TimeThreadLineFunctionMessage
18:25:31.5904550138runClientStarting Overlay PID=17972(0x4634) server PID = 13008
18:25:31.5904550560Client::initClient::Initialize
18:25:31.5904550568Client::initStart owclient thread
18:25:31.59115EC325Client::initFirstInjectionClient::initFirstInjection.
18:25:31.59115EC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23413008 opened succesfuly
18:25:31.59215EC351session id = {8051A367-7C93-42D6-8231-EB63DC290173}
18:25:31.59215EC2087Client::LogClientInfoProcess OS version [6.2] [64-bit]
18:25:31.59215EC2097Client::LogClientInfoOS version [10.0.19041]
18:25:31.59215EC2119Client::LogClientInfoClient [64-bit] Version 2.2.234.2
18:25:31.59215EC2132Client::LogProcessModulesLoaded modules:
18:25:31.59315EC2148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
18:25:31.59315EC2148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
18:25:31.59315EC2148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
18:25:31.59315EC2148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
18:25:31.59315EC2148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
18:25:31.59315EC2148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\AcGenral.DLL
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\D3D12Core.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\D3DSCache.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\DINPUT8.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\DNSAPI.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\GLU32.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\HID.DLL
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\MPR.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\NTASN1.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\OPENGL32.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\POWRPROF.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\PROPSYS.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\Secur32.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\SensApi.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\SspiCli.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\UMPDC.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\USERENV.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\VERSION.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\WINHTTP.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\WINMM.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\WINNSI.DLL
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\Wldp.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\amsi.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\apphelp.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\atiadlxx.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\d3d11.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\d3d12.DLL
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\d3d9.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\dbgcore.DLL
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\dbghelp.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\dwmapi.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\dxcore.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\dxgi.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\gpapi.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\inputhost.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\ncrypt.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\ntdll.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\ntmarta.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\pdh.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\profapi.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\textinputframework.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\wbemcomn.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\windows.storage.dll
18:25:31.59315EC2148C:\WINDOWS\SYSTEM32\wintypes.dll
18:25:31.59315EC2148C:\WINDOWS\System32\ADVAPI32.dll
18:25:31.59315EC2148C:\WINDOWS\System32\CFGMGR32.dll
18:25:31.59315EC2148C:\WINDOWS\System32\COMDLG32.dll
18:25:31.59315EC2148C:\WINDOWS\System32\CRYPT32.dll
18:25:31.59315EC2148C:\WINDOWS\System32\GDI32.dll
18:25:31.59315EC2148C:\WINDOWS\System32\IMM32.DLL
18:25:31.59315EC2148C:\WINDOWS\System32\KERNEL32.DLL
18:25:31.59315EC2148C:\WINDOWS\System32\KERNELBASE.dll
18:25:31.59315EC2148C:\WINDOWS\System32\MSASN1.dll
18:25:31.59315EC2148C:\WINDOWS\System32\MSCTF.dll
18:25:31.59315EC2148C:\WINDOWS\System32\NSI.dll
18:25:31.59315EC2148C:\WINDOWS\System32\OLEAUT32.dll
18:25:31.59315EC2148C:\WINDOWS\System32\PSAPI.DLL
18:25:31.59315EC2148C:\WINDOWS\System32\RPCRT4.dll
18:25:31.59315EC2148C:\WINDOWS\System32\SETUPAPI.dll
18:25:31.59315EC2148C:\WINDOWS\System32\SHELL32.dll
18:25:31.59315EC2148C:\WINDOWS\System32\SHLWAPI.dll
18:25:31.59315EC2148C:\WINDOWS\System32\USER32.dll
18:25:31.59315EC2148C:\WINDOWS\System32\WINTRUST.dll
18:25:31.59315EC2148C:\WINDOWS\System32\WS2_32.dll
18:25:31.59315EC2148C:\WINDOWS\System32\bcrypt.dll
18:25:31.59315EC2148C:\WINDOWS\System32\bcryptPrimitives.dll
18:25:31.59315EC2148C:\WINDOWS\System32\clbcatq.dll
18:25:31.59315EC2148C:\WINDOWS\System32\combase.dll
18:25:31.59315EC2148C:\WINDOWS\System32\fwpuclnt.dll
18:25:31.59315EC2148C:\WINDOWS\System32\gdi32full.dll
18:25:31.59315EC2148C:\WINDOWS\System32\imagehlp.dll
18:25:31.59315EC2148C:\WINDOWS\System32\msvcp_win.dll
18:25:31.59315EC2148C:\WINDOWS\System32\msvcrt.dll
18:25:31.59315EC2148C:\WINDOWS\System32\ole32.dll
18:25:31.59315EC2148C:\WINDOWS\System32\sechost.dll
18:25:31.59315EC2148C:\WINDOWS\System32\shcore.dll
18:25:31.59315EC2148C:\WINDOWS\System32\ucrtbase.dll
18:25:31.59315EC2148C:\WINDOWS\System32\win32u.dll
18:25:31.59315EC2148C:\WINDOWS\System32\winrnr.dll
18:25:31.59315EC2148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
18:25:31.59315EC2148C:\WINDOWS\system32\NLAapi.dll
18:25:31.59315EC2148C:\WINDOWS\system32\napinsp.dll
18:25:31.59315EC2148C:\WINDOWS\system32\pnrpnsp.dll
18:25:31.59315EC2148C:\WINDOWS\system32\rsaenh.dll
18:25:31.59315EC2148C:\WINDOWS\system32\uxtheme.dll
18:25:31.59315EC2148C:\WINDOWS\system32\wbem\fastprox.dll
18:25:31.59315EC2148C:\WINDOWS\system32\wbem\wbemprox.dll
18:25:31.59315EC2148C:\WINDOWS\system32\wbem\wbemsvc.dll
18:25:31.59315EC2148C:\WINDOWS\system32\wshbth.dll
18:25:31.59315EC2148C:\Windows\System32\cryptnet.dll
18:25:31.59315EC2148C:\Windows\System32\gameux.dll
18:25:31.59315EC2148C:\Windows\System32\rasadhlp.dll
18:25:31.59315EC2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
18:25:31.59315EC2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
18:25:31.59315EC2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
18:25:31.59315EC2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
18:25:31.59315EC2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
18:25:31.59315EC2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
18:25:31.59315EC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=7984
18:25:31.59515EC1561Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
18:25:31.59515EC1569Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
18:25:31.59515EC1581Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
18:25:31.59515EC1598Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
18:25:31.59515EC1610Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
18:25:31.59515EC1676Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
18:25:31.59515EC1689Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
18:25:31.59515EC1719Client::ReadGameConfigurationsEnable EnableTXR - OFF
18:25:31.59515EC1759Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
18:25:31.59515EC1761Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
18:25:31.59515EC1763Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
18:25:31.59515EC1765Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
18:25:31.59515EC1767Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
18:25:31.59515EC1769Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
18:25:31.59515EC1771Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
18:25:31.59515EC1774Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
18:25:31.59515EC1777Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
18:25:31.59515EC1884Data::Search[0] 0xF5920000
18:25:31.59515EC1884Data::Search[1] 0x0
18:25:31.59515EC1884Data::Search[2] 0x9F310000
18:25:31.59515EC1884Data::Search[3] 0x70BA0000
18:25:31.59515EC1884Data::Search[4] 0x0
18:25:31.59515EC1884Data::Search[5] 0xF2FC0000
18:25:31.59515EC1884Data::Search[6] 0xF5AD0000
18:25:31.59515EC1884Data::Search[7] 0x7FE90000
18:25:31.59515EC1884Data::Search[8] 0xF2FC0000
18:25:31.59515EC1884Data::Search[9] 0x0
18:25:31.59515EC1889Data::Search[10] 0x0
18:25:31.59515EC1895Data::Search[11] 0xF0360000
18:25:31.59515EC1901Data::Search[12] 0x7FE90000
18:25:31.59515EC1907Data::Search[13] 0xF1FA0000
18:25:31.59515EC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:25:31.59515EC1265Client::hookFunctionsDetected Windows 8.1 or greater
18:25:31.59515EC1288Client::hookFunctionsAcquiring function lock succedded
18:25:31.59615EC254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
18:25:31.59615EC582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
18:25:31.59615EC952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
18:25:31.59715EC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23413008 opened succesfuly
18:25:31.59715EC530OverlayManager::OverlayManagerOW System Cursor is set to = 0x2010655
18:25:31.59715EC7637OverlayManager::LoadDefaultCursorsLoad default cursors
18:25:31.59915EC538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x734a0a93
18:25:31.59915EC72PerformanceCounter::StartSessionStartSession
18:25:31.59915EC72PerformanceCounter::StartSessionStartSession
18:25:31.59915EC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
18:25:31.59915EC760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
18:25:31.59915EC778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
18:25:31.59915EC780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
18:25:31.59915EC783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
18:25:31.59915EC786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
18:25:31.59915EC789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
18:25:31.59915EC792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
18:25:31.59915EC795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
18:25:31.59915EC798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
18:25:31.59915EC801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
18:25:31.59915EC804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
18:25:31.59915EC807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
18:25:31.59915EC810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
18:25:31.59915EC813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
18:25:31.59915EC816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
18:25:31.59915EC819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
18:25:31.59915EC822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
18:25:31.59915EC825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
18:25:31.59915EC828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
18:25:31.59915EC831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
18:25:31.59915EC834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
18:25:31.59915EC837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
18:25:31.59915EC840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
18:25:31.59915EC843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
18:25:31.59915EC846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
18:25:31.59915EC849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
18:25:31.59915EC852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
18:25:31.59915EC855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
18:25:31.59915EC858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
18:25:31.59915EC861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
18:25:31.59915EC864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
18:25:31.59915EC867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
18:25:31.59915EC870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
18:25:31.59915EC873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
18:25:31.59915EC876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
18:25:31.59915EC879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
18:25:31.59915EC882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
18:25:31.59915EC885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
18:25:31.59915EC888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
18:25:31.59915EC891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
18:25:31.59915EC894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
18:25:31.59915EC897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
18:25:31.59915EC900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
18:25:31.59915EC903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
18:25:31.59915EC906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
18:25:31.59915EC909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
18:25:31.59915EC912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
18:25:31.59915EC915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
18:25:31.59915EC918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
18:25:31.59915EC921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
18:25:31.59915EC924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
18:25:31.59915EC927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
18:25:31.59915EC930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
18:25:31.59915EC933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
18:25:31.59915EC936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
18:25:31.59915EC939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
18:25:31.59915EC942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
18:25:31.59915EC945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
18:25:31.59915EC948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
18:25:31.59915EC951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
18:25:31.59915EC954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
18:25:31.59915EC957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
18:25:31.59915EC960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
18:25:31.59915EC963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
18:25:31.59915EC966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
18:25:31.59915EC969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
18:25:31.59915EC972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
18:25:31.59915EC974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
18:25:31.59915EC976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
18:25:31.59915EC978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
18:25:31.59915EC980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
18:25:31.59915EC982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
18:25:31.59915EC984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
18:25:31.59915EC986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
18:25:31.59915EC988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
18:25:31.59915EC990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
18:25:31.59915EC992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
18:25:31.59915EC994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
18:25:31.59915EC996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
18:25:31.59915EC998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
18:25:31.59915EC1002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
18:25:31.59915EC1004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
18:25:31.59915EC1006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
18:25:31.59915EC1008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
18:25:31.59915EC1010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
18:25:31.59915EC1012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
18:25:31.59915EC1014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
18:25:31.59915EC1017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
18:25:31.59915EC1019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
18:25:31.59915EC1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:25:31.59915EC631OverlayManager::InitGameClientstarting hooks...
18:25:31.71515EC1991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.233.1.2\\OWUtils.dll succeeded
18:25:31.72415EC602Install::CodeInit [Client,1] (MCH) OK
18:25:31.72615EC602Install::CodeInit [Client,2] (MCH) OK
18:25:31.72815EC602Install::CodeInit [Client,3] (MCH) OK
18:25:31.73215EC602Install::CodeInit [Client,4] (MCH) OK
18:25:31.73415EC602Install::CodeInit [Client,4.1] (MCH) OK
18:25:31.74715EC602Install::CodeInit [Client,4.2] (MCH) OK
18:25:31.74715EC1362Client::hookFunctionsSuspend before hook: OFF
18:25:31.74715EC1063Install::CodeSegment [3|42448|0x70BA0000|0xA5D0]
18:25:31.75015EC602Install::Codeunknown (MCH) OK
18:25:31.75015EC1063Install::CodeSegment [3|54480|0x70BA0000|0xD4D0]
18:25:31.76415EC602Install::Codeunknown (MCH) OK
18:25:31.76415EC1063Install::CodeSegment [3|53904|0x70BA0000|0xD290]
18:25:31.77715EC602Install::Codeunknown (MCH) OK
18:25:31.77715EC1063Install::CodeSegment [5|5600|0xF2FC0000|0x15E0]
18:25:31.77915EC602Install::Codeunknown (MCH) OK
18:25:31.77915EC1063Install::CodeSegment [5|429504|0xF2FC0000|0x68DC0]
18:25:31.78215EC602Install::Codeunknown (MCH) OK
18:25:31.78215EC1063Install::CodeSegment [5|143168|0xF2FC0000|0x22F40]
18:25:31.79315EC602Install::Codeunknown (MCH) OK
18:25:31.79415EC1063Install::CodeSegment [5|12864|0xF2FC0000|0x3240]
18:25:31.80515EC602Install::Codeunknown (MCH) OK
18:25:31.80515EC1063Install::CodeSegment [5|-45316816|0xF2FC0000|0xFD4C8530]
18:25:31.80515EC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
18:25:31.80515EC1063Install::CodeSegment [5|-45293744|0xF2FC0000|0xFD4CDF50]
18:25:31.80515EC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
18:25:31.80515EC1063Install::CodeSegment [5|-45299360|0xF2FC0000|0xFD4CC960]
18:25:31.80515EC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
18:25:31.80515EC1063Install::CodeSegment [5|-46487584|0xF2FC0000|0xFD3AA7E0]
18:25:31.80515EC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
18:25:31.80515EC1063Install::CodeSegment [5|5600|0xF2FC0000|0x15E0]
18:25:31.80515EC1125Client::hookLibraryFunctionsAleady hooked function 5::27.
18:25:31.80515EC1063Install::CodeSegment [5|429504|0xF2FC0000|0x68DC0]
18:25:31.80515EC1125Client::hookLibraryFunctionsAleady hooked function 5::28.
18:25:31.80515EC1063Install::CodeSegment [5|143168|0xF2FC0000|0x22F40]
18:25:31.80515EC1125Client::hookLibraryFunctionsAleady hooked function 5::29.
18:25:31.80515EC1063Install::CodeSegment [5|12864|0xF2FC0000|0x3240]
18:25:31.80515EC1125Client::hookLibraryFunctionsAleady hooked function 5::30.
18:25:31.80515EC1063Install::CodeSegment [5|-45316816|0xF2FC0000|0xFD4C8530]
18:25:31.80515EC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
18:25:31.80515EC1063Install::CodeSegment [5|-45293744|0xF2FC0000|0xFD4CDF50]
18:25:31.80515EC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
18:25:31.80515EC1063Install::CodeSegment [5|-45299360|0xF2FC0000|0xFD4CC960]
18:25:31.80515EC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
18:25:31.80515EC1063Install::CodeSegment [5|-46487584|0xF2FC0000|0xFD3AA7E0]
18:25:31.80515EC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
18:25:31.80515EC916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
18:25:31.80515EC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:25:31.80515EC1285OverlayManager::StartStarting...
