TimeThreadLineFunctionMessage
18:57:02.4225DC4139runClientStarting Overlay PID=9644(0x25ac) server PID = 17372
18:57:02.4225DC4564Client::initClient::Initialize
18:57:02.4235DC4572Client::initStart owclient thread
18:57:02.423E54325Client::initFirstInjectionClient::initFirstInjection.
18:57:02.424E54225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_26317372 opened succesfuly
18:57:02.424E54351session id = {193BEDD0-1EE8-4F5C-A0A3-7ECB62DA7DB0}
18:57:02.424E542084Client::LogClientInfoCommandLine[1] [F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe-obfuscationid=_oDIcPSQDPgirRc4fUqYRvcDqEHWvQ-AUTH_LOGIN=unused].
18:57:02.424E542084Client::LogClientInfoCommandLine[2] [-AUTH_TYPE=exchangecode-epicapp=Fortnite-epicenv=Prod-EpicPortal-epicusername=TheVanBurenBoys_-epicuserid=ce0be7c72f884f96907c2bc6433e8305-epiclocale=en-epicsandboxid=fn].
18:57:02.424E542084Client::LogClientInfoCommandLine[3] [-fromfl=eaceos].
18:57:02.424E542100Client::LogClientInfoProcess OS version [10.0] [64-bit]
18:57:02.424E542110Client::LogClientInfoOS version [10.0.22621]
18:57:02.424E542132Client::LogClientInfoClient [64-bit] Version 2.2.263.2
18:57:02.424E542145Client::LogProcessModulesLoaded modules:
18:57:02.680E542161C:\Program Files\Bonjour\mdnsNSP.dll
18:57:02.680E542161C:\Program Files\NVIDIA Corporation\NVIDIA app\MessageBus\MessageBus.dll
18:57:02.680E542161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
18:57:02.680E542161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryBridge64.dll
18:57:02.680E542161C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24090.11-0\MpOav.dll
18:57:02.680E542161C:\Users\James\AppData\Local\Discord\app-1.0.9173\modules\discord_hook-1\discord_hook\132c78106c9fee\DiscordHook64.dll
18:57:02.680E542161C:\Users\James\Documents\Overwolf\0.263.0.11\OWClient.dll
18:57:02.680E542161C:\Users\James\Documents\Overwolf\0.263.0.11\OWExplorer.dll
18:57:02.680E542161C:\Windows\SYSTEM32\AUDIOSES.DLL
18:57:02.680E542161C:\Windows\SYSTEM32\AVRT.dll
18:57:02.680E542161C:\Windows\SYSTEM32\CRYPTSP.dll
18:57:02.680E542161C:\Windows\SYSTEM32\CoreMessaging.dll
18:57:02.680E542161C:\Windows\SYSTEM32\CoreUIComponents.dll
18:57:02.680E542161C:\Windows\SYSTEM32\D3DCompiler_47.dll
18:57:02.680E542161C:\Windows\SYSTEM32\D3DSCache.dll
18:57:02.680E542161C:\Windows\SYSTEM32\DEVRTL.dll
18:57:02.680E542161C:\Windows\SYSTEM32\DNSAPI.dll
18:57:02.680E542161C:\Windows\SYSTEM32\DSOUND.dll
18:57:02.680E542161C:\Windows\SYSTEM32\GLU32.dll
18:57:02.680E542161C:\Windows\SYSTEM32\GameInput.dll
18:57:02.680E542161C:\Windows\SYSTEM32\IPHLPAPI.DLL
18:57:02.680E542161C:\Windows\SYSTEM32\MMDevAPI.DLL
18:57:02.680E542161C:\Windows\SYSTEM32\MSACM32.dll
18:57:02.680E542161C:\Windows\SYSTEM32\MSASN1.dll
18:57:02.680E542161C:\Windows\SYSTEM32\MSAudDecMFT.dll
18:57:02.680E542161C:\Windows\SYSTEM32\NTASN1.dll
18:57:02.680E542161C:\Windows\SYSTEM32\OLEACC.dll
18:57:02.680E542161C:\Windows\SYSTEM32\OPENGL32.dll
18:57:02.680E542161C:\Windows\SYSTEM32\PROPSYS.dll
18:57:02.680E542161C:\Windows\SYSTEM32\RTWorkQ.DLL
18:57:02.680E542161C:\Windows\SYSTEM32\ResampleDmo.DLL
18:57:02.680E542161C:\Windows\SYSTEM32\SPINF.dll
18:57:02.680E542161C:\Windows\SYSTEM32\SspiCli.dll
18:57:02.680E542161C:\Windows\SYSTEM32\TextShaping.dll
18:57:02.680E542161C:\Windows\SYSTEM32\UIAutomationCore.DLL
18:57:02.680E542161C:\Windows\SYSTEM32\UMPDC.dll
18:57:02.680E542161C:\Windows\SYSTEM32\USERENV.dll
18:57:02.680E542161C:\Windows\SYSTEM32\UxTheme.dll
18:57:02.680E542161C:\Windows\SYSTEM32\VERSION.dll
18:57:02.680E542161C:\Windows\SYSTEM32\WINHTTP.dll
18:57:02.680E542161C:\Windows\SYSTEM32\WINMM.dll
18:57:02.680E542161C:\Windows\SYSTEM32\WINNSI.DLL
18:57:02.680E542161C:\Windows\SYSTEM32\WTSAPI32.dll
18:57:02.680E542161C:\Windows\SYSTEM32\XINPUT1_4.dll
18:57:02.680E542161C:\Windows\SYSTEM32\amsi.dll
18:57:02.680E542161C:\Windows\SYSTEM32\cfgmgr32.dll
18:57:02.680E542161C:\Windows\SYSTEM32\cryptbase.dll
18:57:02.680E542161C:\Windows\SYSTEM32\cryptnet.dll
18:57:02.680E542161C:\Windows\SYSTEM32\d3d12.dll
18:57:02.680E542161C:\Windows\SYSTEM32\dcomp.dll
18:57:02.680E542161C:\Windows\SYSTEM32\devobj.dll
18:57:02.680E542161C:\Windows\SYSTEM32\dhcpcsvc.DLL
18:57:02.680E542161C:\Windows\SYSTEM32\dhcpcsvc6.DLL
18:57:02.680E542161C:\Windows\SYSTEM32\directxdatabasehelper.dll
18:57:02.680E542161C:\Windows\SYSTEM32\drvstore.dll
