Time | Thread | Line | Function | Message |
17:17:55.572 | 5DB0 | 139 | runClient | Starting Overlay PID=2484(0x9b4) server PID = 31412 |
17:17:55.572 | 5DB0 | 560 | Client::init | Client::Initialize |
17:17:55.572 | 5DB0 | 568 | Client::init | Start owclient thread |
17:17:55.572 | 7DCC | 325 | Client::initFirstInjection | Client::initFirstInjection. |
17:17:55.572 | 7DCC | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_24231412 opened succesfuly |
17:17:55.572 | 7DCC | 351 | | session id = {3BEDF016-4741-4E81-8F02-6D4C2E3F1F5F} |
17:17:55.572 | 7DCC | 2080 | Client::LogClientInfo | CommandLine[1] [C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=50507-remoting-auth-token=jt9qjHyVMTrB9SO7inktMA-patchline=live]. |
17:17:55.572 | 7DCC | 2080 | Client::LogClientInfo | CommandLine[2] [-ares-deployment=na-config-endpoint=https://shared.na.a.pvp.net-savetouserdir-culture=en_US]. |
17:17:55.572 | 7DCC | 2096 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
17:17:55.572 | 7DCC | 2106 | Client::LogClientInfo | OS version [10.0.22621] |
17:17:55.572 | 7DCC | 2128 | Client::LogClientInfo | Client [64-bit] Version 2.2.242.2 |
17:17:55.572 | 7DCC | 2141 | Client::LogProcessModules | Loaded modules: |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files (x86)\Overwolf\0.243.0.9\OWClient.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files (x86)\Overwolf\0.243.0.9\OWExplorer.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Discord\app-1.0.9038\modules\discord_hook-1\discord_hook\40fe49adeadaa5\DiscordHook64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\AcGenral.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\CRYPTUI.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\CompPkgSup.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\DNSAPI.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\DPAPI.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\DSOUND.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\DWrite.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\GLU32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\HID.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\MFCORE.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\MPR.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\MSACM32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\MSASN1.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\NETAPI32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\NTASN1.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\NtlmShared.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\OPENGL32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\PROPSYS.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\RTWorkQ.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\ResampleDmo.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\SAMCLI.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\Secur32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\SensApi.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\SspiCli.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\UIAutomationCore.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\UMPDC.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\USERENV.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\USP10.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\VERSION.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\WINHTTP.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\WINMM.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\WINNSI.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\WINSPOOL.DRV |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\X3DAudio1_7.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\XAPOFX1_5.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\XAudio2_7.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\XINPUT1_3.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\apphelp.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\atiadlxx.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\aticfx64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\atidxx64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\avrt.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\cfgmgr32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\credui.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\cryptnet.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\d3d11.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\d3d9.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\dcomp.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\directxdatabasehelper.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\dwmapi.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\dxcore.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\dxgi.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\dxva2.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\gpapi.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\iertutil.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\ksuser.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\mf.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\mfplat.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\mfplay.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\midimap.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\msacm32.drv |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\mscms.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\msdmo.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\ncrypt.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\netutils.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\ntdll.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\ntmarta.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\ondemandconnroutehelper.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\pdh.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\powrprof.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\profapi.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\srvcli.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\textinputframework.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\urlmon.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\wdmaud.drv |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\webio.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\wevtapi.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\windows.storage.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\winmmbase.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\SYSTEM32\wintypes.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\AppXDeploymentClient.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\COMDLG32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\CRYPT32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_effe9612081e9042\igd10um64xe.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\AMDXX64.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdenc64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdihk64.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\GDI32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\IMM32.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\KERNEL32.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\KERNELBASE.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\MMDevApi.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\MSAudDecMFT.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\MSCTF.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\NSI.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\Normaliz.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\OLEAUT32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\PSAPI.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\RPCRT4.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\SETUPAPI.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\SHELL32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\SHLWAPI.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\USER32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\WININET.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\WINTRUST.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\WLDAP32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\WS2_32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\Windows.ApplicationModel.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\Windows.Media.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\Windows.Networking.Connectivity.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\Windows.UI.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\advapi32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\bcrypt.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\bcryptPrimitives.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\clbcatq.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\colorcnv.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\combase.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\dusmapi.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\fwpuclnt.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\gameux.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\gdi32full.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\imagehlp.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\mfmp4srcsnk.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\mfnetcore.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\mfperfhelper.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\msmpeg2vdec.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\msvcp_win.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\msvcrt.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\msxml6.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\npmproxy.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\ole32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\rasadhlp.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\sechost.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\shcore.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\ucrtbase.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\win32u.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\System32\winrnr.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_270f74e173860f98\COMCTL32.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\MobileNetworking.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\Oleacc.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\audioses.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\dataexchange.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\explorerframe.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\msv1_0.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\mswsock.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\napinsp.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\ncryptsslp.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\nlansp_c.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\pnrpnsp.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\rsaenh.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\schannel.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\twinapi.appcore.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\twinapi.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\uxtheme.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\wdigest.DLL |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\wlanapi.dll |
17:17:55.576 | 7DCC | 2157 | | C:\Windows\system32\wshbth.dll |
17:17:55.576 | 7DCC | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=32208 |
17:17:55.578 | 7DCC | 1546 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
17:17:55.578 | 7DCC | 1570 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
17:17:55.578 | 7DCC | 1619 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
17:17:55.578 | 7DCC | 1685 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
17:17:55.578 | 7DCC | 1698 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
17:17:55.578 | 7DCC | 1728 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
17:17:55.578 | 7DCC | 1768 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
17:17:55.578 | 7DCC | 1770 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
17:17:55.578 | 7DCC | 1772 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
17:17:55.578 | 7DCC | 1774 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
17:17:55.578 | 7DCC | 1776 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
17:17:55.578 | 7DCC | 1778 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
17:17:55.578 | 7DCC | 1780 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
17:17:55.578 | 7DCC | 1783 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
17:17:55.578 | 7DCC | 1786 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
17:17:55.578 | 7DCC | 1893 | Data::Search | [0] 0x41A10000 |
17:17:55.578 | 7DCC | 1893 | Data::Search | [1] 0x0 |
17:17:55.578 | 7DCC | 1893 | Data::Search | [2] 0x169A0000 |
17:17:55.578 | 7DCC | 1893 | Data::Search | [3] 0x0 |
17:17:55.578 | 7DCC | 1893 | Data::Search | [4] 0x0 |
17:17:55.578 | 7DCC | 1893 | Data::Search | [5] 0x3D850000 |
17:17:55.578 | 7DCC | 1893 | Data::Search | [6] 0x42D90000 |
17:17:55.578 | 7DCC | 1893 | Data::Search | [7] 0xC6BE0000 |
17:17:55.578 | 7DCC | 1893 | Data::Search | [8] 0x3D850000 |
17:17:55.578 | 7DCC | 1893 | Data::Search | [9] 0x0 |
17:17:55.578 | 7DCC | 1898 | Data::Search | [10] 0x0 |
17:17:55.578 | 7DCC | 1904 | Data::Search | [11] 0x3C1D0000 |
17:17:55.578 | 7DCC | 1910 | Data::Search | [12] 0xC6BE0000 |
17:17:55.578 | 7DCC | 1916 | Data::Search | [13] 0x0 |
17:17:55.578 | 7DCC | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
17:17:55.578 | 7DCC | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
17:17:55.578 | 7DCC | 1288 | Client::hookFunctions | Acquiring function lock succedded |
17:17:55.581 | 7DCC | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
17:17:55.581 | 7DCC | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 17 |
17:17:55.581 | 7DCC | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
17:17:55.582 | 7DCC | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_24231412 opened succesfuly |
17:17:55.582 | 7DCC | 530 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x5d10c1 |
17:17:55.582 | 7DCC | 7664 | OverlayManager::LoadDefaultCursors | Load default cursors |
17:17:55.582 | 7DCC | 540 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x9b10b7, game cursor = 0x10007 |
17:17:55.582 | 7DCC | 72 | PerformanceCounter::StartSession | StartSession |
17:17:55.582 | 7DCC | 72 | PerformanceCounter::StartSession | StartSession |
17:17:55.582 | 7DCC | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
17:17:55.582 | 7DCC | 762 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
17:17:55.582 | 7DCC | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
17:17:55.582 | 7DCC | 782 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
17:17:55.582 | 7DCC | 785 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
17:17:55.582 | 7DCC | 788 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = ON |
17:17:55.582 | 7DCC | 791 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
17:17:55.582 | 7DCC | 794 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
17:17:55.582 | 7DCC | 797 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
17:17:55.582 | 7DCC | 800 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
17:17:55.582 | 7DCC | 803 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
17:17:55.582 | 7DCC | 806 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
17:17:55.582 | 7DCC | 809 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
17:17:55.582 | 7DCC | 812 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
17:17:55.582 | 7DCC | 815 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
17:17:55.582 | 7DCC | 818 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
17:17:55.582 | 7DCC | 821 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
17:17:55.582 | 7DCC | 824 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
17:17:55.582 | 7DCC | 827 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
17:17:55.582 | 7DCC | 830 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
17:17:55.582 | 7DCC | 833 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
17:17:55.582 | 7DCC | 836 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
17:17:55.582 | 7DCC | 839 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
17:17:55.582 | 7DCC | 842 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
17:17:55.582 | 7DCC | 845 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
17:17:55.582 | 7DCC | 848 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
17:17:55.582 | 7DCC | 851 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
17:17:55.582 | 7DCC | 854 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
17:17:55.582 | 7DCC | 857 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
17:17:55.582 | 7DCC | 860 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
17:17:55.582 | 7DCC | 863 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
17:17:55.582 | 7DCC | 866 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
17:17:55.582 | 7DCC | 869 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
17:17:55.582 | 7DCC | 872 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
17:17:55.582 | 7DCC | 875 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
17:17:55.582 | 7DCC | 878 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
17:17:55.582 | 7DCC | 881 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
17:17:55.582 | 7DCC | 884 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
17:17:55.582 | 7DCC | 887 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
17:17:55.582 | 7DCC | 890 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = ON |
17:17:55.582 | 7DCC | 893 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
17:17:55.582 | 7DCC | 896 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
17:17:55.582 | 7DCC | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
17:17:55.582 | 7DCC | 902 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = ON |
17:17:55.582 | 7DCC | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
17:17:55.582 | 7DCC | 908 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
17:17:55.582 | 7DCC | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
17:17:55.582 | 7DCC | 914 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
17:17:55.582 | 7DCC | 917 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
17:17:55.582 | 7DCC | 920 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
17:17:55.582 | 7DCC | 923 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
17:17:55.582 | 7DCC | 926 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
17:17:55.582 | 7DCC | 929 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
17:17:55.582 | 7DCC | 932 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
17:17:55.582 | 7DCC | 935 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
17:17:55.582 | 7DCC | 938 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
17:17:55.582 | 7DCC | 941 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
17:17:55.582 | 7DCC | 944 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
17:17:55.582 | 7DCC | 947 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
17:17:55.582 | 7DCC | 950 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
17:17:55.582 | 7DCC | 953 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
17:17:55.582 | 7DCC | 956 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
17:17:55.582 | 7DCC | 959 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
17:17:55.582 | 7DCC | 962 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
17:17:55.582 | 7DCC | 965 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
17:17:55.582 | 7DCC | 968 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
17:17:55.582 | 7DCC | 971 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
17:17:55.582 | 7DCC | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
17:17:55.582 | 7DCC | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
17:17:55.582 | 7DCC | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
17:17:55.582 | 7DCC | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
17:17:55.582 | 7DCC | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
17:17:55.582 | 7DCC | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
17:17:55.582 | 7DCC | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
17:17:55.582 | 7DCC | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
17:17:55.582 | 7DCC | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
17:17:55.582 | 7DCC | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
17:17:55.582 | 7DCC | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
17:17:55.582 | 7DCC | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
17:17:55.582 | 7DCC | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
17:17:55.582 | 7DCC | 1000 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
17:17:55.582 | 7DCC | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableFullscreenRendering = OFF |
17:17:55.582 | 7DCC | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
17:17:55.582 | 7DCC | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
17:17:55.582 | 7DCC | 1010 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
17:17:55.582 | 7DCC | 1012 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
17:17:55.582 | 7DCC | 1014 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
17:17:55.582 | 7DCC | 1016 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
17:17:55.582 | 7DCC | 1019 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0 |
17:17:55.582 | 7DCC | 1021 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
17:17:55.582 | 7DCC | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:17:55.582 | 7DCC | 633 | OverlayManager::InitGameClient | starting hooks... |
17:17:55.589 | 7DCC | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.243.0.9\\OWUtils.dll succeeded |
17:17:55.590 | 7DCC | 602 | Install::Code | Init [Client,1] (MCH) OK |
17:17:55.590 | 7DCC | 602 | Install::Code | Init [Client,2] (MCH) OK |
17:17:55.590 | 7DCC | 602 | Install::Code | Init [Client,3] (MCH) OK |
17:17:55.590 | 7DCC | 602 | Install::Code | Init [Client,4] (MCH) OK |
17:17:55.591 | 7DCC | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
17:17:55.607 | 7DCC | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
17:17:55.607 | 7DCC | 1362 | Client::hookFunctions | Suspend before hook: OFF |
17:17:55.607 | 7DCC | 1063 | Install::Code | Segment [5|215072|0x3D850000|0x34820] |
17:17:55.608 | 7DCC | 602 | Install::Code | unknown (MCH) OK |
17:17:55.608 | 7DCC | 1063 | Install::Code | Segment [5|5440|0x3D850000|0x1540] |
17:17:55.608 | 7DCC | 602 | Install::Code | unknown (MCH) OK |
17:17:55.608 | 7DCC | 1063 | Install::Code | Segment [5|145440|0x3D850000|0x23820] |
17:17:55.608 | 7DCC | 602 | Install::Code | unknown (MCH) OK |
17:17:55.608 | 7DCC | 1063 | Install::Code | Segment [5|6640|0x3D850000|0x19F0] |
17:17:55.608 | 7DCC | 602 | Install::Code | unknown (MCH) OK |
17:17:55.608 | 7DCC | 1063 | Install::Code | Segment [5|-22527248|0x3D850000|0xFEA842F0] |
17:17:55.608 | 7DCC | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
17:17:55.608 | 7DCC | 1063 | Install::Code | Segment [5|-22536704|0x3D850000|0xFEA81E00] |
17:17:55.608 | 7DCC | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
17:17:55.608 | 7DCC | 1063 | Install::Code | Segment [5|-22521728|0x3D850000|0xFEA85880] |
17:17:55.608 | 7DCC | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
17:17:55.608 | 7DCC | 1063 | Install::Code | Segment [5|-23544560|0x3D850000|0xFE98BD10] |
17:17:55.608 | 7DCC | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
17:17:55.608 | 7DCC | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
17:17:55.608 | 7DCC | 1287 | OverlayManager::Start | Starting... |
17:17:55.608 | 7DCC | 1319 | OverlayManager::Start | starting hooks 2... |
17:17:55.608 | 7DCC | 602 | Install::Code | Init [Client,5] (MCH) OK |
17:17:55.625 | 7DCC | 602 | Install::Code | Init [Client,5.1] (MCH) OK |
17:17:55.625 | 7DCC | 602 | Install::Code | Init [Client,6] (MCH) OK |
17:17:55.625 | 7DCC | 1388 | OverlayManager::Start | RID Found 2 devices. |
17:17:55.625 | 7DCC | 1396 | OverlayManager::Start | RID Mouse Found [0] with 0X30(0X30) hwnd(0x5c0df4)... |
17:17:55.625 | 7DCC | 1402 | OverlayManager::Start | RID Keyboard Found [1] with 0X100(0X30) hwnd(0x5c0df4)... |
17:17:55.625 | 7DCC | 1485 | | XTRAP COMPATIBLE PATCH WARNING |
17:17:55.625 | 7DCC | 1494 | OverlayManager::Start | done with hooks... |
17:17:55.625 | 7DCC | 108 | ApiManager::Init | API Manager Event : OK |
17:17:55.625 | 7DCC | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=32220 |
17:17:55.625 | 7DCC | 67 | TXRSetting | Fail to read texture recognition options 0x0 |
17:17:55.625 | 7DCC | 114 | TXOfInterest | New list set with 0 items |
17:17:55.626 | 7DCC | 1520 | OverlayManager::Start | get foreground state |
17:17:55.626 | 7DCC | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:17:55.626 | 7DCC | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x5c0df4 [1317, 1958] , 0x0) |
17:17:55.626 | 7DCC | 1557 | OverlayManager::Start | Started... |
17:17:55.626 | 7DD8 | 7239 | OverlayManager::OnConnected | Connected to server |
17:17:55.626 | 7DD8 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
17:17:55.626 | 7DDC | 7896 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x210e9a |
17:17:55.628 | 3E08 | 7818 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
17:17:55.635 | 2AD8 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
17:17:55.637 | 2AD8 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
17:17:55.642 | 2AD8 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
17:17:55.642 | 2AD8 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
17:17:55.643 | 7DCC | 602 | Install::Code | Init [Client,0] (MCH) OK |
17:17:55.643 | 7DCC | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
17:17:55.643 | 7DCC | 94 | GraphicsHookManager::StopThread | StopThread |
17:17:55.643 | 7DD0 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
17:17:55.647 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:17:55.649 | 2AD8 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -1024147050 |
17:17:55.649 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:17:55.649 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:17:55.649 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:17:55.649 | 7DCC | 406 | Client::initFirstInjection | init complete |
17:17:55.651 | 2AD8 | 705 | RenderDeviceD3d11::initDX11 | create vs |
17:17:55.651 | 2AD8 | 723 | RenderDeviceD3d11::initDX11 | create vs |
17:17:55.652 | 2AD8 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
17:17:55.653 | 2AD8 | 774 | RenderDeviceD3d11::initDX11 | create raster |
