TimeThreadLineFunctionMessage
20:22:05.41894F0139runClientStarting Overlay PID=125616(0x1eab0) server PID = 37932
20:22:05.41894F0560Client::initClient::Initialize
20:22:05.41894F0568Client::initStart owclient thread
20:22:05.4181E3E8325Client::initFirstInjectionClient::initFirstInjection.
20:22:05.4191E3E8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24037932 opened succesfuly
20:22:05.4191E3E8351session id = {196730D1-AB58-4572-80E7-A487ABA46B43}
20:22:05.4191E3E82096Client::LogClientInfoProcess OS version [10.0] [64-bit]
20:22:05.4201E3E82106Client::LogClientInfoOS version [10.0.22621]
20:22:05.4211E3E82128Client::LogClientInfoClient [64-bit] Version 2.2.240.0
20:22:05.4211E3E82141Client::LogProcessModulesLoaded modules:
20:22:05.4301E3E82157C:\Program Files (x86)\Overwolf\0.240.0.6\OWClient.dll
20:22:05.4301E3E82157C:\Program Files (x86)\Overwolf\0.240.0.6\OWExplorer.dll
20:22:05.4301E3E82157C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
20:22:05.4301E3E82157C:\Program Files\Norton Security\Engine\22.23.10.10\symamsi.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\AUDIOSES.DLL
20:22:05.4301E3E82157C:\Windows\SYSTEM32\AVIFIL32.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\AVRT.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\CFGMGR32.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:22:05.4301E3E82157C:\Windows\SYSTEM32\CRYPTSP.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\CoreMessaging.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\CoreUIComponents.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\DEVOBJ.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\DINPUT8.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\DNSAPI.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\DSOUND.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\HID.DLL
20:22:05.4301E3E82157C:\Windows\SYSTEM32\IPHLPAPI.DLL
20:22:05.4301E3E82157C:\Windows\SYSTEM32\MMDevAPI.DLL
20:22:05.4301E3E82157C:\Windows\SYSTEM32\MSACM32.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\MSASN1.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\MSVFW32.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\MSWSOCK.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\NTASN1.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\ResampleDmo.DLL
20:22:05.4301E3E82157C:\Windows\SYSTEM32\SSPICLI.DLL
20:22:05.4301E3E82157C:\Windows\SYSTEM32\Secur32.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\UMPDC.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\USERENV.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\VERSION.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\WININET.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\WINMM.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\WINNSI.DLL
20:22:05.4301E3E82157C:\Windows\SYSTEM32\WindowsCodecs.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\XAudio2_9.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\XINPUT9_1_0.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\XInput1_3.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\amsi.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\bcrypt.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\cryptnet.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\d3d11.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\dbgcore.DLL
20:22:05.4301E3E82157C:\Windows\SYSTEM32\dbghelp.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\dcomp.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:22:05.4301E3E82157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:22:05.4301E3E82157C:\Windows\SYSTEM32\directxdatabasehelper.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\drvstore.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\dwmapi.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\dxcore.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\dxgi.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\gpapi.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\inputhost.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\kernel.appcore.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\ksuser.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\midimap.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\msacm32.drv
20:22:05.4301E3E82157C:\Windows\SYSTEM32\mscms.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\msdmo.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\ncrypt.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\ntdll.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\ntmarta.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\powrprof.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\profapi.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\textinputframework.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\wbemcomn.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\wdmaud.drv
20:22:05.4301E3E82157C:\Windows\SYSTEM32\windows.storage.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\winmmbase.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\wintypes.dll
20:22:05.4301E3E82157C:\Windows\SYSTEM32\wldp.dll
20:22:05.4301E3E82157C:\Windows\System32\ADVAPI32.dll
20:22:05.4301E3E82157C:\Windows\System32\CRYPT32.dll
20:22:05.4301E3E82157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\Display.NvContainer\MessageBus.dll
20:22:05.4301E3E82157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\NvCamera\NvCamera64.dll
20:22:05.4301E3E82157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\NvCamera\d3dcompiler_47_64.dll
20:22:05.4301E3E82157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvcuda64.dll
20:22:05.4301E3E82157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvgpucomp64.dll
20:22:05.4301E3E82157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvldumdx.dll
20:22:05.4301E3E82157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvwgf2umx.dll
20:22:05.4301E3E82157C:\Windows\System32\GDI32.dll
20:22:05.4301E3E82157C:\Windows\System32\IMM32.dll
20:22:05.4301E3E82157C:\Windows\System32\KERNEL32.DLL
20:22:05.4301E3E82157C:\Windows\System32\KERNELBASE.dll
20:22:05.4301E3E82157C:\Windows\System32\MSCTF.dll
20:22:05.4301E3E82157C:\Windows\System32\NSI.dll
20:22:05.4301E3E82157C:\Windows\System32\Normaliz.dll
20:22:05.4301E3E82157C:\Windows\System32\OLEAUT32.dll
20:22:05.4301E3E82157C:\Windows\System32\OneCoreCommonProxyStub.dll
20:22:05.4301E3E82157C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
20:22:05.4301E3E82157C:\Windows\System32\PSAPI.DLL
20:22:05.4301E3E82157C:\Windows\System32\RPCRT4.dll
20:22:05.4301E3E82157C:\Windows\System32\SETUPAPI.dll
20:22:05.4301E3E82157C:\Windows\System32\SHELL32.dll
20:22:05.4301E3E82157C:\Windows\System32\SHLWAPI.dll
20:22:05.4301E3E82157C:\Windows\System32\USER32.dll
20:22:05.4301E3E82157C:\Windows\System32\WINTRUST.dll
20:22:05.4301E3E82157C:\Windows\System32\WLDAP32.dll
20:22:05.4301E3E82157C:\Windows\System32\WS2_32.dll
20:22:05.4301E3E82157C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
20:22:05.4301E3E82157C:\Windows\System32\Windows.UI.dll
20:22:05.4301E3E82157C:\Windows\System32\bcryptPrimitives.dll
20:22:05.4301E3E82157C:\Windows\System32\clbcatq.dll
20:22:05.4301E3E82157C:\Windows\System32\combase.dll
20:22:05.4301E3E82157C:\Windows\System32\fwpuclnt.dll
20:22:05.4301E3E82157C:\Windows\System32\gdi32full.dll
20:22:05.4301E3E82157C:\Windows\System32\imagehlp.dll
20:22:05.4301E3E82157C:\Windows\System32\msvcp_win.dll
20:22:05.4301E3E82157C:\Windows\System32\msvcrt.dll
20:22:05.4301E3E82157C:\Windows\System32\ole32.dll
20:22:05.4301E3E82157C:\Windows\System32\rasadhlp.dll
20:22:05.4301E3E82157C:\Windows\System32\sechost.dll
20:22:05.4301E3E82157C:\Windows\System32\shcore.dll
20:22:05.4301E3E82157C:\Windows\System32\ucrtbase.dll
20:22:05.4301E3E82157C:\Windows\System32\win32u.dll
20:22:05.4301E3E82157C:\Windows\System32\winrnr.dll
20:22:05.4301E3E82157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.2506_none_b43bab19638c9595\COMCTL32.dll
20:22:05.4301E3E82157C:\Windows\system32\napinsp.dll
20:22:05.4301E3E82157C:\Windows\system32\ncryptsslp.dll
20:22:05.4301E3E82157C:\Windows\system32\nlansp_c.dll
20:22:05.4301E3E82157C:\Windows\system32\nvapi64.dll
20:22:05.4301E3E82157C:\Windows\system32\nvspcap64.dll
20:22:05.4301E3E82157C:\Windows\system32\pnrpnsp.dll
20:22:05.4301E3E82157C:\Windows\system32\rsaenh.dll
20:22:05.4301E3E82157C:\Windows\system32\schannel.DLL
20:22:05.4301E3E82157C:\Windows\system32\wbem\fastprox.dll
20:22:05.4301E3E82157C:\Windows\system32\wbem\wbemprox.dll
20:22:05.4301E3E82157C:\Windows\system32\wbem\wbemsvc.dll
20:22:05.4301E3E82157C:\Windows\system32\wshbth.dll
20:22:05.4301E3E82157D:\steam\GameOverlayRenderer64.dll
20:22:05.4301E3E82157D:\steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
20:22:05.4301E3E82157D:\steam\steamapps\common\Apex Legends\bink2w64.dll
20:22:05.4301E3E82157D:\steam\steamapps\common\Apex Legends\binkawin64.dll
20:22:05.4301E3E82157D:\steam\steamapps\common\Apex Legends\mileswin64.dll
20:22:05.4301E3E82157D:\steam\steamapps\common\Apex Legends\paks\Win64\ui(01).dll
20:22:05.4301E3E82157D:\steam\steamapps\common\Apex Legends\r5apex.exe
20:22:05.4301E3E82157D:\steam\steamapps\common\Apex Legends\steam_api64.dll
20:22:05.4301E3E82157D:\steam\steamapps\common\Apex Legends\steamnetworkingsockets.dll
20:22:05.4301E3E82157D:\steam\steamclient64.dll
20:22:05.4301E3E82157D:\steam\tier0_s64.dll
20:22:05.4301E3E82157D:\steam\vstdlib_s64.dll
20:22:05.4311E3E879GraphicsHookManager::InitCreated Thread - Created , ThreadId=107936
20:22:05.4331E3E81546Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
20:22:05.4331E3E81570Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
20:22:05.4341E3E81578Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
20:22:05.4341E3E81619Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
20:22:05.4341E3E81685Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
20:22:05.4341E3E81698Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
20:22:05.4341E3E81728Client::ReadGameConfigurationsEnable EnableTXR - OFF
20:22:05.4341E3E81768Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
20:22:05.4341E3E81770Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
20:22:05.4341E3E81772Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
20:22:05.4341E3E81774Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
20:22:05.4341E3E81776Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
20:22:05.4341E3E81778Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
20:22:05.4341E3E81780Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
20:22:05.4341E3E81783Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
20:22:05.4341E3E81786Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
20:22:05.4341E3E81893Data::Search[0] 0xE9460000
20:22:05.4341E3E81893Data::Search[1] 0x0
20:22:05.4341E3E81893Data::Search[2] 0x0
20:22:05.4341E3E81893Data::Search[3] 0xDFC30000
20:22:05.4341E3E81893Data::Search[4] 0x0
