TimeThreadLineFunctionMessage
18:09:10.9363E4C139runClientStarting Overlay PID=17636(0x44e4) server PID = 16024
18:09:10.9363E4C564Client::initClient::Initialize
18:09:10.9363E4C572Client::initStart owclient thread
18:09:10.9375980325Client::initFirstInjectionClient::initFirstInjection.
18:09:10.9375980227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_27316024 opened succesfuly
18:09:10.9375980351session id = {182B80DC-524F-4BEC-AA37-7254AFEEC3E6}
18:09:10.93759802105Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=50727-remoting-auth-token=Acl-Nz4YRcClSWbBFR5dhw-patchline=live].
18:09:10.93759802105Client::LogClientInfoCommandLine[2] [-ares-deployment=na-config-endpoint=https://shared.na.a.pvp.net-savetouserdir-culture=en_US].
18:09:10.93759802121Client::LogClientInfoProcess OS version [10.0] [64-bit]
18:09:10.93759802131Client::LogClientInfoOS version [10.0.22621]
18:09:10.93759802153Client::LogClientInfoClient [64-bit] Version 2.2.273.0
18:09:10.93759802166Client::LogProcessModulesLoaded modules:
18:09:10.94959802182C:\Program Files (x86)\Overwolf\0.273.1.4\OWClient.dll
18:09:10.94959802182C:\Program Files (x86)\Overwolf\0.273.1.4\OWExplorer.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
18:09:10.94959802182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
18:09:10.94959802182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\AcGenral.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\AcLayers.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\CRYPTSP.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\CRYPTUI.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\CoreMessaging.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\DEVOBJ.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\DINPUT8.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\DNSAPI.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\DPAPI.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\DSOUND.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\DWrite.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\ESENT.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\GLU32.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\HID.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\MPR.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\MSASN1.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\NETAPI32.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\NTASN1.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\OLEACC.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\OPENGL32.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\PROPSYS.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\ResampleDmo.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\RstrtMgr.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\SAMCLI.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\SspiCli.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\UMPDC.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\USERENV.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\USP10.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\VERSION.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\WINHTTP.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\WININET.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\WINMM.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\WINNSI.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
18:09:10.94959802182C:\WINDOWS\SYSTEM32\WINSTA.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\WKSCLI.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\WTSAPI32.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\XAudio2_7.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\apphelp.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\avrt.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\cfgmgr32.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\credui.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\cryptnet.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\d3d11.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\d3d9.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\dcomp.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
18:09:10.94959802182C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\drvstore.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\dwmapi.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\dxcore.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\dxgi.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\dxva2.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\gpapi.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\iertutil.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\inputhost.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\kernel.appcore.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\mf.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\mfplat.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\mfplay.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\mscms.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\msdmo.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\ncrypt.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\netutils.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\ntdll.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\ntmarta.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\nvapi64.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\powrprof.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\profapi.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\secur32.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\srvcli.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\textinputframework.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\urlmon.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\wevtapi.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\windows.storage.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\winmmbase.dll
18:09:10.94959802182C:\WINDOWS\SYSTEM32\wldp.dll
18:09:10.94959802182C:\WINDOWS\System32\COMDLG32.dll
18:09:10.94959802182C:\WINDOWS\System32\CRYPT32.dll
18:09:10.94959802182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\Display.NvContainer\NvMessageBus.dll
18:09:10.94959802182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\NvCamera\NvCamera64.dll
18:09:10.94959802182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\NvCamera\d3dcompiler_47_64.dll
18:09:10.94959802182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\NvMemMapStoragex.dll
18:09:10.94959802182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvcuda64.dll
18:09:10.94959802182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvdxgdmal64.dll
18:09:10.94959802182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvgpucomp64.dll
18:09:10.94959802182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvldumdx.dll
18:09:10.94959802182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvppex.dll
18:09:10.94959802182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvwgf2umx.dll
18:09:10.94959802182C:\WINDOWS\System32\GDI32.dll
18:09:10.94959802182C:\WINDOWS\System32\IMM32.DLL
18:09:10.94959802182C:\WINDOWS\System32\KERNEL32.DLL
18:09:10.94959802182C:\WINDOWS\System32\KERNELBASE.dll
18:09:10.94959802182C:\WINDOWS\System32\MMDevApi.dll
18:09:10.94959802182C:\WINDOWS\System32\MSCTF.dll
18:09:10.94959802182C:\WINDOWS\System32\NSI.dll
18:09:10.94959802182C:\WINDOWS\System32\Normaliz.dll
18:09:10.94959802182C:\WINDOWS\System32\OLEAUT32.dll
18:09:10.94959802182C:\WINDOWS\System32\PSAPI.DLL
18:09:10.94959802182C:\WINDOWS\System32\RPCRT4.dll
18:09:10.94959802182C:\WINDOWS\System32\SETUPAPI.dll
18:09:10.94959802182C:\WINDOWS\System32\SHELL32.dll
18:09:10.94959802182C:\WINDOWS\System32\SHLWAPI.dll
18:09:10.94959802182C:\WINDOWS\System32\USER32.dll
18:09:10.94959802182C:\WINDOWS\System32\WINTRUST.dll
18:09:10.94959802182C:\WINDOWS\System32\WLDAP32.dll
18:09:10.94959802182C:\WINDOWS\System32\WS2_32.dll
18:09:10.94959802182C:\WINDOWS\System32\advapi32.dll
18:09:10.94959802182C:\WINDOWS\System32\bcrypt.dll
18:09:10.94959802182C:\WINDOWS\System32\bcryptPrimitives.dll
18:09:10.94959802182C:\WINDOWS\System32\clbcatq.dll
18:09:10.94959802182C:\WINDOWS\System32\combase.dll
18:09:10.94959802182C:\WINDOWS\System32\fwpuclnt.dll
18:09:10.94959802182C:\WINDOWS\System32\gdi32full.dll
18:09:10.94959802182C:\WINDOWS\System32\imagehlp.dll
18:09:10.94959802182C:\WINDOWS\System32\msvcp_win.dll
18:09:10.94959802182C:\WINDOWS\System32\msvcrt.dll
18:09:10.94959802182C:\WINDOWS\System32\ole32.dll
18:09:10.94959802182C:\WINDOWS\System32\sechost.dll
18:09:10.94959802182C:\WINDOWS\System32\shcore.dll
18:09:10.94959802182C:\WINDOWS\System32\ucrtbase.dll
18:09:10.94959802182C:\WINDOWS\System32\win32u.dll
18:09:10.94959802182C:\WINDOWS\System32\winrnr.dll
18:09:10.94959802182C:\WINDOWS\System32\wintypes.dll
18:09:10.94959802182C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.4830_none_270fe7d773858e80\COMCTL32.dll
18:09:10.94959802182C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.4830_none_57fadabcce18084e\gdiplus.dll
18:09:10.94959802182C:\WINDOWS\system32\dataexchange.dll
18:09:10.94959802182C:\WINDOWS\system32\explorerframe.dll
18:09:10.94959802182C:\WINDOWS\system32\mswsock.dll
18:09:10.94959802182C:\WINDOWS\system32\napinsp.dll
18:09:10.94959802182C:\WINDOWS\system32\nlansp_c.dll
18:09:10.94959802182C:\WINDOWS\system32\nvspcap64.dll
18:09:10.94959802182C:\WINDOWS\system32\pnrpnsp.dll
18:09:10.94959802182C:\WINDOWS\system32\rsaenh.dll
18:09:10.94959802182C:\WINDOWS\system32\twinapi.appcore.dll
18:09:10.94959802182C:\WINDOWS\system32\uxtheme.dll
18:09:10.94959802182C:\WINDOWS\system32\wshbth.dll
18:09:10.94959802182C:\Windows\System32\Windows.UI.dll
18:09:10.94959802182C:\Windows\System32\gameux.dll
18:09:10.94959802182C:\Windows\System32\rasadhlp.dll
18:09:10.949598079GraphicsHookManager::InitCreated Thread - Created , ThreadId=22404
18:09:10.95159801569Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
18:09:10.95159801593Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
18:09:10.95159801642Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
18:09:10.95159801708Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
18:09:10.95159801721Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
18:09:10.95159801751Client::ReadGameConfigurationsEnable EnableTXR - OFF
18:09:10.95159801791Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
18:09:10.95159801793Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
18:09:10.95159801795Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
18:09:10.95159801797Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
18:09:10.95159801799Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
18:09:10.95159801801Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
18:09:10.95159801803Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
18:09:10.95159801806Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
18:09:10.95159801809Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
18:09:10.95159801811Client::ReadGameConfigurationsGameConfigurations Use MINH - ON
18:09:10.95159801918Data::Search[0] 0x1B70000
18:09:10.95159801918Data::Search[1] 0x0
18:09:10.95159801918Data::Search[2] 0xD11E0000
18:09:10.95159801918Data::Search[3] 0xEEAC0000
18:09:10.95159801918Data::Search[4] 0x0
18:09:10.95159801918Data::Search[5] 0xFC2A0000
18:09:10.95159801918Data::Search[6] 0x1500000
18:09:10.95159801918Data::Search[7] 0xA1160000
18:09:10.95159801918Data::Search[8] 0xFC2A0000
18:09:10.95159801918Data::Search[9] 0x0
18:09:10.95159801923Data::Search[10] 0x0