18:57:02.680E542161C:\Windows\SYSTEM32\dwmapi.dll
18:57:02.680E542161C:\Windows\SYSTEM32\dxcore.dll
18:57:02.680E542161C:\Windows\SYSTEM32\dxgi.dll
18:57:02.680E542161C:\Windows\SYSTEM32\dxilconv.dll
18:57:02.680E542161C:\Windows\SYSTEM32\gpapi.dll
18:57:02.680E542161C:\Windows\SYSTEM32\hid.dll
18:57:02.680E542161C:\Windows\SYSTEM32\inputhost.dll
18:57:02.680E542161C:\Windows\SYSTEM32\kernel.appcore.dll
18:57:02.680E542161C:\Windows\SYSTEM32\ksuser.dll
18:57:02.680E542161C:\Windows\SYSTEM32\mf.dll
18:57:02.680E542161C:\Windows\SYSTEM32\mfc140u.dll
18:57:02.680E542161C:\Windows\SYSTEM32\mfperfhelper.dll
18:57:02.680E542161C:\Windows\SYSTEM32\mfplat.dll
18:57:02.680E542161C:\Windows\SYSTEM32\mfplay.dll
18:57:02.680E542161C:\Windows\SYSTEM32\midimap.dll
18:57:02.680E542161C:\Windows\SYSTEM32\msacm32.drv
18:57:02.680E542161C:\Windows\SYSTEM32\msdmo.dll
18:57:02.680E542161C:\Windows\SYSTEM32\msmpeg2vdec.dll
18:57:02.680E542161C:\Windows\SYSTEM32\ncrypt.dll
18:57:02.680E542161C:\Windows\SYSTEM32\ntdll.dll
18:57:02.680E542161C:\Windows\SYSTEM32\ntmarta.dll
18:57:02.680E542161C:\Windows\SYSTEM32\ntoskrnl.exe
18:57:02.680E542161C:\Windows\SYSTEM32\nvapi64.dll
18:57:02.680E542161C:\Windows\SYSTEM32\powrprof.dll
18:57:02.680E542161C:\Windows\SYSTEM32\profapi.dll
18:57:02.680E542161C:\Windows\SYSTEM32\resourcepolicyclient.dll
18:57:02.680E542161C:\Windows\SYSTEM32\secur32.dll
18:57:02.680E542161C:\Windows\SYSTEM32\textinputframework.dll
18:57:02.680E542161C:\Windows\SYSTEM32\twinapi.appcore.dll
18:57:02.680E542161C:\Windows\SYSTEM32\wbemcomn.dll
18:57:02.680E542161C:\Windows\SYSTEM32\wdmaud.drv
18:57:02.680E542161C:\Windows\SYSTEM32\windows.storage.dll
18:57:02.680E542161C:\Windows\SYSTEM32\winmmbase.dll
18:57:02.680E542161C:\Windows\SYSTEM32\wintypes.dll
18:57:02.680E542161C:\Windows\SYSTEM32\wldp.dll
18:57:02.680E542161C:\Windows\SYSTEM32\xaudio2_9.dll
18:57:02.680E542161C:\Windows\System32\CRYPT32.dll
18:57:02.680E542161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\_nvngx.dll
18:57:02.680E542161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvdxgdmal64.dll
18:57:02.680E542161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvppex.dll
18:57:02.680E542161C:\Windows\System32\IMM32.DLL
18:57:02.680E542161C:\Windows\System32\KERNEL32.DLL
18:57:02.680E542161C:\Windows\System32\KERNELBASE.dll
18:57:02.680E542161C:\Windows\System32\NSI.dll
18:57:02.680E542161C:\Windows\System32\OLEAUT32.dll
18:57:02.680E542161C:\Windows\System32\PSAPI.DLL
18:57:02.680E542161C:\Windows\System32\RPCRT4.dll
18:57:02.680E542161C:\Windows\System32\SETUPAPI.dll
18:57:02.680E542161C:\Windows\System32\SHELL32.dll
18:57:02.680E542161C:\Windows\System32\USER32.dll
18:57:02.680E542161C:\Windows\System32\WINTRUST.dll
18:57:02.680E542161C:\Windows\System32\WLDAP32.dll
18:57:02.680E542161C:\Windows\System32\WS2_32.dll
18:57:02.680E542161C:\Windows\System32\Windows.UI.dll
18:57:02.680E542161C:\Windows\System32\advapi32.dll
18:57:02.680E542161C:\Windows\System32\bcrypt.dll
18:57:02.680E542161C:\Windows\System32\bcryptprimitives.dll
18:57:02.680E542161C:\Windows\System32\clbcatq.dll
18:57:02.680E542161C:\Windows\System32\combase.dll
18:57:02.680E542161C:\Windows\System32\fwpuclnt.dll
18:57:02.680E542161C:\Windows\System32\gameux.dll
18:57:02.680E542161C:\Windows\System32\gdi32.dll
18:57:02.680E542161C:\Windows\System32\gdi32full.dll
18:57:02.680E542161C:\Windows\System32\imagehlp.dll
18:57:02.680E542161C:\Windows\System32\msctf.dll
18:57:02.680E542161C:\Windows\System32\msvcp_win.dll
18:57:02.680E542161C:\Windows\System32\msvcrt.dll
18:57:02.680E542161C:\Windows\System32\ole32.dll
18:57:02.680E542161C:\Windows\System32\rasadhlp.dll
18:57:02.680E542161C:\Windows\System32\sechost.dll
18:57:02.680E542161C:\Windows\System32\shcore.dll
18:57:02.680E542161C:\Windows\System32\shlwapi.dll
18:57:02.680E542161C:\Windows\System32\threadpoolwinrt.dll
18:57:02.680E542161C:\Windows\System32\ucrtbase.dll
18:57:02.680E542161C:\Windows\System32\win32u.dll
18:57:02.680E542161C:\Windows\System32\winrnr.dll
18:57:02.680E542161C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.4391_none_2715d37f73803e96\comctl32.dll
18:57:02.680E542161C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.4455_none_57fc69f8ce16b9dd\gdiplus.dll
18:57:02.680E542161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\Display.NvContainer\NvMessageBus.dll
