Time | Thread | Line | Function | Message |
08:55:32.311 | 60F0 | 139 | runClient | Starting Overlay PID=40724(0x9f14) server PID = 34444 |
08:55:32.311 | 60F0 | 560 | Client::init | Client::Initialize |
08:55:32.311 | 60F0 | 568 | Client::init | Start owclient thread |
08:55:32.311 | 2A60 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
08:55:32.311 | 2A60 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_24234444 opened succesfuly |
08:55:32.311 | 2A60 | 351 | | session id = {F01A75CF-4A4F-4483-87BD-253F1CBA64BB} |
08:55:32.311 | 2A60 | 2080 | Client::LogClientInfo | CommandLine[1] [C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=51700-remoting-auth-token=RN1bLnae4gHWfQ7xH0sJyQ-patchline=live]. |
08:55:32.311 | 2A60 | 2080 | Client::LogClientInfo | CommandLine[2] [-ares-deployment=na-config-endpoint=https://shared.na.a.pvp.net-savetouserdir-culture=en_US]. |
08:55:32.311 | 2A60 | 2096 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
08:55:32.311 | 2A60 | 2106 | Client::LogClientInfo | OS version [10.0.22621] |
08:55:32.311 | 2A60 | 2128 | Client::LogClientInfo | Client [64-bit] Version 2.2.242.2 |
08:55:32.311 | 2A60 | 2141 | Client::LogProcessModules | Loaded modules: |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files (x86)\Overwolf\0.243.0.9\OWClient.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files (x86)\Overwolf\0.243.0.9\OWExplorer.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Discord\app-1.0.9039\modules\discord_hook-1\discord_hook\996ea44219510d\DiscordHook64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\AcGenral.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\CRYPTUI.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\CompPkgSup.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\DNSAPI.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\DPAPI.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\DSOUND.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\DWrite.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\GLU32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\HID.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\MFCORE.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\MPR.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\MSASN1.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\NETAPI32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\NTASN1.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\OPENGL32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\PROPSYS.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\RTWorkQ.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\ResampleDmo.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\SAMCLI.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\Secur32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\SensApi.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\SspiCli.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\UIAutomationCore.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\UMPDC.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\USERENV.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\USP10.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\VERSION.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\WINHTTP.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\WINMM.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\WINNSI.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\WINSPOOL.DRV |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\X3DAudio1_7.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\XAPOFX1_5.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\XAudio2_7.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\XINPUT1_3.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\apphelp.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\atiadlxx.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\aticfx64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\atidxx64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\avrt.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\cfgmgr32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\credui.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\cryptnet.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\d3d11.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\d3d9.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\dcomp.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\directxdatabasehelper.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\dwmapi.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\dxcore.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\dxgi.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\dxva2.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\gpapi.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\iertutil.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\mf.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\mfplat.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\mfplay.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\mscms.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\msdmo.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\ncrypt.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\netutils.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\ntdll.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\ntmarta.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\pdh.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\powrprof.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\profapi.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\srvcli.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\textinputframework.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\urlmon.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\webio.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\wevtapi.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\windows.storage.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\winmmbase.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\SYSTEM32\wintypes.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\AppXDeploymentClient.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\COMDLG32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\CRYPT32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_effe9612081e9042\igd10um64xe.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\AMDXX64.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdenc64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdihk64.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\GDI32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\IMM32.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\KERNEL32.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\KERNELBASE.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\MMDevApi.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\MSCTF.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\NSI.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\Normaliz.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\OLEAUT32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\PSAPI.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\RPCRT4.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\SETUPAPI.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\SHELL32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\SHLWAPI.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\USER32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\WINTRUST.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\WLDAP32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\WS2_32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\Windows.ApplicationModel.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\Windows.Media.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\Windows.UI.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\advapi32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\bcrypt.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\bcryptPrimitives.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\clbcatq.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\colorcnv.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\combase.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\fwpuclnt.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\gameux.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\gdi32full.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\imagehlp.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\mfmp4srcsnk.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\mfperfhelper.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\msmpeg2vdec.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\msvcp_win.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\msvcrt.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\msxml6.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\ole32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\rasadhlp.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\sechost.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\shcore.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\ucrtbase.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\win32u.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\System32\winrnr.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_270f74e173860f98\COMCTL32.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\MobileNetworking.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\Oleacc.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\audioses.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\dataexchange.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\explorerframe.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\mswsock.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\napinsp.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\ncryptsslp.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\nlansp_c.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\pnrpnsp.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\rsaenh.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\schannel.DLL |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\twinapi.appcore.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\twinapi.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\uxtheme.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\wlanapi.dll |
08:55:32.314 | 2A60 | 2157 | | C:\Windows\system32\wshbth.dll |
08:55:32.314 | 2A60 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=26332 |
08:55:32.316 | 2A60 | 1546 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
08:55:32.316 | 2A60 | 1570 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
08:55:32.316 | 2A60 | 1619 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
08:55:32.316 | 2A60 | 1685 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
08:55:32.316 | 2A60 | 1698 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
08:55:32.316 | 2A60 | 1728 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
08:55:32.316 | 2A60 | 1768 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
08:55:32.316 | 2A60 | 1770 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
08:55:32.316 | 2A60 | 1772 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
08:55:32.316 | 2A60 | 1774 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
08:55:32.316 | 2A60 | 1776 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
08:55:32.316 | 2A60 | 1778 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
08:55:32.316 | 2A60 | 1780 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
08:55:32.316 | 2A60 | 1783 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
08:55:32.316 | 2A60 | 1786 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
08:55:32.316 | 2A60 | 1893 | Data::Search | [0] 0x41A10000 |
08:55:32.316 | 2A60 | 1893 | Data::Search | [1] 0x0 |
08:55:32.316 | 2A60 | 1893 | Data::Search | [2] 0x2DAA0000 |
08:55:32.316 | 2A60 | 1893 | Data::Search | [3] 0x0 |
08:55:32.316 | 2A60 | 1893 | Data::Search | [4] 0x0 |
08:55:32.316 | 2A60 | 1893 | Data::Search | [5] 0x3D850000 |
08:55:32.316 | 2A60 | 1893 | Data::Search | [6] 0x42D90000 |
08:55:32.316 | 2A60 | 1893 | Data::Search | [7] 0xDBC20000 |
08:55:32.316 | 2A60 | 1893 | Data::Search | [8] 0x3D850000 |
08:55:32.316 | 2A60 | 1893 | Data::Search | [9] 0x0 |
08:55:32.316 | 2A60 | 1898 | Data::Search | [10] 0x0 |
08:55:32.316 | 2A60 | 1904 | Data::Search | [11] 0x3C1D0000 |
08:55:32.316 | 2A60 | 1910 | Data::Search | [12] 0xDBC20000 |
08:55:32.316 | 2A60 | 1916 | Data::Search | [13] 0x0 |
08:55:32.316 | 2A60 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
08:55:32.316 | 2A60 | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
08:55:32.316 | 2A60 | 1288 | Client::hookFunctions | Acquiring function lock succedded |
08:55:32.319 | 2A60 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
08:55:32.319 | 2A60 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 17 |
08:55:32.320 | 2A60 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
08:55:32.320 | 2A60 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_24234444 opened succesfuly |
08:55:32.320 | 2A60 | 530 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x5e145a |
08:55:32.320 | 2A60 | 7664 | OverlayManager::LoadDefaultCursors | Load default cursors |
08:55:32.320 | 2A60 | 540 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x26a1224, game cursor = 0x10007 |
08:55:32.320 | 2A60 | 72 | PerformanceCounter::StartSession | StartSession |
08:55:32.320 | 2A60 | 72 | PerformanceCounter::StartSession | StartSession |
08:55:32.320 | 2A60 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
08:55:32.320 | 2A60 | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
08:55:32.320 | 2A60 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
08:55:32.320 | 2A60 | 782 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
08:55:32.320 | 2A60 | 785 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
08:55:32.320 | 2A60 | 788 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = ON |
08:55:32.320 | 2A60 | 791 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
08:55:32.320 | 2A60 | 794 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
08:55:32.320 | 2A60 | 797 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
08:55:32.320 | 2A60 | 800 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
08:55:32.320 | 2A60 | 803 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
08:55:32.320 | 2A60 | 806 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
08:55:32.320 | 2A60 | 809 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
08:55:32.320 | 2A60 | 812 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
08:55:32.320 | 2A60 | 815 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
08:55:32.320 | 2A60 | 818 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
08:55:32.320 | 2A60 | 821 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
08:55:32.320 | 2A60 | 824 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
08:55:32.320 | 2A60 | 827 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
08:55:32.320 | 2A60 | 830 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
08:55:32.320 | 2A60 | 833 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
08:55:32.320 | 2A60 | 836 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
08:55:32.320 | 2A60 | 839 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
08:55:32.320 | 2A60 | 842 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
08:55:32.320 | 2A60 | 845 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
08:55:32.320 | 2A60 | 848 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
08:55:32.320 | 2A60 | 851 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
08:55:32.320 | 2A60 | 854 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
08:55:32.320 | 2A60 | 857 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
08:55:32.320 | 2A60 | 860 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
08:55:32.320 | 2A60 | 863 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
08:55:32.320 | 2A60 | 866 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
08:55:32.320 | 2A60 | 869 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
08:55:32.320 | 2A60 | 872 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
08:55:32.320 | 2A60 | 875 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
08:55:32.320 | 2A60 | 878 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
08:55:32.320 | 2A60 | 881 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
08:55:32.320 | 2A60 | 884 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
08:55:32.320 | 2A60 | 887 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
08:55:32.320 | 2A60 | 890 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = ON |
08:55:32.320 | 2A60 | 893 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
08:55:32.320 | 2A60 | 896 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
08:55:32.320 | 2A60 | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
08:55:32.320 | 2A60 | 902 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = ON |
08:55:32.320 | 2A60 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
08:55:32.320 | 2A60 | 908 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
08:55:32.320 | 2A60 | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
08:55:32.320 | 2A60 | 914 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
08:55:32.320 | 2A60 | 917 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
08:55:32.320 | 2A60 | 920 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
08:55:32.320 | 2A60 | 923 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
08:55:32.320 | 2A60 | 926 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
08:55:32.320 | 2A60 | 929 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
08:55:32.320 | 2A60 | 932 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
08:55:32.320 | 2A60 | 935 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
08:55:32.320 | 2A60 | 938 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
08:55:32.320 | 2A60 | 941 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
08:55:32.320 | 2A60 | 944 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
08:55:32.320 | 2A60 | 947 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
08:55:32.320 | 2A60 | 950 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
08:55:32.320 | 2A60 | 953 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
08:55:32.320 | 2A60 | 956 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
08:55:32.320 | 2A60 | 959 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
08:55:32.320 | 2A60 | 962 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
08:55:32.320 | 2A60 | 965 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
08:55:32.320 | 2A60 | 968 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
08:55:32.320 | 2A60 | 971 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
08:55:32.320 | 2A60 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
08:55:32.320 | 2A60 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
08:55:32.320 | 2A60 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
