TimeThreadLineFunctionMessage
19:44:03.6443190138runClientStarting Overlay PID=24544(0x5fe0) server PID = 13544
19:44:03.6443190560Client::initClient::Initialize
19:44:03.6443190568Client::initStart owclient thread
19:44:03.740454C325Client::initFirstInjectionClient::initFirstInjection.
19:44:03.740454C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23013544 opened succesfuly
19:44:03.740454C351session id = {4CA0B7A0-AA0B-4C34-8440-2B203EBA248D}
19:44:03.740454C2086Client::LogClientInfoProcess OS version [6.2] [64-bit]
19:44:03.740454C2096Client::LogClientInfoOS version [10.0.22621]
19:44:03.741454C2118Client::LogClientInfoClient [64-bit] Version 2.2.230.5
19:44:03.741454C2131Client::LogProcessModulesLoaded modules:
19:44:03.743454C2147C:\Program Files (x86)\Overwolf\0.230.0.10\OWClient.dll
19:44:03.743454C2147C:\Program Files (x86)\Overwolf\0.230.0.10\OWExplorer.dll
19:44:03.743454C2147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
19:44:03.743454C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
19:44:03.743454C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
19:44:03.743454C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
19:44:03.743454C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
19:44:03.743454C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
19:44:03.743454C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
19:44:03.743454C2147C:\Program Files (x86)\Steam\steamclient64.dll
19:44:03.743454C2147C:\Program Files (x86)\Steam\tier0_s64.dll
19:44:03.743454C2147C:\Program Files (x86)\Steam\vstdlib_s64.dll
19:44:03.743454C2147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
19:44:03.743454C2147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
19:44:03.743454C2147C:\Program Files\McAfee\WPS\1.11.184.1\mc-sec-plugin-x64.dll
19:44:03.743454C2147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
19:44:03.743454C2147C:\Users\logan\AppData\Local\Medal\recorder-3.701.0\Host\medal-hook64.dll
19:44:03.743454C2147C:\Users\logan\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2590371947\RainbowSix.exe
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\AcGenral.DLL
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\CFGMGR32.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\DINPUT8.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\DNSAPI.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\GLU32.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\HID.DLL
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\MPR.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\NTASN1.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\OPENGL32.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\POWRPROF.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\PROPSYS.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\Secur32.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\SensApi.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\SspiCli.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\UMPDC.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\USERENV.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\VERSION.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\WINHTTP.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\WINMM.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\WINNSI.DLL
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\WINSTA.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\WTSAPI32.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\amsi.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\apphelp.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\bcrypt.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\cryptnet.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\d3d11.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\d3d12.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\d3d9.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\dbgcore.DLL
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\dbghelp.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\devobj.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\drvstore.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\dwmapi.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\dxcore.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\dxgi.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\gpapi.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\inputhost.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\ncrypt.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\ntdll.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\ntmarta.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\nvapi64.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\pdh.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\profapi.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\textinputframework.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\wbemcomn.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\windows.storage.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\wintypes.dll
19:44:03.743454C2147C:\WINDOWS\SYSTEM32\wldp.dll
19:44:03.743454C2147C:\WINDOWS\System32\COMDLG32.dll
19:44:03.743454C2147C:\WINDOWS\System32\CRYPT32.dll
19:44:03.743454C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\Display.NvContainer\MessageBus.dll
19:44:03.743454C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\NvCamera\NvCamera64.dll
19:44:03.743454C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\nvldumdx.dll
19:44:03.743454C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\nvwgf2umx.dll
19:44:03.743454C2147C:\WINDOWS\System32\GDI32.dll
19:44:03.743454C2147C:\WINDOWS\System32\IMM32.DLL
19:44:03.743454C2147C:\WINDOWS\System32\KERNEL32.DLL
19:44:03.743454C2147C:\WINDOWS\System32\KERNELBASE.dll
19:44:03.743454C2147C:\WINDOWS\System32\MMDevApi.dll
19:44:03.743454C2147C:\WINDOWS\System32\MSASN1.dll
19:44:03.743454C2147C:\WINDOWS\System32\MSCTF.dll
19:44:03.743454C2147C:\WINDOWS\System32\NSI.dll
19:44:03.743454C2147C:\WINDOWS\System32\OLEAUT32.dll
19:44:03.743454C2147C:\WINDOWS\System32\PSAPI.DLL
19:44:03.743454C2147C:\WINDOWS\System32\RPCRT4.dll
19:44:03.743454C2147C:\WINDOWS\System32\SETUPAPI.dll
19:44:03.743454C2147C:\WINDOWS\System32\SHELL32.dll
19:44:03.743454C2147C:\WINDOWS\System32\SHLWAPI.dll
19:44:03.743454C2147C:\WINDOWS\System32\USER32.dll
19:44:03.743454C2147C:\WINDOWS\System32\WINTRUST.dll
19:44:03.743454C2147C:\WINDOWS\System32\WS2_32.dll
19:44:03.743454C2147C:\WINDOWS\System32\advapi32.dll
19:44:03.743454C2147C:\WINDOWS\System32\bcryptPrimitives.dll
19:44:03.743454C2147C:\WINDOWS\System32\clbcatq.dll
19:44:03.743454C2147C:\WINDOWS\System32\combase.dll
19:44:03.743454C2147C:\WINDOWS\System32\fwpuclnt.dll
19:44:03.743454C2147C:\WINDOWS\System32\gdi32full.dll
19:44:03.743454C2147C:\WINDOWS\System32\imagehlp.dll
19:44:03.743454C2147C:\WINDOWS\System32\msvcp_win.dll
19:44:03.743454C2147C:\WINDOWS\System32\msvcrt.dll
19:44:03.743454C2147C:\WINDOWS\System32\ole32.dll
19:44:03.743454C2147C:\WINDOWS\System32\perfproc.dll
19:44:03.743454C2147C:\WINDOWS\System32\sechost.dll
19:44:03.743454C2147C:\WINDOWS\System32\shcore.dll
19:44:03.743454C2147C:\WINDOWS\System32\ucrtbase.dll
19:44:03.743454C2147C:\WINDOWS\System32\win32u.dll
19:44:03.743454C2147C:\WINDOWS\System32\winrnr.dll
19:44:03.743454C2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.608_none_fb280a3c7926c2cc\COMCTL32.dll
19:44:03.743454C2147C:\WINDOWS\system32\napinsp.dll
19:44:03.743454C2147C:\WINDOWS\system32\nlansp_c.dll
19:44:03.743454C2147C:\WINDOWS\system32\nvspcap64.dll
19:44:03.743454C2147C:\WINDOWS\system32\pnrpnsp.dll
19:44:03.743454C2147C:\WINDOWS\system32\rsaenh.dll
19:44:03.743454C2147C:\WINDOWS\system32\uxtheme.dll
19:44:03.743454C2147C:\WINDOWS\system32\wbem\fastprox.dll
19:44:03.743454C2147C:\WINDOWS\system32\wbem\wbemprox.dll
19:44:03.743454C2147C:\WINDOWS\system32\wbem\wbemsvc.dll
19:44:03.743454C2147C:\WINDOWS\system32\wshbth.dll
19:44:03.743454C2147C:\Windows\System32\gameux.dll
19:44:03.743454C2147C:\Windows\System32\rasadhlp.dll
19:44:03.743454C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=31164
19:44:03.745454C1560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
19:44:03.746454C1568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
19:44:03.746454C1580Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
19:44:03.746454C1597Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
19:44:03.746454C1609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
19:44:03.746454C1675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
19:44:03.746454C1688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
19:44:03.746454C1718Client::ReadGameConfigurationsEnable EnableTXR - OFF
19:44:03.746454C1758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
19:44:03.746454C1760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
19:44:03.746454C1762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
19:44:03.746454C1764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
19:44:03.746454C1766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
19:44:03.746454C1768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
19:44:03.746454C1770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
19:44:03.746454C1773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
19:44:03.746454C1776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
19:44:03.746454C1883Data::Search[0] 0x59970000
19:44:03.746454C1883Data::Search[1] 0x0
19:44:03.746454C1883Data::Search[2] 0x18CC0000
19:44:03.746454C1883Data::Search[3] 0x2CF40000
19:44:03.746454C1883Data::Search[4] 0x0
19:44:03.746454C1883Data::Search[5] 0x559A0000
19:44:03.746454C1883Data::Search[6] 0x59940000
19:44:03.746454C1883Data::Search[7] 0x245C0000
19:44:03.746454C1883Data::Search[8] 0x559A0000
19:44:03.746454C1883Data::Search[9] 0x0
19:44:03.746454C1888Data::Search[10] 0x0
19:44:03.746454C1894Data::Search[11] 0x54970000
19:44:03.746454C1900Data::Search[12] 0x245C0000
19:44:03.746454C1906Data::Search[13] 0x14900000
19:44:03.746454C337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:44:03.746454C1265Client::hookFunctionsDetected Windows 8.1 or greater
19:44:03.746454C1288Client::hookFunctionsAcquiring function lock succedded
19:44:03.747454C254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
19:44:03.747454C582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
19:44:03.747454C952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
19:44:03.747454C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23013544 opened succesfuly
19:44:03.748454C530OverlayManager::OverlayManagerOW System Cursor is set to = 0x45d0613
19:44:03.748454C7633OverlayManager::LoadDefaultCursorsLoad default cursors
19:44:03.748454C538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x69067b
19:44:03.748454C72PerformanceCounter::StartSessionStartSession
19:44:03.748454C72PerformanceCounter::StartSessionStartSession
19:44:03.748454C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
19:44:03.748454C760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
19:44:03.748454C778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
19:44:03.749454C780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
19:44:03.749454C783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
19:44:03.749454C786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
19:44:03.749454C789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
19:44:03.749454C792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
19:44:03.749454C795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
19:44:03.749454C798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
19:44:03.749454C801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
19:44:03.749454C804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
19:44:03.749454C807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
19:44:03.749454C810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
19:44:03.749454C813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
19:44:03.749454C816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
19:44:03.749454C819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
19:44:03.749454C822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
19:44:03.749454C825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
19:44:03.749454C828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
19:44:03.749454C831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
19:44:03.749454C834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
19:44:03.749454C837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
19:44:03.749454C840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
19:44:03.749454C843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
19:44:03.749454C846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
19:44:03.749454C849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
19:44:03.749454C852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
19:44:03.749454C855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
19:44:03.749454C858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
19:44:03.749454C861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
19:44:03.749454C864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
19:44:03.749454C867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
19:44:03.749454C870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
19:44:03.749454C873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
19:44:03.749454C876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
19:44:03.749454C879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
19:44:03.749454C882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
19:44:03.749454C885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
19:44:03.749454C888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
19:44:03.749454C891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
19:44:03.749454C894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
19:44:03.749454C897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
19:44:03.749454C900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
19:44:03.749454C903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
19:44:03.749454C906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
19:44:03.749454C909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
19:44:03.749454C912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
19:44:03.749454C915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
19:44:03.749454C918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
19:44:03.749454C921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
19:44:03.749454C924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
19:44:03.749454C927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
19:44:03.749454C930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
19:44:03.749454C933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
19:44:03.749454C936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
19:44:03.749454C939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
19:44:03.749454C942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
19:44:03.749454C945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
19:44:03.749454C948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
19:44:03.749454C951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
19:44:03.749454C954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
19:44:03.749454C957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
19:44:03.749454C960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
19:44:03.749454C963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
19:44:03.749454C966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
19:44:03.749454C969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
19:44:03.749454C972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
19:44:03.749454C974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
19:44:03.749454C976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
19:44:03.749454C978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
19:44:03.749454C980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
19:44:03.749454C982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
19:44:03.749454C984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
19:44:03.749454C986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
19:44:03.749454C988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
19:44:03.749454C990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
19:44:03.749454C992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
19:44:03.749454C994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
19:44:03.749454C996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
19:44:03.749454C998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
19:44:03.749454C1000OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
19:44:03.749454C1002OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
19:44:03.749454C1004OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
19:44:03.749454C1006OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
19:44:03.749454C1008OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
19:44:03.749454C1010OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
19:44:03.749454C1013OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
19:44:03.749454C1015OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
19:44:03.749454C1029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:44:03.749454C631OverlayManager::InitGameClientstarting hooks...
