TimeThreadLineFunctionMessage
08:26:43.146A3C138runClientStarting Overlay PID=11876(0x2e64) server PID = 11468
08:26:43.146A3C560Client::initClient::Initialize
08:26:43.146A3C568Client::initStart owclient thread
08:26:43.1471D20325Client::initFirstInjectionClient::initFirstInjection.
08:26:43.1471D20225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23411468 opened succesfuly
08:26:43.1481D20351session id = {C4A22193-5E56-4A92-A120-6582BD6AA8FF}
08:26:43.1481D202087Client::LogClientInfoProcess OS version [6.2] [64-bit]
08:26:43.1481D202097Client::LogClientInfoOS version [10.0.19041]
08:26:43.1481D202119Client::LogClientInfoClient [64-bit] Version 2.2.234.2
08:26:43.1481D202132Client::LogProcessModulesLoaded modules:
08:26:43.1491D202148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
08:26:43.1491D202148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
08:26:43.1491D202148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
08:26:43.1491D202148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
08:26:43.1491D202148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
08:26:43.1491D202148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\AcGenral.DLL
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\D3D12Core.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\D3DSCache.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\DINPUT8.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\DNSAPI.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\GLU32.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\HID.DLL
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\MPR.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\NTASN1.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\OPENGL32.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\POWRPROF.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\PROPSYS.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\Secur32.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\SensApi.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\SspiCli.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\UMPDC.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\USERENV.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\VERSION.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\WINHTTP.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\WINMM.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\WINNSI.DLL
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\Wldp.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\amsi.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\apphelp.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\atiadlxx.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\d3d11.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\d3d12.DLL
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\d3d9.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\dbgcore.DLL
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\dbghelp.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\dwmapi.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\dxcore.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\dxgi.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\gpapi.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\inputhost.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\ncrypt.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\ntdll.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\ntmarta.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\pdh.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\profapi.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\textinputframework.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\wbemcomn.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\windows.storage.dll
08:26:43.1491D202148C:\WINDOWS\SYSTEM32\wintypes.dll
08:26:43.1491D202148C:\WINDOWS\System32\ADVAPI32.dll
08:26:43.1491D202148C:\WINDOWS\System32\CFGMGR32.dll
08:26:43.1491D202148C:\WINDOWS\System32\COMDLG32.dll
08:26:43.1491D202148C:\WINDOWS\System32\CRYPT32.dll
08:26:43.1491D202148C:\WINDOWS\System32\GDI32.dll
08:26:43.1491D202148C:\WINDOWS\System32\IMM32.DLL
08:26:43.1491D202148C:\WINDOWS\System32\KERNEL32.DLL
08:26:43.1491D202148C:\WINDOWS\System32\KERNELBASE.dll
08:26:43.1491D202148C:\WINDOWS\System32\MSASN1.dll
08:26:43.1491D202148C:\WINDOWS\System32\MSCTF.dll
08:26:43.1491D202148C:\WINDOWS\System32\NSI.dll
08:26:43.1491D202148C:\WINDOWS\System32\OLEAUT32.dll
08:26:43.1491D202148C:\WINDOWS\System32\PSAPI.DLL
08:26:43.1491D202148C:\WINDOWS\System32\RPCRT4.dll
08:26:43.1491D202148C:\WINDOWS\System32\SETUPAPI.dll
08:26:43.1491D202148C:\WINDOWS\System32\SHELL32.dll
08:26:43.1491D202148C:\WINDOWS\System32\SHLWAPI.dll
08:26:43.1491D202148C:\WINDOWS\System32\USER32.dll
08:26:43.1491D202148C:\WINDOWS\System32\WINTRUST.dll
08:26:43.1491D202148C:\WINDOWS\System32\WS2_32.dll
08:26:43.1491D202148C:\WINDOWS\System32\bcrypt.dll
08:26:43.1491D202148C:\WINDOWS\System32\bcryptPrimitives.dll
08:26:43.1491D202148C:\WINDOWS\System32\clbcatq.dll
08:26:43.1491D202148C:\WINDOWS\System32\combase.dll
08:26:43.1491D202148C:\WINDOWS\System32\fwpuclnt.dll
08:26:43.1491D202148C:\WINDOWS\System32\gdi32full.dll
08:26:43.1491D202148C:\WINDOWS\System32\imagehlp.dll
08:26:43.1491D202148C:\WINDOWS\System32\msvcp_win.dll
08:26:43.1491D202148C:\WINDOWS\System32\msvcrt.dll
08:26:43.1491D202148C:\WINDOWS\System32\ole32.dll
08:26:43.1491D202148C:\WINDOWS\System32\sechost.dll
08:26:43.1491D202148C:\WINDOWS\System32\shcore.dll
08:26:43.1491D202148C:\WINDOWS\System32\ucrtbase.dll
08:26:43.1491D202148C:\WINDOWS\System32\win32u.dll
08:26:43.1491D202148C:\WINDOWS\System32\winrnr.dll
08:26:43.1491D202148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
08:26:43.1491D202148C:\WINDOWS\system32\NLAapi.dll
08:26:43.1491D202148C:\WINDOWS\system32\napinsp.dll
08:26:43.1491D202148C:\WINDOWS\system32\pnrpnsp.dll
08:26:43.1491D202148C:\WINDOWS\system32\rsaenh.dll
08:26:43.1491D202148C:\WINDOWS\system32\uxtheme.dll
08:26:43.1491D202148C:\WINDOWS\system32\wbem\fastprox.dll
08:26:43.1491D202148C:\WINDOWS\system32\wbem\wbemprox.dll
08:26:43.1491D202148C:\WINDOWS\system32\wbem\wbemsvc.dll
08:26:43.1491D202148C:\WINDOWS\system32\wshbth.dll
08:26:43.1491D202148C:\Windows\System32\cryptnet.dll
08:26:43.1491D202148C:\Windows\System32\gameux.dll
08:26:43.1491D202148C:\Windows\System32\rasadhlp.dll
08:26:43.1491D202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
08:26:43.1491D202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
08:26:43.1491D202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
08:26:43.1491D202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
08:26:43.1491D202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
08:26:43.1491D202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
08:26:43.1501D2079GraphicsHookManager::InitCreated Thread - Created , ThreadId=13644
08:26:43.1521D201561Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
08:26:43.1521D201569Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
08:26:43.1521D201581Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
08:26:43.1521D201598Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
08:26:43.1521D201610Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
08:26:43.1521D201676Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
08:26:43.1521D201689Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
08:26:43.1521D201719Client::ReadGameConfigurationsEnable EnableTXR - OFF
08:26:43.1521D201759Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
08:26:43.1521D201761Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
08:26:43.1521D201763Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
08:26:43.1521D201765Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
08:26:43.1521D201767Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
08:26:43.1521D201769Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
08:26:43.1521D201771Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
08:26:43.1521D201774Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
08:26:43.1521D201777Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
08:26:43.1521D201884Data::Search[0] 0x4AF30000
08:26:43.1521D201884Data::Search[1] 0x0
08:26:43.1521D201884Data::Search[2] 0x1850000
08:26:43.1521D201884Data::Search[3] 0xDE630000
08:26:43.1521D201884Data::Search[4] 0x0
08:26:43.1521D201884Data::Search[5] 0x482A0000
08:26:43.1521D201884Data::Search[6] 0x4B510000
08:26:43.1521D201884Data::Search[7] 0xDE270000
08:26:43.1521D201884Data::Search[8] 0x482A0000
08:26:43.1521D201884Data::Search[9] 0x0
08:26:43.1521D201889Data::Search[10] 0x0
08:26:43.1521D201895Data::Search[11] 0x456F0000
08:26:43.1521D201901Data::Search[12] 0xDE270000
08:26:43.1521D201907Data::Search[13] 0x14B90000
08:26:43.1521D20337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
08:26:43.1521D201265Client::hookFunctionsDetected Windows 8.1 or greater
08:26:43.1521D201288Client::hookFunctionsAcquiring function lock succedded
08:26:43.1531D20254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
08:26:43.1531D20582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
08:26:43.1531D20952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
08:26:43.1531D20225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23411468 opened succesfuly
08:26:43.1541D20530OverlayManager::OverlayManagerOW System Cursor is set to = 0x35503c3
08:26:43.1541D207637OverlayManager::LoadDefaultCursorsLoad default cursors
08:26:43.1551D20538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x2b00935
08:26:43.1551D2072PerformanceCounter::StartSessionStartSession
08:26:43.1551D2072PerformanceCounter::StartSessionStartSession
08:26:43.1551D20225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
08:26:43.1551D20760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
08:26:43.1551D20778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
08:26:43.1551D20780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
08:26:43.1551D20783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
