Time | Thread | Line | Function | Message |
01:07:01.667 | 21A4 | 139 | runClient | Starting Overlay PID=26768(0x6890) server PID = 12552 |
01:07:01.667 | 21A4 | 560 | Client::init | Client::Initialize |
01:07:01.667 | 21A4 | 568 | Client::init | Start owclient thread |
01:07:01.668 | 7B24 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
01:07:01.668 | 7B24 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_23412552 opened succesfuly |
01:07:01.668 | 7B24 | 351 | | session id = {9AE775BC-B202-4520-BCCB-A93523000DA5} |
01:07:01.668 | 7B24 | 2080 | Client::LogClientInfo | CommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=58851-remoting-auth-token=oR4KJx5xXUQ23AsW6t_68g-patchline=live]. |
01:07:01.668 | 7B24 | 2080 | Client::LogClientInfo | CommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=en_US]. |
01:07:01.668 | 7B24 | 2096 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
01:07:01.668 | 7B24 | 2106 | Client::LogClientInfo | OS version [10.0.22621] |
01:07:01.668 | 7B24 | 2128 | Client::LogClientInfo | Client [64-bit] Version 2.2.234.8 |
01:07:01.668 | 7B24 | 2141 | Client::LogProcessModules | Loaded modules: |
01:07:01.674 | 7B24 | 2157 | | C:\Program Files (x86)\Overwolf\0.236.2.2\OWClient.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Program Files (x86)\Overwolf\0.236.2.2\OWExplorer.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Users\Julie Svankjær\AppData\Local\Medal\recorder-3.743.0\Host\medal-hook64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTUI.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\D3D12Core.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\DSOUND.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\DWrite.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\HID.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\MPR.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\NETAPI32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\OLEACC.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\RTWorkQ.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\ResampleDmo.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\SAMCLI.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\USP10.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\XAudio2_7.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\XINPUT1_3.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\avrt.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\bcrypt.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\cfgmgr32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\credui.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\d3d12.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\dxva2.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\iertutil.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\mf.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\mfplat.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\mfplay.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\msdmo.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\netutils.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\profapi.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\secur32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\srvcli.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\urlmon.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\wevtapi.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\SYSTEM32\wldp.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\COMDLG32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\CRYPT32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\Display.NvContainer\MessageBus.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\NvCamera64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\d3dcompiler_47_64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvcuda64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvgpucomp64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvldumdx.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvwgf2umx.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\GDI32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\IMM32.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\KERNEL32.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\KERNELBASE.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\MMDevApi.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\MSCTF.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\NSI.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\Normaliz.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\OLEAUT32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\PSAPI.DLL |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\RPCRT4.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\SETUPAPI.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\SHELL32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\SHLWAPI.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\USER32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\WINTRUST.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\WLDAP32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\WS2_32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\advapi32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\clbcatq.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\combase.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\fwpuclnt.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\gdi32full.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\imagehlp.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\msvcp_win.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\msvcrt.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\ole32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\sechost.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\shcore.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\ucrtbase.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\win32u.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\System32\winrnr.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.2506_none_270c5ae97388e100\COMCTL32.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.2506_none_57f74dcece1b5ace\gdiplus.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\MobileNetworking.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\audioses.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\dataexchange.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\explorerframe.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\mswsock.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\napinsp.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\nlansp_c.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\nvspcap64.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\pnrpnsp.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\rsaenh.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\twinapi.appcore.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\uxtheme.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\wlanapi.dll |
01:07:01.674 | 7B24 | 2157 | | C:\WINDOWS\system32\wshbth.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Windows\System32\Windows.UI.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Windows\System32\gameux.dll |
01:07:01.674 | 7B24 | 2157 | | C:\Windows\System32\rasadhlp.dll |
01:07:01.674 | 7B24 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=18792 |
01:07:01.676 | 7B24 | 1546 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
01:07:01.676 | 7B24 | 1570 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
01:07:01.676 | 7B24 | 1619 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
01:07:01.676 | 7B24 | 1685 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
01:07:01.676 | 7B24 | 1698 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
01:07:01.676 | 7B24 | 1728 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
01:07:01.676 | 7B24 | 1768 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
01:07:01.676 | 7B24 | 1770 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
01:07:01.676 | 7B24 | 1772 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
01:07:01.676 | 7B24 | 1774 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
01:07:01.676 | 7B24 | 1776 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
01:07:01.676 | 7B24 | 1778 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
01:07:01.676 | 7B24 | 1780 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
01:07:01.676 | 7B24 | 1783 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
01:07:01.676 | 7B24 | 1786 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
01:07:01.676 | 7B24 | 1893 | Data::Search | [0] 0xE5E80000 |
01:07:01.676 | 7B24 | 1893 | Data::Search | [1] 0x0 |
01:07:01.676 | 7B24 | 1893 | Data::Search | [2] 0xC16A0000 |
01:07:01.676 | 7B24 | 1893 | Data::Search | [3] 0xC2400000 |
01:07:01.676 | 7B24 | 1893 | Data::Search | [4] 0x0 |
01:07:01.676 | 7B24 | 1893 | Data::Search | [5] 0xE1460000 |
01:07:01.676 | 7B24 | 1893 | Data::Search | [6] 0xE6990000 |
01:07:01.676 | 7B24 | 1893 | Data::Search | [7] 0x72230000 |
01:07:01.676 | 7B24 | 1893 | Data::Search | [8] 0xE1460000 |
01:07:01.676 | 7B24 | 1893 | Data::Search | [9] 0x0 |
01:07:01.676 | 7B24 | 1898 | Data::Search | [10] 0x0 |
01:07:01.676 | 7B24 | 1904 | Data::Search | [11] 0xDF9A0000 |
01:07:01.676 | 7B24 | 1910 | Data::Search | [12] 0x72230000 |
01:07:01.676 | 7B24 | 1916 | Data::Search | [13] 0xCF990000 |
01:07:01.676 | 7B24 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
01:07:01.676 | 7B24 | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
01:07:01.676 | 7B24 | 1288 | Client::hookFunctions | Acquiring function lock succedded |
01:07:01.677 | 7B24 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
01:07:01.677 | 7B24 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
01:07:01.677 | 7B24 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
01:07:01.677 | 7B24 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_23412552 opened succesfuly |
01:07:01.677 | 7B24 | 530 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x211ce |
01:07:01.677 | 7B24 | 7644 | OverlayManager::LoadDefaultCursors | Load default cursors |
01:07:01.677 | 7B24 | 538 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x311c8 |
01:07:01.677 | 7B24 | 72 | PerformanceCounter::StartSession | StartSession |
01:07:01.677 | 7B24 | 72 | PerformanceCounter::StartSession | StartSession |
01:07:01.678 | 7B24 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
01:07:01.678 | 7B24 | 760 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
01:07:01.678 | 7B24 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
01:07:01.678 | 7B24 | 780 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
01:07:01.678 | 7B24 | 783 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
01:07:01.678 | 7B24 | 786 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = ON |
01:07:01.678 | 7B24 | 789 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
01:07:01.678 | 7B24 | 792 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
01:07:01.678 | 7B24 | 795 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
01:07:01.678 | 7B24 | 798 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
01:07:01.678 | 7B24 | 801 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
01:07:01.678 | 7B24 | 804 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
01:07:01.678 | 7B24 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
01:07:01.678 | 7B24 | 810 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
01:07:01.678 | 7B24 | 813 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
01:07:01.678 | 7B24 | 816 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
01:07:01.678 | 7B24 | 819 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
01:07:01.678 | 7B24 | 822 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
01:07:01.678 | 7B24 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
01:07:01.678 | 7B24 | 828 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
01:07:01.678 | 7B24 | 831 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON |
01:07:01.678 | 7B24 | 834 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
01:07:01.678 | 7B24 | 837 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
01:07:01.678 | 7B24 | 840 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
01:07:01.678 | 7B24 | 843 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
01:07:01.678 | 7B24 | 846 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
01:07:01.678 | 7B24 | 849 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
01:07:01.678 | 7B24 | 852 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
01:07:01.678 | 7B24 | 855 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
01:07:01.678 | 7B24 | 858 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
01:07:01.678 | 7B24 | 861 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
01:07:01.678 | 7B24 | 864 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
01:07:01.678 | 7B24 | 867 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
01:07:01.678 | 7B24 | 870 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
01:07:01.678 | 7B24 | 873 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
01:07:01.678 | 7B24 | 876 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
01:07:01.678 | 7B24 | 879 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
01:07:01.678 | 7B24 | 882 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
01:07:01.678 | 7B24 | 885 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON |
01:07:01.678 | 7B24 | 888 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = ON |
01:07:01.678 | 7B24 | 891 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
01:07:01.678 | 7B24 | 894 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
01:07:01.678 | 7B24 | 897 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
01:07:01.678 | 7B24 | 900 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = ON |
01:07:01.678 | 7B24 | 903 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
01:07:01.678 | 7B24 | 906 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = ON |
01:07:01.678 | 7B24 | 909 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = ON |
01:07:01.678 | 7B24 | 912 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
01:07:01.678 | 7B24 | 915 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
01:07:01.678 | 7B24 | 918 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
01:07:01.678 | 7B24 | 921 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
01:07:01.678 | 7B24 | 924 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
01:07:01.678 | 7B24 | 927 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
01:07:01.678 | 7B24 | 930 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
01:07:01.678 | 7B24 | 933 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
01:07:01.678 | 7B24 | 936 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
01:07:01.678 | 7B24 | 939 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
01:07:01.678 | 7B24 | 942 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
01:07:01.678 | 7B24 | 945 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
01:07:01.678 | 7B24 | 948 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
01:07:01.678 | 7B24 | 951 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
01:07:01.678 | 7B24 | 954 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
01:07:01.678 | 7B24 | 957 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
01:07:01.678 | 7B24 | 960 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
01:07:01.678 | 7B24 | 963 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
01:07:01.678 | 7B24 | 966 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
01:07:01.678 | 7B24 | 969 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
01:07:01.678 | 7B24 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
01:07:01.678 | 7B24 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
01:07:01.678 | 7B24 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
01:07:01.678 | 7B24 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
01:07:01.678 | 7B24 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
01:07:01.678 | 7B24 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
01:07:01.678 | 7B24 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
01:07:01.678 | 7B24 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
01:07:01.678 | 7B24 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
01:07:01.678 | 7B24 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
01:07:01.678 | 7B24 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
01:07:01.678 | 7B24 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