18:25:31.80515EC1317OverlayManager::Startstarting hooks 2...
18:25:31.80715EC602Install::CodeInit [Client,5] (MCH) OK
18:25:31.81715EC602Install::CodeInit [Client,5.1] (MCH) OK
18:25:31.81915EC602Install::CodeInit [Client,6] (MCH) OK
18:25:31.81915EC1386OverlayManager::StartRID Found 1 devices.
18:25:31.81915EC1400OverlayManager::StartRID Keyboard Found [0] with 0X0(0X30) hwnd(0x0)...
18:25:31.82015EC1483XTRAP COMPATIBLE PATCH WARNING
18:25:31.82015EC1492OverlayManager::Startdone with hooks...
18:25:31.82015EC108ApiManager::InitAPI Manager Event : OK
18:25:31.82015EC120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=15392
18:25:31.82015EC67TXRSettingFail to read texture recognition options 0xb7
18:25:31.82015EC114TXOfInterestNew list set with 0 items
18:25:31.82015EC1518OverlayManager::Startget foreground state
18:25:31.82015EC8461OverlayManager::OnForegroundChangedChanged True
18:25:31.82015EC7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:25:31.82015EC1555OverlayManager::StartStarted...
18:25:31.8211BE07212OverlayManager::OnConnectedConnected to server
18:25:31.8211BE032SendServerHelloMessage::ExecuteSend connection Ack
18:25:31.8213C207868OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10528
18:25:31.83115EC602Install::CodeInit [Client,0] (MCH) OK
18:25:31.83115EC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
18:25:31.83115EC94GraphicsHookManager::StopThreadStopThread
18:25:31.8311F30216GraphicsHookManager::MessageLoopExit Thread
18:25:31.83415EC406Client::initFirstInjectioninit complete
18:25:32.1531BE07039OverlayManager::doActionDisplayFPS - Triggered
18:25:35.1671EB07791OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
18:25:35.2041BE0367InputInterceptor::ResetLLHookProcExtReset keys state
18:25:35.2041BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:25:35.2041BE08461OverlayManager::OnForegroundChangedChanged False
18:25:35.2041BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:25:35.2041BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:25:35.2041BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:25:35.2041BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
18:25:35.2041BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:25:35.2191BE0367InputInterceptor::ResetLLHookProcExtReset keys state
18:25:36.567950419fSwapResize_BuffersResize buffer (0x9b30b60)!
18:25:36.658950587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
18:25:36.7371BE06880OverlayManager::doActionForegroundChange Event ON (ON)
18:25:36.7371BE08461OverlayManager::OnForegroundChangedChanged True
18:25:36.7371BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:25:36.7371BE02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:25:36.783950148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
18:25:36.783950148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
18:25:36.783950984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
18:25:36.8229501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
18:25:36.8229501072RenderDeviceD3d11::initDevice adapter hash: 1156485696
18:25:36.8229501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
18:25:36.8229501126RenderDeviceD3d11::initsave state
18:25:36.822950696RenderDeviceD3d11::initDX11loading shaders...
18:25:36.825950705RenderDeviceD3d11::initDX11create vs
18:25:36.825950723RenderDeviceD3d11::initDX11create vs
18:25:36.827950745RenderDeviceD3d11::initDX11create pxs
18:25:36.829950774RenderDeviceD3d11::initDX11create raster
18:25:36.829950842RenderDeviceD3d11::initDX11create buffers
18:25:36.8309501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
18:25:36.8309501134RenderDeviceD3d11::initrestore state
18:25:36.8309501137RenderDeviceD3d11::initTarget Window [0x30490]
18:25:36.830950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:25:36.830950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:25:36.830950193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
18:25:36.8309502092RenderDeviceD3d11::setFixSet render device fix RT.
18:25:36.8309503087OverlayManager::setGraphicsRender Device fix was set RT.
18:25:36.8309505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:25:36.8309505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:25:36.840950737OverlayInputManager::HandleCommandsClear all hotkeys command
18:25:36.840950788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
18:25:36.840950788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[20]-[2]. Total [0] (pressed: 1)
18:25:36.84095026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
18:25:36.84095021StartWidgetsRefresher::ExecuteExecute start wicket manager
18:25:36.840950275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:25:36.84095048ResetSnapShotSH::ExecuteRelease snapshot SH
18:25:36.8409505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
18:25:36.8409502523OverlayManager::installWindowProcHookInstall WPH
18:25:36.8409502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6b6703b1
18:25:36.8409502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:25:36.8409502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
18:25:36.8409502613OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
18:25:36.840950311PerformanceCounter::NotifyFrameRenderNotify first Render...
18:25:36.8409501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:25:36.8409508353OverlayManager::CheckForSharedTextureSupportCheck for SHT support
18:25:36.8421EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:25:36.8421EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
18:25:36.8421EB0480InputInterceptor::stopHookunhook keyboard and mouse
18:25:36.8421EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
18:25:36.8421EB0457InputInterceptor::runHookNew Mouse LL is hooked
18:25:36.8421EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
18:25:36.8421EB02283OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10003
18:25:36.8513DEC225InterProcessElement::openInterProcess Overwolf_ImID_302E6_P_13008 opened succesfuly
18:25:36.8513DEC225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
18:25:36.8519505512OverlayManager::initOverlayResolutionEx 0X40008
18:25:36.8519505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:25:36.8519505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:25:36.8519505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:25:37.721BE07315OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.4\plugins/GEPPlugin64.dll] [oopo: off]
18:25:37.749508131OverlayManager::LoadPluginloading plugin: C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.4\plugins/GEPPlugin64.dll
18:25:37.1899508150OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.4\plugins/GEPPlugin64.dll] []
18:25:37.2319508182OverlayManager::LoadPluginfinish loading plugin
18:25:41.8413C202132Client::LogProcessModulesLoaded modules:
18:25:41.8443C202148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
18:25:41.8443C202148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
18:25:41.8443C202148C:\Program Files (x86)\Overwolf\0.233.1.2\OWUtils.dll
18:25:41.8443C202148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
18:25:41.8443C202148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
18:25:41.8443C202148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
18:25:41.8443C202148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.4\plugins\64\gep_rainbowsixsiege.dll
18:25:41.8443C202148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.4\plugins\64\libowgameevents64.dll
18:25:41.8443C202148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.4\plugins\GEPPlugin64.dll
18:25:41.8443C202148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\AcGenral.DLL
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\D3D12Core.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\D3DSCache.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\D3DX9_43.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\DINPUT8.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\DNSAPI.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\GLU32.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\HID.DLL
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\MPR.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\NTASN1.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\OPENGL32.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\POWRPROF.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\PROPSYS.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\Secur32.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\SensApi.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\SspiCli.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\UMPDC.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\USERENV.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\VERSION.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\WINHTTP.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\WINMM.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\WINNSI.DLL
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\WINSTA.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\Wldp.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\XInput1_4.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\amdihk64.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\amsi.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\apphelp.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\atiadlxx.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\aticfx64.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\atidxx64.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\d3d11.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\d3d12.DLL
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\d3d9.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\d3dx11_43.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\dbgcore.DLL
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\dbghelp.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\dcomp.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\drvstore.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\dwmapi.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\dxcore.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\dxgi.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\gpapi.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\inputhost.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\ncrypt.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\ntdll.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\ntmarta.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\pdh.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\profapi.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\textinputframework.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\wbemcomn.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\windows.storage.dll
18:25:41.8443C202148C:\WINDOWS\SYSTEM32\wintypes.dll
18:25:41.8443C202148C:\WINDOWS\System32\ADVAPI32.dll
18:25:41.8443C202148C:\WINDOWS\System32\CFGMGR32.dll
18:25:41.8443C202148C:\WINDOWS\System32\COMDLG32.dll
18:25:41.8443C202148C:\WINDOWS\System32\CRYPT32.dll
18:25:41.8443C202148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL
18:25:41.8443C202148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll
18:25:41.8443C202148C:\WINDOWS\System32\GDI32.dll
18:25:41.8443C202148C:\WINDOWS\System32\IMM32.DLL
18:25:41.8443C202148C:\WINDOWS\System32\KERNEL32.DLL
18:25:41.8443C202148C:\WINDOWS\System32\KERNELBASE.dll
18:25:41.8443C202148C:\WINDOWS\System32\MMDevApi.dll
18:25:41.8443C202148C:\WINDOWS\System32\MSASN1.dll
18:25:41.8443C202148C:\WINDOWS\System32\MSCTF.dll
18:25:41.8443C202148C:\WINDOWS\System32\NSI.dll
18:25:41.8443C202148C:\WINDOWS\System32\OLEAUT32.dll
18:25:41.8443C202148C:\WINDOWS\System32\PSAPI.DLL
18:25:41.8443C202148C:\WINDOWS\System32\RPCRT4.dll
18:25:41.8443C202148C:\WINDOWS\System32\SETUPAPI.dll
18:25:41.8443C202148C:\WINDOWS\System32\SHELL32.dll
18:25:41.8443C202148C:\WINDOWS\System32\SHLWAPI.dll
18:25:41.8443C202148C:\WINDOWS\System32\USER32.dll
18:25:41.8443C202148C:\WINDOWS\System32\WINTRUST.dll
18:25:41.8443C202148C:\WINDOWS\System32\WS2_32.dll
18:25:41.8443C202148C:\WINDOWS\System32\bcrypt.dll
18:25:41.8443C202148C:\WINDOWS\System32\bcryptPrimitives.dll
18:25:41.8443C202148C:\WINDOWS\System32\clbcatq.dll
18:25:41.8443C202148C:\WINDOWS\System32\combase.dll
18:25:41.8443C202148C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL
18:25:41.8443C202148C:\WINDOWS\System32\fwpuclnt.dll
18:25:41.8443C202148C:\WINDOWS\System32\gdi32full.dll
18:25:41.8443C202148C:\WINDOWS\System32\imagehlp.dll
18:25:41.8443C202148C:\WINDOWS\System32\msvcp_win.dll
18:25:41.8443C202148C:\WINDOWS\System32\msvcrt.dll
18:25:41.8443C202148C:\WINDOWS\System32\ole32.dll
18:25:41.8443C202148C:\WINDOWS\System32\perfproc.dll
18:25:41.8443C202148C:\WINDOWS\System32\sechost.dll
18:25:41.8443C202148C:\WINDOWS\System32\shcore.dll
18:25:41.8443C202148C:\WINDOWS\System32\ucrtbase.dll
18:25:41.8443C202148C:\WINDOWS\System32\win32u.dll
18:25:41.8443C202148C:\WINDOWS\System32\winrnr.dll
18:25:41.8443C202148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
18:25:41.8443C202148C:\WINDOWS\system32\NLAapi.dll
18:25:41.8443C202148C:\WINDOWS\system32\napinsp.dll
18:25:41.8443C202148C:\WINDOWS\system32\pnrpnsp.dll
18:25:41.8443C202148C:\WINDOWS\system32\rsaenh.dll
18:25:41.8443C202148C:\WINDOWS\system32\uxtheme.dll
18:25:41.8443C202148C:\WINDOWS\system32\wbem\fastprox.dll
18:25:41.8443C202148C:\WINDOWS\system32\wbem\wbemprox.dll
18:25:41.8443C202148C:\WINDOWS\system32\wbem\wbemsvc.dll
18:25:41.8443C202148C:\WINDOWS\system32\wshbth.dll
18:25:41.8443C202148C:\Windows\System32\OneCoreCommonProxyStub.dll
18:25:41.8443C202148C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
18:25:41.8443C202148C:\Windows\System32\cryptnet.dll
18:25:41.8443C202148C:\Windows\System32\gameux.dll
18:25:41.8443C202148C:\Windows\System32\rasadhlp.dll
18:25:41.8443C202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
18:25:41.8443C202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
18:25:41.8443C202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
18:25:41.8443C202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
18:25:41.8443C202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
18:25:41.8443C202148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
18:26:00.8671EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x30490 .
18:26:58.7351EB07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:26:58.9481EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
18:26:58.951950486ReleaseD11DeviceDevice Released! [1]
18:26:58.9519502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:26:58.9519501561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:26:58.9519501568OverlayManager::RestoreGameWNDPROCSWL restored.
18:26:58.9519501578OverlayManager::RestoreGameWNDPROCSWL OK.
18:26:58.9519501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6b6703b1
18:26:58.9519503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:26:58.951950184IRenderDevice::releaseRender Releasing.
18:26:58.95195098RenderDeviceCaptureBase::ReleaseTextureRelease
18:26:58.951950116RenderDeviceCaptureBase::ReleaseTextureReleased
18:26:58.9519501258RenderDeviceD3d11::releaseImplementationReleasing 1
18:26:58.9519501268RenderDeviceD3d11::releaseImplementationReleasing 2
18:26:58.9529501287RenderDeviceD3d11::releaseImplementationReleasing 3
18:26:58.952950201IRenderDevice::releaseRender Releasing Done.
18:26:58.952950489ReleaseD11Device End Device Released!
18:26:58.952950419fSwapResize_BuffersResize buffer (0x9b30b60)!
18:26:59.1881BE0367InputInterceptor::ResetLLHookProcExtReset keys state
18:26:59.1881BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:26:59.1881BE08461OverlayManager::OnForegroundChangedChanged False
18:26:59.1881BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101D2 Title=[Search]
18:26:59.1881BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:26:59.1881BE02851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
18:26:59.1881BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:26:59.2041BE0367InputInterceptor::ResetLLHookProcExtReset keys state
18:26:59.2061BE07039OverlayManager::doActionDisplayFPS - Triggered
18:27:00.19933F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:27:02.23233F4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3372].
18:27:02.23233F452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:27:02.23233F461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
19:43:51.981950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:43:52.339501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
19:43:52.339501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:43:52.339501126RenderDeviceD3d11::initsave state
19:43:52.33950696RenderDeviceD3d11::initDX11loading shaders...
19:43:52.439501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
19:43:52.439501134RenderDeviceD3d11::initrestore state
19:43:52.439501137RenderDeviceD3d11::initTarget Window [0x30490]
19:43:52.43950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:43:52.43950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:43:52.439502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:43:52.439505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:43:52.439505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:43:52.439505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:43:52.4795048ResetSnapShotSH::ExecuteRelease snapshot SH
19:43:52.479505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
19:43:52.479502523OverlayManager::installWindowProcHookInstall WPH
19:43:52.479502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6a03e9
19:43:52.479502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:43:52.479502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
19:43:52.479502377WidgetManager::Renderresume layout thread
19:43:52.47950275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:43:52.47950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:43:52.479501702WidgetManager::drawskip widget draw (not in foreground) False - False
19:43:52.479501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:43:52.531EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:43:52.531EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
19:43:52.531EB0480InputInterceptor::stopHookunhook keyboard and mouse
19:43:52.531EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
19:43:52.531EB0457InputInterceptor::runHookNew Mouse LL is hooked
19:43:52.531EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
19:43:52.569505512OverlayManager::initOverlayResolutionEx 0X40008
19:43:52.569505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:43:52.569505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:43:52.569505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:43:52.1811BE06880OverlayManager::doActionForegroundChange Event ON (ON)
19:43:52.1811BE08461OverlayManager::OnForegroundChangedChanged True
19:43:52.1821BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:43:52.1871EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
19:43:52.2011BE07039OverlayManager::doActionDisplayFPS - Triggered
19:43:52.2049501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:44:14.5141EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
19:44:14.529950486ReleaseD11DeviceDevice Released! [1]
19:44:14.5299502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:44:14.5299501561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:44:14.5299501568OverlayManager::RestoreGameWNDPROCSWL restored.
