TimeThreadLineFunctionMessage
07:57:43.573C48138runClientStarting Overlay PID=14812(0x39dc) server PID = 5236
07:57:43.573C48560Client::initClient::Initialize
07:57:43.573C48568Client::initStart owclient thread
07:57:43.572E6C325Client::initFirstInjectionClient::initFirstInjection.
07:57:43.582E6C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_2345236 opened succesfuly
07:57:43.582E6C351session id = {F7C27893-79ED-4133-BCC5-55F6559FC8F8}
07:57:43.582E6C2071Client::LogClientInfoCommandLine[1] [D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=57953-remoting-auth-token=TzkK5Nxz_cYFSDV6ZFjM7Q-patchline=live].
07:57:43.582E6C2071Client::LogClientInfoCommandLine[2] [-ares-deployment=ap-config-endpoint=https://shared.ap.a.pvp.net-savetouserdir-culture=en_US].
07:57:43.582E6C2087Client::LogClientInfoProcess OS version [10.0] [64-bit]
07:57:43.582E6C2097Client::LogClientInfoOS version [10.0.19041]
07:57:43.582E6C2119Client::LogClientInfoClient [64-bit] Version 2.2.234.2
07:57:43.582E6C2132Client::LogProcessModulesLoaded modules:
07:57:43.682E6C2148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
07:57:43.682E6C2148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\CRYPTUI.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\DNSAPI.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\DSOUND.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\DWrite.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\GLU32.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\HID.DLL
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\MSASN1.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\NETAPI32.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\NTASN1.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\OLEACC.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\OPENGL32.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\PROPSYS.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\SAMCLI.DLL
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\SspiCli.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\UMPDC.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\USERENV.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\USP10.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\VERSION.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\WINHTTP.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\WINMM.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\WINNSI.DLL
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\Wldp.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\XAudio2_7.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\apphelp.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\avrt.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\credui.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\cryptnet.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\d3d11.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\d3d9.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\drvstore.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\dwmapi.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\dxcore.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\dxgi.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\dxva2.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\gpapi.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\iertutil.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\mf.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\mfplat.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\mfplay.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\ncrypt.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\netutils.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\ntdll.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\ntmarta.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\nvapi64.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\powrprof.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\profapi.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\secur32.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\srvcli.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\textinputframework.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\urlmon.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\wevtapi.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\windows.storage.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\winmmbase.dll
07:57:43.682E6C2148C:\WINDOWS\SYSTEM32\wintypes.dll
07:57:43.682E6C2148C:\WINDOWS\System32\ADVAPI32.dll
07:57:43.682E6C2148C:\WINDOWS\System32\COMDLG32.dll
07:57:43.682E6C2148C:\WINDOWS\System32\CRYPT32.dll
07:57:43.682E6C2148C:\WINDOWS\System32\CoreMessaging.dll
07:57:43.682E6C2148C:\WINDOWS\System32\CoreUIComponents.dll
07:57:43.682E6C2148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\Display.NvContainer\MessageBus.dll
07:57:43.682E6C2148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll
07:57:43.682E6C2148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvwgf2umx.dll
07:57:43.682E6C2148C:\WINDOWS\System32\GDI32.dll
07:57:43.682E6C2148C:\WINDOWS\System32\IMM32.DLL
07:57:43.682E6C2148C:\WINDOWS\System32\KERNEL32.DLL
07:57:43.682E6C2148C:\WINDOWS\System32\KERNELBASE.dll
07:57:43.682E6C2148C:\WINDOWS\System32\MSCTF.dll
07:57:43.682E6C2148C:\WINDOWS\System32\NSI.dll
07:57:43.682E6C2148C:\WINDOWS\System32\Normaliz.dll
07:57:43.682E6C2148C:\WINDOWS\System32\OLEAUT32.dll
07:57:43.682E6C2148C:\WINDOWS\System32\PSAPI.DLL
07:57:43.682E6C2148C:\WINDOWS\System32\RPCRT4.dll
07:57:43.682E6C2148C:\WINDOWS\System32\SETUPAPI.dll
07:57:43.682E6C2148C:\WINDOWS\System32\SHCORE.dll
07:57:43.682E6C2148C:\WINDOWS\System32\SHELL32.dll
07:57:43.682E6C2148C:\WINDOWS\System32\SHLWAPI.dll
07:57:43.682E6C2148C:\WINDOWS\System32\USER32.dll
07:57:43.682E6C2148C:\WINDOWS\System32\WINTRUST.dll
07:57:43.682E6C2148C:\WINDOWS\System32\WLDAP32.dll
07:57:43.682E6C2148C:\WINDOWS\System32\WS2_32.dll
07:57:43.682E6C2148C:\WINDOWS\System32\bcrypt.dll
07:57:43.682E6C2148C:\WINDOWS\System32\bcryptPrimitives.dll
07:57:43.682E6C2148C:\WINDOWS\System32\cfgmgr32.dll
07:57:43.682E6C2148C:\WINDOWS\System32\clbcatq.dll
07:57:43.682E6C2148C:\WINDOWS\System32\combase.dll
07:57:43.682E6C2148C:\WINDOWS\System32\gdi32full.dll
07:57:43.682E6C2148C:\WINDOWS\System32\imagehlp.dll
07:57:43.682E6C2148C:\WINDOWS\System32\msvcp_win.dll
07:57:43.682E6C2148C:\WINDOWS\System32\msvcrt.dll
07:57:43.682E6C2148C:\WINDOWS\System32\ole32.dll
07:57:43.682E6C2148C:\WINDOWS\System32\sechost.dll
07:57:43.682E6C2148C:\WINDOWS\System32\ucrtbase.dll
07:57:43.682E6C2148C:\WINDOWS\System32\win32u.dll
07:57:43.682E6C2148C:\WINDOWS\System32\winrnr.dll
07:57:43.682E6C2148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
07:57:43.682E6C2148C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
07:57:43.682E6C2148C:\WINDOWS\system32\MMDevAPI.DLL
07:57:43.682E6C2148C:\WINDOWS\system32\NLAapi.dll
07:57:43.682E6C2148C:\WINDOWS\system32\audioses.dll
07:57:43.682E6C2148C:\WINDOWS\system32\dataexchange.dll
07:57:43.682E6C2148C:\WINDOWS\system32\dcomp.dll
07:57:43.682E6C2148C:\WINDOWS\system32\explorerframe.dll
07:57:43.682E6C2148C:\WINDOWS\system32\mswsock.dll
07:57:43.682E6C2148C:\WINDOWS\system32\napinsp.dll
07:57:43.682E6C2148C:\WINDOWS\system32\nvspcap64.dll
07:57:43.682E6C2148C:\WINDOWS\system32\pnrpnsp.dll
07:57:43.682E6C2148C:\WINDOWS\system32\rsaenh.dll
07:57:43.682E6C2148C:\WINDOWS\system32\twinapi.appcore.dll
07:57:43.682E6C2148C:\WINDOWS\system32\uxtheme.dll
07:57:43.682E6C2148C:\WINDOWS\system32\wlanapi.dll
07:57:43.682E6C2148C:\WINDOWS\system32\wshbth.dll
07:57:43.682E6C2148C:\Windows\System32\InputHost.dll
07:57:43.682E6C2148C:\Windows\System32\WindowManagementAPI.dll
07:57:43.682E6C2148C:\Windows\System32\Windows.UI.dll
07:57:43.682E6C2148C:\Windows\System32\gameux.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
07:57:43.682E6C2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
07:57:43.682E6C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=2932
07:57:43.702E6C1537Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
07:57:43.702E6C1561Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
07:57:43.712E6C1610Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
07:57:43.712E6C1676Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
07:57:43.712E6C1689Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
07:57:43.712E6C1719Client::ReadGameConfigurationsEnable EnableTXR - OFF
07:57:43.712E6C1759Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
07:57:43.712E6C1761Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
07:57:43.712E6C1763Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
07:57:43.712E6C1765Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
07:57:43.712E6C1767Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
07:57:43.712E6C1769Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
07:57:43.712E6C1771Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
07:57:43.712E6C1774Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
07:57:43.712E6C1777Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
07:57:43.712E6C1884Data::Search[0] 0xD8430000
07:57:43.712E6C1884Data::Search[1] 0x0
07:57:43.712E6C1884Data::Search[2] 0xABF70000
07:57:43.712E6C1884Data::Search[3] 0x0
07:57:43.712E6C1884Data::Search[4] 0x0
07:57:43.712E6C1884Data::Search[5] 0xD6340000
07:57:43.712E6C1884Data::Search[6] 0xDA300000
07:57:43.712E6C1884Data::Search[7] 0xAA7F0000
07:57:43.712E6C1884Data::Search[8] 0xD6340000
07:57:43.712E6C1884Data::Search[9] 0x0
07:57:43.712E6C1889Data::Search[10] 0x0
07:57:43.712E6C1895Data::Search[11] 0xD3F50000
07:57:43.712E6C1901Data::Search[12] 0xAA7F0000
07:57:43.712E6C1907Data::Search[13] 0x0
07:57:43.712E6C337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
07:57:43.712E6C1265Client::hookFunctionsDetected Windows 8.1 or greater
07:57:43.712E6C1288Client::hookFunctionsAcquiring function lock succedded
07:57:43.712E6C254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
07:57:43.722E6C582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
07:57:43.722E6C952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
07:57:43.722E6C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_2345236 opened succesfuly
07:57:43.732E6C530OverlayManager::OverlayManagerOW System Cursor is set to = 0x11110751
07:57:43.732E6C7637OverlayManager::LoadDefaultCursorsLoad default cursors
07:57:43.732E6C538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x3f005c7
07:57:43.732E6C72PerformanceCounter::StartSessionStartSession
07:57:43.732E6C72PerformanceCounter::StartSessionStartSession
07:57:43.742E6C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
07:57:43.742E6C760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
07:57:43.742E6C778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
07:57:43.742E6C780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
07:57:43.742E6C783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
07:57:43.742E6C786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
07:57:43.742E6C789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
07:57:43.742E6C792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
07:57:43.742E6C795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
07:57:43.742E6C798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
07:57:43.742E6C801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
07:57:43.742E6C804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
07:57:43.742E6C807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
07:57:43.742E6C810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
07:57:43.742E6C813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
07:57:43.742E6C816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
07:57:43.742E6C819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
07:57:43.742E6C822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
07:57:43.742E6C825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
07:57:43.742E6C828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
07:57:43.742E6C831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
07:57:43.742E6C834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
07:57:43.742E6C837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
07:57:43.742E6C840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
07:57:43.742E6C843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
07:57:43.742E6C846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
07:57:43.742E6C849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
07:57:43.742E6C852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
07:57:43.742E6C855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
07:57:43.742E6C858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
07:57:43.742E6C861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
07:57:43.742E6C864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
07:57:43.742E6C867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
07:57:43.742E6C870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
07:57:43.742E6C873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
07:57:43.742E6C876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
07:57:43.742E6C879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
07:57:43.742E6C882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
07:57:43.742E6C885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
07:57:43.742E6C888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
07:57:43.742E6C891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
07:57:43.742E6C894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
07:57:43.742E6C897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
07:57:43.742E6C900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
07:57:43.742E6C903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
07:57:43.742E6C906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
07:57:43.742E6C909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
07:57:43.742E6C912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
07:57:43.742E6C915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
07:57:43.742E6C918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
07:57:43.742E6C921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
07:57:43.742E6C924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
07:57:43.742E6C927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
07:57:43.742E6C930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
07:57:43.742E6C933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
07:57:43.742E6C936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
07:57:43.742E6C939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
07:57:43.742E6C942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
07:57:43.742E6C945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
07:57:43.742E6C948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
07:57:43.742E6C951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
07:57:43.742E6C954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
07:57:43.742E6C957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
07:57:43.742E6C960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
07:57:43.742E6C963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
07:57:43.742E6C966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
07:57:43.742E6C969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
07:57:43.742E6C972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
07:57:43.742E6C974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
07:57:43.742E6C976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
07:57:43.742E6C978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
07:57:43.742E6C980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
07:57:43.742E6C982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
07:57:43.742E6C984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
07:57:43.742E6C986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
07:57:43.742E6C988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
07:57:43.742E6C990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
07:57:43.742E6C992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
07:57:43.742E6C994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
07:57:43.742E6C996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
07:57:43.742E6C998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
07:57:43.742E6C1002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
07:57:43.742E6C1004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
07:57:43.742E6C1006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
07:57:43.742E6C1008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
07:57:43.742E6C1010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
07:57:43.742E6C1012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
07:57:43.742E6C1014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
07:57:43.742E6C1017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
07:57:43.742E6C1019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
07:57:43.742E6C1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:57:43.742E6C631OverlayManager::InitGameClientstarting hooks...
