TimeThreadLineFunctionMessage
21:37:04.51884C138runClientStarting Overlay PID=17592(0x44b8) server PID = 14508
21:37:04.51884C560Client::initClient::Initialize
21:37:04.51884C568Client::initStart owclient thread
21:37:04.5207ABC325Client::initFirstInjectionClient::initFirstInjection.
21:37:04.5207ABC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23014508 opened succesfuly
21:37:04.5207ABC351session id = {DE9CF9C3-3E83-47F8-AD05-3CCDDA66E1CF}
21:37:04.5207ABC2086Client::LogClientInfoProcess OS version [6.2] [64-bit]
21:37:04.5207ABC2096Client::LogClientInfoOS version [10.0.22621]
21:37:04.5217ABC2118Client::LogClientInfoClient [64-bit] Version 2.2.230.5
21:37:04.5217ABC2131Client::LogProcessModulesLoaded modules:
21:37:04.5257ABC2147C:\Program Files (x86)\Overwolf\0.230.0.10\OWClient.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Overwolf\0.230.0.10\OWExplorer.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\BattlEye\BEClient_x64.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\gfsdk_aftermath_lib.x64.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\steamclient64.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\tier0_s64.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Steam\vstdlib_s64.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
21:37:04.5257ABC2147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
21:37:04.5257ABC2147C:\Program Files\McAfee\WPS\1.11.184.1\mc-sec-plugin-x64.dll
21:37:04.5257ABC2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
21:37:04.5257ABC2147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
21:37:04.5257ABC2147C:\Users\logan\AppData\Local\Medal\recorder-3.701.0\Host\medal-hook64.dll
21:37:04.5257ABC2147C:\Users\logan\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2590371947\RainbowSix.exe
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\AcGenral.DLL
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\CFGMGR32.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\D3D12Core.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\D3DSCache.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\DINPUT8.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\DNSAPI.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\DPAPI.DLL
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\GLU32.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\HID.DLL
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\MPR.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\MSVCP140.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\NTASN1.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\OPENGL32.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\POWRPROF.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\PROPSYS.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\Secur32.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\SensApi.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\SspiCli.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\UMPDC.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\USERENV.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\VERSION.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\WINHTTP.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\WINMM.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\WINNSI.DLL
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\WINSTA.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\WTSAPI32.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\XInput1_4.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\amsi.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\apphelp.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\bcrypt.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\cryptnet.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\d3d11.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\d3d12.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\d3d9.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\dbgcore.DLL
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\dbghelp.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\dcomp.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\devobj.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\drvstore.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\dwmapi.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\dxcore.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\dxgi.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\gpapi.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\inputhost.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\msasn1.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\ncrypt.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\ntdll.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\ntmarta.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\nvapi64.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\pdh.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\profapi.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\textinputframework.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\wbemcomn.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\webio.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\windows.storage.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\wintypes.dll
21:37:04.5257ABC2147C:\WINDOWS\SYSTEM32\wldp.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\COMDLG32.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\CRYPT32.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\Display.NvContainer\MessageBus.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\NvCamera\NvCamera64.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\NvCamera\d3dcompiler_47_64.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\nvcuda64.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\nvldumdx.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\nvwgf2umx.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\GDI32.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\IMM32.DLL
21:37:04.5257ABC2147C:\WINDOWS\System32\KERNEL32.DLL
21:37:04.5257ABC2147C:\WINDOWS\System32\KERNELBASE.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\MMDevApi.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\MSCTF.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\NSI.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\OLEAUT32.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\PSAPI.DLL
21:37:04.5257ABC2147C:\WINDOWS\System32\RPCRT4.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\SETUPAPI.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\SHELL32.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\SHLWAPI.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\USER32.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\WS2_32.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\advapi32.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\bcryptPrimitives.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\clbcatq.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\combase.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\fwpuclnt.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\gdi32full.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\imagehlp.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\msvcp_win.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\msvcrt.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\ole32.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\perfproc.dll
21:37:04.5257ABC2147C:\WINDOWS\System32\sechost.dll
21:37:04.5267ABC2147C:\WINDOWS\System32\shcore.dll
21:37:04.5267ABC2147C:\WINDOWS\System32\ucrtbase.dll
21:37:04.5267ABC2147C:\WINDOWS\System32\win32u.dll
21:37:04.5267ABC2147C:\WINDOWS\System32\winrnr.dll
21:37:04.5267ABC2147C:\WINDOWS\System32\wintrust.dll
21:37:04.5267ABC2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.608_none_fb280a3c7926c2cc\COMCTL32.dll
21:37:04.5267ABC2147C:\WINDOWS\system32\napinsp.dll
21:37:04.5267ABC2147C:\WINDOWS\system32\ncryptsslp.dll
21:37:04.5267ABC2147C:\WINDOWS\system32\nlansp_c.dll
21:37:04.5267ABC2147C:\WINDOWS\system32\nvspcap64.dll
21:37:04.5267ABC2147C:\WINDOWS\system32\pnrpnsp.dll
21:37:04.5267ABC2147C:\WINDOWS\system32\rsaenh.dll
21:37:04.5267ABC2147C:\WINDOWS\system32\schannel.DLL
21:37:04.5267ABC2147C:\WINDOWS\system32\uxtheme.dll
21:37:04.5267ABC2147C:\WINDOWS\system32\wbem\fastprox.dll
21:37:04.5267ABC2147C:\WINDOWS\system32\wbem\wbemprox.dll
21:37:04.5267ABC2147C:\WINDOWS\system32\wbem\wbemsvc.dll
21:37:04.5267ABC2147C:\WINDOWS\system32\wshbth.dll
21:37:04.5267ABC2147C:\Windows\System32\OneCoreCommonProxyStub.dll
21:37:04.5267ABC2147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
21:37:04.5267ABC2147C:\Windows\System32\Windows.UI.dll
21:37:04.5267ABC2147C:\Windows\System32\gameux.dll
21:37:04.5267ABC2147C:\Windows\System32\rasadhlp.dll
21:37:04.5267ABC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=11128
21:37:04.5297ABC1560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
21:37:04.5307ABC1568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
21:37:04.5307ABC1580Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
21:37:04.5307ABC1597Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
21:37:04.5307ABC1609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
21:37:04.5307ABC1675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
21:37:04.5307ABC1688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
21:37:04.5307ABC1718Client::ReadGameConfigurationsEnable EnableTXR - OFF
21:37:04.5307ABC1758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
21:37:04.5307ABC1760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
21:37:04.5307ABC1762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
21:37:04.5307ABC1764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
21:37:04.5307ABC1766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
21:37:04.5307ABC1768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
21:37:04.5307ABC1770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
21:37:04.5307ABC1773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
21:37:04.5307ABC1776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
21:37:04.5307ABC1883Data::Search[0] 0x59970000
21:37:04.5307ABC1883Data::Search[1] 0x0
21:37:04.5307ABC1883Data::Search[2] 0x18CC0000
21:37:04.5307ABC1883Data::Search[3] 0x2CF40000
21:37:04.5307ABC1883Data::Search[4] 0x0
21:37:04.5307ABC1883Data::Search[5] 0x559A0000
21:37:04.5307ABC1883Data::Search[6] 0x59940000
21:37:04.5307ABC1883Data::Search[7] 0x148A0000
21:37:04.5307ABC1883Data::Search[8] 0x559A0000
21:37:04.5307ABC1883Data::Search[9] 0x0
21:37:04.5307ABC1888Data::Search[10] 0x0
21:37:04.5307ABC1894Data::Search[11] 0x54970000
21:37:04.5307ABC1900Data::Search[12] 0x148A0000
21:37:04.5307ABC1906Data::Search[13] 0x4B670000
21:37:04.5307ABC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:37:04.5307ABC1265Client::hookFunctionsDetected Windows 8.1 or greater
21:37:04.5307ABC1288Client::hookFunctionsAcquiring function lock succedded
21:37:04.5327ABC254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
21:37:04.5327ABC582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
21:37:04.5327ABC952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:37:04.5327ABC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23014508 opened succesfuly
21:37:04.5337ABC530OverlayManager::OverlayManagerOW System Cursor is set to = 0x7406dc
21:37:04.5337ABC7633OverlayManager::LoadDefaultCursorsLoad default cursors
21:37:04.5347ABC538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x5008ba
21:37:04.5347ABC72PerformanceCounter::StartSessionStartSession
21:37:04.5347ABC72PerformanceCounter::StartSessionStartSession
21:37:04.5347ABC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:37:04.5357ABC760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
21:37:04.5357ABC778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
21:37:04.5357ABC780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
21:37:04.5357ABC783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
21:37:04.5357ABC786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
21:37:04.5357ABC789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
21:37:04.5357ABC792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
21:37:04.5357ABC795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
21:37:04.5357ABC798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
21:37:04.5357ABC801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
21:37:04.5357ABC804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
21:37:04.5357ABC807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
21:37:04.5357ABC810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
21:37:04.5357ABC813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
21:37:04.5357ABC816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
21:37:04.5357ABC819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
21:37:04.5357ABC822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
21:37:04.5357ABC825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
21:37:04.5357ABC828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
21:37:04.5357ABC831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
21:37:04.5357ABC834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
21:37:04.5357ABC837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
21:37:04.5357ABC840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
21:37:04.5357ABC843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
21:37:04.5357ABC846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
21:37:04.5357ABC849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
21:37:04.5357ABC852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
21:37:04.5357ABC855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
21:37:04.5357ABC858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
21:37:04.5357ABC861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
21:37:04.5357ABC864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
21:37:04.5357ABC867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
21:37:04.5357ABC870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
21:37:04.5357ABC873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
21:37:04.5357ABC876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
21:37:04.5357ABC879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
21:37:04.5357ABC882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
21:37:04.5357ABC885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
21:37:04.5357ABC888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
21:37:04.5357ABC891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
21:37:04.5357ABC894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
21:37:04.5357ABC897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
21:37:04.5357ABC900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
21:37:04.5357ABC903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
21:37:04.5357ABC906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
21:37:04.5357ABC909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
21:37:04.5357ABC912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
21:37:04.5357ABC915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
21:37:04.5357ABC918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
21:37:04.5357ABC921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
21:37:04.5357ABC924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
21:37:04.5357ABC927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
21:37:04.5357ABC930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
21:37:04.5357ABC933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
21:37:04.5357ABC936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
21:37:04.5357ABC939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
21:37:04.5357ABC942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
21:37:04.5357ABC945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
21:37:04.5357ABC948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
21:37:04.5357ABC951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
21:37:04.5357ABC954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
21:37:04.5357ABC957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
21:37:04.5357ABC960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
21:37:04.5357ABC963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
21:37:04.5357ABC966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
21:37:04.5357ABC969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
21:37:04.5357ABC972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
21:37:04.5357ABC974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
21:37:04.5357ABC976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
21:37:04.5357ABC978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
21:37:04.5357ABC980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
21:37:04.5357ABC982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
21:37:04.5357ABC984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
21:37:04.5357ABC986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
21:37:04.5357ABC988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
21:37:04.5357ABC990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
21:37:04.5357ABC992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
21:37:04.5357ABC994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
21:37:04.5357ABC996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
21:37:04.5357ABC998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
21:37:04.5357ABC1000OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
21:37:04.5357ABC1002OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
21:37:04.5357ABC1004OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
21:37:04.5357ABC1006OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
21:37:04.5357ABC1008OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
21:37:04.5357ABC1010OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
21:37:04.5357ABC1013OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
21:37:04.5357ABC1015OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
21:37:04.5357ABC1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:37:04.5357ABC631OverlayManager::InitGameClientstarting hooks...
