TimeThreadLineFunctionMessage
10:41:50.64429D0138runClientStarting Overlay PID=4000(0xfa0) server PID = 11468
10:41:50.64429D0560Client::initClient::Initialize
10:41:50.64429D0568Client::initStart owclient thread
10:41:50.6441114325Client::initFirstInjectionClient::initFirstInjection.
10:41:50.6451114225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23411468 opened succesfuly
10:41:50.6451114351session id = {C4A22193-5E56-4A92-A120-6582BD6AA8FF}
10:41:50.64511142087Client::LogClientInfoProcess OS version [6.2] [64-bit]
10:41:50.64511142097Client::LogClientInfoOS version [10.0.19041]
10:41:50.64511142119Client::LogClientInfoClient [64-bit] Version 2.2.234.2
10:41:50.64511142132Client::LogProcessModulesLoaded modules:
10:41:50.64611142148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
10:41:50.64611142148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
10:41:50.64611142148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
10:41:50.64611142148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
10:41:50.64611142148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
10:41:50.64611142148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
10:41:50.64611142148C:\WINDOWS\SYSTEM32\AcGenral.DLL
10:41:50.64611142148C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\D3D12Core.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\D3DSCache.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\DINPUT8.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\DNSAPI.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\GLU32.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\HID.DLL
10:41:50.64611142148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
10:41:50.64611142148C:\WINDOWS\SYSTEM32\MPR.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\NTASN1.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\OPENGL32.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\POWRPROF.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\PROPSYS.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\Secur32.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\SensApi.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\SspiCli.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\UMPDC.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\USERENV.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\VERSION.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\WINHTTP.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\WINMM.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\WINNSI.DLL
10:41:50.64611142148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\Wldp.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\amsi.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\apphelp.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\atiadlxx.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\d3d11.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\d3d12.DLL
10:41:50.64611142148C:\WINDOWS\SYSTEM32\d3d9.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\dbgcore.DLL
10:41:50.64611142148C:\WINDOWS\SYSTEM32\dbghelp.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
10:41:50.64611142148C:\WINDOWS\SYSTEM32\dwmapi.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\dxcore.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\dxgi.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\gpapi.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\inputhost.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\ncrypt.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\ntdll.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\ntmarta.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\pdh.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\profapi.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\textinputframework.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\wbemcomn.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\windows.storage.dll
10:41:50.64611142148C:\WINDOWS\SYSTEM32\wintypes.dll
10:41:50.64611142148C:\WINDOWS\System32\ADVAPI32.dll
10:41:50.64611142148C:\WINDOWS\System32\CFGMGR32.dll
10:41:50.64611142148C:\WINDOWS\System32\COMDLG32.dll
10:41:50.64611142148C:\WINDOWS\System32\CRYPT32.dll
10:41:50.64611142148C:\WINDOWS\System32\GDI32.dll
10:41:50.64611142148C:\WINDOWS\System32\IMM32.DLL
10:41:50.64611142148C:\WINDOWS\System32\KERNEL32.DLL
10:41:50.64611142148C:\WINDOWS\System32\KERNELBASE.dll
10:41:50.64611142148C:\WINDOWS\System32\MSASN1.dll
10:41:50.64611142148C:\WINDOWS\System32\MSCTF.dll
10:41:50.64611142148C:\WINDOWS\System32\NSI.dll
10:41:50.64611142148C:\WINDOWS\System32\OLEAUT32.dll
10:41:50.64611142148C:\WINDOWS\System32\PSAPI.DLL
10:41:50.64611142148C:\WINDOWS\System32\RPCRT4.dll
10:41:50.64611142148C:\WINDOWS\System32\SETUPAPI.dll
10:41:50.64611142148C:\WINDOWS\System32\SHELL32.dll
10:41:50.64611142148C:\WINDOWS\System32\SHLWAPI.dll
10:41:50.64611142148C:\WINDOWS\System32\USER32.dll
10:41:50.64611142148C:\WINDOWS\System32\WINTRUST.dll
10:41:50.64611142148C:\WINDOWS\System32\WS2_32.dll
10:41:50.64611142148C:\WINDOWS\System32\bcrypt.dll
10:41:50.64611142148C:\WINDOWS\System32\bcryptPrimitives.dll
10:41:50.64611142148C:\WINDOWS\System32\clbcatq.dll
10:41:50.64611142148C:\WINDOWS\System32\combase.dll
10:41:50.64611142148C:\WINDOWS\System32\fwpuclnt.dll
10:41:50.64611142148C:\WINDOWS\System32\gdi32full.dll
10:41:50.64611142148C:\WINDOWS\System32\imagehlp.dll
10:41:50.64611142148C:\WINDOWS\System32\msvcp_win.dll
10:41:50.64611142148C:\WINDOWS\System32\msvcrt.dll
10:41:50.64611142148C:\WINDOWS\System32\ole32.dll
10:41:50.64611142148C:\WINDOWS\System32\sechost.dll
10:41:50.64611142148C:\WINDOWS\System32\shcore.dll
10:41:50.64611142148C:\WINDOWS\System32\ucrtbase.dll
10:41:50.64611142148C:\WINDOWS\System32\win32u.dll
10:41:50.64611142148C:\WINDOWS\System32\winrnr.dll
10:41:50.64611142148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
10:41:50.64611142148C:\WINDOWS\system32\NLAapi.dll
10:41:50.64611142148C:\WINDOWS\system32\napinsp.dll
10:41:50.64611142148C:\WINDOWS\system32\pnrpnsp.dll
10:41:50.64611142148C:\WINDOWS\system32\rsaenh.dll
10:41:50.64611142148C:\WINDOWS\system32\uxtheme.dll
10:41:50.64611142148C:\WINDOWS\system32\wbem\fastprox.dll
10:41:50.64611142148C:\WINDOWS\system32\wbem\wbemprox.dll
10:41:50.64611142148C:\WINDOWS\system32\wbem\wbemsvc.dll
10:41:50.64611142148C:\WINDOWS\system32\wshbth.dll
10:41:50.64611142148C:\Windows\System32\cryptnet.dll
10:41:50.64611142148C:\Windows\System32\gameux.dll
10:41:50.64611142148C:\Windows\System32\rasadhlp.dll
10:41:50.64611142148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
10:41:50.64611142148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
10:41:50.64611142148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
10:41:50.64611142148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
10:41:50.64611142148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
10:41:50.64611142148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
10:41:50.647111479GraphicsHookManager::InitCreated Thread - Created , ThreadId=8900
10:41:50.64811141561Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
10:41:50.64811141569Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
10:41:50.64811141581Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
10:41:50.64811141598Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
10:41:50.64811141610Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
10:41:50.64811141676Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
10:41:50.64811141689Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
10:41:50.64811141719Client::ReadGameConfigurationsEnable EnableTXR - OFF
10:41:50.64811141759Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
10:41:50.64811141761Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
10:41:50.64811141763Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
10:41:50.64811141765Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
10:41:50.64811141767Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
10:41:50.64811141769Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
10:41:50.64811141771Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
10:41:50.64811141774Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
10:41:50.64811141777Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
10:41:50.64811141884Data::Search[0] 0x4AF30000
10:41:50.64811141884Data::Search[1] 0x0
10:41:50.64811141884Data::Search[2] 0x1850000
10:41:50.64811141884Data::Search[3] 0xDE630000
10:41:50.64811141884Data::Search[4] 0x0
10:41:50.64811141884Data::Search[5] 0x482A0000
10:41:50.64811141884Data::Search[6] 0x4B510000
10:41:50.64811141884Data::Search[7] 0xDE270000
10:41:50.64811141884Data::Search[8] 0x482A0000
10:41:50.64811141884Data::Search[9] 0x0
10:41:50.64811141889Data::Search[10] 0x0
10:41:50.64811141895Data::Search[11] 0x456F0000
10:41:50.64811141901Data::Search[12] 0xDE270000
10:41:50.64811141907Data::Search[13] 0x14B90000
10:41:50.6481114337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
10:41:50.64811141265Client::hookFunctionsDetected Windows 8.1 or greater
10:41:50.64811141288Client::hookFunctionsAcquiring function lock succedded
10:41:50.6491114254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
10:41:50.6491114582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
