Time | Thread | Line | Function | Message |
10:00:27.726 | A74 | 138 | runClient | Starting Overlay PID=16988(0x425c) server PID = 13008 |
10:00:27.726 | A74 | 560 | Client::init | Client::Initialize |
10:00:27.726 | A74 | 568 | Client::init | Start owclient thread |
10:00:27.726 | 49D4 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
10:00:27.727 | 49D4 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_23413008 opened succesfuly |
10:00:27.727 | 49D4 | 351 | | session id = {8051A367-7C93-42D6-8231-EB63DC290173} |
10:00:27.727 | 49D4 | 2087 | Client::LogClientInfo | Process OS version [6.2] [64-bit] |
10:00:27.727 | 49D4 | 2097 | Client::LogClientInfo | OS version [10.0.19041] |
10:00:27.727 | 49D4 | 2119 | Client::LogClientInfo | Client [64-bit] Version 2.2.234.2 |
10:00:27.727 | 49D4 | 2132 | Client::LogProcessModules | Loaded modules: |
10:00:27.728 | 49D4 | 2148 | | C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll |
10:00:27.728 | 49D4 | 2148 | | C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll |
10:00:27.728 | 49D4 | 2148 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
10:00:27.728 | 49D4 | 2148 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll |
10:00:27.728 | 49D4 | 2148 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll |
10:00:27.728 | 49D4 | 2148 | | C:\Users\ivane\AppData\Local\Discord\app-1.0.9018\modules\discord_hook-1\discord_hook\0eb52a70cd3fe5\DiscordHook64.dll |
10:00:27.728 | 49D4 | 2148 | | C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\D3D12Core.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\HID.DLL |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\MPR.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\POWRPROF.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\WINSTA.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\amdihk64.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\amsi.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\atiadlxx.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\aticfx64.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\atidxx64.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\cryptbase.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\d3d12.DLL |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
10:00:27.728 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\pdh.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\profapi.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\ADVAPI32.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\CFGMGR32.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\COMDLG32.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\CRYPT32.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\GDI32.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\IMM32.DLL |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\KERNEL32.DLL |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\KERNELBASE.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\MMDevApi.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\MSCTF.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\NSI.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\OLEAUT32.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\PSAPI.DLL |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\RPCRT4.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\SETUPAPI.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\SHELL32.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\SHLWAPI.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\USER32.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\WINTRUST.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\WS2_32.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\bcrypt.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\clbcatq.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\combase.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\fwpuclnt.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\gdi32full.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\imagehlp.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\msvcp_win.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\msvcrt.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\ole32.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\perfproc.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\sechost.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\shcore.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\ucrtbase.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\win32u.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\System32\winrnr.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\system32\NLAapi.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\system32\napinsp.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\system32\pnrpnsp.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\system32\rsaenh.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\system32\uxtheme.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\system32\wbem\fastprox.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
10:00:27.729 | 49D4 | 2148 | | C:\WINDOWS\system32\wshbth.dll |
10:00:27.729 | 49D4 | 2148 | | C:\Windows\System32\gameux.dll |
10:00:27.729 | 49D4 | 2148 | | C:\Windows\System32\rasadhlp.dll |
10:00:27.729 | 49D4 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
10:00:27.729 | 49D4 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
10:00:27.729 | 49D4 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
10:00:27.729 | 49D4 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
10:00:27.729 | 49D4 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll |
10:00:27.729 | 49D4 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
10:00:27.729 | 49D4 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=3992 |
10:00:27.731 | 49D4 | 1561 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
10:00:27.731 | 49D4 | 1569 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D12. |
10:00:27.731 | 49D4 | 1581 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - VULKAN. |
10:00:27.731 | 49D4 | 1598 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - DINPUT8. |
10:00:27.731 | 49D4 | 1610 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
10:00:27.731 | 49D4 | 1676 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
10:00:27.731 | 49D4 | 1689 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
10:00:27.731 | 49D4 | 1719 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
10:00:27.731 | 49D4 | 1759 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
10:00:27.731 | 49D4 | 1761 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - ON |
10:00:27.731 | 49D4 | 1763 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
10:00:27.731 | 49D4 | 1765 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
10:00:27.731 | 49D4 | 1767 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
10:00:27.731 | 49D4 | 1769 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
10:00:27.731 | 49D4 | 1771 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
10:00:27.731 | 49D4 | 1774 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
10:00:27.731 | 49D4 | 1777 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
10:00:27.731 | 49D4 | 1884 | Data::Search | [0] 0xF5920000 |
10:00:27.731 | 49D4 | 1884 | Data::Search | [1] 0x0 |
10:00:27.731 | 49D4 | 1884 | Data::Search | [2] 0x9F310000 |
10:00:27.731 | 49D4 | 1884 | Data::Search | [3] 0x70BA0000 |
10:00:27.731 | 49D4 | 1884 | Data::Search | [4] 0x0 |
10:00:27.731 | 49D4 | 1884 | Data::Search | [5] 0xF2FC0000 |
10:00:27.731 | 49D4 | 1884 | Data::Search | [6] 0xF5AD0000 |
10:00:27.731 | 49D4 | 1884 | Data::Search | [7] 0x7FE90000 |
10:00:27.731 | 49D4 | 1884 | Data::Search | [8] 0xF2FC0000 |
10:00:27.731 | 49D4 | 1884 | Data::Search | [9] 0x0 |
10:00:27.731 | 49D4 | 1889 | Data::Search | [10] 0x0 |
10:00:27.731 | 49D4 | 1895 | Data::Search | [11] 0xF0360000 |
10:00:27.731 | 49D4 | 1901 | Data::Search | [12] 0x7FE90000 |
10:00:27.731 | 49D4 | 1907 | Data::Search | [13] 0xF1FA0000 |
10:00:27.731 | 49D4 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
10:00:27.731 | 49D4 | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
10:00:27.732 | 49D4 | 1288 | Client::hookFunctions | Acquiring function lock succedded |
10:00:27.732 | 49D4 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
10:00:27.732 | 49D4 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
10:00:27.733 | 49D4 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
10:00:27.733 | 49D4 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_23413008 opened succesfuly |
10:00:27.733 | 49D4 | 530 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x22120747 |
10:00:27.733 | 49D4 | 7637 | OverlayManager::LoadDefaultCursors | Load default cursors |
10:00:27.734 | 49D4 | 538 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x47108f7 |
10:00:27.734 | 49D4 | 72 | PerformanceCounter::StartSession | StartSession |
10:00:27.734 | 49D4 | 72 | PerformanceCounter::StartSession | StartSession |
10:00:27.735 | 49D4 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
10:00:27.735 | 49D4 | 760 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
10:00:27.735 | 49D4 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
10:00:27.735 | 49D4 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
10:00:27.735 | 49D4 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
10:00:27.735 | 49D4 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
10:00:27.735 | 49D4 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = ON |
10:00:27.735 | 49D4 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
10:00:27.735 | 49D4 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
10:00:27.735 | 49D4 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
10:00:27.735 | 49D4 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = ON |
10:00:27.735 | 49D4 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
10:00:27.735 | 49D4 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
10:00:27.735 | 49D4 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
10:00:27.735 | 49D4 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
10:00:27.735 | 49D4 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
10:00:27.735 | 49D4 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
10:00:27.735 | 49D4 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
10:00:27.735 | 49D4 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
10:00:27.735 | 49D4 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
10:00:27.735 | 49D4 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
10:00:27.735 | 49D4 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
10:00:27.735 | 49D4 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
10:00:27.735 | 49D4 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
10:00:27.735 | 49D4 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
10:00:27.735 | 49D4 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
10:00:27.735 | 49D4 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
10:00:27.735 | 49D4 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = ON |
10:00:27.735 | 49D4 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
10:00:27.735 | 49D4 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
10:00:27.735 | 49D4 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
10:00:27.735 | 49D4 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
10:00:27.735 | 49D4 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
10:00:27.735 | 49D4 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
10:00:27.735 | 49D4 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
10:00:27.735 | 49D4 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
10:00:27.735 | 49D4 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
10:00:27.735 | 49D4 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
10:00:27.735 | 49D4 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
10:00:27.735 | 49D4 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
10:00:27.735 | 49D4 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
10:00:27.735 | 49D4 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
10:00:27.735 | 49D4 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = ON |
10:00:27.735 | 49D4 | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
10:00:27.735 | 49D4 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = ON |
10:00:27.735 | 49D4 | 906 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
10:00:27.735 | 49D4 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
10:00:27.735 | 49D4 | 912 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
10:00:27.735 | 49D4 | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
10:00:27.735 | 49D4 | 918 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
10:00:27.735 | 49D4 | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
10:00:27.735 | 49D4 | 924 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
10:00:27.735 | 49D4 | 927 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
10:00:27.735 | 49D4 | 930 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
10:00:27.735 | 49D4 | 933 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
10:00:27.735 | 49D4 | 936 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = ON |
10:00:27.735 | 49D4 | 939 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
10:00:27.735 | 49D4 | 942 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
10:00:27.735 | 49D4 | 945 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
10:00:27.735 | 49D4 | 948 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
10:00:27.735 | 49D4 | 951 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
10:00:27.735 | 49D4 | 954 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
10:00:27.735 | 49D4 | 957 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = ON |
10:00:27.735 | 49D4 | 960 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
10:00:27.735 | 49D4 | 963 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
10:00:27.735 | 49D4 | 966 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
10:00:27.735 | 49D4 | 969 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
10:00:27.735 | 49D4 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
10:00:27.735 | 49D4 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
10:00:27.735 | 49D4 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
10:00:27.735 | 49D4 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
10:00:27.735 | 49D4 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
10:00:27.735 | 49D4 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
10:00:27.735 | 49D4 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
10:00:27.735 | 49D4 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
10:00:27.735 | 49D4 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
10:00:27.735 | 49D4 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
10:00:27.735 | 49D4 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
10:00:27.735 | 49D4 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
10:00:27.735 | 49D4 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
10:00:27.735 | 49D4 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
10:00:27.735 | 49D4 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableFullscreenRendering = OFF |
10:00:27.735 | 49D4 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
10:00:27.735 | 49D4 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
10:00:27.735 | 49D4 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
10:00:27.735 | 49D4 | 1010 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
10:00:27.735 | 49D4 | 1012 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
10:00:27.735 | 49D4 | 1014 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
10:00:27.735 | 49D4 | 1017 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0 |
10:00:27.735 | 49D4 | 1019 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
10:00:27.735 | 49D4 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:00:27.735 | 49D4 | 631 | OverlayManager::InitGameClient | starting hooks... |
10:00:27.852 | 49D4 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.233.1.2\\OWUtils.dll succeeded |
10:00:27.860 | 49D4 | 602 | Install::Code | Init [Client,1] (MCH) OK |
10:00:27.862 | 49D4 | 602 | Install::Code | Init [Client,2] (MCH) OK |
10:00:27.864 | 49D4 | 602 | Install::Code | Init [Client,3] (MCH) OK |
10:00:27.866 | 49D4 | 602 | Install::Code | Init [Client,4] (MCH) OK |
10:00:27.868 | 49D4 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
10:00:27.878 | 49D4 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
10:00:27.878 | 49D4 | 1362 | Client::hookFunctions | Suspend before hook: OFF |
10:00:27.879 | 49D4 | 1063 | Install::Code | Segment [3|42448|0x70BA0000|0xA5D0] |
10:00:27.880 | 49D4 | 602 | Install::Code | unknown (MCH) OK |
10:00:27.880 | 49D4 | 1063 | Install::Code | Segment [3|54480|0x70BA0000|0xD4D0] |
10:00:27.892 | 49D4 | 602 | Install::Code | unknown (MCH) OK |
10:00:27.892 | 49D4 | 1063 | Install::Code | Segment [3|53904|0x70BA0000|0xD290] |
10:00:27.902 | 49D4 | 602 | Install::Code | unknown (MCH) OK |
10:00:27.902 | 49D4 | 1063 | Install::Code | Segment [5|5600|0xF2FC0000|0x15E0] |
10:00:27.904 | 49D4 | 602 | Install::Code | unknown (MCH) OK |
10:00:27.904 | 49D4 | 1063 | Install::Code | Segment [5|429504|0xF2FC0000|0x68DC0] |
10:00:27.906 | 49D4 | 602 | Install::Code | unknown (MCH) OK |
10:00:27.906 | 49D4 | 1063 | Install::Code | Segment [5|143168|0xF2FC0000|0x22F40] |
10:00:27.909 | 49D4 | 602 | Install::Code | unknown (MCH) OK |
10:00:27.909 | 49D4 | 1063 | Install::Code | Segment [5|12864|0xF2FC0000|0x3240] |
10:00:27.911 | 49D4 | 602 | Install::Code | unknown (MCH) OK |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|-45316816|0xF2FC0000|0xFD4C8530] |
10:00:27.911 | 49D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|-45293744|0xF2FC0000|0xFD4CDF50] |
10:00:27.911 | 49D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|-45299360|0xF2FC0000|0xFD4CC960] |
10:00:27.911 | 49D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|-46487584|0xF2FC0000|0xFD3AA7E0] |
10:00:27.911 | 49D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|5600|0xF2FC0000|0x15E0] |
10:00:27.911 | 49D4 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::27. |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|429504|0xF2FC0000|0x68DC0] |
10:00:27.911 | 49D4 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::28. |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|143168|0xF2FC0000|0x22F40] |
10:00:27.911 | 49D4 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::29. |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|12864|0xF2FC0000|0x3240] |
10:00:27.911 | 49D4 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::30. |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|-45316816|0xF2FC0000|0xFD4C8530] |
10:00:27.911 | 49D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|-45293744|0xF2FC0000|0xFD4CDF50] |
10:00:27.911 | 49D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|-45299360|0xF2FC0000|0xFD4CC960] |
10:00:27.911 | 49D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
10:00:27.911 | 49D4 | 1063 | Install::Code | Segment [5|-46487584|0xF2FC0000|0xFD3AA7E0] |
10:00:27.911 | 49D4 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
10:00:27.911 | 49D4 | 916 | Client::hookLibraryFunctions | Lib [9] is not supported for game. skipping.. |
10:00:27.911 | 49D4 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
10:00:27.911 | 49D4 | 1285 | OverlayManager::Start | Starting... |
10:00:27.911 | 49D4 | 1317 | OverlayManager::Start | starting hooks 2... |
10:00:27.913 | 49D4 | 602 | Install::Code | Init [Client,5] (MCH) OK |
10:00:27.923 | 49D4 | 602 | Install::Code | Init [Client,5.1] (MCH) OK |
10:00:27.925 | 49D4 | 602 | Install::Code | Init [Client,6] (MCH) OK |
10:00:27.925 | 49D4 | 1386 | OverlayManager::Start | RID Found 1 devices. |
10:00:27.925 | 49D4 | 1400 | OverlayManager::Start | RID Keyboard Found [0] with 0X0(0X30) hwnd(0x0)... |
10:00:27.925 | 49D4 | 1483 | | XTRAP COMPATIBLE PATCH WARNING |
10:00:27.925 | 49D4 | 1492 | OverlayManager::Start | done with hooks... |
10:00:27.925 | 49D4 | 108 | ApiManager::Init | API Manager Event : OK |
10:00:27.926 | 49D4 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=11608 |
10:00:27.926 | 49D4 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
10:00:27.926 | 49D4 | 114 | TXOfInterest | New list set with 0 items |
10:00:27.926 | 49D4 | 1518 | OverlayManager::Start | get foreground state |
10:00:27.926 | 49D4 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:00:27.926 | 49D4 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
10:00:27.926 | 49D4 | 1555 | OverlayManager::Start | Started... |
10:00:27.926 | 4024 | 7212 | OverlayManager::OnConnected | Connected to server |
10:00:27.926 | 4024 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
10:00:27.927 | 2D58 | 7868 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x10528 |
10:00:27.937 | 49D4 | 602 | Install::Code | Init [Client,0] (MCH) OK |
10:00:27.937 | 49D4 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
10:00:27.937 | 49D4 | 94 | GraphicsHookManager::StopThread | StopThread |
10:00:27.937 | F98 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
10:00:27.940 | 49D4 | 406 | Client::initFirstInjection | init complete |
10:00:28.70 | 16F0 | 7791 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
10:00:28.231 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:00:28.231 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:00:28.231 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:00:28.231 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[(6) When 7 Streamers Play Broken Tank - YouTube - Personal - Microsoft |
10:00:28.231 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:00:28.231 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:00:28.231 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X0 (0X30)... |
10:00:28.232 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:00:28.247 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:00:28.279 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:00:38.375 | 2D58 | 2132 | Client::LogProcessModules | Loaded modules: |
10:00:38.377 | 2D58 | 2148 | | C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll |
10:00:38.377 | 2D58 | 2148 | | C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll |
10:00:38.377 | 2D58 | 2148 | | C:\Program Files (x86)\Overwolf\0.233.1.2\OWUtils.dll |
10:00:38.377 | 2D58 | 2148 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll |
10:00:38.377 | 2D58 | 2148 | | C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll |
10:00:38.377 | 2D58 | 2148 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll |
10:00:38.377 | 2D58 | 2148 | | C:\Users\ivane\AppData\Local\Discord\app-1.0.9018\modules\discord_hook-1\discord_hook\0eb52a70cd3fe5\DiscordHook64.dll |
10:00:38.377 | 2D58 | 2148 | | C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\D3D12Core.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\HID.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\MPR.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\POWRPROF.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\WINSTA.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\amdihk64.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\amsi.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\atiadlxx.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\aticfx64.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\atidxx64.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\cryptbase.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\d3d12.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\pdh.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\profapi.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\ADVAPI32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\CFGMGR32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\COMDLG32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\CRYPT32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\GDI32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\IMM32.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\KERNEL32.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\KERNELBASE.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\MMDevApi.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\MSCTF.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\NSI.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\OLEAUT32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\PSAPI.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\RPCRT4.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\SETUPAPI.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\SHELL32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\SHLWAPI.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\USER32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\WINTRUST.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\WS2_32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\bcrypt.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\clbcatq.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\combase.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\fwpuclnt.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\gdi32full.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\imagehlp.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\msvcp_win.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\msvcrt.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\ole32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\perfproc.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\sechost.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\shcore.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\ucrtbase.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\win32u.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\System32\winrnr.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\system32\NLAapi.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\system32\napinsp.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\system32\pnrpnsp.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\system32\rsaenh.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\system32\uxtheme.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\system32\wbem\fastprox.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
10:00:38.377 | 2D58 | 2148 | | C:\WINDOWS\system32\wshbth.dll |
10:00:38.377 | 2D58 | 2148 | | C:\Windows\System32\gameux.dll |
10:00:38.377 | 2D58 | 2148 | | C:\Windows\System32\rasadhlp.dll |
10:00:38.377 | 2D58 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll |
10:00:38.377 | 2D58 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll |
10:00:38.377 | 2D58 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll |
10:00:38.377 | 2D58 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll |
10:00:38.377 | 2D58 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll |
10:00:38.377 | 2D58 | 2148 | | E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll |
10:00:59.601 | 4024 | 7315 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.3\plugins/GEPPlugin64.dll] [oopo: off] |
10:01:03.574 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:01:03.646 | 2DB8 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
10:01:03.686 | 2DB8 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
10:01:03.686 | 2DB8 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
10:01:03.686 | 2DB8 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
10:01:03.703 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:01:03.703 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:01:03.703 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:01:03.703 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:01:03.736 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:01:03.736 | 2DB8 | 1072 | RenderDeviceD3d11::init | Device adapter hash: 1156485696 |
10:01:03.736 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:01:03.736 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:01:03.736 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:01:03.739 | 2DB8 | 705 | RenderDeviceD3d11::initDX11 | create vs |
10:01:03.739 | 2DB8 | 723 | RenderDeviceD3d11::initDX11 | create vs |
10:01:03.741 | 2DB8 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
10:01:03.743 | 2DB8 | 774 | RenderDeviceD3d11::initDX11 | create raster |
10:01:03.743 | 2DB8 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
10:01:03.744 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:01:03.744 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:01:03.744 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:01:03.744 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:01:03.744 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:01:03.744 | 2DB8 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
10:01:03.744 | 2DB8 | 2092 | RenderDeviceD3d11::setFix | Set render device fix RT. |
10:01:03.744 | 2DB8 | 3087 | OverlayManager::setGraphics | Render Device fix was set RT. |
10:01:03.744 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:01:03.744 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:01:03.756 | 2DB8 | 737 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
10:01:03.756 | 2DB8 | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1) |
10:01:03.756 | 2DB8 | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[20]-[2]. Total [0] (pressed: 1) |
10:01:03.756 | 2DB8 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
10:01:03.756 | 2DB8 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
10:01:03.756 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:01:03.756 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:01:03.756 | 2DB8 | 8131 | OverlayManager::LoadPlugin | loading plugin: C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.3\plugins/GEPPlugin64.dll |
10:01:03.767 | 17B8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_302E6_P_13008 opened succesfuly |
10:01:03.767 | 17B8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly |
10:01:03.883 | 2DB8 | 8150 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.3\plugins/GEPPlugin64.dll] [] |
10:01:03.922 | 2DB8 | 8182 | OverlayManager::LoadPlugin | finish loading plugin |
10:01:03.922 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:01:03.922 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:01:03.922 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12c5068f |
10:01:03.922 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:01:03.922 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:01:03.922 | 2DB8 | 2613 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
10:01:03.923 | 2DB8 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
10:01:03.923 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:01:03.923 | 2DB8 | 8353 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
10:01:03.923 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:01:03.923 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:01:03.923 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:01:03.923 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:01:03.923 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:01:03.923 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:01:03.923 | 16F0 | 2283 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 5, Cur = 0x10003 |
10:01:03.925 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:01:03.925 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:01:03.925 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x20083a . |
10:01:03.925 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:01:03.925 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:01:04.729 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:01:04.729 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:01:04.729 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:01:04.729 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
10:01:04.731 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:01:04.731 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:01:04.731 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:01:04.733 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:01:04.736 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:01:04.737 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:01:04.791 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:01:04.799 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:01:04.799 | 2DB8 | 426 | fSwapResize_Buffers | Clear overlay graphics.. |
10:01:04.799 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:01:04.799 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:01:04.799 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:01:04.799 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:01:04.799 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12c5068f |
10:01:04.799 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:01:04.799 | 2DB8 | 428 | fSwapResize_Buffers | Device was Resized! |
10:01:04.799 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:01:04.799 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:01:04.799 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:01:04.799 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:01:04.799 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:01:04.799 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:01:04.799 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:01:04.799 | 2DB8 | 432 | fSwapResize_Buffers | End Device was Resized! |
10:01:05.750 | 2678 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:01:07.775 | 2678 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3062]. |
10:01:07.776 | 2678 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:01:07.776 | 2678 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
10:02:43.327 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:02:43.327 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:02:43.327 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
10:02:43.327 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:02:43.419 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:02:43.445 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:02:43.445 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:02:43.445 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:02:43.445 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:02:43.454 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:02:43.454 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:02:43.454 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:02:43.454 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:02:43.454 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:02:43.454 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:02:43.454 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:02:43.454 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:02:43.467 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:02:43.467 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:02:43.467 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:02:43.467 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x210a01fb |
10:02:43.467 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:02:43.467 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:02:43.467 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:02:43.467 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:02:43.467 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:02:43.467 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:02:43.470 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:02:43.470 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:02:43.470 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:02:43.470 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:02:43.470 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:02:43.470 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:02:43.477 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:02:43.477 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:02:43.477 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:02:43.477 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:02:46.388 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:02:46.405 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:02:46.405 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:02:46.405 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:02:46.405 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
10:02:46.405 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:02:46.405 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:02:46.405 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:02:46.406 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:02:46.411 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:02:46.411 | 2DB8 | 426 | fSwapResize_Buffers | Clear overlay graphics.. |
10:02:46.411 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:02:46.411 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:02:46.411 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:02:46.411 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:02:46.411 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x210a01fb |
10:02:46.411 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:02:46.411 | 2DB8 | 428 | fSwapResize_Buffers | Device was Resized! |
10:02:46.411 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:02:46.411 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:02:46.411 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:02:46.411 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:02:46.411 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:02:46.411 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:02:46.411 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:02:46.411 | 2DB8 | 432 | fSwapResize_Buffers | End Device was Resized! |
10:02:46.421 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:02:46.421 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:02:47.426 | 2678 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:02:49.456 | 2678 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3123]. |
10:02:49.456 | 2678 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:02:49.456 | 2678 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:03:34.941 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:03:34.959 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:03:34.959 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:03:34.959 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:03:34.959 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:03:34.965 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:03:34.965 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:03:34.965 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:03:34.965 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:03:34.965 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:03:34.965 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:03:34.966 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:03:34.966 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:03:34.966 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:03:34.976 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:03:34.976 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:03:34.976 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:03:34.976 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9f065b |
10:03:34.976 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:03:34.976 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:03:34.976 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:03:34.976 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:03:34.976 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:03:34.976 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:03:34.976 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:03:34.986 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:03:34.986 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:03:34.986 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:03:34.986 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:03:34.986 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:03:34.986 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:03:34.988 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:03:34.988 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:03:34.988 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:03:34.988 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:03:35.143 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:03:35.143 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:03:35.144 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:03:35.151 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:03:35.162 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:03:35.162 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:03:35.812 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:03:35.830 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:03:35.830 | 2DB8 | 426 | fSwapResize_Buffers | Clear overlay graphics.. |
10:03:35.830 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:03:35.830 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:03:35.830 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:03:35.830 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:03:35.830 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9f065b |
10:03:35.830 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:03:35.830 | 2DB8 | 428 | fSwapResize_Buffers | Device was Resized! |
10:03:35.830 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:03:35.830 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:03:35.830 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:03:35.830 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:03:35.830 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:03:35.830 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:03:35.830 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:03:35.830 | 2DB8 | 432 | fSwapResize_Buffers | End Device was Resized! |
10:03:36.171 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:03:36.171 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:03:36.171 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:03:36.171 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[(6) When 7 Streamers Play Broken Tank - YouTube and 1 more page - Personal - Microsoft |
10:03:36.171 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:03:36.171 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:03:36.171 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:03:36.171 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:03:36.186 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:03:36.187 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:03:37.191 | 2678 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:03:39.230 | 2678 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3474]. |
10:03:39.230 | 2678 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:03:39.230 | 2678 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
10:05:23.79 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:05:23.194 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:05:23.194 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:05:23.194 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:05:23.194 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:05:23.202 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:05:23.202 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:05:23.202 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:05:23.202 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:05:23.202 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:05:23.202 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:05:23.202 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:05:23.202 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:05:23.202 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:05:23.213 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:05:23.213 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:05:23.213 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:05:23.213 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xdbd09fb |
10:05:23.213 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:05:23.213 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:05:23.213 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:05:23.213 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:05:23.213 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:05:23.213 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:05:23.213 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:05:23.217 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:05:23.217 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:05:23.217 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:05:23.218 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:05:23.218 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:05:23.218 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:05:23.218 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:05:23.218 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:05:23.218 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:05:23.218 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:05:23.370 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:05:23.370 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:05:23.370 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
10:05:23.371 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:05:23.387 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:05:23.388 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:05:23.958 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:05:23.963 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:05:23.963 | 2DB8 | 426 | fSwapResize_Buffers | Clear overlay graphics.. |
10:05:23.963 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:05:23.963 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:05:23.963 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:05:23.963 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:05:23.963 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xdbd09fb |
10:05:23.963 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:05:23.963 | 2DB8 | 428 | fSwapResize_Buffers | Device was Resized! |
10:05:23.963 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:05:23.963 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:05:23.963 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:05:23.963 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:05:23.963 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:05:23.963 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:05:23.963 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:05:23.963 | 2DB8 | 432 | fSwapResize_Buffers | End Device was Resized! |
10:05:24.397 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:05:24.397 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:05:24.397 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:05:24.397 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[(6) When 7 Streamers Play Broken Tank - YouTube and 1 more page - Personal - Microsoft |
10:05:24.397 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:05:24.397 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:05:24.397 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:05:24.397 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:05:24.412 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:05:24.413 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:05:24.907 | 2678 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:05:26.942 | E2C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3043]. |
10:05:26.942 | E2C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:05:26.942 | E2C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20) |
10:06:11.926 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:06:11.934 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:06:11.934 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:06:11.934 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:06:11.934 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:06:11.942 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:06:11.942 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:06:11.942 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:06:11.942 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:06:11.942 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:06:11.942 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:06:11.942 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:06:11.942 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:06:11.942 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:06:11.957 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:06:11.957 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:06:11.957 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:06:11.957 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20b301e9 |
10:06:11.957 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:06:11.957 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:06:11.957 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:06:11.957 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:06:11.957 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:06:11.957 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:06:11.957 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:06:11.964 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:06:11.964 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:06:11.964 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:06:11.964 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:06:11.964 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:06:11.964 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:06:11.965 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:06:11.965 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:06:11.965 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:06:11.965 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:06:12.59 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:06:12.59 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:06:12.59 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:06:12.67 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:06:12.76 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:06:12.79 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:06:15.466 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:06:15.484 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:06:15.484 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:06:15.484 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:06:15.484 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:06:15.484 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:06:15.484 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20b301e9 |
10:06:15.484 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:06:15.484 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:06:15.484 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:06:15.484 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:06:15.484 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:06:15.484 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:06:15.484 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:06:15.484 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:06:15.484 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:06:15.484 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:06:15.623 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:06:15.623 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:06:15.623 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:06:15.623 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[When 7 Streamers Play Broken Tank - YouTube and 1 more page - Personal - Microsoft |
10:06:15.623 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:06:15.623 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:06:15.623 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:06:15.623 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:06:15.639 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:06:15.640 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:06:16.639 | 2678 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:06:18.686 | 2678 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3271]. |
10:06:18.686 | 2678 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:06:18.686 | 2678 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:06:26.655 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:06:26.663 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:06:26.663 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:06:26.663 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:06:26.663 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:06:26.672 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:06:26.672 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:06:26.672 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:06:26.672 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:06:26.672 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:06:26.672 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:06:26.672 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:06:26.672 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:06:26.672 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:06:26.673 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:06:26.674 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:06:26.674 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:06:26.674 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe360abd |
10:06:26.674 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:06:26.674 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:06:26.674 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:06:26.674 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:06:26.674 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:06:26.674 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:06:26.674 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:06:26.676 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:06:26.676 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:06:26.676 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:06:26.676 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:06:26.676 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:06:26.676 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:06:26.677 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:06:26.677 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:06:26.677 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:06:26.677 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:06:26.770 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:06:26.770 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:06:26.770 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:06:26.774 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:06:26.775 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:06:26.784 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:06:33.82 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:06:33.84 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:06:33.84 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:06:33.84 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:06:33.84 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:06:33.84 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:06:33.84 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe360abd |
10:06:33.84 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:06:33.84 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:06:33.84 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:06:33.84 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:06:33.84 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:06:33.84 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:06:33.84 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:06:33.84 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:06:33.84 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:06:33.84 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:06:33.319 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:06:33.319 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:06:33.319 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:06:33.319 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[When 7 Streamers Play Broken Tank - YouTube and 1 more page - Personal - Microsoft |
10:06:33.319 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:06:33.319 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:06:33.319 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:06:33.319 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:06:33.334 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:06:33.335 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:06:34.336 | 2678 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:06:36.368 | 2678 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3396]. |
10:06:36.368 | 2678 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:06:36.368 | 2678 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
10:06:52.716 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:06:52.734 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:06:52.734 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:06:52.734 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:06:52.734 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:06:52.741 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:06:52.741 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:06:52.741 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:06:52.741 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:06:52.741 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:06:52.741 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:06:52.741 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:06:52.741 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:06:52.741 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:06:52.745 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:06:52.745 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:06:52.745 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:06:52.746 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x36c09fd |
10:06:52.746 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:06:52.746 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:06:52.746 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:06:52.746 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:06:52.746 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:06:52.746 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:06:52.746 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:06:52.749 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:06:52.749 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:06:52.749 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:06:52.750 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:06:52.750 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:06:52.750 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:06:52.751 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:06:52.751 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:06:52.751 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:06:52.751 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:06:53.37 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:06:53.37 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:06:53.37 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:06:53.44 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:06:53.53 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:06:53.55 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:25:12.247 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:25:12.251 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:25:12.251 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:25:12.251 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:25:12.251 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:25:12.251 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:25:12.251 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x36c09fd |
10:25:12.251 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:25:12.251 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:25:12.251 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:25:12.251 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:25:12.251 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:25:12.251 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:25:12.251 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:25:12.251 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:25:12.251 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:25:12.251 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:25:12.274 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:25:12.274 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:25:12.274 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:25:12.274 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