19:44:03.804454C1991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.230.0.10\\OWUtils.dll succeeded
19:44:03.810454C602Install::CodeInit [Client,1] (MCH) OK
19:44:03.811454C602Install::CodeInit [Client,2] (MCH) OK
19:44:03.812454C602Install::CodeInit [Client,3] (MCH) OK
19:44:03.813454C602Install::CodeInit [Client,4] (MCH) OK
19:44:03.814454C602Install::CodeInit [Client,4.1] (MCH) OK
19:44:03.824454C602Install::CodeInit [Client,4.2] (MCH) OK
19:44:03.824454C1362Client::hookFunctionsSuspend before hook: OFF
19:44:03.825454C1063Install::CodeSegment [3|46352|0x2CF40000|0xB510]
19:44:03.826454C602Install::Codeunknown (MCH) OK
19:44:03.826454C1063Install::CodeSegment [3|58800|0x2CF40000|0xE5B0]
19:44:03.837454C602Install::Codeunknown (MCH) OK
19:44:03.837454C1063Install::CodeSegment [3|58208|0x2CF40000|0xE360]
19:44:03.848454C602Install::Codeunknown (MCH) OK
19:44:03.849454C1063Install::CodeSegment [5|214960|0x559A0000|0x347B0]
19:44:03.850454C602Install::Codeunknown (MCH) OK
19:44:03.850454C1063Install::CodeSegment [5|5440|0x559A0000|0x1540]
19:44:03.861454C602Install::Codeunknown (MCH) OK
19:44:03.861454C1063Install::CodeSegment [5|145440|0x559A0000|0x23820]
19:44:03.872454C602Install::Codeunknown (MCH) OK
19:44:03.872454C1063Install::CodeSegment [5|6640|0x559A0000|0x19F0]
19:44:03.883454C602Install::Codeunknown (MCH) OK
19:44:03.883454C1063Install::CodeSegment [5|-15908112|0x559A0000|0xFF0D42F0]
19:44:03.883454C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
19:44:03.883454C1063Install::CodeSegment [5|-15917568|0x559A0000|0xFF0D1E00]
19:44:03.883454C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
19:44:03.883454C1063Install::CodeSegment [5|-15902592|0x559A0000|0xFF0D5880]
19:44:03.883454C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
19:44:03.883454C1063Install::CodeSegment [5|-16925424|0x559A0000|0xFEFDBD10]
19:44:03.883454C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
19:44:03.884454C1063Install::CodeSegment [5|214960|0x559A0000|0x347B0]
19:44:03.884454C1125Client::hookLibraryFunctionsAleady hooked function 5::27.
19:44:03.884454C1063Install::CodeSegment [5|5440|0x559A0000|0x1540]
19:44:03.884454C1125Client::hookLibraryFunctionsAleady hooked function 5::28.
19:44:03.884454C1063Install::CodeSegment [5|145440|0x559A0000|0x23820]
19:44:03.884454C1125Client::hookLibraryFunctionsAleady hooked function 5::29.
19:44:03.884454C1063Install::CodeSegment [5|6640|0x559A0000|0x19F0]
19:44:03.884454C1125Client::hookLibraryFunctionsAleady hooked function 5::30.
19:44:03.884454C1063Install::CodeSegment [5|-15908112|0x559A0000|0xFF0D42F0]
19:44:03.884454C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
19:44:03.884454C1063Install::CodeSegment [5|-15917568|0x559A0000|0xFF0D1E00]
19:44:03.884454C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
19:44:03.884454C1063Install::CodeSegment [5|-15902592|0x559A0000|0xFF0D5880]
19:44:03.884454C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
19:44:03.884454C1063Install::CodeSegment [5|-16925424|0x559A0000|0xFEFDBD10]
19:44:03.884454C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
19:44:03.884454C916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
19:44:03.884454C337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:44:03.884454C1281OverlayManager::StartStarting...
19:44:03.884454C1313OverlayManager::Startstarting hooks 2...
19:44:03.885454C602Install::CodeInit [Client,5] (MCH) OK
19:44:03.896454C602Install::CodeInit [Client,5.1] (MCH) OK
19:44:03.897454C602Install::CodeInit [Client,6] (MCH) OK
19:44:03.897454C1382OverlayManager::StartRID Found 1 devices.
19:44:03.897454C1396OverlayManager::StartRID Keyboard Found [0] with 0X0(0X30) hwnd(0x0)...
19:44:03.897454C1479XTRAP COMPATIBLE PATCH WARNING
19:44:03.897454C1488OverlayManager::Startdone with hooks...
19:44:03.897454C108ApiManager::InitAPI Manager Event : OK
19:44:03.897454C120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=3644
19:44:03.897454C67TXRSettingFail to read texture recognition options 0xb7
19:44:03.897454C114TXOfInterestNew list set with 0 items
19:44:03.897454C1514OverlayManager::Startget foreground state
19:44:03.897454C8445OverlayManager::OnForegroundChangedChanged True
19:44:03.898454C8574OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x20870 [840, 525] , 0x0)
19:44:03.898454C1551OverlayManager::StartStarted...
19:44:03.909454C602Install::CodeInit [Client,0] (MCH) OK
19:44:03.909454C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
19:44:03.909454C94GraphicsHookManager::StopThreadStopThread
19:44:03.91079BC216GraphicsHookManager::MessageLoopExit Thread
19:44:03.91034EC7208OverlayManager::OnConnectedConnected to server
19:44:03.91034EC32SendServerHelloMessage::ExecuteSend connection Ack
19:44:03.910E3C7852OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1045e
19:44:03.912454C406Client::initFirstInjectioninit complete
19:44:04.33934EC7035OverlayManager::doActionDisplayFPS - Triggered
19:44:05.35134EC367InputInterceptor::ResetLLHookProcExtReset keys state
19:44:05.35134EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
19:44:05.35134EC8445OverlayManager::OnForegroundChangedChanged False
19:44:05.35234EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2089A Title=[Windows Security Alert]
19:44:05.35234EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:44:05.35234EC2847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
19:44:05.35234EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:44:05.36634EC367InputInterceptor::ResetLLHookProcExtReset keys state
19:44:05.86534EC6876OverlayManager::doActionForegroundChange Event ON (ON)
19:44:05.86534EC8445OverlayManager::OnForegroundChangedChanged True
19:44:05.86534EC8574OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x20886 [981, 702] , 0x0)
19:44:05.86534EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:44:06.2122EC07775OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
19:44:06.8591024418fSwapResize_BuffersResize buffer (0x8283f460)!
19:44:07.391024587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
19:44:07.501024148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
19:44:07.501024148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
19:44:07.501024984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
19:44:07.10110241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
19:44:07.10110241072RenderDeviceD3d11::initDevice adapter hash: 1622337533
19:44:07.10110241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
19:44:07.10110241126RenderDeviceD3d11::initsave state
19:44:07.1011024696RenderDeviceD3d11::initDX11loading shaders...
19:44:07.1031024705RenderDeviceD3d11::initDX11create vs
19:44:07.1031024723RenderDeviceD3d11::initDX11create vs
19:44:07.1051024745RenderDeviceD3d11::initDX11create pxs
19:44:07.1061024774RenderDeviceD3d11::initDX11create raster
19:44:07.1071024842RenderDeviceD3d11::initDX11create buffers
19:44:07.10710241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
19:44:07.10710241134RenderDeviceD3d11::initrestore state
19:44:07.10710241137RenderDeviceD3d11::initTarget Window [0x108da]
19:44:07.1071024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:44:07.1071024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:44:07.1071024193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
19:44:07.10710242092RenderDeviceD3d11::setFixSet render device fix RT.
19:44:07.10710243083OverlayManager::setGraphicsRender Device fix was set RT.
19:44:07.10710245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
19:44:07.10710245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
19:44:07.1221024737OverlayInputManager::HandleCommandsClear all hotkeys command
19:44:07.1221024788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
19:44:07.122102426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
19:44:07.122102421StartWidgetsRefresher::ExecuteExecute start wicket manager
19:44:07.1221024275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:44:07.122102448ResetSnapShotSH::ExecuteRelease snapshot SH
19:44:07.12210245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
19:44:07.12210242519OverlayManager::installWindowProcHookInstall WPH
19:44:07.12210242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x120935
19:44:07.12210242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
19:44:07.12210242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
19:44:07.12210242609OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
19:44:07.1221024311PerformanceCounter::NotifyFrameRenderNotify first Render...
19:44:07.12210241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:44:07.12210248337OverlayManager::CheckForSharedTextureSupportCheck for SHT support
19:44:07.1252EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:44:07.1252EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
19:44:07.1252EC0480InputInterceptor::stopHookunhook keyboard and mouse
19:44:07.1252EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
19:44:07.1252EC0457InputInterceptor::runHookNew Mouse LL is hooked
19:44:07.1252EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
19:44:07.1252EC02279OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10003
19:44:07.13510245508OverlayManager::initOverlayResolutionEx 0X40008
19:44:07.13510245514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
19:44:07.13510245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
19:44:07.13510245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
19:44:07.13560E0225InterProcessElement::openInterProcess Overwolf_ImID_104A8_P_13544 opened succesfuly
19:44:07.13560E0225InterProcessElement::openInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT opened succesfuly
19:44:07.49134EC7311OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll] [oopo: off]
19:44:07.49410248115OverlayManager::LoadPluginloading plugin: C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll
19:44:07.55410248134OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll] []
19:44:07.60510248166OverlayManager::LoadPluginfinish loading plugin
19:44:08.1482EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x108da .