08:26:43.1551D20786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
08:26:43.1551D20789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
08:26:43.1551D20792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
08:26:43.1551D20795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
08:26:43.1551D20798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
08:26:43.1551D20801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
08:26:43.1551D20804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
08:26:43.1551D20807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
08:26:43.1551D20810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
08:26:43.1551D20813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
08:26:43.1551D20816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
08:26:43.1551D20819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
08:26:43.1551D20822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
08:26:43.1551D20825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
08:26:43.1551D20828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
08:26:43.1551D20831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
08:26:43.1551D20834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
08:26:43.1551D20837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
08:26:43.1551D20840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
08:26:43.1551D20843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
08:26:43.1551D20846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
08:26:43.1551D20849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
08:26:43.1551D20852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
08:26:43.1551D20855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
08:26:43.1551D20858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
08:26:43.1551D20861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
08:26:43.1551D20864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
08:26:43.1551D20867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
08:26:43.1551D20870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
08:26:43.1551D20873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
08:26:43.1551D20876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
08:26:43.1551D20879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
08:26:43.1551D20882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
08:26:43.1551D20885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
08:26:43.1551D20888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
08:26:43.1551D20891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
08:26:43.1551D20894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
08:26:43.1551D20897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
08:26:43.1551D20900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
08:26:43.1551D20903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
08:26:43.1551D20906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
08:26:43.1551D20909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
08:26:43.1551D20912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
08:26:43.1551D20915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
08:26:43.1551D20918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
08:26:43.1551D20921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
08:26:43.1551D20924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
08:26:43.1551D20927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
08:26:43.1551D20930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
08:26:43.1551D20933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
08:26:43.1551D20936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
08:26:43.1551D20939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
08:26:43.1551D20942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
08:26:43.1551D20945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
08:26:43.1551D20948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
08:26:43.1551D20951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
08:26:43.1551D20954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
08:26:43.1551D20957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
08:26:43.1551D20960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
08:26:43.1551D20963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
08:26:43.1551D20966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
08:26:43.1551D20969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
08:26:43.1551D20972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
08:26:43.1551D20974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
08:26:43.1551D20976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
08:26:43.1551D20978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
08:26:43.1551D20980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
08:26:43.1551D20982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
08:26:43.1551D20984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
08:26:43.1551D20986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
08:26:43.1551D20988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
08:26:43.1551D20990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
08:26:43.1551D20992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
08:26:43.1551D20994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
08:26:43.1551D20996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
08:26:43.1551D20998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
08:26:43.1551D201002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
08:26:43.1551D201004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
08:26:43.1551D201006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
08:26:43.1551D201008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
08:26:43.1551D201010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
08:26:43.1551D201012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
08:26:43.1551D201014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
08:26:43.1551D201017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
08:26:43.1551D201019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
08:26:43.1551D201033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:26:43.1551D20631OverlayManager::InitGameClientstarting hooks...
08:26:43.2741D201991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.233.1.2\\OWUtils.dll succeeded
08:26:43.2821D20602Install::CodeInit [Client,1] (MCH) OK
08:26:43.2841D20602Install::CodeInit [Client,2] (MCH) OK
08:26:43.2861D20602Install::CodeInit [Client,3] (MCH) OK
08:26:43.2881D20602Install::CodeInit [Client,4] (MCH) OK
08:26:43.2901D20602Install::CodeInit [Client,4.1] (MCH) OK
08:26:43.2981D20602Install::CodeInit [Client,4.2] (MCH) OK
08:26:43.2991D201362Client::hookFunctionsSuspend before hook: OFF
08:26:43.2991D201063Install::CodeSegment [3|42448|0xDE630000|0xA5D0]
08:26:43.3011D20602Install::Codeunknown (MCH) OK
08:26:43.3011D201063Install::CodeSegment [3|54480|0xDE630000|0xD4D0]
08:26:43.3101D20602Install::Codeunknown (MCH) OK
08:26:43.3101D201063Install::CodeSegment [3|53904|0xDE630000|0xD290]
08:26:43.3201D20602Install::Codeunknown (MCH) OK
08:26:43.3201D201063Install::CodeSegment [5|5600|0x482A0000|0x15E0]
08:26:43.3221D20602Install::Codeunknown (MCH) OK
08:26:43.3221D201063Install::CodeSegment [5|429504|0x482A0000|0x68DC0]
08:26:43.3241D20602Install::Codeunknown (MCH) OK
08:26:43.3241D201063Install::CodeSegment [5|143168|0x482A0000|0x22F40]
08:26:43.3331D20602Install::Codeunknown (MCH) OK
08:26:43.3331D201063Install::CodeSegment [5|12864|0x482A0000|0x3240]
08:26:43.3431D20602Install::Codeunknown (MCH) OK
08:26:43.3431D201063Install::CodeSegment [5|-44595920|0x482A0000|0xFD578530]
08:26:43.3431D201154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
08:26:43.3431D201063Install::CodeSegment [5|-44572848|0x482A0000|0xFD57DF50]
08:26:43.3431D201154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
08:26:43.3431D201063Install::CodeSegment [5|-44578464|0x482A0000|0xFD57C960]
08:26:43.3431D201154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
08:26:43.3431D201063Install::CodeSegment [5|-45766688|0x482A0000|0xFD45A7E0]
08:26:43.3431D201154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
08:26:43.3431D201063Install::CodeSegment [5|5600|0x482A0000|0x15E0]
08:26:43.3431D201125Client::hookLibraryFunctionsAleady hooked function 5::27.
08:26:43.3431D201063Install::CodeSegment [5|429504|0x482A0000|0x68DC0]
08:26:43.3431D201125Client::hookLibraryFunctionsAleady hooked function 5::28.
08:26:43.3431D201063Install::CodeSegment [5|143168|0x482A0000|0x22F40]
08:26:43.3431D201125Client::hookLibraryFunctionsAleady hooked function 5::29.
08:26:43.3431D201063Install::CodeSegment [5|12864|0x482A0000|0x3240]
08:26:43.3431D201125Client::hookLibraryFunctionsAleady hooked function 5::30.
08:26:43.3431D201063Install::CodeSegment [5|-44595920|0x482A0000|0xFD578530]
08:26:43.3431D201154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
08:26:43.3431D201063Install::CodeSegment [5|-44572848|0x482A0000|0xFD57DF50]
08:26:43.3431D201154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
08:26:43.3431D201063Install::CodeSegment [5|-44578464|0x482A0000|0xFD57C960]
08:26:43.3431D201154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
08:26:43.3431D201063Install::CodeSegment [5|-45766688|0x482A0000|0xFD45A7E0]
08:26:43.3431D201154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
08:26:43.3441D20916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
08:26:43.3441D20337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
08:26:43.3441D201285OverlayManager::StartStarting...
08:26:43.3441D201317OverlayManager::Startstarting hooks 2...
08:26:43.3461D20602Install::CodeInit [Client,5] (MCH) OK
08:26:43.3561D20602Install::CodeInit [Client,5.1] (MCH) OK
08:26:43.3581D20602Install::CodeInit [Client,6] (MCH) OK
08:26:43.3581D201386OverlayManager::StartRID Found 1 devices.
08:26:43.3581D201400OverlayManager::StartRID Keyboard Found [0] with 0X0(0X30) hwnd(0x0)...