01:07:01.678 | 7B24 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
01:07:01.678 | 7B24 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
01:07:01.678 | 7B24 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableFullscreenRendering = OFF |
01:07:01.678 | 7B24 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
01:07:01.678 | 7B24 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
01:07:01.678 | 7B24 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
01:07:01.678 | 7B24 | 1010 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
01:07:01.678 | 7B24 | 1012 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
01:07:01.678 | 7B24 | 1014 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
01:07:01.678 | 7B24 | 1017 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0 |
01:07:01.678 | 7B24 | 1019 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
01:07:01.678 | 7B24 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:07:01.678 | 7B24 | 631 | OverlayManager::InitGameClient | starting hooks... |
01:07:01.689 | 7B24 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.236.2.2\\OWUtils.dll succeeded |
01:07:01.690 | 7B24 | 602 | Install::Code | Init [Client,1] (MCH) OK |
01:07:01.691 | 7B24 | 602 | Install::Code | Init [Client,2] (MCH) OK |
01:07:01.691 | 7B24 | 602 | Install::Code | Init [Client,3] (MCH) OK |
01:07:01.691 | 7B24 | 602 | Install::Code | Init [Client,4] (MCH) OK |
01:07:01.691 | 7B24 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
01:07:01.715 | 7B24 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
01:07:01.715 | 7B24 | 1362 | Client::hookFunctions | Suspend before hook: OFF |
01:07:01.715 | 7B24 | 1063 | Install::Code | Segment [5|214976|0xE1460000|0x347C0] |
01:07:01.716 | 7B24 | 602 | Install::Code | unknown (MCH) OK |
01:07:01.716 | 7B24 | 1063 | Install::Code | Segment [5|5440|0xE1460000|0x1540] |
01:07:01.716 | 7B24 | 602 | Install::Code | unknown (MCH) OK |
01:07:01.716 | 7B24 | 1063 | Install::Code | Segment [5|145440|0xE1460000|0x23820] |
01:07:01.716 | 7B24 | 602 | Install::Code | unknown (MCH) OK |
01:07:01.716 | 7B24 | 1063 | Install::Code | Segment [5|6640|0xE1460000|0x19F0] |
01:07:01.716 | 7B24 | 602 | Install::Code | unknown (MCH) OK |
01:07:01.716 | 7B24 | 1063 | Install::Code | Segment [5|-26983696|0xE1460000|0xFE6442F0] |
01:07:01.716 | 7B24 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
01:07:01.716 | 7B24 | 1063 | Install::Code | Segment [5|-26993152|0xE1460000|0xFE641E00] |
01:07:01.716 | 7B24 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
01:07:01.716 | 7B24 | 1063 | Install::Code | Segment [5|-26978176|0xE1460000|0xFE645880] |
01:07:01.716 | 7B24 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
01:07:01.716 | 7B24 | 1063 | Install::Code | Segment [5|-28001008|0xE1460000|0xFE54BD10] |
01:07:01.716 | 7B24 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
01:07:01.716 | 7B24 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
01:07:01.716 | 7B24 | 1285 | OverlayManager::Start | Starting... |
01:07:01.716 | 7B24 | 1317 | OverlayManager::Start | starting hooks 2... |
01:07:01.716 | 7B24 | 602 | Install::Code | Init [Client,5] (MCH) OK |
01:07:01.740 | 7B24 | 602 | Install::Code | Init [Client,5.1] (MCH) OK |
01:07:01.740 | 7B24 | 602 | Install::Code | Init [Client,6] (MCH) OK |
01:07:01.741 | 7B24 | 1483 | | XTRAP COMPATIBLE PATCH WARNING |
01:07:01.741 | 7B24 | 1492 | OverlayManager::Start | done with hooks... |
01:07:01.741 | 7B24 | 108 | ApiManager::Init | API Manager Event : OK |
01:07:01.741 | 7B24 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=25632 |
01:07:01.741 | 7B24 | 67 | TXRSetting | Fail to read texture recognition options 0x0 |
01:07:01.741 | 7B24 | 114 | TXOfInterest | New list set with 0 items |
01:07:01.741 | 7B24 | 1518 | OverlayManager::Start | get foreground state |
01:07:01.741 | 7B24 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:07:01.741 | 7B24 | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x70f0e [0, 0] , 0x0) |
01:07:01.741 | 7B24 | 1555 | OverlayManager::Start | Started... |
01:07:01.741 | 2398 | 7219 | OverlayManager::OnConnected | Connected to server |
01:07:01.741 | 2398 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
01:07:01.741 | 6420 | 7875 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x140712 |
01:07:01.765 | 7B24 | 602 | Install::Code | Init [Client,0] (MCH) OK |
01:07:01.765 | 7B24 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
01:07:01.765 | 7B24 | 94 | GraphicsHookManager::StopThread | StopThread |
01:07:01.766 | 4968 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
01:07:01.768 | 7B24 | 406 | Client::initFirstInjection | init complete |
01:07:02.149 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:07:04.105 | 3BE8 | 7798 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1) |
01:07:04.138 | A34 | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
01:07:04.140 | A34 | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
01:07:04.147 | A34 | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
01:07:04.147 | A34 | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
01:07:04.153 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:07:04.153 | A34 | 1072 | RenderDeviceD3d11::init | Device adapter hash: -1648442759 |
01:07:04.153 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:07:04.153 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:07:04.153 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:07:04.155 | A34 | 705 | RenderDeviceD3d11::initDX11 | create vs |
01:07:04.155 | A34 | 723 | RenderDeviceD3d11::initDX11 | create vs |
01:07:04.157 | A34 | 745 | RenderDeviceD3d11::initDX11 | create pxs |
01:07:04.158 | A34 | 774 | RenderDeviceD3d11::initDX11 | create raster |
01:07:04.158 | A34 | 842 | RenderDeviceD3d11::initDX11 | create buffers |
01:07:04.158 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:07:04.158 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:07:04.158 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:07:04.158 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:07:04.158 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:07:04.158 | A34 | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
01:07:04.158 | A34 | 2092 | RenderDeviceD3d11::setFix | Set render device fix RT. |
01:07:04.158 | A34 | 3094 | OverlayManager::setGraphics | Render Device fix was set RT. |
01:07:04.158 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:07:04.158 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:07:04.159 | A34 | 737 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
01:07:04.159 | A34 | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1) |
01:07:04.160 | A34 | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.000000], offser[0, 0] |
01:07:04.160 | A34 | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
01:07:04.160 | A34 | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
01:07:04.160 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:07:04.160 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:07:04.160 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3119c |
01:07:04.160 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:07:04.160 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:07:04.160 | A34 | 2620 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
01:07:04.160 | A34 | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
01:07:04.160 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:07:04.160 | A34 | 8360 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
01:07:04.161 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:07:04.161 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:07:04.173 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:07:04.173 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:07:04.173 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:07:04.173 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:07:04.173 | 3BE8 | 8085 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003 |
01:07:04.181 | 17C0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3109E0_P_12552 opened succesfuly |
01:07:04.181 | 17C0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly |
01:07:04.186 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x70f0e . |
01:07:04.186 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:07:04.256 | 2398 | 7322 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll] [oopo: off] |
01:07:04.256 | A34 | 8138 | OverlayManager::LoadPlugin | loading plugin: C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll |
01:07:04.262 | A34 | 8157 | OverlayManager::LoadPlugin | Plugin loaded [4] [C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll] [] |
01:07:04.270 | A34 | 8189 | OverlayManager::LoadPlugin | finish loading plugin |
01:07:10.467 | 3F84 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:07:12.166 | 6420 | 2141 | Client::LogProcessModules | Loaded modules: |
01:07:12.174 | 6420 | 2157 | | C:\Program Files (x86)\Overwolf\0.236.2.2\OWClient.dll |
01:07:12.174 | 6420 | 2157 | | C:\Program Files (x86)\Overwolf\0.236.2.2\OWExplorer.dll |
01:07:12.174 | 6420 | 2157 | | C:\Program Files (x86)\Overwolf\0.236.2.2\OWUtils.dll |
01:07:12.174 | 6420 | 2157 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll |
01:07:12.174 | 6420 | 2157 | | C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll |
01:07:12.174 | 6420 | 2157 | | C:\Users\Julie Svankjær\AppData\Local\Medal\recorder-3.743.0\Host\medal-hook64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\64\gep_valorant.dll |
01:07:12.174 | 6420 | 2157 | | C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\64\libowgameevents64.dll |
01:07:12.174 | 6420 | 2157 | | C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\GEPPlugin64.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\AcGenral.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\CRYPTUI.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\CompPkgSup.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\D3D12Core.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\DSOUND.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\DWrite.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\GLU32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\HID.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\MFCORE.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\MPR.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\NETAPI32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\OLEACC.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\OPENGL32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\RTWorkQ.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\ResampleDmo.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\SAMCLI.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\SensApi.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\USP10.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\WINSPOOL.DRV |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\WTSAPI32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\XAudio2_7.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\XINPUT1_3.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\apphelp.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\avrt.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\bcrypt.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\cfgmgr32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\credui.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\d3d12.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\d3d9.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\dxva2.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\iertutil.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\mf.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\mfplat.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\mfplay.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\mscms.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\msdmo.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\netutils.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\profapi.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\secur32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\srvcli.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\urlmon.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\wevtapi.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\SYSTEM32\wldp.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\COMDLG32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\CRYPT32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\Display.NvContainer\MessageBus.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\NvCamera64.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\d3dcompiler_47_64.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvcuda64.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvgpucomp64.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvldumdx.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvwgf2umx.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\GDI32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\IMM32.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\KERNEL32.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\KERNELBASE.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\MMDevApi.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\MSCTF.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\NSI.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\Normaliz.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\OLEAUT32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\PSAPI.DLL |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\RPCRT4.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\SETUPAPI.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\SHELL32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\SHLWAPI.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\USER32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\WINTRUST.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\WLDAP32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\WS2_32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\advapi32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\clbcatq.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\combase.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\fwpuclnt.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\gdi32full.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\imagehlp.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\mfmp4srcsnk.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\msvcp_win.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\msvcrt.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\ole32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\sechost.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\shcore.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\ucrtbase.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\win32u.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\System32\winrnr.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.2506_none_270c5ae97388e100\COMCTL32.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.2506_none_57f74dcece1b5ace\gdiplus.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\MobileNetworking.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\audioses.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\dataexchange.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\explorerframe.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\mswsock.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\napinsp.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\nlansp_c.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\nvspcap64.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\pnrpnsp.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\rsaenh.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\twinapi.appcore.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\twinapi.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\uxtheme.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\wlanapi.dll |
01:07:12.174 | 6420 | 2157 | | C:\WINDOWS\system32\wshbth.dll |
01:07:12.174 | 6420 | 2157 | | C:\Windows\System32\AppXDeploymentClient.dll |
01:07:12.174 | 6420 | 2157 | | C:\Windows\System32\Windows.ApplicationModel.dll |
01:07:12.174 | 6420 | 2157 | | C:\Windows\System32\Windows.Media.dll |
01:07:12.174 | 6420 | 2157 | | C:\Windows\System32\Windows.UI.dll |
01:07:12.174 | 6420 | 2157 | | C:\Windows\System32\colorcnv.dll |
01:07:12.174 | 6420 | 2157 | | C:\Windows\System32\gameux.dll |