07:57:43.902E6C1991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.233.1.2\\OWUtils.dll succeeded
07:57:43.922E6C602Install::CodeInit [Client,1] (MCH) OK
07:57:43.922E6C602Install::CodeInit [Client,2] (MCH) OK
07:57:43.922E6C602Install::CodeInit [Client,3] (MCH) OK
07:57:43.932E6C602Install::CodeInit [Client,4] (MCH) OK
07:57:43.932E6C602Install::CodeInit [Client,4.1] (MCH) OK
07:57:43.1202E6C602Install::CodeInit [Client,4.2] (MCH) OK
07:57:43.1202E6C1362Client::hookFunctionsSuspend before hook: OFF
07:57:43.1202E6C1063Install::CodeSegment [5|5600|0xD6340000|0x15E0]
07:57:43.1212E6C602Install::Codeunknown (MCH) OK
07:57:43.1212E6C1063Install::CodeSegment [5|429504|0xD6340000|0x68DC0]
07:57:43.1212E6C602Install::Codeunknown (MCH) OK
07:57:43.1212E6C1063Install::CodeSegment [5|143168|0xD6340000|0x22F40]
07:57:43.1452E6C602Install::Codeunknown (MCH) OK
07:57:43.1452E6C1063Install::CodeSegment [5|12864|0xD6340000|0x3240]
07:57:43.1712E6C602Install::Codeunknown (MCH) OK
07:57:43.1712E6C1063Install::CodeSegment [5|-36469456|0xD6340000|0xFDD38530]
07:57:43.1712E6C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
07:57:43.1712E6C1063Install::CodeSegment [5|-36446384|0xD6340000|0xFDD3DF50]
07:57:43.1712E6C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
07:57:43.1712E6C1063Install::CodeSegment [5|-36452000|0xD6340000|0xFDD3C960]
07:57:43.1712E6C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
07:57:43.1712E6C1063Install::CodeSegment [5|-37640224|0xD6340000|0xFDC1A7E0]
07:57:43.1712E6C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
07:57:43.1712E6C337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
07:57:43.1712E6C1285OverlayManager::StartStarting...
07:57:43.1712E6C1317OverlayManager::Startstarting hooks 2...
07:57:43.1712E6C602Install::CodeInit [Client,5] (MCH) OK
07:57:43.1982E6C602Install::CodeInit [Client,5.1] (MCH) OK
07:57:43.1992E6C602Install::CodeInit [Client,6] (MCH) OK
07:57:43.1992E6C1386OverlayManager::StartRID Found 1 devices.
07:57:43.1992E6C1394OverlayManager::StartRID Mouse Found [0] with 0X30(0X30) hwnd(0x7b034a)...
07:57:43.1992E6C1483XTRAP COMPATIBLE PATCH WARNING
07:57:43.1992E6C1492OverlayManager::Startdone with hooks...
07:57:43.1992E6C108ApiManager::InitAPI Manager Event : OK
07:57:43.1992E6C120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=20396
07:57:43.1992E6C67TXRSettingFail to read texture recognition options 0x0
07:57:43.1992E6C114TXOfInterestNew list set with 0 items
07:57:43.1992E6C1518OverlayManager::Startget foreground state
07:57:43.1992E6C1555OverlayManager::StartStarted...
07:57:43.20046387212OverlayManager::OnConnectedConnected to server
07:57:43.200463832SendServerHelloMessage::ExecuteSend connection Ack
07:57:43.2004FAC7868OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x30504
07:57:43.2252E6C602Install::CodeInit [Client,0] (MCH) OK
07:57:43.2262E6C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
07:57:43.2262E6C94GraphicsHookManager::StopThreadStopThread
07:57:43.226B74216GraphicsHookManager::MessageLoopExit Thread
07:57:43.2312E6C406Client::initFirstInjectioninit complete
07:57:43.4804638367InputInterceptor::ResetLLHookProcExtReset keys state
07:57:43.5604638367InputInterceptor::ResetLLHookProcExtReset keys state
07:57:43.56146387039OverlayManager::doActionDisplayFPS - Triggered
07:57:48.427456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
07:57:48.506456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
07:57:48.521456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
07:57:48.59946386880OverlayManager::doActionForegroundChange Event ON (ON)
07:57:48.59946388461OverlayManager::OnForegroundChangedChanged True
07:57:48.60046387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
07:57:48.732456C7791OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
07:57:48.7583250587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
07:57:48.7613250148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
07:57:48.7703250148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
07:57:48.7703250984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
07:57:48.77932501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
07:57:48.77932501072RenderDeviceD3d11::initDevice adapter hash: 1657100995
07:57:48.77932501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
07:57:48.77932501126RenderDeviceD3d11::initsave state
07:57:48.7793250696RenderDeviceD3d11::initDX11loading shaders...
07:57:48.7823250705RenderDeviceD3d11::initDX11create vs
07:57:48.7823250723RenderDeviceD3d11::initDX11create vs
07:57:48.7853250745RenderDeviceD3d11::initDX11create pxs
07:57:48.7873250774RenderDeviceD3d11::initDX11create raster
07:57:48.7873250842RenderDeviceD3d11::initDX11create buffers
07:57:48.78732501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
07:57:48.78732501134RenderDeviceD3d11::initrestore state
07:57:48.78732501137RenderDeviceD3d11::initTarget Window [0x7b034a]
07:57:48.7873250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
07:57:48.7873250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
07:57:48.7873250193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
07:57:48.78732502092RenderDeviceD3d11::setFixSet render device fix RT.
07:57:48.78732503087OverlayManager::setGraphicsRender Device fix was set RT.
07:57:48.78732505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
07:57:48.78732505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:57:48.7903250737OverlayInputManager::HandleCommandsClear all hotkeys command
07:57:48.7903250788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
07:57:48.790325026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
07:57:48.790325021StartWidgetsRefresher::ExecuteExecute start wicket manager
07:57:48.7903250275WidgetManager::StartLayoutSchedulerstart layout scheduler
07:57:48.79032505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
07:57:48.79032502523OverlayManager::installWindowProcHookInstall WPH
07:57:48.79032502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e20189
07:57:48.79032502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
07:57:48.79032502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
07:57:48.79032502613OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
07:57:48.7903250311PerformanceCounter::NotifyFrameRenderNotify first Render...
07:57:48.79032501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:57:48.79032508353OverlayManager::CheckForSharedTextureSupportCheck for SHT support
07:57:48.79132505512OverlayManager::initOverlayResolutionEx 0X40008
07:57:48.79132505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
07:57:48.79132505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
07:57:48.79132505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:57:48.797456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
07:57:48.797456C480InputInterceptor::stopHookunhook keyboard and mouse
07:57:48.797456C447InputInterceptor::runHookKeyboard is hooked 0x456c
07:57:48.797456C469InputInterceptor::runHookMouse is hooked 0x456c
07:57:48.797456C8078OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
07:57:48.80664C225InterProcessElement::openInterProcess Overwolf_ImID_C05E2_P_5236 opened succesfuly
07:57:48.80664C225InterProcessElement::openInterProcess Overwolf_PID_5236_SHARED_MEMORY_AGENT opened succesfuly
07:57:48.830456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x7b034a .
07:57:48.93846387315OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll] [oopo: off]
07:57:48.94232508131OverlayManager::LoadPluginloading plugin: C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll
07:57:48.95232508150OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll] []
07:57:48.96432508182OverlayManager::LoadPluginfinish loading plugin
07:57:50.10456C3030OverlayManager::DetachThreadInputDetach thread input 17772, 12880
07:57:50.1244638367InputInterceptor::ResetLLHookProcExtReset keys state
07:57:50.12446386880OverlayManager::doActionForegroundChange Event OFF (OFF)
07:57:50.12446388461OverlayManager::OnForegroundChangedChanged False
07:57:50.12446388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF3028E Title=[Task Switching]
07:57:50.12446387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
07:57:50.12446382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:57:50.12446382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
07:57:50.12446382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:57:50.1384638367InputInterceptor::ResetLLHookProcExtReset keys state
07:57:50.14246387039OverlayManager::doActionDisplayFPS - Triggered
07:57:51.12964C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:57:53.17464C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3394].
