Time | Thread | Line | Function | Message |
01:23:08.824 | 6584 | 139 | runClient | Starting Overlay PID=24736(0x60a0) server PID = 17660 |
01:23:08.824 | 6584 | 560 | Client::init | Client::Initialize |
01:23:08.824 | 6584 | 568 | Client::init | Start owclient thread |
01:23:08.824 | 3EEC | 325 | Client::initFirstInjection | Client::initFirstInjection. |
01:23:08.824 | 3EEC | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_23417660 opened succesfuly |
01:23:08.824 | 3EEC | 351 | | session id = {B03FE08A-6371-4A33-BC64-B4F6AB263A4D} |
01:23:08.824 | 3EEC | 2080 | Client::LogClientInfo | CommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=54825-remoting-auth-token=12sEvNI6oigG0-hHyJz8QA-patchline=live]. |
01:23:08.824 | 3EEC | 2080 | Client::LogClientInfo | CommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=en_US]. |
01:23:08.824 | 3EEC | 2096 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
01:23:08.824 | 3EEC | 2106 | Client::LogClientInfo | OS version [10.0.22621] |
01:23:08.825 | 3EEC | 2128 | Client::LogClientInfo | Client [64-bit] Version 2.2.234.8 |
01:23:08.825 | 3EEC | 2141 | Client::LogProcessModules | Loaded modules: |
01:23:08.830 | 3EEC | 2157 | | C:\Program Files (x86)\Overwolf\0.236.2.2\OWClient.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Program Files (x86)\Overwolf\0.236.2.2\OWExplorer.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Users\Julie Svankjær\AppData\Local\Medal\recorder-3.743.0\Host\medal-hook64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTUI.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\D3D12Core.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\DSOUND.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\DWrite.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\HID.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\MPR.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\NETAPI32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\OLEACC.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\RTWorkQ.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\ResampleDmo.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\SAMCLI.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\USP10.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\XAudio2_7.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\XINPUT1_3.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\avrt.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\bcrypt.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\cfgmgr32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\credui.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\d3d12.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\dxva2.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\iertutil.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\mf.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\mfplat.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\mfplay.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\msdmo.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\netutils.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\profapi.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\secur32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\srvcli.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\urlmon.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\wevtapi.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\SYSTEM32\wldp.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\COMDLG32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\CRYPT32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\Display.NvContainer\MessageBus.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\NvCamera64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\d3dcompiler_47_64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvcuda64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvgpucomp64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvldumdx.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvwgf2umx.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\GDI32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\IMM32.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\KERNEL32.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\KERNELBASE.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\MMDevApi.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\MSCTF.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\NSI.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\Normaliz.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\OLEAUT32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\PSAPI.DLL |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\RPCRT4.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\SETUPAPI.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\SHELL32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\SHLWAPI.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\USER32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\WINTRUST.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\WLDAP32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\WS2_32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\advapi32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\clbcatq.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\combase.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\fwpuclnt.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\gdi32full.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\imagehlp.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\msvcp_win.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\msvcrt.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\ole32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\sechost.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\shcore.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\ucrtbase.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\win32u.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\System32\winrnr.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.2506_none_270c5ae97388e100\COMCTL32.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.2506_none_57f74dcece1b5ace\gdiplus.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\MobileNetworking.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\audioses.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\dataexchange.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\explorerframe.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\mswsock.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\napinsp.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\nlansp_c.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\nvspcap64.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\pnrpnsp.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\rsaenh.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\twinapi.appcore.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\uxtheme.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\wlanapi.dll |
01:23:08.830 | 3EEC | 2157 | | C:\WINDOWS\system32\wshbth.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Windows\System32\Windows.UI.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Windows\System32\gameux.dll |
01:23:08.830 | 3EEC | 2157 | | C:\Windows\System32\rasadhlp.dll |
01:23:08.831 | 3EEC | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=17984 |
01:23:08.832 | 3EEC | 1546 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
01:23:08.832 | 3EEC | 1570 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
01:23:08.832 | 3EEC | 1619 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
01:23:08.832 | 3EEC | 1685 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
01:23:08.832 | 3EEC | 1698 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
01:23:08.832 | 3EEC | 1728 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
01:23:08.832 | 3EEC | 1768 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
01:23:08.832 | 3EEC | 1770 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
01:23:08.832 | 3EEC | 1772 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
01:23:08.832 | 3EEC | 1774 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
01:23:08.832 | 3EEC | 1776 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
01:23:08.832 | 3EEC | 1778 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
01:23:08.832 | 3EEC | 1780 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
01:23:08.832 | 3EEC | 1783 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
01:23:08.832 | 3EEC | 1786 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
01:23:08.832 | 3EEC | 1893 | Data::Search | [0] 0xE5E80000 |
01:23:08.832 | 3EEC | 1893 | Data::Search | [1] 0x0 |
01:23:08.832 | 3EEC | 1893 | Data::Search | [2] 0xBE9B0000 |
01:23:08.832 | 3EEC | 1893 | Data::Search | [3] 0xC2400000 |
01:23:08.832 | 3EEC | 1893 | Data::Search | [4] 0x0 |
01:23:08.832 | 3EEC | 1893 | Data::Search | [5] 0xE1460000 |
01:23:08.832 | 3EEC | 1893 | Data::Search | [6] 0xE6990000 |
01:23:08.832 | 3EEC | 1893 | Data::Search | [7] 0x76B00000 |
01:23:08.832 | 3EEC | 1893 | Data::Search | [8] 0xE1460000 |
01:23:08.832 | 3EEC | 1893 | Data::Search | [9] 0x0 |
01:23:08.832 | 3EEC | 1898 | Data::Search | [10] 0x0 |
01:23:08.832 | 3EEC | 1904 | Data::Search | [11] 0xDF9A0000 |
01:23:08.832 | 3EEC | 1910 | Data::Search | [12] 0x76B00000 |
01:23:08.832 | 3EEC | 1916 | Data::Search | [13] 0xCFA20000 |
01:23:08.832 | 3EEC | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
01:23:08.832 | 3EEC | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
01:23:08.832 | 3EEC | 1288 | Client::hookFunctions | Acquiring function lock succedded |
01:23:08.836 | 3EEC | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
01:23:08.836 | 3EEC | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
01:23:08.837 | 3EEC | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
01:23:08.837 | 3EEC | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_23417660 opened succesfuly |
01:23:08.837 | 3EEC | 530 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x130962 |
01:23:08.837 | 3EEC | 7644 | OverlayManager::LoadDefaultCursors | Load default cursors |
01:23:08.837 | 3EEC | 538 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x33094c |
01:23:08.837 | 3EEC | 72 | PerformanceCounter::StartSession | StartSession |
01:23:08.837 | 3EEC | 72 | PerformanceCounter::StartSession | StartSession |
01:23:08.837 | 3EEC | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
01:23:08.837 | 3EEC | 760 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
01:23:08.837 | 3EEC | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
01:23:08.837 | 3EEC | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
01:23:08.837 | 3EEC | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
01:23:08.837 | 3EEC | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = ON |
01:23:08.837 | 3EEC | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
01:23:08.837 | 3EEC | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
01:23:08.837 | 3EEC | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
01:23:08.837 | 3EEC | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
01:23:08.837 | 3EEC | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
01:23:08.837 | 3EEC | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
01:23:08.837 | 3EEC | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
01:23:08.837 | 3EEC | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
01:23:08.837 | 3EEC | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
01:23:08.837 | 3EEC | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
01:23:08.837 | 3EEC | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
01:23:08.837 | 3EEC | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
01:23:08.837 | 3EEC | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
01:23:08.837 | 3EEC | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
01:23:08.837 | 3EEC | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
01:23:08.837 | 3EEC | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
01:23:08.837 | 3EEC | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
01:23:08.837 | 3EEC | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
01:23:08.837 | 3EEC | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
01:23:08.837 | 3EEC | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
01:23:08.837 | 3EEC | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
01:23:08.837 | 3EEC | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
01:23:08.837 | 3EEC | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
01:23:08.837 | 3EEC | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
01:23:08.837 | 3EEC | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
01:23:08.837 | 3EEC | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
01:23:08.837 | 3EEC | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
01:23:08.837 | 3EEC | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
01:23:08.837 | 3EEC | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
01:23:08.837 | 3EEC | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
01:23:08.837 | 3EEC | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
01:23:08.837 | 3EEC | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
01:23:08.837 | 3EEC | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
01:23:08.837 | 3EEC | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = ON |
01:23:08.837 | 3EEC | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
01:23:08.837 | 3EEC | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
01:23:08.837 | 3EEC | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
01:23:08.837 | 3EEC | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = ON |
01:23:08.837 | 3EEC | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
01:23:08.837 | 3EEC | 906 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
01:23:08.837 | 3EEC | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
01:23:08.837 | 3EEC | 912 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
01:23:08.837 | 3EEC | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
01:23:08.837 | 3EEC | 918 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
01:23:08.837 | 3EEC | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
01:23:08.837 | 3EEC | 924 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
01:23:08.837 | 3EEC | 927 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
01:23:08.837 | 3EEC | 930 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
01:23:08.837 | 3EEC | 933 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
01:23:08.837 | 3EEC | 936 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
01:23:08.837 | 3EEC | 939 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
01:23:08.837 | 3EEC | 942 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
01:23:08.837 | 3EEC | 945 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
01:23:08.837 | 3EEC | 948 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
01:23:08.837 | 3EEC | 951 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
01:23:08.837 | 3EEC | 954 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
01:23:08.837 | 3EEC | 957 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
01:23:08.837 | 3EEC | 960 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
01:23:08.837 | 3EEC | 963 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
01:23:08.837 | 3EEC | 966 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
01:23:08.837 | 3EEC | 969 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
01:23:08.837 | 3EEC | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
01:23:08.837 | 3EEC | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
01:23:08.837 | 3EEC | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
01:23:08.837 | 3EEC | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
01:23:08.837 | 3EEC | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
01:23:08.837 | 3EEC | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
01:23:08.837 | 3EEC | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
01:23:08.837 | 3EEC | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
01:23:08.837 | 3EEC | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
01:23:08.837 | 3EEC | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
01:23:08.837 | 3EEC | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
01:23:08.837 | 3EEC | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
01:23:08.837 | 3EEC | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
01:23:08.837 | 3EEC | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
01:23:08.837 | 3EEC | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableFullscreenRendering = OFF |
01:23:08.837 | 3EEC | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
01:23:08.837 | 3EEC | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
01:23:08.837 | 3EEC | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
01:23:08.837 | 3EEC | 1010 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
01:23:08.837 | 3EEC | 1012 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
01:23:08.837 | 3EEC | 1014 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
01:23:08.837 | 3EEC | 1017 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0 |
01:23:08.837 | 3EEC | 1019 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
01:23:08.837 | 3EEC | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:23:08.837 | 3EEC | 631 | OverlayManager::InitGameClient | starting hooks... |
01:23:08.849 | 3EEC | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.236.2.2\\OWUtils.dll succeeded |
01:23:08.850 | 3EEC | 602 | Install::Code | Init [Client,1] (MCH) OK |
01:23:08.850 | 3EEC | 602 | Install::Code | Init [Client,2] (MCH) OK |
01:23:08.851 | 3EEC | 602 | Install::Code | Init [Client,3] (MCH) OK |
01:23:08.851 | 3EEC | 602 | Install::Code | Init [Client,4] (MCH) OK |
01:23:08.851 | 3EEC | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
01:23:08.874 | 3EEC | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
01:23:08.874 | 3EEC | 1362 | Client::hookFunctions | Suspend before hook: OFF |
01:23:08.874 | 3EEC | 1063 | Install::Code | Segment [5|214976|0xE1460000|0x347C0] |
01:23:08.874 | 3EEC | 602 | Install::Code | unknown (MCH) OK |
01:23:08.874 | 3EEC | 1063 | Install::Code | Segment [5|5440|0xE1460000|0x1540] |
