TimeThreadLineFunctionMessage
08:55:32.31160F0139runClientStarting Overlay PID=40724(0x9f14) server PID = 34444
08:55:32.31160F0560Client::initClient::Initialize
08:55:32.31160F0568Client::initStart owclient thread
08:55:32.3112A60325Client::initFirstInjectionClient::initFirstInjection.
08:55:32.3112A60225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24234444 opened succesfuly
08:55:32.3112A60351session id = {F01A75CF-4A4F-4483-87BD-253F1CBA64BB}
08:55:32.3112A602080Client::LogClientInfoCommandLine[1] [C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=51700-remoting-auth-token=RN1bLnae4gHWfQ7xH0sJyQ-patchline=live].
08:55:32.3112A602080Client::LogClientInfoCommandLine[2] [-ares-deployment=na-config-endpoint=https://shared.na.a.pvp.net-savetouserdir-culture=en_US].
08:55:32.3112A602096Client::LogClientInfoProcess OS version [10.0] [64-bit]
08:55:32.3112A602106Client::LogClientInfoOS version [10.0.22621]
08:55:32.3112A602128Client::LogClientInfoClient [64-bit] Version 2.2.242.2
08:55:32.3112A602141Client::LogProcessModulesLoaded modules:
08:55:32.3142A602157C:\Program Files (x86)\Overwolf\0.243.0.9\OWClient.dll
08:55:32.3142A602157C:\Program Files (x86)\Overwolf\0.243.0.9\OWExplorer.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
08:55:32.3142A602157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll
08:55:32.3142A602157C:\Users\Yuffie Kisaragi\AppData\Local\Discord\app-1.0.9039\modules\discord_hook-1\discord_hook\996ea44219510d\DiscordHook64.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\AcGenral.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\CRYPTBASE.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\CRYPTSP.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\CRYPTUI.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\CompPkgSup.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\DEVOBJ.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\DNSAPI.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\DPAPI.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\DSOUND.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\DWrite.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\GLU32.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\HID.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\IPHLPAPI.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\MFCORE.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\MPR.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\MSASN1.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\NETAPI32.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\NTASN1.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\OPENGL32.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\PROPSYS.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\RTWorkQ.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\ResampleDmo.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\SAMCLI.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\Secur32.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\SensApi.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\SspiCli.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\UIAutomationCore.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\UMPDC.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\USERENV.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\USP10.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\VERSION.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\WINHTTP.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\WINMM.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\WINNSI.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\WINSPOOL.DRV
08:55:32.3142A602157C:\Windows\SYSTEM32\WTSAPI32.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\X3DAudio1_7.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\XAPOFX1_5.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\XAudio2_7.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\XINPUT1_3.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\apphelp.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\atiadlxx.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\aticfx64.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\atidxx64.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\avrt.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\cfgmgr32.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\credui.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\cryptnet.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\d3d11.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\d3d9.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\dcomp.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\dhcpcsvc.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
08:55:32.3142A602157C:\Windows\SYSTEM32\directxdatabasehelper.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\dwmapi.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\dxcore.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\dxgi.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\dxva2.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\gpapi.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\iertutil.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\kernel.appcore.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\mf.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\mfplat.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\mfplay.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\mscms.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\msdmo.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\ncrypt.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\netutils.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\ntdll.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\ntmarta.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\pdh.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\powrprof.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\profapi.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\resourcepolicyclient.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\srvcli.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\textinputframework.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\urlmon.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\webio.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\wevtapi.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\windows.storage.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\winmmbase.dll
08:55:32.3142A602157C:\Windows\SYSTEM32\wintypes.dll
08:55:32.3142A602157C:\Windows\System32\AppXDeploymentClient.dll
08:55:32.3142A602157C:\Windows\System32\COMDLG32.dll
08:55:32.3142A602157C:\Windows\System32\CRYPT32.dll
08:55:32.3142A602157C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_effe9612081e9042\igd10um64xe.DLL
08:55:32.3142A602157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\AMDXX64.DLL
08:55:32.3142A602157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdenc64.dll
08:55:32.3142A602157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdihk64.dll
08:55:32.3142A602157C:\Windows\System32\GDI32.dll
08:55:32.3142A602157C:\Windows\System32\IMM32.DLL
08:55:32.3142A602157C:\Windows\System32\KERNEL32.DLL
08:55:32.3142A602157C:\Windows\System32\KERNELBASE.dll
08:55:32.3142A602157C:\Windows\System32\MMDevApi.dll
08:55:32.3142A602157C:\Windows\System32\MSCTF.dll
08:55:32.3142A602157C:\Windows\System32\NSI.dll
08:55:32.3142A602157C:\Windows\System32\Normaliz.dll
08:55:32.3142A602157C:\Windows\System32\OLEAUT32.dll
08:55:32.3142A602157C:\Windows\System32\PSAPI.DLL
08:55:32.3142A602157C:\Windows\System32\RPCRT4.dll
08:55:32.3142A602157C:\Windows\System32\SETUPAPI.dll
08:55:32.3142A602157C:\Windows\System32\SHELL32.dll
08:55:32.3142A602157C:\Windows\System32\SHLWAPI.dll
08:55:32.3142A602157C:\Windows\System32\USER32.dll
08:55:32.3142A602157C:\Windows\System32\WINTRUST.dll
08:55:32.3142A602157C:\Windows\System32\WLDAP32.dll
08:55:32.3142A602157C:\Windows\System32\WS2_32.dll
08:55:32.3142A602157C:\Windows\System32\Windows.ApplicationModel.dll
08:55:32.3142A602157C:\Windows\System32\Windows.Media.dll
08:55:32.3142A602157C:\Windows\System32\Windows.UI.dll
08:55:32.3142A602157C:\Windows\System32\advapi32.dll
08:55:32.3142A602157C:\Windows\System32\bcrypt.dll
08:55:32.3142A602157C:\Windows\System32\bcryptPrimitives.dll
08:55:32.3142A602157C:\Windows\System32\clbcatq.dll
08:55:32.3142A602157C:\Windows\System32\colorcnv.dll
08:55:32.3142A602157C:\Windows\System32\combase.dll
08:55:32.3142A602157C:\Windows\System32\fwpuclnt.dll
08:55:32.3142A602157C:\Windows\System32\gameux.dll
08:55:32.3142A602157C:\Windows\System32\gdi32full.dll
08:55:32.3142A602157C:\Windows\System32\imagehlp.dll
08:55:32.3142A602157C:\Windows\System32\mfmp4srcsnk.dll
08:55:32.3142A602157C:\Windows\System32\mfperfhelper.dll
08:55:32.3142A602157C:\Windows\System32\msmpeg2vdec.dll
08:55:32.3142A602157C:\Windows\System32\msvcp_win.dll
08:55:32.3142A602157C:\Windows\System32\msvcrt.dll
08:55:32.3142A602157C:\Windows\System32\msxml6.dll
08:55:32.3142A602157C:\Windows\System32\ole32.dll
08:55:32.3142A602157C:\Windows\System32\rasadhlp.dll
08:55:32.3142A602157C:\Windows\System32\sechost.dll
08:55:32.3142A602157C:\Windows\System32\shcore.dll
08:55:32.3142A602157C:\Windows\System32\ucrtbase.dll
08:55:32.3142A602157C:\Windows\System32\win32u.dll
08:55:32.3142A602157C:\Windows\System32\winrnr.dll
08:55:32.3142A602157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_270f74e173860f98\COMCTL32.dll
08:55:32.3142A602157C:\Windows\system32\MobileNetworking.dll
08:55:32.3142A602157C:\Windows\system32\Oleacc.dll
08:55:32.3142A602157C:\Windows\system32\audioses.dll
08:55:32.3142A602157C:\Windows\system32\dataexchange.dll
08:55:32.3142A602157C:\Windows\system32\explorerframe.dll
08:55:32.3142A602157C:\Windows\system32\mswsock.dll
08:55:32.3142A602157C:\Windows\system32\napinsp.dll
08:55:32.3142A602157C:\Windows\system32\ncryptsslp.dll
08:55:32.3142A602157C:\Windows\system32\nlansp_c.dll
08:55:32.3142A602157C:\Windows\system32\pnrpnsp.dll
08:55:32.3142A602157C:\Windows\system32\rsaenh.dll
08:55:32.3142A602157C:\Windows\system32\schannel.DLL
08:55:32.3142A602157C:\Windows\system32\twinapi.appcore.dll
08:55:32.3142A602157C:\Windows\system32\twinapi.dll
08:55:32.3142A602157C:\Windows\system32\uxtheme.dll
08:55:32.3142A602157C:\Windows\system32\wlanapi.dll
08:55:32.3142A602157C:\Windows\system32\wshbth.dll
08:55:32.3142A6079GraphicsHookManager::InitCreated Thread - Created , ThreadId=26332
08:55:32.3162A601546Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
08:55:32.3162A601570Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
08:55:32.3162A601619Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
08:55:32.3162A601685Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
08:55:32.3162A601698Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
08:55:32.3162A601728Client::ReadGameConfigurationsEnable EnableTXR - OFF
08:55:32.3162A601768Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
08:55:32.3162A601770Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
08:55:32.3162A601772Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
08:55:32.3162A601774Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
08:55:32.3162A601776Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
08:55:32.3162A601778Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
08:55:32.3162A601780Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
08:55:32.3162A601783Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
08:55:32.3162A601786Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
08:55:32.3162A601893Data::Search[0] 0x41A10000
08:55:32.3162A601893Data::Search[1] 0x0
08:55:32.3162A601893Data::Search[2] 0x2DAA0000
08:55:32.3162A601893Data::Search[3] 0x0
08:55:32.3162A601893Data::Search[4] 0x0
08:55:32.3162A601893Data::Search[5] 0x3D850000
08:55:32.3162A601893Data::Search[6] 0x42D90000
08:55:32.3162A601893Data::Search[7] 0xDBC20000
08:55:32.3162A601893Data::Search[8] 0x3D850000
08:55:32.3162A601893Data::Search[9] 0x0
08:55:32.3162A601898Data::Search[10] 0x0
08:55:32.3162A601904Data::Search[11] 0x3C1D0000
08:55:32.3162A601910Data::Search[12] 0xDBC20000
08:55:32.3162A601916Data::Search[13] 0x0
08:55:32.3162A60337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
08:55:32.3162A601265Client::hookFunctionsDetected Windows 8.1 or greater
08:55:32.3162A601288Client::hookFunctionsAcquiring function lock succedded
08:55:32.3192A60254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
08:55:32.3192A60582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
08:55:32.3202A60952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
08:55:32.3202A60225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24234444 opened succesfuly
08:55:32.3202A60530OverlayManager::OverlayManagerOW System Cursor is set to = 0x5e145a
08:55:32.3202A607664OverlayManager::LoadDefaultCursorsLoad default cursors
08:55:32.3202A60540OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x26a1224, game cursor = 0x10007
08:55:32.3202A6072PerformanceCounter::StartSessionStartSession
08:55:32.3202A6072PerformanceCounter::StartSessionStartSession
08:55:32.3202A60225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
08:55:32.3202A60762OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
08:55:32.3202A60780OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
08:55:32.3202A60782OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
08:55:32.3202A60785OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
08:55:32.3202A60788OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
08:55:32.3202A60791OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
08:55:32.3202A60794OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
08:55:32.3202A60797OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
08:55:32.3202A60800OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
08:55:32.3202A60803OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
08:55:32.3202A60806OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
08:55:32.3202A60809OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
08:55:32.3202A60812OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
08:55:32.3202A60815OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
08:55:32.3202A60818OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
08:55:32.3202A60821OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
08:55:32.3202A60824OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
08:55:32.3202A60827OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
08:55:32.3202A60830OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
08:55:32.3202A60833OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
08:55:32.3202A60836OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
08:55:32.3202A60839OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
08:55:32.3202A60842OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
08:55:32.3202A60845OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
08:55:32.3202A60848OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
08:55:32.3202A60851OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
08:55:32.3202A60854OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
08:55:32.3202A60857OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
08:55:32.3202A60860OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
08:55:32.3202A60863OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
08:55:32.3202A60866OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
08:55:32.3202A60869OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
08:55:32.3202A60872OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
08:55:32.3202A60875OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
08:55:32.3202A60878OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
08:55:32.3202A60881OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
08:55:32.3202A60884OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
08:55:32.3202A60887OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
08:55:32.3202A60890OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
08:55:32.3202A60893OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
08:55:32.3202A60896OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
08:55:32.3202A60899OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
08:55:32.3202A60902OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
08:55:32.3202A60905OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
08:55:32.3202A60908OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
08:55:32.3202A60911OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
08:55:32.3202A60914OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
08:55:32.3202A60917OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
08:55:32.3202A60920OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
08:55:32.3202A60923OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
08:55:32.3202A60926OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
08:55:32.3202A60929OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
08:55:32.3202A60932OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
08:55:32.3202A60935OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
08:55:32.3202A60938OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
08:55:32.3202A60941OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
08:55:32.3202A60944OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
08:55:32.3202A60947OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
08:55:32.3202A60950OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
08:55:32.3202A60953OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
08:55:32.3202A60956OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
08:55:32.3202A60959OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
08:55:32.3202A60962OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
08:55:32.3202A60965OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
08:55:32.3202A60968OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
08:55:32.3202A60971OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
08:55:32.3202A60974OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
08:55:32.3202A60976OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
08:55:32.3202A60978OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
08:55:32.3202A60980OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
08:55:32.3202A60982OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
08:55:32.3202A60984OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
08:55:32.3202A60986OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
08:55:32.3202A60988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
08:55:32.3202A60990OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
08:55:32.3202A60992OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
08:55:32.3202A60994OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
08:55:32.3202A60996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
08:55:32.3202A60998OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
08:55:32.3202A601000OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
08:55:32.3202A601004OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
08:55:32.3202A601006OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
08:55:32.3202A601008OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
08:55:32.3202A601010OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
08:55:32.3202A601012OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
08:55:32.3202A601014OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
08:55:32.3202A601016OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
08:55:32.3202A601019OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
08:55:32.3202A601021OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
08:55:32.3202A601035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:55:32.3202A60633OverlayManager::InitGameClientstarting hooks...