19:44:14.5299501578OverlayManager::RestoreGameWNDPROCSWL OK.
19:44:14.5299501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6a03e9
19:44:14.5299503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:44:14.529950184IRenderDevice::releaseRender Releasing.
19:44:14.52995098RenderDeviceCaptureBase::ReleaseTextureRelease
19:44:14.529950116RenderDeviceCaptureBase::ReleaseTextureReleased
19:44:14.5299501258RenderDeviceD3d11::releaseImplementationReleasing 1
19:44:14.5299501268RenderDeviceD3d11::releaseImplementationReleasing 2
19:44:14.5299501287RenderDeviceD3d11::releaseImplementationReleasing 3
19:44:14.529950201IRenderDevice::releaseRender Releasing Done.
19:44:14.529950489ReleaseD11Device End Device Released!
19:44:14.529950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:44:14.5761BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:44:14.5761BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
19:44:14.5761BE08461OverlayManager::OnForegroundChangedChanged False
19:44:14.5761BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30634 Title=[Ubisoft Connect]
19:44:14.5761BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:44:14.5761BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:44:14.5761BE02851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
19:44:14.5761BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:44:14.5891BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:44:14.5921BE07039OverlayManager::doActionDisplayFPS - Triggered
19:44:15.5894940293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:44:17.6204940177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3148].
19:44:17.620494052WidgetsLayoutScheduler::Stopstopping layout scheduler
19:44:17.620494061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
19:45:15.256950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:45:15.4329501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
19:45:15.4329501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:45:15.4329501126RenderDeviceD3d11::initsave state
19:45:15.432950696RenderDeviceD3d11::initDX11loading shaders...
19:45:15.4399501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
19:45:15.4399501134RenderDeviceD3d11::initrestore state
19:45:15.4399501137RenderDeviceD3d11::initTarget Window [0x30490]
19:45:15.439950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:45:15.439950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:45:15.4399502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:45:15.4399505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:45:15.4399505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:45:15.4399505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:45:15.4411BE06880OverlayManager::doActionForegroundChange Event ON (ON)
19:45:15.4411BE08461OverlayManager::OnForegroundChangedChanged True
19:45:15.4411BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:45:15.44495048ResetSnapShotSH::ExecuteRelease snapshot SH
19:45:15.4449505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
19:45:15.4449502523OverlayManager::installWindowProcHookInstall WPH
19:45:15.4449502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5aae07b1
19:45:15.4449502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:45:15.4449502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
19:45:15.4449502377WidgetManager::Renderresume layout thread
19:45:15.444950275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:45:15.444950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:45:15.4449501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:45:15.4501EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:45:15.4501EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
19:45:15.4501EB0480InputInterceptor::stopHookunhook keyboard and mouse
19:45:15.4501EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
19:45:15.4501EB0457InputInterceptor::runHookNew Mouse LL is hooked
19:45:15.4501EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
19:45:15.4539505512OverlayManager::initOverlayResolutionEx 0X40008
19:45:15.4539505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:45:15.4539505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:45:15.4539505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:45:15.4531EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
19:45:15.4591BE07039OverlayManager::doActionDisplayFPS - Triggered
19:45:15.4609501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:45:15.4684940225InterProcessElement::openInterProcess Overwolf_ImID_302A0_P_13008 opened succesfuly
19:45:15.4694940225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
19:45:20.6394940125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=38097a
19:45:20.63949402644WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:45:20.6444940225InterProcessElement::openInterProcess Overwolf_ImID_38097A_P_13008 opened succesfuly
19:45:20.6444940225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
19:45:20.991950326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
19:45:20.991950347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
19:45:50.9481EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:45:50.9571EB07791OverlayManager::IsEmptyCursorCache cursor 0x2010655 (v: 1)
19:45:51.1311EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
19:45:51.1311EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:45:51.1389503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 8 handle = 0x10003}
19:45:51.7371EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:45:51.8361EB07791OverlayManager::IsEmptyCursorCache cursor 0xb67e0a95 (v: 1)
19:45:52.3331EB07791OverlayManager::IsEmptyCursorCache cursor 0x4b9901fb (v: 1)
19:45:58.8501EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
19:45:58.8501EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:45:58.8549503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x2010655;prev = 0x4b9901fb , {Original values: ref = 8 handle = 0x10003}
19:45:59.2541EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:46:02.4781EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
19:46:02.480950486ReleaseD11DeviceDevice Released! [1]
19:46:02.4809502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:46:02.4809501561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:46:02.4809501568OverlayManager::RestoreGameWNDPROCSWL restored.
19:46:02.4809501578OverlayManager::RestoreGameWNDPROCSWL OK.
19:46:02.4809501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5aae07b1
19:46:02.4809503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:46:02.480950184IRenderDevice::releaseRender Releasing.
19:46:02.48095098RenderDeviceCaptureBase::ReleaseTextureRelease
19:46:02.480950116RenderDeviceCaptureBase::ReleaseTextureReleased
19:46:02.4809501258RenderDeviceD3d11::releaseImplementationReleasing 1
19:46:02.4809501268RenderDeviceD3d11::releaseImplementationReleasing 2
19:46:02.4809501287RenderDeviceD3d11::releaseImplementationReleasing 3
19:46:02.480950201IRenderDevice::releaseRender Releasing Done.
19:46:02.480950489ReleaseD11Device End Device Released!
19:46:02.480950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:46:02.6981BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:46:02.6981BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
19:46:02.6981BE08461OverlayManager::OnForegroundChangedChanged False
19:46:02.6981BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2B0988 Title=[Overwolf]
19:46:02.6981BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:46:02.6981BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:46:02.6981BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
19:46:02.6991BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:46:02.7131BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:46:02.7151BE07039OverlayManager::doActionDisplayFPS - Triggered
19:46:03.7184940293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:46:05.7604940177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3324].
19:46:05.760494052WidgetsLayoutScheduler::Stopstopping layout scheduler
19:46:05.760494061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
19:46:52.9891EB03977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 8, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 8 handle = 0x10003}
19:46:53.92950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:46:53.1059501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
19:46:53.1059501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:46:53.1059501126RenderDeviceD3d11::initsave state
19:46:53.105950696RenderDeviceD3d11::initDX11loading shaders...
19:46:53.1159501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
19:46:53.1159501134RenderDeviceD3d11::initrestore state
19:46:53.1159501137RenderDeviceD3d11::initTarget Window [0x30490]
19:46:53.115950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:46:53.115950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:46:53.1159502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:46:53.1159505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:46:53.1159505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:46:53.1159505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:46:53.12495048ResetSnapShotSH::ExecuteRelease snapshot SH
19:46:53.1249505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
19:46:53.1249502523OverlayManager::installWindowProcHookInstall WPH
19:46:53.1249502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x441709db
19:46:53.1249502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:46:53.1249502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
19:46:53.1249502377WidgetManager::Renderresume layout thread
19:46:53.124950275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:46:53.124950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:46:53.1249501702WidgetManager::drawskip widget draw (not in foreground) False - False
19:46:53.1249501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:46:53.1359505512OverlayManager::initOverlayResolutionEx 0X40008
19:46:53.1359505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:46:53.1369505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:46:53.1369505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:46:53.1371EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:46:53.1371EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
19:46:53.1371EB0480InputInterceptor::stopHookunhook keyboard and mouse
19:46:53.1371EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
19:46:53.1371EB0457InputInterceptor::runHookNew Mouse LL is hooked
19:46:53.1371EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
19:46:53.3501BE06880OverlayManager::doActionForegroundChange Event ON (ON)
19:46:53.3501BE08461OverlayManager::OnForegroundChangedChanged True
19:46:53.3511BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:46:53.352950326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
19:46:53.352950347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
19:46:53.3671BE07039OverlayManager::doActionDisplayFPS - Triggered
19:46:53.3709501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:46:56.6473C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
19:48:06.9521EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
19:48:06.991950486ReleaseD11DeviceDevice Released! [1]
19:48:06.9919502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:48:06.9919501561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:48:06.9919501568OverlayManager::RestoreGameWNDPROCSWL restored.
19:48:06.9919501578OverlayManager::RestoreGameWNDPROCSWL OK.
19:48:06.9919501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x441709db
19:48:06.9919503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:48:06.991950184IRenderDevice::releaseRender Releasing.
19:48:06.99195098RenderDeviceCaptureBase::ReleaseTextureRelease
19:48:06.991950116RenderDeviceCaptureBase::ReleaseTextureReleased
19:48:06.9919501258RenderDeviceD3d11::releaseImplementationReleasing 1
19:48:06.9919501268RenderDeviceD3d11::releaseImplementationReleasing 2
19:48:06.9919501287RenderDeviceD3d11::releaseImplementationReleasing 3
19:48:06.991950201IRenderDevice::releaseRender Releasing Done.
19:48:06.991950489ReleaseD11Device End Device Released!
19:48:06.991950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:48:06.9941BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:48:06.9941BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
19:48:06.9941BE08461OverlayManager::OnForegroundChangedChanged False
19:48:06.9951BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
19:48:06.9951BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:48:06.9951BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:48:06.9951BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
19:48:06.9951BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:48:07.91BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:48:07.121BE07039OverlayManager::doActionDisplayFPS - Triggered
19:48:08.44940293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:48:10.364940177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3113].
19:48:10.36494052WidgetsLayoutScheduler::Stopstopping layout scheduler
19:48:10.36494061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
19:48:23.779950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:48:23.7929501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
19:48:23.7929501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:48:23.7929501126RenderDeviceD3d11::initsave state
19:48:23.792950696RenderDeviceD3d11::initDX11loading shaders...
19:48:23.8029501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
19:48:23.8029501134RenderDeviceD3d11::initrestore state
19:48:23.8029501137RenderDeviceD3d11::initTarget Window [0x30490]
19:48:23.802950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:48:23.802950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:48:23.8029502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:48:23.8029505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:48:23.8029505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:48:23.8029505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:48:23.80795048ResetSnapShotSH::ExecuteRelease snapshot SH
19:48:23.8079505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
19:48:23.8079502523OverlayManager::installWindowProcHookInstall WPH
19:48:23.8079502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xec370a51
19:48:23.8079502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:48:23.8079502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
19:48:23.8079502377WidgetManager::Renderresume layout thread
19:48:23.807950275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:48:23.807950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:48:23.8079501702WidgetManager::drawskip widget draw (not in foreground) False - False
19:48:23.8079501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:48:23.8081EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:48:23.8081EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
19:48:23.8081EB0480InputInterceptor::stopHookunhook keyboard and mouse
19:48:23.8081EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
19:48:23.8081EB0457InputInterceptor::runHookNew Mouse LL is hooked
19:48:23.8081EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
19:48:23.8119505512OverlayManager::initOverlayResolutionEx 0X40008
19:48:23.8119505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:48:23.8119505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:48:23.8119505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:48:24.1421BE06880OverlayManager::doActionForegroundChange Event ON (ON)
19:48:24.1421BE08461OverlayManager::OnForegroundChangedChanged True
19:48:24.1421BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:48:24.1511EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
19:48:24.1591BE07039OverlayManager::doActionDisplayFPS - Triggered
19:48:24.1639501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:48:24.5801EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
19:49:38.6171EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
19:49:38.620950486ReleaseD11DeviceDevice Released! [1]
19:49:38.6209502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:49:38.6209501561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:49:38.6209501568OverlayManager::RestoreGameWNDPROCSWL restored.
19:49:38.6209501578OverlayManager::RestoreGameWNDPROCSWL OK.
19:49:38.6209501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xec370a51
19:49:38.6209503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:49:38.620950184IRenderDevice::releaseRender Releasing.
19:49:38.62095098RenderDeviceCaptureBase::ReleaseTextureRelease
19:49:38.620950116RenderDeviceCaptureBase::ReleaseTextureReleased
19:49:38.6209501258RenderDeviceD3d11::releaseImplementationReleasing 1
19:49:38.6209501268RenderDeviceD3d11::releaseImplementationReleasing 2
19:49:38.6209501287RenderDeviceD3d11::releaseImplementationReleasing 3
19:49:38.620950201IRenderDevice::releaseRender Releasing Done.
19:49:38.620950489ReleaseD11Device End Device Released!
19:49:38.620950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:49:38.8301BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:49:38.8301BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
19:49:38.8301BE08461OverlayManager::OnForegroundChangedChanged False
19:49:38.8301BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x904EA Title=[Rastojanje / udaljenost Gerakini Nikiti km - leto 2023 - Personal - Microsoft
19:49:38.8301BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:49:38.8301BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:49:38.8301BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
19:49:38.8311BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:49:38.8461BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:49:38.8481BE07039OverlayManager::doActionDisplayFPS - Triggered
19:49:39.8424940293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:49:41.8814940177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3329].
19:49:41.881494052WidgetsLayoutScheduler::Stopstopping layout scheduler
19:49:41.881494061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
19:50:06.621950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:50:06.6301BE06880OverlayManager::doActionForegroundChange Event ON (ON)
19:50:06.6301BE08461OverlayManager::OnForegroundChangedChanged True
19:50:06.6301BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:50:06.6301BE02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:50:06.6379501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
19:50:06.6379501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:50:06.6379501126RenderDeviceD3d11::initsave state
19:50:06.637950696RenderDeviceD3d11::initDX11loading shaders...
19:50:06.6479501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
19:50:06.6479501134RenderDeviceD3d11::initrestore state
19:50:06.6479501137RenderDeviceD3d11::initTarget Window [0x30490]
19:50:06.647950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:50:06.647950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:50:06.6479505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:50:06.6479505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:50:06.6479505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:50:06.64995048ResetSnapShotSH::ExecuteRelease snapshot SH
19:50:06.6499505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
19:50:06.6499502523OverlayManager::installWindowProcHookInstall WPH
19:50:06.6499502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x56ce09a9
19:50:06.6499502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:50:06.6499502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
19:50:06.6499502377WidgetManager::Renderresume layout thread
19:50:06.649950275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:50:06.649950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:50:06.6499501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:50:06.6501EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
19:50:06.6501EB0480InputInterceptor::stopHookunhook keyboard and mouse
19:50:06.6511EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
19:50:06.6511EB0457InputInterceptor::runHookNew Mouse LL is hooked
19:50:06.6511EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
19:50:06.6539505512OverlayManager::initOverlayResolutionEx 0X40008
19:50:06.6539505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:50:06.6539505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:50:06.6539505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:52:47.1071EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
19:53:18.3011EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
19:53:18.305950486ReleaseD11DeviceDevice Released! [1]
19:53:18.3059502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:53:18.3059501561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:53:18.3059501568OverlayManager::RestoreGameWNDPROCSWL restored.
19:53:18.3059501578OverlayManager::RestoreGameWNDPROCSWL OK.
19:53:18.3059501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x56ce09a9
19:53:18.3059503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:53:18.305950184IRenderDevice::releaseRender Releasing.
19:53:18.30595098RenderDeviceCaptureBase::ReleaseTextureRelease
19:53:18.305950116RenderDeviceCaptureBase::ReleaseTextureReleased
19:53:18.3059501258RenderDeviceD3d11::releaseImplementationReleasing 1
19:53:18.3069501268RenderDeviceD3d11::releaseImplementationReleasing 2
19:53:18.3069501287RenderDeviceD3d11::releaseImplementationReleasing 3
19:53:18.306950201IRenderDevice::releaseRender Releasing Done.
19:53:18.306950489ReleaseD11Device End Device Released!