08:26:43.3581D201483XTRAP COMPATIBLE PATCH WARNING
08:26:43.3581D201492OverlayManager::Startdone with hooks...
08:26:43.3581D20108ApiManager::InitAPI Manager Event : OK
08:26:43.3581D20120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=1528
08:26:43.3581D2067TXRSettingFail to read texture recognition options 0xb7
08:26:43.3581D20114TXOfInterestNew list set with 0 items
08:26:43.3581D201518OverlayManager::Startget foreground state
08:26:43.3581D201555OverlayManager::StartStarted...
08:26:43.359BD47212OverlayManager::OnConnectedConnected to server
08:26:43.359BD432SendServerHelloMessage::ExecuteSend connection Ack
08:26:43.3595F87868OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x103b0
08:26:43.3681D20602Install::CodeInit [Client,0] (MCH) OK
08:26:43.3681D20428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
08:26:43.3681D2094GraphicsHookManager::StopThreadStopThread
08:26:43.369354C216GraphicsHookManager::MessageLoopExit Thread
08:26:43.3711D20406Client::initFirstInjectioninit complete
08:26:43.735BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:26:43.751BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:26:43.753BD47039OverlayManager::doActionDisplayFPS - Triggered
08:26:47.3289487791OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
08:26:47.809BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:26:47.809BD48461OverlayManager::OnForegroundChangedChanged True
08:26:47.809BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:26:48.8223C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:26:48.9603C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:26:49.337BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:26:49.337BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:26:49.337BD48461OverlayManager::OnForegroundChangedChanged False
08:26:49.337BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft
08:26:49.337BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:26:49.337BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:26:49.337BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:26:49.337BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:26:49.353BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:26:53.3895F82132Client::LogProcessModulesLoaded modules:
08:26:53.3905F82148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
08:26:53.3905F82148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
08:26:53.3905F82148C:\Program Files (x86)\Overwolf\0.233.1.2\OWUtils.dll
08:26:53.3905F82148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
08:26:53.3905F82148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
08:26:53.3905F82148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
08:26:53.3905F82148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\AcGenral.DLL
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\D3D12Core.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\D3DSCache.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\DINPUT8.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\DNSAPI.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\GLU32.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\HID.DLL
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\MPR.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\NTASN1.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\OPENGL32.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\POWRPROF.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\PROPSYS.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\Secur32.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\SensApi.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\SspiCli.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\UMPDC.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\USERENV.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\VERSION.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\WINHTTP.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\WINMM.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\WINNSI.DLL
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\WINSTA.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\Wldp.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\XInput1_4.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\amdihk64.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\amsi.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\apphelp.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\atiadlxx.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\aticfx64.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\atidxx64.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\d3d11.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\d3d12.DLL
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\d3d9.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\dbgcore.DLL
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\dbghelp.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\dcomp.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\drvstore.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\dwmapi.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\dxcore.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\dxgi.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\gpapi.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\inputhost.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\ncrypt.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\ntdll.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\ntmarta.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\pdh.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\profapi.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\textinputframework.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\wbemcomn.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\windows.storage.dll
08:26:53.3905F82148C:\WINDOWS\SYSTEM32\wintypes.dll
08:26:53.3905F82148C:\WINDOWS\System32\ADVAPI32.dll
08:26:53.3905F82148C:\WINDOWS\System32\CFGMGR32.dll
08:26:53.3915F82148C:\WINDOWS\System32\COMDLG32.dll
08:26:53.3915F82148C:\WINDOWS\System32\CRYPT32.dll
08:26:53.3915F82148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL
08:26:53.3915F82148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll
08:26:53.3915F82148C:\WINDOWS\System32\GDI32.dll
08:26:53.3915F82148C:\WINDOWS\System32\IMM32.DLL
08:26:53.3915F82148C:\WINDOWS\System32\KERNEL32.DLL
08:26:53.3915F82148C:\WINDOWS\System32\KERNELBASE.dll
08:26:53.3915F82148C:\WINDOWS\System32\MMDevApi.dll
08:26:53.3915F82148C:\WINDOWS\System32\MSASN1.dll
08:26:53.3915F82148C:\WINDOWS\System32\MSCTF.dll
08:26:53.3915F82148C:\WINDOWS\System32\NSI.dll
08:26:53.3915F82148C:\WINDOWS\System32\OLEAUT32.dll
08:26:53.3915F82148C:\WINDOWS\System32\PSAPI.DLL
08:26:53.3915F82148C:\WINDOWS\System32\RPCRT4.dll
08:26:53.3915F82148C:\WINDOWS\System32\SETUPAPI.dll
08:26:53.3915F82148C:\WINDOWS\System32\SHELL32.dll
08:26:53.3915F82148C:\WINDOWS\System32\SHLWAPI.dll
08:26:53.3915F82148C:\WINDOWS\System32\USER32.dll
08:26:53.3915F82148C:\WINDOWS\System32\WINTRUST.dll
08:26:53.3915F82148C:\WINDOWS\System32\WS2_32.dll
08:26:53.3915F82148C:\WINDOWS\System32\bcrypt.dll
08:26:53.3915F82148C:\WINDOWS\System32\bcryptPrimitives.dll
08:26:53.3915F82148C:\WINDOWS\System32\clbcatq.dll
08:26:53.3915F82148C:\WINDOWS\System32\combase.dll
08:26:53.3915F82148C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL
08:26:53.3915F82148C:\WINDOWS\System32\fwpuclnt.dll
08:26:53.3915F82148C:\WINDOWS\System32\gdi32full.dll
08:26:53.3915F82148C:\WINDOWS\System32\imagehlp.dll
08:26:53.3915F82148C:\WINDOWS\System32\msvcp_win.dll
08:26:53.3915F82148C:\WINDOWS\System32\msvcrt.dll
08:26:53.3915F82148C:\WINDOWS\System32\ole32.dll
08:26:53.3915F82148C:\WINDOWS\System32\perfproc.dll
08:26:53.3915F82148C:\WINDOWS\System32\sechost.dll
08:26:53.3915F82148C:\WINDOWS\System32\shcore.dll
08:26:53.3915F82148C:\WINDOWS\System32\ucrtbase.dll
08:26:53.3915F82148C:\WINDOWS\System32\win32u.dll
08:26:53.3915F82148C:\WINDOWS\System32\winrnr.dll
08:26:53.3915F82148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
08:26:53.3915F82148C:\WINDOWS\system32\NLAapi.dll
08:26:53.3915F82148C:\WINDOWS\system32\napinsp.dll
08:26:53.3915F82148C:\WINDOWS\system32\pnrpnsp.dll
08:26:53.3915F82148C:\WINDOWS\system32\rsaenh.dll
08:26:53.3915F82148C:\WINDOWS\system32\uxtheme.dll
08:26:53.3915F82148C:\WINDOWS\system32\wbem\fastprox.dll
08:26:53.3915F82148C:\WINDOWS\system32\wbem\wbemprox.dll
08:26:53.3915F82148C:\WINDOWS\system32\wbem\wbemsvc.dll
08:26:53.3915F82148C:\WINDOWS\system32\wshbth.dll
08:26:53.3915F82148C:\Windows\System32\OneCoreCommonProxyStub.dll
08:26:53.3915F82148C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
08:26:53.3915F82148C:\Windows\System32\cryptnet.dll
08:26:53.3915F82148C:\Windows\System32\gameux.dll
08:26:53.3915F82148C:\Windows\System32\rasadhlp.dll
08:26:53.3915F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
08:26:53.3915F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
08:26:53.3915F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
08:26:53.3915F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
08:26:53.3915F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
08:26:53.3915F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
08:27:14.312BD47315OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll] [oopo: off]
08:28:05.7863C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:28:05.8603C10587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
08:28:05.9383C10148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
08:28:05.9383C10148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
08:28:05.9383C10984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
08:28:05.9853C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:28:05.9853C101072RenderDeviceD3d11::initDevice adapter hash: 1156485696
08:28:05.9853C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:28:05.9853C101126RenderDeviceD3d11::initsave state
08:28:05.9853C10696RenderDeviceD3d11::initDX11loading shaders...
