TimeThreadLineFunctionMessage
22:44:24.9772EB8138runClientStarting Overlay PID=17772(0x456c) server PID = 12136
22:44:24.9772EB8560Client::initClient::Initialize
22:44:24.9772EB8568Client::initStart owclient thread
22:44:24.9782C88325Client::initFirstInjectionClient::initFirstInjection.
22:44:24.9782C88225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23412136 opened succesfuly
22:44:24.9782C88351session id = {27A6AFD5-CD4C-43A1-8452-A80770A48C88}
22:44:24.9782C882087Client::LogClientInfoProcess OS version [6.2] [64-bit]
22:44:24.9782C882097Client::LogClientInfoOS version [10.0.19041]
22:44:24.9782C882119Client::LogClientInfoClient [64-bit] Version 2.2.234.2
22:44:24.9782C882132Client::LogProcessModulesLoaded modules:
22:44:24.9802C882148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
22:44:24.9802C882148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
22:44:24.9802C882148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
22:44:24.9802C882148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
22:44:24.9802C882148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
22:44:24.9802C882148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\AcGenral.DLL
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\D3D12Core.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\D3DSCache.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\DINPUT8.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\DNSAPI.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\GLU32.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\HID.DLL
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\MPR.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\MSASN1.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\NTASN1.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\OPENGL32.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\POWRPROF.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\PROPSYS.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\Secur32.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\SensApi.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\SspiCli.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\UMPDC.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\USERENV.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\VERSION.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\WINHTTP.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\WINMM.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\WINNSI.DLL
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\WINSTA.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\Wldp.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\amdihk64.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\amsi.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\apphelp.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\atiadlxx.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\aticfx64.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\atidxx64.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\cryptbase.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\cryptnet.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\d3d11.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\d3d12.DLL
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\d3d9.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\dbgcore.DLL
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\dbghelp.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\dcomp.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\drvstore.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\dwmapi.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\dxcore.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\dxgi.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\gpapi.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\inputhost.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\ncrypt.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\ntdll.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\ntmarta.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\pdh.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\profapi.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\textinputframework.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\wbemcomn.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\windows.storage.dll
22:44:24.9802C882148C:\WINDOWS\SYSTEM32\wintypes.dll
22:44:24.9802C882148C:\WINDOWS\System32\ADVAPI32.dll
22:44:24.9802C882148C:\WINDOWS\System32\CFGMGR32.dll
22:44:24.9802C882148C:\WINDOWS\System32\COMDLG32.dll
22:44:24.9802C882148C:\WINDOWS\System32\CRYPT32.dll
22:44:24.9802C882148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL
22:44:24.9802C882148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll
22:44:24.9802C882148C:\WINDOWS\System32\GDI32.dll
22:44:24.9802C882148C:\WINDOWS\System32\IMM32.DLL
22:44:24.9802C882148C:\WINDOWS\System32\KERNEL32.DLL
22:44:24.9802C882148C:\WINDOWS\System32\KERNELBASE.dll
22:44:24.9802C882148C:\WINDOWS\System32\MMDevApi.dll
22:44:24.9802C882148C:\WINDOWS\System32\MSCTF.dll
22:44:24.9802C882148C:\WINDOWS\System32\NSI.dll
22:44:24.9802C882148C:\WINDOWS\System32\OLEAUT32.dll
22:44:24.9802C882148C:\WINDOWS\System32\PSAPI.DLL
22:44:24.9802C882148C:\WINDOWS\System32\RPCRT4.dll
22:44:24.9802C882148C:\WINDOWS\System32\SETUPAPI.dll
22:44:24.9802C882148C:\WINDOWS\System32\SHELL32.dll
22:44:24.9802C882148C:\WINDOWS\System32\SHLWAPI.dll
22:44:24.9802C882148C:\WINDOWS\System32\USER32.dll
22:44:24.9802C882148C:\WINDOWS\System32\WINTRUST.dll
22:44:24.9802C882148C:\WINDOWS\System32\WS2_32.dll
22:44:24.9802C882148C:\WINDOWS\System32\bcrypt.dll
22:44:24.9802C882148C:\WINDOWS\System32\bcryptPrimitives.dll
22:44:24.9802C882148C:\WINDOWS\System32\clbcatq.dll
22:44:24.9802C882148C:\WINDOWS\System32\combase.dll
22:44:24.9802C882148C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL
22:44:24.9802C882148C:\WINDOWS\System32\fwpuclnt.dll
22:44:24.9802C882148C:\WINDOWS\System32\gdi32full.dll
22:44:24.9802C882148C:\WINDOWS\System32\imagehlp.dll
22:44:24.9802C882148C:\WINDOWS\System32\msvcp_win.dll
22:44:24.9802C882148C:\WINDOWS\System32\msvcrt.dll
22:44:24.9802C882148C:\WINDOWS\System32\ole32.dll
22:44:24.9802C882148C:\WINDOWS\System32\perfproc.dll
22:44:24.9802C882148C:\WINDOWS\System32\sechost.dll
22:44:24.9802C882148C:\WINDOWS\System32\shcore.dll
22:44:24.9802C882148C:\WINDOWS\System32\ucrtbase.dll
22:44:24.9802C882148C:\WINDOWS\System32\win32u.dll
22:44:24.9802C882148C:\WINDOWS\System32\winrnr.dll
22:44:24.9802C882148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
22:44:24.9802C882148C:\WINDOWS\system32\NLAapi.dll
22:44:24.9802C882148C:\WINDOWS\system32\napinsp.dll
22:44:24.9802C882148C:\WINDOWS\system32\pnrpnsp.dll
22:44:24.9802C882148C:\WINDOWS\system32\rsaenh.dll
22:44:24.9802C882148C:\WINDOWS\system32\uxtheme.dll
22:44:24.9802C882148C:\WINDOWS\system32\wbem\fastprox.dll
22:44:24.9802C882148C:\WINDOWS\system32\wbem\wbemprox.dll
22:44:24.9802C882148C:\WINDOWS\system32\wbem\wbemsvc.dll
22:44:24.9802C882148C:\WINDOWS\system32\wshbth.dll
22:44:24.9802C882148C:\Windows\System32\OneCoreCommonProxyStub.dll
22:44:24.9802C882148C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
22:44:24.9802C882148C:\Windows\System32\gameux.dll
22:44:24.9802C882148C:\Windows\System32\rasadhlp.dll
22:44:24.9802C882148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
22:44:24.9802C882148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
22:44:24.9802C882148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
22:44:24.9802C882148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
22:44:24.9802C882148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
22:44:24.9802C882148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
22:44:24.9802C8879GraphicsHookManager::InitCreated Thread - Created , ThreadId=4080
22:44:24.9832C881561Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
22:44:24.9832C881569Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
22:44:24.9832C881581Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
22:44:24.9832C881598Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
22:44:24.9832C881610Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
22:44:24.9832C881676Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
22:44:24.9832C881689Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
22:44:24.9832C881719Client::ReadGameConfigurationsEnable EnableTXR - OFF
22:44:24.9832C881759Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
22:44:24.9832C881761Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
22:44:24.9832C881763Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
22:44:24.9832C881765Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
22:44:24.9832C881767Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
22:44:24.9832C881769Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
22:44:24.9832C881771Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
22:44:24.9832C881774Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
22:44:24.9832C881777Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
22:44:24.9832C881884Data::Search[0] 0xCC210000
22:44:24.9832C881884Data::Search[1] 0x0
22:44:24.9832C881884Data::Search[2] 0x74DA0000
22:44:24.9832C881884Data::Search[3] 0x58F30000
22:44:24.9832C881884Data::Search[4] 0x0
22:44:24.9832C881884Data::Search[5] 0xC8280000
22:44:24.9832C881884Data::Search[6] 0xCB750000
22:44:24.9832C881884Data::Search[7] 0x5A190000
22:44:24.9832C881884Data::Search[8] 0xC8280000
22:44:24.9832C881884Data::Search[9] 0x0
22:44:24.9832C881889Data::Search[10] 0x0
22:44:24.9832C881895Data::Search[11] 0xC56C0000
22:44:24.9832C881901Data::Search[12] 0x5A190000
22:44:24.9832C881907Data::Search[13] 0x81290000