10:25:12.274 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:25:12.274 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:25:12.274 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:25:12.274 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:25:12.289 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:25:12.290 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:25:13.293 | 1B74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:25:15.325 | 1B74 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3147]. |
10:25:15.325 | 1B74 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:25:15.325 | 1B74 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:28:10.402 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:28:10.430 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:28:10.430 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:28:10.430 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:28:10.430 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:28:10.437 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:28:10.437 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:28:10.437 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:28:10.437 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:28:10.437 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:28:10.437 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:28:10.437 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:28:10.437 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:28:10.437 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:28:10.441 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:28:10.441 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:28:10.441 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:28:10.442 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xec10989 |
10:28:10.442 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:28:10.442 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:28:10.442 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:28:10.442 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:28:10.442 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:28:10.442 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:28:10.442 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:28:10.444 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:28:10.444 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:28:10.444 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:28:10.444 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:28:10.444 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:28:10.448 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:28:10.448 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:28:10.448 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:28:10.448 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:28:10.521 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:28:10.521 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:28:10.521 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:28:10.526 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:28:10.537 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:28:10.537 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:28:12.511 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:28:12.528 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:28:12.528 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:28:12.528 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:28:12.528 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:28:12.528 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:28:12.528 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xec10989 |
10:28:12.528 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:28:12.528 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:28:12.528 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:28:12.528 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:28:12.528 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:28:12.528 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:28:12.528 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:28:12.528 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:28:12.528 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:28:12.528 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:28:12.572 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:28:12.572 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:28:12.572 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:28:12.572 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101AC Title=[] |
10:28:12.572 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:28:12.572 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:28:12.572 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:28:12.573 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:28:12.588 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:28:12.590 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:28:13.592 | 1B74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:28:15.630 | 1B74 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3169]. |
10:28:15.630 | 1B74 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:28:15.630 | 1B74 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:28:58.95 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:28:58.178 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:28:58.178 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:28:58.178 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:28:58.179 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:28:58.185 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:28:58.185 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:28:58.185 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:28:58.185 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:28:58.185 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:28:58.185 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:28:58.185 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:28:58.185 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:28:58.185 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:28:58.204 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:28:58.204 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:28:58.205 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:28:58.216 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:28:58.216 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:28:58.216 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:28:58.216 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4ece07d3 |
10:28:58.216 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:28:58.216 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:28:58.216 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:28:58.216 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:28:58.216 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:28:58.216 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:28:58.221 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:28:58.224 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:28:58.224 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:28:58.224 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:28:58.224 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:28:58.224 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:28:58.224 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:28:58.227 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:28:58.227 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:28:58.227 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:28:58.227 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:28:58.227 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:28:59.461 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:28:59.463 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:28:59.463 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:28:59.463 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:28:59.463 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:28:59.463 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:28:59.463 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4ece07d3 |
10:28:59.463 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:28:59.463 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:28:59.463 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:28:59.463 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:28:59.463 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:28:59.463 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:28:59.463 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:28:59.463 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:28:59.463 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:28:59.463 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:28:59.730 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:28:59.730 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:28:59.730 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:28:59.730 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
10:28:59.730 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:28:59.730 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:28:59.730 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:28:59.730 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:28:59.745 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:28:59.746 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:29:00.750 | 1B74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:29:02.784 | 1B74 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3395]. |
10:29:02.784 | 1B74 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:29:02.784 | 1B74 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:29:58.877 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:29:58.886 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:29:58.886 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:29:58.886 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:29:58.886 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:29:58.894 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:29:58.894 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:29:58.894 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:29:58.894 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:29:58.894 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:29:58.894 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:29:58.894 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:29:58.894 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:29:58.894 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:29:58.905 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:29:58.905 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:29:58.905 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:29:58.905 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2ff709e7 |
10:29:58.905 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:29:58.905 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:29:58.905 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:29:58.905 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:29:58.905 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:29:58.905 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:29:58.905 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:29:58.910 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:29:58.910 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:29:58.910 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:29:58.910 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:29:58.910 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:29:58.910 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:29:58.912 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:29:58.912 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:29:58.912 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:29:58.912 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:29:59.97 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:29:59.97 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:29:59.97 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
10:29:59.102 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:29:59.113 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:29:59.115 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:30:06.276 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:30:06.276 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:30:06.276 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:30:06.276 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
10:30:06.276 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:30:06.276 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:30:06.276 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:30:06.277 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:30:06.286 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:30:06.289 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:30:06.325 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:30:06.332 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:30:06.332 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:30:06.332 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:30:06.332 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:30:06.332 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:30:06.332 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2ff709e7 |
10:30:06.332 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:30:06.332 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:30:06.332 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:30:06.332 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:30:06.332 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:30:06.332 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:30:06.332 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:30:06.332 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:30:06.332 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:30:06.332 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:30:07.279 | 1B74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:30:09.309 | 1B74 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3060]. |
10:30:09.309 | 1B74 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:30:09.309 | 1B74 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:30:22.430 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:30:22.430 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:30:22.430 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
10:30:22.430 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:30:22.473 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:30:22.495 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:30:22.496 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:30:22.496 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:30:22.496 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:30:22.505 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:30:22.505 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:30:22.505 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:30:22.505 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:30:22.505 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:30:22.505 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:30:22.505 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:30:22.505 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:30:22.510 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:30:22.510 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:30:22.510 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:30:22.510 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6d230ad3 |
10:30:22.510 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:30:22.510 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:30:22.510 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:30:22.510 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:30:22.510 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:30:22.510 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:30:22.516 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:30:22.516 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:30:22.516 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:30:22.516 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:30:22.516 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:30:22.516 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:30:22.520 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:30:22.520 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:30:22.520 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:30:22.520 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:33:19.303 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:43:42.957 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:43:42.960 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:43:42.960 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:43:42.960 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:43:42.960 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:43:42.960 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:43:42.960 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6d230ad3 |
10:43:42.960 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:43:42.960 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:43:42.960 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:43:42.960 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:43:42.960 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:43:42.960 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:43:42.960 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:43:42.960 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:43:42.960 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:43:42.960 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:43:43.123 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:43:43.124 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:43:43.124 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:43:43.124 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
10:43:43.124 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:43:43.124 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:43:43.124 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:43:43.124 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:43:43.139 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:43:43.141 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:43:44.143 | 1B74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:43:46.179 | 1B74 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3271]. |
10:43:46.179 | 1B74 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:43:46.179 | 1B74 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:43:53.234 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:43:53.249 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:43:53.249 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:43:53.249 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:43:53.249 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:43:53.257 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:43:53.257 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:43:53.257 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:43:53.257 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:43:53.257 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:43:53.257 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:43:53.257 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:43:53.257 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:43:53.257 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:43:53.258 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:43:53.258 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:43:53.258 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:43:53.258 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5c6f0799 |
10:43:53.258 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:43:53.258 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:43:53.258 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:43:53.258 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:43:53.258 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:43:53.258 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:43:53.258 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:43:53.259 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:43:53.259 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:43:53.259 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:43:53.259 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:43:53.259 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:43:53.259 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:43:53.259 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:43:53.259 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:43:53.259 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:43:53.259 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:43:53.284 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:43:53.284 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:43:53.284 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:43:53.288 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:43:53.289 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:43:53.294 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:44:01.350 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:44:01.350 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:44:01.350 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:44:01.350 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
10:44:01.351 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:44:01.351 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:44:01.351 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:44:01.351 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:44:01.356 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:44:01.361 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:44:01.361 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:44:01.361 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:44:01.361 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:44:01.361 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:44:01.361 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5c6f0799 |
10:44:01.361 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:44:01.361 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:44:01.361 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:44:01.361 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:44:01.361 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:44:01.361 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:44:01.361 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:44:01.361 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:44:01.361 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:44:01.361 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:44:01.366 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:44:01.367 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:44:02.365 | 1B74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:44:04.398 | 1B74 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3105]. |
10:44:04.398 | 1B74 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:44:04.398 | 1B74 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:44:04.742 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:44:04.750 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:44:04.750 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:44:04.750 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:44:04.750 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:44:04.757 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:44:04.757 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:44:04.757 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:44:04.757 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:44:04.757 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:44:04.757 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:44:04.757 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:44:04.757 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:44:04.757 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:44:04.764 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:44:04.764 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:44:04.764 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:44:04.764 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3c9903a9 |
10:44:04.764 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:44:04.764 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:44:04.764 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:44:04.764 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:44:04.764 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:44:04.764 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:44:04.764 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:44:04.766 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:44:04.766 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:44:04.766 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:44:04.766 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:44:04.766 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:44:04.766 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:44:04.766 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:44:04.766 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:44:04.766 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:44:04.766 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:44:04.903 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:44:04.903 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:44:04.903 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:44:04.919 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:44:04.919 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:44:44.267 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:44:44.297 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:44:44.297 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:44:44.297 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:44:44.297 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
10:44:44.298 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:44:44.298 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:44:44.298 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:44:44.298 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:44:44.313 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:44:44.314 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:44:44.314 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:44:44.314 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:44:44.314 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:44:44.314 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:44:44.314 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:44:44.314 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3c9903a9 |
10:44:44.314 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:44:44.314 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:44:44.314 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:44:44.314 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:44:44.314 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:44:44.314 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:44:44.314 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:44:44.314 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:44:44.314 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:44:44.314 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:44:45.313 | 1B74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:44:45.824 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:44:45.824 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:44:45.824 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:44:45.824 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:44:45.860 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:44:45.876 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:44:45.876 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:44:45.876 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:44:45.876 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:44:45.884 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:44:45.884 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:44:45.884 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:44:45.884 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:44:45.884 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:44:45.884 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:44:45.884 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:44:45.884 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:44:45.893 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:44:45.893 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:44:45.893 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:44:45.893 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1c7b06a9 |
10:44:45.893 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:44:45.893 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:44:45.893 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:44:45.895 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:44:45.895 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:44:45.895 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:44:45.895 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:44:45.895 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:44:45.895 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:44:45.900 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:44:45.900 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:44:45.900 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:44:45.900 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:44:46.350 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:48:59.679 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:48:59.697 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:48:59.697 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:48:59.697 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:48:59.697 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:48:59.697 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:48:59.697 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1c7b06a9 |
10:48:59.697 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:48:59.697 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:48:59.697 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:48:59.697 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:48:59.697 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:48:59.697 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:48:59.697 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:48:59.697 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:48:59.697 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:48:59.697 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:48:59.888 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:48:59.888 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:48:59.888 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:48:59.889 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
10:48:59.889 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:48:59.889 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:48:59.889 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:48:59.889 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:48:59.903 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:48:59.904 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:49:00.901 | 1B74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:49:02.933 | 1B74 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3298]. |
10:49:02.933 | 1B74 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:49:02.933 | 1B74 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
10:49:35.741 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:49:35.753 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:49:35.753 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:49:35.753 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:49:35.753 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:49:35.762 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:49:35.762 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:49:35.762 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:49:35.762 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:49:35.762 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:49:35.762 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:49:35.762 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:49:35.762 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:49:35.762 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:49:35.777 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:49:35.778 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:49:35.778 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:49:35.778 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd1106a3 |
10:49:35.778 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:49:35.778 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:49:35.778 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:49:35.778 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:49:35.778 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:49:35.778 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:49:35.778 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:49:35.787 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:49:35.787 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:49:35.787 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:49:35.787 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:49:35.787 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:49:35.787 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:49:35.789 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:49:35.789 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:49:35.789 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:49:35.789 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:49:35.850 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:49:35.850 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:49:35.850 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:49:35.855 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:49:35.866 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:49:35.870 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:49:37.744 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:49:37.746 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:49:37.746 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:49:37.746 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:49:37.746 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:49:37.746 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:49:37.746 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd1106a3 |
10:49:37.746 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:49:37.746 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:49:37.746 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:49:37.746 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:49:37.746 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:49:37.746 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:49:37.746 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:49:37.746 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:49:37.746 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:49:37.746 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:49:37.887 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:49:37.887 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:49:37.887 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:49:37.887 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 2 more pages - Personal - Microsoft |
10:49:37.887 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:49:37.887 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:49:37.887 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:49:37.887 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:49:37.903 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:49:37.903 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:49:38.903 | 1B74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:49:40.937 | 1B74 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3268]. |
10:49:40.937 | 1B74 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:49:40.937 | 1B74 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:50:31.156 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:50:31.210 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:50:31.210 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:50:31.210 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:50:31.210 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:50:31.240 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:50:31.240 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:50:31.240 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:50:31.240 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:50:31.247 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:50:31.247 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:50:31.247 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:50:31.247 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:50:31.247 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:50:31.247 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:50:31.247 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:50:31.247 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:50:31.259 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:50:31.260 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:50:31.260 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:50:31.261 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3b2306fd |
10:50:31.261 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:50:31.261 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:50:31.261 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:50:31.261 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:50:31.261 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:50:31.261 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:50:31.261 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:50:31.261 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:50:31.261 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:50:31.261 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:50:31.261 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:50:31.261 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:50:31.270 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:50:31.270 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:50:31.270 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:50:31.270 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:50:32.394 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:50:32.399 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:50:32.399 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:50:32.399 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:50:32.399 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:50:32.399 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:50:32.399 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3b2306fd |
10:50:32.399 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:50:32.399 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:50:32.399 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:50:32.399 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:50:32.399 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:50:32.399 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:50:32.399 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:50:32.399 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:50:32.399 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:50:32.399 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:50:32.721 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:50:32.721 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:50:32.721 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:50:32.721 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
10:50:32.721 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:50:32.721 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:50:32.721 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:50:32.721 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:50:32.736 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:50:32.737 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:50:33.740 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:50:35.771 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3448]. |
10:50:35.771 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:50:35.771 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
10:51:21.253 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:51:21.262 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:51:21.262 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:51:21.262 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:51:21.262 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:51:21.271 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:51:21.271 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:51:21.271 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:51:21.271 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:51:21.271 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:51:21.271 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:51:21.271 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:51:21.271 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:51:21.271 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:51:21.286 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:51:21.286 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:51:21.286 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:51:21.286 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x290205b9 |
10:51:21.286 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:51:21.286 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:51:21.286 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:51:21.286 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:51:21.286 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:51:21.286 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:51:21.286 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:51:21.301 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:51:21.301 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:51:21.301 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:51:21.301 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:51:21.301 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:51:21.301 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:51:21.303 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:51:21.303 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:51:21.303 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:51:21.303 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:51:21.416 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:51:21.416 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:51:21.416 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:51:21.421 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:51:21.433 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:51:21.438 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:51:23.61 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:51:23.63 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:51:23.63 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:51:23.63 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:51:23.63 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:51:23.63 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:51:23.63 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x290205b9 |
10:51:23.64 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:51:23.64 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:51:23.64 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:51:23.64 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:51:23.64 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:51:23.64 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:51:23.64 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:51:23.64 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:51:23.64 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:51:23.64 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:51:23.448 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:51:23.448 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:51:23.448 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:51:23.449 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
10:51:23.449 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:51:23.449 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:51:23.449 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:51:23.449 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:51:23.464 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:51:23.465 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:51:24.470 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:51:25.990 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3012]. |
10:51:25.990 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:51:25.990 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:19) |
10:51:43.448 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:51:43.457 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:51:43.457 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:51:43.457 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:51:43.457 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:51:43.468 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:51:43.468 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:51:43.468 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:51:43.468 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:51:43.468 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:51:43.468 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:51:43.468 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:51:43.468 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:51:43.468 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:51:43.477 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:51:43.477 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:51:43.477 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:51:43.477 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3d3e0971 |
10:51:43.477 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:51:43.477 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:51:43.477 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:51:43.477 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:51:43.477 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:51:43.477 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:51:43.477 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:51:43.484 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:51:43.484 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:51:43.484 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:51:43.484 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:51:43.484 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:51:43.484 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:51:43.485 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:51:43.485 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:51:43.485 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:51:43.485 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:51:43.683 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:51:43.683 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:51:43.683 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:51:43.688 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:51:43.700 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:51:43.703 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:51:47.206 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:51:47.209 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:51:47.209 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:51:47.209 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:51:47.209 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:51:47.209 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:51:47.209 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3d3e0971 |
10:51:47.209 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:51:47.209 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:51:47.209 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:51:47.209 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:51:47.209 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:51:47.209 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:51:47.209 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:51:47.209 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:51:47.209 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:51:47.209 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:51:47.265 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:51:47.265 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:51:47.265 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:51:47.265 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
10:51:47.265 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:51:47.265 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:51:47.265 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:51:47.266 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:51:47.280 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:51:47.282 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:51:48.275 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:51:50.311 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3178]. |
10:51:50.311 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:51:50.311 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:52:10.28 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:52:10.37 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:52:10.37 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:52:10.37 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:52:10.37 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:52:10.44 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:52:10.44 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:52:10.44 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:52:10.44 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:52:10.44 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:52:10.44 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:52:10.44 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:52:10.44 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:52:10.44 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:52:10.56 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:52:10.56 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:52:10.56 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:52:10.56 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x35c909bb |
10:52:10.56 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:52:10.56 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:52:10.56 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:52:10.56 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:52:10.56 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:52:10.56 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:52:10.56 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:52:10.64 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:52:10.64 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:52:10.64 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:52:10.64 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:52:10.64 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:52:10.64 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:52:10.65 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:52:10.65 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:52:10.65 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:52:10.65 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:52:10.70 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:52:10.70 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:52:10.70 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:52:10.87 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:52:10.88 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:52:44.1 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:53:34.556 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:53:34.558 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:53:34.558 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:53:34.558 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:53:34.558 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:53:34.558 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:53:34.558 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x35c909bb |
10:53:34.558 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:53:34.558 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:53:34.558 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:53:34.558 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:53:34.558 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:53:34.558 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:53:34.558 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:53:34.558 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:53:34.558 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:53:34.558 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:53:34.850 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:53:34.850 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:53:34.850 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:53:34.850 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
10:53:34.850 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:53:34.850 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:53:34.850 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:53:34.850 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:53:34.865 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:53:34.866 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:53:35.870 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:53:37.903 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3400]. |
10:53:37.903 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:53:37.903 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:55:02.561 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:55:02.579 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:55:02.579 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:55:02.579 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:55:02.579 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:55:02.587 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:55:02.587 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:55:02.587 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:55:02.587 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:55:02.587 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:55:02.587 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:55:02.587 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:55:02.587 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:55:02.587 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:55:02.595 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:55:02.595 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:55:02.595 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:55:02.595 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xbcd80af1 |
10:55:02.595 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:55:02.595 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:55:02.595 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:55:02.595 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:55:02.595 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:55:02.595 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:55:02.595 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:55:02.597 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:55:02.597 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:55:02.597 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:55:02.597 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:55:02.597 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:55:02.597 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:55:02.601 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:55:02.601 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:55:02.601 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:55:02.601 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:55:02.624 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:55:02.624 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:55:02.624 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
10:55:02.630 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:55:02.641 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:55:02.645 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:55:14.622 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:55:14.624 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:55:14.624 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:55:14.624 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:55:14.624 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:55:14.624 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:55:14.624 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xbcd80af1 |
10:55:14.624 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:55:14.624 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:55:14.624 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:55:14.624 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:55:14.624 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:55:14.624 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:55:14.624 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:55:14.624 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:55:14.624 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:55:14.624 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:55:14.872 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:55:14.872 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:55:14.872 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:55:14.872 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
10:55:14.872 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:55:14.872 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:55:14.872 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:55:14.872 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:55:14.888 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:55:14.889 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:55:15.894 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:55:17.933 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3362]. |
10:55:17.933 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:55:17.933 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:56:02.888 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:56:02.904 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:56:02.904 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:56:02.904 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:56:02.904 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:56:02.911 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:56:02.911 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:56:02.911 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:56:02.911 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:56:02.911 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:56:02.911 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:56:02.911 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:56:02.911 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:56:02.911 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:56:02.912 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:56:02.912 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:56:02.912 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:56:02.912 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9250897 |