01:23:08.875 | 3EEC | 602 | Install::Code | unknown (MCH) OK |
01:23:08.875 | 3EEC | 1063 | Install::Code | Segment [5|145440|0xE1460000|0x23820] |
01:23:08.875 | 3EEC | 602 | Install::Code | unknown (MCH) OK |
01:23:08.875 | 3EEC | 1063 | Install::Code | Segment [5|6640|0xE1460000|0x19F0] |
01:23:08.875 | 3EEC | 602 | Install::Code | unknown (MCH) OK |
01:23:08.875 | 3EEC | 1063 | Install::Code | Segment [5|-26983696|0xE1460000|0xFE6442F0] |
01:23:08.875 | 3EEC | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
01:23:08.875 | 3EEC | 1063 | Install::Code | Segment [5|-26993152|0xE1460000|0xFE641E00] |
01:23:08.875 | 3EEC | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
01:23:08.875 | 3EEC | 1063 | Install::Code | Segment [5|-26978176|0xE1460000|0xFE645880] |
01:23:08.875 | 3EEC | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
01:23:08.875 | 3EEC | 1063 | Install::Code | Segment [5|-28001008|0xE1460000|0xFE54BD10] |
01:23:08.875 | 3EEC | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
01:23:08.875 | 3EEC | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
01:23:08.875 | 3EEC | 1285 | OverlayManager::Start | Starting... |
01:23:08.875 | 3EEC | 1317 | OverlayManager::Start | starting hooks 2... |
01:23:08.875 | 3EEC | 602 | Install::Code | Init [Client,5] (MCH) OK |
01:23:08.897 | 3EEC | 602 | Install::Code | Init [Client,5.1] (MCH) OK |
01:23:08.897 | 3EEC | 602 | Install::Code | Init [Client,6] (MCH) OK |
01:23:08.897 | 3EEC | 1483 | | XTRAP COMPATIBLE PATCH WARNING |
01:23:08.897 | 3EEC | 1492 | OverlayManager::Start | done with hooks... |
01:23:08.897 | 3EEC | 108 | ApiManager::Init | API Manager Event : OK |
01:23:08.897 | 3EEC | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=13536 |
01:23:08.897 | 3EEC | 67 | TXRSetting | Fail to read texture recognition options 0x0 |
01:23:08.897 | 3EEC | 114 | TXOfInterest | New list set with 0 items |
01:23:08.897 | 3EEC | 1518 | OverlayManager::Start | get foreground state |
01:23:08.897 | 3EEC | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:23:08.897 | 3EEC | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x390d9a [0, 0] , 0x0) |
01:23:08.897 | 3EEC | 1555 | OverlayManager::Start | Started... |
01:23:08.898 | F1C | 7219 | OverlayManager::OnConnected | Connected to server |
01:23:08.898 | F1C | 32 | SendServerHelloMessage::Execute | Send connection Ack |
01:23:08.898 | 34E0 | 7875 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0xe056e |
01:23:08.918 | 3EEC | 602 | Install::Code | Init [Client,0] (MCH) OK |
01:23:08.918 | 3EEC | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
01:23:08.918 | 3EEC | 94 | GraphicsHookManager::StopThread | StopThread |
01:23:08.919 | 4640 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
01:23:08.920 | 3EEC | 406 | Client::initFirstInjection | init complete |
01:23:09.282 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:23:11.623 | 2B14 | 7798 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
01:23:11.651 | 2E78 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
01:23:11.654 | 2E78 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
01:23:11.662 | 2E78 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
01:23:11.662 | 2E78 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
01:23:11.668 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:23:11.668 | 2E78 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -938980659 |
01:23:11.668 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:23:11.668 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:23:11.668 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:23:11.670 | 2E78 | 705 | RenderDeviceD3d11::initDX11 | create vs |
01:23:11.670 | 2E78 | 723 | RenderDeviceD3d11::initDX11 | create vs |
01:23:11.672 | 2E78 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
01:23:11.673 | 2E78 | 774 | RenderDeviceD3d11::initDX11 | create raster |
01:23:11.673 | 2E78 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
01:23:11.673 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:23:11.673 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:23:11.673 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:23:11.673 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:23:11.673 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:23:11.673 | 2E78 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
01:23:11.673 | 2E78 | 2092 | RenderDeviceD3d11::setFix | Set render device fix RT. |
01:23:11.673 | 2E78 | 3094 | OverlayManager::setGraphics | Render Device fix was set RT. |
01:23:11.673 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:23:11.673 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:23:11.679 | 2E78 | 737 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
01:23:11.679 | 2E78 | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1) |
01:23:11.679 | 2E78 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
01:23:11.679 | 2E78 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
01:23:11.679 | 2E78 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:23:11.679 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:23:11.679 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:23:11.680 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4c08b4 |
01:23:11.680 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:23:11.680 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:23:11.680 | 2E78 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
01:23:11.680 | 2E78 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
01:23:11.680 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:23:11.680 | 2E78 | 8360 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
01:23:11.680 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:23:11.680 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:23:11.680 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:23:11.680 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:23:11.680 | 2B14 | 8085 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003 |
01:23:11.681 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:23:11.681 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:23:11.692 | EDC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_20728_P_17660 opened succesfuly |
01:23:11.692 | EDC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17660_SHARED_MEMORY_AGENT opened succesfuly |
01:23:11.693 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x390d9a . |
01:23:11.693 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:23:11.819 | F1C | 7322 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll] [oopo: off] |
01:23:11.826 | 2E78 | 8138 | OverlayManager::LoadPlugin | loading plugin: C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll |
01:23:11.835 | 2E78 | 8157 | OverlayManager::LoadPlugin | Plugin loaded [4] [C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll] [] |
01:23:11.843 | 2E78 | 8189 | OverlayManager::LoadPlugin | finish loading plugin |
01:23:13.202 | 41EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:23:18.101 | 41EC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:23:19.200 | 34E0 | 2141 | Client::LogProcessModules | Loaded modules: |
01:23:19.207 | 34E0 | 2157 | | C:\Program Files (x86)\Overwolf\0.236.2.2\OWClient.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Program Files (x86)\Overwolf\0.236.2.2\OWExplorer.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Program Files (x86)\Overwolf\0.236.2.2\OWUtils.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Users\Julie Svankjær\AppData\Local\Medal\recorder-3.743.0\Host\medal-hook64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\64\gep_valorant.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\64\libowgameevents64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\GEPPlugin64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTUI.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\D3D12Core.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\DSOUND.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\DWrite.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\HID.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\MPR.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\NETAPI32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\OLEACC.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\RTWorkQ.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\ResampleDmo.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\SAMCLI.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\USP10.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\XAudio2_7.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\XINPUT1_3.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\avrt.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\bcrypt.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\cfgmgr32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\credui.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\d3d12.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\dxva2.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\iertutil.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\mf.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\mfplat.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\mfplay.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\msdmo.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\netutils.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\profapi.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\secur32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\srvcli.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\urlmon.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\wevtapi.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\SYSTEM32\wldp.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\COMDLG32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\CRYPT32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\Display.NvContainer\MessageBus.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\NvCamera64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\d3dcompiler_47_64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvcuda64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvgpucomp64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvldumdx.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvwgf2umx.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\GDI32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\IMM32.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\KERNEL32.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\KERNELBASE.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\MMDevApi.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\MSCTF.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\NSI.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\Normaliz.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\OLEAUT32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\PSAPI.DLL |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\RPCRT4.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\SETUPAPI.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\SHELL32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\SHLWAPI.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\USER32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\WINTRUST.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\WLDAP32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\WS2_32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\advapi32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\clbcatq.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\combase.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\fwpuclnt.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\gdi32full.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\imagehlp.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\msvcp_win.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\msvcrt.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\ole32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\sechost.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\shcore.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\ucrtbase.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\win32u.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\System32\winrnr.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.2506_none_270c5ae97388e100\COMCTL32.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.2506_none_57f74dcece1b5ace\gdiplus.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\MobileNetworking.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\audioses.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\dataexchange.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\explorerframe.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\mswsock.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\napinsp.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\nlansp_c.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\nvspcap64.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\pnrpnsp.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\rsaenh.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\twinapi.appcore.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\uxtheme.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\wlanapi.dll |
01:23:19.207 | 34E0 | 2157 | | C:\WINDOWS\system32\wshbth.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Windows\System32\Windows.UI.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Windows\System32\gameux.dll |
01:23:19.207 | 34E0 | 2157 | | C:\Windows\System32\rasadhlp.dll |
01:23:22.241 | 2B14 | 7798 | OverlayManager::IsEmptyCursor | Cache cursor 0x1001f (v: 1) |
01:24:28.148 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:24:28.256 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
01:24:28.256 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:24:28.256 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:24:28.256 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:24:28.256 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:24:28.256 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:24:28.256 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4c08b4 |
01:24:28.282 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:24:28.282 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:24:28.282 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:24:28.282 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:24:28.282 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:24:28.282 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:24:28.282 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:24:28.282 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:24:28.282 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:24:28.282 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:24:28.282 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:24:28.282 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:24:28.428 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:24:28.428 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:24:28.428 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:24:28.428 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:24:28.432 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:24:28.432 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:24:28.433 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:24:28.433 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:24:28.433 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:24:28.433 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:24:28.433 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:24:28.433 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:24:28.450 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c). |
01:24:28.450 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:24:28.450 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x241b0ddd |
01:24:28.450 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:24:28.450 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:24:28.458 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:24:28.458 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:24:28.458 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:24:28.458 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4001C Title=[Søg] |
01:24:28.458 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:24:28.458 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:24:28.458 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:24:28.473 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:24:28.473 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:24:28.482 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:24:28.482 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:24:28.482 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:24:28.482 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:24:28.484 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:24:28.484 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:24:28.484 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:24:30.928 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:24:30.928 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:24:30.928 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:24:30.928 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:24:30.928 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:24:30.928 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x241b0ddd |
01:24:30.941 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:24:30.941 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:24:30.941 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:24:30.941 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:24:30.941 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:24:30.941 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:24:30.941 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:24:30.941 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:24:30.941 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:24:30.941 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:24:30.941 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:24:30.941 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:24:31.22 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:24:31.22 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:24:31.23 | F1C | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x20346 [-223, 183] , 0x0) |