21:37:04.6367ABC1991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.230.0.10\\OWUtils.dll succeeded
21:37:04.6447ABC602Install::CodeInit [Client,1] (MCH) OK
21:37:04.6467ABC602Install::CodeInit [Client,2] (MCH) OK
21:37:04.6477ABC602Install::CodeInit [Client,3] (MCH) OK
21:37:04.6497ABC602Install::CodeInit [Client,4] (MCH) OK
21:37:04.6517ABC602Install::CodeInit [Client,4.1] (MCH) OK
21:37:04.6687ABC602Install::CodeInit [Client,4.2] (MCH) OK
21:37:04.6687ABC1362Client::hookFunctionsSuspend before hook: OFF
21:37:04.6697ABC1063Install::CodeSegment [3|46352|0x2CF40000|0xB510]
21:37:04.6707ABC602Install::Codeunknown (MCH) OK
21:37:04.6707ABC1063Install::CodeSegment [3|58800|0x2CF40000|0xE5B0]
21:37:04.6877ABC602Install::Codeunknown (MCH) OK
21:37:04.6877ABC1063Install::CodeSegment [3|58208|0x2CF40000|0xE360]
21:37:04.7057ABC602Install::Codeunknown (MCH) OK
21:37:04.7067ABC1063Install::CodeSegment [5|214960|0x559A0000|0x347B0]
21:37:04.7087ABC602Install::Codeunknown (MCH) OK
21:37:04.7087ABC1063Install::CodeSegment [5|5440|0x559A0000|0x1540]
21:37:04.7107ABC602Install::Codeunknown (MCH) OK
21:37:04.7107ABC1063Install::CodeSegment [5|145440|0x559A0000|0x23820]
21:37:04.7127ABC602Install::Codeunknown (MCH) OK
21:37:04.7127ABC1063Install::CodeSegment [5|6640|0x559A0000|0x19F0]
21:37:04.7147ABC602Install::Codeunknown (MCH) OK
21:37:04.7147ABC1063Install::CodeSegment [5|-15908112|0x559A0000|0xFF0D42F0]
21:37:04.7147ABC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:37:04.7147ABC1063Install::CodeSegment [5|-15917568|0x559A0000|0xFF0D1E00]
21:37:04.7147ABC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:37:04.7147ABC1063Install::CodeSegment [5|-15902592|0x559A0000|0xFF0D5880]
21:37:04.7147ABC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:37:04.7147ABC1063Install::CodeSegment [5|-16925424|0x559A0000|0xFEFDBD10]
21:37:04.7147ABC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:37:04.7147ABC1063Install::CodeSegment [5|214960|0x559A0000|0x347B0]
21:37:04.7147ABC1125Client::hookLibraryFunctionsAleady hooked function 5::27.
21:37:04.7147ABC1063Install::CodeSegment [5|5440|0x559A0000|0x1540]
21:37:04.7147ABC1125Client::hookLibraryFunctionsAleady hooked function 5::28.
21:37:04.7147ABC1063Install::CodeSegment [5|145440|0x559A0000|0x23820]
21:37:04.7147ABC1125Client::hookLibraryFunctionsAleady hooked function 5::29.
21:37:04.7147ABC1063Install::CodeSegment [5|6640|0x559A0000|0x19F0]
21:37:04.7147ABC1125Client::hookLibraryFunctionsAleady hooked function 5::30.
21:37:04.7147ABC1063Install::CodeSegment [5|-15908112|0x559A0000|0xFF0D42F0]
21:37:04.7147ABC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:37:04.7147ABC1063Install::CodeSegment [5|-15917568|0x559A0000|0xFF0D1E00]
21:37:04.7147ABC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:37:04.7147ABC1063Install::CodeSegment [5|-15902592|0x559A0000|0xFF0D5880]
21:37:04.7147ABC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:37:04.7147ABC1063Install::CodeSegment [5|-16925424|0x559A0000|0xFEFDBD10]
21:37:04.7147ABC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:37:04.7157ABC916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
21:37:04.7157ABC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:37:04.7157ABC1281OverlayManager::StartStarting...
21:37:04.7157ABC1313OverlayManager::Startstarting hooks 2...
21:37:04.7177ABC602Install::CodeInit [Client,5] (MCH) OK
21:37:04.7337ABC602Install::CodeInit [Client,5.1] (MCH) OK
21:37:04.7357ABC602Install::CodeInit [Client,6] (MCH) OK
21:37:04.7357ABC1382OverlayManager::StartRID Found 3 devices.
21:37:04.7357ABC1390OverlayManager::StartRID Mouse Found [0] with 0X0(0X30) hwnd(0x707f6)...
21:37:04.7357ABC1396OverlayManager::StartRID Keyboard Found [2] with 0X0(0X30) hwnd(0x707f6)...
21:37:04.7357ABC1479XTRAP COMPATIBLE PATCH WARNING
21:37:04.7357ABC1488OverlayManager::Startdone with hooks...
21:37:04.7357ABC108ApiManager::InitAPI Manager Event : OK
21:37:04.7357ABC120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=728
21:37:04.7357ABC67TXRSettingFail to read texture recognition options 0xb7
21:37:04.7357ABC114TXOfInterestNew list set with 0 items
21:37:04.7357ABC1514OverlayManager::Startget foreground state
21:37:04.7357ABC8445OverlayManager::OnForegroundChangedChanged True
21:37:04.7367ABC8574OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x2080e [206, 542] , 0x0)
21:37:04.7367ABC1551OverlayManager::StartStarted...
21:37:04.73742AC7208OverlayManager::OnConnectedConnected to server
21:37:04.73742AC32SendServerHelloMessage::ExecuteSend connection Ack
21:37:04.7382D87852OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x90742
21:37:04.740525C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
21:37:04.7473C887775OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
21:37:04.7527ABC602Install::CodeInit [Client,0] (MCH) OK
21:37:04.7527ABC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
21:37:04.7527ABC94GraphicsHookManager::StopThreadStopThread
21:37:04.7532B78216GraphicsHookManager::MessageLoopExit Thread
21:37:04.783525C148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
21:37:04.785525C148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
21:37:04.785525C984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
21:37:04.7867ABC406Client::initFirstInjectioninit complete
21:37:04.84342AC7035OverlayManager::doActionDisplayFPS - Triggered
21:37:04.847525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
21:37:04.847525C1072RenderDeviceD3d11::initDevice adapter hash: 1622337533
21:37:04.847525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
21:37:04.847525C1126RenderDeviceD3d11::initsave state
21:37:04.847525C696RenderDeviceD3d11::initDX11loading shaders...
21:37:04.850525C705RenderDeviceD3d11::initDX11create vs
21:37:04.850525C723RenderDeviceD3d11::initDX11create vs
21:37:04.852525C745RenderDeviceD3d11::initDX11create pxs
21:37:04.854525C774RenderDeviceD3d11::initDX11create raster
21:37:04.854525C842RenderDeviceD3d11::initDX11create buffers
21:37:04.854525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
21:37:04.854525C1134RenderDeviceD3d11::initrestore state
21:37:04.854525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
21:37:04.854525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:37:04.854525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:37:04.854525C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
21:37:04.854525C2092RenderDeviceD3d11::setFixSet render device fix RT.
21:37:04.854525C3083OverlayManager::setGraphicsRender Device fix was set RT.
21:37:04.854525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
21:37:04.854525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
21:37:04.858525C737OverlayInputManager::HandleCommandsClear all hotkeys command
21:37:04.858525C788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
21:37:04.858525C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
21:37:04.858525C21StartWidgetsRefresher::ExecuteExecute start wicket manager
21:37:04.858525C275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:37:04.858525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
21:37:04.858525C2519OverlayManager::installWindowProcHookInstall WPH
21:37:04.858525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9f0728
21:37:04.858525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
21:37:04.858525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
21:37:04.858525C2609OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
21:37:04.858525C311PerformanceCounter::NotifyFrameRenderNotify first Render...
21:37:04.858525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:37:04.858525C8337OverlayManager::CheckForSharedTextureSupportCheck for SHT support
21:37:04.8583C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:37:04.8583C882628OverlayManager::installKeybMouseHookInstall KeybMouse
21:37:04.8583C88480InputInterceptor::stopHookunhook keyboard and mouse
21:37:04.8583C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
21:37:04.8593C88457InputInterceptor::runHookNew Mouse LL is hooked
21:37:04.8593C88469InputInterceptor::runHookMouse is hooked 0x3c88
21:37:04.8593C882279OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 6, Cur = 0x10003
21:37:04.8603C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x2080e .
