TimeThreadLineFunctionMessage
22:19:08.8184BAC139runClientStarting Overlay PID=10140(0x279c) server PID = 15316
22:19:08.8184BAC636Client::initClient::Initialize
22:19:08.8184BAC644Client::initStart owclient thread
22:19:08.81858F8388Client::initFirstInjectionClient::initFirstInjection.
22:19:08.81958F8227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_29415316 opened succesfuly
22:19:08.81958F8414session id = {D662C642-13C5-4A0D-8A3A-F6452571196E}
22:19:08.81958F82204Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=57672-remoting-auth-token=EmibGREPK8vu-leloinvVQ-patchline=live].
22:19:08.81958F82204Client::LogClientInfoCommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=fr_FR].
22:19:08.81958F82220Client::LogClientInfoProcess OS version [10.0] [64-bit]
22:19:08.81958F82230Client::LogClientInfoOS version [10.0.26100]
22:19:08.81958F82252Client::LogClientInfoClient [64-bit] Version 2.2.294.15
22:19:08.81958F82270Client::LogProcessModulesLoaded modules:
22:19:08.83258F82299c:\program files (x86)\overwolf\0.294.2.2\owclient.dll
22:19:08.83258F82299c:\program files (x86)\overwolf\0.294.2.2\owexplorer.dll
22:19:08.83258F82299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
22:19:08.83258F82299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
22:19:08.83258F82299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
22:19:08.83258F82299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
22:19:08.83258F82299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
22:19:08.83258F82299c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
22:19:08.83258F82299c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
22:19:08.83258F82299c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
22:19:08.83258F82299c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
22:19:08.83258F82299c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
22:19:08.83258F82299c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
22:19:08.83258F82299c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
22:19:08.83258F82299c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
22:19:08.83258F82299c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
22:19:08.83258F82299c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
22:19:08.83258F82299c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
22:19:08.83258F82299c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
22:19:08.83258F82299c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
22:19:08.83258F82299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\emifmpeaagaaglhaimndbhcpkjfmjhfnjjpoibdo\1.10.11\owe-client-x64.dll
22:19:08.83258F82299c:\windows\system32\acgenral.dll
22:19:08.83258F82299c:\windows\system32\advapi32.dll
22:19:08.83258F82299c:\windows\system32\apphelp.dll
22:19:08.83258F82299c:\windows\system32\audioses.dll
22:19:08.83258F82299c:\windows\system32\avrt.dll
22:19:08.83258F82299c:\windows\system32\bcrypt.dll
22:19:08.83258F82299c:\windows\system32\bcryptprimitives.dll
22:19:08.83258F82299c:\windows\system32\cfgmgr32.dll
22:19:08.83258F82299c:\windows\system32\clbcatq.dll
22:19:08.83258F82299c:\windows\system32\combase.dll
22:19:08.83258F82299c:\windows\system32\comdlg32.dll
22:19:08.83258F82299c:\windows\system32\credui.dll
22:19:08.83258F82299c:\windows\system32\crypt32.dll
22:19:08.83258F82299c:\windows\system32\cryptbase.dll
22:19:08.83258F82299c:\windows\system32\cryptnet.dll
22:19:08.83258F82299c:\windows\system32\cryptsp.dll
22:19:08.83258F82299c:\windows\system32\cryptui.dll
22:19:08.83258F82299c:\windows\system32\d3d11.dll
22:19:08.83258F82299c:\windows\system32\d3d9.dll
22:19:08.83258F82299c:\windows\system32\dataexchange.dll
22:19:08.83258F82299c:\windows\system32\dcomp.dll
22:19:08.83258F82299c:\windows\system32\devobj.dll
22:19:08.83258F82299c:\windows\system32\dhcpcsvc.dll
22:19:08.83258F82299c:\windows\system32\dhcpcsvc6.dll
22:19:08.83258F82299c:\windows\system32\directxdatabasehelper.dll
22:19:08.83358F82299c:\windows\system32\dnsapi.dll
22:19:08.83358F82299c:\windows\system32\dpapi.dll
22:19:08.83358F82299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\display.nvcontainer\nvmessagebus.dll
22:19:08.83358F82299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvd3dumx.dll
22:19:08.83358F82299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvgpucomp64.dll
22:19:08.83358F82299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvldumdx.dll
22:19:08.83358F82299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvmemmapstoragex.dll
22:19:08.83358F82299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvppex.dll
22:19:08.83358F82299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvwgf2umx.dll
22:19:08.83358F82299c:\windows\system32\drvstore.dll
22:19:08.83358F82299c:\windows\system32\dsound.dll
22:19:08.83358F82299c:\windows\system32\dwmapi.dll
22:19:08.83358F82299c:\windows\system32\dwrite.dll
22:19:08.83358F82299c:\windows\system32\dxcore.dll
22:19:08.83358F82299c:\windows\system32\dxgi.dll
22:19:08.83358F82299c:\windows\system32\dxva2.dll
22:19:08.83358F82299c:\windows\system32\esent.dll
22:19:08.83358F82299c:\windows\system32\explorerframe.dll
22:19:08.83358F82299c:\windows\system32\fwpuclnt.dll
22:19:08.83358F82299c:\windows\system32\gameux.dll
22:19:08.83358F82299c:\windows\system32\gdi32.dll
22:19:08.83358F82299c:\windows\system32\gdi32full.dll
22:19:08.83358F82299c:\windows\system32\glu32.dll
22:19:08.83358F82299c:\windows\system32\gpapi.dll
22:19:08.83358F82299c:\windows\system32\hid.dll
22:19:08.83358F82299c:\windows\system32\iertutil.dll
22:19:08.83358F82299c:\windows\system32\imagehlp.dll
22:19:08.83358F82299c:\windows\system32\imm32.dll
22:19:08.83358F82299c:\windows\system32\iphlpapi.dll
22:19:08.83358F82299c:\windows\system32\kernel.appcore.dll
22:19:08.83358F82299c:\windows\system32\kernel32.dll
22:19:08.83358F82299c:\windows\system32\kernelbase.dll
22:19:08.83358F82299c:\windows\system32\mf.dll
22:19:08.83358F82299c:\windows\system32\mfperfhelper.dll
22:19:08.83358F82299c:\windows\system32\mfplat.dll
22:19:08.83358F82299c:\windows\system32\mfplay.dll
22:19:08.83358F82299c:\windows\system32\microsoft.internal.warppal.dll
22:19:08.83358F82299c:\windows\system32\mmdevapi.dll
22:19:08.83358F82299c:\windows\system32\mpr.dll
22:19:08.83358F82299c:\windows\system32\msasn1.dll
22:19:08.83358F82299c:\windows\system32\msauddecmft.dll
22:19:08.83358F82299c:\windows\system32\mscms.dll
22:19:08.83358F82299c:\windows\system32\msctf.dll
22:19:08.83358F82299c:\windows\system32\msdmo.dll
22:19:08.83358F82299c:\windows\system32\msmpeg2vdec.dll
22:19:08.83358F82299c:\windows\system32\msvcp_win.dll
22:19:08.83358F82299c:\windows\system32\msvcrt.dll
22:19:08.83358F82299c:\windows\system32\mswsock.dll
22:19:08.83358F82299c:\windows\system32\napinsp.dll
22:19:08.83358F82299c:\windows\system32\ncrypt.dll
22:19:08.83358F82299c:\windows\system32\netapi32.dll
22:19:08.83358F82299c:\windows\system32\netprofm.dll
22:19:08.83358F82299c:\windows\system32\netutils.dll
22:19:08.83358F82299c:\windows\system32\nlansp_c.dll
22:19:08.83358F82299c:\windows\system32\npmproxy.dll
22:19:08.83358F82299c:\windows\system32\nsi.dll
22:19:08.83358F82299c:\windows\system32\ntasn1.dll
22:19:08.83358F82299c:\windows\system32\ntdll.dll
22:19:08.83358F82299c:\windows\system32\ntmarta.dll
22:19:08.83358F82299c:\windows\system32\nvapi64.dll
22:19:08.83358F82299c:\windows\system32\nvspcap64.dll
22:19:08.83358F82299c:\windows\system32\ole32.dll
22:19:08.83358F82299c:\windows\system32\oleacc.dll
22:19:08.83358F82299c:\windows\system32\oleaut32.dll
22:19:08.83358F82299c:\windows\system32\opengl32.dll
22:19:08.83358F82299c:\windows\system32\powrprof.dll
22:19:08.83358F82299c:\windows\system32\profapi.dll
22:19:08.83358F82299c:\windows\system32\propsys.dll
22:19:08.83358F82299c:\windows\system32\psapi.dll
22:19:08.83358F82299c:\windows\system32\rasadhlp.dll
22:19:08.83358F82299c:\windows\system32\resampledmo.dll
22:19:08.83358F82299c:\windows\system32\resourcepolicyclient.dll
22:19:08.83358F82299c:\windows\system32\rpcrt4.dll
22:19:08.83358F82299c:\windows\system32\rsaenh.dll
22:19:08.83358F82299c:\windows\system32\rstrtmgr.dll
22:19:08.83358F82299c:\windows\system32\rtworkq.dll
22:19:08.83358F82299c:\windows\system32\samcli.dll
22:19:08.83358F82299c:\windows\system32\sechost.dll
22:19:08.83358F82299c:\windows\system32\secur32.dll
22:19:08.83358F82299c:\windows\system32\setupapi.dll
22:19:08.83358F82299c:\windows\system32\shcore.dll
22:19:08.83358F82299c:\windows\system32\shell32.dll
22:19:08.83358F82299c:\windows\system32\shlwapi.dll
22:19:08.83358F82299c:\windows\system32\srvcli.dll
22:19:08.83358F82299c:\windows\system32\sspicli.dll
22:19:08.83358F82299c:\windows\system32\textinputframework.dll
22:19:08.83358F82299c:\windows\system32\twinapi.appcore.dll
22:19:08.83358F82299c:\windows\system32\ucrtbase.dll
22:19:08.83358F82299c:\windows\system32\uiautomationcore.dll
22:19:08.83358F82299c:\windows\system32\umpdc.dll
22:19:08.83358F82299c:\windows\system32\urlmon.dll
22:19:08.83358F82299c:\windows\system32\user32.dll
22:19:08.83358F82299c:\windows\system32\userenv.dll
22:19:08.83358F82299c:\windows\system32\usp10.dll
22:19:08.83358F82299c:\windows\system32\uxtheme.dll
22:19:08.83358F82299c:\windows\system32\version.dll
22:19:08.83358F82299c:\windows\system32\wevtapi.dll
22:19:08.83358F82299c:\windows\system32\win32u.dll
22:19:08.83358F82299c:\windows\system32\windows.storage.dll
22:19:08.83358F82299c:\windows\system32\windows.ui.dll
22:19:08.83358F82299c:\windows\system32\winhttp.dll
22:19:08.83358F82299c:\windows\system32\wininet.dll
22:19:08.83358F82299c:\windows\system32\winmm.dll
22:19:08.83358F82299c:\windows\system32\winmmbase.dll
22:19:08.83358F82299c:\windows\system32\winnsi.dll
22:19:08.83358F82299c:\windows\system32\winrnr.dll
22:19:08.83358F82299c:\windows\system32\winspool.drv
22:19:08.83358F82299c:\windows\system32\winsta.dll
22:19:08.83358F82299c:\windows\system32\wintrust.dll
22:19:08.83358F82299c:\windows\system32\wintypes.dll
22:19:08.83358F82299c:\windows\system32\wkscli.dll
22:19:08.83358F82299c:\windows\system32\wldp.dll
22:19:08.83358F82299c:\windows\system32\ws2_32.dll
22:19:08.83358F82299c:\windows\system32\wshbth.dll
22:19:08.83358F82299c:\windows\system32\wtsapi32.dll
22:19:08.83358F82299c:\windows\system32\xaudio2_9.dll
22:19:08.83358F82299c:\windows\system32\xinput1_3.dll
22:19:08.83358F82299c:\windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.26100.7824_none_3e0870b2e3345462\comctl32.dll
22:19:08.83358F870GraphicsHookManager::InitCreated Thread - Created , ThreadId=2360
22:19:08.83458F81662Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
22:19:08.83458F81686Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
22:19:08.83458F81735Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
22:19:08.83458F81801Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
22:19:08.83458F81814Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
22:19:08.83458F81844Client::ReadGameConfigurationsEnable EnableTXR - OFF
22:19:08.83458F81884Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
22:19:08.83458F81886Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
22:19:08.83458F81888Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
22:19:08.83458F81890Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
22:19:08.83458F81892Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
22:19:08.83458F81894Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
22:19:08.83458F81896Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
22:19:08.83458F81899Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
22:19:08.83458F81902Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
22:19:08.83458F81904Client::ReadGameConfigurationsGameConfigurations Use MINH - ON
22:19:08.83658F82011Data::Search[0] 0x14C90000
22:19:08.83658F82011Data::Search[1] 0x0
22:19:08.83658F82011Data::Search[2] 0xF52F0000
22:19:08.83658F82011Data::Search[3] 0x0
22:19:08.83658F82011Data::Search[4] 0x0
22:19:08.83658F82011Data::Search[5] 0xFA20000
22:19:08.83658F82011Data::Search[6] 0x14B80000
22:19:08.83658F82011Data::Search[7] 0xFA600000
22:19:08.83658F82011Data::Search[8] 0xFA20000
22:19:08.83658F82011Data::Search[9] 0x0
22:19:08.83658F82016Data::Search[10] 0x0
22:19:08.83658F82022Data::Search[11] 0xE100000
22:19:08.83658F82028Data::Search[12] 0xFA600000
22:19:08.83658F82034Data::Search[13] 0x0
22:19:08.83658F8391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
22:19:08.83658F81361Client::hookFunctionsDetected Windows 8.1 or greater
22:19:08.83658F81388Client::hookFunctionsAcquiring function lock succeeded
22:19:08.83658F82522FunctionHook::DisalbeSafeHookingSafe hook disabled: True
22:19:08.83758F8227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_29415316 opened succesfuly
22:19:08.83758F8607OverlayManager::OverlayManagerOW System Cursor is set to = 0x506bd
22:19:08.83758F8610OverlayManager::OverlayManagerGame Original System Cursor is set to = 0x10007
22:19:08.83758F87747OverlayManager::LoadDefaultCursorsLoad default cursors
22:19:08.83858F8618OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xa0471, game cursor = 0x10007
22:19:08.83858F872PerformanceCounter::StartSessionStartSession
22:19:08.83858F872PerformanceCounter::StartSessionStartSession
22:19:08.83858F8227InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
22:19:08.83967407321OverlayManager::OnConnectedConnected to server
22:19:08.839674032SendServerHelloMessage::ExecuteSend connection Ack
22:19:08.84758F8297Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
22:19:08.84858F8594Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuration 22
22:19:08.84858F81247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
22:19:08.84858F81247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
22:19:08.84858F8865OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
22:19:08.84858F8883OverlayManager::ReadGameConfigurationsGameConfigurations Game = 21640
22:19:08.84858F8885OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
22:19:08.84858F8887OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
22:19:08.84858F8890OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
22:19:08.84858F8893OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
22:19:08.84858F8896OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
22:19:08.84858F8899OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
22:19:08.84858F8902OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
22:19:08.84858F8905OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
22:19:08.84858F8908OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
22:19:08.84858F8911OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
22:19:08.84858F8914OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
22:19:08.84858F8917OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
22:19:08.84858F8920OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
22:19:08.84858F8923OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
22:19:08.84858F8926OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
22:19:08.84858F8929OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
22:19:08.84858F8932OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
22:19:08.84858F8935OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
22:19:08.84858F8938OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
22:19:08.84858F8941OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
22:19:08.84858F8944OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
22:19:08.84858F8947OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
22:19:08.84858F8950OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
22:19:08.84858F8953OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
22:19:08.84858F8956OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
22:19:08.84858F8959OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
22:19:08.84858F8962OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
22:19:08.84858F8965OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
22:19:08.84858F8968OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
22:19:08.84858F8971OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
22:19:08.84858F8974OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
22:19:08.84858F8977OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
22:19:08.84858F8980OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
22:19:08.84858F8983OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
22:19:08.84858F8986OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
22:19:08.84858F8989OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
22:19:08.84858F8992OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
22:19:08.84858F8995OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
22:19:08.84858F8998OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
22:19:08.84858F81001OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
22:19:08.84858F81004OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
22:19:08.84858F81007OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
22:19:08.84858F81010OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
22:19:08.84858F81013OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
22:19:08.84858F81016OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
22:19:08.84858F81019OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
22:19:08.84858F81022OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
22:19:08.84858F81025OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
22:19:08.84858F81028OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
22:19:08.84858F81031OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
22:19:08.84858F81034OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
22:19:08.84858F81037OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
22:19:08.84858F81040OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
22:19:08.84858F81043OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
22:19:08.84858F81046OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
22:19:08.84858F81049OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
22:19:08.84858F81052OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
22:19:08.84858F81055OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
22:19:08.84858F81058OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
22:19:08.84858F81061OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
22:19:08.84858F81064OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
22:19:08.84858F81067OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
22:19:08.84858F81070OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
22:19:08.84858F81073OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
22:19:08.84858F81076OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
22:19:08.84858F81079OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
22:19:08.84858F81081OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
22:19:08.84858F81083OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
22:19:08.84858F81085OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
22:19:08.84858F81087OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
22:19:08.84858F81089OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
22:19:08.84858F81091OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
22:19:08.84858F81093OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
22:19:08.84858F81095OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
22:19:08.84858F81097OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
22:19:08.84858F81099OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
22:19:08.84858F81101OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
22:19:08.84858F81103OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
22:19:08.84858F81105OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
22:19:08.84858F81109OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
22:19:08.84858F81111OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
22:19:08.84858F81113OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
22:19:08.84858F81115OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
22:19:08.84858F81117OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
22:19:08.84858F81119OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
22:19:08.84858F81121OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
22:19:08.84858F81124OverlayManager::ReadGameConfigurationsGameConfigurations ImGuiRendering = 0
22:19:08.84858F81127OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
22:19:08.84858F81130OverlayManager::ReadGameConfigurationsGameConfigurations SetCursor NH = OFF
22:19:08.84858F81134OverlayManager::ReadGameConfigurationsGameConfigurations UseD3D11On12 = ON
22:19:08.84858F81137OverlayManager::ReadGameConfigurationsGameConfigurations FixHDRRendering = OFF
22:19:08.84858F81142OverlayManager::ReadGameConfigurationsGameConfigurations MCHOptions [1:0 2:0 3:0]
22:19:08.84858F81145OverlayManager::ReadGameConfigurationsGameConfigurations Coexisting H 0
22:19:08.84858F81148OverlayManager::ReadGameConfigurationsGameConfigurations EnableDx12Kiero = OFF
22:19:08.84858F81150OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
22:19:08.84858F81164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:19:08.84858F8722OverlayManager::InitGameClientstarting hooks...
22:19:08.90158F8771Install::CodeInit [Client,1] (MINH) OK 00007FFC134B0E40
22:19:08.96558F8771Install::CodeInit [Client,2] (MINH) OK 00007FFC134D3D30
22:19:09.2658F8771Install::CodeInit [Client,3] (MINH) OK 00007FFC134D4070
22:19:09.8058F8771Install::CodeInit [Client,4] (MINH) OK 00007FFC134B2AA0
22:19:09.13858F8771Install::CodeInit [Client,4.1] (MINH) OK 00007FFC13C522E0
22:19:09.18858F8771Install::CodeInit [Client,4.2] (MINH) OK 00007FFC13C52340
22:19:09.18858F81478Client::hookFunctionsSuspend before hook: OFF
22:19:09.19467408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
22:19:09.1946740367InputInterceptor::ResetLLHookProcExtReset keys state
22:19:09.20158F81156Install::CodeSegment [5|11424|0xFA20000|0x2CA0]
22:19:09.20967408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
22:19:09.2096740367InputInterceptor::ResetLLHookProcExtReset keys state
22:19:09.25758F8771Install::Codeunknown (MINH) OK 00007FFC0FA22CA0
22:19:09.25758F81257Client::hookLibraryFunctionsHook function 5::27. OK
22:19:09.25758F81156Install::CodeSegment [5|12608|0xFA20000|0x3140]
22:19:09.25967407130OverlayManager::doActionDisplayFPS - Triggered
22:19:09.32158F8771Install::Codeunknown (MINH) OK 00007FFC0FA23140
22:19:09.32158F81257Client::hookLibraryFunctionsHook function 5::28. OK
22:19:09.32158F81156Install::CodeSegment [5|232544|0xFA20000|0x38C60]
22:19:09.38858F8771Install::Codeunknown (MINH) OK 00007FFC0FA58C60
22:19:09.38858F81257Client::hookLibraryFunctionsHook function 5::29. OK
22:19:09.38858F81156Install::CodeSegment [5|198544|0xFA20000|0x30790]
22:19:09.45458F8771Install::Codeunknown (MINH) OK 00007FFC0FA50790
22:19:09.45458F81257Client::hookLibraryFunctionsHook function 5::30. OK
22:19:09.45458F81156Install::CodeSegment [5|-24906288|0xFA20000|0xFE83F5D0]
22:19:09.45458F81245Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
22:19:09.45458F81257Client::hookLibraryFunctionsHook function 5::31. OK
22:19:09.45458F81156Install::CodeSegment [5|-24943200|0xFA20000|0xFE8365A0]
22:19:09.45458F81245Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
22:19:09.45458F81257Client::hookLibraryFunctionsHook function 5::32. OK
22:19:09.45458F81156Install::CodeSegment [5|-24817568|0xFA20000|0xFE855060]
22:19:09.45458F81245Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
22:19:09.45458F81257Client::hookLibraryFunctionsHook function 5::33. OK
22:19:09.45458F81156Install::CodeSegment [5|-25931760|0xFA20000|0xFE745010]
22:19:09.45458F81245Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
22:19:09.45458F81257Client::hookLibraryFunctionsHook function 5::34. OK
22:19:09.45458F8391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
22:19:09.45458F81420OverlayManager::StartStarting...