01:24:31.23 | F1C | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:24:31.38 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:24:31.96 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:24:31.96 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:24:31.96 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:24:31.96 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:24:31.100 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:24:31.100 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:24:31.100 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:24:31.100 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:24:31.100 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:24:31.100 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:24:31.100 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:24:31.100 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:24:31.101 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:24:31.101 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:24:31.101 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1ef107d1 |
01:24:31.101 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:24:31.101 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:24:31.101 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:24:31.105 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:24:31.105 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:24:31.705 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:24:31.705 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:24:31.705 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:24:31.705 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:24:31.708 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:24:31.708 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:24:31.708 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:24:31.708 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:24:31.708 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:24:31.708 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1ef107d1 |
01:24:31.738 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:24:31.738 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:24:31.738 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:24:31.738 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:24:31.738 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:24:31.738 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:24:31.738 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:24:31.738 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:24:31.738 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:24:31.738 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:24:31.738 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:24:31.738 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:24:31.817 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:24:31.817 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:24:31.817 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:24:31.817 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:24:31.821 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:24:31.821 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:24:31.821 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:24:31.821 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:24:31.821 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:24:31.821 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:24:31.821 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:24:31.821 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:24:31.849 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x20346). |
01:24:31.849 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:24:31.849 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2f340bdd |
01:24:31.849 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:24:31.849 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:24:31.881 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:24:32.48 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:24:32.48 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:24:32.48 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:24:32.48 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20346 Title=[#vores-hjem | Vatpinde sex - Discord] |
01:24:32.48 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:24:32.48 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:24:32.49 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:24:32.64 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:24:32.66 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:24:32.81 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:24:32.81 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:24:38.181 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:24:38.181 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:24:38.181 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:24:38.181 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:24:38.181 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:24:38.650 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:24:38.650 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:24:38.650 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:24:38.650 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:24:38.650 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:24:38.650 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2f340bdd |
01:24:38.681 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:24:38.681 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:24:38.681 | F1C | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x390d9a [1649, 526] , 0x0) |
01:24:38.681 | F1C | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:24:38.687 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:24:38.688 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:24:38.688 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:24:38.688 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:24:38.688 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:24:38.688 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:24:38.688 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:24:38.688 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:24:38.688 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:24:38.688 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:24:38.688 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:24:38.688 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:24:38.697 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:24:38.778 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:24:38.778 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:24:38.778 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:24:38.778 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:24:38.782 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:24:38.782 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:24:38.782 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:24:38.782 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:24:38.782 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:24:38.782 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:24:38.782 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:24:38.782 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:24:38.783 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:24:38.783 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:24:38.783 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x44e20d87 |
01:24:38.783 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:24:38.783 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:24:38.783 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:24:38.787 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:24:38.787 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:24:38.787 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:24:38.787 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:24:38.788 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:24:38.788 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:24:38.794 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:24:38.794 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:26:10.888 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:26:10.981 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
01:26:10.981 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:26:10.981 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:26:10.981 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:26:10.981 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:26:10.981 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:26:10.981 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x44e20d87 |
01:26:11.10 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:26:11.10 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:26:11.10 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:26:11.10 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:26:11.10 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:26:11.10 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:26:11.10 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:26:11.10 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:26:11.10 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:26:11.10 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:26:11.10 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:26:11.10 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:26:11.119 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:26:11.119 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:26:11.119 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:26:11.119 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:26:11.123 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:26:11.123 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:26:11.123 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:26:11.123 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:26:11.123 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:26:11.123 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:26:11.123 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:26:11.123 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:26:11.150 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c). |
01:26:11.150 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:26:11.150 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x650d8f |
01:26:11.150 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:26:11.150 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:26:11.183 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:26:11.183 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:26:11.183 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:26:11.183 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:26:11.183 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:26:11.315 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:26:11.315 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:26:11.315 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:26:11.315 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4001C Title=[Søg] |
01:26:11.315 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:26:11.315 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:26:11.315 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:26:11.317 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:26:11.331 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:26:11.334 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:26:11.350 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:26:12.716 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:26:42.749 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:26:43.682 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:27:11.616 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:27:11.749 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:28:12.182 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:28:12.385 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:28:12.385 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:28:12.385 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:28:12.385 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:28:12.385 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:28:12.385 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x650d8f |
01:28:12.417 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:28:12.417 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:28:12.417 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:28:12.417 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:28:12.417 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:28:12.417 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:28:12.417 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:28:12.417 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:28:12.417 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:28:12.417 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:28:12.417 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:28:12.418 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:28:12.496 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:28:12.496 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:28:12.496 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:28:12.496 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:28:12.500 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:28:12.500 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:28:12.500 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:28:12.500 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:28:12.500 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:28:12.500 | 2E78 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:28:12.500 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:28:12.500 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:28:12.500 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:28:12.501 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:28:12.501 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:28:12.501 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2a5c08b7 |
01:28:12.501 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:28:12.501 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:28:12.501 | 2E78 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:28:12.505 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:28:12.505 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:28:12.505 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:28:12.505 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:28:12.509 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:28:12.509 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:28:12.578 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:28:12.578 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:28:12.578 | F1C | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
01:28:12.596 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:28:12.624 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:28:12.624 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:28:14.832 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:28:14.944 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
01:28:14.945 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:28:14.945 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:28:14.945 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:28:14.945 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:28:14.945 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:28:14.945 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2a5c08b7 |
01:28:14.984 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:28:14.984 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:28:14.984 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:28:14.984 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:28:14.984 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:28:14.984 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:28:14.984 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:28:14.984 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:28:14.984 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:28:14.984 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:28:14.984 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:28:14.984 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:28:15.96 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:28:15.96 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:28:15.96 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:28:15.96 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:28:15.100 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:28:15.100 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:28:15.100 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:28:15.100 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:28:15.100 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:28:15.100 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:28:15.100 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:28:15.100 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:28:15.127 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c). |
01:28:15.127 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:28:15.127 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9d80a97 |
01:28:15.127 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:28:15.127 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:28:15.140 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:28:15.140 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:28:15.140 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:28:15.140 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4001C Title=[Søg] |