17:17:55.653 | 2AD8 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
17:17:55.653 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:17:55.653 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:17:55.653 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:17:55.653 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:17:55.653 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:17:55.653 | 2AD8 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
17:17:55.653 | 2AD8 | 2092 | RenderDeviceD3d11::setFix | Set render device fix RT. |
17:17:55.653 | 2AD8 | 3105 | OverlayManager::setGraphics | Render Device fix was set RT. |
17:17:55.653 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:17:55.653 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:17:55.656 | 2AD8 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
17:17:55.656 | 2AD8 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
17:17:55.656 | 2AD8 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
17:17:55.656 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:17:55.656 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:17:55.656 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8210b5 |
17:17:55.656 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:17:55.656 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:17:55.656 | 2AD8 | 2631 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
17:17:55.656 | 2AD8 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
17:17:55.656 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:17:55.656 | 2AD8 | 8397 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
17:17:55.663 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:17:55.663 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:17:55.663 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:17:55.663 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:17:55.663 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:17:55.663 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:17:55.663 | 3E08 | 8115 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003 |
17:17:55.671 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_60F44_P_31412 opened succesfuly |
17:17:55.671 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:17:55.857 | 3E08 | 7818 | OverlayManager::IsEmptyCursor | Cache cursor 0x1001f (v: 1) |
17:17:56.59 | 2AD8 | 737 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
17:17:56.62 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:17:56.66 | 2AD8 | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1) |
17:17:56.66 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:17:56.150 | 3A38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=fb103e |
17:17:56.150 | 3A38 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
17:17:56.166 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_FB103E_P_31412 opened succesfuly |
17:17:56.172 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:17:56.761 | 7DD8 | 7342 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll] [oopo: off] |
17:17:56.767 | 2AD8 | 8168 | OverlayManager::LoadPlugin | loading plugin: C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll |
17:17:56.770 | 2AD8 | 8187 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll] [] |
17:17:56.776 | 2AD8 | 8219 | OverlayManager::LoadPlugin | finish loading plugin |
17:17:57.215 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_B0FF4_P_31412 opened succesfuly |
17:17:57.215 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:17:57.236 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_370F26_P_31412 opened succesfuly |
17:17:57.236 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:17:57.517 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
17:17:57.517 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
17:17:57.809 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (500,340) / (512,384) - OK |
17:17:57.809 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,384) - OK |
17:18:00.930 | 7DD8 | 141 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
17:18:00.930 | 7DD8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
17:18:00.934 | 2AD8 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
17:18:02.974 | 3CD0 | 50 | capture device | capture device registered |
17:18:02.975 | 2AD8 | 50 | capture device | graphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe |
17:18:02.975 | 2AD8 | 50 | capture device | (half life scientist) everything.. seems to be in order |
17:18:02.975 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:18:02.976 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:18:05.655 | 7DDC | 2141 | Client::LogProcessModules | Loaded modules: |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files (x86)\Overwolf\0.243.0.9\OWClient.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files (x86)\Overwolf\0.243.0.9\OWExplorer.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files (x86)\Overwolf\0.243.0.9\OWUtils.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Discord\app-1.0.9038\modules\discord_hook-1\discord_hook\40fe49adeadaa5\DiscordHook64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\64\gep_valorant.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\64\libowgameevents64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\GEPPlugin64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\248.0.1\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\AcGenral.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\CRYPTBASE.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\CRYPTSP.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\CRYPTUI.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\CompPkgSup.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\D3DCompiler_43.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\D3DX9_43.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\DEVOBJ.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\DNSAPI.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\DPAPI.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\DSOUND.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\DWrite.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\GLU32.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\HID.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\IPHLPAPI.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\MFCORE.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\MPR.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\MSACM32.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\MSASN1.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\NETAPI32.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\NTASN1.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\NtlmShared.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\OPENGL32.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\PROPSYS.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\RTWorkQ.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\ResampleDmo.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\SAMCLI.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\Secur32.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\SensApi.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\SspiCli.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\UIAutomationCore.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\UMPDC.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\USERENV.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\USP10.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\VERSION.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\WINHTTP.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\WINMM.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\WINNSI.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\WINSPOOL.DRV |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\WTSAPI32.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\X3DAudio1_7.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\XAPOFX1_5.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\XAudio2_7.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\XINPUT1_3.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\apphelp.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\atiadlxx.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\aticfx64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\atidxx64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\avrt.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\cfgmgr32.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\credui.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\cryptnet.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\d3d11.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\d3d9.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\d3dx11_43.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\dcomp.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\dhcpcsvc.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\dhcpcsvc6.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\directxdatabasehelper.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\dwmapi.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\dxcore.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\dxgi.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\dxva2.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\gpapi.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\iertutil.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\kernel.appcore.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\ksuser.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\mf.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\mfplat.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\mfplay.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\midimap.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\msacm32.drv |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\mscms.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\msdmo.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\ncrypt.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\netutils.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\ntdll.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\ntmarta.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\ondemandconnroutehelper.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\pdh.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\powrprof.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\profapi.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\resourcepolicyclient.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\srvcli.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\textinputframework.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\urlmon.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\wdmaud.drv |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\webio.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\wevtapi.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\windows.storage.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\winmmbase.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\SYSTEM32\wintypes.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\System32\AppXDeploymentClient.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\System32\COMDLG32.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\System32\CRYPT32.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_effe9612081e9042\igd10um64xe.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\AMDXX64.DLL |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdenc64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdihk64.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\System32\GDI32.dll |
17:18:05.659 | 7DDC | 2157 | | C:\Windows\System32\IMM32.DLL |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\KERNEL32.DLL |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\KERNELBASE.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\MMDevApi.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\MSAudDecMFT.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\MSCTF.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\NSI.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\Normaliz.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\OLEAUT32.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\PSAPI.DLL |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\RPCRT4.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\SETUPAPI.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\SHELL32.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\SHLWAPI.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\USER32.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\WININET.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\WINTRUST.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\WLDAP32.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\WS2_32.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\Windows.ApplicationModel.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\Windows.Media.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\Windows.Networking.Connectivity.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\Windows.UI.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\advapi32.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\bcrypt.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\bcryptPrimitives.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\clbcatq.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\colorcnv.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\combase.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\dusmapi.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\fwpuclnt.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\gameux.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\gdi32full.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\imagehlp.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\mfmp4srcsnk.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\mfnetcore.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\mfperfhelper.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\msmpeg2vdec.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\msvcp_win.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\msvcrt.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\msxml6.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\npmproxy.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\ole32.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\rasadhlp.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\sechost.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\shcore.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\ucrtbase.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\win32u.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\System32\winrnr.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_270f74e173860f98\COMCTL32.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\MobileNetworking.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\Oleacc.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\audioses.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\dataexchange.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\explorerframe.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\msv1_0.DLL |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\mswsock.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\napinsp.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\ncryptsslp.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\nlansp_c.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\pnrpnsp.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\rsaenh.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\schannel.DLL |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\twinapi.appcore.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\twinapi.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\uxtheme.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\wdigest.DLL |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\wlanapi.dll |
17:18:05.660 | 7DDC | 2157 | | C:\Windows\system32\wshbth.dll |
17:18:05.879 | 7DD8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
17:18:05.885 | 2AD8 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
17:18:06.662 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:18:06.662 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:18:06.662 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:18:06.662 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:18:06.662 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:18:06.662 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:18:06.662 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8210b5 |
17:18:06.691 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:18:06.691 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:18:06.691 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:18:06.691 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:18:06.691 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:18:06.691 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:18:06.691 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:18:06.691 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:18:06.691 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:18:06.691 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:18:06.691 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:18:06.691 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:18:06.691 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:18:06.691 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:18:06.719 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:18:06.719 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:18:06.719 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:18:06.719 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20F3C Title=[Task Switching] |
17:18:06.719 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:18:06.719 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:18:06.719 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:18:06.734 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:18:06.735 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:18:06.891 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:18:06.891 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:18:06.891 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:18:06.891 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:18:06.894 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:18:06.894 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:18:06.894 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:18:06.894 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:18:06.894 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:18:06.894 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:18:06.894 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:18:06.894 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:18:06.894 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:18:06.935 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:18:06.935 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0xb0456). |
17:18:06.935 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:18:06.935 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa910b2 |
17:18:06.935 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:18:06.935 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:18:06.935 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:18:06.935 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:18:06.944 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:18:06.944 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:18:06.944 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:18:06.944 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:18:06.944 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x5c0df4 . |
17:18:06.949 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:18:08.778 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:18:09.13 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:18:09.13 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:18:09.13 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:18:09.13 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:18:09.13 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:18:09.13 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa910b2 |
17:18:09.42 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:18:09.42 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:18:09.42 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:18:09.42 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:18:09.42 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:18:09.42 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:18:09.42 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:18:09.42 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:18:09.42 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:18:09.42 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:18:09.42 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:18:09.42 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:18:09.42 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:18:09.42 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:18:09.180 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:18:09.180 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:18:09.180 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:18:09.180 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:18:09.185 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:18:09.185 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:18:09.185 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:18:09.185 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:18:09.185 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:18:09.185 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:18:09.185 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:18:09.185 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:18:09.202 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:18:09.202 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:18:09.202 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5ade0945 |
17:18:09.202 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:18:09.203 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:18:09.203 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:18:09.203 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:18:09.203 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:18:09.203 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:18:09.211 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:18:09.211 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:18:09.273 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:18:09.273 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:18:09.273 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:18:09.274 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
17:18:09.274 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
17:18:09.275 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:18:09.275 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:18:09.289 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:18:09.295 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:18:48.699 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:18:48.699 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:18:48.699 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:18:48.699 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:18:48.699 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:18:48.699 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5ade0945 |
17:18:48.720 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:18:48.720 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:18:48.720 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:18:48.720 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:18:48.720 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:18:48.720 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:18:48.720 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:18:48.720 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:18:48.720 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:18:48.720 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:18:48.720 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:18:48.720 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:18:48.720 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:18:48.720 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:18:48.880 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:18:48.880 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:18:48.880 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:18:48.880 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:18:48.883 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:18:48.883 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:18:48.883 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:18:48.883 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:18:48.884 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:18:48.884 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:18:48.884 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:18:48.884 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:18:48.946 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0xb0456). |
17:18:48.946 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:18:48.946 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x14bb0e99 |
17:18:48.946 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:18:48.946 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:18:48.946 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
17:18:48.946 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
17:18:48.947 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:18:48.947 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:18:48.949 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:18:48.949 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:18:48.949 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:18:48.949 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:18:48.952 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:18:48.978 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:18:49.161 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:18:49.161 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:18:49.161 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:18:49.161 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB0456 Title=[Dragon's Dogma 2 |
