TimeThreadLineFunctionMessage
18:39:35.288DFE8139runClientStarting Overlay PID=53592(0xd158) server PID = 43320
18:39:35.288DFE8560Client::initClient::Initialize
18:39:35.288DFE8568Client::initStart owclient thread
18:39:35.28911A94325Client::initFirstInjectionClient::initFirstInjection.
18:39:35.28911A94225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24043320 opened succesfuly
18:39:35.28911A94351session id = {3804FE00-A439-45FF-B820-5A953560398C}
18:39:35.28911A942096Client::LogClientInfoProcess OS version [10.0] [64-bit]
18:39:35.29011A942106Client::LogClientInfoOS version [10.0.22621]
18:39:35.29211A942128Client::LogClientInfoClient [64-bit] Version 2.2.240.0
18:39:35.29211A942141Client::LogProcessModulesLoaded modules:
18:39:35.30111A942157C:\Program Files (x86)\Overwolf\0.240.0.6\OWClient.dll
18:39:35.30111A942157C:\Program Files (x86)\Overwolf\0.240.0.6\OWExplorer.dll
18:39:35.30111A942157C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
18:39:35.30111A942157C:\Program Files\Norton Security\Engine\22.23.10.10\symamsi.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\AUDIOSES.DLL
18:39:35.30111A942157C:\Windows\SYSTEM32\AVIFIL32.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\AVRT.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\CFGMGR32.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\CRYPTBASE.DLL
18:39:35.30111A942157C:\Windows\SYSTEM32\CRYPTSP.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\CoreMessaging.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\CoreUIComponents.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\DEVOBJ.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\DINPUT8.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\DNSAPI.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\DSOUND.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\HID.DLL
18:39:35.30111A942157C:\Windows\SYSTEM32\IPHLPAPI.DLL
18:39:35.30111A942157C:\Windows\SYSTEM32\MMDevAPI.DLL
18:39:35.30111A942157C:\Windows\SYSTEM32\MSACM32.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\MSASN1.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\MSVFW32.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\MSWSOCK.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\NTASN1.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\ResampleDmo.DLL
18:39:35.30111A942157C:\Windows\SYSTEM32\SSPICLI.DLL
18:39:35.30111A942157C:\Windows\SYSTEM32\Secur32.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\TextShaping.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\UMPDC.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\USERENV.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\VERSION.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\WININET.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\WINMM.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\WINNSI.DLL
18:39:35.30111A942157C:\Windows\SYSTEM32\WindowsCodecs.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\XAudio2_9.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\XINPUT9_1_0.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\XInput1_3.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\amsi.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\cryptnet.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\d3d11.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\dbgcore.DLL
18:39:35.30111A942157C:\Windows\SYSTEM32\dbghelp.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\dcomp.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\dhcpcsvc.DLL
18:39:35.30111A942157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
18:39:35.30111A942157C:\Windows\SYSTEM32\directxdatabasehelper.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\drvstore.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\dwmapi.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\dxcore.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\dxgi.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\gpapi.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\inputhost.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\kernel.appcore.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\ksuser.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\midimap.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\msacm32.drv
18:39:35.30111A942157C:\Windows\SYSTEM32\mscms.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\msdmo.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\ncrypt.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\ntdll.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\ntmarta.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\powrprof.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\profapi.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\resourcepolicyclient.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\textinputframework.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\wbemcomn.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\wdmaud.drv
18:39:35.30111A942157C:\Windows\SYSTEM32\windows.storage.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\winmmbase.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\wintypes.dll
18:39:35.30111A942157C:\Windows\SYSTEM32\wldp.dll
18:39:35.30111A942157C:\Windows\System32\ADVAPI32.dll
18:39:35.30111A942157C:\Windows\System32\CRYPT32.dll
18:39:35.30111A942157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\Display.NvContainer\MessageBus.dll
18:39:35.30111A942157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\NvCamera\NvCamera64.dll
18:39:35.30111A942157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\NvCamera\d3dcompiler_47_64.dll
18:39:35.30111A942157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvcuda64.dll
18:39:35.30111A942157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvgpucomp64.dll
18:39:35.30111A942157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvldumdx.dll
18:39:35.30111A942157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvwgf2umx.dll
18:39:35.30111A942157C:\Windows\System32\GDI32.dll
18:39:35.30111A942157C:\Windows\System32\IMM32.dll
18:39:35.30111A942157C:\Windows\System32\KERNEL32.DLL
18:39:35.30111A942157C:\Windows\System32\KERNELBASE.dll
18:39:35.30111A942157C:\Windows\System32\MSCTF.dll
18:39:35.30111A942157C:\Windows\System32\NSI.dll
18:39:35.30111A942157C:\Windows\System32\Normaliz.dll
18:39:35.30111A942157C:\Windows\System32\OLEAUT32.dll
18:39:35.30111A942157C:\Windows\System32\OneCoreCommonProxyStub.dll
18:39:35.30111A942157C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
18:39:35.30111A942157C:\Windows\System32\PSAPI.DLL
18:39:35.30111A942157C:\Windows\System32\RPCRT4.dll
18:39:35.30111A942157C:\Windows\System32\SETUPAPI.dll
18:39:35.30111A942157C:\Windows\System32\SHELL32.dll
18:39:35.30111A942157C:\Windows\System32\SHLWAPI.dll
18:39:35.30111A942157C:\Windows\System32\USER32.dll
18:39:35.30111A942157C:\Windows\System32\WINTRUST.dll
18:39:35.30111A942157C:\Windows\System32\WLDAP32.dll
18:39:35.30111A942157C:\Windows\System32\WS2_32.dll
18:39:35.30111A942157C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
18:39:35.30111A942157C:\Windows\System32\Windows.UI.dll
18:39:35.30111A942157C:\Windows\System32\bcrypt.dll
18:39:35.30111A942157C:\Windows\System32\bcryptPrimitives.dll
18:39:35.30111A942157C:\Windows\System32\clbcatq.dll
18:39:35.30111A942157C:\Windows\System32\combase.dll
18:39:35.30111A942157C:\Windows\System32\fwpuclnt.dll
18:39:35.30111A942157C:\Windows\System32\gdi32full.dll
18:39:35.30111A942157C:\Windows\System32\imagehlp.dll
18:39:35.30111A942157C:\Windows\System32\msvcp_win.dll
18:39:35.30111A942157C:\Windows\System32\msvcrt.dll
18:39:35.30111A942157C:\Windows\System32\ole32.dll
18:39:35.30111A942157C:\Windows\System32\rasadhlp.dll
18:39:35.30111A942157C:\Windows\System32\sechost.dll
18:39:35.30111A942157C:\Windows\System32\shcore.dll
18:39:35.30111A942157C:\Windows\System32\ucrtbase.dll
18:39:35.30111A942157C:\Windows\System32\win32u.dll
18:39:35.30111A942157C:\Windows\System32\winrnr.dll
18:39:35.30111A942157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.2506_none_b43bab19638c9595\COMCTL32.dll
18:39:35.30111A942157C:\Windows\system32\napinsp.dll
18:39:35.30111A942157C:\Windows\system32\ncryptsslp.dll
18:39:35.30111A942157C:\Windows\system32\nlansp_c.dll
18:39:35.30111A942157C:\Windows\system32\nvapi64.dll
18:39:35.30111A942157C:\Windows\system32\nvspcap64.dll
18:39:35.30111A942157C:\Windows\system32\pnrpnsp.dll
18:39:35.30111A942157C:\Windows\system32\rsaenh.dll
18:39:35.30111A942157C:\Windows\system32\schannel.DLL
18:39:35.30111A942157C:\Windows\system32\wbem\fastprox.dll
18:39:35.30111A942157C:\Windows\system32\wbem\wbemprox.dll
18:39:35.30111A942157C:\Windows\system32\wbem\wbemsvc.dll
18:39:35.30111A942157C:\Windows\system32\wshbth.dll
18:39:35.30111A942157D:\steam\GameOverlayRenderer64.dll
18:39:35.30111A942157D:\steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
18:39:35.30111A942157D:\steam\steamapps\common\Apex Legends\bink2w64.dll
18:39:35.30111A942157D:\steam\steamapps\common\Apex Legends\binkawin64.dll
18:39:35.30111A942157D:\steam\steamapps\common\Apex Legends\mileswin64.dll
18:39:35.30111A942157D:\steam\steamapps\common\Apex Legends\paks\Win64\ui(02).dll
18:39:35.30111A942157D:\steam\steamapps\common\Apex Legends\r5apex.exe
18:39:35.30111A942157D:\steam\steamapps\common\Apex Legends\steam_api64.dll
18:39:35.30111A942157D:\steam\steamapps\common\Apex Legends\steamnetworkingsockets.dll
18:39:35.30111A942157D:\steam\steamclient64.dll
18:39:35.30111A942157D:\steam\tier0_s64.dll
18:39:35.30111A942157D:\steam\vstdlib_s64.dll
18:39:35.30111A9479GraphicsHookManager::InitCreated Thread - Created , ThreadId=32964
18:39:35.30711A941546Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
18:39:35.30711A941570Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
18:39:35.30811A941578Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
18:39:35.30811A941619Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
18:39:35.30811A941685Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
18:39:35.30811A941698Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
18:39:35.30811A941728Client::ReadGameConfigurationsEnable EnableTXR - OFF
18:39:35.30811A941768Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
18:39:35.30811A941770Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
18:39:35.30811A941772Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
18:39:35.30811A941774Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
18:39:35.30811A941776Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
18:39:35.30811A941778Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
18:39:35.30811A941780Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
18:39:35.30811A941783Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
18:39:35.30811A941786Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
18:39:35.30811A941893Data::Search[0] 0x73B00000
18:39:35.30811A941893Data::Search[1] 0x0
18:39:35.30811A941893Data::Search[2] 0x0
18:39:35.30811A941893Data::Search[3] 0xCE910000
18:39:35.30811A941893Data::Search[4] 0x0
18:39:35.30811A941893Data::Search[5] 0x6ECE0000
18:39:35.30811A941893Data::Search[6] 0x730E0000
18:39:35.30811A941893Data::Search[7] 0x0
18:39:35.30811A941893Data::Search[8] 0x6ECE0000
18:39:35.30811A941893Data::Search[9] 0x0
18:39:35.30811A941898Data::Search[10] 0x0
18:39:35.30811A941904Data::Search[11] 0x6CDF0000
18:39:35.30811A941910Data::Search[12] 0x0
18:39:35.30811A941916Data::Search[13] 0x0
18:39:35.30811A94337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:39:35.30911A941265Client::hookFunctionsDetected Windows 8.1 or greater
18:39:35.30911A941288Client::hookFunctionsAcquiring function lock succedded
18:39:35.31611A94254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
18:39:35.31611A94582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
18:39:35.31711A94952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
18:39:35.31711A94225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24043320 opened succesfuly
18:39:35.31811A94530OverlayManager::OverlayManagerOW System Cursor is set to = 0x65eb0a41
18:39:35.31811A947648OverlayManager::LoadDefaultCursorsLoad default cursors
18:39:35.32011A94538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x7593013b
18:39:35.32011A9472PerformanceCounter::StartSessionStartSession
18:39:35.32011A9472PerformanceCounter::StartSessionStartSession
18:39:35.32011A94225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