08:55:32.320 | 2A60 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
08:55:32.320 | 2A60 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
08:55:32.320 | 2A60 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
08:55:32.320 | 2A60 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
08:55:32.320 | 2A60 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
08:55:32.320 | 2A60 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
08:55:32.320 | 2A60 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
08:55:32.320 | 2A60 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
08:55:32.320 | 2A60 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
08:55:32.320 | 2A60 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
08:55:32.320 | 2A60 | 1000 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
08:55:32.320 | 2A60 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableFullscreenRendering = OFF |
08:55:32.320 | 2A60 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
08:55:32.320 | 2A60 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
08:55:32.320 | 2A60 | 1010 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
08:55:32.320 | 2A60 | 1012 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
08:55:32.320 | 2A60 | 1014 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
08:55:32.320 | 2A60 | 1016 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
08:55:32.320 | 2A60 | 1019 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0 |
08:55:32.320 | 2A60 | 1021 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
08:55:32.320 | 2A60 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:55:32.320 | 2A60 | 633 | OverlayManager::InitGameClient | starting hooks... |
08:55:32.327 | 2A60 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.243.0.9\\OWUtils.dll succeeded |
08:55:32.328 | 2A60 | 602 | Install::Code | Init [Client,1] (MCH) OK |
08:55:32.328 | 2A60 | 602 | Install::Code | Init [Client,2] (MCH) OK |
08:55:32.328 | 2A60 | 602 | Install::Code | Init [Client,3] (MCH) OK |
08:55:32.328 | 2A60 | 602 | Install::Code | Init [Client,4] (MCH) OK |
08:55:32.328 | 2A60 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
08:55:32.346 | 2A60 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
08:55:32.346 | 2A60 | 1362 | Client::hookFunctions | Suspend before hook: OFF |
08:55:32.346 | 2A60 | 1063 | Install::Code | Segment [5|215072|0x3D850000|0x34820] |
08:55:32.346 | 2A60 | 602 | Install::Code | unknown (MCH) OK |
08:55:32.346 | 2A60 | 1063 | Install::Code | Segment [5|5440|0x3D850000|0x1540] |
08:55:32.346 | 2A60 | 602 | Install::Code | unknown (MCH) OK |
08:55:32.346 | 2A60 | 1063 | Install::Code | Segment [5|145440|0x3D850000|0x23820] |
08:55:32.346 | 2A60 | 602 | Install::Code | unknown (MCH) OK |
08:55:32.346 | 2A60 | 1063 | Install::Code | Segment [5|6640|0x3D850000|0x19F0] |
08:55:32.347 | 2A60 | 602 | Install::Code | unknown (MCH) OK |
08:55:32.347 | 2A60 | 1063 | Install::Code | Segment [5|-22527248|0x3D850000|0xFEA842F0] |
08:55:32.347 | 2A60 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
08:55:32.347 | 2A60 | 1063 | Install::Code | Segment [5|-22536704|0x3D850000|0xFEA81E00] |
08:55:32.347 | 2A60 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
08:55:32.347 | 2A60 | 1063 | Install::Code | Segment [5|-22521728|0x3D850000|0xFEA85880] |
08:55:32.347 | 2A60 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
08:55:32.347 | 2A60 | 1063 | Install::Code | Segment [5|-23544560|0x3D850000|0xFE98BD10] |
08:55:32.347 | 2A60 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
08:55:32.347 | 2A60 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
08:55:32.347 | 2A60 | 1287 | OverlayManager::Start | Starting... |
08:55:32.347 | 2A60 | 1319 | OverlayManager::Start | starting hooks 2... |
08:55:32.347 | 2A60 | 602 | Install::Code | Init [Client,5] (MCH) OK |
08:55:32.363 | 2A60 | 602 | Install::Code | Init [Client,5.1] (MCH) OK |
08:55:32.363 | 2A60 | 602 | Install::Code | Init [Client,6] (MCH) OK |
08:55:32.363 | 2A60 | 1388 | OverlayManager::Start | RID Found 2 devices. |
08:55:32.363 | 2A60 | 1396 | OverlayManager::Start | RID Mouse Found [0] with 0X100(0X30) hwnd(0x1e514cc)... |
08:55:32.363 | 2A60 | 1402 | OverlayManager::Start | RID Keyboard Found [1] with 0X100(0X30) hwnd(0x1e514cc)... |
08:55:32.364 | 2A60 | 1485 | | XTRAP COMPATIBLE PATCH WARNING |
08:55:32.364 | 2A60 | 1494 | OverlayManager::Start | done with hooks... |
08:55:32.364 | 2A60 | 108 | ApiManager::Init | API Manager Event : OK |
08:55:32.364 | 2A60 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=2536 |
08:55:32.364 | 2A60 | 67 | TXRSetting | Fail to read texture recognition options 0x0 |
08:55:32.364 | 2A60 | 114 | TXOfInterest | New list set with 0 items |
08:55:32.364 | 2A60 | 1520 | OverlayManager::Start | get foreground state |
08:55:32.364 | 2A60 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
08:55:32.364 | 2A60 | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x5162a [2622, 896] , 0x0) |
08:55:32.364 | 2A60 | 1557 | OverlayManager::Start | Started... |
08:55:32.364 | 2C3C | 7239 | OverlayManager::OnConnected | Connected to server |
08:55:32.364 | 2C3C | 32 | SendServerHelloMessage::Execute | Send connection Ack |
08:55:32.364 | 9E8 | 7896 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x441176 |
08:55:32.367 | 9884 | 7818 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
08:55:32.374 | 5D38 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
08:55:32.376 | 5D38 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
08:55:32.382 | 5D38 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
08:55:32.382 | 5D38 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
08:55:32.382 | 2A60 | 602 | Install::Code | Init [Client,0] (MCH) OK |
08:55:32.382 | 2A60 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
08:55:32.382 | 2A60 | 94 | GraphicsHookManager::StopThread | StopThread |
08:55:32.383 | 66DC | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
08:55:32.388 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
08:55:32.389 | 5D38 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -1187441754 |
08:55:32.389 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
08:55:32.389 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
08:55:32.389 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:55:32.389 | 2A60 | 406 | Client::initFirstInjection | init complete |
08:55:32.391 | 5D38 | 705 | RenderDeviceD3d11::initDX11 | create vs |
08:55:32.391 | 5D38 | 723 | RenderDeviceD3d11::initDX11 | create vs |
08:55:32.392 | 5D38 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
08:55:32.393 | 5D38 | 774 | RenderDeviceD3d11::initDX11 | create raster |
08:55:32.394 | 5D38 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
08:55:32.394 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
08:55:32.394 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
08:55:32.394 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
08:55:32.394 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:55:32.394 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:55:32.394 | 5D38 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
08:55:32.394 | 5D38 | 2092 | RenderDeviceD3d11::setFix | Set render device fix RT. |
08:55:32.394 | 5D38 | 3105 | OverlayManager::setGraphics | Render Device fix was set RT. |
08:55:32.394 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
08:55:32.394 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
08:55:32.395 | 5D38 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
08:55:32.395 | 5D38 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
08:55:32.395 | 5D38 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
08:55:32.395 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
08:55:32.395 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
08:55:32.395 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3111788 |
08:55:32.395 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
08:55:32.395 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
08:55:32.395 | 5D38 | 2631 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
08:55:32.395 | 5D38 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
08:55:32.395 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:55:32.395 | 5D38 | 8397 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
08:55:32.397 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
08:55:32.397 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
08:55:32.401 | 9884 | 2194 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
08:55:32.401 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:55:32.401 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:55:32.401 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
08:55:32.401 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
08:55:32.401 | 9884 | 8115 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003 |
08:55:32.411 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2C1430_P_34444 opened succesfuly |
08:55:32.411 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly |
08:55:32.791 | 5D38 | 737 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
08:55:32.794 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
08:55:32.798 | 5D38 | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1) |
08:55:32.798 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:55:32.879 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_4B1AA0_P_34444 opened succesfuly |
08:55:32.879 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly |
08:55:32.987 | 2C3C | 7342 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll] [oopo: off] |
08:55:32.993 | 5D38 | 8168 | OverlayManager::LoadPlugin | loading plugin: C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll |
08:55:32.997 | 5D38 | 8187 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll] [] |
08:55:33.4 | 5D38 | 8219 | OverlayManager::LoadPlugin | finish loading plugin |
08:55:33.26 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x40db0 . |
08:55:33.162 | 9884 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
08:55:33.954 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_713F2_P_34444 opened succesfuly |
08:55:33.954 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly |
08:55:33.979 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_713D2_P_34444 opened succesfuly |
08:55:33.979 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly |
08:55:34.390 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
08:55:34.390 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
08:55:34.391 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (500,340) / (512,384) - OK |
08:55:34.391 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
08:55:36.411 | 8BDC | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=861662 |
08:55:36.411 | 8BDC | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
08:55:36.411 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_861662_P_34444 opened succesfuly |
08:55:36.412 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly |
08:55:36.492 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
08:55:36.492 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
08:55:37.835 | 2C3C | 141 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
08:55:37.835 | 2C3C | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
08:55:37.839 | 5D38 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
08:55:39.903 | 3A20 | 50 | capture device | capture device registered |
08:55:39.908 | 5D38 | 50 | capture device | graphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe |
08:55:39.908 | 5D38 | 50 | capture device | (half life scientist) everything.. seems to be in order |
08:55:39.909 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
08:55:39.909 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
08:55:41.451 | 3AC4 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_B71242_P_34444 opened succesfuly |
08:55:41.451 | 3AC4 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly |
08:55:41.513 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
08:55:41.513 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
08:55:42.415 | 9E8 | 2141 | Client::LogProcessModules | Loaded modules: |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files (x86)\Overwolf\0.243.0.9\OWClient.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files (x86)\Overwolf\0.243.0.9\OWExplorer.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files (x86)\Overwolf\0.243.0.9\OWUtils.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Discord\app-1.0.9039\modules\discord_hook-1\discord_hook\996ea44219510d\DiscordHook64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\64\gep_valorant.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\64\libowgameevents64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\GEPPlugin64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\248.0.1\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\AcGenral.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\CRYPTUI.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\CompPkgSup.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\D3DCompiler_43.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\D3DX9_43.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\DNSAPI.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\DPAPI.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\DSOUND.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\DWrite.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\GLU32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\HID.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\MFCORE.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\MPR.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\MSASN1.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\NETAPI32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\NTASN1.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\OPENGL32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\PROPSYS.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\RTWorkQ.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\ResampleDmo.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\SAMCLI.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\Secur32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\SensApi.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\SspiCli.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\UIAutomationCore.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\UMPDC.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\USERENV.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\USP10.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\VERSION.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\WINHTTP.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\WINMM.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\WINNSI.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\WINSPOOL.DRV |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\X3DAudio1_7.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\XAPOFX1_5.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\XAudio2_7.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\XINPUT1_3.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\apphelp.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\atiadlxx.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\aticfx64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\atidxx64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\avrt.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\cfgmgr32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\credui.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\cryptnet.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\d3d11.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\d3d9.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\d3dx11_43.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\dcomp.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\directxdatabasehelper.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\dwmapi.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\dxcore.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\dxgi.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\dxva2.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\gpapi.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\iertutil.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\mf.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\mfplat.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\mfplay.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\mscms.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\msdmo.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\ncrypt.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\netutils.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\ntdll.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\ntmarta.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\pdh.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\powrprof.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\profapi.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\srvcli.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\textinputframework.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\urlmon.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\webio.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\wevtapi.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\windows.storage.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\winmmbase.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\SYSTEM32\wintypes.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\AppXDeploymentClient.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\COMDLG32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\CRYPT32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_effe9612081e9042\igd10um64xe.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\AMDXX64.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdenc64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdihk64.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\GDI32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\IMM32.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\KERNEL32.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\KERNELBASE.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\MMDevApi.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\MSCTF.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\NSI.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\Normaliz.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\OLEAUT32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\PSAPI.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\RPCRT4.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\SETUPAPI.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\SHELL32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\SHLWAPI.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\USER32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\WINTRUST.