08:55:32.3272A601991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.243.0.9\\OWUtils.dll succeeded
08:55:32.3282A60602Install::CodeInit [Client,1] (MCH) OK
08:55:32.3282A60602Install::CodeInit [Client,2] (MCH) OK
08:55:32.3282A60602Install::CodeInit [Client,3] (MCH) OK
08:55:32.3282A60602Install::CodeInit [Client,4] (MCH) OK
08:55:32.3282A60602Install::CodeInit [Client,4.1] (MCH) OK
08:55:32.3462A60602Install::CodeInit [Client,4.2] (MCH) OK
08:55:32.3462A601362Client::hookFunctionsSuspend before hook: OFF
08:55:32.3462A601063Install::CodeSegment [5|215072|0x3D850000|0x34820]
08:55:32.3462A60602Install::Codeunknown (MCH) OK
08:55:32.3462A601063Install::CodeSegment [5|5440|0x3D850000|0x1540]
08:55:32.3462A60602Install::Codeunknown (MCH) OK
08:55:32.3462A601063Install::CodeSegment [5|145440|0x3D850000|0x23820]
08:55:32.3462A60602Install::Codeunknown (MCH) OK
08:55:32.3462A601063Install::CodeSegment [5|6640|0x3D850000|0x19F0]
08:55:32.3472A60602Install::Codeunknown (MCH) OK
08:55:32.3472A601063Install::CodeSegment [5|-22527248|0x3D850000|0xFEA842F0]
08:55:32.3472A601154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
08:55:32.3472A601063Install::CodeSegment [5|-22536704|0x3D850000|0xFEA81E00]
08:55:32.3472A601154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
08:55:32.3472A601063Install::CodeSegment [5|-22521728|0x3D850000|0xFEA85880]
08:55:32.3472A601154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
08:55:32.3472A601063Install::CodeSegment [5|-23544560|0x3D850000|0xFE98BD10]
08:55:32.3472A601154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
08:55:32.3472A60337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
08:55:32.3472A601287OverlayManager::StartStarting...
08:55:32.3472A601319OverlayManager::Startstarting hooks 2...
08:55:32.3472A60602Install::CodeInit [Client,5] (MCH) OK
08:55:32.3632A60602Install::CodeInit [Client,5.1] (MCH) OK
08:55:32.3632A60602Install::CodeInit [Client,6] (MCH) OK
08:55:32.3632A601388OverlayManager::StartRID Found 2 devices.
08:55:32.3632A601396OverlayManager::StartRID Mouse Found [0] with 0X100(0X30) hwnd(0x1e514cc)...
08:55:32.3632A601402OverlayManager::StartRID Keyboard Found [1] with 0X100(0X30) hwnd(0x1e514cc)...
08:55:32.3642A601485XTRAP COMPATIBLE PATCH WARNING
08:55:32.3642A601494OverlayManager::Startdone with hooks...
08:55:32.3642A60108ApiManager::InitAPI Manager Event : OK
08:55:32.3642A60120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=2536
08:55:32.3642A6067TXRSettingFail to read texture recognition options 0x0
08:55:32.3642A60114TXOfInterestNew list set with 0 items
08:55:32.3642A601520OverlayManager::Startget foreground state
08:55:32.3642A608505OverlayManager::OnForegroundChangedChanged True
08:55:32.3642A608634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x5162a [2622, 896] , 0x0)
08:55:32.3642A601557OverlayManager::StartStarted...
08:55:32.3642C3C7239OverlayManager::OnConnectedConnected to server
08:55:32.3642C3C32SendServerHelloMessage::ExecuteSend connection Ack
08:55:32.3649E87896OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x441176
08:55:32.36798847818OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
08:55:32.3745D38587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
08:55:32.3765D38148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
08:55:32.3825D38148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
08:55:32.3825D38984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
08:55:32.3822A60602Install::CodeInit [Client,0] (MCH) OK
08:55:32.3822A60428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
08:55:32.3822A6094GraphicsHookManager::StopThreadStopThread
08:55:32.38366DC216GraphicsHookManager::MessageLoopExit Thread
08:55:32.3885D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
08:55:32.3895D381072RenderDeviceD3d11::initDevice adapter hash: -1187441754
08:55:32.3895D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
08:55:32.3895D381126RenderDeviceD3d11::initsave state
08:55:32.3895D38696RenderDeviceD3d11::initDX11loading shaders...
08:55:32.3892A60406Client::initFirstInjectioninit complete
08:55:32.3915D38705RenderDeviceD3d11::initDX11create vs
08:55:32.3915D38723RenderDeviceD3d11::initDX11create vs
08:55:32.3925D38745RenderDeviceD3d11::initDX11create pxs
08:55:32.3935D38774RenderDeviceD3d11::initDX11create raster
08:55:32.3945D38842RenderDeviceD3d11::initDX11create buffers
08:55:32.3945D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
08:55:32.3945D381134RenderDeviceD3d11::initrestore state
08:55:32.3945D381137RenderDeviceD3d11::initTarget Window [0x40db0]
08:55:32.3945D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:55:32.3945D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:55:32.3945D38193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
08:55:32.3945D382092RenderDeviceD3d11::setFixSet render device fix RT.
08:55:32.3945D383105OverlayManager::setGraphicsRender Device fix was set RT.
08:55:32.3945D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
08:55:32.3945D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
08:55:32.3955D3826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
08:55:32.3955D3821StartWidgetsRefresher::ExecuteExecute start wicket manager
08:55:32.3955D38275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:55:32.3955D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
08:55:32.3955D382541OverlayManager::installWindowProcHookInstall WPH
08:55:32.3955D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3111788
08:55:32.3955D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
08:55:32.3955D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
08:55:32.3955D382631OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
08:55:32.3955D38311PerformanceCounter::NotifyFrameRenderNotify first Render...
08:55:32.3955D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:55:32.3955D388397OverlayManager::CheckForSharedTextureSupportCheck for SHT support
08:55:32.3975D385539OverlayManager::initOverlayResolutionEx 0X40000
08:55:32.3975D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
08:55:32.40198842194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
08:55:32.40198842650OverlayManager::installKeybMouseHookInstall KeybMouse
08:55:32.4019884480InputInterceptor::stopHookunhook keyboard and mouse
08:55:32.4019884447InputInterceptor::runHookKeyboard is hooked 0x9884
08:55:32.4019884469InputInterceptor::runHookMouse is hooked 0x9884
08:55:32.40198848115OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
08:55:32.4118BDC225InterProcessElement::openInterProcess Overwolf_ImID_2C1430_P_34444 opened succesfuly
08:55:32.4118BDC225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
08:55:32.7915D38737OverlayInputManager::HandleCommandsClear all hotkeys command
08:55:32.7942C3C7066OverlayManager::doActionDisplayFPS - Triggered
08:55:32.7985D38788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
08:55:32.7985D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:55:32.8798BDC225InterProcessElement::openInterProcess Overwolf_ImID_4B1AA0_P_34444 opened succesfuly
08:55:32.8798BDC225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
08:55:32.9872C3C7342OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll] [oopo: off]
08:55:32.9935D388168OverlayManager::LoadPluginloading plugin: C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll
08:55:32.9975D388187OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll] []
08:55:33.45D388219OverlayManager::LoadPluginfinish loading plugin
08:55:33.2698846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x40db0 .
