TimeThreadLineFunctionMessage
01:07:01.66721A4139runClientStarting Overlay PID=26768(0x6890) server PID = 12552
01:07:01.66721A4560Client::initClient::Initialize
01:07:01.66721A4568Client::initStart owclient thread
01:07:01.6687B24325Client::initFirstInjectionClient::initFirstInjection.
01:07:01.6687B24225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23412552 opened succesfuly
01:07:01.6687B24351session id = {9AE775BC-B202-4520-BCCB-A93523000DA5}
01:07:01.6687B242080Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=58851-remoting-auth-token=oR4KJx5xXUQ23AsW6t_68g-patchline=live].
01:07:01.6687B242080Client::LogClientInfoCommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=en_US].
01:07:01.6687B242096Client::LogClientInfoProcess OS version [10.0] [64-bit]
01:07:01.6687B242106Client::LogClientInfoOS version [10.0.22621]
01:07:01.6687B242128Client::LogClientInfoClient [64-bit] Version 2.2.234.8
01:07:01.6687B242141Client::LogProcessModulesLoaded modules:
01:07:01.6747B242157C:\Program Files (x86)\Overwolf\0.236.2.2\OWClient.dll
01:07:01.6747B242157C:\Program Files (x86)\Overwolf\0.236.2.2\OWExplorer.dll
01:07:01.6747B242157C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
01:07:01.6747B242157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
01:07:01.6747B242157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
01:07:01.6747B242157C:\Users\Julie Svankjær\AppData\Local\Medal\recorder-3.743.0\Host\medal-hook64.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\AcGenral.DLL
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\CRYPTSP.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\CRYPTUI.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\CoreMessaging.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\D3D12Core.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\D3DSCache.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\DEVOBJ.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\DINPUT8.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\DNSAPI.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\DSOUND.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\DWrite.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\GLU32.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\HID.DLL
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\MPR.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\MSASN1.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\NETAPI32.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\NTASN1.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\OLEACC.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\OPENGL32.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\ResampleDmo.DLL
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\SAMCLI.DLL
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\SspiCli.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\UMPDC.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\USERENV.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\USP10.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\VERSION.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\WINHTTP.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\WINMM.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\WINNSI.DLL
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\WTSAPI32.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\XAudio2_7.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\apphelp.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\avrt.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\bcrypt.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\cfgmgr32.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\credui.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\cryptnet.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\d3d11.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\d3d12.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\d3d9.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\dcomp.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\drvstore.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\dwmapi.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\dxcore.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\dxgi.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\dxva2.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\gpapi.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\iertutil.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\inputhost.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\kernel.appcore.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\mf.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\mfplat.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\mfplay.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\msdmo.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\ncrypt.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\netutils.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\ntdll.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\ntmarta.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\nvapi64.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\powrprof.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\profapi.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\secur32.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\srvcli.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\textinputframework.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\urlmon.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\wevtapi.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\windows.storage.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\winmmbase.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\wintypes.dll
01:07:01.6747B242157C:\WINDOWS\SYSTEM32\wldp.dll
01:07:01.6747B242157C:\WINDOWS\System32\COMDLG32.dll
01:07:01.6747B242157C:\WINDOWS\System32\CRYPT32.dll
01:07:01.6747B242157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\Display.NvContainer\MessageBus.dll
01:07:01.6747B242157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\NvCamera64.dll
01:07:01.6747B242157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\d3dcompiler_47_64.dll
01:07:01.6747B242157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvcuda64.dll
01:07:01.6747B242157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvgpucomp64.dll
01:07:01.6747B242157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvldumdx.dll
01:07:01.6747B242157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvwgf2umx.dll
01:07:01.6747B242157C:\WINDOWS\System32\GDI32.dll
01:07:01.6747B242157C:\WINDOWS\System32\IMM32.DLL
01:07:01.6747B242157C:\WINDOWS\System32\KERNEL32.DLL
01:07:01.6747B242157C:\WINDOWS\System32\KERNELBASE.dll
01:07:01.6747B242157C:\WINDOWS\System32\MMDevApi.dll
01:07:01.6747B242157C:\WINDOWS\System32\MSCTF.dll
01:07:01.6747B242157C:\WINDOWS\System32\NSI.dll
01:07:01.6747B242157C:\WINDOWS\System32\Normaliz.dll
01:07:01.6747B242157C:\WINDOWS\System32\OLEAUT32.dll
01:07:01.6747B242157C:\WINDOWS\System32\PSAPI.DLL
01:07:01.6747B242157C:\WINDOWS\System32\RPCRT4.dll
01:07:01.6747B242157C:\WINDOWS\System32\SETUPAPI.dll
01:07:01.6747B242157C:\WINDOWS\System32\SHELL32.dll
01:07:01.6747B242157C:\WINDOWS\System32\SHLWAPI.dll
01:07:01.6747B242157C:\WINDOWS\System32\USER32.dll
01:07:01.6747B242157C:\WINDOWS\System32\WINTRUST.dll
01:07:01.6747B242157C:\WINDOWS\System32\WLDAP32.dll
01:07:01.6747B242157C:\WINDOWS\System32\WS2_32.dll
01:07:01.6747B242157C:\WINDOWS\System32\advapi32.dll
01:07:01.6747B242157C:\WINDOWS\System32\bcryptPrimitives.dll
01:07:01.6747B242157C:\WINDOWS\System32\clbcatq.dll
01:07:01.6747B242157C:\WINDOWS\System32\combase.dll
01:07:01.6747B242157C:\WINDOWS\System32\fwpuclnt.dll
01:07:01.6747B242157C:\WINDOWS\System32\gdi32full.dll
01:07:01.6747B242157C:\WINDOWS\System32\imagehlp.dll
01:07:01.6747B242157C:\WINDOWS\System32\msvcp_win.dll
01:07:01.6747B242157C:\WINDOWS\System32\msvcrt.dll
01:07:01.6747B242157C:\WINDOWS\System32\ole32.dll
01:07:01.6747B242157C:\WINDOWS\System32\sechost.dll
01:07:01.6747B242157C:\WINDOWS\System32\shcore.dll
01:07:01.6747B242157C:\WINDOWS\System32\ucrtbase.dll
01:07:01.6747B242157C:\WINDOWS\System32\win32u.dll
01:07:01.6747B242157C:\WINDOWS\System32\winrnr.dll
01:07:01.6747B242157C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.2506_none_270c5ae97388e100\COMCTL32.dll
01:07:01.6747B242157C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.2506_none_57f74dcece1b5ace\gdiplus.dll
01:07:01.6747B242157C:\WINDOWS\system32\MobileNetworking.dll
01:07:01.6747B242157C:\WINDOWS\system32\audioses.dll
01:07:01.6747B242157C:\WINDOWS\system32\dataexchange.dll
01:07:01.6747B242157C:\WINDOWS\system32\explorerframe.dll
01:07:01.6747B242157C:\WINDOWS\system32\mswsock.dll
01:07:01.6747B242157C:\WINDOWS\system32\napinsp.dll
01:07:01.6747B242157C:\WINDOWS\system32\nlansp_c.dll
01:07:01.6747B242157C:\WINDOWS\system32\nvspcap64.dll
01:07:01.6747B242157C:\WINDOWS\system32\pnrpnsp.dll
01:07:01.6747B242157C:\WINDOWS\system32\rsaenh.dll
01:07:01.6747B242157C:\WINDOWS\system32\twinapi.appcore.dll
01:07:01.6747B242157C:\WINDOWS\system32\uxtheme.dll
01:07:01.6747B242157C:\WINDOWS\system32\wlanapi.dll
01:07:01.6747B242157C:\WINDOWS\system32\wshbth.dll
01:07:01.6747B242157C:\Windows\System32\Windows.UI.dll
01:07:01.6747B242157C:\Windows\System32\gameux.dll
01:07:01.6747B242157C:\Windows\System32\rasadhlp.dll
01:07:01.6747B2479GraphicsHookManager::InitCreated Thread - Created , ThreadId=18792
01:07:01.6767B241546Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
01:07:01.6767B241570Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
01:07:01.6767B241619Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
01:07:01.6767B241685Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
01:07:01.6767B241698Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
01:07:01.6767B241728Client::ReadGameConfigurationsEnable EnableTXR - OFF
01:07:01.6767B241768Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
01:07:01.6767B241770Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
01:07:01.6767B241772Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
01:07:01.6767B241774Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
01:07:01.6767B241776Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
01:07:01.6767B241778Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
01:07:01.6767B241780Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
01:07:01.6767B241783Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
01:07:01.6767B241786Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
01:07:01.6767B241893Data::Search[0] 0xE5E80000
01:07:01.6767B241893Data::Search[1] 0x0
01:07:01.6767B241893Data::Search[2] 0xC16A0000
01:07:01.6767B241893Data::Search[3] 0xC2400000
01:07:01.6767B241893Data::Search[4] 0x0
01:07:01.6767B241893Data::Search[5] 0xE1460000
01:07:01.6767B241893Data::Search[6] 0xE6990000
01:07:01.6767B241893Data::Search[7] 0x72230000
01:07:01.6767B241893Data::Search[8] 0xE1460000
01:07:01.6767B241893Data::Search[9] 0x0
01:07:01.6767B241898Data::Search[10] 0x0
01:07:01.6767B241904Data::Search[11] 0xDF9A0000
01:07:01.6767B241910Data::Search[12] 0x72230000
01:07:01.6767B241916Data::Search[13] 0xCF990000
01:07:01.6767B24337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
01:07:01.6767B241265Client::hookFunctionsDetected Windows 8.1 or greater
01:07:01.6767B241288Client::hookFunctionsAcquiring function lock succedded
01:07:01.6777B24254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
01:07:01.6777B24582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
01:07:01.6777B24952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
01:07:01.6777B24225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23412552 opened succesfuly
01:07:01.6777B24530OverlayManager::OverlayManagerOW System Cursor is set to = 0x211ce
01:07:01.6777B247644OverlayManager::LoadDefaultCursorsLoad default cursors
01:07:01.6777B24538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x311c8
01:07:01.6777B2472PerformanceCounter::StartSessionStartSession
01:07:01.6777B2472PerformanceCounter::StartSessionStartSession
01:07:01.6787B24225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
01:07:01.6787B24760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
01:07:01.6787B24778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
01:07:01.6787B24780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
01:07:01.6787B24783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
01:07:01.6787B24786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
01:07:01.6787B24789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
01:07:01.6787B24792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
01:07:01.6787B24795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
01:07:01.6787B24798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
01:07:01.6787B24801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
01:07:01.6787B24804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
01:07:01.6787B24807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
01:07:01.6787B24810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
01:07:01.6787B24813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
01:07:01.6787B24816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
01:07:01.6787B24819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
01:07:01.6787B24822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
01:07:01.6787B24825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
01:07:01.6787B24828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
01:07:01.6787B24831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
01:07:01.6787B24834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
01:07:01.6787B24837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
01:07:01.6787B24840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
01:07:01.6787B24843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
01:07:01.6787B24846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
01:07:01.6787B24849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
01:07:01.6787B24852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
01:07:01.6787B24855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
01:07:01.6787B24858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
01:07:01.6787B24861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
01:07:01.6787B24864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
01:07:01.6787B24867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
01:07:01.6787B24870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
01:07:01.6787B24873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
01:07:01.6787B24876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
01:07:01.6787B24879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
01:07:01.6787B24882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
01:07:01.6787B24885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
01:07:01.6787B24888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
01:07:01.6787B24891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
01:07:01.6787B24894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
01:07:01.6787B24897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
01:07:01.6787B24900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
01:07:01.6787B24903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
01:07:01.6787B24906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
01:07:01.6787B24909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
01:07:01.6787B24912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
01:07:01.6787B24915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
01:07:01.6787B24918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
01:07:01.6787B24921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
01:07:01.6787B24924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
01:07:01.6787B24927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
01:07:01.6787B24930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
01:07:01.6787B24933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
01:07:01.6787B24936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
01:07:01.6787B24939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
01:07:01.6787B24942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
01:07:01.6787B24945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
01:07:01.6787B24948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
01:07:01.6787B24951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
01:07:01.6787B24954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
01:07:01.6787B24957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
01:07:01.6787B24960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
01:07:01.6787B24963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
01:07:01.6787B24966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
01:07:01.6787B24969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
01:07:01.6787B24972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
01:07:01.6787B24974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
01:07:01.6787B24976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
01:07:01.6787B24978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
01:07:01.6787B24980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
01:07:01.6787B24982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
01:07:01.6787B24984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
01:07:01.6787B24986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
01:07:01.6787B24988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
01:07:01.6787B24990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
01:07:01.6787B24992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
01:07:01.6787B24994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
01:07:01.6787B24996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
01:07:01.6787B24998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
01:07:01.6787B241002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
01:07:01.6787B241004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
01:07:01.6787B241006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
01:07:01.6787B241008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
01:07:01.6787B241010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
01:07:01.6787B241012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
01:07:01.6787B241014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
01:07:01.6787B241017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
01:07:01.6787B241019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
01:07:01.6787B241033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:07:01.6787B24631OverlayManager::InitGameClientstarting hooks...
