Time | Thread | Line | Function | Message |
08:26:43.146 | A3C | 138 | runClient | Starting Overlay PID=11876(0x2e64) server PID = 11468 |
08:26:43.146 | A3C | 560 | Client::init | Client::Initialize |
08:26:43.146 | A3C | 568 | Client::init | Start owclient thread |
08:26:43.147 | 1D20 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
08:26:43.147 | 1D20 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_23411468 opened succesfuly |
08:26:43.148 | 1D20 | 351 | | session id = {C4A22193-5E56-4A92-A120-6582BD6AA8FF} |
08:26:43.148 | 1D20 | 2087 | Client::LogClientInfo | Process OS version [6.2] [64-bit] |
08:26:43.148 | 1D20 | 2097 | Client::LogClientInfo | OS version [10.0.19041] |
08:26:43.148 | 1D20 | 2119 | Client::LogClientInfo | Client [64-bit] Version 2.2.234.2 |
08:26:43.148 | 1D20 | 2132 | Client::LogProcessModules | Loaded modules: |
08:26:43.149 | 1D20 | 2148 | | C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll |
08:26:43.149 | 1D20 | 2148 | | C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll |
08:26:43.149 | 1D20 | 2148 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
08:26:43.149 | 1D20 | 2148 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll |
08:26:43.149 | 1D20 | 2148 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll |
08:26:43.149 | 1D20 | 2148 | | C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\D3D12Core.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\HID.DLL |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\MPR.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\POWRPROF.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\amsi.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\atiadlxx.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\d3d12.DLL |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\pdh.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\profapi.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\ADVAPI32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\CFGMGR32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\COMDLG32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\CRYPT32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\GDI32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\IMM32.DLL |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\KERNEL32.DLL |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\KERNELBASE.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\MSASN1.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\MSCTF.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\NSI.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\OLEAUT32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\PSAPI.DLL |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\RPCRT4.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\SETUPAPI.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\SHELL32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\SHLWAPI.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\USER32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\WINTRUST.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\WS2_32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\bcrypt.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\clbcatq.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\combase.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\fwpuclnt.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\gdi32full.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\imagehlp.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\msvcp_win.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\msvcrt.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\ole32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\sechost.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\shcore.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\ucrtbase.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\win32u.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\System32\winrnr.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\system32\NLAapi.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\system32\napinsp.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\system32\pnrpnsp.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\system32\rsaenh.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\system32\uxtheme.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\system32\wbem\fastprox.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
08:26:43.149 | 1D20 | 2148 | | C:\WINDOWS\system32\wshbth.dll |
08:26:43.149 | 1D20 | 2148 | | C:\Windows\System32\cryptnet.dll |
08:26:43.149 | 1D20 | 2148 | | C:\Windows\System32\gameux.dll |
08:26:43.149 | 1D20 | 2148 | | C:\Windows\System32\rasadhlp.dll |
08:26:43.149 | 1D20 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
08:26:43.149 | 1D20 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
08:26:43.149 | 1D20 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
08:26:43.149 | 1D20 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
08:26:43.149 | 1D20 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll |
08:26:43.149 | 1D20 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
08:26:43.150 | 1D20 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=13644 |
08:26:43.152 | 1D20 | 1561 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
08:26:43.152 | 1D20 | 1569 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D12. |
08:26:43.152 | 1D20 | 1581 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - VULKAN. |
08:26:43.152 | 1D20 | 1598 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - DINPUT8. |
08:26:43.152 | 1D20 | 1610 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
08:26:43.152 | 1D20 | 1676 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
08:26:43.152 | 1D20 | 1689 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
08:26:43.152 | 1D20 | 1719 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
08:26:43.152 | 1D20 | 1759 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
08:26:43.152 | 1D20 | 1761 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - ON |
08:26:43.152 | 1D20 | 1763 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
08:26:43.152 | 1D20 | 1765 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
08:26:43.152 | 1D20 | 1767 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
08:26:43.152 | 1D20 | 1769 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
08:26:43.152 | 1D20 | 1771 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
08:26:43.152 | 1D20 | 1774 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
08:26:43.152 | 1D20 | 1777 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
08:26:43.152 | 1D20 | 1884 | Data::Search | [0] 0x4AF30000 |
08:26:43.152 | 1D20 | 1884 | Data::Search | [1] 0x0 |
08:26:43.152 | 1D20 | 1884 | Data::Search | [2] 0x1850000 |
08:26:43.152 | 1D20 | 1884 | Data::Search | [3] 0xDE630000 |
08:26:43.152 | 1D20 | 1884 | Data::Search | [4] 0x0 |
08:26:43.152 | 1D20 | 1884 | Data::Search | [5] 0x482A0000 |
08:26:43.152 | 1D20 | 1884 | Data::Search | [6] 0x4B510000 |
08:26:43.152 | 1D20 | 1884 | Data::Search | [7] 0xDE270000 |
08:26:43.152 | 1D20 | 1884 | Data::Search | [8] 0x482A0000 |
08:26:43.152 | 1D20 | 1884 | Data::Search | [9] 0x0 |
08:26:43.152 | 1D20 | 1889 | Data::Search | [10] 0x0 |
08:26:43.152 | 1D20 | 1895 | Data::Search | [11] 0x456F0000 |
08:26:43.152 | 1D20 | 1901 | Data::Search | [12] 0xDE270000 |
08:26:43.152 | 1D20 | 1907 | Data::Search | [13] 0x14B90000 |
08:26:43.152 | 1D20 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
08:26:43.152 | 1D20 | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
08:26:43.152 | 1D20 | 1288 | Client::hookFunctions | Acquiring function lock succedded |
08:26:43.153 | 1D20 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
08:26:43.153 | 1D20 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
08:26:43.153 | 1D20 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
08:26:43.153 | 1D20 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_23411468 opened succesfuly |
08:26:43.154 | 1D20 | 530 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x35503c3 |
08:26:43.154 | 1D20 | 7637 | OverlayManager::LoadDefaultCursors | Load default cursors |
08:26:43.155 | 1D20 | 538 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x2b00935 |
08:26:43.155 | 1D20 | 72 | PerformanceCounter::StartSession | StartSession |
08:26:43.155 | 1D20 | 72 | PerformanceCounter::StartSession | StartSession |
08:26:43.155 | 1D20 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
08:26:43.155 | 1D20 | 760 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
08:26:43.155 | 1D20 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
08:26:43.155 | 1D20 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
08:26:43.155 | 1D20 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
08:26:43.155 | 1D20 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
08:26:43.155 | 1D20 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = ON |
08:26:43.155 | 1D20 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
08:26:43.155 | 1D20 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
08:26:43.155 | 1D20 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
08:26:43.155 | 1D20 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = ON |
08:26:43.155 | 1D20 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
08:26:43.155 | 1D20 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
08:26:43.155 | 1D20 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
08:26:43.155 | 1D20 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
08:26:43.155 | 1D20 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
08:26:43.155 | 1D20 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
08:26:43.155 | 1D20 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
08:26:43.155 | 1D20 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
08:26:43.155 | 1D20 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
08:26:43.155 | 1D20 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
08:26:43.155 | 1D20 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
08:26:43.155 | 1D20 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
08:26:43.155 | 1D20 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
08:26:43.155 | 1D20 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
08:26:43.155 | 1D20 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
08:26:43.155 | 1D20 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
08:26:43.155 | 1D20 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = ON |
08:26:43.155 | 1D20 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
08:26:43.155 | 1D20 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
08:26:43.155 | 1D20 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
08:26:43.155 | 1D20 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
08:26:43.155 | 1D20 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
08:26:43.155 | 1D20 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
08:26:43.155 | 1D20 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
08:26:43.155 | 1D20 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
08:26:43.155 | 1D20 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
08:26:43.155 | 1D20 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
08:26:43.155 | 1D20 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
08:26:43.155 | 1D20 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