07:57:53.17464C52WidgetsLayoutScheduler::Stopstopping layout scheduler
07:57:53.17464C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
07:57:53.6254FAC2132Client::LogProcessModulesLoaded modules:
07:57:53.6394FAC2148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
07:57:53.6394FAC2148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
07:57:53.6394FAC2148C:\Program Files (x86)\Overwolf\0.233.1.2\OWUtils.dll
07:57:53.6394FAC2148C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\64\gep_valorant.dll
07:57:53.6394FAC2148C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\64\libowgameevents64.dll
07:57:53.6394FAC2148C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\GEPPlugin64.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\CRYPTUI.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\D3DX9_43.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\DNSAPI.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\DSOUND.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\DWrite.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\GLU32.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\HID.DLL
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\MSASN1.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\NETAPI32.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\NTASN1.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\OLEACC.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\OPENGL32.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\PROPSYS.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\SAMCLI.DLL
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\SspiCli.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\UMPDC.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\USERENV.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\USP10.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\VERSION.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\WINHTTP.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\WINMM.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\WINNSI.DLL
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\Wldp.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\XAudio2_7.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\XAudio2_9.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\apphelp.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\avrt.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\credui.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\cryptnet.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\d3d11.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\d3d9.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\d3dx11_43.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\drvstore.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\dwmapi.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\dxcore.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\dxgi.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\dxva2.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\gpapi.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\iertutil.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\mf.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\mfplat.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\mfplay.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\ncrypt.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\netutils.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\ntdll.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\ntmarta.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\nvapi64.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\powrprof.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\profapi.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\secur32.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\srvcli.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\textinputframework.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\urlmon.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\wevtapi.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\windows.storage.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\winmmbase.dll
07:57:53.6394FAC2148C:\WINDOWS\SYSTEM32\wintypes.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\ADVAPI32.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\COMDLG32.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\CRYPT32.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\CoreMessaging.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\CoreUIComponents.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\Display.NvContainer\MessageBus.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvwgf2umx.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\GDI32.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\IMM32.DLL
07:57:53.6394FAC2148C:\WINDOWS\System32\KERNEL32.DLL
07:57:53.6394FAC2148C:\WINDOWS\System32\KERNELBASE.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\MSCTF.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\NSI.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\Normaliz.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\OLEAUT32.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\PSAPI.DLL
07:57:53.6394FAC2148C:\WINDOWS\System32\RPCRT4.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\SETUPAPI.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\SHCORE.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\SHELL32.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\SHLWAPI.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\USER32.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\WINTRUST.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\WLDAP32.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\WS2_32.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\bcrypt.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\bcryptPrimitives.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\cfgmgr32.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\clbcatq.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\combase.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\fwpuclnt.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\gdi32full.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\imagehlp.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\msvcp_win.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\msvcrt.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\ole32.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\sechost.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\ucrtbase.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\win32u.dll
07:57:53.6394FAC2148C:\WINDOWS\System32\winrnr.dll
07:57:53.6394FAC2148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
07:57:53.6394FAC2148C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\MMDevAPI.DLL
07:57:53.6394FAC2148C:\WINDOWS\system32\NLAapi.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\audioses.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\dataexchange.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\dcomp.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\explorerframe.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\mswsock.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\napinsp.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\nvspcap64.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\pnrpnsp.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\rsaenh.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\twinapi.appcore.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\uxtheme.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\wlanapi.dll
07:57:53.6394FAC2148C:\WINDOWS\system32\wshbth.dll
07:57:53.6394FAC2148C:\Windows\System32\InputHost.dll
07:57:53.6394FAC2148C:\Windows\System32\OneCoreCommonProxyStub.dll
07:57:53.6394FAC2148C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
07:57:53.6394FAC2148C:\Windows\System32\WindowManagementAPI.dll
07:57:53.6394FAC2148C:\Windows\System32\Windows.UI.dll
07:57:53.6394FAC2148C:\Windows\System32\gameux.dll
07:57:53.6394FAC2148C:\Windows\System32\rasadhlp.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
07:57:53.6394FAC2148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
07:58:23.608456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:58:23.735456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
07:58:23.744456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:58:23.780456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:58:23.784325048ResetSnapShotSH::ExecuteRelease snapshot SH
07:58:23.78532501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:58:23.85446386880OverlayManager::doActionForegroundChange Event ON (ON)
07:58:23.85446388461OverlayManager::OnForegroundChangedChanged True
07:58:23.85546387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
07:58:23.85546382968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:58:23.86146387039OverlayManager::doActionDisplayFPS - Triggered
07:58:23.882456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
07:58:23.88532502377WidgetManager::Renderresume layout thread
07:58:23.8853250275WidgetManager::StartLayoutSchedulerstart layout scheduler
07:58:23.8853250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:58:23.88532501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:58:23.913456C7791OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
07:58:28.663456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
07:58:29.339456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
07:58:30.216456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
07:58:30.462456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
07:58:31.229456C486ReleaseD11DeviceDevice Released! [2]
07:58:31.229456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:58:31.229456C3030OverlayManager::DetachThreadInputDetach thread input 17772, 12880
07:58:31.230456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
07:58:31.230456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
07:58:31.230456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
07:58:31.230456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e20189
07:58:31.230456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:58:31.230456C184IRenderDevice::releaseRender Releasing.
07:58:31.230456C98RenderDeviceCaptureBase::ReleaseTextureRelease
07:58:31.230456C116RenderDeviceCaptureBase::ReleaseTextureReleased
07:58:31.230456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
07:58:31.230456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
07:58:31.230456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
07:58:31.230456C201IRenderDevice::releaseRender Releasing Done.
07:58:31.230456C489ReleaseD11Device End Device Released!
07:58:31.270456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
07:58:31.4994638367InputInterceptor::ResetLLHookProcExtReset keys state
07:58:31.49946386880OverlayManager::doActionForegroundChange Event OFF (OFF)
07:58:31.49946388461OverlayManager::OnForegroundChangedChanged False
07:58:31.49946388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Netflix - Google Chrome]
07:58:31.49946387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
07:58:31.49946382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:58:31.49946382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
07:58:31.49946382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:58:31.4994638367InputInterceptor::ResetLLHookProcExtReset keys state
07:58:31.50046387039OverlayManager::doActionDisplayFPS - Triggered
07:58:32.515314C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:58:34.550314C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3332].
07:58:34.551314C52WidgetsLayoutScheduler::Stopstopping layout scheduler
07:58:34.551314C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
07:58:53.582456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
07:58:53.58632501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
07:58:53.58632501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
07:58:53.58632501126RenderDeviceD3d11::initsave state
07:58:53.5863250696RenderDeviceD3d11::initDX11loading shaders...
07:58:53.59632501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
07:58:53.59632501134RenderDeviceD3d11::initrestore state
07:58:53.59632501137RenderDeviceD3d11::initTarget Window [0x7b034a]
07:58:53.5963250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
07:58:53.5963250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
07:58:53.59632502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:58:53.59632505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
07:58:53.59632505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
07:58:53.59632505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:58:53.600325048ResetSnapShotSH::ExecuteRelease snapshot SH
07:58:53.60032505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
07:58:53.60032502523OverlayManager::installWindowProcHookInstall WPH
07:58:53.60032502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1864042b
07:58:53.60032502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
07:58:53.60032502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
07:58:53.60032502377WidgetManager::Renderresume layout thread
07:58:53.6003250275WidgetManager::StartLayoutSchedulerstart layout scheduler
07:58:53.6003250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:58:53.60032501702WidgetManager::drawskip widget draw (not in foreground) False - False
07:58:53.60032501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:58:53.612456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
07:58:53.612456C480InputInterceptor::stopHookunhook keyboard and mouse
07:58:53.612456C447InputInterceptor::runHookKeyboard is hooked 0x456c
07:58:53.612456C469InputInterceptor::runHookMouse is hooked 0x456c
07:58:53.61632505512OverlayManager::initOverlayResolutionEx 0X40008
07:58:53.61632505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
07:58:53.61632505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
07:58:53.61632505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:58:53.85546386880OverlayManager::doActionForegroundChange Event ON (ON)
07:58:53.85546388461OverlayManager::OnForegroundChangedChanged True
07:58:53.85546387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
07:58:53.88446387039OverlayManager::doActionDisplayFPS - Triggered
07:58:53.88932501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:58:55.94456C486ReleaseD11DeviceDevice Released! [2]
07:58:55.94456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:58:55.94456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
07:58:55.94456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
07:58:55.94456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
07:58:55.94456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1864042b
07:58:55.94456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:58:55.94456C184IRenderDevice::releaseRender Releasing.
07:58:55.94456C98RenderDeviceCaptureBase::ReleaseTextureRelease
07:58:55.94456C116RenderDeviceCaptureBase::ReleaseTextureReleased
07:58:55.94456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
07:58:55.94456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
07:58:55.94456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
07:58:55.94456C201IRenderDevice::releaseRender Releasing Done.
07:58:55.94456C489ReleaseD11Device End Device Released!
07:58:55.131456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
07:58:55.3704638367InputInterceptor::ResetLLHookProcExtReset keys state
07:58:55.37046386880OverlayManager::doActionForegroundChange Event OFF (OFF)
07:58:55.37046388461OverlayManager::OnForegroundChangedChanged False
07:58:55.37046388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Netflix - Google Chrome]
07:58:55.37046387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
07:58:55.37046382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:58:55.37046382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
07:58:55.37046382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:58:55.3704638367InputInterceptor::ResetLLHookProcExtReset keys state
07:58:55.37246387039OverlayManager::doActionDisplayFPS - Triggered
07:58:56.370314C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:58:58.405314C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3321].
07:58:58.405314C52WidgetsLayoutScheduler::Stopstopping layout scheduler
07:58:58.405314C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
07:59:04.326456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
07:59:04.33332501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
07:59:04.33332501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
07:59:04.33332501126RenderDeviceD3d11::initsave state
07:59:04.3333250696RenderDeviceD3d11::initDX11loading shaders...