10:56:02.912 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:56:02.912 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:56:02.912 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:56:02.912 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:56:02.912 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:56:02.912 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:56:02.912 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:56:02.913 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:56:02.913 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:56:02.913 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:56:02.913 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:56:02.913 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:56:02.913 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:56:02.914 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:56:02.914 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:56:02.914 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:56:02.914 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:56:03.73 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:56:03.73 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:56:03.73 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:56:03.86 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:56:03.90 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:56:03.91 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:56:08.17 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:56:08.20 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:56:08.20 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:56:08.20 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:56:08.20 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:56:08.20 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:56:08.20 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9250897 |
10:56:08.20 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:56:08.20 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:56:08.20 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:56:08.20 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:56:08.20 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:56:08.20 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:56:08.20 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:56:08.20 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:56:08.20 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:56:08.20 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:56:08.147 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:56:08.147 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:56:08.147 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:56:08.147 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
10:56:08.147 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:56:08.147 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:56:08.147 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:56:08.147 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:56:08.162 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:56:08.166 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:56:09.167 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:56:11.204 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3241]. |
10:56:11.204 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:56:11.204 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
10:56:30.232 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:56:30.247 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:56:30.247 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:56:30.247 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:56:30.247 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:56:30.256 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:56:30.256 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:56:30.256 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:56:30.256 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:56:30.256 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:56:30.256 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:56:30.256 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:56:30.256 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:56:30.256 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:56:30.257 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:56:30.257 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:56:30.257 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:56:30.257 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25aa044b |
10:56:30.257 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:56:30.257 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:56:30.257 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:56:30.257 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:56:30.257 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:56:30.257 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:56:30.257 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:56:30.260 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:56:30.260 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:56:30.260 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:56:30.260 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:56:30.260 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:56:30.260 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:56:30.261 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:56:30.261 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:56:30.261 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:56:30.261 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:56:30.398 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:56:30.398 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:56:30.398 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:56:30.407 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:56:30.416 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:56:30.417 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:56:31.421 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:56:31.421 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:56:31.421 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:56:31.421 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
10:56:31.422 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:56:31.422 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:56:31.422 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:56:31.422 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:56:31.430 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:56:31.436 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:56:31.470 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:56:31.475 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:56:31.475 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:56:31.475 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:56:31.475 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:56:31.475 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:56:31.475 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25aa044b |
10:56:31.475 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:56:31.475 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:56:31.475 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:56:31.475 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:56:31.475 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:56:31.475 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:56:31.475 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:56:31.475 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:56:31.475 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:56:31.475 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:56:32.412 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:56:34.451 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3055]. |
10:56:34.451 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:56:34.451 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
10:56:36.352 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:56:36.366 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:56:36.366 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:56:36.366 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:56:36.366 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:56:36.375 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:56:36.375 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:56:36.375 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:56:36.375 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:56:36.375 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:56:36.375 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:56:36.375 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:56:36.375 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:56:36.375 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:56:36.376 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:56:36.376 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:56:36.376 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:56:36.376 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3ca0022b |
10:56:36.376 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:56:36.376 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:56:36.376 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:56:36.376 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:56:36.376 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:56:36.376 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:56:36.376 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:56:36.378 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:56:36.378 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:56:36.378 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:56:36.378 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:56:36.378 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:56:36.378 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:56:36.378 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:56:36.378 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:56:36.378 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:56:36.378 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:56:36.504 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:56:36.504 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:56:36.504 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
10:56:36.513 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:56:36.522 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:56:36.522 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:57:10.893 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
10:57:10.896 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
10:57:10.896 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:57:10.896 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:57:10.896 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:57:10.896 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:57:10.896 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3ca0022b |
10:57:10.896 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:57:10.896 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
10:57:10.896 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:57:10.896 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:57:10.896 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:57:10.896 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:57:10.896 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:57:10.896 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
10:57:10.896 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
10:57:10.896 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:57:11.216 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:57:11.216 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:57:11.216 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
10:57:11.216 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
10:57:11.216 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:57:11.216 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:57:11.216 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
10:57:11.216 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:57:11.231 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:57:11.232 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:57:12.236 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:57:14.261 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3412]. |
10:57:14.261 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
10:57:14.261 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
10:57:19.230 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
10:57:19.248 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
10:57:19.248 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
10:57:19.248 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
10:57:19.248 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:57:19.255 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
10:57:19.255 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
10:57:19.255 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
10:57:19.255 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:57:19.255 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:57:19.255 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:57:19.255 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:57:19.255 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:57:19.255 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:57:19.263 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:57:19.263 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
10:57:19.263 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
10:57:19.263 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1c760147 |
10:57:19.263 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:57:19.263 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
10:57:19.263 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
10:57:19.263 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
10:57:19.263 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:57:19.263 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
10:57:19.263 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:57:19.265 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:57:19.265 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:57:19.265 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:57:19.265 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
10:57:19.265 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
10:57:19.265 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
10:57:19.269 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:57:19.269 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:57:19.269 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:57:19.269 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:57:19.338 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:57:19.338 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
10:57:19.338 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:57:19.343 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
10:57:19.356 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
10:57:19.358 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:00:32.108 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:00:32.112 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:00:32.112 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:00:32.112 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:00:32.112 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:00:32.112 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:00:32.112 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1c760147 |
11:00:32.112 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:00:32.112 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:00:32.112 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:00:32.112 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:00:32.112 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:00:32.112 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:00:32.112 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:00:32.112 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:00:32.112 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:00:32.112 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:00:32.394 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:00:32.394 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:00:32.394 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:00:32.394 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
11:00:32.394 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:00:32.394 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:00:32.394 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:00:32.394 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:00:32.410 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:00:32.411 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:00:33.413 | E2C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:00:35.454 | E2C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3391]. |
11:00:35.454 | E2C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:00:35.454 | E2C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:00:59.983 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:00:59.989 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:00:59.989 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:00:59.989 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:00:59.989 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:00:59.997 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:00:59.997 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:00:59.997 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:00:59.997 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:00:59.997 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:00:59.997 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:00:59.998 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:00:59.998 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:00:59.998 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:01:00.5 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:01:00.5 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:01:00.5 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:01:00.5 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3e4a094f |
11:01:00.5 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:01:00.5 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:01:00.5 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:01:00.5 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:01:00.5 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:01:00.5 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:01:00.5 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:01:00.12 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:01:00.12 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:01:00.12 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:01:00.12 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:01:00.12 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:01:00.12 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:01:00.12 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:01:00.12 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:01:00.12 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:01:00.12 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:01:00.288 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:01:00.288 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:01:00.288 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:01:00.298 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:01:00.306 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:01:00.306 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:01:20.379 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:01:20.382 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:01:20.382 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:01:20.382 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:01:20.382 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:01:20.382 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:01:20.382 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3e4a094f |
11:01:20.382 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:01:20.382 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:01:20.382 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:01:20.382 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:01:20.382 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:01:20.382 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:01:20.382 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:01:20.382 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:01:20.382 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:01:20.382 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:01:20.595 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:01:20.595 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:01:20.595 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:01:20.596 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
11:01:20.596 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:01:20.596 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:01:20.596 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:01:20.596 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:01:20.611 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:01:20.612 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:01:21.608 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:01:23.634 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3308]. |
11:01:23.634 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:01:23.634 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:01:46.187 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:01:46.207 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:01:46.207 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:01:46.207 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:01:46.207 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:01:46.214 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:01:46.214 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:01:46.214 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:01:46.214 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:01:46.214 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:01:46.214 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:01:46.214 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:01:46.214 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:01:46.214 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:01:46.221 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:01:46.221 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:01:46.221 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:01:46.221 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd11701fd |
11:01:46.221 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:01:46.221 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:01:46.221 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:01:46.221 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:01:46.221 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:01:46.221 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:01:46.221 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:01:46.222 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:01:46.222 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:01:46.222 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:01:46.222 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:01:46.222 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:01:46.223 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:01:46.227 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:01:46.227 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:01:46.227 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:01:46.227 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:01:46.389 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:01:46.389 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:01:46.389 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:01:46.391 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:01:46.392 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:01:46.396 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:09:16.320 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:09:16.323 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:09:16.323 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:09:16.323 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:09:16.323 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:09:16.323 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:09:16.323 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd11701fd |
11:09:16.323 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:09:16.323 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:09:16.323 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:09:16.323 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:09:16.323 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:09:16.323 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:09:16.323 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:09:16.323 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:09:16.323 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:09:16.323 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:09:16.481 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:09:16.481 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:09:16.481 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:09:16.481 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
11:09:16.481 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:09:16.481 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:09:16.481 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:09:16.481 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:09:16.497 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:09:16.498 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:09:17.498 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:09:19.528 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3261]. |
11:09:19.528 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:09:19.528 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:09:22.68 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:09:22.68 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:09:22.68 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:09:22.68 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:09:22.146 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:09:22.157 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:09:22.157 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:09:22.157 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:09:22.157 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:09:22.166 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:09:22.166 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:09:22.166 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:09:22.166 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:09:22.166 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:09:22.166 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:09:22.166 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:09:22.166 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:09:22.171 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:09:22.171 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:09:22.171 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:09:22.171 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4ec90869 |
11:09:22.171 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:09:22.171 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:09:22.171 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:09:22.171 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:09:22.171 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:09:22.172 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:09:22.173 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:09:22.173 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:09:22.173 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:09:22.173 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:09:22.173 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:09:22.173 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:09:22.173 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:09:22.173 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:09:22.173 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:09:22.173 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:09:22.342 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:09:44.672 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:09:44.675 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:09:44.675 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:09:44.675 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:09:44.675 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:09:44.675 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:09:44.675 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4ec90869 |
11:09:44.675 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:09:44.675 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:09:44.675 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:09:44.675 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:09:44.675 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:09:44.675 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:09:44.675 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:09:44.675 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:09:44.675 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:09:44.675 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:09:44.975 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:09:44.976 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:09:44.976 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:09:44.976 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
11:09:44.976 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:09:44.976 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:09:44.976 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:09:44.976 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:09:44.990 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:09:44.991 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:09:45.996 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:09:48.28 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3416]. |
11:09:48.28 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:09:48.28 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
11:10:05.533 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:10:05.556 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:10:05.556 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:10:05.556 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:10:05.556 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:10:05.563 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:10:05.563 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:10:05.563 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:10:05.563 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:10:05.563 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:10:05.563 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:10:05.563 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:10:05.563 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:10:05.563 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:10:05.576 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:10:05.576 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:10:05.576 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:10:05.576 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12a60ac3 |
11:10:05.576 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:10:05.576 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:10:05.576 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:10:05.576 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:10:05.576 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:10:05.576 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:10:05.576 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:10:05.577 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:10:05.577 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:10:05.577 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:10:05.578 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:10:05.578 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:10:05.578 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:10:05.582 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:10:05.582 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:10:05.582 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:10:05.582 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:10:05.724 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:10:05.724 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:10:05.724 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:10:05.741 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:10:05.747 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:10:47.458 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:10:47.491 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:10:47.491 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:10:47.491 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:10:47.491 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:10:47.491 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:10:47.491 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12a60ac3 |
11:10:47.491 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:10:47.491 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:10:47.491 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:10:47.491 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:10:47.491 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:10:47.491 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:10:47.491 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:10:47.491 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:10:47.491 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:10:47.491 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:10:47.635 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:10:47.635 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:10:47.635 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:10:47.635 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
11:10:47.635 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:10:47.635 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:10:47.635 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:10:47.635 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:10:47.650 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:10:47.651 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:10:48.650 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:10:48.908 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:10:48.929 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:10:48.929 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:10:48.929 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:10:48.929 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:10:48.936 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:10:48.936 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:10:48.936 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:10:48.936 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:10:48.936 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:10:48.936 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:10:48.936 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:10:48.936 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:10:48.936 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:10:48.942 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:10:48.942 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:10:48.942 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:10:48.942 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1a4f0999 |
11:10:48.942 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:10:48.942 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:10:48.942 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:10:48.942 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:10:48.943 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:10:48.943 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:10:48.943 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:10:48.943 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:10:48.943 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:10:48.943 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:10:48.947 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:10:48.947 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:10:48.947 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:10:48.947 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:10:49.158 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:10:49.158 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:10:49.158 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:10:49.171 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:10:49.176 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:10:49.177 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:12:38.308 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:12:38.311 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:12:38.311 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:12:38.311 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:12:38.311 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:12:38.311 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:12:38.311 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1a4f0999 |
11:12:38.311 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:12:38.311 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:12:38.311 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:12:38.311 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:12:38.311 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:12:38.311 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:12:38.311 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:12:38.311 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:12:38.311 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:12:38.311 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:12:38.326 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:12:38.326 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:12:38.326 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:12:38.326 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
11:12:38.327 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:12:38.327 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:12:38.327 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:12:38.327 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:12:38.342 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:12:38.343 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:12:39.350 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:12:41.383 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3123]. |
11:12:41.383 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:12:41.383 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:14:01.242 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:14:01.263 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:14:01.263 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:14:01.263 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:14:01.263 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:14:01.271 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:14:01.271 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:14:01.271 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:14:01.271 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:14:01.271 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:14:01.271 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:14:01.271 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:14:01.271 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:14:01.271 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:14:01.277 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:14:01.277 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:14:01.277 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:14:01.277 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1a590999 |
11:14:01.277 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:14:01.277 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:14:01.277 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:14:01.277 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:14:01.277 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:14:01.277 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:14:01.277 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:14:01.280 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:14:01.280 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:14:01.280 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:14:01.280 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:14:01.280 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:14:01.280 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:14:01.285 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:14:01.285 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:14:01.285 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:14:01.285 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:14:01.546 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:14:01.546 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:14:01.546 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:14:01.552 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:14:01.564 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:14:01.566 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:14:07.533 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:14:07.536 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:14:07.536 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:14:07.536 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:14:07.536 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:14:07.536 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:14:07.536 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1a590999 |
11:14:07.536 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:14:07.536 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:14:07.536 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:14:07.536 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:14:07.536 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:14:07.536 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:14:07.536 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:14:07.536 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:14:07.536 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:14:07.536 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:14:07.656 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:14:07.656 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:14:07.656 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:14:07.657 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft |
11:14:07.657 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:14:07.657 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:14:07.657 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:14:07.657 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:14:07.671 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:14:07.672 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:14:08.669 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:14:10.706 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3214]. |
11:14:10.706 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:14:10.706 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:14:58.367 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:14:58.383 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:14:58.383 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:14:58.383 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:14:58.383 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:14:58.392 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:14:58.392 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:14:58.392 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:14:58.392 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:14:58.392 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:14:58.392 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:14:58.392 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:14:58.392 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:14:58.392 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:14:58.394 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:14:58.394 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:14:58.394 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:14:58.394 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3ee20885 |
11:14:58.394 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:14:58.394 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:14:58.394 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:14:58.394 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:14:58.394 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:14:58.394 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:14:58.394 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:14:58.395 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:14:58.395 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:14:58.395 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:14:58.396 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:14:58.396 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:14:58.398 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:14:58.398 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:14:58.398 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:14:58.398 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:14:58.432 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:14:58.432 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:14:58.433 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
11:14:58.435 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:14:58.449 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:14:58.452 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:15:10.142 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:15:10.164 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:15:10.164 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:15:10.164 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:15:10.164 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
11:15:10.165 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:15:10.165 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:15:10.165 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:15:10.166 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:15:10.171 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:15:10.171 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:15:10.171 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:15:10.171 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:15:10.171 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:15:10.171 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3ee20885 |
11:15:10.171 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:15:10.171 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:15:10.171 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:15:10.171 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:15:10.171 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:15:10.171 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:15:10.172 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:15:10.172 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:15:10.172 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:15:10.172 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:15:10.179 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:15:10.180 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:15:11.184 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:15:13.223 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3127]. |
11:15:13.223 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:15:13.223 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
11:15:54.603 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:15:54.625 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:15:54.625 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:15:54.625 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:15:54.625 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:15:54.632 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:15:54.632 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:15:54.632 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:15:54.632 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:15:54.632 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:15:54.632 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:15:54.632 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:15:54.632 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:15:54.632 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:15:54.636 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:15:54.636 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:15:54.636 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:15:54.636 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xbcb0a05 |
11:15:54.636 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:15:54.636 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:15:54.636 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:15:54.636 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:15:54.636 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:15:54.636 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:15:54.636 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:15:54.637 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:15:54.637 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:15:54.637 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:15:54.637 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:15:54.637 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:15:54.649 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:15:54.649 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:15:54.649 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:15:54.649 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:15:54.796 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:15:54.796 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:15:54.797 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
11:15:54.797 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:15:54.813 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:15:54.819 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:16:07.368 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:16:07.371 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:16:07.371 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:16:07.371 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:16:07.371 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:16:07.371 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:16:07.371 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xbcb0a05 |
11:16:07.371 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:16:07.371 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:16:07.371 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:16:07.371 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:16:07.371 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:16:07.371 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:16:07.371 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:16:07.371 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:16:07.371 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:16:07.371 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:16:07.530 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:16:07.530 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:16:07.530 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:16:07.530 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Inventory - Twitch and 1 more page - Personal - Microsoft |
11:16:07.530 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:16:07.530 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:16:07.530 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:16:07.530 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:16:07.546 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:16:07.547 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:08.545 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:16:10.585 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3269]. |
11:16:10.585 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:16:10.585 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
11:16:49.837 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:16:49.922 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:16:49.922 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:16:49.922 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:16:49.922 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:16:49.929 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:16:49.929 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:16:49.929 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:16:49.929 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:16:49.929 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:16:49.929 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:16:49.929 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:16:49.929 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:16:49.929 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:16:49.960 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:16:49.961 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:16:49.961 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:16:49.961 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa19e0a69 |
11:16:49.961 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:16:49.961 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:16:49.961 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:16:49.961 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:16:49.961 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:16:49.961 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:16:49.961 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:16:49.967 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:16:49.967 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:16:49.967 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:16:49.967 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:16:49.967 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:16:49.974 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:16:49.974 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:16:49.974 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:16:49.974 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:16:50.70 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:16:50.70 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:16:50.70 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
11:16:50.79 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:16:50.86 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:50.90 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:16:52.117 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:16:52.119 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:16:52.119 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:16:52.119 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:16:52.119 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:16:52.119 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:16:52.119 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa19e0a69 |
11:16:52.119 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:16:52.119 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:16:52.119 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:16:52.119 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:16:52.119 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:16:52.119 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:16:52.119 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:16:52.119 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:16:52.119 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:16:52.119 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:16:52.123 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:16:52.123 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:16:52.123 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:16:52.138 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
11:16:52.138 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:16:52.138 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:16:52.138 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:16:52.138 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:16:52.138 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:16:52.139 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:53.125 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:16:55.165 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3095]. |
11:16:55.165 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:16:55.165 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:17:56.499 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:17:56.515 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:17:56.515 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:17:56.515 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:17:56.515 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:17:56.521 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:17:56.521 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:17:56.521 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:17:56.521 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:17:56.521 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:17:56.521 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:17:56.521 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:17:56.521 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:17:56.521 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:17:56.530 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:17:56.530 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:17:56.530 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:17:56.530 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x40690aeb |
11:17:56.530 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:17:56.530 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:17:56.530 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:17:56.530 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:17:56.530 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:17:56.530 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:17:56.530 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:17:56.534 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:17:56.534 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:17:56.534 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:17:56.534 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:17:56.534 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:17:56.534 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:17:56.535 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:17:56.535 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:17:56.535 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:17:56.535 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:17:56.615 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:17:56.615 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:17:56.615 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:17:56.632 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:17:56.633 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:18:02.631 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:18:02.667 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:18:02.667 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:18:02.667 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:18:02.667 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:18:02.667 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:18:02.667 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x40690aeb |
