TimeThreadLineFunctionMessage
17:17:55.5725DB0139runClientStarting Overlay PID=2484(0x9b4) server PID = 31412
17:17:55.5725DB0560Client::initClient::Initialize
17:17:55.5725DB0568Client::initStart owclient thread
17:17:55.5727DCC325Client::initFirstInjectionClient::initFirstInjection.
17:17:55.5727DCC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24231412 opened succesfuly
17:17:55.5727DCC351session id = {3BEDF016-4741-4E81-8F02-6D4C2E3F1F5F}
17:17:55.5727DCC2080Client::LogClientInfoCommandLine[1] [C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=50507-remoting-auth-token=jt9qjHyVMTrB9SO7inktMA-patchline=live].
17:17:55.5727DCC2080Client::LogClientInfoCommandLine[2] [-ares-deployment=na-config-endpoint=https://shared.na.a.pvp.net-savetouserdir-culture=en_US].
17:17:55.5727DCC2096Client::LogClientInfoProcess OS version [10.0] [64-bit]
17:17:55.5727DCC2106Client::LogClientInfoOS version [10.0.22621]
17:17:55.5727DCC2128Client::LogClientInfoClient [64-bit] Version 2.2.242.2
17:17:55.5727DCC2141Client::LogProcessModulesLoaded modules:
17:17:55.5767DCC2157C:\Program Files (x86)\Overwolf\0.243.0.9\OWClient.dll
17:17:55.5767DCC2157C:\Program Files (x86)\Overwolf\0.243.0.9\OWExplorer.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
17:17:55.5767DCC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll
17:17:55.5767DCC2157C:\Users\Yuffie Kisaragi\AppData\Local\Discord\app-1.0.9038\modules\discord_hook-1\discord_hook\40fe49adeadaa5\DiscordHook64.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\AcGenral.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\CRYPTSP.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\CRYPTUI.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\CompPkgSup.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\DEVOBJ.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\DNSAPI.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\DPAPI.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\DSOUND.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\DWrite.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\GLU32.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\HID.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\MFCORE.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\MPR.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\MSACM32.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\MSASN1.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\NETAPI32.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\NTASN1.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\NtlmShared.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\OPENGL32.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\PROPSYS.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\RTWorkQ.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\ResampleDmo.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\SAMCLI.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\Secur32.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\SensApi.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\SspiCli.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\UIAutomationCore.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\UMPDC.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\USERENV.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\USP10.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\VERSION.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\WINHTTP.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\WINMM.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\WINNSI.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\WINSPOOL.DRV
17:17:55.5767DCC2157C:\Windows\SYSTEM32\WTSAPI32.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\X3DAudio1_7.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\XAPOFX1_5.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\XAudio2_7.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\XINPUT1_3.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\apphelp.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\atiadlxx.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\aticfx64.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\atidxx64.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\avrt.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\cfgmgr32.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\credui.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\cryptnet.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\d3d11.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\d3d9.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\dcomp.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
17:17:55.5767DCC2157C:\Windows\SYSTEM32\directxdatabasehelper.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\dwmapi.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\dxcore.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\dxgi.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\dxva2.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\gpapi.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\iertutil.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\kernel.appcore.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\ksuser.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\mf.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\mfplat.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\mfplay.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\midimap.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\msacm32.drv
17:17:55.5767DCC2157C:\Windows\SYSTEM32\mscms.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\msdmo.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\ncrypt.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\netutils.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\ntdll.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\ntmarta.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\pdh.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\powrprof.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\profapi.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\srvcli.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\textinputframework.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\urlmon.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\wdmaud.drv
17:17:55.5767DCC2157C:\Windows\SYSTEM32\webio.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\wevtapi.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\windows.storage.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\winmmbase.dll
17:17:55.5767DCC2157C:\Windows\SYSTEM32\wintypes.dll
17:17:55.5767DCC2157C:\Windows\System32\AppXDeploymentClient.dll
17:17:55.5767DCC2157C:\Windows\System32\COMDLG32.dll
17:17:55.5767DCC2157C:\Windows\System32\CRYPT32.dll
17:17:55.5767DCC2157C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_effe9612081e9042\igd10um64xe.DLL
17:17:55.5767DCC2157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\AMDXX64.DLL
17:17:55.5767DCC2157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdenc64.dll
17:17:55.5767DCC2157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdihk64.dll
17:17:55.5767DCC2157C:\Windows\System32\GDI32.dll
17:17:55.5767DCC2157C:\Windows\System32\IMM32.DLL
17:17:55.5767DCC2157C:\Windows\System32\KERNEL32.DLL
17:17:55.5767DCC2157C:\Windows\System32\KERNELBASE.dll
17:17:55.5767DCC2157C:\Windows\System32\MMDevApi.dll
17:17:55.5767DCC2157C:\Windows\System32\MSAudDecMFT.dll
17:17:55.5767DCC2157C:\Windows\System32\MSCTF.dll
17:17:55.5767DCC2157C:\Windows\System32\NSI.dll
17:17:55.5767DCC2157C:\Windows\System32\Normaliz.dll
17:17:55.5767DCC2157C:\Windows\System32\OLEAUT32.dll
17:17:55.5767DCC2157C:\Windows\System32\PSAPI.DLL
17:17:55.5767DCC2157C:\Windows\System32\RPCRT4.dll
17:17:55.5767DCC2157C:\Windows\System32\SETUPAPI.dll
17:17:55.5767DCC2157C:\Windows\System32\SHELL32.dll
17:17:55.5767DCC2157C:\Windows\System32\SHLWAPI.dll
17:17:55.5767DCC2157C:\Windows\System32\USER32.dll
17:17:55.5767DCC2157C:\Windows\System32\WININET.dll
17:17:55.5767DCC2157C:\Windows\System32\WINTRUST.dll
17:17:55.5767DCC2157C:\Windows\System32\WLDAP32.dll
17:17:55.5767DCC2157C:\Windows\System32\WS2_32.dll
17:17:55.5767DCC2157C:\Windows\System32\Windows.ApplicationModel.dll
17:17:55.5767DCC2157C:\Windows\System32\Windows.Media.dll
17:17:55.5767DCC2157C:\Windows\System32\Windows.Networking.Connectivity.dll
17:17:55.5767DCC2157C:\Windows\System32\Windows.UI.dll
17:17:55.5767DCC2157C:\Windows\System32\advapi32.dll
17:17:55.5767DCC2157C:\Windows\System32\bcrypt.dll
17:17:55.5767DCC2157C:\Windows\System32\bcryptPrimitives.dll
17:17:55.5767DCC2157C:\Windows\System32\clbcatq.dll
17:17:55.5767DCC2157C:\Windows\System32\colorcnv.dll
17:17:55.5767DCC2157C:\Windows\System32\combase.dll
17:17:55.5767DCC2157C:\Windows\System32\dusmapi.dll
17:17:55.5767DCC2157C:\Windows\System32\fwpuclnt.dll
17:17:55.5767DCC2157C:\Windows\System32\gameux.dll
17:17:55.5767DCC2157C:\Windows\System32\gdi32full.dll
17:17:55.5767DCC2157C:\Windows\System32\imagehlp.dll
17:17:55.5767DCC2157C:\Windows\System32\mfmp4srcsnk.dll
17:17:55.5767DCC2157C:\Windows\System32\mfnetcore.dll
17:17:55.5767DCC2157C:\Windows\System32\mfperfhelper.dll
17:17:55.5767DCC2157C:\Windows\System32\msmpeg2vdec.dll
17:17:55.5767DCC2157C:\Windows\System32\msvcp_win.dll
17:17:55.5767DCC2157C:\Windows\System32\msvcrt.dll
17:17:55.5767DCC2157C:\Windows\System32\msxml6.dll
17:17:55.5767DCC2157C:\Windows\System32\npmproxy.dll
17:17:55.5767DCC2157C:\Windows\System32\ole32.dll
17:17:55.5767DCC2157C:\Windows\System32\rasadhlp.dll
17:17:55.5767DCC2157C:\Windows\System32\sechost.dll
17:17:55.5767DCC2157C:\Windows\System32\shcore.dll
17:17:55.5767DCC2157C:\Windows\System32\ucrtbase.dll
17:17:55.5767DCC2157C:\Windows\System32\win32u.dll
17:17:55.5767DCC2157C:\Windows\System32\winrnr.dll
17:17:55.5767DCC2157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_270f74e173860f98\COMCTL32.dll
17:17:55.5767DCC2157C:\Windows\system32\MobileNetworking.dll
17:17:55.5767DCC2157C:\Windows\system32\Oleacc.dll
17:17:55.5767DCC2157C:\Windows\system32\audioses.dll
17:17:55.5767DCC2157C:\Windows\system32\dataexchange.dll
17:17:55.5767DCC2157C:\Windows\system32\explorerframe.dll
17:17:55.5767DCC2157C:\Windows\system32\msv1_0.DLL
17:17:55.5767DCC2157C:\Windows\system32\mswsock.dll
17:17:55.5767DCC2157C:\Windows\system32\napinsp.dll
17:17:55.5767DCC2157C:\Windows\system32\ncryptsslp.dll
17:17:55.5767DCC2157C:\Windows\system32\nlansp_c.dll
17:17:55.5767DCC2157C:\Windows\system32\pnrpnsp.dll
17:17:55.5767DCC2157C:\Windows\system32\rsaenh.dll
17:17:55.5767DCC2157C:\Windows\system32\schannel.DLL
17:17:55.5767DCC2157C:\Windows\system32\twinapi.appcore.dll
17:17:55.5767DCC2157C:\Windows\system32\twinapi.dll
17:17:55.5767DCC2157C:\Windows\system32\uxtheme.dll
17:17:55.5767DCC2157C:\Windows\system32\wdigest.DLL
17:17:55.5767DCC2157C:\Windows\system32\wlanapi.dll
17:17:55.5767DCC2157C:\Windows\system32\wshbth.dll
17:17:55.5767DCC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=32208
17:17:55.5787DCC1546Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
17:17:55.5787DCC1570Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
17:17:55.5787DCC1619Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
17:17:55.5787DCC1685Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
17:17:55.5787DCC1698Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
17:17:55.5787DCC1728Client::ReadGameConfigurationsEnable EnableTXR - OFF
17:17:55.5787DCC1768Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
17:17:55.5787DCC1770Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
17:17:55.5787DCC1772Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
17:17:55.5787DCC1774Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
17:17:55.5787DCC1776Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
17:17:55.5787DCC1778Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
17:17:55.5787DCC1780Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
17:17:55.5787DCC1783Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
17:17:55.5787DCC1786Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
17:17:55.5787DCC1893Data::Search[0] 0x41A10000
17:17:55.5787DCC1893Data::Search[1] 0x0
17:17:55.5787DCC1893Data::Search[2] 0x169A0000
17:17:55.5787DCC1893Data::Search[3] 0x0
17:17:55.5787DCC1893Data::Search[4] 0x0
17:17:55.5787DCC1893Data::Search[5] 0x3D850000
17:17:55.5787DCC1893Data::Search[6] 0x42D90000
17:17:55.5787DCC1893Data::Search[7] 0xC6BE0000
17:17:55.5787DCC1893Data::Search[8] 0x3D850000
17:17:55.5787DCC1893Data::Search[9] 0x0
17:17:55.5787DCC1898Data::Search[10] 0x0
17:17:55.5787DCC1904Data::Search[11] 0x3C1D0000
17:17:55.5787DCC1910Data::Search[12] 0xC6BE0000
17:17:55.5787DCC1916Data::Search[13] 0x0
17:17:55.5787DCC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:17:55.5787DCC1265Client::hookFunctionsDetected Windows 8.1 or greater
17:17:55.5787DCC1288Client::hookFunctionsAcquiring function lock succedded
17:17:55.5817DCC254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
17:17:55.5817DCC582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
17:17:55.5817DCC952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
17:17:55.5827DCC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24231412 opened succesfuly
17:17:55.5827DCC530OverlayManager::OverlayManagerOW System Cursor is set to = 0x5d10c1
17:17:55.5827DCC7664OverlayManager::LoadDefaultCursorsLoad default cursors
17:17:55.5827DCC540OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x9b10b7, game cursor = 0x10007
17:17:55.5827DCC72PerformanceCounter::StartSessionStartSession
17:17:55.5827DCC72PerformanceCounter::StartSessionStartSession
17:17:55.5827DCC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
17:17:55.5827DCC762OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
17:17:55.5827DCC780OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
17:17:55.5827DCC782OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
17:17:55.5827DCC785OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
17:17:55.5827DCC788OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
17:17:55.5827DCC791OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
17:17:55.5827DCC794OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
17:17:55.5827DCC797OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
17:17:55.5827DCC800OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
17:17:55.5827DCC803OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
17:17:55.5827DCC806OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
17:17:55.5827DCC809OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
17:17:55.5827DCC812OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
17:17:55.5827DCC815OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
17:17:55.5827DCC818OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
17:17:55.5827DCC821OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
17:17:55.5827DCC824OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
17:17:55.5827DCC827OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
17:17:55.5827DCC830OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
17:17:55.5827DCC833OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
17:17:55.5827DCC836OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
17:17:55.5827DCC839OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
17:17:55.5827DCC842OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
17:17:55.5827DCC845OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
17:17:55.5827DCC848OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
17:17:55.5827DCC851OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
17:17:55.5827DCC854OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
17:17:55.5827DCC857OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
17:17:55.5827DCC860OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
17:17:55.5827DCC863OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
17:17:55.5827DCC866OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
17:17:55.5827DCC869OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
17:17:55.5827DCC872OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
17:17:55.5827DCC875OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
17:17:55.5827DCC878OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
17:17:55.5827DCC881OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
17:17:55.5827DCC884OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
17:17:55.5827DCC887OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
17:17:55.5827DCC890OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
17:17:55.5827DCC893OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
17:17:55.5827DCC896OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
17:17:55.5827DCC899OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
17:17:55.5827DCC902OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
17:17:55.5827DCC905OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
17:17:55.5827DCC908OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
17:17:55.5827DCC911OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
17:17:55.5827DCC914OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
17:17:55.5827DCC917OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
17:17:55.5827DCC920OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
17:17:55.5827DCC923OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
17:17:55.5827DCC926OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
17:17:55.5827DCC929OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
17:17:55.5827DCC932OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
17:17:55.5827DCC935OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
17:17:55.5827DCC938OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
17:17:55.5827DCC941OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
17:17:55.5827DCC944OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
17:17:55.5827DCC947OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
17:17:55.5827DCC950OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
17:17:55.5827DCC953OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
17:17:55.5827DCC956OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
17:17:55.5827DCC959OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
17:17:55.5827DCC962OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
17:17:55.5827DCC965OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
17:17:55.5827DCC968OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
17:17:55.5827DCC971OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
17:17:55.5827DCC974OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
17:17:55.5827DCC976OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
17:17:55.5827DCC978OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
17:17:55.5827DCC980OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
17:17:55.5827DCC982OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
17:17:55.5827DCC984OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
17:17:55.5827DCC986OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
17:17:55.5827DCC988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
17:17:55.5827DCC990OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
17:17:55.5827DCC992OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
17:17:55.5827DCC994OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
17:17:55.5827DCC996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
17:17:55.5827DCC998OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
17:17:55.5827DCC1000OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
17:17:55.5827DCC1004OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
17:17:55.5827DCC1006OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
17:17:55.5827DCC1008OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
17:17:55.5827DCC1010OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
17:17:55.5827DCC1012OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
17:17:55.5827DCC1014OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
17:17:55.5827DCC1016OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
17:17:55.5827DCC1019OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
17:17:55.5827DCC1021OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
17:17:55.5827DCC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:17:55.5827DCC633OverlayManager::InitGameClientstarting hooks...
17:17:55.5897DCC1991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.243.0.9\\OWUtils.dll succeeded
17:17:55.5907DCC602Install::CodeInit [Client,1] (MCH) OK
17:17:55.5907DCC602Install::CodeInit [Client,2] (MCH) OK
17:17:55.5907DCC602Install::CodeInit [Client,3] (MCH) OK
17:17:55.5907DCC602Install::CodeInit [Client,4] (MCH) OK
17:17:55.5917DCC602Install::CodeInit [Client,4.1] (MCH) OK
17:17:55.6077DCC602Install::CodeInit [Client,4.2] (MCH) OK
17:17:55.6077DCC1362Client::hookFunctionsSuspend before hook: OFF
17:17:55.6077DCC1063Install::CodeSegment [5|215072|0x3D850000|0x34820]
17:17:55.6087DCC602Install::Codeunknown (MCH) OK
17:17:55.6087DCC1063Install::CodeSegment [5|5440|0x3D850000|0x1540]
17:17:55.6087DCC602Install::Codeunknown (MCH) OK
17:17:55.6087DCC1063Install::CodeSegment [5|145440|0x3D850000|0x23820]
17:17:55.6087DCC602Install::Codeunknown (MCH) OK
17:17:55.6087DCC1063Install::CodeSegment [5|6640|0x3D850000|0x19F0]
17:17:55.6087DCC602Install::Codeunknown (MCH) OK
17:17:55.6087DCC1063Install::CodeSegment [5|-22527248|0x3D850000|0xFEA842F0]
17:17:55.6087DCC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
17:17:55.6087DCC1063Install::CodeSegment [5|-22536704|0x3D850000|0xFEA81E00]
17:17:55.6087DCC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
17:17:55.6087DCC1063Install::CodeSegment [5|-22521728|0x3D850000|0xFEA85880]
17:17:55.6087DCC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
17:17:55.6087DCC1063Install::CodeSegment [5|-23544560|0x3D850000|0xFE98BD10]
17:17:55.6087DCC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
17:17:55.6087DCC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
17:17:55.6087DCC1287OverlayManager::StartStarting...
