TimeThreadLineFunctionMessage
11:09:19.489E24139runClientStarting Overlay PID=11240(0x2be8) server PID = 34444
11:09:19.489E24560Client::initClient::Initialize
11:09:19.489E24568Client::initStart owclient thread
11:09:19.496DA4325Client::initFirstInjectionClient::initFirstInjection.
11:09:19.496DA4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24234444 opened succesfuly
11:09:19.496DA4351session id = {F01A75CF-4A4F-4483-87BD-253F1CBA64BB}
11:09:19.496DA42080Client::LogClientInfoCommandLine[1] [C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=64946-remoting-auth-token=eNFs99zVWNgA4SMv1cAunQ-patchline=live].
11:09:19.496DA42080Client::LogClientInfoCommandLine[2] [-ares-deployment=na-config-endpoint=https://shared.na.a.pvp.net-savetouserdir-culture=en_US].
11:09:19.496DA42096Client::LogClientInfoProcess OS version [10.0] [64-bit]
11:09:19.496DA42106Client::LogClientInfoOS version [10.0.22621]
11:09:19.496DA42128Client::LogClientInfoClient [64-bit] Version 2.2.242.2
11:09:19.496DA42141Client::LogProcessModulesLoaded modules:
11:09:19.516DA42157C:\Program Files (x86)\Overwolf\0.243.0.9\OWClient.dll
11:09:19.516DA42157C:\Program Files (x86)\Overwolf\0.243.0.9\OWExplorer.dll
11:09:19.516DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
11:09:19.516DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
11:09:19.516DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
11:09:19.516DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
11:09:19.526DA42157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
11:09:19.526DA42157C:\Users\Yuffie Kisaragi\AppData\Local\Discord\app-1.0.9039\modules\discord_hook-1\discord_hook\996ea44219510d\DiscordHook64.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\AcGenral.DLL
11:09:19.526DA42157C:\Windows\SYSTEM32\CRYPTBASE.DLL
11:09:19.526DA42157C:\Windows\SYSTEM32\CRYPTSP.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\CRYPTUI.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\DEVOBJ.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\DNSAPI.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\DSOUND.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\DWrite.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\GLU32.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\HID.DLL
11:09:19.526DA42157C:\Windows\SYSTEM32\IPHLPAPI.DLL
11:09:19.526DA42157C:\Windows\SYSTEM32\MPR.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\MSASN1.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\NETAPI32.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\NTASN1.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\OPENGL32.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\PROPSYS.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\RTWorkQ.DLL
11:09:19.526DA42157C:\Windows\SYSTEM32\ResampleDmo.DLL
11:09:19.526DA42157C:\Windows\SYSTEM32\SAMCLI.DLL
11:09:19.526DA42157C:\Windows\SYSTEM32\Secur32.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\SspiCli.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\UIAutomationCore.DLL
11:09:19.526DA42157C:\Windows\SYSTEM32\UMPDC.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\USERENV.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\USP10.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\VERSION.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\WINHTTP.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\WINMM.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\WINNSI.DLL
11:09:19.526DA42157C:\Windows\SYSTEM32\WINSPOOL.DRV
11:09:19.526DA42157C:\Windows\SYSTEM32\WTSAPI32.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\X3DAudio1_7.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\XAPOFX1_5.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\XAudio2_7.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\XINPUT1_3.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\apphelp.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\atiadlxx.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\aticfx64.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\atidxx64.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\avrt.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\cfgmgr32.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\credui.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\cryptnet.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\d3d11.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\d3d9.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\dcomp.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\dhcpcsvc.DLL
11:09:19.526DA42157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
11:09:19.526DA42157C:\Windows\SYSTEM32\directxdatabasehelper.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\dwmapi.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\dxcore.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\dxgi.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\dxva2.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\gpapi.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\iertutil.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\kernel.appcore.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\mf.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\mfplat.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\mfplay.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\msdmo.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\ncrypt.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\netutils.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\ntdll.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\ntmarta.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\pdh.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\powrprof.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\profapi.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\resourcepolicyclient.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\srvcli.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\textinputframework.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\urlmon.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\wevtapi.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\windows.storage.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\winmmbase.dll
11:09:19.526DA42157C:\Windows\SYSTEM32\wintypes.dll
11:09:19.526DA42157C:\Windows\System32\COMDLG32.dll
11:09:19.526DA42157C:\Windows\System32\CRYPT32.dll
11:09:19.526DA42157C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_effe9612081e9042\igd10um64xe.DLL
11:09:19.526DA42157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\AMDXX64.DLL
11:09:19.526DA42157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdenc64.dll
11:09:19.526DA42157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdihk64.dll
11:09:19.526DA42157C:\Windows\System32\GDI32.dll
11:09:19.526DA42157C:\Windows\System32\IMM32.DLL
11:09:19.526DA42157C:\Windows\System32\KERNEL32.DLL
11:09:19.526DA42157C:\Windows\System32\KERNELBASE.dll
11:09:19.526DA42157C:\Windows\System32\MMDevApi.dll
11:09:19.526DA42157C:\Windows\System32\MSCTF.dll
11:09:19.526DA42157C:\Windows\System32\NSI.dll
11:09:19.526DA42157C:\Windows\System32\Normaliz.dll
11:09:19.526DA42157C:\Windows\System32\OLEAUT32.dll
11:09:19.526DA42157C:\Windows\System32\PSAPI.DLL
11:09:19.526DA42157C:\Windows\System32\RPCRT4.dll
11:09:19.526DA42157C:\Windows\System32\SETUPAPI.dll
11:09:19.526DA42157C:\Windows\System32\SHELL32.dll
11:09:19.526DA42157C:\Windows\System32\SHLWAPI.dll
11:09:19.526DA42157C:\Windows\System32\USER32.dll
11:09:19.526DA42157C:\Windows\System32\WINTRUST.dll
11:09:19.526DA42157C:\Windows\System32\WLDAP32.dll
11:09:19.526DA42157C:\Windows\System32\WS2_32.dll
11:09:19.526DA42157C:\Windows\System32\Windows.UI.dll
11:09:19.526DA42157C:\Windows\System32\advapi32.dll
11:09:19.526DA42157C:\Windows\System32\bcrypt.dll
11:09:19.526DA42157C:\Windows\System32\bcryptPrimitives.dll
11:09:19.526DA42157C:\Windows\System32\clbcatq.dll
11:09:19.526DA42157C:\Windows\System32\combase.dll
11:09:19.526DA42157C:\Windows\System32\fwpuclnt.dll
11:09:19.526DA42157C:\Windows\System32\gameux.dll
11:09:19.526DA42157C:\Windows\System32\gdi32full.dll
11:09:19.526DA42157C:\Windows\System32\imagehlp.dll
11:09:19.526DA42157C:\Windows\System32\msvcp_win.dll
11:09:19.526DA42157C:\Windows\System32\msvcrt.dll
11:09:19.526DA42157C:\Windows\System32\ole32.dll
11:09:19.526DA42157C:\Windows\System32\rasadhlp.dll
11:09:19.526DA42157C:\Windows\System32\sechost.dll
11:09:19.526DA42157C:\Windows\System32\shcore.dll
11:09:19.526DA42157C:\Windows\System32\ucrtbase.dll
11:09:19.526DA42157C:\Windows\System32\win32u.dll
11:09:19.526DA42157C:\Windows\System32\winrnr.dll
11:09:19.526DA42157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_270f74e173860f98\COMCTL32.dll
11:09:19.526DA42157C:\Windows\system32\MobileNetworking.dll
11:09:19.526DA42157C:\Windows\system32\Oleacc.dll
11:09:19.526DA42157C:\Windows\system32\audioses.dll
11:09:19.526DA42157C:\Windows\system32\dataexchange.dll
11:09:19.526DA42157C:\Windows\system32\explorerframe.dll
11:09:19.526DA42157C:\Windows\system32\mswsock.dll
11:09:19.526DA42157C:\Windows\system32\napinsp.dll
11:09:19.526DA42157C:\Windows\system32\nlansp_c.dll
11:09:19.526DA42157C:\Windows\system32\pnrpnsp.dll
11:09:19.526DA42157C:\Windows\system32\rsaenh.dll
11:09:19.526DA42157C:\Windows\system32\twinapi.appcore.dll
11:09:19.526DA42157C:\Windows\system32\uxtheme.dll
11:09:19.526DA42157C:\Windows\system32\wlanapi.dll
11:09:19.526DA42157C:\Windows\system32\wshbth.dll
11:09:19.526DA479GraphicsHookManager::InitCreated Thread - Created , ThreadId=8884
11:09:19.536DA41546Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
11:09:19.536DA41570Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
11:09:19.536DA41619Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
11:09:19.536DA41685Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
11:09:19.536DA41698Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
11:09:19.536DA41728Client::ReadGameConfigurationsEnable EnableTXR - OFF
11:09:19.536DA41768Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
11:09:19.536DA41770Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
11:09:19.536DA41772Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
11:09:19.536DA41774Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
11:09:19.536DA41776Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
11:09:19.536DA41778Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
11:09:19.536DA41780Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
11:09:19.536DA41783Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
11:09:19.536DA41786Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
11:09:19.536DA41893Data::Search[0] 0x41A10000
11:09:19.536DA41893Data::Search[1] 0x0
11:09:19.536DA41893Data::Search[2] 0x2DAA0000
11:09:19.546DA41893Data::Search[3] 0x0
11:09:19.546DA41893Data::Search[4] 0x0
11:09:19.546DA41893Data::Search[5] 0x3D850000
11:09:19.546DA41893Data::Search[6] 0x42D90000
11:09:19.546DA41893Data::Search[7] 0xDBC20000
11:09:19.546DA41893Data::Search[8] 0x3D850000
11:09:19.546DA41893Data::Search[9] 0x0
11:09:19.546DA41898Data::Search[10] 0x0
11:09:19.546DA41904Data::Search[11] 0x3C1D0000
11:09:19.546DA41910Data::Search[12] 0xDBC20000
11:09:19.546DA41916Data::Search[13] 0x0
11:09:19.546DA4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:09:19.546DA41265Client::hookFunctionsDetected Windows 8.1 or greater
11:09:19.546DA41288Client::hookFunctionsAcquiring function lock succedded
11:09:19.546DA4254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
11:09:19.546DA4582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
11:09:19.556DA4952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
11:09:19.556DA4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24234444 opened succesfuly
11:09:19.556DA4530OverlayManager::OverlayManagerOW System Cursor is set to = 0x2200144e
11:09:19.556DA47664OverlayManager::LoadDefaultCursorsLoad default cursors
11:09:19.556DA4540OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x2a8912ec, game cursor = 0x10007
11:09:19.556DA472PerformanceCounter::StartSessionStartSession
11:09:19.556DA472PerformanceCounter::StartSessionStartSession
11:09:19.556DA4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
11:09:19.556DA4762OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
11:09:19.556DA4780OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
11:09:19.556DA4782OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
11:09:19.556DA4785OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
11:09:19.556DA4788OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
11:09:19.556DA4791OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
11:09:19.556DA4794OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
11:09:19.556DA4797OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
11:09:19.556DA4800OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
11:09:19.556DA4803OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
11:09:19.556DA4806OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
11:09:19.556DA4809OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
11:09:19.556DA4812OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
11:09:19.556DA4815OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
11:09:19.556DA4818OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
11:09:19.556DA4821OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
11:09:19.556DA4824OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
11:09:19.556DA4827OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
11:09:19.556DA4830OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
11:09:19.556DA4833OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
11:09:19.556DA4836OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
11:09:19.556DA4839OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
11:09:19.556DA4842OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
11:09:19.556DA4845OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
11:09:19.556DA4848OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
11:09:19.556DA4851OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
11:09:19.566DA4854OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
11:09:19.566DA4857OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
11:09:19.566DA4860OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
11:09:19.566DA4863OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
11:09:19.566DA4866OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
11:09:19.566DA4869OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
11:09:19.566DA4872OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
11:09:19.566DA4875OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
11:09:19.566DA4878OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
11:09:19.566DA4881OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
11:09:19.566DA4884OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
11:09:19.566DA4887OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
11:09:19.566DA4890OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
11:09:19.566DA4893OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
11:09:19.566DA4896OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
11:09:19.566DA4899OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
11:09:19.566DA4902OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
11:09:19.566DA4905OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
11:09:19.566DA4908OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
11:09:19.566DA4911OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
11:09:19.566DA4914OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
11:09:19.566DA4917OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
11:09:19.566DA4920OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
11:09:19.566DA4923OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
11:09:19.566DA4926OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
11:09:19.566DA4929OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
11:09:19.566DA4932OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
11:09:19.566DA4935OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
11:09:19.566DA4938OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
11:09:19.566DA4941OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
11:09:19.566DA4944OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
11:09:19.566DA4947OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
11:09:19.566DA4950OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
11:09:19.566DA4953OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
11:09:19.566DA4956OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
11:09:19.566DA4959OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
11:09:19.566DA4962OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
11:09:19.566DA4965OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
11:09:19.566DA4968OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
11:09:19.566DA4971OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
11:09:19.566DA4974OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
11:09:19.566DA4976OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
11:09:19.566DA4978OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
11:09:19.566DA4980OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
11:09:19.566DA4982OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
11:09:19.566DA4984OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
11:09:19.566DA4986OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
11:09:19.566DA4988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
11:09:19.566DA4990OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
11:09:19.566DA4992OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
11:09:19.566DA4994OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
11:09:19.566DA4996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
11:09:19.566DA4998OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
11:09:19.566DA41000OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
11:09:19.566DA41004OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
11:09:19.566DA41006OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
11:09:19.566DA41008OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
11:09:19.566DA41010OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
11:09:19.566DA41012OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
11:09:19.566DA41014OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
11:09:19.566DA41016OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
11:09:19.566DA41019OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
11:09:19.566DA41021OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
11:09:19.566DA41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:09:19.566DA4633OverlayManager::InitGameClientstarting hooks...