19:53:18.306950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:53:18.6481BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:53:18.6481BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
19:53:18.6481BE08461OverlayManager::OnForegroundChangedChanged False
19:53:18.6481BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x904EA Title=[iulia_slays - Twitch - Personal - Microsoft
19:53:18.6491BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:53:18.6491BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:53:18.6491BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
19:53:18.6491BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:53:18.6631BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:53:18.6641BE07039OverlayManager::doActionDisplayFPS - Triggered
19:53:19.6684940293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:53:21.7014940177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3468].
19:53:21.701494052WidgetsLayoutScheduler::Stopstopping layout scheduler
19:53:21.701494061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
19:53:32.98950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:53:32.1249501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
19:53:32.1249501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:53:32.1249501126RenderDeviceD3d11::initsave state
19:53:32.124950696RenderDeviceD3d11::initDX11loading shaders...
19:53:32.1339501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
19:53:32.1339501134RenderDeviceD3d11::initrestore state
19:53:32.1339501137RenderDeviceD3d11::initTarget Window [0x30490]
19:53:32.133950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:53:32.133950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:53:32.1339502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:53:32.1339505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:53:32.1339505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:53:32.1339505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:53:32.13995048ResetSnapShotSH::ExecuteRelease snapshot SH
19:53:32.1399505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
19:53:32.1399502523OverlayManager::installWindowProcHookInstall WPH
19:53:32.1399502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32ba05f5
19:53:32.1399502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:53:32.1399502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
19:53:32.1399502377WidgetManager::Renderresume layout thread
19:53:32.139950275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:53:32.139950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:53:32.1399501702WidgetManager::drawskip widget draw (not in foreground) False - False
19:53:32.1399501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:53:32.1411EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:53:32.1411EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
19:53:32.1411EB0480InputInterceptor::stopHookunhook keyboard and mouse
19:53:32.1411EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
19:53:32.1411EB0457InputInterceptor::runHookNew Mouse LL is hooked
19:53:32.1411EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
19:53:32.1459505512OverlayManager::initOverlayResolutionEx 0X40008
19:53:32.1459505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:53:32.1459505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:53:32.1459505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:53:32.2591BE06880OverlayManager::doActionForegroundChange Event ON (ON)
19:53:32.2591BE08461OverlayManager::OnForegroundChangedChanged True
19:53:32.2591BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:53:32.2611BE07039OverlayManager::doActionDisplayFPS - Triggered
19:53:32.2649501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:54:43.6791EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
19:54:43.713950486ReleaseD11DeviceDevice Released! [1]
19:54:43.7149502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:54:43.7149501561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:54:43.7149501568OverlayManager::RestoreGameWNDPROCSWL restored.
19:54:43.7149501578OverlayManager::RestoreGameWNDPROCSWL OK.
19:54:43.7149501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32ba05f5
19:54:43.7149503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:54:43.714950184IRenderDevice::releaseRender Releasing.
19:54:43.71495098RenderDeviceCaptureBase::ReleaseTextureRelease
19:54:43.714950116RenderDeviceCaptureBase::ReleaseTextureReleased
19:54:43.7149501258RenderDeviceD3d11::releaseImplementationReleasing 1
19:54:43.7149501268RenderDeviceD3d11::releaseImplementationReleasing 2
19:54:43.7149501287RenderDeviceD3d11::releaseImplementationReleasing 3
19:54:43.714950201IRenderDevice::releaseRender Releasing Done.
19:54:43.714950489ReleaseD11Device End Device Released!
19:54:43.714950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:54:43.7631BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:54:43.7631BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
19:54:43.7631BE08461OverlayManager::OnForegroundChangedChanged False
19:54:43.7631BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x904EA Title=[iulia_slays - Twitch - Personal - Microsoft
19:54:43.7631BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:54:43.7631BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:54:43.7631BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
19:54:43.7631BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:54:43.7781BE0367InputInterceptor::ResetLLHookProcExtReset keys state
19:54:43.7791BE07039OverlayManager::doActionDisplayFPS - Triggered
19:54:44.7654780293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:54:46.7794780177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3125].
19:54:46.779478052WidgetsLayoutScheduler::Stopstopping layout scheduler
19:54:46.779478061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
19:54:47.254950419fSwapResize_BuffersResize buffer (0x9b30b60)!
19:54:47.2779501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
19:54:47.2779501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
19:54:47.2779501126RenderDeviceD3d11::initsave state
19:54:47.277950696RenderDeviceD3d11::initDX11loading shaders...
19:54:47.2879501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
19:54:47.2879501134RenderDeviceD3d11::initrestore state
19:54:47.2879501137RenderDeviceD3d11::initTarget Window [0x30490]
19:54:47.287950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:54:47.287950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:54:47.2879502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:54:47.2879505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:54:47.2879505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:54:47.2879505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:54:47.29995048ResetSnapShotSH::ExecuteRelease snapshot SH
19:54:47.2999505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
19:54:47.2999502523OverlayManager::installWindowProcHookInstall WPH
19:54:47.2999502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xba03c1
19:54:47.2999502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:54:47.2999502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
19:54:47.2999502377WidgetManager::Renderresume layout thread
19:54:47.299950275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:54:47.299950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:54:47.2999501702WidgetManager::drawskip widget draw (not in foreground) False - False
19:54:47.2999501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:54:47.3001BE06880OverlayManager::doActionForegroundChange Event ON (ON)
19:54:47.3001BE08461OverlayManager::OnForegroundChangedChanged True
19:54:47.3001BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:54:47.3011EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:54:47.3011EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
19:54:47.3011EB0480InputInterceptor::stopHookunhook keyboard and mouse
19:54:47.3021EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
19:54:47.3021EB0457InputInterceptor::runHookNew Mouse LL is hooked
19:54:47.3021EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
19:54:47.3079505512OverlayManager::initOverlayResolutionEx 0X40008
19:54:47.3079505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:54:47.3079505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:54:47.3079505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:54:47.3141BE07039OverlayManager::doActionDisplayFPS - Triggered
19:54:47.3151EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
19:54:47.3189501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:03:35.1571EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:03:35.160950486ReleaseD11DeviceDevice Released! [1]
20:03:35.1609502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:03:35.1609501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:03:35.1609501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:03:35.1609501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:03:35.1609501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xba03c1
20:03:35.1609503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:03:35.160950184IRenderDevice::releaseRender Releasing.
20:03:35.16095098RenderDeviceCaptureBase::ReleaseTextureRelease
20:03:35.160950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:03:35.1619501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:03:35.1619501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:03:35.1619501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:03:35.161950201IRenderDevice::releaseRender Releasing Done.
20:03:35.161950489ReleaseD11Device End Device Released!
20:03:35.161950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:03:35.2491BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:03:35.2491BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:03:35.2491BE08461OverlayManager::OnForegroundChangedChanged False
20:03:35.2491BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2B0988 Title=[Overwolf]
20:03:35.2491BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:03:35.2491BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:03:35.2491BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:03:35.2491BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:03:35.2531BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:03:35.2541BE07039OverlayManager::doActionDisplayFPS - Triggered
20:03:36.2744780293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:03:37.7681BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:03:37.7681BE08461OverlayManager::OnForegroundChangedChanged True
20:03:37.7691BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:03:37.7691BE02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:03:37.769950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:03:37.7859501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:03:37.7859501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:03:37.7859501126RenderDeviceD3d11::initsave state
20:03:37.785950696RenderDeviceD3d11::initDX11loading shaders...
20:03:37.7969501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:03:37.7969501134RenderDeviceD3d11::initrestore state
20:03:37.7969501137RenderDeviceD3d11::initTarget Window [0x30490]
20:03:37.796950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:03:37.796950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:03:37.7969505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:03:37.7969505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:03:37.7969505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:03:37.80895048ResetSnapShotSH::ExecuteRelease snapshot SH
20:03:37.8099505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:03:37.8099502523OverlayManager::installWindowProcHookInstall WPH
20:03:37.8099502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6c690aa7
20:03:37.8099502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:03:37.8099502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:03:37.8099501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:03:37.8091EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:03:37.8091EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:03:37.8091EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:03:37.8101EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:03:37.8101EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:03:37.8101EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:03:37.8111EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:03:37.8209505512OverlayManager::initOverlayResolutionEx 0X40008
20:03:37.8209505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:03:37.8209505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:03:37.8209505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:03:39.7613C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:03:39.7989507168OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:03:39.7989502800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:03:39.798950137InputInterceptor::UseLLMouseHookenable LL mouse hook :1
20:03:39.799950326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
20:03:39.799950347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
20:03:39.8089503824OverlayManager::DisplayOWSystemCursorUpdate refcount [excl] [1] -> [2], [0]
20:03:39.829950326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:03:39.829950347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:03:39.8554780225InterProcessElement::openInterProcess Overwolf_ImID_340932_P_13008 opened succesfuly
20:03:39.8564780225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:03:39.876950326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:03:39.876950347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:03:39.9851EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:03:41.489503803OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:03:46.2044780225InterProcessElement::openInterProcess Overwolf_ImID_35095A_P_13008 opened succesfuly
20:03:46.2044780225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:04:09.7369503181WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
20:04:09.7369507188OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:04:09.7369502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:04:09.7369502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:04:09.736950137InputInterceptor::UseLLMouseHookenable LL mouse hook :0
20:04:09.7469503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 2 handle = 0x10003}
20:04:09.7523C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:04:09.7523C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=35095a
20:04:09.7523C54255InterProcessElement::closeInterProcess Overwolf_ImID_35095A_P_13008 close 2147483647 bytes
20:04:09.7523C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:04:09.7523C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:04:09.7523C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=38097a
20:04:09.7523C54255InterProcessElement::closeInterProcess Overwolf_ImID_38097A_P_13008 close 2147483647 bytes
20:04:09.7533C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:04:11.4563C54225InterProcessElement::openInterProcess Overwolf_ImID_2709A8_P_13008 opened succesfuly
20:04:11.4563C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:04:11.686950326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
20:04:11.686950347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
20:04:12.2071EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:04:36.6661EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:04:36.670950486ReleaseD11DeviceDevice Released! [1]
20:04:36.6709502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:04:36.6709501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:04:36.6709501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:04:36.6709501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:04:36.6709501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6c690aa7
20:04:36.6709503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:04:36.670950184IRenderDevice::releaseRender Releasing.
20:04:36.67095098RenderDeviceCaptureBase::ReleaseTextureRelease
20:04:36.670950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:04:36.6709501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:04:36.6709501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:04:36.6709501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:04:36.670950201IRenderDevice::releaseRender Releasing Done.
20:04:36.670950489ReleaseD11Device End Device Released!
20:04:36.670950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:04:36.6721EB03803OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:04:36.7451BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:04:36.7451BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:04:36.7451BE08461OverlayManager::OnForegroundChangedChanged False
20:04:36.7461BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30634 Title=[Ubisoft Connect]
20:04:36.7461BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:04:36.7461BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:04:36.7461BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:04:36.7471BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:04:36.7471BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:04:36.7491BE07039OverlayManager::doActionDisplayFPS - Triggered
20:04:37.7603C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:04:39.7933C54177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3164].
20:04:39.7933C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:04:39.7933C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
20:05:04.5291EB03977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 2 handle = 0x10003}
20:05:04.5551BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:05:04.5551BE08461OverlayManager::OnForegroundChangedChanged True
20:05:04.5551BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:05:04.5551BE02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:05:04.625950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:05:04.6979501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:05:04.6979501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:05:04.6979501126RenderDeviceD3d11::initsave state
20:05:04.697950696RenderDeviceD3d11::initDX11loading shaders...
20:05:04.7039501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:05:04.7039501134RenderDeviceD3d11::initrestore state
20:05:04.7039501137RenderDeviceD3d11::initTarget Window [0x30490]
20:05:04.703950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:05:04.703950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:05:04.7039505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:05:04.7039505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:05:04.7039505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:05:04.74195048ResetSnapShotSH::ExecuteRelease snapshot SH
20:05:04.7419505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:05:04.7419502523OverlayManager::installWindowProcHookInstall WPH
20:05:04.7419502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb7d40abb
20:05:04.7419502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:05:04.7419502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:05:04.7419502377WidgetManager::Renderresume layout thread
20:05:04.741950275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:05:04.741950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:05:04.742950326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
20:05:04.742950347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
20:05:04.7469501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:05:04.7501EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:05:04.7501EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:05:04.7501EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:05:04.7501EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:05:04.7501EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:05:04.7501EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:05:04.7539505512OverlayManager::initOverlayResolutionEx 0X40008
20:05:04.7539505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:05:04.7539505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:05:04.7539505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:05:05.141EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:05:05.5621EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:05:05.5669503824OverlayManager::DisplayOWSystemCursorUpdate refcount [] [3] -> [5], [0]
20:05:10.6569503803OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:05:12.8923C54225InterProcessElement::openInterProcess Overwolf_ImID_380A4A_P_13008 opened succesfuly
20:05:12.8923C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:05:12.917950326RenderImageD3d11::setSizeCreate Texture (59,26) / (128,128) - OK
20:05:12.917950347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
20:05:16.3699503803OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:05:29.1413C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:05:29.1413C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=380a4a
20:05:29.1413C54255InterProcessElement::closeInterProcess Overwolf_ImID_380A4A_P_13008 close 2147483647 bytes
20:05:29.1413C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:05:29.1519502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:05:29.1519502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:05:29.1589503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 5 handle = 0x10003}
20:05:31.2641EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:05:31.278950486ReleaseD11DeviceDevice Released! [1]
20:05:31.2789502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:05:31.2789501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:05:31.2789501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:05:31.2789501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:05:31.2789501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb7d40abb
20:05:31.2789503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:05:31.278950184IRenderDevice::releaseRender Releasing.
20:05:31.27895098RenderDeviceCaptureBase::ReleaseTextureRelease
20:05:31.278950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:05:31.2789501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:05:31.2789501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:05:31.2789501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:05:31.278950201IRenderDevice::releaseRender Releasing Done.
20:05:31.278950489ReleaseD11Device End Device Released!
20:05:31.278950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:05:31.5061BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:05:31.5061BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:05:31.5061BE08461OverlayManager::OnForegroundChangedChanged False
20:05:31.5061BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA04AA Title=[R6Tracker - V1naV1.G2 - Rainbow Six Siege Player Stats - Personal - Microsoft
20:05:31.5061BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:05:31.5061BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:05:31.5061BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:05:31.5061BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:05:31.5221BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:05:31.5231BE07039OverlayManager::doActionDisplayFPS - Triggered
20:05:32.5213C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:05:34.5523C54177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3327].
20:05:34.5523C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:05:34.5523C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
20:06:18.5291BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:06:18.5291BE08461OverlayManager::OnForegroundChangedChanged True
20:06:18.5291BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:06:18.5291BE02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:06:18.630950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:06:18.6439501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:06:18.6439501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:06:18.6439501126RenderDeviceD3d11::initsave state
20:06:18.643950696RenderDeviceD3d11::initDX11loading shaders...
20:06:18.6539501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:06:18.6539501134RenderDeviceD3d11::initrestore state
20:06:18.6539501137RenderDeviceD3d11::initTarget Window [0x30490]
20:06:18.653950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:06:18.653950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:06:18.6539505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:06:18.6539505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:06:18.6539505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:06:18.66195048ResetSnapShotSH::ExecuteRelease snapshot SH
20:06:18.6619505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:06:18.6619502523OverlayManager::installWindowProcHookInstall WPH
20:06:18.6619502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x75630745
20:06:18.6619502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:06:18.6629502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:06:18.6629502377WidgetManager::Renderresume layout thread
20:06:18.662950275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:06:18.662950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:18.6629501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:06:18.6631EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:06:18.6631EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:06:18.6631EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:06:18.6631EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:06:18.6631EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:06:18.6631EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:06:18.6689505512OverlayManager::initOverlayResolutionEx 0X40008
20:06:18.6689505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:06:18.6689505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:06:18.6689505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:06:25.841EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:06:25.911BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:06:25.911BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:06:25.911BE08461OverlayManager::OnForegroundChangedChanged False
20:06:25.911BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
20:06:25.911BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:06:25.911BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:06:25.911BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:06:25.921BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:06:25.921BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:06:25.93950486ReleaseD11DeviceDevice Released! [1]
20:06:25.939502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:06:25.939501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:06:25.939501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:06:25.939501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:06:25.939501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x75630745
20:06:25.939503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:06:25.93950184IRenderDevice::releaseRender Releasing.