08:26:43.155 | 1D20 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
08:26:43.155 | 1D20 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
08:26:43.155 | 1D20 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = ON |
08:26:43.155 | 1D20 | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
08:26:43.155 | 1D20 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = ON |
08:26:43.155 | 1D20 | 906 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
08:26:43.155 | 1D20 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
08:26:43.155 | 1D20 | 912 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
08:26:43.155 | 1D20 | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
08:26:43.155 | 1D20 | 918 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
08:26:43.155 | 1D20 | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
08:26:43.155 | 1D20 | 924 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
08:26:43.155 | 1D20 | 927 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
08:26:43.155 | 1D20 | 930 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
08:26:43.155 | 1D20 | 933 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
08:26:43.155 | 1D20 | 936 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = ON |
08:26:43.155 | 1D20 | 939 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
08:26:43.155 | 1D20 | 942 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
08:26:43.155 | 1D20 | 945 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
08:26:43.155 | 1D20 | 948 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
08:26:43.155 | 1D20 | 951 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
08:26:43.155 | 1D20 | 954 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
08:26:43.155 | 1D20 | 957 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = ON |
08:26:43.155 | 1D20 | 960 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
08:26:43.155 | 1D20 | 963 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
08:26:43.155 | 1D20 | 966 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
08:26:43.155 | 1D20 | 969 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
08:26:43.155 | 1D20 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
08:26:43.155 | 1D20 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
08:26:43.155 | 1D20 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
08:26:43.155 | 1D20 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
08:26:43.155 | 1D20 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
08:26:43.155 | 1D20 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
08:26:43.155 | 1D20 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
08:26:43.155 | 1D20 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
08:26:43.155 | 1D20 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
08:26:43.155 | 1D20 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
08:26:43.155 | 1D20 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
08:26:43.155 | 1D20 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
08:26:43.155 | 1D20 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
08:26:43.155 | 1D20 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
08:26:43.155 | 1D20 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableFullscreenRendering = OFF |
08:26:43.155 | 1D20 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
08:26:43.155 | 1D20 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
08:26:43.155 | 1D20 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
08:26:43.155 | 1D20 | 1010 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
08:26:43.155 | 1D20 | 1012 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
08:26:43.155 | 1D20 | 1014 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
08:26:43.155 | 1D20 | 1017 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0 |
08:26:43.155 | 1D20 | 1019 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
08:26:43.155 | 1D20 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:26:43.155 | 1D20 | 631 | OverlayManager::InitGameClient | starting hooks... |
08:26:43.274 | 1D20 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.233.1.2\\OWUtils.dll succeeded |
08:26:43.282 | 1D20 | 602 | Install::Code | Init [Client,1] (MCH) OK |
08:26:43.284 | 1D20 | 602 | Install::Code | Init [Client,2] (MCH) OK |
08:26:43.286 | 1D20 | 602 | Install::Code | Init [Client,3] (MCH) OK |
08:26:43.288 | 1D20 | 602 | Install::Code | Init [Client,4] (MCH) OK |
08:26:43.290 | 1D20 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
08:26:43.298 | 1D20 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
08:26:43.299 | 1D20 | 1362 | Client::hookFunctions | Suspend before hook: OFF |
08:26:43.299 | 1D20 | 1063 | Install::Code | Segment [3|42448|0xDE630000|0xA5D0] |
08:26:43.301 | 1D20 | 602 | Install::Code | unknown (MCH) OK |
08:26:43.301 | 1D20 | 1063 | Install::Code | Segment [3|54480|0xDE630000|0xD4D0] |
08:26:43.310 | 1D20 | 602 | Install::Code | unknown (MCH) OK |
08:26:43.310 | 1D20 | 1063 | Install::Code | Segment [3|53904|0xDE630000|0xD290] |
08:26:43.320 | 1D20 | 602 | Install::Code | unknown (MCH) OK |
08:26:43.320 | 1D20 | 1063 | Install::Code | Segment [5|5600|0x482A0000|0x15E0] |
08:26:43.322 | 1D20 | 602 | Install::Code | unknown (MCH) OK |
08:26:43.322 | 1D20 | 1063 | Install::Code | Segment [5|429504|0x482A0000|0x68DC0] |
08:26:43.324 | 1D20 | 602 | Install::Code | unknown (MCH) OK |
08:26:43.324 | 1D20 | 1063 | Install::Code | Segment [5|143168|0x482A0000|0x22F40] |
08:26:43.333 | 1D20 | 602 | Install::Code | unknown (MCH) OK |
08:26:43.333 | 1D20 | 1063 | Install::Code | Segment [5|12864|0x482A0000|0x3240] |
08:26:43.343 | 1D20 | 602 | Install::Code | unknown (MCH) OK |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|-44595920|0x482A0000|0xFD578530] |
08:26:43.343 | 1D20 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|-44572848|0x482A0000|0xFD57DF50] |
08:26:43.343 | 1D20 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|-44578464|0x482A0000|0xFD57C960] |
08:26:43.343 | 1D20 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|-45766688|0x482A0000|0xFD45A7E0] |
08:26:43.343 | 1D20 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|5600|0x482A0000|0x15E0] |
08:26:43.343 | 1D20 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::27. |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|429504|0x482A0000|0x68DC0] |
08:26:43.343 | 1D20 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::28. |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|143168|0x482A0000|0x22F40] |
08:26:43.343 | 1D20 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::29. |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|12864|0x482A0000|0x3240] |
08:26:43.343 | 1D20 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::30. |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|-44595920|0x482A0000|0xFD578530] |
08:26:43.343 | 1D20 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|-44572848|0x482A0000|0xFD57DF50] |
08:26:43.343 | 1D20 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|-44578464|0x482A0000|0xFD57C960] |
08:26:43.343 | 1D20 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
08:26:43.343 | 1D20 | 1063 | Install::Code | Segment [5|-45766688|0x482A0000|0xFD45A7E0] |
08:26:43.343 | 1D20 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
08:26:43.344 | 1D20 | 916 | Client::hookLibraryFunctions | Lib [9] is not supported for game. skipping.. |
08:26:43.344 | 1D20 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
08:26:43.344 | 1D20 | 1285 | OverlayManager::Start | Starting... |
08:26:43.344 | 1D20 | 1317 | OverlayManager::Start | starting hooks 2... |
08:26:43.346 | 1D20 | 602 | Install::Code | Init [Client,5] (MCH) OK |
08:26:43.356 | 1D20 | 602 | Install::Code | Init [Client,5.1] (MCH) OK |
08:26:43.358 | 1D20 | 602 | Install::Code | Init [Client,6] (MCH) OK |
08:26:43.358 | 1D20 | 1386 | OverlayManager::Start | RID Found 1 devices. |
08:26:43.358 | 1D20 | 1400 | OverlayManager::Start | RID Keyboard Found [0] with 0X0(0X30) hwnd(0x0)... |
08:26:43.358 | 1D20 | 1483 | | XTRAP COMPATIBLE PATCH WARNING |
08:26:43.358 | 1D20 | 1492 | OverlayManager::Start | done with hooks... |
08:26:43.358 | 1D20 | 108 | ApiManager::Init | API Manager Event : OK |
08:26:43.358 | 1D20 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=1528 |
08:26:43.358 | 1D20 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
08:26:43.358 | 1D20 | 114 | TXOfInterest | New list set with 0 items |
08:26:43.358 | 1D20 | 1518 | OverlayManager::Start | get foreground state |
08:26:43.358 | 1D20 | 1555 | OverlayManager::Start | Started... |
08:26:43.359 | BD4 | 7212 | OverlayManager::OnConnected | Connected to server |
08:26:43.359 | BD4 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
08:26:43.359 | 5F8 | 7868 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x103b0 |
08:26:43.368 | 1D20 | 602 | Install::Code | Init [Client,0] (MCH) OK |
08:26:43.368 | 1D20 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
08:26:43.368 | 1D20 | 94 | GraphicsHookManager::StopThread | StopThread |
08:26:43.369 | 354C | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
08:26:43.371 | 1D20 | 406 | Client::initFirstInjection | init complete |
08:26:43.735 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:26:43.751 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:26:43.753 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:26:47.328 | 948 | 7791 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
08:26:47.809 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:26:47.809 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:26:47.809 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:26:48.822 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:26:48.960 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:26:49.337 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:26:49.337 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:26:49.337 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:26:49.337 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft |
08:26:49.337 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:26:49.337 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:26:49.337 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:26:49.337 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:26:49.353 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:26:53.389 | 5F8 | 2132 | Client::LogProcessModules | Loaded modules: |
08:26:53.390 | 5F8 | 2148 | | C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll |
08:26:53.390 | 5F8 | 2148 | | C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll |
08:26:53.390 | 5F8 | 2148 | | C:\Program Files (x86)\Overwolf\0.233.1.2\OWUtils.dll |
08:26:53.390 | 5F8 | 2148 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
08:26:53.390 | 5F8 | 2148 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll |
08:26:53.390 | 5F8 | 2148 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll |
08:26:53.390 | 5F8 | 2148 | | C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\D3D12Core.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\HID.DLL |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\MPR.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\POWRPROF.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\WINSTA.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\XInput1_4.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\amdihk64.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\amsi.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\atiadlxx.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\aticfx64.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\atidxx64.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\d3d12.DLL |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\pdh.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\profapi.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\System32\ADVAPI32.dll |