18:39:35.32111A94760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
18:39:35.32111A94778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
18:39:35.32111A94780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
18:39:35.32111A94783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
18:39:35.32111A94786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
18:39:35.32111A94789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
18:39:35.32111A94792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
18:39:35.32111A94795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
18:39:35.32111A94798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
18:39:35.32111A94801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
18:39:35.32111A94804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
18:39:35.32111A94807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
18:39:35.32111A94810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
18:39:35.32111A94813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
18:39:35.32111A94816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
18:39:35.32111A94819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
18:39:35.32111A94822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
18:39:35.32111A94825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
18:39:35.32111A94828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
18:39:35.32111A94831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
18:39:35.32111A94834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
18:39:35.32111A94837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
18:39:35.32111A94840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
18:39:35.32111A94843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
18:39:35.32111A94846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
18:39:35.32111A94849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
18:39:35.32111A94852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
18:39:35.32111A94855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
18:39:35.32111A94858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
18:39:35.32111A94861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
18:39:35.32111A94864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
18:39:35.32111A94867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
18:39:35.32111A94870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
18:39:35.32111A94873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
18:39:35.32111A94876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
18:39:35.32111A94879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
18:39:35.32111A94882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
18:39:35.32111A94885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
18:39:35.32111A94888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
18:39:35.32111A94891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
18:39:35.32111A94894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
18:39:35.32111A94897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
18:39:35.32111A94900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
18:39:35.32111A94903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
18:39:35.32111A94906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
18:39:35.32111A94909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
18:39:35.32111A94912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
18:39:35.32111A94915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
18:39:35.32111A94918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
18:39:35.32111A94921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
18:39:35.32111A94924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
18:39:35.32111A94927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
18:39:35.32111A94930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
18:39:35.32111A94933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
18:39:35.32111A94936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
18:39:35.32111A94939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
18:39:35.32111A94942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
18:39:35.32111A94945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
18:39:35.32111A94948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
18:39:35.32111A94951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
18:39:35.32111A94954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
18:39:35.32111A94957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
18:39:35.32111A94960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
18:39:35.32111A94963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
18:39:35.32111A94966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
18:39:35.32111A94969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
18:39:35.32111A94972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
18:39:35.32111A94974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
18:39:35.32111A94976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
18:39:35.32111A94978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
18:39:35.32111A94980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
18:39:35.32111A94982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
18:39:35.32111A94984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
18:39:35.32111A94986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
18:39:35.32111A94988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
18:39:35.32111A94990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
18:39:35.32111A94992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
18:39:35.32111A94994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
18:39:35.32111A94996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
18:39:35.32111A94998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
18:39:35.32111A941002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
18:39:35.32111A941004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
18:39:35.32111A941006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
18:39:35.32111A941008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
18:39:35.32111A941010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
18:39:35.32111A941012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
18:39:35.32111A941014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
18:39:35.32111A941017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
18:39:35.32111A941019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
18:39:35.32111A941033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:39:35.32111A94631OverlayManager::InitGameClientstarting hooks...
18:39:35.40511A941991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.240.0.6\\OWUtils.dll succeeded
18:39:35.40711A94602Install::CodeInit [Client,1] (MCH) OK
18:39:35.40811A94602Install::CodeInit [Client,2] (MCH) OK
18:39:35.42811A94602Install::CodeInit [Client,3] (MCH) OK
18:39:35.42811A94602Install::CodeInit [Client,4] (MCH) OK
18:39:35.42911A94602Install::CodeInit [Client,4.1] (MCH) OK
18:39:35.45011A94602Install::CodeInit [Client,4.2] (MCH) OK
18:39:35.45011A941362Client::hookFunctionsSuspend before hook: OFF
18:39:35.45111A941063Install::CodeSegment [5|214976|0x6ECE0000|0x347C0]
18:39:35.45111A94602Install::Codeunknown (MCH) OK
18:39:35.45111A941063Install::CodeSegment [5|5440|0x6ECE0000|0x1540]
18:39:35.45211A94602Install::Codeunknown (MCH) OK
18:39:35.45211A941063Install::CodeSegment [5|145440|0x6ECE0000|0x23820]
18:39:35.45211A94602Install::Codeunknown (MCH) OK
18:39:35.45211A941063Install::CodeSegment [5|6640|0x6ECE0000|0x19F0]
18:39:35.45311A94602Install::Codeunknown (MCH) OK
18:39:35.45311A941063Install::CodeSegment [5|-31374608|0x6ECE0000|0xFE2142F0]
18:39:35.45311A941154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
18:39:35.45311A941063Install::CodeSegment [5|-31384064|0x6ECE0000|0xFE211E00]
18:39:35.45311A941154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
18:39:35.45311A941063Install::CodeSegment [5|-31369088|0x6ECE0000|0xFE215880]
18:39:35.45311A941154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
18:39:35.45311A941063Install::CodeSegment [5|-32391920|0x6ECE0000|0xFE11BD10]
18:39:35.45311A941154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
18:39:35.45311A94916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
18:39:35.45311A94337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:39:35.45311A941285OverlayManager::StartStarting...
18:39:35.45311A941317OverlayManager::Startstarting hooks 2...
18:39:35.48911A94602Install::CodeInit [Client,5] (MCH) OK
18:39:35.48911A941483XTRAP COMPATIBLE PATCH WARNING
18:39:35.48911A941492OverlayManager::Startdone with hooks...
18:39:35.48911A94108ApiManager::InitAPI Manager Event : OK
18:39:35.48911A94120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=9740
18:39:35.48911A9467TXRSettingFail to read texture recognition options 0xb7
18:39:35.49011A94114TXOfInterestNew list set with 0 items
18:39:35.49011A941518OverlayManager::Startget foreground state
18:39:35.49011A948472OverlayManager::OnForegroundChangedChanged True
18:39:35.490260C7879OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0xc1176
18:39:35.490A2A87223OverlayManager::OnConnectedConnected to server
18:39:35.490A2A832SendServerHelloMessage::ExecuteSend connection Ack
18:39:35.49111A948601OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1b0578 [1702, 871] , 0x0)
18:39:35.49111A941555OverlayManager::StartStarted...
18:39:35.49312554587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
18:39:35.51011A94602Install::CodeInit [Client,0] (MCH) OK
18:39:35.51011A94428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
18:39:35.51011A9494GraphicsHookManager::StopThreadStopThread
18:39:35.51280C4216GraphicsHookManager::MessageLoopExit Thread
18:39:35.53712554148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
18:39:35.53811A94406Client::initFirstInjectioninit complete
18:39:35.53912554148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
18:39:35.53912554984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
18:39:35.595A2A87050OverlayManager::doActionDisplayFPS - Triggered
18:39:35.661125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
18:39:35.661125541072RenderDeviceD3d11::initDevice adapter hash: -664801627
18:39:35.661125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
18:39:35.661125541126RenderDeviceD3d11::initsave state
18:39:35.66112554696RenderDeviceD3d11::initDX11loading shaders...
18:39:35.66412554705RenderDeviceD3d11::initDX11create vs
18:39:35.66412554723RenderDeviceD3d11::initDX11create vs
18:39:35.66512554745RenderDeviceD3d11::initDX11create pxs
18:39:35.66712554774RenderDeviceD3d11::initDX11create raster
18:39:35.66712554842RenderDeviceD3d11::initDX11create buffers
18:39:35.667125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
18:39:35.667125541134RenderDeviceD3d11::initrestore state
18:39:35.667125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
18:39:35.66712554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:39:35.66712554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:39:35.66712554193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
18:39:35.667125542092RenderDeviceD3d11::setFixSet render device fix RT.
18:39:35.667125543098OverlayManager::setGraphicsRender Device fix was set RT.
18:39:35.667125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
18:39:35.667125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
18:39:35.669125547802OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
18:39:35.66912554737OverlayInputManager::HandleCommandsClear all hotkeys command
18:39:35.66912554788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
18:39:35.6691255426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
18:39:35.6691255421StartWidgetsRefresher::ExecuteExecute start wicket manager
18:39:35.66912554275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:39:35.669125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
18:39:35.669125542534OverlayManager::installWindowProcHookInstall WPH
18:39:35.669125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1eca0ddd
18:39:35.669125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
18:39:35.669125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
18:39:35.669125542624OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
18:39:35.66912554311PerformanceCounter::NotifyFrameRenderNotify first Render...
