TimeThreadLineFunctionMessage
10:00:27.726A74138runClientStarting Overlay PID=16988(0x425c) server PID = 13008
10:00:27.726A74560Client::initClient::Initialize
10:00:27.726A74568Client::initStart owclient thread
10:00:27.72649D4325Client::initFirstInjectionClient::initFirstInjection.
10:00:27.72749D4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23413008 opened succesfuly
10:00:27.72749D4351session id = {8051A367-7C93-42D6-8231-EB63DC290173}
10:00:27.72749D42087Client::LogClientInfoProcess OS version [6.2] [64-bit]
10:00:27.72749D42097Client::LogClientInfoOS version [10.0.19041]
10:00:27.72749D42119Client::LogClientInfoClient [64-bit] Version 2.2.234.2
10:00:27.72749D42132Client::LogProcessModulesLoaded modules:
10:00:27.72849D42148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
10:00:27.72849D42148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
10:00:27.72849D42148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
10:00:27.72849D42148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
10:00:27.72849D42148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
10:00:27.72849D42148C:\Users\ivane\AppData\Local\Discord\app-1.0.9018\modules\discord_hook-1\discord_hook\0eb52a70cd3fe5\DiscordHook64.dll
10:00:27.72849D42148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\AcGenral.DLL
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\D3D12Core.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\D3DSCache.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\DINPUT8.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\DNSAPI.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\GLU32.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\HID.DLL
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\MPR.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\MSASN1.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\NTASN1.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\OPENGL32.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\POWRPROF.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\PROPSYS.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\Secur32.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\SensApi.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\SspiCli.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\UMPDC.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\USERENV.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\VERSION.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\WINHTTP.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\WINMM.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\WINNSI.DLL
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\WINSTA.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\Wldp.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\amdihk64.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\amsi.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\apphelp.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\atiadlxx.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\aticfx64.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\atidxx64.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\cryptbase.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\cryptnet.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\d3d11.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\d3d12.DLL
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\d3d9.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\dbgcore.DLL
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\dbghelp.dll
10:00:27.72849D42148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\drvstore.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\dwmapi.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\dxcore.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\dxgi.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\gpapi.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\inputhost.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\ncrypt.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\ntdll.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\ntmarta.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\pdh.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\profapi.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\textinputframework.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\wbemcomn.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\windows.storage.dll
10:00:27.72949D42148C:\WINDOWS\SYSTEM32\wintypes.dll
10:00:27.72949D42148C:\WINDOWS\System32\ADVAPI32.dll
10:00:27.72949D42148C:\WINDOWS\System32\CFGMGR32.dll
10:00:27.72949D42148C:\WINDOWS\System32\COMDLG32.dll
10:00:27.72949D42148C:\WINDOWS\System32\CRYPT32.dll
10:00:27.72949D42148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL
10:00:27.72949D42148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll
10:00:27.72949D42148C:\WINDOWS\System32\GDI32.dll
10:00:27.72949D42148C:\WINDOWS\System32\IMM32.DLL
10:00:27.72949D42148C:\WINDOWS\System32\KERNEL32.DLL
10:00:27.72949D42148C:\WINDOWS\System32\KERNELBASE.dll
10:00:27.72949D42148C:\WINDOWS\System32\MMDevApi.dll
10:00:27.72949D42148C:\WINDOWS\System32\MSCTF.dll
10:00:27.72949D42148C:\WINDOWS\System32\NSI.dll
10:00:27.72949D42148C:\WINDOWS\System32\OLEAUT32.dll
10:00:27.72949D42148C:\WINDOWS\System32\PSAPI.DLL
10:00:27.72949D42148C:\WINDOWS\System32\RPCRT4.dll
10:00:27.72949D42148C:\WINDOWS\System32\SETUPAPI.dll
10:00:27.72949D42148C:\WINDOWS\System32\SHELL32.dll
10:00:27.72949D42148C:\WINDOWS\System32\SHLWAPI.dll
10:00:27.72949D42148C:\WINDOWS\System32\USER32.dll
10:00:27.72949D42148C:\WINDOWS\System32\WINTRUST.dll
10:00:27.72949D42148C:\WINDOWS\System32\WS2_32.dll
10:00:27.72949D42148C:\WINDOWS\System32\bcrypt.dll
10:00:27.72949D42148C:\WINDOWS\System32\bcryptPrimitives.dll
10:00:27.72949D42148C:\WINDOWS\System32\clbcatq.dll
10:00:27.72949D42148C:\WINDOWS\System32\combase.dll
10:00:27.72949D42148C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL
10:00:27.72949D42148C:\WINDOWS\System32\fwpuclnt.dll
10:00:27.72949D42148C:\WINDOWS\System32\gdi32full.dll
10:00:27.72949D42148C:\WINDOWS\System32\imagehlp.dll
10:00:27.72949D42148C:\WINDOWS\System32\msvcp_win.dll
10:00:27.72949D42148C:\WINDOWS\System32\msvcrt.dll
10:00:27.72949D42148C:\WINDOWS\System32\ole32.dll
10:00:27.72949D42148C:\WINDOWS\System32\perfproc.dll
10:00:27.72949D42148C:\WINDOWS\System32\sechost.dll
10:00:27.72949D42148C:\WINDOWS\System32\shcore.dll
10:00:27.72949D42148C:\WINDOWS\System32\ucrtbase.dll
10:00:27.72949D42148C:\WINDOWS\System32\win32u.dll
10:00:27.72949D42148C:\WINDOWS\System32\winrnr.dll
10:00:27.72949D42148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
10:00:27.72949D42148C:\WINDOWS\system32\NLAapi.dll
10:00:27.72949D42148C:\WINDOWS\system32\napinsp.dll
10:00:27.72949D42148C:\WINDOWS\system32\pnrpnsp.dll
10:00:27.72949D42148C:\WINDOWS\system32\rsaenh.dll
10:00:27.72949D42148C:\WINDOWS\system32\uxtheme.dll
10:00:27.72949D42148C:\WINDOWS\system32\wbem\fastprox.dll
10:00:27.72949D42148C:\WINDOWS\system32\wbem\wbemprox.dll
10:00:27.72949D42148C:\WINDOWS\system32\wbem\wbemsvc.dll
10:00:27.72949D42148C:\WINDOWS\system32\wshbth.dll
10:00:27.72949D42148C:\Windows\System32\gameux.dll
10:00:27.72949D42148C:\Windows\System32\rasadhlp.dll
10:00:27.72949D42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
10:00:27.72949D42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
10:00:27.72949D42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
10:00:27.72949D42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
10:00:27.72949D42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
10:00:27.72949D42148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
10:00:27.72949D479GraphicsHookManager::InitCreated Thread - Created , ThreadId=3992
10:00:27.73149D41561Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
10:00:27.73149D41569Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
10:00:27.73149D41581Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
10:00:27.73149D41598Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
10:00:27.73149D41610Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
10:00:27.73149D41676Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
10:00:27.73149D41689Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
10:00:27.73149D41719Client::ReadGameConfigurationsEnable EnableTXR - OFF
10:00:27.73149D41759Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
10:00:27.73149D41761Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
10:00:27.73149D41763Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
10:00:27.73149D41765Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
10:00:27.73149D41767Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
10:00:27.73149D41769Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
10:00:27.73149D41771Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
10:00:27.73149D41774Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
10:00:27.73149D41777Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
10:00:27.73149D41884Data::Search[0] 0xF5920000
10:00:27.73149D41884Data::Search[1] 0x0
10:00:27.73149D41884Data::Search[2] 0x9F310000
10:00:27.73149D41884Data::Search[3] 0x70BA0000
10:00:27.73149D41884Data::Search[4] 0x0
10:00:27.73149D41884Data::Search[5] 0xF2FC0000
10:00:27.73149D41884Data::Search[6] 0xF5AD0000
10:00:27.73149D41884Data::Search[7] 0x7FE90000
10:00:27.73149D41884Data::Search[8] 0xF2FC0000
10:00:27.73149D41884Data::Search[9] 0x0
10:00:27.73149D41889Data::Search[10] 0x0
10:00:27.73149D41895Data::Search[11] 0xF0360000
10:00:27.73149D41901Data::Search[12] 0x7FE90000
10:00:27.73149D41907Data::Search[13] 0xF1FA0000
10:00:27.73149D4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
10:00:27.73149D41265Client::hookFunctionsDetected Windows 8.1 or greater
10:00:27.73249D41288Client::hookFunctionsAcquiring function lock succedded
10:00:27.73249D4254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
10:00:27.73249D4582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
10:00:27.73349D4952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
10:00:27.73349D4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23413008 opened succesfuly
10:00:27.73349D4530OverlayManager::OverlayManagerOW System Cursor is set to = 0x22120747
10:00:27.73349D47637OverlayManager::LoadDefaultCursorsLoad default cursors
10:00:27.73449D4538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x47108f7
10:00:27.73449D472PerformanceCounter::StartSessionStartSession
10:00:27.73449D472PerformanceCounter::StartSessionStartSession
10:00:27.73549D4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
10:00:27.73549D4760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
10:00:27.73549D4778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
10:00:27.73549D4780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
10:00:27.73549D4783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
10:00:27.73549D4786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
10:00:27.73549D4789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
10:00:27.73549D4792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
10:00:27.73549D4795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
10:00:27.73549D4798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
10:00:27.73549D4801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
10:00:27.73549D4804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
10:00:27.73549D4807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
10:00:27.73549D4810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
10:00:27.73549D4813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
10:00:27.73549D4816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
10:00:27.73549D4819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
10:00:27.73549D4822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
10:00:27.73549D4825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
10:00:27.73549D4828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
10:00:27.73549D4831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
10:00:27.73549D4834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
10:00:27.73549D4837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
10:00:27.73549D4840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
10:00:27.73549D4843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
10:00:27.73549D4846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
10:00:27.73549D4849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
10:00:27.73549D4852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
10:00:27.73549D4855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
10:00:27.73549D4858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
10:00:27.73549D4861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
10:00:27.73549D4864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
10:00:27.73549D4867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
10:00:27.73549D4870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
10:00:27.73549D4873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
10:00:27.73549D4876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
10:00:27.73549D4879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
10:00:27.73549D4882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
10:00:27.73549D4885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
10:00:27.73549D4888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
10:00:27.73549D4891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
10:00:27.73549D4894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
10:00:27.73549D4897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
10:00:27.73549D4900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
10:00:27.73549D4903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
10:00:27.73549D4906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
10:00:27.73549D4909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
10:00:27.73549D4912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
10:00:27.73549D4915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
10:00:27.73549D4918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
10:00:27.73549D4921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
10:00:27.73549D4924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
10:00:27.73549D4927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
10:00:27.73549D4930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
10:00:27.73549D4933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
10:00:27.73549D4936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
10:00:27.73549D4939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
10:00:27.73549D4942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
10:00:27.73549D4945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
10:00:27.73549D4948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
10:00:27.73549D4951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
10:00:27.73549D4954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
10:00:27.73549D4957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
10:00:27.73549D4960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
10:00:27.73549D4963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
10:00:27.73549D4966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
10:00:27.73549D4969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
10:00:27.73549D4972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
10:00:27.73549D4974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
10:00:27.73549D4976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
10:00:27.73549D4978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
10:00:27.73549D4980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
10:00:27.73549D4982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
10:00:27.73549D4984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
10:00:27.73549D4986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
10:00:27.73549D4988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
10:00:27.73549D4990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
10:00:27.73549D4992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
10:00:27.73549D4994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
10:00:27.73549D4996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
10:00:27.73549D4998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
10:00:27.73549D41002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
10:00:27.73549D41004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
10:00:27.73549D41006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
10:00:27.73549D41008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
10:00:27.73549D41010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
10:00:27.73549D41012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
10:00:27.73549D41014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
10:00:27.73549D41017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
10:00:27.73549D41019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
10:00:27.73549D41033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:00:27.73549D4631OverlayManager::InitGameClientstarting hooks...
10:00:27.85249D41991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.233.1.2\\OWUtils.dll succeeded
10:00:27.86049D4602Install::CodeInit [Client,1] (MCH) OK
10:00:27.86249D4602Install::CodeInit [Client,2] (MCH) OK
10:00:27.86449D4602Install::CodeInit [Client,3] (MCH) OK
10:00:27.86649D4602Install::CodeInit [Client,4] (MCH) OK
10:00:27.86849D4602Install::CodeInit [Client,4.1] (MCH) OK
10:00:27.87849D4602Install::CodeInit [Client,4.2] (MCH) OK
10:00:27.87849D41362Client::hookFunctionsSuspend before hook: OFF
10:00:27.87949D41063Install::CodeSegment [3|42448|0x70BA0000|0xA5D0]
10:00:27.88049D4602Install::Codeunknown (MCH) OK
10:00:27.88049D41063Install::CodeSegment [3|54480|0x70BA0000|0xD4D0]
10:00:27.89249D4602Install::Codeunknown (MCH) OK
10:00:27.89249D41063Install::CodeSegment [3|53904|0x70BA0000|0xD290]
10:00:27.90249D4602Install::Codeunknown (MCH) OK
10:00:27.90249D41063Install::CodeSegment [5|5600|0xF2FC0000|0x15E0]
10:00:27.90449D4602Install::Codeunknown (MCH) OK
10:00:27.90449D41063Install::CodeSegment [5|429504|0xF2FC0000|0x68DC0]
10:00:27.90649D4602Install::Codeunknown (MCH) OK
10:00:27.90649D41063Install::CodeSegment [5|143168|0xF2FC0000|0x22F40]
10:00:27.90949D4602Install::Codeunknown (MCH) OK
10:00:27.90949D41063Install::CodeSegment [5|12864|0xF2FC0000|0x3240]
10:00:27.91149D4602Install::Codeunknown (MCH) OK
10:00:27.91149D41063Install::CodeSegment [5|-45316816|0xF2FC0000|0xFD4C8530]
10:00:27.91149D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
10:00:27.91149D41063Install::CodeSegment [5|-45293744|0xF2FC0000|0xFD4CDF50]
10:00:27.91149D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
10:00:27.91149D41063Install::CodeSegment [5|-45299360|0xF2FC0000|0xFD4CC960]
10:00:27.91149D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
10:00:27.91149D41063Install::CodeSegment [5|-46487584|0xF2FC0000|0xFD3AA7E0]
10:00:27.91149D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
10:00:27.91149D41063Install::CodeSegment [5|5600|0xF2FC0000|0x15E0]
10:00:27.91149D41125Client::hookLibraryFunctionsAleady hooked function 5::27.
10:00:27.91149D41063Install::CodeSegment [5|429504|0xF2FC0000|0x68DC0]
10:00:27.91149D41125Client::hookLibraryFunctionsAleady hooked function 5::28.
10:00:27.91149D41063Install::CodeSegment [5|143168|0xF2FC0000|0x22F40]
10:00:27.91149D41125Client::hookLibraryFunctionsAleady hooked function 5::29.
10:00:27.91149D41063Install::CodeSegment [5|12864|0xF2FC0000|0x3240]
10:00:27.91149D41125Client::hookLibraryFunctionsAleady hooked function 5::30.
10:00:27.91149D41063Install::CodeSegment [5|-45316816|0xF2FC0000|0xFD4C8530]
10:00:27.91149D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
10:00:27.91149D41063Install::CodeSegment [5|-45293744|0xF2FC0000|0xFD4CDF50]
10:00:27.91149D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
10:00:27.91149D41063Install::CodeSegment [5|-45299360|0xF2FC0000|0xFD4CC960]
10:00:27.91149D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
10:00:27.91149D41063Install::CodeSegment [5|-46487584|0xF2FC0000|0xFD3AA7E0]
10:00:27.91149D41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
10:00:27.91149D4916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
10:00:27.91149D4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
10:00:27.91149D41285OverlayManager::StartStarting...
10:00:27.91149D41317OverlayManager::Startstarting hooks 2...
10:00:27.91349D4602Install::CodeInit [Client,5] (MCH) OK
10:00:27.92349D4602Install::CodeInit [Client,5.1] (MCH) OK
10:00:27.92549D4602Install::CodeInit [Client,6] (MCH) OK
10:00:27.92549D41386OverlayManager::StartRID Found 1 devices.
10:00:27.92549D41400OverlayManager::StartRID Keyboard Found [0] with 0X0(0X30) hwnd(0x0)...
10:00:27.92549D41483XTRAP COMPATIBLE PATCH WARNING
10:00:27.92549D41492OverlayManager::Startdone with hooks...
10:00:27.92549D4108ApiManager::InitAPI Manager Event : OK
10:00:27.92649D4120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=11608
10:00:27.92649D467TXRSettingFail to read texture recognition options 0xb7
10:00:27.92649D4114TXOfInterestNew list set with 0 items
10:00:27.92649D41518OverlayManager::Startget foreground state
10:00:27.92649D48461OverlayManager::OnForegroundChangedChanged True
10:00:27.92649D47739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
10:00:27.92649D41555OverlayManager::StartStarted...
10:00:27.92640247212OverlayManager::OnConnectedConnected to server
10:00:27.926402432SendServerHelloMessage::ExecuteSend connection Ack
10:00:27.9272D587868OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10528
10:00:27.93749D4602Install::CodeInit [Client,0] (MCH) OK
10:00:27.93749D4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
10:00:27.93749D494GraphicsHookManager::StopThreadStopThread
10:00:27.937F98216GraphicsHookManager::MessageLoopExit Thread
10:00:27.94049D4406Client::initFirstInjectioninit complete
10:00:28.7016F07791OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
10:00:28.2314024367InputInterceptor::ResetLLHookProcExtReset keys state
10:00:28.23140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:00:28.23140248461OverlayManager::OnForegroundChangedChanged False
10:00:28.23140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[(6) When 7 Streamers Play Broken Tank - YouTube - Personal - Microsoft
10:00:28.23140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:00:28.23140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:00:28.23140242851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
10:00:28.23240242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:00:28.2474024367InputInterceptor::ResetLLHookProcExtReset keys state
10:00:28.27940247039OverlayManager::doActionDisplayFPS - Triggered
10:00:38.3752D582132Client::LogProcessModulesLoaded modules:
10:00:38.3772D582148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
10:00:38.3772D582148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
10:00:38.3772D582148C:\Program Files (x86)\Overwolf\0.233.1.2\OWUtils.dll
10:00:38.3772D582148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
10:00:38.3772D582148C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
10:00:38.3772D582148C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
10:00:38.3772D582148C:\Users\ivane\AppData\Local\Discord\app-1.0.9018\modules\discord_hook-1\discord_hook\0eb52a70cd3fe5\DiscordHook64.dll
10:00:38.3772D582148C:\Users\ivane\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2040789775\RainbowSix.exe
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\AcGenral.DLL
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\CoreMessaging.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\D3D12Core.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\D3DSCache.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\DINPUT8.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\DNSAPI.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\GLU32.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\HID.DLL
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\MPR.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\MSASN1.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\MSWSOCK.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\NTASN1.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\OPENGL32.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\POWRPROF.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\PROPSYS.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\Secur32.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\SensApi.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\SspiCli.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\UMPDC.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\USERENV.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\VERSION.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\WINHTTP.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\WINMM.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\WINNSI.DLL
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\WINSTA.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\Wldp.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\amdihk64.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\amsi.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\apphelp.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\atiadlxx.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\aticfx64.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\atidxx64.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\cryptbase.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\cryptnet.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\d3d11.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\d3d12.DLL
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\d3d9.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\dbgcore.DLL
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\dbghelp.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\drvstore.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\dwmapi.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\dxcore.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\dxgi.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\gpapi.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\inputhost.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\ncrypt.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\ntdll.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\ntmarta.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\pdh.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\profapi.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\textinputframework.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\wbemcomn.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\windows.storage.dll
10:00:38.3772D582148C:\WINDOWS\SYSTEM32\wintypes.dll
10:00:38.3772D582148C:\WINDOWS\System32\ADVAPI32.dll
10:00:38.3772D582148C:\WINDOWS\System32\CFGMGR32.dll
10:00:38.3772D582148C:\WINDOWS\System32\COMDLG32.dll
10:00:38.3772D582148C:\WINDOWS\System32\CRYPT32.dll
10:00:38.3772D582148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\ATIDXX64.DLL
10:00:38.3772D582148C:\WINDOWS\System32\DriverStore\FileRepository\u0393089.inf_amd64_3bfc15073c75e590\B392251\atiuxp64.dll
10:00:38.3772D582148C:\WINDOWS\System32\GDI32.dll
10:00:38.3772D582148C:\WINDOWS\System32\IMM32.DLL
10:00:38.3772D582148C:\WINDOWS\System32\KERNEL32.DLL
10:00:38.3772D582148C:\WINDOWS\System32\KERNELBASE.dll
10:00:38.3772D582148C:\WINDOWS\System32\MMDevApi.dll
10:00:38.3772D582148C:\WINDOWS\System32\MSCTF.dll
10:00:38.3772D582148C:\WINDOWS\System32\NSI.dll
10:00:38.3772D582148C:\WINDOWS\System32\OLEAUT32.dll
10:00:38.3772D582148C:\WINDOWS\System32\PSAPI.DLL
10:00:38.3772D582148C:\WINDOWS\System32\RPCRT4.dll
10:00:38.3772D582148C:\WINDOWS\System32\SETUPAPI.dll
10:00:38.3772D582148C:\WINDOWS\System32\SHELL32.dll
10:00:38.3772D582148C:\WINDOWS\System32\SHLWAPI.dll
10:00:38.3772D582148C:\WINDOWS\System32\USER32.dll
10:00:38.3772D582148C:\WINDOWS\System32\WINTRUST.dll
10:00:38.3772D582148C:\WINDOWS\System32\WS2_32.dll
10:00:38.3772D582148C:\WINDOWS\System32\bcrypt.dll
10:00:38.3772D582148C:\WINDOWS\System32\bcryptPrimitives.dll
10:00:38.3772D582148C:\WINDOWS\System32\clbcatq.dll
10:00:38.3772D582148C:\WINDOWS\System32\combase.dll
10:00:38.3772D582148C:\WINDOWS\System32\drivers\atikmdag-patched\ATICFX64.DLL
10:00:38.3772D582148C:\WINDOWS\System32\fwpuclnt.dll
10:00:38.3772D582148C:\WINDOWS\System32\gdi32full.dll
10:00:38.3772D582148C:\WINDOWS\System32\imagehlp.dll
10:00:38.3772D582148C:\WINDOWS\System32\msvcp_win.dll
10:00:38.3772D582148C:\WINDOWS\System32\msvcrt.dll
10:00:38.3772D582148C:\WINDOWS\System32\ole32.dll
10:00:38.3772D582148C:\WINDOWS\System32\perfproc.dll
10:00:38.3772D582148C:\WINDOWS\System32\sechost.dll
10:00:38.3772D582148C:\WINDOWS\System32\shcore.dll
10:00:38.3772D582148C:\WINDOWS\System32\ucrtbase.dll
10:00:38.3772D582148C:\WINDOWS\System32\win32u.dll
10:00:38.3772D582148C:\WINDOWS\System32\winrnr.dll
10:00:38.3772D582148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
10:00:38.3772D582148C:\WINDOWS\system32\NLAapi.dll
10:00:38.3772D582148C:\WINDOWS\system32\napinsp.dll
10:00:38.3772D582148C:\WINDOWS\system32\pnrpnsp.dll
10:00:38.3772D582148C:\WINDOWS\system32\rsaenh.dll
10:00:38.3772D582148C:\WINDOWS\system32\uxtheme.dll
10:00:38.3772D582148C:\WINDOWS\system32\wbem\fastprox.dll
10:00:38.3772D582148C:\WINDOWS\system32\wbem\wbemprox.dll
10:00:38.3772D582148C:\WINDOWS\system32\wbem\wbemsvc.dll
10:00:38.3772D582148C:\WINDOWS\system32\wshbth.dll
10:00:38.3772D582148C:\Windows\System32\gameux.dll
10:00:38.3772D582148C:\Windows\System32\rasadhlp.dll
10:00:38.3772D582148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
10:00:38.3772D582148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
10:00:38.3772D582148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
10:00:38.3772D582148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
10:00:38.3772D582148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
10:00:38.3772D582148E:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
10:00:59.60140247315OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.3\plugins/GEPPlugin64.dll] [oopo: off]
10:01:03.5742DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:01:03.6462DB8587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
10:01:03.6862DB8148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
10:01:03.6862DB8148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
10:01:03.6862DB8984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
10:01:03.70340246880OverlayManager::doActionForegroundChange Event ON (ON)
10:01:03.70340248461OverlayManager::OnForegroundChangedChanged True
10:01:03.70340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:01:03.70340242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:01:03.7362DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:01:03.7362DB81072RenderDeviceD3d11::initDevice adapter hash: 1156485696
10:01:03.7362DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:01:03.7362DB81126RenderDeviceD3d11::initsave state
10:01:03.7362DB8696RenderDeviceD3d11::initDX11loading shaders...
10:01:03.7392DB8705RenderDeviceD3d11::initDX11create vs
10:01:03.7392DB8723RenderDeviceD3d11::initDX11create vs
10:01:03.7412DB8745RenderDeviceD3d11::initDX11create pxs
10:01:03.7432DB8774RenderDeviceD3d11::initDX11create raster
10:01:03.7432DB8842RenderDeviceD3d11::initDX11create buffers
10:01:03.7442DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:01:03.7442DB81134RenderDeviceD3d11::initrestore state
10:01:03.7442DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:01:03.7442DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:01:03.7442DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:01:03.7442DB8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
10:01:03.7442DB82092RenderDeviceD3d11::setFixSet render device fix RT.
10:01:03.7442DB83087OverlayManager::setGraphicsRender Device fix was set RT.
10:01:03.7442DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:01:03.7442DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:01:03.7562DB8737OverlayInputManager::HandleCommandsClear all hotkeys command
10:01:03.7562DB8788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
10:01:03.7562DB8788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[20]-[2]. Total [0] (pressed: 1)
10:01:03.7562DB826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
10:01:03.7562DB821StartWidgetsRefresher::ExecuteExecute start wicket manager
10:01:03.7562DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:01:03.7562DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:01:03.7562DB88131OverlayManager::LoadPluginloading plugin: C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.3\plugins/GEPPlugin64.dll
10:01:03.76717B8225InterProcessElement::openInterProcess Overwolf_ImID_302E6_P_13008 opened succesfuly
10:01:03.76717B8225InterProcessElement::openInterProcess Overwolf_PID_13008_SHARED_MEMORY_AGENT opened succesfuly
10:01:03.8832DB88150OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\ivane\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.3\plugins/GEPPlugin64.dll] []
10:01:03.9222DB88182OverlayManager::LoadPluginfinish loading plugin
10:01:03.9222DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:01:03.9222DB82523OverlayManager::installWindowProcHookInstall WPH
10:01:03.9222DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12c5068f
10:01:03.9222DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:01:03.9222DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:01:03.9222DB82613OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
10:01:03.9232DB8311PerformanceCounter::NotifyFrameRenderNotify first Render...
10:01:03.9232DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:01:03.9232DB88353OverlayManager::CheckForSharedTextureSupportCheck for SHT support
10:01:03.92316F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:01:03.92316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:01:03.92316F0480InputInterceptor::stopHookunhook keyboard and mouse
10:01:03.92316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:01:03.92316F0457InputInterceptor::runHookNew Mouse LL is hooked
10:01:03.92316F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:01:03.92316F02283OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 5, Cur = 0x10003
10:01:03.9252DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:01:03.9252DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:01:03.92516F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x20083a .
10:01:03.9252DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:01:03.9252DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:01:04.7294024367InputInterceptor::ResetLLHookProcExtReset keys state
10:01:04.72940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:01:04.72940248461OverlayManager::OnForegroundChangedChanged False
10:01:04.72940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
10:01:04.73140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:01:04.73140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:01:04.73140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:01:04.73340242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:01:04.7364024367InputInterceptor::ResetLLHookProcExtReset keys state
10:01:04.73740247039OverlayManager::doActionDisplayFPS - Triggered
10:01:04.79116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:01:04.7992DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:01:04.7992DB8426fSwapResize_BuffersClear overlay graphics..
10:01:04.7992DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:01:04.7992DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:01:04.7992DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:01:04.7992DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:01:04.7992DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12c5068f
10:01:04.7992DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:01:04.7992DB8428fSwapResize_BuffersDevice was Resized!
10:01:04.7992DB8184IRenderDevice::releaseRender Releasing.
10:01:04.7992DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:01:04.7992DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:01:04.7992DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:01:04.7992DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:01:04.7992DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:01:04.7992DB8201IRenderDevice::releaseRender Releasing Done.
10:01:04.7992DB8432fSwapResize_BuffersEnd Device was Resized!
10:01:05.7502678293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:01:07.7752678177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3062].
10:01:07.776267852WidgetsLayoutScheduler::Stopstopping layout scheduler
10:01:07.776267861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
10:02:43.32740246880OverlayManager::doActionForegroundChange Event ON (ON)
10:02:43.32740248461OverlayManager::OnForegroundChangedChanged True
10:02:43.32740247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
10:02:43.32740242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:02:43.4192DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:02:43.4452DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:02:43.4452DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:02:43.4452DB81126RenderDeviceD3d11::initsave state
10:02:43.4452DB8696RenderDeviceD3d11::initDX11loading shaders...
10:02:43.4542DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:02:43.4542DB81134RenderDeviceD3d11::initrestore state
10:02:43.4542DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:02:43.4542DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:02:43.4542DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:02:43.4542DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:02:43.4542DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:02:43.4542DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:02:43.4672DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:02:43.4672DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:02:43.4672DB82523OverlayManager::installWindowProcHookInstall WPH
10:02:43.4672DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x210a01fb
10:02:43.4672DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:02:43.4672DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:02:43.4672DB82377WidgetManager::Renderresume layout thread
10:02:43.4672DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:02:43.4672DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:02:43.4672DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:02:43.47016F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:02:43.47016F0480InputInterceptor::stopHookunhook keyboard and mouse
10:02:43.47016F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:02:43.47016F0457InputInterceptor::runHookNew Mouse LL is hooked
10:02:43.47016F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:02:43.47016F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:02:43.4772DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:02:43.4772DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:02:43.4772DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:02:43.4772DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:02:46.38816F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:02:46.4054024367InputInterceptor::ResetLLHookProcExtReset keys state
10:02:46.40540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:02:46.40540248461OverlayManager::OnForegroundChangedChanged False
10:02:46.40540248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
10:02:46.40540247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:02:46.40540242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:02:46.40540242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:02:46.40640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:02:46.4112DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:02:46.4112DB8426fSwapResize_BuffersClear overlay graphics..
10:02:46.4112DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:02:46.4112DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:02:46.4112DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:02:46.4112DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:02:46.4112DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x210a01fb
10:02:46.4112DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:02:46.4112DB8428fSwapResize_BuffersDevice was Resized!
10:02:46.4112DB8184IRenderDevice::releaseRender Releasing.
10:02:46.4112DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:02:46.4112DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:02:46.4112DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:02:46.4112DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:02:46.4112DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:02:46.4112DB8201IRenderDevice::releaseRender Releasing Done.
10:02:46.4112DB8432fSwapResize_BuffersEnd Device was Resized!
10:02:46.4214024367InputInterceptor::ResetLLHookProcExtReset keys state
10:02:46.42140247039OverlayManager::doActionDisplayFPS - Triggered
10:02:47.4262678293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:02:49.4562678177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3123].
10:02:49.456267852WidgetsLayoutScheduler::Stopstopping layout scheduler
10:02:49.456267861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:03:34.9412DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:03:34.9592DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:03:34.9592DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:03:34.9592DB81126RenderDeviceD3d11::initsave state
10:03:34.9592DB8696RenderDeviceD3d11::initDX11loading shaders...
10:03:34.9652DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:03:34.9652DB81134RenderDeviceD3d11::initrestore state
10:03:34.9652DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:03:34.9652DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:03:34.9652DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:03:34.9652DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:03:34.9662DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:03:34.9662DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:03:34.9662DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:03:34.9762DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:03:34.9762DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:03:34.9762DB82523OverlayManager::installWindowProcHookInstall WPH
10:03:34.9762DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9f065b
10:03:34.9762DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:03:34.9762DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:03:34.9762DB82377WidgetManager::Renderresume layout thread
10:03:34.9762DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:03:34.9762DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:03:34.9762DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:03:34.9762DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:03:34.98616F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:03:34.98616F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:03:34.98616F0480InputInterceptor::stopHookunhook keyboard and mouse
10:03:34.98616F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:03:34.98616F0457InputInterceptor::runHookNew Mouse LL is hooked
10:03:34.98616F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:03:34.9882DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:03:34.9882DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:03:34.9882DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:03:34.9882DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:03:35.14340246880OverlayManager::doActionForegroundChange Event ON (ON)
10:03:35.14340248461OverlayManager::OnForegroundChangedChanged True
10:03:35.14440247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:03:35.15116F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:03:35.16240247039OverlayManager::doActionDisplayFPS - Triggered
10:03:35.1622DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:03:35.81216F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:03:35.8302DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:03:35.8302DB8426fSwapResize_BuffersClear overlay graphics..
10:03:35.8302DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:03:35.8302DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:03:35.8302DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:03:35.8302DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:03:35.8302DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9f065b
10:03:35.8302DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:03:35.8302DB8428fSwapResize_BuffersDevice was Resized!
10:03:35.8302DB8184IRenderDevice::releaseRender Releasing.
10:03:35.8302DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:03:35.8302DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:03:35.8302DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:03:35.8302DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:03:35.8302DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:03:35.8302DB8201IRenderDevice::releaseRender Releasing Done.
10:03:35.8302DB8432fSwapResize_BuffersEnd Device was Resized!
10:03:36.1714024367InputInterceptor::ResetLLHookProcExtReset keys state
10:03:36.17140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:03:36.17140248461OverlayManager::OnForegroundChangedChanged False
10:03:36.17140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[(6) When 7 Streamers Play Broken Tank - YouTube and 1 more page - Personal - Microsoft
10:03:36.17140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:03:36.17140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:03:36.17140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:03:36.17140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:03:36.1864024367InputInterceptor::ResetLLHookProcExtReset keys state
10:03:36.18740247039OverlayManager::doActionDisplayFPS - Triggered
10:03:37.1912678293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:03:39.2302678177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3474].
10:03:39.230267852WidgetsLayoutScheduler::Stopstopping layout scheduler
10:03:39.230267861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
10:05:23.792DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:05:23.1942DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:05:23.1942DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:05:23.1942DB81126RenderDeviceD3d11::initsave state
10:05:23.1942DB8696RenderDeviceD3d11::initDX11loading shaders...
10:05:23.2022DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:05:23.2022DB81134RenderDeviceD3d11::initrestore state
10:05:23.2022DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:05:23.2022DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:05:23.2022DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:05:23.2022DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:05:23.2022DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:05:23.2022DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:05:23.2022DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:05:23.2132DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:05:23.2132DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:05:23.2132DB82523OverlayManager::installWindowProcHookInstall WPH
10:05:23.2132DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdbd09fb
10:05:23.2132DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:05:23.2132DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:05:23.2132DB82377WidgetManager::Renderresume layout thread
10:05:23.2132DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:05:23.2132DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:05:23.2132DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:05:23.2132DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:05:23.21716F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:05:23.21716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:05:23.21716F0480InputInterceptor::stopHookunhook keyboard and mouse
10:05:23.21816F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:05:23.21816F0457InputInterceptor::runHookNew Mouse LL is hooked
10:05:23.21816F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:05:23.2182DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:05:23.2182DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:05:23.2182DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:05:23.2182DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:05:23.37040246880OverlayManager::doActionForegroundChange Event ON (ON)
10:05:23.37040248461OverlayManager::OnForegroundChangedChanged True
10:05:23.37040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
10:05:23.37116F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:05:23.38740247039OverlayManager::doActionDisplayFPS - Triggered
10:05:23.3882DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:05:23.95816F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:05:23.9632DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:05:23.9632DB8426fSwapResize_BuffersClear overlay graphics..
10:05:23.9632DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:05:23.9632DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:05:23.9632DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:05:23.9632DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:05:23.9632DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdbd09fb
10:05:23.9632DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:05:23.9632DB8428fSwapResize_BuffersDevice was Resized!
10:05:23.9632DB8184IRenderDevice::releaseRender Releasing.
10:05:23.9632DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:05:23.9632DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:05:23.9632DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:05:23.9632DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:05:23.9632DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:05:23.9632DB8201IRenderDevice::releaseRender Releasing Done.
10:05:23.9632DB8432fSwapResize_BuffersEnd Device was Resized!
10:05:24.3974024367InputInterceptor::ResetLLHookProcExtReset keys state
10:05:24.39740246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:05:24.39740248461OverlayManager::OnForegroundChangedChanged False
10:05:24.39740248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[(6) When 7 Streamers Play Broken Tank - YouTube and 1 more page - Personal - Microsoft
10:05:24.39740247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:05:24.39740242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:05:24.39740242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:05:24.39740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:05:24.4124024367InputInterceptor::ResetLLHookProcExtReset keys state
10:05:24.41340247039OverlayManager::doActionDisplayFPS - Triggered
10:05:24.9072678293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:05:26.942E2C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3043].
10:05:26.942E2C52WidgetsLayoutScheduler::Stopstopping layout scheduler
10:05:26.942E2C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
10:06:11.9262DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:06:11.9342DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:06:11.9342DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:06:11.9342DB81126RenderDeviceD3d11::initsave state
10:06:11.9342DB8696RenderDeviceD3d11::initDX11loading shaders...
10:06:11.9422DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:06:11.9422DB81134RenderDeviceD3d11::initrestore state
10:06:11.9422DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:06:11.9422DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:06:11.9422DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:06:11.9422DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:06:11.9422DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:06:11.9422DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:06:11.9422DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:06:11.9572DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:06:11.9572DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:06:11.9572DB82523OverlayManager::installWindowProcHookInstall WPH
10:06:11.9572DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20b301e9
10:06:11.9572DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:06:11.9572DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:06:11.9572DB82377WidgetManager::Renderresume layout thread
10:06:11.9572DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:06:11.9572DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:06:11.9572DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:06:11.9572DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:06:11.96416F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:06:11.96416F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:06:11.96416F0480InputInterceptor::stopHookunhook keyboard and mouse
10:06:11.96416F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:06:11.96416F0457InputInterceptor::runHookNew Mouse LL is hooked
10:06:11.96416F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:06:11.9652DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:06:11.9652DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:06:11.9652DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:06:11.9652DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:06:12.5940246880OverlayManager::doActionForegroundChange Event ON (ON)
10:06:12.5940248461OverlayManager::OnForegroundChangedChanged True
10:06:12.5940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:06:12.6716F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:06:12.7640247039OverlayManager::doActionDisplayFPS - Triggered
10:06:12.792DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:06:15.46616F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:06:15.4842DB8486ReleaseD11DeviceDevice Released! [1]
10:06:15.4842DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:06:15.4842DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:06:15.4842DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:06:15.4842DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:06:15.4842DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20b301e9
10:06:15.4842DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:06:15.4842DB8184IRenderDevice::releaseRender Releasing.