17:18:49.161 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:18:49.161 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:18:49.161 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:18:49.161 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:18:49.177 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:18:49.178 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:18:49.202 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:18:49.202 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:18:50.712 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:18:52.742 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_90F04_P_31412 opened succesfuly |
17:18:52.742 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:18:53.245 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_940F8C_P_31412 opened succesfuly |
17:18:53.245 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:18:55.805 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_FA1096_P_31412 opened succesfuly |
17:18:55.805 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:18:56.945 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:18:58.371 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:19:00.471 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:19:00.838 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:19:00.840 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:19:00.840 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:19:00.840 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:19:00.840 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:19:00.840 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:19:00.840 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x14bb0e99 |
17:19:00.850 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:19:00.850 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:19:00.850 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:19:00.850 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:19:00.850 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:19:00.850 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:19:00.850 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:19:00.850 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:19:00.850 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:19:00.850 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:19:00.850 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:19:00.850 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:19:00.850 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:19:00.850 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:19:00.996 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:19:00.996 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:19:00.996 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:19:00.996 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:19:01.1 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:19:01.1 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:19:01.1 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:19:01.1 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:19:01.1 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:19:01.1 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:19:01.1 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:19:01.1 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:19:01.1 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:19:01.46 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:19:01.46 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:19:01.46 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1040f47 |
17:19:01.46 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:19:01.49 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:19:01.49 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:19:01.49 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:19:01.49 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:19:01.49 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:19:01.49 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:19:01.56 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:19:01.56 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:19:01.330 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:19:01.330 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:19:01.331 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:19:01.332 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:19:01.332 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:19:01.342 | 7A04 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT close 2147483647 bytes |
17:19:01.342 | 7A04 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=940f8c |
17:19:01.342 | 7A04 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_940F8C_P_31412 close 2147483647 bytes |
17:19:01.342 | 7A04 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
17:19:01.342 | 7A04 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT close 2147483647 bytes |
17:19:01.342 | 7A04 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=fa1096 |
17:19:01.342 | 7A04 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_FA1096_P_31412 close 2147483647 bytes |
17:19:01.342 | 7A04 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
17:19:01.342 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:19:01.371 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (1480,460) / (1536,512) - OK |
17:19:01.371 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (1536,512) - OK |
17:19:01.372 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:19:21.902 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
17:19:24.465 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
17:20:20.741 | 3E08 | 7818 | OverlayManager::IsEmptyCursor | Cache cursor 0x10011 (v: 1) |
17:20:21.79 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:21:54.369 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
17:21:59.987 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
17:23:01.998 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:23:01.998 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:23:01.998 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:23:01.998 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:23:01.998 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:23:01.998 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:23:01.998 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1040f47 |
17:23:02.30 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:23:02.30 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:23:02.30 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:23:02.30 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:23:02.30 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:23:02.30 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:23:02.30 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:23:02.30 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:23:02.30 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:23:02.30 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:23:02.30 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:23:02.30 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:23:02.30 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:23:02.30 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:23:02.250 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:23:02.250 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:23:02.251 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:23:02.251 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:23:02.254 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:23:02.254 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:23:02.254 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:23:02.254 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:23:02.254 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:23:02.254 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:23:02.254 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:23:02.254 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:23:02.272 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:23:02.272 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:23:02.272 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:23:02.272 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3F0EDC Title=[Valorant Tracker] |
17:23:02.272 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:23:02.272 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:23:02.272 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:23:02.272 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:23:02.281 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:23:02.281 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x3f0edc). |
17:23:02.281 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:23:02.281 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x754f070f |
17:23:02.281 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:23:02.281 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:23:02.286 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:23:02.287 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:23:02.298 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:23:02.298 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:23:02.298 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:23:02.298 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:23:02.318 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:23:02.318 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:23:31.610 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:23:31.610 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:23:31.610 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:23:31.610 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:23:31.610 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:23:31.610 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x754f070f |
17:23:31.625 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:23:31.625 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:23:31.625 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:23:31.625 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:23:31.625 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:23:31.625 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:23:31.625 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:23:31.625 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:23:31.625 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:23:31.625 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:23:31.625 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:23:31.625 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:23:31.625 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:23:31.625 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:23:31.765 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:23:31.765 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:23:31.765 | 7DD8 | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x5c0df4 [3145, 965] , 0x0) |
17:23:31.765 | 7DD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:23:31.765 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:23:31.794 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:23:31.794 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:23:31.794 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:23:31.794 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:23:31.797 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:23:31.797 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:23:31.797 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:23:31.797 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:23:31.797 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:23:31.797 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:23:31.797 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:23:31.797 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:23:31.813 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:23:31.813 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:23:31.813 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc601027 |
17:23:31.813 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:23:31.813 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:23:31.813 | 3E08 | 2194 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:23:31.813 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:23:31.813 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:23:31.813 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:23:31.813 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:23:31.813 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
17:23:31.813 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
17:23:31.814 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:23:31.814 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:23:31.814 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:23:31.815 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:23:31.815 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:23:31.819 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:23:31.819 | 3E08 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
17:23:38.882 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:23:38.883 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:23:38.883 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:23:38.883 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:23:38.883 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:23:38.883 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:23:38.883 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc601027 |
17:23:38.897 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:23:38.897 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:23:38.897 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:23:38.897 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:23:38.897 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:23:38.897 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:23:38.897 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:23:38.898 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:23:38.898 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:23:38.898 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:23:38.898 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:23:38.898 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:23:38.898 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:23:38.898 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:23:38.918 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:23:38.918 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:23:38.918 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:23:38.918 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20F3C Title=[Task Switching] |
17:23:38.918 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:23:38.918 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:23:38.918 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:23:38.918 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:23:38.934 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:23:38.934 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:23:39.129 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:23:39.129 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:23:39.129 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:23:39.129 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:23:39.132 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:23:39.132 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:23:39.132 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:23:39.132 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:23:39.132 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:23:39.132 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:23:39.132 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:23:39.132 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:23:39.132 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:23:39.152 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:23:39.152 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x3f0edc). |
17:23:39.152 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:23:39.152 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x447f06a1 |
17:23:39.152 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:23:39.152 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:23:39.152 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:23:39.152 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:23:39.183 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:23:55.982 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:23:55.982 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:23:55.982 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:23:55.982 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:24:32.386 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:24:32.386 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:24:32.386 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:24:32.386 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:24:32.386 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:24:32.386 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x447f06a1 |
17:24:32.395 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:24:32.395 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:24:32.396 | 7DD8 | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x5c0df4 [2631, 1463] , 0x0) |
17:24:32.412 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:24:32.414 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:24:32.414 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:24:32.414 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:24:32.414 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:24:32.414 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:24:32.414 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:24:32.414 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:24:32.414 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:24:32.414 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:24:32.414 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:24:32.414 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:24:32.414 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:24:32.414 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:24:32.414 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:24:32.573 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:24:32.573 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:24:32.573 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:24:32.573 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:24:32.577 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:24:32.577 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:24:32.577 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:24:32.577 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:24:32.577 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:24:32.577 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:24:32.577 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:24:32.577 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:24:32.583 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:24:32.583 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:24:32.583 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x680253 |
17:24:32.583 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:24:32.583 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:24:32.584 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:24:32.584 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:24:32.584 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:24:32.584 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:24:32.584 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:24:32.584 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:24:32.584 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:24:32.586 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:24:32.586 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:24:32.589 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:24:32.589 | 3E08 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
17:24:51.932 | 7FA8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_10D1096_P_31412 opened succesfuly |
17:24:51.932 | 7FA8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:24:52.21 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
17:24:52.21 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
17:24:54.97 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:24:54.97 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:24:54.106 | 3E08 | 7818 | OverlayManager::IsEmptyCursor | Cache cursor 0x5d10c1 (v: 1) |
17:24:54.494 | 3E08 | 7818 | OverlayManager::IsEmptyCursor | Cache cursor 0x3b109d (v: 1) |
17:24:55.161 | 3E08 | 254 | WidgetController::IgnoreDoubleMouseClickEvent | *** ignore double mouse click event *** |
17:24:55.747 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:24:55.747 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:24:55.748 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003} |
17:24:56.983 | 7FA8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_9F0F8C_P_31412 opened succesfuly |
17:24:56.983 | 7FA8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:24:57.61 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
17:24:57.61 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
17:24:59.878 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:24:59.878 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:24:59.906 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:24:59.906 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:24:59.913 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003} |
17:25:00.261 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:00.261 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:00.531 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:00.531 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:00.538 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003} |
17:25:08.762 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:08.762 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:08.810 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:08.810 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:08.811 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f} |
17:25:09.12 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:09.12 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:09.255 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:09.255 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:09.256 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f} |
17:25:09.728 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:09.728 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:09.734 | 3E08 | 3820 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
17:25:09.763 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:09.764 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:09.778 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f} |
17:25:09.839 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:09.840 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:09.846 | 3E08 | 3820 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
17:25:10.403 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:10.403 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:10.411 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f} |
17:25:10.522 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:10.522 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:11.61 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:11.61 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:11.68 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f} |
17:25:11.339 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:11.339 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:11.450 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:11.450 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:11.451 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f} |
17:25:12.519 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:12.519 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:15.846 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:15.846 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:15.853 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003} |
17:25:15.861 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_7810D2_P_31412 opened succesfuly |
17:25:15.861 | 3A38 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:25:18.297 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:18.297 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:18.347 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:18.347 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:18.359 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f} |
17:25:22.909 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:22.909 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:22.938 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:22.938 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:23.716 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:25:23.716 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:25:23.716 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:25:23.716 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:25:23.716 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:25:23.716 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:25:23.716 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x680253 |
17:25:23.744 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:25:23.744 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:25:23.744 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:25:23.744 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:25:23.744 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:25:23.744 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:25:23.744 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:25:23.744 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:25:23.744 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:25:23.744 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:25:23.744 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:25:23.744 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:25:23.744 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:25:23.744 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:25:23.808 | 3A38 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT close 2147483647 bytes |
17:25:23.808 | 3A38 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=7810d2 |