11:09:19.656DA41991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.243.0.9\\OWUtils.dll succeeded
11:09:19.656DA4602Install::CodeInit [Client,1] (MCH) OK
11:09:19.666DA4602Install::CodeInit [Client,2] (MCH) OK
11:09:19.666DA4602Install::CodeInit [Client,3] (MCH) OK
11:09:19.666DA4602Install::CodeInit [Client,4] (MCH) OK
11:09:19.666DA4602Install::CodeInit [Client,4.1] (MCH) OK
11:09:19.836DA4602Install::CodeInit [Client,4.2] (MCH) OK
11:09:19.836DA41362Client::hookFunctionsSuspend before hook: OFF
11:09:19.836DA41063Install::CodeSegment [5|215072|0x3D850000|0x34820]
11:09:19.836DA4602Install::Codeunknown (MCH) OK
11:09:19.836DA41063Install::CodeSegment [5|5440|0x3D850000|0x1540]
11:09:19.836DA4602Install::Codeunknown (MCH) OK
11:09:19.836DA41063Install::CodeSegment [5|145440|0x3D850000|0x23820]
11:09:19.836DA4602Install::Codeunknown (MCH) OK
11:09:19.836DA41063Install::CodeSegment [5|6640|0x3D850000|0x19F0]
11:09:19.836DA4602Install::Codeunknown (MCH) OK
11:09:19.836DA41063Install::CodeSegment [5|-22527248|0x3D850000|0xFEA842F0]
11:09:19.836DA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
11:09:19.836DA41063Install::CodeSegment [5|-22536704|0x3D850000|0xFEA81E00]
11:09:19.836DA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
11:09:19.836DA41063Install::CodeSegment [5|-22521728|0x3D850000|0xFEA85880]
11:09:19.836DA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
11:09:19.836DA41063Install::CodeSegment [5|-23544560|0x3D850000|0xFE98BD10]
11:09:19.836DA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
11:09:19.836DA4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
11:09:19.836DA41287OverlayManager::StartStarting...
11:09:19.836DA41319OverlayManager::Startstarting hooks 2...
11:09:19.846DA4602Install::CodeInit [Client,5] (MCH) OK
11:09:19.1036DA4602Install::CodeInit [Client,5.1] (MCH) OK
11:09:19.1046DA4602Install::CodeInit [Client,6] (MCH) OK
11:09:19.1046DA41485XTRAP COMPATIBLE PATCH WARNING
11:09:19.1046DA41494OverlayManager::Startdone with hooks...
11:09:19.1046DA4108ApiManager::InitAPI Manager Event : OK
11:09:19.1046DA4120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=34116
11:09:19.1046DA467TXRSettingFail to read texture recognition options 0xb7
11:09:19.1046DA4114TXOfInterestNew list set with 0 items
11:09:19.1046DA41520OverlayManager::Startget foreground state
11:09:19.1046DA41557OverlayManager::StartStarted...
11:09:19.10543107239OverlayManager::OnConnectedConnected to server
11:09:19.105431032SendServerHelloMessage::ExecuteSend connection Ack
11:09:19.10585447896OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x441176
11:09:19.1222AA47818OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
11:09:19.1246DA4602Install::CodeInit [Client,0] (MCH) OK
11:09:19.1246DA4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
11:09:19.1246DA494GraphicsHookManager::StopThreadStopThread
11:09:19.12522B4216GraphicsHookManager::MessageLoopExit Thread
11:09:19.1266DA4406Client::initFirstInjectioninit complete
11:09:19.157480C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
11:09:19.159480C148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
11:09:19.163480C148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
11:09:19.163480C984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
11:09:19.167480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:09:19.167480C1072RenderDeviceD3d11::initDevice adapter hash: -1187441754
11:09:19.167480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
11:09:19.167480C1126RenderDeviceD3d11::initsave state
11:09:19.167480C696RenderDeviceD3d11::initDX11loading shaders...
11:09:19.168480C705RenderDeviceD3d11::initDX11create vs
11:09:19.168480C723RenderDeviceD3d11::initDX11create vs
11:09:19.170480C745RenderDeviceD3d11::initDX11create pxs
11:09:19.171480C774RenderDeviceD3d11::initDX11create raster
11:09:19.171480C842RenderDeviceD3d11::initDX11create buffers
11:09:19.171480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:09:19.171480C1134RenderDeviceD3d11::initrestore state
11:09:19.171480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:09:19.171480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:09:19.171480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:09:19.171480C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
11:09:19.171480C2092RenderDeviceD3d11::setFixSet render device fix RT.
11:09:19.171480C3105OverlayManager::setGraphicsRender Device fix was set RT.
11:09:19.171480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
11:09:19.171480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
11:09:19.190480C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
11:09:19.190480C21StartWidgetsRefresher::ExecuteExecute start wicket manager
11:09:19.190480C275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:09:19.190480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x111154a).
11:09:19.190480C2541OverlayManager::installWindowProcHookInstall WPH
11:09:19.190480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1710f8
11:09:19.190480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
11:09:19.190480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:09:19.190480C2631OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
11:09:19.190480C1702WidgetManager::drawskip widget draw (not in foreground) False - False
11:09:19.190480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:09:19.190480C8397OverlayManager::CheckForSharedTextureSupportCheck for SHT support
11:09:19.1997A9C225InterProcessElement::openInterProcess Overwolf_ImID_2C1430_P_34444 opened succesfuly
11:09:19.1997A9C225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
11:09:19.2162AA42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
11:09:19.2162AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:09:19.2162AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:09:19.2162AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:09:19.2162AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:09:19.2162AA48115OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
11:09:19.224480C5539OverlayManager::initOverlayResolutionEx 0X40000
11:09:19.224480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
11:09:19.5094310367InputInterceptor::ResetLLHookProcExtReset keys state
11:09:19.525480C737OverlayInputManager::HandleCommandsClear all hotkeys command
11:09:19.525480C788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
11:09:19.525480C311PerformanceCounter::NotifyFrameRenderNotify first Render...
11:09:19.5254310367InputInterceptor::ResetLLHookProcExtReset keys state
11:09:19.52543107066OverlayManager::doActionDisplayFPS - Triggered
11:09:19.555480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:09:19.7607A9C225InterProcessElement::openInterProcess Overwolf_ImID_391146_P_34444 opened succesfuly
11:09:19.7607A9C225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
11:09:20.2787A9C225InterProcessElement::openInterProcess Overwolf_ImID_1C714A4_P_34444 opened succesfuly
11:09:20.2787A9C225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
11:09:20.2787A9C225InterProcessElement::openInterProcess Overwolf_ImID_8164C_P_34444 opened succesfuly
11:09:20.2787A9C225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
11:09:20.37843107342OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll] [oopo: off]
11:09:20.452480C8168OverlayManager::LoadPluginloading plugin: C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll
11:09:20.455480C8187OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll] []
11:09:20.462480C8219OverlayManager::LoadPluginfinish loading plugin
11:09:22.3824310141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
11:09:22.3824310127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:09:22.790480C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
11:09:24.4289C8450capture devicecapture device registered
11:09:28.912AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x9a812d8 .
