TimeThreadLineFunctionMessage
18:28:48.62444B8139runClientStarting Overlay PID=21992(0x55e8) server PID = 30348
18:28:48.62444B8636Client::initClient::Initialize
18:28:48.62444B8644Client::initStart owclient thread
18:28:48.62510B4388Client::initFirstInjectionClient::initFirstInjection.
18:28:48.62510B4227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_29430348 opened succesfuly
18:28:48.62510B4414session id = {203052D6-9666-4396-8F4A-5826D54E166A}
18:28:48.62510B42204Client::LogClientInfoCommandLine[1] [C:\Riot Games\VALORANT\live\ShooterGame\Binaries\Win64\VALORANT-Win64-Shipping.exeShooterGame-remoting-app-port=51876-remoting-auth-token=b4jqKuJq9vpcZSfiMM-crw-patchline=live].
18:28:48.62510B42204Client::LogClientInfoCommandLine[2] [-ares-deployment=eu-config-endpoint=https://shared.eu.a.pvp.net-savetouserdir-culture=fr_FR].
18:28:48.62510B42220Client::LogClientInfoProcess OS version [10.0] [64-bit]
18:28:48.62510B42230Client::LogClientInfoOS version [10.0.26100]
18:28:48.62510B42252Client::LogClientInfoClient [64-bit] Version 2.2.294.15
18:28:48.62510B42270Client::LogProcessModulesLoaded modules:
18:28:48.63910B42299c:\program files (x86)\overwolf\0.294.2.2\owclient.dll
18:28:48.63910B42299c:\program files (x86)\overwolf\0.294.2.2\owexplorer.dll
18:28:48.63910B42299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
18:28:48.63910B42299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
18:28:48.63910B42299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
18:28:48.63910B42299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
18:28:48.63910B42299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
18:28:48.63910B42299c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
18:28:48.63910B42299c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
18:28:48.63910B42299c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
18:28:48.63910B42299c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
18:28:48.63910B42299c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
18:28:48.63910B42299c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
18:28:48.63910B42299c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
18:28:48.63910B42299c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
18:28:48.63910B42299c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
18:28:48.63910B42299c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
18:28:48.63910B42299c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
18:28:48.63910B42299c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
18:28:48.63910B42299c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
18:28:48.63910B42299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\emifmpeaagaaglhaimndbhcpkjfmjhfnjjpoibdo\1.10.11\owe-client-x64.dll
18:28:48.63910B42299c:\windows\system32\acgenral.dll
18:28:48.63910B42299c:\windows\system32\advapi32.dll
18:28:48.63910B42299c:\windows\system32\apphelp.dll
18:28:48.63910B42299c:\windows\system32\audioses.dll
18:28:48.63910B42299c:\windows\system32\avrt.dll
18:28:48.63910B42299c:\windows\system32\bcrypt.dll
18:28:48.63910B42299c:\windows\system32\bcryptprimitives.dll
18:28:48.63910B42299c:\windows\system32\cfgmgr32.dll
18:28:48.63910B42299c:\windows\system32\clbcatq.dll
18:28:48.63910B42299c:\windows\system32\combase.dll
18:28:48.63910B42299c:\windows\system32\comdlg32.dll
18:28:48.63910B42299c:\windows\system32\credui.dll
18:28:48.63910B42299c:\windows\system32\crypt32.dll
18:28:48.63910B42299c:\windows\system32\cryptbase.dll
18:28:48.63910B42299c:\windows\system32\cryptnet.dll
18:28:48.63910B42299c:\windows\system32\cryptsp.dll
18:28:48.63910B42299c:\windows\system32\cryptui.dll
18:28:48.63910B42299c:\windows\system32\d3d11.dll
18:28:48.63910B42299c:\windows\system32\d3d9.dll
18:28:48.63910B42299c:\windows\system32\dataexchange.dll
18:28:48.63910B42299c:\windows\system32\dcomp.dll
18:28:48.63910B42299c:\windows\system32\devobj.dll
18:28:48.63910B42299c:\windows\system32\dhcpcsvc.dll
18:28:48.63910B42299c:\windows\system32\dhcpcsvc6.dll
18:28:48.63910B42299c:\windows\system32\directxdatabasehelper.dll
18:28:48.63910B42299c:\windows\system32\dnsapi.dll
18:28:48.63910B42299c:\windows\system32\dpapi.dll
18:28:48.63910B42299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\display.nvcontainer\nvmessagebus.dll
18:28:48.63910B42299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvd3dumx.dll
18:28:48.63910B42299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvgpucomp64.dll
18:28:48.63910B42299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvldumdx.dll
18:28:48.63910B42299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvmemmapstoragex.dll
18:28:48.63910B42299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvppex.dll
18:28:48.63910B42299c:\windows\system32\driverstore\filerepository\nvmdi.inf_amd64_bfde79998353fa5d\nvwgf2umx.dll
18:28:48.63910B42299c:\windows\system32\drvstore.dll
18:28:48.63910B42299c:\windows\system32\dsound.dll
18:28:48.63910B42299c:\windows\system32\dwmapi.dll
18:28:48.63910B42299c:\windows\system32\dwrite.dll
18:28:48.63910B42299c:\windows\system32\dxcore.dll
18:28:48.63910B42299c:\windows\system32\dxgi.dll
18:28:48.63910B42299c:\windows\system32\dxva2.dll
18:28:48.63910B42299c:\windows\system32\esent.dll
18:28:48.63910B42299c:\windows\system32\explorerframe.dll
18:28:48.63910B42299c:\windows\system32\fwpuclnt.dll
18:28:48.63910B42299c:\windows\system32\gameux.dll
18:28:48.63910B42299c:\windows\system32\gdi32.dll
18:28:48.63910B42299c:\windows\system32\gdi32full.dll
18:28:48.63910B42299c:\windows\system32\glu32.dll
18:28:48.63910B42299c:\windows\system32\gpapi.dll
18:28:48.63910B42299c:\windows\system32\hid.dll
18:28:48.63910B42299c:\windows\system32\iertutil.dll
18:28:48.63910B42299c:\windows\system32\imagehlp.dll
18:28:48.63910B42299c:\windows\system32\imm32.dll
18:28:48.63910B42299c:\windows\system32\iphlpapi.dll
18:28:48.63910B42299c:\windows\system32\kernel.appcore.dll
18:28:48.63910B42299c:\windows\system32\kernel32.dll
18:28:48.63910B42299c:\windows\system32\kernelbase.dll
18:28:48.63910B42299c:\windows\system32\mf.dll
18:28:48.63910B42299c:\windows\system32\mfperfhelper.dll
18:28:48.63910B42299c:\windows\system32\mfplat.dll
18:28:48.63910B42299c:\windows\system32\mfplay.dll
18:28:48.63910B42299c:\windows\system32\microsoft.internal.warppal.dll
18:28:48.63910B42299c:\windows\system32\mmdevapi.dll
18:28:48.63910B42299c:\windows\system32\mpr.dll
18:28:48.63910B42299c:\windows\system32\msasn1.dll
18:28:48.63910B42299c:\windows\system32\msauddecmft.dll
18:28:48.63910B42299c:\windows\system32\mscms.dll
18:28:48.63910B42299c:\windows\system32\msctf.dll
18:28:48.63910B42299c:\windows\system32\msdmo.dll
18:28:48.63910B42299c:\windows\system32\msmpeg2vdec.dll
18:28:48.63910B42299c:\windows\system32\msvcp_win.dll
18:28:48.63910B42299c:\windows\system32\msvcrt.dll
18:28:48.63910B42299c:\windows\system32\mswsock.dll
18:28:48.63910B42299c:\windows\system32\napinsp.dll
18:28:48.63910B42299c:\windows\system32\ncrypt.dll
18:28:48.63910B42299c:\windows\system32\netapi32.dll
18:28:48.63910B42299c:\windows\system32\netprofm.dll
18:28:48.63910B42299c:\windows\system32\netutils.dll
18:28:48.63910B42299c:\windows\system32\nlansp_c.dll
18:28:48.63910B42299c:\windows\system32\npmproxy.dll
18:28:48.63910B42299c:\windows\system32\nsi.dll
18:28:48.63910B42299c:\windows\system32\ntasn1.dll
18:28:48.63910B42299c:\windows\system32\ntdll.dll
18:28:48.63910B42299c:\windows\system32\ntmarta.dll
18:28:48.63910B42299c:\windows\system32\nvapi64.dll
18:28:48.63910B42299c:\windows\system32\nvspcap64.dll
18:28:48.63910B42299c:\windows\system32\ole32.dll
18:28:48.63910B42299c:\windows\system32\oleacc.dll
18:28:48.63910B42299c:\windows\system32\oleaut32.dll
18:28:48.63910B42299c:\windows\system32\opengl32.dll
18:28:48.63910B42299c:\windows\system32\powrprof.dll
18:28:48.63910B42299c:\windows\system32\profapi.dll
18:28:48.63910B42299c:\windows\system32\propsys.dll
18:28:48.63910B42299c:\windows\system32\psapi.dll
18:28:48.63910B42299c:\windows\system32\rasadhlp.dll
18:28:48.63910B42299c:\windows\system32\resampledmo.dll
18:28:48.63910B42299c:\windows\system32\resourcepolicyclient.dll
18:28:48.63910B42299c:\windows\system32\rpcrt4.dll
18:28:48.63910B42299c:\windows\system32\rsaenh.dll
18:28:48.63910B42299c:\windows\system32\rstrtmgr.dll
18:28:48.63910B42299c:\windows\system32\rtworkq.dll
18:28:48.63910B42299c:\windows\system32\samcli.dll
18:28:48.63910B42299c:\windows\system32\sechost.dll
18:28:48.63910B42299c:\windows\system32\secur32.dll
18:28:48.63910B42299c:\windows\system32\setupapi.dll
18:28:48.63910B42299c:\windows\system32\shcore.dll
18:28:48.63910B42299c:\windows\system32\shell32.dll
18:28:48.63910B42299c:\windows\system32\shlwapi.dll
18:28:48.63910B42299c:\windows\system32\srvcli.dll
18:28:48.63910B42299c:\windows\system32\sspicli.dll
18:28:48.63910B42299c:\windows\system32\textinputframework.dll
18:28:48.63910B42299c:\windows\system32\twinapi.appcore.dll
18:28:48.63910B42299c:\windows\system32\ucrtbase.dll
18:28:48.63910B42299c:\windows\system32\uiautomationcore.dll
18:28:48.63910B42299c:\windows\system32\umpdc.dll
18:28:48.63910B42299c:\windows\system32\urlmon.dll
18:28:48.63910B42299c:\windows\system32\user32.dll
18:28:48.63910B42299c:\windows\system32\userenv.dll
18:28:48.63910B42299c:\windows\system32\usp10.dll
18:28:48.63910B42299c:\windows\system32\uxtheme.dll
18:28:48.63910B42299c:\windows\system32\version.dll
18:28:48.63910B42299c:\windows\system32\wevtapi.dll
18:28:48.63910B42299c:\windows\system32\win32u.dll
18:28:48.63910B42299c:\windows\system32\windows.storage.dll
18:28:48.63910B42299c:\windows\system32\windows.ui.dll
18:28:48.63910B42299c:\windows\system32\winhttp.dll
18:28:48.63910B42299c:\windows\system32\wininet.dll
18:28:48.63910B42299c:\windows\system32\winmm.dll
18:28:48.63910B42299c:\windows\system32\winmmbase.dll
18:28:48.63910B42299c:\windows\system32\winnsi.dll
18:28:48.63910B42299c:\windows\system32\winrnr.dll
18:28:48.63910B42299c:\windows\system32\winspool.drv
18:28:48.63910B42299c:\windows\system32\winsta.dll
18:28:48.63910B42299c:\windows\system32\wintrust.dll
18:28:48.63910B42299c:\windows\system32\wintypes.dll
18:28:48.63910B42299c:\windows\system32\wkscli.dll
18:28:48.63910B42299c:\windows\system32\wldp.dll
18:28:48.63910B42299c:\windows\system32\ws2_32.dll
18:28:48.63910B42299c:\windows\system32\wshbth.dll
18:28:48.63910B42299c:\windows\system32\wtsapi32.dll
18:28:48.63910B42299c:\windows\system32\xaudio2_9.dll
18:28:48.63910B42299c:\windows\system32\xinput1_3.dll
18:28:48.63910B42299c:\windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.26100.7824_none_3e0870b2e3345462\comctl32.dll
18:28:48.63910B470GraphicsHookManager::InitCreated Thread - Created , ThreadId=22760
18:28:48.64010B41662Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
18:28:48.64010B41686Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
18:28:48.64010B41735Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
18:28:48.64010B41801Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
18:28:48.64010B41814Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
18:28:48.64010B41844Client::ReadGameConfigurationsEnable EnableTXR - OFF
18:28:48.64010B41884Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
18:28:48.64010B41886Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
18:28:48.64010B41888Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
18:28:48.64010B41890Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
18:28:48.64010B41892Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
18:28:48.64010B41894Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
18:28:48.64010B41896Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
18:28:48.64010B41899Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
18:28:48.64010B41902Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
18:28:48.64010B41904Client::ReadGameConfigurationsGameConfigurations Use MINH - ON
18:28:48.64210B42011Data::Search[0] 0x14C90000
18:28:48.64210B42011Data::Search[1] 0x0
18:28:48.64210B42011Data::Search[2] 0xF70C0000
18:28:48.64210B42011Data::Search[3] 0x0
18:28:48.64210B42011Data::Search[4] 0x0
18:28:48.64210B42011Data::Search[5] 0xFA20000
18:28:48.64210B42011Data::Search[6] 0x14B80000
18:28:48.64210B42011Data::Search[7] 0xA8550000
18:28:48.64210B42011Data::Search[8] 0xFA20000
18:28:48.64210B42011Data::Search[9] 0x0
18:28:48.64210B42016Data::Search[10] 0x0
18:28:48.64310B42022Data::Search[11] 0xE100000
18:28:48.64310B42028Data::Search[12] 0xA8550000
18:28:48.64310B42034Data::Search[13] 0x0
18:28:48.64310B4391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
18:28:48.64310B41361Client::hookFunctionsDetected Windows 8.1 or greater
18:28:48.64310B41388Client::hookFunctionsAcquiring function lock succeeded
18:28:48.64310B42522FunctionHook::DisalbeSafeHookingSafe hook disabled: True
18:28:48.64310B4227InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_29430348 opened succesfuly
18:28:48.64410B4607OverlayManager::OverlayManagerOW System Cursor is set to = 0x2820964
18:28:48.64410B4610OverlayManager::OverlayManagerGame Original System Cursor is set to = 0x10007
18:28:48.64410B47747OverlayManager::LoadDefaultCursorsLoad default cursors
18:28:48.64510B4618OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x294057c, game cursor = 0x10007
18:28:48.64510B472PerformanceCounter::StartSessionStartSession
18:28:48.64510B472PerformanceCounter::StartSessionStartSession
18:28:48.64510B4227InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
18:28:48.64649C47321OverlayManager::OnConnectedConnected to server
18:28:48.64649C432SendServerHelloMessage::ExecuteSend connection Ack
18:28:48.65510B4297Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
18:28:48.65510B4594Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuration 22
18:28:48.65510B41247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
18:28:48.65510B41247FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
18:28:48.65510B4865OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
18:28:48.65510B4883OverlayManager::ReadGameConfigurationsGameConfigurations Game = 21640
18:28:48.65510B4885OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
18:28:48.65510B4887OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
18:28:48.65510B4890OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
18:28:48.65510B4893OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
18:28:48.65510B4896OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
18:28:48.65510B4899OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
18:28:48.65510B4902OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
18:28:48.65510B4905OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
18:28:48.65510B4908OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
18:28:48.65510B4911OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
18:28:48.65510B4914OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
18:28:48.65510B4917OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
18:28:48.65510B4920OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
18:28:48.65510B4923OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
18:28:48.65510B4926OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
18:28:48.65510B4929OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
18:28:48.65510B4932OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
18:28:48.65510B4935OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
18:28:48.65510B4938OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
18:28:48.65510B4941OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
18:28:48.65510B4944OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
18:28:48.65510B4947OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
18:28:48.65510B4950OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
18:28:48.65510B4953OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
18:28:48.65510B4956OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
18:28:48.65510B4959OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
