TimeThreadLineFunctionMessage
12:18:20.12245EC138runClientStarting Overlay PID=5340(0x14dc) server PID = 11640
12:18:20.12245EC560Client::initClient::Initialize
12:18:20.12345EC568Client::initStart owclient thread
12:18:20.1242AE4325Client::initFirstInjectionClient::initFirstInjection.
12:18:20.1242AE4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23411640 opened succesfuly
12:18:20.1242AE4351session id = {86EF67E5-1892-4D91-A7EA-557606B3925F}
12:18:20.1242AE42087Client::LogClientInfoProcess OS version [6.2] [64-bit]
12:18:20.1252AE42097Client::LogClientInfoOS version [10.0.19041]
12:18:20.1252AE42119Client::LogClientInfoClient [64-bit] Version 2.2.234.2
12:18:20.1252AE42132Client::LogProcessModulesLoaded modules:
12:18:20.1272AE42148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
12:18:20.1272AE42148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
12:18:20.1272AE42148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
12:18:20.1272AE42148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
12:18:20.1272AE42148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
12:18:20.1272AE42148C:\Users\ivane\AppData\Local\Discord\app-1.0.9017\modules\discord_hook-1\discord_hook\8fd08f250e38cd\DiscordHook64.dll
12:18:20.1272AE42148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\AcGenral.DLL
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\D3D12Core.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\D3DSCache.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\DINPUT8.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\DNSAPI.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\GLU32.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\HID.DLL
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\MPR.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\MSASN1.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\NTASN1.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\OPENGL32.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\POWRPROF.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\PROPSYS.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\Secur32.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\SensApi.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\SspiCli.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\UMPDC.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\USERENV.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\VERSION.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\WINHTTP.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\WINMM.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\WINNSI.DLL
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\WINSTA.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\Wldp.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\XInput1_4.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\amdihk64.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\amsi.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\apphelp.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\atiadlxx.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\aticfx64.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\atidxx64.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\cryptbase.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\cryptnet.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\d3d11.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\d3d12.DLL
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\d3d9.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\dbgcore.DLL
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\dbghelp.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\dcomp.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\drvstore.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\dwmapi.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\dxcore.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\dxgi.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\gpapi.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\inputhost.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\ncrypt.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\ntdll.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\ntmarta.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\pdh.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\profapi.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\textinputframework.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\wbemcomn.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\windows.storage.dll
12:18:20.1272AE42148C:\WINDOWS\SYSTEM32\wintypes.dll
12:18:20.1272AE42148C:\WINDOWS\System32\ADVAPI32.dll
12:18:20.1272AE42148C:\WINDOWS\System32\CFGMGR32.dll
12:18:20.1272AE42148C:\WINDOWS\System32\COMDLG32.dll
12:18:20.1272AE42148C:\WINDOWS\System32\CRYPT32.dll
12:18:20.1272AE42148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL
12:18:20.1272AE42148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll
12:18:20.1272AE42148C:\WINDOWS\System32\GDI32.dll
12:18:20.1272AE42148C:\WINDOWS\System32\IMM32.DLL
12:18:20.1272AE42148C:\WINDOWS\System32\KERNEL32.DLL
12:18:20.1272AE42148C:\WINDOWS\System32\KERNELBASE.dll
12:18:20.1272AE42148C:\WINDOWS\System32\MMDevApi.dll
12:18:20.1272AE42148C:\WINDOWS\System32\MSCTF.dll
12:18:20.1272AE42148C:\WINDOWS\System32\NSI.dll
12:18:20.1272AE42148C:\WINDOWS\System32\OLEAUT32.dll
12:18:20.1272AE42148C:\WINDOWS\System32\PSAPI.DLL
12:18:20.1272AE42148C:\WINDOWS\System32\RPCRT4.dll
12:18:20.1272AE42148C:\WINDOWS\System32\SETUPAPI.dll
12:18:20.1272AE42148C:\WINDOWS\System32\SHELL32.dll
12:18:20.1272AE42148C:\WINDOWS\System32\SHLWAPI.dll
12:18:20.1272AE42148C:\WINDOWS\System32\USER32.dll
12:18:20.1272AE42148C:\WINDOWS\System32\WINTRUST.dll
12:18:20.1272AE42148C:\WINDOWS\System32\WS2_32.dll
12:18:20.1272AE42148C:\WINDOWS\System32\bcrypt.dll
12:18:20.1272AE42148C:\WINDOWS\System32\bcryptPrimitives.dll
12:18:20.1272AE42148C:\WINDOWS\System32\clbcatq.dll
12:18:20.1272AE42148C:\WINDOWS\System32\combase.dll
12:18:20.1272AE42148C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL
12:18:20.1272AE42148C:\WINDOWS\System32\fwpuclnt.dll
12:18:20.1272AE42148C:\WINDOWS\System32\gdi32full.dll
12:18:20.1272AE42148C:\WINDOWS\System32\imagehlp.dll
12:18:20.1272AE42148C:\WINDOWS\System32\msvcp_win.dll
12:18:20.1272AE42148C:\WINDOWS\System32\msvcrt.dll
12:18:20.1272AE42148C:\WINDOWS\System32\ole32.dll
12:18:20.1272AE42148C:\WINDOWS\System32\perfproc.dll
12:18:20.1272AE42148C:\WINDOWS\System32\sechost.dll
12:18:20.1272AE42148C:\WINDOWS\System32\shcore.dll
12:18:20.1272AE42148C:\WINDOWS\System32\ucrtbase.dll
12:18:20.1272AE42148C:\WINDOWS\System32\win32u.dll
12:18:20.1272AE42148C:\WINDOWS\System32\winrnr.dll
12:18:20.1272AE42148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
12:18:20.1272AE42148C:\WINDOWS\system32\NLAapi.dll
12:18:20.1272AE42148C:\WINDOWS\system32\napinsp.dll
12:18:20.1272AE42148C:\WINDOWS\system32\pnrpnsp.dll
12:18:20.1272AE42148C:\WINDOWS\system32\rsaenh.dll
12:18:20.1272AE42148C:\WINDOWS\system32\uxtheme.dll
12:18:20.1272AE42148C:\WINDOWS\system32\wbem\fastprox.dll
12:18:20.1272AE42148C:\WINDOWS\system32\wbem\wbemprox.dll
12:18:20.1272AE42148C:\WINDOWS\system32\wbem\wbemsvc.dll
12:18:20.1272AE42148C:\WINDOWS\system32\wshbth.dll
12:18:20.1272AE42148C:\Windows\System32\OneCoreCommonProxyStub.dll
12:18:20.1272AE42148C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
12:18:20.1272AE42148C:\Windows\System32\gameux.dll
12:18:20.1272AE42148C:\Windows\System32\rasadhlp.dll
12:18:20.1272AE42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
12:18:20.1272AE42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
12:18:20.1272AE42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
12:18:20.1272AE42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
12:18:20.1272AE42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
12:18:20.1272AE42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
12:18:20.1272AE479GraphicsHookManager::InitCreated Thread - Created , ThreadId=17052
12:18:20.1302AE41561Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
12:18:20.1302AE41569Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
12:18:20.1302AE41581Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
12:18:20.1302AE41598Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
12:18:20.1302AE41610Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
12:18:20.1302AE41676Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
12:18:20.1302AE41689Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
12:18:20.1302AE41719Client::ReadGameConfigurationsEnable EnableTXR - OFF
12:18:20.1302AE41759Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
12:18:20.1302AE41761Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