10:41:50.6491114952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
10:41:50.6491114225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23411468 opened succesfuly
10:41:50.6501114530OverlayManager::OverlayManagerOW System Cursor is set to = 0x32f70773
10:41:50.65011147637OverlayManager::LoadDefaultCursorsLoad default cursors
10:41:50.6511114538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x117f037f
10:41:50.651111472PerformanceCounter::StartSessionStartSession
10:41:50.651111472PerformanceCounter::StartSessionStartSession
10:41:50.6511114225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
10:41:50.6511114760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
10:41:50.6511114778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
10:41:50.6511114780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
10:41:50.6511114783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
10:41:50.6511114786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
10:41:50.6511114789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
10:41:50.6511114792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
10:41:50.6511114795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
10:41:50.6511114798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
10:41:50.6511114801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
10:41:50.6511114804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
10:41:50.6511114807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
10:41:50.6511114810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
10:41:50.6511114813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
10:41:50.6511114816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
10:41:50.6511114819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
10:41:50.6511114822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
10:41:50.6511114825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
10:41:50.6511114828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
10:41:50.6511114831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
10:41:50.6511114834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
10:41:50.6511114837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
10:41:50.6511114840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
10:41:50.6511114843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
10:41:50.6511114846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
10:41:50.6511114849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
10:41:50.6511114852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
10:41:50.6511114855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
10:41:50.6511114858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
10:41:50.6511114861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
10:41:50.6511114864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
10:41:50.6511114867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
10:41:50.6511114870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
10:41:50.6511114873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
10:41:50.6511114876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
10:41:50.6511114879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
10:41:50.6511114882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
10:41:50.6511114885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
10:41:50.6511114888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
10:41:50.6511114891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
10:41:50.6511114894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
10:41:50.6511114897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
10:41:50.6511114900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
10:41:50.6511114903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
10:41:50.6511114906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
10:41:50.6511114909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
10:41:50.6511114912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
10:41:50.6511114915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
10:41:50.6511114918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
10:41:50.6511114921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
10:41:50.6511114924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
10:41:50.6511114927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
10:41:50.6511114930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
10:41:50.6511114933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
10:41:50.6511114936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
10:41:50.6511114939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
10:41:50.6511114942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
10:41:50.6511114945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
10:41:50.6511114948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
10:41:50.6511114951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
10:41:50.6511114954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
10:41:50.6511114957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
10:41:50.6511114960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
10:41:50.6511114963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
10:41:50.6511114966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
10:41:50.6511114969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
10:41:50.6511114972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
10:41:50.6511114974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
10:41:50.6511114976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
10:41:50.6511114978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
10:41:50.6511114980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
10:41:50.6511114982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
10:41:50.6511114984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
10:41:50.6511114986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
10:41:50.6511114988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
10:41:50.6511114990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
10:41:50.6511114992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
10:41:50.6511114994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
10:41:50.6511114996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
10:41:50.6511114998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
10:41:50.65111141002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
10:41:50.65111141004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
10:41:50.65111141006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
10:41:50.65111141008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
10:41:50.65111141010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
10:41:50.65211141012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
10:41:50.65211141014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
10:41:50.65211141017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
10:41:50.65211141019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
10:41:50.65211141033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:41:50.6521114631OverlayManager::InitGameClientstarting hooks...
10:41:50.76711141991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.233.1.2\\OWUtils.dll succeeded
10:41:50.7751114602Install::CodeInit [Client,1] (MCH) OK
10:41:50.7771114602Install::CodeInit [Client,2] (MCH) OK
10:41:50.7801114602Install::CodeInit [Client,3] (MCH) OK
10:41:50.7821114602Install::CodeInit [Client,4] (MCH) OK
10:41:50.7841114602Install::CodeInit [Client,4.1] (MCH) OK
10:41:50.7961114602Install::CodeInit [Client,4.2] (MCH) OK
10:41:50.79611141362Client::hookFunctionsSuspend before hook: OFF
10:41:50.79611141063Install::CodeSegment [3|42448|0xDE630000|0xA5D0]
10:41:50.7991114602Install::Codeunknown (MCH) OK
10:41:50.79911141063Install::CodeSegment [3|54480|0xDE630000|0xD4D0]
10:41:50.8131114602Install::Codeunknown (MCH) OK
10:41:50.81311141063Install::CodeSegment [3|53904|0xDE630000|0xD290]
10:41:50.8231114602Install::Codeunknown (MCH) OK
10:41:50.82311141063Install::CodeSegment [5|5600|0x482A0000|0x15E0]
10:41:50.8261114602Install::Codeunknown (MCH) OK
10:41:50.82611141063Install::CodeSegment [5|429504|0x482A0000|0x68DC0]
10:41:50.8281114602Install::Codeunknown (MCH) OK
10:41:50.82811141063Install::CodeSegment [5|143168|0x482A0000|0x22F40]
10:41:50.8391114602Install::Codeunknown (MCH) OK
10:41:50.83911141063Install::CodeSegment [5|12864|0x482A0000|0x3240]
10:41:50.8501114602Install::Codeunknown (MCH) OK
10:41:50.85011141063Install::CodeSegment [5|-44595920|0x482A0000|0xFD578530]
10:41:50.85011141154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
10:41:50.85011141063Install::CodeSegment [5|-44572848|0x482A0000|0xFD57DF50]
10:41:50.85011141154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
10:41:50.85011141063Install::CodeSegment [5|-44578464|0x482A0000|0xFD57C960]
10:41:50.85011141154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
10:41:50.85011141063Install::CodeSegment [5|-45766688|0x482A0000|0xFD45A7E0]
10:41:50.85011141154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
10:41:50.85011141063Install::CodeSegment [5|5600|0x482A0000|0x15E0]
10:41:50.85011141125Client::hookLibraryFunctionsAleady hooked function 5::27.