19:44:08.1492EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:44:09.42360E0225InterProcessElement::openInterProcess Overwolf_ImID_508B6_P_13544 opened succesfuly
19:44:09.42360E0225InterProcessElement::openInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT opened succesfuly
19:44:09.7951024326RenderImageD3d11::setSizeCreate Texture (300,60) / (384,128) - OK
19:44:09.7951024347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
19:44:10.50660E0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=9088e
19:44:10.50660E02644WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:44:14.155E3C2131Client::LogProcessModulesLoaded modules:
19:44:14.159E3C2147C:\Program Files (x86)\Overwolf\0.230.0.10\OWClient.dll
19:44:14.159E3C2147C:\Program Files (x86)\Overwolf\0.230.0.10\OWExplorer.dll
19:44:14.159E3C2147C:\Program Files (x86)\Overwolf\0.230.0.10\OWUtils.dll
19:44:14.159E3C2147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
19:44:14.159E3C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
19:44:14.159E3C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
19:44:14.159E3C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
19:44:14.159E3C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\gfsdk_aftermath_lib.x64.dll
19:44:14.159E3C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
19:44:14.159E3C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
19:44:14.159E3C2147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
19:44:14.159E3C2147C:\Program Files (x86)\Steam\steamclient64.dll
19:44:14.159E3C2147C:\Program Files (x86)\Steam\tier0_s64.dll
19:44:14.159E3C2147C:\Program Files (x86)\Steam\vstdlib_s64.dll
19:44:14.159E3C2147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
19:44:14.159E3C2147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
19:44:14.159E3C2147C:\Program Files\McAfee\WPS\1.11.184.1\mc-sec-plugin-x64.dll
19:44:14.159E3C2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
19:44:14.159E3C2147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23080.2006-0\MpOav.dll
19:44:14.159E3C2147C:\Users\logan\AppData\Local\Medal\recorder-3.701.0\Host\medal-hook64.dll
19:44:14.159E3C2147C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\64\gep_rainbowsixsiege.dll
19:44:14.159E3C2147C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\64\libowgameevents64.dll
19:44:14.159E3C2147C:\Users\logan\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\GEPPlugin64.dll
19:44:14.159E3C2147C:\Users\logan\AppData\Local\ubisoft\r6siege\Y8S3.1.0_C7787138_D1822042_S53716_61288037\2590371947\RainbowSix.exe
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\AcGenral.DLL
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\CFGMGR32.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\D3D12Core.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\D3DSCache.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\D3DX9_43.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\DINPUT8.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\DNSAPI.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\GLU32.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\HID.DLL
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\MPR.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\MSVCP140.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\NTASN1.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\OPENGL32.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\POWRPROF.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\PROPSYS.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\Secur32.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\SensApi.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\SspiCli.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\UMPDC.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\USERENV.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\VERSION.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\WINHTTP.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\WINMM.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\WINNSI.DLL
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\WINSTA.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\WTSAPI32.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\XInput1_4.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\amsi.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\apphelp.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\bcrypt.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\cryptnet.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\d3d11.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\d3d12.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\d3d9.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\d3dx11_43.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\dbgcore.DLL
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\dbghelp.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\dcomp.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\devobj.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\drvstore.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\dwmapi.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\dxcore.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\dxgi.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\gpapi.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\inputhost.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\ncrypt.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\ntdll.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\ntmarta.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\nvapi64.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\pdh.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\profapi.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\textinputframework.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\wbemcomn.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\windows.storage.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\wintypes.dll
19:44:14.159E3C2147C:\WINDOWS\SYSTEM32\wldp.dll
19:44:14.159E3C2147C:\WINDOWS\System32\COMDLG32.dll
19:44:14.159E3C2147C:\WINDOWS\System32\CRYPT32.dll
19:44:14.159E3C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\Display.NvContainer\MessageBus.dll
19:44:14.159E3C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\NvCamera\NvCamera64.dll
19:44:14.159E3C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\NvCamera\d3dcompiler_47_64.dll
19:44:14.159E3C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\nvcuda64.dll
19:44:14.159E3C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\nvldumdx.dll
19:44:14.159E3C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvdd.inf_amd64_67b1df330bec74ef\nvwgf2umx.dll
19:44:14.159E3C2147C:\WINDOWS\System32\GDI32.dll
19:44:14.159E3C2147C:\WINDOWS\System32\IMM32.DLL
19:44:14.159E3C2147C:\WINDOWS\System32\KERNEL32.DLL
19:44:14.159E3C2147C:\WINDOWS\System32\KERNELBASE.dll
19:44:14.159E3C2147C:\WINDOWS\System32\MMDevApi.dll
19:44:14.159E3C2147C:\WINDOWS\System32\MSASN1.dll
19:44:14.159E3C2147C:\WINDOWS\System32\MSCTF.dll
19:44:14.159E3C2147C:\WINDOWS\System32\NSI.dll
19:44:14.159E3C2147C:\WINDOWS\System32\OLEAUT32.dll
19:44:14.159E3C2147C:\WINDOWS\System32\PSAPI.DLL
19:44:14.159E3C2147C:\WINDOWS\System32\RPCRT4.dll
19:44:14.159E3C2147C:\WINDOWS\System32\SETUPAPI.dll
19:44:14.159E3C2147C:\WINDOWS\System32\SHELL32.dll
19:44:14.159E3C2147C:\WINDOWS\System32\SHLWAPI.dll
19:44:14.159E3C2147C:\WINDOWS\System32\USER32.dll
19:44:14.159E3C2147C:\WINDOWS\System32\WINTRUST.dll
19:44:14.159E3C2147C:\WINDOWS\System32\WS2_32.dll
19:44:14.159E3C2147C:\WINDOWS\System32\advapi32.dll
19:44:14.159E3C2147C:\WINDOWS\System32\bcryptPrimitives.dll
19:44:14.159E3C2147C:\WINDOWS\System32\clbcatq.dll
19:44:14.159E3C2147C:\WINDOWS\System32\combase.dll
19:44:14.159E3C2147C:\WINDOWS\System32\fwpuclnt.dll
19:44:14.159E3C2147C:\WINDOWS\System32\gdi32full.dll
19:44:14.159E3C2147C:\WINDOWS\System32\imagehlp.dll
19:44:14.159E3C2147C:\WINDOWS\System32\msvcp_win.dll
19:44:14.159E3C2147C:\WINDOWS\System32\msvcrt.dll
19:44:14.159E3C2147C:\WINDOWS\System32\ole32.dll
19:44:14.159E3C2147C:\WINDOWS\System32\perfproc.dll
19:44:14.159E3C2147C:\WINDOWS\System32\sechost.dll
19:44:14.159E3C2147C:\WINDOWS\System32\shcore.dll
19:44:14.159E3C2147C:\WINDOWS\System32\ucrtbase.dll
19:44:14.159E3C2147C:\WINDOWS\System32\win32u.dll
19:44:14.159E3C2147C:\WINDOWS\System32\winrnr.dll
19:44:14.159E3C2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.608_none_fb280a3c7926c2cc\COMCTL32.dll
19:44:14.159E3C2147C:\WINDOWS\system32\napinsp.dll
19:44:14.159E3C2147C:\WINDOWS\system32\nlansp_c.dll
19:44:14.159E3C2147C:\WINDOWS\system32\nvspcap64.dll
19:44:14.159E3C2147C:\WINDOWS\system32\pnrpnsp.dll
19:44:14.159E3C2147C:\WINDOWS\system32\rsaenh.dll
19:44:14.159E3C2147C:\WINDOWS\system32\uxtheme.dll
19:44:14.159E3C2147C:\WINDOWS\system32\wbem\fastprox.dll
19:44:14.159E3C2147C:\WINDOWS\system32\wbem\wbemprox.dll
19:44:14.159E3C2147C:\WINDOWS\system32\wbem\wbemsvc.dll
19:44:14.159E3C2147C:\WINDOWS\system32\wshbth.dll
19:44:14.159E3C2147C:\Windows\System32\OneCoreCommonProxyStub.dll
19:44:14.159E3C2147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
19:44:14.159E3C2147C:\Windows\System32\Windows.UI.dll
19:44:14.159E3C2147C:\Windows\System32\gameux.dll
19:44:14.159E3C2147C:\Windows\System32\rasadhlp.dll
19:49:53.8772EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
19:49:53.8842EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:49:53.8862EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:49:53.8871024485ReleaseD11DeviceDevice Released! [1]
19:49:53.88710242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:49:53.88710241557OverlayManager::RestoreGameWNDPROCSearch SWL..
19:49:53.88710241564OverlayManager::RestoreGameWNDPROCSWL restored.
19:49:53.88710241574OverlayManager::RestoreGameWNDPROCSWL OK.
19:49:53.88710241579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x120935
19:49:53.88710242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:49:53.8871024184IRenderDevice::releaseRender Releasing.
19:49:53.887102498RenderDeviceCaptureBase::ReleaseTextureRelease
19:49:53.8871024116RenderDeviceCaptureBase::ReleaseTextureReleased
19:49:53.88710241258RenderDeviceD3d11::releaseImplementationReleasing 1
19:49:53.88710241268RenderDeviceD3d11::releaseImplementationReleasing 2
19:49:53.88710241287RenderDeviceD3d11::releaseImplementationReleasing 3
19:49:53.8871024201IRenderDevice::releaseRender Releasing Done.
19:49:53.8871024488ReleaseD11Device End Device Released!
19:49:53.8871024418fSwapResize_BuffersResize buffer (0x8283f460)!
19:49:53.91710241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
19:49:53.91710241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1664, Height=1012, Multisampled=false
19:49:53.91710241126RenderDeviceD3d11::initsave state
19:49:53.9171024696RenderDeviceD3d11::initDX11loading shaders...
