TimeThreadLineFunctionMessage
01:23:08.8246584139runClientStarting Overlay PID=24736(0x60a0) server PID = 17660
01:23:08.8246584560Client::initClient::Initialize
01:23:08.8246584568Client::initStart owclient thread
01:23:08.8243EEC325Client::initFirstInjectionClient::initFirstInjection.
01:23:08.8243EEC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23417660 opened succesfuly
01:23:08.8243EEC351session id = {B03FE08A-6371-4A33-BC64-B4F6AB263A4D}
01:23:08.8243EEC2080Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=54825-remoting-auth-token=12sEvNI6oigG0-hHyJz8QA-patchline=live].
01:23:08.8243EEC2080Client::LogClientInfoCommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=en_US].
01:23:08.8243EEC2096Client::LogClientInfoProcess OS version [10.0] [64-bit]
01:23:08.8243EEC2106Client::LogClientInfoOS version [10.0.22621]
01:23:08.8253EEC2128Client::LogClientInfoClient [64-bit] Version 2.2.234.8
01:23:08.8253EEC2141Client::LogProcessModulesLoaded modules:
01:23:08.8303EEC2157C:\Program Files (x86)\Overwolf\0.236.2.2\OWClient.dll
01:23:08.8303EEC2157C:\Program Files (x86)\Overwolf\0.236.2.2\OWExplorer.dll
01:23:08.8303EEC2157C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
01:23:08.8303EEC2157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
01:23:08.8303EEC2157C:\Users\Julie Svankjær\AppData\Local\Medal\recorder-3.743.0\Host\medal-hook64.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\AcGenral.DLL
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\CRYPTSP.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\CRYPTUI.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\CoreMessaging.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\D3D12Core.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\D3DSCache.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\DEVOBJ.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\DINPUT8.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\DNSAPI.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\DSOUND.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\DWrite.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\GLU32.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\HID.DLL
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\MPR.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\MSASN1.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\NETAPI32.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\NTASN1.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\OLEACC.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\OPENGL32.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\ResampleDmo.DLL
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\SAMCLI.DLL
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\SspiCli.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\UMPDC.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\USERENV.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\USP10.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\VERSION.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\WINHTTP.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\WINMM.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\WINNSI.DLL
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\WTSAPI32.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\XAudio2_7.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\apphelp.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\avrt.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\bcrypt.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\cfgmgr32.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\credui.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\cryptnet.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\d3d11.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\d3d12.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\d3d9.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\dcomp.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\drvstore.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\dwmapi.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\dxcore.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\dxgi.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\dxva2.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\gpapi.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\iertutil.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\inputhost.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\kernel.appcore.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\mf.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\mfplat.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\mfplay.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\msdmo.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\ncrypt.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\netutils.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\ntdll.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\ntmarta.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\nvapi64.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\powrprof.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\profapi.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\secur32.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\srvcli.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\textinputframework.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\urlmon.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\wevtapi.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\windows.storage.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\winmmbase.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\wintypes.dll
01:23:08.8303EEC2157C:\WINDOWS\SYSTEM32\wldp.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\COMDLG32.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\CRYPT32.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\Display.NvContainer\MessageBus.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\NvCamera64.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\d3dcompiler_47_64.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvcuda64.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvgpucomp64.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvldumdx.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvwgf2umx.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\GDI32.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\IMM32.DLL
01:23:08.8303EEC2157C:\WINDOWS\System32\KERNEL32.DLL
01:23:08.8303EEC2157C:\WINDOWS\System32\KERNELBASE.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\MMDevApi.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\MSCTF.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\NSI.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\Normaliz.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\OLEAUT32.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\PSAPI.DLL
01:23:08.8303EEC2157C:\WINDOWS\System32\RPCRT4.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\SETUPAPI.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\SHELL32.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\SHLWAPI.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\USER32.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\WINTRUST.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\WLDAP32.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\WS2_32.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\advapi32.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\bcryptPrimitives.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\clbcatq.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\combase.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\fwpuclnt.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\gdi32full.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\imagehlp.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\msvcp_win.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\msvcrt.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\ole32.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\sechost.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\shcore.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\ucrtbase.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\win32u.dll
01:23:08.8303EEC2157C:\WINDOWS\System32\winrnr.dll
01:23:08.8303EEC2157C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.2506_none_270c5ae97388e100\COMCTL32.dll
01:23:08.8303EEC2157C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.2506_none_57f74dcece1b5ace\gdiplus.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\MobileNetworking.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\audioses.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\dataexchange.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\explorerframe.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\mswsock.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\napinsp.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\nlansp_c.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\nvspcap64.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\pnrpnsp.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\rsaenh.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\twinapi.appcore.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\uxtheme.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\wlanapi.dll
01:23:08.8303EEC2157C:\WINDOWS\system32\wshbth.dll
01:23:08.8303EEC2157C:\Windows\System32\Windows.UI.dll
01:23:08.8303EEC2157C:\Windows\System32\gameux.dll
01:23:08.8303EEC2157C:\Windows\System32\rasadhlp.dll
01:23:08.8313EEC79GraphicsHookManager::InitCreated Thread - Created , ThreadId=17984
01:23:08.8323EEC1546Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
01:23:08.8323EEC1570Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
01:23:08.8323EEC1619Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
01:23:08.8323EEC1685Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
01:23:08.8323EEC1698Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
01:23:08.8323EEC1728Client::ReadGameConfigurationsEnable EnableTXR - OFF
01:23:08.8323EEC1768Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
01:23:08.8323EEC1770Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
01:23:08.8323EEC1772Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
01:23:08.8323EEC1774Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
01:23:08.8323EEC1776Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
01:23:08.8323EEC1778Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
01:23:08.8323EEC1780Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
01:23:08.8323EEC1783Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
01:23:08.8323EEC1786Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
01:23:08.8323EEC1893Data::Search[0] 0xE5E80000
01:23:08.8323EEC1893Data::Search[1] 0x0
01:23:08.8323EEC1893Data::Search[2] 0xBE9B0000
01:23:08.8323EEC1893Data::Search[3] 0xC2400000
01:23:08.8323EEC1893Data::Search[4] 0x0
01:23:08.8323EEC1893Data::Search[5] 0xE1460000
01:23:08.8323EEC1893Data::Search[6] 0xE6990000
01:23:08.8323EEC1893Data::Search[7] 0x76B00000
01:23:08.8323EEC1893Data::Search[8] 0xE1460000
01:23:08.8323EEC1893Data::Search[9] 0x0
01:23:08.8323EEC1898Data::Search[10] 0x0
01:23:08.8323EEC1904Data::Search[11] 0xDF9A0000
01:23:08.8323EEC1910Data::Search[12] 0x76B00000
01:23:08.8323EEC1916Data::Search[13] 0xCFA20000
01:23:08.8323EEC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
01:23:08.8323EEC1265Client::hookFunctionsDetected Windows 8.1 or greater
01:23:08.8323EEC1288Client::hookFunctionsAcquiring function lock succedded
01:23:08.8363EEC254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
01:23:08.8363EEC582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
01:23:08.8373EEC952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
01:23:08.8373EEC225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_23417660 opened succesfuly
01:23:08.8373EEC530OverlayManager::OverlayManagerOW System Cursor is set to = 0x130962
01:23:08.8373EEC7644OverlayManager::LoadDefaultCursorsLoad default cursors
01:23:08.8373EEC538OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x33094c
01:23:08.8373EEC72PerformanceCounter::StartSessionStartSession
01:23:08.8373EEC72PerformanceCounter::StartSessionStartSession
01:23:08.8373EEC225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
01:23:08.8373EEC760OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
01:23:08.8373EEC778OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
01:23:08.8373EEC780OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
01:23:08.8373EEC783OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
01:23:08.8373EEC786OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
01:23:08.8373EEC789OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
01:23:08.8373EEC792OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
01:23:08.8373EEC795OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
01:23:08.8373EEC798OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
01:23:08.8373EEC801OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
01:23:08.8373EEC804OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
01:23:08.8373EEC807OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
01:23:08.8373EEC810OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
01:23:08.8373EEC813OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
01:23:08.8373EEC816OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
01:23:08.8373EEC819OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
01:23:08.8373EEC822OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
01:23:08.8373EEC825OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
01:23:08.8373EEC828OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
01:23:08.8373EEC831OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
01:23:08.8373EEC834OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
01:23:08.8373EEC837OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
01:23:08.8373EEC840OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
01:23:08.8373EEC843OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
01:23:08.8373EEC846OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
01:23:08.8373EEC849OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
01:23:08.8373EEC852OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
01:23:08.8373EEC855OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
01:23:08.8373EEC858OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
01:23:08.8373EEC861OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
01:23:08.8373EEC864OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
01:23:08.8373EEC867OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
01:23:08.8373EEC870OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
01:23:08.8373EEC873OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
01:23:08.8373EEC876OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
01:23:08.8373EEC879OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
01:23:08.8373EEC882OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
01:23:08.8373EEC885OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
01:23:08.8373EEC888OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
01:23:08.8373EEC891OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
01:23:08.8373EEC894OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
01:23:08.8373EEC897OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
01:23:08.8373EEC900OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
01:23:08.8373EEC903OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
01:23:08.8373EEC906OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
01:23:08.8373EEC909OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
01:23:08.8373EEC912OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
01:23:08.8373EEC915OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
01:23:08.8373EEC918OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
01:23:08.8373EEC921OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
01:23:08.8373EEC924OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
01:23:08.8373EEC927OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
01:23:08.8373EEC930OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
01:23:08.8373EEC933OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
01:23:08.8373EEC936OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
01:23:08.8373EEC939OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
01:23:08.8373EEC942OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
01:23:08.8373EEC945OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
01:23:08.8373EEC948OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
01:23:08.8373EEC951OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
01:23:08.8373EEC954OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
01:23:08.8373EEC957OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
01:23:08.8373EEC960OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
01:23:08.8373EEC963OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
01:23:08.8373EEC966OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
01:23:08.8373EEC969OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
01:23:08.8373EEC972OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
01:23:08.8373EEC974OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
01:23:08.8373EEC976OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
01:23:08.8373EEC978OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
01:23:08.8373EEC980OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
01:23:08.8373EEC982OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
01:23:08.8373EEC984OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
01:23:08.8373EEC986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
01:23:08.8373EEC988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
01:23:08.8373EEC990OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
01:23:08.8373EEC992OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
01:23:08.8373EEC994OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
01:23:08.8373EEC996OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
01:23:08.8373EEC998OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
01:23:08.8373EEC1002OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
01:23:08.8373EEC1004OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
01:23:08.8373EEC1006OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
01:23:08.8373EEC1008OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
01:23:08.8373EEC1010OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
01:23:08.8373EEC1012OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
01:23:08.8373EEC1014OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
01:23:08.8373EEC1017OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
01:23:08.8373EEC1019OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
01:23:08.8373EEC1033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:23:08.8373EEC631OverlayManager::InitGameClientstarting hooks...
01:23:08.8493EEC1991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.236.2.2\\OWUtils.dll succeeded
01:23:08.8503EEC602Install::CodeInit [Client,1] (MCH) OK
01:23:08.8503EEC602Install::CodeInit [Client,2] (MCH) OK
01:23:08.8513EEC602Install::CodeInit [Client,3] (MCH) OK
01:23:08.8513EEC602Install::CodeInit [Client,4] (MCH) OK
01:23:08.8513EEC602Install::CodeInit [Client,4.1] (MCH) OK
01:23:08.8743EEC602Install::CodeInit [Client,4.2] (MCH) OK
01:23:08.8743EEC1362Client::hookFunctionsSuspend before hook: OFF
01:23:08.8743EEC1063Install::CodeSegment [5|214976|0xE1460000|0x347C0]
01:23:08.8743EEC602Install::Codeunknown (MCH) OK
01:23:08.8743EEC1063Install::CodeSegment [5|5440|0xE1460000|0x1540]
01:23:08.8753EEC602Install::Codeunknown (MCH) OK
01:23:08.8753EEC1063Install::CodeSegment [5|145440|0xE1460000|0x23820]
01:23:08.8753EEC602Install::Codeunknown (MCH) OK
01:23:08.8753EEC1063Install::CodeSegment [5|6640|0xE1460000|0x19F0]
01:23:08.8753EEC602Install::Codeunknown (MCH) OK
01:23:08.8753EEC1063Install::CodeSegment [5|-26983696|0xE1460000|0xFE6442F0]
01:23:08.8753EEC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
01:23:08.8753EEC1063Install::CodeSegment [5|-26993152|0xE1460000|0xFE641E00]
01:23:08.8753EEC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
01:23:08.8753EEC1063Install::CodeSegment [5|-26978176|0xE1460000|0xFE645880]
01:23:08.8753EEC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
01:23:08.8753EEC1063Install::CodeSegment [5|-28001008|0xE1460000|0xFE54BD10]
01:23:08.8753EEC1154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
01:23:08.8753EEC337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
01:23:08.8753EEC1285OverlayManager::StartStarting...