17:25:23.808 | 3A38 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_7810D2_P_31412 close 2147483647 bytes |
17:25:23.808 | 3A38 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
17:25:23.986 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:25:23.986 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:25:23.986 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:25:23.986 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:25:23.990 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:25:23.990 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:25:23.990 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:25:23.990 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:25:23.990 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:25:23.990 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:25:23.990 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:25:23.990 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:25:24.14 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:25:24.14 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:25:24.14 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:25:24.14 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3F0EDC Title=[Valorant Tracker] |
17:25:24.14 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:25:24.14 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:25:24.14 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:24.14 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:24.17 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:25:24.17 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x3f0edc). |
17:25:24.17 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:25:24.17 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x23e80ef1 |
17:25:24.17 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:25:24.18 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:25:24.27 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:25:24.28 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:25:24.48 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:25:24.48 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:25:25.13 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:25:25.13 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:25:25.13 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:25:25.13 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:25:25.715 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:25:25.715 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:25:25.715 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:25:25.715 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:25:25.715 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:25:25.715 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x23e80ef1 |
17:25:25.744 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:25:25.744 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:25:25.744 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:25:25.744 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:25:25.744 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:25:25.744 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:25:25.744 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:25:25.744 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:25:25.744 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:25:25.744 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:25:25.744 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:25:25.744 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:25:25.744 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:25:25.744 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:25:25.879 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:25:25.879 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:25:25.879 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:25:25.879 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:25:25.883 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:25:25.883 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:25:25.883 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:25:25.883 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:25:25.883 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:25:25.883 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:25:25.883 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:25:25.883 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:25:25.883 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:25:25.914 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:25:25.914 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:25:25.914 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x202f0e83 |
17:25:25.914 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:25:25.914 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:25:25.914 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:25:25.914 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:25:25.914 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:25:25.914 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:25:25.914 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:25:25.916 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:25:25.916 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:25:26.65 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:25:26.65 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:25:26.65 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:25:26.68 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:25:26.69 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
17:25:26.69 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
17:25:26.71 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
17:25:26.71 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
17:25:26.73 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:25:26.73 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:25:26.81 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:25:26.83 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:25:30.62 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:30.62 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:30.484 | 7FA8 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_4380EEE_P_31412 opened succesfuly |
17:25:30.484 | 7FA8 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:25:31.534 | 7FA8 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT close 2147483647 bytes |
17:25:31.534 | 7FA8 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=4380eee |
17:25:31.534 | 7FA8 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_4380EEE_P_31412 close 2147483647 bytes |
17:25:31.534 | 7FA8 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
17:25:31.539 | 3E08 | 3825 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
17:25:36.28 | 3E08 | 3825 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
17:25:36.788 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:36.788 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:36.795 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003} |
17:25:37.524 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:25:37.524 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:25:37.549 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:25:37.549 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:25:37.549 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003} |
17:25:44.217 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:25:54.302 | 3E08 | 4316 | overlaySetCursor | Empty cursor release widget |
17:26:04.687 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
17:26:04.687 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
17:26:10.233 | 7DD8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
17:26:10.246 | 2AD8 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
17:27:46.895 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:27:46.895 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:27:46.895 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:27:46.895 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:27:46.896 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:27:46.896 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x202f0e83 |
17:27:46.921 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:27:46.921 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:27:46.921 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:27:46.921 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:27:46.921 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:27:46.921 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:27:46.921 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:27:46.921 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:27:46.921 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:27:46.921 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:27:46.921 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:27:46.921 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:27:46.921 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:27:46.921 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:27:47.173 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:27:47.173 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:27:47.173 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:27:47.173 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x3F0EDC Title=[Valorant Tracker] |
17:27:47.173 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:27:47.173 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:27:47.173 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:27:47.173 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:27:47.190 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:27:47.190 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:27:47.192 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:27:47.192 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:27:47.192 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:27:47.192 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:27:47.196 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:27:47.196 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:27:47.196 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:27:47.196 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:27:47.196 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:27:47.196 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:27:47.196 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:27:47.196 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:27:47.196 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:27:47.210 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:27:47.210 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x3f0edc). |
17:27:47.210 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:27:47.210 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12530f99 |
17:27:47.210 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:27:47.211 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:27:47.211 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:27:47.211 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:27:47.231 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:27:51.637 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:27:51.637 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:27:51.637 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:27:51.637 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:27:51.873 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:27:51.873 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:27:51.873 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:27:51.873 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:27:51.873 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:27:51.873 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12530f99 |
17:27:51.903 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:27:51.903 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:27:51.903 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:27:51.903 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:27:51.903 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:27:51.903 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:27:51.903 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:27:51.903 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:27:51.903 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:27:51.903 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:27:51.903 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:27:51.903 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:27:51.903 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:27:51.903 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:27:52.41 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:27:52.41 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:27:52.41 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:27:52.41 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:27:52.45 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:27:52.45 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:27:52.45 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:27:52.45 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:27:52.45 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:27:52.45 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:27:52.45 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:27:52.45 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:27:52.62 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:27:52.62 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:27:52.62 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcdb0f0f |
17:27:52.62 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:27:52.62 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:27:52.65 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:27:52.65 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:27:52.65 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:27:52.65 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:27:52.70 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:27:52.70 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:27:52.228 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:27:52.228 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:27:52.228 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:27:52.231 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:27:52.231 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:27:52.243 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:27:52.244 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:34:12.312 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
17:34:12.347 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_15210AC_P_31412 opened succesfuly |
17:34:12.347 | 4E20 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:34:12.424 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
17:34:12.425 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
17:34:14.104 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
17:34:39.501 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:34:39.501 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:34:39.501 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:34:39.501 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:34:39.501 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:34:39.501 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcdb0f0f |
17:34:39.533 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:34:39.533 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:34:39.533 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:34:39.533 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:34:39.533 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:34:39.533 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:34:39.533 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:34:39.533 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:34:39.533 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:34:39.533 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:34:39.533 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:34:39.533 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:34:39.533 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:34:39.533 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:34:39.743 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:34:39.743 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:34:39.743 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:34:39.743 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4FF0B4E Title=[Valorant Tracker] |
17:34:39.743 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:34:39.743 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:34:39.743 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:34:39.744 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:34:39.745 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:34:39.745 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:34:39.745 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:34:39.745 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:34:39.749 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:34:39.749 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:34:39.749 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:34:39.749 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:34:39.749 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:34:39.749 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:34:39.749 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:34:39.749 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:34:39.749 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:34:39.757 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:34:39.758 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:34:39.802 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:34:39.802 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x4ff0b4e). |
17:34:39.802 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:34:39.802 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3018102b |
17:34:39.802 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:34:39.802 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:34:39.802 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:34:39.802 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:34:39.809 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:34:42.168 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:34:42.168 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:34:42.168 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:34:42.168 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:34:42.168 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:34:42.371 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:34:42.371 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:34:42.371 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:34:42.371 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:34:42.371 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:34:42.371 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3018102b |
17:34:42.387 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:34:42.387 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:34:42.387 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:34:42.387 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:34:42.387 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:34:42.387 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:34:42.387 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:34:42.388 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:34:42.388 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:34:42.388 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:34:42.388 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:34:42.388 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:34:42.388 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:34:42.388 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:34:42.558 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:34:42.558 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:34:42.558 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:34:42.558 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:34:42.561 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:34:42.561 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:34:42.561 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:34:42.561 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:34:42.561 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:34:42.561 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:34:42.561 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:34:42.561 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:34:42.577 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:34:42.577 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:34:42.577 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x217e11ab |
17:34:42.577 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:34:42.577 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:34:42.577 | 3E08 | 2194 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:34:42.577 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:34:42.577 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:34:42.577 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:34:42.577 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:34:42.584 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:34:42.584 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:34:42.809 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:34:42.809 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:34:42.810 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:34:42.815 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:34:42.816 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:34:42.825 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:34:42.829 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:36:01.368 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:36:01.368 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:36:01.368 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:36:01.368 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:36:01.368 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:36:01.368 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x217e11ab |
17:36:01.378 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:36:01.378 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:36:01.378 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:36:01.378 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:36:01.378 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:36:01.378 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:36:01.378 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:36:01.379 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:36:01.379 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:36:01.379 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:36:01.379 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:36:01.379 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:36:01.379 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:36:01.379 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:36:01.512 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:36:01.512 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:36:01.512 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:36:01.512 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4FF0B4E Title=[Valorant Tracker] |
17:36:01.512 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:36:01.512 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:36:01.512 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:36:01.513 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:36:01.527 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:36:01.528 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:36:01.651 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:36:01.651 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:36:01.651 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:36:01.651 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:36:01.655 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:36:01.655 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:36:01.655 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:36:01.655 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:36:01.655 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:36:01.655 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:36:01.655 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:36:01.655 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:36:01.655 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:36:01.675 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:36:01.675 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x4ff0b4e). |
17:36:01.675 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:36:01.675 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x54f109fb |
17:36:01.675 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:36:01.675 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:36:01.675 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:36:01.675 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:36:01.707 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:36:08.870 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:36:08.870 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:36:08.870 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:36:08.870 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:36:08.870 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:36:09.273 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:36:09.273 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:36:09.273 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:36:09.273 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:36:09.273 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:36:09.273 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x54f109fb |