10:06:15.4842DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:06:15.4842DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:06:15.4842DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:06:15.4842DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:06:15.4842DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:06:15.4842DB8201IRenderDevice::releaseRender Releasing Done.
10:06:15.4842DB8489ReleaseD11Device End Device Released!
10:06:15.4842DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:06:15.6234024367InputInterceptor::ResetLLHookProcExtReset keys state
10:06:15.62340246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:06:15.62340248461OverlayManager::OnForegroundChangedChanged False
10:06:15.62340248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[When 7 Streamers Play Broken Tank - YouTube and 1 more page - Personal - Microsoft
10:06:15.62340247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:06:15.62340242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:06:15.62340242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:06:15.62340242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:06:15.6394024367InputInterceptor::ResetLLHookProcExtReset keys state
10:06:15.64040247039OverlayManager::doActionDisplayFPS - Triggered
10:06:16.6392678293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:06:18.6862678177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3271].
10:06:18.686267852WidgetsLayoutScheduler::Stopstopping layout scheduler
10:06:18.686267861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:06:26.6552DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:06:26.6632DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:06:26.6632DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:06:26.6632DB81126RenderDeviceD3d11::initsave state
10:06:26.6632DB8696RenderDeviceD3d11::initDX11loading shaders...
10:06:26.6722DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:06:26.6722DB81134RenderDeviceD3d11::initrestore state
10:06:26.6722DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:06:26.6722DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:06:26.6722DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:06:26.6722DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:06:26.6722DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:06:26.6722DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:06:26.6722DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:06:26.6732DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:06:26.6742DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:06:26.6742DB82523OverlayManager::installWindowProcHookInstall WPH
10:06:26.6742DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe360abd
10:06:26.6742DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:06:26.6742DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:06:26.6742DB82377WidgetManager::Renderresume layout thread
10:06:26.6742DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:06:26.6742DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:06:26.6742DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:06:26.6742DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:06:26.67616F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:06:26.67616F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:06:26.67616F0480InputInterceptor::stopHookunhook keyboard and mouse
10:06:26.67616F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:06:26.67616F0457InputInterceptor::runHookNew Mouse LL is hooked
10:06:26.67616F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:06:26.6772DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:06:26.6772DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:06:26.6772DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:06:26.6772DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:06:26.77040246880OverlayManager::doActionForegroundChange Event ON (ON)
10:06:26.77040248461OverlayManager::OnForegroundChangedChanged True
10:06:26.77040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:06:26.77440247039OverlayManager::doActionDisplayFPS - Triggered
10:06:26.7752DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:06:26.78416F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:06:33.8216F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:06:33.842DB8486ReleaseD11DeviceDevice Released! [1]
10:06:33.842DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:06:33.842DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:06:33.842DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:06:33.842DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:06:33.842DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe360abd
10:06:33.842DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:06:33.842DB8184IRenderDevice::releaseRender Releasing.
10:06:33.842DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:06:33.842DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:06:33.842DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:06:33.842DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:06:33.842DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:06:33.842DB8201IRenderDevice::releaseRender Releasing Done.
10:06:33.842DB8489ReleaseD11Device End Device Released!
10:06:33.842DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:06:33.3194024367InputInterceptor::ResetLLHookProcExtReset keys state
10:06:33.31940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:06:33.31940248461OverlayManager::OnForegroundChangedChanged False
10:06:33.31940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[When 7 Streamers Play Broken Tank - YouTube and 1 more page - Personal - Microsoft
10:06:33.31940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:06:33.31940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:06:33.31940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:06:33.31940242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:06:33.3344024367InputInterceptor::ResetLLHookProcExtReset keys state
10:06:33.33540247039OverlayManager::doActionDisplayFPS - Triggered
10:06:34.3362678293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:06:36.3682678177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3396].
10:06:36.368267852WidgetsLayoutScheduler::Stopstopping layout scheduler
10:06:36.368267861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
10:06:52.7162DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:06:52.7342DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:06:52.7342DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:06:52.7342DB81126RenderDeviceD3d11::initsave state
10:06:52.7342DB8696RenderDeviceD3d11::initDX11loading shaders...
10:06:52.7412DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:06:52.7412DB81134RenderDeviceD3d11::initrestore state
10:06:52.7412DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:06:52.7412DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:06:52.7412DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:06:52.7412DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:06:52.7412DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:06:52.7412DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:06:52.7412DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:06:52.7452DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:06:52.7452DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:06:52.7452DB82523OverlayManager::installWindowProcHookInstall WPH
10:06:52.7462DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x36c09fd
10:06:52.7462DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:06:52.7462DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:06:52.7462DB82377WidgetManager::Renderresume layout thread
10:06:52.7462DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:06:52.7462DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:06:52.7462DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:06:52.7462DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:06:52.74916F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:06:52.74916F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:06:52.74916F0480InputInterceptor::stopHookunhook keyboard and mouse
10:06:52.75016F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:06:52.75016F0457InputInterceptor::runHookNew Mouse LL is hooked
10:06:52.75016F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:06:52.7512DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:06:52.7512DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:06:52.7512DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:06:52.7512DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:06:53.3740246880OverlayManager::doActionForegroundChange Event ON (ON)
10:06:53.3740248461OverlayManager::OnForegroundChangedChanged True
10:06:53.3740247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:06:53.4416F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:06:53.5340247039OverlayManager::doActionDisplayFPS - Triggered
10:06:53.552DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:25:12.24716F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:25:12.2512DB8486ReleaseD11DeviceDevice Released! [1]
10:25:12.2512DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:25:12.2512DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:25:12.2512DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:25:12.2512DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:25:12.2512DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x36c09fd
10:25:12.2512DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:25:12.2512DB8184IRenderDevice::releaseRender Releasing.
10:25:12.2512DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:25:12.2512DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:25:12.2512DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:25:12.2512DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:25:12.2512DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:25:12.2512DB8201IRenderDevice::releaseRender Releasing Done.
10:25:12.2512DB8489ReleaseD11Device End Device Released!
10:25:12.2512DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:25:12.2744024367InputInterceptor::ResetLLHookProcExtReset keys state
10:25:12.27440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:25:12.27440248461OverlayManager::OnForegroundChangedChanged False
10:25:12.27440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
10:25:12.27440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:25:12.27440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:25:12.27440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:25:12.27440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:25:12.2894024367InputInterceptor::ResetLLHookProcExtReset keys state
10:25:12.29040247039OverlayManager::doActionDisplayFPS - Triggered
10:25:13.2931B74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:25:15.3251B74177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3147].
10:25:15.3251B7452WidgetsLayoutScheduler::Stopstopping layout scheduler
10:25:15.3251B7461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:28:10.4022DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:28:10.4302DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:28:10.4302DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:28:10.4302DB81126RenderDeviceD3d11::initsave state
10:28:10.4302DB8696RenderDeviceD3d11::initDX11loading shaders...
10:28:10.4372DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:28:10.4372DB81134RenderDeviceD3d11::initrestore state
10:28:10.4372DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:28:10.4372DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:28:10.4372DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:28:10.4372DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:28:10.4372DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:28:10.4372DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:28:10.4372DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:28:10.4412DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:28:10.4412DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:28:10.4412DB82523OverlayManager::installWindowProcHookInstall WPH
10:28:10.4422DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xec10989
10:28:10.4422DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:28:10.4422DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:28:10.4422DB82377WidgetManager::Renderresume layout thread
10:28:10.4422DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:28:10.4422DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:28:10.4422DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:28:10.4422DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:28:10.44416F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:28:10.44416F0480InputInterceptor::stopHookunhook keyboard and mouse
10:28:10.44416F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:28:10.44416F0457InputInterceptor::runHookNew Mouse LL is hooked
10:28:10.44416F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:28:10.4482DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:28:10.4482DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:28:10.4482DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:28:10.4482DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:28:10.52140246880OverlayManager::doActionForegroundChange Event ON (ON)
10:28:10.52140248461OverlayManager::OnForegroundChangedChanged True
10:28:10.52140247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:28:10.52616F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:28:10.53740247039OverlayManager::doActionDisplayFPS - Triggered
10:28:10.5372DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:28:12.51116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:28:12.5282DB8486ReleaseD11DeviceDevice Released! [1]
10:28:12.5282DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:28:12.5282DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:28:12.5282DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:28:12.5282DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:28:12.5282DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xec10989
10:28:12.5282DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:28:12.5282DB8184IRenderDevice::releaseRender Releasing.
10:28:12.5282DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:28:12.5282DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:28:12.5282DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:28:12.5282DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:28:12.5282DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:28:12.5282DB8201IRenderDevice::releaseRender Releasing Done.
10:28:12.5282DB8489ReleaseD11Device End Device Released!
10:28:12.5282DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:28:12.5724024367InputInterceptor::ResetLLHookProcExtReset keys state
10:28:12.57240246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:28:12.57240248461OverlayManager::OnForegroundChangedChanged False
10:28:12.57240248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101AC Title=[]
10:28:12.57240247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:28:12.57240242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:28:12.57240242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:28:12.57340242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:28:12.5884024367InputInterceptor::ResetLLHookProcExtReset keys state
10:28:12.59040247039OverlayManager::doActionDisplayFPS - Triggered
10:28:13.5921B74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:28:15.6301B74177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3169].
10:28:15.6301B7452WidgetsLayoutScheduler::Stopstopping layout scheduler
10:28:15.6301B7461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:28:58.952DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:28:58.1782DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:28:58.1782DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:28:58.1782DB81126RenderDeviceD3d11::initsave state
10:28:58.1792DB8696RenderDeviceD3d11::initDX11loading shaders...
10:28:58.1852DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:28:58.1852DB81134RenderDeviceD3d11::initrestore state
10:28:58.1852DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:28:58.1852DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:28:58.1852DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:28:58.1852DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:28:58.1852DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:28:58.1852DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:28:58.1852DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:28:58.20440246880OverlayManager::doActionForegroundChange Event ON (ON)
10:28:58.20440248461OverlayManager::OnForegroundChangedChanged True
10:28:58.20540247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:28:58.2162DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:28:58.2162DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:28:58.2162DB82523OverlayManager::installWindowProcHookInstall WPH
10:28:58.2162DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ece07d3
10:28:58.2162DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:28:58.2162DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:28:58.2162DB82377WidgetManager::Renderresume layout thread
10:28:58.2162DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:28:58.2162DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:28:58.2162DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:28:58.22140247039OverlayManager::doActionDisplayFPS - Triggered
10:28:58.22416F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:28:58.22416F0480InputInterceptor::stopHookunhook keyboard and mouse
10:28:58.22416F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:28:58.22416F0457InputInterceptor::runHookNew Mouse LL is hooked
10:28:58.22416F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:28:58.22416F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:28:58.2272DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:28:58.2272DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:28:58.2272DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:28:58.2272DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:28:58.2272DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:28:59.46116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:28:59.4632DB8486ReleaseD11DeviceDevice Released! [1]
10:28:59.4632DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:28:59.4632DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:28:59.4632DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:28:59.4632DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:28:59.4632DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ece07d3
10:28:59.4632DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:28:59.4632DB8184IRenderDevice::releaseRender Releasing.
10:28:59.4632DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:28:59.4632DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:28:59.4632DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:28:59.4632DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:28:59.4632DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:28:59.4632DB8201IRenderDevice::releaseRender Releasing Done.
10:28:59.4632DB8489ReleaseD11Device End Device Released!
10:28:59.4632DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:28:59.7304024367InputInterceptor::ResetLLHookProcExtReset keys state
10:28:59.73040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:28:59.73040248461OverlayManager::OnForegroundChangedChanged False
10:28:59.73040248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
10:28:59.73040247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:28:59.73040242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:28:59.73040242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:28:59.73040242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:28:59.7454024367InputInterceptor::ResetLLHookProcExtReset keys state
10:28:59.74640247039OverlayManager::doActionDisplayFPS - Triggered
10:29:00.7501B74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:29:02.7841B74177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3395].
10:29:02.7841B7452WidgetsLayoutScheduler::Stopstopping layout scheduler
10:29:02.7841B7461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:29:58.8772DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:29:58.8862DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:29:58.8862DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:29:58.8862DB81126RenderDeviceD3d11::initsave state
10:29:58.8862DB8696RenderDeviceD3d11::initDX11loading shaders...
10:29:58.8942DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:29:58.8942DB81134RenderDeviceD3d11::initrestore state
10:29:58.8942DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:29:58.8942DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:29:58.8942DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:29:58.8942DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:29:58.8942DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:29:58.8942DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:29:58.8942DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:29:58.9052DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:29:58.9052DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:29:58.9052DB82523OverlayManager::installWindowProcHookInstall WPH
10:29:58.9052DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ff709e7
10:29:58.9052DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:29:58.9052DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:29:58.9052DB82377WidgetManager::Renderresume layout thread
10:29:58.9052DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:29:58.9052DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:29:58.9052DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:29:58.9052DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:29:58.91016F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:29:58.91016F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:29:58.91016F0480InputInterceptor::stopHookunhook keyboard and mouse
10:29:58.91016F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:29:58.91016F0457InputInterceptor::runHookNew Mouse LL is hooked
10:29:58.91016F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:29:58.9122DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:29:58.9122DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:29:58.9122DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:29:58.9122DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:29:59.9740246880OverlayManager::doActionForegroundChange Event ON (ON)
10:29:59.9740248461OverlayManager::OnForegroundChangedChanged True
10:29:59.9740247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
10:29:59.10216F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:29:59.11340247039OverlayManager::doActionDisplayFPS - Triggered
10:29:59.1152DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:30:06.2764024367InputInterceptor::ResetLLHookProcExtReset keys state
10:30:06.27640246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:30:06.27640248461OverlayManager::OnForegroundChangedChanged False
10:30:06.27640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
10:30:06.27640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:30:06.27640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:30:06.27640242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:30:06.27740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:30:06.2864024367InputInterceptor::ResetLLHookProcExtReset keys state
10:30:06.28940247039OverlayManager::doActionDisplayFPS - Triggered
10:30:06.32516F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:30:06.3322DB8486ReleaseD11DeviceDevice Released! [1]
10:30:06.3322DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:30:06.3322DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:30:06.3322DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:30:06.3322DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:30:06.3322DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ff709e7
10:30:06.3322DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:30:06.3322DB8184IRenderDevice::releaseRender Releasing.
10:30:06.3322DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:30:06.3322DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:30:06.3322DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:30:06.3322DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:30:06.3322DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:30:06.3322DB8201IRenderDevice::releaseRender Releasing Done.
10:30:06.3322DB8489ReleaseD11Device End Device Released!
10:30:06.3322DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:30:07.2791B74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:30:09.3091B74177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3060].
10:30:09.3091B7452WidgetsLayoutScheduler::Stopstopping layout scheduler
10:30:09.3091B7461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:30:22.43040246880OverlayManager::doActionForegroundChange Event ON (ON)
10:30:22.43040248461OverlayManager::OnForegroundChangedChanged True
10:30:22.43040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
10:30:22.43040242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:30:22.4732DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:30:22.4952DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:30:22.4962DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:30:22.4962DB81126RenderDeviceD3d11::initsave state
10:30:22.4962DB8696RenderDeviceD3d11::initDX11loading shaders...
10:30:22.5052DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:30:22.5052DB81134RenderDeviceD3d11::initrestore state
10:30:22.5052DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:30:22.5052DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:30:22.5052DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:30:22.5052DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:30:22.5052DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:30:22.5052DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:30:22.5102DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:30:22.5102DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:30:22.5102DB82523OverlayManager::installWindowProcHookInstall WPH
10:30:22.5102DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6d230ad3
10:30:22.5102DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:30:22.5102DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:30:22.5102DB82377WidgetManager::Renderresume layout thread
10:30:22.5102DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:30:22.5102DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:30:22.5102DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:30:22.51616F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:30:22.51616F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:30:22.51616F0480InputInterceptor::stopHookunhook keyboard and mouse
10:30:22.51616F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:30:22.51616F0457InputInterceptor::runHookNew Mouse LL is hooked
10:30:22.51616F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:30:22.5202DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:30:22.5202DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:30:22.5202DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:30:22.5202DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:33:19.30316F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:43:42.95716F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:43:42.9602DB8486ReleaseD11DeviceDevice Released! [1]
10:43:42.9602DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:43:42.9602DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:43:42.9602DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:43:42.9602DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:43:42.9602DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6d230ad3
10:43:42.9602DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:43:42.9602DB8184IRenderDevice::releaseRender Releasing.
10:43:42.9602DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:43:42.9602DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:43:42.9602DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:43:42.9602DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:43:42.9602DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:43:42.9602DB8201IRenderDevice::releaseRender Releasing Done.
10:43:42.9602DB8489ReleaseD11Device End Device Released!
10:43:42.9602DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:43:43.1234024367InputInterceptor::ResetLLHookProcExtReset keys state
10:43:43.12440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:43:43.12440248461OverlayManager::OnForegroundChangedChanged False
10:43:43.12440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
10:43:43.12440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:43:43.12440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:43:43.12440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:43:43.12440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:43:43.1394024367InputInterceptor::ResetLLHookProcExtReset keys state
10:43:43.14140247039OverlayManager::doActionDisplayFPS - Triggered
10:43:44.1431B74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:43:46.1791B74177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3271].
10:43:46.1791B7452WidgetsLayoutScheduler::Stopstopping layout scheduler
10:43:46.1791B7461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:43:53.2342DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:43:53.2492DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:43:53.2492DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:43:53.2492DB81126RenderDeviceD3d11::initsave state
10:43:53.2492DB8696RenderDeviceD3d11::initDX11loading shaders...
10:43:53.2572DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:43:53.2572DB81134RenderDeviceD3d11::initrestore state
10:43:53.2572DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:43:53.2572DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:43:53.2572DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:43:53.2572DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:43:53.2572DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:43:53.2572DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:43:53.2572DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:43:53.2582DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:43:53.2582DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:43:53.2582DB82523OverlayManager::installWindowProcHookInstall WPH
10:43:53.2582DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c6f0799
10:43:53.2582DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:43:53.2582DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:43:53.2582DB82377WidgetManager::Renderresume layout thread
10:43:53.2582DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:43:53.2582DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:43:53.2582DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:43:53.2582DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:43:53.25916F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:43:53.25916F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:43:53.25916F0480InputInterceptor::stopHookunhook keyboard and mouse
10:43:53.25916F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:43:53.25916F0457InputInterceptor::runHookNew Mouse LL is hooked
10:43:53.25916F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:43:53.2592DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:43:53.2592DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:43:53.2592DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:43:53.2592DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:43:53.28440246880OverlayManager::doActionForegroundChange Event ON (ON)
10:43:53.28440248461OverlayManager::OnForegroundChangedChanged True
10:43:53.28440247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:43:53.28840247039OverlayManager::doActionDisplayFPS - Triggered
10:43:53.2892DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:43:53.29416F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:44:01.3504024367InputInterceptor::ResetLLHookProcExtReset keys state
10:44:01.35040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:44:01.35040248461OverlayManager::OnForegroundChangedChanged False
10:44:01.35040248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
10:44:01.35140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:44:01.35140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:44:01.35140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:44:01.35140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:44:01.35616F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:44:01.3612DB8486ReleaseD11DeviceDevice Released! [1]
10:44:01.3612DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:44:01.3612DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:44:01.3612DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:44:01.3612DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:44:01.3612DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c6f0799
10:44:01.3612DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:44:01.3612DB8184IRenderDevice::releaseRender Releasing.
10:44:01.3612DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:44:01.3612DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:44:01.3612DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:44:01.3612DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:44:01.3612DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:44:01.3612DB8201IRenderDevice::releaseRender Releasing Done.
10:44:01.3612DB8489ReleaseD11Device End Device Released!
10:44:01.3612DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:44:01.3664024367InputInterceptor::ResetLLHookProcExtReset keys state
10:44:01.36740247039OverlayManager::doActionDisplayFPS - Triggered
10:44:02.3651B74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:44:04.3981B74177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3105].
10:44:04.3981B7452WidgetsLayoutScheduler::Stopstopping layout scheduler
10:44:04.3981B7461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:44:04.7422DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:44:04.7502DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:44:04.7502DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:44:04.7502DB81126RenderDeviceD3d11::initsave state
10:44:04.7502DB8696RenderDeviceD3d11::initDX11loading shaders...
10:44:04.7572DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:44:04.7572DB81134RenderDeviceD3d11::initrestore state
10:44:04.7572DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:44:04.7572DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:44:04.7572DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:44:04.7572DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:44:04.7572DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:44:04.7572DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:44:04.7572DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:44:04.7642DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:44:04.7642DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:44:04.7642DB82523OverlayManager::installWindowProcHookInstall WPH
10:44:04.7642DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c9903a9
10:44:04.7642DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:44:04.7642DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:44:04.7642DB82377WidgetManager::Renderresume layout thread
10:44:04.7642DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:44:04.7642DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:44:04.7642DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:44:04.7642DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:44:04.76616F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:44:04.76616F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:44:04.76616F0480InputInterceptor::stopHookunhook keyboard and mouse
10:44:04.76616F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:44:04.76616F0457InputInterceptor::runHookNew Mouse LL is hooked
10:44:04.76616F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:44:04.7662DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:44:04.7662DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:44:04.7662DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:44:04.7662DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:44:04.90340246880OverlayManager::doActionForegroundChange Event ON (ON)
10:44:04.90340248461OverlayManager::OnForegroundChangedChanged True
10:44:04.90340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:44:04.91940247039OverlayManager::doActionDisplayFPS - Triggered
10:44:04.9192DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:44:44.26716F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:44:44.2974024367InputInterceptor::ResetLLHookProcExtReset keys state
10:44:44.29740246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:44:44.29740248461OverlayManager::OnForegroundChangedChanged False
10:44:44.29740248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
10:44:44.29840247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:44:44.29840242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:44:44.29840242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:44:44.29840242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:44:44.3134024367InputInterceptor::ResetLLHookProcExtReset keys state
10:44:44.3142DB8486ReleaseD11DeviceDevice Released! [1]
10:44:44.3142DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:44:44.3142DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:44:44.31440247039OverlayManager::doActionDisplayFPS - Triggered
10:44:44.3142DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:44:44.3142DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:44:44.3142DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3c9903a9
10:44:44.3142DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:44:44.3142DB8184IRenderDevice::releaseRender Releasing.
10:44:44.3142DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:44:44.3142DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:44:44.3142DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:44:44.3142DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:44:44.3142DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:44:44.3142DB8201IRenderDevice::releaseRender Releasing Done.
10:44:44.3142DB8489ReleaseD11Device End Device Released!
10:44:44.3142DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:44:45.3131B74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:44:45.82440246880OverlayManager::doActionForegroundChange Event ON (ON)
10:44:45.82440248461OverlayManager::OnForegroundChangedChanged True
10:44:45.82440247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:44:45.82440242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:44:45.8602DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:44:45.8762DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:44:45.8762DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:44:45.8762DB81126RenderDeviceD3d11::initsave state
10:44:45.8762DB8696RenderDeviceD3d11::initDX11loading shaders...
10:44:45.8842DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:44:45.8842DB81134RenderDeviceD3d11::initrestore state
10:44:45.8842DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:44:45.8842DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:44:45.8842DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:44:45.8842DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:44:45.8842DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:44:45.8842DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:44:45.8932DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:44:45.8932DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:44:45.8932DB82523OverlayManager::installWindowProcHookInstall WPH
10:44:45.8932DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c7b06a9
10:44:45.8932DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:44:45.8932DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:44:45.8932DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:44:45.89516F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:44:45.89516F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:44:45.89516F0480InputInterceptor::stopHookunhook keyboard and mouse
10:44:45.89516F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:44:45.89516F0457InputInterceptor::runHookNew Mouse LL is hooked
10:44:45.89516F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:44:45.9002DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:44:45.9002DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:44:45.9002DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:44:45.9002DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:44:46.35016F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:48:59.67916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:48:59.6972DB8486ReleaseD11DeviceDevice Released! [1]
10:48:59.6972DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:48:59.6972DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:48:59.6972DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:48:59.6972DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:48:59.6972DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c7b06a9
10:48:59.6972DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:48:59.6972DB8184IRenderDevice::releaseRender Releasing.
10:48:59.6972DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:48:59.6972DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:48:59.6972DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:48:59.6972DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:48:59.6972DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:48:59.6972DB8201IRenderDevice::releaseRender Releasing Done.
10:48:59.6972DB8489ReleaseD11Device End Device Released!
10:48:59.6972DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:48:59.8884024367InputInterceptor::ResetLLHookProcExtReset keys state
10:48:59.88840246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:48:59.88840248461OverlayManager::OnForegroundChangedChanged False
10:48:59.88940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
10:48:59.88940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:48:59.88940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:48:59.88940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:48:59.88940242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:48:59.9034024367InputInterceptor::ResetLLHookProcExtReset keys state
10:48:59.90440247039OverlayManager::doActionDisplayFPS - Triggered
10:49:00.9011B74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:49:02.9331B74177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3298].
10:49:02.9331B7452WidgetsLayoutScheduler::Stopstopping layout scheduler
10:49:02.9331B7461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
10:49:35.7412DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:49:35.7532DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:49:35.7532DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:49:35.7532DB81126RenderDeviceD3d11::initsave state
10:49:35.7532DB8696RenderDeviceD3d11::initDX11loading shaders...
10:49:35.7622DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:49:35.7622DB81134RenderDeviceD3d11::initrestore state
10:49:35.7622DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:49:35.7622DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:49:35.7622DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:49:35.7622DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:49:35.7622DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:49:35.7622DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:49:35.7622DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:49:35.7772DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:49:35.7782DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:49:35.7782DB82523OverlayManager::installWindowProcHookInstall WPH
10:49:35.7782DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd1106a3
10:49:35.7782DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:49:35.7782DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:49:35.7782DB82377WidgetManager::Renderresume layout thread
10:49:35.7782DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:49:35.7782DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:49:35.7782DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:49:35.7782DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:49:35.78716F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:49:35.78716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:49:35.78716F0480InputInterceptor::stopHookunhook keyboard and mouse
10:49:35.78716F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:49:35.78716F0457InputInterceptor::runHookNew Mouse LL is hooked
10:49:35.78716F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:49:35.7892DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:49:35.7892DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:49:35.7892DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:49:35.7892DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:49:35.85040246880OverlayManager::doActionForegroundChange Event ON (ON)
10:49:35.85040248461OverlayManager::OnForegroundChangedChanged True
10:49:35.85040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:49:35.85516F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:49:35.86640247039OverlayManager::doActionDisplayFPS - Triggered
10:49:35.8702DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:49:37.74416F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:49:37.7462DB8486ReleaseD11DeviceDevice Released! [1]
10:49:37.7462DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:49:37.7462DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:49:37.7462DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:49:37.7462DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:49:37.7462DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd1106a3
10:49:37.7462DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:49:37.7462DB8184IRenderDevice::releaseRender Releasing.
10:49:37.7462DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:49:37.7462DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:49:37.7462DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:49:37.7462DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:49:37.7462DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:49:37.7462DB8201IRenderDevice::releaseRender Releasing Done.
10:49:37.7462DB8489ReleaseD11Device End Device Released!
10:49:37.7462DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:49:37.8874024367InputInterceptor::ResetLLHookProcExtReset keys state
10:49:37.88740246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:49:37.88740248461OverlayManager::OnForegroundChangedChanged False
10:49:37.88740248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 2 more pages - Personal - Microsoft
10:49:37.88740247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:49:37.88740242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:49:37.88740242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:49:37.88740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:49:37.9034024367InputInterceptor::ResetLLHookProcExtReset keys state
10:49:37.90340247039OverlayManager::doActionDisplayFPS - Triggered
10:49:38.9031B74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:49:40.9371B74177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3268].
10:49:40.9371B7452WidgetsLayoutScheduler::Stopstopping layout scheduler
10:49:40.9371B7461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:50:31.1562DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:50:31.21040246880OverlayManager::doActionForegroundChange Event ON (ON)
10:50:31.21040248461OverlayManager::OnForegroundChangedChanged True
10:50:31.21040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:50:31.21040242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:50:31.2402DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:50:31.2402DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:50:31.2402DB81126RenderDeviceD3d11::initsave state
10:50:31.2402DB8696RenderDeviceD3d11::initDX11loading shaders...
10:50:31.2472DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:50:31.2472DB81134RenderDeviceD3d11::initrestore state
10:50:31.2472DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:50:31.2472DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:50:31.2472DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:50:31.2472DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:50:31.2472DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:50:31.2472DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:50:31.2592DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:50:31.2602DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:50:31.2602DB82523OverlayManager::installWindowProcHookInstall WPH
10:50:31.2612DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b2306fd
10:50:31.2612DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:50:31.2612DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:50:31.2612DB82377WidgetManager::Renderresume layout thread
10:50:31.2612DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:50:31.2612DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:50:31.2612DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:50:31.26116F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:50:31.26116F0480InputInterceptor::stopHookunhook keyboard and mouse
10:50:31.26116F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:50:31.26116F0457InputInterceptor::runHookNew Mouse LL is hooked
10:50:31.26116F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:50:31.26116F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:50:31.2702DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:50:31.2702DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:50:31.2702DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:50:31.2702DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:50:32.39416F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:50:32.3992DB8486ReleaseD11DeviceDevice Released! [1]
10:50:32.3992DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:50:32.3992DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:50:32.3992DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:50:32.3992DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:50:32.3992DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b2306fd
10:50:32.3992DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:50:32.3992DB8184IRenderDevice::releaseRender Releasing.
10:50:32.3992DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:50:32.3992DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:50:32.3992DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:50:32.3992DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:50:32.3992DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:50:32.3992DB8201IRenderDevice::releaseRender Releasing Done.
10:50:32.3992DB8489ReleaseD11Device End Device Released!
10:50:32.3992DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:50:32.7214024367InputInterceptor::ResetLLHookProcExtReset keys state
10:50:32.72140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:50:32.72140248461OverlayManager::OnForegroundChangedChanged False
10:50:32.72140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
10:50:32.72140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:50:32.72140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:50:32.72140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:50:32.72140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:50:32.7364024367InputInterceptor::ResetLLHookProcExtReset keys state
10:50:32.73740247039OverlayManager::doActionDisplayFPS - Triggered
10:50:33.7403CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:50:35.7713CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3448].
10:50:35.7713CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
10:50:35.7713CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
10:51:21.2532DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:51:21.2622DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:51:21.2622DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:51:21.2622DB81126RenderDeviceD3d11::initsave state
10:51:21.2622DB8696RenderDeviceD3d11::initDX11loading shaders...
10:51:21.2712DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:51:21.2712DB81134RenderDeviceD3d11::initrestore state
10:51:21.2712DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:51:21.2712DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:51:21.2712DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:51:21.2712DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:51:21.2712DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:51:21.2712DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:51:21.2712DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:51:21.2862DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:51:21.2862DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:51:21.2862DB82523OverlayManager::installWindowProcHookInstall WPH
10:51:21.2862DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x290205b9
10:51:21.2862DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:51:21.2862DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:51:21.2862DB82377WidgetManager::Renderresume layout thread
10:51:21.2862DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:51:21.2862DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:51:21.2862DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:51:21.2862DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:51:21.30116F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:51:21.30116F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:51:21.30116F0480InputInterceptor::stopHookunhook keyboard and mouse
10:51:21.30116F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:51:21.30116F0457InputInterceptor::runHookNew Mouse LL is hooked
10:51:21.30116F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:51:21.3032DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:51:21.3032DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:51:21.3032DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:51:21.3032DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:51:21.41640246880OverlayManager::doActionForegroundChange Event ON (ON)
10:51:21.41640248461OverlayManager::OnForegroundChangedChanged True
10:51:21.41640247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:51:21.42116F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:51:21.43340247039OverlayManager::doActionDisplayFPS - Triggered
10:51:21.4382DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:51:23.6116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:51:23.632DB8486ReleaseD11DeviceDevice Released! [1]
10:51:23.632DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:51:23.632DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:51:23.632DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:51:23.632DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:51:23.632DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x290205b9
10:51:23.642DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:51:23.642DB8184IRenderDevice::releaseRender Releasing.
10:51:23.642DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:51:23.642DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:51:23.642DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:51:23.642DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:51:23.642DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:51:23.642DB8201IRenderDevice::releaseRender Releasing Done.
10:51:23.642DB8489ReleaseD11Device End Device Released!
10:51:23.642DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:51:23.4484024367InputInterceptor::ResetLLHookProcExtReset keys state
10:51:23.44840246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:51:23.44840248461OverlayManager::OnForegroundChangedChanged False
10:51:23.44940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
10:51:23.44940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:51:23.44940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:51:23.44940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:51:23.44940242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:51:23.4644024367InputInterceptor::ResetLLHookProcExtReset keys state
10:51:23.46540247039OverlayManager::doActionDisplayFPS - Triggered
10:51:24.4703CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:51:25.9903CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3012].
10:51:25.9903CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
10:51:25.9903CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:19)
10:51:43.4482DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:51:43.4572DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:51:43.4572DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:51:43.4572DB81126RenderDeviceD3d11::initsave state
10:51:43.4572DB8696RenderDeviceD3d11::initDX11loading shaders...
10:51:43.4682DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:51:43.4682DB81134RenderDeviceD3d11::initrestore state
10:51:43.4682DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:51:43.4682DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:51:43.4682DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:51:43.4682DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:51:43.4682DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:51:43.4682DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:51:43.4682DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:51:43.4772DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:51:43.4772DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:51:43.4772DB82523OverlayManager::installWindowProcHookInstall WPH
10:51:43.4772DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d3e0971
10:51:43.4772DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:51:43.4772DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:51:43.4772DB82377WidgetManager::Renderresume layout thread
10:51:43.4772DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:51:43.4772DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:51:43.4772DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:51:43.4772DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:51:43.48416F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:51:43.48416F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:51:43.48416F0480InputInterceptor::stopHookunhook keyboard and mouse
10:51:43.48416F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:51:43.48416F0457InputInterceptor::runHookNew Mouse LL is hooked
10:51:43.48416F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:51:43.4852DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:51:43.4852DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:51:43.4852DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:51:43.4852DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:51:43.68340246880OverlayManager::doActionForegroundChange Event ON (ON)
10:51:43.68340248461OverlayManager::OnForegroundChangedChanged True
10:51:43.68340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:51:43.68816F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:51:43.70040247039OverlayManager::doActionDisplayFPS - Triggered
10:51:43.7032DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:51:47.20616F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:51:47.2092DB8486ReleaseD11DeviceDevice Released! [1]
10:51:47.2092DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:51:47.2092DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:51:47.2092DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:51:47.2092DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:51:47.2092DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d3e0971
10:51:47.2092DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:51:47.2092DB8184IRenderDevice::releaseRender Releasing.
10:51:47.2092DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:51:47.2092DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:51:47.2092DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:51:47.2092DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:51:47.2092DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:51:47.2092DB8201IRenderDevice::releaseRender Releasing Done.
10:51:47.2092DB8489ReleaseD11Device End Device Released!
10:51:47.2092DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:51:47.2654024367InputInterceptor::ResetLLHookProcExtReset keys state
10:51:47.26540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:51:47.26540248461OverlayManager::OnForegroundChangedChanged False
10:51:47.26540248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
10:51:47.26540247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:51:47.26540242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:51:47.26540242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:51:47.26640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:51:47.2804024367InputInterceptor::ResetLLHookProcExtReset keys state
10:51:47.28240247039OverlayManager::doActionDisplayFPS - Triggered
10:51:48.2753CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:51:50.3113CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3178].
10:51:50.3113CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
10:51:50.3113CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:52:10.282DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:52:10.372DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:52:10.372DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:52:10.372DB81126RenderDeviceD3d11::initsave state
10:52:10.372DB8696RenderDeviceD3d11::initDX11loading shaders...
10:52:10.442DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:52:10.442DB81134RenderDeviceD3d11::initrestore state
10:52:10.442DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:52:10.442DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:52:10.442DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:52:10.442DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:52:10.442DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:52:10.442DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:52:10.442DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:52:10.562DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:52:10.562DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:52:10.562DB82523OverlayManager::installWindowProcHookInstall WPH
10:52:10.562DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x35c909bb
10:52:10.562DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:52:10.562DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:52:10.562DB82377WidgetManager::Renderresume layout thread
10:52:10.562DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:52:10.562DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:52:10.562DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:52:10.562DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:52:10.6416F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:52:10.6416F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:52:10.6416F0480InputInterceptor::stopHookunhook keyboard and mouse
10:52:10.6416F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:52:10.6416F0457InputInterceptor::runHookNew Mouse LL is hooked
10:52:10.6416F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:52:10.652DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:52:10.652DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:52:10.652DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:52:10.652DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:52:10.7040246880OverlayManager::doActionForegroundChange Event ON (ON)
10:52:10.7040248461OverlayManager::OnForegroundChangedChanged True
10:52:10.7040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:52:10.8740247039OverlayManager::doActionDisplayFPS - Triggered
10:52:10.882DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:52:44.116F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:53:34.55616F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:53:34.5582DB8486ReleaseD11DeviceDevice Released! [1]
10:53:34.5582DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:53:34.5582DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:53:34.5582DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:53:34.5582DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:53:34.5582DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x35c909bb
10:53:34.5582DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:53:34.5582DB8184IRenderDevice::releaseRender Releasing.
10:53:34.5582DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:53:34.5582DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:53:34.5582DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:53:34.5582DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:53:34.5582DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:53:34.5582DB8201IRenderDevice::releaseRender Releasing Done.