18:09:10.95159801929Data::Search[11] 0xF8D60000
18:09:10.95159801935Data::Search[12] 0xA1160000
18:09:10.95159801941Data::Search[13] 0x0
18:09:10.9515980348FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
18:09:10.95159801283Client::hookFunctionsDetected Windows 8.1 or greater
18:09:10.95159801306Client::hookFunctionsAcquiring function lock succeeded
18:09:10.9525980254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
18:09:10.9525980585Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 22
18:09:10.95259801045FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
18:09:10.9535980227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_27316024 opened succesfuly
18:09:10.9535980581OverlayManager::OverlayManagerOW System Cursor is set to = 0x1c80165
18:09:10.95359807786OverlayManager::LoadDefaultCursorsLoad default cursors
18:09:10.9545980591OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x47026d, game cursor = 0x10009
18:09:10.954598072PerformanceCounter::StartSessionStartSession
18:09:10.954598072PerformanceCounter::StartSessionStartSession
18:09:10.9545980227InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
18:09:10.9545980826OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
18:09:10.9545980844OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
18:09:10.9545980846OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
18:09:10.9545980849OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
18:09:10.9545980852OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
18:09:10.9545980855OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
18:09:10.9545980858OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
18:09:10.9545980861OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
18:09:10.9545980864OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
18:09:10.9545980867OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
18:09:10.9545980870OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
18:09:10.9545980873OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
18:09:10.9545980876OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
18:09:10.9545980879OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
18:09:10.9545980882OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
18:09:10.9545980885OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
18:09:10.9545980888OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
18:09:10.9545980891OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
18:09:10.9545980894OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
18:09:10.9545980897OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
18:09:10.9545980900OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
18:09:10.9545980903OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
18:09:10.9545980906OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
18:09:10.9545980909OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
18:09:10.9545980912OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
18:09:10.9545980915OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
18:09:10.9545980918OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
18:09:10.9545980921OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
18:09:10.9545980924OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
18:09:10.9545980927OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
18:09:10.9545980930OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
18:09:10.9545980933OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
18:09:10.9545980936OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
18:09:10.9545980939OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
18:09:10.9545980942OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
18:09:10.9545980945OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
18:09:10.9545980948OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
18:09:10.9545980951OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
18:09:10.9545980954OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
18:09:10.9545980957OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
18:09:10.9545980960OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
18:09:10.9545980963OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
18:09:10.9545980966OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
18:09:10.9545980969OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
18:09:10.9545980972OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
18:09:10.9545980975OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
18:09:10.9545980978OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
18:09:10.9545980981OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
18:09:10.9545980984OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
18:09:10.9545980987OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
18:09:10.9545980990OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
18:09:10.9545980993OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
18:09:10.9545980996OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
18:09:10.9545980999OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
18:09:10.95459801002OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
18:09:10.95459801005OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
18:09:10.95459801008OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
18:09:10.95459801011OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
18:09:10.95459801014OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
18:09:10.95459801017OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
18:09:10.95459801020OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
18:09:10.95459801023OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
18:09:10.95459801026OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
18:09:10.95459801029OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
18:09:10.95459801032OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
18:09:10.95459801035OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
18:09:10.95459801038OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
18:09:10.95459801040OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
18:09:10.95459801042OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
18:09:10.95459801044OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
18:09:10.95459801046OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
18:09:10.95459801048OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
18:09:10.95459801050OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
18:09:10.95459801052OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
18:09:10.95459801054OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
18:09:10.95459801056OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
18:09:10.95459801058OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
18:09:10.95459801060OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
18:09:10.95459801062OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
18:09:10.95459801064OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
18:09:10.95459801068OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
18:09:10.95459801070OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
18:09:10.95459801072OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
18:09:10.95459801074OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
18:09:10.95459801076OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
18:09:10.95459801078OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
18:09:10.95459801080OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
18:09:10.95459801083OverlayManager::ReadGameConfigurationsGameConfigurations ImGuiRendering = 0
18:09:10.95459801086OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
18:09:10.95459801089OverlayManager::ReadGameConfigurationsGameConfigurations SetCursor NH = OFF
18:09:10.95459801093OverlayManager::ReadGameConfigurationsGameConfigurations UseD3D11On1 = OFF
18:09:10.95459801096OverlayManager::ReadGameConfigurationsGameConfigurations FixHDRRendering = OFF
18:09:10.95459801098OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
18:09:10.95459801112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:09:10.9545980684OverlayManager::InitGameClientstarting hooks...
18:09:11.115980697Install::CodeInit [Client,1] (MINH) OK 00007FFCFFD9B260
18:09:11.675980697Install::CodeInit [Client,2] (MINH) OK 00007FFCFFD9FA80
18:09:11.1335980697Install::CodeInit [Client,3] (MINH) OK 00007FFCFFD9FDC0
18:09:11.1935980697Install::CodeInit [Client,4] (MINH) OK 00007FFCFFD9A7C0
18:09:11.2515980697Install::CodeInit [Client,4.1] (MINH) OK 00007FFD001D2AC0
18:09:11.3085980697Install::CodeInit [Client,4.2] (MINH) OK 00007FFCFFFCC580
18:09:11.30859801385Client::hookFunctionsSuspend before hook: OFF
18:09:11.30859801076Install::CodeSegment [5|214704|0xFC2A0000|0x346B0]
18:09:11.3635980697Install::Codeunknown (MINH) OK 00007FFCFC2D46B0
18:09:11.36359801179Client::hookLibraryFunctionsHook function 5::27. OK
18:09:11.36359801076Install::CodeSegment [5|16304|0xFC2A0000|0x3FB0]
18:09:11.4275980697Install::Codeunknown (MINH) OK 00007FFCFC2A3FB0
18:09:11.42759801179Client::hookLibraryFunctionsHook function 5::28. OK
18:09:11.42759801076Install::CodeSegment [5|143296|0xFC2A0000|0x22FC0]
18:09:11.4975980697Install::Codeunknown (MINH) OK 00007FFCFC2C2FC0
18:09:11.49759801179Client::hookLibraryFunctionsHook function 5::29. OK
18:09:11.49759801076Install::CodeSegment [5|5616|0xFC2A0000|0x15F0]
18:09:11.5875980697Install::Codeunknown (MINH) OK 00007FFCFC2A15F0
18:09:11.58759801179Client::hookLibraryFunctionsHook function 5::30. OK
18:09:11.58759801076Install::CodeSegment [5|-54770960|0xFC2A0000|0xFCBC42F0]
18:09:11.58759801167Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
18:09:11.58759801179Client::hookLibraryFunctionsHook function 5::31. OK
18:09:11.58759801076Install::CodeSegment [5|-54780416|0xFC2A0000|0xFCBC1E00]
18:09:11.58759801167Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
18:09:11.58759801179Client::hookLibraryFunctionsHook function 5::32. OK
18:09:11.58759801076Install::CodeSegment [5|-54765440|0xFC2A0000|0xFCBC5880]
18:09:11.58759801167Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
18:09:11.58759801179Client::hookLibraryFunctionsHook function 5::33. OK
18:09:11.58759801076Install::CodeSegment [5|-55788272|0xFC2A0000|0xFCACBD10]
18:09:11.58759801167Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
18:09:11.58759801179Client::hookLibraryFunctionsHook function 5::34. OK
18:09:11.5875980348FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
18:09:11.58759801365OverlayManager::StartStarting...
18:09:11.58759801397OverlayManager::Startstarting hooks 2...
18:09:11.6585980697Install::CodeInit [Client,5] (MINH) OK 00007FFCFFD9F190
18:09:11.7535980697Install::CodeInit [Client,5.1] (MINH) OK 00007FFCFFDA5F60
18:09:11.8535980697Install::CodeInit [Client,6] (MINH) OK 00007FFCFFD9F8A0
18:09:11.85359801466OverlayManager::StartRID Found 1 devices.
18:09:11.85359801474OverlayManager::StartRID Mouse Found [0] with 0X30(0X30) hwnd(0x801d0)...
18:09:11.85359801563XTRAP COMPATIBLE PATCH WARNING
18:09:11.85359801572OverlayManager::Startdone with hooks...
18:09:11.8535980108ApiManager::InitAPI Manager Event : OK
18:09:11.8545980120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=13216
18:09:11.854598067TXRSettingFail to read texture recognition options 0x0
18:09:11.8545980114TXOfInterestNew list set with 0 items
18:09:11.85459801598OverlayManager::Startget foreground state
18:09:11.85459801635OverlayManager::StartStarted...