08:55:33.16298847766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:55:33.9548BDC225InterProcessElement::openInterProcess Overwolf_ImID_713F2_P_34444 opened succesfuly
08:55:33.9548BDC225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
08:55:33.9798BDC225InterProcessElement::openInterProcess Overwolf_ImID_713D2_P_34444 opened succesfuly
08:55:33.9798BDC225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
08:55:34.3905D38326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
08:55:34.3905D38347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
08:55:34.3915D38326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
08:55:34.3915D38347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
08:55:36.4118BDC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=861662
08:55:36.4118BDC2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
08:55:36.4118BDC225InterProcessElement::openInterProcess Overwolf_ImID_861662_P_34444 opened succesfuly
08:55:36.4128BDC225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
08:55:36.4925D38326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
08:55:36.4925D38347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
08:55:37.8352C3C141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
08:55:37.8352C3C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
08:55:37.8395D38255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
08:55:39.9033A2050capture devicecapture device registered
08:55:39.9085D3850capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
08:55:39.9085D3850capture device(half life scientist) everything.. seems to be in order
08:55:39.9095D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
08:55:39.9095D3850capture deviced3d11 shared texture capture successful
08:55:41.4513AC4225InterProcessElement::openInterProcess Overwolf_ImID_B71242_P_34444 opened succesfuly
08:55:41.4513AC4225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
08:55:41.5135D38326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
08:55:41.5135D38347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
08:55:42.4159E82141Client::LogProcessModulesLoaded modules:
08:55:42.4189E82157C:\Program Files (x86)\Overwolf\0.243.0.9\OWClient.dll
08:55:42.4189E82157C:\Program Files (x86)\Overwolf\0.243.0.9\OWExplorer.dll
08:55:42.4189E82157C:\Program Files (x86)\Overwolf\0.243.0.9\OWUtils.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
08:55:42.4189E82157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll
08:55:42.4189E82157C:\Users\Yuffie Kisaragi\AppData\Local\Discord\app-1.0.9039\modules\discord_hook-1\discord_hook\996ea44219510d\DiscordHook64.dll
08:55:42.4189E82157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\64\gep_valorant.dll
08:55:42.4189E82157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\64\libowgameevents64.dll
08:55:42.4189E82157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\GEPPlugin64.dll
08:55:42.4189E82157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\248.0.1\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\AcGenral.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\CRYPTBASE.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\CRYPTSP.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\CRYPTUI.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\CompPkgSup.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\D3DCompiler_43.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\D3DX9_43.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\DEVOBJ.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\DNSAPI.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\DPAPI.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\DSOUND.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\DWrite.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\GLU32.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\HID.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\IPHLPAPI.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\MFCORE.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\MPR.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\MSASN1.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\NETAPI32.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\NTASN1.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\OPENGL32.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\PROPSYS.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\RTWorkQ.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\ResampleDmo.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\SAMCLI.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\Secur32.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\SensApi.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\SspiCli.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\UIAutomationCore.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\UMPDC.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\USERENV.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\USP10.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\VERSION.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\WINHTTP.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\WINMM.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\WINNSI.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\WINSPOOL.DRV
08:55:42.4189E82157C:\Windows\SYSTEM32\WTSAPI32.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\X3DAudio1_7.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\XAPOFX1_5.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\XAudio2_7.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\XINPUT1_3.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\apphelp.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\atiadlxx.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\aticfx64.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\atidxx64.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\avrt.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\cfgmgr32.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\credui.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\cryptnet.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\d3d11.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\d3d9.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\d3dx11_43.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\dcomp.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\dhcpcsvc.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
08:55:42.4189E82157C:\Windows\SYSTEM32\directxdatabasehelper.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\dwmapi.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\dxcore.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\dxgi.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\dxva2.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\gpapi.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\iertutil.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\kernel.appcore.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\mf.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\mfplat.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\mfplay.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\mscms.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\msdmo.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\ncrypt.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\netutils.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\ntdll.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\ntmarta.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\pdh.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\powrprof.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\profapi.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\resourcepolicyclient.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\srvcli.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\textinputframework.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\urlmon.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\webio.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\wevtapi.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\windows.storage.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\winmmbase.dll
08:55:42.4189E82157C:\Windows\SYSTEM32\wintypes.dll
08:55:42.4189E82157C:\Windows\System32\AppXDeploymentClient.dll
08:55:42.4189E82157C:\Windows\System32\COMDLG32.dll
08:55:42.4189E82157C:\Windows\System32\CRYPT32.dll
08:55:42.4189E82157C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_effe9612081e9042\igd10um64xe.DLL
08:55:42.4189E82157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\AMDXX64.DLL
08:55:42.4189E82157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdenc64.dll
08:55:42.4189E82157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdihk64.dll
08:55:42.4189E82157C:\Windows\System32\GDI32.dll
08:55:42.4189E82157C:\Windows\System32\IMM32.DLL
08:55:42.4189E82157C:\Windows\System32\KERNEL32.DLL
08:55:42.4189E82157C:\Windows\System32\KERNELBASE.dll
08:55:42.4189E82157C:\Windows\System32\MMDevApi.dll
08:55:42.4189E82157C:\Windows\System32\MSCTF.dll
08:55:42.4189E82157C:\Windows\System32\NSI.dll
08:55:42.4189E82157C:\Windows\System32\Normaliz.dll
08:55:42.4189E82157C:\Windows\System32\OLEAUT32.dll
08:55:42.4189E82157C:\Windows\System32\PSAPI.DLL
08:55:42.4189E82157C:\Windows\System32\RPCRT4.dll
08:55:42.4189E82157C:\Windows\System32\SETUPAPI.dll
08:55:42.4189E82157C:\Windows\System32\SHELL32.dll
08:55:42.4189E82157C:\Windows\System32\SHLWAPI.dll
08:55:42.4189E82157C:\Windows\System32\USER32.dll
08:55:42.4189E82157C:\Windows\System32\WINTRUST.dll
08:55:42.4189E82157C:\Windows\System32\WLDAP32.dll
08:55:42.4189E82157C:\Windows\System32\WS2_32.dll
08:55:42.4189E82157C:\Windows\System32\Windows.ApplicationModel.dll
08:55:42.4189E82157C:\Windows\System32\Windows.Media.dll
08:55:42.4189E82157C:\Windows\System32\Windows.UI.dll
08:55:42.4189E82157C:\Windows\System32\advapi32.dll
08:55:42.4189E82157C:\Windows\System32\bcrypt.dll
08:55:42.4189E82157C:\Windows\System32\bcryptPrimitives.dll
08:55:42.4189E82157C:\Windows\System32\clbcatq.dll
08:55:42.4189E82157C:\Windows\System32\colorcnv.dll
08:55:42.4189E82157C:\Windows\System32\combase.dll
08:55:42.4189E82157C:\Windows\System32\fwpuclnt.dll
08:55:42.4189E82157C:\Windows\System32\gameux.dll
08:55:42.4189E82157C:\Windows\System32\gdi32full.dll
08:55:42.4189E82157C:\Windows\System32\imagehlp.dll
08:55:42.4189E82157C:\Windows\System32\mfmp4srcsnk.dll
08:55:42.4189E82157C:\Windows\System32\mfperfhelper.dll
08:55:42.4189E82157C:\Windows\System32\msmpeg2vdec.dll
08:55:42.4189E82157C:\Windows\System32\msvcp_win.dll
08:55:42.4189E82157C:\Windows\System32\msvcrt.dll
08:55:42.4189E82157C:\Windows\System32\msxml6.dll
08:55:42.4189E82157C:\Windows\System32\ole32.dll
08:55:42.4189E82157C:\Windows\System32\rasadhlp.dll
08:55:42.4189E82157C:\Windows\System32\sechost.dll
08:55:42.4189E82157C:\Windows\System32\shcore.dll
08:55:42.4189E82157C:\Windows\System32\ucrtbase.dll
08:55:42.4189E82157C:\Windows\System32\win32u.dll
08:55:42.4189E82157C:\Windows\System32\winrnr.dll
08:55:42.4189E82157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_270f74e173860f98\COMCTL32.dll
08:55:42.4189E82157C:\Windows\system32\MobileNetworking.dll
08:55:42.4189E82157C:\Windows\system32\Oleacc.dll
08:55:42.4189E82157C:\Windows\system32\audioses.dll
08:55:42.4189E82157C:\Windows\system32\dataexchange.dll
08:55:42.4189E82157C:\Windows\system32\explorerframe.dll
08:55:42.4189E82157C:\Windows\system32\mswsock.dll
08:55:42.4189E82157C:\Windows\system32\napinsp.dll
08:55:42.4189E82157C:\Windows\system32\ncryptsslp.dll
08:55:42.4189E82157C:\Windows\system32\nlansp_c.dll
08:55:42.4189E82157C:\Windows\system32\pnrpnsp.dll
08:55:42.4189E82157C:\Windows\system32\rsaenh.dll
08:55:42.4189E82157C:\Windows\system32\schannel.DLL
08:55:42.4189E82157C:\Windows\system32\twinapi.appcore.dll
08:55:42.4189E82157C:\Windows\system32\twinapi.dll
08:55:42.4189E82157C:\Windows\system32\uxtheme.dll
08:55:42.4189E82157C:\Windows\system32\wlanapi.dll
08:55:42.4189E82157C:\Windows\system32\wshbth.dll
08:55:43.10998842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:55:43.10998842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
08:55:43.11798847818OverlayManager::IsEmptyCursorCache cursor 0x5e145a (v: 1)
08:55:43.13098842861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
08:55:43.13098842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:55:43.13498843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003}
08:55:43.13598847818OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
08:55:44.61698842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
08:55:44.61698842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
08:55:44.62698847818OverlayManager::IsEmptyCursorCache cursor 0x3f1456 (v: 1)
08:55:44.66598842861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
08:55:44.66598842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:55:44.66798843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x3f1456 , {Original values: ref = 0 handle = 0x10003}
08:55:44.67998847766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:55:46.82698843048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
08:55:46.82798841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:55:46.82798841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
08:55:46.82798841563OverlayManager::RestoreGameWNDPROCSearch SWL..
08:55:46.82798841570OverlayManager::RestoreGameWNDPROCSWL restored.
08:55:46.82798841580OverlayManager::RestoreGameWNDPROCSWL OK.
08:55:46.82798841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3111788
08:55:46.8619884429fSwapResize_BuffersResize buffer (0x22dbd020)!
08:55:46.8619884436fSwapResize_BuffersClear overlay graphics..
08:55:46.86198842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:55:46.86198843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:55:46.8619884438fSwapResize_BuffersDevice was Resized!
08:55:46.8619884184IRenderDevice::releaseRender Releasing.
08:55:46.861988450capture device----------------- d3d11 capture freed ----------------
08:55:46.861988498RenderDeviceCaptureBase::ReleaseTextureRelease
08:55:46.8619884116RenderDeviceCaptureBase::ReleaseTextureReleased
08:55:46.86198841258RenderDeviceD3d11::releaseImplementationReleasing 1
08:55:46.86198841268RenderDeviceD3d11::releaseImplementationReleasing 2
08:55:46.86198841287RenderDeviceD3d11::releaseImplementationReleasing 3
08:55:46.8619884201IRenderDevice::releaseRender Releasing Done.
08:55:46.8619884442fSwapResize_BuffersEnd Device was Resized!
08:55:47.85D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
08:55:47.85D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
08:55:47.85D381126RenderDeviceD3d11::initsave state
08:55:47.85D38696RenderDeviceD3d11::initDX11loading shaders...
08:55:47.125D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
08:55:47.125D381134RenderDeviceD3d11::initrestore state
08:55:47.125D381137RenderDeviceD3d11::initTarget Window [0x40db0]
08:55:47.125D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:55:47.125D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:55:47.125D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
08:55:47.125D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
08:55:47.125D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
08:55:47.395D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40bbe).
08:55:47.395D382541OverlayManager::installWindowProcHookInstall WPH
08:55:47.395D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27720929
08:55:47.395D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
08:55:47.395D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
08:55:47.395D38326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
08:55:47.395D38347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
08:55:47.395D38326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
08:55:47.395D38347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
08:55:47.405D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
08:55:47.405D3850capture deviced3d11 shared texture capture successful
08:55:47.6898842650OverlayManager::installKeybMouseHookInstall KeybMouse
08:55:47.689884480InputInterceptor::stopHookunhook keyboard and mouse
08:55:47.689884447InputInterceptor::runHookKeyboard is hooked 0x9884
08:55:47.689884469InputInterceptor::runHookMouse is hooked 0x9884
08:55:47.705D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
08:55:47.732C3C367InputInterceptor::ResetLLHookProcExtReset keys state
08:55:47.732C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
08:55:47.732C3C8505OverlayManager::OnForegroundChangedChanged False
08:55:47.732C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40BBE Title=[GKD Pixel Second-Look Review: I'm Loving It. - YouTube - Google Chrome]
08:55:47.732C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:55:47.732C3C2861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
08:55:47.732C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:55:47.892C3C367InputInterceptor::ResetLLHookProcExtReset keys state
08:55:47.892C3C7066OverlayManager::doActionDisplayFPS - Triggered
08:55:47.1045D3848ResetSnapShotSH::ExecuteRelease snapshot SH
08:55:47.1045D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:55:47.56898846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
08:55:59.30298846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
08:56:25.49898846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
08:56:25.96898841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:56:25.96898841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
08:56:25.96898841563OverlayManager::RestoreGameWNDPROCSearch SWL..
08:56:25.96898841570OverlayManager::RestoreGameWNDPROCSWL restored.
08:56:25.96898841580OverlayManager::RestoreGameWNDPROCSWL OK.
08:56:25.96898841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27720929
08:56:26.29884429fSwapResize_BuffersResize buffer (0x22dbd020)!
08:56:26.29884436fSwapResize_BuffersClear overlay graphics..
08:56:26.298842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:56:26.298843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:56:26.29884438fSwapResize_BuffersDevice was Resized!
08:56:26.29884184IRenderDevice::releaseRender Releasing.
08:56:26.2988450capture device----------------- d3d11 capture freed ----------------
08:56:26.2988498RenderDeviceCaptureBase::ReleaseTextureRelease
08:56:26.29884116RenderDeviceCaptureBase::ReleaseTextureReleased
08:56:26.298841258RenderDeviceD3d11::releaseImplementationReleasing 1
08:56:26.298841268RenderDeviceD3d11::releaseImplementationReleasing 2
08:56:26.298841287RenderDeviceD3d11::releaseImplementationReleasing 3
08:56:26.29884201IRenderDevice::releaseRender Releasing Done.
08:56:26.29884442fSwapResize_BuffersEnd Device was Resized!
08:56:26.1545D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
08:56:26.1545D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
08:56:26.1545D381126RenderDeviceD3d11::initsave state
08:56:26.1545D38696RenderDeviceD3d11::initDX11loading shaders...