11:18:02.667 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:18:02.667 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:18:02.667 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:18:02.667 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:18:02.667 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:18:02.667 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:18:02.667 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:18:02.667 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:18:02.667 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:18:02.667 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:18:02.745 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:18:02.745 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:18:02.745 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:18:02.745 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[SUPERMAN OWES BATMAN $50,000 || #shorts - YouTube and 1 more page - Personal - Microsoft |
11:18:02.745 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:18:02.745 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:18:02.745 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:18:02.745 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:18:02.760 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:18:02.761 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:18:03.762 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:18:04.9 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:18:04.27 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:18:04.27 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:18:04.27 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:18:04.27 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:18:04.34 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:18:04.34 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:18:04.34 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:18:04.34 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:18:04.34 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:18:04.34 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:18:04.34 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:18:04.34 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:18:04.34 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:18:04.40 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:18:04.40 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:18:04.40 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:18:04.40 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d040987 |
11:18:04.40 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:18:04.40 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:18:04.40 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:18:04.40 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:18:04.42 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:18:04.42 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:18:04.42 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:18:04.42 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:18:04.42 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:18:04.42 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:18:04.46 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:18:04.46 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:18:04.46 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:18:04.46 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:18:04.275 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:18:04.275 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:18:04.275 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
11:18:04.280 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:18:04.291 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:18:04.296 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:20:15.577 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:20:15.579 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:20:15.579 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:20:15.579 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:20:15.579 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:20:15.579 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:20:15.579 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d040987 |
11:20:15.579 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:20:15.579 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:20:15.579 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:20:15.579 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:20:15.579 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:20:15.579 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:20:15.579 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:20:15.579 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:20:15.579 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:20:15.579 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:20:16.11 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:20:16.11 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:20:16.11 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:20:16.11 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[SUPERMAN OWES BATMAN $50,000 || #shorts - YouTube and 1 more page - Personal - Microsoft |
11:20:16.11 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:20:16.11 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:20:16.11 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:20:16.11 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:20:16.26 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:20:16.27 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:20:17.29 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:20:18.554 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3024]. |
11:20:18.554 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:20:18.554 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20) |
11:21:06.251 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:21:06.251 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:21:06.251 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:21:06.251 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:21:06.260 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:21:06.325 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:21:06.325 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:21:06.325 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:21:06.325 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:21:06.332 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:21:06.332 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:21:06.332 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:21:06.332 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:21:06.332 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:21:06.332 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:21:06.332 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:21:06.332 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:21:06.362 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:21:06.362 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:21:06.362 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:21:06.362 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6fe90941 |
11:21:06.362 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:21:06.362 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:21:06.362 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:21:06.362 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:21:06.362 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:21:06.362 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:21:06.372 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:21:06.372 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:21:06.372 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:21:06.372 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:21:06.372 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:21:06.372 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:21:06.373 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:21:06.373 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:21:06.373 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:21:06.373 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:21:06.671 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:21:07.869 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:21:07.874 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:21:07.874 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:21:07.874 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:21:07.874 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:21:07.874 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:21:07.874 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6fe90941 |
11:21:07.874 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:21:07.874 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:21:07.874 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:21:07.874 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:21:07.874 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:21:07.874 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:21:07.874 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:21:07.874 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:21:07.874 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:21:07.874 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:21:08.286 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:21:08.286 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:21:08.286 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:21:08.286 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[When You Try To Workout At Home #Shorts - YouTube and 1 more page - Personal - Microsoft |
11:21:08.286 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:21:08.286 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:21:08.286 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:21:08.286 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:21:08.301 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:21:08.302 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:21:08.796 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:21:10.833 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3050]. |
11:21:10.833 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:21:10.833 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:19) |
11:21:44.960 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:21:44.970 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:21:44.970 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:21:44.970 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:21:44.970 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:21:44.978 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:21:44.978 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:21:44.978 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:21:44.978 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:21:44.978 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:21:44.978 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:21:44.978 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:21:44.978 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:21:44.978 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:21:44.992 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:21:44.992 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:21:44.992 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:21:44.992 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x70420721 |
11:21:44.992 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:21:44.992 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:21:44.992 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:21:44.992 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:21:44.992 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:21:44.992 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:21:44.992 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:21:44.997 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:21:44.997 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:21:44.997 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:21:44.997 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:21:44.997 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:21:44.997 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:21:44.999 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:21:44.999 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:21:44.999 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:21:44.999 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:21:45.302 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:21:45.302 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:21:45.302 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
11:21:45.310 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:21:45.319 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:21:45.325 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:21:50.766 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:21:50.773 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:21:50.773 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:21:50.773 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:21:50.773 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:21:50.773 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:21:50.773 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x70420721 |
11:21:50.773 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:21:50.773 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:21:50.773 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:21:50.773 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:21:50.773 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:21:50.773 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:21:50.773 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:21:50.773 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:21:50.773 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:21:50.773 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:21:50.921 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:21:50.921 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:21:50.921 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:21:50.921 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Being Possessed in 2023 #shorts - YouTube and 1 more page - Personal - Microsoft |
11:21:50.921 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:21:50.921 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:21:50.921 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:21:50.921 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:21:50.936 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:21:50.937 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:21:51.941 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:21:53.971 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3251]. |
11:21:53.971 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:21:53.971 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:22:01.63 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:22:01.78 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:22:01.78 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:22:01.78 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:22:01.78 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:22:01.79 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:22:01.79 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:22:01.79 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:22:01.79 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:22:01.86 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:22:01.86 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:22:01.86 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:22:01.86 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:22:01.86 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:22:01.86 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:22:01.86 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:22:01.86 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:22:01.93 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:22:01.93 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:22:01.93 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:22:01.93 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x80070a87 |
11:22:01.93 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:22:01.93 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:22:01.93 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:22:01.93 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:22:01.93 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:22:01.93 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:22:01.99 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:22:01.99 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:22:01.99 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:22:01.99 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:22:01.99 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:22:01.99 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:22:01.101 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:22:01.101 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:22:01.101 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:22:01.101 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:22:01.239 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:22:01.929 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:22:01.933 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:22:01.933 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:22:01.933 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:22:01.933 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:22:01.933 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:22:01.933 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x80070a87 |
11:22:01.933 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:22:01.933 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:22:01.933 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:22:01.933 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:22:01.933 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:22:01.933 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:22:01.933 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:22:01.933 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:22:01.933 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:22:01.933 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:22:02.79 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:22:02.79 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:22:02.79 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:22:02.79 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Being Possessed in 2023 #shorts - YouTube and 1 more page - Personal - Microsoft |
11:22:02.79 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:22:02.79 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:22:02.79 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:22:02.79 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:22:02.81 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:22:02.82 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:22:03.92 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:22:05.132 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3286]. |
11:22:05.132 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:22:05.132 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
11:22:09.976 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:22:09.985 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:22:09.985 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:22:09.985 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:22:09.985 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:22:09.994 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:22:09.994 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:22:09.994 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:22:09.994 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:22:09.994 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:22:09.994 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:22:09.994 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:22:09.994 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:22:09.994 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:22:10.5 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:22:10.5 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:22:10.5 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:22:10.5 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x48ef0429 |
11:22:10.5 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:22:10.5 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:22:10.5 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:22:10.5 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:22:10.5 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:22:10.5 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:22:10.5 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:22:10.17 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:22:10.17 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:22:10.17 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:22:10.17 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:22:10.17 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:22:10.17 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:22:10.18 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:22:10.18 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:22:10.18 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:22:10.18 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:22:10.157 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:22:10.157 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:22:10.157 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:22:10.162 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:22:10.174 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:22:10.177 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:23:22.403 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:23:22.407 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:23:22.407 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:23:22.407 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:23:22.407 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:23:22.407 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:23:22.407 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x48ef0429 |
11:23:22.407 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:23:22.407 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:23:22.407 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:23:22.407 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:23:22.407 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:23:22.407 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:23:22.407 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:23:22.407 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:23:22.407 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:23:22.407 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:23:22.735 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:23:22.735 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:23:22.735 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:23:22.735 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Being Possessed in 2023 #shorts - YouTube and 1 more page - Personal - Microsoft |
11:23:22.735 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:23:22.735 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:23:22.735 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:23:22.735 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:23:22.750 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:23:22.751 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:23:23.755 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:23:23.755 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:23:23.755 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:23:23.755 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:23:23.755 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:23:23.796 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:23:23.811 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:23:23.811 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:23:23.811 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:23:23.811 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:23:23.820 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:23:23.820 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:23:23.820 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:23:23.820 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:23:23.820 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:23:23.820 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:23:23.820 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:23:23.820 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:23:23.824 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:23:23.824 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:23:23.824 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:23:23.824 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6952079d |
11:23:23.824 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:23:23.824 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:23:23.824 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:23:23.827 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:23:23.827 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:23:23.827 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:23:23.827 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:23:23.827 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:23:23.827 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:23:23.831 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:23:23.831 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:23:23.831 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:23:23.831 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:23:24.68 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:44:32.817 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:44:32.819 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:44:32.819 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:44:32.820 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:44:32.820 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:44:32.820 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:44:32.820 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6952079d |
11:44:32.820 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:44:32.820 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:44:32.820 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:44:32.820 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:44:32.820 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:44:32.820 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:44:32.820 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:44:32.820 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:44:32.820 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:44:32.820 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:44:33.84 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:44:33.84 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:44:33.84 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:44:33.84 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Being Possessed in 2023 #shorts - YouTube and 1 more page - Personal - Microsoft |
11:44:33.84 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:44:33.84 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:44:33.84 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:44:33.84 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:44:33.100 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:44:33.101 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:44:34.96 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:44:36.130 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3367]. |
11:44:36.130 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:44:36.130 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:45:20.950 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:45:20.965 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:45:20.965 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:45:20.965 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:45:20.965 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:45:20.974 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:45:20.974 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:45:20.974 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:45:20.974 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:45:20.974 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:45:20.974 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:45:20.974 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:45:20.974 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:45:20.974 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:45:20.976 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:45:20.977 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:45:20.977 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:45:20.977 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4ec00963 |
11:45:20.977 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:45:20.977 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:45:20.977 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:45:20.977 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:45:20.977 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:45:20.977 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:45:20.977 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:45:20.977 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:45:20.977 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:45:20.977 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:45:20.977 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:45:20.977 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:45:20.977 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:45:20.978 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:45:20.978 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:45:20.978 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:45:20.978 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:45:21.311 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:45:21.311 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:45:21.312 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
11:45:21.313 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:45:21.329 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:45:21.331 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:45:24.595 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:45:24.599 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:45:24.599 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:45:24.599 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:45:24.599 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:45:24.599 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:45:24.599 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4ec00963 |
11:45:24.599 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:45:24.599 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:45:24.599 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:45:24.599 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:45:24.599 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:45:24.599 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:45:24.599 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:45:24.599 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:45:24.599 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:45:24.599 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:45:24.874 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:45:24.874 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:45:24.874 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:45:24.874 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[this man was so scary.. | Backstroke #shorts - YouTube and 1 more page - Personal - Microsoft |
11:45:24.874 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:45:24.874 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:45:24.874 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:45:24.874 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:45:24.890 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:45:24.891 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:45:25.886 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:45:27.920 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3378]. |
11:45:27.920 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:45:27.920 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:47:24.759 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:47:24.777 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:47:24.777 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:47:24.777 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:47:24.777 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:47:24.785 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:47:24.785 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:47:24.785 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:47:24.785 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:47:24.785 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:47:24.785 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:47:24.785 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:47:24.785 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:47:24.785 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:47:24.801 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:47:24.801 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:47:24.801 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:47:24.801 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x50e00963 |
11:47:24.801 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:47:24.801 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:47:24.801 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:47:24.801 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:47:24.801 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:47:24.801 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:47:24.801 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:47:24.805 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:47:24.805 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:47:24.805 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:47:24.805 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:47:24.805 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:47:24.817 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:47:24.817 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:47:24.817 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:47:24.817 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:47:24.933 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:47:24.933 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:47:24.933 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
11:47:24.933 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:47:24.950 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:47:24.956 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:47:29.129 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:47:29.147 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:47:29.147 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:47:29.147 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:47:29.147 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:47:29.147 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:47:29.147 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x50e00963 |
11:47:29.147 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:47:29.147 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:47:29.147 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:47:29.147 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:47:29.147 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:47:29.147 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:47:29.147 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:47:29.147 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:47:29.147 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:47:29.148 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:47:29.531 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:47:29.531 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:47:29.531 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:47:29.531 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Batman and Superman SWITCH BODIES | #youtubeshorts #shorts #batman #superman #stargirl #dccomics - YouTube and 1 more page - Personal - Microsoft |
11:47:29.531 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:47:29.531 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:47:29.531 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:47:29.531 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:47:29.546 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:47:29.547 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:47:30.545 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:47:32.575 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3492]. |
11:47:32.575 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:47:32.575 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:48:08.940 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:48:09.11 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:48:09.11 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:48:09.11 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:48:09.11 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:48:09.18 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:48:09.18 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:48:09.18 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:48:09.18 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:48:09.18 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:48:09.18 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:48:09.18 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:48:09.18 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:48:09.18 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:48:09.43 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:48:09.43 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:48:09.43 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:48:09.43 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1cf01e7 |
11:48:09.43 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:48:09.43 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:48:09.43 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:48:09.43 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:48:09.43 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:48:09.43 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:48:09.43 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:48:09.52 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:48:09.52 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:48:09.52 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:48:09.52 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:48:09.52 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:48:09.52 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:48:09.53 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:48:09.53 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:48:09.53 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:48:09.53 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:48:09.80 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:48:09.80 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:48:09.80 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:48:09.86 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:48:09.96 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:48:09.102 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:48:10.365 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:48:10.368 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:48:10.368 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:48:10.368 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:48:10.368 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:48:10.368 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:48:10.368 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1cf01e7 |
11:48:10.368 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:48:10.368 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:48:10.368 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:48:10.368 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:48:10.368 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:48:10.368 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:48:10.368 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:48:10.368 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:48:10.368 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:48:10.368 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:48:10.598 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:48:10.598 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:48:10.598 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:48:10.598 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The Griffin Family Genealogy #familyguy #familyguyclips #funnymoments - YouTube and 1 more page - Personal - Microsoft |
11:48:10.598 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:48:10.598 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:48:10.598 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:48:10.598 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:48:10.613 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:48:10.614 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:48:11.615 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:48:13.656 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3374]. |
11:48:13.656 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:48:13.656 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:48:52.488 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:48:52.496 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:48:52.496 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:48:52.496 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:48:52.496 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:48:52.506 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:48:52.506 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:48:52.506 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:48:52.506 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:48:52.506 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:48:52.506 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:48:52.506 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:48:52.506 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:48:52.506 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:48:52.518 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:48:52.518 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:48:52.518 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:48:52.518 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7ad0881 |
11:48:52.518 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:48:52.518 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:48:52.518 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:48:52.518 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:48:52.518 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:48:52.518 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:48:52.518 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:48:52.518 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:48:52.518 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:48:52.518 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:48:52.518 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:48:52.518 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:48:52.527 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:48:52.527 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:48:52.527 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:48:52.527 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:48:52.701 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:48:52.701 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:48:52.701 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
11:48:52.705 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:48:52.719 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:48:52.720 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:48:58.800 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:48:58.803 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:48:58.803 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:48:58.803 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:48:58.803 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:48:58.803 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:48:58.803 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7ad0881 |
11:48:58.803 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:48:58.803 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:48:58.803 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:48:58.803 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:48:58.803 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:48:58.803 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:48:58.803 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:48:58.803 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:48:58.803 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:48:58.803 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:48:58.808 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:48:58.808 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:48:58.808 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:48:58.808 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
11:48:58.808 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:48:58.808 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:48:58.808 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:48:58.808 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:48:58.824 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:48:58.825 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:48:59.820 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:49:01.850 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3094]. |
11:49:01.850 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:49:01.850 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
11:49:21.528 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:49:21.538 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:49:21.538 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:49:21.538 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:49:21.538 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:49:21.547 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:49:21.547 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:49:21.547 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:49:21.547 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:49:21.547 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:49:21.547 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:49:21.547 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:49:21.547 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:49:21.547 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:49:21.556 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:49:21.556 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:49:21.556 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:49:21.556 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x56e10963 |
11:49:21.556 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:49:21.556 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:49:21.556 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:49:21.556 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:49:21.556 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:49:21.556 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:49:21.556 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:49:21.561 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:49:21.561 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:49:21.561 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:49:21.561 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:49:21.562 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:49:21.562 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:49:21.563 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:49:21.563 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:49:21.563 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:49:21.563 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:49:21.584 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:49:21.584 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:49:21.584 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
11:49:21.585 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:49:21.601 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:49:21.605 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:49:22.461 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:49:22.464 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:49:22.464 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:49:22.464 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:49:22.464 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:49:22.464 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:49:22.464 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x56e10963 |
11:49:22.464 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:49:22.464 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:49:22.464 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:49:22.464 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:49:22.464 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:49:22.464 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:49:22.464 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:49:22.464 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:49:22.464 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:49:22.464 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:49:22.610 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:49:22.610 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:49:22.610 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:49:22.610 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[When she cheats on you |
11:49:22.610 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:49:22.610 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:49:22.610 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:49:22.610 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:49:22.626 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:49:22.626 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:49:23.622 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:49:25.660 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3286]. |
11:49:25.660 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:49:25.660 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
11:49:31.18 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:49:31.37 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:49:31.37 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:49:31.37 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:49:31.37 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:49:31.44 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:49:31.44 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:49:31.44 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:49:31.44 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:49:31.44 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:49:31.44 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:49:31.44 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:49:31.44 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:49:31.44 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:49:31.55 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:49:31.55 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:49:31.55 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:49:31.55 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x39e50a1f |
11:49:31.55 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:49:31.55 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:49:31.55 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:49:31.55 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:49:31.55 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:49:31.55 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:49:31.55 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:49:31.57 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:49:31.57 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:49:31.57 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:49:31.57 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:49:31.57 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:49:31.57 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:49:31.62 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:49:31.62 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:49:31.62 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:49:31.62 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:49:31.251 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:49:31.251 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:49:31.251 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:49:31.253 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:49:31.255 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:49:59.845 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:57:06.223 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
11:57:06.226 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:57:06.226 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:57:06.226 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:57:06.226 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:57:06.226 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:57:06.226 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x39e50a1f |
11:57:06.226 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:57:06.226 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:57:06.226 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:57:06.226 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:57:06.226 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:57:06.226 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:57:06.226 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:57:06.226 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:57:06.226 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:57:06.226 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:57:06.439 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:57:06.439 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:57:06.439 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:57:06.439 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[WHAT IS UBISOFT DOING??? - YouTube and 1 more page - Personal - Microsoft |
11:57:06.439 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:57:06.439 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:57:06.439 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:57:06.439 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:57:06.455 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:57:06.456 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:57:07.452 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:57:09.483 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3320]. |
11:57:09.483 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
11:57:09.483 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
11:58:20.669 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:58:20.706 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:58:20.706 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:58:20.706 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:58:20.706 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:58:20.714 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:58:20.714 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:58:20.714 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:58:20.714 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:58:20.714 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:58:20.714 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:58:20.714 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:58:20.714 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:58:20.714 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:58:20.719 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:58:20.719 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:58:20.720 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:58:20.720 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x547603a9 |
11:58:20.720 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:58:20.720 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:58:20.720 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
11:58:20.720 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
11:58:20.720 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:58:20.720 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:58:20.720 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:58:20.720 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:58:20.720 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:58:20.720 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:58:20.721 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:58:20.721 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:58:20.721 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:58:20.728 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:58:20.728 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:58:20.728 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:58:20.728 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:58:20.955 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:58:20.955 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:58:20.955 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:58:20.973 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:58:20.974 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:58:49.347 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:58:49.379 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
11:58:49.380 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:58:49.380 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:58:49.380 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:58:49.380 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:58:49.380 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x547603a9 |
11:58:49.380 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:58:49.380 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
11:58:49.380 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:58:49.380 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:58:49.380 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:58:49.380 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:58:49.380 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:58:49.380 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
11:58:49.380 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
11:58:49.380 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:58:49.497 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:58:49.497 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:58:49.497 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
11:58:49.497 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[the unarmed robbery - YouTube and 1 more page - Personal - Microsoft |
11:58:49.497 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:58:49.497 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:58:49.497 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
11:58:49.497 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:58:49.513 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:58:49.514 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:58:50.508 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:58:50.654 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
11:58:50.672 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
11:58:50.672 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
11:58:50.672 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
11:58:50.672 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:58:50.680 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
11:58:50.680 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
11:58:50.680 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