18:57:02.680E542161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvcuda64.dll
18:57:02.680E542161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvgpucomp64.dll
18:57:02.680E542161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvldumdx.dll
18:57:02.680E542161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvoglv64.dll
18:57:02.680E542161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvrtum64.dll
18:57:02.680E542161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvwgf2umx.dll
18:57:02.680E542161C:\Windows\system32\dataexchange.dll
18:57:02.680E542161C:\Windows\system32\explorerframe.dll
18:57:02.680E542161C:\Windows\system32\mswsock.dll
18:57:02.680E542161C:\Windows\system32\napinsp.dll
18:57:02.680E542161C:\Windows\system32\nlansp_c.dll
18:57:02.680E542161C:\Windows\system32\nvspcap64.dll
18:57:02.680E542161C:\Windows\system32\pnrpnsp.dll
18:57:02.680E542161C:\Windows\system32\rsaenh.dll
18:57:02.680E542161C:\Windows\system32\wbem\fastprox.dll
18:57:02.680E542161C:\Windows\system32\wbem\wbemprox.dll
18:57:02.680E542161C:\Windows\system32\wbem\wbemsvc.dll
18:57:02.680E542161C:\Windows\system32\windowscodecs.dll
18:57:02.680E542161C:\Windows\system32\wshbth.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\Engine\Plugins\Experimental\RazerChromaDevices\Binaries\ThirdParty\Win64\CChromaEditorLibrary64.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\Engine\Plugins\Runtime\ThirdParty\XeSS\Binaries\ThirdParty\Win64\libxess.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64\discord-rpc.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64\nvngx_dlss.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\ThirdParty\Nvidia\Win64\GfeSDK.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\D3D12\D3D12Core.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\DML\DirectML.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\EOSSDK-Win64-Shipping.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe
18:57:02.680E542161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\MSVCP140.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140.dll
18:57:02.680E542161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140_1.dll
18:57:02.680E542161c:\windows\system32\gameinputinbox.dll
18:57:02.690E5479GraphicsHookManager::InitCreated Thread - Created , ThreadId=28412
18:57:02.696E541550Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
18:57:02.696E541574Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
18:57:02.696E541582Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
18:57:02.696E541623Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
18:57:02.696E541689Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
18:57:02.696E541702Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
18:57:02.696E541732Client::ReadGameConfigurationsEnable EnableTXR - OFF
18:57:02.696E541772Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
18:57:02.696E541774Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
18:57:02.696E541776Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
18:57:02.696E541778Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
18:57:02.696E541780Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
18:57:02.696E541782Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
18:57:02.696E541784Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
18:57:02.696E541787Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
18:57:02.696E541790Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
18:57:02.696E541897Data::Search[0] 0x6CBB0000
18:57:02.696E541897Data::Search[1] 0x0
18:57:02.696E541897Data::Search[2] 0x0
18:57:02.696E541897Data::Search[3] 0x0
18:57:02.696E541897Data::Search[4] 0x0
18:57:02.696E541897Data::Search[5] 0x68B70000
18:57:02.696E541897Data::Search[6] 0x6D9A0000
18:57:02.696E541897Data::Search[7] 0xF0A0000
18:57:02.696E541897Data::Search[8] 0x68B70000
18:57:02.696E541897Data::Search[9] 0x0
18:57:02.696E541902Data::Search[10] 0x0
18:57:02.696E541908Data::Search[11] 0x0
18:57:02.696E541914Data::Search[12] 0xF0A0000
18:57:02.696E541920Data::Search[13] 0x3A290000
18:57:02.696E54337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:57:02.696E541269Client::hookFunctionsDetected Windows 8.1 or greater
18:57:02.696E541292Client::hookFunctionsAcquiring function lock succedded
18:57:02.701E54254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