12:18:20.1302AE41763Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
12:18:20.1302AE41765Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
12:18:20.1302AE41767Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
12:18:20.1302AE41769Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
12:18:20.1302AE41771Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
12:18:20.1302AE41774Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
12:18:20.1302AE41777Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
12:18:20.1302AE41884Data::Search[0] 0x10EC0000
12:18:20.1302AE41884Data::Search[1] 0x0
12:18:20.1302AE41884Data::Search[2] 0xD5270000
12:18:20.1302AE41884Data::Search[3] 0xE7D30000
12:18:20.1302AE41884Data::Search[4] 0x0
12:18:20.1302AE41884Data::Search[5] 0xE040000
12:18:20.1302AE41884Data::Search[6] 0x11A60000
12:18:20.1302AE41884Data::Search[7] 0xBB880000
12:18:20.1302AE41884Data::Search[8] 0xE040000
12:18:20.1302AE41884Data::Search[9] 0x0
12:18:20.1302AE41889Data::Search[10] 0x0
12:18:20.1302AE41895Data::Search[11] 0xB480000
12:18:20.1302AE41901Data::Search[12] 0xBB880000
12:18:20.1302AE41907Data::Search[13] 0xF5D90000
12:18:20.1302AE4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
12:18:20.1302AE41265Client::hookFunctionsDetected Windows 8.1 or greater
12:18:20.1302AE41288Client::hookFunctionsAcquiring function lock succedded
12:18:20.1312AE4254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
12:18:20.1312AE4582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
12:18:20.1322AE4952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
12:18:20.1322AE4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23411640 opened succesfuly
12:18:20.1332AE4530OverlayManager::OverlayManagerOW System Cursor is set to = 0x70a35
12:18:20.1332AE47637OverlayManager::LoadDefaultCursorsLoad default cursors
12:18:20.1342AE4538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x2110aa9
12:18:20.1342AE472PerformanceCounter::StartSessionStartSession
12:18:20.1342AE472PerformanceCounter::StartSessionStartSession
12:18:20.1342AE4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
12:18:20.1342AE4760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
12:18:20.1342AE4778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
12:18:20.1342AE4780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
12:18:20.1342AE4783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
12:18:20.1342AE4786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
12:18:20.1342AE4789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
12:18:20.1342AE4792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
12:18:20.1342AE4795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
12:18:20.1342AE4798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
12:18:20.1342AE4801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
12:18:20.1342AE4804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
12:18:20.1342AE4807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
12:18:20.1342AE4810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
12:18:20.1342AE4813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
12:18:20.1342AE4816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
12:18:20.1342AE4819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
12:18:20.1342AE4822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
12:18:20.1342AE4825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
12:18:20.1342AE4828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
12:18:20.1342AE4831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
12:18:20.1342AE4834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
12:18:20.1342AE4837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
12:18:20.1342AE4840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
12:18:20.1342AE4843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
12:18:20.1342AE4846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
12:18:20.1342AE4849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
12:18:20.1342AE4852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
12:18:20.1342AE4855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
12:18:20.1342AE4858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
12:18:20.1342AE4861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
12:18:20.1342AE4864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
12:18:20.1342AE4867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
12:18:20.1342AE4870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
12:18:20.1342AE4873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
12:18:20.1342AE4876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
12:18:20.1342AE4879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
12:18:20.1342AE4882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
12:18:20.1352AE4885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
12:18:20.1352AE4888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
12:18:20.1352AE4891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
12:18:20.1352AE4894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
12:18:20.1352AE4897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
12:18:20.1352AE4900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
12:18:20.1352AE4903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
12:18:20.1352AE4906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
12:18:20.1352AE4909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
12:18:20.1352AE4912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
12:18:20.1352AE4915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
12:18:20.1352AE4918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
12:18:20.1352AE4921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
12:18:20.1352AE4924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
12:18:20.1352AE4927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
12:18:20.1352AE4930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
12:18:20.1352AE4933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
12:18:20.1352AE4936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
12:18:20.1352AE4939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
12:18:20.1352AE4942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
12:18:20.1352AE4945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
12:18:20.1352AE4948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
12:18:20.1352AE4951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
12:18:20.1352AE4954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
12:18:20.1352AE4957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
12:18:20.1352AE4960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
12:18:20.1352AE4963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
12:18:20.1352AE4966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
12:18:20.1352AE4969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
12:18:20.1352AE4972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
12:18:20.1352AE4974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
12:18:20.1352AE4976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
12:18:20.1352AE4978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
12:18:20.1352AE4980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
12:18:20.1352AE4982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
12:18:20.1352AE4984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
12:18:20.1352AE4986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
12:18:20.1352AE4988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
12:18:20.1352AE4990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
12:18:20.1352AE4992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
12:18:20.1352AE4994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
12:18:20.1352AE4996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
12:18:20.1352AE4998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
12:18:20.1352AE41002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
12:18:20.1352AE41004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
12:18:20.1352AE41006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
12:18:20.1352AE41008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
12:18:20.1352AE41010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
12:18:20.1352AE41012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
12:18:20.1352AE41014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
12:18:20.1352AE41017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
12:18:20.1352AE41019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
12:18:20.1352AE41033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:20.1352AE4631OverlayManager::InitGameClientstarting hooks...