22:44:24.9832C88337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
22:44:24.9832C881265Client::hookFunctionsDetected Windows 8.1 or greater
22:44:24.9832C881288Client::hookFunctionsAcquiring function lock succedded
22:44:24.9842C88254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
22:44:24.9842C88582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
22:44:24.9842C88952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
22:44:24.9842C88225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23412136 opened succesfuly
22:44:24.9852C88530OverlayManager::OverlayManagerOW System Cursor is set to = 0x106a9
22:44:24.9852C887637OverlayManager::LoadDefaultCursorsLoad default cursors
22:44:24.9862C88538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x106af
22:44:24.9862C8872PerformanceCounter::StartSessionStartSession
22:44:24.9862C8872PerformanceCounter::StartSessionStartSession
22:44:24.9862C88225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
22:44:24.9872C88760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
22:44:24.9872C88778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
22:44:24.9872C88780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
22:44:24.9872C88783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
22:44:24.9872C88786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
22:44:24.9872C88789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
22:44:24.9872C88792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
22:44:24.9872C88795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
22:44:24.9872C88798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
22:44:24.9872C88801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
22:44:24.9872C88804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
22:44:24.9872C88807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
22:44:24.9872C88810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
22:44:24.9872C88813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
22:44:24.9872C88816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
22:44:24.9872C88819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
22:44:24.9872C88822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
22:44:24.9872C88825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
22:44:24.9872C88828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
22:44:24.9872C88831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
22:44:24.9872C88834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
22:44:24.9872C88837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
22:44:24.9872C88840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
22:44:24.9872C88843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
22:44:24.9872C88846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
22:44:24.9872C88849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
22:44:24.9872C88852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
22:44:24.9872C88855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
22:44:24.9872C88858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
22:44:24.9872C88861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
22:44:24.9872C88864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
22:44:24.9872C88867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
22:44:24.9872C88870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
22:44:24.9872C88873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
22:44:24.9872C88876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
22:44:24.9872C88879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
22:44:24.9872C88882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
22:44:24.9872C88885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
22:44:24.9872C88888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
22:44:24.9872C88891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
22:44:24.9872C88894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
22:44:24.9872C88897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
22:44:24.9872C88900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
22:44:24.9872C88903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
22:44:24.9872C88906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
22:44:24.9872C88909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
22:44:24.9872C88912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
22:44:24.9872C88915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
22:44:24.9872C88918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
22:44:24.9872C88921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
22:44:24.9872C88924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
22:44:24.9872C88927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
22:44:24.9872C88930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
22:44:24.9872C88933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
22:44:24.9872C88936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
22:44:24.9872C88939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
22:44:24.9872C88942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
22:44:24.9872C88945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
22:44:24.9872C88948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
22:44:24.9872C88951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
22:44:24.9872C88954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
22:44:24.9872C88957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
22:44:24.9872C88960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
22:44:24.9872C88963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
22:44:24.9872C88966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
22:44:24.9872C88969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
22:44:24.9872C88972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
22:44:24.9872C88974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
22:44:24.9872C88976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
22:44:24.9872C88978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
22:44:24.9872C88980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
22:44:24.9872C88982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
22:44:24.9872C88984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
22:44:24.9872C88986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
22:44:24.9872C88988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
22:44:24.9872C88990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
22:44:24.9872C88992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
22:44:24.9872C88994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
22:44:24.9872C88996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
22:44:24.9872C88998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
22:44:24.9872C881002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
22:44:24.9872C881004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
22:44:24.9872C881006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
22:44:24.9872C881008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
22:44:24.9872C881010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
22:44:24.9872C881012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
22:44:24.9872C881014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
22:44:24.9872C881017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
22:44:24.9872C881019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
22:44:24.9872C881033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:44:24.9872C88631OverlayManager::InitGameClientstarting hooks...
22:44:25.862C881991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.233.1.2\\OWUtils.dll succeeded
22:44:25.962C88602Install::CodeInit [Client,1] (MCH) OK
22:44:25.982C88602Install::CodeInit [Client,2] (MCH) OK
22:44:25.1012C88602Install::CodeInit [Client,3] (MCH) OK
22:44:25.1042C88602Install::CodeInit [Client,4] (MCH) OK
22:44:25.1062C88602Install::CodeInit [Client,4.1] (MCH) OK
22:44:25.1192C88602Install::CodeInit [Client,4.2] (MCH) OK
22:44:25.1192C881362Client::hookFunctionsSuspend before hook: OFF
22:44:25.1192C881063Install::CodeSegment [3|42448|0x58F30000|0xA5D0]
22:44:25.1222C88602Install::Codeunknown (MCH) OK
22:44:25.1222C881063Install::CodeSegment [3|54480|0x58F30000|0xD4D0]
22:44:25.1342C88602Install::Codeunknown (MCH) OK
22:44:25.1342C881063Install::CodeSegment [3|53904|0x58F30000|0xD290]
22:44:25.1452C88602Install::Codeunknown (MCH) OK
22:44:25.1452C881063Install::CodeSegment [5|5600|0xC8280000|0x15E0]
22:44:25.1472C88602Install::Codeunknown (MCH) OK
22:44:25.1472C881063Install::CodeSegment [5|429504|0xC8280000|0x68DC0]
22:44:25.1502C88602Install::Codeunknown (MCH) OK
22:44:25.1502C881063Install::CodeSegment [5|143168|0xC8280000|0x22F40]
22:44:25.1532C88602Install::Codeunknown (MCH) OK
22:44:25.1532C881063Install::CodeSegment [5|12864|0xC8280000|0x3240]
22:44:25.1562C88602Install::Codeunknown (MCH) OK
22:44:25.1562C881063Install::CodeSegment [5|-44661456|0xC8280000|0xFD568530]
22:44:25.1562C881154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
22:44:25.1562C881063Install::CodeSegment [5|-44638384|0xC8280000|0xFD56DF50]
22:44:25.1562C881154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
22:44:25.1562C881063Install::CodeSegment [5|-44644000|0xC8280000|0xFD56C960]
22:44:25.1562C881154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
22:44:25.1562C881063Install::CodeSegment [5|-45832224|0xC8280000|0xFD44A7E0]
22:44:25.1562C881154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
22:44:25.1562C881063Install::CodeSegment [5|5600|0xC8280000|0x15E0]
22:44:25.1562C881125Client::hookLibraryFunctionsAleady hooked function 5::27.