17:17:55.6087DCC1319OverlayManager::Startstarting hooks 2...
17:17:55.6087DCC602Install::CodeInit [Client,5] (MCH) OK
17:17:55.6257DCC602Install::CodeInit [Client,5.1] (MCH) OK
17:17:55.6257DCC602Install::CodeInit [Client,6] (MCH) OK
17:17:55.6257DCC1388OverlayManager::StartRID Found 2 devices.
17:17:55.6257DCC1396OverlayManager::StartRID Mouse Found [0] with 0X30(0X30) hwnd(0x5c0df4)...
17:17:55.6257DCC1402OverlayManager::StartRID Keyboard Found [1] with 0X100(0X30) hwnd(0x5c0df4)...
17:17:55.6257DCC1485XTRAP COMPATIBLE PATCH WARNING
17:17:55.6257DCC1494OverlayManager::Startdone with hooks...
17:17:55.6257DCC108ApiManager::InitAPI Manager Event : OK
17:17:55.6257DCC120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=32220
17:17:55.6257DCC67TXRSettingFail to read texture recognition options 0x0
17:17:55.6257DCC114TXOfInterestNew list set with 0 items
17:17:55.6267DCC1520OverlayManager::Startget foreground state
17:17:55.6267DCC8505OverlayManager::OnForegroundChangedChanged True
17:17:55.6267DCC8634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x5c0df4 [1317, 1958] , 0x0)
17:17:55.6267DCC1557OverlayManager::StartStarted...
17:17:55.6267DD87239OverlayManager::OnConnectedConnected to server
17:17:55.6267DD832SendServerHelloMessage::ExecuteSend connection Ack
17:17:55.6267DDC7896OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x210e9a
17:17:55.6283E087818OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
17:17:55.6352AD8587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
17:17:55.6372AD8148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
17:17:55.6422AD8148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
17:17:55.6422AD8984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
17:17:55.6437DCC602Install::CodeInit [Client,0] (MCH) OK
17:17:55.6437DCC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
17:17:55.6437DCC94GraphicsHookManager::StopThreadStopThread
17:17:55.6437DD0216GraphicsHookManager::MessageLoopExit Thread
17:17:55.6472AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:17:55.6492AD81072RenderDeviceD3d11::initDevice adapter hash: -1024147050
17:17:55.6492AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:17:55.6492AD81126RenderDeviceD3d11::initsave state
17:17:55.6492AD8696RenderDeviceD3d11::initDX11loading shaders...
17:17:55.6497DCC406Client::initFirstInjectioninit complete
17:17:55.6512AD8705RenderDeviceD3d11::initDX11create vs
17:17:55.6512AD8723RenderDeviceD3d11::initDX11create vs
17:17:55.6522AD8745RenderDeviceD3d11::initDX11create pxs
17:17:55.6532AD8774RenderDeviceD3d11::initDX11create raster
17:17:55.6532AD8842RenderDeviceD3d11::initDX11create buffers
17:17:55.6532AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:17:55.6532AD81134RenderDeviceD3d11::initrestore state
17:17:55.6532AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:17:55.6532AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:17:55.6532AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:17:55.6532AD8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
17:17:55.6532AD82092RenderDeviceD3d11::setFixSet render device fix RT.
17:17:55.6532AD83105OverlayManager::setGraphicsRender Device fix was set RT.
17:17:55.6532AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:17:55.6532AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:17:55.6562AD826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
17:17:55.6562AD821StartWidgetsRefresher::ExecuteExecute start wicket manager
17:17:55.6562AD8275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:17:55.6562AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:17:55.6562AD82541OverlayManager::installWindowProcHookInstall WPH
17:17:55.6562AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8210b5
17:17:55.6562AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:17:55.6562AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:17:55.6562AD82631OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
17:17:55.6562AD8311PerformanceCounter::NotifyFrameRenderNotify first Render...
17:17:55.6562AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:17:55.6562AD88397OverlayManager::CheckForSharedTextureSupportCheck for SHT support
17:17:55.6632AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:17:55.6632AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:17:55.6633E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:17:55.6633E08480InputInterceptor::stopHookunhook keyboard and mouse
17:17:55.6633E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:17:55.6633E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:17:55.6633E088115OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
17:17:55.6713A38225InterProcessElement::openInterProcess Overwolf_ImID_60F44_P_31412 opened succesfuly
17:17:55.6713A38225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:17:55.8573E087818OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
17:17:56.592AD8737OverlayInputManager::HandleCommandsClear all hotkeys command
17:17:56.627DD87066OverlayManager::doActionDisplayFPS - Triggered
17:17:56.662AD8788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
17:17:56.662AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:17:56.1503A38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=fb103e
17:17:56.1503A382644WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:17:56.1663A38225InterProcessElement::openInterProcess Overwolf_ImID_FB103E_P_31412 opened succesfuly
17:17:56.1723A38225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:17:56.7617DD87342OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll] [oopo: off]
17:17:56.7672AD88168OverlayManager::LoadPluginloading plugin: C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll
17:17:56.7702AD88187OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins/GEPPlugin64.dll] []
17:17:56.7762AD88219OverlayManager::LoadPluginfinish loading plugin
17:17:57.2153A38225InterProcessElement::openInterProcess Overwolf_ImID_B0FF4_P_31412 opened succesfuly
17:17:57.2153A38225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:17:57.2363A38225InterProcessElement::openInterProcess Overwolf_ImID_370F26_P_31412 opened succesfuly
17:17:57.2363A38225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:17:57.5172AD8326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
17:17:57.5172AD8347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
17:17:57.8092AD8326RenderImageD3d11::setSizeCreate Texture (500,340) / (512,384) - OK
17:17:57.8092AD8347RenderImageD3d11::setSizeCreate Texture RV (512,384) - OK
17:18:00.9307DD8141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
17:18:00.9307DD8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:18:00.9342AD8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:18:02.9743CD050capture devicecapture device registered
17:18:02.9752AD850capture devicegraphics-hook.dll loaded against process: VALORANT-Win64-Shipping.exe
17:18:02.9752AD850capture device(half life scientist) everything.. seems to be in order
17:18:02.9752AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:18:02.9762AD850capture deviced3d11 shared texture capture successful
17:18:05.6557DDC2141Client::LogProcessModulesLoaded modules:
17:18:05.6597DDC2157C:\Program Files (x86)\Overwolf\0.243.0.9\OWClient.dll
17:18:05.6597DDC2157C:\Program Files (x86)\Overwolf\0.243.0.9\OWExplorer.dll
17:18:05.6597DDC2157C:\Program Files (x86)\Overwolf\0.243.0.9\OWUtils.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
17:18:05.6597DDC2157C:\Program Files\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll
17:18:05.6597DDC2157C:\Users\Yuffie Kisaragi\AppData\Local\Discord\app-1.0.9038\modules\discord_hook-1\discord_hook\40fe49adeadaa5\DiscordHook64.dll
17:18:05.6597DDC2157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\64\gep_valorant.dll
17:18:05.6597DDC2157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\64\libowgameevents64.dll
17:18:05.6597DDC2157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\249.1.3\plugins\GEPPlugin64.dll
17:18:05.6597DDC2157C:\Users\Yuffie Kisaragi\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\248.0.1\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\AcGenral.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\CRYPTBASE.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\CRYPTSP.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\CRYPTUI.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\CompPkgSup.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\D3DCompiler_43.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\D3DX9_43.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\DEVOBJ.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\DNSAPI.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\DPAPI.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\DSOUND.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\DWrite.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\GLU32.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\HID.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\IPHLPAPI.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\MFCORE.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\MPR.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\MSACM32.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\MSASN1.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\NETAPI32.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\NTASN1.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\NtlmShared.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\OPENGL32.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\PROPSYS.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\RTWorkQ.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\ResampleDmo.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\SAMCLI.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\Secur32.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\SensApi.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\SspiCli.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\UIAutomationCore.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\UMPDC.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\USERENV.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\USP10.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\VERSION.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\WINHTTP.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\WINMM.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\WINNSI.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\WINSPOOL.DRV
17:18:05.6597DDC2157C:\Windows\SYSTEM32\WTSAPI32.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\X3DAudio1_7.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\XAPOFX1_5.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\XAudio2_7.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\XINPUT1_3.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\apphelp.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\atiadlxx.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\aticfx64.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\atidxx64.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\avrt.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\cfgmgr32.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\credui.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\cryptnet.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\d3d11.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\d3d9.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\d3dx11_43.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\dcomp.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\dhcpcsvc.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
17:18:05.6597DDC2157C:\Windows\SYSTEM32\directxdatabasehelper.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\dwmapi.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\dxcore.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\dxgi.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\dxva2.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\gpapi.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\iertutil.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\kernel.appcore.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\ksuser.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\mf.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\mfplat.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\mfplay.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\midimap.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\msacm32.drv
17:18:05.6597DDC2157C:\Windows\SYSTEM32\mscms.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\msdmo.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\ncrypt.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\netutils.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\ntdll.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\ntmarta.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\ondemandconnroutehelper.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\pdh.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\powrprof.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\profapi.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\resourcepolicyclient.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\srvcli.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\textinputframework.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\urlmon.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\wdmaud.drv
17:18:05.6597DDC2157C:\Windows\SYSTEM32\webio.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\wevtapi.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\windows.storage.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\winmmbase.dll
17:18:05.6597DDC2157C:\Windows\SYSTEM32\wintypes.dll
17:18:05.6597DDC2157C:\Windows\System32\AppXDeploymentClient.dll
17:18:05.6597DDC2157C:\Windows\System32\COMDLG32.dll
17:18:05.6597DDC2157C:\Windows\System32\CRYPT32.dll
17:18:05.6597DDC2157C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_effe9612081e9042\igd10um64xe.DLL
17:18:05.6597DDC2157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\AMDXX64.DLL
17:18:05.6597DDC2157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdenc64.dll
17:18:05.6597DDC2157C:\Windows\System32\DriverStore\FileRepository\u0401413.inf_amd64_997830838cb299a9\B401180\amdihk64.dll
17:18:05.6597DDC2157C:\Windows\System32\GDI32.dll
17:18:05.6597DDC2157C:\Windows\System32\IMM32.DLL
17:18:05.6607DDC2157C:\Windows\System32\KERNEL32.DLL
17:18:05.6607DDC2157C:\Windows\System32\KERNELBASE.dll
17:18:05.6607DDC2157C:\Windows\System32\MMDevApi.dll
17:18:05.6607DDC2157C:\Windows\System32\MSAudDecMFT.dll
17:18:05.6607DDC2157C:\Windows\System32\MSCTF.dll
17:18:05.6607DDC2157C:\Windows\System32\NSI.dll
17:18:05.6607DDC2157C:\Windows\System32\Normaliz.dll
17:18:05.6607DDC2157C:\Windows\System32\OLEAUT32.dll
17:18:05.6607DDC2157C:\Windows\System32\PSAPI.DLL
17:18:05.6607DDC2157C:\Windows\System32\RPCRT4.dll
17:18:05.6607DDC2157C:\Windows\System32\SETUPAPI.dll
17:18:05.6607DDC2157C:\Windows\System32\SHELL32.dll
17:18:05.6607DDC2157C:\Windows\System32\SHLWAPI.dll
17:18:05.6607DDC2157C:\Windows\System32\USER32.dll
17:18:05.6607DDC2157C:\Windows\System32\WININET.dll
17:18:05.6607DDC2157C:\Windows\System32\WINTRUST.dll
17:18:05.6607DDC2157C:\Windows\System32\WLDAP32.dll
17:18:05.6607DDC2157C:\Windows\System32\WS2_32.dll
17:18:05.6607DDC2157C:\Windows\System32\Windows.ApplicationModel.dll
17:18:05.6607DDC2157C:\Windows\System32\Windows.Media.dll
17:18:05.6607DDC2157C:\Windows\System32\Windows.Networking.Connectivity.dll
17:18:05.6607DDC2157C:\Windows\System32\Windows.UI.dll
17:18:05.6607DDC2157C:\Windows\System32\advapi32.dll
17:18:05.6607DDC2157C:\Windows\System32\bcrypt.dll
17:18:05.6607DDC2157C:\Windows\System32\bcryptPrimitives.dll
17:18:05.6607DDC2157C:\Windows\System32\clbcatq.dll
17:18:05.6607DDC2157C:\Windows\System32\colorcnv.dll
17:18:05.6607DDC2157C:\Windows\System32\combase.dll
17:18:05.6607DDC2157C:\Windows\System32\dusmapi.dll
17:18:05.6607DDC2157C:\Windows\System32\fwpuclnt.dll
17:18:05.6607DDC2157C:\Windows\System32\gameux.dll
17:18:05.6607DDC2157C:\Windows\System32\gdi32full.dll
17:18:05.6607DDC2157C:\Windows\System32\imagehlp.dll
17:18:05.6607DDC2157C:\Windows\System32\mfmp4srcsnk.dll
17:18:05.6607DDC2157C:\Windows\System32\mfnetcore.dll
17:18:05.6607DDC2157C:\Windows\System32\mfperfhelper.dll
17:18:05.6607DDC2157C:\Windows\System32\msmpeg2vdec.dll
17:18:05.6607DDC2157C:\Windows\System32\msvcp_win.dll
17:18:05.6607DDC2157C:\Windows\System32\msvcrt.dll
17:18:05.6607DDC2157C:\Windows\System32\msxml6.dll
17:18:05.6607DDC2157C:\Windows\System32\npmproxy.dll
17:18:05.6607DDC2157C:\Windows\System32\ole32.dll
17:18:05.6607DDC2157C:\Windows\System32\rasadhlp.dll
17:18:05.6607DDC2157C:\Windows\System32\sechost.dll
17:18:05.6607DDC2157C:\Windows\System32\shcore.dll
17:18:05.6607DDC2157C:\Windows\System32\ucrtbase.dll
17:18:05.6607DDC2157C:\Windows\System32\win32u.dll
17:18:05.6607DDC2157C:\Windows\System32\winrnr.dll
17:18:05.6607DDC2157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_270f74e173860f98\COMCTL32.dll
17:18:05.6607DDC2157C:\Windows\system32\MobileNetworking.dll
17:18:05.6607DDC2157C:\Windows\system32\Oleacc.dll
17:18:05.6607DDC2157C:\Windows\system32\audioses.dll
17:18:05.6607DDC2157C:\Windows\system32\dataexchange.dll
17:18:05.6607DDC2157C:\Windows\system32\explorerframe.dll
17:18:05.6607DDC2157C:\Windows\system32\msv1_0.DLL
17:18:05.6607DDC2157C:\Windows\system32\mswsock.dll
17:18:05.6607DDC2157C:\Windows\system32\napinsp.dll
17:18:05.6607DDC2157C:\Windows\system32\ncryptsslp.dll
17:18:05.6607DDC2157C:\Windows\system32\nlansp_c.dll
17:18:05.6607DDC2157C:\Windows\system32\pnrpnsp.dll
17:18:05.6607DDC2157C:\Windows\system32\rsaenh.dll
17:18:05.6607DDC2157C:\Windows\system32\schannel.DLL
17:18:05.6607DDC2157C:\Windows\system32\twinapi.appcore.dll
17:18:05.6607DDC2157C:\Windows\system32\twinapi.dll
17:18:05.6607DDC2157C:\Windows\system32\uxtheme.dll
17:18:05.6607DDC2157C:\Windows\system32\wdigest.DLL
17:18:05.6607DDC2157C:\Windows\system32\wlanapi.dll
17:18:05.6607DDC2157C:\Windows\system32\wshbth.dll
17:18:05.8797DD8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:18:05.8852AD8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:18:06.6623E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:18:06.6623E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:18:06.6623E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:18:06.6623E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:18:06.6623E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:18:06.6623E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:18:06.6623E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8210b5
17:18:06.6913E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:18:06.6913E08436fSwapResize_BuffersClear overlay graphics..
17:18:06.6913E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:18:06.6913E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:18:06.6913E08438fSwapResize_BuffersDevice was Resized!
17:18:06.6913E08184IRenderDevice::releaseRender Releasing.
17:18:06.6913E0850capture device----------------- d3d11 capture freed ----------------
17:18:06.6913E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:18:06.6913E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:18:06.6913E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:18:06.6913E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:18:06.6913E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:18:06.6913E08201IRenderDevice::releaseRender Releasing Done.
17:18:06.6913E08442fSwapResize_BuffersEnd Device was Resized!
17:18:06.7197DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:18:06.7197DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:18:06.7197DD88505OverlayManager::OnForegroundChangedChanged False
17:18:06.7197DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20F3C Title=[Task Switching]
17:18:06.7197DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:18:06.7197DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:18:06.7197DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:18:06.7347DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:18:06.7357DD87066OverlayManager::doActionDisplayFPS - Triggered
17:18:06.8912AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:18:06.8912AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:18:06.8912AD81126RenderDeviceD3d11::initsave state
17:18:06.8912AD8696RenderDeviceD3d11::initDX11loading shaders...