18:09:11.8545980145Common::HookChain::HookChainManager::StartStarting hook chain manager
18:09:11.8545980155Common::HookChain::HookChainManager::Startskip starting hook chain manager, no modules
18:09:11.85445D07361OverlayManager::OnConnectedConnected to server
18:09:11.85445D032SendServerHelloMessage::ExecuteSend connection Ack
18:09:11.85533A08027OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x10600
18:09:11.89645D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:09:11.91245D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:09:11.91445D07173OverlayManager::doActionDisplayFPS - Triggered
18:09:11.9545980697Install::CodeInit [Client,0] (MINH) OK 00007FFD01B87FC0
18:09:11.9545980428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
18:09:11.954598094GraphicsHookManager::StopThreadStopThread
18:09:11.9555784216GraphicsHookManager::MessageLoopExit Thread
18:09:11.9575980408Client::initFirstInjectioninit complete
18:09:13.354887940OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
18:09:13.6244C0315fSwapChain_Present**** Present ******
18:09:13.6244C0589RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
18:09:13.6644C0148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
18:09:13.7944C0148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
18:09:13.7944C0989RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
18:09:13.9044C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:09:13.9044C01079RenderDeviceD3d11::initDevice adapter hash: 1356374277
18:09:13.9044C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:09:13.9044C01134RenderDeviceD3d11::initsave state
18:09:13.9044C0699RenderDeviceD3d11::initDX11loading shaders...
18:09:13.9344C0708RenderDeviceD3d11::initDX11create vs
18:09:13.9344C0726RenderDeviceD3d11::initDX11create vs
18:09:13.9544C0749RenderDeviceD3d11::initDX11create pxs
18:09:13.9744C0779RenderDeviceD3d11::initDX11create raster
18:09:13.9744C0847RenderDeviceD3d11::initDX11create buffers
18:09:13.9744C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:09:13.9744C01142RenderDeviceD3d11::initrestore state
18:09:13.9744C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:09:13.9744C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:09:13.9744C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:09:13.9744C03151OverlayManager::setGraphicsSet graphics 3
18:09:13.9744C0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
18:09:13.9744C02098RenderDeviceD3d11::setFixSet render device fix RT.
18:09:13.9744C03186OverlayManager::setGraphicsRender Device fix was set RT.
18:09:13.9744C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:09:13.9744C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:09:13.9844C0737OverlayInputManager::HandleCommandsClear all hotkeys command
18:09:13.9844C0788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
18:09:13.9844C026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
18:09:13.9844C021StartWidgetsRefresher::ExecuteExecute start wicket manager
18:09:13.9844C0275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:09:13.9844C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x12027e).
18:09:13.9844C02619OverlayManager::installWindowProcHookInstall WPH
18:09:13.9844C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf001bf
18:09:13.9844C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:09:13.9844C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:09:13.9844C02709OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
18:09:13.9844C01705WidgetManager::drawskip widget draw (not in foreground) False - False
18:09:13.9844C0311PerformanceCounter::NotifyFrameRenderNotify first Render...
18:09:13.9844C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:09:13.9844C08528OverlayManager::CheckForSharedTextureSupportCheck for SHT support
18:09:13.9944C05646OverlayManager::initOverlayResolutionEx 0X40000
18:09:13.9944C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:09:13.11254882272OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:09:13.11254882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:09:13.1125488480InputInterceptor::stopHookunhook keyboard and mouse
18:09:13.1125488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:09:13.1125488469InputInterceptor::runHookMouse is hooked 0x5488
18:09:13.11254888246OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
18:09:13.1204BA4227InterProcessElement::openInterProcess Overwolf_ImID_10646_P_16024 opened succesfuly
18:09:13.1204BA4227InterProcessElement::openInterProcess Overwolf_PID_16024_SHARED_MEMORY_AGENT opened succesfuly
18:09:15.1424BA4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:20.1964BA4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:22.1133A02166Client::LogProcessModulesLoaded modules:
18:09:22.2633A02182C:\Program Files (x86)\Overwolf\0.273.1.4\OWClient.dll
18:09:22.2633A02182C:\Program Files (x86)\Overwolf\0.273.1.4\OWExplorer.dll
18:09:22.2633A02182C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.25030.2-0\MpOav.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
18:09:22.2633A02182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
18:09:22.2633A02182C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\AcGenral.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\AcLayers.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\CRYPTSP.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\CRYPTUI.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\CoreMessaging.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\D3DSCache.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\D3DX9_43.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\DEVOBJ.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\DEVRTL.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\DINPUT8.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\DNSAPI.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\DPAPI.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\DSOUND.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\DWrite.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\ESENT.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\GLU32.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\HID.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\MPR.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\MSASN1.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\NETAPI32.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\NTASN1.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\OLEACC.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\OPENGL32.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\PROPSYS.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\ResampleDmo.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\RstrtMgr.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\SAMCLI.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\SPINF.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\SensApi.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\SspiCli.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\UMPDC.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\USERENV.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\USP10.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\VERSION.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\WINHTTP.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\WININET.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\WINMM.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\WINNSI.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\WINSTA.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\WKSCLI.DLL
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\WTSAPI32.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
18:09:22.2633A02182C:\WINDOWS\SYSTEM32\XAudio2_7.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\amsi.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\apphelp.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\avrt.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\cfgmgr32.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\credui.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\cryptnet.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\d3d11.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\d3d9.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\d3dx11_43.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\dcomp.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\drvstore.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\dwmapi.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\dxcore.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\dxgi.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\dxva2.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\gpapi.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\iertutil.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\inputhost.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\kernel.appcore.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\mf.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\mfplat.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\mfplay.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\mscms.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\msdmo.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\ncrypt.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\netutils.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\ntdll.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\ntmarta.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\nvapi64.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\powrprof.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\profapi.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\secur32.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\srvcli.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\textinputframework.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\urlmon.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\wbemcomn.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\wevtapi.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\windows.storage.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\winmmbase.dll
18:09:22.2733A02182C:\WINDOWS\SYSTEM32\wldp.dll
18:09:22.2733A02182C:\WINDOWS\System32\COMDLG32.dll
18:09:22.2733A02182C:\WINDOWS\System32\CRYPT32.dll
18:09:22.2733A02182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\Display.NvContainer\NvMessageBus.dll
18:09:22.2733A02182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\NvCamera\NvCamera64.dll
18:09:22.2733A02182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\NvCamera\d3dcompiler_47_64.dll
18:09:22.2733A02182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\NvMemMapStoragex.dll
18:09:22.2733A02182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvcuda64.dll
18:09:22.2733A02182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvdxgdmal64.dll
18:09:22.2733A02182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvgpucomp64.dll
18:09:22.2733A02182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvldumdx.dll
18:09:22.2733A02182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvppex.dll
18:09:22.2733A02182C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_fcb8b2221bca6b43\nvwgf2umx.dll
18:09:22.2733A02182C:\WINDOWS\System32\GDI32.dll
18:09:22.2733A02182C:\WINDOWS\System32\IMM32.DLL
18:09:22.2733A02182C:\WINDOWS\System32\KERNEL32.DLL
18:09:22.2733A02182C:\WINDOWS\System32\KERNELBASE.dll
18:09:22.2733A02182C:\WINDOWS\System32\MMDevApi.dll
18:09:22.2733A02182C:\WINDOWS\System32\MSCTF.dll
18:09:22.2733A02182C:\WINDOWS\System32\NSI.dll
18:09:22.2733A02182C:\WINDOWS\System32\Normaliz.dll
18:09:22.2733A02182C:\WINDOWS\System32\OLEAUT32.dll
18:09:22.2733A02182C:\WINDOWS\System32\PSAPI.DLL
18:09:22.2733A02182C:\WINDOWS\System32\RPCRT4.dll
18:09:22.2733A02182C:\WINDOWS\System32\SETUPAPI.dll
18:09:22.2733A02182C:\WINDOWS\System32\SHELL32.dll
18:09:22.2733A02182C:\WINDOWS\System32\SHLWAPI.dll
18:09:22.2733A02182C:\WINDOWS\System32\USER32.dll
18:09:22.2733A02182C:\WINDOWS\System32\WINTRUST.dll
18:09:22.2733A02182C:\WINDOWS\System32\WLDAP32.dll
18:09:22.2733A02182C:\WINDOWS\System32\WS2_32.dll
18:09:22.2733A02182C:\WINDOWS\System32\advapi32.dll
18:09:22.2733A02182C:\WINDOWS\System32\bcrypt.dll
18:09:22.2733A02182C:\WINDOWS\System32\bcryptPrimitives.dll
18:09:22.2733A02182C:\WINDOWS\System32\clbcatq.dll
18:09:22.2733A02182C:\WINDOWS\System32\combase.dll
18:09:22.2733A02182C:\WINDOWS\System32\fwpuclnt.dll
18:09:22.2733A02182C:\WINDOWS\System32\gdi32full.dll
18:09:22.2733A02182C:\WINDOWS\System32\imagehlp.dll
18:09:22.2733A02182C:\WINDOWS\System32\msvcp_win.dll
18:09:22.2733A02182C:\WINDOWS\System32\msvcrt.dll
18:09:22.2733A02182C:\WINDOWS\System32\ole32.dll
18:09:22.2733A02182C:\WINDOWS\System32\sechost.dll
18:09:22.2733A02182C:\WINDOWS\System32\shcore.dll
18:09:22.2733A02182C:\WINDOWS\System32\ucrtbase.dll
18:09:22.2733A02182C:\WINDOWS\System32\win32u.dll
18:09:22.2733A02182C:\WINDOWS\System32\winrnr.dll
18:09:22.2733A02182C:\WINDOWS\System32\wintypes.dll
18:09:22.2733A02182C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.4830_none_270fe7d773858e80\COMCTL32.dll
18:09:22.2733A02182C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.4830_none_57fadabcce18084e\gdiplus.dll
18:09:22.2733A02182C:\WINDOWS\system32\dataexchange.dll
18:09:22.2733A02182C:\WINDOWS\system32\explorerframe.dll
18:09:22.2733A02182C:\WINDOWS\system32\mswsock.dll
18:09:22.2733A02182C:\WINDOWS\system32\napinsp.dll
18:09:22.2733A02182C:\WINDOWS\system32\nlansp_c.dll
18:09:22.2733A02182C:\WINDOWS\system32\nvspcap64.dll
18:09:22.2733A02182C:\WINDOWS\system32\pnrpnsp.dll
18:09:22.2733A02182C:\WINDOWS\system32\rsaenh.dll
18:09:22.2733A02182C:\WINDOWS\system32\twinapi.appcore.dll
18:09:22.2733A02182C:\WINDOWS\system32\uxtheme.dll
18:09:22.2733A02182C:\WINDOWS\system32\wbem\fastprox.dll
18:09:22.2733A02182C:\WINDOWS\system32\wbem\wbemprox.dll
18:09:22.2733A02182C:\WINDOWS\system32\wbem\wbemsvc.dll
18:09:22.2733A02182C:\WINDOWS\system32\wshbth.dll
18:09:22.2733A02182C:\Windows\System32\D3D12Core.dll
18:09:22.2733A02182C:\Windows\System32\WMICLNT.dll
18:09:22.2733A02182C:\Windows\System32\Windows.UI.dll
18:09:22.2733A02182C:\Windows\System32\d3d12.dll
18:09:22.2733A02182C:\Windows\System32\dxdiagn.dll
18:09:22.2733A02182C:\Windows\System32\gameux.dll
18:09:22.2733A02182C:\Windows\System32\rasadhlp.dll
18:09:22.1984BA4182WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3139].