21:37:04.8603C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:37:04.860525C5508OverlayManager::initOverlayResolutionEx 0X40008
21:37:04.860525C5514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
21:37:04.860525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
21:37:04.860525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
21:37:04.8817B88225InterProcessElement::openInterProcess Overwolf_ImID_408D6_P_14508 opened succesfuly
21:37:04.8817B88225InterProcessElement::openInterProcess Overwolf_PID_14508_SHARED_MEMORY_AGENT opened succesfuly
21:37:04.9907B88225InterProcessElement::openInterProcess Overwolf_ImID_1F08E4_P_14508 opened succesfuly
21:37:04.9907B88225InterProcessElement::openInterProcess Overwolf_PID_14508_SHARED_MEMORY_AGENT opened succesfuly
21:37:05.27142AC7311OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll] [oopo: off]
21:37:05.274525C8115OverlayManager::LoadPluginloading plugin: C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll
21:37:05.375525C8134OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll] []
21:37:05.427525C8166OverlayManager::LoadPluginfinish loading plugin
21:37:09.9147B88125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=64c05e6
21:37:09.9147B882644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:09.9207B88225InterProcessElement::openInterProcess Overwolf_ImID_64C05E6_P_14508 opened succesfuly
21:37:09.9207B88225InterProcessElement::openInterProcess Overwolf_PID_14508_SHARED_MEMORY_AGENT opened succesfuly
21:37:10.301525C326RenderImageD3d11::setSizeCreate Texture (300,60) / (384,128) - OK
21:37:10.301525C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:37:14.9812D82131Client::LogProcessModulesLoaded modules:
21:37:14.9852D82147C:\Program Files (x86)\Overwolf\0.230.0.10\OWClient.dll
21:37:14.9852D82147C:\Program Files (x86)\Overwolf\0.230.0.10\OWExplorer.dll
21:37:14.9852D82147C:\Program Files (x86)\Overwolf\0.230.0.10\OWUtils.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\BattlEye\BEClient_x64.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\gfsdk_aftermath_lib.x64.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\steamclient64.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\tier0_s64.dll
21:37:14.9852D82147C:\Program Files (x86)\Steam\vstdlib_s64.dll
21:37:14.9852D82147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
21:37:14.9852D82147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
21:37:14.9852D82147C:\Program Files\McAfee\WPS\1.11.184.1\mc-sec-plugin-x64.dll
21:37:14.9852D82147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
21:37:14.9852D82147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
21:37:14.9852D82147C:\Users\logan\AppData\Local\Medal\recorder-3.701.0\Host\medal-hook64.dll
21:37:14.9852D82147C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\64\gep_rainbowsixsiege.dll
21:37:14.9852D82147C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\64\libowgameevents64.dll
21:37:14.9852D82147C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\GEPPlugin64.dll
21:37:14.9852D82147C:\Users\logan\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2590371947\RainbowSix.exe
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\AcGenral.DLL
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\CFGMGR32.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\D3D12Core.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\D3DSCache.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\D3DX9_43.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\DINPUT8.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\DNSAPI.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\DPAPI.DLL
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\GLU32.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\HID.DLL
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\MPR.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\MSVCP140.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\NTASN1.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\OPENGL32.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\POWRPROF.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\PROPSYS.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\Secur32.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\SensApi.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\SspiCli.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\UMPDC.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\USERENV.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\VERSION.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\WINHTTP.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\WINMM.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\WINNSI.DLL
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\WINSTA.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\WTSAPI32.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\XInput1_4.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\amsi.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\apphelp.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\bcrypt.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\cryptnet.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\d3d11.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\d3d12.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\d3d9.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\d3dx11_43.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\dbgcore.DLL
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\dbghelp.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\dcomp.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\devobj.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\drvstore.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\dwmapi.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\dxcore.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\dxgi.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\gpapi.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\inputhost.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\msasn1.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\ncrypt.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\ntdll.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\ntmarta.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\nvapi64.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\pdh.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\profapi.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\textinputframework.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\wbemcomn.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\webio.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\windows.storage.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\wintypes.dll
21:37:14.9852D82147C:\WINDOWS\SYSTEM32\wldp.dll
21:37:14.9852D82147C:\WINDOWS\System32\COMDLG32.dll
21:37:14.9852D82147C:\WINDOWS\System32\CRYPT32.dll
21:37:14.9852D82147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\Display.NvContainer\MessageBus.dll
21:37:14.9852D82147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\NvCamera\NvCamera64.dll
21:37:14.9852D82147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\NvCamera\d3dcompiler_47_64.dll
21:37:14.9852D82147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\nvcuda64.dll
21:37:14.9852D82147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\nvldumdx.dll
21:37:14.9852D82147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\nvwgf2umx.dll
21:37:14.9852D82147C:\WINDOWS\System32\GDI32.dll
21:37:14.9852D82147C:\WINDOWS\System32\IMM32.DLL
21:37:14.9852D82147C:\WINDOWS\System32\KERNEL32.DLL
21:37:14.9852D82147C:\WINDOWS\System32\KERNELBASE.dll
21:37:14.9852D82147C:\WINDOWS\System32\MMDevApi.dll
21:37:14.9852D82147C:\WINDOWS\System32\MSCTF.dll
21:37:14.9852D82147C:\WINDOWS\System32\NSI.dll
21:37:14.9852D82147C:\WINDOWS\System32\OLEAUT32.dll
21:37:14.9852D82147C:\WINDOWS\System32\PSAPI.DLL
21:37:14.9852D82147C:\WINDOWS\System32\RPCRT4.dll
21:37:14.9852D82147C:\WINDOWS\System32\SETUPAPI.dll
21:37:14.9852D82147C:\WINDOWS\System32\SHELL32.dll
21:37:14.9852D82147C:\WINDOWS\System32\SHLWAPI.dll
21:37:14.9852D82147C:\WINDOWS\System32\USER32.dll
21:37:14.9852D82147C:\WINDOWS\System32\WS2_32.dll
21:37:14.9852D82147C:\WINDOWS\System32\advapi32.dll
21:37:14.9852D82147C:\WINDOWS\System32\bcryptPrimitives.dll
21:37:14.9852D82147C:\WINDOWS\System32\clbcatq.dll
21:37:14.9852D82147C:\WINDOWS\System32\combase.dll
21:37:14.9852D82147C:\WINDOWS\System32\fwpuclnt.dll
21:37:14.9852D82147C:\WINDOWS\System32\gdi32full.dll
21:37:14.9852D82147C:\WINDOWS\System32\imagehlp.dll
21:37:14.9852D82147C:\WINDOWS\System32\msvcp_win.dll
21:37:14.9852D82147C:\WINDOWS\System32\msvcrt.dll
21:37:14.9852D82147C:\WINDOWS\System32\ole32.dll
21:37:14.9852D82147C:\WINDOWS\System32\perfproc.dll
21:37:14.9852D82147C:\WINDOWS\System32\sechost.dll
21:37:14.9852D82147C:\WINDOWS\System32\shcore.dll
21:37:14.9852D82147C:\WINDOWS\System32\ucrtbase.dll
21:37:14.9852D82147C:\WINDOWS\System32\win32u.dll
21:37:14.9852D82147C:\WINDOWS\System32\winrnr.dll
21:37:14.9852D82147C:\WINDOWS\System32\wintrust.dll
21:37:14.9852D82147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.608_none_fb280a3c7926c2cc\COMCTL32.dll
21:37:14.9852D82147C:\WINDOWS\system32\napinsp.dll
21:37:14.9852D82147C:\WINDOWS\system32\ncryptsslp.dll
21:37:14.9852D82147C:\WINDOWS\system32\nlansp_c.dll
21:37:14.9852D82147C:\WINDOWS\system32\nvspcap64.dll
21:37:14.9852D82147C:\WINDOWS\system32\pnrpnsp.dll
21:37:14.9852D82147C:\WINDOWS\system32\rsaenh.dll
21:37:14.9852D82147C:\WINDOWS\system32\schannel.DLL
21:37:14.9852D82147C:\WINDOWS\system32\uxtheme.dll
21:37:14.9852D82147C:\WINDOWS\system32\wbem\fastprox.dll
21:37:14.9852D82147C:\WINDOWS\system32\wbem\wbemprox.dll
21:37:14.9852D82147C:\WINDOWS\system32\wbem\wbemsvc.dll
21:37:14.9852D82147C:\WINDOWS\system32\wshbth.dll
21:37:14.9852D82147C:\Windows\System32\OneCoreCommonProxyStub.dll
21:37:14.9852D82147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
21:37:14.9852D82147C:\Windows\System32\Windows.UI.dll
21:37:14.9852D82147C:\Windows\System32\gameux.dll
21:37:14.9852D82147C:\Windows\System32\rasadhlp.dll
21:37:17.141A24648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
21:37:17.2427B88225InterProcessElement::openInterProcess Overwolf_ImID_C061E_P_14508 opened succesfuly
21:37:17.2427B88225InterProcessElement::openInterProcess Overwolf_PID_14508_SHARED_MEMORY_AGENT opened succesfuly
21:37:17.3493C88648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
21:37:17.363525C326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
21:37:17.363525C347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
21:37:17.7823C882796OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:37:17.7843C887775OverlayManager::IsEmptyCursorCache cursor 0x7406dc (v: 1)
21:37:17.788525C3799OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:37:17.8133C882847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:37:17.8133C882852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:37:17.814525C3973OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x7406dc;prev = 0x7406dc , {Original values: ref = 6 handle = 0x10003}
21:37:18.1933C882796OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:37:18.3493C887775OverlayManager::IsEmptyCursorCache cursor 0x7d064e (v: 1)
21:37:18.4857B88255InterProcessElement::closeInterProcess Overwolf_PID_14508_SHARED_MEMORY_AGENT close 2147483647 bytes
21:37:18.4857B88125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=64c05e6
21:37:18.4857B88255InterProcessElement::closeInterProcess Overwolf_ImID_64C05E6_P_14508 close 2147483647 bytes
21:37:18.4857B882644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:21.433A24648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
21:37:21.468525C2847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:37:21.468525C2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:37:21.473525C3973OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x7406dc;prev = 0x7406dc , {Original values: ref = 6 handle = 0x10003}
21:37:21.5893C88648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
21:38:42.747B88225InterProcessElement::openInterProcess Overwolf_ImID_12306DE_P_14508 opened succesfuly
21:38:42.747B88225InterProcessElement::openInterProcess Overwolf_PID_14508_SHARED_MEMORY_AGENT opened succesfuly
21:38:43.8033C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
21:38:43.811525C485ReleaseD11DeviceDevice Released! [1]
21:38:43.811525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:38:43.811525C1557OverlayManager::RestoreGameWNDPROCSearch SWL..
21:38:43.811525C1564OverlayManager::RestoreGameWNDPROCSWL restored.
21:38:43.811525C1574OverlayManager::RestoreGameWNDPROCSWL OK.
21:38:43.811525C1579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9f0728
21:38:43.811525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:38:43.811525C184IRenderDevice::releaseRender Releasing.
21:38:43.811525C98RenderDeviceCaptureBase::ReleaseTextureRelease
21:38:43.811525C116RenderDeviceCaptureBase::ReleaseTextureReleased
21:38:43.811525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:38:43.811525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:38:43.811525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:38:43.811525C201IRenderDevice::releaseRender Releasing Done.
21:38:43.811525C488ReleaseD11Device End Device Released!
21:38:43.811525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
21:38:43.96642AC367InputInterceptor::ResetLLHookProcExtReset keys state
21:38:43.96642AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
21:38:43.96642AC8445OverlayManager::OnForegroundChangedChanged False
21:38:43.96642AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10194 Title=[]
21:38:43.96642AC7735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:38:43.96642AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:38:43.96642AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
21:38:43.96642AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:38:43.97042AC367InputInterceptor::ResetLLHookProcExtReset keys state
21:38:43.97142AC7035OverlayManager::doActionDisplayFPS - Triggered
21:38:44.9867B88293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:38:45.48342AC6876OverlayManager::doActionForegroundChange Event ON (ON)
21:38:45.48342AC8445OverlayManager::OnForegroundChangedChanged True
21:38:45.48442AC8574OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x2080e [51, 0] , 0x0)
21:38:45.48442AC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:38:45.599525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
21:38:45.638525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
21:38:45.638525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
21:38:45.638525C1126RenderDeviceD3d11::initsave state
21:38:45.638525C696RenderDeviceD3d11::initDX11loading shaders...