01:28:15.140 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:28:15.140 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:28:15.141 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:28:15.156 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:28:15.157 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:28:15.158 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:28:15.158 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:28:15.159 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:28:15.159 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:28:15.161 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:28:15.161 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:28:15.161 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:28:16.859 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:28:17.625 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:28:20.392 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:29:22.130 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:29:24.66 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:29:24.66 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:29:24.66 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:29:24.66 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:29:24.66 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:29:24.66 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9d80a97 |
01:29:24.100 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:29:24.100 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:29:24.100 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:29:24.100 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:29:24.100 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:29:24.100 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:29:24.100 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:29:24.100 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:29:24.100 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:29:24.100 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:29:24.100 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:29:24.100 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:29:24.169 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:29:24.169 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:29:24.170 | F1C | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x390d9a [764, 91] , 0x0) |
01:29:24.170 | F1C | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:29:24.175 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:29:24.175 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:29:24.175 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:29:24.175 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:29:24.179 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:29:24.179 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:29:24.179 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:29:24.179 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:29:24.179 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:29:24.179 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:29:24.179 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:29:24.179 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:29:24.180 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:29:24.180 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:29:24.180 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x860af4 |
01:29:24.180 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:29:24.180 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:29:24.184 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:29:24.184 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:29:24.186 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:29:24.190 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:29:24.190 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:29:24.191 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:29:24.191 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:29:24.191 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:29:24.191 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:29:24.194 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:29:37.991 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
01:29:48.234 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:29:48.234 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:29:54.281 | 41EC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_B0B78_P_17660 opened succesfuly |
01:29:54.281 | 41EC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17660_SHARED_MEMORY_AGENT opened succesfuly |
01:29:54.488 | 2E78 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
01:29:54.488 | 2E78 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
01:29:59.355 | 41EC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_E20AEA_P_17660 opened succesfuly |
01:29:59.355 | 41EC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17660_SHARED_MEMORY_AGENT opened succesfuly |
01:29:59.447 | 2E78 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
01:29:59.447 | 2E78 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
01:30:11.563 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:30:11.563 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X100)... |
01:30:11.570 | 2B14 | 7798 | OverlayManager::IsEmptyCursor | Cache cursor 0x130962 (v: 1) |
01:30:11.980 | 2B14 | 7798 | OverlayManager::IsEmptyCursor | Cache cursor 0x860958 (v: 1) |
01:30:12.729 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X100(0X30)... |
01:30:12.729 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:30:12.736 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003} |
01:30:47.636 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
01:31:06.477 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:31:06.641 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:31:06.641 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:31:06.641 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:31:06.641 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:31:06.641 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:31:06.641 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x860af4 |
01:31:06.675 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:31:06.675 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:31:06.675 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:31:06.675 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:31:06.675 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:31:06.675 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:31:06.675 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:31:06.675 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:31:06.675 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:31:06.675 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:31:06.675 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:31:06.675 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:31:06.835 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:31:06.835 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:31:06.835 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:31:06.835 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:31:06.839 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:31:06.839 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:31:06.839 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:31:06.839 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:31:06.839 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:31:06.839 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:31:06.839 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:31:06.839 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:31:06.844 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c). |
01:31:06.844 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:31:06.844 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xdd40ab5 |
01:31:06.844 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:31:06.844 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:31:06.875 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:31:07.46 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:31:07.46 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:31:07.46 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:31:07.47 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4001C Title=[Søg] |
01:31:07.47 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:31:07.47 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:31:07.47 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:31:07.47 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:31:07.48 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:31:07.71 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:31:07.71 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:31:08.334 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:31:08.334 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:31:08.334 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:31:08.334 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:31:08.870 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:31:08.870 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:31:08.870 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:31:08.870 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:31:08.870 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:31:08.870 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xdd40ab5 |
01:31:08.915 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:31:08.915 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:31:08.915 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:31:08.915 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:31:08.915 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:31:08.915 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:31:08.915 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:31:08.915 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:31:08.915 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:31:08.915 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:31:08.915 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:31:08.915 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:31:09.28 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:31:09.28 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:31:09.28 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:31:09.28 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:31:09.33 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:31:09.33 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:31:09.33 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:31:09.33 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:31:09.33 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:31:09.33 | 2E78 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:31:09.33 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:31:09.33 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:31:09.33 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:31:09.36 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:31:09.36 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:31:09.36 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9807f5 |
01:31:09.36 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:31:09.36 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:31:09.36 | 2E78 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:31:09.38 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:31:09.38 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:31:09.92 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:31:09.92 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:31:09.92 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:31:09.92 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:31:09.100 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:31:09.101 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:31:09.101 | F1C | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
01:31:09.119 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:31:09.142 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:31:11.691 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:31:11.878 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:31:11.878 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:31:11.878 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:31:11.878 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:31:11.878 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:31:11.878 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9807f5 |
01:31:11.907 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:31:11.907 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:31:11.907 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:31:11.907 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:31:11.907 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:31:11.907 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:31:11.907 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:31:11.907 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:31:11.907 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:31:11.907 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:31:11.907 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:31:11.907 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:31:12.6 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:31:12.6 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:31:12.6 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:31:12.6 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:31:12.10 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:31:12.10 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:31:12.10 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:31:12.10 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:31:12.10 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:31:12.10 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:31:12.10 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:31:12.10 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:31:12.32 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c). |
01:31:12.32 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:31:12.32 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x47309df |
01:31:12.32 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:31:12.32 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:31:12.64 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:31:12.180 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:31:12.180 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:31:12.180 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:31:12.180 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4001C Title=[Søg] |
01:31:12.180 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:31:12.180 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:31:12.180 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:31:12.197 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:31:12.199 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:31:12.200 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:31:12.231 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:31:32.327 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:31:32.327 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:31:32.327 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:31:32.327 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:31:32.327 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:31:32.696 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:31:32.696 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:31:32.696 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:31:32.696 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:31:32.696 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:31:32.696 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x47309df |
01:31:32.731 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:31:32.731 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:31:32.731 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:31:32.731 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:31:32.731 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:31:32.731 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:31:32.731 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:31:32.731 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:31:32.731 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:31:32.731 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:31:32.731 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:31:32.731 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:31:32.814 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:31:32.814 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:31:32.814 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:31:32.814 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:31:32.820 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:31:32.820 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:31:32.820 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:31:32.820 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:31:32.820 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:31:32.820 | 2E78 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:31:32.820 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:31:32.820 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:31:32.820 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:31:32.824 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:31:32.824 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:31:32.824 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12f07b1 |
01:31:32.824 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:31:32.824 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:31:32.824 | 2E78 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:31:32.829 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:31:32.829 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:31:32.832 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:31:32.832 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:31:32.832 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:31:32.832 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:31:33.167 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:31:33.167 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:31:33.167 | F1C | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