18:57:02.701E54585Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 21
18:57:02.702E54553ApplyHookConfiguration3rdparty Co-existence [Discord - DiscordHook64.dll]: DIT[5000] hook[7] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] monitor[True] ignoreRelease[False]
18:57:02.702E54637Common::HookChain::HookChainManager::InitFromRemoteConfigurationApplying Co-existence: DIT[5000] hook[7] FIGVTH[False] disableFIGVTH[False] MCH_options[False] suspend[False] ignoreRelease[False]
18:57:02.702E54952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
18:57:02.702E54658Common::HookChain::HookChainManager::InitFromRemoteConfigurationFORCE DIT 3rdParty app 5000
18:57:07.703E54225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_26317372 opened succesfuly
18:57:07.704E54575OverlayManager::OverlayManagerOW System Cursor is set to = 0x180c6f
18:57:07.704E547747OverlayManager::LoadDefaultCursorsLoad default cursors
18:57:07.705E54585OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x460c8d, game cursor = 0x10009
18:57:07.705E5472PerformanceCounter::StartSessionStartSession
18:57:07.705E5472PerformanceCounter::StartSessionStartSession
18:57:07.705E54225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
18:57:07.705E54807OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
18:57:07.705E54825OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
18:57:07.705E54827OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
18:57:07.705E54830OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
18:57:07.705E54833OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
18:57:07.705E54836OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
18:57:07.705E54839OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
18:57:07.705E54842OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
18:57:07.705E54845OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
18:57:07.705E54848OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
18:57:07.705E54851OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
18:57:07.705E54854OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
18:57:07.705E54857OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
18:57:07.705E54860OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
18:57:07.705E54863OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
18:57:07.705E54866OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
18:57:07.705E54869OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
18:57:07.705E54872OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
18:57:07.705E54875OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
18:57:07.705E54878OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
18:57:07.705E54881OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
18:57:07.705E54884OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
18:57:07.705E54887OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
18:57:07.705E54890OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
18:57:07.705E54893OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = ON
18:57:07.705E54896OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
18:57:07.705E54899OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
18:57:07.705E54902OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
18:57:07.705E54905OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
18:57:07.705E54908OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
18:57:07.705E54911OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
18:57:07.705E54914OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
18:57:07.705E54917OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
18:57:07.705E54920OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
18:57:07.705E54923OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
18:57:07.705E54926OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
18:57:07.705E54929OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
18:57:07.705E54932OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
18:57:07.705E54935OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
18:57:07.705E54938OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
18:57:07.705E54941OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
18:57:07.705E54944OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