01:07:12.174 | 6420 | 2157 | | C:\Windows\System32\mfperfhelper.dll |
01:07:12.174 | 6420 | 2157 | | C:\Windows\System32\msmpeg2vdec.dll |
01:07:12.174 | 6420 | 2157 | | C:\Windows\System32\rasadhlp.dll |
01:10:05.374 | 3BE8 | 7798 | OverlayManager::IsEmptyCursor | Cache cursor 0x1001f (v: 1) |
01:10:10.22 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:10:10.211 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:10:10.211 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:10:10.211 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:10:10.211 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:10:10.211 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:10:10.211 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:10:10.211 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3119c |
01:10:10.243 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:10:10.243 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:10:10.243 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:10:10.243 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:10:10.243 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:10:10.243 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:10:10.243 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:10:10.243 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:10:10.243 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:10:10.243 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:10:10.243 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:10:10.243 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:10:10.346 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:10:10.346 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:10:10.346 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:10:10.346 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:10:10.351 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:10:10.351 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:10:10.351 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:10:10.351 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:10:10.351 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:10:10.351 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:10:10.351 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:10:10.351 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:10:10.374 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c). |
01:10:10.374 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:10:10.374 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x81078 |
01:10:10.374 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:10:10.374 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:10:10.400 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:10:10.400 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:10:10.400 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:10:10.401 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2020C Title=[Søg] |
01:10:10.401 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:10:10.401 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:10:10.401 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:10:10.403 | 3BE8 | 2188 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:10:10.403 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:10:10.403 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:10:10.403 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:10:10.403 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:10:10.406 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:10:10.406 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:10:10.415 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:10:10.416 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:10:10.439 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:10:46.605 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:10:55.855 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:10:55.855 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:10:55.855 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:10:55.855 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:10:55.855 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:10:55.855 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x81078 |
01:10:55.858 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:10:55.858 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:10:55.859 | 2398 | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x70f0e [1610, 22] , 0x0) |
01:10:55.859 | 2398 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:10:55.859 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:10:55.872 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:10:55.872 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:10:55.872 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:10:55.872 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:10:55.872 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:10:55.872 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:10:55.872 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:10:55.872 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:10:55.872 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:10:55.872 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:10:55.872 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:10:55.872 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:10:56.14 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:10:56.14 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:10:56.14 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:10:56.14 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:10:56.18 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:10:56.18 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:10:56.18 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:10:56.18 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:10:56.18 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:10:56.18 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:10:56.18 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:10:56.18 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:10:56.31 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:10:56.31 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:10:56.31 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1311c5 |
01:10:56.31 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:10:56.31 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:10:56.31 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:10:56.33 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:10:56.33 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:10:56.34 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:10:56.34 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:10:56.34 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:10:56.34 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:10:56.34 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:10:56.34 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:12:22.823 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
01:12:24.265 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:12:24.265 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:12:24.265 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:12:24.265 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:12:24.265 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:12:24.265 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:12:24.265 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1311c5 |
01:12:24.276 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:12:24.276 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:12:24.276 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:12:24.276 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:12:24.276 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:12:24.276 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:12:24.276 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:12:24.276 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:12:24.276 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:12:24.276 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:12:24.276 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:12:24.276 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:12:24.394 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:12:24.394 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:12:24.394 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:12:24.394 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:12:24.396 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:12:24.396 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:12:24.396 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:12:24.396 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x611A6 Title=[] |
01:12:24.396 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:12:24.396 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:12:24.397 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:12:24.399 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:12:24.399 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:12:24.399 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:12:24.399 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:12:24.399 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:12:24.399 | A34 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:12:24.399 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:12:24.399 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:12:24.399 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:12:24.412 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:12:24.413 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:12:24.420 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:12:24.420 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x611a6). |
01:12:24.420 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:12:24.420 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x66040d7d |
01:12:24.420 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:12:24.421 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:12:24.421 | A34 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:12:24.421 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:12:24.452 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:12:26.784 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:12:26.784 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:12:26.784 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:12:26.784 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:12:26.785 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:12:26.785 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:12:26.785 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:12:26.785 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:12:26.785 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:12:26.785 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x66040d7d |
01:12:26.808 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:12:26.808 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:12:26.808 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:12:26.808 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:12:26.808 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:12:26.808 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:12:26.808 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:12:26.808 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:12:26.808 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:12:26.808 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:12:26.808 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:12:26.808 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:12:26.905 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:12:26.905 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:12:26.905 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:12:26.905 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:12:26.909 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:12:26.909 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:12:26.909 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:12:26.909 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:12:26.909 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:12:26.909 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:12:26.909 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:12:26.909 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:12:26.911 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:12:26.911 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:12:26.911 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd850fdb |
01:12:26.911 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:12:26.911 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:12:26.911 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:12:26.911 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:12:26.911 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:12:26.911 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:12:26.911 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:12:26.913 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:12:26.913 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:12:26.933 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:12:26.933 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:12:26.934 | 2398 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
01:12:26.946 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:12:26.950 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:12:26.953 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:12:27.188 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
01:12:27.781 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:12:27.782 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:12:27.782 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:12:27.782 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:12:27.782 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:12:27.782 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:12:27.782 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd850fdb |
01:12:27.806 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:12:27.806 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:12:27.806 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:12:27.806 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:12:27.806 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:12:27.806 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:12:27.806 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:12:27.806 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:12:27.806 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:12:27.806 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:12:27.806 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:12:27.806 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:12:27.921 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:12:27.921 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:12:27.921 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:12:27.921 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:12:27.925 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:12:27.925 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:12:27.925 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:12:27.925 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:12:27.925 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:12:27.925 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:12:27.925 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:12:27.925 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:12:27.948 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:12:27.948 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:12:27.948 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:12:27.948 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10796 Title=[@Jordan - Discord] |
01:12:27.948 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:12:27.948 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:12:27.949 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:12:27.953 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:12:27.953 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x10796). |
01:12:27.953 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:12:27.953 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x66330d7d |