18:28:48.65510B4962OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
18:28:48.65510B4965OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
18:28:48.65510B4968OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
18:28:48.65510B4971OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
18:28:48.65510B4974OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
18:28:48.65510B4977OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
18:28:48.65510B4980OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
18:28:48.65510B4983OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
18:28:48.65510B4986OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
18:28:48.65510B4989OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
18:28:48.65510B4992OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
18:28:48.65510B4995OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = ON
18:28:48.65510B4998OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
18:28:48.65510B41001OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
18:28:48.65510B41004OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
18:28:48.65510B41007OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = ON
18:28:48.65510B41010OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
18:28:48.65510B41013OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
18:28:48.65510B41016OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
18:28:48.65510B41019OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
18:28:48.65510B41022OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
18:28:48.65510B41025OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
18:28:48.65510B41028OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
18:28:48.65510B41031OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
18:28:48.65510B41034OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
18:28:48.65510B41037OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
18:28:48.65510B41040OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
18:28:48.65510B41043OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
18:28:48.65510B41046OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
18:28:48.65510B41049OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
18:28:48.65510B41052OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
18:28:48.65510B41055OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
18:28:48.65510B41058OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
18:28:48.65510B41061OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
18:28:48.65510B41064OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
18:28:48.65510B41067OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
18:28:48.65510B41070OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
18:28:48.65510B41073OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
18:28:48.65510B41076OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
18:28:48.65510B41079OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
18:28:48.65510B41081OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
18:28:48.65510B41083OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
18:28:48.65510B41085OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
18:28:48.65510B41087OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
18:28:48.65510B41089OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
18:28:48.65510B41091OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
18:28:48.65510B41093OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
18:28:48.65510B41095OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
18:28:48.65510B41097OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = ON
18:28:48.65510B41099OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
18:28:48.65510B41101OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
18:28:48.65510B41103OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
18:28:48.65510B41105OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
18:28:48.65510B41109OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
18:28:48.65510B41111OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
18:28:48.65510B41113OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
18:28:48.65510B41115OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
18:28:48.65510B41117OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
18:28:48.65610B41119OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
18:28:48.65610B41121OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
18:28:48.65610B41124OverlayManager::ReadGameConfigurationsGameConfigurations ImGuiRendering = 0
18:28:48.65610B41127OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
18:28:48.65610B41130OverlayManager::ReadGameConfigurationsGameConfigurations SetCursor NH = OFF
18:28:48.65610B41134OverlayManager::ReadGameConfigurationsGameConfigurations UseD3D11On12 = ON
18:28:48.65610B41137OverlayManager::ReadGameConfigurationsGameConfigurations FixHDRRendering = OFF
18:28:48.65610B41142OverlayManager::ReadGameConfigurationsGameConfigurations MCHOptions [1:0 2:0 3:0]
18:28:48.65610B41145OverlayManager::ReadGameConfigurationsGameConfigurations Coexisting H 0
18:28:48.65610B41148OverlayManager::ReadGameConfigurationsGameConfigurations EnableDx12Kiero = OFF
18:28:48.65610B41150OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
18:28:48.65610B41164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:28:48.65610B4722OverlayManager::InitGameClientstarting hooks...
18:28:48.73410B4771Install::CodeInit [Client,1] (MINH) OK 00007FFC134B0E40
18:28:48.82710B4771Install::CodeInit [Client,2] (MINH) OK 00007FFC134D3D30
18:28:48.90210B4771Install::CodeInit [Client,3] (MINH) OK 00007FFC134D4070
18:28:48.98610B4771Install::CodeInit [Client,4] (MINH) OK 00007FFC134B2AA0
18:28:49.1949C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
18:28:49.1949C48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
18:28:49.1949C48834OverlayManager::OnForegroundChangedChanged True
18:28:49.2049C49068OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1c90968 [783, 993] , 0x0)
18:28:49.3749C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:28:49.10249C47130OverlayManager::doActionDisplayFPS - Triggered
18:28:49.16510B4771Install::CodeInit [Client,4.1] (MINH) OK 00007FFC13C522E0
18:28:49.28910B4771Install::CodeInit [Client,4.2] (MINH) OK 00007FFC13C52340
18:28:49.29010B41478Client::hookFunctionsSuspend before hook: OFF
18:28:49.30710B41156Install::CodeSegment [5|11424|0xFA20000|0x2CA0]
18:28:49.40210B4771Install::Codeunknown (MINH) OK 00007FFC0FA22CA0
18:28:49.40210B41257Client::hookLibraryFunctionsHook function 5::27. OK
18:28:49.40210B41156Install::CodeSegment [5|12608|0xFA20000|0x3140]
18:28:49.47410B4771Install::Codeunknown (MINH) OK 00007FFC0FA23140
18:28:49.47410B41257Client::hookLibraryFunctionsHook function 5::28. OK
18:28:49.47410B41156Install::CodeSegment [5|232544|0xFA20000|0x38C60]
18:28:49.55010B4771Install::Codeunknown (MINH) OK 00007FFC0FA58C60
18:28:49.55010B41257Client::hookLibraryFunctionsHook function 5::29. OK
18:28:49.55010B41156Install::CodeSegment [5|198544|0xFA20000|0x30790]
18:28:49.5853EB0315fSwapChain_Present**** Present ******
18:28:49.65510B4771Install::Codeunknown (MINH) OK 00007FFC0FA50790
18:28:49.65510B41257Client::hookLibraryFunctionsHook function 5::30. OK
18:28:49.65610B41156Install::CodeSegment [5|-24906288|0xFA20000|0xFE83F5D0]
18:28:49.65610B41245Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
18:28:49.65610B41257Client::hookLibraryFunctionsHook function 5::31. OK
18:28:49.65610B41156Install::CodeSegment [5|-24943200|0xFA20000|0xFE8365A0]
18:28:49.65610B41245Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
18:28:49.65610B41257Client::hookLibraryFunctionsHook function 5::32. OK
18:28:49.65610B41156Install::CodeSegment [5|-24817568|0xFA20000|0xFE855060]
18:28:49.65610B41245Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
18:28:49.65610B41257Client::hookLibraryFunctionsHook function 5::33. OK
18:28:49.65610B41156Install::CodeSegment [5|-25931760|0xFA20000|0xFE745010]
18:28:49.65610B41245Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
18:28:49.65610B41257Client::hookLibraryFunctionsHook function 5::34. OK
18:28:49.65610B4391FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 10
18:28:49.65610B41420OverlayManager::StartStarting...
18:28:49.65610B41452OverlayManager::Startstarting hooks 2...
18:28:49.75810B4771Install::CodeInit [Client,2.B] (MINH) OK 00007FFC134D2D10
18:28:49.86810B4771Install::CodeInit [Client,5] (MINH) OK 00007FFC134D3410
18:28:49.97710B4771Install::CodeInit [Client,5.1] (MINH) OK 00007FFC134AE9C0
18:28:50.10510B4771Install::CodeInit [Client,6] (MINH) OK 00007FFC134D3B30
18:28:50.10510B41520OverlayManager::StartRID Found 1 devices.
18:28:50.10510B41528OverlayManager::StartRID Mouse Found [0] with 0X30(0X30) hwnd(0x1c90968)...
18:28:50.10510B41617XTRAP COMPATIBLE PATCH WARNING
18:28:50.10510B41626OverlayManager::Startdone with hooks...
18:28:50.10510B4108ApiManager::InitAPI Manager Event : OK
18:28:50.10510B4120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=17156
18:28:50.10510B467TXRSettingFail to read texture recognition options 0xb7
18:28:50.10510B4114TXOfInterestNew list set with 0 items
18:28:50.10510B41652OverlayManager::Startget foreground state
18:28:50.10510B48834OverlayManager::OnForegroundChangedChanged True
18:28:50.10510B49068OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1c90968 [10, 851] , 0x0)
18:28:50.10510B41693OverlayManager::StartOriginal cursor reference count is 0
18:28:50.10510B41698OverlayManager::StartStarted...
18:28:50.10510B4145Common::HookChain::HookChainManager::StartStarting hook chain manager
18:28:50.10510B4155Common::HookChain::HookChainManager::Startskip starting hook chain manager, no modules
18:28:50.10643047999OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x30416
18:28:50.1064AE47902OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
18:28:50.1073EB0591RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
18:28:50.1143EB0148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
18:28:50.1463EB0148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
18:28:50.1463EB0991RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
18:28:50.1763EB01050RenderDeviceD3d11::initRefC r:[4]->[4] 0x1dd74020
18:28:50.1763EB01081RenderDeviceD3d11::initDevice adapter hash: 1975483578
18:28:50.1763EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:28:50.1763EB01136RenderDeviceD3d11::initsave state
18:28:50.1763EB0701RenderDeviceD3d11::initDX11loading shaders...
18:28:50.1823EB0710RenderDeviceD3d11::initDX11create vs
18:28:50.1823EB0728RenderDeviceD3d11::initDX11create vs
18:28:50.1863EB0751RenderDeviceD3d11::initDX11create pxs
18:28:50.1893EB0781RenderDeviceD3d11::initDX11create raster
18:28:50.1893EB0849RenderDeviceD3d11::initDX11create buffers
18:28:50.1893EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:28:50.1893EB01144RenderDeviceD3d11::initrestore state
18:28:50.1893EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:28:50.1893EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:28:50.1893EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:28:50.1893EB03283OverlayManager::setGraphicsSet graphics 3
18:28:50.1893EB0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
18:28:50.1893EB02101RenderDeviceD3d11::setFixSet render device fix RT.
18:28:50.1893EB03318OverlayManager::setGraphicsRender Device fix was set RT.
18:28:50.1893EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:28:50.1893EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:28:50.38610B4771Install::CodeInit [Client,0] (MINH) OK 00007FFC14CD18A0
18:28:50.38610B4412GraphicsHookManager::ReleaseHookRefClear Hook manager thread
18:28:50.38610B484GraphicsHookManager::StopThreadStopThread
18:28:50.3863EB0810OverlayInputManager::HandleCommandsClear all hotkeys command
18:28:50.3863EB0861OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
18:28:50.3863EB026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
18:28:50.3863EB021StartWidgetsRefresher::ExecuteExecute start wicket manager
18:28:50.3863EB0275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:28:50.3863EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
18:28:50.3863EB02712OverlayManager::installWindowProcHookInstall WPH
18:28:50.3863EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x40aa8
18:28:50.3863EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:28:50.3873EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:28:50.3873EB02802OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
18:28:50.3873EB0311PerformanceCounter::NotifyFrameRenderNotify first Render...
18:28:50.3873EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:28:50.3873EB08577OverlayManager::CheckForSharedTextureSupportCheck for SHT support
18:28:50.38758E8176GraphicsHookManager::MessageLoopExit Thread
18:28:50.3873EB05681OverlayManager::initOverlayResolutionEx 0X40000
18:28:50.3873EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:28:50.38810B4471Client::initFirstInjectioninit complete
18:28:50.3884AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:28:50.3884AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:28:50.3884AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:28:50.3884AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:28:50.3884AE48283OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
18:28:50.39735C0227InterProcessElement::openInterProcess Overwolf_ImID_20838_P_30348 opened succesfuly
18:28:50.39735C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:28:51.55335C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:28:52.5544AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x1c90968 .
18:28:52.5544AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:28:53.1124AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:28:53.2944AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
18:28:53.2944AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
18:28:53.2944AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:28:53.2944AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 26940]
18:28:53.2944AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
18:28:53.2944AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
18:28:53.2944AE4367InputInterceptor::ResetLLHookProcExtReset keys state
18:28:53.2944AE48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
18:28:53.2944AE48834OverlayManager::OnForegroundChangedChanged False
18:28:53.2944AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:28:53.2944AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:28:53.2944AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
18:28:53.2944AE48834OverlayManager::OnForegroundChangedChanged False
18:28:53.2944AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:28:53.2944AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:28:53.2944AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
18:28:53.3014AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:28:53.3014AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:28:53.3014AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:28:53.3014AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:28:53.3014AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:28:53.3014AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x40aa8
18:28:53.3093EB0508ReleaseD11DeviceDevice Released! [3]
18:28:53.3093EB03208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:28:53.3093EB03230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:28:53.3093EB0199IRenderDevice::releaseRender Releasing.
18:28:53.3093EB099RenderDeviceCaptureBase::ReleaseTextureRelease
18:28:53.3093EB0117RenderDeviceCaptureBase::ReleaseTextureReleased
18:28:53.3093EB01267RenderDeviceD3d11::releaseImplementationReleasing 1
18:28:53.3093EB01277RenderDeviceD3d11::releaseImplementationReleasing 2
18:28:53.3093EB01296RenderDeviceD3d11::releaseImplementationReleasing 3
18:28:53.3093EB0216IRenderDevice::releaseRender Releasing Done.