17:36:09.293 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:36:09.293 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:36:09.293 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:36:09.293 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:36:09.293 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:36:09.293 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:36:09.293 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:36:09.293 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:36:09.293 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:36:09.293 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:36:09.293 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:36:09.293 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:36:09.293 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:36:09.293 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:36:09.444 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:36:09.444 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:36:09.444 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:36:09.444 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:36:09.449 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:36:09.449 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:36:09.449 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:36:09.449 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:36:09.449 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:36:09.449 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:36:09.449 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:36:09.449 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:36:09.466 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:36:09.466 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:36:09.466 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x79dd0b05 |
17:36:09.466 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:36:09.466 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:36:09.468 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:36:09.468 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:36:09.468 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:36:09.468 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:36:09.470 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:36:09.470 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:36:09.638 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:36:09.638 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:36:09.639 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:36:09.640 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:36:09.640 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:36:09.655 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:36:09.661 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:37:53.241 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [pushToTalk_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d] |
17:37:53.297 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [pushToTalk_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u] |
17:37:56.779 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:38:07.111 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
17:38:07.111 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
17:38:45.517 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
17:38:45.517 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
17:38:46.896 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:38:46.897 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:38:46.897 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:38:46.897 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:38:46.897 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:38:46.897 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:38:46.897 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x79dd0b05 |
17:38:46.920 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:38:46.920 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:38:46.920 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:38:46.920 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:38:46.920 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:38:46.920 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:38:46.920 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:38:46.920 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:38:46.920 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:38:46.920 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:38:46.920 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:38:46.920 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:38:46.920 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:38:46.920 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:38:47.88 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:38:47.88 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:38:47.88 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:38:47.88 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB0456 Title=[The Triple A Trap: A Warning To Gamers | Asmongold Reacts - YouTube - Google Chrome] |
17:38:47.88 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:38:47.88 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:38:47.88 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:38:47.88 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:38:47.103 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:38:47.103 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:38:47.161 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:38:47.161 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:38:47.161 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:38:47.161 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:38:47.165 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:38:47.165 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:38:47.165 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:38:47.165 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:38:47.165 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:38:47.165 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:38:47.165 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:38:47.165 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:38:47.165 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:38:47.189 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:38:47.189 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0xb0456). |
17:38:47.189 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:38:47.189 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x42510971 |
17:38:47.189 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:38:47.189 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:38:47.189 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:38:47.189 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:38:47.205 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:38:52.70 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:38:52.70 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:38:52.70 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:38:52.70 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:38:52.772 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:38:52.772 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:38:52.772 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:38:52.772 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:38:52.772 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:38:52.772 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x42510971 |
17:38:52.795 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:38:52.795 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:38:52.795 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:38:52.795 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:38:52.795 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:38:52.795 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:38:52.795 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:38:52.795 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:38:52.795 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:38:52.795 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:38:52.795 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:38:52.795 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:38:52.795 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:38:52.795 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:38:52.951 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:38:52.951 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:38:52.951 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:38:52.951 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:38:52.955 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:38:52.955 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:38:52.955 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:38:52.955 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:38:52.955 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:38:52.955 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:38:52.955 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:38:52.955 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:38:52.960 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:38:52.960 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:38:52.960 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1762044f |
17:38:52.961 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:38:52.961 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:38:52.961 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:38:52.961 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:38:52.961 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:38:52.961 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:38:52.972 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:38:52.972 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:38:53.215 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:38:53.215 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:38:53.215 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:38:53.218 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
17:38:53.218 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
17:38:53.218 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
17:38:53.218 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
17:38:53.218 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:38:53.219 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:38:53.219 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:38:53.231 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:38:53.233 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:38:58.155 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:38:58.155 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:38:58.162 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:38:58.162 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:38:58.163 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f} |
17:38:58.198 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:38:58.198 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:38:58.228 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:38:58.228 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:38:58.232 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f} |
17:38:59.537 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:38:59.537 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:38:59.691 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:38:59.691 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:38:59.699 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003} |
17:39:00.59 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:39:00.59 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:39:00.109 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:39:00.109 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:39:00.126 | 3E08 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:39:00.127 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003} |
17:39:03.399 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:39:03.400 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:39:03.400 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:39:03.400 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:39:03.400 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:39:03.400 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:39:03.400 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1762044f |
17:39:03.410 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:39:03.410 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:39:03.410 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:39:03.410 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:39:03.410 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:39:03.410 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:39:03.410 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:39:03.410 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:39:03.410 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:39:03.410 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:39:03.410 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:39:03.410 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:39:03.410 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:39:03.410 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:39:03.445 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:39:03.445 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:39:03.445 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:39:03.446 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x421068 Title=[Insights Capture: desktop] |
17:39:03.446 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:39:03.446 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:39:03.446 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:39:03.448 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:39:03.449 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:39:03.632 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:39:03.632 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:39:03.632 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:39:03.632 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:39:03.636 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:39:03.636 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:39:03.636 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:39:03.636 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:39:03.636 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:39:03.636 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:39:03.636 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:39:03.636 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:39:03.636 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:39:03.673 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:39:03.673 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x421068). |
17:39:03.673 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:39:03.673 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xeb3086b |
17:39:03.673 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:39:03.673 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:39:03.673 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:39:03.673 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:39:03.692 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:39:38.369 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:39:38.369 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:39:38.369 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:39:38.369 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:39:38.370 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:39:38.505 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:39:38.505 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:39:38.505 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:39:38.505 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:39:38.505 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:39:38.505 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xeb3086b |
17:39:38.528 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:39:38.528 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:39:38.528 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:39:38.528 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:39:38.528 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:39:38.528 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:39:38.528 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:39:38.528 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:39:38.528 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:39:38.528 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:39:38.528 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:39:38.528 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:39:38.528 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:39:38.528 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:39:38.583 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:39:38.583 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:39:38.583 | 7DD8 | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x5c0df4 [3369, 1180] , 0x0) |
17:39:38.599 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:39:38.743 | 7DD8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
17:39:38.796 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:39:38.796 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:39:38.796 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:39:38.796 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:39:38.799 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:39:38.800 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:39:38.800 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:39:38.800 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:39:38.800 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:39:38.800 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:39:38.800 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:39:38.800 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:39:38.812 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:39:38.812 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:39:38.812 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x327a11c3 |
17:39:38.812 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:39:38.812 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:39:38.812 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:39:38.812 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:39:38.813 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:39:38.813 | 2AD8 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
17:39:38.813 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:39:38.813 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:39:38.813 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:39:38.813 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:39:38.820 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:39:38.820 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:39:38.820 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
17:39:38.820 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
17:39:40.5 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:39:40.5 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:39:40.5 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:39:40.5 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:39:40.5 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:39:40.5 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x327a11c3 |
17:39:40.34 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:39:40.34 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:39:40.34 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:39:40.34 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:39:40.34 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:39:40.34 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:39:40.34 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:39:40.34 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:39:40.34 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:39:40.34 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:39:40.34 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:39:40.34 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:39:40.34 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:39:40.34 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:39:40.120 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:39:40.120 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:39:40.120 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:39:40.121 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4FF0B4E Title=[Valorant Tracker] |
17:39:40.121 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:39:40.121 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:39:40.121 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:39:40.124 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:39:40.124 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:39:40.233 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:39:40.233 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:39:40.233 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:39:40.233 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:39:40.237 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:39:40.237 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:39:40.237 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:39:40.237 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:39:40.237 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:39:40.237 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:39:40.237 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:39:40.237 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:39:40.237 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:39:40.262 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:39:40.263 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x4ff0b4e). |
17:39:40.263 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:39:40.263 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x322b11bf |
17:39:40.263 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:39:40.263 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:39:40.263 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:39:40.263 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:39:40.293 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:39:40.293 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:39:40.293 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:39:40.293 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:39:40.294 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:39:40.301 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:39:51.626 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:39:51.896 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:39:51.896 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:39:51.896 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:39:51.896 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:39:51.896 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:39:51.896 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x322b11bf |
17:39:51.907 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:39:51.907 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:39:51.907 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:39:51.907 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:39:51.907 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:39:51.907 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:39:51.907 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:39:51.907 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:39:51.907 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:39:51.907 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:39:51.907 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:39:51.907 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:39:51.907 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:39:51.907 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:39:52.51 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:39:52.51 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:39:52.51 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:39:52.51 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:39:52.55 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:39:52.55 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:39:52.55 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:39:52.55 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:39:52.55 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:39:52.55 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:39:52.55 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:39:52.55 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:39:52.72 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:39:52.72 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:39:52.72 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x67ee0f63 |
17:39:52.72 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:39:52.73 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:39:52.74 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:39:52.74 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:39:52.74 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:39:52.74 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:39:52.77 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:39:52.77 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:39:52.270 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:39:52.270 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:39:52.270 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:39:52.270 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:39:52.270 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:39:52.273 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:39:52.277 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:40:48.147 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:40:48.147 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:40:48.147 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:40:48.147 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:40:48.147 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:40:48.147 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x67ee0f63 |