08:26:53.390 | 5F8 | 2148 | | C:\WINDOWS\System32\CFGMGR32.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\COMDLG32.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\CRYPT32.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\GDI32.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\IMM32.DLL |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\KERNEL32.DLL |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\KERNELBASE.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\MMDevApi.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\MSASN1.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\MSCTF.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\NSI.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\OLEAUT32.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\PSAPI.DLL |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\RPCRT4.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\SETUPAPI.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\SHELL32.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\SHLWAPI.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\USER32.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\WINTRUST.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\WS2_32.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\bcrypt.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\clbcatq.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\combase.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\fwpuclnt.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\gdi32full.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\imagehlp.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\msvcp_win.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\msvcrt.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\ole32.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\perfproc.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\sechost.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\shcore.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\ucrtbase.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\win32u.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\System32\winrnr.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\system32\NLAapi.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\system32\napinsp.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\system32\pnrpnsp.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\system32\rsaenh.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\system32\uxtheme.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\system32\wbem\fastprox.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
08:26:53.391 | 5F8 | 2148 | | C:\WINDOWS\system32\wshbth.dll |
08:26:53.391 | 5F8 | 2148 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
08:26:53.391 | 5F8 | 2148 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
08:26:53.391 | 5F8 | 2148 | | C:\Windows\System32\cryptnet.dll |
08:26:53.391 | 5F8 | 2148 | | C:\Windows\System32\gameux.dll |
08:26:53.391 | 5F8 | 2148 | | C:\Windows\System32\rasadhlp.dll |
08:26:53.391 | 5F8 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
08:26:53.391 | 5F8 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
08:26:53.391 | 5F8 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
08:26:53.391 | 5F8 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
08:26:53.391 | 5F8 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll |
08:26:53.391 | 5F8 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
08:27:14.312 | BD4 | 7315 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll] [oopo: off] |
08:28:05.786 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:28:05.860 | 3C10 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
08:28:05.938 | 3C10 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
08:28:05.938 | 3C10 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
08:28:05.938 | 3C10 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
08:28:05.985 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:28:05.985 | 3C10 | 1072 | RenderDeviceD3d11::init | Device adapter hash: 1156485696 |
08:28:05.985 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:28:05.985 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:28:05.985 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:28:05.988 | 3C10 | 705 | RenderDeviceD3d11::initDX11 | create vs |
08:28:05.988 | 3C10 | 723 | RenderDeviceD3d11::initDX11 | create vs |
08:28:05.999 | 3C10 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
08:28:06.0 | 3C10 | 774 | RenderDeviceD3d11::initDX11 | create raster |
08:28:06.0 | 3C10 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
08:28:06.1 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:28:06.1 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:28:06.1 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:28:06.1 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:28:06.1 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:28:06.1 | 3C10 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
08:28:06.1 | 3C10 | 2092 | RenderDeviceD3d11::setFix | Set render device fix RT. |
08:28:06.1 | 3C10 | 3087 | OverlayManager::setGraphics | Render Device fix was set RT. |
08:28:06.1 | 3C10 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:28:06.1 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:28:06.1 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:28:06.12 | 3C10 | 737 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
08:28:06.12 | 3C10 | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1) |
08:28:06.12 | 3C10 | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[20]-[2]. Total [0] (pressed: 1) |
08:28:06.12 | 3C10 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
08:28:06.12 | 3C10 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
08:28:06.12 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:28:06.12 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:28:06.12 | 3C10 | 8131 | OverlayManager::LoadPlugin | loading plugin: C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll |
08:28:06.27 | 17E8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_20542_P_11468 opened succesfuly |
08:28:06.27 | 17E8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_11468_SHARED_MEMORY_AGENT opened succesfuly |
08:28:06.68 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:28:06.68 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:28:06.68 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:28:06.138 | 3C10 | 8150 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll] [] |
08:28:06.172 | 3C10 | 8182 | OverlayManager::LoadPlugin | finish loading plugin |
08:28:06.172 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:28:06.172 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:28:06.172 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa4a0719 |
08:28:06.172 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:28:06.172 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:28:06.172 | 3C10 | 2613 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
08:28:06.172 | 3C10 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
08:28:06.172 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:28:06.172 | 3C10 | 8353 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
08:28:06.173 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:28:06.173 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:28:06.173 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:28:06.173 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:28:06.173 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:28:06.173 | 948 | 2283 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 6, Cur = 0x10003 |
08:28:06.173 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x15075e . |
08:28:06.175 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:28:06.175 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:28:06.175 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:28:06.175 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:28:08.486 | 948 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 2376, 15376 |
08:28:08.505 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:28:08.505 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:28:08.505 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:28:08.505 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:28:08.505 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:28:08.505 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa4a0719 |
08:28:08.505 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:28:08.505 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:28:08.505 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:28:08.505 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:28:08.505 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:28:08.505 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:28:08.505 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:28:08.506 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:28:08.506 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:28:08.506 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:28:08.625 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:28:08.625 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:28:08.625 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:28:08.625 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft |
08:28:08.625 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:28:08.625 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:28:08.625 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:28:08.625 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:28:08.641 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:28:08.642 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:28:09.638 | 17E8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:28:11.676 | 3D78 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3231]. |
08:28:11.676 | 3D78 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
08:28:11.676 | 3D78 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
08:29:09.361 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:29:09.383 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:29:09.383 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:29:09.383 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:29:09.383 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:29:09.392 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:29:09.392 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:29:09.392 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:29:09.392 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:29:09.392 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:29:09.392 | 3C10 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:29:09.392 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:29:09.392 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:29:09.392 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:29:09.393 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:29:09.393 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:29:09.393 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:29:09.393 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x48007e5 |
