TimeThreadLineFunctionMessage
18:44:46.2032CE0139runClientStarting Overlay PID=15780(0x3da4) server PID = 12552
18:44:46.2032CE0560Client::initClient::Initialize
18:44:46.2032CE0568Client::initStart owclient thread
18:44:46.2033494325Client::initFirstInjectionClient::initFirstInjection.
18:44:46.2033494225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23412552 opened succesfuly
18:44:46.2033494351session id = {9AE775BC-B202-4520-BCCB-A93523000DA5}
18:44:46.20334942080Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=49575-remoting-auth-token=_N96RwAokIwpIXnm0o8UmA-patchline=live].
18:44:46.20334942080Client::LogClientInfoCommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=en_US].
18:44:46.20334942096Client::LogClientInfoProcess OS version [10.0] [64-bit]
18:44:46.20334942106Client::LogClientInfoOS version [10.0.22621]
18:44:46.20334942128Client::LogClientInfoClient [64-bit] Version 2.2.234.8
18:44:46.20334942141Client::LogProcessModulesLoaded modules:
18:44:46.21034942157C:\Program Files (x86)\Overwolf\0.236.2.2\OWClient.dll
18:44:46.21034942157C:\Program Files (x86)\Overwolf\0.236.2.2\OWExplorer.dll
18:44:46.21034942157C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
18:44:46.21034942157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
18:44:46.21034942157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll
18:44:46.21034942157C:\Users\Julie Svankjær\AppData\Local\Medal\recorder-3.743.0\Host\medal-hook64.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\AcGenral.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\CRYPTSP.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\CRYPTUI.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\CompPkgSup.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\CoreMessaging.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\D3D12Core.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\D3DSCache.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\DEVOBJ.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\DINPUT8.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\DNSAPI.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\DPAPI.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\DSOUND.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\DWrite.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\GLU32.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\HID.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\MFCORE.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\MPR.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\MSASN1.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\NETAPI32.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\NTASN1.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\OLEACC.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\OPENGL32.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\ResampleDmo.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\SAMCLI.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\SensApi.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\SspiCli.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\UMPDC.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\USERENV.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\USP10.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\VERSION.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\WINHTTP.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\WINMM.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\WINNSI.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
18:44:46.21034942157C:\WINDOWS\SYSTEM32\WTSAPI32.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\XAudio2_7.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\apphelp.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\avrt.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\bcrypt.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\cfgmgr32.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\credui.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\cryptnet.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\d3d11.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\d3d12.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\d3d9.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\dcomp.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
18:44:46.21034942157C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\drvstore.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\dwmapi.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\dxcore.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\dxgi.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\dxva2.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\gpapi.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\iertutil.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\inputhost.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\kernel.appcore.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\mf.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\mfplat.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\mfplay.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\mscms.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\msdmo.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\ncrypt.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\netutils.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\ntdll.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\ntmarta.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\nvapi64.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\powrprof.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\profapi.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\secur32.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\srvcli.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\textinputframework.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\urlmon.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\webio.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\wevtapi.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\windows.storage.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\winmmbase.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\wintypes.dll
18:44:46.21034942157C:\WINDOWS\SYSTEM32\wldp.dll
18:44:46.21034942157C:\WINDOWS\System32\COMDLG32.dll
18:44:46.21034942157C:\WINDOWS\System32\CRYPT32.dll
18:44:46.21034942157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\Display.NvContainer\MessageBus.dll
18:44:46.21034942157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\NvCamera64.dll
18:44:46.21034942157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\d3dcompiler_47_64.dll
18:44:46.21034942157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvcuda64.dll
18:44:46.21034942157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvgpucomp64.dll
18:44:46.21034942157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvldumdx.dll
18:44:46.21034942157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvwgf2umx.dll
18:44:46.21134942157C:\WINDOWS\System32\GDI32.dll
18:44:46.21134942157C:\WINDOWS\System32\IMM32.DLL
18:44:46.21134942157C:\WINDOWS\System32\KERNEL32.DLL
18:44:46.21134942157C:\WINDOWS\System32\KERNELBASE.dll
18:44:46.21134942157C:\WINDOWS\System32\MMDevApi.dll
18:44:46.21134942157C:\WINDOWS\System32\MSCTF.dll
18:44:46.21134942157C:\WINDOWS\System32\NSI.dll
18:44:46.21134942157C:\WINDOWS\System32\Normaliz.dll
18:44:46.21134942157C:\WINDOWS\System32\OLEAUT32.dll
18:44:46.21134942157C:\WINDOWS\System32\PSAPI.DLL
18:44:46.21134942157C:\WINDOWS\System32\RPCRT4.dll
18:44:46.21134942157C:\WINDOWS\System32\SETUPAPI.dll
18:44:46.21134942157C:\WINDOWS\System32\SHELL32.dll
18:44:46.21134942157C:\WINDOWS\System32\SHLWAPI.dll
18:44:46.21134942157C:\WINDOWS\System32\USER32.dll
18:44:46.21134942157C:\WINDOWS\System32\WINTRUST.dll
18:44:46.21134942157C:\WINDOWS\System32\WLDAP32.dll
18:44:46.21134942157C:\WINDOWS\System32\WS2_32.dll
18:44:46.21134942157C:\WINDOWS\System32\advapi32.dll
18:44:46.21134942157C:\WINDOWS\System32\bcryptPrimitives.dll
18:44:46.21134942157C:\WINDOWS\System32\clbcatq.dll
18:44:46.21134942157C:\WINDOWS\System32\combase.dll
18:44:46.21134942157C:\WINDOWS\System32\fwpuclnt.dll
18:44:46.21134942157C:\WINDOWS\System32\gdi32full.dll
18:44:46.21134942157C:\WINDOWS\System32\imagehlp.dll
18:44:46.21134942157C:\WINDOWS\System32\mfmp4srcsnk.dll
18:44:46.21134942157C:\WINDOWS\System32\msvcp_win.dll
18:44:46.21134942157C:\WINDOWS\System32\msvcrt.dll
18:44:46.21134942157C:\WINDOWS\System32\ole32.dll
18:44:46.21134942157C:\WINDOWS\System32\sechost.dll
18:44:46.21134942157C:\WINDOWS\System32\shcore.dll
18:44:46.21134942157C:\WINDOWS\System32\ucrtbase.dll
18:44:46.21134942157C:\WINDOWS\System32\win32u.dll
18:44:46.21134942157C:\WINDOWS\System32\winrnr.dll
18:44:46.21134942157C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.2506_none_270c5ae97388e100\COMCTL32.dll
18:44:46.21134942157C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.2506_none_57f74dcece1b5ace\gdiplus.dll
18:44:46.21134942157C:\WINDOWS\system32\MobileNetworking.dll
18:44:46.21134942157C:\WINDOWS\system32\audioses.dll
18:44:46.21134942157C:\WINDOWS\system32\dataexchange.dll
18:44:46.21134942157C:\WINDOWS\system32\explorerframe.dll
18:44:46.21134942157C:\WINDOWS\system32\mswsock.dll
18:44:46.21134942157C:\WINDOWS\system32\napinsp.dll
18:44:46.21134942157C:\WINDOWS\system32\ncryptsslp.dll
18:44:46.21134942157C:\WINDOWS\system32\nlansp_c.dll
18:44:46.21134942157C:\WINDOWS\system32\nvspcap64.dll
18:44:46.21134942157C:\WINDOWS\system32\pnrpnsp.dll
18:44:46.21134942157C:\WINDOWS\system32\rsaenh.dll
18:44:46.21134942157C:\WINDOWS\system32\schannel.DLL
18:44:46.21134942157C:\WINDOWS\system32\twinapi.appcore.dll
18:44:46.21134942157C:\WINDOWS\system32\twinapi.dll
18:44:46.21134942157C:\WINDOWS\system32\uxtheme.dll
18:44:46.21134942157C:\WINDOWS\system32\wlanapi.dll
18:44:46.21134942157C:\WINDOWS\system32\wshbth.dll
18:44:46.21134942157C:\Windows\System32\AppXDeploymentClient.dll
18:44:46.21134942157C:\Windows\System32\Windows.ApplicationModel.dll
18:44:46.21134942157C:\Windows\System32\Windows.Media.dll
18:44:46.21134942157C:\Windows\System32\Windows.UI.dll
18:44:46.21134942157C:\Windows\System32\colorcnv.dll
18:44:46.21134942157C:\Windows\System32\gameux.dll
18:44:46.21134942157C:\Windows\System32\mfperfhelper.dll
18:44:46.21134942157C:\Windows\System32\msmpeg2vdec.dll
18:44:46.21134942157C:\Windows\System32\rasadhlp.dll
18:44:46.211349479GraphicsHookManager::InitCreated Thread - Created , ThreadId=19180
18:44:46.21334941546Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
18:44:46.21334941570Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
18:44:46.21334941619Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
18:44:46.21334941685Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
18:44:46.21334941698Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
18:44:46.21334941728Client::ReadGameConfigurationsEnable EnableTXR - OFF
18:44:46.21334941768Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
18:44:46.21334941770Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
18:44:46.21334941772Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
18:44:46.21334941774Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
18:44:46.21334941776Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
18:44:46.21334941778Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
18:44:46.21334941780Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
18:44:46.21334941783Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
18:44:46.21334941786Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
18:44:46.21334941893Data::Search[0] 0xE5E80000
18:44:46.21334941893Data::Search[1] 0x0
18:44:46.21334941893Data::Search[2] 0xC16A0000
18:44:46.21334941893Data::Search[3] 0xC2400000
18:44:46.21334941893Data::Search[4] 0x0
18:44:46.21334941893Data::Search[5] 0xE1460000
18:44:46.21334941893Data::Search[6] 0xE6990000
18:44:46.21334941893Data::Search[7] 0x72230000
18:44:46.21334941893Data::Search[8] 0xE1460000
18:44:46.21334941893Data::Search[9] 0x0
18:44:46.21334941898Data::Search[10] 0x0
18:44:46.21334941904Data::Search[11] 0xDF9A0000
18:44:46.21334941910Data::Search[12] 0x72230000