18:57:07.705E54947OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
18:57:07.705E54950OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
18:57:07.705E54953OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
18:57:07.705E54956OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
18:57:07.705E54959OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
18:57:07.705E54962OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
18:57:07.705E54965OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
18:57:07.705E54968OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
18:57:07.705E54971OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
18:57:07.705E54974OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
18:57:07.705E54977OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
18:57:07.705E54980OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
18:57:07.705E54983OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
18:57:07.705E54986OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
18:57:07.705E54989OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
18:57:07.705E54992OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
18:57:07.705E54995OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
18:57:07.705E54998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
18:57:07.705E541001OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
18:57:07.705E541004OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
18:57:07.705E541007OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = ON
18:57:07.705E541010OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
18:57:07.705E541013OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
18:57:07.705E541016OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
18:57:07.705E541019OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
18:57:07.705E541021OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
18:57:07.705E541023OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
18:57:07.705E541025OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
18:57:07.705E541027OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
18:57:07.705E541029OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = ON
18:57:07.705E541031OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
18:57:07.705E541033OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
18:57:07.705E541035OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
18:57:07.705E541037OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
18:57:07.705E541039OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
18:57:07.705E541041OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
18:57:07.705E541043OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
18:57:07.705E541045OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
18:57:07.705E541049OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
18:57:07.705E541051OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
18:57:07.705E541053OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
18:57:07.705E541055OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
18:57:07.705E541057OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
18:57:07.705E541059OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
18:57:07.705E541061OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
18:57:07.705E541064OverlayManager::ReadGameConfigurationsGameConfigurations ImGuiRendering = 0
18:57:07.705E541067OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
18:57:07.705E541069OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
18:57:07.705E541083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:57:07.705E54678OverlayManager::InitGameClientstarting hooks...
18:57:07.763E541991FunctionHook::LoadHookerLoading Utils from C:\Users\James\Documents\Overwolf\0.263.0.11\\OWUtils.dll succeeded
18:57:07.768E54602Install::CodeInit [Client,1] (MCH) OK
18:57:07.770E54602Install::CodeInit [Client,2] (MCH) OK
18:57:07.771E54602Install::CodeInit [Client,3] (MCH) OK
18:57:07.772E54602Install::CodeInit [Client,4] (MCH) OK
18:57:07.774E54602Install::CodeInit [Client,4.1] (MCH) OK
18:57:07.794E54602Install::CodeInit [Client,4.2] (MCH) OK
18:57:07.794E541366Client::hookFunctionsSuspend before hook: OFF
18:57:07.794E54337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:57:07.794E54920Client::hookLibraryFunctionsLib [5] is not supported for game. skipping..