20:22:05.4341E3E81893Data::Search[5] 0xE4E80000
20:22:05.4341E3E81893Data::Search[6] 0xE9C70000
20:22:05.4341E3E81893Data::Search[7] 0x0
20:22:05.4341E3E81893Data::Search[8] 0xE4E80000
20:22:05.4341E3E81893Data::Search[9] 0x0
20:22:05.4341E3E81898Data::Search[10] 0x0
20:22:05.4341E3E81904Data::Search[11] 0xE2540000
20:22:05.4341E3E81910Data::Search[12] 0x0
20:22:05.4341E3E81916Data::Search[13] 0x0
20:22:05.4341E3E8337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:22:05.4351E3E81265Client::hookFunctionsDetected Windows 8.1 or greater
20:22:05.4351E3E81288Client::hookFunctionsAcquiring function lock succedded
20:22:05.4421E3E8254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
20:22:05.4421E3E8582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
20:22:05.4421E3E8952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
20:22:05.4421E3E8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24037932 opened succesfuly
20:22:05.4421E3E8530OverlayManager::OverlayManagerOW System Cursor is set to = 0x70a18a5
20:22:05.4421E3E87648OverlayManager::LoadDefaultCursorsLoad default cursors
20:22:05.4431E3E8538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1fdb0bcd
20:22:05.4431E3E872PerformanceCounter::StartSessionStartSession
20:22:05.4431E3E872PerformanceCounter::StartSessionStartSession
20:22:05.4431E3E8225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
20:22:05.4431E3E8760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
20:22:05.4431E3E8778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
20:22:05.4431E3E8780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
20:22:05.4431E3E8783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
20:22:05.4431E3E8786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
20:22:05.4431E3E8789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
20:22:05.4431E3E8792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
20:22:05.4431E3E8795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
20:22:05.4431E3E8798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
20:22:05.4431E3E8801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
20:22:05.4431E3E8804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
20:22:05.4431E3E8807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
20:22:05.4431E3E8810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
20:22:05.4431E3E8813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
20:22:05.4431E3E8816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
20:22:05.4431E3E8819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
20:22:05.4431E3E8822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
20:22:05.4431E3E8825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
20:22:05.4431E3E8828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
20:22:05.4431E3E8831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
20:22:05.4431E3E8834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
20:22:05.4431E3E8837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
20:22:05.4431E3E8840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
20:22:05.4431E3E8843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
20:22:05.4431E3E8846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
20:22:05.4431E3E8849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
20:22:05.4431E3E8852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
20:22:05.4431E3E8855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
20:22:05.4431E3E8858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
20:22:05.4431E3E8861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
20:22:05.4431E3E8864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
20:22:05.4431E3E8867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
20:22:05.4431E3E8870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
20:22:05.4431E3E8873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
20:22:05.4431E3E8876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
20:22:05.4431E3E8879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
20:22:05.4431E3E8882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
20:22:05.4431E3E8885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
20:22:05.4431E3E8888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
20:22:05.4431E3E8891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
20:22:05.4431E3E8894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
20:22:05.4431E3E8897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
20:22:05.4431E3E8900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
20:22:05.4431E3E8903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
20:22:05.4431E3E8906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
20:22:05.4431E3E8909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
20:22:05.4431E3E8912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
20:22:05.4431E3E8915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
20:22:05.4431E3E8918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
20:22:05.4431E3E8921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
20:22:05.4431E3E8924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
20:22:05.4431E3E8927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
20:22:05.4431E3E8930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
20:22:05.4431E3E8933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
20:22:05.4431E3E8936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
20:22:05.4431E3E8939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
20:22:05.4431E3E8942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
20:22:05.4431E3E8945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
20:22:05.4431E3E8948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
20:22:05.4431E3E8951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
20:22:05.4431E3E8954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
20:22:05.4431E3E8957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
20:22:05.4431E3E8960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
20:22:05.4431E3E8963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
20:22:05.4431E3E8966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
20:22:05.4431E3E8969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
20:22:05.4431E3E8972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
20:22:05.4431E3E8974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
20:22:05.4431E3E8976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
20:22:05.4431E3E8978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
20:22:05.4431E3E8980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
20:22:05.4431E3E8982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
20:22:05.4431E3E8984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
20:22:05.4431E3E8986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
20:22:05.4431E3E8988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
20:22:05.4431E3E8990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
20:22:05.4431E3E8992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
20:22:05.4431E3E8994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
20:22:05.4431E3E8996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
20:22:05.4431E3E8998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
20:22:05.4431E3E81002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
20:22:05.4431E3E81004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
20:22:05.4431E3E81006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
20:22:05.4431E3E81008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
20:22:05.4431E3E81010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
20:22:05.4431E3E81012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
20:22:05.4431E3E81014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
20:22:05.4431E3E81017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
20:22:05.4431E3E81019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
20:22:05.4431E3E81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:22:05.4431E3E8631OverlayManager::InitGameClientstarting hooks...
20:22:05.5111E3E81991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.240.0.6\\OWUtils.dll succeeded
20:22:05.5131E3E8602Install::CodeInit [Client,1] (MCH) OK
20:22:05.5141E3E8602Install::CodeInit [Client,2] (MCH) OK
20:22:05.5331E3E8602Install::CodeInit [Client,3] (MCH) OK
20:22:05.5331E3E8602Install::CodeInit [Client,4] (MCH) OK
20:22:05.5341E3E8602Install::CodeInit [Client,4.1] (MCH) OK
20:22:05.5521E3E8602Install::CodeInit [Client,4.2] (MCH) OK
20:22:05.5521E3E81362Client::hookFunctionsSuspend before hook: OFF
20:22:05.5531E3E81063Install::CodeSegment [5|214976|0xE4E80000|0x347C0]
20:22:05.5541E3E8602Install::Codeunknown (MCH) OK
20:22:05.5541E3E81063Install::CodeSegment [5|5440|0xE4E80000|0x1540]
20:22:05.5541E3E8602Install::Codeunknown (MCH) OK
20:22:05.5541E3E81063Install::CodeSegment [5|145440|0xE4E80000|0x23820]
20:22:05.5551E3E8602Install::Codeunknown (MCH) OK
20:22:05.5551E3E81063Install::CodeSegment [5|6640|0xE4E80000|0x19F0]
20:22:05.5551E3E8602Install::Codeunknown (MCH) OK
20:22:05.5551E3E81063Install::CodeSegment [5|-42188048|0xE4E80000|0xFD7C42F0]
20:22:05.5551E3E81154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
20:22:05.5551E3E81063Install::CodeSegment [5|-42197504|0xE4E80000|0xFD7C1E00]
20:22:05.5551E3E81154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
20:22:05.5551E3E81063Install::CodeSegment [5|-42182528|0xE4E80000|0xFD7C5880]
20:22:05.5551E3E81154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
20:22:05.5551E3E81063Install::CodeSegment [5|-43205360|0xE4E80000|0xFD6CBD10]
20:22:05.5551E3E81154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
20:22:05.5571E3E8916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
20:22:05.5571E3E8337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:22:05.5571E3E81285OverlayManager::StartStarting...
20:22:05.5571E3E81317OverlayManager::Startstarting hooks 2...
20:22:05.5771E3E8602Install::CodeInit [Client,5] (MCH) OK
20:22:05.5771E3E81483XTRAP COMPATIBLE PATCH WARNING
20:22:05.5771E3E81492OverlayManager::Startdone with hooks...
20:22:05.5771E3E8108ApiManager::InitAPI Manager Event : OK
20:22:05.5771E3E8120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=132488
20:22:05.5771E3E867TXRSettingFail to read texture recognition options 0xb7
20:22:05.5771E3E8114TXOfInterestNew list set with 0 items
20:22:05.5771E3E81518OverlayManager::Startget foreground state
20:22:05.5771E3E88472OverlayManager::OnForegroundChangedChanged True
20:22:05.577205887879OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10dec
20:22:05.577194847223OverlayManager::OnConnectedConnected to server
20:22:05.5771948432SendServerHelloMessage::ExecuteSend connection Ack
20:22:05.5781E3E88601OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x5302aa [1644, 866] , 0x0)
20:22:05.5781E3E81555OverlayManager::StartStarted...