08:56:26.1605D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
08:56:26.1605D381134RenderDeviceD3d11::initrestore state
08:56:26.1605D381137RenderDeviceD3d11::initTarget Window [0x40db0]
08:56:26.1605D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:56:26.1605D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:56:26.1605D382986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:56:26.1605D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
08:56:26.1605D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
08:56:26.1605D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
08:56:26.2125D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
08:56:26.2125D382541OverlayManager::installWindowProcHookInstall WPH
08:56:26.2125D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24c1798
08:56:26.2125D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
08:56:26.2135D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
08:56:26.2135D381702WidgetManager::drawskip widget draw (not in foreground) False - False
08:56:26.21598842650OverlayManager::installKeybMouseHookInstall KeybMouse
08:56:26.2159884480InputInterceptor::stopHookunhook keyboard and mouse
08:56:26.2159884447InputInterceptor::runHookKeyboard is hooked 0x9884
08:56:26.2159884469InputInterceptor::runHookMouse is hooked 0x9884
08:56:26.2195D385539OverlayManager::initOverlayResolutionEx 0X40000
08:56:26.2195D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
08:56:26.2542C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
08:56:26.2542C3C8505OverlayManager::OnForegroundChangedChanged True
08:56:26.2542C3C7766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
08:56:26.2595D38326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
08:56:26.2595D38347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
08:56:26.2595D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
08:56:26.2605D3850capture deviced3d11 shared texture capture successful
08:56:26.2702C3C7066OverlayManager::doActionDisplayFPS - Triggered
08:56:26.2735D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:56:30.4002C3C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
08:56:30.4055D38255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
08:57:46.2699884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:57:46.3148BDC225InterProcessElement::openInterProcess Overwolf_ImID_25213CC_P_34444 opened succesfuly
08:57:46.3148BDC225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
08:57:46.3885D38326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
08:57:46.3885D38347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
08:57:46.9569884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:59:09.5109884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:59:13.1149884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:59:33.7199884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:59:35.1789884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:59:35.7689884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:59:36.2339884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
09:01:51.24598847766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
09:01:51.31598841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:01:51.31598841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:01:51.31598841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:01:51.31598841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:01:51.31598841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:01:51.31598841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24c1798
09:01:51.3292C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:01:51.3292C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:01:51.3292C3C8505OverlayManager::OnForegroundChangedChanged False
09:01:51.3292C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10248 Title=[Search]
09:01:51.3292C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:01:51.3292C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:01:51.3292C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:01:51.3419884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:01:51.3419884436fSwapResize_BuffersClear overlay graphics..
09:01:51.34198842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:01:51.34198843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:01:51.3419884438fSwapResize_BuffersDevice was Resized!
09:01:51.3419884184IRenderDevice::releaseRender Releasing.
09:01:51.341988450capture device----------------- d3d11 capture freed ----------------
09:01:51.341988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:01:51.3419884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:01:51.34198841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:01:51.34198841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:01:51.34198841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:01:51.3419884201IRenderDevice::releaseRender Releasing Done.
09:01:51.3419884442fSwapResize_BuffersEnd Device was Resized!
09:01:51.3452C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:01:51.3462C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:01:51.5855D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:01:51.5855D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:01:51.5855D381126RenderDeviceD3d11::initsave state
09:01:51.5855D38696RenderDeviceD3d11::initDX11loading shaders...
09:01:51.5905D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:01:51.5905D381134RenderDeviceD3d11::initrestore state
09:01:51.5905D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:01:51.5905D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:01:51.5905D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:01:51.5905D382986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:01:51.5905D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:01:51.5905D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:01:51.5905D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:01:51.6025D3848ResetSnapShotSH::ExecuteRelease snapshot SH
09:01:51.6025D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x10248).
09:01:51.6025D382541OverlayManager::installWindowProcHookInstall WPH
09:01:51.6025D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x118b180d
09:01:51.6025D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:01:51.6025D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:01:51.6025D381702WidgetManager::drawskip widget draw (not in foreground) False - False
09:01:51.6025D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:01:51.6245D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:01:52.5298842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:01:52.529884480InputInterceptor::stopHookunhook keyboard and mouse
09:01:52.529884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:01:52.529884469InputInterceptor::runHookMouse is hooked 0x9884
09:01:53.28598846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:01:55.5298846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:01:55.16798841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:01:55.16798841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:01:55.16798841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:01:55.16798841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:01:55.16798841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:01:55.16798841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x118b180d
09:01:55.1959884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:01:55.1959884436fSwapResize_BuffersClear overlay graphics..
09:01:55.19598842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:01:55.19598843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:01:55.1959884438fSwapResize_BuffersDevice was Resized!
09:01:55.1959884184IRenderDevice::releaseRender Releasing.
09:01:55.195988450capture device----------------- d3d11 capture freed ----------------
09:01:55.195988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:01:55.1959884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:01:55.19598841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:01:55.19598841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:01:55.19598841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:01:55.1959884201IRenderDevice::releaseRender Releasing Done.
09:01:55.1959884442fSwapResize_BuffersEnd Device was Resized!
09:01:55.3345D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:01:55.3345D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:01:55.3345D381126RenderDeviceD3d11::initsave state
09:01:55.3345D38696RenderDeviceD3d11::initDX11loading shaders...
09:01:55.3385D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:01:55.3385D381134RenderDeviceD3d11::initrestore state
09:01:55.3385D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:01:55.3385D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:01:55.3385D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:01:55.3385D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:01:55.3385D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:01:55.3385D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:01:55.3785D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
09:01:55.3785D382541OverlayManager::installWindowProcHookInstall WPH
09:01:55.3785D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x53be1639
09:01:55.3785D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:01:55.3825D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:01:55.38898842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:01:55.3889884480InputInterceptor::stopHookunhook keyboard and mouse
09:01:55.3889884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:01:55.3889884469InputInterceptor::runHookMouse is hooked 0x9884
09:01:55.3925D385539OverlayManager::initOverlayResolutionEx 0X40000
09:01:55.3925D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:01:55.4232C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
09:01:55.4232C3C8505OverlayManager::OnForegroundChangedChanged True
09:01:55.4242C3C7766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
09:01:55.4285D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:01:55.4285D3850capture deviced3d11 shared texture capture successful
09:01:55.4392C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:01:55.4425D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:03:18.9759884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
09:03:18.9985D38326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
09:03:18.9985D38347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
09:03:20.3299884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
09:07:32.8649884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
09:07:36.1639884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
09:09:09.6409884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
09:09:15.2729884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
09:09:44.16098846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:09:54.6015D38326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
09:09:54.6015D38347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
09:10:00.1722C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:10:00.1722C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:10:00.1722C3C8505OverlayManager::OnForegroundChangedChanged False
09:10:00.1722C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x24C112E8 Title=[Task Switching]
09:10:00.1722C3C7766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:10:00.1722C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:10:00.1722C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:10:00.1722C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:10:00.1752C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:10:00.1762C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:10:00.18598843048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
09:10:00.18698841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:10:00.18698841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:10:00.18698841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:10:00.18698841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:10:00.18698841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:10:00.18798841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x53be1639
09:10:00.2139884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:10:00.2139884436fSwapResize_BuffersClear overlay graphics..
09:10:00.21398842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:10:00.21498843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:10:00.2149884438fSwapResize_BuffersDevice was Resized!
09:10:00.2149884184IRenderDevice::releaseRender Releasing.
09:10:00.214988450capture device----------------- d3d11 capture freed ----------------
09:10:00.214988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:10:00.2149884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:10:00.21498841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:10:00.21498841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:10:00.21498841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:10:00.2149884201IRenderDevice::releaseRender Releasing Done.
09:10:00.2149884442fSwapResize_BuffersEnd Device was Resized!
09:10:00.4385D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:10:00.4385D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:10:00.4385D381126RenderDeviceD3d11::initsave state
09:10:00.4385D38696RenderDeviceD3d11::initDX11loading shaders...
09:10:00.4425D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:10:00.4425D381134RenderDeviceD3d11::initrestore state
09:10:00.4425D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:10:00.4425D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:10:00.4425D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:10:00.4425D382986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:10:00.4425D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:10:00.4425D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:10:00.4425D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:10:00.4585D3848ResetSnapShotSH::ExecuteRelease snapshot SH
09:10:00.4585D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x608d2).
09:10:00.4585D382541OverlayManager::installWindowProcHookInstall WPH
09:10:00.4585D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3fa5127c
09:10:00.4585D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:10:00.4585D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:10:00.4585D381702WidgetManager::drawskip widget draw (not in foreground) False - False
09:10:00.4585D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:10:00.4905D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:10:01.5598842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:10:01.559884480InputInterceptor::stopHookunhook keyboard and mouse
09:10:01.559884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:10:01.559884469InputInterceptor::runHookMouse is hooked 0x9884
09:10:12.99298841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:10:12.99298841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:10:12.99298841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:10:12.99298841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:10:12.99298841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:10:12.99298841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3fa5127c
09:10:13.139884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:10:13.139884436fSwapResize_BuffersClear overlay graphics..
09:10:13.1398842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:10:13.1398843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:10:13.139884438fSwapResize_BuffersDevice was Resized!
09:10:13.139884184IRenderDevice::releaseRender Releasing.
09:10:13.13988450capture device----------------- d3d11 capture freed ----------------
09:10:13.13988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:10:13.139884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:10:13.1398841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:10:13.1398841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:10:13.1398841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:10:13.139884201IRenderDevice::releaseRender Releasing Done.
09:10:13.139884442fSwapResize_BuffersEnd Device was Resized!
09:10:13.1585D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:10:13.1585D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:10:13.1585D381126RenderDeviceD3d11::initsave state
09:10:13.1585D38696RenderDeviceD3d11::initDX11loading shaders...
09:10:13.1625D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:10:13.1625D381134RenderDeviceD3d11::initrestore state
09:10:13.1625D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:10:13.1625D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:10:13.1625D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:10:13.1625D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:10:13.1625D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:10:13.1625D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:10:13.1775D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
09:10:13.1775D382541OverlayManager::installWindowProcHookInstall WPH
09:10:13.1775D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c9b13b4
09:10:13.1775D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:10:13.1775D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:10:13.1825D385539OverlayManager::initOverlayResolutionEx 0X40000
09:10:13.1825D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:10:13.18498842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:10:13.1849884480InputInterceptor::stopHookunhook keyboard and mouse
09:10:13.1849884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:10:13.1849884469InputInterceptor::runHookMouse is hooked 0x9884
09:10:13.3672C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
09:10:13.3672C3C8505OverlayManager::OnForegroundChangedChanged True
09:10:13.3672C3C7766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
09:10:13.3702C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:10:13.3735D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:10:13.3735D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:10:13.3745D3850capture deviced3d11 shared texture capture successful
09:10:13.38098846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:10:14.47998843048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
09:10:14.48098841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:10:14.48098841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:10:14.48098841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:10:14.48098841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:10:14.48098841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:10:14.48098841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3c9b13b4
09:10:14.5139884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:10:14.5139884436fSwapResize_BuffersClear overlay graphics..
09:10:14.51398842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:10:14.51398843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:10:14.5139884438fSwapResize_BuffersDevice was Resized!
09:10:14.5139884184IRenderDevice::releaseRender Releasing.
09:10:14.513988450capture device----------------- d3d11 capture freed ----------------
09:10:14.513988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:10:14.5139884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:10:14.51398841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:10:14.51398841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:10:14.51398841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:10:14.5139884201IRenderDevice::releaseRender Releasing Done.
09:10:14.5139884442fSwapResize_BuffersEnd Device was Resized!
09:10:14.6745D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:10:14.6755D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:10:14.6755D381126RenderDeviceD3d11::initsave state
09:10:14.6755D38696RenderDeviceD3d11::initDX11loading shaders...
09:10:14.6785D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:10:14.6785D381134RenderDeviceD3d11::initrestore state
09:10:14.6785D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:10:14.6785D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:10:14.6785D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:10:14.6785D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:10:14.6785D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:10:14.6785D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:10:14.7065D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x713fa).
09:10:14.7065D382541OverlayManager::installWindowProcHookInstall WPH
09:10:14.7065D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x514810fe
09:10:14.7065D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:10:14.7065D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:10:14.7065D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:10:14.7075D3850capture deviced3d11 shared texture capture successful
09:10:14.7385D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:10:14.8682C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:10:14.8682C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:10:14.8682C3C8505OverlayManager::OnForegroundChangedChanged False
09:10:14.8682C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x713FA Title=[Insights Capture: in_game_secondary]
09:10:14.8682C3C7766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:10:14.8682C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:10:14.8682C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:10:14.8682C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:10:14.8702C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:10:14.8702C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:10:14.8715D3848ResetSnapShotSH::ExecuteRelease snapshot SH
09:10:14.8715D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:10:15.6998842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:10:15.699884480InputInterceptor::stopHookunhook keyboard and mouse
09:10:15.699884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:10:15.699884469InputInterceptor::runHookMouse is hooked 0x9884
09:10:30.90698841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:10:30.90698841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:10:30.90698841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:10:30.90698841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:10:30.90698841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:10:30.90698841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x514810fe
09:10:30.9209884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:10:30.9209884436fSwapResize_BuffersClear overlay graphics..