08:28:05.9883C10705RenderDeviceD3d11::initDX11create vs
08:28:05.9883C10723RenderDeviceD3d11::initDX11create vs
08:28:05.9993C10745RenderDeviceD3d11::initDX11create pxs
08:28:06.03C10774RenderDeviceD3d11::initDX11create raster
08:28:06.03C10842RenderDeviceD3d11::initDX11create buffers
08:28:06.13C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:28:06.13C101134RenderDeviceD3d11::initrestore state
08:28:06.13C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:28:06.13C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:28:06.13C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:28:06.13C10193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
08:28:06.13C102092RenderDeviceD3d11::setFixSet render device fix RT.
08:28:06.13C103087OverlayManager::setGraphicsRender Device fix was set RT.
08:28:06.13C102968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:28:06.13C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:28:06.13C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:28:06.123C10737OverlayInputManager::HandleCommandsClear all hotkeys command
08:28:06.123C10788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
08:28:06.123C10788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[20]-[2]. Total [0] (pressed: 1)
08:28:06.123C1026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
08:28:06.123C1021StartWidgetsRefresher::ExecuteExecute start wicket manager
08:28:06.123C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:28:06.123C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:28:06.123C108131OverlayManager::LoadPluginloading plugin: C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll
08:28:06.2717E8225InterProcessElement::openInterProcess Overwolf_ImID_20542_P_11468 opened succesfuly
08:28:06.2717E8225InterProcessElement::openInterProcess Overwolf_PID_11468_SHARED_MEMORY_AGENT opened succesfuly
08:28:06.68BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:28:06.68BD48461OverlayManager::OnForegroundChangedChanged True
08:28:06.68BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:28:06.1383C108150OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll] []
08:28:06.1723C108182OverlayManager::LoadPluginfinish loading plugin
08:28:06.1723C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:28:06.1723C102523OverlayManager::installWindowProcHookInstall WPH
08:28:06.1723C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa4a0719
08:28:06.1723C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:28:06.1723C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:28:06.1723C102613OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
08:28:06.1723C10311PerformanceCounter::NotifyFrameRenderNotify first Render...
08:28:06.1723C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:28:06.1723C108353OverlayManager::CheckForSharedTextureSupportCheck for SHT support
08:28:06.1739482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:28:06.173948480InputInterceptor::stopHookunhook keyboard and mouse
08:28:06.173948447InputInterceptor::runHookKeyboard is hooked 0x948
08:28:06.173948457InputInterceptor::runHookNew Mouse LL is hooked
08:28:06.173948469InputInterceptor::runHookMouse is hooked 0x948
08:28:06.1739482283OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 6, Cur = 0x10003
08:28:06.1739486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x15075e .
08:28:06.1753C105512OverlayManager::initOverlayResolutionEx 0X40008
08:28:06.1753C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:28:06.1753C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:28:06.1753C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:28:08.4869483030OverlayManager::DetachThreadInputDetach thread input 2376, 15376
08:28:08.5053C10486ReleaseD11DeviceDevice Released! [1]
08:28:08.5053C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:28:08.5053C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:28:08.5053C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:28:08.5053C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:28:08.5053C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa4a0719
08:28:08.5053C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:28:08.5053C10184IRenderDevice::releaseRender Releasing.
08:28:08.5053C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:28:08.5053C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:28:08.5053C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:28:08.5053C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:28:08.5053C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:28:08.5063C10201IRenderDevice::releaseRender Releasing Done.
08:28:08.5063C10489ReleaseD11Device End Device Released!
08:28:08.5063C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:28:08.625BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:28:08.625BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:28:08.625BD48461OverlayManager::OnForegroundChangedChanged False
08:28:08.625BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft
08:28:08.625BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:28:08.625BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:28:08.625BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:28:08.625BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:28:08.641BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:28:08.642BD47039OverlayManager::doActionDisplayFPS - Triggered
08:28:09.63817E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:28:11.6763D78177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3231].
08:28:11.6763D7852WidgetsLayoutScheduler::Stopstopping layout scheduler
08:28:11.6763D7861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:29:09.3613C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:29:09.3833C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:29:09.3833C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:29:09.3833C101126RenderDeviceD3d11::initsave state
08:29:09.3833C10696RenderDeviceD3d11::initDX11loading shaders...
08:29:09.3923C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:29:09.3923C101134RenderDeviceD3d11::initrestore state
08:29:09.3923C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:29:09.3923C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:29:09.3923C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:29:09.3923C102968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:29:09.3923C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:29:09.3923C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:29:09.3923C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:29:09.3933C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:29:09.3933C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:29:09.3933C102523OverlayManager::installWindowProcHookInstall WPH
08:29:09.3933C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48007e5
08:29:09.3943C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:29:09.3943C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:29:09.3943C102377WidgetManager::Renderresume layout thread
08:29:09.3943C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:29:09.3943C10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:29:09.3943C101702WidgetManager::drawskip widget draw (not in foreground) False - False
08:29:09.3943C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:29:09.4019482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:29:09.401948480InputInterceptor::stopHookunhook keyboard and mouse
08:29:09.401948447InputInterceptor::runHookKeyboard is hooked 0x948
08:29:09.401948457InputInterceptor::runHookNew Mouse LL is hooked
08:29:09.401948469InputInterceptor::runHookMouse is hooked 0x948
08:29:09.4023C105512OverlayManager::initOverlayResolutionEx 0X40008
08:29:09.4023C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:29:09.4023C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:29:09.4023C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:29:09.607BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:29:09.607BD48461OverlayManager::OnForegroundChangedChanged True
08:29:09.607BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
08:29:09.6119486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:29:09.624BD47039OverlayManager::doActionDisplayFPS - Triggered
08:29:09.6303C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:29:12.1149483030OverlayManager::DetachThreadInputDetach thread input 2376, 15376
08:29:12.1363C10486ReleaseD11DeviceDevice Released! [1]
08:29:12.1363C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:29:12.1363C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:29:12.1363C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:29:12.1363C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:29:12.1363C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48007e5
08:29:12.1363C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:29:12.1363C10184IRenderDevice::releaseRender Releasing.
08:29:12.1363C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:29:12.1363C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:29:12.1363C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:29:12.1363C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:29:12.1363C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:29:12.1363C10201IRenderDevice::releaseRender Releasing Done.
08:29:12.1363C10489ReleaseD11Device End Device Released!
08:29:12.1363C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:29:12.164BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:29:12.164BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:29:12.164BD48461OverlayManager::OnForegroundChangedChanged False
08:29:12.164BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10176 Title=[]
08:29:12.164BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:29:12.164BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:29:12.164BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:29:12.164BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:29:12.180BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:29:12.182BD47039OverlayManager::doActionDisplayFPS - Triggered
08:29:13.18117E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:29:15.21817E8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3162].
08:29:15.21817E852WidgetsLayoutScheduler::Stopstopping layout scheduler
08:29:15.21817E861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:30:03.8523C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:30:03.958BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:30:03.958BD48461OverlayManager::OnForegroundChangedChanged True
08:30:03.958BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:30:03.958BD42968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:30:03.9643C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:30:03.9643C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:30:03.9643C101126RenderDeviceD3d11::initsave state
08:30:03.9643C10696RenderDeviceD3d11::initDX11loading shaders...