20:22:05.5961BAB0587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
20:22:05.5981E3E8602Install::CodeInit [Client,0] (MCH) OK
20:22:05.5981E3E8428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
20:22:05.5981E3E894GraphicsHookManager::StopThreadStopThread
20:22:05.5991A5A0216GraphicsHookManager::MessageLoopExit Thread
20:22:05.6301BAB0148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
20:22:05.6311E3E8406Client::initFirstInjectioninit complete
20:22:05.6311BAB0148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
20:22:05.6311BAB0984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
20:22:05.7391BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
20:22:05.7391BAB01072RenderDeviceD3d11::initDevice adapter hash: -664801627
20:22:05.7391BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
20:22:05.7391BAB01126RenderDeviceD3d11::initsave state
20:22:05.7391BAB0696RenderDeviceD3d11::initDX11loading shaders...
20:22:05.7421BAB0705RenderDeviceD3d11::initDX11create vs
20:22:05.7421BAB0723RenderDeviceD3d11::initDX11create vs
20:22:05.7431BAB0745RenderDeviceD3d11::initDX11create pxs
20:22:05.7441BAB0774RenderDeviceD3d11::initDX11create raster
20:22:05.7441BAB0842RenderDeviceD3d11::initDX11create buffers
20:22:05.7441BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
20:22:05.7441BAB01134RenderDeviceD3d11::initrestore state
20:22:05.7441BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
20:22:05.7441BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:22:05.7441BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:22:05.7441BAB0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
20:22:05.7441BAB02092RenderDeviceD3d11::setFixSet render device fix RT.
20:22:05.7441BAB03098OverlayManager::setGraphicsRender Device fix was set RT.
20:22:05.7441BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
20:22:05.7441BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
20:22:05.7451BAB026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
20:22:05.7451BAB021StartWidgetsRefresher::ExecuteExecute start wicket manager
20:22:05.7451BAB0275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:22:05.7451BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
20:22:05.7451BAB02534OverlayManager::installWindowProcHookInstall WPH
20:22:05.7451BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x350e108f
20:22:05.7451BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
20:22:05.7451BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
20:22:05.7451BAB02624OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
20:22:05.7451BAB0311PerformanceCounter::NotifyFrameRenderNotify first Render...
20:22:05.7451BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:22:05.7451BAB08364OverlayManager::CheckForSharedTextureSupportCheck for SHT support
20:22:05.7481BAB05523OverlayManager::initOverlayResolutionEx 0X40008
20:22:05.7481BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
20:22:05.7481BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
20:22:05.7481BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
20:22:05.7532206C225InterProcessElement::openInterProcess Overwolf_ImID_10E54_P_37932 opened succesfuly
20:22:05.7532206C225InterProcessElement::openInterProcess Overwolf_PID_37932_SHARED_MEMORY_AGENT opened succesfuly
20:22:05.8051BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
20:22:05.8051BAB0480InputInterceptor::stopHookunhook keyboard and mouse
20:22:05.8051BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
20:22:05.8051BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
20:22:05.8051BAB02294OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
20:22:05.815194847050OverlayManager::doActionDisplayFPS - Triggered
20:22:05.8881BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x5302aa .
20:22:05.8881BAB07802OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
20:22:05.8881BAB07750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:22:05.8881BAB0737OverlayInputManager::HandleCommandsClear all hotkeys command
20:22:05.8881BAB0788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
20:22:05.8881BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:22:05.8902206C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=15d10b0
20:22:05.8902206C2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:22:05.9082206C225InterProcessElement::openInterProcess Overwolf_ImID_15D10B0_P_37932 opened succesfuly
20:22:05.9082206C225InterProcessElement::openInterProcess Overwolf_PID_37932_SHARED_MEMORY_AGENT opened succesfuly
20:22:07.771194847326OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\242.3.1\plugins/GEPPlugin64.dll] [oopo: off]
20:22:07.7751BAB08142OverlayManager::LoadPluginloading plugin: C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\242.3.1\plugins/GEPPlugin64.dll
20:22:07.8221BAB08161OverlayManager::LoadPluginPlugin loaded [20] [C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\242.3.1\plugins/GEPPlugin64.dll] []
20:22:07.9001BAB08193OverlayManager::LoadPluginfinish loading plugin
20:22:13.4602206C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7617ee
20:22:13.4602206C2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:22:15.573205882141Client::LogProcessModulesLoaded modules:
20:22:15.583205882157C:\Program Files (x86)\Overwolf\0.240.0.6\OWClient.dll
20:22:15.583205882157C:\Program Files (x86)\Overwolf\0.240.0.6\OWExplorer.dll
20:22:15.583205882157C:\Program Files (x86)\Overwolf\0.240.0.6\OWUtils.dll
20:22:15.583205882157C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
20:22:15.583205882157C:\Program Files\Norton Security\Engine\22.23.10.10\symamsi.dll
20:22:15.583205882157C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\242.3.1\plugins\64\gep_apex.dll
20:22:15.583205882157C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\242.3.1\plugins\64\libowgameevents64.dll
20:22:15.583205882157C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\242.3.1\plugins\GEPPlugin64.dll
20:22:15.583205882157C:\Windows\SYSTEM32\AUDIOSES.DLL
20:22:15.583205882157C:\Windows\SYSTEM32\AVIFIL32.dll
20:22:15.583205882157C:\Windows\SYSTEM32\AVRT.dll
20:22:15.583205882157C:\Windows\SYSTEM32\CFGMGR32.dll
20:22:15.583205882157C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:22:15.583205882157C:\Windows\SYSTEM32\CRYPTSP.dll
20:22:15.583205882157C:\Windows\SYSTEM32\CoreMessaging.dll
20:22:15.583205882157C:\Windows\SYSTEM32\CoreUIComponents.dll
20:22:15.583205882157C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
20:22:15.583205882157C:\Windows\SYSTEM32\D3DX9_43.dll
20:22:15.583205882157C:\Windows\SYSTEM32\DEVOBJ.dll
20:22:15.583205882157C:\Windows\SYSTEM32\DINPUT8.dll
20:22:15.583205882157C:\Windows\SYSTEM32\DNSAPI.dll
20:22:15.583205882157C:\Windows\SYSTEM32\DSOUND.dll
20:22:15.583205882157C:\Windows\SYSTEM32\HID.DLL
20:22:15.583205882157C:\Windows\SYSTEM32\IPHLPAPI.DLL
20:22:15.583205882157C:\Windows\SYSTEM32\MMDevAPI.DLL
20:22:15.583205882157C:\Windows\SYSTEM32\MSACM32.dll
20:22:15.583205882157C:\Windows\SYSTEM32\MSASN1.dll
20:22:15.583205882157C:\Windows\SYSTEM32\MSVFW32.dll
20:22:15.583205882157C:\Windows\SYSTEM32\MSWSOCK.dll
20:22:15.583205882157C:\Windows\SYSTEM32\NTASN1.dll
20:22:15.583205882157C:\Windows\SYSTEM32\ResampleDmo.DLL
20:22:15.583205882157C:\Windows\SYSTEM32\SSPICLI.DLL
20:22:15.583205882157C:\Windows\SYSTEM32\Secur32.dll
20:22:15.583205882157C:\Windows\SYSTEM32\UMPDC.dll
20:22:15.583205882157C:\Windows\SYSTEM32\USERENV.dll
20:22:15.583205882157C:\Windows\SYSTEM32\VERSION.dll
20:22:15.583205882157C:\Windows\SYSTEM32\WININET.dll
20:22:15.583205882157C:\Windows\SYSTEM32\WINMM.dll
20:22:15.583205882157C:\Windows\SYSTEM32\WINNSI.DLL
20:22:15.583205882157C:\Windows\SYSTEM32\WindowsCodecs.dll
20:22:15.583205882157C:\Windows\SYSTEM32\XAudio2_9.dll
20:22:15.583205882157C:\Windows\SYSTEM32\XINPUT9_1_0.dll
20:22:15.583205882157C:\Windows\SYSTEM32\XInput1_3.dll
20:22:15.583205882157C:\Windows\SYSTEM32\amsi.dll
20:22:15.583205882157C:\Windows\SYSTEM32\bcrypt.dll
20:22:15.583205882157C:\Windows\SYSTEM32\cryptnet.dll
20:22:15.583205882157C:\Windows\SYSTEM32\d3d11.dll
20:22:15.583205882157C:\Windows\SYSTEM32\d3dx11_43.dll
20:22:15.583205882157C:\Windows\SYSTEM32\dbgcore.DLL
20:22:15.583205882157C:\Windows\SYSTEM32\dbghelp.dll
20:22:15.583205882157C:\Windows\SYSTEM32\dcomp.dll
20:22:15.583205882157C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:22:15.583205882157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:22:15.583205882157C:\Windows\SYSTEM32\directxdatabasehelper.dll
20:22:15.583205882157C:\Windows\SYSTEM32\drvstore.dll
20:22:15.583205882157C:\Windows\SYSTEM32\dwmapi.dll
20:22:15.583205882157C:\Windows\SYSTEM32\dxcore.dll
20:22:15.583205882157C:\Windows\SYSTEM32\dxgi.dll
20:22:15.583205882157C:\Windows\SYSTEM32\gpapi.dll
20:22:15.583205882157C:\Windows\SYSTEM32\inputhost.dll
20:22:15.583205882157C:\Windows\SYSTEM32\kernel.appcore.dll
20:22:15.583205882157C:\Windows\SYSTEM32\ksuser.dll
20:22:15.583205882157C:\Windows\SYSTEM32\midimap.dll
20:22:15.583205882157C:\Windows\SYSTEM32\msacm32.drv
20:22:15.583205882157C:\Windows\SYSTEM32\mscms.dll
20:22:15.583205882157C:\Windows\SYSTEM32\msdmo.dll
20:22:15.583205882157C:\Windows\SYSTEM32\ncrypt.dll
20:22:15.583205882157C:\Windows\SYSTEM32\ntdll.dll
20:22:15.583205882157C:\Windows\SYSTEM32\ntmarta.dll
20:22:15.583205882157C:\Windows\SYSTEM32\powrprof.dll
20:22:15.583205882157C:\Windows\SYSTEM32\profapi.dll
20:22:15.583205882157C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:22:15.583205882157C:\Windows\SYSTEM32\textinputframework.dll
20:22:15.583205882157C:\Windows\SYSTEM32\wbemcomn.dll
20:22:15.583205882157C:\Windows\SYSTEM32\wdmaud.drv
20:22:15.583205882157C:\Windows\SYSTEM32\windows.storage.dll
20:22:15.583205882157C:\Windows\SYSTEM32\winmmbase.dll
20:22:15.583205882157C:\Windows\SYSTEM32\wintypes.dll
20:22:15.583205882157C:\Windows\SYSTEM32\wldp.dll
20:22:15.583205882157C:\Windows\System32\ADVAPI32.dll
20:22:15.583205882157C:\Windows\System32\CRYPT32.dll
20:22:15.583205882157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\Display.NvContainer\MessageBus.dll