22:19:09.45458F81452OverlayManager::Startstarting hooks 2...
22:19:09.52258F8771Install::CodeInit [Client,2.B] (MINH) OK 00007FFC134D2D10
22:19:09.66258F8771Install::CodeInit [Client,5] (MINH) OK 00007FFC134D3410
22:19:09.74758F8771Install::CodeInit [Client,5.1] (MINH) OK 00007FFC134AE9C0
22:19:09.81658F8771Install::CodeInit [Client,6] (MINH) OK 00007FFC134D3B30
22:19:09.81658F81617XTRAP COMPATIBLE PATCH WARNING
22:19:09.81658F81626OverlayManager::Startdone with hooks...
22:19:09.81658F8108ApiManager::InitAPI Manager Event : OK
22:19:09.81658F8120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=19824
22:19:09.81658F867TXRSettingFail to read texture recognition options 0xb7
22:19:09.81658F8114TXOfInterestNew list set with 0 items
22:19:09.81658F81652OverlayManager::Startget foreground state
22:19:09.81758F81693OverlayManager::StartOriginal cursor reference count is 0
22:19:09.81758F81698OverlayManager::StartStarted...
22:19:09.81758F8145Common::HookChain::HookChainManager::StartStarting hook chain manager
22:19:09.81758F8155Common::HookChain::HookChainManager::Startskip starting hook chain manager, no modules
22:19:09.8174D707999OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x40554
22:19:09.89158F8771Install::CodeInit [Client,0] (MINH) OK 00007FFC14CD18A0
22:19:09.89158F8412GraphicsHookManager::ReleaseHookRefClear Hook manager thread
22:19:09.89158F884GraphicsHookManager::StopThreadStopThread
22:19:09.891938176GraphicsHookManager::MessageLoopExit Thread
22:19:09.89358F8471Client::initFirstInjectioninit complete
22:19:09.9832D547902OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
22:19:09.9924E9C315fSwapChain_Present**** Present ******
22:19:09.9964E9C591RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
22:19:10.44E9C148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
22:19:10.364E9C148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
22:19:10.364E9C991RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
22:19:10.674E9C1050RenderDeviceD3d11::initRefC r:[4]->[4] 0xdb09d170
22:19:10.674E9C1081RenderDeviceD3d11::initDevice adapter hash: -1485824740
22:19:10.674E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
22:19:10.674E9C1136RenderDeviceD3d11::initsave state
22:19:10.674E9C701RenderDeviceD3d11::initDX11loading shaders...
22:19:10.734E9C710RenderDeviceD3d11::initDX11create vs
22:19:10.734E9C728RenderDeviceD3d11::initDX11create vs
22:19:10.774E9C751RenderDeviceD3d11::initDX11create pxs
22:19:10.804E9C781RenderDeviceD3d11::initDX11create raster
22:19:10.804E9C849RenderDeviceD3d11::initDX11create buffers
22:19:10.804E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:19:10.804E9C1144RenderDeviceD3d11::initrestore state
22:19:10.804E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:19:10.804E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:19:10.804E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:19:10.804E9C3283OverlayManager::setGraphicsSet graphics 3
22:19:10.804E9C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
22:19:10.804E9C2101RenderDeviceD3d11::setFixSet render device fix RT.
22:19:10.804E9C3318OverlayManager::setGraphicsRender Device fix was set RT.
22:19:10.804E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:19:10.804E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:19:10.814E9C810OverlayInputManager::HandleCommandsClear all hotkeys command
22:19:10.814E9C861OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
22:19:10.814E9C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
22:19:10.814E9C21StartWidgetsRefresher::ExecuteExecute start wicket manager
22:19:10.814E9C275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:19:10.814E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x20232).
22:19:10.814E9C2712OverlayManager::installWindowProcHookInstall WPH
22:19:10.814E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20731
22:19:10.814E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:19:10.814E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:19:10.814E9C2802OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
22:19:10.814E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
22:19:10.814E9C311PerformanceCounter::NotifyFrameRenderNotify first Render...
22:19:10.814E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:19:10.814E9C8577OverlayManager::CheckForSharedTextureSupportCheck for SHT support
22:19:10.824E9C5681OverlayManager::initOverlayResolutionEx 0X40000
22:19:10.824E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
22:19:10.1206FA0227InterProcessElement::openInterProcess Overwolf_ImID_205DA_P_15316 opened succesfuly
22:19:10.1206FA0227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:19:10.1442D542340OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:19:10.1442D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:19:10.1442D54480InputInterceptor::stopHookunhook keyboard and mouse
22:19:10.1442D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:19:10.1442D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:19:10.1442D548283OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
22:19:15.29867408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
22:19:15.29867408771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:19:15.29867408834OverlayManager::OnForegroundChangedChanged True
22:19:15.29867407850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:19:15.29867408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:19:15.30067407130OverlayManager::doActionDisplayFPS - Triggered
22:19:15.3024E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:19:15.3052D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0xa0332 .
22:19:17.1762D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:19:18.7522D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:19:18.7522D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:19:18.7522D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:19:18.7522D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 21780]
22:19:18.7522D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:19:18.7522D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:19:18.7522D54367InputInterceptor::ResetLLHookProcExtReset keys state
22:19:18.7522D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:19:18.7522D548834OverlayManager::OnForegroundChangedChanged False
22:19:18.7522D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20232 Title=[(18) VALORANT_fr - Twitch - Google Chrome]
22:19:18.7522D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:19:18.7522D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:19:18.7522D548834OverlayManager::OnForegroundChangedChanged False
22:19:18.7522D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20232 Title=[(18) VALORANT_fr - Twitch - Google Chrome]
22:19:18.7522D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:19:18.7522D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
22:19:18.7612D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:19:18.7612D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:19:18.7612D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:19:18.7612D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:19:18.7622D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:19:18.7622D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20731
22:19:18.7714E9C508ReleaseD11DeviceDevice Released! [3]
22:19:18.7714E9C3208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:19:18.7714E9C3230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:19:18.7714E9C199IRenderDevice::releaseRender Releasing.
22:19:18.7714E9C99RenderDeviceCaptureBase::ReleaseTextureRelease
22:19:18.7714E9C117RenderDeviceCaptureBase::ReleaseTextureReleased
22:19:18.7714E9C1267RenderDeviceD3d11::releaseImplementationReleasing 1
22:19:18.7714E9C1277RenderDeviceD3d11::releaseImplementationReleasing 2
22:19:18.7714E9C1296RenderDeviceD3d11::releaseImplementationReleasing 3
22:19:18.7714E9C216IRenderDevice::releaseRender Releasing Done.
22:19:18.7714E9C511ReleaseD11Device End Device Released!
22:19:18.7722D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:19:18.88567408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
22:19:18.8856740367InputInterceptor::ResetLLHookProcExtReset keys state
22:19:18.88567408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:19:18.88567403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:19:18.94867408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
22:19:18.9486740367InputInterceptor::ResetLLHookProcExtReset keys state
22:19:18.96467407130OverlayManager::doActionDisplayFPS - Triggered
22:19:19.6024E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:19:19.6024E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
22:19:19.6024E9C1136RenderDeviceD3d11::initsave state
22:19:19.6024E9C701RenderDeviceD3d11::initDX11loading shaders...
22:19:19.6124E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:19:19.6124E9C1144RenderDeviceD3d11::initrestore state
22:19:19.6124E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:19:19.6124E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:19:19.6124E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:19:19.6124E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
22:19:19.6124E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
22:19:19.6124E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
22:19:19.6314E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:19:19.6314E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:19:19.6314E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x20232).
22:19:19.6314E9C2712OverlayManager::installWindowProcHookInstall WPH
22:19:19.6314E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10881
22:19:19.6314E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
22:19:19.6314E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:19:19.6314E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
22:19:19.6314E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:19:19.6464E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
22:19:19.8864D702270Client::LogProcessModulesLoaded modules:
22:19:19.9034D702299c:\program files (x86)\overwolf\0.294.2.2\owclient.dll
22:19:19.9034D702299c:\program files (x86)\overwolf\0.294.2.2\owexplorer.dll
22:19:19.9034D702299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
22:19:19.9034D702299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
22:19:19.9034D702299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
22:19:19.9034D702299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
22:19:19.9034D702299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
22:19:19.9034D702299c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
22:19:19.9034D702299c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
22:19:19.9034D702299c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
22:19:19.9034D702299c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
22:19:19.9034D702299c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
22:19:19.9034D702299c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
22:19:19.9034D702299c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
22:19:19.9034D702299c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
22:19:19.9034D702299c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
22:19:19.9034D702299c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
22:19:19.9034D702299c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
22:19:19.9034D702299c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
22:19:19.9034D702299c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
22:19:19.9034D702299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\emifmpeaagaaglhaimndbhcpkjfmjhfnjjpoibdo\1.10.11\owe-client-x64.dll
22:19:19.9034D702299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\hhideknibngookbhmhalphpipjeogcfefhobblkk\299.0.10\64\gep_valorant.dll
22:19:19.9034D702299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\hhideknibngookbhmhalphpipjeogcfefhobblkk\299.0.10\64\libowgameevents64.dll
22:19:19.9034D702299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\hhideknibngookbhmhalphpipjeogcfefhobblkk\299.0.10\gep-loader.dll
22:19:19.9034D702299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\hhideknibngookbhmhalphpipjeogcfefhobblkk\299.0.10\gepplugin64.dll
22:19:19.9034D702299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\jjcifboncjjhdoooodcnhnenmmfgcnmpjanimpid\0.32.32\obs\data\obs-plugins\win-capture\graphics-hook64.dll
22:19:19.9034D702299c:\windows\system32\d3d11.dll
22:19:19.9034D702299c:\windows\system32\d3d9.dll
22:19:19.9034D702299c:\windows\system32\dxgi.dll
22:19:19.9034D702299c:\windows\system32\opengl32.dll
22:19:22.9267407425OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\ferna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\299.0.10\plugins/GEPPlugin64.dll] [oopo: off]
22:19:22.934E9C8336OverlayManager::LoadPluginloading plugin: C:\Users\ferna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\299.0.10\plugins/GEPPlugin64.dll
22:19:22.1074E9C8355OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\ferna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\299.0.10\plugins/GEPPlugin64.dll] []
22:19:22.1074E9C8387OverlayManager::LoadPluginfinish loading plugin
22:19:24.4242424293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:19:29.902D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:19:29.902D54480InputInterceptor::stopHookunhook keyboard and mouse
22:19:29.902D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:19:29.902D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:19:32.4162D547902OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
22:19:32.6462D547902OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
22:19:36.8642D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:19:36.8642D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:19:36.8642D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:19:36.8642D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
22:19:36.8642D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:19:36.8642D548834OverlayManager::OnForegroundChangedChanged True
22:19:36.8732D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:19:36.8732D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:19:36.8732D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:19:36.8732D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:19:36.8742D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:19:36.8742D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10881
22:19:36.8872D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:19:36.8872D54448fSwapResize_BuffersClear overlay graphics..
22:19:36.8872D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:19:36.8872D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:19:36.8872D54450fSwapResize_BuffersDevice was Resized!
22:19:36.8872D54199IRenderDevice::releaseRender Releasing.
22:19:36.8872D5499RenderDeviceCaptureBase::ReleaseTextureRelease
22:19:36.8872D54117RenderDeviceCaptureBase::ReleaseTextureReleased
22:19:36.8872D541267RenderDeviceD3d11::releaseImplementationReleasing 1
22:19:36.8872D541277RenderDeviceD3d11::releaseImplementationReleasing 2
22:19:36.8872D541296RenderDeviceD3d11::releaseImplementationReleasing 3
22:19:36.8872D54216IRenderDevice::releaseRender Releasing Done.
22:19:36.8872D54454fSwapResize_BuffersEnd Device was Resized!
22:19:37.21967408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:19:37.23567408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:19:37.23767407130OverlayManager::doActionDisplayFPS - Triggered
22:19:37.5664E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:19:37.5664E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
22:19:37.5664E9C1136RenderDeviceD3d11::initsave state
22:19:37.5664E9C701RenderDeviceD3d11::initDX11loading shaders...
22:19:37.5744E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:19:37.5744E9C1144RenderDeviceD3d11::initrestore state
22:19:37.5744E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:19:37.5744E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:19:37.5744E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:19:37.5744E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:19:37.5744E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:19:37.5744E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:19:37.5844E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
22:19:37.5844E9C2712OverlayManager::installWindowProcHookInstall WPH
22:19:37.5844E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x908b9
22:19:37.5844E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:19:37.5844E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:19:37.5844E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:19:37.5842D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:19:37.5842D54480InputInterceptor::stopHookunhook keyboard and mouse
22:19:37.5852D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:19:37.5852D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:19:37.5874E9C5681OverlayManager::initOverlayResolutionEx 0X40000
22:19:37.5874E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
22:19:37.5942D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
22:20:11.3592D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:20:16.5862D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:20:16.5862D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:20:16.5862D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:20:16.5862D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 21780]
22:20:16.5862D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:20:16.5862D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:20:16.5862D54367InputInterceptor::ResetLLHookProcExtReset keys state
22:20:16.5862D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:20:16.5862D548834OverlayManager::OnForegroundChangedChanged False
22:20:16.5862D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20232 Title=[(18) Bracki_ - Twitch - Google Chrome]
22:20:16.5862D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:20:16.5862D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:20:16.5862D548834OverlayManager::OnForegroundChangedChanged False
22:20:16.5862D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20232 Title=[(18) Bracki_ - Twitch - Google Chrome]
22:20:16.5862D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:20:16.5862D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
22:20:16.5902D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:20:16.5902D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:20:16.5902D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:20:16.5902D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:20:16.5902D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:20:16.5902D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x908b9
22:20:16.6022D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:20:16.6022D54448fSwapResize_BuffersClear overlay graphics..
22:20:16.6022D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:20:16.6022D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:20:16.6022D54450fSwapResize_BuffersDevice was Resized!
22:20:16.6022D54199IRenderDevice::releaseRender Releasing.
22:20:16.6022D5499RenderDeviceCaptureBase::ReleaseTextureRelease
22:20:16.6022D54117RenderDeviceCaptureBase::ReleaseTextureReleased
22:20:16.6022D541267RenderDeviceD3d11::releaseImplementationReleasing 1
22:20:16.6022D541277RenderDeviceD3d11::releaseImplementationReleasing 2
22:20:16.6022D541296RenderDeviceD3d11::releaseImplementationReleasing 3
22:20:16.6022D54216IRenderDevice::releaseRender Releasing Done.
22:20:16.6022D54454fSwapResize_BuffersEnd Device was Resized!
22:20:16.95467408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
22:20:16.9546740367InputInterceptor::ResetLLHookProcExtReset keys state
22:20:16.95467408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:20:16.95467403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:20:16.96967408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
22:20:16.9696740367InputInterceptor::ResetLLHookProcExtReset keys state
22:20:16.97067407130OverlayManager::doActionDisplayFPS - Triggered
22:20:17.1254E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:20:17.1254E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
22:20:17.1254E9C1136RenderDeviceD3d11::initsave state
22:20:17.1254E9C701RenderDeviceD3d11::initDX11loading shaders...
22:20:17.1324E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:20:17.1324E9C1144RenderDeviceD3d11::initrestore state
22:20:17.1324E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:20:17.1324E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:20:17.1324E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:20:17.1324E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
22:20:17.1324E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
22:20:17.1324E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
22:20:17.1394E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:20:17.1394E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:20:17.1394E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x20232).
22:20:17.1394E9C2712OverlayManager::installWindowProcHookInstall WPH
22:20:17.1394E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8108e9
22:20:17.1394E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
22:20:17.1394E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:20:17.1394E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
22:20:17.1394E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:20:17.1414E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
22:20:31.982D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:20:31.982D54480InputInterceptor::stopHookunhook keyboard and mouse
22:20:31.982D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:20:31.982D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:48:21.1202D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:48:21.1202D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x1001f [ref: 0]
22:48:21.1202D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:48:21.1202D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
22:48:21.1202D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:48:21.1202D548834OverlayManager::OnForegroundChangedChanged True
22:48:21.1252D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:48:21.1252D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:48:21.1252D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:48:21.1252D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:48:21.1252D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:48:21.1252D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8108e9
22:48:21.1452D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:48:21.1452D54448fSwapResize_BuffersClear overlay graphics..
22:48:21.1452D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:48:21.1452D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:48:21.1452D54450fSwapResize_BuffersDevice was Resized!
22:48:21.1452D54199IRenderDevice::releaseRender Releasing.
22:48:21.1452D5499RenderDeviceCaptureBase::ReleaseTextureRelease
22:48:21.1452D54117RenderDeviceCaptureBase::ReleaseTextureReleased
22:48:21.1452D541267RenderDeviceD3d11::releaseImplementationReleasing 1
22:48:21.1452D541277RenderDeviceD3d11::releaseImplementationReleasing 2
22:48:21.1452D541296RenderDeviceD3d11::releaseImplementationReleasing 3
22:48:21.1452D54216IRenderDevice::releaseRender Releasing Done.
22:48:21.1452D54454fSwapResize_BuffersEnd Device was Resized!
22:48:21.54967408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:48:21.56467408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:48:21.56667407130OverlayManager::doActionDisplayFPS - Triggered
22:48:21.7204E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:48:21.7204E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
22:48:21.7204E9C1136RenderDeviceD3d11::initsave state
22:48:21.7204E9C701RenderDeviceD3d11::initDX11loading shaders...
22:48:21.7264E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:48:21.7264E9C1144RenderDeviceD3d11::initrestore state
22:48:21.7264E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:48:21.7264E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:48:21.7264E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:48:21.7264E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:48:21.7264E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:48:21.7264E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:48:21.7334E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
22:48:21.7334E9C2712OverlayManager::installWindowProcHookInstall WPH
22:48:21.7334E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x213076f
22:48:21.7334E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:48:21.7334E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:48:21.7334E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:48:21.7332D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:48:21.7332D54480InputInterceptor::stopHookunhook keyboard and mouse
22:48:21.7332D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:48:21.7332D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:48:21.7354E9C5681OverlayManager::initOverlayResolutionEx 0X40000
22:48:21.7354E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
22:48:21.7412D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
22:48:34.5152D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:48:35.7832D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:48:35.7832D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:48:35.7832D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:48:35.7832D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 27700]
22:48:35.7832D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:48:35.7832D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:48:35.7832D54367InputInterceptor::ResetLLHookProcExtReset keys state
22:48:35.7832D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:48:35.7832D548834OverlayManager::OnForegroundChangedChanged False
22:48:35.7832D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2050E Title=[@NeoTTV - Discord]
22:48:35.7832D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:48:35.7832D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:48:35.7832D548834OverlayManager::OnForegroundChangedChanged False
22:48:35.7832D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2050E Title=[@NeoTTV - Discord]
22:48:35.7832D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:48:35.7832D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
22:48:35.7872D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:48:35.7872D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:48:35.7872D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:48:35.7872D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:48:35.7872D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:48:35.7872D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x213076f
22:48:35.7992D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:48:35.7992D54448fSwapResize_BuffersClear overlay graphics..
22:48:35.7992D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:48:35.7992D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:48:35.7992D54450fSwapResize_BuffersDevice was Resized!
22:48:35.7992D54199IRenderDevice::releaseRender Releasing.
22:48:35.7992D5499RenderDeviceCaptureBase::ReleaseTextureRelease
22:48:35.7992D54117RenderDeviceCaptureBase::ReleaseTextureReleased
22:48:35.7992D541267RenderDeviceD3d11::releaseImplementationReleasing 1
22:48:35.7992D541277RenderDeviceD3d11::releaseImplementationReleasing 2
22:48:35.7992D541296RenderDeviceD3d11::releaseImplementationReleasing 3
22:48:35.7992D54216IRenderDevice::releaseRender Releasing Done.
22:48:35.7992D54454fSwapResize_BuffersEnd Device was Resized!
22:48:35.83967408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 27700]
22:48:35.8396740367InputInterceptor::ResetLLHookProcExtReset keys state
22:48:35.83967408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:48:35.83967403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:48:35.85467408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 27700]
22:48:35.8546740367InputInterceptor::ResetLLHookProcExtReset keys state
22:48:35.85667407130OverlayManager::doActionDisplayFPS - Triggered
22:48:36.5872D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:48:36.7944344293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:48:36.85667408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
22:48:36.85667408771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:48:36.85667408834OverlayManager::OnForegroundChangedChanged True
22:48:36.85767409068OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x106f0 [-1766, 652] , 0x0)
22:48:36.87267408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:48:37.6134E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:48:37.6134E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
22:48:37.6134E9C1136RenderDeviceD3d11::initsave state
22:48:37.6134E9C701RenderDeviceD3d11::initDX11loading shaders...