11:09:28.932AA47818OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
11:09:28.5922AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:09:28.9582AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:09:29.11785442141Client::LogProcessModulesLoaded modules:
11:09:29.12285442157C:\Program Files (x86)\Overwolf\0.243.0.9\OWClient.dll
11:09:29.12285442157C:\Program Files (x86)\Overwolf\0.243.0.9\OWExplorer.dll
11:09:29.12285442157C:\Program Files (x86)\Overwolf\0.243.0.9\OWUtils.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
11:09:29.12285442157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll
11:09:29.12285442157C:\Users\Yuffie Kisaragi\AppData\Local\Discord\app-1.0.9039\modules\discord_hook-1\discord_hook\996ea44219510d\DiscordHook64.dll
11:09:29.12285442157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\64\gep_valorant.dll
11:09:29.12285442157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\64\libowgameevents64.dll
11:09:29.12285442157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\GEPPlugin64.dll
11:09:29.12285442157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\248.0.1\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
11:09:29.12285442157C:\Windows\SYSTEM32\AcGenral.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\CRYPTBASE.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\CRYPTSP.dll
11:09:29.12285442157C:\Windows\SYSTEM32\CRYPTUI.dll
11:09:29.12285442157C:\Windows\SYSTEM32\CompPkgSup.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\D3DCompiler_43.dll
11:09:29.12285442157C:\Windows\SYSTEM32\D3DX9_43.dll
11:09:29.12285442157C:\Windows\SYSTEM32\DEVOBJ.dll
11:09:29.12285442157C:\Windows\SYSTEM32\DNSAPI.dll
11:09:29.12285442157C:\Windows\SYSTEM32\DSOUND.dll
11:09:29.12285442157C:\Windows\SYSTEM32\DWrite.dll
11:09:29.12285442157C:\Windows\SYSTEM32\GLU32.dll
11:09:29.12285442157C:\Windows\SYSTEM32\HID.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\IPHLPAPI.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\MFCORE.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\MPR.dll
11:09:29.12285442157C:\Windows\SYSTEM32\MSASN1.dll
11:09:29.12285442157C:\Windows\SYSTEM32\NETAPI32.dll
11:09:29.12285442157C:\Windows\SYSTEM32\NTASN1.dll
11:09:29.12285442157C:\Windows\SYSTEM32\OPENGL32.dll
11:09:29.12285442157C:\Windows\SYSTEM32\PROPSYS.dll
11:09:29.12285442157C:\Windows\SYSTEM32\RTWorkQ.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\ResampleDmo.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\SAMCLI.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\Secur32.dll
11:09:29.12285442157C:\Windows\SYSTEM32\SensApi.dll
11:09:29.12285442157C:\Windows\SYSTEM32\SspiCli.dll
11:09:29.12285442157C:\Windows\SYSTEM32\UIAutomationCore.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\UMPDC.dll
11:09:29.12285442157C:\Windows\SYSTEM32\USERENV.dll
11:09:29.12285442157C:\Windows\SYSTEM32\USP10.dll
11:09:29.12285442157C:\Windows\SYSTEM32\VERSION.dll
11:09:29.12285442157C:\Windows\SYSTEM32\WINHTTP.dll
11:09:29.12285442157C:\Windows\SYSTEM32\WINMM.dll
11:09:29.12285442157C:\Windows\SYSTEM32\WINNSI.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\WINSPOOL.DRV
11:09:29.12285442157C:\Windows\SYSTEM32\WTSAPI32.dll
11:09:29.12285442157C:\Windows\SYSTEM32\X3DAudio1_7.dll
11:09:29.12285442157C:\Windows\SYSTEM32\XAPOFX1_5.dll
11:09:29.12285442157C:\Windows\SYSTEM32\XAudio2_7.dll
11:09:29.12285442157C:\Windows\SYSTEM32\XINPUT1_3.dll
11:09:29.12285442157C:\Windows\SYSTEM32\apphelp.dll
11:09:29.12285442157C:\Windows\SYSTEM32\atiadlxx.dll
11:09:29.12285442157C:\Windows\SYSTEM32\aticfx64.dll
11:09:29.12285442157C:\Windows\SYSTEM32\atidxx64.dll
11:09:29.12285442157C:\Windows\SYSTEM32\avrt.dll
11:09:29.12285442157C:\Windows\SYSTEM32\cfgmgr32.dll
11:09:29.12285442157C:\Windows\SYSTEM32\credui.dll
11:09:29.12285442157C:\Windows\SYSTEM32\cryptnet.dll
11:09:29.12285442157C:\Windows\SYSTEM32\d3d11.dll
11:09:29.12285442157C:\Windows\SYSTEM32\d3d9.dll
11:09:29.12285442157C:\Windows\SYSTEM32\d3dx11_43.dll
11:09:29.12285442157C:\Windows\SYSTEM32\dcomp.dll
11:09:29.12285442157C:\Windows\SYSTEM32\dhcpcsvc.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
11:09:29.12285442157C:\Windows\SYSTEM32\directxdatabasehelper.dll
11:09:29.12285442157C:\Windows\SYSTEM32\dwmapi.dll
11:09:29.12285442157C:\Windows\SYSTEM32\dxcore.dll
11:09:29.12285442157C:\Windows\SYSTEM32\dxgi.dll
11:09:29.12285442157C:\Windows\SYSTEM32\dxva2.dll
11:09:29.12285442157C:\Windows\SYSTEM32\gpapi.dll
11:09:29.12285442157C:\Windows\SYSTEM32\iertutil.dll
11:09:29.12285442157C:\Windows\SYSTEM32\kernel.appcore.dll
11:09:29.12285442157C:\Windows\SYSTEM32\mf.dll
11:09:29.12285442157C:\Windows\SYSTEM32\mfplat.dll
11:09:29.12285442157C:\Windows\SYSTEM32\mfplay.dll
11:09:29.12285442157C:\Windows\SYSTEM32\mscms.dll
11:09:29.12285442157C:\Windows\SYSTEM32\msdmo.dll
11:09:29.12285442157C:\Windows\SYSTEM32\ncrypt.dll
11:09:29.12285442157C:\Windows\SYSTEM32\netutils.dll
11:09:29.12285442157C:\Windows\SYSTEM32\ntdll.dll
11:09:29.12285442157C:\Windows\SYSTEM32\ntmarta.dll
11:09:29.12285442157C:\Windows\SYSTEM32\pdh.dll
11:09:29.12285442157C:\Windows\SYSTEM32\powrprof.dll
11:09:29.12285442157C:\Windows\SYSTEM32\profapi.dll
11:09:29.12285442157C:\Windows\SYSTEM32\resourcepolicyclient.dll
11:09:29.12285442157C:\Windows\SYSTEM32\srvcli.dll
11:09:29.12285442157C:\Windows\SYSTEM32\textinputframework.dll
11:09:29.12285442157C:\Windows\SYSTEM32\urlmon.dll
11:09:29.12285442157C:\Windows\SYSTEM32\wevtapi.dll
11:09:29.12285442157C:\Windows\SYSTEM32\windows.storage.dll
11:09:29.12285442157C:\Windows\SYSTEM32\winmmbase.dll
11:09:29.12285442157C:\Windows\SYSTEM32\wintypes.dll
11:09:29.12285442157C:\Windows\System32\AppXDeploymentClient.dll
11:09:29.12285442157C:\Windows\System32\COMDLG32.dll
11:09:29.12285442157C:\Windows\System32\CRYPT32.dll
11:09:29.12285442157C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_effe9612081e9042\igd10um64xe.DLL
11:09:29.12285442157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\AMDXX64.DLL
11:09:29.12285442157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdenc64.dll
11:09:29.12285442157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdihk64.dll
11:09:29.12285442157C:\Windows\System32\GDI32.dll
11:09:29.12285442157C:\Windows\System32\IMM32.DLL
11:09:29.12285442157C:\Windows\System32\KERNEL32.DLL
11:09:29.12285442157C:\Windows\System32\KERNELBASE.dll
11:09:29.12285442157C:\Windows\System32\MMDevApi.dll
11:09:29.12285442157C:\Windows\System32\MSCTF.dll
11:09:29.12285442157C:\Windows\System32\NSI.dll
11:09:29.12285442157C:\Windows\System32\Normaliz.dll
11:09:29.12285442157C:\Windows\System32\OLEAUT32.dll
11:09:29.12285442157C:\Windows\System32\PSAPI.DLL
11:09:29.12285442157C:\Windows\System32\RPCRT4.dll
11:09:29.12285442157C:\Windows\System32\SETUPAPI.dll
11:09:29.12285442157C:\Windows\System32\SHELL32.dll
11:09:29.12285442157C:\Windows\System32\SHLWAPI.dll
11:09:29.12285442157C:\Windows\System32\USER32.dll
11:09:29.12285442157C:\Windows\System32\WINTRUST.dll
11:09:29.12285442157C:\Windows\System32\WLDAP32.dll
11:09:29.12285442157C:\Windows\System32\WS2_32.dll
11:09:29.12285442157C:\Windows\System32\Windows.ApplicationModel.dll
11:09:29.12285442157C:\Windows\System32\Windows.Media.dll
11:09:29.12285442157C:\Windows\System32\Windows.UI.dll
11:09:29.12285442157C:\Windows\System32\advapi32.dll
11:09:29.12285442157C:\Windows\System32\bcrypt.dll
11:09:29.12285442157C:\Windows\System32\bcryptPrimitives.dll
11:09:29.12285442157C:\Windows\System32\clbcatq.dll
11:09:29.12285442157C:\Windows\System32\colorcnv.dll
11:09:29.12285442157C:\Windows\System32\combase.dll
11:09:29.12285442157C:\Windows\System32\fwpuclnt.dll
11:09:29.12285442157C:\Windows\System32\gameux.dll
11:09:29.12285442157C:\Windows\System32\gdi32full.dll
11:09:29.12285442157C:\Windows\System32\imagehlp.dll
11:09:29.12285442157C:\Windows\System32\mfmp4srcsnk.dll
11:09:29.12285442157C:\Windows\System32\mfperfhelper.dll
11:09:29.12285442157C:\Windows\System32\msmpeg2vdec.dll
11:09:29.12285442157C:\Windows\System32\msvcp_win.dll
11:09:29.12285442157C:\Windows\System32\msvcrt.dll
11:09:29.12285442157C:\Windows\System32\msxml6.dll
11:09:29.12285442157C:\Windows\System32\ole32.dll
11:09:29.12285442157C:\Windows\System32\rasadhlp.dll
11:09:29.12285442157C:\Windows\System32\sechost.dll
11:09:29.12285442157C:\Windows\System32\shcore.dll
11:09:29.12285442157C:\Windows\System32\ucrtbase.dll
11:09:29.12285442157C:\Windows\System32\win32u.dll
11:09:29.12285442157C:\Windows\System32\winrnr.dll
11:09:29.12285442157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_270f74e173860f98\COMCTL32.dll
11:09:29.12285442157C:\Windows\system32\MobileNetworking.dll
11:09:29.12285442157C:\Windows\system32\Oleacc.dll
11:09:29.12285442157C:\Windows\system32\audioses.dll
11:09:29.12285442157C:\Windows\system32\dataexchange.dll
11:09:29.12285442157C:\Windows\system32\explorerframe.dll
11:09:29.12285442157C:\Windows\system32\mswsock.dll
11:09:29.12285442157C:\Windows\system32\napinsp.dll
11:09:29.12285442157C:\Windows\system32\nlansp_c.dll
11:09:29.12285442157C:\Windows\system32\pnrpnsp.dll
11:09:29.12285442157C:\Windows\system32\rsaenh.dll
11:09:29.12285442157C:\Windows\system32\twinapi.appcore.dll
11:09:29.12285442157C:\Windows\system32\twinapi.dll
11:09:29.12285442157C:\Windows\system32\uxtheme.dll
11:09:29.12285442157C:\Windows\system32\wlanapi.dll
11:09:29.12285442157C:\Windows\system32\wshbth.dll
11:09:29.1912AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:09:33.6582AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:09:33.9252AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:09:34.31043106907OverlayManager::doActionForegroundChange Event ON (ON)
11:09:34.31043108505OverlayManager::OnForegroundChangedChanged True
11:09:34.31043107766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:09:34.3142AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:09:34.315480C50capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
11:09:34.315480C50capture device(half life scientist) everything.. seems to be in order
11:09:34.315480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:09:34.315480C50capture deviced3d11 shared texture capture successful
11:09:34.32743107066OverlayManager::doActionDisplayFPS - Triggered
11:09:34.328480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:09:34.412480C326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
11:09:34.412480C347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
11:09:55.7122AA47818OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
11:10:00.2037540225InterProcessElement::openInterProcess Overwolf_ImID_2261A28_P_34444 opened succesfuly
11:10:00.2037540225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
11:10:00.310480C326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
11:10:00.310480C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:10:04.802AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:10:04.802AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:10:04.872AA47818OverlayManager::IsEmptyCursorCache cursor 0x2200144e (v: 1)
11:10:04.5252AA47818OverlayManager::IsEmptyCursorCache cursor 0x5a1234 (v: 1)
11:10:05.2558208225InterProcessElement::openInterProcess Overwolf_ImID_AA17E8_P_34444 opened succesfuly
11:10:05.2558208225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
11:10:05.317480C326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
11:10:05.317480C347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
11:10:05.7412AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:05.7412AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:05.7482AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x10003}
11:10:07.272AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:10:07.272AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:10:07.342AA43820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
11:10:07.822AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:07.832AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:07.902AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x1001f}
11:10:07.5002AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:10:07.5002AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:10:07.5072AA43820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
11:10:07.6882AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:07.6882AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:07.6952AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x10003}
11:10:07.7992AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:10:07.7992AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:10:07.9132AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:07.9132AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:07.9152AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x10003}
11:10:08.1012AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:10:08.1012AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:10:08.1092AA43825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:10:08.2122AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:08.2122AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:08.2142AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x10003}
11:10:08.3802AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:10:08.3802AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:10:08.3872AA43820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
11:10:08.4132AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:08.4132AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:08.4142AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x1001f}
11:10:08.4902AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:10:08.4902AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:10:08.4912AA43820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
11:10:09.4832AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:09.4832AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:09.4842AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x1001f}
11:10:09.5942AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:10:09.5942AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:10:09.6022AA43825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:10:09.6432AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:09.6432AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:09.6512AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x1001f}
11:10:09.8032AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:10:09.8032AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:10:09.8102AA43825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:10:11.2062AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:11.2062AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:11.2132AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x10003}
11:10:11.5252AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:10:11.5252AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:10:12.4562AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:12.4562AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:12.4652AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x10003}
11:10:12.8032AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:10:12.8032AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:10:12.8112AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:12.8112AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:12.8212AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x10003}
11:10:13.8932AA47766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
11:10:14.112AA43048OverlayManager::DetachThreadInputDetach thread input 10916, 18444
11:10:14.122AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:10:14.122AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:10:14.122AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:10:14.122AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:10:14.132AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:10:14.132AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1710f8
11:10:14.422AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:10:14.422AA4436fSwapResize_BuffersClear overlay graphics..