18:44:46.21334941916Data::Search[13] 0xCF990000
18:44:46.2133494337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:44:46.21334941265Client::hookFunctionsDetected Windows 8.1 or greater
18:44:46.21334941288Client::hookFunctionsAcquiring function lock succedded
18:44:46.2173494254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
18:44:46.2173494582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
18:44:46.2183494952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
18:44:46.2183494225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23412552 opened succesfuly
18:44:46.2183494530OverlayManager::OverlayManagerOW System Cursor is set to = 0x8d07f2
18:44:46.21834947644OverlayManager::LoadDefaultCursorsLoad default cursors
18:44:46.2183494538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xce096e
18:44:46.218349472PerformanceCounter::StartSessionStartSession
18:44:46.218349472PerformanceCounter::StartSessionStartSession
18:44:46.2193494225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
18:44:46.2193494760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
18:44:46.2193494778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
18:44:46.2193494780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
18:44:46.2193494783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
18:44:46.2193494786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
18:44:46.2193494789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
18:44:46.2193494792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
18:44:46.2193494795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
18:44:46.2193494798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
18:44:46.2193494801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
18:44:46.2193494804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
18:44:46.2193494807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
18:44:46.2193494810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
18:44:46.2193494813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
18:44:46.2193494816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
18:44:46.2193494819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
18:44:46.2193494822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
18:44:46.2193494825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
18:44:46.2193494828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
18:44:46.2193494831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
18:44:46.2193494834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
18:44:46.2193494837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
18:44:46.2193494840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
18:44:46.2193494843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
18:44:46.2193494846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
18:44:46.2193494849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
18:44:46.2193494852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
18:44:46.2193494855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
18:44:46.2193494858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
18:44:46.2193494861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
18:44:46.2193494864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
18:44:46.2193494867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
18:44:46.2193494870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
18:44:46.2193494873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
18:44:46.2193494876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
18:44:46.2193494879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
18:44:46.2193494882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
18:44:46.2193494885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
18:44:46.2193494888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
18:44:46.2193494891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
18:44:46.2193494894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
18:44:46.2193494897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
18:44:46.2193494900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
18:44:46.2193494903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
18:44:46.2193494906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
18:44:46.2193494909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
18:44:46.2193494912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
18:44:46.2193494915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
18:44:46.2193494918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
18:44:46.2193494921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
18:44:46.2193494924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
18:44:46.2193494927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
18:44:46.2193494930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
18:44:46.2193494933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
18:44:46.2193494936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
18:44:46.2193494939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
18:44:46.2193494942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
18:44:46.2193494945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
18:44:46.2193494948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
18:44:46.2193494951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
18:44:46.2193494954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
18:44:46.2193494957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
18:44:46.2193494960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
18:44:46.2193494963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
18:44:46.2193494966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
18:44:46.2193494969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
18:44:46.2193494972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
18:44:46.2193494974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
18:44:46.2193494976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
18:44:46.2193494978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
18:44:46.2193494980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
18:44:46.2193494982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
18:44:46.2193494984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
18:44:46.2193494986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
18:44:46.2193494988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
18:44:46.2193494990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
18:44:46.2193494992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
18:44:46.2193494994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
18:44:46.2193494996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
18:44:46.2193494998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
18:44:46.21934941002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
18:44:46.21934941004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
18:44:46.21934941006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
18:44:46.21934941008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
18:44:46.21934941010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
18:44:46.21934941012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
18:44:46.21934941014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
18:44:46.21934941017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
18:44:46.21934941019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
18:44:46.21934941033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:44:46.2193494631OverlayManager::InitGameClientstarting hooks...
18:44:46.22934941991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.236.2.2\\OWUtils.dll succeeded
18:44:46.2303494602Install::CodeInit [Client,1] (MCH) OK
18:44:46.2303494602Install::CodeInit [Client,2] (MCH) OK
18:44:46.2303494602Install::CodeInit [Client,3] (MCH) OK
18:44:46.2303494602Install::CodeInit [Client,4] (MCH) OK
18:44:46.2313494602Install::CodeInit [Client,4.1] (MCH) OK
18:44:46.2563494602Install::CodeInit [Client,4.2] (MCH) OK
18:44:46.25634941362Client::hookFunctionsSuspend before hook: OFF
18:44:46.25634941063Install::CodeSegment [5|214976|0xE1460000|0x347C0]
18:44:46.2573494602Install::Codeunknown (MCH) OK
18:44:46.25734941063Install::CodeSegment [5|5440|0xE1460000|0x1540]
18:44:46.2573494602Install::Codeunknown (MCH) OK
18:44:46.25734941063Install::CodeSegment [5|145440|0xE1460000|0x23820]
18:44:46.2573494602Install::Codeunknown (MCH) OK
18:44:46.25734941063Install::CodeSegment [5|6640|0xE1460000|0x19F0]
18:44:46.2573494602Install::Codeunknown (MCH) OK
18:44:46.25734941063Install::CodeSegment [5|-26983696|0xE1460000|0xFE6442F0]
18:44:46.25734941154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
18:44:46.25734941063Install::CodeSegment [5|-26993152|0xE1460000|0xFE641E00]
18:44:46.25734941154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
18:44:46.25734941063Install::CodeSegment [5|-26978176|0xE1460000|0xFE645880]
18:44:46.25734941154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
18:44:46.25734941063Install::CodeSegment [5|-28001008|0xE1460000|0xFE54BD10]
18:44:46.25734941154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
18:44:46.2573494337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:44:46.25734941285OverlayManager::StartStarting...
18:44:46.25734941317OverlayManager::Startstarting hooks 2...
18:44:46.2573494602Install::CodeInit [Client,5] (MCH) OK
18:44:46.2823494602Install::CodeInit [Client,5.1] (MCH) OK
18:44:46.2833494602Install::CodeInit [Client,6] (MCH) OK
18:44:46.28334941386OverlayManager::StartRID Found 1 devices.
18:44:46.28334941400OverlayManager::StartRID Keyboard Found [0] with 0X100(0X30) hwnd(0x0)...
18:44:46.28334941483XTRAP COMPATIBLE PATCH WARNING
18:44:46.28334941492OverlayManager::Startdone with hooks...
18:44:46.2833494108ApiManager::InitAPI Manager Event : OK
18:44:46.2833494120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=15100
18:44:46.283349467TXRSettingFail to read texture recognition options 0x0
18:44:46.2833494114TXOfInterestNew list set with 0 items
18:44:46.28334941518OverlayManager::Startget foreground state
18:44:46.28334941555OverlayManager::StartStarted...
18:44:46.28430FC7219OverlayManager::OnConnectedConnected to server
18:44:46.28430FC32SendServerHelloMessage::ExecuteSend connection Ack
18:44:46.2843AFC7875OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x140712
18:44:46.3093494602Install::CodeInit [Client,0] (MCH) OK
18:44:46.3093494428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
18:44:46.309349494GraphicsHookManager::StopThreadStopThread
18:44:46.3094AEC216GraphicsHookManager::MessageLoopExit Thread
18:44:46.3113494406Client::initFirstInjectioninit complete
18:44:46.31550F07798OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
18:44:46.3173848587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
18:44:46.3203848148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
18:44:46.3273848148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
18:44:46.3273848984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
18:44:46.33438481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
18:44:46.33538481072RenderDeviceD3d11::initDevice adapter hash: -1648442759
18:44:46.33538481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:44:46.33538481126RenderDeviceD3d11::initsave state
18:44:46.3353848696RenderDeviceD3d11::initDX11loading shaders...
18:44:46.3373848705RenderDeviceD3d11::initDX11create vs
18:44:46.3373848723RenderDeviceD3d11::initDX11create vs
18:44:46.3393848745RenderDeviceD3d11::initDX11create pxs
18:44:46.3403848774RenderDeviceD3d11::initDX11create raster
18:44:46.3403848842RenderDeviceD3d11::initDX11create buffers
18:44:46.34038481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
18:44:46.34038481134RenderDeviceD3d11::initrestore state
18:44:46.34038481137RenderDeviceD3d11::initTarget Window [0x707da]
18:44:46.3403848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:44:46.3403848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:44:46.3403848193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
18:44:46.34038482092RenderDeviceD3d11::setFixSet render device fix RT.