18:28:53.3093EB0511ReleaseD11Device End Device Released!
18:28:53.3094AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:28:53.63849C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:28:53.63849C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:28:53.63849C48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
18:28:53.63849C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:28:53.65349C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:28:53.65349C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:28:53.65649C47130OverlayManager::doActionDisplayFPS - Triggered
18:28:54.2123EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:28:54.2123EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:28:54.2123EB01136RenderDeviceD3d11::initsave state
18:28:54.2123EB0701RenderDeviceD3d11::initDX11loading shaders...
18:28:54.2223EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:28:54.2223EB01144RenderDeviceD3d11::initrestore state
18:28:54.2223EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:28:54.2223EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:28:54.2223EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:28:54.2223EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:28:54.2223EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:28:54.2223EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:28:54.2353EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:28:54.2353EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:28:54.2353EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x20870).
18:28:54.2353EB02712OverlayManager::installWindowProcHookInstall WPH
18:28:54.2353EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x60bcd
18:28:54.2353EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:28:54.2353EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:28:54.2353EB01727WidgetManager::drawskip widget draw (not in foreground) False - False
18:28:54.2353EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:28:54.2463EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:29:00.2054AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:00.2064AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:29:00.2064AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:29:00.2064AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:29:00.30643042270Client::LogProcessModulesLoaded modules:
18:29:00.32543042299c:\program files (x86)\overwolf\0.294.2.2\owclient.dll
18:29:00.32543042299c:\program files (x86)\overwolf\0.294.2.2\owexplorer.dll
18:29:00.32543042299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\chrome_elf.dll
18:29:00.32543042299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\d3dcompiler_47.dll
18:29:00.32543042299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libcef.dll
18:29:00.32543042299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libegl.dll
18:29:00.32543042299c:\riot games\valorant\live\engine\binaries\thirdparty\cef3\win64\libglesv2.dll
18:29:00.32543042299c:\riot games\valorant\live\engine\binaries\thirdparty\dbghelp\dbghelp.dll
18:29:00.32543042299c:\riot games\valorant\live\engine\binaries\thirdparty\nvidia\nvaftermath\win64\gfsdk_aftermath_lib.x64.dll
18:29:00.32543042299c:\riot games\valorant\live\engine\binaries\thirdparty\ogg\win64\vs2015\libogg_64.dll
18:29:00.32543042299c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbis_64.dll
18:29:00.32543042299c:\riot games\valorant\live\engine\binaries\thirdparty\vorbis\win64\vs2015\libvorbisfile_64.dll
18:29:00.32543042299c:\riot games\valorant\live\engine\binaries\thirdparty\windows\xaudio2_9\x64\xaudio2_9redist.dll
18:29:00.32543042299c:\riot games\valorant\live\shootergame\binaries\win64\dbghelp.dll
18:29:00.32543042299c:\riot games\valorant\live\shootergame\binaries\win64\msvcp140.dll
18:29:00.32543042299c:\riot games\valorant\live\shootergame\binaries\win64\riotgamesapi.dll
18:29:00.32543042299c:\riot games\valorant\live\shootergame\binaries\win64\stub.dll
18:29:00.32543042299c:\riot games\valorant\live\shootergame\binaries\win64\valorant-win64-shipping.exe
18:29:00.32543042299c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140.dll
18:29:00.32543042299c:\riot games\valorant\live\shootergame\binaries\win64\vcruntime140_1.dll
18:29:00.32543042299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\emifmpeaagaaglhaimndbhcpkjfmjhfnjjpoibdo\1.10.11\owe-client-x64.dll
18:29:00.32543042299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\hhideknibngookbhmhalphpipjeogcfefhobblkk\299.0.11\64\gep_valorant.dll
18:29:00.32543042299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\hhideknibngookbhmhalphpipjeogcfefhobblkk\299.0.11\64\libowgameevents64.dll
18:29:00.32543042299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\hhideknibngookbhmhalphpipjeogcfefhobblkk\299.0.11\gep-loader.dll
18:29:00.32543042299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\hhideknibngookbhmhalphpipjeogcfefhobblkk\299.0.11\gepplugin64.dll
18:29:00.32543042299c:\users\ferna\appdata\roaming\ow-electron\fljbachcphmmjflapcokloinfikfpdhepkobcbco\packages\jjcifboncjjhdoooodcnhnenmmfgcnmpjanimpid\0.32.32\obs\data\obs-plugins\win-capture\graphics-hook64.dll
18:29:00.32543042299c:\windows\system32\d3d11.dll
18:29:00.32543042299c:\windows\system32\d3d9.dll
18:29:00.32543042299c:\windows\system32\dxgi.dll
18:29:00.32543042299c:\windows\system32\opengl32.dll
18:29:00.96249C47425OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\ferna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\300.0.0\plugins/GEPPlugin64.dll] [oopo: off]
18:29:00.9633EB08336OverlayManager::LoadPluginloading plugin: C:\Users\ferna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\300.0.0\plugins/GEPPlugin64.dll
18:29:00.9703EB08355OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\ferna\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\300.0.0\plugins/GEPPlugin64.dll] []
18:29:00.9703EB08387OverlayManager::LoadPluginfinish loading plugin
18:29:02.6854AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
18:29:02.6854AE48935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
18:29:02.6854AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:29:02.6854AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
18:29:02.6854AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
18:29:02.6854AE48834OverlayManager::OnForegroundChangedChanged True
18:29:02.6884AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:29:02.6884AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:29:02.6884AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:29:02.6884AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:29:02.6894AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:29:02.6894AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x60bcd
18:29:02.6974AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:29:02.6974AE4448fSwapResize_BuffersClear overlay graphics..
18:29:02.6974AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:29:02.6974AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:29:02.6974AE4450fSwapResize_BuffersDevice was Resized!
18:29:02.6974AE4199IRenderDevice::releaseRender Releasing.
18:29:02.6974AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:29:02.6974AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:29:02.6974AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:29:02.6974AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:29:02.6974AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:29:02.6974AE4216IRenderDevice::releaseRender Releasing Done.
18:29:02.6974AE4454fSwapResize_BuffersEnd Device was Resized!
18:29:02.82349C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:29:02.83949C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:29:02.84149C47130OverlayManager::doActionDisplayFPS - Triggered
18:29:03.2283EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:29:03.2283EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:29:03.2283EB01136RenderDeviceD3d11::initsave state
18:29:03.2293EB0701RenderDeviceD3d11::initDX11loading shaders...
18:29:03.2373EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:29:03.2373EB01144RenderDeviceD3d11::initrestore state
18:29:03.2373EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:29:03.2373EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:29:03.2373EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:29:03.2373EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:29:03.2373EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:29:03.2373EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:29:03.2453EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
18:29:03.2453EB02712OverlayManager::installWindowProcHookInstall WPH
18:29:03.2453EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1fc209bf
18:29:03.2453EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:29:03.2453EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:29:03.2453EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:29:03.2454AE42340OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:29:03.2454AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:03.2454AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:29:03.2454AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:29:03.2454AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:29:03.2464AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
18:29:03.2493EB05681OverlayManager::initOverlayResolutionEx 0X40000
18:29:03.2493EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:29:05.72935C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:29:10.7444AE47902OverlayManager::IsEmptyCursorCache cursor 0x1001f (v: 1)
18:29:36.6814AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:29:37.8464AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
18:29:37.8464AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
18:29:37.8464AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:29:37.8464AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 4776]
18:29:37.8464AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
18:29:37.8464AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
18:29:37.8464AE4367InputInterceptor::ResetLLHookProcExtReset keys state
18:29:37.8464AE48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
18:29:37.8464AE48834OverlayManager::OnForegroundChangedChanged False
18:29:37.8464AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20870 Title=[Noëma#fr37's Competitive Multiplayer Overview - Valorant Tracker - Google Chrome]
18:29:37.8464AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:29:37.8464AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
18:29:37.8464AE48834OverlayManager::OnForegroundChangedChanged False
18:29:37.8464AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20870 Title=[Noëma#fr37's Competitive Multiplayer Overview - Valorant Tracker - Google Chrome]
18:29:37.8464AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:29:37.8464AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
18:29:37.8473EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:29:37.8473EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:29:37.8514AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:29:37.8514AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:29:37.8514AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:29:37.8514AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:29:37.8514AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:29:37.8514AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1fc209bf
18:29:37.8634AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:29:37.8634AE4448fSwapResize_BuffersClear overlay graphics..
18:29:37.8634AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:29:37.8634AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:29:37.8634AE4450fSwapResize_BuffersDevice was Resized!
18:29:37.8634AE4199IRenderDevice::releaseRender Releasing.
18:29:37.8634AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:29:37.8634AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:29:37.8634AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:29:37.8634AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:29:37.8634AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:29:37.8634AE4216IRenderDevice::releaseRender Releasing Done.
18:29:37.8634AE4454fSwapResize_BuffersEnd Device was Resized!
18:29:38.1949C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 4776]
18:29:38.1949C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:29:38.1949C48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
18:29:38.1949C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:29:38.3649C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 4776]
18:29:38.3649C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:29:38.3849C47130OverlayManager::doActionDisplayFPS - Triggered
18:29:38.4783EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:29:38.4783EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:29:38.4783EB01136RenderDeviceD3d11::initsave state
18:29:38.4793EB0701RenderDeviceD3d11::initDX11loading shaders...
18:29:38.4853EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:29:38.4853EB01144RenderDeviceD3d11::initrestore state
18:29:38.4853EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:29:38.4853EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:29:38.4853EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:29:38.4853EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:29:38.4853EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:29:38.4853EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:29:38.4923EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x20870).
18:29:38.4923EB02712OverlayManager::installWindowProcHookInstall WPH
18:29:38.4923EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x270b0aa3
18:29:38.4923EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:29:38.4923EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:29:38.4923EB01727WidgetManager::drawskip widget draw (not in foreground) False - False
18:29:38.4923EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:29:38.4943EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:29:48.5424AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:48.5424AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:29:48.5424AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:29:48.5424AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:29:49.1344AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
18:29:49.1344AE48935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x1001f [ref: 0]
18:29:49.1374AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:29:49.1374AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
18:29:49.1374AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
18:29:49.1374AE48834OverlayManager::OnForegroundChangedChanged True
18:29:49.1424AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:29:49.1424AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:29:49.1424AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:29:49.1424AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:29:49.1424AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:29:49.1424AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x270b0aa3
18:29:49.1694AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:29:49.1694AE4448fSwapResize_BuffersClear overlay graphics..
18:29:49.1694AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:29:49.1694AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:29:49.1694AE4450fSwapResize_BuffersDevice was Resized!
18:29:49.1694AE4199IRenderDevice::releaseRender Releasing.
18:29:49.1694AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:29:49.1694AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:29:49.1694AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:29:49.1694AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:29:49.1694AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:29:49.1694AE4216IRenderDevice::releaseRender Releasing Done.
18:29:49.1694AE4454fSwapResize_BuffersEnd Device was Resized!
18:29:49.25649C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:29:49.26549C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:29:49.26749C47130OverlayManager::doActionDisplayFPS - Triggered
18:29:49.8723EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:29:49.8723EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:29:49.8723EB01136RenderDeviceD3d11::initsave state
18:29:49.8723EB0701RenderDeviceD3d11::initDX11loading shaders...
18:29:49.8803EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:29:49.8803EB01144RenderDeviceD3d11::initrestore state
18:29:49.8803EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:29:49.8803EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:29:49.8803EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:29:49.8803EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:29:49.8803EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:29:49.8803EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:29:49.8923EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
18:29:49.8923EB02712OverlayManager::installWindowProcHookInstall WPH
18:29:49.8923EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x270e0aa3
18:29:49.8923EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:29:49.8923EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:29:49.8923EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:29:49.8943EB05681OverlayManager::initOverlayResolutionEx 0X40000
18:29:49.8943EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:29:49.8944AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:29:49.8944AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:29:49.8944AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:29:49.8944AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:29:49.9044AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
18:30:35.2464AE47902OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
18:30:40.2924AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:30:40.4304AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
18:30:40.4304AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
18:30:40.4304AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:30:40.4304AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 26940]
18:30:40.4304AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
18:30:40.4304AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
18:30:40.4304AE4367InputInterceptor::ResetLLHookProcExtReset keys state
18:30:40.4304AE48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
18:30:40.4304AE48834OverlayManager::OnForegroundChangedChanged False
18:30:40.4304AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:30:40.4304AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:30:40.4304AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
18:30:40.4304AE48834OverlayManager::OnForegroundChangedChanged False
18:30:40.4304AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:30:40.4304AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:30:40.4304AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
18:30:40.4354AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:30:40.4354AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:30:40.4354AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:30:40.4354AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:30:40.4364AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:30:40.4364AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x270e0aa3
18:30:40.4564AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:30:40.4564AE4448fSwapResize_BuffersClear overlay graphics..
18:30:40.4564AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:30:40.4564AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:30:40.4564AE4450fSwapResize_BuffersDevice was Resized!
18:30:40.4564AE4199IRenderDevice::releaseRender Releasing.
18:30:40.4564AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:30:40.4564AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:30:40.4564AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:30:40.4564AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:30:40.4564AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:30:40.4564AE4216IRenderDevice::releaseRender Releasing Done.
18:30:40.4564AE4454fSwapResize_BuffersEnd Device was Resized!
18:30:40.56249C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:30:40.56249C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:30:40.56249C48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
18:30:40.56249C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:30:40.57749C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:30:40.57749C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:30:40.58049C47130OverlayManager::doActionDisplayFPS - Triggered
18:30:41.1653EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:30:41.1653EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:30:41.1653EB01136RenderDeviceD3d11::initsave state
18:30:41.1653EB0701RenderDeviceD3d11::initDX11loading shaders...
18:30:41.1743EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:30:41.1743EB01144RenderDeviceD3d11::initrestore state
18:30:41.1743EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:30:41.1743EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:30:41.1743EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:30:41.1743EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:30:41.1743EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:30:41.1743EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:30:41.1833EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:30:41.1833EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:30:41.1833EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x30294).