08:29:09.394 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:29:09.394 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:29:09.394 | 3C10 | 2377 | WidgetManager::Render | resume layout thread |
08:29:09.394 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:29:09.394 | 3C10 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:29:09.394 | 3C10 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:29:09.394 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:29:09.401 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:29:09.401 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:29:09.401 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:29:09.401 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:29:09.401 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:29:09.402 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:29:09.402 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:29:09.402 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:29:09.402 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:29:09.607 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:29:09.607 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:29:09.607 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
08:29:09.611 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:29:09.624 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:29:09.630 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:29:12.114 | 948 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 2376, 15376 |
08:29:12.136 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:29:12.136 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:29:12.136 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:29:12.136 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:29:12.136 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:29:12.136 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x48007e5 |
08:29:12.136 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:29:12.136 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:29:12.136 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:29:12.136 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:29:12.136 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:29:12.136 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:29:12.136 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:29:12.136 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:29:12.136 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:29:12.136 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:29:12.164 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:29:12.164 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:29:12.164 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:29:12.164 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10176 Title=[] |
08:29:12.164 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:29:12.164 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:29:12.164 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:29:12.164 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:29:12.180 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:29:12.182 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:29:13.181 | 17E8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:29:15.218 | 17E8 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3162]. |
08:29:15.218 | 17E8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
08:29:15.218 | 17E8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
08:30:03.852 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:30:03.958 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:30:03.958 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:30:03.958 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:30:03.958 | BD4 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:30:03.964 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:30:03.964 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:30:03.964 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:30:03.964 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:30:03.970 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:30:03.970 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:30:03.970 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:30:03.970 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:30:03.970 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:30:03.970 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:30:03.970 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:30:03.970 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:30:04.11 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:30:04.11 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:30:04.11 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:30:04.11 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x74e01f9 |
08:30:04.11 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:30:04.11 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:30:04.11 | 3C10 | 2377 | WidgetManager::Render | resume layout thread |
08:30:04.11 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:30:04.11 | 3C10 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:30:04.11 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:30:04.20 | 948 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:30:04.20 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:30:04.20 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:30:04.20 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:30:04.20 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:30:04.20 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:30:04.21 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:30:04.21 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:30:04.21 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:30:04.21 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:30:04.56 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:30:05.355 | 948 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 2376, 15376 |
08:30:05.360 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:30:05.360 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:30:05.360 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:30:05.360 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:30:05.360 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:30:05.360 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x74e01f9 |
08:30:05.360 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:30:05.360 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:30:05.360 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:30:05.360 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:30:05.360 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:30:05.360 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:30:05.360 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:30:05.360 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:30:05.360 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:30:05.360 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:30:05.481 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:30:05.481 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:30:05.481 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:30:05.481 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft |
08:30:05.481 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:30:05.481 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:30:05.481 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:30:05.481 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:30:05.497 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:30:05.498 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:30:06.500 | 17E8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:30:08.520 | 17E8 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3222]. |
08:30:08.520 | 17E8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
08:30:08.520 | 17E8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
08:30:29.399 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:30:29.409 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:30:29.409 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:30:29.409 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:30:29.409 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:30:29.418 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:30:29.418 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:30:29.418 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:30:29.418 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:30:29.418 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:30:29.418 | 3C10 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:30:29.418 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:30:29.418 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:30:29.418 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:30:29.428 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:30:29.428 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:30:29.428 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:30:29.428 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x75201f9 |
08:30:29.428 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:30:29.428 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:30:29.428 | 3C10 | 2377 | WidgetManager::Render | resume layout thread |
08:30:29.428 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:30:29.428 | 3C10 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:30:29.428 | 3C10 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:30:29.428 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:30:29.435 | 948 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:30:29.435 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:30:29.435 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:30:29.435 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:30:29.435 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:30:29.435 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:30:29.437 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:30:29.437 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:30:29.437 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:30:29.437 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:30:29.800 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:30:29.800 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:30:29.800 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:30:29.817 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:30:29.823 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:30:32.167 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:30:32.205 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:30:32.205 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:30:32.205 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:30:32.205 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:30:32.205 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:30:32.205 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x75201f9 |