19:49:53.92310241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
19:49:53.92310241134RenderDeviceD3d11::initrestore state
19:49:53.92310241137RenderDeviceD3d11::initTarget Window [0x108da]
19:49:53.9231024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:49:53.9231024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:49:53.92310245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1664,1012)M(1680,1050)
19:49:53.92310245437OverlayManager::UpdateResolutionnotifyResolutionChange [1664, 1012] {WINDOW}
19:49:53.92310245457OverlayManager::UpdateResolutionNew game resolution is notified (1664, 1012)
19:49:53.92510245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
19:49:53.92510242519OverlayManager::installWindowProcHookInstall WPH
19:49:53.92510242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ed0379
19:49:53.92510242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1051]
19:49:53.92510242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
19:49:53.93610245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(1664,1012)G(1664,1012)M(1680,1050)
19:49:53.9432EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
19:49:53.9432EC0480InputInterceptor::stopHookunhook keyboard and mouse
19:49:53.9432EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
19:49:53.9432EC0457InputInterceptor::runHookNew Mouse LL is hooked
19:49:53.9432EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
19:49:54.2912EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:49:54.55434EC367InputInterceptor::ResetLLHookProcExtReset keys state
19:49:54.55434EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
19:49:54.55434EC8445OverlayManager::OnForegroundChangedChanged False
19:49:54.55410241702WidgetManager::drawskip widget draw (not in foreground) False - False
19:49:54.55434EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x900F6 Title=[Task Switching]
19:49:54.55434EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:49:54.55434EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
19:49:54.55434EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:49:54.56934EC367InputInterceptor::ResetLLHookProcExtReset keys state
19:49:54.57234EC7035OverlayManager::doActionDisplayFPS - Triggered
19:49:54.588102448ResetSnapShotSH::ExecuteRelease snapshot SH
19:49:54.58810241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:49:55.8042EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:49:57.1172EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:49:58.6275458293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:49:59.2922EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:50:20.672EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:50:20.5162EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:50:20.7692EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
19:50:21.11134EC6876OverlayManager::doActionForegroundChange Event ON (ON)
19:50:21.11134EC8445OverlayManager::OnForegroundChangedChanged True
19:50:21.11134EC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:50:21.11134EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:50:21.1162EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:50:21.12734EC7035OverlayManager::doActionDisplayFPS - Triggered
19:50:21.13210241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:51:12.4022EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:51:13.69734EC367InputInterceptor::ResetLLHookProcExtReset keys state
19:51:13.69734EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
19:51:13.69734EC8445OverlayManager::OnForegroundChangedChanged False
19:51:13.69734EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40214 Title=[#
19:51:13.69734EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:51:13.69734EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
19:51:13.69734EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:51:13.700102448ResetSnapShotSH::ExecuteRelease snapshot SH
19:51:13.71234EC367InputInterceptor::ResetLLHookProcExtReset keys state
19:51:13.71534EC7035OverlayManager::doActionDisplayFPS - Triggered
19:51:13.73410241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:51:15.2452EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:51:15.5822EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
19:51:15.74234EC6876OverlayManager::doActionForegroundChange Event ON (ON)
19:51:15.74234EC8445OverlayManager::OnForegroundChangedChanged True
19:51:15.74234EC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:51:15.74234EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:51:15.7472EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:51:15.75834EC7035OverlayManager::doActionDisplayFPS - Triggered
19:51:15.76410241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:51:26.8482EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:51:27.9162EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:51:27.9162EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:51:27.9312EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:51:27.9352EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:51:27.9352EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:52:49.2882EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:52:49.3922EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:52:49.3922EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:54:24.6792EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:54:26.29534EC367InputInterceptor::ResetLLHookProcExtReset keys state
19:54:26.29534EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
19:54:26.29534EC8445OverlayManager::OnForegroundChangedChanged False
19:54:26.29534EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10100 Title=[]
19:54:26.29534EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:54:26.29534EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
19:54:26.29534EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:54:26.31134EC367InputInterceptor::ResetLLHookProcExtReset keys state
19:54:26.31234EC7035OverlayManager::doActionDisplayFPS - Triggered
19:54:26.319102448ResetSnapShotSH::ExecuteRelease snapshot SH
19:54:26.31910241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:55:16.2372EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:55:16.5432EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:55:16.5742EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:55:17.362EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
19:55:17.51134EC6876OverlayManager::doActionForegroundChange Event ON (ON)
19:55:17.51134EC8445OverlayManager::OnForegroundChangedChanged True
19:55:17.51134EC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:55:17.51134EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:55:17.5162EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
19:55:17.52834EC7035OverlayManager::doActionDisplayFPS - Triggered
19:55:17.53210241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:55:38.9072EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:55:40.51434EC367InputInterceptor::ResetLLHookProcExtReset keys state
19:55:40.51434EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
19:55:40.51434EC8445OverlayManager::OnForegroundChangedChanged False
19:55:40.51434EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1008B0 Title=[New Tab - Google Chrome]
19:55:40.51434EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:55:40.51434EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
19:55:40.51434EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:55:40.53034EC367InputInterceptor::ResetLLHookProcExtReset keys state
19:55:40.53134EC7035OverlayManager::doActionDisplayFPS - Triggered
19:55:40.532102448ResetSnapShotSH::ExecuteRelease snapshot SH
19:55:40.53210241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:04:43.5542EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:04:43.7222EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:04:43.7422EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:04:43.8752EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:09:33.4632EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:09:34.1212EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:09:34.23334EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:09:34.23334EC8445OverlayManager::OnForegroundChangedChanged True
20:09:34.23334EC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:09:34.23334EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:09:34.2412EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:09:34.25034EC7035OverlayManager::doActionDisplayFPS - Triggered
20:09:34.25110241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:09:36.4212EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:09:36.4812EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:09:37.7132EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:10:10.4732EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:10:10.4732EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:10:10.4732EC01870OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:10:10.4732EC01557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:10:10.4732EC01564OverlayManager::RestoreGameWNDPROCSWL restored.
20:10:10.4732EC01574OverlayManager::RestoreGameWNDPROCSWL OK.
20:10:10.4732EC01579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ed0379
20:10:10.5991024485ReleaseD11DeviceDevice Released! [1]
20:10:10.59910242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:10:10.59910242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:10:10.5991024184IRenderDevice::releaseRender Releasing.
20:10:10.599102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:10:10.5991024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:10:10.59910241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:10:10.59910241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:10:10.59910241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:10:10.5991024201IRenderDevice::releaseRender Releasing Done.
20:10:10.5991024488ReleaseD11Device End Device Released!
20:10:10.5991024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:10:10.64010241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:10:10.64010241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
20:10:10.64010241126RenderDeviceD3d11::initsave state
20:10:10.6401024696RenderDeviceD3d11::initDX11loading shaders...
20:10:10.64510241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:10:10.64510241134RenderDeviceD3d11::initrestore state
20:10:10.64510241137RenderDeviceD3d11::initTarget Window [0x108da]
20:10:10.6451024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:10:10.6451024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:10:10.64510245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
20:10:10.64510245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
20:10:10.64510245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:10:10.65210245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:10:10.65210242519OverlayManager::installWindowProcHookInstall WPH
20:10:10.65210242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5e5088f
20:10:10.65210242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
20:10:10.65210242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:10:10.6532EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:10:10.6532EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:10:10.6532EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:10:10.6532EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:10:10.6532EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:10:10.6532EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:10:10.65710245508OverlayManager::initOverlayResolutionEx 0X40008
20:10:10.65710245514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
20:10:10.65710245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
20:10:10.65710245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:13:13.4135458255InterProcessElement::closeInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT close 2147483647 bytes
20:13:13.4135458125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=508b6
20:13:13.4135458255InterProcessElement::closeInterProcess Overwolf_ImID_508B6_P_13544 close 2147483647 bytes
20:13:13.41354582644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:13:13.4205458225InterProcessElement::openInterProcess Overwolf_ImID_9088E_P_13544 opened succesfuly
20:13:13.4205458225InterProcessElement::openInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT opened succesfuly
20:13:13.4561024326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
20:13:13.4561024347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
20:13:33.8121E60648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:13:33.8865458225InterProcessElement::openInterProcess Overwolf_ImID_11806BA_P_13544 opened succesfuly
20:13:33.8865458225InterProcessElement::openInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT opened succesfuly
20:13:33.9182EC0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:13:34.2681024326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
20:13:34.2681024347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
20:13:34.2812EC02796OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:13:34.2832EC07775OverlayManager::IsEmptyCursorCache cursor 0x45d0613 (v: 1)
20:13:34.8812EC07775OverlayManager::IsEmptyCursorCache cursor 0x7906b5 (v: 1)
20:13:35.7531E60648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:13:35.78110242847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:13:35.78110242852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:13:35.78910243973OverlayManager::RestoreGameCursorRestoreGameCursor ref = 6, OW handle = 0x45d0613;prev = 0x45d0613 , {Original values: ref = 6 handle = 0x10003}
20:13:35.8842EC0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:14:35.41534EC141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
20:14:35.41534EC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
20:14:35.4201024255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:14:37.4325A5850capture devicecapture device registered
20:14:37.433102450capture devicegraphics-hook.dll loaded against process: RainbowSix.exe
20:14:37.433102450capture device(half life scientist) everything.. seems to be in order
20:14:37.433102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
20:14:37.433102450capture deviced3d11 shared texture capture successful
20:18:31.7292EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:18:31.7512EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:18:31.7632EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:18:31.7641024485ReleaseD11DeviceDevice Released! [1]
20:18:31.76410242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:18:31.76410241557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:18:31.76410241564OverlayManager::RestoreGameWNDPROCSWL restored.
20:18:31.76410241574OverlayManager::RestoreGameWNDPROCSWL OK.
20:18:31.76410241579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5e5088f
20:18:31.76410242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:18:31.7641024184IRenderDevice::releaseRender Releasing.
20:18:31.764102450capture device----------------- d3d11 capture freed ----------------
20:18:31.764102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:18:31.7641024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:18:31.76410241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:18:31.76410241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:18:31.76410241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:18:31.7641024201IRenderDevice::releaseRender Releasing Done.
20:18:31.7641024488ReleaseD11Device End Device Released!
20:18:31.7641024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:18:31.80634EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:18:31.80634EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
20:18:31.80634EC8445OverlayManager::OnForegroundChangedChanged False
20:18:31.80734EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x508F6 Title=[Rainbow Six Tracker]
20:18:31.80734EC7735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:18:31.80734EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:18:31.80734EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
20:18:31.80734EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:18:31.82034EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:18:31.82134EC7035OverlayManager::doActionDisplayFPS - Triggered
20:18:32.8125458293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:18:33.85334EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:18:33.85334EC8445OverlayManager::OnForegroundChangedChanged True
20:18:33.85334EC8574OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x108da [0, 0] , 0x0)
20:18:33.85334EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:18:33.9931024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:18:34.4110241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:18:34.4110241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
20:18:34.4110241126RenderDeviceD3d11::initsave state
20:18:34.411024696RenderDeviceD3d11::initDX11loading shaders...
20:18:34.4610241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:18:34.4610241134RenderDeviceD3d11::initrestore state
20:18:34.4610241137RenderDeviceD3d11::initTarget Window [0x108da]
20:18:34.461024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:18:34.461024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:18:34.4610245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
20:18:34.4610245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
20:18:34.4610245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:18:34.72102448ResetSnapShotSH::ExecuteRelease snapshot SH
20:18:34.7210245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:18:34.7210242519OverlayManager::installWindowProcHookInstall WPH
20:18:34.7210242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x139501df
20:18:34.7210242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
20:18:34.7210242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:18:34.7310241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:18:34.73102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
20:18:34.73102450capture deviced3d11 shared texture capture successful
20:18:34.742EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:18:34.742EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:18:34.742EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:18:34.742EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:18:34.742EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:18:34.742EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:18:34.9210245508OverlayManager::initOverlayResolutionEx 0X40008
20:18:34.9210245514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
20:18:34.9210245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
20:18:34.9210245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:18:35.852EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:18:35.852EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:19:52.1642EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:19:52.1922EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:19:52.1921024485ReleaseD11DeviceDevice Released! [1]
20:19:52.19210242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:19:52.19210241557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:19:52.19210241564OverlayManager::RestoreGameWNDPROCSWL restored.
20:19:52.19210241574OverlayManager::RestoreGameWNDPROCSWL OK.
20:19:52.19210241579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x139501df
20:19:52.19210242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:19:52.1921024184IRenderDevice::releaseRender Releasing.
20:19:52.192102450capture device----------------- d3d11 capture freed ----------------
20:19:52.192102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:19:52.1921024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:19:52.19210241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:19:52.19210241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:19:52.19210241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:19:52.1921024201IRenderDevice::releaseRender Releasing Done.
20:19:52.1921024488ReleaseD11Device End Device Released!
20:19:52.1921024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:19:52.20410241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:19:52.20410241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1664, Height=1012, Multisampled=false
20:19:52.20410241126RenderDeviceD3d11::initsave state
20:19:52.2041024696RenderDeviceD3d11::initDX11loading shaders...