11:10:14.422AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:10:14.422AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:10:14.422AA4438fSwapResize_BuffersDevice was Resized!
11:10:14.422AA4184IRenderDevice::releaseRender Releasing.
11:10:14.422AA450capture device----------------- d3d11 capture freed ----------------
11:10:14.422AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:10:14.422AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:10:14.422AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:10:14.422AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:10:14.422AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:10:14.422AA4201IRenderDevice::releaseRender Releasing Done.
11:10:14.422AA4442fSwapResize_BuffersEnd Device was Resized!
11:10:14.1634310367InputInterceptor::ResetLLHookProcExtReset keys state
11:10:14.16343106907OverlayManager::doActionForegroundChange Event OFF (OFF)
11:10:14.16343108505OverlayManager::OnForegroundChangedChanged False
11:10:14.16343108543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10248 Title=[Search]
11:10:14.16343102979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:10:14.16343102861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:10:14.16343102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:10:14.1784310367InputInterceptor::ResetLLHookProcExtReset keys state
11:10:14.17943107066OverlayManager::doActionDisplayFPS - Triggered
11:10:14.275480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:10:14.275480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
11:10:14.275480C1126RenderDeviceD3d11::initsave state
11:10:14.275480C696RenderDeviceD3d11::initDX11loading shaders...
11:10:14.279480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:10:14.279480C1134RenderDeviceD3d11::initrestore state
11:10:14.279480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:10:14.279480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:10:14.279480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:10:14.279480C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:10:14.279480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
11:10:14.279480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
11:10:14.279480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
11:10:14.305480C48ResetSnapShotSH::ExecuteRelease snapshot SH
11:10:14.305480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x10248).
11:10:14.305480C2541OverlayManager::installWindowProcHookInstall WPH
11:10:14.305480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x216713d4
11:10:14.305480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
11:10:14.305480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:10:14.305480C1702WidgetManager::drawskip widget draw (not in foreground) False - False
11:10:14.305480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:10:14.339480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
11:10:15.392AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:10:15.392AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:10:15.392AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:10:15.392AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:10:27.455CBC225InterProcessElement::openInterProcess Overwolf_ImID_D1484_P_34444 opened succesfuly
11:10:27.455CBC225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
11:10:38.3212AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:10:38.3212AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:10:38.3212AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:10:38.3212AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:10:38.3212AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:10:38.3212AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x216713d4
11:10:38.3502AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:10:38.3502AA4436fSwapResize_BuffersClear overlay graphics..
11:10:38.3502AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:10:38.3502AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:10:38.3502AA4438fSwapResize_BuffersDevice was Resized!
11:10:38.3502AA4184IRenderDevice::releaseRender Releasing.
11:10:38.3502AA450capture device----------------- d3d11 capture freed ----------------
11:10:38.3502AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:10:38.3502AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:10:38.3502AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:10:38.3502AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:10:38.3502AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:10:38.3502AA4201IRenderDevice::releaseRender Releasing Done.
11:10:38.3502AA4442fSwapResize_BuffersEnd Device was Resized!
11:10:38.474480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:10:38.474480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
11:10:38.474480C1126RenderDeviceD3d11::initsave state
11:10:38.474480C696RenderDeviceD3d11::initDX11loading shaders...
11:10:38.478480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:10:38.478480C1134RenderDeviceD3d11::initrestore state
11:10:38.478480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:10:38.478480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:10:38.478480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:10:38.478480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
11:10:38.478480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
11:10:38.478480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
11:10:38.502480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x4921b00).
11:10:38.502480C2541OverlayManager::installWindowProcHookInstall WPH
11:10:38.502480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19f1194f
11:10:38.502480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
11:10:38.502480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:10:38.534480C5539OverlayManager::initOverlayResolutionEx 0X40000
11:10:38.534480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
11:10:39.662AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:10:39.662AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:10:39.662AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:10:39.662AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:10:48.9357A9C225InterProcessElement::openInterProcess Overwolf_ImID_577816A2_P_34444 opened succesfuly
11:10:48.9357A9C225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
11:10:49.30043107066OverlayManager::doActionDisplayFPS - Triggered
11:10:49.320480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:11:05.36943106907OverlayManager::doActionForegroundChange Event ON (ON)
11:11:05.36943108505OverlayManager::OnForegroundChangedChanged True
11:11:05.369480C326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
11:11:05.369480C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:11:05.36943107766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:11:05.370480C326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
11:11:05.370480C347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
11:11:05.370480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:11:05.371480C50capture deviced3d11 shared texture capture successful
11:11:05.3742AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:11:05.38443107066OverlayManager::doActionDisplayFPS - Triggered
11:11:05.400480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:11:07.7432AA47766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:11:11.202CBC255InterProcessElement::closeInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT close 2147483647 bytes
11:11:11.202CBC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=577816a2
11:11:11.202CBC255InterProcessElement::closeInterProcess Overwolf_ImID_577816A2_P_34444 close 2147483647 bytes
11:11:11.202CBC2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
11:11:11.2302AA43048OverlayManager::DetachThreadInputDetach thread input 10916, 18444
11:11:11.2302AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:11:11.2302AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:11:11.2302AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:11:11.2302AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:11:11.2302AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:11:11.2302AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19f1194f
11:11:11.2522AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:11:11.2522AA4436fSwapResize_BuffersClear overlay graphics..
11:11:11.2522AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:11:11.2522AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:11:11.2522AA4438fSwapResize_BuffersDevice was Resized!
11:11:11.2522AA4184IRenderDevice::releaseRender Releasing.
11:11:11.2522AA450capture device----------------- d3d11 capture freed ----------------
11:11:11.2522AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:11:11.2522AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:11:11.2522AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:11:11.2522AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:11:11.2522AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:11:11.2522AA4201IRenderDevice::releaseRender Releasing Done.
11:11:11.2522AA4442fSwapResize_BuffersEnd Device was Resized!
11:11:11.370480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:11:11.370480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
11:11:11.370480C1126RenderDeviceD3d11::initsave state
11:11:11.370480C696RenderDeviceD3d11::initDX11loading shaders...
11:11:11.374480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:11:11.374480C1134RenderDeviceD3d11::initrestore state
11:11:11.374480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:11:11.374480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:11:11.374480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:11:11.374480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
11:11:11.374480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
11:11:11.374480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
11:11:11.404480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x4921b00).
11:11:11.404480C2541OverlayManager::installWindowProcHookInstall WPH
11:11:11.404480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x44a1327
11:11:11.404480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
11:11:11.404480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:11:11.404480C326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
11:11:11.404480C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:11:11.405480C326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
11:11:11.405480C347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
11:11:11.406480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:11:11.406480C50capture deviced3d11 shared texture capture successful
11:11:11.433480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
11:11:11.5104310367InputInterceptor::ResetLLHookProcExtReset keys state
11:11:11.51043106907OverlayManager::doActionForegroundChange Event OFF (OFF)
11:11:11.51043108505OverlayManager::OnForegroundChangedChanged False
11:11:11.51043108543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4921B00 Title=[Valorant Tracker]
11:11:11.51043102979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:11:11.51043102861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:11:11.51043102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:11:11.5254310367InputInterceptor::ResetLLHookProcExtReset keys state
11:11:11.52543107066OverlayManager::doActionDisplayFPS - Triggered
11:11:11.533480C48ResetSnapShotSH::ExecuteRelease snapshot SH
11:11:11.533480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:11:12.652AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:11:12.652AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:11:12.652AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:11:12.652AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:11:44.4652AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:11:44.7342AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:11:44.7342AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:11:44.7342AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:11:44.7342AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:11:44.7342AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:11:44.7342AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x44a1327
11:11:44.7522AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:11:44.7522AA4436fSwapResize_BuffersClear overlay graphics..
11:11:44.7522AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:11:44.7522AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:11:44.7522AA4438fSwapResize_BuffersDevice was Resized!
11:11:44.7522AA4184IRenderDevice::releaseRender Releasing.
11:11:44.7532AA450capture device----------------- d3d11 capture freed ----------------
11:11:44.7532AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:11:44.7532AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:11:44.7532AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:11:44.7532AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:11:44.7532AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:11:44.7532AA4201IRenderDevice::releaseRender Releasing Done.
11:11:44.7532AA4442fSwapResize_BuffersEnd Device was Resized!