22:44:25.1562C881063Install::CodeSegment [5|429504|0xC8280000|0x68DC0]
22:44:25.1562C881125Client::hookLibraryFunctionsAleady hooked function 5::28.
22:44:25.1562C881063Install::CodeSegment [5|143168|0xC8280000|0x22F40]
22:44:25.1562C881125Client::hookLibraryFunctionsAleady hooked function 5::29.
22:44:25.1562C881063Install::CodeSegment [5|12864|0xC8280000|0x3240]
22:44:25.1562C881125Client::hookLibraryFunctionsAleady hooked function 5::30.
22:44:25.1562C881063Install::CodeSegment [5|-44661456|0xC8280000|0xFD568530]
22:44:25.1562C881154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
22:44:25.1562C881063Install::CodeSegment [5|-44638384|0xC8280000|0xFD56DF50]
22:44:25.1562C881154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
22:44:25.1562C881063Install::CodeSegment [5|-44644000|0xC8280000|0xFD56C960]
22:44:25.1562C881154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
22:44:25.1562C881063Install::CodeSegment [5|-45832224|0xC8280000|0xFD44A7E0]
22:44:25.1562C881154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
22:44:25.1572C88916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
22:44:25.1572C88337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
22:44:25.1572C881285OverlayManager::StartStarting...
22:44:25.1572C881317OverlayManager::Startstarting hooks 2...
22:44:25.1592C88602Install::CodeInit [Client,5] (MCH) OK
22:44:25.1802C88602Install::CodeInit [Client,5.1] (MCH) OK
22:44:25.1832C88602Install::CodeInit [Client,6] (MCH) OK
22:44:25.1832C881386OverlayManager::StartRID Found 2 devices.
22:44:25.1832C881394OverlayManager::StartRID Mouse Found [0] with 0X0(0X30) hwnd(0x20656)...
22:44:25.1832C881400OverlayManager::StartRID Keyboard Found [1] with 0X0(0X30) hwnd(0x20656)...
22:44:25.1832C881483XTRAP COMPATIBLE PATCH WARNING
22:44:25.1832C881492OverlayManager::Startdone with hooks...
22:44:25.1832C88108ApiManager::InitAPI Manager Event : OK
22:44:25.1832C88120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16476
22:44:25.1842C8867TXRSettingFail to read texture recognition options 0xb7
22:44:25.1842C88114TXOfInterestNew list set with 0 items
22:44:25.1842C881518OverlayManager::Startget foreground state
22:44:25.1842C888461OverlayManager::OnForegroundChangedChanged True
22:44:25.1842C887739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:44:25.1842C881555OverlayManager::StartStarted...
22:44:25.1847CC7212OverlayManager::OnConnectedConnected to server
22:44:25.1847CC32SendServerHelloMessage::ExecuteSend connection Ack
22:44:25.185405C7868OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x50446
22:44:25.19411747791OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
22:44:25.2042C88602Install::CodeInit [Client,0] (MCH) OK
22:44:25.2042C88428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
22:44:25.2042C8894GraphicsHookManager::StopThreadStopThread
22:44:25.205FF0216GraphicsHookManager::MessageLoopExit Thread
22:44:25.205340C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
22:44:25.2062C88406Client::initFirstInjectioninit complete
22:44:25.228340C148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
22:44:25.228340C148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
22:44:25.228340C984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
22:44:25.283340C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x7a670090
22:44:25.283340C1072RenderDeviceD3d11::initDevice adapter hash: 1156485696
22:44:25.283340C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:44:25.283340C1126RenderDeviceD3d11::initsave state
22:44:25.283340C696RenderDeviceD3d11::initDX11loading shaders...
22:44:25.286340C705RenderDeviceD3d11::initDX11create vs
22:44:25.287340C723RenderDeviceD3d11::initDX11create vs
22:44:25.290340C745RenderDeviceD3d11::initDX11create pxs
22:44:25.293340C774RenderDeviceD3d11::initDX11create raster
22:44:25.293340C842RenderDeviceD3d11::initDX11create buffers
22:44:25.293340C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1293d808.
22:44:25.293340C1134RenderDeviceD3d11::initrestore state
22:44:25.293340C1137RenderDeviceD3d11::initTarget Window [0x20636]
22:44:25.293340C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:44:25.293340C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:44:25.293340C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
22:44:25.293340C2092RenderDeviceD3d11::setFixSet render device fix RT.
22:44:25.293340C3087OverlayManager::setGraphicsRender Device fix was set RT.
22:44:25.293340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:44:25.293340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:44:25.364340C737OverlayInputManager::HandleCommandsClear all hotkeys command
22:44:25.364340C788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
22:44:25.364340C788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[20]-[2]. Total [0] (pressed: 1)
22:44:25.364340C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
22:44:25.365340C21StartWidgetsRefresher::ExecuteExecute start wicket manager
22:44:25.365340C275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:44:25.365340C5610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20636} (foreground = 0x20636).
22:44:25.365340C2523OverlayManager::installWindowProcHookInstall WPH
22:44:25.365340C2537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x106cd
22:44:25.365340C2556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:44:25.365340C2602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6100d180=1627443584)=>(0x9d355510=-1657449200)
22:44:25.365340C2613OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
22:44:25.365340C311PerformanceCounter::NotifyFrameRenderNotify first Render...