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\WLDAP32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\WS2_32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\Windows.ApplicationModel.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\Windows.Media.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\Windows.UI.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\advapi32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\bcrypt.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\bcryptPrimitives.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\clbcatq.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\colorcnv.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\combase.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\fwpuclnt.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\gameux.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\gdi32full.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\imagehlp.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\mfmp4srcsnk.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\mfperfhelper.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\msmpeg2vdec.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\msvcp_win.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\msvcrt.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\msxml6.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\ole32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\rasadhlp.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\sechost.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\shcore.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\ucrtbase.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\win32u.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\System32\winrnr.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_270f74e173860f98\COMCTL32.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\MobileNetworking.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\Oleacc.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\audioses.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\dataexchange.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\explorerframe.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\mswsock.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\napinsp.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\ncryptsslp.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\nlansp_c.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\pnrpnsp.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\rsaenh.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\schannel.DLL |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\twinapi.appcore.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\twinapi.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\uxtheme.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\wlanapi.dll |
08:55:42.418 | 9E8 | 2157 | | C:\Windows\system32\wshbth.dll |
08:55:43.109 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
08:55:43.109 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X100)... |
08:55:43.117 | 9884 | 7818 | OverlayManager::IsEmptyCursor | Cache cursor 0x5e145a (v: 1) |
08:55:43.130 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X100(0X30)... |
08:55:43.130 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:55:43.134 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003} |
08:55:43.135 | 9884 | 7818 | OverlayManager::IsEmptyCursor | Cache cursor 0x1001f (v: 1) |
08:55:44.616 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
08:55:44.616 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X100)... |
08:55:44.626 | 9884 | 7818 | OverlayManager::IsEmptyCursor | Cache cursor 0x3f1456 (v: 1) |
08:55:44.665 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X100(0X30)... |
08:55:44.665 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:55:44.667 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x3f1456 , {Original values: ref = 0 handle = 0x10003} |
08:55:44.679 | 9884 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
08:55:46.826 | 9884 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
08:55:46.827 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:55:46.827 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
08:55:46.827 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:55:46.827 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:55:46.827 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:55:46.827 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3111788 |
08:55:46.861 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
08:55:46.861 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
08:55:46.861 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:55:46.861 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:55:46.861 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
08:55:46.861 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
08:55:46.861 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
08:55:46.861 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:55:46.861 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:55:46.861 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:55:46.861 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:55:46.861 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:55:46.861 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
08:55:46.861 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
08:55:47.8 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
08:55:47.8 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
08:55:47.8 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
08:55:47.8 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:55:47.12 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
08:55:47.12 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
08:55:47.12 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
08:55:47.12 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:55:47.12 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:55:47.12 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
08:55:47.12 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
08:55:47.12 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
08:55:47.39 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40bbe). |
08:55:47.39 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
08:55:47.39 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x27720929 |
08:55:47.39 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
08:55:47.39 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
08:55:47.39 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
08:55:47.39 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
08:55:47.39 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
08:55:47.39 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
08:55:47.40 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
08:55:47.40 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
08:55:47.68 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:55:47.68 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:55:47.68 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
08:55:47.68 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
08:55:47.70 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
08:55:47.73 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:55:47.73 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
08:55:47.73 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
08:55:47.73 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x40BBE Title=[GKD Pixel Second-Look Review: I'm Loving It. - YouTube - Google Chrome] |
08:55:47.73 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
08:55:47.73 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X100(0X30)... |
08:55:47.73 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
08:55:47.89 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
08:55:47.89 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
08:55:47.104 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
08:55:47.104 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:55:47.568 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
08:55:59.302 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
08:56:25.498 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
08:56:25.968 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
08:56:25.968 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
08:56:25.968 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
08:56:25.968 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
08:56:25.968 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
08:56:25.968 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x27720929 |
08:56:26.2 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
08:56:26.2 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
08:56:26.2 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
08:56:26.2 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
08:56:26.2 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
08:56:26.2 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
08:56:26.2 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
08:56:26.2 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
08:56:26.2 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
08:56:26.2 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
08:56:26.2 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
08:56:26.2 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
08:56:26.2 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
08:56:26.2 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
08:56:26.154 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
08:56:26.154 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
08:56:26.154 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
08:56:26.154 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
08:56:26.160 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
08:56:26.160 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
08:56:26.160 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
08:56:26.160 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
08:56:26.160 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
08:56:26.160 | 5D38 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
08:56:26.160 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
08:56:26.160 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
08:56:26.160 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
08:56:26.212 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
08:56:26.212 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
08:56:26.212 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x24c1798 |
08:56:26.212 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
08:56:26.213 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
08:56:26.213 | 5D38 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
08:56:26.215 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
08:56:26.215 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
08:56:26.215 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
08:56:26.215 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
08:56:26.219 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
08:56:26.219 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
08:56:26.254 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
08:56:26.254 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
08:56:26.254 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
08:56:26.259 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
08:56:26.259 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
08:56:26.259 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
08:56:26.260 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
08:56:26.270 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
08:56:26.273 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
08:56:30.400 | 2C3C | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
08:56:30.405 | 5D38 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
08:57:46.269 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
08:57:46.314 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_25213CC_P_34444 opened succesfuly |
08:57:46.314 | 8BDC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly |
08:57:46.388 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
08:57:46.388 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
08:57:46.956 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
08:59:09.510 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
08:59:13.114 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
08:59:33.719 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
08:59:35.178 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
08:59:35.768 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
08:59:36.233 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
09:01:51.245 | 9884 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
09:01:51.315 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:01:51.315 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:01:51.315 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:01:51.315 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:01:51.315 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:01:51.315 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x24c1798 |
09:01:51.329 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:01:51.329 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:01:51.329 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:01:51.329 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10248 Title=[Search] |
09:01:51.329 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:01:51.329 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:01:51.329 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:01:51.341 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:01:51.341 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:01:51.341 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:01:51.341 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:01:51.341 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:01:51.341 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:01:51.341 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:01:51.341 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:01:51.341 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:01:51.341 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:01:51.341 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:01:51.341 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:01:51.341 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:01:51.341 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:01:51.345 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:01:51.346 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:01:51.585 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:01:51.585 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:01:51.585 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:01:51.585 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:01:51.590 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:01:51.590 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:01:51.590 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:01:51.590 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:01:51.590 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:01:51.590 | 5D38 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:01:51.590 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:01:51.590 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:01:51.590 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:01:51.602 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:01:51.602 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x10248). |
09:01:51.602 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:01:51.602 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x118b180d |
09:01:51.602 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:01:51.602 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:01:51.602 | 5D38 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:01:51.602 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:01:51.624 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:01:52.52 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:01:52.52 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:01:52.52 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:01:52.52 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:01:53.285 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:01:55.52 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:01:55.167 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:01:55.167 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:01:55.167 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:01:55.167 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:01:55.167 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:01:55.167 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x118b180d |
09:01:55.195 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:01:55.195 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:01:55.195 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:01:55.195 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:01:55.195 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:01:55.195 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:01:55.195 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:01:55.195 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:01:55.195 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:01:55.195 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:01:55.195 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:01:55.195 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:01:55.195 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:01:55.195 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:01:55.334 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:01:55.334 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:01:55.334 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:01:55.334 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:01:55.338 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:01:55.338 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:01:55.338 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:01:55.338 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:01:55.338 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:01:55.338 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:01:55.338 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:01:55.338 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:01:55.378 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
09:01:55.378 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:01:55.378 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x53be1639 |