10:41:50.85011141063Install::CodeSegment [5|429504|0x482A0000|0x68DC0]
10:41:50.85011141125Client::hookLibraryFunctionsAleady hooked function 5::28.
10:41:50.85011141063Install::CodeSegment [5|143168|0x482A0000|0x22F40]
10:41:50.85011141125Client::hookLibraryFunctionsAleady hooked function 5::29.
10:41:50.85011141063Install::CodeSegment [5|12864|0x482A0000|0x3240]
10:41:50.85011141125Client::hookLibraryFunctionsAleady hooked function 5::30.
10:41:50.85011141063Install::CodeSegment [5|-44595920|0x482A0000|0xFD578530]
10:41:50.85011141154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
10:41:50.85011141063Install::CodeSegment [5|-44572848|0x482A0000|0xFD57DF50]
10:41:50.85011141154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
10:41:50.85011141063Install::CodeSegment [5|-44578464|0x482A0000|0xFD57C960]
10:41:50.85011141154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
10:41:50.85011141063Install::CodeSegment [5|-45766688|0x482A0000|0xFD45A7E0]
10:41:50.85011141154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
10:41:50.8501114916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
10:41:50.8501114337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
10:41:50.85011141285OverlayManager::StartStarting...
10:41:50.85011141317OverlayManager::Startstarting hooks 2...
10:41:50.8521114602Install::CodeInit [Client,5] (MCH) OK
10:41:50.8611114602Install::CodeInit [Client,5.1] (MCH) OK
10:41:50.8631114602Install::CodeInit [Client,6] (MCH) OK
10:41:50.86311141386OverlayManager::StartRID Found 1 devices.
10:41:50.86311141400OverlayManager::StartRID Keyboard Found [0] with 0X0(0X30) hwnd(0x0)...
10:41:50.86311141483XTRAP COMPATIBLE PATCH WARNING
10:41:50.86311141492OverlayManager::Startdone with hooks...
10:41:50.8631114108ApiManager::InitAPI Manager Event : OK
10:41:50.8631114120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16888
10:41:50.863111467TXRSettingFail to read texture recognition options 0xb7
10:41:50.8631114114TXOfInterestNew list set with 0 items
10:41:50.86311141518OverlayManager::Startget foreground state
10:41:50.86311148461OverlayManager::OnForegroundChangedChanged True
10:41:50.86411147739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
10:41:50.86411141555OverlayManager::StartStarted...
10:41:50.864431C7212OverlayManager::OnConnectedConnected to server
10:41:50.864431C32SendServerHelloMessage::ExecuteSend connection Ack
10:41:50.86441F87868OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x103b0
10:41:50.8731114602Install::CodeInit [Client,0] (MCH) OK
10:41:50.8731114428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
10:41:50.873111494GraphicsHookManager::StopThreadStopThread
10:41:50.87322C4216GraphicsHookManager::MessageLoopExit Thread
10:41:50.8751114406Client::initFirstInjectioninit complete
10:41:51.211431C7039OverlayManager::doActionDisplayFPS - Triggered
10:41:53.7362D087791OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
10:41:53.744431C367InputInterceptor::ResetLLHookProcExtReset keys state
10:41:53.744431C6880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:41:53.744431C8461OverlayManager::OnForegroundChangedChanged False
10:41:53.744431C8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
10:41:53.744431C7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:41:53.744431C2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:41:53.745431C2851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
10:41:53.745431C2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:41:53.760431C367InputInterceptor::ResetLLHookProcExtReset keys state
10:41:55.1966C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
10:41:55.276431C6880OverlayManager::doActionForegroundChange Event ON (ON)
10:41:55.276431C8461OverlayManager::OnForegroundChangedChanged True
10:41:55.276431C7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:41:55.276431C2968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:41:55.2906C0587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
10:41:55.3056C0148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
10:41:55.3056C0148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
10:41:55.3056C0984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
10:41:55.3476C01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x96ca4860
10:41:55.3476C01072RenderDeviceD3d11::initDevice adapter hash: 1156485696
10:41:55.3476C01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:41:55.3476C01126RenderDeviceD3d11::initsave state
10:41:55.3476C0696RenderDeviceD3d11::initDX11loading shaders...
10:41:55.3506C0705RenderDeviceD3d11::initDX11create vs
10:41:55.3506C0723RenderDeviceD3d11::initDX11create vs
10:41:55.3526C0745RenderDeviceD3d11::initDX11create pxs
10:41:55.3546C0774RenderDeviceD3d11::initDX11create raster
10:41:55.3546C0842RenderDeviceD3d11::initDX11create buffers
10:41:55.3566C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb00630b8.
10:41:55.3566C01134RenderDeviceD3d11::initrestore state
10:41:55.3566C01137RenderDeviceD3d11::initTarget Window [0x210290]
10:41:55.3566C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:41:55.3566C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:41:55.3566C0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
10:41:55.3566C02092RenderDeviceD3d11::setFixSet render device fix RT.
10:41:55.3566C03087OverlayManager::setGraphicsRender Device fix was set RT.
10:41:55.3566C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:41:55.3566C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:41:55.3666C0737OverlayInputManager::HandleCommandsClear all hotkeys command
10:41:55.3666C0788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
10:41:55.3666C0788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[20]-[2]. Total [0] (pressed: 1)
10:41:55.3666C026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
10:41:55.3666C021StartWidgetsRefresher::ExecuteExecute start wicket manager
10:41:55.3666C0275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:41:55.3666C048ResetSnapShotSH::ExecuteRelease snapshot SH
10:41:55.3666C05610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210290} (foreground = 0x210290).
10:41:55.3666C02523OverlayManager::installWindowProcHookInstall WPH
10:41:55.3666C02537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x66b07f1
10:41:55.3666C02556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:41:55.3666C02602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x20b05510=548427024)
10:41:55.3666C02613OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
10:41:55.3666C0311PerformanceCounter::NotifyFrameRenderNotify first Render...