18:09:22.1984BA456WidgetsLayoutScheduler::Stopstopping layout scheduler
18:09:22.1984BA466WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:2)
18:09:23.82345D07464OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\lindz\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\278.0.0\plugins/GEPPlugin64.dll] [oopo: off]
18:09:25.35644C08299OverlayManager::LoadPluginloading plugin: C:\Users\lindz\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\278.0.0\plugins/GEPPlugin64.dll
18:09:25.35844C08318OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\lindz\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\278.0.0\plugins/GEPPlugin64.dll] []
18:09:25.36344C08350OverlayManager::LoadPluginfinish loading plugin
18:09:25.36344C02381WidgetManager::Renderresume layout thread
18:09:25.36344C0275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:09:25.36344C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:27.3844BA4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:09:29.43354887940OverlayManager::IsEmptyCursorCache cursor 0x10021 (v: 1)
18:09:40.68954886445overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x801d0 .
18:09:40.83645D07014OverlayManager::doActionForegroundChange Event ON (ON)
18:09:40.83645D08636OverlayManager::OnForegroundChangedChanged True
18:09:40.83645D07888OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:09:40.83754886445overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x801d0) 0x801d0 .
18:09:40.85445D07173OverlayManager::doActionDisplayFPS - Triggered
18:09:40.85544C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:53.18954887888OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:10:53.28654883126OverlayManager::DetachThreadInputDetach thread input 21640, 17600
18:10:53.28754881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:10:53.28754881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:10:53.28754881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:10:53.28754881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:10:53.28754881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:10:53.28754881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf001bf
18:10:53.3335488508ReleaseD11DeviceDevice Released! [2]
18:10:53.33354883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:10:53.33354883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:10:53.3335488184IRenderDevice::releaseRender Releasing.
18:10:53.333548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:10:53.3335488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:10:53.33354881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:10:53.33354881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:10:53.33354881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:10:53.3335488201IRenderDevice::releaseRender Releasing Done.
18:10:53.3335488511ReleaseD11Device End Device Released!
18:10:53.3335488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:10:53.49545D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:10:53.49545D07014OverlayManager::doActionForegroundChange Event OFF (OFF)
18:10:53.49545D08636OverlayManager::OnForegroundChangedChanged False
18:10:53.49545D08674OverlayManager::OnForegroundChangedLost foreground to window Handle=0x301F0 Title=[Search]
18:10:53.49545D03057OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:10:53.49545D02939OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:10:53.49545D02952OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:10:53.51045D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:10:53.51245D07173OverlayManager::doActionDisplayFPS - Triggered
18:10:53.74144C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:10:53.74144C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:10:53.74144C01134RenderDeviceD3d11::initsave state
18:10:53.74144C0699RenderDeviceD3d11::initDX11loading shaders...
18:10:53.74944C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:10:53.74944C01142RenderDeviceD3d11::initrestore state
18:10:53.74944C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:10:53.74944C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:10:53.74944C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:10:53.74944C03064OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:10:53.74944C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:10:53.74944C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:10:53.74944C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:10:53.75144C048ResetSnapShotSH::ExecuteRelease snapshot SH
18:10:53.75144C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x301f0).
18:10:53.75144C02619OverlayManager::installWindowProcHookInstall WPH
18:10:53.75144C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa0072d
18:10:53.75144C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:10:53.75144C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:10:53.75144C01705WidgetManager::drawskip widget draw (not in foreground) False - False
18:10:53.75144C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:53.75344C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:11:45.47754882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:11:45.4775488480InputInterceptor::stopHookunhook keyboard and mouse
18:11:45.4775488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:11:45.4775488469InputInterceptor::runHookMouse is hooked 0x5488
18:11:45.81754881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:11:45.81754881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:11:45.81754881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:11:45.81754881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:11:45.81754881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:11:45.81754881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa0072d
18:11:45.8495488508ReleaseD11DeviceDevice Released! [2]
18:11:45.84954883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:11:45.84954883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:11:45.8495488184IRenderDevice::releaseRender Releasing.
18:11:45.849548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:11:45.8495488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:11:45.84954881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:11:45.84954881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:11:45.84954881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:11:45.8495488201IRenderDevice::releaseRender Releasing Done.
18:11:45.8495488511ReleaseD11Device End Device Released!
18:11:45.8495488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:11:45.88545D07014OverlayManager::doActionForegroundChange Event ON (ON)
18:11:45.88545D08636OverlayManager::OnForegroundChangedChanged True
18:11:45.88645D08765OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x801d0 [2559, 952] , 0x0)
18:11:45.90245D07173OverlayManager::doActionDisplayFPS - Triggered
18:11:46.1444C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:11:46.1444C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:11:46.1444C01134RenderDeviceD3d11::initsave state
18:11:46.1444C0699RenderDeviceD3d11::initDX11loading shaders...
18:11:46.1944C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:11:46.1944C01142RenderDeviceD3d11::initrestore state
18:11:46.1944C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:11:46.1944C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:11:46.1944C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:11:46.1944C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:11:46.1944C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:11:46.1944C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:11:46.2044C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x801d0).
18:11:46.2044C02619OverlayManager::installWindowProcHookInstall WPH
18:11:46.2044C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18301f9
18:11:46.2044C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:11:46.2044C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:11:46.2044C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:11:46.2144C05646OverlayManager::initOverlayResolutionEx 0X40000
18:11:46.2144C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:11:46.2454882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:11:46.245488480InputInterceptor::stopHookunhook keyboard and mouse
18:11:46.245488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:11:46.245488469InputInterceptor::runHookMouse is hooked 0x5488
18:11:46.4354886445overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x801d0) 0x801d0 .
18:11:46.4354887888OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:11:47.39954887888OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:11:48.26454883126OverlayManager::DetachThreadInputDetach thread input 21640, 17600
18:11:48.26454881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:11:48.26454881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:11:48.26454881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:11:48.26454881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:11:48.26454881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:11:48.26454881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18301f9
18:11:48.3035488508ReleaseD11DeviceDevice Released! [2]
18:11:48.30354883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:11:48.30354883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:11:48.3035488184IRenderDevice::releaseRender Releasing.
18:11:48.303548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:11:48.3035488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:11:48.30354881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:11:48.30354881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:11:48.30354881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:11:48.3035488201IRenderDevice::releaseRender Releasing Done.