18:44:46.34038483094OverlayManager::setGraphicsRender Device fix was set RT.
18:44:46.34038485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:44:46.34038485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:44:46.351384826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
18:44:46.351384821StartWidgetsRefresher::ExecuteExecute start wicket manager
18:44:46.3513848275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:44:46.35138485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0xb0c6e).
18:44:46.35138482530OverlayManager::installWindowProcHookInstall WPH
18:44:46.35138482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a90c67
18:44:46.35138482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:44:46.35138482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
18:44:46.35138482620OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
18:44:46.35138481702WidgetManager::drawskip widget draw (not in foreground) False - False
18:44:46.35138481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:44:46.35138488360OverlayManager::CheckForSharedTextureSupportCheck for SHT support
18:44:46.3615214225InterProcessElement::openInterProcess Overwolf_ImID_3109E0_P_12552 opened succesfuly
18:44:46.3615214225InterProcessElement::openInterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly
18:44:46.38050F02188OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:44:46.38050F02639OverlayManager::installKeybMouseHookInstall KeybMouse
18:44:46.38050F0480InputInterceptor::stopHookunhook keyboard and mouse
18:44:46.38050F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
18:44:46.38050F0469InputInterceptor::runHookMouse is hooked 0x50f0
18:44:46.38050F08085OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
18:44:46.38538485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:44:46.62530FC367InputInterceptor::ResetLLHookProcExtReset keys state
18:44:46.64130FC367InputInterceptor::ResetLLHookProcExtReset keys state
18:44:46.6503848311PerformanceCounter::NotifyFrameRenderNotify first Render...
18:44:46.66630FC7046OverlayManager::doActionDisplayFPS - Triggered
18:44:46.6843848737OverlayInputManager::HandleCommandsClear all hotkeys command
18:44:46.6843848788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
18:44:46.68438481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:44:47.19530FC7322OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll] [oopo: off]
18:44:47.21838488138OverlayManager::LoadPluginloading plugin: C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll
18:44:47.22738488157OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll] []
18:44:47.23538488189OverlayManager::LoadPluginfinish loading plugin
18:44:50.51150F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x707da .
18:44:55.17850F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
18:44:55.34850F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:44:55.34850F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:44:55.34850F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:44:55.34850F01568OverlayManager::RestoreGameWNDPROCSWL restored.
18:44:55.34850F01578OverlayManager::RestoreGameWNDPROCSWL OK.
18:44:55.34850F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a90c67
18:44:55.39250F0486ReleaseD11DeviceDevice Released! [2]
18:44:55.39250F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:44:55.39250F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:44:55.39250F0184IRenderDevice::releaseRender Releasing.
18:44:55.39250F098RenderDeviceCaptureBase::ReleaseTextureRelease
18:44:55.39250F0116RenderDeviceCaptureBase::ReleaseTextureReleased
18:44:55.39250F01258RenderDeviceD3d11::releaseImplementationReleasing 1
18:44:55.39250F01268RenderDeviceD3d11::releaseImplementationReleasing 2
18:44:55.39250F01287RenderDeviceD3d11::releaseImplementationReleasing 3
18:44:55.39250F0201IRenderDevice::releaseRender Releasing Done.
18:44:55.39250F0489ReleaseD11Device End Device Released!
18:44:55.39250F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
18:44:55.49038481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
18:44:55.49038481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:44:55.49038481126RenderDeviceD3d11::initsave state
18:44:55.4903848696RenderDeviceD3d11::initDX11loading shaders...
18:44:55.49538481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
18:44:55.49538481134RenderDeviceD3d11::initrestore state
18:44:55.49538481137RenderDeviceD3d11::initTarget Window [0x707da]
18:44:55.4953848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:44:55.4953848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:44:55.49538485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:44:55.49538485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:44:55.49538485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:44:55.49838485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x707da).
18:44:55.49838482530OverlayManager::installWindowProcHookInstall WPH
18:44:55.49838482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6a0d35
18:44:55.49838482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:44:55.49838482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
18:44:55.50150F02639OverlayManager::installKeybMouseHookInstall KeybMouse
18:44:55.50150F0480InputInterceptor::stopHookunhook keyboard and mouse
18:44:55.50150F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
18:44:55.50150F0469InputInterceptor::runHookMouse is hooked 0x50f0
18:44:55.50438485519OverlayManager::initOverlayResolutionEx 0X40000
18:44:55.50438485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:44:55.80330FC6887OverlayManager::doActionForegroundChange Event ON (ON)
18:44:55.80330FC8468OverlayManager::OnForegroundChangedChanged True
18:44:55.80330FC7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:44:55.82030FC7046OverlayManager::doActionDisplayFPS - Triggered
18:44:55.82338481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:44:56.2933AFC2141Client::LogProcessModulesLoaded modules:
18:44:56.3023AFC2157C:\Program Files (x86)\Overwolf\0.236.2.2\OWClient.dll
18:44:56.3023AFC2157C:\Program Files (x86)\Overwolf\0.236.2.2\OWExplorer.dll
18:44:56.3023AFC2157C:\Program Files (x86)\Overwolf\0.236.2.2\OWUtils.dll
18:44:56.3023AFC2157C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
18:44:56.3023AFC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll
18:44:56.3023AFC2157C:\Users\Julie Svankjær\AppData\Local\Medal\recorder-3.743.0\Host\medal-hook64.dll
18:44:56.3023AFC2157C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\64\gep_valorant.dll
18:44:56.3023AFC2157C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\64\libowgameevents64.dll
18:44:56.3023AFC2157C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\GEPPlugin64.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\AcGenral.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\CRYPTSP.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\CRYPTUI.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\CompPkgSup.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\CoreMessaging.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\D3D12Core.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\D3DSCache.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\D3DX9_43.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\DEVOBJ.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\DINPUT8.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\DNSAPI.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\DPAPI.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\DSOUND.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\DWrite.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\GLU32.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\HID.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\MFCORE.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\MPR.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\MSASN1.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\NETAPI32.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\NTASN1.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\OLEACC.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\OPENGL32.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\ResampleDmo.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\SAMCLI.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\SensApi.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\SspiCli.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\UMPDC.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\USERENV.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\USP10.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\VERSION.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\WINHTTP.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\WINMM.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\WINNSI.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\WTSAPI32.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\XAudio2_7.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\apphelp.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\avrt.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\bcrypt.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\cfgmgr32.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\credui.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\cryptnet.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\d3d11.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\d3d12.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\d3d9.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\d3dx11_43.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\dcomp.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\drvstore.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\dwmapi.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\dxcore.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\dxgi.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\dxva2.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\gpapi.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\iertutil.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\inputhost.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\kernel.appcore.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\mf.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\mfplat.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\mfplay.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\mscms.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\msdmo.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\ncrypt.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\netutils.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\ntdll.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\ntmarta.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\nvapi64.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\powrprof.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\profapi.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\secur32.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\srvcli.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\textinputframework.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\urlmon.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\webio.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\wevtapi.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\windows.storage.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\winmmbase.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\wintypes.dll
18:44:56.3023AFC2157C:\WINDOWS\SYSTEM32\wldp.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\COMDLG32.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\CRYPT32.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\Display.NvContainer\MessageBus.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\NvCamera64.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\d3dcompiler_47_64.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvcuda64.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvgpucomp64.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvldumdx.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvwgf2umx.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\GDI32.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\IMM32.DLL
18:44:56.3023AFC2157C:\WINDOWS\System32\KERNEL32.DLL
18:44:56.3023AFC2157C:\WINDOWS\System32\KERNELBASE.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\MMDevApi.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\MSCTF.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\NSI.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\Normaliz.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\OLEAUT32.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\PSAPI.DLL
18:44:56.3023AFC2157C:\WINDOWS\System32\RPCRT4.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\SETUPAPI.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\SHELL32.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\SHLWAPI.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\USER32.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\WINTRUST.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\WLDAP32.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\WS2_32.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\advapi32.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\bcryptPrimitives.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\clbcatq.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\combase.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\fwpuclnt.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\gdi32full.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\imagehlp.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\mfmp4srcsnk.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\msvcp_win.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\msvcrt.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\ole32.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\sechost.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\shcore.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\ucrtbase.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\win32u.dll
18:44:56.3023AFC2157C:\WINDOWS\System32\winrnr.dll
18:44:56.3023AFC2157C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.2506_none_270c5ae97388e100\COMCTL32.dll
18:44:56.3023AFC2157C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.2506_none_57f74dcece1b5ace\gdiplus.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\MobileNetworking.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\audioses.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\dataexchange.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\explorerframe.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\mswsock.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\napinsp.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\ncryptsslp.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\nlansp_c.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\nvspcap64.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\pnrpnsp.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\rsaenh.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\schannel.DLL
18:44:56.3023AFC2157C:\WINDOWS\system32\twinapi.appcore.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\twinapi.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\uxtheme.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\wlanapi.dll
18:44:56.3023AFC2157C:\WINDOWS\system32\wshbth.dll
18:44:56.3023AFC2157C:\Windows\System32\AppXDeploymentClient.dll
18:44:56.3023AFC2157C:\Windows\System32\Windows.ApplicationModel.dll
18:44:56.3023AFC2157C:\Windows\System32\Windows.Media.dll
18:44:56.3023AFC2157C:\Windows\System32\Windows.UI.dll
18:44:56.3023AFC2157C:\Windows\System32\colorcnv.dll
18:44:56.3023AFC2157C:\Windows\System32\gameux.dll
18:44:56.3023AFC2157C:\Windows\System32\mfperfhelper.dll
18:44:56.3023AFC2157C:\Windows\System32\msmpeg2vdec.dll
18:44:56.3023AFC2157C:\Windows\System32\rasadhlp.dll
18:44:59.81550F07798OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
18:50:33.8950F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:50:33.1775214125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60c5e
18:50:33.17752142644WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:50:33.1785214225InterProcessElement::openInterProcess Overwolf_ImID_60C5E_P_12552 opened succesfuly
18:50:33.1785214225InterProcessElement::openInterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly
18:50:33.3363848326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
18:50:33.3363848347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
18:50:33.77650F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:51:09.6350F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
18:51:30.27850F07746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:51:30.46450F03037OverlayManager::DetachThreadInputDetach thread input 20720, 14408
18:51:30.46450F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:51:30.46450F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:51:30.46450F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:51:30.46450F01568OverlayManager::RestoreGameWNDPROCSWL restored.