07:59:04.34132501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
07:59:04.34132501134RenderDeviceD3d11::initrestore state
07:59:04.34132501137RenderDeviceD3d11::initTarget Window [0x7b034a]
07:59:04.3413250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
07:59:04.3413250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
07:59:04.34132502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:59:04.34132505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
07:59:04.34132505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
07:59:04.34132505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:59:04.381325048ResetSnapShotSH::ExecuteRelease snapshot SH
07:59:04.38232505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
07:59:04.38232502523OverlayManager::installWindowProcHookInstall WPH
07:59:04.38232502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1603ec
07:59:04.38232502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
07:59:04.38232502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
07:59:04.38232502377WidgetManager::Renderresume layout thread
07:59:04.3823250275WidgetManager::StartLayoutSchedulerstart layout scheduler
07:59:04.3823250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:59:04.38232501702WidgetManager::drawskip widget draw (not in foreground) False - False
07:59:04.38232501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:59:04.382456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
07:59:04.382456C480InputInterceptor::stopHookunhook keyboard and mouse
07:59:04.382456C447InputInterceptor::runHookKeyboard is hooked 0x456c
07:59:04.382456C469InputInterceptor::runHookMouse is hooked 0x456c
07:59:04.38532505512OverlayManager::initOverlayResolutionEx 0X40008
07:59:04.38532505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
07:59:04.38532505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
07:59:04.38532505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:59:04.390456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
07:59:04.54046386880OverlayManager::doActionForegroundChange Event ON (ON)
07:59:04.54046388461OverlayManager::OnForegroundChangedChanged True
07:59:04.54046387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
07:59:04.544456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
07:59:04.55446387039OverlayManager::doActionDisplayFPS - Triggered
07:59:04.56232501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:59:05.162456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
07:59:05.471456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
07:59:05.652456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
07:59:05.996456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
07:59:06.142456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
07:59:06.219456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
07:59:06.337456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
07:59:06.401456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
07:59:06.526456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
07:59:06.575456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
07:59:06.701456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
07:59:06.756456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
07:59:06.874456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
07:59:06.951456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
07:59:08.626456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
07:59:09.304456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
07:59:09.991456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
07:59:10.540456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
07:59:11.38456C3030OverlayManager::DetachThreadInputDetach thread input 17772, 12880
07:59:11.744638367InputInterceptor::ResetLLHookProcExtReset keys state
07:59:11.7446386880OverlayManager::doActionForegroundChange Event OFF (OFF)
07:59:11.7446388461OverlayManager::OnForegroundChangedChanged False
07:59:11.7446388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Netflix - Google Chrome]
07:59:11.7446387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
07:59:11.7446382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:59:11.7446382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
07:59:11.7446382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:59:11.864638367InputInterceptor::ResetLLHookProcExtReset keys state
07:59:11.9146387039OverlayManager::doActionDisplayFPS - Triggered
07:59:12.76314C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:59:14.120314C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3090].
07:59:14.120314C52WidgetsLayoutScheduler::Stopstopping layout scheduler
07:59:14.120314C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
08:00:32.62456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:00:32.160456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:00:32.199456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:00:32.255456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:00:32.266325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:00:32.26632501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:00:32.277456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:00:32.36646386880OverlayManager::doActionForegroundChange Event ON (ON)
08:00:32.36646388461OverlayManager::OnForegroundChangedChanged True
08:00:32.36646387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
08:00:32.36646382968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:00:32.367456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:00:32.36832502377WidgetManager::Renderresume layout thread
08:00:32.3683250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:00:32.3683250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:00:32.40646387039OverlayManager::doActionDisplayFPS - Triggered
08:00:32.41232501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:00:34.54456C486ReleaseD11DeviceDevice Released! [2]
08:00:34.54456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:00:34.54456C3030OverlayManager::DetachThreadInputDetach thread input 17772, 12880
08:00:34.54456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:00:34.54456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:00:34.54456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:00:34.55456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1603ec
08:00:34.55456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:00:34.55456C184IRenderDevice::releaseRender Releasing.
08:00:34.55456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:00:34.55456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:00:34.55456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:00:34.55456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:00:34.55456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:00:34.55456C201IRenderDevice::releaseRender Releasing Done.
08:00:34.55456C489ReleaseD11Device End Device Released!
08:00:34.126456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:00:34.4034638367InputInterceptor::ResetLLHookProcExtReset keys state
08:00:34.40346386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:00:34.40346388461OverlayManager::OnForegroundChangedChanged False
08:00:34.40446388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x903E6 Title=[Task Switching]
08:00:34.40446387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:00:34.40446382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:00:34.40446382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:00:34.40446382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:00:34.4114638367InputInterceptor::ResetLLHookProcExtReset keys state
08:00:34.41846387039OverlayManager::doActionDisplayFPS - Triggered
08:00:35.3914934293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:00:37.4354934177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3399].
08:00:37.435493452WidgetsLayoutScheduler::Stopstopping layout scheduler
08:00:37.435493461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
08:01:04.38646386880OverlayManager::doActionForegroundChange Event ON (ON)
08:01:04.38646388461OverlayManager::OnForegroundChangedChanged True
08:01:04.38646387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:01:04.38646382968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:01:04.470456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:01:04.47332501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:01:04.47332501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:01:04.47332501126RenderDeviceD3d11::initsave state
08:01:04.4733250696RenderDeviceD3d11::initDX11loading shaders...
08:01:04.48232501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:01:04.48232501134RenderDeviceD3d11::initrestore state
08:01:04.48232501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:01:04.4823250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:01:04.4823250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:01:04.48232505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:01:04.48232505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:01:04.48232505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:01:04.518325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:01:04.51832505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:01:04.51832502523OverlayManager::installWindowProcHookInstall WPH
08:01:04.51832502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa6307ed
08:01:04.51832502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:01:04.51832502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:01:04.51832502377WidgetManager::Renderresume layout thread
08:01:04.5183250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:01:04.5183250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:01:04.51832501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:01:04.525456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:01:04.525456C480InputInterceptor::stopHookunhook keyboard and mouse
08:01:04.525456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:01:04.525456C469InputInterceptor::runHookMouse is hooked 0x456c
08:01:04.52832505512OverlayManager::initOverlayResolutionEx 0X40008
08:01:04.52832505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:01:04.52832505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:01:04.52832505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:01:05.9456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:01:06.931456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:01:07.447456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:01:07.5144934125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=200370
08:01:07.51449342644WidgetManager::RefreshLayoutAsyncMove widget to Poll
08:01:07.5154934225InterProcessElement::openInterProcess Overwolf_ImID_200370_P_5236 opened succesfuly
08:01:07.5164934225InterProcessElement::openInterProcess Overwolf_PID_5236_SHARED_MEMORY_AGENT opened succesfuly
08:01:07.881456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:01:08.389456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:01:08.661456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:01:08.924456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:01:08.9904934225InterProcessElement::openInterProcess Overwolf_ImID_68063A_P_5236 opened succesfuly
08:01:08.9904934225InterProcessElement::openInterProcess Overwolf_PID_5236_SHARED_MEMORY_AGENT opened succesfuly
08:01:09.977456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:01:10.183456C486ReleaseD11DeviceDevice Released! [2]
08:01:10.184456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:01:10.184456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:01:10.184456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:01:10.184456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:01:10.184456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa6307ed
08:01:10.184456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:01:10.184456C184IRenderDevice::releaseRender Releasing.
08:01:10.184456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:01:10.184456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:01:10.184456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:01:10.184456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:01:10.184456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:01:10.184456C201IRenderDevice::releaseRender Releasing Done.
08:01:10.184456C489ReleaseD11Device End Device Released!
08:01:10.225456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:01:10.3284638367InputInterceptor::ResetLLHookProcExtReset keys state
08:01:10.32846386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:01:10.32846388461OverlayManager::OnForegroundChangedChanged False
08:01:10.32846388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Top topics - Tracker Network - Google Chrome]
08:01:10.32846387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:01:10.32846382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:01:10.32846382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:01:10.32846382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:01:10.3374638367InputInterceptor::ResetLLHookProcExtReset keys state
08:01:10.34046387039OverlayManager::doActionDisplayFPS - Triggered
08:01:11.2734934293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:01:13.2934934177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3136].
08:01:13.293493452WidgetsLayoutScheduler::Stopstopping layout scheduler
08:01:13.293493461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:01:29.796456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:01:29.79932501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:01:29.79932501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:01:29.79932501126RenderDeviceD3d11::initsave state
08:01:29.7993250696RenderDeviceD3d11::initDX11loading shaders...
08:01:29.80932501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:01:29.80932501134RenderDeviceD3d11::initrestore state
08:01:29.80932501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:01:29.8093250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:01:29.8093250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:01:29.80932502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:01:29.80932505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:01:29.80932505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:01:29.80932505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:01:29.838325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:01:29.83832505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:01:29.83832502523OverlayManager::installWindowProcHookInstall WPH
08:01:29.83832502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x31c07f5
08:01:29.83832502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:01:29.83832502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:01:29.83832502377WidgetManager::Renderresume layout thread
08:01:29.8383250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:01:29.8383250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:01:29.83832501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:01:29.83832501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:01:29.841456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:01:29.841456C480InputInterceptor::stopHookunhook keyboard and mouse
08:01:29.841456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:01:29.841456C469InputInterceptor::runHookMouse is hooked 0x456c
08:01:29.84432505512OverlayManager::initOverlayResolutionEx 0X40008
08:01:29.84432505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:01:29.84432505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:01:29.84432505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:01:30.2946386880OverlayManager::doActionForegroundChange Event ON (ON)
08:01:30.2946388461OverlayManager::OnForegroundChangedChanged True
08:01:30.2946387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:01:30.5346387039OverlayManager::doActionDisplayFPS - Triggered
08:01:30.6032501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:01:31.733456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:01:32.524456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:01:53.744456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:01:54.942456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:01:56.102456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:01:56.908456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:01:57.909456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:02:11.804456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:02:12.263456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:02:25.322456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:02:50.595456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:02:51.696456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:03:09.219456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:03:11.240456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:03:11.621456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:03:12.867456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:03:13.203456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:03:13.503456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:03:16.143456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:03:16.874456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:03:17.387456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:03:19.509456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:03:21.888456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:03:22.471456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:03:25.77456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:03:25.525456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:03:25.805456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:03:26.306456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:03:26.559456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:03:26.772456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:03:27.58456C486ReleaseD11DeviceDevice Released! [2]
08:03:27.58456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:03:27.58456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:03:27.58456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:03:27.58456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:03:27.58456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x31c07f5
08:03:27.58456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:03:27.58456C184IRenderDevice::releaseRender Releasing.
08:03:27.58456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:03:27.58456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:03:27.58456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:03:27.58456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:03:27.58456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:03:27.58456C201IRenderDevice::releaseRender Releasing Done.
08:03:27.58456C489ReleaseD11Device End Device Released!
08:03:27.94456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:03:27.2604638367InputInterceptor::ResetLLHookProcExtReset keys state
08:03:27.26046386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:03:27.26046388461OverlayManager::OnForegroundChangedChanged False
08:03:27.26046388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Top topics - Tracker Network - Google Chrome]
08:03:27.26046387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:03:27.26046382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:03:27.26046382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:03:27.26046382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:03:27.2704638367InputInterceptor::ResetLLHookProcExtReset keys state
08:03:27.27246387039OverlayManager::doActionDisplayFPS - Triggered
08:03:28.275314C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:03:30.304314C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3259].
08:03:30.304314C52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:03:30.304314C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
08:03:50.850456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:03:50.85332501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:03:50.85332501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:03:50.85332501126RenderDeviceD3d11::initsave state
08:03:50.8533250696RenderDeviceD3d11::initDX11loading shaders...