20:22:15.583205882157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\NvCamera\NvCamera64.dll
20:22:15.583205882157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\NvCamera\d3dcompiler_47_64.dll
20:22:15.583205882157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvcuda64.dll
20:22:15.583205882157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvgpucomp64.dll
20:22:15.583205882157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvldumdx.dll
20:22:15.583205882157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvwgf2umx.dll
20:22:15.583205882157C:\Windows\System32\GDI32.dll
20:22:15.583205882157C:\Windows\System32\IMM32.dll
20:22:15.583205882157C:\Windows\System32\KERNEL32.DLL
20:22:15.583205882157C:\Windows\System32\KERNELBASE.dll
20:22:15.583205882157C:\Windows\System32\MSCTF.dll
20:22:15.583205882157C:\Windows\System32\NSI.dll
20:22:15.583205882157C:\Windows\System32\Normaliz.dll
20:22:15.583205882157C:\Windows\System32\OLEAUT32.dll
20:22:15.583205882157C:\Windows\System32\OneCoreCommonProxyStub.dll
20:22:15.583205882157C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
20:22:15.583205882157C:\Windows\System32\PSAPI.DLL
20:22:15.583205882157C:\Windows\System32\RPCRT4.dll
20:22:15.583205882157C:\Windows\System32\SETUPAPI.dll
20:22:15.583205882157C:\Windows\System32\SHELL32.dll
20:22:15.583205882157C:\Windows\System32\SHLWAPI.dll
20:22:15.583205882157C:\Windows\System32\USER32.dll
20:22:15.583205882157C:\Windows\System32\WINTRUST.dll
20:22:15.583205882157C:\Windows\System32\WLDAP32.dll
20:22:15.583205882157C:\Windows\System32\WS2_32.dll
20:22:15.583205882157C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
20:22:15.583205882157C:\Windows\System32\Windows.UI.dll
20:22:15.583205882157C:\Windows\System32\bcryptPrimitives.dll
20:22:15.583205882157C:\Windows\System32\clbcatq.dll
20:22:15.583205882157C:\Windows\System32\combase.dll
20:22:15.583205882157C:\Windows\System32\fwpuclnt.dll
20:22:15.583205882157C:\Windows\System32\gdi32full.dll
20:22:15.583205882157C:\Windows\System32\imagehlp.dll
20:22:15.583205882157C:\Windows\System32\msvcp_win.dll
20:22:15.583205882157C:\Windows\System32\msvcrt.dll
20:22:15.583205882157C:\Windows\System32\ole32.dll
20:22:15.583205882157C:\Windows\System32\rasadhlp.dll
20:22:15.583205882157C:\Windows\System32\sechost.dll
20:22:15.583205882157C:\Windows\System32\shcore.dll
20:22:15.583205882157C:\Windows\System32\ucrtbase.dll
20:22:15.583205882157C:\Windows\System32\win32u.dll
20:22:15.583205882157C:\Windows\System32\winrnr.dll
20:22:15.583205882157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.2506_none_b43bab19638c9595\COMCTL32.dll
20:22:15.583205882157C:\Windows\system32\napinsp.dll
20:22:15.583205882157C:\Windows\system32\ncryptsslp.dll
20:22:15.583205882157C:\Windows\system32\nlansp_c.dll
20:22:15.583205882157C:\Windows\system32\nvapi64.dll
20:22:15.583205882157C:\Windows\system32\nvspcap64.dll
20:22:15.583205882157C:\Windows\system32\pnrpnsp.dll
20:22:15.583205882157C:\Windows\system32\rsaenh.dll
20:22:15.583205882157C:\Windows\system32\schannel.DLL
20:22:15.583205882157C:\Windows\system32\wbem\fastprox.dll
20:22:15.583205882157C:\Windows\system32\wbem\wbemprox.dll
20:22:15.583205882157C:\Windows\system32\wbem\wbemsvc.dll
20:22:15.583205882157C:\Windows\system32\wshbth.dll
20:22:15.583205882157D:\steam\GameOverlayRenderer64.dll
20:22:15.583205882157D:\steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
20:22:15.583205882157D:\steam\steamapps\common\Apex Legends\bink2w64.dll
20:22:15.583205882157D:\steam\steamapps\common\Apex Legends\binkawin64.dll
20:22:15.583205882157D:\steam\steamapps\common\Apex Legends\mileswin64.dll
20:22:15.583205882157D:\steam\steamapps\common\Apex Legends\paks\Win64\ui(01).dll
20:22:15.583205882157D:\steam\steamapps\common\Apex Legends\r5apex.exe
20:22:15.583205882157D:\steam\steamapps\common\Apex Legends\steam_api64.dll
20:22:15.583205882157D:\steam\steamapps\common\Apex Legends\steamnetworkingsockets.dll
20:22:15.583205882157D:\steam\steamclient64.dll
20:22:15.583205882157D:\steam\tier0_s64.dll
20:22:15.583205882157D:\steam\vstdlib_s64.dll
20:25:44.4731BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
20:25:44.4731BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
20:25:44.4731BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
20:25:44.5271BAB07750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:25:44.69119484367InputInterceptor::ResetLLHookProcExtReset keys state
20:25:44.691194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
20:25:44.691194848472OverlayManager::OnForegroundChangedChanged False
20:25:44.691194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90BCA Title=[Team I Chat | Apex Legend's Chat - Discord]
20:25:44.691194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:25:44.691194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:25:44.69119484367InputInterceptor::ResetLLHookProcExtReset keys state
20:25:44.695194847050OverlayManager::doActionDisplayFPS - Triggered
20:25:44.7381BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
20:25:44.7381BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:25:51.8301BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:25:51.8301BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:25:51.8301BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:25:51.8301BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:25:51.8301BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
20:25:51.8301BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
20:25:51.8301BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x350e108f
20:25:51.8301BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:25:51.8301BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:25:51.8301BAB0184IRenderDevice::releaseRender Releasing.
20:25:51.8301BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
20:25:51.8301BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
20:25:51.8301BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
20:25:51.8301BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
20:25:51.8301BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
20:25:51.8301BAB0201IRenderDevice::releaseRender Releasing Done.
20:25:51.8901BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
20:25:51.8901BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
20:25:51.8901BAB01126RenderDeviceD3d11::initsave state
20:25:51.8901BAB0696RenderDeviceD3d11::initDX11loading shaders...
20:25:51.8951BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
20:25:51.8951BAB01134RenderDeviceD3d11::initrestore state
20:25:51.8951BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
20:25:51.8951BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:25:51.8951BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:25:51.8951BAB02979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:25:51.8971BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
20:25:51.8971BAB02534OverlayManager::installWindowProcHookInstall WPH
20:25:51.8971BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x47d50239
20:25:51.8981BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
20:25:51.8981BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
20:25:51.8981BAB01702WidgetManager::drawskip widget draw (not in foreground) False - False
20:25:51.9001BAB05523OverlayManager::initOverlayResolutionEx 0X40008
20:25:51.9001BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
20:25:51.9001BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
20:25:51.9001BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
20:25:51.9941BAB02192OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:25:51.9941BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
20:25:51.9941BAB0480InputInterceptor::stopHookunhook keyboard and mouse
20:25:51.9941BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
20:25:51.9941BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
20:25:51.9941BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
20:25:52.333194846891OverlayManager::doActionForegroundChange Event ON (ON)
20:25:52.333194848472OverlayManager::OnForegroundChangedChanged True
20:25:52.334194847750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:25:52.335194847050OverlayManager::doActionDisplayFPS - Triggered
20:25:52.3411BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
20:25:52.3421BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:26:42.1801BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
20:26:42.1801BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
20:26:42.1801BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
20:26:42.2371BAB07750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:26:42.40819484367InputInterceptor::ResetLLHookProcExtReset keys state
20:26:42.408194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
20:26:42.408194848472OverlayManager::OnForegroundChangedChanged False
20:26:42.408194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90BCA Title=[Team I Chat | Apex Legend's Chat - Discord]
20:26:42.408194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:26:42.408194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:26:42.42419484367InputInterceptor::ResetLLHookProcExtReset keys state
20:26:42.425194847050OverlayManager::doActionDisplayFPS - Triggered
20:26:42.4481BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
20:26:42.4481BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:26:44.8151BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:26:44.8151BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:26:44.8151BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:26:44.8151BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:26:44.8151BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
20:26:44.8151BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
20:26:44.8151BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x47d50239
20:26:44.8151BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:26:44.8151BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:26:44.8151BAB0184IRenderDevice::releaseRender Releasing.