09:10:30.92098842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:10:30.92098843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:10:30.9209884438fSwapResize_BuffersDevice was Resized!
09:10:30.9209884184IRenderDevice::releaseRender Releasing.
09:10:30.920988450capture device----------------- d3d11 capture freed ----------------
09:10:30.920988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:10:30.9209884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:10:30.92098841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:10:30.92098841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:10:30.92098841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:10:30.9209884201IRenderDevice::releaseRender Releasing Done.
09:10:30.9209884442fSwapResize_BuffersEnd Device was Resized!
09:10:31.615D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:10:31.615D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:10:31.615D381126RenderDeviceD3d11::initsave state
09:10:31.615D38696RenderDeviceD3d11::initDX11loading shaders...
09:10:31.655D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:10:31.655D381134RenderDeviceD3d11::initrestore state
09:10:31.655D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:10:31.655D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:10:31.655D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:10:31.655D382986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:10:31.655D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:10:31.655D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:10:31.655D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:10:31.705D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
09:10:31.705D382541OverlayManager::installWindowProcHookInstall WPH
09:10:31.705D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13bb1396
09:10:31.705D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:10:31.715D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:10:31.715D381702WidgetManager::drawskip widget draw (not in foreground) False - False
09:10:31.735D385539OverlayManager::initOverlayResolutionEx 0X40000
09:10:31.735D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:10:31.852C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
09:10:31.852C3C8505OverlayManager::OnForegroundChangedChanged True
09:10:31.862C3C8634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x10164 [6156, 2133] , 0x40db0)
09:10:31.875D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:10:31.885D3850capture deviced3d11 shared texture capture successful
09:10:31.992C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:10:31.1145D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:10:31.33898842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:10:31.3389884480InputInterceptor::stopHookunhook keyboard and mouse
09:10:31.3389884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:10:31.3389884469InputInterceptor::runHookMouse is hooked 0x9884
09:10:31.34098841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:10:31.34098841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:10:31.34098841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:10:31.34098841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:10:31.34098841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:10:31.34098841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13bb1396
09:10:31.3539884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:10:31.3539884436fSwapResize_BuffersClear overlay graphics..
09:10:31.35398842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:10:31.35398843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:10:31.3539884438fSwapResize_BuffersDevice was Resized!
09:10:31.3539884184IRenderDevice::releaseRender Releasing.
09:10:31.353988450capture device----------------- d3d11 capture freed ----------------
09:10:31.353988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:10:31.3539884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:10:31.35398841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:10:31.35398841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:10:31.35398841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:10:31.3539884201IRenderDevice::releaseRender Releasing Done.
09:10:31.3539884442fSwapResize_BuffersEnd Device was Resized!
09:10:31.5185D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:10:31.5185D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:10:31.5185D381126RenderDeviceD3d11::initsave state
09:10:31.5185D38696RenderDeviceD3d11::initDX11loading shaders...
09:10:31.5225D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:10:31.5225D381134RenderDeviceD3d11::initrestore state
09:10:31.5225D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:10:31.5225D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:10:31.5225D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:10:31.5225D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:10:31.5225D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:10:31.5225D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:10:31.5535D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x713fa).
09:10:31.5535D382541OverlayManager::installWindowProcHookInstall WPH
09:10:31.5535D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x57041490
09:10:31.5535D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:10:31.5535D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:10:31.5535D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:10:31.5545D3850capture deviced3d11 shared texture capture successful
09:10:31.5835D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:10:31.5932C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:10:31.5932C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:10:31.5932C3C8505OverlayManager::OnForegroundChangedChanged False
09:10:31.5932C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x713FA Title=[Insights Capture: in_game_secondary]
09:10:31.5932C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:10:31.5932C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:10:31.5932C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:10:31.6082C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:10:31.6092C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:10:31.6175D3848ResetSnapShotSH::ExecuteRelease snapshot SH
09:10:31.6175D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:10:32.4898842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:10:32.489884480InputInterceptor::stopHookunhook keyboard and mouse
09:10:32.489884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:10:32.489884469InputInterceptor::runHookMouse is hooked 0x9884
09:10:32.75098841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:10:32.75098841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:10:32.75098841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:10:32.75098841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:10:32.75098841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:10:32.75098841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x57041490
09:10:32.7689884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:10:32.7689884436fSwapResize_BuffersClear overlay graphics..
09:10:32.76898842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:10:32.76898843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:10:32.7689884438fSwapResize_BuffersDevice was Resized!
09:10:32.7689884184IRenderDevice::releaseRender Releasing.
09:10:32.768988450capture device----------------- d3d11 capture freed ----------------
09:10:32.768988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:10:32.7689884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:10:32.76898841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:10:32.76898841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:10:32.76898841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:10:32.7689884201IRenderDevice::releaseRender Releasing Done.
09:10:32.7689884442fSwapResize_BuffersEnd Device was Resized!
09:10:32.8925D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:10:32.8925D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:10:32.8925D381126RenderDeviceD3d11::initsave state
09:10:32.8925D38696RenderDeviceD3d11::initDX11loading shaders...
09:10:32.8965D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:10:32.8965D381134RenderDeviceD3d11::initrestore state
09:10:32.8965D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:10:32.8965D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:10:32.8965D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:10:32.8965D382986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:10:32.8965D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:10:32.8965D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:10:32.8965D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:10:32.9025D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
09:10:32.9025D382541OverlayManager::installWindowProcHookInstall WPH
09:10:32.9025D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4a5c136c
09:10:32.9025D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:10:32.9025D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:10:32.9025D381702WidgetManager::drawskip widget draw (not in foreground) False - False
09:10:32.9055D385539OverlayManager::initOverlayResolutionEx 0X40000
09:10:32.9055D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:10:33.4098842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:10:33.409884480InputInterceptor::stopHookunhook keyboard and mouse
09:10:33.409884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:10:33.409884469InputInterceptor::runHookMouse is hooked 0x9884
09:10:33.12398841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:10:33.12398841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:10:33.12398841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:10:33.12398841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:10:33.12398841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:10:33.12398841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4a5c136c
09:10:33.1439884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:10:33.1439884436fSwapResize_BuffersClear overlay graphics..
09:10:33.14398842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:10:33.14398843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:10:33.1439884438fSwapResize_BuffersDevice was Resized!
09:10:33.1439884184IRenderDevice::releaseRender Releasing.
09:10:33.143988450capture device----------------- d3d11 capture freed ----------------
09:10:33.143988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:10:33.1439884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:10:33.14398841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:10:33.14398841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:10:33.14398841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:10:33.1439884201IRenderDevice::releaseRender Releasing Done.
09:10:33.1439884442fSwapResize_BuffersEnd Device was Resized!
09:10:33.3015D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:10:33.3015D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:10:33.3015D381126RenderDeviceD3d11::initsave state
09:10:33.3015D38696RenderDeviceD3d11::initDX11loading shaders...
09:10:33.3055D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:10:33.3055D381134RenderDeviceD3d11::initrestore state
09:10:33.3055D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:10:33.3055D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:10:33.3055D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:10:33.3055D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:10:33.3055D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:10:33.3055D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:10:33.3335D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x713fa).
09:10:33.3335D382541OverlayManager::installWindowProcHookInstall WPH
09:10:33.3335D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x217c1144
09:10:33.3335D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:10:33.3335D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:10:33.3665D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:10:34.6498842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:10:34.649884480InputInterceptor::stopHookunhook keyboard and mouse
09:10:34.649884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:10:34.649884469InputInterceptor::runHookMouse is hooked 0x9884
09:10:36.49898846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:10:39.39898846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:11:33.96698846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:11:34.90398841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:11:34.90398841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:11:34.90398841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:11:34.90398841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:11:34.90398841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:11:34.90398841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x217c1144
09:11:34.9239884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:11:34.9239884436fSwapResize_BuffersClear overlay graphics..
09:11:34.92398842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:11:34.92398843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:11:34.9239884438fSwapResize_BuffersDevice was Resized!
09:11:34.9239884184IRenderDevice::releaseRender Releasing.
09:11:34.923988450capture device----------------- d3d11 capture freed ----------------
09:11:34.923988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:11:34.9239884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:11:34.92398841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:11:34.92398841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:11:34.92398841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:11:34.9239884201IRenderDevice::releaseRender Releasing Done.
09:11:34.9239884442fSwapResize_BuffersEnd Device was Resized!
09:11:35.595D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:11:35.595D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:11:35.595D381126RenderDeviceD3d11::initsave state
09:11:35.595D38696RenderDeviceD3d11::initDX11loading shaders...
09:11:35.635D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:11:35.635D381134RenderDeviceD3d11::initrestore state
09:11:35.635D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:11:35.635D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:11:35.635D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:11:35.635D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:11:35.635D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:11:35.635D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:11:35.755D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
09:11:35.755D382541OverlayManager::installWindowProcHookInstall WPH
09:11:35.755D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc713fa
09:11:35.755D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:11:35.755D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:11:35.7698842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:11:35.769884480InputInterceptor::stopHookunhook keyboard and mouse
09:11:35.769884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:11:35.769884469InputInterceptor::runHookMouse is hooked 0x9884
09:11:35.795D385539OverlayManager::initOverlayResolutionEx 0X40000
09:11:35.795D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:11:35.2842C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
09:11:35.2842C3C8505OverlayManager::OnForegroundChangedChanged True
09:11:35.2842C3C7766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
09:11:35.28698846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:11:35.2905D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:11:35.2905D3850capture deviced3d11 shared texture capture successful
09:11:35.3002C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:11:35.3025D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:12:02.2185D38326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
09:12:02.2185D38347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
09:12:02.22798842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:12:02.22798842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:12:02.24198843825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
09:12:07.21998842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:07.21998842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:07.22198843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003}
09:12:07.2275D38326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
09:12:07.2275D38347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
09:12:15.79698842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:12:15.79698842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:12:15.83898842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:15.83898842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:15.83998843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003}
09:12:20.598842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:12:20.598842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:12:20.698843820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
09:12:20.45298842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:20.45298842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:20.45798843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f}
09:12:20.51298842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:12:20.51298842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:12:20.51598843820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
09:12:20.54098842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:20.54098842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:20.54198843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f}
09:12:20.64498842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:12:20.64498842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:12:20.65198843820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
09:12:20.9639884254WidgetController::IgnoreDoubleMouseClickEvent*** ignore double mouse click event ***
09:12:21.55598842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:21.55698842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:21.56498843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f}
09:12:21.81198842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:12:21.81198842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:12:21.81898843825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
09:12:22.45698842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:22.45698842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:22.45898843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003}
09:12:22.74998842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:12:22.74998842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:12:22.97998842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:22.97998842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:22.98698843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003}
09:12:23.4898842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:12:23.4898842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:12:45.38498842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:45.38498842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:45.38898843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003}
09:12:46.14598842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:12:46.14598842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:12:46.18398842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:46.18398842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:46.22898843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003}
09:12:46.44598842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:12:46.44598842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:12:46.47798842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:46.47798842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:46.49198843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x3f1456 , {Original values: ref = 0 handle = 0x10003}
09:12:46.96598842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:12:46.96598842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:12:47.598842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:47.598842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:47.898843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x3f1456 , {Original values: ref = 0 handle = 0x10003}
09:12:47.41798843048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
09:12:47.41798841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:12:47.41798841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:12:47.41798841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:12:47.41798841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:12:47.41798841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:12:47.41798841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc713fa
09:12:47.4379884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:12:47.4379884436fSwapResize_BuffersClear overlay graphics..
09:12:47.43798842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:12:47.43798843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:12:47.4379884438fSwapResize_BuffersDevice was Resized!
09:12:47.4379884184IRenderDevice::releaseRender Releasing.
09:12:47.437988450capture device----------------- d3d11 capture freed ----------------
09:12:47.437988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:12:47.4379884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:12:47.43798841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:12:47.43798841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:12:47.43798841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:12:47.4379884201IRenderDevice::releaseRender Releasing Done.
09:12:47.4379884442fSwapResize_BuffersEnd Device was Resized!
09:12:47.7175D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:12:47.7175D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:12:47.7175D381126RenderDeviceD3d11::initsave state
09:12:47.7175D38696RenderDeviceD3d11::initDX11loading shaders...