20:06:25.9395098RenderDeviceCaptureBase::ReleaseTextureRelease
20:06:25.93950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:06:25.939501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:06:25.939501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:06:25.939501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:06:25.93950201IRenderDevice::releaseRender Releasing Done.
20:06:25.93950489ReleaseD11Device End Device Released!
20:06:25.93950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:06:25.941BE07039OverlayManager::doActionDisplayFPS - Triggered
20:06:25.5973C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:06:25.5973C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2709a8
20:06:25.5973C54255InterProcessElement::closeInterProcess Overwolf_ImID_2709A8_P_13008 close 2147483647 bytes
20:06:25.5973C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:06:26.1073C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:28.1363C54177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3112].
20:06:28.1363C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:06:28.1363C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
20:06:42.732950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:06:42.7629501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:06:42.7629501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:06:42.7629501126RenderDeviceD3d11::initsave state
20:06:42.762950696RenderDeviceD3d11::initDX11loading shaders...
20:06:42.7719501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:06:42.7719501134RenderDeviceD3d11::initrestore state
20:06:42.7719501137RenderDeviceD3d11::initTarget Window [0x30490]
20:06:42.771950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:06:42.771950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:06:42.7719502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:06:42.7719505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:06:42.7719505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:06:42.7719505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:06:42.77595048ResetSnapShotSH::ExecuteRelease snapshot SH
20:06:42.7759505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:06:42.7759502523OverlayManager::installWindowProcHookInstall WPH
20:06:42.7759502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4fd3032d
20:06:42.7759502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:06:42.7759502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:06:42.7759502377WidgetManager::Renderresume layout thread
20:06:42.775950275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:06:42.775950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:06:42.7759501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:06:42.7781EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:06:42.7781EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:06:42.7781EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:06:42.7781EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:06:42.7781EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:06:42.7781EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:06:42.7829505512OverlayManager::initOverlayResolutionEx 0X40008
20:06:42.7829505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:06:42.7829505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:06:42.7829505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:06:42.8151BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:06:42.8151BE08461OverlayManager::OnForegroundChangedChanged True
20:06:42.8151BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:06:42.8181BE07039OverlayManager::doActionDisplayFPS - Triggered
20:06:42.8299501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:06:42.836950326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:06:42.836950347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:06:45.5283C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=25094c
20:06:45.5283C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:06:45.5403C54225InterProcessElement::openInterProcess Overwolf_ImID_25094C_P_13008 opened succesfuly
20:06:45.5413C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:06:45.5903C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=280942
20:06:45.5903C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:06:45.6073C54225InterProcessElement::openInterProcess Overwolf_ImID_280942_P_13008 opened succesfuly
20:06:45.6073C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:06:45.844950326RenderImageD3d11::setSizeCreate Texture (1300,725) / (1408,768) - OK
20:06:45.844950347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:06:47.656950326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:06:47.656950347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:06:48.5151EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:06:49.5251EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:06:49.5259503824OverlayManager::DisplayOWSystemCursorUpdate refcount [] [0] -> [2], [0]
20:07:19.1501EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:07:19.1501EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:07:19.1539503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 2 handle = 0x10003}
20:07:19.3571EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:07:19.7919502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:07:19.7919502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:07:19.7979503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 2 handle = 0x10003}
20:09:02.6501EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:09:02.655950486ReleaseD11DeviceDevice Released! [1]
20:09:02.6559502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:09:02.6559501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:09:02.6559501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:09:02.6559501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:09:02.6559501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4fd3032d
20:09:02.6559503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:09:02.655950184IRenderDevice::releaseRender Releasing.
20:09:02.65595098RenderDeviceCaptureBase::ReleaseTextureRelease
20:09:02.655950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:09:02.6559501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:09:02.6559501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:09:02.6559501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:09:02.655950201IRenderDevice::releaseRender Releasing Done.
20:09:02.655950489ReleaseD11Device End Device Released!
20:09:02.655950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:09:02.8821BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:09:02.8821BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:09:02.8821BE08461OverlayManager::OnForegroundChangedChanged False
20:09:02.8821BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x7E0822 Title=[Overwolf]
20:09:02.8821BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:09:02.8821BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:09:02.8821BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:09:02.8821BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:09:02.8981BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:09:02.8981BE07039OverlayManager::doActionDisplayFPS - Triggered
20:09:03.8953C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:05.9183C54177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3326].
20:09:05.9183C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:09:05.9183C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
20:09:23.6081BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:09:23.6081BE08461OverlayManager::OnForegroundChangedChanged True
20:09:23.6081BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:09:23.6081BE02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:09:23.618950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:09:23.6459501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:09:23.6459501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:09:23.6459501126RenderDeviceD3d11::initsave state
20:09:23.645950696RenderDeviceD3d11::initDX11loading shaders...
20:09:23.6559501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:09:23.6559501134RenderDeviceD3d11::initrestore state
20:09:23.6559501137RenderDeviceD3d11::initTarget Window [0x30490]
20:09:23.655950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:09:23.655950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:09:23.6559505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:09:23.6559505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:09:23.6559505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:09:23.66595048ResetSnapShotSH::ExecuteRelease snapshot SH
20:09:23.6669505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:09:23.6669502523OverlayManager::installWindowProcHookInstall WPH
20:09:23.6669502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14c803c9
20:09:23.6669502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:09:23.6669502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:09:23.6669502377WidgetManager::Renderresume layout thread
20:09:23.666950275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:09:23.666950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:23.6669501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:09:23.6671EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:09:23.6671EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:09:23.6671EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:09:23.6671EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:09:23.6671EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:09:23.6681EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:09:23.6691EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:09:23.6739505512OverlayManager::initOverlayResolutionEx 0X40008
20:09:23.6739505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:09:23.6739505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:09:23.6739505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:09:23.687950326RenderImageD3d11::setSizeCreate Texture (1300,725) / (1408,768) - OK
20:09:23.687950347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:09:30.4901EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:09:30.7671EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:09:30.7671EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:09:30.7699503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 2 handle = 0x10003}
20:09:31.331EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:09:31.3309502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:09:31.3309502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:09:31.3319503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 2 handle = 0x10003}
20:09:32.341EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:09:32.42950486ReleaseD11DeviceDevice Released! [1]
20:09:32.429502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:09:32.429501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:09:32.429501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:09:32.429501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:09:32.429501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14c803c9
20:09:32.429503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:09:32.42950184IRenderDevice::releaseRender Releasing.
20:09:32.4295098RenderDeviceCaptureBase::ReleaseTextureRelease
20:09:32.42950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:09:32.429501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:09:32.429501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:09:32.429501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:09:32.42950201IRenderDevice::releaseRender Releasing Done.
20:09:32.42950489ReleaseD11Device End Device Released!
20:09:32.42950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:09:32.2361BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:09:32.2361BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:09:32.2361BE08461OverlayManager::OnForegroundChangedChanged False
20:09:32.2361BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA04AA Title=[R6Tracker - V1naV1.G2 - Rainbow Six Siege Player Stats - Personal - Microsoft
20:09:32.2361BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:09:32.2361BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:09:32.2361BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:09:32.2361BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:09:32.2511BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:09:32.2521BE07039OverlayManager::doActionDisplayFPS - Triggered
20:09:33.2523C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:33.956950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:09:33.9769501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:09:33.9769501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:09:33.9769501126RenderDeviceD3d11::initsave state
20:09:33.976950696RenderDeviceD3d11::initDX11loading shaders...
20:09:33.9839501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:09:33.9839501134RenderDeviceD3d11::initrestore state
20:09:33.9839501137RenderDeviceD3d11::initTarget Window [0x30490]
20:09:33.983950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:09:33.983950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:09:33.9839502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:09:33.9839505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:09:33.9839505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:09:33.9839505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:09:33.98595048ResetSnapShotSH::ExecuteRelease snapshot SH
20:09:33.9859505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:09:33.9859502523OverlayManager::installWindowProcHookInstall WPH
20:09:33.9869502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x127f068d
20:09:33.9869502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:09:33.9869502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:09:33.9869501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:09:33.9869501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:09:33.9931EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:09:33.9931EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:09:33.9931EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:09:33.9931EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:09:33.9931EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:09:33.9931EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:09:33.9949505512OverlayManager::initOverlayResolutionEx 0X40008
20:09:33.9949505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:09:33.9949505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:09:33.9949505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:09:34.2721BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:09:34.2721BE08461OverlayManager::OnForegroundChangedChanged True
20:09:34.2721BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:09:34.2731EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:09:34.2891BE07039OverlayManager::doActionDisplayFPS - Triggered
20:09:34.2979501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:09:35.4861EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:09:35.496950486ReleaseD11DeviceDevice Released! [1]
20:09:35.4969502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:09:35.4969501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:09:35.4969501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:09:35.4969501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:09:35.4969501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x127f068d
20:09:35.4969503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:09:35.496950184IRenderDevice::releaseRender Releasing.
20:09:35.49695098RenderDeviceCaptureBase::ReleaseTextureRelease
20:09:35.496950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:09:35.4969501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:09:35.4969501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:09:35.4969501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:09:35.496950201IRenderDevice::releaseRender Releasing Done.
20:09:35.496950489ReleaseD11Device End Device Released!
20:09:35.496950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:09:35.8001BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:09:35.8001BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:09:35.8011BE08461OverlayManager::OnForegroundChangedChanged False
20:09:35.8011BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA04AA Title=[R6Tracker - V1naV1.G2 - Rainbow Six Siege Player Stats - Personal - Microsoft
20:09:35.8011BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:09:35.8011BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:09:35.8011BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:09:35.8011BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:09:35.8151BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:09:35.8171BE07039OverlayManager::doActionDisplayFPS - Triggered
20:09:36.8213C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:38.571950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:09:38.5859501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:09:38.5859501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:09:38.5859501126RenderDeviceD3d11::initsave state
20:09:38.585950696RenderDeviceD3d11::initDX11loading shaders...
20:09:38.5949501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:09:38.5949501134RenderDeviceD3d11::initrestore state
20:09:38.5949501137RenderDeviceD3d11::initTarget Window [0x30490]
20:09:38.594950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:09:38.594950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:09:38.5949502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:09:38.5949505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:09:38.5949505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:09:38.5949505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:09:38.59595048ResetSnapShotSH::ExecuteRelease snapshot SH
20:09:38.5959505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:09:38.5959502523OverlayManager::installWindowProcHookInstall WPH
20:09:38.5959502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x263000ad
20:09:38.5959502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:09:38.5959502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:09:38.5959501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:09:38.5959501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:09:38.5961EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:09:38.5961EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:09:38.5961EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:09:38.5961EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:09:38.5961EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:09:38.5961EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:09:38.5979505512OverlayManager::initOverlayResolutionEx 0X40008
20:09:38.5979505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:09:38.5979505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:09:38.5979505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:09:38.8641BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:09:38.8641BE08461OverlayManager::OnForegroundChangedChanged True
20:09:38.8651BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:09:38.866950326RenderImageD3d11::setSizeCreate Texture (1300,725) / (1408,768) - OK
20:09:38.866950347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:09:38.8761EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:09:38.8811BE07039OverlayManager::doActionDisplayFPS - Triggered
20:09:38.8919501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:09:39.8821EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:09:39.8829503824OverlayManager::DisplayOWSystemCursorUpdate refcount [] [4] -> [6], [0]
20:09:40.919503803OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:09:42.6483C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:09:42.6799502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:09:42.6799502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:09:42.6829503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 6 handle = 0x10003}
20:09:42.6893C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:09:42.6893C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=25094c
20:09:42.6893C54255InterProcessElement::closeInterProcess Overwolf_ImID_25094C_P_13008 close 2147483647 bytes
20:09:42.6903C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:09:42.8081EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:09:46.8483C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:09:46.9493C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2e068a
20:09:46.9493C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:09:46.9553C54225InterProcessElement::openInterProcess Overwolf_ImID_2E068A_P_13008 opened succesfuly
20:09:46.9553C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:09:47.0950326RenderImageD3d11::setSizeCreate Texture (1300,725) / (1408,768) - OK
20:09:47.0950347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:09:47.251EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:09:47.1721EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:09:52.3981EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:09:52.3981EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:09:52.3989503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 6 handle = 0x10003}
20:09:52.4223C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:09:52.4223C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=280942
20:09:52.4223C54255InterProcessElement::closeInterProcess Overwolf_ImID_280942_P_13008 close 2147483647 bytes
20:09:52.4243C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:09:52.4243C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:09:52.4243C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2e068a
20:09:52.4243C54255InterProcessElement::closeInterProcess Overwolf_ImID_2E068A_P_13008 close 2147483647 bytes
20:09:52.4243C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:09:54.2413C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:09:54.3563C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2e0682
20:09:54.3563C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:09:54.3743C54225InterProcessElement::openInterProcess Overwolf_ImID_2E0682_P_13008 opened succesfuly
20:09:54.3743C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:09:54.4133C54225InterProcessElement::openInterProcess Overwolf_ImID_27094C_P_13008 opened succesfuly
20:09:54.4133C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:09:54.4251EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:09:56.3693C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:09:56.4463C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:09:56.4463C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=27094c
20:09:56.4463C54255InterProcessElement::closeInterProcess Overwolf_ImID_27094C_P_13008 close 2147483647 bytes
20:09:56.4463C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:09:56.4763C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=30068a
20:09:56.4763C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:09:56.4823C54225InterProcessElement::openInterProcess Overwolf_ImID_30068A_P_13008 opened succesfuly
20:09:56.4823C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:09:56.508950326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:09:56.508950347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:09:56.550950326RenderImageD3d11::setSizeCreate Texture (1300,725) / (1408,768) - OK
20:09:56.550950347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:09:56.5771EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:09:57.3681EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:10:06.603C54225InterProcessElement::openInterProcess Overwolf_ImID_6C0782_P_13008 opened succesfuly
20:10:06.613C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:10:06.133950326RenderImageD3d11::setSizeCreate Texture (520,725) / (640,768) - OK
20:10:06.133950347RenderImageD3d11::setSizeCreate Texture RV (640,768) - OK
20:10:06.4221EB03803OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:10:14.9121EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:10:14.917950486ReleaseD11DeviceDevice Released! [1]
20:10:14.9179502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:10:14.9179501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:10:14.9179501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:10:14.9179501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:10:14.9179501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x263000ad
20:10:14.9179503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:10:14.917950184IRenderDevice::releaseRender Releasing.
20:10:14.91795098RenderDeviceCaptureBase::ReleaseTextureRelease
20:10:14.917950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:10:14.9179501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:10:14.9179501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:10:14.9179501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:10:14.917950201IRenderDevice::releaseRender Releasing Done.
20:10:14.917950489ReleaseD11Device End Device Released!