18:57:07.794E541067Install::CodeSegment [5|214784|0x68B70000|0x34700]
18:57:07.796E54602Install::Codeunknown (MCH) OK
18:57:07.796E541067Install::CodeSegment [5|16304|0x68B70000|0x3FB0]
18:57:07.797E54602Install::Codeunknown (MCH) OK
18:57:07.797E541067Install::CodeSegment [5|143296|0x68B70000|0x22FC0]
18:57:07.798E54602Install::Codeunknown (MCH) OK
18:57:07.798E541067Install::CodeSegment [5|5616|0x68B70000|0x15F0]
18:57:07.799E54602Install::Codeunknown (MCH) OK
18:57:07.799E541067Install::CodeSegment [5|-70434064|0x68B70000|0xFBCD42F0]
18:57:07.799E541158Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
18:57:07.799E541067Install::CodeSegment [5|-70443520|0x68B70000|0xFBCD1E00]
18:57:07.799E541158Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
18:57:07.799E541067Install::CodeSegment [5|-70428544|0x68B70000|0xFBCD5880]
18:57:07.799E541158Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
18:57:07.799E541067Install::CodeSegment [5|-71451376|0x68B70000|0xFBBDBD10]
18:57:07.799E541158Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
18:57:07.799E54337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
18:57:07.799E541335OverlayManager::StartStarting...
18:57:07.799E541367OverlayManager::Startstarting hooks 2...
18:57:07.801E54602Install::CodeInit [Client,5] (MCH) OK
18:57:07.801E541472OverlayManager::StartFixRestoreSWL failed 0
18:57:07.801E541475OverlayManager::StartFixRestoreSWL failed 0
18:57:07.802E54602Install::CodeGetWindowLongPtrW (MCH) OK
18:57:07.821E54602Install::CodeSetWindowLongPtrW (MCH) OK
18:57:07.821E541533XTRAP COMPATIBLE PATCH WARNING
18:57:07.821E541542OverlayManager::Startdone with hooks...
18:57:07.821E54108ApiManager::InitAPI Manager Event : OK
18:57:07.822E54120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=28036
18:57:07.822E5467TXRSettingFail to read texture recognition options 0xb7
18:57:07.822E54114TXOfInterestNew list set with 0 items
18:57:07.822E541568OverlayManager::Startget foreground state
18:57:07.822E548597OverlayManager::OnForegroundChangedChanged True
18:57:07.822E548726OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x10c14 [1280, 720] , 0x0)
18:57:07.822E541605OverlayManager::StartStarted...
18:57:07.822E54145Common::HookChain::HookChainManager::StartStarting hook chain manager
18:57:07.822E54392Client::initFirstInjectionhook chain manager started
18:57:07.82370847322OverlayManager::OnConnectedConnected to server
18:57:07.823708432SendServerHelloMessage::ExecuteSend connection Ack
18:57:07.8236EEC220Common::HookChain::HookChainManager::MonitoringThreadProcStart monitor
18:57:07.8236D847988OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x1053c
18:57:07.842E54602Install::CodeInit [Client,0] (MCH) OK
18:57:07.842E54428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
18:57:07.842E5494GraphicsHookManager::StopThreadStopThread
18:57:07.8446EFC216GraphicsHookManager::MessageLoopExit Thread
18:57:07.848E54408Client::initFirstInjectioninit complete
18:57:07.848E546191OverlayManager::notifyErrorToServerNotify error [0], system[coexistence_notification], message[Discord;]
18:57:07.93239847901OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
18:57:07.9342ABC315fSwapChain_Present**** Present ******
18:57:08.1182ABC134RenderDeviceD3DXGI::InitDX12init dx 12 graphics - not ready
18:57:08.1222ABC209RenderDeviceD3d12::RenderDeviceD3d12Render device d3d12
18:57:08.1222ABC247RenderDeviceD3d12::initd3d12 first init
18:57:08.1912ABC602Install::Codeunknown (MCH) OK
18:57:08.1912ABC261RenderDeviceD3d12::initd3d12 waiting for command queue
18:57:08.1912ABC157doOverlayINIT DXGII failed!
18:57:08.1912ABC90fD12ExecuteCommandListupdate global command queue 000002D45E5E2D20 (1)
18:57:08.20670847134OverlayManager::doActionDisplayFPS - Triggered
18:57:17.8286D842145Client::LogProcessModulesLoaded modules:
18:57:18.862ABC274RenderDeviceD3d12::initd3d12 is ready
18:57:18.862ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
18:57:18.862ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
18:57:18.862ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
18:57:18.862ABC3121OverlayManager::setGraphicsSet graphics 4
18:57:18.862ABC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
18:57:18.862ABC3156OverlayManager::setGraphicsRender Device fix was set RT.