22:48:37.6234E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:48:37.6234E9C1144RenderDeviceD3d11::initrestore state
22:48:37.6234E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:48:37.6234E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:48:37.6234E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:48:37.6234E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:48:37.6264E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:48:37.6264E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:48:37.6264E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
22:48:37.6264E9C2712OverlayManager::installWindowProcHookInstall WPH
22:48:37.6264E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2460795
22:48:37.6264E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:48:37.6264E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:48:37.6264E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:48:37.6394E9C5681OverlayManager::initOverlayResolutionEx 0X40000
22:48:37.6394E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
22:48:38.7932D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:48:38.7932D54480InputInterceptor::stopHookunhook keyboard and mouse
22:48:38.7932D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:48:38.7932D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:48:38.7942D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:48:38.7942D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:48:38.7942D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:48:38.7942D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 21780]
22:48:38.7942D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:48:38.7942D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:48:38.7942D54367InputInterceptor::ResetLLHookProcExtReset keys state
22:48:38.7942D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:48:38.7942D548834OverlayManager::OnForegroundChangedChanged False
22:48:38.7942D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20232 Title=[(18) VALORANT_fr - Twitch - Google Chrome]
22:48:38.7942D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:48:38.7942D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:48:38.7942D548834OverlayManager::OnForegroundChangedChanged False
22:48:38.7942D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20232 Title=[(18) VALORANT_fr - Twitch - Google Chrome]
22:48:38.7942D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:48:38.7944E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:48:38.7944E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:48:38.7982D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:48:38.7982D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:48:38.7982D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:48:38.7982D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:48:38.7982D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:48:38.7982D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2460795
22:48:38.8112D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:48:38.8112D54448fSwapResize_BuffersClear overlay graphics..
22:48:38.8112D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:48:38.8112D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:48:38.8112D54450fSwapResize_BuffersDevice was Resized!
22:48:38.8112D54199IRenderDevice::releaseRender Releasing.
22:48:38.8112D5499RenderDeviceCaptureBase::ReleaseTextureRelease
22:48:38.8112D54117RenderDeviceCaptureBase::ReleaseTextureReleased
22:48:38.8112D541267RenderDeviceD3d11::releaseImplementationReleasing 1
22:48:38.8112D541277RenderDeviceD3d11::releaseImplementationReleasing 2
22:48:38.8122D541296RenderDeviceD3d11::releaseImplementationReleasing 3
22:48:38.8122D54216IRenderDevice::releaseRender Releasing Done.
22:48:38.8122D54454fSwapResize_BuffersEnd Device was Resized!
22:48:38.91467408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
22:48:38.9146740367InputInterceptor::ResetLLHookProcExtReset keys state
22:48:38.91467408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:48:38.91467403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:48:38.93067408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
22:48:38.9306740367InputInterceptor::ResetLLHookProcExtReset keys state
22:48:38.93267407130OverlayManager::doActionDisplayFPS - Triggered
22:48:39.3194E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:48:39.3194E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
22:48:39.3194E9C1136RenderDeviceD3d11::initsave state
22:48:39.3194E9C701RenderDeviceD3d11::initDX11loading shaders...
22:48:39.3284E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:48:39.3284E9C1144RenderDeviceD3d11::initrestore state
22:48:39.3284E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:48:39.3284E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:48:39.3284E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:48:39.3284E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
22:48:39.3284E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
22:48:39.3284E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
22:48:39.3384E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x20232).
22:48:39.3384E9C2712OverlayManager::installWindowProcHookInstall WPH
22:48:39.3384E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2480795
22:48:39.3384E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
22:48:39.3384E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:48:39.3384E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
22:48:39.3384E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:48:39.3404E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
22:48:44.8952D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:48:44.8952D54480InputInterceptor::stopHookunhook keyboard and mouse
22:48:44.8952D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:48:44.8952D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:48:50.9452D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:48:50.9452D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:48:50.9452D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:48:50.9452D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
22:48:50.9452D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:48:50.9452D548834OverlayManager::OnForegroundChangedChanged True
22:48:50.9462D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:48:50.9462D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:48:50.9462D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:48:50.9462D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:48:50.9472D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:48:50.9472D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2480795
22:48:50.9592D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:48:50.9592D54448fSwapResize_BuffersClear overlay graphics..
22:48:50.9592D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:48:50.9592D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:48:50.9592D54450fSwapResize_BuffersDevice was Resized!
22:48:50.9592D54199IRenderDevice::releaseRender Releasing.
22:48:50.9592D5499RenderDeviceCaptureBase::ReleaseTextureRelease
22:48:50.9592D54117RenderDeviceCaptureBase::ReleaseTextureReleased
22:48:50.9592D541267RenderDeviceD3d11::releaseImplementationReleasing 1
22:48:50.9592D541277RenderDeviceD3d11::releaseImplementationReleasing 2
22:48:50.9592D541296RenderDeviceD3d11::releaseImplementationReleasing 3
22:48:50.9592D54216IRenderDevice::releaseRender Releasing Done.
22:48:50.9592D54454fSwapResize_BuffersEnd Device was Resized!
22:48:51.6867408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:48:51.8167408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:48:51.8467407130OverlayManager::doActionDisplayFPS - Triggered
22:48:51.5064E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:48:51.5064E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
22:48:51.5064E9C1136RenderDeviceD3d11::initsave state
22:48:51.5064E9C701RenderDeviceD3d11::initDX11loading shaders...
22:48:51.5144E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:48:51.5144E9C1144RenderDeviceD3d11::initrestore state
22:48:51.5144E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:48:51.5144E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:48:51.5144E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:48:51.5144E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:48:51.5144E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:48:51.5144E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:48:51.5234E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
22:48:51.5234E9C2712OverlayManager::installWindowProcHookInstall WPH
22:48:51.5234E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24a0795
22:48:51.5234E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:48:51.5244E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:48:51.5244E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:48:51.5242D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:48:51.5242D54480InputInterceptor::stopHookunhook keyboard and mouse
22:48:51.5242D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:48:51.5242D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:48:51.5264E9C5681OverlayManager::initOverlayResolutionEx 0X40000
22:48:51.5264E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
22:48:51.5302D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
22:49:13.1002D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:49:18.7582D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
22:49:18.7582D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:51:24.2922D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:51:25.8602D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
22:51:25.8602D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:51:42.6673E0C227InterProcessElement::openInterProcess Overwolf_ImID_A08B8_P_15316 opened succesfuly
22:51:42.6673E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:51:42.8303E0C227InterProcessElement::openInterProcess Overwolf_ImID_507BE_P_15316 opened succesfuly
22:51:42.8303E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:51:42.8554E9C330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
22:51:42.8554E9C351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
22:51:43.904E9C330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
22:51:43.904E9C351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
22:51:44.1382D543001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:51:44.1422D54436showCursorSafeshowCursorSafe start: 0 end: 0
22:51:48.7443E0C227InterProcessElement::openInterProcess Overwolf_ImID_70702_P_15316 opened succesfuly
22:51:48.7443E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:51:48.7692D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:51:48.7732D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x10003}
22:51:48.7813E0C2867WidgetManager::LayoutApplicationAsyncskip widget 0x70702, waiting for shared data
22:51:48.8043E0C257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:51:48.8043E0C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70702
22:51:48.8043E0C257InterProcessElement::closeInterProcess Overwolf_ImID_70702_P_15316 close 2147483647 bytes
22:51:48.8043E0C2673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:51:48.8083E0C227InterProcessElement::openInterProcess Overwolf_ImID_80702_P_15316 opened succesfuly
22:51:48.8083E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:51:48.8224E9C330RenderImageD3d11::setSizeCreate Texture (60,26) / (128,128) - OK
22:51:48.8224E9C351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:52:01.8621988257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:01.8621988130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80702
22:52:01.8621988257InterProcessElement::closeInterProcess Overwolf_ImID_80702_P_15316 close 2147483647 bytes
22:52:01.86219882673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:02.7762D543001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:52:02.7812D54436showCursorSafeshowCursorSafe start: 0 end: 0
22:52:02.8351988227InterProcessElement::openInterProcess Overwolf_ImID_A0702_P_15316 opened succesfuly
22:52:02.8351988227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:02.9004E9C330RenderImageD3d11::setSizeCreate Texture (60,26) / (128,128) - OK
22:52:02.9004E9C351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:52:02.9281988227InterProcessElement::openInterProcess Overwolf_ImID_B0702_P_15316 opened succesfuly
22:52:02.9281988227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:02.9521988257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:02.9521988130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0702
22:52:02.9521988257InterProcessElement::closeInterProcess Overwolf_ImID_A0702_P_15316 close 2147483647 bytes
22:52:02.95219882673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:03.2021988257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:03.2021988130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0702
22:52:03.2021988257InterProcessElement::closeInterProcess Overwolf_ImID_B0702_P_15316 close 2147483647 bytes
22:52:03.20219882673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:03.2071988227InterProcessElement::openInterProcess Overwolf_ImID_C0702_P_15316 opened succesfuly
22:52:03.2071988227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:04.2693E0C257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:04.2693E0C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0702
22:52:04.2693E0C257InterProcessElement::closeInterProcess Overwolf_ImID_C0702_P_15316 close 2147483647 bytes
22:52:04.2693E0C2673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:04.4203E0C227InterProcessElement::openInterProcess Overwolf_ImID_D0702_P_15316 opened succesfuly
22:52:04.4213E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:04.4454E9C330RenderImageD3d11::setSizeCreate Texture (116,26) / (128,128) - OK
22:52:04.4464E9C351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:52:04.6143E0C257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:04.6143E0C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0702
22:52:04.6143E0C257InterProcessElement::closeInterProcess Overwolf_ImID_D0702_P_15316 close 2147483647 bytes
22:52:04.6143E0C2673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:04.6193E0C227InterProcessElement::openInterProcess Overwolf_ImID_E0702_P_15316 opened succesfuly
22:52:04.6193E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:04.7564E9C330RenderImageD3d11::setSizeCreate Texture (70,26) / (128,128) - OK
22:52:04.7564E9C351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:52:05.4163E0C257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:05.4163E0C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0702
22:52:05.4163E0C257InterProcessElement::closeInterProcess Overwolf_ImID_E0702_P_15316 close 2147483647 bytes
22:52:05.4163E0C2673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:05.4213E0C227InterProcessElement::openInterProcess Overwolf_ImID_F0702_P_15316 opened succesfuly
22:52:05.4213E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:05.4494E9C330RenderImageD3d11::setSizeCreate Texture (52,26) / (128,128) - OK
22:52:05.4494E9C351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:52:06.1623E0C257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:06.1623E0C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0702
22:52:06.1623E0C257InterProcessElement::closeInterProcess Overwolf_ImID_F0702_P_15316 close 2147483647 bytes
22:52:06.1623E0C2673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:06.1673E0C227InterProcessElement::openInterProcess Overwolf_ImID_100702_P_15316 opened succesfuly
22:52:06.1673E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:06.2124E9C330RenderImageD3d11::setSizeCreate Texture (70,26) / (128,128) - OK
22:52:06.2124E9C351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:52:06.4583E0C257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:06.4583E0C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100702
22:52:06.4583E0C257InterProcessElement::closeInterProcess Overwolf_ImID_100702_P_15316 close 2147483647 bytes
22:52:06.4583E0C2673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:06.4613E0C227InterProcessElement::openInterProcess Overwolf_ImID_110702_P_15316 opened succesfuly
22:52:06.4623E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:06.5094E9C330RenderImageD3d11::setSizeCreate Texture (70,26) / (128,128) - OK
22:52:06.5094E9C351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:52:06.8652D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:52:06.8692D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x10003}
22:52:09.5402D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:52:09.6233E0C257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:09.6233E0C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110702
22:52:09.6233E0C257InterProcessElement::closeInterProcess Overwolf_ImID_110702_P_15316 close 2147483647 bytes
22:52:09.6233E0C2673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:09.6313E0C227InterProcessElement::openInterProcess Overwolf_ImID_80772_P_15316 opened succesfuly
22:52:09.6323E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:09.6334E9C7277OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
22:52:09.6334E9C3001OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
22:52:09.6334E9C3015OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
22:52:09.6432D54436showCursorSafeshowCursorSafe start: 0 end: 0
22:52:09.6853E0C227InterProcessElement::openInterProcess Overwolf_ImID_405B8_P_15316 opened succesfuly
22:52:09.6853E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:09.7083E0C227InterProcessElement::openInterProcess Overwolf_ImID_10700_P_15316 opened succesfuly
22:52:09.7113E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:09.7412D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:52:09.7534E9C330RenderImageD3d11::setSizeCreate Texture (2560,1440) / (2560,1536) - OK
22:52:09.7534E9C351RenderImageD3d11::setSizeCreate Texture RV (2560,1536) - OK
22:52:09.8134E9C330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
22:52:09.8134E9C351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
22:52:10.614E9C330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:52:10.614E9C351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:52:14.1102D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
22:52:15.2621988227InterProcessElement::openInterProcess Overwolf_ImID_307B6_P_15316 opened succesfuly
22:52:15.2631988227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:15.3331988257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:15.3331988130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=307b6
22:52:15.3331988257InterProcessElement::closeInterProcess Overwolf_ImID_307B6_P_15316 close 2147483647 bytes
22:52:15.33319882673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:15.3481988227InterProcessElement::openInterProcess Overwolf_ImID_407B6_P_15316 opened succesfuly
22:52:15.3481988227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:15.3774E9C330RenderImageD3d11::setSizeCreate Texture (52,26) / (128,128) - OK
22:52:15.3774E9C351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:52:16.2861988257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:16.2861988130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=407b6
22:52:16.2861988257InterProcessElement::closeInterProcess Overwolf_ImID_407B6_P_15316 close 2147483647 bytes
22:52:16.28619882673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:16.4124E9C3215WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x0 was hidden 0
22:52:16.4124E9C7297OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
22:52:16.4124E9C3044OverlayManager::setControlModeRestore RI mouse to 0X100(0X30)...
22:52:16.4154E9C3057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:52:16.4212D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x10003}
22:52:16.4261988257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:16.4261988130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=80772
22:52:16.4261988257InterProcessElement::closeInterProcess Overwolf_ImID_80772_P_15316 close 2147483647 bytes
22:52:16.42619882673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:18.6712D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
22:52:18.8112D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:52:18.8112D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:52:18.8112D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:52:18.8112D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
22:52:18.8112D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:52:18.8112D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:52:18.8112D54367InputInterceptor::ResetLLHookProcExtReset keys state
22:52:18.8112D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:52:18.8112D548834OverlayManager::OnForegroundChangedChanged False
22:52:18.8112D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
22:52:18.8112D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:52:18.8112D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:52:18.8112D548834OverlayManager::OnForegroundChangedChanged False
22:52:18.8112D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
22:52:18.8112D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:52:18.8112D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
22:52:18.8124E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:52:18.8124E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:52:18.8162D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:52:18.8162D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:52:18.8162D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:52:18.8162D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:52:18.8162D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:52:18.8162D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24a0795
22:52:18.8362D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:52:18.8362D54448fSwapResize_BuffersClear overlay graphics..
22:52:18.8362D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:52:18.8362D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:52:18.8362D54450fSwapResize_BuffersDevice was Resized!
22:52:18.8362D54199IRenderDevice::releaseRender Releasing.
22:52:18.8362D5499RenderDeviceCaptureBase::ReleaseTextureRelease
22:52:18.8362D54117RenderDeviceCaptureBase::ReleaseTextureReleased
22:52:18.8362D541267RenderDeviceD3d11::releaseImplementationReleasing 1
22:52:18.8362D541277RenderDeviceD3d11::releaseImplementationReleasing 2
22:52:18.8362D541296RenderDeviceD3d11::releaseImplementationReleasing 3
22:52:18.8362D54216IRenderDevice::releaseRender Releasing Done.
22:52:18.8362D54454fSwapResize_BuffersEnd Device was Resized!
22:52:19.11367408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
22:52:19.1136740367InputInterceptor::ResetLLHookProcExtReset keys state
22:52:19.11367408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:52:19.11367403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:52:19.12767408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
22:52:19.1276740367InputInterceptor::ResetLLHookProcExtReset keys state
22:52:19.12967407130OverlayManager::doActionDisplayFPS - Triggered
22:52:19.8014E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:52:19.8014E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
22:52:19.8014E9C1136RenderDeviceD3d11::initsave state
22:52:19.8014E9C701RenderDeviceD3d11::initDX11loading shaders...
22:52:19.8114E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:52:19.8114E9C1144RenderDeviceD3d11::initrestore state
22:52:19.8114E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:52:19.8114E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:52:19.8114E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:52:19.8114E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
22:52:19.8114E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
22:52:19.8114E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
22:52:19.8234E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
22:52:19.8234E9C2712OverlayManager::installWindowProcHookInstall WPH
22:52:19.8234E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x590793
22:52:19.8234E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
22:52:19.8234E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:52:19.8234E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
22:52:19.8234E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:52:19.8264E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
22:52:24.2842D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:52:24.2842D54480InputInterceptor::stopHookunhook keyboard and mouse
22:52:24.2842D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:52:24.2842D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:52:24.9192D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:52:24.9192D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:52:24.9192D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:52:24.9192D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
22:52:24.9192D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:52:24.9192D548834OverlayManager::OnForegroundChangedChanged True
22:52:24.9234E9C5681OverlayManager::initOverlayResolutionEx 0X40000
22:52:24.9234E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1439)M(2560,1440)
22:52:24.9232D543258OverlayManager::DetachThreadInputDetach thread input 0, 20124
22:52:24.9232D543262OverlayManager::DetachThreadInputAttachThreadInput has failed detach. [0 - 20124]] GLE=0x57
22:52:24.9234E9C330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
22:52:24.9234E9C351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
22:52:24.9232D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:52:24.9322D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
22:52:24.9654E9C508ReleaseD11DeviceDevice Released! [2]
22:52:24.9654E9C3208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:52:24.9664E9C1704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:52:24.9664E9C1711OverlayManager::RestoreGameWNDPROCSWL restored.
22:52:24.9664E9C1721OverlayManager::RestoreGameWNDPROCSWL OK.
22:52:24.9664E9C1726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x590793
22:52:24.9664E9C3230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:52:24.9664E9C199IRenderDevice::releaseRender Releasing.
22:52:24.9664E9C99RenderDeviceCaptureBase::ReleaseTextureRelease
22:52:24.9664E9C117RenderDeviceCaptureBase::ReleaseTextureReleased
22:52:24.9664E9C1267RenderDeviceD3d11::releaseImplementationReleasing 1
22:52:24.9664E9C1277RenderDeviceD3d11::releaseImplementationReleasing 2
22:52:24.9664E9C1296RenderDeviceD3d11::releaseImplementationReleasing 3
22:52:24.9664E9C216IRenderDevice::releaseRender Releasing Done.
22:52:24.9664E9C511ReleaseD11Device End Device Released!
22:52:24.9662D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:52:25.25567408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:52:25.27067408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:52:25.27267407130OverlayManager::doActionDisplayFPS - Triggered
22:52:25.6034E9C1050RenderDeviceD3d11::initRefC r:[4]->[4] 0xdb09d170
22:52:25.6034E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
22:52:25.6034E9C1136RenderDeviceD3d11::initsave state
22:52:25.6034E9C701RenderDeviceD3d11::initDX11loading shaders...
22:52:25.6134E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:52:25.6134E9C1144RenderDeviceD3d11::initrestore state
22:52:25.6134E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:52:25.6134E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:52:25.6134E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:52:25.6134E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:52:25.6144E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:52:25.6144E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:52:25.6174E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
22:52:25.6174E9C2712OverlayManager::installWindowProcHookInstall WPH
22:52:25.6174E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8d079b
22:52:25.6174E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:52:25.6174E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:52:25.6172D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:52:25.6172D54480InputInterceptor::stopHookunhook keyboard and mouse
22:52:25.6172D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:52:25.6172D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:52:25.6174E9C330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
22:52:25.6174E9C351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
22:52:25.6174E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:52:25.6204E9C5681OverlayManager::initOverlayResolutionEx 0X40000
22:52:25.6204E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
22:52:25.9782D543001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
22:52:25.9792D54436showCursorSafeshowCursorSafe start: 0 end: 0
22:52:28.40519882867WidgetManager::LayoutApplicationAsyncskip widget 0x407ae, waiting for shared data
22:52:28.4381988227InterProcessElement::openInterProcess Overwolf_ImID_507AE_P_15316 opened succesfuly
22:52:28.4381988227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:52:28.4684E9C330RenderImageD3d11::setSizeCreate Texture (116,26) / (128,128) - OK
22:52:28.4684E9C351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
22:52:28.4862D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:52:28.4872D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x10003}
22:52:28.5701988257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:52:28.5701988130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=507ae
22:52:28.5701988257InterProcessElement::closeInterProcess Overwolf_ImID_507AE_P_15316 close 2147483647 bytes
22:52:28.57019882673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:52:28.6831988227InterProcessElement::openInterProcess Overwolf_ImID_607AE_P_15316 opened succesfuly
22:52:28.6831988227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:53:11.663E0C257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
22:53:11.663E0C130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=607ae
22:53:11.663E0C257InterProcessElement::closeInterProcess Overwolf_ImID_607AE_P_15316 close 2147483647 bytes
22:53:11.663E0C2673WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:53:11.902D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
22:53:13.6812D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
22:53:13.8232D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:53:13.8232D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:53:13.8232D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:13.8232D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
22:53:13.8232D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:53:13.8232D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:53:13.8232D54367InputInterceptor::ResetLLHookProcExtReset keys state
22:53:13.8232D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:53:13.8232D548834OverlayManager::OnForegroundChangedChanged False
22:53:13.8232D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
22:53:13.8232D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:13.8232D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:53:13.8232D548834OverlayManager::OnForegroundChangedChanged False
22:53:13.8232D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
22:53:13.8232D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:13.8232D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
22:53:13.8282D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:53:13.8282D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:53:13.8282D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:53:13.8282D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:53:13.8282D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:53:13.8282D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8d079b
22:53:13.8664E9C508ReleaseD11DeviceDevice Released! [3]
22:53:13.8664E9C3208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:53:13.8664E9C3230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:53:13.8664E9C199IRenderDevice::releaseRender Releasing.