20:19:52.21110241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:19:52.21110241134RenderDeviceD3d11::initrestore state
20:19:52.21110241137RenderDeviceD3d11::initTarget Window [0x108da]
20:19:52.2111024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:19:52.2111024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:19:52.21210245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1664,1012)M(1680,1050)
20:19:52.21210245437OverlayManager::UpdateResolutionnotifyResolutionChange [1664, 1012] {WINDOW}
20:19:52.21210245457OverlayManager::UpdateResolutionNew game resolution is notified (1664, 1012)
20:19:52.21810245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:19:52.21810242519OverlayManager::installWindowProcHookInstall WPH
20:19:52.21810242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7420967
20:19:52.21810242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1051]
20:19:52.21810242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:19:52.219102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1664 BufferDesc.Height: 1012 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 1 SwapEffect: 0 Flags: 2
20:19:52.220102450capture deviced3d11 shared texture capture successful
20:19:52.22010245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(1664,1012)G(1664,1012)M(1680,1050)
20:19:52.2352EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:19:52.2352EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:19:52.2352EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:19:52.2352EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:19:52.2352EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:19:52.7282EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:19:54.39634EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:54.39634EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
20:19:54.39634EC8445OverlayManager::OnForegroundChangedChanged False
20:19:54.39634EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1008B0 Title=[High School Football, SOC16HI, Live TV | Spectrum TV - Google Chrome]
20:19:54.39634EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:19:54.39634EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
20:19:54.39634EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:19:54.41134EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:54.41234EC7035OverlayManager::doActionDisplayFPS - Triggered
20:19:54.426102448ResetSnapShotSH::ExecuteRelease snapshot SH
20:19:54.42610241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:20:01.1712EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:20:01.4332EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:20:01.53934EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:20:01.53934EC8445OverlayManager::OnForegroundChangedChanged True
20:20:01.54034EC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:20:01.54034EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:20:01.5402EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:20:01.55534EC7035OverlayManager::doActionDisplayFPS - Triggered
20:20:01.55710241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:20:01.7782EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:20:01.9402EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:20:01.9402EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:21:08.8942EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:21:08.8942EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:21:08.8942EC01870OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:21:08.8942EC01557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:21:08.8942EC01564OverlayManager::RestoreGameWNDPROCSWL restored.
20:21:08.8942EC01574OverlayManager::RestoreGameWNDPROCSWL OK.
20:21:08.8942EC01579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7420967
20:21:09.171024485ReleaseD11DeviceDevice Released! [1]
20:21:09.1710242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:21:09.1710242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:21:09.171024184IRenderDevice::releaseRender Releasing.
20:21:09.17102450capture device----------------- d3d11 capture freed ----------------
20:21:09.17102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:21:09.171024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:21:09.1710241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:21:09.1710241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:21:09.1710241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:21:09.171024201IRenderDevice::releaseRender Releasing Done.
20:21:09.171024488ReleaseD11Device End Device Released!
20:21:09.171024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:21:09.5010241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:21:09.5010241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
20:21:09.5010241126RenderDeviceD3d11::initsave state
20:21:09.501024696RenderDeviceD3d11::initDX11loading shaders...
20:21:09.5610241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:21:09.5610241134RenderDeviceD3d11::initrestore state
20:21:09.5610241137RenderDeviceD3d11::initTarget Window [0x108da]
20:21:09.561024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:21:09.561024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:21:09.5610245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
20:21:09.5610245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
20:21:09.5610245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:21:09.8610245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:21:09.8610242519OverlayManager::installWindowProcHookInstall WPH
20:21:09.8610242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ee09c3
20:21:09.8610242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
20:21:09.8610242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:21:09.87102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
20:21:09.87102450capture deviced3d11 shared texture capture successful
20:21:09.882EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:21:09.882EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:21:09.882EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:21:09.882EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:21:09.882EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:21:09.882EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:21:09.9510245508OverlayManager::initOverlayResolutionEx 0X40008
20:21:09.9510245514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
20:21:09.9510245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
20:21:09.9510245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:31:49.8002EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:31:49.8132EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:31:49.8172EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:31:49.8212EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:31:49.8211024485ReleaseD11DeviceDevice Released! [1]
20:31:49.82110242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:31:49.82110241557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:31:49.82110241564OverlayManager::RestoreGameWNDPROCSWL restored.
20:31:49.82110241574OverlayManager::RestoreGameWNDPROCSWL OK.
20:31:49.82110241579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ee09c3
20:31:49.82110242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:31:49.8211024184IRenderDevice::releaseRender Releasing.
20:31:49.821102450capture device----------------- d3d11 capture freed ----------------
20:31:49.821102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:31:49.8211024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:31:49.82110241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:31:49.82110241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:31:49.82110241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:31:49.8211024201IRenderDevice::releaseRender Releasing Done.
20:31:49.8211024488ReleaseD11Device End Device Released!
20:31:49.8211024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:31:49.83410241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:31:49.83410241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1664, Height=1012, Multisampled=false
20:31:49.83410241126RenderDeviceD3d11::initsave state
20:31:49.8341024696RenderDeviceD3d11::initDX11loading shaders...
20:31:49.84210241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:31:49.84210241134RenderDeviceD3d11::initrestore state
20:31:49.84210241137RenderDeviceD3d11::initTarget Window [0x108da]
20:31:49.8421024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:31:49.8421024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:31:49.84210245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1664,1012)M(1680,1050)
20:31:49.84210245437OverlayManager::UpdateResolutionnotifyResolutionChange [1664, 1012] {WINDOW}
20:31:49.84210245457OverlayManager::UpdateResolutionNew game resolution is notified (1664, 1012)
20:31:49.84910245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:31:49.84910242519OverlayManager::installWindowProcHookInstall WPH
20:31:49.84910242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6f209c3
20:31:49.84910242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1051]
20:31:49.84910242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:31:49.850102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1664 BufferDesc.Height: 1012 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 1 SwapEffect: 0 Flags: 2
20:31:49.850102450capture deviced3d11 shared texture capture successful
20:31:49.85210245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(1664,1012)G(1664,1012)M(1680,1050)
20:31:49.8532EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:31:49.8532EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:31:49.8532EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:31:49.8532EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:31:49.8532EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:31:49.9712EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:31:50.10934EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:31:50.10934EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
20:31:50.10934EC8445OverlayManager::OnForegroundChangedChanged False
20:31:50.10934EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x900F6 Title=[Task Switching]
20:31:50.10934EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:31:50.10934EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
20:31:50.10934EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:31:50.12534EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:31:50.12634EC7035OverlayManager::doActionDisplayFPS - Triggered
20:31:50.139102448ResetSnapShotSH::ExecuteRelease snapshot SH
20:31:50.13910241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:31:53.6102EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:32:10.2762EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:32:10.4372EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:32:10.44534EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:32:10.44534EC8445OverlayManager::OnForegroundChangedChanged True
20:32:10.44634EC8580OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
20:32:10.44634EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:32:10.46234EC7035OverlayManager::doActionDisplayFPS - Triggered
20:32:10.46410241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:32:44.7412EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:32:44.7422EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:32:44.8952EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:32:44.95734EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:32:44.95734EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
20:32:44.95734EC8445OverlayManager::OnForegroundChangedChanged False
20:32:44.95734EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10194 Title=[]
20:32:44.95734EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:32:44.95734EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
20:32:44.95734EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:32:44.95834EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:32:44.95934EC7035OverlayManager::doActionDisplayFPS - Triggered
20:32:44.989102448ResetSnapShotSH::ExecuteRelease snapshot SH
20:32:44.98910241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:32:53.1182EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:32:59.8482EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:33:00.372EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:33:00.542EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:33:00.1582EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:33:00.2402EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:33:00.2592EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:33:00.2842EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:33:00.73534EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:33:00.73534EC8445OverlayManager::OnForegroundChangedChanged True
20:33:00.73534EC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:33:00.73534EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:33:00.7432EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:33:00.75034EC7035OverlayManager::doActionDisplayFPS - Triggered
20:33:00.75710241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:33:00.9372EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:33:00.9382EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:33:00.9382EC01870OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:33:00.9382EC01557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:33:00.9382EC01564OverlayManager::RestoreGameWNDPROCSWL restored.
20:33:00.9382EC01574OverlayManager::RestoreGameWNDPROCSWL OK.
20:33:00.9382EC01579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6f209c3
20:33:01.751024485ReleaseD11DeviceDevice Released! [1]
20:33:01.7510242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:33:01.7510242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:33:01.751024184IRenderDevice::releaseRender Releasing.
20:33:01.75102450capture device----------------- d3d11 capture freed ----------------
20:33:01.75102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:33:01.751024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:33:01.7510241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:33:01.7510241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:33:01.7610241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:33:01.761024201IRenderDevice::releaseRender Releasing Done.
20:33:01.761024488ReleaseD11Device End Device Released!
20:33:01.761024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:33:01.14910241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:33:01.14910241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
20:33:01.14910241126RenderDeviceD3d11::initsave state
20:33:01.1491024696RenderDeviceD3d11::initDX11loading shaders...
20:33:01.15910241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:33:01.15910241134RenderDeviceD3d11::initrestore state
20:33:01.15910241137RenderDeviceD3d11::initTarget Window [0x108da]
20:33:01.1591024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:33:01.1591024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:33:01.15910245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
20:33:01.15910245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
20:33:01.15910245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:33:01.16710245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:33:01.16710242519OverlayManager::installWindowProcHookInstall WPH
20:33:01.16710242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e890999
20:33:01.16710242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
20:33:01.16710242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:33:01.168102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
20:33:01.169102450capture deviced3d11 shared texture capture successful
20:33:01.1702EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:33:01.1702EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:33:01.1702EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:33:01.1702EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:33:01.1702EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:33:01.1702EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:33:01.17610245508OverlayManager::initOverlayResolutionEx 0X40008
20:33:01.17610245514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
20:33:01.17610245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
20:33:01.17610245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:34:38.7292EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:34:38.7692EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:34:38.7782EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:34:38.7791024485ReleaseD11DeviceDevice Released! [1]
20:34:38.77910242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:34:38.77910241557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:34:38.77910241564OverlayManager::RestoreGameWNDPROCSWL restored.
20:34:38.77910241574OverlayManager::RestoreGameWNDPROCSWL OK.
20:34:38.77910241579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e890999
20:34:38.77910242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:34:38.7791024184IRenderDevice::releaseRender Releasing.
20:34:38.779102450capture device----------------- d3d11 capture freed ----------------
20:34:38.779102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:34:38.7791024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:34:38.77910241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:34:38.77910241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:34:38.77910241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:34:38.7791024201IRenderDevice::releaseRender Releasing Done.
20:34:38.7791024488ReleaseD11Device End Device Released!
20:34:38.7791024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:34:38.90534EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:34:38.90534EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
20:34:38.90534EC8445OverlayManager::OnForegroundChangedChanged False
20:34:38.90534EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x14605D2 Title=[Google Sheets - Google Chrome]
20:34:38.90534EC7735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:34:38.90534EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:34:38.90534EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
20:34:38.90534EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:34:38.92034EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:34:38.92134EC7035OverlayManager::doActionDisplayFPS - Triggered
20:34:39.9251784293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:40.44334EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:34:40.44334EC8445OverlayManager::OnForegroundChangedChanged True
20:34:40.44534EC8574OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x108da [840, 525] , 0x0)
20:34:40.44534EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:34:40.4591024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:34:40.49910241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:34:40.49910241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
20:34:40.49910241126RenderDeviceD3d11::initsave state
20:34:40.4991024696RenderDeviceD3d11::initDX11loading shaders...
20:34:40.50410241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:34:40.50410241134RenderDeviceD3d11::initrestore state
20:34:40.50410241137RenderDeviceD3d11::initTarget Window [0x108da]
20:34:40.5041024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:34:40.5041024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:34:40.50410245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
20:34:40.50410245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
20:34:40.50410245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:34:40.520102448ResetSnapShotSH::ExecuteRelease snapshot SH
20:34:40.52010245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:34:40.52010242519OverlayManager::installWindowProcHookInstall WPH
20:34:40.52010242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1dcf09d5
20:34:40.52010242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
20:34:40.52010242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:34:40.52110241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:34:40.521102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
20:34:40.521102450capture deviced3d11 shared texture capture successful
20:34:40.5212EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:34:40.5212EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:34:40.5212EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:34:40.5212EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:34:40.5212EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:34:40.5212EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:34:40.53610245508OverlayManager::initOverlayResolutionEx 0X40008
20:34:40.53610245514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
20:34:40.53610245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
20:34:40.53610245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:34:42.1952EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:34:42.1952EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:34:43.1312EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:34:43.1412EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:34:43.1411024485ReleaseD11DeviceDevice Released! [1]
20:34:43.14110242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:34:43.14110241557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:34:43.14110241564OverlayManager::RestoreGameWNDPROCSWL restored.