01:07:01.6897B241991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.236.2.2\\OWUtils.dll succeeded
01:07:01.6907B24602Install::CodeInit [Client,1] (MCH) OK
01:07:01.6917B24602Install::CodeInit [Client,2] (MCH) OK
01:07:01.6917B24602Install::CodeInit [Client,3] (MCH) OK
01:07:01.6917B24602Install::CodeInit [Client,4] (MCH) OK
01:07:01.6917B24602Install::CodeInit [Client,4.1] (MCH) OK
01:07:01.7157B24602Install::CodeInit [Client,4.2] (MCH) OK
01:07:01.7157B241362Client::hookFunctionsSuspend before hook: OFF
01:07:01.7157B241063Install::CodeSegment [5|214976|0xE1460000|0x347C0]
01:07:01.7167B24602Install::Codeunknown (MCH) OK
01:07:01.7167B241063Install::CodeSegment [5|5440|0xE1460000|0x1540]
01:07:01.7167B24602Install::Codeunknown (MCH) OK
01:07:01.7167B241063Install::CodeSegment [5|145440|0xE1460000|0x23820]
01:07:01.7167B24602Install::Codeunknown (MCH) OK
01:07:01.7167B241063Install::CodeSegment [5|6640|0xE1460000|0x19F0]
01:07:01.7167B24602Install::Codeunknown (MCH) OK
01:07:01.7167B241063Install::CodeSegment [5|-26983696|0xE1460000|0xFE6442F0]
01:07:01.7167B241154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
01:07:01.7167B241063Install::CodeSegment [5|-26993152|0xE1460000|0xFE641E00]
01:07:01.7167B241154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
01:07:01.7167B241063Install::CodeSegment [5|-26978176|0xE1460000|0xFE645880]
01:07:01.7167B241154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
01:07:01.7167B241063Install::CodeSegment [5|-28001008|0xE1460000|0xFE54BD10]
01:07:01.7167B241154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
01:07:01.7167B24337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
01:07:01.7167B241285OverlayManager::StartStarting...
01:07:01.7167B241317OverlayManager::Startstarting hooks 2...
01:07:01.7167B24602Install::CodeInit [Client,5] (MCH) OK
01:07:01.7407B24602Install::CodeInit [Client,5.1] (MCH) OK
01:07:01.7407B24602Install::CodeInit [Client,6] (MCH) OK
01:07:01.7417B241483XTRAP COMPATIBLE PATCH WARNING
01:07:01.7417B241492OverlayManager::Startdone with hooks...
01:07:01.7417B24108ApiManager::InitAPI Manager Event : OK
01:07:01.7417B24120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=25632
01:07:01.7417B2467TXRSettingFail to read texture recognition options 0x0
01:07:01.7417B24114TXOfInterestNew list set with 0 items
01:07:01.7417B241518OverlayManager::Startget foreground state
01:07:01.7417B248468OverlayManager::OnForegroundChangedChanged True
01:07:01.7417B248597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x70f0e [0, 0] , 0x0)
01:07:01.7417B241555OverlayManager::StartStarted...
01:07:01.74123987219OverlayManager::OnConnectedConnected to server
01:07:01.741239832SendServerHelloMessage::ExecuteSend connection Ack
01:07:01.74164207875OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x140712
01:07:01.7657B24602Install::CodeInit [Client,0] (MCH) OK
01:07:01.7657B24428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
01:07:01.7657B2494GraphicsHookManager::StopThreadStopThread
01:07:01.7664968216GraphicsHookManager::MessageLoopExit Thread
01:07:01.7687B24406Client::initFirstInjectioninit complete
01:07:02.14923987046OverlayManager::doActionDisplayFPS - Triggered
01:07:04.1053BE87798OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
01:07:04.138A34587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
01:07:04.140A34148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
01:07:04.147A34148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
01:07:04.147A34984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
01:07:04.153A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:07:04.153A341072RenderDeviceD3d11::initDevice adapter hash: -1648442759
01:07:04.153A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:07:04.153A341126RenderDeviceD3d11::initsave state
01:07:04.153A34696RenderDeviceD3d11::initDX11loading shaders...
01:07:04.155A34705RenderDeviceD3d11::initDX11create vs
01:07:04.155A34723RenderDeviceD3d11::initDX11create vs
01:07:04.157A34745RenderDeviceD3d11::initDX11create pxs
01:07:04.158A34774RenderDeviceD3d11::initDX11create raster
01:07:04.158A34842RenderDeviceD3d11::initDX11create buffers
01:07:04.158A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:07:04.158A341134RenderDeviceD3d11::initrestore state
01:07:04.158A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:07:04.158A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:07:04.158A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:07:04.158A34193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
01:07:04.158A342092RenderDeviceD3d11::setFixSet render device fix RT.
01:07:04.158A343094OverlayManager::setGraphicsRender Device fix was set RT.
01:07:04.158A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:07:04.158A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:07:04.159A34737OverlayInputManager::HandleCommandsClear all hotkeys command
01:07:04.159A34788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
01:07:04.160A3426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.000000], offser[0, 0]
01:07:04.160A3421StartWidgetsRefresher::ExecuteExecute start wicket manager
01:07:04.160A34275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:07:04.160A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:07:04.160A342530OverlayManager::installWindowProcHookInstall WPH
01:07:04.160A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3119c
01:07:04.160A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:07:04.160A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:07:04.160A342620OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
01:07:04.160A34311PerformanceCounter::NotifyFrameRenderNotify first Render...
01:07:04.160A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:07:04.160A348360OverlayManager::CheckForSharedTextureSupportCheck for SHT support
01:07:04.161A345519OverlayManager::initOverlayResolutionEx 0X40000
01:07:04.161A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:07:04.1733BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:07:04.1733BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:07:04.1733BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:07:04.1733BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:07:04.1733BE88085OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
01:07:04.18117C0225InterProcessElement::openInterProcess Overwolf_ImID_3109E0_P_12552 opened succesfuly
01:07:04.18117C0225InterProcessElement::openInterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly
01:07:04.1863BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x70f0e .