10:41:55.3666C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:41:55.3666C08353OverlayManager::CheckForSharedTextureSupportCheck for SHT support
10:41:55.3672D082181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:41:55.3672D082632OverlayManager::installKeybMouseHookInstall KeybMouse
10:41:55.3672D08480InputInterceptor::stopHookunhook keyboard and mouse
10:41:55.3672D08447InputInterceptor::runHookKeyboard is hooked 0x2d08
10:41:55.3672D08457InputInterceptor::runHookNew Mouse LL is hooked
10:41:55.3672D08469InputInterceptor::runHookMouse is hooked 0x2d08
10:41:55.3672D082283OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10003
10:41:55.373214C225InterProcessElement::openInterProcess Overwolf_ImID_20542_P_11468 opened succesfuly
10:41:55.373214C225InterProcessElement::openInterProcess Overwolf_PID_11468_SHARED_MEMORY_AGENT opened succesfuly
10:41:55.3766C05512OverlayManager::initOverlayResolutionEx 0X40008
10:41:55.3766C05518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:41:55.3766C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:41:55.3766C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:41:55.573431C7315OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll] [oopo: off]
10:41:55.5826C08131OverlayManager::LoadPluginloading plugin: C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll
10:41:55.7056C08150OverlayManager::LoadPluginPlugin loaded [3] [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll] []
10:41:55.7396C08182OverlayManager::LoadPluginfinish loading plugin
10:42:00.86841F82132Client::LogProcessModulesLoaded modules:
10:42:00.87041F82148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
10:42:00.87041F82148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
10:42:00.87041F82148C:\Program Files (x86)\Overwolf\0.233.1.2\OWUtils.dll
10:42:00.87041F82148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
10:42:00.87041F82148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
10:42:00.87041F82148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
10:42:00.87041F82148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins\64\gep_rainbowsixsiege.dll
10:42:00.87041F82148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins\64\libowgameevents64.dll
10:42:00.87041F82148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins\GEPPlugin64.dll
10:42:00.87041F82148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\AcGenral.DLL
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\D3D12Core.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\D3DSCache.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\D3DX9_43.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\DINPUT8.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\DNSAPI.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\GLU32.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\HID.DLL
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\MPR.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\NTASN1.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\OPENGL32.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\POWRPROF.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\PROPSYS.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\Secur32.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\SensApi.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\SspiCli.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\UMPDC.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\USERENV.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\VERSION.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\WINHTTP.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\WINMM.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\WINNSI.DLL
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\WINSTA.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\Wldp.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\XInput1_4.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\amdihk64.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\amsi.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\apphelp.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\atiadlxx.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\aticfx64.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\atidxx64.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\d3d11.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\d3d12.DLL
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\d3d9.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\d3dx11_43.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\dbgcore.DLL
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\dbghelp.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\dcomp.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\drvstore.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\dwmapi.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\dxcore.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\dxgi.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\gpapi.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\inputhost.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\ncrypt.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\ntdll.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\ntmarta.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\pdh.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\profapi.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\textinputframework.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\wbemcomn.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\windows.storage.dll
10:42:00.87041F82148C:\WINDOWS\SYSTEM32\wintypes.dll
10:42:00.87041F82148C:\WINDOWS\System32\ADVAPI32.dll
10:42:00.87041F82148C:\WINDOWS\System32\CFGMGR32.dll
10:42:00.87041F82148C:\WINDOWS\System32\COMDLG32.dll
10:42:00.87041F82148C:\WINDOWS\System32\CRYPT32.dll
10:42:00.87041F82148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL
10:42:00.87041F82148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll
10:42:00.87041F82148C:\WINDOWS\System32\GDI32.dll
10:42:00.87041F82148C:\WINDOWS\System32\IMM32.DLL
10:42:00.87041F82148C:\WINDOWS\System32\KERNEL32.DLL
10:42:00.87041F82148C:\WINDOWS\System32\KERNELBASE.dll
10:42:00.87041F82148C:\WINDOWS\System32\MMDevApi.dll
10:42:00.87041F82148C:\WINDOWS\System32\MSASN1.dll
10:42:00.87041F82148C:\WINDOWS\System32\MSCTF.dll
10:42:00.87041F82148C:\WINDOWS\System32\NSI.dll
10:42:00.87041F82148C:\WINDOWS\System32\OLEAUT32.dll
10:42:00.87041F82148C:\WINDOWS\System32\PSAPI.DLL
10:42:00.87041F82148C:\WINDOWS\System32\RPCRT4.dll
10:42:00.87041F82148C:\WINDOWS\System32\SETUPAPI.dll
10:42:00.87041F82148C:\WINDOWS\System32\SHELL32.dll
10:42:00.87041F82148C:\WINDOWS\System32\SHLWAPI.dll
10:42:00.87041F82148C:\WINDOWS\System32\USER32.dll
10:42:00.87041F82148C:\WINDOWS\System32\WINTRUST.dll
10:42:00.87041F82148C:\WINDOWS\System32\WS2_32.dll
10:42:00.87041F82148C:\WINDOWS\System32\bcrypt.dll
10:42:00.87041F82148C:\WINDOWS\System32\bcryptPrimitives.dll
10:42:00.87041F82148C:\WINDOWS\System32\clbcatq.dll
10:42:00.87041F82148C:\WINDOWS\System32\combase.dll
10:42:00.87041F82148C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL
10:42:00.87041F82148C:\WINDOWS\System32\fwpuclnt.dll
10:42:00.87041F82148C:\WINDOWS\System32\gdi32full.dll
10:42:00.87041F82148C:\WINDOWS\System32\imagehlp.dll
10:42:00.87041F82148C:\WINDOWS\System32\msvcp_win.dll
10:42:00.87041F82148C:\WINDOWS\System32\msvcrt.dll
10:42:00.87041F82148C:\WINDOWS\System32\ole32.dll
10:42:00.87041F82148C:\WINDOWS\System32\perfproc.dll
10:42:00.87041F82148C:\WINDOWS\System32\sechost.dll
10:42:00.87041F82148C:\WINDOWS\System32\shcore.dll
10:42:00.87041F82148C:\WINDOWS\System32\ucrtbase.dll
10:42:00.87041F82148C:\WINDOWS\System32\win32u.dll
10:42:00.87041F82148C:\WINDOWS\System32\winrnr.dll
10:42:00.87041F82148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
10:42:00.87041F82148C:\WINDOWS\system32\NLAapi.dll
10:42:00.87041F82148C:\WINDOWS\system32\napinsp.dll
10:42:00.87041F82148C:\WINDOWS\system32\pnrpnsp.dll
10:42:00.87041F82148C:\WINDOWS\system32\rsaenh.dll
10:42:00.87041F82148C:\WINDOWS\system32\uxtheme.dll
10:42:00.87041F82148C:\WINDOWS\system32\wbem\fastprox.dll
10:42:00.87041F82148C:\WINDOWS\system32\wbem\wbemprox.dll
10:42:00.87041F82148C:\WINDOWS\system32\wbem\wbemsvc.dll
10:42:00.87041F82148C:\WINDOWS\system32\wshbth.dll
10:42:00.87041F82148C:\Windows\System32\OneCoreCommonProxyStub.dll
10:42:00.87041F82148C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
10:42:00.87041F82148C:\Windows\System32\cryptnet.dll
10:42:00.87041F82148C:\Windows\System32\gameux.dll
10:42:00.87041F82148C:\Windows\System32\rasadhlp.dll
10:42:00.87041F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
10:42:00.87041F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
10:42:00.87041F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
10:42:00.87041F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
10:42:00.87041F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
10:42:00.87041F82148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
10:43:39.7682D086311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x210290 .