11:58:50.680 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:58:50.680 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:58:50.680 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:58:50.680 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:58:50.680 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:58:50.680 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:58:50.688 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:58:50.688 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
11:58:50.688 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
11:58:50.688 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x73e906f9 |
11:58:50.688 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:58:50.688 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
11:58:50.688 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:58:50.688 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:58:50.690 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
11:58:50.690 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:58:50.690 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:58:50.690 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
11:58:50.690 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
11:58:50.690 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
11:58:50.694 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:58:50.694 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:58:50.694 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:58:50.694 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:58:51.18 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:58:51.18 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
11:58:51.18 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:58:51.29 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
11:58:51.36 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
11:58:51.40 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:01:03.422 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:01:03.436 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:01:03.436 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:01:03.436 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:01:03.436 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:01:03.436 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:01:03.436 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x73e906f9 |
12:01:03.436 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:01:03.436 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:01:03.436 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:01:03.436 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:01:03.436 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:01:03.436 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:01:03.436 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:01:03.436 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:01:03.436 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:01:03.436 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:01:03.621 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:01:03.621 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:01:03.621 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:01:03.621 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[the unarmed robbery - YouTube and 1 more page - Personal - Microsoft |
12:01:03.621 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:01:03.621 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:01:03.621 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:01:03.621 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:01:03.637 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:01:03.638 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:01:04.639 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:01:06.679 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3298]. |
12:01:06.679 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:01:06.679 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
12:01:50.747 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:01:50.775 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:01:50.775 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:01:50.775 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:01:50.775 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:01:50.782 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:01:50.782 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:01:50.782 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:01:50.782 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:01:50.782 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:01:50.782 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:01:50.782 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:01:50.782 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:01:50.782 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:01:50.790 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:01:50.790 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:01:50.790 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:01:50.790 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10670ab1 |
12:01:50.790 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:01:50.790 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:01:50.790 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:01:50.790 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:01:50.790 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:01:50.790 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:01:50.790 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:01:50.791 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:01:50.791 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:01:50.791 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:01:50.791 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:01:50.791 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:01:50.791 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:01:50.796 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:01:50.796 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:01:50.796 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:01:50.796 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:01:50.820 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:01:50.820 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:01:50.820 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:01:50.838 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:01:50.839 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:01:52.315 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
12:01:52.356 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:01:52.357 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:01:52.357 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:01:52.369 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
12:01:52.369 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:01:52.369 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:01:52.369 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:01:52.370 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:01:52.372 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:01:52.373 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:01:52.405 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:01:52.411 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:01:52.411 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:01:52.411 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:01:52.411 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:01:52.411 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:01:52.411 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10670ab1 |
12:01:52.411 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:01:52.411 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:01:52.411 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:01:52.411 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:01:52.411 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:01:52.411 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:01:52.412 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:01:52.412 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:01:52.412 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:01:52.412 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:01:53.369 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:01:55.400 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3084]. |
12:01:55.400 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:01:55.400 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:02:10.257 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:02:10.276 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:02:10.276 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:02:10.276 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:02:10.276 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:02:10.283 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:02:10.283 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:02:10.283 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:02:10.283 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:02:10.283 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:02:10.283 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:02:10.283 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:02:10.283 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:02:10.283 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:02:10.291 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:02:10.291 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:02:10.291 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:02:10.291 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x18b07b5 |
12:02:10.291 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:02:10.291 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:02:10.291 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:02:10.291 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:02:10.291 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:02:10.291 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:02:10.291 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:02:10.293 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:02:10.293 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:02:10.293 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:02:10.293 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:02:10.293 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:02:10.293 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:02:10.298 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:02:10.298 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:02:10.298 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:02:10.298 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:02:10.529 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:02:10.529 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:02:10.529 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
12:02:10.537 | 16F0 | 6311 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a . |
12:02:10.546 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:02:10.550 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:04:20.694 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:04:20.697 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:04:20.697 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:04:20.697 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:04:20.697 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:04:20.697 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:04:20.697 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x18b07b5 |
12:04:20.697 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:04:20.697 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:04:20.697 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:04:20.697 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:04:20.697 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:04:20.697 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:04:20.697 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:04:20.697 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:04:20.697 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:04:20.697 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:04:21.57 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:04:21.57 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:04:21.57 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:04:21.57 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Superman KILLS Green Arrow! | #youtubeshorts #explorepage #superman #batman #greenarrow #injustice2 - YouTube and 1 more page - Personal - Microsoft |
12:04:21.57 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:04:21.57 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:04:21.57 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:04:21.57 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:04:21.73 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:04:21.74 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:04:22.78 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:04:24.111 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3474]. |
12:04:24.111 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:04:24.111 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:14) |
12:04:26.381 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:04:26.390 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:04:26.390 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:04:26.390 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:04:26.390 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:04:26.398 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:04:26.398 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:04:26.398 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:04:26.398 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:04:26.398 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:04:26.398 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:04:26.398 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:04:26.398 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:04:26.398 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:04:26.399 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:04:26.399 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:04:26.399 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:04:26.399 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1c430739 |
12:04:26.399 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:04:26.399 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:04:26.399 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:04:26.399 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:04:26.399 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:04:26.399 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:04:26.399 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:04:26.400 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:04:26.400 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:04:26.400 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:04:26.400 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:04:26.400 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:04:26.400 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:04:26.401 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:04:26.401 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:04:26.401 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:04:26.401 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:04:26.647 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:04:26.647 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:04:26.647 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:04:26.663 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:04:26.664 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:04:39.104 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:04:39.106 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:04:39.106 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:04:39.106 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:04:39.106 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:04:39.106 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:04:39.106 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1c430739 |
12:04:39.106 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:04:39.106 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:04:39.106 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:04:39.106 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:04:39.106 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:04:39.106 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:04:39.106 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:04:39.106 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:04:39.106 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:04:39.106 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:04:39.320 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:04:39.320 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:04:39.320 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:04:39.320 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Apple iPhone 15 - YouTube and 1 more page - Personal - Microsoft |
12:04:39.320 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:04:39.320 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:04:39.320 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:04:39.321 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:04:39.336 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:04:39.337 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:04:40.340 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:04:42.379 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3334]. |
12:04:42.379 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:04:42.379 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
12:05:02.947 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:05:02.969 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:05:02.969 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:05:02.969 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:05:02.969 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:05:02.977 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:05:02.977 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:05:02.977 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:05:02.977 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:05:02.977 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:05:02.977 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:05:02.977 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:05:02.977 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:05:02.977 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:05:02.988 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:05:02.988 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:05:02.988 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:05:02.988 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x362b098d |
12:05:02.988 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:05:02.988 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:05:02.988 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:05:02.988 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:05:02.988 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:05:02.988 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:05:02.988 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:05:02.989 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:05:02.989 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:05:02.989 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:05:02.989 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:05:02.989 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:05:02.989 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:05:02.994 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:05:02.994 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:05:02.994 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:05:02.994 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:05:03.128 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:05:03.128 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:05:03.128 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:05:03.147 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:05:03.154 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:08:33.8 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:08:33.8 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:08:33.8 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:08:33.8 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
12:08:33.9 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:08:33.9 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:08:33.9 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:08:33.11 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:08:33.13 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:08:33.20 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:08:33.62 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:08:33.68 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:08:33.68 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:08:33.68 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:08:33.68 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:08:33.68 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:08:33.68 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x362b098d |
12:08:33.68 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:08:33.68 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:08:33.68 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:08:33.68 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:08:33.68 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:08:33.68 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:08:33.68 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:08:33.68 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:08:33.68 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:08:33.68 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:08:34.18 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:08:36.43 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3049]. |
12:08:36.44 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:08:36.44 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:08:46.652 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:08:46.659 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:08:46.659 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:08:46.659 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:08:46.659 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:08:46.668 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:08:46.668 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:08:46.668 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:08:46.668 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:08:46.668 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:08:46.668 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:08:46.668 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:08:46.668 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:08:46.668 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:08:46.672 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:08:46.672 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:08:46.672 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
12:08:46.672 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:08:46.672 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:08:46.672 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:08:46.672 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x67b40929 |
12:08:46.672 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:08:46.672 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:08:46.672 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:08:46.672 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:08:46.672 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:08:46.672 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:08:46.674 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:08:46.674 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:08:46.674 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:08:46.674 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:08:46.674 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:08:46.674 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:08:46.674 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:08:46.674 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:08:46.674 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:08:46.674 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:08:46.674 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:08:46.675 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:09:07.991 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:09:07.994 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:09:07.994 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:09:07.994 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:09:07.994 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:09:07.994 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:09:07.994 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x67b40929 |
12:09:07.994 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:09:07.994 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:09:07.994 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:09:07.994 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:09:07.994 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:09:07.994 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:09:07.994 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:09:07.994 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:09:07.994 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:09:07.994 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:09:08.16 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:09:08.16 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:09:08.16 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:09:08.16 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
12:09:08.17 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:09:08.17 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:09:08.17 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:09:08.17 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:09:08.31 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:09:08.33 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:09:09.36 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:09:11.82 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3145]. |
12:09:11.82 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:09:11.82 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:09:38.688 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:09:38.711 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:09:38.711 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:09:38.711 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:09:38.711 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:09:38.719 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:09:38.719 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:09:38.719 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:09:38.719 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:09:38.719 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:09:38.719 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:09:38.719 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:09:38.719 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:09:38.719 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:09:38.729 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:09:38.729 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:09:38.729 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:09:38.729 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x939609d5 |
12:09:38.729 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:09:38.729 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:09:38.729 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:09:38.729 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:09:38.729 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:09:38.729 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:09:38.729 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:09:38.731 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:09:38.731 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:09:38.731 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:09:38.731 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:09:38.731 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:09:38.731 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:09:38.736 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:09:38.736 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:09:38.736 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:09:38.736 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:09:38.919 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:09:38.919 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:09:38.919 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:09:38.937 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:09:38.940 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:13:15.141 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:13:15.145 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:13:15.145 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:13:15.145 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:13:15.145 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:13:15.145 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:13:15.145 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x939609d5 |
12:13:15.145 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:13:15.145 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:13:15.145 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:13:15.145 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:13:15.145 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:13:15.145 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:13:15.145 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:13:15.145 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:13:15.145 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:13:15.145 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:13:15.275 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:13:15.275 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:13:15.275 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:13:15.275 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Sounding a little |
12:13:15.275 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:13:15.275 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:13:15.275 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:13:15.275 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:13:15.291 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:13:15.292 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:13:16.287 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:13:18.309 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3224]. |
12:13:18.309 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:13:18.309 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:15:30.516 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:15:30.516 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:15:30.516 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:15:30.516 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:15:30.594 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:15:30.661 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:15:30.661 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:15:30.661 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:15:30.661 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:15:30.670 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:15:30.670 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:15:30.670 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:15:30.670 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:15:30.670 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:15:30.670 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:15:30.670 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:15:30.670 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:15:30.685 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:15:30.685 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:15:30.685 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:15:30.685 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x76000a15 |
12:15:30.685 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:15:30.685 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:15:30.685 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:15:30.685 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:15:30.685 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:15:30.685 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:15:30.688 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:15:30.688 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:15:30.688 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:15:30.688 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:15:30.688 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:15:30.701 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:15:30.701 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:15:30.701 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:15:30.701 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:15:55.13 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:15:55.39 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:15:55.39 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:15:55.39 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:15:55.39 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:15:55.39 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:15:55.39 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x76000a15 |
12:15:55.39 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:15:55.39 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:15:55.39 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:15:55.39 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:15:55.39 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:15:55.39 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:15:55.39 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:15:55.39 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:15:55.39 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:15:55.39 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:15:55.455 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:15:55.455 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:15:55.455 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:15:55.455 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[He said it all - YouTube and 1 more page - Personal - Microsoft |
12:15:55.455 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:15:55.455 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:15:55.455 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:15:55.455 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:15:55.470 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:15:55.471 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:15:56.480 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:15:57.999 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3032]. |
12:15:57.999 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:15:57.999 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20) |
12:17:08.279 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:17:08.367 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:17:08.367 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:17:08.367 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:17:08.367 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:17:08.375 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:17:08.375 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:17:08.375 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:17:08.375 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:17:08.375 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:17:08.375 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:17:08.375 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:17:08.375 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:17:08.375 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:17:08.382 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:17:08.382 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:17:08.382 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:17:08.382 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x607101d7 |
12:17:08.382 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:17:08.382 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:17:08.382 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:17:08.382 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:17:08.382 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:17:08.382 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:17:08.382 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:17:08.390 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:17:08.390 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:17:08.390 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:17:08.390 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:17:08.390 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:17:08.390 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:17:08.395 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:17:08.395 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:17:08.395 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:17:08.395 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:17:08.539 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:17:08.539 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:17:08.539 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:17:08.556 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:17:08.560 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:17:09.991 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:17:09.994 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:17:09.994 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:17:09.994 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:17:09.994 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:17:09.994 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:17:09.994 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x607101d7 |
12:17:09.994 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:17:09.994 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:17:09.994 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:17:09.994 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:17:09.994 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:17:09.994 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:17:09.994 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:17:09.994 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:17:09.994 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:17:09.994 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:17:10.76 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:17:10.76 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:17:10.76 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:17:10.76 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The Looney Tunes Show was EPIC - YouTube and 1 more page - Personal - Microsoft |
12:17:10.76 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:17:10.76 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:17:10.76 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:17:10.76 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:17:10.91 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:17:10.92 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:17:11.96 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:17:13.125 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3210]. |
12:17:13.125 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:17:13.125 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:18:07.701 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:18:07.711 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:18:07.711 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:18:07.711 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:18:07.711 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:18:07.721 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:18:07.721 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:18:07.721 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:18:07.721 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:18:07.721 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:18:07.721 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:18:07.721 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:18:07.721 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:18:07.721 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:18:07.728 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:18:07.728 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:18:07.728 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:18:07.728 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6a100929 |
12:18:07.728 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:18:07.728 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:18:07.728 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:18:07.728 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:18:07.728 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:18:07.728 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:18:07.728 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:18:07.733 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:18:07.733 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:18:07.733 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:18:07.733 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:18:07.733 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:18:07.733 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:18:07.735 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:18:07.735 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:18:07.735 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:18:07.735 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:18:07.962 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:18:07.962 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:18:07.962 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:18:07.979 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:18:07.981 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:18:12.64 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:18:12.64 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:18:12.64 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:18:12.64 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
12:18:12.64 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:18:12.64 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:18:12.64 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:18:12.65 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:18:12.80 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:18:12.81 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:18:12.116 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:18:12.126 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:18:12.126 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:18:12.126 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:18:12.126 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:18:12.126 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:18:12.127 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6a100929 |
12:18:12.127 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:18:12.127 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:18:12.127 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:18:12.127 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:18:12.127 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:18:12.127 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:18:12.127 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:18:12.127 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:18:12.127 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:18:12.127 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:18:13.81 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:18:15.122 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3091]. |
12:18:15.122 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:18:15.122 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:18:31.490 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:18:31.504 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:18:31.504 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:18:31.504 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:18:31.504 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:18:31.512 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:18:31.512 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:18:31.512 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:18:31.512 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:18:31.512 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:18:31.512 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:18:31.512 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:18:31.512 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:18:31.512 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:18:31.516 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:18:31.516 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:18:31.516 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:18:31.516 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xab1c0205 |
12:18:31.516 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:18:31.516 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:18:31.516 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:18:31.516 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:18:31.516 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:18:31.516 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:18:31.516 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:18:31.524 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:18:31.524 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:18:31.524 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:18:31.524 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:18:31.524 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:18:31.524 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:18:31.527 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:18:31.527 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:18:31.527 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:18:31.527 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:18:31.796 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:18:31.796 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:18:31.796 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
12:18:31.814 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:18:31.817 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:18:34.758 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:18:34.758 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:18:34.758 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:18:34.758 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:18:34.758 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:18:34.758 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xab1c0205 |
12:18:34.758 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:18:34.758 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:18:34.758 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:18:34.759 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:18:34.759 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:18:34.759 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:18:34.759 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:18:34.759 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:18:34.759 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:18:34.759 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:18:34.860 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:18:34.860 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:18:34.860 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:18:34.860 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Joe finds an Alien?! *Ai Voice* US Presidents (Obama Trump Biden) - YouTube and 1 more page - Personal - Microsoft |
12:18:34.860 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:18:34.860 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:18:34.860 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:18:34.860 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:18:34.876 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:18:34.877 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:18:35.875 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:18:36.145 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:18:36.163 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:18:36.163 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:18:36.163 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:18:36.163 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:18:36.172 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:18:36.172 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:18:36.172 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:18:36.172 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:18:36.172 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:18:36.172 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:18:36.172 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:18:36.172 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:18:36.172 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:18:36.178 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:18:36.178 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:18:36.178 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:18:36.178 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x385109a9 |
12:18:36.178 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:18:36.178 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:18:36.178 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:18:36.178 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:18:36.181 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:18:36.181 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:18:36.181 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:18:36.181 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:18:36.181 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:18:36.181 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:18:36.187 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:18:36.187 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:18:36.187 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:18:36.187 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:18:36.379 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:18:36.379 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:18:36.379 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
12:18:36.396 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:18:36.397 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:20:58.648 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:20:58.648 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:20:58.648 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:20:58.648 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
12:20:58.648 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:20:58.648 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:20:58.648 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:20:58.651 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:20:58.660 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:20:58.662 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:20:58.694 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:20:58.700 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:20:58.700 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:20:58.700 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:20:58.700 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:20:58.700 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:20:58.700 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x385109a9 |
12:20:58.700 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:20:58.700 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:20:58.700 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:20:58.700 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:20:58.700 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:20:58.700 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:20:58.700 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:20:58.701 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:20:58.701 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:20:58.701 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:20:59.660 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:21:01.690 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3059]. |
12:21:01.690 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:21:01.690 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:21:58.413 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:21:58.438 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:21:58.438 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:21:58.438 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:21:58.438 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:21:58.446 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:21:58.446 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:21:58.446 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:21:58.446 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:21:58.446 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:21:58.446 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:21:58.446 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:21:58.446 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:21:58.446 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:21:58.456 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:21:58.457 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:21:58.457 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:21:58.457 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb26900a7 |
12:21:58.457 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:21:58.457 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:21:58.457 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:21:58.457 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:21:58.457 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:21:58.457 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:21:58.457 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:21:58.459 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:21:58.459 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:21:58.459 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:21:58.459 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:21:58.459 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:21:58.459 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:21:58.464 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:21:58.464 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:21:58.464 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:21:58.464 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:21:58.511 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:21:58.511 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:21:58.511 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
12:21:58.527 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:21:58.529 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:23:44.58 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:23:44.58 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:23:44.58 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:23:44.58 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:23:44.58 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:23:44.58 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb26900a7 |
12:23:44.58 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:23:44.58 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:23:44.58 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:23:44.58 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:23:44.58 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:23:44.58 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:23:44.58 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:23:44.58 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:23:44.58 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:23:44.58 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:23:44.207 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:23:44.207 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:23:44.207 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:23:44.207 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[What was she thinking |
12:23:44.207 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:23:44.207 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:23:44.207 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:23:44.207 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:23:44.223 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:23:44.224 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:23:45.219 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:23:47.246 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3228]. |
12:23:47.246 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:23:47.246 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:24:39.670 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:24:39.686 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:24:39.686 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:24:39.686 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:24:39.686 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:24:39.694 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:24:39.694 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:24:39.694 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:24:39.694 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:24:39.694 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:24:39.694 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:24:39.694 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:24:39.694 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:24:39.694 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:24:39.696 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:24:39.696 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:24:39.696 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:24:39.696 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x699f0a8f |
12:24:39.696 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:24:39.696 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:24:39.696 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:24:39.696 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:24:39.696 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:24:39.696 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:24:39.696 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:24:39.702 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:24:39.702 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:24:39.702 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:24:39.702 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:24:39.702 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:24:39.702 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:24:39.702 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:24:39.702 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:24:39.702 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:24:39.702 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:24:40.46 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:24:40.46 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:24:40.46 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:24:40.64 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:24:40.66 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:27:27.131 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:27:27.134 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:27:27.134 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:27:27.134 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:27:27.134 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:27:27.134 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:27:27.134 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x699f0a8f |