09:01:55.378 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:01:55.382 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:01:55.388 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:01:55.388 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:01:55.388 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:01:55.388 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:01:55.392 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:01:55.392 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:01:55.423 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:01:55.423 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
09:01:55.424 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
09:01:55.428 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:01:55.428 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:01:55.439 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:01:55.442 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:03:18.975 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
09:03:18.998 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
09:03:18.998 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
09:03:20.329 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
09:07:32.864 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
09:07:36.163 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
09:09:09.640 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
09:09:15.272 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
09:09:44.160 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:09:54.601 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
09:09:54.601 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
09:10:00.172 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:10:00.172 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:10:00.172 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:10:00.172 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x24C112E8 Title=[Task Switching] |
09:10:00.172 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:10:00.172 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:10:00.172 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:10:00.172 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:10:00.175 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:10:00.176 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:10:00.185 | 9884 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
09:10:00.186 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:10:00.186 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:10:00.186 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:10:00.186 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:10:00.186 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:10:00.187 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x53be1639 |
09:10:00.213 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:10:00.213 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:10:00.213 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:10:00.214 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:10:00.214 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:10:00.214 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:10:00.214 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:10:00.214 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:10:00.214 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:10:00.214 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:10:00.214 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:10:00.214 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:10:00.214 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:10:00.214 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:10:00.438 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:10:00.438 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:10:00.438 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:10:00.438 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:10:00.442 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:10:00.442 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:10:00.442 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:10:00.442 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:10:00.442 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:10:00.442 | 5D38 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:10:00.442 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:10:00.442 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:10:00.442 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:10:00.458 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:10:00.458 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x608d2). |
09:10:00.458 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:10:00.458 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3fa5127c |
09:10:00.458 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:10:00.458 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:10:00.458 | 5D38 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:10:00.458 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:10:00.490 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:10:01.55 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:10:01.55 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:10:01.55 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:10:01.55 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:10:12.992 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:10:12.992 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:10:12.992 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:10:12.992 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:10:12.992 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:10:12.992 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3fa5127c |
09:10:13.13 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:10:13.13 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:10:13.13 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:10:13.13 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:10:13.13 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:10:13.13 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:10:13.13 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:10:13.13 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:10:13.13 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:10:13.13 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:10:13.13 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:10:13.13 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:10:13.13 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:10:13.13 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:10:13.158 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:10:13.158 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:10:13.158 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:10:13.158 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:10:13.162 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:10:13.162 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:10:13.162 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:10:13.162 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:10:13.162 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:10:13.162 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:10:13.162 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:10:13.162 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:10:13.177 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
09:10:13.177 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:10:13.177 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3c9b13b4 |
09:10:13.177 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:10:13.177 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:10:13.182 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:10:13.182 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:10:13.184 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:10:13.184 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:10:13.184 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:10:13.184 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:10:13.367 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:10:13.367 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
09:10:13.367 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
09:10:13.370 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:10:13.373 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:10:13.373 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:10:13.374 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:10:13.380 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:10:14.479 | 9884 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
09:10:14.480 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:10:14.480 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:10:14.480 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:10:14.480 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:10:14.480 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:10:14.480 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3c9b13b4 |
09:10:14.513 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:10:14.513 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:10:14.513 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:10:14.513 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:10:14.513 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:10:14.513 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:10:14.513 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:10:14.513 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:10:14.513 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:10:14.513 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:10:14.513 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:10:14.513 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:10:14.513 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:10:14.513 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:10:14.674 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:10:14.675 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:10:14.675 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:10:14.675 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:10:14.678 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:10:14.678 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:10:14.678 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:10:14.678 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:10:14.678 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:10:14.678 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:10:14.678 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:10:14.678 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:10:14.706 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x713fa). |
09:10:14.706 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:10:14.706 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x514810fe |
09:10:14.706 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:10:14.706 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:10:14.706 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:10:14.707 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:10:14.738 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:10:14.868 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:10:14.868 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:10:14.868 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:10:14.868 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x713FA Title=[Insights Capture: in_game_secondary] |
09:10:14.868 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:10:14.868 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:10:14.868 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:10:14.868 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:10:14.870 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:10:14.870 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:10:14.871 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:10:14.871 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:10:15.69 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:10:15.69 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:10:15.69 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:10:15.69 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:10:30.906 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:10:30.906 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:10:30.906 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:10:30.906 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:10:30.906 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:10:30.906 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x514810fe |
09:10:30.920 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:10:30.920 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:10:30.920 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:10:30.920 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:10:30.920 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:10:30.920 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:10:30.920 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:10:30.920 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:10:30.920 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:10:30.920 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:10:30.920 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:10:30.920 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:10:30.920 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:10:30.920 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:10:31.61 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:10:31.61 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:10:31.61 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:10:31.61 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:10:31.65 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:10:31.65 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:10:31.65 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:10:31.65 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:10:31.65 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:10:31.65 | 5D38 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:10:31.65 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:10:31.65 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:10:31.65 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:10:31.70 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
09:10:31.70 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:10:31.70 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x13bb1396 |
09:10:31.70 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:10:31.71 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:10:31.71 | 5D38 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:10:31.73 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:10:31.73 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:10:31.85 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:10:31.85 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
09:10:31.86 | 2C3C | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x10164 [6156, 2133] , 0x40db0) |
09:10:31.87 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:10:31.88 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:10:31.99 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:10:31.114 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:10:31.338 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:10:31.338 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:10:31.338 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:10:31.338 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:10:31.340 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:10:31.340 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:10:31.340 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:10:31.340 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:10:31.340 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:10:31.340 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x13bb1396 |
09:10:31.353 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:10:31.353 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:10:31.353 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:10:31.353 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:10:31.353 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:10:31.353 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:10:31.353 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:10:31.353 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:10:31.353 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:10:31.353 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:10:31.353 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:10:31.353 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:10:31.353 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:10:31.353 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:10:31.518 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:10:31.518 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:10:31.518 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:10:31.518 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:10:31.522 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:10:31.522 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:10:31.522 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:10:31.522 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:10:31.522 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:10:31.522 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:10:31.522 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:10:31.522 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:10:31.553 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x713fa). |
09:10:31.553 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:10:31.553 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x57041490 |
09:10:31.553 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:10:31.553 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:10:31.553 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:10:31.554 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:10:31.583 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:10:31.593 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:10:31.593 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:10:31.593 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:10:31.593 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x713FA Title=[Insights Capture: in_game_secondary] |