01:23:08.8753EEC1317OverlayManager::Startstarting hooks 2...
01:23:08.8753EEC602Install::CodeInit [Client,5] (MCH) OK
01:23:08.8973EEC602Install::CodeInit [Client,5.1] (MCH) OK
01:23:08.8973EEC602Install::CodeInit [Client,6] (MCH) OK
01:23:08.8973EEC1483XTRAP COMPATIBLE PATCH WARNING
01:23:08.8973EEC1492OverlayManager::Startdone with hooks...
01:23:08.8973EEC108ApiManager::InitAPI Manager Event : OK
01:23:08.8973EEC120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=13536
01:23:08.8973EEC67TXRSettingFail to read texture recognition options 0x0
01:23:08.8973EEC114TXOfInterestNew list set with 0 items
01:23:08.8973EEC1518OverlayManager::Startget foreground state
01:23:08.8973EEC8468OverlayManager::OnForegroundChangedChanged True
01:23:08.8973EEC8597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x390d9a [0, 0] , 0x0)
01:23:08.8973EEC1555OverlayManager::StartStarted...
01:23:08.898F1C7219OverlayManager::OnConnectedConnected to server
01:23:08.898F1C32SendServerHelloMessage::ExecuteSend connection Ack
01:23:08.89834E07875OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0xe056e
01:23:08.9183EEC602Install::CodeInit [Client,0] (MCH) OK
01:23:08.9183EEC428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
01:23:08.9183EEC94GraphicsHookManager::StopThreadStopThread
01:23:08.9194640216GraphicsHookManager::MessageLoopExit Thread
01:23:08.9203EEC406Client::initFirstInjectioninit complete
01:23:09.282F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:23:11.6232B147798OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
01:23:11.6512E78587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
01:23:11.6542E78148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
01:23:11.6622E78148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
01:23:11.6622E78984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
01:23:11.6682E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:23:11.6682E781072RenderDeviceD3d11::initDevice adapter hash: -938980659
01:23:11.6682E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:23:11.6682E781126RenderDeviceD3d11::initsave state
01:23:11.6682E78696RenderDeviceD3d11::initDX11loading shaders...
01:23:11.6702E78705RenderDeviceD3d11::initDX11create vs
01:23:11.6702E78723RenderDeviceD3d11::initDX11create vs
01:23:11.6722E78745RenderDeviceD3d11::initDX11create pxs
01:23:11.6732E78774RenderDeviceD3d11::initDX11create raster
01:23:11.6732E78842RenderDeviceD3d11::initDX11create buffers
01:23:11.6732E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:23:11.6732E781134RenderDeviceD3d11::initrestore state
01:23:11.6732E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:23:11.6732E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:23:11.6732E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:23:11.6732E78193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
01:23:11.6732E782092RenderDeviceD3d11::setFixSet render device fix RT.
01:23:11.6732E783094OverlayManager::setGraphicsRender Device fix was set RT.
01:23:11.6732E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:23:11.6732E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:23:11.6792E78737OverlayInputManager::HandleCommandsClear all hotkeys command
01:23:11.6792E78788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
01:23:11.6792E7826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
01:23:11.6792E7821StartWidgetsRefresher::ExecuteExecute start wicket manager
01:23:11.6792E78275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:23:11.6792E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:23:11.6792E782530OverlayManager::installWindowProcHookInstall WPH
01:23:11.6802E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4c08b4
01:23:11.6802E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:23:11.6802E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:23:11.6802E782620OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
01:23:11.6802E78311PerformanceCounter::NotifyFrameRenderNotify first Render...
01:23:11.6802E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:23:11.6802E788360OverlayManager::CheckForSharedTextureSupportCheck for SHT support
01:23:11.6802B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:23:11.6802B14480InputInterceptor::stopHookunhook keyboard and mouse
01:23:11.6802B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:23:11.6802B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:23:11.6802B148085OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
01:23:11.6812E785519OverlayManager::initOverlayResolutionEx 0X40000
01:23:11.6812E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:23:11.692EDC225InterProcessElement::openInterProcess Overwolf_ImID_20728_P_17660 opened succesfuly
01:23:11.692EDC225InterProcessElement::openInterProcess Overwolf_PID_17660_SHARED_MEMORY_AGENT opened succesfuly
01:23:11.6932B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x390d9a .
01:23:11.6932B147746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:23:11.819F1C7322OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll] [oopo: off]
01:23:11.8262E788138OverlayManager::LoadPluginloading plugin: C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll
01:23:11.8352E788157OverlayManager::LoadPluginPlugin loaded [4] [C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins/GEPPlugin64.dll] []
01:23:11.8432E788189OverlayManager::LoadPluginfinish loading plugin
01:23:13.20241EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:23:18.10141EC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:23:19.20034E02141Client::LogProcessModulesLoaded modules:
01:23:19.20734E02157C:\Program Files (x86)\Overwolf\0.236.2.2\OWClient.dll
01:23:19.20734E02157C:\Program Files (x86)\Overwolf\0.236.2.2\OWExplorer.dll
01:23:19.20734E02157C:\Program Files (x86)\Overwolf\0.236.2.2\OWUtils.dll
01:23:19.20734E02157C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\chrome_elf.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\d3dcompiler_47.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libEGL.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libGLESv2.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\CEF3\Win64\libcef.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEXFramework_x64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\Apex_Destructible_x64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\MSVCP140.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\RiotGamesApi.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exe
01:23:19.20734E02157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VCRUNTIME140_1.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\dbghelp.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\stub.dll
01:23:19.20734E02157C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\vivoxsdk.dll
01:23:19.20734E02157C:\Users\Julie Svankjær\AppData\Local\Medal\recorder-3.743.0\Host\medal-hook64.dll
01:23:19.20734E02157C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\64\gep_valorant.dll
01:23:19.20734E02157C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\64\libowgameevents64.dll
01:23:19.20734E02157C:\Users\Julie Svankjær\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\241.3.0\plugins\GEPPlugin64.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\AcGenral.DLL
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\CRYPTSP.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\CRYPTUI.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\CoreMessaging.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\D3D12Core.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\D3DCompiler_43.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\D3DSCache.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\D3DX9_43.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\DEVOBJ.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\DINPUT8.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\DNSAPI.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\DSOUND.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\DWrite.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\GLU32.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\HID.DLL
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\MPR.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\MSASN1.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\NETAPI32.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\NTASN1.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\OLEACC.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\OPENGL32.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\ResampleDmo.DLL
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\SAMCLI.DLL
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\SensApi.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\SspiCli.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\UIAutomationCore.DLL
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\UMPDC.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\USERENV.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\USP10.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\VERSION.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\WINHTTP.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\WINMM.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\WINNSI.DLL
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\WINSPOOL.DRV
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\WTSAPI32.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\X3DAudio1_7.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\XAPOFX1_5.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\XAudio2_7.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\apphelp.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\avrt.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\bcrypt.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\cfgmgr32.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\credui.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\cryptnet.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\d3d11.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\d3d12.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\d3d9.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\d3dx11_43.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\dcomp.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\drvstore.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\dwmapi.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\dxcore.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\dxgi.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\dxva2.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\gpapi.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\iertutil.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\inputhost.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\kernel.appcore.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\mf.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\mfplat.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\mfplay.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\msdmo.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\ncrypt.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\netutils.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\ntdll.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\ntmarta.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\nvapi64.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\powrprof.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\profapi.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\secur32.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\srvcli.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\textinputframework.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\urlmon.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\wevtapi.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\windows.storage.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\winmmbase.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\wintypes.dll
01:23:19.20734E02157C:\WINDOWS\SYSTEM32\wldp.dll
01:23:19.20734E02157C:\WINDOWS\System32\COMDLG32.dll
01:23:19.20734E02157C:\WINDOWS\System32\CRYPT32.dll
01:23:19.20734E02157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\Display.NvContainer\MessageBus.dll
01:23:19.20734E02157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\NvCamera64.dll
01:23:19.20734E02157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\NvCamera\d3dcompiler_47_64.dll
01:23:19.20734E02157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvcuda64.dll
01:23:19.20734E02157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvgpucomp64.dll
01:23:19.20734E02157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvldumdx.dll
01:23:19.20734E02157C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_4eef80c06561d01a\nvwgf2umx.dll
01:23:19.20734E02157C:\WINDOWS\System32\GDI32.dll
01:23:19.20734E02157C:\WINDOWS\System32\IMM32.DLL
01:23:19.20734E02157C:\WINDOWS\System32\KERNEL32.DLL
01:23:19.20734E02157C:\WINDOWS\System32\KERNELBASE.dll
01:23:19.20734E02157C:\WINDOWS\System32\MMDevApi.dll
01:23:19.20734E02157C:\WINDOWS\System32\MSCTF.dll
01:23:19.20734E02157C:\WINDOWS\System32\NSI.dll
01:23:19.20734E02157C:\WINDOWS\System32\Normaliz.dll
01:23:19.20734E02157C:\WINDOWS\System32\OLEAUT32.dll
01:23:19.20734E02157C:\WINDOWS\System32\PSAPI.DLL
01:23:19.20734E02157C:\WINDOWS\System32\RPCRT4.dll
01:23:19.20734E02157C:\WINDOWS\System32\SETUPAPI.dll
01:23:19.20734E02157C:\WINDOWS\System32\SHELL32.dll
01:23:19.20734E02157C:\WINDOWS\System32\SHLWAPI.dll
01:23:19.20734E02157C:\WINDOWS\System32\USER32.dll
01:23:19.20734E02157C:\WINDOWS\System32\WINTRUST.dll
01:23:19.20734E02157C:\WINDOWS\System32\WLDAP32.dll
01:23:19.20734E02157C:\WINDOWS\System32\WS2_32.dll
01:23:19.20734E02157C:\WINDOWS\System32\advapi32.dll
01:23:19.20734E02157C:\WINDOWS\System32\bcryptPrimitives.dll
01:23:19.20734E02157C:\WINDOWS\System32\clbcatq.dll
01:23:19.20734E02157C:\WINDOWS\System32\combase.dll
01:23:19.20734E02157C:\WINDOWS\System32\fwpuclnt.dll
01:23:19.20734E02157C:\WINDOWS\System32\gdi32full.dll
01:23:19.20734E02157C:\WINDOWS\System32\imagehlp.dll
01:23:19.20734E02157C:\WINDOWS\System32\msvcp_win.dll
01:23:19.20734E02157C:\WINDOWS\System32\msvcrt.dll
01:23:19.20734E02157C:\WINDOWS\System32\ole32.dll
01:23:19.20734E02157C:\WINDOWS\System32\sechost.dll
01:23:19.20734E02157C:\WINDOWS\System32\shcore.dll
01:23:19.20734E02157C:\WINDOWS\System32\ucrtbase.dll
01:23:19.20734E02157C:\WINDOWS\System32\win32u.dll
01:23:19.20734E02157C:\WINDOWS\System32\winrnr.dll
01:23:19.20734E02157C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.2506_none_270c5ae97388e100\COMCTL32.dll
01:23:19.20734E02157C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.2506_none_57f74dcece1b5ace\gdiplus.dll
01:23:19.20734E02157C:\WINDOWS\system32\MobileNetworking.dll
01:23:19.20734E02157C:\WINDOWS\system32\audioses.dll
01:23:19.20734E02157C:\WINDOWS\system32\dataexchange.dll
01:23:19.20734E02157C:\WINDOWS\system32\explorerframe.dll
01:23:19.20734E02157C:\WINDOWS\system32\mswsock.dll
01:23:19.20734E02157C:\WINDOWS\system32\napinsp.dll
01:23:19.20734E02157C:\WINDOWS\system32\nlansp_c.dll
01:23:19.20734E02157C:\WINDOWS\system32\nvspcap64.dll
01:23:19.20734E02157C:\WINDOWS\system32\pnrpnsp.dll
01:23:19.20734E02157C:\WINDOWS\system32\rsaenh.dll
01:23:19.20734E02157C:\WINDOWS\system32\twinapi.appcore.dll
01:23:19.20734E02157C:\WINDOWS\system32\uxtheme.dll
01:23:19.20734E02157C:\WINDOWS\system32\wlanapi.dll
01:23:19.20734E02157C:\WINDOWS\system32\wshbth.dll
01:23:19.20734E02157C:\Windows\System32\Windows.UI.dll
01:23:19.20734E02157C:\Windows\System32\gameux.dll
01:23:19.20734E02157C:\Windows\System32\rasadhlp.dll
01:23:22.2412B147798OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
01:24:28.1482B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:24:28.2562B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
01:24:28.2562B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:24:28.2562B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:24:28.2562B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:24:28.2562B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:24:28.2562B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:24:28.2562B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4c08b4
01:24:28.2822B14486ReleaseD11DeviceDevice Released! [2]
01:24:28.2822B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:24:28.2822B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:24:28.2822B14184IRenderDevice::releaseRender Releasing.