08:30:32.205 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:30:32.205 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:30:32.205 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:30:32.205 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:30:32.205 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:30:32.205 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:30:32.205 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:30:32.205 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:30:32.205 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:30:32.205 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:30:32.340 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:30:32.340 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:30:32.340 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:30:32.340 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft |
08:30:32.340 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:30:32.340 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:30:32.340 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:30:32.340 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:30:32.356 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:30:32.357 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:30:33.360 | 17E8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:30:35.408 | 17E8 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3266]. |
08:30:35.408 | 17E8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
08:30:35.408 | 17E8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
08:30:44.241 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:30:44.252 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:30:44.252 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:30:44.252 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:30:44.252 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:30:44.259 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:30:44.259 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:30:44.259 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:30:44.259 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:30:44.259 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:30:44.259 | 3C10 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:30:44.259 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:30:44.259 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:30:44.259 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:30:44.267 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:30:44.267 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:30:44.267 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:30:44.267 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9e606af |
08:30:44.267 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:30:44.267 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:30:44.267 | 3C10 | 2377 | WidgetManager::Render | resume layout thread |
08:30:44.267 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:30:44.267 | 3C10 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:30:44.267 | 3C10 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:30:44.267 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:30:44.270 | 948 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:30:44.270 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:30:44.270 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:30:44.270 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:30:44.270 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:30:44.270 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:30:44.272 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:30:44.272 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:30:44.272 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:30:44.272 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:30:44.512 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:30:44.512 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:30:44.512 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:30:44.514 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:30:44.516 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:30:44.661 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:30:49.708 | 948 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 2376, 15376 |
08:30:49.711 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:30:49.711 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:30:49.711 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:30:49.711 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:30:49.711 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:30:49.711 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9e606af |
08:30:49.711 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:30:49.711 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:30:49.711 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:30:49.711 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:30:49.711 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:30:49.711 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:30:49.711 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:30:49.711 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:30:49.711 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:30:49.711 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:30:50.42 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:30:50.42 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:30:50.42 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:30:50.42 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft |
08:30:50.42 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:30:50.42 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:30:50.42 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:30:50.42 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:30:50.58 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:30:50.59 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:30:51.57 | 17E8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:30:53.92 | 17E8 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3440]. |
08:30:53.92 | 17E8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
08:30:53.92 | 17E8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
08:31:09.532 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:31:09.549 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:31:09.549 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:31:09.549 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:31:09.549 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:31:09.556 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:31:09.556 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:31:09.556 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:31:09.556 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:31:09.556 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:31:09.556 | 3C10 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:31:09.556 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:31:09.556 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:31:09.556 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:31:09.560 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:31:09.560 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:31:09.560 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:31:09.560 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3450070d |
08:31:09.560 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:31:09.560 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:31:09.560 | 3C10 | 2377 | WidgetManager::Render | resume layout thread |
08:31:09.560 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:31:09.560 | 3C10 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:31:09.560 | 3C10 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:31:09.560 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:31:09.564 | 948 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:31:09.564 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:31:09.564 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:31:09.564 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:31:09.564 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:31:09.564 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:31:09.564 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:31:09.564 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:31:09.564 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:31:09.564 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:31:09.773 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:31:09.773 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:31:09.773 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:31:09.792 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:31:09.792 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:32:07.874 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:32:07.916 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:32:07.916 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:32:07.916 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:32:07.916 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:32:07.916 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:32:07.916 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3450070d |
08:32:07.916 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:32:07.916 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:32:07.916 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:32:07.916 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:32:07.916 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:32:07.916 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:32:07.916 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:32:07.916 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:32:07.916 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:32:07.916 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:32:07.989 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:32:07.989 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:32:07.989 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:32:07.990 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft |
08:32:07.990 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:32:07.990 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:32:07.990 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:32:07.990 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:32:08.4 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:32:08.5 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:32:08.998 | 17E8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:32:09.295 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:32:09.311 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:32:09.311 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:32:09.311 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:32:09.311 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:32:09.318 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:32:09.318 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:32:09.318 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:32:09.318 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:32:09.318 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:32:09.318 | 3C10 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:32:09.318 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:32:09.318 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:32:09.318 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:32:09.324 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:32:09.324 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:32:09.324 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:32:09.325 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x13f7064d |