18:30:41.1833EB02712OverlayManager::installWindowProcHookInstall WPH
18:30:41.1833EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2172025d
18:30:41.1833EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:30:41.1833EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:30:41.1833EB01727WidgetManager::drawskip widget draw (not in foreground) False - False
18:30:41.1833EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:30:41.1853EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:30:42.8784AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:30:42.8784AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:30:42.8784AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:30:42.8784AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:30:43.3304AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
18:30:43.3304AE48935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
18:30:43.3314AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:30:43.3324AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
18:30:43.3324AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
18:30:43.3324AE48834OverlayManager::OnForegroundChangedChanged True
18:30:43.3404AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:30:43.3404AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:30:43.3404AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:30:43.3404AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:30:43.3404AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:30:43.3404AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2172025d
18:30:43.3654AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:30:43.3654AE4448fSwapResize_BuffersClear overlay graphics..
18:30:43.3654AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:30:43.3654AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:30:43.3654AE4450fSwapResize_BuffersDevice was Resized!
18:30:43.3654AE4199IRenderDevice::releaseRender Releasing.
18:30:43.3654AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:30:43.3654AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:30:43.3654AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:30:43.3654AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:30:43.3654AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:30:43.3654AE4216IRenderDevice::releaseRender Releasing Done.
18:30:43.3654AE4454fSwapResize_BuffersEnd Device was Resized!
18:30:43.64449C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:30:43.65649C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:30:43.65949C47130OverlayManager::doActionDisplayFPS - Triggered
18:30:44.15649C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 26940]
18:30:44.15649C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:30:44.15649C48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
18:30:44.15649C48834OverlayManager::OnForegroundChangedChanged False
18:30:44.15649C48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:30:44.15749C47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:30:44.15749C43189OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:30:44.15749C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:30:44.17249C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:30:44.17249C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:30:44.3234AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:30:44.6687960293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:30:45.2473EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:30:45.2473EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:30:45.2473EB01136RenderDeviceD3d11::initsave state
18:30:45.2473EB0701RenderDeviceD3d11::initDX11loading shaders...
18:30:45.2573EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:30:45.2573EB01144RenderDeviceD3d11::initrestore state
18:30:45.2573EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:30:45.2573EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:30:45.2573EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:30:45.2573EB03196OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:30:45.2573EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:30:45.2673EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:30:45.2673EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x403fa).
18:30:45.2673EB02712OverlayManager::installWindowProcHookInstall WPH
18:30:45.2673EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a9c0a8f
18:30:45.2683EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:30:45.2683EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:30:45.2683EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:30:45.2703EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:30:45.6244AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:30:45.6244AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:30:45.6244AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:30:45.6244AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:30:45.9184AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
18:30:45.9184AE48935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
18:30:45.9194AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:30:45.9194AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
18:30:45.9194AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
18:30:45.9194AE48834OverlayManager::OnForegroundChangedChanged True
18:30:45.9254AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:30:45.9254AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:30:45.9254AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:30:45.9254AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:30:45.9254AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:30:45.9254AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a9c0a8f
18:30:45.9454AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:30:45.9454AE4448fSwapResize_BuffersClear overlay graphics..
18:30:45.9454AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:30:45.9454AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:30:45.9454AE4450fSwapResize_BuffersDevice was Resized!
18:30:45.9454AE4199IRenderDevice::releaseRender Releasing.
18:30:45.9454AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:30:45.9454AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:30:45.9454AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:30:45.9454AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:30:45.9454AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:30:45.9454AE4216IRenderDevice::releaseRender Releasing Done.
18:30:45.9454AE4454fSwapResize_BuffersEnd Device was Resized!
18:30:46.20349C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:30:46.21749C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:30:46.22049C47130OverlayManager::doActionDisplayFPS - Triggered
18:30:46.71949C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 26940]
18:30:46.71949C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:30:46.71949C48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
18:30:46.71949C48834OverlayManager::OnForegroundChangedChanged False
18:30:46.71949C48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:30:46.72049C47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:30:46.72049C43189OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:30:46.72049C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:30:46.73449C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:30:46.73449C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:30:46.8064AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:30:47.2207960293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:30:47.5383EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:30:47.5383EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:30:47.5383EB01136RenderDeviceD3d11::initsave state
18:30:47.5383EB0701RenderDeviceD3d11::initDX11loading shaders...
18:30:47.5483EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:30:47.5483EB01144RenderDeviceD3d11::initrestore state
18:30:47.5483EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:30:47.5483EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:30:47.5483EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:30:47.5483EB03196OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:30:47.5483EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:30:47.5583EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:30:47.5583EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x90124).
18:30:47.5583EB02712OverlayManager::installWindowProcHookInstall WPH
18:30:47.5583EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x221f0949
18:30:47.5583EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:30:47.5583EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:30:47.5583EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:30:47.5603EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:31:00.4944AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:31:00.4944AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:31:00.4944AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:31:00.4944AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:31:00.4974AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
18:31:00.4974AE48935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x1001f [ref: 0]
18:31:00.4974AE49068OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x10600 [579, 479] , 0x1c90968)
18:31:00.4974AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 20552]
18:31:00.4974AE4367InputInterceptor::ResetLLHookProcExtReset keys state
18:31:00.4974AE48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (ON)
18:31:00.4974AE49068OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x10600 [579, 479] , 0x1c90968)
18:31:00.4974AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:00.5004AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:31:00.5004AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:31:00.5004AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:31:00.5004AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:31:00.5014AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:31:00.5014AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x221f0949
18:31:00.5144AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:31:00.5144AE4448fSwapResize_BuffersClear overlay graphics..
18:31:00.5144AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:31:00.5144AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:31:00.5144AE4450fSwapResize_BuffersDevice was Resized!
18:31:00.5144AE4199IRenderDevice::releaseRender Releasing.
18:31:00.5144AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:31:00.5144AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:31:00.5144AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:31:00.5144AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:31:00.5144AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:31:00.5144AE4216IRenderDevice::releaseRender Releasing Done.
18:31:00.5144AE4454fSwapResize_BuffersEnd Device was Resized!
18:31:01.1183EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:31:01.1183EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:31:01.1183EB01136RenderDeviceD3d11::initsave state
18:31:01.1183EB0701RenderDeviceD3d11::initDX11loading shaders...
18:31:01.1273EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:31:01.1283EB01144RenderDeviceD3d11::initrestore state
18:31:01.1283EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:31:01.1283EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:31:01.1283EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:31:01.1283EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:31:01.1283EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:31:01.1283EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:31:01.1383EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x105ee).
18:31:01.1383EB02712OverlayManager::installWindowProcHookInstall WPH
18:31:01.1383EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24a5034d
18:31:01.1383EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:31:01.1383EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:31:01.1403EB05681OverlayManager::initOverlayResolutionEx 0X40000
18:31:01.1403EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:31:08.5517960293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:31:08.9894AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:31:08.9894AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:31:08.9894AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:31:08.9904AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:31:14.1127960227InterProcessElement::openInterProcess Overwolf_ImID_70BBA_P_30348 opened succesfuly
18:31:14.1127960227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:31:14.6272498227InterProcessElement::openInterProcess Overwolf_ImID_708D0_P_30348 opened succesfuly
18:31:14.6272498227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:31:14.6343EB0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
18:31:14.6343EB0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
18:31:15.1393EB0330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
18:31:15.1393EB0351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
18:31:33.97649C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
18:31:33.97649C48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
18:31:33.97649C48834OverlayManager::OnForegroundChangedChanged True
18:31:33.97649C47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:31:33.9774AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
18:31:33.99249C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:31:33.99349C47130OverlayManager::doActionDisplayFPS - Triggered
18:31:33.9983EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:31:34.9794AE43001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
18:31:34.9834AE4436showCursorSafeshowCursorSafe start: 0 end: 0
18:31:37.4497960227InterProcessElement::openInterProcess Overwolf_ImID_808D2_P_30348 opened succesfuly
18:31:37.4497960227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:31:37.4594AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:37.4624AE44250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2820964;prev = 0x2820964 , {Original values: ref = 0 handle = 0x10003}
18:31:37.4927960257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:31:37.4927960130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=808d2
18:31:37.4927960257InterProcessElement::closeInterProcess Overwolf_ImID_808D2_P_30348 close 2147483647 bytes
18:31:37.49279602673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:31:37.4987960227InterProcessElement::openInterProcess Overwolf_ImID_908D2_P_30348 opened succesfuly
18:31:37.4987960227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:31:37.9534AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:31:38.754AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
18:31:38.754AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
18:31:38.754AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:38.754AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 26940]
18:31:38.754AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
18:31:38.754AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
18:31:38.754AE4367InputInterceptor::ResetLLHookProcExtReset keys state
18:31:38.754AE48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
18:31:38.754AE48834OverlayManager::OnForegroundChangedChanged False
18:31:38.754AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:31:38.754AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:38.754AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
18:31:38.754AE48834OverlayManager::OnForegroundChangedChanged False
18:31:38.754AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:31:38.754AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:38.754AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
18:31:38.804AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:31:38.804AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:31:38.804AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:31:38.804AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:31:38.804AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:31:38.804AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24a5034d
18:31:38.1014AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:31:38.1014AE4448fSwapResize_BuffersClear overlay graphics..
18:31:38.1014AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:31:38.1024AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:31:38.1024AE4450fSwapResize_BuffersDevice was Resized!
18:31:38.1024AE4199IRenderDevice::releaseRender Releasing.
18:31:38.1024AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:31:38.1024AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:31:38.1024AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:31:38.1024AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:31:38.1024AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:31:38.1024AE4216IRenderDevice::releaseRender Releasing Done.
18:31:38.1024AE4454fSwapResize_BuffersEnd Device was Resized!
18:31:38.21449C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:31:38.21449C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:31:38.21449C48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
18:31:38.21449C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:38.22549C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:31:38.22649C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:31:38.22849C47130OverlayManager::doActionDisplayFPS - Triggered
18:31:38.8773EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:31:38.8773EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:31:38.8773EB01136RenderDeviceD3d11::initsave state
18:31:38.8773EB0701RenderDeviceD3d11::initDX11loading shaders...
18:31:38.8863EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:31:38.8863EB01144RenderDeviceD3d11::initrestore state
18:31:38.8863EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:31:38.8863EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:31:38.8863EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:31:38.8863EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:31:38.8863EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:31:38.8863EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:31:38.8943EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:31:38.8943EB05372OverlayManager::processMouseMouse message received while game is not in foreground, ignore it.
18:31:38.8943EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:31:38.8943EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x10164).
18:31:38.8943EB02712OverlayManager::installWindowProcHookInstall WPH
18:31:38.8943EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x900815
18:31:38.8943EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:31:38.8943EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:31:38.8943EB01727WidgetManager::drawskip widget draw (not in foreground) False - False
18:31:38.8943EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:31:38.8963EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:31:39.867960257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:31:39.867960130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=908d2
18:31:39.867960257InterProcessElement::closeInterProcess Overwolf_ImID_908D2_P_30348 close 2147483647 bytes
18:31:39.8679602673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:31:39.4674AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:31:39.4674AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:31:39.4674AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:31:39.4674AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:31:56.4654AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
18:31:56.4664AE48935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
18:31:56.4664AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:31:56.4664AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
18:31:56.4664AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
18:31:56.4664AE48834OverlayManager::OnForegroundChangedChanged True
18:31:56.4724AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:31:56.4724AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:31:56.4724AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:31:56.4724AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:31:56.4724AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:31:56.4724AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x900815
18:31:56.4844AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:31:56.4844AE4448fSwapResize_BuffersClear overlay graphics..
18:31:56.4844AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:31:56.4844AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:31:56.4844AE4450fSwapResize_BuffersDevice was Resized!
18:31:56.4844AE4199IRenderDevice::releaseRender Releasing.
18:31:56.4844AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:31:56.4844AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:31:56.4844AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:31:56.4844AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:31:56.4844AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:31:56.4844AE4216IRenderDevice::releaseRender Releasing Done.
18:31:56.4844AE4454fSwapResize_BuffersEnd Device was Resized!
18:31:56.51649C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:31:56.53249C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:31:56.53349C47130OverlayManager::doActionDisplayFPS - Triggered
18:31:57.933EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:31:57.933EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:31:57.933EB01136RenderDeviceD3d11::initsave state
18:31:57.933EB0701RenderDeviceD3d11::initDX11loading shaders...
18:31:57.1003EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:31:57.1003EB01144RenderDeviceD3d11::initrestore state
18:31:57.1003EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:31:57.1003EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:31:57.1003EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:31:57.1003EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:31:57.1003EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:31:57.1003EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:31:57.1083EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
18:31:57.1083EB02712OverlayManager::installWindowProcHookInstall WPH
18:31:57.1083EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x234a0a43
18:31:57.1083EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:31:57.1083EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:31:57.1083EB0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
18:31:57.1083EB0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
18:31:57.1084AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:31:57.1084AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:31:57.1084AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:31:57.1084AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:31:57.1093EB0330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
18:31:57.1093EB0351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
18:31:57.1103EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:31:57.1134AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
18:31:57.1143EB05681OverlayManager::initOverlayResolutionEx 0X40000
18:31:57.1143EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:31:57.9924AE43001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
18:31:57.9964AE4436showCursorSafeshowCursorSafe start: 0 end: 0
18:31:58.3535C0227InterProcessElement::openInterProcess Overwolf_ImID_289071E_P_30348 opened succesfuly
18:31:58.3535C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:31:58.924AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:31:58.944AE44250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2820964;prev = 0x2820964 , {Original values: ref = 0 handle = 0x10003}
18:31:58.2624AE43001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
18:31:58.2654AE4436showCursorSafeshowCursorSafe start: 0 end: 0
18:31:58.62035C0257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:31:58.62135C0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=289071e
18:31:58.62135C0257InterProcessElement::closeInterProcess Overwolf_ImID_289071E_P_30348 close 2147483647 bytes
18:31:58.62135C02673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:31:58.63635C0227InterProcessElement::openInterProcess Overwolf_ImID_28A071E_P_30348 opened succesfuly
18:31:58.63635C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:31:59.26335C0257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:31:59.26335C0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=28a071e
18:31:59.26435C0257InterProcessElement::closeInterProcess Overwolf_ImID_28A071E_P_30348 close 2147483647 bytes
18:31:59.26435C02673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:32:00.81535C0227InterProcessElement::openInterProcess Overwolf_ImID_50BAE_P_30348 opened succesfuly
18:32:00.81535C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:00.8844AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:00.8854AE44250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2820964;prev = 0x2820964 , {Original values: ref = 0 handle = 0x10003}
18:32:10.6544AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:32:10.7844AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
18:32:10.7844AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
18:32:10.7844AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:10.7844AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 26940]
18:32:10.7844AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
18:32:10.7844AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
18:32:10.7844AE4367InputInterceptor::ResetLLHookProcExtReset keys state
18:32:10.7844AE48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
18:32:10.7844AE48834OverlayManager::OnForegroundChangedChanged False
18:32:10.7844AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:32:10.7844AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:10.7844AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
18:32:10.7844AE48834OverlayManager::OnForegroundChangedChanged False
18:32:10.7844AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:32:10.7844AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:10.7844AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
18:32:10.7853EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:32:10.7863EB05372OverlayManager::processMouseMouse message received while game is not in foreground, ignore it.