01:24:28.2822B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:24:28.2822B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:24:28.2822B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:24:28.2822B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:24:28.2822B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:24:28.2822B14201IRenderDevice::releaseRender Releasing Done.
01:24:28.2822B14489ReleaseD11Device End Device Released!
01:24:28.2822B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:24:28.4282E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:24:28.4282E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:24:28.4282E781126RenderDeviceD3d11::initsave state
01:24:28.4282E78696RenderDeviceD3d11::initDX11loading shaders...
01:24:28.4322E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:24:28.4322E781134RenderDeviceD3d11::initrestore state
01:24:28.4332E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:24:28.4332E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:24:28.4332E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:24:28.4332E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:24:28.4332E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:24:28.4332E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:24:28.4502E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c).
01:24:28.4502E782530OverlayManager::installWindowProcHookInstall WPH
01:24:28.4502E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x241b0ddd
01:24:28.4502E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:24:28.4502E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:24:28.458F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:24:28.458F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:24:28.458F1C8468OverlayManager::OnForegroundChangedChanged False
01:24:28.458F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Søg]
01:24:28.458F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:24:28.458F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:24:28.458F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:24:28.473F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:24:28.473F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:24:28.4822B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:24:28.4822B14480InputInterceptor::stopHookunhook keyboard and mouse
01:24:28.4822B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:24:28.4822B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:24:28.4842E7848ResetSnapShotSH::ExecuteRelease snapshot SH
01:24:28.4842E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:24:28.4842E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:24:30.9282B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:24:30.9282B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:24:30.9282B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:24:30.9282B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:24:30.9282B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:24:30.9282B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x241b0ddd
01:24:30.9412B14486ReleaseD11DeviceDevice Released! [2]
01:24:30.9412B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:24:30.9412B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:24:30.9412B14184IRenderDevice::releaseRender Releasing.
01:24:30.9412B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:24:30.9412B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:24:30.9412B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:24:30.9412B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:24:30.9412B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:24:30.9412B14201IRenderDevice::releaseRender Releasing Done.
01:24:30.9412B14489ReleaseD11Device End Device Released!
01:24:30.9412B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:24:31.22F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
01:24:31.22F1C8468OverlayManager::OnForegroundChangedChanged True
01:24:31.23F1C8597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x20346 [-223, 183] , 0x0)
01:24:31.23F1C2975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:24:31.38F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:24:31.962E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:24:31.962E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:24:31.962E781126RenderDeviceD3d11::initsave state
01:24:31.962E78696RenderDeviceD3d11::initDX11loading shaders...
01:24:31.1002E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:24:31.1002E781134RenderDeviceD3d11::initrestore state
01:24:31.1002E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:24:31.1002E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:24:31.1002E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:24:31.1002E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:24:31.1002E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:24:31.1002E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:24:31.1012E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:24:31.1012E782530OverlayManager::installWindowProcHookInstall WPH
01:24:31.1012E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ef107d1
01:24:31.1012E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:24:31.1012E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:24:31.1012E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:24:31.1052E785519OverlayManager::initOverlayResolutionEx 0X40000
01:24:31.1052E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:24:31.7052B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:24:31.7052B14480InputInterceptor::stopHookunhook keyboard and mouse
01:24:31.7052B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:24:31.7052B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:24:31.7082B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:24:31.7082B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:24:31.7082B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:24:31.7082B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:24:31.7082B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:24:31.7082B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ef107d1
01:24:31.7382B14486ReleaseD11DeviceDevice Released! [2]
01:24:31.7382B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:24:31.7382B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:24:31.7382B14184IRenderDevice::releaseRender Releasing.
01:24:31.7382B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:24:31.7382B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:24:31.7382B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:24:31.7382B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:24:31.7382B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:24:31.7382B14201IRenderDevice::releaseRender Releasing Done.
01:24:31.7382B14489ReleaseD11Device End Device Released!
01:24:31.7382B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:24:31.8172E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:24:31.8172E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:24:31.8172E781126RenderDeviceD3d11::initsave state
01:24:31.8172E78696RenderDeviceD3d11::initDX11loading shaders...
01:24:31.8212E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:24:31.8212E781134RenderDeviceD3d11::initrestore state
01:24:31.8212E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:24:31.8212E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:24:31.8212E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:24:31.8212E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:24:31.8212E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:24:31.8212E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:24:31.8492E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x20346).
01:24:31.8492E782530OverlayManager::installWindowProcHookInstall WPH
01:24:31.8492E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f340bdd
01:24:31.8492E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:24:31.8492E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:24:31.8812E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:24:32.48F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:24:32.48F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:24:32.48F1C8468OverlayManager::OnForegroundChangedChanged False
01:24:32.48F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20346 Title=[#vores-hjem | Vatpinde sex - Discord]
01:24:32.48F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:24:32.48F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:24:32.49F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:24:32.64F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:24:32.66F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:24:32.812E7848ResetSnapShotSH::ExecuteRelease snapshot SH
01:24:32.812E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:24:38.1812B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:24:38.1812B14480InputInterceptor::stopHookunhook keyboard and mouse
01:24:38.1812B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:24:38.1812B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:24:38.1812B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:24:38.6502B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:24:38.6502B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:24:38.6502B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:24:38.6502B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:24:38.6502B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:24:38.6502B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f340bdd
01:24:38.681F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
01:24:38.681F1C8468OverlayManager::OnForegroundChangedChanged True
01:24:38.681F1C8597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x390d9a [1649, 526] , 0x0)
01:24:38.681F1C2975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:24:38.6872B14486ReleaseD11DeviceDevice Released! [2]
01:24:38.6882B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:24:38.6882B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:24:38.6882B14184IRenderDevice::releaseRender Releasing.
01:24:38.6882B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:24:38.6882B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:24:38.6882B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:24:38.6882B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:24:38.6882B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:24:38.6882B14201IRenderDevice::releaseRender Releasing Done.
01:24:38.6882B14489ReleaseD11Device End Device Released!
01:24:38.6882B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:24:38.697F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:24:38.7782E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:24:38.7782E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:24:38.7782E781126RenderDeviceD3d11::initsave state
01:24:38.7782E78696RenderDeviceD3d11::initDX11loading shaders...
01:24:38.7822E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:24:38.7822E781134RenderDeviceD3d11::initrestore state
01:24:38.7822E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:24:38.7822E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:24:38.7822E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:24:38.7822E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:24:38.7822E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:24:38.7822E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:24:38.7832E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:24:38.7832E782530OverlayManager::installWindowProcHookInstall WPH
01:24:38.7832E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x44e20d87
01:24:38.7832E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:24:38.7832E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:24:38.7832E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:24:38.7872B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:24:38.7872B14480InputInterceptor::stopHookunhook keyboard and mouse
01:24:38.7872B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:24:38.7872B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:24:38.7882E785519OverlayManager::initOverlayResolutionEx 0X40000
01:24:38.7882E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:24:38.7942B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:24:38.7942B147746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:26:10.8882B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:26:10.9812B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
01:26:10.9812B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:26:10.9812B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:26:10.9812B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:26:10.9812B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:26:10.9812B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:26:10.9812B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x44e20d87
01:26:11.102B14486ReleaseD11DeviceDevice Released! [2]
01:26:11.102B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:26:11.102B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:26:11.102B14184IRenderDevice::releaseRender Releasing.
01:26:11.102B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:26:11.102B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:26:11.102B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:26:11.102B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:26:11.102B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:26:11.102B14201IRenderDevice::releaseRender Releasing Done.
01:26:11.102B14489ReleaseD11Device End Device Released!
01:26:11.102B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:26:11.1192E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:26:11.1192E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:26:11.1192E781126RenderDeviceD3d11::initsave state
01:26:11.1192E78696RenderDeviceD3d11::initDX11loading shaders...
01:26:11.1232E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:26:11.1232E781134RenderDeviceD3d11::initrestore state
01:26:11.1232E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:26:11.1232E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:26:11.1232E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:26:11.1232E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:26:11.1232E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:26:11.1232E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:26:11.1502E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c).
01:26:11.1502E782530OverlayManager::installWindowProcHookInstall WPH
01:26:11.1502E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x650d8f
01:26:11.1502E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:26:11.1502E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:26:11.1832B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:26:11.1832B14480InputInterceptor::stopHookunhook keyboard and mouse
01:26:11.1832B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:26:11.1832B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:26:11.1832E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:26:11.315F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:26:11.315F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:26:11.315F1C8468OverlayManager::OnForegroundChangedChanged False
01:26:11.315F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Søg]
01:26:11.315F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:26:11.315F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:26:11.315F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:26:11.3172E7848ResetSnapShotSH::ExecuteRelease snapshot SH
01:26:11.331F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:26:11.334F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:26:11.3502E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:26:12.7162B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:26:42.7492B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:26:43.6822B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:27:11.6162B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:27:11.7492B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:28:12.1822B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:28:12.3852B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:28:12.3852B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:28:12.3852B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:28:12.3852B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:28:12.3852B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:28:12.3852B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x650d8f
01:28:12.4172B14486ReleaseD11DeviceDevice Released! [2]
01:28:12.4172B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:28:12.4172B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:28:12.4172B14184IRenderDevice::releaseRender Releasing.
01:28:12.4172B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:28:12.4172B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:28:12.4172B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:28:12.4172B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:28:12.4172B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:28:12.4172B14201IRenderDevice::releaseRender Releasing Done.
01:28:12.4172B14489ReleaseD11Device End Device Released!
01:28:12.4182B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:28:12.4962E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:28:12.4962E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:28:12.4962E781126RenderDeviceD3d11::initsave state
01:28:12.4962E78696RenderDeviceD3d11::initDX11loading shaders...
01:28:12.5002E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:28:12.5002E781134RenderDeviceD3d11::initrestore state
01:28:12.5002E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:28:12.5002E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:28:12.5002E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:28:12.5002E782975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:28:12.5002E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:28:12.5002E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:28:12.5002E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:28:12.5012E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:28:12.5012E782530OverlayManager::installWindowProcHookInstall WPH
01:28:12.5012E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a5c08b7
01:28:12.5012E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:28:12.5012E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:28:12.5012E781702WidgetManager::drawskip widget draw (not in foreground) False - False
01:28:12.5052B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:28:12.5052B14480InputInterceptor::stopHookunhook keyboard and mouse
01:28:12.5052B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:28:12.5052B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:28:12.5092E785519OverlayManager::initOverlayResolutionEx 0X40000
01:28:12.5092E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:28:12.578F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
01:28:12.578F1C8468OverlayManager::OnForegroundChangedChanged True
01:28:12.578F1C7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:28:12.596F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:28:12.6242E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:28:12.6242B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:28:14.8322B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:28:14.9442B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
01:28:14.9452B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:28:14.9452B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:28:14.9452B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:28:14.9452B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:28:14.9452B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:28:14.9452B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a5c08b7
01:28:14.9842B14486ReleaseD11DeviceDevice Released! [2]
01:28:14.9842B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:28:14.9842B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:28:14.9842B14184IRenderDevice::releaseRender Releasing.