12:27:27.134 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:27:27.134 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:27:27.135 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:27:27.135 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:27:27.135 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:27:27.135 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:27:27.135 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:27:27.135 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:27:27.135 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:27:27.135 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:27:27.170 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:27:27.170 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:27:27.170 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:27:27.171 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
12:27:27.171 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:27:27.171 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:27:27.171 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:27:27.171 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:27:27.186 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:27:27.188 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:27:28.183 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:27:30.220 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3150]. |
12:27:30.220 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:27:30.220 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:28:11.417 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:28:11.433 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:28:11.433 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:28:11.433 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:28:11.433 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:28:11.440 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:28:11.440 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:28:11.440 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:28:11.440 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:28:11.440 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:28:11.440 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:28:11.440 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:28:11.440 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:28:11.440 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:28:11.441 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:28:11.442 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:28:11.442 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:28:11.442 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x88720a7b |
12:28:11.442 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:28:11.442 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:28:11.442 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:28:11.442 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:28:11.442 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:28:11.442 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:28:11.442 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:28:11.446 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:28:11.446 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:28:11.446 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:28:11.446 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:28:11.446 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:28:11.446 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:28:11.446 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:28:11.446 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:28:11.446 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:28:11.446 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:28:11.840 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:28:11.840 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:28:11.840 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:28:11.857 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:28:11.863 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:33:38.83 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:33:38.87 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:33:38.87 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:33:38.87 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:33:38.87 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:33:38.87 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:33:38.87 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x88720a7b |
12:33:38.87 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:33:38.87 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:33:38.87 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:33:38.87 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:33:38.87 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:33:38.87 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:33:38.87 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:33:38.87 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:33:38.87 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:33:38.87 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:33:38.451 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:33:38.451 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:33:38.451 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:33:38.451 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[The TRAGIC and SICKENING story of a BULLIED TEEN named Willie #shorts #batman #dcuniverse #comics - YouTube and 1 more page - Personal - Microsoft |
12:33:38.451 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:33:38.451 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:33:38.451 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:33:38.451 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:33:38.467 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:33:38.468 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:33:39.462 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:33:41.491 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3465]. |
12:33:41.491 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:33:41.491 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:34:29.93 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:34:29.100 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:34:29.100 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:34:29.100 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:34:29.100 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:34:29.108 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:34:29.108 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:34:29.108 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:34:29.108 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:34:29.108 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:34:29.108 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:34:29.109 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:34:29.109 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:34:29.109 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:34:29.115 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:34:29.115 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:34:29.115 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:34:29.115 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x48c807af |
12:34:29.115 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:34:29.115 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:34:29.115 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:34:29.115 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:34:29.115 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:34:29.115 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:34:29.115 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:34:29.116 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:34:29.116 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:34:29.116 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:34:29.116 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:34:29.116 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:34:29.116 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:34:29.117 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:34:29.117 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:34:29.117 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:34:29.117 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:34:29.138 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:34:29.138 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:34:29.138 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:34:29.155 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:34:29.156 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:34:31.675 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:34:31.675 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:34:31.675 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:34:31.675 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
12:34:31.676 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:34:31.676 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:34:31.676 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X0 (0X30)... |
12:34:31.678 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:34:31.684 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:34:31.685 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:34:31.738 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:34:31.745 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:34:31.745 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:34:31.745 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:34:31.745 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:34:31.745 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:34:31.745 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x48c807af |
12:34:31.745 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:34:31.745 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:34:31.745 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:34:31.745 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:34:31.745 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:34:31.745 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:34:31.745 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:34:31.745 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:34:31.745 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:34:31.745 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:34:32.680 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:34:32.820 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:34:32.827 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:34:32.827 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:34:32.827 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:34:32.827 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:34:32.835 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:34:32.835 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:34:32.835 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:34:32.835 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:34:32.835 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:34:32.835 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:34:32.835 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:34:32.835 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:34:32.835 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:34:32.842 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:34:32.842 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:34:32.842 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:34:32.842 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x98c40a11 |
12:34:32.842 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:34:32.842 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:34:32.842 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:34:32.842 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:34:32.845 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:34:32.845 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:34:32.845 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:34:32.845 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:34:32.845 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:34:32.845 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:34:32.846 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:34:32.846 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:34:32.846 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:34:32.846 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:34:33.195 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:34:33.195 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:34:33.195 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
12:34:33.212 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:34:33.212 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:43:08.908 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:43:08.912 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:43:08.912 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:43:08.912 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:43:08.912 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:43:08.912 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:43:08.912 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x98c40a11 |
12:43:08.912 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:43:08.912 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:43:08.912 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:43:08.912 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:43:08.912 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:43:08.912 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:43:08.912 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:43:08.912 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:43:08.912 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:43:08.912 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:43:09.60 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:43:09.60 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:43:09.60 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:43:09.60 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[One bizarre fact about every US president (part one) - YouTube and 1 more page - Personal - Microsoft |
12:43:09.60 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:43:09.60 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:43:09.61 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:43:09.61 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:43:09.76 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:43:09.77 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:43:10.78 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:43:12.115 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3253]. |
12:43:12.115 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:43:12.115 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:44:06.593 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:44:06.600 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:44:06.600 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:44:06.600 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:44:06.600 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:44:06.610 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:44:06.610 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:44:06.610 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:44:06.610 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:44:06.610 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:44:06.610 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:44:06.610 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:44:06.610 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:44:06.610 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:44:06.615 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:44:06.615 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:44:06.615 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:44:06.615 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x757d0a25 |
12:44:06.615 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:44:06.615 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:44:06.615 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:44:06.615 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:44:06.615 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:44:06.615 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:44:06.615 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:44:06.615 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:44:06.615 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:44:06.615 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:44:06.616 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:44:06.616 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:44:06.616 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:44:06.618 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:44:06.618 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:44:06.618 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:44:06.618 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:44:06.954 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:44:06.954 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:44:06.955 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
12:44:06.971 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:44:06.972 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:44:12.523 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:44:12.541 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:44:12.541 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:44:12.541 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:44:12.541 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
12:44:12.542 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:44:12.542 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:44:12.542 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:44:12.542 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:44:12.546 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:44:12.546 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:44:12.546 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:44:12.546 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:44:12.546 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:44:12.546 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x757d0a25 |
12:44:12.546 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:44:12.546 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:44:12.546 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:44:12.546 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:44:12.546 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:44:12.546 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:44:12.546 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:44:12.547 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:44:12.547 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:44:12.547 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:44:12.557 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:44:12.559 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:44:13.564 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:44:15.595 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3120]. |
12:44:15.595 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:44:15.595 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:45:55.255 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:45:55.255 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:45:55.255 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:45:55.255 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:45:55.344 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:45:55.438 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:45:55.438 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:45:55.438 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:45:55.438 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:45:55.445 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:45:55.445 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:45:55.445 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:45:55.445 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:45:55.445 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:45:55.445 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:45:55.445 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:45:55.445 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:45:55.457 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:45:55.457 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:45:55.457 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:45:55.457 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x51880a67 |
12:45:55.457 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:45:55.457 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:45:55.457 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:45:55.457 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:45:55.457 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:45:55.457 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:45:55.473 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:45:55.473 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:45:55.473 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:45:55.473 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:45:55.473 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:45:55.473 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:45:55.475 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:45:55.475 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:45:55.475 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:45:55.475 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:45:58.172 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:45:58.175 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:45:58.175 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:45:58.175 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:45:58.175 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:45:58.175 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:45:58.175 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x51880a67 |
12:45:58.175 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:45:58.175 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:45:58.175 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:45:58.175 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:45:58.175 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:45:58.175 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:45:58.175 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:45:58.175 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:45:58.175 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:45:58.175 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:45:58.300 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:45:58.300 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:45:58.300 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:45:58.300 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Two totally different moods |
12:45:58.300 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:45:58.300 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:45:58.300 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:45:58.300 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:45:58.316 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:45:58.317 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:45:59.311 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:46:01.340 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3214]. |
12:46:01.340 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:46:01.340 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:46:41.956 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:46:41.956 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:46:41.956 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:46:41.956 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:46:41.970 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:46:41.984 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:46:41.984 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:46:41.984 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:46:41.984 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:46:41.993 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:46:41.993 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:46:41.993 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:46:41.993 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:46:41.993 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:46:41.993 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:46:41.993 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:46:41.993 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:46:42.3 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:46:42.4 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:46:42.4 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:46:42.4 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7aca00b1 |
12:46:42.4 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:46:42.4 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:46:42.4 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:46:42.4 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:46:42.4 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:46:42.4 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:46:42.5 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:46:42.5 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:46:42.5 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:46:42.5 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:46:42.5 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:46:42.17 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:46:42.17 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:46:42.17 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:46:42.17 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:46:53.449 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:46:53.453 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:46:53.453 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:46:53.453 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:46:53.453 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:46:53.453 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:46:53.453 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7aca00b1 |
12:46:53.453 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:46:53.453 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:46:53.453 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:46:53.453 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:46:53.453 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:46:53.453 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:46:53.453 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:46:53.453 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:46:53.453 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:46:53.453 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:46:53.643 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:46:53.643 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:46:53.643 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:46:53.643 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[Two totally different moods |
12:46:53.643 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:46:53.643 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:46:53.643 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:46:53.643 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:46:53.659 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:46:53.660 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:46:54.521 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:46:54.534 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:46:54.534 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:46:54.534 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:46:54.534 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:46:54.543 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:46:54.543 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:46:54.543 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:46:54.543 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:46:54.543 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:46:54.543 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:46:54.543 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:46:54.543 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:46:54.543 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:46:54.552 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:46:54.552 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:46:54.552 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:46:54.552 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x542705fb |
12:46:54.552 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:46:54.552 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:46:54.553 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:46:54.553 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:46:54.559 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:46:54.559 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:46:54.559 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:46:54.559 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:46:54.559 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:46:54.564 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:46:54.564 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:46:54.564 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:46:54.564 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:46:54.651 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:46:54.651 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:46:54.651 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
12:46:54.667 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:46:54.667 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:46:55.175 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:46:55.175 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:46:55.175 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:46:55.176 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
12:46:55.176 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
12:46:55.176 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:46:55.176 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:46:55.177 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:46:55.180 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:46:55.181 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:46:55.209 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:46:55.215 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:46:55.215 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:46:55.215 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:46:55.215 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:46:55.215 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:46:55.215 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x542705fb |
12:46:55.216 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:46:55.216 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:46:55.216 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:46:55.216 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:46:55.216 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:46:55.216 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:46:55.216 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:46:55.216 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:46:55.216 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:46:55.216 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:46:56.193 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:46:58.231 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3112]. |
12:46:58.231 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:46:58.231 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:9) |
12:47:00.979 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:47:00.988 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:47:00.988 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:47:00.988 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:47:00.988 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:47:00.995 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:47:00.995 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:47:00.995 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:47:00.995 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:47:00.995 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:47:00.995 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:47:00.995 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:47:00.996 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:47:00.996 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:47:01.9 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:47:01.9 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:47:01.9 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:47:01.9 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x244209d7 |
12:47:01.9 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:47:01.9 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:47:01.9 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:47:01.9 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:47:01.9 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:47:01.9 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:47:01.9 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:47:01.18 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:47:01.18 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:47:01.18 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:47:01.19 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:47:01.19 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:47:01.19 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:47:01.20 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:47:01.20 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:47:01.20 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:47:01.20 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:47:01.273 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:47:01.273 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:47:01.273 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
12:47:01.297 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:47:01.305 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:47:07.270 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:47:07.274 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:47:07.274 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:47:07.274 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:47:07.274 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:47:07.274 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:47:07.274 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x244209d7 |
12:47:07.274 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:47:07.274 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:47:07.274 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:47:07.274 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:47:07.274 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:47:07.274 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:47:07.274 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:47:07.274 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:47:07.274 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:47:07.274 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:47:07.369 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:47:07.369 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:47:07.369 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:47:07.369 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[What is an ICK? - YouTube and 1 more page - Personal - Microsoft |
12:47:07.369 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:47:07.369 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:47:07.369 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:47:07.369 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:47:07.384 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:47:07.385 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:47:08.385 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:47:10.420 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3223]. |
12:47:10.420 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:47:10.420 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:47:39.839 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:47:39.839 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:47:39.839 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:47:39.839 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:47:39.933 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:47:39.949 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:47:39.949 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:47:39.949 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:47:39.949 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:47:39.956 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:47:39.956 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:47:39.956 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:47:39.956 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:47:39.956 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:47:39.956 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:47:39.956 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:47:39.956 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:47:39.970 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:47:39.970 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:47:39.970 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:47:39.970 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb077084b |
12:47:39.970 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:47:39.970 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:47:39.970 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:47:39.970 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:47:39.970 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:47:39.970 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:47:39.971 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:47:39.971 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:47:39.971 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:47:39.971 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:47:39.971 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:47:39.971 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:47:39.976 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:47:39.976 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:47:39.976 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:47:39.976 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:47:43.669 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:47:43.669 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:47:43.669 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:47:43.669 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:47:43.669 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:47:43.669 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb077084b |
12:47:43.669 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:47:43.669 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:47:43.669 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:47:43.669 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:47:43.670 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:47:43.670 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:47:43.670 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:47:43.670 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:47:43.670 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:47:43.670 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:47:43.934 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:47:43.934 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:47:43.934 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:47:43.934 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[What is an ICK? - YouTube and 1 more page - Personal - Microsoft |
12:47:43.934 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:47:43.934 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:47:43.934 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:47:43.934 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:47:43.949 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:47:43.950 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:47:44.948 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:47:46.984 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3376]. |
12:47:46.984 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:47:46.984 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:48:07.692 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:48:07.692 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:48:07.693 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:48:07.693 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:48:07.770 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:48:07.782 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:48:07.782 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:48:07.782 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:48:07.782 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:48:07.791 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:48:07.791 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:48:07.791 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:48:07.791 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:48:07.791 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:48:07.791 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:48:07.791 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:48:07.791 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:48:07.799 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:48:07.799 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:48:07.800 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:48:07.800 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc75c0a41 |
12:48:07.800 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:48:07.800 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:48:07.800 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:48:07.800 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:48:07.800 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:48:07.800 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:48:07.802 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:48:07.802 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:48:07.802 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:48:07.802 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:48:07.802 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:48:07.802 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:48:07.805 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:48:07.805 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:48:07.805 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:48:07.805 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:52:28.420 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:52:28.423 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:52:28.423 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:52:28.423 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:52:28.423 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:52:28.423 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:52:28.423 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc75c0a41 |
12:52:28.423 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:52:28.423 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:52:28.423 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:52:28.423 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:52:28.423 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:52:28.423 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:52:28.423 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:52:28.423 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:52:28.423 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:52:28.423 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:52:28.464 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:52:28.464 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:52:28.464 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:52:28.464 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x540180 Title=[Task Switching] |
12:52:28.465 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:52:28.465 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:52:28.465 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:52:28.465 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:52:28.480 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:52:28.481 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:52:29.479 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:52:31.504 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3146]. |
12:52:31.504 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:52:31.504 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:54:24.137 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:54:24.144 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:54:24.144 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:54:24.144 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:54:24.144 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:54:24.153 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:54:24.153 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:54:24.153 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:54:24.153 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:54:24.153 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:54:24.153 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:54:24.153 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:54:24.153 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:54:24.153 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:54:24.155 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:54:24.155 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:54:24.155 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:54:24.155 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x67800aab |
12:54:24.155 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:54:24.155 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:54:24.155 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:54:24.155 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:54:24.155 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:54:24.155 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:54:24.155 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:54:24.155 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:54:24.155 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:54:24.155 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:54:24.155 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:54:24.155 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:54:24.155 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:54:24.156 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:54:24.156 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:54:24.156 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:54:24.156 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:54:24.195 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:54:24.195 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:54:24.195 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:54:24.212 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:54:24.213 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:54:31.724 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:54:31.727 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:54:31.727 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:54:31.727 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:54:31.727 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:54:31.727 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:54:31.727 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x67800aab |
12:54:31.727 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:54:31.727 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:54:31.727 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:54:31.727 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:54:31.727 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:54:31.727 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:54:31.727 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:54:31.727 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:54:31.727 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:54:31.727 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:54:31.839 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:54:31.839 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:54:31.839 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:54:31.839 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[ |
12:54:31.839 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:54:31.839 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:54:31.839 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:54:31.839 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:54:31.855 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:54:31.856 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:54:32.856 | 3CB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:54:34.885 | 3CB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3211]. |
12:54:34.885 | 3CB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:54:34.885 | 3CB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
12:55:01.877 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:55:01.901 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:55:01.901 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:55:01.901 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:55:01.901 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:55:01.909 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:55:01.909 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:55:01.909 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:55:01.909 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:55:01.909 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:55:01.909 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:55:01.909 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:55:01.909 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:55:01.909 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:55:01.919 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:55:01.919 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:55:01.919 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:55:01.919 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xfb6e09ab |
12:55:01.919 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:55:01.919 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:55:01.919 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:55:01.919 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:55:01.919 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:55:01.919 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:55:01.919 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:55:01.920 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:55:01.920 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:55:01.920 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:55:01.920 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:55:01.920 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:55:01.920 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:55:01.925 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:55:01.925 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:55:01.925 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:55:01.925 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:55:02.220 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:55:02.220 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:55:02.220 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:55:02.236 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:55:02.236 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:55:05.453 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:55:05.453 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:55:05.453 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:55:05.453 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:55:05.453 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:55:05.453 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xfb6e09ab |
12:55:05.453 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:55:05.453 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:55:05.453 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:55:05.453 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:55:05.453 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:55:05.453 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:55:05.453 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:55:05.453 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:55:05.453 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:55:05.453 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:55:05.789 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:55:05.789 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:55:05.789 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:55:05.789 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[He has a point ngl - YouTube and 1 more page - Personal - Microsoft |
12:55:05.789 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:55:05.789 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:55:05.789 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:55:05.789 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:55:05.804 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:55:05.805 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:55:06.809 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:55:08.831 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3453]. |
12:55:08.831 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
12:55:08.831 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
12:55:57.621 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:55:57.642 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:55:57.642 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:55:57.642 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:55:57.642 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:55:57.649 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:55:57.649 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:55:57.649 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:55:57.649 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:55:57.649 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:55:57.649 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:55:57.649 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:55:57.649 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:55:57.649 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:55:57.654 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:55:57.654 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:55:57.654 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:55:57.655 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1e6c0999 |
12:55:57.655 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:55:57.655 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:55:57.655 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
12:55:57.655 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:55:57.655 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:55:57.655 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
12:55:57.655 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:55:57.657 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:55:57.657 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:55:57.657 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:55:57.657 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:55:57.657 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:55:57.657 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:55:57.663 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:55:57.663 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:55:57.663 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:55:57.663 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:55:58.3 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:55:58.3 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:55:58.3 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
12:55:58.21 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:55:58.29 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:56:20.250 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
12:56:20.253 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
12:56:20.253 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:56:20.253 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:56:20.253 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:56:20.253 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:56:20.253 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1e6c0999 |
12:56:20.253 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:56:20.253 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
12:56:20.253 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:56:20.253 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:56:20.253 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:56:20.253 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:56:20.253 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:56:20.253 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
12:56:20.253 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
12:56:20.253 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:56:20.419 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:56:20.419 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
12:56:20.419 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
12:56:20.419 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[How lawyers break up #shorts - YouTube and 1 more page - Personal - Microsoft |
12:56:20.419 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
12:56:20.419 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
12:56:20.419 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
12:56:20.419 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
12:56:20.434 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
12:56:20.435 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
12:56:21.432 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:56:21.436 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:56:21.436 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
12:56:21.437 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:56:21.437 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:56:21.463 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
12:56:21.487 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
12:56:21.487 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
12:56:21.487 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
12:56:21.487 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:56:21.495 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
12:56:21.495 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
12:56:21.495 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
12:56:21.495 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:56:21.495 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:56:21.496 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
12:56:21.496 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
12:56:21.496 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:56:21.503 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
12:56:21.503 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
12:56:21.503 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
12:56:21.503 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa5ef0939 |
12:56:21.503 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:56:21.503 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
12:56:21.503 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:56:21.504 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
12:56:21.504 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:56:21.504 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:56:21.504 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