17:18:06.8942AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:18:06.8942AD81134RenderDeviceD3d11::initrestore state
17:18:06.8942AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:18:06.8942AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:18:06.8942AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:18:06.8942AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:18:06.8942AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:18:06.8942AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:18:06.8942AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:18:06.9352AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:18:06.9352AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0xb0456).
17:18:06.9352AD82541OverlayManager::installWindowProcHookInstall WPH
17:18:06.9352AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa910b2
17:18:06.9352AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:18:06.9352AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:18:06.9352AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:18:06.9352AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:06.9443E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:18:06.9443E08480InputInterceptor::stopHookunhook keyboard and mouse
17:18:06.9443E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:18:06.9443E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:18:06.9443E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x5c0df4 .
17:18:06.9492AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:18:08.7783E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:18:09.133E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:18:09.133E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:18:09.133E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:18:09.133E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:18:09.133E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:18:09.133E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa910b2
17:18:09.423E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:18:09.423E08436fSwapResize_BuffersClear overlay graphics..
17:18:09.423E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:18:09.423E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:18:09.423E08438fSwapResize_BuffersDevice was Resized!
17:18:09.423E08184IRenderDevice::releaseRender Releasing.
17:18:09.423E0850capture device----------------- d3d11 capture freed ----------------
17:18:09.423E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:18:09.423E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:18:09.423E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:18:09.423E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:18:09.423E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:18:09.423E08201IRenderDevice::releaseRender Releasing Done.
17:18:09.423E08442fSwapResize_BuffersEnd Device was Resized!
17:18:09.1802AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:18:09.1802AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:18:09.1802AD81126RenderDeviceD3d11::initsave state
17:18:09.1802AD8696RenderDeviceD3d11::initDX11loading shaders...
17:18:09.1852AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:18:09.1852AD81134RenderDeviceD3d11::initrestore state
17:18:09.1852AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:18:09.1852AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:18:09.1852AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:18:09.1852AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:18:09.1852AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:18:09.1852AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:18:09.2022AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:18:09.2022AD82541OverlayManager::installWindowProcHookInstall WPH
17:18:09.2022AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5ade0945
17:18:09.2022AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:18:09.2032AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:18:09.2033E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:18:09.2033E08480InputInterceptor::stopHookunhook keyboard and mouse
17:18:09.2033E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:18:09.2033E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:18:09.2112AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:18:09.2112AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:18:09.2737DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:18:09.2737DD88505OverlayManager::OnForegroundChangedChanged True
17:18:09.2737DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:18:09.2742AD8326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
17:18:09.2742AD8347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
17:18:09.2752AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:18:09.2752AD850capture deviced3d11 shared texture capture successful
17:18:09.2897DD87066OverlayManager::doActionDisplayFPS - Triggered
17:18:09.2952AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:48.6993E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:18:48.6993E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:18:48.6993E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:18:48.6993E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:18:48.6993E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:18:48.6993E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5ade0945
17:18:48.7203E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:18:48.7203E08436fSwapResize_BuffersClear overlay graphics..
17:18:48.7203E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:18:48.7203E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:18:48.7203E08438fSwapResize_BuffersDevice was Resized!
17:18:48.7203E08184IRenderDevice::releaseRender Releasing.
17:18:48.7203E0850capture device----------------- d3d11 capture freed ----------------
17:18:48.7203E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:18:48.7203E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:18:48.7203E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:18:48.7203E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:18:48.7203E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:18:48.7203E08201IRenderDevice::releaseRender Releasing Done.
17:18:48.7203E08442fSwapResize_BuffersEnd Device was Resized!
17:18:48.8802AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:18:48.8802AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:18:48.8802AD81126RenderDeviceD3d11::initsave state
17:18:48.8802AD8696RenderDeviceD3d11::initDX11loading shaders...
17:18:48.8832AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:18:48.8832AD81134RenderDeviceD3d11::initrestore state
17:18:48.8832AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:18:48.8832AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:18:48.8842AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:18:48.8842AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:18:48.8842AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:18:48.8842AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:18:48.9462AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0xb0456).
17:18:48.9462AD82541OverlayManager::installWindowProcHookInstall WPH
17:18:48.9462AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14bb0e99
17:18:48.9462AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:18:48.9462AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:18:48.9462AD8326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
17:18:48.9462AD8347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
17:18:48.9472AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:18:48.9472AD850capture deviced3d11 shared texture capture successful
17:18:48.9493E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:18:48.9493E08480InputInterceptor::stopHookunhook keyboard and mouse
17:18:48.9493E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:18:48.9493E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:18:48.9522AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:18:48.9783E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:18:49.1617DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:18:49.1617DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:18:49.1617DD88505OverlayManager::OnForegroundChangedChanged False
17:18:49.1617DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0456 Title=[Dragon's Dogma 2
17:18:49.1617DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:18:49.1617DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:18:49.1617DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:18:49.1617DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:18:49.1777DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:18:49.1787DD87066OverlayManager::doActionDisplayFPS - Triggered
17:18:49.2022AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:18:49.2022AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:18:50.7123E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:18:52.7423A38225InterProcessElement::openInterProcess Overwolf_ImID_90F04_P_31412 opened succesfuly
17:18:52.7423A38225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:18:53.2453A38225InterProcessElement::openInterProcess Overwolf_ImID_940F8C_P_31412 opened succesfuly
17:18:53.2453A38225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:18:55.8053A38225InterProcessElement::openInterProcess Overwolf_ImID_FA1096_P_31412 opened succesfuly
17:18:55.8053A38225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:18:56.9453E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:18:58.3713E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:19:00.4713E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:19:00.8383E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:19:00.8403E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:19:00.8403E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:19:00.8403E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:19:00.8403E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:19:00.8403E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:19:00.8403E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14bb0e99
17:19:00.8503E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:19:00.8503E08436fSwapResize_BuffersClear overlay graphics..
17:19:00.8503E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:19:00.8503E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:19:00.8503E08438fSwapResize_BuffersDevice was Resized!
17:19:00.8503E08184IRenderDevice::releaseRender Releasing.
17:19:00.8503E0850capture device----------------- d3d11 capture freed ----------------
17:19:00.8503E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:19:00.8503E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:19:00.8503E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:19:00.8503E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:19:00.8503E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:19:00.8503E08201IRenderDevice::releaseRender Releasing Done.
17:19:00.8503E08442fSwapResize_BuffersEnd Device was Resized!
17:19:00.9962AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:19:00.9962AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:19:00.9962AD81126RenderDeviceD3d11::initsave state
17:19:00.9962AD8696RenderDeviceD3d11::initDX11loading shaders...
17:19:01.12AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:19:01.12AD81134RenderDeviceD3d11::initrestore state
17:19:01.12AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:19:01.12AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:19:01.12AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:19:01.12AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:19:01.12AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:19:01.12AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:19:01.12AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:19:01.462AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:19:01.462AD82541OverlayManager::installWindowProcHookInstall WPH
17:19:01.462AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1040f47
17:19:01.462AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:19:01.492AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:19:01.492AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:19:01.493E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:19:01.493E08480InputInterceptor::stopHookunhook keyboard and mouse
17:19:01.493E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:19:01.493E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:19:01.562AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:19:01.562AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:19:01.3307DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:19:01.3307DD88505OverlayManager::OnForegroundChangedChanged True
17:19:01.3317DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:19:01.3322AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:19:01.3322AD850capture deviced3d11 shared texture capture successful
17:19:01.3427A04255InterProcessElement::closeInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT close 2147483647 bytes
17:19:01.3427A04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=940f8c
17:19:01.3427A04255InterProcessElement::closeInterProcess Overwolf_ImID_940F8C_P_31412 close 2147483647 bytes
17:19:01.3427A042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:19:01.3427A04255InterProcessElement::closeInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT close 2147483647 bytes
17:19:01.3427A04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=fa1096
17:19:01.3427A04255InterProcessElement::closeInterProcess Overwolf_ImID_FA1096_P_31412 close 2147483647 bytes
17:19:01.3427A042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:19:01.3427DD87066OverlayManager::doActionDisplayFPS - Triggered
17:19:01.3712AD8326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
17:19:01.3712AD8347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
17:19:01.3722AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:19:21.9023E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:19:24.4653E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:20:20.7413E087818OverlayManager::IsEmptyCursorCache cursor 0x10011 (v: 1)
17:20:21.793E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:21:54.3693E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:21:59.9873E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:23:01.9983E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:23:01.9983E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:23:01.9983E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:23:01.9983E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:23:01.9983E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:23:01.9983E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:23:01.9983E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1040f47
17:23:02.303E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:23:02.303E08436fSwapResize_BuffersClear overlay graphics..
17:23:02.303E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:23:02.303E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:23:02.303E08438fSwapResize_BuffersDevice was Resized!
17:23:02.303E08184IRenderDevice::releaseRender Releasing.
17:23:02.303E0850capture device----------------- d3d11 capture freed ----------------
17:23:02.303E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:23:02.303E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:23:02.303E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:23:02.303E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:23:02.303E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:23:02.303E08201IRenderDevice::releaseRender Releasing Done.
17:23:02.303E08442fSwapResize_BuffersEnd Device was Resized!
17:23:02.2502AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:23:02.2502AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:23:02.2512AD81126RenderDeviceD3d11::initsave state
17:23:02.2512AD8696RenderDeviceD3d11::initDX11loading shaders...
17:23:02.2542AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:23:02.2542AD81134RenderDeviceD3d11::initrestore state
17:23:02.2542AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:23:02.2542AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:23:02.2542AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:23:02.2542AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:23:02.2542AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:23:02.2542AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:23:02.2727DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:23:02.2727DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:23:02.2727DD88505OverlayManager::OnForegroundChangedChanged False
17:23:02.2727DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3F0EDC Title=[Valorant Tracker]
17:23:02.2727DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:23:02.2727DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:23:02.2727DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:23:02.2727DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:23:02.2812AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:23:02.2812AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x3f0edc).
17:23:02.2812AD82541OverlayManager::installWindowProcHookInstall WPH
17:23:02.2812AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x754f070f
17:23:02.2812AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:23:02.2812AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:23:02.2867DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:23:02.2877DD87066OverlayManager::doActionDisplayFPS - Triggered
17:23:02.2983E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:23:02.2983E08480InputInterceptor::stopHookunhook keyboard and mouse
17:23:02.2983E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:23:02.2983E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:23:02.3182AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:23:02.3182AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:23:31.6103E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:23:31.6103E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:23:31.6103E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:23:31.6103E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:23:31.6103E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:23:31.6103E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x754f070f
17:23:31.6253E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:23:31.6253E08436fSwapResize_BuffersClear overlay graphics..
17:23:31.6253E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:23:31.6253E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:23:31.6253E08438fSwapResize_BuffersDevice was Resized!
17:23:31.6253E08184IRenderDevice::releaseRender Releasing.
17:23:31.6253E0850capture device----------------- d3d11 capture freed ----------------
17:23:31.6253E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:23:31.6253E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:23:31.6253E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:23:31.6253E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:23:31.6253E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:23:31.6253E08201IRenderDevice::releaseRender Releasing Done.
17:23:31.6253E08442fSwapResize_BuffersEnd Device was Resized!
17:23:31.7657DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:23:31.7657DD88505OverlayManager::OnForegroundChangedChanged True
17:23:31.7657DD88634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x5c0df4 [3145, 965] , 0x0)
17:23:31.7657DD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:23:31.7657DD87066OverlayManager::doActionDisplayFPS - Triggered
17:23:31.7942AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:23:31.7942AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:23:31.7942AD81126RenderDeviceD3d11::initsave state
17:23:31.7942AD8696RenderDeviceD3d11::initDX11loading shaders...
17:23:31.7972AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:23:31.7972AD81134RenderDeviceD3d11::initrestore state
17:23:31.7972AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:23:31.7972AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:23:31.7972AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:23:31.7972AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:23:31.7972AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:23:31.7972AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:23:31.8132AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:23:31.8132AD82541OverlayManager::installWindowProcHookInstall WPH
17:23:31.8132AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc601027
17:23:31.8132AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:23:31.8132AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:23:31.8133E082194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:23:31.8133E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:23:31.8133E08480InputInterceptor::stopHookunhook keyboard and mouse
17:23:31.8133E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:23:31.8133E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:23:31.8132AD8326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
17:23:31.8132AD8347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
17:23:31.8142AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:23:31.8142AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:23:31.8142AD850capture deviced3d11 shared texture capture successful
17:23:31.8152AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:23:31.8152AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:23:31.8193E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:23:31.8193E087766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:23:38.8823E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:23:38.8833E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:23:38.8833E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:23:38.8833E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:23:38.8833E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:23:38.8833E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:23:38.8833E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc601027
17:23:38.8973E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:23:38.8973E08436fSwapResize_BuffersClear overlay graphics..
17:23:38.8973E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:23:38.8973E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:23:38.8973E08438fSwapResize_BuffersDevice was Resized!
17:23:38.8973E08184IRenderDevice::releaseRender Releasing.
17:23:38.8973E0850capture device----------------- d3d11 capture freed ----------------
17:23:38.8983E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:23:38.8983E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:23:38.8983E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:23:38.8983E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:23:38.8983E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:23:38.8983E08201IRenderDevice::releaseRender Releasing Done.
17:23:38.8983E08442fSwapResize_BuffersEnd Device was Resized!
17:23:38.9187DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:23:38.9187DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:23:38.9187DD88505OverlayManager::OnForegroundChangedChanged False
17:23:38.9187DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20F3C Title=[Task Switching]
17:23:38.9187DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:23:38.9187DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:23:38.9187DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:23:38.9187DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:23:38.9347DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:23:38.9347DD87066OverlayManager::doActionDisplayFPS - Triggered
17:23:39.1292AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:23:39.1292AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:23:39.1292AD81126RenderDeviceD3d11::initsave state
17:23:39.1292AD8696RenderDeviceD3d11::initDX11loading shaders...
17:23:39.1322AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:23:39.1322AD81134RenderDeviceD3d11::initrestore state
17:23:39.1322AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:23:39.1322AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:23:39.1322AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:23:39.1322AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:23:39.1322AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:23:39.1322AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:23:39.1322AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:23:39.1522AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:23:39.1522AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x3f0edc).
17:23:39.1522AD82541OverlayManager::installWindowProcHookInstall WPH
17:23:39.1522AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x447f06a1
17:23:39.1522AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:23:39.1522AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:23:39.1522AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:23:39.1522AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:23:39.1832AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:23:55.9823E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:23:55.9823E08480InputInterceptor::stopHookunhook keyboard and mouse
17:23:55.9823E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:23:55.9823E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:24:32.3863E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:24:32.3863E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:24:32.3863E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:24:32.3863E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:24:32.3863E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:24:32.3863E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x447f06a1
17:24:32.3957DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:24:32.3957DD88505OverlayManager::OnForegroundChangedChanged True
17:24:32.3967DD88634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x5c0df4 [2631, 1463] , 0x0)
17:24:32.4127DD87066OverlayManager::doActionDisplayFPS - Triggered
17:24:32.4143E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:24:32.4143E08436fSwapResize_BuffersClear overlay graphics..
17:24:32.4143E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:24:32.4143E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:24:32.4143E08438fSwapResize_BuffersDevice was Resized!
17:24:32.4143E08184IRenderDevice::releaseRender Releasing.
17:24:32.4143E0850capture device----------------- d3d11 capture freed ----------------
17:24:32.4143E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:24:32.4143E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:24:32.4143E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:24:32.4143E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:24:32.4143E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:24:32.4143E08201IRenderDevice::releaseRender Releasing Done.
17:24:32.4143E08442fSwapResize_BuffersEnd Device was Resized!
17:24:32.5732AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:24:32.5732AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:24:32.5732AD81126RenderDeviceD3d11::initsave state
17:24:32.5732AD8696RenderDeviceD3d11::initDX11loading shaders...