10:53:34.5582DB8489ReleaseD11Device End Device Released!
10:53:34.5582DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:53:34.8504024367InputInterceptor::ResetLLHookProcExtReset keys state
10:53:34.85040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:53:34.85040248461OverlayManager::OnForegroundChangedChanged False
10:53:34.85040248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
10:53:34.85040247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:53:34.85040242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:53:34.85040242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:53:34.85040242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:53:34.8654024367InputInterceptor::ResetLLHookProcExtReset keys state
10:53:34.86640247039OverlayManager::doActionDisplayFPS - Triggered
10:53:35.8703CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:53:37.9033CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3400].
10:53:37.9033CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
10:53:37.9033CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:55:02.5612DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:55:02.5792DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:55:02.5792DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:55:02.5792DB81126RenderDeviceD3d11::initsave state
10:55:02.5792DB8696RenderDeviceD3d11::initDX11loading shaders...
10:55:02.5872DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:55:02.5872DB81134RenderDeviceD3d11::initrestore state
10:55:02.5872DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:55:02.5872DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:55:02.5872DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:55:02.5872DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:55:02.5872DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:55:02.5872DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:55:02.5872DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:55:02.5952DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:55:02.5952DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:55:02.5952DB82523OverlayManager::installWindowProcHookInstall WPH
10:55:02.5952DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbcd80af1
10:55:02.5952DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:55:02.5952DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:55:02.5952DB82377WidgetManager::Renderresume layout thread
10:55:02.5952DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:55:02.5952DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:55:02.5952DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:55:02.5952DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:55:02.59716F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:55:02.59716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:55:02.59716F0480InputInterceptor::stopHookunhook keyboard and mouse
10:55:02.59716F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:55:02.59716F0457InputInterceptor::runHookNew Mouse LL is hooked
10:55:02.59716F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:55:02.6012DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:55:02.6012DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:55:02.6012DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:55:02.6012DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:55:02.62440246880OverlayManager::doActionForegroundChange Event ON (ON)
10:55:02.62440248461OverlayManager::OnForegroundChangedChanged True
10:55:02.62440247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
10:55:02.63016F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:55:02.64140247039OverlayManager::doActionDisplayFPS - Triggered
10:55:02.6452DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:55:14.62216F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:55:14.6242DB8486ReleaseD11DeviceDevice Released! [1]
10:55:14.6242DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:55:14.6242DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:55:14.6242DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:55:14.6242DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:55:14.6242DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbcd80af1
10:55:14.6242DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:55:14.6242DB8184IRenderDevice::releaseRender Releasing.
10:55:14.6242DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:55:14.6242DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:55:14.6242DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:55:14.6242DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:55:14.6242DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:55:14.6242DB8201IRenderDevice::releaseRender Releasing Done.
10:55:14.6242DB8489ReleaseD11Device End Device Released!
10:55:14.6242DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:55:14.8724024367InputInterceptor::ResetLLHookProcExtReset keys state
10:55:14.87240246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:55:14.87240248461OverlayManager::OnForegroundChangedChanged False
10:55:14.87240248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
10:55:14.87240247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:55:14.87240242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:55:14.87240242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:55:14.87240242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:55:14.8884024367InputInterceptor::ResetLLHookProcExtReset keys state
10:55:14.88940247039OverlayManager::doActionDisplayFPS - Triggered
10:55:15.8943CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:55:17.9333CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3362].
10:55:17.9333CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
10:55:17.9333CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:56:02.8882DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:56:02.9042DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:56:02.9042DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:56:02.9042DB81126RenderDeviceD3d11::initsave state
10:56:02.9042DB8696RenderDeviceD3d11::initDX11loading shaders...
10:56:02.9112DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:56:02.9112DB81134RenderDeviceD3d11::initrestore state
10:56:02.9112DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:56:02.9112DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:56:02.9112DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:56:02.9112DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:56:02.9112DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:56:02.9112DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:56:02.9112DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:56:02.9122DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:56:02.9122DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:56:02.9122DB82523OverlayManager::installWindowProcHookInstall WPH
10:56:02.9122DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9250897
10:56:02.9122DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:56:02.9122DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:56:02.9122DB82377WidgetManager::Renderresume layout thread
10:56:02.9122DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:56:02.9122DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:56:02.9122DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:56:02.9122DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:56:02.91316F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:56:02.91316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:56:02.91316F0480InputInterceptor::stopHookunhook keyboard and mouse
10:56:02.91316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:56:02.91316F0457InputInterceptor::runHookNew Mouse LL is hooked
10:56:02.91316F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:56:02.9142DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:56:02.9142DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:56:02.9142DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:56:02.9142DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:56:03.7340246880OverlayManager::doActionForegroundChange Event ON (ON)
10:56:03.7340248461OverlayManager::OnForegroundChangedChanged True
10:56:03.7340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:56:03.8616F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:56:03.9040247039OverlayManager::doActionDisplayFPS - Triggered
10:56:03.912DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:56:08.1716F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:56:08.202DB8486ReleaseD11DeviceDevice Released! [1]
10:56:08.202DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:56:08.202DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:56:08.202DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:56:08.202DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:56:08.202DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9250897
10:56:08.202DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:56:08.202DB8184IRenderDevice::releaseRender Releasing.
10:56:08.202DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:56:08.202DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:56:08.202DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:56:08.202DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:56:08.202DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:56:08.202DB8201IRenderDevice::releaseRender Releasing Done.
10:56:08.202DB8489ReleaseD11Device End Device Released!
10:56:08.202DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:56:08.1474024367InputInterceptor::ResetLLHookProcExtReset keys state
10:56:08.14740246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:56:08.14740248461OverlayManager::OnForegroundChangedChanged False
10:56:08.14740248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
10:56:08.14740247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:56:08.14740242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:56:08.14740242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:56:08.14740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:56:08.1624024367InputInterceptor::ResetLLHookProcExtReset keys state
10:56:08.16640247039OverlayManager::doActionDisplayFPS - Triggered
10:56:09.1673CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:56:11.2043CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3241].
10:56:11.2043CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
10:56:11.2043CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
10:56:30.2322DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:56:30.2472DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:56:30.2472DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:56:30.2472DB81126RenderDeviceD3d11::initsave state
10:56:30.2472DB8696RenderDeviceD3d11::initDX11loading shaders...
10:56:30.2562DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:56:30.2562DB81134RenderDeviceD3d11::initrestore state
10:56:30.2562DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:56:30.2562DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:56:30.2562DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:56:30.2562DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:56:30.2562DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:56:30.2562DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:56:30.2562DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:56:30.2572DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:56:30.2572DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:56:30.2572DB82523OverlayManager::installWindowProcHookInstall WPH
10:56:30.2572DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25aa044b
10:56:30.2572DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:56:30.2572DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:56:30.2572DB82377WidgetManager::Renderresume layout thread
10:56:30.2572DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:56:30.2572DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:56:30.2572DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:56:30.2572DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:56:30.26016F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:56:30.26016F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:56:30.26016F0480InputInterceptor::stopHookunhook keyboard and mouse
10:56:30.26016F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:56:30.26016F0457InputInterceptor::runHookNew Mouse LL is hooked
10:56:30.26016F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:56:30.2612DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:56:30.2612DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:56:30.2612DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:56:30.2612DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:56:30.39840246880OverlayManager::doActionForegroundChange Event ON (ON)
10:56:30.39840248461OverlayManager::OnForegroundChangedChanged True
10:56:30.39840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:56:30.40716F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:56:30.41640247039OverlayManager::doActionDisplayFPS - Triggered
10:56:30.4172DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:56:31.4214024367InputInterceptor::ResetLLHookProcExtReset keys state
10:56:31.42140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:56:31.42140248461OverlayManager::OnForegroundChangedChanged False
10:56:31.42140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
10:56:31.42240247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:56:31.42240242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:56:31.42240242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:56:31.42240242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:56:31.4304024367InputInterceptor::ResetLLHookProcExtReset keys state
10:56:31.43640247039OverlayManager::doActionDisplayFPS - Triggered
10:56:31.47016F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:56:31.4752DB8486ReleaseD11DeviceDevice Released! [1]
10:56:31.4752DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:56:31.4752DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:56:31.4752DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:56:31.4752DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:56:31.4752DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25aa044b
10:56:31.4752DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:56:31.4752DB8184IRenderDevice::releaseRender Releasing.
10:56:31.4752DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:56:31.4752DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:56:31.4752DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:56:31.4752DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:56:31.4752DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:56:31.4752DB8201IRenderDevice::releaseRender Releasing Done.
10:56:31.4752DB8489ReleaseD11Device End Device Released!
10:56:31.4752DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:56:32.4123CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:56:34.4513CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3055].
10:56:34.4513CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
10:56:34.4513CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
10:56:36.3522DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:56:36.3662DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:56:36.3662DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:56:36.3662DB81126RenderDeviceD3d11::initsave state
10:56:36.3662DB8696RenderDeviceD3d11::initDX11loading shaders...
10:56:36.3752DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:56:36.3752DB81134RenderDeviceD3d11::initrestore state
10:56:36.3752DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:56:36.3752DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:56:36.3752DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:56:36.3752DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:56:36.3752DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:56:36.3752DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:56:36.3752DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:56:36.3762DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:56:36.3762DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:56:36.3762DB82523OverlayManager::installWindowProcHookInstall WPH
10:56:36.3762DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ca0022b
10:56:36.3762DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:56:36.3762DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:56:36.3762DB82377WidgetManager::Renderresume layout thread
10:56:36.3762DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:56:36.3762DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:56:36.3762DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:56:36.3762DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:56:36.37816F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:56:36.37816F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:56:36.37816F0480InputInterceptor::stopHookunhook keyboard and mouse
10:56:36.37816F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:56:36.37816F0457InputInterceptor::runHookNew Mouse LL is hooked
10:56:36.37816F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:56:36.3782DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:56:36.3782DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:56:36.3782DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:56:36.3782DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:56:36.50440246880OverlayManager::doActionForegroundChange Event ON (ON)
10:56:36.50440248461OverlayManager::OnForegroundChangedChanged True
10:56:36.50440247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
10:56:36.51316F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:56:36.52240247039OverlayManager::doActionDisplayFPS - Triggered
10:56:36.5222DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:57:10.89316F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
10:57:10.8962DB8486ReleaseD11DeviceDevice Released! [1]
10:57:10.8962DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:57:10.8962DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
10:57:10.8962DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
10:57:10.8962DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
10:57:10.8962DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ca0022b
10:57:10.8962DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:57:10.8962DB8184IRenderDevice::releaseRender Releasing.
10:57:10.8962DB898RenderDeviceCaptureBase::ReleaseTextureRelease
10:57:10.8962DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
10:57:10.8962DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
10:57:10.8962DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
10:57:10.8962DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
10:57:10.8962DB8201IRenderDevice::releaseRender Releasing Done.
10:57:10.8962DB8489ReleaseD11Device End Device Released!
10:57:10.8962DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:57:11.2164024367InputInterceptor::ResetLLHookProcExtReset keys state
10:57:11.21640246880OverlayManager::doActionForegroundChange Event OFF (OFF)
10:57:11.21640248461OverlayManager::OnForegroundChangedChanged False
10:57:11.21640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
10:57:11.21640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:57:11.21640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:57:11.21640242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
10:57:11.21640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:57:11.2314024367InputInterceptor::ResetLLHookProcExtReset keys state
10:57:11.23240247039OverlayManager::doActionDisplayFPS - Triggered
10:57:12.2363CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:57:14.2613CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3412].
10:57:14.2613CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
10:57:14.2613CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
10:57:19.2302DB8419fSwapResize_BuffersResize buffer (0x16205310)!
10:57:19.2482DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
10:57:19.2482DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
10:57:19.2482DB81126RenderDeviceD3d11::initsave state
10:57:19.2482DB8696RenderDeviceD3d11::initDX11loading shaders...
10:57:19.2552DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
10:57:19.2552DB81134RenderDeviceD3d11::initrestore state
10:57:19.2552DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
10:57:19.2552DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:57:19.2552DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:57:19.2552DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:57:19.2552DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:57:19.2552DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:57:19.2552DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:57:19.2632DB848ResetSnapShotSH::ExecuteRelease snapshot SH
10:57:19.2632DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
10:57:19.2632DB82523OverlayManager::installWindowProcHookInstall WPH
10:57:19.2632DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c760147
10:57:19.2632DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:57:19.2632DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
10:57:19.2632DB82377WidgetManager::Renderresume layout thread
10:57:19.2632DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:57:19.2632DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:57:19.2632DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
10:57:19.2632DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:57:19.26516F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:57:19.26516F02632OverlayManager::installKeybMouseHookInstall KeybMouse
10:57:19.26516F0480InputInterceptor::stopHookunhook keyboard and mouse
10:57:19.26516F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
10:57:19.26516F0457InputInterceptor::runHookNew Mouse LL is hooked
10:57:19.26516F0469InputInterceptor::runHookMouse is hooked 0x16f0
10:57:19.2692DB85512OverlayManager::initOverlayResolutionEx 0X40008
10:57:19.2692DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:57:19.2692DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:57:19.2692DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:57:19.33840246880OverlayManager::doActionForegroundChange Event ON (ON)
10:57:19.33840248461OverlayManager::OnForegroundChangedChanged True
10:57:19.33840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:57:19.34316F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
10:57:19.35640247039OverlayManager::doActionDisplayFPS - Triggered
10:57:19.3582DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:00:32.10816F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:00:32.1122DB8486ReleaseD11DeviceDevice Released! [1]
11:00:32.1122DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:00:32.1122DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:00:32.1122DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:00:32.1122DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:00:32.1122DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c760147
11:00:32.1122DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:00:32.1122DB8184IRenderDevice::releaseRender Releasing.
11:00:32.1122DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:00:32.1122DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:00:32.1122DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:00:32.1122DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:00:32.1122DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:00:32.1122DB8201IRenderDevice::releaseRender Releasing Done.
11:00:32.1122DB8489ReleaseD11Device End Device Released!
11:00:32.1122DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:00:32.3944024367InputInterceptor::ResetLLHookProcExtReset keys state
11:00:32.39440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:00:32.39440248461OverlayManager::OnForegroundChangedChanged False
11:00:32.39440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
11:00:32.39440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:00:32.39440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:00:32.39440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:00:32.39440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:00:32.4104024367InputInterceptor::ResetLLHookProcExtReset keys state
11:00:32.41140247039OverlayManager::doActionDisplayFPS - Triggered
11:00:33.413E2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:00:35.454E2C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3391].
11:00:35.454E2C52WidgetsLayoutScheduler::Stopstopping layout scheduler
11:00:35.454E2C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:00:59.9832DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:00:59.9892DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:00:59.9892DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:00:59.9892DB81126RenderDeviceD3d11::initsave state
11:00:59.9892DB8696RenderDeviceD3d11::initDX11loading shaders...
11:00:59.9972DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:00:59.9972DB81134RenderDeviceD3d11::initrestore state
11:00:59.9972DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:00:59.9972DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:00:59.9972DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:00:59.9972DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:00:59.9982DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:00:59.9982DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:00:59.9982DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:01:00.52DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:01:00.52DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:01:00.52DB82523OverlayManager::installWindowProcHookInstall WPH
11:01:00.52DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e4a094f
11:01:00.52DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:01:00.52DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:01:00.52DB82377WidgetManager::Renderresume layout thread
11:01:00.52DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:01:00.52DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:01:00.52DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:01:00.52DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:01:00.1216F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:01:00.1216F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:01:00.1216F0480InputInterceptor::stopHookunhook keyboard and mouse
11:01:00.1216F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:01:00.1216F0457InputInterceptor::runHookNew Mouse LL is hooked
11:01:00.1216F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:01:00.122DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:01:00.122DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:01:00.122DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:01:00.122DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:01:00.28840246880OverlayManager::doActionForegroundChange Event ON (ON)
11:01:00.28840248461OverlayManager::OnForegroundChangedChanged True
11:01:00.28840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:01:00.29816F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:01:00.30640247039OverlayManager::doActionDisplayFPS - Triggered
11:01:00.3062DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:01:20.37916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:01:20.3822DB8486ReleaseD11DeviceDevice Released! [1]
11:01:20.3822DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:01:20.3822DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:01:20.3822DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:01:20.3822DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:01:20.3822DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e4a094f
11:01:20.3822DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:01:20.3822DB8184IRenderDevice::releaseRender Releasing.
11:01:20.3822DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:01:20.3822DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:01:20.3822DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:01:20.3822DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:01:20.3822DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:01:20.3822DB8201IRenderDevice::releaseRender Releasing Done.
11:01:20.3822DB8489ReleaseD11Device End Device Released!
11:01:20.3822DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:01:20.5954024367InputInterceptor::ResetLLHookProcExtReset keys state
11:01:20.59540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:01:20.59540248461OverlayManager::OnForegroundChangedChanged False
11:01:20.59640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
11:01:20.59640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:01:20.59640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:01:20.59640242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:01:20.59640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:01:20.6114024367InputInterceptor::ResetLLHookProcExtReset keys state
11:01:20.61240247039OverlayManager::doActionDisplayFPS - Triggered
11:01:21.6083CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:01:23.6343CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3308].
11:01:23.6343CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:01:23.6343CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:01:46.1872DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:01:46.2072DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:01:46.2072DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:01:46.2072DB81126RenderDeviceD3d11::initsave state
11:01:46.2072DB8696RenderDeviceD3d11::initDX11loading shaders...
11:01:46.2142DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:01:46.2142DB81134RenderDeviceD3d11::initrestore state
11:01:46.2142DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:01:46.2142DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:01:46.2142DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:01:46.2142DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:01:46.2142DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:01:46.2142DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:01:46.2142DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:01:46.2212DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:01:46.2212DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:01:46.2212DB82523OverlayManager::installWindowProcHookInstall WPH
11:01:46.2212DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd11701fd
11:01:46.2212DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:01:46.2212DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:01:46.2212DB82377WidgetManager::Renderresume layout thread
11:01:46.2212DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:01:46.2212DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:01:46.2212DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:01:46.2212DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:01:46.22216F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:01:46.22216F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:01:46.22216F0480InputInterceptor::stopHookunhook keyboard and mouse
11:01:46.22216F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:01:46.22216F0457InputInterceptor::runHookNew Mouse LL is hooked
11:01:46.22316F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:01:46.2272DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:01:46.2272DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:01:46.2272DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:01:46.2272DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:01:46.38940246880OverlayManager::doActionForegroundChange Event ON (ON)
11:01:46.38940248461OverlayManager::OnForegroundChangedChanged True
11:01:46.38940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:01:46.39140247039OverlayManager::doActionDisplayFPS - Triggered
11:01:46.3922DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:01:46.39616F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:09:16.32016F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:09:16.3232DB8486ReleaseD11DeviceDevice Released! [1]
11:09:16.3232DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:09:16.3232DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:09:16.3232DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:09:16.3232DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:09:16.3232DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd11701fd
11:09:16.3232DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:09:16.3232DB8184IRenderDevice::releaseRender Releasing.
11:09:16.3232DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:09:16.3232DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:09:16.3232DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:09:16.3232DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:09:16.3232DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:09:16.3232DB8201IRenderDevice::releaseRender Releasing Done.
11:09:16.3232DB8489ReleaseD11Device End Device Released!
11:09:16.3232DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:09:16.4814024367InputInterceptor::ResetLLHookProcExtReset keys state
11:09:16.48140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:09:16.48140248461OverlayManager::OnForegroundChangedChanged False
11:09:16.48140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
11:09:16.48140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:09:16.48140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:09:16.48140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:09:16.48140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:09:16.4974024367InputInterceptor::ResetLLHookProcExtReset keys state
11:09:16.49840247039OverlayManager::doActionDisplayFPS - Triggered
11:09:17.4983CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:09:19.5283CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3261].
11:09:19.5283CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:09:19.5283CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:09:22.6840246880OverlayManager::doActionForegroundChange Event ON (ON)
11:09:22.6840248461OverlayManager::OnForegroundChangedChanged True
11:09:22.6840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:09:22.6840242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:09:22.1462DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:09:22.1572DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:09:22.1572DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:09:22.1572DB81126RenderDeviceD3d11::initsave state
11:09:22.1572DB8696RenderDeviceD3d11::initDX11loading shaders...
11:09:22.1662DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:09:22.1662DB81134RenderDeviceD3d11::initrestore state
11:09:22.1662DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:09:22.1662DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:09:22.1662DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:09:22.1662DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:09:22.1662DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:09:22.1662DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:09:22.1712DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:09:22.1712DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:09:22.1712DB82523OverlayManager::installWindowProcHookInstall WPH
11:09:22.1712DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ec90869
11:09:22.1712DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:09:22.1712DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:09:22.1712DB82377WidgetManager::Renderresume layout thread
11:09:22.1712DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:09:22.1712DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:09:22.1722DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:09:22.17316F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:09:22.17316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:09:22.17316F0480InputInterceptor::stopHookunhook keyboard and mouse
11:09:22.17316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:09:22.17316F0457InputInterceptor::runHookNew Mouse LL is hooked
11:09:22.17316F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:09:22.1732DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:09:22.1732DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:09:22.1732DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:09:22.1732DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:09:22.34216F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:09:44.67216F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:09:44.6752DB8486ReleaseD11DeviceDevice Released! [1]
11:09:44.6752DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:09:44.6752DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:09:44.6752DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:09:44.6752DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:09:44.6752DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ec90869
11:09:44.6752DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:09:44.6752DB8184IRenderDevice::releaseRender Releasing.
11:09:44.6752DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:09:44.6752DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:09:44.6752DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:09:44.6752DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:09:44.6752DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:09:44.6752DB8201IRenderDevice::releaseRender Releasing Done.
11:09:44.6752DB8489ReleaseD11Device End Device Released!
11:09:44.6752DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:09:44.9754024367InputInterceptor::ResetLLHookProcExtReset keys state
11:09:44.97640246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:09:44.97640248461OverlayManager::OnForegroundChangedChanged False
11:09:44.97640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
11:09:44.97640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:09:44.97640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:09:44.97640242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:09:44.97640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:09:44.9904024367InputInterceptor::ResetLLHookProcExtReset keys state
11:09:44.99140247039OverlayManager::doActionDisplayFPS - Triggered
11:09:45.9963CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:09:48.283CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3416].
11:09:48.283CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:09:48.283CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
11:10:05.5332DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:10:05.5562DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:10:05.5562DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:10:05.5562DB81126RenderDeviceD3d11::initsave state
11:10:05.5562DB8696RenderDeviceD3d11::initDX11loading shaders...
11:10:05.5632DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:10:05.5632DB81134RenderDeviceD3d11::initrestore state
11:10:05.5632DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:10:05.5632DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:10:05.5632DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:10:05.5632DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:10:05.5632DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:10:05.5632DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:10:05.5632DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:10:05.5762DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:10:05.5762DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:10:05.5762DB82523OverlayManager::installWindowProcHookInstall WPH
11:10:05.5762DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12a60ac3
11:10:05.5762DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:10:05.5762DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:10:05.5762DB82377WidgetManager::Renderresume layout thread
11:10:05.5762DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:10:05.5762DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:10:05.5762DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:10:05.5762DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:10:05.57716F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:10:05.57716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:10:05.57716F0480InputInterceptor::stopHookunhook keyboard and mouse
11:10:05.57816F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:10:05.57816F0457InputInterceptor::runHookNew Mouse LL is hooked
11:10:05.57816F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:10:05.5822DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:10:05.5822DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:10:05.5822DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:10:05.5822DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:10:05.72440246880OverlayManager::doActionForegroundChange Event ON (ON)
11:10:05.72440248461OverlayManager::OnForegroundChangedChanged True
11:10:05.72440247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:10:05.74140247039OverlayManager::doActionDisplayFPS - Triggered
11:10:05.7472DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:10:47.45816F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:10:47.4912DB8486ReleaseD11DeviceDevice Released! [1]
11:10:47.4912DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:10:47.4912DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:10:47.4912DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:10:47.4912DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:10:47.4912DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12a60ac3
11:10:47.4912DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:10:47.4912DB8184IRenderDevice::releaseRender Releasing.
11:10:47.4912DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:10:47.4912DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:10:47.4912DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:10:47.4912DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:10:47.4912DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:10:47.4912DB8201IRenderDevice::releaseRender Releasing Done.
11:10:47.4912DB8489ReleaseD11Device End Device Released!
11:10:47.4912DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:10:47.6354024367InputInterceptor::ResetLLHookProcExtReset keys state
11:10:47.63540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:10:47.63540248461OverlayManager::OnForegroundChangedChanged False
11:10:47.63540248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
11:10:47.63540247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:10:47.63540242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:10:47.63540242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:10:47.63540242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:47.6504024367InputInterceptor::ResetLLHookProcExtReset keys state
11:10:47.65140247039OverlayManager::doActionDisplayFPS - Triggered
11:10:48.6503CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:10:48.9082DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:10:48.9292DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:10:48.9292DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:10:48.9292DB81126RenderDeviceD3d11::initsave state
11:10:48.9292DB8696RenderDeviceD3d11::initDX11loading shaders...
11:10:48.9362DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:10:48.9362DB81134RenderDeviceD3d11::initrestore state
11:10:48.9362DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:10:48.9362DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:10:48.9362DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:10:48.9362DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:10:48.9362DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:10:48.9362DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:10:48.9362DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:10:48.9422DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:10:48.9422DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:10:48.9422DB82523OverlayManager::installWindowProcHookInstall WPH
11:10:48.9422DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a4f0999
11:10:48.9422DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:10:48.9422DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:10:48.9422DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:10:48.9422DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:10:48.94316F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:10:48.94316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:10:48.94316F0480InputInterceptor::stopHookunhook keyboard and mouse
11:10:48.94316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:10:48.94316F0457InputInterceptor::runHookNew Mouse LL is hooked
11:10:48.94316F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:10:48.9472DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:10:48.9472DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:10:48.9472DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:10:48.9472DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:10:49.15840246880OverlayManager::doActionForegroundChange Event ON (ON)
11:10:49.15840248461OverlayManager::OnForegroundChangedChanged True
11:10:49.15840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:10:49.17116F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:10:49.17640247039OverlayManager::doActionDisplayFPS - Triggered
11:10:49.1772DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:12:38.30816F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:12:38.3112DB8486ReleaseD11DeviceDevice Released! [1]
11:12:38.3112DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:12:38.3112DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:12:38.3112DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:12:38.3112DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:12:38.3112DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a4f0999
11:12:38.3112DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:12:38.3112DB8184IRenderDevice::releaseRender Releasing.
11:12:38.3112DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:12:38.3112DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:12:38.3112DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:12:38.3112DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:12:38.3112DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:12:38.3112DB8201IRenderDevice::releaseRender Releasing Done.
11:12:38.3112DB8489ReleaseD11Device End Device Released!
11:12:38.3112DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:12:38.3264024367InputInterceptor::ResetLLHookProcExtReset keys state
11:12:38.32640246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:12:38.32640248461OverlayManager::OnForegroundChangedChanged False
11:12:38.32640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
11:12:38.32740247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:12:38.32740242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:12:38.32740242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:12:38.32740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:12:38.3424024367InputInterceptor::ResetLLHookProcExtReset keys state
11:12:38.34340247039OverlayManager::doActionDisplayFPS - Triggered
11:12:39.3503CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:12:41.3833CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3123].
11:12:41.3833CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:12:41.3833CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:14:01.2422DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:14:01.2632DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:14:01.2632DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:14:01.2632DB81126RenderDeviceD3d11::initsave state
11:14:01.2632DB8696RenderDeviceD3d11::initDX11loading shaders...
11:14:01.2712DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:14:01.2712DB81134RenderDeviceD3d11::initrestore state
11:14:01.2712DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:14:01.2712DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:14:01.2712DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:14:01.2712DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:14:01.2712DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:14:01.2712DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:14:01.2712DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:14:01.2772DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:14:01.2772DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:14:01.2772DB82523OverlayManager::installWindowProcHookInstall WPH
11:14:01.2772DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a590999
11:14:01.2772DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:14:01.2772DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:14:01.2772DB82377WidgetManager::Renderresume layout thread
11:14:01.2772DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:14:01.2772DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:14:01.2772DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:14:01.2772DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:14:01.28016F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:14:01.28016F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:14:01.28016F0480InputInterceptor::stopHookunhook keyboard and mouse
11:14:01.28016F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:14:01.28016F0457InputInterceptor::runHookNew Mouse LL is hooked
11:14:01.28016F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:14:01.2852DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:14:01.2852DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:14:01.2852DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:14:01.2852DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:14:01.54640246880OverlayManager::doActionForegroundChange Event ON (ON)
11:14:01.54640248461OverlayManager::OnForegroundChangedChanged True
11:14:01.54640247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:14:01.55216F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:14:01.56440247039OverlayManager::doActionDisplayFPS - Triggered
11:14:01.5662DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:14:07.53316F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:14:07.5362DB8486ReleaseD11DeviceDevice Released! [1]
11:14:07.5362DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:14:07.5362DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:14:07.5362DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:14:07.5362DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:14:07.5362DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a590999
11:14:07.5362DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:14:07.5362DB8184IRenderDevice::releaseRender Releasing.
11:14:07.5362DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:14:07.5362DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:14:07.5362DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:14:07.5362DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:14:07.5362DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:14:07.5362DB8201IRenderDevice::releaseRender Releasing Done.
11:14:07.5362DB8489ReleaseD11Device End Device Released!
11:14:07.5362DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:14:07.6564024367InputInterceptor::ResetLLHookProcExtReset keys state
11:14:07.65640246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:14:07.65640248461OverlayManager::OnForegroundChangedChanged False
11:14:07.65740248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The GENIUS Decision That Revived Rainbow Six Siege - YouTube and 2 more pages - Personal - Microsoft
11:14:07.65740247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:14:07.65740242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:14:07.65740242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:14:07.65740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:14:07.6714024367InputInterceptor::ResetLLHookProcExtReset keys state
11:14:07.67240247039OverlayManager::doActionDisplayFPS - Triggered
11:14:08.6693CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:14:10.7063CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3214].
11:14:10.7063CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:14:10.7063CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:14:58.3672DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:14:58.3832DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:14:58.3832DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:14:58.3832DB81126RenderDeviceD3d11::initsave state
11:14:58.3832DB8696RenderDeviceD3d11::initDX11loading shaders...
11:14:58.3922DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:14:58.3922DB81134RenderDeviceD3d11::initrestore state
11:14:58.3922DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:14:58.3922DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:14:58.3922DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:14:58.3922DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:14:58.3922DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:14:58.3922DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:14:58.3922DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:14:58.3942DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:14:58.3942DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:14:58.3942DB82523OverlayManager::installWindowProcHookInstall WPH
11:14:58.3942DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ee20885
11:14:58.3942DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:14:58.3942DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:14:58.3942DB82377WidgetManager::Renderresume layout thread
11:14:58.3942DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:14:58.3942DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:14:58.3942DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:14:58.3942DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:14:58.39516F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:14:58.39516F0480InputInterceptor::stopHookunhook keyboard and mouse
11:14:58.39516F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:14:58.39616F0457InputInterceptor::runHookNew Mouse LL is hooked
11:14:58.39616F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:14:58.3982DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:14:58.3982DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:14:58.3982DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:14:58.3982DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:14:58.43240246880OverlayManager::doActionForegroundChange Event ON (ON)
11:14:58.43240248461OverlayManager::OnForegroundChangedChanged True
11:14:58.43340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:14:58.43516F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:14:58.44940247039OverlayManager::doActionDisplayFPS - Triggered
11:14:58.4522DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:15:10.14216F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:15:10.1644024367InputInterceptor::ResetLLHookProcExtReset keys state
11:15:10.16440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:15:10.16440248461OverlayManager::OnForegroundChangedChanged False
11:15:10.16440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
11:15:10.16540247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:15:10.16540242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:15:10.16540242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:15:10.16640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:15:10.1712DB8486ReleaseD11DeviceDevice Released! [1]
11:15:10.1712DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:15:10.1712DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:15:10.1712DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:15:10.1712DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:15:10.1712DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ee20885
11:15:10.1712DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:15:10.1712DB8184IRenderDevice::releaseRender Releasing.
11:15:10.1712DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:15:10.1712DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:15:10.1712DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:15:10.1712DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:15:10.1722DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:15:10.1722DB8201IRenderDevice::releaseRender Releasing Done.
11:15:10.1722DB8489ReleaseD11Device End Device Released!
11:15:10.1722DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:15:10.1794024367InputInterceptor::ResetLLHookProcExtReset keys state
11:15:10.18040247039OverlayManager::doActionDisplayFPS - Triggered
11:15:11.1843CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:15:13.2233CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3127].
11:15:13.2233CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:15:13.2233CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
11:15:54.6032DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:15:54.6252DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:15:54.6252DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:15:54.6252DB81126RenderDeviceD3d11::initsave state
11:15:54.6252DB8696RenderDeviceD3d11::initDX11loading shaders...
11:15:54.6322DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:15:54.6322DB81134RenderDeviceD3d11::initrestore state
11:15:54.6322DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:15:54.6322DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:15:54.6322DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:15:54.6322DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:15:54.6322DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:15:54.6322DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:15:54.6322DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:15:54.6362DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:15:54.6362DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:15:54.6362DB82523OverlayManager::installWindowProcHookInstall WPH
11:15:54.6362DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbcb0a05
11:15:54.6362DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:15:54.6362DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:15:54.6362DB82377WidgetManager::Renderresume layout thread
11:15:54.6362DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:15:54.6362DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:15:54.6362DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:15:54.6362DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:15:54.63716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:15:54.63716F0480InputInterceptor::stopHookunhook keyboard and mouse
11:15:54.63716F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:15:54.63716F0457InputInterceptor::runHookNew Mouse LL is hooked
11:15:54.63716F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:15:54.6492DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:15:54.6492DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:15:54.6492DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:15:54.6492DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:15:54.79640246880OverlayManager::doActionForegroundChange Event ON (ON)
11:15:54.79640248461OverlayManager::OnForegroundChangedChanged True
11:15:54.79740247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:15:54.79716F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:15:54.81340247039OverlayManager::doActionDisplayFPS - Triggered
11:15:54.8192DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:07.36816F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:16:07.3712DB8486ReleaseD11DeviceDevice Released! [1]
11:16:07.3712DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:16:07.3712DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:16:07.3712DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:16:07.3712DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:16:07.3712DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbcb0a05
11:16:07.3712DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:16:07.3712DB8184IRenderDevice::releaseRender Releasing.
11:16:07.3712DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:16:07.3712DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:16:07.3712DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:16:07.3712DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:16:07.3712DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:16:07.3712DB8201IRenderDevice::releaseRender Releasing Done.
11:16:07.3712DB8489ReleaseD11Device End Device Released!
11:16:07.3712DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:16:07.5304024367InputInterceptor::ResetLLHookProcExtReset keys state
11:16:07.53040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:16:07.53040248461OverlayManager::OnForegroundChangedChanged False
11:16:07.53040248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Inventory - Twitch and 1 more page - Personal - Microsoft
11:16:07.53040247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:16:07.53040242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:16:07.53040242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:16:07.53040242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:16:07.5464024367InputInterceptor::ResetLLHookProcExtReset keys state
11:16:07.54740247039OverlayManager::doActionDisplayFPS - Triggered
11:16:08.5453CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:16:10.5853CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3269].
11:16:10.5853CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:16:10.5853CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
11:16:49.8372DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:16:49.9222DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:16:49.9222DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:16:49.9222DB81126RenderDeviceD3d11::initsave state
11:16:49.9222DB8696RenderDeviceD3d11::initDX11loading shaders...
11:16:49.9292DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:16:49.9292DB81134RenderDeviceD3d11::initrestore state
11:16:49.9292DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:16:49.9292DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:16:49.9292DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:16:49.9292DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:16:49.9292DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:16:49.9292DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:16:49.9292DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:16:49.9602DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:16:49.9612DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:16:49.9612DB82523OverlayManager::installWindowProcHookInstall WPH
11:16:49.9612DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa19e0a69
11:16:49.9612DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:16:49.9612DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:16:49.9612DB82377WidgetManager::Renderresume layout thread
11:16:49.9612DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:16:49.9612DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:16:49.9612DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:16:49.9612DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:49.96716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:16:49.96716F0480InputInterceptor::stopHookunhook keyboard and mouse
11:16:49.96716F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:16:49.96716F0457InputInterceptor::runHookNew Mouse LL is hooked
11:16:49.96716F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:16:49.9742DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:16:49.9742DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:16:49.9742DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:16:49.9742DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:16:50.7040246880OverlayManager::doActionForegroundChange Event ON (ON)
11:16:50.7040248461OverlayManager::OnForegroundChangedChanged True
11:16:50.7040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:16:50.7916F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:16:50.8640247039OverlayManager::doActionDisplayFPS - Triggered
11:16:50.902DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:52.11716F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:16:52.1192DB8486ReleaseD11DeviceDevice Released! [1]
11:16:52.1192DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:16:52.1192DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:16:52.1192DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:16:52.1192DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:16:52.1192DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa19e0a69
11:16:52.1192DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:16:52.1192DB8184IRenderDevice::releaseRender Releasing.
11:16:52.1192DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:16:52.1192DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:16:52.1192DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:16:52.1192DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:16:52.1192DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:16:52.1192DB8201IRenderDevice::releaseRender Releasing Done.
11:16:52.1192DB8489ReleaseD11Device End Device Released!
11:16:52.1192DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:16:52.1234024367InputInterceptor::ResetLLHookProcExtReset keys state
11:16:52.12340246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:16:52.12340248461OverlayManager::OnForegroundChangedChanged False
11:16:52.13840248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
11:16:52.13840247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:16:52.13840242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:16:52.13840242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:16:52.13840242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:16:52.1384024367InputInterceptor::ResetLLHookProcExtReset keys state
11:16:52.13940247039OverlayManager::doActionDisplayFPS - Triggered
11:16:53.1253CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:16:55.1653CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3095].
11:16:55.1653CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:16:55.1653CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:17:56.4992DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:17:56.5152DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:17:56.5152DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:17:56.5152DB81126RenderDeviceD3d11::initsave state
11:17:56.5152DB8696RenderDeviceD3d11::initDX11loading shaders...