10:43:42.3242D083030OverlayManager::DetachThreadInputDetach thread input 11528, 1728
10:43:42.3266C0486ReleaseD11DeviceDevice Released! [1]
10:43:42.3266C02980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:43:42.3266C01561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:43:42.3266C01568OverlayManager::RestoreGameWNDPROCSWL restored.
10:43:42.3266C01578OverlayManager::RestoreGameWNDPROCSWL OK.
10:43:42.3266C01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x66b07f1
10:43:42.3266C03002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:43:42.3266C0184IRenderDevice::releaseRender Releasing.
10:43:42.3266C098RenderDeviceCaptureBase::ReleaseTextureRelease
10:43:42.3266C0116RenderDeviceCaptureBase::ReleaseTextureReleased
10:43:42.3266C01258RenderDeviceD3d11::releaseImplementationReleasing 1
10:43:42.3266C01268RenderDeviceD3d11::releaseImplementationReleasing 2
10:43:42.3266C01287RenderDeviceD3d11::releaseImplementationReleasing 3
10:43:42.3266C0201IRenderDevice::releaseRender Releasing Done.
10:43:42.3266C0489ReleaseD11Device End Device Released!
10:43:42.3266C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
10:43:42.543431C367InputInterceptor::ResetLLHookProcExtReset keys state
10:43:42.543431C6880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:43:42.543431C8461OverlayManager::OnForegroundChangedChanged False
10:43:42.543431C8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1000D2 Title=[Ubisoft Connect]
10:43:42.543431C7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:43:42.543431C2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:43:42.543431C2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:43:42.543431C2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:43:42.559431C367InputInterceptor::ResetLLHookProcExtReset keys state
10:43:42.560431C7039OverlayManager::doActionDisplayFPS - Triggered
10:43:43.5643D40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:43:45.5923D40177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3313].
10:43:45.5923D4052WidgetsLayoutScheduler::Stopstopping layout scheduler
10:43:45.5923D4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
10:46:08.2166C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
10:46:08.2316C01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x96ca4860
10:46:08.2316C01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:46:08.2316C01126RenderDeviceD3d11::initsave state
10:46:08.2316C0696RenderDeviceD3d11::initDX11loading shaders...
10:46:08.2376C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb00630b8.
10:46:08.2376C01134RenderDeviceD3d11::initrestore state
10:46:08.2376C01137RenderDeviceD3d11::initTarget Window [0x210290]
10:46:08.2376C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:46:08.2376C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:46:08.2376C02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:46:08.2376C05518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:46:08.2376C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:46:08.2376C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:46:08.2516C048ResetSnapShotSH::ExecuteRelease snapshot SH
10:46:08.2516C05610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210290} (foreground = 0x210290).
10:46:08.2516C02523OverlayManager::installWindowProcHookInstall WPH
10:46:08.2516C02537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24ce06c5
10:46:08.2516C02556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:46:08.2516C02602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x20b05510=548427024)
10:46:08.2516C02377WidgetManager::Renderresume layout thread
10:46:08.2516C0275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:46:08.2516C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:46:08.2516C01702WidgetManager::drawskip widget draw (not in foreground) False - False
10:46:08.2516C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:46:08.2612D082181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:46:08.2612D082632OverlayManager::installKeybMouseHookInstall KeybMouse
10:46:08.2612D08480InputInterceptor::stopHookunhook keyboard and mouse
10:46:08.2612D08447InputInterceptor::runHookKeyboard is hooked 0x2d08
10:46:08.2612D08457InputInterceptor::runHookNew Mouse LL is hooked
10:46:08.2612D08469InputInterceptor::runHookMouse is hooked 0x2d08
10:46:08.2636C05512OverlayManager::initOverlayResolutionEx 0X40008
10:46:08.2636C05518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:46:08.2636C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:46:08.2636C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:46:08.530431C6880OverlayManager::doActionForegroundChange Event ON (ON)
10:46:08.530431C8461OverlayManager::OnForegroundChangedChanged True
10:46:08.531431C7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:46:08.547431C7039OverlayManager::doActionDisplayFPS - Triggered
10:46:08.5526C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:46:08.5652D086311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x210290) 0x210290 .
10:46:09.9132D083030OverlayManager::DetachThreadInputDetach thread input 11528, 1728
10:46:09.9166C0486ReleaseD11DeviceDevice Released! [1]
10:46:09.9166C02980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:46:09.9166C01561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:46:09.9166C01568OverlayManager::RestoreGameWNDPROCSWL restored.
10:46:09.9166C01578OverlayManager::RestoreGameWNDPROCSWL OK.
10:46:09.9166C01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24ce06c5
10:46:09.9166C03002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:46:09.9166C0184IRenderDevice::releaseRender Releasing.
10:46:09.9166C098RenderDeviceCaptureBase::ReleaseTextureRelease
10:46:09.9166C0116RenderDeviceCaptureBase::ReleaseTextureReleased
10:46:09.9166C01258RenderDeviceD3d11::releaseImplementationReleasing 1
10:46:09.9166C01268RenderDeviceD3d11::releaseImplementationReleasing 2
10:46:09.9166C01287RenderDeviceD3d11::releaseImplementationReleasing 3
10:46:09.9166C0201IRenderDevice::releaseRender Releasing Done.
10:46:09.9166C0489ReleaseD11Device End Device Released!