18:39:35.669125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:39:35.669125548364OverlayManager::CheckForSharedTextureSupportCheck for SHT support
18:39:35.670125542643OverlayManager::installKeybMouseHookInstall KeybMouse
18:39:35.67012554480InputInterceptor::stopHookunhook keyboard and mouse
18:39:35.67012554447InputInterceptor::runHookKeyboard is hooked 0x12554
18:39:35.67012554469InputInterceptor::runHookMouse is hooked 0x12554
18:39:35.670125542294OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
18:39:35.69512444225InterProcessElement::openInterProcess Overwolf_ImID_312BA_P_43320 opened succesfuly
18:39:35.69512444225InterProcessElement::openInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT opened succesfuly
18:39:35.742125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x1b0578 .
18:39:35.743125547750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:39:35.743125545523OverlayManager::initOverlayResolutionEx 0X40008
18:39:35.743125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
18:39:35.743125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
18:39:35.743125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
18:39:35.75912444125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=170a9c
18:39:35.759124442644WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:39:35.77312444225InterProcessElement::openInterProcess Overwolf_ImID_170A9C_P_43320 opened succesfuly
18:39:35.77312444225InterProcessElement::openInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT opened succesfuly
18:39:37.341A2A87326OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\243.0.0\plugins/GEPPlugin64.dll] [oopo: off]
18:39:37.344125548142OverlayManager::LoadPluginloading plugin: C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\243.0.0\plugins/GEPPlugin64.dll
18:39:37.390125548161OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\243.0.0\plugins/GEPPlugin64.dll] []
18:39:37.479125548193OverlayManager::LoadPluginfinish loading plugin
18:39:45.512260C2141Client::LogProcessModulesLoaded modules:
18:39:45.522260C2157C:\Program Files (x86)\Overwolf\0.240.0.6\OWClient.dll
18:39:45.522260C2157C:\Program Files (x86)\Overwolf\0.240.0.6\OWExplorer.dll
18:39:45.522260C2157C:\Program Files (x86)\Overwolf\0.240.0.6\OWUtils.dll
18:39:45.522260C2157C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
18:39:45.522260C2157C:\Program Files\Norton Security\Engine\22.23.10.10\symamsi.dll
18:39:45.522260C2157C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\243.0.0\plugins\64\gep_apex.dll
18:39:45.522260C2157C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\243.0.0\plugins\64\libowgameevents64.dll
18:39:45.522260C2157C:\Users\CMcCann\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\243.0.0\plugins\GEPPlugin64.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\AUDIOSES.DLL
18:39:45.522260C2157C:\Windows\SYSTEM32\AVIFIL32.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\AVRT.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\CFGMGR32.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\CRYPTBASE.DLL
18:39:45.522260C2157C:\Windows\SYSTEM32\CRYPTSP.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\CoreMessaging.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\CoreUIComponents.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\D3DX9_43.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\DEVOBJ.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\DINPUT8.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\DNSAPI.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\DSOUND.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\HID.DLL
18:39:45.522260C2157C:\Windows\SYSTEM32\IPHLPAPI.DLL
18:39:45.522260C2157C:\Windows\SYSTEM32\MMDevAPI.DLL
18:39:45.522260C2157C:\Windows\SYSTEM32\MSACM32.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\MSASN1.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\MSVFW32.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\MSWSOCK.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\NTASN1.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\ResampleDmo.DLL
18:39:45.522260C2157C:\Windows\SYSTEM32\SSPICLI.DLL
18:39:45.522260C2157C:\Windows\SYSTEM32\Secur32.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\TextShaping.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\UMPDC.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\USERENV.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\VERSION.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\WININET.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\WINMM.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\WINNSI.DLL
18:39:45.522260C2157C:\Windows\SYSTEM32\WindowsCodecs.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\XAudio2_9.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\XINPUT9_1_0.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\XInput1_3.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\amsi.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\cryptnet.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\d3d11.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\d3dx11_43.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\dbgcore.DLL
18:39:45.522260C2157C:\Windows\SYSTEM32\dbghelp.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\dcomp.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\dhcpcsvc.DLL
18:39:45.522260C2157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
18:39:45.522260C2157C:\Windows\SYSTEM32\directxdatabasehelper.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\drvstore.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\dwmapi.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\dxcore.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\dxgi.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\gpapi.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\inputhost.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\kernel.appcore.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\ksuser.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\midimap.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\msacm32.drv
18:39:45.522260C2157C:\Windows\SYSTEM32\mscms.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\msdmo.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\ncrypt.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\ntdll.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\ntmarta.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\powrprof.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\profapi.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\resourcepolicyclient.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\textinputframework.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\wbemcomn.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\wdmaud.drv
18:39:45.522260C2157C:\Windows\SYSTEM32\windows.storage.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\winmmbase.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\wintypes.dll
18:39:45.522260C2157C:\Windows\SYSTEM32\wldp.dll
18:39:45.522260C2157C:\Windows\System32\ADVAPI32.dll
18:39:45.522260C2157C:\Windows\System32\CRYPT32.dll
18:39:45.522260C2157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\Display.NvContainer\MessageBus.dll
18:39:45.522260C2157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\NvCamera\NvCamera64.dll
18:39:45.522260C2157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\NvCamera\d3dcompiler_47_64.dll
18:39:45.522260C2157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvcuda64.dll
18:39:45.522260C2157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvgpucomp64.dll
18:39:45.522260C2157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvldumdx.dll
18:39:45.522260C2157C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_866484083fc526af\nvwgf2umx.dll
18:39:45.522260C2157C:\Windows\System32\GDI32.dll
18:39:45.522260C2157C:\Windows\System32\IMM32.dll
18:39:45.522260C2157C:\Windows\System32\KERNEL32.DLL
18:39:45.522260C2157C:\Windows\System32\KERNELBASE.dll
18:39:45.522260C2157C:\Windows\System32\MSCTF.dll
18:39:45.522260C2157C:\Windows\System32\NSI.dll
18:39:45.522260C2157C:\Windows\System32\Normaliz.dll
18:39:45.522260C2157C:\Windows\System32\OLEAUT32.dll
18:39:45.522260C2157C:\Windows\System32\OneCoreCommonProxyStub.dll
18:39:45.522260C2157C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
18:39:45.522260C2157C:\Windows\System32\PSAPI.DLL
18:39:45.522260C2157C:\Windows\System32\RPCRT4.dll
18:39:45.522260C2157C:\Windows\System32\SETUPAPI.dll
18:39:45.522260C2157C:\Windows\System32\SHELL32.dll
18:39:45.522260C2157C:\Windows\System32\SHLWAPI.dll
18:39:45.522260C2157C:\Windows\System32\USER32.dll
18:39:45.522260C2157C:\Windows\System32\WINTRUST.dll
18:39:45.522260C2157C:\Windows\System32\WLDAP32.dll
18:39:45.522260C2157C:\Windows\System32\WS2_32.dll
18:39:45.522260C2157C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
18:39:45.522260C2157C:\Windows\System32\Windows.UI.dll
18:39:45.522260C2157C:\Windows\System32\bcrypt.dll
18:39:45.522260C2157C:\Windows\System32\bcryptPrimitives.dll
18:39:45.522260C2157C:\Windows\System32\clbcatq.dll
18:39:45.522260C2157C:\Windows\System32\combase.dll
18:39:45.522260C2157C:\Windows\System32\fwpuclnt.dll
18:39:45.522260C2157C:\Windows\System32\gdi32full.dll
18:39:45.522260C2157C:\Windows\System32\imagehlp.dll
18:39:45.522260C2157C:\Windows\System32\msvcp_win.dll
18:39:45.522260C2157C:\Windows\System32\msvcrt.dll
18:39:45.522260C2157C:\Windows\System32\ole32.dll
18:39:45.522260C2157C:\Windows\System32\rasadhlp.dll
18:39:45.522260C2157C:\Windows\System32\sechost.dll
18:39:45.522260C2157C:\Windows\System32\shcore.dll
18:39:45.522260C2157C:\Windows\System32\ucrtbase.dll
18:39:45.522260C2157C:\Windows\System32\win32u.dll
18:39:45.522260C2157C:\Windows\System32\winrnr.dll
18:39:45.522260C2157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.2506_none_b43bab19638c9595\COMCTL32.dll
18:39:45.522260C2157C:\Windows\system32\napinsp.dll
18:39:45.522260C2157C:\Windows\system32\ncryptsslp.dll
18:39:45.522260C2157C:\Windows\system32\nlansp_c.dll
18:39:45.522260C2157C:\Windows\system32\nvapi64.dll
18:39:45.522260C2157C:\Windows\system32\nvspcap64.dll
18:39:45.522260C2157C:\Windows\system32\pnrpnsp.dll
18:39:45.522260C2157C:\Windows\system32\rsaenh.dll
18:39:45.522260C2157C:\Windows\system32\schannel.DLL
18:39:45.522260C2157C:\Windows\system32\wbem\fastprox.dll
18:39:45.522260C2157C:\Windows\system32\wbem\wbemprox.dll
18:39:45.522260C2157C:\Windows\system32\wbem\wbemsvc.dll
18:39:45.522260C2157C:\Windows\system32\wshbth.dll
18:39:45.522260C2157D:\steam\GameOverlayRenderer64.dll
18:39:45.522260C2157D:\steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
18:39:45.522260C2157D:\steam\steamapps\common\Apex Legends\bink2w64.dll
18:39:45.522260C2157D:\steam\steamapps\common\Apex Legends\binkawin64.dll
18:39:45.522260C2157D:\steam\steamapps\common\Apex Legends\mileswin64.dll
18:39:45.522260C2157D:\steam\steamapps\common\Apex Legends\paks\Win64\ui(02).dll
18:39:45.522260C2157D:\steam\steamapps\common\Apex Legends\r5apex.exe
18:39:45.522260C2157D:\steam\steamapps\common\Apex Legends\steam_api64.dll
18:39:45.522260C2157D:\steam\steamapps\common\Apex Legends\steamnetworkingsockets.dll
18:39:45.522260C2157D:\steam\steamclient64.dll
18:39:45.522260C2157D:\steam\tier0_s64.dll
18:39:45.522260C2157D:\steam\vstdlib_s64.dll
18:39:50.962139A4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:39:52.967139A4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3011].