11:11:44.884480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:11:44.884480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
11:11:44.884480C1126RenderDeviceD3d11::initsave state
11:11:44.884480C696RenderDeviceD3d11::initDX11loading shaders...
11:11:44.888480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:11:44.888480C1134RenderDeviceD3d11::initrestore state
11:11:44.888480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:11:44.888480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:11:44.888480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:11:44.888480C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:11:44.888480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
11:11:44.888480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
11:11:44.888480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
11:11:44.907480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x9a812d8).
11:11:44.907480C2541OverlayManager::installWindowProcHookInstall WPH
11:11:44.907480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x71bc07bf
11:11:44.907480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
11:11:44.908480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:11:44.908480C1702WidgetManager::drawskip widget draw (not in foreground) False - False
11:11:44.9082AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:11:44.9082AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:11:44.9082AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:11:44.9092AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:11:44.910480C5539OverlayManager::initOverlayResolutionEx 0X40000
11:11:44.910480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
11:11:45.11643106907OverlayManager::doActionForegroundChange Event ON (ON)
11:11:45.11643108505OverlayManager::OnForegroundChangedChanged True
11:11:45.11643107766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:11:45.121480C326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
11:11:45.121480C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:11:45.121480C326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
11:11:45.121480C347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
11:11:45.122480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:11:45.122480C50capture deviced3d11 shared texture capture successful
11:11:45.1282AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:11:45.13343107066OverlayManager::doActionDisplayFPS - Triggered
11:11:45.136480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:11:50.632AA43048OverlayManager::DetachThreadInputDetach thread input 10916, 18444
11:11:50.642AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:11:50.642AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:11:50.642AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:11:50.642AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:11:50.642AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:11:50.642AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x71bc07bf
11:11:50.822AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:11:50.822AA4436fSwapResize_BuffersClear overlay graphics..
11:11:50.822AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:11:50.822AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:11:50.822AA4438fSwapResize_BuffersDevice was Resized!
11:11:50.822AA4184IRenderDevice::releaseRender Releasing.
11:11:50.822AA450capture device----------------- d3d11 capture freed ----------------
11:11:50.822AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:11:50.822AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:11:50.822AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:11:50.822AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:11:50.822AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:11:50.822AA4201IRenderDevice::releaseRender Releasing Done.
11:11:50.822AA4442fSwapResize_BuffersEnd Device was Resized!
11:11:50.2244310367InputInterceptor::ResetLLHookProcExtReset keys state
11:11:50.22443106907OverlayManager::doActionForegroundChange Event OFF (OFF)
11:11:50.22443108505OverlayManager::OnForegroundChangedChanged False
11:11:50.22443108543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4921B00 Title=[Valorant Tracker]
11:11:50.22443107766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:11:50.22443102979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:11:50.22443102861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:11:50.22443102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:11:50.2394310367InputInterceptor::ResetLLHookProcExtReset keys state
11:11:50.24043107066OverlayManager::doActionDisplayFPS - Triggered
11:11:50.332480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:11:50.332480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
11:11:50.332480C1126RenderDeviceD3d11::initsave state
11:11:50.332480C696RenderDeviceD3d11::initDX11loading shaders...
11:11:50.336480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:11:50.336480C1134RenderDeviceD3d11::initrestore state
11:11:50.336480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:11:50.336480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:11:50.336480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:11:50.336480C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:11:50.336480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
11:11:50.336480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
11:11:50.336480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
11:11:50.396480C48ResetSnapShotSH::ExecuteRelease snapshot SH
11:11:50.396480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x4921b00).
11:11:50.396480C2541OverlayManager::installWindowProcHookInstall WPH
11:11:50.396480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x71c207bf
11:11:50.396480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
11:11:50.396480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:11:50.396480C1702WidgetManager::drawskip widget draw (not in foreground) False - False
11:11:50.396480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:11:50.398480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
11:11:51.622AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:11:51.622AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:11:51.622AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:11:51.622AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:11:53.322AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:11:53.322AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:11:53.322AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:11:53.322AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:11:53.322AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:11:53.322AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x71c207bf
11:11:53.622AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:11:53.622AA4436fSwapResize_BuffersClear overlay graphics..
11:11:53.622AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:11:53.622AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:11:53.622AA4438fSwapResize_BuffersDevice was Resized!
11:11:53.622AA4184IRenderDevice::releaseRender Releasing.
11:11:53.622AA450capture device----------------- d3d11 capture freed ----------------
11:11:53.622AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:11:53.622AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:11:53.622AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:11:53.622AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:11:53.622AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:11:53.622AA4201IRenderDevice::releaseRender Releasing Done.
11:11:53.622AA4442fSwapResize_BuffersEnd Device was Resized!
11:11:53.213480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:11:53.213480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
11:11:53.213480C1126RenderDeviceD3d11::initsave state
11:11:53.213480C696RenderDeviceD3d11::initDX11loading shaders...
11:11:53.216480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:11:53.216480C1134RenderDeviceD3d11::initrestore state
11:11:53.216480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:11:53.216480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:11:53.216480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:11:53.216480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
11:11:53.216480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
11:11:53.216480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
11:11:53.242480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x9a812d8).
11:11:53.242480C2541OverlayManager::installWindowProcHookInstall WPH
11:11:53.242480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e61327
11:11:53.242480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
11:11:53.242480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:11:53.2432AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:11:53.2432AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:11:53.2432AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:11:53.2432AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:11:53.244480C5539OverlayManager::initOverlayResolutionEx 0X40000
11:11:53.244480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
11:11:53.28143106907OverlayManager::doActionForegroundChange Event ON (ON)
11:11:53.28143108505OverlayManager::OnForegroundChangedChanged True
11:11:53.28143107766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:11:53.288480C326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
11:11:53.288480C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:11:53.289480C326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
11:11:53.289480C347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
11:11:53.289480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:11:53.290480C50capture deviced3d11 shared texture capture successful
11:11:53.29743107066OverlayManager::doActionDisplayFPS - Triggered
11:11:53.2982AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:11:53.303480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:12:00.1212AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:12:00.1212AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:12:00.1832AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:12:00.1832AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:12:00.1842AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x10003}
11:12:00.3712AA42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
11:12:00.3712AA42832OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
11:12:00.3792AA43825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
11:12:00.4612AA42861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:12:00.4612AA42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:12:00.4622AA43999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2200144e;prev = 0x2200144e , {Original values: ref = 0 handle = 0x10003}
11:12:06.7322AA43048OverlayManager::DetachThreadInputDetach thread input 10916, 18444
11:12:07.8872AA47766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
11:12:08.12AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:12:08.12AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:12:08.12AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:12:08.12AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:12:08.12AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:12:08.12AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e61327
11:12:08.552AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:12:08.552AA4436fSwapResize_BuffersClear overlay graphics..
11:12:08.552AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:12:08.552AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:12:08.552AA4438fSwapResize_BuffersDevice was Resized!
11:12:08.552AA4184IRenderDevice::releaseRender Releasing.
11:12:08.552AA450capture device----------------- d3d11 capture freed ----------------
11:12:08.552AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:12:08.552AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:12:08.552AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:12:08.552AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:12:08.552AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:12:08.552AA4201IRenderDevice::releaseRender Releasing Done.
11:12:08.552AA4442fSwapResize_BuffersEnd Device was Resized!
11:12:08.1254310367InputInterceptor::ResetLLHookProcExtReset keys state
11:12:08.12543106907OverlayManager::doActionForegroundChange Event OFF (OFF)
11:12:08.12543108505OverlayManager::OnForegroundChangedChanged False
11:12:08.12543108543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10248 Title=[Search]
11:12:08.12543102979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:12:08.12543102861OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
11:12:08.12543102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:12:08.1294310367InputInterceptor::ResetLLHookProcExtReset keys state
11:12:08.12943107066OverlayManager::doActionDisplayFPS - Triggered
11:12:08.426480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:12:08.426480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
11:12:08.426480C1126RenderDeviceD3d11::initsave state
11:12:08.426480C696RenderDeviceD3d11::initDX11loading shaders...
11:12:08.431480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:12:08.431480C1134RenderDeviceD3d11::initrestore state
11:12:08.431480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:12:08.431480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:12:08.431480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:12:08.431480C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:12:08.431480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
11:12:08.431480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
11:12:08.431480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
11:12:08.443480C48ResetSnapShotSH::ExecuteRelease snapshot SH
11:12:08.443480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x10248).
11:12:08.443480C2541OverlayManager::installWindowProcHookInstall WPH
11:12:08.443480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4abe0dfb
11:12:08.443480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
11:12:08.443480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:12:08.443480C1702WidgetManager::drawskip widget draw (not in foreground) False - False
11:12:08.443480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:12:08.492480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
11:12:09.592AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:12:09.592AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:12:09.592AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:12:09.592AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:12:33.1724310127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:12:33.176480C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
11:12:38.72AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:12:38.72AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:12:38.72AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:12:38.72AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:12:38.72AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:12:38.72AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4abe0dfb
11:12:38.272AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:12:38.272AA4436fSwapResize_BuffersClear overlay graphics..
11:12:38.272AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:12:38.272AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:12:38.272AA4438fSwapResize_BuffersDevice was Resized!
11:12:38.272AA4184IRenderDevice::releaseRender Releasing.
11:12:38.272AA450capture device----------------- d3d11 capture freed ----------------
11:12:38.272AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:12:38.272AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:12:38.272AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:12:38.272AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:12:38.272AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:12:38.272AA4201IRenderDevice::releaseRender Releasing Done.
11:12:38.272AA4442fSwapResize_BuffersEnd Device was Resized!
11:12:38.5643106907OverlayManager::doActionForegroundChange Event ON (ON)
11:12:38.5643108505OverlayManager::OnForegroundChangedChanged True
11:12:38.5643108634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x9a812d8 [1965, 1053] , 0x0)
11:12:38.7143107066OverlayManager::doActionDisplayFPS - Triggered
11:12:38.230480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:12:38.230480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
11:12:38.230480C1126RenderDeviceD3d11::initsave state
11:12:38.230480C696RenderDeviceD3d11::initDX11loading shaders...
11:12:38.234480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:12:38.234480C1134RenderDeviceD3d11::initrestore state
11:12:38.234480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:12:38.234480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:12:38.234480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:12:38.234480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
11:12:38.234480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
11:12:38.234480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
11:12:38.250480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x9a812d8).