12:18:20.2392AE41991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.233.1.2\\OWUtils.dll succeeded
12:18:20.2472AE4602Install::CodeInit [Client,1] (MCH) OK
12:18:20.2492AE4602Install::CodeInit [Client,2] (MCH) OK
12:18:20.2522AE4602Install::CodeInit [Client,3] (MCH) OK
12:18:20.2542AE4602Install::CodeInit [Client,4] (MCH) OK
12:18:20.2572AE4602Install::CodeInit [Client,4.1] (MCH) OK
12:18:20.2712AE4602Install::CodeInit [Client,4.2] (MCH) OK
12:18:20.2712AE41362Client::hookFunctionsSuspend before hook: OFF
12:18:20.2712AE41063Install::CodeSegment [3|42448|0xE7D30000|0xA5D0]
12:18:20.2732AE4602Install::Codeunknown (MCH) OK
12:18:20.2732AE41063Install::CodeSegment [3|54480|0xE7D30000|0xD4D0]
12:18:20.2872AE4602Install::Codeunknown (MCH) OK
12:18:20.2872AE41063Install::CodeSegment [3|53904|0xE7D30000|0xD290]
12:18:20.3002AE4602Install::Codeunknown (MCH) OK
12:18:20.3002AE41063Install::CodeSegment [5|5600|0xE040000|0x15E0]
12:18:20.3032AE4602Install::Codeunknown (MCH) OK
12:18:20.3032AE41063Install::CodeSegment [5|429504|0xE040000|0x68DC0]
12:18:20.3052AE4602Install::Codeunknown (MCH) OK
12:18:20.3052AE41063Install::CodeSegment [5|143168|0xE040000|0x22F40]
12:18:20.3082AE4602Install::Codeunknown (MCH) OK
12:18:20.3082AE41063Install::CodeSegment [5|12864|0xE040000|0x3240]
12:18:20.3102AE4602Install::Codeunknown (MCH) OK
12:18:20.3102AE41063Install::CodeSegment [5|-44661456|0xE040000|0xFD568530]
12:18:20.3102AE41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
12:18:20.3102AE41063Install::CodeSegment [5|-44638384|0xE040000|0xFD56DF50]
12:18:20.3102AE41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
12:18:20.3102AE41063Install::CodeSegment [5|-44644000|0xE040000|0xFD56C960]
12:18:20.3102AE41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
12:18:20.3102AE41063Install::CodeSegment [5|-45832224|0xE040000|0xFD44A7E0]
12:18:20.3102AE41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
12:18:20.3102AE41063Install::CodeSegment [5|5600|0xE040000|0x15E0]
12:18:20.3102AE41125Client::hookLibraryFunctionsAleady hooked function 5::27.
12:18:20.3102AE41063Install::CodeSegment [5|429504|0xE040000|0x68DC0]
12:18:20.3102AE41125Client::hookLibraryFunctionsAleady hooked function 5::28.
12:18:20.3102AE41063Install::CodeSegment [5|143168|0xE040000|0x22F40]
12:18:20.3102AE41125Client::hookLibraryFunctionsAleady hooked function 5::29.
12:18:20.3102AE41063Install::CodeSegment [5|12864|0xE040000|0x3240]
12:18:20.3102AE41125Client::hookLibraryFunctionsAleady hooked function 5::30.
12:18:20.3102AE41063Install::CodeSegment [5|-44661456|0xE040000|0xFD568530]
12:18:20.3102AE41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
12:18:20.3102AE41063Install::CodeSegment [5|-44638384|0xE040000|0xFD56DF50]
12:18:20.3102AE41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
12:18:20.3102AE41063Install::CodeSegment [5|-44644000|0xE040000|0xFD56C960]
12:18:20.3102AE41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
12:18:20.3102AE41063Install::CodeSegment [5|-45832224|0xE040000|0xFD44A7E0]
12:18:20.3102AE41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
12:18:20.3112AE4916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
12:18:20.3112AE4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
12:18:20.3112AE41285OverlayManager::StartStarting...
12:18:20.3112AE41317OverlayManager::Startstarting hooks 2...
12:18:20.3132AE4602Install::CodeInit [Client,5] (MCH) OK
12:18:20.3252AE4602Install::CodeInit [Client,5.1] (MCH) OK
12:18:20.3272AE4602Install::CodeInit [Client,6] (MCH) OK
12:18:20.3272AE41386OverlayManager::StartRID Found 2 devices.
12:18:20.3272AE41394OverlayManager::StartRID Mouse Found [0] with 0X0(0X30) hwnd(0xb0926)...
12:18:20.3272AE41400OverlayManager::StartRID Keyboard Found [1] with 0X0(0X30) hwnd(0xb0926)...
12:18:20.3272AE41483XTRAP COMPATIBLE PATCH WARNING
12:18:20.3272AE41492OverlayManager::Startdone with hooks...
12:18:20.3272AE4108ApiManager::InitAPI Manager Event : OK
12:18:20.3272AE4120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=5784
12:18:20.3272AE467TXRSettingFail to read texture recognition options 0xb7
12:18:20.3272AE4114TXOfInterestNew list set with 0 items
12:18:20.3272AE41518OverlayManager::Startget foreground state
12:18:20.3272AE48461OverlayManager::OnForegroundChangedChanged True
12:18:20.3272AE47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:18:20.3272AE41555OverlayManager::StartStarted...
12:18:20.32840207212OverlayManager::OnConnectedConnected to server
12:18:20.328402032SendServerHelloMessage::ExecuteSend connection Ack
12:18:20.32816987868OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x501ee
12:18:20.3402AE4602Install::CodeInit [Client,0] (MCH) OK
12:18:20.3402AE4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
12:18:20.3402AE494GraphicsHookManager::StopThreadStopThread
12:18:20.340429C216GraphicsHookManager::MessageLoopExit Thread
12:18:20.341934587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
12:18:20.3432AE4406Client::initFirstInjectioninit complete
12:18:20.375934148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
12:18:20.375934148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
12:18:20.375934984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
12:18:20.40040207039OverlayManager::doActionDisplayFPS - Triggered
12:18:20.4179341041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf34d1530
12:18:20.4179341072RenderDeviceD3d11::initDevice adapter hash: 1156485696
12:18:20.4179341105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:18:20.4179341126RenderDeviceD3d11::initsave state
12:18:20.417934696RenderDeviceD3d11::initDX11loading shaders...
12:18:20.41746C87791OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
12:18:20.420934705RenderDeviceD3d11::initDX11create vs
12:18:20.420934723RenderDeviceD3d11::initDX11create vs
12:18:20.426934745RenderDeviceD3d11::initDX11create pxs
12:18:20.428934774RenderDeviceD3d11::initDX11create raster
12:18:20.428934842RenderDeviceD3d11::initDX11create buffers
12:18:20.4299341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8ea4e388.
12:18:20.4299341134RenderDeviceD3d11::initrestore state
12:18:20.4299341137RenderDeviceD3d11::initTarget Window [0xd092c]
12:18:20.429934241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:18:20.429934248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:18:20.429934193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
12:18:20.4299342092RenderDeviceD3d11::setFixSet render device fix RT.
12:18:20.4299343087OverlayManager::setGraphicsRender Device fix was set RT.
12:18:20.4299345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:18:20.4299345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:18:20.439934737OverlayInputManager::HandleCommandsClear all hotkeys command
12:18:20.439934788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
12:18:20.439934788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[20]-[2]. Total [0] (pressed: 1)
12:18:20.44093426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
12:18:20.44093421StartWidgetsRefresher::ExecuteExecute start wicket manager
12:18:20.440934275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:18:20.4409345610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd092c} (foreground = 0xd092c).