08:32:09.325 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:32:09.325 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:32:09.325 | 3C10 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:32:09.325 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:32:09.328 | 948 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:32:09.328 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:32:09.328 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:32:09.328 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:32:09.328 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:32:09.328 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:32:09.331 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:32:09.331 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:32:09.331 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:32:09.331 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:32:09.503 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:32:09.503 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:32:09.503 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
08:32:09.503 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:32:09.522 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:32:09.522 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:46:00.584 | 948 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 2376, 15376 |
08:46:00.603 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:46:00.603 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:46:00.603 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:46:00.603 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:46:00.603 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:46:00.603 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x13f7064d |
08:46:00.603 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:46:00.603 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:46:00.603 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:46:00.603 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:46:00.603 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:46:00.603 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:46:00.603 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:46:00.603 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:46:00.603 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:46:00.603 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:46:00.821 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:46:00.821 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:46:00.821 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:46:00.821 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft |
08:46:00.821 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:46:00.821 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:46:00.821 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:46:00.821 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:46:00.837 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:46:00.838 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:46:01.841 | 295C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:46:03.874 | 17E8 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3337]. |
08:46:03.874 | 17E8 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
08:46:03.874 | 17E8 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
08:47:01.135 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:47:01.152 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:47:01.152 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:47:01.152 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:47:01.152 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:47:01.159 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:47:01.159 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:47:01.159 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:47:01.159 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:47:01.159 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:47:01.159 | 3C10 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:47:01.159 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:47:01.159 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:47:01.159 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:47:01.171 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:47:01.171 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:47:01.171 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:47:01.171 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6a2008d3 |
08:47:01.171 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:47:01.171 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:47:01.171 | 3C10 | 2377 | WidgetManager::Render | resume layout thread |
08:47:01.171 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:47:01.171 | 3C10 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:47:01.171 | 3C10 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:47:01.171 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:47:01.180 | 948 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:47:01.180 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:47:01.180 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:47:01.180 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:47:01.180 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:47:01.180 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:47:01.182 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:47:01.182 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:47:01.182 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:47:01.182 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:47:01.384 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:47:01.384 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:47:01.385 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:47:01.400 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:47:01.407 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:47:02.384 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:47:02.395 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:47:02.395 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:47:02.395 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:47:02.395 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10176 Title=[] |
08:47:02.395 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:47:02.395 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:47:02.395 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:47:02.395 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:47:02.404 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:47:02.422 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:47:02.440 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:47:02.440 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:47:02.440 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:47:02.440 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:47:02.440 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:47:02.440 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6a2008d3 |
08:47:02.440 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:47:02.440 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:47:02.440 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:47:02.440 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:47:02.440 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:47:02.440 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:47:02.440 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:47:02.440 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:47:02.440 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:47:02.440 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:47:03.385 | 295C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:47:05.428 | 295C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3062]. |
08:47:05.428 | 295C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
08:47:05.428 | 295C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
08:47:36.132 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:47:36.154 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:47:36.154 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:47:36.154 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:47:36.154 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:47:36.161 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:47:36.161 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:47:36.161 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:47:36.161 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:47:36.161 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:47:36.161 | 3C10 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:47:36.161 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:47:36.161 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:47:36.161 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:47:36.165 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:47:36.165 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:47:36.165 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:47:36.165 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2a4f0385 |
08:47:36.165 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:47:36.165 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:47:36.165 | 3C10 | 2377 | WidgetManager::Render | resume layout thread |
08:47:36.165 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:47:36.165 | 3C10 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:47:36.165 | 3C10 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:47:36.165 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:47:36.172 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:47:36.172 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:47:36.172 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:47:36.172 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:47:36.172 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:47:36.182 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:47:36.182 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:47:36.182 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:47:36.182 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:47:36.396 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:47:36.396 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:47:36.396 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
08:47:36.402 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:47:36.413 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:47:36.415 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:47:57.473 | 948 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 2376, 15376 |
08:47:57.475 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:47:57.476 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:47:57.476 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:47:57.476 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:47:57.476 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:47:57.476 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2a4f0385 |