10:46:09.9166C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
10:46:10.62431C367InputInterceptor::ResetLLHookProcExtReset keys state
10:46:10.62431C6880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:46:10.62431C8461OverlayManager::OnForegroundChangedChanged False
10:46:10.63431C8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[uvit_jul - Google
10:46:10.63431C7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:46:10.63431C2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:46:10.63431C2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:46:10.63431C2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:46:10.78431C367InputInterceptor::ResetLLHookProcExtReset keys state
10:46:10.79431C7039OverlayManager::doActionDisplayFPS - Triggered
10:46:11.843D40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:46:13.1113D40177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3265].
10:46:13.1113D4052WidgetsLayoutScheduler::Stopstopping layout scheduler
10:46:13.1113D4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:46:58.956C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
10:46:58.179431C6880OverlayManager::doActionForegroundChange Event ON (ON)
10:46:58.179431C8461OverlayManager::OnForegroundChangedChanged True
10:46:58.179431C7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:46:58.179431C2968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:46:58.2496C01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x96ca4860
10:46:58.2496C01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:46:58.2496C01126RenderDeviceD3d11::initsave state
10:46:58.2496C0696RenderDeviceD3d11::initDX11loading shaders...
10:46:58.2556C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb00630b8.
10:46:58.2556C01134RenderDeviceD3d11::initrestore state
10:46:58.2556C01137RenderDeviceD3d11::initTarget Window [0x210290]
10:46:58.2556C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:46:58.2556C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:46:58.2556C05518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:46:58.2556C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:46:58.2556C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:46:58.2656C048ResetSnapShotSH::ExecuteRelease snapshot SH
10:46:58.2656C05610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210290} (foreground = 0x210290).
10:46:58.2656C02523OverlayManager::installWindowProcHookInstall WPH
10:46:58.2656C02537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13a502c7
10:46:58.2656C02556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:46:58.2656C02602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x20b05510=548427024)
10:46:58.2656C02377WidgetManager::Renderresume layout thread
10:46:58.2656C0275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:46:58.2656C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:46:58.2656C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:46:58.2812D082181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:46:58.2812D082632OverlayManager::installKeybMouseHookInstall KeybMouse
10:46:58.2812D08480InputInterceptor::stopHookunhook keyboard and mouse
10:46:58.2812D08447InputInterceptor::runHookKeyboard is hooked 0x2d08
10:46:58.2812D08457InputInterceptor::runHookNew Mouse LL is hooked
10:46:58.2812D08469InputInterceptor::runHookMouse is hooked 0x2d08
10:46:58.2826C05512OverlayManager::initOverlayResolutionEx 0X40008
10:46:58.2826C05518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:46:58.2826C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:46:58.2826C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:47:59.3362D086311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x210290) 0x210290 .
10:49:32.1142D083030OverlayManager::DetachThreadInputDetach thread input 11528, 1728
10:49:32.1186C0486ReleaseD11DeviceDevice Released! [1]
10:49:32.1186C02980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:49:32.1186C01561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:49:32.1186C01568OverlayManager::RestoreGameWNDPROCSWL restored.
10:49:32.1186C01578OverlayManager::RestoreGameWNDPROCSWL OK.
10:49:32.1186C01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13a502c7
10:49:32.1186C03002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:49:32.1196C0184IRenderDevice::releaseRender Releasing.
10:49:32.1196C098RenderDeviceCaptureBase::ReleaseTextureRelease
10:49:32.1196C0116RenderDeviceCaptureBase::ReleaseTextureReleased
10:49:32.1196C01258RenderDeviceD3d11::releaseImplementationReleasing 1
10:49:32.1196C01268RenderDeviceD3d11::releaseImplementationReleasing 2
10:49:32.1196C01287RenderDeviceD3d11::releaseImplementationReleasing 3
10:49:32.1196C0201IRenderDevice::releaseRender Releasing Done.
10:49:32.1196C0489ReleaseD11Device End Device Released!
10:49:32.1196C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
10:49:32.124431C367InputInterceptor::ResetLLHookProcExtReset keys state
10:49:32.124431C6880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:49:32.124431C8461OverlayManager::OnForegroundChangedChanged False
10:49:32.125431C8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10176 Title=[]
10:49:32.125431C7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:49:32.125431C2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:49:32.125431C2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:49:32.125431C2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:49:32.140431C367InputInterceptor::ResetLLHookProcExtReset keys state
10:49:32.142431C7039OverlayManager::doActionDisplayFPS - Triggered
10:49:33.1303D40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:49:33.8636C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
10:49:33.8766C01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x96ca4860
10:49:33.8766C01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:49:33.8766C01126RenderDeviceD3d11::initsave state
10:49:33.8766C0696RenderDeviceD3d11::initDX11loading shaders...
10:49:33.8856C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb00630b8.
10:49:33.8856C01134RenderDeviceD3d11::initrestore state
10:49:33.8856C01137RenderDeviceD3d11::initTarget Window [0x210290]
10:49:33.8856C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:49:33.8856C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:49:33.8856C02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:49:33.8856C05518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:49:33.8856C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:49:33.8856C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:49:33.8906C048ResetSnapShotSH::ExecuteRelease snapshot SH
10:49:33.8906C05610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210290} (foreground = 0x210290).
10:49:33.8906C02523OverlayManager::installWindowProcHookInstall WPH
10:49:33.8916C02537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48c90975
10:49:33.8916C02556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:49:33.8916C02602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x20b05510=548427024)
10:49:33.8916C01702WidgetManager::drawskip widget draw (not in foreground) False - False
10:49:33.8916C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:49:33.8932D082181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:49:33.8932D082632OverlayManager::installKeybMouseHookInstall KeybMouse
10:49:33.8932D08480InputInterceptor::stopHookunhook keyboard and mouse
10:49:33.8932D08447InputInterceptor::runHookKeyboard is hooked 0x2d08
10:49:33.8932D08457InputInterceptor::runHookNew Mouse LL is hooked
10:49:33.8932D08469InputInterceptor::runHookMouse is hooked 0x2d08
10:49:33.8966C05512OverlayManager::initOverlayResolutionEx 0X40008
10:49:33.8966C05518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:49:33.8966C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:49:33.8966C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:49:34.150431C6880OverlayManager::doActionForegroundChange Event ON (ON)
10:49:34.150431C8461OverlayManager::OnForegroundChangedChanged True
10:49:34.150431C7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:49:34.168431C7039OverlayManager::doActionDisplayFPS - Triggered
10:49:34.1736C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:49:34.1862D086311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x210290) 0x210290 .
12:23:16.3832D083030OverlayManager::DetachThreadInputDetach thread input 11528, 1728
12:23:16.3876C0486ReleaseD11DeviceDevice Released! [1]
12:23:16.3876C02980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:23:16.3876C01561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:23:16.3876C01568OverlayManager::RestoreGameWNDPROCSWL restored.