09:12:47.7215D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:12:47.7215D381134RenderDeviceD3d11::initrestore state
09:12:47.7215D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:12:47.7215D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:12:47.7215D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:12:47.7215D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:12:47.7215D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:12:47.7215D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:12:47.7425D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x6041c).
09:12:47.7425D382541OverlayManager::installWindowProcHookInstall WPH
09:12:47.7425D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x38c21a03
09:12:47.7425D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:12:47.7425D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:12:47.7425D38326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
09:12:47.7435D38347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
09:12:47.7435D38326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
09:12:47.7435D38347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
09:12:47.7445D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:12:47.7445D3850capture deviced3d11 shared texture capture successful
09:12:47.7715D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:12:47.8132C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:12:47.8132C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:12:47.8132C3C8505OverlayManager::OnForegroundChangedChanged False
09:12:47.8132C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x6041C Title=[editors (Channel) - CAITLYNMINIMALIST - Slack]
09:12:47.8132C3C7766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:12:47.8132C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:12:47.8132C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:12:47.8132C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:12:47.8282C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:12:47.8292C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:12:47.8395D3848ResetSnapShotSH::ExecuteRelease snapshot SH
09:12:47.8395D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:12:47.86798842194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
09:12:47.86798842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:12:47.8679884480InputInterceptor::stopHookunhook keyboard and mouse
09:12:47.8679884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:12:47.8679884469InputInterceptor::runHookMouse is hooked 0x9884
09:13:03.60498841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:13:03.60498841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:13:03.60498841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:13:03.60498841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:13:03.60498841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:13:03.60498841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x38c21a03
09:13:03.6279884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:13:03.6279884436fSwapResize_BuffersClear overlay graphics..
09:13:03.62798842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:13:03.62798843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:13:03.6279884438fSwapResize_BuffersDevice was Resized!
09:13:03.6279884184IRenderDevice::releaseRender Releasing.
09:13:03.627988450capture device----------------- d3d11 capture freed ----------------
09:13:03.627988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:13:03.6279884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:13:03.62798841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:13:03.62798841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:13:03.62798841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:13:03.6279884201IRenderDevice::releaseRender Releasing Done.
09:13:03.6279884442fSwapResize_BuffersEnd Device was Resized!
09:13:03.7665D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:13:03.7665D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:13:03.7665D381126RenderDeviceD3d11::initsave state
09:13:03.7665D38696RenderDeviceD3d11::initDX11loading shaders...
09:13:03.7705D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:13:03.7705D381134RenderDeviceD3d11::initrestore state
09:13:03.7705D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:13:03.7705D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:13:03.7705D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:13:03.7705D382986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:13:03.7705D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:13:03.7705D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:13:03.7705D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:13:03.7855D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
09:13:03.7855D382541OverlayManager::installWindowProcHookInstall WPH
09:13:03.7855D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x46811184
09:13:03.7855D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:13:03.7865D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:13:03.7865D381702WidgetManager::drawskip widget draw (not in foreground) False - False
09:13:03.7875D385539OverlayManager::initOverlayResolutionEx 0X40000
09:13:03.7875D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:13:03.78798842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:13:03.7879884480InputInterceptor::stopHookunhook keyboard and mouse
09:13:03.7879884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:13:03.7879884469InputInterceptor::runHookMouse is hooked 0x9884
09:13:04.362C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
09:13:04.362C3C8505OverlayManager::OnForegroundChangedChanged True
09:13:04.372C3C7766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
09:13:04.435D38326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
09:13:04.435D38347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
09:13:04.445D38326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
09:13:04.445D38347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
09:13:04.445D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:13:04.445D3850capture deviced3d11 shared texture capture successful
09:13:04.5398846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:13:04.532C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:13:04.585D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:13:17.32798843048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
09:13:36.4755D38326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
09:13:36.4755D38347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
09:13:41.9542C3C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
09:13:41.9545D38255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
09:15:16.2859884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
09:15:16.3145D38326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
09:15:16.3145D38347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
09:15:17.7239884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
09:17:16.4998841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:17:16.4998841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:17:16.4998841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:17:16.4998841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:17:16.4998841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:17:16.4998841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x46811184
09:17:16.829884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:17:16.829884436fSwapResize_BuffersClear overlay graphics..
09:17:16.8298842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:17:16.8298843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:17:16.829884438fSwapResize_BuffersDevice was Resized!
09:17:16.829884184IRenderDevice::releaseRender Releasing.
09:17:16.82988450capture device----------------- d3d11 capture freed ----------------
09:17:16.82988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:17:16.829884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:17:16.8298841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:17:16.8298841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:17:16.8298841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:17:16.829884201IRenderDevice::releaseRender Releasing Done.
09:17:16.829884442fSwapResize_BuffersEnd Device was Resized!
09:17:16.2875D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:17:16.2875D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:17:16.2875D381126RenderDeviceD3d11::initsave state
09:17:16.2875D38696RenderDeviceD3d11::initDX11loading shaders...
09:17:16.2915D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:17:16.2915D381134RenderDeviceD3d11::initrestore state
09:17:16.2915D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:17:16.2915D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:17:16.2915D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:17:16.2915D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:17:16.2915D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:17:16.2915D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:17:16.3185D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x108c0).
09:17:16.3185D382541OverlayManager::installWindowProcHookInstall WPH
09:17:16.3185D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x62d712db
09:17:16.3185D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:17:16.3185D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:17:16.3185D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:17:16.3185D3850capture deviced3d11 shared texture capture successful
09:17:16.34698842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:17:16.3469884480InputInterceptor::stopHookunhook keyboard and mouse
09:17:16.3469884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:17:16.3469884469InputInterceptor::runHookMouse is hooked 0x9884
09:17:16.3515D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:17:16.4602C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:17:16.4602C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:17:16.4602C3C8505OverlayManager::OnForegroundChangedChanged False
09:17:16.4602C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x108C0 Title=[SignalRgb]
09:17:16.4602C3C7766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:17:16.4602C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:17:16.4602C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:17:16.4602C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:17:16.4742C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:17:16.4752C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:17:16.4845D3848ResetSnapShotSH::ExecuteRelease snapshot SH
09:17:16.4845D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:17:26.48298841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:17:26.48298841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:17:26.48298841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:17:26.48298841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:17:26.48298841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:17:26.48298841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x62d712db
09:17:26.5119884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:17:26.5119884436fSwapResize_BuffersClear overlay graphics..
09:17:26.51198842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:17:26.51198843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:17:26.5119884438fSwapResize_BuffersDevice was Resized!
09:17:26.5119884184IRenderDevice::releaseRender Releasing.
09:17:26.511988450capture device----------------- d3d11 capture freed ----------------
09:17:26.511988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:17:26.5119884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:17:26.51198841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:17:26.51198841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:17:26.51198841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:17:26.5119884201IRenderDevice::releaseRender Releasing Done.
09:17:26.5119884442fSwapResize_BuffersEnd Device was Resized!
09:17:26.5602C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
09:17:26.5602C3C8505OverlayManager::OnForegroundChangedChanged True
09:17:26.5602C3C8634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x40db0 [1225, 1439] , 0x0)
09:17:26.5602C3C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:17:26.5632C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:17:26.6975D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:17:26.6975D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:17:26.6975D381126RenderDeviceD3d11::initsave state
09:17:26.6975D38696RenderDeviceD3d11::initDX11loading shaders...
09:17:26.7025D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:17:26.7025D381134RenderDeviceD3d11::initrestore state
09:17:26.7025D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:17:26.7025D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:17:26.7025D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:17:26.7025D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:17:26.7025D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:17:26.7025D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:17:26.7195D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
09:17:26.7195D382541OverlayManager::installWindowProcHookInstall WPH
09:17:26.7195D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x486e1184
09:17:26.7195D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:17:26.7195D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:17:26.7195D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:17:26.7195D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:17:26.7195D3850capture deviced3d11 shared texture capture successful
09:17:26.72098842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:17:26.7209884480InputInterceptor::stopHookunhook keyboard and mouse
09:17:26.7209884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:17:26.7209884469InputInterceptor::runHookMouse is hooked 0x9884
09:17:26.7265D385539OverlayManager::initOverlayResolutionEx 0X40000
09:17:26.7265D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:19:43.55798846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:19:43.55798847766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
09:23:22.3895D38326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
09:23:22.3895D38347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
09:23:26.35898847818OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
09:24:09.22698843048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
09:24:09.22798841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:24:09.22798841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:24:09.22798841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:24:09.22798841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:24:09.22798841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:24:09.22798841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x486e1184
09:24:09.2499884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:24:09.2499884436fSwapResize_BuffersClear overlay graphics..
09:24:09.24998842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:24:09.24998843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:24:09.2499884438fSwapResize_BuffersDevice was Resized!
09:24:09.2499884184IRenderDevice::releaseRender Releasing.
09:24:09.249988450capture device----------------- d3d11 capture freed ----------------
09:24:09.249988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:24:09.2499884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:24:09.24998841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:24:09.24998841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:24:09.24998841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:24:09.2499884201IRenderDevice::releaseRender Releasing Done.
09:24:09.2499884442fSwapResize_BuffersEnd Device was Resized!
09:24:09.5025D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:24:09.5025D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:24:09.5025D381126RenderDeviceD3d11::initsave state
09:24:09.5025D38696RenderDeviceD3d11::initDX11loading shaders...
09:24:09.5065D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:24:09.5065D381134RenderDeviceD3d11::initrestore state
09:24:09.5065D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:24:09.5065D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:24:09.5065D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:24:09.5065D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:24:09.5065D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:24:09.5065D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:24:09.5285D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x3f41226).
09:24:09.5285D382541OverlayManager::installWindowProcHookInstall WPH
09:24:09.5285D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e2d14bc
09:24:09.5285D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:24:09.5295D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:24:09.5295D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:24:09.5295D3850capture deviced3d11 shared texture capture successful
09:24:09.5595D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:24:09.6052C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:24:09.6052C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:24:09.6052C3C8505OverlayManager::OnForegroundChangedChanged False
09:24:09.6052C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3F41226 Title=[Valorant Tracker: Duels]
09:24:09.6062C3C7766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:24:09.6062C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:24:09.6062C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:24:09.6062C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:24:09.6212C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:24:09.6222C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:24:09.6265D3848ResetSnapShotSH::ExecuteRelease snapshot SH
09:24:09.6265D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:24:10.5898842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:24:10.589884480InputInterceptor::stopHookunhook keyboard and mouse
09:24:10.589884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:24:10.589884469InputInterceptor::runHookMouse is hooked 0x9884
09:26:15.23298841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:26:15.23298841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:26:15.23298841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:26:15.23298841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:26:15.23298841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:26:15.23298841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e2d14bc
09:26:15.2689884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:26:15.2689884436fSwapResize_BuffersClear overlay graphics..
09:26:15.26898842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:26:15.26898843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:26:15.2689884438fSwapResize_BuffersDevice was Resized!
09:26:15.2689884184IRenderDevice::releaseRender Releasing.
09:26:15.268988450capture device----------------- d3d11 capture freed ----------------
09:26:15.268988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:26:15.2689884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:26:15.26898841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:26:15.26898841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:26:15.26898841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:26:15.2689884201IRenderDevice::releaseRender Releasing Done.
09:26:15.2689884442fSwapResize_BuffersEnd Device was Resized!
09:26:15.4105D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:26:15.4105D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:26:15.4105D381126RenderDeviceD3d11::initsave state
09:26:15.4105D38696RenderDeviceD3d11::initDX11loading shaders...
09:26:15.4145D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:26:15.4145D381134RenderDeviceD3d11::initrestore state
09:26:15.4145D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:26:15.4145D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:26:15.4145D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:26:15.4145D382986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:26:15.4145D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:26:15.4145D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:26:15.4145D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:26:15.4235D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
09:26:15.4235D382541OverlayManager::installWindowProcHookInstall WPH
09:26:15.4235D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x63015c6
09:26:15.4235D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:26:15.4235D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:26:15.4235D381702WidgetManager::drawskip widget draw (not in foreground) False - False
09:26:15.4265D385539OverlayManager::initOverlayResolutionEx 0X40000
09:26:15.4265D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:26:15.43098842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:26:15.4309884480InputInterceptor::stopHookunhook keyboard and mouse
09:26:15.4309884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:26:15.4309884469InputInterceptor::runHookMouse is hooked 0x9884
09:26:15.5712C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
09:26:15.5712C3C8505OverlayManager::OnForegroundChangedChanged True
09:26:15.5722C3C7766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
09:26:15.5745D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:26:15.5745D3850capture deviced3d11 shared texture capture successful
09:26:15.58698846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:26:15.5872C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:26:15.5895D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:26:51.9625D38326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
09:26:51.9625D38347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
09:26:56.9855D38326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
09:26:56.9855D38347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
09:27:01.79398842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:27:01.79398842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:27:01.84798842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:27:01.84798842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:27:01.86398843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003}
09:27:02.50098842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:27:02.50098842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:27:02.67898843048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
09:27:02.67998841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:27:02.67998841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:27:02.67998841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:27:02.67998841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:27:02.67998841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:27:02.67998841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x63015c6
09:27:02.7109884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:27:02.7109884436fSwapResize_BuffersClear overlay graphics..