01:12:27.953 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:12:27.953 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:12:27.964 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:12:27.964 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:12:27.985 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:12:27.985 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:12:37.816 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:12:37.816 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:12:37.816 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:12:37.816 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:12:37.817 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:12:39.87 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:12:39.87 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:12:39.87 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:12:39.87 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:12:39.87 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:12:39.87 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x66330d7d |
01:12:39.110 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:12:39.110 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:12:39.110 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:12:39.110 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:12:39.110 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:12:39.110 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:12:39.110 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:12:39.110 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:12:39.110 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:12:39.110 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:12:39.110 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:12:39.110 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:12:39.131 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:12:39.131 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:12:39.131 | 2398 | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x70f0e [1206, 299] , 0x0) |
01:12:39.131 | 2398 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:12:39.147 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:12:39.225 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:12:39.225 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:12:39.225 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:12:39.225 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:12:39.230 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:12:39.230 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:12:39.230 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:12:39.230 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:12:39.230 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:12:39.230 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:12:39.230 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:12:39.230 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:12:39.231 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:12:39.231 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:12:39.231 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x14c11f1 |
01:12:39.231 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:12:39.231 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:12:39.231 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:12:39.236 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:12:39.236 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:12:39.236 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:12:39.236 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:12:39.236 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:12:39.236 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:12:39.238 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:12:39.238 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:13:04.882 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:13:05.17 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:13:05.17 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:13:05.17 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:13:05.17 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:13:05.17 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:13:05.17 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:13:05.17 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x14c11f1 |
01:13:05.50 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:13:05.50 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:13:05.50 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:13:05.50 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:13:05.50 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:13:05.50 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:13:05.50 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:13:05.50 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:13:05.50 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:13:05.50 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:13:05.50 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:13:05.50 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:13:05.66 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:13:05.66 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:13:05.66 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:13:05.66 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2020C Title=[Søg] |
01:13:05.66 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:13:05.66 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:13:05.66 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:13:05.81 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:13:05.82 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:13:05.264 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:13:05.264 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:13:05.264 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:13:05.264 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:13:05.269 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:13:05.269 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:13:05.269 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:13:05.269 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:13:05.269 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:13:05.269 | A34 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:13:05.269 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:13:05.269 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:13:05.269 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:13:05.292 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:13:05.292 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c). |
01:13:05.292 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:13:05.292 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x3e431169 |
01:13:05.292 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:13:05.292 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:13:05.292 | A34 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:13:05.292 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:13:05.325 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:13:08.23 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:13:08.23 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:13:08.23 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:13:08.23 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:13:09.662 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:13:09.662 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:13:09.662 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:13:09.662 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:13:09.662 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:13:09.662 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x3e431169 |
01:13:09.677 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:13:09.677 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:13:09.677 | 2398 | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x70f0e [1895, 675] , 0x0) |
01:13:09.693 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:13:09.697 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:13:09.697 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:13:09.697 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:13:09.697 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:13:09.697 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:13:09.697 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:13:09.697 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:13:09.697 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:13:09.697 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:13:09.697 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:13:09.697 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:13:09.697 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:13:09.777 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:13:09.777 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:13:09.777 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:13:09.778 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:13:09.782 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:13:09.782 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:13:09.782 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:13:09.782 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:13:09.782 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:13:09.782 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:13:09.782 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:13:09.782 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:13:09.783 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:13:09.783 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:13:09.783 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x346e0f19 |
01:13:09.783 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:13:09.783 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:13:09.783 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:13:09.784 | 3BE8 | 2188 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:13:09.784 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:13:09.784 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:13:09.784 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:13:09.785 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:13:09.788 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:13:09.788 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:13:09.819 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:13:09.819 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:14:50.467 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:14:50.603 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:14:50.604 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:14:50.604 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:14:50.604 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:14:50.604 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:14:50.604 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:14:50.604 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x346e0f19 |
01:14:50.638 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:14:50.638 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:14:50.638 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:14:50.638 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:14:50.638 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:14:50.639 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:14:50.639 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:14:50.639 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:14:50.639 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:14:50.639 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:14:50.639 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:14:50.639 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:14:50.845 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:14:50.845 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:14:50.845 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:14:50.845 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:14:50.850 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:14:50.850 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:14:50.850 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:14:50.850 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:14:50.850 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:14:50.850 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:14:50.850 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:14:50.850 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:14:50.859 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c). |
01:14:50.859 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:14:50.859 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b111f1 |
01:14:50.859 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:14:50.859 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:14:50.886 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:14:50.909 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:14:50.909 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:14:50.909 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:14:50.909 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2020C Title=[Søg] |
01:14:50.909 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:14:50.909 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:14:50.909 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:14:50.920 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:14:50.924 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:14:50.926 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:14:50.953 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:15:16.285 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:15:16.285 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:15:16.285 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:15:16.285 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:15:16.790 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:15:16.790 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:15:16.790 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:15:16.790 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:15:16.790 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:15:16.790 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b111f1 |
01:15:16.825 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:15:16.825 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:15:16.825 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:15:16.825 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:15:16.825 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:15:16.825 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:15:16.825 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:15:16.825 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:15:16.825 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:15:16.825 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:15:16.825 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:15:16.825 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:15:16.909 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:15:16.909 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:15:16.909 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:15:16.909 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:15:16.913 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:15:16.913 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:15:16.913 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:15:16.913 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:15:16.913 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:15:16.913 | A34 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:15:16.913 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:15:16.913 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:15:16.913 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:15:16.915 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:15:16.915 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:15:16.915 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x19401039 |