21:38:45.644525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
21:38:45.644525C1134RenderDeviceD3d11::initrestore state
21:38:45.644525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
21:38:45.644525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:38:45.644525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:38:45.644525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
21:38:45.644525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
21:38:45.644525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
21:38:45.666525C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:38:45.666525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
21:38:45.666525C2519OverlayManager::installWindowProcHookInstall WPH
21:38:45.666525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc190467
21:38:45.666525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
21:38:45.666525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
21:38:45.666525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:38:45.6683C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:38:45.6683C882628OverlayManager::installKeybMouseHookInstall KeybMouse
21:38:45.6683C88480InputInterceptor::stopHookunhook keyboard and mouse
21:38:45.6683C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
21:38:45.6683C88457InputInterceptor::runHookNew Mouse LL is hooked
21:38:45.6683C88469InputInterceptor::runHookMouse is hooked 0x3c88
21:38:45.675525C5508OverlayManager::initOverlayResolutionEx 0X40008
21:38:45.675525C5514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
21:38:45.675525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
21:38:45.675525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
21:38:46.1333C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
21:38:46.1343C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:40:09.5453C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
21:40:09.5523C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:40:09.5843C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:40:09.585525C485ReleaseD11DeviceDevice Released! [1]
21:40:09.585525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:40:09.585525C1557OverlayManager::RestoreGameWNDPROCSearch SWL..
21:40:09.585525C1564OverlayManager::RestoreGameWNDPROCSWL restored.
21:40:09.585525C1574OverlayManager::RestoreGameWNDPROCSWL OK.
21:40:09.585525C1579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc190467
21:40:09.585525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:40:09.585525C184IRenderDevice::releaseRender Releasing.
21:40:09.585525C98RenderDeviceCaptureBase::ReleaseTextureRelease
21:40:09.585525C116RenderDeviceCaptureBase::ReleaseTextureReleased
21:40:09.585525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:40:09.585525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:40:09.585525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:40:09.585525C201IRenderDevice::releaseRender Releasing Done.
21:40:09.585525C488ReleaseD11Device End Device Released!
21:40:09.585525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
21:40:09.623525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
21:40:09.623525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1664, Height=1012, Multisampled=false
21:40:09.623525C1126RenderDeviceD3d11::initsave state
21:40:09.623525C696RenderDeviceD3d11::initDX11loading shaders...
21:40:09.631525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
21:40:09.631525C1134RenderDeviceD3d11::initrestore state
21:40:09.631525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
21:40:09.631525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:40:09.631525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:40:09.631525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1664,1012)M(1680,1050)
21:40:09.631525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1664, 1012] {WINDOW}
21:40:09.631525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1664, 1012)
21:40:09.642525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
21:40:09.642525C2519OverlayManager::installWindowProcHookInstall WPH
21:40:09.642525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4acc039f
21:40:09.642525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1051]
21:40:09.642525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
21:40:09.6433C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:40:09.6433C882628OverlayManager::installKeybMouseHookInstall KeybMouse
21:40:09.6433C88480InputInterceptor::stopHookunhook keyboard and mouse
21:40:09.6433C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
21:40:09.6433C88457InputInterceptor::runHookNew Mouse LL is hooked
21:40:09.6433C88469InputInterceptor::runHookMouse is hooked 0x3c88
21:40:09.650525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(1664,1012)G(1664,1012)M(1680,1050)
21:40:10.1113C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:40:10.37042AC367InputInterceptor::ResetLLHookProcExtReset keys state
21:40:10.37042AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
21:40:10.37042AC8445OverlayManager::OnForegroundChangedChanged False
21:40:10.37042AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x900F6 Title=[Task Switching]
21:40:10.37042AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:40:10.37042AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
21:40:10.37042AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:40:10.38542AC367InputInterceptor::ResetLLHookProcExtReset keys state
21:40:10.38642AC7035OverlayManager::doActionDisplayFPS - Triggered
21:40:10.392525C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:40:10.392525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:40:11.4443C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
21:40:14.7253C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
21:40:14.7503C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
21:40:14.95542AC6876OverlayManager::doActionForegroundChange Event ON (ON)
21:40:14.95542AC8445OverlayManager::OnForegroundChangedChanged True
21:40:14.95542AC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:40:14.95542AC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:40:14.96042AC7035OverlayManager::doActionDisplayFPS - Triggered
21:40:14.961525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:40:14.9663C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
21:40:15.4573C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
21:40:15.4583C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:40:15.4583C881870OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:40:15.4583C881557OverlayManager::RestoreGameWNDPROCSearch SWL..
21:40:15.4583C881564OverlayManager::RestoreGameWNDPROCSWL restored.
21:40:15.4583C881574OverlayManager::RestoreGameWNDPROCSWL OK.
21:40:15.4583C881579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4acc039f
21:40:15.586525C485ReleaseD11DeviceDevice Released! [1]
21:40:15.586525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:40:15.586525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:40:15.586525C184IRenderDevice::releaseRender Releasing.
21:40:15.586525C98RenderDeviceCaptureBase::ReleaseTextureRelease
21:40:15.586525C116RenderDeviceCaptureBase::ReleaseTextureReleased
21:40:15.586525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:40:15.586525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:40:15.586525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:40:15.586525C201IRenderDevice::releaseRender Releasing Done.
21:40:15.586525C488ReleaseD11Device End Device Released!
21:40:15.586525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
21:40:15.614525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
21:40:15.614525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
21:40:15.614525C1126RenderDeviceD3d11::initsave state
21:40:15.614525C696RenderDeviceD3d11::initDX11loading shaders...
21:40:15.622525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
21:40:15.622525C1134RenderDeviceD3d11::initrestore state
21:40:15.622525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
21:40:15.622525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:40:15.622525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:40:15.622525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
21:40:15.622525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
21:40:15.622525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
21:40:15.635525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
21:40:15.635525C2519OverlayManager::installWindowProcHookInstall WPH
21:40:15.635525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc7a0467
21:40:15.635525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
21:40:15.635525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
21:40:15.6383C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:40:15.6383C882628OverlayManager::installKeybMouseHookInstall KeybMouse
21:40:15.6383C88480InputInterceptor::stopHookunhook keyboard and mouse
21:40:15.6383C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
21:40:15.6383C88457InputInterceptor::runHookNew Mouse LL is hooked
21:40:15.6383C88469InputInterceptor::runHookMouse is hooked 0x3c88
21:40:15.642525C5508OverlayManager::initOverlayResolutionEx 0X40008
21:40:15.642525C5514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
21:40:15.642525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
21:40:15.642525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
21:43:03.6003C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
21:43:03.6403C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:43:03.6473C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:43:03.648525C485ReleaseD11DeviceDevice Released! [1]
21:43:03.648525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:43:03.648525C1557OverlayManager::RestoreGameWNDPROCSearch SWL..
21:43:03.648525C1564OverlayManager::RestoreGameWNDPROCSWL restored.
21:43:03.648525C1574OverlayManager::RestoreGameWNDPROCSWL OK.
21:43:03.648525C1579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc7a0467
21:43:03.648525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:43:03.648525C184IRenderDevice::releaseRender Releasing.
21:43:03.648525C98RenderDeviceCaptureBase::ReleaseTextureRelease
21:43:03.648525C116RenderDeviceCaptureBase::ReleaseTextureReleased
21:43:03.648525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:43:03.648525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:43:03.648525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:43:03.648525C201IRenderDevice::releaseRender Releasing Done.
21:43:03.648525C488ReleaseD11Device End Device Released!
21:43:03.648525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
21:43:03.66742AC367InputInterceptor::ResetLLHookProcExtReset keys state
21:43:03.66742AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
21:43:03.66742AC8445OverlayManager::OnForegroundChangedChanged False
21:43:03.66742AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20328 Title=[SZA - Kill Bill]
21:43:03.66842AC7735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:43:03.66842AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:43:03.66842AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
21:43:03.66842AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:43:03.68242AC367InputInterceptor::ResetLLHookProcExtReset keys state
21:43:03.68342AC7035OverlayManager::doActionDisplayFPS - Triggered
21:43:04.6917B88293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:43:06.7377B88177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3210].
21:43:06.7377B8852WidgetsLayoutScheduler::Stopstopping layout scheduler
21:43:06.7377B8861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
21:43:11.564525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
21:43:11.574525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
21:43:11.574525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
21:43:11.574525C1126RenderDeviceD3d11::initsave state
21:43:11.574525C696RenderDeviceD3d11::initDX11loading shaders...