22:44:25.365340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:44:25.365340C8353OverlayManager::CheckForSharedTextureSupportCheck for SHT support
22:44:25.36511742181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:44:25.36511742632OverlayManager::installKeybMouseHookInstall KeybMouse
22:44:25.3651174480InputInterceptor::stopHookunhook keyboard and mouse
22:44:25.3651174447InputInterceptor::runHookKeyboard is hooked 0x1174
22:44:25.3651174457InputInterceptor::runHookNew Mouse LL is hooked
22:44:25.3651174469InputInterceptor::runHookMouse is hooked 0x1174
22:44:25.36511742283OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003
22:44:25.3753300225InterProcessElement::openInterProcess Overwolf_ImID_4034A_P_12136 opened succesfuly
22:44:25.3753300225InterProcessElement::openInterProcess Overwolf_PID_12136_SHARED_MEMORY_AGENT opened succesfuly
22:44:25.380340C5512OverlayManager::initOverlayResolutionEx 0X40008
22:44:25.380340C5518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:44:25.380340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:44:25.380340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:44:25.381340C7791OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
22:44:25.5157CC7039OverlayManager::doActionDisplayFPS - Triggered
22:44:25.517340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:44:26.5357CC7315OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll] [oopo: off]
22:44:26.536340C8131OverlayManager::LoadPluginloading plugin: C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll
22:44:26.669340C8150OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins/GEPPlugin64.dll] []
22:44:26.815340C8182OverlayManager::LoadPluginfinish loading plugin
22:44:30.18911746311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x20636 .
22:44:35.194405C2132Client::LogProcessModulesLoaded modules:
22:44:35.196405C2148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
22:44:35.196405C2148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
22:44:35.196405C2148C:\Program Files (x86)\Overwolf\0.233.1.2\OWUtils.dll
22:44:35.196405C2148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
22:44:35.196405C2148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
22:44:35.196405C2148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
22:44:35.196405C2148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins\64\gep_rainbowsixsiege.dll
22:44:35.196405C2148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins\64\libowgameevents64.dll
22:44:35.196405C2148C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.2\plugins\GEPPlugin64.dll
22:44:35.196405C2148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\AcGenral.DLL
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\D3D12Core.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\D3DSCache.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\D3DX9_43.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\DINPUT8.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\DNSAPI.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\GLU32.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\HID.DLL
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\MPR.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\MSASN1.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\NTASN1.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\OPENGL32.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\POWRPROF.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\PROPSYS.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\Secur32.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\SensApi.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\SspiCli.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\UMPDC.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\USERENV.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\VERSION.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\WINHTTP.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\WINMM.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\WINNSI.DLL
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\WINSTA.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\Wldp.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\XInput1_4.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\amdihk64.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\amsi.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\apphelp.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\atiadlxx.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\aticfx64.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\atidxx64.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\cryptbase.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\cryptnet.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\d3d11.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\d3d12.DLL
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\d3d9.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\d3dx11_43.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\dbgcore.DLL
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\dbghelp.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\dcomp.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\drvstore.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\dwmapi.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\dxcore.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\dxgi.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\gpapi.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\inputhost.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\ncrypt.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\ntdll.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\ntmarta.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\pdh.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\profapi.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\textinputframework.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\wbemcomn.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\windows.storage.dll
22:44:35.196405C2148C:\WINDOWS\SYSTEM32\wintypes.dll
22:44:35.196405C2148C:\WINDOWS\System32\ADVAPI32.dll
22:44:35.196405C2148C:\WINDOWS\System32\CFGMGR32.dll
22:44:35.196405C2148C:\WINDOWS\System32\COMDLG32.dll
22:44:35.196405C2148C:\WINDOWS\System32\CRYPT32.dll
22:44:35.196405C2148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL
22:44:35.196405C2148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll
22:44:35.196405C2148C:\WINDOWS\System32\GDI32.dll
22:44:35.196405C2148C:\WINDOWS\System32\IMM32.DLL
22:44:35.196405C2148C:\WINDOWS\System32\KERNEL32.DLL
22:44:35.196405C2148C:\WINDOWS\System32\KERNELBASE.dll
22:44:35.196405C2148C:\WINDOWS\System32\MMDevApi.dll
22:44:35.196405C2148C:\WINDOWS\System32\MSCTF.dll
22:44:35.196405C2148C:\WINDOWS\System32\NSI.dll
22:44:35.196405C2148C:\WINDOWS\System32\OLEAUT32.dll
22:44:35.196405C2148C:\WINDOWS\System32\PSAPI.DLL
22:44:35.196405C2148C:\WINDOWS\System32\RPCRT4.dll
22:44:35.196405C2148C:\WINDOWS\System32\SETUPAPI.dll
22:44:35.196405C2148C:\WINDOWS\System32\SHELL32.dll
22:44:35.196405C2148C:\WINDOWS\System32\SHLWAPI.dll
22:44:35.196405C2148C:\WINDOWS\System32\USER32.dll
22:44:35.196405C2148C:\WINDOWS\System32\WINTRUST.dll
22:44:35.196405C2148C:\WINDOWS\System32\WS2_32.dll
22:44:35.196405C2148C:\WINDOWS\System32\bcrypt.dll
22:44:35.196405C2148C:\WINDOWS\System32\bcryptPrimitives.dll
22:44:35.196405C2148C:\WINDOWS\System32\clbcatq.dll
22:44:35.196405C2148C:\WINDOWS\System32\combase.dll
22:44:35.196405C2148C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL
22:44:35.196405C2148C:\WINDOWS\System32\fwpuclnt.dll
22:44:35.196405C2148C:\WINDOWS\System32\gdi32full.dll
22:44:35.196405C2148C:\WINDOWS\System32\imagehlp.dll
22:44:35.196405C2148C:\WINDOWS\System32\msvcp_win.dll
22:44:35.196405C2148C:\WINDOWS\System32\msvcrt.dll
22:44:35.196405C2148C:\WINDOWS\System32\ole32.dll
22:44:35.196405C2148C:\WINDOWS\System32\perfproc.dll
22:44:35.196405C2148C:\WINDOWS\System32\sechost.dll
22:44:35.196405C2148C:\WINDOWS\System32\shcore.dll
22:44:35.196405C2148C:\WINDOWS\System32\ucrtbase.dll
22:44:35.196405C2148C:\WINDOWS\System32\win32u.dll
22:44:35.196405C2148C:\WINDOWS\System32\winrnr.dll
22:44:35.196405C2148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
22:44:35.196405C2148C:\WINDOWS\system32\NLAapi.dll
22:44:35.196405C2148C:\WINDOWS\system32\napinsp.dll
22:44:35.196405C2148C:\WINDOWS\system32\pnrpnsp.dll
22:44:35.196405C2148C:\WINDOWS\system32\rsaenh.dll
22:44:35.196405C2148C:\WINDOWS\system32\uxtheme.dll
22:44:35.196405C2148C:\WINDOWS\system32\wbem\fastprox.dll
22:44:35.196405C2148C:\WINDOWS\system32\wbem\wbemprox.dll
22:44:35.196405C2148C:\WINDOWS\system32\wbem\wbemsvc.dll
22:44:35.196405C2148C:\WINDOWS\system32\wshbth.dll
22:44:35.196405C2148C:\Windows\System32\OneCoreCommonProxyStub.dll
22:44:35.196405C2148C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
22:44:35.196405C2148C:\Windows\System32\gameux.dll
22:44:35.196405C2148C:\Windows\System32\rasadhlp.dll
22:44:35.196405C2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
22:44:35.196405C2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
22:44:35.196405C2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
22:44:35.196405C2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
22:44:35.196405C2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
22:44:35.196405C2148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
23:09:28.91011743030OverlayManager::DetachThreadInputDetach thread input 4468, 13324
23:09:28.912340C486ReleaseD11DeviceDevice Released! [1]
23:09:28.912340C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:09:28.912340C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
23:09:28.913340C1568OverlayManager::RestoreGameWNDPROCSWL restored.