08:03:50.86232501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:03:50.86232501134RenderDeviceD3d11::initrestore state
08:03:50.86232501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:03:50.8623250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:03:50.8623250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:03:50.86232502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:03:50.86232505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:03:50.86232505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:03:50.86232505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:03:50.894325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:03:50.89432505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:03:50.89432502523OverlayManager::installWindowProcHookInstall WPH
08:03:50.89432502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5b0498
08:03:50.89432502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:03:50.89432502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:03:50.89432502377WidgetManager::Renderresume layout thread
08:03:50.8943250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:03:50.8943250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:03:50.89432501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:03:50.89432501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:03:50.90032505512OverlayManager::initOverlayResolutionEx 0X40008
08:03:50.90032505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:03:50.90032505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:03:50.90032505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:03:50.902456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:03:50.902456C480InputInterceptor::stopHookunhook keyboard and mouse
08:03:50.902456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:03:50.902456C469InputInterceptor::runHookMouse is hooked 0x456c
08:03:50.904456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:03:51.2346386880OverlayManager::doActionForegroundChange Event ON (ON)
08:03:51.2346388461OverlayManager::OnForegroundChangedChanged True
08:03:51.2346387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:03:51.7346387039OverlayManager::doActionDisplayFPS - Triggered
08:03:51.7632501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:03:51.800456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:04:07.943456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:04:09.340456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:04:09.482456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:04:11.479456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:04:14.59456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:04:16.959456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:04:22.126456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:04:23.443456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:04:24.999456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:04:32.631456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:04:32.977456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:04:33.962456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:04:34.693456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:04:36.110456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:04:37.211456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:04:45.944456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:04:49.31456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:04:50.160456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:04:51.174456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:04:52.700456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:04:52.932456C486ReleaseD11DeviceDevice Released! [2]
08:04:52.932456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:04:52.932456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:04:52.932456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:04:52.932456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:04:52.932456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5b0498
08:04:52.932456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:04:52.932456C184IRenderDevice::releaseRender Releasing.
08:04:52.932456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:04:52.932456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:04:52.932456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:04:52.932456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:04:52.932456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:04:52.932456C201IRenderDevice::releaseRender Releasing Done.
08:04:52.932456C489ReleaseD11Device End Device Released!
08:04:52.985456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:04:53.1554638367InputInterceptor::ResetLLHookProcExtReset keys state
08:04:53.15546386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:04:53.15546388461OverlayManager::OnForegroundChangedChanged False
08:04:53.15546388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Valorant tracker isn't working - Valorant - Tracker Network - Google Chrome]
08:04:53.15646387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:04:53.15646382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:04:53.15646382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:04:53.15646382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:04:53.1714638367InputInterceptor::ResetLLHookProcExtReset keys state
08:04:53.17746387039OverlayManager::doActionDisplayFPS - Triggered
08:04:54.1704934293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:04:56.2204934177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3325].
08:04:56.220493452WidgetsLayoutScheduler::Stopstopping layout scheduler
08:04:56.220493461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
08:05:24.558456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:05:24.56032501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:05:24.56032501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:05:24.56032501126RenderDeviceD3d11::initsave state
08:05:24.5603250696RenderDeviceD3d11::initDX11loading shaders...
08:05:24.57032501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:05:24.57032501134RenderDeviceD3d11::initrestore state
08:05:24.57032501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:05:24.5703250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:05:24.5703250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:05:24.57032502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:05:24.57032505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:05:24.57032505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:05:24.57032505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:05:24.605325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:05:24.60532505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:05:24.60532502523OverlayManager::installWindowProcHookInstall WPH
08:05:24.60532502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6180618
08:05:24.60532502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:05:24.60532502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:05:24.60532502377WidgetManager::Renderresume layout thread
08:05:24.6053250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:05:24.6053250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:05:24.60532501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:05:24.60532501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:05:24.61332505512OverlayManager::initOverlayResolutionEx 0X40008
08:05:24.61332505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:05:24.61332505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:05:24.61332505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:05:24.615456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:05:24.615456C480InputInterceptor::stopHookunhook keyboard and mouse
08:05:24.615456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:05:24.615456C469InputInterceptor::runHookMouse is hooked 0x456c
08:05:24.726456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:05:24.98046386880OverlayManager::doActionForegroundChange Event ON (ON)
08:05:24.98046388461OverlayManager::OnForegroundChangedChanged True
08:05:24.98046387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:05:24.99746387039OverlayManager::doActionDisplayFPS - Triggered
08:05:25.332501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:05:28.791456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:06:06.449456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:06:09.64456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:06:13.406456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:06:13.606456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:06:20.70456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:06:20.843456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:06:23.21456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:06:23.350456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:06:23.622456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:06:27.380456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:06:29.51456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:06:29.240456C486ReleaseD11DeviceDevice Released! [2]
08:06:29.240456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:06:29.240456C3030OverlayManager::DetachThreadInputDetach thread input 17772, 12880
08:06:29.240456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:06:29.240456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:06:29.240456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:06:29.240456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6180618
08:06:29.240456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:06:29.240456C184IRenderDevice::releaseRender Releasing.
08:06:29.240456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:06:29.240456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:06:29.240456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:06:29.240456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:06:29.240456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:06:29.240456C201IRenderDevice::releaseRender Releasing Done.
08:06:29.240456C489ReleaseD11Device End Device Released!
08:06:29.286456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:06:29.3704638367InputInterceptor::ResetLLHookProcExtReset keys state
08:06:29.37046386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:06:29.37046388461OverlayManager::OnForegroundChangedChanged False
08:06:29.37046388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Valorant tracker isn't working - Valorant - Tracker Network - Google Chrome]
08:06:29.37046387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:06:29.37046382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:06:29.37046382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:06:29.37046382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:06:29.4194638367InputInterceptor::ResetLLHookProcExtReset keys state
08:06:29.42446387039OverlayManager::doActionDisplayFPS - Triggered
08:06:30.386314C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:06:32.415314C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3199].
08:06:32.415314C52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:06:32.415314C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
08:06:37.220456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:06:37.22532501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:06:37.22532501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:06:37.22532501126RenderDeviceD3d11::initsave state
08:06:37.2253250696RenderDeviceD3d11::initDX11loading shaders...
08:06:37.23332501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:06:37.23332501134RenderDeviceD3d11::initrestore state
08:06:37.23332501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:06:37.2333250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:06:37.2333250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:06:37.23332502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:06:37.23332505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:06:37.23332505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:06:37.23332505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:06:37.294325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:06:37.29432505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:06:37.29432502523OverlayManager::installWindowProcHookInstall WPH
08:06:37.29432502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdc807e9
08:06:37.29432502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:06:37.29432502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:06:37.29432502377WidgetManager::Renderresume layout thread
08:06:37.2943250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:06:37.2943250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:06:37.29432501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:06:37.29432501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:06:37.318456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:06:37.318456C480InputInterceptor::stopHookunhook keyboard and mouse
08:06:37.318456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:06:37.318456C469InputInterceptor::runHookMouse is hooked 0x456c
08:06:37.32532505512OverlayManager::initOverlayResolutionEx 0X40008
08:06:37.32632505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:06:37.32632505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:06:37.32632505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:06:37.50846386880OverlayManager::doActionForegroundChange Event ON (ON)
08:06:37.50846388461OverlayManager::OnForegroundChangedChanged True
08:06:37.50846387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
08:06:37.521456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:06:37.52846387039OverlayManager::doActionDisplayFPS - Triggered
08:06:37.53832501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:06:59.842456C486ReleaseD11DeviceDevice Released! [2]
08:06:59.842456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:06:59.842456C3030OverlayManager::DetachThreadInputDetach thread input 17772, 12880
08:06:59.843456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:06:59.843456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:06:59.843456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:06:59.843456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdc807e9
08:06:59.843456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:06:59.843456C184IRenderDevice::releaseRender Releasing.
08:06:59.843456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:06:59.843456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:06:59.843456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:06:59.843456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:06:59.843456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:06:59.843456C201IRenderDevice::releaseRender Releasing Done.
08:06:59.843456C489ReleaseD11Device End Device Released!
08:06:59.879456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:07:00.3364638367InputInterceptor::ResetLLHookProcExtReset keys state
08:07:00.33646386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:07:00.33646388461OverlayManager::OnForegroundChangedChanged False
08:07:00.33646388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Valorant tracker isn't working - Valorant - Tracker Network - Google Chrome]
08:07:00.33646387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:07:00.33646382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:07:00.33646382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:07:00.33646382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:07:00.3514638367InputInterceptor::ResetLLHookProcExtReset keys state
08:07:00.35246387039OverlayManager::doActionDisplayFPS - Triggered
08:07:00.839314C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:07:02.865314C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3032].
08:07:02.865314C52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:07:02.865314C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:18)
08:07:23.895456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:07:23.89932501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:07:23.89932501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:07:23.89932501126RenderDeviceD3d11::initsave state
08:07:23.8993250696RenderDeviceD3d11::initDX11loading shaders...
08:07:23.90732501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:07:23.90732501134RenderDeviceD3d11::initrestore state
08:07:23.90732501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:07:23.9073250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:07:23.9073250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:07:23.90732502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:07:23.90732505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:07:23.90732505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:07:23.90732505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:07:23.911325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:07:23.91132505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:07:23.91132502523OverlayManager::installWindowProcHookInstall WPH
08:07:23.91132502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x210207e3
08:07:23.91132502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:07:23.91132502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:07:23.91132502377WidgetManager::Renderresume layout thread
08:07:23.9113250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:07:23.9113250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:07:23.91132501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:07:23.91132501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:07:23.91432505512OverlayManager::initOverlayResolutionEx 0X40008
08:07:23.91432505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:07:23.91432505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:07:23.91432505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:07:23.917456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:07:23.917456C480InputInterceptor::stopHookunhook keyboard and mouse
08:07:23.918456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:07:23.918456C469InputInterceptor::runHookMouse is hooked 0x456c
08:07:24.7746386880OverlayManager::doActionForegroundChange Event ON (ON)
08:07:24.7746388461OverlayManager::OnForegroundChangedChanged True
08:07:24.7746387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:07:24.9946387039OverlayManager::doActionDisplayFPS - Triggered
08:07:24.10532501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:07:24.956456C486ReleaseD11DeviceDevice Released! [2]
08:07:24.956456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:07:24.956456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:07:24.956456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:07:24.956456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:07:24.956456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x210207e3
08:07:24.956456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:07:24.956456C184IRenderDevice::releaseRender Releasing.
08:07:24.956456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:07:24.956456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:07:24.956456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:07:24.956456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:07:24.956456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:07:24.956456C201IRenderDevice::releaseRender Releasing Done.
08:07:24.956456C489ReleaseD11Device End Device Released!