11:17:56.5212DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:17:56.5212DB81134RenderDeviceD3d11::initrestore state
11:17:56.5212DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:17:56.5212DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:17:56.5212DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:17:56.5212DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:17:56.5212DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:17:56.5212DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:17:56.5212DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:17:56.5302DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:17:56.5302DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:17:56.5302DB82523OverlayManager::installWindowProcHookInstall WPH
11:17:56.5302DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40690aeb
11:17:56.5302DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:17:56.5302DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:17:56.5302DB82377WidgetManager::Renderresume layout thread
11:17:56.5302DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:17:56.5302DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:17:56.5302DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:17:56.5302DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:17:56.53416F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:17:56.53416F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:17:56.53416F0480InputInterceptor::stopHookunhook keyboard and mouse
11:17:56.53416F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:17:56.53416F0457InputInterceptor::runHookNew Mouse LL is hooked
11:17:56.53416F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:17:56.5352DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:17:56.5352DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:17:56.5352DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:17:56.5352DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:17:56.61540246880OverlayManager::doActionForegroundChange Event ON (ON)
11:17:56.61540248461OverlayManager::OnForegroundChangedChanged True
11:17:56.61540247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:17:56.63240247039OverlayManager::doActionDisplayFPS - Triggered
11:17:56.6332DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:02.63116F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:18:02.6672DB8486ReleaseD11DeviceDevice Released! [1]
11:18:02.6672DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:18:02.6672DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:18:02.6672DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:18:02.6672DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:18:02.6672DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40690aeb
11:18:02.6672DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:18:02.6672DB8184IRenderDevice::releaseRender Releasing.
11:18:02.6672DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:18:02.6672DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:18:02.6672DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:18:02.6672DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:18:02.6672DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:18:02.6672DB8201IRenderDevice::releaseRender Releasing Done.
11:18:02.6672DB8489ReleaseD11Device End Device Released!
11:18:02.6672DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:18:02.7454024367InputInterceptor::ResetLLHookProcExtReset keys state
11:18:02.74540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:18:02.74540248461OverlayManager::OnForegroundChangedChanged False
11:18:02.74540248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[SUPERMAN OWES BATMAN $50,000 || #shorts - YouTube and 1 more page - Personal - Microsoft
11:18:02.74540247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:18:02.74540242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:18:02.74540242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:18:02.74540242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:18:02.7604024367InputInterceptor::ResetLLHookProcExtReset keys state
11:18:02.76140247039OverlayManager::doActionDisplayFPS - Triggered
11:18:03.7623CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:18:04.92DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:18:04.272DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:18:04.272DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:18:04.272DB81126RenderDeviceD3d11::initsave state
11:18:04.272DB8696RenderDeviceD3d11::initDX11loading shaders...
11:18:04.342DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:18:04.342DB81134RenderDeviceD3d11::initrestore state
11:18:04.342DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:18:04.342DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:18:04.342DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:18:04.342DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:18:04.342DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:18:04.342DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:18:04.342DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:18:04.402DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:18:04.402DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:18:04.402DB82523OverlayManager::installWindowProcHookInstall WPH
11:18:04.402DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d040987
11:18:04.402DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:18:04.402DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:18:04.402DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:18:04.402DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:18:04.4216F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:18:04.4216F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:18:04.4216F0480InputInterceptor::stopHookunhook keyboard and mouse
11:18:04.4216F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:18:04.4216F0457InputInterceptor::runHookNew Mouse LL is hooked
11:18:04.4216F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:18:04.462DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:18:04.462DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:18:04.462DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:18:04.462DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:18:04.27540246880OverlayManager::doActionForegroundChange Event ON (ON)
11:18:04.27540248461OverlayManager::OnForegroundChangedChanged True
11:18:04.27540247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:18:04.28016F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:18:04.29140247039OverlayManager::doActionDisplayFPS - Triggered
11:18:04.2962DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:20:15.57716F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:20:15.5792DB8486ReleaseD11DeviceDevice Released! [1]
11:20:15.5792DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:20:15.5792DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:20:15.5792DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:20:15.5792DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:20:15.5792DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d040987
11:20:15.5792DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:20:15.5792DB8184IRenderDevice::releaseRender Releasing.
11:20:15.5792DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:20:15.5792DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:20:15.5792DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:20:15.5792DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:20:15.5792DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:20:15.5792DB8201IRenderDevice::releaseRender Releasing Done.
11:20:15.5792DB8489ReleaseD11Device End Device Released!
11:20:15.5792DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:20:16.114024367InputInterceptor::ResetLLHookProcExtReset keys state
11:20:16.1140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:20:16.1140248461OverlayManager::OnForegroundChangedChanged False
11:20:16.1140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[SUPERMAN OWES BATMAN $50,000 || #shorts - YouTube and 1 more page - Personal - Microsoft
11:20:16.1140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:20:16.1140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:20:16.1140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:20:16.1140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:20:16.264024367InputInterceptor::ResetLLHookProcExtReset keys state
11:20:16.2740247039OverlayManager::doActionDisplayFPS - Triggered
11:20:17.293CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:20:18.5543CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3024].
11:20:18.5543CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:20:18.5543CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
11:21:06.25140246880OverlayManager::doActionForegroundChange Event ON (ON)
11:21:06.25140248461OverlayManager::OnForegroundChangedChanged True
11:21:06.25140247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:21:06.25140242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:21:06.2602DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:21:06.3252DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:21:06.3252DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:21:06.3252DB81126RenderDeviceD3d11::initsave state
11:21:06.3252DB8696RenderDeviceD3d11::initDX11loading shaders...
11:21:06.3322DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:21:06.3322DB81134RenderDeviceD3d11::initrestore state
11:21:06.3322DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:21:06.3322DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:21:06.3322DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:21:06.3322DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:21:06.3322DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:21:06.3322DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:21:06.3622DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:21:06.3622DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:21:06.3622DB82523OverlayManager::installWindowProcHookInstall WPH
11:21:06.3622DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6fe90941
11:21:06.3622DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:21:06.3622DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:21:06.3622DB82377WidgetManager::Renderresume layout thread
11:21:06.3622DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:21:06.3622DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:21:06.3622DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:21:06.37216F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:21:06.37216F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:21:06.37216F0480InputInterceptor::stopHookunhook keyboard and mouse
11:21:06.37216F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:21:06.37216F0457InputInterceptor::runHookNew Mouse LL is hooked
11:21:06.37216F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:21:06.3732DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:21:06.3732DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:21:06.3732DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:21:06.3732DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:21:06.67116F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:21:07.86916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:21:07.8742DB8486ReleaseD11DeviceDevice Released! [1]
11:21:07.8742DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:21:07.8742DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:21:07.8742DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:21:07.8742DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:21:07.8742DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6fe90941
11:21:07.8742DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:21:07.8742DB8184IRenderDevice::releaseRender Releasing.
11:21:07.8742DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:21:07.8742DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:21:07.8742DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:21:07.8742DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:21:07.8742DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:21:07.8742DB8201IRenderDevice::releaseRender Releasing Done.
11:21:07.8742DB8489ReleaseD11Device End Device Released!
11:21:07.8742DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:21:08.2864024367InputInterceptor::ResetLLHookProcExtReset keys state
11:21:08.28640246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:21:08.28640248461OverlayManager::OnForegroundChangedChanged False
11:21:08.28640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[When You Try To Workout At Home #Shorts - YouTube and 1 more page - Personal - Microsoft
11:21:08.28640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:21:08.28640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:21:08.28640242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:21:08.28640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:21:08.3014024367InputInterceptor::ResetLLHookProcExtReset keys state
11:21:08.30240247039OverlayManager::doActionDisplayFPS - Triggered
11:21:08.7963CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:21:10.8333CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3050].
11:21:10.8333CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:21:10.8333CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:19)
11:21:44.9602DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:21:44.9702DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:21:44.9702DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:21:44.9702DB81126RenderDeviceD3d11::initsave state
11:21:44.9702DB8696RenderDeviceD3d11::initDX11loading shaders...
11:21:44.9782DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:21:44.9782DB81134RenderDeviceD3d11::initrestore state
11:21:44.9782DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:21:44.9782DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:21:44.9782DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:21:44.9782DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:21:44.9782DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:21:44.9782DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:21:44.9782DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:21:44.9922DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:21:44.9922DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:21:44.9922DB82523OverlayManager::installWindowProcHookInstall WPH
11:21:44.9922DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x70420721
11:21:44.9922DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:21:44.9922DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:21:44.9922DB82377WidgetManager::Renderresume layout thread
11:21:44.9922DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:21:44.9922DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:21:44.9922DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:21:44.9922DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:21:44.99716F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:21:44.99716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:21:44.99716F0480InputInterceptor::stopHookunhook keyboard and mouse
11:21:44.99716F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:21:44.99716F0457InputInterceptor::runHookNew Mouse LL is hooked
11:21:44.99716F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:21:44.9992DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:21:44.9992DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:21:44.9992DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:21:44.9992DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:21:45.30240246880OverlayManager::doActionForegroundChange Event ON (ON)
11:21:45.30240248461OverlayManager::OnForegroundChangedChanged True
11:21:45.30240247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:21:45.31016F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:21:45.31940247039OverlayManager::doActionDisplayFPS - Triggered
11:21:45.3252DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:21:50.76616F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:21:50.7732DB8486ReleaseD11DeviceDevice Released! [1]
11:21:50.7732DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:21:50.7732DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:21:50.7732DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:21:50.7732DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:21:50.7732DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x70420721
11:21:50.7732DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:21:50.7732DB8184IRenderDevice::releaseRender Releasing.
11:21:50.7732DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:21:50.7732DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:21:50.7732DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:21:50.7732DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:21:50.7732DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:21:50.7732DB8201IRenderDevice::releaseRender Releasing Done.
11:21:50.7732DB8489ReleaseD11Device End Device Released!
11:21:50.7732DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:21:50.9214024367InputInterceptor::ResetLLHookProcExtReset keys state
11:21:50.92140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:21:50.92140248461OverlayManager::OnForegroundChangedChanged False
11:21:50.92140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Being Possessed in 2023 #shorts - YouTube and 1 more page - Personal - Microsoft
11:21:50.92140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:21:50.92140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:21:50.92140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:21:50.92140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:21:50.9364024367InputInterceptor::ResetLLHookProcExtReset keys state
11:21:50.93740247039OverlayManager::doActionDisplayFPS - Triggered
11:21:51.9413CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:21:53.9713CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3251].
11:21:53.9713CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:21:53.9713CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:22:01.632DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:22:01.782DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:22:01.782DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:22:01.782DB81126RenderDeviceD3d11::initsave state
11:22:01.782DB8696RenderDeviceD3d11::initDX11loading shaders...
11:22:01.7940246880OverlayManager::doActionForegroundChange Event ON (ON)
11:22:01.7940248461OverlayManager::OnForegroundChangedChanged True
11:22:01.7940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:22:01.7940242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:22:01.862DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:22:01.862DB81134RenderDeviceD3d11::initrestore state
11:22:01.862DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:22:01.862DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:22:01.862DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:22:01.862DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:22:01.862DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:22:01.862DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:22:01.932DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:22:01.932DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:22:01.932DB82523OverlayManager::installWindowProcHookInstall WPH
11:22:01.932DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x80070a87
11:22:01.932DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:22:01.932DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:22:01.932DB82377WidgetManager::Renderresume layout thread
11:22:01.932DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:22:01.932DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:22:01.932DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:22:01.9916F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:22:01.9916F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:22:01.9916F0480InputInterceptor::stopHookunhook keyboard and mouse
11:22:01.9916F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:22:01.9916F0457InputInterceptor::runHookNew Mouse LL is hooked
11:22:01.9916F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:22:01.1012DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:22:01.1012DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:22:01.1012DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:22:01.1012DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:22:01.23916F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:22:01.92916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:22:01.9332DB8486ReleaseD11DeviceDevice Released! [1]
11:22:01.9332DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:22:01.9332DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:22:01.9332DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:22:01.9332DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:22:01.9332DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x80070a87
11:22:01.9332DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:22:01.9332DB8184IRenderDevice::releaseRender Releasing.
11:22:01.9332DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:22:01.9332DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:22:01.9332DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:22:01.9332DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:22:01.9332DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:22:01.9332DB8201IRenderDevice::releaseRender Releasing Done.
11:22:01.9332DB8489ReleaseD11Device End Device Released!
11:22:01.9332DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:22:02.794024367InputInterceptor::ResetLLHookProcExtReset keys state
11:22:02.7940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:22:02.7940248461OverlayManager::OnForegroundChangedChanged False
11:22:02.7940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Being Possessed in 2023 #shorts - YouTube and 1 more page - Personal - Microsoft
11:22:02.7940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:22:02.7940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:22:02.7940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:22:02.7940242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:22:02.814024367InputInterceptor::ResetLLHookProcExtReset keys state
11:22:02.8240247039OverlayManager::doActionDisplayFPS - Triggered
11:22:03.923CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:22:05.1323CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3286].
11:22:05.1323CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:22:05.1323CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
11:22:09.9762DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:22:09.9852DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:22:09.9852DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:22:09.9852DB81126RenderDeviceD3d11::initsave state
11:22:09.9852DB8696RenderDeviceD3d11::initDX11loading shaders...
11:22:09.9942DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:22:09.9942DB81134RenderDeviceD3d11::initrestore state
11:22:09.9942DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:22:09.9942DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:22:09.9942DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:22:09.9942DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:22:09.9942DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:22:09.9942DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:22:09.9942DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:22:10.52DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:22:10.52DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:22:10.52DB82523OverlayManager::installWindowProcHookInstall WPH
11:22:10.52DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48ef0429
11:22:10.52DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:22:10.52DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:22:10.52DB82377WidgetManager::Renderresume layout thread
11:22:10.52DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:22:10.52DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:22:10.52DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:22:10.52DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:22:10.1716F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:22:10.1716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:22:10.1716F0480InputInterceptor::stopHookunhook keyboard and mouse
11:22:10.1716F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:22:10.1716F0457InputInterceptor::runHookNew Mouse LL is hooked
11:22:10.1716F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:22:10.182DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:22:10.182DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:22:10.182DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:22:10.182DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:22:10.15740246880OverlayManager::doActionForegroundChange Event ON (ON)
11:22:10.15740248461OverlayManager::OnForegroundChangedChanged True
11:22:10.15740247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:22:10.16216F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:22:10.17440247039OverlayManager::doActionDisplayFPS - Triggered
11:22:10.1772DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:23:22.40316F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:23:22.4072DB8486ReleaseD11DeviceDevice Released! [1]
11:23:22.4072DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:23:22.4072DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:23:22.4072DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:23:22.4072DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:23:22.4072DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48ef0429
11:23:22.4072DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:23:22.4072DB8184IRenderDevice::releaseRender Releasing.
11:23:22.4072DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:23:22.4072DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:23:22.4072DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:23:22.4072DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:23:22.4072DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:23:22.4072DB8201IRenderDevice::releaseRender Releasing Done.
11:23:22.4072DB8489ReleaseD11Device End Device Released!
11:23:22.4072DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:23:22.7354024367InputInterceptor::ResetLLHookProcExtReset keys state
11:23:22.73540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:23:22.73540248461OverlayManager::OnForegroundChangedChanged False
11:23:22.73540248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Being Possessed in 2023 #shorts - YouTube and 1 more page - Personal - Microsoft
11:23:22.73540247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:23:22.73540242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:23:22.73540242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:23:22.73540242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:23:22.7504024367InputInterceptor::ResetLLHookProcExtReset keys state
11:23:22.75140247039OverlayManager::doActionDisplayFPS - Triggered
11:23:23.7553CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:23:23.75540246880OverlayManager::doActionForegroundChange Event ON (ON)
11:23:23.75540248461OverlayManager::OnForegroundChangedChanged True
11:23:23.75540247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:23:23.75540242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:23:23.7962DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:23:23.8112DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:23:23.8112DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:23:23.8112DB81126RenderDeviceD3d11::initsave state
11:23:23.8112DB8696RenderDeviceD3d11::initDX11loading shaders...
11:23:23.8202DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:23:23.8202DB81134RenderDeviceD3d11::initrestore state
11:23:23.8202DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:23:23.8202DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:23:23.8202DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:23:23.8202DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:23:23.8202DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:23:23.8202DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:23:23.8242DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:23:23.8242DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:23:23.8242DB82523OverlayManager::installWindowProcHookInstall WPH
11:23:23.8242DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6952079d
11:23:23.8242DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:23:23.8242DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:23:23.8242DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:23:23.82716F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:23:23.82716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:23:23.82716F0480InputInterceptor::stopHookunhook keyboard and mouse
11:23:23.82716F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:23:23.82716F0457InputInterceptor::runHookNew Mouse LL is hooked
11:23:23.82716F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:23:23.8312DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:23:23.8312DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:23:23.8312DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:23:23.8312DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:23:24.6816F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:44:32.81716F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:44:32.8192DB8486ReleaseD11DeviceDevice Released! [1]
11:44:32.8192DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:44:32.8202DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:44:32.8202DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:44:32.8202DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:44:32.8202DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6952079d
11:44:32.8202DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:44:32.8202DB8184IRenderDevice::releaseRender Releasing.
11:44:32.8202DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:44:32.8202DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:44:32.8202DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:44:32.8202DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:44:32.8202DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:44:32.8202DB8201IRenderDevice::releaseRender Releasing Done.
11:44:32.8202DB8489ReleaseD11Device End Device Released!
11:44:32.8202DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:44:33.844024367InputInterceptor::ResetLLHookProcExtReset keys state
11:44:33.8440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:44:33.8440248461OverlayManager::OnForegroundChangedChanged False
11:44:33.8440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Being Possessed in 2023 #shorts - YouTube and 1 more page - Personal - Microsoft
11:44:33.8440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:44:33.8440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:44:33.8440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:44:33.8440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:44:33.1004024367InputInterceptor::ResetLLHookProcExtReset keys state
11:44:33.10140247039OverlayManager::doActionDisplayFPS - Triggered
11:44:34.963A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:44:36.1303A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3367].
11:44:36.1303A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
11:44:36.1303A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:45:20.9502DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:45:20.9652DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:45:20.9652DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:45:20.9652DB81126RenderDeviceD3d11::initsave state
11:45:20.9652DB8696RenderDeviceD3d11::initDX11loading shaders...
11:45:20.9742DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:45:20.9742DB81134RenderDeviceD3d11::initrestore state
11:45:20.9742DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:45:20.9742DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:45:20.9742DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:45:20.9742DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:45:20.9742DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:45:20.9742DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:45:20.9742DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:45:20.9762DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:45:20.9772DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:45:20.9772DB82523OverlayManager::installWindowProcHookInstall WPH
11:45:20.9772DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ec00963
11:45:20.9772DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:45:20.9772DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:45:20.9772DB82377WidgetManager::Renderresume layout thread
11:45:20.9772DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:45:20.9772DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:45:20.9772DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:45:20.9772DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:45:20.97716F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:45:20.97716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:45:20.97716F0480InputInterceptor::stopHookunhook keyboard and mouse
11:45:20.97716F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:45:20.97716F0457InputInterceptor::runHookNew Mouse LL is hooked
11:45:20.97716F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:45:20.9782DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:45:20.9782DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:45:20.9782DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:45:20.9782DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:45:21.31140246880OverlayManager::doActionForegroundChange Event ON (ON)
11:45:21.31140248461OverlayManager::OnForegroundChangedChanged True
11:45:21.31240247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:45:21.31316F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:45:21.32940247039OverlayManager::doActionDisplayFPS - Triggered
11:45:21.3312DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:45:24.59516F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:45:24.5992DB8486ReleaseD11DeviceDevice Released! [1]
11:45:24.5992DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:45:24.5992DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:45:24.5992DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:45:24.5992DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:45:24.5992DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ec00963
11:45:24.5992DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:45:24.5992DB8184IRenderDevice::releaseRender Releasing.
11:45:24.5992DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:45:24.5992DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:45:24.5992DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:45:24.5992DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:45:24.5992DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:45:24.5992DB8201IRenderDevice::releaseRender Releasing Done.
11:45:24.5992DB8489ReleaseD11Device End Device Released!
11:45:24.5992DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:45:24.8744024367InputInterceptor::ResetLLHookProcExtReset keys state
11:45:24.87440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:45:24.87440248461OverlayManager::OnForegroundChangedChanged False
11:45:24.87440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[this man was so scary.. | Backstroke #shorts - YouTube and 1 more page - Personal - Microsoft
11:45:24.87440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:45:24.87440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:45:24.87440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:45:24.87440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:45:24.8904024367InputInterceptor::ResetLLHookProcExtReset keys state
11:45:24.89140247039OverlayManager::doActionDisplayFPS - Triggered
11:45:25.8863A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:45:27.9203A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3378].
11:45:27.9203A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
11:45:27.9203A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:47:24.7592DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:47:24.7772DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:47:24.7772DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:47:24.7772DB81126RenderDeviceD3d11::initsave state
11:47:24.7772DB8696RenderDeviceD3d11::initDX11loading shaders...
11:47:24.7852DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:47:24.7852DB81134RenderDeviceD3d11::initrestore state
11:47:24.7852DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:47:24.7852DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:47:24.7852DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:47:24.7852DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:47:24.7852DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:47:24.7852DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:47:24.7852DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:47:24.8012DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:47:24.8012DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:47:24.8012DB82523OverlayManager::installWindowProcHookInstall WPH
11:47:24.8012DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50e00963
11:47:24.8012DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:47:24.8012DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:47:24.8012DB82377WidgetManager::Renderresume layout thread
11:47:24.8012DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:47:24.8012DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:47:24.8012DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:47:24.8012DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:47:24.80516F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:47:24.80516F0480InputInterceptor::stopHookunhook keyboard and mouse
11:47:24.80516F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:47:24.80516F0457InputInterceptor::runHookNew Mouse LL is hooked
11:47:24.80516F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:47:24.8172DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:47:24.8172DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:47:24.8172DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:47:24.8172DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:47:24.93340246880OverlayManager::doActionForegroundChange Event ON (ON)
11:47:24.93340248461OverlayManager::OnForegroundChangedChanged True
11:47:24.93340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:47:24.93316F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:47:24.95040247039OverlayManager::doActionDisplayFPS - Triggered
11:47:24.9562DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:47:29.12916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:47:29.1472DB8486ReleaseD11DeviceDevice Released! [1]
11:47:29.1472DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:47:29.1472DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:47:29.1472DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:47:29.1472DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:47:29.1472DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50e00963
11:47:29.1472DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:47:29.1472DB8184IRenderDevice::releaseRender Releasing.
11:47:29.1472DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:47:29.1472DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:47:29.1472DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:47:29.1472DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:47:29.1472DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:47:29.1472DB8201IRenderDevice::releaseRender Releasing Done.
11:47:29.1472DB8489ReleaseD11Device End Device Released!
11:47:29.1482DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:47:29.5314024367InputInterceptor::ResetLLHookProcExtReset keys state
11:47:29.53140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:47:29.53140248461OverlayManager::OnForegroundChangedChanged False
11:47:29.53140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Batman and Superman SWITCH BODIES | #youtubeshorts #shorts #batman #superman #stargirl #dccomics - YouTube and 1 more page - Personal - Microsoft
11:47:29.53140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:47:29.53140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:47:29.53140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:47:29.53140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:47:29.5464024367InputInterceptor::ResetLLHookProcExtReset keys state
11:47:29.54740247039OverlayManager::doActionDisplayFPS - Triggered
11:47:30.5453A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:47:32.5753A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3492].
11:47:32.5753A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
11:47:32.5753A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:48:08.9402DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:48:09.112DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:48:09.112DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:48:09.112DB81126RenderDeviceD3d11::initsave state
11:48:09.112DB8696RenderDeviceD3d11::initDX11loading shaders...
11:48:09.182DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:48:09.182DB81134RenderDeviceD3d11::initrestore state
11:48:09.182DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:48:09.182DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:09.182DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:09.182DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:48:09.182DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:48:09.182DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:48:09.182DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:48:09.432DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:48:09.432DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:48:09.432DB82523OverlayManager::installWindowProcHookInstall WPH
11:48:09.432DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1cf01e7
11:48:09.432DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:48:09.432DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:48:09.432DB82377WidgetManager::Renderresume layout thread
11:48:09.432DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:48:09.432DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:48:09.432DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:48:09.432DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:48:09.5216F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:48:09.5216F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:48:09.5216F0480InputInterceptor::stopHookunhook keyboard and mouse
11:48:09.5216F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:48:09.5216F0457InputInterceptor::runHookNew Mouse LL is hooked
11:48:09.5216F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:48:09.532DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:48:09.532DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:48:09.532DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:48:09.532DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:48:09.8040246880OverlayManager::doActionForegroundChange Event ON (ON)
11:48:09.8040248461OverlayManager::OnForegroundChangedChanged True
11:48:09.8040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:48:09.8616F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:48:09.9640247039OverlayManager::doActionDisplayFPS - Triggered
11:48:09.1022DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:48:10.36516F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:48:10.3682DB8486ReleaseD11DeviceDevice Released! [1]
11:48:10.3682DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:10.3682DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:48:10.3682DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:48:10.3682DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:48:10.3682DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1cf01e7
11:48:10.3682DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:10.3682DB8184IRenderDevice::releaseRender Releasing.
11:48:10.3682DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:10.3682DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:10.3682DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:10.3682DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:10.3682DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:10.3682DB8201IRenderDevice::releaseRender Releasing Done.
11:48:10.3682DB8489ReleaseD11Device End Device Released!
11:48:10.3682DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:48:10.5984024367InputInterceptor::ResetLLHookProcExtReset keys state
11:48:10.59840246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:48:10.59840248461OverlayManager::OnForegroundChangedChanged False
11:48:10.59840248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The Griffin Family Genealogy #familyguy #familyguyclips #funnymoments - YouTube and 1 more page - Personal - Microsoft
11:48:10.59840247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:48:10.59840242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:48:10.59840242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:48:10.59840242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:48:10.6134024367InputInterceptor::ResetLLHookProcExtReset keys state
11:48:10.61440247039OverlayManager::doActionDisplayFPS - Triggered
11:48:11.6153A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:48:13.6563A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3374].
11:48:13.6563A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
11:48:13.6563A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:48:52.4882DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:48:52.4962DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:48:52.4962DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:48:52.4962DB81126RenderDeviceD3d11::initsave state
11:48:52.4962DB8696RenderDeviceD3d11::initDX11loading shaders...
11:48:52.5062DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:48:52.5062DB81134RenderDeviceD3d11::initrestore state
11:48:52.5062DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:48:52.5062DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:48:52.5062DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:48:52.5062DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:48:52.5062DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:48:52.5062DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:48:52.5062DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:48:52.5182DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:48:52.5182DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:48:52.5182DB82523OverlayManager::installWindowProcHookInstall WPH
11:48:52.5182DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7ad0881
11:48:52.5182DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:48:52.5182DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:48:52.5182DB82377WidgetManager::Renderresume layout thread
11:48:52.5182DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:48:52.5182DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:48:52.5182DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:48:52.5182DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:48:52.51816F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:48:52.51816F0480InputInterceptor::stopHookunhook keyboard and mouse
11:48:52.51816F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:48:52.51816F0457InputInterceptor::runHookNew Mouse LL is hooked
11:48:52.51816F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:48:52.5272DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:48:52.5272DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:48:52.5272DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:48:52.5272DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:48:52.70140246880OverlayManager::doActionForegroundChange Event ON (ON)
11:48:52.70140248461OverlayManager::OnForegroundChangedChanged True
11:48:52.70140247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:48:52.70516F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:48:52.71940247039OverlayManager::doActionDisplayFPS - Triggered
11:48:52.7202DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:48:58.80016F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:48:58.8032DB8486ReleaseD11DeviceDevice Released! [1]
11:48:58.8032DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:58.8032DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:48:58.8032DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:48:58.8032DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:48:58.8032DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7ad0881
11:48:58.8032DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:58.8032DB8184IRenderDevice::releaseRender Releasing.
11:48:58.8032DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:58.8032DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:58.8032DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:58.8032DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:58.8032DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:58.8032DB8201IRenderDevice::releaseRender Releasing Done.
11:48:58.8032DB8489ReleaseD11Device End Device Released!
11:48:58.8032DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:48:58.8084024367InputInterceptor::ResetLLHookProcExtReset keys state
11:48:58.80840246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:48:58.80840248461OverlayManager::OnForegroundChangedChanged False
11:48:58.80840248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
11:48:58.80840247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:48:58.80840242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:48:58.80840242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:48:58.80840242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:48:58.8244024367InputInterceptor::ResetLLHookProcExtReset keys state
11:48:58.82540247039OverlayManager::doActionDisplayFPS - Triggered
11:48:59.8203A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:49:01.8503A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3094].
11:49:01.8503A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
11:49:01.8503A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
11:49:21.5282DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:49:21.5382DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:49:21.5382DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:49:21.5382DB81126RenderDeviceD3d11::initsave state
11:49:21.5382DB8696RenderDeviceD3d11::initDX11loading shaders...
11:49:21.5472DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:49:21.5472DB81134RenderDeviceD3d11::initrestore state
11:49:21.5472DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:49:21.5472DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:49:21.5472DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:49:21.5472DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:49:21.5472DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:49:21.5472DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:49:21.5472DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:49:21.5562DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:49:21.5562DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:49:21.5562DB82523OverlayManager::installWindowProcHookInstall WPH
11:49:21.5562DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x56e10963
11:49:21.5562DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:49:21.5562DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:49:21.5562DB82377WidgetManager::Renderresume layout thread
11:49:21.5562DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:49:21.5562DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:49:21.5562DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:49:21.5562DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:49:21.56116F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:49:21.56116F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:49:21.56116F0480InputInterceptor::stopHookunhook keyboard and mouse
11:49:21.56116F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:49:21.56216F0457InputInterceptor::runHookNew Mouse LL is hooked
11:49:21.56216F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:49:21.5632DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:49:21.5632DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:49:21.5632DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:49:21.5632DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:49:21.58440246880OverlayManager::doActionForegroundChange Event ON (ON)
11:49:21.58440248461OverlayManager::OnForegroundChangedChanged True
11:49:21.58440247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:49:21.58516F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:49:21.60140247039OverlayManager::doActionDisplayFPS - Triggered
11:49:21.6052DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:49:22.46116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:49:22.4642DB8486ReleaseD11DeviceDevice Released! [1]
11:49:22.4642DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:49:22.4642DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:49:22.4642DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:49:22.4642DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:49:22.4642DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x56e10963
11:49:22.4642DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:49:22.4642DB8184IRenderDevice::releaseRender Releasing.
11:49:22.4642DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:49:22.4642DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:49:22.4642DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:49:22.4642DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:49:22.4642DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:49:22.4642DB8201IRenderDevice::releaseRender Releasing Done.
11:49:22.4642DB8489ReleaseD11Device End Device Released!
11:49:22.4642DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:49:22.6104024367InputInterceptor::ResetLLHookProcExtReset keys state
11:49:22.61040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:49:22.61040248461OverlayManager::OnForegroundChangedChanged False
11:49:22.61040248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[When she cheats on you
11:49:22.61040247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:49:22.61040242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:49:22.61040242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:49:22.61040242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:49:22.6264024367InputInterceptor::ResetLLHookProcExtReset keys state
11:49:22.62640247039OverlayManager::doActionDisplayFPS - Triggered
11:49:23.6223A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:49:25.6603CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3286].
11:49:25.6603CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:49:25.6603CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
11:49:31.182DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:49:31.372DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:49:31.372DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:49:31.372DB81126RenderDeviceD3d11::initsave state
11:49:31.372DB8696RenderDeviceD3d11::initDX11loading shaders...
11:49:31.442DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:49:31.442DB81134RenderDeviceD3d11::initrestore state
11:49:31.442DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:49:31.442DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:49:31.442DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:49:31.442DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:49:31.442DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:49:31.442DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:49:31.442DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:49:31.552DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:49:31.552DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:49:31.552DB82523OverlayManager::installWindowProcHookInstall WPH
11:49:31.552DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x39e50a1f
11:49:31.552DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:49:31.552DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:49:31.552DB82377WidgetManager::Renderresume layout thread
11:49:31.552DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:49:31.552DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:49:31.552DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:49:31.552DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:49:31.5716F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:49:31.5716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:49:31.5716F0480InputInterceptor::stopHookunhook keyboard and mouse
11:49:31.5716F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:49:31.5716F0457InputInterceptor::runHookNew Mouse LL is hooked
11:49:31.5716F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:49:31.622DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:49:31.622DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:49:31.622DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:49:31.622DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:49:31.25140246880OverlayManager::doActionForegroundChange Event ON (ON)
11:49:31.25140248461OverlayManager::OnForegroundChangedChanged True
11:49:31.25140247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:49:31.25340247039OverlayManager::doActionDisplayFPS - Triggered
11:49:31.2552DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:49:59.84516F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:57:06.22316F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
11:57:06.2262DB8486ReleaseD11DeviceDevice Released! [1]
11:57:06.2262DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:57:06.2262DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:57:06.2262DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:57:06.2262DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:57:06.2262DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x39e50a1f
11:57:06.2262DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:57:06.2262DB8184IRenderDevice::releaseRender Releasing.
11:57:06.2262DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:57:06.2262DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:57:06.2262DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:57:06.2262DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:57:06.2262DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:57:06.2262DB8201IRenderDevice::releaseRender Releasing Done.
11:57:06.2262DB8489ReleaseD11Device End Device Released!
11:57:06.2262DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:57:06.4394024367InputInterceptor::ResetLLHookProcExtReset keys state
11:57:06.43940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:57:06.43940248461OverlayManager::OnForegroundChangedChanged False
11:57:06.43940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[WHAT IS UBISOFT DOING??? - YouTube and 1 more page - Personal - Microsoft
11:57:06.43940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:57:06.43940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:57:06.43940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:57:06.43940242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:57:06.4554024367InputInterceptor::ResetLLHookProcExtReset keys state
11:57:06.45640247039OverlayManager::doActionDisplayFPS - Triggered
11:57:07.4523A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:57:09.4833A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3320].
11:57:09.4833A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
11:57:09.4833A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
11:58:20.6692DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:58:20.7062DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:58:20.7062DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:58:20.7062DB81126RenderDeviceD3d11::initsave state
11:58:20.7062DB8696RenderDeviceD3d11::initDX11loading shaders...
11:58:20.7142DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:58:20.7142DB81134RenderDeviceD3d11::initrestore state
11:58:20.7142DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:58:20.7142DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:58:20.7142DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:58:20.7142DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:58:20.7142DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:58:20.7142DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:58:20.7142DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:58:20.7192DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:58:20.7192DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:58:20.7202DB82523OverlayManager::installWindowProcHookInstall WPH
11:58:20.7202DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x547603a9
11:58:20.7202DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:58:20.7202DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:58:20.7202DB82377WidgetManager::Renderresume layout thread
11:58:20.7202DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:58:20.7202DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:58:20.7202DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:58:20.7202DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:58:20.72016F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:58:20.72016F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:58:20.72016F0480InputInterceptor::stopHookunhook keyboard and mouse
11:58:20.72116F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:58:20.72116F0457InputInterceptor::runHookNew Mouse LL is hooked
11:58:20.72116F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:58:20.7282DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:58:20.7282DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:58:20.7282DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:58:20.7282DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:58:20.95540246880OverlayManager::doActionForegroundChange Event ON (ON)
11:58:20.95540248461OverlayManager::OnForegroundChangedChanged True
11:58:20.95540247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:58:20.97340247039OverlayManager::doActionDisplayFPS - Triggered
11:58:20.9742DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:58:49.34716F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:58:49.3792DB8486ReleaseD11DeviceDevice Released! [1]
11:58:49.3802DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:58:49.3802DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
11:58:49.3802DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
11:58:49.3802DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
11:58:49.3802DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x547603a9
11:58:49.3802DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:58:49.3802DB8184IRenderDevice::releaseRender Releasing.
11:58:49.3802DB898RenderDeviceCaptureBase::ReleaseTextureRelease
11:58:49.3802DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
11:58:49.3802DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
11:58:49.3802DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
11:58:49.3802DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
11:58:49.3802DB8201IRenderDevice::releaseRender Releasing Done.
11:58:49.3802DB8489ReleaseD11Device End Device Released!
11:58:49.3802DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:58:49.4974024367InputInterceptor::ResetLLHookProcExtReset keys state
11:58:49.49740246880OverlayManager::doActionForegroundChange Event OFF (OFF)
11:58:49.49740248461OverlayManager::OnForegroundChangedChanged False
11:58:49.49740248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[the unarmed robbery - YouTube and 1 more page - Personal - Microsoft
11:58:49.49740247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:58:49.49740242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:58:49.49740242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
11:58:49.49740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:58:49.5134024367InputInterceptor::ResetLLHookProcExtReset keys state
11:58:49.51440247039OverlayManager::doActionDisplayFPS - Triggered
11:58:50.5083A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:58:50.6542DB8419fSwapResize_BuffersResize buffer (0x16205310)!
11:58:50.6722DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
11:58:50.6722DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
11:58:50.6722DB81126RenderDeviceD3d11::initsave state
11:58:50.6722DB8696RenderDeviceD3d11::initDX11loading shaders...
11:58:50.6802DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
11:58:50.6802DB81134RenderDeviceD3d11::initrestore state
11:58:50.6802DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
11:58:50.6802DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:58:50.6802DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:58:50.6802DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:58:50.6802DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:58:50.6802DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:58:50.6802DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:58:50.6882DB848ResetSnapShotSH::ExecuteRelease snapshot SH
11:58:50.6882DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
11:58:50.6882DB82523OverlayManager::installWindowProcHookInstall WPH
11:58:50.6882DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x73e906f9
11:58:50.6882DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:58:50.6882DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
11:58:50.6882DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
11:58:50.6882DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:58:50.69016F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:58:50.69016F02632OverlayManager::installKeybMouseHookInstall KeybMouse
11:58:50.69016F0480InputInterceptor::stopHookunhook keyboard and mouse
11:58:50.69016F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
11:58:50.69016F0457InputInterceptor::runHookNew Mouse LL is hooked
11:58:50.69016F0469InputInterceptor::runHookMouse is hooked 0x16f0
11:58:50.6942DB85512OverlayManager::initOverlayResolutionEx 0X40008
11:58:50.6942DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:58:50.6942DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:58:50.6942DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:58:51.1840246880OverlayManager::doActionForegroundChange Event ON (ON)
11:58:51.1840248461OverlayManager::OnForegroundChangedChanged True
11:58:51.1840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:58:51.2916F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
11:58:51.3640247039OverlayManager::doActionDisplayFPS - Triggered
11:58:51.402DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:01:03.42216F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:01:03.4362DB8486ReleaseD11DeviceDevice Released! [1]
12:01:03.4362DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:01:03.4362DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:01:03.4362DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:01:03.4362DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:01:03.4362DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x73e906f9
12:01:03.4362DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:01:03.4362DB8184IRenderDevice::releaseRender Releasing.