23:09:28.913340C1578OverlayManager::RestoreGameWNDPROCSWL OK.
23:09:28.913340C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x106cd
23:09:28.913340C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:09:28.913340C184IRenderDevice::releaseRender Releasing.
23:09:28.913340C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:09:28.913340C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:09:28.913340C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:09:28.913340C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:09:28.913340C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:09:28.913340C201IRenderDevice::releaseRender Releasing Done.
23:09:28.913340C489ReleaseD11Device End Device Released!
23:09:28.913340C419fSwapResize_BuffersResize buffer (0x7a670090)!
23:09:28.9297CC367InputInterceptor::ResetLLHookProcExtReset keys state
23:09:28.9297CC6880OverlayManager::doActionForegroundChange Event OFF (OFF)
23:09:28.9297CC8461OverlayManager::OnForegroundChangedChanged False
23:09:28.9297CC8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x200D2 Title=[]
23:09:28.9297CC7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:09:28.9297CC2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:09:28.9297CC2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:09:28.9297CC2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:09:28.9447CC367InputInterceptor::ResetLLHookProcExtReset keys state
23:09:28.9467CC7039OverlayManager::doActionDisplayFPS - Triggered
23:09:29.9502358293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:09:31.80340C419fSwapResize_BuffersResize buffer (0x7a670090)!
23:09:31.101340C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x7a670090
23:09:31.101340C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:09:31.101340C1126RenderDeviceD3d11::initsave state
23:09:31.101340C696RenderDeviceD3d11::initDX11loading shaders...
23:09:31.109340C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1293d808.
23:09:31.109340C1134RenderDeviceD3d11::initrestore state
23:09:31.109340C1137RenderDeviceD3d11::initTarget Window [0x20636]
23:09:31.109340C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:09:31.109340C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:09:31.109340C2968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:09:31.109340C5518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:09:31.109340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:09:31.109340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:09:31.116340C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:09:31.116340C5610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20636} (foreground = 0x20636).
23:09:31.116340C2523OverlayManager::installWindowProcHookInstall WPH
23:09:31.116340C2537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x38f502d7
23:09:31.116340C2556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:09:31.116340C2602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6100d180=1627443584)=>(0x9d355510=-1657449200)
23:09:31.116340C1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:09:31.116340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:09:31.11911742181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:09:31.11911742632OverlayManager::installKeybMouseHookInstall KeybMouse
23:09:31.1191174480InputInterceptor::stopHookunhook keyboard and mouse
23:09:31.1191174447InputInterceptor::runHookKeyboard is hooked 0x1174
23:09:31.1191174457InputInterceptor::runHookNew Mouse LL is hooked
23:09:31.1191174469InputInterceptor::runHookMouse is hooked 0x1174
23:09:31.126340C5512OverlayManager::initOverlayResolutionEx 0X40008
23:09:31.126340C5518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:09:31.126340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:09:31.126340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:09:31.4707CC6880OverlayManager::doActionForegroundChange Event ON (ON)
23:09:31.4707CC8461OverlayManager::OnForegroundChangedChanged True
23:09:31.4707CC7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:09:31.47811746311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20636) 0x20636 .
23:09:31.4867CC7039OverlayManager::doActionDisplayFPS - Triggered
23:09:31.491340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:10:10.78911743030OverlayManager::DetachThreadInputDetach thread input 4468, 13324
23:10:10.792340C486ReleaseD11DeviceDevice Released! [1]
23:10:10.792340C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:10:10.792340C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
23:10:10.792340C1568OverlayManager::RestoreGameWNDPROCSWL restored.
23:10:10.792340C1578OverlayManager::RestoreGameWNDPROCSWL OK.
23:10:10.792340C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x38f502d7
23:10:10.792340C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:10:10.792340C184IRenderDevice::releaseRender Releasing.
23:10:10.792340C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:10:10.792340C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:10:10.792340C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:10:10.792340C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:10:10.792340C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:10:10.792340C201IRenderDevice::releaseRender Releasing Done.
23:10:10.792340C489ReleaseD11Device End Device Released!
23:10:10.792340C419fSwapResize_BuffersResize buffer (0x7a670090)!
23:10:11.1147CC367InputInterceptor::ResetLLHookProcExtReset keys state
23:10:11.1147CC6880OverlayManager::doActionForegroundChange Event OFF (OFF)
23:10:11.1147CC8461OverlayManager::OnForegroundChangedChanged False
23:10:11.1147CC8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xD0440 Title=[Ubisoft Connect]
23:10:11.1147CC7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:10:11.1147CC2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:10:11.1147CC2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:10:11.1147CC2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:10:11.1297CC367InputInterceptor::ResetLLHookProcExtReset keys state
23:10:11.1317CC7039OverlayManager::doActionDisplayFPS - Triggered
23:10:12.1342358293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:10:14.1662358177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3435].
23:10:14.166235852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:10:14.166235861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
23:10:18.461340C419fSwapResize_BuffersResize buffer (0x7a670090)!
23:10:18.486340C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x7a670090
23:10:18.486340C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:10:18.486340C1126RenderDeviceD3d11::initsave state
23:10:18.486340C696RenderDeviceD3d11::initDX11loading shaders...
23:10:18.495340C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1293d808.
23:10:18.495340C1134RenderDeviceD3d11::initrestore state
23:10:18.495340C1137RenderDeviceD3d11::initTarget Window [0x20636]
23:10:18.495340C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:10:18.495340C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:10:18.495340C2968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:10:18.495340C5518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:10:18.495340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:10:18.495340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:10:18.503340C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:10:18.503340C5610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20636} (foreground = 0x20636).