22:53:13.8664E9C99RenderDeviceCaptureBase::ReleaseTextureRelease
22:53:13.8664E9C117RenderDeviceCaptureBase::ReleaseTextureReleased
22:53:13.8664E9C1267RenderDeviceD3d11::releaseImplementationReleasing 1
22:53:13.8664E9C1277RenderDeviceD3d11::releaseImplementationReleasing 2
22:53:13.8664E9C1296RenderDeviceD3d11::releaseImplementationReleasing 3
22:53:13.8664E9C216IRenderDevice::releaseRender Releasing Done.
22:53:13.8664E9C511ReleaseD11Device End Device Released!
22:53:13.8662D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:53:14.17367408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
22:53:14.1736740367InputInterceptor::ResetLLHookProcExtReset keys state
22:53:14.17367408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:53:14.17367403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:14.17367408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
22:53:14.1736740367InputInterceptor::ResetLLHookProcExtReset keys state
22:53:14.17567407130OverlayManager::doActionDisplayFPS - Triggered
22:53:14.7744E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:53:14.7744E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
22:53:14.7744E9C1136RenderDeviceD3d11::initsave state
22:53:14.7744E9C701RenderDeviceD3d11::initDX11loading shaders...
22:53:14.7844E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:53:14.7844E9C1144RenderDeviceD3d11::initrestore state
22:53:14.7844E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:53:14.7844E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:53:14.7844E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:53:14.7844E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
22:53:14.7844E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
22:53:14.7844E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
22:53:14.7954E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:53:14.7954E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:53:14.7954E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
22:53:14.7954E9C2712OverlayManager::installWindowProcHookInstall WPH
22:53:14.7954E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1a30743
22:53:14.7954E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
22:53:14.7954E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:53:14.7954E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
22:53:14.7954E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:14.7994E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
22:53:18.4223E0C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:53:18.4952D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:53:18.4952D54480InputInterceptor::stopHookunhook keyboard and mouse
22:53:18.4952D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:53:18.4952D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:53:18.5562D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:53:18.5562D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
22:53:18.5562D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:53:18.5562D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
22:53:18.5562D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:53:18.5562D548834OverlayManager::OnForegroundChangedChanged True
22:53:18.5602D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:53:18.5602D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:53:18.5602D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:53:18.5602D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:53:18.5602D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:53:18.5602D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1a30743
22:53:18.6142D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:53:18.6142D54448fSwapResize_BuffersClear overlay graphics..
22:53:18.6142D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:53:18.6142D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:53:18.6142D54450fSwapResize_BuffersDevice was Resized!
22:53:18.6142D54199IRenderDevice::releaseRender Releasing.
22:53:18.6142D5499RenderDeviceCaptureBase::ReleaseTextureRelease
22:53:18.6142D54117RenderDeviceCaptureBase::ReleaseTextureReleased
22:53:18.6142D541267RenderDeviceD3d11::releaseImplementationReleasing 1
22:53:18.6142D541277RenderDeviceD3d11::releaseImplementationReleasing 2
22:53:18.6142D541296RenderDeviceD3d11::releaseImplementationReleasing 3
22:53:18.6142D54216IRenderDevice::releaseRender Releasing Done.
22:53:18.6142D54454fSwapResize_BuffersEnd Device was Resized!
22:53:18.79767408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:53:18.81367408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:53:18.81567407130OverlayManager::doActionDisplayFPS - Triggered
22:53:19.1584E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:53:19.1584E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
22:53:19.1584E9C1136RenderDeviceD3d11::initsave state
22:53:19.1584E9C701RenderDeviceD3d11::initDX11loading shaders...
22:53:19.1694E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:53:19.1694E9C1144RenderDeviceD3d11::initrestore state
22:53:19.1694E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:53:19.1694E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:53:19.1694E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:53:19.1694E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:53:19.1694E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:53:19.1694E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:53:19.1854E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
22:53:19.1854E9C2712OverlayManager::installWindowProcHookInstall WPH
22:53:19.1854E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1bf07bb
22:53:19.1854E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:53:19.1854E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:53:19.1854E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:19.1912D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:53:19.1912D54480InputInterceptor::stopHookunhook keyboard and mouse
22:53:19.1912D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:53:19.1912D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:53:19.1924E9C5681OverlayManager::initOverlayResolutionEx 0X40000
22:53:19.1924E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
22:53:27.4372D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
22:53:28.8672D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
22:54:08.382D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
22:54:08.1692D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
22:54:08.1692D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
22:54:08.1692D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:54:08.1692D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
22:54:08.1692D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
22:54:08.1692D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
22:54:08.1692D54367InputInterceptor::ResetLLHookProcExtReset keys state
22:54:08.1692D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
22:54:08.1692D548834OverlayManager::OnForegroundChangedChanged False
22:54:08.1692D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
22:54:08.1692D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:54:08.1692D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
22:54:08.1692D548834OverlayManager::OnForegroundChangedChanged False
22:54:08.1692D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
22:54:08.1692D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:54:08.1692D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
22:54:08.1722D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:54:08.1722D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:54:08.1722D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:54:08.1732D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:54:08.1732D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:54:08.1732D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1bf07bb
22:54:08.1912D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:54:08.1912D54448fSwapResize_BuffersClear overlay graphics..
22:54:08.1912D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:54:08.1912D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:54:08.1912D54450fSwapResize_BuffersDevice was Resized!
22:54:08.1912D54199IRenderDevice::releaseRender Releasing.
22:54:08.1912D5499RenderDeviceCaptureBase::ReleaseTextureRelease
22:54:08.1912D54117RenderDeviceCaptureBase::ReleaseTextureReleased
22:54:08.1912D541267RenderDeviceD3d11::releaseImplementationReleasing 1
22:54:08.1912D541277RenderDeviceD3d11::releaseImplementationReleasing 2
22:54:08.1912D541296RenderDeviceD3d11::releaseImplementationReleasing 3
22:54:08.1912D54216IRenderDevice::releaseRender Releasing Done.
22:54:08.1912D54454fSwapResize_BuffersEnd Device was Resized!
22:54:08.30167408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
22:54:08.3016740367InputInterceptor::ResetLLHookProcExtReset keys state
22:54:08.30167408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
22:54:08.30167403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:54:08.31767408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
22:54:08.3176740367InputInterceptor::ResetLLHookProcExtReset keys state
22:54:08.31967407130OverlayManager::doActionDisplayFPS - Triggered
22:54:09.374E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:54:09.374E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
22:54:09.374E9C1136RenderDeviceD3d11::initsave state
22:54:09.374E9C701RenderDeviceD3d11::initDX11loading shaders...
22:54:09.454E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:54:09.454E9C1144RenderDeviceD3d11::initrestore state
22:54:09.454E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:54:09.454E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:54:09.454E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:54:09.454E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
22:54:09.454E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
22:54:09.454E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
22:54:09.574E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:54:09.574E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:54:09.574E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
22:54:09.574E9C2712OverlayManager::installWindowProcHookInstall WPH
22:54:09.574E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4a0a3b
22:54:09.574E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
22:54:09.574E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:54:09.574E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
22:54:09.574E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:54:09.614E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
22:54:10.4602D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:54:10.4602D54480InputInterceptor::stopHookunhook keyboard and mouse
22:54:10.4602D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:54:10.4602D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:54:10.7042D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
22:54:10.7042D548935OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
22:54:10.7062D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:54:10.7062D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
22:54:10.7062D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
22:54:10.7062D548834OverlayManager::OnForegroundChangedChanged True
22:54:10.7112D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:54:10.7112D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
22:54:10.7112D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
22:54:10.7112D541711OverlayManager::RestoreGameWNDPROCSWL restored.
22:54:10.7122D541721OverlayManager::RestoreGameWNDPROCSWL OK.
22:54:10.7122D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4a0a3b
22:54:10.7332D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
22:54:10.7332D54448fSwapResize_BuffersClear overlay graphics..
22:54:10.7332D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:54:10.7332D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:54:10.7332D54450fSwapResize_BuffersDevice was Resized!
22:54:10.7332D54199IRenderDevice::releaseRender Releasing.
22:54:10.7332D5499RenderDeviceCaptureBase::ReleaseTextureRelease
22:54:10.7332D54117RenderDeviceCaptureBase::ReleaseTextureReleased
22:54:10.7332D541267RenderDeviceD3d11::releaseImplementationReleasing 1
22:54:10.7332D541277RenderDeviceD3d11::releaseImplementationReleasing 2
22:54:10.7332D541296RenderDeviceD3d11::releaseImplementationReleasing 3
22:54:10.7332D54216IRenderDevice::releaseRender Releasing Done.
22:54:10.7332D54454fSwapResize_BuffersEnd Device was Resized!
22:54:10.86167408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:54:10.87667408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
22:54:10.87967407130OverlayManager::doActionDisplayFPS - Triggered
22:54:11.3014E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
22:54:11.3014E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
22:54:11.3014E9C1136RenderDeviceD3d11::initsave state
22:54:11.3014E9C701RenderDeviceD3d11::initDX11loading shaders...
22:54:11.3104E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
22:54:11.3104E9C1144RenderDeviceD3d11::initrestore state
22:54:11.3104E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
22:54:11.3104E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:54:11.3104E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:54:11.3104E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:54:11.3104E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:54:11.3104E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:54:11.3214E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
22:54:11.3214E9C2712OverlayManager::installWindowProcHookInstall WPH
22:54:11.3214E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4c0a3b
22:54:11.3214E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:54:11.3214E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
22:54:11.3214E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:54:11.3254E9C5681OverlayManager::initOverlayResolutionEx 0X40000
22:54:11.3254E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
22:54:11.3262D542821OverlayManager::installKeybMouseHookInstall KeybMouse
22:54:11.3262D54480InputInterceptor::stopHookunhook keyboard and mouse
22:54:11.3262D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
22:54:11.3262D54469InputInterceptor::runHookMouse is hooked 0x2d54
22:54:59.4122D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:54:59.4993E0C227InterProcessElement::openInterProcess Overwolf_ImID_90912_P_15316 opened succesfuly
22:54:59.4993E0C227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
22:55:00.7462D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:55:14.802D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
22:55:16.7892D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:55:17.6472D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:57:18.772D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:57:18.7832D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:57:25.3892D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:57:26.262D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:58:53.5772D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:58:54.22D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
22:59:02.6442D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
22:59:03.1672D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:00:26.5292D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:00:27.4572D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:00:33.7722D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:00:35.2812D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:00:54.5692D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:00:54.6671988227InterProcessElement::openInterProcess Overwolf_ImID_29092A_P_15316 opened succesfuly
23:00:54.6671988227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
23:00:54.6784E9C7277OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
23:00:54.6784E9C3001OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
23:00:54.6784E9C3015OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
23:00:54.6932D54436showCursorSafeshowCursorSafe start: 0 end: 0
23:00:54.6982D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:00:54.7414E9C330RenderImageD3d11::setSizeCreate Texture (2560,1440) / (2560,1536) - OK
23:00:54.7414E9C351RenderImageD3d11::setSizeCreate Texture RV (2560,1536) - OK
23:00:54.7634E9C330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
23:00:54.7634E9C351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
23:00:55.2214E9C330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
23:00:55.2214E9C351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
23:00:57.1132D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:00:57.13319883215WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x29092a was hidden 0
23:00:57.13319887297OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
23:00:57.13319883044OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
23:00:57.13319883057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:00:57.1412D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x0}
23:00:57.2422D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:01:50.3022D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:01:51.352D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:02:01.3222D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:02:07.7192D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:02:10.352D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:02:12.8042D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:02:14.1702D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:02:14.5732D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:02:15.2882D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:02:15.7752D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:03:09.8712D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:03:11.2622D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:03:29.2942D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:03:30.1912D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:04:56.4602D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:04:57.3372D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:05:32.4522D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:05:35.9952D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:06:31.4822D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:06:32.4532D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:06:37.8322D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:06:38.5652D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:06:42.1312D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:06:44.6812D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:08:31.6722D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:08:33.2102D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:08:45.6742D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:08:47.42D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:10:00.252D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:10:00.7562D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:10:13.8392D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:10:14.8652D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:10:15.9432D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:10:16.3262D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:11:57.4172D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:11:58.412D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:12:04.7372D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:12:06.2292D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:04.5172D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:05.4802D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:08.3422D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:08.9472D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:09.2832D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:13.3122D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:13:16.6112D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:13:17.2272D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:14:20.6052D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:14:21.9342D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:14:30.5462D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:14:35.4472D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:16:12.942D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:16:13.722D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:16:18.4592D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:16:24.1892D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:18:17.5912D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:18:29.2642D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:20:12.3622D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:20:16.1952D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:20:20.6992D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:20:24.5092D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:20:34.222D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:20:35.3512D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:21:32.6642D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:21:33.7592D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:21:41.582D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:21:42.22D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:23:07.5132D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:23:08.3392D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:23:22.6052D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:23:23.2672D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:23:33.9552D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:23:40.412D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:39.7842D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:39.8114E9C7277OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
23:24:39.8114E9C3001OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
23:24:39.8114E9C3015OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
23:24:39.8282D54436showCursorSafeshowCursorSafe start: 0 end: 0
23:24:39.9162D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:43.242D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:43.55419C3215WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x29092a was hidden 0
23:24:43.55419C7297OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
23:24:43.55419C3044OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
23:24:43.55419C3057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:24:43.642D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x0}
23:24:43.1552D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:49.4072D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:24:52.6712D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:24:54.482D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:25:01.582D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:11.852D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:15.4792D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:18.2102D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:20.302D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:27:30.382D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:27:34.1672D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:28:45.6042D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:28:46.2932D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:28:49.6942D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:28:50.1602D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:28:55.9072D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:28:56.6712D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:28:57.722D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:28:57.6442D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:29:01.3842D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:29:02.3892D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:30:18.9532D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:30:19.9062D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:31:33.985BA4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:32:31.372D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:32:32.2012D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:32:32.2012D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:32:32.2012D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:32:32.2012D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
23:32:32.2012D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:32:32.2012D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:32:32.2012D54367InputInterceptor::ResetLLHookProcExtReset keys state
23:32:32.2012D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:32:32.2012D548834OverlayManager::OnForegroundChangedChanged False
23:32:32.2012D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
23:32:32.2012D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:32:32.2012D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:32:32.2012D548834OverlayManager::OnForegroundChangedChanged False
23:32:32.2012D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
23:32:32.2012D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:32:32.2012D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
23:32:32.2062D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:32:32.2062D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:32:32.2062D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
23:32:32.2062D541711OverlayManager::RestoreGameWNDPROCSWL restored.
23:32:32.2062D541721OverlayManager::RestoreGameWNDPROCSWL OK.
23:32:32.2062D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4c0a3b
23:32:32.2182D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
23:32:32.2182D54448fSwapResize_BuffersClear overlay graphics..
23:32:32.2182D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:32:32.2182D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:32:32.2182D54450fSwapResize_BuffersDevice was Resized!
23:32:32.2182D54199IRenderDevice::releaseRender Releasing.
23:32:32.2182D5499RenderDeviceCaptureBase::ReleaseTextureRelease
23:32:32.2182D54117RenderDeviceCaptureBase::ReleaseTextureReleased
23:32:32.2182D541267RenderDeviceD3d11::releaseImplementationReleasing 1
23:32:32.2182D541277RenderDeviceD3d11::releaseImplementationReleasing 2
23:32:32.2182D541296RenderDeviceD3d11::releaseImplementationReleasing 3
23:32:32.2182D54216IRenderDevice::releaseRender Releasing Done.
23:32:32.2182D54454fSwapResize_BuffersEnd Device was Resized!
23:32:32.33367408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
23:32:32.3336740367InputInterceptor::ResetLLHookProcExtReset keys state
23:32:32.33367408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:32:32.33367403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:32:32.34867408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
23:32:32.3486740367InputInterceptor::ResetLLHookProcExtReset keys state
23:32:32.35067407130OverlayManager::doActionDisplayFPS - Triggered
23:32:33.21022DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:32:33.3454E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
23:32:33.3454E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
23:32:33.3454E9C1136RenderDeviceD3d11::initsave state
23:32:33.3454E9C701RenderDeviceD3d11::initDX11loading shaders...
23:32:33.3544E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
23:32:33.3544E9C1144RenderDeviceD3d11::initrestore state
23:32:33.3544E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
23:32:33.3544E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:32:33.3544E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:32:33.3544E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
23:32:33.3544E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
23:32:33.3544E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
23:32:33.3674E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:32:33.3674E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:32:33.3674E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
23:32:33.3674E9C2712OverlayManager::installWindowProcHookInstall WPH
23:32:33.3674E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc4202f1
23:32:33.3674E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
23:32:33.3674E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
23:32:33.3674E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
23:32:33.3674E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:32:33.3704E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
23:43:33.7682D542821OverlayManager::installKeybMouseHookInstall KeybMouse
23:43:33.7682D54480InputInterceptor::stopHookunhook keyboard and mouse
23:43:33.7682D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
23:43:33.7682D54469InputInterceptor::runHookMouse is hooked 0x2d54
23:43:47.7112D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:43:47.7112D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:43:47.7112D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:43:47.7112D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
23:43:47.7112D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:43:47.7112D548834OverlayManager::OnForegroundChangedChanged True
23:43:47.7152D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:43:47.7152D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:43:47.7152D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
23:43:47.7152D541711OverlayManager::RestoreGameWNDPROCSWL restored.
23:43:47.7152D541721OverlayManager::RestoreGameWNDPROCSWL OK.
23:43:47.7152D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc4202f1
23:43:47.72767408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
23:43:47.7282D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
23:43:47.7282D54448fSwapResize_BuffersClear overlay graphics..
23:43:47.7282D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:43:47.7282D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:43:47.7282D54450fSwapResize_BuffersDevice was Resized!
23:43:47.7282D54199IRenderDevice::releaseRender Releasing.
23:43:47.7282D5499RenderDeviceCaptureBase::ReleaseTextureRelease
23:43:47.7282D54117RenderDeviceCaptureBase::ReleaseTextureReleased
23:43:47.7282D541267RenderDeviceD3d11::releaseImplementationReleasing 1
23:43:47.7282D541277RenderDeviceD3d11::releaseImplementationReleasing 2
23:43:47.7282D541296RenderDeviceD3d11::releaseImplementationReleasing 3
23:43:47.7282D54216IRenderDevice::releaseRender Releasing Done.
23:43:47.7282D54454fSwapResize_BuffersEnd Device was Resized!
23:43:47.74267408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
23:43:47.74667407130OverlayManager::doActionDisplayFPS - Triggered
23:43:48.2714E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
23:43:48.2714E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
23:43:48.2714E9C1136RenderDeviceD3d11::initsave state
23:43:48.2714E9C701RenderDeviceD3d11::initDX11loading shaders...
23:43:48.2794E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
23:43:48.2794E9C1144RenderDeviceD3d11::initrestore state
23:43:48.2794E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
23:43:48.2794E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:43:48.2794E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:43:48.2794E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:43:48.2794E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:43:48.2794E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:43:48.2914E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
23:43:48.2914E9C2712OverlayManager::installWindowProcHookInstall WPH
23:43:48.2914E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x650a3b
23:43:48.2914E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:43:48.2914E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
23:43:48.2914E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:43:48.2912D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
23:43:48.2922D542821OverlayManager::installKeybMouseHookInstall KeybMouse
23:43:48.2922D54480InputInterceptor::stopHookunhook keyboard and mouse
23:43:48.2922D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
23:43:48.2922D54469InputInterceptor::runHookMouse is hooked 0x2d54
23:43:48.2934E9C5681OverlayManager::initOverlayResolutionEx 0X40000
23:43:48.2934E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
23:44:28.1532D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:44:28.3182D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
23:44:28.3182D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:44:28.4062D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:44:28.7242D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:44:28.7242D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:44:28.7242D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:44:28.7242D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 27700]
23:44:28.7242D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:44:28.7242D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:44:28.7242D54367InputInterceptor::ResetLLHookProcExtReset keys state
23:44:28.7242D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:44:28.7242D548834OverlayManager::OnForegroundChangedChanged False
23:44:28.7242D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2050E Title=[@NeoTTV - Discord]
23:44:28.7242D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:44:28.7242D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:44:28.7242D548834OverlayManager::OnForegroundChangedChanged False
23:44:28.7242D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2050E Title=[@NeoTTV - Discord]
23:44:28.7242D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:44:28.7242D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
23:44:28.7272D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:44:28.7272D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:44:28.7272D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
23:44:28.7272D541711OverlayManager::RestoreGameWNDPROCSWL restored.