09:27:02.71098842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:27:02.71098843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:27:02.7109884438fSwapResize_BuffersDevice was Resized!
09:27:02.7109884184IRenderDevice::releaseRender Releasing.
09:27:02.710988450capture device----------------- d3d11 capture freed ----------------
09:27:02.710988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:27:02.7109884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:27:02.71098841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:27:02.71098841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:27:02.71098841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:27:02.7109884201IRenderDevice::releaseRender Releasing Done.
09:27:02.7109884442fSwapResize_BuffersEnd Device was Resized!
09:27:02.9955D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:27:02.9955D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:27:02.9955D381126RenderDeviceD3d11::initsave state
09:27:02.9955D38696RenderDeviceD3d11::initDX11loading shaders...
09:27:02.9995D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:27:02.9995D381134RenderDeviceD3d11::initrestore state
09:27:02.9995D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:27:02.9995D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:27:02.9995D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:27:02.9995D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:27:02.9995D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:27:02.9995D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:27:03.265D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x6041c).
09:27:03.265D382541OverlayManager::installWindowProcHookInstall WPH
09:27:03.265D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x63813a2
09:27:03.265D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:27:03.265D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:27:03.275D38326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
09:27:03.275D38347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
09:27:03.275D38326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
09:27:03.275D38347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
09:27:03.285D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:27:03.285D3850capture deviced3d11 shared texture capture successful
09:27:03.5398842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:27:03.539884480InputInterceptor::stopHookunhook keyboard and mouse
09:27:03.539884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:27:03.539884469InputInterceptor::runHookMouse is hooked 0x9884
09:27:03.555D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:27:03.1632C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:27:03.1632C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:27:03.1632C3C8505OverlayManager::OnForegroundChangedChanged False
09:27:03.1632C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x6041C Title=[editors (Channel) - CAITLYNMINIMALIST - Slack]
09:27:03.1632C3C7766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:27:03.1632C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:27:03.1632C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:27:03.1632C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:27:03.1632C3C8569OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
09:27:03.1792C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:27:03.1802C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:27:03.18798843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
09:27:03.1915D3848ResetSnapShotSH::ExecuteRelease snapshot SH
09:27:03.1915D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:28:16.4698841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:28:16.4698841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:28:16.4698841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:28:16.4698841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:28:16.4698841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:28:16.4698841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x63813a2
09:28:16.799884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:28:16.799884436fSwapResize_BuffersClear overlay graphics..
09:28:16.7998842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:28:16.7998843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:28:16.799884438fSwapResize_BuffersDevice was Resized!
09:28:16.799884184IRenderDevice::releaseRender Releasing.
09:28:16.79988450capture device----------------- d3d11 capture freed ----------------
09:28:16.79988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:28:16.799884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:28:16.7998841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:28:16.7998841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:28:16.7998841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:28:16.799884201IRenderDevice::releaseRender Releasing Done.
09:28:16.799884442fSwapResize_BuffersEnd Device was Resized!
09:28:16.2515D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:28:16.2515D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:28:16.2515D381126RenderDeviceD3d11::initsave state
09:28:16.2515D38696RenderDeviceD3d11::initDX11loading shaders...
09:28:16.2555D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:28:16.2555D381134RenderDeviceD3d11::initrestore state
09:28:16.2555D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:28:16.2555D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:28:16.2555D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:28:16.2555D382986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:28:16.2555D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:28:16.2555D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:28:16.2555D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:28:16.2905D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
09:28:16.2905D382541OverlayManager::installWindowProcHookInstall WPH
09:28:16.2905D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x669a0af5
09:28:16.2905D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:28:16.2905D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:28:16.2905D381702WidgetManager::drawskip widget draw (not in foreground) False - False
09:28:16.29298842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:28:16.2929884480InputInterceptor::stopHookunhook keyboard and mouse
09:28:16.2929884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:28:16.2929884469InputInterceptor::runHookMouse is hooked 0x9884
09:28:16.2965D385539OverlayManager::initOverlayResolutionEx 0X40000
09:28:16.2965D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:28:16.5422C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
09:28:16.5422C3C8505OverlayManager::OnForegroundChangedChanged True
09:28:16.5422C3C7766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
09:28:16.5465D38326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
09:28:16.5465D38347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
09:28:16.5475D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:28:16.5475D3850capture deviced3d11 shared texture capture successful
09:28:16.5582C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:28:16.5605D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:28:19.5692C3C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
09:28:19.5755D38255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
09:30:59.8869884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
09:30:59.9085D38326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
09:30:59.9085D38347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
09:31:00.2969884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
09:32:09.9329884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
09:32:11.4469884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
09:32:12.2179884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
09:32:13.9469884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
09:32:14.1689884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
09:32:14.5299884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
09:32:14.7659884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
09:32:18.3849884648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
09:37:33.87698846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:38:20.90598843048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
09:38:20.90598841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:38:20.90598841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:38:20.90598841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:38:20.90598841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:38:20.90598841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:38:20.90598841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x669a0af5
09:38:20.9349884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:38:20.9349884436fSwapResize_BuffersClear overlay graphics..
09:38:20.93498842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:38:20.93498843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:38:20.9349884438fSwapResize_BuffersDevice was Resized!
09:38:20.9349884184IRenderDevice::releaseRender Releasing.
09:38:20.934988450capture device----------------- d3d11 capture freed ----------------
09:38:20.934988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:38:20.9349884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:38:20.93498841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:38:20.93498841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:38:20.93498841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:38:20.9349884201IRenderDevice::releaseRender Releasing Done.
09:38:20.9349884442fSwapResize_BuffersEnd Device was Resized!
09:38:21.1795D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:38:21.1795D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:38:21.1795D381126RenderDeviceD3d11::initsave state
09:38:21.1795D38696RenderDeviceD3d11::initDX11loading shaders...
09:38:21.1835D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:38:21.1835D381134RenderDeviceD3d11::initrestore state
09:38:21.1835D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:38:21.1835D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:38:21.1835D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:38:21.1835D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:38:21.1835D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:38:21.1835D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:38:21.1995D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x6041c).
09:38:21.1995D382541OverlayManager::installWindowProcHookInstall WPH
09:38:21.1995D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x604312d7
09:38:21.1995D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:38:21.1995D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:38:21.1995D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:38:21.2005D3850capture deviced3d11 shared texture capture successful
09:38:21.2285D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:38:21.2362C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:38:21.2362C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:38:21.2362C3C8505OverlayManager::OnForegroundChangedChanged False
09:38:21.2362C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x6041C Title=[editors (Channel) - CAITLYNMINIMALIST - Slack]
09:38:21.2362C3C7766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:38:21.2362C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:38:21.2362C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:38:21.2362C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:38:21.2392C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:38:21.2402C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:38:21.2625D3848ResetSnapShotSH::ExecuteRelease snapshot SH
09:38:21.2625D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:38:22.6098842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:38:22.609884480InputInterceptor::stopHookunhook keyboard and mouse
09:38:22.609884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:38:22.609884469InputInterceptor::runHookMouse is hooked 0x9884
09:38:37.99798841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:38:37.99798841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:38:37.99798841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:38:37.99798841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:38:37.99798841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:38:37.99798841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x604312d7
09:38:38.189884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:38:38.189884436fSwapResize_BuffersClear overlay graphics..
09:38:38.1898842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:38:38.1898843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:38:38.189884438fSwapResize_BuffersDevice was Resized!
09:38:38.189884184IRenderDevice::releaseRender Releasing.
09:38:38.18988450capture device----------------- d3d11 capture freed ----------------
09:38:38.19988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:38:38.199884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:38:38.1998841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:38:38.1998841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:38:38.1998841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:38:38.199884201IRenderDevice::releaseRender Releasing Done.
09:38:38.199884442fSwapResize_BuffersEnd Device was Resized!
09:38:38.2025D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:38:38.2025D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:38:38.2025D381126RenderDeviceD3d11::initsave state
09:38:38.2025D38696RenderDeviceD3d11::initDX11loading shaders...
09:38:38.2055D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:38:38.2055D381134RenderDeviceD3d11::initrestore state
09:38:38.2055D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:38:38.2055D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:38:38.2055D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:38:38.2055D382986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:38:38.2055D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:38:38.2055D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:38:38.2055D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:38:38.2355D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
09:38:38.2355D382541OverlayManager::installWindowProcHookInstall WPH
09:38:38.2355D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7fc50d39
09:38:38.2355D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:38:38.2355D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:38:38.2355D381702WidgetManager::drawskip widget draw (not in foreground) False - False
09:38:38.23598842194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
09:38:38.23598842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:38:38.2359884480InputInterceptor::stopHookunhook keyboard and mouse
09:38:38.2359884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:38:38.2359884469InputInterceptor::runHookMouse is hooked 0x9884
09:38:38.2375D385539OverlayManager::initOverlayResolutionEx 0X40000
09:38:38.2375D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:38:38.4592C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
09:38:38.4592C3C8505OverlayManager::OnForegroundChangedChanged True
09:38:38.4592C3C7766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
09:38:38.4615D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:38:38.4615D3850capture deviced3d11 shared texture capture successful
09:38:38.47198846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:38:38.4762C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:38:38.4825D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:38:40.92698843048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
09:38:40.92798841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:38:40.92798841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:38:40.92798841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:38:40.92798841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:38:40.92798841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:38:40.92798841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7fc50d39
09:38:40.9549884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:38:40.9549884436fSwapResize_BuffersClear overlay graphics..
09:38:40.95498842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:38:40.95498843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:38:40.9549884438fSwapResize_BuffersDevice was Resized!
09:38:40.9549884184IRenderDevice::releaseRender Releasing.
09:38:40.954988450capture device----------------- d3d11 capture freed ----------------
09:38:40.954988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:38:40.9549884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:38:40.95498841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:38:40.95498841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:38:40.95498841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:38:40.9549884201IRenderDevice::releaseRender Releasing Done.
09:38:40.9549884442fSwapResize_BuffersEnd Device was Resized!
09:38:41.82C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:38:41.82C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:38:41.82C3C8505OverlayManager::OnForegroundChangedChanged False
09:38:41.82C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x24C112E8 Title=[Task Switching]
09:38:41.82C3C7766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:38:41.82C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:38:41.82C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:38:41.92C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:38:41.242C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:38:41.242C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:38:41.2525D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:38:41.2525D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:38:41.2525D381126RenderDeviceD3d11::initsave state
09:38:41.2525D38696RenderDeviceD3d11::initDX11loading shaders...
09:38:41.2565D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:38:41.2565D381134RenderDeviceD3d11::initrestore state
09:38:41.2565D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:38:41.2565D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:38:41.2565D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:38:41.2565D382986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:38:41.2565D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:38:41.2565D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:38:41.2565D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:38:41.2835D3848ResetSnapShotSH::ExecuteRelease snapshot SH
09:38:41.2845D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x6041c).
09:38:41.2845D382541OverlayManager::installWindowProcHookInstall WPH
09:38:41.2845D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32e71b31
09:38:41.2845D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:38:41.2845D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:38:41.2845D381702WidgetManager::drawskip widget draw (not in foreground) False - False
09:38:41.2845D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:38:41.3145D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:38:42.4698842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:38:42.469884480InputInterceptor::stopHookunhook keyboard and mouse
09:38:42.469884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:38:42.469884469InputInterceptor::runHookMouse is hooked 0x9884
09:38:57.47498841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:38:57.47498841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:38:57.47498841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:38:57.47498841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:38:57.47498841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:38:57.47498841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32e71b31
09:38:57.4999884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:38:57.4999884436fSwapResize_BuffersClear overlay graphics..
09:38:57.49998842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:38:57.49998843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:38:57.4999884438fSwapResize_BuffersDevice was Resized!