01:28:14.9842B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:28:14.9842B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:28:14.9842B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:28:14.9842B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:28:14.9842B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:28:14.9842B14201IRenderDevice::releaseRender Releasing Done.
01:28:14.9842B14489ReleaseD11Device End Device Released!
01:28:14.9842B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:28:15.962E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:28:15.962E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:28:15.962E781126RenderDeviceD3d11::initsave state
01:28:15.962E78696RenderDeviceD3d11::initDX11loading shaders...
01:28:15.1002E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:28:15.1002E781134RenderDeviceD3d11::initrestore state
01:28:15.1002E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:28:15.1002E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:28:15.1002E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:28:15.1002E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:28:15.1002E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:28:15.1002E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:28:15.1272E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c).
01:28:15.1272E782530OverlayManager::installWindowProcHookInstall WPH
01:28:15.1272E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9d80a97
01:28:15.1272E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:28:15.1272E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:28:15.140F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:28:15.140F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:28:15.140F1C8468OverlayManager::OnForegroundChangedChanged False
01:28:15.140F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Søg]
01:28:15.140F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:28:15.140F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:28:15.141F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:28:15.156F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:28:15.157F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:28:15.1582B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:28:15.1582B14480InputInterceptor::stopHookunhook keyboard and mouse
01:28:15.1592B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:28:15.1592B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:28:15.1612E7848ResetSnapShotSH::ExecuteRelease snapshot SH
01:28:15.1612E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:28:15.1612E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:28:16.8592B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:28:17.6252B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:28:20.3922B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:29:22.1302B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:29:24.662B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:29:24.662B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:29:24.662B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:29:24.662B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:29:24.662B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:29:24.662B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9d80a97
01:29:24.1002B14486ReleaseD11DeviceDevice Released! [2]
01:29:24.1002B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:29:24.1002B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:29:24.1002B14184IRenderDevice::releaseRender Releasing.
01:29:24.1002B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:29:24.1002B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:29:24.1002B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:29:24.1002B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:29:24.1002B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:29:24.1002B14201IRenderDevice::releaseRender Releasing Done.
01:29:24.1002B14489ReleaseD11Device End Device Released!
01:29:24.1002B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:29:24.169F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
01:29:24.169F1C8468OverlayManager::OnForegroundChangedChanged True
01:29:24.170F1C8597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x390d9a [764, 91] , 0x0)
01:29:24.170F1C2975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:29:24.1752E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:29:24.1752E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:29:24.1752E781126RenderDeviceD3d11::initsave state
01:29:24.1752E78696RenderDeviceD3d11::initDX11loading shaders...
01:29:24.1792E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:29:24.1792E781134RenderDeviceD3d11::initrestore state
01:29:24.1792E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:29:24.1792E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:29:24.1792E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:29:24.1792E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:29:24.1792E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:29:24.1792E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:29:24.1802E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:29:24.1802E782530OverlayManager::installWindowProcHookInstall WPH
01:29:24.1802E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x860af4
01:29:24.1802E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:29:24.1802E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:29:24.1842E785519OverlayManager::initOverlayResolutionEx 0X40000
01:29:24.1842E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:29:24.186F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:29:24.1902B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:29:24.1902B14480InputInterceptor::stopHookunhook keyboard and mouse
01:29:24.1912B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:29:24.1912B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:29:24.1912B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:29:24.1912B147746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:29:24.1942E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:29:37.9912B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:29:48.2342B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:29:48.2342B147746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:29:54.28141EC225InterProcessElement::openInterProcess Overwolf_ImID_B0B78_P_17660 opened succesfuly
01:29:54.28141EC225InterProcessElement::openInterProcess Overwolf_PID_17660_SHARED_MEMORY_AGENT opened succesfuly
01:29:54.4882E78326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
01:29:54.4882E78347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
01:29:59.35541EC225InterProcessElement::openInterProcess Overwolf_ImID_E20AEA_P_17660 opened succesfuly
01:29:59.35541EC225InterProcessElement::openInterProcess Overwolf_PID_17660_SHARED_MEMORY_AGENT opened succesfuly
01:29:59.4472E78326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
01:29:59.4472E78347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
01:30:11.5632B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:30:11.5632B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
01:30:11.5702B147798OverlayManager::IsEmptyCursorCache cursor 0x130962 (v: 1)
01:30:11.9802B147798OverlayManager::IsEmptyCursorCache cursor 0x860958 (v: 1)
01:30:12.7292B142850OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
01:30:12.7292B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:30:12.7362B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003}
01:30:47.6362B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
01:31:06.4772B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:31:06.6412B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:31:06.6412B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:31:06.6412B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:31:06.6412B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:31:06.6412B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:31:06.6412B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x860af4
01:31:06.6752B14486ReleaseD11DeviceDevice Released! [2]
01:31:06.6752B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:31:06.6752B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:31:06.6752B14184IRenderDevice::releaseRender Releasing.
01:31:06.6752B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:31:06.6752B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:31:06.6752B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:31:06.6752B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:31:06.6752B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:31:06.6752B14201IRenderDevice::releaseRender Releasing Done.
01:31:06.6752B14489ReleaseD11Device End Device Released!
01:31:06.6752B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:31:06.8352E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:31:06.8352E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:31:06.8352E781126RenderDeviceD3d11::initsave state
01:31:06.8352E78696RenderDeviceD3d11::initDX11loading shaders...
01:31:06.8392E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:31:06.8392E781134RenderDeviceD3d11::initrestore state
01:31:06.8392E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:31:06.8392E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:31:06.8392E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:31:06.8392E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:31:06.8392E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:31:06.8392E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:31:06.8442E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c).
01:31:06.8442E782530OverlayManager::installWindowProcHookInstall WPH
01:31:06.8442E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdd40ab5
01:31:06.8442E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:31:06.8442E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:31:06.8752E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:31:07.46F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:31:07.46F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:31:07.46F1C8468OverlayManager::OnForegroundChangedChanged False
01:31:07.47F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Søg]
01:31:07.47F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:31:07.47F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:31:07.47F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:31:07.47F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:31:07.48F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:31:07.712E7848ResetSnapShotSH::ExecuteRelease snapshot SH
01:31:07.712E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:31:08.3342B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:31:08.3342B14480InputInterceptor::stopHookunhook keyboard and mouse
01:31:08.3342B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:31:08.3342B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:31:08.8702B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:31:08.8702B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:31:08.8702B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:31:08.8702B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:31:08.8702B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:31:08.8702B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdd40ab5
01:31:08.9152B14486ReleaseD11DeviceDevice Released! [2]
01:31:08.9152B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:31:08.9152B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:31:08.9152B14184IRenderDevice::releaseRender Releasing.
01:31:08.9152B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:31:08.9152B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:31:08.9152B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:31:08.9152B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:31:08.9152B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:31:08.9152B14201IRenderDevice::releaseRender Releasing Done.
01:31:08.9152B14489ReleaseD11Device End Device Released!
01:31:08.9152B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:31:09.282E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:31:09.282E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:31:09.282E781126RenderDeviceD3d11::initsave state
01:31:09.282E78696RenderDeviceD3d11::initDX11loading shaders...
01:31:09.332E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:31:09.332E781134RenderDeviceD3d11::initrestore state
01:31:09.332E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:31:09.332E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:31:09.332E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:31:09.332E782975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:31:09.332E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:31:09.332E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:31:09.332E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:31:09.362E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:31:09.362E782530OverlayManager::installWindowProcHookInstall WPH
01:31:09.362E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9807f5
01:31:09.362E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:31:09.362E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:31:09.362E781702WidgetManager::drawskip widget draw (not in foreground) False - False
01:31:09.382E785519OverlayManager::initOverlayResolutionEx 0X40000
01:31:09.382E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:31:09.922B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:31:09.922B14480InputInterceptor::stopHookunhook keyboard and mouse
01:31:09.922B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:31:09.922B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:31:09.100F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
01:31:09.101F1C8468OverlayManager::OnForegroundChangedChanged True
01:31:09.101F1C7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:31:09.119F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:31:09.1422E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:31:11.6912B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:31:11.8782B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:31:11.8782B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:31:11.8782B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:31:11.8782B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:31:11.8782B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:31:11.8782B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9807f5
01:31:11.9072B14486ReleaseD11DeviceDevice Released! [2]
01:31:11.9072B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:31:11.9072B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:31:11.9072B14184IRenderDevice::releaseRender Releasing.
01:31:11.9072B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:31:11.9072B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:31:11.9072B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:31:11.9072B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:31:11.9072B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:31:11.9072B14201IRenderDevice::releaseRender Releasing Done.
01:31:11.9072B14489ReleaseD11Device End Device Released!
01:31:11.9072B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:31:12.62E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:31:12.62E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:31:12.62E781126RenderDeviceD3d11::initsave state
01:31:12.62E78696RenderDeviceD3d11::initDX11loading shaders...
01:31:12.102E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:31:12.102E781134RenderDeviceD3d11::initrestore state
01:31:12.102E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:31:12.102E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:31:12.102E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:31:12.102E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:31:12.102E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:31:12.102E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:31:12.322E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c).
01:31:12.322E782530OverlayManager::installWindowProcHookInstall WPH
01:31:12.322E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x47309df
01:31:12.322E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:31:12.322E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:31:12.642E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:31:12.180F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:31:12.180F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:31:12.180F1C8468OverlayManager::OnForegroundChangedChanged False
01:31:12.180F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Søg]
01:31:12.180F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:31:12.180F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:31:12.180F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:31:12.1972E7848ResetSnapShotSH::ExecuteRelease snapshot SH
01:31:12.199F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:31:12.200F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:31:12.2312E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:31:32.3272B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:31:32.3272B14480InputInterceptor::stopHookunhook keyboard and mouse
01:31:32.3272B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:31:32.3272B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:31:32.3272B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:31:32.6962B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:31:32.6962B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:31:32.6962B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:31:32.6962B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:31:32.6962B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:31:32.6962B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x47309df
01:31:32.7312B14486ReleaseD11DeviceDevice Released! [2]
01:31:32.7312B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:31:32.7312B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:31:32.7312B14184IRenderDevice::releaseRender Releasing.
01:31:32.7312B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:31:32.7312B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:31:32.7312B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:31:32.7312B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:31:32.7312B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:31:32.7312B14201IRenderDevice::releaseRender Releasing Done.
01:31:32.7312B14489ReleaseD11Device End Device Released!
01:31:32.7312B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:31:32.8142E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:31:32.8142E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:31:32.8142E781126RenderDeviceD3d11::initsave state
01:31:32.8142E78696RenderDeviceD3d11::initDX11loading shaders...
01:31:32.8202E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:31:32.8202E781134RenderDeviceD3d11::initrestore state
01:31:32.8202E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:31:32.8202E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:31:32.8202E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:31:32.8202E782975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:31:32.8202E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:31:32.8202E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:31:32.8202E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:31:32.8242E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:31:32.8242E782530OverlayManager::installWindowProcHookInstall WPH
01:31:32.8242E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12f07b1
01:31:32.8242E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:31:32.8242E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:31:32.8242E781702WidgetManager::drawskip widget draw (not in foreground) False - False
01:31:32.8292E785519OverlayManager::initOverlayResolutionEx 0X40000
01:31:32.8292E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:31:32.8322B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:31:32.8322B14480InputInterceptor::stopHookunhook keyboard and mouse
01:31:32.8322B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:31:32.8322B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:31:33.167F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
01:31:33.167F1C8468OverlayManager::OnForegroundChangedChanged True
01:31:33.167F1C7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:31:33.184F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:31:33.1882E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:32:11.1672B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:32:11.3562B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:32:11.3562B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:32:11.3562B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:32:11.3562B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:32:11.3562B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:32:11.3562B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12f07b1
01:32:11.3832B14486ReleaseD11DeviceDevice Released! [2]
01:32:11.3832B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:32:11.3832B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:32:11.3832B14184IRenderDevice::releaseRender Releasing.