23:44:28.7272D541721OverlayManager::RestoreGameWNDPROCSWL OK.
23:44:28.7272D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x650a3b
23:44:28.7392D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
23:44:28.7392D54448fSwapResize_BuffersClear overlay graphics..
23:44:28.7392D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:44:28.7392D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:44:28.7392D54450fSwapResize_BuffersDevice was Resized!
23:44:28.7392D54199IRenderDevice::releaseRender Releasing.
23:44:28.7392D5499RenderDeviceCaptureBase::ReleaseTextureRelease
23:44:28.7392D54117RenderDeviceCaptureBase::ReleaseTextureReleased
23:44:28.7392D541267RenderDeviceD3d11::releaseImplementationReleasing 1
23:44:28.7392D541277RenderDeviceD3d11::releaseImplementationReleasing 2
23:44:28.7392D541296RenderDeviceD3d11::releaseImplementationReleasing 3
23:44:28.7392D54216IRenderDevice::releaseRender Releasing Done.
23:44:28.7392D54454fSwapResize_BuffersEnd Device was Resized!
23:44:28.91067408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 0]
23:44:28.91067408771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:44:28.91067408834OverlayManager::OnForegroundChangedChanged True
23:44:28.91167409068OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x20232 [-98, 37] , 0x0)
23:44:28.92567408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 0]
23:44:28.92767407130OverlayManager::doActionDisplayFPS - Triggered
23:44:29.4452D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
23:44:29.726667C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:44:29.92667408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
23:44:29.94267408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
23:44:30.1614E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
23:44:30.1614E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
23:44:30.1614E9C1136RenderDeviceD3d11::initsave state
23:44:30.1614E9C701RenderDeviceD3d11::initDX11loading shaders...
23:44:30.1704E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
23:44:30.1704E9C1144RenderDeviceD3d11::initrestore state
23:44:30.1704E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
23:44:30.1704E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:44:30.1704E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:44:30.1704E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:44:30.1814E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:44:30.1814E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:44:30.1814E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
23:44:30.1814E9C2712OverlayManager::installWindowProcHookInstall WPH
23:44:30.1814E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcc50a37
23:44:30.1814E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:44:30.1814E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
23:44:30.1814E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:44:30.1894E9C5681OverlayManager::initOverlayResolutionEx 0X40000
23:44:30.1894E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
23:44:32.9592D542821OverlayManager::installKeybMouseHookInstall KeybMouse
23:44:32.9592D54480InputInterceptor::stopHookunhook keyboard and mouse
23:44:32.9592D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
23:44:32.9592D54469InputInterceptor::runHookMouse is hooked 0x2d54
23:44:32.96067408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 21780]
23:44:32.9606740367InputInterceptor::ResetLLHookProcExtReset keys state
23:44:32.96067408771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:44:32.96067408834OverlayManager::OnForegroundChangedChanged False
23:44:32.96067408871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20232 Title=[(18) VALORANT_fr - Twitch - Google Chrome]
23:44:32.96067403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:44:32.9612D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:44:32.9612D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:44:32.9612D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:44:32.9612D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
23:44:32.9612D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 1 new: 0
23:44:32.9612D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 0
23:44:32.9612D54367InputInterceptor::ResetLLHookProcExtReset keys state
23:44:32.9612D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:44:32.9612D548834OverlayManager::OnForegroundChangedChanged False
23:44:32.9612D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20232 Title=[(18) VALORANT_fr - Twitch - Google Chrome]
23:44:32.9612D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:44:32.9662D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:44:32.9662D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:44:32.9662D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
23:44:32.9662D541711OverlayManager::RestoreGameWNDPROCSWL restored.
23:44:32.9672D541721OverlayManager::RestoreGameWNDPROCSWL OK.
23:44:32.9672D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcc50a37
23:44:32.97567408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
23:44:32.9756740367InputInterceptor::ResetLLHookProcExtReset keys state
23:44:32.97567408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:44:32.97567403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:44:32.97867407130OverlayManager::doActionDisplayFPS - Triggered
23:44:32.9842D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
23:44:32.9842D54448fSwapResize_BuffersClear overlay graphics..
23:44:32.9842D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:44:32.9842D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:44:32.9842D54450fSwapResize_BuffersDevice was Resized!
23:44:32.9842D54199IRenderDevice::releaseRender Releasing.
23:44:32.9842D5499RenderDeviceCaptureBase::ReleaseTextureRelease
23:44:32.9842D54117RenderDeviceCaptureBase::ReleaseTextureReleased
23:44:32.9842D541267RenderDeviceD3d11::releaseImplementationReleasing 1
23:44:32.9842D541277RenderDeviceD3d11::releaseImplementationReleasing 2
23:44:32.9842D541296RenderDeviceD3d11::releaseImplementationReleasing 3
23:44:32.9842D54216IRenderDevice::releaseRender Releasing Done.
23:44:32.9842D54454fSwapResize_BuffersEnd Device was Resized!
23:44:33.6164E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
23:44:33.6164E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
23:44:33.6164E9C1136RenderDeviceD3d11::initsave state
23:44:33.6164E9C701RenderDeviceD3d11::initDX11loading shaders...
23:44:33.6234E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
23:44:33.6234E9C1144RenderDeviceD3d11::initrestore state
23:44:33.6234E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
23:44:33.6234E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:44:33.6234E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:44:33.6234E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
23:44:33.6234E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
23:44:33.6234E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
23:44:33.6314E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:44:33.6314E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:44:33.6314E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x20232).
23:44:33.6314E9C2712OverlayManager::installWindowProcHookInstall WPH
23:44:33.6314E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xeab0921
23:44:33.6314E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
23:44:33.6324E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
23:44:33.6324E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
23:44:33.6324E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:44:33.6344E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
23:44:40.6082D542821OverlayManager::installKeybMouseHookInstall KeybMouse
23:44:40.6082D54480InputInterceptor::stopHookunhook keyboard and mouse
23:44:40.6082D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
23:44:40.6082D54469InputInterceptor::runHookMouse is hooked 0x2d54
23:44:40.6142D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:44:40.6142D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
23:44:40.6142D549068OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x106f0 [-113, 1275] , 0xa0332)
23:44:40.6142D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
23:44:40.6142D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:44:40.6142D548834OverlayManager::OnForegroundChangedChanged True
23:44:40.6152D549068OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x106f0 [-113, 1275] , 0xa0332)
23:44:40.61867408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
23:44:40.6212D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:44:40.6212D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:44:40.6212D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
23:44:40.6212D541711OverlayManager::RestoreGameWNDPROCSWL restored.
23:44:40.6212D541721OverlayManager::RestoreGameWNDPROCSWL OK.
23:44:40.6212D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xeab0921
23:44:40.63267408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
23:44:40.63567407130OverlayManager::doActionDisplayFPS - Triggered
23:44:40.6432D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
23:44:40.6432D54448fSwapResize_BuffersClear overlay graphics..
23:44:40.6432D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:44:40.6432D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:44:40.6432D54450fSwapResize_BuffersDevice was Resized!
23:44:40.6432D54199IRenderDevice::releaseRender Releasing.
23:44:40.6432D5499RenderDeviceCaptureBase::ReleaseTextureRelease
23:44:40.6432D54117RenderDeviceCaptureBase::ReleaseTextureReleased
23:44:40.6432D541267RenderDeviceD3d11::releaseImplementationReleasing 1
23:44:40.6432D541277RenderDeviceD3d11::releaseImplementationReleasing 2
23:44:40.6432D541296RenderDeviceD3d11::releaseImplementationReleasing 3
23:44:40.6432D54216IRenderDevice::releaseRender Releasing Done.
23:44:40.6432D54454fSwapResize_BuffersEnd Device was Resized!
23:44:41.2354E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
23:44:41.2354E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
23:44:41.2354E9C1136RenderDeviceD3d11::initsave state
23:44:41.2354E9C701RenderDeviceD3d11::initDX11loading shaders...
23:44:41.2444E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
23:44:41.2444E9C1144RenderDeviceD3d11::initrestore state
23:44:41.2444E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
23:44:41.2444E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:44:41.2444E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:44:41.2444E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:44:41.2444E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:44:41.2444E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:44:41.2574E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
23:44:41.2574E9C2712OverlayManager::installWindowProcHookInstall WPH
23:44:41.2584E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x164b0867
23:44:41.2584E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:44:41.2584E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
23:44:41.2584E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:44:41.2614E9C5681OverlayManager::initOverlayResolutionEx 0X40000
23:44:41.2614E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
23:44:42.3202D542821OverlayManager::installKeybMouseHookInstall KeybMouse
23:44:42.3202D54480InputInterceptor::stopHookunhook keyboard and mouse
23:44:42.3202D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
23:44:42.3202D54469InputInterceptor::runHookMouse is hooked 0x2d54
23:44:42.3222D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
23:44:42.3222D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:44:53.3814E9C330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
23:44:53.3814E9C351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
23:44:53.4304E9C330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
23:44:53.4304E9C351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
23:44:54.8972D543001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:44:54.9012D54436showCursorSafeshowCursorSafe start: 0 end: 0
23:44:55.305610227InterProcessElement::openInterProcess Overwolf_ImID_C508DE_P_15316 opened succesfuly
23:44:55.305610227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
23:44:55.855610257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
23:44:55.855610130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c508de
23:44:55.855610257InterProcessElement::closeInterProcess Overwolf_ImID_C508DE_P_15316 close 2147483647 bytes
23:44:55.8556102673WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:44:55.935610227InterProcessElement::openInterProcess Overwolf_ImID_C608DE_P_15316 opened succesfuly
23:44:55.935610227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
23:44:55.3175610257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
23:44:55.3175610130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c608de
23:44:55.3175610257InterProcessElement::closeInterProcess Overwolf_ImID_C608DE_P_15316 close 2147483647 bytes
23:44:55.31756102673WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:44:55.3265610227InterProcessElement::openInterProcess Overwolf_ImID_C708DE_P_15316 opened succesfuly
23:44:55.3265610227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
23:44:55.4105610257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
23:44:55.4105610130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c708de
23:44:55.4105610257InterProcessElement::closeInterProcess Overwolf_ImID_C708DE_P_15316 close 2147483647 bytes
23:44:55.41056102673WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:44:55.4485610227InterProcessElement::openInterProcess Overwolf_ImID_C908DE_P_15316 opened succesfuly
23:44:55.4485610227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
23:44:56.1315610257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
23:44:56.1315610130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c908de
23:44:56.1315610257InterProcessElement::closeInterProcess Overwolf_ImID_C908DE_P_15316 close 2147483647 bytes
23:44:56.13256102673WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:44:56.1465610227InterProcessElement::openInterProcess Overwolf_ImID_CA08DE_P_15316 opened succesfuly
23:44:56.1465610227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
23:44:56.2284E9C330RenderImageD3d11::setSizeCreate Texture (116,26) / (128,128) - OK
23:44:56.2284E9C351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
23:45:00.5885610257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
23:45:00.5885610130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=ca08de
23:45:00.5885610257InterProcessElement::closeInterProcess Overwolf_ImID_CA08DE_P_15316 close 2147483647 bytes
23:45:00.58856102673WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:45:00.6895610227InterProcessElement::openInterProcess Overwolf_ImID_CB08DE_P_15316 opened succesfuly
23:45:00.6895610227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
23:45:00.7415610257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
23:45:00.7415610130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=cb08de
23:45:00.7415610257InterProcessElement::closeInterProcess Overwolf_ImID_CB08DE_P_15316 close 2147483647 bytes
23:45:00.74156102673WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:45:00.7485610227InterProcessElement::openInterProcess Overwolf_ImID_CC08DE_P_15316 opened succesfuly
23:45:00.7485610227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
23:45:00.8022D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:00.8122D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x10003}
23:45:00.8195610257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
23:45:00.8195610130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=cc08de
23:45:00.8195610257InterProcessElement::closeInterProcess Overwolf_ImID_CC08DE_P_15316 close 2147483647 bytes
23:45:00.81956102673WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:45:00.8255610227InterProcessElement::openInterProcess Overwolf_ImID_CD08DE_P_15316 opened succesfuly
23:45:00.8255610227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
23:45:07.9905610257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
23:45:07.9905610130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=cd08de
23:45:07.9905610257InterProcessElement::closeInterProcess Overwolf_ImID_CD08DE_P_15316 close 2147483647 bytes
23:45:07.99056102673WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:45:11.9142D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:45:11.9494E9C7277OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
23:45:11.9494E9C3001OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
23:45:11.9494E9C3015OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
23:45:11.9534E9C330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
23:45:11.9534E9C351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
23:45:11.9622D54436showCursorSafeshowCursorSafe start: 0 end: 0
23:45:11.9714E9C330RenderImageD3d11::setSizeCreate Texture (2560,1440) / (2560,1536) - OK
23:45:11.9714E9C351RenderImageD3d11::setSizeCreate Texture RV (2560,1536) - OK
23:45:12.492D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:45:12.1254E9C330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
23:45:12.1254E9C351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
23:45:12.8672D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:45:12.907ACC3215WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x29092a was hidden 0
23:45:12.907ACC7297OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
23:45:12.907ACC3044OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
23:45:12.907ACC3057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:12.9102D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x10003}
23:45:13.02D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:45:25.9642D543001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:45:25.9692D54436showCursorSafeshowCursorSafe start: 0 end: 0
23:45:28.2104E9C3057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:28.2152D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x10003}
23:45:28.2152D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:28.3922D543001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:45:28.3952D54436showCursorSafeshowCursorSafe start: 0 end: 0
23:45:28.4082D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:45:28.4112D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x10003}
23:46:19.3422D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
23:46:20.9752D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:46:21.72D543001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
23:46:21.84E9C7277OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
23:46:21.84E9C3001OverlayManager::setControlModeOVERLAY_CONTROL_ON 3
23:46:21.84E9C3015OverlayManager::setControlModeSet RI mouse to 0X0 (0X1)...
23:46:21.152D54436showCursorSafeshowCursorSafe start: 0 end: 0
23:46:21.1092D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:46:22.842D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:46:22.118ACC3215WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x29092a was hidden 0
23:46:22.118ACC7297OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
23:46:22.119ACC3044OverlayManager::setControlModeRestore RI mouse to 0X1(0X30)...
23:46:22.119ACC3057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:46:22.1252D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x10003}
23:46:22.2072D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:46:26.92ACC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:46:30.9532D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
23:46:31.812D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
23:46:31.812D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
23:46:31.812D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:46:31.812D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
23:46:31.812D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
23:46:31.812D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
23:46:31.812D54367InputInterceptor::ResetLLHookProcExtReset keys state
23:46:31.812D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
23:46:31.812D548834OverlayManager::OnForegroundChangedChanged False
23:46:31.812D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
23:46:31.812D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:46:31.812D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
23:46:31.812D548834OverlayManager::OnForegroundChangedChanged False
23:46:31.812D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
23:46:31.812D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:46:31.812D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
23:46:31.834E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:46:31.834E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:46:31.872D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:46:31.872D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:46:31.872D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
23:46:31.872D541711OverlayManager::RestoreGameWNDPROCSWL restored.
23:46:31.872D541721OverlayManager::RestoreGameWNDPROCSWL OK.
23:46:31.872D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x164b0867
23:46:31.1162D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
23:46:31.1162D54448fSwapResize_BuffersClear overlay graphics..
23:46:31.1162D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:46:31.1162D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:46:31.1162D54450fSwapResize_BuffersDevice was Resized!
23:46:31.1162D54199IRenderDevice::releaseRender Releasing.
23:46:31.1162D5499RenderDeviceCaptureBase::ReleaseTextureRelease
23:46:31.1162D54117RenderDeviceCaptureBase::ReleaseTextureReleased
23:46:31.1162D541267RenderDeviceD3d11::releaseImplementationReleasing 1
23:46:31.1162D541277RenderDeviceD3d11::releaseImplementationReleasing 2
23:46:31.1162D541296RenderDeviceD3d11::releaseImplementationReleasing 3
23:46:31.1162D54216IRenderDevice::releaseRender Releasing Done.
23:46:31.1162D54454fSwapResize_BuffersEnd Device was Resized!
23:46:31.36767408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
23:46:31.3676740367InputInterceptor::ResetLLHookProcExtReset keys state
23:46:31.36767408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
23:46:31.36767403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:46:31.38267408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
23:46:31.3826740367InputInterceptor::ResetLLHookProcExtReset keys state
23:46:31.38467407130OverlayManager::doActionDisplayFPS - Triggered
23:46:32.2544E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
23:46:32.2544E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
23:46:32.2544E9C1136RenderDeviceD3d11::initsave state
23:46:32.2544E9C701RenderDeviceD3d11::initDX11loading shaders...
23:46:32.2654E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
23:46:32.2654E9C1144RenderDeviceD3d11::initrestore state
23:46:32.2654E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
23:46:32.2654E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:46:32.2654E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:46:32.2654E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
23:46:32.2654E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
23:46:32.2654E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
23:46:32.2784E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
23:46:32.2784E9C2712OverlayManager::installWindowProcHookInstall WPH
23:46:32.2784E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe0e0841
23:46:32.2784E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
23:46:32.2784E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
23:46:32.2784E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
23:46:32.2784E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:46:32.2814E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
23:46:33.9032D542821OverlayManager::installKeybMouseHookInstall KeybMouse
23:46:33.9032D54480InputInterceptor::stopHookunhook keyboard and mouse
23:46:33.9032D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
23:46:33.9032D54469InputInterceptor::runHookMouse is hooked 0x2d54
23:46:34.5162D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
23:46:34.5162D548935OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
23:46:34.5172D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:46:34.5172D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
23:46:34.5172D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
23:46:34.5172D548834OverlayManager::OnForegroundChangedChanged True
23:46:34.5202D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:46:34.5202D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
23:46:34.5202D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
23:46:34.5202D541711OverlayManager::RestoreGameWNDPROCSWL restored.
23:46:34.5212D541721OverlayManager::RestoreGameWNDPROCSWL OK.
23:46:34.5212D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe0e0841
23:46:34.6282D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
23:46:34.6282D54448fSwapResize_BuffersClear overlay graphics..
23:46:34.6282D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:46:34.6282D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:46:34.6282D54450fSwapResize_BuffersDevice was Resized!
23:46:34.6282D54199IRenderDevice::releaseRender Releasing.
23:46:34.6282D5499RenderDeviceCaptureBase::ReleaseTextureRelease
23:46:34.6282D54117RenderDeviceCaptureBase::ReleaseTextureReleased
23:46:34.6282D541267RenderDeviceD3d11::releaseImplementationReleasing 1
23:46:34.6282D541277RenderDeviceD3d11::releaseImplementationReleasing 2
23:46:34.6282D541296RenderDeviceD3d11::releaseImplementationReleasing 3
23:46:34.6282D54216IRenderDevice::releaseRender Releasing Done.
23:46:34.6282D54454fSwapResize_BuffersEnd Device was Resized!
23:46:34.93067408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
23:46:34.94567408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
23:46:34.94767407130OverlayManager::doActionDisplayFPS - Triggered
23:46:35.521ACC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:46:35.6884E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
23:46:35.6884E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
23:46:35.6884E9C1136RenderDeviceD3d11::initsave state
23:46:35.6884E9C701RenderDeviceD3d11::initDX11loading shaders...
23:46:35.6994E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
23:46:35.6994E9C1144RenderDeviceD3d11::initrestore state
23:46:35.6994E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
23:46:35.6994E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:46:35.6994E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:46:35.6994E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:46:35.6994E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:46:35.6994E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:46:35.7664E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
23:46:35.7664E9C2712OverlayManager::installWindowProcHookInstall WPH
23:46:35.7664E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xfb0076b
23:46:35.7664E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:46:35.7664E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
23:46:35.7664E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:46:35.7802D542821OverlayManager::installKeybMouseHookInstall KeybMouse
23:46:35.7802D54480InputInterceptor::stopHookunhook keyboard and mouse
23:46:35.7802D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
23:46:35.7802D54469InputInterceptor::runHookMouse is hooked 0x2d54
23:46:35.7884E9C5681OverlayManager::initOverlayResolutionEx 0X40000
23:46:35.7884E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
23:46:39.1432D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
23:48:21.4482D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:48:22.1802D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:49:51.7612D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:49:53.5692D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:50:05.4102D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:50:06.2202D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:50:06.8632D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:50:13.6592D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:52:04.8202D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:52:06.752D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:53:15.4722D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:53:18.4362D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:53:42.1912D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:53:43.922D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:53:55.2752D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:53:56.1292D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:55:56.552D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:55:57.142D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:57:53.7032D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:57:54.7692D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:58:02.8252D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:58:03.6702D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:58:14.4802D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:58:17.6002D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:59:14.6692D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:59:17.3302D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
23:59:22.4942D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
23:59:23.5402D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:00:16.812D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:00:17.2862D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:25.2962D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:01:26.662D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:01:33.7462D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:01:33.8812D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:01:33.8812D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:01:33.8812D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:01:33.8812D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
00:01:33.8812D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:01:33.8812D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:01:33.8812D54367InputInterceptor::ResetLLHookProcExtReset keys state
00:01:33.8812D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:01:33.8812D548834OverlayManager::OnForegroundChangedChanged False
00:01:33.8812D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:01:33.8812D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:01:33.8812D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:01:33.8812D548834OverlayManager::OnForegroundChangedChanged False
00:01:33.8812D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:01:33.8812D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:01:33.8812D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
00:01:33.8872D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:01:33.8872D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:01:33.8872D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:01:33.8872D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:01:33.8882D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:01:33.8882D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xfb0076b
00:01:33.9242D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:01:33.9242D54448fSwapResize_BuffersClear overlay graphics..