12:18:20.4409342523OverlayManager::installWindowProcHookInstall WPH
12:18:20.4409342537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19d801bd
12:18:20.4409342556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:18:20.4409342602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc684d180=-964374144)=>(0x79485510=2034783504)
12:18:20.4409342613OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
12:18:20.440934311PerformanceCounter::NotifyFrameRenderNotify first Render...
12:18:20.4409341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:20.4409348353OverlayManager::CheckForSharedTextureSupportCheck for SHT support
12:18:20.44146C82181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:18:20.44146C82632OverlayManager::installKeybMouseHookInstall KeybMouse
12:18:20.44146C8480InputInterceptor::stopHookunhook keyboard and mouse
12:18:20.44146C8447InputInterceptor::runHookKeyboard is hooked 0x46c8
12:18:20.44146C8457InputInterceptor::runHookNew Mouse LL is hooked
12:18:20.44146C8469InputInterceptor::runHookMouse is hooked 0x46c8
12:18:20.44146C82283OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10003
12:18:20.44446C86311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0xd092c .
12:18:20.4519345512OverlayManager::initOverlayResolutionEx 0X40008
12:18:20.4519345518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:18:20.4519345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:18:20.4519345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:18:20.478453C225InterProcessElement::openInterProcess Overwolf_ImID_2310A88_P_11640 opened succesfuly
12:18:20.479453C225InterProcessElement::openInterProcess Overwolf_PID_11640_SHARED_MEMORY_AGENT opened succesfuly
12:18:20.479453C225InterProcessElement::openInterProcess Overwolf_ImID_20330_P_11640 opened succesfuly
12:18:20.479453C225InterProcessElement::openInterProcess Overwolf_PID_11640_SHARED_MEMORY_AGENT opened succesfuly
12:18:21.45240207315OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.1\plugins/GEPPlugin64.dll] [oopo: off]
12:18:21.4529348131OverlayManager::LoadPluginloading plugin: C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.1\plugins/GEPPlugin64.dll
12:18:21.5609348150OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.1\plugins/GEPPlugin64.dll] []
12:18:21.5999348182OverlayManager::LoadPluginfinish loading plugin
12:18:30.43616982132Client::LogProcessModulesLoaded modules:
12:18:30.43916982148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
12:18:30.43916982148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
12:18:30.43916982148C:\Program Files (x86)\Overwolf\0.233.1.2\OWUtils.dll
12:18:30.43916982148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
12:18:30.43916982148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
12:18:30.43916982148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
12:18:30.43916982148C:\Users\ivane\AppData\Local\Discord\app-1.0.9017\modules\discord_hook-1\discord_hook\8fd08f250e38cd\DiscordHook64.dll
12:18:30.43916982148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.1\plugins\64\gep_rainbowsixsiege.dll
12:18:30.43916982148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.1\plugins\64\libowgameevents64.dll
12:18:30.43916982148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.1\plugins\GEPPlugin64.dll
12:18:30.43916982148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
12:18:30.43916982148C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
12:18:30.43916982148C:\WINDOWS\SYSTEM32\AcGenral.DLL
12:18:30.43916982148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\D3D12Core.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\D3DSCache.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\D3DX9_43.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\DINPUT8.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\DNSAPI.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\GLU32.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\HID.DLL
12:18:30.43916982148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
12:18:30.43916982148C:\WINDOWS\SYSTEM32\MPR.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\MSASN1.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\NTASN1.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\OPENGL32.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\POWRPROF.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\PROPSYS.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\Secur32.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\SensApi.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\SspiCli.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\UMPDC.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\USERENV.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\VERSION.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\WINHTTP.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\WINMM.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\WINNSI.DLL
12:18:30.43916982148C:\WINDOWS\SYSTEM32\WINSTA.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\Wldp.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\XInput1_4.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\amdihk64.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\amsi.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\apphelp.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\atiadlxx.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\aticfx64.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\atidxx64.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\cryptbase.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\cryptnet.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\d3d11.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\d3d12.DLL
12:18:30.43916982148C:\WINDOWS\SYSTEM32\d3d9.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\d3dx11_43.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\dbgcore.DLL
12:18:30.43916982148C:\WINDOWS\SYSTEM32\dbghelp.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\dcomp.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
12:18:30.43916982148C:\WINDOWS\SYSTEM32\drvstore.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\dwmapi.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\dxcore.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\dxgi.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\gpapi.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\inputhost.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\ncrypt.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\ntdll.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\ntmarta.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\pdh.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\profapi.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\textinputframework.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\wbemcomn.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\windows.storage.dll
12:18:30.43916982148C:\WINDOWS\SYSTEM32\wintypes.dll
12:18:30.43916982148C:\WINDOWS\System32\ADVAPI32.dll
12:18:30.43916982148C:\WINDOWS\System32\CFGMGR32.dll
12:18:30.43916982148C:\WINDOWS\System32\COMDLG32.dll
12:18:30.43916982148C:\WINDOWS\System32\CRYPT32.dll
12:18:30.43916982148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL
12:18:30.43916982148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll
12:18:30.43916982148C:\WINDOWS\System32\GDI32.dll
12:18:30.43916982148C:\WINDOWS\System32\IMM32.DLL
12:18:30.43916982148C:\WINDOWS\System32\KERNEL32.DLL
12:18:30.43916982148C:\WINDOWS\System32\KERNELBASE.dll
12:18:30.43916982148C:\WINDOWS\System32\MMDevApi.dll
12:18:30.43916982148C:\WINDOWS\System32\MSCTF.dll
12:18:30.43916982148C:\WINDOWS\System32\NSI.dll
12:18:30.43916982148C:\WINDOWS\System32\OLEAUT32.dll
12:18:30.43916982148C:\WINDOWS\System32\PSAPI.DLL
12:18:30.43916982148C:\WINDOWS\System32\RPCRT4.dll
12:18:30.43916982148C:\WINDOWS\System32\SETUPAPI.dll