17:40:48.177 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:40:48.177 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:40:48.178 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:40:48.178 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:40:48.178 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:40:48.178 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:40:48.178 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:40:48.178 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:40:48.178 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:40:48.178 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:40:48.178 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:40:48.178 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:40:48.178 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:40:48.178 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:40:48.357 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:40:48.357 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:40:48.357 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:40:48.357 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:40:48.361 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:40:48.361 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:40:48.361 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:40:48.361 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:40:48.361 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:40:48.361 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:40:48.361 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:40:48.361 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:40:48.383 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x421068). |
17:40:48.383 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:40:48.383 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x81d1247 |
17:40:48.383 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:40:48.383 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:40:48.383 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:40:48.383 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:40:48.413 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:40:48.416 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:40:48.416 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:40:48.416 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:40:48.416 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x421068 Title=[Insights Capture: desktop] |
17:40:48.417 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:40:48.417 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:40:48.417 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:40:48.417 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:40:48.420 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:40:48.421 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:40:48.446 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:40:48.447 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:41:02.475 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:41:02.475 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:41:02.475 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:41:02.475 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:41:02.475 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:41:03.144 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:41:03.144 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:41:03.144 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:41:03.144 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:41:03.144 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:41:03.144 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x81d1247 |
17:41:03.176 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:41:03.176 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:41:03.176 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:41:03.176 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:41:03.176 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:41:03.176 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:41:03.176 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:41:03.176 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:41:03.176 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:41:03.176 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:41:03.176 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:41:03.176 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:41:03.176 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:41:03.176 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:41:03.324 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:41:03.324 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:41:03.324 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:41:03.324 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:41:03.328 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:41:03.328 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:41:03.328 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:41:03.328 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:41:03.328 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:41:03.328 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:41:03.328 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:41:03.328 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:41:03.328 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:41:03.342 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:41:03.342 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:41:03.342 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x25ae0a3f |
17:41:03.342 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:41:03.345 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:41:03.345 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:41:03.346 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:41:03.346 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:41:03.348 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:41:03.348 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:41:03.348 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:41:03.348 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:41:03.614 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:41:03.614 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:41:03.614 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:41:03.616 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:41:03.621 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:41:03.621 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:41:03.621 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:43:15.259 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:46:20.131 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
17:46:20.153 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
17:46:20.153 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
17:46:21.645 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
17:46:22.34 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
17:46:23.770 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
17:46:23.936 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
17:46:24.728 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
17:46:24.916 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
17:46:28.992 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
17:49:36.337 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
17:49:36.337 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
17:50:09.193 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:50:09.194 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:50:09.194 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:50:09.194 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:50:09.194 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:50:09.194 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:50:09.194 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x25ae0a3f |
17:50:09.228 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:50:09.228 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:50:09.228 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:50:09.228 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:50:09.228 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:50:09.228 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:50:09.228 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:50:09.228 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:50:09.228 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:50:09.228 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:50:09.228 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:50:09.228 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:50:09.228 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:50:09.228 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:50:09.421 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:50:09.421 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:50:09.421 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:50:09.421 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x421068 Title=[Insights Capture: desktop] |
17:50:09.421 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:50:09.421 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:50:09.421 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:50:09.422 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:50:09.437 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:50:09.438 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:50:09.446 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:50:09.446 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:50:09.446 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:50:09.446 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:50:09.449 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:50:09.449 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:50:09.449 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:50:09.449 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:50:09.449 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:50:09.449 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:50:09.449 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:50:09.449 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:50:09.449 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:50:09.471 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:50:09.471 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x421068). |
17:50:09.471 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:50:09.471 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4d9a1027 |
17:50:09.471 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:50:09.471 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:50:09.471 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:50:09.471 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:50:09.502 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:50:10.234 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:50:10.234 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:50:10.234 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:50:10.234 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:50:10.905 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:50:10.905 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:50:10.905 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:50:10.905 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:50:10.905 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:50:10.905 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4d9a1027 |
17:50:10.941 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:50:10.941 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:50:10.941 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:50:10.941 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:50:10.941 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:50:10.941 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:50:10.941 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:50:10.941 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:50:10.941 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:50:10.941 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:50:10.941 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:50:10.941 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:50:10.941 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:50:10.941 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:50:10.955 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:50:10.955 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:50:10.956 | 7DD8 | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x20ffe [5054, 810] , 0x0) |
17:50:10.972 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:50:11.236 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:50:11.236 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:50:11.236 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:50:11.236 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:50:11.240 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:50:11.240 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:50:11.240 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:50:11.240 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:50:11.240 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:50:11.240 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:50:11.240 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:50:11.240 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:50:11.256 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:50:11.256 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:50:11.256 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x16400a0b |
17:50:11.256 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:50:11.256 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:50:11.256 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:50:11.256 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:50:11.256 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:50:11.257 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:50:11.257 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:50:11.470 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:50:11.470 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:50:11.470 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:50:11.470 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
17:50:11.470 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:50:11.470 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:50:11.471 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:50:11.471 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:50:11.485 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:50:11.485 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:50:11.496 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:50:11.496 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:50:11.496 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:50:11.496 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:50:11.498 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:50:11.498 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:50:11.498 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:50:11.498 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:50:11.498 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:50:11.498 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x16400a0b |
17:50:11.532 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:50:11.532 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:50:11.532 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:50:11.532 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:50:11.532 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:50:11.532 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:50:11.532 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:50:11.532 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:50:11.532 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:50:11.532 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:50:11.532 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:50:11.532 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:50:11.532 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:50:11.532 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:50:11.655 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:50:11.655 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:50:11.655 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:50:11.655 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:50:11.659 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:50:11.659 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:50:11.659 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:50:11.659 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:50:11.659 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:50:11.659 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:50:11.659 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:50:11.659 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:50:11.659 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:50:11.688 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0xb0456). |
17:50:11.688 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:50:11.688 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5e0c0cb9 |
17:50:11.688 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:50:11.688 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:50:11.688 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:50:11.688 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:50:11.719 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:50:13.918 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:50:13.918 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:50:13.918 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:50:13.918 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:50:13.918 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:50:19.374 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:50:19.374 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:50:19.374 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:50:19.374 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:50:19.374 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:50:19.374 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5e0c0cb9 |
17:50:19.399 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:50:19.399 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:50:19.399 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:50:19.399 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:50:19.399 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:50:19.399 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:50:19.399 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:50:19.399 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:50:19.399 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:50:19.399 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:50:19.399 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:50:19.399 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:50:19.399 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:50:19.399 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:50:19.552 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:50:19.552 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:50:19.552 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:50:19.552 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:50:19.556 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:50:19.556 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:50:19.556 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:50:19.556 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:50:19.556 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:50:19.556 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:50:19.556 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:50:19.556 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:50:19.575 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:50:19.575 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:50:19.575 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x77dc0c9b |
17:50:19.575 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:50:19.575 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:50:19.577 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:50:19.577 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:50:19.638 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:50:19.638 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:50:19.638 | 7DD8 | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x20ffe [5275, 860] , 0x5c0df4) |
17:50:19.644 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:50:19.645 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:50:19.654 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:50:19.658 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:50:21.372 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:50:21.372 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:50:21.372 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:50:21.372 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:50:21.374 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:50:21.374 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:50:21.374 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:50:21.374 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:50:21.374 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:50:21.374 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x77dc0c9b |
17:50:21.388 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:50:21.388 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:50:21.388 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:50:21.388 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:50:21.388 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:50:21.388 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:50:21.388 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:50:21.388 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:50:21.388 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:50:21.388 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:50:21.388 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:50:21.388 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:50:21.388 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:50:21.388 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:50:21.570 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:50:21.570 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:50:21.570 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:50:21.570 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:50:21.574 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:50:21.574 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:50:21.574 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:50:21.574 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:50:21.574 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:50:21.574 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:50:21.574 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:50:21.574 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:50:21.582 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x421068). |
17:50:21.582 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:50:21.582 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4fad09e1 |
17:50:21.582 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:50:21.582 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:50:21.583 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:50:21.584 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:50:21.604 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:50:21.673 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:50:21.673 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:50:21.673 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:50:21.673 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x421068 Title=[Insights Capture: desktop] |
17:50:21.673 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:50:21.673 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:50:21.674 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:50:21.688 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:50:21.689 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:50:21.704 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:50:21.704 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:50:57.984 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:50:57.984 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:50:57.984 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:50:57.984 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:50:57.985 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:51:00.788 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:51:00.788 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:51:00.788 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:51:00.788 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:51:00.788 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:51:00.788 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4fad09e1 |
17:51:00.807 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:51:00.807 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:51:00.807 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:51:00.807 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:51:00.807 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:51:00.807 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:51:00.807 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:51:00.808 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:51:00.808 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:51:00.808 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:51:00.808 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:51:00.808 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:51:00.808 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:51:00.808 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:51:00.878 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:51:00.878 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:51:00.878 | 7DD8 | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x5c0df4 [1204, 1002] , 0x0) |
17:51:00.878 | 7DD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:51:00.894 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:51:00.993 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:51:00.993 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:51:00.993 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:51:00.993 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:51:00.997 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:51:00.997 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:51:00.997 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:51:00.997 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:51:00.997 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:51:00.997 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:51:00.997 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:51:00.997 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:51:01.12 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:51:01.12 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:51:01.12 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2daa0c3b |