18:39:52.967139A452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:39:52.967139A461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
18:39:58.350125542377WidgetManager::Renderresume layout thread
18:39:58.35012554275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:39:58.35012554293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:42:02.506139A4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6d0d14
18:42:02.506139A42644WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:42:02.512139A4225InterProcessElement::openInterProcess Overwolf_ImID_6D0D14_P_43320 opened succesfuly
18:42:02.512139A4225InterProcessElement::openInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT opened succesfuly
18:42:02.571139A4225InterProcessElement::openInterProcess Overwolf_ImID_90518_P_43320 opened succesfuly
18:42:02.571139A4225InterProcessElement::openInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT opened succesfuly
18:44:43.737125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
18:44:43.737125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
18:44:43.737125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
18:44:43.975A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
18:44:43.975A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
18:44:43.975A2A88472OverlayManager::OnForegroundChangedChanged False
18:44:43.976A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70D24 Title=[Team I Chat | Apex Legend's Chat - Discord]
18:44:43.976A2A87750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:44:43.976A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:44:43.976A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:44:43.991A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
18:44:43.992A2A87050OverlayManager::doActionDisplayFPS - Triggered
18:44:44.301255448ResetSnapShotSH::ExecuteRelease snapshot SH
18:44:44.30125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:44:54.75125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:44:54.75125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:44:54.75125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:44:54.75125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:44:54.75125541568OverlayManager::RestoreGameWNDPROCSWL restored.
18:44:54.75125541578OverlayManager::RestoreGameWNDPROCSWL OK.
18:44:54.75125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1eca0ddd
18:44:54.75125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:44:54.75125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:44:54.7512554184IRenderDevice::releaseRender Releasing.
18:44:54.751255498RenderDeviceCaptureBase::ReleaseTextureRelease
18:44:54.7512554116RenderDeviceCaptureBase::ReleaseTextureReleased
18:44:54.75125541258RenderDeviceD3d11::releaseImplementationReleasing 1
18:44:54.75125541268RenderDeviceD3d11::releaseImplementationReleasing 2
18:44:54.75125541287RenderDeviceD3d11::releaseImplementationReleasing 3
18:44:54.7512554201IRenderDevice::releaseRender Releasing Done.
18:44:54.165125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
18:44:54.165125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
18:44:54.165125541126RenderDeviceD3d11::initsave state
18:44:54.16512554696RenderDeviceD3d11::initDX11loading shaders...
18:44:54.170125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
18:44:54.170125541134RenderDeviceD3d11::initrestore state
18:44:54.170125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
18:44:54.17012554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:44:54.17012554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:44:54.170125542979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:44:54.174125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
18:44:54.174125542534OverlayManager::installWindowProcHookInstall WPH
18:44:54.174125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x68840085
18:44:54.175125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
18:44:54.175125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
18:44:54.175125541702WidgetManager::drawskip widget draw (not in foreground) False - False
18:44:54.178125545523OverlayManager::initOverlayResolutionEx 0X40008
18:44:54.178125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
18:44:54.178125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
18:44:54.178125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
18:44:54.202A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
18:44:54.202A2A88472OverlayManager::OnForegroundChangedChanged True
18:44:54.202A2A88607OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
18:44:54.205A2A87050OverlayManager::doActionDisplayFPS - Triggered
18:44:54.212125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:44:54.456125542192OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:44:54.456125542643OverlayManager::installKeybMouseHookInstall KeybMouse
18:44:54.45612554480InputInterceptor::stopHookunhook keyboard and mouse
18:44:54.45712554447InputInterceptor::runHookKeyboard is hooked 0x12554
18:44:54.45712554469InputInterceptor::runHookMouse is hooked 0x12554
18:44:54.457125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
18:44:54.457125547750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:46:29.630125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
18:46:29.630125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
18:46:29.630125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
18:46:29.741125547750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:46:29.814A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
18:46:29.814A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
18:46:29.814A2A88472OverlayManager::OnForegroundChangedChanged False
18:46:29.815A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70D24 Title=[@Royalking - Discord]
18:46:29.815A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:46:29.815A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:46:29.830A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
18:46:29.831A2A87050OverlayManager::doActionDisplayFPS - Triggered
18:46:29.8531255448ResetSnapShotSH::ExecuteRelease snapshot SH
18:46:29.853125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:46:45.964125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:46:45.964125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:46:45.964125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:46:45.964125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:46:45.964125541568OverlayManager::RestoreGameWNDPROCSWL restored.
18:46:45.964125541578OverlayManager::RestoreGameWNDPROCSWL OK.
18:46:45.964125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x68840085
18:46:45.964125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:46:45.964125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:46:45.96412554184IRenderDevice::releaseRender Releasing.
18:46:45.9641255498RenderDeviceCaptureBase::ReleaseTextureRelease
18:46:45.96412554116RenderDeviceCaptureBase::ReleaseTextureReleased
18:46:45.964125541258RenderDeviceD3d11::releaseImplementationReleasing 1
18:46:45.964125541268RenderDeviceD3d11::releaseImplementationReleasing 2
18:46:45.964125541287RenderDeviceD3d11::releaseImplementationReleasing 3
18:46:45.96412554201IRenderDevice::releaseRender Releasing Done.
18:46:46.48125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
18:46:46.48125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
18:46:46.48125541126RenderDeviceD3d11::initsave state
18:46:46.4812554696RenderDeviceD3d11::initDX11loading shaders...
18:46:46.52125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
18:46:46.52125541134RenderDeviceD3d11::initrestore state
18:46:46.52125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
18:46:46.5212554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:46:46.5212554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:46:46.52125542979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:46:46.58125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
18:46:46.58125542534OverlayManager::installWindowProcHookInstall WPH
18:46:46.58125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x409e0409
18:46:46.58125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
18:46:46.58125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
18:46:46.58125541702WidgetManager::drawskip widget draw (not in foreground) False - False
18:46:46.62125545523OverlayManager::initOverlayResolutionEx 0X40008
18:46:46.62125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
18:46:46.62125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
18:46:46.62125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
18:46:46.85A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
18:46:46.85A2A88472OverlayManager::OnForegroundChangedChanged True
18:46:46.85A2A88607OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
18:46:46.101A2A87050OverlayManager::doActionDisplayFPS - Triggered
18:46:46.106125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:46:46.330125542192OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:46:46.330125542643OverlayManager::installKeybMouseHookInstall KeybMouse
18:46:46.33012554480InputInterceptor::stopHookunhook keyboard and mouse
18:46:46.33012554447InputInterceptor::runHookKeyboard is hooked 0x12554
18:46:46.33012554469InputInterceptor::runHookMouse is hooked 0x12554
18:46:46.331125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
18:46:46.331125547750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:51:49.393125547750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:51:49.729125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
18:51:49.729125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
18:51:49.729125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
18:51:49.769A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
18:51:49.769A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
18:51:49.769A2A88472OverlayManager::OnForegroundChangedChanged False
18:51:49.769A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60FBA Title=[Google Calendar - VMware - Slack]
18:51:49.769A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:51:49.769A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:51:49.783A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
18:51:49.784A2A87050OverlayManager::doActionDisplayFPS - Triggered
18:51:49.8221255448ResetSnapShotSH::ExecuteRelease snapshot SH
18:51:49.822125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:51:50.28210D2C225InterProcessElement::openInterProcess Overwolf_ImID_10059A_P_43320 opened succesfuly
18:51:50.28210D2C225InterProcessElement::openInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT opened succesfuly
18:52:09.507125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:52:09.507125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:52:09.507125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:52:09.507125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:52:09.507125541568OverlayManager::RestoreGameWNDPROCSWL restored.
18:52:09.507125541578OverlayManager::RestoreGameWNDPROCSWL OK.
18:52:09.507125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x409e0409
18:52:09.507125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:52:09.507125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:52:09.50712554184IRenderDevice::releaseRender Releasing.
18:52:09.5071255498RenderDeviceCaptureBase::ReleaseTextureRelease
18:52:09.50712554116RenderDeviceCaptureBase::ReleaseTextureReleased
18:52:09.507125541258RenderDeviceD3d11::releaseImplementationReleasing 1
18:52:09.507125541268RenderDeviceD3d11::releaseImplementationReleasing 2
18:52:09.507125541287RenderDeviceD3d11::releaseImplementationReleasing 3
18:52:09.50712554201IRenderDevice::releaseRender Releasing Done.
18:52:09.578A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
18:52:09.578A2A88472OverlayManager::OnForegroundChangedChanged True
18:52:09.578A2A88601OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1b0578 [1631, 1421] , 0x0)
18:52:09.578A2A82979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:52:09.586125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
18:52:09.586125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
18:52:09.586125541126RenderDeviceD3d11::initsave state
18:52:09.58612554696RenderDeviceD3d11::initDX11loading shaders...
