TimeThreadLineFunctionMessage
15:59:07.53651D8138runClientStarting Overlay PID=20416(0x4fc0) server PID = 11644
15:59:07.53651D8560Client::initClient::Initialize
15:59:07.53651D8568Client::initStart owclient thread
15:59:07.5364B38325Client::initFirstInjectionClient::initFirstInjection.
15:59:07.5374B38225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23411644 opened succesfuly
15:59:07.5374B38351session id = {0FCE0929-7527-4064-82CB-78F9585C3371}
15:59:07.5374B382071Client::LogClientInfoCommandLine[1] [D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=51542-remoting-auth-token=xaR8lrwpt3_Lmb3mFbIq0g-patchline=live].
15:59:07.5374B382071Client::LogClientInfoCommandLine[2] [-ares-deployment=ap-config-endpoint=https://shared.ap.a.pvp.net-savetouserdir-culture=en_US].
15:59:07.5374B382087Client::LogClientInfoProcess OS version [10.0] [64-bit]
15:59:07.5374B382097Client::LogClientInfoOS version [10.0.19041]
15:59:07.5374B382119Client::LogClientInfoClient [64-bit] Version 2.2.234.2
15:59:07.5384B382132Client::LogProcessModulesLoaded modules:
15:59:07.5484B382148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
15:59:07.5484B382148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\CRYPTUI.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\DNSAPI.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\DSOUND.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\DWrite.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\GLU32.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\HID.DLL
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\MSASN1.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\NETAPI32.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\NTASN1.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\OLEACC.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\OPENGL32.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\PROPSYS.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\SAMCLI.DLL
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\SspiCli.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\UMPDC.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\USERENV.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\USP10.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\VERSION.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\WINHTTP.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\WINMM.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\WINNSI.DLL
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\Wldp.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\XAudio2_7.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\apphelp.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\avrt.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\credui.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\cryptnet.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\d3d11.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\d3d9.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\drvstore.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\dwmapi.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\dxcore.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\dxgi.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\dxva2.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\gpapi.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\iertutil.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\mf.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\mfplat.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\mfplay.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\ncrypt.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\netutils.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\ntdll.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\ntmarta.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\nvapi64.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\powrprof.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\profapi.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\secur32.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\srvcli.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\textinputframework.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\urlmon.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\wevtapi.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\windows.storage.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\winmmbase.dll
15:59:07.5484B382148C:\WINDOWS\SYSTEM32\wintypes.dll
15:59:07.5484B382148C:\WINDOWS\System32\ADVAPI32.dll
15:59:07.5484B382148C:\WINDOWS\System32\COMDLG32.dll
15:59:07.5484B382148C:\WINDOWS\System32\CRYPT32.dll
15:59:07.5484B382148C:\WINDOWS\System32\CoreMessaging.dll
15:59:07.5484B382148C:\WINDOWS\System32\CoreUIComponents.dll
15:59:07.5484B382148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\Display.NvContainer\MessageBus.dll
15:59:07.5484B382148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll
15:59:07.5484B382148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvwgf2umx.dll
15:59:07.5484B382148C:\WINDOWS\System32\GDI32.dll
15:59:07.5484B382148C:\WINDOWS\System32\IMM32.DLL
15:59:07.5484B382148C:\WINDOWS\System32\KERNEL32.DLL
15:59:07.5484B382148C:\WINDOWS\System32\KERNELBASE.dll
15:59:07.5484B382148C:\WINDOWS\System32\MSCTF.dll
15:59:07.5484B382148C:\WINDOWS\System32\NSI.dll
15:59:07.5484B382148C:\WINDOWS\System32\Normaliz.dll
15:59:07.5484B382148C:\WINDOWS\System32\OLEAUT32.dll
15:59:07.5484B382148C:\WINDOWS\System32\PSAPI.DLL
15:59:07.5484B382148C:\WINDOWS\System32\RPCRT4.dll
15:59:07.5484B382148C:\WINDOWS\System32\SETUPAPI.dll
15:59:07.5484B382148C:\WINDOWS\System32\SHCORE.dll
15:59:07.5484B382148C:\WINDOWS\System32\SHELL32.dll
15:59:07.5484B382148C:\WINDOWS\System32\SHLWAPI.dll
15:59:07.5484B382148C:\WINDOWS\System32\USER32.dll
15:59:07.5484B382148C:\WINDOWS\System32\WINTRUST.dll
15:59:07.5484B382148C:\WINDOWS\System32\WLDAP32.dll
15:59:07.5484B382148C:\WINDOWS\System32\WS2_32.dll
15:59:07.5484B382148C:\WINDOWS\System32\bcrypt.dll
15:59:07.5484B382148C:\WINDOWS\System32\bcryptPrimitives.dll
15:59:07.5484B382148C:\WINDOWS\System32\cfgmgr32.dll
15:59:07.5484B382148C:\WINDOWS\System32\clbcatq.dll
15:59:07.5484B382148C:\WINDOWS\System32\combase.dll
15:59:07.5484B382148C:\WINDOWS\System32\gdi32full.dll
15:59:07.5484B382148C:\WINDOWS\System32\imagehlp.dll
15:59:07.5484B382148C:\WINDOWS\System32\msvcp_win.dll
15:59:07.5484B382148C:\WINDOWS\System32\msvcrt.dll
15:59:07.5484B382148C:\WINDOWS\System32\ole32.dll
15:59:07.5484B382148C:\WINDOWS\System32\sechost.dll
15:59:07.5484B382148C:\WINDOWS\System32\ucrtbase.dll
15:59:07.5484B382148C:\WINDOWS\System32\win32u.dll
15:59:07.5484B382148C:\WINDOWS\System32\winrnr.dll
15:59:07.5484B382148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
15:59:07.5484B382148C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
15:59:07.5484B382148C:\WINDOWS\system32\MMDevAPI.DLL
15:59:07.5484B382148C:\WINDOWS\system32\NLAapi.dll
15:59:07.5484B382148C:\WINDOWS\system32\audioses.dll
15:59:07.5484B382148C:\WINDOWS\system32\dataexchange.dll
15:59:07.5484B382148C:\WINDOWS\system32\dcomp.dll
15:59:07.5484B382148C:\WINDOWS\system32\explorerframe.dll
15:59:07.5484B382148C:\WINDOWS\system32\mswsock.dll
15:59:07.5484B382148C:\WINDOWS\system32\napinsp.dll
15:59:07.5484B382148C:\WINDOWS\system32\nvspcap64.dll
15:59:07.5484B382148C:\WINDOWS\system32\pnrpnsp.dll
15:59:07.5484B382148C:\WINDOWS\system32\rsaenh.dll
15:59:07.5484B382148C:\WINDOWS\system32\twinapi.appcore.dll
15:59:07.5484B382148C:\WINDOWS\system32\uxtheme.dll
15:59:07.5484B382148C:\WINDOWS\system32\wlanapi.dll
15:59:07.5484B382148C:\WINDOWS\system32\wshbth.dll
15:59:07.5484B382148C:\Windows\System32\InputHost.dll
15:59:07.5484B382148C:\Windows\System32\WindowManagementAPI.dll
15:59:07.5484B382148C:\Windows\System32\Windows.UI.dll
15:59:07.5484B382148C:\Windows\System32\gameux.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
15:59:07.5484B382148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
15:59:07.5484B382148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
15:59:07.5484B3879GraphicsHookManager::InitCreated Thread - Created , ThreadId=19236
15:59:07.5504B381537Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
15:59:07.5504B381561Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
15:59:07.5504B381610Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
15:59:07.5504B381676Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
15:59:07.5504B381689Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
15:59:07.5504B381719Client::ReadGameConfigurationsEnable EnableTXR - OFF
15:59:07.5504B381759Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
15:59:07.5504B381761Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
15:59:07.5504B381763Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
15:59:07.5504B381765Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
15:59:07.5504B381767Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
15:59:07.5504B381769Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
15:59:07.5504B381771Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
15:59:07.5504B381774Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
15:59:07.5504B381777Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
15:59:07.5504B381884Data::Search[0] 0xD8430000
15:59:07.5504B381884Data::Search[1] 0x0
15:59:07.5504B381884Data::Search[2] 0x7FD90000
15:59:07.5504B381884Data::Search[3] 0x0
15:59:07.5504B381884Data::Search[4] 0x0
15:59:07.5504B381884Data::Search[5] 0xD6340000
15:59:07.5504B381884Data::Search[6] 0xDA300000
15:59:07.5504B381884Data::Search[7] 0x9F9F0000
15:59:07.5504B381884Data::Search[8] 0xD6340000
15:59:07.5504B381884Data::Search[9] 0x0
15:59:07.5504B381889Data::Search[10] 0x0
15:59:07.5504B381895Data::Search[11] 0xD3F50000
15:59:07.5504B381901Data::Search[12] 0x9F9F0000
15:59:07.5504B381907Data::Search[13] 0x0
15:59:07.5504B38337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
15:59:07.5504B381265Client::hookFunctionsDetected Windows 8.1 or greater
15:59:07.5504B381288Client::hookFunctionsAcquiring function lock succedded
15:59:07.5514B38254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
15:59:07.5514B38582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
15:59:07.5514B38952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
15:59:07.5514B38225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23411644 opened succesfuly
15:59:07.5524B38530OverlayManager::OverlayManagerOW System Cursor is set to = 0x26d072f
15:59:07.5524B387637OverlayManager::LoadDefaultCursorsLoad default cursors
15:59:07.5534B38538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x18d6086d
15:59:07.5534B3872PerformanceCounter::StartSessionStartSession
15:59:07.5534B3872PerformanceCounter::StartSessionStartSession
15:59:07.5534B38225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
15:59:07.5534B38760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
15:59:07.5534B38778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
15:59:07.5534B38780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
15:59:07.5534B38783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
15:59:07.5534B38786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
15:59:07.5534B38789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
15:59:07.5534B38792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
15:59:07.5534B38795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
15:59:07.5534B38798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
15:59:07.5534B38801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
15:59:07.5534B38804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
15:59:07.5534B38807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
15:59:07.5534B38810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
15:59:07.5534B38813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
15:59:07.5534B38816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
15:59:07.5534B38819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
15:59:07.5534B38822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
15:59:07.5534B38825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
15:59:07.5534B38828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
15:59:07.5534B38831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
15:59:07.5534B38834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
15:59:07.5534B38837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
15:59:07.5534B38840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
15:59:07.5534B38843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
15:59:07.5534B38846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
15:59:07.5534B38849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
15:59:07.5534B38852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
15:59:07.5534B38855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
15:59:07.5534B38858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
15:59:07.5534B38861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
15:59:07.5534B38864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
15:59:07.5534B38867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
15:59:07.5534B38870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
15:59:07.5534B38873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
15:59:07.5534B38876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
15:59:07.5534B38879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
15:59:07.5534B38882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
15:59:07.5534B38885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
15:59:07.5534B38888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
15:59:07.5534B38891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
15:59:07.5534B38894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
15:59:07.5534B38897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
15:59:07.5534B38900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
15:59:07.5534B38903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
15:59:07.5534B38906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
15:59:07.5534B38909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
15:59:07.5534B38912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
15:59:07.5534B38915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
15:59:07.5534B38918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
15:59:07.5534B38921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
15:59:07.5534B38924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
15:59:07.5534B38927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
15:59:07.5534B38930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
15:59:07.5534B38933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
15:59:07.5534B38936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
15:59:07.5534B38939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
15:59:07.5534B38942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
15:59:07.5534B38945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
15:59:07.5534B38948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
15:59:07.5534B38951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
15:59:07.5534B38954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
15:59:07.5534B38957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
15:59:07.5534B38960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
15:59:07.5534B38963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
15:59:07.5534B38966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
15:59:07.5534B38969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
15:59:07.5534B38972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
15:59:07.5534B38974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
15:59:07.5534B38976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
15:59:07.5534B38978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
15:59:07.5534B38980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
15:59:07.5534B38982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
15:59:07.5534B38984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
15:59:07.5534B38986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
15:59:07.5534B38988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
15:59:07.5534B38990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
15:59:07.5534B38992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
15:59:07.5534B38994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
15:59:07.5534B38996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
15:59:07.5534B38998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
15:59:07.5534B381002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
15:59:07.5534B381004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
15:59:07.5534B381006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
15:59:07.5534B381008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
15:59:07.5534B381010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
15:59:07.5534B381012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
15:59:07.5534B381014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
15:59:07.5534B381017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
15:59:07.5534B381019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
15:59:07.5534B381033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:59:07.5534B38631OverlayManager::InitGameClientstarting hooks...
15:59:07.5734B381991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.233.1.2\\OWUtils.dll succeeded
15:59:07.5764B38602Install::CodeInit [Client,1] (MCH) OK
15:59:07.5764B38602Install::CodeInit [Client,2] (MCH) OK
15:59:07.5774B38602Install::CodeInit [Client,3] (MCH) OK
15:59:07.5774B38602Install::CodeInit [Client,4] (MCH) OK
15:59:07.5784B38602Install::CodeInit [Client,4.1] (MCH) OK
15:59:07.6054B38602Install::CodeInit [Client,4.2] (MCH) OK
15:59:07.6054B381362Client::hookFunctionsSuspend before hook: OFF
15:59:07.6054B381063Install::CodeSegment [5|5600|0xD6340000|0x15E0]
15:59:07.6064B38602Install::Codeunknown (MCH) OK
15:59:07.6064B381063Install::CodeSegment [5|429504|0xD6340000|0x68DC0]
15:59:07.6064B38602Install::Codeunknown (MCH) OK
15:59:07.6064B381063Install::CodeSegment [5|143168|0xD6340000|0x22F40]
15:59:07.6294B38602Install::Codeunknown (MCH) OK
15:59:07.6294B381063Install::CodeSegment [5|12864|0xD6340000|0x3240]
15:59:07.6534B38602Install::Codeunknown (MCH) OK
15:59:07.6534B381063Install::CodeSegment [5|-36469456|0xD6340000|0xFDD38530]
15:59:07.6534B381154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
15:59:07.6534B381063Install::CodeSegment [5|-36446384|0xD6340000|0xFDD3DF50]
15:59:07.6534B381154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
15:59:07.6534B381063Install::CodeSegment [5|-36452000|0xD6340000|0xFDD3C960]
15:59:07.6534B381154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
15:59:07.6534B381063Install::CodeSegment [5|-37640224|0xD6340000|0xFDC1A7E0]
15:59:07.6534B381154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
15:59:07.6534B38337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
15:59:07.6534B381285OverlayManager::StartStarting...
15:59:07.6534B381317OverlayManager::Startstarting hooks 2...
15:59:07.6544B38602Install::CodeInit [Client,5] (MCH) OK
15:59:07.6774B38602Install::CodeInit [Client,5.1] (MCH) OK
15:59:07.6784B38602Install::CodeInit [Client,6] (MCH) OK
15:59:07.6784B381386OverlayManager::StartRID Found 1 devices.
15:59:07.6784B381394OverlayManager::StartRID Mouse Found [0] with 0X30(0X30) hwnd(0x1c07f2)...
15:59:07.6784B381483XTRAP COMPATIBLE PATCH WARNING
15:59:07.6784B381492OverlayManager::Startdone with hooks...
15:59:07.6784B38108ApiManager::InitAPI Manager Event : OK
15:59:07.6784B38120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=13928
15:59:07.6784B3867TXRSettingFail to read texture recognition options 0x0
15:59:07.6784B38114TXOfInterestNew list set with 0 items
15:59:07.6784B381518OverlayManager::Startget foreground state
15:59:07.6784B381555OverlayManager::StartStarted...
15:59:07.67918507212OverlayManager::OnConnectedConnected to server
15:59:07.679185032SendServerHelloMessage::ExecuteSend connection Ack
15:59:07.68136687868OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1007ea
15:59:07.7034B38602Install::CodeInit [Client,0] (MCH) OK
15:59:07.7034B38428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
15:59:07.7034B3894GraphicsHookManager::StopThreadStopThread
15:59:07.7044B24216GraphicsHookManager::MessageLoopExit Thread
15:59:07.7074B38406Client::initFirstInjectioninit complete
15:59:07.8321850367InputInterceptor::ResetLLHookProcExtReset keys state
15:59:07.8491850367InputInterceptor::ResetLLHookProcExtReset keys state
15:59:07.91618507039OverlayManager::doActionDisplayFPS - Triggered
15:59:15.8394FC47791OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
15:59:15.864D50587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
15:59:15.869D50148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
15:59:15.881D50148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
15:59:15.881D50984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
15:59:15.893D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
15:59:15.893D501072RenderDeviceD3d11::initDevice adapter hash: 1657100995
15:59:15.893D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
15:59:15.893D501126RenderDeviceD3d11::initsave state
15:59:15.893D50696RenderDeviceD3d11::initDX11loading shaders...
15:59:15.899D50705RenderDeviceD3d11::initDX11create vs
15:59:15.899D50723RenderDeviceD3d11::initDX11create vs
15:59:15.902D50745RenderDeviceD3d11::initDX11create pxs
15:59:15.904D50774RenderDeviceD3d11::initDX11create raster
15:59:15.904D50842RenderDeviceD3d11::initDX11create buffers
15:59:15.904D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
15:59:15.904D501134RenderDeviceD3d11::initrestore state
15:59:15.904D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
15:59:15.904D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:59:15.904D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:59:15.904D50193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
15:59:15.904D502092RenderDeviceD3d11::setFixSet render device fix RT.
15:59:15.904D503087OverlayManager::setGraphicsRender Device fix was set RT.
15:59:15.904D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:59:15.904D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:59:15.909D50737OverlayInputManager::HandleCommandsClear all hotkeys command
15:59:15.909D50788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
15:59:15.909D5026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
15:59:15.909D5021StartWidgetsRefresher::ExecuteExecute start wicket manager
15:59:15.909D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:59:15.909D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x30060).
15:59:15.909D502523OverlayManager::installWindowProcHookInstall WPH
15:59:15.909D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x133f0771
15:59:15.909D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:59:15.909D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
15:59:15.909D502613OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
15:59:15.909D501702WidgetManager::drawskip widget draw (not in foreground) False - False
15:59:15.909D50311PerformanceCounter::NotifyFrameRenderNotify first Render...
15:59:15.909D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:59:15.909D508353OverlayManager::CheckForSharedTextureSupportCheck for SHT support
15:59:15.9264FC42181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:59:15.9264FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
15:59:15.9264FC4480InputInterceptor::stopHookunhook keyboard and mouse
15:59:15.9264FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
15:59:15.9264FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
15:59:15.9264FC48078OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
15:59:15.928D505512OverlayManager::initOverlayResolutionEx 0X40000
15:59:15.928D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
15:59:16.80218507315OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll] [oopo: off]
15:59:16.828D508131OverlayManager::LoadPluginloading plugin: C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll
15:59:16.836D508150OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins/GEPPlugin64.dll] []
15:59:16.849D508182OverlayManager::LoadPluginfinish loading plugin
15:59:17.92536682132Client::LogProcessModulesLoaded modules:
15:59:17.96336682148C:\Program Files (x86)\Overwolf\0.233.1.2\OWClient.dll
15:59:17.96336682148C:\Program Files (x86)\Overwolf\0.233.1.2\OWExplorer.dll
15:59:17.96336682148C:\Program Files (x86)\Overwolf\0.233.1.2\OWUtils.dll
15:59:17.96336682148C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\64\gep_valorant.dll
15:59:17.96336682148C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\64\libowgameevents64.dll
15:59:17.96336682148C:\Users\benja\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\235.1.0\plugins\GEPPlugin64.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
15:59:17.96336682148C:\WINDOWS\SYSTEM32\CRYPTSP.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\CRYPTUI.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\D3DX9_43.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\DEVOBJ.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\DNSAPI.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\DSOUND.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\DWrite.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\GLU32.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\HID.DLL
15:59:17.96336682148C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
15:59:17.96336682148C:\WINDOWS\SYSTEM32\MSASN1.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\NETAPI32.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\NTASN1.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\OLEACC.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\OPENGL32.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\PROPSYS.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
15:59:17.96336682148C:\WINDOWS\SYSTEM32\SAMCLI.DLL
15:59:17.96336682148C:\WINDOWS\SYSTEM32\SspiCli.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
15:59:17.96336682148C:\WINDOWS\SYSTEM32\UMPDC.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\USERENV.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\USP10.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\VERSION.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\WINHTTP.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\WINMM.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\WINNSI.DLL
15:59:17.96336682148C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
15:59:17.96336682148C:\WINDOWS\SYSTEM32\WTSAPI32.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\Wldp.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\XAudio2_7.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\XAudio2_9.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\apphelp.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\avrt.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\credui.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\cryptnet.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\d3d11.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\d3d9.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\d3dx11_43.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
15:59:17.96336682148C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
15:59:17.96336682148C:\WINDOWS\SYSTEM32\drvstore.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\dwmapi.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\dxcore.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\dxgi.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\dxva2.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\gpapi.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\iertutil.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\kernel.appcore.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\mf.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\mfplat.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\mfplay.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\ncrypt.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\netutils.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\ntdll.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\ntmarta.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\nvapi64.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\powrprof.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\profapi.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\secur32.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\srvcli.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\textinputframework.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\urlmon.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\wevtapi.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\windows.storage.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\winmmbase.dll
15:59:17.96336682148C:\WINDOWS\SYSTEM32\wintypes.dll
15:59:17.96336682148C:\WINDOWS\System32\ADVAPI32.dll
15:59:17.96336682148C:\WINDOWS\System32\COMDLG32.dll
15:59:17.96336682148C:\WINDOWS\System32\CRYPT32.dll
15:59:17.96336682148C:\WINDOWS\System32\CoreMessaging.dll
15:59:17.96336682148C:\WINDOWS\System32\CoreUIComponents.dll
15:59:17.96336682148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\Display.NvContainer\MessageBus.dll
15:59:17.96336682148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvldumdx.dll
15:59:17.96336682148C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_7e5fd280efaa5445\nvwgf2umx.dll
15:59:17.96336682148C:\WINDOWS\System32\GDI32.dll
15:59:17.96336682148C:\WINDOWS\System32\IMM32.DLL
15:59:17.96336682148C:\WINDOWS\System32\KERNEL32.DLL
15:59:17.96336682148C:\WINDOWS\System32\KERNELBASE.dll
15:59:17.96336682148C:\WINDOWS\System32\MSCTF.dll
15:59:17.96336682148C:\WINDOWS\System32\NSI.dll
15:59:17.96336682148C:\WINDOWS\System32\Normaliz.dll
15:59:17.96336682148C:\WINDOWS\System32\OLEAUT32.dll
15:59:17.96336682148C:\WINDOWS\System32\PSAPI.DLL
15:59:17.96336682148C:\WINDOWS\System32\RPCRT4.dll
15:59:17.96336682148C:\WINDOWS\System32\SETUPAPI.dll
15:59:17.96336682148C:\WINDOWS\System32\SHCORE.dll
15:59:17.96336682148C:\WINDOWS\System32\SHELL32.dll
15:59:17.96336682148C:\WINDOWS\System32\SHLWAPI.dll
15:59:17.96336682148C:\WINDOWS\System32\USER32.dll
15:59:17.96336682148C:\WINDOWS\System32\WINTRUST.dll
15:59:17.96336682148C:\WINDOWS\System32\WLDAP32.dll
15:59:17.96336682148C:\WINDOWS\System32\WS2_32.dll
15:59:17.96336682148C:\WINDOWS\System32\bcrypt.dll
15:59:17.96336682148C:\WINDOWS\System32\bcryptPrimitives.dll
15:59:17.96336682148C:\WINDOWS\System32\cfgmgr32.dll
15:59:17.96336682148C:\WINDOWS\System32\clbcatq.dll
15:59:17.96336682148C:\WINDOWS\System32\combase.dll
15:59:17.96336682148C:\WINDOWS\System32\fwpuclnt.dll
15:59:17.96336682148C:\WINDOWS\System32\gdi32full.dll
15:59:17.96336682148C:\WINDOWS\System32\imagehlp.dll
15:59:17.96336682148C:\WINDOWS\System32\msvcp_win.dll
15:59:17.96336682148C:\WINDOWS\System32\msvcrt.dll
15:59:17.96336682148C:\WINDOWS\System32\ole32.dll
15:59:17.96336682148C:\WINDOWS\System32\sechost.dll
15:59:17.96336682148C:\WINDOWS\System32\ucrtbase.dll
15:59:17.96336682148C:\WINDOWS\System32\win32u.dll
15:59:17.96336682148C:\WINDOWS\System32\winrnr.dll
15:59:17.96336682148C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
15:59:17.96336682148C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
15:59:17.96336682148C:\WINDOWS\system32\MMDevAPI.DLL
15:59:17.96336682148C:\WINDOWS\system32\NLAapi.dll
15:59:17.96336682148C:\WINDOWS\system32\audioses.dll
15:59:17.96336682148C:\WINDOWS\system32\dataexchange.dll
15:59:17.96336682148C:\WINDOWS\system32\dcomp.dll
15:59:17.96336682148C:\WINDOWS\system32\explorerframe.dll
15:59:17.96336682148C:\WINDOWS\system32\mswsock.dll
15:59:17.96336682148C:\WINDOWS\system32\napinsp.dll
15:59:17.96336682148C:\WINDOWS\system32\nvspcap64.dll
15:59:17.96336682148C:\WINDOWS\system32\pnrpnsp.dll
15:59:17.96336682148C:\WINDOWS\system32\rsaenh.dll
15:59:17.96336682148C:\WINDOWS\system32\twinapi.appcore.dll
15:59:17.96336682148C:\WINDOWS\system32\uxtheme.dll
15:59:17.96336682148C:\WINDOWS\system32\wlanapi.dll
15:59:17.96336682148C:\WINDOWS\system32\wshbth.dll
15:59:17.96336682148C:\Windows\System32\InputHost.dll
15:59:17.96336682148C:\Windows\System32\WindowManagementAPI.dll
15:59:17.96336682148C:\Windows\System32\Windows.UI.dll
15:59:17.96336682148C:\Windows\System32\gameux.dll
15:59:17.96336682148C:\Windows\System32\rasadhlp.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
15:59:17.96336682148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
15:59:17.96336682148D:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
15:59:19.34A24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:59:21.794A24177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3181].
15:59:21.794A2452WidgetsLayoutScheduler::Stopstopping layout scheduler
15:59:21.794A2461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:1)
15:59:28.134D502377WidgetManager::Renderresume layout thread
15:59:28.134D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:59:28.134D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:59:30.2104A24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:59:44.4454A24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:59:46.4774A24177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3437].
15:59:46.4774A2452WidgetsLayoutScheduler::Stopstopping layout scheduler
15:59:46.4774A2461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:1)
15:59:48.149D502377WidgetManager::Renderresume layout thread
15:59:48.149D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
15:59:48.149D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:59:51.3494FC4486ReleaseD11DeviceDevice Released! [2]
15:59:51.3494FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:59:51.3494FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
15:59:51.3494FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
15:59:51.3494FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
15:59:51.3494FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x133f0771
15:59:51.3494FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:59:51.3494FC4184IRenderDevice::releaseRender Releasing.
15:59:51.3494FC498RenderDeviceCaptureBase::ReleaseTextureRelease
15:59:51.3494FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
15:59:51.3494FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
15:59:51.3494FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
15:59:51.3494FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
15:59:51.3494FC4201IRenderDevice::releaseRender Releasing Done.
15:59:51.3494FC4489ReleaseD11Device End Device Released!
15:59:51.4734FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
15:59:51.491D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
15:59:51.491D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
15:59:51.491D501126RenderDeviceD3d11::initsave state
15:59:51.491D50696RenderDeviceD3d11::initDX11loading shaders...
15:59:51.500D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
15:59:51.500D501134RenderDeviceD3d11::initrestore state
15:59:51.500D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
15:59:51.500D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:59:51.500D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:59:51.500D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:59:51.503D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
15:59:51.503D502523OverlayManager::installWindowProcHookInstall WPH
15:59:51.503D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb5d05f9
15:59:51.503D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:59:51.503D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
15:59:51.504D505512OverlayManager::initOverlayResolutionEx 0X40008
15:59:51.504D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:59:51.504D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:59:51.504D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:59:51.5134FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
15:59:51.5134FC4480InputInterceptor::stopHookunhook keyboard and mouse
15:59:51.5134FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
15:59:51.5134FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
15:59:51.5134FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x1c07f2 .
15:59:51.78418506880OverlayManager::doActionForegroundChange Event ON (ON)
15:59:51.78418508461OverlayManager::OnForegroundChangedChanged True
15:59:51.78418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
15:59:51.7884FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
15:59:51.80118507039OverlayManager::doActionDisplayFPS - Triggered
15:59:51.805D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:59:52.14FC47791OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
15:59:58.9534FC4486ReleaseD11DeviceDevice Released! [2]
15:59:58.9534FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:59:58.9534FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
15:59:58.9534FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
15:59:58.9534FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
15:59:58.9534FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
15:59:58.9534FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb5d05f9
15:59:58.9534FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:59:58.9534FC4184IRenderDevice::releaseRender Releasing.
15:59:58.9534FC498RenderDeviceCaptureBase::ReleaseTextureRelease
15:59:58.9534FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
15:59:58.9534FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
15:59:58.9534FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
15:59:58.9534FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
15:59:58.9534FC4201IRenderDevice::releaseRender Releasing Done.
15:59:58.9534FC4489ReleaseD11Device End Device Released!
15:59:58.9844FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
15:59:59.3731850367InputInterceptor::ResetLLHookProcExtReset keys state
15:59:59.37318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
15:59:59.37318508461OverlayManager::OnForegroundChangedChanged False
15:59:59.37318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#
15:59:59.37318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
15:59:59.37318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:59:59.37318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
15:59:59.37318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:59:59.3741850367InputInterceptor::ResetLLHookProcExtReset keys state
15:59:59.38218507039OverlayManager::doActionDisplayFPS - Triggered
16:00:00.3834A24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:00:02.451198177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3508].
16:00:02.45119852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:00:02.45119861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:00:05.4494FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:00:05.451D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:00:05.451D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:00:05.451D501126RenderDeviceD3d11::initsave state
16:00:05.451D50696RenderDeviceD3d11::initDX11loading shaders...
16:00:05.459D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:00:05.459D501134RenderDeviceD3d11::initrestore state
16:00:05.459D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:00:05.459D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:00:05.459D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:00:05.460D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:00:05.460D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:00:05.460D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:00:05.460D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:00:05.497D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:00:05.497D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:00:05.497D502523OverlayManager::installWindowProcHookInstall WPH
16:00:05.497D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x383d0701
16:00:05.497D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:00:05.497D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:00:05.497D502377WidgetManager::Renderresume layout thread
16:00:05.497D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:00:05.497D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:00:05.497D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:00:05.497D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:00:05.5014FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:00:05.5014FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:00:05.5014FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:00:05.5014FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:00:05.503D505512OverlayManager::initOverlayResolutionEx 0X40008
16:00:05.503D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:00:05.503D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:00:05.503D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:00:05.51118506880OverlayManager::doActionForegroundChange Event ON (ON)
16:00:05.51118508461OverlayManager::OnForegroundChangedChanged True
16:00:05.51118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:00:05.51918507039OverlayManager::doActionDisplayFPS - Triggered
16:00:05.5724FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:00:05.576D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:00:12.2744FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:00:12.6301850367InputInterceptor::ResetLLHookProcExtReset keys state
16:00:12.63018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:00:12.63018508461OverlayManager::OnForegroundChangedChanged False
16:00:12.63018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Lachie - Discord]
16:00:12.63018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:00:12.63018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:00:12.63018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:00:12.63018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:00:12.6301850367InputInterceptor::ResetLLHookProcExtReset keys state
16:00:12.63318507039OverlayManager::doActionDisplayFPS - Triggered
16:00:13.651198293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:00:15.699198177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3437].
16:00:15.69919852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:00:15.69919861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:00:41.9624FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:00:42.474FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:00:42.87D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:00:42.87D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:00:42.29518506880OverlayManager::doActionForegroundChange Event ON (ON)
16:00:42.29518508461OverlayManager::OnForegroundChangedChanged True
16:00:42.29518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:00:42.29518502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:00:42.296D502377WidgetManager::Renderresume layout thread
16:00:42.296D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:00:42.296D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:00:42.31318507039OverlayManager::doActionDisplayFPS - Triggered
16:00:42.317D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:00:43.2284FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:00:50.8424FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:00:50.9761850367InputInterceptor::ResetLLHookProcExtReset keys state
16:00:50.97618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:00:50.97618508461OverlayManager::OnForegroundChangedChanged False
16:00:50.97618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Lachie - Discord]
16:00:50.97618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:00:50.97618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:00:50.97618502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:00:50.97618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:00:50.9761850367InputInterceptor::ResetLLHookProcExtReset keys state
16:00:50.98018507039OverlayManager::doActionDisplayFPS - Triggered
16:00:51.985198293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:00:54.61198177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3229].
16:00:54.6119852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:00:54.6119861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:01:35.6474FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:01:35.7374FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:01:35.772D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:01:35.772D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:01:36.1718506880OverlayManager::doActionForegroundChange Event ON (ON)
16:01:36.1718508461OverlayManager::OnForegroundChangedChanged True
16:01:36.1718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:01:36.1718502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:01:36.23D502377WidgetManager::Renderresume layout thread
16:01:36.23D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:01:36.23D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:01:36.3518507039OverlayManager::doActionDisplayFPS - Triggered
16:01:36.37D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:01:36.414FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:02:32.5664FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:02:32.7211850367InputInterceptor::ResetLLHookProcExtReset keys state
16:02:32.72118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:02:32.72118508461OverlayManager::OnForegroundChangedChanged False
16:02:32.72118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101E0 Title=[]
16:02:32.72118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:02:32.72118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:02:32.72118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:02:32.72118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:02:32.7411850367InputInterceptor::ResetLLHookProcExtReset keys state
16:02:32.74718507039OverlayManager::doActionDisplayFPS - Triggered
16:02:33.7204A24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:02:35.7524A24177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3195].
16:02:35.7524A2452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:02:35.7524A2461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
16:02:36.2094FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:02:36.2724FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:02:36.28418506880OverlayManager::doActionForegroundChange Event ON (ON)
16:02:36.28418508461OverlayManager::OnForegroundChangedChanged True
16:02:36.28618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:02:36.28618502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:02:36.313D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:02:36.313D502377WidgetManager::Renderresume layout thread
16:02:36.313D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:02:36.313D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:02:36.313D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:02:36.3174FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:02:36.3254FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:02:39.5474FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:02:39.8781850367InputInterceptor::ResetLLHookProcExtReset keys state
16:02:39.87818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:02:39.87818508461OverlayManager::OnForegroundChangedChanged False
16:02:39.87818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Wife <3 - Discord]
16:02:39.87818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:02:39.87818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:02:39.87818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:02:39.87818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:02:39.9201850367InputInterceptor::ResetLLHookProcExtReset keys state
16:02:39.92218507039OverlayManager::doActionDisplayFPS - Triggered
16:02:40.8434A24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:02:42.8684A24177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3361].
16:02:42.8684A2452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:02:42.8684A2461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
16:03:26.4624FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:03:26.5284FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:03:26.566D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:03:26.566D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:03:26.84018506880OverlayManager::doActionForegroundChange Event ON (ON)
16:03:26.84018508461OverlayManager::OnForegroundChangedChanged True
16:03:26.84018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:03:26.84018502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:03:26.8434FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:03:26.848D502377WidgetManager::Renderresume layout thread
16:03:26.848D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:03:26.848D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:03:26.85818507039OverlayManager::doActionDisplayFPS - Triggered
16:03:26.860D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:03:35.1704FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:03:35.4991850367InputInterceptor::ResetLLHookProcExtReset keys state
16:03:35.49918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:03:35.49918508461OverlayManager::OnForegroundChangedChanged False
16:03:35.49918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:03:35.49918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:03:35.49918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:03:35.49918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:03:35.50018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:03:35.5151850367InputInterceptor::ResetLLHookProcExtReset keys state
16:03:35.52218507039OverlayManager::doActionDisplayFPS - Triggered
16:03:36.5154A24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:03:37.5394FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:03:37.5984FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:03:37.631D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:03:37.631D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:03:38.3918506880OverlayManager::doActionForegroundChange Event ON (ON)
16:03:38.3918508461OverlayManager::OnForegroundChangedChanged True
16:03:38.3918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:03:38.3918502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:03:38.434FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:03:38.5818507039OverlayManager::doActionDisplayFPS - Triggered
16:03:38.62D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:03:41.5954FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:03:41.6151850367InputInterceptor::ResetLLHookProcExtReset keys state
16:03:41.61518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:03:41.61518508461OverlayManager::OnForegroundChangedChanged False
16:03:41.61518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
16:03:41.61518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:03:41.61518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:03:41.61518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:03:41.61518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:03:41.6181850367InputInterceptor::ResetLLHookProcExtReset keys state
16:03:41.62118507039OverlayManager::doActionDisplayFPS - Triggered
16:03:42.6184A24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:03:44.6454A24177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3060].
16:03:44.6454A2452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:03:44.6454A2461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:03:57.3004FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:03:57.3014FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:03:57.35018506880OverlayManager::doActionForegroundChange Event ON (ON)
16:03:57.35018508461OverlayManager::OnForegroundChangedChanged True
16:03:57.35218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:03:57.35218502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:03:57.419D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:03:57.420D502377WidgetManager::Renderresume layout thread
16:03:57.420D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:03:57.420D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:03:57.420D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:03:57.4304FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:03:57.4384FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:04:01.4464FC4486ReleaseD11DeviceDevice Released! [2]
16:04:01.4464FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:04:01.4464FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:04:01.4464FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:04:01.4464FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:04:01.4474FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:04:01.4474FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x383d0701
16:04:01.4474FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:04:01.4474FC4184IRenderDevice::releaseRender Releasing.
16:04:01.4474FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:04:01.4474FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:04:01.4474FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:04:01.4474FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:04:01.4474FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:04:01.4474FC4201IRenderDevice::releaseRender Releasing Done.
16:04:01.4474FC4489ReleaseD11Device End Device Released!
16:04:01.4824FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:04:01.9421850367InputInterceptor::ResetLLHookProcExtReset keys state
16:04:01.94218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:04:01.94218508461OverlayManager::OnForegroundChangedChanged False
16:04:01.94218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Water - Discord]
16:04:01.94218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:04:01.94218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:04:01.94218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:04:01.94218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:04:01.9591850367InputInterceptor::ResetLLHookProcExtReset keys state
16:04:01.96318507039OverlayManager::doActionDisplayFPS - Triggered
16:04:02.459198293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:04:04.4864A24177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3051].
16:04:04.4864A2452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:04:04.4864A2461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
16:05:48.314FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:05:48.34D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:05:48.34D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:05:48.34D501126RenderDeviceD3d11::initsave state
16:05:48.34D50696RenderDeviceD3d11::initDX11loading shaders...
16:05:48.44D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:05:48.44D501134RenderDeviceD3d11::initrestore state
16:05:48.44D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:05:48.44D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:05:48.44D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:05:48.44D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:05:48.44D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:05:48.44D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:05:48.44D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:05:48.46D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:05:48.46D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:05:48.46D502523OverlayManager::installWindowProcHookInstall WPH
16:05:48.46D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x78c2047b
16:05:48.46D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:05:48.46D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:05:48.46D502377WidgetManager::Renderresume layout thread
16:05:48.46D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:05:48.46D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:05:48.46D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:05:48.46D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:05:48.49D505512OverlayManager::initOverlayResolutionEx 0X40008
16:05:48.49D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:05:48.49D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:05:48.49D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:05:48.524FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:05:48.524FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:05:48.524FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:05:48.524FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:05:48.26918506880OverlayManager::doActionForegroundChange Event ON (ON)
16:05:48.26918508461OverlayManager::OnForegroundChangedChanged True
16:05:48.26918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:05:48.28618507039OverlayManager::doActionDisplayFPS - Triggered
16:05:48.289D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:05:49.2911850367InputInterceptor::ResetLLHookProcExtReset keys state
16:05:49.29118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:05:49.29118508461OverlayManager::OnForegroundChangedChanged False
16:05:49.29118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1107BE Title=[Task Switching]
16:05:49.29118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:05:49.29118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:05:49.29118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:05:49.29118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:05:49.3081850367InputInterceptor::ResetLLHookProcExtReset keys state
16:05:49.31218507039OverlayManager::doActionDisplayFPS - Triggered
16:05:50.3014A88293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:05:52.3324A88177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3090].
16:05:52.3324A8852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:05:52.3324A8861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
16:05:56.224FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:05:56.994FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:05:56.141D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:05:56.141D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:05:56.52818506880OverlayManager::doActionForegroundChange Event ON (ON)
16:05:56.52818508461OverlayManager::OnForegroundChangedChanged True
16:05:56.52818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:05:56.52818502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:05:56.5294FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:05:56.533D502377WidgetManager::Renderresume layout thread
16:05:56.533D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:05:56.533D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:05:56.54218507039OverlayManager::doActionDisplayFPS - Triggered
16:05:56.545D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:06:51.6184FC4486ReleaseD11DeviceDevice Released! [2]
16:06:51.6184FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:06:51.6184FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:06:51.6184FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:06:51.6184FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:06:51.6184FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:06:51.6184FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x78c2047b
16:06:51.6184FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:06:51.6184FC4184IRenderDevice::releaseRender Releasing.
16:06:51.6184FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:06:51.6184FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:06:51.6184FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:06:51.6184FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:06:51.6184FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:06:51.6184FC4201IRenderDevice::releaseRender Releasing Done.
16:06:51.6184FC4489ReleaseD11Device End Device Released!
16:06:51.6584FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:06:51.6911850367InputInterceptor::ResetLLHookProcExtReset keys state
16:06:51.69118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:06:51.69118508461OverlayManager::OnForegroundChangedChanged False
16:06:51.69118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30060 Title=[Netflix - Google Chrome]
16:06:51.69118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:06:51.69118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:06:51.69118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:06:51.69118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:06:51.6911850367InputInterceptor::ResetLLHookProcExtReset keys state
16:06:51.69618507039OverlayManager::doActionDisplayFPS - Triggered
16:06:52.6954A24293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:06:54.7254A24177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3121].
16:06:54.7254A2452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:06:54.7254A2461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:07:00.54FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:07:00.8D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:07:00.8D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:07:00.8D501126RenderDeviceD3d11::initsave state
16:07:00.8D50696RenderDeviceD3d11::initDX11loading shaders...
16:07:00.16D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:07:00.16D501134RenderDeviceD3d11::initrestore state
16:07:00.16D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:07:00.16D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:07:00.16D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:07:00.16D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:07:00.16D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:07:00.16D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:07:00.16D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:07:00.42D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:07:00.42D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:07:00.42D502523OverlayManager::installWindowProcHookInstall WPH
16:07:00.42D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5390647
16:07:00.42D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:07:00.42D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:07:00.42D502377WidgetManager::Renderresume layout thread
16:07:00.42D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:07:00.42D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:07:00.42D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:07:00.42D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:07:00.444FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:07:00.444FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:07:00.444FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:07:00.444FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:07:00.46D505512OverlayManager::initOverlayResolutionEx 0X40008
16:07:00.46D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:07:00.46D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:07:00.46D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:07:00.39418506880OverlayManager::doActionForegroundChange Event ON (ON)
16:07:00.39418508461OverlayManager::OnForegroundChangedChanged True
16:07:00.39418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:07:00.3974FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:07:00.41118507039OverlayManager::doActionDisplayFPS - Triggered
16:07:00.414D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:09:59.7592C0C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:10:01.76122A8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3011].
16:10:01.76122A852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:10:01.76122A861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
16:10:02.80D502377WidgetManager::Renderresume layout thread
16:10:02.80D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:10:02.80D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:10:08.5834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:10:09.464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:10:19.3734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:10:19.5082C0C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150464
16:10:19.5082C0C2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
16:10:19.5092C0C225InterProcessElement::openInterProcess Overwolf_ImID_150464_P_11644 opened succesfuly
16:10:19.5092C0C225InterProcessElement::openInterProcess Overwolf_PID_11644_SHARED_MEMORY_AGENT opened succesfuly
16:10:19.5764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:11:13.3394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:11:14.5884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:11:14.6514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:11:15.5624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:11:15.9724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:11:16.1734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:11:21.6044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:11:22.5544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:11:23.664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:11:23.3174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:11:23.6004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:11:23.9524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:11:24.1354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:11:28.6184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:11:29.2794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:11:33.5394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:11:41.7954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:11:44.714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:11:47.444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:11:48.2604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:07.1864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:07.6164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:09.4594FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:10.874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:11.7664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:12.7214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:16.2094FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:16.9924FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:17.1864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:17.4684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:18.874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:22.3294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:23.5984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:27.2014FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:27.4984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:28.5474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:28.6524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:28.9524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:29.6444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:31.594FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:31.2604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:32.6464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:33.2444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:36.1574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:36.3214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:36.5504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:36.8514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:38.6204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:12:38.7614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:12:42.844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:06.484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:06.2404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:09.364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:09.2044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:09.5734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:11.864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:11.2784FC4486ReleaseD11DeviceDevice Released! [2]
16:13:11.2784FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:13:11.2784FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:13:11.2784FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:13:11.2784FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:13:11.2784FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:13:11.2784FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5390647
16:13:11.2784FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:13:11.2784FC4184IRenderDevice::releaseRender Releasing.
16:13:11.2784FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:13:11.2784FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:13:11.2784FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:13:11.2784FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:13:11.2784FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:13:11.2784FC4201IRenderDevice::releaseRender Releasing Done.
16:13:11.2784FC4489ReleaseD11Device End Device Released!
16:13:11.3234FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:13:11.4061850367InputInterceptor::ResetLLHookProcExtReset keys state
16:13:11.40618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:13:11.40618508461OverlayManager::OnForegroundChangedChanged False
16:13:11.45118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C07F2 Title=[VALORANT ]
16:13:11.45118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:13:11.45118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:13:11.45118502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:13:11.45118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:13:11.4511850367InputInterceptor::ResetLLHookProcExtReset keys state
16:13:11.45118507039OverlayManager::doActionDisplayFPS - Triggered
16:13:11.4984FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:13:11.500D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:13:11.500D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:13:11.500D501126RenderDeviceD3d11::initsave state
16:13:11.500D50696RenderDeviceD3d11::initDX11loading shaders...
16:13:11.509D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:13:11.509D501134RenderDeviceD3d11::initrestore state
16:13:11.509D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:13:11.509D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:13:11.509D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:13:11.509D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:13:11.509D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:13:11.509D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:13:11.509D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:13:11.552D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:13:11.552D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:13:11.552D502523OverlayManager::installWindowProcHookInstall WPH
16:13:11.552D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4da04c3
16:13:11.552D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:13:11.552D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:13:11.552D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:13:11.552D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:13:11.5564FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:13:11.5564FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:13:11.5564FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:13:11.5564FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:13:11.563D505512OverlayManager::initOverlayResolutionEx 0X40008
16:13:11.563D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:13:11.563D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:13:11.563D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:13:11.92018506880OverlayManager::doActionForegroundChange Event ON (ON)
16:13:11.92018508461OverlayManager::OnForegroundChangedChanged True
16:13:11.92018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:13:11.94018507039OverlayManager::doActionDisplayFPS - Triggered
16:13:11.944D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:13:12.4261850367InputInterceptor::ResetLLHookProcExtReset keys state
16:13:12.42718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:13:12.42718508461OverlayManager::OnForegroundChangedChanged False
16:13:12.42718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30202 Title=[Task Switching]
16:13:12.42718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:13:12.42718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:13:12.42718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:13:12.42718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:13:12.4421850367InputInterceptor::ResetLLHookProcExtReset keys state
16:13:12.44418507039OverlayManager::doActionDisplayFPS - Triggered
16:13:13.43422A8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:13:15.47522A8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3458].
16:13:15.47522A852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:13:15.47522A861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:9)
16:13:18.4344FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:13:18.570D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:13:18.570D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:13:18.61218506880OverlayManager::doActionForegroundChange Event ON (ON)
16:13:18.61218508461OverlayManager::OnForegroundChangedChanged True
16:13:18.61218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:13:18.61218502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:13:18.617D502377WidgetManager::Renderresume layout thread
16:13:18.617D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:13:18.617D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:13:18.67918507039OverlayManager::doActionDisplayFPS - Triggered
16:13:18.685D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:13:21.354FC4486ReleaseD11DeviceDevice Released! [2]
16:13:21.364FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:13:21.364FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:13:21.364FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:13:21.364FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:13:21.364FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4da04c3
16:13:21.364FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:13:21.364FC4184IRenderDevice::releaseRender Releasing.
16:13:21.364FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:13:21.364FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:13:21.364FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:13:21.364FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:13:21.364FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:13:21.364FC4201IRenderDevice::releaseRender Releasing Done.
16:13:21.364FC4489ReleaseD11Device End Device Released!
16:13:21.754FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:13:21.2021850367InputInterceptor::ResetLLHookProcExtReset keys state
16:13:21.20218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:13:21.20218508461OverlayManager::OnForegroundChangedChanged False
16:13:21.20218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#general | we miss her - Discord]
16:13:21.20318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:13:21.20318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:13:21.20318502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:13:21.20318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:13:21.2061850367InputInterceptor::ResetLLHookProcExtReset keys state
16:13:21.20918507039OverlayManager::doActionDisplayFPS - Triggered
16:13:22.21522A8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:13:24.25522A8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3239].
16:13:24.25522A852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:13:24.25522A861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:13:27.2824FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:13:27.285D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:13:27.285D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:13:27.285D501126RenderDeviceD3d11::initsave state
16:13:27.285D50696RenderDeviceD3d11::initDX11loading shaders...
16:13:27.294D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:13:27.294D501134RenderDeviceD3d11::initrestore state
16:13:27.294D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:13:27.294D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:13:27.294D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:13:27.294D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:13:27.294D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:13:27.294D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:13:27.294D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:13:27.32718506880OverlayManager::doActionForegroundChange Event ON (ON)
16:13:27.32718508461OverlayManager::OnForegroundChangedChanged True
16:13:27.32718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:13:27.352D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:13:27.353D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:13:27.353D502523OverlayManager::installWindowProcHookInstall WPH
16:13:27.353D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22430833
16:13:27.353D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:13:27.353D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:13:27.353D502377WidgetManager::Renderresume layout thread
16:13:27.353D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:13:27.353D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:13:27.353D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:13:27.3594FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:13:27.3594FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:13:27.3594FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:13:27.3594FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:13:27.378D505512OverlayManager::initOverlayResolutionEx 0X40008
16:13:27.378D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:13:27.378D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:13:27.378D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:13:28.1004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:28.7964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:30.9974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:31.5394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:31.6124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:32.244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:32.3924FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:32.7204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:35.9974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:37.9854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:39.5654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:44.5354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:45.1744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:46.6004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:47.6854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:49.7824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:50.2854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:50.3294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:50.8304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:51.124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:53.8534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:54.44FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:13:54.1394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:13:54.3864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:14:02.8124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:14:04.1294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:14:07.724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:14:07.8554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:14:12.6084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:14:14.8444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:14:15.1424FC4486ReleaseD11DeviceDevice Released! [2]
16:14:15.1424FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:14:15.1424FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:14:15.1424FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:14:15.1424FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:14:15.1424FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22430833
16:14:15.1424FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:14:15.1424FC4184IRenderDevice::releaseRender Releasing.
16:14:15.1424FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:14:15.1424FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:14:15.1424FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:14:15.1424FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:14:15.1424FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:14:15.1424FC4201IRenderDevice::releaseRender Releasing Done.
16:14:15.1424FC4489ReleaseD11Device End Device Released!
16:14:15.1914FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:14:15.4421850367InputInterceptor::ResetLLHookProcExtReset keys state
16:14:15.44218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:14:15.44218508461OverlayManager::OnForegroundChangedChanged False
16:14:15.44218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#general | we miss her - Discord]
16:14:15.44218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:14:15.44218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:14:15.44218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:14:15.44218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:14:15.4421850367InputInterceptor::ResetLLHookProcExtReset keys state
16:14:15.44618507039OverlayManager::doActionDisplayFPS - Triggered
16:14:16.432D7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:14:18.465D7C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3341].
16:14:18.465D7C52WidgetsLayoutScheduler::Stopstopping layout scheduler
16:14:18.465D7C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
16:14:18.48118506880OverlayManager::doActionForegroundChange Event ON (ON)
16:14:18.48118508461OverlayManager::OnForegroundChangedChanged True
16:14:18.48118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:14:18.48118502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:14:18.5184FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:14:18.521D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:14:18.521D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:14:18.521D501126RenderDeviceD3d11::initsave state
16:14:18.521D50696RenderDeviceD3d11::initDX11loading shaders...
16:14:18.530D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:14:18.530D501134RenderDeviceD3d11::initrestore state
16:14:18.530D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:14:18.530D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:14:18.530D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:14:18.530D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:14:18.530D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:14:18.530D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:14:18.564D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:14:18.564D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:14:18.564D502523OverlayManager::installWindowProcHookInstall WPH
16:14:18.565D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ed0213
16:14:18.565D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:14:18.565D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:14:18.565D502377WidgetManager::Renderresume layout thread
16:14:18.565D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:14:18.565D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:14:18.565D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:14:18.5684FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:14:18.5684FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:14:18.5684FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:14:18.5684FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:14:18.570D505512OverlayManager::initOverlayResolutionEx 0X40008
16:14:18.570D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:14:18.570D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:14:18.570D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:14:24.2524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:14:32.524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:14:37.7204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:14:40.4204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:14:42.8894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:14:43.8234FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:14:46.1384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:14:47.9954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:14:48.9484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:14:49.4804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:14:52.2714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:14:53.8044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:14:53.9711850367InputInterceptor::ResetLLHookProcExtReset keys state
16:14:53.97118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:14:53.97118508461OverlayManager::OnForegroundChangedChanged False
16:14:53.97118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
16:14:53.97118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:14:53.97118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:14:53.97118502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:14:53.97118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:14:53.9744FC4486ReleaseD11DeviceDevice Released! [2]
16:14:53.9744FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:14:53.9744FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:14:53.9744FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:14:53.9744FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:14:53.9744FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ed0213
16:14:53.9744FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:14:53.9744FC4184IRenderDevice::releaseRender Releasing.
16:14:53.9744FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:14:53.9744FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:14:53.9744FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:14:53.9744FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:14:53.9744FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:14:53.9744FC4201IRenderDevice::releaseRender Releasing Done.
16:14:53.9744FC4489ReleaseD11Device End Device Released!
16:14:53.9861850367InputInterceptor::ResetLLHookProcExtReset keys state
16:14:53.99518507039OverlayManager::doActionDisplayFPS - Triggered
16:14:54.314FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:14:54.9724FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:14:54.974D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:14:54.974D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:14:54.974D501126RenderDeviceD3d11::initsave state
16:14:54.974D50696RenderDeviceD3d11::initDX11loading shaders...
16:14:54.9802C0C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:14:54.983D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:14:54.983D501134RenderDeviceD3d11::initrestore state
16:14:54.983D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:14:54.983D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:14:54.983D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:14:54.983D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:14:54.983D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:14:54.983D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:14:54.983D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:14:54.99618506880OverlayManager::doActionForegroundChange Event ON (ON)
16:14:54.99618508461OverlayManager::OnForegroundChangedChanged True
16:14:54.99618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:14:55.21D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:14:55.21D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:14:55.21D502523OverlayManager::installWindowProcHookInstall WPH
16:14:55.21D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x94440209
16:14:55.21D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:14:55.21D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:14:55.21D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:14:55.264FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:14:55.264FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:14:55.264FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:14:55.264FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:14:55.29D505512OverlayManager::initOverlayResolutionEx 0X40008
16:14:55.29D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:14:55.29D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:14:55.29D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:14:55.3018507039OverlayManager::doActionDisplayFPS - Triggered
16:14:55.40D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:14:58.7744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:14:59.9734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:15:13.9534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:15:14.5974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:15:24.3394FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:16:15.9424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:16:16.9704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:16:31.9934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:16:33.2274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:16:33.5394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:16:34.7494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:16:37.3364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:16:41.774FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:16:43.3294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:16:48.6834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:16:51.4454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:17:00.5394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:17:02.2864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:17:02.8354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:17:06.7854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:17:16.3274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:17:19.1724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:17:20.874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:18:26.7074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:18:26.8634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:18:28.6694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:18:29.734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:18:31.554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:18:31.7934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:18:31.9784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:18:32.944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:18:32.5134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:18:33.8144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:18:34.5914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:18:40.6484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:18:40.8924FC4486ReleaseD11DeviceDevice Released! [2]
16:18:40.8924FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:18:40.8924FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:18:40.8924FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:18:40.8924FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:18:40.8924FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:18:40.8924FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x94440209
16:18:40.8924FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:18:40.8924FC4184IRenderDevice::releaseRender Releasing.
16:18:40.8924FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:18:40.8924FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:18:40.8924FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:18:40.8924FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:18:40.8924FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:18:40.8924FC4201IRenderDevice::releaseRender Releasing Done.
16:18:40.8924FC4489ReleaseD11Device End Device Released!
16:18:40.9124FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:18:41.501850367InputInterceptor::ResetLLHookProcExtReset keys state
16:18:41.5018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:18:41.5118508461OverlayManager::OnForegroundChangedChanged False
16:18:41.5118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#general | we miss her - Discord]
16:18:41.5118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:18:41.5118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:18:41.5118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:18:41.5118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:18:41.551850367InputInterceptor::ResetLLHookProcExtReset keys state
16:18:41.6018507039OverlayManager::doActionDisplayFPS - Triggered
16:18:41.4944FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:18:41.496D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:18:41.496D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:18:41.496D501126RenderDeviceD3d11::initsave state
16:18:41.496D50696RenderDeviceD3d11::initDX11loading shaders...