12:23:16.3876C01578OverlayManager::RestoreGameWNDPROCSWL OK.
12:23:16.3876C01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48c90975
12:23:16.3876C03002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:23:16.3876C0184IRenderDevice::releaseRender Releasing.
12:23:16.3876C098RenderDeviceCaptureBase::ReleaseTextureRelease
12:23:16.3876C0116RenderDeviceCaptureBase::ReleaseTextureReleased
12:23:16.3876C01258RenderDeviceD3d11::releaseImplementationReleasing 1
12:23:16.3876C01268RenderDeviceD3d11::releaseImplementationReleasing 2
12:23:16.3876C01287RenderDeviceD3d11::releaseImplementationReleasing 3
12:23:16.3876C0201IRenderDevice::releaseRender Releasing Done.
12:23:16.3876C0489ReleaseD11Device End Device Released!
12:23:16.3876C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
12:23:16.719431C367InputInterceptor::ResetLLHookProcExtReset keys state
12:23:16.719431C6880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:23:16.719431C8461OverlayManager::OnForegroundChangedChanged False
12:23:16.719431C8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[Fireball (feat. John Ryan) - Pitbull, John Ryan - Deezer - Personal - Microsoft
12:23:16.719431C7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:23:16.719431C2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:23:16.719431C2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:23:16.719431C2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:23:16.735431C367InputInterceptor::ResetLLHookProcExtReset keys state
12:23:16.736431C7039OverlayManager::doActionDisplayFPS - Triggered
12:23:17.6606C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
12:23:17.6736C01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x96ca4860
12:23:17.6736C01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:23:17.6736C01126RenderDeviceD3d11::initsave state
12:23:17.6736C0696RenderDeviceD3d11::initDX11loading shaders...
12:23:17.6826C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb00630b8.
12:23:17.6826C01134RenderDeviceD3d11::initrestore state
12:23:17.6826C01137RenderDeviceD3d11::initTarget Window [0x210290]
12:23:17.6826C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:23:17.6826C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:23:17.6826C02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:23:17.6826C05518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:23:17.6826C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:23:17.6826C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:23:17.6866C048ResetSnapShotSH::ExecuteRelease snapshot SH
12:23:17.6866C05610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210290} (foreground = 0x210290).
12:23:17.6866C02523OverlayManager::installWindowProcHookInstall WPH
12:23:17.6866C02537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a770231
12:23:17.6866C02556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:23:17.6866C02602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x20b05510=548427024)
12:23:17.6866C01702WidgetManager::drawskip widget draw (not in foreground) False - False
12:23:17.6866C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:23:17.6872D082181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:23:17.6872D082632OverlayManager::installKeybMouseHookInstall KeybMouse
12:23:17.6872D08480InputInterceptor::stopHookunhook keyboard and mouse
12:23:17.6872D08447InputInterceptor::runHookKeyboard is hooked 0x2d08
12:23:17.6872D08457InputInterceptor::runHookNew Mouse LL is hooked
12:23:17.6872D08469InputInterceptor::runHookMouse is hooked 0x2d08
12:23:17.6906C05512OverlayManager::initOverlayResolutionEx 0X40008
12:23:17.6906C05518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:23:17.6906C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:23:17.6906C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:23:17.735431C6880OverlayManager::doActionForegroundChange Event ON (ON)
12:23:17.735431C8461OverlayManager::OnForegroundChangedChanged True
12:23:17.735431C7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:23:17.752431C7039OverlayManager::doActionDisplayFPS - Triggered
12:23:17.7576C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:24:36.7652D086311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x210290) 0x210290 .
13:28:24.5782D083030OverlayManager::DetachThreadInputDetach thread input 11528, 1728
13:28:24.5816C0486ReleaseD11DeviceDevice Released! [1]
13:28:24.5816C02980OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:28:24.5816C01561OverlayManager::RestoreGameWNDPROCSearch SWL..
13:28:24.5816C01568OverlayManager::RestoreGameWNDPROCSWL restored.
13:28:24.5816C01578OverlayManager::RestoreGameWNDPROCSWL OK.
13:28:24.5816C01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a770231
13:28:24.5816C03002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:28:24.5816C0184IRenderDevice::releaseRender Releasing.
13:28:24.5816C098RenderDeviceCaptureBase::ReleaseTextureRelease
13:28:24.5816C0116RenderDeviceCaptureBase::ReleaseTextureReleased
13:28:24.5826C01258RenderDeviceD3d11::releaseImplementationReleasing 1
13:28:24.5826C01268RenderDeviceD3d11::releaseImplementationReleasing 2
13:28:24.5826C01287RenderDeviceD3d11::releaseImplementationReleasing 3
13:28:24.5826C0201IRenderDevice::releaseRender Releasing Done.
13:28:24.5826C0489ReleaseD11Device End Device Released!
13:28:24.5826C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
13:28:24.694431C367InputInterceptor::ResetLLHookProcExtReset keys state
13:28:24.694431C6880OverlayManager::doActionForegroundChange Event OFF (OFF)
13:28:24.694431C8461OverlayManager::OnForegroundChangedChanged False
13:28:24.694431C8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x705E0 Title=[Fireball (feat. John Ryan) - Pitbull, John Ryan - Deezer - Personal - Microsoft
13:28:24.694431C7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:28:24.694431C2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:28:24.694431C2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
13:28:24.694431C2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:28:24.709431C367InputInterceptor::ResetLLHookProcExtReset keys state
13:28:24.720431C7039OverlayManager::doActionDisplayFPS - Triggered
13:28:25.714908293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:28:27.750908177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3223].
13:28:27.75090852WidgetsLayoutScheduler::Stopstopping layout scheduler
13:28:27.75090861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:28:58.2046C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
13:28:58.2186C01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x96ca4860
13:28:58.2186C01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:28:58.2186C01126RenderDeviceD3d11::initsave state
13:28:58.2186C0696RenderDeviceD3d11::initDX11loading shaders...
13:28:58.2276C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb00630b8.
13:28:58.2276C01134RenderDeviceD3d11::initrestore state
13:28:58.2276C01137RenderDeviceD3d11::initTarget Window [0x210290]
13:28:58.2276C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:28:58.2286C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:28:58.2286C02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:28:58.2286C05518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:28:58.2286C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:28:58.2286C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:28:58.2446C048ResetSnapShotSH::ExecuteRelease snapshot SH
13:28:58.2446C05610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210290} (foreground = 0x210290).