20:26:44.8151BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
20:26:44.8151BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
20:26:44.8151BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
20:26:44.8151BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
20:26:44.8151BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
20:26:44.8151BAB0201IRenderDevice::releaseRender Releasing Done.
20:26:44.8731BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
20:26:44.8731BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
20:26:44.8731BAB01126RenderDeviceD3d11::initsave state
20:26:44.8731BAB0696RenderDeviceD3d11::initDX11loading shaders...
20:26:44.8771BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
20:26:44.8771BAB01134RenderDeviceD3d11::initrestore state
20:26:44.8771BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
20:26:44.8771BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:26:44.8771BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:26:44.8781BAB02979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:26:44.8841BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
20:26:44.8841BAB02534OverlayManager::installWindowProcHookInstall WPH
20:26:44.8841BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x244f0241
20:26:44.8841BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
20:26:44.8841BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
20:26:44.8841BAB01702WidgetManager::drawskip widget draw (not in foreground) False - False
20:26:44.8851BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
20:26:44.8851BAB0480InputInterceptor::stopHookunhook keyboard and mouse
20:26:44.8851BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
20:26:44.8851BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
20:26:44.8851BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
20:26:44.8871BAB05523OverlayManager::initOverlayResolutionEx 0X40008
20:26:44.8871BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
20:26:44.8871BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
20:26:44.8871BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
20:26:44.964194846891OverlayManager::doActionForegroundChange Event ON (ON)
20:26:44.964194848472OverlayManager::OnForegroundChangedChanged True
20:26:44.965194847750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:26:44.9751BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
20:26:44.982194847050OverlayManager::doActionDisplayFPS - Triggered
20:26:44.9831BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:27:12.5721BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
20:27:12.5721BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
20:27:12.5721BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
20:27:12.6241BAB07750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:27:13.6519484367InputInterceptor::ResetLLHookProcExtReset keys state
20:27:13.65194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
20:27:13.65194848472OverlayManager::OnForegroundChangedChanged False
20:27:13.65194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90BCA Title=[Team I Chat | Apex Legend's Chat - Discord]
20:27:13.65194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:27:13.65194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:27:13.8119484367InputInterceptor::ResetLLHookProcExtReset keys state
20:27:13.84194847050OverlayManager::doActionDisplayFPS - Triggered
20:27:13.921BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
20:27:13.921BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:27:17.3261BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:27:17.3261BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:27:17.3261BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:27:17.3261BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:27:17.3261BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
20:27:17.3261BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
20:27:17.3261BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x244f0241
20:27:17.3261BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:27:17.3261BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:27:17.3261BAB0184IRenderDevice::releaseRender Releasing.
20:27:17.3261BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
20:27:17.3261BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
20:27:17.3261BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
20:27:17.3261BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
20:27:17.3261BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
20:27:17.3261BAB0201IRenderDevice::releaseRender Releasing Done.
20:27:17.3831BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
20:27:17.3831BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
20:27:17.3831BAB01126RenderDeviceD3d11::initsave state
20:27:17.3831BAB0696RenderDeviceD3d11::initDX11loading shaders...
20:27:17.3881BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
20:27:17.3881BAB01134RenderDeviceD3d11::initrestore state
20:27:17.3881BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
20:27:17.3881BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:27:17.3881BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:27:17.3881BAB02979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:27:17.3911BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
20:27:17.3911BAB02534OverlayManager::installWindowProcHookInstall WPH
20:27:17.3911BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b700755
20:27:17.3911BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
20:27:17.3911BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
20:27:17.3911BAB01702WidgetManager::drawskip widget draw (not in foreground) False - False
20:27:17.3911BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
20:27:17.3911BAB0480InputInterceptor::stopHookunhook keyboard and mouse
20:27:17.3911BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
20:27:17.3911BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
20:27:17.3911BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
20:27:17.3941BAB05523OverlayManager::initOverlayResolutionEx 0X40008
20:27:17.3941BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
20:27:17.3941BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
20:27:17.3941BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
20:27:17.663194846891OverlayManager::doActionForegroundChange Event ON (ON)
20:27:17.663194848472OverlayManager::OnForegroundChangedChanged True
20:27:17.664194847750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:27:17.6711BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
20:27:17.684194847050OverlayManager::doActionDisplayFPS - Triggered
20:27:17.6901BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:28:39.57917288225InterProcessElement::openInterProcess Overwolf_ImID_5B133A_P_37932 opened succesfuly
20:28:39.57917288225InterProcessElement::openInterProcess Overwolf_PID_37932_SHARED_MEMORY_AGENT opened succesfuly
20:28:39.60817288225InterProcessElement::openInterProcess Overwolf_ImID_7617EE_P_37932 opened succesfuly
20:28:39.60817288225InterProcessElement::openInterProcess Overwolf_PID_37932_SHARED_MEMORY_AGENT opened succesfuly
20:28:39.6671BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
20:28:39.6671BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
20:29:10.2351BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:29:10.2421BAB07802OverlayManager::IsEmptyCursorCache cursor 0x70a18a5 (v: 1)
20:29:10.9511BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:29:14.8741BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:29:14.8751BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x0}
20:29:16.131BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:29:16.6717288225InterProcessElement::openInterProcess Overwolf_ImID_4431702_P_37932 opened succesfuly
20:29:16.6717288225InterProcessElement::openInterProcess Overwolf_PID_37932_SHARED_MEMORY_AGENT opened succesfuly
20:29:16.1351BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:29:16.1971BAB0326RenderImageD3d11::setSizeCreate Texture (440,1440) / (512,1536) - OK
20:29:16.1971BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,1536) - OK
20:29:16.24517288225InterProcessElement::openInterProcess Overwolf_ImID_371122_P_37932 opened succesfuly
20:29:16.24517288225InterProcessElement::openInterProcess Overwolf_PID_37932_SHARED_MEMORY_AGENT opened succesfuly
20:29:18.971BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:29:18.1731BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:29:20.3611BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:29:20.5551BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:29:26.2791BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:29:26.3821BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:35:40.6771BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
20:35:40.6771BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
20:41:57.4911BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:41:58.471BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:41:59.5121BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:41:59.5131BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
20:41:59.5481BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:41:59.6101BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:41:59.6111BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
20:42:29.8711BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:42:29.9991BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:42:29.9991BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
20:42:30.2111BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:42:30.6301BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:42:30.9551BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:42:30.9571BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
20:43:41.5371BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:43:41.6741BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:43:43.1551BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:43:43.2731BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:43:44.1611BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:43:44.3051BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:43:45.8421BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:43:45.9611BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:48:58.8251BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:48:59.3111BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:48:59.9621BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:48:59.9631BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
20:49:00.11BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:49:00.531BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:49:00.551BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
20:50:25.1911BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:50:25.2811BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:50:25.2821BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
20:50:25.5441BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:50:25.5861BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:50:25.5871BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
20:50:25.8011BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:50:26.1881BAB018DragWidgetCommand::ExecuteSkip draging window command, mouse is up
20:50:26.2101BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:50:26.2181BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
20:56:01.9041BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:56:02.431BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:56:05.3001BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:56:05.4181BAB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:06:44.8981BAB07750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:06:44.9061BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
21:06:44.9061BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
21:06:44.9061BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:06:44.95719484367InputInterceptor::ResetLLHookProcExtReset keys state
21:06:44.957194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
21:06:44.957194848472OverlayManager::OnForegroundChangedChanged False
21:06:44.958194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x49149A Title=[Task Switching]
21:06:44.958194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:06:44.958194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:06:44.97319484367InputInterceptor::ResetLLHookProcExtReset keys state
21:06:44.9731BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:06:44.974194847050OverlayManager::doActionDisplayFPS - Triggered
21:06:44.9831BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:07:03.7741BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:07:03.7741BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:07:03.7741BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:07:03.7741BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
21:07:03.7741BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
21:07:03.7741BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
21:07:03.7741BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b700755
21:07:03.7741BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:07:03.7741BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:07:03.7741BAB0184IRenderDevice::releaseRender Releasing.
21:07:03.7741BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
21:07:03.7741BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
21:07:03.7741BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
21:07:03.7741BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
21:07:03.7741BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
21:07:03.7741BAB0201IRenderDevice::releaseRender Releasing Done.
21:07:03.8991BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
21:07:03.8991BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
21:07:03.8991BAB01126RenderDeviceD3d11::initsave state
21:07:03.8991BAB0696RenderDeviceD3d11::initDX11loading shaders...