16:18:41.505D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:18:41.505D501134RenderDeviceD3d11::initrestore state
16:18:41.505D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:18:41.505D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:18:41.505D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:18:41.505D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:18:41.505D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:18:41.505D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:18:41.505D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:18:41.537D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:18:41.537D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:18:41.537D502523OverlayManager::installWindowProcHookInstall WPH
16:18:41.537D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x126d0609
16:18:41.537D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:18:41.537D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:18:41.537D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:18:41.537D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:18:41.5414FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:18:41.5414FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:18:41.5414FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:18:41.5414FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:18:41.543D505512OverlayManager::initOverlayResolutionEx 0X40008
16:18:41.543D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:18:41.543D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:18:41.543D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:18:41.5514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:18:41.56018506880OverlayManager::doActionForegroundChange Event ON (ON)
16:18:41.56018508461OverlayManager::OnForegroundChangedChanged True
16:18:41.56018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:18:41.57618507039OverlayManager::doActionDisplayFPS - Triggered
16:18:41.577D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:18:47.4304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:18:47.7544FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:18:52.6564FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:18:56.544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:20:15.7364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:20:16.534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:20:16.6214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:20:17.2024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:20:17.5984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:20:21.8274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:20:22.2304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:20:23.9824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:20:32.5974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:20:32.8954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:20:34.804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:20:34.7024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:20:37.4444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:20:45.4354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:20:50.3054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:20:50.9234FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:20:52.7354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:20:54.04FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:21:34.8094FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:21:35.8534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:21:36.1104FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:21:37.5374FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:21:42.3804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:21:43.1274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:21:44.5654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:21:44.8964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:21:46.2434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:21:47.5534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:21:48.2354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:21:55.3434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:09.9664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:10.8594FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:14.3814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:14.7294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:32.1154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:32.3134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:42.2104FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:42.9054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:45.2784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:45.6914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:46.5504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:46.8014FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:50.5474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:50.7664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:52.7914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:52.9524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:53.6384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:54.3584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:54.6344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:54.8424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:56.8864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:57.2634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:22:58.8924FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:22:59.1154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:23:01.84FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:23:01.2494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:23:03.5204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:23:07.1254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:23:39.6684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:23:40.614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:23:43.4394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:23:44.4964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:23:45.4314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:23:48.2464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:23:48.3654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:23:49.5974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:23:49.9164FC4486ReleaseD11DeviceDevice Released! [2]
16:23:49.9164FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:23:49.9164FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:23:49.9174FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:23:49.9174FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:23:49.9174FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:23:49.9174FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x126d0609
16:23:49.9174FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:23:49.9174FC4184IRenderDevice::releaseRender Releasing.
16:23:49.9174FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:23:49.9174FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:23:49.9174FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:23:49.9174FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:23:49.9174FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:23:49.9174FC4201IRenderDevice::releaseRender Releasing Done.
16:23:49.9174FC4489ReleaseD11Device End Device Released!
16:23:49.9514FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:23:50.4041850367InputInterceptor::ResetLLHookProcExtReset keys state
16:23:50.40418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:23:50.40418508461OverlayManager::OnForegroundChangedChanged False
16:23:50.40518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#general | we miss her - Discord]
16:23:50.40518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:23:50.40518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:23:50.40518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:23:50.40518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:23:50.4051850367InputInterceptor::ResetLLHookProcExtReset keys state
16:23:50.40718507039OverlayManager::doActionDisplayFPS - Triggered
16:23:51.4095134293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:23:52.9425134177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3040].
16:23:52.942513452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:23:52.942513461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
16:24:03.1174FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:24:03.119D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:24:03.119D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:24:03.119D501126RenderDeviceD3d11::initsave state
16:24:03.120D50696RenderDeviceD3d11::initDX11loading shaders...
16:24:03.129D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:24:03.129D501134RenderDeviceD3d11::initrestore state
16:24:03.129D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:24:03.129D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:24:03.129D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:24:03.129D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:24:03.129D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:24:03.129D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:24:03.129D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:24:03.170D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:24:03.170D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:24:03.170D502523OverlayManager::installWindowProcHookInstall WPH
16:24:03.170D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x293f0451
16:24:03.170D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:24:03.170D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:24:03.170D502377WidgetManager::Renderresume layout thread
16:24:03.170D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:24:03.170D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:24:03.170D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:24:03.170D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:24:03.1724FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:24:03.1724FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:24:03.1724FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:24:03.1724FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:24:03.176D505512OverlayManager::initOverlayResolutionEx 0X40008
16:24:03.176D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:24:03.176D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:24:03.176D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:24:03.20918506880OverlayManager::doActionForegroundChange Event ON (ON)
16:24:03.20918508461OverlayManager::OnForegroundChangedChanged True
16:24:03.20918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:24:03.26418507039OverlayManager::doActionDisplayFPS - Triggered
16:24:03.272D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:24:06.4054FC4486ReleaseD11DeviceDevice Released! [2]
16:24:06.4054FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:24:06.4054FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:24:06.4054FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:24:06.4054FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:24:06.4054FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x293f0451
16:24:06.4054FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:24:06.4054FC4184IRenderDevice::releaseRender Releasing.
16:24:06.4054FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:24:06.4054FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:24:06.4054FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:24:06.4054FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:24:06.4054FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:24:06.4054FC4201IRenderDevice::releaseRender Releasing Done.
16:24:06.4054FC4489ReleaseD11Device End Device Released!
16:24:06.4324FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:24:06.7681850367InputInterceptor::ResetLLHookProcExtReset keys state
16:24:06.76818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:24:06.76818508461OverlayManager::OnForegroundChangedChanged False
16:24:06.76818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:24:06.76918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:24:06.76918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:24:06.76918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:24:06.76918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:24:06.7691850367InputInterceptor::ResetLLHookProcExtReset keys state
16:24:06.76918507039OverlayManager::doActionDisplayFPS - Triggered
16:24:07.760D7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:24:08.654FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:24:08.67D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:24:08.67D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:24:08.67D501126RenderDeviceD3d11::initsave state
16:24:08.67D50696RenderDeviceD3d11::initDX11loading shaders...
16:24:08.76D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:24:08.76D501134RenderDeviceD3d11::initrestore state
16:24:08.76D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:24:08.76D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:24:08.76D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:24:08.76D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:24:08.76D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:24:08.76D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:24:08.76D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:24:08.111D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:24:08.111D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:24:08.111D502523OverlayManager::installWindowProcHookInstall WPH
16:24:08.111D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9c3009b
16:24:08.111D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:24:08.111D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:24:08.111D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:24:08.111D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:24:08.117D505512OverlayManager::initOverlayResolutionEx 0X40008
16:24:08.117D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:24:08.117D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:24:08.117D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:24:08.1474FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:24:08.1474FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:24:08.1474FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:24:08.1474FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:24:08.29518506880OverlayManager::doActionForegroundChange Event ON (ON)
16:24:08.29518508461OverlayManager::OnForegroundChangedChanged True
16:24:08.29518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:24:08.32118507039OverlayManager::doActionDisplayFPS - Triggered
16:24:08.321D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:24:08.4854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:24:08.9204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:24:12.664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:24:14.5024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:24:14.8554FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:24:15.9824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:24:16.4934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:24:17.1094FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:24:23.8044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:24:24.294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:24:24.2624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:24:30.6414FC4486ReleaseD11DeviceDevice Released! [2]
16:24:30.6414FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:24:30.6414FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:24:30.6424FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:24:30.6424FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:24:30.6424FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:24:30.6424FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9c3009b
16:24:30.6424FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:24:30.6424FC4184IRenderDevice::releaseRender Releasing.
16:24:30.6424FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:24:30.6424FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:24:30.6424FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:24:30.6424FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:24:30.6424FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:24:30.6424FC4201IRenderDevice::releaseRender Releasing Done.
16:24:30.6424FC4489ReleaseD11Device End Device Released!
16:24:30.6664FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:24:30.8271850367InputInterceptor::ResetLLHookProcExtReset keys state
16:24:30.82718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:24:30.82718508461OverlayManager::OnForegroundChangedChanged False
16:24:30.82718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:24:30.82718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:24:30.82718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:24:30.82718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:24:30.82718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:24:30.8301850367InputInterceptor::ResetLLHookProcExtReset keys state
16:24:30.83318507039OverlayManager::doActionDisplayFPS - Triggered
16:24:31.8004FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:24:31.802D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:24:31.802D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:24:31.802D501126RenderDeviceD3d11::initsave state
16:24:31.802D50696RenderDeviceD3d11::initDX11loading shaders...
16:24:31.811D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:24:31.811D501134RenderDeviceD3d11::initrestore state
16:24:31.811D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:24:31.811D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:24:31.811D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:24:31.811D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:24:31.811D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:24:31.811D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:24:31.811D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:24:31.8255134293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:24:31.850D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:24:31.850D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:24:31.850D502523OverlayManager::installWindowProcHookInstall WPH
16:24:31.850D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x35fc0409
16:24:31.850D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:24:31.850D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:24:31.850D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:24:31.850D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:24:31.857D505512OverlayManager::initOverlayResolutionEx 0X40008
16:24:31.857D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:24:31.857D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:24:31.857D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:24:31.8784FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:24:31.8784FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:24:31.8784FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:24:31.8784FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:24:31.88718506880OverlayManager::doActionForegroundChange Event ON (ON)
16:24:31.88718508461OverlayManager::OnForegroundChangedChanged True
16:24:31.88718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:24:31.89118507039OverlayManager::doActionDisplayFPS - Triggered
16:24:31.912D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:24:32.2274FC4486ReleaseD11DeviceDevice Released! [2]
16:24:32.2274FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:24:32.2274FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:24:32.2274FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:24:32.2274FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:24:32.2274FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x35fc0409
16:24:32.2274FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:24:32.2274FC4184IRenderDevice::releaseRender Releasing.
16:24:32.2274FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:24:32.2274FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:24:32.2274FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:24:32.2274FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:24:32.2274FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:24:32.2274FC4201IRenderDevice::releaseRender Releasing Done.
16:24:32.2274FC4489ReleaseD11Device End Device Released!
16:24:32.2514FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:24:32.4021850367InputInterceptor::ResetLLHookProcExtReset keys state
16:24:32.40218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:24:32.40218508461OverlayManager::OnForegroundChangedChanged False
16:24:32.40218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:24:32.40218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:24:32.40218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:24:32.40218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:24:32.40218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:24:32.4111850367InputInterceptor::ResetLLHookProcExtReset keys state
16:24:32.41518507039OverlayManager::doActionDisplayFPS - Triggered
16:24:33.394D7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:24:35.4415134177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3230].
16:24:35.441513452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:24:35.441513461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:7)
16:24:37.3164FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:24:37.320D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:24:37.320D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:24:37.320D501126RenderDeviceD3d11::initsave state
16:24:37.320D50696RenderDeviceD3d11::initDX11loading shaders...
16:24:37.329D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:24:37.329D501134RenderDeviceD3d11::initrestore state
16:24:37.329D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:24:37.329D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:24:37.329D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:24:37.329D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:24:37.329D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:24:37.329D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:24:37.329D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:24:37.371D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:24:37.371D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:24:37.371D502523OverlayManager::installWindowProcHookInstall WPH
16:24:37.371D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x31c8087b
16:24:37.371D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:24:37.371D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:24:37.371D502377WidgetManager::Renderresume layout thread
16:24:37.371D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:24:37.371D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:24:37.371D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:24:37.371D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:24:37.3784FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:24:37.3784FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:24:37.3784FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:24:37.3784FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:24:37.380D505512OverlayManager::initOverlayResolutionEx 0X40008
16:24:37.380D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:24:37.380D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:24:37.380D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:24:37.54618506880OverlayManager::doActionForegroundChange Event ON (ON)
16:24:37.54618508461OverlayManager::OnForegroundChangedChanged True
16:24:37.54618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:24:37.58918507039OverlayManager::doActionDisplayFPS - Triggered
16:24:37.596D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:25:26.9694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:25:27.1354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:25:45.1084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:25:46.3754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:25:51.1144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:25:51.7164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:25:51.8574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:25:53.264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:25:54.5984FC4486ReleaseD11DeviceDevice Released! [2]
16:25:54.5984FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:25:54.5984FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:25:54.5984FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:25:54.5984FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:25:54.5984FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x31c8087b
16:25:54.5994FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:25:54.5994FC4184IRenderDevice::releaseRender Releasing.
16:25:54.5994FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:25:54.5994FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:25:54.5994FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:25:54.5994FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:25:54.5994FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:25:54.5994FC4201IRenderDevice::releaseRender Releasing Done.
16:25:54.5994FC4489ReleaseD11Device End Device Released!
16:25:54.6184FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:25:54.9261850367InputInterceptor::ResetLLHookProcExtReset keys state
16:25:54.92618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:25:54.92618508461OverlayManager::OnForegroundChangedChanged False
16:25:54.92618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:25:54.92618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:25:54.92618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:25:54.92618502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:25:54.92718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:25:54.9421850367InputInterceptor::ResetLLHookProcExtReset keys state
16:25:54.94618507039OverlayManager::doActionDisplayFPS - Triggered
16:25:55.946D7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:25:58.5D7C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3429].
16:25:58.5D7C52WidgetsLayoutScheduler::Stopstopping layout scheduler
16:25:58.5D7C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
16:25:59.114FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:25:59.14D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:25:59.14D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:25:59.14D501126RenderDeviceD3d11::initsave state
16:25:59.14D50696RenderDeviceD3d11::initDX11loading shaders...
16:25:59.22D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:25:59.22D501134RenderDeviceD3d11::initrestore state
16:25:59.22D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:25:59.22D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:25:59.22D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:25:59.23D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:25:59.23D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:25:59.23D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:25:59.23D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:25:59.2518506880OverlayManager::doActionForegroundChange Event ON (ON)
16:25:59.2518508461OverlayManager::OnForegroundChangedChanged True
16:25:59.2518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:25:59.80D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:25:59.80D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:25:59.80D502523OverlayManager::installWindowProcHookInstall WPH
16:25:59.80D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x863f0391
16:25:59.80D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:25:59.80D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:25:59.80D502377WidgetManager::Renderresume layout thread
16:25:59.80D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:25:59.80D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:25:59.80D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:25:59.864FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:25:59.864FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:25:59.864FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:25:59.864FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:25:59.92D505512OverlayManager::initOverlayResolutionEx 0X40008
16:25:59.92D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:25:59.92D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:25:59.92D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:26:00.501850367InputInterceptor::ResetLLHookProcExtReset keys state
16:26:00.5118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:26:00.5118508461OverlayManager::OnForegroundChangedChanged False
16:26:00.5118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x11024A Title=[Task Switching]
16:26:00.5118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:26:00.5118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:26:00.5118502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:26:00.5118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:26:00.601850367InputInterceptor::ResetLLHookProcExtReset keys state
16:26:00.6418507039OverlayManager::doActionDisplayFPS - Triggered
16:26:01.52D7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:26:02.34FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:26:02.9118506880OverlayManager::doActionForegroundChange Event ON (ON)
16:26:02.9118508461OverlayManager::OnForegroundChangedChanged True
16:26:02.9118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:26:02.9118502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:26:02.130D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:26:02.130D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:26:02.6414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:26:03.3134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:26:03.7374FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:26:04.3434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:26:04.4074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:26:04.8624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:26:05.274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:26:08.564FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:26:49.6214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:26:49.8184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:04.3754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:06.2234FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:09.7304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:10.5364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:10.5741850367InputInterceptor::ResetLLHookProcExtReset keys state
16:27:10.57418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:27:10.57418508461OverlayManager::OnForegroundChangedChanged False
16:27:10.57418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
16:27:10.57418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:27:10.57418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:27:10.57418502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:27:10.57418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:27:10.5761850367InputInterceptor::ResetLLHookProcExtReset keys state
16:27:10.57718507039OverlayManager::doActionDisplayFPS - Triggered
16:27:10.6564FC4486ReleaseD11DeviceDevice Released! [2]
16:27:10.6564FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:27:10.6564FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:27:10.6564FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:27:10.6564FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:27:10.6564FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x863f0391
16:27:10.6564FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:27:10.6564FC4184IRenderDevice::releaseRender Releasing.
16:27:10.6564FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:27:10.6564FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:27:10.6564FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:27:10.6564FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:27:10.6564FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:27:10.6564FC4201IRenderDevice::releaseRender Releasing Done.
16:27:10.6564FC4489ReleaseD11Device End Device Released!
16:27:10.6954FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:27:11.4124FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:27:11.414D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:27:11.414D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:27:11.414D501126RenderDeviceD3d11::initsave state
16:27:11.414D50696RenderDeviceD3d11::initDX11loading shaders...
16:27:11.422D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:27:11.422D501134RenderDeviceD3d11::initrestore state
16:27:11.422D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:27:11.422D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:27:11.422D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:27:11.422D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:27:11.422D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:27:11.422D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:27:11.422D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:27:11.4494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:11.465D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:27:11.465D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:27:11.465D502523OverlayManager::installWindowProcHookInstall WPH
16:27:11.465D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e610197
16:27:11.465D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:27:11.465D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:27:11.465D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:27:11.465D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:27:11.473D505512OverlayManager::initOverlayResolutionEx 0X40008
16:27:11.473D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:27:11.473D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:27:11.473D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:27:11.5024FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:27:11.5024FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:27:11.5024FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:27:11.5024FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:27:11.62918506880OverlayManager::doActionForegroundChange Event ON (ON)
16:27:11.62918508461OverlayManager::OnForegroundChangedChanged True
16:27:11.62918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:27:11.63718507039OverlayManager::doActionDisplayFPS - Triggered
16:27:11.670D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:27:12.6454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:14.704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:14.4904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:16.4194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:16.8364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:17.3851850367InputInterceptor::ResetLLHookProcExtReset keys state
16:27:17.38518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:27:17.38518508461OverlayManager::OnForegroundChangedChanged False
16:27:17.38518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:27:17.38518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:27:17.38518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:27:17.38518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:27:17.38518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:27:17.3951850367InputInterceptor::ResetLLHookProcExtReset keys state
16:27:17.40418507039OverlayManager::doActionDisplayFPS - Triggered
16:27:18.375D7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:27:18.3794FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:27:18.41318506880OverlayManager::doActionForegroundChange Event ON (ON)
16:27:18.41318508461OverlayManager::OnForegroundChangedChanged True
16:27:18.41318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:27:18.41318502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:27:18.492D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:27:18.492D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:27:18.6254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:27.124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:27.2911850367InputInterceptor::ResetLLHookProcExtReset keys state
16:27:27.29118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:27:27.29118508461OverlayManager::OnForegroundChangedChanged False
16:27:27.29118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
16:27:27.29118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:27:27.29118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:27:27.29118502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:27:27.29118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:27:27.2921850367InputInterceptor::ResetLLHookProcExtReset keys state
16:27:27.29618507039OverlayManager::doActionDisplayFPS - Triggered
16:27:27.3014FC4486ReleaseD11DeviceDevice Released! [2]
16:27:27.3014FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:27:27.3014FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:27:27.3014FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:27:27.3014FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:27:27.3014FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e610197
16:27:27.3014FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:27:27.3014FC4184IRenderDevice::releaseRender Releasing.
16:27:27.3014FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:27:27.3014FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:27:27.3014FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:27:27.3014FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:27:27.3014FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:27:27.3024FC4201IRenderDevice::releaseRender Releasing Done.
16:27:27.3024FC4489ReleaseD11Device End Device Released!
16:27:27.3384FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:27:27.81418506880OverlayManager::doActionForegroundChange Event ON (ON)
16:27:27.81418508461OverlayManager::OnForegroundChangedChanged True
16:27:27.81918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:27:27.81918502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:27:27.8454FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:27:27.847D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:27:27.847D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:27:27.847D501126RenderDeviceD3d11::initsave state
16:27:27.847D50696RenderDeviceD3d11::initDX11loading shaders...
16:27:27.855D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:27:27.855D501134RenderDeviceD3d11::initrestore state
16:27:27.855D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:27:27.855D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:27:27.855D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:27:27.855D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:27:27.855D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:27:27.855D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:27:27.897D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:27:27.897D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:27:27.897D502523OverlayManager::installWindowProcHookInstall WPH
16:27:27.897D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x65980685
16:27:27.897D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:27:27.897D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:27:27.897D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:27:27.903D505512OverlayManager::initOverlayResolutionEx 0X40008
16:27:27.903D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:27:27.903D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:27:27.903D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:27:27.9144FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:27:27.9144FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:27:27.9144FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:27:27.9144FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:27:28.104FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:29.214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:29.8694FC4486ReleaseD11DeviceDevice Released! [2]
16:27:29.8694FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:27:29.8694FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:27:29.8694FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:27:29.8694FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:27:29.8694FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x65980685
16:27:29.8694FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:27:29.8694FC4184IRenderDevice::releaseRender Releasing.
16:27:29.8694FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:27:29.8694FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:27:29.8694FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:27:29.8694FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:27:29.8694FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:27:29.8694FC4201IRenderDevice::releaseRender Releasing Done.
16:27:29.8694FC4489ReleaseD11Device End Device Released!
16:27:29.8931850367InputInterceptor::ResetLLHookProcExtReset keys state
16:27:29.89318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:27:29.89318508461OverlayManager::OnForegroundChangedChanged False
16:27:29.89318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
16:27:29.89318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:27:29.89318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:27:29.89318502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:27:29.89418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:27:29.9121850367InputInterceptor::ResetLLHookProcExtReset keys state
16:27:29.91618507039OverlayManager::doActionDisplayFPS - Triggered
16:27:29.9204FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:27:30.5314FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:27:30.533D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:27:30.533D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:27:30.533D501126RenderDeviceD3d11::initsave state
16:27:30.533D50696RenderDeviceD3d11::initDX11loading shaders...
16:27:30.542D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:27:30.542D501134RenderDeviceD3d11::initrestore state
16:27:30.542D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:27:30.542D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:27:30.542D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:27:30.542D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:27:30.542D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:27:30.542D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:27:30.542D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:27:30.582D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:27:30.582D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:27:30.582D502523OverlayManager::installWindowProcHookInstall WPH
16:27:30.582D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa450353
16:27:30.582D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:27:30.582D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:27:30.582D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:27:30.582D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:27:30.588D505512OverlayManager::initOverlayResolutionEx 0X40008
16:27:30.588D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:27:30.588D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:27:30.588D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:27:30.6024FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:27:30.6024FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:27:30.6024FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:27:30.6024FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:27:30.91218506880OverlayManager::doActionForegroundChange Event ON (ON)
16:27:30.91218508461OverlayManager::OnForegroundChangedChanged True
16:27:30.91218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:27:30.93018507039OverlayManager::doActionDisplayFPS - Triggered
16:27:30.936D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:27:31.2274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:32.784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:32.1344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:32.6414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:33.9824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:36.3244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:36.5564FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:37.5064FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:37.6334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:38.4594FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:39.1414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:40.5774FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:40.7814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:40.9514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:41.834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:41.5764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:27:45.124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:27:45.2964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:08.8724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:09.1654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:09.3704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:09.7554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:09.8844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:13.6934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:13.9154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:14.3284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:15.374FC4486ReleaseD11DeviceDevice Released! [2]
16:28:15.374FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:28:15.374FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:28:15.374FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:28:15.374FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:28:15.374FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa450353
16:28:15.374FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:28:15.374FC4184IRenderDevice::releaseRender Releasing.
16:28:15.374FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:28:15.374FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:28:15.374FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:28:15.374FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:28:15.374FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:28:15.374FC4201IRenderDevice::releaseRender Releasing Done.
16:28:15.374FC4489ReleaseD11Device End Device Released!
16:28:15.714FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:28:15.1141850367InputInterceptor::ResetLLHookProcExtReset keys state
16:28:15.11418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:28:15.11418508461OverlayManager::OnForegroundChangedChanged False
16:28:15.11418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1202A0 Title=[Task Switching]
16:28:15.11418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:28:15.11418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:28:15.11418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:28:15.11518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:28:15.1501850367InputInterceptor::ResetLLHookProcExtReset keys state
16:28:15.15618507039OverlayManager::doActionDisplayFPS - Triggered
16:28:16.1405134293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:28:17.874FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:28:17.90D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:28:17.90D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:28:17.90D501126RenderDeviceD3d11::initsave state
16:28:17.90D50696RenderDeviceD3d11::initDX11loading shaders...
16:28:17.99D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:28:17.99D501134RenderDeviceD3d11::initrestore state
16:28:17.99D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:28:17.99D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:28:17.99D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:28:17.99D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:28:17.99D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:28:17.99D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:28:17.99D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:28:17.142D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:28:17.142D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:28:17.142D502523OverlayManager::installWindowProcHookInstall WPH
16:28:17.142D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1bf20791
16:28:17.142D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:28:17.142D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:28:17.142D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:28:17.142D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:28:17.159D505512OverlayManager::initOverlayResolutionEx 0X40008
16:28:17.159D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:28:17.159D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:28:17.159D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:28:17.1824FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:28:17.1824FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:28:17.1824FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:28:17.1824FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:28:17.21018506880OverlayManager::doActionForegroundChange Event ON (ON)
16:28:17.21018508461OverlayManager::OnForegroundChangedChanged True
16:28:17.21018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:28:17.21118507039OverlayManager::doActionDisplayFPS - Triggered
16:28:17.223D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:28:17.3734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:18.1484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:18.2704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:20.9024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:21.2354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:21.8194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:22.784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:22.1314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:22.2614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:22.7144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:24.1804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:29.2014FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:29.9964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:35.1474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:35.5284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:35.8714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:36.1714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:36.3324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:28:38.1851850367InputInterceptor::ResetLLHookProcExtReset keys state
16:28:38.18518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:28:38.18518508461OverlayManager::OnForegroundChangedChanged False
16:28:38.18518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
16:28:38.18518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:28:38.18518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:28:38.18518502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:28:38.18518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:28:38.1861850367InputInterceptor::ResetLLHookProcExtReset keys state
16:28:38.19218507039OverlayManager::doActionDisplayFPS - Triggered
16:28:39.2035134293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:28:41.2575134177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3080].
16:28:41.257513452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:28:41.257513461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:28:50.8594FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:28:50.967D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:28:50.967D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:28:50.98218506880OverlayManager::doActionForegroundChange Event ON (ON)
16:28:50.98218508461OverlayManager::OnForegroundChangedChanged True
16:28:50.98218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:28:50.98218502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:28:50.998D502377WidgetManager::Renderresume layout thread
16:28:50.998D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:28:50.998D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:28:51.018507039OverlayManager::doActionDisplayFPS - Triggered
16:28:51.5D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:28:53.9414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:28:58.8604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:10.5644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:29:10.7924FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:14.4034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:29:15.9494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:18.1034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:29:18.5074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:18.7414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:29:18.9044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:24.9294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:29:25.2694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:25.8001850367InputInterceptor::ResetLLHookProcExtReset keys state
16:29:25.80018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:29:25.80018508461OverlayManager::OnForegroundChangedChanged False
16:29:25.80018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:29:25.80018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:29:25.80018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:29:25.80018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:29:25.80018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:29:25.8131850367InputInterceptor::ResetLLHookProcExtReset keys state
16:29:25.81518507039OverlayManager::doActionDisplayFPS - Triggered
16:29:26.80837F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:29:28.3764FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:29:28.489D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:29:28.489D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:29:28.87018506880OverlayManager::doActionForegroundChange Event ON (ON)
16:29:28.87018508461OverlayManager::OnForegroundChangedChanged True
16:29:28.87018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:29:28.87018502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:29:28.95218507039OverlayManager::doActionDisplayFPS - Triggered
16:29:28.958D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:29:31.9624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:29:32.2664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:32.5274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:29:33.2774FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:33.4354FC4486ReleaseD11DeviceDevice Released! [2]
16:29:33.4354FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:29:33.4354FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:29:33.4354FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:29:33.4354FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:29:33.4354FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1bf20791
16:29:33.4354FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:29:33.4354FC4184IRenderDevice::releaseRender Releasing.
16:29:33.4354FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:29:33.4354FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:29:33.4354FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:29:33.4354FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:29:33.4354FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:29:33.4354FC4201IRenderDevice::releaseRender Releasing Done.
16:29:33.4354FC4489ReleaseD11Device End Device Released!
16:29:33.4744FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:29:33.5271850367InputInterceptor::ResetLLHookProcExtReset keys state
16:29:33.52718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:29:33.52718508461OverlayManager::OnForegroundChangedChanged False
16:29:33.52818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#general | we miss her - Discord]
16:29:33.52818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:29:33.52818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:29:33.52818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:29:33.52818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:29:33.5361850367InputInterceptor::ResetLLHookProcExtReset keys state
16:29:33.54018507039OverlayManager::doActionDisplayFPS - Triggered
16:29:34.540D7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:29:35.434FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:29:35.46D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:29:35.46D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:29:35.46D501126RenderDeviceD3d11::initsave state
16:29:35.46D50696RenderDeviceD3d11::initDX11loading shaders...
16:29:35.55D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:29:35.55D501134RenderDeviceD3d11::initrestore state
16:29:35.55D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:29:35.55D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:29:35.55D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:29:35.55D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:29:35.55D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:29:35.55D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:29:35.55D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:29:35.6318506880OverlayManager::doActionForegroundChange Event ON (ON)
16:29:35.6318508461OverlayManager::OnForegroundChangedChanged True
16:29:35.6318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:29:35.102D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:29:35.102D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:29:35.102D502523OverlayManager::installWindowProcHookInstall WPH
16:29:35.102D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3fc0082d
16:29:35.102D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:29:35.102D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:29:35.102D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:29:35.112D505512OverlayManager::initOverlayResolutionEx 0X40008
16:29:35.112D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:29:35.112D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:29:35.112D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:29:35.1224FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:29:35.1224FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:29:35.1224FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:29:35.1224FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:29:35.2904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:29:39.3404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:40.8674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:29:45.5874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:45.9374FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:29:48.5194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:50.4534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:29:56.1824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:29:56.7844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:30:03.2994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:30:03.5424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:30:03.9964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:30:18.2714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:30:18.5664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:30:44.9274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:30:50.3424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:30:50.6544FC4486ReleaseD11DeviceDevice Released! [2]
16:30:50.6544FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:30:50.6544FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:30:50.6544FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:30:50.6544FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:30:50.6544FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3fc0082d
16:30:50.6544FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:30:50.6544FC4184IRenderDevice::releaseRender Releasing.
16:30:50.6544FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:30:50.6544FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:30:50.6544FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:30:50.6544FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:30:50.6544FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:30:50.6544FC4201IRenderDevice::releaseRender Releasing Done.
16:30:50.6544FC4489ReleaseD11Device End Device Released!
16:30:50.6714FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:30:50.8021850367InputInterceptor::ResetLLHookProcExtReset keys state
16:30:50.80218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:30:50.80218508461OverlayManager::OnForegroundChangedChanged False
16:30:50.80218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#general | we miss her - Discord]
16:30:50.80218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:30:50.80218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:30:50.80218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:30:50.80218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:30:50.8221850367InputInterceptor::ResetLLHookProcExtReset keys state
16:30:50.82318507039OverlayManager::doActionDisplayFPS - Triggered
16:30:51.81737F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:30:53.85937F8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3223].
16:30:53.85937F852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:30:53.85937F861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
16:30:54.38418506880OverlayManager::doActionForegroundChange Event ON (ON)
16:30:54.38418508461OverlayManager::OnForegroundChangedChanged True
16:30:54.38518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:30:54.38518502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:30:54.4094FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:30:54.412D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:30:54.412D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:30:54.412D501126RenderDeviceD3d11::initsave state
16:30:54.412D50696RenderDeviceD3d11::initDX11loading shaders...
16:30:54.420D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:30:54.420D501134RenderDeviceD3d11::initrestore state
16:30:54.420D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:30:54.420D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:30:54.420D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:30:54.420D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:30:54.420D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:30:54.420D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:30:54.462D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:30:54.462D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:30:54.462D502523OverlayManager::installWindowProcHookInstall WPH
16:30:54.462D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x538403d9
16:30:54.462D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:30:54.462D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:30:54.462D502377WidgetManager::Renderresume layout thread
16:30:54.462D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:30:54.462D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:30:54.462D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:30:54.469D505512OverlayManager::initOverlayResolutionEx 0X40008
16:30:54.469D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:30:54.469D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:30:54.469D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:30:54.4724FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:30:54.4724FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:30:54.4724FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:30:54.4724FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:30:54.8574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:30:55.9254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:30:59.7624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:31:00.7254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:31:00.8764FC4486ReleaseD11DeviceDevice Released! [2]
16:31:00.8764FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:31:00.8764FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:31:00.8764FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:31:00.8764FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:31:00.8764FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x538403d9
16:31:00.8764FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:31:00.8764FC4184IRenderDevice::releaseRender Releasing.
16:31:00.8764FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:31:00.8764FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:31:00.8764FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:31:00.8764FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:31:00.8764FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:31:00.8764FC4201IRenderDevice::releaseRender Releasing Done.
16:31:00.8764FC4489ReleaseD11Device End Device Released!
16:31:00.9074FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:31:01.371850367InputInterceptor::ResetLLHookProcExtReset keys state
16:31:01.3718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:31:01.3718508461OverlayManager::OnForegroundChangedChanged False
16:31:01.3718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#general | we miss her - Discord]
16:31:01.3718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:31:01.3718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:31:01.3718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:31:01.3718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:31:01.371850367InputInterceptor::ResetLLHookProcExtReset keys state
16:31:01.3818507039OverlayManager::doActionDisplayFPS - Triggered
16:31:02.46D7C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:31:03.5664FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:31:03.568D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:31:03.568D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:31:03.568D501126RenderDeviceD3d11::initsave state
16:31:03.568D50696RenderDeviceD3d11::initDX11loading shaders...
16:31:03.577D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:31:03.577D501134RenderDeviceD3d11::initrestore state
16:31:03.577D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:31:03.577D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:31:03.577D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:31:03.577D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:31:03.577D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:31:03.577D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:31:03.577D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:31:03.60718506880OverlayManager::doActionForegroundChange Event ON (ON)
16:31:03.60718508461OverlayManager::OnForegroundChangedChanged True
16:31:03.60718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:31:03.613D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:31:03.613D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:31:03.613D502523OverlayManager::installWindowProcHookInstall WPH
16:31:03.613D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x34270823
16:31:03.613D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:31:03.613D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:31:03.613D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:31:03.61518507039OverlayManager::doActionDisplayFPS - Triggered
16:31:03.6174FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:31:03.6174FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:31:03.6174FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:31:03.6174FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:31:03.619D505512OverlayManager::initOverlayResolutionEx 0X40008
16:31:03.619D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:31:03.620D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:31:03.620D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:31:03.620D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:31:03.8014FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:31:09.5324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:31:14.754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:31:14.5444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:31:14.7404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:31:15.224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:31:17.5584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:31:17.9544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:31:19.664FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:31:19.9334FC47791OverlayManager::IsEmptyCursorCache cursor 0x10011 (v: 1)
16:31:21.6324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:31:22.2144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:31:48.8914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:31:49.554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:31:51.6304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:31:52.2154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:31:52.5294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:31:53.3264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:31:55.1354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:31:55.4834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:31:55.6764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:31:56.44FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:31:59.1854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:32:01.6094FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:32:02.2484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:32:02.4724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:32:08.324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:32:13.9914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:32:15.1874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:32:19.6724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:32:20.8464FC4486ReleaseD11DeviceDevice Released! [2]
16:32:20.8464FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:32:20.8464FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:32:20.8464FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:32:20.8464FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:32:20.8464FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:32:20.8464FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x34270823
16:32:20.8464FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:32:20.8464FC4184IRenderDevice::releaseRender Releasing.
16:32:20.8464FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:32:20.8464FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:32:20.8464FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:32:20.8464FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:32:20.8464FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:32:20.8464FC4201IRenderDevice::releaseRender Releasing Done.
16:32:20.8464FC4489ReleaseD11Device End Device Released!
16:32:20.8764FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:32:21.171850367InputInterceptor::ResetLLHookProcExtReset keys state
16:32:21.1718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:32:21.1718508461OverlayManager::OnForegroundChangedChanged False
16:32:21.1718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#general | we miss her - Discord]
16:32:21.1718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:32:21.1718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:32:21.1718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:32:21.1718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:32:21.331850367InputInterceptor::ResetLLHookProcExtReset keys state
16:32:21.3718507039OverlayManager::doActionDisplayFPS - Triggered
16:32:22.2337F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:32:22.8934FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:32:22.895D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:32:22.895D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:32:22.895D501126RenderDeviceD3d11::initsave state
16:32:22.895D50696RenderDeviceD3d11::initDX11loading shaders...
16:32:22.904D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:32:22.904D501134RenderDeviceD3d11::initrestore state
16:32:22.904D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:32:22.904D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:32:22.904D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:32:22.904D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:32:22.904D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:32:22.904D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:32:22.904D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:32:22.941D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:32:22.941D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:32:22.941D502523OverlayManager::installWindowProcHookInstall WPH
16:32:22.941D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1854087d
16:32:22.941D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:32:22.941D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:32:22.941D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:32:22.941D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:32:22.9424FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:32:22.9424FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:32:22.9424FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:32:22.9424FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:32:22.947D505512OverlayManager::initOverlayResolutionEx 0X40008
16:32:22.947D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:32:22.947D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:32:22.947D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:32:23.5218506880OverlayManager::doActionForegroundChange Event ON (ON)
16:32:23.5218508461OverlayManager::OnForegroundChangedChanged True
16:32:23.5218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:32:23.7318507039OverlayManager::doActionDisplayFPS - Triggered
16:32:23.78D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:33:04.6504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:33:04.8054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:33:33.6334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:33:33.8544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:33:34.434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:33:34.5174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:33:34.6984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:33:35.194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:33:35.1654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:33:37.4834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:33:37.7474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:33:37.9454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:33:38.1084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:33:38.6344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:33:38.8994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:33:41.2654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:33:43.7814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:33:49.7124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:33:49.9974FC4486ReleaseD11DeviceDevice Released! [2]
16:33:49.9974FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:33:49.9974FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:33:49.9974FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:33:49.9974FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:33:49.9984FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1854087d
16:33:49.9984FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:33:49.9984FC4184IRenderDevice::releaseRender Releasing.
16:33:49.9984FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:33:49.9984FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:33:49.9984FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:33:49.9984FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:33:49.9984FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:33:49.9984FC4201IRenderDevice::releaseRender Releasing Done.
16:33:49.9984FC4489ReleaseD11Device End Device Released!
16:33:50.274FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:33:50.2131850367InputInterceptor::ResetLLHookProcExtReset keys state
16:33:50.21318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:33:50.21318508461OverlayManager::OnForegroundChangedChanged False
16:33:50.21318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#general | we miss her - Discord]
16:33:50.21318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:33:50.21318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:33:50.21318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:33:50.21318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:33:50.2291850367InputInterceptor::ResetLLHookProcExtReset keys state
16:33:50.23318507039OverlayManager::doActionDisplayFPS - Triggered
16:33:51.2252324293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:33:53.2572324177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3273].
16:33:53.257232452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:33:53.257232461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
16:33:56.4084FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:33:56.410D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:33:56.410D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:33:56.410D501126RenderDeviceD3d11::initsave state
16:33:56.410D50696RenderDeviceD3d11::initDX11loading shaders...
16:33:56.420D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:33:56.420D501134RenderDeviceD3d11::initrestore state
16:33:56.420D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:33:56.420D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:33:56.420D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:33:56.420D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:33:56.420D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:33:56.420D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:33:56.420D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:33:56.470D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:33:56.470D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:33:56.470D502523OverlayManager::installWindowProcHookInstall WPH
16:33:56.470D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5d0d070d
16:33:56.470D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:33:56.470D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:33:56.470D502377WidgetManager::Renderresume layout thread
16:33:56.470D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:33:56.470D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:33:56.470D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:33:56.470D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:33:56.4734FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:33:56.4734FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:33:56.4734FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:33:56.4734FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:33:56.475D505512OverlayManager::initOverlayResolutionEx 0X40008
16:33:56.475D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:33:56.475D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:33:56.475D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:33:56.6634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:33:56.84518506880OverlayManager::doActionForegroundChange Event ON (ON)
16:33:56.84518508461OverlayManager::OnForegroundChangedChanged True
16:33:56.84618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:33:56.85318507039OverlayManager::doActionDisplayFPS - Triggered
16:33:56.862D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:33:58.7734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:33:58.9604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:34:00.364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:34:00.3354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:34:04.4804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:34:07.4934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:34:08.654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:34:08.1414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:34:10.2974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:34:10.4944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:34:11.814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:34:41.1494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:34:41.5304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:34:58.7854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:35:00.944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:35:22.3234FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:35:22.9554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:35:27.8534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:35:27.9494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:35:42.9174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:35:43.8934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:35:47.2614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:35:47.5054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:35:47.6894FC4486ReleaseD11DeviceDevice Released! [2]
16:35:47.6894FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:35:47.6894FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:35:47.6894FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:35:47.6894FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:35:47.6894FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5d0d070d
16:35:47.6894FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:35:47.6894FC4184IRenderDevice::releaseRender Releasing.
16:35:47.6894FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:35:47.6894FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:35:47.6894FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:35:47.6894FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:35:47.6894FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:35:47.6894FC4201IRenderDevice::releaseRender Releasing Done.
16:35:47.6894FC4489ReleaseD11Device End Device Released!
16:35:47.7164FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:35:47.8841850367InputInterceptor::ResetLLHookProcExtReset keys state
16:35:47.88418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:35:47.88418508461OverlayManager::OnForegroundChangedChanged False
16:35:47.88418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:35:47.88418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:35:47.88418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:35:47.88418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:35:47.88418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:35:47.9001850367InputInterceptor::ResetLLHookProcExtReset keys state
16:35:47.90418507039OverlayManager::doActionDisplayFPS - Triggered
16:35:48.8902324293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:35:49.9044FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:35:49.906D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:35:49.906D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:35:49.906D501126RenderDeviceD3d11::initsave state
16:35:49.906D50696RenderDeviceD3d11::initDX11loading shaders...
16:35:49.915D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:35:49.915D501134RenderDeviceD3d11::initrestore state
16:35:49.915D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:35:49.915D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:35:49.915D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:35:49.915D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:35:49.915D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:35:49.915D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:35:49.915D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:35:49.92118506880OverlayManager::doActionForegroundChange Event ON (ON)
16:35:49.92118508461OverlayManager::OnForegroundChangedChanged True
16:35:49.92118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:35:49.963D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:35:49.963D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:35:49.963D502523OverlayManager::installWindowProcHookInstall WPH
16:35:49.963D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7a9a071f
16:35:49.963D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:35:49.963D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:35:49.963D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:35:49.9674FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:35:49.9674FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:35:49.9674FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:35:49.9674FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:35:49.969D505512OverlayManager::initOverlayResolutionEx 0X40008
16:35:49.969D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:35:49.969D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:35:49.969D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:35:50.1554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:35:51.9794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:35:52.5784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:35:52.6294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:35:52.8584FC4486ReleaseD11DeviceDevice Released! [2]
16:35:52.8584FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:35:52.8584FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:35:52.8584FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:35:52.8584FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:35:52.8584FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7a9a071f
16:35:52.8584FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:35:52.8584FC4184IRenderDevice::releaseRender Releasing.
16:35:52.8584FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:35:52.8584FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:35:52.8584FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:35:52.8584FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:35:52.8584FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:35:52.8584FC4201IRenderDevice::releaseRender Releasing Done.
16:35:52.8584FC4489ReleaseD11Device End Device Released!
16:35:52.8784FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:35:52.9811850367InputInterceptor::ResetLLHookProcExtReset keys state
16:35:52.98118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:35:52.98118508461OverlayManager::OnForegroundChangedChanged False
16:35:52.98118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:35:52.98118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:35:52.98118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:35:52.98118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:35:52.98118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:35:52.9861850367InputInterceptor::ResetLLHookProcExtReset keys state
16:35:52.98918507039OverlayManager::doActionDisplayFPS - Triggered
16:35:53.8254FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:35:53.827D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:35:53.827D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:35:53.827D501126RenderDeviceD3d11::initsave state
16:35:53.827D50696RenderDeviceD3d11::initDX11loading shaders...
16:35:53.836D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:35:53.836D501134RenderDeviceD3d11::initrestore state
16:35:53.836D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:35:53.836D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:35:53.836D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:35:53.836D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:35:53.836D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:35:53.836D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:35:53.836D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:35:53.867D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:35:53.867D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:35:53.867D502523OverlayManager::installWindowProcHookInstall WPH
16:35:53.867D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8bd403fb
16:35:53.867D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:35:53.867D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:35:53.867D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:35:53.867D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:35:53.8724FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:35:53.8724FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:35:53.8724FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:35:53.8724FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:35:53.875D505512OverlayManager::initOverlayResolutionEx 0X40008
16:35:53.875D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:35:53.875D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:35:53.875D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:35:53.8974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:35:54.118506880OverlayManager::doActionForegroundChange Event ON (ON)
16:35:54.118508461OverlayManager::OnForegroundChangedChanged True
16:35:54.118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:35:54.2118507039OverlayManager::doActionDisplayFPS - Triggered
16:35:54.27D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:36:00.124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:00.3134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:36:00.9424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:01.2894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:36:03.4574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:03.6214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:36:06.5684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:06.6804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:36:08.6924FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:08.9354FC4486ReleaseD11DeviceDevice Released! [2]
16:36:08.9354FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:36:08.9354FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:36:08.9354FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:36:08.9354FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:36:08.9354FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8bd403fb
16:36:08.9354FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:36:08.9354FC4184IRenderDevice::releaseRender Releasing.
16:36:08.9354FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:36:08.9354FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:36:08.9354FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:36:08.9354FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:36:08.9354FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:36:08.9354FC4201IRenderDevice::releaseRender Releasing Done.
16:36:08.9354FC4489ReleaseD11Device End Device Released!
16:36:08.9624FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:36:09.3881850367InputInterceptor::ResetLLHookProcExtReset keys state
16:36:09.38818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:36:09.38818508461OverlayManager::OnForegroundChangedChanged False
16:36:09.38818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:36:09.38818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:36:09.38818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:36:09.38818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:36:09.38818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:36:09.3881850367InputInterceptor::ResetLLHookProcExtReset keys state
16:36:09.39018507039OverlayManager::doActionDisplayFPS - Triggered
16:36:09.5724FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:36:09.575D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:36:09.575D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:36:09.575D501126RenderDeviceD3d11::initsave state
16:36:09.575D50696RenderDeviceD3d11::initDX11loading shaders...
16:36:09.583D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:36:09.583D501134RenderDeviceD3d11::initrestore state
16:36:09.583D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:36:09.583D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:36:09.583D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:36:09.583D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:36:09.583D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:36:09.583D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:36:09.583D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:36:09.618D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:36:09.618D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:36:09.618D502523OverlayManager::installWindowProcHookInstall WPH
16:36:09.618D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3fbe0527
16:36:09.618D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:36:09.618D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:36:09.618D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:36:09.618D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:36:09.624D505512OverlayManager::initOverlayResolutionEx 0X40008
16:36:09.624D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:36:09.624D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:36:09.624D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:36:09.6354FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:36:09.6354FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:36:09.6354FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:36:09.6354FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:36:09.89618506880OverlayManager::doActionForegroundChange Event ON (ON)
16:36:09.89618508461OverlayManager::OnForegroundChangedChanged True
16:36:09.89618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:36:09.91618507039OverlayManager::doActionDisplayFPS - Triggered
16:36:09.923D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:36:18.8214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:36:20.884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:40.5354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:36:42.334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:42.2414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:36:42.5174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:42.7294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:36:42.8954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:43.2754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:36:43.9214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:44.9334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:36:45.2194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:45.9534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:36:46.9254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:36:47.1714FC4486ReleaseD11DeviceDevice Released! [2]
16:36:47.1714FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:36:47.1714FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:36:47.1714FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:36:47.1714FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:36:47.1714FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3fbe0527
16:36:47.1714FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:36:47.1714FC4184IRenderDevice::releaseRender Releasing.
16:36:47.1714FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:36:47.1714FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:36:47.1714FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:36:47.1714FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:36:47.1714FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:36:47.1714FC4201IRenderDevice::releaseRender Releasing Done.
16:36:47.1714FC4489ReleaseD11Device End Device Released!
16:36:47.1921850367InputInterceptor::ResetLLHookProcExtReset keys state
16:36:47.19218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:36:47.19218508461OverlayManager::OnForegroundChangedChanged False
16:36:47.19218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x18018A Title=[Task Switching]
16:36:47.19318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:36:47.19318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:36:47.19318502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:36:47.19418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:36:47.2081850367InputInterceptor::ResetLLHookProcExtReset keys state
16:36:47.2144FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:36:47.21918507039OverlayManager::doActionDisplayFPS - Triggered
16:36:47.9394FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:36:47.941D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:36:47.941D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:36:47.941D501126RenderDeviceD3d11::initsave state
16:36:47.941D50696RenderDeviceD3d11::initDX11loading shaders...
16:36:47.950D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:36:47.950D501134RenderDeviceD3d11::initrestore state
16:36:47.950D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:36:47.950D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:36:47.950D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:36:47.950D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:36:47.950D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:36:47.950D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:36:47.950D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:36:47.989D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:36:47.989D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:36:47.989D502523OverlayManager::installWindowProcHookInstall WPH
16:36:47.990D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x904a069b
16:36:47.990D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:36:47.990D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:36:47.990D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:36:47.990D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:36:47.996D505512OverlayManager::initOverlayResolutionEx 0X40008
16:36:47.996D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:36:47.996D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:36:47.996D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:36:48.124FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:36:48.124FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:36:48.124FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:36:48.124FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:36:48.20018506880OverlayManager::doActionForegroundChange Event ON (ON)
16:36:48.20118508461OverlayManager::OnForegroundChangedChanged True
16:36:48.20118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:36:48.22218507039OverlayManager::doActionDisplayFPS - Triggered
16:36:48.223D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:36:49.6214FC4486ReleaseD11DeviceDevice Released! [2]
16:36:49.6214FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:36:49.6214FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:36:49.6214FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:36:49.6214FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:36:49.6214FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x904a069b
16:36:49.6214FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:36:49.6214FC4184IRenderDevice::releaseRender Releasing.
16:36:49.6214FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:36:49.6214FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:36:49.6214FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:36:49.6214FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:36:49.6214FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:36:49.6214FC4201IRenderDevice::releaseRender Releasing Done.
16:36:49.6214FC4489ReleaseD11Device End Device Released!
16:36:49.6504FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:36:49.7371850367InputInterceptor::ResetLLHookProcExtReset keys state
16:36:49.73818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:36:49.73818508461OverlayManager::OnForegroundChangedChanged False
16:36:49.73818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:36:49.73818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:36:49.73818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:36:49.73818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:36:49.73818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:36:49.7431850367InputInterceptor::ResetLLHookProcExtReset keys state
16:36:49.74718507039OverlayManager::doActionDisplayFPS - Triggered
16:36:50.74344F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:36:52.78944F4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3183].
16:36:52.78944F452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:36:52.78944F461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
16:37:02.7844FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:37:02.786D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:37:02.786D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:37:02.786D501126RenderDeviceD3d11::initsave state
16:37:02.786D50696RenderDeviceD3d11::initDX11loading shaders...
16:37:02.795D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:37:02.795D501134RenderDeviceD3d11::initrestore state
16:37:02.795D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:37:02.795D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:37:02.795D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:37:02.795D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:37:02.795D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:37:02.795D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:37:02.795D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:37:02.832D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:37:02.832D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:37:02.832D502523OverlayManager::installWindowProcHookInstall WPH
16:37:02.832D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17f1018f
16:37:02.832D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:37:02.833D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:37:02.833D502377WidgetManager::Renderresume layout thread
16:37:02.833D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:37:02.833D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:37:02.833D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:37:02.833D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:37:02.839D505512OverlayManager::initOverlayResolutionEx 0X40008
16:37:02.839D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:37:02.839D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:37:02.839D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:37:02.8424FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:37:02.8424FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:37:02.8424FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:37:02.8424FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:37:03.2118506880OverlayManager::doActionForegroundChange Event ON (ON)
16:37:03.2118508461OverlayManager::OnForegroundChangedChanged True
16:37:03.2118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:37:03.4218507039OverlayManager::doActionDisplayFPS - Triggered
16:37:03.47D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:37:10.5304FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:37:13.3164FC4486ReleaseD11DeviceDevice Released! [2]
16:37:13.3164FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:37:13.3164FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:37:13.3164FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:37:13.3164FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:37:13.3174FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:37:13.3174FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17f1018f
16:37:13.3174FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:37:13.3174FC4184IRenderDevice::releaseRender Releasing.
16:37:13.3174FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:37:13.3174FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:37:13.3174FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:37:13.3174FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:37:13.3174FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:37:13.3174FC4201IRenderDevice::releaseRender Releasing Done.
16:37:13.3174FC4489ReleaseD11Device End Device Released!
16:37:13.3654FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:37:13.7471850367InputInterceptor::ResetLLHookProcExtReset keys state
16:37:13.74718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:37:13.74718508461OverlayManager::OnForegroundChangedChanged False
16:37:13.74718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:37:13.74818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:37:13.74818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:37:13.74818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:37:13.74818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:37:13.7631850367InputInterceptor::ResetLLHookProcExtReset keys state
16:37:13.76518507039OverlayManager::doActionDisplayFPS - Triggered
16:37:14.76444F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:37:16.4984FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:37:16.501D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:37:16.501D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:37:16.501D501126RenderDeviceD3d11::initsave state
16:37:16.501D50696RenderDeviceD3d11::initDX11loading shaders...
16:37:16.510D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:37:16.510D501134RenderDeviceD3d11::initrestore state
16:37:16.510D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:37:16.510D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:37:16.510D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:37:16.510D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:37:16.510D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:37:16.510D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:37:16.510D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:37:16.549D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:37:16.549D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:37:16.549D502523OverlayManager::installWindowProcHookInstall WPH
16:37:16.549D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf070353
16:37:16.549D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:37:16.549D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:37:16.549D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:37:16.549D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:37:16.5504FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:37:16.5504FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:37:16.5504FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:37:16.5504FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:37:16.556D505512OverlayManager::initOverlayResolutionEx 0X40008
16:37:16.556D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:37:16.556D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:37:16.556D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:37:16.6674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:37:16.80018506880OverlayManager::doActionForegroundChange Event ON (ON)
16:37:16.80018508461OverlayManager::OnForegroundChangedChanged True
16:37:16.80018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:37:16.81618507039OverlayManager::doActionDisplayFPS - Triggered
16:37:16.820D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:37:18.3934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:37:20.894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:37:20.7194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:37:24.5094FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:37:28.7784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:37:29.3724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:37:29.5394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:37:29.8424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:37:31.2124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:37:33.3094FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:38:04.1424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:38:05.1254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:38:25.9864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:38:26.2594FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:38:33.9674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:38:34.2954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:38:34.6954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:38:35.4114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:38:38.724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:38:38.3464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:38:39.3814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:38:39.9944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:38:45.7274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:38:47.3284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:38:58.3414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:39:03.614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:39:04.5734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:39:05.3734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:39:05.7944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:39:08.4884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:39:08.6874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:39:10.4574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:39:12.6844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:39:14.4694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:39:14.7984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:39:37.3124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:39:51.4344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:39:52.7674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:39:52.9194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:39:56.6514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:39:56.8444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:39:56.9524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:39:57.1254FC4486ReleaseD11DeviceDevice Released! [2]
16:39:57.1254FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:39:57.1254FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:39:57.1254FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:39:57.1254FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:39:57.1264FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:39:57.1264FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf070353
16:39:57.1264FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:39:57.1264FC4184IRenderDevice::releaseRender Releasing.
16:39:57.1264FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:39:57.1264FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:39:57.1264FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:39:57.1264FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:39:57.1264FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:39:57.1264FC4201IRenderDevice::releaseRender Releasing Done.
16:39:57.1264FC4489ReleaseD11Device End Device Released!
16:39:57.1494FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:39:57.5171850367InputInterceptor::ResetLLHookProcExtReset keys state
16:39:57.51718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:39:57.51718508461OverlayManager::OnForegroundChangedChanged False
16:39:57.51718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:39:57.51718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:39:57.51718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:39:57.51718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:39:57.51718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:39:57.5321850367InputInterceptor::ResetLLHookProcExtReset keys state
16:39:57.53718507039OverlayManager::doActionDisplayFPS - Triggered
16:39:58.52744F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:40:00.58644F4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3478].
16:40:00.58644F452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:40:00.58644F461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
16:40:01.4984FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:40:01.501D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:40:01.501D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:40:01.501D501126RenderDeviceD3d11::initsave state
16:40:01.501D50696RenderDeviceD3d11::initDX11loading shaders...