18:11:48.3035488511ReleaseD11Device End Device Released!
18:11:48.3035488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:11:48.44245D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:11:48.44245D07014OverlayManager::doActionForegroundChange Event OFF (OFF)
18:11:48.44245D08636OverlayManager::OnForegroundChangedChanged False
18:11:48.44245D08674OverlayManager::OnForegroundChangedLost foreground to window Handle=0x12027E Title=[(9) Safest Gold and Accounts Marketplace for Gamers | Eldorado.gg - Google Chrome]
18:11:48.44245D03057OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:11:48.44245D02939OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:11:48.44245D02952OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:11:48.45845D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:11:48.45945D07173OverlayManager::doActionDisplayFPS - Triggered
18:11:48.50344C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:11:48.50344C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:11:48.50344C01134RenderDeviceD3d11::initsave state
18:11:48.50344C0699RenderDeviceD3d11::initDX11loading shaders...
18:11:48.50844C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:11:48.50844C01142RenderDeviceD3d11::initrestore state
18:11:48.50844C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:11:48.50844C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:11:48.50844C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:11:48.50844C03064OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:11:48.50844C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:11:48.50844C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:11:48.50844C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:11:48.51044C048ResetSnapShotSH::ExecuteRelease snapshot SH
18:11:48.51044C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x12027e).
18:11:48.51044C02619OverlayManager::installWindowProcHookInstall WPH
18:11:48.51044C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xba086f
18:11:48.51044C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:11:48.51044C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:11:48.51044C01705WidgetManager::drawskip widget draw (not in foreground) False - False
18:11:48.51044C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:11:48.51144C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:14:00.33254882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:14:00.3325488480InputInterceptor::stopHookunhook keyboard and mouse
18:14:00.3335488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:14:00.3335488469InputInterceptor::runHookMouse is hooked 0x5488
18:14:00.34254886445overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x801d0) 0x801d0 .
18:14:00.95654881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:14:00.95654881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:14:00.95654881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:14:00.95654881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:14:00.95654881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:14:00.95654881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xba086f
18:14:00.99145D07014OverlayManager::doActionForegroundChange Event ON (ON)
18:14:00.99145D08636OverlayManager::OnForegroundChangedChanged True
18:14:00.99145D08765OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x801d0 [2559, 702] , 0x0)
18:14:00.9945488508ReleaseD11DeviceDevice Released! [2]
18:14:00.99454883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:14:00.99454883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:14:00.9945488184IRenderDevice::releaseRender Releasing.
18:14:00.994548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:14:00.9945488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:14:00.99454881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:14:00.99454881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:14:00.99454881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:14:00.9945488201IRenderDevice::releaseRender Releasing Done.
18:14:00.9945488511ReleaseD11Device End Device Released!
18:14:00.9945488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:14:01.845D07173OverlayManager::doActionDisplayFPS - Triggered
18:14:01.15444C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:14:01.15444C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:14:01.15444C01134RenderDeviceD3d11::initsave state
18:14:01.15444C0699RenderDeviceD3d11::initDX11loading shaders...
18:14:01.16044C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:14:01.16044C01142RenderDeviceD3d11::initrestore state
18:14:01.16044C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:14:01.16044C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:14:01.16044C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:14:01.16044C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:14:01.16044C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:14:01.16044C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:14:01.16144C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x801d0).
18:14:01.16144C02619OverlayManager::installWindowProcHookInstall WPH
18:14:01.16144C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f01cd
18:14:01.16144C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:14:01.16144C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:14:01.16144C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:14:01.16144C05646OverlayManager::initOverlayResolutionEx 0X40000
18:14:01.16144C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:14:01.16654882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:14:01.1665488480InputInterceptor::stopHookunhook keyboard and mouse
18:14:01.1665488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:14:01.1665488469InputInterceptor::runHookMouse is hooked 0x5488
18:14:01.19054886445overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x801d0) 0x801d0 .
18:14:01.19054887888OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:14:03.1554887940OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
18:14:31.22054887888OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:14:31.33354883126OverlayManager::DetachThreadInputDetach thread input 21640, 17600
18:14:31.33454881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:14:31.33454881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:14:31.33454881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:14:31.33454881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:14:31.33454881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:14:31.33454881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f01cd
18:14:31.3625488508ReleaseD11DeviceDevice Released! [2]
18:14:31.36254883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:14:31.36254883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:14:31.3625488184IRenderDevice::releaseRender Releasing.
18:14:31.362548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:14:31.3625488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:14:31.36254881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:14:31.36254881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:14:31.36254881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:14:31.3625488201IRenderDevice::releaseRender Releasing Done.
18:14:31.3625488511ReleaseD11Device End Device Released!
18:14:31.3625488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:14:31.38745D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:14:31.38745D07014OverlayManager::doActionForegroundChange Event OFF (OFF)
18:14:31.38745D08636OverlayManager::OnForegroundChangedChanged False
18:14:31.38745D08674OverlayManager::OnForegroundChangedLost foreground to window Handle=0x301F0 Title=[Search]
18:14:31.38745D03057OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:14:31.38745D02939OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
18:14:31.38845D02952OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:14:31.40245D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:14:31.40445D07173OverlayManager::doActionDisplayFPS - Triggered
18:14:31.59344C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:14:31.59344C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:14:31.59344C01134RenderDeviceD3d11::initsave state
18:14:31.59344C0699RenderDeviceD3d11::initDX11loading shaders...
18:14:31.59944C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:14:31.59944C01142RenderDeviceD3d11::initrestore state
18:14:31.59944C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:14:31.59944C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:14:31.59944C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:14:31.59944C03064OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:14:31.59944C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:14:31.59944C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:14:31.59944C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:14:31.60044C048ResetSnapShotSH::ExecuteRelease snapshot SH
18:14:31.60044C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x301f0).
18:14:31.60044C02619OverlayManager::installWindowProcHookInstall WPH
18:14:31.60044C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1330745
18:14:31.60044C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:14:31.60044C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:14:31.60044C01705WidgetManager::drawskip widget draw (not in foreground) False - False
18:14:31.60044C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:14:31.60144C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:14:40.47954882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:14:40.4795488480InputInterceptor::stopHookunhook keyboard and mouse
18:14:40.4795488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:14:40.4795488469InputInterceptor::runHookMouse is hooked 0x5488
18:15:02.3065E08227InterProcessElement::openInterProcess Overwolf_ImID_20624_P_16024 opened succesfuly
18:15:02.3065E08227InterProcessElement::openInterProcess Overwolf_PID_16024_SHARED_MEMORY_AGENT opened succesfuly
18:15:24.46554881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:15:24.46554881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:15:24.46554881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:15:24.46554881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:15:24.46554881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:15:24.46554881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1330745
18:15:24.4875488508ReleaseD11DeviceDevice Released! [2]
18:15:24.48754883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:15:24.48754883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:15:24.4875488184IRenderDevice::releaseRender Releasing.
18:15:24.487548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:15:24.4875488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:15:24.48754881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:15:24.48754881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:15:24.48754881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:15:24.4875488201IRenderDevice::releaseRender Releasing Done.
18:15:24.4875488511ReleaseD11Device End Device Released!
18:15:24.4875488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:15:24.63244C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:15:24.63244C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:15:24.63244C01134RenderDeviceD3d11::initsave state
18:15:24.63244C0699RenderDeviceD3d11::initDX11loading shaders...
18:15:24.63844C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:15:24.63844C01142RenderDeviceD3d11::initrestore state
18:15:24.63844C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:15:24.63844C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:15:24.63844C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:15:24.63844C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:15:24.63844C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:15:24.63844C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:15:24.64044C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x801d0).
18:15:24.64044C02619OverlayManager::installWindowProcHookInstall WPH
18:15:24.64044C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x340749
18:15:24.64044C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:15:24.64044C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:15:24.64144C05646OverlayManager::initOverlayResolutionEx 0X40000
18:15:24.64144C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:15:24.64154882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:15:24.6415488480InputInterceptor::stopHookunhook keyboard and mouse
18:15:24.6415488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:15:24.6415488469InputInterceptor::runHookMouse is hooked 0x5488
18:15:24.73845D07014OverlayManager::doActionForegroundChange Event ON (ON)
18:15:24.73845D08636OverlayManager::OnForegroundChangedChanged True
18:15:24.73945D07888OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:15:24.75554886445overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x801d0) 0x801d0 .
18:15:24.75645D07173OverlayManager::doActionDisplayFPS - Triggered
18:15:24.75944C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:15:47.49454887888OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:15:47.62354883126OverlayManager::DetachThreadInputDetach thread input 21640, 17600
18:15:47.62354881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:15:47.62354881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:15:47.62354881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:15:47.62354881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:15:47.62354881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:15:47.62354881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x340749
18:15:47.6585488508ReleaseD11DeviceDevice Released! [2]
18:15:47.65854883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:15:47.65854883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:15:47.6585488184IRenderDevice::releaseRender Releasing.