18:51:30.46450F01578OverlayManager::RestoreGameWNDPROCSWL OK.
18:51:30.46450F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6a0d35
18:51:30.48550F0486ReleaseD11DeviceDevice Released! [2]
18:51:30.48550F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:51:30.48650F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:51:30.48650F0184IRenderDevice::releaseRender Releasing.
18:51:30.48650F098RenderDeviceCaptureBase::ReleaseTextureRelease
18:51:30.48650F0116RenderDeviceCaptureBase::ReleaseTextureReleased
18:51:30.48650F01258RenderDeviceD3d11::releaseImplementationReleasing 1
18:51:30.48650F01268RenderDeviceD3d11::releaseImplementationReleasing 2
18:51:30.48650F01287RenderDeviceD3d11::releaseImplementationReleasing 3
18:51:30.48650F0201IRenderDevice::releaseRender Releasing Done.
18:51:30.48650F0489ReleaseD11Device End Device Released!
18:51:30.48650F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
18:51:30.66638481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
18:51:30.66638481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:51:30.66638481126RenderDeviceD3d11::initsave state
18:51:30.6663848696RenderDeviceD3d11::initDX11loading shaders...
18:51:30.67238481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
18:51:30.67238481134RenderDeviceD3d11::initrestore state
18:51:30.67238481137RenderDeviceD3d11::initTarget Window [0x707da]
18:51:30.6723848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:51:30.6723848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:51:30.67238485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:51:30.67238485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:51:30.67238485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:51:30.68738485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x2020c).
18:51:30.68738482530OverlayManager::installWindowProcHookInstall WPH
18:51:30.68738482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24970079
18:51:30.68738482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:51:30.68738482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
18:51:30.71350F02639OverlayManager::installKeybMouseHookInstall KeybMouse
18:51:30.71350F0480InputInterceptor::stopHookunhook keyboard and mouse
18:51:30.71350F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
18:51:30.71350F0469InputInterceptor::runHookMouse is hooked 0x50f0
18:51:30.71938485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:51:30.89230FC367InputInterceptor::ResetLLHookProcExtReset keys state
18:51:30.89230FC6887OverlayManager::doActionForegroundChange Event OFF (OFF)
18:51:30.89230FC8468OverlayManager::OnForegroundChangedChanged False
18:51:30.89230FC8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
18:51:30.89230FC2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:51:30.89230FC2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:51:30.89230FC2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:51:30.90730FC367InputInterceptor::ResetLLHookProcExtReset keys state
18:51:30.91130FC7046OverlayManager::doActionDisplayFPS - Triggered
18:51:30.919384848ResetSnapShotSH::ExecuteRelease snapshot SH
18:51:30.91938481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:51:38.28450F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:51:38.28450F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:51:38.28450F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:51:38.28450F01568OverlayManager::RestoreGameWNDPROCSWL restored.
18:51:38.28450F01578OverlayManager::RestoreGameWNDPROCSWL OK.
18:51:38.28450F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24970079
18:51:38.30550F0486ReleaseD11DeviceDevice Released! [2]
18:51:38.30550F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:51:38.30550F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:51:38.30550F0184IRenderDevice::releaseRender Releasing.
18:51:38.30550F098RenderDeviceCaptureBase::ReleaseTextureRelease
18:51:38.30550F0116RenderDeviceCaptureBase::ReleaseTextureReleased
18:51:38.30550F01258RenderDeviceD3d11::releaseImplementationReleasing 1
18:51:38.30550F01268RenderDeviceD3d11::releaseImplementationReleasing 2
18:51:38.30550F01287RenderDeviceD3d11::releaseImplementationReleasing 3
18:51:38.30550F0201IRenderDevice::releaseRender Releasing Done.
18:51:38.30550F0489ReleaseD11Device End Device Released!
18:51:38.30550F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
18:51:38.39438481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
18:51:38.39438481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:51:38.39438481126RenderDeviceD3d11::initsave state
18:51:38.3943848696RenderDeviceD3d11::initDX11loading shaders...
18:51:38.40038481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
18:51:38.40038481134RenderDeviceD3d11::initrestore state
18:51:38.40038481137RenderDeviceD3d11::initTarget Window [0x707da]
18:51:38.4003848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:51:38.4003848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:51:38.40038482975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:51:38.40038485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:51:38.40038485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:51:38.40038485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:51:38.40238485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x707da).
18:51:38.40238482530OverlayManager::installWindowProcHookInstall WPH
18:51:38.40238482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3b40c95
18:51:38.40238482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:51:38.40238482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
18:51:38.40238481702WidgetManager::drawskip widget draw (not in foreground) False - False
18:51:38.40438485519OverlayManager::initOverlayResolutionEx 0X40000
18:51:38.40438485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:51:38.41050F02639OverlayManager::installKeybMouseHookInstall KeybMouse
18:51:38.41050F0480InputInterceptor::stopHookunhook keyboard and mouse
18:51:38.41050F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
18:51:38.41050F0469InputInterceptor::runHookMouse is hooked 0x50f0
18:51:38.53130FC6887OverlayManager::doActionForegroundChange Event ON (ON)
18:51:38.53130FC8468OverlayManager::OnForegroundChangedChanged True
18:51:38.53130FC7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:51:38.53230FC7046OverlayManager::doActionDisplayFPS - Triggered
18:51:38.53238481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:52:41.58150F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:41.6043848326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
18:52:41.6043848347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
18:52:42.1450F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:52:52.57850F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:52.96250F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:03.37350F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:04.6050F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:21.78750F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:23.3050F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:38.62250F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:42.37150F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:45.15950F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:49.3550F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:55:48.2950F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:55:48.19050F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:57:05.3776E3C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:57:06.80350F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
18:59:17.29950F07746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:59:18.74450F03037OverlayManager::DetachThreadInputDetach thread input 20720, 14408
18:59:18.74550F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:59:18.74550F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:59:18.74550F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:18.74550F01568OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:18.74550F01578OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:18.74550F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3b40c95
18:59:18.75130FC367InputInterceptor::ResetLLHookProcExtReset keys state
18:59:18.75130FC6887OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:18.75130FC8468OverlayManager::OnForegroundChangedChanged False
18:59:18.75130FC8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0AD0 Title=[]
18:59:18.75130FC2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:18.75130FC2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:59:18.75230FC2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:18.76730FC367InputInterceptor::ResetLLHookProcExtReset keys state
18:59:18.76830FC7046OverlayManager::doActionDisplayFPS - Triggered
18:59:18.76950F0486ReleaseD11DeviceDevice Released! [2]
18:59:18.76950F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:18.76950F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:18.76950F0184IRenderDevice::releaseRender Releasing.
18:59:18.76950F098RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:18.76950F0116RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:18.76950F01258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:18.76950F01268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:18.76950F01287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:18.76950F0201IRenderDevice::releaseRender Releasing Done.
18:59:18.76950F0489ReleaseD11Device End Device Released!
18:59:18.76950F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
18:59:18.92638481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
18:59:18.92638481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:59:18.92638481126RenderDeviceD3d11::initsave state
18:59:18.9263848696RenderDeviceD3d11::initDX11loading shaders...
18:59:18.93238481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
18:59:18.93238481134RenderDeviceD3d11::initrestore state
18:59:18.93238481137RenderDeviceD3d11::initTarget Window [0x707da]
18:59:18.9323848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:18.9323848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:18.93238482975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:18.93238485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:59:18.93238485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:59:18.93238485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:59:18.949384848ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:18.94938485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0xe0ad0).