20:34:43.14110241574OverlayManager::RestoreGameWNDPROCSWL OK.
20:34:43.14110241579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1dcf09d5
20:34:43.14110242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:34:43.1411024184IRenderDevice::releaseRender Releasing.
20:34:43.141102450capture device----------------- d3d11 capture freed ----------------
20:34:43.141102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:34:43.1411024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:34:43.14110241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:34:43.14110241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:34:43.14110241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:34:43.1411024201IRenderDevice::releaseRender Releasing Done.
20:34:43.1411024488ReleaseD11Device End Device Released!
20:34:43.1411024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:34:43.15410241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:34:43.15410241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1664, Height=1012, Multisampled=false
20:34:43.15410241126RenderDeviceD3d11::initsave state
20:34:43.1541024696RenderDeviceD3d11::initDX11loading shaders...
20:34:43.16110241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:34:43.16110241134RenderDeviceD3d11::initrestore state
20:34:43.16110241137RenderDeviceD3d11::initTarget Window [0x108da]
20:34:43.1611024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:34:43.1611024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:34:43.16110245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1664,1012)M(1680,1050)
20:34:43.16110245437OverlayManager::UpdateResolutionnotifyResolutionChange [1664, 1012] {WINDOW}
20:34:43.16110245457OverlayManager::UpdateResolutionNew game resolution is notified (1664, 1012)
20:34:43.16810245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:34:43.16810242519OverlayManager::installWindowProcHookInstall WPH
20:34:43.16810242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14a709e5
20:34:43.16810242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1051]
20:34:43.16810242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:34:43.168102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1664 BufferDesc.Height: 1012 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 1 SwapEffect: 0 Flags: 2
20:34:43.169102450capture deviced3d11 shared texture capture successful
20:34:43.17010245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(1664,1012)G(1664,1012)M(1680,1050)
20:34:43.1772EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:34:43.1772EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:34:43.1772EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:34:43.1772EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:34:43.1772EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:34:43.5182EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:34:44.50434EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:34:44.50434EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
20:34:44.50434EC8445OverlayManager::OnForegroundChangedChanged False
20:34:44.50434EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x14605D2 Title=[Google Sheets - Google Chrome]
20:34:44.50434EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:34:44.50434EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
20:34:44.50434EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:34:44.514102448ResetSnapShotSH::ExecuteRelease snapshot SH
20:34:44.51934EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:34:44.52134EC7035OverlayManager::doActionDisplayFPS - Triggered
20:34:44.54710241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:34:46.8092EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:34:47.2302EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:34:47.56434EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:34:47.56534EC8445OverlayManager::OnForegroundChangedChanged True
20:34:47.56534EC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:34:47.56534EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:34:47.5652EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:34:47.58134EC7035OverlayManager::doActionDisplayFPS - Triggered
20:34:47.58110241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:34:54.5142EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:34:55.4862EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:34:55.4872EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:35:05.5602EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:35:18.4082EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:35:18.4092EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:35:18.4252EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:35:18.4262EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:35:18.4272EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:35:18.4292EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:35:18.53834EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:35:18.53834EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
20:35:18.53834EC8445OverlayManager::OnForegroundChangedChanged False
20:35:18.53834EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10194 Title=[]
20:35:18.53834EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:35:18.53834EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
20:35:18.53834EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:35:18.55434EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:35:18.556102448ResetSnapShotSH::ExecuteRelease snapshot SH
20:35:18.55634EC7035OverlayManager::doActionDisplayFPS - Triggered
20:35:18.59010241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:35:20.6282EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:35:21.8734EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:35:21.8734EC8445OverlayManager::OnForegroundChangedChanged True
20:35:21.8834EC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:35:21.8834EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:35:21.882EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:35:21.10334EC7035OverlayManager::doActionDisplayFPS - Triggered
20:35:21.10610241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:35:21.5392EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:35:21.5402EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:35:21.5402EC01870OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:35:21.5402EC01557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:35:21.5402EC01564OverlayManager::RestoreGameWNDPROCSWL restored.
20:35:21.5402EC01574OverlayManager::RestoreGameWNDPROCSWL OK.
20:35:21.5402EC01579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14a709e5
20:35:21.6561024485ReleaseD11DeviceDevice Released! [1]
20:35:21.65610242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:35:21.65610242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:35:21.6561024184IRenderDevice::releaseRender Releasing.
20:35:21.656102450capture device----------------- d3d11 capture freed ----------------
20:35:21.656102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:35:21.6561024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:35:21.65610241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:35:21.65610241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:35:21.65610241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:35:21.6561024201IRenderDevice::releaseRender Releasing Done.
20:35:21.6561024488ReleaseD11Device End Device Released!
20:35:21.6561024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:35:21.70510241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:35:21.70510241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
20:35:21.70510241126RenderDeviceD3d11::initsave state
20:35:21.7051024696RenderDeviceD3d11::initDX11loading shaders...
20:35:21.71110241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:35:21.71110241134RenderDeviceD3d11::initrestore state
20:35:21.71110241137RenderDeviceD3d11::initTarget Window [0x108da]
20:35:21.7111024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:35:21.7111024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:35:21.71110245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
20:35:21.71110245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
20:35:21.71110245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:35:21.71710245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:35:21.71710242519OverlayManager::installWindowProcHookInstall WPH
20:35:21.71710242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f6d09d3
20:35:21.71710242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
20:35:21.71710242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:35:21.718102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
20:35:21.720102450capture deviced3d11 shared texture capture successful
20:35:21.7212EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:35:21.7212EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:35:21.7212EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:35:21.7212EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:35:21.7212EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:35:21.7212EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:35:21.72710245508OverlayManager::initOverlayResolutionEx 0X40008
20:35:21.72710245514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
20:35:21.72710245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
20:35:21.72710245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:45:30.80134EC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
20:45:30.855102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:45:30.8551024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:45:30.855102450capture device----------------- d3d11 capture freed ----------------
20:45:30.8551024232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
20:45:30.85510245371OverlayManager::HandleGameStreamStop Capturing
20:45:30.8961784125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=45095c
20:45:30.89617842644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:45:30.92834EC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
20:45:30.9381784225InterProcessElement::openInterProcess Overwolf_ImID_45095C_P_13544 opened succesfuly
20:45:30.9381784225InterProcessElement::openInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT opened succesfuly
20:45:31.811784125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=45095c
20:45:31.8117842644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:45:31.3621024326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
20:45:31.3621024347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
20:46:27.59234EC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
20:46:27.5951024255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:46:27.601102450capture devicegraphics-hook.dll loaded against process: RainbowSix.exe
20:46:27.601102450capture device(half life scientist) everything.. seems to be in order
20:46:27.601102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
20:46:27.602102450capture deviced3d11 shared texture capture successful
20:46:51.8662EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:46:51.9072EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:46:51.9132EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:46:51.9141024485ReleaseD11DeviceDevice Released! [1]
20:46:51.91410242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:46:51.91410241557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:46:51.91410241564OverlayManager::RestoreGameWNDPROCSWL restored.
20:46:51.91410241574OverlayManager::RestoreGameWNDPROCSWL OK.
20:46:51.91410241579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f6d09d3
20:46:51.91410242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:46:51.9141024184IRenderDevice::releaseRender Releasing.
20:46:51.914102450capture device----------------- d3d11 capture freed ----------------
20:46:51.914102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:46:51.9141024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:46:51.91410241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:46:51.91410241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:46:51.91410241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:46:51.9141024201IRenderDevice::releaseRender Releasing Done.
20:46:51.9141024488ReleaseD11Device End Device Released!
20:46:51.9141024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:46:51.98734EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:46:51.98734EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
20:46:51.98734EC8445OverlayManager::OnForegroundChangedChanged False
20:46:51.98734EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x508F6 Title=[Rainbow Six Tracker]
20:46:51.98834EC7735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:46:51.98834EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:46:51.98834EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
20:46:51.98834EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:46:52.334EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:46:52.434EC7035OverlayManager::doActionDisplayFPS - Triggered
20:46:53.91784293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:46:53.56134EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:46:53.56134EC8445OverlayManager::OnForegroundChangedChanged True
20:46:53.56334EC8574OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x108da [0, 0] , 0x0)
20:46:53.56334EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:46:53.6581024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:46:53.70010241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:46:53.70010241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
20:46:53.70010241126RenderDeviceD3d11::initsave state
20:46:53.7001024696RenderDeviceD3d11::initDX11loading shaders...
20:46:53.70710241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:46:53.70710241134RenderDeviceD3d11::initrestore state
20:46:53.70710241137RenderDeviceD3d11::initTarget Window [0x108da]
20:46:53.7071024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:46:53.7071024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:46:53.70710245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
20:46:53.70710245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
20:46:53.70710245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:46:53.724102448ResetSnapShotSH::ExecuteRelease snapshot SH
20:46:53.72410245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:46:53.72410242519OverlayManager::installWindowProcHookInstall WPH
20:46:53.72410242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6700631
20:46:53.72410242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
20:46:53.72410242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:46:53.72510241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:46:53.725102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
20:46:53.725102450capture deviced3d11 shared texture capture successful
20:46:53.7262EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:46:53.7262EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:46:53.7262EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:46:53.7262EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:46:53.7262EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:46:53.7262EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:46:53.74210245508OverlayManager::initOverlayResolutionEx 0X40008
20:46:53.74210245514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
20:46:53.74210245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
20:46:53.74210245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:47:17.7752EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:47:17.7752EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:49:50.6842EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:49:50.7062EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:49:50.7061024485ReleaseD11DeviceDevice Released! [1]
20:49:50.70610242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:49:50.70610241557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:49:50.70610241564OverlayManager::RestoreGameWNDPROCSWL restored.
20:49:50.70610241574OverlayManager::RestoreGameWNDPROCSWL OK.
20:49:50.70610241579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6700631
20:49:50.70610242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:49:50.7061024184IRenderDevice::releaseRender Releasing.
20:49:50.706102450capture device----------------- d3d11 capture freed ----------------
20:49:50.707102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:49:50.7071024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:49:50.70710241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:49:50.70710241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:49:50.70710241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:49:50.7071024201IRenderDevice::releaseRender Releasing Done.
20:49:50.7071024488ReleaseD11Device End Device Released!
20:49:50.7071024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:49:50.76310241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:49:50.76310241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1664, Height=1012, Multisampled=false
20:49:50.76310241126RenderDeviceD3d11::initsave state
20:49:50.7631024696RenderDeviceD3d11::initDX11loading shaders...