18:52:09.591125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
18:52:09.591125541134RenderDeviceD3d11::initrestore state
18:52:09.591125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
18:52:09.59112554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:52:09.59112554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:52:09.594A2A87050OverlayManager::doActionDisplayFPS - Triggered
18:52:09.595125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
18:52:09.595125542534OverlayManager::installWindowProcHookInstall WPH
18:52:09.595125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7d14053f
18:52:09.596125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
18:52:09.596125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
18:52:09.596125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:52:09.598125545523OverlayManager::initOverlayResolutionEx 0X40008
18:52:09.598125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
18:52:09.598125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
18:52:09.598125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
18:52:09.605125542192OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:52:09.605125542643OverlayManager::installKeybMouseHookInstall KeybMouse
18:52:09.60512554480InputInterceptor::stopHookunhook keyboard and mouse
18:52:09.60512554447InputInterceptor::runHookKeyboard is hooked 0x12554
18:52:09.60512554469InputInterceptor::runHookMouse is hooked 0x12554
18:52:09.606125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
18:52:09.606125547750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:52:09.62412554326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
18:52:09.62412554347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
18:52:14.393125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:52:14.403125547802OverlayManager::IsEmptyCursorCache cursor 0x65eb0a41 (v: 1)
18:52:14.761125543814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
18:52:16.25125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:52:16.28125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
18:52:21.142125544304overlaySetCursorEmpty cursor release widget
19:00:29.64210ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:09:29.162125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:09:29.463125547802OverlayManager::IsEmptyCursorCache cursor 0x32fa0487 (v: 1)
19:09:31.771125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:09:31.775125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:09:32.241125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:09:38.760125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:09:38.765125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:09:39.186125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:09:50.451125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:09:50.457125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:09:53.404125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:09:53.994125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:09:53.997125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:10:11.863125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:10:12.578125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:10:12.591125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:28:33.25125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:28:33.268125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:28:33.273125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:28:33.651125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:28:33.973125543814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:28:34.586125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:28:34.598125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:39:55.12112554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
19:39:55.18710ABC225InterProcessElement::openInterProcess Overwolf_ImID_4205A0_P_43320 opened succesfuly
19:39:55.18710ABC225InterProcessElement::openInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT opened succesfuly
19:39:55.24112554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
19:39:55.29512554326RenderImageD3d11::setSizeCreate Texture (440,1440) / (512,1536) - OK
19:39:55.29512554347RenderImageD3d11::setSizeCreate Texture RV (512,1536) - OK
19:39:55.70512554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
19:39:55.84112554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
19:41:29.904125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:41:29.959125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:41:29.974125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:41:30.216125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:41:30.251125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:41:30.253125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:41:30.386125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:41:30.619125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:41:30.620125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:41:30.855125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:41:31.508125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:41:31.509125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:43:56.9610ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:43:58.9210ABC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3007].
19:43:58.9210ABC52WidgetsLayoutScheduler::Stopstopping layout scheduler
19:43:58.9210ABC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
19:43:59.666125542377WidgetManager::Renderresume layout thread
19:43:59.66612554275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:43:59.66612554293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:44:00.70510ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:46:13.87110ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:46:19.461125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:46:20.458125543814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:46:21.599125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:46:21.600125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:46:22.43125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:46:22.4041255418DragWidgetCommand::ExecuteSkip draging window command, mouse is up
19:46:22.428125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:46:22.434125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
19:57:21.38710ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:57:56.231125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
19:57:56.231125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
19:57:56.231125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
19:57:56.273A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
19:57:56.273A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
19:57:56.273A2A88472OverlayManager::OnForegroundChangedChanged False
19:57:56.273A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Task Switching]
19:57:56.274A2A87750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:57:56.274A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:57:56.274A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:57:56.287A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
19:57:56.289A2A87050OverlayManager::doActionDisplayFPS - Triggered
19:57:56.3531255448ResetSnapShotSH::ExecuteRelease snapshot SH
19:57:56.353125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:57:57.241125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:57:57.241125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:57:57.241125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:57:57.241125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:57:57.241125541568OverlayManager::RestoreGameWNDPROCSWL restored.
19:57:57.241125541578OverlayManager::RestoreGameWNDPROCSWL OK.
19:57:57.241125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7d14053f
19:57:57.241125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:57:57.241125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:57:57.24112554184IRenderDevice::releaseRender Releasing.
19:57:57.2411255498RenderDeviceCaptureBase::ReleaseTextureRelease
19:57:57.24112554116RenderDeviceCaptureBase::ReleaseTextureReleased
19:57:57.241125541258RenderDeviceD3d11::releaseImplementationReleasing 1
19:57:57.241125541268RenderDeviceD3d11::releaseImplementationReleasing 2
19:57:57.241125541287RenderDeviceD3d11::releaseImplementationReleasing 3
19:57:57.24112554201IRenderDevice::releaseRender Releasing Done.
19:57:57.300A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
19:57:57.300A2A88472OverlayManager::OnForegroundChangedChanged True
19:57:57.301A2A88601OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1b0578 [1490, 770] , 0x0)
19:57:57.301A2A82979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:57:57.316A2A87050OverlayManager::doActionDisplayFPS - Triggered
19:57:57.367125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
19:57:57.367125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
19:57:57.367125541126RenderDeviceD3d11::initsave state
19:57:57.36712554696RenderDeviceD3d11::initDX11loading shaders...
19:57:57.372125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
19:57:57.372125541134RenderDeviceD3d11::initrestore state
19:57:57.372125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
19:57:57.37212554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:57:57.37212554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:57:57.376125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
19:57:57.376125542534OverlayManager::installWindowProcHookInstall WPH
19:57:57.376125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x72151461
19:57:57.376125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
19:57:57.376125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
19:57:57.37612554326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
19:57:57.37612554347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:57:57.376125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:57:57.378125545523OverlayManager::initOverlayResolutionEx 0X40008
19:57:57.378125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
19:57:57.378125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
19:57:57.378125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
19:57:57.389125542643OverlayManager::installKeybMouseHookInstall KeybMouse
19:57:57.38912554480InputInterceptor::stopHookunhook keyboard and mouse
19:57:57.38912554447InputInterceptor::runHookKeyboard is hooked 0x12554
19:57:57.38912554469InputInterceptor::runHookMouse is hooked 0x12554
19:57:57.389125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
19:57:57.390125547750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:57:57.623125547750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:57:57.627125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
19:57:57.627125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
19:57:57.627125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
19:57:57.807A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
19:57:57.807A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
19:57:57.807A2A88472OverlayManager::OnForegroundChangedChanged False
19:57:57.807A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Task Switching]
19:57:57.807A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:57:57.807A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:57:57.8171255448ResetSnapShotSH::ExecuteRelease snapshot SH
19:57:57.822A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
19:57:57.823A2A87050OverlayManager::doActionDisplayFPS - Triggered
19:57:57.870125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:57:59.500125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:57:59.500125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:57:59.500125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:57:59.500125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:57:59.500125541568OverlayManager::RestoreGameWNDPROCSWL restored.
19:57:59.500125541578OverlayManager::RestoreGameWNDPROCSWL OK.
19:57:59.500125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x72151461
19:57:59.500125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:57:59.500125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:57:59.50012554184IRenderDevice::releaseRender Releasing.
19:57:59.5001255498RenderDeviceCaptureBase::ReleaseTextureRelease
19:57:59.50012554116RenderDeviceCaptureBase::ReleaseTextureReleased
19:57:59.500125541258RenderDeviceD3d11::releaseImplementationReleasing 1
19:57:59.500125541268RenderDeviceD3d11::releaseImplementationReleasing 2
19:57:59.500125541287RenderDeviceD3d11::releaseImplementationReleasing 3
19:57:59.50012554201IRenderDevice::releaseRender Releasing Done.
19:57:59.626125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
19:57:59.626125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
19:57:59.626125541126RenderDeviceD3d11::initsave state
19:57:59.62612554696RenderDeviceD3d11::initDX11loading shaders...
19:57:59.631125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
19:57:59.631125541134RenderDeviceD3d11::initrestore state
19:57:59.631125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
19:57:59.63112554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:57:59.63112554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:57:59.631125542979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:57:59.632125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
19:57:59.632125542534OverlayManager::installWindowProcHookInstall WPH
19:57:59.632125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5921078f
19:57:59.632125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
19:57:59.632125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
19:57:59.632125541702WidgetManager::drawskip widget draw (not in foreground) False - False
19:57:59.634125545523OverlayManager::initOverlayResolutionEx 0X40008
19:57:59.634125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
19:57:59.634125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
19:57:59.634125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
19:57:59.702125542192OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:57:59.702125542643OverlayManager::installKeybMouseHookInstall KeybMouse
19:57:59.70212554480InputInterceptor::stopHookunhook keyboard and mouse
19:57:59.70212554447InputInterceptor::runHookKeyboard is hooked 0x12554
19:57:59.70212554469InputInterceptor::runHookMouse is hooked 0x12554
19:57:59.702125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
19:57:59.853A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
19:57:59.853A2A88472OverlayManager::OnForegroundChangedChanged True
19:57:59.854A2A87750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:57:59.856125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
19:57:59.86912554326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
19:57:59.86912554347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:57:59.871A2A87050OverlayManager::doActionDisplayFPS - Triggered
19:57:59.887125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:58:02.10210D2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:58:04.13110D2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:58:06.132125547750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:58:06.512A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
19:58:06.512A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
19:58:06.512A2A88472OverlayManager::OnForegroundChangedChanged False
19:58:06.512A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70D24 Title=[@Royalking - Discord]
19:58:06.512A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:58:06.512A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:58:06.528A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
19:58:06.529A2A87050OverlayManager::doActionDisplayFPS - Triggered
19:58:06.6281255448ResetSnapShotSH::ExecuteRelease snapshot SH
19:58:06.628125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
19:58:06.628125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
19:58:06.628125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
19:58:06.628125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:58:12.490125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:58:12.490125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:58:12.490125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:58:12.490125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:58:12.490125541568OverlayManager::RestoreGameWNDPROCSWL restored.
19:58:12.490125541578OverlayManager::RestoreGameWNDPROCSWL OK.
19:58:12.490125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5921078f
19:58:12.490125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:58:12.490125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:58:12.49012554184IRenderDevice::releaseRender Releasing.