18:32:10.7903EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:32:10.7903EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1440)M(2560,1440)
18:32:10.7914AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:32:10.7914AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:32:10.7914AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:32:10.7914AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:32:10.7914AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:32:10.7914AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x234a0a43
18:32:10.8034AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:32:10.8034AE4448fSwapResize_BuffersClear overlay graphics..
18:32:10.8034AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:32:10.8034AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:32:10.8034AE4450fSwapResize_BuffersDevice was Resized!
18:32:10.8034AE4199IRenderDevice::releaseRender Releasing.
18:32:10.8034AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:32:10.8034AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:32:10.8034AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:32:10.8034AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:32:10.8034AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:32:10.8034AE4216IRenderDevice::releaseRender Releasing Done.
18:32:10.8034AE4454fSwapResize_BuffersEnd Device was Resized!
18:32:11.2742498257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:32:11.2742498130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50bae
18:32:11.2742498257InterProcessElement::closeInterProcess Overwolf_ImID_50BAE_P_30348 close 2147483647 bytes
18:32:11.27424982673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:32:11.27549C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:32:11.27549C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:32:11.27549C48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
18:32:11.27549C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:11.28949C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:32:11.28949C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:32:11.29149C47130OverlayManager::doActionDisplayFPS - Triggered
18:32:11.5633EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:32:11.5633EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:32:11.5633EB01136RenderDeviceD3d11::initsave state
18:32:11.5633EB0701RenderDeviceD3d11::initDX11loading shaders...
18:32:11.5713EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:32:11.5713EB01144RenderDeviceD3d11::initrestore state
18:32:11.5713EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:32:11.5713EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:32:11.5713EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:32:11.5713EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:32:11.5713EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:32:11.5713EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:32:11.5783EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x30294).
18:32:11.5783EB02712OverlayManager::installWindowProcHookInstall WPH
18:32:11.5783EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48b0853
18:32:11.5783EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:32:11.5783EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:32:11.5783EB01727WidgetManager::drawskip widget draw (not in foreground) False - False
18:32:11.5783EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:32:11.5793EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:32:23.3464AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:32:23.3464AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:32:23.3464AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:32:23.3464AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:32:23.6054AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
18:32:23.6054AE48935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
18:32:23.6054AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:32:23.6054AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
18:32:23.6054AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
18:32:23.6054AE48834OverlayManager::OnForegroundChangedChanged True
18:32:23.6094AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:32:23.6094AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:32:23.6094AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:32:23.6094AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:32:23.6094AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:32:23.6094AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48b0853
18:32:23.6214AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:32:23.6214AE4448fSwapResize_BuffersClear overlay graphics..
18:32:23.6214AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:32:23.6214AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:32:23.6214AE4450fSwapResize_BuffersDevice was Resized!
18:32:23.6214AE4199IRenderDevice::releaseRender Releasing.
18:32:23.6214AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:32:23.6214AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:32:23.6214AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:32:23.6214AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:32:23.6214AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:32:23.6214AE4216IRenderDevice::releaseRender Releasing Done.
18:32:23.6214AE4454fSwapResize_BuffersEnd Device was Resized!
18:32:24.4449C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:32:24.483EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:32:24.493EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:32:24.493EB01136RenderDeviceD3d11::initsave state
18:32:24.493EB0701RenderDeviceD3d11::initDX11loading shaders...
18:32:24.553EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:32:24.553EB01144RenderDeviceD3d11::initrestore state
18:32:24.553EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:32:24.553EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:32:24.553EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:32:24.553EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:32:24.553EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:32:24.553EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:32:24.5949C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:32:24.6149C47130OverlayManager::doActionDisplayFPS - Triggered
18:32:24.623EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
18:32:24.623EB02712OverlayManager::installWindowProcHookInstall WPH
18:32:24.633EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48d0853
18:32:24.633EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:32:24.633EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:32:24.634AE42340OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:32:24.634AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:32:24.634AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:32:24.634AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:32:24.634AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:32:24.633EB0330RenderImageD3d11::setSizeCreate Texture (400,400) / (512,512) - OK
18:32:24.633EB0351RenderImageD3d11::setSizeCreate Texture RV (512,512) - OK
18:32:24.643EB0330RenderImageD3d11::setSizeCreate Texture (640,320) / (640,384) - OK
18:32:24.643EB0351RenderImageD3d11::setSizeCreate Texture RV (640,384) - OK
18:32:24.653EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:32:24.683EB05681OverlayManager::initOverlayResolutionEx 0X40000
18:32:24.683EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:32:24.724AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
18:32:24.6074AE43001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
18:32:24.6134AE4436showCursorSafeshowCursorSafe start: 0 end: 0
18:32:24.63235C02867WidgetManager::LayoutApplicationAsyncskip widget 0x40628, waiting for shared data
18:32:24.66635C0227InterProcessElement::openInterProcess Overwolf_ImID_50628_P_30348 opened succesfuly
18:32:24.66635C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:24.6893EB0330RenderImageD3d11::setSizeCreate Texture (114,26) / (128,128) - OK
18:32:24.6893EB0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
18:32:25.19835C0257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:32:25.19835C0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50628
18:32:25.19835C0257InterProcessElement::closeInterProcess Overwolf_ImID_50628_P_30348 close 2147483647 bytes
18:32:25.19835C02673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:32:25.2374AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:25.2454AE44250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2820964;prev = 0x2820964 , {Original values: ref = 0 handle = 0x10003}
18:32:25.3784AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
18:32:25.44535C0227InterProcessElement::openInterProcess Overwolf_ImID_503FC_P_30348 opened succesfuly
18:32:25.44535C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:28.4154AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:32:28.5244AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:32:28.53835C0227InterProcessElement::openInterProcess Overwolf_ImID_90404_P_30348 opened succesfuly
18:32:28.53835C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:28.5403EB07277OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
18:32:28.5403EB03001OverlayManager::setControlModeOVERLAY_CONTROL_ON 2
18:32:28.5403EB03015OverlayManager::setControlModeSet RI mouse to 0X0 (0X100)...
18:32:28.5504AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
18:32:28.5544AE4436showCursorSafeshowCursorSafe start: 0 end: 0
18:32:28.5644AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:32:28.63135C0227InterProcessElement::openInterProcess Overwolf_ImID_40648_P_30348 opened succesfuly
18:32:28.63135C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:28.63135C0227InterProcessElement::openInterProcess Overwolf_ImID_20B16_P_30348 opened succesfuly
18:32:28.63135C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:28.6963EB0330RenderImageD3d11::setSizeCreate Texture (2560,1440) / (2560,1536) - OK
18:32:28.6963EB0351RenderImageD3d11::setSizeCreate Texture RV (2560,1536) - OK
18:32:28.7773EB0330RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
18:32:28.7773EB0351RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
18:32:29.1413EB0330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
18:32:29.1413EB0351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
18:32:29.34235C0227InterProcessElement::openInterProcess Overwolf_ImID_503D2_P_30348 opened succesfuly
18:32:29.34235C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:29.35535C0257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:32:29.35535C0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=503fc
18:32:29.35535C0257InterProcessElement::closeInterProcess Overwolf_ImID_503FC_P_30348 close 2147483647 bytes
18:32:29.35535C02673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:32:29.4503EB0330RenderImageD3d11::setSizeCreate Texture (52,26) / (128,128) - OK
18:32:29.4503EB0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
18:32:29.85635C0257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:32:29.85635C0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=503d2
18:32:29.85635C0257InterProcessElement::closeInterProcess Overwolf_ImID_503D2_P_30348 close 2147483647 bytes
18:32:29.85635C02673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:32:29.86435C0227InterProcessElement::openInterProcess Overwolf_ImID_603D2_P_30348 opened succesfuly
18:32:29.86435C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:30.16835C0257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:32:30.16835C0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=603d2
18:32:30.16835C0257InterProcessElement::closeInterProcess Overwolf_ImID_603D2_P_30348 close 2147483647 bytes
18:32:30.16835C02673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:32:30.18635C0227InterProcessElement::openInterProcess Overwolf_ImID_703D2_P_30348 opened succesfuly
18:32:30.18635C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:30.2053EB0330RenderImageD3d11::setSizeCreate Texture (125,26) / (128,128) - OK
18:32:30.2053EB0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
18:32:32.13935C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:32:32.62835C0227InterProcessElement::openInterProcess Overwolf_ImID_803D2_P_30348 opened succesfuly
18:32:32.62835C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:32.63935C0257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:32:32.63935C0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=703d2
18:32:32.63935C0257InterProcessElement::closeInterProcess Overwolf_ImID_703D2_P_30348 close 2147483647 bytes
18:32:32.63935C02673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:32:32.6483EB0330RenderImageD3d11::setSizeCreate Texture (126,26) / (128,128) - OK
18:32:32.6483EB0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
18:32:32.99135C0227InterProcessElement::openInterProcess Overwolf_ImID_903D2_P_30348 opened succesfuly
18:32:32.99135C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:33.1435C0257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:32:33.1535C0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=803d2
18:32:33.1535C0257InterProcessElement::closeInterProcess Overwolf_ImID_803D2_P_30348 close 2147483647 bytes
18:32:33.1535C02673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:32:33.57935C0257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:32:33.57935C0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=903d2
18:32:33.57935C0257InterProcessElement::closeInterProcess Overwolf_ImID_903D2_P_30348 close 2147483647 bytes
18:32:33.57935C02673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:32:33.58535C0227InterProcessElement::openInterProcess Overwolf_ImID_A03D2_P_30348 opened succesfuly
18:32:33.58535C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:33.6163EB0330RenderImageD3d11::setSizeCreate Texture (126,26) / (128,128) - OK
18:32:33.6163EB0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
18:32:34.7454AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:32:34.76635C0257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
18:32:34.76635C0130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a03d2
18:32:34.76635C0257InterProcessElement::closeInterProcess Overwolf_ImID_A03D2_P_30348 close 2147483647 bytes
18:32:34.76635C02673WidgetManager::RefreshLayoutAsyncMove widget to Poll
18:32:34.76835C03215WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x90404 was hidden 0
18:32:34.76835C07297OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
18:32:34.76835C03044OverlayManager::setControlModeRestore RI mouse to 0X30(0X30)...
18:32:34.76835C03057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:34.7714AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:32:34.7754AE44250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2820964;prev = 0x2820964 , {Original values: ref = 0 handle = 0x0}
18:32:34.8924AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:32:35.7674AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:32:35.8704AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
18:32:35.8704AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
18:32:35.8704AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:35.8704AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 26940]
18:32:35.8704AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
18:32:35.8704AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
18:32:35.8704AE4367InputInterceptor::ResetLLHookProcExtReset keys state
18:32:35.8704AE48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
18:32:35.8704AE48834OverlayManager::OnForegroundChangedChanged False
18:32:35.8704AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:32:35.8704AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:35.8704AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
18:32:35.8704AE48834OverlayManager::OnForegroundChangedChanged False
18:32:35.8704AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:32:35.8704AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:35.8704AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
18:32:35.8764AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:32:35.8764AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:32:35.8764AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:32:35.8764AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:32:35.8764AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:32:35.8764AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48d0853
18:32:35.9294AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:32:35.9294AE4448fSwapResize_BuffersClear overlay graphics..
18:32:35.9294AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:32:35.9294AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:32:35.9294AE4450fSwapResize_BuffersDevice was Resized!
18:32:35.9294AE4199IRenderDevice::releaseRender Releasing.
18:32:35.9294AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:32:35.9294AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:32:35.9294AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:32:35.9294AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:32:35.9294AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:32:35.9294AE4216IRenderDevice::releaseRender Releasing Done.
18:32:35.9294AE4454fSwapResize_BuffersEnd Device was Resized!
18:32:36.22849C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:32:36.22849C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:32:36.22849C48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
18:32:36.22849C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:32:36.24449C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:32:36.24449C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:32:36.24649C47130OverlayManager::doActionDisplayFPS - Triggered
18:32:36.7403EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:32:36.7403EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:32:36.7403EB01136RenderDeviceD3d11::initsave state
18:32:36.7413EB0701RenderDeviceD3d11::initDX11loading shaders...
18:32:36.7503EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:32:36.7503EB01144RenderDeviceD3d11::initrestore state
18:32:36.7503EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:32:36.7503EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:32:36.7503EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:32:36.7503EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:32:36.7503EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:32:36.7503EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:32:36.7603EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:32:36.7603EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:32:36.7603EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x30294).
18:32:36.7603EB02712OverlayManager::installWindowProcHookInstall WPH
18:32:36.7603EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x23120a7b
18:32:36.7603EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:32:36.7613EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:32:36.7613EB01727WidgetManager::drawskip widget draw (not in foreground) False - False
18:32:36.7613EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:32:36.7633EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:32:43.1044AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:32:43.1044AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:32:43.1044AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:32:43.1044AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:32:43.3054AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
18:32:43.3054AE48935OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
18:32:43.3054AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:32:43.3054AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
18:32:43.3054AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
18:32:43.3054AE48834OverlayManager::OnForegroundChangedChanged True
18:32:43.3084AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:32:43.3084AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:32:43.3084AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:32:43.3084AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:32:43.3084AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:32:43.3094AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x23120a7b
18:32:43.3274AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:32:43.3274AE4448fSwapResize_BuffersClear overlay graphics..
18:32:43.3274AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:32:43.3274AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:32:43.3274AE4450fSwapResize_BuffersDevice was Resized!
18:32:43.3274AE4199IRenderDevice::releaseRender Releasing.
18:32:43.3274AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:32:43.3274AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:32:43.3274AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:32:43.3274AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:32:43.3274AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:32:43.3274AE4216IRenderDevice::releaseRender Releasing Done.
18:32:43.3274AE4454fSwapResize_BuffersEnd Device was Resized!
18:32:43.35149C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:32:43.36649C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:32:43.36749C47130OverlayManager::doActionDisplayFPS - Triggered
18:32:43.8943EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:32:43.8943EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:32:43.8943EB01136RenderDeviceD3d11::initsave state
18:32:43.8943EB0701RenderDeviceD3d11::initDX11loading shaders...