12:01:03.4362DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:01:03.4362DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:01:03.4362DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:01:03.4362DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:01:03.4362DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:01:03.4362DB8201IRenderDevice::releaseRender Releasing Done.
12:01:03.4362DB8489ReleaseD11Device End Device Released!
12:01:03.4362DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:01:03.6214024367InputInterceptor::ResetLLHookProcExtReset keys state
12:01:03.62140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:01:03.62140248461OverlayManager::OnForegroundChangedChanged False
12:01:03.62140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[the unarmed robbery - YouTube and 1 more page - Personal - Microsoft
12:01:03.62140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:01:03.62140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:01:03.62140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:01:03.62140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:01:03.6374024367InputInterceptor::ResetLLHookProcExtReset keys state
12:01:03.63840247039OverlayManager::doActionDisplayFPS - Triggered
12:01:04.6393A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:01:06.6793A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3298].
12:01:06.6793A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:01:06.6793A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
12:01:50.7472DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:01:50.7752DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:01:50.7752DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:01:50.7752DB81126RenderDeviceD3d11::initsave state
12:01:50.7752DB8696RenderDeviceD3d11::initDX11loading shaders...
12:01:50.7822DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:01:50.7822DB81134RenderDeviceD3d11::initrestore state
12:01:50.7822DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:01:50.7822DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:01:50.7822DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:01:50.7822DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:01:50.7822DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:01:50.7822DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:01:50.7822DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:01:50.7902DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:01:50.7902DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:01:50.7902DB82523OverlayManager::installWindowProcHookInstall WPH
12:01:50.7902DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10670ab1
12:01:50.7902DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:01:50.7902DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:01:50.7902DB82377WidgetManager::Renderresume layout thread
12:01:50.7902DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:01:50.7902DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:01:50.7902DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:01:50.7902DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:01:50.79116F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:01:50.79116F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:01:50.79116F0480InputInterceptor::stopHookunhook keyboard and mouse
12:01:50.79116F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:01:50.79116F0457InputInterceptor::runHookNew Mouse LL is hooked
12:01:50.79116F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:01:50.7962DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:01:50.7962DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:01:50.7962DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:01:50.7962DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:01:50.82040246880OverlayManager::doActionForegroundChange Event ON (ON)
12:01:50.82040248461OverlayManager::OnForegroundChangedChanged True
12:01:50.82040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:01:50.83840247039OverlayManager::doActionDisplayFPS - Triggered
12:01:50.8392DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:01:52.31516F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
12:01:52.3564024367InputInterceptor::ResetLLHookProcExtReset keys state
12:01:52.35740246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:01:52.35740248461OverlayManager::OnForegroundChangedChanged False
12:01:52.36940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
12:01:52.36940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:01:52.36940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:01:52.36940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:01:52.37040242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:01:52.3724024367InputInterceptor::ResetLLHookProcExtReset keys state
12:01:52.37340247039OverlayManager::doActionDisplayFPS - Triggered
12:01:52.40516F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:01:52.4112DB8486ReleaseD11DeviceDevice Released! [1]
12:01:52.4112DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:01:52.4112DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:01:52.4112DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:01:52.4112DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:01:52.4112DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10670ab1
12:01:52.4112DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:01:52.4112DB8184IRenderDevice::releaseRender Releasing.
12:01:52.4112DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:01:52.4112DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:01:52.4112DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:01:52.4112DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:01:52.4122DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:01:52.4122DB8201IRenderDevice::releaseRender Releasing Done.
12:01:52.4122DB8489ReleaseD11Device End Device Released!
12:01:52.4122DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:01:53.3693A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:01:55.4003A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3084].
12:01:55.4003A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:01:55.4003A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:02:10.2572DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:02:10.2762DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:02:10.2762DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:02:10.2762DB81126RenderDeviceD3d11::initsave state
12:02:10.2762DB8696RenderDeviceD3d11::initDX11loading shaders...
12:02:10.2832DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:02:10.2832DB81134RenderDeviceD3d11::initrestore state
12:02:10.2832DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:02:10.2832DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:02:10.2832DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:02:10.2832DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:02:10.2832DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:02:10.2832DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:02:10.2832DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:02:10.2912DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:02:10.2912DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:02:10.2912DB82523OverlayManager::installWindowProcHookInstall WPH
12:02:10.2912DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18b07b5
12:02:10.2912DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:02:10.2912DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:02:10.2912DB82377WidgetManager::Renderresume layout thread
12:02:10.2912DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:02:10.2912DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:02:10.2912DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:02:10.2912DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:02:10.29316F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:02:10.29316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:02:10.29316F0480InputInterceptor::stopHookunhook keyboard and mouse
12:02:10.29316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:02:10.29316F0457InputInterceptor::runHookNew Mouse LL is hooked
12:02:10.29316F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:02:10.2982DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:02:10.2982DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:02:10.2982DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:02:10.2982DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:02:10.52940246880OverlayManager::doActionForegroundChange Event ON (ON)
12:02:10.52940248461OverlayManager::OnForegroundChangedChanged True
12:02:10.52940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:02:10.53716F06311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x20083a) 0x20083a .
12:02:10.54640247039OverlayManager::doActionDisplayFPS - Triggered
12:02:10.5502DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:04:20.69416F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:04:20.6972DB8486ReleaseD11DeviceDevice Released! [1]
12:04:20.6972DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:04:20.6972DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:04:20.6972DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:04:20.6972DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:04:20.6972DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18b07b5
12:04:20.6972DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:04:20.6972DB8184IRenderDevice::releaseRender Releasing.
12:04:20.6972DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:04:20.6972DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:04:20.6972DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:04:20.6972DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:04:20.6972DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:04:20.6972DB8201IRenderDevice::releaseRender Releasing Done.
12:04:20.6972DB8489ReleaseD11Device End Device Released!
12:04:20.6972DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:04:21.574024367InputInterceptor::ResetLLHookProcExtReset keys state
12:04:21.5740246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:04:21.5740248461OverlayManager::OnForegroundChangedChanged False
12:04:21.5740248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Superman KILLS Green Arrow! | #youtubeshorts #explorepage #superman #batman #greenarrow #injustice2 - YouTube and 1 more page - Personal - Microsoft
12:04:21.5740247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:04:21.5740242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:04:21.5740242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:04:21.5740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:04:21.734024367InputInterceptor::ResetLLHookProcExtReset keys state
12:04:21.7440247039OverlayManager::doActionDisplayFPS - Triggered
12:04:22.783A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:04:24.1113A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3474].
12:04:24.1113A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:04:24.1113A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
12:04:26.3812DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:04:26.3902DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:04:26.3902DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:04:26.3902DB81126RenderDeviceD3d11::initsave state
12:04:26.3902DB8696RenderDeviceD3d11::initDX11loading shaders...
12:04:26.3982DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:04:26.3982DB81134RenderDeviceD3d11::initrestore state
12:04:26.3982DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:04:26.3982DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:04:26.3982DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:04:26.3982DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:04:26.3982DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:04:26.3982DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:04:26.3982DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:04:26.3992DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:04:26.3992DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:04:26.3992DB82523OverlayManager::installWindowProcHookInstall WPH
12:04:26.3992DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c430739
12:04:26.3992DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:04:26.3992DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:04:26.3992DB82377WidgetManager::Renderresume layout thread
12:04:26.3992DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:04:26.3992DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:04:26.3992DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:04:26.3992DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:04:26.40016F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:04:26.40016F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:04:26.40016F0480InputInterceptor::stopHookunhook keyboard and mouse
12:04:26.40016F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:04:26.40016F0457InputInterceptor::runHookNew Mouse LL is hooked
12:04:26.40016F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:04:26.4012DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:04:26.4012DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:04:26.4012DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:04:26.4012DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:04:26.64740246880OverlayManager::doActionForegroundChange Event ON (ON)
12:04:26.64740248461OverlayManager::OnForegroundChangedChanged True
12:04:26.64740247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:04:26.66340247039OverlayManager::doActionDisplayFPS - Triggered
12:04:26.6642DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:04:39.10416F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:04:39.1062DB8486ReleaseD11DeviceDevice Released! [1]
12:04:39.1062DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:04:39.1062DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:04:39.1062DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:04:39.1062DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:04:39.1062DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c430739
12:04:39.1062DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:04:39.1062DB8184IRenderDevice::releaseRender Releasing.
12:04:39.1062DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:04:39.1062DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:04:39.1062DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:04:39.1062DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:04:39.1062DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:04:39.1062DB8201IRenderDevice::releaseRender Releasing Done.
12:04:39.1062DB8489ReleaseD11Device End Device Released!
12:04:39.1062DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:04:39.3204024367InputInterceptor::ResetLLHookProcExtReset keys state
12:04:39.32040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:04:39.32040248461OverlayManager::OnForegroundChangedChanged False
12:04:39.32040248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Apple iPhone 15 - YouTube and 1 more page - Personal - Microsoft
12:04:39.32040247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:04:39.32040242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:04:39.32040242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:04:39.32140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:04:39.3364024367InputInterceptor::ResetLLHookProcExtReset keys state
12:04:39.33740247039OverlayManager::doActionDisplayFPS - Triggered
12:04:40.3403A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:04:42.3793A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3334].
12:04:42.3793A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:04:42.3793A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
12:05:02.9472DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:05:02.9692DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:05:02.9692DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:05:02.9692DB81126RenderDeviceD3d11::initsave state
12:05:02.9692DB8696RenderDeviceD3d11::initDX11loading shaders...
12:05:02.9772DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:05:02.9772DB81134RenderDeviceD3d11::initrestore state
12:05:02.9772DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:05:02.9772DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:05:02.9772DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:05:02.9772DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:05:02.9772DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:05:02.9772DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:05:02.9772DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:05:02.9882DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:05:02.9882DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:05:02.9882DB82523OverlayManager::installWindowProcHookInstall WPH
12:05:02.9882DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x362b098d
12:05:02.9882DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:05:02.9882DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:05:02.9882DB82377WidgetManager::Renderresume layout thread
12:05:02.9882DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:05:02.9882DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:05:02.9882DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:05:02.9882DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:05:02.98916F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:05:02.98916F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:05:02.98916F0480InputInterceptor::stopHookunhook keyboard and mouse
12:05:02.98916F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:05:02.98916F0457InputInterceptor::runHookNew Mouse LL is hooked
12:05:02.98916F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:05:02.9942DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:05:02.9942DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:05:02.9942DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:05:02.9942DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:05:03.12840246880OverlayManager::doActionForegroundChange Event ON (ON)
12:05:03.12840248461OverlayManager::OnForegroundChangedChanged True
12:05:03.12840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:05:03.14740247039OverlayManager::doActionDisplayFPS - Triggered
12:05:03.1542DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:08:33.84024367InputInterceptor::ResetLLHookProcExtReset keys state
12:08:33.840246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:08:33.840248461OverlayManager::OnForegroundChangedChanged False
12:08:33.840248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
12:08:33.940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:08:33.940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:08:33.940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:08:33.1140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:08:33.134024367InputInterceptor::ResetLLHookProcExtReset keys state
12:08:33.2040247039OverlayManager::doActionDisplayFPS - Triggered
12:08:33.6216F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:08:33.682DB8486ReleaseD11DeviceDevice Released! [1]
12:08:33.682DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:08:33.682DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:08:33.682DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:08:33.682DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:08:33.682DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x362b098d
12:08:33.682DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:08:33.682DB8184IRenderDevice::releaseRender Releasing.
12:08:33.682DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:08:33.682DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:08:33.682DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:08:33.682DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:08:33.682DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:08:33.682DB8201IRenderDevice::releaseRender Releasing Done.
12:08:33.682DB8489ReleaseD11Device End Device Released!
12:08:33.682DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:08:34.183A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:08:36.433A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3049].
12:08:36.443A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:08:36.443A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:08:46.6522DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:08:46.6592DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:08:46.6592DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:08:46.6592DB81126RenderDeviceD3d11::initsave state
12:08:46.6592DB8696RenderDeviceD3d11::initDX11loading shaders...
12:08:46.6682DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:08:46.6682DB81134RenderDeviceD3d11::initrestore state
12:08:46.6682DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:08:46.6682DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:08:46.6682DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:08:46.6682DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:08:46.6682DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:08:46.6682DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:08:46.6682DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:08:46.67240246880OverlayManager::doActionForegroundChange Event ON (ON)
12:08:46.67240248461OverlayManager::OnForegroundChangedChanged True
12:08:46.67240247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:08:46.6722DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:08:46.6722DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:08:46.6722DB82523OverlayManager::installWindowProcHookInstall WPH
12:08:46.6722DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x67b40929
12:08:46.6722DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:08:46.6722DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:08:46.6722DB82377WidgetManager::Renderresume layout thread
12:08:46.6722DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:08:46.6722DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:08:46.6722DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:08:46.67440247039OverlayManager::doActionDisplayFPS - Triggered
12:08:46.67416F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:08:46.67416F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:08:46.67416F0480InputInterceptor::stopHookunhook keyboard and mouse
12:08:46.67416F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:08:46.67416F0457InputInterceptor::runHookNew Mouse LL is hooked
12:08:46.67416F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:08:46.6742DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:08:46.6742DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:08:46.6742DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:08:46.6742DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:08:46.6752DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:09:07.99116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:09:07.9942DB8486ReleaseD11DeviceDevice Released! [1]
12:09:07.9942DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:09:07.9942DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:09:07.9942DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:09:07.9942DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:09:07.9942DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x67b40929
12:09:07.9942DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:09:07.9942DB8184IRenderDevice::releaseRender Releasing.
12:09:07.9942DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:09:07.9942DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:09:07.9942DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:09:07.9942DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:09:07.9942DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:09:07.9942DB8201IRenderDevice::releaseRender Releasing Done.
12:09:07.9942DB8489ReleaseD11Device End Device Released!
12:09:07.9942DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:09:08.164024367InputInterceptor::ResetLLHookProcExtReset keys state
12:09:08.1640246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:09:08.1640248461OverlayManager::OnForegroundChangedChanged False
12:09:08.1640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
12:09:08.1740247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:09:08.1740242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:09:08.1740242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:09:08.1740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:09:08.314024367InputInterceptor::ResetLLHookProcExtReset keys state
12:09:08.3340247039OverlayManager::doActionDisplayFPS - Triggered
12:09:09.363CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:09:11.823A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3145].
12:09:11.823A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:09:11.823A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:09:38.6882DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:09:38.7112DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:09:38.7112DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:09:38.7112DB81126RenderDeviceD3d11::initsave state
12:09:38.7112DB8696RenderDeviceD3d11::initDX11loading shaders...
12:09:38.7192DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:09:38.7192DB81134RenderDeviceD3d11::initrestore state
12:09:38.7192DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:09:38.7192DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:09:38.7192DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:09:38.7192DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:09:38.7192DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:09:38.7192DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:09:38.7192DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:09:38.7292DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:09:38.7292DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:09:38.7292DB82523OverlayManager::installWindowProcHookInstall WPH
12:09:38.7292DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x939609d5
12:09:38.7292DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:09:38.7292DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:09:38.7292DB82377WidgetManager::Renderresume layout thread
12:09:38.7292DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:09:38.7292DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:09:38.7292DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:09:38.7292DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:09:38.73116F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:09:38.73116F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:09:38.73116F0480InputInterceptor::stopHookunhook keyboard and mouse
12:09:38.73116F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:09:38.73116F0457InputInterceptor::runHookNew Mouse LL is hooked
12:09:38.73116F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:09:38.7362DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:09:38.7362DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:09:38.7362DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:09:38.7362DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:09:38.91940246880OverlayManager::doActionForegroundChange Event ON (ON)
12:09:38.91940248461OverlayManager::OnForegroundChangedChanged True
12:09:38.91940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:09:38.93740247039OverlayManager::doActionDisplayFPS - Triggered
12:09:38.9402DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:13:15.14116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:13:15.1452DB8486ReleaseD11DeviceDevice Released! [1]
12:13:15.1452DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:13:15.1452DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:13:15.1452DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:13:15.1452DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:13:15.1452DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x939609d5
12:13:15.1452DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:13:15.1452DB8184IRenderDevice::releaseRender Releasing.
12:13:15.1452DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:13:15.1452DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:13:15.1452DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:13:15.1452DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:13:15.1452DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:13:15.1452DB8201IRenderDevice::releaseRender Releasing Done.
12:13:15.1452DB8489ReleaseD11Device End Device Released!
12:13:15.1452DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:13:15.2754024367InputInterceptor::ResetLLHookProcExtReset keys state
12:13:15.27540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:13:15.27540248461OverlayManager::OnForegroundChangedChanged False
12:13:15.27540248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Sounding a little
12:13:15.27540247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:13:15.27540242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:13:15.27540242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:13:15.27540242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:13:15.2914024367InputInterceptor::ResetLLHookProcExtReset keys state
12:13:15.29240247039OverlayManager::doActionDisplayFPS - Triggered
12:13:16.2873A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:13:18.3093A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3224].
12:13:18.3093A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:13:18.3093A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:15:30.51640246880OverlayManager::doActionForegroundChange Event ON (ON)
12:15:30.51640248461OverlayManager::OnForegroundChangedChanged True
12:15:30.51640247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:15:30.51640242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:15:30.5942DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:15:30.6612DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:15:30.6612DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:15:30.6612DB81126RenderDeviceD3d11::initsave state
12:15:30.6612DB8696RenderDeviceD3d11::initDX11loading shaders...
12:15:30.6702DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:15:30.6702DB81134RenderDeviceD3d11::initrestore state
12:15:30.6702DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:15:30.6702DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:15:30.6702DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:15:30.6702DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:15:30.6702DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:15:30.6702DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:15:30.6852DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:15:30.6852DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:15:30.6852DB82523OverlayManager::installWindowProcHookInstall WPH
12:15:30.6852DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x76000a15
12:15:30.6852DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:15:30.6852DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:15:30.6852DB82377WidgetManager::Renderresume layout thread
12:15:30.6852DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:15:30.6852DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:15:30.6852DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:15:30.68816F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:15:30.68816F0480InputInterceptor::stopHookunhook keyboard and mouse
12:15:30.68816F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:15:30.68816F0457InputInterceptor::runHookNew Mouse LL is hooked
12:15:30.68816F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:15:30.7012DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:15:30.7012DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:15:30.7012DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:15:30.7012DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:15:55.1316F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:15:55.392DB8486ReleaseD11DeviceDevice Released! [1]
12:15:55.392DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:15:55.392DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:15:55.392DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:15:55.392DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:15:55.392DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x76000a15
12:15:55.392DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:15:55.392DB8184IRenderDevice::releaseRender Releasing.
12:15:55.392DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:15:55.392DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:15:55.392DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:15:55.392DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:15:55.392DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:15:55.392DB8201IRenderDevice::releaseRender Releasing Done.
12:15:55.392DB8489ReleaseD11Device End Device Released!
12:15:55.392DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:15:55.4554024367InputInterceptor::ResetLLHookProcExtReset keys state
12:15:55.45540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:15:55.45540248461OverlayManager::OnForegroundChangedChanged False
12:15:55.45540248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[He said it all - YouTube and 1 more page - Personal - Microsoft
12:15:55.45540247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:15:55.45540242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:15:55.45540242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:15:55.45540242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:15:55.4704024367InputInterceptor::ResetLLHookProcExtReset keys state
12:15:55.47140247039OverlayManager::doActionDisplayFPS - Triggered
12:15:56.4803A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:15:57.9993A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3032].
12:15:57.9993A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:15:57.9993A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
12:17:08.2792DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:17:08.3672DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:17:08.3672DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:17:08.3672DB81126RenderDeviceD3d11::initsave state
12:17:08.3672DB8696RenderDeviceD3d11::initDX11loading shaders...
12:17:08.3752DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:17:08.3752DB81134RenderDeviceD3d11::initrestore state
12:17:08.3752DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:17:08.3752DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:17:08.3752DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:17:08.3752DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:17:08.3752DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:17:08.3752DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:17:08.3752DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:17:08.3822DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:17:08.3822DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:17:08.3822DB82523OverlayManager::installWindowProcHookInstall WPH
12:17:08.3822DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x607101d7
12:17:08.3822DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:17:08.3822DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:17:08.3822DB82377WidgetManager::Renderresume layout thread
12:17:08.3822DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:17:08.3822DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:17:08.3822DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:17:08.3822DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:17:08.39016F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:17:08.39016F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:17:08.39016F0480InputInterceptor::stopHookunhook keyboard and mouse
12:17:08.39016F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:17:08.39016F0457InputInterceptor::runHookNew Mouse LL is hooked
12:17:08.39016F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:17:08.3952DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:17:08.3952DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:17:08.3952DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:17:08.3952DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:17:08.53940246880OverlayManager::doActionForegroundChange Event ON (ON)
12:17:08.53940248461OverlayManager::OnForegroundChangedChanged True
12:17:08.53940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:17:08.55640247039OverlayManager::doActionDisplayFPS - Triggered
12:17:08.5602DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:17:09.99116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:17:09.9942DB8486ReleaseD11DeviceDevice Released! [1]
12:17:09.9942DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:17:09.9942DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:17:09.9942DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:17:09.9942DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:17:09.9942DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x607101d7
12:17:09.9942DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:17:09.9942DB8184IRenderDevice::releaseRender Releasing.
12:17:09.9942DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:17:09.9942DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:17:09.9942DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:17:09.9942DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:17:09.9942DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:17:09.9942DB8201IRenderDevice::releaseRender Releasing Done.
12:17:09.9942DB8489ReleaseD11Device End Device Released!
12:17:09.9942DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:17:10.764024367InputInterceptor::ResetLLHookProcExtReset keys state
12:17:10.7640246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:17:10.7640248461OverlayManager::OnForegroundChangedChanged False
12:17:10.7640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The Looney Tunes Show was EPIC - YouTube and 1 more page - Personal - Microsoft
12:17:10.7640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:17:10.7640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:17:10.7640242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:17:10.7640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:17:10.914024367InputInterceptor::ResetLLHookProcExtReset keys state
12:17:10.9240247039OverlayManager::doActionDisplayFPS - Triggered
12:17:11.963A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:17:13.1253A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3210].
12:17:13.1253A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:17:13.1253A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:18:07.7012DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:18:07.7112DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:18:07.7112DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:18:07.7112DB81126RenderDeviceD3d11::initsave state
12:18:07.7112DB8696RenderDeviceD3d11::initDX11loading shaders...
12:18:07.7212DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:18:07.7212DB81134RenderDeviceD3d11::initrestore state
12:18:07.7212DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:18:07.7212DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:18:07.7212DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:18:07.7212DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:18:07.7212DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:18:07.7212DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:18:07.7212DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:18:07.7282DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:18:07.7282DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:18:07.7282DB82523OverlayManager::installWindowProcHookInstall WPH
12:18:07.7282DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6a100929
12:18:07.7282DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:18:07.7282DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:18:07.7282DB82377WidgetManager::Renderresume layout thread
12:18:07.7282DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:18:07.7282DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:18:07.7282DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:18:07.7282DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:07.73316F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:18:07.73316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:18:07.73316F0480InputInterceptor::stopHookunhook keyboard and mouse
12:18:07.73316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:18:07.73316F0457InputInterceptor::runHookNew Mouse LL is hooked
12:18:07.73316F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:18:07.7352DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:18:07.7352DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:18:07.7352DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:18:07.7352DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:18:07.96240246880OverlayManager::doActionForegroundChange Event ON (ON)
12:18:07.96240248461OverlayManager::OnForegroundChangedChanged True
12:18:07.96240247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:18:07.97940247039OverlayManager::doActionDisplayFPS - Triggered
12:18:07.9812DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:12.644024367InputInterceptor::ResetLLHookProcExtReset keys state
12:18:12.6440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:18:12.6440248461OverlayManager::OnForegroundChangedChanged False
12:18:12.6440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
12:18:12.6440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:18:12.6440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:18:12.6440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:18:12.6540242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:18:12.804024367InputInterceptor::ResetLLHookProcExtReset keys state
12:18:12.8140247039OverlayManager::doActionDisplayFPS - Triggered
12:18:12.11616F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:18:12.1262DB8486ReleaseD11DeviceDevice Released! [1]
12:18:12.1262DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:18:12.1262DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:18:12.1262DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:18:12.1262DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:18:12.1272DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6a100929
12:18:12.1272DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:18:12.1272DB8184IRenderDevice::releaseRender Releasing.
12:18:12.1272DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:18:12.1272DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:18:12.1272DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:18:12.1272DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:18:12.1272DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:18:12.1272DB8201IRenderDevice::releaseRender Releasing Done.
12:18:12.1272DB8489ReleaseD11Device End Device Released!
12:18:12.1272DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:18:13.813A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:18:15.1223A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3091].
12:18:15.1223A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:18:15.1223A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:18:31.4902DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:18:31.5042DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:18:31.5042DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:18:31.5042DB81126RenderDeviceD3d11::initsave state
12:18:31.5042DB8696RenderDeviceD3d11::initDX11loading shaders...
12:18:31.5122DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:18:31.5122DB81134RenderDeviceD3d11::initrestore state
12:18:31.5122DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:18:31.5122DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:18:31.5122DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:18:31.5122DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:18:31.5122DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:18:31.5122DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:18:31.5122DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:18:31.5162DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:18:31.5162DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:18:31.5162DB82523OverlayManager::installWindowProcHookInstall WPH
12:18:31.5162DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xab1c0205
12:18:31.5162DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:18:31.5162DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:18:31.5162DB82377WidgetManager::Renderresume layout thread
12:18:31.5162DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:18:31.5162DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:18:31.5162DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:18:31.5162DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:31.52416F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:18:31.52416F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:18:31.52416F0480InputInterceptor::stopHookunhook keyboard and mouse
12:18:31.52416F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:18:31.52416F0457InputInterceptor::runHookNew Mouse LL is hooked
12:18:31.52416F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:18:31.5272DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:18:31.5272DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:18:31.5272DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:18:31.5272DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:18:31.79640246880OverlayManager::doActionForegroundChange Event ON (ON)
12:18:31.79640248461OverlayManager::OnForegroundChangedChanged True
12:18:31.79640247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:18:31.81440247039OverlayManager::doActionDisplayFPS - Triggered
12:18:31.8172DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:34.7582DB8486ReleaseD11DeviceDevice Released! [1]
12:18:34.7582DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:18:34.7582DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:18:34.7582DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:18:34.7582DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:18:34.7582DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xab1c0205
12:18:34.7582DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:18:34.7582DB8184IRenderDevice::releaseRender Releasing.
12:18:34.7582DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:18:34.7592DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:18:34.7592DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:18:34.7592DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:18:34.7592DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:18:34.7592DB8201IRenderDevice::releaseRender Releasing Done.
12:18:34.7592DB8489ReleaseD11Device End Device Released!
12:18:34.7592DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:18:34.8604024367InputInterceptor::ResetLLHookProcExtReset keys state
12:18:34.86040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:18:34.86040248461OverlayManager::OnForegroundChangedChanged False
12:18:34.86040248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Joe finds an Alien?! *Ai Voice* US Presidents (Obama Trump Biden) - YouTube and 1 more page - Personal - Microsoft
12:18:34.86040247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:18:34.86040242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:18:34.86040242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:18:34.86040242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:18:34.8764024367InputInterceptor::ResetLLHookProcExtReset keys state
12:18:34.87740247039OverlayManager::doActionDisplayFPS - Triggered
12:18:35.8753A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:18:36.1452DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:18:36.1632DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:18:36.1632DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:18:36.1632DB81126RenderDeviceD3d11::initsave state
12:18:36.1632DB8696RenderDeviceD3d11::initDX11loading shaders...
12:18:36.1722DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:18:36.1722DB81134RenderDeviceD3d11::initrestore state
12:18:36.1722DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:18:36.1722DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:18:36.1722DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:18:36.1722DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:18:36.1722DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:18:36.1722DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:18:36.1722DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:18:36.1782DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:18:36.1782DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:18:36.1782DB82523OverlayManager::installWindowProcHookInstall WPH
12:18:36.1782DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x385109a9
12:18:36.1782DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:18:36.1782DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:18:36.1782DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:18:36.1782DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:18:36.18116F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:18:36.18116F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:18:36.18116F0480InputInterceptor::stopHookunhook keyboard and mouse
12:18:36.18116F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:18:36.18116F0457InputInterceptor::runHookNew Mouse LL is hooked
12:18:36.18116F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:18:36.1872DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:18:36.1872DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:18:36.1872DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:18:36.1872DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:18:36.37940246880OverlayManager::doActionForegroundChange Event ON (ON)
12:18:36.37940248461OverlayManager::OnForegroundChangedChanged True
12:18:36.37940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:18:36.39640247039OverlayManager::doActionDisplayFPS - Triggered
12:18:36.3972DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:20:58.6484024367InputInterceptor::ResetLLHookProcExtReset keys state
12:20:58.64840246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:20:58.64840248461OverlayManager::OnForegroundChangedChanged False
12:20:58.64840248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
12:20:58.64840247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:20:58.64840242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:20:58.64840242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:20:58.65140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:20:58.6604024367InputInterceptor::ResetLLHookProcExtReset keys state
12:20:58.66240247039OverlayManager::doActionDisplayFPS - Triggered
12:20:58.69416F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:20:58.7002DB8486ReleaseD11DeviceDevice Released! [1]
12:20:58.7002DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:20:58.7002DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:20:58.7002DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:20:58.7002DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:20:58.7002DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x385109a9
12:20:58.7002DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:20:58.7002DB8184IRenderDevice::releaseRender Releasing.
12:20:58.7002DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:20:58.7002DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:20:58.7002DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:20:58.7002DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:20:58.7002DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:20:58.7012DB8201IRenderDevice::releaseRender Releasing Done.
12:20:58.7012DB8489ReleaseD11Device End Device Released!
12:20:58.7012DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:20:59.6603CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:21:01.6903CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3059].
12:21:01.6903CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:21:01.6903CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:21:58.4132DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:21:58.4382DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:21:58.4382DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:21:58.4382DB81126RenderDeviceD3d11::initsave state
12:21:58.4382DB8696RenderDeviceD3d11::initDX11loading shaders...
12:21:58.4462DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:21:58.4462DB81134RenderDeviceD3d11::initrestore state
12:21:58.4462DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:21:58.4462DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:21:58.4462DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:21:58.4462DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:21:58.4462DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:21:58.4462DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:21:58.4462DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:21:58.4562DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:21:58.4572DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:21:58.4572DB82523OverlayManager::installWindowProcHookInstall WPH
12:21:58.4572DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb26900a7
12:21:58.4572DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:21:58.4572DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:21:58.4572DB82377WidgetManager::Renderresume layout thread
12:21:58.4572DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:21:58.4572DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:21:58.4572DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:21:58.4572DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:21:58.45916F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:21:58.45916F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:21:58.45916F0480InputInterceptor::stopHookunhook keyboard and mouse
12:21:58.45916F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:21:58.45916F0457InputInterceptor::runHookNew Mouse LL is hooked
12:21:58.45916F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:21:58.4642DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:21:58.4642DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:21:58.4642DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:21:58.4642DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:21:58.51140246880OverlayManager::doActionForegroundChange Event ON (ON)
12:21:58.51140248461OverlayManager::OnForegroundChangedChanged True
12:21:58.51140247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:21:58.52740247039OverlayManager::doActionDisplayFPS - Triggered
12:21:58.5292DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:23:44.582DB8486ReleaseD11DeviceDevice Released! [1]
12:23:44.582DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:23:44.582DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:23:44.582DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:23:44.582DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:23:44.582DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb26900a7
12:23:44.582DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:23:44.582DB8184IRenderDevice::releaseRender Releasing.
12:23:44.582DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:23:44.582DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:23:44.582DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:23:44.582DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:23:44.582DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:23:44.582DB8201IRenderDevice::releaseRender Releasing Done.
12:23:44.582DB8489ReleaseD11Device End Device Released!
12:23:44.582DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:23:44.2074024367InputInterceptor::ResetLLHookProcExtReset keys state
12:23:44.20740246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:23:44.20740248461OverlayManager::OnForegroundChangedChanged False
12:23:44.20740248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[What was she thinking
12:23:44.20740247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:23:44.20740242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:23:44.20740242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:23:44.20740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:23:44.2234024367InputInterceptor::ResetLLHookProcExtReset keys state
12:23:44.22440247039OverlayManager::doActionDisplayFPS - Triggered
12:23:45.2193A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:23:47.2463A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3228].
12:23:47.2463A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:23:47.2463A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:24:39.6702DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:24:39.6862DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:24:39.6862DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:24:39.6862DB81126RenderDeviceD3d11::initsave state
12:24:39.6862DB8696RenderDeviceD3d11::initDX11loading shaders...
12:24:39.6942DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:24:39.6942DB81134RenderDeviceD3d11::initrestore state
12:24:39.6942DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:24:39.6942DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:24:39.6942DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:24:39.6942DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:24:39.6942DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:24:39.6942DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:24:39.6942DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:24:39.6962DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:24:39.6962DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:24:39.6962DB82523OverlayManager::installWindowProcHookInstall WPH
12:24:39.6962DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x699f0a8f
12:24:39.6962DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:24:39.6962DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:24:39.6962DB82377WidgetManager::Renderresume layout thread
12:24:39.6962DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:24:39.6962DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:24:39.6962DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:24:39.6962DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:24:39.70216F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:24:39.70216F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:24:39.70216F0480InputInterceptor::stopHookunhook keyboard and mouse
12:24:39.70216F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:24:39.70216F0457InputInterceptor::runHookNew Mouse LL is hooked
12:24:39.70216F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:24:39.7022DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:24:39.7022DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:24:39.7022DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:24:39.7022DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:24:40.4640246880OverlayManager::doActionForegroundChange Event ON (ON)
12:24:40.4640248461OverlayManager::OnForegroundChangedChanged True
12:24:40.4640247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:24:40.6440247039OverlayManager::doActionDisplayFPS - Triggered
12:24:40.662DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:27:27.13116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:27:27.1342DB8486ReleaseD11DeviceDevice Released! [1]
12:27:27.1342DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:27:27.1342DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:27:27.1342DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:27:27.1342DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:27:27.1342DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x699f0a8f
12:27:27.1342DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:27:27.1342DB8184IRenderDevice::releaseRender Releasing.
12:27:27.1352DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:27:27.1352DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:27:27.1352DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:27:27.1352DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:27:27.1352DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:27:27.1352DB8201IRenderDevice::releaseRender Releasing Done.
12:27:27.1352DB8489ReleaseD11Device End Device Released!
12:27:27.1352DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:27:27.1704024367InputInterceptor::ResetLLHookProcExtReset keys state
12:27:27.17040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:27:27.17040248461OverlayManager::OnForegroundChangedChanged False
12:27:27.17140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
12:27:27.17140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:27:27.17140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:27:27.17140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:27:27.17140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:27:27.1864024367InputInterceptor::ResetLLHookProcExtReset keys state
12:27:27.18840247039OverlayManager::doActionDisplayFPS - Triggered
12:27:28.1833A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:27:30.2203A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3150].
12:27:30.2203A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:27:30.2203A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:28:11.4172DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:28:11.4332DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:28:11.4332DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:28:11.4332DB81126RenderDeviceD3d11::initsave state
12:28:11.4332DB8696RenderDeviceD3d11::initDX11loading shaders...
12:28:11.4402DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:28:11.4402DB81134RenderDeviceD3d11::initrestore state
12:28:11.4402DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:28:11.4402DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:28:11.4402DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:28:11.4402DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:28:11.4402DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:28:11.4402DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:28:11.4402DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:28:11.4412DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:28:11.4422DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:28:11.4422DB82523OverlayManager::installWindowProcHookInstall WPH
12:28:11.4422DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x88720a7b
12:28:11.4422DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:28:11.4422DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:28:11.4422DB82377WidgetManager::Renderresume layout thread
12:28:11.4422DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:28:11.4422DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:28:11.4422DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:28:11.4422DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:28:11.44616F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:28:11.44616F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:28:11.44616F0480InputInterceptor::stopHookunhook keyboard and mouse
12:28:11.44616F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:28:11.44616F0457InputInterceptor::runHookNew Mouse LL is hooked
12:28:11.44616F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:28:11.4462DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:28:11.4462DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:28:11.4462DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:28:11.4462DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:28:11.84040246880OverlayManager::doActionForegroundChange Event ON (ON)
12:28:11.84040248461OverlayManager::OnForegroundChangedChanged True
12:28:11.84040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:28:11.85740247039OverlayManager::doActionDisplayFPS - Triggered
12:28:11.8632DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:33:38.8316F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:33:38.872DB8486ReleaseD11DeviceDevice Released! [1]
12:33:38.872DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:33:38.872DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:33:38.872DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:33:38.872DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:33:38.872DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x88720a7b
12:33:38.872DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:33:38.872DB8184IRenderDevice::releaseRender Releasing.
12:33:38.872DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:33:38.872DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:33:38.872DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:33:38.872DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:33:38.872DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:33:38.872DB8201IRenderDevice::releaseRender Releasing Done.
12:33:38.872DB8489ReleaseD11Device End Device Released!
12:33:38.872DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:33:38.4514024367InputInterceptor::ResetLLHookProcExtReset keys state
12:33:38.45140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:33:38.45140248461OverlayManager::OnForegroundChangedChanged False
12:33:38.45140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[The TRAGIC and SICKENING story of a BULLIED TEEN named Willie #shorts #batman #dcuniverse #comics - YouTube and 1 more page - Personal - Microsoft
12:33:38.45140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:33:38.45140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:33:38.45140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:33:38.45140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:33:38.4674024367InputInterceptor::ResetLLHookProcExtReset keys state
12:33:38.46840247039OverlayManager::doActionDisplayFPS - Triggered
12:33:39.4623A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:33:41.4913A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3465].