17:24:32.5772AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:24:32.5772AD81134RenderDeviceD3d11::initrestore state
17:24:32.5772AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:24:32.5772AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:24:32.5772AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:24:32.5772AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:24:32.5772AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:24:32.5772AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:24:32.5832AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:24:32.5832AD82541OverlayManager::installWindowProcHookInstall WPH
17:24:32.5832AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x680253
17:24:32.5832AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:24:32.5832AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:24:32.5842AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:32.5842AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:24:32.5842AD850capture deviced3d11 shared texture capture successful
17:24:32.5843E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:24:32.5843E08480InputInterceptor::stopHookunhook keyboard and mouse
17:24:32.5843E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:24:32.5843E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:24:32.5862AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:24:32.5862AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:24:32.5893E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:24:32.5893E087766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:24:51.9327FA8225InterProcessElement::openInterProcess Overwolf_ImID_10D1096_P_31412 opened succesfuly
17:24:51.9327FA8225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:24:52.212AD8326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
17:24:52.212AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
17:24:54.973E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:24:54.973E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:24:54.1063E087818OverlayManager::IsEmptyCursorCache cursor 0x5d10c1 (v: 1)
17:24:54.4943E087818OverlayManager::IsEmptyCursorCache cursor 0x3b109d (v: 1)
17:24:55.1613E08254WidgetController::IgnoreDoubleMouseClickEvent*** ignore double mouse click event ***
17:24:55.7473E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:24:55.7473E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:24:55.7483E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003}
17:24:56.9837FA8225InterProcessElement::openInterProcess Overwolf_ImID_9F0F8C_P_31412 opened succesfuly
17:24:56.9837FA8225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:24:57.612AD8326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
17:24:57.612AD8347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
17:24:59.8783E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:24:59.8783E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:24:59.9063E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:24:59.9063E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:24:59.9133E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003}
17:25:00.2613E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:00.2613E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:00.5313E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:00.5313E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:00.5383E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003}
17:25:08.7623E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:08.7623E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:08.8103E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:08.8103E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:08.8113E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f}
17:25:09.123E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:09.123E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:09.2553E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:09.2553E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:09.2563E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f}
17:25:09.7283E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:09.7283E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:09.7343E083820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
17:25:09.7633E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:09.7643E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:09.7783E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f}
17:25:09.8393E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:09.8403E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:09.8463E083820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
17:25:10.4033E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:10.4033E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:10.4113E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f}
17:25:10.5223E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:10.5223E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:11.613E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:11.613E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:11.683E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f}
17:25:11.3393E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:11.3393E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:11.4503E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:11.4503E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:11.4513E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f}
17:25:12.5193E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:12.5193E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:15.8463E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:15.8463E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:15.8533E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003}
17:25:15.8613A38225InterProcessElement::openInterProcess Overwolf_ImID_7810D2_P_31412 opened succesfuly
17:25:15.8613A38225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:25:18.2973E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:18.2973E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:18.3473E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:18.3473E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:18.3593E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f}
17:25:22.9093E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:22.9093E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:22.9383E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:22.9383E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:23.7163E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:25:23.7163E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:25:23.7163E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:25:23.7163E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:25:23.7163E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:25:23.7163E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:25:23.7163E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x680253
17:25:23.7443E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:25:23.7443E08436fSwapResize_BuffersClear overlay graphics..
17:25:23.7443E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:25:23.7443E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:25:23.7443E08438fSwapResize_BuffersDevice was Resized!
17:25:23.7443E08184IRenderDevice::releaseRender Releasing.
17:25:23.7443E0850capture device----------------- d3d11 capture freed ----------------
17:25:23.7443E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:25:23.7443E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:25:23.7443E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:25:23.7443E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:25:23.7443E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:25:23.7443E08201IRenderDevice::releaseRender Releasing Done.
17:25:23.7443E08442fSwapResize_BuffersEnd Device was Resized!
17:25:23.8083A38255InterProcessElement::closeInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT close 2147483647 bytes
17:25:23.8083A38125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7810d2
17:25:23.8083A38255InterProcessElement::closeInterProcess Overwolf_ImID_7810D2_P_31412 close 2147483647 bytes
17:25:23.8083A382644WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:25:23.9862AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:25:23.9862AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:25:23.9862AD81126RenderDeviceD3d11::initsave state
17:25:23.9862AD8696RenderDeviceD3d11::initDX11loading shaders...
17:25:23.9902AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:25:23.9902AD81134RenderDeviceD3d11::initrestore state
17:25:23.9902AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:25:23.9902AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:25:23.9902AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:25:23.9902AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:25:23.9902AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:25:23.9902AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:25:24.147DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:25:24.147DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:25:24.147DD88505OverlayManager::OnForegroundChangedChanged False
17:25:24.147DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3F0EDC Title=[Valorant Tracker]
17:25:24.147DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:25:24.147DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:25:24.147DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:24.147DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:24.172AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:25:24.172AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x3f0edc).
17:25:24.172AD82541OverlayManager::installWindowProcHookInstall WPH
17:25:24.172AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x23e80ef1
17:25:24.172AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:25:24.182AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:25:24.277DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:25:24.287DD87066OverlayManager::doActionDisplayFPS - Triggered
17:25:24.482AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:25:24.482AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:25:25.133E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:25:25.133E08480InputInterceptor::stopHookunhook keyboard and mouse
17:25:25.133E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:25:25.133E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:25:25.7153E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:25:25.7153E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:25:25.7153E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:25:25.7153E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:25:25.7153E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:25:25.7153E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x23e80ef1
17:25:25.7443E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:25:25.7443E08436fSwapResize_BuffersClear overlay graphics..
17:25:25.7443E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:25:25.7443E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:25:25.7443E08438fSwapResize_BuffersDevice was Resized!
17:25:25.7443E08184IRenderDevice::releaseRender Releasing.
17:25:25.7443E0850capture device----------------- d3d11 capture freed ----------------
17:25:25.7443E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:25:25.7443E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:25:25.7443E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:25:25.7443E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:25:25.7443E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:25:25.7443E08201IRenderDevice::releaseRender Releasing Done.
17:25:25.7443E08442fSwapResize_BuffersEnd Device was Resized!
17:25:25.8792AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:25:25.8792AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:25:25.8792AD81126RenderDeviceD3d11::initsave state
17:25:25.8792AD8696RenderDeviceD3d11::initDX11loading shaders...
17:25:25.8832AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:25:25.8832AD81134RenderDeviceD3d11::initrestore state
17:25:25.8832AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:25:25.8832AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:25:25.8832AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:25:25.8832AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:25:25.8832AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:25:25.8832AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:25:25.8832AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:25:25.9142AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:25:25.9142AD82541OverlayManager::installWindowProcHookInstall WPH
17:25:25.9142AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x202f0e83
17:25:25.9142AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:25:25.9142AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:25:25.9142AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:25:25.9143E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:25:25.9143E08480InputInterceptor::stopHookunhook keyboard and mouse
17:25:25.9143E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:25:25.9143E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:25:25.9162AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:25:25.9162AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:25:26.657DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:25:26.657DD88505OverlayManager::OnForegroundChangedChanged True
17:25:26.657DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:25:26.683E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:25:26.692AD8326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
17:25:26.692AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
17:25:26.712AD8326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
17:25:26.712AD8347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
17:25:26.732AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:25:26.732AD850capture deviced3d11 shared texture capture successful
17:25:26.817DD87066OverlayManager::doActionDisplayFPS - Triggered
17:25:26.832AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:25:30.623E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:30.623E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:30.4847FA8225InterProcessElement::openInterProcess Overwolf_ImID_4380EEE_P_31412 opened succesfuly
17:25:30.4847FA8225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:25:31.5347FA8255InterProcessElement::closeInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT close 2147483647 bytes
17:25:31.5347FA8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=4380eee
17:25:31.5347FA8255InterProcessElement::closeInterProcess Overwolf_ImID_4380EEE_P_31412 close 2147483647 bytes
17:25:31.5347FA82644WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:25:31.5393E083825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:25:36.283E083825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
17:25:36.7883E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:36.7883E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:36.7953E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003}
17:25:37.5243E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:25:37.5243E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:25:37.5493E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:37.5493E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:37.5493E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003}
17:25:44.2173E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:25:54.3023E084316overlaySetCursorEmpty cursor release widget
17:26:04.6872AD8326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
17:26:04.6872AD8347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
17:26:10.2337DD8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:26:10.2462AD8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:27:46.8953E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:27:46.8953E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:27:46.8953E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:27:46.8953E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:27:46.8963E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:27:46.8963E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x202f0e83
17:27:46.9213E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:27:46.9213E08436fSwapResize_BuffersClear overlay graphics..
17:27:46.9213E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:27:46.9213E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:27:46.9213E08438fSwapResize_BuffersDevice was Resized!
17:27:46.9213E08184IRenderDevice::releaseRender Releasing.
17:27:46.9213E0850capture device----------------- d3d11 capture freed ----------------
17:27:46.9213E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:27:46.9213E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:27:46.9213E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:27:46.9213E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:27:46.9213E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:27:46.9213E08201IRenderDevice::releaseRender Releasing Done.
17:27:46.9213E08442fSwapResize_BuffersEnd Device was Resized!
17:27:47.1737DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:47.1737DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:27:47.1737DD88505OverlayManager::OnForegroundChangedChanged False
17:27:47.1737DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3F0EDC Title=[Valorant Tracker]
17:27:47.1737DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:27:47.1737DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:27:47.1737DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:27:47.1737DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:27:47.1907DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:47.1907DD87066OverlayManager::doActionDisplayFPS - Triggered
17:27:47.1922AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:27:47.1922AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:27:47.1922AD81126RenderDeviceD3d11::initsave state
17:27:47.1922AD8696RenderDeviceD3d11::initDX11loading shaders...
17:27:47.1962AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:27:47.1962AD81134RenderDeviceD3d11::initrestore state
17:27:47.1962AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:27:47.1962AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:27:47.1962AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:27:47.1962AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:27:47.1962AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:27:47.1962AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:27:47.1962AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:27:47.2102AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:27:47.2102AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x3f0edc).
17:27:47.2102AD82541OverlayManager::installWindowProcHookInstall WPH
17:27:47.2102AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12530f99
17:27:47.2102AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:27:47.2112AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:27:47.2112AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:27:47.2112AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:27:47.2312AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:27:51.6373E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:27:51.6373E08480InputInterceptor::stopHookunhook keyboard and mouse
17:27:51.6373E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:27:51.6373E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:27:51.8733E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:27:51.8733E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:27:51.8733E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:27:51.8733E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:27:51.8733E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:27:51.8733E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12530f99
17:27:51.9033E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:27:51.9033E08436fSwapResize_BuffersClear overlay graphics..
17:27:51.9033E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:27:51.9033E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:27:51.9033E08438fSwapResize_BuffersDevice was Resized!
17:27:51.9033E08184IRenderDevice::releaseRender Releasing.
17:27:51.9033E0850capture device----------------- d3d11 capture freed ----------------
17:27:51.9033E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:27:51.9033E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:27:51.9033E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:27:51.9033E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:27:51.9033E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:27:51.9033E08201IRenderDevice::releaseRender Releasing Done.
17:27:51.9033E08442fSwapResize_BuffersEnd Device was Resized!
17:27:52.412AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:27:52.412AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:27:52.412AD81126RenderDeviceD3d11::initsave state
17:27:52.412AD8696RenderDeviceD3d11::initDX11loading shaders...
17:27:52.452AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:27:52.452AD81134RenderDeviceD3d11::initrestore state
17:27:52.452AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:27:52.452AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:27:52.452AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:27:52.452AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:27:52.452AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:27:52.452AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:27:52.622AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:27:52.622AD82541OverlayManager::installWindowProcHookInstall WPH
17:27:52.622AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcdb0f0f
17:27:52.622AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:27:52.622AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:27:52.653E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:27:52.653E08480InputInterceptor::stopHookunhook keyboard and mouse
17:27:52.653E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:27:52.653E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:27:52.702AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:27:52.702AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:27:52.2287DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:27:52.2287DD88505OverlayManager::OnForegroundChangedChanged True
17:27:52.2287DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:27:52.2312AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:27:52.2312AD850capture deviced3d11 shared texture capture successful
17:27:52.2437DD87066OverlayManager::doActionDisplayFPS - Triggered
17:27:52.2442AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:34:12.3123E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:34:12.3474E20225InterProcessElement::openInterProcess Overwolf_ImID_15210AC_P_31412 opened succesfuly
17:34:12.3474E20225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:34:12.4242AD8326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
17:34:12.4252AD8347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
17:34:14.1043E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:34:39.5013E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:34:39.5013E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:34:39.5013E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:34:39.5013E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:34:39.5013E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:34:39.5013E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcdb0f0f
17:34:39.5333E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:34:39.5333E08436fSwapResize_BuffersClear overlay graphics..
17:34:39.5333E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:34:39.5333E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:34:39.5333E08438fSwapResize_BuffersDevice was Resized!
17:34:39.5333E08184IRenderDevice::releaseRender Releasing.
17:34:39.5333E0850capture device----------------- d3d11 capture freed ----------------
17:34:39.5333E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:34:39.5333E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:34:39.5333E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:34:39.5333E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:34:39.5333E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:34:39.5333E08201IRenderDevice::releaseRender Releasing Done.
17:34:39.5333E08442fSwapResize_BuffersEnd Device was Resized!
17:34:39.7437DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:34:39.7437DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:34:39.7437DD88505OverlayManager::OnForegroundChangedChanged False
17:34:39.7437DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4FF0B4E Title=[Valorant Tracker]
17:34:39.7437DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:34:39.7437DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:34:39.7437DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:34:39.7447DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:34:39.7452AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:34:39.7452AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:34:39.7452AD81126RenderDeviceD3d11::initsave state
17:34:39.7452AD8696RenderDeviceD3d11::initDX11loading shaders...
17:34:39.7492AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:34:39.7492AD81134RenderDeviceD3d11::initrestore state
17:34:39.7492AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:34:39.7492AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:34:39.7492AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:34:39.7492AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:34:39.7492AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:34:39.7492AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:34:39.7492AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:34:39.7577DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:34:39.7587DD87066OverlayManager::doActionDisplayFPS - Triggered
17:34:39.8022AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:34:39.8022AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x4ff0b4e).
17:34:39.8022AD82541OverlayManager::installWindowProcHookInstall WPH
17:34:39.8022AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3018102b
17:34:39.8022AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:34:39.8022AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:34:39.8022AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:34:39.8022AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:34:39.8092AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:34:42.1683E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:34:42.1683E08480InputInterceptor::stopHookunhook keyboard and mouse
17:34:42.1683E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:34:42.1683E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:34:42.1683E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:34:42.3713E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:34:42.3713E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:34:42.3713E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:34:42.3713E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:34:42.3713E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:34:42.3713E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3018102b
17:34:42.3873E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:34:42.3873E08436fSwapResize_BuffersClear overlay graphics..
17:34:42.3873E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:34:42.3873E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:34:42.3873E08438fSwapResize_BuffersDevice was Resized!
17:34:42.3873E08184IRenderDevice::releaseRender Releasing.
17:34:42.3873E0850capture device----------------- d3d11 capture freed ----------------
17:34:42.3883E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:34:42.3883E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:34:42.3883E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:34:42.3883E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:34:42.3883E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:34:42.3883E08201IRenderDevice::releaseRender Releasing Done.
17:34:42.3883E08442fSwapResize_BuffersEnd Device was Resized!
17:34:42.5582AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:34:42.5582AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:34:42.5582AD81126RenderDeviceD3d11::initsave state
17:34:42.5582AD8696RenderDeviceD3d11::initDX11loading shaders...
17:34:42.5612AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:34:42.5612AD81134RenderDeviceD3d11::initrestore state
17:34:42.5612AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:34:42.5612AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:34:42.5612AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:34:42.5612AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:34:42.5612AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:34:42.5612AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:34:42.5772AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:34:42.5772AD82541OverlayManager::installWindowProcHookInstall WPH
17:34:42.5772AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x217e11ab
17:34:42.5772AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:34:42.5772AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:34:42.5773E082194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:34:42.5773E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:34:42.5773E08480InputInterceptor::stopHookunhook keyboard and mouse
17:34:42.5773E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:34:42.5773E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:34:42.5842AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:34:42.5842AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:34:42.8097DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:34:42.8097DD88505OverlayManager::OnForegroundChangedChanged True
17:34:42.8107DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:34:42.8152AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:34:42.8162AD850capture deviced3d11 shared texture capture successful
17:34:42.8257DD87066OverlayManager::doActionDisplayFPS - Triggered
17:34:42.8292AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:36:01.3683E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:36:01.3683E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:36:01.3683E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:36:01.3683E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:36:01.3683E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:36:01.3683E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x217e11ab
17:36:01.3783E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:36:01.3783E08436fSwapResize_BuffersClear overlay graphics..
17:36:01.3783E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:36:01.3783E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:36:01.3783E08438fSwapResize_BuffersDevice was Resized!
17:36:01.3783E08184IRenderDevice::releaseRender Releasing.
17:36:01.3783E0850capture device----------------- d3d11 capture freed ----------------
17:36:01.3793E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:36:01.3793E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:36:01.3793E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:36:01.3793E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:36:01.3793E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:36:01.3793E08201IRenderDevice::releaseRender Releasing Done.
17:36:01.3793E08442fSwapResize_BuffersEnd Device was Resized!
17:36:01.5127DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:36:01.5127DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:36:01.5127DD88505OverlayManager::OnForegroundChangedChanged False
17:36:01.5127DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4FF0B4E Title=[Valorant Tracker]
17:36:01.5127DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:36:01.5127DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:36:01.5127DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:36:01.5137DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:36:01.5277DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:36:01.5287DD87066OverlayManager::doActionDisplayFPS - Triggered
17:36:01.6512AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:36:01.6512AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:36:01.6512AD81126RenderDeviceD3d11::initsave state
17:36:01.6512AD8696RenderDeviceD3d11::initDX11loading shaders...
17:36:01.6552AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:36:01.6552AD81134RenderDeviceD3d11::initrestore state
17:36:01.6552AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:36:01.6552AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:36:01.6552AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:36:01.6552AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:36:01.6552AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:36:01.6552AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:36:01.6552AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:36:01.6752AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:36:01.6752AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x4ff0b4e).