18:59:18.94938482530OverlayManager::installWindowProcHookInstall WPH
18:59:18.94938482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5140d65
18:59:18.94938482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:59:18.94938482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
18:59:18.94938481702WidgetManager::drawskip widget draw (not in foreground) False - False
18:59:18.94938481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:18.98038485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:59:21.54650F02639OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:21.54650F0480InputInterceptor::stopHookunhook keyboard and mouse
18:59:21.54650F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
18:59:21.54650F0469InputInterceptor::runHookMouse is hooked 0x50f0
18:59:21.55050F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:59:21.55050F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:59:21.55050F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:21.55050F01568OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:21.55050F01578OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:21.55050F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5140d65
18:59:21.57350F0486ReleaseD11DeviceDevice Released! [2]
18:59:21.57350F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:21.57350F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:21.57350F0184IRenderDevice::releaseRender Releasing.
18:59:21.57350F098RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:21.57350F0116RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:21.57350F01258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:21.57350F01268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:21.57350F01287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:21.57350F0201IRenderDevice::releaseRender Releasing Done.
18:59:21.57350F0489ReleaseD11Device End Device Released!
18:59:21.57350F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
18:59:21.70638481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
18:59:21.70638481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:59:21.70638481126RenderDeviceD3d11::initsave state
18:59:21.7063848696RenderDeviceD3d11::initDX11loading shaders...
18:59:21.71138481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
18:59:21.71138481134RenderDeviceD3d11::initrestore state
18:59:21.71138481137RenderDeviceD3d11::initTarget Window [0x707da]
18:59:21.7113848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:21.7113848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:21.71138485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:59:21.71138485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:59:21.71138485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:21.71338485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x707da).
18:59:21.71338482530OverlayManager::installWindowProcHookInstall WPH
18:59:21.71338482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xab30cef
18:59:21.71338482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:59:21.71338482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
18:59:21.71438485519OverlayManager::initOverlayResolutionEx 0X40000
18:59:21.71438485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:59:21.78830FC6887OverlayManager::doActionForegroundChange Event ON (ON)
18:59:21.78830FC8468OverlayManager::OnForegroundChangedChanged True
18:59:21.78830FC8597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1010c [2395, 1040] , 0x707da)
18:59:21.80430FC7046OverlayManager::doActionDisplayFPS - Triggered
18:59:21.83638481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:22.14950F02639OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:22.14950F0480InputInterceptor::stopHookunhook keyboard and mouse
18:59:22.14950F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
18:59:22.14950F0469InputInterceptor::runHookMouse is hooked 0x50f0
18:59:22.15050F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:59:22.15050F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:59:22.15050F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:22.15050F01568OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:22.15050F01578OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:22.15050F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xab30cef
18:59:22.18550F0486ReleaseD11DeviceDevice Released! [2]
18:59:22.18550F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:22.18550F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:22.18550F0184IRenderDevice::releaseRender Releasing.
18:59:22.18550F098RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:22.18550F0116RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:22.18550F01258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:22.18550F01268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:22.18550F01287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:22.18550F0201IRenderDevice::releaseRender Releasing Done.
18:59:22.18550F0489ReleaseD11Device End Device Released!
18:59:22.18550F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
18:59:22.28238481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
18:59:22.28238481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
18:59:22.28238481126RenderDeviceD3d11::initsave state
18:59:22.2823848696RenderDeviceD3d11::initDX11loading shaders...
18:59:22.28738481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
18:59:22.28738481134RenderDeviceD3d11::initrestore state
18:59:22.28838481137RenderDeviceD3d11::initTarget Window [0x707da]
18:59:22.2883848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:22.2883848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:22.28838485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
18:59:22.28838485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
18:59:22.28838485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
18:59:22.30230FC367InputInterceptor::ResetLLHookProcExtReset keys state
18:59:22.30230FC6887OverlayManager::doActionForegroundChange Event OFF (OFF)
18:59:22.30230FC8468OverlayManager::OnForegroundChangedChanged False
18:59:22.30230FC8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10796 Title=[Trio Chat's Poppin' - Discord]
18:59:22.30230FC2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:59:22.30230FC2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
18:59:22.30330FC2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:59:22.311384848ResetSnapShotSH::ExecuteRelease snapshot SH
18:59:22.31238485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x10796).
18:59:22.31238482530OverlayManager::installWindowProcHookInstall WPH
18:59:22.31238482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32100d9
18:59:22.31238482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
18:59:22.31238482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
18:59:22.31830FC367InputInterceptor::ResetLLHookProcExtReset keys state
18:59:22.31930FC7046OverlayManager::doActionDisplayFPS - Triggered
18:59:22.34538485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
18:59:22.34538481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:29.61050F02639OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:29.61050F0480InputInterceptor::stopHookunhook keyboard and mouse
18:59:29.61050F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
18:59:29.61050F0469InputInterceptor::runHookMouse is hooked 0x50f0
18:59:29.61050F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
18:59:30.41350F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:59:30.41350F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:59:30.41350F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
18:59:30.41350F01568OverlayManager::RestoreGameWNDPROCSWL restored.
18:59:30.41350F01578OverlayManager::RestoreGameWNDPROCSWL OK.
18:59:30.41350F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32100d9
18:59:30.44550F0486ReleaseD11DeviceDevice Released! [2]
18:59:30.44550F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:59:30.44550F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:59:30.44550F0184IRenderDevice::releaseRender Releasing.
18:59:30.44550F098RenderDeviceCaptureBase::ReleaseTextureRelease
18:59:30.44550F0116RenderDeviceCaptureBase::ReleaseTextureReleased
18:59:30.44550F01258RenderDeviceD3d11::releaseImplementationReleasing 1
18:59:30.44550F01268RenderDeviceD3d11::releaseImplementationReleasing 2
18:59:30.44550F01287RenderDeviceD3d11::releaseImplementationReleasing 3
18:59:30.44550F0201IRenderDevice::releaseRender Releasing Done.
18:59:30.44550F0489ReleaseD11Device End Device Released!
18:59:30.44550F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
18:59:30.48730FC6887OverlayManager::doActionForegroundChange Event ON (ON)
18:59:30.48730FC8468OverlayManager::OnForegroundChangedChanged True
18:59:30.48830FC8597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x707da [1286, 676] , 0x0)
18:59:30.48830FC2975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:59:30.50330FC7046OverlayManager::doActionDisplayFPS - Triggered
18:59:30.55438481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
18:59:30.55438481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
18:59:30.55438481126RenderDeviceD3d11::initsave state
18:59:30.5543848696RenderDeviceD3d11::initDX11loading shaders...
18:59:30.56038481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
18:59:30.56038481134RenderDeviceD3d11::initrestore state
18:59:30.56038481137RenderDeviceD3d11::initTarget Window [0x707da]
18:59:30.5603848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:59:30.5603848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:59:30.56038485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:59:30.56038485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:59:30.56038485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:59:30.56138485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x707da).
18:59:30.56138482530OverlayManager::installWindowProcHookInstall WPH
18:59:30.56138482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x52e0ceb
18:59:30.56138482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:59:30.56138482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
18:59:30.56138481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:59:30.56238485519OverlayManager::initOverlayResolutionEx 0X40000
18:59:30.56238485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
18:59:30.56750F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
18:59:30.56750F02188OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:59:30.56750F02639OverlayManager::installKeybMouseHookInstall KeybMouse
18:59:30.56750F0480InputInterceptor::stopHookunhook keyboard and mouse
18:59:30.56750F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
18:59:30.56750F0469InputInterceptor::runHookMouse is hooked 0x50f0
18:59:30.56750F07746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:05:20.9254B4C225InterProcessElement::openInterProcess Overwolf_ImID_120CE2_P_12552 opened succesfuly
19:05:20.9254B4C225InterProcessElement::openInterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly
19:05:20.9763848326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
19:05:20.9763848347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:05:25.9934B4C225InterProcessElement::openInterProcess Overwolf_ImID_80C98_P_12552 opened succesfuly
19:05:25.9934B4C225InterProcessElement::openInterProcess Overwolf_PID_12552_SHARED_MEMORY_AGENT opened succesfuly
19:05:26.903848326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
19:05:26.903848347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
19:06:24.50250F07746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
19:06:24.63650F03037OverlayManager::DetachThreadInputDetach thread input 20720, 14408
19:06:24.63750F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:06:24.63750F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:06:24.63750F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:06:24.63750F01568OverlayManager::RestoreGameWNDPROCSWL restored.
19:06:24.63750F01578OverlayManager::RestoreGameWNDPROCSWL OK.
19:06:24.63750F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x52e0ceb
19:06:24.66550F0486ReleaseD11DeviceDevice Released! [2]
19:06:24.66550F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:06:24.66550F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:06:24.66550F0184IRenderDevice::releaseRender Releasing.