21:07:03.9041BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
21:07:03.9041BAB01134RenderDeviceD3d11::initrestore state
21:07:03.9041BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
21:07:03.9041BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:07:03.9041BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:07:03.9041BAB02979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:07:03.9071BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
21:07:03.9071BAB02534OverlayManager::installWindowProcHookInstall WPH
21:07:03.9071BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x131f1527
21:07:03.9071BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
21:07:03.9071BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
21:07:03.9071BAB01702WidgetManager::drawskip widget draw (not in foreground) False - False
21:07:03.9101BAB05523OverlayManager::initOverlayResolutionEx 0X40008
21:07:03.9101BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
21:07:03.9101BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
21:07:03.9101BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:07:03.9221BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
21:07:03.9221BAB0480InputInterceptor::stopHookunhook keyboard and mouse
21:07:03.9221BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
21:07:03.9221BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
21:07:03.9221BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:07:04.227194846891OverlayManager::doActionForegroundChange Event ON (ON)
21:07:04.227194848472OverlayManager::OnForegroundChangedChanged True
21:07:04.227194847750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:07:04.2321BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:07:04.2321BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:07:04.2381BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:07:04.243194847050OverlayManager::doActionDisplayFPS - Triggered
21:07:04.2461BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:13:55.9241BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:13:55.9241BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:14:00.8601BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:14:00.9431BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:14:00.9451BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:14:01.2001BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:14:01.8491BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:14:03.3471BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:14:03.3501BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:14:04.7081BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:14:04.8191BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:14:04.8221BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:14:10.9011BAB07750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:14:10.9041BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
21:14:10.9041BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
21:14:10.9041BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:14:11.619484367InputInterceptor::ResetLLHookProcExtReset keys state
21:14:11.6194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
21:14:11.6194848472OverlayManager::OnForegroundChangedChanged False
21:14:11.6194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x49149A Title=[Task Switching]
21:14:11.6194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:14:11.6194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:14:11.2219484367InputInterceptor::ResetLLHookProcExtReset keys state
21:14:11.23194847050OverlayManager::doActionDisplayFPS - Triggered
21:14:11.511BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:14:11.511BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:14:49.2991BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:14:49.2991BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:14:49.2991BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:14:49.2991BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
21:14:49.2991BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
21:14:49.2991BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
21:14:49.2991BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x131f1527
21:14:49.2991BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:14:49.2991BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:14:49.2991BAB0184IRenderDevice::releaseRender Releasing.
21:14:49.2991BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
21:14:49.2991BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
21:14:49.2991BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
21:14:49.2991BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
21:14:49.2991BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
21:14:49.2991BAB0201IRenderDevice::releaseRender Releasing Done.
21:14:49.3621BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
21:14:49.3621BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
21:14:49.3621BAB01126RenderDeviceD3d11::initsave state
21:14:49.3621BAB0696RenderDeviceD3d11::initDX11loading shaders...
21:14:49.3661BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
21:14:49.3661BAB01134RenderDeviceD3d11::initrestore state
21:14:49.3661BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
21:14:49.3661BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:14:49.3661BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:14:49.3661BAB02979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:14:49.3681BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
21:14:49.3681BAB02534OverlayManager::installWindowProcHookInstall WPH
21:14:49.3681BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x646e16bb
21:14:49.3681BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
21:14:49.3681BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
21:14:49.3681BAB01702WidgetManager::drawskip widget draw (not in foreground) False - False
21:14:49.3691BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
21:14:49.3691BAB0480InputInterceptor::stopHookunhook keyboard and mouse
21:14:49.3691BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
21:14:49.3691BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
21:14:49.3691BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:14:49.3731BAB05523OverlayManager::initOverlayResolutionEx 0X40008
21:14:49.3731BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
21:14:49.3731BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
21:14:49.3731BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:14:49.744194846891OverlayManager::doActionForegroundChange Event ON (ON)
21:14:49.744194848472OverlayManager::OnForegroundChangedChanged True
21:14:49.745194847750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:14:49.7471BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:14:49.7481BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:14:49.7481BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:14:49.761194847050OverlayManager::doActionDisplayFPS - Triggered
21:14:49.7641BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:14:56.5671BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
21:14:56.5671BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
21:14:56.5671BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:14:56.6281BAB07750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:14:56.90419484367InputInterceptor::ResetLLHookProcExtReset keys state
21:14:56.904194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
21:14:56.904194848472OverlayManager::OnForegroundChangedChanged False
21:14:56.904194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x49149A Title=[Task Switching]
21:14:56.904194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:14:56.904194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:14:56.92019484367InputInterceptor::ResetLLHookProcExtReset keys state
21:14:56.921194847050OverlayManager::doActionDisplayFPS - Triggered
21:14:56.9441BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:14:56.9441BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:15:01.1561BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:15:01.1561BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:15:01.1561BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:15:01.1561BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
21:15:01.1561BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
21:15:01.1561BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
21:15:01.1561BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x646e16bb
21:15:01.1561BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:15:01.1561BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:15:01.1561BAB0184IRenderDevice::releaseRender Releasing.
21:15:01.1561BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
21:15:01.1561BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
21:15:01.1561BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
21:15:01.1561BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
21:15:01.1561BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
21:15:01.1561BAB0201IRenderDevice::releaseRender Releasing Done.
21:15:01.2631BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
21:15:01.2631BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
21:15:01.2631BAB01126RenderDeviceD3d11::initsave state
21:15:01.2631BAB0696RenderDeviceD3d11::initDX11loading shaders...
21:15:01.2671BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
21:15:01.2671BAB01134RenderDeviceD3d11::initrestore state
21:15:01.2671BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
21:15:01.2671BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:15:01.2671BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:15:01.2671BAB02979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:15:01.2691BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
21:15:01.2691BAB02534OverlayManager::installWindowProcHookInstall WPH
21:15:01.2691BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7b9210e1
21:15:01.2691BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
21:15:01.2691BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
21:15:01.2691BAB01702WidgetManager::drawskip widget draw (not in foreground) False - False
21:15:01.2751BAB05523OverlayManager::initOverlayResolutionEx 0X40008
21:15:01.2751BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
21:15:01.2751BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
21:15:01.2751BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:15:01.498194846891OverlayManager::doActionForegroundChange Event ON (ON)
21:15:01.498194848472OverlayManager::OnForegroundChangedChanged True
21:15:01.498194848607OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
21:15:01.5001BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:15:01.5001BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:15:01.5131BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
21:15:01.5131BAB0480InputInterceptor::stopHookunhook keyboard and mouse
21:15:01.5131BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
21:15:01.5131BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
21:15:01.5131BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:15:01.5131BAB07750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:15:01.515194847050OverlayManager::doActionDisplayFPS - Triggered
21:15:01.5211BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:15:06.1031BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
21:15:06.1031BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
21:15:06.1031BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:15:06.1641BAB07750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:15:06.59319484367InputInterceptor::ResetLLHookProcExtReset keys state
21:15:06.593194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
21:15:06.593194848472OverlayManager::OnForegroundChangedChanged False
21:15:06.594194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90BCA Title=[@Royalking - Discord]
21:15:06.594194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:15:06.594194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:15:06.60919484367InputInterceptor::ResetLLHookProcExtReset keys state
21:15:06.610194847050OverlayManager::doActionDisplayFPS - Triggered
21:15:06.6371BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:15:06.6371BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:15:22.9421BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:15:22.9421BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:15:22.9421BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:15:22.9421BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
21:15:22.9421BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
21:15:22.9421BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
21:15:22.9421BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7b9210e1
21:15:22.9421BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:15:22.9421BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:15:22.9421BAB0184IRenderDevice::releaseRender Releasing.
21:15:22.9421BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
21:15:22.9421BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
21:15:22.9421BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
21:15:22.9421BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
21:15:22.9421BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
21:15:22.9421BAB0201IRenderDevice::releaseRender Releasing Done.
21:15:23.151BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
21:15:23.151BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
21:15:23.151BAB01126RenderDeviceD3d11::initsave state
21:15:23.151BAB0696RenderDeviceD3d11::initDX11loading shaders...
21:15:23.201BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
21:15:23.201BAB01134RenderDeviceD3d11::initrestore state
21:15:23.201BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
21:15:23.201BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:15:23.201BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:15:23.201BAB02979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:15:23.251BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
21:15:23.251BAB02534OverlayManager::installWindowProcHookInstall WPH
21:15:23.251BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc650701
21:15:23.251BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
21:15:23.251BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
21:15:23.251BAB01702WidgetManager::drawskip widget draw (not in foreground) False - False
21:15:23.281BAB05523OverlayManager::initOverlayResolutionEx 0X40008
21:15:23.281BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
21:15:23.281BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
21:15:23.281BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:15:23.411BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
21:15:23.411BAB0480InputInterceptor::stopHookunhook keyboard and mouse
21:15:23.411BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
21:15:23.411BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
21:15:23.411BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:15:23.314194846891OverlayManager::doActionForegroundChange Event ON (ON)
21:15:23.314194848472OverlayManager::OnForegroundChangedChanged True
21:15:23.3141BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:15:23.3141BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:15:23.314194847750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:15:23.3201BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:15:23.331194847050OverlayManager::doActionDisplayFPS - Triggered
21:15:23.3381BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:24:17.8551BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:24:17.8551BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:24:22.7101BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:24:22.9171BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:24:22.9211BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:24:23.1881BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:24:23.4481BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:24:24.2651BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:24:24.2691BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:24:24.3481BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:25:03.5351BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:25:03.5381BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:25:04.2091BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:25:05.61BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
21:25:05.61BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
21:25:05.61BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:25:05.3519484367InputInterceptor::ResetLLHookProcExtReset keys state
21:25:05.35194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
21:25:05.35194848472OverlayManager::OnForegroundChangedChanged False
21:25:05.40194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
21:25:05.42194847750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:25:05.42194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:25:05.42194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:25:05.42194848536OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
21:25:05.4319484367InputInterceptor::ResetLLHookProcExtReset keys state
21:25:05.43194847050OverlayManager::doActionDisplayFPS - Triggered
21:25:05.891BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:25:05.921BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:25:05.941BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:26:34.3751BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:26:34.3761BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:26:34.3761BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:26:34.3761BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
21:26:34.3761BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
21:26:34.3761BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
21:26:34.3761BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc650701
21:26:34.3761BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:26:34.3761BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:26:34.3761BAB0184IRenderDevice::releaseRender Releasing.