11:12:38.250480C2541OverlayManager::installWindowProcHookInstall WPH
11:12:38.250480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x917e0
11:12:38.250480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
11:12:38.251480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:12:38.251480C326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
11:12:38.251480C347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
11:12:38.2512AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:12:38.2512AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:12:38.2512AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:12:38.2512AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:12:38.251480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:12:38.251480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:12:38.252480C50capture deviced3d11 shared texture capture successful
11:12:38.258480C5539OverlayManager::initOverlayResolutionEx 0X40000
11:12:38.258480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
11:13:45.8282AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [pushToTalk_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
11:13:45.8632AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [pushToTalk_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
11:14:03.8912AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
11:14:03.929CBC225InterProcessElement::openInterProcess Overwolf_ImID_55681380_P_34444 opened succesfuly
11:14:03.930CBC225InterProcessElement::openInterProcess Overwolf_PID_34444_SHARED_MEMORY_AGENT opened succesfuly
11:14:04.25480C326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
11:14:04.25480C347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
11:14:07.8712AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
11:14:21.9972AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:14:21.9972AA47766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:15:33.6602AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
11:15:35.492AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
11:18:03.4812AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
11:18:09.3492AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
11:20:09.3772AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
11:20:11.1552AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
11:23:32.8052AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
11:23:34.3122AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
11:26:45.3782AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
11:26:50.2812AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
11:28:43.45090C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:29:07.8812AA43048OverlayManager::DetachThreadInputDetach thread input 10916, 18444
11:29:07.8812AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:29:07.8812AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:29:07.8812AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:29:07.8812AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:29:07.8812AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:29:07.8812AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x917e0
11:29:07.9072AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:29:07.9072AA4436fSwapResize_BuffersClear overlay graphics..
11:29:07.9072AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:29:07.9072AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:29:07.9072AA4438fSwapResize_BuffersDevice was Resized!
11:29:07.9072AA4184IRenderDevice::releaseRender Releasing.
11:29:07.9072AA450capture device----------------- d3d11 capture freed ----------------
11:29:07.9072AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:29:07.9072AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:29:07.9072AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:29:07.9072AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:29:07.9072AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:29:07.9072AA4201IRenderDevice::releaseRender Releasing Done.
11:29:07.9072AA4442fSwapResize_BuffersEnd Device was Resized!
11:29:08.454310367InputInterceptor::ResetLLHookProcExtReset keys state
11:29:08.4543106907OverlayManager::doActionForegroundChange Event OFF (OFF)
11:29:08.4543108505OverlayManager::OnForegroundChangedChanged False
11:29:08.4543108543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2B1412DA Title=[Valorant Tracker]
11:29:08.4543107766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:29:08.4543102979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:29:08.4543102861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
11:29:08.4543102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:29:08.604310367InputInterceptor::ResetLLHookProcExtReset keys state
11:29:08.6043107066OverlayManager::doActionDisplayFPS - Triggered
11:29:08.173480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:29:08.173480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
11:29:08.173480C1126RenderDeviceD3d11::initsave state
11:29:08.173480C696RenderDeviceD3d11::initDX11loading shaders...
11:29:08.178480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:29:08.178480C1134RenderDeviceD3d11::initrestore state
11:29:08.178480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:29:08.178480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:29:08.178480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:29:08.178480C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:29:08.178480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
11:29:08.178480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
11:29:08.178480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
11:29:08.193480C48ResetSnapShotSH::ExecuteRelease snapshot SH
11:29:08.193480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x2b1412da).
11:29:08.193480C2541OverlayManager::installWindowProcHookInstall WPH
11:29:08.193480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a861a25
11:29:08.193480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
11:29:08.193480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:29:08.193480C1702WidgetManager::drawskip widget draw (not in foreground) False - False
11:29:08.193480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:29:08.207480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
11:29:09.402AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:29:09.402AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:29:09.402AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:29:09.402AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:29:15.6422AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:29:15.6422AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:29:15.6422AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:29:15.6422AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:29:15.6422AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:29:15.6422AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a861a25
11:29:15.6822AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:29:15.6822AA4436fSwapResize_BuffersClear overlay graphics..
11:29:15.6822AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:29:15.6822AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:29:15.6822AA4438fSwapResize_BuffersDevice was Resized!
11:29:15.6822AA4184IRenderDevice::releaseRender Releasing.
11:29:15.6822AA450capture device----------------- d3d11 capture freed ----------------
11:29:15.6822AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:29:15.6822AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:29:15.6822AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:29:15.6822AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:29:15.6822AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:29:15.6822AA4201IRenderDevice::releaseRender Releasing Done.
11:29:15.6822AA4442fSwapResize_BuffersEnd Device was Resized!
11:29:15.70743106907OverlayManager::doActionForegroundChange Event ON (ON)
11:29:15.70743108505OverlayManager::OnForegroundChangedChanged True
11:29:15.70843108634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x9a812d8 [3122, 1911] , 0x0)
11:29:15.72343107066OverlayManager::doActionDisplayFPS - Triggered
11:29:15.890480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:29:15.890480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
11:29:15.890480C1126RenderDeviceD3d11::initsave state
11:29:15.890480C696RenderDeviceD3d11::initDX11loading shaders...
11:29:15.895480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:29:15.895480C1134RenderDeviceD3d11::initrestore state
11:29:15.895480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:29:15.895480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:29:15.895480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:29:15.895480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
11:29:15.895480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
11:29:15.895480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
11:29:15.929480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x9a812d8).
11:29:15.929480C2541OverlayManager::installWindowProcHookInstall WPH
11:29:15.929480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50e412bc
11:29:15.929480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
11:29:15.9292AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:29:15.929480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:29:15.9292AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:29:15.9292AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:29:15.929480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:29:15.929480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:29:15.9292AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:29:15.9292AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:29:15.9292AA47766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:29:15.929480C50capture deviced3d11 shared texture capture successful
11:29:15.933480C5539OverlayManager::initOverlayResolutionEx 0X40000
11:29:15.933480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
11:29:37.1662AA43048OverlayManager::DetachThreadInputDetach thread input 10916, 18444
11:29:37.1672AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:29:37.1672AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:29:37.1672AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:29:37.1672AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:29:37.1672AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:29:37.1672AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50e412bc
11:29:37.1922AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:29:37.1922AA4436fSwapResize_BuffersClear overlay graphics..
11:29:37.1922AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:29:37.1922AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:29:37.1922AA4438fSwapResize_BuffersDevice was Resized!
11:29:37.1922AA4184IRenderDevice::releaseRender Releasing.
11:29:37.1922AA450capture device----------------- d3d11 capture freed ----------------
11:29:37.1922AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:29:37.1922AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:29:37.1922AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:29:37.1922AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:29:37.1922AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:29:37.1922AA4201IRenderDevice::releaseRender Releasing Done.
11:29:37.1922AA4442fSwapResize_BuffersEnd Device was Resized!
11:29:37.474480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:29:37.474480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
11:29:37.474480C1126RenderDeviceD3d11::initsave state
11:29:37.474480C696RenderDeviceD3d11::initDX11loading shaders...
11:29:37.478480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:29:37.478480C1134RenderDeviceD3d11::initrestore state
11:29:37.478480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:29:37.478480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:29:37.478480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:29:37.478480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
11:29:37.478480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
11:29:37.478480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
11:29:37.480480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x6041c).
11:29:37.480480C2541OverlayManager::installWindowProcHookInstall WPH
11:29:37.480480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6be71a05
11:29:37.480480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
11:29:37.480480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:29:37.480480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:29:37.481480C50capture deviced3d11 shared texture capture successful
11:29:37.508480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
11:29:37.6124310367InputInterceptor::ResetLLHookProcExtReset keys state
11:29:37.61243106907OverlayManager::doActionForegroundChange Event OFF (OFF)
11:29:37.61243108505OverlayManager::OnForegroundChangedChanged False
11:29:37.61343108543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x6041C Title=[marketing (Channel) - CAITLYNMINIMALIST - Slack]
11:29:37.61343107766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:29:37.61343102979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:29:37.61343102861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
11:29:37.61343102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:29:37.615480C48ResetSnapShotSH::ExecuteRelease snapshot SH
11:29:37.6274310367InputInterceptor::ResetLLHookProcExtReset keys state
11:29:37.62843107066OverlayManager::doActionDisplayFPS - Triggered
11:29:37.642480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:29:38.402AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:29:38.402AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:29:38.402AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:29:38.402AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:29:49.5952AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:29:49.5952AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:29:49.5952AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:29:49.5952AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:29:49.5952AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:29:49.5952AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6be71a05
11:29:49.6162AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:29:49.6162AA4436fSwapResize_BuffersClear overlay graphics..
11:29:49.6162AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:29:49.6162AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:29:49.6162AA4438fSwapResize_BuffersDevice was Resized!
11:29:49.6162AA4184IRenderDevice::releaseRender Releasing.
11:29:49.6162AA450capture device----------------- d3d11 capture freed ----------------
11:29:49.6162AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:29:49.6162AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:29:49.6162AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:29:49.6162AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:29:49.6162AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:29:49.6162AA4201IRenderDevice::releaseRender Releasing Done.
11:29:49.6162AA4442fSwapResize_BuffersEnd Device was Resized!
11:29:49.791480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:29:49.791480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
11:29:49.791480C1126RenderDeviceD3d11::initsave state
11:29:49.791480C696RenderDeviceD3d11::initDX11loading shaders...
11:29:49.795480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:29:49.795480C1134RenderDeviceD3d11::initrestore state
11:29:49.795480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:29:49.795480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:29:49.795480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:29:49.795480C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:29:49.795480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
11:29:49.795480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
11:29:49.795480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
11:29:49.80543106907OverlayManager::doActionForegroundChange Event ON (ON)
11:29:49.80543108505OverlayManager::OnForegroundChangedChanged True
11:29:49.80643108634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x9a812d8 [2238, 1472] , 0x0)
11:29:49.807480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x9a812d8).
11:29:49.807480C2541OverlayManager::installWindowProcHookInstall WPH
11:29:49.807480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x321d1641
11:29:49.807480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
11:29:49.8072AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:29:49.807480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:29:49.807480C326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
11:29:49.807480C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:29:49.808480C326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
11:29:49.808480C347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
11:29:49.808480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:29:49.819480C50capture deviced3d11 shared texture capture successful
11:29:49.8202AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:29:49.8202AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:29:49.8202AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:29:49.8202AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:29:49.8212AA47766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:29:49.82143107066OverlayManager::doActionDisplayFPS - Triggered
11:29:49.853480C5539OverlayManager::initOverlayResolutionEx 0X40000
11:29:49.853480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
11:29:49.854480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:29:52.4862AA43048OverlayManager::DetachThreadInputDetach thread input 10916, 18444
11:29:52.4862AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:29:52.4862AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:29:52.4862AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:29:52.4862AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:29:52.4872AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:29:52.4872AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x321d1641
11:29:52.5052AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:29:52.5052AA4436fSwapResize_BuffersClear overlay graphics..
11:29:52.5052AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:29:52.5052AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:29:52.5052AA4438fSwapResize_BuffersDevice was Resized!
11:29:52.5052AA4184IRenderDevice::releaseRender Releasing.
11:29:52.5052AA450capture device----------------- d3d11 capture freed ----------------
11:29:52.5052AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:29:52.5052AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:29:52.5052AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:29:52.5052AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:29:52.5052AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:29:52.5052AA4201IRenderDevice::releaseRender Releasing Done.
11:29:52.5052AA4442fSwapResize_BuffersEnd Device was Resized!
11:29:52.748480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:29:52.749480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
11:29:52.749480C1126RenderDeviceD3d11::initsave state
11:29:52.749480C696RenderDeviceD3d11::initDX11loading shaders...
11:29:52.752480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:29:52.752480C1134RenderDeviceD3d11::initrestore state
11:29:52.752480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:29:52.752480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:29:52.752480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:29:52.752480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
11:29:52.752480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
11:29:52.752480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
11:29:52.783480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x27014b6).