18:15:47.658548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:15:47.6585488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:15:47.65854881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:15:47.65854881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:15:47.65854881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:15:47.6585488201IRenderDevice::releaseRender Releasing Done.
18:15:47.6585488511ReleaseD11Device End Device Released!
18:15:47.6585488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:15:47.84144C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:15:47.84144C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:15:47.84144C01134RenderDeviceD3d11::initsave state
18:15:47.84144C0699RenderDeviceD3d11::initDX11loading shaders...
18:15:47.84744C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:15:47.84744C01142RenderDeviceD3d11::initrestore state
18:15:47.84744C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:15:47.84744C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:15:47.84744C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:15:47.84744C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:15:47.84744C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:15:47.84744C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:15:47.84844C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x301f0).
18:15:47.84844C02619OverlayManager::installWindowProcHookInstall WPH
18:15:47.84844C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25905ed
18:15:47.84844C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:15:47.84844C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:15:47.84944C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:15:47.98945D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:15:47.98945D07014OverlayManager::doActionForegroundChange Event OFF (OFF)
18:15:47.98945D08636OverlayManager::OnForegroundChangedChanged False
18:15:47.99045D08674OverlayManager::OnForegroundChangedLost foreground to window Handle=0x301F0 Title=[Search]
18:15:47.99045D03057OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:15:47.99045D02939OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
18:15:47.99045D02952OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:15:47.99044C048ResetSnapShotSH::ExecuteRelease snapshot SH
18:15:48.545D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:15:48.645D07173OverlayManager::doActionDisplayFPS - Triggered
18:15:48.644C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:16:07.35154882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:16:07.3515488480InputInterceptor::stopHookunhook keyboard and mouse
18:16:07.3525488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:16:07.3525488469InputInterceptor::runHookMouse is hooked 0x5488
18:16:07.36854881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:16:07.36854881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:16:07.36854881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:16:07.36854881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:16:07.36854881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:16:07.36854881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25905ed
18:16:07.37144C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:16:07.37144C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x801d0).
18:16:07.37144C02619OverlayManager::installWindowProcHookInstall WPH
18:16:07.37144C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24c07cb
18:16:07.37144C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:16:07.37144C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:16:07.37254882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:16:07.3725488480InputInterceptor::stopHookunhook keyboard and mouse
18:16:07.3725488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:16:07.3725488469InputInterceptor::runHookMouse is hooked 0x5488
18:16:07.3975488508ReleaseD11DeviceDevice Released! [2]
18:16:07.39754883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:16:07.39754881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:16:07.39754881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:16:07.39754881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:16:07.39754881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24c07cb
18:16:07.39754883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:16:07.3975488184IRenderDevice::releaseRender Releasing.
18:16:07.397548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:16:07.3975488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:16:07.39754881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:16:07.39754881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:16:07.39754881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:16:07.3975488201IRenderDevice::releaseRender Releasing Done.
18:16:07.3975488511ReleaseD11Device End Device Released!
18:16:07.3975488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:16:07.54844C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:16:07.54844C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:16:07.54944C01134RenderDeviceD3d11::initsave state
18:16:07.54944C0699RenderDeviceD3d11::initDX11loading shaders...
18:16:07.55444C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:16:07.55444C01142RenderDeviceD3d11::initrestore state
18:16:07.55444C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:16:07.55444C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:16:07.55444C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:16:07.55444C03064OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:16:07.55444C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:16:07.55444C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:16:07.55544C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x801d0).
18:16:07.55544C02619OverlayManager::installWindowProcHookInstall WPH
18:16:07.55544C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1fe07cd
18:16:07.55544C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:16:07.55544C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:16:07.55544C01705WidgetManager::drawskip widget draw (not in foreground) False - False
18:16:07.55644C05646OverlayManager::initOverlayResolutionEx 0X40000
18:16:07.55644C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:16:07.55754882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:16:07.5575488480InputInterceptor::stopHookunhook keyboard and mouse
18:16:07.5575488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:16:07.5575488469InputInterceptor::runHookMouse is hooked 0x5488
18:16:07.82645D07014OverlayManager::doActionForegroundChange Event ON (ON)
18:16:07.82645D08636OverlayManager::OnForegroundChangedChanged True
18:16:07.82645D07888OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:16:07.82654886445overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x801d0) 0x801d0 .
18:16:07.84344C0328RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
18:16:07.84344C0349RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
18:16:07.84445D07173OverlayManager::doActionDisplayFPS - Triggered
18:16:07.84544C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:16:07.89954887888OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:16:09.20654883126OverlayManager::DetachThreadInputDetach thread input 21640, 17600
18:16:09.20654881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:16:09.20654881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:16:09.20654881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:16:09.20654881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:16:09.20654881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:16:09.20654881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1fe07cd
18:16:09.2385488508ReleaseD11DeviceDevice Released! [2]
18:16:09.23854883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:16:09.23854883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:16:09.2385488184IRenderDevice::releaseRender Releasing.
18:16:09.238548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:16:09.2385488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:16:09.23854881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:16:09.23854881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:16:09.23854881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:16:09.2385488201IRenderDevice::releaseRender Releasing Done.
18:16:09.2385488511ReleaseD11Device End Device Released!
18:16:09.2385488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:16:09.34845D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:16:09.34845D07014OverlayManager::doActionForegroundChange Event OFF (OFF)
18:16:09.34845D08636OverlayManager::OnForegroundChangedChanged False
18:16:09.34945D08674OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60572 Title=[Valorant Tracker App - Valorant Tracker - Google Chrome]
18:16:09.34945D03057OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:16:09.34945D02939OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
18:16:09.34945D02952OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:16:09.35245D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:16:09.35245D07173OverlayManager::doActionDisplayFPS - Triggered
18:16:09.41444C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:16:09.41444C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:16:09.41444C01134RenderDeviceD3d11::initsave state
18:16:09.41444C0699RenderDeviceD3d11::initDX11loading shaders...
18:16:09.42044C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:16:09.42044C01142RenderDeviceD3d11::initrestore state
18:16:09.42044C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:16:09.42044C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:16:09.42044C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:16:09.42044C03064OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:16:09.42044C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:16:09.42044C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:16:09.42044C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:16:09.42244C048ResetSnapShotSH::ExecuteRelease snapshot SH
18:16:09.42244C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x60572).
18:16:09.42244C02619OverlayManager::installWindowProcHookInstall WPH
18:16:09.42244C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1608d9
18:16:09.42244C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:16:09.42244C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:16:09.42244C01705WidgetManager::drawskip widget draw (not in foreground) False - False
18:16:09.42244C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:16:09.42344C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:16:16.65854882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:16:16.6585488480InputInterceptor::stopHookunhook keyboard and mouse
18:16:16.6585488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:16:16.6585488469InputInterceptor::runHookMouse is hooked 0x5488
18:16:16.66454886445overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x801d0) 0x801d0 .
18:16:16.68054881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:16:16.68054881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:16:16.68054881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:16:16.68054881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:16:16.68054881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:16:16.68054881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1608d9
18:16:16.7175488508ReleaseD11DeviceDevice Released! [2]
18:16:16.71754883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:16:16.71754883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:16:16.7175488184IRenderDevice::releaseRender Releasing.
18:16:16.717548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:16:16.7175488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:16:16.71754881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:16:16.71754881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:16:16.71754881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:16:16.7175488201IRenderDevice::releaseRender Releasing Done.
18:16:16.7175488511ReleaseD11Device End Device Released!
18:16:16.7175488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:16:16.87744C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:16:16.87744C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:16:16.87744C01134RenderDeviceD3d11::initsave state
18:16:16.87744C0699RenderDeviceD3d11::initDX11loading shaders...
18:16:16.88444C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:16:16.88444C01142RenderDeviceD3d11::initrestore state
18:16:16.88444C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:16:16.88444C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:16:16.88444C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:16:16.88444C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:16:16.88444C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:16:16.88444C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:16:16.88644C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x801d0).
18:16:16.88644C02619OverlayManager::installWindowProcHookInstall WPH
18:16:16.88644C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3004e7
18:16:16.88744C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:16:16.88744C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:16:16.88744C05646OverlayManager::initOverlayResolutionEx 0X40000
18:16:16.88744C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:16:16.88854882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:16:16.8885488480InputInterceptor::stopHookunhook keyboard and mouse
18:16:16.8885488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:16:16.8885488469InputInterceptor::runHookMouse is hooked 0x5488
18:16:16.92945D07014OverlayManager::doActionForegroundChange Event ON (ON)
18:16:16.92945D08636OverlayManager::OnForegroundChangedChanged True
18:16:16.92945D07888OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:16:16.94645D07173OverlayManager::doActionDisplayFPS - Triggered
18:16:16.95554886445overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x801d0) 0x801d0 .