08:47:57.476 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:47:57.476 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:47:57.476 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:47:57.476 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:47:57.476 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:47:57.476 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:47:57.476 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:47:57.476 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:47:57.476 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:47:57.476 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:47:57.721 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:47:57.721 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:47:57.721 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:47:57.721 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x705E0 Title=[(3816) I Hired Special Forces To Beat My Friends At Paintball - YouTube and 2 more pages - Personal - Microsoft |
08:47:57.721 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:47:57.721 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:47:57.721 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:47:57.721 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:47:57.737 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:47:57.738 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:47:58.741 | 17E8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:48:00.780 | 295C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3366]. |
08:48:00.780 | 295C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
08:48:00.780 | 295C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
08:48:40.696 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:48:40.711 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:48:40.711 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:48:40.711 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:48:40.711 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:48:40.719 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:48:40.719 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:48:40.719 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:48:40.719 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:48:40.719 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:48:40.719 | 3C10 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:48:40.719 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:48:40.719 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:48:40.719 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:48:40.727 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:48:40.727 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:48:40.727 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:48:40.727 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x365f07c9 |
08:48:40.727 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:48:40.727 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:48:40.727 | 3C10 | 2377 | WidgetManager::Render | resume layout thread |
08:48:40.727 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:48:40.727 | 3C10 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:48:40.727 | 3C10 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:48:40.727 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:48:40.738 | 948 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:48:40.738 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:48:40.738 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:48:40.738 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:48:40.738 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:48:40.738 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:48:40.739 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:48:40.739 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:48:40.739 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:48:40.739 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:48:40.888 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:48:40.888 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:48:40.888 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:48:40.906 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:48:40.910 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:48:43.349 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:48:43.398 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:48:43.398 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:48:43.398 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:48:43.398 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:48:43.398 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:48:43.398 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x365f07c9 |
08:48:43.398 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:48:43.398 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:48:43.398 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:48:43.398 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:48:43.398 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:48:43.398 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:48:43.398 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:48:43.398 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:48:43.398 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:48:43.398 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:48:43.442 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:48:43.442 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:48:43.442 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:48:43.442 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101AE Title=[] |
08:48:43.442 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:48:43.442 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:48:43.442 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:48:43.442 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:48:43.457 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:48:43.458 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:48:44.460 | 295C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:48:46.499 | 295C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3152]. |
08:48:46.499 | 295C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
08:48:46.499 | 295C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
08:49:40.343 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:49:40.343 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:49:40.343 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:49:40.343 | BD4 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:49:40.346 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:49:40.368 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:49:40.368 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:49:40.368 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:49:40.368 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:49:40.378 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:49:40.378 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:49:40.378 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:49:40.378 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:49:40.378 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:49:40.378 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:49:40.378 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:49:40.378 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:49:40.383 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:49:40.383 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:49:40.383 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:49:40.383 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x256007af |
08:49:40.383 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:49:40.383 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:49:40.383 | 3C10 | 2377 | WidgetManager::Render | resume layout thread |
08:49:40.383 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:49:40.383 | 3C10 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:49:40.383 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:49:40.384 | 948 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:49:40.384 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:49:40.384 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:49:40.384 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:49:40.384 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:49:40.384 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:49:40.389 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:49:40.389 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:49:40.389 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:49:40.389 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:50:01.22 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:50:01.74 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:50:01.74 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:50:01.74 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:50:01.74 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:50:01.74 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:50:01.74 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x256007af |
08:50:01.74 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:50:01.74 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:50:01.74 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:50:01.74 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:50:01.74 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:50:01.74 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:50:01.74 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:50:01.74 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:50:01.74 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:50:01.74 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:50:01.209 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:50:01.209 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:50:01.209 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:50:01.209 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x705E0 Title=[(3816) SCREAM AND LIE IN OUTER SPACE | Among Us pretty bad tutorial - YouTube and 2 more pages - Personal - Microsoft |
08:50:01.209 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:50:01.209 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:50:01.209 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:50:01.209 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:50:01.224 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:50:01.226 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:50:02.221 | 295C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:50:03.24 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:50:03.39 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:50:03.39 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:50:03.39 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:50:03.39 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:50:03.46 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:50:03.46 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:50:03.46 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:50:03.46 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:50:03.46 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:50:03.46 | 3C10 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:50:03.46 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:50:03.46 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:50:03.46 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:50:03.57 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:50:03.57 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:50:03.57 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:50:03.57 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xba70649 |