20:10:14.917950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:10:14.9661BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:10:14.9661BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:10:14.9661BE08461OverlayManager::OnForegroundChangedChanged False
20:10:14.9671BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA04AA Title=[R6Tracker - V1naV1.G2 - Rainbow Six Siege Player Stats - Personal - Microsoft
20:10:14.9671BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:10:14.9671BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:10:14.9671BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:10:14.9671BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:10:14.9821BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:10:14.9841BE07039OverlayManager::doActionDisplayFPS - Triggered
20:10:15.3401EB03977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 1 handle = 0x10003}
20:10:15.437950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:10:15.4509501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:10:15.4509501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:10:15.4509501126RenderDeviceD3d11::initsave state
20:10:15.450950696RenderDeviceD3d11::initDX11loading shaders...
20:10:15.4589501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:10:15.4589501134RenderDeviceD3d11::initrestore state
20:10:15.4589501137RenderDeviceD3d11::initTarget Window [0x30490]
20:10:15.458950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:10:15.458950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:10:15.4589502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:10:15.4589505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:10:15.4589505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:10:15.4589505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:10:15.46895048ResetSnapShotSH::ExecuteRelease snapshot SH
20:10:15.4689505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:10:15.4689502523OverlayManager::installWindowProcHookInstall WPH
20:10:15.4699502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6b70076b
20:10:15.4699502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:10:15.4699502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:10:15.4699501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:10:15.4699501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:10:15.4711EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:10:15.4711EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:10:15.4711EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:10:15.4711EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:10:15.4711EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:10:15.4711EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:10:15.4731BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:10:15.4731BE08461OverlayManager::OnForegroundChangedChanged True
20:10:15.4731BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:10:15.4769505512OverlayManager::initOverlayResolutionEx 0X40008
20:10:15.4769505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:10:15.4769505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:10:15.4769505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:10:15.476950326RenderImageD3d11::setSizeCreate Texture (1300,725) / (1408,768) - OK
20:10:15.476950347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:10:15.482950326RenderImageD3d11::setSizeCreate Texture (520,725) / (640,768) - OK
20:10:15.482950347RenderImageD3d11::setSizeCreate Texture RV (640,768) - OK
20:10:15.4891EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:10:15.4901BE07039OverlayManager::doActionDisplayFPS - Triggered
20:10:15.5009501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:10:17.1831EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:10:26.3943C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:10:26.5381EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:10:27.6091EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:10:27.6091EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:10:27.6139503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 3 handle = 0x10003}
20:10:27.8741EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:10:29.2753C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:10:29.2753C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=30068a
20:10:29.2753C54255InterProcessElement::closeInterProcess Overwolf_ImID_30068A_P_13008 close 2147483647 bytes
20:10:29.2763C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:10:29.2849502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:10:29.2849502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:10:29.2919503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 3 handle = 0x10003}
20:10:29.3053C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:10:29.3053C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6c0782
20:10:29.3063C54255InterProcessElement::closeInterProcess Overwolf_ImID_6C0782_P_13008 close 2147483647 bytes
20:10:29.3063C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:12:44.4163C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:12:44.5233C54225InterProcessElement::openInterProcess Overwolf_ImID_53085C_P_13008 opened succesfuly
20:12:44.5233C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:12:44.5771EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:12:44.585950326RenderImageD3d11::setSizeCreate Texture (1300,725) / (1408,768) - OK
20:12:44.585950347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:12:44.8791EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:12:59.5473C54225InterProcessElement::openInterProcess Overwolf_ImID_5008D0_P_13008 opened succesfuly
20:12:59.5473C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:12:59.589950326RenderImageD3d11::setSizeCreate Texture (520,725) / (640,768) - OK
20:12:59.589950347RenderImageD3d11::setSizeCreate Texture RV (640,768) - OK
20:12:59.9001EB03803OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:13:01.8013C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:13:01.8369502851OverlayManager::setControlModeSet RI keyboard to 0X430 (0X30)...
20:13:01.8369502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:01.8399503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = -1 handle = 0x10003}
20:13:01.8399503982OverlayManager::RestoreGameCursorblack Cursor restored
20:13:01.8623C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:13:01.8623C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=53085c
20:13:01.8623C54255InterProcessElement::closeInterProcess Overwolf_ImID_53085C_P_13008 close 2147483647 bytes
20:13:01.8623C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:13:05.3931EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:13:05.7711EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:13:05.8581EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:13:05.8581EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:05.8609503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 0 handle = 0x10003}
20:13:06.2691EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:13:17.6919503803OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:13:18.1559502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:13:18.1559502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:18.1629503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 0 handle = 0x10003}
20:13:18.1663C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:13:18.1663C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5008d0
20:13:18.1663C54255InterProcessElement::closeInterProcess Overwolf_ImID_5008D0_P_13008 close 2147483647 bytes
20:13:18.1663C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:13:18.7773C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:13:18.8743C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=750748
20:13:18.8743C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:13:18.8813C54225InterProcessElement::openInterProcess Overwolf_ImID_750748_P_13008 opened succesfuly
20:13:18.8813C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:13:18.9451EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:13:18.959950326RenderImageD3d11::setSizeCreate Texture (1300,725) / (1408,768) - OK
20:13:18.959950347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:13:19.41EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:13:20.253C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:13:20.849502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:13:20.849502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:20.919503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 0 handle = 0x10003}
20:13:20.2091EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:13:20.3341EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:13:20.3341EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:14:40.213950326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:14:40.213950347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:16:19.7131EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:16:19.7141BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:16:19.7141BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:16:19.7141BE08461OverlayManager::OnForegroundChangedChanged False
20:16:19.7141BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
20:16:19.7151BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:16:19.7151BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:16:19.7151BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:16:19.7151BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:16:19.7181BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:16:19.719950486ReleaseD11DeviceDevice Released! [1]
20:16:19.7199502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:16:19.7199501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:16:19.7199501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:16:19.7199501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:16:19.7199501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6b70076b
20:16:19.7199503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:16:19.719950184IRenderDevice::releaseRender Releasing.
20:16:19.71995098RenderDeviceCaptureBase::ReleaseTextureRelease
20:16:19.719950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:16:19.7199501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:16:19.7199501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:16:19.7199501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:16:19.719950201IRenderDevice::releaseRender Releasing Done.
20:16:19.719950489ReleaseD11Device End Device Released!
20:16:19.719950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:16:19.7191BE07039OverlayManager::doActionDisplayFPS - Triggered
20:16:20.7203C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:16:22.7533C54177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3086].
20:16:22.7533C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:16:22.7533C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
20:16:31.564950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:16:31.5859501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:16:31.5859501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:16:31.5859501126RenderDeviceD3d11::initsave state
20:16:31.585950696RenderDeviceD3d11::initDX11loading shaders...
20:16:31.5939501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:16:31.5939501134RenderDeviceD3d11::initrestore state
20:16:31.5939501137RenderDeviceD3d11::initTarget Window [0x30490]
20:16:31.593950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:16:31.593950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:16:31.5939502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:16:31.5939505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:16:31.5939505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:16:31.5939505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:31.59995048ResetSnapShotSH::ExecuteRelease snapshot SH
20:16:31.5999505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:16:31.5999502523OverlayManager::installWindowProcHookInstall WPH
20:16:31.5999502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ca085f
20:16:31.5999502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:16:31.5999502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:16:31.5999502377WidgetManager::Renderresume layout thread
20:16:31.599950275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:16:31.599950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:16:31.5999501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:16:31.6011EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:16:31.6011EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:16:31.6011EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:16:31.6011EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:16:31.6011EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:16:31.6011EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:16:31.6059505512OverlayManager::initOverlayResolutionEx 0X40008
20:16:31.6059505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:16:31.6059505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:16:31.6059505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:31.8351BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:16:31.8351BE08461OverlayManager::OnForegroundChangedChanged True
20:16:31.8351BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:16:31.8371BE07039OverlayManager::doActionDisplayFPS - Triggered
20:16:31.8459501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:16:31.8511EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:16:37.3081EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:16:37.312950486ReleaseD11DeviceDevice Released! [1]
20:16:37.3129502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:16:37.3129501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:16:37.3129501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:16:37.3129501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:16:37.3129501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ca085f
20:16:37.3129503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:16:37.312950184IRenderDevice::releaseRender Releasing.
20:16:37.31295098RenderDeviceCaptureBase::ReleaseTextureRelease
20:16:37.312950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:16:37.3129501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:16:37.3129501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:16:37.3129501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:16:37.312950201IRenderDevice::releaseRender Releasing Done.
20:16:37.312950489ReleaseD11Device End Device Released!
20:16:37.312950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:16:37.3791BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:16:37.3791BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:16:37.3791BE08461OverlayManager::OnForegroundChangedChanged False
20:16:37.3791BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101AC Title=[]
20:16:37.3791BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:16:37.3791BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:16:37.3791BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:16:37.3801BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:16:37.3801BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:16:37.3811BE07039OverlayManager::doActionDisplayFPS - Triggered
20:16:38.4033C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:16:39.586950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:16:39.6089501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:16:39.6089501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:16:39.6089501126RenderDeviceD3d11::initsave state
20:16:39.608950696RenderDeviceD3d11::initDX11loading shaders...
20:16:39.6179501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:16:39.6179501134RenderDeviceD3d11::initrestore state
20:16:39.6179501137RenderDeviceD3d11::initTarget Window [0x30490]
20:16:39.617950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:16:39.617950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:16:39.6179502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:16:39.6179505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:16:39.6179505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:16:39.6179505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:39.62395048ResetSnapShotSH::ExecuteRelease snapshot SH
20:16:39.6239505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:16:39.6239502523OverlayManager::installWindowProcHookInstall WPH
20:16:39.6239502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbfb608dd
20:16:39.6239502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:16:39.6239502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:16:39.6239501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:16:39.6239501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:16:39.6251EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:16:39.6251EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:16:39.6251EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:16:39.6251EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:16:39.6251EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:16:39.6251EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:16:39.6329505512OverlayManager::initOverlayResolutionEx 0X40008
20:16:39.6329505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:16:39.6329505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:16:39.6329505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:16:39.9261BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:16:39.9261BE08461OverlayManager::OnForegroundChangedChanged True
20:16:39.9261BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:16:39.9381EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:16:39.9441BE07039OverlayManager::doActionDisplayFPS - Triggered
20:16:39.9519501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:17:29.7923C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:17:29.7923C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=750748
20:17:29.7923C54255InterProcessElement::closeInterProcess Overwolf_ImID_750748_P_13008 close 2147483647 bytes
20:17:29.7923C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:17:29.8233C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=830142
20:17:29.8233C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:17:29.8283C54225InterProcessElement::openInterProcess Overwolf_ImID_830142_P_13008 opened succesfuly
20:17:29.8283C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:17:29.886950326RenderImageD3d11::setSizeCreate Texture (520,725) / (640,768) - OK
20:17:29.886950347RenderImageD3d11::setSizeCreate Texture RV (640,768) - OK
20:17:32.4603C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:17:32.5833C54225InterProcessElement::openInterProcess Overwolf_ImID_8A09F6_P_13008 opened succesfuly
20:17:32.5843C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:17:32.670950326RenderImageD3d11::setSizeCreate Texture (1300,725) / (1408,768) - OK
20:17:32.670950347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:17:33.6591EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:17:34.2371EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:17:34.2381EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:17:34.2439503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
20:17:34.4831EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:17:34.9461EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:17:34.9643C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:17:34.9643C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=8a09f6
20:17:34.9643C54255InterProcessElement::closeInterProcess Overwolf_ImID_8A09F6_P_13008 close 2147483647 bytes
20:17:34.9653C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:17:35.3909502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:17:35.3909502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:17:35.3979503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 0 handle = 0x10003}
20:17:35.3983C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:17:35.3983C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=830142
20:17:35.3983C54255InterProcessElement::closeInterProcess Overwolf_ImID_830142_P_13008 close 2147483647 bytes
20:17:35.3983C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:17:36.2683C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:17:36.3733C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7d0a6a
20:17:36.3733C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:17:36.3773C54225InterProcessElement::openInterProcess Overwolf_ImID_7D0A6A_P_13008 opened succesfuly
20:17:36.3773C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:17:36.4121EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:17:36.440950326RenderImageD3d11::setSizeCreate Texture (1300,725) / (1408,768) - OK
20:17:36.440950347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:17:36.4531EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:17:37.6763C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:17:37.7179502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:17:37.7179502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:17:37.7233C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:17:37.7233C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7d0a6a
20:17:37.7233C54255InterProcessElement::closeInterProcess Overwolf_ImID_7D0A6A_P_13008 close 2147483647 bytes
20:17:37.7233C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:17:37.7249503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 0 handle = 0x10003}
20:17:37.8381EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:17:37.8381EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:17:37.8691EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [home_toggle_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:19:14.6681EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:19:14.673950486ReleaseD11DeviceDevice Released! [1]
20:19:14.6739502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:19:14.6739501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:19:14.6739501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:19:14.6739501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:19:14.6739501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbfb608dd
20:19:14.6739503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:19:14.673950184IRenderDevice::releaseRender Releasing.
20:19:14.67395098RenderDeviceCaptureBase::ReleaseTextureRelease
20:19:14.673950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:19:14.6739501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:19:14.6739501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:19:14.6739501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:19:14.673950201IRenderDevice::releaseRender Releasing Done.
20:19:14.673950489ReleaseD11Device End Device Released!
20:19:14.673950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:19:14.9331BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:14.9331BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:19:14.9331BE08461OverlayManager::OnForegroundChangedChanged False
20:19:14.9331BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
20:19:14.9341BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:19:14.9341BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:19:14.9341BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:19:14.9341BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:19:14.9481BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:14.9501BE07039OverlayManager::doActionDisplayFPS - Triggered
20:19:15.9483C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:19:17.81950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:19:17.1079501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:19:17.1079501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:19:17.1079501126RenderDeviceD3d11::initsave state
20:19:17.107950696RenderDeviceD3d11::initDX11loading shaders...
20:19:17.1159501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:19:17.1159501134RenderDeviceD3d11::initrestore state
20:19:17.1159501137RenderDeviceD3d11::initTarget Window [0x30490]
20:19:17.115950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:19:17.115950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:19:17.1159502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:19:17.1159505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:19:17.1159505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:19:17.1159505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:19:17.12195048ResetSnapShotSH::ExecuteRelease snapshot SH
20:19:17.1219505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:19:17.1219502523OverlayManager::installWindowProcHookInstall WPH
20:19:17.1219502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3f3305f5
20:19:17.1219502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:19:17.1219502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:19:17.1219501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:19:17.1219501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:19:17.1221EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:19:17.1221EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:19:17.1221EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:19:17.1221EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:19:17.1221EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:19:17.1221EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:19:17.1289505512OverlayManager::initOverlayResolutionEx 0X40008
20:19:17.1289505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:19:17.1289505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:19:17.1289505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:19:17.4631BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:19:17.4631BE08461OverlayManager::OnForegroundChangedChanged True
20:19:17.4641BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:19:17.4641EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:19:17.4831BE07039OverlayManager::doActionDisplayFPS - Triggered
20:19:17.4909501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:19:30.9331EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:19:30.936950486ReleaseD11DeviceDevice Released! [1]
20:19:30.9369502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:19:30.9369501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:19:30.9369501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:19:30.9369501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:19:30.9369501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3f3305f5
20:19:30.9369503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:19:30.936950184IRenderDevice::releaseRender Releasing.
20:19:30.93695098RenderDeviceCaptureBase::ReleaseTextureRelease
20:19:30.936950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:19:30.9369501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:19:30.9369501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:19:30.9369501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:19:30.936950201IRenderDevice::releaseRender Releasing Done.
20:19:30.936950489ReleaseD11Device End Device Released!