09:10:31.593 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:10:31.593 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:10:31.593 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:10:31.608 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:10:31.609 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:10:31.617 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:10:31.617 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:10:32.48 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:10:32.48 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:10:32.48 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:10:32.48 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:10:32.750 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:10:32.750 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:10:32.750 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:10:32.750 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:10:32.750 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:10:32.750 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x57041490 |
09:10:32.768 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:10:32.768 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:10:32.768 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:10:32.768 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:10:32.768 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:10:32.768 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:10:32.768 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:10:32.768 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:10:32.768 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:10:32.768 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:10:32.768 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:10:32.768 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:10:32.768 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:10:32.768 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:10:32.892 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:10:32.892 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:10:32.892 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:10:32.892 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:10:32.896 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:10:32.896 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:10:32.896 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:10:32.896 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:10:32.896 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:10:32.896 | 5D38 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:10:32.896 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:10:32.896 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:10:32.896 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:10:32.902 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
09:10:32.902 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:10:32.902 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4a5c136c |
09:10:32.902 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:10:32.902 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:10:32.902 | 5D38 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:10:32.905 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:10:32.905 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:10:33.40 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:10:33.40 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:10:33.40 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:10:33.40 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:10:33.123 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:10:33.123 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:10:33.123 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:10:33.123 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:10:33.123 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:10:33.123 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4a5c136c |
09:10:33.143 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:10:33.143 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:10:33.143 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:10:33.143 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:10:33.143 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:10:33.143 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:10:33.143 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:10:33.143 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:10:33.143 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:10:33.143 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:10:33.143 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:10:33.143 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:10:33.143 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:10:33.143 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:10:33.301 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:10:33.301 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:10:33.301 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:10:33.301 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:10:33.305 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:10:33.305 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:10:33.305 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:10:33.305 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:10:33.305 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:10:33.305 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:10:33.305 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:10:33.305 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:10:33.333 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x713fa). |
09:10:33.333 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:10:33.333 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x217c1144 |
09:10:33.333 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:10:33.333 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:10:33.366 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:10:34.64 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:10:34.64 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:10:34.64 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:10:34.64 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:10:36.498 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:10:39.398 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:11:33.966 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:11:34.903 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:11:34.903 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:11:34.903 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:11:34.903 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:11:34.903 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:11:34.903 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x217c1144 |
09:11:34.923 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:11:34.923 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:11:34.923 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:11:34.923 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:11:34.923 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:11:34.923 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:11:34.923 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:11:34.923 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:11:34.923 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:11:34.923 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:11:34.923 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:11:34.923 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:11:34.923 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:11:34.923 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:11:35.59 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:11:35.59 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:11:35.59 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:11:35.59 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:11:35.63 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:11:35.63 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:11:35.63 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:11:35.63 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:11:35.63 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:11:35.63 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:11:35.63 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:11:35.63 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:11:35.75 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
09:11:35.75 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:11:35.75 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc713fa |
09:11:35.75 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:11:35.75 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:11:35.76 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:11:35.76 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:11:35.76 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:11:35.76 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:11:35.79 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:11:35.79 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:11:35.284 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:11:35.284 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
09:11:35.284 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
09:11:35.286 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:11:35.290 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:11:35.290 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:11:35.300 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:11:35.302 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:12:02.218 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
09:12:02.218 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
09:12:02.227 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:12:02.227 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:12:02.241 | 9884 | 3825 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
09:12:07.219 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:07.219 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:07.221 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003} |
09:12:07.227 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
09:12:07.227 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
09:12:15.796 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:12:15.796 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:12:15.838 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:15.838 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:15.839 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003} |
09:12:20.5 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:12:20.5 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:12:20.6 | 9884 | 3820 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
09:12:20.452 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:20.452 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:20.457 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f} |
09:12:20.512 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:12:20.512 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:12:20.515 | 9884 | 3820 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
09:12:20.540 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:20.540 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:20.541 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f} |
09:12:20.644 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:12:20.644 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:12:20.651 | 9884 | 3820 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
09:12:20.963 | 9884 | 254 | WidgetController::IgnoreDoubleMouseClickEvent | *** ignore double mouse click event *** |
09:12:21.555 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:21.556 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:21.564 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f} |
09:12:21.811 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:12:21.811 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:12:21.818 | 9884 | 3825 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
09:12:22.456 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:22.456 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:22.458 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003} |
09:12:22.749 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:12:22.749 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:12:22.979 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:22.979 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:22.986 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003} |
09:12:23.48 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:12:23.48 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:12:45.384 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:45.384 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:45.388 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003} |
09:12:46.145 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:12:46.145 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:12:46.183 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:46.183 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:46.228 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003} |
09:12:46.445 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:12:46.445 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:12:46.477 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:46.477 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:46.491 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x3f1456 , {Original values: ref = 0 handle = 0x10003} |
09:12:46.965 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:12:46.965 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:12:47.5 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:47.5 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:47.8 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x3f1456 , {Original values: ref = 0 handle = 0x10003} |
09:12:47.417 | 9884 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
09:12:47.417 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:12:47.417 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:12:47.417 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:12:47.417 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:12:47.417 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:12:47.417 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc713fa |
09:12:47.437 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:12:47.437 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:12:47.437 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:12:47.437 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:12:47.437 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:12:47.437 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:12:47.437 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:12:47.437 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:12:47.437 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:12:47.437 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:12:47.437 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:12:47.437 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:12:47.437 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:12:47.437 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:12:47.717 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:12:47.717 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:12:47.717 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:12:47.717 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:12:47.721 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:12:47.721 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:12:47.721 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:12:47.721 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:12:47.721 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:12:47.721 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:12:47.721 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:12:47.721 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:12:47.742 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x6041c). |
09:12:47.742 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:12:47.742 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x38c21a03 |
09:12:47.742 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:12:47.742 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:12:47.742 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
09:12:47.743 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
09:12:47.743 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
09:12:47.743 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
09:12:47.744 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:12:47.744 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:12:47.771 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:12:47.813 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:12:47.813 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:12:47.813 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:12:47.813 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x6041C Title=[editors (Channel) - CAITLYNMINIMALIST - Slack] |
09:12:47.813 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:12:47.813 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:12:47.813 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:12:47.813 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:12:47.828 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:12:47.829 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:12:47.839 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:12:47.839 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:12:47.867 | 9884 | 2194 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
09:12:47.867 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:12:47.867 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:12:47.867 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:12:47.867 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:13:03.604 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:13:03.604 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:13:03.604 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:13:03.604 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:13:03.604 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:13:03.604 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x38c21a03 |