08:50:03.57 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:50:03.57 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:50:03.57 | 3C10 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:50:03.57 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:50:03.58 | 948 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:50:03.58 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:50:03.58 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:50:03.58 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:50:03.58 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:50:03.58 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:50:03.63 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:50:03.63 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:50:03.63 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:50:03.63 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:50:03.240 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:50:03.240 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:50:03.240 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:50:03.257 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:50:03.262 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:50:03.375 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:52:11.759 | 948 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 2376, 15376 |
08:52:11.762 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:52:11.762 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:52:11.762 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:52:11.762 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:52:11.762 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:52:11.762 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xba70649 |
08:52:11.762 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:52:11.762 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:52:11.762 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:52:11.762 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:52:11.762 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:52:11.762 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:52:11.762 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:52:11.762 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:52:11.762 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:52:11.762 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:52:11.851 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:52:11.851 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:52:11.851 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:52:11.851 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x705E0 Title=[(3816) SCREAM AND LIE IN OUTER SPACE | Among Us pretty bad tutorial - YouTube and 2 more pages - Personal - Microsoft |
08:52:11.851 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:52:11.851 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:52:11.851 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:52:11.851 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:52:11.867 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:52:11.868 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:52:12.868 | 295C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:52:14.901 | 295C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3192]. |
08:52:14.901 | 295C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
08:52:14.901 | 295C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
08:52:30.912 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:52:30.936 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:52:30.936 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:52:30.936 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:52:30.936 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:52:30.945 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:52:30.945 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:52:30.945 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:52:30.945 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:52:30.945 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:52:30.945 | 3C10 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:52:30.945 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:52:30.945 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:52:30.945 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:52:30.954 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:52:30.954 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:52:30.954 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:52:30.954 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2eb606d9 |
08:52:30.954 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:52:30.954 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:52:30.954 | 3C10 | 2377 | WidgetManager::Render | resume layout thread |
08:52:30.954 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:52:30.954 | 3C10 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:52:30.954 | 3C10 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:52:30.954 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:52:30.955 | 948 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:52:30.955 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:52:30.955 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:52:30.955 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:52:30.955 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:52:30.955 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:52:30.959 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:52:30.959 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:52:30.959 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:52:30.959 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:52:31.79 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:52:31.79 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:52:31.79 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:52:31.96 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:52:31.102 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:54:20.827 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |
08:54:20.858 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:54:20.858 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:54:20.858 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
08:54:20.859 | BD4 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10176 Title=[] |
08:54:20.859 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:54:20.859 | BD4 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:54:20.859 | BD4 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
08:54:20.859 | BD4 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:54:20.870 | 3C10 | 486 | ReleaseD11Device | Device Released! [1] |
08:54:20.870 | 3C10 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:54:20.870 | 3C10 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:54:20.870 | 3C10 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:54:20.870 | 3C10 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:54:20.870 | 3C10 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2eb606d9 |
08:54:20.870 | 3C10 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:54:20.870 | 3C10 | 184 | IRenderDevice::release | Render Releasing. |
08:54:20.870 | 3C10 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:54:20.870 | 3C10 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:54:20.870 | 3C10 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:54:20.870 | 3C10 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:54:20.870 | 3C10 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:54:20.870 | 3C10 | 201 | IRenderDevice::release | Render Releasing Done. |
08:54:20.870 | 3C10 | 489 | ReleaseD11Device | End Device Released! |
08:54:20.870 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:54:20.873 | BD4 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:54:20.875 | BD4 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
08:54:21.878 | 295C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:54:23.905 | 295C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3103]. |
08:54:23.905 | 295C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
08:54:23.905 | 295C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
08:54:59.415 | BD4 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:54:59.415 | BD4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
08:54:59.415 | BD4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:54:59.415 | BD4 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:54:59.518 | 3C10 | 419 | fSwapResize_Buffers | Resize buffer (0x22d74b30)! |
08:54:59.538 | 3C10 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x22d74b30 |
08:54:59.538 | 3C10 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
08:54:59.538 | 3C10 | 1126 | RenderDeviceD3d11::init | save state |
08:54:59.538 | 3C10 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:54:59.546 | 3C10 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3b297b08. |
08:54:59.546 | 3C10 | 1134 | RenderDeviceD3d11::init | restore state |
08:54:59.546 | 3C10 | 1137 | RenderDeviceD3d11::init | Target Window [0x15075e] |
08:54:59.546 | 3C10 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:54:59.546 | 3C10 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:54:59.546 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
08:54:59.546 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
08:54:59.546 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:54:59.552 | 3C10 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:54:59.552 | 3C10 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x15075e} (foreground = 0x15075e). |
08:54:59.552 | 3C10 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
08:54:59.552 | 3C10 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x43ff071f |
08:54:59.552 | 3C10 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
08:54:59.552 | 3C10 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xdc1dd180=-602025600)=>(0x1cf35510=485709072) |
08:54:59.552 | 3C10 | 2377 | WidgetManager::Render | resume layout thread |
08:54:59.552 | 3C10 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:54:59.552 | 3C10 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
08:54:59.552 | 3C10 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:54:59.554 | 948 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:54:59.554 | 948 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:54:59.554 | 948 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:54:59.554 | 948 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x948 |
08:54:59.554 | 948 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
08:54:59.554 | 948 | 469 | InputInterceptor::runHook | Mouse is hooked 0x948 |
08:54:59.558 | 3C10 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
08:54:59.558 | 3C10 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
08:54:59.558 | 3C10 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
08:54:59.558 | 3C10 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
08:54:59.671 | 948 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x15075e) 0x15075e . |