12:56:21.504 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
12:56:21.504 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
12:56:21.510 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:56:21.510 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:56:21.510 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:56:21.510 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:06:37.112 | 16F0 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
13:06:37.340 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
13:06:37.348 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
13:06:37.348 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:06:37.348 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:06:37.348 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:06:37.348 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:06:37.348 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa5ef0939 |
13:06:37.348 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:06:37.348 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
13:06:37.348 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:06:37.348 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:06:37.348 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:06:37.348 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:06:37.348 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:06:37.348 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
13:06:37.348 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
13:06:37.348 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:06:37.728 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:06:37.728 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:06:37.728 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
13:06:37.728 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101D2 Title=[Search] |
13:06:37.728 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:06:37.728 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
13:06:37.728 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:06:37.744 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:06:37.745 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:06:38.748 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:06:40.279 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3023]. |
13:06:40.279 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
13:06:40.279 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:20) |
13:07:16.213 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:07:16.213 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
13:07:16.213 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:07:16.213 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:07:16.280 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:07:16.298 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
13:07:16.298 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
13:07:16.298 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
13:07:16.298 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:07:16.307 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
13:07:16.307 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
13:07:16.307 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
13:07:16.307 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:07:16.307 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:07:16.307 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
13:07:16.307 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
13:07:16.307 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:07:16.316 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:07:16.316 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
13:07:16.316 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
13:07:16.316 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc4700ac1 |
13:07:16.316 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
13:07:16.316 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
13:07:16.316 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
13:07:16.316 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
13:07:16.316 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:07:16.316 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:07:16.325 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
13:07:16.325 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:07:16.325 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:07:16.325 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
13:07:16.325 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
13:07:16.325 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
13:07:16.327 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:07:16.327 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
13:07:16.327 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
13:07:16.327 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:16:28.566 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
13:16:28.580 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
13:16:28.580 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:16:28.580 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:16:28.580 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:16:28.580 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:16:28.580 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc4700ac1 |
13:16:28.580 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:16:28.580 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
13:16:28.580 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:16:28.580 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:16:28.580 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:16:28.580 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:16:28.580 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:16:28.580 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
13:16:28.580 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
13:16:28.580 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:16:28.784 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:16:28.784 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:16:28.784 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
13:16:28.784 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft |
13:16:28.784 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:16:28.784 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:16:28.784 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
13:16:28.784 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:16:28.800 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:16:28.802 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:16:29.795 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:16:31.829 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3308]. |
13:16:31.829 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
13:16:31.829 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
13:16:43.386 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:16:43.398 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
13:16:43.398 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
13:16:43.398 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
13:16:43.398 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:16:43.406 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
13:16:43.406 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
13:16:43.406 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
13:16:43.406 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:16:43.406 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:16:43.406 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:16:43.406 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
13:16:43.406 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
13:16:43.406 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:16:43.419 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:16:43.419 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
13:16:43.420 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:16:43.422 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:16:43.422 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
13:16:43.422 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
13:16:43.422 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe0d00a21 |
13:16:43.422 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
13:16:43.422 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
13:16:43.422 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
13:16:43.422 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
13:16:43.422 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:16:43.422 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:16:43.430 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:16:43.430 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:16:43.430 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
13:16:43.430 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
13:16:43.430 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
13:16:43.433 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:16:43.433 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
13:16:43.433 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
13:16:43.433 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:17:42.148 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
13:17:42.156 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
13:17:42.156 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:17:42.156 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:17:42.156 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:17:42.156 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:17:42.156 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe0d00a21 |
13:17:42.156 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:17:42.156 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
13:17:42.156 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:17:42.156 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:17:42.156 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:17:42.156 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:17:42.156 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:17:42.156 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
13:17:42.156 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
13:17:42.156 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:17:42.466 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:17:42.466 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:17:42.466 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
13:17:42.466 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB01EA Title=[#wot-news | The |
13:17:42.466 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:17:42.466 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:17:42.466 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
13:17:42.466 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:17:42.481 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:17:42.483 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:17:43.477 | E40 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:17:45.495 | E40 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3413]. |
13:17:45.495 | E40 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
13:17:45.495 | E40 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
13:18:28.842 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:18:28.857 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
13:18:28.857 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
13:18:28.857 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
13:18:28.857 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:18:28.866 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
13:18:28.866 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
13:18:28.866 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
13:18:28.866 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:18:28.866 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:18:28.866 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:18:28.866 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
13:18:28.866 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
13:18:28.866 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:18:28.882 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:18:28.882 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
13:18:28.882 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
13:18:28.882 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x44dd0a07 |
13:18:28.882 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
13:18:28.882 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
13:18:28.882 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
13:18:28.882 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
13:18:28.882 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:18:28.882 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:18:28.882 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:18:28.884 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:18:28.884 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:18:28.884 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
13:18:28.884 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
13:18:28.884 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
13:18:28.892 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:18:28.892 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
13:18:28.892 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
13:18:28.892 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:18:29.66 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:18:29.66 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
13:18:29.66 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
13:18:29.83 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:18:29.88 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:19:32.643 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
13:19:32.663 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
13:19:32.663 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:19:32.663 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:19:32.663 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:19:32.663 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:19:32.663 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x44dd0a07 |
13:19:32.663 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:19:32.663 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
13:19:32.663 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:19:32.663 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:19:32.663 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:19:32.663 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:19:32.663 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:19:32.663 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
13:19:32.663 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
13:19:32.663 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:19:32.991 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:19:32.991 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:19:32.991 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
13:19:32.992 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft |
13:19:32.992 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:19:32.992 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:19:32.992 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
13:19:32.992 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:19:33.6 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:19:33.7 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:19:34.12 | E40 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:19:36.31 | E40 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3431]. |
13:19:36.31 | E40 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
13:19:36.31 | E40 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
13:20:04.193 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:20:04.219 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
13:20:04.219 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
13:20:04.219 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
13:20:04.219 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:20:04.225 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
13:20:04.225 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
13:20:04.225 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
13:20:04.225 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:20:04.225 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:20:04.225 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:20:04.225 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
13:20:04.225 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
13:20:04.225 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:20:04.228 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:20:04.228 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
13:20:04.228 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
13:20:04.228 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x33a006bf |
13:20:04.228 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
13:20:04.228 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
13:20:04.228 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
13:20:04.228 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
13:20:04.228 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:20:04.228 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:20:04.228 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:20:04.232 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:20:04.232 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:20:04.232 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
13:20:04.232 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
13:20:04.232 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
13:20:04.241 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:20:04.241 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
13:20:04.241 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
13:20:04.241 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:20:04.384 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:20:04.384 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
13:20:04.384 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
13:20:04.401 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:20:04.403 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:20:57.351 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
13:20:57.375 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
13:20:57.375 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:20:57.375 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:20:57.375 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:20:57.375 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:20:57.375 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x33a006bf |
13:20:57.375 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:20:57.375 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
13:20:57.375 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:20:57.375 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:20:57.375 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:20:57.375 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:20:57.375 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:20:57.375 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
13:20:57.375 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
13:20:57.375 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:20:57.524 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:20:57.524 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:20:57.524 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
13:20:57.524 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft |
13:20:57.524 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:20:57.524 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:20:57.524 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
13:20:57.524 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:20:57.540 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:20:57.541 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:20:58.536 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:21:00.563 | 3A4C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3256]. |
13:21:00.563 | 3A4C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
13:21:00.563 | 3A4C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
13:21:15.280 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:21:15.290 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
13:21:15.290 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
13:21:15.290 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
13:21:15.290 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:21:15.298 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
13:21:15.298 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
13:21:15.298 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
13:21:15.298 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:21:15.298 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:21:15.298 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:21:15.298 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
13:21:15.298 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
13:21:15.298 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:21:15.311 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:21:15.311 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
13:21:15.311 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
13:21:15.311 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5df807af |
13:21:15.311 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
13:21:15.311 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
13:21:15.311 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
13:21:15.311 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
13:21:15.311 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:21:15.311 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:21:15.311 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:21:15.319 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
13:21:15.319 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:21:15.319 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:21:15.319 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
13:21:15.319 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
13:21:15.319 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
13:21:15.320 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:21:15.320 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
13:21:15.320 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
13:21:15.320 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:21:15.688 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:21:15.688 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
13:21:15.688 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:21:15.705 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:21:15.711 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:34:31.519 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
13:34:31.523 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
13:34:31.523 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:34:31.523 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:34:31.523 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:34:31.523 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:34:31.523 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5df807af |
13:34:31.523 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:34:31.523 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
13:34:31.523 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:34:31.523 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:34:31.523 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:34:31.523 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:34:31.524 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:34:31.524 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
13:34:31.524 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
13:34:31.524 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:34:31.952 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:34:31.952 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:34:31.952 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
13:34:31.952 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft |
13:34:31.952 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:34:31.952 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:34:31.952 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
13:34:31.952 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:34:31.968 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:34:31.969 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:34:32.466 | E40 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:34:33.998 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:34:33.998 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
13:34:33.0 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:34:33.0 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:34:34.29 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:34:34.48 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
13:34:34.48 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
13:34:34.48 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
13:34:34.48 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:34:34.57 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
13:34:34.57 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
13:34:34.57 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
13:34:34.57 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:34:34.57 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:34:34.57 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
13:34:34.57 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
13:34:34.57 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:34:34.64 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:34:34.64 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
13:34:34.64 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
13:34:34.64 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa7850a87 |
13:34:34.64 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
13:34:34.64 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
13:34:34.64 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:34:34.66 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
13:34:34.66 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:34:34.66 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:34:34.66 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
13:34:34.66 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
13:34:34.66 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
13:34:34.71 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:34:34.71 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
13:34:34.71 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
13:34:34.71 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:45:40.907 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
13:45:40.919 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
13:45:40.919 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:45:40.919 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:45:40.919 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:45:40.919 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:45:40.919 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa7850a87 |
13:45:40.919 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:45:40.919 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
13:45:40.919 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:45:40.919 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:45:40.919 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:45:40.919 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:45:40.919 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:45:40.919 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
13:45:40.919 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
13:45:40.919 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:45:40.992 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:45:40.992 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:45:40.992 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
13:45:40.992 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB01EA Title=[#wot-news | The |
13:45:40.992 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:45:40.992 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:45:40.992 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
13:45:40.992 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:45:41.8 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:45:41.10 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:45:42.14 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:45:44.36 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3195]. |
13:45:44.36 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
13:45:44.36 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
13:45:45.280 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:45:45.289 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
13:45:45.289 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
13:45:45.289 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
13:45:45.290 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:45:45.300 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
13:45:45.300 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
13:45:45.300 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
13:45:45.300 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:45:45.300 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:45:45.300 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:45:45.300 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
13:45:45.300 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
13:45:45.300 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:45:45.302 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:45:45.302 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
13:45:45.302 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
13:45:45.302 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd3ef0941 |
13:45:45.302 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
13:45:45.302 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
13:45:45.302 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
13:45:45.302 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
13:45:45.302 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:45:45.302 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:45:45.302 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:45:45.313 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
13:45:45.313 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:45:45.313 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:45:45.313 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
13:45:45.313 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
13:45:45.313 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
13:45:45.313 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:45:45.313 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
13:45:45.313 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
13:45:45.313 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:45:45.548 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:45:45.548 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
13:45:45.548 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:45:45.565 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:45:45.566 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:58:09.469 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
13:58:09.473 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
13:58:09.473 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:58:09.473 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:58:09.473 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:58:09.473 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:58:09.473 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd3ef0941 |
13:58:09.473 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:58:09.473 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
13:58:09.473 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:58:09.473 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:58:09.473 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:58:09.473 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:58:09.473 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:58:09.473 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
13:58:09.473 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
13:58:09.473 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:58:09.534 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:58:09.535 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:58:09.535 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
13:58:09.535 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB01EA Title=[#wot-news | The |
13:58:09.535 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:58:09.535 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:58:09.535 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
13:58:09.535 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:58:09.550 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:58:09.552 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:58:10.555 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:58:11.252 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:58:11.273 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
13:58:11.273 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
13:58:11.273 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
13:58:11.273 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:58:11.282 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
13:58:11.282 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
13:58:11.282 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
13:58:11.282 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:58:11.282 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:58:11.283 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:58:11.283 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
13:58:11.283 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
13:58:11.283 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:58:11.287 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:58:11.287 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
13:58:11.287 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
13:58:11.287 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x348e0a0b |
13:58:11.287 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
13:58:11.287 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
13:58:11.287 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:58:11.287 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:58:11.289 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
13:58:11.289 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:58:11.289 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:58:11.289 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
13:58:11.289 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
13:58:11.289 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
13:58:11.292 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:58:11.293 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
13:58:11.293 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
13:58:11.293 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:58:11.575 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:58:11.575 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
13:58:11.576 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:58:11.592 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:58:11.597 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:59:35.127 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
13:59:35.132 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
13:59:35.132 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:59:35.132 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:59:35.132 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:59:35.132 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:59:35.132 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x348e0a0b |
13:59:35.132 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:59:35.132 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
13:59:35.132 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
13:59:35.132 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
13:59:35.132 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
13:59:35.132 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
13:59:35.132 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
13:59:35.132 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
13:59:35.132 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
13:59:35.132 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:59:35.484 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:59:35.484 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:59:35.484 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
13:59:35.484 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB01EA Title=[#wot-news | The |
13:59:35.484 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:59:35.484 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:59:35.484 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
13:59:35.484 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:59:35.499 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:59:35.500 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
13:59:36.496 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:59:38.532 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3459]. |
13:59:38.532 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
13:59:38.532 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
13:59:42.64 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
13:59:42.78 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:59:42.78 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
13:59:42.79 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:59:42.79 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:59:42.106 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
13:59:42.106 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
13:59:42.106 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
13:59:42.106 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
13:59:42.114 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
13:59:42.114 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
13:59:42.114 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
13:59:42.114 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
13:59:42.114 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
13:59:42.114 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
13:59:42.114 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
13:59:42.114 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
13:59:42.133 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:59:42.133 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
13:59:42.133 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
13:59:42.133 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x361609bb |
13:59:42.133 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
13:59:42.133 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
13:59:42.133 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
13:59:42.133 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
13:59:42.133 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:59:42.133 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:59:42.136 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
13:59:42.136 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:59:42.136 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:59:42.136 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
13:59:42.136 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
13:59:42.136 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
13:59:42.137 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:59:42.137 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
13:59:42.137 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
13:59:42.137 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:00:11.282 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
14:00:11.284 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
14:00:11.284 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:00:11.284 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:00:11.284 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:00:11.284 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:00:11.284 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x361609bb |
14:00:11.284 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:00:11.284 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
14:00:11.284 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:00:11.284 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:00:11.284 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:00:11.284 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:00:11.284 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:00:11.284 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
14:00:11.284 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
14:00:11.284 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
14:00:11.689 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
14:00:11.689 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:00:11.689 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
14:00:11.689 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft |
14:00:11.689 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
14:00:11.689 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:00:11.689 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
14:00:11.689 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:00:11.705 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
14:00:11.706 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
14:00:12.704 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:00:14.233 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3021]. |
14:00:14.233 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
14:00:14.233 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:19) |
14:00:17.885 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
14:00:17.899 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
14:00:17.899 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
14:00:17.899 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
14:00:17.899 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:00:17.907 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
14:00:17.907 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
14:00:17.907 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
14:00:17.907 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:00:17.907 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:00:17.907 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:00:17.907 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:00:17.907 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:00:17.907 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:00:17.909 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
14:00:17.909 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
14:00:17.909 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
14:00:17.909 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x550b05b9 |
14:00:17.909 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:00:17.909 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
14:00:17.909 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
14:00:17.909 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
14:00:17.909 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:00:17.909 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
14:00:17.909 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:00:17.912 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:00:17.912 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:00:17.912 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
14:00:17.912 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
14:00:17.912 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
14:00:17.916 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:00:17.916 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:00:17.916 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:00:17.916 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:00:18.304 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:00:18.304 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
14:00:18.304 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
14:00:18.321 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
14:00:18.322 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:23:59.474 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
14:23:59.478 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
14:23:59.478 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:23:59.478 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:23:59.478 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:23:59.478 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:23:59.478 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x550b05b9 |
14:23:59.478 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:23:59.478 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
14:23:59.478 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:23:59.478 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:23:59.478 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:23:59.478 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:23:59.478 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:23:59.478 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
14:23:59.478 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
14:23:59.478 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
14:23:59.753 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
14:23:59.754 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:23:59.754 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
14:23:59.754 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[How lawyers break up #shorts - YouTube and 1 more page - Personal - Microsoft |
14:23:59.754 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
14:23:59.754 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:23:59.754 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
14:23:59.754 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:23:59.768 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
14:23:59.769 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
14:24:00.768 | E40 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:24:02.800 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3394]. |
14:24:02.800 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
14:24:02.800 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
14:24:30.864 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
14:24:30.888 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
14:24:30.888 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
14:24:30.888 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
14:24:30.888 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
14:24:30.896 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
14:24:30.896 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
14:24:30.896 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
14:24:30.896 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
14:24:30.896 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
14:24:30.896 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
14:24:30.896 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
14:24:30.896 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
14:24:30.896 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:24:30.898 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
14:24:30.898 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
14:24:30.898 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
14:24:30.898 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe94807f9 |
14:24:30.898 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
14:24:30.898 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
14:24:30.898 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
14:24:30.898 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
14:24:30.898 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:24:30.898 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
14:24:30.898 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:24:30.903 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
14:24:30.903 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
14:24:30.903 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
14:24:30.903 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
14:24:30.903 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
14:24:30.903 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
14:24:30.904 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
14:24:30.904 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
14:24:30.904 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
14:24:30.904 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
14:24:31.119 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
14:24:31.119 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
14:24:31.119 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
14:24:31.136 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
14:24:31.137 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
14:50:25.111 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
14:50:25.115 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
14:50:25.115 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:50:25.115 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:50:25.115 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:50:25.115 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:50:25.115 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe94807f9 |
14:50:25.115 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:50:25.115 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
14:50:25.115 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
14:50:25.115 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
14:50:25.115 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
14:50:25.115 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
14:50:25.115 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
14:50:25.115 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
14:50:25.115 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
14:50:25.115 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
14:50:25.261 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
14:50:25.261 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:50:25.261 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
14:50:25.261 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft |
14:50:25.261 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
14:50:25.261 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:50:25.261 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
14:50:25.261 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:50:25.276 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
14:50:25.278 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
14:50:26.283 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:50:28.313 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3261]. |
14:50:28.313 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
14:50:28.313 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
15:23:24.902 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
15:23:24.966 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
15:23:24.966 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:23:24.966 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
15:23:24.966 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:23:24.975 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
15:23:24.975 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
15:23:24.975 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
15:23:24.975 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:23:24.975 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:23:24.975 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:23:24.975 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:23:24.975 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:23:24.975 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:23:24.988 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
15:23:24.988 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
15:23:24.988 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
15:23:24.988 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc27108a1 |
15:23:24.988 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:23:24.988 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
15:23:24.988 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
15:23:24.988 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
15:23:24.988 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:23:24.988 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:23:24.988 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:23:24.989 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:23:24.989 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:23:24.989 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
15:23:24.989 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
15:23:24.990 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
15:23:25.6 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:23:25.6 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:23:25.6 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:23:25.6 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:23:25.267 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:23:25.267 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
15:23:25.267 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
15:23:25.285 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
15:23:25.288 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:24:04.909 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
15:24:04.909 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
15:24:04.909 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
15:24:04.909 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
15:24:04.910 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
15:24:04.910 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
15:24:04.910 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
15:24:04.912 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
15:24:04.920 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
15:24:04.922 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
15:24:04.952 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
15:24:04.961 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
15:24:04.961 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
15:24:04.961 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
15:24:04.961 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
15:24:04.961 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
15:24:04.961 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc27108a1 |
15:24:04.961 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
15:24:04.961 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
15:24:04.961 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
15:24:04.961 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
15:24:04.961 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
15:24:04.961 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
15:24:04.961 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
15:24:04.961 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
15:24:04.961 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
15:24:04.961 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
15:24:05.926 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:24:07.961 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3068]. |
15:24:07.961 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
15:24:07.961 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
15:24:10.891 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
15:24:10.909 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
15:24:10.909 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
15:24:10.909 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
15:24:10.909 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
15:24:10.916 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
15:24:10.916 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
15:24:10.916 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
15:24:10.916 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
15:24:10.916 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
15:24:10.916 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
15:24:10.916 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
15:24:10.916 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
15:24:10.917 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:24:10.927 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
15:24:10.927 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
15:24:10.927 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
15:24:10.927 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x482c09b1 |
15:24:10.927 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
15:24:10.927 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
15:24:10.927 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
15:24:10.927 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
15:24:10.927 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
15:24:10.927 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
15:24:10.927 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
15:24:10.929 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
15:24:10.929 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
15:24:10.929 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
15:24:10.929 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
15:24:10.929 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
15:24:10.937 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
15:24:10.937 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
15:24:10.937 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
15:24:10.937 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
15:24:11.11 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
15:24:11.11 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
15:24:11.11 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
15:24:11.27 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
15:24:11.31 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:03:12.305 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
16:03:12.311 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
16:03:12.311 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:03:12.311 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:03:12.311 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:03:12.311 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:03:12.311 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x482c09b1 |
16:03:12.311 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:03:12.311 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
16:03:12.311 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:03:12.311 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:03:12.311 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:03:12.311 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:03:12.311 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:03:12.311 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
16:03:12.311 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
16:03:12.311 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
16:03:12.636 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
16:03:12.636 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:03:12.636 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
16:03:12.636 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[How lawyers break up #shorts - YouTube and 1 more page - Personal - Microsoft |
16:03:12.636 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
16:03:12.636 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:03:12.636 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
16:03:12.636 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:03:12.651 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
16:03:12.653 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