23:10:18.503340C2523OverlayManager::installWindowProcHookInstall WPH
23:10:18.503340C2537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x130123
23:10:18.503340C2556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:10:18.503340C2602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6100d180=1627443584)=>(0x9d355510=-1657449200)
23:10:18.503340C2377WidgetManager::Renderresume layout thread
23:10:18.503340C275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:10:18.503340C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:10:18.503340C1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:10:18.503340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:10:18.51211742181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:10:18.51211742632OverlayManager::installKeybMouseHookInstall KeybMouse
23:10:18.5121174480InputInterceptor::stopHookunhook keyboard and mouse
23:10:18.5121174447InputInterceptor::runHookKeyboard is hooked 0x1174
23:10:18.5121174457InputInterceptor::runHookNew Mouse LL is hooked
23:10:18.5121174469InputInterceptor::runHookMouse is hooked 0x1174
23:10:18.515340C5512OverlayManager::initOverlayResolutionEx 0X40008
23:10:18.515340C5518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:10:18.515340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:10:18.515340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:10:18.7337CC6880OverlayManager::doActionForegroundChange Event ON (ON)
23:10:18.7337CC8461OverlayManager::OnForegroundChangedChanged True
23:10:18.7337CC7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:10:18.73411746311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20636) 0x20636 .
23:10:18.7357CC7039OverlayManager::doActionDisplayFPS - Triggered
23:10:18.744340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:10:35.79811743030OverlayManager::DetachThreadInputDetach thread input 4468, 13324
23:10:35.821340C486ReleaseD11DeviceDevice Released! [1]
23:10:35.821340C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:10:35.821340C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
23:10:35.821340C1568OverlayManager::RestoreGameWNDPROCSWL restored.
23:10:35.821340C1578OverlayManager::RestoreGameWNDPROCSWL OK.
23:10:35.821340C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x130123
23:10:35.821340C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:10:35.821340C184IRenderDevice::releaseRender Releasing.
23:10:35.821340C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:10:35.821340C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:10:35.821340C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:10:35.821340C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:10:35.821340C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:10:35.821340C201IRenderDevice::releaseRender Releasing Done.
23:10:35.821340C489ReleaseD11Device End Device Released!
23:10:35.821340C419fSwapResize_BuffersResize buffer (0x7a670090)!
23:10:36.187CC367InputInterceptor::ResetLLHookProcExtReset keys state
23:10:36.187CC6880OverlayManager::doActionForegroundChange Event OFF (OFF)
23:10:36.187CC8461OverlayManager::OnForegroundChangedChanged False
23:10:36.187CC8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3306CE Title=[#lol-general | The
23:10:36.187CC7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:10:36.187CC2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:10:36.187CC2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:10:36.187CC2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:10:36.337CC367InputInterceptor::ResetLLHookProcExtReset keys state
23:10:36.347CC7039OverlayManager::doActionDisplayFPS - Triggered
23:10:37.422358293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:10:39.692358177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3314].
23:10:39.69235852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:10:39.69235861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
23:11:23.31340C419fSwapResize_BuffersResize buffer (0x7a670090)!
23:11:23.60340C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x7a670090
23:11:23.60340C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:11:23.60340C1126RenderDeviceD3d11::initsave state
23:11:23.60340C696RenderDeviceD3d11::initDX11loading shaders...
23:11:23.67340C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1293d808.
23:11:23.67340C1134RenderDeviceD3d11::initrestore state
23:11:23.67340C1137RenderDeviceD3d11::initTarget Window [0x20636]
23:11:23.67340C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:11:23.67340C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:11:23.67340C2968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:11:23.67340C5518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:11:23.67340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:11:23.67340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:11:23.70340C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:11:23.70340C5610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20636} (foreground = 0x20636).
23:11:23.70340C2523OverlayManager::installWindowProcHookInstall WPH
23:11:23.70340C2537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x920861
23:11:23.70340C2556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:11:23.70340C2602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6100d180=1627443584)=>(0x9d355510=-1657449200)
23:11:23.70340C2377WidgetManager::Renderresume layout thread
23:11:23.70340C275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:11:23.70340C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:23.70340C1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:11:23.70340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:11:23.7711742181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:11:23.7711742632OverlayManager::installKeybMouseHookInstall KeybMouse
23:11:23.771174480InputInterceptor::stopHookunhook keyboard and mouse
23:11:23.771174447InputInterceptor::runHookKeyboard is hooked 0x1174
23:11:23.771174457InputInterceptor::runHookNew Mouse LL is hooked
23:11:23.771174469InputInterceptor::runHookMouse is hooked 0x1174
23:11:23.79340C5512OverlayManager::initOverlayResolutionEx 0X40008
23:11:23.79340C5518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:11:23.79340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:11:23.79340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:11:23.1877CC6880OverlayManager::doActionForegroundChange Event ON (ON)
23:11:23.1877CC8461OverlayManager::OnForegroundChangedChanged True
23:11:23.1877CC7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:11:23.18811746311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20636) 0x20636 .
23:11:23.2047CC7039OverlayManager::doActionDisplayFPS - Triggered
23:11:23.213340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:14:25.57911747791OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
23:14:26.2747CC367InputInterceptor::ResetLLHookProcExtReset keys state
23:14:26.2747CC6880OverlayManager::doActionForegroundChange Event OFF (OFF)
23:14:26.2747CC8461OverlayManager::OnForegroundChangedChanged False
23:14:26.2747CC8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x200D2 Title=[]
23:14:26.2747CC7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:14:26.2747CC2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:14:26.2747CC2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:14:26.2747CC2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:14:26.2897CC367InputInterceptor::ResetLLHookProcExtReset keys state
23:14:26.2947CC7039OverlayManager::doActionDisplayFPS - Triggered
23:14:26.33811743030OverlayManager::DetachThreadInputDetach thread input 4468, 13324
23:14:26.350340C486ReleaseD11DeviceDevice Released! [1]
23:14:26.350340C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:14:26.350340C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
23:14:26.350340C1568OverlayManager::RestoreGameWNDPROCSWL restored.
23:14:26.350340C1578OverlayManager::RestoreGameWNDPROCSWL OK.
23:14:26.350340C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x920861
23:14:26.350340C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:14:26.350340C184IRenderDevice::releaseRender Releasing.
23:14:26.350340C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:14:26.350340C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:14:26.350340C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:14:26.350340C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:14:26.350340C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:14:26.350340C201IRenderDevice::releaseRender Releasing Done.
23:14:26.350340C489ReleaseD11Device End Device Released!
23:14:26.350340C419fSwapResize_BuffersResize buffer (0x7a670090)!
23:14:27.2973300293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:14:29.3293300177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3073].
23:14:29.329330052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:14:29.329330061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:14:55.19340C419fSwapResize_BuffersResize buffer (0x7a670090)!
23:14:55.32340C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x7a670090
23:14:55.32340C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:14:55.32340C1126RenderDeviceD3d11::initsave state
23:14:55.32340C696RenderDeviceD3d11::initDX11loading shaders...