12:33:41.4913A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:33:41.4913A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:34:29.932DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:34:29.1002DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:34:29.1002DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:34:29.1002DB81126RenderDeviceD3d11::initsave state
12:34:29.1002DB8696RenderDeviceD3d11::initDX11loading shaders...
12:34:29.1082DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:34:29.1082DB81134RenderDeviceD3d11::initrestore state
12:34:29.1082DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:34:29.1082DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:34:29.1082DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:34:29.1082DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:34:29.1092DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:34:29.1092DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:34:29.1092DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:34:29.1152DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:34:29.1152DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:34:29.1152DB82523OverlayManager::installWindowProcHookInstall WPH
12:34:29.1152DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48c807af
12:34:29.1152DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:34:29.1152DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:34:29.1152DB82377WidgetManager::Renderresume layout thread
12:34:29.1152DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:34:29.1152DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:34:29.1152DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:34:29.1152DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:34:29.11616F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:34:29.11616F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:34:29.11616F0480InputInterceptor::stopHookunhook keyboard and mouse
12:34:29.11616F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:34:29.11616F0457InputInterceptor::runHookNew Mouse LL is hooked
12:34:29.11616F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:34:29.1172DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:34:29.1172DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:34:29.1172DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:34:29.1172DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:34:29.13840246880OverlayManager::doActionForegroundChange Event ON (ON)
12:34:29.13840248461OverlayManager::OnForegroundChangedChanged True
12:34:29.13840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:34:29.15540247039OverlayManager::doActionDisplayFPS - Triggered
12:34:29.1562DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:34:31.6754024367InputInterceptor::ResetLLHookProcExtReset keys state
12:34:31.67540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:34:31.67540248461OverlayManager::OnForegroundChangedChanged False
12:34:31.67540248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
12:34:31.67640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:34:31.67640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:34:31.67640242851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
12:34:31.67840242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:34:31.6844024367InputInterceptor::ResetLLHookProcExtReset keys state
12:34:31.68540247039OverlayManager::doActionDisplayFPS - Triggered
12:34:31.73816F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:34:31.7452DB8486ReleaseD11DeviceDevice Released! [1]
12:34:31.7452DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:34:31.7452DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:34:31.7452DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:34:31.7452DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:34:31.7452DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48c807af
12:34:31.7452DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:34:31.7452DB8184IRenderDevice::releaseRender Releasing.
12:34:31.7452DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:34:31.7452DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:34:31.7452DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:34:31.7452DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:34:31.7452DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:34:31.7452DB8201IRenderDevice::releaseRender Releasing Done.
12:34:31.7452DB8489ReleaseD11Device End Device Released!
12:34:31.7452DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:34:32.6803CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:34:32.8202DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:34:32.8272DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:34:32.8272DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:34:32.8272DB81126RenderDeviceD3d11::initsave state
12:34:32.8272DB8696RenderDeviceD3d11::initDX11loading shaders...
12:34:32.8352DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:34:32.8352DB81134RenderDeviceD3d11::initrestore state
12:34:32.8352DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:34:32.8352DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:34:32.8352DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:34:32.8352DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:34:32.8352DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:34:32.8352DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:34:32.8352DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:34:32.8422DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:34:32.8422DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:34:32.8422DB82523OverlayManager::installWindowProcHookInstall WPH
12:34:32.8422DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x98c40a11
12:34:32.8422DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:34:32.8422DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:34:32.8422DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:34:32.8422DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:34:32.84516F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:34:32.84516F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:34:32.84516F0480InputInterceptor::stopHookunhook keyboard and mouse
12:34:32.84516F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:34:32.84516F0457InputInterceptor::runHookNew Mouse LL is hooked
12:34:32.84516F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:34:32.8462DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:34:32.8462DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:34:32.8462DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:34:32.8462DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:34:33.19540246880OverlayManager::doActionForegroundChange Event ON (ON)
12:34:33.19540248461OverlayManager::OnForegroundChangedChanged True
12:34:33.19540247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:34:33.21240247039OverlayManager::doActionDisplayFPS - Triggered
12:34:33.2122DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:43:08.90816F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:43:08.9122DB8486ReleaseD11DeviceDevice Released! [1]
12:43:08.9122DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:43:08.9122DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:43:08.9122DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:43:08.9122DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:43:08.9122DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x98c40a11
12:43:08.9122DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:43:08.9122DB8184IRenderDevice::releaseRender Releasing.
12:43:08.9122DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:43:08.9122DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:43:08.9122DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:43:08.9122DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:43:08.9122DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:43:08.9122DB8201IRenderDevice::releaseRender Releasing Done.
12:43:08.9122DB8489ReleaseD11Device End Device Released!
12:43:08.9122DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:43:09.604024367InputInterceptor::ResetLLHookProcExtReset keys state
12:43:09.6040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:43:09.6040248461OverlayManager::OnForegroundChangedChanged False
12:43:09.6040248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[One bizarre fact about every US president (part one) - YouTube and 1 more page - Personal - Microsoft
12:43:09.6040247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:43:09.6040242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:43:09.6140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:43:09.6140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:43:09.764024367InputInterceptor::ResetLLHookProcExtReset keys state
12:43:09.7740247039OverlayManager::doActionDisplayFPS - Triggered
12:43:10.783A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:43:12.1153A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3253].
12:43:12.1153A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:43:12.1153A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:44:06.5932DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:44:06.6002DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:44:06.6002DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:44:06.6002DB81126RenderDeviceD3d11::initsave state
12:44:06.6002DB8696RenderDeviceD3d11::initDX11loading shaders...
12:44:06.6102DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:44:06.6102DB81134RenderDeviceD3d11::initrestore state
12:44:06.6102DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:44:06.6102DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:44:06.6102DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:44:06.6102DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:44:06.6102DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:44:06.6102DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:44:06.6102DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:44:06.6152DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:44:06.6152DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:44:06.6152DB82523OverlayManager::installWindowProcHookInstall WPH
12:44:06.6152DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x757d0a25
12:44:06.6152DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:44:06.6152DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:44:06.6152DB82377WidgetManager::Renderresume layout thread
12:44:06.6152DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:44:06.6152DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:44:06.6152DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:44:06.6152DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:44:06.61516F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:44:06.61516F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:44:06.61516F0480InputInterceptor::stopHookunhook keyboard and mouse
12:44:06.61616F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:44:06.61616F0457InputInterceptor::runHookNew Mouse LL is hooked
12:44:06.61616F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:44:06.6182DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:44:06.6182DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:44:06.6182DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:44:06.6182DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:44:06.95440246880OverlayManager::doActionForegroundChange Event ON (ON)
12:44:06.95440248461OverlayManager::OnForegroundChangedChanged True
12:44:06.95540247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:44:06.97140247039OverlayManager::doActionDisplayFPS - Triggered
12:44:06.9722DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:44:12.52316F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:44:12.5414024367InputInterceptor::ResetLLHookProcExtReset keys state
12:44:12.54140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:44:12.54140248461OverlayManager::OnForegroundChangedChanged False
12:44:12.54140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
12:44:12.54240247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:44:12.54240242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:44:12.54240242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:44:12.54240242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:44:12.5462DB8486ReleaseD11DeviceDevice Released! [1]
12:44:12.5462DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:44:12.5462DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:44:12.5462DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:44:12.5462DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:44:12.5462DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x757d0a25
12:44:12.5462DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:44:12.5462DB8184IRenderDevice::releaseRender Releasing.
12:44:12.5462DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:44:12.5462DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:44:12.5462DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:44:12.5462DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:44:12.5462DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:44:12.5472DB8201IRenderDevice::releaseRender Releasing Done.
12:44:12.5472DB8489ReleaseD11Device End Device Released!
12:44:12.5472DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:44:12.5574024367InputInterceptor::ResetLLHookProcExtReset keys state
12:44:12.55940247039OverlayManager::doActionDisplayFPS - Triggered
12:44:13.5643A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:44:15.5953CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3120].
12:44:15.5953CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:44:15.5953CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:45:55.25540246880OverlayManager::doActionForegroundChange Event ON (ON)
12:45:55.25540248461OverlayManager::OnForegroundChangedChanged True
12:45:55.25540247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:45:55.25540242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:45:55.3442DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:45:55.4382DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:45:55.4382DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:45:55.4382DB81126RenderDeviceD3d11::initsave state
12:45:55.4382DB8696RenderDeviceD3d11::initDX11loading shaders...
12:45:55.4452DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:45:55.4452DB81134RenderDeviceD3d11::initrestore state
12:45:55.4452DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:45:55.4452DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:45:55.4452DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:45:55.4452DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:45:55.4452DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:45:55.4452DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:45:55.4572DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:45:55.4572DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:45:55.4572DB82523OverlayManager::installWindowProcHookInstall WPH
12:45:55.4572DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x51880a67
12:45:55.4572DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:45:55.4572DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:45:55.4572DB82377WidgetManager::Renderresume layout thread
12:45:55.4572DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:45:55.4572DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:45:55.4572DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:45:55.47316F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:45:55.47316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:45:55.47316F0480InputInterceptor::stopHookunhook keyboard and mouse
12:45:55.47316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:45:55.47316F0457InputInterceptor::runHookNew Mouse LL is hooked
12:45:55.47316F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:45:55.4752DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:45:55.4752DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:45:55.4752DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:45:55.4752DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:45:58.17216F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:45:58.1752DB8486ReleaseD11DeviceDevice Released! [1]
12:45:58.1752DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:45:58.1752DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:45:58.1752DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:45:58.1752DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:45:58.1752DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x51880a67
12:45:58.1752DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:45:58.1752DB8184IRenderDevice::releaseRender Releasing.
12:45:58.1752DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:45:58.1752DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:45:58.1752DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:45:58.1752DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:45:58.1752DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:45:58.1752DB8201IRenderDevice::releaseRender Releasing Done.
12:45:58.1752DB8489ReleaseD11Device End Device Released!
12:45:58.1752DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:45:58.3004024367InputInterceptor::ResetLLHookProcExtReset keys state
12:45:58.30040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:45:58.30040248461OverlayManager::OnForegroundChangedChanged False
12:45:58.30040248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Two totally different moods
12:45:58.30040247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:45:58.30040242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:45:58.30040242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:45:58.30040242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:45:58.3164024367InputInterceptor::ResetLLHookProcExtReset keys state
12:45:58.31740247039OverlayManager::doActionDisplayFPS - Triggered
12:45:59.3113A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:46:01.3403A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3214].
12:46:01.3403A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:46:01.3403A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:46:41.95640246880OverlayManager::doActionForegroundChange Event ON (ON)
12:46:41.95640248461OverlayManager::OnForegroundChangedChanged True
12:46:41.95640247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:46:41.95640242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:46:41.9702DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:46:41.9842DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:46:41.9842DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:46:41.9842DB81126RenderDeviceD3d11::initsave state
12:46:41.9842DB8696RenderDeviceD3d11::initDX11loading shaders...
12:46:41.9932DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:46:41.9932DB81134RenderDeviceD3d11::initrestore state
12:46:41.9932DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:46:41.9932DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:46:41.9932DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:46:41.9932DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:46:41.9932DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:46:41.9932DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:46:42.32DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:46:42.42DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:46:42.42DB82523OverlayManager::installWindowProcHookInstall WPH
12:46:42.42DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7aca00b1
12:46:42.42DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:46:42.42DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:46:42.42DB82377WidgetManager::Renderresume layout thread
12:46:42.42DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:46:42.42DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:46:42.42DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:46:42.516F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:46:42.516F0480InputInterceptor::stopHookunhook keyboard and mouse
12:46:42.516F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:46:42.516F0457InputInterceptor::runHookNew Mouse LL is hooked
12:46:42.516F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:46:42.172DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:46:42.172DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:46:42.172DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:46:42.172DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:46:53.44916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:46:53.4532DB8486ReleaseD11DeviceDevice Released! [1]
12:46:53.4532DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:46:53.4532DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:46:53.4532DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:46:53.4532DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:46:53.4532DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7aca00b1
12:46:53.4532DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:46:53.4532DB8184IRenderDevice::releaseRender Releasing.
12:46:53.4532DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:46:53.4532DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:46:53.4532DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:46:53.4532DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:46:53.4532DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:46:53.4532DB8201IRenderDevice::releaseRender Releasing Done.
12:46:53.4532DB8489ReleaseD11Device End Device Released!
12:46:53.4532DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:46:53.6434024367InputInterceptor::ResetLLHookProcExtReset keys state
12:46:53.64340246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:46:53.64340248461OverlayManager::OnForegroundChangedChanged False
12:46:53.64340248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[Two totally different moods
12:46:53.64340247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:46:53.64340242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:46:53.64340242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:46:53.64340242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:46:53.6594024367InputInterceptor::ResetLLHookProcExtReset keys state
12:46:53.66040247039OverlayManager::doActionDisplayFPS - Triggered
12:46:54.5212DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:46:54.5342DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:46:54.5342DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:46:54.5342DB81126RenderDeviceD3d11::initsave state
12:46:54.5342DB8696RenderDeviceD3d11::initDX11loading shaders...
12:46:54.5432DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:46:54.5432DB81134RenderDeviceD3d11::initrestore state
12:46:54.5432DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:46:54.5432DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:46:54.5432DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:46:54.5432DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:46:54.5432DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:46:54.5432DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:46:54.5432DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:46:54.5522DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:46:54.5522DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:46:54.5522DB82523OverlayManager::installWindowProcHookInstall WPH
12:46:54.5522DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x542705fb
12:46:54.5522DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:46:54.5522DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:46:54.5532DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:46:54.5532DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:46:54.55916F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:46:54.55916F0480InputInterceptor::stopHookunhook keyboard and mouse
12:46:54.55916F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:46:54.55916F0457InputInterceptor::runHookNew Mouse LL is hooked
12:46:54.55916F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:46:54.5642DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:46:54.5642DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:46:54.5642DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:46:54.5642DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:46:54.65140246880OverlayManager::doActionForegroundChange Event ON (ON)
12:46:54.65140248461OverlayManager::OnForegroundChangedChanged True
12:46:54.65140247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:46:54.66740247039OverlayManager::doActionDisplayFPS - Triggered
12:46:54.6672DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:46:55.1754024367InputInterceptor::ResetLLHookProcExtReset keys state
12:46:55.17540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:46:55.17540248461OverlayManager::OnForegroundChangedChanged False
12:46:55.17640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
12:46:55.17640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
12:46:55.17640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:46:55.17640242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:46:55.17740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:46:55.1804024367InputInterceptor::ResetLLHookProcExtReset keys state
12:46:55.18140247039OverlayManager::doActionDisplayFPS - Triggered
12:46:55.20916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:46:55.2152DB8486ReleaseD11DeviceDevice Released! [1]
12:46:55.2152DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:46:55.2152DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:46:55.2152DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:46:55.2152DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:46:55.2152DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x542705fb
12:46:55.2162DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:46:55.2162DB8184IRenderDevice::releaseRender Releasing.
12:46:55.2162DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:46:55.2162DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:46:55.2162DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:46:55.2162DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:46:55.2162DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:46:55.2162DB8201IRenderDevice::releaseRender Releasing Done.
12:46:55.2162DB8489ReleaseD11Device End Device Released!
12:46:55.2162DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:46:56.1933A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:46:58.2313A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3112].
12:46:58.2313A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:46:58.2313A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
12:47:00.9792DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:47:00.9882DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:47:00.9882DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:47:00.9882DB81126RenderDeviceD3d11::initsave state
12:47:00.9882DB8696RenderDeviceD3d11::initDX11loading shaders...
12:47:00.9952DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:47:00.9952DB81134RenderDeviceD3d11::initrestore state
12:47:00.9952DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:47:00.9952DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:47:00.9952DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:47:00.9952DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:47:00.9952DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:47:00.9962DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:47:00.9962DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:47:01.92DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:47:01.92DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:47:01.92DB82523OverlayManager::installWindowProcHookInstall WPH
12:47:01.92DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x244209d7
12:47:01.92DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:47:01.92DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:47:01.92DB82377WidgetManager::Renderresume layout thread
12:47:01.92DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:47:01.92DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:47:01.92DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:47:01.92DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:47:01.1816F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:47:01.1816F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:47:01.1816F0480InputInterceptor::stopHookunhook keyboard and mouse
12:47:01.1916F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:47:01.1916F0457InputInterceptor::runHookNew Mouse LL is hooked
12:47:01.1916F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:47:01.202DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:47:01.202DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:47:01.202DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:47:01.202DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:47:01.27340246880OverlayManager::doActionForegroundChange Event ON (ON)
12:47:01.27340248461OverlayManager::OnForegroundChangedChanged True
12:47:01.27340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:47:01.29740247039OverlayManager::doActionDisplayFPS - Triggered
12:47:01.3052DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:47:07.27016F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:47:07.2742DB8486ReleaseD11DeviceDevice Released! [1]
12:47:07.2742DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:47:07.2742DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:47:07.2742DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:47:07.2742DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:47:07.2742DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x244209d7
12:47:07.2742DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:47:07.2742DB8184IRenderDevice::releaseRender Releasing.
12:47:07.2742DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:47:07.2742DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:47:07.2742DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:47:07.2742DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:47:07.2742DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:47:07.2742DB8201IRenderDevice::releaseRender Releasing Done.
12:47:07.2742DB8489ReleaseD11Device End Device Released!
12:47:07.2742DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:47:07.3694024367InputInterceptor::ResetLLHookProcExtReset keys state
12:47:07.36940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:47:07.36940248461OverlayManager::OnForegroundChangedChanged False
12:47:07.36940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[What is an ICK? - YouTube and 1 more page - Personal - Microsoft
12:47:07.36940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:47:07.36940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:47:07.36940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:47:07.36940242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:47:07.3844024367InputInterceptor::ResetLLHookProcExtReset keys state
12:47:07.38540247039OverlayManager::doActionDisplayFPS - Triggered
12:47:08.3853A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:47:10.4203A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3223].
12:47:10.4203A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:47:10.4203A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:47:39.83940246880OverlayManager::doActionForegroundChange Event ON (ON)
12:47:39.83940248461OverlayManager::OnForegroundChangedChanged True
12:47:39.83940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:47:39.83940242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:47:39.9332DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:47:39.9492DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:47:39.9492DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:47:39.9492DB81126RenderDeviceD3d11::initsave state
12:47:39.9492DB8696RenderDeviceD3d11::initDX11loading shaders...
12:47:39.9562DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:47:39.9562DB81134RenderDeviceD3d11::initrestore state
12:47:39.9562DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:47:39.9562DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:47:39.9562DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:47:39.9562DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:47:39.9562DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:47:39.9562DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:47:39.9702DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:47:39.9702DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:47:39.9702DB82523OverlayManager::installWindowProcHookInstall WPH
12:47:39.9702DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb077084b
12:47:39.9702DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:47:39.9702DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:47:39.9702DB82377WidgetManager::Renderresume layout thread
12:47:39.9702DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:47:39.9702DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:47:39.9702DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:47:39.97116F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:47:39.97116F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:47:39.97116F0480InputInterceptor::stopHookunhook keyboard and mouse
12:47:39.97116F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:47:39.97116F0457InputInterceptor::runHookNew Mouse LL is hooked
12:47:39.97116F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:47:39.9762DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:47:39.9762DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:47:39.9762DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:47:39.9762DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:47:43.6692DB8486ReleaseD11DeviceDevice Released! [1]
12:47:43.6692DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:47:43.6692DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:47:43.6692DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:47:43.6692DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:47:43.6692DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb077084b
12:47:43.6692DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:47:43.6692DB8184IRenderDevice::releaseRender Releasing.
12:47:43.6692DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:47:43.6692DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:47:43.6702DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:47:43.6702DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:47:43.6702DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:47:43.6702DB8201IRenderDevice::releaseRender Releasing Done.
12:47:43.6702DB8489ReleaseD11Device End Device Released!
12:47:43.6702DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:47:43.9344024367InputInterceptor::ResetLLHookProcExtReset keys state
12:47:43.93440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:47:43.93440248461OverlayManager::OnForegroundChangedChanged False
12:47:43.93440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[What is an ICK? - YouTube and 1 more page - Personal - Microsoft
12:47:43.93440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:47:43.93440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:47:43.93440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:47:43.93440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:47:43.9494024367InputInterceptor::ResetLLHookProcExtReset keys state
12:47:43.95040247039OverlayManager::doActionDisplayFPS - Triggered
12:47:44.9483A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:47:46.9843A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3376].
12:47:46.9843A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:47:46.9843A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:48:07.69240246880OverlayManager::doActionForegroundChange Event ON (ON)
12:48:07.69240248461OverlayManager::OnForegroundChangedChanged True
12:48:07.69340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:48:07.69340242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:48:07.7702DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:48:07.7822DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:48:07.7822DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:48:07.7822DB81126RenderDeviceD3d11::initsave state
12:48:07.7822DB8696RenderDeviceD3d11::initDX11loading shaders...
12:48:07.7912DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:48:07.7912DB81134RenderDeviceD3d11::initrestore state
12:48:07.7912DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:48:07.7912DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:48:07.7912DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:48:07.7912DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:48:07.7912DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:48:07.7912DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:48:07.7992DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:48:07.7992DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:48:07.8002DB82523OverlayManager::installWindowProcHookInstall WPH
12:48:07.8002DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc75c0a41
12:48:07.8002DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:48:07.8002DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:48:07.8002DB82377WidgetManager::Renderresume layout thread
12:48:07.8002DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:48:07.8002DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:48:07.8002DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:48:07.80216F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:48:07.80216F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:48:07.80216F0480InputInterceptor::stopHookunhook keyboard and mouse
12:48:07.80216F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:48:07.80216F0457InputInterceptor::runHookNew Mouse LL is hooked
12:48:07.80216F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:48:07.8052DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:48:07.8052DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:48:07.8052DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:48:07.8052DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:52:28.42016F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:52:28.4232DB8486ReleaseD11DeviceDevice Released! [1]
12:52:28.4232DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:52:28.4232DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:52:28.4232DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:52:28.4232DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:52:28.4232DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc75c0a41
12:52:28.4232DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:52:28.4232DB8184IRenderDevice::releaseRender Releasing.
12:52:28.4232DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:52:28.4232DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:52:28.4232DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:52:28.4232DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:52:28.4232DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:52:28.4232DB8201IRenderDevice::releaseRender Releasing Done.
12:52:28.4232DB8489ReleaseD11Device End Device Released!
12:52:28.4232DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:52:28.4644024367InputInterceptor::ResetLLHookProcExtReset keys state
12:52:28.46440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:52:28.46440248461OverlayManager::OnForegroundChangedChanged False
12:52:28.46440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x540180 Title=[Task Switching]
12:52:28.46540247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:52:28.46540242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:52:28.46540242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:52:28.46540242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:52:28.4804024367InputInterceptor::ResetLLHookProcExtReset keys state
12:52:28.48140247039OverlayManager::doActionDisplayFPS - Triggered
12:52:29.4793CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:52:31.5043A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3146].
12:52:31.5043A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:52:31.5043A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:54:24.1372DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:54:24.1442DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:54:24.1442DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:54:24.1442DB81126RenderDeviceD3d11::initsave state
12:54:24.1442DB8696RenderDeviceD3d11::initDX11loading shaders...
12:54:24.1532DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:54:24.1532DB81134RenderDeviceD3d11::initrestore state
12:54:24.1532DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:54:24.1532DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:54:24.1532DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:54:24.1532DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:54:24.1532DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:54:24.1532DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:54:24.1532DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:54:24.1552DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:54:24.1552DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:54:24.1552DB82523OverlayManager::installWindowProcHookInstall WPH
12:54:24.1552DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x67800aab
12:54:24.1552DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:54:24.1552DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:54:24.1552DB82377WidgetManager::Renderresume layout thread
12:54:24.1552DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:54:24.1552DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:54:24.1552DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:54:24.1552DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:54:24.15516F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:54:24.15516F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:54:24.15516F0480InputInterceptor::stopHookunhook keyboard and mouse
12:54:24.15516F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:54:24.15516F0457InputInterceptor::runHookNew Mouse LL is hooked
12:54:24.15516F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:54:24.1562DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:54:24.1562DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:54:24.1562DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:54:24.1562DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:54:24.19540246880OverlayManager::doActionForegroundChange Event ON (ON)
12:54:24.19540248461OverlayManager::OnForegroundChangedChanged True
12:54:24.19540247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:54:24.21240247039OverlayManager::doActionDisplayFPS - Triggered
12:54:24.2132DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:54:31.72416F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:54:31.7272DB8486ReleaseD11DeviceDevice Released! [1]
12:54:31.7272DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:54:31.7272DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:54:31.7272DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:54:31.7272DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:54:31.7272DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x67800aab
12:54:31.7272DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:54:31.7272DB8184IRenderDevice::releaseRender Releasing.
12:54:31.7272DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:54:31.7272DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:54:31.7272DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:54:31.7272DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:54:31.7272DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:54:31.7272DB8201IRenderDevice::releaseRender Releasing Done.
12:54:31.7272DB8489ReleaseD11Device End Device Released!
12:54:31.7272DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:54:31.8394024367InputInterceptor::ResetLLHookProcExtReset keys state
12:54:31.83940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:54:31.83940248461OverlayManager::OnForegroundChangedChanged False
12:54:31.83940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[
12:54:31.83940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:54:31.83940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:54:31.83940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:54:31.83940242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:54:31.8554024367InputInterceptor::ResetLLHookProcExtReset keys state
12:54:31.85640247039OverlayManager::doActionDisplayFPS - Triggered
12:54:32.8563CB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:54:34.8853CB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3211].
12:54:34.8853CB052WidgetsLayoutScheduler::Stopstopping layout scheduler
12:54:34.8853CB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
12:55:01.8772DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:55:01.9012DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:55:01.9012DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:55:01.9012DB81126RenderDeviceD3d11::initsave state
12:55:01.9012DB8696RenderDeviceD3d11::initDX11loading shaders...
12:55:01.9092DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:55:01.9092DB81134RenderDeviceD3d11::initrestore state
12:55:01.9092DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:55:01.9092DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:55:01.9092DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:55:01.9092DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:55:01.9092DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:55:01.9092DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:55:01.9092DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:55:01.9192DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:55:01.9192DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:55:01.9192DB82523OverlayManager::installWindowProcHookInstall WPH
12:55:01.9192DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfb6e09ab
12:55:01.9192DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:55:01.9192DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:55:01.9192DB82377WidgetManager::Renderresume layout thread
12:55:01.9192DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:55:01.9192DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:55:01.9192DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:55:01.9192DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:55:01.92016F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:55:01.92016F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:55:01.92016F0480InputInterceptor::stopHookunhook keyboard and mouse
12:55:01.92016F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:55:01.92016F0457InputInterceptor::runHookNew Mouse LL is hooked
12:55:01.92016F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:55:01.9252DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:55:01.9252DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:55:01.9252DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:55:01.9252DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:55:02.22040246880OverlayManager::doActionForegroundChange Event ON (ON)
12:55:02.22040248461OverlayManager::OnForegroundChangedChanged True
12:55:02.22040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:55:02.23640247039OverlayManager::doActionDisplayFPS - Triggered
12:55:02.2362DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:55:05.4532DB8486ReleaseD11DeviceDevice Released! [1]
12:55:05.4532DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:55:05.4532DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:55:05.4532DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:55:05.4532DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:55:05.4532DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfb6e09ab
12:55:05.4532DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:55:05.4532DB8184IRenderDevice::releaseRender Releasing.
12:55:05.4532DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:55:05.4532DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:55:05.4532DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:55:05.4532DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:55:05.4532DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:55:05.4532DB8201IRenderDevice::releaseRender Releasing Done.
12:55:05.4532DB8489ReleaseD11Device End Device Released!
12:55:05.4532DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:55:05.7894024367InputInterceptor::ResetLLHookProcExtReset keys state
12:55:05.78940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:55:05.78940248461OverlayManager::OnForegroundChangedChanged False
12:55:05.78940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[He has a point ngl - YouTube and 1 more page - Personal - Microsoft
12:55:05.78940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:55:05.78940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:55:05.78940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:55:05.78940242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:55:05.8044024367InputInterceptor::ResetLLHookProcExtReset keys state
12:55:05.80540247039OverlayManager::doActionDisplayFPS - Triggered
12:55:06.8093A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:55:08.8313A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3453].
12:55:08.8313A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
12:55:08.8313A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
12:55:57.6212DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:55:57.6422DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:55:57.6422DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:55:57.6422DB81126RenderDeviceD3d11::initsave state
12:55:57.6422DB8696RenderDeviceD3d11::initDX11loading shaders...
12:55:57.6492DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:55:57.6492DB81134RenderDeviceD3d11::initrestore state
12:55:57.6492DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:55:57.6492DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:55:57.6492DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:55:57.6492DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:55:57.6492DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:55:57.6492DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:55:57.6492DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:55:57.6542DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:55:57.6542DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:55:57.6542DB82523OverlayManager::installWindowProcHookInstall WPH
12:55:57.6552DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e6c0999
12:55:57.6552DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:55:57.6552DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:55:57.6552DB82377WidgetManager::Renderresume layout thread
12:55:57.6552DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:55:57.6552DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:55:57.6552DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
12:55:57.6552DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:55:57.65716F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:55:57.65716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:55:57.65716F0480InputInterceptor::stopHookunhook keyboard and mouse
12:55:57.65716F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:55:57.65716F0457InputInterceptor::runHookNew Mouse LL is hooked
12:55:57.65716F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:55:57.6632DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:55:57.6632DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:55:57.6632DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:55:57.6632DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:55:58.340246880OverlayManager::doActionForegroundChange Event ON (ON)
12:55:58.340248461OverlayManager::OnForegroundChangedChanged True
12:55:58.340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:55:58.2140247039OverlayManager::doActionDisplayFPS - Triggered
12:55:58.292DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:56:20.25016F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
12:56:20.2532DB8486ReleaseD11DeviceDevice Released! [1]
12:56:20.2532DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:56:20.2532DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
12:56:20.2532DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
12:56:20.2532DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
12:56:20.2532DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e6c0999
12:56:20.2532DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:56:20.2532DB8184IRenderDevice::releaseRender Releasing.
12:56:20.2532DB898RenderDeviceCaptureBase::ReleaseTextureRelease
12:56:20.2532DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
12:56:20.2532DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
12:56:20.2532DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
12:56:20.2532DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
12:56:20.2532DB8201IRenderDevice::releaseRender Releasing Done.
12:56:20.2532DB8489ReleaseD11Device End Device Released!
12:56:20.2532DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:56:20.4194024367InputInterceptor::ResetLLHookProcExtReset keys state
12:56:20.41940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
12:56:20.41940248461OverlayManager::OnForegroundChangedChanged False
12:56:20.41940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[How lawyers break up #shorts - YouTube and 1 more page - Personal - Microsoft
12:56:20.41940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
12:56:20.41940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
12:56:20.41940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
12:56:20.41940242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
12:56:20.4344024367InputInterceptor::ResetLLHookProcExtReset keys state
12:56:20.43540247039OverlayManager::doActionDisplayFPS - Triggered
12:56:21.4323A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:56:21.43640246880OverlayManager::doActionForegroundChange Event ON (ON)
12:56:21.43640248461OverlayManager::OnForegroundChangedChanged True
12:56:21.43740247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:56:21.43740242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:56:21.4632DB8419fSwapResize_BuffersResize buffer (0x16205310)!
12:56:21.4872DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
12:56:21.4872DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
12:56:21.4872DB81126RenderDeviceD3d11::initsave state
12:56:21.4872DB8696RenderDeviceD3d11::initDX11loading shaders...
12:56:21.4952DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
12:56:21.4952DB81134RenderDeviceD3d11::initrestore state
12:56:21.4952DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
12:56:21.4952DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:56:21.4952DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:56:21.4962DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
12:56:21.4962DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
12:56:21.4962DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:56:21.5032DB848ResetSnapShotSH::ExecuteRelease snapshot SH
12:56:21.5032DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
12:56:21.5032DB82523OverlayManager::installWindowProcHookInstall WPH
12:56:21.5032DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa5ef0939
12:56:21.5032DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:56:21.5032DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
12:56:21.5032DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:56:21.50416F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
12:56:21.50416F02632OverlayManager::installKeybMouseHookInstall KeybMouse
12:56:21.50416F0480InputInterceptor::stopHookunhook keyboard and mouse
12:56:21.50416F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
12:56:21.50416F0457InputInterceptor::runHookNew Mouse LL is hooked
12:56:21.50416F0469InputInterceptor::runHookMouse is hooked 0x16f0
12:56:21.5102DB85512OverlayManager::initOverlayResolutionEx 0X40008
12:56:21.5102DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:56:21.5102DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:56:21.5102DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:06:37.11216F07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
13:06:37.34016F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
13:06:37.3482DB8486ReleaseD11DeviceDevice Released! [1]
13:06:37.3482DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:06:37.3482DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
13:06:37.3482DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
13:06:37.3482DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
13:06:37.3482DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa5ef0939
13:06:37.3482DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:06:37.3482DB8184IRenderDevice::releaseRender Releasing.
13:06:37.3482DB898RenderDeviceCaptureBase::ReleaseTextureRelease
13:06:37.3482DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
13:06:37.3482DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
13:06:37.3482DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
13:06:37.3482DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
13:06:37.3482DB8201IRenderDevice::releaseRender Releasing Done.
13:06:37.3482DB8489ReleaseD11Device End Device Released!
13:06:37.3482DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:06:37.7284024367InputInterceptor::ResetLLHookProcExtReset keys state
13:06:37.72840246880OverlayManager::doActionForegroundChange Event OFF (OFF)
13:06:37.72840248461OverlayManager::OnForegroundChangedChanged False
13:06:37.72840248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101D2 Title=[Search]
13:06:37.72840242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:06:37.72840242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
13:06:37.72840242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:06:37.7444024367InputInterceptor::ResetLLHookProcExtReset keys state
13:06:37.74540247039OverlayManager::doActionDisplayFPS - Triggered
13:06:38.7483A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:06:40.2793A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3023].
13:06:40.2793A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
13:06:40.2793A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
13:07:16.21340246880OverlayManager::doActionForegroundChange Event ON (ON)
13:07:16.21340248461OverlayManager::OnForegroundChangedChanged True
13:07:16.21340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:07:16.21340242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:07:16.2802DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:07:16.2982DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
13:07:16.2982DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:07:16.2982DB81126RenderDeviceD3d11::initsave state
13:07:16.2982DB8696RenderDeviceD3d11::initDX11loading shaders...
13:07:16.3072DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
13:07:16.3072DB81134RenderDeviceD3d11::initrestore state
13:07:16.3072DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
13:07:16.3072DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:07:16.3072DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:07:16.3072DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:07:16.3072DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:07:16.3072DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:07:16.3162DB848ResetSnapShotSH::ExecuteRelease snapshot SH
13:07:16.3162DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
13:07:16.3162DB82523OverlayManager::installWindowProcHookInstall WPH
13:07:16.3162DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc4700ac1
13:07:16.3162DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:07:16.3162DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
13:07:16.3162DB82377WidgetManager::Renderresume layout thread
13:07:16.3162DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
13:07:16.3162DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:07:16.3162DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:07:16.32516F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:07:16.32516F02632OverlayManager::installKeybMouseHookInstall KeybMouse
13:07:16.32516F0480InputInterceptor::stopHookunhook keyboard and mouse
13:07:16.32516F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
13:07:16.32516F0457InputInterceptor::runHookNew Mouse LL is hooked
13:07:16.32516F0469InputInterceptor::runHookMouse is hooked 0x16f0
13:07:16.3272DB85512OverlayManager::initOverlayResolutionEx 0X40008
13:07:16.3272DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:07:16.3272DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:07:16.3272DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:16:28.56616F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
13:16:28.5802DB8486ReleaseD11DeviceDevice Released! [1]
13:16:28.5802DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:16:28.5802DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
13:16:28.5802DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
13:16:28.5802DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
13:16:28.5802DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc4700ac1
13:16:28.5802DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:16:28.5802DB8184IRenderDevice::releaseRender Releasing.
13:16:28.5802DB898RenderDeviceCaptureBase::ReleaseTextureRelease
13:16:28.5802DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
13:16:28.5802DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
13:16:28.5802DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
13:16:28.5802DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
13:16:28.5802DB8201IRenderDevice::releaseRender Releasing Done.
13:16:28.5802DB8489ReleaseD11Device End Device Released!
13:16:28.5802DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:16:28.7844024367InputInterceptor::ResetLLHookProcExtReset keys state
13:16:28.78440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
13:16:28.78440248461OverlayManager::OnForegroundChangedChanged False
13:16:28.78440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft
13:16:28.78440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:16:28.78440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:16:28.78440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
13:16:28.78440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:16:28.8004024367InputInterceptor::ResetLLHookProcExtReset keys state
13:16:28.80240247039OverlayManager::doActionDisplayFPS - Triggered
13:16:29.7953A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:16:31.8293A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3308].
13:16:31.8293A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
13:16:31.8293A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:16:43.3862DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:16:43.3982DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
13:16:43.3982DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:16:43.3982DB81126RenderDeviceD3d11::initsave state
13:16:43.3982DB8696RenderDeviceD3d11::initDX11loading shaders...
13:16:43.4062DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
13:16:43.4062DB81134RenderDeviceD3d11::initrestore state
13:16:43.4062DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
13:16:43.4062DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:16:43.4062DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:16:43.4062DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:16:43.4062DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:16:43.4062DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:16:43.4062DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:16:43.41940246880OverlayManager::doActionForegroundChange Event ON (ON)
13:16:43.41940248461OverlayManager::OnForegroundChangedChanged True
13:16:43.42040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:16:43.4222DB848ResetSnapShotSH::ExecuteRelease snapshot SH
13:16:43.4222DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
13:16:43.4222DB82523OverlayManager::installWindowProcHookInstall WPH
13:16:43.4222DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe0d00a21
13:16:43.4222DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:16:43.4222DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
13:16:43.4222DB82377WidgetManager::Renderresume layout thread
13:16:43.4222DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
13:16:43.4222DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:16:43.4222DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:16:43.43016F02632OverlayManager::installKeybMouseHookInstall KeybMouse
13:16:43.43016F0480InputInterceptor::stopHookunhook keyboard and mouse
13:16:43.43016F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
13:16:43.43016F0457InputInterceptor::runHookNew Mouse LL is hooked
13:16:43.43016F0469InputInterceptor::runHookMouse is hooked 0x16f0
13:16:43.4332DB85512OverlayManager::initOverlayResolutionEx 0X40008
13:16:43.4332DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:16:43.4332DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:16:43.4332DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:17:42.14816F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
13:17:42.1562DB8486ReleaseD11DeviceDevice Released! [1]
13:17:42.1562DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:17:42.1562DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
13:17:42.1562DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
13:17:42.1562DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
13:17:42.1562DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe0d00a21
13:17:42.1562DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:17:42.1562DB8184IRenderDevice::releaseRender Releasing.