20:49:50.77210241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:49:50.77210241134RenderDeviceD3d11::initrestore state
20:49:50.77210241137RenderDeviceD3d11::initTarget Window [0x108da]
20:49:50.7721024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:49:50.7721024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:49:50.77210245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1664,1012)M(1680,1050)
20:49:50.77210245437OverlayManager::UpdateResolutionnotifyResolutionChange [1664, 1012] {WINDOW}
20:49:50.77210245457OverlayManager::UpdateResolutionNew game resolution is notified (1664, 1012)
20:49:50.77810245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:49:50.77810242519OverlayManager::installWindowProcHookInstall WPH
20:49:50.77810242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d4709b7
20:49:50.77810242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1051]
20:49:50.77810242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:49:50.778102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1664 BufferDesc.Height: 1012 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 1 SwapEffect: 0 Flags: 2
20:49:50.779102450capture deviced3d11 shared texture capture successful
20:49:50.7792EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:49:50.7792EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:49:50.7792EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:49:50.7792EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:49:50.7792EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:49:50.7792EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:49:50.78410245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(1664,1012)G(1664,1012)M(1680,1050)
20:49:52.7102EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:49:52.8352EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:49:52.8372EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:49:52.9392EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:49:52.96034EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:49:52.96034EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
20:49:52.96034EC8445OverlayManager::OnForegroundChangedChanged False
20:49:52.96034EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1008B0 Title=[High School Football, SOC16HI, Live TV | Spectrum TV - Google Chrome]
20:49:52.96034EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:49:52.96034EC2847OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
20:49:52.96034EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:49:52.97534EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:49:52.97734EC7035OverlayManager::doActionDisplayFPS - Triggered
20:49:52.986102448ResetSnapShotSH::ExecuteRelease snapshot SH
20:49:52.98610241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:49:54.5452EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:49:54.5652EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:49:54.99134EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:49:54.99134EC8445OverlayManager::OnForegroundChangedChanged True
20:49:54.99234EC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:49:54.99234EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:49:54.99234EC7035OverlayManager::doActionDisplayFPS - Triggered
20:49:54.99310241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:49:54.9952EC06307overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x108da) 0x108da .
20:49:55.542EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:49:55.552EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:49:55.552EC01870OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
20:49:55.552EC01557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:49:55.552EC01564OverlayManager::RestoreGameWNDPROCSWL restored.
20:49:55.552EC01574OverlayManager::RestoreGameWNDPROCSWL OK.
20:49:55.552EC01579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d4709b7
20:49:55.1851024485ReleaseD11DeviceDevice Released! [1]
20:49:55.18510242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:49:55.18510242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:49:55.1851024184IRenderDevice::releaseRender Releasing.
20:49:55.185102450capture device----------------- d3d11 capture freed ----------------
20:49:55.185102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:49:55.1851024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:49:55.18510241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:49:55.18510241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:49:55.18510241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:49:55.1851024201IRenderDevice::releaseRender Releasing Done.
20:49:55.1851024488ReleaseD11Device End Device Released!
20:49:55.1851024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:49:55.21910241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:49:55.21910241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
20:49:55.21910241126RenderDeviceD3d11::initsave state
20:49:55.2191024696RenderDeviceD3d11::initDX11loading shaders...
20:49:55.22610241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:49:55.22610241134RenderDeviceD3d11::initrestore state
20:49:55.22610241137RenderDeviceD3d11::initTarget Window [0x108da]
20:49:55.2261024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:49:55.2261024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:49:55.22610245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
20:49:55.22610245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
20:49:55.22610245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:49:55.23110245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:49:55.23110242519OverlayManager::installWindowProcHookInstall WPH
20:49:55.23110242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3a8c09a5
20:49:55.23110242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
20:49:55.23110242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:49:55.232102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
20:49:55.232102450capture deviced3d11 shared texture capture successful
20:49:55.2332EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:49:55.2332EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:49:55.2332EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:49:55.2332EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:49:55.2332EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:49:55.2332EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:49:55.23710245508OverlayManager::initOverlayResolutionEx 0X40008
20:49:55.23710245514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
20:49:55.23710245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
20:49:55.23710245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:51:23.9151E60648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:51:23.9571024326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
20:51:23.9571024347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
20:51:23.96410247164OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:51:23.96410242796OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:51:23.9641024137InputInterceptor::UseLLMouseHookenable LL mouse hook :1
20:51:24.91784225InterProcessElement::openInterProcess Overwolf_ImID_30492_P_13544 opened succesfuly
20:51:24.91784225InterProcessElement::openInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT opened succesfuly
20:51:24.91784225InterProcessElement::openInterProcess Overwolf_ImID_108E2_P_13544 opened succesfuly
20:51:24.91784225InterProcessElement::openInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT opened succesfuly
20:51:24.381024326RenderImageD3d11::setSizeCreate Texture (1680,1050) / (1792,1152) - OK
20:51:24.381024347RenderImageD3d11::setSizeCreate Texture RV (1792,1152) - OK
20:51:24.1231024326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
20:51:24.1231024347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
20:51:24.1472EC0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:51:27.7441784125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0916
20:51:27.74417842644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:51:27.7611784225InterProcessElement::openInterProcess Overwolf_ImID_E0916_P_13544 opened succesfuly
20:51:27.7611784225InterProcessElement::openInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT opened succesfuly
20:51:28.101024326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
20:51:28.101024347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
20:51:29.832EC07775OverlayManager::IsEmptyCursorCache cursor 0x140117 (v: 1)
20:51:29.2532EC07775OverlayManager::IsEmptyCursorCache cursor 0x10011 (v: 1)
20:51:29.6941E60648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:51:29.73017843181WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x11806ba was hidden 0
20:51:29.73017847184OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
20:51:29.73017842847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:51:29.73017842852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:51:29.7301784137InputInterceptor::UseLLMouseHookenable LL mouse hook :0
20:51:29.73610243973OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x45d0613;prev = 0x45d0613 , {Original values: ref = -2 handle = 0x10003}
20:51:29.73610243978OverlayManager::RestoreGameCursorblack Cursor restored
20:51:29.8752EC0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:51:31.3811E60648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:51:31.43710247164OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
20:51:31.43710242796OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:51:31.4371024137InputInterceptor::UseLLMouseHookenable LL mouse hook :1
20:51:31.5662EC0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
20:51:32.3022EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:51:32.33434EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:51:32.33434EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
20:51:32.33434EC8445OverlayManager::OnForegroundChangedChanged False
20:51:32.33634EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x900F6 Title=[Task Switching]
20:51:32.33634EC7735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:51:32.33634EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:51:32.33734EC2847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:51:32.33734EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:51:32.33734EC137InputInterceptor::UseLLMouseHookenable LL mouse hook :0
20:51:32.33734EC8509OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
20:51:32.3392EC03973OverlayManager::RestoreGameCursorRestoreGameCursor ref = -2, OW handle = 0x45d0613;prev = 0x45d0613 , {Original values: ref = -2 handle = 0x10003}
20:51:32.3392EC03978OverlayManager::RestoreGameCursorblack Cursor restored
20:51:32.36434EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:51:32.36534EC7035OverlayManager::doActionDisplayFPS - Triggered
20:51:32.3732EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:51:32.3902EC01842OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:51:32.3911024485ReleaseD11DeviceDevice Released! [1]
20:51:32.39110242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:51:32.39210241557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:51:32.39210241564OverlayManager::RestoreGameWNDPROCSWL restored.
20:51:32.39210241574OverlayManager::RestoreGameWNDPROCSWL OK.
20:51:32.39210241579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3a8c09a5
20:51:32.39210242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:51:32.3921024184IRenderDevice::releaseRender Releasing.
20:51:32.392102450capture device----------------- d3d11 capture freed ----------------
20:51:32.392102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:51:32.3921024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:51:32.39210241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:51:32.39210241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:51:32.39210241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:51:32.3921024201IRenderDevice::releaseRender Releasing Done.
20:51:32.3921024488ReleaseD11Device End Device Released!
20:51:32.3921024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:51:33.3511784293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:51:33.37434EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:51:33.37434EC8445OverlayManager::OnForegroundChangedChanged True
20:51:33.37634EC8574OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x108da [872, 517] , 0x0)
20:51:33.37634EC2964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:51:33.4911024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:51:33.54710241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:51:33.54710241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
20:51:33.54710241126RenderDeviceD3d11::initsave state
20:51:33.5471024696RenderDeviceD3d11::initDX11loading shaders...
20:51:33.55310241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:51:33.55310241134RenderDeviceD3d11::initrestore state
20:51:33.55310241137RenderDeviceD3d11::initTarget Window [0x108da]
20:51:33.5531024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:51:33.5531024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:51:33.55310245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
20:51:33.55310245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
20:51:33.55310245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:51:33.569102448ResetSnapShotSH::ExecuteRelease snapshot SH
20:51:33.56910245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:51:33.56910242519OverlayManager::installWindowProcHookInstall WPH
20:51:33.56910242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x481093a
20:51:33.56910242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
20:51:33.56910242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:51:33.5701024326RenderImageD3d11::setSizeCreate Texture (1200,700) / (1280,768) - OK
20:51:33.5701024347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
20:51:33.5711024326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
20:51:33.5711024347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
20:51:33.57210241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:51:33.572102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
20:51:33.572102450capture deviced3d11 shared texture capture successful
20:51:33.5732EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:51:33.5732EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:51:33.5732EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:51:33.5732EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:51:33.5732EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:51:33.5732EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:51:33.58010245508OverlayManager::initOverlayResolutionEx 0X40008
20:51:33.58010245514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
20:51:33.58010245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
20:51:33.58010245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:51:33.5822EC07735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:51:33.9982EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
20:51:34.31024485ReleaseD11DeviceDevice Released! [1]
20:51:34.310242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:51:34.310241557OverlayManager::RestoreGameWNDPROCSearch SWL..
20:51:34.310241564OverlayManager::RestoreGameWNDPROCSWL restored.
20:51:34.310241574OverlayManager::RestoreGameWNDPROCSWL OK.
20:51:34.310241579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x481093a
20:51:34.310242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:51:34.31024184IRenderDevice::releaseRender Releasing.
20:51:34.3102450capture device----------------- d3d11 capture freed ----------------
20:51:34.3102498RenderDeviceCaptureBase::ReleaseTextureRelease
20:51:34.31024116RenderDeviceCaptureBase::ReleaseTextureReleased
20:51:34.310241258RenderDeviceD3d11::releaseImplementationReleasing 1
20:51:34.310241268RenderDeviceD3d11::releaseImplementationReleasing 2
20:51:34.310241287RenderDeviceD3d11::releaseImplementationReleasing 3
20:51:34.31024201IRenderDevice::releaseRender Releasing Done.
20:51:34.31024488ReleaseD11Device End Device Released!
20:51:34.31024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:51:34.38534EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:51:34.38534EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
20:51:34.38534EC8445OverlayManager::OnForegroundChangedChanged False
20:51:34.38534EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10194 Title=[]
20:51:34.38534EC7735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:51:34.38534EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:51:34.38534EC2847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
20:51:34.38634EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:51:34.40034EC367InputInterceptor::ResetLLHookProcExtReset keys state
20:51:34.40134EC7035OverlayManager::doActionDisplayFPS - Triggered
20:51:35.4031784293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:51:36.4281784225InterProcessElement::openInterProcess Overwolf_ImID_3D095A_P_13544 opened succesfuly
20:51:36.4281784225InterProcessElement::openInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT opened succesfuly
20:51:36.9301784177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3033].
20:51:36.930178452WidgetsLayoutScheduler::Stopstopping layout scheduler
20:51:36.930178461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:17)
20:51:43.7701024418fSwapResize_BuffersResize buffer (0x8283f460)!
20:51:43.78610241041RenderDeviceD3d11::initRefC r:[2]->[2] 0x8283f460
20:51:43.78610241105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1680, Height=1050, Multisampled=false
20:51:43.78610241126RenderDeviceD3d11::initsave state
20:51:43.7861024696RenderDeviceD3d11::initDX11loading shaders...