16:40:01.510D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:40:01.510D501134RenderDeviceD3d11::initrestore state
16:40:01.510D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:40:01.510D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:40:01.510D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:40:01.510D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:40:01.510D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:40:01.510D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:40:01.510D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:01.548D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:40:01.548D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:40:01.548D502523OverlayManager::installWindowProcHookInstall WPH
16:40:01.548D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe4a02ad
16:40:01.548D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:40:01.548D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:40:01.548D502377WidgetManager::Renderresume layout thread
16:40:01.548D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:40:01.548D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:40:01.548D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:40:01.548D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:01.5564FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:40:01.5564FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:40:01.5564FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:40:01.5564FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:40:01.561D505512OverlayManager::initOverlayResolutionEx 0X40008
16:40:01.561D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:40:01.561D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:40:01.561D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:01.60618506880OverlayManager::doActionForegroundChange Event ON (ON)
16:40:01.60618508461OverlayManager::OnForegroundChangedChanged True
16:40:01.60618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:40:01.60818507039OverlayManager::doActionDisplayFPS - Triggered
16:40:01.617D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:05.1294FC4486ReleaseD11DeviceDevice Released! [2]
16:40:05.1294FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:40:05.1294FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:40:05.1294FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:40:05.1294FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:40:05.1294FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe4a02ad
16:40:05.1294FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:40:05.1294FC4184IRenderDevice::releaseRender Releasing.
16:40:05.1294FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:40:05.1294FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:40:05.1294FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:40:05.1294FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:40:05.1294FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:40:05.1294FC4201IRenderDevice::releaseRender Releasing Done.
16:40:05.1294FC4489ReleaseD11Device End Device Released!
16:40:05.1534FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:40:05.2061850367InputInterceptor::ResetLLHookProcExtReset keys state
16:40:05.20618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:40:05.20618508461OverlayManager::OnForegroundChangedChanged False
16:40:05.20618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:40:05.20618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:40:05.20618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:40:05.20618502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:40:05.20718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:40:05.2081850367InputInterceptor::ResetLLHookProcExtReset keys state
16:40:05.21118507039OverlayManager::doActionDisplayFPS - Triggered
16:40:06.19944F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:40:08.22644F4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3109].
16:40:08.22644F452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:40:08.22644F461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:40:11.4714FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:40:11.473D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:40:11.473D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:40:11.473D501126RenderDeviceD3d11::initsave state
16:40:11.473D50696RenderDeviceD3d11::initDX11loading shaders...
16:40:11.481D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:40:11.481D501134RenderDeviceD3d11::initrestore state
16:40:11.481D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:40:11.481D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:40:11.481D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:40:11.481D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:40:11.481D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:40:11.481D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:40:11.481D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:11.519D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:40:11.519D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:40:11.519D502523OverlayManager::installWindowProcHookInstall WPH
16:40:11.520D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x320804d1
16:40:11.520D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:40:11.520D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:40:11.520D502377WidgetManager::Renderresume layout thread
16:40:11.520D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:40:11.520D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:40:11.520D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:40:11.520D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:11.5254FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:40:11.5254FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:40:11.5254FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:40:11.5254FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:40:11.530D505512OverlayManager::initOverlayResolutionEx 0X40008
16:40:11.530D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:40:11.530D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:40:11.530D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:11.79318506880OverlayManager::doActionForegroundChange Event ON (ON)
16:40:11.79318508461OverlayManager::OnForegroundChangedChanged True
16:40:11.79318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:40:11.81418507039OverlayManager::doActionDisplayFPS - Triggered
16:40:11.817D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:16.1374FC4486ReleaseD11DeviceDevice Released! [2]
16:40:16.1374FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:40:16.1374FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:40:16.1374FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:40:16.1374FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:40:16.1374FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x320804d1
16:40:16.1374FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:40:16.1374FC4184IRenderDevice::releaseRender Releasing.
16:40:16.1374FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:40:16.1374FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:40:16.1374FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:40:16.1374FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:40:16.1374FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:40:16.1374FC4201IRenderDevice::releaseRender Releasing Done.
16:40:16.1374FC4489ReleaseD11Device End Device Released!
16:40:16.1664FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:40:16.3991850367InputInterceptor::ResetLLHookProcExtReset keys state
16:40:16.39918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:40:16.39918508461OverlayManager::OnForegroundChangedChanged False
16:40:16.39918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:40:16.39918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:40:16.39918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:40:16.39918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:40:16.39918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:40:16.4151850367InputInterceptor::ResetLLHookProcExtReset keys state
16:40:16.41818507039OverlayManager::doActionDisplayFPS - Triggered
16:40:17.39644F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:40:19.42744F4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3308].
16:40:19.42744F452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:40:19.42744F461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
16:40:22.2818506880OverlayManager::doActionForegroundChange Event ON (ON)
16:40:22.2818508461OverlayManager::OnForegroundChangedChanged True
16:40:22.2818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:40:22.2818502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:40:22.724FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:40:22.74D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:40:22.74D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:40:22.74D501126RenderDeviceD3d11::initsave state
16:40:22.74D50696RenderDeviceD3d11::initDX11loading shaders...
16:40:22.82D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:40:22.82D501134RenderDeviceD3d11::initrestore state
16:40:22.82D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:40:22.82D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:40:22.82D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:40:22.82D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:40:22.82D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:40:22.82D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:22.120D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:40:22.120D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:40:22.120D502523OverlayManager::installWindowProcHookInstall WPH
16:40:22.120D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8b1804cb
16:40:22.120D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:40:22.120D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:40:22.120D502377WidgetManager::Renderresume layout thread
16:40:22.120D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:40:22.120D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:40:22.120D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:22.127D505512OverlayManager::initOverlayResolutionEx 0X40008
16:40:22.127D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:40:22.127D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:40:22.127D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:22.1304FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:40:22.1304FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:40:22.1304FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:40:22.1304FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:40:22.2154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:40:23.2724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:40:29.5434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:40:30.404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:40:30.3294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:40:34.1224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:40:36.9254FC4486ReleaseD11DeviceDevice Released! [2]
16:40:36.9254FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:40:36.9254FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:40:36.9254FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:40:36.9254FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:40:36.9254FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8b1804cb
16:40:36.9254FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:40:36.9254FC4184IRenderDevice::releaseRender Releasing.
16:40:36.9254FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:40:36.9254FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:40:36.9254FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:40:36.9254FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:40:36.9254FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:40:36.9254FC4201IRenderDevice::releaseRender Releasing Done.
16:40:36.9254FC4489ReleaseD11Device End Device Released!
16:40:36.9514FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:40:37.3651850367InputInterceptor::ResetLLHookProcExtReset keys state
16:40:37.36518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:40:37.36518508461OverlayManager::OnForegroundChangedChanged False
16:40:37.36518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:40:37.36518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:40:37.36518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:40:37.36518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:40:37.36518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:40:37.3801850367InputInterceptor::ResetLLHookProcExtReset keys state
16:40:37.38218507039OverlayManager::doActionDisplayFPS - Triggered
16:40:37.86918506880OverlayManager::doActionForegroundChange Event ON (ON)
16:40:37.86918508461OverlayManager::OnForegroundChangedChanged True
16:40:37.87018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:40:37.87018502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:40:37.8994FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:40:37.901D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:40:37.901D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:40:37.901D501126RenderDeviceD3d11::initsave state
16:40:37.901D50696RenderDeviceD3d11::initDX11loading shaders...
16:40:37.910D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:40:37.910D501134RenderDeviceD3d11::initrestore state
16:40:37.910D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:40:37.910D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:40:37.910D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:40:37.910D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:40:37.910D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:40:37.910D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:37.9143684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:40:37.945D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:40:37.945D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:40:37.945D502523OverlayManager::installWindowProcHookInstall WPH
16:40:37.945D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb062060d
16:40:37.945D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:40:37.945D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:40:37.945D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:37.9494FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:40:37.9494FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:40:37.9494FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:40:37.9494FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:40:37.952D505512OverlayManager::initOverlayResolutionEx 0X40008
16:40:37.952D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:40:37.952D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:40:37.952D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:38.1874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:40:39.1174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:40:39.9204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:40:41.6024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:40:41.8274FC4486ReleaseD11DeviceDevice Released! [2]
16:40:41.8274FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:40:41.8274FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:40:41.8274FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:40:41.8274FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:40:41.8274FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb062060d
16:40:41.8274FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:40:41.8274FC4184IRenderDevice::releaseRender Releasing.
16:40:41.8274FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:40:41.8274FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:40:41.8274FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:40:41.8274FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:40:41.8274FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:40:41.8274FC4201IRenderDevice::releaseRender Releasing Done.
16:40:41.8274FC4489ReleaseD11Device End Device Released!
16:40:41.8574FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:40:41.9201850367InputInterceptor::ResetLLHookProcExtReset keys state
16:40:41.92018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:40:41.92018508461OverlayManager::OnForegroundChangedChanged False
16:40:41.92018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:40:41.92018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:40:41.92018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:40:41.92018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:40:41.92018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:40:41.9401850367InputInterceptor::ResetLLHookProcExtReset keys state
16:40:41.94518507039OverlayManager::doActionDisplayFPS - Triggered
16:40:42.5674FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:40:42.569D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:40:42.569D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:40:42.569D501126RenderDeviceD3d11::initsave state
16:40:42.569D50696RenderDeviceD3d11::initDX11loading shaders...
16:40:42.578D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:40:42.578D501134RenderDeviceD3d11::initrestore state
16:40:42.578D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:40:42.578D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:40:42.578D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:40:42.578D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:40:42.578D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:40:42.578D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:40:42.578D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:42.616D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:40:42.617D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:40:42.617D502523OverlayManager::installWindowProcHookInstall WPH
16:40:42.617D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x139f0499
16:40:42.617D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:40:42.617D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:40:42.617D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:40:42.617D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:42.624D505512OverlayManager::initOverlayResolutionEx 0X40008
16:40:42.624D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:40:42.624D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:40:42.624D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:40:42.6354FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:40:42.6354FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:40:42.6354FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:40:42.6354FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:40:42.95018506880OverlayManager::doActionForegroundChange Event ON (ON)
16:40:42.95018508461OverlayManager::OnForegroundChangedChanged True
16:40:42.95018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:40:42.95218507039OverlayManager::doActionDisplayFPS - Triggered
16:40:42.960D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:40:44.424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:40:46.1924FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:41:33.474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:41:35.574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:41:37.4794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:41:38.3964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:41:38.6624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:41:38.8624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:41:40.274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:41:40.6764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:41:40.7824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:41:41.2064FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:41:42.3984FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:41:44.9154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:41:48.1964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:41:50.1504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:41:53.124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:41:53.5114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:41:54.9164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:41:55.2204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:41:55.4084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:41:55.5974FC4486ReleaseD11DeviceDevice Released! [2]
16:41:55.5974FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:41:55.5974FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:41:55.5974FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:41:55.5974FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:41:55.5974FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:41:55.5974FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x139f0499
16:41:55.5974FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:41:55.5974FC4184IRenderDevice::releaseRender Releasing.
16:41:55.5974FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:41:55.5974FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:41:55.5974FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:41:55.5974FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:41:55.5974FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:41:55.5974FC4201IRenderDevice::releaseRender Releasing Done.
16:41:55.5974FC4489ReleaseD11Device End Device Released!
16:41:55.6224FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:41:55.6791850367InputInterceptor::ResetLLHookProcExtReset keys state
16:41:55.68018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:41:55.68018508461OverlayManager::OnForegroundChangedChanged False
16:41:55.68018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:41:55.68018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:41:55.68018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:41:55.68018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:41:55.68018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:41:55.6821850367InputInterceptor::ResetLLHookProcExtReset keys state
16:41:55.68518507039OverlayManager::doActionDisplayFPS - Triggered
16:41:56.6903684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:41:57.1354FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:41:57.137D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:41:57.137D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:41:57.137D501126RenderDeviceD3d11::initsave state
16:41:57.137D50696RenderDeviceD3d11::initDX11loading shaders...
16:41:57.146D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:41:57.146D501134RenderDeviceD3d11::initrestore state
16:41:57.146D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:41:57.146D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:41:57.146D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:41:57.146D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:41:57.146D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:41:57.146D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:41:57.146D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:41:57.188D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:41:57.188D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:41:57.188D502523OverlayManager::installWindowProcHookInstall WPH
16:41:57.188D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x596b0735
16:41:57.188D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:41:57.188D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:41:57.188D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:41:57.188D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:57.1894FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:41:57.1894FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:41:57.1894FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:41:57.1894FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:41:57.197D505512OverlayManager::initOverlayResolutionEx 0X40008
16:41:57.197D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:41:57.197D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:41:57.197D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:41:57.21218506880OverlayManager::doActionForegroundChange Event ON (ON)
16:41:57.21218508461OverlayManager::OnForegroundChangedChanged True
16:41:57.21218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:41:57.21518507039OverlayManager::doActionDisplayFPS - Triggered
16:41:57.236D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:41:57.2714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:41:58.1864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:41:58.5324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:41:59.3654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:42:00.7744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:42:04.1854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:42:07.214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:42:08.5894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:42:08.6954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:42:15.5354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:42:22.5994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:42:22.8234FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:42:33.9744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:42:34.2034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:42:54.8334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:42:55.5864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:42:55.7354FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:43:00.1524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:01.1664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:05.9144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:06.3554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:17.794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:17.9274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:18.2714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:18.5694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:18.6724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:19.9224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:21.2044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:21.3534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:25.584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:25.3284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:25.8614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:27.7444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:28.1054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:28.2874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:28.4804FC4486ReleaseD11DeviceDevice Released! [2]
16:43:28.4804FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:43:28.4804FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:43:28.4804FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:43:28.4804FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:43:28.4804FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:43:28.4804FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x596b0735
16:43:28.4804FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:43:28.4804FC4184IRenderDevice::releaseRender Releasing.
16:43:28.4804FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:43:28.4804FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:43:28.4804FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:43:28.4804FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:43:28.4804FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:43:28.4804FC4201IRenderDevice::releaseRender Releasing Done.
16:43:28.4804FC4489ReleaseD11Device End Device Released!
16:43:28.5044FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:43:28.6421850367InputInterceptor::ResetLLHookProcExtReset keys state
16:43:28.64218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:43:28.64218508461OverlayManager::OnForegroundChangedChanged False
16:43:28.64218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:43:28.64218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:43:28.64218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:43:28.64218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:43:28.64218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:28.6421850367InputInterceptor::ResetLLHookProcExtReset keys state
16:43:28.64618507039OverlayManager::doActionDisplayFPS - Triggered
16:43:29.6654680293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:43:31.6914680177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3227].
16:43:31.691468052WidgetsLayoutScheduler::Stopstopping layout scheduler
16:43:31.691468061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:43:33.1314FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:43:33.133D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:43:33.133D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:43:33.133D501126RenderDeviceD3d11::initsave state
16:43:33.133D50696RenderDeviceD3d11::initDX11loading shaders...
16:43:33.142D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:43:33.142D501134RenderDeviceD3d11::initrestore state
16:43:33.142D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:43:33.142D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:43:33.142D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:43:33.142D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:43:33.142D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:43:33.142D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:43:33.142D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:33.183D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:43:33.183D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:43:33.183D502523OverlayManager::installWindowProcHookInstall WPH
16:43:33.183D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10da0353
16:43:33.183D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:43:33.183D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:43:33.183D502377WidgetManager::Renderresume layout thread
16:43:33.183D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:43:33.183D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:43:33.183D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:43:33.183D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:33.192D505512OverlayManager::initOverlayResolutionEx 0X40008
16:43:33.192D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:43:33.192D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:43:33.192D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:33.2064FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:43:33.2064FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:43:33.2064FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:43:33.2064FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:43:33.21618506880OverlayManager::doActionForegroundChange Event ON (ON)
16:43:33.21618508461OverlayManager::OnForegroundChangedChanged True
16:43:33.21618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:43:33.21718507039OverlayManager::doActionDisplayFPS - Triggered
16:43:33.279D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:33.7194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:35.3824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:36.5034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:37.684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:39.2204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:46.9814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:43:47.1584FC4486ReleaseD11DeviceDevice Released! [2]
16:43:47.1594FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:43:47.1594FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:43:47.1594FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:43:47.1594FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:43:47.1594FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10da0353
16:43:47.1594FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:43:47.1594FC4184IRenderDevice::releaseRender Releasing.
16:43:47.1594FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:43:47.1594FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:43:47.1594FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:43:47.1594FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:43:47.1594FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:43:47.1594FC4201IRenderDevice::releaseRender Releasing Done.
16:43:47.1594FC4489ReleaseD11Device End Device Released!
16:43:47.2074FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:43:47.5431850367InputInterceptor::ResetLLHookProcExtReset keys state
16:43:47.54318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:43:47.54318508461OverlayManager::OnForegroundChangedChanged False
16:43:47.54318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:43:47.54418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:43:47.54418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:43:47.54418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:43:47.54418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:43:47.5441850367InputInterceptor::ResetLLHookProcExtReset keys state
16:43:47.54918507039OverlayManager::doActionDisplayFPS - Triggered
16:43:48.5384680293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:43:50.5813684177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3442].
16:43:50.581368452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:43:50.581368461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
16:43:56.5684FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:43:56.571D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:43:56.571D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:43:56.571D501126RenderDeviceD3d11::initsave state
16:43:56.571D50696RenderDeviceD3d11::initDX11loading shaders...
16:43:56.582D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:43:56.582D501134RenderDeviceD3d11::initrestore state
16:43:56.582D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:43:56.582D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:43:56.582D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:43:56.582D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:43:56.582D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:43:56.582D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:43:56.582D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:56.622D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:43:56.622D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:43:56.622D502523OverlayManager::installWindowProcHookInstall WPH
16:43:56.622D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa1da0863
16:43:56.622D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:43:56.622D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:43:56.622D502377WidgetManager::Renderresume layout thread
16:43:56.622D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:43:56.622D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:43:56.622D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:43:56.622D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:56.6304FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:43:56.6304FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:43:56.6304FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:43:56.6304FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:43:56.631D505512OverlayManager::initOverlayResolutionEx 0X40008
16:43:56.631D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:43:56.631D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:43:56.631D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:43:56.72418506880OverlayManager::doActionForegroundChange Event ON (ON)
16:43:56.72418508461OverlayManager::OnForegroundChangedChanged True
16:43:56.72418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:43:56.72718507039OverlayManager::doActionDisplayFPS - Triggered
16:43:56.743D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:43:58.3754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:43:59.7864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:44:04.6704FC4486ReleaseD11DeviceDevice Released! [2]
16:44:04.6704FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:44:04.6704FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:44:04.6704FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:44:04.6704FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:44:04.6714FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa1da0863
16:44:04.6714FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:44:04.6714FC4184IRenderDevice::releaseRender Releasing.
16:44:04.6714FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:44:04.6714FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:44:04.6714FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:44:04.6714FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:44:04.6714FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:44:04.6714FC4201IRenderDevice::releaseRender Releasing Done.
16:44:04.6714FC4489ReleaseD11Device End Device Released!
16:44:04.7044FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:44:04.8611850367InputInterceptor::ResetLLHookProcExtReset keys state
16:44:04.86118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:44:04.86118508461OverlayManager::OnForegroundChangedChanged False
16:44:04.86218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:44:04.86218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:44:04.86218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:44:04.86218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:44:04.86218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:44:04.8771850367InputInterceptor::ResetLLHookProcExtReset keys state
16:44:04.88018507039OverlayManager::doActionDisplayFPS - Triggered
16:44:05.8564680293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:44:06.6864FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:44:06.690D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:44:06.690D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:44:06.690D501126RenderDeviceD3d11::initsave state
16:44:06.691D50696RenderDeviceD3d11::initDX11loading shaders...
16:44:06.699D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:44:06.699D501134RenderDeviceD3d11::initrestore state
16:44:06.699D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:44:06.699D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:44:06.699D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:44:06.699D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:44:06.699D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:44:06.699D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:44:06.699D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:44:06.742D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:44:06.742D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:44:06.742D502523OverlayManager::installWindowProcHookInstall WPH
16:44:06.742D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7b40363
16:44:06.742D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:44:06.742D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:44:06.742D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:44:06.742D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:44:06.7484FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:44:06.7484FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:44:06.7484FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:44:06.7484FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:44:06.752D505512OverlayManager::initOverlayResolutionEx 0X40008
16:44:06.752D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:44:06.752D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:44:06.752D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:44:06.87718506880OverlayManager::doActionForegroundChange Event ON (ON)
16:44:06.87718508461OverlayManager::OnForegroundChangedChanged True
16:44:06.87718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:44:06.88418507039OverlayManager::doActionDisplayFPS - Triggered
16:44:06.887D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:44:30.4144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:44:31.1424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:44:32.9574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:44:33.3224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:44:40.9304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:44:41.5584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:44:41.7694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:44:46.3054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:44:46.7991850367InputInterceptor::ResetLLHookProcExtReset keys state
16:44:46.79918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:44:46.79918508461OverlayManager::OnForegroundChangedChanged False
16:44:46.79918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:44:46.79918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:44:46.79918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:44:46.79918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:44:46.79918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:44:46.8151850367InputInterceptor::ResetLLHookProcExtReset keys state
16:44:46.81818507039OverlayManager::doActionDisplayFPS - Triggered
16:44:47.7973684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:44:48.8234FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:44:48.86118506880OverlayManager::doActionForegroundChange Event ON (ON)
16:44:48.86118508461OverlayManager::OnForegroundChangedChanged True
16:44:48.86318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:44:48.86318502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:44:48.956D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:44:48.956D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:44:49.4054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:44:51.1853684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:44:53.1913684177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3010].
16:44:53.191368452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:44:53.191368461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
16:44:54.221850367InputInterceptor::ResetLLHookProcExtReset keys state
16:44:54.2218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:44:54.2218508461OverlayManager::OnForegroundChangedChanged False
16:44:54.2218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:44:54.2218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:44:54.2218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:44:54.2218502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:44:54.2318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:44:54.381850367InputInterceptor::ResetLLHookProcExtReset keys state
16:44:54.4018507039OverlayManager::doActionDisplayFPS - Triggered
16:44:54.8494FC4486ReleaseD11DeviceDevice Released! [2]
16:44:54.8494FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:44:54.8494FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:44:54.8494FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:44:54.8494FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:44:54.8494FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7b40363
16:44:54.8494FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:44:54.8494FC4184IRenderDevice::releaseRender Releasing.
16:44:54.8494FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:44:54.8494FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:44:54.8494FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:44:54.8494FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:44:54.8494FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:44:54.8494FC4201IRenderDevice::releaseRender Releasing Done.
16:44:54.8494FC4489ReleaseD11Device End Device Released!
16:44:54.8654FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:44:54.9624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:45:01.21318506880OverlayManager::doActionForegroundChange Event ON (ON)
16:45:01.21318508461OverlayManager::OnForegroundChangedChanged True
16:45:01.21318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:45:01.21318502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:45:01.3074FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:45:01.313D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:45:01.313D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:45:01.313D501126RenderDeviceD3d11::initsave state
16:45:01.313D50696RenderDeviceD3d11::initDX11loading shaders...
16:45:01.324D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:45:01.324D501134RenderDeviceD3d11::initrestore state
16:45:01.324D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:45:01.324D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:45:01.324D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:45:01.324D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:45:01.324D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:45:01.324D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:45:01.398D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:45:01.398D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:45:01.398D502523OverlayManager::installWindowProcHookInstall WPH
16:45:01.399D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1af10423
16:45:01.399D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:45:01.399D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:45:01.399D502377WidgetManager::Renderresume layout thread
16:45:01.399D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:45:01.399D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:45:01.399D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:45:01.410D505512OverlayManager::initOverlayResolutionEx 0X40008
16:45:01.410D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:45:01.411D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:45:01.411D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:45:01.4124FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:45:01.4124FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:45:01.4124FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:45:01.4134FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:45:01.4134FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:45:34.6814FC4486ReleaseD11DeviceDevice Released! [2]
16:45:34.6814FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:45:34.6814FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:45:34.6814FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:45:34.6814FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:45:34.6814FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:45:34.6814FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1af10423
16:45:34.6814FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:45:34.6814FC4184IRenderDevice::releaseRender Releasing.
16:45:34.6814FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:45:34.6814FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:45:34.6814FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:45:34.6814FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:45:34.6814FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:45:34.6814FC4201IRenderDevice::releaseRender Releasing Done.
16:45:34.6814FC4489ReleaseD11Device End Device Released!
16:45:34.7084FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:45:34.7571850367InputInterceptor::ResetLLHookProcExtReset keys state
16:45:34.75718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:45:34.75718508461OverlayManager::OnForegroundChangedChanged False
16:45:34.75718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:45:34.75718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:45:34.75718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:45:34.75718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:45:34.75818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:45:34.7731850367InputInterceptor::ResetLLHookProcExtReset keys state
16:45:34.78218507039OverlayManager::doActionDisplayFPS - Triggered
16:45:35.7753684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:45:36.3684FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:45:36.370D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:45:36.370D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:45:36.370D501126RenderDeviceD3d11::initsave state
16:45:36.370D50696RenderDeviceD3d11::initDX11loading shaders...
16:45:36.380D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:45:36.380D501134RenderDeviceD3d11::initrestore state
16:45:36.380D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:45:36.380D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:45:36.380D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:45:36.380D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:45:36.380D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:45:36.380D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:45:36.380D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:45:36.416D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:45:36.416D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:45:36.416D502523OverlayManager::installWindowProcHookInstall WPH
16:45:36.416D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6db8044d
16:45:36.416D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:45:36.416D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:45:36.416D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:45:36.416D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:45:36.4174FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:45:36.4174FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:45:36.4174FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:45:36.4174FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:45:36.421D505512OverlayManager::initOverlayResolutionEx 0X40008
16:45:36.421D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:45:36.421D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:45:36.421D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:45:36.80818506880OverlayManager::doActionForegroundChange Event ON (ON)
16:45:36.80818508461OverlayManager::OnForegroundChangedChanged True
16:45:36.80818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:45:36.81218507039OverlayManager::doActionDisplayFPS - Triggered
16:45:36.816D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:45:36.9324FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:50:02.7164FC47791OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
16:50:15.3934FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:50:15.8631850367InputInterceptor::ResetLLHookProcExtReset keys state
16:50:15.86318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:50:15.86318508461OverlayManager::OnForegroundChangedChanged False
16:50:15.86318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
16:50:15.86318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:50:15.86318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:50:15.86318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:50:15.86318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:50:15.8781850367InputInterceptor::ResetLLHookProcExtReset keys state
16:50:15.88218507039OverlayManager::doActionDisplayFPS - Triggered
16:50:16.8583684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:50:18.8733684177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3492].
16:50:18.873368452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:50:18.873368461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
16:53:21.4474FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:53:21.5504FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:53:21.684D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:53:21.684D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:53:21.86918506880OverlayManager::doActionForegroundChange Event ON (ON)
16:53:21.86918508461OverlayManager::OnForegroundChangedChanged True
16:53:21.86918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:53:21.86918502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:53:21.8704FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:53:21.875D502377WidgetManager::Renderresume layout thread
16:53:21.875D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:53:21.875D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:53:21.92218507039OverlayManager::doActionDisplayFPS - Triggered
16:53:21.932D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:53:26.7554FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:53:26.9991850367InputInterceptor::ResetLLHookProcExtReset keys state
16:53:26.99918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:53:26.99918508461OverlayManager::OnForegroundChangedChanged False
16:53:26.99918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:53:26.99918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:53:26.99918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:53:26.99918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:53:26.99918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:53:27.141850367InputInterceptor::ResetLLHookProcExtReset keys state
16:53:27.2118507039OverlayManager::doActionDisplayFPS - Triggered
16:53:27.9903684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:53:30.323684177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3286].
16:53:30.32368452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:53:30.32368461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
16:54:49.5604FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:54:49.62118506880OverlayManager::doActionForegroundChange Event ON (ON)
16:54:49.62118508461OverlayManager::OnForegroundChangedChanged True
16:54:49.63618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:54:49.63618502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:54:49.6644FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:54:49.789D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:54:49.789D502377WidgetManager::Renderresume layout thread
16:54:49.789D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:54:49.789D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:54:49.789D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:54:49.8104FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:54:52.2421850367InputInterceptor::ResetLLHookProcExtReset keys state
16:54:52.24218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:54:52.24218508461OverlayManager::OnForegroundChangedChanged False
16:54:52.24218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
16:54:52.24218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:54:52.24218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:54:52.24218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:54:52.24218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:54:52.2521850367InputInterceptor::ResetLLHookProcExtReset keys state
16:54:52.26118507039OverlayManager::doActionDisplayFPS - Triggered
16:54:53.2464888293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:54:54.7824888177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3049].
16:54:54.782488852WidgetsLayoutScheduler::Stopstopping layout scheduler
16:54:54.782488861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
16:54:59.1164FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:54:59.1914FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:54:59.231D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:54:59.231D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:54:59.40018506880OverlayManager::doActionForegroundChange Event ON (ON)
16:54:59.40018508461OverlayManager::OnForegroundChangedChanged True
16:54:59.40018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
16:54:59.40018502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:54:59.401D502377WidgetManager::Renderresume layout thread
16:54:59.401D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:54:59.401D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:54:59.40518507039OverlayManager::doActionDisplayFPS - Triggered
16:54:59.4184FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:54:59.422D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:55:02.174FC4486ReleaseD11DeviceDevice Released! [2]
16:55:02.174FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:55:02.174FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:55:02.174FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:55:02.174FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:55:02.174FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:55:02.184FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6db8044d
16:55:02.184FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:55:02.184FC4184IRenderDevice::releaseRender Releasing.
16:55:02.184FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:55:02.184FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:55:02.184FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:55:02.184FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:55:02.184FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:55:02.184FC4201IRenderDevice::releaseRender Releasing Done.
16:55:02.184FC4489ReleaseD11Device End Device Released!
16:55:02.804FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:55:02.4581850367InputInterceptor::ResetLLHookProcExtReset keys state
16:55:02.45818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:55:02.45818508461OverlayManager::OnForegroundChangedChanged False
16:55:02.45818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
16:55:02.45818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:55:02.45818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:55:02.45818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:55:02.45818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:55:02.4741850367InputInterceptor::ResetLLHookProcExtReset keys state
16:55:02.48218507039OverlayManager::doActionDisplayFPS - Triggered
16:55:03.4523684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:55:05.4873684177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3482].
16:55:05.487368452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:55:05.487368461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
16:55:17.8824FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:55:17.886D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:55:17.886D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:55:17.886D501126RenderDeviceD3d11::initsave state
16:55:17.886D50696RenderDeviceD3d11::initDX11loading shaders...
16:55:17.894D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:55:17.894D501134RenderDeviceD3d11::initrestore state
16:55:17.894D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:55:17.894D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:55:17.894D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:55:17.894D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:55:17.894D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:55:17.894D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:55:17.894D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:55:17.932D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:55:17.932D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:55:17.932D502523OverlayManager::installWindowProcHookInstall WPH
16:55:17.932D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5e66024f
16:55:17.932D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:55:17.932D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:55:17.932D502377WidgetManager::Renderresume layout thread
16:55:17.932D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:55:17.932D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:55:17.932D501702WidgetManager::drawskip widget draw (not in foreground) False - False
16:55:17.932D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:55:17.9574FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:55:17.9574FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:55:17.9574FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:55:17.9574FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:55:17.961D505512OverlayManager::initOverlayResolutionEx 0X40008
16:55:17.961D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:55:17.961D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:55:17.961D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:55:18.11818506880OverlayManager::doActionForegroundChange Event ON (ON)
16:55:18.11818508461OverlayManager::OnForegroundChangedChanged True
16:55:18.11818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:55:18.13718507039OverlayManager::doActionDisplayFPS - Triggered
16:55:19.213684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:55:19.57D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:55:20.103684225InterProcessElement::openInterProcess Overwolf_ImID_1C07B4_P_11644 opened succesfuly
16:55:20.103684225InterProcessElement::openInterProcess Overwolf_PID_11644_SHARED_MEMORY_AGENT opened succesfuly
16:55:20.1014FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:55:32.5154FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:55:32.8801850367InputInterceptor::ResetLLHookProcExtReset keys state
16:55:32.88018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:55:32.88018508461OverlayManager::OnForegroundChangedChanged False
16:55:32.88018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA0706 Title=[Task Switching]
16:55:32.88018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:55:32.88018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:55:32.88018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
16:55:32.88018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:55:32.8971850367InputInterceptor::ResetLLHookProcExtReset keys state
16:55:32.90018507039OverlayManager::doActionDisplayFPS - Triggered
16:55:33.8803684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:55:35.9663684177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3463].
16:55:35.966368452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:55:35.966368461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
16:57:49.7934FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:57:49.95418506880OverlayManager::doActionForegroundChange Event ON (ON)
16:57:49.95418508461OverlayManager::OnForegroundChangedChanged True
16:57:49.95418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:57:49.95418502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:57:49.982D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:57:49.982D502377WidgetManager::Renderresume layout thread
16:57:49.982D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:57:49.982D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:57:49.982D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:57:52.3554FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
16:57:54.7074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:57:56.1804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:57:56.4134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:57:56.6394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:58:12.2384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:58:12.8434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:58:12.9704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:58:13.7474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:58:17.904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:58:17.2784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:58:24.6114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:58:25.3244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:58:29.5724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:58:30.2734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:58:34.3974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:58:35.924FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:58:35.2421850367InputInterceptor::ResetLLHookProcExtReset keys state
16:58:35.24218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
16:58:35.24218508461OverlayManager::OnForegroundChangedChanged False
16:58:35.24218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
16:58:35.24218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:58:35.24218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:58:35.24218502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
16:58:35.24218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:58:35.2481850367InputInterceptor::ResetLLHookProcExtReset keys state
16:58:35.25118507039OverlayManager::doActionDisplayFPS - Triggered
16:58:35.2554FC4486ReleaseD11DeviceDevice Released! [2]
16:58:35.2554FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:58:35.2554FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
16:58:35.2554FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
16:58:35.2554FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
16:58:35.2554FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
16:58:35.2554FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5e66024f
16:58:35.2554FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:58:35.2554FC4184IRenderDevice::releaseRender Releasing.
16:58:35.2554FC498RenderDeviceCaptureBase::ReleaseTextureRelease
16:58:35.2554FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
16:58:35.2554FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
16:58:35.2554FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
16:58:35.2554FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
16:58:35.2554FC4201IRenderDevice::releaseRender Releasing Done.
16:58:35.2554FC4489ReleaseD11Device End Device Released!
16:58:35.3064FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:58:36.2504204293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:58:38.2754204177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3052].
16:58:38.275420452WidgetsLayoutScheduler::Stopstopping layout scheduler
16:58:38.275420461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
16:58:38.84618506880OverlayManager::doActionForegroundChange Event ON (ON)
16:58:38.84618508461OverlayManager::OnForegroundChangedChanged True
16:58:38.84618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:58:38.84618502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:58:38.8724FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
16:58:38.875D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
16:58:38.875D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
16:58:38.875D501126RenderDeviceD3d11::initsave state
16:58:38.875D50696RenderDeviceD3d11::initDX11loading shaders...
16:58:38.883D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
16:58:38.883D501134RenderDeviceD3d11::initrestore state
16:58:38.883D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
16:58:38.883D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:58:38.883D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:58:38.883D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:58:38.884D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:58:38.884D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:58:38.938D5048ResetSnapShotSH::ExecuteRelease snapshot SH
16:58:38.938D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
16:58:38.938D502523OverlayManager::installWindowProcHookInstall WPH
16:58:38.938D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x41d007cf
16:58:38.938D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:58:38.938D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
16:58:38.938D502377WidgetManager::Renderresume layout thread
16:58:38.938D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
16:58:38.938D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:58:38.938D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:58:38.9444FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
16:58:38.9444FC4480InputInterceptor::stopHookunhook keyboard and mouse
16:58:38.9444FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
16:58:38.9444FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
16:58:38.953D505512OverlayManager::initOverlayResolutionEx 0X40008
16:58:38.953D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:58:38.953D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:58:38.953D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:58:54.3504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:58:54.7144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:58:59.9114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:59:00.5494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:59:06.9624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:59:07.5224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:59:44.9184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:59:45.1264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:59:52.4054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:59:54.4574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
16:59:58.3584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
16:59:58.5574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:00:09.4364FC4486ReleaseD11DeviceDevice Released! [2]
17:00:09.4364FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:00:09.4364FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:00:09.4364FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:00:09.4374FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:00:09.4374FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x41d007cf
17:00:09.4374FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:00:09.4374FC4184IRenderDevice::releaseRender Releasing.
17:00:09.4374FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:00:09.4374FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:00:09.4374FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:00:09.4374FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:00:09.4374FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:00:09.4374FC4201IRenderDevice::releaseRender Releasing Done.
17:00:09.4374FC4489ReleaseD11Device End Device Released!
17:00:09.4874FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:00:09.8671850367InputInterceptor::ResetLLHookProcExtReset keys state
17:00:09.86718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:00:09.86718508461OverlayManager::OnForegroundChangedChanged False
17:00:09.86718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:00:09.86718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:00:09.86718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:00:09.86718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:00:09.86718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:00:09.8831850367InputInterceptor::ResetLLHookProcExtReset keys state
17:00:09.89118507039OverlayManager::doActionDisplayFPS - Triggered
17:00:10.8713684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:00:12.4023684177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3015].
17:00:12.402368452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:00:12.402368461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:17)
17:00:16.5974FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:00:16.599D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:00:16.599D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:00:16.599D501126RenderDeviceD3d11::initsave state
17:00:16.599D50696RenderDeviceD3d11::initDX11loading shaders...
17:00:16.608D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:00:16.608D501134RenderDeviceD3d11::initrestore state
17:00:16.608D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:00:16.608D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:00:16.608D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:00:16.608D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:00:16.608D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:00:16.608D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:00:16.608D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:00:16.652D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:00:16.652D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:00:16.652D502523OverlayManager::installWindowProcHookInstall WPH
17:00:16.652D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x113005a9
17:00:16.652D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:00:16.652D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:00:16.652D502377WidgetManager::Renderresume layout thread
17:00:16.652D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:00:16.652D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:00:16.652D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:00:16.652D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:00:16.663D505512OverlayManager::initOverlayResolutionEx 0X40008
17:00:16.663D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:00:16.663D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:00:16.663D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:00:16.6674FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:00:16.6674FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:00:16.6674FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:00:16.6674FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:00:17.10218506880OverlayManager::doActionForegroundChange Event ON (ON)
17:00:17.10218508461OverlayManager::OnForegroundChangedChanged True
17:00:17.10218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:00:17.17318507039OverlayManager::doActionDisplayFPS - Triggered
17:00:17.177D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:00:18.4254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:00:18.6484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:00:19.6444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:00:19.8614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:00:20.491850367InputInterceptor::ResetLLHookProcExtReset keys state
17:00:20.4918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:00:20.4918508461OverlayManager::OnForegroundChangedChanged False
17:00:20.4918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:00:20.4918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:00:20.4918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:00:20.4918502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
17:00:20.4918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:00:20.644FC4486ReleaseD11DeviceDevice Released! [2]
17:00:20.654FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:00:20.654FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:00:20.654FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:00:20.654FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:00:20.654FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x113005a9
17:00:20.654FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:00:20.654FC4184IRenderDevice::releaseRender Releasing.
17:00:20.654FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:00:20.654FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:00:20.654FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:00:20.654FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:00:20.654FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:00:20.654FC4201IRenderDevice::releaseRender Releasing Done.
17:00:20.654FC4489ReleaseD11Device End Device Released!
17:00:20.994FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:00:20.1041850367InputInterceptor::ResetLLHookProcExtReset keys state
17:00:20.13918507039OverlayManager::doActionDisplayFPS - Triggered
17:00:21.713684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:00:21.7418506880OverlayManager::doActionForegroundChange Event ON (ON)
17:00:21.7418508461OverlayManager::OnForegroundChangedChanged True
17:00:21.7418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:00:21.7418502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:00:21.834FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:00:21.85D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:00:21.85D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:00:21.85D501126RenderDeviceD3d11::initsave state
17:00:21.85D50696RenderDeviceD3d11::initDX11loading shaders...
17:00:21.94D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:00:21.94D501134RenderDeviceD3d11::initrestore state
17:00:21.94D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:00:21.94D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:00:21.94D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:00:21.94D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:00:21.94D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:00:21.94D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:00:21.144D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:00:21.144D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:00:21.144D502523OverlayManager::installWindowProcHookInstall WPH
17:00:21.144D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1cee0217
17:00:21.144D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:00:21.144D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:00:21.144D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:00:21.1484FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:00:21.1484FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:00:21.1484FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:00:21.1484FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:00:21.154D505512OverlayManager::initOverlayResolutionEx 0X40008
17:00:21.154D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:00:21.154D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:00:21.154D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:00:48.4994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:00:48.7564FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:00:52.7684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:00:54.5214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:00:54.8274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:00:55.524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:00:55.1984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:00:55.3524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:01:03.4174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:01:03.5304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:01:05.7781850367InputInterceptor::ResetLLHookProcExtReset keys state
17:01:05.77818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:01:05.77818508461OverlayManager::OnForegroundChangedChanged False
17:01:05.77818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:01:05.77818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:01:05.77818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:01:05.77818502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
17:01:05.77818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:01:05.8031850367InputInterceptor::ResetLLHookProcExtReset keys state
17:01:05.8064FC4486ReleaseD11DeviceDevice Released! [2]
17:01:05.8064FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:01:05.8064FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:01:05.8064FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:01:05.8064FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:01:05.8064FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1cee0217
17:01:05.8064FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:01:05.8064FC4184IRenderDevice::releaseRender Releasing.
17:01:05.8064FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:01:05.8064FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:01:05.8064FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:01:05.8064FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:01:05.8064FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:01:05.8064FC4201IRenderDevice::releaseRender Releasing Done.
17:01:05.8064FC4489ReleaseD11Device End Device Released!
17:01:05.80718507039OverlayManager::doActionDisplayFPS - Triggered
17:01:05.8544FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:01:06.785383C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:01:08.798383C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3047].
17:01:08.798383C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:01:08.799383C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:01:18.3244FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:01:18.326D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:01:18.326D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:01:18.326D501126RenderDeviceD3d11::initsave state
17:01:18.326D50696RenderDeviceD3d11::initDX11loading shaders...
17:01:18.335D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:01:18.335D501134RenderDeviceD3d11::initrestore state
17:01:18.335D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:01:18.335D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:01:18.335D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:01:18.335D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:01:18.335D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:01:18.335D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:01:18.335D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:01:18.385D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:01:18.385D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:01:18.385D502523OverlayManager::installWindowProcHookInstall WPH
17:01:18.385D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18a0646
17:01:18.385D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:01:18.385D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:01:18.385D502377WidgetManager::Renderresume layout thread
17:01:18.385D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:01:18.385D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:01:18.385D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:01:18.385D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:01:18.3874FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:01:18.3874FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:01:18.3874FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:01:18.3874FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:01:18.397D505512OverlayManager::initOverlayResolutionEx 0X40008
17:01:18.397D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:01:18.397D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:01:18.397D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:01:18.70118506880OverlayManager::doActionForegroundChange Event ON (ON)
17:01:18.70118508461OverlayManager::OnForegroundChangedChanged True
17:01:18.70118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:01:18.74318507039OverlayManager::doActionDisplayFPS - Triggered
17:01:18.749D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:01:25.6194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:01:27.54FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:01:32.2414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:01:32.4674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:01:46.4454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:01:46.6474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:01:46.8354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:01:47.9304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:02:24.3134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:02:24.8974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:02:31.5214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:02:31.8584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:02:51.2804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:02:52.2214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:02:55.754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:02:57.194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:03:07.2214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:03:07.3944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:03:09.994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:03:10.3114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:03:10.4134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:03:11.3844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:03:28.3884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:03:28.5154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:03:38.284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:03:41.4224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:03:51.7714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:03:52.704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:03:54.994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:03:54.3674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:04:07.1344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:04:09.5714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:04:09.7814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:04:11.8294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:04:16.9284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:04:18.2624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:04:18.6334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:04:19.8014FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:04:20.5954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:04:22.1524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:04:42.461383C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:04:44.460383C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3009].
17:04:44.460383C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:04:44.460383C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
17:04:48.303D502377WidgetManager::Renderresume layout thread
17:04:48.303D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:04:48.303D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:04:48.5304FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:05:12.1384FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:05:12.3241850367InputInterceptor::ResetLLHookProcExtReset keys state
17:05:12.32418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:05:12.32418508461OverlayManager::OnForegroundChangedChanged False
17:05:12.32418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@FrozenVerse - Discord]
17:05:12.32418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:05:12.32418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:05:12.32418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:05:12.32418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:05:12.3241850367InputInterceptor::ResetLLHookProcExtReset keys state
17:05:12.33118507039OverlayManager::doActionDisplayFPS - Triggered
17:05:13.3433684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:05:15.3693684177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3241].
17:05:15.369368452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:05:15.369368461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:05:51.66218506880OverlayManager::doActionForegroundChange Event ON (ON)
17:05:51.66218508461OverlayManager::OnForegroundChangedChanged True
17:05:51.66218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:05:51.66218502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:05:51.6634FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:05:51.7494FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:05:51.799D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:05:51.799D502377WidgetManager::Renderresume layout thread
17:05:51.799D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:05:51.799D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:05:51.799D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:06:37.3414FC4486ReleaseD11DeviceDevice Released! [2]
17:06:37.3414FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:06:37.3414FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:06:37.3414FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:06:37.3414FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:06:37.3414FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:06:37.3424FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18a0646
17:06:37.3424FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:06:37.3424FC4184IRenderDevice::releaseRender Releasing.
17:06:37.3424FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:06:37.3424FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:06:37.3424FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:06:37.3424FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:06:37.3424FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:06:37.3424FC4201IRenderDevice::releaseRender Releasing Done.
17:06:37.3424FC4489ReleaseD11Device End Device Released!
17:06:37.3924FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:06:37.4391850367InputInterceptor::ResetLLHookProcExtReset keys state
17:06:37.43918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:06:37.43918508461OverlayManager::OnForegroundChangedChanged False
17:06:37.43918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:06:37.43918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:06:37.43918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:06:37.43918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:06:37.44018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:06:37.4591850367InputInterceptor::ResetLLHookProcExtReset keys state
17:06:37.46818507039OverlayManager::doActionDisplayFPS - Triggered
17:06:38.4513684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:06:40.5403684177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3223].
17:06:40.540368452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:06:40.540368461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:06:48.1644FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:06:48.168D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:06:48.168D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:06:48.168D501126RenderDeviceD3d11::initsave state
17:06:48.168D50696RenderDeviceD3d11::initDX11loading shaders...
17:06:48.177D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:06:48.177D501134RenderDeviceD3d11::initrestore state
17:06:48.177D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:06:48.177D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:06:48.177D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:06:48.177D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:06:48.177D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:06:48.177D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:06:48.177D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:06:48.208D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:06:48.209D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:06:48.209D502523OverlayManager::installWindowProcHookInstall WPH
17:06:48.209D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x33be074f
17:06:48.209D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:06:48.209D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:06:48.209D502377WidgetManager::Renderresume layout thread
17:06:48.209D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:06:48.209D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:06:48.209D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:06:48.209D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:06:48.211D505512OverlayManager::initOverlayResolutionEx 0X40008
17:06:48.211D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:06:48.211D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:06:48.211D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:06:48.2164FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:06:48.2164FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:06:48.2164FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:06:48.2164FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:06:48.30118506880OverlayManager::doActionForegroundChange Event ON (ON)
17:06:48.30118508461OverlayManager::OnForegroundChangedChanged True
17:06:48.30118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:06:48.30518507039OverlayManager::doActionDisplayFPS - Triggered
17:06:48.311D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:06:48.4904FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:06:50.144FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:06:50.3411850367InputInterceptor::ResetLLHookProcExtReset keys state
17:06:50.34118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:06:50.34118508461OverlayManager::OnForegroundChangedChanged False
17:06:50.34218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[My Account | User Settings - Discord]
17:06:50.34218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:06:50.34218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:06:50.34218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:06:50.34218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:06:50.3421850367InputInterceptor::ResetLLHookProcExtReset keys state
17:06:50.34718507039OverlayManager::doActionDisplayFPS - Triggered
17:06:51.3353684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:06:53.3703684177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3365].
17:06:53.370368452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:06:53.370368461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
17:07:04.534FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:07:04.1354FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:07:04.16018506880OverlayManager::doActionForegroundChange Event ON (ON)
17:07:04.16018508461OverlayManager::OnForegroundChangedChanged True
17:07:04.16018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:07:04.16018502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:07:04.196D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:07:04.196D502377WidgetManager::Renderresume layout thread
17:07:04.196D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:07:04.196D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:07:04.197D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:07:04.2094FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:07:04.2194FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:08:02.5934FC4486ReleaseD11DeviceDevice Released! [2]
17:08:02.5934FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:08:02.5934FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:08:02.5934FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:08:02.5934FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:08:02.5934FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:08:02.5934FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x33be074f
17:08:02.5934FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:08:02.5934FC4184IRenderDevice::releaseRender Releasing.
17:08:02.5934FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:08:02.5934FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:08:02.5934FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:08:02.5934FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:08:02.5934FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:08:02.5934FC4201IRenderDevice::releaseRender Releasing Done.
17:08:02.5934FC4489ReleaseD11Device End Device Released!
17:08:02.6314FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:08:02.8031850367InputInterceptor::ResetLLHookProcExtReset keys state
17:08:02.80318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:08:02.80318508461OverlayManager::OnForegroundChangedChanged False
17:08:02.80418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:08:02.80418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:08:02.80418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:08:02.80418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:08:02.80418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:08:02.8151850367InputInterceptor::ResetLLHookProcExtReset keys state
17:08:02.82218507039OverlayManager::doActionDisplayFPS - Triggered
17:08:03.773383C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:08:05.800383C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3223].
17:08:05.800383C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:08:05.800383C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:08:16.10118506880OverlayManager::doActionForegroundChange Event ON (ON)
17:08:16.10118508461OverlayManager::OnForegroundChangedChanged True
17:08:16.10118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:08:16.10118502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:08:16.1804FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:08:16.184D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:08:16.184D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:08:16.184D501126RenderDeviceD3d11::initsave state
17:08:16.184D50696RenderDeviceD3d11::initDX11loading shaders...
17:08:16.193D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:08:16.193D501134RenderDeviceD3d11::initrestore state
17:08:16.193D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:08:16.193D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:08:16.193D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:08:16.193D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:08:16.193D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:08:16.193D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:08:16.255D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:08:16.255D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:08:16.255D502523OverlayManager::installWindowProcHookInstall WPH
17:08:16.255D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbe25078b
17:08:16.255D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:08:16.255D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:08:16.255D502377WidgetManager::Renderresume layout thread
17:08:16.255D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:08:16.255D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:08:16.255D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:08:16.2564FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:08:16.2564FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:08:16.2564FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:08:16.2564FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:08:16.267D505512OverlayManager::initOverlayResolutionEx 0X40008
17:08:16.267D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:08:16.267D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:08:16.267D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:09:19.2784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:09:24.6074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:09:26.6724FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:09:43.9054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:09:44.3494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:11:06.4144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:11:07.674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:11:08.7044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:11:09.6274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:11:11.2524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:11:14.9814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:11:15.7354FC4486ReleaseD11DeviceDevice Released! [2]
17:11:15.7354FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:11:15.7354FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:11:15.7354FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:11:15.7354FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:11:15.7364FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:11:15.7364FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbe25078b
17:11:15.7364FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:11:15.7364FC4184IRenderDevice::releaseRender Releasing.
17:11:15.7364FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:11:15.7364FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:11:15.7364FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:11:15.7364FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:11:15.7364FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:11:15.7364FC4201IRenderDevice::releaseRender Releasing Done.
17:11:15.7364FC4489ReleaseD11Device End Device Released!
17:11:15.7694FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:11:15.8961850367InputInterceptor::ResetLLHookProcExtReset keys state
17:11:15.89618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:11:15.89618508461OverlayManager::OnForegroundChangedChanged False
17:11:15.89618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#general | we miss her - Discord]
17:11:15.89618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:11:15.89618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:11:15.89618502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:11:15.89618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:11:15.9091850367InputInterceptor::ResetLLHookProcExtReset keys state
17:11:15.91018507039OverlayManager::doActionDisplayFPS - Triggered
17:11:16.9103684293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:11:18.9573684177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3283].
17:11:18.957368452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:11:18.957368461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:11:27.4154FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:11:27.417D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:11:27.417D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:11:27.417D501126RenderDeviceD3d11::initsave state
17:11:27.417D50696RenderDeviceD3d11::initDX11loading shaders...
17:11:27.427D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:11:27.427D501134RenderDeviceD3d11::initrestore state
17:11:27.427D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:11:27.427D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:11:27.427D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:11:27.427D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:11:27.427D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:11:27.427D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:11:27.427D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:11:27.468D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:11:27.468D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:11:27.468D502523OverlayManager::installWindowProcHookInstall WPH
17:11:27.468D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x44f104f5
17:11:27.468D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:11:27.468D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:11:27.468D502377WidgetManager::Renderresume layout thread
17:11:27.468D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:11:27.468D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:11:27.468D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:11:27.468D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:11:27.484D505512OverlayManager::initOverlayResolutionEx 0X40008
17:11:27.484D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:11:27.484D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:11:27.484D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:11:27.5034FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:11:27.5034FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:11:27.5034FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:11:27.5034FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:11:27.71618506880OverlayManager::doActionForegroundChange Event ON (ON)
17:11:27.71618508461OverlayManager::OnForegroundChangedChanged True
17:11:27.71618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:11:27.73118507039OverlayManager::doActionDisplayFPS - Triggered
17:11:27.743D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:11:27.8974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:11:30.3644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:11:40.2284FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:12:18.3404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:18.7454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:18.9414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:20.8374FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:21.184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:24.1464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:24.3274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:26.4454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:26.4454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:27.4744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:29.1294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:30.4824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:31.124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:35.1104FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:35.4474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:35.7604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:36.424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:37.3384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:39.2824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:40.84FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:41.9934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:43.5834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:44.574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:45.534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:47.4634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:12:48.8694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:12:49.2054FC4486ReleaseD11DeviceDevice Released! [2]
17:12:49.2054FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:12:49.2054FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:12:49.2064FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:12:49.2064FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:12:49.2064FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:12:49.2064FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x44f104f5
17:12:49.2064FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:12:49.2064FC4184IRenderDevice::releaseRender Releasing.
17:12:49.2064FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:12:49.2064FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:12:49.2064FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:12:49.2064FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:12:49.2064FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:12:49.2064FC4201IRenderDevice::releaseRender Releasing Done.
17:12:49.2064FC4489ReleaseD11Device End Device Released!
17:12:49.2384FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:12:49.5031850367InputInterceptor::ResetLLHookProcExtReset keys state
17:12:49.50318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:12:49.50318508461OverlayManager::OnForegroundChangedChanged False
17:12:49.50318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
17:12:49.50318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:12:49.50318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:12:49.50318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:12:49.50318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:12:49.5441850367InputInterceptor::ResetLLHookProcExtReset keys state
17:12:49.55318507039OverlayManager::doActionDisplayFPS - Triggered
17:12:50.3644FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:12:50.367D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:12:50.367D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:12:50.367D501126RenderDeviceD3d11::initsave state
17:12:50.367D50696RenderDeviceD3d11::initDX11loading shaders...
17:12:50.376D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:12:50.376D501134RenderDeviceD3d11::initrestore state
17:12:50.376D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:12:50.376D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:12:50.376D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:12:50.376D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:12:50.376D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:12:50.376D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:12:50.376D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:12:50.403D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:12:50.403D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:12:50.403D502523OverlayManager::installWindowProcHookInstall WPH
17:12:50.403D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3f08074f
17:12:50.403D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:12:50.403D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:12:50.403D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:12:50.403D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:12:50.4084FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:12:50.4084FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:12:50.4084FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:12:50.4084FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:12:50.410D505512OverlayManager::initOverlayResolutionEx 0X40008
17:12:50.410D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:12:50.410D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:12:50.410D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:12:50.61718506880OverlayManager::doActionForegroundChange Event ON (ON)
17:12:50.61718508461OverlayManager::OnForegroundChangedChanged True
17:12:50.61718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:12:50.63918507039OverlayManager::doActionDisplayFPS - Triggered
17:12:50.643D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:13:18.184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:13:18.3974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:13:26.4074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:13:28.7174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:13:50.10052D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:13:50.10052D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [-1].
17:13:50.10052D852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:13:50.10052D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
17:13:50.108D502377WidgetManager::Renderresume layout thread
17:13:50.108D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:13:50.108D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:14:31.8914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:14:32.9444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:14:34.3084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:14:35.9914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:14:36.2814FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:14:37.5484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:14:38.1294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:14:40.324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:14:40.5194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:14:46.3994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:14:46.6304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:15:07.1274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:15:07.4044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:15:37.6024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:15:39.7434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:16:15.1744FC4486ReleaseD11DeviceDevice Released! [2]
17:16:15.1744FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:16:15.1744FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:16:15.1744FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:16:15.1744FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:16:15.1744FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:16:15.1744FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3f08074f
17:16:15.1744FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:16:15.1744FC4184IRenderDevice::releaseRender Releasing.
17:16:15.1744FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:16:15.1744FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:16:15.1744FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:16:15.1744FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:16:15.1744FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:16:15.1744FC4201IRenderDevice::releaseRender Releasing Done.
17:16:15.1744FC4489ReleaseD11Device End Device Released!
17:16:15.2054FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:16:15.2881850367InputInterceptor::ResetLLHookProcExtReset keys state
17:16:15.28818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:16:15.28818508461OverlayManager::OnForegroundChangedChanged False
17:16:15.28818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@Hystra - Discord]
17:16:15.28818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:16:15.28818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:16:15.28818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:16:15.28818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:16:15.3171850367InputInterceptor::ResetLLHookProcExtReset keys state
17:16:15.32518507039OverlayManager::doActionDisplayFPS - Triggered
17:16:16.2862860293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:16:18.3432860177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3405].