18:32:43.9043EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:32:43.9043EB01144RenderDeviceD3d11::initrestore state
18:32:43.9043EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:32:43.9043EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:32:43.9043EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:32:43.9043EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:32:43.9043EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:32:43.9043EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:32:43.9183EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
18:32:43.9183EB02712OverlayManager::installWindowProcHookInstall WPH
18:32:43.9183EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7e409fb
18:32:43.9183EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:32:43.9183EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:32:43.9183EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:32:43.9214AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:32:43.9214AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:32:43.9214AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:32:43.9214AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:32:43.9243EB05681OverlayManager::initOverlayResolutionEx 0X40000
18:32:43.9243EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:32:44.1064AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
18:32:53.8794AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:32:53.96635C0227InterProcessElement::openInterProcess Overwolf_ImID_E0B1C_P_30348 opened succesfuly
18:32:53.96735C0227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
18:32:54.4724AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:32:59.9294AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:33:00.954AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
18:33:00.964AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
18:33:00.964AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:33:00.964AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 26940]
18:33:00.964AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
18:33:00.964AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
18:33:00.964AE4367InputInterceptor::ResetLLHookProcExtReset keys state
18:33:00.964AE48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
18:33:00.964AE48834OverlayManager::OnForegroundChangedChanged False
18:33:00.964AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:33:00.964AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:33:00.964AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
18:33:00.964AE48834OverlayManager::OnForegroundChangedChanged False
18:33:00.964AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:33:00.964AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:33:00.964AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
18:33:00.1024AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:33:00.1024AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:33:00.1024AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:33:00.1024AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:33:00.1024AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:33:00.1024AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7e409fb
18:33:00.12349C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:33:00.12349C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:33:00.12349C48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
18:33:00.12349C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:33:00.1234AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:33:00.1234AE4448fSwapResize_BuffersClear overlay graphics..
18:33:00.1234AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:33:00.1234AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:33:00.1234AE4450fSwapResize_BuffersDevice was Resized!
18:33:00.1234AE4199IRenderDevice::releaseRender Releasing.
18:33:00.1234AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:33:00.1234AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:33:00.1234AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:33:00.1234AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:33:00.1234AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:33:00.1234AE4216IRenderDevice::releaseRender Releasing Done.
18:33:00.1234AE4454fSwapResize_BuffersEnd Device was Resized!
18:33:00.13749C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:33:00.13749C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:33:00.13949C47130OverlayManager::doActionDisplayFPS - Triggered
18:33:00.7573EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:33:00.7573EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:33:00.7573EB01136RenderDeviceD3d11::initsave state
18:33:00.7573EB0701RenderDeviceD3d11::initDX11loading shaders...
18:33:00.7653EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:33:00.7653EB01144RenderDeviceD3d11::initrestore state
18:33:00.7653EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:33:00.7653EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:33:00.7653EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:33:00.7653EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:33:00.7653EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:33:00.7653EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:33:00.7743EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:33:00.7743EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:33:00.7743EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x30294).
18:33:00.7743EB02712OverlayManager::installWindowProcHookInstall WPH
18:33:00.7743EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5f0b61
18:33:00.7743EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:33:00.7743EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:33:00.7743EB01727WidgetManager::drawskip widget draw (not in foreground) False - False
18:33:00.7743EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:33:00.7744AE42340OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:33:00.7744AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:33:00.7744AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:33:00.7744AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:33:00.7744AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:33:00.7783EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:33:06.6504AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
18:33:06.6504AE48935OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
18:33:06.6504AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:33:06.6504AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
18:33:06.6504AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
18:33:06.6504AE48834OverlayManager::OnForegroundChangedChanged True
18:33:06.6554AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:33:06.6554AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:33:06.6554AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:33:06.6554AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:33:06.6554AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:33:06.6554AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5f0b61
18:33:06.6734AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:33:06.6734AE4448fSwapResize_BuffersClear overlay graphics..
18:33:06.6734AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:33:06.6734AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:33:06.6734AE4450fSwapResize_BuffersDevice was Resized!
18:33:06.6734AE4199IRenderDevice::releaseRender Releasing.
18:33:06.6734AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:33:06.6734AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:33:06.6734AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:33:06.6734AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:33:06.6734AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:33:06.6734AE4216IRenderDevice::releaseRender Releasing Done.
18:33:06.6734AE4454fSwapResize_BuffersEnd Device was Resized!
18:33:06.75249C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:33:06.76949C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:33:06.77149C47130OverlayManager::doActionDisplayFPS - Triggered
18:33:07.1263EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:33:07.1263EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:33:07.1263EB01136RenderDeviceD3d11::initsave state
18:33:07.1263EB0701RenderDeviceD3d11::initDX11loading shaders...
18:33:07.1343EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:33:07.1343EB01144RenderDeviceD3d11::initrestore state
18:33:07.1343EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:33:07.1343EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:33:07.1343EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:33:07.1343EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:33:07.1343EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:33:07.1343EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:33:07.1423EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
18:33:07.1423EB02712OverlayManager::installWindowProcHookInstall WPH
18:33:07.1423EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x610b61
18:33:07.1423EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:33:07.1423EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:33:07.1423EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:33:07.1464AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:33:07.1464AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:33:07.1464AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:33:07.1464AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:33:07.1473EB05681OverlayManager::initOverlayResolutionEx 0X40000
18:33:07.1473EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:33:42.8344AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
18:34:50.6444AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:34:52.4804AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:35:02.9064AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:35:03.8234AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:35:09.8734AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:35:11.8544AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:35:13.1234AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:35:13.8954AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:36:23.9614AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:36:26.84AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:36:35.8764AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:36:37.54AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:36:39.7954AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:36:45.8544AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:38:26.4544AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:38:28.5504AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:38:31.5524AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:38:32.2264AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:38:39.6404AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:38:41.1844AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:24.4624AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:25.6154AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:28.8354AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:40:31.8644AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:40:47.2834AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
18:40:47.3894AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
18:40:47.3894AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
18:40:47.3894AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:40:47.3894AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 26940]
18:40:47.3894AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
18:40:47.3894AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
18:40:47.3894AE4367InputInterceptor::ResetLLHookProcExtReset keys state
18:40:47.3894AE48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
18:40:47.3894AE48834OverlayManager::OnForegroundChangedChanged False
18:40:47.3894AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:40:47.3894AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:40:47.3894AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
18:40:47.3894AE48834OverlayManager::OnForegroundChangedChanged False
18:40:47.3894AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
18:40:47.3894AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:40:47.3894AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
18:40:47.3944AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:40:47.3944AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:40:47.3944AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:40:47.3944AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:40:47.3944AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:40:47.3944AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x610b61
18:40:47.4144AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:40:47.4144AE4448fSwapResize_BuffersClear overlay graphics..
18:40:47.4144AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:40:47.4144AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:40:47.4144AE4450fSwapResize_BuffersDevice was Resized!
18:40:47.4144AE4199IRenderDevice::releaseRender Releasing.
18:40:47.4144AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:40:47.4144AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:40:47.4144AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:40:47.4144AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:40:47.4144AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:40:47.4144AE4216IRenderDevice::releaseRender Releasing Done.
18:40:47.4144AE4454fSwapResize_BuffersEnd Device was Resized!
18:40:47.58449C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:40:47.58449C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:40:47.58449C48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
18:40:47.58449C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:40:47.59949C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
18:40:47.59949C4367InputInterceptor::ResetLLHookProcExtReset keys state
18:40:47.60149C47130OverlayManager::doActionDisplayFPS - Triggered
18:40:48.1813EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:40:48.1813EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
18:40:48.1813EB01136RenderDeviceD3d11::initsave state
18:40:48.1813EB0701RenderDeviceD3d11::initDX11loading shaders...
18:40:48.1883EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:40:48.1893EB01144RenderDeviceD3d11::initrestore state
18:40:48.1893EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:40:48.1893EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:40:48.1893EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:40:48.1893EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
18:40:48.1893EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
18:40:48.1893EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
18:40:48.1993EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:40:48.1993EB048ResetSnapShotSH::ExecuteRelease snapshot SH
18:40:48.1993EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x30294).
18:40:48.1993EB02712OverlayManager::installWindowProcHookInstall WPH
18:40:48.1993EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x286c0687
18:40:48.1993EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
18:40:48.1993EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:40:48.1993EB01727WidgetManager::drawskip widget draw (not in foreground) False - False
18:40:48.1993EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:40:48.2034AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:40:48.2034AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:40:48.2034AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:40:48.2034AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:40:48.2043EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
18:40:51.6474AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
18:40:51.6474AE48935OverlayManager::AppActivatedapp activated last-CU: 0x0 cu: 0x10003 [ref: 0]
18:40:51.6484AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
18:40:51.6484AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
18:40:51.6484AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
18:40:51.6484AE48834OverlayManager::OnForegroundChangedChanged True
18:40:51.6504AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:40:51.6504AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
18:40:51.6504AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
18:40:51.6504AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
18:40:51.6504AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
18:40:51.6504AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x286c0687
18:40:51.6804AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
18:40:51.6804AE4448fSwapResize_BuffersClear overlay graphics..
18:40:51.6804AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:40:51.6804AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:40:51.6804AE4450fSwapResize_BuffersDevice was Resized!
18:40:51.6804AE4199IRenderDevice::releaseRender Releasing.
18:40:51.6804AE499RenderDeviceCaptureBase::ReleaseTextureRelease
18:40:51.6804AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
18:40:51.6804AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
18:40:51.6804AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
18:40:51.6804AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
18:40:51.6804AE4216IRenderDevice::releaseRender Releasing Done.
18:40:51.6804AE4454fSwapResize_BuffersEnd Device was Resized!
18:40:52.1353EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
18:40:52.1353EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
18:40:52.1353EB01136RenderDeviceD3d11::initsave state
18:40:52.1353EB0701RenderDeviceD3d11::initDX11loading shaders...
18:40:52.13749C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:40:52.1433EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
18:40:52.1433EB01144RenderDeviceD3d11::initrestore state
18:40:52.1433EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
18:40:52.1433EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:40:52.1433EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:40:52.1433EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
18:40:52.1433EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:40:52.1433EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:40:52.15349C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
18:40:52.1553EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
18:40:52.1553EB02712OverlayManager::installWindowProcHookInstall WPH
18:40:52.1553EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2a80ad9
18:40:52.1553EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:40:52.1553EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
18:40:52.15649C47130OverlayManager::doActionDisplayFPS - Triggered
18:40:52.1584AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
18:40:52.1584AE4480InputInterceptor::stopHookunhook keyboard and mouse
18:40:52.1584AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
18:40:52.1584AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
18:40:52.1623EB05681OverlayManager::initOverlayResolutionEx 0X40000
18:40:52.1623EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
18:40:52.1623EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:41:23.9274AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:41:24.774AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
18:41:24.4314AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:41:45.8694AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:41:47.6734AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:42:16.2944AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:42:18.5384AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:42:24.144AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:42:25.6544AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:42:27.6444AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:42:29.3244AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:42:29.9244AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:42:30.5174AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:43:58.6124AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:43:59.6284AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:01.894AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:44:01.9224AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:44:07.2644AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:44:08.4824AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:46:25.3264AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:46:26.1384AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:47:10.7704AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:47:12.314AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:47:14.9484AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:47:15.6804AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:47:20.8804AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:47:23.2964AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:48:10.3514AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:48:11.474AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:48:12.4734AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:48:13.4324AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:48:55.7804AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:48:59.5454AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:49:02.2494AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:49:02.9184AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:49:08.3074AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:49:09.8414AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:49:11.2734AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:49:11.9864AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:50:55.624AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:50:55.7534AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:50:57.4314AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:50:58.2864AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:51:05.7714AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:51:07.4874AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:51:14.8844AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:51:15.5514AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:51:18.5274AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:51:27.1334AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:51:41.9914AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:51:42.4644AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:51:42.7924AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:51:43.2184AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:52:35.4894AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:36.2174AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:52:38.7844AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:52:40.2244AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:29.5004AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:31.2804AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:32.5144AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:33.4904AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:53:36.8864AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:53:37.8064AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:55:56.1954AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:55:58.404AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:56:08.4304AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:56:10.6434AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:56:16.4234AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:56:21.904AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:56:24.2874AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:56:28.1314AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:57:38.1914AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:57:40.6904AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:57:46.8714AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:57:47.6274AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:57:56.1674AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:58:01.3004AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:58:02.4014AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:58:03.904AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:58:04.374AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:58:10.2924AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:59:38.7244AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:59:38.8134AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:59:39.3774AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [d]
18:59:39.4594AE4721OverlayInputManager::OnHotKeyEventSend Hotkey Event [tab_ipmlnnogholfmdmenfijjifldcpjoecappfccceh] [u]
18:59:44.90177D4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:00:19.2484AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
19:00:19.40849C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 26940]
19:00:19.40849C4367InputInterceptor::ResetLLHookProcExtReset keys state
19:00:19.40849C48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
19:00:19.40849C48834OverlayManager::OnForegroundChangedChanged False
19:00:19.40849C48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
19:00:19.40849C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:00:19.42249C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
19:00:19.42249C4367InputInterceptor::ResetLLHookProcExtReset keys state
19:00:19.42449C47130OverlayManager::doActionDisplayFPS - Triggered
19:00:19.7624AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
19:00:19.7624AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
19:00:19.7624AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:00:19.7624AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
19:00:19.7624AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 1 new: 0
19:00:19.7624AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 0
19:00:19.7624AE4367InputInterceptor::ResetLLHookProcExtReset keys state
19:00:19.7624AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
19:00:19.7624AE48834OverlayManager::OnForegroundChangedChanged False
19:00:19.7624AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
19:00:19.7624AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:00:19.7624AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
19:00:19.7654AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:00:19.7654AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:00:19.7654AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
19:00:19.7654AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
19:00:19.7654AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
19:00:19.7654AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2a80ad9
19:00:19.7814AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
19:00:19.7814AE4448fSwapResize_BuffersClear overlay graphics..
19:00:19.7814AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:00:19.7814AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:00:19.7814AE4450fSwapResize_BuffersDevice was Resized!
19:00:19.7814AE4199IRenderDevice::releaseRender Releasing.
19:00:19.7814AE499RenderDeviceCaptureBase::ReleaseTextureRelease
19:00:19.7814AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
19:00:19.7824AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
19:00:19.7824AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
19:00:19.7824AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
19:00:19.7824AE4216IRenderDevice::releaseRender Releasing Done.
19:00:19.7824AE4454fSwapResize_BuffersEnd Device was Resized!