01:32:11.3832B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:32:11.3832B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:32:11.3832B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:32:11.3832B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:32:11.3832B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:32:11.3832B14201IRenderDevice::releaseRender Releasing Done.
01:32:11.3832B14489ReleaseD11Device End Device Released!
01:32:11.3832B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:32:11.5092E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:32:11.5092E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:32:11.5092E781126RenderDeviceD3d11::initsave state
01:32:11.5092E78696RenderDeviceD3d11::initDX11loading shaders...
01:32:11.5142E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:32:11.5142E781134RenderDeviceD3d11::initrestore state
01:32:11.5142E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:32:11.5142E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:32:11.5142E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:32:11.5142E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:32:11.5142E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:32:11.5142E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:32:11.5352E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c).
01:32:11.5352E782530OverlayManager::installWindowProcHookInstall WPH
01:32:11.5352E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3710cf9
01:32:11.5352E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:32:11.5352E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:32:11.5632B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:32:11.5632B14480InputInterceptor::stopHookunhook keyboard and mouse
01:32:11.5632B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:32:11.5632B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:32:11.5632B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:32:11.5682E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:32:11.759F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:32:11.759F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:32:11.759F1C8468OverlayManager::OnForegroundChangedChanged False
01:32:11.759F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Søg]
01:32:11.759F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:32:11.759F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:32:11.759F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:32:11.759F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:32:11.760F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:32:11.7682E7848ResetSnapShotSH::ExecuteRelease snapshot SH
01:32:11.7682E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:32:15.6632B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:32:16.982B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
01:32:16.992B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:32:16.992B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:32:16.992B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:32:16.992B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:32:16.992B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:32:16.992B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3710cf9
01:32:16.1362B14486ReleaseD11DeviceDevice Released! [2]
01:32:16.1362B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:32:16.1362B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:32:16.1362B14184IRenderDevice::releaseRender Releasing.
01:32:16.1362B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:32:16.1362B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:32:16.1362B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:32:16.1362B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:32:16.1362B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:32:16.1362B14201IRenderDevice::releaseRender Releasing Done.
01:32:16.1362B14489ReleaseD11Device End Device Released!
01:32:16.1362B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:32:16.2122E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:32:16.2122E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:32:16.2122E781126RenderDeviceD3d11::initsave state
01:32:16.2122E78696RenderDeviceD3d11::initDX11loading shaders...
01:32:16.2162E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:32:16.2162E781134RenderDeviceD3d11::initrestore state
01:32:16.2162E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:32:16.2162E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:32:16.2162E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:32:16.2162E782975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:32:16.2162E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:32:16.2162E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:32:16.2162E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:32:16.2202E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:32:16.2202E782530OverlayManager::installWindowProcHookInstall WPH
01:32:16.2202E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24607b1
01:32:16.2202E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:32:16.2202E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:32:16.2202E781702WidgetManager::drawskip widget draw (not in foreground) False - False
01:32:16.2242E785519OverlayManager::initOverlayResolutionEx 0X40000
01:32:16.2242E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:32:16.2252B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:32:16.2252B14480InputInterceptor::stopHookunhook keyboard and mouse
01:32:16.2252B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:32:16.2252B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:32:16.356F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
01:32:16.356F1C8468OverlayManager::OnForegroundChangedChanged True
01:32:16.356F1C7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:32:16.361F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:32:16.3632E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:39:53.5502B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:39:54.9932B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:39:55.7302B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:39:56.4962B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:39:59.6466F94293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:40:00.9942B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:41:06.882B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:41:07.6702B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
01:41:07.6712B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:41:07.6712B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:41:07.6712B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:41:07.6712B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:41:07.6712B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:41:07.6712B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24607b1
01:41:07.6812B14486ReleaseD11DeviceDevice Released! [2]
01:41:07.6812B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:41:07.6812B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:41:07.6812B14184IRenderDevice::releaseRender Releasing.
01:41:07.6812B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:41:07.6812B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:41:07.6812B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:41:07.6812B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:41:07.6812B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:41:07.6812B14201IRenderDevice::releaseRender Releasing Done.
01:41:07.6812B14489ReleaseD11Device End Device Released!
01:41:07.6812B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:41:07.697F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:41:07.697F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:41:07.697F1C8468OverlayManager::OnForegroundChangedChanged False
01:41:07.698F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60A66 Title=[]
01:41:07.698F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:41:07.698F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:41:07.698F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:41:07.714F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:41:07.715F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:41:07.8492E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:41:07.8492E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:41:07.8492E781126RenderDeviceD3d11::initsave state
01:41:07.8492E78696RenderDeviceD3d11::initDX11loading shaders...
01:41:07.8552E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:41:07.8552E781134RenderDeviceD3d11::initrestore state
01:41:07.8552E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:41:07.8552E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:41:07.8552E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:41:07.8552E782975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:41:07.8552E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:41:07.8552E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:41:07.8552E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:41:07.8702E7848ResetSnapShotSH::ExecuteRelease snapshot SH
01:41:07.8702E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x60a66).
01:41:07.8702E782530OverlayManager::installWindowProcHookInstall WPH
01:41:07.8702E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x57e0b4a
01:41:07.8702E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:41:07.8702E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:41:07.8702E781702WidgetManager::drawskip widget draw (not in foreground) False - False
01:41:07.8702E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:41:07.8982E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:41:11.3302B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:41:11.3302B14480InputInterceptor::stopHookunhook keyboard and mouse
01:41:11.3302B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:41:11.3302B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:41:11.3302B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:41:18.4962B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:41:20.672B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:41:20.672B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:41:20.672B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:41:20.672B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:41:20.672B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:41:20.672B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x57e0b4a
01:41:20.1082B14486ReleaseD11DeviceDevice Released! [2]
01:41:20.1082B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:41:20.1082B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:41:20.1082B14184IRenderDevice::releaseRender Releasing.
01:41:20.1082B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:41:20.1082B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:41:20.1082B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:41:20.1082B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:41:20.1082B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:41:20.1082B14201IRenderDevice::releaseRender Releasing Done.
01:41:20.1082B14489ReleaseD11Device End Device Released!
01:41:20.1082B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:41:20.2112E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:41:20.2112E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:41:20.2112E781126RenderDeviceD3d11::initsave state
01:41:20.2112E78696RenderDeviceD3d11::initDX11loading shaders...
01:41:20.2152E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:41:20.2152E781134RenderDeviceD3d11::initrestore state
01:41:20.2152E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:41:20.2152E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:41:20.2152E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:41:20.2152E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:41:20.2152E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:41:20.2152E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:41:20.2172E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:41:20.2172E782530OverlayManager::installWindowProcHookInstall WPH
01:41:20.2172E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x12720a99
01:41:20.2172E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:41:20.2172E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:41:20.2222B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:41:20.2222B14480InputInterceptor::stopHookunhook keyboard and mouse
01:41:20.2222B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:41:20.2222B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:41:20.2242E785519OverlayManager::initOverlayResolutionEx 0X40000
01:41:20.2242E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:41:20.501F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
01:41:20.501F1C8468OverlayManager::OnForegroundChangedChanged True
01:41:20.501F1C7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:41:20.5032B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:41:20.518F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:41:20.5212E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:41:21.5452B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:41:22.7342B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
01:41:22.7352B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:41:22.7352B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:41:22.7352B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:41:22.7352B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:41:22.7352B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:41:22.7352B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x12720a99
01:41:22.7442B14486ReleaseD11DeviceDevice Released! [2]
01:41:22.7442B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:41:22.7442B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:41:22.7442B14184IRenderDevice::releaseRender Releasing.
01:41:22.7442B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:41:22.7442B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:41:22.7442B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:41:22.7442B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:41:22.7442B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:41:22.7442B14201IRenderDevice::releaseRender Releasing Done.
01:41:22.7442B14489ReleaseD11Device End Device Released!
01:41:22.7442B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:41:22.8522E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:41:22.8522E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:41:22.8522E781126RenderDeviceD3d11::initsave state
01:41:22.8522E78696RenderDeviceD3d11::initDX11loading shaders...
01:41:22.8582E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:41:22.8582E781134RenderDeviceD3d11::initrestore state
01:41:22.8582E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:41:22.8582E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:41:22.8582E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:41:22.8582E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:41:22.8582E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:41:22.8582E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:41:22.8822E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x21a0c68).
01:41:22.8822E782530OverlayManager::installWindowProcHookInstall WPH
01:41:22.8822E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13d10a97
01:41:22.8822E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:41:22.8822E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:41:22.9142E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:41:23.72F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:41:23.72F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:41:23.72F1C8468OverlayManager::OnForegroundChangedChanged False
01:41:23.72F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x21A0C68 Title=[]
01:41:23.72F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:41:23.72F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:41:23.73F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:41:23.812E7848ResetSnapShotSH::ExecuteRelease snapshot SH
01:41:23.92F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:41:23.92F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:41:23.1142E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:41:25.2792B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:41:25.2792B14480InputInterceptor::stopHookunhook keyboard and mouse
01:41:25.2792B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:41:25.2792B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:41:25.2812B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:41:25.2812B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:41:25.2812B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:41:25.2812B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:41:25.2812B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:41:25.2812B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13d10a97
01:41:25.3052B14486ReleaseD11DeviceDevice Released! [2]
01:41:25.3052B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:41:25.3052B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:41:25.3052B14184IRenderDevice::releaseRender Releasing.
01:41:25.3052B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:41:25.3052B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:41:25.3052B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:41:25.3052B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:41:25.3052B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:41:25.3052B14201IRenderDevice::releaseRender Releasing Done.
01:41:25.3052B14489ReleaseD11Device End Device Released!
01:41:25.3052B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:41:25.4132E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:41:25.4132E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:41:25.4132E781126RenderDeviceD3d11::initsave state
01:41:25.4132E78696RenderDeviceD3d11::initDX11loading shaders...
01:41:25.4182E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:41:25.4182E781134RenderDeviceD3d11::initrestore state
01:41:25.4182E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:41:25.4182E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:41:25.4182E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:41:25.4182E782975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:41:25.4182E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:41:25.4182E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:41:25.4182E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:41:25.4202E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:41:25.4202E782530OverlayManager::installWindowProcHookInstall WPH
01:41:25.4202E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ea10979
01:41:25.4202E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:41:25.4202E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:41:25.4202E781702WidgetManager::drawskip widget draw (not in foreground) False - False
01:41:25.4232E785519OverlayManager::initOverlayResolutionEx 0X40000
01:41:25.4232E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:41:25.618F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
01:41:25.618F1C8468OverlayManager::OnForegroundChangedChanged True
01:41:25.618F1C8597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x2034a [1956, 1012] , 0x390d9a)
01:41:25.619F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:41:25.6222E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:41:26.1272B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:41:26.1272B14480InputInterceptor::stopHookunhook keyboard and mouse
01:41:26.1272B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:41:26.1272B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:41:26.1292B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:41:26.1292B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:41:26.1292B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:41:26.1292B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:41:26.1292B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:41:26.1292B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ea10979
01:41:26.132F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:41:26.132F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:41:26.132F1C8468OverlayManager::OnForegroundChangedChanged False
01:41:26.132F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20346 Title=[@Jordan - Discord]
01:41:26.132F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:41:26.132F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:41:26.133F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:41:26.147F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:41:26.148F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:41:26.1682B14486ReleaseD11DeviceDevice Released! [2]
01:41:26.1682B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:41:26.1682B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:41:26.1682B14184IRenderDevice::releaseRender Releasing.
01:41:26.1682B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:41:26.1682B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:41:26.1682B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:41:26.1682B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:41:26.1682B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:41:26.1682B14201IRenderDevice::releaseRender Releasing Done.
01:41:26.1682B14489ReleaseD11Device End Device Released!
01:41:26.1682B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:41:26.2662E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:41:26.2662E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:41:26.2662E781126RenderDeviceD3d11::initsave state
01:41:26.2662E78696RenderDeviceD3d11::initDX11loading shaders...