18:57:18.862ABC5536OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
18:57:18.862ABC5556OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:57:18.932ABC1080RenderDeviceD3d12::UpdateCommandQueue::::operator ()init kiero
18:57:18.1542ABC557fDevice11_Releaseswap chain release 0 0xd3bdcf60 [overlay:1]
18:57:18.1722ABC1097RenderDeviceD3d12::UpdateCommandQueuecommand offset 360 swapchain 000002D46D23EFE0
18:57:18.1722ABC1109RenderDeviceD3d12::UpdateCommandQueuecommand offset 360 (const 360) swapchain 000002D46D23EFE0 queue 000002D45E5E2D20
18:57:18.1722ABC1143RenderDeviceD3d12::UpdateCommandQueuecommand queue ready 000002D45E5E2D20 (global: 000002D45E5E2D20)
18:57:18.1722ABC398RenderDeviceD3d12::setDefaultStatecommand queue is ready
18:57:18.1826D842161C:\Program Files\Bonjour\mdnsNSP.dll
18:57:18.1826D842161C:\Program Files\NVIDIA Corporation\NVIDIA app\MessageBus\MessageBus.dll
18:57:18.1826D842161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
18:57:18.1826D842161C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryBridge64.dll
18:57:18.1826D842161C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24090.11-0\MpOav.dll
18:57:18.1826D842161C:\Users\James\AppData\Local\Discord\app-1.0.9173\modules\discord_hook-1\discord_hook\132c78106c9fee\DiscordHook64.dll
18:57:18.1826D842161C:\Users\James\Documents\Overwolf\0.263.0.11\OWClient.dll
18:57:18.1826D842161C:\Users\James\Documents\Overwolf\0.263.0.11\OWExplorer.dll
18:57:18.1826D842161C:\Users\James\Documents\Overwolf\0.263.0.11\OWUtils.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\AUDIOSES.DLL
18:57:18.1826D842161C:\Windows\SYSTEM32\AVRT.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\CRYPTSP.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\CompPkgSup.DLL
18:57:18.1826D842161C:\Windows\SYSTEM32\CoreMessaging.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\CoreUIComponents.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\D3DCompiler_47.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\D3DSCache.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\DEVRTL.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\DNSAPI.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\DSOUND.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\GLU32.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\GameInput.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\IPHLPAPI.DLL
18:57:18.1826D842161C:\Windows\SYSTEM32\MMDevAPI.DLL
18:57:18.1826D842161C:\Windows\SYSTEM32\MSACM32.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\MSASN1.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\MSAudDecMFT.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\NTASN1.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\OLEACC.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\OPENGL32.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\PROPSYS.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\RTWorkQ.DLL
18:57:18.1826D842161C:\Windows\SYSTEM32\ResampleDmo.DLL
18:57:18.1826D842161C:\Windows\SYSTEM32\SPINF.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\SspiCli.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\TextShaping.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\UIAutomationCore.DLL
18:57:18.1826D842161C:\Windows\SYSTEM32\UMPDC.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\USERENV.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\UxTheme.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\VERSION.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\WINHTTP.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\WINMM.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\WINNSI.DLL
18:57:18.1826D842161C:\Windows\SYSTEM32\WTSAPI32.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\XINPUT1_4.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\amsi.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\cfgmgr32.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\cryptbase.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\cryptnet.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\d3d12.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\dcomp.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\devobj.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\dhcpcsvc.DLL
18:57:18.1826D842161C:\Windows\SYSTEM32\dhcpcsvc6.DLL
18:57:18.1826D842161C:\Windows\SYSTEM32\directxdatabasehelper.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\drvstore.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\dwmapi.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\dxcore.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\dxgi.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\dxilconv.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\gpapi.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\hid.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\inputhost.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\kernel.appcore.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\ksuser.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\mf.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\mfc140u.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\mfperfhelper.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\mfplat.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\mfplay.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\midimap.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\msacm32.drv