20:19:30.936950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:19:31.1381BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:31.1381BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:19:31.1381BE08461OverlayManager::OnForegroundChangedChanged False
20:19:31.1381BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
20:19:31.1381BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:19:31.1381BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:19:31.1381BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:19:31.1391BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:19:31.1531BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:31.1541BE07039OverlayManager::doActionDisplayFPS - Triggered
20:19:31.988950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:19:32.109501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:19:32.109501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:19:32.109501126RenderDeviceD3d11::initsave state
20:19:32.10950696RenderDeviceD3d11::initDX11loading shaders...
20:19:32.199501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:19:32.199501134RenderDeviceD3d11::initrestore state
20:19:32.199501137RenderDeviceD3d11::initTarget Window [0x30490]
20:19:32.19950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:19:32.19950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:19:32.199502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:19:32.199505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:19:32.199505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:19:32.199505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:19:32.2695048ResetSnapShotSH::ExecuteRelease snapshot SH
20:19:32.269505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:19:32.269502523OverlayManager::installWindowProcHookInstall WPH
20:19:32.269502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3f3905f5
20:19:32.269502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:19:32.269502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:19:32.269501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:19:32.269501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:19:32.261EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:19:32.261EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:19:32.261EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:19:32.261EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:19:32.261EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:19:32.261EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:19:32.329505512OverlayManager::initOverlayResolutionEx 0X40008
20:19:32.329505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:19:32.329505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:19:32.329505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:19:32.1561BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:19:32.1561BE08461OverlayManager::OnForegroundChangedChanged True
20:19:32.1561BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:19:32.1671EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:19:32.1721BE07039OverlayManager::doActionDisplayFPS - Triggered
20:19:32.1729501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:19:41.5441EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:19:41.547950486ReleaseD11DeviceDevice Released! [1]
20:19:41.5479502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:19:41.5479501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:19:41.5479501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:19:41.5479501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:19:41.5479501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3f3905f5
20:19:41.5479503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:19:41.547950184IRenderDevice::releaseRender Releasing.
20:19:41.54795098RenderDeviceCaptureBase::ReleaseTextureRelease
20:19:41.547950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:19:41.5479501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:19:41.5479501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:19:41.5479501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:19:41.547950201IRenderDevice::releaseRender Releasing Done.
20:19:41.547950489ReleaseD11Device End Device Released!
20:19:41.548950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:19:41.8021BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:41.8021BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:19:41.8021BE08461OverlayManager::OnForegroundChangedChanged False
20:19:41.8021BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
20:19:41.8021BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:19:41.8021BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:19:41.8021BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:19:41.8021BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:19:41.8181BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:41.8191BE07039OverlayManager::doActionDisplayFPS - Triggered
20:19:42.8203C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:19:44.8433C54177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3370].
20:19:44.8433C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:19:44.8433C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
20:19:45.781950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:19:45.8009501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:19:45.8009501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:19:45.8009501126RenderDeviceD3d11::initsave state
20:19:45.800950696RenderDeviceD3d11::initDX11loading shaders...
20:19:45.8099501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:19:45.8099501134RenderDeviceD3d11::initrestore state
20:19:45.8099501137RenderDeviceD3d11::initTarget Window [0x30490]
20:19:45.809950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:19:45.809950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:19:45.8099502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:19:45.8099505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:19:45.8099505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:19:45.8099505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:19:45.81495048ResetSnapShotSH::ExecuteRelease snapshot SH
20:19:45.8149505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:19:45.8149502523OverlayManager::installWindowProcHookInstall WPH
20:19:45.8149502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a0103c9
20:19:45.8149502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:19:45.8149502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:19:45.8149502377WidgetManager::Renderresume layout thread
20:19:45.814950275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:19:45.814950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:19:45.8149501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:19:45.8149501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:19:45.8151EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:19:45.8151EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:19:45.8151EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:19:45.8151EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:19:45.8151EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:19:45.8151EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:19:45.8199505512OverlayManager::initOverlayResolutionEx 0X40008
20:19:45.8199505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:19:45.8199505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:19:45.8199505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:19:45.8691BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:19:45.8691BE08461OverlayManager::OnForegroundChangedChanged True
20:19:45.8691BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:19:45.8711BE07039OverlayManager::doActionDisplayFPS - Triggered
20:19:45.8729501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:19:45.8831EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:19:58.4441EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:19:58.447950486ReleaseD11DeviceDevice Released! [1]
20:19:58.4479502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:19:58.4479501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:19:58.4479501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:19:58.4479501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:19:58.4479501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a0103c9
20:19:58.4479503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:19:58.447950184IRenderDevice::releaseRender Releasing.
20:19:58.44795098RenderDeviceCaptureBase::ReleaseTextureRelease
20:19:58.447950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:19:58.4479501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:19:58.4479501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:19:58.4479501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:19:58.447950201IRenderDevice::releaseRender Releasing Done.
20:19:58.447950489ReleaseD11Device End Device Released!
20:19:58.447950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:19:58.5581BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:58.5581BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:19:58.5581BE08461OverlayManager::OnForegroundChangedChanged False
20:19:58.5581BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
20:19:58.5591BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:19:58.5591BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:19:58.5591BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:19:58.5591BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:19:58.5731BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:58.5761BE07039OverlayManager::doActionDisplayFPS - Triggered
20:19:59.5873C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:20:01.6183C54177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3230].
20:20:01.6183C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:20:01.6183C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
20:20:02.540950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:20:02.5609501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:20:02.5609501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:20:02.5609501126RenderDeviceD3d11::initsave state
20:20:02.560950696RenderDeviceD3d11::initDX11loading shaders...
20:20:02.5679501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:20:02.5679501134RenderDeviceD3d11::initrestore state
20:20:02.5679501137RenderDeviceD3d11::initTarget Window [0x30490]
20:20:02.567950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:20:02.567950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:20:02.5679502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:20:02.5679505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:20:02.5679505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:20:02.5679505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:20:02.57295048ResetSnapShotSH::ExecuteRelease snapshot SH
20:20:02.5729505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:20:02.5729502523OverlayManager::installWindowProcHookInstall WPH
20:20:02.5729502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaa7d0685
20:20:02.5729502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:20:02.5729502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:20:02.5729502377WidgetManager::Renderresume layout thread
20:20:02.572950275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:20:02.572950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:20:02.5729501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:20:02.5729501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:20:02.5751EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:20:02.5751EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:20:02.5751EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:20:02.5751EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:20:02.5751EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:20:02.5751EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:20:02.5789505512OverlayManager::initOverlayResolutionEx 0X40008
20:20:02.5789505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:20:02.5789505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:20:02.5789505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:20:02.6121BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:20:02.6121BE08461OverlayManager::OnForegroundChangedChanged True
20:20:02.6121BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:20:02.6201EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:20:02.6291BE07039OverlayManager::doActionDisplayFPS - Triggered
20:20:02.6309501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:21:48.9329507791OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
20:21:48.9513C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=740758
20:21:48.9513C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:21:48.9573C54225InterProcessElement::openInterProcess Overwolf_ImID_740758_P_13008 opened succesfuly
20:21:48.9573C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:21:48.998950326RenderImageD3d11::setSizeCreate Texture (520,725) / (640,768) - OK
20:21:48.998950347RenderImageD3d11::setSizeCreate Texture RV (640,768) - OK
20:21:56.8241EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:21:56.8279503824OverlayManager::DisplayOWSystemCursorUpdate refcount [] [0] -> [2], [0]
20:21:57.3279502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:21:57.3279502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:21:57.3369503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 2 handle = 0x10003}
20:21:57.3513C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:21:57.3523C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=740758
20:21:57.3523C54255InterProcessElement::closeInterProcess Overwolf_ImID_740758_P_13008 close 2147483647 bytes
20:21:57.3523C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:24:21.911950326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:24:21.911950347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:25:22.8933C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6e0762
20:25:22.8933C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:25:22.8993C54225InterProcessElement::openInterProcess Overwolf_ImID_6E0762_P_13008 opened succesfuly
20:25:22.8993C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:25:22.972950326RenderImageD3d11::setSizeCreate Texture (520,725) / (640,768) - OK
20:25:22.972950347RenderImageD3d11::setSizeCreate Texture RV (640,768) - OK
20:25:26.5191EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:25:26.7391EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:25:26.7391EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:25:26.7439503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 0 handle = 0x10003}
20:25:26.9001EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:25:27.839502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:25:27.839502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:25:27.909503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 0 handle = 0x10003}
20:25:27.1073C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:25:27.1073C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6e0762
20:25:27.1073C54255InterProcessElement::closeInterProcess Overwolf_ImID_6E0762_P_13008 close 2147483647 bytes
20:25:27.1073C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:27:24.3671EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:27:24.371950486ReleaseD11DeviceDevice Released! [1]
20:27:24.3719502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:27:24.3719501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:27:24.3719501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:27:24.3719501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:27:24.3719501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaa7d0685
20:27:24.3719503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:27:24.371950184IRenderDevice::releaseRender Releasing.
20:27:24.37195098RenderDeviceCaptureBase::ReleaseTextureRelease
20:27:24.371950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:27:24.3719501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:27:24.3719501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:27:24.3719501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:27:24.371950201IRenderDevice::releaseRender Releasing Done.
20:27:24.371950489ReleaseD11Device End Device Released!
20:27:24.371950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:27:24.4631BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:27:24.4631BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:27:24.4631BE08461OverlayManager::OnForegroundChangedChanged False
20:27:24.4631BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101AC Title=[]
20:27:24.4631BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:27:24.4631BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:27:24.4631BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:27:24.4631BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:27:24.4771BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:27:24.4781BE07039OverlayManager::doActionDisplayFPS - Triggered
20:27:25.4823C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:27:26.926950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:27:26.9429501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:27:26.9429501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:27:26.9429501126RenderDeviceD3d11::initsave state
20:27:26.942950696RenderDeviceD3d11::initDX11loading shaders...
20:27:26.9499501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:27:26.9499501134RenderDeviceD3d11::initrestore state
20:27:26.9499501137RenderDeviceD3d11::initTarget Window [0x30490]
20:27:26.949950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:27:26.949950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:27:26.9499502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:27:26.9499505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:27:26.9499505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:27:26.9499505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:27:26.95595048ResetSnapShotSH::ExecuteRelease snapshot SH
20:27:26.9559505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:27:26.9559502523OverlayManager::installWindowProcHookInstall WPH
20:27:26.9559502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xed6906a3
20:27:26.9559502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:27:26.9559502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:27:26.9559501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:27:26.9559501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:27:26.9581EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:27:26.9581EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:27:26.9581EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:27:26.9581EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:27:26.9581EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:27:26.9581EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:27:26.9639505512OverlayManager::initOverlayResolutionEx 0X40008
20:27:26.9639505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:27:26.9639505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:27:26.9639505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:27:27.21BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:27:27.21BE08461OverlayManager::OnForegroundChangedChanged True
20:27:27.21BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:27:27.161EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:27:27.181BE07039OverlayManager::doActionDisplayFPS - Triggered
20:27:27.259501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:27:27.2451EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:27:27.275950486ReleaseD11DeviceDevice Released! [1]
20:27:27.2759502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:27:27.2759501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:27:27.2759501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:27:27.2759501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:27:27.2759501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xed6906a3
20:27:27.2759503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:27:27.275950184IRenderDevice::releaseRender Releasing.
20:27:27.27595098RenderDeviceCaptureBase::ReleaseTextureRelease
20:27:27.275950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:27:27.2759501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:27:27.2759501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:27:27.2759501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:27:27.275950201IRenderDevice::releaseRender Releasing Done.
20:27:27.275950489ReleaseD11Device End Device Released!
20:27:27.275950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:27:27.5031BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:27:27.5031BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:27:27.5031BE08461OverlayManager::OnForegroundChangedChanged False
20:27:27.5031BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
20:27:27.5031BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:27:27.5031BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:27:27.5031BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:27:27.5031BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:27:27.5191BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:27:27.5211BE07039OverlayManager::doActionDisplayFPS - Triggered
20:27:28.188950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:27:28.2029501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:27:28.2029501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:27:28.2029501126RenderDeviceD3d11::initsave state
20:27:28.202950696RenderDeviceD3d11::initDX11loading shaders...
20:27:28.2119501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:27:28.2129501134RenderDeviceD3d11::initrestore state
20:27:28.2129501137RenderDeviceD3d11::initTarget Window [0x30490]
20:27:28.212950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:27:28.212950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:27:28.2129502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:27:28.2129505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:27:28.2129505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:27:28.2129505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:27:28.21795048ResetSnapShotSH::ExecuteRelease snapshot SH
20:27:28.2179505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:27:28.2179502523OverlayManager::installWindowProcHookInstall WPH
20:27:28.2179502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf47a065b
20:27:28.2179502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:27:28.2179502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:27:28.2179501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:27:28.2179501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:27:28.2191EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:27:28.2191EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:27:28.2191EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:27:28.2191EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:27:28.2191EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:27:28.2191EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:27:28.2259505512OverlayManager::initOverlayResolutionEx 0X40008
20:27:28.2259505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:27:28.2259505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:27:28.2259505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:27:28.5181BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:27:28.5181BE08461OverlayManager::OnForegroundChangedChanged True
20:27:28.5181BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:27:28.5291BE07039OverlayManager::doActionDisplayFPS - Triggered
20:27:28.5301EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:27:28.5349501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:27:37.7531EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:27:37.756950486ReleaseD11DeviceDevice Released! [1]
20:27:37.7569502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:27:37.7569501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:27:37.7569501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:27:37.7569501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:27:37.7569501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf47a065b
20:27:37.7569503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:27:37.756950184IRenderDevice::releaseRender Releasing.
20:27:37.75695098RenderDeviceCaptureBase::ReleaseTextureRelease
20:27:37.756950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:27:37.7569501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:27:37.7569501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:27:37.7569501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:27:37.756950201IRenderDevice::releaseRender Releasing Done.
20:27:37.756950489ReleaseD11Device End Device Released!
20:27:37.756950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:27:38.1411BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:27:38.1411BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:27:38.1411BE08461OverlayManager::OnForegroundChangedChanged False
20:27:38.1421BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
20:27:38.1421BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:27:38.1421BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:27:38.1421BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:27:38.1421BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:27:38.1561BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:27:38.1581BE07039OverlayManager::doActionDisplayFPS - Triggered
20:27:39.1623C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:27:40.1771BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:27:40.1771BE08461OverlayManager::OnForegroundChangedChanged True
20:27:40.1781BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:27:40.1781BE02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:27:40.279950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:27:40.2949501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:27:40.2949501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:27:40.2949501126RenderDeviceD3d11::initsave state
20:27:40.294950696RenderDeviceD3d11::initDX11loading shaders...
20:27:40.3039501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:27:40.3039501134RenderDeviceD3d11::initrestore state
20:27:40.3039501137RenderDeviceD3d11::initTarget Window [0x30490]
20:27:40.303950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:27:40.303950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:27:40.3039505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:27:40.3039505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:27:40.3039505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:27:40.31395048ResetSnapShotSH::ExecuteRelease snapshot SH
20:27:40.3139505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:27:40.3139502523OverlayManager::installWindowProcHookInstall WPH
20:27:40.3139502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2847068d
20:27:40.3139502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:27:40.3139502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:27:40.313950326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:27:40.313950347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:27:40.3209501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:27:40.3241EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:27:40.3241EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:27:40.3241EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:27:40.3241EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:27:40.3241EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:27:40.3241EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:27:40.3299505512OverlayManager::initOverlayResolutionEx 0X40008
20:27:40.3299505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:27:40.3299505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:27:40.3299505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:27:40.5411EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:28:58.9871EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:28:58.989950486ReleaseD11DeviceDevice Released! [1]
20:28:58.9899502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:28:58.9899501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:28:58.9899501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:28:58.9899501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:28:58.9899501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2847068d
20:28:58.9899503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:28:58.989950184IRenderDevice::releaseRender Releasing.