13:17:42.1562DB898RenderDeviceCaptureBase::ReleaseTextureRelease
13:17:42.1562DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
13:17:42.1562DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
13:17:42.1562DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
13:17:42.1562DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
13:17:42.1562DB8201IRenderDevice::releaseRender Releasing Done.
13:17:42.1562DB8489ReleaseD11Device End Device Released!
13:17:42.1562DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:17:42.4664024367InputInterceptor::ResetLLHookProcExtReset keys state
13:17:42.46640246880OverlayManager::doActionForegroundChange Event OFF (OFF)
13:17:42.46640248461OverlayManager::OnForegroundChangedChanged False
13:17:42.46640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
13:17:42.46640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:17:42.46640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:17:42.46640242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
13:17:42.46640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:17:42.4814024367InputInterceptor::ResetLLHookProcExtReset keys state
13:17:42.48340247039OverlayManager::doActionDisplayFPS - Triggered
13:17:43.477E40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:17:45.495E40177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3413].
13:17:45.495E4052WidgetsLayoutScheduler::Stopstopping layout scheduler
13:17:45.495E4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:18:28.8422DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:18:28.8572DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
13:18:28.8572DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:18:28.8572DB81126RenderDeviceD3d11::initsave state
13:18:28.8572DB8696RenderDeviceD3d11::initDX11loading shaders...
13:18:28.8662DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
13:18:28.8662DB81134RenderDeviceD3d11::initrestore state
13:18:28.8662DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
13:18:28.8662DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:18:28.8662DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:18:28.8662DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:18:28.8662DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:18:28.8662DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:18:28.8662DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:18:28.8822DB848ResetSnapShotSH::ExecuteRelease snapshot SH
13:18:28.8822DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
13:18:28.8822DB82523OverlayManager::installWindowProcHookInstall WPH
13:18:28.8822DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x44dd0a07
13:18:28.8822DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:18:28.8822DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
13:18:28.8822DB82377WidgetManager::Renderresume layout thread
13:18:28.8822DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
13:18:28.8822DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:18:28.8822DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
13:18:28.8822DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:18:28.88416F02632OverlayManager::installKeybMouseHookInstall KeybMouse
13:18:28.88416F0480InputInterceptor::stopHookunhook keyboard and mouse
13:18:28.88416F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
13:18:28.88416F0457InputInterceptor::runHookNew Mouse LL is hooked
13:18:28.88416F0469InputInterceptor::runHookMouse is hooked 0x16f0
13:18:28.8922DB85512OverlayManager::initOverlayResolutionEx 0X40008
13:18:28.8922DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:18:28.8922DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:18:28.8922DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:18:29.6640246880OverlayManager::doActionForegroundChange Event ON (ON)
13:18:29.6640248461OverlayManager::OnForegroundChangedChanged True
13:18:29.6640247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
13:18:29.8340247039OverlayManager::doActionDisplayFPS - Triggered
13:18:29.882DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:19:32.64316F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
13:19:32.6632DB8486ReleaseD11DeviceDevice Released! [1]
13:19:32.6632DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:19:32.6632DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
13:19:32.6632DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
13:19:32.6632DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
13:19:32.6632DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x44dd0a07
13:19:32.6632DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:19:32.6632DB8184IRenderDevice::releaseRender Releasing.
13:19:32.6632DB898RenderDeviceCaptureBase::ReleaseTextureRelease
13:19:32.6632DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
13:19:32.6632DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
13:19:32.6632DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
13:19:32.6632DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
13:19:32.6632DB8201IRenderDevice::releaseRender Releasing Done.
13:19:32.6632DB8489ReleaseD11Device End Device Released!
13:19:32.6632DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:19:32.9914024367InputInterceptor::ResetLLHookProcExtReset keys state
13:19:32.99140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
13:19:32.99140248461OverlayManager::OnForegroundChangedChanged False
13:19:32.99240248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft
13:19:32.99240247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:19:32.99240242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:19:32.99240242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
13:19:32.99240242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:19:33.64024367InputInterceptor::ResetLLHookProcExtReset keys state
13:19:33.740247039OverlayManager::doActionDisplayFPS - Triggered
13:19:34.12E40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:19:36.31E40177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3431].
13:19:36.31E4052WidgetsLayoutScheduler::Stopstopping layout scheduler
13:19:36.31E4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:20:04.1932DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:20:04.2192DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
13:20:04.2192DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:20:04.2192DB81126RenderDeviceD3d11::initsave state
13:20:04.2192DB8696RenderDeviceD3d11::initDX11loading shaders...
13:20:04.2252DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
13:20:04.2252DB81134RenderDeviceD3d11::initrestore state
13:20:04.2252DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
13:20:04.2252DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:20:04.2252DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:20:04.2252DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:20:04.2252DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:20:04.2252DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:20:04.2252DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:20:04.2282DB848ResetSnapShotSH::ExecuteRelease snapshot SH
13:20:04.2282DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
13:20:04.2282DB82523OverlayManager::installWindowProcHookInstall WPH
13:20:04.2282DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x33a006bf
13:20:04.2282DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:20:04.2282DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
13:20:04.2282DB82377WidgetManager::Renderresume layout thread
13:20:04.2282DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
13:20:04.2282DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:20:04.2282DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
13:20:04.2282DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:20:04.23216F02632OverlayManager::installKeybMouseHookInstall KeybMouse
13:20:04.23216F0480InputInterceptor::stopHookunhook keyboard and mouse
13:20:04.23216F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
13:20:04.23216F0457InputInterceptor::runHookNew Mouse LL is hooked
13:20:04.23216F0469InputInterceptor::runHookMouse is hooked 0x16f0
13:20:04.2412DB85512OverlayManager::initOverlayResolutionEx 0X40008
13:20:04.2412DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:20:04.2412DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:20:04.2412DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:20:04.38440246880OverlayManager::doActionForegroundChange Event ON (ON)
13:20:04.38440248461OverlayManager::OnForegroundChangedChanged True
13:20:04.38440247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
13:20:04.40140247039OverlayManager::doActionDisplayFPS - Triggered
13:20:04.4032DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:20:57.35116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
13:20:57.3752DB8486ReleaseD11DeviceDevice Released! [1]
13:20:57.3752DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:20:57.3752DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
13:20:57.3752DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
13:20:57.3752DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
13:20:57.3752DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x33a006bf
13:20:57.3752DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:20:57.3752DB8184IRenderDevice::releaseRender Releasing.
13:20:57.3752DB898RenderDeviceCaptureBase::ReleaseTextureRelease
13:20:57.3752DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
13:20:57.3752DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
13:20:57.3752DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
13:20:57.3752DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
13:20:57.3752DB8201IRenderDevice::releaseRender Releasing Done.
13:20:57.3752DB8489ReleaseD11Device End Device Released!
13:20:57.3752DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:20:57.5244024367InputInterceptor::ResetLLHookProcExtReset keys state
13:20:57.52440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
13:20:57.52440248461OverlayManager::OnForegroundChangedChanged False
13:20:57.52440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft
13:20:57.52440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:20:57.52440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:20:57.52440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
13:20:57.52440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:20:57.5404024367InputInterceptor::ResetLLHookProcExtReset keys state
13:20:57.54140247039OverlayManager::doActionDisplayFPS - Triggered
13:20:58.5363A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:21:00.5633A4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3256].
13:21:00.5633A4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
13:21:00.5633A4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:21:15.2802DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:21:15.2902DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
13:21:15.2902DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:21:15.2902DB81126RenderDeviceD3d11::initsave state
13:21:15.2902DB8696RenderDeviceD3d11::initDX11loading shaders...
13:21:15.2982DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
13:21:15.2982DB81134RenderDeviceD3d11::initrestore state
13:21:15.2982DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
13:21:15.2982DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:21:15.2982DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:21:15.2982DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:21:15.2982DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:21:15.2982DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:21:15.2982DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:21:15.3112DB848ResetSnapShotSH::ExecuteRelease snapshot SH
13:21:15.3112DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
13:21:15.3112DB82523OverlayManager::installWindowProcHookInstall WPH
13:21:15.3112DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5df807af
13:21:15.3112DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:21:15.3112DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
13:21:15.3112DB82377WidgetManager::Renderresume layout thread
13:21:15.3112DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
13:21:15.3112DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:21:15.3112DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
13:21:15.3112DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:21:15.31916F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:21:15.31916F02632OverlayManager::installKeybMouseHookInstall KeybMouse
13:21:15.31916F0480InputInterceptor::stopHookunhook keyboard and mouse
13:21:15.31916F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
13:21:15.31916F0457InputInterceptor::runHookNew Mouse LL is hooked
13:21:15.31916F0469InputInterceptor::runHookMouse is hooked 0x16f0
13:21:15.3202DB85512OverlayManager::initOverlayResolutionEx 0X40008
13:21:15.3202DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:21:15.3202DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:21:15.3202DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:21:15.68840246880OverlayManager::doActionForegroundChange Event ON (ON)
13:21:15.68840248461OverlayManager::OnForegroundChangedChanged True
13:21:15.68840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:21:15.70540247039OverlayManager::doActionDisplayFPS - Triggered
13:21:15.7112DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:34:31.51916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
13:34:31.5232DB8486ReleaseD11DeviceDevice Released! [1]
13:34:31.5232DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:34:31.5232DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
13:34:31.5232DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
13:34:31.5232DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
13:34:31.5232DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5df807af
13:34:31.5232DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:34:31.5232DB8184IRenderDevice::releaseRender Releasing.
13:34:31.5232DB898RenderDeviceCaptureBase::ReleaseTextureRelease
13:34:31.5232DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
13:34:31.5232DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
13:34:31.5232DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
13:34:31.5242DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
13:34:31.5242DB8201IRenderDevice::releaseRender Releasing Done.
13:34:31.5242DB8489ReleaseD11Device End Device Released!
13:34:31.5242DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:34:31.9524024367InputInterceptor::ResetLLHookProcExtReset keys state
13:34:31.95240246880OverlayManager::doActionForegroundChange Event OFF (OFF)
13:34:31.95240248461OverlayManager::OnForegroundChangedChanged False
13:34:31.95240248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft
13:34:31.95240247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:34:31.95240242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:34:31.95240242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
13:34:31.95240242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:34:31.9684024367InputInterceptor::ResetLLHookProcExtReset keys state
13:34:31.96940247039OverlayManager::doActionDisplayFPS - Triggered
13:34:32.466E40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:34:33.99840246880OverlayManager::doActionForegroundChange Event ON (ON)
13:34:33.99840248461OverlayManager::OnForegroundChangedChanged True
13:34:33.040247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:34:33.040242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:34:34.292DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:34:34.482DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
13:34:34.482DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:34:34.482DB81126RenderDeviceD3d11::initsave state
13:34:34.482DB8696RenderDeviceD3d11::initDX11loading shaders...
13:34:34.572DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
13:34:34.572DB81134RenderDeviceD3d11::initrestore state
13:34:34.572DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
13:34:34.572DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:34:34.572DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:34:34.572DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:34:34.572DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:34:34.572DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:34:34.642DB848ResetSnapShotSH::ExecuteRelease snapshot SH
13:34:34.642DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
13:34:34.642DB82523OverlayManager::installWindowProcHookInstall WPH
13:34:34.642DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa7850a87
13:34:34.642DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:34:34.642DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
13:34:34.642DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:34:34.6616F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:34:34.6616F02632OverlayManager::installKeybMouseHookInstall KeybMouse
13:34:34.6616F0480InputInterceptor::stopHookunhook keyboard and mouse
13:34:34.6616F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
13:34:34.6616F0457InputInterceptor::runHookNew Mouse LL is hooked
13:34:34.6616F0469InputInterceptor::runHookMouse is hooked 0x16f0
13:34:34.712DB85512OverlayManager::initOverlayResolutionEx 0X40008
13:34:34.712DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:34:34.712DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:34:34.712DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:45:40.90716F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
13:45:40.9192DB8486ReleaseD11DeviceDevice Released! [1]
13:45:40.9192DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:45:40.9192DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
13:45:40.9192DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
13:45:40.9192DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
13:45:40.9192DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa7850a87
13:45:40.9192DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:45:40.9192DB8184IRenderDevice::releaseRender Releasing.
13:45:40.9192DB898RenderDeviceCaptureBase::ReleaseTextureRelease
13:45:40.9192DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
13:45:40.9192DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
13:45:40.9192DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
13:45:40.9192DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
13:45:40.9192DB8201IRenderDevice::releaseRender Releasing Done.
13:45:40.9192DB8489ReleaseD11Device End Device Released!
13:45:40.9192DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:45:40.9924024367InputInterceptor::ResetLLHookProcExtReset keys state
13:45:40.99240246880OverlayManager::doActionForegroundChange Event OFF (OFF)
13:45:40.99240248461OverlayManager::OnForegroundChangedChanged False
13:45:40.99240248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
13:45:40.99240247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:45:40.99240242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:45:40.99240242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
13:45:40.99240242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:45:41.84024367InputInterceptor::ResetLLHookProcExtReset keys state
13:45:41.1040247039OverlayManager::doActionDisplayFPS - Triggered
13:45:42.144238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:45:44.364238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3195].
13:45:44.36423852WidgetsLayoutScheduler::Stopstopping layout scheduler
13:45:44.36423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:45:45.2802DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:45:45.2892DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
13:45:45.2892DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:45:45.2892DB81126RenderDeviceD3d11::initsave state
13:45:45.2902DB8696RenderDeviceD3d11::initDX11loading shaders...
13:45:45.3002DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
13:45:45.3002DB81134RenderDeviceD3d11::initrestore state
13:45:45.3002DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
13:45:45.3002DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:45:45.3002DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:45:45.3002DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:45:45.3002DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:45:45.3002DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:45:45.3002DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:45:45.3022DB848ResetSnapShotSH::ExecuteRelease snapshot SH
13:45:45.3022DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
13:45:45.3022DB82523OverlayManager::installWindowProcHookInstall WPH
13:45:45.3022DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd3ef0941
13:45:45.3022DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:45:45.3022DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
13:45:45.3022DB82377WidgetManager::Renderresume layout thread
13:45:45.3022DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
13:45:45.3022DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:45:45.3022DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
13:45:45.3022DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:45:45.31316F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:45:45.31316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
13:45:45.31316F0480InputInterceptor::stopHookunhook keyboard and mouse
13:45:45.31316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
13:45:45.31316F0457InputInterceptor::runHookNew Mouse LL is hooked
13:45:45.31316F0469InputInterceptor::runHookMouse is hooked 0x16f0
13:45:45.3132DB85512OverlayManager::initOverlayResolutionEx 0X40008
13:45:45.3132DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:45:45.3132DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:45:45.3132DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:45:45.54840246880OverlayManager::doActionForegroundChange Event ON (ON)
13:45:45.54840248461OverlayManager::OnForegroundChangedChanged True
13:45:45.54840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:45:45.56540247039OverlayManager::doActionDisplayFPS - Triggered
13:45:45.5662DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:09.46916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
13:58:09.4732DB8486ReleaseD11DeviceDevice Released! [1]
13:58:09.4732DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:58:09.4732DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
13:58:09.4732DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
13:58:09.4732DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
13:58:09.4732DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd3ef0941
13:58:09.4732DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:58:09.4732DB8184IRenderDevice::releaseRender Releasing.
13:58:09.4732DB898RenderDeviceCaptureBase::ReleaseTextureRelease
13:58:09.4732DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
13:58:09.4732DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
13:58:09.4732DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
13:58:09.4732DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
13:58:09.4732DB8201IRenderDevice::releaseRender Releasing Done.
13:58:09.4732DB8489ReleaseD11Device End Device Released!
13:58:09.4732DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:58:09.5344024367InputInterceptor::ResetLLHookProcExtReset keys state
13:58:09.53540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
13:58:09.53540248461OverlayManager::OnForegroundChangedChanged False
13:58:09.53540248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
13:58:09.53540247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:58:09.53540242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:58:09.53540242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
13:58:09.53540242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:58:09.5504024367InputInterceptor::ResetLLHookProcExtReset keys state
13:58:09.55240247039OverlayManager::doActionDisplayFPS - Triggered
13:58:10.5554238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:58:11.2522DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:58:11.2732DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
13:58:11.2732DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:58:11.2732DB81126RenderDeviceD3d11::initsave state
13:58:11.2732DB8696RenderDeviceD3d11::initDX11loading shaders...
13:58:11.2822DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
13:58:11.2822DB81134RenderDeviceD3d11::initrestore state
13:58:11.2822DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
13:58:11.2822DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:58:11.2822DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:58:11.2832DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:58:11.2832DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:58:11.2832DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:58:11.2832DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:58:11.2872DB848ResetSnapShotSH::ExecuteRelease snapshot SH
13:58:11.2872DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
13:58:11.2872DB82523OverlayManager::installWindowProcHookInstall WPH
13:58:11.2872DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x348e0a0b
13:58:11.2872DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:58:11.2872DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
13:58:11.2872DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
13:58:11.2872DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:58:11.28916F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:58:11.28916F02632OverlayManager::installKeybMouseHookInstall KeybMouse
13:58:11.28916F0480InputInterceptor::stopHookunhook keyboard and mouse
13:58:11.28916F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
13:58:11.28916F0457InputInterceptor::runHookNew Mouse LL is hooked
13:58:11.28916F0469InputInterceptor::runHookMouse is hooked 0x16f0
13:58:11.2922DB85512OverlayManager::initOverlayResolutionEx 0X40008
13:58:11.2932DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:58:11.2932DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:58:11.2932DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:58:11.57540246880OverlayManager::doActionForegroundChange Event ON (ON)
13:58:11.57540248461OverlayManager::OnForegroundChangedChanged True
13:58:11.57640247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:58:11.59240247039OverlayManager::doActionDisplayFPS - Triggered
13:58:11.5972DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:59:35.12716F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
13:59:35.1322DB8486ReleaseD11DeviceDevice Released! [1]
13:59:35.1322DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:59:35.1322DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
13:59:35.1322DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
13:59:35.1322DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
13:59:35.1322DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x348e0a0b
13:59:35.1322DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:59:35.1322DB8184IRenderDevice::releaseRender Releasing.
13:59:35.1322DB898RenderDeviceCaptureBase::ReleaseTextureRelease
13:59:35.1322DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
13:59:35.1322DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
13:59:35.1322DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
13:59:35.1322DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
13:59:35.1322DB8201IRenderDevice::releaseRender Releasing Done.
13:59:35.1322DB8489ReleaseD11Device End Device Released!
13:59:35.1322DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:59:35.4844024367InputInterceptor::ResetLLHookProcExtReset keys state
13:59:35.48440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
13:59:35.48440248461OverlayManager::OnForegroundChangedChanged False
13:59:35.48440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
13:59:35.48440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:59:35.48440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:59:35.48440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
13:59:35.48440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:59:35.4994024367InputInterceptor::ResetLLHookProcExtReset keys state
13:59:35.50040247039OverlayManager::doActionDisplayFPS - Triggered
13:59:36.4964238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:59:38.5324238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3459].
13:59:38.532423852WidgetsLayoutScheduler::Stopstopping layout scheduler
13:59:38.532423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
13:59:42.642DB8419fSwapResize_BuffersResize buffer (0x16205310)!
13:59:42.7840246880OverlayManager::doActionForegroundChange Event ON (ON)
13:59:42.7840248461OverlayManager::OnForegroundChangedChanged True
13:59:42.7940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:59:42.7940242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:59:42.1062DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
13:59:42.1062DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
13:59:42.1062DB81126RenderDeviceD3d11::initsave state
13:59:42.1062DB8696RenderDeviceD3d11::initDX11loading shaders...
13:59:42.1142DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
13:59:42.1142DB81134RenderDeviceD3d11::initrestore state
13:59:42.1142DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
13:59:42.1142DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:59:42.1142DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:59:42.1142DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:59:42.1142DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:59:42.1142DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:59:42.1332DB848ResetSnapShotSH::ExecuteRelease snapshot SH
13:59:42.1332DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
13:59:42.1332DB82523OverlayManager::installWindowProcHookInstall WPH
13:59:42.1332DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x361609bb
13:59:42.1332DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:59:42.1332DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
13:59:42.1332DB82377WidgetManager::Renderresume layout thread
13:59:42.1332DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
13:59:42.1332DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:59:42.1332DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:59:42.13616F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:59:42.13616F02632OverlayManager::installKeybMouseHookInstall KeybMouse
13:59:42.13616F0480InputInterceptor::stopHookunhook keyboard and mouse
13:59:42.13616F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
13:59:42.13616F0457InputInterceptor::runHookNew Mouse LL is hooked
13:59:42.13616F0469InputInterceptor::runHookMouse is hooked 0x16f0
13:59:42.1372DB85512OverlayManager::initOverlayResolutionEx 0X40008
13:59:42.1372DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:59:42.1372DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:59:42.1372DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:00:11.28216F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
14:00:11.2842DB8486ReleaseD11DeviceDevice Released! [1]
14:00:11.2842DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:00:11.2842DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
14:00:11.2842DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
14:00:11.2842DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
14:00:11.2842DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x361609bb
14:00:11.2842DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:00:11.2842DB8184IRenderDevice::releaseRender Releasing.
14:00:11.2842DB898RenderDeviceCaptureBase::ReleaseTextureRelease
14:00:11.2842DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
14:00:11.2842DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
14:00:11.2842DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
14:00:11.2842DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
14:00:11.2842DB8201IRenderDevice::releaseRender Releasing Done.
14:00:11.2842DB8489ReleaseD11Device End Device Released!
14:00:11.2842DB8419fSwapResize_BuffersResize buffer (0x16205310)!
14:00:11.6894024367InputInterceptor::ResetLLHookProcExtReset keys state
14:00:11.68940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
14:00:11.68940248461OverlayManager::OnForegroundChangedChanged False
14:00:11.68940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft
14:00:11.68940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:00:11.68940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:00:11.68940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
14:00:11.68940242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:00:11.7054024367InputInterceptor::ResetLLHookProcExtReset keys state
14:00:11.70640247039OverlayManager::doActionDisplayFPS - Triggered
14:00:12.7044238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:00:14.2334238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3021].
14:00:14.233423852WidgetsLayoutScheduler::Stopstopping layout scheduler
14:00:14.233423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:19)
14:00:17.8852DB8419fSwapResize_BuffersResize buffer (0x16205310)!
14:00:17.8992DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
14:00:17.8992DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:00:17.8992DB81126RenderDeviceD3d11::initsave state
14:00:17.8992DB8696RenderDeviceD3d11::initDX11loading shaders...
14:00:17.9072DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
14:00:17.9072DB81134RenderDeviceD3d11::initrestore state
14:00:17.9072DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
14:00:17.9072DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:00:17.9072DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:00:17.9072DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:00:17.9072DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:00:17.9072DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:00:17.9072DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:00:17.9092DB848ResetSnapShotSH::ExecuteRelease snapshot SH
14:00:17.9092DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
14:00:17.9092DB82523OverlayManager::installWindowProcHookInstall WPH
14:00:17.9092DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x550b05b9
14:00:17.9092DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:00:17.9092DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
14:00:17.9092DB82377WidgetManager::Renderresume layout thread
14:00:17.9092DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:00:17.9092DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:00:17.9092DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
14:00:17.9092DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:00:17.91216F02632OverlayManager::installKeybMouseHookInstall KeybMouse
14:00:17.91216F0480InputInterceptor::stopHookunhook keyboard and mouse
14:00:17.91216F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
14:00:17.91216F0457InputInterceptor::runHookNew Mouse LL is hooked
14:00:17.91216F0469InputInterceptor::runHookMouse is hooked 0x16f0
14:00:17.9162DB85512OverlayManager::initOverlayResolutionEx 0X40008
14:00:17.9162DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:00:17.9162DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:00:17.9162DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:00:18.30440246880OverlayManager::doActionForegroundChange Event ON (ON)
14:00:18.30440248461OverlayManager::OnForegroundChangedChanged True
14:00:18.30440247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
14:00:18.32140247039OverlayManager::doActionDisplayFPS - Triggered
14:00:18.3222DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:23:59.47416F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
14:23:59.4782DB8486ReleaseD11DeviceDevice Released! [1]
14:23:59.4782DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:23:59.4782DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
14:23:59.4782DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
14:23:59.4782DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
14:23:59.4782DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x550b05b9
14:23:59.4782DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:23:59.4782DB8184IRenderDevice::releaseRender Releasing.
14:23:59.4782DB898RenderDeviceCaptureBase::ReleaseTextureRelease
14:23:59.4782DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
14:23:59.4782DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
14:23:59.4782DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
14:23:59.4782DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
14:23:59.4782DB8201IRenderDevice::releaseRender Releasing Done.
14:23:59.4782DB8489ReleaseD11Device End Device Released!
14:23:59.4782DB8419fSwapResize_BuffersResize buffer (0x16205310)!
14:23:59.7534024367InputInterceptor::ResetLLHookProcExtReset keys state
14:23:59.75440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
14:23:59.75440248461OverlayManager::OnForegroundChangedChanged False
14:23:59.75440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[How lawyers break up #shorts - YouTube and 1 more page - Personal - Microsoft
14:23:59.75440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:23:59.75440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:23:59.75440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
14:23:59.75440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:23:59.7684024367InputInterceptor::ResetLLHookProcExtReset keys state
14:23:59.76940247039OverlayManager::doActionDisplayFPS - Triggered
14:24:00.768E40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:24:02.8004238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3394].
14:24:02.800423852WidgetsLayoutScheduler::Stopstopping layout scheduler
14:24:02.800423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
14:24:30.8642DB8419fSwapResize_BuffersResize buffer (0x16205310)!
14:24:30.8882DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
14:24:30.8882DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
14:24:30.8882DB81126RenderDeviceD3d11::initsave state
14:24:30.8882DB8696RenderDeviceD3d11::initDX11loading shaders...
14:24:30.8962DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
14:24:30.8962DB81134RenderDeviceD3d11::initrestore state
14:24:30.8962DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
14:24:30.8962DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:24:30.8962DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:24:30.8962DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:24:30.8962DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:24:30.8962DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:24:30.8962DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:24:30.8982DB848ResetSnapShotSH::ExecuteRelease snapshot SH
14:24:30.8982DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
14:24:30.8982DB82523OverlayManager::installWindowProcHookInstall WPH
14:24:30.8982DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe94807f9
14:24:30.8982DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:24:30.8982DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
14:24:30.8982DB82377WidgetManager::Renderresume layout thread
14:24:30.8982DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:24:30.8982DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:24:30.8982DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
14:24:30.8982DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:24:30.90316F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:24:30.90316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
14:24:30.90316F0480InputInterceptor::stopHookunhook keyboard and mouse
14:24:30.90316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
14:24:30.90316F0457InputInterceptor::runHookNew Mouse LL is hooked
14:24:30.90316F0469InputInterceptor::runHookMouse is hooked 0x16f0
14:24:30.9042DB85512OverlayManager::initOverlayResolutionEx 0X40008
14:24:30.9042DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:24:30.9042DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:24:30.9042DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:24:31.11940246880OverlayManager::doActionForegroundChange Event ON (ON)
14:24:31.11940248461OverlayManager::OnForegroundChangedChanged True
14:24:31.11940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:24:31.13640247039OverlayManager::doActionDisplayFPS - Triggered
14:24:31.1372DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:50:25.11116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
14:50:25.1152DB8486ReleaseD11DeviceDevice Released! [1]
14:50:25.1152DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:50:25.1152DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
14:50:25.1152DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
14:50:25.1152DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
14:50:25.1152DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe94807f9
14:50:25.1152DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:50:25.1152DB8184IRenderDevice::releaseRender Releasing.
14:50:25.1152DB898RenderDeviceCaptureBase::ReleaseTextureRelease
14:50:25.1152DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
14:50:25.1152DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
14:50:25.1152DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
14:50:25.1152DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
14:50:25.1152DB8201IRenderDevice::releaseRender Releasing Done.
14:50:25.1152DB8489ReleaseD11Device End Device Released!
14:50:25.1152DB8419fSwapResize_BuffersResize buffer (0x16205310)!
14:50:25.2614024367InputInterceptor::ResetLLHookProcExtReset keys state
14:50:25.26140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
14:50:25.26140248461OverlayManager::OnForegroundChangedChanged False
14:50:25.26140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[DezGamez - Twitch and 1 more page - Personal - Microsoft
14:50:25.26140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:50:25.26140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:50:25.26140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
14:50:25.26140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:50:25.2764024367InputInterceptor::ResetLLHookProcExtReset keys state
14:50:25.27840247039OverlayManager::doActionDisplayFPS - Triggered
14:50:26.2834238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:50:28.3134238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3261].
14:50:28.313423852WidgetsLayoutScheduler::Stopstopping layout scheduler
14:50:28.313423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
15:23:24.9022DB8419fSwapResize_BuffersResize buffer (0x16205310)!
15:23:24.9662DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
15:23:24.9662DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:23:24.9662DB81126RenderDeviceD3d11::initsave state
15:23:24.9662DB8696RenderDeviceD3d11::initDX11loading shaders...
15:23:24.9752DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
15:23:24.9752DB81134RenderDeviceD3d11::initrestore state
15:23:24.9752DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
15:23:24.9752DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:23:24.9752DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:23:24.9752DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:23:24.9752DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:23:24.9752DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:23:24.9752DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:23:24.9882DB848ResetSnapShotSH::ExecuteRelease snapshot SH
15:23:24.9882DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
15:23:24.9882DB82523OverlayManager::installWindowProcHookInstall WPH
15:23:24.9882DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc27108a1
15:23:24.9882DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:23:24.9882DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
15:23:24.9882DB82377WidgetManager::Renderresume layout thread
15:23:24.9882DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:23:24.9882DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:23:24.9882DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
15:23:24.9882DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:23:24.98916F02632OverlayManager::installKeybMouseHookInstall KeybMouse
15:23:24.98916F0480InputInterceptor::stopHookunhook keyboard and mouse
15:23:24.98916F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
15:23:24.98916F0457InputInterceptor::runHookNew Mouse LL is hooked
15:23:24.99016F0469InputInterceptor::runHookMouse is hooked 0x16f0
15:23:25.62DB85512OverlayManager::initOverlayResolutionEx 0X40008
15:23:25.62DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:23:25.62DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:23:25.62DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:23:25.26740246880OverlayManager::doActionForegroundChange Event ON (ON)
15:23:25.26740248461OverlayManager::OnForegroundChangedChanged True
15:23:25.26740247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
15:23:25.28540247039OverlayManager::doActionDisplayFPS - Triggered
15:23:25.2882DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:24:04.9094024367InputInterceptor::ResetLLHookProcExtReset keys state
15:24:04.90940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
15:24:04.90940248461OverlayManager::OnForegroundChangedChanged False
15:24:04.90940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
15:24:04.91040247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
15:24:04.91040242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:24:04.91040242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
15:24:04.91240242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:24:04.9204024367InputInterceptor::ResetLLHookProcExtReset keys state
15:24:04.92240247039OverlayManager::doActionDisplayFPS - Triggered
15:24:04.95216F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
15:24:04.9612DB8486ReleaseD11DeviceDevice Released! [1]
15:24:04.9612DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:24:04.9612DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
15:24:04.9612DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
15:24:04.9612DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
15:24:04.9612DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc27108a1
15:24:04.9612DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:24:04.9612DB8184IRenderDevice::releaseRender Releasing.
15:24:04.9612DB898RenderDeviceCaptureBase::ReleaseTextureRelease
15:24:04.9612DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
15:24:04.9612DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
15:24:04.9612DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
15:24:04.9612DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
15:24:04.9612DB8201IRenderDevice::releaseRender Releasing Done.
15:24:04.9612DB8489ReleaseD11Device End Device Released!
15:24:04.9612DB8419fSwapResize_BuffersResize buffer (0x16205310)!
15:24:05.9264238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:24:07.9614238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3068].
15:24:07.961423852WidgetsLayoutScheduler::Stopstopping layout scheduler
15:24:07.961423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
15:24:10.8912DB8419fSwapResize_BuffersResize buffer (0x16205310)!
15:24:10.9092DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
15:24:10.9092DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
15:24:10.9092DB81126RenderDeviceD3d11::initsave state
15:24:10.9092DB8696RenderDeviceD3d11::initDX11loading shaders...
15:24:10.9162DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
15:24:10.9162DB81134RenderDeviceD3d11::initrestore state
15:24:10.9162DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
15:24:10.9162DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:24:10.9162DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:24:10.9162DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:24:10.9162DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:24:10.9162DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:24:10.9172DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:24:10.9272DB848ResetSnapShotSH::ExecuteRelease snapshot SH
15:24:10.9272DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
15:24:10.9272DB82523OverlayManager::installWindowProcHookInstall WPH
15:24:10.9272DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x482c09b1
15:24:10.9272DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:24:10.9272DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
15:24:10.9272DB82377WidgetManager::Renderresume layout thread
15:24:10.9272DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:24:10.9272DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:24:10.9272DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
15:24:10.9272DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:24:10.92916F02632OverlayManager::installKeybMouseHookInstall KeybMouse
15:24:10.92916F0480InputInterceptor::stopHookunhook keyboard and mouse
15:24:10.92916F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
15:24:10.92916F0457InputInterceptor::runHookNew Mouse LL is hooked
15:24:10.92916F0469InputInterceptor::runHookMouse is hooked 0x16f0
15:24:10.9372DB85512OverlayManager::initOverlayResolutionEx 0X40008
15:24:10.9372DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:24:10.9372DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:24:10.9372DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:24:11.1140246880OverlayManager::doActionForegroundChange Event ON (ON)
15:24:11.1140248461OverlayManager::OnForegroundChangedChanged True
15:24:11.1140247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
15:24:11.2740247039OverlayManager::doActionDisplayFPS - Triggered
15:24:11.312DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:03:12.30516F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
16:03:12.3112DB8486ReleaseD11DeviceDevice Released! [1]
16:03:12.3112DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:03:12.3112DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:03:12.3112DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
16:03:12.3112DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
16:03:12.3112DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x482c09b1
16:03:12.3112DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:03:12.3112DB8184IRenderDevice::releaseRender Releasing.
16:03:12.3112DB898RenderDeviceCaptureBase::ReleaseTextureRelease
16:03:12.3112DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
16:03:12.3112DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
16:03:12.3112DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
16:03:12.3112DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
16:03:12.3112DB8201IRenderDevice::releaseRender Releasing Done.
16:03:12.3112DB8489ReleaseD11Device End Device Released!
16:03:12.3112DB8419fSwapResize_BuffersResize buffer (0x16205310)!
16:03:12.6364024367InputInterceptor::ResetLLHookProcExtReset keys state
16:03:12.63640246880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:03:12.63640248461OverlayManager::OnForegroundChangedChanged False
16:03:12.63640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[How lawyers break up #shorts - YouTube and 1 more page - Personal - Microsoft
16:03:12.63640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:03:12.63640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:03:12.63640242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
16:03:12.63640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:03:12.6514024367InputInterceptor::ResetLLHookProcExtReset keys state
16:03:12.65340247039OverlayManager::doActionDisplayFPS - Triggered
16:03:12.9162DB8419fSwapResize_BuffersResize buffer (0x16205310)!
16:03:12.9382DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
16:03:12.9382DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:03:12.9382DB81126RenderDeviceD3d11::initsave state
16:03:12.9382DB8696RenderDeviceD3d11::initDX11loading shaders...
16:03:12.9472DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
16:03:12.9472DB81134RenderDeviceD3d11::initrestore state
16:03:12.9472DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
16:03:12.9472DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:03:12.9472DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:03:12.9472DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:03:12.9472DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:03:12.9472DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:03:12.9472DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:03:12.9542DB848ResetSnapShotSH::ExecuteRelease snapshot SH
16:03:12.9542DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
16:03:12.9542DB82523OverlayManager::installWindowProcHookInstall WPH
16:03:12.9542DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5c2d06e1
16:03:12.9542DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:03:12.9542DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
16:03:12.9542DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
16:03:12.9542DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:03:12.95416F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:03:12.95416F02632OverlayManager::installKeybMouseHookInstall KeybMouse
16:03:12.95416F0480InputInterceptor::stopHookunhook keyboard and mouse
16:03:12.95416F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
16:03:12.95416F0457InputInterceptor::runHookNew Mouse LL is hooked
16:03:12.95416F0469InputInterceptor::runHookMouse is hooked 0x16f0
16:03:12.9602DB85512OverlayManager::initOverlayResolutionEx 0X40008
16:03:12.9602DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:03:12.9602DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:03:12.9602DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:03:13.13940246880OverlayManager::doActionForegroundChange Event ON (ON)
16:03:13.13940248461OverlayManager::OnForegroundChangedChanged True
16:03:13.13940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:03:13.15740247039OverlayManager::doActionDisplayFPS - Triggered
16:03:13.1662DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:03:27.12016F07739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
16:03:27.19916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
16:03:27.2032DB8486ReleaseD11DeviceDevice Released! [1]
16:03:27.2032DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:03:27.2032DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:03:27.2032DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
16:03:27.2032DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
16:03:27.2032DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5c2d06e1
16:03:27.2032DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:03:27.2032DB8184IRenderDevice::releaseRender Releasing.
16:03:27.2032DB898RenderDeviceCaptureBase::ReleaseTextureRelease
16:03:27.2032DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
16:03:27.2032DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
16:03:27.2032DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
16:03:27.2032DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
16:03:27.2032DB8201IRenderDevice::releaseRender Releasing Done.
16:03:27.2032DB8489ReleaseD11Device End Device Released!