12:18:30.43916982148C:\WINDOWS\System32\SHELL32.dll
12:18:30.43916982148C:\WINDOWS\System32\SHLWAPI.dll
12:18:30.43916982148C:\WINDOWS\System32\USER32.dll
12:18:30.43916982148C:\WINDOWS\System32\WINTRUST.dll
12:18:30.43916982148C:\WINDOWS\System32\WS2_32.dll
12:18:30.43916982148C:\WINDOWS\System32\bcrypt.dll
12:18:30.43916982148C:\WINDOWS\System32\bcryptPrimitives.dll
12:18:30.43916982148C:\WINDOWS\System32\clbcatq.dll
12:18:30.43916982148C:\WINDOWS\System32\combase.dll
12:18:30.43916982148C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL
12:18:30.43916982148C:\WINDOWS\System32\fwpuclnt.dll
12:18:30.43916982148C:\WINDOWS\System32\gdi32full.dll
12:18:30.43916982148C:\WINDOWS\System32\imagehlp.dll
12:18:30.43916982148C:\WINDOWS\System32\msvcp_win.dll
12:18:30.43916982148C:\WINDOWS\System32\msvcrt.dll
12:18:30.43916982148C:\WINDOWS\System32\ole32.dll
12:18:30.43916982148C:\WINDOWS\System32\perfproc.dll
12:18:30.43916982148C:\WINDOWS\System32\sechost.dll
12:18:30.43916982148C:\WINDOWS\System32\shcore.dll
12:18:30.43916982148C:\WINDOWS\System32\ucrtbase.dll
12:18:30.43916982148C:\WINDOWS\System32\win32u.dll
12:18:30.43916982148C:\WINDOWS\System32\winrnr.dll
12:18:30.43916982148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
12:18:30.43916982148C:\WINDOWS\system32\NLAapi.dll
12:18:30.43916982148C:\WINDOWS\system32\napinsp.dll
12:18:30.43916982148C:\WINDOWS\system32\pnrpnsp.dll
12:18:30.43916982148C:\WINDOWS\system32\rsaenh.dll
12:18:30.43916982148C:\WINDOWS\system32\uxtheme.dll
12:18:30.43916982148C:\WINDOWS\system32\wbem\fastprox.dll
12:18:30.43916982148C:\WINDOWS\system32\wbem\wbemprox.dll
12:18:30.43916982148C:\WINDOWS\system32\wbem\wbemsvc.dll
12:18:30.43916982148C:\WINDOWS\system32\wshbth.dll
12:18:30.43916982148C:\Windows\System32\OneCoreCommonProxyStub.dll
12:18:30.43916982148C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
12:18:30.43916982148C:\Windows\System32\gameux.dll
12:18:30.43916982148C:\Windows\System32\rasadhlp.dll
12:18:30.43916982148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
12:18:30.43916982148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
12:18:30.43916982148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
12:18:30.43916982148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
12:18:30.43916982148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
12:18:30.43916982148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
12:22:38.91446C83030OverlayManager::DetachThreadInputDetach thread input 18120, 2356
12:22:38.917934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:22:38.917934426fSwapResize_BuffersClear overlay graphics..
12:22:38.9179342980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:22:38.9179341561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:22:38.9179341568OverlayManager::RestoreGameWNDPROCSWL restored.
12:22:38.9179341578OverlayManager::RestoreGameWNDPROCSWL OK.
12:22:38.9179341583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19d801bd
12:22:38.9179343002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:22:38.917934428fSwapResize_BuffersDevice was Resized!
12:22:38.917934184IRenderDevice::releaseRender Releasing.
12:22:38.91793498RenderDeviceCaptureBase::ReleaseTextureRelease
12:22:38.917934116RenderDeviceCaptureBase::ReleaseTextureReleased
12:22:38.9179341258RenderDeviceD3d11::releaseImplementationReleasing 1
12:22:38.9179341268RenderDeviceD3d11::releaseImplementationReleasing 2
12:22:38.9179341287RenderDeviceD3d11::releaseImplementationReleasing 3
12:22:38.917934201IRenderDevice::releaseRender Releasing Done.
12:22:38.917934432fSwapResize_BuffersEnd Device was Resized!
12:22:39.594020367InputInterceptor::ResetLLHookProcExtReset keys state
12:22:39.5940206880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:22:39.5940208461OverlayManager::OnForegroundChangedChanged False
12:22:39.5940208499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x250996 Title=[Ubisoft Connect]
12:22:39.5940207739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:22:39.5940202961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:22:39.5940202851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:22:39.5940202856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:22:39.744020367InputInterceptor::ResetLLHookProcExtReset keys state
12:22:39.7540207039OverlayManager::doActionDisplayFPS - Triggered
12:22:40.6742AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:22:42.9842AC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3238].
12:22:42.9842AC52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:22:42.9842AC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:22:48.458934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:22:48.4809341041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf34d1530
12:22:48.4809341105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:22:48.4809341126RenderDeviceD3d11::initsave state
12:22:48.480934696RenderDeviceD3d11::initDX11loading shaders...
12:22:48.4869341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8ea4e388.
12:22:48.4869341134RenderDeviceD3d11::initrestore state
12:22:48.4869341137RenderDeviceD3d11::initTarget Window [0xd092c]
12:22:48.486934241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:22:48.486934248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:22:48.4879342968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:22:48.4879345518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:22:48.4879345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:22:48.4879345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:22:48.49293448ResetSnapShotSH::ExecuteRelease snapshot SH
12:22:48.4929345610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd092c} (foreground = 0xd092c).
12:22:48.4929342523OverlayManager::installWindowProcHookInstall WPH
12:22:48.4929342537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa0469
12:22:48.4929342556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:22:48.4929342602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc684d180=-964374144)=>(0x79485510=2034783504)
12:22:48.4929342377WidgetManager::Renderresume layout thread
12:22:48.492934275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:22:48.492934293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:22:48.4929341702WidgetManager::drawskip widget draw (not in foreground) False - False
12:22:48.4929341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:22:48.49446C82181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:22:48.49446C82632OverlayManager::installKeybMouseHookInstall KeybMouse
12:22:48.49446C8480InputInterceptor::stopHookunhook keyboard and mouse
12:22:48.49446C8447InputInterceptor::runHookKeyboard is hooked 0x46c8
12:22:48.49446C8457InputInterceptor::runHookNew Mouse LL is hooked
12:22:48.49446C8469InputInterceptor::runHookMouse is hooked 0x46c8
12:22:48.4989345512OverlayManager::initOverlayResolutionEx 0X40008
12:22:48.4989345518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:22:48.4989345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:22:48.4989345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:22:48.68440206880OverlayManager::doActionForegroundChange Event ON (ON)
12:22:48.68440208461OverlayManager::OnForegroundChangedChanged True
12:22:48.68440207739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:22:48.68640207039OverlayManager::doActionDisplayFPS - Triggered
12:22:48.6929341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:22:48.70246C86311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd092c) 0xd092c .
12:23:28.63246C83030OverlayManager::DetachThreadInputDetach thread input 18120, 2356
12:23:28.635934486ReleaseD11DeviceDevice Released! [1]
12:23:28.6359342980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:23:28.6359341561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:23:28.6359341568OverlayManager::RestoreGameWNDPROCSWL restored.