11:29:52.783480C2541OverlayManager::installWindowProcHookInstall WPH
11:29:52.783480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbc110bf
11:29:52.783480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
11:29:52.783480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:29:52.784480C326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
11:29:52.784480C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:29:52.784480C326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
11:29:52.784480C347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
11:29:52.785480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:29:52.787480C50capture deviced3d11 shared texture capture successful
11:29:52.8084310367InputInterceptor::ResetLLHookProcExtReset keys state
11:29:52.80843106907OverlayManager::doActionForegroundChange Event OFF (OFF)
11:29:52.80843108505OverlayManager::OnForegroundChangedChanged False
11:29:52.80943108543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x27014B6 Title=[Insights Capture: desktop]
11:29:52.80943107766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:29:52.80943102979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:29:52.80943102861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
11:29:52.80943102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:29:52.8104310367InputInterceptor::ResetLLHookProcExtReset keys state
11:29:52.81143107066OverlayManager::doActionDisplayFPS - Triggered
11:29:52.811480C48ResetSnapShotSH::ExecuteRelease snapshot SH
11:29:52.811480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
11:29:52.811480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:29:53.432AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:29:53.432AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:29:53.432AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:29:53.432AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:32:11.8282AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:32:11.8282AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:32:11.8282AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:32:11.8282AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:32:11.8282AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:32:11.8282AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbc110bf
11:32:11.8412AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:32:11.8412AA4436fSwapResize_BuffersClear overlay graphics..
11:32:11.8412AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:32:11.8412AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:32:11.8412AA4438fSwapResize_BuffersDevice was Resized!
11:32:11.8412AA4184IRenderDevice::releaseRender Releasing.
11:32:11.8412AA450capture device----------------- d3d11 capture freed ----------------
11:32:11.8412AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:32:11.8412AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:32:11.8412AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:32:11.8412AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:32:11.8412AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:32:11.8412AA4201IRenderDevice::releaseRender Releasing Done.
11:32:11.8412AA4442fSwapResize_BuffersEnd Device was Resized!
11:32:12.18480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:32:12.18480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
11:32:12.18480C1126RenderDeviceD3d11::initsave state
11:32:12.18480C696RenderDeviceD3d11::initDX11loading shaders...
11:32:12.21480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:32:12.21480C1134RenderDeviceD3d11::initrestore state
11:32:12.21480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:32:12.21480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:32:12.21480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:32:12.21480C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:32:12.21480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
11:32:12.21480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
11:32:12.21480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
11:32:12.30480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x9a812d8).
11:32:12.30480C2541OverlayManager::installWindowProcHookInstall WPH
11:32:12.30480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x71e1ae8
11:32:12.30480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
11:32:12.30480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:32:12.30480C1702WidgetManager::drawskip widget draw (not in foreground) False - False
11:32:12.302AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:32:12.302AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:32:12.302AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:32:12.302AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:32:12.33480C5539OverlayManager::initOverlayResolutionEx 0X40000
11:32:12.33480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
11:32:12.17043106907OverlayManager::doActionForegroundChange Event ON (ON)
11:32:12.17043108505OverlayManager::OnForegroundChangedChanged True
11:32:12.17043107766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:32:12.177480C326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
11:32:12.177480C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
11:32:12.177480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:32:12.178480C50capture deviced3d11 shared texture capture successful
11:32:12.18643107066OverlayManager::doActionDisplayFPS - Triggered
11:32:12.191480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:32:14.2022AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:32:14.2022AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:32:14.2022AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:32:14.2022AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:32:14.2022AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:32:14.2022AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x71e1ae8
11:32:14.2254310367InputInterceptor::ResetLLHookProcExtReset keys state
11:32:14.22543106907OverlayManager::doActionForegroundChange Event OFF (OFF)
11:32:14.22543108505OverlayManager::OnForegroundChangedChanged False
11:32:14.22643108543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x24C112E8 Title=[Task Switching]
11:32:14.22643107766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:32:14.22643102979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:32:14.22643102861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
11:32:14.22643102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:32:14.2312AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:32:14.2312AA4436fSwapResize_BuffersClear overlay graphics..
11:32:14.2312AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:32:14.2312AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:32:14.2312AA4438fSwapResize_BuffersDevice was Resized!
11:32:14.2312AA4184IRenderDevice::releaseRender Releasing.
11:32:14.2312AA450capture device----------------- d3d11 capture freed ----------------
11:32:14.2312AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:32:14.2312AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:32:14.2312AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:32:14.2312AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:32:14.2312AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:32:14.2312AA4201IRenderDevice::releaseRender Releasing Done.
11:32:14.2312AA4442fSwapResize_BuffersEnd Device was Resized!
11:32:14.2344310367InputInterceptor::ResetLLHookProcExtReset keys state
11:32:14.23443107066OverlayManager::doActionDisplayFPS - Triggered
11:32:14.601480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:32:14.601480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
11:32:14.601480C1126RenderDeviceD3d11::initsave state
11:32:14.601480C696RenderDeviceD3d11::initDX11loading shaders...
11:32:14.605480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:32:14.605480C1134RenderDeviceD3d11::initrestore state
11:32:14.605480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:32:14.605480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:32:14.605480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:32:14.605480C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:32:14.605480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
11:32:14.605480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
11:32:14.605480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
11:32:14.640480C48ResetSnapShotSH::ExecuteRelease snapshot SH
11:32:14.640480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x1044c).
11:32:14.640480C2541OverlayManager::installWindowProcHookInstall WPH
11:32:14.640480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b817da
11:32:14.640480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
11:32:14.640480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:32:14.640480C1702WidgetManager::drawskip widget draw (not in foreground) False - False
11:32:14.640480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:32:14.650480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
11:32:15.442AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:32:15.442AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:32:15.442AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:32:15.442AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:33:27.1182AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:33:27.8212AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:33:27.8212AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:33:27.8212AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:33:27.8212AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:33:27.8222AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:33:27.8222AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b817da
11:33:27.8662AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:33:27.8662AA4436fSwapResize_BuffersClear overlay graphics..
11:33:27.8662AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:33:27.8662AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:33:27.8662AA4438fSwapResize_BuffersDevice was Resized!
11:33:27.8662AA4184IRenderDevice::releaseRender Releasing.
11:33:27.8662AA450capture device----------------- d3d11 capture freed ----------------
11:33:27.8662AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:33:27.8662AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:33:27.8662AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:33:27.8662AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:33:27.8662AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:33:27.8662AA4201IRenderDevice::releaseRender Releasing Done.
11:33:27.8662AA4442fSwapResize_BuffersEnd Device was Resized!
11:33:28.5480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:33:28.5480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
11:33:28.5480C1126RenderDeviceD3d11::initsave state
11:33:28.5480C696RenderDeviceD3d11::initDX11loading shaders...
11:33:28.9480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:33:28.9480C1134RenderDeviceD3d11::initrestore state
11:33:28.9480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:33:28.9480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:33:28.9480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:33:28.9480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
11:33:28.9480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
11:33:28.9480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
11:33:28.23480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x9a812d8).
11:33:28.23480C2541OverlayManager::installWindowProcHookInstall WPH
11:33:28.23480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5fbd17af
11:33:28.23480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
11:33:28.23480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:33:28.262AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:33:28.262AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:33:28.262AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:33:28.262AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:33:28.33480C5539OverlayManager::initOverlayResolutionEx 0X40000
11:33:28.34480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
11:33:28.17343106907OverlayManager::doActionForegroundChange Event ON (ON)
11:33:28.17343108505OverlayManager::OnForegroundChangedChanged True
11:33:28.17443107766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:33:28.180480C326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
11:33:28.180480C347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
11:33:28.180480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:33:28.180480C50capture deviced3d11 shared texture capture successful
11:33:28.19043107066OverlayManager::doActionDisplayFPS - Triggered
11:33:28.194480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:33:31.7262AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:33:31.7262AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:33:31.7262AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:33:31.7262AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:33:31.7262AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:33:31.7262AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5fbd17af
11:33:31.7372AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:33:31.7372AA4436fSwapResize_BuffersClear overlay graphics..
11:33:31.7372AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:33:31.7372AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:33:31.7372AA4438fSwapResize_BuffersDevice was Resized!
11:33:31.7372AA4184IRenderDevice::releaseRender Releasing.
11:33:31.7372AA450capture device----------------- d3d11 capture freed ----------------
11:33:31.7372AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:33:31.7372AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:33:31.7372AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:33:31.7372AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:33:31.7372AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:33:31.7372AA4201IRenderDevice::releaseRender Releasing Done.
11:33:31.7372AA4442fSwapResize_BuffersEnd Device was Resized!
11:33:31.7534310367InputInterceptor::ResetLLHookProcExtReset keys state
11:33:31.75343106907OverlayManager::doActionForegroundChange Event OFF (OFF)
11:33:31.75343108505OverlayManager::OnForegroundChangedChanged False
11:33:31.75443108543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x24C112E8 Title=[Task Switching]
11:33:31.75443107766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:33:31.75443102979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:33:31.75443102861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
11:33:31.75443102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:33:31.7694310367InputInterceptor::ResetLLHookProcExtReset keys state
11:33:31.76943107066OverlayManager::doActionDisplayFPS - Triggered
11:33:32.6480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:33:32.6480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
11:33:32.6480C1126RenderDeviceD3d11::initsave state
11:33:32.6480C696RenderDeviceD3d11::initDX11loading shaders...
11:33:32.10480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:33:32.10480C1134RenderDeviceD3d11::initrestore state
11:33:32.10480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:33:32.10480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:33:32.10480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:33:32.10480C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:33:32.10480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
11:33:32.10480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
11:33:32.10480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
11:33:32.39480C48ResetSnapShotSH::ExecuteRelease snapshot SH
11:33:32.39480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x27014b6).
11:33:32.39480C2541OverlayManager::installWindowProcHookInstall WPH
11:33:32.40480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbb71a47
11:33:32.40480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
11:33:32.40480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:33:32.40480C1702WidgetManager::drawskip widget draw (not in foreground) False - False
11:33:32.40480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:33:32.652AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:33:32.652AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:33:32.652AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:33:32.652AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:33:32.69480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
11:33:32.6164310127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
11:33:32.637480C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
11:33:39.4652AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:33:39.7672AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:33:39.7672AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:33:39.7672AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:33:39.7672AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:33:39.7672AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:33:39.7672AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbb71a47
11:33:39.7962AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:33:39.7962AA4436fSwapResize_BuffersClear overlay graphics..
11:33:39.7962AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:33:39.7962AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:33:39.7962AA4438fSwapResize_BuffersDevice was Resized!
11:33:39.7962AA4184IRenderDevice::releaseRender Releasing.
11:33:39.7962AA450capture device----------------- d3d11 capture freed ----------------
11:33:39.7962AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:33:39.7962AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:33:39.7962AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:33:39.7962AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:33:39.7962AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:33:39.7962AA4201IRenderDevice::releaseRender Releasing Done.
11:33:39.7962AA4442fSwapResize_BuffersEnd Device was Resized!