01:41:26.2712E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:41:26.2712E781134RenderDeviceD3d11::initrestore state
01:41:26.2712E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:41:26.2712E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:41:26.2712E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:41:26.2712E782975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:41:26.2712E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:41:26.2712E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:41:26.2712E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:41:26.2972E7848ResetSnapShotSH::ExecuteRelease snapshot SH
01:41:26.2972E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x20346).
01:41:26.2972E782530OverlayManager::installWindowProcHookInstall WPH
01:41:26.2972E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x37280dd5
01:41:26.2972E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:41:26.2972E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:41:26.2972E781702WidgetManager::drawskip widget draw (not in foreground) False - False
01:41:26.2972E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:41:26.3302E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:41:30.8292B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:41:30.8292B14480InputInterceptor::stopHookunhook keyboard and mouse
01:41:30.8292B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:41:30.8292B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:41:30.8292B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:41:33.7322B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:41:33.7322B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:41:33.7322B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:41:33.7322B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:41:33.7322B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:41:33.7322B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x37280dd5
01:41:33.7612B14486ReleaseD11DeviceDevice Released! [2]
01:41:33.7612B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:41:33.7612B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:41:33.7612B14184IRenderDevice::releaseRender Releasing.
01:41:33.7612B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:41:33.7612B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:41:33.7612B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:41:33.7612B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:41:33.7612B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:41:33.7622B14201IRenderDevice::releaseRender Releasing Done.
01:41:33.7622B14489ReleaseD11Device End Device Released!
01:41:33.7622B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:41:33.784F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
01:41:33.784F1C8468OverlayManager::OnForegroundChangedChanged True
01:41:33.784F1C8597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x390d9a [1191, 50] , 0x0)
01:41:33.801F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:41:33.9152E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:41:33.9152E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:41:33.9152E781126RenderDeviceD3d11::initsave state
01:41:33.9152E78696RenderDeviceD3d11::initDX11loading shaders...
01:41:33.9212E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:41:33.9212E781134RenderDeviceD3d11::initrestore state
01:41:33.9212E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:41:33.9212E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:41:33.9212E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:41:33.9212E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:41:33.9212E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:41:33.9212E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:41:33.9272E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:41:33.9282E782530OverlayManager::installWindowProcHookInstall WPH
01:41:33.9282E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32c90ae1
01:41:33.9282E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:41:33.9282E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:41:33.9282E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:41:33.9282B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:41:33.9282B14480InputInterceptor::stopHookunhook keyboard and mouse
01:41:33.9282B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:41:33.9282B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:41:33.9302E785519OverlayManager::initOverlayResolutionEx 0X40000
01:41:33.9302E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:41:33.9342B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:41:33.9342B147746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:42:49.2822E78326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
01:42:49.2822E78347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
01:42:49.2852B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:42:49.2852B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:42:49.3212B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:42:49.3212B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:42:49.3282B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003}
01:42:50.8142B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:42:50.8142B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:42:51.6892B14254WidgetController::IgnoreDoubleMouseClickEvent*** ignore double mouse click event ***
01:42:51.8352B1418DragWidgetCommand::ExecuteSkip draging window command, mouse is up
01:42:51.8502E782850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:42:51.8502E782863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:42:51.8632B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003}
01:42:54.3242E78326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
01:42:54.3242E78347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
01:43:16.8662B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:43:16.8662B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:43:16.8732B143805OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
01:43:16.9012B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:43:16.9012B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:16.9082B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f}
01:43:17.4772B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:43:17.4772B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:43:17.4842B143805OverlayManager::DisplayOWSystemCursorUpdate origin cursor 0x10003
01:43:17.5402B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:43:17.5402B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:17.5472B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f}
01:43:19.3732B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:43:19.3732B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:43:19.4632B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:43:19.4642B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:19.4712B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f}
01:43:20.2622B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:43:20.2622B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:43:20.2972B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:43:20.2972B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:20.3042B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f}
01:43:20.3802B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:43:20.3802B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:43:20.3942B143810OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
01:43:20.6652B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:43:20.6652B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:20.6722B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003}
01:43:21.4432B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:43:21.4432B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:43:21.4642B143810OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
01:43:21.5402B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:43:21.5402B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:21.5472B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003}
01:43:21.9222B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:43:21.9222B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:43:22.1792B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:43:22.1792B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:22.1862B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f}
01:43:22.8252B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:43:22.8252B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
01:43:22.9572B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:43:22.9572B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:43:22.9642B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x1001f}
01:44:03.3332B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
01:44:04.1412B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:44:04.2952B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:44:04.2952B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:44:04.2952B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:44:04.2952B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:44:04.2952B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:44:04.2952B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32c90ae1
01:44:04.3452B14486ReleaseD11DeviceDevice Released! [2]
01:44:04.3452B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:44:04.3452B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:44:04.3452B14184IRenderDevice::releaseRender Releasing.
01:44:04.3452B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:44:04.3452B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:44:04.3452B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:44:04.3452B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:44:04.3452B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:44:04.3452B14201IRenderDevice::releaseRender Releasing Done.
01:44:04.3452B14489ReleaseD11Device End Device Released!
01:44:04.3452B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:44:04.5272E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:44:04.5272E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
01:44:04.5272E781126RenderDeviceD3d11::initsave state
01:44:04.5272E78696RenderDeviceD3d11::initDX11loading shaders...
01:44:04.5312E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:44:04.5312E781134RenderDeviceD3d11::initrestore state
01:44:04.5312E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:44:04.5312E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:44:04.5312E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:44:04.5312E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
01:44:04.5312E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
01:44:04.5312E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
01:44:04.5352E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c).
01:44:04.5352E782530OverlayManager::installWindowProcHookInstall WPH
01:44:04.5352E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x80099a
01:44:04.5352E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
01:44:04.5352E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:44:04.5662E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
01:44:04.7272B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:44:04.7272B14480InputInterceptor::stopHookunhook keyboard and mouse
01:44:04.7272B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:44:04.7272B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:44:04.730F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:44:04.730F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
01:44:04.730F1C8468OverlayManager::OnForegroundChangedChanged False
01:44:04.730F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Søg]
01:44:04.730F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:44:04.730F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
01:44:04.730F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:44:04.745F1C367InputInterceptor::ResetLLHookProcExtReset keys state
01:44:04.746F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:44:04.7702E7848ResetSnapShotSH::ExecuteRelease snapshot SH
01:44:04.7702E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:44:05.9952B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:44:05.9952B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:44:05.9952B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
01:44:05.9952B141568OverlayManager::RestoreGameWNDPROCSWL restored.
01:44:05.9952B141578OverlayManager::RestoreGameWNDPROCSWL OK.
01:44:05.9952B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x80099a
01:44:06.342B14486ReleaseD11DeviceDevice Released! [2]
01:44:06.342B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:44:06.342B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:44:06.342B14184IRenderDevice::releaseRender Releasing.
01:44:06.342B1498RenderDeviceCaptureBase::ReleaseTextureRelease
01:44:06.342B14116RenderDeviceCaptureBase::ReleaseTextureReleased
01:44:06.342B141258RenderDeviceD3d11::releaseImplementationReleasing 1
01:44:06.342B141268RenderDeviceD3d11::releaseImplementationReleasing 2
01:44:06.342B141287RenderDeviceD3d11::releaseImplementationReleasing 3
01:44:06.342B14201IRenderDevice::releaseRender Releasing Done.
01:44:06.342B14489ReleaseD11Device End Device Released!
01:44:06.342B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
01:44:06.1732E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
01:44:06.1732E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
01:44:06.1732E781126RenderDeviceD3d11::initsave state
01:44:06.1732E78696RenderDeviceD3d11::initDX11loading shaders...
01:44:06.1772E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
01:44:06.1772E781134RenderDeviceD3d11::initrestore state
01:44:06.1772E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
01:44:06.1772E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:44:06.1772E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:44:06.1772E782975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:44:06.1772E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:44:06.1772E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:44:06.1772E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:44:06.1792E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
01:44:06.1792E782530OverlayManager::installWindowProcHookInstall WPH
01:44:06.1792E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xac0a70
01:44:06.1792E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:44:06.1792E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
01:44:06.1792E781702WidgetManager::drawskip widget draw (not in foreground) False - False
01:44:06.1812E785519OverlayManager::initOverlayResolutionEx 0X40000
01:44:06.1812E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
01:44:06.1922B142639OverlayManager::installKeybMouseHookInstall KeybMouse
01:44:06.1922B14480InputInterceptor::stopHookunhook keyboard and mouse
01:44:06.1922B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
01:44:06.1922B14469InputInterceptor::runHookMouse is hooked 0x2b14
01:44:06.259F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
01:44:06.259F1C8468OverlayManager::OnForegroundChangedChanged True
01:44:06.259F1C7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:44:06.277F1C7046OverlayManager::doActionDisplayFPS - Triggered
01:44:06.2902E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:44:06.2902B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
01:45:18.4612B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
01:47:10.3132B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:47:10.4013804125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=7b60b44
01:47:10.40138042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
01:47:10.4043804225InterProcessElement::openInterProcess Overwolf_ImID_7B60B44_P_17660 opened succesfuly
01:47:10.4043804225InterProcessElement::openInterProcess Overwolf_PID_17660_SHARED_MEMORY_AGENT opened succesfuly
01:47:10.5912E78326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
01:47:10.5912E78347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
01:47:13.2002B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:57:17.4532B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:57:19.1022B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:58:02.7972B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:58:03.6142B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:00:25.3162B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:00:25.537F1C367InputInterceptor::ResetLLHookProcExtReset keys state
02:00:25.537F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
02:00:25.537F1C8468OverlayManager::OnForegroundChangedChanged False
02:00:25.537F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
02:00:25.537F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:00:25.537F1C2850OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
02:00:25.537F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:00:25.553F1C367InputInterceptor::ResetLLHookProcExtReset keys state
02:00:25.554F1C7046OverlayManager::doActionDisplayFPS - Triggered
02:00:26.5631CEC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:00:27.9922E7848ResetSnapShotSH::ExecuteRelease snapshot SH
02:00:27.9922E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:00:28.232B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:00:28.232B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:00:28.232B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:00:28.232B141568OverlayManager::RestoreGameWNDPROCSWL restored.
02:00:28.232B141578OverlayManager::RestoreGameWNDPROCSWL OK.
02:00:28.232B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xac0a70
02:00:28.752B14486ReleaseD11DeviceDevice Released! [2]
02:00:28.752B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:00:28.752B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:00:28.752B14184IRenderDevice::releaseRender Releasing.
02:00:28.752B1498RenderDeviceCaptureBase::ReleaseTextureRelease
02:00:28.752B14116RenderDeviceCaptureBase::ReleaseTextureReleased
02:00:28.752B141258RenderDeviceD3d11::releaseImplementationReleasing 1
02:00:28.752B141268RenderDeviceD3d11::releaseImplementationReleasing 2
02:00:28.752B141287RenderDeviceD3d11::releaseImplementationReleasing 3
02:00:28.752B14201IRenderDevice::releaseRender Releasing Done.
02:00:28.752B14489ReleaseD11Device End Device Released!
02:00:28.752B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
02:00:28.2412E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
02:00:28.2412E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:00:28.2412E781126RenderDeviceD3d11::initsave state
02:00:28.2412E78696RenderDeviceD3d11::initDX11loading shaders...
02:00:28.2452E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
02:00:28.2452E781134RenderDeviceD3d11::initrestore state
02:00:28.2452E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
02:00:28.2452E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:00:28.2452E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:00:28.2452E782975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:00:28.2452E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:00:28.2452E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:00:28.2452E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:00:28.2492E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x50ac0).
02:00:28.2492E782530OverlayManager::installWindowProcHookInstall WPH
02:00:28.2492E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3e900ae1
02:00:28.2492E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:00:28.2492E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
02:00:28.2492E781702WidgetManager::drawskip widget draw (not in foreground) False - False
02:00:28.2792E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:01:04.3112B142639OverlayManager::installKeybMouseHookInstall KeybMouse
02:01:04.3112B14480InputInterceptor::stopHookunhook keyboard and mouse
02:01:04.3112B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
02:01:04.3112B14469InputInterceptor::runHookMouse is hooked 0x2b14
02:02:27.8892B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:02:27.8892B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:02:27.8892B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:02:27.8892B141568OverlayManager::RestoreGameWNDPROCSWL restored.