09:13:03.627 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:13:03.627 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:13:03.627 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:13:03.627 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:13:03.627 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:13:03.627 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:13:03.627 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:13:03.627 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:13:03.627 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:13:03.627 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:13:03.627 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:13:03.627 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:13:03.627 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:13:03.627 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:13:03.766 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:13:03.766 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:13:03.766 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:13:03.766 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:13:03.770 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:13:03.770 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:13:03.770 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:13:03.770 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:13:03.770 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:13:03.770 | 5D38 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:13:03.770 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:13:03.770 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:13:03.770 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:13:03.785 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
09:13:03.785 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:13:03.785 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x46811184 |
09:13:03.785 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:13:03.786 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:13:03.786 | 5D38 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:13:03.787 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:13:03.787 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:13:03.787 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:13:03.787 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:13:03.787 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:13:03.787 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:13:04.36 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:13:04.36 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
09:13:04.37 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
09:13:04.43 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
09:13:04.43 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
09:13:04.44 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
09:13:04.44 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
09:13:04.44 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:13:04.44 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:13:04.53 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:13:04.53 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:13:04.58 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:13:17.327 | 9884 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
09:13:36.475 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
09:13:36.475 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
09:13:41.954 | 2C3C | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
09:13:41.954 | 5D38 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
09:15:16.285 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
09:15:16.314 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
09:15:16.314 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
09:15:17.723 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
09:17:16.49 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:17:16.49 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:17:16.49 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:17:16.49 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:17:16.49 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:17:16.49 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x46811184 |
09:17:16.82 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:17:16.82 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:17:16.82 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:17:16.82 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:17:16.82 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:17:16.82 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:17:16.82 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:17:16.82 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:17:16.82 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:17:16.82 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:17:16.82 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:17:16.82 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:17:16.82 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:17:16.82 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:17:16.287 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:17:16.287 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:17:16.287 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:17:16.287 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:17:16.291 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:17:16.291 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:17:16.291 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:17:16.291 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:17:16.291 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:17:16.291 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:17:16.291 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:17:16.291 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:17:16.318 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x108c0). |
09:17:16.318 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:17:16.318 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x62d712db |
09:17:16.318 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:17:16.318 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:17:16.318 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:17:16.318 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:17:16.346 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:17:16.346 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:17:16.346 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:17:16.346 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:17:16.351 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:17:16.460 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:17:16.460 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:17:16.460 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:17:16.460 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x108C0 Title=[SignalRgb] |
09:17:16.460 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:17:16.460 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:17:16.460 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:17:16.460 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:17:16.474 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:17:16.475 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:17:16.484 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:17:16.484 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:17:26.482 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:17:26.482 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:17:26.482 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:17:26.482 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:17:26.482 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:17:26.482 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x62d712db |
09:17:26.511 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:17:26.511 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:17:26.511 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:17:26.511 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:17:26.511 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:17:26.511 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:17:26.511 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:17:26.511 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:17:26.511 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:17:26.511 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:17:26.511 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:17:26.511 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:17:26.511 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:17:26.511 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:17:26.560 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:17:26.560 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
09:17:26.560 | 2C3C | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x40db0 [1225, 1439] , 0x0) |
09:17:26.560 | 2C3C | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:17:26.563 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:17:26.697 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:17:26.697 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:17:26.697 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:17:26.697 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:17:26.702 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:17:26.702 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:17:26.702 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:17:26.702 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:17:26.702 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:17:26.702 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:17:26.702 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:17:26.702 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:17:26.719 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
09:17:26.719 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:17:26.719 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x486e1184 |
09:17:26.719 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:17:26.719 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:17:26.719 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:17:26.719 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:17:26.719 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:17:26.720 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:17:26.720 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:17:26.720 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:17:26.720 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:17:26.726 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:17:26.726 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:19:43.557 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:19:43.557 | 9884 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
09:23:22.389 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
09:23:22.389 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
09:23:26.358 | 9884 | 7818 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
09:24:09.226 | 9884 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
09:24:09.227 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:24:09.227 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:24:09.227 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:24:09.227 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:24:09.227 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:24:09.227 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x486e1184 |
09:24:09.249 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:24:09.249 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:24:09.249 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:24:09.249 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:24:09.249 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:24:09.249 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:24:09.249 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:24:09.249 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:24:09.249 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:24:09.249 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:24:09.249 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:24:09.249 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:24:09.249 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:24:09.249 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:24:09.502 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:24:09.502 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:24:09.502 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:24:09.502 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:24:09.506 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:24:09.506 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:24:09.506 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:24:09.506 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:24:09.506 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:24:09.506 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:24:09.506 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:24:09.506 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:24:09.528 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x3f41226). |
09:24:09.528 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:24:09.528 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1e2d14bc |
09:24:09.528 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:24:09.529 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:24:09.529 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:24:09.529 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:24:09.559 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:24:09.605 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:24:09.605 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:24:09.605 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:24:09.605 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3F41226 Title=[Valorant Tracker: Duels] |
09:24:09.606 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:24:09.606 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:24:09.606 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:24:09.606 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:24:09.621 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:24:09.622 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:24:09.626 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:24:09.626 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:24:10.58 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:24:10.58 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:24:10.58 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:24:10.58 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:26:15.232 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:26:15.232 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:26:15.232 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:26:15.232 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:26:15.232 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:26:15.232 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1e2d14bc |
09:26:15.268 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:26:15.268 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:26:15.268 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:26:15.268 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:26:15.268 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:26:15.268 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:26:15.268 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:26:15.268 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:26:15.268 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:26:15.268 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:26:15.268 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:26:15.268 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:26:15.268 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:26:15.268 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:26:15.410 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:26:15.410 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:26:15.410 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:26:15.410 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:26:15.414 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:26:15.414 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:26:15.414 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:26:15.414 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:26:15.414 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:26:15.414 | 5D38 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:26:15.414 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:26:15.414 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:26:15.414 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:26:15.423 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
09:26:15.423 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:26:15.423 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x63015c6 |
09:26:15.423 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:26:15.423 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:26:15.423 | 5D38 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:26:15.426 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:26:15.426 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:26:15.430 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:26:15.430 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:26:15.430 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:26:15.430 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:26:15.571 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:26:15.571 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
09:26:15.572 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
09:26:15.574 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:26:15.574 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:26:15.586 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:26:15.587 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:26:15.589 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:26:51.962 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
09:26:51.962 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
09:26:56.985 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
09:26:56.985 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
09:27:01.793 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:27:01.793 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:27:01.847 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:27:01.847 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:27:01.863 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003} |
09:27:02.500 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:27:02.500 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:27:02.678 | 9884 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
09:27:02.679 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:27:02.679 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:27:02.679 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:27:02.679 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:27:02.679 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:27:02.679 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x63015c6 |