12:23:28.6359341578OverlayManager::RestoreGameWNDPROCSWL OK.
12:23:28.6359341583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa0469
12:23:28.6359343002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:23:28.635934184IRenderDevice::releaseRender Releasing.
12:23:28.63593498RenderDeviceCaptureBase::ReleaseTextureRelease
12:23:28.635934116RenderDeviceCaptureBase::ReleaseTextureReleased
12:23:28.6359341258RenderDeviceD3d11::releaseImplementationReleasing 1
12:23:28.6359341268RenderDeviceD3d11::releaseImplementationReleasing 2
12:23:28.6359341287RenderDeviceD3d11::releaseImplementationReleasing 3
12:23:28.635934201IRenderDevice::releaseRender Releasing Done.
12:23:28.635934489ReleaseD11Device End Device Released!
12:23:28.635934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:23:28.6914020367InputInterceptor::ResetLLHookProcExtReset keys state
12:23:28.69140206880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:23:28.69140208461OverlayManager::OnForegroundChangedChanged False
12:23:28.69140208499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10180 Title=[]
12:23:28.69140207739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:23:28.69140202961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:23:28.69140202851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:23:28.69140202856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:23:28.7064020367InputInterceptor::ResetLLHookProcExtReset keys state
12:23:28.70740207039OverlayManager::doActionDisplayFPS - Triggered
12:23:29.711453C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:23:31.424934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:23:31.4409341041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf34d1530
12:23:31.4409341105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:23:31.4409341126RenderDeviceD3d11::initsave state
12:23:31.440934696RenderDeviceD3d11::initDX11loading shaders...
12:23:31.4479341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8ea4e388.
12:23:31.4479341134RenderDeviceD3d11::initrestore state
12:23:31.4479341137RenderDeviceD3d11::initTarget Window [0xd092c]
12:23:31.447934241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:23:31.447934248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:23:31.4479342968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:23:31.4479345518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:23:31.4479345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:23:31.4479345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:23:31.45493448ResetSnapShotSH::ExecuteRelease snapshot SH
12:23:31.4549345610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd092c} (foreground = 0xd092c).
12:23:31.4549342523OverlayManager::installWindowProcHookInstall WPH
12:23:31.4549342537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf280803
12:23:31.4549342556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:23:31.4549342602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc684d180=-964374144)=>(0x79485510=2034783504)
12:23:31.4549341702WidgetManager::drawskip widget draw (not in foreground) False - False
12:23:31.4549341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:23:31.45646C82181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:23:31.45646C82632OverlayManager::installKeybMouseHookInstall KeybMouse
12:23:31.45646C8480InputInterceptor::stopHookunhook keyboard and mouse
12:23:31.45646C8447InputInterceptor::runHookKeyboard is hooked 0x46c8
12:23:31.45646C8457InputInterceptor::runHookNew Mouse LL is hooked
12:23:31.45646C8469InputInterceptor::runHookMouse is hooked 0x46c8
12:23:31.4619345512OverlayManager::initOverlayResolutionEx 0X40008
12:23:31.4619345518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:23:31.4619345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:23:31.4619345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:23:31.73640206880OverlayManager::doActionForegroundChange Event ON (ON)
12:23:31.73640208461OverlayManager::OnForegroundChangedChanged True
12:23:31.73640207739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:23:31.75440207039OverlayManager::doActionDisplayFPS - Triggered
12:23:31.7559341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:23:31.85846C86311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd092c) 0xd092c .
12:24:43.4094020367InputInterceptor::ResetLLHookProcExtReset keys state
12:24:43.40940206880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:24:43.40940208461OverlayManager::OnForegroundChangedChanged False
12:24:43.40940208499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10180 Title=[]
12:24:43.40940207739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:24:43.40940202961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:24:43.40940202851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:24:43.41040202856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:24:43.42246C83030OverlayManager::DetachThreadInputDetach thread input 18120, 2356
12:24:43.4234020367InputInterceptor::ResetLLHookProcExtReset keys state
12:24:43.42440207039OverlayManager::doActionDisplayFPS - Triggered
12:24:43.428934486ReleaseD11DeviceDevice Released! [1]
12:24:43.4289342980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:24:43.4289341561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:24:43.4289341568OverlayManager::RestoreGameWNDPROCSWL restored.
12:24:43.4289341578OverlayManager::RestoreGameWNDPROCSWL OK.
12:24:43.4289341583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf280803
12:24:43.4289343002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:24:43.428934184IRenderDevice::releaseRender Releasing.
12:24:43.42893498RenderDeviceCaptureBase::ReleaseTextureRelease
12:24:43.428934116RenderDeviceCaptureBase::ReleaseTextureReleased
12:24:43.4289341258RenderDeviceD3d11::releaseImplementationReleasing 1
12:24:43.4289341268RenderDeviceD3d11::releaseImplementationReleasing 2
12:24:43.4289341287RenderDeviceD3d11::releaseImplementationReleasing 3
12:24:43.428934201IRenderDevice::releaseRender Releasing Done.
12:24:43.428934489ReleaseD11Device End Device Released!
12:24:43.428934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:24:44.42642AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:24:45.619934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:24:45.6369341041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf34d1530
12:24:45.6369341105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:24:45.6369341126RenderDeviceD3d11::initsave state
12:24:45.636934696RenderDeviceD3d11::initDX11loading shaders...
12:24:45.6449341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8ea4e388.
12:24:45.6449341134RenderDeviceD3d11::initrestore state
12:24:45.6449341137RenderDeviceD3d11::initTarget Window [0xd092c]
12:24:45.644934241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:24:45.644934248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:24:45.6449342968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:24:45.6449345518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:24:45.6449345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:24:45.6449345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:24:45.65193448ResetSnapShotSH::ExecuteRelease snapshot SH
12:24:45.6519345610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd092c} (foreground = 0xd092c).
12:24:45.6519342523OverlayManager::installWindowProcHookInstall WPH
12:24:45.6519342537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a0301bd
12:24:45.6519342556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:24:45.6519342602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc684d180=-964374144)=>(0x79485510=2034783504)
12:24:45.6519341702WidgetManager::drawskip widget draw (not in foreground) False - False
12:24:45.6519341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:24:45.65446C82181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:24:45.65446C82632OverlayManager::installKeybMouseHookInstall KeybMouse
12:24:45.65446C8480InputInterceptor::stopHookunhook keyboard and mouse
12:24:45.65446C8447InputInterceptor::runHookKeyboard is hooked 0x46c8
12:24:45.65446C8457InputInterceptor::runHookNew Mouse LL is hooked
12:24:45.65446C8469InputInterceptor::runHookMouse is hooked 0x46c8
12:24:45.6589345512OverlayManager::initOverlayResolutionEx 0X40008
12:24:45.6589345518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:24:45.6589345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:24:45.6589345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:24:45.95840206880OverlayManager::doActionForegroundChange Event ON (ON)
12:24:45.95840208461OverlayManager::OnForegroundChangedChanged True
12:24:45.95840207739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:24:45.97640207039OverlayManager::doActionDisplayFPS - Triggered
12:24:45.9799341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:24:45.98246C86311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd092c) 0xd092c .