02:02:27.8892B141578OverlayManager::RestoreGameWNDPROCSWL OK.
02:02:27.8892B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3e900ae1
02:02:27.9112B14486ReleaseD11DeviceDevice Released! [2]
02:02:27.9112B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:02:27.9112B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:02:27.9112B14184IRenderDevice::releaseRender Releasing.
02:02:27.9112B1498RenderDeviceCaptureBase::ReleaseTextureRelease
02:02:27.9112B14116RenderDeviceCaptureBase::ReleaseTextureReleased
02:02:27.9112B141258RenderDeviceD3d11::releaseImplementationReleasing 1
02:02:27.9112B141268RenderDeviceD3d11::releaseImplementationReleasing 2
02:02:27.9112B141287RenderDeviceD3d11::releaseImplementationReleasing 3
02:02:27.9112B14201IRenderDevice::releaseRender Releasing Done.
02:02:27.9112B14489ReleaseD11Device End Device Released!
02:02:27.9112B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
02:02:28.1082E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
02:02:28.1082E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:02:28.1082E781126RenderDeviceD3d11::initsave state
02:02:28.1082E78696RenderDeviceD3d11::initDX11loading shaders...
02:02:28.1132E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
02:02:28.1132E781134RenderDeviceD3d11::initrestore state
02:02:28.1132E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
02:02:28.1132E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:02:28.1132E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:02:28.1132E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:02:28.1132E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:02:28.1132E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:02:28.1162E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
02:02:28.1162E782530OverlayManager::installWindowProcHookInstall WPH
02:02:28.1162E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10bd07b1
02:02:28.1162E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:02:28.1162E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
02:02:28.1172E785519OverlayManager::initOverlayResolutionEx 0X40000
02:02:28.1172E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:02:28.1202B142639OverlayManager::installKeybMouseHookInstall KeybMouse
02:02:28.1202B14480InputInterceptor::stopHookunhook keyboard and mouse
02:02:28.1212B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
02:02:28.1212B14469InputInterceptor::runHookMouse is hooked 0x2b14
02:02:28.207F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
02:02:28.207F1C8468OverlayManager::OnForegroundChangedChanged True
02:02:28.207F1C7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
02:02:28.2092B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
02:02:28.224F1C7046OverlayManager::doActionDisplayFPS - Triggered
02:02:28.2252E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:05:26.4772E78326RenderImageD3d11::setSizeCreate Texture (400,734) / (512,768) - OK
02:05:26.4772E78347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
02:05:26.4812B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:05:26.4812B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
02:05:31.5032B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
02:05:31.5032B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:05:31.5032E78326RenderImageD3d11::setSizeCreate Texture (800,800) / (896,896) - OK
02:05:31.5032E78347RenderImageD3d11::setSizeCreate Texture RV (896,896) - OK
02:05:31.5162B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003}
02:05:37.8272B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:05:37.8272B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
02:05:37.8342B143810OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
02:05:37.9242B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
02:05:37.9242B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:05:37.9312B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003}
02:05:37.9832B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:05:37.9832B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
02:05:38.112B142850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
02:05:38.112B142863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:05:38.182B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x10003}
02:06:19.832B142807OverlayManager::setControlModeOVERLAY_CONTROL_ON
02:06:19.832B142821OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
02:06:19.972B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
02:06:41.322E782850OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
02:06:41.322E782863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:06:41.672B143984OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x130962;prev = 0x130962 , {Original values: ref = 0 handle = 0x0}
02:07:17.6402B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:07:17.8302B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
02:07:17.8302B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:07:17.8302B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:07:17.8302B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:07:17.8302B141568OverlayManager::RestoreGameWNDPROCSWL restored.
02:07:17.8302B141578OverlayManager::RestoreGameWNDPROCSWL OK.
02:07:17.8302B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10bd07b1
02:07:17.8542B14486ReleaseD11DeviceDevice Released! [2]
02:07:17.8542B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:07:17.8542B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:07:17.8542B14184IRenderDevice::releaseRender Releasing.
02:07:17.8542B1498RenderDeviceCaptureBase::ReleaseTextureRelease
02:07:17.8542B14116RenderDeviceCaptureBase::ReleaseTextureReleased
02:07:17.8542B141258RenderDeviceD3d11::releaseImplementationReleasing 1
02:07:17.8542B141268RenderDeviceD3d11::releaseImplementationReleasing 2
02:07:17.8542B141287RenderDeviceD3d11::releaseImplementationReleasing 3
02:07:17.8542B14201IRenderDevice::releaseRender Releasing Done.
02:07:17.8542B14489ReleaseD11Device End Device Released!
02:07:17.8542B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
02:07:18.262E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
02:07:18.262E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:07:18.262E781126RenderDeviceD3d11::initsave state
02:07:18.262E78696RenderDeviceD3d11::initDX11loading shaders...
02:07:18.302E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
02:07:18.302E781134RenderDeviceD3d11::initrestore state
02:07:18.302E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
02:07:18.302E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:07:18.302E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:07:18.302E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:07:18.302E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:07:18.302E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:07:18.482E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c).
02:07:18.482E782530OverlayManager::installWindowProcHookInstall WPH
02:07:18.482E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x610dba
02:07:18.482E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:07:18.482E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
02:07:18.812E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:07:18.165F1C367InputInterceptor::ResetLLHookProcExtReset keys state
02:07:18.165F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
02:07:18.165F1C8468OverlayManager::OnForegroundChangedChanged False
02:07:18.165F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Søg]
02:07:18.165F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:07:18.165F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
02:07:18.165F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:07:18.1812E7848ResetSnapShotSH::ExecuteRelease snapshot SH
02:07:18.181F1C367InputInterceptor::ResetLLHookProcExtReset keys state
02:07:18.185F1C7046OverlayManager::doActionDisplayFPS - Triggered
02:07:18.2152E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:07:23.6772B142639OverlayManager::installKeybMouseHookInstall KeybMouse
02:07:23.6772B14480InputInterceptor::stopHookunhook keyboard and mouse
02:07:23.6772B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
02:07:23.6772B14469InputInterceptor::runHookMouse is hooked 0x2b14
02:07:24.2132B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:07:24.2132B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:07:24.2132B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:07:24.2132B141568OverlayManager::RestoreGameWNDPROCSWL restored.
02:07:24.2132B141578OverlayManager::RestoreGameWNDPROCSWL OK.
02:07:24.2132B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x610dba
02:07:24.2552B14486ReleaseD11DeviceDevice Released! [2]
02:07:24.2552B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:07:24.2552B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:07:24.2552B14184IRenderDevice::releaseRender Releasing.
02:07:24.2552B1498RenderDeviceCaptureBase::ReleaseTextureRelease
02:07:24.2552B14116RenderDeviceCaptureBase::ReleaseTextureReleased
02:07:24.2552B141258RenderDeviceD3d11::releaseImplementationReleasing 1
02:07:24.2552B141268RenderDeviceD3d11::releaseImplementationReleasing 2
02:07:24.2552B141287RenderDeviceD3d11::releaseImplementationReleasing 3
02:07:24.2552B14201IRenderDevice::releaseRender Releasing Done.
02:07:24.2552B14489ReleaseD11Device End Device Released!
02:07:24.2552B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
02:07:24.308F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
02:07:24.308F1C8468OverlayManager::OnForegroundChangedChanged True
02:07:24.308F1C8597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x390d9a [1444, 797] , 0x0)
02:07:24.308F1C2975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:07:24.324F1C7046OverlayManager::doActionDisplayFPS - Triggered
02:07:24.3962E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
02:07:24.3962E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:07:24.3962E781126RenderDeviceD3d11::initsave state
02:07:24.3962E78696RenderDeviceD3d11::initDX11loading shaders...
02:07:24.4012E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
02:07:24.4012E781134RenderDeviceD3d11::initrestore state
02:07:24.4012E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
02:07:24.4012E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:07:24.4012E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:07:24.4012E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:07:24.4012E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:07:24.4012E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:07:24.4022E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
02:07:24.4022E782530OverlayManager::installWindowProcHookInstall WPH
02:07:24.4022E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5a7c0d45
02:07:24.4022E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:07:24.4022E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
02:07:24.4022E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:07:24.4032B142639OverlayManager::installKeybMouseHookInstall KeybMouse
02:07:24.4032B14480InputInterceptor::stopHookunhook keyboard and mouse
02:07:24.4032B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
02:07:24.4032B14469InputInterceptor::runHookMouse is hooked 0x2b14
02:07:24.4062E785519OverlayManager::initOverlayResolutionEx 0X40000
02:07:24.4062E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:08:26.8502B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:08:26.8502B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:08:26.8502B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:08:26.8502B141568OverlayManager::RestoreGameWNDPROCSWL restored.
02:08:26.8502B141578OverlayManager::RestoreGameWNDPROCSWL OK.
02:08:26.8502B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5a7c0d45
02:08:26.8802B14486ReleaseD11DeviceDevice Released! [2]
02:08:26.8802B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:08:26.8802B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:08:26.8802B14184IRenderDevice::releaseRender Releasing.
02:08:26.8802B1498RenderDeviceCaptureBase::ReleaseTextureRelease
02:08:26.8802B14116RenderDeviceCaptureBase::ReleaseTextureReleased
02:08:26.8802B141258RenderDeviceD3d11::releaseImplementationReleasing 1
02:08:26.8802B141268RenderDeviceD3d11::releaseImplementationReleasing 2
02:08:26.8802B141287RenderDeviceD3d11::releaseImplementationReleasing 3
02:08:26.8802B14201IRenderDevice::releaseRender Releasing Done.
02:08:26.8802B14489ReleaseD11Device End Device Released!
02:08:26.8802B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
02:08:27.62E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
02:08:27.62E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:08:27.62E781126RenderDeviceD3d11::initsave state
02:08:27.62E78696RenderDeviceD3d11::initDX11loading shaders...
02:08:27.102E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
02:08:27.102E781134RenderDeviceD3d11::initrestore state
02:08:27.102E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
02:08:27.102E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:08:27.102E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:08:27.102E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:08:27.102E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:08:27.102E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:08:27.342E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c).
02:08:27.342E782530OverlayManager::installWindowProcHookInstall WPH
02:08:27.342E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x435e0ae7
02:08:27.342E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:08:27.342E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
02:08:27.622B142639OverlayManager::installKeybMouseHookInstall KeybMouse
02:08:27.622B14480InputInterceptor::stopHookunhook keyboard and mouse
02:08:27.622B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
02:08:27.622B14469InputInterceptor::runHookMouse is hooked 0x2b14
02:08:27.622B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
02:08:27.622B147746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:08:27.722E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:08:27.241F1C367InputInterceptor::ResetLLHookProcExtReset keys state
02:08:27.241F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
02:08:27.241F1C8468OverlayManager::OnForegroundChangedChanged False
02:08:27.241F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Søg]
02:08:27.241F1C7746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:08:27.241F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:08:27.241F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
02:08:27.241F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:08:27.256F1C367InputInterceptor::ResetLLHookProcExtReset keys state
02:08:27.257F1C7046OverlayManager::doActionDisplayFPS - Triggered
02:08:27.2682E7848ResetSnapShotSH::ExecuteRelease snapshot SH
02:08:27.2682E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:08:30.5952B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
02:08:31.972B143037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
02:08:31.982B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:08:31.982B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:08:31.982B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:08:31.982B141568OverlayManager::RestoreGameWNDPROCSWL restored.
02:08:31.982B141578OverlayManager::RestoreGameWNDPROCSWL OK.
02:08:31.982B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x435e0ae7
02:08:31.1192B14486ReleaseD11DeviceDevice Released! [2]
02:08:31.1192B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:08:31.1192B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:08:31.1192B14184IRenderDevice::releaseRender Releasing.
02:08:31.1192B1498RenderDeviceCaptureBase::ReleaseTextureRelease
02:08:31.1192B14116RenderDeviceCaptureBase::ReleaseTextureReleased
02:08:31.1192B141258RenderDeviceD3d11::releaseImplementationReleasing 1
02:08:31.1192B141268RenderDeviceD3d11::releaseImplementationReleasing 2
02:08:31.1192B141287RenderDeviceD3d11::releaseImplementationReleasing 3
02:08:31.1192B14201IRenderDevice::releaseRender Releasing Done.