21:26:34.3761BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
21:26:34.3761BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
21:26:34.3761BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
21:26:34.3761BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
21:26:34.3761BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
21:26:34.3761BAB0201IRenderDevice::releaseRender Releasing Done.
21:26:34.398194846891OverlayManager::doActionForegroundChange Event ON (ON)
21:26:34.398194848472OverlayManager::OnForegroundChangedChanged True
21:26:34.400194848601OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x30318 [1620, 1429] , 0x0)
21:26:34.400194842979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:26:34.407194847050OverlayManager::doActionDisplayFPS - Triggered
21:26:34.4441BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
21:26:34.4441BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
21:26:34.4441BAB01126RenderDeviceD3d11::initsave state
21:26:34.4441BAB0696RenderDeviceD3d11::initDX11loading shaders...
21:26:34.4491BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
21:26:34.4491BAB01134RenderDeviceD3d11::initrestore state
21:26:34.4491BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
21:26:34.4491BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:26:34.4491BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:26:34.4561BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
21:26:34.4561BAB02534OverlayManager::installWindowProcHookInstall WPH
21:26:34.4561BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x69fc0d41
21:26:34.4571BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
21:26:34.4571BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
21:26:34.4571BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:26:34.4571BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:26:34.4591BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:26:34.4591BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
21:26:34.4591BAB0480InputInterceptor::stopHookunhook keyboard and mouse
21:26:34.4591BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
21:26:34.4591BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
21:26:34.4591BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:26:34.4591BAB07750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:26:34.4601BAB05523OverlayManager::initOverlayResolutionEx 0X40008
21:26:34.4601BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
21:26:34.4601BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
21:26:34.4601BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:26:36.7261BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:26:37.1011BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:26:37.1031BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:26:37.6151BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:26:38.2631BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:26:39.2411BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:26:39.2441BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:27:13.3491BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:27:13.3491BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:44:22.8531BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:44:23.3801BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:44:25.8191BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:44:25.8191BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:44:40.3391BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:44:40.4571BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:44:40.4601BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:44:51.2611BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
21:44:51.2611BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
21:44:51.2611BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:44:51.3371BAB07750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:44:51.3391BAB07802OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
21:44:51.42319484367InputInterceptor::ResetLLHookProcExtReset keys state
21:44:51.423194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
21:44:51.423194848472OverlayManager::OnForegroundChangedChanged False
21:44:51.423194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90BCA Title=[@Royalking - Discord]
21:44:51.423194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:44:51.423194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:44:51.43819484367InputInterceptor::ResetLLHookProcExtReset keys state
21:44:51.440194847050OverlayManager::doActionDisplayFPS - Triggered
21:44:51.4461BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:44:51.4461BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:45:02.1231BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:45:02.1231BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:45:02.1231BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:45:02.1231BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
21:45:02.1231BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
21:45:02.1231BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
21:45:02.1231BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x69fc0d41
21:45:02.1231BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:45:02.1231BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:45:02.1231BAB0184IRenderDevice::releaseRender Releasing.
21:45:02.1231BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
21:45:02.1231BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
21:45:02.1231BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
21:45:02.1231BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
21:45:02.1231BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
21:45:02.1231BAB0201IRenderDevice::releaseRender Releasing Done.
21:45:02.2411BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
21:45:02.2411BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
21:45:02.2411BAB01126RenderDeviceD3d11::initsave state
21:45:02.2411BAB0696RenderDeviceD3d11::initDX11loading shaders...
21:45:02.2451BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
21:45:02.2451BAB01134RenderDeviceD3d11::initrestore state
21:45:02.2451BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
21:45:02.2451BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:45:02.2451BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:45:02.2451BAB02979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:45:02.2501BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
21:45:02.2501BAB02534OverlayManager::installWindowProcHookInstall WPH
21:45:02.2501BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6f751583
21:45:02.2501BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
21:45:02.2501BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
21:45:02.2501BAB01702WidgetManager::drawskip widget draw (not in foreground) False - False
21:45:02.2521BAB05523OverlayManager::initOverlayResolutionEx 0X40008
21:45:02.2521BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
21:45:02.2521BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
21:45:02.2521BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:45:02.2591BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
21:45:02.2591BAB0480InputInterceptor::stopHookunhook keyboard and mouse
21:45:02.2591BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
21:45:02.2591BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
21:45:02.2591BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:45:02.581194846891OverlayManager::doActionForegroundChange Event ON (ON)
21:45:02.581194848472OverlayManager::OnForegroundChangedChanged True
21:45:02.582194847750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:45:02.585194847050OverlayManager::doActionDisplayFPS - Triggered
21:45:02.5861BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:45:02.5881BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:45:02.5881BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:45:02.5881BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:45:10.9621BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:45:10.9621BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:54:13.401BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:54:13.1021BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:13.1051BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:54:13.3521BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:54:13.8551BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:54:14.9491BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:14.9511BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:54:15.3521BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:54:15.7441BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:15.7501BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:54:19.7801BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
21:54:19.7801BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
21:54:19.7801BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:54:19.8471BAB07750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:54:19.88119484367InputInterceptor::ResetLLHookProcExtReset keys state
21:54:19.881194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
21:54:19.881194848472OverlayManager::OnForegroundChangedChanged False
21:54:19.881194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x49149A Title=[Task Switching]
21:54:19.881194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:54:19.881194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:19.89619484367InputInterceptor::ResetLLHookProcExtReset keys state
21:54:19.898194847050OverlayManager::doActionDisplayFPS - Triggered
21:54:19.9161BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:54:19.9161BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:54:26.5751BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:54:26.5751BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:54:26.5751BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:54:26.5751BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
21:54:26.5751BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
21:54:26.5751BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
21:54:26.5751BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6f751583
21:54:26.5751BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:54:26.5751BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:54:26.5751BAB0184IRenderDevice::releaseRender Releasing.
21:54:26.5751BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
21:54:26.5751BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
21:54:26.5751BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
21:54:26.5761BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
21:54:26.5761BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
21:54:26.5761BAB0201IRenderDevice::releaseRender Releasing Done.
21:54:26.6321BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
21:54:26.6321BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
21:54:26.6321BAB01126RenderDeviceD3d11::initsave state
21:54:26.6321BAB0696RenderDeviceD3d11::initDX11loading shaders...
21:54:26.6361BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
21:54:26.6361BAB01134RenderDeviceD3d11::initrestore state
21:54:26.6361BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
21:54:26.6361BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:54:26.6361BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:54:26.6361BAB02979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:54:26.6401BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
21:54:26.6401BAB02534OverlayManager::installWindowProcHookInstall WPH
21:54:26.6401BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ede0d43
21:54:26.6401BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
21:54:26.6401BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
21:54:26.6401BAB01702WidgetManager::drawskip widget draw (not in foreground) False - False
21:54:26.6431BAB05523OverlayManager::initOverlayResolutionEx 0X40008
21:54:26.6431BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
21:54:26.6431BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
21:54:26.6431BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:54:26.6601BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
21:54:26.6601BAB0480InputInterceptor::stopHookunhook keyboard and mouse
21:54:26.6601BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
21:54:26.6601BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
21:54:26.6601BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:54:27.46194846891OverlayManager::doActionForegroundChange Event ON (ON)
21:54:27.46194848472OverlayManager::OnForegroundChangedChanged True
21:54:27.47194847750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:54:27.47194847050OverlayManager::doActionDisplayFPS - Triggered
21:54:27.501BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:54:27.561BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:54:30.3631BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:54:30.3631BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:54:57.3061BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
21:54:57.3061BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
21:54:57.3061BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:54:57.3851BAB07750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:54:57.62819484367InputInterceptor::ResetLLHookProcExtReset keys state
21:54:57.628194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
21:54:57.628194848472OverlayManager::OnForegroundChangedChanged False
21:54:57.628194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x16168E Title=[Re: [Suggestion] Keep squadmate names visible when ADS - Answer HQ - Google Chrome]
21:54:57.628194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:54:57.628194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:54:57.64319484367InputInterceptor::ResetLLHookProcExtReset keys state
21:54:57.644194847050OverlayManager::doActionDisplayFPS - Triggered
21:54:57.6521BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:54:57.6521BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:55:04.8491BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:55:04.8491BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:55:04.8491BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:55:04.8491BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
21:55:04.8491BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
21:55:04.8501BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
21:55:04.8501BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ede0d43
21:55:04.8501BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:55:04.8501BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:55:04.8501BAB0184IRenderDevice::releaseRender Releasing.