01:31:33.184 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:31:33.188 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:32:11.167 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:32:11.356 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:32:11.356 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:32:11.356 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:32:11.356 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:32:11.356 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:32:11.356 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12f07b1 |
01:32:11.383 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:32:11.383 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:32:11.383 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:32:11.383 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:32:11.383 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:32:11.383 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:32:11.383 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:32:11.383 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:32:11.383 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:32:11.383 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:32:11.383 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:32:11.383 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:32:11.509 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:32:11.509 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:32:11.509 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:32:11.509 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:32:11.514 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:32:11.514 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:32:11.514 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:32:11.514 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:32:11.514 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:32:11.514 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:32:11.514 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:32:11.514 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:32:11.535 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c). |
01:32:11.535 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:32:11.535 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3710cf9 |
01:32:11.535 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:32:11.535 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:32:11.563 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:32:11.563 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:32:11.563 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:32:11.563 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:32:11.563 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:32:11.568 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:32:11.759 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:32:11.759 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:32:11.759 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:32:11.759 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4001C Title=[Søg] |
01:32:11.759 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:32:11.759 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:32:11.759 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:32:11.759 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:32:11.760 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:32:11.768 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:32:11.768 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:32:15.663 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:32:16.98 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
01:32:16.99 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:32:16.99 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:32:16.99 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:32:16.99 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:32:16.99 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:32:16.99 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3710cf9 |
01:32:16.136 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:32:16.136 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:32:16.136 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:32:16.136 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:32:16.136 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:32:16.136 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:32:16.136 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:32:16.136 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:32:16.136 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:32:16.136 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:32:16.136 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:32:16.136 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:32:16.212 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:32:16.212 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:32:16.212 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:32:16.212 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:32:16.216 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:32:16.216 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:32:16.216 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:32:16.216 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:32:16.216 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:32:16.216 | 2E78 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:32:16.216 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:32:16.216 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:32:16.216 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:32:16.220 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:32:16.220 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:32:16.220 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x24607b1 |
01:32:16.220 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:32:16.220 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:32:16.220 | 2E78 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:32:16.224 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:32:16.224 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:32:16.225 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:32:16.225 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:32:16.225 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:32:16.225 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:32:16.356 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:32:16.356 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:32:16.356 | F1C | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
01:32:16.361 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:32:16.363 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:39:53.550 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:39:54.993 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:39:55.730 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:39:56.496 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:39:59.646 | 6F94 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:40:00.994 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:41:06.88 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
01:41:07.670 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
01:41:07.671 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:41:07.671 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:41:07.671 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:41:07.671 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:41:07.671 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:41:07.671 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x24607b1 |
01:41:07.681 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:41:07.681 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:41:07.681 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:41:07.681 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:41:07.681 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:41:07.681 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:41:07.681 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:41:07.681 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:41:07.681 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:41:07.681 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:41:07.681 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:41:07.681 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:41:07.697 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:41:07.697 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:41:07.697 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:41:07.698 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60A66 Title=[] |
01:41:07.698 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:41:07.698 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:41:07.698 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:41:07.714 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:41:07.715 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:41:07.849 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:41:07.849 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:41:07.849 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:41:07.849 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:41:07.855 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:41:07.855 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:41:07.855 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:41:07.855 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:41:07.855 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:41:07.855 | 2E78 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:41:07.855 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:41:07.855 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:41:07.855 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:41:07.870 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:41:07.870 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x60a66). |
01:41:07.870 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:41:07.870 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x57e0b4a |
01:41:07.870 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:41:07.870 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:41:07.870 | 2E78 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:41:07.870 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:41:07.898 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:41:11.330 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:41:11.330 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:41:11.330 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:41:11.330 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:41:11.330 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:41:18.496 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:41:20.67 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:41:20.67 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:41:20.67 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:41:20.67 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:41:20.67 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:41:20.67 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x57e0b4a |
01:41:20.108 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:41:20.108 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:41:20.108 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:41:20.108 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:41:20.108 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:41:20.108 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:41:20.108 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:41:20.108 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:41:20.108 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:41:20.108 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:41:20.108 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:41:20.108 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:41:20.211 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:41:20.211 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:41:20.211 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:41:20.211 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:41:20.215 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:41:20.215 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:41:20.215 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:41:20.215 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:41:20.215 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:41:20.215 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:41:20.215 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:41:20.215 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:41:20.217 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:41:20.217 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:41:20.217 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x12720a99 |
01:41:20.217 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:41:20.217 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:41:20.222 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:41:20.222 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:41:20.222 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:41:20.222 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:41:20.224 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:41:20.224 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:41:20.501 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:41:20.501 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:41:20.501 | F1C | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
01:41:20.503 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:41:20.518 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:41:20.521 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:41:21.545 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
01:41:22.734 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
01:41:22.735 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:41:22.735 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:41:22.735 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:41:22.735 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:41:22.735 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:41:22.735 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x12720a99 |
01:41:22.744 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:41:22.744 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:41:22.744 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:41:22.744 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:41:22.744 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:41:22.744 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:41:22.744 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:41:22.744 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:41:22.744 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:41:22.744 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:41:22.744 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:41:22.744 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:41:22.852 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:41:22.852 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:41:22.852 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:41:22.852 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:41:22.858 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:41:22.858 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:41:22.858 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:41:22.858 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:41:22.858 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:41:22.858 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:41:22.858 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:41:22.858 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:41:22.882 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x21a0c68). |
01:41:22.882 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:41:22.882 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x13d10a97 |
01:41:22.882 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:41:22.882 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:41:22.914 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:41:23.72 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:41:23.72 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:41:23.72 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:41:23.72 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x21A0C68 Title=[] |
01:41:23.72 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:41:23.72 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:41:23.73 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:41:23.81 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:41:23.92 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:41:23.92 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:41:23.114 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:41:25.279 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:41:25.279 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:41:25.279 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:41:25.279 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:41:25.281 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:41:25.281 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:41:25.281 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:41:25.281 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:41:25.281 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:41:25.281 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x13d10a97 |