21:43:11.579525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
21:43:11.579525C1134RenderDeviceD3d11::initrestore state
21:43:11.579525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
21:43:11.579525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:43:11.579525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:43:11.579525C2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:43:11.579525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
21:43:11.579525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
21:43:11.579525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
21:43:11.580525C48ResetSnapShotSH::ExecuteRelease snapshot SH
21:43:11.580525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
21:43:11.580525C2519OverlayManager::installWindowProcHookInstall WPH
21:43:11.580525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x63cd0629
21:43:11.580525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
21:43:11.580525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
21:43:11.580525C2377WidgetManager::Renderresume layout thread
21:43:11.580525C275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:43:11.580525C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:43:11.581525C1702WidgetManager::drawskip widget draw (not in foreground) False - False
21:43:11.581525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:43:11.5873C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:43:11.5873C882628OverlayManager::installKeybMouseHookInstall KeybMouse
21:43:11.5873C88480InputInterceptor::stopHookunhook keyboard and mouse
21:43:11.5873C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
21:43:11.5873C88457InputInterceptor::runHookNew Mouse LL is hooked
21:43:11.5873C88469InputInterceptor::runHookMouse is hooked 0x3c88
21:43:11.587525C5508OverlayManager::initOverlayResolutionEx 0X40008
21:43:11.588525C5514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
21:43:11.588525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
21:43:11.588525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
21:43:11.85342AC6876OverlayManager::doActionForegroundChange Event ON (ON)
21:43:11.85342AC8445OverlayManager::OnForegroundChangedChanged True
21:43:11.85442AC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:43:11.8583C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
21:43:11.87042AC7035OverlayManager::doActionDisplayFPS - Triggered
21:43:11.873525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:12:07.120525C326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
22:12:07.120525C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
22:12:47.68142AC141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
22:12:47.68142AC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:12:47.683525C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:12:49.6994C8850capture devicecapture device registered
22:12:49.701525C50capture devicegraphics-hook.dll loaded against process: RainbowSix.exe
22:12:49.701525C50capture device(half life scientist) everything.. seems to be in order
22:12:49.701525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
22:12:49.702525C50capture deviced3d11 shared texture capture successful
22:13:00.6953C882796OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:13:01.378525C2847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
22:13:01.379525C2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:13:01.382525C3973OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7406dc;prev = 0x7406dc , {Original values: ref = 0 handle = 0x10003}
22:16:58.511A24648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
22:16:58.548525C7164OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
22:16:58.548525C2796OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:16:58.548525C137InputInterceptor::UseLLMouseHookenable LL mouse hook :1
22:16:58.548525C326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
22:16:58.548525C347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
22:16:58.5993D94225InterProcessElement::openInterProcess Overwolf_ImID_70474_P_14508 opened succesfuly
22:16:58.5993D94225InterProcessElement::openInterProcess Overwolf_PID_14508_SHARED_MEMORY_AGENT opened succesfuly
22:16:58.599525C326RenderImageD3d11::setSizeCreate Texture (1680,1050) / (1792,1152) - OK
22:16:58.599525C347RenderImageD3d11::setSizeCreate Texture RV (1792,1152) - OK
22:16:58.651525C326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
22:16:58.651525C347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
22:16:58.6713C88648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
22:16:59.464A24648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
22:16:59.5013D943181WidgetManager::OnControlStateChangedRelease exclusiv mode: 0xc061e was hidden 0
22:16:59.5013D947184OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
22:16:59.5013D942847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
22:16:59.5013D942852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:59.5013D94137InputInterceptor::UseLLMouseHookenable LL mouse hook :0
22:16:59.503525C3973OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x7406dc;prev = 0x7406dc , {Original values: ref = -1 handle = 0x10003}
22:16:59.503525C3978OverlayManager::RestoreGameCursorblack Cursor restored
22:16:59.5483C88648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
22:24:44.299A24648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
22:24:44.4553C88648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
22:24:44.795A24648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
22:24:44.8203C882796OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:24:44.832525C2847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
22:24:44.832525C2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:24:44.833525C3973OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x7406dc;prev = 0x7406dc , {Original values: ref = 0 handle = 0x10003}
22:24:44.9313C88648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
22:24:52.7983C882847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
22:24:52.7983C882852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:29:16.9242AC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:29:16.128525C98RenderDeviceCaptureBase::ReleaseTextureRelease
22:29:16.128525C116RenderDeviceCaptureBase::ReleaseTextureReleased
22:29:16.128525C50capture device----------------- d3d11 capture freed ----------------
22:29:16.128525C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:29:16.128525C5371OverlayManager::HandleGameStreamStop Capturing
22:29:16.2853D94225InterProcessElement::openInterProcess Overwolf_ImID_884039C_P_14508 opened succesfuly
22:29:16.2853D94225InterProcessElement::openInterProcess Overwolf_PID_14508_SHARED_MEMORY_AGENT opened succesfuly
22:29:16.35442AC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
22:29:16.3583D94125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=884039c
22:29:16.3583D942644WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:29:16.930525C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
22:29:16.930525C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
22:29:25.2503C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
22:29:25.2603C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:29:25.260525C485ReleaseD11DeviceDevice Released! [1]
22:29:25.260525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:29:25.260525C1557OverlayManager::RestoreGameWNDPROCSearch SWL..
22:29:25.260525C1564OverlayManager::RestoreGameWNDPROCSWL restored.
22:29:25.260525C1574OverlayManager::RestoreGameWNDPROCSWL OK.
22:29:25.260525C1579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x63cd0629
22:29:25.260525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:29:25.260525C184IRenderDevice::releaseRender Releasing.
22:29:25.260525C50capture device----------------- d3d11 capture freed ----------------
22:29:25.260525C98RenderDeviceCaptureBase::ReleaseTextureRelease
22:29:25.260525C116RenderDeviceCaptureBase::ReleaseTextureReleased
22:29:25.260525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:29:25.260525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:29:25.260525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:29:25.260525C201IRenderDevice::releaseRender Releasing Done.
22:29:25.260525C488ReleaseD11Device End Device Released!
22:29:25.260525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
22:29:25.290525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
22:29:25.290525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1664, Height=1012, Multisampled=false
22:29:25.290525C1126RenderDeviceD3d11::initsave state
22:29:25.290525C696RenderDeviceD3d11::initDX11loading shaders...
22:29:25.296525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
22:29:25.296525C1134RenderDeviceD3d11::initrestore state
22:29:25.296525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
22:29:25.296525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:29:25.296525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:29:25.296525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1664,1012)M(1680,1050)
22:29:25.296525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1664, 1012] {WINDOW}
22:29:25.296525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1664, 1012)
22:29:25.303525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
22:29:25.303525C2519OverlayManager::installWindowProcHookInstall WPH
22:29:25.303525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x63cf0629
22:29:25.303525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1051]
22:29:25.303525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
22:29:25.304525C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
22:29:25.304525C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
22:29:25.307525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(1664,1012)G(1664,1012)M(1680,1050)
22:29:25.3103C882628OverlayManager::installKeybMouseHookInstall KeybMouse
22:29:25.3103C88480InputInterceptor::stopHookunhook keyboard and mouse
22:29:25.3103C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
22:29:25.3103C88457InputInterceptor::runHookNew Mouse LL is hooked
22:29:25.3103C88469InputInterceptor::runHookMouse is hooked 0x3c88
22:29:25.4503C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:29:25.61442AC367InputInterceptor::ResetLLHookProcExtReset keys state
22:29:25.61442AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
22:29:25.61442AC8445OverlayManager::OnForegroundChangedChanged False
22:29:25.61442AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x900F6 Title=[Task Switching]
22:29:25.61442AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:29:25.61442AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
22:29:25.61442AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:29:25.625525C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:29:25.63042AC367InputInterceptor::ResetLLHookProcExtReset keys state
22:29:25.63142AC7035OverlayManager::doActionDisplayFPS - Triggered
22:29:25.659525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:29:25.9423C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:29:36.5783C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:29:36.7403C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:29:36.7933C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:29:37.6753C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:29:38.31142AC6876OverlayManager::doActionForegroundChange Event ON (ON)
22:29:38.31142AC8445OverlayManager::OnForegroundChangedChanged True
22:29:38.31142AC8574OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x10210 [1616, 835] , 0x2080e)
22:29:38.31142AC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:29:38.32142AC7035OverlayManager::doActionDisplayFPS - Triggered
22:29:38.333525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:29:38.3373C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:29:38.3383C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:29:38.5423C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:29:40.35442AC367InputInterceptor::ResetLLHookProcExtReset keys state
22:29:40.35442AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
22:29:40.35442AC8445OverlayManager::OnForegroundChangedChanged False
22:29:40.35442AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1008B0 Title=[OC Shorts, SOC16HI, Live TV | Spectrum TV - Google Chrome]
22:29:40.35442AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:29:40.35442AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
22:29:40.35442AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:29:40.35442AC367InputInterceptor::ResetLLHookProcExtReset keys state
22:29:40.35442AC7035OverlayManager::doActionDisplayFPS - Triggered
22:29:40.362525C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:29:40.362525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:30:44.6023C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:30:45.593C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:30:45.4383C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
22:30:45.86842AC6876OverlayManager::doActionForegroundChange Event ON (ON)
22:30:45.86842AC8445OverlayManager::OnForegroundChangedChanged True
22:30:45.86942AC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:30:45.86942AC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:30:45.88442AC7035OverlayManager::doActionDisplayFPS - Triggered
22:30:45.8853C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:30:45.888525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:31:05.1313C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:31:05.1313C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:31:05.1323C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:31:05.1423C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:31:05.3223C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:31:05.3223C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:31:05.4643C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:31:05.4743C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:31:05.4743C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:31:11.7543C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:31:11.7573C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:31:11.7573C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:31:11.7853C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:31:11.8763C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:31:11.8763C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:31:12.753C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:31:12.823C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
22:31:12.823C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:47:41.9603C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:47:43.70742AC367InputInterceptor::ResetLLHookProcExtReset keys state
22:47:43.70742AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
22:47:43.70742AC8445OverlayManager::OnForegroundChangedChanged False
22:47:43.70742AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1008B0 Title=[High School Football, SOC16HI, Live TV | Spectrum TV - Google Chrome]
22:47:43.70742AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:47:43.70742AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
22:47:43.70742AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:47:43.715525C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:47:43.72242AC367InputInterceptor::ResetLLHookProcExtReset keys state
22:47:43.72442AC7035OverlayManager::doActionDisplayFPS - Triggered
22:47:43.749525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:02:09.9643C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:02:10.2443C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:02:10.2603C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:02:12.2343C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:02:14.1543C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:02:15.393C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:02:15.2013C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:02:15.50142AC6876OverlayManager::doActionForegroundChange Event ON (ON)
23:02:15.50142AC8445OverlayManager::OnForegroundChangedChanged True
23:02:15.50142AC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:02:15.50142AC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:02:15.5173C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:02:15.51842AC7035OverlayManager::doActionDisplayFPS - Triggered
23:02:15.521525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:02:19.3363C887775OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
23:02:21.6873C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:02:28.458525C326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
23:02:28.458525C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
23:05:20.56342AC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:05:20.568525C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:05:20.581525C50capture devicegraphics-hook.dll loaded against process: RainbowSix.exe
23:05:20.581525C50capture device(half life scientist) everything.. seems to be in order
23:05:20.581525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1664 BufferDesc.Height: 1012 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 1 SwapEffect: 0 Flags: 2
23:05:20.581525C50capture deviced3d11 shared texture capture successful
23:05:20.7233C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:05:47.843C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:05:47.843C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:05:47.8733C882796OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:05:47.876525C3799OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
23:05:48.484525C2847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:05:48.484525C2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:05:48.489525C3973OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x7406dc;prev = 0x7406dc , {Original values: ref = 1 handle = 0x10003}
23:06:04.5793C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:06:04.7023C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:06:04.7023C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:08:05.2973C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:08:05.2983C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:08:05.2983C881870OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:08:05.2983C881557OverlayManager::RestoreGameWNDPROCSearch SWL..
23:08:05.2983C881564OverlayManager::RestoreGameWNDPROCSWL restored.
23:08:05.2983C881574OverlayManager::RestoreGameWNDPROCSWL OK.
23:08:05.2983C881579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x63cf0629
23:08:05.425525C485ReleaseD11DeviceDevice Released! [1]
23:08:05.425525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:08:05.425525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:08:05.425525C184IRenderDevice::releaseRender Releasing.
23:08:05.425525C50capture device----------------- d3d11 capture freed ----------------
23:08:05.425525C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:08:05.425525C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:08:05.425525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:08:05.425525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:08:05.425525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:08:05.425525C201IRenderDevice::releaseRender Releasing Done.