21:55:04.8501BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
21:55:04.8501BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
21:55:04.8501BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
21:55:04.8501BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
21:55:04.8501BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
21:55:04.8501BAB0201IRenderDevice::releaseRender Releasing Done.
21:55:04.9091BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
21:55:04.9091BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
21:55:04.9091BAB01126RenderDeviceD3d11::initsave state
21:55:04.9101BAB0696RenderDeviceD3d11::initDX11loading shaders...
21:55:04.9141BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
21:55:04.9141BAB01134RenderDeviceD3d11::initrestore state
21:55:04.9141BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
21:55:04.9141BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:55:04.9141BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:55:04.9141BAB02979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:55:04.9171BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
21:55:04.9171BAB02534OverlayManager::installWindowProcHookInstall WPH
21:55:04.9171BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x506c105d
21:55:04.9171BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
21:55:04.9171BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
21:55:04.9171BAB01702WidgetManager::drawskip widget draw (not in foreground) False - False
21:55:04.9181BAB02192OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:55:04.9181BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
21:55:04.9181BAB0480InputInterceptor::stopHookunhook keyboard and mouse
21:55:04.9181BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
21:55:04.9181BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
21:55:04.9181BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:55:04.9211BAB05523OverlayManager::initOverlayResolutionEx 0X40008
21:55:04.9211BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
21:55:04.9211BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
21:55:04.9211BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:55:05.262194846891OverlayManager::doActionForegroundChange Event ON (ON)
21:55:05.262194848472OverlayManager::OnForegroundChangedChanged True
21:55:05.263194847750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:55:05.2701BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:55:05.2701BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:55:05.2771BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
21:55:05.279194847050OverlayManager::doActionDisplayFPS - Triggered
21:55:05.2841BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:57:41.1361BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:57:41.1361BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:57:44.6001BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:57:45.5601BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:57:50.2721BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:57:50.2751BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:57:50.3841BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:57:50.5241BAB07802OverlayManager::IsEmptyCursorCache cursor 0x30a1099 (v: 1)
21:57:50.6341BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:57:50.6381BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
21:57:58.3891BAB04304overlaySetCursorEmpty cursor release widget
22:13:35.1921BAB07750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:13:35.4401BAB05529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
22:13:35.4401BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
22:13:35.4401BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
22:13:35.57619484367InputInterceptor::ResetLLHookProcExtReset keys state
22:13:35.576194846891OverlayManager::doActionForegroundChange Event OFF (OFF)
22:13:35.576194848472OverlayManager::OnForegroundChangedChanged False
22:13:35.576194848510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90BCA Title=[#apex-text-chat | Apex Legend's Chat - Discord]
22:13:35.576194842972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:13:35.576194842867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:13:35.59219484367InputInterceptor::ResetLLHookProcExtReset keys state
22:13:35.593194847050OverlayManager::doActionDisplayFPS - Triggered
22:13:35.5941BAB048ResetSnapShotSH::ExecuteRelease snapshot SH
22:13:35.5941BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:13:52.941BAB01857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:13:52.941BAB01879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:13:52.941BAB02991OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:13:52.941BAB01561OverlayManager::RestoreGameWNDPROCSearch SWL..
22:13:52.941BAB01568OverlayManager::RestoreGameWNDPROCSWL restored.
22:13:52.941BAB01578OverlayManager::RestoreGameWNDPROCSWL OK.
22:13:52.941BAB01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x506c105d
22:13:52.941BAB03013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:13:52.941BAB01882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:13:52.941BAB0184IRenderDevice::releaseRender Releasing.
22:13:52.941BAB098RenderDeviceCaptureBase::ReleaseTextureRelease
22:13:52.941BAB0116RenderDeviceCaptureBase::ReleaseTextureReleased
22:13:52.941BAB01258RenderDeviceD3d11::releaseImplementationReleasing 1
22:13:52.941BAB01268RenderDeviceD3d11::releaseImplementationReleasing 2
22:13:52.941BAB01287RenderDeviceD3d11::releaseImplementationReleasing 3
22:13:52.941BAB0201IRenderDevice::releaseRender Releasing Done.
22:13:52.2141BAB01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x47864560
22:13:52.2141BAB01105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
22:13:52.2141BAB01126RenderDeviceD3d11::initsave state
22:13:52.2141BAB0696RenderDeviceD3d11::initDX11loading shaders...
22:13:52.2181BAB01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7a3b5a30.
22:13:52.2181BAB01134RenderDeviceD3d11::initrestore state
22:13:52.2181BAB01137RenderDeviceD3d11::initTarget Window [0x5302aa]
22:13:52.2181BAB0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:13:52.2181BAB0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:13:52.2181BAB02979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:13:52.2221BAB05621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5302aa} (foreground = 0x5302aa).
22:13:52.2221BAB02534OverlayManager::installWindowProcHookInstall WPH
22:13:52.2221BAB02548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40bb0985
22:13:52.2231BAB02567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
22:13:52.2231BAB02613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x936e4f90=-1821487216)=>(0x4ddf5450=1306481744)
22:13:52.2231BAB01702WidgetManager::drawskip widget draw (not in foreground) False - False
22:13:52.2251BAB02643OverlayManager::installKeybMouseHookInstall KeybMouse
22:13:52.2251BAB0480InputInterceptor::stopHookunhook keyboard and mouse
22:13:52.2251BAB0447InputInterceptor::runHookKeyboard is hooked 0x1bab0
22:13:52.2251BAB0469InputInterceptor::runHookMouse is hooked 0x1bab0
22:13:52.2261BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
22:13:52.2271BAB05523OverlayManager::initOverlayResolutionEx 0X40008
22:13:52.2271BAB05529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
22:13:52.2271BAB05452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
22:13:52.2271BAB05472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
22:13:52.315194846891OverlayManager::doActionForegroundChange Event ON (ON)
22:13:52.315194848472OverlayManager::OnForegroundChangedChanged True
22:13:52.315194847750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:13:52.3181BAB06322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5302aa) 0x5302aa .
22:13:52.3191BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
22:13:52.3191BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
22:13:52.332194847050OverlayManager::doActionDisplayFPS - Triggered
22:13:52.3401BAB01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:13:58.2261BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:13:58.3511BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:13:58.3541BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
22:13:58.4971BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:13:59.341BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:13:59.8511BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:13:59.8541BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
22:14:12.8671BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:14:13.2981BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:14:13.3011BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
22:14:13.5271BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:14:13.8611BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:14:13.8641BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
22:14:16.2151BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:14:16.5581BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:14:19.2921BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:14:19.2961BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
22:14:21.8221BAB04304overlaySetCursorEmpty cursor release widget
22:14:22.2991BAB0326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
22:14:22.2991BAB0347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
22:46:39.6781BAB02811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:46:40.1961BAB03814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:46:42.1911BAB02867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:46:42.1921BAB03988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x70a18a5;prev = 0x70a18a5 , {Original values: ref = 0 handle = 0x10003}
22:46:59.6251BAB04304overlaySetCursorEmpty cursor release widget
23:03:47.213147B82215ClientExitProcessCallbackClient::Exit Process Callback [0].
23:03:47.213147B8691Client::clearClient::Clear [0 - 1] .
23:03:47.213147B8698Client::clearClient::Clear stoping...
23:03:47.213147B81185OverlayManager::StopInternalstopping...
23:03:47.213147B81212OverlayManager::StopInternalStoping server connection
23:03:47.213194847248OverlayManager::OnDisconnectedDisconnected from server
23:03:47.214147B81217OverlayManager::StopInternalStopped server connection
23:03:47.214147B8206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
23:03:47.214147B8232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
23:03:47.214147B8232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
23:03:47.214147B81238OverlayManager::StopInternalClosing inter process
23:03:47.214147B825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
23:03:47.214215C4118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
23:03:47.214147B8255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
23:03:47.214147B859InterProcessEventHandler::~InterProcessEventHandlerDone.
23:03:47.214147B81254OverlayManager::StopInternalnot running.
23:03:47.214147B8141ApiManager::DestroyBackgroundThreadDestroy call.
23:03:47.2261FC9C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:03:47.2471BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.2501BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.2541BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.2581BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.2641BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.3711BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.3971BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.4221BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.4421BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.4611BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.4671BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.4961BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.5271BAB0214ApiManager::AddCommand(!)APIManager::AddCommand fail - not running
23:03:47.54220588188ApiManager::BackgroundThreadBackground Thread is terminated.
23:03:47.543147B8232ApiManager::ClearAllCommandsClearing commands [4]
23:03:47.543147B8249ApiManager::ClearAllCommandsCleared
23:03:47.543147B8136ApiManager::DestroyDestroyed
23:03:47.543147B81256OverlayManager::StopInternalstopped.
23:03:47.543147B8759Client::clearRemove old SHM
23:03:47.543147B8255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_24037932 close 2147483647 bytes
23:03:47.543147B8767Client::clearStop tasks thread
23:03:47.543147B8780Client::clearClient::Clear - Done.
23:03:47.543147B82230ClientExitProcessCallbackGoing to ExitProcess()