19:58:12.4901255498RenderDeviceCaptureBase::ReleaseTextureRelease
19:58:12.49012554116RenderDeviceCaptureBase::ReleaseTextureReleased
19:58:12.490125541258RenderDeviceD3d11::releaseImplementationReleasing 1
19:58:12.490125541268RenderDeviceD3d11::releaseImplementationReleasing 2
19:58:12.490125541287RenderDeviceD3d11::releaseImplementationReleasing 3
19:58:12.49012554201IRenderDevice::releaseRender Releasing Done.
19:58:12.576125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
19:58:12.576125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
19:58:12.576125541126RenderDeviceD3d11::initsave state
19:58:12.57612554696RenderDeviceD3d11::initDX11loading shaders...
19:58:12.582125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
19:58:12.582125541134RenderDeviceD3d11::initrestore state
19:58:12.582125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
19:58:12.58212554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:58:12.58212554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:58:12.582125542979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:58:12.589125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
19:58:12.589125542534OverlayManager::installWindowProcHookInstall WPH
19:58:12.589125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6214152b
19:58:12.589125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
19:58:12.589125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
19:58:12.589125541702WidgetManager::drawskip widget draw (not in foreground) False - False
19:58:12.590125542643OverlayManager::installKeybMouseHookInstall KeybMouse
19:58:12.59012554480InputInterceptor::stopHookunhook keyboard and mouse
19:58:12.59012554447InputInterceptor::runHookKeyboard is hooked 0x12554
19:58:12.59012554469InputInterceptor::runHookMouse is hooked 0x12554
19:58:12.590125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
19:58:12.596125545523OverlayManager::initOverlayResolutionEx 0X40008
19:58:12.596125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
19:58:12.596125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
19:58:12.596125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
19:58:12.652A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
19:58:12.652A2A88472OverlayManager::OnForegroundChangedChanged True
19:58:12.653A2A87750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:58:12.657125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
19:58:12.66012554326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
19:58:12.66012554347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:58:12.670A2A87050OverlayManager::doActionDisplayFPS - Triggered
19:58:12.676125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:59:02.774125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:59:03.386125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:59:03.387125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
20:10:31.470125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:10:31.716125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:10:31.722125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
20:10:59.926125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:11:00.664125543814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:11:01.611125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:11:01.612125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
20:11:01.708125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:11:02.204125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:11:02.216125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
20:11:06.19910D2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:26:24.72310D2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:26:27.9210D2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:26:29.9510D2C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3014].
20:26:29.9510D2C52WidgetsLayoutScheduler::Stopstopping layout scheduler
20:26:29.9510D2C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
20:26:30.997125542377WidgetManager::Renderresume layout thread
20:26:30.99712554275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:26:30.99712554293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:26:36.512125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:26:36.546125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:26:36.558125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
20:26:36.976125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:26:37.27125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:26:37.28125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
20:26:37.159125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:26:37.684125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:26:37.696125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
20:26:43.45510ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:39:46.69710ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:39:49.510D2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:40:21.44810D2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:40:27.89712554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:40:27.93212554326RenderImageD3d11::setSizeCreate Texture (440,1440) / (512,1536) - OK
20:40:27.93212554347RenderImageD3d11::setSizeCreate Texture RV (512,1536) - OK
20:40:28.112554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:40:31.47112554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:40:31.56812554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:43:14.12010ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:43:16.12110ABC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3004].
20:43:16.12110ABC52WidgetsLayoutScheduler::Stopstopping layout scheduler
20:43:16.12110ABC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
20:43:18.669125542377WidgetManager::Renderresume layout thread
20:43:18.66912554275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:43:18.66912554293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:43:26.44712554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:43:26.55312554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:43:28.7212554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:43:28.17712554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:43:31.852125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
20:43:31.852125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
20:43:31.852125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
20:43:31.939125547750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:43:31.945125547802OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
20:43:32.45A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
20:43:32.45A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
20:43:32.45A2A88472OverlayManager::OnForegroundChangedChanged False
20:43:32.45A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70D24 Title=[#apex-text-chat | Apex Legend's Chat - Discord]
20:43:32.45A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:43:32.45A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:43:32.531255448ResetSnapShotSH::ExecuteRelease snapshot SH
20:43:32.60A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
20:43:32.61A2A87050OverlayManager::doActionDisplayFPS - Triggered
20:43:32.106125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:43:34.58310D2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:43:35.61810D2C225InterProcessElement::openInterProcess Overwolf_ImID_60F32_P_43320 opened succesfuly
20:43:35.61810D2C225InterProcessElement::openInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT opened succesfuly
20:43:36.64210D2C225InterProcessElement::openInterProcess Overwolf_ImID_2C05A2_P_43320 opened succesfuly
20:43:36.64210D2C225InterProcessElement::openInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT opened succesfuly
20:43:37.66710D2C225InterProcessElement::openInterProcess Overwolf_ImID_31014E_P_43320 opened succesfuly
20:43:37.66710D2C225InterProcessElement::openInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT opened succesfuly
20:44:00.70A2A87050OverlayManager::doActionDisplayFPS - Triggered
20:44:00.118125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:44:05.28210ABC225InterProcessElement::openInterProcess Overwolf_ImID_170586_P_43320 opened succesfuly
20:44:05.28210ABC225InterProcessElement::openInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT opened succesfuly
20:44:06.112A2A87050OverlayManager::doActionDisplayFPS - Triggered
20:44:06.133125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:44:13.745A2A87050OverlayManager::doActionDisplayFPS - Triggered
20:44:13.793125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:44:47.954125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:44:47.954125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:44:47.954125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:44:47.955125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:44:47.955125541568OverlayManager::RestoreGameWNDPROCSWL restored.
20:44:47.955125541578OverlayManager::RestoreGameWNDPROCSWL OK.
20:44:47.955125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6214152b
20:44:47.955125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:44:47.955125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:44:47.95512554184IRenderDevice::releaseRender Releasing.
20:44:47.9551255498RenderDeviceCaptureBase::ReleaseTextureRelease
20:44:47.95512554116RenderDeviceCaptureBase::ReleaseTextureReleased
20:44:47.955125541258RenderDeviceD3d11::releaseImplementationReleasing 1
20:44:47.955125541268RenderDeviceD3d11::releaseImplementationReleasing 2
20:44:47.955125541287RenderDeviceD3d11::releaseImplementationReleasing 3
20:44:47.95512554201IRenderDevice::releaseRender Releasing Done.
20:44:48.93125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
20:44:48.93125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
20:44:48.93125541126RenderDeviceD3d11::initsave state
20:44:48.9312554696RenderDeviceD3d11::initDX11loading shaders...
20:44:48.98125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
20:44:48.98125541134RenderDeviceD3d11::initrestore state
20:44:48.98125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
20:44:48.9812554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:44:48.9812554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:44:48.98125542979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:44:48.102125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
20:44:48.102125542534OverlayManager::installWindowProcHookInstall WPH
20:44:48.102125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x215f14bb
20:44:48.103125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
20:44:48.103125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
20:44:48.103125541702WidgetManager::drawskip widget draw (not in foreground) False - False
20:44:48.105125542643OverlayManager::installKeybMouseHookInstall KeybMouse
20:44:48.10512554480InputInterceptor::stopHookunhook keyboard and mouse
20:44:48.10512554447InputInterceptor::runHookKeyboard is hooked 0x12554
20:44:48.10512554469InputInterceptor::runHookMouse is hooked 0x12554
20:44:48.105125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
20:44:48.109125545523OverlayManager::initOverlayResolutionEx 0X40008
20:44:48.109125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
20:44:48.109125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
20:44:48.109125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
20:44:48.18210ABC255InterProcessElement::closeInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT close 2147483647 bytes
20:44:48.18210ABC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2c05a2
20:44:48.18210ABC255InterProcessElement::closeInterProcess Overwolf_ImID_2C05A2_P_43320 close 2147483647 bytes
20:44:48.18210ABC2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:44:48.18210ABC255InterProcessElement::closeInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT close 2147483647 bytes
20:44:48.18210ABC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=31014e
20:44:48.18210ABC255InterProcessElement::closeInterProcess Overwolf_ImID_31014E_P_43320 close 2147483647 bytes
20:44:48.18210ABC2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:44:48.18210ABC255InterProcessElement::closeInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT close 2147483647 bytes
20:44:48.18210ABC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=170586
20:44:48.18210ABC255InterProcessElement::closeInterProcess Overwolf_ImID_170586_P_43320 close 2147483647 bytes
20:44:48.18210ABC2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:44:48.18210ABC255InterProcessElement::closeInterProcess Overwolf_PID_43320_SHARED_MEMORY_AGENT close 2147483647 bytes
20:44:48.18210ABC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90518
20:44:48.18210ABC255InterProcessElement::closeInterProcess Overwolf_ImID_90518_P_43320 close 2147483647 bytes
20:44:48.18210ABC2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:44:48.451A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
20:44:48.451A2A88472OverlayManager::OnForegroundChangedChanged True
20:44:48.451A2A87750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:44:48.455125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
20:44:48.465A2A87050OverlayManager::doActionDisplayFPS - Triggered
20:44:48.470125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:56:51.73910D2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:56:54.24012554326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
20:56:54.24012554347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
20:56:57.790125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:56:58.206125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:56:58.212125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
20:56:58.289125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:56:58.830125543814OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:56:58.868125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:56:58.876125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
21:05:15.957125547750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:05:15.963125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
21:05:15.963125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
21:05:15.963125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:05:16.367A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
21:05:16.367A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
21:05:16.367A2A88472OverlayManager::OnForegroundChangedChanged False
21:05:16.367A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70D24 Title=[#announcements | The Skeptics' Guide to the Universe - Discord]
21:05:16.367A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:05:16.367A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:05:16.382A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
21:05:16.383A2A87050OverlayManager::doActionDisplayFPS - Triggered
21:05:16.3861255448ResetSnapShotSH::ExecuteRelease snapshot SH
21:05:16.386125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:05:29.500125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:05:29.500125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:05:29.500125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:05:29.500125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
21:05:29.500125541568OverlayManager::RestoreGameWNDPROCSWL restored.