19:00:20.4196BEC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:00:20.4643EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
19:00:20.4643EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
19:00:20.4643EB01136RenderDeviceD3d11::initsave state
19:00:20.4643EB0701RenderDeviceD3d11::initDX11loading shaders...
19:00:20.4733EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
19:00:20.4733EB01144RenderDeviceD3d11::initrestore state
19:00:20.4733EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
19:00:20.4733EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:00:20.4733EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:00:20.4733EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
19:00:20.4733EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
19:00:20.4733EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
19:00:20.4863EB048ResetSnapShotSH::ExecuteRelease snapshot SH
19:00:20.4863EB048ResetSnapShotSH::ExecuteRelease snapshot SH
19:00:20.4863EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x308f8).
19:00:20.4863EB02712OverlayManager::installWindowProcHookInstall WPH
19:00:20.4863EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa6f0947
19:00:20.4863EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
19:00:20.4863EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
19:00:20.4863EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:00:20.4883EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
19:00:27.5584AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
19:00:27.5584AE4480InputInterceptor::stopHookunhook keyboard and mouse
19:00:27.5584AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
19:00:27.5584AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
19:13:39.2464AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
19:13:39.2464AE48935OverlayManager::AppActivatedapp activated last-CU: 0x1001f cu: 0x10003 [ref: 0]
19:13:39.2474AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:13:39.2474AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
19:13:39.2474AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
19:13:39.2474AE48834OverlayManager::OnForegroundChangedChanged True
19:13:39.2524AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:13:39.2524AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:13:39.2524AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
19:13:39.2524AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
19:13:39.2534AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
19:13:39.2534AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa6f0947
19:13:39.2664AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
19:13:39.2664AE4448fSwapResize_BuffersClear overlay graphics..
19:13:39.2664AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:13:39.2664AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:13:39.2664AE4450fSwapResize_BuffersDevice was Resized!
19:13:39.2664AE4199IRenderDevice::releaseRender Releasing.
19:13:39.2664AE499RenderDeviceCaptureBase::ReleaseTextureRelease
19:13:39.2664AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
19:13:39.2664AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
19:13:39.2664AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
19:13:39.2664AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
19:13:39.2664AE4216IRenderDevice::releaseRender Releasing Done.
19:13:39.2664AE4454fSwapResize_BuffersEnd Device was Resized!
19:13:39.61049C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
19:13:39.62549C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
19:13:39.62749C47130OverlayManager::doActionDisplayFPS - Triggered
19:13:39.9293EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
19:13:39.9293EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
19:13:39.9293EB01136RenderDeviceD3d11::initsave state
19:13:39.9293EB0701RenderDeviceD3d11::initDX11loading shaders...
19:13:39.9373EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
19:13:39.9373EB01144RenderDeviceD3d11::initrestore state
19:13:39.9373EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
19:13:39.9373EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:13:39.9373EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:13:39.9373EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
19:13:39.9373EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
19:13:39.9373EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:13:39.9473EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
19:13:39.9473EB02712OverlayManager::installWindowProcHookInstall WPH
19:13:39.9473EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x266d04c5
19:13:39.9473EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
19:13:39.9473EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
19:13:39.9473EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:13:39.9484AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
19:13:39.9484AE4480InputInterceptor::stopHookunhook keyboard and mouse
19:13:39.9484AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
19:13:39.9484AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
19:13:39.9493EB05681OverlayManager::initOverlayResolutionEx 0X40000
19:13:39.9493EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
19:13:39.9554AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
19:13:42.9304AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
19:13:43.524AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
19:13:43.524AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
19:13:43.524AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:13:43.524AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 26940]
19:13:43.524AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
19:13:43.524AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
19:13:43.524AE4367InputInterceptor::ResetLLHookProcExtReset keys state
19:13:43.524AE48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
19:13:43.524AE48834OverlayManager::OnForegroundChangedChanged False
19:13:43.524AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
19:13:43.524AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:13:43.524AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
19:13:43.524AE48834OverlayManager::OnForegroundChangedChanged False
19:13:43.524AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30294 Title=[Rechercher]
19:13:43.524AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:13:43.524AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
19:13:43.594AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:13:43.594AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:13:43.594AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
19:13:43.594AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
19:13:43.594AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
19:13:43.594AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x266d04c5
19:13:43.904AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
19:13:43.904AE4448fSwapResize_BuffersClear overlay graphics..
19:13:43.904AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:13:43.904AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:13:43.904AE4450fSwapResize_BuffersDevice was Resized!
19:13:43.904AE4199IRenderDevice::releaseRender Releasing.
19:13:43.904AE499RenderDeviceCaptureBase::ReleaseTextureRelease
19:13:43.904AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
19:13:43.904AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
19:13:43.904AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
19:13:43.904AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
19:13:43.904AE4216IRenderDevice::releaseRender Releasing Done.
19:13:43.904AE4454fSwapResize_BuffersEnd Device was Resized!
19:13:43.16649C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
19:13:43.16649C4367InputInterceptor::ResetLLHookProcExtReset keys state
19:13:43.16649C48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
19:13:43.16649C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:13:43.18149C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 26940]
19:13:43.18149C4367InputInterceptor::ResetLLHookProcExtReset keys state
19:13:43.18249C47130OverlayManager::doActionDisplayFPS - Triggered
19:13:43.9203EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
19:13:43.9203EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
19:13:43.9203EB01136RenderDeviceD3d11::initsave state
19:13:43.9203EB0701RenderDeviceD3d11::initDX11loading shaders...
19:13:43.9283EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
19:13:43.9283EB01144RenderDeviceD3d11::initrestore state
19:13:43.9283EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
19:13:43.9283EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:13:43.9283EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:13:43.9283EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
19:13:43.9283EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
19:13:43.9283EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
19:13:43.9373EB048ResetSnapShotSH::ExecuteRelease snapshot SH
19:13:43.9373EB048ResetSnapShotSH::ExecuteRelease snapshot SH
19:13:43.9373EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x30294).
19:13:43.9373EB02712OverlayManager::installWindowProcHookInstall WPH
19:13:43.9373EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3267099d
19:13:43.9373EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
19:13:43.9373EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
19:13:43.9373EB01727WidgetManager::drawskip widget draw (not in foreground) False - False
19:13:43.9373EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:13:43.9393EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
19:13:45.4584AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
19:13:45.4584AE4480InputInterceptor::stopHookunhook keyboard and mouse
19:13:45.4584AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
19:13:45.4584AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
19:13:46.84AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
19:13:46.84AE48935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
19:13:46.94AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:13:46.94AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
19:13:46.94AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
19:13:46.94AE48834OverlayManager::OnForegroundChangedChanged True
19:13:46.134AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:13:46.134AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
19:13:46.134AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
19:13:46.134AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
19:13:46.134AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
19:13:46.134AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3267099d
19:13:46.274AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
19:13:46.274AE4448fSwapResize_BuffersClear overlay graphics..
19:13:46.274AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:13:46.274AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:13:46.274AE4450fSwapResize_BuffersDevice was Resized!
19:13:46.274AE4199IRenderDevice::releaseRender Releasing.
19:13:46.274AE499RenderDeviceCaptureBase::ReleaseTextureRelease
19:13:46.274AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
19:13:46.274AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
19:13:46.274AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
19:13:46.274AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
19:13:46.274AE4216IRenderDevice::releaseRender Releasing Done.
19:13:46.274AE4454fSwapResize_BuffersEnd Device was Resized!
19:13:46.22349C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
19:13:46.23849C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
19:13:46.24049C47130OverlayManager::doActionDisplayFPS - Triggered
19:13:46.5863EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
19:13:46.5863EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
19:13:46.5863EB01136RenderDeviceD3d11::initsave state
19:13:46.5863EB0701RenderDeviceD3d11::initDX11loading shaders...
19:13:46.5963EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
19:13:46.5963EB01144RenderDeviceD3d11::initrestore state
19:13:46.5963EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
19:13:46.5963EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:13:46.5963EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:13:46.5963EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
19:13:46.5963EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
19:13:46.5963EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
19:13:46.6083EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
19:13:46.6083EB02712OverlayManager::installWindowProcHookInstall WPH
19:13:46.6083EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x200331
19:13:46.6083EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
19:13:46.6083EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
19:13:46.6083EB0330RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
19:13:46.6093EB0351RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
19:13:46.6094AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
19:13:46.6094AE4480InputInterceptor::stopHookunhook keyboard and mouse
19:13:46.6094AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
19:13:46.6094AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
19:13:46.6094AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
19:13:46.6123EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:13:46.6153EB05681OverlayManager::initOverlayResolutionEx 0X40000
19:13:46.6153EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
19:13:47.2884AE43001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
19:13:47.2914AE4436showCursorSafeshowCursorSafe start: 0 end: 0
19:13:47.3744AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:13:47.3764AE44250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2820964;prev = 0x2820964 , {Original values: ref = 0 handle = 0x10003}
19:13:47.5534AE43001OverlayManager::setControlModeOVERLAY_CONTROL_ON 1
19:13:47.5584AE4436showCursorSafeshowCursorSafe start: 0 end: 0
19:13:47.9911D48227InterProcessElement::openInterProcess Overwolf_ImID_510116_P_30348 opened succesfuly
19:13:47.9911D48227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
19:13:50.1311D48257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
19:13:50.1311D48130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=510116
19:13:50.1311D48257InterProcessElement::closeInterProcess Overwolf_ImID_510116_P_30348 close 2147483647 bytes
19:13:50.1311D482673WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:13:50.1391D48227InterProcessElement::openInterProcess Overwolf_ImID_5607D6_P_30348 opened succesfuly
19:13:50.1391D48227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
19:13:50.1653EB0330RenderImageD3d11::setSizeCreate Texture (60,26) / (128,128) - OK
19:13:50.1653EB0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
19:13:51.8821D48257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
19:13:51.8821D48130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5607d6
19:13:51.8821D48257InterProcessElement::closeInterProcess Overwolf_ImID_5607D6_P_30348 close 2147483647 bytes
19:13:51.8821D482673WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:13:51.8931D48227InterProcessElement::openInterProcess Overwolf_ImID_5707D6_P_30348 opened succesfuly
19:13:51.8931D48227InterProcessElement::openInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT opened succesfuly
19:13:51.9213EB0330RenderImageD3d11::setSizeCreate Texture (53,26) / (128,128) - OK
19:13:51.9213EB0351RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
19:13:53.5854AE418DragWidgetCommand::ExecuteSkip draging window command, mouse is up
19:13:53.6031D48257InterProcessElement::closeInterProcess Overwolf_PID_30348_SHARED_MEMORY_AGENT close 2147483647 bytes
19:13:53.6031D48130WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5707d6
19:13:53.6031D48257InterProcessElement::closeInterProcess Overwolf_ImID_5707D6_P_30348 close 2147483647 bytes
19:13:53.6031D482673WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:13:53.6073EB03057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:13:53.6094AE44250OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x2820964;prev = 0x2820964 , {Original values: ref = 0 handle = 0x10003}
21:28:36.3754AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:28:36.5354AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
21:28:36.5354AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:28:36.7024AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:28:37.7114AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
21:28:37.7114AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
21:28:37.7114AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:28:37.7114AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 0]
21:28:37.7114AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
21:28:37.7114AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
21:28:37.7114AE4367InputInterceptor::ResetLLHookProcExtReset keys state
21:28:37.7114AE48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
21:28:37.7114AE48834OverlayManager::OnForegroundChangedChanged False
21:28:37.7114AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
21:28:37.7114AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:28:37.7114AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
21:28:37.7114AE48834OverlayManager::OnForegroundChangedChanged False
21:28:37.7114AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
21:28:37.7114AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:28:37.7114AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
21:28:37.7124AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:28:37.7124AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:28:37.7124AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
21:28:37.7124AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
21:28:37.7124AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
21:28:37.7134AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x200331
21:28:37.7183EB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:28:37.7183EB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:28:37.7183EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:28:37.7183EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x0).
21:28:37.7183EB02712OverlayManager::installWindowProcHookInstall WPH
21:28:37.7193EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f8d02d3
21:28:37.7193EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
21:28:37.7193EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
21:28:37.7233EB0508ReleaseD11DeviceDevice Released! [2]
21:28:37.7233EB03208OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:28:37.7233EB01704OverlayManager::RestoreGameWNDPROCSearch SWL..
21:28:37.7233EB01711OverlayManager::RestoreGameWNDPROCSWL restored.
21:28:37.7233EB01721OverlayManager::RestoreGameWNDPROCSWL OK.
21:28:37.7233EB01726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f8d02d3
21:28:37.7233EB03230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:28:37.7233EB0199IRenderDevice::releaseRender Releasing.
21:28:37.7233EB099RenderDeviceCaptureBase::ReleaseTextureRelease
21:28:37.7233EB0117RenderDeviceCaptureBase::ReleaseTextureReleased
21:28:37.7233EB01267RenderDeviceD3d11::releaseImplementationReleasing 1
21:28:37.7233EB01277RenderDeviceD3d11::releaseImplementationReleasing 2
21:28:37.7233EB01296RenderDeviceD3d11::releaseImplementationReleasing 3
21:28:37.7233EB0216IRenderDevice::releaseRender Releasing Done.
21:28:37.7233EB0511ReleaseD11Device End Device Released!
21:28:37.7234AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
21:28:38.1849C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14300]
21:28:38.1849C4367InputInterceptor::ResetLLHookProcExtReset keys state
21:28:38.1849C48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
21:28:38.1849C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:28:38.3349C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14300]
21:28:38.3349C4367InputInterceptor::ResetLLHookProcExtReset keys state
21:28:38.3749C47130OverlayManager::doActionDisplayFPS - Triggered
21:28:38.4733EB01050RenderDeviceD3d11::initRefC r:[4]->[4] 0x1dd74020
21:28:38.4733EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
21:28:38.4733EB01136RenderDeviceD3d11::initsave state
21:28:38.4733EB0701RenderDeviceD3d11::initDX11loading shaders...
21:28:38.4813EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
21:28:38.4813EB01144RenderDeviceD3d11::initrestore state
21:28:38.4813EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
21:28:38.4813EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:28:38.4813EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:28:38.4813EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
21:28:38.4813EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
21:28:38.4833EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x7057e).