17:36:01.6752AD82541OverlayManager::installWindowProcHookInstall WPH
17:36:01.6752AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x54f109fb
17:36:01.6752AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:36:01.6752AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:36:01.6752AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:36:01.6752AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:36:01.7072AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:36:08.8703E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:36:08.8703E08480InputInterceptor::stopHookunhook keyboard and mouse
17:36:08.8703E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:36:08.8703E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:36:08.8703E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:36:09.2733E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:36:09.2733E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:36:09.2733E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:36:09.2733E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:36:09.2733E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:36:09.2733E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x54f109fb
17:36:09.2933E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:36:09.2933E08436fSwapResize_BuffersClear overlay graphics..
17:36:09.2933E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:36:09.2933E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:36:09.2933E08438fSwapResize_BuffersDevice was Resized!
17:36:09.2933E08184IRenderDevice::releaseRender Releasing.
17:36:09.2933E0850capture device----------------- d3d11 capture freed ----------------
17:36:09.2933E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:36:09.2933E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:36:09.2933E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:36:09.2933E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:36:09.2933E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:36:09.2933E08201IRenderDevice::releaseRender Releasing Done.
17:36:09.2933E08442fSwapResize_BuffersEnd Device was Resized!
17:36:09.4442AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:36:09.4442AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:36:09.4442AD81126RenderDeviceD3d11::initsave state
17:36:09.4442AD8696RenderDeviceD3d11::initDX11loading shaders...
17:36:09.4492AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:36:09.4492AD81134RenderDeviceD3d11::initrestore state
17:36:09.4492AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:36:09.4492AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:36:09.4492AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:36:09.4492AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:36:09.4492AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:36:09.4492AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:36:09.4662AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:36:09.4662AD82541OverlayManager::installWindowProcHookInstall WPH
17:36:09.4662AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x79dd0b05
17:36:09.4662AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:36:09.4662AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:36:09.4683E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:36:09.4683E08480InputInterceptor::stopHookunhook keyboard and mouse
17:36:09.4683E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:36:09.4683E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:36:09.4702AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:36:09.4702AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:36:09.6387DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:36:09.6387DD88505OverlayManager::OnForegroundChangedChanged True
17:36:09.6397DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:36:09.6402AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:36:09.6402AD850capture deviced3d11 shared texture capture successful
17:36:09.6557DD87066OverlayManager::doActionDisplayFPS - Triggered
17:36:09.6612AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:37:53.2413E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [pushToTalk_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [d]
17:37:53.2973E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [pushToTalk_okmohcjfmchpapljmoineeecekojmbbheniohgnp] [u]
17:37:56.7793E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:38:07.1112AD8326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
17:38:07.1112AD8347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
17:38:45.5172AD8326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
17:38:45.5172AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
17:38:46.8963E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:38:46.8973E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:38:46.8973E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:38:46.8973E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:38:46.8973E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:38:46.8973E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:38:46.8973E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x79dd0b05
17:38:46.9203E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:38:46.9203E08436fSwapResize_BuffersClear overlay graphics..
17:38:46.9203E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:38:46.9203E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:38:46.9203E08438fSwapResize_BuffersDevice was Resized!
17:38:46.9203E08184IRenderDevice::releaseRender Releasing.
17:38:46.9203E0850capture device----------------- d3d11 capture freed ----------------
17:38:46.9203E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:38:46.9203E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:38:46.9203E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:38:46.9203E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:38:46.9203E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:38:46.9203E08201IRenderDevice::releaseRender Releasing Done.
17:38:46.9203E08442fSwapResize_BuffersEnd Device was Resized!
17:38:47.887DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:38:47.887DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:38:47.887DD88505OverlayManager::OnForegroundChangedChanged False
17:38:47.887DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB0456 Title=[The Triple A Trap: A Warning To Gamers | Asmongold Reacts - YouTube - Google Chrome]
17:38:47.887DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:38:47.887DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:38:47.887DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:38:47.887DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:38:47.1037DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:38:47.1037DD87066OverlayManager::doActionDisplayFPS - Triggered
17:38:47.1612AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:38:47.1612AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:38:47.1612AD81126RenderDeviceD3d11::initsave state
17:38:47.1612AD8696RenderDeviceD3d11::initDX11loading shaders...
17:38:47.1652AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:38:47.1652AD81134RenderDeviceD3d11::initrestore state
17:38:47.1652AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:38:47.1652AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:38:47.1652AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:38:47.1652AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:38:47.1652AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:38:47.1652AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:38:47.1652AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:38:47.1892AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:38:47.1892AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0xb0456).
17:38:47.1892AD82541OverlayManager::installWindowProcHookInstall WPH
17:38:47.1892AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x42510971
17:38:47.1892AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:38:47.1892AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:38:47.1892AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:38:47.1892AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:38:47.2052AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:38:52.703E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:38:52.703E08480InputInterceptor::stopHookunhook keyboard and mouse
17:38:52.703E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:38:52.703E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:38:52.7723E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:38:52.7723E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:38:52.7723E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:38:52.7723E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:38:52.7723E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:38:52.7723E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x42510971
17:38:52.7953E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:38:52.7953E08436fSwapResize_BuffersClear overlay graphics..
17:38:52.7953E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:38:52.7953E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:38:52.7953E08438fSwapResize_BuffersDevice was Resized!
17:38:52.7953E08184IRenderDevice::releaseRender Releasing.
17:38:52.7953E0850capture device----------------- d3d11 capture freed ----------------
17:38:52.7953E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:38:52.7953E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:38:52.7953E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:38:52.7953E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:38:52.7953E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:38:52.7953E08201IRenderDevice::releaseRender Releasing Done.
17:38:52.7953E08442fSwapResize_BuffersEnd Device was Resized!
17:38:52.9512AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:38:52.9512AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:38:52.9512AD81126RenderDeviceD3d11::initsave state
17:38:52.9512AD8696RenderDeviceD3d11::initDX11loading shaders...
17:38:52.9552AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:38:52.9552AD81134RenderDeviceD3d11::initrestore state
17:38:52.9552AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:38:52.9552AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:38:52.9552AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:38:52.9552AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:38:52.9552AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:38:52.9552AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:38:52.9602AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:38:52.9602AD82541OverlayManager::installWindowProcHookInstall WPH
17:38:52.9602AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1762044f
17:38:52.9612AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:38:52.9612AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:38:52.9613E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:38:52.9613E08480InputInterceptor::stopHookunhook keyboard and mouse
17:38:52.9613E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:38:52.9613E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:38:52.9722AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:38:52.9722AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:38:53.2157DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:38:53.2157DD88505OverlayManager::OnForegroundChangedChanged True
17:38:53.2157DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:38:53.2182AD8326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
17:38:53.2182AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
17:38:53.2182AD8326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
17:38:53.2182AD8347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
17:38:53.2183E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:38:53.2192AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:38:53.2192AD850capture deviced3d11 shared texture capture successful
17:38:53.2317DD87066OverlayManager::doActionDisplayFPS - Triggered
17:38:53.2332AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:38:58.1553E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:38:58.1553E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:38:58.1623E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:38:58.1623E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:38:58.1633E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f}
17:38:58.1983E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:38:58.1983E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:38:58.2283E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:38:58.2283E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:38:58.2323E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f}
17:38:59.5373E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:38:59.5373E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:38:59.6913E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:38:59.6913E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:38:59.6993E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003}
17:39:00.593E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:39:00.593E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:39:00.1093E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:39:00.1093E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:39:00.1263E087766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:39:00.1273E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
17:39:03.3993E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:39:03.4003E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:39:03.4003E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:39:03.4003E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:39:03.4003E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:39:03.4003E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:39:03.4003E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1762044f
17:39:03.4103E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:39:03.4103E08436fSwapResize_BuffersClear overlay graphics..
17:39:03.4103E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:39:03.4103E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:39:03.4103E08438fSwapResize_BuffersDevice was Resized!
17:39:03.4103E08184IRenderDevice::releaseRender Releasing.
17:39:03.4103E0850capture device----------------- d3d11 capture freed ----------------
17:39:03.4103E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:39:03.4103E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:39:03.4103E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:39:03.4103E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:39:03.4103E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:39:03.4103E08201IRenderDevice::releaseRender Releasing Done.
17:39:03.4103E08442fSwapResize_BuffersEnd Device was Resized!
17:39:03.4457DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:39:03.4457DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:39:03.4457DD88505OverlayManager::OnForegroundChangedChanged False
17:39:03.4467DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x421068 Title=[Insights Capture: desktop]
17:39:03.4467DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:39:03.4467DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:39:03.4467DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:39:03.4487DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:39:03.4497DD87066OverlayManager::doActionDisplayFPS - Triggered
17:39:03.6322AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:39:03.6322AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:39:03.6322AD81126RenderDeviceD3d11::initsave state
17:39:03.6322AD8696RenderDeviceD3d11::initDX11loading shaders...
17:39:03.6362AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:39:03.6362AD81134RenderDeviceD3d11::initrestore state
17:39:03.6362AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:39:03.6362AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:39:03.6362AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:39:03.6362AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:39:03.6362AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:39:03.6362AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:39:03.6362AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:39:03.6732AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:39:03.6732AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x421068).
17:39:03.6732AD82541OverlayManager::installWindowProcHookInstall WPH
17:39:03.6732AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xeb3086b
17:39:03.6732AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:39:03.6732AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:39:03.6732AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:39:03.6732AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:39:03.6922AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:39:38.3693E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:39:38.3693E08480InputInterceptor::stopHookunhook keyboard and mouse
17:39:38.3693E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:39:38.3693E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:39:38.3703E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:39:38.5053E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:39:38.5053E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:39:38.5053E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:39:38.5053E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:39:38.5053E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:39:38.5053E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xeb3086b
17:39:38.5283E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:39:38.5283E08436fSwapResize_BuffersClear overlay graphics..
17:39:38.5283E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:39:38.5283E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:39:38.5283E08438fSwapResize_BuffersDevice was Resized!
17:39:38.5283E08184IRenderDevice::releaseRender Releasing.
17:39:38.5283E0850capture device----------------- d3d11 capture freed ----------------
17:39:38.5283E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:39:38.5283E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:39:38.5283E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:39:38.5283E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:39:38.5283E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:39:38.5283E08201IRenderDevice::releaseRender Releasing Done.
17:39:38.5283E08442fSwapResize_BuffersEnd Device was Resized!
17:39:38.5837DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:39:38.5837DD88505OverlayManager::OnForegroundChangedChanged True
17:39:38.5837DD88634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x5c0df4 [3369, 1180] , 0x0)
17:39:38.5997DD87066OverlayManager::doActionDisplayFPS - Triggered
17:39:38.7437DD8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:39:38.7962AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:39:38.7962AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:39:38.7962AD81126RenderDeviceD3d11::initsave state
17:39:38.7962AD8696RenderDeviceD3d11::initDX11loading shaders...
17:39:38.7992AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:39:38.8002AD81134RenderDeviceD3d11::initrestore state
17:39:38.8002AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:39:38.8002AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:39:38.8002AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:39:38.8002AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:39:38.8002AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:39:38.8002AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:39:38.8122AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:39:38.8122AD82541OverlayManager::installWindowProcHookInstall WPH
17:39:38.8122AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x327a11c3
17:39:38.8122AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:39:38.8122AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:39:38.8122AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:39:38.8122AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:39:38.8132AD850capture deviced3d11 shared texture capture successful
17:39:38.8132AD8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:39:38.8133E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:39:38.8133E08480InputInterceptor::stopHookunhook keyboard and mouse
17:39:38.8133E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:39:38.8133E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:39:38.8202AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:39:38.8202AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:39:38.8202AD8326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
17:39:38.8202AD8347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
17:39:40.53E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:39:40.53E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:39:40.53E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:39:40.53E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:39:40.53E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:39:40.53E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x327a11c3
17:39:40.343E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:39:40.343E08436fSwapResize_BuffersClear overlay graphics..
17:39:40.343E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:39:40.343E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:39:40.343E08438fSwapResize_BuffersDevice was Resized!
17:39:40.343E08184IRenderDevice::releaseRender Releasing.
17:39:40.343E0850capture device----------------- d3d11 capture freed ----------------
17:39:40.343E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:39:40.343E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:39:40.343E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:39:40.343E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:39:40.343E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:39:40.343E08201IRenderDevice::releaseRender Releasing Done.
17:39:40.343E08442fSwapResize_BuffersEnd Device was Resized!
17:39:40.1207DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:39:40.1207DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:39:40.1207DD88505OverlayManager::OnForegroundChangedChanged False
17:39:40.1217DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4FF0B4E Title=[Valorant Tracker]
17:39:40.1217DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:39:40.1217DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:39:40.1217DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:39:40.1247DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:39:40.1247DD87066OverlayManager::doActionDisplayFPS - Triggered
17:39:40.2332AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:39:40.2332AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:39:40.2332AD81126RenderDeviceD3d11::initsave state
17:39:40.2332AD8696RenderDeviceD3d11::initDX11loading shaders...
17:39:40.2372AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:39:40.2372AD81134RenderDeviceD3d11::initrestore state
17:39:40.2372AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:39:40.2372AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:39:40.2372AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:39:40.2372AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:39:40.2372AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:39:40.2372AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:39:40.2372AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:39:40.2622AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:39:40.2632AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x4ff0b4e).
17:39:40.2632AD82541OverlayManager::installWindowProcHookInstall WPH
17:39:40.2632AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x322b11bf
17:39:40.2632AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:39:40.2632AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:39:40.2632AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:39:40.2632AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:39:40.2933E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:39:40.2933E08480InputInterceptor::stopHookunhook keyboard and mouse
17:39:40.2933E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:39:40.2933E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:39:40.2943E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:39:40.3012AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:39:51.6263E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:39:51.8963E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:39:51.8963E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:39:51.8963E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:39:51.8963E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:39:51.8963E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:39:51.8963E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x322b11bf
17:39:51.9073E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:39:51.9073E08436fSwapResize_BuffersClear overlay graphics..
17:39:51.9073E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:39:51.9073E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:39:51.9073E08438fSwapResize_BuffersDevice was Resized!
17:39:51.9073E08184IRenderDevice::releaseRender Releasing.
17:39:51.9073E0850capture device----------------- d3d11 capture freed ----------------
17:39:51.9073E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:39:51.9073E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:39:51.9073E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:39:51.9073E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:39:51.9073E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:39:51.9073E08201IRenderDevice::releaseRender Releasing Done.
17:39:51.9073E08442fSwapResize_BuffersEnd Device was Resized!
17:39:52.512AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:39:52.512AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:39:52.512AD81126RenderDeviceD3d11::initsave state
17:39:52.512AD8696RenderDeviceD3d11::initDX11loading shaders...
17:39:52.552AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:39:52.552AD81134RenderDeviceD3d11::initrestore state
17:39:52.552AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:39:52.552AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:39:52.552AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:39:52.552AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:39:52.552AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:39:52.552AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:39:52.722AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:39:52.722AD82541OverlayManager::installWindowProcHookInstall WPH
17:39:52.722AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x67ee0f63
17:39:52.722AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:39:52.732AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:39:52.743E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:39:52.743E08480InputInterceptor::stopHookunhook keyboard and mouse
17:39:52.743E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:39:52.743E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:39:52.772AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:39:52.772AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:39:52.2707DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:39:52.2707DD88505OverlayManager::OnForegroundChangedChanged True
17:39:52.2707DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:39:52.2702AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:39:52.2702AD850capture deviced3d11 shared texture capture successful
17:39:52.2737DD87066OverlayManager::doActionDisplayFPS - Triggered
17:39:52.2772AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:40:48.1473E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:40:48.1473E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:40:48.1473E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:40:48.1473E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:40:48.1473E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:40:48.1473E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x67ee0f63
17:40:48.1773E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:40:48.1773E08436fSwapResize_BuffersClear overlay graphics..
17:40:48.1783E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:40:48.1783E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:40:48.1783E08438fSwapResize_BuffersDevice was Resized!
17:40:48.1783E08184IRenderDevice::releaseRender Releasing.
17:40:48.1783E0850capture device----------------- d3d11 capture freed ----------------
17:40:48.1783E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:40:48.1783E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:40:48.1783E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:40:48.1783E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:40:48.1783E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:40:48.1783E08201IRenderDevice::releaseRender Releasing Done.
17:40:48.1783E08442fSwapResize_BuffersEnd Device was Resized!
17:40:48.3572AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:40:48.3572AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:40:48.3572AD81126RenderDeviceD3d11::initsave state
17:40:48.3572AD8696RenderDeviceD3d11::initDX11loading shaders...
17:40:48.3612AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:40:48.3612AD81134RenderDeviceD3d11::initrestore state
17:40:48.3612AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:40:48.3612AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:40:48.3612AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:40:48.3612AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:40:48.3612AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:40:48.3612AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:40:48.3832AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x421068).