08:07:24.998456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:07:25.884638367InputInterceptor::ResetLLHookProcExtReset keys state
08:07:25.8846386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:07:25.8846388461OverlayManager::OnForegroundChangedChanged False
08:07:25.8846388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Netflix - Google Chrome]
08:07:25.8846387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:07:25.8846382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:07:25.8846382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:07:25.8846382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:07:25.914638367InputInterceptor::ResetLLHookProcExtReset keys state
08:07:25.9546387039OverlayManager::doActionDisplayFPS - Triggered
08:07:26.8827E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:07:28.12627E0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3180].
08:07:28.12627E052WidgetsLayoutScheduler::Stopstopping layout scheduler
08:07:28.12627E061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
08:07:44.204456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:07:44.20832501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:07:44.20832501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:07:44.20832501126RenderDeviceD3d11::initsave state
08:07:44.2083250696RenderDeviceD3d11::initDX11loading shaders...
08:07:44.21732501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:07:44.21732501134RenderDeviceD3d11::initrestore state
08:07:44.21732501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:07:44.2173250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:07:44.2173250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:07:44.21732502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:07:44.21732505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:07:44.21732505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:07:44.21732505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:07:44.247325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:07:44.24832505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:07:44.24832502523OverlayManager::installWindowProcHookInstall WPH
08:07:44.24832502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa1704bc
08:07:44.24832502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:07:44.24832502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:07:44.24832502377WidgetManager::Renderresume layout thread
08:07:44.2483250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:07:44.2483250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:07:44.24832501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:07:44.24832501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:07:44.25032505512OverlayManager::initOverlayResolutionEx 0X40008
08:07:44.25032505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:07:44.25032505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:07:44.25032505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:07:44.255456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:07:44.255456C480InputInterceptor::stopHookunhook keyboard and mouse
08:07:44.255456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:07:44.255456C469InputInterceptor::runHookMouse is hooked 0x456c
08:07:44.2724934225InterProcessElement::openInterProcess Overwolf_ImID_6D04B4_P_5236 opened succesfuly
08:07:44.2724934225InterProcessElement::openInterProcess Overwolf_PID_5236_SHARED_MEMORY_AGENT opened succesfuly
08:07:44.295456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:07:44.31546386880OverlayManager::doActionForegroundChange Event ON (ON)
08:07:44.31546388461OverlayManager::OnForegroundChangedChanged True
08:07:44.31546387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
08:07:44.316456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:07:44.33746387039OverlayManager::doActionDisplayFPS - Triggered
08:07:44.34132501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:07:49.859456C486ReleaseD11DeviceDevice Released! [2]
08:07:49.859456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:07:49.859456C3030OverlayManager::DetachThreadInputDetach thread input 17772, 12880
08:07:49.859456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:07:49.859456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:07:49.859456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:07:49.859456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa1704bc
08:07:49.860456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:07:49.860456C184IRenderDevice::releaseRender Releasing.
08:07:49.860456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:07:49.860456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:07:49.860456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:07:49.860456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:07:49.860456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:07:49.860456C201IRenderDevice::releaseRender Releasing Done.
08:07:49.860456C489ReleaseD11Device End Device Released!
08:07:49.9084638367InputInterceptor::ResetLLHookProcExtReset keys state
08:07:49.90846386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:07:49.90846388461OverlayManager::OnForegroundChangedChanged False
08:07:49.90846388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1F305CE Title=[Task Switching]
08:07:49.90846387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:07:49.90846382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:07:49.90846382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:07:49.90846382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:07:49.9184638367InputInterceptor::ResetLLHookProcExtReset keys state
08:07:49.928456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:07:49.93646387039OverlayManager::doActionDisplayFPS - Triggered
08:07:50.515456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:07:50.51832501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:07:50.51832501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:07:50.51832501126RenderDeviceD3d11::initsave state
08:07:50.5183250696RenderDeviceD3d11::initDX11loading shaders...
08:07:50.52732501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:07:50.52732501134RenderDeviceD3d11::initrestore state
08:07:50.52732501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:07:50.5273250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:07:50.5273250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:07:50.52732502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:07:50.52732505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:07:50.52732505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:07:50.52732505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:07:50.548325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:07:50.54832505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:07:50.54832502523OverlayManager::installWindowProcHookInstall WPH
08:07:50.54832502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x72905fc
08:07:50.54832502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:07:50.54932502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:07:50.54932501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:07:50.54932501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:07:50.552456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:07:50.552456C480InputInterceptor::stopHookunhook keyboard and mouse
08:07:50.552456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:07:50.552456C469InputInterceptor::runHookMouse is hooked 0x456c
08:07:50.55432505512OverlayManager::initOverlayResolutionEx 0X40008
08:07:50.55432505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:07:50.55432505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:07:50.55432505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:07:50.94346386880OverlayManager::doActionForegroundChange Event ON (ON)
08:07:50.94346388461OverlayManager::OnForegroundChangedChanged True
08:07:50.94346387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
08:07:50.94746387039OverlayManager::doActionDisplayFPS - Triggered
08:07:50.949456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:07:50.95332501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:08:23.100456C3030OverlayManager::DetachThreadInputDetach thread input 17772, 12880
08:08:23.4614638367InputInterceptor::ResetLLHookProcExtReset keys state
08:08:23.46146386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:08:23.46146388461OverlayManager::OnForegroundChangedChanged False
08:08:23.46146388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Netflix - Google Chrome]
08:08:23.46146387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:08:23.46146382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:08:23.46146382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:08:23.46146382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:08:23.4774638367InputInterceptor::ResetLLHookProcExtReset keys state
08:08:23.48246387039OverlayManager::doActionDisplayFPS - Triggered
08:08:24.4634934293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:08:26.5104934177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3422].
08:08:26.510493452WidgetsLayoutScheduler::Stopstopping layout scheduler
08:08:26.510493461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
08:08:28.459456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:08:28.462456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:08:28.54146386880OverlayManager::doActionForegroundChange Event ON (ON)
08:08:28.54146388461OverlayManager::OnForegroundChangedChanged True
08:08:28.54146387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
08:08:28.54146382968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:08:28.544456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:08:28.602456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:08:28.610325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:08:28.61132502377WidgetManager::Renderresume layout thread
08:08:28.6113250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:08:28.6113250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:08:28.61132501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:08:28.612456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:08:29.205456C7791OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
08:08:39.78456C3030OverlayManager::DetachThreadInputDetach thread input 17772, 12880
08:08:39.2104638367InputInterceptor::ResetLLHookProcExtReset keys state
08:08:39.21046386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:08:39.21046388461OverlayManager::OnForegroundChangedChanged False
08:08:39.21046388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x98903DE Title=[Task Switching]
08:08:39.21046387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:08:39.21146382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:08:39.21146382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:08:39.21146382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:08:39.2554638367InputInterceptor::ResetLLHookProcExtReset keys state
08:08:39.26846387039OverlayManager::doActionDisplayFPS - Triggered
08:08:40.2004934293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:08:42.2294934177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3162].
08:08:42.229493452WidgetsLayoutScheduler::Stopstopping layout scheduler
08:08:42.229493461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
08:09:55.963456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:09:55.96846386880OverlayManager::doActionForegroundChange Event ON (ON)
08:09:55.96846388461OverlayManager::OnForegroundChangedChanged True
08:09:55.96846387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:09:55.96846382968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:09:56.96456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:09:56.137456C1846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:09:56.149325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:09:56.14932502377WidgetManager::Renderresume layout thread
08:09:56.1493250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:09:56.1493250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:09:56.14932501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:09:56.563456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:09:59.45456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:10:00.281456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:10:01.707456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:10:02.994456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:10:03.330456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:10:04.966456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:10:05.312456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:10:13.779456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:10:15.123456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:10:17.926456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:10:18.643456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:10:19.43456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:10:25.80456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:10:35.760456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:10:37.251456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:10:37.470456C486ReleaseD11DeviceDevice Released! [2]
08:10:37.470456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:10:37.470456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:10:37.470456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:10:37.470456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:10:37.470456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x72905fc
08:10:37.470456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:10:37.470456C184IRenderDevice::releaseRender Releasing.
08:10:37.470456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:10:37.470456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:10:37.470456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:10:37.470456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:10:37.470456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:10:37.470456C201IRenderDevice::releaseRender Releasing Done.
08:10:37.470456C489ReleaseD11Device End Device Released!
08:10:37.526456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:10:37.7284638367InputInterceptor::ResetLLHookProcExtReset keys state
08:10:37.72846386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:10:37.72846388461OverlayManager::OnForegroundChangedChanged False
08:10:37.72846388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[New Tab - Google Chrome]
08:10:37.72846387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:10:37.72846382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:10:37.72846382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:10:37.72846382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:10:37.7444638367InputInterceptor::ResetLLHookProcExtReset keys state
08:10:37.74946387039OverlayManager::doActionDisplayFPS - Triggered
08:10:38.7435884293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:10:40.7745884177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3323].
08:10:40.774588452WidgetsLayoutScheduler::Stopstopping layout scheduler
08:10:40.774588461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
08:11:10.381456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:11:10.38332501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:11:10.38332501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:11:10.38332501126RenderDeviceD3d11::initsave state
08:11:10.3833250696RenderDeviceD3d11::initDX11loading shaders...
08:11:10.39332501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:11:10.39332501134RenderDeviceD3d11::initrestore state
08:11:10.39332501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:11:10.3933250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:11:10.3933250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:11:10.39332502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:11:10.39332505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:11:10.39332505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:11:10.39332505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:11:10.430325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:11:10.43032505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:11:10.43132502523OverlayManager::installWindowProcHookInstall WPH
08:11:10.43132502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x903d6
08:11:10.43132502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:11:10.43132502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:11:10.43132502377WidgetManager::Renderresume layout thread
08:11:10.4313250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:11:10.4313250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:11:10.43132501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:11:10.43132501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:11:10.434456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:11:10.434456C480InputInterceptor::stopHookunhook keyboard and mouse
08:11:10.434456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:11:10.434456C469InputInterceptor::runHookMouse is hooked 0x456c
08:11:10.43832505512OverlayManager::initOverlayResolutionEx 0X40008
08:11:10.43832505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:11:10.43832505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:11:10.43832505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:11:10.82146386880OverlayManager::doActionForegroundChange Event ON (ON)
08:11:10.82146388461OverlayManager::OnForegroundChangedChanged True
08:11:10.82146387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:11:10.89546387039OverlayManager::doActionDisplayFPS - Triggered
08:11:10.89732501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:11:11.159456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:11:22.128456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:11:52.614456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:11:54.157456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:11:59.979456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:12:00.162456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:12:00.468456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:12:05.192456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:12:09.791456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:12:10.842456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:12:14.804456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:12:15.105456C486ReleaseD11DeviceDevice Released! [2]
08:12:15.105456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:12:15.105456C3030OverlayManager::DetachThreadInputDetach thread input 17772, 12880
08:12:15.105456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:12:15.105456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:12:15.106456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:12:15.106456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x903d6
08:12:15.106456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:12:15.106456C184IRenderDevice::releaseRender Releasing.