13:28:58.2446C02523OverlayManager::installWindowProcHookInstall WPH
13:28:58.2446C02537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbc4d081f
13:28:58.2446C02556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:28:58.2446C02602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x20b05510=548427024)
13:28:58.2446C02377WidgetManager::Renderresume layout thread
13:28:58.2446C0275WidgetManager::StartLayoutSchedulerstart layout scheduler
13:28:58.2446C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:28:58.2446C01702WidgetManager::drawskip widget draw (not in foreground) False - False
13:28:58.2446C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:28:58.2482D082181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:28:58.2482D082632OverlayManager::installKeybMouseHookInstall KeybMouse
13:28:58.2482D08480InputInterceptor::stopHookunhook keyboard and mouse
13:28:58.2492D08447InputInterceptor::runHookKeyboard is hooked 0x2d08
13:28:58.2492D08457InputInterceptor::runHookNew Mouse LL is hooked
13:28:58.2492D08469InputInterceptor::runHookMouse is hooked 0x2d08
13:28:58.2516C05512OverlayManager::initOverlayResolutionEx 0X40008
13:28:58.2516C05518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:28:58.2516C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:28:58.2516C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:28:58.584431C6880OverlayManager::doActionForegroundChange Event ON (ON)
13:28:58.584431C8461OverlayManager::OnForegroundChangedChanged True
13:28:58.584431C7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
13:28:58.5852D086311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x210290) 0x210290 .
13:28:58.600431C7039OverlayManager::doActionDisplayFPS - Triggered
13:28:58.6036C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:17:30.245431C367InputInterceptor::ResetLLHookProcExtReset keys state
14:17:30.245431C6880OverlayManager::doActionForegroundChange Event OFF (OFF)
14:17:30.245431C8461OverlayManager::OnForegroundChangedChanged False
14:17:30.245431C8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10176 Title=[]
14:17:30.245431C7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:17:30.245431C2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:17:30.245431C2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
14:17:30.245431C2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:17:30.2476C048ResetSnapShotSH::ExecuteRelease snapshot SH
14:17:30.260431C367InputInterceptor::ResetLLHookProcExtReset keys state
14:17:30.263431C7039OverlayManager::doActionDisplayFPS - Triggered
14:17:30.3172D083030OverlayManager::DetachThreadInputDetach thread input 11528, 1728
14:17:30.3206C0486ReleaseD11DeviceDevice Released! [1]
14:17:30.3206C02980OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:17:30.3206C01561OverlayManager::RestoreGameWNDPROCSearch SWL..
14:17:30.3206C01568OverlayManager::RestoreGameWNDPROCSWL restored.
14:17:30.3206C01578OverlayManager::RestoreGameWNDPROCSWL OK.
14:17:30.3206C01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbc4d081f
14:17:30.3206C03002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:17:30.3206C0184IRenderDevice::releaseRender Releasing.
14:17:30.3206C098RenderDeviceCaptureBase::ReleaseTextureRelease
14:17:30.3206C0116RenderDeviceCaptureBase::ReleaseTextureReleased
14:17:30.3206C01258RenderDeviceD3d11::releaseImplementationReleasing 1
14:17:30.3206C01268RenderDeviceD3d11::releaseImplementationReleasing 2
14:17:30.3206C01287RenderDeviceD3d11::releaseImplementationReleasing 3
14:17:30.3206C0201IRenderDevice::releaseRender Releasing Done.
14:17:30.3206C0489ReleaseD11Device End Device Released!
14:17:30.3206C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
14:17:30.8486C0419fSwapResize_BuffersResize buffer (0x96ca4860)!
14:17:30.8636C01041RenderDeviceD3d11::initRefC r:[2]->[2] 0x96ca4860
14:17:30.8636C01105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:17:30.8636C01126RenderDeviceD3d11::initsave state
14:17:30.8636C0696RenderDeviceD3d11::initDX11loading shaders...
14:17:30.8716C01132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb00630b8.
14:17:30.8716C01134RenderDeviceD3d11::initrestore state
14:17:30.8716C01137RenderDeviceD3d11::initTarget Window [0x210290]
14:17:30.8716C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:17:30.8716C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:17:30.8716C02968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:17:30.8716C05518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:17:30.8716C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:17:30.8716C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:17:30.8786C05610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x210290} (foreground = 0x210290).
14:17:30.8786C02523OverlayManager::installWindowProcHookInstall WPH
14:17:30.8786C02537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5f7d09e1
14:17:30.8786C02556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:17:30.8786C02602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x20b05510=548427024)
14:17:30.8786C01702WidgetManager::drawskip widget draw (not in foreground) False - False
14:17:30.8786C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:17:30.8812D082181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:17:30.8812D082632OverlayManager::installKeybMouseHookInstall KeybMouse
14:17:30.8812D08480InputInterceptor::stopHookunhook keyboard and mouse
14:17:30.8822D08447InputInterceptor::runHookKeyboard is hooked 0x2d08
14:17:30.8822D08457InputInterceptor::runHookNew Mouse LL is hooked
14:17:30.8822D08469InputInterceptor::runHookMouse is hooked 0x2d08
14:17:30.8856C05512OverlayManager::initOverlayResolutionEx 0X40008
14:17:30.8856C05518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:17:30.8856C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:17:30.8856C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:17:31.254431C6880OverlayManager::doActionForegroundChange Event ON (ON)
14:17:31.254431C8461OverlayManager::OnForegroundChangedChanged True
14:17:31.254431C7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:17:31.2552D086311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x210290) 0x210290 .
14:17:31.272431C7039OverlayManager::doActionDisplayFPS - Triggered
14:17:31.2766C01033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:03:07.7032D083030OverlayManager::DetachThreadInputDetach thread input 11528, 1728
15:03:07.7186C05518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:03:07.7186C05441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:03:07.7186C05461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:03:08.24431C367InputInterceptor::ResetLLHookProcExtReset keys state
15:03:08.24431C6880OverlayManager::doActionForegroundChange Event OFF (OFF)
15:03:08.24431C8461OverlayManager::OnForegroundChangedChanged False
15:03:08.24431C8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xD056C Title=[#lol-general | The
15:03:08.24431C7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
15:03:08.24431C2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:03:08.24431C2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
15:03:08.24431C2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:03:08.39431C367InputInterceptor::ResetLLHookProcExtReset keys state
15:03:08.41431C7039OverlayManager::doActionDisplayFPS - Triggered
15:03:09.381F2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:03:11.631F2C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3345].
15:03:11.631F2C52WidgetsLayoutScheduler::Stopstopping layout scheduler
15:03:11.641F2C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
15:03:12.6762D081955OverlayManager::GameWindowProcCallbackClose Window [16].