23:14:55.42340C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1293d808.
23:14:55.42340C1134RenderDeviceD3d11::initrestore state
23:14:55.42340C1137RenderDeviceD3d11::initTarget Window [0x20636]
23:14:55.42340C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:14:55.42340C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:14:55.42340C2968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:14:55.42340C5518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:14:55.42340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:14:55.42340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:14:55.50340C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:14:55.50340C5610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20636} (foreground = 0x20636).
23:14:55.50340C2523OverlayManager::installWindowProcHookInstall WPH
23:14:55.50340C2537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x60e07a5
23:14:55.50340C2556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:14:55.50340C2602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6100d180=1627443584)=>(0x9d355510=-1657449200)
23:14:55.50340C2377WidgetManager::Renderresume layout thread
23:14:55.50340C275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:14:55.50340C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:14:55.50340C1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:14:55.50340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:14:55.5311742181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:14:55.5311742632OverlayManager::installKeybMouseHookInstall KeybMouse
23:14:55.531174480InputInterceptor::stopHookunhook keyboard and mouse
23:14:55.531174447InputInterceptor::runHookKeyboard is hooked 0x1174
23:14:55.531174457InputInterceptor::runHookNew Mouse LL is hooked
23:14:55.531174469InputInterceptor::runHookMouse is hooked 0x1174
23:14:55.55340C5512OverlayManager::initOverlayResolutionEx 0X40008
23:14:55.55340C5518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:14:55.55340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:14:55.55340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:14:55.1367CC6880OverlayManager::doActionForegroundChange Event ON (ON)
23:14:55.1367CC8461OverlayManager::OnForegroundChangedChanged True
23:14:55.1367CC7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:14:55.14211746311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20636) 0x20636 .
23:14:55.1547CC7039OverlayManager::doActionDisplayFPS - Triggered
23:14:55.158340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:14:55.38411747791OverlayManager::IsEmptyCursorCache cursor 0x10013 (v: 1)
23:14:55.45511747791OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
23:15:00.190340C486ReleaseD11DeviceDevice Released! [1]
23:15:00.190340C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:15:00.190340C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
23:15:00.190340C1568OverlayManager::RestoreGameWNDPROCSWL restored.
23:15:00.190340C1578OverlayManager::RestoreGameWNDPROCSWL OK.
23:15:00.190340C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x60e07a5
23:15:00.190340C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:15:00.190340C184IRenderDevice::releaseRender Releasing.
23:15:00.190340C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:15:00.190340C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:15:00.190340C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:15:00.190340C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:15:00.190340C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:15:00.190340C201IRenderDevice::releaseRender Releasing Done.
23:15:00.190340C489ReleaseD11Device End Device Released!
23:15:00.190340C419fSwapResize_BuffersResize buffer (0x7a670090)!
23:15:00.2607CC367InputInterceptor::ResetLLHookProcExtReset keys state
23:15:00.2607CC6880OverlayManager::doActionForegroundChange Event OFF (OFF)
23:15:00.2607CC8461OverlayManager::OnForegroundChangedChanged False
23:15:00.2607CC8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3306CE Title=[Windows Settings | User Settings - Discord]
23:15:00.2607CC7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:15:00.2607CC2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:15:00.2607CC2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:15:00.2607CC2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:15:00.2757CC367InputInterceptor::ResetLLHookProcExtReset keys state
23:15:00.2767CC7039OverlayManager::doActionDisplayFPS - Triggered
23:15:00.674340C419fSwapResize_BuffersResize buffer (0x7a670090)!
23:15:00.691340C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x7a670090
23:15:00.691340C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:15:00.691340C1126RenderDeviceD3d11::initsave state
23:15:00.691340C696RenderDeviceD3d11::initDX11loading shaders...
23:15:00.699340C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1293d808.
23:15:00.699340C1134RenderDeviceD3d11::initrestore state
23:15:00.699340C1137RenderDeviceD3d11::initTarget Window [0x20636]
23:15:00.699340C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:15:00.699340C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:15:00.699340C2968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:15:00.699340C5518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:15:00.699340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:15:00.699340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:15:00.704340C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:15:00.704340C5610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20636} (foreground = 0x20636).
23:15:00.704340C2523OverlayManager::installWindowProcHookInstall WPH
23:15:00.704340C2537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13090b
23:15:00.704340C2556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:15:00.704340C2602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6100d180=1627443584)=>(0x9d355510=-1657449200)
23:15:00.704340C1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:15:00.704340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:15:00.70611742181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:15:00.70611742632OverlayManager::installKeybMouseHookInstall KeybMouse
23:15:00.7061174480InputInterceptor::stopHookunhook keyboard and mouse
23:15:00.7061174447InputInterceptor::runHookKeyboard is hooked 0x1174
23:15:00.7061174457InputInterceptor::runHookNew Mouse LL is hooked
23:15:00.7061174469InputInterceptor::runHookMouse is hooked 0x1174
23:15:00.709340C5512OverlayManager::initOverlayResolutionEx 0X40008
23:15:00.709340C5518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:15:00.709340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:15:00.709340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:15:00.7707CC6880OverlayManager::doActionForegroundChange Event ON (ON)
23:15:00.7707CC8461OverlayManager::OnForegroundChangedChanged True
23:15:00.7707CC7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:15:00.77211746311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20636) 0x20636 .
23:15:00.7877CC7039OverlayManager::doActionDisplayFPS - Triggered
23:15:00.789340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:36:52.97411743030OverlayManager::DetachThreadInputDetach thread input 4468, 13324
00:36:52.976340C486ReleaseD11DeviceDevice Released! [1]
00:36:52.976340C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:36:52.976340C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
00:36:52.976340C1568OverlayManager::RestoreGameWNDPROCSWL restored.
00:36:52.976340C1578OverlayManager::RestoreGameWNDPROCSWL OK.
00:36:52.976340C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13090b
00:36:52.976340C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:36:52.976340C184IRenderDevice::releaseRender Releasing.
00:36:52.976340C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:36:52.976340C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:36:52.976340C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:36:52.976340C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:36:52.976340C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:36:52.976340C201IRenderDevice::releaseRender Releasing Done.
00:36:52.976340C489ReleaseD11Device End Device Released!
00:36:52.976340C419fSwapResize_BuffersResize buffer (0x7a670090)!
00:36:53.557CC367InputInterceptor::ResetLLHookProcExtReset keys state
00:36:53.557CC6880OverlayManager::doActionForegroundChange Event OFF (OFF)
00:36:53.557CC8461OverlayManager::OnForegroundChangedChanged False
00:36:53.557CC8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x510682 Title=[Task Switching]
00:36:53.557CC7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:36:53.557CC2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:36:53.557CC2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
00:36:53.557CC2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:36:53.707CC367InputInterceptor::ResetLLHookProcExtReset keys state
00:36:53.717CC7039OverlayManager::doActionDisplayFPS - Triggered
00:36:54.711FC4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:36:56.1001FC4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3169].