12:25:01.62846C83030OverlayManager::DetachThreadInputDetach thread input 18120, 2356
12:25:01.632934486ReleaseD11DeviceDevice Released! [1]
12:25:01.6329342980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:25:01.6329341561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:25:01.6329341568OverlayManager::RestoreGameWNDPROCSWL restored.
12:25:01.6329341578OverlayManager::RestoreGameWNDPROCSWL OK.
12:25:01.6329341583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a0301bd
12:25:01.6329343002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:25:01.632934184IRenderDevice::releaseRender Releasing.
12:25:01.63293498RenderDeviceCaptureBase::ReleaseTextureRelease
12:25:01.632934116RenderDeviceCaptureBase::ReleaseTextureReleased
12:25:01.6329341258RenderDeviceD3d11::releaseImplementationReleasing 1
12:25:01.6329341268RenderDeviceD3d11::releaseImplementationReleasing 2
12:25:01.6329341287RenderDeviceD3d11::releaseImplementationReleasing 3
12:25:01.632934201IRenderDevice::releaseRender Releasing Done.
12:25:01.632934489ReleaseD11Device End Device Released!
12:25:01.632934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:25:01.7164020367InputInterceptor::ResetLLHookProcExtReset keys state
12:25:01.71640206880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:25:01.71640208461OverlayManager::OnForegroundChangedChanged False
12:25:01.71640208499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3508F8 Title=[#r6-general | The
12:25:01.71640207739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:25:01.71640202961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:25:01.71640202851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:25:01.71640202856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:25:01.7314020367InputInterceptor::ResetLLHookProcExtReset keys state
12:25:01.73240207039OverlayManager::doActionDisplayFPS - Triggered
12:25:02.73642AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:25:04.77642AC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3207].
12:25:04.77642AC52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:25:04.77642AC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:25:05.105934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:25:05.1249341041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf34d1530
12:25:05.1249341105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:25:05.1249341126RenderDeviceD3d11::initsave state
12:25:05.124934696RenderDeviceD3d11::initDX11loading shaders...
12:25:05.1319341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8ea4e388.
12:25:05.1319341134RenderDeviceD3d11::initrestore state
12:25:05.1319341137RenderDeviceD3d11::initTarget Window [0xd092c]
12:25:05.131934241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:25:05.131934248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:25:05.1319342968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:25:05.1319345518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:25:05.1319345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:25:05.1319345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:25:05.13793448ResetSnapShotSH::ExecuteRelease snapshot SH
12:25:05.1379345610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd092c} (foreground = 0xd092c).
12:25:05.1379342523OverlayManager::installWindowProcHookInstall WPH
12:25:05.1379342537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d1a07cd
12:25:05.1379342556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:25:05.1379342602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc684d180=-964374144)=>(0x79485510=2034783504)
12:25:05.1379342377WidgetManager::Renderresume layout thread
12:25:05.137934275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:25:05.137934293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:25:05.1379341702WidgetManager::drawskip widget draw (not in foreground) False - False
12:25:05.1379341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:25:05.14046C82181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:25:05.14046C82632OverlayManager::installKeybMouseHookInstall KeybMouse
12:25:05.14046C8480InputInterceptor::stopHookunhook keyboard and mouse
12:25:05.14146C8447InputInterceptor::runHookKeyboard is hooked 0x46c8
12:25:05.14146C8457InputInterceptor::runHookNew Mouse LL is hooked
12:25:05.14146C8469InputInterceptor::runHookMouse is hooked 0x46c8
12:25:05.1449345512OverlayManager::initOverlayResolutionEx 0X40008
12:25:05.1449345518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:25:05.1449345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:25:05.1449345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:25:05.29140206880OverlayManager::doActionForegroundChange Event ON (ON)
12:25:05.29140208461OverlayManager::OnForegroundChangedChanged True
12:25:05.29140207739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:25:05.30840207039OverlayManager::doActionDisplayFPS - Triggered
12:25:05.3139341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:25:05.69046C86311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd092c) 0xd092c .
12:25:07.45142AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:25:07.45142AC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [-1].
12:25:07.45142AC52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:25:07.45142AC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
12:25:07.4579342377WidgetManager::Renderresume layout thread
12:25:07.457934275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:25:07.457934293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:26:43.18746C83030OverlayManager::DetachThreadInputDetach thread input 18120, 2356
12:26:43.191934486ReleaseD11DeviceDevice Released! [1]
12:26:43.1919342980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:26:43.1919341561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:26:43.1919341568OverlayManager::RestoreGameWNDPROCSWL restored.
12:26:43.1919341578OverlayManager::RestoreGameWNDPROCSWL OK.
12:26:43.1919341583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d1a07cd
12:26:43.1919343002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:26:43.191934184IRenderDevice::releaseRender Releasing.
12:26:43.19193498RenderDeviceCaptureBase::ReleaseTextureRelease
12:26:43.191934116RenderDeviceCaptureBase::ReleaseTextureReleased
12:26:43.1919341258RenderDeviceD3d11::releaseImplementationReleasing 1
12:26:43.1919341268RenderDeviceD3d11::releaseImplementationReleasing 2
12:26:43.1919341287RenderDeviceD3d11::releaseImplementationReleasing 3
12:26:43.191934201IRenderDevice::releaseRender Releasing Done.
12:26:43.191934489ReleaseD11Device End Device Released!
12:26:43.191934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:26:43.4414020367InputInterceptor::ResetLLHookProcExtReset keys state
12:26:43.44140206880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:26:43.44140208461OverlayManager::OnForegroundChangedChanged False
12:26:43.44240208499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3508F8 Title=[#r6-general | The
12:26:43.44240207739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:26:43.44240202961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:26:43.44240202851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:26:43.44240202856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:26:43.4564020367InputInterceptor::ResetLLHookProcExtReset keys state
12:26:43.45840207039OverlayManager::doActionDisplayFPS - Triggered
12:26:44.45642AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:26:46.48842AC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3349].
12:26:46.48842AC52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:26:46.48842AC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:26:52.427934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:26:52.4429341041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf34d1530
12:26:52.4429341105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:26:52.4429341126RenderDeviceD3d11::initsave state
12:26:52.442934696RenderDeviceD3d11::initDX11loading shaders...
12:26:52.4499341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8ea4e388.