08:12:15.106456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:12:15.106456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:12:15.106456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:12:15.106456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:12:15.106456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:12:15.106456C201IRenderDevice::releaseRender Releasing Done.
08:12:15.106456C489ReleaseD11Device End Device Released!
08:12:15.141456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:12:15.1894638367InputInterceptor::ResetLLHookProcExtReset keys state
08:12:15.18946386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:12:15.18946388461OverlayManager::OnForegroundChangedChanged False
08:12:15.18946388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Netflix - Google Chrome]
08:12:15.18946387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:12:15.18946382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:12:15.18946382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:12:15.18946382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:12:15.2094638367InputInterceptor::ResetLLHookProcExtReset keys state
08:12:15.21946387039OverlayManager::doActionDisplayFPS - Triggered
08:12:16.19659FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:12:18.23559FC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3165].
08:12:18.23559FC52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:12:18.23559FC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:12:28.639456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:12:28.64132501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:12:28.64132501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:12:28.64132501126RenderDeviceD3d11::initsave state
08:12:28.6413250696RenderDeviceD3d11::initDX11loading shaders...
08:12:28.65132501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:12:28.65132501134RenderDeviceD3d11::initrestore state
08:12:28.65132501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:12:28.6513250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:12:28.6513250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:12:28.65132502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:12:28.65132505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:12:28.65132505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:12:28.65132505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:12:28.683325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:12:28.68332505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:12:28.68332502523OverlayManager::installWindowProcHookInstall WPH
08:12:28.68332502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3378009b
08:12:28.68332502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:12:28.68332502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:12:28.68332502377WidgetManager::Renderresume layout thread
08:12:28.6833250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:12:28.6833250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:12:28.68332501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:12:28.68332501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:12:28.687456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:12:28.687456C480InputInterceptor::stopHookunhook keyboard and mouse
08:12:28.687456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:12:28.687456C469InputInterceptor::runHookMouse is hooked 0x456c
08:12:28.69032505512OverlayManager::initOverlayResolutionEx 0X40008
08:12:28.69032505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:12:28.69032505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:12:28.69032505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:12:28.82246386880OverlayManager::doActionForegroundChange Event ON (ON)
08:12:28.82246388461OverlayManager::OnForegroundChangedChanged True
08:12:28.82246387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:12:28.86746387039OverlayManager::doActionDisplayFPS - Triggered
08:12:28.86932501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:12:52.533456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:12:55.207456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:12:56.768456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:12:57.616456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:12:58.676456C486ReleaseD11DeviceDevice Released! [2]
08:12:58.676456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:12:58.676456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:12:58.676456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:12:58.676456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:12:58.676456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3378009b
08:12:58.676456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:12:58.676456C184IRenderDevice::releaseRender Releasing.
08:12:58.676456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:12:58.676456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:12:58.676456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:12:58.676456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:12:58.676456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:12:58.677456C201IRenderDevice::releaseRender Releasing Done.
08:12:58.677456C489ReleaseD11Device End Device Released!
08:12:58.708456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:12:59.1094638367InputInterceptor::ResetLLHookProcExtReset keys state
08:12:59.10946386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:12:59.10946388461OverlayManager::OnForegroundChangedChanged False
08:12:59.10946388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Netflix - Google Chrome]
08:12:59.10946387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:12:59.10946382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:12:59.10946382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:12:59.10946382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:12:59.1254638367InputInterceptor::ResetLLHookProcExtReset keys state
08:12:59.13046387039OverlayManager::doActionDisplayFPS - Triggered
08:13:00.12159FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:13:01.65559FC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3005].
08:13:01.65559FC52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:13:01.65559FC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:17)
08:13:29.578456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:13:29.58132501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:13:29.58132501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:13:29.58132501126RenderDeviceD3d11::initsave state
08:13:29.5813250696RenderDeviceD3d11::initDX11loading shaders...
08:13:29.58932501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:13:29.58932501134RenderDeviceD3d11::initrestore state
08:13:29.58932501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:13:29.5893250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:13:29.5893250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:13:29.58932502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:13:29.58932505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:13:29.58932505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:13:29.58932505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:13:29.61946386880OverlayManager::doActionForegroundChange Event ON (ON)
08:13:29.61946388461OverlayManager::OnForegroundChangedChanged True
08:13:29.62046387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:13:29.645325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:13:29.64532505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:13:29.64532502523OverlayManager::installWindowProcHookInstall WPH
08:13:29.64532502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3260074d
08:13:29.64532502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:13:29.64532502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:13:29.64532502377WidgetManager::Renderresume layout thread
08:13:29.6453250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:13:29.6453250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:13:29.64532501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:13:29.65632505512OverlayManager::initOverlayResolutionEx 0X40008
08:13:29.65632505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:13:29.65632505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:13:29.65632505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:13:29.659456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:13:29.659456C480InputInterceptor::stopHookunhook keyboard and mouse
08:13:29.659456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:13:29.659456C469InputInterceptor::runHookMouse is hooked 0x456c
08:13:29.72446387039OverlayManager::doActionDisplayFPS - Triggered
08:13:29.73132501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:13:29.934456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:13:31.872456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:13:33.981456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:13:35.385456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:13:38.672456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:13:39.16456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:13:41.166456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:13:41.658456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:13:45.248456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:13:45.384456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:13:45.600456C486ReleaseD11DeviceDevice Released! [2]
08:13:45.600456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:13:45.600456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:13:45.600456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:13:45.600456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:13:45.600456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3260074d
08:13:45.600456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:13:45.600456C184IRenderDevice::releaseRender Releasing.
08:13:45.600456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:13:45.600456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:13:45.600456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:13:45.600456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:13:45.600456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:13:45.600456C201IRenderDevice::releaseRender Releasing Done.
08:13:45.600456C489ReleaseD11Device End Device Released!
08:13:45.682456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:13:46.694638367InputInterceptor::ResetLLHookProcExtReset keys state
08:13:46.6946386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:13:46.6946388461OverlayManager::OnForegroundChangedChanged False
08:13:46.6946388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Netflix - Google Chrome]
08:13:46.7046387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:13:46.7046382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:13:46.7046382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:13:46.7046382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:13:46.704638367InputInterceptor::ResetLLHookProcExtReset keys state
08:13:46.7346387039OverlayManager::doActionDisplayFPS - Triggered
08:13:46.56659FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:13:48.59359FC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3037].
08:13:48.59359FC52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:13:48.59359FC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
08:14:59.106456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:14:59.10932501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:14:59.10932501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:14:59.10932501126RenderDeviceD3d11::initsave state
08:14:59.1093250696RenderDeviceD3d11::initDX11loading shaders...
08:14:59.11832501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:14:59.11832501134RenderDeviceD3d11::initrestore state
08:14:59.11832501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:14:59.1183250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:14:59.1183250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:14:59.11832502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:14:59.11832505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:14:59.11832505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:14:59.11832505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:14:59.152325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:14:59.15332505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:14:59.15332502523OverlayManager::installWindowProcHookInstall WPH
08:14:59.15332502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13c603a0
08:14:59.15332502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:14:59.15332502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:14:59.15332502377WidgetManager::Renderresume layout thread
08:14:59.1533250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:14:59.1533250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:14:59.15332501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:14:59.15332501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:14:59.154456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:14:59.154456C480InputInterceptor::stopHookunhook keyboard and mouse
08:14:59.154456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:14:59.154456C469InputInterceptor::runHookMouse is hooked 0x456c
08:14:59.15932505512OverlayManager::initOverlayResolutionEx 0X40008
08:14:59.15932505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:14:59.15932505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:14:59.15932505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:14:59.41146386880OverlayManager::doActionForegroundChange Event ON (ON)
08:14:59.41146388461OverlayManager::OnForegroundChangedChanged True
08:14:59.41146387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:14:59.58146387039OverlayManager::doActionDisplayFPS - Triggered
08:14:59.58732501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:14:59.603456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:15:00.72456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:15:02.636456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:15:04.338456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:15:05.185456C486ReleaseD11DeviceDevice Released! [2]
08:15:05.185456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:15:05.185456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:15:05.185456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:15:05.185456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:15:05.185456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13c603a0
08:15:05.185456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:15:05.185456C184IRenderDevice::releaseRender Releasing.
08:15:05.185456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:15:05.185456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:15:05.185456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:15:05.185456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:15:05.185456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:15:05.185456C201IRenderDevice::releaseRender Releasing Done.
08:15:05.185456C489ReleaseD11Device End Device Released!
08:15:05.214456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:15:05.4414638367InputInterceptor::ResetLLHookProcExtReset keys state
08:15:05.44146386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:15:05.44146388461OverlayManager::OnForegroundChangedChanged False
08:15:05.44146388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Netflix - Google Chrome]
08:15:05.44146387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:15:05.44146382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:15:05.44146382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:15:05.44146382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:15:05.4414638367InputInterceptor::ResetLLHookProcExtReset keys state
08:15:05.44946387039OverlayManager::doActionDisplayFPS - Triggered
08:15:06.43559FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:15:08.44859FC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3272].
08:15:08.44859FC52WidgetsLayoutScheduler::Stopstopping layout scheduler
08:15:08.44859FC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
08:15:10.225456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:15:10.22832501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:15:10.22832501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:15:10.22832501126RenderDeviceD3d11::initsave state
08:15:10.2283250696RenderDeviceD3d11::initDX11loading shaders...
08:15:10.23732501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:15:10.23732501134RenderDeviceD3d11::initrestore state
08:15:10.23732501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:15:10.2373250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:15:10.2373250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:15:10.23732502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:15:10.23732505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:15:10.23732505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:15:10.23732505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:15:10.265325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:15:10.26532505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:15:10.26632502523OverlayManager::installWindowProcHookInstall WPH
08:15:10.26632502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c9404be
08:15:10.26632502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:15:10.26632502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:15:10.26632502377WidgetManager::Renderresume layout thread
08:15:10.2663250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:15:10.2663250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:15:10.26632501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:15:10.26632501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:15:10.268456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:15:10.268456C480InputInterceptor::stopHookunhook keyboard and mouse
08:15:10.268456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:15:10.268456C469InputInterceptor::runHookMouse is hooked 0x456c
08:15:10.27632505512OverlayManager::initOverlayResolutionEx 0X40008
08:15:10.27632505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:15:10.27632505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:15:10.27632505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:15:10.52546386880OverlayManager::doActionForegroundChange Event ON (ON)
08:15:10.52546388461OverlayManager::OnForegroundChangedChanged True
08:15:10.52546387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:15:10.57246387039OverlayManager::doActionDisplayFPS - Triggered
08:15:10.58532501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:15:11.955456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:15:13.591456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:12.167456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:12.549456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:12.822456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:13.24456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:13.154456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:14.256456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:14.413456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:17.595456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:19.766456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:20.88456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:20.441456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:21.728456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:22.34456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:24.635456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:27.846456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:28.593456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:28.819456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:31.308456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:31.762456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:32.857456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:32.960456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:33.75456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:34.925456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:36.173456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:36.454456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:41.393456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:16:42.98456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:16:42.605456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:17:17.204456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:17:18.151456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:17:18.385456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:17:18.586456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:17:18.808456C486ReleaseD11DeviceDevice Released! [2]
08:17:18.808456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:17:18.808456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:17:18.808456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:17:18.808456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:17:18.808456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c9404be
08:17:18.808456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:17:18.808456C184IRenderDevice::releaseRender Releasing.