09:27:02.710 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:27:02.710 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:27:02.710 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:27:02.710 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:27:02.710 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:27:02.710 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:27:02.710 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:27:02.710 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:27:02.710 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:27:02.710 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:27:02.710 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:27:02.710 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:27:02.710 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:27:02.710 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:27:02.995 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:27:02.995 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:27:02.995 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:27:02.995 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:27:02.999 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:27:02.999 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:27:02.999 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:27:02.999 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:27:02.999 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:27:02.999 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:27:02.999 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:27:02.999 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:27:03.26 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x6041c). |
09:27:03.26 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:27:03.26 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x63813a2 |
09:27:03.26 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:27:03.26 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:27:03.27 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
09:27:03.27 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
09:27:03.27 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
09:27:03.27 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
09:27:03.28 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:27:03.28 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:27:03.53 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:27:03.53 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:27:03.53 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:27:03.53 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:27:03.55 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:27:03.163 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:27:03.163 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:27:03.163 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:27:03.163 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x6041C Title=[editors (Channel) - CAITLYNMINIMALIST - Slack] |
09:27:03.163 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:27:03.163 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:27:03.163 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:27:03.163 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:27:03.163 | 2C3C | 8569 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
09:27:03.179 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:27:03.180 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:27:03.187 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003} |
09:27:03.191 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:27:03.191 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:28:16.46 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:28:16.46 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:28:16.46 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:28:16.46 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:28:16.46 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:28:16.46 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x63813a2 |
09:28:16.79 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:28:16.79 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:28:16.79 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:28:16.79 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:28:16.79 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:28:16.79 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:28:16.79 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:28:16.79 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:28:16.79 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:28:16.79 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:28:16.79 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:28:16.79 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:28:16.79 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:28:16.79 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:28:16.251 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:28:16.251 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:28:16.251 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:28:16.251 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:28:16.255 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:28:16.255 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:28:16.255 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:28:16.255 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:28:16.255 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:28:16.255 | 5D38 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:28:16.255 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:28:16.255 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:28:16.255 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:28:16.290 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
09:28:16.290 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:28:16.290 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x669a0af5 |
09:28:16.290 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:28:16.290 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:28:16.290 | 5D38 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:28:16.292 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:28:16.292 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:28:16.292 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:28:16.292 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:28:16.296 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:28:16.296 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:28:16.542 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:28:16.542 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
09:28:16.542 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
09:28:16.546 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
09:28:16.546 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
09:28:16.547 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:28:16.547 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:28:16.558 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:28:16.560 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:28:19.569 | 2C3C | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
09:28:19.575 | 5D38 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
09:30:59.886 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
09:30:59.908 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
09:30:59.908 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
09:31:00.296 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
09:32:09.932 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
09:32:11.446 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
09:32:12.217 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
09:32:13.946 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
09:32:14.168 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
09:32:14.529 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
09:32:14.765 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
09:32:18.384 | 9884 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
09:37:33.876 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:38:20.905 | 9884 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
09:38:20.905 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:38:20.905 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:38:20.905 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:38:20.905 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:38:20.905 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:38:20.905 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x669a0af5 |
09:38:20.934 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:38:20.934 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:38:20.934 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:38:20.934 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:38:20.934 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:38:20.934 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:38:20.934 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:38:20.934 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:38:20.934 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:38:20.934 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:38:20.934 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:38:20.934 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:38:20.934 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:38:20.934 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:38:21.179 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:38:21.179 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:38:21.179 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:38:21.179 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:38:21.183 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:38:21.183 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:38:21.183 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:38:21.183 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:38:21.183 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:38:21.183 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:38:21.183 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:38:21.183 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:38:21.199 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x6041c). |
09:38:21.199 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:38:21.199 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x604312d7 |
09:38:21.199 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:38:21.199 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:38:21.199 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:38:21.200 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:38:21.228 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:38:21.236 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:38:21.236 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:38:21.236 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:38:21.236 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x6041C Title=[editors (Channel) - CAITLYNMINIMALIST - Slack] |
09:38:21.236 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:38:21.236 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:38:21.236 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:38:21.236 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:38:21.239 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:38:21.240 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:38:21.262 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:38:21.262 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:38:22.60 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:38:22.60 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:38:22.60 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:38:22.60 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:38:37.997 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:38:37.997 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:38:37.997 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:38:37.997 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:38:37.997 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:38:37.997 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x604312d7 |
09:38:38.18 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:38:38.18 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:38:38.18 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:38:38.18 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:38:38.18 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:38:38.18 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:38:38.18 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:38:38.19 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:38:38.19 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:38:38.19 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:38:38.19 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:38:38.19 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:38:38.19 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:38:38.19 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:38:38.202 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:38:38.202 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:38:38.202 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:38:38.202 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:38:38.205 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:38:38.205 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:38:38.205 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:38:38.205 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:38:38.205 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:38:38.205 | 5D38 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:38:38.205 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:38:38.205 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:38:38.205 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:38:38.235 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
09:38:38.235 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:38:38.235 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7fc50d39 |
09:38:38.235 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:38:38.235 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:38:38.235 | 5D38 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:38:38.235 | 9884 | 2194 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
09:38:38.235 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:38:38.235 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:38:38.235 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:38:38.235 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:38:38.237 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:38:38.237 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:38:38.459 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:38:38.459 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
09:38:38.459 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
09:38:38.461 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:38:38.461 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:38:38.471 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:38:38.476 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:38:38.482 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:38:40.926 | 9884 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
09:38:40.927 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:38:40.927 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:38:40.927 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:38:40.927 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:38:40.927 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:38:40.927 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7fc50d39 |
09:38:40.954 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:38:40.954 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:38:40.954 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:38:40.954 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:38:40.954 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:38:40.954 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:38:40.954 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:38:40.954 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:38:40.954 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:38:40.954 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:38:40.954 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:38:40.954 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:38:40.954 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:38:40.954 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:38:41.8 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:38:41.8 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:38:41.8 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:38:41.8 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x24C112E8 Title=[Task Switching] |
09:38:41.8 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:38:41.8 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:38:41.8 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:38:41.9 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:38:41.24 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:38:41.24 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:38:41.252 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:38:41.252 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:38:41.252 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:38:41.252 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:38:41.256 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:38:41.256 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:38:41.256 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:38:41.256 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:38:41.256 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:38:41.256 | 5D38 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:38:41.256 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:38:41.256 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:38:41.256 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:38:41.283 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:38:41.284 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x6041c). |
09:38:41.284 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:38:41.284 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x32e71b31 |
09:38:41.284 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:38:41.284 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:38:41.284 | 5D38 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:38:41.284 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:38:41.314 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:38:42.46 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:38:42.46 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:38:42.46 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:38:42.46 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:38:57.474 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:38:57.474 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:38:57.474 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:38:57.474 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:38:57.474 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:38:57.474 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x32e71b31 |