17:16:18.343286052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:16:18.343286061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
17:16:26.2324FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:16:26.234D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:16:26.234D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:16:26.234D501126RenderDeviceD3d11::initsave state
17:16:26.234D50696RenderDeviceD3d11::initDX11loading shaders...
17:16:26.244D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:16:26.244D501134RenderDeviceD3d11::initrestore state
17:16:26.244D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:16:26.244D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:16:26.244D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:16:26.244D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:16:26.244D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:16:26.244D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:16:26.244D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:16:26.292D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:16:26.292D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:16:26.292D502523OverlayManager::installWindowProcHookInstall WPH
17:16:26.293D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x58390529
17:16:26.293D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:16:26.293D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:16:26.293D502377WidgetManager::Renderresume layout thread
17:16:26.293D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:16:26.293D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:16:26.293D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:16:26.293D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:16:26.2974FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:16:26.2974FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:16:26.2974FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:16:26.2974FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:16:26.302D505512OverlayManager::initOverlayResolutionEx 0X40008
17:16:26.302D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:16:26.302D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:16:26.302D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:16:26.5104FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:16:26.68818506880OverlayManager::doActionForegroundChange Event ON (ON)
17:16:26.68818508461OverlayManager::OnForegroundChangedChanged True
17:16:26.68818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:16:26.73518507039OverlayManager::doActionDisplayFPS - Triggered
17:16:26.743D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:16:26.9404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:16:30.8204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:16:31.2654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:16:31.4834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:16:31.6644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:16:35.3834FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:16:50.4394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:16:51.5304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:16:51.6884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:16:52.5424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:18:09.134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:18:10.5834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:18:11.264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:18:11.4934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:18:13.6964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:18:15.2874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:18:30.2474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:18:32.8414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:18:36.5484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:18:40.7344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:18:44.3444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:18:45.6514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:18:46.9514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:18:47.694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:18:48.3244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:18:51.734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:18:51.2364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:18:51.6054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:19:07.4014FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:19:08.9644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:20:32.6824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:20:37.524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:20:40.8231850367InputInterceptor::ResetLLHookProcExtReset keys state
17:20:40.82318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:20:40.82318508461OverlayManager::OnForegroundChangedChanged False
17:20:40.82318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:20:40.82318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:20:40.82318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:20:40.82318502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
17:20:40.82318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:20:40.8324FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:20:40.9141850367InputInterceptor::ResetLLHookProcExtReset keys state
17:20:40.91718507039OverlayManager::doActionDisplayFPS - Triggered
17:20:41.84145B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:20:43.87445B4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3067].
17:20:43.87445B452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:20:43.87445B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:20:44.3444FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:20:44.477D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:20:44.477D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:20:44.54418506880OverlayManager::doActionForegroundChange Event ON (ON)
17:20:44.54418508461OverlayManager::OnForegroundChangedChanged True
17:20:44.54418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:20:44.54418502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:20:44.554D502377WidgetManager::Renderresume layout thread
17:20:44.554D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:20:44.554D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:20:44.58818507039OverlayManager::doActionDisplayFPS - Triggered
17:20:44.603D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:20:45.504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:20:46.2894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:20:46.6524FC4486ReleaseD11DeviceDevice Released! [2]
17:20:46.6524FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:20:46.6524FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:20:46.6524FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:20:46.6524FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:20:46.6524FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x58390529
17:20:46.6524FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:20:46.6524FC4184IRenderDevice::releaseRender Releasing.
17:20:46.6524FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:20:46.6524FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:20:46.6524FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:20:46.6524FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:20:46.6524FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:20:46.6524FC4201IRenderDevice::releaseRender Releasing Done.
17:20:46.6524FC4489ReleaseD11Device End Device Released!
17:20:46.6691850367InputInterceptor::ResetLLHookProcExtReset keys state
17:20:46.66918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:20:46.66918508461OverlayManager::OnForegroundChangedChanged False
17:20:46.66918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:20:46.66918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:20:46.66918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:20:46.66918502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
17:20:46.66918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:20:46.6691850367InputInterceptor::ResetLLHookProcExtReset keys state
17:20:46.67818507039OverlayManager::doActionDisplayFPS - Triggered
17:20:46.6894FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:20:47.68745B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:20:49.72445B4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3214].
17:20:49.72445B452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:20:49.72445B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
17:20:53.4904FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:20:53.492D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:20:53.492D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:20:53.492D501126RenderDeviceD3d11::initsave state
17:20:53.492D50696RenderDeviceD3d11::initDX11loading shaders...
17:20:53.501D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:20:53.501D501134RenderDeviceD3d11::initrestore state
17:20:53.501D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:20:53.501D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:20:53.501D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:20:53.501D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:20:53.501D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:20:53.501D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:20:53.501D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:20:53.541D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:20:53.541D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:20:53.541D502523OverlayManager::installWindowProcHookInstall WPH
17:20:53.541D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x60850757
17:20:53.541D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:20:53.541D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:20:53.541D502377WidgetManager::Renderresume layout thread
17:20:53.541D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:20:53.541D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:20:53.541D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:20:53.541D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:20:53.5484FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:20:53.5484FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:20:53.5484FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:20:53.5484FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:20:53.553D505512OverlayManager::initOverlayResolutionEx 0X40008
17:20:53.553D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:20:53.553D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:20:53.553D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:20:53.89518506880OverlayManager::doActionForegroundChange Event ON (ON)
17:20:53.89518508461OverlayManager::OnForegroundChangedChanged True
17:20:53.89518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:20:53.89818507039OverlayManager::doActionDisplayFPS - Triggered
17:20:53.915D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:20:55.9374FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:20:58.304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:21:07.5554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:21:08.3114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:21:08.6204FC4486ReleaseD11DeviceDevice Released! [2]
17:21:08.6204FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:21:08.6204FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:21:08.6204FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:21:08.6204FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:21:08.6204FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x60850757
17:21:08.6204FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:21:08.6204FC4184IRenderDevice::releaseRender Releasing.
17:21:08.6204FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:21:08.6204FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:21:08.6204FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:21:08.6204FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:21:08.6204FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:21:08.6204FC4201IRenderDevice::releaseRender Releasing Done.
17:21:08.6204FC4489ReleaseD11Device End Device Released!
17:21:08.7444FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:21:08.8031850367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:08.80318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:21:08.80318508461OverlayManager::OnForegroundChangedChanged False
17:21:08.80318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:21:08.80318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:21:08.80318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:21:08.80318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:21:08.80318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:21:08.8681850367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:08.87118507039OverlayManager::doActionDisplayFPS - Triggered
17:21:09.75745B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:21:11.78245B4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3289].
17:21:11.78345B452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:21:11.78345B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:21:25.1204FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:21:25.122D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:21:25.122D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:21:25.122D501126RenderDeviceD3d11::initsave state
17:21:25.122D50696RenderDeviceD3d11::initDX11loading shaders...
17:21:25.134D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:21:25.134D501134RenderDeviceD3d11::initrestore state
17:21:25.134D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:21:25.134D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:21:25.134D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:21:25.134D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:21:25.134D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:21:25.134D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:21:25.134D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:21:25.179D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:21:25.179D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:21:25.179D502523OverlayManager::installWindowProcHookInstall WPH
17:21:25.179D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa4630395
17:21:25.179D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:21:25.179D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:21:25.179D502377WidgetManager::Renderresume layout thread
17:21:25.179D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:21:25.179D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:21:25.179D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:21:25.179D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:21:25.1804FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:21:25.1804FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:21:25.1804FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:21:25.1804FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:21:25.185D505512OverlayManager::initOverlayResolutionEx 0X40008
17:21:25.185D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:21:25.185D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:21:25.185D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:21:25.21318506880OverlayManager::doActionForegroundChange Event ON (ON)
17:21:25.21318508461OverlayManager::OnForegroundChangedChanged True
17:21:25.21318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:21:25.23418507039OverlayManager::doActionDisplayFPS - Triggered
17:21:25.235D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:21:39.437D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:21:39.437D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:21:39.437D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:21:39.5051850367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:39.50518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:21:39.50518508461OverlayManager::OnForegroundChangedChanged False
17:21:39.50518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:21:39.50518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:21:39.50518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:21:39.50518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:21:39.50518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:21:39.5111850367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:39.51718507039OverlayManager::doActionDisplayFPS - Triggered
17:21:40.50145B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:21:42.52645B4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3090].
17:21:42.52645B452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:21:42.52745B461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:21:47.4224FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:21:47.4224FC41874OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:21:47.4224FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:21:47.4224FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:21:47.4224FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:21:47.4224FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa4630395
17:21:47.507D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:21:47.507D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:21:47.507D502523OverlayManager::installWindowProcHookInstall WPH
17:21:47.507D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16180293
17:21:47.507D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:21:47.507D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:21:47.507D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:21:47.5124FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:21:47.5124FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:21:47.5124FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:21:47.5124FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:21:47.517D505512OverlayManager::initOverlayResolutionEx 0X40008
17:21:47.517D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:21:47.517D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:21:47.517D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:21:47.70118506880OverlayManager::doActionForegroundChange Event ON (ON)
17:21:47.70118508461OverlayManager::OnForegroundChangedChanged True
17:21:47.70118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:21:47.70118502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:21:47.708D502377WidgetManager::Renderresume layout thread
17:21:47.708D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:21:47.708D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:21:47.71518507039OverlayManager::doActionDisplayFPS - Triggered
17:21:47.717D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:21:47.9904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:21:48.8064FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:21:53.1404FC4486ReleaseD11DeviceDevice Released! [2]
17:21:53.1404FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:21:53.1404FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:21:53.1404FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:21:53.1404FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:21:53.1404FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16180293
17:21:53.1404FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:21:53.1404FC4184IRenderDevice::releaseRender Releasing.
17:21:53.1404FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:21:53.1404FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:21:53.1404FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:21:53.1404FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:21:53.1404FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:21:53.1404FC4201IRenderDevice::releaseRender Releasing Done.
17:21:53.1404FC4489ReleaseD11Device End Device Released!
17:21:53.2034FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:21:53.3921850367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:53.39218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:21:53.39218508461OverlayManager::OnForegroundChangedChanged False
17:21:53.39218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:21:53.39218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:21:53.39218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:21:53.39218502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
17:21:53.39318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:21:53.3931850367InputInterceptor::ResetLLHookProcExtReset keys state
17:21:53.39718507039OverlayManager::doActionDisplayFPS - Triggered
17:21:54.40045B4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:21:55.5214FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:21:55.524D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:21:55.524D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:21:55.524D501126RenderDeviceD3d11::initsave state
17:21:55.524D50696RenderDeviceD3d11::initDX11loading shaders...
17:21:55.533D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:21:55.533D501134RenderDeviceD3d11::initrestore state
17:21:55.533D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:21:55.533D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:21:55.533D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:21:55.533D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:21:55.533D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:21:55.533D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:21:55.533D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:21:55.579D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:21:55.579D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:21:55.579D502523OverlayManager::installWindowProcHookInstall WPH
17:21:55.580D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a960345
17:21:55.580D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:21:55.580D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:21:55.580D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:21:55.580D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:21:55.5854FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:21:55.5854FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:21:55.5854FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:21:55.5854FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:21:55.589D505512OverlayManager::initOverlayResolutionEx 0X40008
17:21:55.589D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:21:55.589D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:21:55.589D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:21:55.95518506880OverlayManager::doActionForegroundChange Event ON (ON)
17:21:55.95518508461OverlayManager::OnForegroundChangedChanged True
17:21:55.95518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:21:55.97218507039OverlayManager::doActionDisplayFPS - Triggered
17:21:55.972D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:21:58.7164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:22:02.5694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:22:04.214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:22:05.7004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:22:07.2014FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:22:07.7824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:22:13.8344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:22:17.4164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:22:17.9514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:22:18.6294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:22:25.784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:22:25.8784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:22:56.234FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:22:56.2254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:22:56.4254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:22:56.9754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:22:57.1614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:22:59.3084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:23:01.6814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:23:02.8014FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:23:03.884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:23:03.4134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:23:03.7864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:23:03.9644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:23:05.9284FC4486ReleaseD11DeviceDevice Released! [2]
17:23:05.9284FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:23:05.9284FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:23:05.9284FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:23:05.9284FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:23:05.9284FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a960345
17:23:05.9284FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:23:05.9284FC4184IRenderDevice::releaseRender Releasing.
17:23:05.9284FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:23:05.9284FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:23:05.9284FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:23:05.9284FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:23:05.9284FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:23:05.9284FC4201IRenderDevice::releaseRender Releasing Done.
17:23:05.9284FC4489ReleaseD11Device End Device Released!
17:23:05.9491850367InputInterceptor::ResetLLHookProcExtReset keys state
17:23:05.94918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:23:05.94918508461OverlayManager::OnForegroundChangedChanged False
17:23:05.94918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC800594 Title=[Task Switching]
17:23:05.95018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:23:05.95018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:23:05.95018502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
17:23:05.95118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:23:05.9731850367InputInterceptor::ResetLLHookProcExtReset keys state
17:23:05.98418507039OverlayManager::doActionDisplayFPS - Triggered
17:23:06.154FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:23:06.94252D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:23:08.97452D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3082].
17:23:08.97452D852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:23:08.97452D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:23:45.1044FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:23:45.106D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:23:45.106D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:23:45.106D501126RenderDeviceD3d11::initsave state
17:23:45.106D50696RenderDeviceD3d11::initDX11loading shaders...
17:23:45.115D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:23:45.115D501134RenderDeviceD3d11::initrestore state
17:23:45.115D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:23:45.115D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:23:45.115D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:23:45.115D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:23:45.115D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:23:45.115D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:23:45.115D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:23:45.160D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:23:45.160D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:23:45.160D502523OverlayManager::installWindowProcHookInstall WPH
17:23:45.160D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6b560757
17:23:45.160D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:23:45.160D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:23:45.160D502377WidgetManager::Renderresume layout thread
17:23:45.160D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:23:45.160D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:23:45.160D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:23:45.160D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:23:45.1664FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:23:45.1664FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:23:45.1664FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:23:45.1664FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:23:45.171D505512OverlayManager::initOverlayResolutionEx 0X40008
17:23:45.171D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:23:45.171D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:23:45.171D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:23:45.44718506880OverlayManager::doActionForegroundChange Event ON (ON)
17:23:45.44718508461OverlayManager::OnForegroundChangedChanged True
17:23:45.44718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:23:45.45618507039OverlayManager::doActionDisplayFPS - Triggered
17:23:45.469D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:23:45.4904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:23:46.24FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:23:47.8354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:23:51.2044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:23:51.520D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:23:51.520D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:23:51.520D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:23:51.5341850367InputInterceptor::ResetLLHookProcExtReset keys state
17:23:51.53418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:23:51.53418508461OverlayManager::OnForegroundChangedChanged False
17:23:51.53418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:23:51.53518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:23:51.53518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:23:51.53518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:23:51.53618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:23:51.5811850367InputInterceptor::ResetLLHookProcExtReset keys state
17:23:51.58618507039OverlayManager::doActionDisplayFPS - Triggered
17:23:52.5351BAC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:23:53.1554FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:23:53.1554FC41874OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
17:23:53.1554FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:23:53.1554FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:23:53.1554FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:23:53.1554FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6b560757
17:23:53.305D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:23:53.305D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:23:53.305D502523OverlayManager::installWindowProcHookInstall WPH
17:23:53.305D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xda9807b3
17:23:53.305D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:23:53.306D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:23:53.306D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:23:53.3104FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:23:53.3104FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:23:53.3104FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:23:53.3104FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:23:53.314D505512OverlayManager::initOverlayResolutionEx 0X40008
17:23:53.314D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:23:53.314D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:23:53.314D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:23:53.71618506880OverlayManager::doActionForegroundChange Event ON (ON)
17:23:53.71618508461OverlayManager::OnForegroundChangedChanged True
17:23:53.71618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:23:53.71618502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:23:53.84518507039OverlayManager::doActionDisplayFPS - Triggered
17:23:53.850D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:20.6774FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:24:20.9434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:24:26.8574FC4486ReleaseD11DeviceDevice Released! [2]
17:24:26.8574FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:24:26.8574FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:24:26.8574FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:24:26.8574FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:24:26.8574FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xda9807b3
17:24:26.8574FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:24:26.8574FC4184IRenderDevice::releaseRender Releasing.
17:24:26.8574FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:24:26.8574FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:24:26.8574FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:24:26.8574FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:24:26.8574FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:24:26.8574FC4201IRenderDevice::releaseRender Releasing Done.
17:24:26.8574FC4489ReleaseD11Device End Device Released!
17:24:26.9264FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:24:27.2101850367InputInterceptor::ResetLLHookProcExtReset keys state
17:24:27.21018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:24:27.21018508461OverlayManager::OnForegroundChangedChanged False
17:24:27.21018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:24:27.21018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:24:27.21018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:24:27.21018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:24:27.21018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:24:27.2601850367InputInterceptor::ResetLLHookProcExtReset keys state
17:24:27.27418507039OverlayManager::doActionDisplayFPS - Triggered
17:24:28.2903BE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:24:29.5624FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:24:29.567D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:24:29.567D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:24:29.567D501126RenderDeviceD3d11::initsave state
17:24:29.567D50696RenderDeviceD3d11::initDX11loading shaders...
17:24:29.576D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:24:29.576D501134RenderDeviceD3d11::initrestore state
17:24:29.576D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:24:29.576D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:24:29.576D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:24:29.576D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:24:29.576D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:24:29.576D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:24:29.576D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:24:29.624D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:24:29.624D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:24:29.624D502523OverlayManager::installWindowProcHookInstall WPH
17:24:29.624D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb7405d4
17:24:29.624D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:24:29.624D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:24:29.624D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:24:29.624D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:29.6264FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:24:29.6264FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:24:29.6264FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:24:29.6264FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:24:29.630D505512OverlayManager::initOverlayResolutionEx 0X40008
17:24:29.630D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:24:29.630D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:24:29.630D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:24:29.85418506880OverlayManager::doActionForegroundChange Event ON (ON)
17:24:29.85418508461OverlayManager::OnForegroundChangedChanged True
17:24:29.85418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:24:29.92718507039OverlayManager::doActionDisplayFPS - Triggered
17:24:29.934D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:24:57.4974FC4486ReleaseD11DeviceDevice Released! [2]
17:24:57.4974FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:24:57.4974FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:24:57.4974FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:24:57.4974FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:24:57.4974FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb7405d4
17:24:57.4974FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:24:57.4974FC4184IRenderDevice::releaseRender Releasing.
17:24:57.4974FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:24:57.4974FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:24:57.4974FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:24:57.4974FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:24:57.4974FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:24:57.4974FC4201IRenderDevice::releaseRender Releasing Done.
17:24:57.4974FC4489ReleaseD11Device End Device Released!
17:24:57.5374FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:24:57.7281850367InputInterceptor::ResetLLHookProcExtReset keys state
17:24:57.72818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:24:57.72818508461OverlayManager::OnForegroundChangedChanged False
17:24:57.72818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:24:57.72818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:24:57.72818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:24:57.72818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:24:57.72818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:24:57.7491850367InputInterceptor::ResetLLHookProcExtReset keys state
17:24:57.75218507039OverlayManager::doActionDisplayFPS - Triggered
17:24:58.74852D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:25:00.664FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:25:00.68D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:25:00.68D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:25:00.68D501126RenderDeviceD3d11::initsave state
17:25:00.68D50696RenderDeviceD3d11::initDX11loading shaders...
17:25:00.77D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:25:00.77D501134RenderDeviceD3d11::initrestore state
17:25:00.77D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:25:00.77D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:25:00.77D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:25:00.77D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:25:00.77D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:25:00.77D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:25:00.77D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:25:00.119D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:25:00.119D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:25:00.119D502523OverlayManager::installWindowProcHookInstall WPH
17:25:00.119D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x64420717
17:25:00.119D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:25:00.119D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:25:00.119D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:25:00.119D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:25:00.1204FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:25:00.1204FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:25:00.1204FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:25:00.1204FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:25:00.125D505512OverlayManager::initOverlayResolutionEx 0X40008
17:25:00.125D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:25:00.125D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:25:00.125D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:25:00.29418506880OverlayManager::doActionForegroundChange Event ON (ON)
17:25:00.29418508461OverlayManager::OnForegroundChangedChanged True
17:25:00.29518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:25:00.29618507039OverlayManager::doActionDisplayFPS - Triggered
17:25:00.315D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:25:00.3214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:25:01.364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:25:02.7674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:25:04.2524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:25:04.4964FC4486ReleaseD11DeviceDevice Released! [2]
17:25:04.4964FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:25:04.4964FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:25:04.4964FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:25:04.4964FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:25:04.4964FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x64420717
17:25:04.4964FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:25:04.4964FC4184IRenderDevice::releaseRender Releasing.
17:25:04.4964FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:25:04.4964FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:25:04.4964FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:25:04.4964FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:25:04.4964FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:25:04.4964FC4201IRenderDevice::releaseRender Releasing Done.
17:25:04.4964FC4489ReleaseD11Device End Device Released!
17:25:04.5364FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:25:04.7441850367InputInterceptor::ResetLLHookProcExtReset keys state
17:25:04.74418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:25:04.74418508461OverlayManager::OnForegroundChangedChanged False
17:25:04.74418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:25:04.74418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:25:04.74418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:25:04.74418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:25:04.74418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:25:04.7471850367InputInterceptor::ResetLLHookProcExtReset keys state
17:25:04.75718507039OverlayManager::doActionDisplayFPS - Triggered
17:25:05.7873BE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:25:07.8263BE0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3397].
17:25:07.8263BE052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:25:07.8263BE061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:25:13.2554FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:25:13.257D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:25:13.257D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:25:13.257D501126RenderDeviceD3d11::initsave state
17:25:13.257D50696RenderDeviceD3d11::initDX11loading shaders...
17:25:13.266D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:25:13.266D501134RenderDeviceD3d11::initrestore state
17:25:13.266D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:25:13.266D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:25:13.266D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:25:13.266D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:25:13.266D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:25:13.266D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:25:13.266D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:25:13.2954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:25:13.311D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:25:13.311D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:25:13.311D502523OverlayManager::installWindowProcHookInstall WPH
17:25:13.311D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5b5004f5
17:25:13.311D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:25:13.311D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:25:13.311D502377WidgetManager::Renderresume layout thread
17:25:13.311D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:25:13.311D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:25:13.311D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:25:13.311D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:25:13.319D505512OverlayManager::initOverlayResolutionEx 0X40008
17:25:13.319D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:25:13.319D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:25:13.319D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:25:13.3234FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:25:13.3234FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:25:13.3234FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:25:13.3234FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:25:13.51818506880OverlayManager::doActionForegroundChange Event ON (ON)
17:25:13.51818508461OverlayManager::OnForegroundChangedChanged True
17:25:13.51818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:25:13.52718507039OverlayManager::doActionDisplayFPS - Triggered
17:25:13.538D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:25:14.3144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:25:15.5604FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:26:32.3734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:26:32.7554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:26:32.9854FC4486ReleaseD11DeviceDevice Released! [2]
17:26:32.9854FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:26:32.9854FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:26:32.9854FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:26:32.9854FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:26:32.9864FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:26:32.9864FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5b5004f5
17:26:32.9864FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:26:32.9864FC4184IRenderDevice::releaseRender Releasing.
17:26:32.9864FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:26:32.9864FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:26:32.9864FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:26:32.9864FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:26:32.9864FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:26:32.9864FC4201IRenderDevice::releaseRender Releasing Done.
17:26:32.9864FC4489ReleaseD11Device End Device Released!
17:26:33.214FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:26:33.2631850367InputInterceptor::ResetLLHookProcExtReset keys state
17:26:33.26318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:26:33.26318508461OverlayManager::OnForegroundChangedChanged False
17:26:33.26318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:26:33.26318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:26:33.26318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:26:33.26318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:26:33.26318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:26:33.2651850367InputInterceptor::ResetLLHookProcExtReset keys state
17:26:33.27118507039OverlayManager::doActionDisplayFPS - Triggered
17:26:34.2303BE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:26:35.4284FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:26:35.430D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:26:35.430D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:26:35.430D501126RenderDeviceD3d11::initsave state
17:26:35.430D50696RenderDeviceD3d11::initDX11loading shaders...
17:26:35.440D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:26:35.440D501134RenderDeviceD3d11::initrestore state
17:26:35.440D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:26:35.440D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:26:35.440D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:26:35.440D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:26:35.440D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:26:35.440D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:26:35.440D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:26:35.482D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:26:35.482D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:26:35.482D502523OverlayManager::installWindowProcHookInstall WPH
17:26:35.482D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdea307b3
17:26:35.482D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:26:35.482D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:26:35.482D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:26:35.482D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:26:35.493D505512OverlayManager::initOverlayResolutionEx 0X40008
17:26:35.493D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:26:35.493D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:26:35.493D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:26:35.5074FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:26:35.5074FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:26:35.5074FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:26:35.5074FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:26:35.86318506880OverlayManager::doActionForegroundChange Event ON (ON)
17:26:35.86318508461OverlayManager::OnForegroundChangedChanged True
17:26:35.86318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:26:35.86918507039OverlayManager::doActionDisplayFPS - Triggered
17:26:35.870D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:26:41.9054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:26:43.2134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:26:48.9204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:26:52.8704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:00.5494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:00.9034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:03.474FC4486ReleaseD11DeviceDevice Released! [2]
17:27:03.474FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:27:03.474FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:27:03.474FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:27:03.474FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:27:03.474FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdea307b3
17:27:03.474FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:27:03.474FC4184IRenderDevice::releaseRender Releasing.
17:27:03.474FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:27:03.474FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:27:03.474FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:27:03.474FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:27:03.474FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:27:03.474FC4201IRenderDevice::releaseRender Releasing Done.
17:27:03.474FC4489ReleaseD11Device End Device Released!
17:27:03.1364FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:27:03.1961850367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:03.19618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:27:03.19618508461OverlayManager::OnForegroundChangedChanged False
17:27:03.19618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:27:03.19618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:27:03.19618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:27:03.19618502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:27:03.19618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:27:03.2281850367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:03.23118507039OverlayManager::doActionDisplayFPS - Triggered
17:27:04.1644FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:27:04.167D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:27:04.167D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:27:04.167D501126RenderDeviceD3d11::initsave state
17:27:04.167D50696RenderDeviceD3d11::initDX11loading shaders...
17:27:04.176D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:27:04.176D501134RenderDeviceD3d11::initrestore state
17:27:04.176D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:27:04.176D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:27:04.176D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:27:04.176D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:27:04.176D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:27:04.176D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:27:04.176D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:27:04.2063BE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:04.21318506880OverlayManager::doActionForegroundChange Event ON (ON)
17:27:04.21318508461OverlayManager::OnForegroundChangedChanged True
17:27:04.21318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:27:04.219D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:27:04.219D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:27:04.219D502523OverlayManager::installWindowProcHookInstall WPH
17:27:04.219D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x55b0074f
17:27:04.219D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:27:04.219D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:27:04.219D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:27:04.22318507039OverlayManager::doActionDisplayFPS - Triggered
17:27:04.229D505512OverlayManager::initOverlayResolutionEx 0X40008
17:27:04.229D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:27:04.229D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:27:04.229D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:27:04.229D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:27:04.2354FC42181OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:27:04.2354FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:27:04.2354FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:27:04.2354FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:27:04.2354FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:27:09.2064FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:10.3794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:11.2264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:11.5394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:14.3974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:15.2654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:27.8594FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:28.3504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:31.2684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:31.5744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:33.244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:33.1194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:35.4664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:35.7824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:36.334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:37.1584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:37.3154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:38.424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:38.9984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:39.2164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:41.7604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:42.1574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:42.3964FC4486ReleaseD11DeviceDevice Released! [2]
17:27:42.3964FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:27:42.3964FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:27:42.3964FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:27:42.3964FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:27:42.3964FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x55b0074f
17:27:42.3964FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:27:42.3964FC4184IRenderDevice::releaseRender Releasing.
17:27:42.3964FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:27:42.3964FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:27:42.3964FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:27:42.3964FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:27:42.3964FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:27:42.3964FC4201IRenderDevice::releaseRender Releasing Done.
17:27:42.3964FC4489ReleaseD11Device End Device Released!
17:27:42.4031850367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:42.40318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:27:42.40318508461OverlayManager::OnForegroundChangedChanged False
17:27:42.40318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:27:42.40318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:27:42.40318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:27:42.40318502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
17:27:42.40418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:27:42.4161850367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:42.42418507039OverlayManager::doActionDisplayFPS - Triggered
17:27:42.4324FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:27:43.42252D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:45.45652D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3082].
17:27:45.45652D852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:27:45.45652D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
17:27:45.9244FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:27:45.927D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:27:45.927D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:27:45.927D501126RenderDeviceD3d11::initsave state
17:27:45.927D50696RenderDeviceD3d11::initDX11loading shaders...
17:27:45.936D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:27:45.936D501134RenderDeviceD3d11::initrestore state
17:27:45.936D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:27:45.936D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:27:45.936D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:27:45.936D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:27:45.936D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:27:45.936D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:27:45.936D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:27:45.978D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:27:45.978D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:27:45.978D502523OverlayManager::installWindowProcHookInstall WPH
17:27:45.978D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbed40373
17:27:45.978D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:27:45.978D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:27:45.978D502377WidgetManager::Renderresume layout thread
17:27:45.978D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:27:45.978D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:45.978D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:27:45.978D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:27:45.988D505512OverlayManager::initOverlayResolutionEx 0X40008
17:27:45.988D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:27:45.988D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:27:45.988D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:27:45.99218506880OverlayManager::doActionForegroundChange Event ON (ON)
17:27:45.99218508461OverlayManager::OnForegroundChangedChanged True
17:27:45.99218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:27:46.94FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:27:46.94FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:27:46.94FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:27:46.94FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:27:46.1718507039OverlayManager::doActionDisplayFPS - Triggered
17:27:46.81D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:27:46.2894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:47.3514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:47.9494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:48.1004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:48.4174FC4486ReleaseD11DeviceDevice Released! [2]
17:27:48.4174FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:27:48.4174FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:27:48.4174FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:27:48.4174FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:27:48.4174FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbed40373
17:27:48.4174FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:27:48.4174FC4184IRenderDevice::releaseRender Releasing.
17:27:48.4174FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:27:48.4174FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:27:48.4174FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:27:48.4174FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:27:48.4174FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:27:48.4174FC4201IRenderDevice::releaseRender Releasing Done.
17:27:48.4174FC4489ReleaseD11Device End Device Released!
17:27:48.4834FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:27:48.5771850367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:48.57718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:27:48.57718508461OverlayManager::OnForegroundChangedChanged False
17:27:48.57718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:27:48.57718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:27:48.57718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:27:48.57818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:27:48.57818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:27:48.5901850367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:48.59518507039OverlayManager::doActionDisplayFPS - Triggered
17:27:49.58952D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:49.9284FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:27:49.930D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:27:49.930D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:27:49.930D501126RenderDeviceD3d11::initsave state
17:27:49.930D50696RenderDeviceD3d11::initDX11loading shaders...
17:27:49.940D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:27:49.940D501134RenderDeviceD3d11::initrestore state
17:27:49.940D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:27:49.940D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:27:49.940D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:27:49.940D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:27:49.940D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:27:49.940D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:27:49.940D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:27:49.9764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:49.994D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:27:49.994D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:27:49.994D502523OverlayManager::installWindowProcHookInstall WPH
17:27:49.994D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x43610425
17:27:49.994D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:27:49.994D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:27:49.994D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:27:49.994D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:27:50.5D505512OverlayManager::initOverlayResolutionEx 0X40008
17:27:50.5D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:27:50.5D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:27:50.5D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:27:50.184FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:27:50.184FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:27:50.184FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:27:50.184FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:27:50.14618506880OverlayManager::doActionForegroundChange Event ON (ON)
17:27:50.14618508461OverlayManager::OnForegroundChangedChanged True
17:27:50.14618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:27:50.16418507039OverlayManager::doActionDisplayFPS - Triggered
17:27:50.171D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:27:50.3414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:52.384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:52.3524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:52.6034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:27:55.6134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:27:55.8464FC4486ReleaseD11DeviceDevice Released! [2]
17:27:55.8464FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:27:55.8464FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:27:55.8464FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:27:55.8464FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:27:55.8464FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x43610425
17:27:55.8464FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:27:55.8474FC4184IRenderDevice::releaseRender Releasing.
17:27:55.8474FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:27:55.8474FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:27:55.8474FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:27:55.8474FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:27:55.8474FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:27:55.8474FC4201IRenderDevice::releaseRender Releasing Done.
17:27:55.8474FC4489ReleaseD11Device End Device Released!
17:27:55.9264FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:27:56.281850367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:56.2818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:27:56.2818508461OverlayManager::OnForegroundChangedChanged False
17:27:56.2818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:27:56.2818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:27:56.2818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:27:56.2918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:27:56.2918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:27:56.571850367InputInterceptor::ResetLLHookProcExtReset keys state
17:27:56.6118507039OverlayManager::doActionDisplayFPS - Triggered
17:27:57.752D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:27:59.5552D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3268].
17:27:59.5552D852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:27:59.5552D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:28:12.2474FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:28:12.250D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:28:12.250D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:28:12.250D501126RenderDeviceD3d11::initsave state
17:28:12.250D50696RenderDeviceD3d11::initDX11loading shaders...
17:28:12.259D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:28:12.259D501134RenderDeviceD3d11::initrestore state
17:28:12.259D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:28:12.259D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:28:12.259D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:28:12.259D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:28:12.259D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:28:12.259D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:28:12.259D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:28:12.302D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:28:12.302D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:28:12.302D502523OverlayManager::installWindowProcHookInstall WPH
17:28:12.302D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8fb0582
17:28:12.302D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:28:12.302D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:28:12.302D502377WidgetManager::Renderresume layout thread
17:28:12.302D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:28:12.302D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:28:12.302D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:28:12.302D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:12.3044FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:28:12.3044FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:28:12.3044FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:28:12.3044FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:28:12.308D505512OverlayManager::initOverlayResolutionEx 0X40008
17:28:12.308D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:28:12.308D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:28:12.308D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:28:12.42818506880OverlayManager::doActionForegroundChange Event ON (ON)
17:28:12.42818508461OverlayManager::OnForegroundChangedChanged True
17:28:12.42818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:28:12.45918507039OverlayManager::doActionDisplayFPS - Triggered
17:28:12.466D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:28:13.2604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:28:13.3584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:28:17.6564FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:28:19.314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:28:20.3384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:28:21.9394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:28:22.8464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:28:26.684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:28:50.5944FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:29:15.9104FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:29:16.8884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:29:18.514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:29:19.7564FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:29:20.594FC4486ReleaseD11DeviceDevice Released! [2]
17:29:20.594FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:29:20.594FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:29:20.594FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:29:20.594FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:29:20.594FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:29:20.594FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8fb0582
17:29:20.594FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:29:20.594FC4184IRenderDevice::releaseRender Releasing.
17:29:20.594FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:29:20.594FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:29:20.594FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:29:20.594FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:29:20.594FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:29:20.594FC4201IRenderDevice::releaseRender Releasing Done.
17:29:20.594FC4489ReleaseD11Device End Device Released!
17:29:20.904FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:29:20.5251850367InputInterceptor::ResetLLHookProcExtReset keys state
17:29:20.52518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:29:20.52518508461OverlayManager::OnForegroundChangedChanged False
17:29:20.52518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:29:20.52518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:29:20.52518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:29:20.52518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:29:20.52518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:29:20.5421850367InputInterceptor::ResetLLHookProcExtReset keys state
17:29:20.54818507039OverlayManager::doActionDisplayFPS - Triggered
17:29:21.284FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:29:21.31D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:29:21.31D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:29:21.31D501126RenderDeviceD3d11::initsave state
17:29:21.31D50696RenderDeviceD3d11::initDX11loading shaders...
17:29:21.40D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:29:21.40D501134RenderDeviceD3d11::initrestore state
17:29:21.40D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:29:21.40D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:29:21.40D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:29:21.40D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:29:21.40D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:29:21.40D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:29:21.40D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:29:21.4818506880OverlayManager::doActionForegroundChange Event ON (ON)
17:29:21.4818508461OverlayManager::OnForegroundChangedChanged True
17:29:21.4818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:29:21.5152D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:29:21.84D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:29:21.84D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:29:21.84D502523OverlayManager::installWindowProcHookInstall WPH
17:29:21.84D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27f063a
17:29:21.84D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:29:21.84D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:29:21.84D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:29:21.904FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:29:21.904FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:29:21.904FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:29:21.904FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:29:21.95D505512OverlayManager::initOverlayResolutionEx 0X40008
17:29:21.95D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:29:21.95D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:29:21.95D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:29:23.754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:29:23.2144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:29:24.414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:29:25.1884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:29:28.4054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:29:30.1254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:29:32.5244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:29:36.6584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:29:37.3804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:29:37.6014FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:29:44.5304FC4486ReleaseD11DeviceDevice Released! [2]
17:29:44.5304FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:29:44.5304FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:29:44.5304FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:29:44.5304FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:29:44.5304FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27f063a
17:29:44.5304FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:29:44.5304FC4184IRenderDevice::releaseRender Releasing.
17:29:44.5304FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:29:44.5304FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:29:44.5304FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:29:44.5304FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:29:44.5304FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:29:44.5314FC4201IRenderDevice::releaseRender Releasing Done.
17:29:44.5314FC4489ReleaseD11Device End Device Released!
17:29:44.6184FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:29:44.8241850367InputInterceptor::ResetLLHookProcExtReset keys state
17:29:44.82418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:29:44.82418508461OverlayManager::OnForegroundChangedChanged False
17:29:44.82518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:29:44.82518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:29:44.82518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:29:44.82518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:29:44.82518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:29:44.8441850367InputInterceptor::ResetLLHookProcExtReset keys state
17:29:44.85418507039OverlayManager::doActionDisplayFPS - Triggered
17:29:45.83252D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:29:46.5724FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:29:46.574D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:29:46.574D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:29:46.574D501126RenderDeviceD3d11::initsave state
17:29:46.574D50696RenderDeviceD3d11::initDX11loading shaders...
17:29:46.583D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:29:46.583D501134RenderDeviceD3d11::initrestore state
17:29:46.583D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:29:46.583D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:29:46.583D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:29:46.583D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:29:46.583D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:29:46.583D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:29:46.583D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:29:46.624D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:29:46.624D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:29:46.624D502523OverlayManager::installWindowProcHookInstall WPH
17:29:46.624D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x632b083f
17:29:46.624D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:29:46.624D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:29:46.624D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:29:46.624D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:29:46.629D505512OverlayManager::initOverlayResolutionEx 0X40008
17:29:46.629D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:29:46.629D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:29:46.629D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:29:46.6414FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:29:46.6414FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:29:46.6414FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:29:46.6414FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:29:46.94418506880OverlayManager::doActionForegroundChange Event ON (ON)
17:29:46.94418508461OverlayManager::OnForegroundChangedChanged True
17:29:46.94418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:29:46.97318507039OverlayManager::doActionDisplayFPS - Triggered
17:29:46.976D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:29:52.7284FC4486ReleaseD11DeviceDevice Released! [2]
17:29:52.7284FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:29:52.7284FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:29:52.7284FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:29:52.7294FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:29:52.7294FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x632b083f
17:29:52.7294FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:29:52.7294FC4184IRenderDevice::releaseRender Releasing.
17:29:52.7294FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:29:52.7294FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:29:52.7294FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:29:52.7294FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:29:52.7294FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:29:52.7294FC4201IRenderDevice::releaseRender Releasing Done.
17:29:52.7294FC4489ReleaseD11Device End Device Released!
17:29:52.8134FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:29:52.8741850367InputInterceptor::ResetLLHookProcExtReset keys state
17:29:52.87418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:29:52.87418508461OverlayManager::OnForegroundChangedChanged False
17:29:52.87418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:29:52.87418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:29:52.87418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:29:52.87418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:29:52.87518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:29:52.9031850367InputInterceptor::ResetLLHookProcExtReset keys state
17:29:52.91018507039OverlayManager::doActionDisplayFPS - Triggered
17:29:53.8923E44293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:29:55.9073E44177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3235].
17:29:55.9073E4452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:29:55.9073E4461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:29:58.7064FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:29:58.708D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:29:58.708D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:29:58.708D501126RenderDeviceD3d11::initsave state
17:29:58.708D50696RenderDeviceD3d11::initDX11loading shaders...
17:29:58.716D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:29:58.716D501134RenderDeviceD3d11::initrestore state
17:29:58.716D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:29:58.716D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:29:58.716D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:29:58.716D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:29:58.716D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:29:58.716D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:29:58.716D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:29:58.759D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:29:58.759D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:29:58.759D502523OverlayManager::installWindowProcHookInstall WPH
17:29:58.759D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6557083f
17:29:58.759D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:29:58.759D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:29:58.759D502377WidgetManager::Renderresume layout thread
17:29:58.759D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:29:58.759D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:29:58.759D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:29:58.759D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:29:58.7624FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:29:58.7624FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:29:58.7624FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:29:58.7624FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:29:58.766D505512OverlayManager::initOverlayResolutionEx 0X40008
17:29:58.766D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:29:58.766D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:29:58.766D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:29:59.218506880OverlayManager::doActionForegroundChange Event ON (ON)
17:29:59.218508461OverlayManager::OnForegroundChangedChanged True
17:29:59.218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:29:59.518507039OverlayManager::doActionDisplayFPS - Triggered
17:29:59.16D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:30:01.5114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:30:04.414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:30:18.1984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:30:22.7514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:30:43.2134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:30:44.9304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:30:45.1334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:30:45.8784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:30:47.244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:30:48.5044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:30:48.7004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:30:48.9584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:30:49.4734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:30:49.8904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:30:50.3114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:30:50.7434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:30:51.1544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:30:51.3044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:30:51.4084FC4486ReleaseD11DeviceDevice Released! [2]
17:30:51.4084FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:30:51.4084FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:30:51.4084FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:30:51.4084FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:30:51.4084FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6557083f
17:30:51.4084FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:30:51.4084FC4184IRenderDevice::releaseRender Releasing.
17:30:51.4084FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:30:51.4084FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:30:51.4084FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:30:51.4084FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:30:51.4084FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:30:51.4084FC4201IRenderDevice::releaseRender Releasing Done.
17:30:51.4084FC4489ReleaseD11Device End Device Released!
17:30:51.4454FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:30:51.9071850367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:51.90718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:30:51.90718508461OverlayManager::OnForegroundChangedChanged False
17:30:51.90718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:30:51.90718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:30:51.90718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:30:51.90718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:30:51.90718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:30:51.9191850367InputInterceptor::ResetLLHookProcExtReset keys state
17:30:51.92418507039OverlayManager::doActionDisplayFPS - Triggered
17:30:52.39952D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:30:54.43852D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3072].
17:30:54.43852D852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:30:54.43852D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:18)
17:31:07.94FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:31:07.11D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:31:07.11D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:31:07.11D501126RenderDeviceD3d11::initsave state
17:31:07.11D50696RenderDeviceD3d11::initDX11loading shaders...
17:31:07.20D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:31:07.21D501134RenderDeviceD3d11::initrestore state
17:31:07.21D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:31:07.21D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:31:07.21D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:31:07.21D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:31:07.21D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:31:07.21D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:31:07.21D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:31:07.55D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:31:07.55D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:31:07.55D502523OverlayManager::installWindowProcHookInstall WPH
17:31:07.55D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3c80420
17:31:07.55D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:31:07.55D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:31:07.55D502377WidgetManager::Renderresume layout thread
17:31:07.55D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:31:07.55D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:31:07.56D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:31:07.56D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:31:07.614FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:31:07.614FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:31:07.614FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:31:07.624FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:31:07.66D505512OverlayManager::initOverlayResolutionEx 0X40008
17:31:07.66D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:31:07.66D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:31:07.66D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:31:07.30618506880OverlayManager::doActionForegroundChange Event ON (ON)
17:31:07.30618508461OverlayManager::OnForegroundChangedChanged True
17:31:07.30618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:31:07.3674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:31:07.49818507039OverlayManager::doActionDisplayFPS - Triggered
17:31:07.499D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:31:08.1224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:31:12.3264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:31:13.4074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:31:18.134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:31:19.374FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:31:21.8324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:31:22.7384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:31:44.9434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:31:45.3134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:32:36.1854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:32:37.2854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:32:37.5454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:32:42.2354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:32:46.934FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:33:09.754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:33:09.4524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:33:18.6674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:33:21.804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:33:22.8034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:33:24.1774FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:33:24.3684FC4486ReleaseD11DeviceDevice Released! [2]
17:33:24.3684FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:33:24.3684FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:33:24.3684FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:33:24.3684FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:33:24.3684FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:33:24.3684FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3c80420
17:33:24.3684FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:33:24.3684FC4184IRenderDevice::releaseRender Releasing.
17:33:24.3684FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:33:24.3684FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:33:24.3684FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:33:24.3684FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:33:24.3684FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:33:24.3684FC4201IRenderDevice::releaseRender Releasing Done.
17:33:24.3684FC4489ReleaseD11Device End Device Released!
17:33:24.4074FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:33:24.6841850367InputInterceptor::ResetLLHookProcExtReset keys state
17:33:24.68418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:33:24.68418508461OverlayManager::OnForegroundChangedChanged False
17:33:24.68418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1DFC07AC Title=[Task Switching]
17:33:24.68418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:33:24.68418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:33:24.68418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:33:24.68518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:33:24.7081850367InputInterceptor::ResetLLHookProcExtReset keys state
17:33:24.71318507039OverlayManager::doActionDisplayFPS - Triggered
17:33:25.6922A08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:33:27.7282A08177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3424].
17:33:27.7282A0852WidgetsLayoutScheduler::Stopstopping layout scheduler
17:33:27.7292A0861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:33:32.4194FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:33:32.422D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:33:32.422D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:33:32.422D501126RenderDeviceD3d11::initsave state
17:33:32.422D50696RenderDeviceD3d11::initDX11loading shaders...
17:33:32.432D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:33:32.432D501134RenderDeviceD3d11::initrestore state
17:33:32.432D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:33:32.432D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:33:32.432D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:33:32.432D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:33:32.432D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:33:32.432D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:33:32.432D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:33:32.468D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:33:32.468D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:33:32.468D502523OverlayManager::installWindowProcHookInstall WPH
17:33:32.468D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1250065a
17:33:32.468D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:33:32.468D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:33:32.468D502377WidgetManager::Renderresume layout thread
17:33:32.468D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:33:32.468D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:33:32.468D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:33:32.468D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:33:32.476D505512OverlayManager::initOverlayResolutionEx 0X40008
17:33:32.476D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:33:32.476D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:33:32.476D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:33:32.4814FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:33:32.4814FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:33:32.4814FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:33:32.4814FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:33:32.97018506880OverlayManager::doActionForegroundChange Event ON (ON)
17:33:32.97118508461OverlayManager::OnForegroundChangedChanged True
17:33:32.97118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:33:32.9914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:33:32.99318507039OverlayManager::doActionDisplayFPS - Triggered
17:33:33.4D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:33:33.9134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:33:34.2434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:33:36.4084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:33:38.4064FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:33:41.404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:33:43.7344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:33:44.5324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:34:05.1894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:34:05.9334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:34:06.3944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:34:07.1844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:34:07.5594FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:34:31.7764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:34:32.2364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:34:35.1524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:34:35.7614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:34:38.4254FC4486ReleaseD11DeviceDevice Released! [2]
17:34:38.4254FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:34:38.4254FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:34:38.4254FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:34:38.4254FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:34:38.4264FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:34:38.4264FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1250065a
17:34:38.4264FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:34:38.4264FC4184IRenderDevice::releaseRender Releasing.
17:34:38.4264FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:34:38.4264FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:34:38.4264FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:34:38.4264FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:34:38.4264FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:34:38.4264FC4201IRenderDevice::releaseRender Releasing Done.
17:34:38.4264FC4489ReleaseD11Device End Device Released!
17:34:38.4714FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:34:38.7251850367InputInterceptor::ResetLLHookProcExtReset keys state
17:34:38.72518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:34:38.72518508461OverlayManager::OnForegroundChangedChanged False
17:34:38.72518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:34:38.72518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:34:38.72518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:34:38.72518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:34:38.72518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:34:38.7311850367InputInterceptor::ResetLLHookProcExtReset keys state
17:34:38.73618507039OverlayManager::doActionDisplayFPS - Triggered
17:34:39.6863F9C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:34:41.7233F9C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3310].
17:34:41.7233F9C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:34:41.7233F9C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:34:42.674FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:34:42.69D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:34:42.69D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:34:42.69D501126RenderDeviceD3d11::initsave state
17:34:42.69D50696RenderDeviceD3d11::initDX11loading shaders...
17:34:42.79D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:34:42.79D501134RenderDeviceD3d11::initrestore state
17:34:42.79D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:34:42.79D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:34:42.79D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:34:42.79D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:34:42.79D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:34:42.79D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:34:42.79D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:34:42.118D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:34:42.118D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:34:42.118D502523OverlayManager::installWindowProcHookInstall WPH
17:34:42.118D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1fbf07ac
17:34:42.118D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:34:42.118D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:34:42.118D502377WidgetManager::Renderresume layout thread
17:34:42.118D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:34:42.118D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:34:42.118D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:34:42.118D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:34:42.1234FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:34:42.1234FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:34:42.1234FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:34:42.1234FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:34:42.126D505512OverlayManager::initOverlayResolutionEx 0X40008
17:34:42.126D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:34:42.126D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:34:42.126D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:34:42.28318506880OverlayManager::doActionForegroundChange Event ON (ON)
17:34:42.28318508461OverlayManager::OnForegroundChangedChanged True
17:34:42.28318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:34:42.30518507039OverlayManager::doActionDisplayFPS - Triggered
17:34:42.319D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:34:43.1204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:34:45.6654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:35:25.2644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:35:25.5724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:35:33.7984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:35:35.9084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:35:36.2744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:35:36.4264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:35:36.6261850367InputInterceptor::ResetLLHookProcExtReset keys state
17:35:36.62618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:35:36.62618508461OverlayManager::OnForegroundChangedChanged False
17:35:36.62618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:35:36.62618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:35:36.62618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:35:36.62618502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
17:35:36.62618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:35:36.6341850367InputInterceptor::ResetLLHookProcExtReset keys state
17:35:36.63818507039OverlayManager::doActionDisplayFPS - Triggered
17:35:36.6424FC4486ReleaseD11DeviceDevice Released! [2]
17:35:36.6424FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:35:36.6424FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:35:36.6424FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:35:36.6424FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:35:36.6424FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1fbf07ac
17:35:36.6424FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:35:36.6424FC4184IRenderDevice::releaseRender Releasing.
17:35:36.6424FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:35:36.6424FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:35:36.6424FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:35:36.6424FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:35:36.6424FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:35:36.6424FC4201IRenderDevice::releaseRender Releasing Done.
17:35:36.6424FC4489ReleaseD11Device End Device Released!
17:35:36.6934FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:35:37.6283F9C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:35:39.6563F9C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3046].
17:35:39.6563F9C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:35:39.6563F9C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:36:01.684FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:36:01.71D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:36:01.71D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:36:01.71D501126RenderDeviceD3d11::initsave state
17:36:01.71D50696RenderDeviceD3d11::initDX11loading shaders...
17:36:01.81D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:36:01.81D501134RenderDeviceD3d11::initrestore state
17:36:01.81D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:36:01.81D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:36:01.81D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:36:01.81D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:36:01.81D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:36:01.81D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:36:01.81D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:36:01.118D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:36:01.118D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:36:01.118D502523OverlayManager::installWindowProcHookInstall WPH
17:36:01.118D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7cd075a
17:36:01.118D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:36:01.118D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:36:01.118D502377WidgetManager::Renderresume layout thread
17:36:01.118D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:36:01.118D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:36:01.118D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:36:01.118D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:36:01.129D505512OverlayManager::initOverlayResolutionEx 0X40008
17:36:01.129D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:36:01.129D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:36:01.129D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:36:01.1344FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:36:01.1344FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:36:01.1344FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:36:01.1344FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:36:01.27718506880OverlayManager::doActionForegroundChange Event ON (ON)
17:36:01.27718508461OverlayManager::OnForegroundChangedChanged True
17:36:01.27718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:36:01.41018507039OverlayManager::doActionDisplayFPS - Triggered
17:36:01.430D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:36:17.4444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:36:20.2284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:36:22.6704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:36:24.9184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:36:25.1364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:36:26.3054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:36:31.7954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:36:33.7694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:36:33.8864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:36:34.3214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:36:34.8634FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:36:35.7334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:36:37.784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:36:38.624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:36:39.3864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:36:41.4454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:36:42.3284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:36:42.9614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:36:44.9684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:36:51.6404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:36:52.2384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:04.244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:04.7244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:11.124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:15.2044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:17.8604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:18.5364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:18.6524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:18.8564FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:23.1104FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:25.864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:28.9691850367InputInterceptor::ResetLLHookProcExtReset keys state
17:37:28.96918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:37:28.96918508461OverlayManager::OnForegroundChangedChanged False
17:37:28.96918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:37:28.96918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:37:28.96918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:37:28.96918502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
17:37:28.96918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:37:28.9744FC4486ReleaseD11DeviceDevice Released! [2]
17:37:28.9744FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:37:28.9744FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:37:28.9744FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:37:28.9744FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:37:28.9744FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:37:28.9744FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7cd075a
17:37:28.9744FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:37:28.9744FC4184IRenderDevice::releaseRender Releasing.
17:37:28.9744FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:37:28.9744FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:37:28.9744FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:37:28.9744FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:37:28.9744FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:37:28.9744FC4201IRenderDevice::releaseRender Releasing Done.
17:37:28.9744FC4489ReleaseD11Device End Device Released!
17:37:28.9781850367InputInterceptor::ResetLLHookProcExtReset keys state
17:37:28.99818507039OverlayManager::doActionDisplayFPS - Triggered
17:37:29.504FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:37:29.9683F9C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:37:32.233F9C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3074].
17:37:32.233F9C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:37:32.233F9C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:37:37.7914FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:37:37.793D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:37:37.793D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:37:37.793D501126RenderDeviceD3d11::initsave state
17:37:37.793D50696RenderDeviceD3d11::initDX11loading shaders...
17:37:37.803D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:37:37.803D501134RenderDeviceD3d11::initrestore state
17:37:37.803D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:37:37.803D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:37:37.803D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:37:37.803D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:37:37.803D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:37:37.803D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:37:37.803D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:37:37.842D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:37:37.842D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:37:37.842D502523OverlayManager::installWindowProcHookInstall WPH
17:37:37.842D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xabba06f7
17:37:37.842D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:37:37.842D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:37:37.842D502377WidgetManager::Renderresume layout thread
17:37:37.842D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:37:37.842D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:37:37.842D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:37:37.842D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:37:37.8464FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:37:37.8464FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:37:37.8464FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:37:37.8464FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:37:37.851D505512OverlayManager::initOverlayResolutionEx 0X40008
17:37:37.851D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:37:37.851D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:37:37.851D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:37:38.24118506880OverlayManager::doActionForegroundChange Event ON (ON)
17:37:38.24118508461OverlayManager::OnForegroundChangedChanged True
17:37:38.24118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:37:38.27418507039OverlayManager::doActionDisplayFPS - Triggered
17:37:38.276D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:37:40.1324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:41.1054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:41.2254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:42.2274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:47.4834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:48.64FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:48.2764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:48.9934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:50.14FC46311overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c07f2) 0x1c07f2 .
17:37:51.1644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:51.2254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:51.4384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:52.4344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:53.494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:54.8474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:55.7794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:37:56.4164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:37:58.1124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:38:00.9744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:38:15.1574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:38:16.9884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:38:18.1934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:38:18.5174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:38:18.8724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:38:20.4114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:38:48.8464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:38:49.4544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:38:50.1894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:38:50.5384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:38:51.3974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:38:52.4774FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:38:53.6254FC4486ReleaseD11DeviceDevice Released! [2]
17:38:53.6254FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:38:53.6254FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:38:53.6254FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:38:53.6254FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:38:53.6254FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:38:53.6254FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xabba06f7
17:38:53.6254FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:38:53.6254FC4184IRenderDevice::releaseRender Releasing.
17:38:53.6254FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:38:53.6254FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:38:53.6264FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:38:53.6264FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:38:53.6264FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:38:53.6264FC4201IRenderDevice::releaseRender Releasing Done.
17:38:53.6264FC4489ReleaseD11Device End Device Released!
17:38:53.6744FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:38:53.6861850367InputInterceptor::ResetLLHookProcExtReset keys state
17:38:53.68618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:38:53.68618508461OverlayManager::OnForegroundChangedChanged False
17:38:53.68618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:38:53.68618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:38:53.68618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:38:53.68618502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:38:53.68718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:38:53.7061850367InputInterceptor::ResetLLHookProcExtReset keys state
17:38:53.71518507039OverlayManager::doActionDisplayFPS - Triggered
17:38:54.3114FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:38:54.314D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:38:54.314D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:38:54.314D501126RenderDeviceD3d11::initsave state
17:38:54.314D50696RenderDeviceD3d11::initDX11loading shaders...