18:16:16.95544C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:16:18.84354887888OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:16:18.95154883126OverlayManager::DetachThreadInputDetach thread input 21640, 17600
18:16:18.95154881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:16:18.95154881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:16:18.95154881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:16:18.95154881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:16:18.95254881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:16:18.95254881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3004e7
18:16:18.96945D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:16:18.96945D07014OverlayManager::doActionForegroundChange Event OFF (OFF)
18:16:18.96945D08636OverlayManager::OnForegroundChangedChanged False
18:16:18.96945D08674OverlayManager::OnForegroundChangedLost foreground to window Handle=0x301F0 Title=[Search]
18:16:18.96945D03057OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:16:18.96945D02939OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
18:16:18.96945D02952OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:16:18.98545D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:16:18.98845D07173OverlayManager::doActionDisplayFPS - Triggered
18:16:18.9955488508ReleaseD11DeviceDevice Released! [2]
18:16:18.99554883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:16:18.99554883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:16:18.9955488184IRenderDevice::releaseRender Releasing.
18:16:18.995548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:16:18.9955488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:16:18.99554881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:16:18.99554881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:16:18.99554881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:16:18.9955488201IRenderDevice::releaseRender Releasing Done.
18:16:18.9955488511ReleaseD11Device End Device Released!
18:16:18.9955488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:16:19.20344C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:16:19.20344C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:16:19.20344C01134RenderDeviceD3d11::initsave state
18:16:19.20344C0699RenderDeviceD3d11::initDX11loading shaders...
18:16:19.20944C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:16:19.20944C01142RenderDeviceD3d11::initrestore state
18:16:19.20944C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:16:19.20944C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:16:19.20944C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:16:19.20944C03064OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:16:19.20944C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:16:19.20944C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:16:19.20944C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:16:19.21044C048ResetSnapShotSH::ExecuteRelease snapshot SH
18:16:19.21044C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x301f0).
18:16:19.21044C02619OverlayManager::installWindowProcHookInstall WPH
18:16:19.21144C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfd008f
18:16:19.21144C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:16:19.21144C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:16:19.21144C01705WidgetManager::drawskip widget draw (not in foreground) False - False
18:16:19.21144C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:16:19.21144C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:16:20.56454882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:16:20.5645488480InputInterceptor::stopHookunhook keyboard and mouse
18:16:20.5645488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:16:20.5655488469InputInterceptor::runHookMouse is hooked 0x5488
18:16:22.1454881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:16:22.1454881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:16:22.1454881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:16:22.1454881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:16:22.1454881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:16:22.1454881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfd008f
18:16:22.315488508ReleaseD11DeviceDevice Released! [2]
18:16:22.3154883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:16:22.3154883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:16:22.315488184IRenderDevice::releaseRender Releasing.
18:16:22.31548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:16:22.315488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:16:22.3154881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:16:22.3154881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:16:22.3154881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:16:22.315488201IRenderDevice::releaseRender Releasing Done.
18:16:22.315488511ReleaseD11Device End Device Released!
18:16:22.315488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:16:22.5045D07014OverlayManager::doActionForegroundChange Event ON (ON)
18:16:22.5045D08636OverlayManager::OnForegroundChangedChanged True
18:16:22.5145D08765OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x801d0 [2451, 1003] , 0x0)
18:16:22.6745D07173OverlayManager::doActionDisplayFPS - Triggered
18:16:22.18644C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:16:22.18644C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:16:22.18644C01134RenderDeviceD3d11::initsave state
18:16:22.18644C0699RenderDeviceD3d11::initDX11loading shaders...
18:16:22.19244C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:16:22.19244C01142RenderDeviceD3d11::initrestore state
18:16:22.19244C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:16:22.19244C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:16:22.19244C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:16:22.19244C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:16:22.19244C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:16:22.19244C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:16:22.19344C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x801d0).
18:16:22.19344C02619OverlayManager::installWindowProcHookInstall WPH
18:16:22.19344C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xff008f
18:16:22.19344C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:16:22.19344C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:16:22.19344C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:16:22.19444C05646OverlayManager::initOverlayResolutionEx 0X40000
18:16:22.19444C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:16:22.19454882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:16:22.1945488480InputInterceptor::stopHookunhook keyboard and mouse
18:16:22.1945488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:16:22.1945488469InputInterceptor::runHookMouse is hooked 0x5488
18:16:22.22154886445overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x801d0) 0x801d0 .
18:16:22.22154887888OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:16:23.38254887888OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:16:23.50654883126OverlayManager::DetachThreadInputDetach thread input 21640, 17600
18:16:23.50654881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:16:23.50654881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:16:23.50654881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:16:23.50654881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:16:23.50654881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:16:23.50654881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xff008f
18:16:23.5365488508ReleaseD11DeviceDevice Released! [2]
18:16:23.53654883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:16:23.53654883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:16:23.5365488184IRenderDevice::releaseRender Releasing.
18:16:23.536548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:16:23.5365488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:16:23.53654881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:16:23.53654881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:16:23.53654881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:16:23.5375488201IRenderDevice::releaseRender Releasing Done.
18:16:23.5375488511ReleaseD11Device End Device Released!
18:16:23.5375488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:16:23.56745D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:16:23.56745D07014OverlayManager::doActionForegroundChange Event OFF (OFF)
18:16:23.56745D08636OverlayManager::OnForegroundChangedChanged False
18:16:23.56745D08674OverlayManager::OnForegroundChangedLost foreground to window Handle=0x301F0 Title=[Search]
18:16:23.56745D03057OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:16:23.56745D02939OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
18:16:23.56845D02952OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:16:23.58345D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:16:23.58445D07173OverlayManager::doActionDisplayFPS - Triggered
18:16:23.75144C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:16:23.75144C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:16:23.75144C01134RenderDeviceD3d11::initsave state
18:16:23.75144C0699RenderDeviceD3d11::initDX11loading shaders...
18:16:23.75744C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:16:23.75744C01142RenderDeviceD3d11::initrestore state
18:16:23.75744C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:16:23.75744C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:16:23.75744C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:16:23.75744C03064OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:16:23.75744C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:16:23.75744C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:16:23.75744C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:16:23.75844C048ResetSnapShotSH::ExecuteRelease snapshot SH
18:16:23.75844C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x301f0).
18:16:23.75844C02619OverlayManager::installWindowProcHookInstall WPH
18:16:23.75844C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b303f1
18:16:23.75844C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:16:23.75844C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:16:23.75844C01705WidgetManager::drawskip widget draw (not in foreground) False - False
18:16:23.75844C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:16:23.75944C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:16:28.49854882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:16:28.4985488480InputInterceptor::stopHookunhook keyboard and mouse
18:16:28.4985488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:16:28.4985488469InputInterceptor::runHookMouse is hooked 0x5488
18:18:57.20854881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:18:57.20854881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:18:57.20854881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:18:57.20854881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:18:57.20854881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:18:57.20854881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b303f1
18:18:57.22945D07014OverlayManager::doActionForegroundChange Event ON (ON)
18:18:57.22945D08636OverlayManager::OnForegroundChangedChanged True
18:18:57.22945D08765OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x801d0 [2559, 472] , 0x0)
18:18:57.24645D07173OverlayManager::doActionDisplayFPS - Triggered
18:18:57.2575488508ReleaseD11DeviceDevice Released! [2]
18:18:57.25754883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:18:57.25754883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:18:57.2575488184IRenderDevice::releaseRender Releasing.
18:18:57.257548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:18:57.2575488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:18:57.25754881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:18:57.25754881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:18:57.25754881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:18:57.2575488201IRenderDevice::releaseRender Releasing Done.
18:18:57.2575488511ReleaseD11Device End Device Released!
18:18:57.2575488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:18:57.38944C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:18:57.38944C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:18:57.38944C01134RenderDeviceD3d11::initsave state
18:18:57.38944C0699RenderDeviceD3d11::initDX11loading shaders...
18:18:57.39444C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:18:57.39444C01142RenderDeviceD3d11::initrestore state
18:18:57.39444C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:18:57.39444C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:18:57.39444C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:18:57.39444C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:18:57.39444C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:18:57.39444C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:18:57.39544C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x801d0).
18:18:57.39544C02619OverlayManager::installWindowProcHookInstall WPH
18:18:57.39544C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4608c5
18:18:57.39544C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:18:57.39544C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:18:57.39544C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:18:57.39644C05646OverlayManager::initOverlayResolutionEx 0X40000
18:18:57.39644C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:18:57.40054882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:18:57.4005488480InputInterceptor::stopHookunhook keyboard and mouse
18:18:57.4005488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:18:57.4005488469InputInterceptor::runHookMouse is hooked 0x5488
18:18:57.43454886445overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x801d0) 0x801d0 .
18:18:57.43454887888OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:18:57.86854887888OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:18:57.97354883126OverlayManager::DetachThreadInputDetach thread input 21640, 17600
18:18:57.97454881937OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:18:57.97454881965OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:18:57.97454881641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:18:57.97454881648OverlayManager::RestoreGameWNDPROCSWL restored.
18:18:57.97454881658OverlayManager::RestoreGameWNDPROCSWL OK.