17:40:48.3832AD82541OverlayManager::installWindowProcHookInstall WPH
17:40:48.3832AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x81d1247
17:40:48.3832AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:40:48.3832AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:40:48.3832AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:40:48.3832AD850capture deviced3d11 shared texture capture successful
17:40:48.4132AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:40:48.4167DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:40:48.4167DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:40:48.4167DD88505OverlayManager::OnForegroundChangedChanged False
17:40:48.4167DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x421068 Title=[Insights Capture: desktop]
17:40:48.4177DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:40:48.4177DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:40:48.4177DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:40:48.4177DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:40:48.4207DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:40:48.4217DD87066OverlayManager::doActionDisplayFPS - Triggered
17:40:48.4462AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:40:48.4472AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:02.4753E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:41:02.4753E08480InputInterceptor::stopHookunhook keyboard and mouse
17:41:02.4753E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:41:02.4753E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:41:02.4753E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:41:03.1443E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:41:03.1443E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:41:03.1443E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:41:03.1443E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:41:03.1443E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:41:03.1443E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x81d1247
17:41:03.1763E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:41:03.1763E08436fSwapResize_BuffersClear overlay graphics..
17:41:03.1763E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:41:03.1763E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:41:03.1763E08438fSwapResize_BuffersDevice was Resized!
17:41:03.1763E08184IRenderDevice::releaseRender Releasing.
17:41:03.1763E0850capture device----------------- d3d11 capture freed ----------------
17:41:03.1763E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:41:03.1763E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:41:03.1763E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:41:03.1763E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:41:03.1763E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:41:03.1763E08201IRenderDevice::releaseRender Releasing Done.
17:41:03.1763E08442fSwapResize_BuffersEnd Device was Resized!
17:41:03.3242AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:41:03.3242AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:41:03.3242AD81126RenderDeviceD3d11::initsave state
17:41:03.3242AD8696RenderDeviceD3d11::initDX11loading shaders...
17:41:03.3282AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:41:03.3282AD81134RenderDeviceD3d11::initrestore state
17:41:03.3282AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:41:03.3282AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:41:03.3282AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:41:03.3282AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:41:03.3282AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:41:03.3282AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:41:03.3282AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:41:03.3422AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:41:03.3422AD82541OverlayManager::installWindowProcHookInstall WPH
17:41:03.3422AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25ae0a3f
17:41:03.3422AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:41:03.3452AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:41:03.3452AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:41:03.3462AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:41:03.3462AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:41:03.3483E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:41:03.3483E08480InputInterceptor::stopHookunhook keyboard and mouse
17:41:03.3483E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:41:03.3483E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:41:03.6147DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:41:03.6147DD88505OverlayManager::OnForegroundChangedChanged True
17:41:03.6147DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:41:03.6167DD87066OverlayManager::doActionDisplayFPS - Triggered
17:41:03.6212AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:03.6212AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:41:03.6212AD850capture deviced3d11 shared texture capture successful
17:43:15.2593E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:46:20.1313E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:46:20.1532AD8326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
17:46:20.1532AD8347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
17:46:21.6453E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:46:22.343E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:46:23.7703E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:46:23.9363E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:46:24.7283E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:46:24.9163E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:46:28.9923E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:49:36.3372AD8326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
17:49:36.3372AD8347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
17:50:09.1933E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:50:09.1943E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:50:09.1943E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:50:09.1943E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:50:09.1943E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:50:09.1943E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:50:09.1943E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25ae0a3f
17:50:09.2283E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:50:09.2283E08436fSwapResize_BuffersClear overlay graphics..
17:50:09.2283E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:50:09.2283E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:50:09.2283E08438fSwapResize_BuffersDevice was Resized!
17:50:09.2283E08184IRenderDevice::releaseRender Releasing.
17:50:09.2283E0850capture device----------------- d3d11 capture freed ----------------
17:50:09.2283E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:50:09.2283E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:50:09.2283E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:50:09.2283E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:50:09.2283E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:50:09.2283E08201IRenderDevice::releaseRender Releasing Done.
17:50:09.2283E08442fSwapResize_BuffersEnd Device was Resized!
17:50:09.4217DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:09.4217DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:50:09.4217DD88505OverlayManager::OnForegroundChangedChanged False
17:50:09.4217DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x421068 Title=[Insights Capture: desktop]
17:50:09.4217DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:50:09.4217DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:50:09.4217DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:50:09.4227DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:50:09.4377DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:09.4387DD87066OverlayManager::doActionDisplayFPS - Triggered
17:50:09.4462AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:50:09.4462AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:50:09.4462AD81126RenderDeviceD3d11::initsave state
17:50:09.4462AD8696RenderDeviceD3d11::initDX11loading shaders...
17:50:09.4492AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:50:09.4492AD81134RenderDeviceD3d11::initrestore state
17:50:09.4492AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:50:09.4492AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:50:09.4492AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:50:09.4492AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:50:09.4492AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:50:09.4492AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:50:09.4492AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:50:09.4712AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:50:09.4712AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x421068).
17:50:09.4712AD82541OverlayManager::installWindowProcHookInstall WPH
17:50:09.4712AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4d9a1027
17:50:09.4712AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:50:09.4712AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:50:09.4712AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:50:09.4712AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:50:09.5022AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:50:10.2343E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:50:10.2343E08480InputInterceptor::stopHookunhook keyboard and mouse
17:50:10.2343E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:50:10.2343E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:50:10.9053E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:50:10.9053E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:50:10.9053E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:50:10.9053E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:50:10.9053E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:50:10.9053E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4d9a1027
17:50:10.9413E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:50:10.9413E08436fSwapResize_BuffersClear overlay graphics..
17:50:10.9413E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:50:10.9413E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:50:10.9413E08438fSwapResize_BuffersDevice was Resized!
17:50:10.9413E08184IRenderDevice::releaseRender Releasing.
17:50:10.9413E0850capture device----------------- d3d11 capture freed ----------------
17:50:10.9413E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:50:10.9413E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:50:10.9413E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:50:10.9413E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:50:10.9413E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:50:10.9413E08201IRenderDevice::releaseRender Releasing Done.
17:50:10.9413E08442fSwapResize_BuffersEnd Device was Resized!
17:50:10.9557DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:50:10.9557DD88505OverlayManager::OnForegroundChangedChanged True
17:50:10.9567DD88634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x20ffe [5054, 810] , 0x0)
17:50:10.9727DD87066OverlayManager::doActionDisplayFPS - Triggered
17:50:11.2362AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:50:11.2362AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:50:11.2362AD81126RenderDeviceD3d11::initsave state
17:50:11.2362AD8696RenderDeviceD3d11::initDX11loading shaders...
17:50:11.2402AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:50:11.2402AD81134RenderDeviceD3d11::initrestore state
17:50:11.2402AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:50:11.2402AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:50:11.2402AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:50:11.2402AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:50:11.2402AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:50:11.2402AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:50:11.2562AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:50:11.2562AD82541OverlayManager::installWindowProcHookInstall WPH
17:50:11.2562AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16400a0b
17:50:11.2562AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:50:11.2562AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:50:11.2562AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:50:11.2562AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:50:11.2562AD850capture deviced3d11 shared texture capture successful
17:50:11.2572AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:50:11.2572AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:50:11.4707DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:11.4707DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:50:11.4707DD88505OverlayManager::OnForegroundChangedChanged False
17:50:11.4707DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
17:50:11.4707DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:50:11.4707DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:50:11.4717DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:50:11.4712AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:50:11.4857DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:11.4857DD87066OverlayManager::doActionDisplayFPS - Triggered
17:50:11.4963E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:50:11.4963E08480InputInterceptor::stopHookunhook keyboard and mouse
17:50:11.4963E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:50:11.4963E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:50:11.4983E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:50:11.4983E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:50:11.4983E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:50:11.4983E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:50:11.4983E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:50:11.4983E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16400a0b
17:50:11.5323E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:50:11.5323E08436fSwapResize_BuffersClear overlay graphics..
17:50:11.5323E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:50:11.5323E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:50:11.5323E08438fSwapResize_BuffersDevice was Resized!
17:50:11.5323E08184IRenderDevice::releaseRender Releasing.
17:50:11.5323E0850capture device----------------- d3d11 capture freed ----------------
17:50:11.5323E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:50:11.5323E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:50:11.5323E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:50:11.5323E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:50:11.5323E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:50:11.5323E08201IRenderDevice::releaseRender Releasing Done.
17:50:11.5323E08442fSwapResize_BuffersEnd Device was Resized!
17:50:11.6552AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:50:11.6552AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:50:11.6552AD81126RenderDeviceD3d11::initsave state
17:50:11.6552AD8696RenderDeviceD3d11::initDX11loading shaders...
17:50:11.6592AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:50:11.6592AD81134RenderDeviceD3d11::initrestore state
17:50:11.6592AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:50:11.6592AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:50:11.6592AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:50:11.6592AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:50:11.6592AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:50:11.6592AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:50:11.6592AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:50:11.6882AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0xb0456).
17:50:11.6882AD82541OverlayManager::installWindowProcHookInstall WPH
17:50:11.6882AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5e0c0cb9
17:50:11.6882AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:50:11.6882AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:50:11.6882AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:50:11.6882AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:50:11.7192AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:50:13.9183E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:50:13.9183E08480InputInterceptor::stopHookunhook keyboard and mouse
17:50:13.9183E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:50:13.9183E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:50:13.9183E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:50:19.3743E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:50:19.3743E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:50:19.3743E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:50:19.3743E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:50:19.3743E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:50:19.3743E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5e0c0cb9
17:50:19.3993E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:50:19.3993E08436fSwapResize_BuffersClear overlay graphics..
17:50:19.3993E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:50:19.3993E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:50:19.3993E08438fSwapResize_BuffersDevice was Resized!
17:50:19.3993E08184IRenderDevice::releaseRender Releasing.
17:50:19.3993E0850capture device----------------- d3d11 capture freed ----------------
17:50:19.3993E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:50:19.3993E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:50:19.3993E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:50:19.3993E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:50:19.3993E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:50:19.3993E08201IRenderDevice::releaseRender Releasing Done.
17:50:19.3993E08442fSwapResize_BuffersEnd Device was Resized!
17:50:19.5522AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:50:19.5522AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:50:19.5522AD81126RenderDeviceD3d11::initsave state
17:50:19.5522AD8696RenderDeviceD3d11::initDX11loading shaders...
17:50:19.5562AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:50:19.5562AD81134RenderDeviceD3d11::initrestore state
17:50:19.5562AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:50:19.5562AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:50:19.5562AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:50:19.5562AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:50:19.5562AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:50:19.5562AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:50:19.5752AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:50:19.5752AD82541OverlayManager::installWindowProcHookInstall WPH
17:50:19.5752AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x77dc0c9b
17:50:19.5752AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:50:19.5752AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:50:19.5772AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:50:19.5772AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:50:19.6387DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:50:19.6387DD88505OverlayManager::OnForegroundChangedChanged True
17:50:19.6387DD88634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x20ffe [5275, 860] , 0x5c0df4)
17:50:19.6442AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:50:19.6452AD850capture deviced3d11 shared texture capture successful
17:50:19.6547DD87066OverlayManager::doActionDisplayFPS - Triggered
17:50:19.6582AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:50:21.3723E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:50:21.3723E08480InputInterceptor::stopHookunhook keyboard and mouse
17:50:21.3723E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:50:21.3723E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:50:21.3743E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:50:21.3743E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:50:21.3743E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:50:21.3743E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:50:21.3743E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:50:21.3743E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x77dc0c9b
17:50:21.3883E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:50:21.3883E08436fSwapResize_BuffersClear overlay graphics..
17:50:21.3883E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:50:21.3883E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:50:21.3883E08438fSwapResize_BuffersDevice was Resized!
17:50:21.3883E08184IRenderDevice::releaseRender Releasing.
17:50:21.3883E0850capture device----------------- d3d11 capture freed ----------------
17:50:21.3883E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:50:21.3883E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:50:21.3883E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:50:21.3883E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:50:21.3883E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:50:21.3883E08201IRenderDevice::releaseRender Releasing Done.
17:50:21.3883E08442fSwapResize_BuffersEnd Device was Resized!
17:50:21.5702AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:50:21.5702AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:50:21.5702AD81126RenderDeviceD3d11::initsave state
17:50:21.5702AD8696RenderDeviceD3d11::initDX11loading shaders...
17:50:21.5742AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:50:21.5742AD81134RenderDeviceD3d11::initrestore state
17:50:21.5742AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:50:21.5742AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:50:21.5742AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:50:21.5742AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:50:21.5742AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:50:21.5742AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:50:21.5822AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x421068).
17:50:21.5822AD82541OverlayManager::installWindowProcHookInstall WPH
17:50:21.5822AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4fad09e1
17:50:21.5822AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:50:21.5822AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:50:21.5832AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:50:21.5842AD850capture deviced3d11 shared texture capture successful
17:50:21.6042AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:50:21.6737DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:21.6737DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:50:21.6737DD88505OverlayManager::OnForegroundChangedChanged False
17:50:21.6737DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x421068 Title=[Insights Capture: desktop]
17:50:21.6737DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:50:21.6737DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:50:21.6747DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:50:21.6887DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:50:21.6897DD87066OverlayManager::doActionDisplayFPS - Triggered
17:50:21.7042AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:50:21.7042AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:50:57.9843E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:50:57.9843E08480InputInterceptor::stopHookunhook keyboard and mouse
17:50:57.9843E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:50:57.9843E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:50:57.9853E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:51:00.7883E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:51:00.7883E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:51:00.7883E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:51:00.7883E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:51:00.7883E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:51:00.7883E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4fad09e1
17:51:00.8073E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:51:00.8073E08436fSwapResize_BuffersClear overlay graphics..
17:51:00.8073E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:51:00.8073E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:51:00.8073E08438fSwapResize_BuffersDevice was Resized!
17:51:00.8073E08184IRenderDevice::releaseRender Releasing.
17:51:00.8073E0850capture device----------------- d3d11 capture freed ----------------
17:51:00.8083E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:51:00.8083E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:51:00.8083E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:51:00.8083E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:51:00.8083E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:51:00.8083E08201IRenderDevice::releaseRender Releasing Done.
17:51:00.8083E08442fSwapResize_BuffersEnd Device was Resized!
17:51:00.8787DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:51:00.8787DD88505OverlayManager::OnForegroundChangedChanged True
17:51:00.8787DD88634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x5c0df4 [1204, 1002] , 0x0)
17:51:00.8787DD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:51:00.8947DD87066OverlayManager::doActionDisplayFPS - Triggered
17:51:00.9932AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:51:00.9932AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:51:00.9932AD81126RenderDeviceD3d11::initsave state
17:51:00.9932AD8696RenderDeviceD3d11::initDX11loading shaders...
17:51:00.9972AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:51:00.9972AD81134RenderDeviceD3d11::initrestore state
17:51:00.9972AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:51:00.9972AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:51:00.9972AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:51:00.9972AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:51:00.9972AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:51:00.9972AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:51:01.122AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:51:01.122AD82541OverlayManager::installWindowProcHookInstall WPH
17:51:01.122AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2daa0c3b
17:51:01.122AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:51:01.142AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:51:01.152AD8326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
17:51:01.152AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
17:51:01.153E082194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:51:01.153E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:51:01.153E08480InputInterceptor::stopHookunhook keyboard and mouse
17:51:01.153E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:51:01.153E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:51:01.152AD8326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
17:51:01.152AD8347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
17:51:01.163E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:51:01.163E087766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:51:01.162AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:51:01.162AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:51:01.162AD850capture deviced3d11 shared texture capture successful
17:51:01.292AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:51:01.292AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:51:02.7783E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:51:02.7783E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:51:02.7853E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:51:02.7853E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:51:02.7863E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003}
17:51:02.8483E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:51:02.8483E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:51:02.8493E083820OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
17:51:02.9223E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:51:02.9223E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:51:02.9293E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x1001f}
17:51:03.3183E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:51:03.3183E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:51:03.7093E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:51:03.7093E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:51:03.7143E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003}
17:51:03.8243E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:51:03.8243E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:51:03.8453E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:51:03.8453E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:51:03.8523E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003}
17:51:39.7437DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:51:39.7437DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:51:39.7437DD88505OverlayManager::OnForegroundChangedChanged False
17:51:39.7437DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20F3C Title=[Task Switching]
17:51:39.7437DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:51:39.7437DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:51:39.7437DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:51:39.7437DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:51:39.7553E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:51:39.7553E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:51:39.7553E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:51:39.7553E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:51:39.7553E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:51:39.7553E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:51:39.7553E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2daa0c3b
17:51:39.7597DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:51:39.7607DD87066OverlayManager::doActionDisplayFPS - Triggered
17:51:39.7763E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:51:39.7763E08436fSwapResize_BuffersClear overlay graphics..
17:51:39.7763E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:51:39.7763E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:51:39.7763E08438fSwapResize_BuffersDevice was Resized!
17:51:39.7763E08184IRenderDevice::releaseRender Releasing.
17:51:39.7763E0850capture device----------------- d3d11 capture freed ----------------
17:51:39.7763E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:51:39.7763E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:51:39.7763E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:51:39.7763E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:51:39.7763E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:51:39.7763E08201IRenderDevice::releaseRender Releasing Done.
17:51:39.7763E08442fSwapResize_BuffersEnd Device was Resized!
17:51:39.9942AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:51:39.9942AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:51:39.9942AD81126RenderDeviceD3d11::initsave state
17:51:39.9942AD8696RenderDeviceD3d11::initDX11loading shaders...