17:38:54.323D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:38:54.323D501134RenderDeviceD3d11::initrestore state
17:38:54.323D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:38:54.323D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:38:54.323D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:38:54.323D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:38:54.323D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:38:54.323D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:38:54.323D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:38:54.360D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:38:54.360D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:38:54.361D502523OverlayManager::installWindowProcHookInstall WPH
17:38:54.361D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xabc206f7
17:38:54.361D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:38:54.361D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:38:54.361D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:38:54.361D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:38:54.3704FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:38:54.3704FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:38:54.3704FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:38:54.3704FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:38:54.375D505512OverlayManager::initOverlayResolutionEx 0X40008
17:38:54.375D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:38:54.375D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:38:54.375D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:38:54.6514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:38:54.70818506880OverlayManager::doActionForegroundChange Event ON (ON)
17:38:54.70818508461OverlayManager::OnForegroundChangedChanged True
17:38:54.70818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:38:54.77018507039OverlayManager::doActionDisplayFPS - Triggered
17:38:54.778D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:38:55.8614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:38:58.6424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:39:02.3574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:39:11.2654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:39:15.6954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:39:21.334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:39:21.8904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:39:22.114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:39:22.3134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:40:07.4164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:40:07.5934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:40:12.4424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:40:15.3704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:40:18.4634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:40:19.5334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:40:19.8554FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:40:19.9551850367InputInterceptor::ResetLLHookProcExtReset keys state
17:40:19.95518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:40:19.95518508461OverlayManager::OnForegroundChangedChanged False
17:40:19.95518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:40:19.95518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:40:19.95518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:40:19.95518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:40:19.95518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:40:20.61850367InputInterceptor::ResetLLHookProcExtReset keys state
17:40:20.1418507039OverlayManager::doActionDisplayFPS - Triggered
17:40:20.96350A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:40:23.250A0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3149].
17:40:23.250A052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:40:23.250A061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:40:30.7234FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:40:30.76818506880OverlayManager::doActionForegroundChange Event ON (ON)
17:40:30.76818508461OverlayManager::OnForegroundChangedChanged True
17:40:30.77018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:40:30.77018502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:40:30.879D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:40:30.879D502377WidgetManager::Renderresume layout thread
17:40:30.879D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:40:30.879D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:40:30.879D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:40:31.1744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:40:31.4224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:40:31.6404FC4486ReleaseD11DeviceDevice Released! [2]
17:40:31.6404FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:40:31.6404FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:40:31.6404FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:40:31.6404FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:40:31.6404FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xabc206f7
17:40:31.6404FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:40:31.6404FC4184IRenderDevice::releaseRender Releasing.
17:40:31.6404FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:40:31.6404FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:40:31.6404FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:40:31.6404FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:40:31.6404FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:40:31.6404FC4201IRenderDevice::releaseRender Releasing Done.
17:40:31.6404FC4489ReleaseD11Device End Device Released!
17:40:31.6684FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:40:31.7811850367InputInterceptor::ResetLLHookProcExtReset keys state
17:40:31.78118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:40:31.78118508461OverlayManager::OnForegroundChangedChanged False
17:40:31.78218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:40:31.78218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:40:31.78218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:40:31.78218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:40:31.78218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:40:31.7981850367InputInterceptor::ResetLLHookProcExtReset keys state
17:40:31.79918507039OverlayManager::doActionDisplayFPS - Triggered
17:40:32.6564FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:40:32.658D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:40:32.658D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:40:32.658D501126RenderDeviceD3d11::initsave state
17:40:32.658D50696RenderDeviceD3d11::initDX11loading shaders...
17:40:32.668D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:40:32.668D501134RenderDeviceD3d11::initrestore state
17:40:32.668D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:40:32.668D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:40:32.668D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:40:32.668D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:40:32.668D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:40:32.668D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:40:32.668D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:40:32.707D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:40:32.708D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:40:32.708D502523OverlayManager::installWindowProcHookInstall WPH
17:40:32.708D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48b20425
17:40:32.708D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:40:32.708D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:40:32.708D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:40:32.708D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:40:32.716D505512OverlayManager::initOverlayResolutionEx 0X40008
17:40:32.716D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:40:32.716D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:40:32.716D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:40:32.7274FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:40:32.7274FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:40:32.7274FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:40:32.7274FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:40:32.85818506880OverlayManager::doActionForegroundChange Event ON (ON)
17:40:32.85818508461OverlayManager::OnForegroundChangedChanged True
17:40:32.85818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:40:32.94018507039OverlayManager::doActionDisplayFPS - Triggered
17:40:32.944D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:40:33.2814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:40:37.464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:41:08.4514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:41:09.5874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:41:19.4094FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:41:20.264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:41:26.3394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:41:26.5384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:41:31.1224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:41:33.7844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:41:36.9084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:41:42.1024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:41:45.7464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:41:47.5244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:41:51.604FC4486ReleaseD11DeviceDevice Released! [2]
17:41:51.604FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:41:51.604FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:41:51.604FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:41:51.604FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:41:51.614FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:41:51.614FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48b20425
17:41:51.614FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:41:51.614FC4184IRenderDevice::releaseRender Releasing.
17:41:51.614FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:41:51.614FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:41:51.614FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:41:51.614FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:41:51.614FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:41:51.614FC4201IRenderDevice::releaseRender Releasing Done.
17:41:51.614FC4489ReleaseD11Device End Device Released!
17:41:51.1034FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:41:51.5041850367InputInterceptor::ResetLLHookProcExtReset keys state
17:41:51.50418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:41:51.50418508461OverlayManager::OnForegroundChangedChanged False
17:41:51.50418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:41:51.50418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:41:51.50418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:41:51.50418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:41:51.50418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:41:51.5221850367InputInterceptor::ResetLLHookProcExtReset keys state
17:41:51.52918507039OverlayManager::doActionDisplayFPS - Triggered
17:41:52.5121C80293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:41:53.8434FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:41:53.845D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:41:53.845D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:41:53.845D501126RenderDeviceD3d11::initsave state
17:41:53.845D50696RenderDeviceD3d11::initDX11loading shaders...
17:41:53.856D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:41:53.856D501134RenderDeviceD3d11::initrestore state
17:41:53.856D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:41:53.856D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:41:53.856D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:41:53.856D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:41:53.856D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:41:53.856D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:41:53.856D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:41:53.896D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:41:53.896D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:41:53.896D502523OverlayManager::installWindowProcHookInstall WPH
17:41:53.896D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd1207e0
17:41:53.896D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:41:53.896D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:41:53.896D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:41:53.896D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:53.9024FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:41:53.9024FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:41:53.9024FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:41:53.9024FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:41:53.904D505512OverlayManager::initOverlayResolutionEx 0X40008
17:41:53.904D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:41:53.904D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:41:53.904D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:41:54.5718506880OverlayManager::doActionForegroundChange Event ON (ON)
17:41:54.5718508461OverlayManager::OnForegroundChangedChanged True
17:41:54.5718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:41:54.8618507039OverlayManager::doActionDisplayFPS - Triggered
17:41:54.89D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:41:54.3474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:42:01.8834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:42:12.9474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:42:16.4754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:42:48.5034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:42:52.9164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:42:54.8194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:42:59.7594FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:43:00.7504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:43:01.9414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:43:02.3764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:43:03.354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:43:05.994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:43:06.9284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:43:07.7854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:43:11.1644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:43:14.1384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:43:15.1504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:43:15.4451850367InputInterceptor::ResetLLHookProcExtReset keys state
17:43:15.44518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:43:15.44518508461OverlayManager::OnForegroundChangedChanged False
17:43:15.44518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:43:15.44518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:43:15.44518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:43:15.44518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:43:15.44518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:43:15.5171850367InputInterceptor::ResetLLHookProcExtReset keys state
17:43:15.52718507039OverlayManager::doActionDisplayFPS - Triggered
17:43:16.47850A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:43:18.52550A0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3224].
17:43:18.52550A052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:43:18.52550A061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:43:37.6684FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:43:37.807D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:43:37.807D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:43:37.98218506880OverlayManager::doActionForegroundChange Event ON (ON)
17:43:37.98218508461OverlayManager::OnForegroundChangedChanged True
17:43:37.98218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:43:37.98218502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:43:37.993D502377WidgetManager::Renderresume layout thread
17:43:37.993D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:43:37.993D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:43:37.99818507039OverlayManager::doActionDisplayFPS - Triggered
17:43:38.5D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:43:38.1414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:43:39.914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:43:39.7124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:43:40.3394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:44:10.6934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:44:11.7324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:44:13.1584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:44:13.5234FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:44:13.8964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:44:14.944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:44:14.5744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:44:14.7274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:44:16.6534FC4486ReleaseD11DeviceDevice Released! [2]
17:44:16.6534FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:44:16.6534FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:44:16.6534FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:44:16.6534FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:44:16.6534FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd1207e0
17:44:16.6534FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:44:16.6534FC4184IRenderDevice::releaseRender Releasing.
17:44:16.6534FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:44:16.6534FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:44:16.6534FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:44:16.6534FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:44:16.6534FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:44:16.6534FC4201IRenderDevice::releaseRender Releasing Done.
17:44:16.6534FC4489ReleaseD11Device End Device Released!
17:44:16.6881850367InputInterceptor::ResetLLHookProcExtReset keys state
17:44:16.68818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:44:16.68818508461OverlayManager::OnForegroundChangedChanged False
17:44:16.68818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:44:16.68818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:44:16.68818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:44:16.68818502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
17:44:16.68818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:44:16.7004FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:44:16.7471850367InputInterceptor::ResetLLHookProcExtReset keys state
17:44:16.76318507039OverlayManager::doActionDisplayFPS - Triggered
17:44:17.6971FF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:44:19.7391FF4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3157].
17:44:19.7391FF452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:44:19.7391FF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:44:21.7614FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:44:21.763D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:44:21.763D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:44:21.763D501126RenderDeviceD3d11::initsave state
17:44:21.763D50696RenderDeviceD3d11::initDX11loading shaders...
17:44:21.773D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:44:21.773D501134RenderDeviceD3d11::initrestore state
17:44:21.773D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:44:21.773D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:44:21.773D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:44:21.773D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:44:21.773D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:44:21.773D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:44:21.773D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:44:21.78318506880OverlayManager::doActionForegroundChange Event ON (ON)
17:44:21.78318508461OverlayManager::OnForegroundChangedChanged True
17:44:21.78318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:44:21.809D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:44:21.809D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:44:21.809D502523OverlayManager::installWindowProcHookInstall WPH
17:44:21.809D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x124307bc
17:44:21.809D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:44:21.809D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:44:21.809D502377WidgetManager::Renderresume layout thread
17:44:21.809D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:44:21.809D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:44:21.809D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:44:21.8144FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:44:21.8144FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:44:21.8144FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:44:21.8144FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:44:21.831D505512OverlayManager::initOverlayResolutionEx 0X40008
17:44:21.831D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:44:21.831D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:44:21.831D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:44:23.5524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:44:26.474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:44:45.3514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:44:45.6004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:44:51.2044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:44:52.344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:44:52.4224FC4486ReleaseD11DeviceDevice Released! [2]
17:44:52.4224FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:44:52.4224FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:44:52.4224FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:44:52.4224FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:44:52.4224FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x124307bc
17:44:52.4224FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:44:52.4224FC4184IRenderDevice::releaseRender Releasing.
17:44:52.4224FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:44:52.4224FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:44:52.4224FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:44:52.4224FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:44:52.4224FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:44:52.4224FC4201IRenderDevice::releaseRender Releasing Done.
17:44:52.4224FC4489ReleaseD11Device End Device Released!
17:44:52.4534FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:44:52.5741850367InputInterceptor::ResetLLHookProcExtReset keys state
17:44:52.57418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:44:52.57418508461OverlayManager::OnForegroundChangedChanged False
17:44:52.57418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:44:52.57418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:44:52.57418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:44:52.57418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:44:52.57418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:44:52.5931850367InputInterceptor::ResetLLHookProcExtReset keys state
17:44:52.59618507039OverlayManager::doActionDisplayFPS - Triggered
17:44:53.5071FF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:44:54.969D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:44:54.969D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:44:54.969D501126RenderDeviceD3d11::initsave state
17:44:54.969D50696RenderDeviceD3d11::initDX11loading shaders...
17:44:55.46D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:44:55.46D501134RenderDeviceD3d11::initrestore state
17:44:55.46D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:44:55.46D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:44:55.46D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:44:55.46D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:44:55.46D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:44:55.46D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:44:55.46D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:44:55.7111FF4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3307].
17:44:55.7111FF452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:44:55.7111FF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
17:44:56.92918506880OverlayManager::doActionForegroundChange Event ON (ON)
17:44:56.92918508461OverlayManager::OnForegroundChangedChanged True
17:44:56.92918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:44:57.5534FC4486ReleaseD11DeviceDevice Released! [2]
17:44:57.5544FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:44:57.5544FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:44:57.5544FC4184IRenderDevice::releaseRender Releasing.
17:44:57.5544FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:44:57.5544FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:44:57.5544FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:44:57.5544FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:44:57.5544FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:44:57.5544FC4201IRenderDevice::releaseRender Releasing Done.
17:44:57.5544FC4489ReleaseD11Device End Device Released!
17:44:57.5844FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:44:58.544D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:44:58.544D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:44:58.544D501126RenderDeviceD3d11::initsave state
17:44:58.545D50696RenderDeviceD3d11::initDX11loading shaders...
17:44:58.553D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:44:58.553D501134RenderDeviceD3d11::initrestore state
17:44:58.553D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:44:58.553D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:44:58.553D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:45:00.58D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:45:00.58D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:45:00.58D502523OverlayManager::installWindowProcHookInstall WPH
17:45:00.58D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe07f0373
17:45:00.58D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:45:00.58D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:45:00.58D502377WidgetManager::Renderresume layout thread
17:45:00.58D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:45:00.58D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:45:00.58D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:45:00.764FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:45:00.764FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:45:00.764FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:45:00.764FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:45:03.631FF4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3004].
17:45:03.631FF452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:45:03.631FF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
17:45:05.117D505512OverlayManager::initOverlayResolutionEx 0X40008
17:45:05.117D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:45:05.117D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:45:05.117D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:45:05.117D502377WidgetManager::Renderresume layout thread
17:45:05.117D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:45:05.118D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:45:40.8144FC4486ReleaseD11DeviceDevice Released! [2]
17:45:40.8144FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:45:40.8144FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:45:40.8154FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:45:40.8154FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:45:40.8154FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:45:40.8154FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe07f0373
17:45:40.8154FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:45:40.8154FC4184IRenderDevice::releaseRender Releasing.
17:45:40.8154FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:45:40.8154FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:45:40.8154FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:45:40.8154FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:45:40.8154FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:45:40.8154FC4201IRenderDevice::releaseRender Releasing Done.
17:45:40.8154FC4489ReleaseD11Device End Device Released!
17:45:40.8824FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:45:41.361850367InputInterceptor::ResetLLHookProcExtReset keys state
17:45:41.3618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:45:41.3618508461OverlayManager::OnForegroundChangedChanged False
17:45:41.3618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:45:41.3618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:45:41.3618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:45:41.3618502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:45:41.3618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:45:41.511850367InputInterceptor::ResetLLHookProcExtReset keys state
17:45:41.5318507039OverlayManager::doActionDisplayFPS - Triggered
17:45:42.3550A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:45:44.6150A0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3280].
17:45:44.6150A052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:45:44.6150A061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:45:44.4144FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:45:44.417D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:45:44.417D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:45:44.417D501126RenderDeviceD3d11::initsave state
17:45:44.417D50696RenderDeviceD3d11::initDX11loading shaders...
17:45:44.427D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:45:44.427D501134RenderDeviceD3d11::initrestore state
17:45:44.427D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:45:44.427D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:45:44.427D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:45:44.427D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:45:44.427D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:45:44.427D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:45:44.427D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:45:44.454D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:45:44.454D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:45:44.454D502523OverlayManager::installWindowProcHookInstall WPH
17:45:44.454D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9007de
17:45:44.454D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:45:44.454D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:45:44.454D502377WidgetManager::Renderresume layout thread
17:45:44.454D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:45:44.454D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:45:44.454D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:45:44.454D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:45:44.4634FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:45:44.4634FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:45:44.4634FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:45:44.4634FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:45:44.472D505512OverlayManager::initOverlayResolutionEx 0X40008
17:45:44.472D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:45:44.472D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:45:44.472D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:45:44.62218506880OverlayManager::doActionForegroundChange Event ON (ON)
17:45:44.62218508461OverlayManager::OnForegroundChangedChanged True
17:45:44.62218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:45:44.62418507039OverlayManager::doActionDisplayFPS - Triggered
17:45:44.628D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:45:54.914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:45:54.2134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:46:14.804FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:46:14.2791850367InputInterceptor::ResetLLHookProcExtReset keys state
17:46:14.27918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:46:14.27918508461OverlayManager::OnForegroundChangedChanged False
17:46:14.27918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x502B8 Title=[(5) Welcome to Bloxburg - Roblox - Google Chrome]
17:46:14.27918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:46:14.27918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:46:14.27918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:46:14.27918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:46:14.2921850367InputInterceptor::ResetLLHookProcExtReset keys state
17:46:14.29518507039OverlayManager::doActionDisplayFPS - Triggered
17:46:15.29550A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:46:16.854FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:46:16.199D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:46:16.199D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:46:16.32218506880OverlayManager::doActionForegroundChange Event ON (ON)
17:46:16.32218508461OverlayManager::OnForegroundChangedChanged True
17:46:16.32218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:46:16.32218502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:46:16.34118507039OverlayManager::doActionDisplayFPS - Triggered
17:46:16.348D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:46:40.7964FC4486ReleaseD11DeviceDevice Released! [2]
17:46:40.7964FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:46:40.7964FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:46:40.7964FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:46:40.7964FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:46:40.7964FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:46:40.7964FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9007de
17:46:40.7964FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:46:40.7964FC4184IRenderDevice::releaseRender Releasing.
17:46:40.7964FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:46:40.7964FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:46:40.7964FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:46:40.7964FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:46:40.7964FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:46:40.7964FC4201IRenderDevice::releaseRender Releasing Done.
17:46:40.7964FC4489ReleaseD11Device End Device Released!
17:46:40.8274FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:46:40.8861850367InputInterceptor::ResetLLHookProcExtReset keys state
17:46:40.88618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:46:40.88618508461OverlayManager::OnForegroundChangedChanged False
17:46:40.88618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:46:40.88618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:46:40.88618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:46:40.88618502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:46:40.88618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:46:40.9021850367InputInterceptor::ResetLLHookProcExtReset keys state
17:46:40.90518507039OverlayManager::doActionDisplayFPS - Triggered
17:46:41.88850A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:46:43.93450A0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3149].
17:46:43.93450A052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:46:43.93450A061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
17:46:48.7254FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:46:48.727D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:46:48.727D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:46:48.727D501126RenderDeviceD3d11::initsave state
17:46:48.727D50696RenderDeviceD3d11::initDX11loading shaders...
17:46:48.736D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:46:48.736D501134RenderDeviceD3d11::initrestore state
17:46:48.736D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:46:48.736D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:46:48.736D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:46:48.736D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:46:48.736D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:46:48.736D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:46:48.736D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:46:48.764D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:46:48.764D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:46:48.764D502523OverlayManager::installWindowProcHookInstall WPH
17:46:48.764D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9806dc
17:46:48.764D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:46:48.764D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:46:48.764D502377WidgetManager::Renderresume layout thread
17:46:48.764D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:46:48.764D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:46:48.764D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:46:48.764D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:46:48.774D505512OverlayManager::initOverlayResolutionEx 0X40008
17:46:48.774D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:46:48.774D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:46:48.774D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:46:48.7754FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:46:48.7754FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:46:48.7754FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:46:48.7754FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:46:49.6418506880OverlayManager::doActionForegroundChange Event ON (ON)
17:46:49.6418508461OverlayManager::OnForegroundChangedChanged True
17:46:49.6418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:46:49.7018507039OverlayManager::doActionDisplayFPS - Triggered
17:46:49.71D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:47:19.24FC4486ReleaseD11DeviceDevice Released! [2]
17:47:19.24FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:47:19.24FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:47:19.24FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:47:19.24FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:47:19.24FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:47:19.24FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9806dc
17:47:19.24FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:47:19.24FC4184IRenderDevice::releaseRender Releasing.
17:47:19.24FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:47:19.24FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:47:19.24FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:47:19.24FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:47:19.24FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:47:19.24FC4201IRenderDevice::releaseRender Releasing Done.
17:47:19.24FC4489ReleaseD11Device End Device Released!
17:47:19.514FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:47:19.2071850367InputInterceptor::ResetLLHookProcExtReset keys state
17:47:19.20718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:47:19.20718508461OverlayManager::OnForegroundChangedChanged False
17:47:19.20718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x502B8 Title=[(5) Welcome to Bloxburg - Roblox - Google Chrome]
17:47:19.20718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:47:19.20718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:47:19.20718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:47:19.20718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:47:19.2071850367InputInterceptor::ResetLLHookProcExtReset keys state
17:47:19.20918507039OverlayManager::doActionDisplayFPS - Triggered
17:47:20.2121FF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:20.3524FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:47:20.355D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:47:20.355D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:47:20.355D501126RenderDeviceD3d11::initsave state
17:47:20.355D50696RenderDeviceD3d11::initDX11loading shaders...
17:47:20.364D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:47:20.364D501134RenderDeviceD3d11::initrestore state
17:47:20.364D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:47:20.364D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:47:20.364D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:47:20.364D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:47:20.364D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:47:20.364D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:47:20.364D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:47:20.386D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:47:20.386D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:47:20.386D502523OverlayManager::installWindowProcHookInstall WPH
17:47:20.386D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12f7079e
17:47:20.386D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:47:20.386D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:47:20.386D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:47:20.386D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:47:20.3914FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:47:20.3914FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:47:20.3914FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:47:20.3914FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:47:20.400D505512OverlayManager::initOverlayResolutionEx 0X40008
17:47:20.400D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:47:20.400D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:47:20.400D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:47:20.73918506880OverlayManager::doActionForegroundChange Event ON (ON)
17:47:20.73918508461OverlayManager::OnForegroundChangedChanged True
17:47:20.73918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:47:20.75618507039OverlayManager::doActionDisplayFPS - Triggered
17:47:20.761D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:47:43.9264FC4486ReleaseD11DeviceDevice Released! [2]
17:47:43.9264FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:47:43.9264FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:47:43.9264FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:47:43.9264FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:47:43.9264FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:47:43.9264FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12f7079e
17:47:43.9264FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:47:43.9264FC4184IRenderDevice::releaseRender Releasing.
17:47:43.9264FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:47:43.9264FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:47:43.9264FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:47:43.9264FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:47:43.9264FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:47:43.9264FC4201IRenderDevice::releaseRender Releasing Done.
17:47:43.9264FC4489ReleaseD11Device End Device Released!
17:47:43.9804FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:47:44.1991850367InputInterceptor::ResetLLHookProcExtReset keys state
17:47:44.19918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:47:44.19918508461OverlayManager::OnForegroundChangedChanged False
17:47:44.19918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x502B8 Title=[(5) Welcome to Bloxburg - Roblox - Google Chrome]
17:47:44.19918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:47:44.19918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:47:44.19918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:47:44.19918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:47:44.2151850367InputInterceptor::ResetLLHookProcExtReset keys state
17:47:44.21818507039OverlayManager::doActionDisplayFPS - Triggered
17:47:45.21050A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:47.23750A0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3327].
17:47:47.23750A052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:47:47.23750A061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
17:47:58.2264FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:47:58.229D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:47:58.229D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:47:58.229D501126RenderDeviceD3d11::initsave state
17:47:58.229D50696RenderDeviceD3d11::initDX11loading shaders...
17:47:58.238D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:47:58.238D501134RenderDeviceD3d11::initrestore state
17:47:58.238D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:47:58.238D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:47:58.238D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:47:58.238D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:47:58.238D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:47:58.238D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:47:58.238D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:47:58.266D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:47:58.266D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:47:58.266D502523OverlayManager::installWindowProcHookInstall WPH
17:47:58.266D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12fe079e
17:47:58.266D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:47:58.266D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:47:58.266D502377WidgetManager::Renderresume layout thread
17:47:58.266D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:47:58.266D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:47:58.266D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:47:58.266D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:47:58.272D505512OverlayManager::initOverlayResolutionEx 0X40008
17:47:58.272D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:47:58.272D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:47:58.272D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:47:58.2764FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:47:58.2764FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:47:58.2764FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:47:58.2764FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:47:58.46618506880OverlayManager::doActionForegroundChange Event ON (ON)
17:47:58.46618508461OverlayManager::OnForegroundChangedChanged True
17:47:58.46618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:47:58.48318507039OverlayManager::doActionDisplayFPS - Triggered
17:47:58.487D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:05.7004FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:48:06.1581850367InputInterceptor::ResetLLHookProcExtReset keys state
17:48:06.15818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:48:06.15818508461OverlayManager::OnForegroundChangedChanged False
17:48:06.15818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
17:48:06.15818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:48:06.15818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:48:06.15818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:48:06.15918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:48:06.1591850367InputInterceptor::ResetLLHookProcExtReset keys state
17:48:06.16218507039OverlayManager::doActionDisplayFPS - Triggered
17:48:07.15850A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:48:07.2554FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:48:07.367D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:48:07.367D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:07.67618506880OverlayManager::doActionForegroundChange Event ON (ON)
17:48:07.67618508461OverlayManager::OnForegroundChangedChanged True
17:48:07.67618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:48:07.67618502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:48:07.69418507039OverlayManager::doActionDisplayFPS - Triggered
17:48:07.694D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:48:08.6494FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:48:08.7011850367InputInterceptor::ResetLLHookProcExtReset keys state
17:48:08.70118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:48:08.70118508461OverlayManager::OnForegroundChangedChanged False
17:48:08.70118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:48:08.70118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:48:08.70118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:48:08.70118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:48:08.70218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:48:08.7091850367InputInterceptor::ResetLLHookProcExtReset keys state
17:48:08.71718507039OverlayManager::doActionDisplayFPS - Triggered
17:48:09.72350A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:48:11.74750A0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3108].
17:48:11.74750A052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:48:11.74750A061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
17:49:07.2154FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:49:07.360D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:49:07.361D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:49:07.52118506880OverlayManager::doActionForegroundChange Event ON (ON)
17:49:07.52118508461OverlayManager::OnForegroundChangedChanged True
17:49:07.52118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:49:07.52118502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:49:07.530D502377WidgetManager::Renderresume layout thread
17:49:07.530D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:49:07.530D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:49:07.54018507039OverlayManager::doActionDisplayFPS - Triggered
17:49:07.553D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:49:14.13403C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:49:24.5894FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:49:24.9641850367InputInterceptor::ResetLLHookProcExtReset keys state
17:49:24.96418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:49:24.96418508461OverlayManager::OnForegroundChangedChanged False
17:49:24.96418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x745034C Title=[Task Switching]
17:49:24.96418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:49:24.96418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:49:24.96418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:49:24.96518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:49:24.9791850367InputInterceptor::ResetLLHookProcExtReset keys state
17:49:24.98018507039OverlayManager::doActionDisplayFPS - Triggered
17:49:25.959403C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:49:26.6464FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:49:26.816D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:49:26.816D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:49:27.3418506880OverlayManager::doActionForegroundChange Event ON (ON)
17:49:27.3418508461OverlayManager::OnForegroundChangedChanged True
17:49:27.3418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:49:27.3418502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:49:27.4818507039OverlayManager::doActionDisplayFPS - Triggered
17:49:27.54D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:49:28.1924FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:49:28.5621850367InputInterceptor::ResetLLHookProcExtReset keys state
17:49:28.56218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:49:28.56218508461OverlayManager::OnForegroundChangedChanged False
17:49:28.56218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:49:28.56218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:49:28.56218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:49:28.56218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:49:28.56218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:49:28.5641850367InputInterceptor::ResetLLHookProcExtReset keys state
17:49:28.56818507039OverlayManager::doActionDisplayFPS - Triggered
17:49:29.566403C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:49:31.599403C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3441].
17:49:31.599403C52WidgetsLayoutScheduler::Stopstopping layout scheduler
17:49:31.599403C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
17:49:34.74FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:49:34.130D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:49:34.130D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:49:34.18618506880OverlayManager::doActionForegroundChange Event ON (ON)
17:49:34.18618508461OverlayManager::OnForegroundChangedChanged True
17:49:34.18618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:49:34.18618502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:49:34.20818507039OverlayManager::doActionDisplayFPS - Triggered
17:49:34.224D502377WidgetManager::Renderresume layout thread
17:49:34.224D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:49:34.224D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:49:34.224D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:49:36.1274FC4486ReleaseD11DeviceDevice Released! [2]
17:49:36.1274FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:49:36.1274FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:49:36.1284FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:49:36.1284FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:49:36.1284FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:49:36.1284FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12fe079e
17:49:36.1284FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:49:36.1284FC4184IRenderDevice::releaseRender Releasing.
17:49:36.1284FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:49:36.1284FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:49:36.1284FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:49:36.1284FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:49:36.1284FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:49:36.1284FC4201IRenderDevice::releaseRender Releasing Done.
17:49:36.1284FC4489ReleaseD11Device End Device Released!
17:49:36.1654FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:49:36.2281850367InputInterceptor::ResetLLHookProcExtReset keys state
17:49:36.22818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:49:36.22818508461OverlayManager::OnForegroundChangedChanged False
17:49:36.22818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:49:36.22818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:49:36.22818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:49:36.22818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:49:36.22818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:49:36.2451850367InputInterceptor::ResetLLHookProcExtReset keys state
17:49:36.25018507039OverlayManager::doActionDisplayFPS - Triggered
17:49:37.229403C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:49:39.2751FF4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3161].
17:49:39.2761FF452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:49:39.2761FF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
17:54:45.984FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:54:45.102D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:54:45.102D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:54:45.102D501126RenderDeviceD3d11::initsave state
17:54:45.102D50696RenderDeviceD3d11::initDX11loading shaders...
17:54:45.112D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:54:45.112D501134RenderDeviceD3d11::initrestore state
17:54:45.112D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:54:45.112D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:54:45.112D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:54:45.112D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:54:45.112D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:54:45.112D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:54:45.112D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:54:45.140D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:54:45.140D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:54:45.140D502523OverlayManager::installWindowProcHookInstall WPH
17:54:45.140D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1f3d0602
17:54:45.140D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:54:45.140D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:54:45.140D502377WidgetManager::Renderresume layout thread
17:54:45.140D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:54:45.140D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:54:45.140D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:54:45.140D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:54:45.143D505512OverlayManager::initOverlayResolutionEx 0X40008
17:54:45.143D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:54:45.143D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:54:45.143D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:54:45.1494FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:54:45.1494FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:54:45.1494FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:54:45.1494FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:54:45.33318506880OverlayManager::doActionForegroundChange Event ON (ON)
17:54:45.33318508461OverlayManager::OnForegroundChangedChanged True
17:54:45.33318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:54:45.34118507039OverlayManager::doActionDisplayFPS - Triggered
17:54:45.345D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:54:45.6454FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:54:45.8411850367InputInterceptor::ResetLLHookProcExtReset keys state
17:54:45.84118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:54:45.84118508461OverlayManager::OnForegroundChangedChanged False
17:54:45.84118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x9E50424 Title=[Task Switching]
17:54:45.84118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:54:45.84118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:54:45.84118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:54:45.84118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:54:45.8411850367InputInterceptor::ResetLLHookProcExtReset keys state
17:54:45.84318507039OverlayManager::doActionDisplayFPS - Triggered
17:54:46.8731FF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:54:48.9021FF4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3274].
17:54:48.9021FF452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:54:48.9021FF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:7)
17:56:13.6184FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:56:13.76618506880OverlayManager::doActionForegroundChange Event ON (ON)
17:56:13.76618508461OverlayManager::OnForegroundChangedChanged True
17:56:13.76618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:56:13.76618502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:56:13.788D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:56:13.788D502377WidgetManager::Renderresume layout thread
17:56:13.788D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:56:13.788D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:56:13.788D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:56:13.8094FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:56:18.2224FC4486ReleaseD11DeviceDevice Released! [2]
17:56:18.2224FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:56:18.2224FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
17:56:18.2224FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
17:56:18.2224FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
17:56:18.2224FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1f3d0602
17:56:18.2224FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:56:18.2224FC4184IRenderDevice::releaseRender Releasing.
17:56:18.2224FC498RenderDeviceCaptureBase::ReleaseTextureRelease
17:56:18.2224FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
17:56:18.2224FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
17:56:18.2224FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
17:56:18.2224FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
17:56:18.2224FC4201IRenderDevice::releaseRender Releasing Done.
17:56:18.2224FC4489ReleaseD11Device End Device Released!
17:56:18.2594FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:56:18.4671850367InputInterceptor::ResetLLHookProcExtReset keys state
17:56:18.46718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:56:18.46718508461OverlayManager::OnForegroundChangedChanged False
17:56:18.46718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#welcome | angry cat - Discord]
17:56:18.46718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:56:18.46718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:56:18.46718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:56:18.46718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:56:18.4941850367InputInterceptor::ResetLLHookProcExtReset keys state
17:56:18.49718507039OverlayManager::doActionDisplayFPS - Triggered
17:56:19.49818A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:56:21.54318A0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3398].
17:56:21.54318A052WidgetsLayoutScheduler::Stopstopping layout scheduler
17:56:21.54318A061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
17:57:21.4944FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
17:57:21.498D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
17:57:21.498D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
17:57:21.498D501126RenderDeviceD3d11::initsave state
17:57:21.498D50696RenderDeviceD3d11::initDX11loading shaders...
17:57:21.507D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
17:57:21.507D501134RenderDeviceD3d11::initrestore state
17:57:21.507D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
17:57:21.507D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:57:21.507D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:57:21.507D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:57:21.507D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:57:21.507D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:57:21.507D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:57:21.580D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:57:21.580D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
17:57:21.580D502523OverlayManager::installWindowProcHookInstall WPH
17:57:21.580D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3bd30405
17:57:21.580D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:57:21.580D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
17:57:21.580D502377WidgetManager::Renderresume layout thread
17:57:21.580D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:57:21.580D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:57:21.580D501702WidgetManager::drawskip widget draw (not in foreground) False - False
17:57:21.580D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:21.587D505512OverlayManager::initOverlayResolutionEx 0X40008
17:57:21.587D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:57:21.587D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:57:21.587D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:57:21.5924FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
17:57:21.5924FC4480InputInterceptor::stopHookunhook keyboard and mouse
17:57:21.5924FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
17:57:21.5924FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
17:57:21.65218506880OverlayManager::doActionForegroundChange Event ON (ON)
17:57:21.65218508461OverlayManager::OnForegroundChangedChanged True
17:57:21.65218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:57:21.67318507039OverlayManager::doActionDisplayFPS - Triggered
17:57:21.677D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:28.94418A0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:57:52.7294FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:57:53.21850367InputInterceptor::ResetLLHookProcExtReset keys state
17:57:53.218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:57:53.218508461OverlayManager::OnForegroundChangedChanged False
17:57:53.218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
17:57:53.218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:57:53.218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:57:53.218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:57:53.218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:57:53.181850367InputInterceptor::ResetLLHookProcExtReset keys state
17:57:53.2918507039OverlayManager::doActionDisplayFPS - Triggered
17:57:54.821FF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:57:56.1331FF4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3421].
17:57:56.1331FF452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:57:56.1331FF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
17:58:28.6554FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:58:28.825D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:58:28.825D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:58:28.92718506880OverlayManager::doActionForegroundChange Event ON (ON)
17:58:28.92718508461OverlayManager::OnForegroundChangedChanged True
17:58:28.92718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
17:58:28.92718502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:58:28.936D502377WidgetManager::Renderresume layout thread
17:58:28.936D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:58:28.936D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:58:28.97918507039OverlayManager::doActionDisplayFPS - Triggered
17:58:28.988D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:58:30.1694FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
17:58:30.1861850367InputInterceptor::ResetLLHookProcExtReset keys state
17:58:30.18618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
17:58:30.18618508461OverlayManager::OnForegroundChangedChanged False
17:58:30.18618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
17:58:30.18618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:58:30.18618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:58:30.18618502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
17:58:30.18618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:58:30.2161850367InputInterceptor::ResetLLHookProcExtReset keys state
17:58:30.22218507039OverlayManager::doActionDisplayFPS - Triggered
17:58:31.2321FF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:58:33.2551FF4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3100].
17:58:33.2551FF452WidgetsLayoutScheduler::Stopstopping layout scheduler
17:58:33.2551FF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
17:59:44.854FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:59:44.29418506880OverlayManager::doActionForegroundChange Event ON (ON)
17:59:44.29418508461OverlayManager::OnForegroundChangedChanged True
17:59:44.29418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:59:44.29418502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:59:44.553D5048ResetSnapShotSH::ExecuteRelease snapshot SH
17:59:44.553D502377WidgetManager::Renderresume layout thread
17:59:44.553D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
17:59:44.553D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:59:44.553D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:59:45.2634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:59:45.5044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
17:59:46.6004DE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:59:58.4654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
17:59:59.9344DE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:00:00.4774FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:00:00.8194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:00:01.2504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:00:13.5784DE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:00:34.6384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:00:35.3574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:00:39.5724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:00:39.5974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:00:41.1064FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:00:41.6164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:00:41.8554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:00:44.494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:00:44.2684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:00:45.9864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:01:01.654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:01:01.2174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:01:20.9464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:01:21.2134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:01:23.1344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:01:24.5774FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:01:46.2854FC4486ReleaseD11DeviceDevice Released! [2]
18:01:46.2854FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:01:46.2854FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:01:46.2854FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:01:46.2854FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:01:46.2854FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3bd30405
18:01:46.2854FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:01:46.2854FC4184IRenderDevice::releaseRender Releasing.
18:01:46.2854FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:01:46.2854FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:01:46.2854FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:01:46.2854FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:01:46.2854FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:01:46.2854FC4201IRenderDevice::releaseRender Releasing Done.
18:01:46.2854FC4489ReleaseD11Device End Device Released!
18:01:46.3474FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:01:46.7941850367InputInterceptor::ResetLLHookProcExtReset keys state
18:01:46.79418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:01:46.79418508461OverlayManager::OnForegroundChangedChanged False
18:01:46.79418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@NUGGET - Discord]
18:01:46.79418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:01:46.79418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:01:46.79418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:01:46.79418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:01:46.8171850367InputInterceptor::ResetLLHookProcExtReset keys state
18:01:46.82318507039OverlayManager::doActionDisplayFPS - Triggered
18:01:47.2994DE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:48.1644FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:01:48.166D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:01:48.166D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:01:48.166D501126RenderDeviceD3d11::initsave state
18:01:48.166D50696RenderDeviceD3d11::initDX11loading shaders...
18:01:48.175D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:01:48.175D501134RenderDeviceD3d11::initrestore state
18:01:48.175D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:01:48.175D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:01:48.175D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:01:48.175D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:01:48.175D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:01:48.175D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:01:48.175D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:01:48.261D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:01:48.261D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:01:48.261D502523OverlayManager::installWindowProcHookInstall WPH
18:01:48.261D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x52930665
18:01:48.261D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:01:48.261D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:01:48.261D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:01:48.261D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:01:48.2624FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:01:48.2624FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:01:48.2624FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:01:48.2624FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:01:48.285D505512OverlayManager::initOverlayResolutionEx 0X40008
18:01:48.285D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:01:48.285D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:01:48.285D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:01:48.37018506880OverlayManager::doActionForegroundChange Event ON (ON)
18:01:48.37018508461OverlayManager::OnForegroundChangedChanged True
18:01:48.37018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:01:48.42418507039OverlayManager::doActionDisplayFPS - Triggered
18:01:48.443D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:01:48.5314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:01:50.544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:01:52.4894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:01:52.6744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:01:52.9794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:01:53.7994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:01:54.124FC4486ReleaseD11DeviceDevice Released! [2]
18:01:54.124FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:01:54.124FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:01:54.124FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:01:54.124FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:01:54.124FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x52930665
18:01:54.124FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:01:54.124FC4184IRenderDevice::releaseRender Releasing.
18:01:54.124FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:01:54.124FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:01:54.124FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:01:54.124FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:01:54.124FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:01:54.124FC4201IRenderDevice::releaseRender Releasing Done.
18:01:54.124FC4489ReleaseD11Device End Device Released!
18:01:54.524FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:01:54.4611850367InputInterceptor::ResetLLHookProcExtReset keys state
18:01:54.46118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:01:54.46118508461OverlayManager::OnForegroundChangedChanged False
18:01:54.46118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1C8805A6 Title=[Task Switching]
18:01:54.46118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:01:54.46118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:01:54.46118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:01:54.46118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:01:54.4751850367InputInterceptor::ResetLLHookProcExtReset keys state
18:01:54.48018507039OverlayManager::doActionDisplayFPS - Triggered
18:01:55.4771FF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:01:57.5031FF4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3502].
18:01:57.5041FF452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:01:57.5051FF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:11)
18:02:11.4404FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:02:11.443D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:02:11.443D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:02:11.443D501126RenderDeviceD3d11::initsave state
18:02:11.443D50696RenderDeviceD3d11::initDX11loading shaders...
18:02:11.451D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:02:11.451D501134RenderDeviceD3d11::initrestore state
18:02:11.451D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:02:11.451D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:02:11.451D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:02:11.451D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:02:11.451D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:02:11.451D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:02:11.451D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:02:11.480D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:02:11.480D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:02:11.480D502523OverlayManager::installWindowProcHookInstall WPH
18:02:11.480D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x206e058b
18:02:11.480D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:02:11.480D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:02:11.480D502377WidgetManager::Renderresume layout thread
18:02:11.480D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:02:11.480D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:02:11.480D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:02:11.480D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:02:11.487D505512OverlayManager::initOverlayResolutionEx 0X40008
18:02:11.487D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:02:11.487D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:02:11.487D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:02:11.4914FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:02:11.4914FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:02:11.4914FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:02:11.4914FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:02:11.8384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:02:11.89818506880OverlayManager::doActionForegroundChange Event ON (ON)
18:02:11.89818508461OverlayManager::OnForegroundChangedChanged True
18:02:11.89818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:02:11.96018507039OverlayManager::doActionDisplayFPS - Triggered
18:02:11.993D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:02:13.1974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:02:14.6284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:02:16.5104FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:02:16.7254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:02:17.9444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:02:37.4874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:02:39.9474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:02:42.8414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:02:43.414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:02:43.3374FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:02:44.274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:02:44.1694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:02:44.7884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:03:08.5994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:03:08.9754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:03:12.6914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:03:14.7364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:03:17.2694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:03:18.1834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:03:18.4384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:03:18.8634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:03:19.4624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:03:20.3554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:03:20.4184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:03:20.6264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:03:20.8324FC4486ReleaseD11DeviceDevice Released! [2]
18:03:20.8324FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:03:20.8324FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:03:20.8324FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:03:20.8324FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:03:20.8324FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x206e058b
18:03:20.8324FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:03:20.8324FC4184IRenderDevice::releaseRender Releasing.
18:03:20.8324FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:03:20.8324FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:03:20.8324FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:03:20.8324FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:03:20.8324FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:03:20.8324FC4201IRenderDevice::releaseRender Releasing Done.
18:03:20.8324FC4489ReleaseD11Device End Device Released!
18:03:20.8664FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:03:21.631850367InputInterceptor::ResetLLHookProcExtReset keys state
18:03:21.6418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:03:21.6418508461OverlayManager::OnForegroundChangedChanged False
18:03:21.6418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:03:21.6418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:03:21.6418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:03:21.6418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:03:21.6418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:03:21.851850367InputInterceptor::ResetLLHookProcExtReset keys state
18:03:21.9118507039OverlayManager::doActionDisplayFPS - Triggered
18:03:22.364720293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:24.894720177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3300].
18:03:24.89472052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:03:24.89472061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:03:33.5594FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:03:33.561D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:03:33.561D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:03:33.561D501126RenderDeviceD3d11::initsave state
18:03:33.561D50696RenderDeviceD3d11::initDX11loading shaders...
18:03:33.570D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:03:33.570D501134RenderDeviceD3d11::initrestore state
18:03:33.570D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:03:33.570D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:03:33.570D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:03:33.570D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:03:33.570D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:03:33.570D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:03:33.570D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:03:33.602D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:03:33.602D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:03:33.602D502523OverlayManager::installWindowProcHookInstall WPH
18:03:33.602D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd44067e
18:03:33.602D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:03:33.602D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:03:33.602D502377WidgetManager::Renderresume layout thread
18:03:33.602D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:03:33.602D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:03:33.602D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:03:33.602D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:03:33.610D505512OverlayManager::initOverlayResolutionEx 0X40008
18:03:33.610D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:03:33.610D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:03:33.610D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:03:33.6154FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:03:33.6154FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:03:33.6154FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:03:33.6154FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:03:33.91418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:03:33.91418508461OverlayManager::OnForegroundChangedChanged True
18:03:33.91418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:03:33.93718507039OverlayManager::doActionDisplayFPS - Triggered
18:03:33.940D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:03:34.7484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:03:34.9904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:03:35.444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:03:35.2604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:04:24.9474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:04:27.184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:04:30.6294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:04:33.4124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:04:34.1404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:04:35.6874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:04:35.9181850367InputInterceptor::ResetLLHookProcExtReset keys state
18:04:35.91818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:04:35.91818508461OverlayManager::OnForegroundChangedChanged False
18:04:35.91818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
18:04:35.91818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:04:35.91818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:04:35.91818502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:04:35.91818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:04:35.9234FC4486ReleaseD11DeviceDevice Released! [2]
18:04:35.9234FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:04:35.9234FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:04:35.9234FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:04:35.9234FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:04:35.9234FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:04:35.9234FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd44067e
18:04:35.9234FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:04:35.9234FC4184IRenderDevice::releaseRender Releasing.
18:04:35.9234FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:04:35.9234FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:04:35.9234FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:04:35.9234FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:04:35.9234FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:04:35.9234FC4201IRenderDevice::releaseRender Releasing Done.
18:04:35.9234FC4489ReleaseD11Device End Device Released!
18:04:35.9251850367InputInterceptor::ResetLLHookProcExtReset keys state
18:04:35.93618507039OverlayManager::doActionDisplayFPS - Triggered
18:04:35.9764FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:04:36.9054DE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:04:37.95718506880OverlayManager::doActionForegroundChange Event ON (ON)
18:04:37.95718508461OverlayManager::OnForegroundChangedChanged True
18:04:37.95718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:04:37.95718502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:04:37.9634FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:04:37.965D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:04:37.965D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:04:37.965D501126RenderDeviceD3d11::initsave state
18:04:37.965D50696RenderDeviceD3d11::initDX11loading shaders...
18:04:37.974D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:04:37.974D501134RenderDeviceD3d11::initrestore state
18:04:37.974D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:04:37.974D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:04:37.974D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:04:37.974D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:04:37.974D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:04:37.974D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:38.9D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:04:38.10D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:04:38.10D502523OverlayManager::installWindowProcHookInstall WPH
18:04:38.10D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x59a60403
18:04:38.10D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:04:38.10D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:04:38.10D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:04:38.124FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:04:38.124FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:04:38.124FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:04:38.124FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:04:38.26D505512OverlayManager::initOverlayResolutionEx 0X40008
18:04:38.26D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:04:38.26D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:04:38.26D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:04:38.7784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:04:38.9184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:04:39.3794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:04:44.8664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:04:50.604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:04:54.4634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:04:54.5864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:04:55.5064FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:05:13.1194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:05:18.9244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:05:37.6434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:05:37.7754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:06:40.9164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:06:41.6304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:06:41.8274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:06:42.2114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:06:42.3814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:06:43.6464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:06:46.9734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:06:47.1994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:06:47.6724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:06:52.784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:06:52.2924FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:06:52.5124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:06:53.2744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:06:55.4684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:06:55.7024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:07:02.9164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:07:06.8384FC4486ReleaseD11DeviceDevice Released! [2]
18:07:06.8384FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:07:06.8384FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:07:06.8384FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:07:06.8384FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:07:06.8384FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:07:06.8384FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x59a60403
18:07:06.8384FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:07:06.8384FC4184IRenderDevice::releaseRender Releasing.
18:07:06.8384FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:07:06.8384FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:07:06.8384FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:07:06.8384FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:07:06.8384FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:07:06.8384FC4201IRenderDevice::releaseRender Releasing Done.
18:07:06.8384FC4489ReleaseD11Device End Device Released!
18:07:06.8564FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:07:07.691850367InputInterceptor::ResetLLHookProcExtReset keys state
18:07:07.6918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:07:07.6918508461OverlayManager::OnForegroundChangedChanged False
18:07:07.6918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:07:07.6918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:07:07.6918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:07:07.6918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:07:07.6918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:07:07.791850367InputInterceptor::ResetLLHookProcExtReset keys state
18:07:07.8818507039OverlayManager::doActionDisplayFPS - Triggered
18:07:08.691FF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:07:10.1071FF4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3284].
18:07:10.1071FF452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:07:10.1071FF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:07:11.534FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:07:11.55D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:07:11.55D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:07:11.55D501126RenderDeviceD3d11::initsave state
18:07:11.55D50696RenderDeviceD3d11::initDX11loading shaders...
18:07:11.64D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:07:11.64D501134RenderDeviceD3d11::initrestore state
18:07:11.64D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:07:11.64D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:07:11.64D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:07:11.64D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:07:11.64D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:07:11.64D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:07:11.64D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:07:11.151D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:07:11.151D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:07:11.151D502523OverlayManager::installWindowProcHookInstall WPH
18:07:11.151D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x57bc04e3
18:07:11.151D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:07:11.151D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:07:11.151D502377WidgetManager::Renderresume layout thread
18:07:11.151D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:07:11.151D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:07:11.151D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:07:11.151D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:07:11.1554FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:07:11.1554FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:07:11.1554FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:07:11.1554FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:07:11.160D505512OverlayManager::initOverlayResolutionEx 0X40008
18:07:11.160D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:07:11.160D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:07:11.160D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:07:11.31518506880OverlayManager::doActionForegroundChange Event ON (ON)
18:07:11.31518508461OverlayManager::OnForegroundChangedChanged True
18:07:11.31518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:07:11.50318507039OverlayManager::doActionDisplayFPS - Triggered
18:07:11.526D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:07:16.7284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:07:17.2524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:07:46.6054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:07:47.364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:07:48.6644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:07:49.6384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:07:49.9444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:07:52.2244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:08:14.3824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:08:14.6784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:08:15.1984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:08:16.8694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:08:17.951850367InputInterceptor::ResetLLHookProcExtReset keys state
18:08:17.9518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:08:17.9518508461OverlayManager::OnForegroundChangedChanged False
18:08:17.9518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
18:08:17.9518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:08:17.9518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:08:17.9518502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:08:17.9518502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:08:17.1911850367InputInterceptor::ResetLLHookProcExtReset keys state
18:08:17.19218507039OverlayManager::doActionDisplayFPS - Triggered
18:08:17.4914FC4486ReleaseD11DeviceDevice Released! [2]
18:08:17.4914FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:08:17.4914FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:08:17.4914FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:08:17.4914FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:08:17.4914FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:08:17.4914FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x57bc04e3
18:08:17.4914FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:08:17.4914FC4184IRenderDevice::releaseRender Releasing.
18:08:17.4914FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:08:17.4914FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:08:17.4914FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:08:17.4914FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:08:17.4914FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:08:17.4914FC4201IRenderDevice::releaseRender Releasing Done.
18:08:17.4914FC4489ReleaseD11Device End Device Released!
18:08:17.5224FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:08:18.954DE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:08:20.1234DE0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3055].
18:08:20.1234DE052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:08:20.1234DE061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:08:47.9504FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:08:47.952D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:08:47.952D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:08:47.952D501126RenderDeviceD3d11::initsave state
18:08:47.952D50696RenderDeviceD3d11::initDX11loading shaders...
18:08:47.962D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:08:47.962D501134RenderDeviceD3d11::initrestore state
18:08:47.962D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:08:47.962D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:08:47.962D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:08:47.962D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:08:47.962D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:08:47.962D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:08:47.962D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:08:48.1D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:08:48.1D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:08:48.1D502523OverlayManager::installWindowProcHookInstall WPH
18:08:48.1D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18003c0
18:08:48.1D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:08:48.1D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:08:48.1D502377WidgetManager::Renderresume layout thread
18:08:48.1D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:08:48.1D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:08:48.1D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:08:48.1D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:08:48.8D505512OverlayManager::initOverlayResolutionEx 0X40008
18:08:48.8D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:08:48.8D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:08:48.8D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:08:48.154FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:08:48.154FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:08:48.154FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:08:48.154FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:08:48.12518506880OverlayManager::doActionForegroundChange Event ON (ON)
18:08:48.12518508461OverlayManager::OnForegroundChangedChanged True
18:08:48.12518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:08:48.26818507039OverlayManager::doActionDisplayFPS - Triggered
18:08:48.269D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:08:48.6584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:08:49.2534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:08:52.9394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:08:54.1564FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:08:54.4394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:09:02.2194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:09:06.6994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:09:34.3384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:09:40.6004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:09:40.9744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:09:41.1114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:09:41.2074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:09:53.4624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:09:54.1804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:10:11.1254FC4486ReleaseD11DeviceDevice Released! [2]
18:10:11.1254FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:10:11.1254FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:10:11.1254FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:10:11.1254FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:10:11.1254FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18003c0
18:10:11.1254FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:10:11.1254FC4184IRenderDevice::releaseRender Releasing.
18:10:11.1254FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:10:11.1254FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:10:11.1254FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:10:11.1254FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:10:11.1254FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:10:11.1254FC4201IRenderDevice::releaseRender Releasing Done.
18:10:11.1254FC4489ReleaseD11Device End Device Released!
18:10:11.1551850367InputInterceptor::ResetLLHookProcExtReset keys state
18:10:11.15518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:10:11.15518508461OverlayManager::OnForegroundChangedChanged False
18:10:11.15518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:10:11.15518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:10:11.15518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:10:11.15518502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:10:11.15618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:10:11.1594FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:10:11.1731850367InputInterceptor::ResetLLHookProcExtReset keys state
18:10:11.17818507039OverlayManager::doActionDisplayFPS - Triggered
18:10:12.176724293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:10:14.215724177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3236].
18:10:14.21572452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:10:14.21572461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:10:22.5784FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:10:22.580D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:10:22.580D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:10:22.580D501126RenderDeviceD3d11::initsave state
18:10:22.580D50696RenderDeviceD3d11::initDX11loading shaders...
18:10:22.589D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:10:22.589D501134RenderDeviceD3d11::initrestore state
18:10:22.589D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:10:22.589D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:10:22.589D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:10:22.590D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:10:22.590D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:10:22.590D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:10:22.590D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:22.629D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:10:22.629D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:10:22.629D502523OverlayManager::installWindowProcHookInstall WPH
18:10:22.629D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcf4036c
18:10:22.629D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:10:22.629D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:10:22.629D502377WidgetManager::Renderresume layout thread
18:10:22.629D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:10:22.629D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:10:22.629D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:10:22.629D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:22.637D505512OverlayManager::initOverlayResolutionEx 0X40008
18:10:22.637D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:10:22.637D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:10:22.637D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:10:22.6384FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:10:22.6384FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:10:22.6384FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:10:22.6384FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:10:23.4418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:10:23.4418508461OverlayManager::OnForegroundChangedChanged True
18:10:23.4418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:10:23.10418507039OverlayManager::doActionDisplayFPS - Triggered
18:10:23.118D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:10:23.1334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:10:23.5644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:10:33.474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:10:33.8164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:10:33.9334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:10:35.64FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:10:36.2934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:10:37.1304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:10:38.5054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:10:38.8734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:10:39.9914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:10:42.64FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:11:05.4301FF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:11:05.4301FF4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [-4].
18:11:05.4301FF452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:11:05.4301FF461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:62)
18:11:05.437D502377WidgetManager::Renderresume layout thread
18:11:05.437D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:11:05.437D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:11:21.8124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:11:23.7254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:11:26.2734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:11:27.9524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:11:39.514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:11:39.2794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:11:56.7524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:11:57.5264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:12:00.294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:12:00.4084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:12:11.5954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:12:13.2214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:12:13.5444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:12:15.4164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:12:15.5314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:12:16.3274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:12:46.4494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:12:47.864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:12:53.244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:12:54.1754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:13:03.7764FC4486ReleaseD11DeviceDevice Released! [2]
18:13:03.7764FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:13:03.7764FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:13:03.7764FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:13:03.7764FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:13:03.7764FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcf4036c
18:13:03.7764FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:13:03.7764FC4184IRenderDevice::releaseRender Releasing.
18:13:03.7764FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:13:03.7764FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:13:03.7764FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:13:03.7764FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:13:03.7764FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:13:03.7764FC4201IRenderDevice::releaseRender Releasing Done.
18:13:03.7764FC4489ReleaseD11Device End Device Released!
18:13:03.8144FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:13:04.591850367InputInterceptor::ResetLLHookProcExtReset keys state
18:13:04.5918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:13:04.5918508461OverlayManager::OnForegroundChangedChanged False
18:13:04.5918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:13:04.5918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:13:04.5918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:13:04.5918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:13:04.5918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:13:04.741850367InputInterceptor::ResetLLHookProcExtReset keys state
18:13:04.7818507039OverlayManager::doActionDisplayFPS - Triggered
18:13:05.66724293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:13:07.112724177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3359].
18:13:07.11272452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:13:07.11272461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:13:36.2414FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:13:36.243D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:13:36.243D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:13:36.244D501126RenderDeviceD3d11::initsave state
18:13:36.244D50696RenderDeviceD3d11::initDX11loading shaders...