00:01:33.9242D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:01:33.9242D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:01:33.9242D54450fSwapResize_BuffersDevice was Resized!
00:01:33.9242D54199IRenderDevice::releaseRender Releasing.
00:01:33.9242D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:01:33.9242D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:01:33.9242D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:01:33.9242D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:01:33.9242D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:01:33.9242D54216IRenderDevice::releaseRender Releasing Done.
00:01:33.9242D54454fSwapResize_BuffersEnd Device was Resized!
00:01:34.3667408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:01:34.366740367InputInterceptor::ResetLLHookProcExtReset keys state
00:01:34.3667408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:01:34.3667403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:01:34.5067408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:01:34.506740367InputInterceptor::ResetLLHookProcExtReset keys state
00:01:34.5567407130OverlayManager::doActionDisplayFPS - Triggered
00:01:34.7944E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:01:34.7944E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
00:01:34.7944E9C1136RenderDeviceD3d11::initsave state
00:01:34.7944E9C701RenderDeviceD3d11::initDX11loading shaders...
00:01:34.8024E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:01:34.8024E9C1144RenderDeviceD3d11::initrestore state
00:01:34.8024E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:01:34.8024E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:01:34.8024E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:01:34.8024E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
00:01:34.8024E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
00:01:34.8024E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
00:01:34.8154E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:01:34.8154E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:01:34.8154E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
00:01:34.8154E9C2712OverlayManager::installWindowProcHookInstall WPH
00:01:34.8154E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1506074b
00:01:34.8154E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
00:01:34.8154E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:01:34.8154E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
00:01:34.8154E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:01:34.8204E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
00:01:39.9432D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:01:39.9432D54480InputInterceptor::stopHookunhook keyboard and mouse
00:01:39.9442D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:01:39.9442D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:01:40.2472D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:01:40.2472D548935OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
00:01:40.2472D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:01:40.2472D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
00:01:40.2472D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:01:40.2472D548834OverlayManager::OnForegroundChangedChanged True
00:01:40.2532D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:01:40.2532D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:01:40.2532D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:01:40.2532D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:01:40.2542D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:01:40.2542D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1506074b
00:01:40.2762D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:01:40.2762D54448fSwapResize_BuffersClear overlay graphics..
00:01:40.2762D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:01:40.2762D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:01:40.2762D54450fSwapResize_BuffersDevice was Resized!
00:01:40.2762D54199IRenderDevice::releaseRender Releasing.
00:01:40.2762D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:01:40.2762D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:01:40.2762D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:01:40.2762D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:01:40.2772D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:01:40.2772D54216IRenderDevice::releaseRender Releasing Done.
00:01:40.2772D54454fSwapResize_BuffersEnd Device was Resized!
00:01:40.75467408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:01:40.77167408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:01:40.77467407130OverlayManager::doActionDisplayFPS - Triggered
00:01:40.7974E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:01:40.7974E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
00:01:40.7974E9C1136RenderDeviceD3d11::initsave state
00:01:40.7974E9C701RenderDeviceD3d11::initDX11loading shaders...
00:01:40.8074E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:01:40.8074E9C1144RenderDeviceD3d11::initrestore state
00:01:40.8074E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:01:40.8074E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:01:40.8084E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:01:40.8084E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
00:01:40.8084E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
00:01:40.8084E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
00:01:40.8224E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
00:01:40.8224E9C2712OverlayManager::installWindowProcHookInstall WPH
00:01:40.8224E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10bf0101
00:01:40.8224E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
00:01:40.8224E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:01:40.8224E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:01:40.8282D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:01:40.8282D54480InputInterceptor::stopHookunhook keyboard and mouse
00:01:40.8282D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:01:40.8282D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:01:40.8294E9C5681OverlayManager::initOverlayResolutionEx 0X40000
00:01:40.8294E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
00:01:40.8342D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
00:02:47.3112D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:49.2252D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:02:52.2862D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:02:53.1452D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:04:21.5142D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:04:28.542D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:29.6982D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:05:30.3292D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:05:40.2912D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:05:40.4102D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:05:40.4102D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:05:40.4102D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:40.4102D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
00:05:40.4102D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:05:40.4102D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:05:40.4102D54367InputInterceptor::ResetLLHookProcExtReset keys state
00:05:40.4102D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:05:40.4102D548834OverlayManager::OnForegroundChangedChanged False
00:05:40.4102D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:05:40.4102D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:40.4102D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:05:40.4102D548834OverlayManager::OnForegroundChangedChanged False
00:05:40.4102D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:05:40.4102D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:40.4102D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
00:05:40.4124E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:05:40.4124E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:05:40.4182D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:05:40.4182D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:05:40.4182D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:05:40.4182D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:05:40.4182D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:05:40.4192D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10bf0101
00:05:40.4452D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:05:40.4452D54448fSwapResize_BuffersClear overlay graphics..
00:05:40.4452D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:05:40.4452D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:05:40.4452D54450fSwapResize_BuffersDevice was Resized!
00:05:40.4452D54199IRenderDevice::releaseRender Releasing.
00:05:40.4452D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:05:40.4452D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:05:40.4452D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:05:40.4452D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:05:40.4452D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:05:40.4452D54216IRenderDevice::releaseRender Releasing Done.
00:05:40.4452D54454fSwapResize_BuffersEnd Device was Resized!
00:05:40.68967408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:05:40.6906740367InputInterceptor::ResetLLHookProcExtReset keys state
00:05:40.69067408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:05:40.69067403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:05:40.70467408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:05:40.7056740367InputInterceptor::ResetLLHookProcExtReset keys state
00:05:40.70667407130OverlayManager::doActionDisplayFPS - Triggered
00:05:41.2514E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:05:41.2514E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
00:05:41.2514E9C1136RenderDeviceD3d11::initsave state
00:05:41.2524E9C701RenderDeviceD3d11::initDX11loading shaders...
00:05:41.2614E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:05:41.2614E9C1144RenderDeviceD3d11::initrestore state
00:05:41.2614E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:05:41.2614E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:05:41.2614E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:05:41.2614E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
00:05:41.2614E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
00:05:41.2614E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
00:05:41.2764E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x20232).
00:05:41.2764E9C2712OverlayManager::installWindowProcHookInstall WPH
00:05:41.2764E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x142d0a0b
00:05:41.2764E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
00:05:41.2764E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:05:41.2764E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
00:05:41.2764E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:05:41.2804E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
00:05:52.6482D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:05:52.6482D54480InputInterceptor::stopHookunhook keyboard and mouse
00:05:52.6482D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:05:52.6482D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:05:57.322D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:05:57.322D548935OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
00:05:57.332D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:05:57.332D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
00:05:57.332D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:05:57.332D548834OverlayManager::OnForegroundChangedChanged True
00:05:57.362D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:05:57.362D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:05:57.362D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:05:57.362D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:05:57.372D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:05:57.372D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x142d0a0b
00:05:57.622D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:05:57.622D54448fSwapResize_BuffersClear overlay graphics..
00:05:57.622D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:05:57.622D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:05:57.622D54450fSwapResize_BuffersDevice was Resized!
00:05:57.622D54199IRenderDevice::releaseRender Releasing.
00:05:57.622D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:05:57.622D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:05:57.622D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:05:57.622D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:05:57.622D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:05:57.622D54216IRenderDevice::releaseRender Releasing Done.
00:05:57.622D54454fSwapResize_BuffersEnd Device was Resized!
00:05:57.5094E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:05:57.5094E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
00:05:57.5094E9C1136RenderDeviceD3d11::initsave state
00:05:57.5094E9C701RenderDeviceD3d11::initDX11loading shaders...
00:05:57.5174E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:05:57.5174E9C1144RenderDeviceD3d11::initrestore state
00:05:57.5174E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:05:57.5174E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:05:57.5174E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:05:57.5174E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
00:05:57.5174E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
00:05:57.5174E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
00:05:57.5284E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
00:05:57.5284E9C2712OverlayManager::installWindowProcHookInstall WPH
00:05:57.5284E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13030389
00:05:57.5284E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
00:05:57.5284E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:05:57.5332D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:05:57.5332D54480InputInterceptor::stopHookunhook keyboard and mouse
00:05:57.5332D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:05:57.5332D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:05:57.5334E9C5681OverlayManager::initOverlayResolutionEx 0X40000
00:05:57.5334E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
00:05:57.54267408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:05:57.55867408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:05:57.56467407130OverlayManager::doActionDisplayFPS - Triggered
00:05:57.5754E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:06:19.7722D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
00:07:40.6992D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:07:41.5702D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:09:37.2342D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:09:37.3632D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:09:37.3632D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:09:37.3632D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:09:37.3632D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
00:09:37.3632D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:09:37.3632D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:09:37.3632D54367InputInterceptor::ResetLLHookProcExtReset keys state
00:09:37.3632D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:09:37.3632D548834OverlayManager::OnForegroundChangedChanged False
00:09:37.3632D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:09:37.3632D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:09:37.3632D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:09:37.3632D548834OverlayManager::OnForegroundChangedChanged False
00:09:37.3632D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:09:37.3632D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:09:37.3632D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
00:09:37.3654E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:09:37.3654E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:09:37.3672D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:09:37.3672D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:09:37.3672D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:09:37.3672D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:09:37.3672D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:09:37.3672D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13030389
00:09:37.3842D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:09:37.3842D54448fSwapResize_BuffersClear overlay graphics..
00:09:37.3842D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:09:37.3842D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:09:37.3842D54450fSwapResize_BuffersDevice was Resized!
00:09:37.3842D54199IRenderDevice::releaseRender Releasing.
00:09:37.3842D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:09:37.3842D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:09:37.3842D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:09:37.3842D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:09:37.3842D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:09:37.3842D54216IRenderDevice::releaseRender Releasing Done.
00:09:37.3842D54454fSwapResize_BuffersEnd Device was Resized!
00:09:37.82767408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:09:37.8276740367InputInterceptor::ResetLLHookProcExtReset keys state
00:09:37.82767408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:09:37.82767403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:09:37.84367408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:09:37.8436740367InputInterceptor::ResetLLHookProcExtReset keys state
00:09:37.84467407130OverlayManager::doActionDisplayFPS - Triggered
00:09:38.2324E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:09:38.2324E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
00:09:38.2324E9C1136RenderDeviceD3d11::initsave state
00:09:38.2334E9C701RenderDeviceD3d11::initDX11loading shaders...
00:09:38.2424E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:09:38.2424E9C1144RenderDeviceD3d11::initrestore state
00:09:38.2424E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:09:38.2424E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:09:38.2424E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:09:38.2424E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
00:09:38.2424E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
00:09:38.2424E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
00:09:38.2534E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x20232).
00:09:38.2534E9C2712OverlayManager::installWindowProcHookInstall WPH
00:09:38.2534E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaad00eb
00:09:38.2534E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
00:09:38.2534E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:09:38.2534E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
00:09:38.2534E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:09:38.2604E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
00:09:41.9812D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:09:41.9812D54480InputInterceptor::stopHookunhook keyboard and mouse
00:09:41.9812D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:09:41.9812D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:09:46.6822D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:09:46.6822D548935OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
00:09:46.6822D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:09:46.6822D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
00:09:46.6822D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:09:46.6822D548834OverlayManager::OnForegroundChangedChanged True
00:09:46.6862D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:09:46.6862D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:09:46.6862D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:09:46.6862D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:09:46.6862D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:09:46.6862D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaad00eb
00:09:46.7072D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:09:46.7072D54448fSwapResize_BuffersClear overlay graphics..
00:09:46.7072D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:09:46.7072D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:09:46.7072D54450fSwapResize_BuffersDevice was Resized!
00:09:46.7072D54199IRenderDevice::releaseRender Releasing.
00:09:46.7072D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:09:46.7072D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:09:46.7072D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:09:46.7072D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:09:46.7072D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:09:46.7072D54216IRenderDevice::releaseRender Releasing Done.
00:09:46.7072D54454fSwapResize_BuffersEnd Device was Resized!
00:09:46.96967408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:09:46.98567408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:09:46.98767407130OverlayManager::doActionDisplayFPS - Triggered
00:09:47.2814E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:09:47.2814E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
00:09:47.2814E9C1136RenderDeviceD3d11::initsave state
00:09:47.2814E9C701RenderDeviceD3d11::initDX11loading shaders...
00:09:47.2914E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:09:47.2914E9C1144RenderDeviceD3d11::initrestore state
00:09:47.2914E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:09:47.2914E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:09:47.2914E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:09:47.2914E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
00:09:47.2914E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
00:09:47.2914E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
00:09:47.3074E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
00:09:47.3074E9C2712OverlayManager::installWindowProcHookInstall WPH
00:09:47.3074E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x163d08fd
00:09:47.3074E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
00:09:47.3074E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:09:47.3074E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:09:47.3112D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:09:47.3112D54480InputInterceptor::stopHookunhook keyboard and mouse
00:09:47.3112D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:09:47.3112D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:09:47.3124E9C5681OverlayManager::initOverlayResolutionEx 0X40000
00:09:47.3124E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
00:09:48.4342D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:09:49.792D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:09:58.3022D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
00:10:52.2282D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:10:53.2852D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:10:56.5792D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:00.6092D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:11:02.1762D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:02.2184E9C7277OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
00:11:02.2184E9C3001OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
00:11:02.2194E9C3015OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
00:11:02.2224E9C330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
00:11:02.2224E9C351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
00:11:02.2332D54436showCursorSafeshowCursorSafe start: 0 end: 0
00:11:02.2604E9C330RenderImageD3d11::setSizeCreate Texture (2560,1440) / (2560,1536) - OK
00:11:02.2604E9C351RenderImageD3d11::setSizeCreate Texture RV (2560,1536) - OK
00:11:02.2972D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:11:02.3044E9C330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
00:11:02.3044E9C351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
00:11:04.8722D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:04.9054E083215WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x29092a was hidden 0
00:11:04.9054E087297OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
00:11:04.9054E083044OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
00:11:04.9054E083057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:11:04.9132D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x0}
00:11:05.182D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:11:10.2372D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:11:10.9902D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:36.7032D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:37.3992D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:12:42.4052D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:12:43.1802D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:13:05.7482D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:13:06.1602D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:15:09.4972D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:15:13.3372D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:15:13.7952D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:15:16.5972D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:15:32.1492D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:15:32.2662D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:15:32.2662D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:15:32.2662D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:15:32.2662D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
00:15:32.2662D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:15:32.2662D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:15:32.2662D54367InputInterceptor::ResetLLHookProcExtReset keys state
00:15:32.2662D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:15:32.2662D548834OverlayManager::OnForegroundChangedChanged False
00:15:32.2662D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:15:32.2664E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:15:32.2662D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:15:32.2662D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:15:32.2662D548834OverlayManager::OnForegroundChangedChanged False
00:15:32.2662D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:15:32.2662D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:15:32.2662D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
00:15:32.2722D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:15:32.2722D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:15:32.2722D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:15:32.2722D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:15:32.2722D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:15:32.2722D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x163d08fd
00:15:32.2972D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:15:32.2972D54448fSwapResize_BuffersClear overlay graphics..
00:15:32.2972D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:15:32.2972D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:15:32.2972D54450fSwapResize_BuffersDevice was Resized!
00:15:32.2972D54199IRenderDevice::releaseRender Releasing.
00:15:32.2972D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:15:32.2972D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:15:32.2972D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:15:32.2972D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:15:32.2972D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:15:32.2972D54216IRenderDevice::releaseRender Releasing Done.
00:15:32.2972D54454fSwapResize_BuffersEnd Device was Resized!
00:15:32.67467408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:15:32.6746740367InputInterceptor::ResetLLHookProcExtReset keys state
00:15:32.67567408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:15:32.67567403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:15:32.69167408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:15:32.6916740367InputInterceptor::ResetLLHookProcExtReset keys state
00:15:32.69467407130OverlayManager::doActionDisplayFPS - Triggered
00:15:33.2694E08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:15:33.3614E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:15:33.3614E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
00:15:33.3614E9C1136RenderDeviceD3d11::initsave state
00:15:33.3614E9C701RenderDeviceD3d11::initDX11loading shaders...
00:15:33.3724E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:15:33.3724E9C1144RenderDeviceD3d11::initrestore state
00:15:33.3724E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:15:33.3724E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:15:33.3724E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:15:33.3724E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
00:15:33.3724E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
00:15:33.3724E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
00:15:33.3854E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:15:33.3854E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x20232).
00:15:33.3854E9C2712OverlayManager::installWindowProcHookInstall WPH
00:15:33.3854E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x17a50711
00:15:33.3854E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
00:15:33.3854E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:15:33.3854E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
00:15:33.3854E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:15:33.3904E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
00:15:34.9252D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:15:34.9252D54480InputInterceptor::stopHookunhook keyboard and mouse
00:15:34.9252D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:15:34.9252D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:15:35.3432D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:15:35.3432D548935OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
00:15:35.3432D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:15:35.3432D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
00:15:35.3432D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:15:35.3432D548834OverlayManager::OnForegroundChangedChanged True
00:15:35.3462D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:15:35.3472D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:15:35.3472D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:15:35.3472D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:15:35.3472D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:15:35.3472D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x17a50711
00:15:35.3802D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:15:35.3802D54448fSwapResize_BuffersClear overlay graphics..
00:15:35.3802D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:15:35.3802D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:15:35.3802D54450fSwapResize_BuffersDevice was Resized!
00:15:35.3802D54199IRenderDevice::releaseRender Releasing.
00:15:35.3802D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:15:35.3802D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:15:35.3802D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:15:35.3802D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:15:35.3802D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:15:35.3802D54216IRenderDevice::releaseRender Releasing Done.
00:15:35.3802D54454fSwapResize_BuffersEnd Device was Resized!
00:15:35.72467408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:15:35.73967408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:15:35.74167407130OverlayManager::doActionDisplayFPS - Triggered
00:15:36.464E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:15:36.464E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
00:15:36.464E9C1136RenderDeviceD3d11::initsave state
00:15:36.464E9C701RenderDeviceD3d11::initDX11loading shaders...
00:15:36.564E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:15:36.564E9C1144RenderDeviceD3d11::initrestore state
00:15:36.564E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:15:36.564E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:15:36.564E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:15:36.564E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
00:15:36.564E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
00:15:36.564E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
00:15:36.754E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
00:15:36.754E9C2712OverlayManager::installWindowProcHookInstall WPH
00:15:36.754E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13a80935
00:15:36.754E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
00:15:36.754E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:15:36.754E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:15:36.802D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:15:36.802D54480InputInterceptor::stopHookunhook keyboard and mouse
00:15:36.802D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:15:36.802D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:15:36.884E9C5681OverlayManager::initOverlayResolutionEx 0X40000
00:15:36.884E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
00:15:38.2442D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
00:16:40.1602D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:16:40.7802D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:03.1542D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:04.5392D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:04.9632D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:05.3742D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:17:06.2922D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:17:22.7692D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:18:48.512D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:18:51.1642D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:18:51.4042D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:18:51.7172D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:18:52.8354E08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:18:55.8454E08293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:20:18.5482D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:20:19.3452D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:20:19.3452D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:20:19.3452D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:19.3452D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 21780]
00:20:19.3452D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:20:19.3452D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:20:19.3452D54367InputInterceptor::ResetLLHookProcExtReset keys state
00:20:19.3452D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:20:19.3452D548834OverlayManager::OnForegroundChangedChanged False
00:20:19.3452D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20232 Title=[Noëma#fr37's Competitive Multiplayer Overview - Valorant Tracker - Google Chrome]
00:20:19.3452D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:19.3452D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:20:19.3452D548834OverlayManager::OnForegroundChangedChanged False
00:20:19.3452D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20232 Title=[Noëma#fr37's Competitive Multiplayer Overview - Valorant Tracker - Google Chrome]
00:20:19.3452D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:19.3452D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
00:20:19.3482D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:20:19.3482D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:20:19.3482D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:20:19.3482D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:20:19.3492D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:20:19.3492D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13a80935
00:20:19.3642D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:20:19.3642D54448fSwapResize_BuffersClear overlay graphics..
00:20:19.3642D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:20:19.3642D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:20:19.3642D54450fSwapResize_BuffersDevice was Resized!
00:20:19.3642D54199IRenderDevice::releaseRender Releasing.
00:20:19.3642D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:20:19.3642D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:20:19.3642D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:20:19.3642D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:20:19.3642D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:20:19.3642D54216IRenderDevice::releaseRender Releasing Done.
00:20:19.3642D54454fSwapResize_BuffersEnd Device was Resized!
00:20:19.82267408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
00:20:19.8226740367InputInterceptor::ResetLLHookProcExtReset keys state
00:20:19.82267408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:20:19.82267403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:20:19.83867408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
00:20:19.8386740367InputInterceptor::ResetLLHookProcExtReset keys state
00:20:19.84067407130OverlayManager::doActionDisplayFPS - Triggered
00:20:20.354E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:20:20.354E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
00:20:20.354E9C1136RenderDeviceD3d11::initsave state
00:20:20.354E9C701RenderDeviceD3d11::initDX11loading shaders...