21:05:29.500125541578OverlayManager::RestoreGameWNDPROCSWL OK.
21:05:29.500125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x215f14bb
21:05:29.500125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:05:29.500125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:05:29.50012554184IRenderDevice::releaseRender Releasing.
21:05:29.5001255498RenderDeviceCaptureBase::ReleaseTextureRelease
21:05:29.50012554116RenderDeviceCaptureBase::ReleaseTextureReleased
21:05:29.500125541258RenderDeviceD3d11::releaseImplementationReleasing 1
21:05:29.500125541268RenderDeviceD3d11::releaseImplementationReleasing 2
21:05:29.500125541287RenderDeviceD3d11::releaseImplementationReleasing 3
21:05:29.50012554201IRenderDevice::releaseRender Releasing Done.
21:05:29.552A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
21:05:29.552A2A88472OverlayManager::OnForegroundChangedChanged True
21:05:29.552A2A88601OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1b0578 [2040, 1112] , 0x0)
21:05:29.552A2A82979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:05:29.558A2A87050OverlayManager::doActionDisplayFPS - Triggered
21:05:29.659125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
21:05:29.659125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
21:05:29.659125541126RenderDeviceD3d11::initsave state
21:05:29.65912554696RenderDeviceD3d11::initDX11loading shaders...
21:05:29.664125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
21:05:29.664125541134RenderDeviceD3d11::initrestore state
21:05:29.664125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
21:05:29.66412554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:05:29.66412554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:05:29.671125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
21:05:29.671125542534OverlayManager::installWindowProcHookInstall WPH
21:05:29.671125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x750a11cf
21:05:29.671125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
21:05:29.671125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
21:05:29.671125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:05:29.671125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
21:05:29.672125542192OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:05:29.672125542643OverlayManager::installKeybMouseHookInstall KeybMouse
21:05:29.67212554480InputInterceptor::stopHookunhook keyboard and mouse
21:05:29.67212554447InputInterceptor::runHookKeyboard is hooked 0x12554
21:05:29.67212554469InputInterceptor::runHookMouse is hooked 0x12554
21:05:29.672125547750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:05:29.676125545523OverlayManager::initOverlayResolutionEx 0X40008
21:05:29.676125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
21:05:29.676125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
21:05:29.676125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:07:34.89912554326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:07:34.89912554347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:07:40.421125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:07:41.5261255418DragWidgetCommand::ExecuteSkip draging window command, mouse is up
21:07:41.541125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:07:41.542125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
21:11:34.91212554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:11:34.95512554326RenderImageD3d11::setSizeCreate Texture (440,1440) / (512,1536) - OK
21:11:34.95512554347RenderImageD3d11::setSizeCreate Texture RV (512,1536) - OK
21:11:35.1612554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:11:36.26412554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:11:36.37512554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:27:03.748125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:27:03.800125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:27:03.808125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
21:27:04.136125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:27:04.149125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:27:04.151125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
21:27:04.427125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:27:04.831125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:27:04.838125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
21:35:31.200125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:35:32.49125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:35:32.61125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
21:35:36.866A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
21:35:36.866A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
21:35:36.866A2A88472OverlayManager::OnForegroundChangedChanged False
21:35:36.866A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
21:35:36.866A2A87750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:35:36.866A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:35:36.866A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:35:36.869A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
21:35:36.870A2A87050OverlayManager::doActionDisplayFPS - Triggered
21:35:36.8731255448ResetSnapShotSH::ExecuteRelease snapshot SH
21:35:36.875125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
21:35:36.875125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
21:35:36.875125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:35:36.875125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:38:06.540125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:38:06.540125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:38:06.540125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:38:06.540125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
21:38:06.540125541568OverlayManager::RestoreGameWNDPROCSWL restored.
21:38:06.540125541578OverlayManager::RestoreGameWNDPROCSWL OK.
21:38:06.540125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x750a11cf
21:38:06.540125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:38:06.540125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:38:06.54012554184IRenderDevice::releaseRender Releasing.
21:38:06.5401255498RenderDeviceCaptureBase::ReleaseTextureRelease
21:38:06.54012554116RenderDeviceCaptureBase::ReleaseTextureReleased
21:38:06.540125541258RenderDeviceD3d11::releaseImplementationReleasing 1
21:38:06.540125541268RenderDeviceD3d11::releaseImplementationReleasing 2
21:38:06.540125541287RenderDeviceD3d11::releaseImplementationReleasing 3
21:38:06.54012554201IRenderDevice::releaseRender Releasing Done.
21:38:06.609A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
21:38:06.609A2A88472OverlayManager::OnForegroundChangedChanged True
21:38:06.610A2A88601OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x10262 [1570, 1435] , 0x0)
21:38:06.610A2A82979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:38:06.613A2A87050OverlayManager::doActionDisplayFPS - Triggered
21:38:06.673125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
21:38:06.673125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
21:38:06.673125541126RenderDeviceD3d11::initsave state
21:38:06.67312554696RenderDeviceD3d11::initDX11loading shaders...
21:38:06.678125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
21:38:06.678125541134RenderDeviceD3d11::initrestore state
21:38:06.678125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
21:38:06.67812554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:38:06.67812554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:38:06.681125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
21:38:06.681125542534OverlayManager::installWindowProcHookInstall WPH
21:38:06.681125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x714d1411
21:38:06.681125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
21:38:06.681125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
21:38:06.681125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:38:06.684125545523OverlayManager::initOverlayResolutionEx 0X40008
21:38:06.684125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
21:38:06.684125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
21:38:06.684125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
21:38:06.691125542192OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:38:06.691125542643OverlayManager::installKeybMouseHookInstall KeybMouse
21:38:06.69112554480InputInterceptor::stopHookunhook keyboard and mouse
21:38:06.69112554447InputInterceptor::runHookKeyboard is hooked 0x12554
21:38:06.69112554469InputInterceptor::runHookMouse is hooked 0x12554
21:38:06.692125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
21:38:06.692125547750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:41:17.3312554326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
21:41:17.3312554347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
21:46:36.876125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:46:37.140125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:46:37.144125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
21:46:37.653125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:46:38.201255418DragWidgetCommand::ExecuteSkip draging window command, mouse is up
21:46:38.42125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:46:38.54125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
21:52:59.103125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:52:59.143125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:52:59.149125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
21:52:59.669125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:53:00.2781255418DragWidgetCommand::ExecuteSkip draging window command, mouse is up
21:53:00.301125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:53:00.309125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
22:06:15.500125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:06:16.286125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:06:16.300125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
22:06:47.123125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
22:06:47.123125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
22:06:47.123125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
22:06:47.200125547750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:06:47.458A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
22:06:47.458A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
22:06:47.458A2A88472OverlayManager::OnForegroundChangedChanged False
22:06:47.458A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x22058C Title=[Apex Legends Tracker]
22:06:47.458A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:06:47.458A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:06:47.4721255448ResetSnapShotSH::ExecuteRelease snapshot SH
22:06:47.474A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
22:06:47.476A2A87050OverlayManager::doActionDisplayFPS - Triggered
22:06:47.524125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:06:48.820125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:06:48.820125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:06:48.820125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:06:48.820125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
22:06:48.820125541568OverlayManager::RestoreGameWNDPROCSWL restored.
22:06:48.820125541578OverlayManager::RestoreGameWNDPROCSWL OK.
22:06:48.820125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x714d1411
22:06:48.820125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:06:48.820125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:06:48.82012554184IRenderDevice::releaseRender Releasing.
22:06:48.8201255498RenderDeviceCaptureBase::ReleaseTextureRelease
22:06:48.82012554116RenderDeviceCaptureBase::ReleaseTextureReleased
22:06:48.820125541258RenderDeviceD3d11::releaseImplementationReleasing 1
22:06:48.820125541268RenderDeviceD3d11::releaseImplementationReleasing 2
22:06:48.820125541287RenderDeviceD3d11::releaseImplementationReleasing 3
22:06:48.82012554201IRenderDevice::releaseRender Releasing Done.
22:06:48.986A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
22:06:48.986A2A88472OverlayManager::OnForegroundChangedChanged True
22:06:48.987A2A88601OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1b0578 [2147, 460] , 0x0)
22:06:48.987A2A82979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:06:49.3A2A87050OverlayManager::doActionDisplayFPS - Triggered
22:06:49.104125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
22:06:49.104125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
22:06:49.104125541126RenderDeviceD3d11::initsave state
22:06:49.10412554696RenderDeviceD3d11::initDX11loading shaders...
22:06:49.110125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
22:06:49.110125541134RenderDeviceD3d11::initrestore state
22:06:49.110125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
22:06:49.11012554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:06:49.11012554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:06:49.113125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
22:06:49.113125542534OverlayManager::installWindowProcHookInstall WPH
22:06:49.113125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc502f3
22:06:49.113125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
22:06:49.113125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
22:06:49.113125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:06:49.114125542192OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:06:49.114125542643OverlayManager::installKeybMouseHookInstall KeybMouse
22:06:49.11412554480InputInterceptor::stopHookunhook keyboard and mouse
22:06:49.11412554447InputInterceptor::runHookKeyboard is hooked 0x12554
22:06:49.11412554469InputInterceptor::runHookMouse is hooked 0x12554
22:06:49.115125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
22:06:49.117125547750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:06:49.129125545523OverlayManager::initOverlayResolutionEx 0X40008
22:06:49.129125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
22:06:49.129125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
22:06:49.129125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
22:06:55.683125547750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:06:55.687125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
22:06:55.687125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
22:06:55.687125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
22:06:56.121A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
22:06:56.121A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
22:06:56.121A2A88472OverlayManager::OnForegroundChangedChanged False
22:06:56.122A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x22058C Title=[Apex Legends Tracker]
22:06:56.122A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:06:56.122A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:06:56.136A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
22:06:56.137A2A87050OverlayManager::doActionDisplayFPS - Triggered
22:06:56.1521255448ResetSnapShotSH::ExecuteRelease snapshot SH
22:06:56.152125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:07:03.772125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:07:03.772125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:07:03.772125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:07:03.772125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
22:07:03.772125541568OverlayManager::RestoreGameWNDPROCSWL restored.