23:08:05.425525C488ReleaseD11Device End Device Released!
23:08:05.425525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
23:08:05.456525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
23:08:05.456525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
23:08:05.456525C1126RenderDeviceD3d11::initsave state
23:08:05.456525C696RenderDeviceD3d11::initDX11loading shaders...
23:08:05.464525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
23:08:05.464525C1134RenderDeviceD3d11::initrestore state
23:08:05.464525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
23:08:05.464525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:08:05.464525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:08:05.464525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
23:08:05.464525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
23:08:05.464525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
23:08:05.475525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
23:08:05.475525C2519OverlayManager::installWindowProcHookInstall WPH
23:08:05.475525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1fda0965
23:08:05.475525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
23:08:05.475525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
23:08:05.480525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:08:05.480525C50capture deviced3d11 shared texture capture successful
23:08:05.4823C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:08:05.4823C882628OverlayManager::installKeybMouseHookInstall KeybMouse
23:08:05.4823C88480InputInterceptor::stopHookunhook keyboard and mouse
23:08:05.4823C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
23:08:05.4823C88457InputInterceptor::runHookNew Mouse LL is hooked
23:08:05.4823C88469InputInterceptor::runHookMouse is hooked 0x3c88
23:08:05.486525C5508OverlayManager::initOverlayResolutionEx 0X40008
23:08:05.486525C5514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
23:08:05.486525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
23:08:05.486525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
23:12:15.5513C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:12:15.5643C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:12:15.5693C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:12:15.5723C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:12:15.572525C485ReleaseD11DeviceDevice Released! [1]
23:12:15.572525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:12:15.572525C1557OverlayManager::RestoreGameWNDPROCSearch SWL..
23:12:15.572525C1564OverlayManager::RestoreGameWNDPROCSWL restored.
23:12:15.572525C1574OverlayManager::RestoreGameWNDPROCSWL OK.
23:12:15.572525C1579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1fda0965
23:12:15.572525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:12:15.572525C184IRenderDevice::releaseRender Releasing.
23:12:15.572525C50capture device----------------- d3d11 capture freed ----------------
23:12:15.572525C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:12:15.572525C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:12:15.572525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:12:15.572525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:12:15.572525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:12:15.572525C201IRenderDevice::releaseRender Releasing Done.
23:12:15.572525C488ReleaseD11Device End Device Released!
23:12:15.572525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
23:12:15.584525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
23:12:15.584525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1664, Height=1012, Multisampled=false
23:12:15.584525C1126RenderDeviceD3d11::initsave state
23:12:15.584525C696RenderDeviceD3d11::initDX11loading shaders...
23:12:15.593525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
23:12:15.593525C1134RenderDeviceD3d11::initrestore state
23:12:15.593525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
23:12:15.593525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:12:15.593525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:12:15.593525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1664,1012)M(1680,1050)
23:12:15.593525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1664, 1012] {WINDOW}
23:12:15.593525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1664, 1012)
23:12:15.601525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
23:12:15.601525C2519OverlayManager::installWindowProcHookInstall WPH
23:12:15.601525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1fdd0965
23:12:15.601525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1051]
23:12:15.601525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
23:12:15.6013C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:12:15.6013C882628OverlayManager::installKeybMouseHookInstall KeybMouse
23:12:15.6013C88480InputInterceptor::stopHookunhook keyboard and mouse
23:12:15.6013C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
23:12:15.6013C88457InputInterceptor::runHookNew Mouse LL is hooked
23:12:15.6013C88469InputInterceptor::runHookMouse is hooked 0x3c88
23:12:15.603525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1664 BufferDesc.Height: 1012 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 1 SwapEffect: 0 Flags: 2
23:12:15.605525C50capture deviced3d11 shared texture capture successful
23:12:15.607525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(1664,1012)G(1664,1012)M(1680,1050)
23:12:15.7553C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:12:15.99642AC367InputInterceptor::ResetLLHookProcExtReset keys state
23:12:15.99642AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
23:12:15.99642AC8445OverlayManager::OnForegroundChangedChanged False
23:12:15.99642AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x900F6 Title=[Task Switching]
23:12:15.99642AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:12:15.99642AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:12:15.99642AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:12:16.1242AC367InputInterceptor::ResetLLHookProcExtReset keys state
23:12:16.1342AC7035OverlayManager::doActionDisplayFPS - Triggered
23:12:16.25525C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:12:16.25525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:12:17.3183C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:12:21.8243C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:12:21.8323C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:12:22.11042AC6876OverlayManager::doActionForegroundChange Event ON (ON)
23:12:22.11042AC8445OverlayManager::OnForegroundChangedChanged True
23:12:22.11142AC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:12:22.11142AC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:12:22.12742AC7035OverlayManager::doActionDisplayFPS - Triggered
23:12:22.131525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:12:53.2353C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:12:53.2363C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:12:53.2363C881870OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:12:53.2363C881557OverlayManager::RestoreGameWNDPROCSearch SWL..
23:12:53.2363C881564OverlayManager::RestoreGameWNDPROCSWL restored.
23:12:53.2363C881574OverlayManager::RestoreGameWNDPROCSWL OK.
23:12:53.2363C881579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1fdd0965
23:12:53.386525C485ReleaseD11DeviceDevice Released! [1]
23:12:53.386525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:12:53.386525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:12:53.386525C184IRenderDevice::releaseRender Releasing.
23:12:53.386525C50capture device----------------- d3d11 capture freed ----------------
23:12:53.386525C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:12:53.386525C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:12:53.386525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:12:53.386525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:12:53.386525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:12:53.386525C201IRenderDevice::releaseRender Releasing Done.
23:12:53.386525C488ReleaseD11Device End Device Released!
23:12:53.386525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
23:12:53.416525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
23:12:53.416525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
23:12:53.416525C1126RenderDeviceD3d11::initsave state
23:12:53.416525C696RenderDeviceD3d11::initDX11loading shaders...
23:12:53.424525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
23:12:53.424525C1134RenderDeviceD3d11::initrestore state
23:12:53.424525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
23:12:53.424525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:12:53.424525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:12:53.424525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
23:12:53.424525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
23:12:53.424525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
23:12:53.439525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
23:12:53.439525C2519OverlayManager::installWindowProcHookInstall WPH
23:12:53.439525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x734094a
23:12:53.439525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
23:12:53.439525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
23:12:53.440525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:12:53.441525C50capture deviced3d11 shared texture capture successful
23:12:53.4433C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:12:53.4433C882628OverlayManager::installKeybMouseHookInstall KeybMouse
23:12:53.4433C88480InputInterceptor::stopHookunhook keyboard and mouse
23:12:53.4433C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
23:12:53.4433C88457InputInterceptor::runHookNew Mouse LL is hooked
23:12:53.4433C88469InputInterceptor::runHookMouse is hooked 0x3c88
23:12:53.447525C5508OverlayManager::initOverlayResolutionEx 0X40008
23:12:53.447525C5514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
23:12:53.447525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
23:12:53.447525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
23:15:18.3093C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:29:40.653C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:29:40.773C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:29:40.823C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:29:40.863C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:29:40.87525C485ReleaseD11DeviceDevice Released! [1]
23:29:40.87525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:29:40.87525C1557OverlayManager::RestoreGameWNDPROCSearch SWL..
23:29:40.87525C1564OverlayManager::RestoreGameWNDPROCSWL restored.
23:29:40.87525C1574OverlayManager::RestoreGameWNDPROCSWL OK.
23:29:40.87525C1579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x734094a
23:29:40.87525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:29:40.87525C184IRenderDevice::releaseRender Releasing.
23:29:40.87525C50capture device----------------- d3d11 capture freed ----------------
23:29:40.87525C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:29:40.87525C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:29:40.87525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:29:40.87525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:29:40.87525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:29:40.87525C201IRenderDevice::releaseRender Releasing Done.
23:29:40.87525C488ReleaseD11Device End Device Released!
23:29:40.87525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
23:29:40.131525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
23:29:40.131525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1664, Height=1012, Multisampled=false
23:29:40.131525C1126RenderDeviceD3d11::initsave state
23:29:40.131525C696RenderDeviceD3d11::initDX11loading shaders...
23:29:40.138525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
23:29:40.138525C1134RenderDeviceD3d11::initrestore state
23:29:40.138525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
23:29:40.138525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:29:40.138525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:29:40.138525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1664,1012)M(1680,1050)
23:29:40.138525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1664, 1012] {WINDOW}
23:29:40.138525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1664, 1012)
23:29:40.146525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
23:29:40.146525C2519OverlayManager::installWindowProcHookInstall WPH
23:29:40.146525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x733b0769
23:29:40.146525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1051]
23:29:40.146525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
23:29:40.147525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1664 BufferDesc.Height: 1012 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 1 SwapEffect: 0 Flags: 2
23:29:40.147525C50capture deviced3d11 shared texture capture successful
23:29:40.1493C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:29:40.1493C882628OverlayManager::installKeybMouseHookInstall KeybMouse
23:29:40.1493C88480InputInterceptor::stopHookunhook keyboard and mouse
23:29:40.1503C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
23:29:40.1503C88457InputInterceptor::runHookNew Mouse LL is hooked
23:29:40.1503C88469InputInterceptor::runHookMouse is hooked 0x3c88
23:29:40.151525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(1664,1012)G(1664,1012)M(1680,1050)
23:29:40.2593C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:29:40.71942AC367InputInterceptor::ResetLLHookProcExtReset keys state
23:29:40.71942AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
23:29:40.71942AC8445OverlayManager::OnForegroundChangedChanged False
23:29:40.71942AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x900F6 Title=[Task Switching]
23:29:40.71942AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:29:40.71942AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:29:40.71942AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:29:40.731525C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:29:40.73442AC367InputInterceptor::ResetLLHookProcExtReset keys state
23:29:40.73642AC7035OverlayManager::doActionDisplayFPS - Triggered
23:29:40.767525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:29:40.7933C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:29:44.4993C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:29:44.5223C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:29:44.78942AC6876OverlayManager::doActionForegroundChange Event ON (ON)
23:29:44.78942AC8445OverlayManager::OnForegroundChangedChanged True
23:29:44.78942AC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:29:44.78942AC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:29:44.7893C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:29:44.80742AC7035OverlayManager::doActionDisplayFPS - Triggered
23:29:44.809525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:29:45.5263C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:29:45.5263C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:29:45.5263C881870OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:29:45.5263C881557OverlayManager::RestoreGameWNDPROCSearch SWL..
23:29:45.5263C881564OverlayManager::RestoreGameWNDPROCSWL restored.
23:29:45.5263C881574OverlayManager::RestoreGameWNDPROCSWL OK.