00:20:20.424E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:20:20.424E9C1144RenderDeviceD3d11::initrestore state
00:20:20.424E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:20:20.424E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:20:20.424E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:20:20.424E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
00:20:20.424E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
00:20:20.424E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
00:20:20.514E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:20:20.514E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:20:20.514E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x20232).
00:20:20.514E9C2712OverlayManager::installWindowProcHookInstall WPH
00:20:20.514E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1611095f
00:20:20.514E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
00:20:20.514E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:20:20.514E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
00:20:20.514E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:20:20.534E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
00:20:22.7382D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:20:22.7382D54480InputInterceptor::stopHookunhook keyboard and mouse
00:20:22.7382D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:20:22.7382D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:20:23.4802D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:20:23.4802D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:20:23.4802D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:20:23.4802D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
00:20:23.4802D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:20:23.4802D548834OverlayManager::OnForegroundChangedChanged True
00:20:23.4834E9C5681OverlayManager::initOverlayResolutionEx 0X40000
00:20:23.4834E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1439)M(2560,1440)
00:20:23.4842D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:20:23.4842D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:20:23.4842D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:20:23.4842D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:20:23.4842D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:20:23.4842D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1611095f
00:20:23.5002D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:20:23.5002D54448fSwapResize_BuffersClear overlay graphics..
00:20:23.5002D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:20:23.5002D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:20:23.5002D54450fSwapResize_BuffersDevice was Resized!
00:20:23.5002D54199IRenderDevice::releaseRender Releasing.
00:20:23.5002D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:20:23.5002D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:20:23.5002D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:20:23.5002D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:20:23.5002D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:20:23.5002D54216IRenderDevice::releaseRender Releasing Done.
00:20:23.5002D54454fSwapResize_BuffersEnd Device was Resized!
00:20:23.88067408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:20:23.89567408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:20:23.89667407130OverlayManager::doActionDisplayFPS - Triggered
00:20:24.104E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:20:24.104E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
00:20:24.104E9C1136RenderDeviceD3d11::initsave state
00:20:24.104E9C701RenderDeviceD3d11::initDX11loading shaders...
00:20:24.174E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:20:24.174E9C1144RenderDeviceD3d11::initrestore state
00:20:24.174E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:20:24.174E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:20:24.174E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:20:24.174E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
00:20:24.174E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
00:20:24.174E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
00:20:24.284E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
00:20:24.284E9C2712OverlayManager::installWindowProcHookInstall WPH
00:20:24.284E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ce907c7
00:20:24.284E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
00:20:24.284E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:20:24.284E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:20:24.292D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:20:24.292D54480InputInterceptor::stopHookunhook keyboard and mouse
00:20:24.292D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:20:24.292D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:20:24.314E9C5681OverlayManager::initOverlayResolutionEx 0X40000
00:20:24.314E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
00:20:24.352D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
00:21:20.8582D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:21:20.9052D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:21:20.9052D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:21:20.9052D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:20.9052D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
00:21:20.9052D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:21:20.9052D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:21:20.9052D54367InputInterceptor::ResetLLHookProcExtReset keys state
00:21:20.9052D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:21:20.9052D548834OverlayManager::OnForegroundChangedChanged False
00:21:20.9052D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:21:20.9052D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:20.9052D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:21:20.9052D548834OverlayManager::OnForegroundChangedChanged False
00:21:20.9052D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:21:20.9052D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:20.9052D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
00:21:20.9064E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:21:20.9064E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:21:20.9092D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:21:20.9092D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:21:20.9092D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:21:20.9092D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:21:20.9092D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:21:20.9092D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ce907c7
00:21:20.9182D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:21:20.9182D54448fSwapResize_BuffersClear overlay graphics..
00:21:20.9182D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:20.9182D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:20.9182D54450fSwapResize_BuffersDevice was Resized!
00:21:20.9182D54199IRenderDevice::releaseRender Releasing.
00:21:20.9182D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:21:20.9182D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:21:20.9182D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:21:20.9182D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:21:20.9182D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:21:20.9182D54216IRenderDevice::releaseRender Releasing Done.
00:21:20.9182D54454fSwapResize_BuffersEnd Device was Resized!
00:21:21.38167408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:21:21.3816740367InputInterceptor::ResetLLHookProcExtReset keys state
00:21:21.38167408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:21:21.38167403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:21.40267408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:21:21.4026740367InputInterceptor::ResetLLHookProcExtReset keys state
00:21:21.40367407130OverlayManager::doActionDisplayFPS - Triggered
00:21:21.7944E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:21:21.7944E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
00:21:21.7944E9C1136RenderDeviceD3d11::initsave state
00:21:21.7944E9C701RenderDeviceD3d11::initDX11loading shaders...
00:21:21.8064E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:21:21.8064E9C1144RenderDeviceD3d11::initrestore state
00:21:21.8064E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:21:21.8064E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:21:21.8064E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:21:21.8064E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
00:21:21.8064E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
00:21:21.8064E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
00:21:21.8584E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
00:21:21.8584E9C2712OverlayManager::installWindowProcHookInstall WPH
00:21:21.8584E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1cec07c7
00:21:21.8584E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
00:21:21.8584E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:21:21.8584E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
00:21:21.8584E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:21.8592D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:21:21.8592D54480InputInterceptor::stopHookunhook keyboard and mouse
00:21:21.8592D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:21:21.8592D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:21:21.8634E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
00:21:22.972D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:21:22.982D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
00:21:22.982D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:21:22.982D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
00:21:22.982D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:21:22.982D548834OverlayManager::OnForegroundChangedChanged True
00:21:22.1022D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:21:22.1022D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:21:22.1022D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:21:22.1022D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:21:22.1022D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:21:22.1022D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1cec07c7
00:21:22.1804E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
00:21:22.1804E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
00:21:22.1804E9C2712OverlayManager::installWindowProcHookInstall WPH
00:21:22.1804E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10980871
00:21:22.1804E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
00:21:22.1804E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:21:22.2294E9C508ReleaseD11DeviceDevice Released! [2]
00:21:22.2294E9C3208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:21:22.2294E9C1704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:21:22.2294E9C1711OverlayManager::RestoreGameWNDPROCSWL restored.
00:21:22.2294E9C1721OverlayManager::RestoreGameWNDPROCSWL OK.
00:21:22.2294E9C1726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10980871
00:21:22.2294E9C3230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:21:22.2294E9C199IRenderDevice::releaseRender Releasing.
00:21:22.2294E9C99RenderDeviceCaptureBase::ReleaseTextureRelease
00:21:22.2294E9C117RenderDeviceCaptureBase::ReleaseTextureReleased
00:21:22.2294E9C1267RenderDeviceD3d11::releaseImplementationReleasing 1
00:21:22.2294E9C1277RenderDeviceD3d11::releaseImplementationReleasing 2
00:21:22.2294E9C1296RenderDeviceD3d11::releaseImplementationReleasing 3
00:21:22.2294E9C216IRenderDevice::releaseRender Releasing Done.
00:21:22.2294E9C511ReleaseD11Device End Device Released!
00:21:22.2292D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:21:22.41067408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:21:22.42567408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:21:22.42767407130OverlayManager::doActionDisplayFPS - Triggered
00:21:22.8974E9C1050RenderDeviceD3d11::initRefC r:[4]->[4] 0xdb09d170
00:21:22.8974E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
00:21:22.8974E9C1136RenderDeviceD3d11::initsave state
00:21:22.8974E9C701RenderDeviceD3d11::initDX11loading shaders...
00:21:22.9064E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:21:22.9064E9C1144RenderDeviceD3d11::initrestore state
00:21:22.9064E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:21:22.9064E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:21:22.9064E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:21:22.9064E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
00:21:22.9064E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
00:21:22.9134E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
00:21:22.9134E9C2712OverlayManager::installWindowProcHookInstall WPH
00:21:22.9134E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1620095f
00:21:22.9134E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
00:21:22.9144E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:21:22.9144E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:21:22.9222D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:21:22.9222D54480InputInterceptor::stopHookunhook keyboard and mouse
00:21:22.9222D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:21:22.9222D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:21:22.9262D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
00:21:22.9284E9C5681OverlayManager::initOverlayResolutionEx 0X40000
00:21:22.9284E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
00:21:25.9144E9C330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
00:21:25.9144E9C351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
00:21:25.9164E9C330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
00:21:25.9164E9C351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
00:21:29.7542D543001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
00:21:29.7572D54436showCursorSafeshowCursorSafe start: 0 end: 0
00:21:29.8413310227InterProcessElement::openInterProcess Overwolf_ImID_18B0A24_P_15316 opened succesfuly
00:21:29.8413310227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
00:21:29.8734E9C330RenderImageD3d11::setSizeCreate Texture (57,26) / (128,128) - OK
00:21:29.8734E9C351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
00:21:29.9053310227InterProcessElement::openInterProcess Overwolf_ImID_18C0A24_P_15316 opened succesfuly
00:21:29.9053310227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
00:21:29.9283310257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
00:21:29.9283310130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=18b0a24
00:21:29.9283310257InterProcessElement::closeInterProcess Overwolf_ImID_18B0A24_P_15316 close 2147483647 bytes
00:21:29.92833102673WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:21:30.1653310257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
00:21:30.1653310130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=18c0a24
00:21:30.1653310257InterProcessElement::closeInterProcess Overwolf_ImID_18C0A24_P_15316 close 2147483647 bytes
00:21:30.16533102673WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:21:30.1683310227InterProcessElement::openInterProcess Overwolf_ImID_18D0A24_P_15316 opened succesfuly
00:21:30.1683310227InterProcessElement::openInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT opened succesfuly
00:21:31.6843310257InterProcessElement::closeInterProcess Overwolf_PID_15316_SHARED_MEMORY_AGENT close 2147483647 bytes
00:21:31.6843310130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=18d0a24
00:21:31.6843310257InterProcessElement::closeInterProcess Overwolf_ImID_18D0A24_P_15316 close 2147483647 bytes
00:21:31.68433102673WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:21:31.8472D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:21:31.8502D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x10003}
00:22:45.2002D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
00:22:52.1894460293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:24:43.8672D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:24:45.4322D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:26:06.9982D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:26:08.6652D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:26:15.4092D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:26:16.1472D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:26:35.4232D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:26:36.3472D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:26:37.8222D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:26:39.4002D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:27:41.5532D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:27:43.3292D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:27:47.4612D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:27:49.1982D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:28:17.2892D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:28:18.6742D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:28:39.3552D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:28:42.1472D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:28:42.8712D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:28:45.1312D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:28:53.1142D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:28:57.6662D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:29:57.5802D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:29:58.3362D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:30:00.5962D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:30:01.5942D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:30:10.7542D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:30:13.192D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:31:58.4652D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:31:59.6872D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:32:04.6062D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:32:05.4492D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:33:54.9502D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:33:55.8132D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:34:03.3282D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
00:34:03.4492D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
00:34:03.4492D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
00:34:03.4492D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:34:03.4492D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
00:34:03.4492D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
00:34:03.4492D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
00:34:03.4492D54367InputInterceptor::ResetLLHookProcExtReset keys state
00:34:03.4492D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
00:34:03.4492D548834OverlayManager::OnForegroundChangedChanged False
00:34:03.4492D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:34:03.4492D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:34:03.4492D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
00:34:03.4492D548834OverlayManager::OnForegroundChangedChanged False
00:34:03.4492D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
00:34:03.4492D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:34:03.4492D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
00:34:03.4552D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:34:03.4552D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:34:03.4552D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:34:03.4552D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:34:03.4552D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:34:03.4552D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1620095f
00:34:03.4784E9C508ReleaseD11DeviceDevice Released! [3]
00:34:03.4784E9C3208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:34:03.4784E9C3230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:34:03.4784E9C199IRenderDevice::releaseRender Releasing.
00:34:03.4784E9C99RenderDeviceCaptureBase::ReleaseTextureRelease
00:34:03.4784E9C117RenderDeviceCaptureBase::ReleaseTextureReleased
00:34:03.4784E9C1267RenderDeviceD3d11::releaseImplementationReleasing 1
00:34:03.4784E9C1277RenderDeviceD3d11::releaseImplementationReleasing 2
00:34:03.4784E9C1296RenderDeviceD3d11::releaseImplementationReleasing 3
00:34:03.4784E9C216IRenderDevice::releaseRender Releasing Done.
00:34:03.4784E9C511ReleaseD11Device End Device Released!
00:34:03.4792D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:34:03.57167408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:34:03.5716740367InputInterceptor::ResetLLHookProcExtReset keys state
00:34:03.57167408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
00:34:03.57167403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:34:03.58767408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
00:34:03.5876740367InputInterceptor::ResetLLHookProcExtReset keys state
00:34:03.58967407130OverlayManager::doActionDisplayFPS - Triggered
00:34:04.2244E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:34:04.2244E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
00:34:04.2244E9C1136RenderDeviceD3d11::initsave state
00:34:04.2244E9C701RenderDeviceD3d11::initDX11loading shaders...
00:34:04.2334E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:34:04.2334E9C1144RenderDeviceD3d11::initrestore state
00:34:04.2334E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:34:04.2334E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:34:04.2334E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:34:04.2334E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
00:34:04.2334E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
00:34:04.2334E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
00:34:04.2474E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:34:04.2474E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:34:04.2474E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
00:34:04.2474E9C2712OverlayManager::installWindowProcHookInstall WPH
00:34:04.2474E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c1b0a61
00:34:04.2474E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
00:34:04.2484E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:34:04.2484E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
00:34:04.2484E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:34:04.2524E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
00:34:07.5442D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:34:07.5442D54480InputInterceptor::stopHookunhook keyboard and mouse
00:34:07.5442D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:34:07.5442D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:34:11.1802D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
00:34:11.1802D548935OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
00:34:11.1802D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:34:11.1802D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
00:34:11.1802D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
00:34:11.1802D548834OverlayManager::OnForegroundChangedChanged True
00:34:11.1832D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:34:11.1832D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
00:34:11.1832D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
00:34:11.1832D541711OverlayManager::RestoreGameWNDPROCSWL restored.
00:34:11.1832D541721OverlayManager::RestoreGameWNDPROCSWL OK.
00:34:11.1832D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c1b0a61
00:34:11.2062D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
00:34:11.2062D54448fSwapResize_BuffersClear overlay graphics..
00:34:11.2062D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:34:11.2062D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:34:11.2062D54450fSwapResize_BuffersDevice was Resized!
00:34:11.2062D54199IRenderDevice::releaseRender Releasing.
00:34:11.2062D5499RenderDeviceCaptureBase::ReleaseTextureRelease
00:34:11.2062D54117RenderDeviceCaptureBase::ReleaseTextureReleased
00:34:11.2062D541267RenderDeviceD3d11::releaseImplementationReleasing 1
00:34:11.2062D541277RenderDeviceD3d11::releaseImplementationReleasing 2
00:34:11.2072D541296RenderDeviceD3d11::releaseImplementationReleasing 3
00:34:11.2072D54216IRenderDevice::releaseRender Releasing Done.
00:34:11.2072D54454fSwapResize_BuffersEnd Device was Resized!
00:34:11.24567408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:34:11.25967408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
00:34:11.26267407130OverlayManager::doActionDisplayFPS - Triggered
00:34:11.7204E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
00:34:11.7204E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
00:34:11.7204E9C1136RenderDeviceD3d11::initsave state
00:34:11.7204E9C701RenderDeviceD3d11::initDX11loading shaders...
00:34:11.7284E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
00:34:11.7284E9C1144RenderDeviceD3d11::initrestore state
00:34:11.7284E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
00:34:11.7284E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:34:11.7284E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:34:11.7294E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
00:34:11.7294E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
00:34:11.7294E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
00:34:11.7414E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
00:34:11.7414E9C2712OverlayManager::installWindowProcHookInstall WPH
00:34:11.7414E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c1d0a61
00:34:11.7414E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
00:34:11.7414E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
00:34:11.7414E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:34:11.7452D542821OverlayManager::installKeybMouseHookInstall KeybMouse
00:34:11.7452D54480InputInterceptor::stopHookunhook keyboard and mouse
00:34:11.7462D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
00:34:11.7462D54469InputInterceptor::runHookMouse is hooked 0x2d54
00:34:11.7484E9C5681OverlayManager::initOverlayResolutionEx 0X40000
00:34:11.7484E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
00:34:13.9612D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
00:35:30.1402D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:35.2452D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:35:38.8742D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:35:43.2422D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:37:23.7482D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:37:24.5212D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:38:32.722D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:38:33.682D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:38:51.2562D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:38:55.4382D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:40:38.3702D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:40:38.8932D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:40:42.3502D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:40:46.2802D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:02.2002D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:02.9802D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:42:12.6122D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:42:14.4872D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:26.9222D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:29.722D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:43:32.9652D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:43:34.3472D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:44:08.3972D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:44:14.6912D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:28.9532D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:30.9922D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:45:45.2562D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:45:46.2012D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:19.3582D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:19.5982D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:47:19.9882D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:47:20.8262D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:26.7252D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:30.5862D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:34.7952D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:38.5882D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:48:54.9552D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:48:57.9852D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:50:16.5622D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:50:20.1362D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:51:33.1952D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:51:35.5412D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:51:53.4322D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:51:57.5832D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:52:03.9082D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:52:05.3332D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:53:33.142D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:53:47.1282D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:54:54.7812D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:54:58.3892D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:55:03.642D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:04.1382D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:55:25.1782D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:55:26.4432D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:56:34.5462D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:56:38.4952D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:56:43.9512D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:56:45.1262D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:56:52.5752D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:57:01.7112D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:47.9452D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:58:49.3992D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
00:58:57.7842D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
00:59:09.8352D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:24.4482D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:27.4602D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:34.4732D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:35.9142D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:00:42.4662D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:00:49.532D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:51.9662D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:01:52.14E9C330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
01:01:52.14E9C351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
01:01:52.74E9C7277OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
01:01:52.74E9C3001OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
01:01:52.74E9C3015OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
01:01:52.212D54436showCursorSafeshowCursorSafe start: 0 end: 0
01:01:52.444E9C330RenderImageD3d11::setSizeCreate Texture (2560,1440) / (2560,1536) - OK
01:01:52.444E9C351RenderImageD3d11::setSizeCreate Texture RV (2560,1536) - OK
01:01:52.714E9C330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
01:01:52.714E9C351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
01:01:52.1072D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:01:54.2732D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:01:54.30213703215WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x29092a was hidden 0
01:01:54.30213707297OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
01:01:54.30213703044OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
01:01:54.30213703057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:01:54.3052D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x0}
01:01:54.4622D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:02:14.7452D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:02:24.6042D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:03:54.7072D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:03:58.832D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:05:30.5332D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:05:31.4972D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:05:35.742D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:05:35.1124E9C7277OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
01:05:35.1124E9C3001OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
01:05:35.1124E9C3015OverlayManager::setControlModeSet RI mouse to 0X0 (0X30)...
01:05:35.1272D54436showCursorSafeshowCursorSafe start: 0 end: 0
01:05:35.1712D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:05:37.4412D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:05:37.4615D043215WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x29092a was hidden 0
01:05:37.4615D047297OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
01:05:37.4615D043044OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
01:05:37.4615D043057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:05:37.4672D544250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x506bd;prev = 0x506bd , {Original values: ref = 0 handle = 0x0}
01:05:37.5602D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:05:37.7462D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:05:39.9982D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:07:39.2272D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:07:40.1512D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:07:58.5712D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:08:01.5712D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:09:23.9472D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:09:35.6032D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:11:26.4542D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:11:27.5512D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:13:33.3032D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:13:34.562D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:15:04.9762D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
01:15:07.852D54721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
01:15:09.701C74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:15:11.878C74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:15:13.798C74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:16:01.1402D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:16:01.2492D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:16:01.2492D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:16:01.2492D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:01.2492D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
01:16:01.2492D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:16:01.2492D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:16:01.2492D54367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:01.2492D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:16:01.2492D548834OverlayManager::OnForegroundChangedChanged False
01:16:01.2492D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
01:16:01.2492D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:01.2492D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:16:01.2492D548834OverlayManager::OnForegroundChangedChanged False
01:16:01.2492D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
01:16:01.2492D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:01.2492D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
01:16:01.2532D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:16:01.2542D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:16:01.2542D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
01:16:01.2542D541711OverlayManager::RestoreGameWNDPROCSWL restored.
01:16:01.2542D541721OverlayManager::RestoreGameWNDPROCSWL OK.
01:16:01.2542D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c1d0a61
01:16:01.2672D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
01:16:01.2672D54448fSwapResize_BuffersClear overlay graphics..
01:16:01.2672D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:16:01.2672D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:16:01.2672D54450fSwapResize_BuffersDevice was Resized!
01:16:01.2672D54199IRenderDevice::releaseRender Releasing.
01:16:01.2672D5499RenderDeviceCaptureBase::ReleaseTextureRelease
01:16:01.2672D54117RenderDeviceCaptureBase::ReleaseTextureReleased
01:16:01.2672D541267RenderDeviceD3d11::releaseImplementationReleasing 1
01:16:01.2672D541277RenderDeviceD3d11::releaseImplementationReleasing 2
01:16:01.2672D541296RenderDeviceD3d11::releaseImplementationReleasing 3
01:16:01.2672D54216IRenderDevice::releaseRender Releasing Done.
01:16:01.2672D54454fSwapResize_BuffersEnd Device was Resized!