09:38:57.499 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:38:57.499 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:38:57.499 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:38:57.499 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:38:57.499 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:38:57.499 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:38:57.499 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:38:57.499 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:38:57.499 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:38:57.499 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:38:57.499 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:38:57.499 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:38:57.499 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:38:57.499 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:38:57.608 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:38:57.608 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:38:57.608 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:38:57.608 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:38:57.612 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:38:57.612 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:38:57.612 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:38:57.612 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:38:57.612 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:38:57.612 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:38:57.612 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:38:57.612 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:38:57.639 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40bbe). |
09:38:57.639 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:38:57.639 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x40e712bc |
09:38:57.639 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:38:57.639 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:38:57.673 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:38:57.673 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:38:58.39 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:38:58.39 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:38:58.39 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:38:58.39 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:39:08.970 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:39:08.970 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
09:39:08.970 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
09:39:08.976 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:39:08.977 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
09:39:08.977 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
09:39:08.978 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:39:08.978 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:39:08.986 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:39:08.991 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:39:09.407 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
09:39:09.407 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
09:39:28.675 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:39:28.675 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:39:28.676 | 9884 | 3820 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
09:39:28.681 | 9884 | 3825 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
09:39:28.702 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:39:28.702 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:39:28.709 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f} |
09:39:28.741 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:39:28.741 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:39:28.749 | 9884 | 3825 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
09:39:28.782 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:39:28.783 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:39:28.784 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f} |
09:39:29.373 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:39:29.373 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:39:29.375 | 9884 | 3820 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
09:39:29.381 | 9884 | 3825 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
09:39:29.505 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:39:29.505 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:39:29.506 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f} |
09:39:30.325 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:39:30.325 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:39:30.332 | 9884 | 3825 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
09:39:30.352 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:39:30.352 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:39:30.353 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f} |
09:39:30.387 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:39:30.387 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:39:30.394 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:39:30.394 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:39:30.395 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x1001f} |
09:39:32.359 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:39:32.359 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:39:33.214 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:39:33.214 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:39:33.222 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003} |
09:39:41.867 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:39:41.867 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:39:41.874 | 9884 | 3825 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
09:39:42.964 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:39:42.964 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:39:42.965 | 9884 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x5e145a , {Original values: ref = 0 handle = 0x10003} |
09:39:43.962 | 9884 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
09:39:45.547 | 9884 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:39:45.547 | 9884 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
09:39:45.555 | 9884 | 3825 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
09:40:16.723 | 9884 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
09:40:16.724 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:40:16.724 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:40:16.724 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:40:16.724 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:40:16.724 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:40:16.724 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x40e712bc |
09:40:16.724 | 9884 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:40:16.725 | 9884 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:40:16.759 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:40:16.759 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:40:16.759 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:40:16.759 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:40:16.759 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:40:16.759 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:40:16.759 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:40:16.759 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:40:16.759 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:40:16.759 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:40:16.759 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:40:16.759 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:40:16.759 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:40:16.759 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:40:17.14 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:40:17.14 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:40:17.14 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:40:17.14 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x90CEA Title=[AMD Software: Adrenalin Edition] |
09:40:17.14 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:40:17.14 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:40:17.14 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:40:17.14 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:40:17.17 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:40:17.18 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:40:17.101 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:40:17.101 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
09:40:17.101 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:40:17.101 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:40:17.105 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:40:17.105 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:40:17.105 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:40:17.105 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:40:17.105 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:40:17.105 | 5D38 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:40:17.105 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
09:40:17.105 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
09:40:17.105 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
09:40:17.136 | 5D38 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:40:17.136 | 5D38 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5e145a;prev = 0x10007 , {Original values: ref = 0 handle = 0x10003} |
09:40:17.136 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x90cea). |
09:40:17.136 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:40:17.136 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xdb11a62 |
09:40:17.136 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
09:40:17.136 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:40:17.136 | 5D38 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
09:40:17.136 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:40:17.146 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
09:40:18.42 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:40:18.42 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:40:18.42 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:40:18.42 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:40:25.475 | 2C3C | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
09:40:25.506 | 5D38 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
09:40:31.637 | 9884 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:40:31.637 | 9884 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
09:40:31.637 | 9884 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:40:31.637 | 9884 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:40:31.637 | 9884 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:40:31.637 | 9884 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xdb11a62 |
09:40:31.655 | 9884 | 429 | fSwapResize_Buffers | Resize buffer (0x22dbd020)! |
09:40:31.655 | 9884 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
09:40:31.655 | 9884 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:40:31.655 | 9884 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:40:31.655 | 9884 | 438 | fSwapResize_Buffers | Device was Resized! |
09:40:31.655 | 9884 | 184 | IRenderDevice::release | Render Releasing. |
09:40:31.655 | 9884 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:40:31.655 | 9884 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:40:31.655 | 9884 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:40:31.655 | 9884 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:40:31.655 | 9884 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:40:31.655 | 9884 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:40:31.655 | 9884 | 201 | IRenderDevice::release | Render Releasing Done. |
09:40:31.655 | 9884 | 442 | fSwapResize_Buffers | End Device was Resized! |
09:40:31.806 | 5D38 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x22dbd020 |
09:40:31.806 | 5D38 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
09:40:31.806 | 5D38 | 1126 | RenderDeviceD3d11::init | save state |
09:40:31.806 | 5D38 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:40:31.810 | 5D38 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x38af7f0. |
09:40:31.810 | 5D38 | 1134 | RenderDeviceD3d11::init | restore state |
09:40:31.810 | 5D38 | 1137 | RenderDeviceD3d11::init | Target Window [0x40db0] |
09:40:31.810 | 5D38 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:40:31.810 | 5D38 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:40:31.810 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
09:40:31.810 | 5D38 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
09:40:31.810 | 5D38 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
09:40:31.824 | 5D38 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x40db0} (foreground = 0x40db0). |
09:40:31.824 | 5D38 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
09:40:31.824 | 5D38 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x50f0c6f |
09:40:31.824 | 5D38 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
09:40:31.824 | 5D38 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x2fe15430=803296304) |
09:40:31.824 | 9884 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:40:31.824 | 9884 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:40:31.825 | 9884 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9884 |
09:40:31.825 | 9884 | 469 | InputInterceptor::runHook | Mouse is hooked 0x9884 |
09:40:31.827 | 5D38 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
09:40:31.827 | 5D38 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
09:40:32.111 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:40:32.111 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed True |
09:40:32.112 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
09:40:32.114 | 5D38 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
09:40:32.115 | 5D38 | 50 | capture device | d3d11 shared texture capture successful |
09:40:32.116 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:40:32.121 | 5D38 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:47:35.587 | 9884 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x40db0) 0x40db0 . |
09:56:02.93 | 756C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
09:56:12.484 | 5D38 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
09:56:12.484 | 5D38 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
09:56:32.562 | 756C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
09:56:34.550 | 756C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3002]. |
09:56:34.550 | 756C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
09:56:34.550 | 756C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:65) |
09:56:35.704 | 991C | 496 | ReleaseD11Device | Device Released! [2] |
09:56:35.704 | 991C | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:56:35.704 | 991C | 3048 | OverlayManager::DetachThreadInput | Detach thread input 39044, 23864 |
09:56:35.704 | 991C | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:56:35.704 | 991C | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:56:35.705 | 991C | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:56:35.705 | 991C | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x50f0c6f |
09:56:35.705 | 991C | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:56:35.705 | 991C | 184 | IRenderDevice::release | Render Releasing. |
09:56:35.705 | 991C | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:56:35.705 | 991C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:56:35.705 | 991C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:56:35.705 | 991C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:56:35.705 | 991C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:56:35.705 | 991C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:56:35.705 | 991C | 201 | IRenderDevice::release | Render Releasing Done. |
09:56:35.705 | 991C | 499 | ReleaseD11Device | End Device Released! |
09:56:35.762 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:56:35.762 | 2C3C | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:56:35.762 | 2C3C | 8505 | OverlayManager::OnForegroundChanged | Changed False |
09:56:35.762 | 2C3C | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1701542 Title=[Valorant Tracker] |
09:56:35.762 | 2C3C | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:56:35.762 | 2C3C | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:56:35.762 | 2C3C | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
09:56:35.762 | 2C3C | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:56:35.764 | 2C3C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:56:35.765 | 2C3C | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
09:56:36.635 | 9884 | 2215 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
09:56:36.635 | 9884 | 691 | Client::clear | Client::Clear [0 - 1] . |
09:56:36.635 | 9884 | 698 | Client::clear | Client::Clear stoping... |
09:56:36.635 | 9884 | 1187 | OverlayManager::StopInternal | stopping... |
09:56:36.635 | 9884 | 1214 | OverlayManager::StopInternal | Stoping server connection |
09:56:36.636 | 2C3C | 7264 | OverlayManager::OnDisconnected | Disconnected from server |
09:56:36.636 | 9884 | 1219 | OverlayManager::StopInternal | Stopped server connection |
09:56:36.636 | 9884 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
09:56:36.636 | 9884 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
09:56:36.636 | 9884 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
09:56:36.636 | 9884 | 1240 | OverlayManager::StopInternal | Closing inter process |
09:56:36.636 | 9884 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
09:56:36.636 | 45B0 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
09:56:36.636 | 9884 | 255 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
09:56:36.636 | 9884 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
09:56:36.636 | 9884 | 1256 | OverlayManager::StopInternal | not running. |
09:56:36.636 | 9884 | 141 | ApiManager::DestroyBackgroundThread | Destroy call. |
09:56:36.763 | 9E8 | 188 | ApiManager::BackgroundThread | Background Thread is terminated. |
09:56:36.764 | 9884 | 232 | ApiManager::ClearAllCommands | Clearing commands [3] |
09:56:36.764 | 9884 | 249 | ApiManager::ClearAllCommands | Cleared |
09:56:36.764 | 9884 | 136 | ApiManager::Destroy | Destroyed |
09:56:36.764 | 9884 | 1258 | OverlayManager::StopInternal | stopped. |
09:56:36.764 | 9884 | 759 | Client::clear | Remove old SHM |
09:56:36.764 | 9884 | 255 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_24234444 close 2147483647 bytes |
09:56:36.764 | 9884 | 767 | Client::clear | Stop tasks thread |
09:56:36.764 | 9884 | 780 | Client::clear | Client::Clear - Done. |
09:56:36.764 | 9884 | 2230 | ClientExitProcessCallback | Going to ExitProcess() |
| | | | |