01:15:16.915 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:15:16.915 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:15:16.915 | A34 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:15:16.917 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:15:16.917 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:15:16.917 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:15:16.917 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:15:16.919 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:15:16.919 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:15:17.7 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:15:17.7 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:15:17.8 | 2398 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
01:15:17.9 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:15:17.35 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:15:17.35 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:15:30.502 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
01:15:30.988 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:15:30.988 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:15:30.988 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:15:30.988 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:15:30.988 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:15:30.988 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:15:30.988 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x19401039 |
01:15:31.12 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:15:31.12 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:15:31.12 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:15:31.12 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:15:31.12 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:15:31.12 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:15:31.12 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:15:31.12 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:15:31.12 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:15:31.12 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:15:31.12 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:15:31.12 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:15:31.86 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:15:31.86 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:15:31.86 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:15:31.86 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:15:31.90 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:15:31.90 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:15:31.90 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:15:31.90 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:15:31.90 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:15:31.90 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:15:31.90 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:15:31.90 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:15:31.115 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x10796). |
01:15:31.115 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:15:31.115 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x16060dbd |
01:15:31.115 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:15:31.115 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:15:31.148 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:15:31.323 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:15:31.323 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:15:31.323 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:15:31.323 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10796 Title=[Trio Chat's Poppin' - Discord] |
01:15:31.323 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:15:31.323 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:15:31.324 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:15:31.339 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:15:31.340 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:15:31.348 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:15:31.348 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:15:40.479 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:15:40.479 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:15:40.479 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:15:40.479 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:15:40.480 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:15:40.784 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:15:40.784 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:15:40.784 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:15:40.784 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:15:40.784 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:15:40.784 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x16060dbd |
01:15:40.809 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:15:40.809 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:15:40.809 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:15:40.809 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:15:40.809 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:15:40.809 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:15:40.809 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:15:40.809 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:15:40.809 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:15:40.809 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:15:40.809 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:15:40.809 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:15:40.888 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:15:40.888 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:15:40.888 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:15:40.888 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:15:40.892 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:15:40.892 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:15:40.892 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:15:40.892 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:15:40.892 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:15:40.892 | A34 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:15:40.892 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:15:40.892 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:15:40.892 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:15:40.893 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:15:40.893 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:15:40.893 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x14e126d |
01:15:40.893 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:15:40.893 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:15:40.893 | A34 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:15:40.897 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:15:40.897 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:15:40.903 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:15:40.903 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:15:40.903 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:15:40.903 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:15:41.8 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:15:41.8 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:15:41.8 | 2398 | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x10796 [1928, 678] , 0x70f0e) |
01:15:41.24 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:15:41.29 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:15:41.297 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:15:41.297 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:16:11.218 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
01:16:11.599 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:16:11.600 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:17:28.454 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:17:28.565 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:17:28.566 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:17:28.566 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:17:28.566 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:17:28.566 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:17:28.566 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:17:28.566 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x14e126d |
01:17:28.583 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:17:28.583 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:17:28.583 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:17:28.583 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:17:28.583 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:17:28.583 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:17:28.583 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:17:28.583 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:17:28.583 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:17:28.583 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:17:28.583 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:17:28.583 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:17:28.720 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:17:28.720 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:17:28.720 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:17:28.720 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:17:28.724 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:17:28.724 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:17:28.724 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:17:28.724 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:17:28.724 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:17:28.724 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:17:28.724 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:17:28.724 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:17:28.747 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c). |
01:17:28.747 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:17:28.747 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1650ecc |
01:17:28.747 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:17:28.747 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:17:28.780 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:17:28.993 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:17:28.993 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:17:28.993 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:17:28.993 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2020C Title=[Søg] |
01:17:28.993 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:17:28.993 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X100(0X30)... |
01:17:28.993 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:17:28.994 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:17:28.995 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:17:29.14 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:17:29.14 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:17:32.216 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:17:32.216 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:17:32.216 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:17:32.216 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:17:32.219 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:17:32.219 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:17:32.219 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:17:32.219 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:17:32.219 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:17:32.219 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1650ecc |
01:17:32.253 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:17:32.253 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:17:32.253 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:17:32.253 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:17:32.253 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:17:32.253 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:17:32.253 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:17:32.253 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:17:32.253 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:17:32.253 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:17:32.253 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:17:32.253 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:17:32.327 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:17:32.327 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:17:32.327 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:17:32.327 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:17:32.331 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:17:32.331 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:17:32.331 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:17:32.331 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:17:32.331 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:17:32.331 | A34 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:17:32.331 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:17:32.331 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:17:32.331 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:17:32.332 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:17:32.332 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:17:32.332 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xdd1156 |
01:17:32.332 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:17:32.332 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:17:32.332 | A34 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:17:32.336 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:17:32.336 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:17:32.336 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:17:32.336 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:17:32.337 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:17:32.337 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:17:32.586 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:17:32.586 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:17:32.587 | 2398 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
01:17:32.591 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:17:32.603 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:17:32.607 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:17:37.124 | 1408 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=ba1196 |
01:17:37.124 | 1408 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
01:17:37.125 | 1408 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_BA1196_P_12552 opened succesfuly |
01:17:37.125 | 1408 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly |
01:17:37.255 | A34 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
01:17:37.255 | A34 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
01:17:42.167 | 1330 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_71136_P_12552 opened succesfuly |
01:17:42.168 | 1330 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly |
01:17:42.304 | A34 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
01:17:42.304 | A34 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
01:17:52.335 | 3BE8 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:17:52.335 | 3BE8 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X100)... |
01:17:52.343 | 3BE8 | 7798 | OverlayManager::IsEmptyCursor | Cache cursor 0x211ce (v: 1) |
01:17:52.356 | 3BE8 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X100(0X30)... |
01:17:52.356 | 3BE8 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:17:52.363 | 3BE8 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x211ce;prev = 0x211ce , {Original values: ref = 0 handle = 0x10003} |
01:17:52.411 | 3BE8 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:17:52.411 | 3BE8 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X100)... |
01:17:52.446 | 3BE8 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X100(0X30)... |
01:17:52.446 | 3BE8 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:17:52.453 | 3BE8 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x211ce;prev = 0x211ce , {Original values: ref = 0 handle = 0x10003} |
01:19:02.152 | 3BE8 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:19:02.152 | 3BE8 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X100)... |
01:19:02.166 | 3BE8 | 3810 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
01:19:02.209 | 3BE8 | 7798 | OverlayManager::IsEmptyCursor | Cache cursor 0x211cc (v: 1) |
01:19:02.263 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:19:24.589 | A34 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X30(0X30)... |
01:19:24.589 | A34 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:19:24.614 | 3BE8 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x211ce;prev = 0x211ce , {Original values: ref = 0 handle = 0x0} |