01:41:25.305 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:41:25.305 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:41:25.305 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:41:25.305 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:41:25.305 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:41:25.305 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:41:25.305 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:41:25.305 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:41:25.305 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:41:25.305 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:41:25.305 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:41:25.305 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:41:25.413 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:41:25.413 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:41:25.413 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:41:25.413 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:41:25.418 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:41:25.418 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:41:25.418 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:41:25.418 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:41:25.418 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:41:25.418 | 2E78 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:41:25.418 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:41:25.418 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:41:25.418 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:41:25.420 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:41:25.420 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:41:25.420 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2ea10979 |
01:41:25.420 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:41:25.420 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:41:25.420 | 2E78 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:41:25.423 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:41:25.423 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:41:25.618 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:41:25.618 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:41:25.618 | F1C | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x2034a [1956, 1012] , 0x390d9a) |
01:41:25.619 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:41:25.622 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:41:26.127 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:41:26.127 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:41:26.127 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:41:26.127 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:41:26.129 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:41:26.129 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:41:26.129 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:41:26.129 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:41:26.129 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:41:26.129 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2ea10979 |
01:41:26.132 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:41:26.132 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:41:26.132 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:41:26.132 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20346 Title=[@Jordan - Discord] |
01:41:26.132 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:41:26.132 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:41:26.133 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:41:26.147 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:41:26.148 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:41:26.168 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:41:26.168 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:41:26.168 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:41:26.168 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:41:26.168 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:41:26.168 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:41:26.168 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:41:26.168 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:41:26.168 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:41:26.168 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:41:26.168 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:41:26.168 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:41:26.266 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:41:26.266 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:41:26.266 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:41:26.266 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:41:26.271 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:41:26.271 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:41:26.271 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:41:26.271 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:41:26.271 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:41:26.271 | 2E78 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:41:26.271 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:41:26.271 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:41:26.271 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:41:26.297 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:41:26.297 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x20346). |
01:41:26.297 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:41:26.297 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x37280dd5 |
01:41:26.297 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:41:26.297 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:41:26.297 | 2E78 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:41:26.297 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:41:26.330 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:41:30.829 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:41:30.829 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:41:30.829 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:41:30.829 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:41:30.829 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:41:33.732 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:41:33.732 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:41:33.732 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:41:33.732 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:41:33.732 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:41:33.732 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x37280dd5 |
01:41:33.761 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:41:33.761 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:41:33.761 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:41:33.761 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:41:33.761 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:41:33.761 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:41:33.761 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:41:33.761 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:41:33.761 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:41:33.762 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:41:33.762 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:41:33.762 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:41:33.784 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:41:33.784 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:41:33.784 | F1C | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x390d9a [1191, 50] , 0x0) |
01:41:33.801 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:41:33.915 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:41:33.915 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:41:33.915 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:41:33.915 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:41:33.921 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:41:33.921 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:41:33.921 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:41:33.921 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:41:33.921 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:41:33.921 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:41:33.921 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:41:33.921 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:41:33.927 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:41:33.928 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:41:33.928 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x32c90ae1 |
01:41:33.928 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:41:33.928 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:41:33.928 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:41:33.928 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:41:33.928 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:41:33.928 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:41:33.928 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:41:33.930 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:41:33.930 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:41:33.934 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:41:33.934 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:42:49.282 | 2E78 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
01:42:49.282 | 2E78 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
01:42:49.285 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:42:49.285 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:42:49.321 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:42:49.321 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:42:49.328 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003} |
01:42:50.814 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:42:50.814 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:42:51.689 | 2B14 | 254 | WidgetController::IgnoreDoubleMouseClickEvent | *** ignore double mouse click event *** |
01:42:51.835 | 2B14 | 18 | DragWidgetCommand::Execute | Skip draging window command, mouse is up |
01:42:51.850 | 2E78 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:42:51.850 | 2E78 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:42:51.863 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003} |
01:42:54.324 | 2E78 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
01:42:54.324 | 2E78 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
01:43:16.866 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:43:16.866 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:43:16.873 | 2B14 | 3805 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
01:43:16.901 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:43:16.901 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:43:16.908 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f} |
01:43:17.477 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:43:17.477 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:43:17.484 | 2B14 | 3805 | OverlayManager::DisplayOWSystemCursor | Update origin cursor 0x10003 |
01:43:17.540 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:43:17.540 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:43:17.547 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f} |
01:43:19.373 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:43:19.373 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:43:19.463 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:43:19.464 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:43:19.471 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f} |
01:43:20.262 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:43:20.262 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:43:20.297 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:43:20.297 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:43:20.304 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f} |
01:43:20.380 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:43:20.380 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:43:20.394 | 2B14 | 3810 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
01:43:20.665 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:43:20.665 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:43:20.672 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003} |
01:43:21.443 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:43:21.443 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:43:21.464 | 2B14 | 3810 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
01:43:21.540 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:43:21.540 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:43:21.547 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003} |
01:43:21.922 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:43:21.922 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:43:22.179 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:43:22.179 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:43:22.186 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f} |
01:43:22.825 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:43:22.825 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:43:22.957 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:43:22.957 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:43:22.964 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f} |
01:44:03.333 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
01:44:04.141 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:44:04.295 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:44:04.295 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:44:04.295 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:44:04.295 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:44:04.295 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:44:04.295 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x32c90ae1 |
01:44:04.345 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:44:04.345 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:44:04.345 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:44:04.345 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:44:04.345 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:44:04.345 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:44:04.345 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:44:04.345 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:44:04.345 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:44:04.345 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:44:04.345 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:44:04.345 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:44:04.527 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:44:04.527 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:44:04.527 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:44:04.527 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:44:04.531 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:44:04.531 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:44:04.531 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:44:04.531 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:44:04.531 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:44:04.531 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:44:04.531 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:44:04.531 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:44:04.535 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c). |
01:44:04.535 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:44:04.535 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x80099a |
01:44:04.535 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:44:04.535 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:44:04.566 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:44:04.727 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:44:04.727 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:44:04.727 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:44:04.727 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:44:04.730 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:44:04.730 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:44:04.730 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:44:04.730 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4001C Title=[Søg] |
01:44:04.730 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:44:04.730 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:44:04.730 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:44:04.745 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:44:04.746 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:44:04.770 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:44:04.770 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:44:05.995 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:44:05.995 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:44:05.995 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:44:05.995 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:44:05.995 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:44:05.995 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x80099a |
01:44:06.34 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
01:44:06.34 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:44:06.34 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:44:06.34 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
01:44:06.34 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:44:06.34 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:44:06.34 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:44:06.34 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:44:06.34 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:44:06.34 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
01:44:06.34 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
01:44:06.34 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
01:44:06.173 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
01:44:06.173 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:44:06.173 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
01:44:06.173 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:44:06.177 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
01:44:06.177 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
01:44:06.177 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
01:44:06.177 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:44:06.177 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:44:06.177 | 2E78 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:44:06.177 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:44:06.177 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:44:06.177 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:44:06.179 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