01:07:04.1863BE87746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:07:04.25623987322OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll] [oopo: off]
01:07:04.256A348138OverlayManager::LoadPluginloading plugin: C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll
01:07:04.262A348157OverlayManager::LoadPluginPlugin loaded [4] [C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll] []
01:07:04.270A348189OverlayManager::LoadPluginfinish loading plugin
01:07:10.4673F84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:07:12.16664202141Client::LogProcessModulesLoaded modules:
01:07:12.17464202157C:\Program Files (x86)\Overwolf\0.236.2.2\OWClient.dll
01:07:12.17464202157C:\Program Files (x86)\Overwolf\0.236.2.2\OWExplorer.dll
01:07:12.17464202157C:\Program Files (x86)\Overwolf\0.236.2.2\OWUtils.dll
01:07:12.17464202157C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
01:07:12.17464202157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
01:07:12.17464202157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll
01:07:12.17464202157C:\Users\Julie Svankjær\AppData\Local\Medal\recorder-3.743.0\Host\medal-hook64.dll
01:07:12.17464202157C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\64\gep_valorant.dll
01:07:12.17464202157C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\64\libowgameevents64.dll
01:07:12.17464202157C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\GEPPlugin64.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\AcGenral.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\CRYPTSP.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\CRYPTUI.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\CompPkgSup.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\CoreMessaging.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\D3D12Core.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\D3DSCache.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\D3DX9_43.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\DEVOBJ.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\DINPUT8.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\DNSAPI.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\DSOUND.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\DWrite.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\GLU32.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\HID.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\MFCORE.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\MPR.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\MSASN1.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\NETAPI32.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\NTASN1.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\OLEACC.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\OPENGL32.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\ResampleDmo.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\SAMCLI.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\SensApi.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\SspiCli.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\UMPDC.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\USERENV.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\USP10.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\VERSION.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\WINHTTP.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\WINMM.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\WINNSI.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
01:07:12.17464202157C:\WINDOWS\SYSTEM32\WTSAPI32.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\XAudio2_7.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\apphelp.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\avrt.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\bcrypt.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\cfgmgr32.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\credui.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\cryptnet.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\d3d11.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\d3d12.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\d3d9.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\d3dx11_43.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\dcomp.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
01:07:12.17464202157C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\drvstore.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\dwmapi.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\dxcore.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\dxgi.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\dxva2.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\gpapi.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\iertutil.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\inputhost.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\kernel.appcore.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\mf.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\mfplat.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\mfplay.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\mscms.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\msdmo.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\ncrypt.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\netutils.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\ntdll.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\ntmarta.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\nvapi64.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\powrprof.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\profapi.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\secur32.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\srvcli.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\textinputframework.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\urlmon.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\wevtapi.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\windows.storage.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\winmmbase.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\wintypes.dll
01:07:12.17464202157C:\WINDOWS\SYSTEM32\wldp.dll
01:07:12.17464202157C:\WINDOWS\System32\COMDLG32.dll
01:07:12.17464202157C:\WINDOWS\System32\CRYPT32.dll
01:07:12.17464202157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\Display.NvContainer\MessageBus.dll
01:07:12.17464202157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\NvCamera64.dll
01:07:12.17464202157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\d3dcompiler_47_64.dll
01:07:12.17464202157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvcuda64.dll
01:07:12.17464202157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvgpucomp64.dll
01:07:12.17464202157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvldumdx.dll
01:07:12.17464202157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvwgf2umx.dll
01:07:12.17464202157C:\WINDOWS\System32\GDI32.dll
01:07:12.17464202157C:\WINDOWS\System32\IMM32.DLL
01:07:12.17464202157C:\WINDOWS\System32\KERNEL32.DLL
01:07:12.17464202157C:\WINDOWS\System32\KERNELBASE.dll
01:07:12.17464202157C:\WINDOWS\System32\MMDevApi.dll
01:07:12.17464202157C:\WINDOWS\System32\MSCTF.dll
01:07:12.17464202157C:\WINDOWS\System32\NSI.dll
01:07:12.17464202157C:\WINDOWS\System32\Normaliz.dll
01:07:12.17464202157C:\WINDOWS\System32\OLEAUT32.dll
01:07:12.17464202157C:\WINDOWS\System32\PSAPI.DLL
01:07:12.17464202157C:\WINDOWS\System32\RPCRT4.dll
01:07:12.17464202157C:\WINDOWS\System32\SETUPAPI.dll
01:07:12.17464202157C:\WINDOWS\System32\SHELL32.dll
01:07:12.17464202157C:\WINDOWS\System32\SHLWAPI.dll
01:07:12.17464202157C:\WINDOWS\System32\USER32.dll
01:07:12.17464202157C:\WINDOWS\System32\WINTRUST.dll
01:07:12.17464202157C:\WINDOWS\System32\WLDAP32.dll
01:07:12.17464202157C:\WINDOWS\System32\WS2_32.dll
01:07:12.17464202157C:\WINDOWS\System32\advapi32.dll
01:07:12.17464202157C:\WINDOWS\System32\bcryptPrimitives.dll
01:07:12.17464202157C:\WINDOWS\System32\clbcatq.dll
01:07:12.17464202157C:\WINDOWS\System32\combase.dll
01:07:12.17464202157C:\WINDOWS\System32\fwpuclnt.dll
01:07:12.17464202157C:\WINDOWS\System32\gdi32full.dll
01:07:12.17464202157C:\WINDOWS\System32\imagehlp.dll
01:07:12.17464202157C:\WINDOWS\System32\mfmp4srcsnk.dll
01:07:12.17464202157C:\WINDOWS\System32\msvcp_win.dll
01:07:12.17464202157C:\WINDOWS\System32\msvcrt.dll
01:07:12.17464202157C:\WINDOWS\System32\ole32.dll
01:07:12.17464202157C:\WINDOWS\System32\sechost.dll
01:07:12.17464202157C:\WINDOWS\System32\shcore.dll
01:07:12.17464202157C:\WINDOWS\System32\ucrtbase.dll
01:07:12.17464202157C:\WINDOWS\System32\win32u.dll
01:07:12.17464202157C:\WINDOWS\System32\winrnr.dll
01:07:12.17464202157C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.2506_none_270c5ae97388e100\COMCTL32.dll
01:07:12.17464202157C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.2506_none_57f74dcece1b5ace\gdiplus.dll
01:07:12.17464202157C:\WINDOWS\system32\MobileNetworking.dll
01:07:12.17464202157C:\WINDOWS\system32\audioses.dll
01:07:12.17464202157C:\WINDOWS\system32\dataexchange.dll
01:07:12.17464202157C:\WINDOWS\system32\explorerframe.dll
01:07:12.17464202157C:\WINDOWS\system32\mswsock.dll
01:07:12.17464202157C:\WINDOWS\system32\napinsp.dll
01:07:12.17464202157C:\WINDOWS\system32\nlansp_c.dll
01:07:12.17464202157C:\WINDOWS\system32\nvspcap64.dll
01:07:12.17464202157C:\WINDOWS\system32\pnrpnsp.dll
01:07:12.17464202157C:\WINDOWS\system32\rsaenh.dll
01:07:12.17464202157C:\WINDOWS\system32\twinapi.appcore.dll
01:07:12.17464202157C:\WINDOWS\system32\twinapi.dll
01:07:12.17464202157C:\WINDOWS\system32\uxtheme.dll
01:07:12.17464202157C:\WINDOWS\system32\wlanapi.dll
01:07:12.17464202157C:\WINDOWS\system32\wshbth.dll
01:07:12.17464202157C:\Windows\System32\AppXDeploymentClient.dll
01:07:12.17464202157C:\Windows\System32\Windows.ApplicationModel.dll
01:07:12.17464202157C:\Windows\System32\Windows.Media.dll
01:07:12.17464202157C:\Windows\System32\Windows.UI.dll
01:07:12.17464202157C:\Windows\System32\colorcnv.dll
01:07:12.17464202157C:\Windows\System32\gameux.dll
01:07:12.17464202157C:\Windows\System32\mfperfhelper.dll
01:07:12.17464202157C:\Windows\System32\msmpeg2vdec.dll
01:07:12.17464202157C:\Windows\System32\rasadhlp.dll
01:10:05.3743BE87798OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
01:10:10.223BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:10:10.2113BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:10:10.2113BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:10:10.2113BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:10:10.2113BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:10:10.2113BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:10:10.2113BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:10:10.2113BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3119c
01:10:10.2433BE8486ReleaseD11DeviceDevice Released! [2]
01:10:10.2433BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:10:10.2433BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:10:10.2433BE8184IRenderDevice::releaseRender Releasing.
01:10:10.2433BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:10:10.2433BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:10:10.2433BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:10:10.2433BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:10:10.2433BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:10:10.2433BE8201IRenderDevice::releaseRender Releasing Done.
01:10:10.2433BE8489ReleaseD11Device End Device Released!
01:10:10.2433BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:10:10.346A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:10:10.346A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:10:10.346A341126RenderDeviceD3d11::initsave state
01:10:10.346A34696RenderDeviceD3d11::initDX11loading shaders...
01:10:10.351A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:10:10.351A341134RenderDeviceD3d11::initrestore state
01:10:10.351A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:10:10.351A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:10:10.351A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:10:10.351A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:10:10.351A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:10:10.351A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:10:10.374A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c).
01:10:10.374A342530OverlayManager::installWindowProcHookInstall WPH
01:10:10.374A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x81078
01:10:10.374A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:10:10.374A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:10:10.4002398367InputInterceptor::ResetLLHookProcExtReset keys state
01:10:10.40023986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:10:10.40023988468OverlayManager::OnForegroundChangedChanged False
01:10:10.40123988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
01:10:10.40123982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:10:10.40123982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:10:10.40123982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:10:10.4033BE82188OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:10:10.4033BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:10:10.4033BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:10:10.4033BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:10:10.4033BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:10:10.406A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:10:10.406A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:10:10.4152398367InputInterceptor::ResetLLHookProcExtReset keys state
01:10:10.41623987046OverlayManager::doActionDisplayFPS - Triggered
01:10:10.439A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:10:46.6053BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:10:55.8553BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:10:55.8553BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:10:55.8553BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:10:55.8553BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:10:55.8553BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:10:55.8553BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x81078
01:10:55.85823986887OverlayManager::doActionForegroundChange Event ON (ON)
01:10:55.85823988468OverlayManager::OnForegroundChangedChanged True
01:10:55.85923988597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x70f0e [1610, 22] , 0x0)
01:10:55.85923982975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:10:55.85923987046OverlayManager::doActionDisplayFPS - Triggered
01:10:55.8723BE8486ReleaseD11DeviceDevice Released! [2]
01:10:55.8723BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:10:55.8723BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:10:55.8723BE8184IRenderDevice::releaseRender Releasing.
01:10:55.8723BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:10:55.8723BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:10:55.8723BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:10:55.8723BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:10:55.8723BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:10:55.8723BE8201IRenderDevice::releaseRender Releasing Done.
01:10:55.8723BE8489ReleaseD11Device End Device Released!
01:10:55.8723BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:10:56.14A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:10:56.14A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:10:56.14A341126RenderDeviceD3d11::initsave state
01:10:56.14A34696RenderDeviceD3d11::initDX11loading shaders...
01:10:56.18A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:10:56.18A341134RenderDeviceD3d11::initrestore state
01:10:56.18A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:10:56.18A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:10:56.18A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:10:56.18A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:10:56.18A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:10:56.18A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:10:56.31A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:10:56.31A342530OverlayManager::installWindowProcHookInstall WPH
01:10:56.31A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1311c5
01:10:56.31A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:10:56.31A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:10:56.31A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:10:56.33A345519OverlayManager::initOverlayResolutionEx 0X40000
01:10:56.33A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:10:56.343BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:10:56.343BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:10:56.343BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:10:56.343BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:10:56.343BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:10:56.343BE87746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:12:22.8233BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:12:24.2653BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:12:24.2653BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:12:24.2653BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:12:24.2653BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:12:24.2653BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:12:24.2653BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:12:24.2653BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1311c5
01:12:24.2763BE8486ReleaseD11DeviceDevice Released! [2]
01:12:24.2763BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:12:24.2763BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:12:24.2763BE8184IRenderDevice::releaseRender Releasing.
01:12:24.2763BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:12:24.2763BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:12:24.2763BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:12:24.2763BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:12:24.2763BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:12:24.2763BE8201IRenderDevice::releaseRender Releasing Done.