18:18:57.97454881663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4608c5
18:18:57.9965488508ReleaseD11DeviceDevice Released! [2]
18:18:57.99654883076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:18:57.99654883098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:18:57.9965488184IRenderDevice::releaseRender Releasing.
18:18:57.996548898RenderDeviceCaptureBase::ReleaseTextureRelease
18:18:57.9965488116RenderDeviceCaptureBase::ReleaseTextureReleased
18:18:57.99654881265RenderDeviceD3d11::releaseImplementationReleasing 1
18:18:57.99654881275RenderDeviceD3d11::releaseImplementationReleasing 2
18:18:57.99654881294RenderDeviceD3d11::releaseImplementationReleasing 3
18:18:57.9965488201IRenderDevice::releaseRender Releasing Done.
18:18:57.9965488511ReleaseD11Device End Device Released!
18:18:57.9965488441fSwapResize_BuffersResize buffer (0x8cd6eae0)!
18:18:58.21244C01048RenderDeviceD3d11::initRefC r:[3]->[3] 0x8cd6eae0
18:18:58.21244C01112RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:18:58.21244C01134RenderDeviceD3d11::initsave state
18:18:58.21244C0699RenderDeviceD3d11::initDX11loading shaders...
18:18:58.21844C01140RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85ca9620.
18:18:58.21844C01142RenderDeviceD3d11::initrestore state
18:18:58.21844C01145RenderDeviceD3d11::initTarget Window [0x801d0]
18:18:58.21844C0241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:18:58.21844C0248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:18:58.21844C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:18:58.21844C05575OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:18:58.21844C05595OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:18:58.22044C05744OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x801d0} (foreground = 0x301f0).
18:18:58.22044C02619OverlayManager::installWindowProcHookInstall WPH
18:18:58.22044C02633OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b800b3
18:18:58.22044C02652OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:18:58.22044C02698OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x474d7830=1196259376)=>(0xa0bf6190=-1598070384)
18:18:58.22044C05652OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:18:58.24645D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:18:58.24745D07014OverlayManager::doActionForegroundChange Event OFF (OFF)
18:18:58.24745D08636OverlayManager::OnForegroundChangedChanged False
18:18:58.24745D08674OverlayManager::OnForegroundChangedLost foreground to window Handle=0x301F0 Title=[Search]
18:18:58.24745D03057OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:18:58.24745D02939OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
18:18:58.24745D02952OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:18:58.25044C048ResetSnapShotSH::ExecuteRelease snapshot SH
18:18:58.26245D0367InputInterceptor::ResetLLHookProcExtReset keys state
18:18:58.26345D07173OverlayManager::doActionDisplayFPS - Triggered
18:18:58.28444C01112OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:00.7774410227InterProcessElement::openInterProcess Overwolf_ImID_A0580_P_16024 opened succesfuly
18:19:00.7774410227InterProcessElement::openInterProcess Overwolf_PID_16024_SHARED_MEMORY_AGENT opened succesfuly
18:19:01.18154882272OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:19:01.18154882728OverlayManager::installKeybMouseHookInstall KeybMouse
18:19:01.1815488480InputInterceptor::stopHookunhook keyboard and mouse
18:19:01.1815488447InputInterceptor::runHookKeyboard is hooked 0x5488
18:19:01.1815488469InputInterceptor::runHookMouse is hooked 0x5488
18:19:01.3193E4C147clearClientclear Client.
18:19:01.3193E4C642Client::OnOWExplorerDetacheddetaching..
18:19:01.3193E4C648Client::OnOWExplorerDetachedPost detach
18:19:01.3195980695Client::clearClient::Clear [0 - 0] .
18:19:01.3195980702Client::clearClient::Clear stoping...
18:19:01.31959801249OverlayManager::Stopstopping
18:19:01.31959801265OverlayManager::StopInternalstopping...
18:19:01.3195980307WidgetManager::StopStop
18:19:01.319598056WidgetsLayoutScheduler::Stopstopping layout scheduler
18:19:01.319598066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:19:01.31959802256WidgetManager::ClearApplicationHandlersClear handlers
18:19:01.31959801292OverlayManager::StopInternalStoping server connection
18:19:01.31945D07386OverlayManager::OnDisconnectedDisconnected from server
18:19:01.32059801297OverlayManager::StopInternalStopped server connection
18:19:01.3205980206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
18:19:01.3205980232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
18:19:01.3205980232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:19:01.32059801318OverlayManager::StopInternalClosing inter process
18:19:01.320598025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
18:19:01.3205B74118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
18:19:01.3205980257InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
18:19:01.320598059InterProcessEventHandler::~InterProcessEventHandlerDone.
18:19:01.32059801334OverlayManager::StopInternalnot running.
18:19:01.3205980141ApiManager::DestroyBackgroundThreadDestroy call.
18:19:01.32033A0188ApiManager::BackgroundThreadBackground Thread is terminated.
18:19:01.3205980232ApiManager::ClearAllCommandsClearing commands [3]
18:19:01.3205980249ApiManager::ClearAllCommandsCleared
18:19:01.3205980136ApiManager::DestroyDestroyed
18:19:01.32059801336OverlayManager::StopInternalstopped.
18:19:01.32059808390OverlayManager::UnloadInGamePluginsunload in game plugins [1]
18:19:01.32044C03076OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:19:01.32159808405OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
18:19:01.3215980763Client::clearRemove old SHM
18:19:01.3215980257InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_27316024 close 2147483647 bytes
18:19:01.3215980771Client::clearStop tasks thread
18:19:01.3215980784Client::clearClient::Clear - Done.
18:19:01.32144C01641OverlayManager::RestoreGameWNDPROCSearch SWL..
18:19:01.32144C01648OverlayManager::RestoreGameWNDPROCSWL restored.
18:19:01.32144C01658OverlayManager::RestoreGameWNDPROCSWL OK.
18:19:01.32144C01663OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b800b3
18:19:01.32144C03098OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:19:01.32144C01341OverlayManager::OnProxyModeEnabledclear all wickets
18:19:01.32144C0676WidgetManager::clearAllWicketsClear widgets
18:19:01.32144C0750WidgetManager::ClearAsyncRefreshThreadclose thread
18:19:01.32144C056WidgetsLayoutScheduler::Stopstopping layout scheduler
18:19:01.32144C066WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:19:01.32144C0257InterProcessElement::closeInterProcess Overwolf_PID_16024_SHARED_MEMORY_AGENT close 2147483647 bytes
18:19:01.32144C0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=10646
18:19:01.32144C0257InterProcessElement::closeInterProcess Overwolf_ImID_10646_P_16024 close 2147483647 bytes
18:19:01.32144C0257InterProcessElement::closeInterProcess Overwolf_PID_16024_SHARED_MEMORY_AGENT close 2147483647 bytes
18:19:01.32144C0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20624
18:19:01.32144C0257InterProcessElement::closeInterProcess Overwolf_ImID_20624_P_16024 close 2147483647 bytes
18:19:01.32144C0257InterProcessElement::closeInterProcess Overwolf_PID_16024_SHARED_MEMORY_AGENT close 2147483647 bytes
18:19:01.32144C0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0580
18:19:01.32144C0257InterProcessElement::closeInterProcess Overwolf_ImID_A0580_P_16024 close 2147483647 bytes
18:19:01.32144C0712WidgetManager::clearAllWicketsClear widgets [0]
18:19:01.32144C0744WidgetManager::clearAllWicketsall widgets are cleared - [T]
18:19:01.32144C01346OverlayManager::OnProxyModeEnabledStopping mk hook
18:19:01.32144C0480InputInterceptor::stopHookunhook keyboard and mouse
18:19:01.32144C0184IRenderDevice::releaseRender Releasing.
18:19:01.32144C098RenderDeviceCaptureBase::ReleaseTextureRelease
18:19:01.32144C0116RenderDeviceCaptureBase::ReleaseTextureReleased
18:19:01.32144C01265RenderDeviceD3d11::releaseImplementationReleasing 1
18:19:01.32144C01275RenderDeviceD3d11::releaseImplementationReleasing 2
18:19:01.32144C01294RenderDeviceD3d11::releaseImplementationReleasing 3
18:19:01.32144C0201IRenderDevice::releaseRender Releasing Done.
18:19:10.71854882240ClientExitProcessCallbackClient::Exit Process Callback [0].
18:19:10.7185488695Client::clearClient::Clear [0 - 1] .
18:19:10.7185488702Client::clearClient::Clear stoping...
18:19:10.71854881265OverlayManager::StopInternalstopping...
18:19:10.71854881269OverlayManager::StopInternalalready stopped...
18:19:10.71854888390OverlayManager::UnloadInGamePluginsunload in game plugins [1]
18:19:10.71854888405OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
18:19:10.7185488771Client::clearStop tasks thread
18:19:10.7185488784Client::clearClient::Clear - Done.
18:19:10.71854882255ClientExitProcessCallbackGoing to ExitProcess()