01:44:06.179 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:44:06.179 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xac0a70 |
01:44:06.179 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:44:06.179 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
01:44:06.179 | 2E78 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:44:06.181 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:44:06.181 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:44:06.192 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:44:06.192 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:44:06.192 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
01:44:06.192 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
01:44:06.259 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:44:06.259 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:44:06.259 | F1C | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
01:44:06.277 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:44:06.290 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:44:06.290 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
01:45:18.461 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
01:47:10.313 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:47:10.401 | 3804 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=7b60b44 |
01:47:10.401 | 3804 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
01:47:10.404 | 3804 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_7B60B44_P_17660 opened succesfuly |
01:47:10.404 | 3804 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17660_SHARED_MEMORY_AGENT opened succesfuly |
01:47:10.591 | 2E78 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
01:47:10.591 | 2E78 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
01:47:13.200 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:57:17.453 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:57:19.102 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:58:02.797 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:58:03.614 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:00:25.316 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
02:00:25.537 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:00:25.537 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:00:25.537 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
02:00:25.537 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
02:00:25.537 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:00:25.537 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X30(0X30)... |
02:00:25.537 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:00:25.553 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:00:25.554 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:00:26.563 | 1CEC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:00:27.992 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:00:27.992 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:00:28.23 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:00:28.23 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:00:28.23 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:00:28.23 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:00:28.23 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:00:28.23 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xac0a70 |
02:00:28.75 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
02:00:28.75 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:00:28.75 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:00:28.75 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
02:00:28.75 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:00:28.75 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:00:28.75 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:00:28.75 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:00:28.75 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:00:28.75 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
02:00:28.75 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
02:00:28.75 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
02:00:28.241 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
02:00:28.241 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:00:28.241 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
02:00:28.241 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:00:28.245 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
02:00:28.245 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
02:00:28.245 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
02:00:28.245 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:00:28.245 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:00:28.245 | 2E78 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:00:28.245 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:00:28.245 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:00:28.245 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:00:28.249 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x50ac0). |
02:00:28.249 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
02:00:28.249 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3e900ae1 |
02:00:28.249 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:00:28.249 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
02:00:28.249 | 2E78 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:00:28.279 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:01:04.311 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:01:04.311 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:01:04.311 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
02:01:04.311 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
02:02:27.889 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:02:27.889 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:02:27.889 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:02:27.889 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:02:27.889 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:02:27.889 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3e900ae1 |
02:02:27.911 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
02:02:27.911 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:02:27.911 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:02:27.911 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
02:02:27.911 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:02:27.911 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:02:27.911 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:02:27.911 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:02:27.911 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:02:27.911 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
02:02:27.911 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
02:02:27.911 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
02:02:28.108 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
02:02:28.108 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:02:28.108 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
02:02:28.108 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:02:28.113 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
02:02:28.113 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
02:02:28.113 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
02:02:28.113 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:02:28.113 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:02:28.113 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:02:28.113 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:02:28.113 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:02:28.116 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
02:02:28.116 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
02:02:28.116 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x10bd07b1 |
02:02:28.116 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:02:28.116 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
02:02:28.117 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:02:28.117 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:02:28.120 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:02:28.120 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:02:28.121 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
02:02:28.121 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
02:02:28.207 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:02:28.207 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
02:02:28.207 | F1C | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
02:02:28.209 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
02:02:28.224 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:02:28.225 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:05:26.477 | 2E78 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
02:05:26.477 | 2E78 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
02:05:26.481 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:05:26.481 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
02:05:31.503 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
02:05:31.503 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:05:31.503 | 2E78 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
02:05:31.503 | 2E78 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
02:05:31.516 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003} |
02:05:37.827 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:05:37.827 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
02:05:37.834 | 2B14 | 3810 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
02:05:37.924 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
02:05:37.924 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:05:37.931 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003} |
02:05:37.983 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:05:37.983 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
02:05:38.11 | 2B14 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
02:05:38.11 | 2B14 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:05:38.18 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003} |
02:06:19.83 | 2B14 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
02:06:19.83 | 2B14 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
02:06:19.97 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
02:06:41.32 | 2E78 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X30(0X30)... |
02:06:41.32 | 2E78 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:06:41.67 | 2B14 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x0} |
02:07:17.640 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
02:07:17.830 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
02:07:17.830 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:07:17.830 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:07:17.830 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:07:17.830 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:07:17.830 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:07:17.830 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x10bd07b1 |
02:07:17.854 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
02:07:17.854 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:07:17.854 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:07:17.854 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
02:07:17.854 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:07:17.854 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:07:17.854 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:07:17.854 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:07:17.854 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:07:17.854 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
02:07:17.854 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
02:07:17.854 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
02:07:18.26 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
02:07:18.26 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:07:18.26 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
02:07:18.26 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:07:18.30 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
02:07:18.30 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
02:07:18.30 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
02:07:18.30 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:07:18.30 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:07:18.30 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:07:18.30 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:07:18.30 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:07:18.48 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c). |
02:07:18.48 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
02:07:18.48 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x610dba |
02:07:18.48 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:07:18.48 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
02:07:18.81 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:07:18.165 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:07:18.165 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:07:18.165 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
02:07:18.165 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4001C Title=[Søg] |
02:07:18.165 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:07:18.165 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
02:07:18.165 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:07:18.181 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:07:18.181 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:07:18.185 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:07:18.215 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:07:23.677 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:07:23.677 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:07:23.677 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
02:07:23.677 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
02:07:24.213 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:07:24.213 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:07:24.213 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:07:24.213 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:07:24.213 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:07:24.213 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x610dba |
02:07:24.255 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
02:07:24.255 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:07:24.255 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:07:24.255 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
02:07:24.255 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:07:24.255 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:07:24.255 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:07:24.255 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:07:24.255 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:07:24.255 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
02:07:24.255 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
02:07:24.255 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
02:07:24.308 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:07:24.308 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
02:07:24.308 | F1C | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x390d9a [1444, 797] , 0x0) |
02:07:24.308 | F1C | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:07:24.324 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:07:24.396 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
02:07:24.396 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:07:24.396 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
02:07:24.396 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:07:24.401 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
02:07:24.401 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
02:07:24.401 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
02:07:24.401 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:07:24.401 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:07:24.401 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:07:24.401 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:07:24.401 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:07:24.402 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
02:07:24.402 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
02:07:24.402 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5a7c0d45 |
02:07:24.402 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:07:24.402 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
02:07:24.402 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:07:24.403 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:07:24.403 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:07:24.403 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
02:07:24.403 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
02:07:24.406 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:07:24.406 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:08:26.850 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:08:26.850 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:08:26.850 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:08:26.850 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:08:26.850 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:08:26.850 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5a7c0d45 |
02:08:26.880 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
02:08:26.880 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:08:26.880 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:08:26.880 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
02:08:26.880 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:08:26.880 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:08:26.880 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:08:26.880 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:08:26.880 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:08:26.880 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