01:12:24.2763BE8489ReleaseD11Device End Device Released!
01:12:24.2763BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:12:24.394A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:12:24.394A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:12:24.394A341126RenderDeviceD3d11::initsave state
01:12:24.394A34696RenderDeviceD3d11::initDX11loading shaders...
01:12:24.3962398367InputInterceptor::ResetLLHookProcExtReset keys state
01:12:24.39623986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:12:24.39623988468OverlayManager::OnForegroundChangedChanged False
01:12:24.39623988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x611A6 Title=[]
01:12:24.39623982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:12:24.39623982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:12:24.39723982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:12:24.399A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:12:24.399A341134RenderDeviceD3d11::initrestore state
01:12:24.399A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:12:24.399A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:12:24.399A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:12:24.399A342975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:12:24.399A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:12:24.399A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:12:24.399A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:12:24.4122398367InputInterceptor::ResetLLHookProcExtReset keys state
01:12:24.41323987046OverlayManager::doActionDisplayFPS - Triggered
01:12:24.420A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:12:24.420A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x611a6).
01:12:24.420A342530OverlayManager::installWindowProcHookInstall WPH
01:12:24.420A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x66040d7d
01:12:24.420A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:12:24.421A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:12:24.421A341702WidgetManager::drawskip widget draw (not in foreground) False - False
01:12:24.421A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:24.452A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:12:26.7843BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:12:26.7843BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:12:26.7843BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:12:26.7843BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:12:26.7853BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:12:26.7853BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:12:26.7853BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:12:26.7853BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:12:26.7853BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:12:26.7853BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x66040d7d
01:12:26.8083BE8486ReleaseD11DeviceDevice Released! [2]
01:12:26.8083BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:12:26.8083BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:12:26.8083BE8184IRenderDevice::releaseRender Releasing.
01:12:26.8083BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:12:26.8083BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:12:26.8083BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:12:26.8083BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:12:26.8083BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:12:26.8083BE8201IRenderDevice::releaseRender Releasing Done.
01:12:26.8083BE8489ReleaseD11Device End Device Released!
01:12:26.8083BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:12:26.905A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:12:26.905A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:12:26.905A341126RenderDeviceD3d11::initsave state
01:12:26.905A34696RenderDeviceD3d11::initDX11loading shaders...
01:12:26.909A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:12:26.909A341134RenderDeviceD3d11::initrestore state
01:12:26.909A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:12:26.909A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:12:26.909A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:12:26.909A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:12:26.909A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:12:26.909A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:12:26.911A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:12:26.911A342530OverlayManager::installWindowProcHookInstall WPH
01:12:26.911A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd850fdb
01:12:26.911A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:12:26.911A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:12:26.9113BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:12:26.9113BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:12:26.9113BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:12:26.9113BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:12:26.9113BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:12:26.913A345519OverlayManager::initOverlayResolutionEx 0X40000
01:12:26.913A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:12:26.93323986887OverlayManager::doActionForegroundChange Event ON (ON)
01:12:26.93323988468OverlayManager::OnForegroundChangedChanged True
01:12:26.93423987746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:12:26.9463BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:12:26.95023987046OverlayManager::doActionDisplayFPS - Triggered
01:12:26.953A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:27.1883BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:12:27.7813BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:12:27.7823BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:12:27.7823BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:12:27.7823BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:12:27.7823BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:12:27.7823BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:12:27.7823BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd850fdb
01:12:27.8063BE8486ReleaseD11DeviceDevice Released! [2]
01:12:27.8063BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:12:27.8063BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:12:27.8063BE8184IRenderDevice::releaseRender Releasing.
01:12:27.8063BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:12:27.8063BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:12:27.8063BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:12:27.8063BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:12:27.8063BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:12:27.8063BE8201IRenderDevice::releaseRender Releasing Done.
01:12:27.8063BE8489ReleaseD11Device End Device Released!
01:12:27.8063BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:12:27.921A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:12:27.921A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:12:27.921A341126RenderDeviceD3d11::initsave state
01:12:27.921A34696RenderDeviceD3d11::initDX11loading shaders...
01:12:27.925A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:12:27.925A341134RenderDeviceD3d11::initrestore state
01:12:27.925A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:12:27.925A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:12:27.925A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:12:27.925A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:12:27.925A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:12:27.925A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:12:27.9482398367InputInterceptor::ResetLLHookProcExtReset keys state
01:12:27.94823986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:12:27.94823988468OverlayManager::OnForegroundChangedChanged False
01:12:27.94823988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10796 Title=[@Jordan - Discord]
01:12:27.94823982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:12:27.94823982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:12:27.94923982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:12:27.953A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:12:27.953A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x10796).
01:12:27.953A342530OverlayManager::installWindowProcHookInstall WPH
01:12:27.953A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x66330d7d
01:12:27.953A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:12:27.953A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:12:27.9642398367InputInterceptor::ResetLLHookProcExtReset keys state
01:12:27.96423987046OverlayManager::doActionDisplayFPS - Triggered
01:12:27.985A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:12:27.985A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:37.8163BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:12:37.8163BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:12:37.8163BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:12:37.8163BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:12:37.8173BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:12:39.873BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:12:39.873BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:12:39.873BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:12:39.873BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:12:39.873BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:12:39.873BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x66330d7d
01:12:39.1103BE8486ReleaseD11DeviceDevice Released! [2]
01:12:39.1103BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:12:39.1103BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:12:39.1103BE8184IRenderDevice::releaseRender Releasing.
01:12:39.1103BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:12:39.1103BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:12:39.1103BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:12:39.1103BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:12:39.1103BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:12:39.1103BE8201IRenderDevice::releaseRender Releasing Done.
01:12:39.1103BE8489ReleaseD11Device End Device Released!
01:12:39.1103BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:12:39.13123986887OverlayManager::doActionForegroundChange Event ON (ON)
01:12:39.13123988468OverlayManager::OnForegroundChangedChanged True
01:12:39.13123988597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x70f0e [1206, 299] , 0x0)
01:12:39.13123982975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:12:39.14723987046OverlayManager::doActionDisplayFPS - Triggered
01:12:39.225A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:12:39.225A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:12:39.225A341126RenderDeviceD3d11::initsave state
01:12:39.225A34696RenderDeviceD3d11::initDX11loading shaders...
01:12:39.230A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:12:39.230A341134RenderDeviceD3d11::initrestore state
01:12:39.230A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:12:39.230A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:12:39.230A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:12:39.230A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:12:39.230A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:12:39.230A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:12:39.231A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:12:39.231A342530OverlayManager::installWindowProcHookInstall WPH
01:12:39.231A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14c11f1
01:12:39.231A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:12:39.231A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:12:39.231A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:39.2363BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:12:39.2363BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:12:39.2363BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:12:39.2363BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:12:39.2363BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:12:39.2363BE87746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:12:39.238A345519OverlayManager::initOverlayResolutionEx 0X40000
01:12:39.238A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:13:04.8823BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:13:05.173BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:13:05.173BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:13:05.173BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:13:05.173BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:13:05.173BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:13:05.173BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:13:05.173BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14c11f1
01:13:05.503BE8486ReleaseD11DeviceDevice Released! [2]
01:13:05.503BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:05.503BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:05.503BE8184IRenderDevice::releaseRender Releasing.
01:13:05.503BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:13:05.503BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:13:05.503BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:13:05.503BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:13:05.503BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:13:05.503BE8201IRenderDevice::releaseRender Releasing Done.
01:13:05.503BE8489ReleaseD11Device End Device Released!
01:13:05.503BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:13:05.662398367InputInterceptor::ResetLLHookProcExtReset keys state
01:13:05.6623986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:13:05.6623988468OverlayManager::OnForegroundChangedChanged False
01:13:05.6623988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
01:13:05.6623982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:13:05.6623982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:13:05.6623982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:13:05.812398367InputInterceptor::ResetLLHookProcExtReset keys state
01:13:05.8223987046OverlayManager::doActionDisplayFPS - Triggered
01:13:05.264A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:13:05.264A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:13:05.264A341126RenderDeviceD3d11::initsave state
01:13:05.264A34696RenderDeviceD3d11::initDX11loading shaders...
01:13:05.269A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:13:05.269A341134RenderDeviceD3d11::initrestore state
01:13:05.269A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:13:05.269A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:13:05.269A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:13:05.269A342975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:13:05.269A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:13:05.269A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:13:05.269A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:13:05.292A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:13:05.292A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c).
01:13:05.292A342530OverlayManager::installWindowProcHookInstall WPH
01:13:05.292A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e431169
01:13:05.292A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:13:05.292A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:13:05.292A341702WidgetManager::drawskip widget draw (not in foreground) False - False
01:13:05.292A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:13:05.325A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:13:08.233BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:13:08.233BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:13:08.233BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:13:08.233BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:13:09.6623BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:13:09.6623BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:13:09.6623BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:13:09.6623BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:13:09.6623BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:13:09.6623BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e431169
01:13:09.67723986887OverlayManager::doActionForegroundChange Event ON (ON)
01:13:09.67723988468OverlayManager::OnForegroundChangedChanged True
01:13:09.67723988597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x70f0e [1895, 675] , 0x0)
01:13:09.69323987046OverlayManager::doActionDisplayFPS - Triggered
01:13:09.6973BE8486ReleaseD11DeviceDevice Released! [2]
01:13:09.6973BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:09.6973BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:09.6973BE8184IRenderDevice::releaseRender Releasing.
01:13:09.6973BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:13:09.6973BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:13:09.6973BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:13:09.6973BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:13:09.6973BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:13:09.6973BE8201IRenderDevice::releaseRender Releasing Done.
01:13:09.6973BE8489ReleaseD11Device End Device Released!
01:13:09.6973BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:13:09.777A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:13:09.777A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:13:09.777A341126RenderDeviceD3d11::initsave state
01:13:09.778A34696RenderDeviceD3d11::initDX11loading shaders...
01:13:09.782A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:13:09.782A341134RenderDeviceD3d11::initrestore state
01:13:09.782A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:13:09.782A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:13:09.782A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:13:09.782A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:13:09.782A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:13:09.782A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:13:09.783A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:13:09.783A342530OverlayManager::installWindowProcHookInstall WPH
01:13:09.783A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x346e0f19
01:13:09.783A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:13:09.783A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:13:09.783A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:13:09.7843BE82188OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:13:09.7843BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:13:09.7843BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:13:09.7843BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:13:09.7853BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:13:09.788A345519OverlayManager::initOverlayResolutionEx 0X40000
01:13:09.788A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:13:09.8193BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:13:09.8193BE87746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:14:50.4673BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:14:50.6033BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:14:50.6043BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:14:50.6043BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:14:50.6043BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:14:50.6043BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:14:50.6043BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:14:50.6043BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x346e0f19
01:14:50.6383BE8486ReleaseD11DeviceDevice Released! [2]
01:14:50.6383BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:14:50.6383BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:14:50.6383BE8184IRenderDevice::releaseRender Releasing.