18:13:36.253D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:13:36.253D501134RenderDeviceD3d11::initrestore state
18:13:36.253D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:13:36.253D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:13:36.253D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:13:36.253D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:13:36.253D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:13:36.253D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:13:36.253D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:13:36.288D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:13:36.288D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:13:36.288D502523OverlayManager::installWindowProcHookInstall WPH
18:13:36.288D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x738605db
18:13:36.288D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:13:36.288D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:13:36.288D502377WidgetManager::Renderresume layout thread
18:13:36.288D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:13:36.288D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:13:36.288D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:13:36.288D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:13:36.296D505512OverlayManager::initOverlayResolutionEx 0X40008
18:13:36.296D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:13:36.296D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:13:36.296D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:13:36.3004FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:13:36.3004FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:13:36.3004FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:13:36.3004FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:13:36.40618506880OverlayManager::doActionForegroundChange Event ON (ON)
18:13:36.40618508461OverlayManager::OnForegroundChangedChanged True
18:13:36.40618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:13:36.46518507039OverlayManager::doActionDisplayFPS - Triggered
18:13:36.474D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:13:37.254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:13:37.3194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:13:38.8204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:13:39.3314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:13:41.8314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:13:42.2304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:13:42.5664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:13:47.6224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:13:51.2474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:13:52.4374FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:13:56.1074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:14:11.7574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:14:17.3264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:14:18.4154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:14:39.3854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:14:39.6314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:14:39.8254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:14:39.9034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:14:40.4571850367InputInterceptor::ResetLLHookProcExtReset keys state
18:14:40.45718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:14:40.45718508461OverlayManager::OnForegroundChangedChanged False
18:14:40.45718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
18:14:40.45718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:14:40.45718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:14:40.45718502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:14:40.45718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:14:40.4654FC4486ReleaseD11DeviceDevice Released! [2]
18:14:40.4654FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:14:40.4654FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:14:40.4654FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:14:40.4654FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:14:40.4654FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x738605db
18:14:40.4654FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:14:40.4654FC4184IRenderDevice::releaseRender Releasing.
18:14:40.4654FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:14:40.4654FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:14:40.4654FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:14:40.4654FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:14:40.4654FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:14:40.4654FC4201IRenderDevice::releaseRender Releasing Done.
18:14:40.4654FC4489ReleaseD11Device End Device Released!
18:14:40.4671850367InputInterceptor::ResetLLHookProcExtReset keys state
18:14:40.47918507039OverlayManager::doActionDisplayFPS - Triggered
18:14:40.5204FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:14:41.449724293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:14:43.4664048177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3028].
18:14:43.466404852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:14:43.466404861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:14:56.7704FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:14:56.773D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:14:56.773D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:14:56.773D501126RenderDeviceD3d11::initsave state
18:14:56.773D50696RenderDeviceD3d11::initDX11loading shaders...
18:14:56.782D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:14:56.782D501134RenderDeviceD3d11::initrestore state
18:14:56.782D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:14:56.782D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:14:56.782D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:14:56.782D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:14:56.782D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:14:56.782D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:14:56.782D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:14:56.820D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:14:56.820D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:14:56.820D502523OverlayManager::installWindowProcHookInstall WPH
18:14:56.821D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x49b0087d
18:14:56.821D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:14:56.821D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:14:56.821D502377WidgetManager::Renderresume layout thread
18:14:56.821D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:14:56.821D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:14:56.821D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:14:56.821D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:14:56.8254FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:14:56.8254FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:14:56.8254FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:14:56.8254FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:14:56.830D505512OverlayManager::initOverlayResolutionEx 0X40008
18:14:56.830D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:14:56.830D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:14:56.830D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:14:56.84218506880OverlayManager::doActionForegroundChange Event ON (ON)
18:14:56.84218508461OverlayManager::OnForegroundChangedChanged True
18:14:56.84218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:14:56.89118507039OverlayManager::doActionDisplayFPS - Triggered
18:14:56.898D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:15:00.944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:15:02.4364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:15:07.484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:15:09.134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:15:09.9804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:15:11.5734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:15:14.1374FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:15:14.8534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:15:18.3184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:15:18.5874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:15:24.2534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:15:27.3254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:16:24.1544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:16:24.8314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:16:40.1814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:16:40.4204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:16:46.6634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:16:50.9464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:16:58.1874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:16:59.3264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:17:01.1594FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:17:03.7674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:17:03.9804FC4486ReleaseD11DeviceDevice Released! [2]
18:17:03.9804FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:17:03.9804FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:17:03.9804FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:17:03.9804FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:17:03.9804FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x49b0087d
18:17:03.9804FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:17:03.9804FC4184IRenderDevice::releaseRender Releasing.
18:17:03.9804FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:03.9804FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:03.9804FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:17:03.9804FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:17:03.9804FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:17:03.9804FC4201IRenderDevice::releaseRender Releasing Done.
18:17:03.9804FC4489ReleaseD11Device End Device Released!
18:17:03.9981850367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:03.99818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:17:03.99818508461OverlayManager::OnForegroundChangedChanged False
18:17:03.99818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
18:17:03.99918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:17:03.99918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:17:03.99918502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:17:03.018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:17:04.201850367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:04.2618507039OverlayManager::doActionDisplayFPS - Triggered
18:17:04.304FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:17:05.104048293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:17:07.474048177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3109].
18:17:07.48404852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:17:07.48404861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:17:10.1014FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:17:10.103D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:17:10.103D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:17:10.103D501126RenderDeviceD3d11::initsave state
18:17:10.103D50696RenderDeviceD3d11::initDX11loading shaders...
18:17:10.112D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:17:10.112D501134RenderDeviceD3d11::initrestore state
18:17:10.112D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:17:10.112D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:17:10.112D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:17:10.112D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:17:10.112D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:17:10.112D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:17:10.112D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:10.145D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:17:10.145D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:17:10.145D502523OverlayManager::installWindowProcHookInstall WPH
18:17:10.145D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16a50792
18:17:10.145D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:17:10.145D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:17:10.145D502377WidgetManager::Renderresume layout thread
18:17:10.145D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:17:10.145D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:17:10.145D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:17:10.145D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:10.152D505512OverlayManager::initOverlayResolutionEx 0X40008
18:17:10.152D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:17:10.152D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:17:10.152D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:10.1524FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:17:10.1524FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:17:10.1524FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:17:10.1524FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:17:10.28218506880OverlayManager::doActionForegroundChange Event ON (ON)
18:17:10.28218508461OverlayManager::OnForegroundChangedChanged True
18:17:10.28218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:17:10.34018507039OverlayManager::doActionDisplayFPS - Triggered
18:17:10.345D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:10.7314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:17:13.2164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:17:22.2594FC4486ReleaseD11DeviceDevice Released! [2]
18:17:22.2594FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:17:22.2594FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:17:22.2594FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:17:22.2594FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:17:22.2594FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16a50792
18:17:22.2594FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:17:22.2594FC4184IRenderDevice::releaseRender Releasing.
18:17:22.2594FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:22.2594FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:22.2594FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:17:22.2594FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:17:22.2594FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:17:22.2594FC4201IRenderDevice::releaseRender Releasing Done.
18:17:22.2594FC4489ReleaseD11Device End Device Released!
18:17:22.2844FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:17:22.4041850367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:22.40418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:17:22.40418508461OverlayManager::OnForegroundChangedChanged False
18:17:22.40418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:17:22.40418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:17:22.40418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:17:22.40418502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:17:22.40418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:17:22.4191850367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:22.42718507039OverlayManager::doActionDisplayFPS - Triggered
18:17:23.422232C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:17:25.466232C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3227].
18:17:25.466232C52WidgetsLayoutScheduler::Stopstopping layout scheduler
18:17:25.466232C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:17:27.2774FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:17:27.280D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:17:27.280D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:17:27.280D501126RenderDeviceD3d11::initsave state
18:17:27.280D50696RenderDeviceD3d11::initDX11loading shaders...
18:17:27.289D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:17:27.289D501134RenderDeviceD3d11::initrestore state
18:17:27.289D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:17:27.289D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:17:27.289D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:17:27.289D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:17:27.289D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:17:27.289D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:17:27.289D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:27.318D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:17:27.318D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:17:27.318D502523OverlayManager::installWindowProcHookInstall WPH
18:17:27.318D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12e4071e
18:17:27.318D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:17:27.318D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:17:27.318D502377WidgetManager::Renderresume layout thread
18:17:27.318D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:17:27.318D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:17:27.318D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:17:27.318D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:27.3234FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:17:27.3234FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:17:27.3234FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:17:27.3234FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:17:27.344D505512OverlayManager::initOverlayResolutionEx 0X40008
18:17:27.344D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:17:27.344D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:17:27.344D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:27.50518506880OverlayManager::doActionForegroundChange Event ON (ON)
18:17:27.50518508461OverlayManager::OnForegroundChangedChanged True
18:17:27.50518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:17:27.52718507039OverlayManager::doActionDisplayFPS - Triggered
18:17:27.531D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:28.4404FC4486ReleaseD11DeviceDevice Released! [2]
18:17:28.4404FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:17:28.4404FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:17:28.4404FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:17:28.4414FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:17:28.4414FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12e4071e
18:17:28.4414FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:17:28.4414FC4184IRenderDevice::releaseRender Releasing.
18:17:28.4414FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:17:28.4414FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:17:28.4414FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:17:28.4414FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:17:28.4414FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:17:28.4414FC4201IRenderDevice::releaseRender Releasing Done.
18:17:28.4414FC4489ReleaseD11Device End Device Released!
18:17:28.4944FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:17:28.6401850367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:28.64018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:17:28.64018508461OverlayManager::OnForegroundChangedChanged False
18:17:28.64018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:17:28.64018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:17:28.64018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:17:28.64018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:17:28.64018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:17:28.6581850367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:28.66518507039OverlayManager::doActionDisplayFPS - Triggered
18:17:29.629232C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:17:29.6684FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:17:29.670D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:17:29.670D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:17:29.670D501126RenderDeviceD3d11::initsave state
18:17:29.670D50696RenderDeviceD3d11::initDX11loading shaders...
18:17:29.679D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:17:29.679D501134RenderDeviceD3d11::initrestore state
18:17:29.679D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:17:29.679D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:17:29.679D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:17:29.679D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:17:29.679D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:17:29.679D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:17:29.679D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:29.67918506880OverlayManager::doActionForegroundChange Event ON (ON)
18:17:29.67918508461OverlayManager::OnForegroundChangedChanged True
18:17:29.67918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:17:29.726D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:17:29.726D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:17:29.726D502523OverlayManager::installWindowProcHookInstall WPH
18:17:29.726D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4e90726
18:17:29.726D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:17:29.726D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:17:29.726D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:17:29.733D505512OverlayManager::initOverlayResolutionEx 0X40008
18:17:29.733D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:17:29.733D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:17:29.733D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:29.7614FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:17:29.7614FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:17:29.7614FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:17:29.7614FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:17:51.7004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:17:52.1854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:18:05.6624FC4486ReleaseD11DeviceDevice Released! [2]
18:18:05.6624FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:18:05.6624FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:18:05.6624FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:18:05.6624FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:18:05.6624FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:18:05.6624FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4e90726
18:18:05.6624FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:18:05.6624FC4184IRenderDevice::releaseRender Releasing.
18:18:05.6624FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:18:05.6624FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:18:05.6624FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:18:05.6624FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:18:05.6624FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:18:05.6634FC4201IRenderDevice::releaseRender Releasing Done.
18:18:05.6634FC4489ReleaseD11Device End Device Released!
18:18:05.6894FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:18:05.8401850367InputInterceptor::ResetLLHookProcExtReset keys state
18:18:05.84018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:18:05.84018508461OverlayManager::OnForegroundChangedChanged False
18:18:05.84018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:18:05.84018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:18:05.84018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:18:05.84018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:18:05.84018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:18:05.8411850367InputInterceptor::ResetLLHookProcExtReset keys state
18:18:05.85118507039OverlayManager::doActionDisplayFPS - Triggered
18:18:06.976232C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:18:09.45232C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3468].
18:18:09.45232C52WidgetsLayoutScheduler::Stopstopping layout scheduler
18:18:09.45232C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:18:39.8294FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:18:39.832D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:18:39.832D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:18:39.832D501126RenderDeviceD3d11::initsave state
18:18:39.832D50696RenderDeviceD3d11::initDX11loading shaders...
18:18:39.841D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:18:39.841D501134RenderDeviceD3d11::initrestore state
18:18:39.841D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:18:39.841D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:18:39.841D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:18:39.841D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:18:39.841D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:18:39.841D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:18:39.841D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:18:39.887D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:18:39.887D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:18:39.887D502523OverlayManager::installWindowProcHookInstall WPH
18:18:39.887D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x54460627
18:18:39.887D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:18:39.887D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:18:39.887D502377WidgetManager::Renderresume layout thread
18:18:39.887D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:18:39.887D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:18:39.887D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:18:39.887D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:18:39.8964FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:18:39.8964FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:18:39.8964FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:18:39.8964FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:18:39.898D505512OverlayManager::initOverlayResolutionEx 0X40008
18:18:39.898D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:18:39.898D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:18:39.898D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:18:40.15618506880OverlayManager::doActionForegroundChange Event ON (ON)
18:18:40.15618508461OverlayManager::OnForegroundChangedChanged True
18:18:40.15618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:18:40.22018507039OverlayManager::doActionDisplayFPS - Triggered
18:18:40.232D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:18:50.9524FC4486ReleaseD11DeviceDevice Released! [2]
18:18:50.9524FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:18:50.9524FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:18:50.9524FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:18:50.9524FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:18:50.9524FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x54460627
18:18:50.9524FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:18:50.9524FC4184IRenderDevice::releaseRender Releasing.
18:18:50.9524FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:18:50.9524FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:18:50.9524FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:18:50.9524FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:18:50.9524FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:18:50.9524FC4201IRenderDevice::releaseRender Releasing Done.
18:18:50.9524FC4489ReleaseD11Device End Device Released!
18:18:50.9651850367InputInterceptor::ResetLLHookProcExtReset keys state
18:18:50.96518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:18:50.96518508461OverlayManager::OnForegroundChangedChanged False
18:18:50.96518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
18:18:50.96618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:18:50.96618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:18:50.96618502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:18:50.96618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:18:50.9894FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:18:51.831850367InputInterceptor::ResetLLHookProcExtReset keys state
18:18:51.8618507039OverlayManager::doActionDisplayFPS - Triggered
18:18:51.9494048293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:18:52.1454FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:18:52.150D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:18:52.150D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:18:52.150D501126RenderDeviceD3d11::initsave state
18:18:52.150D50696RenderDeviceD3d11::initDX11loading shaders...
18:18:52.159D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:18:52.159D501134RenderDeviceD3d11::initrestore state
18:18:52.159D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:18:52.159D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:18:52.159D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:18:52.159D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:18:52.159D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:18:52.159D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:18:52.159D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:18:52.204D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:18:52.204D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:18:52.204D502523OverlayManager::installWindowProcHookInstall WPH
18:18:52.204D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb5f8074f
18:18:52.204D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:18:52.204D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:18:52.204D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:18:52.204D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:18:52.2354FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:18:52.2354FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:18:52.2364FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:18:52.2364FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:18:52.242D505512OverlayManager::initOverlayResolutionEx 0X40008
18:18:52.242D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:18:52.242D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:18:52.242D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:18:52.3664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:18:52.48618506880OverlayManager::doActionForegroundChange Event ON (ON)
18:18:52.48618508461OverlayManager::OnForegroundChangedChanged True
18:18:52.48618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:18:52.51018507039OverlayManager::doActionDisplayFPS - Triggered
18:18:52.526D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:18:52.9984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:18:53.2234FC4486ReleaseD11DeviceDevice Released! [2]
18:18:53.2234FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:18:53.2234FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:18:53.2234FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:18:53.2234FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:18:53.2234FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb5f8074f
18:18:53.2234FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:18:53.2234FC4184IRenderDevice::releaseRender Releasing.
18:18:53.2234FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:18:53.2234FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:18:53.2234FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:18:53.2234FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:18:53.2234FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:18:53.2234FC4201IRenderDevice::releaseRender Releasing Done.
18:18:53.2234FC4489ReleaseD11Device End Device Released!
18:18:53.2814FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:18:53.5311850367InputInterceptor::ResetLLHookProcExtReset keys state
18:18:53.53118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:18:53.53118508461OverlayManager::OnForegroundChangedChanged False
18:18:53.53118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[@NUGGET - Discord]
18:18:53.53118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:18:53.53118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:18:53.53118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:18:53.53118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:18:53.5931850367InputInterceptor::ResetLLHookProcExtReset keys state
18:18:53.60018507039OverlayManager::doActionDisplayFPS - Triggered
18:18:54.5294048293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:18:56.6224048177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3436].
18:18:56.622404852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:18:56.622404861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:12)
18:19:01.7264FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:19:01.729D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:19:01.729D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:19:01.729D501126RenderDeviceD3d11::initsave state
18:19:01.729D50696RenderDeviceD3d11::initDX11loading shaders...
18:19:01.738D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:19:01.738D501134RenderDeviceD3d11::initrestore state
18:19:01.738D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:19:01.738D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:19:01.738D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:19:01.738D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:19:01.738D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:19:01.738D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:19:01.738D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:19:01.781D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:19:01.781D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:19:01.781D502523OverlayManager::installWindowProcHookInstall WPH
18:19:01.781D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa940069b
18:19:01.781D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:19:01.781D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:19:01.781D502377WidgetManager::Renderresume layout thread
18:19:01.781D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:19:01.781D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:19:01.781D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:19:01.781D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:01.7864FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:19:01.7864FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:19:01.7864FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:19:01.7864FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:19:01.791D505512OverlayManager::initOverlayResolutionEx 0X40008
18:19:01.791D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:19:01.791D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:19:01.791D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:19:01.88118506880OverlayManager::doActionForegroundChange Event ON (ON)
18:19:01.88118508461OverlayManager::OnForegroundChangedChanged True
18:19:01.88118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:19:01.95218507039OverlayManager::doActionDisplayFPS - Triggered
18:19:01.966D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:02.1744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:19:02.7754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:19:04.9094FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:19:07.2074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:19:12.4504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:19:14.6824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:19:15.7184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:19:25.8004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:19:26.3894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:19:27.1704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:19:29.9764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:19:30.3414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:19:32.3714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:19:35.1674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:19:39.7934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:19:41.1404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:19:48.3884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:19:50.54FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:05.6884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:06.194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:06.1344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:07.2874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:08.9814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:09.6604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:19.9334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:23.2474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:23.7154FC4486ReleaseD11DeviceDevice Released! [2]
18:20:23.7154FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:20:23.7154FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:20:23.7154FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:20:23.7154FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:20:23.7164FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:20:23.7164FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa940069b
18:20:23.7164FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:20:23.7164FC4184IRenderDevice::releaseRender Releasing.
18:20:23.7164FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:20:23.7164FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:20:23.7164FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:20:23.7164FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:20:23.7164FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:20:23.7164FC4201IRenderDevice::releaseRender Releasing Done.
18:20:23.7164FC4489ReleaseD11Device End Device Released!
18:20:23.7454FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:20:24.1541850367InputInterceptor::ResetLLHookProcExtReset keys state
18:20:24.15418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:20:24.15418508461OverlayManager::OnForegroundChangedChanged False
18:20:24.15418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:20:24.15418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:20:24.15418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:20:24.15418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:20:24.15418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:20:24.1701850367InputInterceptor::ResetLLHookProcExtReset keys state
18:20:24.17718507039OverlayManager::doActionDisplayFPS - Triggered
18:20:24.8664FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:20:24.869D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:20:24.869D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:20:24.869D501126RenderDeviceD3d11::initsave state
18:20:24.869D50696RenderDeviceD3d11::initDX11loading shaders...
18:20:24.877D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:20:24.877D501134RenderDeviceD3d11::initrestore state
18:20:24.877D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:20:24.877D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:20:24.877D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:20:24.877D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:20:24.878D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:20:24.878D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:20:24.878D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:20:24.913D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:20:24.913D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:20:24.913D502523OverlayManager::installWindowProcHookInstall WPH
18:20:24.913D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5093087d
18:20:24.913D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:20:24.913D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:20:24.913D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:20:24.913D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:24.9194FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:20:24.9194FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:20:24.9194FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:20:24.9194FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:20:24.921D505512OverlayManager::initOverlayResolutionEx 0X40008
18:20:24.921D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:20:24.921D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:20:24.921D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:20:25.18418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:20:25.18418508461OverlayManager::OnForegroundChangedChanged True
18:20:25.18418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:20:25.18718507039OverlayManager::doActionDisplayFPS - Triggered
18:20:25.582D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:26.4504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:26.9904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:29.3184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:30.4044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:30.8604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:31.1344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:32.8864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:35.874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:35.3324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:35.7964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:35.9794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:36.2594FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:37.1224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:39.4004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:20:41.3874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:20:41.4764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:21:08.1854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:21:08.5284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:21:13.1844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:21:13.9944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:21:14.7874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:21:14.9194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:21:37.7634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:21:38.3544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:21:50.7934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:21:50.9744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:21:52.8924FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:21:54.9344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:21:55.6674FC4486ReleaseD11DeviceDevice Released! [2]
18:21:55.6674FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:21:55.6674FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:21:55.6674FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:21:55.6674FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:21:55.6674FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:21:55.6674FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5093087d
18:21:55.6674FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:21:55.6674FC4184IRenderDevice::releaseRender Releasing.
18:21:55.6674FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:21:55.6674FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:21:55.6674FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:21:55.6674FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:21:55.6674FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:21:55.6674FC4201IRenderDevice::releaseRender Releasing Done.
18:21:55.6674FC4489ReleaseD11Device End Device Released!
18:21:55.7164FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:21:55.8571850367InputInterceptor::ResetLLHookProcExtReset keys state
18:21:55.85718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:21:55.85718508461OverlayManager::OnForegroundChangedChanged False
18:21:55.85718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:21:55.85718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:21:55.85718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:21:55.85718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:21:55.85818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:21:55.8771850367InputInterceptor::ResetLLHookProcExtReset keys state
18:21:55.89418507039OverlayManager::doActionDisplayFPS - Triggered
18:21:56.8792C50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:21:58.9072C50177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3290].
18:21:58.9072C5052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:21:58.9072C5061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:22:05.13418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:22:05.13418508461OverlayManager::OnForegroundChangedChanged True
18:22:05.13418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:22:05.13418502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:22:05.2274FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:22:05.230D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:22:05.230D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:22:05.230D501126RenderDeviceD3d11::initsave state
18:22:05.230D50696RenderDeviceD3d11::initDX11loading shaders...
18:22:05.239D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:22:05.239D501134RenderDeviceD3d11::initrestore state
18:22:05.239D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:22:05.239D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:22:05.239D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:22:05.239D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:22:05.239D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:22:05.239D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:22:05.280D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:22:05.280D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:22:05.280D502523OverlayManager::installWindowProcHookInstall WPH
18:22:05.280D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14f104a8
18:22:05.280D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:22:05.280D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:22:05.280D502377WidgetManager::Renderresume layout thread
18:22:05.280D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:22:05.280D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:22:05.280D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:22:05.2854FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:22:05.2854FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:22:05.2854FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:22:05.2854FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:22:05.289D505512OverlayManager::initOverlayResolutionEx 0X40008
18:22:05.289D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:22:05.289D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:22:05.289D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:22:05.8784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:22:05.9994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:22:06.2834FC4486ReleaseD11DeviceDevice Released! [2]
18:22:06.2834FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:22:06.2834FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:22:06.2834FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:22:06.2834FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:22:06.2834FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14f104a8
18:22:06.2834FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:22:06.2834FC4184IRenderDevice::releaseRender Releasing.
18:22:06.2834FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:22:06.2834FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:22:06.2834FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:22:06.2834FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:22:06.2834FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:22:06.2834FC4201IRenderDevice::releaseRender Releasing Done.
18:22:06.2834FC4489ReleaseD11Device End Device Released!
18:22:06.3081850367InputInterceptor::ResetLLHookProcExtReset keys state
18:22:06.30818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:22:06.30818508461OverlayManager::OnForegroundChangedChanged False
18:22:06.30918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x148B06EC Title=[Task Switching]
18:22:06.31018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:22:06.31018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:22:06.31018502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:22:06.31018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:22:06.3281850367InputInterceptor::ResetLLHookProcExtReset keys state
18:22:06.33018507039OverlayManager::doActionDisplayFPS - Triggered
18:22:06.3664FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:22:07.4024AA8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:22:09.4314AA8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3209].
18:22:09.4314AA852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:22:09.4314AA861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:22:11.2484FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:22:11.250D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:22:11.250D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:22:11.250D501126RenderDeviceD3d11::initsave state
18:22:11.250D50696RenderDeviceD3d11::initDX11loading shaders...
18:22:11.260D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:22:11.260D501134RenderDeviceD3d11::initrestore state
18:22:11.260D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:22:11.260D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:22:11.260D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:22:11.260D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:22:11.260D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:22:11.260D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:22:11.260D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:22:11.293D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:22:11.293D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:22:11.293D502523OverlayManager::installWindowProcHookInstall WPH
18:22:11.293D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcee076c
18:22:11.293D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:22:11.293D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:22:11.293D502377WidgetManager::Renderresume layout thread
18:22:11.293D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:22:11.293D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:22:11.293D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:22:11.293D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:22:11.2974FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:22:11.2974FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:22:11.2974FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:22:11.2974FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:22:11.300D505512OverlayManager::initOverlayResolutionEx 0X40008
18:22:11.300D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:22:11.300D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:22:11.300D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:22:11.55618506880OverlayManager::doActionForegroundChange Event ON (ON)
18:22:11.55618508461OverlayManager::OnForegroundChangedChanged True
18:22:11.55618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:22:11.68318507039OverlayManager::doActionDisplayFPS - Triggered
18:22:11.689D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:22:12.1794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:22:12.5794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:22:14.9274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:22:16.3504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:22:16.7194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:22:20.3444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:22:22.2894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:22:24.5314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:22:25.7924FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:22:29.4174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:22:37.8574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:22:38.4644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:22:46.6504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:22:46.8974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:23:03.6514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:23:07.5464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:23:09.7884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:23:11.4074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:23:14.1004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:23:14.8814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:23:15.2004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:23:15.5284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:23:15.7861850367InputInterceptor::ResetLLHookProcExtReset keys state
18:23:15.78618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:23:15.78618508461OverlayManager::OnForegroundChangedChanged False
18:23:15.78618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
18:23:15.78618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:23:15.78618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:23:15.78618502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:23:15.78618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:23:15.7891850367InputInterceptor::ResetLLHookProcExtReset keys state
18:23:15.79618507039OverlayManager::doActionDisplayFPS - Triggered
18:23:15.8094FC4486ReleaseD11DeviceDevice Released! [2]
18:23:15.8094FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:23:15.8094FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:23:15.8094FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:23:15.8094FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:23:15.8094FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:23:15.8094FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcee076c
18:23:15.8094FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:23:15.8094FC4184IRenderDevice::releaseRender Releasing.
18:23:15.8094FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:23:15.8094FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:23:15.8094FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:23:15.8094FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:23:15.8094FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:23:15.8094FC4201IRenderDevice::releaseRender Releasing Done.
18:23:15.8094FC4489ReleaseD11Device End Device Released!
18:23:15.8394FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:23:16.7742C50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:23:18.8062C50177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3037].
18:23:18.8072C5052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:23:18.8072C5061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:23:20.1574FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:23:20.159D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:23:20.159D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:23:20.159D501126RenderDeviceD3d11::initsave state
18:23:20.159D50696RenderDeviceD3d11::initDX11loading shaders...
18:23:20.169D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:23:20.169D501134RenderDeviceD3d11::initrestore state
18:23:20.169D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:23:20.169D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:23:20.169D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:23:20.169D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:23:20.169D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:23:20.169D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:23:20.169D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:23:20.202D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:23:20.202D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:23:20.202D502523OverlayManager::installWindowProcHookInstall WPH
18:23:20.202D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x466404c3
18:23:20.202D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:23:20.202D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:23:20.202D502377WidgetManager::Renderresume layout thread
18:23:20.202D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:23:20.202D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:23:20.202D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:23:20.202D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:23:20.2074FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:23:20.2074FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:23:20.2074FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:23:20.2074FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:23:20.210D505512OverlayManager::initOverlayResolutionEx 0X40008
18:23:20.210D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:23:20.210D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:23:20.210D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:23:20.40418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:23:20.40418508461OverlayManager::OnForegroundChangedChanged True
18:23:20.40418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:23:20.42618507039OverlayManager::doActionDisplayFPS - Triggered
18:23:20.426D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:23:20.9394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:23:24.1634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:23:24.7444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:23:26.7734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:23:31.4044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:23:33.9354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:23:43.4484FC4486ReleaseD11DeviceDevice Released! [2]
18:23:43.4484FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:23:43.4484FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:23:43.4484FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:23:43.4484FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:23:43.4484FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x466404c3
18:23:43.4484FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:23:43.4484FC4184IRenderDevice::releaseRender Releasing.
18:23:43.4484FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:23:43.4484FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:23:43.4484FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:23:43.4484FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:23:43.4484FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:23:43.4484FC4201IRenderDevice::releaseRender Releasing Done.
18:23:43.4484FC4489ReleaseD11Device End Device Released!
18:23:43.4904FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:23:43.7121850367InputInterceptor::ResetLLHookProcExtReset keys state
18:23:43.71218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:23:43.71218508461OverlayManager::OnForegroundChangedChanged False
18:23:43.71218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:23:43.71218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:23:43.71218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:23:43.71218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:23:43.71218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:23:43.7361850367InputInterceptor::ResetLLHookProcExtReset keys state
18:23:43.74518507039OverlayManager::doActionDisplayFPS - Triggered
18:23:44.7014AA8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:23:46.7864AA8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3351].
18:23:46.7864AA852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:23:46.7864AA861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:23:49.724FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:23:49.75D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:23:49.75D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:23:49.75D501126RenderDeviceD3d11::initsave state
18:23:49.75D50696RenderDeviceD3d11::initDX11loading shaders...
18:23:49.84D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:23:49.84D501134RenderDeviceD3d11::initrestore state
18:23:49.84D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:23:49.84D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:23:49.84D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:23:49.84D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:23:49.84D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:23:49.84D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:23:49.84D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:23:49.128D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:23:49.128D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:23:49.128D502523OverlayManager::installWindowProcHookInstall WPH
18:23:49.128D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x44ef04d3
18:23:49.128D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:23:49.128D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:23:49.128D502377WidgetManager::Renderresume layout thread
18:23:49.128D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:23:49.128D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:23:49.128D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:23:49.128D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:23:49.1334FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:23:49.1334FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:23:49.1334FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:23:49.1334FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:23:49.136D505512OverlayManager::initOverlayResolutionEx 0X40008
18:23:49.136D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:23:49.136D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:23:49.136D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:23:49.47118506880OverlayManager::doActionForegroundChange Event ON (ON)
18:23:49.47118508461OverlayManager::OnForegroundChangedChanged True
18:23:49.47118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:23:49.50818507039OverlayManager::doActionDisplayFPS - Triggered
18:23:49.516D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:23:59.6304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:24:00.2484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:24:05.4844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:24:05.7894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:24:09.541850367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:09.5418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:24:09.5418508461OverlayManager::OnForegroundChangedChanged False
18:24:09.5418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:24:09.5418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:24:09.5418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:24:09.5418502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:24:09.5418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:24:09.711850367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:09.7418507039OverlayManager::doActionDisplayFPS - Triggered
18:24:09.1154FC4486ReleaseD11DeviceDevice Released! [2]
18:24:09.1154FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:24:09.1154FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:24:09.1154FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:24:09.1154FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:24:09.1154FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x44ef04d3
18:24:09.1154FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:24:09.1154FC4184IRenderDevice::releaseRender Releasing.
18:24:09.1154FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:09.1154FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:09.1154FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:24:09.1154FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:24:09.1154FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:24:09.1154FC4201IRenderDevice::releaseRender Releasing Done.
18:24:09.1154FC4489ReleaseD11Device End Device Released!
18:24:09.1424FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:24:10.934AA8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:24:12.1394AA8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3361].
18:24:12.1394AA852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:24:12.1394AA861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:24:17.3574FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:24:17.360D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:24:17.360D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:24:17.360D501126RenderDeviceD3d11::initsave state
18:24:17.360D50696RenderDeviceD3d11::initDX11loading shaders...
18:24:17.369D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:24:17.369D501134RenderDeviceD3d11::initrestore state
18:24:17.369D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:24:17.369D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:17.369D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:17.369D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:24:17.369D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:24:17.369D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:24:17.369D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:17.416D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:24:17.416D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:24:17.416D502523OverlayManager::installWindowProcHookInstall WPH
18:24:17.416D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbcb0591
18:24:17.416D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:24:17.416D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:24:17.416D502377WidgetManager::Renderresume layout thread
18:24:17.416D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:24:17.416D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:24:17.416D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:24:17.416D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:17.4214FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:17.4214FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:24:17.4214FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:24:17.4214FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:24:17.426D505512OverlayManager::initOverlayResolutionEx 0X40008
18:24:17.426D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:24:17.426D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:24:17.426D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:17.76318506880OverlayManager::doActionForegroundChange Event ON (ON)
18:24:17.76318508461OverlayManager::OnForegroundChangedChanged True
18:24:17.76318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:24:17.76918507039OverlayManager::doActionDisplayFPS - Triggered
18:24:17.776D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:18.7074FC4486ReleaseD11DeviceDevice Released! [2]
18:24:18.7074FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:24:18.7074FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:24:18.7074FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:24:18.7074FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:24:18.7074FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbcb0591
18:24:18.7074FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:24:18.7074FC4184IRenderDevice::releaseRender Releasing.
18:24:18.7074FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:18.7074FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:18.7074FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:24:18.7074FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:24:18.7074FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:24:18.7074FC4201IRenderDevice::releaseRender Releasing Done.
18:24:18.7074FC4489ReleaseD11Device End Device Released!
18:24:18.7984FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:24:18.8281850367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:18.82818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:24:18.82818508461OverlayManager::OnForegroundChangedChanged False
18:24:18.82818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:24:18.82818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:24:18.82818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:24:18.82818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:24:18.82818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:24:18.8551850367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:18.86318507039OverlayManager::doActionDisplayFPS - Triggered
18:24:19.8554AA8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:24:21.8934AA8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3216].
18:24:21.8934AA852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:24:21.8934AA861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:24:22.4364FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:24:22.438D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:24:22.438D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:24:22.438D501126RenderDeviceD3d11::initsave state
18:24:22.438D50696RenderDeviceD3d11::initDX11loading shaders...
18:24:22.448D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:24:22.449D501134RenderDeviceD3d11::initrestore state
18:24:22.449D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:24:22.449D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:22.449D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:22.449D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:24:22.449D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:24:22.449D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:24:22.449D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:22.498D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:24:22.498D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:24:22.498D502523OverlayManager::installWindowProcHookInstall WPH
18:24:22.498D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc180074f
18:24:22.498D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:24:22.498D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:24:22.498D502377WidgetManager::Renderresume layout thread
18:24:22.498D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:24:22.498D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:24:22.498D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:24:22.498D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:22.5054FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:22.5054FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:24:22.5054FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:24:22.5054FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:24:22.511D505512OverlayManager::initOverlayResolutionEx 0X40008
18:24:22.511D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:24:22.511D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:24:22.511D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:22.53518506880OverlayManager::doActionForegroundChange Event ON (ON)
18:24:22.53518508461OverlayManager::OnForegroundChangedChanged True
18:24:22.53518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:24:22.64318507039OverlayManager::doActionDisplayFPS - Triggered
18:24:22.650D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:24.3194FC4486ReleaseD11DeviceDevice Released! [2]
18:24:24.3194FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:24:24.3194FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:24:24.3194FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:24:24.3194FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:24:24.3194FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc180074f
18:24:24.3194FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:24:24.3194FC4184IRenderDevice::releaseRender Releasing.
18:24:24.3204FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:24:24.3204FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:24:24.3204FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:24:24.3204FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:24:24.3204FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:24:24.3204FC4201IRenderDevice::releaseRender Releasing Done.
18:24:24.3204FC4489ReleaseD11Device End Device Released!
18:24:24.3574FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:24:24.7401850367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:24.74018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:24:24.74018508461OverlayManager::OnForegroundChangedChanged False
18:24:24.74018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#welcome | angry cat - Discord]
18:24:24.74018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:24:24.74018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:24:24.74018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:24:24.74118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:24:24.7841850367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:24.79018507039OverlayManager::doActionDisplayFPS - Triggered
18:24:25.7564AA8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:24:27.3024AA8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3010].
18:24:27.3024AA852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:24:27.3024AA861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:24:31.9284FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:24:31.930D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:24:31.930D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:24:31.930D501126RenderDeviceD3d11::initsave state
18:24:31.930D50696RenderDeviceD3d11::initDX11loading shaders...
18:24:31.939D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:24:31.939D501134RenderDeviceD3d11::initrestore state
18:24:31.939D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:24:31.939D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:24:31.939D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:24:31.939D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:24:31.939D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:24:31.939D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:24:31.939D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:31.983D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:24:31.983D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:24:31.983D502523OverlayManager::installWindowProcHookInstall WPH
18:24:31.984D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8a7c0393
18:24:31.984D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:24:31.984D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:24:31.984D502377WidgetManager::Renderresume layout thread
18:24:31.984D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:24:31.984D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:24:31.984D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:24:31.984D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:31.9874FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:24:31.9874FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:24:31.9874FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:24:31.9874FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:24:31.994D505512OverlayManager::initOverlayResolutionEx 0X40008
18:24:31.994D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:24:31.994D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:24:31.994D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:32.8518506880OverlayManager::doActionForegroundChange Event ON (ON)
18:24:32.8518508461OverlayManager::OnForegroundChangedChanged True
18:24:32.8518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:24:32.10618507039OverlayManager::doActionDisplayFPS - Triggered
18:24:32.123D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:24:45.1674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:24:48.2294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:24:50.6994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:24:51.4064FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:24:53.924FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:24:53.4084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:24:55.3324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:24:56.6744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:25:03.9234FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:25:05.7444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:25:58.9424FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:25:59.3124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:26:25.6494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:26:28.2964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:26:28.5714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:26:31.7114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:26:34.5234FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:26:35.4624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:13.4164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:14.1224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:28.2814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:28.7994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:32.5874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:35.1824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:35.3524FC4486ReleaseD11DeviceDevice Released! [2]
18:27:35.3524FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:27:35.3524FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:27:35.3524FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:27:35.3524FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:27:35.3524FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:27:35.3524FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8a7c0393
18:27:35.3524FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:27:35.3524FC4184IRenderDevice::releaseRender Releasing.
18:27:35.3524FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:27:35.3524FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:27:35.3524FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:27:35.3524FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:27:35.3524FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:27:35.3524FC4201IRenderDevice::releaseRender Releasing Done.
18:27:35.3524FC4489ReleaseD11Device End Device Released!
18:27:35.3984FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:27:35.8071850367InputInterceptor::ResetLLHookProcExtReset keys state
18:27:35.80718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:27:35.80718508461OverlayManager::OnForegroundChangedChanged False
18:27:35.80718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#main-x | tits galore - Discord]
18:27:35.80718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:27:35.80718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:27:35.80718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:27:35.80718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:27:35.8201850367InputInterceptor::ResetLLHookProcExtReset keys state
18:27:35.82318507039OverlayManager::doActionDisplayFPS - Triggered
18:27:36.849F10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:27:37.1364FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:27:37.138D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:27:37.138D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:27:37.138D501126RenderDeviceD3d11::initsave state
18:27:37.138D50696RenderDeviceD3d11::initDX11loading shaders...
18:27:37.148D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:27:37.148D501134RenderDeviceD3d11::initrestore state
18:27:37.148D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:27:37.148D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:27:37.148D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:27:37.148D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:27:37.148D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:27:37.148D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:27:37.148D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:27:37.1734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:37.203D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:27:37.203D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:27:37.203D502523OverlayManager::installWindowProcHookInstall WPH
18:27:37.203D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e90086b
18:27:37.203D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:27:37.203D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:27:37.203D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:27:37.203D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:27:37.212D505512OverlayManager::initOverlayResolutionEx 0X40008
18:27:37.212D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:27:37.212D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:27:37.212D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:27:37.2194FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:27:37.2194FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:27:37.2194FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:27:37.2194FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:27:37.47118506880OverlayManager::doActionForegroundChange Event ON (ON)
18:27:37.47118508461OverlayManager::OnForegroundChangedChanged True
18:27:37.47118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:27:37.56418507039OverlayManager::doActionDisplayFPS - Triggered
18:27:37.570D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:27:37.6934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:41.894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:44.5134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:45.6934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:46.2994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:47.5534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:47.7204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:48.874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:49.9994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:50.1744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:50.6654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:54.1254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:54.4824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:54.8654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:55.5404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:56.1474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:27:58.7384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:27:59.7344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:28:01.134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:28:02.1554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:28:02.2444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:28:02.5544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:28:03.1864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:28:03.3884FC4486ReleaseD11DeviceDevice Released! [2]
18:28:03.3884FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:28:03.3884FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:28:03.3884FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:28:03.3884FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:28:03.3884FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e90086b
18:28:03.3884FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:28:03.3884FC4184IRenderDevice::releaseRender Releasing.
18:28:03.3884FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:28:03.3884FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:28:03.3884FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:28:03.3884FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:28:03.3884FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:28:03.3884FC4201IRenderDevice::releaseRender Releasing Done.
18:28:03.3884FC4489ReleaseD11Device End Device Released!
18:28:03.4161850367InputInterceptor::ResetLLHookProcExtReset keys state
18:28:03.41618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:28:03.41618508461OverlayManager::OnForegroundChangedChanged False
18:28:03.41718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x26050612 Title=[Task Switching]
18:28:03.41818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:28:03.41818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:28:03.41818502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:28:03.41918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:28:03.4391850367InputInterceptor::ResetLLHookProcExtReset keys state
18:28:03.44218507039OverlayManager::doActionDisplayFPS - Triggered
18:28:03.4714FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:28:04.433F10293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:28:06.471F10177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3138].
18:28:06.471F1052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:28:06.471F1061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:28:08.6404FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:28:08.642D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:28:08.642D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:28:08.642D501126RenderDeviceD3d11::initsave state
18:28:08.642D50696RenderDeviceD3d11::initDX11loading shaders...
18:28:08.652D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:28:08.652D501134RenderDeviceD3d11::initrestore state
18:28:08.652D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:28:08.652D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:28:08.652D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:28:08.652D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:28:08.652D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:28:08.652D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:28:08.652D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:28:08.70418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:28:08.70418508461OverlayManager::OnForegroundChangedChanged True
18:28:08.70518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:28:08.725D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:28:08.725D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:28:08.725D502523OverlayManager::installWindowProcHookInstall WPH
18:28:08.725D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd0c4050d
18:28:08.725D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:28:08.725D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:28:08.725D502377WidgetManager::Renderresume layout thread
18:28:08.725D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:28:08.725D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:28:08.725D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:28:08.7354FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:28:08.7354FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:28:08.7354FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:28:08.7354FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:28:08.741D505512OverlayManager::initOverlayResolutionEx 0X40008
18:28:08.741D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:28:08.741D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:28:08.741D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:28:08.81118507039OverlayManager::doActionDisplayFPS - Triggered
18:28:08.815D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:28:42.4764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:28:55.24FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:28:57.4164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:28:57.7494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:28:58.5184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:28:58.8774FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:29:05.7354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:29:10.2834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:29:12.2314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:29:14.974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:29:15.3514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:29:16.84FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:29:16.6634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:29:17.4624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:29:18.4294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:29:21.7804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:29:24.1484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:29:25.1994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:30:22.6304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:30:23.6784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:30:25.824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:30:25.3844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:30:25.4364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:30:25.7544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:30:28.7554FC4486ReleaseD11DeviceDevice Released! [2]
18:30:28.7554FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:30:28.7554FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:30:28.7554FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:30:28.7554FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:30:28.7554FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd0c4050d
18:30:28.7554FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:30:28.7554FC4184IRenderDevice::releaseRender Releasing.
18:30:28.7554FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:30:28.7554FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:30:28.7554FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:30:28.7554FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:30:28.7554FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:30:28.7554FC4201IRenderDevice::releaseRender Releasing Done.
18:30:28.7554FC4489ReleaseD11Device End Device Released!
18:30:28.7804FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:30:29.91850367InputInterceptor::ResetLLHookProcExtReset keys state
18:30:29.918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:30:29.918508461OverlayManager::OnForegroundChangedChanged False
18:30:29.918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x23410644 Title=[Task Switching]
18:30:29.918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:30:29.918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:30:29.918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:30:29.918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:30:29.91850367InputInterceptor::ResetLLHookProcExtReset keys state
18:30:29.1318507039OverlayManager::doActionDisplayFPS - Triggered
18:30:30.262C50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:30:32.662C50177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3340].
18:30:32.662C5052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:30:32.662C5061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:30:38.5514FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:30:38.554D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:30:38.554D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:30:38.554D501126RenderDeviceD3d11::initsave state
18:30:38.554D50696RenderDeviceD3d11::initDX11loading shaders...
18:30:38.563D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:30:38.563D501134RenderDeviceD3d11::initrestore state
18:30:38.563D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:30:38.563D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:30:38.563D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:30:38.563D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:30:38.563D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:30:38.563D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:30:38.563D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:30:38.606D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:30:38.606D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:30:38.606D502523OverlayManager::installWindowProcHookInstall WPH
18:30:38.606D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a150662
18:30:38.606D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:30:38.606D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:30:38.606D502377WidgetManager::Renderresume layout thread
18:30:38.606D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:30:38.606D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:30:38.606D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:30:38.606D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:30:38.6104FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:30:38.6104FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:30:38.6104FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:30:38.6104FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:30:38.614D505512OverlayManager::initOverlayResolutionEx 0X40008
18:30:38.614D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:30:38.614D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:30:38.614D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:30:38.87818506880OverlayManager::doActionForegroundChange Event ON (ON)
18:30:38.87918508461OverlayManager::OnForegroundChangedChanged True
18:30:38.87918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:30:38.88218507039OverlayManager::doActionDisplayFPS - Triggered
18:30:38.890D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:30:39.2614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:30:39.5174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:31:01.5394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:31:02.4984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:31:10.2654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:31:10.6154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:31:16.3254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:31:17.4054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:31:18.364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:31:18.3684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:31:19.1504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:31:21.3684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:31:21.6734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:31:24.3304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:31:25.4454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:31:28.3074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:31:29.4904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:31:29.8434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:32:08.604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:32:09.5734FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:32:09.8481850367InputInterceptor::ResetLLHookProcExtReset keys state
18:32:09.84818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:32:09.84818508461OverlayManager::OnForegroundChangedChanged False
18:32:09.84818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:32:09.84818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:32:09.84818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:32:09.84818502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:32:09.84918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:09.8491850367InputInterceptor::ResetLLHookProcExtReset keys state
18:32:09.85118507039OverlayManager::doActionDisplayFPS - Triggered
18:32:09.8944FC4486ReleaseD11DeviceDevice Released! [2]
18:32:09.8944FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:32:09.8944FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:32:09.8944FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:32:09.8944FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:32:09.8944FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a150662
18:32:09.8944FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:32:09.8944FC4184IRenderDevice::releaseRender Releasing.
18:32:09.8944FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:32:09.8944FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:32:09.8944FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:32:09.8944FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:32:09.8944FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:32:09.8944FC4201IRenderDevice::releaseRender Releasing Done.
18:32:09.8944FC4489ReleaseD11Device End Device Released!
18:32:09.9284FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:32:10.8382C50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:32:12.8822C50177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3165].
18:32:12.8822C5052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:32:12.8822C5061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:32:25.2824FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:32:25.285D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:32:25.285D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:32:25.285D501126RenderDeviceD3d11::initsave state
18:32:25.285D50696RenderDeviceD3d11::initDX11loading shaders...
18:32:25.294D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:32:25.294D501134RenderDeviceD3d11::initrestore state
18:32:25.294D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:32:25.294D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:32:25.294D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:32:25.294D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:32:25.294D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:32:25.294D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:32:25.294D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:32:25.336D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:32:25.336D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:32:25.336D502523OverlayManager::installWindowProcHookInstall WPH
18:32:25.336D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9801036f
18:32:25.336D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:32:25.336D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:32:25.336D502377WidgetManager::Renderresume layout thread
18:32:25.336D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:32:25.336D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:32:25.336D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:32:25.336D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:32:25.3404FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:32:25.3404FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:32:25.3404FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:32:25.3404FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:32:25.346D505512OverlayManager::initOverlayResolutionEx 0X40008
18:32:25.346D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:32:25.346D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:32:25.346D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:32:25.68518506880OverlayManager::doActionForegroundChange Event ON (ON)
18:32:25.68518508461OverlayManager::OnForegroundChangedChanged True
18:32:25.68518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:32:25.71818507039OverlayManager::doActionDisplayFPS - Triggered
18:32:25.725D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:32:25.8494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:32:26.3334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:32:26.5084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:32:28.3014FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:32:31.2314FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:32:31.4594FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:32:34.2794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:32:34.6794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:32:36.1874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:32:37.3434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:32:39.8534FC47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:32:42.7174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:32:42.9104FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:32:42.9904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:32:43.3234FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:30.5914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:30.8764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:31.1144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:31.7564FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:34.4974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:35.904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:35.4964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:36.4524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:36.4534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:36.6794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:36.8824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:37.2664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:39.2304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:42.184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:42.1534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:42.3894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:42.8134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:43.2034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:43.4464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:44.7694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:45.1974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:45.4454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:45.6574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:47.8694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:48.3044FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:49.874FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:49.8674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:53.3794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:53.7114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:55.114FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:33:57.2404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:33:59.3504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:34:00.4844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:34:01.7414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:34:02.8274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:34:03.1454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:34:03.3784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:34:04.6564FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:34:08.1784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [d]
18:34:08.23218506969OverlayManager::doActionControl -> EVENT_HANDLER_CONTROL_MODE_ON
18:34:08.23218507168OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:34:08.23218502800OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:34:08.23218502814OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
18:34:08.2394FC47791OverlayManager::IsEmptyCursorCache cursor 0x26d072f (v: 1)
18:34:08.2982C50125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d07ce
18:34:08.2982C502644WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:34:08.3202C50225InterProcessElement::openInterProcess Overwolf_ImID_D07CE_P_11644 opened succesfuly
18:34:08.3202C50225InterProcessElement::openInterProcess Overwolf_PID_11644_SHARED_MEMORY_AGENT opened succesfuly
18:34:08.3202C50225InterProcessElement::openInterProcess Overwolf_ImID_A0460_P_11644 opened succesfuly
18:34:08.3202C50225InterProcessElement::openInterProcess Overwolf_PID_11644_SHARED_MEMORY_AGENT opened succesfuly
18:34:09.4754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [Control_Overlay] [u]
18:34:10.8804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:34:11.954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:34:13.6534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:34:13.8764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:34:14.1034FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:34:14.281D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:34:14.281D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:34:14.281D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:34:14.4271850367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:14.42718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:34:14.42718508461OverlayManager::OnForegroundChangedChanged False
18:34:14.42718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#main-x | tits galore - Discord]
18:34:14.42718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:34:14.42718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:34:14.42718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:34:14.42718508525OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
18:34:14.4771850367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:14.48218507039OverlayManager::doActionDisplayFPS - Triggered
18:34:14.5134FC43977OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x26d072f;prev = 0x26d072f , {Original values: ref = 0 handle = 0x10003}
18:34:15.43442D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:34:16.834FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:34:16.834FC41874OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:34:16.834FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:16.834FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:16.834FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:16.834FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9801036f
18:34:16.194D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:34:16.194D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:34:16.194D502523OverlayManager::installWindowProcHookInstall WPH
18:34:16.194D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a1f086b
18:34:16.194D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:34:16.194D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:34:16.194D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:16.1994FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:16.1994FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:34:16.1994FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:34:16.1994FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:34:16.203D505512OverlayManager::initOverlayResolutionEx 0X40008
18:34:16.203D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:34:16.203D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:34:16.203D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:34:16.57418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:34:16.57418508461OverlayManager::OnForegroundChangedChanged True
18:34:16.57418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:34:16.57418502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:34:16.59918507039OverlayManager::doActionDisplayFPS - Triggered
18:34:16.610D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:35.4834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:34:39.134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:34:39.3384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:34:40.304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:34:40.3604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:34:40.7154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:34:41.134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:34:42.1784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:34:42.2784FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:34:42.7004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:34:42.9724FC4486ReleaseD11DeviceDevice Released! [2]
18:34:42.9734FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:42.9734FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:42.9734FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:42.9734FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:42.9734FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a1f086b
18:34:42.9734FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:42.9734FC4184IRenderDevice::releaseRender Releasing.
18:34:42.9734FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:42.9734FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:42.9734FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:42.9734FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:42.9734FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:42.9734FC4201IRenderDevice::releaseRender Releasing Done.
18:34:42.9734FC4489ReleaseD11Device End Device Released!
18:34:43.124FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:34:43.3441850367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:43.34418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:34:43.34418508461OverlayManager::OnForegroundChangedChanged False
18:34:43.34418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:34:43.34418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:34:43.34418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:34:43.34418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:34:43.34418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:34:43.3601850367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:43.36218507039OverlayManager::doActionDisplayFPS - Triggered
18:34:44.3442C50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:34:45.8742C50177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3023].
18:34:45.8752C5052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:34:45.8752C5061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:18)
18:34:54.3464FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:34:54.351D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:34:54.351D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:34:54.351D501126RenderDeviceD3d11::initsave state
18:34:54.351D50696RenderDeviceD3d11::initDX11loading shaders...
18:34:54.362D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:34:54.362D501134RenderDeviceD3d11::initrestore state
18:34:54.362D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:34:54.362D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:34:54.362D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:34:54.362D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:34:54.362D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:34:54.362D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:34:54.362D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:34:54.466D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:34:54.466D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:34:54.466D502523OverlayManager::installWindowProcHookInstall WPH
18:34:54.466D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x46f60871
18:34:54.466D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:34:54.466D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:34:54.466D502377WidgetManager::Renderresume layout thread
18:34:54.466D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:34:54.466D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:34:54.466D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:34:54.466D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:54.517D505512OverlayManager::initOverlayResolutionEx 0X40008
18:34:54.517D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:34:54.517D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:34:54.517D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:34:54.5384FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:34:54.5384FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:34:54.5384FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:34:54.5384FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:34:54.64618506880OverlayManager::doActionForegroundChange Event ON (ON)
18:34:54.64618508461OverlayManager::OnForegroundChangedChanged True
18:34:54.64618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:34:54.65818507039OverlayManager::doActionDisplayFPS - Triggered
18:34:54.663D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:34:58.8844FC4486ReleaseD11DeviceDevice Released! [2]
18:34:58.8844FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:34:58.8844FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:34:58.8844FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:34:58.8844FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:34:58.8844FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:34:58.8844FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x46f60871
18:34:58.8844FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:34:58.8844FC4184IRenderDevice::releaseRender Releasing.
18:34:58.8844FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:34:58.8844FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:34:58.8844FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:34:58.8844FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:34:58.8844FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:34:58.8844FC4201IRenderDevice::releaseRender Releasing Done.
18:34:58.8844FC4489ReleaseD11Device End Device Released!
18:34:58.9114FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:34:59.2771850367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:59.27718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:34:59.27718508461OverlayManager::OnForegroundChangedChanged False
18:34:59.27718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:34:59.27718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:34:59.27718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:34:59.27718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:34:59.27718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:34:59.2921850367InputInterceptor::ResetLLHookProcExtReset keys state
18:34:59.29718507039OverlayManager::doActionDisplayFPS - Triggered
18:34:59.7612C50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:35:01.8012C50177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3159].
18:35:01.8012C5052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:35:01.8012C5061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:18)
18:35:06.2814FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:35:06.284D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:35:06.284D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:35:06.284D501126RenderDeviceD3d11::initsave state
18:35:06.284D50696RenderDeviceD3d11::initDX11loading shaders...
18:35:06.293D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:35:06.293D501134RenderDeviceD3d11::initrestore state
18:35:06.293D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:35:06.293D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:35:06.293D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:35:06.293D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:35:06.293D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:35:06.293D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:35:06.293D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:35:06.334D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:35:06.334D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:35:06.334D502523OverlayManager::installWindowProcHookInstall WPH
18:35:06.334D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x74003c6
18:35:06.334D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:35:06.334D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:35:06.334D502377WidgetManager::Renderresume layout thread
18:35:06.334D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:35:06.334D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:35:06.334D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:35:06.334D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:35:06.337D505512OverlayManager::initOverlayResolutionEx 0X40008
18:35:06.337D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:35:06.337D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:35:06.337D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:35:06.3914FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:35:06.3914FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:35:06.3914FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:35:06.3914FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:35:06.50218506880OverlayManager::doActionForegroundChange Event ON (ON)
18:35:06.50218508461OverlayManager::OnForegroundChangedChanged True
18:35:06.50218507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:35:06.52818507039OverlayManager::doActionDisplayFPS - Triggered
18:35:06.533D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:35:30.8964FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:35:31.971850367InputInterceptor::ResetLLHookProcExtReset keys state
18:35:31.9718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:35:31.9718508461OverlayManager::OnForegroundChangedChanged False
18:35:31.9718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:35:31.9718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:35:31.9718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:35:31.9718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:35:31.9718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:35:31.1131850367InputInterceptor::ResetLLHookProcExtReset keys state
18:35:31.11718507039OverlayManager::doActionDisplayFPS - Triggered
18:35:32.9342D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:35:34.13642D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3251].