23:29:45.5263C881579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x733b0769
23:29:45.668525C485ReleaseD11DeviceDevice Released! [1]
23:29:45.668525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:29:45.668525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:29:45.668525C184IRenderDevice::releaseRender Releasing.
23:29:45.668525C50capture device----------------- d3d11 capture freed ----------------
23:29:45.668525C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:29:45.668525C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:29:45.668525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:29:45.668525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:29:45.668525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:29:45.668525C201IRenderDevice::releaseRender Releasing Done.
23:29:45.668525C488ReleaseD11Device End Device Released!
23:29:45.669525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
23:29:45.700525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
23:29:45.700525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
23:29:45.700525C1126RenderDeviceD3d11::initsave state
23:29:45.700525C696RenderDeviceD3d11::initDX11loading shaders...
23:29:45.710525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
23:29:45.710525C1134RenderDeviceD3d11::initrestore state
23:29:45.710525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
23:29:45.710525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:29:45.710525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:29:45.710525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
23:29:45.710525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
23:29:45.710525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
23:29:45.725525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
23:29:45.725525C2519OverlayManager::installWindowProcHookInstall WPH
23:29:45.725525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25450930
23:29:45.725525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
23:29:45.725525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
23:29:45.726525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:29:45.726525C50capture deviced3d11 shared texture capture successful
23:29:45.7313C882628OverlayManager::installKeybMouseHookInstall KeybMouse
23:29:45.7313C88480InputInterceptor::stopHookunhook keyboard and mouse
23:29:45.7313C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
23:29:45.7313C88457InputInterceptor::runHookNew Mouse LL is hooked
23:29:45.7313C88469InputInterceptor::runHookMouse is hooked 0x3c88
23:29:45.737525C5508OverlayManager::initOverlayResolutionEx 0X40008
23:29:45.737525C5514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
23:29:45.737525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
23:29:45.737525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
23:41:57.74742AC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:41:57.812525C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:41:57.812525C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:41:57.812525C50capture device----------------- d3d11 capture freed ----------------
23:41:57.812525C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
23:41:57.812525C5371OverlayManager::HandleGameStreamStop Capturing
23:41:57.94842AC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
23:41:58.409525C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
23:41:58.409525C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
23:42:04.138525C326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
23:42:04.138525C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
23:42:32.93642AC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:42:32.940525C255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:42:33.53C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:42:33.413C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:42:33.463C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:42:33.483C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:42:33.48525C485ReleaseD11DeviceDevice Released! [1]
23:42:33.48525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:42:33.48525C1557OverlayManager::RestoreGameWNDPROCSearch SWL..
23:42:33.48525C1564OverlayManager::RestoreGameWNDPROCSWL restored.
23:42:33.48525C1574OverlayManager::RestoreGameWNDPROCSWL OK.
23:42:33.48525C1579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25450930
23:42:33.48525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:42:33.48525C184IRenderDevice::releaseRender Releasing.
23:42:33.48525C50capture device----------------- d3d11 capture freed ----------------
23:42:33.48525C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:42:33.48525C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:42:33.48525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:42:33.49525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:42:33.49525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:42:33.49525C201IRenderDevice::releaseRender Releasing Done.
23:42:33.49525C488ReleaseD11Device End Device Released!
23:42:33.49525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
23:42:33.86525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
23:42:33.86525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1664, Height=1012, Multisampled=false
23:42:33.86525C1126RenderDeviceD3d11::initsave state
23:42:33.86525C696RenderDeviceD3d11::initDX11loading shaders...
23:42:33.92525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
23:42:33.92525C1134RenderDeviceD3d11::initrestore state
23:42:33.92525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
23:42:33.92525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:42:33.92525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:42:33.92525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1664,1012)M(1680,1050)
23:42:33.92525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1664, 1012] {WINDOW}
23:42:33.92525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1664, 1012)
23:42:33.100525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
23:42:33.100525C2519OverlayManager::installWindowProcHookInstall WPH
23:42:33.100525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1112081f
23:42:33.100525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1051]
23:42:33.100525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
23:42:33.101525C326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
23:42:33.101525C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
23:42:33.101525C50capture devicegraphics-hook.dll loaded against process: RainbowSix.exe
23:42:33.101525C50capture device(half life scientist) everything.. seems to be in order
23:42:33.101525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1664 BufferDesc.Height: 1012 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 1 SwapEffect: 0 Flags: 2
23:42:33.102525C50capture deviced3d11 shared texture capture successful
23:42:33.105525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(1664,1012)G(1664,1012)M(1680,1050)
23:42:33.1193C882628OverlayManager::installKeybMouseHookInstall KeybMouse
23:42:33.1193C88480InputInterceptor::stopHookunhook keyboard and mouse
23:42:33.1193C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
23:42:33.1193C88457InputInterceptor::runHookNew Mouse LL is hooked
23:42:33.1193C88469InputInterceptor::runHookMouse is hooked 0x3c88
23:42:33.2533C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:42:33.6313C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:42:34.52542AC367InputInterceptor::ResetLLHookProcExtReset keys state
23:42:34.52542AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
23:42:34.52542AC8445OverlayManager::OnForegroundChangedChanged False
23:42:34.52542AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10194 Title=[]
23:42:34.52542AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:42:34.52542AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:42:34.52542AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:42:34.532525C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:42:34.54042AC367InputInterceptor::ResetLLHookProcExtReset keys state
23:42:34.54142AC7035OverlayManager::doActionDisplayFPS - Triggered
23:42:34.566525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:42:39.7643C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:42:39.9983C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:42:40.12142AC6876OverlayManager::doActionForegroundChange Event ON (ON)
23:42:40.12142AC8445OverlayManager::OnForegroundChangedChanged True
23:42:40.12142AC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:42:40.12142AC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:42:40.1223C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
23:42:40.13742AC7035OverlayManager::doActionDisplayFPS - Triggered
23:42:40.139525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:42:40.6993C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:42:40.7003C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:42:40.7003C881870OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:42:40.7003C881557OverlayManager::RestoreGameWNDPROCSearch SWL..
23:42:40.7003C881564OverlayManager::RestoreGameWNDPROCSWL restored.
23:42:40.7003C881574OverlayManager::RestoreGameWNDPROCSWL OK.
23:42:40.7003C881579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1112081f
23:42:40.828525C485ReleaseD11DeviceDevice Released! [1]
23:42:40.828525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:42:40.828525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:42:40.828525C184IRenderDevice::releaseRender Releasing.
23:42:40.828525C50capture device----------------- d3d11 capture freed ----------------
23:42:40.828525C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:42:40.828525C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:42:40.828525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:42:40.828525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:42:40.828525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:42:40.828525C201IRenderDevice::releaseRender Releasing Done.
23:42:40.828525C488ReleaseD11Device End Device Released!
23:42:40.829525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
23:42:40.876525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
23:42:40.876525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
23:42:40.876525C1126RenderDeviceD3d11::initsave state
23:42:40.876525C696RenderDeviceD3d11::initDX11loading shaders...
23:42:40.886525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
23:42:40.886525C1134RenderDeviceD3d11::initrestore state
23:42:40.886525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
23:42:40.886525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:42:40.886525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:42:40.886525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
23:42:40.886525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
23:42:40.886525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
23:42:40.893525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
23:42:40.893525C2519OverlayManager::installWindowProcHookInstall WPH
23:42:40.893525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50e108e0
23:42:40.893525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
23:42:40.893525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
23:42:40.894525C326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
23:42:40.894525C347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
23:42:40.894525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:42:40.894525C50capture deviced3d11 shared texture capture successful
23:42:40.8953C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:42:40.8953C882628OverlayManager::installKeybMouseHookInstall KeybMouse
23:42:40.8953C88480InputInterceptor::stopHookunhook keyboard and mouse
23:42:40.8953C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
23:42:40.8953C88457InputInterceptor::runHookNew Mouse LL is hooked
23:42:40.8953C88469InputInterceptor::runHookMouse is hooked 0x3c88
23:42:40.896525C5508OverlayManager::initOverlayResolutionEx 0X40008
23:42:40.896525C5514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
23:42:40.896525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
23:42:40.896525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
23:42:47.683C882796OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:42:47.873525C2847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:42:47.873525C2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:42:47.877525C3973OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x7406dc;prev = 0x7406dc , {Original values: ref = 2 handle = 0x10003}
23:42:48.156A24648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:42:48.203525C326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
23:42:48.203525C347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
23:42:48.3373C88648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:42:48.4593C882796OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:42:48.645A24648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:42:48.6743C882847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:42:48.6743C882852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:42:48.676525C3973OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x7406dc;prev = 0x7406dc , {Original values: ref = 2 handle = 0x10003}
23:42:48.7803C88648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:48:50.4153C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
23:48:50.4273C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:48:50.4323C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:48:50.4353C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:48:50.436525C485ReleaseD11DeviceDevice Released! [1]
23:48:50.436525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:48:50.436525C1557OverlayManager::RestoreGameWNDPROCSearch SWL..
23:48:50.436525C1564OverlayManager::RestoreGameWNDPROCSWL restored.
23:48:50.436525C1574OverlayManager::RestoreGameWNDPROCSWL OK.
23:48:50.436525C1579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50e108e0
23:48:50.436525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:48:50.436525C184IRenderDevice::releaseRender Releasing.
23:48:50.436525C50capture device----------------- d3d11 capture freed ----------------
23:48:50.436525C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:48:50.436525C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:48:50.436525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:48:50.436525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:48:50.436525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:48:50.436525C201IRenderDevice::releaseRender Releasing Done.
23:48:50.436525C488ReleaseD11Device End Device Released!
23:48:50.436525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
23:48:50.449525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
23:48:50.449525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1664, Height=1012, Multisampled=false
23:48:50.449525C1126RenderDeviceD3d11::initsave state
23:48:50.449525C696RenderDeviceD3d11::initDX11loading shaders...
23:48:50.455525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
23:48:50.455525C1134RenderDeviceD3d11::initrestore state
23:48:50.455525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
23:48:50.455525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:48:50.455525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:48:50.455525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1664,1012)M(1680,1050)
23:48:50.455525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1664, 1012] {WINDOW}
23:48:50.455525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1664, 1012)
23:48:50.463525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
23:48:50.463525C2519OverlayManager::installWindowProcHookInstall WPH
23:48:50.463525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x51d5084a
23:48:50.463525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1051]
23:48:50.463525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
23:48:50.465525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1664 BufferDesc.Height: 1012 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 1 SwapEffect: 0 Flags: 2
23:48:50.465525C50capture deviced3d11 shared texture capture successful
23:48:50.466525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(1664,1012)G(1664,1012)M(1680,1050)
23:48:50.4693C882628OverlayManager::installKeybMouseHookInstall KeybMouse
23:48:50.4693C88480InputInterceptor::stopHookunhook keyboard and mouse
23:48:50.4693C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
23:48:50.4693C88457InputInterceptor::runHookNew Mouse LL is hooked
23:48:50.4693C88469InputInterceptor::runHookMouse is hooked 0x3c88
23:49:04.8923C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:49:04.8923C881870OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:49:04.8923C881557OverlayManager::RestoreGameWNDPROCSearch SWL..