16:03:12.916 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
16:03:12.938 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
16:03:12.938 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:03:12.938 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
16:03:12.938 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:03:12.947 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
16:03:12.947 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
16:03:12.947 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
16:03:12.947 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:03:12.947 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:03:12.947 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:03:12.947 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:03:12.947 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:03:12.947 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:03:12.954 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:03:12.954 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
16:03:12.954 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
16:03:12.954 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5c2d06e1 |
16:03:12.954 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:03:12.954 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
16:03:12.954 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:03:12.954 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:03:12.954 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:03:12.954 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:03:12.954 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:03:12.954 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
16:03:12.954 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
16:03:12.954 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
16:03:12.960 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:03:12.960 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:03:12.960 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:03:12.960 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:03:13.139 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:03:13.139 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
16:03:13.139 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
16:03:13.157 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
16:03:13.166 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:03:27.120 | 16F0 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
16:03:27.199 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
16:03:27.203 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
16:03:27.203 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:03:27.203 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:03:27.203 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:03:27.203 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:03:27.203 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5c2d06e1 |
16:03:27.203 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:03:27.203 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
16:03:27.203 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:03:27.203 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:03:27.203 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:03:27.203 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:03:27.203 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:03:27.203 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
16:03:27.203 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
16:03:27.203 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
16:03:27.351 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
16:03:27.351 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:03:27.351 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
16:03:27.351 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[How lawyers break up #shorts - YouTube and 1 more page - Personal - Microsoft |
16:03:27.351 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:03:27.351 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
16:03:27.351 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:03:27.366 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
16:03:27.366 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
16:03:28.371 | 3A4C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:03:30.326 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
16:03:30.348 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
16:03:30.348 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:03:30.348 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
16:03:30.348 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:03:30.356 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
16:03:30.356 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
16:03:30.356 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
16:03:30.356 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:03:30.356 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:03:30.356 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:03:30.356 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:03:30.356 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:03:30.356 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:03:30.363 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:03:30.363 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
16:03:30.363 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
16:03:30.363 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8a0e07d3 |
16:03:30.363 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:03:30.363 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
16:03:30.363 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:03:30.363 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:03:30.365 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:03:30.365 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:03:30.365 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:03:30.365 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
16:03:30.365 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
16:03:30.365 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
16:03:30.372 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:03:30.372 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:03:30.372 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:03:30.372 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:03:30.393 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:03:30.393 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
16:03:30.393 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
16:03:30.410 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
16:03:30.411 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:22:52.367 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
16:22:52.371 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
16:22:52.371 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:22:52.371 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:22:52.371 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:22:52.371 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:22:52.371 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8a0e07d3 |
16:22:52.371 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:22:52.371 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
16:22:52.371 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:22:52.371 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:22:52.371 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:22:52.371 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:22:52.371 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:22:52.371 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
16:22:52.371 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
16:22:52.371 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
16:22:52.755 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
16:22:52.755 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:22:52.755 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
16:22:52.756 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB01EA Title=[#wot-news | The |
16:22:52.756 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
16:22:52.756 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:22:52.756 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
16:22:52.756 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:22:52.770 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
16:22:52.772 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
16:22:53.776 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:22:55.14 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
16:22:55.22 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
16:22:55.22 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:22:55.22 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
16:22:55.22 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:22:55.32 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
16:22:55.32 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
16:22:55.32 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
16:22:55.32 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:22:55.32 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:22:55.32 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:22:55.32 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:22:55.32 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:22:55.32 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:22:55.39 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:22:55.39 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
16:22:55.39 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
16:22:55.39 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2c1d0997 |
16:22:55.39 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:22:55.39 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
16:22:55.39 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:22:55.39 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:22:55.48 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:22:55.48 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:22:55.48 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:22:55.48 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
16:22:55.48 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
16:22:55.48 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
16:22:55.50 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:22:55.50 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:22:55.50 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:22:55.50 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:22:55.305 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:22:55.305 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
16:22:55.305 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
16:22:55.323 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
16:22:55.323 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:58:34.485 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
16:58:34.489 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
16:58:34.489 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
16:58:34.489 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
16:58:34.489 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
16:58:34.489 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
16:58:34.489 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2c1d0997 |
16:58:34.489 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
16:58:34.490 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
16:58:34.490 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
16:58:34.490 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
16:58:34.490 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
16:58:34.490 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
16:58:34.490 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
16:58:34.490 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
16:58:34.490 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
16:58:34.490 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
16:58:34.521 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
16:58:34.521 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
16:58:34.521 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
16:58:34.521 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB01EA Title=[#wot-news | The |
16:58:34.521 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
16:58:34.521 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
16:58:34.521 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
16:58:34.521 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
16:58:34.536 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
16:58:34.539 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
16:58:35.541 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:58:37.577 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3164]. |
16:58:37.577 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
16:58:37.577 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
16:59:47.649 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
16:59:47.660 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
16:59:47.660 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
16:59:47.660 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
16:59:47.660 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
16:59:47.669 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
16:59:47.669 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
16:59:47.669 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
16:59:47.669 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
16:59:47.669 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
16:59:47.669 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
16:59:47.669 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
16:59:47.669 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
16:59:47.669 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:59:47.679 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
16:59:47.679 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
16:59:47.679 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
16:59:47.679 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x293e0a29 |
16:59:47.679 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
16:59:47.679 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
16:59:47.679 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
16:59:47.679 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
16:59:47.679 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
16:59:47.679 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
16:59:47.679 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
16:59:47.683 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
16:59:47.683 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
16:59:47.683 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
16:59:47.683 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
16:59:47.683 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
16:59:47.683 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
16:59:47.684 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
16:59:47.684 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
16:59:47.684 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
16:59:47.684 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
16:59:47.901 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
16:59:47.901 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
16:59:47.902 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
16:59:47.919 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
16:59:47.920 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:18:40.901 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
17:18:40.903 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
17:18:40.903 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:18:40.903 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:18:40.903 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:18:40.903 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:18:40.903 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x293e0a29 |
17:18:40.903 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:18:40.903 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
17:18:40.903 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:18:40.903 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:18:40.903 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:18:40.903 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:18:40.903 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:18:40.903 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
17:18:40.903 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
17:18:40.903 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:18:41.129 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:18:41.129 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:18:41.129 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
17:18:41.129 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB01EA Title=[@Stefan - Discord] |
17:18:41.129 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:18:41.129 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:18:41.129 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
17:18:41.129 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:18:41.145 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:18:41.146 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:18:41.639 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:18:41.639 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
17:18:41.639 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
17:18:41.639 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:18:41.721 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:18:41.742 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
17:18:41.742 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:18:41.742 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
17:18:41.742 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:18:41.752 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
17:18:41.752 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
17:18:41.752 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
17:18:41.752 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:18:41.752 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:18:41.752 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:18:41.752 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:18:41.752 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:18:41.758 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:18:41.758 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
17:18:41.758 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
17:18:41.758 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf2fe0943 |
17:18:41.758 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:18:41.758 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
17:18:41.758 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:18:41.760 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:18:41.760 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:18:41.760 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:18:41.761 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
17:18:41.761 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
17:18:41.761 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
17:18:41.765 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:18:41.765 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:18:41.765 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:18:41.765 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:19:57.808 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
17:19:57.812 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
17:19:57.812 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:19:57.812 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:19:57.812 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:19:57.812 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:19:57.812 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf2fe0943 |
17:19:57.812 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:19:57.812 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
17:19:57.812 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:19:57.812 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:19:57.812 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:19:57.812 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:19:57.812 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:19:57.812 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
17:19:57.812 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
17:19:57.812 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:19:57.894 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:19:57.894 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:19:57.894 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
17:19:57.894 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB01EA Title=[@Stefan - Discord] |
17:19:57.894 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:19:57.894 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:19:57.894 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
17:19:57.894 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:19:57.908 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:19:57.910 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:19:58.903 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:20:00.943 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3196]. |
17:20:00.943 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
17:20:00.943 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
17:20:30.538 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:20:30.558 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
17:20:30.558 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:20:30.558 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
17:20:30.558 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:20:30.565 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
17:20:30.565 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
17:20:30.565 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
17:20:30.565 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:20:30.565 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:20:30.565 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:20:30.565 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:20:30.565 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:20:30.565 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:20:30.572 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:20:30.572 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
17:20:30.572 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
17:20:30.573 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa6820681 |
17:20:30.573 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:20:30.573 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
17:20:30.573 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
17:20:30.573 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
17:20:30.573 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:20:30.573 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:20:30.573 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:20:30.573 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:20:30.573 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:20:30.573 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
17:20:30.573 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
17:20:30.573 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
17:20:30.582 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:20:30.582 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:20:30.582 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:20:30.582 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:20:30.761 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:20:30.761 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
17:20:30.762 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:20:30.778 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:20:30.784 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:20:37.799 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
17:20:37.802 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
17:20:37.802 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:20:37.802 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:20:37.802 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:20:37.802 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:20:37.802 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa6820681 |
17:20:37.802 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:20:37.802 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
17:20:37.802 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:20:37.802 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:20:37.802 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:20:37.802 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:20:37.802 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:20:37.802 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
17:20:37.802 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
17:20:37.802 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:20:37.856 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:20:37.856 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:20:37.856 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
17:20:37.856 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[yapu77 - Twitch and 2 more pages - Personal - Microsoft |
17:20:37.856 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:20:37.856 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:20:37.856 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
17:20:37.856 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:20:37.872 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:20:37.874 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:20:38.867 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:20:40.902 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3158]. |
17:20:40.902 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
17:20:40.902 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
17:20:52.988 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:20:52.988 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
17:20:52.988 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
17:20:52.988 | 4024 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:20:53.82 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:20:53.94 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
17:20:53.94 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:20:53.94 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
17:20:53.94 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:20:53.103 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
17:20:53.103 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
17:20:53.103 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
17:20:53.103 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:20:53.103 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:20:53.103 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:20:53.103 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:20:53.103 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:20:53.104 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:20:53.104 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
17:20:53.104 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
17:20:53.104 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa1ce07ed |
17:20:53.104 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:20:53.104 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
17:20:53.104 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
17:20:53.104 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
17:20:53.104 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:20:53.104 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:20:53.105 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:20:53.105 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:20:53.105 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:20:53.105 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
17:20:53.106 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
17:20:53.106 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
17:20:53.106 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:20:53.106 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:20:53.106 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:20:53.106 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:21:12.970 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
17:21:12.973 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
17:21:12.973 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:21:12.973 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:21:12.973 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:21:12.973 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:21:12.973 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa1ce07ed |
17:21:12.973 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:21:12.973 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
17:21:12.973 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:21:12.973 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:21:12.973 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:21:12.973 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:21:12.973 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:21:12.973 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
17:21:12.973 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
17:21:12.973 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:21:13.347 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:21:13.347 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:21:13.347 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
17:21:13.347 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[yapu77 - Twitch and 2 more pages - Personal - Microsoft |
17:21:13.347 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:21:13.347 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:21:13.347 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
17:21:13.347 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:21:13.363 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:21:13.364 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:21:14.368 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:21:16.395 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3480]. |
17:21:16.395 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
17:21:16.395 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:15) |
17:21:27.343 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:21:27.368 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
17:21:27.368 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:21:27.368 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
17:21:27.368 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:21:27.375 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
17:21:27.375 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
17:21:27.375 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
17:21:27.375 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:21:27.375 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:21:27.375 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:21:27.375 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:21:27.375 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:21:27.375 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:21:27.382 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:21:27.382 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
17:21:27.382 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
17:21:27.382 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4f5c0739 |
17:21:27.382 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:21:27.382 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
17:21:27.382 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
17:21:27.382 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
17:21:27.382 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:21:27.382 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:21:27.382 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:21:27.383 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:21:27.383 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:21:27.383 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:21:27.383 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
17:21:27.383 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
17:21:27.383 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
17:21:27.389 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:21:27.389 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:21:27.389 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:21:27.389 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:21:27.482 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:21:27.482 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
17:21:27.482 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
17:21:27.488 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:21:27.490 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:21:46.835 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
17:21:46.838 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
17:21:46.838 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:21:46.838 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:21:46.838 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:21:46.838 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:21:46.838 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4f5c0739 |
17:21:46.838 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:21:46.838 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
17:21:46.838 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:21:46.838 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:21:46.838 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:21:46.838 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:21:46.838 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:21:46.838 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
17:21:46.838 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
17:21:46.838 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:21:47.278 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:21:47.278 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:21:47.278 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
17:21:47.278 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[(7) yapu77 - YouTube and 3 more pages - Personal - Microsoft |
17:21:47.278 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:21:47.278 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:21:47.278 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
17:21:47.278 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:21:47.294 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:21:47.295 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:21:48.293 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:21:48.768 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:21:48.789 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
17:21:48.789 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:21:48.789 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
17:21:48.789 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:21:48.796 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
17:21:48.796 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
17:21:48.796 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
17:21:48.796 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:21:48.796 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:21:48.796 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:21:48.796 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:21:48.796 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:21:48.796 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:21:48.798 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:21:48.798 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
17:21:48.798 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
17:21:48.800 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:21:48.800 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
17:21:48.800 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
17:21:48.800 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf950a89 |
17:21:48.800 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:21:48.800 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
17:21:48.800 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:21:48.806 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:21:48.806 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:21:48.806 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
17:21:48.806 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
17:21:48.806 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
17:21:48.810 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:21:48.810 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:21:48.810 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:21:48.810 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:21:48.816 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:21:48.821 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:21:50.822 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:21:50.822 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:21:50.822 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
17:21:50.822 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
17:21:50.822 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:21:50.822 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:21:50.822 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
17:21:50.822 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:21:50.836 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:21:50.853 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:21:50.869 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
17:21:50.878 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
17:21:50.878 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:21:50.878 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:21:50.878 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:21:50.878 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:21:50.878 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf950a89 |
17:21:50.878 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:21:50.878 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
17:21:50.878 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:21:50.878 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:21:50.878 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:21:50.878 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:21:50.878 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:21:50.878 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
17:21:50.878 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
17:21:50.878 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:21:51.841 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:21:53.865 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3081]. |
17:21:53.865 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
17:21:53.865 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
17:22:06.405 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:22:06.419 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
17:22:06.419 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:22:06.419 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
17:22:06.419 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:22:06.429 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
17:22:06.429 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
17:22:06.429 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
17:22:06.429 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:22:06.429 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:22:06.429 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:22:06.429 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:22:06.429 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:22:06.429 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:22:06.435 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:22:06.435 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
17:22:06.435 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
17:22:06.435 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x65ab091d |
17:22:06.435 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:22:06.435 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
17:22:06.435 | 2DB8 | 2377 | WidgetManager::Render | resume layout thread |
17:22:06.435 | 2DB8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
17:22:06.435 | 2DB8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:22:06.435 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:22:06.435 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:22:06.438 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:22:06.438 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:22:06.438 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:22:06.438 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
17:22:06.438 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
17:22:06.438 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
17:22:06.441 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:22:06.441 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:22:06.441 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:22:06.441 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:22:06.469 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:22:06.469 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
17:22:06.469 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:22:06.486 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:22:06.490 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:22:12.74 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:22:12.74 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:22:12.74 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
17:22:12.74 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10174 Title=[] |
17:22:12.76 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:22:12.76 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:22:12.76 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X0 (0X30)... |
17:22:12.77 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:22:12.79 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:22:12.80 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:22:12.117 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
17:22:12.122 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
17:22:12.122 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:22:12.122 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:22:12.122 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:22:12.122 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:22:12.122 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x65ab091d |
17:22:12.122 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:22:12.122 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
17:22:12.122 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:22:12.122 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:22:12.122 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:22:12.122 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:22:12.122 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:22:12.122 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
17:22:12.122 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
17:22:12.122 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:22:13.97 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:22:13.347 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:22:13.367 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
17:22:13.367 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:22:13.367 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
17:22:13.367 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:22:13.376 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
17:22:13.376 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
17:22:13.376 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
17:22:13.376 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:22:13.376 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:22:13.376 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:22:13.376 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:22:13.376 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:22:13.376 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:22:13.380 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:22:13.380 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
17:22:13.380 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
17:22:13.380 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8c9a0199 |
17:22:13.380 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:22:13.380 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
17:22:13.380 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:22:13.380 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:22:13.381 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:22:13.381 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:22:13.381 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
17:22:13.381 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
17:22:13.381 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
17:22:13.387 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:22:13.387 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:22:13.387 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:22:13.387 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:22:13.604 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:22:13.604 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
17:22:13.604 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:22:13.621 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:22:13.626 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:24:02.770 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
17:24:02.772 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
17:24:02.772 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:24:02.772 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:24:02.772 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:24:02.772 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:24:02.772 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8c9a0199 |
17:24:02.772 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:24:02.772 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
17:24:02.772 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:24:02.772 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:24:02.772 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:24:02.772 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:24:02.772 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:24:02.772 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
17:24:02.772 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
17:24:02.772 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:24:02.899 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:24:02.899 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:24:02.899 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
17:24:02.899 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[(7) yapu77 - YouTube and 3 more pages - Personal - Microsoft |
17:24:02.899 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:24:02.899 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:24:02.900 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
17:24:02.900 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:24:02.914 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:24:02.916 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:24:03.910 | E40 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:24:05.315 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:24:05.339 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
17:24:05.339 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:24:05.339 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
17:24:05.339 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:24:05.349 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
17:24:05.349 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
17:24:05.349 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
17:24:05.349 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:24:05.349 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:24:05.349 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:24:05.349 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:24:05.349 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:24:05.349 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:24:05.357 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:24:05.357 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
17:24:05.357 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
17:24:05.357 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x620f0645 |
17:24:05.357 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:24:05.357 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
17:24:05.357 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:24:05.357 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:24:05.358 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:24:05.358 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:24:05.358 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
17:24:05.358 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
17:24:05.358 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
17:24:05.365 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:24:05.365 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:24:05.366 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:24:05.366 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:24:05.433 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:24:05.433 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
17:24:05.433 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:24:05.450 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:24:05.451 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:30:45.83 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
17:30:45.86 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
17:30:45.86 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:30:45.86 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:30:45.86 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:30:45.86 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:30:45.86 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x620f0645 |
17:30:45.86 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:30:45.86 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
17:30:45.86 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:30:45.86 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:30:45.86 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:30:45.86 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:30:45.86 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:30:45.86 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
17:30:45.86 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
17:30:45.86 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:30:45.140 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:30:45.140 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:30:45.140 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
17:30:45.140 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[(7) yapu77 - YouTube and 3 more pages - Personal - Microsoft |
17:30:45.140 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:30:45.140 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:30:45.140 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
17:30:45.140 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:30:45.155 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:30:45.156 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:30:46.93 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:30:46.114 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
17:30:46.114 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:30:46.114 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
17:30:46.114 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:30:46.121 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
17:30:46.121 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
17:30:46.121 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
17:30:46.121 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:30:46.121 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:30:46.121 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:30:46.121 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:30:46.121 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:30:46.121 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:30:46.128 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:30:46.128 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
17:30:46.128 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
17:30:46.128 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf530255 |
17:30:46.128 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:30:46.128 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
17:30:46.128 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:30:46.128 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:30:46.131 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:30:46.131 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:30:46.131 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:30:46.131 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
17:30:46.131 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
17:30:46.131 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
17:30:46.137 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:30:46.137 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:30:46.137 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:30:46.137 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:30:46.157 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:30:46.157 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
17:30:46.157 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
17:30:46.174 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:30:46.181 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:30:49.529 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
17:30:49.532 | 2DB8 | 486 | ReleaseD11Device | Device Released! [1] |
17:30:49.532 | 2DB8 | 2980 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:30:49.532 | 2DB8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:30:49.532 | 2DB8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:30:49.532 | 2DB8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:30:49.532 | 2DB8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf530255 |
17:30:49.532 | 2DB8 | 3002 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:30:49.532 | 2DB8 | 184 | IRenderDevice::release | Render Releasing. |
17:30:49.532 | 2DB8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:30:49.532 | 2DB8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:30:49.532 | 2DB8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:30:49.532 | 2DB8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:30:49.532 | 2DB8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:30:49.532 | 2DB8 | 201 | IRenderDevice::release | Render Releasing Done. |
17:30:49.532 | 2DB8 | 489 | ReleaseD11Device | End Device Released! |
17:30:49.532 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:30:49.704 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:30:49.704 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:30:49.704 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
17:30:49.704 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[(7) yapu77 - YouTube and 3 more pages - Personal - Microsoft |
17:30:49.704 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:30:49.704 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:30:49.704 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
17:30:49.704 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:30:49.719 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:30:49.720 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:30:50.648 | 2DB8 | 419 | fSwapResize_Buffers | Resize buffer (0x16205310)! |
17:30:50.669 | 2DB8 | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x16205310 |
17:30:50.669 | 2DB8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false |
17:30:50.669 | 2DB8 | 1126 | RenderDeviceD3d11::init | save state |
17:30:50.669 | 2DB8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:30:50.676 | 2DB8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x1605d5b8. |
17:30:50.676 | 2DB8 | 1134 | RenderDeviceD3d11::init | restore state |
17:30:50.676 | 2DB8 | 1137 | RenderDeviceD3d11::init | Target Window [0x20083a] |
17:30:50.676 | 2DB8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:30:50.676 | 2DB8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:30:50.676 | 2DB8 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:30:50.676 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:30:50.676 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:30:50.676 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:30:50.684 | 2DB8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:30:50.684 | 2DB8 | 5610 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a). |
17:30:50.684 | 2DB8 | 2523 | OverlayManager::installWindowProcHook | Install WPH |
17:30:50.684 | 2DB8 | 2537 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf5a0255 |
17:30:50.684 | 2DB8 | 2556 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
17:30:50.684 | 2DB8 | 2602 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616) |
17:30:50.684 | 2DB8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:30:50.684 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:30:50.687 | 16F0 | 2181 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:30:50.687 | 16F0 | 2632 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:30:50.687 | 16F0 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:30:50.687 | 16F0 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x16f0 |
17:30:50.687 | 16F0 | 457 | InputInterceptor::runHook | New Mouse LL is hooked |
17:30:50.687 | 16F0 | 469 | InputInterceptor::runHook | Mouse is hooked 0x16f0 |
17:30:50.692 | 2DB8 | 5512 | OverlayManager::initOverlayResolution | Ex 0X40008 |
17:30:50.692 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
17:30:50.692 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
17:30:50.692 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:30:50.725 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:30:50.725 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed True |
17:30:50.725 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
17:30:50.742 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:30:50.745 | 2DB8 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:31:13.544 | 16F0 | 3030 | OverlayManager::DetachThreadInput | Detach thread input 5872, 11704 |
17:31:13.560 | 2DB8 | 5518 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
17:31:13.560 | 2DB8 | 5441 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
17:31:13.560 | 2DB8 | 5461 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
17:31:13.650 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:31:13.650 | 4024 | 6880 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:31:13.650 | 4024 | 8461 | OverlayManager::OnForegroundChanged | Changed False |
17:31:13.650 | 4024 | 8499 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1042A Title=[(7) yapu77 - YouTube and 3 more pages - Personal - Microsoft |
17:31:13.650 | 4024 | 7739 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:31:13.650 | 4024 | 2961 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:31:13.650 | 4024 | 2851 | OverlayManager::setControlMode | Set RI keyboard to 0X1 (0X30)... |
17:31:13.650 | 4024 | 2856 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:31:13.666 | 4024 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:31:13.666 | 4024 | 7039 | OverlayManager::doAction | DisplayFPS - Triggered |
17:31:14.668 | 4238 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
17:31:16.704 | 4238 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3144]. |
17:31:16.704 | 4238 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
17:31:16.704 | 4238 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16) |
17:31:18.417 | 16F0 | 1955 | OverlayManager::GameWindowProcCallback | Close Window [16]. |