19:06:24.66550F098RenderDeviceCaptureBase::ReleaseTextureRelease
19:06:24.66550F0116RenderDeviceCaptureBase::ReleaseTextureReleased
19:06:24.66550F01258RenderDeviceD3d11::releaseImplementationReleasing 1
19:06:24.66550F01268RenderDeviceD3d11::releaseImplementationReleasing 2
19:06:24.66550F01287RenderDeviceD3d11::releaseImplementationReleasing 3
19:06:24.66550F0201IRenderDevice::releaseRender Releasing Done.
19:06:24.66550F0489ReleaseD11Device End Device Released!
19:06:24.66550F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
19:06:24.80438481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
19:06:24.80438481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
19:06:24.80438481126RenderDeviceD3d11::initsave state
19:06:24.8043848696RenderDeviceD3d11::initDX11loading shaders...
19:06:24.80938481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
19:06:24.80938481134RenderDeviceD3d11::initrestore state
19:06:24.80938481137RenderDeviceD3d11::initTarget Window [0x707da]
19:06:24.8093848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:06:24.8093848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:06:24.80938485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
19:06:24.80938485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
19:06:24.80938485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
19:06:24.83238485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x2020c).
19:06:24.83238482530OverlayManager::installWindowProcHookInstall WPH
19:06:24.83238482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1780c99
19:06:24.83238482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
19:06:24.83238482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
19:06:24.8323848326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
19:06:24.8323848347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:06:24.8333848326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
19:06:24.8333848347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
19:06:24.86638485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
19:06:24.93730FC367InputInterceptor::ResetLLHookProcExtReset keys state
19:06:24.93730FC6887OverlayManager::doActionForegroundChange Event OFF (OFF)
19:06:24.93730FC8468OverlayManager::OnForegroundChangedChanged False
19:06:24.93730FC8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
19:06:24.93730FC2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:06:24.93730FC2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
19:06:24.93730FC2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:06:24.95130FC367InputInterceptor::ResetLLHookProcExtReset keys state
19:06:24.95230FC7046OverlayManager::doActionDisplayFPS - Triggered
19:06:24.966384848ResetSnapShotSH::ExecuteRelease snapshot SH
19:06:24.96638481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:06:25.6350F02639OverlayManager::installKeybMouseHookInstall KeybMouse
19:06:25.6350F0480InputInterceptor::stopHookunhook keyboard and mouse
19:06:25.6350F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
19:06:25.6350F0469InputInterceptor::runHookMouse is hooked 0x50f0
19:06:28.83250F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:06:28.83250F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:06:28.83250F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:06:28.83250F01568OverlayManager::RestoreGameWNDPROCSWL restored.
19:06:28.83250F01578OverlayManager::RestoreGameWNDPROCSWL OK.
19:06:28.83250F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1780c99
19:06:28.87350F0486ReleaseD11DeviceDevice Released! [2]
19:06:28.87350F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:06:28.87350F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:06:28.87350F0184IRenderDevice::releaseRender Releasing.
19:06:28.87350F098RenderDeviceCaptureBase::ReleaseTextureRelease
19:06:28.87350F0116RenderDeviceCaptureBase::ReleaseTextureReleased
19:06:28.87350F01258RenderDeviceD3d11::releaseImplementationReleasing 1
19:06:28.87350F01268RenderDeviceD3d11::releaseImplementationReleasing 2
19:06:28.87350F01287RenderDeviceD3d11::releaseImplementationReleasing 3
19:06:28.87350F0201IRenderDevice::releaseRender Releasing Done.
19:06:28.87350F0489ReleaseD11Device End Device Released!
19:06:28.87350F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
19:06:28.97538481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
19:06:28.97538481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
19:06:28.97538481126RenderDeviceD3d11::initsave state
19:06:28.9753848696RenderDeviceD3d11::initDX11loading shaders...
19:06:28.98138481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
19:06:28.98138481134RenderDeviceD3d11::initrestore state
19:06:28.98138481137RenderDeviceD3d11::initTarget Window [0x707da]
19:06:28.9813848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:06:28.9813848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:06:28.98138482975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:06:28.98138485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:06:28.98138485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:06:28.98138485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:06:28.98738485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x707da).
19:06:28.98738482530OverlayManager::installWindowProcHookInstall WPH
19:06:28.98738482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x49f0d5b
19:06:28.98738482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:06:28.98738482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
19:06:28.98738481702WidgetManager::drawskip widget draw (not in foreground) False - False
19:06:28.98838485519OverlayManager::initOverlayResolutionEx 0X40000
19:06:28.98838485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
19:06:28.98950F02639OverlayManager::installKeybMouseHookInstall KeybMouse
19:06:28.98950F0480InputInterceptor::stopHookunhook keyboard and mouse
19:06:28.98950F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
19:06:28.98950F0469InputInterceptor::runHookMouse is hooked 0x50f0
19:06:29.3430FC6887OverlayManager::doActionForegroundChange Event ON (ON)
19:06:29.3430FC8468OverlayManager::OnForegroundChangedChanged True
19:06:29.3530FC7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:06:29.5130FC7046OverlayManager::doActionDisplayFPS - Triggered
19:06:29.5850F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
19:06:29.583848326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
19:06:29.583848347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:06:29.593848326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
19:06:29.593848347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
19:06:29.6038481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:06:36.9950F03037OverlayManager::DetachThreadInputDetach thread input 20720, 14408
19:07:08.9450F07746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:07:08.12950F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:07:08.12950F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:07:08.12950F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:07:08.12950F01568OverlayManager::RestoreGameWNDPROCSWL restored.
19:07:08.12950F01578OverlayManager::RestoreGameWNDPROCSWL OK.
19:07:08.12950F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x49f0d5b
19:07:08.16050F0486ReleaseD11DeviceDevice Released! [2]
19:07:08.16050F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:07:08.16050F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:07:08.16050F0184IRenderDevice::releaseRender Releasing.
19:07:08.16050F098RenderDeviceCaptureBase::ReleaseTextureRelease
19:07:08.16050F0116RenderDeviceCaptureBase::ReleaseTextureReleased
19:07:08.16050F01258RenderDeviceD3d11::releaseImplementationReleasing 1
19:07:08.16050F01268RenderDeviceD3d11::releaseImplementationReleasing 2
19:07:08.16050F01287RenderDeviceD3d11::releaseImplementationReleasing 3
19:07:08.16050F0201IRenderDevice::releaseRender Releasing Done.
19:07:08.16050F0489ReleaseD11Device End Device Released!
19:07:08.16050F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
19:07:08.23830FC367InputInterceptor::ResetLLHookProcExtReset keys state
19:07:08.23830FC6887OverlayManager::doActionForegroundChange Event OFF (OFF)
19:07:08.23830FC8468OverlayManager::OnForegroundChangedChanged False
19:07:08.23830FC8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x130AD0 Title=[]
19:07:08.23830FC2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:07:08.23830FC2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
19:07:08.23830FC2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:07:08.25030FC367InputInterceptor::ResetLLHookProcExtReset keys state
19:07:08.25130FC7046OverlayManager::doActionDisplayFPS - Triggered
19:07:08.31538481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
19:07:08.31538481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
19:07:08.31538481126RenderDeviceD3d11::initsave state
19:07:08.3153848696RenderDeviceD3d11::initDX11loading shaders...
19:07:08.32038481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
19:07:08.32038481134RenderDeviceD3d11::initrestore state
19:07:08.32038481137RenderDeviceD3d11::initTarget Window [0x707da]
19:07:08.3203848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:07:08.3203848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:07:08.32038482975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:07:08.32038485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
19:07:08.32038485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
19:07:08.32038485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
19:07:08.324384848ResetSnapShotSH::ExecuteRelease snapshot SH
19:07:08.32438485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x130ad0).
19:07:08.32438482530OverlayManager::installWindowProcHookInstall WPH
19:07:08.32438482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbf40bf9
19:07:08.32438482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
19:07:08.32438482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
19:07:08.32438481702WidgetManager::drawskip widget draw (not in foreground) False - False
19:07:08.32438481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:07:08.35638485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
19:07:11.31550F02639OverlayManager::installKeybMouseHookInstall KeybMouse
19:07:11.31550F0480InputInterceptor::stopHookunhook keyboard and mouse
19:07:11.31550F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
19:07:11.31550F0469InputInterceptor::runHookMouse is hooked 0x50f0
19:07:11.31650F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:07:11.31650F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:07:11.31650F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:07:11.31650F01568OverlayManager::RestoreGameWNDPROCSWL restored.
19:07:11.31650F01578OverlayManager::RestoreGameWNDPROCSWL OK.
19:07:11.31650F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbf40bf9
19:07:11.35750F0486ReleaseD11DeviceDevice Released! [2]
19:07:11.35750F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:07:11.35750F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:07:11.35750F0184IRenderDevice::releaseRender Releasing.
19:07:11.35750F098RenderDeviceCaptureBase::ReleaseTextureRelease
19:07:11.35750F0116RenderDeviceCaptureBase::ReleaseTextureReleased
19:07:11.35750F01258RenderDeviceD3d11::releaseImplementationReleasing 1
19:07:11.35750F01268RenderDeviceD3d11::releaseImplementationReleasing 2
19:07:11.35750F01287RenderDeviceD3d11::releaseImplementationReleasing 3
19:07:11.35750F0201IRenderDevice::releaseRender Releasing Done.