17:51:39.9982AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:51:39.9982AD81134RenderDeviceD3d11::initrestore state
17:51:39.9982AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:51:39.9982AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:51:39.9982AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:51:39.9982AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:51:39.9982AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:51:39.9982AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:51:39.9982AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:51:40.312AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:51:40.312AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x421068).
17:51:40.312AD82541OverlayManager::installWindowProcHookInstall WPH
17:51:40.312AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27c71207
17:51:40.312AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:51:40.312AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:51:40.312AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:51:40.312AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:51:40.503E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:51:40.503E08480InputInterceptor::stopHookunhook keyboard and mouse
17:51:40.503E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:51:40.503E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:51:40.542AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:51:58.9613E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:51:58.9613E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:51:58.9613E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:51:58.9613E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:51:58.9613E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:51:58.9613E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27c71207
17:51:58.9867DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:51:58.9867DD88505OverlayManager::OnForegroundChangedChanged True
17:51:58.9867DD88634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x5c0df4 [2644, 1229] , 0x0)
17:51:58.9967DD87066OverlayManager::doActionDisplayFPS - Triggered
17:51:59.13E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:51:59.13E08436fSwapResize_BuffersClear overlay graphics..
17:51:59.13E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:51:59.13E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:51:59.13E08438fSwapResize_BuffersDevice was Resized!
17:51:59.13E08184IRenderDevice::releaseRender Releasing.
17:51:59.13E0850capture device----------------- d3d11 capture freed ----------------
17:51:59.13E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:51:59.13E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:51:59.13E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:51:59.13E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:51:59.13E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:51:59.13E08201IRenderDevice::releaseRender Releasing Done.
17:51:59.13E08442fSwapResize_BuffersEnd Device was Resized!
17:51:59.2202AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:51:59.2202AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:51:59.2202AD81126RenderDeviceD3d11::initsave state
17:51:59.2202AD8696RenderDeviceD3d11::initDX11loading shaders...
17:51:59.2242AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:51:59.2242AD81134RenderDeviceD3d11::initrestore state
17:51:59.2242AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:51:59.2242AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:51:59.2242AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:51:59.2242AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:51:59.2242AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:51:59.2242AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:51:59.2302AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:51:59.2302AD82541OverlayManager::installWindowProcHookInstall WPH
17:51:59.2302AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e703ab
17:51:59.2302AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:51:59.2302AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:51:59.2303E082194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:51:59.2303E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:51:59.2303E08480InputInterceptor::stopHookunhook keyboard and mouse
17:51:59.2312AD8326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
17:51:59.2313E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:51:59.2312AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
17:51:59.2313E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:51:59.2313E087766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:51:59.2312AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:51:59.2312AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:51:59.2322AD850capture deviced3d11 shared texture capture successful
17:51:59.2352AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:51:59.2352AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:51:59.2363E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:52:00.3593E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:52:00.3593E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:52:00.4143E082861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:52:00.4143E082874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:52:00.4153E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x5d10c1 , {Original values: ref = 0 handle = 0x10003}
17:52:01.4353E082818OverlayManager::setControlModeOVERLAY_CONTROL_ON
17:52:01.4353E082832OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
17:52:01.8452340225InterProcessElement::openInterProcess Overwolf_ImID_7120A_P_31412 opened succesfuly
17:52:01.8452340225InterProcessElement::openInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT opened succesfuly
17:52:18.9983E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:52:18.9993E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:52:18.9993E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:52:18.9993E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:52:18.9993E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:52:18.9993E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:52:18.9993E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e703ab
17:52:19.303E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:52:19.303E08436fSwapResize_BuffersClear overlay graphics..
17:52:19.303E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:52:19.303E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:52:19.303E08438fSwapResize_BuffersDevice was Resized!
17:52:19.303E08184IRenderDevice::releaseRender Releasing.
17:52:19.303E0850capture device----------------- d3d11 capture freed ----------------
17:52:19.303E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:52:19.303E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:52:19.303E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:52:19.303E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:52:19.303E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:52:19.303E08201IRenderDevice::releaseRender Releasing Done.
17:52:19.303E08442fSwapResize_BuffersEnd Device was Resized!
17:52:19.13141F4255InterProcessElement::closeInterProcess Overwolf_PID_31412_SHARED_MEMORY_AGENT close 2147483647 bytes
17:52:19.13141F4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7120a
17:52:19.13141F4255InterProcessElement::closeInterProcess Overwolf_ImID_7120A_P_31412 close 2147483647 bytes
17:52:19.13141F42644WidgetManager::RefreshLayoutAsyncMove widget to Poll
17:52:19.2392AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:52:19.2392AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:52:19.2392AD81126RenderDeviceD3d11::initsave state
17:52:19.2392AD8696RenderDeviceD3d11::initDX11loading shaders...
17:52:19.2442AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:52:19.2442AD81134RenderDeviceD3d11::initrestore state
17:52:19.2442AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:52:19.2442AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:52:19.2442AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:52:19.2442AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:52:19.2442AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:52:19.2442AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:52:19.2742AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x4ff0b4e).
17:52:19.2742AD82541OverlayManager::installWindowProcHookInstall WPH
17:52:19.2742AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x55f80275
17:52:19.2742AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:52:19.2742AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:52:19.2742AD8326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
17:52:19.2742AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
17:52:19.2752AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:52:19.2752AD850capture deviced3d11 shared texture capture successful
17:52:19.2823E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:52:19.2823E08480InputInterceptor::stopHookunhook keyboard and mouse
17:52:19.2823E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:52:19.2823E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:52:19.2872AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:52:19.4267DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:52:19.4267DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:52:19.4267DD88505OverlayManager::OnForegroundChangedChanged False
17:52:19.4277DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4FF0B4E Title=[Valorant Tracker]
17:52:19.4277DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:52:19.4277DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:52:19.4277DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:52:19.4277DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:52:19.4277DD88569OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
17:52:19.4417DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:52:19.4427DD87066OverlayManager::doActionDisplayFPS - Triggered
17:52:19.4483E083999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5d10c1;prev = 0x10003 , {Original values: ref = 0 handle = 0x10003}
17:52:19.4522AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:52:19.4522AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:52:35.9163E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:52:35.9163E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:52:35.9163E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:52:35.9163E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:52:35.9163E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:52:35.9163E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x55f80275
17:52:35.9343E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:52:35.9343E08436fSwapResize_BuffersClear overlay graphics..
17:52:35.9343E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:52:35.9343E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:52:35.9343E08438fSwapResize_BuffersDevice was Resized!
17:52:35.9343E08184IRenderDevice::releaseRender Releasing.
17:52:35.9343E0850capture device----------------- d3d11 capture freed ----------------
17:52:35.9343E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:52:35.9343E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:52:35.9343E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:52:35.9343E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:52:35.9343E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:52:35.9343E08201IRenderDevice::releaseRender Releasing Done.
17:52:35.9343E08442fSwapResize_BuffersEnd Device was Resized!
17:52:36.942AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:52:36.942AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:52:36.942AD81126RenderDeviceD3d11::initsave state
17:52:36.942AD8696RenderDeviceD3d11::initDX11loading shaders...
17:52:36.982AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:52:36.982AD81134RenderDeviceD3d11::initrestore state
17:52:36.982AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:52:36.982AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:52:36.982AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:52:36.982AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:52:36.982AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:52:36.982AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:52:36.982AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:52:36.1052AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:52:36.1052AD82541OverlayManager::installWindowProcHookInstall WPH
17:52:36.1052AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a1c1275
17:52:36.1052AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:52:36.1052AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:52:36.1052AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:52:36.1072AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:52:36.1072AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:52:36.1083E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:52:36.1083E08480InputInterceptor::stopHookunhook keyboard and mouse
17:52:36.1083E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:52:36.1083E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:52:36.1627DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:52:36.1627DD88505OverlayManager::OnForegroundChangedChanged True
17:52:36.1627DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:52:36.1662AD8326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
17:52:36.1662AD8347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
17:52:36.1672AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:52:36.1672AD850capture deviced3d11 shared texture capture successful
17:52:36.1787DD87066OverlayManager::doActionDisplayFPS - Triggered
17:52:36.1812AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:53:06.2862AD8326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
17:53:06.2862AD8347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
17:53:11.7867DD8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
17:53:11.7872AD8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
17:53:31.283E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:54:23.253E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:54:23.542AD8326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
17:54:23.542AD8347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
17:54:24.7203E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:55:49.4063E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:55:49.4063E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:55:49.4063E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:55:49.4063E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:55:49.4063E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:55:49.4063E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:55:49.4063E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a1c1275
17:55:49.4333E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:55:49.4333E08436fSwapResize_BuffersClear overlay graphics..
17:55:49.4333E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:55:49.4333E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:55:49.4333E08438fSwapResize_BuffersDevice was Resized!
17:55:49.4333E08184IRenderDevice::releaseRender Releasing.
17:55:49.4333E0850capture device----------------- d3d11 capture freed ----------------
17:55:49.4333E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:55:49.4333E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:55:49.4333E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:55:49.4333E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:55:49.4333E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:55:49.4333E08201IRenderDevice::releaseRender Releasing Done.
17:55:49.4333E08442fSwapResize_BuffersEnd Device was Resized!
17:55:49.4867DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:55:49.4867DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:55:49.4867DD88505OverlayManager::OnForegroundChangedChanged False
17:55:49.4867DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10234 Title=[]
17:55:49.4867DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:55:49.4867DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:55:49.4867DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:55:49.4877DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:55:49.5027DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:55:49.5037DD87066OverlayManager::doActionDisplayFPS - Triggered
17:55:49.7002AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:55:49.7002AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:55:49.7002AD81126RenderDeviceD3d11::initsave state
17:55:49.7002AD8696RenderDeviceD3d11::initDX11loading shaders...
17:55:49.7042AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:55:49.7042AD81134RenderDeviceD3d11::initrestore state
17:55:49.7042AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:55:49.7042AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:55:49.7042AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:55:49.7042AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:55:49.7042AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:55:49.7042AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:55:49.7042AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:55:49.7252AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:55:49.7252AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x4ff0b4e).
17:55:49.7252AD82541OverlayManager::installWindowProcHookInstall WPH
17:55:49.7252AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11891297
17:55:49.7252AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:55:49.7252AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:55:49.7252AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:55:49.7252AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:55:49.7552AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:56:41.8793E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:56:41.8793E08480InputInterceptor::stopHookunhook keyboard and mouse
17:56:41.8793E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:56:41.8793E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:56:42.3493E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:56:42.3493E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:56:42.3493E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:56:42.3493E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:56:42.3493E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:56:42.3493E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11891297
17:56:42.3623E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:56:42.3623E08436fSwapResize_BuffersClear overlay graphics..
17:56:42.3623E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:56:42.3623E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:56:42.3623E08438fSwapResize_BuffersDevice was Resized!
17:56:42.3623E08184IRenderDevice::releaseRender Releasing.
17:56:42.3623E0850capture device----------------- d3d11 capture freed ----------------
17:56:42.3623E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:56:42.3623E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:56:42.3623E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:56:42.3623E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:56:42.3623E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:56:42.3623E08201IRenderDevice::releaseRender Releasing Done.
17:56:42.3623E08442fSwapResize_BuffersEnd Device was Resized!
17:56:42.4497DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:56:42.4497DD88505OverlayManager::OnForegroundChangedChanged True
17:56:42.4497DD88634OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x5c0df4 [1913, 1464] , 0x0)
17:56:42.4677DD87066OverlayManager::doActionDisplayFPS - Triggered
17:56:42.5602AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:56:42.5602AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:56:42.5602AD81126RenderDeviceD3d11::initsave state
17:56:42.5602AD8696RenderDeviceD3d11::initDX11loading shaders...
17:56:42.5642AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:56:42.5642AD81134RenderDeviceD3d11::initrestore state
17:56:42.5642AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:56:42.5642AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:56:42.5642AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:56:42.5642AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:56:42.5642AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:56:42.5642AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:56:42.5802AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:56:42.5802AD82541OverlayManager::installWindowProcHookInstall WPH
17:56:42.5802AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x66f311dd
17:56:42.5802AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:56:42.5812AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:56:42.5812AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:56:42.5812AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:56:42.5812AD850capture deviced3d11 shared texture capture successful
17:56:42.5882AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:56:42.5882AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:56:42.5883E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:56:42.5883E08480InputInterceptor::stopHookunhook keyboard and mouse
17:56:42.5883E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:56:42.5883E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:56:54.7643E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
17:56:54.7653E087766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:57:28.3203E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
17:57:28.3213E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:57:28.3213E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:57:28.3213E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:57:28.3213E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:57:28.3213E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:57:28.3213E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x66f311dd
17:57:28.3423E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:57:28.3423E08436fSwapResize_BuffersClear overlay graphics..
17:57:28.3423E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:57:28.3423E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:57:28.3423E08438fSwapResize_BuffersDevice was Resized!
17:57:28.3423E08184IRenderDevice::releaseRender Releasing.
17:57:28.3423E0850capture device----------------- d3d11 capture freed ----------------
17:57:28.3423E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:57:28.3423E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:57:28.3423E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:57:28.3423E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:57:28.3423E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:57:28.3423E08201IRenderDevice::releaseRender Releasing Done.
17:57:28.3423E08442fSwapResize_BuffersEnd Device was Resized!
17:57:28.4177DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:57:28.4177DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
17:57:28.4177DD88505OverlayManager::OnForegroundChangedChanged False
17:57:28.4177DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20F3C Title=[Task Switching]
17:57:28.4177DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:57:28.4177DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:57:28.4177DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:57:28.4177DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:57:28.4337DD8367InputInterceptor::ResetLLHookProcExtReset keys state
17:57:28.4337DD87066OverlayManager::doActionDisplayFPS - Triggered
17:57:28.4992AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:57:28.4992AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
17:57:28.4992AD81126RenderDeviceD3d11::initsave state
17:57:28.4992AD8696RenderDeviceD3d11::initDX11loading shaders...
17:57:28.5032AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:57:28.5032AD81134RenderDeviceD3d11::initrestore state
17:57:28.5032AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:57:28.5032AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:57:28.5032AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:57:28.5032AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:57:28.5032AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
17:57:28.5032AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
17:57:28.5032AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
17:57:28.5302AD848ResetSnapShotSH::ExecuteRelease snapshot SH
17:57:28.5302AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x20f3c).
17:57:28.5302AD82541OverlayManager::installWindowProcHookInstall WPH
17:57:28.5302AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x41c7119d
17:57:28.5302AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
17:57:28.5302AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:57:28.5302AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
17:57:28.5302AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:28.5612AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
17:57:28.5883E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:57:28.5883E08480InputInterceptor::stopHookunhook keyboard and mouse
17:57:28.5883E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:57:28.5883E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:57:30.5243E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:57:30.5243E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:57:30.5243E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
17:57:30.5243E081570OverlayManager::RestoreGameWNDPROCSWL restored.
17:57:30.5243E081580OverlayManager::RestoreGameWNDPROCSWL OK.
17:57:30.5243E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x41c7119d
17:57:30.5503E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
17:57:30.5503E08436fSwapResize_BuffersClear overlay graphics..
17:57:30.5503E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:57:30.5503E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:57:30.5503E08438fSwapResize_BuffersDevice was Resized!
17:57:30.5503E08184IRenderDevice::releaseRender Releasing.
17:57:30.5503E0850capture device----------------- d3d11 capture freed ----------------
17:57:30.5503E0898RenderDeviceCaptureBase::ReleaseTextureRelease
17:57:30.5503E08116RenderDeviceCaptureBase::ReleaseTextureReleased
17:57:30.5503E081258RenderDeviceD3d11::releaseImplementationReleasing 1
17:57:30.5503E081268RenderDeviceD3d11::releaseImplementationReleasing 2
17:57:30.5503E081287RenderDeviceD3d11::releaseImplementationReleasing 3
17:57:30.5503E08201IRenderDevice::releaseRender Releasing Done.
17:57:30.5503E08442fSwapResize_BuffersEnd Device was Resized!
17:57:30.6882AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
17:57:30.6882AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
17:57:30.6882AD81126RenderDeviceD3d11::initsave state
17:57:30.6882AD8696RenderDeviceD3d11::initDX11loading shaders...
17:57:30.6932AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
17:57:30.6932AD81134RenderDeviceD3d11::initrestore state
17:57:30.6932AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
17:57:30.6932AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:57:30.6932AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:57:30.6932AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
17:57:30.6932AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
17:57:30.6932AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
17:57:30.7112AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
17:57:30.7112AD82541OverlayManager::installWindowProcHookInstall WPH
17:57:30.7112AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b5d0277
17:57:30.7112AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
17:57:30.7112AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
17:57:30.7173E082650OverlayManager::installKeybMouseHookInstall KeybMouse
17:57:30.7173E08480InputInterceptor::stopHookunhook keyboard and mouse
17:57:30.7173E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
17:57:30.7173E08469InputInterceptor::runHookMouse is hooked 0x3e08
17:57:30.7202AD85539OverlayManager::initOverlayResolutionEx 0X40000
17:57:30.7202AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
17:57:30.9667DD86907OverlayManager::doActionForegroundChange Event ON (ON)
17:57:30.9667DD88505OverlayManager::OnForegroundChangedChanged True
17:57:30.9667DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:57:30.9682AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
17:57:30.9682AD850capture deviced3d11 shared texture capture successful
17:57:30.9817DD87066OverlayManager::doActionDisplayFPS - Triggered
17:57:30.9812AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:58:39.5963E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
18:00:52.4843E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
18:00:52.4853E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:00:52.4853E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:00:52.4853E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
18:00:52.4853E081570OverlayManager::RestoreGameWNDPROCSWL restored.