08:30:03.9703C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:30:03.9703C101134RenderDeviceD3d11::initrestore state
08:30:03.9703C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:30:03.9703C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:30:03.9703C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:30:03.9703C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:30:03.9703C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:30:03.9703C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:30:04.113C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:30:04.113C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:30:04.113C102523OverlayManager::installWindowProcHookInstall WPH
08:30:04.113C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x74e01f9
08:30:04.113C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:30:04.113C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:30:04.113C102377WidgetManager::Renderresume layout thread
08:30:04.113C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:30:04.113C10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:30:04.113C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:30:04.209482181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:30:04.209482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:30:04.20948480InputInterceptor::stopHookunhook keyboard and mouse
08:30:04.20948447InputInterceptor::runHookKeyboard is hooked 0x948
08:30:04.20948457InputInterceptor::runHookNew Mouse LL is hooked
08:30:04.20948469InputInterceptor::runHookMouse is hooked 0x948
08:30:04.213C105512OverlayManager::initOverlayResolutionEx 0X40008
08:30:04.213C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:30:04.213C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:30:04.213C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:30:04.569486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:30:05.3559483030OverlayManager::DetachThreadInputDetach thread input 2376, 15376
08:30:05.3603C10486ReleaseD11DeviceDevice Released! [1]
08:30:05.3603C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:30:05.3603C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:30:05.3603C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:30:05.3603C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:30:05.3603C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x74e01f9
08:30:05.3603C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:30:05.3603C10184IRenderDevice::releaseRender Releasing.
08:30:05.3603C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:30:05.3603C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:30:05.3603C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:30:05.3603C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:30:05.3603C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:30:05.3603C10201IRenderDevice::releaseRender Releasing Done.
08:30:05.3603C10489ReleaseD11Device End Device Released!
08:30:05.3603C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:30:05.481BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:30:05.481BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:30:05.481BD48461OverlayManager::OnForegroundChangedChanged False
08:30:05.481BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft
08:30:05.481BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:30:05.481BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:30:05.481BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:30:05.481BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:30:05.497BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:30:05.498BD47039OverlayManager::doActionDisplayFPS - Triggered
08:30:06.50017E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:30:08.52017E8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3222].
08:30:08.52017E852WidgetsLayoutScheduler::Stopstopping layout scheduler
08:30:08.52017E861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
08:30:29.3993C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:30:29.4093C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:30:29.4093C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:30:29.4093C101126RenderDeviceD3d11::initsave state
08:30:29.4093C10696RenderDeviceD3d11::initDX11loading shaders...
08:30:29.4183C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:30:29.4183C101134RenderDeviceD3d11::initrestore state
08:30:29.4183C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:30:29.4183C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:30:29.4183C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:30:29.4183C102968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:30:29.4183C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:30:29.4183C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:30:29.4183C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:30:29.4283C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:30:29.4283C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:30:29.4283C102523OverlayManager::installWindowProcHookInstall WPH
08:30:29.4283C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x75201f9
08:30:29.4283C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:30:29.4283C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:30:29.4283C102377WidgetManager::Renderresume layout thread
08:30:29.4283C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:30:29.4283C10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:30:29.4283C101702WidgetManager::drawskip widget draw (not in foreground) False - False
08:30:29.4283C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:30:29.4359482181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:30:29.4359482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:30:29.435948480InputInterceptor::stopHookunhook keyboard and mouse
08:30:29.435948447InputInterceptor::runHookKeyboard is hooked 0x948
08:30:29.435948457InputInterceptor::runHookNew Mouse LL is hooked
08:30:29.435948469InputInterceptor::runHookMouse is hooked 0x948
08:30:29.4373C105512OverlayManager::initOverlayResolutionEx 0X40008
08:30:29.4373C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:30:29.4373C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:30:29.4373C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:30:29.800BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:30:29.800BD48461OverlayManager::OnForegroundChangedChanged True
08:30:29.800BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:30:29.817BD47039OverlayManager::doActionDisplayFPS - Triggered
08:30:29.8233C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:30:32.1679486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:30:32.2053C10486ReleaseD11DeviceDevice Released! [1]
08:30:32.2053C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:30:32.2053C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:30:32.2053C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:30:32.2053C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:30:32.2053C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x75201f9
08:30:32.2053C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:30:32.2053C10184IRenderDevice::releaseRender Releasing.
08:30:32.2053C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:30:32.2053C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:30:32.2053C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:30:32.2053C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:30:32.2053C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:30:32.2053C10201IRenderDevice::releaseRender Releasing Done.
08:30:32.2053C10489ReleaseD11Device End Device Released!
08:30:32.2053C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:30:32.340BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:30:32.340BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:30:32.340BD48461OverlayManager::OnForegroundChangedChanged False
08:30:32.340BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft
08:30:32.340BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:30:32.340BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:30:32.340BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:30:32.340BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:30:32.356BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:30:32.357BD47039OverlayManager::doActionDisplayFPS - Triggered
08:30:33.36017E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:30:35.40817E8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3266].
08:30:35.40817E852WidgetsLayoutScheduler::Stopstopping layout scheduler
08:30:35.40817E861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:30:44.2413C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:30:44.2523C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:30:44.2523C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:30:44.2523C101126RenderDeviceD3d11::initsave state
08:30:44.2523C10696RenderDeviceD3d11::initDX11loading shaders...
08:30:44.2593C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:30:44.2593C101134RenderDeviceD3d11::initrestore state
08:30:44.2593C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:30:44.2593C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:30:44.2593C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:30:44.2593C102968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:30:44.2593C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:30:44.2593C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:30:44.2593C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:30:44.2673C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:30:44.2673C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:30:44.2673C102523OverlayManager::installWindowProcHookInstall WPH
08:30:44.2673C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9e606af
08:30:44.2673C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:30:44.2673C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:30:44.2673C102377WidgetManager::Renderresume layout thread
08:30:44.2673C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:30:44.2673C10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:30:44.2673C101702WidgetManager::drawskip widget draw (not in foreground) False - False
08:30:44.2673C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:30:44.2709482181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:30:44.2709482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:30:44.270948480InputInterceptor::stopHookunhook keyboard and mouse
08:30:44.270948447InputInterceptor::runHookKeyboard is hooked 0x948
08:30:44.270948457InputInterceptor::runHookNew Mouse LL is hooked
08:30:44.270948469InputInterceptor::runHookMouse is hooked 0x948
08:30:44.2723C105512OverlayManager::initOverlayResolutionEx 0X40008
08:30:44.2723C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:30:44.2723C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:30:44.2723C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:30:44.512BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:30:44.512BD48461OverlayManager::OnForegroundChangedChanged True
08:30:44.512BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:30:44.514BD47039OverlayManager::doActionDisplayFPS - Triggered
08:30:44.5163C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:30:44.6619486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:30:49.7089483030OverlayManager::DetachThreadInputDetach thread input 2376, 15376
08:30:49.7113C10486ReleaseD11DeviceDevice Released! [1]
08:30:49.7113C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:30:49.7113C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:30:49.7113C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:30:49.7113C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:30:49.7113C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9e606af
08:30:49.7113C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:30:49.7113C10184IRenderDevice::releaseRender Releasing.
08:30:49.7113C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:30:49.7113C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:30:49.7113C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:30:49.7113C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:30:49.7113C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:30:49.7113C10201IRenderDevice::releaseRender Releasing Done.
08:30:49.7113C10489ReleaseD11Device End Device Released!
08:30:49.7113C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:30:50.42BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:30:50.42BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:30:50.42BD48461OverlayManager::OnForegroundChangedChanged False
08:30:50.42BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft
08:30:50.42BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:30:50.42BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:30:50.42BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:30:50.42BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:30:50.58BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:30:50.59BD47039OverlayManager::doActionDisplayFPS - Triggered
08:30:51.5717E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:30:53.9217E8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3440].
08:30:53.9217E852WidgetsLayoutScheduler::Stopstopping layout scheduler
08:30:53.9217E861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:31:09.5323C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:31:09.5493C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:31:09.5493C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:31:09.5493C101126RenderDeviceD3d11::initsave state
08:31:09.5493C10696RenderDeviceD3d11::initDX11loading shaders...