01:16:01.30667408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
01:16:01.3066740367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:01.30667408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
01:16:01.30667403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:01.32267408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
01:16:01.3226740367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:01.32667407130OverlayManager::doActionDisplayFPS - Triggered
01:16:02.1204E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
01:16:02.1204E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
01:16:02.1204E9C1136RenderDeviceD3d11::initsave state
01:16:02.1204E9C701RenderDeviceD3d11::initDX11loading shaders...
01:16:02.1274E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
01:16:02.1274E9C1144RenderDeviceD3d11::initrestore state
01:16:02.1274E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
01:16:02.1274E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:16:02.1274E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:16:02.1284E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
01:16:02.1284E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
01:16:02.1284E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
01:16:02.1404E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:16:02.1404E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:16:02.1404E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
01:16:02.1404E9C2712OverlayManager::installWindowProcHookInstall WPH
01:16:02.1404E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x260608e1
01:16:02.1404E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
01:16:02.1404E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
01:16:02.1404E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
01:16:02.1404E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:16:02.1424E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
01:16:04.1322D542821OverlayManager::installKeybMouseHookInstall KeybMouse
01:16:04.1322D54480InputInterceptor::stopHookunhook keyboard and mouse
01:16:04.1322D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
01:16:04.1322D54469InputInterceptor::runHookMouse is hooked 0x2d54
01:16:04.1382D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:16:04.1382D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
01:16:04.1382D549068OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x10144 [1542, 1424] , 0xa0332)
01:16:04.1382D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
01:16:04.1382D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:16:04.1382D548834OverlayManager::OnForegroundChangedChanged True
01:16:04.1382D549068OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x10144 [1542, 1424] , 0xa0332)
01:16:04.1442D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:16:04.1442D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:16:04.1442D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
01:16:04.1442D541711OverlayManager::RestoreGameWNDPROCSWL restored.
01:16:04.1442D541721OverlayManager::RestoreGameWNDPROCSWL OK.
01:16:04.1442D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x260608e1
01:16:04.1602D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
01:16:04.1602D54448fSwapResize_BuffersClear overlay graphics..
01:16:04.1602D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:16:04.1602D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:16:04.1602D54450fSwapResize_BuffersDevice was Resized!
01:16:04.1602D54199IRenderDevice::releaseRender Releasing.
01:16:04.1602D5499RenderDeviceCaptureBase::ReleaseTextureRelease
01:16:04.1602D54117RenderDeviceCaptureBase::ReleaseTextureReleased
01:16:04.1602D541267RenderDeviceD3d11::releaseImplementationReleasing 1
01:16:04.1602D541277RenderDeviceD3d11::releaseImplementationReleasing 2
01:16:04.1602D541296RenderDeviceD3d11::releaseImplementationReleasing 3
01:16:04.1602D54216IRenderDevice::releaseRender Releasing Done.
01:16:04.1602D54454fSwapResize_BuffersEnd Device was Resized!
01:16:04.34967408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
01:16:04.36467408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
01:16:04.36667407130OverlayManager::doActionDisplayFPS - Triggered
01:16:04.8224E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
01:16:04.8224E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
01:16:04.8224E9C1136RenderDeviceD3d11::initsave state
01:16:04.8224E9C701RenderDeviceD3d11::initDX11loading shaders...
01:16:04.8314E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
01:16:04.8314E9C1144RenderDeviceD3d11::initrestore state
01:16:04.8314E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
01:16:04.8314E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:16:04.8314E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:16:04.8314E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
01:16:04.8314E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
01:16:04.8314E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
01:16:04.8444E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
01:16:04.8444E9C2712OverlayManager::installWindowProcHookInstall WPH
01:16:04.8444E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d50082f
01:16:04.8444E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
01:16:04.8444E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
01:16:04.8454E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:16:04.8452D542821OverlayManager::installKeybMouseHookInstall KeybMouse
01:16:04.8452D54480InputInterceptor::stopHookunhook keyboard and mouse
01:16:04.8452D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
01:16:04.8452D54469InputInterceptor::runHookMouse is hooked 0x2d54
01:16:04.8462D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:16:04.8462D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:16:04.8462D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:04.8462D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 10488]
01:16:04.8462D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:16:04.8462D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:16:04.8462D54367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:04.8462D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:16:04.8462D548834OverlayManager::OnForegroundChangedChanged False
01:16:04.8462D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
01:16:04.8462D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:04.8462D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:16:04.8462D548834OverlayManager::OnForegroundChangedChanged False
01:16:04.8462D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30236 Title=[Rechercher]
01:16:04.8462D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:04.8522D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:16:04.8532D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:16:04.8532D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
01:16:04.8532D541711OverlayManager::RestoreGameWNDPROCSWL restored.
01:16:04.8532D541721OverlayManager::RestoreGameWNDPROCSWL OK.
01:16:04.8532D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d50082f
01:16:04.8574E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:16:04.8574E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:16:04.8574E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
01:16:04.8574E9C2712OverlayManager::installWindowProcHookInstall WPH
01:16:04.8574E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ac707b7
01:16:04.8574E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
01:16:04.8574E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
01:16:04.8582D542821OverlayManager::installKeybMouseHookInstall KeybMouse
01:16:04.8582D54480InputInterceptor::stopHookunhook keyboard and mouse
01:16:04.8582D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
01:16:04.8582D54469InputInterceptor::runHookMouse is hooked 0x2d54
01:16:04.8674E9C508ReleaseD11DeviceDevice Released! [2]
01:16:04.8674E9C3208OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:16:04.8674E9C1704OverlayManager::RestoreGameWNDPROCSearch SWL..
01:16:04.8674E9C1711OverlayManager::RestoreGameWNDPROCSWL restored.
01:16:04.8684E9C1721OverlayManager::RestoreGameWNDPROCSWL OK.
01:16:04.8684E9C1726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ac707b7
01:16:04.8684E9C3230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:16:04.8684E9C199IRenderDevice::releaseRender Releasing.
01:16:04.8684E9C99RenderDeviceCaptureBase::ReleaseTextureRelease
01:16:04.8684E9C117RenderDeviceCaptureBase::ReleaseTextureReleased
01:16:04.8684E9C1267RenderDeviceD3d11::releaseImplementationReleasing 1
01:16:04.8684E9C1277RenderDeviceD3d11::releaseImplementationReleasing 2
01:16:04.8684E9C1296RenderDeviceD3d11::releaseImplementationReleasing 3
01:16:04.8684E9C216IRenderDevice::releaseRender Releasing Done.
01:16:04.8684E9C511ReleaseD11Device End Device Released!
01:16:04.8692D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
01:16:04.87367408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
01:16:04.8736740367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:04.87367408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
01:16:04.87367403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:04.87767408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 10488]
01:16:04.8776740367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:04.88367407130OverlayManager::doActionDisplayFPS - Triggered
01:16:05.5004E9C1050RenderDeviceD3d11::initRefC r:[4]->[4] 0xdb09d170
01:16:05.5004E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
01:16:05.5004E9C1136RenderDeviceD3d11::initsave state
01:16:05.5004E9C701RenderDeviceD3d11::initDX11loading shaders...
01:16:05.5104E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
01:16:05.5104E9C1144RenderDeviceD3d11::initrestore state
01:16:05.5104E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
01:16:05.5104E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:16:05.5104E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:16:05.5104E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
01:16:05.5104E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
01:16:05.5134E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x30236).
01:16:05.5134E9C2712OverlayManager::installWindowProcHookInstall WPH
01:16:05.5134E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e4f077b
01:16:05.5134E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
01:16:05.5134E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
01:16:05.5134E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
01:16:05.5134E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:16:05.5164E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
01:16:07.5242D542821OverlayManager::installKeybMouseHookInstall KeybMouse
01:16:07.5242D54480InputInterceptor::stopHookunhook keyboard and mouse
01:16:07.5242D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
01:16:07.5242D54469InputInterceptor::runHookMouse is hooked 0x2d54
01:18:18.5872D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:18:18.5872D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x1001f [ref: 0]
01:18:18.5882D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:18:18.5882D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
01:18:18.5882D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:18:18.5882D548834OverlayManager::OnForegroundChangedChanged True
01:18:18.5932D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:18:18.5932D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:18:18.5932D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
01:18:18.5932D541711OverlayManager::RestoreGameWNDPROCSWL restored.
01:18:18.5942D541721OverlayManager::RestoreGameWNDPROCSWL OK.
01:18:18.5942D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e4f077b
01:18:18.6104E9C508ReleaseD11DeviceDevice Released! [3]
01:18:18.6104E9C3208OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:18:18.6104E9C3230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:18:18.6104E9C199IRenderDevice::releaseRender Releasing.
01:18:18.6104E9C99RenderDeviceCaptureBase::ReleaseTextureRelease
01:18:18.6104E9C117RenderDeviceCaptureBase::ReleaseTextureReleased
01:18:18.6104E9C1267RenderDeviceD3d11::releaseImplementationReleasing 1
01:18:18.6104E9C1277RenderDeviceD3d11::releaseImplementationReleasing 2
01:18:18.6104E9C1296RenderDeviceD3d11::releaseImplementationReleasing 3
01:18:18.6104E9C216IRenderDevice::releaseRender Releasing Done.
01:18:18.6104E9C511ReleaseD11Device End Device Released!
01:18:18.6112D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
01:18:18.96767408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
01:18:18.98367408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
01:18:18.98567407130OverlayManager::doActionDisplayFPS - Triggered
01:18:19.2294E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
01:18:19.2294E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
01:18:19.2294E9C1136RenderDeviceD3d11::initsave state
01:18:19.2294E9C701RenderDeviceD3d11::initDX11loading shaders...
01:18:19.2384E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
01:18:19.2384E9C1144RenderDeviceD3d11::initrestore state
01:18:19.2384E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
01:18:19.2384E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:18:19.2384E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:18:19.2384E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
01:18:19.2384E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
01:18:19.2384E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
01:18:19.2484E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
01:18:19.2484E9C2712OverlayManager::installWindowProcHookInstall WPH
01:18:19.2484E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x279809b7
01:18:19.2484E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
01:18:19.2484E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
01:18:19.2484E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:18:19.2482D542821OverlayManager::installKeybMouseHookInstall KeybMouse
01:18:19.2482D54480InputInterceptor::stopHookunhook keyboard and mouse
01:18:19.2482D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
01:18:19.2482D54469InputInterceptor::runHookMouse is hooked 0x2d54
01:18:19.2504E9C5681OverlayManager::initOverlayResolutionEx 0X40000
01:18:19.2504E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
01:18:19.2522D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
01:18:22.982D547850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:18:42.5352D542385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
01:18:42.5352D548976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
01:18:42.5352D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:18:42.5352D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 27700]
01:18:42.5352D548738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
01:18:42.5352D548744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
01:18:42.5352D54367InputInterceptor::ResetLLHookProcExtReset keys state
01:18:42.5352D548771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:18:42.5352D548834OverlayManager::OnForegroundChangedChanged False
01:18:42.5352D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2050E Title=[@NeoTTV - Discord]
01:18:42.5352D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:18:42.5352D548992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
01:18:42.5352D548834OverlayManager::OnForegroundChangedChanged False
01:18:42.5352D548871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2050E Title=[@NeoTTV - Discord]
01:18:42.5352D543057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:18:42.5352D543258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
01:18:42.5382D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:18:42.5382D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:18:42.5382D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
01:18:42.5382D541711OverlayManager::RestoreGameWNDPROCSWL restored.
01:18:42.5382D541721OverlayManager::RestoreGameWNDPROCSWL OK.
01:18:42.5382D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x279809b7
01:18:42.5492D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
01:18:42.5492D54448fSwapResize_BuffersClear overlay graphics..
01:18:42.5492D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:18:42.5492D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:18:42.5492D54450fSwapResize_BuffersDevice was Resized!
01:18:42.5492D54199IRenderDevice::releaseRender Releasing.
01:18:42.5492D5499RenderDeviceCaptureBase::ReleaseTextureRelease
01:18:42.5492D54117RenderDeviceCaptureBase::ReleaseTextureReleased
01:18:42.5492D541267RenderDeviceD3d11::releaseImplementationReleasing 1
01:18:42.5492D541277RenderDeviceD3d11::releaseImplementationReleasing 2
01:18:42.5492D541296RenderDeviceD3d11::releaseImplementationReleasing 3
01:18:42.5492D54216IRenderDevice::releaseRender Releasing Done.
01:18:42.5492D54454fSwapResize_BuffersEnd Device was Resized!
01:18:42.83367408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 27700]
01:18:42.8336740367InputInterceptor::ResetLLHookProcExtReset keys state
01:18:42.83367408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
01:18:42.83367403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:18:42.84867408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 27700]
01:18:42.8496740367InputInterceptor::ResetLLHookProcExtReset keys state
01:18:42.85267407130OverlayManager::doActionDisplayFPS - Triggered
01:18:43.1884E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
01:18:43.1884E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
01:18:43.1884E9C1136RenderDeviceD3d11::initsave state
01:18:43.1884E9C701RenderDeviceD3d11::initDX11loading shaders...
01:18:43.1964E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
01:18:43.1964E9C1144RenderDeviceD3d11::initrestore state
01:18:43.1964E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
01:18:43.1964E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:18:43.1964E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:18:43.1964E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
01:18:43.1964E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
01:18:43.1964E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
01:18:43.2054E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:18:43.2054E9C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:18:43.2054E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0x2050e).
01:18:43.2054E9C2712OverlayManager::installWindowProcHookInstall WPH
01:18:43.2054E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c010a65
01:18:43.2054E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
01:18:43.2054E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
01:18:43.2054E9C1727WidgetManager::drawskip widget draw (not in foreground) False - False
01:18:43.2054E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:18:43.2052D542821OverlayManager::installKeybMouseHookInstall KeybMouse
01:18:43.2052D54480InputInterceptor::stopHookunhook keyboard and mouse
01:18:43.2062D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
01:18:43.2062D54469InputInterceptor::runHookMouse is hooked 0x2d54
01:18:43.2064E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
01:18:44.6652D542388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
01:18:44.6652D548935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x1001f [ref: 0]
01:18:44.6652D547850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:18:44.6652D548713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 10140]
01:18:44.6652D548771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
01:18:44.6652D548834OverlayManager::OnForegroundChangedChanged True
01:18:44.6692D542005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:18:44.6692D542033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:18:44.6692D541704OverlayManager::RestoreGameWNDPROCSearch SWL..
01:18:44.6692D541711OverlayManager::RestoreGameWNDPROCSWL restored.
01:18:44.6692D541721OverlayManager::RestoreGameWNDPROCSWL OK.
01:18:44.6692D541726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c010a65
01:18:44.6812D54441fSwapResize_BuffersResize buffer (0xdb09d170)!
01:18:44.6812D54448fSwapResize_BuffersClear overlay graphics..
01:18:44.6812D543208OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:18:44.6812D543230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:18:44.6812D54450fSwapResize_BuffersDevice was Resized!
01:18:44.6812D54199IRenderDevice::releaseRender Releasing.
01:18:44.6812D5499RenderDeviceCaptureBase::ReleaseTextureRelease
01:18:44.6812D54117RenderDeviceCaptureBase::ReleaseTextureReleased
01:18:44.6812D541267RenderDeviceD3d11::releaseImplementationReleasing 1
01:18:44.6812D541277RenderDeviceD3d11::releaseImplementationReleasing 2
01:18:44.6812D541296RenderDeviceD3d11::releaseImplementationReleasing 3
01:18:44.6812D54216IRenderDevice::releaseRender Releasing Done.
01:18:44.6812D54454fSwapResize_BuffersEnd Device was Resized!
01:18:44.84467408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
01:18:44.86067408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 10140]
01:18:44.86267407130OverlayManager::doActionDisplayFPS - Triggered
01:18:45.2854E9C1050RenderDeviceD3d11::initRefC r:[3]->[3] 0xdb09d170
01:18:45.2854E9C1114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
01:18:45.2854E9C1136RenderDeviceD3d11::initsave state
01:18:45.2854E9C701RenderDeviceD3d11::initDX11loading shaders...
01:18:45.2924E9C1142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdabbde00.
01:18:45.2924E9C1144RenderDeviceD3d11::initrestore state
01:18:45.2924E9C1147RenderDeviceD3d11::initTarget Window [0xa0332]
01:18:45.2924E9C256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:18:45.2924E9C263IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:18:45.2924E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
01:18:45.2924E9C5610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
01:18:45.2924E9C5630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
01:18:45.3024E9C5779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xa0332} (foreground = 0xa0332).
01:18:45.3024E9C2712OverlayManager::installWindowProcHookInstall WPH
01:18:45.3024E9C2726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xdbd0941
01:18:45.3024E9C2745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
01:18:45.3024E9C2791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x8cd43fb0=-1932247120)=>(0x59e16d60=1507945824)
01:18:45.3024E9C1164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:18:45.3022D542821OverlayManager::installKeybMouseHookInstall KeybMouse
01:18:45.3022D54480InputInterceptor::stopHookunhook keyboard and mouse
01:18:45.3022D54447InputInterceptor::runHookKeyboard is hooked 0x2d54
01:18:45.3022D54469InputInterceptor::runHookMouse is hooked 0x2d54
01:18:45.3022D546504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xa0332) 0xa0332 .
01:18:45.3034E9C5681OverlayManager::initOverlayResolutionEx 0X40000
01:18:45.3034E9C5687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
01:18:49.322BBC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:18:49.93167408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 27700]
01:18:49.9316740367InputInterceptor::ResetLLHookProcExtReset keys state
01:18:49.93167408771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
01:18:49.93167408834OverlayManager::OnForegroundChangedChanged False
01:18:49.93167408871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2050E Title=[@NeoTTV - Discord]
01:18:49.93267407850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:18:49.93267403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:18:49.94667408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 27700]
01:18:49.9466740367InputInterceptor::ResetLLHookProcExtReset keys state
01:18:49.94867407130OverlayManager::doActionDisplayFPS - Triggered
01:18:50.6504E9C508ReleaseD11DeviceDevice Released! [2]
01:18:50.6504E9C3208OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:18:50.6504E9C3258OverlayManager::DetachThreadInputDetach thread input 11604, 20124
01:18:50.6504E9C1704OverlayManager::RestoreGameWNDPROCSearch SWL..
01:18:50.6504E9C1711OverlayManager::RestoreGameWNDPROCSWL restored.
01:18:50.6504E9C1721OverlayManager::RestoreGameWNDPROCSWL OK.
01:18:50.6504E9C1726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xdbd0941
01:18:50.6504E9C3230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:18:50.6504E9C199IRenderDevice::releaseRender Releasing.
01:18:50.6504E9C99RenderDeviceCaptureBase::ReleaseTextureRelease
01:18:50.6504E9C117RenderDeviceCaptureBase::ReleaseTextureReleased
01:18:50.6504E9C1267RenderDeviceD3d11::releaseImplementationReleasing 1
01:18:50.6504E9C1277RenderDeviceD3d11::releaseImplementationReleasing 2
01:18:50.6504E9C1296RenderDeviceD3d11::releaseImplementationReleasing 3
01:18:50.6504E9C216IRenderDevice::releaseRender Releasing Done.
01:18:50.6504E9C511ReleaseD11Device End Device Released!
01:18:50.96067408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
01:18:50.9606740367InputInterceptor::ResetLLHookProcExtReset keys state
01:18:50.96067408790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
01:18:50.96067403057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:18:50.97567408713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 21780]
01:18:50.9756740367InputInterceptor::ResetLLHookProcExtReset keys state
01:18:52.6752D542356ClientExitProcessCallbackClient::Exit Process Callback [0].
01:18:52.6752D54767Client::clearClient::Clear [0 - 1] .
01:18:52.6752D54774Client::clearClient::Clear stopping...
01:18:52.6752D541317OverlayManager::StopInternalstopping...
01:18:52.6752D541344OverlayManager::StopInternalStoping server connection
01:18:52.67567407346OverlayManager::OnDisconnectedDisconnected from server
01:18:52.6762D541349OverlayManager::StopInternalStopped server connection
01:18:52.6762D54206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
01:18:52.6762D54232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
01:18:52.6762D54232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
01:18:52.6762D541370OverlayManager::StopInternalClosing inter process
01:18:52.6762D5425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
01:18:52.6762588118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
01:18:52.6772D54257InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
01:18:52.6772D5459InterProcessEventHandler::~InterProcessEventHandlerDone.
01:18:52.6772D541386OverlayManager::StopInternalnot running.
01:18:52.6772D54141ApiManager::DestroyBackgroundThreadDestroy call.
01:18:52.9624D70188ApiManager::BackgroundThreadBackground Thread is terminated.
01:18:52.9632D54232ApiManager::ClearAllCommandsClearing commands [3]
01:18:52.9632D54249ApiManager::ClearAllCommandsCleared
01:18:52.9632D54136ApiManager::DestroyDestroyed
01:18:52.9632D541388OverlayManager::StopInternalstopped.
01:18:52.9632D548427OverlayManager::UnloadInGamePluginsunload in game plugins [1]
01:18:52.9642D548442OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
01:18:52.9642D54835Client::clearRemove old SHM
01:18:52.9642D54257InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_29415316 close 2147483647 bytes
01:18:52.9642D54843Client::clearStop tasks thread
01:18:52.9652D54856Client::clearClient::Clear - Done.
01:18:52.9652D542371ClientExitProcessCallbackGoing to ExitProcess()