02:08:31.1192B14489ReleaseD11Device End Device Released!
02:08:31.1192B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
02:08:31.2072E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
02:08:31.2072E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:08:31.2072E781126RenderDeviceD3d11::initsave state
02:08:31.2072E78696RenderDeviceD3d11::initDX11loading shaders...
02:08:31.2122E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
02:08:31.2122E781134RenderDeviceD3d11::initrestore state
02:08:31.2122E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
02:08:31.2122E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:08:31.2122E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:08:31.2122E782975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:08:31.2122E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:08:31.2122E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:08:31.2122E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:08:31.2152E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
02:08:31.2152E782530OverlayManager::installWindowProcHookInstall WPH
02:08:31.2152E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5a0da6
02:08:31.2152E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:08:31.2152E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
02:08:31.2152E781702WidgetManager::drawskip widget draw (not in foreground) False - False
02:08:31.2192E785519OverlayManager::initOverlayResolutionEx 0X40000
02:08:31.2192E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:08:31.2212B142639OverlayManager::installKeybMouseHookInstall KeybMouse
02:08:31.2212B14480InputInterceptor::stopHookunhook keyboard and mouse
02:08:31.2212B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
02:08:31.2212B14469InputInterceptor::runHookMouse is hooked 0x2b14
02:08:31.335F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
02:08:31.335F1C8468OverlayManager::OnForegroundChangedChanged True
02:08:31.335F1C7746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
02:08:31.335F1C7046OverlayManager::doActionDisplayFPS - Triggered
02:08:31.3392E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:09:21.8722B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:09:21.9022E78326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
02:09:21.9022E78347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
02:09:24.5342B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:10:53.5762B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:10:54.3382B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:11:31.5492B147746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
02:11:31.7602B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:11:31.7602B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:11:31.7602B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:11:31.7602B141568OverlayManager::RestoreGameWNDPROCSWL restored.
02:11:31.7602B141578OverlayManager::RestoreGameWNDPROCSWL OK.
02:11:31.7602B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5a0da6
02:11:31.7942B14486ReleaseD11DeviceDevice Released! [2]
02:11:31.7942B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:11:31.7942B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:11:31.7942B14184IRenderDevice::releaseRender Releasing.
02:11:31.7942B1498RenderDeviceCaptureBase::ReleaseTextureRelease
02:11:31.7942B14116RenderDeviceCaptureBase::ReleaseTextureReleased
02:11:31.7942B141258RenderDeviceD3d11::releaseImplementationReleasing 1
02:11:31.7942B141268RenderDeviceD3d11::releaseImplementationReleasing 2
02:11:31.7942B141287RenderDeviceD3d11::releaseImplementationReleasing 3
02:11:31.7942B14201IRenderDevice::releaseRender Releasing Done.
02:11:31.7942B14489ReleaseD11Device End Device Released!
02:11:31.7942B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
02:11:31.9522E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
02:11:31.9522E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1079, Multisampled=false
02:11:31.9522E781126RenderDeviceD3d11::initsave state
02:11:31.9522E78696RenderDeviceD3d11::initDX11loading shaders...
02:11:31.9562E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
02:11:31.9562E781134RenderDeviceD3d11::initrestore state
02:11:31.9562E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
02:11:31.9562E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:11:31.9562E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:11:31.9562E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1079)M(1920,1080)
02:11:31.9562E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1079] {WINDOW}
02:11:31.9562E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1079)
02:11:31.9772E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x4001c).
02:11:31.9772E782530OverlayManager::installWindowProcHookInstall WPH
02:11:31.9772E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x64880ad9
02:11:31.9772E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1079]
02:11:31.9772E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
02:11:32.92E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1079)G(1920,1079)M(1920,1080)
02:11:32.53F1C367InputInterceptor::ResetLLHookProcExtReset keys state
02:11:32.53F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
02:11:32.53F1C8468OverlayManager::OnForegroundChangedChanged False
02:11:32.53F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x4001C Title=[Søg]
02:11:32.53F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:11:32.53F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
02:11:32.53F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:11:32.68F1C367InputInterceptor::ResetLLHookProcExtReset keys state
02:11:32.69F1C7046OverlayManager::doActionDisplayFPS - Triggered
02:11:32.762E7848ResetSnapShotSH::ExecuteRelease snapshot SH
02:11:32.762E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:11:42.3302B142639OverlayManager::installKeybMouseHookInstall KeybMouse
02:11:42.3302B14480InputInterceptor::stopHookunhook keyboard and mouse
02:11:42.3302B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
02:11:42.3302B14469InputInterceptor::runHookMouse is hooked 0x2b14
02:11:42.3302B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
02:11:42.6982B141853OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:11:42.6982B141881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:11:42.6982B141561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:11:42.6982B141568OverlayManager::RestoreGameWNDPROCSWL restored.
02:11:42.6982B141578OverlayManager::RestoreGameWNDPROCSWL OK.
02:11:42.6982B141583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x64880ad9
02:11:42.7252B14486ReleaseD11DeviceDevice Released! [2]
02:11:42.7252B142987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:11:42.7252B143009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:11:42.7252B14184IRenderDevice::releaseRender Releasing.
02:11:42.7252B1498RenderDeviceCaptureBase::ReleaseTextureRelease
02:11:42.7252B14116RenderDeviceCaptureBase::ReleaseTextureReleased
02:11:42.7252B141258RenderDeviceD3d11::releaseImplementationReleasing 1
02:11:42.7252B141268RenderDeviceD3d11::releaseImplementationReleasing 2
02:11:42.7252B141287RenderDeviceD3d11::releaseImplementationReleasing 3
02:11:42.7252B14201IRenderDevice::releaseRender Releasing Done.
02:11:42.7252B14489ReleaseD11Device End Device Released!
02:11:42.7252B14419fSwapResize_BuffersResize buffer (0x68705fc0)!
02:11:42.801F1C6887OverlayManager::doActionForegroundChange Event ON (ON)
02:11:42.801F1C8468OverlayManager::OnForegroundChangedChanged True
02:11:42.801F1C8597OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x390d9a [1446, 502] , 0x0)
02:11:42.801F1C2975OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:11:42.8162E781041RenderDeviceD3d11::initRefC r:[3]->[3] 0x68705fc0
02:11:42.8162E781105RenderDeviceD3d11::initBackbuffer format=24, copy format=24, Width=1920, Height=1080, Multisampled=false
02:11:42.8162E781126RenderDeviceD3d11::initsave state
02:11:42.8162E78696RenderDeviceD3d11::initDX11loading shaders...
02:11:42.818F1C7046OverlayManager::doActionDisplayFPS - Triggered
02:11:42.8212E781132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x58d50ec0.
02:11:42.8212E781134RenderDeviceD3d11::initrestore state
02:11:42.8212E781137RenderDeviceD3d11::initTarget Window [0x390d9a]
02:11:42.8212E78241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:11:42.8212E78248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:11:42.8212E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
02:11:42.8212E785448OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
02:11:42.8212E785468OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
02:11:42.8242E785617OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x390d9a} (foreground = 0x390d9a).
02:11:42.8242E782530OverlayManager::installWindowProcHookInstall WPH
02:11:42.8242E782544OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x135f07ed
02:11:42.8242E782563OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
02:11:42.8242E782609OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6c18ca90=1813564048)=>(0x4c385390=1278759824)
02:11:42.8242E781033OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:11:42.8252B142639OverlayManager::installKeybMouseHookInstall KeybMouse
02:11:42.8252B14480InputInterceptor::stopHookunhook keyboard and mouse
02:11:42.8252B14447InputInterceptor::runHookKeyboard is hooked 0x2b14
02:11:42.8252B14469InputInterceptor::runHookMouse is hooked 0x2b14
02:11:42.8282E785519OverlayManager::initOverlayResolutionEx 0X40000
02:11:42.8282E785525OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
02:13:17.6802B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:17.7092E78326RenderImageD3d11::setSizeCreate Texture (1155,363) / (1280,384) - OK
02:13:17.7092E78347RenderImageD3d11::setSizeCreate Texture RV (1280,384) - OK
02:13:18.4962B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:13:21.3572B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:13:24.1932B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:37.3982B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:38.2372B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:14:48.6802B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:14:50.6572B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:16:21.8812B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:16:22.4692B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:17:18.4322B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
02:17:19.4222B14648OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
02:18:17.66130D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:18:19.232B146318overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x390d9a) 0x390d9a .
02:18:19.232B147746OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:19:24.9243188293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:19:25.4742E00486ReleaseD11DeviceDevice Released! [2]
02:19:25.4742E002987OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:19:25.4742E003037OverlayManager::DetachThreadInputDetach thread input 11028, 11896
02:19:25.4742E001561OverlayManager::RestoreGameWNDPROCSearch SWL..
02:19:25.4742E001568OverlayManager::RestoreGameWNDPROCSWL restored.
02:19:25.4742E001578OverlayManager::RestoreGameWNDPROCSWL OK.
02:19:25.4742E001583OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x135f07ed
02:19:25.4742E003009OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:19:25.4742E00184IRenderDevice::releaseRender Releasing.
02:19:25.4742E0098RenderDeviceCaptureBase::ReleaseTextureRelease
02:19:25.4752E00116RenderDeviceCaptureBase::ReleaseTextureReleased
02:19:25.4752E001258RenderDeviceD3d11::releaseImplementationReleasing 1
02:19:25.4752E001268RenderDeviceD3d11::releaseImplementationReleasing 2
02:19:25.4752E001287RenderDeviceD3d11::releaseImplementationReleasing 3
02:19:25.4752E00201IRenderDevice::releaseRender Releasing Done.
02:19:25.4752E00489ReleaseD11Device End Device Released!
02:19:25.688F1C367InputInterceptor::ResetLLHookProcExtReset keys state
02:19:25.688F1C6887OverlayManager::doActionForegroundChange Event OFF (OFF)
02:19:25.688F1C8468OverlayManager::OnForegroundChangedChanged False
02:19:25.688F1C8506OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20346 Title=[@Jordan - Discord]
02:19:25.688F1C7746OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:19:25.688F1C2968OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:19:25.688F1C2850OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
02:19:25.688F1C2863OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:19:25.703F1C367InputInterceptor::ResetLLHookProcExtReset keys state
02:19:25.704F1C7046OverlayManager::doActionDisplayFPS - Triggered
02:19:27.2932B142215ClientExitProcessCallbackClient::Exit Process Callback [0].
02:19:27.2932B14691Client::clearClient::Clear [0 - 1] .
02:19:27.2932B14698Client::clearClient::Clear stoping...
02:19:27.2932B141185OverlayManager::StopInternalstopping...
02:19:27.2932B141212OverlayManager::StopInternalStoping server connection
02:19:27.294F1C7244OverlayManager::OnDisconnectedDisconnected from server
02:19:27.2942B141217OverlayManager::StopInternalStopped server connection
02:19:27.2942B14206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
02:19:27.2942B14232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
02:19:27.2942B14232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
02:19:27.2942B141238OverlayManager::StopInternalClosing inter process
02:19:27.2942B1425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
02:19:27.2941774118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
02:19:27.2952B14255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
02:19:27.2952B1459InterProcessEventHandler::~InterProcessEventHandlerDone.
02:19:27.2952B141254OverlayManager::StopInternalnot running.
02:19:27.2952B14141ApiManager::DestroyBackgroundThreadDestroy call.
02:19:27.69134E0188ApiManager::BackgroundThreadBackground Thread is terminated.
02:19:27.6922B14232ApiManager::ClearAllCommandsClearing commands [3]
02:19:27.6922B14249ApiManager::ClearAllCommandsCleared
02:19:27.6922B14136ApiManager::DestroyDestroyed
02:19:27.6922B141256OverlayManager::StopInternalstopped.
02:19:27.6922B14759Client::clearRemove old SHM
02:19:27.6922B14255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_23417660 close 2147483647 bytes
02:19:27.6922B14767Client::clearStop tasks thread
02:19:27.6932B14780Client::clearClient::Clear - Done.
02:19:27.6932B142230ClientExitProcessCallbackGoing to ExitProcess()