19:07:11.35750F0489ReleaseD11Device End Device Released!
19:07:11.35750F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
19:07:11.50138481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
19:07:11.50138481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
19:07:11.50138481126RenderDeviceD3d11::initsave state
19:07:11.5013848696RenderDeviceD3d11::initDX11loading shaders...
19:07:11.50738481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
19:07:11.50738481134RenderDeviceD3d11::initrestore state
19:07:11.50738481137RenderDeviceD3d11::initTarget Window [0x707da]
19:07:11.5073848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:07:11.5073848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:07:11.50738485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:07:11.50738485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:07:11.50738485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:07:11.51038485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x707da).
19:07:11.51038482530OverlayManager::installWindowProcHookInstall WPH
19:07:11.51038482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40dd5
19:07:11.51038482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:07:11.51038482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
19:07:11.51050F02639OverlayManager::installKeybMouseHookInstall KeybMouse
19:07:11.51050F0480InputInterceptor::stopHookunhook keyboard and mouse
19:07:11.51050F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
19:07:11.51050F0469InputInterceptor::runHookMouse is hooked 0x50f0
19:07:11.51338485519OverlayManager::initOverlayResolutionEx 0X40000
19:07:11.51338485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
19:07:11.81930FC6887OverlayManager::doActionForegroundChange Event ON (ON)
19:07:11.81930FC8468OverlayManager::OnForegroundChangedChanged True
19:07:11.81930FC8603OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
19:07:11.8203848326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
19:07:11.8203848347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:07:11.83530FC7046OverlayManager::doActionDisplayFPS - Triggered
19:07:11.83938481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:07:15.12650F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:07:15.12650F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:07:15.12650F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:07:15.12650F01568OverlayManager::RestoreGameWNDPROCSWL restored.
19:07:15.12650F01578OverlayManager::RestoreGameWNDPROCSWL OK.
19:07:15.12650F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40dd5
19:07:15.16950F0486ReleaseD11DeviceDevice Released! [2]
19:07:15.16950F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:07:15.16950F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:07:15.16950F0184IRenderDevice::releaseRender Releasing.
19:07:15.17050F098RenderDeviceCaptureBase::ReleaseTextureRelease
19:07:15.17050F0116RenderDeviceCaptureBase::ReleaseTextureReleased
19:07:15.17050F01258RenderDeviceD3d11::releaseImplementationReleasing 1
19:07:15.17050F01268RenderDeviceD3d11::releaseImplementationReleasing 2
19:07:15.17050F01287RenderDeviceD3d11::releaseImplementationReleasing 3
19:07:15.17050F0201IRenderDevice::releaseRender Releasing Done.
19:07:15.17050F0489ReleaseD11Device End Device Released!
19:07:15.17050F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
19:07:15.36138481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
19:07:15.36138481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
19:07:15.36138481126RenderDeviceD3d11::initsave state
19:07:15.3613848696RenderDeviceD3d11::initDX11loading shaders...
19:07:15.36638481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
19:07:15.36638481134RenderDeviceD3d11::initrestore state
19:07:15.36638481137RenderDeviceD3d11::initTarget Window [0x707da]
19:07:15.3663848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:07:15.3663848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:07:15.36638485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
19:07:15.36638485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
19:07:15.36638485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
19:07:15.38838485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x2020c).
19:07:15.38838482530OverlayManager::installWindowProcHookInstall WPH
19:07:15.38838482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x820d8b
19:07:15.38838482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
19:07:15.38838482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
19:07:15.3883848326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
19:07:15.3883848347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:07:15.40830FC367InputInterceptor::ResetLLHookProcExtReset keys state
19:07:15.40830FC6887OverlayManager::doActionForegroundChange Event OFF (OFF)
19:07:15.40830FC8468OverlayManager::OnForegroundChangedChanged False
19:07:15.40930FC8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2020C Title=[Søg]
19:07:15.40930FC2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:07:15.40930FC2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
19:07:15.40930FC2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:07:15.420384848ResetSnapShotSH::ExecuteRelease snapshot SH
19:07:15.42038485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
19:07:15.42430FC367InputInterceptor::ResetLLHookProcExtReset keys state
19:07:15.42530FC7046OverlayManager::doActionDisplayFPS - Triggered
19:07:15.45238481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:07:17.94750F02639OverlayManager::installKeybMouseHookInstall KeybMouse
19:07:17.94750F0480InputInterceptor::stopHookunhook keyboard and mouse
19:07:17.94750F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
19:07:17.94750F0469InputInterceptor::runHookMouse is hooked 0x50f0
19:07:17.94750F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
19:07:31.54750F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
19:07:34.18050F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
19:07:35.1750F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:07:35.1750F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:07:35.1750F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:07:35.1750F01568OverlayManager::RestoreGameWNDPROCSWL restored.
19:07:35.1750F01578OverlayManager::RestoreGameWNDPROCSWL OK.
19:07:35.1750F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x820d8b
19:07:35.5650F0486ReleaseD11DeviceDevice Released! [2]
19:07:35.5650F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:07:35.5650F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:07:35.5650F0184IRenderDevice::releaseRender Releasing.
19:07:35.5650F098RenderDeviceCaptureBase::ReleaseTextureRelease
19:07:35.5650F0116RenderDeviceCaptureBase::ReleaseTextureReleased
19:07:35.5650F01258RenderDeviceD3d11::releaseImplementationReleasing 1
19:07:35.5650F01268RenderDeviceD3d11::releaseImplementationReleasing 2
19:07:35.5650F01287RenderDeviceD3d11::releaseImplementationReleasing 3
19:07:35.5650F0201IRenderDevice::releaseRender Releasing Done.
19:07:35.5650F0489ReleaseD11Device End Device Released!
19:07:35.5650F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
19:07:35.14638481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
19:07:35.14638481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
19:07:35.14638481126RenderDeviceD3d11::initsave state
19:07:35.1463848696RenderDeviceD3d11::initDX11loading shaders...
19:07:35.15138481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
19:07:35.15138481134RenderDeviceD3d11::initrestore state
19:07:35.15138481137RenderDeviceD3d11::initTarget Window [0x707da]
19:07:35.1513848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:07:35.1513848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:07:35.15138482975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:07:35.15138485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:07:35.15138485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:07:35.15138485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:07:35.15438485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x707da).
19:07:35.15438482530OverlayManager::installWindowProcHookInstall WPH
19:07:35.15438482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19a0d87
19:07:35.15438482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:07:35.15438482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
19:07:35.15438481702WidgetManager::drawskip widget draw (not in foreground) False - False
19:07:35.15838485519OverlayManager::initOverlayResolutionEx 0X40000
19:07:35.15838485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
19:07:35.16250F02639OverlayManager::installKeybMouseHookInstall KeybMouse
19:07:35.16250F0480InputInterceptor::stopHookunhook keyboard and mouse
19:07:35.16250F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
19:07:35.16250F0469InputInterceptor::runHookMouse is hooked 0x50f0
19:07:35.37730FC6887OverlayManager::doActionForegroundChange Event ON (ON)
19:07:35.37730FC8468OverlayManager::OnForegroundChangedChanged True
19:07:35.37730FC7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:07:35.3803848326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
19:07:35.3803848347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
19:07:35.39330FC7046OverlayManager::doActionDisplayFPS - Triggered
19:07:35.39638481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:10:37.80950F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
19:12:09.87450F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:12:09.9073848326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
19:12:09.9073848347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
19:12:11.11850F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:15:11.3750F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:15:12.58750F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:15:22.63750F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:15:25.1750F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:15:39.77250F07798OverlayManager::IsEmptyCursorCache cursor 0x10011 (v: 1)
19:19:19.29250F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:19:21.65250F07746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:19:22.4050F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:19:22.55150F03037OverlayManager::DetachThreadInputDetach thread input 20720, 14408
19:19:22.55250F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:19:22.55250F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:19:22.55250F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:19:22.55250F01568OverlayManager::RestoreGameWNDPROCSWL restored.
19:19:22.55250F01578OverlayManager::RestoreGameWNDPROCSWL OK.
19:19:22.55250F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19a0d87
19:19:22.59850F0486ReleaseD11DeviceDevice Released! [2]
19:19:22.59850F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:19:22.59850F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:19:22.59850F0184IRenderDevice::releaseRender Releasing.
19:19:22.59850F098RenderDeviceCaptureBase::ReleaseTextureRelease
19:19:22.59850F0116RenderDeviceCaptureBase::ReleaseTextureReleased
19:19:22.59850F01258RenderDeviceD3d11::releaseImplementationReleasing 1
19:19:22.59850F01268RenderDeviceD3d11::releaseImplementationReleasing 2
19:19:22.59850F01287RenderDeviceD3d11::releaseImplementationReleasing 3
19:19:22.59850F0201IRenderDevice::releaseRender Releasing Done.
19:19:22.59850F0489ReleaseD11Device End Device Released!