01:14:50.6383BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:14:50.6393BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:14:50.6393BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:14:50.6393BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:14:50.6393BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:14:50.6393BE8201IRenderDevice::releaseRender Releasing Done.
01:14:50.6393BE8489ReleaseD11Device End Device Released!
01:14:50.6393BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:14:50.845A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:14:50.845A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:14:50.845A341126RenderDeviceD3d11::initsave state
01:14:50.845A34696RenderDeviceD3d11::initDX11loading shaders...
01:14:50.850A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:14:50.850A341134RenderDeviceD3d11::initrestore state
01:14:50.850A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:14:50.850A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:14:50.850A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:14:50.850A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:14:50.850A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:14:50.850A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:14:50.859A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c).
01:14:50.859A342530OverlayManager::installWindowProcHookInstall WPH
01:14:50.859A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b111f1
01:14:50.859A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:14:50.859A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:14:50.886A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:14:50.9092398367InputInterceptor::ResetLLHookProcExtReset keys state
01:14:50.90923986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:14:50.90923988468OverlayManager::OnForegroundChangedChanged False
01:14:50.90923988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
01:14:50.90923982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:14:50.90923982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:14:50.90923982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:14:50.920A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:14:50.9242398367InputInterceptor::ResetLLHookProcExtReset keys state
01:14:50.92623987046OverlayManager::doActionDisplayFPS - Triggered
01:14:50.953A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:16.2853BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:15:16.2853BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:15:16.2853BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:15:16.2853BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:15:16.7903BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:15:16.7903BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:15:16.7903BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:15:16.7903BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:15:16.7903BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:15:16.7903BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b111f1
01:15:16.8253BE8486ReleaseD11DeviceDevice Released! [2]
01:15:16.8253BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:16.8253BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:16.8253BE8184IRenderDevice::releaseRender Releasing.
01:15:16.8253BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:16.8253BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:16.8253BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:16.8253BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:16.8253BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:16.8253BE8201IRenderDevice::releaseRender Releasing Done.
01:15:16.8253BE8489ReleaseD11Device End Device Released!
01:15:16.8253BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:15:16.909A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:15:16.909A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:15:16.909A341126RenderDeviceD3d11::initsave state
01:15:16.909A34696RenderDeviceD3d11::initDX11loading shaders...
01:15:16.913A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:15:16.913A341134RenderDeviceD3d11::initrestore state
01:15:16.913A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:15:16.913A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:16.913A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:16.913A342975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:15:16.913A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:15:16.913A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:15:16.913A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:15:16.915A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:15:16.915A342530OverlayManager::installWindowProcHookInstall WPH
01:15:16.915A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19401039
01:15:16.915A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:15:16.915A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:15:16.915A341702WidgetManager::drawskip widget draw (not in foreground) False - False
01:15:16.9173BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:15:16.9173BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:15:16.9173BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:15:16.9173BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:15:16.919A345519OverlayManager::initOverlayResolutionEx 0X40000
01:15:16.919A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:15:17.723986887OverlayManager::doActionForegroundChange Event ON (ON)
01:15:17.723988468OverlayManager::OnForegroundChangedChanged True
01:15:17.823987746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:15:17.923987046OverlayManager::doActionDisplayFPS - Triggered
01:15:17.35A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:17.353BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:15:30.5023BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:15:30.9883BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:15:30.9883BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:15:30.9883BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:15:30.9883BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:15:30.9883BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:15:30.9883BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:15:30.9883BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19401039
01:15:31.123BE8486ReleaseD11DeviceDevice Released! [2]
01:15:31.123BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:31.123BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:31.123BE8184IRenderDevice::releaseRender Releasing.
01:15:31.123BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:31.123BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:31.123BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:31.123BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:31.123BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:31.123BE8201IRenderDevice::releaseRender Releasing Done.
01:15:31.123BE8489ReleaseD11Device End Device Released!
01:15:31.123BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:15:31.86A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:15:31.86A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:15:31.86A341126RenderDeviceD3d11::initsave state
01:15:31.86A34696RenderDeviceD3d11::initDX11loading shaders...
01:15:31.90A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:15:31.90A341134RenderDeviceD3d11::initrestore state
01:15:31.90A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:15:31.90A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:31.90A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:31.90A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:15:31.90A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:15:31.90A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:15:31.115A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x10796).
01:15:31.115A342530OverlayManager::installWindowProcHookInstall WPH
01:15:31.115A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x16060dbd
01:15:31.115A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:15:31.115A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:15:31.148A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:15:31.3232398367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:31.32323986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:15:31.32323988468OverlayManager::OnForegroundChangedChanged False
01:15:31.32323988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10796 Title=[Trio Chat's Poppin' - Discord]
01:15:31.32323982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:15:31.32323982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:15:31.32423982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:15:31.3392398367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:31.34023987046OverlayManager::doActionDisplayFPS - Triggered
01:15:31.348A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:15:31.348A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:40.4793BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:15:40.4793BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:15:40.4793BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:15:40.4793BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:15:40.4803BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:15:40.7843BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:15:40.7843BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:15:40.7843BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:15:40.7843BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:15:40.7843BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:15:40.7843BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x16060dbd
01:15:40.8093BE8486ReleaseD11DeviceDevice Released! [2]
01:15:40.8093BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:40.8093BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:40.8093BE8184IRenderDevice::releaseRender Releasing.
01:15:40.8093BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:40.8093BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:40.8093BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:40.8093BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:40.8093BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:40.8093BE8201IRenderDevice::releaseRender Releasing Done.
01:15:40.8093BE8489ReleaseD11Device End Device Released!
01:15:40.8093BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:15:40.888A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:15:40.888A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:15:40.888A341126RenderDeviceD3d11::initsave state
01:15:40.888A34696RenderDeviceD3d11::initDX11loading shaders...
01:15:40.892A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:15:40.892A341134RenderDeviceD3d11::initrestore state
01:15:40.892A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:15:40.892A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:40.892A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:40.892A342975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:15:40.892A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:15:40.892A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:15:40.892A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:15:40.893A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:15:40.893A342530OverlayManager::installWindowProcHookInstall WPH
01:15:40.893A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x14e126d
01:15:40.893A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:15:40.893A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:15:40.893A341702WidgetManager::drawskip widget draw (not in foreground) False - False
01:15:40.897A345519OverlayManager::initOverlayResolutionEx 0X40000
01:15:40.897A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:15:40.9033BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:15:40.9033BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:15:40.9033BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:15:40.9033BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:15:41.823986887OverlayManager::doActionForegroundChange Event ON (ON)
01:15:41.823988468OverlayManager::OnForegroundChangedChanged True
01:15:41.823988597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x10796 [1928, 678] , 0x70f0e)
01:15:41.2423987046OverlayManager::doActionDisplayFPS - Triggered
01:15:41.29A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:41.2973BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:15:41.2973BE87746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:16:11.2183BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:16:11.5993BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:16:11.6003BE87746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:17:28.4543BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:17:28.5653BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:17:28.5663BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:17:28.5663BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:17:28.5663BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:17:28.5663BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:17:28.5663BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:17:28.5663BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x14e126d
01:17:28.5833BE8486ReleaseD11DeviceDevice Released! [2]
01:17:28.5833BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:17:28.5833BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:17:28.5833BE8184IRenderDevice::releaseRender Releasing.
01:17:28.5833BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:17:28.5833BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:17:28.5833BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:17:28.5833BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:17:28.5833BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:17:28.5833BE8201IRenderDevice::releaseRender Releasing Done.
01:17:28.5833BE8489ReleaseD11Device End Device Released!
01:17:28.5833BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:17:28.720A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:17:28.720A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:17:28.720A341126RenderDeviceD3d11::initsave state
01:17:28.720A34696RenderDeviceD3d11::initDX11loading shaders...
01:17:28.724A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:17:28.724A341134RenderDeviceD3d11::initrestore state
01:17:28.724A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:17:28.724A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:17:28.724A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:17:28.724A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:17:28.724A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:17:28.724A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:17:28.747A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c).
01:17:28.747A342530OverlayManager::installWindowProcHookInstall WPH
01:17:28.747A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1650ecc
01:17:28.747A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:17:28.747A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:17:28.780A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:17:28.9932398367InputInterceptor::ResetLLHookProcExtReset keys state
01:17:28.99323986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:17:28.99323988468OverlayManager::OnForegroundChangedChanged False
01:17:28.99323988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
01:17:28.99323982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:17:28.99323982850OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
01:17:28.99323982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:17:28.9942398367InputInterceptor::ResetLLHookProcExtReset keys state
01:17:28.99523987046OverlayManager::doActionDisplayFPS - Triggered
01:17:29.14A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:17:29.14A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:17:32.2163BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:17:32.2163BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:17:32.2163BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:17:32.2163BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:17:32.2193BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:17:32.2193BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:17:32.2193BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:17:32.2193BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:17:32.2193BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:17:32.2193BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1650ecc
01:17:32.2533BE8486ReleaseD11DeviceDevice Released! [2]
01:17:32.2533BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:17:32.2533BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:17:32.2533BE8184IRenderDevice::releaseRender Releasing.
01:17:32.2533BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:17:32.2533BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:17:32.2533BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:17:32.2533BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:17:32.2533BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:17:32.2533BE8201IRenderDevice::releaseRender Releasing Done.
01:17:32.2533BE8489ReleaseD11Device End Device Released!
01:17:32.2533BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:17:32.327A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:17:32.327A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:17:32.327A341126RenderDeviceD3d11::initsave state
01:17:32.327A34696RenderDeviceD3d11::initDX11loading shaders...