08:31:09.5563C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:31:09.5563C101134RenderDeviceD3d11::initrestore state
08:31:09.5563C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:31:09.5563C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:31:09.5563C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:31:09.5563C102968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:31:09.5563C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:31:09.5563C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:31:09.5563C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:31:09.5603C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:31:09.5603C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:31:09.5603C102523OverlayManager::installWindowProcHookInstall WPH
08:31:09.5603C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3450070d
08:31:09.5603C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:31:09.5603C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:31:09.5603C102377WidgetManager::Renderresume layout thread
08:31:09.5603C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:31:09.5603C10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:31:09.5603C101702WidgetManager::drawskip widget draw (not in foreground) False - False
08:31:09.5603C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:31:09.5649482181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:31:09.5649482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:31:09.564948480InputInterceptor::stopHookunhook keyboard and mouse
08:31:09.564948447InputInterceptor::runHookKeyboard is hooked 0x948
08:31:09.564948457InputInterceptor::runHookNew Mouse LL is hooked
08:31:09.564948469InputInterceptor::runHookMouse is hooked 0x948
08:31:09.5643C105512OverlayManager::initOverlayResolutionEx 0X40008
08:31:09.5643C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:31:09.5643C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:31:09.5643C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:31:09.773BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:31:09.773BD48461OverlayManager::OnForegroundChangedChanged True
08:31:09.773BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:31:09.792BD47039OverlayManager::doActionDisplayFPS - Triggered
08:31:09.7923C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:32:07.8749486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:32:07.9163C10486ReleaseD11DeviceDevice Released! [1]
08:32:07.9163C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:32:07.9163C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:32:07.9163C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:32:07.9163C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:32:07.9163C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3450070d
08:32:07.9163C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:32:07.9163C10184IRenderDevice::releaseRender Releasing.
08:32:07.9163C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:32:07.9163C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:32:07.9163C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:32:07.9163C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:32:07.9163C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:32:07.9163C10201IRenderDevice::releaseRender Releasing Done.
08:32:07.9163C10489ReleaseD11Device End Device Released!
08:32:07.9163C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:32:07.989BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:32:07.989BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:32:07.989BD48461OverlayManager::OnForegroundChangedChanged False
08:32:07.990BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft
08:32:07.990BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:32:07.990BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:32:07.990BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:32:07.990BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:32:08.4BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:32:08.5BD47039OverlayManager::doActionDisplayFPS - Triggered
08:32:08.99817E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:32:09.2953C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:32:09.3113C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:32:09.3113C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:32:09.3113C101126RenderDeviceD3d11::initsave state
08:32:09.3113C10696RenderDeviceD3d11::initDX11loading shaders...
08:32:09.3183C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:32:09.3183C101134RenderDeviceD3d11::initrestore state
08:32:09.3183C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:32:09.3183C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:32:09.3183C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:32:09.3183C102968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:32:09.3183C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:32:09.3183C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:32:09.3183C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:32:09.3243C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:32:09.3243C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:32:09.3243C102523OverlayManager::installWindowProcHookInstall WPH
08:32:09.3253C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13f7064d
08:32:09.3253C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:32:09.3253C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:32:09.3253C101702WidgetManager::drawskip widget draw (not in foreground) False - False
08:32:09.3253C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:32:09.3289482181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:32:09.3289482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:32:09.328948480InputInterceptor::stopHookunhook keyboard and mouse
08:32:09.328948447InputInterceptor::runHookKeyboard is hooked 0x948
08:32:09.328948457InputInterceptor::runHookNew Mouse LL is hooked
08:32:09.328948469InputInterceptor::runHookMouse is hooked 0x948
08:32:09.3313C105512OverlayManager::initOverlayResolutionEx 0X40008
08:32:09.3313C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:32:09.3313C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:32:09.3313C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:32:09.503BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:32:09.503BD48461OverlayManager::OnForegroundChangedChanged True
08:32:09.503BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
08:32:09.5039486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:32:09.522BD47039OverlayManager::doActionDisplayFPS - Triggered
08:32:09.5223C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:46:00.5849483030OverlayManager::DetachThreadInputDetach thread input 2376, 15376
08:46:00.6033C10486ReleaseD11DeviceDevice Released! [1]
08:46:00.6033C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:46:00.6033C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:46:00.6033C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:46:00.6033C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:46:00.6033C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13f7064d
08:46:00.6033C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:46:00.6033C10184IRenderDevice::releaseRender Releasing.
08:46:00.6033C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:46:00.6033C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:46:00.6033C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:46:00.6033C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:46:00.6033C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:46:00.6033C10201IRenderDevice::releaseRender Releasing Done.
08:46:00.6033C10489ReleaseD11Device End Device Released!
08:46:00.6033C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:46:00.821BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:46:00.821BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:46:00.821BD48461OverlayManager::OnForegroundChangedChanged False
08:46:00.821BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft
08:46:00.821BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:46:00.821BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:46:00.821BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:46:00.821BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:46:00.837BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:46:00.838BD47039OverlayManager::doActionDisplayFPS - Triggered
08:46:01.841295C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:46:03.87417E8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3337].
08:46:03.87417E852WidgetsLayoutScheduler::Stopstopping layout scheduler
08:46:03.87417E861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:47:01.1353C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:47:01.1523C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:47:01.1523C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:47:01.1523C101126RenderDeviceD3d11::initsave state
08:47:01.1523C10696RenderDeviceD3d11::initDX11loading shaders...
08:47:01.1593C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:47:01.1593C101134RenderDeviceD3d11::initrestore state
08:47:01.1593C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:47:01.1593C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:47:01.1593C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:47:01.1593C102968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:47:01.1593C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:47:01.1593C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:47:01.1593C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:47:01.1713C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:47:01.1713C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:47:01.1713C102523OverlayManager::installWindowProcHookInstall WPH
08:47:01.1713C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6a2008d3
08:47:01.1713C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:47:01.1713C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:47:01.1713C102377WidgetManager::Renderresume layout thread
08:47:01.1713C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:47:01.1713C10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:47:01.1713C101702WidgetManager::drawskip widget draw (not in foreground) False - False
08:47:01.1713C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:47:01.1809482181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:47:01.1809482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:47:01.180948480InputInterceptor::stopHookunhook keyboard and mouse
08:47:01.180948447InputInterceptor::runHookKeyboard is hooked 0x948
08:47:01.180948457InputInterceptor::runHookNew Mouse LL is hooked
08:47:01.180948469InputInterceptor::runHookMouse is hooked 0x948
08:47:01.1823C105512OverlayManager::initOverlayResolutionEx 0X40008
08:47:01.1823C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:47:01.1823C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:47:01.1823C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:47:01.384BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:47:01.384BD48461OverlayManager::OnForegroundChangedChanged True
08:47:01.385BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:47:01.400BD47039OverlayManager::doActionDisplayFPS - Triggered
08:47:01.4073C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:47:02.3849486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:47:02.395BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:47:02.395BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:47:02.395BD48461OverlayManager::OnForegroundChangedChanged False
08:47:02.395BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10176 Title=[]
08:47:02.395BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:47:02.395BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:47:02.395BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:47:02.395BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:47:02.404BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:47:02.422BD47039OverlayManager::doActionDisplayFPS - Triggered
08:47:02.4403C10486ReleaseD11DeviceDevice Released! [1]
08:47:02.4403C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:47:02.4403C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:47:02.4403C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:47:02.4403C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:47:02.4403C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6a2008d3
08:47:02.4403C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:47:02.4403C10184IRenderDevice::releaseRender Releasing.
08:47:02.4403C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:47:02.4403C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:47:02.4403C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:47:02.4403C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:47:02.4403C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:47:02.4403C10201IRenderDevice::releaseRender Releasing Done.
08:47:02.4403C10489ReleaseD11Device End Device Released!
08:47:02.4403C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:47:03.385295C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:47:05.428295C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3062].
08:47:05.428295C52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:47:05.428295C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
08:47:36.1323C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:47:36.1543C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:47:36.1543C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:47:36.1543C101126RenderDeviceD3d11::initsave state
08:47:36.1543C10696RenderDeviceD3d11::initDX11loading shaders...