17:51:01.12 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:51:01.14 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:51:01.15 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
17:51:01.15 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
17:51:01.15 | 3E08 | 2194 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:51:01.15 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:51:01.15 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:51:01.15 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:51:01.15 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:51:01.15 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
17:51:01.15 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
17:51:01.16 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:51:01.16 | 3E08 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
17:51:01.16 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:51:01.16 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:51:01.16 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:51:01.29 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:51:01.29 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:51:02.778 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:51:02.778 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:51:02.785 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:51:02.785 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:51:02.786 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003} |
17:51:02.848 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:51:02.848 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:51:02.849 | 3E08 | 3820 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
17:51:02.922 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:51:02.922 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:51:02.929 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f} |
17:51:03.318 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:51:03.318 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:51:03.709 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:51:03.709 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:51:03.714 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003} |
17:51:03.824 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:51:03.824 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:51:03.845 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:51:03.845 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:51:03.852 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003} |
17:51:39.743 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:51:39.743 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:51:39.743 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:51:39.743 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20F3C Title=[Task Switching] |
17:51:39.743 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:51:39.743 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:51:39.743 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:51:39.743 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:51:39.755 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:51:39.755 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:51:39.755 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:51:39.755 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:51:39.755 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:51:39.755 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:51:39.755 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2daa0c3b |
17:51:39.759 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:51:39.760 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:51:39.776 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:51:39.776 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:51:39.776 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:51:39.776 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:51:39.776 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:51:39.776 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:51:39.776 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:51:39.776 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:51:39.776 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:51:39.776 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:51:39.776 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:51:39.776 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:51:39.776 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:51:39.776 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:51:39.994 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:51:39.994 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:51:39.994 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:51:39.994 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:51:39.998 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:51:39.998 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:51:39.998 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:51:39.998 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:51:39.998 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:51:39.998 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:51:39.998 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:51:39.998 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:51:39.998 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:51:40.31 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:51:40.31 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x421068). |
17:51:40.31 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:51:40.31 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x27c71207 |
17:51:40.31 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:51:40.31 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:51:40.31 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:51:40.31 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:51:40.50 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:51:40.50 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:51:40.50 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:51:40.50 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:51:40.54 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:51:58.961 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:51:58.961 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:51:58.961 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:51:58.961 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:51:58.961 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:51:58.961 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x27c71207 |
17:51:58.986 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:51:58.986 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:51:58.986 | 7DD8 | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x5c0df4 [2644, 1229] , 0x0) |
17:51:58.996 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:51:59.1 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:51:59.1 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:51:59.1 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:51:59.1 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:51:59.1 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:51:59.1 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:51:59.1 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:51:59.1 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:51:59.1 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:51:59.1 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:51:59.1 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:51:59.1 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:51:59.1 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:51:59.1 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:51:59.220 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:51:59.220 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:51:59.220 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:51:59.220 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:51:59.224 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:51:59.224 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:51:59.224 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:51:59.224 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:51:59.224 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:51:59.224 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:51:59.224 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:51:59.224 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:51:59.230 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:51:59.230 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:51:59.230 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3e703ab |
17:51:59.230 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:51:59.230 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:51:59.230 | 3E08 | 2194 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
17:51:59.230 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:51:59.230 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:51:59.231 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
17:51:59.231 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:51:59.231 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
17:51:59.231 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:51:59.231 | 3E08 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
17:51:59.231 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:51:59.231 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:51:59.232 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:51:59.235 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:51:59.235 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:51:59.236 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:52:00.359 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:52:00.359 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:52:00.414 | 3E08 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:52:00.414 | 3E08 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:52:00.415 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003} |
17:52:01.435 | 3E08 | 2818 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
17:52:01.435 | 3E08 | 2832 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
17:52:01.845 | 2340 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_7120A_P_31412 opened succesfuly |
17:52:01.845 | 2340 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly |
17:52:18.998 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:52:18.999 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:52:18.999 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:52:18.999 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:52:18.999 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:52:18.999 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:52:18.999 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3e703ab |
17:52:19.30 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:52:19.30 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:52:19.30 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:52:19.30 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:52:19.30 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:52:19.30 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:52:19.30 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:52:19.30 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:52:19.30 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:52:19.30 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:52:19.30 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:52:19.30 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:52:19.30 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:52:19.30 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:52:19.131 | 41F4 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT close 2147483647 bytes |
17:52:19.131 | 41F4 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=7120a |
17:52:19.131 | 41F4 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_7120A_P_31412 close 2147483647 bytes |
17:52:19.131 | 41F4 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
17:52:19.239 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:52:19.239 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:52:19.239 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:52:19.239 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:52:19.244 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:52:19.244 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:52:19.244 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:52:19.244 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:52:19.244 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:52:19.244 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:52:19.244 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:52:19.244 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:52:19.274 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x4ff0b4e). |
17:52:19.274 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:52:19.274 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x55f80275 |
17:52:19.274 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:52:19.274 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:52:19.274 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
17:52:19.274 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
17:52:19.275 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:52:19.275 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:52:19.282 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:52:19.282 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:52:19.282 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:52:19.282 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:52:19.287 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:52:19.426 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:52:19.426 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:52:19.426 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:52:19.427 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4FF0B4E Title=[Valorant Tracker] |
17:52:19.427 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:52:19.427 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:52:19.427 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:52:19.427 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:52:19.427 | 7DD8 | 8569 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
17:52:19.441 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:52:19.442 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:52:19.448 | 3E08 | 3999 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003} |
17:52:19.452 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:52:19.452 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:52:35.916 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:52:35.916 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:52:35.916 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:52:35.916 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:52:35.916 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:52:35.916 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x55f80275 |
17:52:35.934 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:52:35.934 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:52:35.934 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:52:35.934 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:52:35.934 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:52:35.934 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:52:35.934 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:52:35.934 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:52:35.934 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:52:35.934 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:52:35.934 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:52:35.934 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:52:35.934 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:52:35.934 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:52:36.94 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:52:36.94 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:52:36.94 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:52:36.94 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:52:36.98 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:52:36.98 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:52:36.98 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:52:36.98 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:52:36.98 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:52:36.98 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:52:36.98 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:52:36.98 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:52:36.98 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:52:36.105 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:52:36.105 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:52:36.105 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2a1c1275 |
17:52:36.105 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:52:36.105 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:52:36.105 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:52:36.107 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:52:36.107 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:52:36.108 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:52:36.108 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:52:36.108 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:52:36.108 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:52:36.162 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:52:36.162 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:52:36.162 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:52:36.166 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
17:52:36.166 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
17:52:36.167 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:52:36.167 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:52:36.178 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:52:36.181 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:53:06.286 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
17:53:06.286 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
17:53:11.786 | 7DD8 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
17:53:11.787 | 2AD8 | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
17:53:31.28 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:54:23.25 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
17:54:23.54 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
17:54:23.54 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
17:54:24.720 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
17:55:49.406 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:55:49.406 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:55:49.406 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:55:49.406 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:55:49.406 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:55:49.406 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:55:49.406 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2a1c1275 |
17:55:49.433 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:55:49.433 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:55:49.433 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:55:49.433 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:55:49.433 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:55:49.433 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:55:49.433 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:55:49.433 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:55:49.433 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:55:49.433 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:55:49.433 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:55:49.433 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:55:49.433 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:55:49.433 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:55:49.486 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:55:49.486 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:55:49.486 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:55:49.486 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10234 Title=[] |
17:55:49.486 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:55:49.486 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:55:49.486 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:55:49.487 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:55:49.502 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:55:49.503 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:55:49.700 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:55:49.700 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:55:49.700 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:55:49.700 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:55:49.704 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:55:49.704 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:55:49.704 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:55:49.704 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:55:49.704 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:55:49.704 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:55:49.704 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:55:49.704 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:55:49.704 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:55:49.725 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:55:49.725 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x4ff0b4e). |
17:55:49.725 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:55:49.725 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x11891297 |
17:55:49.725 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:55:49.725 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:55:49.725 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:55:49.725 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:55:49.755 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:56:41.879 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:56:41.879 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:56:41.879 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:56:41.879 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:56:42.349 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:56:42.349 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:56:42.349 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:56:42.349 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:56:42.349 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:56:42.349 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x11891297 |
17:56:42.362 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:56:42.362 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:56:42.362 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:56:42.362 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:56:42.362 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:56:42.362 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:56:42.362 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:56:42.362 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:56:42.362 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:56:42.362 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:56:42.362 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:56:42.362 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:56:42.362 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:56:42.362 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:56:42.449 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:56:42.449 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:56:42.449 | 7DD8 | 8634 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x5c0df4 [1913, 1464] , 0x0) |
17:56:42.467 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:56:42.560 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:56:42.560 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:56:42.560 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:56:42.560 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:56:42.564 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:56:42.564 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:56:42.564 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:56:42.564 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:56:42.564 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:56:42.564 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:56:42.564 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:56:42.564 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:56:42.580 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:56:42.580 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:56:42.580 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x66f311dd |
17:56:42.580 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:56:42.581 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:56:42.581 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:56:42.581 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:56:42.581 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:56:42.588 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:56:42.588 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:56:42.588 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:56:42.588 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:56:42.588 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:56:42.588 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:56:54.764 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
17:56:54.765 | 3E08 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
17:57:28.320 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
17:57:28.321 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:57:28.321 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:57:28.321 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:57:28.321 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:57:28.321 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:57:28.321 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x66f311dd |