23:49:04.8923C881564OverlayManager::RestoreGameWNDPROCSWL restored.
23:49:04.8923C881574OverlayManager::RestoreGameWNDPROCSWL OK.
23:49:04.8923C881579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x51d5084a
23:49:05.7525C485ReleaseD11DeviceDevice Released! [1]
23:49:05.7525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:49:05.7525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:49:05.7525C184IRenderDevice::releaseRender Releasing.
23:49:05.7525C50capture device----------------- d3d11 capture freed ----------------
23:49:05.7525C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:49:05.7525C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:49:05.7525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:49:05.7525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:49:05.7525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:49:05.7525C201IRenderDevice::releaseRender Releasing Done.
23:49:05.7525C488ReleaseD11Device End Device Released!
23:49:05.7525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
23:49:05.23525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
23:49:05.23525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
23:49:05.23525C1126RenderDeviceD3d11::initsave state
23:49:05.23525C696RenderDeviceD3d11::initDX11loading shaders...
23:49:05.30525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
23:49:05.30525C1134RenderDeviceD3d11::initrestore state
23:49:05.30525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
23:49:05.30525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:49:05.30525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:49:05.30525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
23:49:05.30525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
23:49:05.30525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
23:49:05.48525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
23:49:05.48525C2519OverlayManager::installWindowProcHookInstall WPH
23:49:05.48525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ff7092e
23:49:05.48525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
23:49:05.48525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
23:49:05.48525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:49:05.49525C50capture deviced3d11 shared texture capture successful
23:49:05.523C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:49:05.523C882628OverlayManager::installKeybMouseHookInstall KeybMouse
23:49:05.523C88480InputInterceptor::stopHookunhook keyboard and mouse
23:49:05.52525C5508OverlayManager::initOverlayResolutionEx 0X40008
23:49:05.52525C5514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
23:49:05.52525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
23:49:05.52525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
23:49:05.523C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
23:49:05.533C88457InputInterceptor::runHookNew Mouse LL is hooked
23:49:05.533C88469InputInterceptor::runHookMouse is hooked 0x3c88
00:03:14.85642AC367InputInterceptor::ResetLLHookProcExtReset keys state
00:03:14.85642AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
00:03:14.85642AC8445OverlayManager::OnForegroundChangedChanged False
00:03:14.85642AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10194 Title=[]
00:03:14.85842AC7735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:03:14.85842AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:03:14.85842AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
00:03:14.85842AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:03:14.85942AC367InputInterceptor::ResetLLHookProcExtReset keys state
00:03:14.86142AC7035OverlayManager::doActionDisplayFPS - Triggered
00:03:14.9083C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:03:14.9223C881842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:03:14.923525C485ReleaseD11DeviceDevice Released! [1]
00:03:14.923525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:03:14.923525C1557OverlayManager::RestoreGameWNDPROCSearch SWL..
00:03:14.923525C1564OverlayManager::RestoreGameWNDPROCSWL restored.
00:03:14.923525C1574OverlayManager::RestoreGameWNDPROCSWL OK.
00:03:14.923525C1579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ff7092e
00:03:14.923525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:03:14.923525C184IRenderDevice::releaseRender Releasing.
00:03:14.923525C50capture device----------------- d3d11 capture freed ----------------
00:03:14.923525C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:03:14.923525C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:03:14.923525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:03:14.923525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:03:14.923525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:03:14.923525C201IRenderDevice::releaseRender Releasing Done.
00:03:14.923525C488ReleaseD11Device End Device Released!
00:03:14.923525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
00:03:15.875D4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:17.839525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
00:03:17.872525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
00:03:17.872525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
00:03:17.872525C1126RenderDeviceD3d11::initsave state
00:03:17.872525C696RenderDeviceD3d11::initDX11loading shaders...
00:03:17.878525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
00:03:17.878525C1134RenderDeviceD3d11::initrestore state
00:03:17.878525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
00:03:17.878525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:03:17.878525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:03:17.878525C2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:03:17.878525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
00:03:17.878525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
00:03:17.878525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
00:03:17.899525C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:03:17.899525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
00:03:17.899525C2519OverlayManager::installWindowProcHookInstall WPH
00:03:17.899525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3d7105e6
00:03:17.899525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
00:03:17.899525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
00:03:17.899525C1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:03:17.899525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:03:17.9153C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:03:17.9153C882628OverlayManager::installKeybMouseHookInstall KeybMouse
00:03:17.9153C88480InputInterceptor::stopHookunhook keyboard and mouse
00:03:17.9153C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
00:03:17.9153C88457InputInterceptor::runHookNew Mouse LL is hooked
00:03:17.9153C88469InputInterceptor::runHookMouse is hooked 0x3c88
00:03:17.919525C5508OverlayManager::initOverlayResolutionEx 0X40008
00:03:17.919525C5514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
00:03:17.919525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
00:03:17.919525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
00:03:17.92242AC6876OverlayManager::doActionForegroundChange Event ON (ON)
00:03:17.92242AC8445OverlayManager::OnForegroundChangedChanged True
00:03:17.92242AC8580OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
00:03:17.92342AC7035OverlayManager::doActionDisplayFPS - Triggered
00:03:17.9373C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
00:03:17.9373C887735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
00:03:17.939525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:03:17.939525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
00:03:17.940525C50capture deviced3d11 shared texture capture successful
00:03:18.44242AC367InputInterceptor::ResetLLHookProcExtReset keys state
00:03:18.44242AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
00:03:18.44242AC8445OverlayManager::OnForegroundChangedChanged False
00:03:18.44242AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10194 Title=[]
00:03:18.44542AC7735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:03:18.44542AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:03:18.44542AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
00:03:18.44542AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:03:18.44942AC367InputInterceptor::ResetLLHookProcExtReset keys state
00:03:18.45042AC7035OverlayManager::doActionDisplayFPS - Triggered
00:03:18.4913C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
00:03:18.503525C485ReleaseD11DeviceDevice Released! [1]
00:03:18.503525C2976OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:03:18.503525C1557OverlayManager::RestoreGameWNDPROCSearch SWL..
00:03:18.503525C1564OverlayManager::RestoreGameWNDPROCSWL restored.
00:03:18.503525C1574OverlayManager::RestoreGameWNDPROCSWL OK.
00:03:18.503525C1579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3d7105e6
00:03:18.503525C2998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:03:18.503525C184IRenderDevice::releaseRender Releasing.
00:03:18.503525C50capture device----------------- d3d11 capture freed ----------------
00:03:18.503525C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:03:18.503525C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:03:18.503525C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:03:18.503525C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:03:18.503525C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:03:18.503525C201IRenderDevice::releaseRender Releasing Done.
00:03:18.503525C488ReleaseD11Device End Device Released!
00:03:18.503525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
00:03:19.455D4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:21.499D4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3105].
00:03:21.499D4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
00:03:21.499D4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
00:03:24.532525C418fSwapResize_BuffersResize buffer (0xdcde4e90)!
00:03:24.547525C1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xdcde4e90
00:03:24.547525C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
00:03:24.547525C1126RenderDeviceD3d11::initsave state
00:03:24.547525C696RenderDeviceD3d11::initDX11loading shaders...
00:03:24.553525C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xee82f890.
00:03:24.553525C1134RenderDeviceD3d11::initrestore state
00:03:24.553525C1137RenderDeviceD3d11::initTarget Window [0x2080e]
00:03:24.553525C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:03:24.553525C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:03:24.553525C2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:03:24.553525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
00:03:24.553525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
00:03:24.553525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
00:03:24.559525C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:03:24.559525C5606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x2080e} (foreground = 0x2080e).
00:03:24.559525C2519OverlayManager::installWindowProcHookInstall WPH
00:03:24.559525C2533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3901b1
00:03:24.559525C2552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
00:03:24.559525C2598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xbee650e0=-1092202272)
00:03:24.559525C2377WidgetManager::Renderresume layout thread
00:03:24.559525C275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:03:24.559525C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:03:24.559525C1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:03:24.559525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:03:24.5603C882177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:03:24.5603C882628OverlayManager::installKeybMouseHookInstall KeybMouse
00:03:24.5603C88480InputInterceptor::stopHookunhook keyboard and mouse
00:03:24.5603C88447InputInterceptor::runHookKeyboard is hooked 0x3c88
00:03:24.5603C88457InputInterceptor::runHookNew Mouse LL is hooked
00:03:24.5603C88469InputInterceptor::runHookMouse is hooked 0x3c88
00:03:24.56342AC6876OverlayManager::doActionForegroundChange Event ON (ON)
00:03:24.56342AC8445OverlayManager::OnForegroundChangedChanged True
00:03:24.56342AC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:03:24.564525C5508OverlayManager::initOverlayResolutionEx 0X40008
00:03:24.564525C5514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
00:03:24.564525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
00:03:24.564525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
00:03:24.565525C50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
00:03:24.566525C50capture deviced3d11 shared texture capture successful
00:03:24.5713C886307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x2080e) 0x2080e .
00:03:24.58042AC7035OverlayManager::doActionDisplayFPS - Triggered
00:03:24.588525C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:08:15.52142AC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
00:08:15.594525C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:08:15.594525C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:08:15.594525C50capture device----------------- d3d11 capture freed ----------------
00:08:15.594525C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
00:08:15.594525C5371OverlayManager::HandleGameStreamStop Capturing
00:08:15.64342AC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
00:08:15.880525C326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
00:08:15.880525C347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
00:08:27.9273C883026OverlayManager::DetachThreadInputDetach thread input 15496, 21084
00:08:27.9293C887735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:08:27.947525C5514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
00:08:27.947525C5437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
00:08:27.947525C5457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
00:08:28.9842AC367InputInterceptor::ResetLLHookProcExtReset keys state
00:08:28.9842AC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
00:08:28.9842AC8445OverlayManager::OnForegroundChangedChanged False
00:08:28.9842AC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40214 Title=[#chat | free bob gob - Discord]
00:08:28.9842AC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:08:28.9842AC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
00:08:28.9842AC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:08:28.11342AC367InputInterceptor::ResetLLHookProcExtReset keys state
00:08:28.11342AC7035OverlayManager::doActionDisplayFPS - Triggered
00:08:29.103D4C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:08:31.137D4C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3190].
00:08:31.137D4C52WidgetsLayoutScheduler::Stopstopping layout scheduler
00:08:31.137D4C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
00:08:32.2543C881951OverlayManager::GameWindowProcCallbackClose Window [16].