08:47:36.1613C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:47:36.1613C101134RenderDeviceD3d11::initrestore state
08:47:36.1613C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:47:36.1613C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:47:36.1613C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:47:36.1613C102968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:47:36.1613C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:47:36.1613C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:47:36.1613C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:47:36.1653C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:47:36.1653C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:47:36.1653C102523OverlayManager::installWindowProcHookInstall WPH
08:47:36.1653C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a4f0385
08:47:36.1653C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:47:36.1653C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:47:36.1653C102377WidgetManager::Renderresume layout thread
08:47:36.1653C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:47:36.1653C10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:47:36.1653C101702WidgetManager::drawskip widget draw (not in foreground) False - False
08:47:36.1653C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:47:36.1729482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:47:36.172948480InputInterceptor::stopHookunhook keyboard and mouse
08:47:36.172948447InputInterceptor::runHookKeyboard is hooked 0x948
08:47:36.172948457InputInterceptor::runHookNew Mouse LL is hooked
08:47:36.172948469InputInterceptor::runHookMouse is hooked 0x948
08:47:36.1823C105512OverlayManager::initOverlayResolutionEx 0X40008
08:47:36.1823C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:47:36.1823C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:47:36.1823C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:47:36.396BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:47:36.396BD48461OverlayManager::OnForegroundChangedChanged True
08:47:36.396BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
08:47:36.4029486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:47:36.413BD47039OverlayManager::doActionDisplayFPS - Triggered
08:47:36.4153C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:47:57.4739483030OverlayManager::DetachThreadInputDetach thread input 2376, 15376
08:47:57.4753C10486ReleaseD11DeviceDevice Released! [1]
08:47:57.4763C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:47:57.4763C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:47:57.4763C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:47:57.4763C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:47:57.4763C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a4f0385
08:47:57.4763C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:47:57.4763C10184IRenderDevice::releaseRender Releasing.
08:47:57.4763C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:47:57.4763C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:47:57.4763C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:47:57.4763C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:47:57.4763C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:47:57.4763C10201IRenderDevice::releaseRender Releasing Done.
08:47:57.4763C10489ReleaseD11Device End Device Released!
08:47:57.4763C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:47:57.721BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:47:57.721BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:47:57.721BD48461OverlayManager::OnForegroundChangedChanged False
08:47:57.721BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft
08:47:57.721BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:47:57.721BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:47:57.721BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:47:57.721BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:47:57.737BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:47:57.738BD47039OverlayManager::doActionDisplayFPS - Triggered
08:47:58.74117E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:48:00.780295C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3366].
08:48:00.780295C52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:48:00.780295C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:48:40.6963C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:48:40.7113C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:48:40.7113C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:48:40.7113C101126RenderDeviceD3d11::initsave state
08:48:40.7113C10696RenderDeviceD3d11::initDX11loading shaders...
08:48:40.7193C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:48:40.7193C101134RenderDeviceD3d11::initrestore state
08:48:40.7193C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:48:40.7193C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:48:40.7193C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:48:40.7193C102968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:48:40.7193C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:48:40.7193C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:48:40.7193C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:48:40.7273C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:48:40.7273C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:48:40.7273C102523OverlayManager::installWindowProcHookInstall WPH
08:48:40.7273C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x365f07c9
08:48:40.7273C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:48:40.7273C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:48:40.7273C102377WidgetManager::Renderresume layout thread
08:48:40.7273C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:48:40.7273C10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:48:40.7273C101702WidgetManager::drawskip widget draw (not in foreground) False - False
08:48:40.7273C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:48:40.7389482181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:48:40.7389482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:48:40.738948480InputInterceptor::stopHookunhook keyboard and mouse
08:48:40.738948447InputInterceptor::runHookKeyboard is hooked 0x948
08:48:40.738948457InputInterceptor::runHookNew Mouse LL is hooked
08:48:40.738948469InputInterceptor::runHookMouse is hooked 0x948
08:48:40.7393C105512OverlayManager::initOverlayResolutionEx 0X40008
08:48:40.7393C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:48:40.7393C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:48:40.7393C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:48:40.888BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:48:40.888BD48461OverlayManager::OnForegroundChangedChanged True
08:48:40.888BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:48:40.906BD47039OverlayManager::doActionDisplayFPS - Triggered
08:48:40.9103C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:48:43.3499486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:48:43.3983C10486ReleaseD11DeviceDevice Released! [1]
08:48:43.3983C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:48:43.3983C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:48:43.3983C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:48:43.3983C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:48:43.3983C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x365f07c9
08:48:43.3983C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:48:43.3983C10184IRenderDevice::releaseRender Releasing.
08:48:43.3983C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:48:43.3983C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:48:43.3983C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:48:43.3983C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:48:43.3983C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:48:43.3983C10201IRenderDevice::releaseRender Releasing Done.
08:48:43.3983C10489ReleaseD11Device End Device Released!
08:48:43.3983C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:48:43.442BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:48:43.442BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:48:43.442BD48461OverlayManager::OnForegroundChangedChanged False
08:48:43.442BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101AE Title=[]
08:48:43.442BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:48:43.442BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:48:43.442BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:48:43.442BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:48:43.457BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:48:43.458BD47039OverlayManager::doActionDisplayFPS - Triggered
08:48:44.460295C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:48:46.499295C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3152].
08:48:46.499295C52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:48:46.499295C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:49:40.343BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:49:40.343BD48461OverlayManager::OnForegroundChangedChanged True
08:49:40.343BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:49:40.343BD42968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:49:40.3463C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:49:40.3683C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:49:40.3683C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:49:40.3683C101126RenderDeviceD3d11::initsave state
08:49:40.3683C10696RenderDeviceD3d11::initDX11loading shaders...
08:49:40.3783C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:49:40.3783C101134RenderDeviceD3d11::initrestore state
08:49:40.3783C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:49:40.3783C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:49:40.3783C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:49:40.3783C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:49:40.3783C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:49:40.3783C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:49:40.3833C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:49:40.3833C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:49:40.3833C102523OverlayManager::installWindowProcHookInstall WPH
08:49:40.3833C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x256007af
08:49:40.3833C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:49:40.3833C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:49:40.3833C102377WidgetManager::Renderresume layout thread
08:49:40.3833C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:49:40.3833C10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:49:40.3833C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:49:40.3849482181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:49:40.3849482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:49:40.384948480InputInterceptor::stopHookunhook keyboard and mouse
08:49:40.384948447InputInterceptor::runHookKeyboard is hooked 0x948
08:49:40.384948457InputInterceptor::runHookNew Mouse LL is hooked
08:49:40.384948469InputInterceptor::runHookMouse is hooked 0x948
08:49:40.3893C105512OverlayManager::initOverlayResolutionEx 0X40008
08:49:40.3893C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:49:40.3893C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:49:40.3893C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:50:01.229486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:50:01.743C10486ReleaseD11DeviceDevice Released! [1]
08:50:01.743C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:50:01.743C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:50:01.743C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:50:01.743C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:50:01.743C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x256007af
08:50:01.743C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:50:01.743C10184IRenderDevice::releaseRender Releasing.
08:50:01.743C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:50:01.743C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:50:01.743C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:50:01.743C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:50:01.743C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:50:01.743C10201IRenderDevice::releaseRender Releasing Done.
08:50:01.743C10489ReleaseD11Device End Device Released!
08:50:01.743C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:50:01.209BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:50:01.209BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:50:01.209BD48461OverlayManager::OnForegroundChangedChanged False
08:50:01.209BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[(3816) SCREAM AND LIE IN OUTER SPACE | Among Us pretty bad tutorial - YouTube and 2 more pages - Personal - Microsoft
08:50:01.209BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:50:01.209BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:50:01.209BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:50:01.209BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:50:01.224BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:50:01.226BD47039OverlayManager::doActionDisplayFPS - Triggered
08:50:02.221295C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:50:03.243C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:50:03.393C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:50:03.393C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:50:03.393C101126RenderDeviceD3d11::initsave state
08:50:03.393C10696RenderDeviceD3d11::initDX11loading shaders...