09:38:57.4999884184IRenderDevice::releaseRender Releasing.
09:38:57.499988450capture device----------------- d3d11 capture freed ----------------
09:38:57.499988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:38:57.4999884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:38:57.49998841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:38:57.49998841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:38:57.49998841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:38:57.4999884201IRenderDevice::releaseRender Releasing Done.
09:38:57.4999884442fSwapResize_BuffersEnd Device was Resized!
09:38:57.6085D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:38:57.6085D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:38:57.6085D381126RenderDeviceD3d11::initsave state
09:38:57.6085D38696RenderDeviceD3d11::initDX11loading shaders...
09:38:57.6125D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:38:57.6125D381134RenderDeviceD3d11::initrestore state
09:38:57.6125D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:38:57.6125D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:38:57.6125D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:38:57.6125D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:38:57.6125D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:38:57.6125D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:38:57.6395D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40bbe).
09:38:57.6395D382541OverlayManager::installWindowProcHookInstall WPH
09:38:57.6395D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40e712bc
09:38:57.6395D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:38:57.6395D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:38:57.6735D385539OverlayManager::initOverlayResolutionEx 0X40000
09:38:57.6735D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:38:58.3998842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:38:58.399884480InputInterceptor::stopHookunhook keyboard and mouse
09:38:58.399884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:38:58.399884469InputInterceptor::runHookMouse is hooked 0x9884
09:39:08.9702C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
09:39:08.9702C3C8505OverlayManager::OnForegroundChangedChanged True
09:39:08.9702C3C7766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
09:39:08.97698846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:39:08.9775D38326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
09:39:08.9775D38347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
09:39:08.9785D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:39:08.9785D3850capture deviced3d11 shared texture capture successful
09:39:08.9862C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:39:08.9915D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:39:09.4075D38326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
09:39:09.4075D38347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
09:39:28.67598842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:39:28.67598842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:39:28.67698843820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
09:39:28.68198843825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
09:39:28.70298842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:39:28.70298842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:39:28.70998843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f}
09:39:28.74198842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:39:28.74198842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:39:28.74998843825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
09:39:28.78298842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:39:28.78398842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:39:28.78498843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f}
09:39:29.37398842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:39:29.37398842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:39:29.37598843820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
09:39:29.38198843825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
09:39:29.50598842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:39:29.50598842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:39:29.50698843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f}
09:39:30.32598842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:39:30.32598842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:39:30.33298843825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
09:39:30.35298842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:39:30.35298842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:39:30.35398843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f}
09:39:30.38798842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:39:30.38798842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:39:30.39498842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:39:30.39498842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:39:30.39598843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f}
09:39:32.35998842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:39:32.35998842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:39:33.21498842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:39:33.21498842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:39:33.22298843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003}
09:39:41.86798842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:39:41.86798842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:39:41.87498843825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
09:39:42.96498842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:39:42.96498842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:39:42.96598843999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003}
09:39:43.96298843048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
09:39:45.54798842818OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:39:45.54798842832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
09:39:45.55598843825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
09:40:16.72398843048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
09:40:16.72498841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:40:16.72498841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:40:16.72498841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:40:16.72498841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:40:16.72498841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:40:16.72498841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40e712bc
09:40:16.72498842861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:40:16.72598842874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:40:16.7599884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:40:16.7599884436fSwapResize_BuffersClear overlay graphics..
09:40:16.75998842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:40:16.75998843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:40:16.7599884438fSwapResize_BuffersDevice was Resized!
09:40:16.7599884184IRenderDevice::releaseRender Releasing.
09:40:16.759988450capture device----------------- d3d11 capture freed ----------------
09:40:16.759988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:40:16.7599884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:40:16.75998841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:40:16.75998841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:40:16.75998841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:40:16.7599884201IRenderDevice::releaseRender Releasing Done.
09:40:16.7599884442fSwapResize_BuffersEnd Device was Resized!
09:40:17.142C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:40:17.142C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:40:17.142C3C8505OverlayManager::OnForegroundChangedChanged False
09:40:17.142C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x90CEA Title=[AMD Software: Adrenalin Edition]
09:40:17.142C3C7766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:40:17.142C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:40:17.142C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:40:17.142C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:40:17.172C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:40:17.182C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:40:17.1015D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:40:17.1015D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
09:40:17.1015D381126RenderDeviceD3d11::initsave state
09:40:17.1015D38696RenderDeviceD3d11::initDX11loading shaders...
09:40:17.1055D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:40:17.1055D381134RenderDeviceD3d11::initrestore state
09:40:17.1055D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:40:17.1055D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:40:17.1055D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:40:17.1055D382986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:40:17.1055D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
09:40:17.1055D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
09:40:17.1055D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
09:40:17.1365D3848ResetSnapShotSH::ExecuteRelease snapshot SH
09:40:17.1365D383999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x10007 , {Original values: ref = 0 handle = 0x10003}
09:40:17.1365D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x90cea).
09:40:17.1365D382541OverlayManager::installWindowProcHookInstall WPH
09:40:17.1365D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdb11a62
09:40:17.1365D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
09:40:17.1365D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:40:17.1365D381702WidgetManager::drawskip widget draw (not in foreground) False - False
09:40:17.1365D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:40:17.1465D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
09:40:18.4298842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:40:18.429884480InputInterceptor::stopHookunhook keyboard and mouse
09:40:18.429884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:40:18.429884469InputInterceptor::runHookMouse is hooked 0x9884
09:40:25.4752C3C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
09:40:25.5065D38255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
09:40:31.63798841859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:40:31.63798841887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
09:40:31.63798841563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:40:31.63798841570OverlayManager::RestoreGameWNDPROCSWL restored.
09:40:31.63798841580OverlayManager::RestoreGameWNDPROCSWL OK.
09:40:31.63798841585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdb11a62
09:40:31.6559884429fSwapResize_BuffersResize buffer (0x22dbd020)!
09:40:31.6559884436fSwapResize_BuffersClear overlay graphics..
09:40:31.65598842998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:40:31.65598843020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:40:31.6559884438fSwapResize_BuffersDevice was Resized!
09:40:31.6559884184IRenderDevice::releaseRender Releasing.
09:40:31.655988450capture device----------------- d3d11 capture freed ----------------
09:40:31.655988498RenderDeviceCaptureBase::ReleaseTextureRelease
09:40:31.6559884116RenderDeviceCaptureBase::ReleaseTextureReleased
09:40:31.65598841258RenderDeviceD3d11::releaseImplementationReleasing 1
09:40:31.65598841268RenderDeviceD3d11::releaseImplementationReleasing 2
09:40:31.65598841287RenderDeviceD3d11::releaseImplementationReleasing 3
09:40:31.6559884201IRenderDevice::releaseRender Releasing Done.
09:40:31.6559884442fSwapResize_BuffersEnd Device was Resized!
09:40:31.8065D381041RenderDeviceD3d11::initRefC r:[3]->[3] 0x22dbd020
09:40:31.8065D381105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
09:40:31.8065D381126RenderDeviceD3d11::initsave state
09:40:31.8065D38696RenderDeviceD3d11::initDX11loading shaders...
09:40:31.8105D381132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x38af7f0.
09:40:31.8105D381134RenderDeviceD3d11::initrestore state
09:40:31.8105D381137RenderDeviceD3d11::initTarget Window [0x40db0]
09:40:31.8105D38241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:40:31.8105D38248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:40:31.8105D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
09:40:31.8105D385468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
09:40:31.8105D385488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
09:40:31.8245D385637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0).
09:40:31.8245D382541OverlayManager::installWindowProcHookInstall WPH
09:40:31.8245D382555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50f0c6f
09:40:31.8245D382574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
09:40:31.8245D382620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304)
09:40:31.82498842650OverlayManager::installKeybMouseHookInstall KeybMouse
09:40:31.8249884480InputInterceptor::stopHookunhook keyboard and mouse
09:40:31.8259884447InputInterceptor::runHookKeyboard is hooked 0x9884
09:40:31.8259884469InputInterceptor::runHookMouse is hooked 0x9884
09:40:31.8275D385539OverlayManager::initOverlayResolutionEx 0X40000
09:40:31.8275D385545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
09:40:32.1112C3C6907OverlayManager::doActionForegroundChange Event ON (ON)
09:40:32.1112C3C8505OverlayManager::OnForegroundChangedChanged True
09:40:32.1122C3C7766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
09:40:32.1145D3850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
09:40:32.1155D3850capture deviced3d11 shared texture capture successful
09:40:32.1162C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:40:32.1215D381035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:47:35.58798846338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 .
09:56:02.93756C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:56:12.4845D38326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
09:56:12.4845D38347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
09:56:32.562756C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:56:34.550756C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3002].
09:56:34.550756C52WidgetsLayoutScheduler::Stopstopping layout scheduler
09:56:34.550756C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
09:56:35.704991C496ReleaseD11DeviceDevice Released! [2]
09:56:35.704991C2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:56:35.704991C3048OverlayManager::DetachThreadInputDetach thread input 39044, 23864
09:56:35.704991C1563OverlayManager::RestoreGameWNDPROCSearch SWL..
09:56:35.704991C1570OverlayManager::RestoreGameWNDPROCSWL restored.
09:56:35.705991C1580OverlayManager::RestoreGameWNDPROCSWL OK.
09:56:35.705991C1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50f0c6f
09:56:35.705991C3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:56:35.705991C184IRenderDevice::releaseRender Releasing.
09:56:35.705991C50capture device----------------- d3d11 capture freed ----------------
09:56:35.705991C98RenderDeviceCaptureBase::ReleaseTextureRelease
09:56:35.705991C116RenderDeviceCaptureBase::ReleaseTextureReleased
09:56:35.705991C1258RenderDeviceD3d11::releaseImplementationReleasing 1
09:56:35.705991C1268RenderDeviceD3d11::releaseImplementationReleasing 2
09:56:35.705991C1287RenderDeviceD3d11::releaseImplementationReleasing 3
09:56:35.705991C201IRenderDevice::releaseRender Releasing Done.
09:56:35.705991C499ReleaseD11Device End Device Released!
09:56:35.7622C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:56:35.7622C3C6907OverlayManager::doActionForegroundChange Event OFF (OFF)
09:56:35.7622C3C8505OverlayManager::OnForegroundChangedChanged False
09:56:35.7622C3C8543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1701542 Title=[Valorant Tracker]
09:56:35.7622C3C7766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:56:35.7622C3C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:56:35.7622C3C2861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
09:56:35.7622C3C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:56:35.7642C3C367InputInterceptor::ResetLLHookProcExtReset keys state
09:56:35.7652C3C7066OverlayManager::doActionDisplayFPS - Triggered
09:56:36.63598842215ClientExitProcessCallbackClient::Exit Process Callback [0].
09:56:36.6359884691Client::clearClient::Clear [0 - 1] .
09:56:36.6359884698Client::clearClient::Clear stoping...
09:56:36.63598841187OverlayManager::StopInternalstopping...
09:56:36.63598841214OverlayManager::StopInternalStoping server connection
09:56:36.6362C3C7264OverlayManager::OnDisconnectedDisconnected from server
09:56:36.63698841219OverlayManager::StopInternalStopped server connection
09:56:36.6369884206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
09:56:36.6369884232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
09:56:36.6369884232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
09:56:36.63698841240OverlayManager::StopInternalClosing inter process
09:56:36.636988425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
09:56:36.63645B0118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
09:56:36.6369884255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
09:56:36.636988459InterProcessEventHandler::~InterProcessEventHandlerDone.
09:56:36.63698841256OverlayManager::StopInternalnot running.
09:56:36.6369884141ApiManager::DestroyBackgroundThreadDestroy call.
09:56:36.7639E8188ApiManager::BackgroundThreadBackground Thread is terminated.
09:56:36.7649884232ApiManager::ClearAllCommandsClearing commands [3]
09:56:36.7649884249ApiManager::ClearAllCommandsCleared
09:56:36.7649884136ApiManager::DestroyDestroyed
09:56:36.76498841258OverlayManager::StopInternalstopped.
09:56:36.7649884759Client::clearRemove old SHM
09:56:36.7649884255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_24234444 close 2147483647 bytes
09:56:36.7649884767Client::clearStop tasks thread
09:56:36.7649884780Client::clearClient::Clear - Done.
09:56:36.76498842230ClientExitProcessCallbackGoing to ExitProcess()