01:17:32.331A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:17:32.331A341134RenderDeviceD3d11::initrestore state
01:17:32.331A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:17:32.331A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:17:32.331A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:17:32.331A342975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:17:32.331A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:17:32.331A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:17:32.331A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:17:32.332A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:17:32.332A342530OverlayManager::installWindowProcHookInstall WPH
01:17:32.332A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdd1156
01:17:32.332A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:17:32.332A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:17:32.332A341702WidgetManager::drawskip widget draw (not in foreground) False - False
01:17:32.3363BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:17:32.3363BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:17:32.3363BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:17:32.3363BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:17:32.337A345519OverlayManager::initOverlayResolutionEx 0X40000
01:17:32.337A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:17:32.58623986887OverlayManager::doActionForegroundChange Event ON (ON)
01:17:32.58623988468OverlayManager::OnForegroundChangedChanged True
01:17:32.58723987746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:17:32.5913BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:17:32.60323987046OverlayManager::doActionDisplayFPS - Triggered
01:17:32.607A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:17:37.1241408125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=ba1196
01:17:37.12414082644WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:17:37.1251408225InterProcessElement::openInterProcess Overwolf_ImID_BA1196_P_12552 opened succesfuly
01:17:37.1251408225InterProcessElement::openInterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly
01:17:37.255A34326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
01:17:37.255A34347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
01:17:42.1671330225InterProcessElement::openInterProcess Overwolf_ImID_71136_P_12552 opened succesfuly
01:17:42.1681330225InterProcessElement::openInterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly
01:17:42.304A34326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
01:17:42.304A34347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
01:17:52.3353BE82807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:17:52.3353BE82821OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
01:17:52.3433BE87798OverlayManager::IsEmptyCursorCache cursor 0x211ce (v: 1)
01:17:52.3563BE82850OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
01:17:52.3563BE82863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:17:52.3633BE83984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x211ce;prev = 0x211ce , {Original values: ref = 0 handle = 0x10003}
01:17:52.4113BE82807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:17:52.4113BE82821OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
01:17:52.4463BE82850OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
01:17:52.4463BE82863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:17:52.4533BE83984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x211ce;prev = 0x211ce , {Original values: ref = 0 handle = 0x10003}
01:19:02.1523BE82807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:19:02.1523BE82821OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
01:19:02.1663BE83810OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
01:19:02.2093BE87798OverlayManager::IsEmptyCursorCache cursor 0x211cc (v: 1)
01:19:02.2633BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:19:24.589A342850OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
01:19:24.589A342863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:19:24.6143BE83984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x211ce;prev = 0x211ce , {Original values: ref = 0 handle = 0x0}
01:20:04.3623BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:20:04.4151408225InterProcessElement::openInterProcess Overwolf_ImID_1CA0EA4_P_12552 opened succesfuly
01:20:04.4151408225InterProcessElement::openInterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly
01:20:04.6213BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:20:04.901A34326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
01:20:04.901A34347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
01:28:06.2303BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:28:06.8893BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:28:14.884785C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:34:21.6523BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:34:23.3003BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:34:23.8373BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:34:24.9273BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:38:18.6573BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:38:21.373BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:39:48.313BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:39:48.2193BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:39:48.2203BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:39:48.2203BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:39:48.2203BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:39:48.2203BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:39:48.2203BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:39:48.2203BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdd1156
01:39:48.2583BE8486ReleaseD11DeviceDevice Released! [2]
01:39:48.2583BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:39:48.2583BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:39:48.2583BE8184IRenderDevice::releaseRender Releasing.
01:39:48.2583BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:39:48.2583BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:39:48.2583BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:39:48.2583BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:39:48.2583BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:39:48.2583BE8201IRenderDevice::releaseRender Releasing Done.
01:39:48.2583BE8489ReleaseD11Device End Device Released!
01:39:48.2583BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:39:48.374A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:39:48.374A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:39:48.374A341126RenderDeviceD3d11::initsave state
01:39:48.374A34696RenderDeviceD3d11::initDX11loading shaders...
01:39:48.378A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:39:48.378A341134RenderDeviceD3d11::initrestore state
01:39:48.378A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:39:48.378A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:39:48.378A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:39:48.378A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:39:48.378A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:39:48.378A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:39:48.397A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c).
01:39:48.397A342530OverlayManager::installWindowProcHookInstall WPH
01:39:48.397A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcd911ed
01:39:48.397A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:39:48.397A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:39:48.4253BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:39:48.4253BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:39:48.4263BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:39:48.4263BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:39:48.430A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:39:48.6142398367InputInterceptor::ResetLLHookProcExtReset keys state
01:39:48.61423986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:39:48.61423988468OverlayManager::OnForegroundChangedChanged False
01:39:48.61523988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
01:39:48.61523982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:39:48.61523982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:39:48.61523982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:39:48.630A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:39:48.6302398367InputInterceptor::ResetLLHookProcExtReset keys state
01:39:48.63123987046OverlayManager::doActionDisplayFPS - Triggered
01:39:48.663A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:39:48.8923BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:39:50.593BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:40:01.8923BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:40:02.6593BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:40:05.1923BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:40:07.6593BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:40:07.8613BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:40:07.8613BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:40:07.8613BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:40:07.8613BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:40:07.8613BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:40:07.8613BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcd911ed
01:40:07.8923BE8486ReleaseD11DeviceDevice Released! [2]
01:40:07.8923BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:40:07.8923BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:40:07.8923BE8184IRenderDevice::releaseRender Releasing.
01:40:07.8923BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:40:07.8923BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:40:07.8923BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:40:07.8923BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:40:07.8923BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:40:07.8923BE8201IRenderDevice::releaseRender Releasing Done.
01:40:07.8923BE8489ReleaseD11Device End Device Released!
01:40:07.8923BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:40:07.91623986887OverlayManager::doActionForegroundChange Event ON (ON)
01:40:07.91623988468OverlayManager::OnForegroundChangedChanged True
01:40:07.91723988597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x70f0e [791, 589] , 0x0)
01:40:07.91723982975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:40:07.93223987046OverlayManager::doActionDisplayFPS - Triggered
01:40:08.35A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:40:08.35A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:40:08.35A341126RenderDeviceD3d11::initsave state
01:40:08.35A34696RenderDeviceD3d11::initDX11loading shaders...
01:40:08.40A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:40:08.40A341134RenderDeviceD3d11::initrestore state
01:40:08.40A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:40:08.40A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:40:08.40A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:40:08.40A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:40:08.40A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:40:08.40A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:40:08.42A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:40:08.42A342530OverlayManager::installWindowProcHookInstall WPH
01:40:08.42A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe6611a3
01:40:08.42A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:40:08.43A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:40:08.43A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:40:08.47A345519OverlayManager::initOverlayResolutionEx 0X40000
01:40:08.47A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:40:08.543BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:40:08.543BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:40:08.543BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:40:08.543BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:40:59.8833BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:40:59.907A34326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
01:40:59.907A34347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
01:41:00.4683BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:43:46.4993BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:43:49.4873BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:45:13.1405FA8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:45:14.5283BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:45:14.5283BE87746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:49:10.7683BE82807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:49:10.7683BE82821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:49:10.770A34326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
01:49:10.770A34347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
01:49:10.8653BE82850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:49:10.8653BE82863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:49:10.8723BE83984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x211ce;prev = 0x211ce , {Original values: ref = 0 handle = 0x10003}
01:49:16.373A34326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
01:49:16.373A34347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
01:50:44.5613BE82807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:50:44.5613BE82821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:50:44.5643BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:50:44.5753BE83810OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
01:50:47.1093BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:50:47.3723BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:50:47.3723BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:50:47.3723BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:50:47.3723BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:50:47.3723BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:50:47.3723BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:50:47.3723BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe6611a3
01:50:47.4173BE8486ReleaseD11DeviceDevice Released! [2]
01:50:47.4173BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:50:47.4173BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:50:47.4173BE8184IRenderDevice::releaseRender Releasing.
01:50:47.4173BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:50:47.4173BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:50:47.4173BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:50:47.4173BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:50:47.4173BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:50:47.4173BE8201IRenderDevice::releaseRender Releasing Done.
01:50:47.4173BE8489ReleaseD11Device End Device Released!
01:50:47.4173BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:50:47.583A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:50:47.583A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:50:47.583A341126RenderDeviceD3d11::initsave state
01:50:47.583A34696RenderDeviceD3d11::initDX11loading shaders...
01:50:47.588A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:50:47.588A341134RenderDeviceD3d11::initrestore state
01:50:47.588A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:50:47.588A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:50:47.588A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:50:47.588A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:50:47.588A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:50:47.588A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:50:47.593A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c).
01:50:47.593A342530OverlayManager::installWindowProcHookInstall WPH
01:50:47.593A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1b8311e1
01:50:47.593A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:50:47.593A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:50:47.593A34326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
01:50:47.594A34347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
01:50:47.6212398367InputInterceptor::ResetLLHookProcExtReset keys state
01:50:47.62123986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:50:47.62123988468OverlayManager::OnForegroundChangedChanged False
01:50:47.62223988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
01:50:47.62223982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:50:47.62223982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:50:47.62223982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:50:47.62223988532OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
01:50:47.6242398367InputInterceptor::ResetLLHookProcExtReset keys state
01:50:47.624A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:50:47.625A343984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x211ce;prev = 0x10007 , {Original values: ref = 0 handle = 0x10003}
01:50:47.625A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:50:47.62523987046OverlayManager::doActionDisplayFPS - Triggered
01:50:47.6493BE82188OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:50:47.6493BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:50:47.6493BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:50:47.6493BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:50:47.6493BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:50:47.653A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:51:21.6873BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:51:21.6873BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:51:21.6873BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:51:21.6873BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:51:21.6873BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:51:21.6873BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1b8311e1
01:51:21.7183BE8486ReleaseD11DeviceDevice Released! [2]
01:51:21.7183BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:51:21.7183BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:51:21.7183BE8184IRenderDevice::releaseRender Releasing.
01:51:21.7183BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:51:21.7183BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:51:21.7183BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:51:21.7183BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:51:21.7183BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:51:21.7183BE8201IRenderDevice::releaseRender Releasing Done.
01:51:21.7183BE8489ReleaseD11Device End Device Released!
01:51:21.7183BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:51:21.820A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:51:21.820A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:51:21.820A341126RenderDeviceD3d11::initsave state
01:51:21.820A34696RenderDeviceD3d11::initDX11loading shaders...