00:36:56.1001FC452WidgetsLayoutScheduler::Stopstopping layout scheduler
00:36:56.1001FC461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:37:00.6867CC6880OverlayManager::doActionForegroundChange Event ON (ON)
00:37:00.6877CC8461OverlayManager::OnForegroundChangedChanged True
00:37:00.6877CC7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:37:00.6877CC2968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:37:00.739340C419fSwapResize_BuffersResize buffer (0x7a670090)!
00:37:00.759340C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x7a670090
00:37:00.759340C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:37:00.759340C1126RenderDeviceD3d11::initsave state
00:37:00.759340C696RenderDeviceD3d11::initDX11loading shaders...
00:37:00.768340C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1293d808.
00:37:00.768340C1134RenderDeviceD3d11::initrestore state
00:37:00.768340C1137RenderDeviceD3d11::initTarget Window [0x20636]
00:37:00.768340C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:37:00.768340C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:37:00.768340C5518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:37:00.768340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:37:00.768340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:37:00.773340C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:37:00.773340C5610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20636} (foreground = 0x20636).
00:37:00.773340C2523OverlayManager::installWindowProcHookInstall WPH
00:37:00.773340C2537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x467d0705
00:37:00.773340C2556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:37:00.773340C2602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6100d180=1627443584)=>(0x9d355510=-1657449200)
00:37:00.773340C2377WidgetManager::Renderresume layout thread
00:37:00.773340C275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:37:00.773340C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:37:00.773340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:37:00.77911742181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:37:00.77911742632OverlayManager::installKeybMouseHookInstall KeybMouse
00:37:00.7791174480InputInterceptor::stopHookunhook keyboard and mouse
00:37:00.7791174447InputInterceptor::runHookKeyboard is hooked 0x1174
00:37:00.7791174457InputInterceptor::runHookNew Mouse LL is hooked
00:37:00.7791174469InputInterceptor::runHookMouse is hooked 0x1174
00:37:00.785340C5512OverlayManager::initOverlayResolutionEx 0X40008
00:37:00.785340C5518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:37:00.785340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:37:00.785340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:37:00.98311746311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20636) 0x20636 .
00:40:41.76611743030OverlayManager::DetachThreadInputDetach thread input 4468, 13324
00:40:41.769340C486ReleaseD11DeviceDevice Released! [1]
00:40:41.769340C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:40:41.769340C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
00:40:41.769340C1568OverlayManager::RestoreGameWNDPROCSWL restored.
00:40:41.769340C1578OverlayManager::RestoreGameWNDPROCSWL OK.
00:40:41.769340C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x467d0705
00:40:41.769340C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:40:41.769340C184IRenderDevice::releaseRender Releasing.
00:40:41.769340C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:40:41.769340C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:40:41.769340C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:40:41.769340C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:40:41.769340C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:40:41.769340C201IRenderDevice::releaseRender Releasing Done.
00:40:41.769340C489ReleaseD11Device End Device Released!
00:40:41.769340C419fSwapResize_BuffersResize buffer (0x7a670090)!
00:40:41.8937CC367InputInterceptor::ResetLLHookProcExtReset keys state
00:40:41.8937CC6880OverlayManager::doActionForegroundChange Event OFF (OFF)
00:40:41.8937CC8461OverlayManager::OnForegroundChangedChanged False
00:40:41.8937CC8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3306CE Title=[#r6-general | The
00:40:41.8937CC7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:40:41.8937CC2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:40:41.8937CC2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
00:40:41.8937CC2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:40:41.9097CC367InputInterceptor::ResetLLHookProcExtReset keys state
00:40:41.9107CC7039OverlayManager::doActionDisplayFPS - Triggered
00:40:42.9001FC4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:40:43.4087CC6880OverlayManager::doActionForegroundChange Event ON (ON)
00:40:43.4087CC8461OverlayManager::OnForegroundChangedChanged True
00:40:43.4097CC7739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:40:43.4097CC2968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:40:43.466340C419fSwapResize_BuffersResize buffer (0x7a670090)!
00:40:43.480340C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x7a670090
00:40:43.480340C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:40:43.480340C1126RenderDeviceD3d11::initsave state
00:40:43.480340C696RenderDeviceD3d11::initDX11loading shaders...
00:40:43.488340C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1293d808.
00:40:43.488340C1134RenderDeviceD3d11::initrestore state
00:40:43.488340C1137RenderDeviceD3d11::initTarget Window [0x20636]
00:40:43.488340C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:40:43.488340C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:40:43.488340C5518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:40:43.488340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:40:43.488340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:40:43.502340C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:40:43.502340C5610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20636} (foreground = 0x20636).
00:40:43.502340C2523OverlayManager::installWindowProcHookInstall WPH
00:40:43.502340C2537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaf5109f7
00:40:43.502340C2556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:40:43.502340C2602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6100d180=1627443584)=>(0x9d355510=-1657449200)
00:40:43.502340C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:40:43.50411742632OverlayManager::installKeybMouseHookInstall KeybMouse
00:40:43.5041174480InputInterceptor::stopHookunhook keyboard and mouse
00:40:43.5041174447InputInterceptor::runHookKeyboard is hooked 0x1174
00:40:43.5041174457InputInterceptor::runHookNew Mouse LL is hooked
00:40:43.5041174469InputInterceptor::runHookMouse is hooked 0x1174
00:40:43.50411746311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20636) 0x20636 .
00:40:43.514340C5512OverlayManager::initOverlayResolutionEx 0X40008
00:40:43.514340C5518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:40:43.514340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:40:43.514340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:23:48.15211743030OverlayManager::DetachThreadInputDetach thread input 4468, 13324
01:23:48.166340C5518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:23:48.166340C5441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:23:48.166340C5461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:23:48.1937CC367InputInterceptor::ResetLLHookProcExtReset keys state
01:23:48.1937CC6880OverlayManager::doActionForegroundChange Event OFF (OFF)
01:23:48.1937CC8461OverlayManager::OnForegroundChangedChanged False
01:23:48.1947CC8499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3306CE Title=[#r6-general | The
01:23:48.1947CC7739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:23:48.1947CC2961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:23:48.1947CC2851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
01:23:48.1947CC2856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:23:48.2087CC367InputInterceptor::ResetLLHookProcExtReset keys state
01:23:48.2117CC7039OverlayManager::doActionDisplayFPS - Triggered
01:23:49.1971BD0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:23:51.2341BD0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3068].
01:23:51.2341BD052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:23:51.2341BD061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
01:23:52.83411741955OverlayManager::GameWindowProcCallbackClose Window [16].