01:20:04.362 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:20:04.415 | 1408 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1CA0EA4_P_12552 opened succesfuly |
01:20:04.415 | 1408 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly |
01:20:04.621 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:20:04.901 | A34 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
01:20:04.901 | A34 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
01:28:06.230 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:28:06.889 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:28:14.884 | 785C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:34:21.652 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:34:23.300 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:34:23.837 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:34:24.927 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:38:18.657 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:38:21.37 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:39:48.31 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:39:48.219 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:39:48.220 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:39:48.220 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:39:48.220 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:39:48.220 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:39:48.220 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:39:48.220 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xdd1156 |
01:39:48.258 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:39:48.258 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:39:48.258 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:39:48.258 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:39:48.258 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:39:48.258 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:39:48.258 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:39:48.258 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:39:48.258 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:39:48.258 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:39:48.258 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:39:48.258 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:39:48.374 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:39:48.374 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:39:48.374 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:39:48.374 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:39:48.378 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:39:48.378 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:39:48.378 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:39:48.378 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:39:48.378 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:39:48.378 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:39:48.378 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:39:48.378 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:39:48.397 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c). |
01:39:48.397 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:39:48.397 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcd911ed |
01:39:48.397 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:39:48.397 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:39:48.425 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:39:48.425 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:39:48.426 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:39:48.426 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:39:48.430 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:39:48.614 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:39:48.614 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:39:48.614 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:39:48.615 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2020C Title=[Søg] |
01:39:48.615 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:39:48.615 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:39:48.615 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:39:48.630 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:39:48.630 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:39:48.631 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:39:48.663 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:39:48.892 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:39:50.59 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:40:01.892 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:40:02.659 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:40:05.192 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:40:07.659 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:40:07.861 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:40:07.861 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:40:07.861 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:40:07.861 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:40:07.861 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:40:07.861 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcd911ed |
01:40:07.892 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:40:07.892 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:40:07.892 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:40:07.892 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:40:07.892 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:40:07.892 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:40:07.892 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:40:07.892 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:40:07.892 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:40:07.892 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:40:07.892 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:40:07.892 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:40:07.916 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:40:07.916 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:40:07.917 | 2398 | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x70f0e [791, 589] , 0x0) |
01:40:07.917 | 2398 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:40:07.932 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:40:08.35 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:40:08.35 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:40:08.35 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:40:08.35 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:40:08.40 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:40:08.40 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:40:08.40 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:40:08.40 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:40:08.40 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:40:08.40 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:40:08.40 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:40:08.40 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:40:08.42 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:40:08.42 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:40:08.42 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe6611a3 |
01:40:08.42 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:40:08.43 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:40:08.43 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:40:08.47 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:40:08.47 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:40:08.54 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:40:08.54 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:40:08.54 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:40:08.54 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:40:59.883 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:40:59.907 | A34 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
01:40:59.907 | A34 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
01:41:00.468 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:43:46.499 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:43:49.487 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:45:13.140 | 5FA8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
01:45:14.528 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:45:14.528 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
01:49:10.768 | 3BE8 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:49:10.768 | 3BE8 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:49:10.770 | A34 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
01:49:10.770 | A34 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
01:49:10.865 | 3BE8 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:49:10.865 | 3BE8 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:49:10.872 | 3BE8 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x211ce;prev = 0x211ce , {Original values: ref = 0 handle = 0x10003} |
01:49:16.373 | A34 | 326 | RenderImageD3d11::setSize | Create Texture (800,800) / (896,896) - OK |
01:49:16.373 | A34 | 347 | RenderImageD3d11::setSize | Create Texture RV (896,896) - OK |
01:50:44.561 | 3BE8 | 2807 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
01:50:44.561 | 3BE8 | 2821 | OverlayManager::setControlMode | Set RI mouse to 0X0 (0X1)... |
01:50:44.564 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:50:44.575 | 3BE8 | 3810 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor |
01:50:47.109 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:50:47.372 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:50:47.372 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:50:47.372 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:50:47.372 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:50:47.372 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:50:47.372 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:50:47.372 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe6611a3 |
01:50:47.417 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:50:47.417 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:50:47.417 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:50:47.417 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:50:47.417 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:50:47.417 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:50:47.417 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:50:47.417 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:50:47.417 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:50:47.417 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:50:47.417 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:50:47.417 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:50:47.583 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:50:47.583 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:50:47.583 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:50:47.583 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:50:47.588 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:50:47.588 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:50:47.588 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:50:47.588 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:50:47.588 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:50:47.588 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:50:47.588 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:50:47.588 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:50:47.593 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c). |
01:50:47.593 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:50:47.593 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1b8311e1 |
01:50:47.593 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:50:47.593 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:50:47.593 | A34 | 326 | RenderImageD3d11::setSize | Create Texture (400,734) / (512,768) - OK |
01:50:47.594 | A34 | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK |
01:50:47.621 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:50:47.621 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:50:47.621 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:50:47.622 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2020C Title=[Søg] |
01:50:47.622 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:50:47.622 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:50:47.622 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:50:47.622 | 2398 | 8532 | OverlayManager::OnForegroundChanged | Lost game focus - Restore game cursor |
01:50:47.624 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:50:47.624 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:50:47.625 | A34 | 3984 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x211ce;prev = 0x10007 , {Original values: ref = 0 handle = 0x10003} |
01:50:47.625 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:50:47.625 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:50:47.649 | 3BE8 | 2188 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
01:50:47.649 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:50:47.649 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:50:47.649 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:50:47.649 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:50:47.653 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:51:21.687 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:51:21.687 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:51:21.687 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:51:21.687 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:51:21.687 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:51:21.687 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1b8311e1 |
01:51:21.718 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:51:21.718 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:51:21.718 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:51:21.718 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:51:21.718 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:51:21.718 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:51:21.718 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:51:21.718 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:51:21.718 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:51:21.718 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:51:21.718 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:51:21.718 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:51:21.820 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:51:21.820 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:51:21.820 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:51:21.820 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:51:21.825 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:51:21.825 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:51:21.825 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:51:21.825 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:51:21.825 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:51:21.825 | A34 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:51:21.825 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:51:21.825 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:51:21.825 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:51:21.828 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:51:21.828 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:51:21.828 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd01087 |
01:51:21.828 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:51:21.828 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:51:21.828 | A34 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:51:21.834 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:51:21.834 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:51:21.837 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:51:21.837 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:51:21.837 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:51:21.837 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:51:22.76 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:51:22.76 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:51:22.76 | 2398 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