08:17:18.808456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:17:18.808456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:17:18.808456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:17:18.808456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:17:18.808456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:17:18.808456C201IRenderDevice::releaseRender Releasing Done.
08:17:18.808456C489ReleaseD11Device End Device Released!
08:17:18.830456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:17:19.2264638367InputInterceptor::ResetLLHookProcExtReset keys state
08:17:19.22646386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:17:19.22646388461OverlayManager::OnForegroundChangedChanged False
08:17:19.22646388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0554 Title=[Netflix - Google Chrome]
08:17:19.22646387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:17:19.22646382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:17:19.22646382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:17:19.22646382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:17:19.2294638367InputInterceptor::ResetLLHookProcExtReset keys state
08:17:19.23746387039OverlayManager::doActionDisplayFPS - Triggered
08:17:20.25055C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:17:20.252456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:17:20.25432501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:17:20.25432501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:17:20.25432501126RenderDeviceD3d11::initsave state
08:17:20.2543250696RenderDeviceD3d11::initDX11loading shaders...
08:17:20.26332501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:17:20.26332501134RenderDeviceD3d11::initrestore state
08:17:20.26332501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:17:20.2633250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:17:20.2633250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:17:20.26332502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:17:20.26332505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:17:20.26332505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:17:20.26332505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:17:20.294325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:17:20.29432505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:17:20.29432502523OverlayManager::installWindowProcHookInstall WPH
08:17:20.29432502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x148502c4
08:17:20.29432502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:17:20.29432502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:17:20.29432501702WidgetManager::drawskip widget draw (not in foreground) False - False
08:17:20.29432501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:17:20.298456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:17:20.298456C480InputInterceptor::stopHookunhook keyboard and mouse
08:17:20.298456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:17:20.298456C469InputInterceptor::runHookMouse is hooked 0x456c
08:17:20.30132505512OverlayManager::initOverlayResolutionEx 0X40008
08:17:20.30132505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:17:20.30132505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:17:20.30132505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:17:20.30346386880OverlayManager::doActionForegroundChange Event ON (ON)
08:17:20.30346388461OverlayManager::OnForegroundChangedChanged True
08:17:20.30346387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:17:20.34846387039OverlayManager::doActionDisplayFPS - Triggered
08:17:20.36332501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:17:20.850456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
08:17:21.182456C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
08:17:21.402456C486ReleaseD11DeviceDevice Released! [2]
08:17:21.402456C2980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:17:21.402456C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:17:21.402456C1568OverlayManager::RestoreGameWNDPROCSWL restored.
08:17:21.402456C1578OverlayManager::RestoreGameWNDPROCSWL OK.
08:17:21.402456C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x148502c4
08:17:21.402456C3002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:17:21.402456C184IRenderDevice::releaseRender Releasing.
08:17:21.402456C98RenderDeviceCaptureBase::ReleaseTextureRelease
08:17:21.402456C116RenderDeviceCaptureBase::ReleaseTextureReleased
08:17:21.402456C1258RenderDeviceD3d11::releaseImplementationReleasing 1
08:17:21.402456C1268RenderDeviceD3d11::releaseImplementationReleasing 2
08:17:21.402456C1287RenderDeviceD3d11::releaseImplementationReleasing 3
08:17:21.402456C201IRenderDevice::releaseRender Releasing Done.
08:17:21.402456C489ReleaseD11Device End Device Released!
08:17:21.4444638367InputInterceptor::ResetLLHookProcExtReset keys state
08:17:21.44446386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:17:21.44446388461OverlayManager::OnForegroundChangedChanged False
08:17:21.44446388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101BE Title=[]
08:17:21.44446387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:17:21.44446382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:17:21.44446382843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
08:17:21.44446382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:17:21.4524638367InputInterceptor::ResetLLHookProcExtReset keys state
08:17:21.49346387039OverlayManager::doActionDisplayFPS - Triggered
08:17:21.512456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:17:22.45255C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:17:24.49955C4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3176].
08:17:24.49955C452WidgetsLayoutScheduler::Stopstopping layout scheduler
08:17:24.49955C461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
08:17:57.98446386880OverlayManager::doActionForegroundChange Event ON (ON)
08:17:57.98446388461OverlayManager::OnForegroundChangedChanged True
08:17:57.98446387739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:17:57.98446382968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:17:58.49456C419fSwapResize_BuffersResize buffer (0x943a78d0)!
08:17:58.5432501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x943a78d0
08:17:58.5432501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
08:17:58.5432501126RenderDeviceD3d11::initsave state
08:17:58.543250696RenderDeviceD3d11::initDX11loading shaders...
08:17:58.6332501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8dfd5cb8.
08:17:58.6332501134RenderDeviceD3d11::initrestore state
08:17:58.6332501137RenderDeviceD3d11::initTarget Window [0x7b034a]
08:17:58.633250241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
08:17:58.633250248IRenderDevice::reCreateResourceListRECREATION *** Done ***
08:17:58.6332505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
08:17:58.6332505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:17:58.6332505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:17:58.101325048ResetSnapShotSH::ExecuteRelease snapshot SH
08:17:58.10132505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x7b034a} (foreground = 0x7b034a).
08:17:58.10132502523OverlayManager::installWindowProcHookInstall WPH
08:17:58.10132502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb8703c0
08:17:58.10132502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:17:58.10132502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x4b291360=1260983136)=>(0x8c5c5510=-1940105968)
08:17:58.10132502377WidgetManager::Renderresume layout thread
08:17:58.1013250275WidgetManager::StartLayoutSchedulerstart layout scheduler
08:17:58.1013250293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:17:58.10132501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:17:58.102456C2632OverlayManager::installKeybMouseHookInstall KeybMouse
08:17:58.102456C480InputInterceptor::stopHookunhook keyboard and mouse
08:17:58.102456C447InputInterceptor::runHookKeyboard is hooked 0x456c
08:17:58.102456C469InputInterceptor::runHookMouse is hooked 0x456c
08:17:58.10632505512OverlayManager::initOverlayResolutionEx 0X40008
08:17:58.10632505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:17:58.10632505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:17:58.10732505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:17:58.108456C6311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x7b034a) 0x7b034a .
08:18:15.782456C3030OverlayManager::DetachThreadInputDetach thread input 17772, 12880
08:18:15.8144638367InputInterceptor::ResetLLHookProcExtReset keys state
08:18:15.81446386880OverlayManager::doActionForegroundChange Event OFF (OFF)
08:18:15.81446388461OverlayManager::OnForegroundChangedChanged False
08:18:15.81446388499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10172 Title=[]
08:18:15.81446387739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:18:15.81446382961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:18:15.81446382843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
08:18:15.81446382856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:18:15.8244638367InputInterceptor::ResetLLHookProcExtReset keys state
08:18:15.83046387039OverlayManager::doActionDisplayFPS - Triggered
08:18:16.82255C4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:18:18.84555C4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3074].
08:18:18.84555C452WidgetsLayoutScheduler::Stopstopping layout scheduler
08:18:18.84555C461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
08:27:51.5051098486ReleaseD11DeviceDevice Released! [2]
08:27:51.50510982980OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:27:51.50510981561OverlayManager::RestoreGameWNDPROCSearch SWL..
08:27:51.50510981568OverlayManager::RestoreGameWNDPROCSWL restored.
08:27:51.50510981578OverlayManager::RestoreGameWNDPROCSWL OK.
08:27:51.50510981583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb8703c0
08:27:51.50510983002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:27:51.5051098184IRenderDevice::releaseRender Releasing.
08:27:51.505109898RenderDeviceCaptureBase::ReleaseTextureRelease
08:27:51.5051098116RenderDeviceCaptureBase::ReleaseTextureReleased
08:27:51.50510981258RenderDeviceD3d11::releaseImplementationReleasing 1
08:27:51.50510981268RenderDeviceD3d11::releaseImplementationReleasing 2
08:27:51.50510981287RenderDeviceD3d11::releaseImplementationReleasing 3
08:27:51.5051098201IRenderDevice::releaseRender Releasing Done.
08:27:51.5051098489ReleaseD11Device End Device Released!
08:27:55.819456C2206ClientExitProcessCallbackClient::Exit Process Callback [0].
08:27:55.819456C691Client::clearClient::Clear [0 - 1] .
08:27:55.819456C698Client::clearClient::Clear stoping...
08:27:55.819456C1185OverlayManager::StopInternalstopping...
08:27:55.819456C1212OverlayManager::StopInternalStoping server connection
08:27:55.81946387237OverlayManager::OnDisconnectedDisconnected from server
08:27:55.826456C1217OverlayManager::StopInternalStopped server connection
08:27:55.826456C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
08:27:55.826456C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
08:27:55.826456C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
08:27:55.826456C1238OverlayManager::StopInternalClosing inter process
08:27:55.826456C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
08:27:55.8264E18118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
08:27:55.830456C255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
08:27:55.830456C59InterProcessEventHandler::~InterProcessEventHandlerDone.
08:27:55.830456C1254OverlayManager::StopInternalnot running.
08:27:55.830456C141ApiManager::DestroyBackgroundThreadDestroy call.
08:27:56.2974FAC188ApiManager::BackgroundThreadBackground Thread is terminated.
08:27:56.298456C232ApiManager::ClearAllCommandsClearing commands [3]
08:27:56.298456C249ApiManager::ClearAllCommandsCleared
08:27:56.298456C136ApiManager::DestroyDestroyed
08:27:56.298456C1256OverlayManager::StopInternalstopped.
08:27:56.298456C759Client::clearRemove old SHM
08:27:56.298456C255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_2345236 close 2147483647 bytes
08:27:56.298456C767Client::clearStop tasks thread
08:27:56.298456C780Client::clearClient::Clear - Done.
08:27:56.298456C2221ClientExitProcessCallbackGoing to ExitProcess()