20:51:43.79210241132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x6f957250.
20:51:43.79210241134RenderDeviceD3d11::initrestore state
20:51:43.79210241137RenderDeviceD3d11::initTarget Window [0x108da]
20:51:43.7921024241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:51:43.7921024248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:51:43.79210242964OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:51:43.79210245514OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1680,1050)M(1680,1050)
20:51:43.79210245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {WINDOW}
20:51:43.79210245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:51:43.797102448ResetSnapShotSH::ExecuteRelease snapshot SH
20:51:43.79810245606OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x108da} (foreground = 0x108da).
20:51:43.79810242519OverlayManager::installWindowProcHookInstall WPH
20:51:43.79810242533OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x100752
20:51:43.79810242552OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1680,1050] | Game [0,0,1680,1050]
20:51:43.79810242598OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4c55d570=1280693616)=>(0xc2b750e0=-1028173600)
20:51:43.79810242377WidgetManager::Renderresume layout thread
20:51:43.7981024275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:51:43.7981024293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:51:43.79810241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:51:43.7992EC02177OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:51:43.7992EC02628OverlayManager::installKeybMouseHookInstall KeybMouse
20:51:43.7992EC0480InputInterceptor::stopHookunhook keyboard and mouse
20:51:43.7992EC0447InputInterceptor::runHookKeyboard is hooked 0x2ec0
20:51:43.7992EC0457InputInterceptor::runHookNew Mouse LL is hooked
20:51:43.7992EC0469InputInterceptor::runHookMouse is hooked 0x2ec0
20:51:43.80210245508OverlayManager::initOverlayResolutionEx 0X40008
20:51:43.80210245514OverlayManager::initOverlayResolutionResolution init : FULL W(1680,1050)G(1680,1050)M(1680,1050)
20:51:43.80210245437OverlayManager::UpdateResolutionnotifyResolutionChange [1680, 1050] {FULL}
20:51:43.80210245457OverlayManager::UpdateResolutionNew game resolution is notified (1680, 1050)
20:51:44.434EC6876OverlayManager::doActionForegroundChange Event ON (ON)
20:51:44.434EC8445OverlayManager::OnForegroundChangedChanged True
20:51:44.434EC7735OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:51:44.51024326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
20:51:44.51024347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
20:51:44.534EC7035OverlayManager::doActionDisplayFPS - Triggered
20:51:44.610241029OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:51:44.6102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
20:51:44.8102450capture deviced3d11 shared texture capture successful
20:51:45.2051E60648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
20:51:45.2251784255InterProcessElement::closeInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT close 2147483647 bytes
20:51:45.2251784125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0916
20:51:45.2251784255InterProcessElement::closeInterProcess Overwolf_ImID_E0916_P_13544 close 2147483647 bytes
20:51:45.22517842644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:51:45.2251784255InterProcessElement::closeInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT close 2147483647 bytes
20:51:45.2251784125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3d095a
20:51:45.2251784255InterProcessElement::closeInterProcess Overwolf_ImID_3D095A_P_13544 close 2147483647 bytes
20:51:45.22517842644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:51:45.3662EC0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
21:07:57.8634EC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:07:57.136102498RenderDeviceCaptureBase::ReleaseTextureRelease
21:07:57.1361024116RenderDeviceCaptureBase::ReleaseTextureReleased
21:07:57.136102450capture device----------------- d3d11 capture freed ----------------
21:07:57.1361024232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:07:57.13610245371OverlayManager::HandleGameStreamStop Capturing
21:07:57.22834EC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:07:57.5341024326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
21:07:57.5341024347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:08:42.52434EC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
21:08:42.5261024255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:08:42.540102450capture devicegraphics-hook.dll loaded against process: RainbowSix.exe
21:08:42.540102450capture device(half life scientist) everything.. seems to be in order
21:08:42.540102450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1680 BufferDesc.Height: 1050 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
21:08:42.541102450capture deviced3d11 shared texture capture successful
21:08:51.961E60648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
21:08:51.2782EC0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
21:08:51.4432EC02796OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:08:52.2622EC02847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:08:52.2622EC02852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:08:52.26310243973OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x45d0613;prev = 0x7906b5 , {Original values: ref = 0 handle = 0x10003}
21:08:52.5532EC02796OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:08:53.601E60648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
21:08:53.10210242847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:08:53.10210242852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:08:53.1032EC02847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:08:53.1032EC02852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:08:53.10510243973OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x45d0613;prev = 0x45d0613 , {Original values: ref = 0 handle = 0x10003}
21:08:53.1922EC0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
21:08:53.4762EC07735OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
21:08:53.7212EC03026OverlayManager::DetachThreadInputDetach thread input 11968, 4132
21:08:53.7301024485ReleaseD11DeviceDevice Released! [1]
21:08:53.73010242976OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:08:53.73010241557OverlayManager::RestoreGameWNDPROCSearch SWL..
21:08:53.73010241564OverlayManager::RestoreGameWNDPROCSWL restored.
21:08:53.73010241574OverlayManager::RestoreGameWNDPROCSWL OK.
21:08:53.73010241579OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x100752
21:08:53.73010242998OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:08:53.7301024184IRenderDevice::releaseRender Releasing.
21:08:53.730102450capture device----------------- d3d11 capture freed ----------------
21:08:53.730102498RenderDeviceCaptureBase::ReleaseTextureRelease
21:08:53.7301024116RenderDeviceCaptureBase::ReleaseTextureReleased
21:08:53.73010241258RenderDeviceD3d11::releaseImplementationReleasing 1
21:08:53.73010241268RenderDeviceD3d11::releaseImplementationReleasing 2
21:08:53.73010241287RenderDeviceD3d11::releaseImplementationReleasing 3
21:08:53.7301024201IRenderDevice::releaseRender Releasing Done.
21:08:53.7301024488ReleaseD11Device End Device Released!
21:08:53.7301024418fSwapResize_BuffersResize buffer (0x8283f460)!
21:08:53.87734EC367InputInterceptor::ResetLLHookProcExtReset keys state
21:08:53.87734EC6876OverlayManager::doActionForegroundChange Event OFF (OFF)
21:08:53.87734EC8445OverlayManager::OnForegroundChangedChanged False
21:08:53.87734EC8483OverlayManager::OnForegroundChangedLost foreground to window Handle=0x508F6 Title=[Rainbow Six Tracker]
21:08:53.87734EC2957OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:08:53.87734EC2847OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:08:53.87734EC2852OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:08:53.89334EC367InputInterceptor::ResetLLHookProcExtReset keys state
21:08:53.89434EC7035OverlayManager::doActionDisplayFPS - Triggered
21:08:54.886160293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:08:56.919160177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3312].
21:08:56.91916052WidgetsLayoutScheduler::Stopstopping layout scheduler
21:08:56.91916061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
21:08:59.5334EC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:08:59.17334EC155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:08:59.4963190146clearClientclear Client.
21:08:59.4963190638Client::OnOWExplorerDetacheddetaching..
21:08:59.4963190644Client::OnOWExplorerDetachedPost detach
21:08:59.496454C691Client::clearClient::Clear [0 - 0] .
21:08:59.496454C698Client::clearClient::Clear stoping...
21:08:59.496454C1166OverlayManager::Stopstopping
21:08:59.496454C1181OverlayManager::StopInternalstopping...
21:08:59.496454C307WidgetManager::StopStop
21:08:59.496454C52WidgetsLayoutScheduler::Stopstopping layout scheduler
21:08:59.496454C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
21:08:59.496454C2253WidgetManager::ClearApplicationHandlersClear handlers
21:08:59.496454C1208OverlayManager::StopInternalStoping server connection
21:08:59.49734EC7233OverlayManager::OnDisconnectedDisconnected from server
21:08:59.498454C1213OverlayManager::StopInternalStopped server connection
21:08:59.498454C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
21:08:59.498454C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
21:08:59.498454C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:08:59.498454C1234OverlayManager::StopInternalClosing inter process
21:08:59.498454C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
21:08:59.4986354118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
21:08:59.498454C255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
21:08:59.498454C59InterProcessEventHandler::~InterProcessEventHandlerDone.
21:08:59.498454C1250OverlayManager::StopInternalnot running.
21:08:59.498454C141ApiManager::DestroyBackgroundThreadDestroy call.
21:08:59.52710241257OverlayManager::OnProxyModeEnabledclear all wickets
21:08:59.5271024674WidgetManager::clearAllWicketsClear widgets
21:08:59.5271024747WidgetManager::ClearAsyncRefreshThreadclose thread
21:08:59.527102452WidgetsLayoutScheduler::Stopstopping layout scheduler
21:08:59.527102461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
21:08:59.5271024709WidgetManager::clearAllWicketsClear widgets [6]
21:08:59.5271024255InterProcessElement::closeInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT close 2147483647 bytes
21:08:59.5271024125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=104a8
21:08:59.5271024255InterProcessElement::closeInterProcess Overwolf_ImID_104A8_P_13544 close 2147483647 bytes
21:08:59.5271024255InterProcessElement::closeInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT close 2147483647 bytes
21:08:59.5271024125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=9088e
21:08:59.5271024255InterProcessElement::closeInterProcess Overwolf_ImID_9088E_P_13544 close 2147483647 bytes
21:08:59.5281024255InterProcessElement::closeInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT close 2147483647 bytes
21:08:59.5281024125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=11806ba
21:08:59.5281024255InterProcessElement::closeInterProcess Overwolf_ImID_11806BA_P_13544 close 2147483647 bytes
21:08:59.5291024255InterProcessElement::closeInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT close 2147483647 bytes
21:08:59.5291024125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=45095c
21:08:59.5291024255InterProcessElement::closeInterProcess Overwolf_ImID_45095C_P_13544 close 2147483647 bytes
21:08:59.5291024255InterProcessElement::closeInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT close 2147483647 bytes
21:08:59.5291024125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=30492
21:08:59.5291024255InterProcessElement::closeInterProcess Overwolf_ImID_30492_P_13544 close 2147483647 bytes
21:08:59.5311024255InterProcessElement::closeInterProcess Overwolf_PID_13544_SHARED_MEMORY_AGENT close 2147483647 bytes
21:08:59.5311024125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=108e2
21:08:59.5311024255InterProcessElement::closeInterProcess Overwolf_ImID_108E2_P_13544 close 2147483647 bytes
21:08:59.5331024741WidgetManager::clearAllWicketsall widgets are cleared - [T]
21:08:59.53310241262OverlayManager::OnProxyModeEnabledStopping mk hook
21:08:59.5331024480InputInterceptor::stopHookunhook keyboard and mouse
21:08:59.929E3C188ApiManager::BackgroundThreadBackground Thread is terminated.
21:08:59.930454C232ApiManager::ClearAllCommandsClearing commands [3]
21:08:59.930454C249ApiManager::ClearAllCommandsCleared
21:08:59.930454C136ApiManager::DestroyDestroyed
21:08:59.930454C1252OverlayManager::StopInternalstopped.
21:08:59.930454C8206OverlayManager::UnloadInGamePluginsunload in game plugins [1]
21:08:59.930454C8221OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
21:08:59.930454C759Client::clearRemove old SHM
21:08:59.930454C255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_23013544 close 2147483647 bytes
21:08:59.930454C767Client::clearStop tasks thread
21:08:59.930454C780Client::clearClient::Clear - Done.