08:50:03.463C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:50:03.463C101134RenderDeviceD3d11::initrestore state
08:50:03.463C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:50:03.463C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:50:03.463C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:50:03.463C102968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:50:03.463C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:50:03.463C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:50:03.463C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:50:03.573C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:50:03.573C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:50:03.573C102523OverlayManager::installWindowProcHookInstall WPH
08:50:03.573C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xba70649
08:50:03.573C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:50:03.573C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:50:03.573C101702WidgetManager::drawskip widget draw (not in foreground) False - False
08:50:03.573C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:50:03.589482181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:50:03.589482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:50:03.58948480InputInterceptor::stopHookunhook keyboard and mouse
08:50:03.58948447InputInterceptor::runHookKeyboard is hooked 0x948
08:50:03.58948457InputInterceptor::runHookNew Mouse LL is hooked
08:50:03.58948469InputInterceptor::runHookMouse is hooked 0x948
08:50:03.633C105512OverlayManager::initOverlayResolutionEx 0X40008
08:50:03.633C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:50:03.633C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:50:03.633C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:50:03.240BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:50:03.240BD48461OverlayManager::OnForegroundChangedChanged True
08:50:03.240BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:50:03.257BD47039OverlayManager::doActionDisplayFPS - Triggered
08:50:03.2623C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:50:03.3759486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:52:11.7599483030OverlayManager::DetachThreadInputDetach thread input 2376, 15376
08:52:11.7623C10486ReleaseD11DeviceDevice Released! [1]
08:52:11.7623C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:52:11.7623C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:52:11.7623C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:52:11.7623C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:52:11.7623C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xba70649
08:52:11.7623C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:52:11.7623C10184IRenderDevice::releaseRender Releasing.
08:52:11.7623C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:52:11.7623C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:52:11.7623C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:52:11.7623C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:52:11.7623C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:52:11.7623C10201IRenderDevice::releaseRender Releasing Done.
08:52:11.7623C10489ReleaseD11Device End Device Released!
08:52:11.7623C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:52:11.851BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:52:11.851BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:52:11.851BD48461OverlayManager::OnForegroundChangedChanged False
08:52:11.851BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[(3816) SCREAM AND LIE IN OUTER SPACE | Among Us pretty bad tutorial - YouTube and 2 more pages - Personal - Microsoft
08:52:11.851BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:52:11.851BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:52:11.851BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:52:11.851BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:52:11.867BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:52:11.868BD47039OverlayManager::doActionDisplayFPS - Triggered
08:52:12.868295C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:52:14.901295C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3192].
08:52:14.901295C52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:52:14.901295C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:52:30.9123C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:52:30.9363C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:52:30.9363C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:52:30.9363C101126RenderDeviceD3d11::initsave state
08:52:30.9363C10696RenderDeviceD3d11::initDX11loading shaders...
08:52:30.9453C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:52:30.9453C101134RenderDeviceD3d11::initrestore state
08:52:30.9453C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:52:30.9453C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:52:30.9453C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:52:30.9453C102968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:52:30.9453C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:52:30.9453C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:52:30.9453C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:52:30.9543C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:52:30.9543C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:52:30.9543C102523OverlayManager::installWindowProcHookInstall WPH
08:52:30.9543C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2eb606d9
08:52:30.9543C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:52:30.9543C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:52:30.9543C102377WidgetManager::Renderresume layout thread
08:52:30.9543C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:52:30.9543C10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:52:30.9543C101702WidgetManager::drawskip widget draw (not in foreground) False - False
08:52:30.9543C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:52:30.9559482181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:52:30.9559482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:52:30.955948480InputInterceptor::stopHookunhook keyboard and mouse
08:52:30.955948447InputInterceptor::runHookKeyboard is hooked 0x948
08:52:30.955948457InputInterceptor::runHookNew Mouse LL is hooked
08:52:30.955948469InputInterceptor::runHookMouse is hooked 0x948
08:52:30.9593C105512OverlayManager::initOverlayResolutionEx 0X40008
08:52:30.9593C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:52:30.9593C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:52:30.9593C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:52:31.79BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:52:31.79BD48461OverlayManager::OnForegroundChangedChanged True
08:52:31.79BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:52:31.96BD47039OverlayManager::doActionDisplayFPS - Triggered
08:52:31.1023C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:54:20.8279486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .
08:54:20.858BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:54:20.858BD46880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:54:20.858BD48461OverlayManager::OnForegroundChangedChanged False
08:54:20.859BD48499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10176 Title=[]
08:54:20.859BD47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:54:20.859BD42961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:54:20.859BD42851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
08:54:20.859BD42856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:54:20.8703C10486ReleaseD11DeviceDevice Released! [1]
08:54:20.8703C102980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:54:20.8703C101561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:54:20.8703C101568OverlayManager::RestoreGameWNDPROCSWL restored.
08:54:20.8703C101578OverlayManager::RestoreGameWNDPROCSWL OK.
08:54:20.8703C101583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2eb606d9
08:54:20.8703C103002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:54:20.8703C10184IRenderDevice::releaseRender Releasing.
08:54:20.8703C1098RenderDeviceCaptureBase::ReleaseTextureRelease
08:54:20.8703C10116RenderDeviceCaptureBase::ReleaseTextureReleased
08:54:20.8703C101258RenderDeviceD3d11::releaseImplementationReleasing 1
08:54:20.8703C101268RenderDeviceD3d11::releaseImplementationReleasing 2
08:54:20.8703C101287RenderDeviceD3d11::releaseImplementationReleasing 3
08:54:20.8703C10201IRenderDevice::releaseRender Releasing Done.
08:54:20.8703C10489ReleaseD11Device End Device Released!
08:54:20.8703C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:54:20.873BD4367InputInterceptor::ResetLLHookProcExtReset keys state
08:54:20.875BD47039OverlayManager::doActionDisplayFPS - Triggered
08:54:21.878295C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:54:23.905295C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3103].
08:54:23.905295C52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:54:23.905295C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:54:59.415BD46880OverlayManager::doActionForegroundChange Event ON (ON)
08:54:59.415BD48461OverlayManager::OnForegroundChangedChanged True
08:54:59.415BD47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:54:59.415BD42968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:54:59.5183C10419fSwapResize_BuffersResize buffer (0x22d74b30)!
08:54:59.5383C101041RenderDeviceD3d11::initRefC r:[2]->[2] 0x22d74b30
08:54:59.5383C101105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
08:54:59.5383C101126RenderDeviceD3d11::initsave state
08:54:59.5383C10696RenderDeviceD3d11::initDX11loading shaders...
08:54:59.5463C101132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3b297b08.
08:54:59.5463C101134RenderDeviceD3d11::initrestore state
08:54:59.5463C101137RenderDeviceD3d11::initTarget Window [0x15075e]
08:54:59.5463C10241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:54:59.5463C10248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:54:59.5463C105518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:54:59.5463C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:54:59.5463C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:54:59.5523C1048ResetSnapShotSH::ExecuteRelease snapshot SH
08:54:59.5523C105610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e).
08:54:59.5523C102523OverlayManager::installWindowProcHookInstall WPH
08:54:59.5523C102537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x43ff071f
08:54:59.5523C102556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:54:59.5523C102602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072)
08:54:59.5523C102377WidgetManager::Renderresume layout thread
08:54:59.5523C10275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:54:59.5523C10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:54:59.5523C101033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:54:59.5549482181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:54:59.5549482632OverlayManager::installKeybMouseHookInstall KeybMouse
08:54:59.554948480InputInterceptor::stopHookunhook keyboard and mouse
08:54:59.554948447InputInterceptor::runHookKeyboard is hooked 0x948
08:54:59.554948457InputInterceptor::runHookNew Mouse LL is hooked
08:54:59.554948469InputInterceptor::runHookMouse is hooked 0x948
08:54:59.5583C105512OverlayManager::initOverlayResolutionEx 0X40008
08:54:59.5583C105518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:54:59.5583C105441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:54:59.5583C105461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:54:59.6719486311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e .