21:28:38.4833EB02712OverlayManager::installWindowProcHookInstall WPH
21:28:38.4833EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x220331
21:28:38.4833EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
21:28:38.4833EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
21:28:38.4833EB01727WidgetManager::drawskip widget draw (not in foreground) False - False
21:28:38.4833EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:28:38.4853EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
21:28:43.3084AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
21:28:43.3084AE4480InputInterceptor::stopHookunhook keyboard and mouse
21:28:43.3084AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
21:28:43.3084AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
21:28:44.2954AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
21:28:44.2954AE48935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x10003 [ref: 0]
21:28:44.2964AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:28:44.2964AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
21:28:44.2964AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
21:28:44.2964AE48834OverlayManager::OnForegroundChangedChanged True
21:28:44.2994AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:28:44.2994AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:28:44.2994AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
21:28:44.2994AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
21:28:44.2994AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
21:28:44.2994AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x220331
21:28:44.3103EB0508ReleaseD11DeviceDevice Released! [3]
21:28:44.3103EB03208OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:28:44.3103EB03230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:28:44.3103EB0199IRenderDevice::releaseRender Releasing.
21:28:44.3103EB099RenderDeviceCaptureBase::ReleaseTextureRelease
21:28:44.3103EB0117RenderDeviceCaptureBase::ReleaseTextureReleased
21:28:44.3103EB01267RenderDeviceD3d11::releaseImplementationReleasing 1
21:28:44.3103EB01277RenderDeviceD3d11::releaseImplementationReleasing 2
21:28:44.3103EB01296RenderDeviceD3d11::releaseImplementationReleasing 3
21:28:44.3103EB0216IRenderDevice::releaseRender Releasing Done.
21:28:44.3103EB0511ReleaseD11Device End Device Released!
21:28:44.3104AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
21:28:44.62749C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
21:28:44.64249C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
21:28:44.64449C47130OverlayManager::doActionDisplayFPS - Triggered
21:28:44.8353EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
21:28:44.8353EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
21:28:44.8353EB01136RenderDeviceD3d11::initsave state
21:28:44.8353EB0701RenderDeviceD3d11::initDX11loading shaders...
21:28:44.8423EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
21:28:44.8423EB01144RenderDeviceD3d11::initrestore state
21:28:44.8423EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
21:28:44.8423EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:28:44.8423EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:28:44.8423EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:28:44.8423EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:28:44.8423EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:28:44.8513EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
21:28:44.8513EB02712OverlayManager::installWindowProcHookInstall WPH
21:28:44.8513EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x29ac0a31
21:28:44.8513EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:28:44.8513EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
21:28:44.8513EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:28:44.8514AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
21:28:44.8514AE4480InputInterceptor::stopHookunhook keyboard and mouse
21:28:44.8524AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
21:28:44.8524AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
21:28:44.8524AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
21:28:44.8543EB05681OverlayManager::initOverlayResolutionEx 0X40000
21:28:44.8543EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
21:30:16.4474AE47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:30:17.5464AE42385OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE - Deactivate.
21:30:17.5474AE48976OverlayManager::LostForegroundLost foreground, release control [exclusive mode: False]
21:30:17.5474AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:30:17.5474AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 14300]
21:30:17.5474AE48738OverlayManager::HandleForegroundChangedForcing lost foreground, current: 0 new: 0
21:30:17.5474AE48744OverlayManager::HandleForegroundChangedForegroundChange Event [winows not active] bIsInForegroundNew: 0 m_bIsInForeground 1
21:30:17.5474AE4367InputInterceptor::ResetLLHookProcExtReset keys state
21:30:17.5474AE48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (ON)
21:30:17.5474AE48834OverlayManager::OnForegroundChangedChanged False
21:30:17.5474AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x7057E Title=[eliott, NeoTTV - Discord]
21:30:17.5474AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:30:17.5474AE48992OverlayManager::LostForegroundRestore game cursor on lost foreground [controled: 0, ow-cursor: 0]
21:30:17.5474AE48834OverlayManager::OnForegroundChangedChanged False
21:30:17.5474AE48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x7057E Title=[eliott, NeoTTV - Discord]
21:30:17.5474AE43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:30:17.5474AE43258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
21:30:17.5504AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:30:17.5504AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:30:17.5504AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
21:30:17.5504AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
21:30:17.5504AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
21:30:17.5504AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x29ac0a31
21:30:17.5614AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
21:30:17.5614AE4448fSwapResize_BuffersClear overlay graphics..
21:30:17.5614AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:30:17.5614AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:30:17.5614AE4450fSwapResize_BuffersDevice was Resized!
21:30:17.5614AE4199IRenderDevice::releaseRender Releasing.
21:30:17.5614AE499RenderDeviceCaptureBase::ReleaseTextureRelease
21:30:17.5614AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
21:30:17.5614AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
21:30:17.5614AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
21:30:17.5614AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
21:30:17.5614AE4216IRenderDevice::releaseRender Releasing Done.
21:30:17.5614AE4454fSwapResize_BuffersEnd Device was Resized!
21:30:17.66249C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14300]
21:30:17.66249C4367InputInterceptor::ResetLLHookProcExtReset keys state
21:30:17.66249C48790OverlayManager::HandleForegroundChangedForegroundChange (KeepInGameOn) Event OFF (OFF)
21:30:17.66249C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:30:17.67749C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 14300]
21:30:17.67749C4367InputInterceptor::ResetLLHookProcExtReset keys state
21:30:17.67849C47130OverlayManager::doActionDisplayFPS - Triggered
21:30:18.1003EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
21:30:18.1003EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1439, Multisampled=false
21:30:18.1003EB01136RenderDeviceD3d11::initsave state
21:30:18.1003EB0701RenderDeviceD3d11::initDX11loading shaders...
21:30:18.1063EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
21:30:18.1063EB01144RenderDeviceD3d11::initrestore state
21:30:18.1063EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
21:30:18.1063EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:30:18.1063EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:30:18.1063EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1439)M(2560,1440)
21:30:18.1063EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1439] {WINDOW}
21:30:18.1063EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1439)
21:30:18.1133EB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:30:18.1133EB048ResetSnapShotSH::ExecuteRelease snapshot SH
21:30:18.1133EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x7057e).
21:30:18.1133EB02712OverlayManager::installWindowProcHookInstall WPH
21:30:18.1133EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x29ae0a31
21:30:18.1133EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1439]
21:30:18.1133EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
21:30:18.1133EB01727WidgetManager::drawskip widget draw (not in foreground) False - False
21:30:18.1133EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:30:18.1153EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1439)G(2560,1439)M(2560,1440)
21:32:06.8624AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
21:32:06.8624AE4480InputInterceptor::stopHookunhook keyboard and mouse
21:32:06.8634AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
21:32:06.8634AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
21:32:34.1834AE42388OverlayManager::GameWndProc_XTRAP_COMPATIBLEWM_ACTIVATE
21:32:34.1834AE48935OverlayManager::AppActivatedapp activated last-CU: 0x10003 cu: 0x1001f [ref: 0]
21:32:34.1844AE47850OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:32:34.1844AE48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [True] bIsGameWindowInForeground:True [pid 21992]
21:32:34.1844AE48771OverlayManager::HandleForegroundChangedForegroundChange Event ON (ON)
21:32:34.1844AE48834OverlayManager::OnForegroundChangedChanged True
21:32:34.1894AE42005OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:32:34.1894AE42033OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
21:32:34.1894AE41704OverlayManager::RestoreGameWNDPROCSearch SWL..
21:32:34.1894AE41711OverlayManager::RestoreGameWNDPROCSWL restored.
21:32:34.1904AE41721OverlayManager::RestoreGameWNDPROCSWL OK.
21:32:34.1904AE41726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x29ae0a31
21:32:34.2084AE4441fSwapResize_BuffersResize buffer (0x1dd74020)!
21:32:34.2084AE4448fSwapResize_BuffersClear overlay graphics..
21:32:34.2084AE43208OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:32:34.2084AE43230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:32:34.2084AE4450fSwapResize_BuffersDevice was Resized!
21:32:34.2084AE4199IRenderDevice::releaseRender Releasing.
21:32:34.2084AE499RenderDeviceCaptureBase::ReleaseTextureRelease
21:32:34.2084AE4117RenderDeviceCaptureBase::ReleaseTextureReleased
21:32:34.2084AE41267RenderDeviceD3d11::releaseImplementationReleasing 1
21:32:34.2084AE41277RenderDeviceD3d11::releaseImplementationReleasing 2
21:32:34.2094AE41296RenderDeviceD3d11::releaseImplementationReleasing 3
21:32:34.2094AE4216IRenderDevice::releaseRender Releasing Done.
21:32:34.2094AE4454fSwapResize_BuffersEnd Device was Resized!
21:32:34.39549C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
21:32:34.41049C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [True] bIsGameWindowInForeground:True [pid 21992]
21:32:34.41349C47130OverlayManager::doActionDisplayFPS - Triggered
21:32:34.9523EB01050RenderDeviceD3d11::initRefC r:[3]->[3] 0x1dd74020
21:32:34.9523EB01114RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=2560, Height=1440, Multisampled=false
21:32:34.9523EB01136RenderDeviceD3d11::initsave state
21:32:34.9523EB0701RenderDeviceD3d11::initDX11loading shaders...
21:32:34.9593EB01142RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x5a4cb400.
21:32:34.9593EB01144RenderDeviceD3d11::initrestore state
21:32:34.9593EB01147RenderDeviceD3d11::initTarget Window [0x1c90968]
21:32:34.9593EB0256IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:32:34.9593EB0263IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:32:34.9593EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:32:34.9593EB05610OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:32:34.9593EB05630OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:32:34.9683EB05779OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1c90968} (foreground = 0x1c90968).
21:32:34.9683EB02712OverlayManager::installWindowProcHookInstall WPH
21:32:34.9683EB02726OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x29b00a31
21:32:34.9683EB02745OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:32:34.9683EB02791OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x6b2f3fb0=1798258608)=>(0x5a976d60=1519873376)
21:32:34.9683EB01164OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:32:34.9684AE42821OverlayManager::installKeybMouseHookInstall KeybMouse
21:32:34.9684AE4480InputInterceptor::stopHookunhook keyboard and mouse
21:32:34.9684AE4447InputInterceptor::runHookKeyboard is hooked 0x4ae4
21:32:34.9684AE4469InputInterceptor::runHookMouse is hooked 0x4ae4
21:32:34.9713EB05681OverlayManager::initOverlayResolutionEx 0X40000
21:32:34.9713EB05687OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
21:32:34.9784AE46504overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1c90968) 0x1c90968 .
21:32:38.4516594293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:32:38.5833EB0508ReleaseD11DeviceDevice Released! [2]
21:32:38.5833EB03208OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:32:38.5833EB03258OverlayManager::DetachThreadInputDetach thread input 19172, 16048
21:32:38.5833EB01704OverlayManager::RestoreGameWNDPROCSearch SWL..
21:32:38.5833EB01711OverlayManager::RestoreGameWNDPROCSWL restored.
21:32:38.5833EB01721OverlayManager::RestoreGameWNDPROCSWL OK.
21:32:38.5833EB01726OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x29b00a31
21:32:38.5833EB03230OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:32:38.5833EB0199IRenderDevice::releaseRender Releasing.
21:32:38.5833EB099RenderDeviceCaptureBase::ReleaseTextureRelease
21:32:38.5833EB0117RenderDeviceCaptureBase::ReleaseTextureReleased
21:32:38.5833EB01267RenderDeviceD3d11::releaseImplementationReleasing 1
21:32:38.5833EB01277RenderDeviceD3d11::releaseImplementationReleasing 2
21:32:38.5833EB01296RenderDeviceD3d11::releaseImplementationReleasing 3
21:32:38.5833EB0216IRenderDevice::releaseRender Releasing Done.
21:32:38.5833EB0511ReleaseD11Device End Device Released!
21:32:38.99949C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: True [False] bIsGameWindowInForeground:False [pid 4776]
21:32:38.99949C4367InputInterceptor::ResetLLHookProcExtReset keys state
21:32:38.99949C48771OverlayManager::HandleForegroundChangedForegroundChange Event OFF (OFF)
21:32:38.99949C48834OverlayManager::OnForegroundChangedChanged False
21:32:38.99949C48871OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20870 Title=[(19) Twitch - Google Chrome]
21:32:38.99949C47850OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:32:38.99949C43189OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:32:38.99949C43057OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:32:39.1549C48713OverlayManager::HandleForegroundChangedHandleForegroundChanged bIsInForegroundNew: False [False] bIsGameWindowInForeground:False [pid 4776]
21:32:39.1549C4367InputInterceptor::ResetLLHookProcExtReset keys state
21:32:39.1649C47130OverlayManager::doActionDisplayFPS - Triggered
21:32:40.354AE42356ClientExitProcessCallbackClient::Exit Process Callback [0].
21:32:40.354AE4767Client::clearClient::Clear [0 - 1] .
21:32:40.354AE4774Client::clearClient::Clear stopping...
21:32:40.354AE41317OverlayManager::StopInternalstopping...
21:32:40.354AE41344OverlayManager::StopInternalStoping server connection
21:32:40.3549C47346OverlayManager::OnDisconnectedDisconnected from server
21:32:40.364AE41349OverlayManager::StopInternalStopped server connection
21:32:40.364AE4206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
21:32:40.364AE4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
21:32:40.364AE4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:32:40.364AE41370OverlayManager::StopInternalClosing inter process
21:32:40.364AE425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
21:32:40.362EFC118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
21:32:40.364AE4257InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
21:32:40.364AE459InterProcessEventHandler::~InterProcessEventHandlerDone.
21:32:40.364AE41386OverlayManager::StopInternalnot running.
21:32:40.364AE4141ApiManager::DestroyBackgroundThreadDestroy call.
21:32:40.364304188ApiManager::BackgroundThreadBackground Thread is terminated.
21:32:40.374AE4232ApiManager::ClearAllCommandsClearing commands [3]
21:32:40.374AE4249ApiManager::ClearAllCommandsCleared
21:32:40.374AE4136ApiManager::DestroyDestroyed
21:32:40.374AE41388OverlayManager::StopInternalstopped.
21:32:40.374AE48427OverlayManager::UnloadInGamePluginsunload in game plugins [1]
21:32:40.374AE48442OverlayManager::UnloadInGamePluginsStop plugin [True] [0 / 1] [False]
21:32:40.374AE4835Client::clearRemove old SHM
21:32:40.374AE4257InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_29430348 close 2147483647 bytes
21:32:40.374AE4843Client::clearStop tasks thread
21:32:40.384AE4856Client::clearClient::Clear - Done.
21:32:40.384AE42371ClientExitProcessCallbackGoing to ExitProcess()