16:03:27.2032DB8419fSwapResize_BuffersResize buffer (0x16205310)!
16:03:27.3514024367InputInterceptor::ResetLLHookProcExtReset keys state
16:03:27.35140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:03:27.35140248461OverlayManager::OnForegroundChangedChanged False
16:03:27.35140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[How lawyers break up #shorts - YouTube and 1 more page - Personal - Microsoft
16:03:27.35140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:03:27.35140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
16:03:27.35140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:03:27.3664024367InputInterceptor::ResetLLHookProcExtReset keys state
16:03:27.36640247039OverlayManager::doActionDisplayFPS - Triggered
16:03:28.3713A4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:03:30.3262DB8419fSwapResize_BuffersResize buffer (0x16205310)!
16:03:30.3482DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
16:03:30.3482DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:03:30.3482DB81126RenderDeviceD3d11::initsave state
16:03:30.3482DB8696RenderDeviceD3d11::initDX11loading shaders...
16:03:30.3562DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
16:03:30.3562DB81134RenderDeviceD3d11::initrestore state
16:03:30.3562DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
16:03:30.3562DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:03:30.3562DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:03:30.3562DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:03:30.3562DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:03:30.3562DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:03:30.3562DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:03:30.3632DB848ResetSnapShotSH::ExecuteRelease snapshot SH
16:03:30.3632DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
16:03:30.3632DB82523OverlayManager::installWindowProcHookInstall WPH
16:03:30.3632DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8a0e07d3
16:03:30.3632DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:03:30.3632DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
16:03:30.3632DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
16:03:30.3632DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:03:30.36516F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:03:30.36516F02632OverlayManager::installKeybMouseHookInstall KeybMouse
16:03:30.36516F0480InputInterceptor::stopHookunhook keyboard and mouse
16:03:30.36516F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
16:03:30.36516F0457InputInterceptor::runHookNew Mouse LL is hooked
16:03:30.36516F0469InputInterceptor::runHookMouse is hooked 0x16f0
16:03:30.3722DB85512OverlayManager::initOverlayResolutionEx 0X40008
16:03:30.3722DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:03:30.3722DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:03:30.3722DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:03:30.39340246880OverlayManager::doActionForegroundChange Event ON (ON)
16:03:30.39340248461OverlayManager::OnForegroundChangedChanged True
16:03:30.39340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:03:30.41040247039OverlayManager::doActionDisplayFPS - Triggered
16:03:30.4112DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:22:52.36716F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
16:22:52.3712DB8486ReleaseD11DeviceDevice Released! [1]
16:22:52.3712DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:22:52.3712DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:22:52.3712DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
16:22:52.3712DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
16:22:52.3712DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8a0e07d3
16:22:52.3712DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:22:52.3712DB8184IRenderDevice::releaseRender Releasing.
16:22:52.3712DB898RenderDeviceCaptureBase::ReleaseTextureRelease
16:22:52.3712DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
16:22:52.3712DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
16:22:52.3712DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
16:22:52.3712DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
16:22:52.3712DB8201IRenderDevice::releaseRender Releasing Done.
16:22:52.3712DB8489ReleaseD11Device End Device Released!
16:22:52.3712DB8419fSwapResize_BuffersResize buffer (0x16205310)!
16:22:52.7554024367InputInterceptor::ResetLLHookProcExtReset keys state
16:22:52.75540246880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:22:52.75540248461OverlayManager::OnForegroundChangedChanged False
16:22:52.75640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
16:22:52.75640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:22:52.75640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:22:52.75640242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
16:22:52.75640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:22:52.7704024367InputInterceptor::ResetLLHookProcExtReset keys state
16:22:52.77240247039OverlayManager::doActionDisplayFPS - Triggered
16:22:53.7764238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:22:55.142DB8419fSwapResize_BuffersResize buffer (0x16205310)!
16:22:55.222DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
16:22:55.222DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:22:55.222DB81126RenderDeviceD3d11::initsave state
16:22:55.222DB8696RenderDeviceD3d11::initDX11loading shaders...
16:22:55.322DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
16:22:55.322DB81134RenderDeviceD3d11::initrestore state
16:22:55.322DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
16:22:55.322DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:22:55.322DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:22:55.322DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:22:55.322DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:22:55.322DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:22:55.322DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:22:55.392DB848ResetSnapShotSH::ExecuteRelease snapshot SH
16:22:55.392DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
16:22:55.392DB82523OverlayManager::installWindowProcHookInstall WPH
16:22:55.392DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c1d0997
16:22:55.392DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:22:55.392DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
16:22:55.392DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
16:22:55.392DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:22:55.4816F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:22:55.4816F02632OverlayManager::installKeybMouseHookInstall KeybMouse
16:22:55.4816F0480InputInterceptor::stopHookunhook keyboard and mouse
16:22:55.4816F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
16:22:55.4816F0457InputInterceptor::runHookNew Mouse LL is hooked
16:22:55.4816F0469InputInterceptor::runHookMouse is hooked 0x16f0
16:22:55.502DB85512OverlayManager::initOverlayResolutionEx 0X40008
16:22:55.502DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:22:55.502DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:22:55.502DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:22:55.30540246880OverlayManager::doActionForegroundChange Event ON (ON)
16:22:55.30540248461OverlayManager::OnForegroundChangedChanged True
16:22:55.30540247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:22:55.32340247039OverlayManager::doActionDisplayFPS - Triggered
16:22:55.3232DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:58:34.48516F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
16:58:34.4892DB8486ReleaseD11DeviceDevice Released! [1]
16:58:34.4892DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:58:34.4892DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:58:34.4892DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
16:58:34.4892DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
16:58:34.4892DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c1d0997
16:58:34.4892DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:58:34.4902DB8184IRenderDevice::releaseRender Releasing.
16:58:34.4902DB898RenderDeviceCaptureBase::ReleaseTextureRelease
16:58:34.4902DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
16:58:34.4902DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
16:58:34.4902DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
16:58:34.4902DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
16:58:34.4902DB8201IRenderDevice::releaseRender Releasing Done.
16:58:34.4902DB8489ReleaseD11Device End Device Released!
16:58:34.4902DB8419fSwapResize_BuffersResize buffer (0x16205310)!
16:58:34.5214024367InputInterceptor::ResetLLHookProcExtReset keys state
16:58:34.52140246880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:58:34.52140248461OverlayManager::OnForegroundChangedChanged False
16:58:34.52140248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[#wot-news | The
16:58:34.52140247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:58:34.52140242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:58:34.52140242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
16:58:34.52140242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:58:34.5364024367InputInterceptor::ResetLLHookProcExtReset keys state
16:58:34.53940247039OverlayManager::doActionDisplayFPS - Triggered
16:58:35.5414238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:58:37.5774238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3164].
16:58:37.577423852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:58:37.577423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:59:47.6492DB8419fSwapResize_BuffersResize buffer (0x16205310)!
16:59:47.6602DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
16:59:47.6602DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
16:59:47.6602DB81126RenderDeviceD3d11::initsave state
16:59:47.6602DB8696RenderDeviceD3d11::initDX11loading shaders...
16:59:47.6692DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
16:59:47.6692DB81134RenderDeviceD3d11::initrestore state
16:59:47.6692DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
16:59:47.6692DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:59:47.6692DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:59:47.6692DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:59:47.6692DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:59:47.6692DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:59:47.6692DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:59:47.6792DB848ResetSnapShotSH::ExecuteRelease snapshot SH
16:59:47.6792DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
16:59:47.6792DB82523OverlayManager::installWindowProcHookInstall WPH
16:59:47.6792DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x293e0a29
16:59:47.6792DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:59:47.6792DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
16:59:47.6792DB82377WidgetManager::Renderresume layout thread
16:59:47.6792DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:59:47.6792DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:59:47.6792DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
16:59:47.6792DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:59:47.68316F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
16:59:47.68316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
16:59:47.68316F0480InputInterceptor::stopHookunhook keyboard and mouse
16:59:47.68316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
16:59:47.68316F0457InputInterceptor::runHookNew Mouse LL is hooked
16:59:47.68316F0469InputInterceptor::runHookMouse is hooked 0x16f0
16:59:47.6842DB85512OverlayManager::initOverlayResolutionEx 0X40008
16:59:47.6842DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:59:47.6842DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:59:47.6842DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:59:47.90140246880OverlayManager::doActionForegroundChange Event ON (ON)
16:59:47.90140248461OverlayManager::OnForegroundChangedChanged True
16:59:47.90240247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:59:47.91940247039OverlayManager::doActionDisplayFPS - Triggered
16:59:47.9202DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:40.90116F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
17:18:40.9032DB8486ReleaseD11DeviceDevice Released! [1]
17:18:40.9032DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:18:40.9032DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:18:40.9032DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
17:18:40.9032DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
17:18:40.9032DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x293e0a29
17:18:40.9032DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:18:40.9032DB8184IRenderDevice::releaseRender Releasing.
17:18:40.9032DB898RenderDeviceCaptureBase::ReleaseTextureRelease
17:18:40.9032DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:18:40.9032DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:18:40.9032DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:18:40.9032DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:18:40.9032DB8201IRenderDevice::releaseRender Releasing Done.
17:18:40.9032DB8489ReleaseD11Device End Device Released!
17:18:40.9032DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:18:41.1294024367InputInterceptor::ResetLLHookProcExtReset keys state
17:18:41.12940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:18:41.12940248461OverlayManager::OnForegroundChangedChanged False
17:18:41.12940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[@Stefan - Discord]
17:18:41.12940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:18:41.12940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:18:41.12940242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
17:18:41.12940242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:18:41.1454024367InputInterceptor::ResetLLHookProcExtReset keys state
17:18:41.14640247039OverlayManager::doActionDisplayFPS - Triggered
17:18:41.63940246880OverlayManager::doActionForegroundChange Event ON (ON)
17:18:41.63940248461OverlayManager::OnForegroundChangedChanged True
17:18:41.63940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:18:41.63940242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:18:41.7212DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:18:41.7422DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
17:18:41.7422DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:18:41.7422DB81126RenderDeviceD3d11::initsave state
17:18:41.7422DB8696RenderDeviceD3d11::initDX11loading shaders...
17:18:41.7522DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
17:18:41.7522DB81134RenderDeviceD3d11::initrestore state
17:18:41.7522DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
17:18:41.7522DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:18:41.7522DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:18:41.7522DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:18:41.7522DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:18:41.7522DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:18:41.7582DB848ResetSnapShotSH::ExecuteRelease snapshot SH
17:18:41.7582DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
17:18:41.7582DB82523OverlayManager::installWindowProcHookInstall WPH
17:18:41.7582DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf2fe0943
17:18:41.7582DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:18:41.7582DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
17:18:41.7582DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:41.76016F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:18:41.76016F02632OverlayManager::installKeybMouseHookInstall KeybMouse
17:18:41.76016F0480InputInterceptor::stopHookunhook keyboard and mouse
17:18:41.76116F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
17:18:41.76116F0457InputInterceptor::runHookNew Mouse LL is hooked
17:18:41.76116F0469InputInterceptor::runHookMouse is hooked 0x16f0
17:18:41.7652DB85512OverlayManager::initOverlayResolutionEx 0X40008
17:18:41.7652DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:18:41.7652DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:18:41.7652DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:19:57.80816F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
17:19:57.8122DB8486ReleaseD11DeviceDevice Released! [1]
17:19:57.8122DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:19:57.8122DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:19:57.8122DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
17:19:57.8122DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
17:19:57.8122DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf2fe0943
17:19:57.8122DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:19:57.8122DB8184IRenderDevice::releaseRender Releasing.
17:19:57.8122DB898RenderDeviceCaptureBase::ReleaseTextureRelease
17:19:57.8122DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:19:57.8122DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:19:57.8122DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:19:57.8122DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:19:57.8122DB8201IRenderDevice::releaseRender Releasing Done.
17:19:57.8122DB8489ReleaseD11Device End Device Released!
17:19:57.8122DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:19:57.8944024367InputInterceptor::ResetLLHookProcExtReset keys state
17:19:57.89440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:19:57.89440248461OverlayManager::OnForegroundChangedChanged False
17:19:57.89440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB01EA Title=[@Stefan - Discord]
17:19:57.89440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:19:57.89440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:19:57.89440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
17:19:57.89440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:19:57.9084024367InputInterceptor::ResetLLHookProcExtReset keys state
17:19:57.91040247039OverlayManager::doActionDisplayFPS - Triggered
17:19:58.9034238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:20:00.9434238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3196].
17:20:00.943423852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:20:00.943423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:20:30.5382DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:20:30.5582DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
17:20:30.5582DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:20:30.5582DB81126RenderDeviceD3d11::initsave state
17:20:30.5582DB8696RenderDeviceD3d11::initDX11loading shaders...
17:20:30.5652DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
17:20:30.5652DB81134RenderDeviceD3d11::initrestore state
17:20:30.5652DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
17:20:30.5652DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:20:30.5652DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:20:30.5652DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:20:30.5652DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:20:30.5652DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:20:30.5652DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:20:30.5722DB848ResetSnapShotSH::ExecuteRelease snapshot SH
17:20:30.5722DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
17:20:30.5722DB82523OverlayManager::installWindowProcHookInstall WPH
17:20:30.5732DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa6820681
17:20:30.5732DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:20:30.5732DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
17:20:30.5732DB82377WidgetManager::Renderresume layout thread
17:20:30.5732DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:20:30.5732DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:20:30.5732DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:20:30.5732DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:20:30.57316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
17:20:30.57316F0480InputInterceptor::stopHookunhook keyboard and mouse
17:20:30.57316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
17:20:30.57316F0457InputInterceptor::runHookNew Mouse LL is hooked
17:20:30.57316F0469InputInterceptor::runHookMouse is hooked 0x16f0
17:20:30.5822DB85512OverlayManager::initOverlayResolutionEx 0X40008
17:20:30.5822DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:20:30.5822DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:20:30.5822DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:20:30.76140246880OverlayManager::doActionForegroundChange Event ON (ON)
17:20:30.76140248461OverlayManager::OnForegroundChangedChanged True
17:20:30.76240247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:20:30.77840247039OverlayManager::doActionDisplayFPS - Triggered
17:20:30.7842DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:20:37.79916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
17:20:37.8022DB8486ReleaseD11DeviceDevice Released! [1]
17:20:37.8022DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:20:37.8022DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:20:37.8022DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
17:20:37.8022DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
17:20:37.8022DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa6820681
17:20:37.8022DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:20:37.8022DB8184IRenderDevice::releaseRender Releasing.
17:20:37.8022DB898RenderDeviceCaptureBase::ReleaseTextureRelease
17:20:37.8022DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:20:37.8022DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:20:37.8022DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:20:37.8022DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:20:37.8022DB8201IRenderDevice::releaseRender Releasing Done.
17:20:37.8022DB8489ReleaseD11Device End Device Released!
17:20:37.8022DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:20:37.8564024367InputInterceptor::ResetLLHookProcExtReset keys state
17:20:37.85640246880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:20:37.85640248461OverlayManager::OnForegroundChangedChanged False
17:20:37.85640248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[yapu77 - Twitch and 2 more pages - Personal - Microsoft
17:20:37.85640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:20:37.85640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:20:37.85640242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
17:20:37.85640242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:20:37.8724024367InputInterceptor::ResetLLHookProcExtReset keys state
17:20:37.87440247039OverlayManager::doActionDisplayFPS - Triggered
17:20:38.8674238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:20:40.9024238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3158].
17:20:40.902423852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:20:40.902423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:20:52.98840246880OverlayManager::doActionForegroundChange Event ON (ON)
17:20:52.98840248461OverlayManager::OnForegroundChangedChanged True
17:20:52.98840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:20:52.98840242968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:20:53.822DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:20:53.942DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
17:20:53.942DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:20:53.942DB81126RenderDeviceD3d11::initsave state
17:20:53.942DB8696RenderDeviceD3d11::initDX11loading shaders...
17:20:53.1032DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
17:20:53.1032DB81134RenderDeviceD3d11::initrestore state
17:20:53.1032DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
17:20:53.1032DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:20:53.1032DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:20:53.1032DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:20:53.1032DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:20:53.1032DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:20:53.1042DB848ResetSnapShotSH::ExecuteRelease snapshot SH
17:20:53.1042DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
17:20:53.1042DB82523OverlayManager::installWindowProcHookInstall WPH
17:20:53.1042DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa1ce07ed
17:20:53.1042DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:20:53.1042DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
17:20:53.1042DB82377WidgetManager::Renderresume layout thread
17:20:53.1042DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:20:53.1042DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:20:53.1042DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:20:53.10516F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:20:53.10516F02632OverlayManager::installKeybMouseHookInstall KeybMouse
17:20:53.10516F0480InputInterceptor::stopHookunhook keyboard and mouse
17:20:53.10516F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
17:20:53.10616F0457InputInterceptor::runHookNew Mouse LL is hooked
17:20:53.10616F0469InputInterceptor::runHookMouse is hooked 0x16f0
17:20:53.1062DB85512OverlayManager::initOverlayResolutionEx 0X40008
17:20:53.1062DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:20:53.1062DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:20:53.1062DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:21:12.97016F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
17:21:12.9732DB8486ReleaseD11DeviceDevice Released! [1]
17:21:12.9732DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:21:12.9732DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:21:12.9732DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
17:21:12.9732DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
17:21:12.9732DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa1ce07ed
17:21:12.9732DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:21:12.9732DB8184IRenderDevice::releaseRender Releasing.
17:21:12.9732DB898RenderDeviceCaptureBase::ReleaseTextureRelease
17:21:12.9732DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:21:12.9732DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:21:12.9732DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:21:12.9732DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:21:12.9732DB8201IRenderDevice::releaseRender Releasing Done.
17:21:12.9732DB8489ReleaseD11Device End Device Released!
17:21:12.9732DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:21:13.3474024367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:13.34740246880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:21:13.34740248461OverlayManager::OnForegroundChangedChanged False
17:21:13.34740248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[yapu77 - Twitch and 2 more pages - Personal - Microsoft
17:21:13.34740247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:21:13.34740242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:21:13.34740242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
17:21:13.34740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:21:13.3634024367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:13.36440247039OverlayManager::doActionDisplayFPS - Triggered
17:21:14.3684238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:21:16.3954238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3480].
17:21:16.395423852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:21:16.395423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
17:21:27.3432DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:21:27.3682DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
17:21:27.3682DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:21:27.3682DB81126RenderDeviceD3d11::initsave state
17:21:27.3682DB8696RenderDeviceD3d11::initDX11loading shaders...
17:21:27.3752DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
17:21:27.3752DB81134RenderDeviceD3d11::initrestore state
17:21:27.3752DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
17:21:27.3752DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:21:27.3752DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:21:27.3752DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:21:27.3752DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:21:27.3752DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:21:27.3752DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:21:27.3822DB848ResetSnapShotSH::ExecuteRelease snapshot SH
17:21:27.3822DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
17:21:27.3822DB82523OverlayManager::installWindowProcHookInstall WPH
17:21:27.3822DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f5c0739
17:21:27.3822DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:21:27.3822DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
17:21:27.3822DB82377WidgetManager::Renderresume layout thread
17:21:27.3822DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:21:27.3822DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:21:27.3822DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:21:27.3822DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:21:27.38316F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:21:27.38316F02632OverlayManager::installKeybMouseHookInstall KeybMouse
17:21:27.38316F0480InputInterceptor::stopHookunhook keyboard and mouse
17:21:27.38316F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
17:21:27.38316F0457InputInterceptor::runHookNew Mouse LL is hooked
17:21:27.38316F0469InputInterceptor::runHookMouse is hooked 0x16f0
17:21:27.3892DB85512OverlayManager::initOverlayResolutionEx 0X40008
17:21:27.3892DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:21:27.3892DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:21:27.3892DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:21:27.48240246880OverlayManager::doActionForegroundChange Event ON (ON)
17:21:27.48240248461OverlayManager::OnForegroundChangedChanged True
17:21:27.48240247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:21:27.48840247039OverlayManager::doActionDisplayFPS - Triggered
17:21:27.4902DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:21:46.83516F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
17:21:46.8382DB8486ReleaseD11DeviceDevice Released! [1]
17:21:46.8382DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:21:46.8382DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:21:46.8382DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
17:21:46.8382DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
17:21:46.8382DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f5c0739
17:21:46.8382DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:21:46.8382DB8184IRenderDevice::releaseRender Releasing.
17:21:46.8382DB898RenderDeviceCaptureBase::ReleaseTextureRelease
17:21:46.8382DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:21:46.8382DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:21:46.8382DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:21:46.8382DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:21:46.8382DB8201IRenderDevice::releaseRender Releasing Done.
17:21:46.8382DB8489ReleaseD11Device End Device Released!
17:21:46.8382DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:21:47.2784024367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:47.27840246880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:21:47.27840248461OverlayManager::OnForegroundChangedChanged False
17:21:47.27840248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[(7) yapu77 - YouTube and 3 more pages - Personal - Microsoft
17:21:47.27840247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:21:47.27840242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:21:47.27840242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
17:21:47.27840242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:21:47.2944024367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:47.29540247039OverlayManager::doActionDisplayFPS - Triggered
17:21:48.2934238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:21:48.7682DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:21:48.7892DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
17:21:48.7892DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:21:48.7892DB81126RenderDeviceD3d11::initsave state
17:21:48.7892DB8696RenderDeviceD3d11::initDX11loading shaders...
17:21:48.7962DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
17:21:48.7962DB81134RenderDeviceD3d11::initrestore state
17:21:48.7962DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
17:21:48.7962DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:21:48.7962DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:21:48.7962DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:21:48.7962DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:21:48.7962DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:21:48.7962DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:21:48.79840246880OverlayManager::doActionForegroundChange Event ON (ON)
17:21:48.79840248461OverlayManager::OnForegroundChangedChanged True
17:21:48.79840247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:21:48.8002DB848ResetSnapShotSH::ExecuteRelease snapshot SH
17:21:48.8002DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
17:21:48.8002DB82523OverlayManager::installWindowProcHookInstall WPH
17:21:48.8002DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf950a89
17:21:48.8002DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:21:48.8002DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
17:21:48.8002DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:21:48.80616F02632OverlayManager::installKeybMouseHookInstall KeybMouse
17:21:48.80616F0480InputInterceptor::stopHookunhook keyboard and mouse
17:21:48.80616F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
17:21:48.80616F0457InputInterceptor::runHookNew Mouse LL is hooked
17:21:48.80616F0469InputInterceptor::runHookMouse is hooked 0x16f0
17:21:48.8102DB85512OverlayManager::initOverlayResolutionEx 0X40008
17:21:48.8102DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:21:48.8102DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:21:48.8102DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:21:48.81640247039OverlayManager::doActionDisplayFPS - Triggered
17:21:48.8212DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:21:50.8224024367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:50.82240246880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:21:50.82240248461OverlayManager::OnForegroundChangedChanged False
17:21:50.82240248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
17:21:50.82240247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:21:50.82240242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:21:50.82240242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
17:21:50.82240242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:21:50.8364024367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:50.85340247039OverlayManager::doActionDisplayFPS - Triggered
17:21:50.86916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
17:21:50.8782DB8486ReleaseD11DeviceDevice Released! [1]
17:21:50.8782DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:21:50.8782DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:21:50.8782DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
17:21:50.8782DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
17:21:50.8782DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf950a89
17:21:50.8782DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:21:50.8782DB8184IRenderDevice::releaseRender Releasing.
17:21:50.8782DB898RenderDeviceCaptureBase::ReleaseTextureRelease
17:21:50.8782DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:21:50.8782DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:21:50.8782DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:21:50.8782DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:21:50.8782DB8201IRenderDevice::releaseRender Releasing Done.
17:21:50.8782DB8489ReleaseD11Device End Device Released!
17:21:50.8782DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:21:51.8414238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:21:53.8654238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3081].
17:21:53.865423852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:21:53.865423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:22:06.4052DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:22:06.4192DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
17:22:06.4192DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:22:06.4192DB81126RenderDeviceD3d11::initsave state
17:22:06.4192DB8696RenderDeviceD3d11::initDX11loading shaders...
17:22:06.4292DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
17:22:06.4292DB81134RenderDeviceD3d11::initrestore state
17:22:06.4292DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
17:22:06.4292DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:22:06.4292DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:22:06.4292DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:22:06.4292DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:22:06.4292DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:22:06.4292DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:22:06.4352DB848ResetSnapShotSH::ExecuteRelease snapshot SH
17:22:06.4352DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
17:22:06.4352DB82523OverlayManager::installWindowProcHookInstall WPH
17:22:06.4352DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x65ab091d
17:22:06.4352DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:22:06.4352DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
17:22:06.4352DB82377WidgetManager::Renderresume layout thread
17:22:06.4352DB8275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:22:06.4352DB8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:22:06.4352DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:22:06.4352DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:22:06.43816F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:22:06.43816F02632OverlayManager::installKeybMouseHookInstall KeybMouse
17:22:06.43816F0480InputInterceptor::stopHookunhook keyboard and mouse
17:22:06.43816F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
17:22:06.43816F0457InputInterceptor::runHookNew Mouse LL is hooked
17:22:06.43816F0469InputInterceptor::runHookMouse is hooked 0x16f0
17:22:06.4412DB85512OverlayManager::initOverlayResolutionEx 0X40008
17:22:06.4412DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:22:06.4412DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:22:06.4412DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:22:06.46940246880OverlayManager::doActionForegroundChange Event ON (ON)
17:22:06.46940248461OverlayManager::OnForegroundChangedChanged True
17:22:06.46940247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:22:06.48640247039OverlayManager::doActionDisplayFPS - Triggered
17:22:06.4902DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:22:12.744024367InputInterceptor::ResetLLHookProcExtReset keys state
17:22:12.7440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:22:12.7440248461OverlayManager::OnForegroundChangedChanged False
17:22:12.7440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10174 Title=[]
17:22:12.7640247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:22:12.7640242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:22:12.7640242851OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
17:22:12.7740242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:22:12.794024367InputInterceptor::ResetLLHookProcExtReset keys state
17:22:12.8040247039OverlayManager::doActionDisplayFPS - Triggered
17:22:12.11716F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
17:22:12.1222DB8486ReleaseD11DeviceDevice Released! [1]
17:22:12.1222DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:22:12.1222DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:22:12.1222DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
17:22:12.1222DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
17:22:12.1222DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x65ab091d
17:22:12.1222DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:22:12.1222DB8184IRenderDevice::releaseRender Releasing.
17:22:12.1222DB898RenderDeviceCaptureBase::ReleaseTextureRelease
17:22:12.1222DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:22:12.1222DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:22:12.1222DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:22:12.1222DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:22:12.1222DB8201IRenderDevice::releaseRender Releasing Done.
17:22:12.1222DB8489ReleaseD11Device End Device Released!
17:22:12.1222DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:22:13.974238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:22:13.3472DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:22:13.3672DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
17:22:13.3672DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:22:13.3672DB81126RenderDeviceD3d11::initsave state
17:22:13.3672DB8696RenderDeviceD3d11::initDX11loading shaders...
17:22:13.3762DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
17:22:13.3762DB81134RenderDeviceD3d11::initrestore state
17:22:13.3762DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
17:22:13.3762DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:22:13.3762DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:22:13.3762DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:22:13.3762DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:22:13.3762DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:22:13.3762DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:22:13.3802DB848ResetSnapShotSH::ExecuteRelease snapshot SH
17:22:13.3802DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
17:22:13.3802DB82523OverlayManager::installWindowProcHookInstall WPH
17:22:13.3802DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8c9a0199
17:22:13.3802DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:22:13.3802DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
17:22:13.3802DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:22:13.3802DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:22:13.38116F02632OverlayManager::installKeybMouseHookInstall KeybMouse
17:22:13.38116F0480InputInterceptor::stopHookunhook keyboard and mouse
17:22:13.38116F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
17:22:13.38116F0457InputInterceptor::runHookNew Mouse LL is hooked
17:22:13.38116F0469InputInterceptor::runHookMouse is hooked 0x16f0
17:22:13.3872DB85512OverlayManager::initOverlayResolutionEx 0X40008
17:22:13.3872DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:22:13.3872DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:22:13.3872DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:22:13.60440246880OverlayManager::doActionForegroundChange Event ON (ON)
17:22:13.60440248461OverlayManager::OnForegroundChangedChanged True
17:22:13.60440247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:22:13.62140247039OverlayManager::doActionDisplayFPS - Triggered
17:22:13.6262DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:02.77016F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
17:24:02.7722DB8486ReleaseD11DeviceDevice Released! [1]
17:24:02.7722DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:24:02.7722DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:24:02.7722DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
17:24:02.7722DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
17:24:02.7722DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8c9a0199
17:24:02.7722DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:24:02.7722DB8184IRenderDevice::releaseRender Releasing.
17:24:02.7722DB898RenderDeviceCaptureBase::ReleaseTextureRelease
17:24:02.7722DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:24:02.7722DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:24:02.7722DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:24:02.7722DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:24:02.7722DB8201IRenderDevice::releaseRender Releasing Done.
17:24:02.7722DB8489ReleaseD11Device End Device Released!
17:24:02.7722DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:24:02.8994024367InputInterceptor::ResetLLHookProcExtReset keys state
17:24:02.89940246880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:24:02.89940248461OverlayManager::OnForegroundChangedChanged False
17:24:02.89940248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[(7) yapu77 - YouTube and 3 more pages - Personal - Microsoft
17:24:02.89940247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:24:02.89940242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:24:02.90040242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
17:24:02.90040242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:24:02.9144024367InputInterceptor::ResetLLHookProcExtReset keys state
17:24:02.91640247039OverlayManager::doActionDisplayFPS - Triggered
17:24:03.910E40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:24:05.3152DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:24:05.3392DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
17:24:05.3392DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:24:05.3392DB81126RenderDeviceD3d11::initsave state
17:24:05.3392DB8696RenderDeviceD3d11::initDX11loading shaders...
17:24:05.3492DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
17:24:05.3492DB81134RenderDeviceD3d11::initrestore state
17:24:05.3492DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
17:24:05.3492DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:24:05.3492DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:24:05.3492DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:24:05.3492DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:24:05.3492DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:24:05.3492DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:24:05.3572DB848ResetSnapShotSH::ExecuteRelease snapshot SH
17:24:05.3572DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
17:24:05.3572DB82523OverlayManager::installWindowProcHookInstall WPH
17:24:05.3572DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x620f0645
17:24:05.3572DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:24:05.3572DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
17:24:05.3572DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:24:05.3572DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:05.35816F02632OverlayManager::installKeybMouseHookInstall KeybMouse
17:24:05.35816F0480InputInterceptor::stopHookunhook keyboard and mouse
17:24:05.35816F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
17:24:05.35816F0457InputInterceptor::runHookNew Mouse LL is hooked
17:24:05.35816F0469InputInterceptor::runHookMouse is hooked 0x16f0
17:24:05.3652DB85512OverlayManager::initOverlayResolutionEx 0X40008
17:24:05.3652DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:24:05.3662DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:24:05.3662DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:24:05.43340246880OverlayManager::doActionForegroundChange Event ON (ON)
17:24:05.43340248461OverlayManager::OnForegroundChangedChanged True
17:24:05.43340247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:24:05.45040247039OverlayManager::doActionDisplayFPS - Triggered
17:24:05.4512DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:45.8316F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
17:30:45.862DB8486ReleaseD11DeviceDevice Released! [1]
17:30:45.862DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:30:45.862DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:30:45.862DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
17:30:45.862DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
17:30:45.862DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x620f0645
17:30:45.862DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:30:45.862DB8184IRenderDevice::releaseRender Releasing.
17:30:45.862DB898RenderDeviceCaptureBase::ReleaseTextureRelease
17:30:45.862DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:30:45.862DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:30:45.862DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:30:45.862DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:30:45.862DB8201IRenderDevice::releaseRender Releasing Done.
17:30:45.862DB8489ReleaseD11Device End Device Released!
17:30:45.862DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:30:45.1404024367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:45.14040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:30:45.14040248461OverlayManager::OnForegroundChangedChanged False
17:30:45.14040248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[(7) yapu77 - YouTube and 3 more pages - Personal - Microsoft
17:30:45.14040247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:30:45.14040242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:30:45.14040242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
17:30:45.14040242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:30:45.1554024367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:45.15640247039OverlayManager::doActionDisplayFPS - Triggered
17:30:46.932DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:30:46.1142DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
17:30:46.1142DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:30:46.1142DB81126RenderDeviceD3d11::initsave state
17:30:46.1142DB8696RenderDeviceD3d11::initDX11loading shaders...
17:30:46.1212DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
17:30:46.1212DB81134RenderDeviceD3d11::initrestore state
17:30:46.1212DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
17:30:46.1212DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:30:46.1212DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:30:46.1212DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:30:46.1212DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:30:46.1212DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:30:46.1212DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:30:46.1282DB848ResetSnapShotSH::ExecuteRelease snapshot SH
17:30:46.1282DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
17:30:46.1282DB82523OverlayManager::installWindowProcHookInstall WPH
17:30:46.1282DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf530255
17:30:46.1282DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:30:46.1282DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
17:30:46.1282DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:30:46.1282DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:46.13116F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:30:46.13116F02632OverlayManager::installKeybMouseHookInstall KeybMouse
17:30:46.13116F0480InputInterceptor::stopHookunhook keyboard and mouse
17:30:46.13116F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
17:30:46.13116F0457InputInterceptor::runHookNew Mouse LL is hooked
17:30:46.13116F0469InputInterceptor::runHookMouse is hooked 0x16f0
17:30:46.1372DB85512OverlayManager::initOverlayResolutionEx 0X40008
17:30:46.1372DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:30:46.1372DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:30:46.1372DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:30:46.15740246880OverlayManager::doActionForegroundChange Event ON (ON)
17:30:46.15740248461OverlayManager::OnForegroundChangedChanged True
17:30:46.15740247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:30:46.17440247039OverlayManager::doActionDisplayFPS - Triggered
17:30:46.1812DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:49.52916F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
17:30:49.5322DB8486ReleaseD11DeviceDevice Released! [1]
17:30:49.5322DB82980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:30:49.5322DB81561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:30:49.5322DB81568OverlayManager::RestoreGameWNDPROCSWL restored.
17:30:49.5322DB81578OverlayManager::RestoreGameWNDPROCSWL OK.
17:30:49.5322DB81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf530255
17:30:49.5322DB83002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:30:49.5322DB8184IRenderDevice::releaseRender Releasing.
17:30:49.5322DB898RenderDeviceCaptureBase::ReleaseTextureRelease
17:30:49.5322DB8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:30:49.5322DB81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:30:49.5322DB81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:30:49.5322DB81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:30:49.5322DB8201IRenderDevice::releaseRender Releasing Done.
17:30:49.5322DB8489ReleaseD11Device End Device Released!
17:30:49.5322DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:30:49.7044024367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:49.70440246880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:30:49.70440248461OverlayManager::OnForegroundChangedChanged False
17:30:49.70440248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[(7) yapu77 - YouTube and 3 more pages - Personal - Microsoft
17:30:49.70440247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:30:49.70440242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:30:49.70440242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
17:30:49.70440242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:30:49.7194024367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:49.72040247039OverlayManager::doActionDisplayFPS - Triggered
17:30:50.6482DB8419fSwapResize_BuffersResize buffer (0x16205310)!
17:30:50.6692DB81041RenderDeviceD3d11::initRefC r:[2]->[2] 0x16205310
17:30:50.6692DB81105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
17:30:50.6692DB81126RenderDeviceD3d11::initsave state
17:30:50.6692DB8696RenderDeviceD3d11::initDX11loading shaders...
17:30:50.6762DB81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x1605d5b8.
17:30:50.6762DB81134RenderDeviceD3d11::initrestore state
17:30:50.6762DB81137RenderDeviceD3d11::initTarget Window [0x20083a]
17:30:50.6762DB8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:30:50.6762DB8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:30:50.6762DB82968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:30:50.6762DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:30:50.6762DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:30:50.6762DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:30:50.6842DB848ResetSnapShotSH::ExecuteRelease snapshot SH
17:30:50.6842DB85610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x20083a} (foreground = 0x20083a).
17:30:50.6842DB82523OverlayManager::installWindowProcHookInstall WPH
17:30:50.6842DB82537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf5a0255
17:30:50.6842DB82556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:30:50.6842DB82602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x9d7ed180=-1652633216)=>(0x6d245510=1831097616)
17:30:50.6842DB81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:30:50.6842DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:50.68716F02181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:30:50.68716F02632OverlayManager::installKeybMouseHookInstall KeybMouse
17:30:50.68716F0480InputInterceptor::stopHookunhook keyboard and mouse
17:30:50.68716F0447InputInterceptor::runHookKeyboard is hooked 0x16f0
17:30:50.68716F0457InputInterceptor::runHookNew Mouse LL is hooked
17:30:50.68716F0469InputInterceptor::runHookMouse is hooked 0x16f0
17:30:50.6922DB85512OverlayManager::initOverlayResolutionEx 0X40008
17:30:50.6922DB85518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:30:50.6922DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:30:50.6922DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:30:50.72540246880OverlayManager::doActionForegroundChange Event ON (ON)
17:30:50.72540248461OverlayManager::OnForegroundChangedChanged True
17:30:50.72540247739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:30:50.74240247039OverlayManager::doActionDisplayFPS - Triggered
17:30:50.7452DB81033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:31:13.54416F03030OverlayManager::DetachThreadInputDetach thread input 5872, 11704
17:31:13.5602DB85518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:31:13.5602DB85441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:31:13.5602DB85461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:31:13.6504024367InputInterceptor::ResetLLHookProcExtReset keys state
17:31:13.65040246880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:31:13.65040248461OverlayManager::OnForegroundChangedChanged False
17:31:13.65040248499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1042A Title=[(7) yapu77 - YouTube and 3 more pages - Personal - Microsoft
17:31:13.65040247739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:31:13.65040242961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:31:13.65040242851OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
17:31:13.65040242856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:31:13.6664024367InputInterceptor::ResetLLHookProcExtReset keys state
17:31:13.66640247039OverlayManager::doActionDisplayFPS - Triggered
17:31:14.6684238293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:31:16.7044238177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3144].
17:31:16.704423852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:31:16.704423861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:31:18.41716F01955OverlayManager::GameWindowProcCallbackClose Window [16].