20:28:58.98995098RenderDeviceCaptureBase::ReleaseTextureRelease
20:28:58.989950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:28:58.9899501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:28:58.9899501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:28:58.9899501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:28:58.989950201IRenderDevice::releaseRender Releasing Done.
20:28:58.989950489ReleaseD11Device End Device Released!
20:28:58.989950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:28:59.4281BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:28:59.4281BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:28:59.4281BE08461OverlayManager::OnForegroundChangedChanged False
20:28:59.4281BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
20:28:59.4281BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:28:59.4281BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:28:59.4281BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:28:59.4281BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:28:59.4441BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:28:59.4461BE07039OverlayManager::doActionDisplayFPS - Triggered
20:29:00.4413DEC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:01.941950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:29:01.9471BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:29:01.9471BE08461OverlayManager::OnForegroundChangedChanged True
20:29:01.9471BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:29:01.9471BE02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:29:01.9623C54177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3025].
20:29:01.9623C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:29:01.9623C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
20:29:01.9679501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:29:01.9679501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:29:01.9679501126RenderDeviceD3d11::initsave state
20:29:01.967950696RenderDeviceD3d11::initDX11loading shaders...
20:29:01.9779501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:29:01.9779501134RenderDeviceD3d11::initrestore state
20:29:01.9779501137RenderDeviceD3d11::initTarget Window [0x30490]
20:29:01.977950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:29:01.977950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:29:01.9779505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:29:01.9779505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:29:01.9779505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:29:01.98795048ResetSnapShotSH::ExecuteRelease snapshot SH
20:29:01.9889505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:29:01.9889502523OverlayManager::installWindowProcHookInstall WPH
20:29:01.9899502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x89f507b5
20:29:01.9899502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:29:01.9899502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:29:01.9899502377WidgetManager::Renderresume layout thread
20:29:01.989950275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:29:01.989950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:29:01.9899501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:29:01.9901EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:29:01.9901EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:29:01.9901EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:29:01.9901EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:29:01.9901EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:29:01.9901EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:29:01.9989505512OverlayManager::initOverlayResolutionEx 0X40008
20:29:01.9989505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:29:01.9989505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:29:01.9989505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:29:50.6143C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=880722
20:29:50.6143C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:29:50.6193C54225InterProcessElement::openInterProcess Overwolf_ImID_880722_P_13008 opened succesfuly
20:29:50.6193C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:29:50.675950326RenderImageD3d11::setSizeCreate Texture (520,725) / (640,768) - OK
20:29:50.675950347RenderImageD3d11::setSizeCreate Texture RV (640,768) - OK
20:29:56.1071EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:29:56.1641EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:29:56.1641EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:29:56.1689503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
20:29:56.4041EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:29:56.7259502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:29:56.7259502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:29:56.7319503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 0 handle = 0x10003}
20:29:56.7323C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:29:56.7323C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=880722
20:29:56.7323C54255InterProcessElement::closeInterProcess Overwolf_ImID_880722_P_13008 close 2147483647 bytes
20:29:56.7333C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:30:30.4871BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:30:30.4871BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:30:30.4871BE08461OverlayManager::OnForegroundChangedChanged False
20:30:30.4871BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
20:30:30.4871BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:30:30.4871BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:30:30.4871BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:30:30.4871BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:30:30.4871BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:30:30.4891BE07039OverlayManager::doActionDisplayFPS - Triggered
20:30:30.5301EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:30:30.549950486ReleaseD11DeviceDevice Released! [1]
20:30:30.5499502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:30:30.5499501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:30:30.5499501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:30:30.5499501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:30:30.5499501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x89f507b5
20:30:30.5499503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:30:30.549950184IRenderDevice::releaseRender Releasing.
20:30:30.54995098RenderDeviceCaptureBase::ReleaseTextureRelease
20:30:30.549950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:30:30.5499501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:30:30.5499501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:30:30.5499501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:30:30.549950201IRenderDevice::releaseRender Releasing Done.
20:30:30.549950489ReleaseD11Device End Device Released!
20:30:30.549950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:30:31.5143C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:30:31.01BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:30:31.01BE08461OverlayManager::OnForegroundChangedChanged True
20:30:31.01BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:30:31.01BE02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:30:32.67950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:30:32.849501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:30:32.849501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:30:32.849501126RenderDeviceD3d11::initsave state
20:30:32.84950696RenderDeviceD3d11::initDX11loading shaders...
20:30:32.939501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:30:32.939501134RenderDeviceD3d11::initrestore state
20:30:32.939501137RenderDeviceD3d11::initTarget Window [0x30490]
20:30:32.93950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:30:32.93950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:30:32.939505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:30:32.939505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:30:32.939505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:30:32.10095048ResetSnapShotSH::ExecuteRelease snapshot SH
20:30:32.1009505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:30:32.1009502523OverlayManager::installWindowProcHookInstall WPH
20:30:32.1009502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e7d075d
20:30:32.1009502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:30:32.1009502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:30:32.1009501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:30:32.1001EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:30:32.1001EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:30:32.1001EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:30:32.1001EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:30:32.1001EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:30:32.1001EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:30:32.1169505512OverlayManager::initOverlayResolutionEx 0X40008
20:30:32.1169505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:30:32.1169505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:30:32.1169505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:32:54.495950326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:32:54.495950347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:34:14.9893C08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [scoreboard_tab_switch_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [d]
20:34:15.861EB0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [scoreboard_tab_switch_decddmhlpdgkcihhfbahfkafojbjckglidmilgoh] [u]
20:34:28.433C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6f09d4
20:34:28.433C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:34:28.483C54225InterProcessElement::openInterProcess Overwolf_ImID_6F09D4_P_13008 opened succesfuly
20:34:28.483C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:34:28.109950326RenderImageD3d11::setSizeCreate Texture (520,725) / (640,768) - OK
20:34:28.109950347RenderImageD3d11::setSizeCreate Texture RV (640,768) - OK
20:34:31.2541EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:34:31.5759502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:34:31.5759502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:34:31.5833C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:34:31.5833C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6f09d4
20:34:31.5833C54255InterProcessElement::closeInterProcess Overwolf_ImID_6F09D4_P_13008 close 2147483647 bytes
20:34:31.5833C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:34:31.5839503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 0 handle = 0x10003}
20:38:46.7653C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c50214
20:38:46.7653C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:38:46.7703C54225InterProcessElement::openInterProcess Overwolf_ImID_C50214_P_13008 opened succesfuly
20:38:46.7703C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:38:46.828950326RenderImageD3d11::setSizeCreate Texture (520,725) / (640,768) - OK
20:38:46.828950347RenderImageD3d11::setSizeCreate Texture RV (640,768) - OK
20:38:49.8441EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:38:49.8911EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:38:49.8911EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:38:49.8979503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 0 handle = 0x10003}
20:38:50.2411EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:38:50.5639502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:38:50.5649502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:38:50.5709503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 0 handle = 0x10003}
20:38:50.5763C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:38:50.5763C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c50214
20:38:50.5763C54255InterProcessElement::closeInterProcess Overwolf_ImID_C50214_P_13008 close 2147483647 bytes
20:38:50.5763C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:42:13.5891EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:42:13.592950486ReleaseD11DeviceDevice Released! [1]
20:42:13.5929502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:42:13.5929501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:42:13.5929501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:42:13.5929501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:42:13.5929501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e7d075d
20:42:13.5929503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:42:13.592950184IRenderDevice::releaseRender Releasing.
20:42:13.59295098RenderDeviceCaptureBase::ReleaseTextureRelease
20:42:13.592950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:42:13.5929501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:42:13.5929501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:42:13.5929501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:42:13.592950201IRenderDevice::releaseRender Releasing Done.
20:42:13.592950489ReleaseD11Device End Device Released!
20:42:13.592950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:42:13.8451BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:42:13.8451BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:42:13.8451BE08461OverlayManager::OnForegroundChangedChanged False
20:42:13.8451BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
20:42:13.8451BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:42:13.8451BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:42:13.8451BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:42:13.8461BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:42:13.8611BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:42:13.8631BE07039OverlayManager::doActionDisplayFPS - Triggered
20:42:14.8633C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:42:16.8923C54177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3348].
20:42:16.8923C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:42:16.8923C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
20:42:17.831950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:42:17.8529501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:42:17.8529501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:42:17.8529501126RenderDeviceD3d11::initsave state
20:42:17.852950696RenderDeviceD3d11::initDX11loading shaders...
20:42:17.8619501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:42:17.8619501134RenderDeviceD3d11::initrestore state
20:42:17.8619501137RenderDeviceD3d11::initTarget Window [0x30490]
20:42:17.861950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:42:17.861950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:42:17.8619502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:42:17.8619505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:42:17.8619505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:42:17.8619505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:17.86795048ResetSnapShotSH::ExecuteRelease snapshot SH
20:42:17.8679505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:42:17.8679502523OverlayManager::installWindowProcHookInstall WPH
20:42:17.8679502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf43b06bf
20:42:17.8679502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:42:17.8679502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:42:17.8679502377WidgetManager::Renderresume layout thread
20:42:17.867950275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:42:17.867950293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:42:17.8679501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:42:17.8679501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:42:17.8691EB02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:42:17.8691EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:42:17.8691EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:42:17.8701EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:42:17.8701EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:42:17.8701EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:42:17.8759505512OverlayManager::initOverlayResolutionEx 0X40008
20:42:17.8759505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:42:17.8759505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:42:17.8759505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:17.8881BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:42:17.8881BE08461OverlayManager::OnForegroundChangedChanged True
20:42:17.8881BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:42:17.893950326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
20:42:17.893950347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
20:42:17.8941BE07039OverlayManager::doActionDisplayFPS - Triggered
20:42:17.9049501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:42:17.9051EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:42:28.1881EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:42:28.211950486ReleaseD11DeviceDevice Released! [1]
20:42:28.2119502980OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:42:28.2119501561OverlayManager::RestoreGameWNDPROCSearch SWL..
20:42:28.2119501568OverlayManager::RestoreGameWNDPROCSWL restored.
20:42:28.2119501578OverlayManager::RestoreGameWNDPROCSWL OK.
20:42:28.2119501583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf43b06bf
20:42:28.2119503002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:42:28.211950184IRenderDevice::releaseRender Releasing.
20:42:28.21195098RenderDeviceCaptureBase::ReleaseTextureRelease
20:42:28.211950116RenderDeviceCaptureBase::ReleaseTextureReleased
20:42:28.2119501258RenderDeviceD3d11::releaseImplementationReleasing 1
20:42:28.2119501268RenderDeviceD3d11::releaseImplementationReleasing 2
20:42:28.2119501287RenderDeviceD3d11::releaseImplementationReleasing 3
20:42:28.211950201IRenderDevice::releaseRender Releasing Done.
20:42:28.211950489ReleaseD11Device End Device Released!
20:42:28.211950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:42:28.5971BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:42:28.5971BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:42:28.5971BE08461OverlayManager::OnForegroundChangedChanged False
20:42:28.5971BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
20:42:28.5971BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:42:28.5971BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:42:28.5971BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:42:28.5981BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:42:28.6131BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:42:28.6151BE07039OverlayManager::doActionDisplayFPS - Triggered
20:42:29.6063C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:42:30.539950419fSwapResize_BuffersResize buffer (0x9b30b60)!
20:42:30.5589501041RenderDeviceD3d11::initRefC r:[2]->[2] 0x9b30b60
20:42:30.5589501105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
20:42:30.5589501126RenderDeviceD3d11::initsave state
20:42:30.558950696RenderDeviceD3d11::initDX11loading shaders...
20:42:30.5669501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x2207f5c8.
20:42:30.5669501134RenderDeviceD3d11::initrestore state
20:42:30.5669501137RenderDeviceD3d11::initTarget Window [0x30490]
20:42:30.566950241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:42:30.566950248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:42:30.5669502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:42:30.5669505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:42:30.5669505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:42:30.5669505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:30.57395048ResetSnapShotSH::ExecuteRelease snapshot SH
20:42:30.5739505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x30490} (foreground = 0x30490).
20:42:30.5739502523OverlayManager::installWindowProcHookInstall WPH
20:42:30.5739502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ea809a1
20:42:30.5739502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:42:30.5739502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6eba5510=1857705232)
20:42:30.5739501702WidgetManager::drawskip widget draw (not in foreground) False - False
20:42:30.5739501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:42:30.5751EB02632OverlayManager::installKeybMouseHookInstall KeybMouse
20:42:30.5751EB0480InputInterceptor::stopHookunhook keyboard and mouse
20:42:30.5751EB0447InputInterceptor::runHookKeyboard is hooked 0x1eb0
20:42:30.5751EB0457InputInterceptor::runHookNew Mouse LL is hooked
20:42:30.5751EB0469InputInterceptor::runHookMouse is hooked 0x1eb0
20:42:30.5809505512OverlayManager::initOverlayResolutionEx 0X40008
20:42:30.5809505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:42:30.5809505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:42:30.5809505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:30.6271BE06880OverlayManager::doActionForegroundChange Event ON (ON)
20:42:30.6271BE08461OverlayManager::OnForegroundChangedChanged True
20:42:30.6271BE07739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:42:30.6441EB06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x30490) 0x30490 .
20:42:30.6451BE07039OverlayManager::doActionDisplayFPS - Triggered
20:42:30.6519501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:42:45.213C54225InterProcessElement::openInterProcess Overwolf_ImID_9C0A6A_P_13008 opened succesfuly
20:42:45.213C54225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
20:42:45.118950326RenderImageD3d11::setSizeCreate Texture (1300,725) / (1408,768) - OK
20:42:45.118950347RenderImageD3d11::setSizeCreate Texture RV (1408,768) - OK
20:42:46.1491EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:42:46.4891EB02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:42:46.4891EB02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:42:46.4989503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x2010655;prev = 0x2010655 , {Original values: ref = 2 handle = 0x10003}
20:42:46.6391EB02800OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:42:48.9409502851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:42:48.9409502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:42:48.9469503977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x2010655;prev = 0xb67e0a95 , {Original values: ref = 2 handle = 0x10003}
20:42:48.9623C54255InterProcessElement::closeInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT close 2147483647 bytes
20:42:48.9623C54125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=9c0a6a
20:42:48.9623C54255InterProcessElement::closeInterProcess Overwolf_ImID_9C0A6A_P_13008 close 2147483647 bytes
20:42:48.9623C542644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:42:55.9151EB03030OverlayManager::DetachThreadInputDetach thread input 7856, 2384
20:42:55.9279505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:42:55.9279505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:42:55.9279505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:42:56.31BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:42:56.31BE06880OverlayManager::doActionForegroundChange Event OFF (OFF)
20:42:56.31BE08461OverlayManager::OnForegroundChangedChanged False
20:42:56.41BE08499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
20:42:56.41BE07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:42:56.41BE02961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:42:56.41BE02851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:42:56.41BE02856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:42:56.191BE0367InputInterceptor::ResetLLHookProcExtReset keys state
20:42:56.201BE07039OverlayManager::doActionDisplayFPS - Triggered
20:42:57.183C54293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:42:59.623C54177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3135].
20:42:59.623C5452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:42:59.623C5461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
20:43:00.8151EB01955OverlayManager::GameWindowProcCallbackClose Window [16].