01:51:22.93 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:51:22.97 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:52:48.195 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:52:48.214 | A34 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
01:52:48.214 | A34 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
01:52:49.726 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:54:56.316 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:54:56.904 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:56:36.19 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:56:37.794 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:56:38.203 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
01:56:38.866 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
01:56:51.369 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:56:51.635 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:56:51.635 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:56:51.635 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:56:51.635 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:56:51.635 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:56:51.635 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd01087 |
01:56:51.676 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:56:51.676 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:56:51.676 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:56:51.676 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:56:51.676 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:56:51.676 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:56:51.676 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:56:51.676 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:56:51.676 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:56:51.676 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:56:51.676 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:56:51.676 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:56:51.812 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:56:51.812 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:56:51.812 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:56:51.812 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:56:51.816 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:56:51.816 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:56:51.816 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:56:51.816 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:56:51.816 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:56:51.816 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:56:51.817 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:56:51.817 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:56:51.831 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c). |
01:56:51.831 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:56:51.831 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2ef51173 |
01:56:51.831 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:56:51.831 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:56:51.857 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:56:51.857 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:56:51.857 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:56:51.857 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:56:51.858 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:56:51.863 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:56:52.50 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:56:52.50 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:56:52.50 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:56:52.50 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2020C Title=[Søg] |
01:56:52.50 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:56:52.50 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:56:52.50 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:56:52.64 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:56:52.65 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:56:52.66 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:56:52.98 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:57:14.482 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:57:15.317 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
01:57:15.319 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:57:15.319 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:57:15.319 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:57:15.319 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:57:15.319 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:57:15.319 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2ef51173 |
01:57:15.357 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:57:15.357 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:57:15.357 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:57:15.357 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:57:15.357 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:57:15.357 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:57:15.357 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:57:15.357 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:57:15.357 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:57:15.357 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:57:15.357 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:57:15.357 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:57:15.449 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:57:15.449 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:57:15.449 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:57:15.449 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:57:15.454 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:57:15.454 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:57:15.454 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:57:15.454 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:57:15.454 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:57:15.454 | A34 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:57:15.454 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:57:15.454 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:57:15.454 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:57:15.458 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:57:15.458 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:57:15.458 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2ae0fe3 |
01:57:15.458 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:57:15.458 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:57:15.458 | A34 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
01:57:15.460 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:57:15.460 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:57:15.460 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:57:15.460 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:57:15.463 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:57:15.463 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:57:15.499 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:57:15.499 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:57:15.500 | 2398 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
01:57:15.515 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:57:15.526 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:57:53.890 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
01:57:54.128 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:57:54.128 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:57:54.128 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:57:54.128 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:57:54.128 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:57:54.128 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2ae0fe3 |
01:57:54.163 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:57:54.163 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:57:54.163 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:57:54.163 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:57:54.163 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:57:54.163 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:57:54.163 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:57:54.163 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:57:54.163 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:57:54.163 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:57:54.163 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:57:54.163 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:57:54.298 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:57:54.298 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:57:54.298 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:57:54.298 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:57:54.302 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:57:54.302 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:57:54.302 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:57:54.302 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:57:54.302 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:57:54.302 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:57:54.302 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:57:54.302 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:57:54.346 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c). |
01:57:54.346 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:57:54.346 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8fb11bb |
01:57:54.346 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:57:54.346 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:57:54.355 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:57:54.355 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:57:54.355 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:57:54.355 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:57:54.357 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:57:54.397 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:57:54.397 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:57:54.397 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:57:54.397 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2020C Title=[Søg] |
01:57:54.397 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:57:54.397 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:57:54.397 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:57:54.398 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:57:54.398 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:57:54.418 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:57:54.425 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:57:54.425 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:58:05.454 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:58:05.454 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:58:05.454 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:58:05.454 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:58:05.454 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:58:05.454 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8fb11bb |
01:58:05.476 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:58:05.476 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:58:05.476 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:58:05.476 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:58:05.476 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:58:05.476 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:58:05.476 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:58:05.476 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:58:05.476 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:58:05.476 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:58:05.476 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:58:05.476 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:58:05.586 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:58:05.586 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:58:05.587 | 2398 | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x70f0e [0, 813] , 0x0) |
01:58:05.587 | 2398 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:58:05.603 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:58:05.617 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:58:05.617 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:58:05.617 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:58:05.617 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:58:05.622 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:58:05.623 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:58:05.623 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:58:05.623 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:58:05.623 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:58:05.623 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:58:05.623 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:58:05.623 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:58:05.625 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:58:05.625 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:58:05.625 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6db1032 |
01:58:05.625 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:58:05.625 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:58:05.625 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:58:05.632 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:58:05.632 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:58:05.636 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:58:05.636 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:58:05.636 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:58:05.636 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:58:08.914 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:58:08.914 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:58:08.914 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:58:08.914 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:58:08.914 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:58:08.914 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6db1032 |
01:58:08.949 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:58:08.949 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:58:08.949 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:58:08.949 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:58:08.949 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:58:08.949 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:58:08.949 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:58:08.949 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:58:08.949 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:58:08.949 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:58:08.949 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:58:08.949 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:58:09.44 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:58:09.44 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
01:58:09.44 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:58:09.44 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:58:09.48 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:58:09.48 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:58:09.48 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:58:09.48 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:58:09.48 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:58:09.48 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
01:58:09.48 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
01:58:09.48 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
01:58:09.73 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c). |
01:58:09.73 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:58:09.73 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x86f0cf1 |
01:58:09.73 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
01:58:09.73 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:58:09.105 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
01:58:09.161 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:58:09.161 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
01:58:09.161 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
01:58:09.161 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2020C Title=[Søg] |
01:58:09.161 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