18:35:34.13642D852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:35:34.13642D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:35:35.3224FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:35:35.435D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:35:35.435D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:35:35.70118506880OverlayManager::doActionForegroundChange Event ON (ON)
18:35:35.70118508461OverlayManager::OnForegroundChangedChanged True
18:35:35.70118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:35:35.70118502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:35:35.703D502377WidgetManager::Renderresume layout thread
18:35:35.703D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:35:35.703D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:35:35.72018507039OverlayManager::doActionDisplayFPS - Triggered
18:35:35.725D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:36:29.8871850367InputInterceptor::ResetLLHookProcExtReset keys state
18:36:29.88718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:36:29.88718508461OverlayManager::OnForegroundChangedChanged False
18:36:29.88718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
18:36:29.88718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:36:29.88718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:36:29.88718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:36:29.88718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:36:29.9111850367InputInterceptor::ResetLLHookProcExtReset keys state
18:36:29.91818507039OverlayManager::doActionDisplayFPS - Triggered
18:36:30.89842D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:36:31.1024FC4486ReleaseD11DeviceDevice Released! [2]
18:36:31.1024FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:36:31.1024FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:36:31.1024FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:36:31.1024FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:36:31.1024FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:36:31.1024FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x74003c6
18:36:31.1024FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:36:31.1024FC4184IRenderDevice::releaseRender Releasing.
18:36:31.1024FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:36:31.1024FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:36:31.1024FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:36:31.1024FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:36:31.1024FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:36:31.1024FC4201IRenderDevice::releaseRender Releasing Done.
18:36:31.1024FC4489ReleaseD11Device End Device Released!
18:36:31.1314FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:36:32.9772C50177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3280].
18:36:32.9772C5052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:36:32.9772C5061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:36:34.4234FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:36:34.426D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:36:34.426D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:36:34.426D501126RenderDeviceD3d11::initsave state
18:36:34.426D50696RenderDeviceD3d11::initDX11loading shaders...
18:36:34.435D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:36:34.435D501134RenderDeviceD3d11::initrestore state
18:36:34.435D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:36:34.435D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:36:34.435D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:36:34.435D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:36:34.435D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:36:34.435D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:36:34.435D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:36:34.456D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:36:34.456D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:36:34.456D502523OverlayManager::installWindowProcHookInstall WPH
18:36:34.457D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a0e04da
18:36:34.457D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:36:34.457D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:36:34.457D502377WidgetManager::Renderresume layout thread
18:36:34.457D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:36:34.457D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:36:34.457D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:36:34.457D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:36:34.4584FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:36:34.4584FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:36:34.4584FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:36:34.4584FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:36:34.463D505512OverlayManager::initOverlayResolutionEx 0X40008
18:36:34.463D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:36:34.463D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:36:34.463D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:36:34.53118506880OverlayManager::doActionForegroundChange Event ON (ON)
18:36:34.53118508461OverlayManager::OnForegroundChangedChanged True
18:36:34.53118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:36:34.53718507039OverlayManager::doActionDisplayFPS - Triggered
18:36:34.545D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:36:57.3214FC4486ReleaseD11DeviceDevice Released! [2]
18:36:57.3214FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:36:57.3214FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:36:57.3224FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:36:57.3224FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:36:57.3224FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:36:57.3224FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a0e04da
18:36:57.3224FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:36:57.3224FC4184IRenderDevice::releaseRender Releasing.
18:36:57.3224FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:36:57.3224FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:36:57.3224FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:36:57.3224FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:36:57.3224FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:36:57.3224FC4201IRenderDevice::releaseRender Releasing Done.
18:36:57.3224FC4489ReleaseD11Device End Device Released!
18:36:57.3584FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:36:57.6481850367InputInterceptor::ResetLLHookProcExtReset keys state
18:36:57.64818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:36:57.64818508461OverlayManager::OnForegroundChangedChanged False
18:36:57.64818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB033E Title=[Roblox]
18:36:57.64818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:36:57.64818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:36:57.64818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:36:57.64818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:36:57.6641850367InputInterceptor::ResetLLHookProcExtReset keys state
18:36:57.66918507039OverlayManager::doActionDisplayFPS - Triggered
18:36:58.6542C50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:37:00.7352C50177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3424].
18:37:00.7352C5052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:37:00.7352C5061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:37:06.614FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:37:06.65D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:37:06.65D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:37:06.65D501126RenderDeviceD3d11::initsave state
18:37:06.65D50696RenderDeviceD3d11::initDX11loading shaders...
18:37:06.74D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:37:06.74D501134RenderDeviceD3d11::initrestore state
18:37:06.74D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:37:06.74D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:37:06.74D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:37:06.74D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:37:06.74D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:37:06.74D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:37:06.74D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:37:06.100D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:37:06.100D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:37:06.100D502523OverlayManager::installWindowProcHookInstall WPH
18:37:06.100D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5e10728
18:37:06.100D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:37:06.100D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:37:06.100D502377WidgetManager::Renderresume layout thread
18:37:06.100D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:37:06.100D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:37:06.100D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:37:06.100D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:37:06.105D505512OverlayManager::initOverlayResolutionEx 0X40008
18:37:06.105D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:37:06.105D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:37:06.105D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:37:06.1114FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:37:06.1114FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:37:06.1114FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:37:06.1114FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:37:06.37818506880OverlayManager::doActionForegroundChange Event ON (ON)
18:37:06.37818508461OverlayManager::OnForegroundChangedChanged True
18:37:06.37818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:37:06.40518507039OverlayManager::doActionDisplayFPS - Triggered
18:37:06.417D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:37:56.1494FC4486ReleaseD11DeviceDevice Released! [2]
18:37:56.1494FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:37:56.1494FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:37:56.1504FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:37:56.1504FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:37:56.1504FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:37:56.1504FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5e10728
18:37:56.1504FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:37:56.1504FC4184IRenderDevice::releaseRender Releasing.
18:37:56.1504FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:37:56.1504FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:37:56.1504FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:37:56.1504FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:37:56.1504FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:37:56.1504FC4201IRenderDevice::releaseRender Releasing Done.
18:37:56.1504FC4489ReleaseD11Device End Device Released!
18:37:56.1974FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:37:56.2741850367InputInterceptor::ResetLLHookProcExtReset keys state
18:37:56.27418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:37:56.27418508461OverlayManager::OnForegroundChangedChanged False
18:37:56.27418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
18:37:56.27418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:37:56.27418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:37:56.27418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:37:56.27418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:37:56.3211850367InputInterceptor::ResetLLHookProcExtReset keys state
18:37:56.32718507039OverlayManager::doActionDisplayFPS - Triggered
18:37:57.28542D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:37:59.32742D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3193].
18:37:59.32742D852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:37:59.32742D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:38:09.15018506880OverlayManager::doActionForegroundChange Event ON (ON)
18:38:09.15018508461OverlayManager::OnForegroundChangedChanged True
18:38:09.15018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:38:09.15018502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:38:09.1864FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:38:09.190D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:38:09.190D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:38:09.190D501126RenderDeviceD3d11::initsave state
18:38:09.190D50696RenderDeviceD3d11::initDX11loading shaders...
18:38:09.199D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:38:09.200D501134RenderDeviceD3d11::initrestore state
18:38:09.200D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:38:09.200D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:38:09.200D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:38:09.200D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:38:09.200D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:38:09.200D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:38:09.455D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:38:09.455D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:38:09.455D502523OverlayManager::installWindowProcHookInstall WPH
18:38:09.455D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16bd043a
18:38:09.455D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:38:09.455D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:38:09.455D502377WidgetManager::Renderresume layout thread
18:38:09.455D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:38:09.455D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:38:09.455D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:38:09.4664FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:38:09.4664FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:38:09.4664FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:38:09.4664FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:38:09.641D505512OverlayManager::initOverlayResolutionEx 0X40008
18:38:09.641D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:38:09.641D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:38:09.641D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:38:10.4274FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:38:10.7891850367InputInterceptor::ResetLLHookProcExtReset keys state
18:38:10.78918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:38:10.78918508461OverlayManager::OnForegroundChangedChanged False
18:38:10.78918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x12270764 Title=[New Tab - Google Chrome]
18:38:10.78918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:38:10.78918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:38:10.78918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:38:10.78918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:38:10.7891850367InputInterceptor::ResetLLHookProcExtReset keys state
18:38:10.79318507039OverlayManager::doActionDisplayFPS - Triggered
18:38:11.80842D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:38:13.84142D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3440].
18:38:13.84142D852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:38:13.84142D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:39:27.2464FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:39:27.25818506880OverlayManager::doActionForegroundChange Event ON (ON)
18:39:27.25818508461OverlayManager::OnForegroundChangedChanged True
18:39:27.25818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:39:27.25818502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:39:27.446D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:39:27.446D502377WidgetManager::Renderresume layout thread
18:39:27.446D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:39:27.446D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:39:27.446D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:39:40.2264FC4486ReleaseD11DeviceDevice Released! [2]
18:39:40.2264FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:39:40.2264FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:39:40.2264FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:39:40.2264FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:39:40.2264FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16bd043a
18:39:40.2264FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:39:40.2264FC4184IRenderDevice::releaseRender Releasing.
18:39:40.2264FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:39:40.2264FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:39:40.2264FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:39:40.2264FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:39:40.2264FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:39:40.2264FC4201IRenderDevice::releaseRender Releasing Done.
18:39:40.2264FC4489ReleaseD11Device End Device Released!
18:39:40.2644FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:39:40.3631850367InputInterceptor::ResetLLHookProcExtReset keys state
18:39:40.36318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:39:40.36318508461OverlayManager::OnForegroundChangedChanged False
18:39:40.36318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x12270764 Title=[(5) Home - Roblox - Google Chrome]
18:39:40.36318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:39:40.36318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:39:40.36318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:39:40.36318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:39:40.3931850367InputInterceptor::ResetLLHookProcExtReset keys state
18:39:40.40218507039OverlayManager::doActionDisplayFPS - Triggered
18:39:41.36142D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:39:43.39542D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3187].
18:39:43.39542D852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:39:43.39542D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:40:02.1654FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:40:02.168D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:40:02.168D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:40:02.168D501126RenderDeviceD3d11::initsave state
18:40:02.168D50696RenderDeviceD3d11::initDX11loading shaders...
18:40:02.177D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:40:02.177D501134RenderDeviceD3d11::initrestore state
18:40:02.177D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:40:02.177D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:40:02.177D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:40:02.177D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:40:02.177D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:40:02.177D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:40:02.177D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:40:02.222D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:40:02.222D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:40:02.222D502523OverlayManager::installWindowProcHookInstall WPH
18:40:02.222D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x21a0b0d
18:40:02.222D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:40:02.222D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:40:02.222D502377WidgetManager::Renderresume layout thread
18:40:02.222D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:40:02.222D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:40:02.222D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:40:02.222D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:40:02.2304FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:40:02.2304FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:40:02.2304FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:40:02.2304FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:40:02.231D505512OverlayManager::initOverlayResolutionEx 0X40008
18:40:02.231D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:40:02.231D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:40:02.231D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:40:02.38318506880OverlayManager::doActionForegroundChange Event ON (ON)
18:40:02.38318508461OverlayManager::OnForegroundChangedChanged True
18:40:02.38318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:40:02.40318507039OverlayManager::doActionDisplayFPS - Triggered
18:40:02.409D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:40:07.5971850367InputInterceptor::ResetLLHookProcExtReset keys state
18:40:07.59718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:40:07.59718508461OverlayManager::OnForegroundChangedChanged False
18:40:07.59718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:40:07.59718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:40:07.59718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:40:07.59718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:40:07.59718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:40:07.6141850367InputInterceptor::ResetLLHookProcExtReset keys state
18:40:07.61918507039OverlayManager::doActionDisplayFPS - Triggered
18:40:08.630CC4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:40:10.665CC4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3197].
18:40:10.665CC452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:40:10.665CC461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:40:25.9124FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:40:25.99318506880OverlayManager::doActionForegroundChange Event ON (ON)
18:40:25.99318508461OverlayManager::OnForegroundChangedChanged True
18:40:25.99318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:40:25.99318502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:40:26.81D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:40:26.81D502377WidgetManager::Renderresume layout thread
18:40:26.81D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:40:26.81D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:40:26.81D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:40:26.8884FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:27.5754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:27.7664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:31.8034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:31.9544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:32.5984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:34.1454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:34.8504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:35.2454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:35.7834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:38.7144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:41.2144FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:44.1284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:45.1754FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:46.8334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:49.3294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:50.4564FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:50.6634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:55.4444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:56.1274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:56.8254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:56.9954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:41:03.3534FC4486ReleaseD11DeviceDevice Released! [2]
18:41:03.3534FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:41:03.3534FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:41:03.3534FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:41:03.3534FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:41:03.3534FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x21a0b0d
18:41:03.3534FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:41:03.3534FC4184IRenderDevice::releaseRender Releasing.
18:41:03.3534FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:41:03.3534FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:41:03.3534FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:41:03.3534FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:41:03.3534FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:41:03.3534FC4201IRenderDevice::releaseRender Releasing Done.
18:41:03.3534FC4489ReleaseD11Device End Device Released!
18:41:03.4114FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:41:03.6761850367InputInterceptor::ResetLLHookProcExtReset keys state
18:41:03.67618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:41:03.67618508461OverlayManager::OnForegroundChangedChanged False
18:41:03.67618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1BF60634 Title=[Task Switching]
18:41:03.67618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:41:03.67618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:41:03.67618502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:41:03.67618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:41:03.7051850367InputInterceptor::ResetLLHookProcExtReset keys state
18:41:03.70618507039OverlayManager::doActionDisplayFPS - Triggered
18:41:04.6573994293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:41:06.7033994177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3370].
18:41:06.703399452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:41:06.703399461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:41:10.9404FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:41:10.942D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:41:10.942D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:41:10.942D501126RenderDeviceD3d11::initsave state
18:41:10.942D50696RenderDeviceD3d11::initDX11loading shaders...
18:41:10.952D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:41:10.952D501134RenderDeviceD3d11::initrestore state
18:41:10.952D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:41:10.952D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:41:10.952D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:41:10.952D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:41:10.952D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:41:10.952D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:41:10.952D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:41:10.993D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:41:10.993D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:41:10.993D502523OverlayManager::installWindowProcHookInstall WPH
18:41:10.993D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x27d0ab5
18:41:10.993D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:41:10.99318506880OverlayManager::doActionForegroundChange Event ON (ON)
18:41:10.99318508461OverlayManager::OnForegroundChangedChanged True
18:41:10.993D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:41:10.99318507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:41:10.993D502377WidgetManager::Renderresume layout thread
18:41:10.993D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:41:10.993D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:41:10.993D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:41:11.3D505512OverlayManager::initOverlayResolutionEx 0X40008
18:41:11.3D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:41:11.3D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:41:11.3D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:41:11.64FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:41:11.64FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:41:11.64FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:41:11.64FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:41:11.3118507039OverlayManager::doActionDisplayFPS - Triggered
18:41:11.40D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:41:20.1294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:41:20.2654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:41:20.4084FC4486ReleaseD11DeviceDevice Released! [2]
18:41:20.4084FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:41:20.4084FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:41:20.4084FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:41:20.4084FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:41:20.4084FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x27d0ab5
18:41:20.4084FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:41:20.4084FC4184IRenderDevice::releaseRender Releasing.
18:41:20.4084FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:41:20.4084FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:41:20.4084FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:41:20.4084FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:41:20.4084FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:41:20.4084FC4201IRenderDevice::releaseRender Releasing Done.
18:41:20.4084FC4489ReleaseD11Device End Device Released!
18:41:20.4314FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:41:20.8991850367InputInterceptor::ResetLLHookProcExtReset keys state
18:41:20.89918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:41:20.89918508461OverlayManager::OnForegroundChangedChanged False
18:41:20.89918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:41:20.89918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:41:20.89918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:41:20.89918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:41:20.89918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:41:20.9141850367InputInterceptor::ResetLLHookProcExtReset keys state
18:41:20.92218507039OverlayManager::doActionDisplayFPS - Triggered
18:41:21.39142D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:41:23.40242D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3016].
18:41:23.40242D852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:41:23.40242D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:18)
18:41:29.8404FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:41:29.843D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:41:29.843D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:41:29.843D501126RenderDeviceD3d11::initsave state
18:41:29.843D50696RenderDeviceD3d11::initDX11loading shaders...
18:41:29.852D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:41:29.852D501134RenderDeviceD3d11::initrestore state
18:41:29.852D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:41:29.852D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:41:29.852D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:41:29.852D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:41:29.852D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:41:29.852D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:41:29.852D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:41:29.894D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:41:29.894D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:41:29.894D502523OverlayManager::installWindowProcHookInstall WPH
18:41:29.894D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3010b7b
18:41:29.894D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:41:29.894D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:41:29.894D502377WidgetManager::Renderresume layout thread
18:41:29.894D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:41:29.894D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:41:29.894D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:41:29.894D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:41:29.9074FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:41:29.9074FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:41:29.9074FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:41:29.9074FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:41:29.919D505512OverlayManager::initOverlayResolutionEx 0X40008
18:41:29.919D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:41:29.919D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:41:29.919D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:41:30.8418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:41:30.8418508461OverlayManager::OnForegroundChangedChanged True
18:41:30.8418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:41:30.13618507039OverlayManager::doActionDisplayFPS - Triggered
18:41:30.143D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:41:30.2434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:41:33.7934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:41:33.9644FC4486ReleaseD11DeviceDevice Released! [2]
18:41:33.9644FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:41:33.9644FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:41:33.9644FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:41:33.9644FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:41:33.9644FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3010b7b
18:41:33.9644FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:41:33.9644FC4184IRenderDevice::releaseRender Releasing.
18:41:33.9644FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:41:33.9644FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:41:33.9644FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:41:33.9644FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:41:33.9644FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:41:33.9644FC4201IRenderDevice::releaseRender Releasing Done.
18:41:33.9644FC4489ReleaseD11Device End Device Released!
18:41:34.74FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:41:34.2631850367InputInterceptor::ResetLLHookProcExtReset keys state
18:41:34.26318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:41:34.26318508461OverlayManager::OnForegroundChangedChanged False
18:41:34.26318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:41:34.26318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:41:34.26318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:41:34.26318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:41:34.26318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:41:34.2771850367InputInterceptor::ResetLLHookProcExtReset keys state
18:41:34.29018507039OverlayManager::doActionDisplayFPS - Triggered
18:41:35.25642D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:41:37.27642D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3338].
18:41:37.27642D852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:41:37.27642D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:41:39.9684FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:41:39.971D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:41:39.971D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:41:39.971D501126RenderDeviceD3d11::initsave state
18:41:39.971D50696RenderDeviceD3d11::initDX11loading shaders...
18:41:39.980D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:41:39.980D501134RenderDeviceD3d11::initrestore state
18:41:39.980D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:41:39.980D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:41:39.980D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:41:39.980D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:41:39.980D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:41:39.980D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:41:39.980D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:41:40.20D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:41:40.20D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:41:40.20D502523OverlayManager::installWindowProcHookInstall WPH
18:41:40.20D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2090afd
18:41:40.20D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:41:40.20D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:41:40.20D502377WidgetManager::Renderresume layout thread
18:41:40.20D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:41:40.20D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:41:40.20D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:41:40.20D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:41:40.234FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:41:40.234FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:41:40.234FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:41:40.234FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:41:40.29D505512OverlayManager::initOverlayResolutionEx 0X40008
18:41:40.29D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:41:40.29D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:41:40.29D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:41:40.2994FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:41:40.41818506880OverlayManager::doActionForegroundChange Event ON (ON)
18:41:40.41818508461OverlayManager::OnForegroundChangedChanged True
18:41:40.41818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:41:40.45118507039OverlayManager::doActionDisplayFPS - Triggered
18:41:40.461D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:41:40.7894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:41:40.8364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:41:40.9674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:41:44.5224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:41:45.1384FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:41:45.7774FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:41:46.6644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:41:51.6554FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:41:53.4544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:41:55.5574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:41:56.2914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:41:57.5584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:41:59.7674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:42:02.2114FC4486ReleaseD11DeviceDevice Released! [2]
18:42:02.2114FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:42:02.2114FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:42:02.2114FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:42:02.2114FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:42:02.2114FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2090afd
18:42:02.2114FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:42:02.2114FC4184IRenderDevice::releaseRender Releasing.
18:42:02.2114FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:42:02.2114FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:42:02.2114FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:42:02.2114FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:42:02.2114FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:42:02.2114FC4201IRenderDevice::releaseRender Releasing Done.
18:42:02.2114FC4489ReleaseD11Device End Device Released!
18:42:02.2474FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:42:02.3901850367InputInterceptor::ResetLLHookProcExtReset keys state
18:42:02.39018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:42:02.39018508461OverlayManager::OnForegroundChangedChanged False
18:42:02.39018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:42:02.39018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:42:02.39018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:42:02.39018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:42:02.39018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:42:02.4071850367InputInterceptor::ResetLLHookProcExtReset keys state
18:42:02.41018507039OverlayManager::doActionDisplayFPS - Triggered
18:42:03.4153994293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:42:04.7014FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:42:04.703D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:42:04.703D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:42:04.703D501126RenderDeviceD3d11::initsave state
18:42:04.703D50696RenderDeviceD3d11::initDX11loading shaders...
18:42:04.712D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:42:04.712D501134RenderDeviceD3d11::initrestore state
18:42:04.712D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:42:04.712D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:42:04.712D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:42:04.712D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:42:04.712D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:42:04.712D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:42:04.712D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:42:04.758D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:42:04.758D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:42:04.758D502523OverlayManager::installWindowProcHookInstall WPH
18:42:04.758D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x11c90abd
18:42:04.758D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:42:04.758D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:42:04.758D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:42:04.758D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:42:04.7604FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:42:04.7604FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:42:04.7604FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:42:04.7604FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:42:04.765D505512OverlayManager::initOverlayResolutionEx 0X40008
18:42:04.765D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:42:04.765D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:42:04.765D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:42:04.93618506880OverlayManager::doActionForegroundChange Event ON (ON)
18:42:04.93618508461OverlayManager::OnForegroundChangedChanged True
18:42:04.93618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:42:04.94318507039OverlayManager::doActionDisplayFPS - Triggered
18:42:04.955D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:42:23.8254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:42:25.4624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:42:27.2544FC4486ReleaseD11DeviceDevice Released! [2]
18:42:27.2554FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:42:27.2554FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:42:27.2554FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:42:27.2554FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:42:27.2554FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x11c90abd
18:42:27.2554FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:42:27.2554FC4184IRenderDevice::releaseRender Releasing.
18:42:27.2554FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:42:27.2554FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:42:27.2554FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:42:27.2554FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:42:27.2554FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:42:27.2554FC4201IRenderDevice::releaseRender Releasing Done.
18:42:27.2554FC4489ReleaseD11Device End Device Released!
18:42:27.2924FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:42:27.3781850367InputInterceptor::ResetLLHookProcExtReset keys state
18:42:27.37818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:42:27.37818508461OverlayManager::OnForegroundChangedChanged False
18:42:27.37818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:42:27.37818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:42:27.37818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:42:27.37818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:42:27.37918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:42:27.3911850367InputInterceptor::ResetLLHookProcExtReset keys state
18:42:27.39518507039OverlayManager::doActionDisplayFPS - Triggered
18:42:28.38042D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:42:30.43242D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3191].
18:42:30.43242D852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:42:30.43342D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:42:40.8854FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:42:40.888D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:42:40.888D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:42:40.888D501126RenderDeviceD3d11::initsave state
18:42:40.888D50696RenderDeviceD3d11::initDX11loading shaders...
18:42:40.897D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:42:40.897D501134RenderDeviceD3d11::initrestore state
18:42:40.897D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:42:40.897D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:42:40.897D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:42:40.897D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:42:40.897D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:42:40.897D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:42:40.897D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:42:40.939D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:42:40.939D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:42:40.939D502523OverlayManager::installWindowProcHookInstall WPH
18:42:40.939D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4b30b5b
18:42:40.939D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:42:40.939D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:42:40.939D502377WidgetManager::Renderresume layout thread
18:42:40.939D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:42:40.939D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:42:40.939D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:42:40.939D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:42:40.9414FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:42:40.9414FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:42:40.9414FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:42:40.9414FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:42:40.946D505512OverlayManager::initOverlayResolutionEx 0X40008
18:42:40.946D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:42:40.946D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:42:40.946D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:42:41.22818506880OverlayManager::doActionForegroundChange Event ON (ON)
18:42:41.22818508461OverlayManager::OnForegroundChangedChanged True
18:42:41.22818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:42:41.23018507039OverlayManager::doActionDisplayFPS - Triggered
18:42:41.268D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:42:41.5304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:42:41.8664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:42:44.8394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:42:46.2714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:42:46.6214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:42:49.4024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:42:50.6764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:42:51.6984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:42:55.8704FC4486ReleaseD11DeviceDevice Released! [2]
18:42:55.8704FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:42:55.8704FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:42:55.8704FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:42:55.8714FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:42:55.8714FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4b30b5b
18:42:55.8714FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:42:55.8714FC4184IRenderDevice::releaseRender Releasing.
18:42:55.8714FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:42:55.8714FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:42:55.8714FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:42:55.8714FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:42:55.8714FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:42:55.8714FC4201IRenderDevice::releaseRender Releasing Done.
18:42:55.8714FC4489ReleaseD11Device End Device Released!
18:42:55.9114FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:42:55.9531850367InputInterceptor::ResetLLHookProcExtReset keys state
18:42:55.95318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:42:55.95318508461OverlayManager::OnForegroundChangedChanged False
18:42:55.95318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:42:55.95318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:42:55.95318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:42:55.95318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:42:55.95418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:42:55.9791850367InputInterceptor::ResetLLHookProcExtReset keys state
18:42:55.98318507039OverlayManager::doActionDisplayFPS - Triggered
18:42:56.93242D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:42:58.5884FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:42:58.591D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:42:58.591D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:42:58.591D501126RenderDeviceD3d11::initsave state
18:42:58.591D50696RenderDeviceD3d11::initDX11loading shaders...
18:42:58.600D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:42:58.600D501134RenderDeviceD3d11::initrestore state
18:42:58.600D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:42:58.600D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:42:58.600D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:42:58.600D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:42:58.600D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:42:58.600D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:42:58.600D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:42:58.638D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:42:58.638D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:42:58.638D502523OverlayManager::installWindowProcHookInstall WPH
18:42:58.638D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4bf0b5b
18:42:58.638D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:42:58.638D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:42:58.638D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:42:58.638D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:42:58.645D505512OverlayManager::initOverlayResolutionEx 0X40008
18:42:58.645D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:42:58.645D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:42:58.645D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:42:58.6574FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:42:58.6574FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:42:58.6584FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:42:58.6584FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:42:59.6018506880OverlayManager::doActionForegroundChange Event ON (ON)
18:42:59.6018508461OverlayManager::OnForegroundChangedChanged True
18:42:59.6018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:42:59.13118507039OverlayManager::doActionDisplayFPS - Triggered
18:42:59.136D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:43:02.5294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:43:05.9264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:43:21.6274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:43:22.6494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:01.7794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:44:02.544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:03.5674FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:44:04.2024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:09.9161850367InputInterceptor::ResetLLHookProcExtReset keys state
18:44:09.91618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:44:09.91618508461OverlayManager::OnForegroundChangedChanged False
18:44:09.91618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
18:44:09.91618507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:44:09.91618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:44:09.91618502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:44:09.91618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:44:09.9454FC4486ReleaseD11DeviceDevice Released! [2]
18:44:09.9454FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:44:09.9454FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:44:09.9454FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:44:09.9454FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:44:09.9464FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4bf0b5b
18:44:09.9464FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:44:09.9464FC4184IRenderDevice::releaseRender Releasing.
18:44:09.9464FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:44:09.9464FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:44:09.9464FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:44:09.9464FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:44:09.9464FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:44:09.9464FC4201IRenderDevice::releaseRender Releasing Done.
18:44:09.9464FC4489ReleaseD11Device End Device Released!
18:44:09.9844FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:44:09.9981850367InputInterceptor::ResetLLHookProcExtReset keys state
18:44:10.618507039OverlayManager::doActionDisplayFPS - Triggered
18:44:10.92642D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:44:12.9623994177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3063].
18:44:12.962399452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:44:12.962399461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:44:16.6324FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:44:16.634D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:44:16.634D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:44:16.634D501126RenderDeviceD3d11::initsave state
18:44:16.634D50696RenderDeviceD3d11::initDX11loading shaders...
18:44:16.644D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:44:16.644D501134RenderDeviceD3d11::initrestore state
18:44:16.644D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:44:16.644D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:44:16.644D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:44:16.644D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:44:16.644D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:44:16.644D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:44:16.644D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:44:16.677D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:44:16.678D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:44:16.678D502523OverlayManager::installWindowProcHookInstall WPH
18:44:16.678D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4850bf5
18:44:16.678D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:44:16.678D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:44:16.678D502377WidgetManager::Renderresume layout thread
18:44:16.678D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:44:16.678D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:44:16.678D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:44:16.678D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:44:16.6824FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:44:16.6824FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:44:16.6824FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:44:16.6824FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:44:16.685D505512OverlayManager::initOverlayResolutionEx 0X40008
18:44:16.685D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:44:16.685D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:44:16.685D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:44:17.10718506880OverlayManager::doActionForegroundChange Event ON (ON)
18:44:17.10718508461OverlayManager::OnForegroundChangedChanged True
18:44:17.10718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:44:17.11718507039OverlayManager::doActionDisplayFPS - Triggered
18:44:17.123D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:44:17.1714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:44:18.7504FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:21.1704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:44:21.4844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:21.6614FC4486ReleaseD11DeviceDevice Released! [2]
18:44:21.6614FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:44:21.6614FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:44:21.6614FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:44:21.6614FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:44:21.6614FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4850bf5
18:44:21.6614FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:44:21.6614FC4184IRenderDevice::releaseRender Releasing.
18:44:21.6614FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:44:21.6614FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:44:21.6614FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:44:21.6614FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:44:21.6614FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:44:21.6614FC4201IRenderDevice::releaseRender Releasing Done.
18:44:21.6614FC4489ReleaseD11Device End Device Released!
18:44:21.7034FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:44:21.7131850367InputInterceptor::ResetLLHookProcExtReset keys state
18:44:21.71318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:44:21.71318508461OverlayManager::OnForegroundChangedChanged False
18:44:21.71318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
18:44:21.71318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:44:21.71318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:44:21.71318502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:44:21.71318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:44:21.7521850367InputInterceptor::ResetLLHookProcExtReset keys state
18:44:21.75518507039OverlayManager::doActionDisplayFPS - Triggered
18:44:22.72642D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:44:24.76142D8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3138].
18:44:24.76142D852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:44:24.76142D861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:44:31.394FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:44:31.41D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:44:31.41D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:44:31.41D501126RenderDeviceD3d11::initsave state
18:44:31.41D50696RenderDeviceD3d11::initDX11loading shaders...
18:44:31.50D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:44:31.50D501134RenderDeviceD3d11::initrestore state
18:44:31.50D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:44:31.50D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:44:31.50D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:44:31.50D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:44:31.50D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:44:31.50D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:44:31.50D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:44:31.98D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:44:31.98D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:44:31.98D502523OverlayManager::installWindowProcHookInstall WPH
18:44:31.98D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x33d08cb
18:44:31.98D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:44:31.98D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:44:31.98D502377WidgetManager::Renderresume layout thread
18:44:31.98D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:44:31.98D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:44:31.98D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:44:31.98D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:44:31.1004FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:44:31.1004FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:44:31.1004FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:44:31.1004FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:44:31.109D505512OverlayManager::initOverlayResolutionEx 0X40008
18:44:31.109D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:44:31.109D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:44:31.109D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:44:31.3834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:44:31.55418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:44:31.55418508461OverlayManager::OnForegroundChangedChanged True
18:44:31.55418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:44:31.6304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:31.67218507039OverlayManager::doActionDisplayFPS - Triggered
18:44:31.683D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:44:31.7984FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:44:32.34FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:32.1124FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:44:33.2444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:37.9654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:44:38.2374FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:39.5654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:44:42.4664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:42.6034FC4486ReleaseD11DeviceDevice Released! [2]
18:44:42.6034FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:44:42.6034FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:44:42.6034FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:44:42.6034FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:44:42.6034FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:44:42.6034FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x33d08cb
18:44:42.6034FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:44:42.6034FC4184IRenderDevice::releaseRender Releasing.
18:44:42.6034FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:44:42.6034FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:44:42.6034FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:44:42.6034FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:44:42.6034FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:44:42.6034FC4201IRenderDevice::releaseRender Releasing Done.
18:44:42.6034FC4489ReleaseD11Device End Device Released!
18:44:42.6344FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:44:42.8381850367InputInterceptor::ResetLLHookProcExtReset keys state
18:44:42.83818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:44:42.83818508461OverlayManager::OnForegroundChangedChanged False
18:44:42.83818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:44:42.83818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:44:42.83818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:44:42.83818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:44:42.83818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:44:42.8401850367InputInterceptor::ResetLLHookProcExtReset keys state
18:44:42.84518507039OverlayManager::doActionDisplayFPS - Triggered
18:44:43.8443994293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:44:45.8933994177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3306].
18:44:45.893399452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:44:45.893399461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:44:54.7934FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:44:54.795D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:44:54.795D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:44:54.795D501126RenderDeviceD3d11::initsave state
18:44:54.795D50696RenderDeviceD3d11::initDX11loading shaders...
18:44:54.805D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:44:54.805D501134RenderDeviceD3d11::initrestore state
18:44:54.805D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:44:54.805D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:44:54.805D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:44:54.805D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:44:54.805D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:44:54.805D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:44:54.805D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:44:54.843D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:44:54.843D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:44:54.843D502523OverlayManager::installWindowProcHookInstall WPH
18:44:54.843D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x800094d
18:44:54.843D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:44:54.843D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:44:54.843D502377WidgetManager::Renderresume layout thread
18:44:54.843D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:44:54.843D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:44:54.843D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:44:54.843D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:44:54.8474FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:44:54.8474FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:44:54.8474FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:44:54.8474FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:44:54.850D505512OverlayManager::initOverlayResolutionEx 0X40008
18:44:54.850D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:44:54.851D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:44:54.851D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:44:55.11518506880OverlayManager::doActionForegroundChange Event ON (ON)
18:44:55.11518508461OverlayManager::OnForegroundChangedChanged True
18:44:55.11518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:44:55.15818507039OverlayManager::doActionDisplayFPS - Triggered
18:44:55.162D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:11.1074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:45:11.3084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:45:36.3814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:45:36.9004FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:45:37.494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:45:37.8334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:45:38.214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:45:39.1254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:45:42.2174FC4486ReleaseD11DeviceDevice Released! [2]
18:45:42.2174FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:45:42.2174FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:45:42.2174FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:45:42.2174FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:45:42.2174FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x800094d
18:45:42.2174FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:45:42.2174FC4184IRenderDevice::releaseRender Releasing.
18:45:42.2174FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:45:42.2174FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:45:42.2174FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:45:42.2174FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:45:42.2174FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:45:42.2174FC4201IRenderDevice::releaseRender Releasing Done.
18:45:42.2174FC4489ReleaseD11Device End Device Released!
18:45:42.2684FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:45:42.3991850367InputInterceptor::ResetLLHookProcExtReset keys state
18:45:42.39918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:45:42.39918508461OverlayManager::OnForegroundChangedChanged False
18:45:42.39918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:45:42.39918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:45:42.39918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:45:42.39918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:45:42.39918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:45:42.4131850367InputInterceptor::ResetLLHookProcExtReset keys state
18:45:42.41518507039OverlayManager::doActionDisplayFPS - Triggered
18:45:43.4243994293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:45:45.4623994177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3263].
18:45:45.462399452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:45:45.462399461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:45:58.374FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:45:58.40D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:45:58.40D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:45:58.40D501126RenderDeviceD3d11::initsave state
18:45:58.40D50696RenderDeviceD3d11::initDX11loading shaders...
18:45:58.49D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:45:58.49D501134RenderDeviceD3d11::initrestore state
18:45:58.49D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:45:58.49D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:45:58.49D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:45:58.49D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:45:58.49D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:45:58.49D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:45:58.49D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:45:58.98D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:45:58.98D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:45:58.98D502523OverlayManager::installWindowProcHookInstall WPH
18:45:58.98D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcd70be3
18:45:58.98D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:45:58.98D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:45:58.98D502377WidgetManager::Renderresume layout thread
18:45:58.98D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:45:58.98D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:45:58.98D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:45:58.98D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:58.1004FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:45:58.1004FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:45:58.1004FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:45:58.1004FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:45:58.106D505512OverlayManager::initOverlayResolutionEx 0X40008
18:45:58.106D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:45:58.106D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:45:58.106D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:45:58.25418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:45:58.25418508461OverlayManager::OnForegroundChangedChanged True
18:45:58.25418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:45:58.28218507039OverlayManager::doActionDisplayFPS - Triggered
18:45:58.295D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:45:58.4914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:45:59.134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:46:00.8394FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:46:01.4494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:46:01.6574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:46:02.7054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:46:03.864FC4486ReleaseD11DeviceDevice Released! [2]
18:46:03.864FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:46:03.864FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:46:03.864FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:46:03.864FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:46:03.864FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcd70be3
18:46:03.864FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:46:03.864FC4184IRenderDevice::releaseRender Releasing.
18:46:03.864FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:46:03.864FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:46:03.864FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:46:03.864FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:46:03.864FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:46:03.864FC4201IRenderDevice::releaseRender Releasing Done.
18:46:03.864FC4489ReleaseD11Device End Device Released!
18:46:03.1284FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:46:03.4631850367InputInterceptor::ResetLLHookProcExtReset keys state
18:46:03.46318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:46:03.46318508461OverlayManager::OnForegroundChangedChanged False
18:46:03.46318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:46:03.46318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:46:03.46318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:46:03.46318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:46:03.46318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:46:03.4801850367InputInterceptor::ResetLLHookProcExtReset keys state
18:46:03.48318507039OverlayManager::doActionDisplayFPS - Triggered
18:46:04.4823994293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:46:06.5103994177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3445].
18:46:06.510399452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:46:06.510399461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:46:17.5504FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:46:17.553D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:46:17.553D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:46:17.553D501126RenderDeviceD3d11::initsave state
18:46:17.553D50696RenderDeviceD3d11::initDX11loading shaders...
18:46:17.562D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:46:17.562D501134RenderDeviceD3d11::initrestore state
18:46:17.562D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:46:17.562D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:46:17.562D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:46:17.562D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:46:17.562D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:46:17.562D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:46:17.562D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:46:17.600D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:46:17.600D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:46:17.600D502523OverlayManager::installWindowProcHookInstall WPH
18:46:17.600D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2bb0be7
18:46:17.601D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:46:17.601D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:46:17.601D502377WidgetManager::Renderresume layout thread
18:46:17.601D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:46:17.601D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:46:17.601D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:46:17.601D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:46:17.605D505512OverlayManager::initOverlayResolutionEx 0X40008
18:46:17.605D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:46:17.605D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:46:17.605D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:46:17.6104FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:46:17.6104FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:46:17.6104FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:46:17.6104FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:46:17.76618506880OverlayManager::doActionForegroundChange Event ON (ON)
18:46:17.76618508461OverlayManager::OnForegroundChangedChanged True
18:46:17.76718507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:46:17.83618507039OverlayManager::doActionDisplayFPS - Triggered
18:46:17.840D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:46:18.294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:46:18.5834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:46:21.6274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:46:23.7684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:46:47.3824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:46:47.5794FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:46:53.414FC4486ReleaseD11DeviceDevice Released! [2]
18:46:53.414FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:46:53.414FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:46:53.414FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:46:53.414FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:46:53.414FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2bb0be7
18:46:53.414FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:46:53.414FC4184IRenderDevice::releaseRender Releasing.
18:46:53.414FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:46:53.414FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:46:53.414FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:46:53.414FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:46:53.414FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:46:53.414FC4201IRenderDevice::releaseRender Releasing Done.
18:46:53.414FC4489ReleaseD11Device End Device Released!
18:46:53.954FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:46:53.2621850367InputInterceptor::ResetLLHookProcExtReset keys state
18:46:53.26218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:46:53.26218508461OverlayManager::OnForegroundChangedChanged False
18:46:53.26218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:46:53.26218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:46:53.26218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:46:53.26218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:46:53.26218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:46:53.2791850367InputInterceptor::ResetLLHookProcExtReset keys state
18:46:53.28518507039OverlayManager::doActionDisplayFPS - Triggered
18:46:54.2595264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:46:56.2725264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3252].
18:46:56.272526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:46:56.272526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:47:01.5564FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:47:01.558D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:47:01.558D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:47:01.558D501126RenderDeviceD3d11::initsave state
18:47:01.558D50696RenderDeviceD3d11::initDX11loading shaders...
18:47:01.568D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:47:01.568D501134RenderDeviceD3d11::initrestore state
18:47:01.568D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:47:01.568D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:47:01.568D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:47:01.568D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:47:01.568D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:47:01.568D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:47:01.568D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:47:01.609D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:47:01.609D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:47:01.609D502523OverlayManager::installWindowProcHookInstall WPH
18:47:01.609D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd400ab1
18:47:01.609D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:47:01.609D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:47:01.609D502377WidgetManager::Renderresume layout thread
18:47:01.609D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:47:01.609D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:47:01.609D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:47:01.609D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:47:01.6174FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:47:01.6174FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:47:01.6174FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:47:01.6174FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:47:01.618D505512OverlayManager::initOverlayResolutionEx 0X40008
18:47:01.618D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:47:01.618D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:47:01.618D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:47:02.2418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:47:02.2418508461OverlayManager::OnForegroundChangedChanged True
18:47:02.2418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:47:02.6618507039OverlayManager::doActionDisplayFPS - Triggered
18:47:02.69D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:47:02.1554FC4486ReleaseD11DeviceDevice Released! [2]
18:47:02.1554FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:47:02.1554FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:47:02.1554FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:47:02.1554FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:47:02.1554FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd400ab1
18:47:02.1554FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:47:02.1554FC4184IRenderDevice::releaseRender Releasing.
18:47:02.1554FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:47:02.1554FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:47:02.1554FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:47:02.1554FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:47:02.1554FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:47:02.1554FC4201IRenderDevice::releaseRender Releasing Done.
18:47:02.1554FC4489ReleaseD11Device End Device Released!
18:47:02.1994FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:47:02.5311850367InputInterceptor::ResetLLHookProcExtReset keys state
18:47:02.53118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:47:02.53118508461OverlayManager::OnForegroundChangedChanged False
18:47:02.53118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x199F0652 Title=[Task Switching]
18:47:02.53118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:47:02.53118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:47:02.53118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:47:02.53118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:47:02.5481850367InputInterceptor::ResetLLHookProcExtReset keys state
18:47:02.55318507039OverlayManager::doActionDisplayFPS - Triggered
18:47:03.5523994293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:47:05.5973994177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3475].
18:47:05.597399452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:47:05.597399461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:6)
18:47:41.6904FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:47:41.693D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:47:41.693D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:47:41.693D501126RenderDeviceD3d11::initsave state
18:47:41.693D50696RenderDeviceD3d11::initDX11loading shaders...
18:47:41.703D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:47:41.703D501134RenderDeviceD3d11::initrestore state
18:47:41.703D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:47:41.703D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:47:41.703D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:47:41.703D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:47:41.703D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:47:41.703D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:47:41.703D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:47:41.755D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:47:41.755D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:47:41.755D502523OverlayManager::installWindowProcHookInstall WPH
18:47:41.755D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc240bf5
18:47:41.755D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:47:41.755D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:47:41.755D502377WidgetManager::Renderresume layout thread
18:47:41.755D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:47:41.755D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:47:41.755D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:47:41.755D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:47:41.7634FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:47:41.7634FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:47:41.7634FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:47:41.7634FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:47:41.763D505512OverlayManager::initOverlayResolutionEx 0X40008
18:47:41.763D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:47:41.763D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:47:41.763D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:47:42.404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:47:42.8418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:47:42.8418508461OverlayManager::OnForegroundChangedChanged True
18:47:42.8418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:47:42.14618507039OverlayManager::doActionDisplayFPS - Triggered
18:47:42.152D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:47:42.6254FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:47:44.7694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:47:45.2834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:47:45.7344FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:47:47.6694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:47:48.1224FC4486ReleaseD11DeviceDevice Released! [2]
18:47:48.1224FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:47:48.1224FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:47:48.1234FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:47:48.1234FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:47:48.1234FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc240bf5
18:47:48.1234FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:47:48.1234FC4184IRenderDevice::releaseRender Releasing.
18:47:48.1234FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:47:48.1234FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:47:48.1234FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:47:48.1234FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:47:48.1234FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:47:48.1234FC4201IRenderDevice::releaseRender Releasing Done.
18:47:48.1234FC4489ReleaseD11Device End Device Released!
18:47:48.1564FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:47:48.3701850367InputInterceptor::ResetLLHookProcExtReset keys state
18:47:48.37018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:47:48.37018508461OverlayManager::OnForegroundChangedChanged False
18:47:48.37018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
18:47:48.37018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:47:48.37018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:47:48.37018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:47:48.37018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:47:48.3871850367InputInterceptor::ResetLLHookProcExtReset keys state
18:47:48.39118507039OverlayManager::doActionDisplayFPS - Triggered
18:47:49.3745264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:47:51.4165264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3327].
18:47:51.416526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:47:51.416526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:47:52.9404FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:47:52.942D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:47:52.942D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:47:52.942D501126RenderDeviceD3d11::initsave state
18:47:52.942D50696RenderDeviceD3d11::initDX11loading shaders...
18:47:52.952D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:47:52.952D501134RenderDeviceD3d11::initrestore state
18:47:52.952D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:47:52.952D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:47:52.952D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:47:52.952D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:47:52.952D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:47:52.952D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:47:52.952D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:47:52.989D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:47:52.989D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:47:52.989D502523OverlayManager::installWindowProcHookInstall WPH
18:47:52.989D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7870bfb
18:47:52.989D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:47:52.989D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:47:52.989D502377WidgetManager::Renderresume layout thread
18:47:52.989D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:47:52.989D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:47:52.989D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:47:52.989D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:47:52.9954FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:47:52.9954FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:47:52.9954FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:47:52.9954FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:47:52.998D505512OverlayManager::initOverlayResolutionEx 0X40008
18:47:52.998D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:47:52.998D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:47:52.998D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:47:53.518506880OverlayManager::doActionForegroundChange Event ON (ON)
18:47:53.518508461OverlayManager::OnForegroundChangedChanged True
18:47:53.518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:47:53.2118507039OverlayManager::doActionDisplayFPS - Triggered
18:47:53.25D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:47:53.834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:47:54.5634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:47:54.8714FC4486ReleaseD11DeviceDevice Released! [2]
18:47:54.8714FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:47:54.8714FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:47:54.8714FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:47:54.8714FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:47:54.8714FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7870bfb
18:47:54.8714FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:47:54.8714FC4184IRenderDevice::releaseRender Releasing.
18:47:54.8714FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:47:54.8714FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:47:54.8714FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:47:54.8714FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:47:54.8714FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:47:54.8714FC4201IRenderDevice::releaseRender Releasing Done.
18:47:54.8714FC4489ReleaseD11Device End Device Released!
18:47:54.9044FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:47:55.1521850367InputInterceptor::ResetLLHookProcExtReset keys state
18:47:55.15218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:47:55.15218508461OverlayManager::OnForegroundChangedChanged False
18:47:55.15218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[2 hot nuns + 1 ugly nun - Discord]
18:47:55.15218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:47:55.15218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:47:55.15218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:47:55.15218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:47:55.1671850367InputInterceptor::ResetLLHookProcExtReset keys state
18:47:55.17018507039OverlayManager::doActionDisplayFPS - Triggered
18:47:56.1593994293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:47:58.2073994177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3365].
18:47:58.207399452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:47:58.208399461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:48:04.8454FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:48:04.848D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:48:04.848D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:48:04.848D501126RenderDeviceD3d11::initsave state
18:48:04.848D50696RenderDeviceD3d11::initDX11loading shaders...
18:48:04.858D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:48:04.858D501134RenderDeviceD3d11::initrestore state
18:48:04.858D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:48:04.858D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:48:04.858D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:48:04.858D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:48:04.858D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:48:04.858D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:48:04.858D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:48:04.906D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:48:04.906D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:48:04.906D502523OverlayManager::installWindowProcHookInstall WPH
18:48:04.906D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9f308f7
18:48:04.906D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:48:04.906D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:48:04.906D502377WidgetManager::Renderresume layout thread
18:48:04.906D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:48:04.906D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:48:04.906D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:48:04.906D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:48:04.9104FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:48:04.9104FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:48:04.9104FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:48:04.9104FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:48:04.914D505512OverlayManager::initOverlayResolutionEx 0X40008
18:48:04.914D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:48:04.914D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:48:04.914D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:48:04.93018506880OverlayManager::doActionForegroundChange Event ON (ON)
18:48:04.93018508461OverlayManager::OnForegroundChangedChanged True
18:48:04.93018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:48:05.8718507039OverlayManager::doActionDisplayFPS - Triggered
18:48:05.88D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:48:10.6644FC4486ReleaseD11DeviceDevice Released! [2]
18:48:10.6644FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:48:10.6644FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:48:10.6644FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:48:10.6644FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:48:10.6644FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9f308f7
18:48:10.6644FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:48:10.6644FC4184IRenderDevice::releaseRender Releasing.
18:48:10.6644FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:48:10.6644FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:48:10.6644FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:48:10.6644FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:48:10.6644FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:48:10.6644FC4201IRenderDevice::releaseRender Releasing Done.
18:48:10.6644FC4489ReleaseD11Device End Device Released!
18:48:10.7204FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:48:11.931850367InputInterceptor::ResetLLHookProcExtReset keys state
18:48:11.9318506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:48:11.9318508461OverlayManager::OnForegroundChangedChanged False
18:48:11.9318508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#welcome | angry cat - Discord]
18:48:11.9318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:48:11.9318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:48:11.9318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:48:11.9318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:48:11.1091850367InputInterceptor::ResetLLHookProcExtReset keys state
18:48:11.12018507039OverlayManager::doActionDisplayFPS - Triggered
18:48:11.5394FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:48:11.541D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:48:11.541D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:48:11.541D501126RenderDeviceD3d11::initsave state
18:48:11.541D50696RenderDeviceD3d11::initDX11loading shaders...
18:48:11.550D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:48:11.550D501134RenderDeviceD3d11::initrestore state
18:48:11.550D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:48:11.550D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:48:11.550D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:48:11.550D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:48:11.550D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:48:11.550D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:48:11.550D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:48:11.596D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:48:11.596D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:48:11.596D502523OverlayManager::installWindowProcHookInstall WPH
18:48:11.596D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1190094f
18:48:11.596D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:48:11.596D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:48:11.596D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:48:11.596D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:48:11.5984FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:48:11.5984FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:48:11.5984FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:48:11.5984FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:48:11.603D505512OverlayManager::initOverlayResolutionEx 0X40008
18:48:11.603D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:48:11.603D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:48:11.603D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:48:11.60418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:48:11.60418508461OverlayManager::OnForegroundChangedChanged True
18:48:11.60418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:48:11.62418507039OverlayManager::doActionDisplayFPS - Triggered
18:48:11.626D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:48:41.3184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:48:42.3524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:48:42.5224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:48:43.7334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:48:43.9064FC4486ReleaseD11DeviceDevice Released! [2]
18:48:43.9064FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:48:43.9064FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:48:43.9064FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:48:43.9064FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:48:43.9064FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1190094f
18:48:43.9064FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:48:43.9064FC4184IRenderDevice::releaseRender Releasing.
18:48:43.9064FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:48:43.9064FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:48:43.9064FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:48:43.9064FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:48:43.9064FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:48:43.9064FC4201IRenderDevice::releaseRender Releasing Done.
18:48:43.9064FC4489ReleaseD11Device End Device Released!
18:48:43.9334FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:48:44.2921850367InputInterceptor::ResetLLHookProcExtReset keys state
18:48:44.29218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:48:44.29218508461OverlayManager::OnForegroundChangedChanged False
18:48:44.29218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#welcome | angry cat - Discord]
18:48:44.29318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:48:44.29318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:48:44.29318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:48:44.29318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:48:44.3231850367InputInterceptor::ResetLLHookProcExtReset keys state
18:48:44.32818507039OverlayManager::doActionDisplayFPS - Triggered
18:48:45.3063994293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:48:47.3323994177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3464].
18:48:47.332399452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:48:47.332399461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:48:58.2974FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:48:58.300D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:48:58.300D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:48:58.300D501126RenderDeviceD3d11::initsave state
18:48:58.300D50696RenderDeviceD3d11::initDX11loading shaders...
18:48:58.309D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:48:58.309D501134RenderDeviceD3d11::initrestore state
18:48:58.309D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:48:58.309D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:48:58.309D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:48:58.309D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:48:58.309D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:48:58.309D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:48:58.309D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:48:58.3364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:48:58.353D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:48:58.353D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:48:58.353D502523OverlayManager::installWindowProcHookInstall WPH
18:48:58.353D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10e40919
18:48:58.353D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:48:58.353D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:48:58.353D502377WidgetManager::Renderresume layout thread
18:48:58.353D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:48:58.353D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:48:58.353D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:48:58.353D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:48:58.361D505512OverlayManager::initOverlayResolutionEx 0X40008
18:48:58.361D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:48:58.361D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:48:58.361D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:48:58.3654FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:48:58.3654FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:48:58.3654FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:48:58.3654FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:48:58.70918506880OverlayManager::doActionForegroundChange Event ON (ON)
18:48:58.70918508461OverlayManager::OnForegroundChangedChanged True
18:48:58.70918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:48:58.77318507039OverlayManager::doActionDisplayFPS - Triggered
18:48:58.782D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:49:00.3844FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:49:00.5544FC4486ReleaseD11DeviceDevice Released! [2]
18:49:00.5554FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:49:00.5554FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:49:00.5554FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:49:00.5554FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:49:00.5554FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10e40919
18:49:00.5554FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:49:00.5554FC4184IRenderDevice::releaseRender Releasing.
18:49:00.5554FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:49:00.5554FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:49:00.5554FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:49:00.5554FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:49:00.5554FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:49:00.5554FC4201IRenderDevice::releaseRender Releasing Done.
18:49:00.5554FC4489ReleaseD11Device End Device Released!
18:49:00.6034FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:49:00.7751850367InputInterceptor::ResetLLHookProcExtReset keys state
18:49:00.77518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:49:00.77518508461OverlayManager::OnForegroundChangedChanged False
18:49:00.77518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#welcome | angry cat - Discord]
18:49:00.77518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:49:00.77618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:49:00.77618502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:49:00.77618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:49:00.7951850367InputInterceptor::ResetLLHookProcExtReset keys state
18:49:00.80118507039OverlayManager::doActionDisplayFPS - Triggered
18:49:01.7885264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:03.8163994177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3279].
18:49:03.816399452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:49:03.816399461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:49:14.5314FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:49:14.534D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:49:14.534D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:49:14.534D501126RenderDeviceD3d11::initsave state
18:49:14.534D50696RenderDeviceD3d11::initDX11loading shaders...
18:49:14.544D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:49:14.544D501134RenderDeviceD3d11::initrestore state
18:49:14.544D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:49:14.544D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:49:14.544D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:49:14.544D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:49:14.544D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:49:14.544D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:49:14.544D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:49:14.54718506880OverlayManager::doActionForegroundChange Event ON (ON)
18:49:14.54818508461OverlayManager::OnForegroundChangedChanged True
18:49:14.54818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:49:14.597D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:49:14.597D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:49:14.597D502523OverlayManager::installWindowProcHookInstall WPH
18:49:14.597D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ca093f
18:49:14.597D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:49:14.597D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:49:14.597D502377WidgetManager::Renderresume layout thread
18:49:14.597D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:49:14.597D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:14.597D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:49:14.6004FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:49:14.6004FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:49:14.6004FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:49:14.6004FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:49:14.607D505512OverlayManager::initOverlayResolutionEx 0X40008
18:49:14.607D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:49:14.607D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:49:14.607D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:49:15.1534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:49:15.8934FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:49:18.6264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:49:19.864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:49:19.3514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:49:20.5974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:49:21.5194FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:49:24.4174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:49:26.3974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:49:26.8964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:49:26.9714FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:49:27.134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:49:27.4884FC4486ReleaseD11DeviceDevice Released! [2]
18:49:27.4884FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:49:27.4884FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:49:27.4884FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:49:27.4884FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:49:27.4884FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ca093f
18:49:27.4884FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:49:27.4884FC4184IRenderDevice::releaseRender Releasing.
18:49:27.4884FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:49:27.4884FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:49:27.4884FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:49:27.4884FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:49:27.4884FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:49:27.4884FC4201IRenderDevice::releaseRender Releasing Done.
18:49:27.4884FC4489ReleaseD11Device End Device Released!
18:49:27.5314FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:49:27.6771850367InputInterceptor::ResetLLHookProcExtReset keys state
18:49:27.67718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:49:27.67718508461OverlayManager::OnForegroundChangedChanged False
18:49:27.67718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#welcome | angry cat - Discord]
18:49:27.67718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:49:27.67718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:49:27.67718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:49:27.67718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:49:27.6881850367InputInterceptor::ResetLLHookProcExtReset keys state
18:49:27.69718507039OverlayManager::doActionDisplayFPS - Triggered
18:49:28.6965264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:30.7415264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3278].