02:08:26.880 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
02:08:26.880 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
02:08:27.6 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
02:08:27.6 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:08:27.6 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
02:08:27.6 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:08:27.10 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
02:08:27.10 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
02:08:27.10 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
02:08:27.10 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:08:27.10 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:08:27.10 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:08:27.10 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:08:27.10 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:08:27.34 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c). |
02:08:27.34 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
02:08:27.34 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x435e0ae7 |
02:08:27.34 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:08:27.34 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
02:08:27.62 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:08:27.62 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:08:27.62 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
02:08:27.62 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
02:08:27.62 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
02:08:27.62 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
02:08:27.72 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:08:27.241 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:08:27.241 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:08:27.241 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
02:08:27.241 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4001C Title=[Søg] |
02:08:27.241 | F1C | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
02:08:27.241 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:08:27.241 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
02:08:27.241 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:08:27.256 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:08:27.257 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:08:27.268 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:08:27.268 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:08:30.595 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
02:08:31.97 | 2B14 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
02:08:31.98 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:08:31.98 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:08:31.98 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:08:31.98 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:08:31.98 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:08:31.98 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x435e0ae7 |
02:08:31.119 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
02:08:31.119 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:08:31.119 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:08:31.119 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
02:08:31.119 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:08:31.119 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:08:31.119 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:08:31.119 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:08:31.119 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:08:31.119 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
02:08:31.119 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
02:08:31.119 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
02:08:31.207 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
02:08:31.207 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:08:31.207 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
02:08:31.207 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:08:31.212 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
02:08:31.212 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
02:08:31.212 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
02:08:31.212 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:08:31.212 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:08:31.212 | 2E78 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:08:31.212 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:08:31.212 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:08:31.212 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:08:31.215 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
02:08:31.215 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
02:08:31.215 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5a0da6 |
02:08:31.215 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:08:31.215 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
02:08:31.215 | 2E78 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:08:31.219 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:08:31.219 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:08:31.221 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:08:31.221 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:08:31.221 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
02:08:31.221 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
02:08:31.335 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:08:31.335 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
02:08:31.335 | F1C | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
02:08:31.335 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:08:31.339 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:09:21.872 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:09:21.902 | 2E78 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
02:09:21.902 | 2E78 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
02:09:24.534 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:10:53.576 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:10:54.338 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:11:31.549 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
02:11:31.760 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:11:31.760 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:11:31.760 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:11:31.760 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:11:31.760 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:11:31.760 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x5a0da6 |
02:11:31.794 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
02:11:31.794 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:11:31.794 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:11:31.794 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
02:11:31.794 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:11:31.794 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:11:31.794 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:11:31.794 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:11:31.794 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:11:31.794 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
02:11:31.794 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
02:11:31.794 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
02:11:31.952 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
02:11:31.952 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:11:31.952 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
02:11:31.952 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:11:31.956 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
02:11:31.956 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
02:11:31.956 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
02:11:31.956 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:11:31.956 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:11:31.956 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:11:31.956 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:11:31.956 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:11:31.977 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c). |
02:11:31.977 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
02:11:31.977 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x64880ad9 |
02:11:31.977 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:11:31.977 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
02:11:32.9 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:11:32.53 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:11:32.53 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:11:32.53 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
02:11:32.53 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x4001C Title=[Søg] |
02:11:32.53 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:11:32.53 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
02:11:32.53 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:11:32.68 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:11:32.69 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:11:32.76 | 2E78 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:11:32.76 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:11:42.330 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:11:42.330 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:11:42.330 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
02:11:42.330 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
02:11:42.330 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
02:11:42.698 | 2B14 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:11:42.698 | 2B14 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:11:42.698 | 2B14 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:11:42.698 | 2B14 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:11:42.698 | 2B14 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:11:42.698 | 2B14 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x64880ad9 |
02:11:42.725 | 2B14 | 486 | ReleaseD11Device | Device Released! [2] |
02:11:42.725 | 2B14 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:11:42.725 | 2B14 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:11:42.725 | 2B14 | 184 | IRenderDevice::release | Render Releasing. |
02:11:42.725 | 2B14 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:11:42.725 | 2B14 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:11:42.725 | 2B14 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:11:42.725 | 2B14 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:11:42.725 | 2B14 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:11:42.725 | 2B14 | 201 | IRenderDevice::release | Render Releasing Done. |
02:11:42.725 | 2B14 | 489 | ReleaseD11Device | End Device Released! |
02:11:42.725 | 2B14 | 419 | fSwapResize_Buffers | Resize buffer (0x68705fc0)! |
02:11:42.801 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:11:42.801 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed True |
02:11:42.801 | F1C | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x390d9a [1446, 502] , 0x0) |
02:11:42.801 | F1C | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:11:42.816 | 2E78 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x68705fc0 |
02:11:42.816 | 2E78 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:11:42.816 | 2E78 | 1126 | RenderDeviceD3d11::init | save state |
02:11:42.816 | 2E78 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:11:42.818 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:11:42.821 | 2E78 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x58d50ec0. |
02:11:42.821 | 2E78 | 1134 | RenderDeviceD3d11::init | restore state |
02:11:42.821 | 2E78 | 1137 | RenderDeviceD3d11::init | Target Window [0x390d9a] |
02:11:42.821 | 2E78 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:11:42.821 | 2E78 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:11:42.821 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:11:42.821 | 2E78 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:11:42.821 | 2E78 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:11:42.824 | 2E78 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a). |
02:11:42.824 | 2E78 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
02:11:42.824 | 2E78 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x135f07ed |
02:11:42.824 | 2E78 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:11:42.824 | 2E78 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824) |
02:11:42.824 | 2E78 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:11:42.825 | 2B14 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:11:42.825 | 2B14 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:11:42.825 | 2B14 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x2b14 |
02:11:42.825 | 2B14 | 469 | InputInterceptor::runHook | Mouse is hooked 0x2b14 |
02:11:42.828 | 2E78 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:11:42.828 | 2E78 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:13:17.680 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:13:17.709 | 2E78 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
02:13:17.709 | 2E78 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
02:13:18.496 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:13:21.357 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:13:24.193 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:14:37.398 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:14:38.237 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:14:48.680 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:14:50.657 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:16:21.881 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:16:22.469 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:17:18.432 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:17:19.422 | 2B14 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:18:17.661 | 30D4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:18:19.23 | 2B14 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a . |
02:18:19.23 | 2B14 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
02:19:24.924 | 3188 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:19:25.474 | 2E00 | 486 | ReleaseD11Device | Device Released! [2] |
02:19:25.474 | 2E00 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:19:25.474 | 2E00 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 11028, 11896 |
02:19:25.474 | 2E00 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:19:25.474 | 2E00 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:19:25.474 | 2E00 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:19:25.474 | 2E00 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x135f07ed |
02:19:25.474 | 2E00 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:19:25.474 | 2E00 | 184 | IRenderDevice::release | Render Releasing. |
02:19:25.474 | 2E00 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:19:25.475 | 2E00 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:19:25.475 | 2E00 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:19:25.475 | 2E00 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:19:25.475 | 2E00 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:19:25.475 | 2E00 | 201 | IRenderDevice::release | Render Releasing Done. |
02:19:25.475 | 2E00 | 489 | ReleaseD11Device | End Device Released! |
02:19:25.688 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:19:25.688 | F1C | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:19:25.688 | F1C | 8468 | OverlayManager::OnForegroundChanged | Changed False |
02:19:25.688 | F1C | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x20346 Title=[@Jordan - Discord] |
02:19:25.688 | F1C | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
02:19:25.688 | F1C | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:19:25.688 | F1C | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
02:19:25.688 | F1C | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:19:25.703 | F1C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:19:25.704 | F1C | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:19:27.293 | 2B14 | 2215 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
02:19:27.293 | 2B14 | 691 | Client::clear | Client::Clear [0 - 1] . |
02:19:27.293 | 2B14 | 698 | Client::clear | Client::Clear stoping... |
02:19:27.293 | 2B14 | 1185 | OverlayManager::StopInternal | stopping... |
02:19:27.293 | 2B14 | 1212 | OverlayManager::StopInternal | Stoping server connection |
02:19:27.294 | F1C | 7244 | OverlayManager::OnDisconnected | Disconnected from server |
02:19:27.294 | 2B14 | 1217 | OverlayManager::StopInternal | Stopped server connection |
02:19:27.294 | 2B14 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
02:19:27.294 | 2B14 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
02:19:27.294 | 2B14 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
02:19:27.294 | 2B14 | 1238 | OverlayManager::StopInternal | Closing inter process |
02:19:27.294 | 2B14 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
02:19:27.294 | 1774 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
02:19:27.295 | 2B14 | 255 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
02:19:27.295 | 2B14 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
02:19:27.295 | 2B14 | 1254 | OverlayManager::StopInternal | not running. |
02:19:27.295 | 2B14 | 141 | ApiManager::DestroyBackgroundThread | Destroy call. |
02:19:27.691 | 34E0 | 188 | ApiManager::BackgroundThread | Background Thread is terminated. |
02:19:27.692 | 2B14 | 232 | ApiManager::ClearAllCommands | Clearing commands [3] |
02:19:27.692 | 2B14 | 249 | ApiManager::ClearAllCommands | Cleared |
02:19:27.692 | 2B14 | 136 | ApiManager::Destroy | Destroyed |
02:19:27.692 | 2B14 | 1256 | OverlayManager::StopInternal | stopped. |
02:19:27.692 | 2B14 | 759 | Client::clear | Remove old SHM |
02:19:27.692 | 2B14 | 255 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_23417660 close 2147483647 bytes |
02:19:27.692 | 2B14 | 767 | Client::clear | Stop tasks thread |
02:19:27.693 | 2B14 | 780 | Client::clear | Client::Clear - Done. |
02:19:27.693 | 2B14 | 2230 | ClientExitProcessCallback | Going to ExitProcess() |
| | | | |