01:58:09.161 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
01:58:09.161 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
01:58:09.173 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
01:58:09.176 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
01:58:09.177 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:58:09.206 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
01:58:11.434 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:58:11.434 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:58:11.434 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:58:11.434 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:58:11.434 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:58:34.595 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
01:58:35.18 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
01:58:35.18 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
01:58:35.18 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
01:58:35.18 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
01:58:35.18 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
01:58:35.18 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x86f0cf1 |
01:58:35.69 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
01:58:35.69 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
01:58:35.69 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
01:58:35.69 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
01:58:35.69 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
01:58:35.69 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
01:58:35.69 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
01:58:35.69 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
01:58:35.69 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
01:58:35.69 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
01:58:35.69 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
01:58:35.69 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
01:58:35.160 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
01:58:35.160 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
01:58:35.160 | A34 | 1126 | RenderDeviceD3d11::init | save state |
01:58:35.160 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
01:58:35.163 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
01:58:35.163 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
01:58:35.163 | 2398 | 8597 | OverlayManager::AssureLockWindowOnForgroundChanged | Window is not in focus, skip lock (0x70f0e [1557, 833] , 0x0) |
01:58:35.163 | 2398 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
01:58:35.164 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
01:58:35.164 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
01:58:35.164 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
01:58:35.164 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
01:58:35.164 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
01:58:35.164 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
01:58:35.164 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
01:58:35.164 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
01:58:35.167 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
01:58:35.167 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
01:58:35.167 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x28c8100b |
01:58:35.167 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
01:58:35.167 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
01:58:35.175 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
01:58:35.175 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
01:58:35.178 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
01:58:35.183 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
01:58:35.183 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
01:58:35.183 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
01:58:35.183 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
01:58:35.185 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:00:41.484 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:00:41.515 | A34 | 326 | RenderImageD3d11::setSize | Create Texture (1155,363) / (1280,384) - OK |
02:00:41.515 | A34 | 347 | RenderImageD3d11::setSize | Create Texture RV (1280,384) - OK |
02:00:42.271 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:00:58.412 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:00:59.882 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:01:11.828 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:01:12.894 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:01:23.798 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d] |
02:01:26.431 | 3BE8 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u] |
02:01:27.929 | 3744 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:01:29.341 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
02:01:29.341 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
02:01:34.130 | 3BE8 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
02:01:34.440 | 3BE8 | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
02:01:34.440 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:01:34.440 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:01:34.440 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:01:34.440 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:01:34.440 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:01:34.440 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x28c8100b |
02:01:34.475 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
02:01:34.475 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:01:34.475 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:01:34.475 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
02:01:34.475 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:01:34.475 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:01:34.475 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:01:34.475 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:01:34.475 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:01:34.475 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
02:01:34.475 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
02:01:34.475 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
02:01:34.667 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
02:01:34.667 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false |
02:01:34.667 | A34 | 1126 | RenderDeviceD3d11::init | save state |
02:01:34.668 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:01:34.673 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
02:01:34.673 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
02:01:34.673 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
02:01:34.673 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:01:34.673 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:01:34.673 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080) |
02:01:34.673 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1079] {WINDOW} |
02:01:34.673 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1079) |
02:01:34.675 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x2020c). |
02:01:34.675 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
02:01:34.675 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb1373 |
02:01:34.675 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079] |
02:01:34.675 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
02:01:34.676 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:01:34.676 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:01:34.676 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
02:01:34.676 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2020C Title=[Søg] |
02:01:34.676 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:01:34.676 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
02:01:34.677 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:01:34.692 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:01:34.693 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:01:34.704 | A34 | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
02:01:34.704 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080) |
02:01:34.704 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:01:36.258 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:01:36.258 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:01:36.258 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
02:01:36.258 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
02:01:36.894 | 3BE8 | 1853 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
02:01:36.894 | 3BE8 | 1881 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc |
02:01:36.894 | 3BE8 | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:01:36.894 | 3BE8 | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:01:36.894 | 3BE8 | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:01:36.894 | 3BE8 | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb1373 |
02:01:36.924 | 3BE8 | 486 | ReleaseD11Device | Device Released! [2] |
02:01:36.924 | 3BE8 | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:01:36.924 | 3BE8 | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:01:36.924 | 3BE8 | 184 | IRenderDevice::release | Render Releasing. |
02:01:36.924 | 3BE8 | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:01:36.924 | 3BE8 | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:01:36.924 | 3BE8 | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:01:36.924 | 3BE8 | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:01:36.924 | 3BE8 | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:01:36.924 | 3BE8 | 201 | IRenderDevice::release | Render Releasing Done. |
02:01:36.924 | 3BE8 | 489 | ReleaseD11Device | End Device Released! |
02:01:36.924 | 3BE8 | 419 | fSwapResize_Buffers | Resize buffer (0xc2c45de0)! |
02:01:37.47 | A34 | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0xc2c45de0 |
02:01:37.47 | A34 | 1105 | RenderDeviceD3d11::init | Backbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false |
02:01:37.47 | A34 | 1126 | RenderDeviceD3d11::init | save state |
02:01:37.47 | A34 | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
02:01:37.51 | A34 | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0xb3409d30. |
02:01:37.51 | A34 | 1134 | RenderDeviceD3d11::init | restore state |
02:01:37.51 | A34 | 1137 | RenderDeviceD3d11::init | Target Window [0x70f0e] |
02:01:37.51 | A34 | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
02:01:37.51 | A34 | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
02:01:37.51 | A34 | 2975 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
02:01:37.51 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
02:01:37.51 | A34 | 5448 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
02:01:37.51 | A34 | 5468 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
02:01:37.55 | A34 | 5617 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x70f0e} (foreground = 0x70f0e). |
02:01:37.55 | A34 | 2530 | OverlayManager::installWindowProcHook | Install WPH |
02:01:37.55 | A34 | 2544 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x501365 |
02:01:37.55 | A34 | 2563 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
02:01:37.55 | A34 | 2609 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720) |
02:01:37.55 | A34 | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
02:01:37.56 | 3BE8 | 2639 | OverlayManager::installKeybMouseHook | Install KeybMouse |
02:01:37.56 | 3BE8 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
02:01:37.56 | 3BE8 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3be8 |
02:01:37.56 | 3BE8 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3be8 |
02:01:37.69 | A34 | 5519 | OverlayManager::initOverlayResolution | Ex 0X40000 |
02:01:37.69 | A34 | 5525 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
02:01:37.249 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
02:01:37.249 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed True |
02:01:37.249 | 2398 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
02:01:37.265 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:01:37.269 | A34 | 1033 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
02:01:37.274 | 3BE8 | 6318 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x70f0e) 0x70f0e . |
02:02:21.413 | 430C | 486 | ReleaseD11Device | Device Released! [2] |
02:02:21.413 | 430C | 2987 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
02:02:21.413 | 430C | 3037 | OverlayManager::DetachThreadInput | Detach thread input 15336, 2612 |
02:02:21.413 | 430C | 1561 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
02:02:21.413 | 430C | 1568 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
02:02:21.413 | 430C | 1578 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
02:02:21.413 | 430C | 1583 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x501365 |
02:02:21.413 | 430C | 3009 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
02:02:21.413 | 430C | 184 | IRenderDevice::release | Render Releasing. |
02:02:21.413 | 430C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
02:02:21.413 | 430C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
02:02:21.413 | 430C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
02:02:21.413 | 430C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
02:02:21.413 | 430C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
02:02:21.413 | 430C | 201 | IRenderDevice::release | Render Releasing Done. |
02:02:21.413 | 430C | 489 | ReleaseD11Device | End Device Released! |
02:02:21.436 | 3744 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
02:02:21.619 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:02:21.619 | 2398 | 6887 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
02:02:21.619 | 2398 | 8468 | OverlayManager::OnForegroundChanged | Changed False |
02:02:21.619 | 2398 | 8506 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xB21246 Title=[Meaning of Elinora, Baby Name Elinora Meaning, Lucky Number, Gender, Origin and Personality Traits |
02:02:21.619 | 2398 | 7746 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
02:02:21.619 | 2398 | 2968 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
02:02:21.619 | 2398 | 2850 | OverlayManager::setControlMode | Restore RI mouse to 0X1(0X30)... |
02:02:21.619 | 2398 | 2863 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
02:02:21.634 | 2398 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
02:02:21.635 | 2398 | 7046 | OverlayManager::doAction | DisplayFPS - Triggered |
02:02:23.92 | 3BE8 | 2215 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
02:02:23.92 | 3BE8 | 691 | Client::clear | Client::Clear [0 - 1] . |
02:02:23.92 | 3BE8 | 698 | Client::clear | Client::Clear stoping... |
02:02:23.92 | 3BE8 | 1185 | OverlayManager::StopInternal | stopping... |
02:02:23.93 | 3BE8 | 1212 | OverlayManager::StopInternal | Stoping server connection |
02:02:23.94 | 2398 | 7244 | OverlayManager::OnDisconnected | Disconnected from server |
02:02:23.94 | 3BE8 | 1217 | OverlayManager::StopInternal | Stopped server connection |
02:02:23.94 | 3BE8 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
02:02:23.94 | 3BE8 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
02:02:23.94 | 3BE8 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
02:02:23.94 | 3BE8 | 1238 | OverlayManager::StopInternal | Closing inter process |
02:02:23.94 | 3BE8 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
02:02:23.94 | 1050 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
02:02:23.95 | 3BE8 | 255 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
02:02:23.95 | 3BE8 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
02:02:23.95 | 3BE8 | 1254 | OverlayManager::StopInternal | not running. |
02:02:23.95 | 3BE8 | 141 | ApiManager::DestroyBackgroundThread | Destroy call. |
02:02:23.95 | 6420 | 188 | ApiManager::BackgroundThread | Background Thread is terminated. |
02:02:23.95 | 3BE8 | 232 | ApiManager::ClearAllCommands | Clearing commands [3] |
02:02:23.95 | 3BE8 | 249 | ApiManager::ClearAllCommands | Cleared |
02:02:23.95 | 3BE8 | 136 | ApiManager::Destroy | Destroyed |
02:02:23.95 | 3BE8 | 1256 | OverlayManager::StopInternal | stopped. |
02:02:23.95 | 3BE8 | 759 | Client::clear | Remove old SHM |
02:02:23.95 | 3BE8 | 255 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_23412552 close 2147483647 bytes |
02:02:23.95 | 3BE8 | 767 | Client::clear | Stop tasks thread |
02:02:23.95 | 3BE8 | 780 | Client::clear | Client::Clear - Done. |
02:02:23.95 | 3BE8 | 2230 | ClientExitProcessCallback | Going to ExitProcess() |
| | | | |