22:07:03.772125541578OverlayManager::RestoreGameWNDPROCSWL OK.
22:07:03.772125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc502f3
22:07:03.772125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:07:03.772125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:07:03.77212554184IRenderDevice::releaseRender Releasing.
22:07:03.7721255498RenderDeviceCaptureBase::ReleaseTextureRelease
22:07:03.77212554116RenderDeviceCaptureBase::ReleaseTextureReleased
22:07:03.772125541258RenderDeviceD3d11::releaseImplementationReleasing 1
22:07:03.772125541268RenderDeviceD3d11::releaseImplementationReleasing 2
22:07:03.772125541287RenderDeviceD3d11::releaseImplementationReleasing 3
22:07:03.77212554201IRenderDevice::releaseRender Releasing Done.
22:07:03.800A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
22:07:03.800A2A88472OverlayManager::OnForegroundChangedChanged True
22:07:03.801A2A88601OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1b0578 [2201, 795] , 0x0)
22:07:03.801A2A82979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:07:03.815A2A87050OverlayManager::doActionDisplayFPS - Triggered
22:07:03.908125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
22:07:03.908125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
22:07:03.908125541126RenderDeviceD3d11::initsave state
22:07:03.90812554696RenderDeviceD3d11::initDX11loading shaders...
22:07:03.913125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
22:07:03.913125541134RenderDeviceD3d11::initrestore state
22:07:03.913125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
22:07:03.91312554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:07:03.91312554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:07:04.6125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
22:07:04.6125542534OverlayManager::installWindowProcHookInstall WPH
22:07:04.6125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ef10e5d
22:07:04.7125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
22:07:04.7125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
22:07:04.7125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:07:04.31125542192OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:07:04.31125542643OverlayManager::installKeybMouseHookInstall KeybMouse
22:07:04.3112554480InputInterceptor::stopHookunhook keyboard and mouse
22:07:04.3212554447InputInterceptor::runHookKeyboard is hooked 0x12554
22:07:04.3212554469InputInterceptor::runHookMouse is hooked 0x12554
22:07:04.32125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
22:07:04.32125547750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:07:04.112125545523OverlayManager::initOverlayResolutionEx 0X40008
22:07:04.112125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
22:07:04.112125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
22:07:04.112125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
22:15:59.87912554326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
22:15:59.87912554347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
22:16:09.901125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:16:09.999125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:10.6125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
22:16:10.229125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:16:10.883125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:10.890125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
22:17:01.969125547750OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:17:01.973125545529OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3440,1440)M(3440,1440)
22:17:01.973125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {WINDOW}
22:17:01.973125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
22:17:02.3A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
22:17:02.3A2A86891OverlayManager::doActionForegroundChange Event OFF (OFF)
22:17:02.3A2A88472OverlayManager::OnForegroundChangedChanged False
22:17:02.3A2A88510OverlayManager::OnForegroundChangedLost foreground to window Handle=0x22058C Title=[Apex Legends Tracker]
22:17:02.3A2A82972OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:17:02.3A2A82867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:17:02.12A2A8367InputInterceptor::ResetLLHookProcExtReset keys state
22:17:02.12A2A87050OverlayManager::doActionDisplayFPS - Triggered
22:17:02.791255448ResetSnapShotSH::ExecuteRelease snapshot SH
22:17:02.79125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:17:12.74125541857OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:17:12.74125541879OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:17:12.74125542991OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:17:12.74125541561OverlayManager::RestoreGameWNDPROCSearch SWL..
22:17:12.74125541568OverlayManager::RestoreGameWNDPROCSWL restored.
22:17:12.74125541578OverlayManager::RestoreGameWNDPROCSWL OK.
22:17:12.74125541583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ef10e5d
22:17:12.74125543013OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:17:12.74125541882OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:17:12.7412554184IRenderDevice::releaseRender Releasing.
22:17:12.741255498RenderDeviceCaptureBase::ReleaseTextureRelease
22:17:12.7412554116RenderDeviceCaptureBase::ReleaseTextureReleased
22:17:12.74125541258RenderDeviceD3d11::releaseImplementationReleasing 1
22:17:12.74125541268RenderDeviceD3d11::releaseImplementationReleasing 2
22:17:12.74125541287RenderDeviceD3d11::releaseImplementationReleasing 3
22:17:12.7412554201IRenderDevice::releaseRender Releasing Done.
22:17:12.174A2A86891OverlayManager::doActionForegroundChange Event ON (ON)
22:17:12.174A2A88472OverlayManager::OnForegroundChangedChanged True
22:17:12.175A2A88601OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1b0578 [1502, 1014] , 0x0)
22:17:12.175A2A82979OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:17:12.175125541041RenderDeviceD3d11::initRefC r:[2]->[2] 0xd67a6bb0
22:17:12.175125541105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=3440, Height=1440, Multisampled=false
22:17:12.175125541126RenderDeviceD3d11::initsave state
22:17:12.17512554696RenderDeviceD3d11::initDX11loading shaders...
22:17:12.177A2A87050OverlayManager::doActionDisplayFPS - Triggered
22:17:12.180125541132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x802b8d60.
22:17:12.180125541134RenderDeviceD3d11::initrestore state
22:17:12.180125541137RenderDeviceD3d11::initTarget Window [0x1b0578]
22:17:12.18012554241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:17:12.18012554248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:17:12.189125545621OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1b0578} (foreground = 0x1b0578).
22:17:12.189125542534OverlayManager::installWindowProcHookInstall WPH
22:17:12.189125542548OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c0005d5
22:17:12.190125542567OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3440,1440] | Game [0,0,3440,1440]
22:17:12.190125542613OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7cefb240=2096083520)=>(0x25795450=628708432)
22:17:12.190125541033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:17:12.195125545523OverlayManager::initOverlayResolutionEx 0X40008
22:17:12.195125545529OverlayManager::initOverlayResolutionResolution init : FULL W(3440,1440)G(3440,1440)M(3440,1440)
22:17:12.195125545452OverlayManager::UpdateResolutionnotifyResolutionChange [3440, 1440] {FULL}
22:17:12.195125545472OverlayManager::UpdateResolutionNew game resolution is notified (3440, 1440)
22:17:12.322125542643OverlayManager::installKeybMouseHookInstall KeybMouse
22:17:12.32212554480InputInterceptor::stopHookunhook keyboard and mouse
22:17:12.32212554447InputInterceptor::runHookKeyboard is hooked 0x12554
22:17:12.32212554469InputInterceptor::runHookMouse is hooked 0x12554
22:17:12.364125546322overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1b0578) 0x1b0578 .
22:17:12.364125547750OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:27:36.16512554326RenderImageD3d11::setSizeCreate Texture (400,650) / (512,768) - OK
22:27:36.16512554347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
22:29:30.10012554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:30.13112554326RenderImageD3d11::setSizeCreate Texture (440,1440) / (512,1536) - OK
22:29:30.13112554347RenderImageD3d11::setSizeCreate Texture RV (512,1536) - OK
22:29:30.21312554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:29:30.62212554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:29:30.70712554648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-roster_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:39:37.131125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:39:37.358125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:39:37.359125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
22:40:01.457125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:40:01.465125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:40:01.469125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
22:40:01.719125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:40:02.891255418DragWidgetCommand::ExecuteSkip draging window command, mouse is up
22:40:02.107125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:40:02.113125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
23:00:24.890125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:00:24.943125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:00:24.947125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
23:00:25.413125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:00:25.910125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:00:25.929125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
23:14:40.438125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:14:40.458125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:14:41.127125542811OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:14:41.507125542867OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:14:41.516125543988OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x65eb0a41;prev = 0x65eb0a41 , {Original values: ref = 0 handle = 0x10003}
23:14:48.98410ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:14:49.363B8402215ClientExitProcessCallbackClient::Exit Process Callback [0].
23:14:49.363B840691Client::clearClient::Clear [0 - 1] .
23:14:49.363B840698Client::clearClient::Clear stoping...
23:14:49.363B8401185OverlayManager::StopInternalstopping...
23:14:49.363B8401212OverlayManager::StopInternalStoping server connection
23:14:49.363A2A87248OverlayManager::OnDisconnectedDisconnected from server
23:14:49.363B8401217OverlayManager::StopInternalStopped server connection
23:14:49.363B840206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
23:14:49.363B840232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
23:14:49.363B840232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
23:14:49.363B8401238OverlayManager::StopInternalClosing inter process
23:14:49.363B84025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
23:14:49.3634F08118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
23:14:49.364B840255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
23:14:49.364B84059InterProcessEventHandler::~InterProcessEventHandlerDone.
23:14:49.364B8401254OverlayManager::StopInternalnot running.
23:14:49.364B840141ApiManager::DestroyBackgroundThreadDestroy call.
23:14:49.782260C188ApiManager::BackgroundThreadBackground Thread is terminated.
23:14:49.783B840232ApiManager::ClearAllCommandsClearing commands [4]
23:14:49.783B840249ApiManager::ClearAllCommandsCleared
23:14:49.783B840136ApiManager::DestroyDestroyed
23:14:49.783B8401256OverlayManager::StopInternalstopped.
23:14:49.783B840759Client::clearRemove old SHM
23:14:49.783B840255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_24043320 close 2147483647 bytes
23:14:49.783B840767Client::clearStop tasks thread
23:14:49.783B840780Client::clearClient::Clear - Done.
23:14:49.783B8402230ClientExitProcessCallbackGoing to ExitProcess()