11:33:39.87543106907OverlayManager::doActionForegroundChange Event ON (ON)
11:33:39.87543108505OverlayManager::OnForegroundChangedChanged True
11:33:39.87543108634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x9a812d8 [3112, 1490] , 0x0)
11:33:39.89043107066OverlayManager::doActionDisplayFPS - Triggered
11:33:39.975480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:33:39.975480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
11:33:39.975480C1126RenderDeviceD3d11::initsave state
11:33:39.975480C696RenderDeviceD3d11::initDX11loading shaders...
11:33:39.979480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:33:39.979480C1134RenderDeviceD3d11::initrestore state
11:33:39.979480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:33:39.979480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:33:39.979480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:33:39.979480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
11:33:39.979480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
11:33:39.979480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
11:33:39.997480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x9a812d8).
11:33:39.997480C2541OverlayManager::installWindowProcHookInstall WPH
11:33:39.997480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d8f137c
11:33:39.997480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
11:33:39.997480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:33:39.997480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:33:39.997480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:33:39.997480C50capture deviced3d11 shared texture capture successful
11:33:40.6480C5539OverlayManager::initOverlayResolutionEx 0X40000
11:33:40.6480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
11:33:40.72AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:33:40.72AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:33:40.72AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:33:40.72AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:33:52.7002AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:33:52.7002AA47766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:33:56.7842AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
11:33:56.806480C326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
11:33:56.806480C347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
11:33:59.6522AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
11:43:51.8862AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
11:43:52.9972AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
11:43:54.4212AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
11:43:56.2202AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
11:47:03.8482AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
11:47:06.3972AA4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
11:47:39.1302AA43048OverlayManager::DetachThreadInputDetach thread input 10916, 18444
11:47:39.1302AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:47:39.1302AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:47:39.1302AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:47:39.1302AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:47:39.1302AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:47:39.1302AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d8f137c
11:47:39.1324310367InputInterceptor::ResetLLHookProcExtReset keys state
11:47:39.13243106907OverlayManager::doActionForegroundChange Event OFF (OFF)
11:47:39.13243108505OverlayManager::OnForegroundChangedChanged False
11:47:39.13243108543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x24C112E8 Title=[Task Switching]
11:47:39.13243107766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:47:39.13243102979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:47:39.13243102861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
11:47:39.13243102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:47:39.1474310367InputInterceptor::ResetLLHookProcExtReset keys state
11:47:39.14843107066OverlayManager::doActionDisplayFPS - Triggered
11:47:39.1612AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:47:39.1612AA4436fSwapResize_BuffersClear overlay graphics..
11:47:39.1612AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:47:39.1612AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:47:39.1612AA4438fSwapResize_BuffersDevice was Resized!
11:47:39.1612AA4184IRenderDevice::releaseRender Releasing.
11:47:39.1612AA450capture device----------------- d3d11 capture freed ----------------
11:47:39.1612AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:47:39.1612AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:47:39.1612AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:47:39.1612AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:47:39.1612AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:47:39.1612AA4201IRenderDevice::releaseRender Releasing Done.
11:47:39.1612AA4442fSwapResize_BuffersEnd Device was Resized!
11:47:39.465480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:47:39.465480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
11:47:39.465480C1126RenderDeviceD3d11::initsave state
11:47:39.465480C696RenderDeviceD3d11::initDX11loading shaders...
11:47:39.468480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:47:39.469480C1134RenderDeviceD3d11::initrestore state
11:47:39.469480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:47:39.469480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:47:39.469480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:47:39.469480C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:47:39.469480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
11:47:39.469480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
11:47:39.469480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
11:47:39.497480C48ResetSnapShotSH::ExecuteRelease snapshot SH
11:47:39.497480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x27014b6).
11:47:39.497480C2541OverlayManager::installWindowProcHookInstall WPH
11:47:39.497480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50220e17
11:47:39.497480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
11:47:39.497480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:47:39.497480C1702WidgetManager::drawskip widget draw (not in foreground) False - False
11:47:39.497480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:47:39.535480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
11:47:40.552AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:47:40.552AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:47:40.552AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:47:40.552AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:47:58.1362AA41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:47:58.1362AA41887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
11:47:58.1362AA41563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:47:58.1362AA41570OverlayManager::RestoreGameWNDPROCSWL restored.
11:47:58.1362AA41580OverlayManager::RestoreGameWNDPROCSWL OK.
11:47:58.1362AA41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50220e17
11:47:58.1552AA4429fSwapResize_BuffersResize buffer (0x1d2b4090)!
11:47:58.1552AA4436fSwapResize_BuffersClear overlay graphics..
11:47:58.1552AA42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:47:58.1552AA43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:47:58.1552AA4438fSwapResize_BuffersDevice was Resized!
11:47:58.1552AA4184IRenderDevice::releaseRender Releasing.
11:47:58.1552AA450capture device----------------- d3d11 capture freed ----------------
11:47:58.1552AA498RenderDeviceCaptureBase::ReleaseTextureRelease
11:47:58.1552AA4116RenderDeviceCaptureBase::ReleaseTextureReleased
11:47:58.1552AA41258RenderDeviceD3d11::releaseImplementationReleasing 1
11:47:58.1552AA41268RenderDeviceD3d11::releaseImplementationReleasing 2
11:47:58.1552AA41287RenderDeviceD3d11::releaseImplementationReleasing 3
11:47:58.1552AA4201IRenderDevice::releaseRender Releasing Done.
11:47:58.1552AA4442fSwapResize_BuffersEnd Device was Resized!
11:47:58.315480C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x1d2b4090
11:47:58.315480C1105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
11:47:58.315480C1126RenderDeviceD3d11::initsave state
11:47:58.315480C696RenderDeviceD3d11::initDX11loading shaders...
11:47:58.320480C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x641a5120.
11:47:58.320480C1134RenderDeviceD3d11::initrestore state
11:47:58.320480C1137RenderDeviceD3d11::initTarget Window [0x9a812d8]
11:47:58.320480C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:47:58.320480C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:47:58.320480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
11:47:58.320480C5468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
11:47:58.320480C5488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
11:47:58.334480C5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9a812d8} (foreground = 0x9a812d8).
11:47:58.334480C2541OverlayManager::installWindowProcHookInstall WPH
11:47:58.334480C2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f750cdf
11:47:58.334480C2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
11:47:58.334480C2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd4bba660=-725899680)=>(0x74ad5430=1957516336)
11:47:58.3342AA42650OverlayManager::installKeybMouseHookInstall KeybMouse
11:47:58.3342AA4480InputInterceptor::stopHookunhook keyboard and mouse
11:47:58.3342AA4447InputInterceptor::runHookKeyboard is hooked 0x2aa4
11:47:58.3342AA4469InputInterceptor::runHookMouse is hooked 0x2aa4
11:47:58.344480C5539OverlayManager::initOverlayResolutionEx 0X40000
11:47:58.344480C5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
11:47:58.40843106907OverlayManager::doActionForegroundChange Event ON (ON)
11:47:58.40843108505OverlayManager::OnForegroundChangedChanged True
11:47:58.40943107766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:47:58.4142AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:47:58.415480C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
11:47:58.415480C50capture deviced3d11 shared texture capture successful
11:47:58.42543107066OverlayManager::doActionDisplayFPS - Triggered
11:47:58.428480C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:48:00.2062AA47766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:48:00.3032AA46338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9a812d8) 0x9a812d8 .
11:48:00.3032AA47766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:48:03.8638534293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:48:04.3143490496ReleaseD11DeviceDevice Released! [2]
11:48:04.31434902998OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:48:04.31434903048OverlayManager::DetachThreadInputDetach thread input 10916, 18444
11:48:04.31434901563OverlayManager::RestoreGameWNDPROCSearch SWL..
11:48:04.31434901570OverlayManager::RestoreGameWNDPROCSWL restored.
11:48:04.31434901580OverlayManager::RestoreGameWNDPROCSWL OK.
11:48:04.31434901585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f750cdf
11:48:04.31434903020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:48:04.3143490184IRenderDevice::releaseRender Releasing.
11:48:04.314349050capture device----------------- d3d11 capture freed ----------------
11:48:04.314349098RenderDeviceCaptureBase::ReleaseTextureRelease
11:48:04.3143490116RenderDeviceCaptureBase::ReleaseTextureReleased
11:48:04.31434901258RenderDeviceD3d11::releaseImplementationReleasing 1
11:48:04.31434901268RenderDeviceD3d11::releaseImplementationReleasing 2
11:48:04.31434901287RenderDeviceD3d11::releaseImplementationReleasing 3
11:48:04.3143490201IRenderDevice::releaseRender Releasing Done.
11:48:04.3143490499ReleaseD11Device End Device Released!
11:48:04.5124310367InputInterceptor::ResetLLHookProcExtReset keys state
11:48:04.51243106907OverlayManager::doActionForegroundChange Event OFF (OFF)
11:48:04.51243108505OverlayManager::OnForegroundChangedChanged False
11:48:04.51243108543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x27014B6 Title=[Insights Capture: desktop]
11:48:04.51243107766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:48:04.51243102979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:48:04.51243102861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
11:48:04.51243102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:48:04.5284310367InputInterceptor::ResetLLHookProcExtReset keys state
11:48:04.52943107066OverlayManager::doActionDisplayFPS - Triggered
11:48:05.4902AA42215ClientExitProcessCallbackClient::Exit Process Callback [0].
11:48:05.4902AA4691Client::clearClient::Clear [0 - 1] .
11:48:05.4902AA4698Client::clearClient::Clear stoping...
11:48:05.4902AA41187OverlayManager::StopInternalstopping...
11:48:05.4902AA41214OverlayManager::StopInternalStoping server connection
11:48:05.49043107264OverlayManager::OnDisconnectedDisconnected from server
11:48:05.4902AA41219OverlayManager::StopInternalStopped server connection
11:48:05.4902AA4206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
11:48:05.4902AA4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
11:48:05.4902AA4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
11:48:05.4902AA41240OverlayManager::StopInternalClosing inter process
11:48:05.4902AA425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
11:48:05.4907450118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
11:48:05.4912AA4255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
11:48:05.4912AA459InterProcessEventHandler::~InterProcessEventHandlerDone.
11:48:05.4912AA41256OverlayManager::StopInternalnot running.
11:48:05.4912AA4141ApiManager::DestroyBackgroundThreadDestroy call.
11:48:05.5138544188ApiManager::BackgroundThreadBackground Thread is terminated.
11:48:05.5132AA4232ApiManager::ClearAllCommandsClearing commands [3]
11:48:05.5132AA4249ApiManager::ClearAllCommandsCleared
11:48:05.5132AA4136ApiManager::DestroyDestroyed
11:48:05.5132AA41258OverlayManager::StopInternalstopped.
11:48:05.5132AA4759Client::clearRemove old SHM
11:48:05.5132AA4255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_24234444 close 2147483647 bytes
11:48:05.5132AA4767Client::clearStop tasks thread
11:48:05.5132AA4780Client::clearClient::Clear - Done.
11:48:05.5132AA42230ClientExitProcessCallbackGoing to ExitProcess()