19:19:22.59850F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
19:19:22.73438481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
19:19:22.73438481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
19:19:22.73438481126RenderDeviceD3d11::initsave state
19:19:22.7343848696RenderDeviceD3d11::initDX11loading shaders...
19:19:22.74238481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
19:19:22.74238481134RenderDeviceD3d11::initrestore state
19:19:22.74238481137RenderDeviceD3d11::initTarget Window [0x707da]
19:19:22.7423848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:19:22.7423848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:19:22.74238485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
19:19:22.74238485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
19:19:22.74238485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
19:19:22.75938485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x40d10).
19:19:22.75938482530OverlayManager::installWindowProcHookInstall WPH
19:19:22.75938482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x60d62
19:19:22.75938482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
19:19:22.75938482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
19:19:22.79038485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
19:19:22.84230FC367InputInterceptor::ResetLLHookProcExtReset keys state
19:19:22.84230FC6887OverlayManager::doActionForegroundChange Event OFF (OFF)
19:19:22.84230FC8468OverlayManager::OnForegroundChangedChanged False
19:19:22.84230FC8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x40D10 Title=[]
19:19:22.84230FC2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:19:22.84230FC2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
19:19:22.84230FC2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:19:22.855384848ResetSnapShotSH::ExecuteRelease snapshot SH
19:19:22.85730FC367InputInterceptor::ResetLLHookProcExtReset keys state
19:19:22.85930FC7046OverlayManager::doActionDisplayFPS - Triggered
19:19:22.88838481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:19:24.5050F02639OverlayManager::installKeybMouseHookInstall KeybMouse
19:19:24.5050F0480InputInterceptor::stopHookunhook keyboard and mouse
19:19:24.5150F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
19:19:24.5150F0469InputInterceptor::runHookMouse is hooked 0x50f0
19:19:24.5150F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
19:19:34.65050F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
19:19:35.5350F01853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:19:35.5350F01881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:19:35.5350F01561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:19:35.5350F01568OverlayManager::RestoreGameWNDPROCSWL restored.
19:19:35.5350F01578OverlayManager::RestoreGameWNDPROCSWL OK.
19:19:35.5350F01583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x60d62
19:19:35.6750F0486ReleaseD11DeviceDevice Released! [2]
19:19:35.6750F02987OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:19:35.6750F03009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:19:35.6750F0184IRenderDevice::releaseRender Releasing.
19:19:35.6750F098RenderDeviceCaptureBase::ReleaseTextureRelease
19:19:35.6750F0116RenderDeviceCaptureBase::ReleaseTextureReleased
19:19:35.6750F01258RenderDeviceD3d11::releaseImplementationReleasing 1
19:19:35.6750F01268RenderDeviceD3d11::releaseImplementationReleasing 2
19:19:35.6750F01287RenderDeviceD3d11::releaseImplementationReleasing 3
19:19:35.6750F0201IRenderDevice::releaseRender Releasing Done.
19:19:35.6750F0489ReleaseD11Device End Device Released!
19:19:35.6750F0419fSwapResize_BuffersResize buffer (0xfd16d070)!
19:19:35.11830FC6887OverlayManager::doActionForegroundChange Event ON (ON)
19:19:35.11830FC8468OverlayManager::OnForegroundChangedChanged True
19:19:35.11830FC8597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x707da [939, 782] , 0x0)
19:19:35.11830FC2975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:19:35.13430FC7046OverlayManager::doActionDisplayFPS - Triggered
19:19:35.22038481041RenderDeviceD3d11::initRefC r:[3]->[3] 0xfd16d070
19:19:35.22038481105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
19:19:35.22038481126RenderDeviceD3d11::initsave state
19:19:35.2203848696RenderDeviceD3d11::initDX11loading shaders...
19:19:35.22638481132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xf360a110.
19:19:35.22638481134RenderDeviceD3d11::initrestore state
19:19:35.22638481137RenderDeviceD3d11::initTarget Window [0x707da]
19:19:35.2263848241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:19:35.2263848248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:19:35.22638485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:19:35.22638485448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:19:35.22638485468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:19:35.22838485617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x707da} (foreground = 0x707da).
19:19:35.22838482530OverlayManager::installWindowProcHookInstall WPH
19:19:35.22938482544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9740dd9
19:19:35.22938482563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:19:35.22938482609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xf734ca90=-147535216)=>(0x53195390=1394168720)
19:19:35.22938481033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:19:35.23438485519OverlayManager::initOverlayResolutionEx 0X40000
19:19:35.23438485525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
19:19:35.23450F02639OverlayManager::installKeybMouseHookInstall KeybMouse
19:19:35.23450F0480InputInterceptor::stopHookunhook keyboard and mouse
19:19:35.23450F0447InputInterceptor::runHookKeyboard is hooked 0x50f0
19:19:35.23450F0469InputInterceptor::runHookMouse is hooked 0x50f0
19:19:43.53250F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
19:19:43.5503848326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
19:19:43.5503848347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
19:19:46.42250F0648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
19:22:41.43750F06318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x707da) 0x707da .
19:22:41.43750F07746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:24:14.22563B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:37:31.17536F0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:37:31.2806308486ReleaseD11DeviceDevice Released! [2]
19:37:31.28063082987OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:37:31.28063083037OverlayManager::DetachThreadInputDetach thread input 20720, 14408
19:37:31.28063081561OverlayManager::RestoreGameWNDPROCSearch SWL..
19:37:31.28063081568OverlayManager::RestoreGameWNDPROCSWL restored.
19:37:31.28063081578OverlayManager::RestoreGameWNDPROCSWL OK.
19:37:31.28063081583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9740dd9
19:37:31.28063083009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:37:31.2806308184IRenderDevice::releaseRender Releasing.
19:37:31.280630898RenderDeviceCaptureBase::ReleaseTextureRelease
19:37:31.2806308116RenderDeviceCaptureBase::ReleaseTextureReleased
19:37:31.28063081258RenderDeviceD3d11::releaseImplementationReleasing 1
19:37:31.28063081268RenderDeviceD3d11::releaseImplementationReleasing 2
19:37:31.28063081287RenderDeviceD3d11::releaseImplementationReleasing 3
19:37:31.2806308201IRenderDevice::releaseRender Releasing Done.
19:37:31.2806308489ReleaseD11Device End Device Released!
19:37:31.73430FC367InputInterceptor::ResetLLHookProcExtReset keys state
19:37:31.73430FC6887OverlayManager::doActionForegroundChange Event OFF (OFF)
19:37:31.73430FC8468OverlayManager::OnForegroundChangedChanged False
19:37:31.73430FC8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10796 Title=[Trio Chat's Poppin' - Discord]
19:37:31.73430FC7746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:37:31.73430FC2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:37:31.73430FC2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
19:37:31.73430FC2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:37:31.73430FC367InputInterceptor::ResetLLHookProcExtReset keys state
19:37:31.73630FC7046OverlayManager::doActionDisplayFPS - Triggered
22:40:41.7612CE0147clearClientclear Client.
22:40:41.7612CE0638Client::OnOWExplorerDetacheddetaching..
22:40:41.7612CE0644Client::OnOWExplorerDetachedPost detach
22:40:41.7613494691Client::clearClient::Clear [0 - 0] .
22:40:41.7613494698Client::clearClient::Clear stoping...
22:40:41.76134941170OverlayManager::Stopstopping
22:40:41.76134941185OverlayManager::StopInternalstopping...
22:40:41.7623494307WidgetManager::StopStop
22:40:41.762349452WidgetsLayoutScheduler::Stopstopping layout scheduler
22:40:41.762349461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:3)
22:40:41.76234942253WidgetManager::ClearApplicationHandlersClear handlers
22:40:41.76234941212OverlayManager::StopInternalStoping server connection
22:40:41.76530FC7244OverlayManager::OnDisconnectedDisconnected from server
22:40:41.76634941217OverlayManager::StopInternalStopped server connection
22:40:41.7663494206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
22:40:41.7663494232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
22:40:41.7663494232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:40:41.76634941238OverlayManager::StopInternalClosing inter process
22:40:41.766349425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
22:40:41.7662DEC118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
22:40:41.7683494255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
22:40:41.768349459InterProcessEventHandler::~InterProcessEventHandlerDone.
22:40:41.76834941254OverlayManager::StopInternalnot running.
22:40:41.7683494141ApiManager::DestroyBackgroundThreadDestroy call.
22:40:41.9683AFC188ApiManager::BackgroundThreadBackground Thread is terminated.
22:40:41.9713494232ApiManager::ClearAllCommandsClearing commands [3]
22:40:41.9713494249ApiManager::ClearAllCommandsCleared
22:40:41.9713494136ApiManager::DestroyDestroyed
22:40:41.97134941256OverlayManager::StopInternalstopped.
22:40:41.97134948229OverlayManager::UnloadInGamePluginsunload in game plugins [1]
22:40:41.97134948244OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
22:40:41.9713494759Client::clearRemove old SHM
22:40:41.9713494255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_23412552 close 2147483647 bytes
22:40:41.9713494767Client::clearStop tasks thread
22:40:41.9713494780Client::clearClient::Clear - Done.