01:51:21.825A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:51:21.825A341134RenderDeviceD3d11::initrestore state
01:51:21.825A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:51:21.825A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:51:21.825A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:51:21.825A342975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:51:21.825A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:51:21.825A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:51:21.825A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:51:21.828A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:51:21.828A342530OverlayManager::installWindowProcHookInstall WPH
01:51:21.828A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd01087
01:51:21.828A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:51:21.828A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:51:21.828A341702WidgetManager::drawskip widget draw (not in foreground) False - False
01:51:21.834A345519OverlayManager::initOverlayResolutionEx 0X40000
01:51:21.834A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:51:21.8373BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:51:21.8373BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:51:21.8373BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:51:21.8373BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:51:22.7623986887OverlayManager::doActionForegroundChange Event ON (ON)
01:51:22.7623988468OverlayManager::OnForegroundChangedChanged True
01:51:22.7623987746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:51:22.9323987046OverlayManager::doActionDisplayFPS - Triggered
01:51:22.97A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:52:48.1953BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:52:48.214A34326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
01:52:48.214A34347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
01:52:49.7263BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:54:56.3163BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:54:56.9043BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:36.193BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:37.7943BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:38.2033BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:56:38.8663BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:56:51.3693BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:56:51.6353BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:56:51.6353BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:56:51.6353BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:56:51.6353BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:56:51.6353BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:56:51.6353BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd01087
01:56:51.6763BE8486ReleaseD11DeviceDevice Released! [2]
01:56:51.6763BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:56:51.6763BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:56:51.6763BE8184IRenderDevice::releaseRender Releasing.
01:56:51.6763BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:56:51.6763BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:56:51.6763BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:56:51.6763BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:56:51.6763BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:56:51.6763BE8201IRenderDevice::releaseRender Releasing Done.
01:56:51.6763BE8489ReleaseD11Device End Device Released!
01:56:51.6763BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:56:51.812A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:56:51.812A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:56:51.812A341126RenderDeviceD3d11::initsave state
01:56:51.812A34696RenderDeviceD3d11::initDX11loading shaders...
01:56:51.816A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:56:51.816A341134RenderDeviceD3d11::initrestore state
01:56:51.816A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:56:51.816A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:56:51.816A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:56:51.816A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:56:51.817A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:56:51.817A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:56:51.831A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c).
01:56:51.831A342530OverlayManager::installWindowProcHookInstall WPH
01:56:51.831A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ef51173
01:56:51.831A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:56:51.831A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:56:51.8573BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:56:51.8573BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:56:51.8573BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:56:51.8573BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:56:51.8583BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:56:51.863A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:56:52.502398367InputInterceptor::ResetLLHookProcExtReset keys state
01:56:52.5023986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:56:52.5023988468OverlayManager::OnForegroundChangedChanged False
01:56:52.5023988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
01:56:52.5023982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:56:52.5023982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:56:52.5023982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:56:52.64A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:56:52.652398367InputInterceptor::ResetLLHookProcExtReset keys state
01:56:52.6623987046OverlayManager::doActionDisplayFPS - Triggered
01:56:52.98A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:57:14.4823BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:57:15.3173BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
01:57:15.3193BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:57:15.3193BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:57:15.3193BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:57:15.3193BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:57:15.3193BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:57:15.3193BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ef51173
01:57:15.3573BE8486ReleaseD11DeviceDevice Released! [2]
01:57:15.3573BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:57:15.3573BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:57:15.3573BE8184IRenderDevice::releaseRender Releasing.
01:57:15.3573BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:57:15.3573BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:57:15.3573BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:57:15.3573BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:57:15.3573BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:57:15.3573BE8201IRenderDevice::releaseRender Releasing Done.
01:57:15.3573BE8489ReleaseD11Device End Device Released!
01:57:15.3573BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:57:15.449A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:57:15.449A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:57:15.449A341126RenderDeviceD3d11::initsave state
01:57:15.449A34696RenderDeviceD3d11::initDX11loading shaders...
01:57:15.454A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:57:15.454A341134RenderDeviceD3d11::initrestore state
01:57:15.454A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:57:15.454A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:57:15.454A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:57:15.454A342975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:57:15.454A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:57:15.454A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:57:15.454A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:57:15.458A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:57:15.458A342530OverlayManager::installWindowProcHookInstall WPH
01:57:15.458A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ae0fe3
01:57:15.458A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:57:15.458A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:57:15.458A341702WidgetManager::drawskip widget draw (not in foreground) False - False
01:57:15.4603BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:57:15.4603BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:57:15.4603BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:57:15.4603BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:57:15.463A345519OverlayManager::initOverlayResolutionEx 0X40000
01:57:15.463A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:57:15.49923986887OverlayManager::doActionForegroundChange Event ON (ON)
01:57:15.49923988468OverlayManager::OnForegroundChangedChanged True
01:57:15.50023987746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:57:15.51523987046OverlayManager::doActionDisplayFPS - Triggered
01:57:15.526A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:57:53.8903BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:57:54.1283BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:57:54.1283BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:57:54.1283BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:57:54.1283BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:57:54.1283BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:57:54.1283BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ae0fe3
01:57:54.1633BE8486ReleaseD11DeviceDevice Released! [2]
01:57:54.1633BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:57:54.1633BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:57:54.1633BE8184IRenderDevice::releaseRender Releasing.
01:57:54.1633BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:57:54.1633BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:57:54.1633BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:57:54.1633BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:57:54.1633BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:57:54.1633BE8201IRenderDevice::releaseRender Releasing Done.
01:57:54.1633BE8489ReleaseD11Device End Device Released!
01:57:54.1633BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:57:54.298A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:57:54.298A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:57:54.298A341126RenderDeviceD3d11::initsave state
01:57:54.298A34696RenderDeviceD3d11::initDX11loading shaders...
01:57:54.302A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:57:54.302A341134RenderDeviceD3d11::initrestore state
01:57:54.302A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:57:54.302A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:57:54.302A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:57:54.302A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:57:54.302A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:57:54.302A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:57:54.346A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c).
01:57:54.346A342530OverlayManager::installWindowProcHookInstall WPH
01:57:54.346A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8fb11bb
01:57:54.346A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:57:54.346A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:57:54.3553BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:57:54.3553BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:57:54.3553BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:57:54.3553BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:57:54.357A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:57:54.3972398367InputInterceptor::ResetLLHookProcExtReset keys state
01:57:54.39723986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:57:54.39723988468OverlayManager::OnForegroundChangedChanged False
01:57:54.39723988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
01:57:54.39723982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:57:54.39723982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:57:54.39723982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:57:54.3982398367InputInterceptor::ResetLLHookProcExtReset keys state
01:57:54.39823987046OverlayManager::doActionDisplayFPS - Triggered
01:57:54.4183BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:57:54.425A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:57:54.425A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:58:05.4543BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:58:05.4543BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:58:05.4543BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:58:05.4543BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:58:05.4543BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:58:05.4543BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8fb11bb
01:58:05.4763BE8486ReleaseD11DeviceDevice Released! [2]
01:58:05.4763BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:58:05.4763BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:58:05.4763BE8184IRenderDevice::releaseRender Releasing.
01:58:05.4763BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:58:05.4763BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:58:05.4763BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:58:05.4763BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:58:05.4763BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:58:05.4763BE8201IRenderDevice::releaseRender Releasing Done.
01:58:05.4763BE8489ReleaseD11Device End Device Released!
01:58:05.4763BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:58:05.58623986887OverlayManager::doActionForegroundChange Event ON (ON)
01:58:05.58623988468OverlayManager::OnForegroundChangedChanged True
01:58:05.58723988597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x70f0e [0, 813] , 0x0)
01:58:05.58723982975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:58:05.60323987046OverlayManager::doActionDisplayFPS - Triggered
01:58:05.617A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:58:05.617A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:58:05.617A341126RenderDeviceD3d11::initsave state
01:58:05.617A34696RenderDeviceD3d11::initDX11loading shaders...
01:58:05.622A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:58:05.623A341134RenderDeviceD3d11::initrestore state
01:58:05.623A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:58:05.623A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:58:05.623A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:58:05.623A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:58:05.623A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:58:05.623A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:58:05.625A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:58:05.625A342530OverlayManager::installWindowProcHookInstall WPH
01:58:05.625A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6db1032
01:58:05.625A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:58:05.625A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:58:05.625A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:58:05.632A345519OverlayManager::initOverlayResolutionEx 0X40000
01:58:05.632A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:58:05.6363BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:58:05.6363BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:58:05.6363BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:58:05.6363BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:58:08.9143BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:58:08.9143BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:58:08.9143BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:58:08.9143BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:58:08.9143BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:58:08.9143BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6db1032
01:58:08.9493BE8486ReleaseD11DeviceDevice Released! [2]
01:58:08.9493BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:58:08.9493BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:58:08.9493BE8184IRenderDevice::releaseRender Releasing.
01:58:08.9493BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:58:08.9493BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:58:08.9493BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:58:08.9493BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:58:08.9493BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:58:08.9493BE8201IRenderDevice::releaseRender Releasing Done.
01:58:08.9493BE8489ReleaseD11Device End Device Released!
01:58:08.9493BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:58:09.44A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:58:09.44A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:58:09.44A341126RenderDeviceD3d11::initsave state
01:58:09.44A34696RenderDeviceD3d11::initDX11loading shaders...
01:58:09.48A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:58:09.48A341134RenderDeviceD3d11::initrestore state
01:58:09.48A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:58:09.48A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:58:09.48A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:58:09.48A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:58:09.48A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:58:09.48A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:58:09.73A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c).
01:58:09.73A342530OverlayManager::installWindowProcHookInstall WPH
01:58:09.73A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x86f0cf1
01:58:09.73A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:58:09.73A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:58:09.105A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:58:09.1612398367InputInterceptor::ResetLLHookProcExtReset keys state
01:58:09.16123986887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:58:09.16123988468OverlayManager::OnForegroundChangedChanged False
01:58:09.16123988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
01:58:09.16123982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:58:09.16123982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:58:09.16123982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:58:09.173A3448ResetSnapShotSH::ExecuteRelease snapshot SH
01:58:09.1762398367InputInterceptor::ResetLLHookProcExtReset keys state
01:58:09.17723987046OverlayManager::doActionDisplayFPS - Triggered
01:58:09.206A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:58:11.4343BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:58:11.4343BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:58:11.4343BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:58:11.4343BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:58:11.4343BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:58:34.5953BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
01:58:35.183BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:58:35.183BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:58:35.183BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:58:35.183BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
01:58:35.183BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
01:58:35.183BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x86f0cf1
01:58:35.693BE8486ReleaseD11DeviceDevice Released! [2]
01:58:35.693BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:58:35.693BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:58:35.693BE8184IRenderDevice::releaseRender Releasing.
01:58:35.693BE898RenderDeviceCaptureBase::ReleaseTextureRelease
01:58:35.693BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
01:58:35.693BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
01:58:35.693BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
01:58:35.693BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
01:58:35.693BE8201IRenderDevice::releaseRender Releasing Done.
01:58:35.693BE8489ReleaseD11Device End Device Released!