12:26:52.4499341134RenderDeviceD3d11::initrestore state
12:26:52.4499341137RenderDeviceD3d11::initTarget Window [0xd092c]
12:26:52.449934241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:26:52.449934248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:26:52.4499342968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:26:52.4499345518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:26:52.4499345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:26:52.4499345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:26:52.45393448ResetSnapShotSH::ExecuteRelease snapshot SH
12:26:52.4539345610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd092c} (foreground = 0xd092c).
12:26:52.4539342523OverlayManager::installWindowProcHookInstall WPH
12:26:52.4539342537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e68021d
12:26:52.4539342556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:26:52.4539342602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc684d180=-964374144)=>(0x79485510=2034783504)
12:26:52.4549342377WidgetManager::Renderresume layout thread
12:26:52.454934275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:26:52.454934293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:26:52.4549341702WidgetManager::drawskip widget draw (not in foreground) False - False
12:26:52.4549341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:26:52.45446C82181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:26:52.45446C82632OverlayManager::installKeybMouseHookInstall KeybMouse
12:26:52.45446C8480InputInterceptor::stopHookunhook keyboard and mouse
12:26:52.45446C8447InputInterceptor::runHookKeyboard is hooked 0x46c8
12:26:52.45446C8457InputInterceptor::runHookNew Mouse LL is hooked
12:26:52.45446C8469InputInterceptor::runHookMouse is hooked 0x46c8
12:26:52.4589345512OverlayManager::initOverlayResolutionEx 0X40008
12:26:52.4589345518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:26:52.4589345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:26:52.4589345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:26:52.57340206880OverlayManager::doActionForegroundChange Event ON (ON)
12:26:52.57340208461OverlayManager::OnForegroundChangedChanged True
12:26:52.57340207739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:26:52.57540207039OverlayManager::doActionDisplayFPS - Triggered
12:26:52.5799341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:26:52.58046C86311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd092c) 0xd092c .
12:27:11.48346C83030OverlayManager::DetachThreadInputDetach thread input 18120, 2356
12:27:11.485934486ReleaseD11DeviceDevice Released! [1]
12:27:11.4859342980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:27:11.4859341561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:27:11.4859341568OverlayManager::RestoreGameWNDPROCSWL restored.
12:27:11.4859341578OverlayManager::RestoreGameWNDPROCSWL OK.
12:27:11.4859341583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e68021d
12:27:11.4859343002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:27:11.485934184IRenderDevice::releaseRender Releasing.
12:27:11.48593498RenderDeviceCaptureBase::ReleaseTextureRelease
12:27:11.485934116RenderDeviceCaptureBase::ReleaseTextureReleased
12:27:11.4859341258RenderDeviceD3d11::releaseImplementationReleasing 1
12:27:11.4859341268RenderDeviceD3d11::releaseImplementationReleasing 2
12:27:11.4859341287RenderDeviceD3d11::releaseImplementationReleasing 3
12:27:11.485934201IRenderDevice::releaseRender Releasing Done.
12:27:11.485934489ReleaseD11Device End Device Released!
12:27:11.485934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:27:11.7334020367InputInterceptor::ResetLLHookProcExtReset keys state
12:27:11.73340206880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:27:11.73340208461OverlayManager::OnForegroundChangedChanged False
12:27:11.73340208499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5035E Title=[Steam]
12:27:11.73340207739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:27:11.73340202961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:27:11.73340202851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:27:11.73340202856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:27:11.7484020367InputInterceptor::ResetLLHookProcExtReset keys state
12:27:11.74940207039OverlayManager::doActionDisplayFPS - Triggered
12:27:12.74642AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:27:14.76842AC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3333].
12:27:14.76842AC52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:27:14.76842AC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:27:19.537934419fSwapResize_BuffersResize buffer (0xf34d1530)!
12:27:19.5519341041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf34d1530
12:27:19.5519341105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:27:19.5519341126RenderDeviceD3d11::initsave state
12:27:19.551934696RenderDeviceD3d11::initDX11loading shaders...
12:27:19.5609341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8ea4e388.
12:27:19.5609341134RenderDeviceD3d11::initrestore state
12:27:19.5609341137RenderDeviceD3d11::initTarget Window [0xd092c]
12:27:19.560934241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:27:19.560934248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:27:19.5609342968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:27:19.5609345518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:27:19.5609345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:27:19.5609345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:27:19.56793448ResetSnapShotSH::ExecuteRelease snapshot SH
12:27:19.5679345610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xd092c} (foreground = 0xd092c).
12:27:19.5679342523OverlayManager::installWindowProcHookInstall WPH
12:27:19.5679342537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1739072b
12:27:19.5679342556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:27:19.5679342602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xc684d180=-964374144)=>(0x79485510=2034783504)
12:27:19.5679342377WidgetManager::Renderresume layout thread
12:27:19.567934275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:27:19.567934293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:27:19.5679341702WidgetManager::drawskip widget draw (not in foreground) False - False
12:27:19.5679341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:27:19.56746C82632OverlayManager::installKeybMouseHookInstall KeybMouse
12:27:19.56746C8480InputInterceptor::stopHookunhook keyboard and mouse
12:27:19.56846C8447InputInterceptor::runHookKeyboard is hooked 0x46c8
12:27:19.56846C8457InputInterceptor::runHookNew Mouse LL is hooked
12:27:19.56846C8469InputInterceptor::runHookMouse is hooked 0x46c8
12:27:19.5739345512OverlayManager::initOverlayResolutionEx 0X40008
12:27:19.5739345518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:27:19.5739345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:27:19.5739345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:27:19.84540206880OverlayManager::doActionForegroundChange Event ON (ON)
12:27:19.84540208461OverlayManager::OnForegroundChangedChanged True
12:27:19.84540207739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:27:19.85046C86311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xd092c) 0xd092c .
12:27:19.86140207039OverlayManager::doActionDisplayFPS - Triggered
12:27:19.8659341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:44:05.54246C83030OverlayManager::DetachThreadInputDetach thread input 18120, 2356
12:44:05.5569345518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:44:05.5569345441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:44:05.5569345461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:44:05.9424020367InputInterceptor::ResetLLHookProcExtReset keys state
12:44:05.94240206880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:44:05.94240208461OverlayManager::OnForegroundChangedChanged False
12:44:05.94240208499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x250996 Title=[Ubisoft Connect]
12:44:05.94240207739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:44:05.94240202961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:44:05.94240202851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:44:05.94240202856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:44:05.9574020367InputInterceptor::ResetLLHookProcExtReset keys state
12:44:05.95840207039OverlayManager::doActionDisplayFPS - Triggered
12:44:06.96336B8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:44:09.136B8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3444].
12:44:09.136B852WidgetsLayoutScheduler::Stopstopping layout scheduler
12:44:09.136B861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)