17:57:28.342 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:57:28.342 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:57:28.342 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:57:28.342 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:57:28.342 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:57:28.342 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:57:28.342 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:57:28.342 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:57:28.342 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:57:28.342 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:57:28.342 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:57:28.342 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:57:28.342 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:57:28.342 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:57:28.417 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:57:28.417 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
17:57:28.417 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
17:57:28.417 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20F3C Title=[Task Switching] |
17:57:28.417 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
17:57:28.417 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
17:57:28.417 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
17:57:28.417 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
17:57:28.433 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
17:57:28.433 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:57:28.499 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:57:28.499 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
17:57:28.499 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:57:28.499 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:57:28.503 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:57:28.503 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:57:28.503 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:57:28.503 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:57:28.503 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:57:28.503 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
17:57:28.503 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
17:57:28.503 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
17:57:28.503 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
17:57:28.530 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
17:57:28.530 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x20f3c). |
17:57:28.530 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:57:28.530 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x41c7119d |
17:57:28.530 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
17:57:28.530 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:57:28.530 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
17:57:28.530 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:57:28.561 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
17:57:28.588 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:57:28.588 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:57:28.588 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:57:28.588 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:57:30.524 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
17:57:30.524 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
17:57:30.524 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
17:57:30.524 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
17:57:30.524 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
17:57:30.524 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x41c7119d |
17:57:30.550 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
17:57:30.550 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
17:57:30.550 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
17:57:30.550 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
17:57:30.550 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
17:57:30.550 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
17:57:30.550 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
17:57:30.550 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
17:57:30.550 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
17:57:30.550 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
17:57:30.550 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
17:57:30.550 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
17:57:30.550 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
17:57:30.550 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
17:57:30.688 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
17:57:30.688 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
17:57:30.688 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
17:57:30.688 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
17:57:30.693 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
17:57:30.693 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
17:57:30.693 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
17:57:30.693 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
17:57:30.693 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
17:57:30.693 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
17:57:30.693 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
17:57:30.693 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
17:57:30.711 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
17:57:30.711 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
17:57:30.711 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4b5d0277 |
17:57:30.711 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
17:57:30.711 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
17:57:30.717 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
17:57:30.717 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
17:57:30.717 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
17:57:30.717 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
17:57:30.720 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
17:57:30.720 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
17:57:30.966 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
17:57:30.966 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
17:57:30.966 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
17:57:30.968 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
17:57:30.968 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
17:57:30.981 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
17:57:30.981 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
17:58:39.596 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
18:00:52.484 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
18:00:52.485 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:00:52.485 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:00:52.485 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:00:52.485 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:00:52.485 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:00:52.485 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4b5d0277 |
18:00:52.498 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
18:00:52.498 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
18:00:52.498 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:00:52.498 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:00:52.498 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
18:00:52.498 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
18:00:52.498 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
18:00:52.498 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:00:52.498 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:00:52.498 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:00:52.498 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:00:52.498 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:00:52.498 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
18:00:52.498 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
18:00:52.688 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
18:00:52.688 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
18:00:52.688 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
18:00:52.688 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:00:52.691 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
18:00:52.691 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
18:00:52.691 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
18:00:52.691 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:00:52.691 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:00:52.691 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
18:00:52.691 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
18:00:52.691 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
18:00:52.717 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x140ef8). |
18:00:52.717 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
18:00:52.717 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4ef70829 |
18:00:52.717 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
18:00:52.717 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
18:00:52.717 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2159
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
18:00:52.717 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
18:00:52.745 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
18:00:52.866 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:00:52.866 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:00:52.866 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
18:00:52.866 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x140EF8 Title=[Valorant Tracker: Duels] |
18:00:52.866 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
18:00:52.866 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:00:52.866 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
18:00:52.866 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:00:52.879 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:00:52.881 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:00:52.881 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
18:00:52.913 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:01:14.299 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:01:14.299 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:01:14.299 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
18:01:14.299 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
18:01:22.135 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:01:22.135 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:01:22.135 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:01:22.135 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:01:22.135 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:01:22.135 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4ef70829 |
18:01:22.150 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
18:01:22.150 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
18:01:22.150 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:01:22.150 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:01:22.150 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
18:01:22.150 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
18:01:22.150 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
18:01:22.150 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:01:22.150 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:01:22.150 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:01:22.150 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:01:22.150 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:01:22.150 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
18:01:22.150 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
18:01:22.294 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
18:01:22.294 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
18:01:22.294 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
18:01:22.294 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:01:22.298 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
18:01:22.298 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
18:01:22.298 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
18:01:22.298 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:01:22.298 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:01:22.298 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:01:22.298 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
18:01:22.298 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
18:01:22.298 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
18:01:22.305 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
18:01:22.305 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
18:01:22.305 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7c31259 |
18:01:22.305 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
18:01:22.305 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
18:01:22.305 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:01:22.306 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:01:22.306 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:01:22.306 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
18:01:22.306 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
18:01:22.309 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:01:22.309 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
18:01:22.362 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:01:22.362 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
18:01:22.362 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
18:01:22.363 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
18:01:22.364 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
18:01:22.379 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
18:01:22.384 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:01:39.525 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
18:02:15.656 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
18:02:15.684 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
18:02:15.684 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
18:02:17.406 | 3E08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
18:02:53.339 | 3E08 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
18:02:53.339 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:02:53.339 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:02:53.339 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:02:53.339 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:02:53.339 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:02:53.339 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7c31259 |
18:02:53.355 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
18:02:53.355 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
18:02:53.355 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:02:53.355 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:02:53.355 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
18:02:53.355 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
18:02:53.355 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
18:02:53.355 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:02:53.355 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:02:53.355 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:02:53.355 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:02:53.355 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:02:53.355 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
18:02:53.355 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
18:02:53.462 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:02:53.462 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:02:53.462 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
18:02:53.462 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x202E6 Title=[#peach_chat | 2 Peaches - Discord] |
18:02:53.462 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
18:02:53.462 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:02:53.462 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
18:02:53.463 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:02:53.465 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:02:53.466 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
18:02:53.623 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
18:02:53.623 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false |
18:02:53.623 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
18:02:53.623 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:02:53.627 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
18:02:53.627 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
18:02:53.627 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
18:02:53.627 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:02:53.627 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:02:53.627 | 2AD8 | 2986 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
18:02:53.627 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160) |
18:02:53.627 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2159] {WINDOW} |
18:02:53.627 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2159) |
18:02:53.672 | 2AD8 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
18:02:53.672 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x202e6). |
18:02:53.672 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
18:02:53.672 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x33de11a1 |
18:02:53.672 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159] |
18:02:53.672 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
18:02:53.672 | 2AD8 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
18:02:53.672 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:02:53.680 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160) |
18:02:56.341 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:02:56.341 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:02:56.341 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
18:02:56.341 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
18:02:56.577 | 3E08 | 1859 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
18:02:56.577 | 3E08 | 1887 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
18:02:56.577 | 3E08 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:02:56.577 | 3E08 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:02:56.577 | 3E08 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:02:56.577 | 3E08 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x33de11a1 |
18:02:56.605 | 3E08 | 429 | fSwapResize_Buffers | Resize buffer (0x7ca65010)! |
18:02:56.605 | 3E08 | 436 | fSwapResize_Buffers | Clear overlay graphics.. |
18:02:56.605 | 3E08 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:02:56.605 | 3E08 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:02:56.605 | 3E08 | 438 | fSwapResize_Buffers | Device was Resized! |
18:02:56.605 | 3E08 | 184 | IRenderDevice::release | Render Releasing. |
18:02:56.605 | 3E08 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
18:02:56.605 | 3E08 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:02:56.605 | 3E08 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:02:56.605 | 3E08 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:02:56.605 | 3E08 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:02:56.605 | 3E08 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:02:56.605 | 3E08 | 201 | IRenderDevice::release | Render Releasing Done. |
18:02:56.605 | 3E08 | 442 | fSwapResize_Buffers | End Device was Resized! |
18:02:56.772 | 2AD8 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x7ca65010 |
18:02:56.772 | 2AD8 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false |
18:02:56.772 | 2AD8 | 1126 | RenderDeviceD3d11::init | save state |
18:02:56.772 | 2AD8 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
18:02:56.777 | 2AD8 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x7c60ea90. |
18:02:56.777 | 2AD8 | 1134 | RenderDeviceD3d11::init | restore state |
18:02:56.777 | 2AD8 | 1137 | RenderDeviceD3d11::init | Target Window [0x5c0df4] |
18:02:56.777 | 2AD8 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
18:02:56.777 | 2AD8 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
18:02:56.777 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160) |
18:02:56.777 | 2AD8 | 5468 | OverlayManager::UpdateResolution | notifyResolutionChange [3840, 2160] {WINDOW} |
18:02:56.777 | 2AD8 | 5488 | OverlayManager::UpdateResolution | New game resolution is notified (3840, 2160) |
18:02:56.783 | 2AD8 | 5637 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4). |
18:02:56.783 | 2AD8 | 2541 | OverlayManager::installWindowProcHook | Install WPH |
18:02:56.783 | 2AD8 | 2555 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7fa31105 |
18:02:56.783 | 2AD8 | 2574 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160] |
18:02:56.783 | 2AD8 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128) |
18:02:56.784 | 3E08 | 2650 | OverlayManager::installKeybMouseHook | Install KeybMouse |
18:02:56.784 | 3E08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
18:02:56.784 | 3E08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3e08 |
18:02:56.784 | 3E08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3e08 |
18:02:56.787 | 2AD8 | 5539 | OverlayManager::initOverlayResolution | Ex 0X40000 |
18:02:56.787 | 2AD8 | 5545 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160) |
18:02:57.28 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
18:02:57.28 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed True |
18:02:57.28 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
18:02:57.35 | 2AD8 | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 3840
BufferDesc.Height: 2160
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 24
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2050 |
18:02:57.35 | 2AD8 | 50 | capture device | d3d11 shared texture capture successful |
18:02:57.45 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
18:02:57.49 | 2AD8 | 1035 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
18:03:10.70 | 3E08 | 6338 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 . |
18:05:53.446 | 41F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:06:03.780 | 2AD8 | 326 | RenderImageD3d11::setSize | Create Texture (330,600) / (384,640) - OK |
18:06:03.780 | 2AD8 | 347 | RenderImageD3d11::setSize | Create Texture RV (384,640) - OK |
18:06:11.148 | 6A90 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
18:06:11.803 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:06:11.803 | 7DD8 | 6907 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
18:06:11.803 | 7DD8 | 8505 | OverlayManager::OnForegroundChanged | Changed False |
18:06:11.803 | 7DD8 | 8543 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x202E6 Title=[#peach_chat | 2 Peaches - Discord] |
18:06:11.803 | 7DD8 | 7766 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
18:06:11.803 | 7DD8 | 2979 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
18:06:11.803 | 7DD8 | 2861 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
18:06:11.803 | 7DD8 | 2874 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
18:06:11.819 | 7DD8 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
18:06:11.819 | 7DD8 | 7066 | OverlayManager::doAction | DisplayFPS - Triggered |
18:06:11.957 | 7970 | 496 | ReleaseD11Device | Device Released! [2] |
18:06:11.957 | 7970 | 2998 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
18:06:11.957 | 7970 | 3048 | OverlayManager::DetachThreadInput | Detach thread input 15880, 10968 |
18:06:11.957 | 7970 | 1563 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
18:06:11.957 | 7970 | 1570 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
18:06:11.957 | 7970 | 1580 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
18:06:11.957 | 7970 | 1585 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7fa31105 |
18:06:11.957 | 7970 | 3020 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
18:06:11.957 | 7970 | 184 | IRenderDevice::release | Render Releasing. |
18:06:11.957 | 7970 | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
18:06:11.957 | 7970 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
18:06:11.957 | 7970 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
18:06:11.957 | 7970 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
18:06:11.957 | 7970 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
18:06:11.957 | 7970 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
18:06:11.957 | 7970 | 201 | IRenderDevice::release | Render Releasing Done. |
18:06:11.957 | 7970 | 499 | ReleaseD11Device | End Device Released! |
18:06:12.995 | 3E08 | 2215 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
18:06:12.995 | 3E08 | 691 | Client::clear | Client::Clear [0 - 1] . |
18:06:12.995 | 3E08 | 698 | Client::clear | Client::Clear stoping... |
18:06:12.995 | 3E08 | 1187 | OverlayManager::StopInternal | stopping... |
18:06:12.995 | 3E08 | 1214 | OverlayManager::StopInternal | Stoping server connection |
18:06:12.995 | 7DD8 | 7264 | OverlayManager::OnDisconnected | Disconnected from server |
18:06:12.996 | 3E08 | 1219 | OverlayManager::StopInternal | Stopped server connection |
18:06:12.996 | 3E08 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
18:06:12.996 | 3E08 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
18:06:12.996 | 3E08 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
18:06:12.996 | 3E08 | 1240 | OverlayManager::StopInternal | Closing inter process |
18:06:12.996 | 3E08 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
18:06:12.996 | 7DD4 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
18:06:12.996 | 3E08 | 255 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
18:06:12.996 | 3E08 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
18:06:12.996 | 3E08 | 1256 | OverlayManager::StopInternal | not running. |
18:06:12.996 | 3E08 | 141 | ApiManager::DestroyBackgroundThread | Destroy call. |
18:06:12.996 | 7DDC | 188 | ApiManager::BackgroundThread | Background Thread is terminated. |
18:06:12.996 | 3E08 | 232 | ApiManager::ClearAllCommands | Clearing commands [3] |
18:06:12.996 | 3E08 | 249 | ApiManager::ClearAllCommands | Cleared |
18:06:12.996 | 3E08 | 136 | ApiManager::Destroy | Destroyed |
18:06:12.996 | 3E08 | 1258 | OverlayManager::StopInternal | stopped. |
18:06:12.996 | 3E08 | 759 | Client::clear | Remove old SHM |
18:06:12.996 | 3E08 | 255 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_24231412 close 2147483647 bytes |
18:06:12.996 | 3E08 | 767 | Client::clear | Stop tasks thread |
18:06:12.996 | 3E08 | 780 | Client::clear | Client::Clear - Done. |
18:06:12.996 | 3E08 | 2230 | ClientExitProcessCallback | Going to ExitProcess() |
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