18:49:30.741526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:49:30.741526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:49:36.92218506880OverlayManager::doActionForegroundChange Event ON (ON)
18:49:36.92218508461OverlayManager::OnForegroundChangedChanged True
18:49:36.92418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:49:36.92418502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:49:36.9634FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:49:36.967D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:49:36.967D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:49:36.967D501126RenderDeviceD3d11::initsave state
18:49:36.967D50696RenderDeviceD3d11::initDX11loading shaders...
18:49:36.976D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:49:36.976D501134RenderDeviceD3d11::initrestore state
18:49:36.976D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:49:36.976D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:49:36.976D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:49:36.976D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:49:36.976D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:49:36.976D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:49:37.13D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:49:37.13D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:49:37.13D502523OverlayManager::installWindowProcHookInstall WPH
18:49:37.13D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc9c0959
18:49:37.13D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:49:37.13D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:49:37.13D502377WidgetManager::Renderresume layout thread
18:49:37.13D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:49:37.13D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:49:37.13D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:49:37.174FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:49:37.174FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:49:37.174FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:49:37.174FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:49:37.48D505512OverlayManager::initOverlayResolutionEx 0X40008
18:49:37.48D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:49:37.49D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:49:37.49D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:50:04.7654FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:50:05.9164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:50:09.7454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:50:10.3744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:50:11.1184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:50:11.3204FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:50:16.4434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:50:17.804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:50:42.6264FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:50:43.3484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:50:43.5614FC4486ReleaseD11DeviceDevice Released! [2]
18:50:43.5614FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:50:43.5614FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:50:43.5614FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:50:43.5614FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:50:43.5614FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc9c0959
18:50:43.5614FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:50:43.5614FC4184IRenderDevice::releaseRender Releasing.
18:50:43.5614FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:50:43.5614FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:50:43.5614FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:50:43.5614FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:50:43.5614FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:50:43.5614FC4201IRenderDevice::releaseRender Releasing Done.
18:50:43.5614FC4489ReleaseD11Device End Device Released!
18:50:43.6014FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:50:43.9351850367InputInterceptor::ResetLLHookProcExtReset keys state
18:50:43.93518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:50:43.93518508461OverlayManager::OnForegroundChangedChanged False
18:50:43.93518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x802C8 Title=[#welcome | angry cat - Discord]
18:50:43.93518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:50:43.93518502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:50:43.93518502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:50:43.93618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:50:43.9611850367InputInterceptor::ResetLLHookProcExtReset keys state
18:50:43.98318507039OverlayManager::doActionDisplayFPS - Triggered
18:50:44.9291388293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:50:46.9761388177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3438].
18:50:46.976138852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:50:46.976138861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:50:56.6764FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:50:56.679D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:50:56.679D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:50:56.679D501126RenderDeviceD3d11::initsave state
18:50:56.679D50696RenderDeviceD3d11::initDX11loading shaders...
18:50:56.689D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:50:56.689D501134RenderDeviceD3d11::initrestore state
18:50:56.689D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:50:56.689D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:50:56.689D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:50:56.689D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:50:56.689D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:50:56.689D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:50:56.689D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:50:56.72818506880OverlayManager::doActionForegroundChange Event ON (ON)
18:50:56.72818508461OverlayManager::OnForegroundChangedChanged True
18:50:56.72818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:50:56.737D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:50:56.737D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:50:56.737D502523OverlayManager::installWindowProcHookInstall WPH
18:50:56.737D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17fe0abb
18:50:56.737D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:50:56.737D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:50:56.737D502377WidgetManager::Renderresume layout thread
18:50:56.737D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:50:56.737D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:50:56.737D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:50:56.75618507039OverlayManager::doActionDisplayFPS - Triggered
18:50:56.7834FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:50:56.7834FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:50:56.7834FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:50:56.7834FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:50:56.790D505512OverlayManager::initOverlayResolutionEx 0X40008
18:50:56.790D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:50:56.790D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:50:56.790D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:50:56.790D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:50:57.1524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:50:58.5684FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:51:01.8324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:51:03.7864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:51:04.414FC4486ReleaseD11DeviceDevice Released! [2]
18:51:04.414FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:51:04.414FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:51:04.414FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:51:04.414FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:51:04.414FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17fe0abb
18:51:04.414FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:51:04.414FC4184IRenderDevice::releaseRender Releasing.
18:51:04.414FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:51:04.414FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:51:04.414FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:51:04.414FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:51:04.414FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:51:04.414FC4201IRenderDevice::releaseRender Releasing Done.
18:51:04.414FC4489ReleaseD11Device End Device Released!
18:51:04.644FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:51:04.4221850367InputInterceptor::ResetLLHookProcExtReset keys state
18:51:04.42218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:51:04.42218508461OverlayManager::OnForegroundChangedChanged False
18:51:04.42218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2A040666 Title=[Task Switching]
18:51:04.42218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:51:04.42218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:51:04.42218502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:51:04.42218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:51:04.4341850367InputInterceptor::ResetLLHookProcExtReset keys state
18:51:04.44018507039OverlayManager::doActionDisplayFPS - Triggered
18:51:05.4225264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:07.4535264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3442].
18:51:07.453526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:51:07.453526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:51:11.7054FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:51:11.707D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:51:11.707D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:51:11.707D501126RenderDeviceD3d11::initsave state
18:51:11.707D50696RenderDeviceD3d11::initDX11loading shaders...
18:51:11.716D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:51:11.716D501134RenderDeviceD3d11::initrestore state
18:51:11.716D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:51:11.716D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:51:11.716D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:51:11.716D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:51:11.716D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:51:11.716D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:51:11.716D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:51:11.757D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:51:11.758D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:51:11.758D502523OverlayManager::installWindowProcHookInstall WPH
18:51:11.758D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9fa40547
18:51:11.758D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:51:11.758D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:51:11.758D502377WidgetManager::Renderresume layout thread
18:51:11.758D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:51:11.758D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:11.758D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:51:11.758D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:51:11.7584FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:51:11.7584FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:51:11.7584FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:51:11.7584FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:51:11.812D505512OverlayManager::initOverlayResolutionEx 0X40008
18:51:11.812D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:51:11.812D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:51:11.812D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:51:12.10818506880OverlayManager::doActionForegroundChange Event ON (ON)
18:51:12.10818508461OverlayManager::OnForegroundChangedChanged True
18:51:12.10818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:51:12.16918507039OverlayManager::doActionDisplayFPS - Triggered
18:51:12.176D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:51:12.9134FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:51:16.8404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:51:27.9804FC4486ReleaseD11DeviceDevice Released! [2]
18:51:27.9804FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:51:27.9804FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:51:27.9804FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:51:27.9804FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:51:27.9804FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9fa40547
18:51:27.9804FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:51:27.9804FC4184IRenderDevice::releaseRender Releasing.
18:51:27.9804FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:51:27.9804FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:51:27.9804FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:51:27.9804FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:51:27.9804FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:51:27.9804FC4201IRenderDevice::releaseRender Releasing Done.
18:51:27.9804FC4489ReleaseD11Device End Device Released!
18:51:28.464FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:51:28.2771850367InputInterceptor::ResetLLHookProcExtReset keys state
18:51:28.27718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:51:28.27718508461OverlayManager::OnForegroundChangedChanged False
18:51:28.27718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:51:28.27718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:51:28.27718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:51:28.27718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:51:28.27718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:51:28.2771850367InputInterceptor::ResetLLHookProcExtReset keys state
18:51:28.29018507039OverlayManager::doActionDisplayFPS - Triggered
18:51:29.3255264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:31.3575264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3476].
18:51:31.357526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:51:31.357526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:12)
18:51:58.5704FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:51:58.573D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:51:58.573D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:51:58.573D501126RenderDeviceD3d11::initsave state
18:51:58.573D50696RenderDeviceD3d11::initDX11loading shaders...
18:51:58.582D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:51:58.582D501134RenderDeviceD3d11::initrestore state
18:51:58.582D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:51:58.582D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:51:58.582D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:51:58.582D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:51:58.582D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:51:58.582D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:51:58.582D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:51:58.624D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:51:58.624D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:51:58.624D502523OverlayManager::installWindowProcHookInstall WPH
18:51:58.624D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12520b07
18:51:58.624D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:51:58.624D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:51:58.624D502377WidgetManager::Renderresume layout thread
18:51:58.624D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:51:58.624D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:51:58.624D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:51:58.624D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:51:58.6304FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:51:58.6304FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:51:58.6304FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:51:58.6304FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:51:58.634D505512OverlayManager::initOverlayResolutionEx 0X40008
18:51:58.634D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:51:58.634D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:51:58.634D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:51:59.14918506880OverlayManager::doActionForegroundChange Event ON (ON)
18:51:59.14918508461OverlayManager::OnForegroundChangedChanged True
18:51:59.14918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:51:59.19918507039OverlayManager::doActionDisplayFPS - Triggered
18:51:59.222D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:51:59.5964FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:51:59.7524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:52:00.6274FC4486ReleaseD11DeviceDevice Released! [2]
18:52:00.6274FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:52:00.6274FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:52:00.6274FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:52:00.6274FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:52:00.6274FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12520b07
18:52:00.6274FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:52:00.6274FC4184IRenderDevice::releaseRender Releasing.
18:52:00.6274FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:52:00.6274FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:52:00.6274FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:52:00.6274FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:52:00.6274FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:52:00.6274FC4201IRenderDevice::releaseRender Releasing Done.
18:52:00.6274FC4489ReleaseD11Device End Device Released!
18:52:00.6664FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:52:00.7871850367InputInterceptor::ResetLLHookProcExtReset keys state
18:52:00.78718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:52:00.78718508461OverlayManager::OnForegroundChangedChanged False
18:52:00.78718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:52:00.78718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:52:00.78718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:52:00.78718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:52:00.78718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:52:00.8131850367InputInterceptor::ResetLLHookProcExtReset keys state
18:52:00.81518507039OverlayManager::doActionDisplayFPS - Triggered
18:52:01.7895264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:52:03.8245264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3233].
18:52:03.824526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:52:03.824526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:52:25.9374FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:52:25.939D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:52:25.939D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:52:25.939D501126RenderDeviceD3d11::initsave state
18:52:25.939D50696RenderDeviceD3d11::initDX11loading shaders...
18:52:25.949D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:52:25.949D501134RenderDeviceD3d11::initrestore state
18:52:25.949D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:52:25.949D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:52:25.949D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:52:25.949D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:52:25.949D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:52:25.949D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:52:25.949D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:52:25.997D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:52:25.997D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:52:25.997D502523OverlayManager::installWindowProcHookInstall WPH
18:52:25.998D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19d10abb
18:52:25.998D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:52:25.998D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:52:25.998D502377WidgetManager::Renderresume layout thread
18:52:25.998D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:52:25.998D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:52:25.998D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:52:25.998D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:52:26.94FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:52:26.94FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:52:26.94FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:52:26.94FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:52:26.27D505512OverlayManager::initOverlayResolutionEx 0X40008
18:52:26.27D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:52:26.27D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:52:26.27D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:52:26.33618506880OverlayManager::doActionForegroundChange Event ON (ON)
18:52:26.33618508461OverlayManager::OnForegroundChangedChanged True
18:52:26.33618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:52:26.35118507039OverlayManager::doActionDisplayFPS - Triggered
18:52:26.5454FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:26.549D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:52:31.694FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:52:31.1584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:31.3444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:52:31.8324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:32.404FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:52:38.9664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:39.7834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:52:41.5974FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:41.6624FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:52:41.8784FC4486ReleaseD11DeviceDevice Released! [2]
18:52:41.8784FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:52:41.8784FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:52:41.8784FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:52:41.8784FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:52:41.8784FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19d10abb
18:52:41.8784FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:52:41.8784FC4184IRenderDevice::releaseRender Releasing.
18:52:41.8784FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:52:41.8784FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:52:41.8784FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:52:41.8784FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:52:41.8784FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:52:41.8784FC4201IRenderDevice::releaseRender Releasing Done.
18:52:41.8784FC4489ReleaseD11Device End Device Released!
18:52:41.9194FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:52:42.1161850367InputInterceptor::ResetLLHookProcExtReset keys state
18:52:42.11618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:52:42.11618508461OverlayManager::OnForegroundChangedChanged False
18:52:42.11718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:52:42.11718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:52:42.11718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:52:42.11718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:52:42.11718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:52:42.1471850367InputInterceptor::ResetLLHookProcExtReset keys state
18:52:42.16218507039OverlayManager::doActionDisplayFPS - Triggered
18:52:43.1401388293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:52:45.1481388177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3313].
18:52:45.148138852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:52:45.148138861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
18:52:48.334FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:52:48.35D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:52:48.35D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:52:48.35D501126RenderDeviceD3d11::initsave state
18:52:48.35D50696RenderDeviceD3d11::initDX11loading shaders...
18:52:48.45D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:52:48.45D501134RenderDeviceD3d11::initrestore state
18:52:48.45D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:52:48.45D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:52:48.45D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:52:48.45D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:52:48.45D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:52:48.45D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:52:48.45D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:52:48.96D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:52:48.96D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:52:48.96D502523OverlayManager::installWindowProcHookInstall WPH
18:52:48.96D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5870b05
18:52:48.96D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:52:48.96D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:52:48.96D502377WidgetManager::Renderresume layout thread
18:52:48.96D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:52:48.96D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:52:48.96D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:52:48.96D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:52:48.994FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:52:48.994FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:52:48.994FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:52:48.994FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:52:48.103D505512OverlayManager::initOverlayResolutionEx 0X40008
18:52:48.103D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:52:48.103D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:52:48.103D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:52:48.3664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:48.38418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:52:48.38418508461OverlayManager::OnForegroundChangedChanged True
18:52:48.38418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:52:48.41518507039OverlayManager::doActionDisplayFPS - Triggered
18:52:48.420D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:52:50.2804FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:52:51.8604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:52.4524FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:52:54.534FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:54.5944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:01.584FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:01.7034FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:01.9104FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:02.8514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:03.2454FC4486ReleaseD11DeviceDevice Released! [2]
18:53:03.2454FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:53:03.2454FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:53:03.2454FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:53:03.2454FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:53:03.2454FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5870b05
18:53:03.2454FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:53:03.2454FC4184IRenderDevice::releaseRender Releasing.
18:53:03.2454FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:53:03.2454FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:53:03.2454FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:53:03.2454FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:53:03.2454FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:53:03.2454FC4201IRenderDevice::releaseRender Releasing Done.
18:53:03.2454FC4489ReleaseD11Device End Device Released!
18:53:03.2784FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:53:03.5491850367InputInterceptor::ResetLLHookProcExtReset keys state
18:53:03.54918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:53:03.54918508461OverlayManager::OnForegroundChangedChanged False
18:53:03.54918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:53:03.54918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:53:03.54918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:53:03.54918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:53:03.54918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:53:03.5791850367InputInterceptor::ResetLLHookProcExtReset keys state
18:53:03.58018507039OverlayManager::doActionDisplayFPS - Triggered
18:53:04.5475264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:53:06.5935264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3367].
18:53:06.593526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:53:06.593526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:53:29.3224FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:53:29.324D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:53:29.324D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:53:29.324D501126RenderDeviceD3d11::initsave state
18:53:29.324D50696RenderDeviceD3d11::initDX11loading shaders...
18:53:29.334D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:53:29.334D501134RenderDeviceD3d11::initrestore state
18:53:29.334D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:53:29.334D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:53:29.334D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:53:29.334D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:53:29.334D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:53:29.334D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:53:29.334D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:53:29.374D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:53:29.375D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:53:29.375D502523OverlayManager::installWindowProcHookInstall WPH
18:53:29.375D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17570ab9
18:53:29.375D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:53:29.375D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:53:29.375D502377WidgetManager::Renderresume layout thread
18:53:29.375D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:53:29.375D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:53:29.375D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:53:29.375D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:53:29.386D505512OverlayManager::initOverlayResolutionEx 0X40008
18:53:29.386D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:53:29.386D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:53:29.386D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:53:29.3884FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:53:29.3884FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:53:29.3884FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:53:29.3884FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:53:29.5154FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:29.66918506880OverlayManager::doActionForegroundChange Event ON (ON)
18:53:29.66918508461OverlayManager::OnForegroundChangedChanged True
18:53:29.66918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:53:29.69018507039OverlayManager::doActionDisplayFPS - Triggered
18:53:29.704D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:53:30.4544FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:32.8704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:33.2944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:34.1634FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:37.5724FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:38.904FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:42.2064FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:42.4294FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:43.6414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:43.8324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:47.7954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:51.4944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:52.574FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:52.1514FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:52.3064FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:58.4944FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:58.9474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:54:41.6604FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:54:42.1084FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:54:55.9474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:54:57.4664FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:55:02.7064FC4486ReleaseD11DeviceDevice Released! [2]
18:55:02.7064FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:55:02.7064FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:55:02.7064FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:55:02.7064FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:55:02.7064FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17570ab9
18:55:02.7064FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:55:02.7064FC4184IRenderDevice::releaseRender Releasing.
18:55:02.7064FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:55:02.7064FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:55:02.7064FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:55:02.7064FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:55:02.7064FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:55:02.7064FC4201IRenderDevice::releaseRender Releasing Done.
18:55:02.7064FC4489ReleaseD11Device End Device Released!
18:55:02.7404FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:55:03.1371850367InputInterceptor::ResetLLHookProcExtReset keys state
18:55:03.13718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:55:03.13718508461OverlayManager::OnForegroundChangedChanged False
18:55:03.13718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:55:03.13718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:55:03.13718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:55:03.13718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:55:03.13718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:55:03.1481850367InputInterceptor::ResetLLHookProcExtReset keys state
18:55:03.15718507039OverlayManager::doActionDisplayFPS - Triggered
18:55:04.1275264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:55:06.1645264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3489].
18:55:06.164526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:55:06.164526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:55:20.9114FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:55:20.914D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:55:20.914D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:55:20.914D501126RenderDeviceD3d11::initsave state
18:55:20.914D50696RenderDeviceD3d11::initDX11loading shaders...
18:55:20.924D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:55:20.924D501134RenderDeviceD3d11::initrestore state
18:55:20.924D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:55:20.924D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:55:20.924D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:55:20.924D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:55:20.924D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:55:20.924D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:55:20.924D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:55:20.970D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:55:20.970D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:55:20.970D502523OverlayManager::installWindowProcHookInstall WPH
18:55:20.970D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8a280451
18:55:20.970D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:55:20.970D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:55:20.970D502377WidgetManager::Renderresume layout thread
18:55:20.970D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:55:20.970D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:55:20.970D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:55:20.970D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:55:20.9724FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:55:20.9724FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:55:20.9724FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:55:20.9724FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:55:20.980D505512OverlayManager::initOverlayResolutionEx 0X40008
18:55:20.980D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:55:20.980D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:55:20.980D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:55:21.26118506880OverlayManager::doActionForegroundChange Event ON (ON)
18:55:21.26118508461OverlayManager::OnForegroundChangedChanged True
18:55:21.26118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:55:21.4224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:55:21.55718507039OverlayManager::doActionDisplayFPS - Triggered
18:55:21.557D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:55:21.8164FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:55:28.6024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:55:30.484FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:55:30.3064FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:55:31.6074FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:55:31.9494FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:55:32.1704FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:55:32.4124FC4486ReleaseD11DeviceDevice Released! [2]
18:55:32.4124FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:55:32.4124FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:55:32.4124FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:55:32.4124FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:55:32.4124FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8a280451
18:55:32.4124FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:55:32.4124FC4184IRenderDevice::releaseRender Releasing.
18:55:32.4124FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:55:32.4124FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:55:32.4124FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:55:32.4124FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:55:32.4124FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:55:32.4124FC4201IRenderDevice::releaseRender Releasing Done.
18:55:32.4124FC4489ReleaseD11Device End Device Released!
18:55:32.4454FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:55:32.8501850367InputInterceptor::ResetLLHookProcExtReset keys state
18:55:32.85018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:55:32.85018508461OverlayManager::OnForegroundChangedChanged False
18:55:32.85018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:55:32.85018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:55:32.85018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:55:32.85018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:55:32.85018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:55:32.8501850367InputInterceptor::ResetLLHookProcExtReset keys state
18:55:32.85218507039OverlayManager::doActionDisplayFPS - Triggered
18:55:33.8605264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:55:35.3985264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3008].
18:55:35.398526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:55:35.398526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:19)
18:55:35.5074FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:55:35.510D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:55:35.510D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:55:35.510D501126RenderDeviceD3d11::initsave state
18:55:35.510D50696RenderDeviceD3d11::initDX11loading shaders...
18:55:35.519D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:55:35.519D501134RenderDeviceD3d11::initrestore state
18:55:35.519D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:55:35.519D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:55:35.519D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:55:35.519D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:55:35.519D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:55:35.519D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:55:35.519D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:55:35.556D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:55:35.556D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:55:35.556D502523OverlayManager::installWindowProcHookInstall WPH
18:55:35.556D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xed40c33
18:55:35.556D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:55:35.556D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:55:35.556D502377WidgetManager::Renderresume layout thread
18:55:35.556D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:55:35.556D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:55:35.556D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:55:35.556D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:55:35.564D505512OverlayManager::initOverlayResolutionEx 0X40008
18:55:35.564D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:55:35.564D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:55:35.564D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:55:35.5764FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:55:35.5764FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:55:35.5764FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:55:35.5764FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:55:35.98918506880OverlayManager::doActionForegroundChange Event ON (ON)
18:55:35.98918508461OverlayManager::OnForegroundChangedChanged True
18:55:35.98918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:55:36.5218507039OverlayManager::doActionDisplayFPS - Triggered
18:55:36.76D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:55:40.2224FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:55:42.6854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:55:49.1894FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:55:50.1864FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:55:50.8854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:55:51.5834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:56:33.5324FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:56:34.5614FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:56:34.9264FC4486ReleaseD11DeviceDevice Released! [2]
18:56:34.9274FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:56:34.9274FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:56:34.9274FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:56:34.9274FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:56:34.9274FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xed40c33
18:56:34.9274FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:56:34.9274FC4184IRenderDevice::releaseRender Releasing.
18:56:34.9274FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:56:34.9274FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:56:34.9274FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:56:34.9274FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:56:34.9274FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:56:34.9274FC4201IRenderDevice::releaseRender Releasing Done.
18:56:34.9274FC4489ReleaseD11Device End Device Released!
18:56:34.9634FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:56:35.671850367InputInterceptor::ResetLLHookProcExtReset keys state
18:56:35.6718506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:56:35.6718508461OverlayManager::OnForegroundChangedChanged False
18:56:35.6718508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:56:35.6718507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:56:35.6718502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:56:35.6718502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:56:35.6718502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:56:35.831850367InputInterceptor::ResetLLHookProcExtReset keys state
18:56:35.8518507039OverlayManager::doActionDisplayFPS - Triggered
18:56:36.625264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:56:38.1015264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3194].
18:56:38.101526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:56:38.101526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:56:38.4254FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:56:38.427D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:56:38.427D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:56:38.427D501126RenderDeviceD3d11::initsave state
18:56:38.427D50696RenderDeviceD3d11::initDX11loading shaders...
18:56:38.436D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:56:38.436D501134RenderDeviceD3d11::initrestore state
18:56:38.436D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:56:38.436D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:56:38.436D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:56:38.436D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:56:38.436D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:56:38.436D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:56:38.436D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:56:38.476D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:56:38.476D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:56:38.476D502523OverlayManager::installWindowProcHookInstall WPH
18:56:38.476D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbe30a8b
18:56:38.476D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:56:38.476D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:56:38.476D502377WidgetManager::Renderresume layout thread
18:56:38.476D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:56:38.476D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:56:38.476D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:56:38.476D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:56:38.485D505512OverlayManager::initOverlayResolutionEx 0X40008
18:56:38.485D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:56:38.485D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:56:38.485D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:56:38.5024FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:56:38.5024FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:56:38.5024FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:56:38.5024FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:56:38.63918506880OverlayManager::doActionForegroundChange Event ON (ON)
18:56:38.63918508461OverlayManager::OnForegroundChangedChanged True
18:56:38.63918507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:56:38.70318507039OverlayManager::doActionDisplayFPS - Triggered
18:56:38.708D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:56:39.684FC4486ReleaseD11DeviceDevice Released! [2]
18:56:39.684FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:56:39.684FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:56:39.684FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:56:39.684FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:56:39.684FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbe30a8b
18:56:39.684FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:56:39.684FC4184IRenderDevice::releaseRender Releasing.
18:56:39.684FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:56:39.684FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:56:39.684FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:56:39.684FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:56:39.684FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:56:39.684FC4201IRenderDevice::releaseRender Releasing Done.
18:56:39.684FC4489ReleaseD11Device End Device Released!
18:56:39.1394FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:56:39.2101850367InputInterceptor::ResetLLHookProcExtReset keys state
18:56:39.21018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:56:39.21018508461OverlayManager::OnForegroundChangedChanged False
18:56:39.21018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:56:39.21018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:56:39.21018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:56:39.21118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:56:39.21118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:56:39.2211850367InputInterceptor::ResetLLHookProcExtReset keys state
18:56:39.22318507039OverlayManager::doActionDisplayFPS - Triggered
18:56:40.2109E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:56:42.2539E8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3247].
18:56:42.2539E852WidgetsLayoutScheduler::Stopstopping layout scheduler
18:56:42.2539E861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:7)
18:57:00.8174FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:57:00.820D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:57:00.820D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:57:00.820D501126RenderDeviceD3d11::initsave state
18:57:00.820D50696RenderDeviceD3d11::initDX11loading shaders...
18:57:00.829D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:57:00.829D501134RenderDeviceD3d11::initrestore state
18:57:00.829D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:57:00.830D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:57:00.830D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:57:00.830D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:57:00.830D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:57:00.830D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:57:00.830D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:57:00.868D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:57:00.868D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:57:00.868D502523OverlayManager::installWindowProcHookInstall WPH
18:57:00.868D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a7d0ac5
18:57:00.868D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:57:00.868D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:57:00.868D502377WidgetManager::Renderresume layout thread
18:57:00.868D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:57:00.868D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:57:00.868D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:57:00.868D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:57:00.8694FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:57:00.8694FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:57:00.8694FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:57:00.8694FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:57:00.877D505512OverlayManager::initOverlayResolutionEx 0X40008
18:57:00.877D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:57:00.877D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:57:00.877D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:57:01.24818506880OverlayManager::doActionForegroundChange Event ON (ON)
18:57:01.24818508461OverlayManager::OnForegroundChangedChanged True
18:57:01.24818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:57:01.30418507039OverlayManager::doActionDisplayFPS - Triggered
18:57:01.314D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:57:02.994FC4486ReleaseD11DeviceDevice Released! [2]
18:57:02.994FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:57:02.994FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:57:02.994FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:57:02.994FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:57:02.994FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a7d0ac5
18:57:02.994FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:57:02.994FC4184IRenderDevice::releaseRender Releasing.
18:57:02.994FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:57:02.994FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:57:02.994FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:57:02.994FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:57:02.994FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:57:02.994FC4201IRenderDevice::releaseRender Releasing Done.
18:57:02.994FC4489ReleaseD11Device End Device Released!
18:57:02.1524FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:57:02.2981850367InputInterceptor::ResetLLHookProcExtReset keys state
18:57:02.29818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:57:02.29818508461OverlayManager::OnForegroundChangedChanged False
18:57:02.29918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:57:02.29918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:57:02.29918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:57:02.29918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:57:02.30018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:57:02.3011850367InputInterceptor::ResetLLHookProcExtReset keys state
18:57:02.30618507039OverlayManager::doActionDisplayFPS - Triggered
18:57:03.3025264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:57:05.3525264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3294].
18:57:05.352526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:57:05.352526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:57:20.8614FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:57:20.863D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:57:20.863D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:57:20.863D501126RenderDeviceD3d11::initsave state
18:57:20.863D50696RenderDeviceD3d11::initDX11loading shaders...
18:57:20.872D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:57:20.872D501134RenderDeviceD3d11::initrestore state
18:57:20.872D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:57:20.872D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:57:20.872D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:57:20.872D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:57:20.872D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:57:20.872D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:57:20.872D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:57:20.924D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:57:20.924D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:57:20.924D502523OverlayManager::installWindowProcHookInstall WPH
18:57:20.924D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x21c60919
18:57:20.924D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:57:20.924D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:57:20.924D502377WidgetManager::Renderresume layout thread
18:57:20.924D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:57:20.924D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:57:20.924D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:57:20.924D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:57:21.10D505512OverlayManager::initOverlayResolutionEx 0X40008
18:57:21.10D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:57:21.10D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:57:21.10D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:57:21.234FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:57:21.234FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:57:21.234FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:57:21.234FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:57:21.23518506880OverlayManager::doActionForegroundChange Event ON (ON)
18:57:21.23618508461OverlayManager::OnForegroundChangedChanged True
18:57:21.23618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:57:21.33718507039OverlayManager::doActionDisplayFPS - Triggered
18:57:21.339D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:57:21.4474FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:57:25.4214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:57:27.7244FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:57:30.1024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:57:31.7054FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:57:36.2644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:57:36.6444FC4486ReleaseD11DeviceDevice Released! [2]
18:57:36.6444FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:57:36.6444FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:57:36.6444FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:57:36.6444FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:57:36.6444FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x21c60919
18:57:36.6444FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:57:36.6444FC4184IRenderDevice::releaseRender Releasing.
18:57:36.6444FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:57:36.6444FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:57:36.6444FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:57:36.6444FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:57:36.6444FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:57:36.6444FC4201IRenderDevice::releaseRender Releasing Done.
18:57:36.6444FC4489ReleaseD11Device End Device Released!
18:57:36.6894FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:57:36.9581850367InputInterceptor::ResetLLHookProcExtReset keys state
18:57:36.95818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:57:36.95818508461OverlayManager::OnForegroundChangedChanged False
18:57:36.95818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:57:36.95818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:57:36.95818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:57:36.95818502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:57:36.95918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:57:36.9761850367InputInterceptor::ResetLLHookProcExtReset keys state
18:57:36.97718507039OverlayManager::doActionDisplayFPS - Triggered
18:57:37.98515C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:57:40.2615C0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3412].
18:57:40.2615C052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:57:40.2615C061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
18:57:41.2094FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:57:41.211D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:57:41.211D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:57:41.211D501126RenderDeviceD3d11::initsave state
18:57:41.211D50696RenderDeviceD3d11::initDX11loading shaders...
18:57:41.221D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:57:41.221D501134RenderDeviceD3d11::initrestore state
18:57:41.221D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:57:41.221D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:57:41.221D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:57:41.221D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:57:41.221D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:57:41.221D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:57:41.221D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:57:41.253D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:57:41.253D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:57:41.253D502523OverlayManager::installWindowProcHookInstall WPH
18:57:41.253D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12a40b4f
18:57:41.253D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:57:41.253D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:57:41.253D502377WidgetManager::Renderresume layout thread
18:57:41.253D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:57:41.253D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:57:41.253D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:57:41.253D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:57:41.2564FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:57:41.2564FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:57:41.2564FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:57:41.2564FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:57:41.259D505512OverlayManager::initOverlayResolutionEx 0X40008
18:57:41.259D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:57:41.259D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:57:41.259D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:57:41.59518506880OverlayManager::doActionForegroundChange Event ON (ON)
18:57:41.59518508461OverlayManager::OnForegroundChangedChanged True
18:57:41.59518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:57:41.65018507039OverlayManager::doActionDisplayFPS - Triggered
18:57:41.659D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:57:42.84FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:57:44.9814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:57:46.284FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:57:47.1414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:58:25.3234FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:58:26.6594FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:58:26.8301850367InputInterceptor::ResetLLHookProcExtReset keys state
18:58:26.83018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:58:26.83018508461OverlayManager::OnForegroundChangedChanged False
18:58:26.83018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B0 Title=[]
18:58:26.83018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:58:26.83018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:58:26.83018502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:58:26.83018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:58:26.8634FC4486ReleaseD11DeviceDevice Released! [2]
18:58:26.8634FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:58:26.8634FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:58:26.8634FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:58:26.8634FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:58:26.8634FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12a40b4f
18:58:26.8634FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:58:26.8634FC4184IRenderDevice::releaseRender Releasing.
18:58:26.8634FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:58:26.8634FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:58:26.8634FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:58:26.8634FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:58:26.8634FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:58:26.8634FC4201IRenderDevice::releaseRender Releasing Done.
18:58:26.8634FC4489ReleaseD11Device End Device Released!
18:58:26.8701850367InputInterceptor::ResetLLHookProcExtReset keys state
18:58:26.90718507039OverlayManager::doActionDisplayFPS - Triggered
18:58:26.9244FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:58:27.8425264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:58:29.8885264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3088].
18:58:29.888526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:58:29.888526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:58:38.3144FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:58:38.317D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:58:38.317D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:58:38.317D501126RenderDeviceD3d11::initsave state
18:58:38.317D50696RenderDeviceD3d11::initDX11loading shaders...
18:58:38.326D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:58:38.326D501134RenderDeviceD3d11::initrestore state
18:58:38.326D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:58:38.326D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:58:38.326D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:58:38.326D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:58:38.326D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:58:38.326D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:58:38.326D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:58:38.365D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:58:38.365D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:58:38.365D502523OverlayManager::installWindowProcHookInstall WPH
18:58:38.366D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13f40c33
18:58:38.366D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:58:38.366D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:58:38.366D502377WidgetManager::Renderresume layout thread
18:58:38.366D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:58:38.366D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:58:38.366D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:58:38.366D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:58:38.3864FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:58:38.3864FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:58:38.3864FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:58:38.3864FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:58:38.391D505512OverlayManager::initOverlayResolutionEx 0X40008
18:58:38.391D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:58:38.391D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:58:38.391D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:58:38.64618506880OverlayManager::doActionForegroundChange Event ON (ON)
18:58:38.64618508461OverlayManager::OnForegroundChangedChanged True
18:58:38.64618507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:58:38.6744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:58:38.74418507039OverlayManager::doActionDisplayFPS - Triggered
18:58:38.755D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:58:39.6274FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:58:41.1214FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:58:44.3184FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:58:44.520D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:58:44.520D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:58:44.520D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:58:44.5341850367InputInterceptor::ResetLLHookProcExtReset keys state
18:58:44.53418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:58:44.53418508461OverlayManager::OnForegroundChangedChanged False
18:58:44.53518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:58:44.54318507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:58:44.54318502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:58:44.54318502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:58:44.54318502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:58:44.5581850367InputInterceptor::ResetLLHookProcExtReset keys state
18:58:44.56118507039OverlayManager::doActionDisplayFPS - Triggered
18:58:45.5415264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:58:47.5765264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3056].
18:58:47.576526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:58:47.576526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
18:59:03.5934FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:59:03.5934FC41874OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:59:03.5934FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:03.5934FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:03.5934FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:03.5934FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13f40c33
18:59:03.685D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:03.685D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:59:03.685D502523OverlayManager::installWindowProcHookInstall WPH
18:59:03.685D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x28780ac9
18:59:03.685D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:59:03.685D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:59:03.685D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:03.7014FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:03.7014FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:59:03.7014FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:59:03.7014FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:59:03.706D505512OverlayManager::initOverlayResolutionEx 0X40008
18:59:03.706D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:59:03.706D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:59:03.706D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:03.94518506880OverlayManager::doActionForegroundChange Event ON (ON)
18:59:03.94518508461OverlayManager::OnForegroundChangedChanged True
18:59:03.94518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:59:03.94518502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:03.950D502377WidgetManager::Renderresume layout thread
18:59:03.950D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:59:03.950D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:59:04.5718507039OverlayManager::doActionDisplayFPS - Triggered
18:59:04.63D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:06.1834FC4486ReleaseD11DeviceDevice Released! [2]
18:59:06.1834FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:06.1834FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:06.1834FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:06.1834FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:06.1834FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x28780ac9
18:59:06.1834FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:06.1834FC4184IRenderDevice::releaseRender Releasing.
18:59:06.1834FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:06.1834FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:06.1834FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:06.1834FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:06.1834FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:06.1834FC4201IRenderDevice::releaseRender Releasing Done.
18:59:06.1834FC4489ReleaseD11Device End Device Released!
18:59:06.3304FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:59:06.4141850367InputInterceptor::ResetLLHookProcExtReset keys state
18:59:06.41418506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:06.41418508461OverlayManager::OnForegroundChangedChanged False
18:59:06.41418508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:59:06.41418507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:59:06.41418502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:06.41418502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:59:06.41418502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:06.5141850367InputInterceptor::ResetLLHookProcExtReset keys state
18:59:06.51618507039OverlayManager::doActionDisplayFPS - Triggered
18:59:07.4275264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:59:09.44215C0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3367].
18:59:09.44215C052WidgetsLayoutScheduler::Stopstopping layout scheduler
18:59:09.44215C061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:13)
18:59:18.16418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:59:18.16418508461OverlayManager::OnForegroundChangedChanged True
18:59:18.16418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:59:18.16418502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:18.2074FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:59:18.210D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:59:18.210D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:59:18.210D501126RenderDeviceD3d11::initsave state
18:59:18.210D50696RenderDeviceD3d11::initDX11loading shaders...
18:59:18.218D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:59:18.218D501134RenderDeviceD3d11::initrestore state
18:59:18.218D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:59:18.218D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:18.218D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:18.218D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:59:18.218D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:59:18.218D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:18.260D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:18.260D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:59:18.260D502523OverlayManager::installWindowProcHookInstall WPH
18:59:18.260D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19230889
18:59:18.260D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:59:18.260D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:59:18.260D502377WidgetManager::Renderresume layout thread
18:59:18.260D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:59:18.260D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:59:18.260D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:18.2654FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:18.2654FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:59:18.2654FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:59:18.2654FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:59:18.267D505512OverlayManager::initOverlayResolutionEx 0X40008
18:59:18.267D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:59:18.267D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:59:18.267D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:18.6704FC4486ReleaseD11DeviceDevice Released! [2]
18:59:18.6704FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:18.6704FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:18.6704FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:18.6704FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:18.6714FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19230889
18:59:18.6714FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:18.6714FC4184IRenderDevice::releaseRender Releasing.
18:59:18.6714FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:18.6714FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:18.6714FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:18.6714FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:18.6714FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:18.6714FC4201IRenderDevice::releaseRender Releasing Done.
18:59:18.6714FC4489ReleaseD11Device End Device Released!
18:59:18.6861850367InputInterceptor::ResetLLHookProcExtReset keys state
18:59:18.68618506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:18.68618508461OverlayManager::OnForegroundChangedChanged False
18:59:18.68618508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x31059A Title=[Task Switching]
18:59:18.68918507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:59:18.68918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:18.68918502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:59:18.69018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:18.6901850367InputInterceptor::ResetLLHookProcExtReset keys state
18:59:18.70818507039OverlayManager::doActionDisplayFPS - Triggered
18:59:18.7344FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:59:19.70115C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:59:19.8404FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:59:19.842D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
18:59:19.842D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:59:19.842D501126RenderDeviceD3d11::initsave state
18:59:19.842D50696RenderDeviceD3d11::initDX11loading shaders...
18:59:19.851D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
18:59:19.851D501134RenderDeviceD3d11::initrestore state
18:59:19.851D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
18:59:19.851D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:19.851D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:19.851D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:19.851D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:59:19.851D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:59:19.851D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:19.887D5048ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:19.887D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
18:59:19.887D502523OverlayManager::installWindowProcHookInstall WPH
18:59:19.887D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ee60cbf
18:59:19.887D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:59:19.887D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
18:59:19.887D501702WidgetManager::drawskip widget draw (not in foreground) False - False
18:59:19.887D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:19.8924FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:19.8924FC4480InputInterceptor::stopHookunhook keyboard and mouse
18:59:19.8934FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
18:59:19.8934FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
18:59:19.895D505512OverlayManager::initOverlayResolutionEx 0X40008
18:59:19.895D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:59:19.895D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:59:19.895D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:20.22418506880OverlayManager::doActionForegroundChange Event ON (ON)
18:59:20.22418508461OverlayManager::OnForegroundChangedChanged True
18:59:20.22418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:59:20.28018507039OverlayManager::doActionDisplayFPS - Triggered
18:59:20.296D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:41.7104FC4486ReleaseD11DeviceDevice Released! [2]
18:59:41.7104FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:41.7104FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
18:59:41.7104FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:41.7104FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:41.7104FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:41.7104FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ee60cbf
18:59:41.7104FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:41.7104FC4184IRenderDevice::releaseRender Releasing.
18:59:41.7104FC498RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:41.7104FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:41.7104FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:41.7104FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:41.7104FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:41.7104FC4201IRenderDevice::releaseRender Releasing Done.
18:59:41.7104FC4489ReleaseD11Device End Device Released!
18:59:41.7454FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
18:59:41.8411850367InputInterceptor::ResetLLHookProcExtReset keys state
18:59:41.84118506880OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:41.84118508461OverlayManager::OnForegroundChangedChanged False
18:59:41.84118508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
18:59:41.84118507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:59:41.84118502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:41.84118502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:59:41.84118502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:41.8571850367InputInterceptor::ResetLLHookProcExtReset keys state
18:59:41.86518507039OverlayManager::doActionDisplayFPS - Triggered
18:59:42.8305264293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:59:44.8595264177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3180].
18:59:44.859526452WidgetsLayoutScheduler::Stopstopping layout scheduler
18:59:44.859526461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
19:00:03.2794FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
19:00:03.282D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
19:00:03.282D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
19:00:03.282D501126RenderDeviceD3d11::initsave state
19:00:03.282D50696RenderDeviceD3d11::initDX11loading shaders...
19:00:03.291D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
19:00:03.291D501134RenderDeviceD3d11::initrestore state
19:00:03.291D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
19:00:03.291D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:00:03.291D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:00:03.291D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:00:03.291D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:00:03.291D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:00:03.291D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:00:03.31118506880OverlayManager::doActionForegroundChange Event ON (ON)
19:00:03.31118508461OverlayManager::OnForegroundChangedChanged True
19:00:03.31118507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:00:03.342D5048ResetSnapShotSH::ExecuteRelease snapshot SH
19:00:03.342D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
19:00:03.342D502523OverlayManager::installWindowProcHookInstall WPH
19:00:03.342D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12470935
19:00:03.342D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:00:03.342D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
19:00:03.342D502377WidgetManager::Renderresume layout thread
19:00:03.342D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:00:03.342D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:00:03.342D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:00:03.350D505512OverlayManager::initOverlayResolutionEx 0X40008
19:00:03.350D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:00:03.350D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:00:03.350D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:00:03.3564FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
19:00:03.3564FC4480InputInterceptor::stopHookunhook keyboard and mouse
19:00:03.3564FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
19:00:03.3564FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
19:00:03.36518507039OverlayManager::doActionDisplayFPS - Triggered
19:00:03.372D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:00:03.7414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:00:08.1354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:00:08.4814FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:00:09.7644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:00:11.2744FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:00:14.444FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:00:18.3434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:00:19.354FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:00:20.4294FC4486ReleaseD11DeviceDevice Released! [2]
19:00:20.4294FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:00:20.4294FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:00:20.4294FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
19:00:20.4294FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
19:00:20.4294FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12470935
19:00:20.4294FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:00:20.4294FC4184IRenderDevice::releaseRender Releasing.
19:00:20.4294FC498RenderDeviceCaptureBase::ReleaseTextureRelease
19:00:20.4294FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
19:00:20.4294FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
19:00:20.4294FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
19:00:20.4294FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
19:00:20.4294FC4201IRenderDevice::releaseRender Releasing Done.
19:00:20.4294FC4489ReleaseD11Device End Device Released!
19:00:20.5014FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
19:00:20.7821850367InputInterceptor::ResetLLHookProcExtReset keys state
19:00:20.78218506880OverlayManager::doActionForegroundChange Event OFF (OFF)
19:00:20.78218508461OverlayManager::OnForegroundChangedChanged False
19:00:20.78218508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
19:00:20.78218507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:00:20.78218502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:00:20.78218502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
19:00:20.78218502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:00:20.7991850367InputInterceptor::ResetLLHookProcExtReset keys state
19:00:20.79918507039OverlayManager::doActionDisplayFPS - Triggered
19:00:21.78244E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:00:23.81144E8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3433].
19:00:23.81144E852WidgetsLayoutScheduler::Stopstopping layout scheduler
19:00:23.81144E861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
19:00:36.8554FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
19:00:36.858D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
19:00:36.858D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
19:00:36.858D501126RenderDeviceD3d11::initsave state
19:00:36.858D50696RenderDeviceD3d11::initDX11loading shaders...
19:00:36.867D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
19:00:36.867D501134RenderDeviceD3d11::initrestore state
19:00:36.867D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
19:00:36.867D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:00:36.867D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:00:36.867D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:00:36.867D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:00:36.867D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:00:36.867D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:00:36.902D5048ResetSnapShotSH::ExecuteRelease snapshot SH
19:00:36.902D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
19:00:36.902D502523OverlayManager::installWindowProcHookInstall WPH
19:00:36.902D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13680b75
19:00:36.902D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:00:36.902D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
19:00:36.902D502377WidgetManager::Renderresume layout thread
19:00:36.902D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:00:36.902D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:00:36.902D501702WidgetManager::drawskip widget draw (not in foreground) False - False
19:00:36.902D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:00:36.912D505512OverlayManager::initOverlayResolutionEx 0X40008
19:00:36.912D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:00:36.912D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:00:36.912D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:00:36.9154FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
19:00:36.9154FC4480InputInterceptor::stopHookunhook keyboard and mouse
19:00:36.9154FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
19:00:36.9154FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
19:00:37.20518506880OverlayManager::doActionForegroundChange Event ON (ON)
19:00:37.20518508461OverlayManager::OnForegroundChangedChanged True
19:00:37.20518507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:00:37.25318507039OverlayManager::doActionDisplayFPS - Triggered
19:00:37.267D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:00:40.5644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:00:41.3434FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:00:42.7824FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:00:47.3304FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:00:49.364FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:00:50.8954FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:00:59.7854FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:00:59.9334FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:01:00.1174FC4486ReleaseD11DeviceDevice Released! [2]
19:01:00.1174FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:01:00.1174FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:01:00.1174FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
19:01:00.1174FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
19:01:00.1174FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13680b75
19:01:00.1174FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:01:00.1174FC4184IRenderDevice::releaseRender Releasing.
19:01:00.1174FC498RenderDeviceCaptureBase::ReleaseTextureRelease
19:01:00.1174FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
19:01:00.1174FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
19:01:00.1174FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
19:01:00.1174FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
19:01:00.1174FC4201IRenderDevice::releaseRender Releasing Done.
19:01:00.1174FC4489ReleaseD11Device End Device Released!
19:01:00.1881850367InputInterceptor::ResetLLHookProcExtReset keys state
19:01:00.18818506880OverlayManager::doActionForegroundChange Event OFF (OFF)
19:01:00.18818508461OverlayManager::OnForegroundChangedChanged False
19:01:00.18818508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
19:01:00.18818507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:01:00.18818502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:01:00.18818502843OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
19:01:00.18818502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:01:00.2144FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
19:01:00.3001850367InputInterceptor::ResetLLHookProcExtReset keys state
19:01:00.31918507039OverlayManager::doActionDisplayFPS - Triggered
19:01:01.18044E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:01:03.22815C0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3199].
19:01:03.22815C052WidgetsLayoutScheduler::Stopstopping layout scheduler
19:01:03.22815C061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
19:01:09.5704FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
19:01:09.572D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
19:01:09.572D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
19:01:09.572D501126RenderDeviceD3d11::initsave state
19:01:09.572D50696RenderDeviceD3d11::initDX11loading shaders...
19:01:09.582D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
19:01:09.582D501134RenderDeviceD3d11::initrestore state
19:01:09.582D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
19:01:09.582D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:01:09.582D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:01:09.582D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:01:09.582D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:01:09.582D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:01:09.582D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:01:09.623D5048ResetSnapShotSH::ExecuteRelease snapshot SH
19:01:09.623D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
19:01:09.623D502523OverlayManager::installWindowProcHookInstall WPH
19:01:09.623D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbcf60701
19:01:09.623D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:01:09.623D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
19:01:09.623D502377WidgetManager::Renderresume layout thread
19:01:09.623D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:01:09.623D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:01:09.623D501702WidgetManager::drawskip widget draw (not in foreground) False - False
19:01:09.623D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:01:09.6274FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
19:01:09.6274FC4480InputInterceptor::stopHookunhook keyboard and mouse
19:01:09.6274FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
19:01:09.6274FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
19:01:09.631D505512OverlayManager::initOverlayResolutionEx 0X40008
19:01:09.631D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:01:09.631D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:01:09.631D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:01:09.89018506880OverlayManager::doActionForegroundChange Event ON (ON)
19:01:09.89018508461OverlayManager::OnForegroundChangedChanged True
19:01:09.89018507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:01:09.94818507039OverlayManager::doActionDisplayFPS - Triggered
19:01:09.956D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:01:11.6914FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:01:12.7414FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:01:12.9374FC4486ReleaseD11DeviceDevice Released! [2]
19:01:12.9374FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:01:12.9374FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:01:12.9374FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
19:01:12.9374FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
19:01:12.9374FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbcf60701
19:01:12.9374FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:01:12.9374FC4184IRenderDevice::releaseRender Releasing.
19:01:12.9374FC498RenderDeviceCaptureBase::ReleaseTextureRelease
19:01:12.9374FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
19:01:12.9374FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
19:01:12.9374FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
19:01:12.9374FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
19:01:12.9374FC4201IRenderDevice::releaseRender Releasing Done.
19:01:12.9374FC4489ReleaseD11Device End Device Released!
19:01:12.9834FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
19:01:13.1351850367InputInterceptor::ResetLLHookProcExtReset keys state
19:01:13.13518506880OverlayManager::doActionForegroundChange Event OFF (OFF)
19:01:13.13518508461OverlayManager::OnForegroundChangedChanged False
19:01:13.13518508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
19:01:13.13518507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:01:13.13618502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:01:13.13618502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
19:01:13.13618502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:01:13.1861850367InputInterceptor::ResetLLHookProcExtReset keys state
19:01:13.21418507039OverlayManager::doActionDisplayFPS - Triggered
19:01:14.14115C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:01:16.18515C0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3314].
19:01:16.18515C052WidgetsLayoutScheduler::Stopstopping layout scheduler
19:01:16.18515C061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
19:01:23.4844FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
19:01:23.486D501041RenderDeviceD3d11::initRefC r:[3]->[3] 0x2f3ff4a0
19:01:23.486D501105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
19:01:23.486D501126RenderDeviceD3d11::initsave state
19:01:23.486D50696RenderDeviceD3d11::initDX11loading shaders...
19:01:23.496D501132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3551ca68.
19:01:23.496D501134RenderDeviceD3d11::initrestore state
19:01:23.496D501137RenderDeviceD3d11::initTarget Window [0x1c07f2]
19:01:23.496D50241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:01:23.496D50248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:01:23.496D502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:01:23.496D505518OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:01:23.496D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:01:23.496D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:01:23.535D5048ResetSnapShotSH::ExecuteRelease snapshot SH
19:01:23.535D505610OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c07f2} (foreground = 0x1c07f2).
19:01:23.535D502523OverlayManager::installWindowProcHookInstall WPH
19:01:23.535D502537OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9da40535
19:01:23.535D502556OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:01:23.535D502602OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xd2f11360=-755952800)=>(0x60545510=1616139536)
19:01:23.535D502377WidgetManager::Renderresume layout thread
19:01:23.535D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:01:23.535D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:01:23.535D501702WidgetManager::drawskip widget draw (not in foreground) False - False
19:01:23.535D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:01:23.5404FC42632OverlayManager::installKeybMouseHookInstall KeybMouse
19:01:23.5404FC4480InputInterceptor::stopHookunhook keyboard and mouse
19:01:23.5404FC4447InputInterceptor::runHookKeyboard is hooked 0x4fc4
19:01:23.5404FC4469InputInterceptor::runHookMouse is hooked 0x4fc4
19:01:23.555D505512OverlayManager::initOverlayResolutionEx 0X40008
19:01:23.555D505518OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:01:23.555D505441OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:01:23.555D505461OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:01:23.90418506880OverlayManager::doActionForegroundChange Event ON (ON)
19:01:23.90418508461OverlayManager::OnForegroundChangedChanged True
19:01:23.90418507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:01:23.97918507039OverlayManager::doActionDisplayFPS - Triggered
19:01:23.989D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:01:24.4174FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:01:26.7644FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:01:28.3834FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:01:33.6464FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:01:33.9764FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:01:34.3024FC4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:01:34.9801850367InputInterceptor::ResetLLHookProcExtReset keys state
19:01:34.98018506880OverlayManager::doActionForegroundChange Event OFF (OFF)
19:01:34.98018508461OverlayManager::OnForegroundChangedChanged False
19:01:34.98018508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15B005AA Title=[Roblox]
19:01:34.98018507739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:01:34.98018502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:01:34.98018502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
19:01:34.98018502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:01:34.9861850367InputInterceptor::ResetLLHookProcExtReset keys state
19:01:34.99018507039OverlayManager::doActionDisplayFPS - Triggered
19:01:35.97515C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:01:38.015C0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3499].
19:01:38.015C052WidgetsLayoutScheduler::Stopstopping layout scheduler
19:01:38.015C061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
19:02:42.7864FC41846OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:02:43.34D5048ResetSnapShotSH::ExecuteRelease snapshot SH
19:02:43.34D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:02:43.27818506880OverlayManager::doActionForegroundChange Event ON (ON)
19:02:43.27818508461OverlayManager::OnForegroundChangedChanged True
19:02:43.27818507739OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:02:43.27818502968OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:02:43.289D502377WidgetManager::Renderresume layout thread
19:02:43.289D50275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:02:43.289D50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:02:43.29518507039OverlayManager::doActionDisplayFPS - Triggered
19:02:43.313D501033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:02:45.9694FC47739OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
19:02:46.1294FC4486ReleaseD11DeviceDevice Released! [2]
19:02:46.1294FC42980OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:02:46.1294FC43030OverlayManager::DetachThreadInputDetach thread input 20420, 3408
19:02:46.1294FC41561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:02:46.1294FC41568OverlayManager::RestoreGameWNDPROCSWL restored.
19:02:46.1304FC41578OverlayManager::RestoreGameWNDPROCSWL OK.
19:02:46.1304FC41583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9da40535
19:02:46.1304FC43002OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:02:46.1304FC4184IRenderDevice::releaseRender Releasing.
19:02:46.1304FC498RenderDeviceCaptureBase::ReleaseTextureRelease
19:02:46.1304FC4116RenderDeviceCaptureBase::ReleaseTextureReleased
19:02:46.1304FC41258RenderDeviceD3d11::releaseImplementationReleasing 1
19:02:46.1304FC41268RenderDeviceD3d11::releaseImplementationReleasing 2
19:02:46.1304FC41287RenderDeviceD3d11::releaseImplementationReleasing 3
19:02:46.1304FC4201IRenderDevice::releaseRender Releasing Done.
19:02:46.1304FC4489ReleaseD11Device End Device Released!
19:02:46.1704FC4419fSwapResize_BuffersResize buffer (0x2f3ff4a0)!
19:02:46.3891850367InputInterceptor::ResetLLHookProcExtReset keys state
19:02:46.38918506880OverlayManager::doActionForegroundChange Event OFF (OFF)
19:02:46.38918508461OverlayManager::OnForegroundChangedChanged False
19:02:46.38918508499OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
19:02:46.38918502961OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:02:46.38918502843OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
19:02:46.38918502856OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:02:46.3921850367InputInterceptor::ResetLLHookProcExtReset keys state
19:02:46.40218507039OverlayManager::doActionDisplayFPS - Triggered
19:02:47.36415C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:02:49.41215C0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3291].
19:02:49.41215C052WidgetsLayoutScheduler::Stopstopping layout scheduler
19:02:49.41215C061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
19:02:56.254FC42206ClientExitProcessCallbackClient::Exit Process Callback [0].
19:02:56.254FC4691Client::clearClient::Clear [0 - 1] .
19:02:56.254FC4698Client::clearClient::Clear stoping...
19:02:56.254FC41185OverlayManager::StopInternalstopping...
19:02:56.254FC41212OverlayManager::StopInternalStoping server connection
19:02:56.2618507237OverlayManager::OnDisconnectedDisconnected from server
19:02:56.264FC41217OverlayManager::StopInternalStopped server connection
19:02:56.264FC4206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
19:02:56.264FC4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
19:02:56.264FC4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
19:02:56.264FC41238OverlayManager::StopInternalClosing inter process
19:02:56.264FC425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
19:02:56.264FB4118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
19:02:56.274FC4255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
19:02:56.274FC459InterProcessEventHandler::~InterProcessEventHandlerDone.
19:02:56.274FC41254OverlayManager::StopInternalnot running.
19:02:56.274FC4141ApiManager::DestroyBackgroundThreadDestroy call.
19:02:56.3943668188ApiManager::BackgroundThreadBackground Thread is terminated.
19:02:56.3954FC4232ApiManager::ClearAllCommandsClearing commands [3]
19:02:56.3954FC4249ApiManager::ClearAllCommandsCleared
19:02:56.3954FC4136ApiManager::DestroyDestroyed
19:02:56.3954FC41256OverlayManager::StopInternalstopped.
19:02:56.3954FC4759Client::clearRemove old SHM
19:02:56.3954FC4255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_23411644 close 2147483647 bytes
19:02:56.3954FC4767Client::clearStop tasks thread
19:02:56.3964FC4780Client::clearClient::Clear - Done.
19:02:56.3964FC42221ClientExitProcessCallbackGoing to ExitProcess()