01:58:35.693BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
01:58:35.160A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
01:58:35.160A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:58:35.160A341126RenderDeviceD3d11::initsave state
01:58:35.160A34696RenderDeviceD3d11::initDX11loading shaders...
01:58:35.16323986887OverlayManager::doActionForegroundChange Event ON (ON)
01:58:35.16323988468OverlayManager::OnForegroundChangedChanged True
01:58:35.16323988597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x70f0e [1557, 833] , 0x0)
01:58:35.16323982975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:58:35.164A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
01:58:35.164A341134RenderDeviceD3d11::initrestore state
01:58:35.164A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
01:58:35.164A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:58:35.164A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:58:35.164A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:58:35.164A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:58:35.164A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:58:35.167A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
01:58:35.167A342530OverlayManager::installWindowProcHookInstall WPH
01:58:35.167A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x28c8100b
01:58:35.167A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:58:35.167A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
01:58:35.175A345519OverlayManager::initOverlayResolutionEx 0X40000
01:58:35.175A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:58:35.17823987046OverlayManager::doActionDisplayFPS - Triggered
01:58:35.1833BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
01:58:35.1833BE8480InputInterceptor::stopHookunhook keyboard and mouse
01:58:35.1833BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
01:58:35.1833BE8469InputInterceptor::runHookMouse is hooked 0x3be8
01:58:35.185A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:00:41.4843BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:41.515A34326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
02:00:41.515A34347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
02:00:42.2713BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:58.4123BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:00:59.8823BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:11.8283BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:01:12.8943BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:23.7983BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:01:26.4313BE8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:01:27.9293744293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:01:29.3413BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
02:01:29.3413BE87746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:01:34.1303BE87746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:01:34.4403BE83037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
02:01:34.4403BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:01:34.4403BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:01:34.4403BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:01:34.4403BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
02:01:34.4403BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
02:01:34.4403BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x28c8100b
02:01:34.4753BE8486ReleaseD11DeviceDevice Released! [2]
02:01:34.4753BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:01:34.4753BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:01:34.4753BE8184IRenderDevice::releaseRender Releasing.
02:01:34.4753BE898RenderDeviceCaptureBase::ReleaseTextureRelease
02:01:34.4753BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
02:01:34.4753BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
02:01:34.4753BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
02:01:34.4753BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
02:01:34.4753BE8201IRenderDevice::releaseRender Releasing Done.
02:01:34.4753BE8489ReleaseD11Device End Device Released!
02:01:34.4753BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
02:01:34.667A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
02:01:34.667A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:01:34.667A341126RenderDeviceD3d11::initsave state
02:01:34.668A34696RenderDeviceD3d11::initDX11loading shaders...
02:01:34.673A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
02:01:34.673A341134RenderDeviceD3d11::initrestore state
02:01:34.673A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
02:01:34.673A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:01:34.673A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:01:34.673A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:01:34.673A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:01:34.673A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:01:34.675A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c).
02:01:34.675A342530OverlayManager::installWindowProcHookInstall WPH
02:01:34.675A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb1373
02:01:34.675A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:01:34.675A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
02:01:34.6762398367InputInterceptor::ResetLLHookProcExtReset keys state
02:01:34.67623986887OverlayManager::doActionForegroundChange Event OFF (OFF)
02:01:34.67623988468OverlayManager::OnForegroundChangedChanged False
02:01:34.67623988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
02:01:34.67623982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:01:34.67623982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
02:01:34.67723982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:01:34.6922398367InputInterceptor::ResetLLHookProcExtReset keys state
02:01:34.69323987046OverlayManager::doActionDisplayFPS - Triggered
02:01:34.704A3448ResetSnapShotSH::ExecuteRelease snapshot SH
02:01:34.704A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:01:34.704A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:01:36.2583BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
02:01:36.2583BE8480InputInterceptor::stopHookunhook keyboard and mouse
02:01:36.2583BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
02:01:36.2583BE8469InputInterceptor::runHookMouse is hooked 0x3be8
02:01:36.8943BE81853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:01:36.8943BE81881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:01:36.8943BE81561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:01:36.8943BE81568OverlayManager::RestoreGameWNDPROCSWL restored.
02:01:36.8943BE81578OverlayManager::RestoreGameWNDPROCSWL OK.
02:01:36.8943BE81583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb1373
02:01:36.9243BE8486ReleaseD11DeviceDevice Released! [2]
02:01:36.9243BE82987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:01:36.9243BE83009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:01:36.9243BE8184IRenderDevice::releaseRender Releasing.
02:01:36.9243BE898RenderDeviceCaptureBase::ReleaseTextureRelease
02:01:36.9243BE8116RenderDeviceCaptureBase::ReleaseTextureReleased
02:01:36.9243BE81258RenderDeviceD3d11::releaseImplementationReleasing 1
02:01:36.9243BE81268RenderDeviceD3d11::releaseImplementationReleasing 2
02:01:36.9243BE81287RenderDeviceD3d11::releaseImplementationReleasing 3
02:01:36.9243BE8201IRenderDevice::releaseRender Releasing Done.
02:01:36.9243BE8489ReleaseD11Device End Device Released!
02:01:36.9243BE8419fSwapResize_BuffersResize buffer (0xc2c45de0)!
02:01:37.47A341041RenderDeviceD3d11::initRefC r:[3]->[3] 0xc2c45de0
02:01:37.47A341105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:01:37.47A341126RenderDeviceD3d11::initsave state
02:01:37.47A34696RenderDeviceD3d11::initDX11loading shaders...
02:01:37.51A341132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xb3409d30.
02:01:37.51A341134RenderDeviceD3d11::initrestore state
02:01:37.51A341137RenderDeviceD3d11::initTarget Window [0x70f0e]
02:01:37.51A34241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:01:37.51A34248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:01:37.51A342975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:01:37.51A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:01:37.51A345448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:01:37.51A345468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:01:37.55A345617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e).
02:01:37.55A342530OverlayManager::installWindowProcHookInstall WPH
02:01:37.55A342544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x501365
02:01:37.55A342563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:01:37.55A342609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
02:01:37.55A341702WidgetManager::drawskip widget draw (not in foreground) False - False
02:01:37.563BE82639OverlayManager::installKeybMouseHookInstall KeybMouse
02:01:37.563BE8480InputInterceptor::stopHookunhook keyboard and mouse
02:01:37.563BE8447InputInterceptor::runHookKeyboard is hooked 0x3be8
02:01:37.563BE8469InputInterceptor::runHookMouse is hooked 0x3be8
02:01:37.69A345519OverlayManager::initOverlayResolutionEx 0X40000
02:01:37.69A345525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:01:37.24923986887OverlayManager::doActionForegroundChange Event ON (ON)
02:01:37.24923988468OverlayManager::OnForegroundChangedChanged True
02:01:37.24923987746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
02:01:37.26523987046OverlayManager::doActionDisplayFPS - Triggered
02:01:37.269A341033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:01:37.2743BE86318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e .
02:02:21.413430C486ReleaseD11DeviceDevice Released! [2]
02:02:21.413430C2987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:02:21.413430C3037OverlayManager::DetachThreadInputDetach thread input 15336, 2612
02:02:21.413430C1561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:02:21.413430C1568OverlayManager::RestoreGameWNDPROCSWL restored.
02:02:21.413430C1578OverlayManager::RestoreGameWNDPROCSWL OK.
02:02:21.413430C1583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x501365
02:02:21.413430C3009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:02:21.413430C184IRenderDevice::releaseRender Releasing.
02:02:21.413430C98RenderDeviceCaptureBase::ReleaseTextureRelease
02:02:21.413430C116RenderDeviceCaptureBase::ReleaseTextureReleased
02:02:21.413430C1258RenderDeviceD3d11::releaseImplementationReleasing 1
02:02:21.413430C1268RenderDeviceD3d11::releaseImplementationReleasing 2
02:02:21.413430C1287RenderDeviceD3d11::releaseImplementationReleasing 3
02:02:21.413430C201IRenderDevice::releaseRender Releasing Done.
02:02:21.413430C489ReleaseD11Device End Device Released!
02:02:21.4363744293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:02:21.6192398367InputInterceptor::ResetLLHookProcExtReset keys state
02:02:21.61923986887OverlayManager::doActionForegroundChange Event OFF (OFF)
02:02:21.61923988468OverlayManager::OnForegroundChangedChanged False
02:02:21.61923988506OverlayManager::OnForegroundChangedLost foreground to window Handle=0xB21246 Title=[Meaning of Elinora, Baby Name Elinora Meaning, Lucky Number, Gender, Origin and Personality Traits
02:02:21.61923987746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:02:21.61923982968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:02:21.61923982850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
02:02:21.61923982863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:02:21.6342398367InputInterceptor::ResetLLHookProcExtReset keys state
02:02:21.63523987046OverlayManager::doActionDisplayFPS - Triggered
02:02:23.923BE82215ClientExitProcessCallbackClient::Exit Process Callback [0].
02:02:23.923BE8691Client::clearClient::Clear [0 - 1] .
02:02:23.923BE8698Client::clearClient::Clear stoping...
02:02:23.923BE81185OverlayManager::StopInternalstopping...
02:02:23.933BE81212OverlayManager::StopInternalStoping server connection
02:02:23.9423987244OverlayManager::OnDisconnectedDisconnected from server
02:02:23.943BE81217OverlayManager::StopInternalStopped server connection
02:02:23.943BE8206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
02:02:23.943BE8232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
02:02:23.943BE8232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
02:02:23.943BE81238OverlayManager::StopInternalClosing inter process
02:02:23.943BE825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
02:02:23.941050118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
02:02:23.953BE8255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
02:02:23.953BE859InterProcessEventHandler::~InterProcessEventHandlerDone.
02:02:23.953BE81254OverlayManager::StopInternalnot running.
02:02:23.953BE8141ApiManager::DestroyBackgroundThreadDestroy call.
02:02:23.956420188ApiManager::BackgroundThreadBackground Thread is terminated.
02:02:23.953BE8232ApiManager::ClearAllCommandsClearing commands [3]
02:02:23.953BE8249ApiManager::ClearAllCommandsCleared
02:02:23.953BE8136ApiManager::DestroyDestroyed
02:02:23.953BE81256OverlayManager::StopInternalstopped.
02:02:23.953BE8759Client::clearRemove old SHM
02:02:23.953BE8255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_23412552 close 2147483647 bytes
02:02:23.953BE8767Client::clearStop tasks thread
02:02:23.953BE8780Client::clearClient::Clear - Done.
02:02:23.953BE82230ClientExitProcessCallbackGoing to ExitProcess()