18:00:52.4853E081580OverlayManager::RestoreGameWNDPROCSWL OK.
18:00:52.4853E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b5d0277
18:00:52.4983E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
18:00:52.4983E08436fSwapResize_BuffersClear overlay graphics..
18:00:52.4983E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:00:52.4983E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:00:52.4983E08438fSwapResize_BuffersDevice was Resized!
18:00:52.4983E08184IRenderDevice::releaseRender Releasing.
18:00:52.4983E0850capture device----------------- d3d11 capture freed ----------------
18:00:52.4983E0898RenderDeviceCaptureBase::ReleaseTextureRelease
18:00:52.4983E08116RenderDeviceCaptureBase::ReleaseTextureReleased
18:00:52.4983E081258RenderDeviceD3d11::releaseImplementationReleasing 1
18:00:52.4983E081268RenderDeviceD3d11::releaseImplementationReleasing 2
18:00:52.4983E081287RenderDeviceD3d11::releaseImplementationReleasing 3
18:00:52.4983E08201IRenderDevice::releaseRender Releasing Done.
18:00:52.4983E08442fSwapResize_BuffersEnd Device was Resized!
18:00:52.6882AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
18:00:52.6882AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
18:00:52.6882AD81126RenderDeviceD3d11::initsave state
18:00:52.6882AD8696RenderDeviceD3d11::initDX11loading shaders...
18:00:52.6912AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
18:00:52.6912AD81134RenderDeviceD3d11::initrestore state
18:00:52.6912AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
18:00:52.6912AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:00:52.6912AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:00:52.6912AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
18:00:52.6912AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
18:00:52.6912AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
18:00:52.7172AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x140ef8).
18:00:52.7172AD82541OverlayManager::installWindowProcHookInstall WPH
18:00:52.7172AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4ef70829
18:00:52.7172AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
18:00:52.7172AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
18:00:52.7172AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2159 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
18:00:52.7172AD850capture deviced3d11 shared texture capture successful
18:00:52.7452AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
18:00:52.8667DD8367InputInterceptor::ResetLLHookProcExtReset keys state
18:00:52.8667DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
18:00:52.8667DD88505OverlayManager::OnForegroundChangedChanged False
18:00:52.8667DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x140EF8 Title=[Valorant Tracker: Duels]
18:00:52.8667DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:00:52.8667DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:00:52.8667DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:00:52.8667DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:00:52.8792AD848ResetSnapShotSH::ExecuteRelease snapshot SH
18:00:52.8817DD8367InputInterceptor::ResetLLHookProcExtReset keys state
18:00:52.8817DD87066OverlayManager::doActionDisplayFPS - Triggered
18:00:52.9132AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:01:14.2993E082650OverlayManager::installKeybMouseHookInstall KeybMouse
18:01:14.2993E08480InputInterceptor::stopHookunhook keyboard and mouse
18:01:14.2993E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
18:01:14.2993E08469InputInterceptor::runHookMouse is hooked 0x3e08
18:01:22.1353E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:01:22.1353E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:01:22.1353E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
18:01:22.1353E081570OverlayManager::RestoreGameWNDPROCSWL restored.
18:01:22.1353E081580OverlayManager::RestoreGameWNDPROCSWL OK.
18:01:22.1353E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4ef70829
18:01:22.1503E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
18:01:22.1503E08436fSwapResize_BuffersClear overlay graphics..
18:01:22.1503E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:01:22.1503E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:01:22.1503E08438fSwapResize_BuffersDevice was Resized!
18:01:22.1503E08184IRenderDevice::releaseRender Releasing.
18:01:22.1503E0850capture device----------------- d3d11 capture freed ----------------
18:01:22.1503E0898RenderDeviceCaptureBase::ReleaseTextureRelease
18:01:22.1503E08116RenderDeviceCaptureBase::ReleaseTextureReleased
18:01:22.1503E081258RenderDeviceD3d11::releaseImplementationReleasing 1
18:01:22.1503E081268RenderDeviceD3d11::releaseImplementationReleasing 2
18:01:22.1503E081287RenderDeviceD3d11::releaseImplementationReleasing 3
18:01:22.1503E08201IRenderDevice::releaseRender Releasing Done.
18:01:22.1503E08442fSwapResize_BuffersEnd Device was Resized!
18:01:22.2942AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
18:01:22.2942AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
18:01:22.2942AD81126RenderDeviceD3d11::initsave state
18:01:22.2942AD8696RenderDeviceD3d11::initDX11loading shaders...
18:01:22.2982AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
18:01:22.2982AD81134RenderDeviceD3d11::initrestore state
18:01:22.2982AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
18:01:22.2982AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:01:22.2982AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:01:22.2982AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:01:22.2982AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
18:01:22.2982AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
18:01:22.2982AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
18:01:22.3052AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
18:01:22.3052AD82541OverlayManager::installWindowProcHookInstall WPH
18:01:22.3052AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7c31259
18:01:22.3052AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
18:01:22.3052AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
18:01:22.3052AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
18:01:22.3063E082650OverlayManager::installKeybMouseHookInstall KeybMouse
18:01:22.3063E08480InputInterceptor::stopHookunhook keyboard and mouse
18:01:22.3063E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
18:01:22.3063E08469InputInterceptor::runHookMouse is hooked 0x3e08
18:01:22.3092AD85539OverlayManager::initOverlayResolutionEx 0X40000
18:01:22.3092AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
18:01:22.3627DD86907OverlayManager::doActionForegroundChange Event ON (ON)
18:01:22.3627DD88505OverlayManager::OnForegroundChangedChanged True
18:01:22.3627DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:01:22.3632AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
18:01:22.3642AD850capture deviced3d11 shared texture capture successful
18:01:22.3797DD87066OverlayManager::doActionDisplayFPS - Triggered
18:01:22.3842AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:01:39.5253E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
18:02:15.6563E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:02:15.6842AD8326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
18:02:15.6842AD8347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
18:02:17.4063E08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:02:53.3393E083048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
18:02:53.3393E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:02:53.3393E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:02:53.3393E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
18:02:53.3393E081570OverlayManager::RestoreGameWNDPROCSWL restored.
18:02:53.3393E081580OverlayManager::RestoreGameWNDPROCSWL OK.
18:02:53.3393E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7c31259
18:02:53.3553E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
18:02:53.3553E08436fSwapResize_BuffersClear overlay graphics..
18:02:53.3553E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:02:53.3553E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:02:53.3553E08438fSwapResize_BuffersDevice was Resized!
18:02:53.3553E08184IRenderDevice::releaseRender Releasing.
18:02:53.3553E0850capture device----------------- d3d11 capture freed ----------------
18:02:53.3553E0898RenderDeviceCaptureBase::ReleaseTextureRelease
18:02:53.3553E08116RenderDeviceCaptureBase::ReleaseTextureReleased
18:02:53.3553E081258RenderDeviceD3d11::releaseImplementationReleasing 1
18:02:53.3553E081268RenderDeviceD3d11::releaseImplementationReleasing 2
18:02:53.3553E081287RenderDeviceD3d11::releaseImplementationReleasing 3
18:02:53.3553E08201IRenderDevice::releaseRender Releasing Done.
18:02:53.3553E08442fSwapResize_BuffersEnd Device was Resized!
18:02:53.4627DD8367InputInterceptor::ResetLLHookProcExtReset keys state
18:02:53.4627DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
18:02:53.4627DD88505OverlayManager::OnForegroundChangedChanged False
18:02:53.4627DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x202E6 Title=[#peach_chat | 2 Peaches - Discord]
18:02:53.4627DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:02:53.4627DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:02:53.4627DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:02:53.4637DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:02:53.4657DD8367InputInterceptor::ResetLLHookProcExtReset keys state
18:02:53.4667DD87066OverlayManager::doActionDisplayFPS - Triggered
18:02:53.6232AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
18:02:53.6232AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2159, Multisampled=false
18:02:53.6232AD81126RenderDeviceD3d11::initsave state
18:02:53.6232AD8696RenderDeviceD3d11::initDX11loading shaders...
18:02:53.6272AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
18:02:53.6272AD81134RenderDeviceD3d11::initrestore state
18:02:53.6272AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
18:02:53.6272AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:02:53.6272AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:02:53.6272AD82986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:02:53.6272AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2159)M(3840,2160)
18:02:53.6272AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2159] {WINDOW}
18:02:53.6272AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2159)
18:02:53.6722AD848ResetSnapShotSH::ExecuteRelease snapshot SH
18:02:53.6722AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x202e6).
18:02:53.6722AD82541OverlayManager::installWindowProcHookInstall WPH
18:02:53.6722AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x33de11a1
18:02:53.6722AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2159]
18:02:53.6722AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
18:02:53.6722AD81702WidgetManager::drawskip widget draw (not in foreground) False - False
18:02:53.6722AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:02:53.6802AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2159)G(3840,2159)M(3840,2160)
18:02:56.3413E082650OverlayManager::installKeybMouseHookInstall KeybMouse
18:02:56.3413E08480InputInterceptor::stopHookunhook keyboard and mouse
18:02:56.3413E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
18:02:56.3413E08469InputInterceptor::runHookMouse is hooked 0x3e08
18:02:56.5773E081859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:02:56.5773E081887OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:02:56.5773E081563OverlayManager::RestoreGameWNDPROCSearch SWL..
18:02:56.5773E081570OverlayManager::RestoreGameWNDPROCSWL restored.
18:02:56.5773E081580OverlayManager::RestoreGameWNDPROCSWL OK.
18:02:56.5773E081585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x33de11a1
18:02:56.6053E08429fSwapResize_BuffersResize buffer (0x7ca65010)!
18:02:56.6053E08436fSwapResize_BuffersClear overlay graphics..
18:02:56.6053E082998OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:02:56.6053E083020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:02:56.6053E08438fSwapResize_BuffersDevice was Resized!
18:02:56.6053E08184IRenderDevice::releaseRender Releasing.
18:02:56.6053E0850capture device----------------- d3d11 capture freed ----------------
18:02:56.6053E0898RenderDeviceCaptureBase::ReleaseTextureRelease
18:02:56.6053E08116RenderDeviceCaptureBase::ReleaseTextureReleased
18:02:56.6053E081258RenderDeviceD3d11::releaseImplementationReleasing 1
18:02:56.6053E081268RenderDeviceD3d11::releaseImplementationReleasing 2
18:02:56.6053E081287RenderDeviceD3d11::releaseImplementationReleasing 3
18:02:56.6053E08201IRenderDevice::releaseRender Releasing Done.
18:02:56.6053E08442fSwapResize_BuffersEnd Device was Resized!
18:02:56.7722AD81041RenderDeviceD3d11::initRefC r:[3]->[3] 0x7ca65010
18:02:56.7722AD81105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=3840, Height=2160, Multisampled=false
18:02:56.7722AD81126RenderDeviceD3d11::initsave state
18:02:56.7722AD8696RenderDeviceD3d11::initDX11loading shaders...
18:02:56.7772AD81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x7c60ea90.
18:02:56.7772AD81134RenderDeviceD3d11::initrestore state
18:02:56.7772AD81137RenderDeviceD3d11::initTarget Window [0x5c0df4]
18:02:56.7772AD8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:02:56.7772AD8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:02:56.7772AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(3840,2160)M(3840,2160)
18:02:56.7772AD85468OverlayManager::UpdateResolutionnotifyResolutionChange [3840, 2160] {WINDOW}
18:02:56.7772AD85488OverlayManager::UpdateResolutionNew game resolution is notified (3840, 2160)
18:02:56.7832AD85637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x5c0df4} (foreground = 0x5c0df4).
18:02:56.7832AD82541OverlayManager::installWindowProcHookInstall WPH
18:02:56.7832AD82555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7fa31105
18:02:56.7832AD82574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [3840,2160] | Game [0,0,3840,2160]
18:02:56.7832AD82620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x3529a660=891922016)=>(0x79285430=2032686128)
18:02:56.7843E082650OverlayManager::installKeybMouseHookInstall KeybMouse
18:02:56.7843E08480InputInterceptor::stopHookunhook keyboard and mouse
18:02:56.7843E08447InputInterceptor::runHookKeyboard is hooked 0x3e08
18:02:56.7843E08469InputInterceptor::runHookMouse is hooked 0x3e08
18:02:56.7872AD85539OverlayManager::initOverlayResolutionEx 0X40000
18:02:56.7872AD85545OverlayManager::initOverlayResolutionResolution init : WINDOW W(3840,2160)G(3840,2160)M(3840,2160)
18:02:57.287DD86907OverlayManager::doActionForegroundChange Event ON (ON)
18:02:57.287DD88505OverlayManager::OnForegroundChangedChanged True
18:02:57.287DD87766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:02:57.352AD850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 3840 BufferDesc.Height: 2160 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2050
18:02:57.352AD850capture deviced3d11 shared texture capture successful
18:02:57.457DD87066OverlayManager::doActionDisplayFPS - Triggered
18:02:57.492AD81035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:03:10.703E086338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x5c0df4) 0x5c0df4 .
18:05:53.44641F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:03.7802AD8326RenderImageD3d11::setSizeCreate Texture (330,600) / (384,640) - OK
18:06:03.7802AD8347RenderImageD3d11::setSizeCreate Texture RV (384,640) - OK
18:06:11.1486A90293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:06:11.8037DD8367InputInterceptor::ResetLLHookProcExtReset keys state
18:06:11.8037DD86907OverlayManager::doActionForegroundChange Event OFF (OFF)
18:06:11.8037DD88505OverlayManager::OnForegroundChangedChanged False
18:06:11.8037DD88543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x202E6 Title=[#peach_chat | 2 Peaches - Discord]
18:06:11.8037DD87766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:06:11.8037DD82979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:06:11.8037DD82861OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:06:11.8037DD82874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:06:11.8197DD8367InputInterceptor::ResetLLHookProcExtReset keys state
18:06:11.8197DD87066OverlayManager::doActionDisplayFPS - Triggered
18:06:11.9577970496ReleaseD11DeviceDevice Released! [2]
18:06:11.95779702998OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:06:11.95779703048OverlayManager::DetachThreadInputDetach thread input 15880, 10968
18:06:11.95779701563OverlayManager::RestoreGameWNDPROCSearch SWL..
18:06:11.95779701570OverlayManager::RestoreGameWNDPROCSWL restored.
18:06:11.95779701580OverlayManager::RestoreGameWNDPROCSWL OK.
18:06:11.95779701585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7fa31105
18:06:11.95779703020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:06:11.9577970184IRenderDevice::releaseRender Releasing.
18:06:11.957797050capture device----------------- d3d11 capture freed ----------------
18:06:11.957797098RenderDeviceCaptureBase::ReleaseTextureRelease
18:06:11.9577970116RenderDeviceCaptureBase::ReleaseTextureReleased
18:06:11.95779701258RenderDeviceD3d11::releaseImplementationReleasing 1
18:06:11.95779701268RenderDeviceD3d11::releaseImplementationReleasing 2
18:06:11.95779701287RenderDeviceD3d11::releaseImplementationReleasing 3
18:06:11.9577970201IRenderDevice::releaseRender Releasing Done.
18:06:11.9577970499ReleaseD11Device End Device Released!
18:06:12.9953E082215ClientExitProcessCallbackClient::Exit Process Callback [0].
18:06:12.9953E08691Client::clearClient::Clear [0 - 1] .
18:06:12.9953E08698Client::clearClient::Clear stoping...
18:06:12.9953E081187OverlayManager::StopInternalstopping...
18:06:12.9953E081214OverlayManager::StopInternalStoping server connection
18:06:12.9957DD87264OverlayManager::OnDisconnectedDisconnected from server
18:06:12.9963E081219OverlayManager::StopInternalStopped server connection
18:06:12.9963E08206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
18:06:12.9963E08232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
18:06:12.9963E08232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
18:06:12.9963E081240OverlayManager::StopInternalClosing inter process
18:06:12.9963E0825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
18:06:12.9967DD4118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
18:06:12.9963E08255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
18:06:12.9963E0859InterProcessEventHandler::~InterProcessEventHandlerDone.
18:06:12.9963E081256OverlayManager::StopInternalnot running.
18:06:12.9963E08141ApiManager::DestroyBackgroundThreadDestroy call.
18:06:12.9967DDC188ApiManager::BackgroundThreadBackground Thread is terminated.
18:06:12.9963E08232ApiManager::ClearAllCommandsClearing commands [3]
18:06:12.9963E08249ApiManager::ClearAllCommandsCleared
18:06:12.9963E08136ApiManager::DestroyDestroyed
18:06:12.9963E081258OverlayManager::StopInternalstopped.
18:06:12.9963E08759Client::clearRemove old SHM
18:06:12.9963E08255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_24231412 close 2147483647 bytes
18:06:12.9963E08767Client::clearStop tasks thread
18:06:12.9963E08780Client::clearClient::Clear - Done.
18:06:12.9963E082230ClientExitProcessCallbackGoing to ExitProcess()