18:57:18.1826D842161C:\Windows\SYSTEM32\msdmo.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\msmpeg2vdec.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\ncrypt.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\ntdll.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\ntmarta.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\ntoskrnl.exe
18:57:18.1826D842161C:\Windows\SYSTEM32\nvapi64.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\powrprof.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\profapi.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\resourcepolicyclient.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\secur32.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\textinputframework.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\twinapi.appcore.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\wbemcomn.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\wdmaud.drv
18:57:18.1826D842161C:\Windows\SYSTEM32\windows.storage.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\winmmbase.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\wintypes.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\wldp.dll
18:57:18.1826D842161C:\Windows\SYSTEM32\xaudio2_9.dll
18:57:18.1826D842161C:\Windows\System32\AppXDeploymentClient.dll
18:57:18.1826D842161C:\Windows\System32\CRYPT32.dll
18:57:18.1826D842161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\_nvngx.dll
18:57:18.1826D842161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvdxgdmal64.dll
18:57:18.1826D842161C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvppex.dll
18:57:18.1826D842161C:\Windows\System32\IMM32.DLL
18:57:18.1826D842161C:\Windows\System32\KERNEL32.DLL
18:57:18.1826D842161C:\Windows\System32\KERNELBASE.dll
18:57:18.1826D842161C:\Windows\System32\NSI.dll
18:57:18.1826D842161C:\Windows\System32\OLEAUT32.dll
18:57:18.1826D842161C:\Windows\System32\PSAPI.DLL
18:57:18.1826D842161C:\Windows\System32\RPCRT4.dll
18:57:18.1826D842161C:\Windows\System32\SETUPAPI.dll
18:57:18.1826D842161C:\Windows\System32\SHELL32.dll
18:57:18.1826D842161C:\Windows\System32\USER32.dll
18:57:18.1826D842161C:\Windows\System32\WINTRUST.dll
18:57:18.1826D842161C:\Windows\System32\WLDAP32.dll
18:57:18.1826D842161C:\Windows\System32\WS2_32.dll
18:57:18.1826D842161C:\Windows\System32\Windows.ApplicationModel.dll
18:57:18.1826D842161C:\Windows\System32\Windows.Media.dll
18:57:18.1826D842161C:\Windows\System32\Windows.UI.dll
18:57:18.1826D842161C:\Windows\System32\advapi32.dll
18:57:18.1826D842161C:\Windows\System32\bcrypt.dll
18:57:18.1826D842161C:\Windows\System32\bcryptprimitives.dll
18:57:18.1826D842161C:\Windows\System32\clbcatq.dll
18:57:18.1826D842161C:\Windows\System32\combase.dll
18:57:18.1826D842161C:\Windows\System32\fwpuclnt.dll
18:57:18.1826D842161C:\Windows\System32\gameux.dll
18:57:18.1826D842161C:\Windows\System32\gdi32.dll
18:57:18.1826D842161C:\Windows\System32\gdi32full.dll
18:57:18.1826D842161C:\Windows\System32\imagehlp.dll
18:57:18.1826D842161C:\Windows\System32\msctf.dll
18:57:18.1826D842161C:\Windows\System32\msvcp_win.dll
18:57:18.1826D842161C:\Windows\System32\msvcrt.dll
18:57:18.1826D842161C:\Windows\System32\ole32.dll
18:57:18.1826D842161C:\Windows\System32\rasadhlp.dll
18:57:18.1826D842161C:\Windows\System32\sechost.dll
18:57:18.1826D842161C:\Windows\System32\shcore.dll
18:57:18.1826D842161C:\Windows\System32\shlwapi.dll
18:57:18.1826D842161C:\Windows\System32\threadpoolwinrt.dll
18:57:18.1826D842161C:\Windows\System32\ucrtbase.dll
18:57:18.1826D842161C:\Windows\System32\win32u.dll
18:57:18.1826D842161C:\Windows\System32\winrnr.dll
18:57:18.1826D842161C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.4391_none_2715d37f73803e96\comctl32.dll
18:57:18.1826D842161C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.4455_none_57fc69f8ce16b9dd\gdiplus.dll
18:57:18.1826D842161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\Display.NvContainer\NvMessageBus.dll
18:57:18.1826D842161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvcuda64.dll
18:57:18.1826D842161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvgpucomp64.dll
18:57:18.1826D842161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvldumdx.dll
18:57:18.1826D842161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvoglv64.dll
18:57:18.1826D842161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvrtum64.dll
18:57:18.1826D842161C:\Windows\system32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvwgf2umx.dll
18:57:18.1826D842161C:\Windows\system32\dataexchange.dll
18:57:18.1826D842161C:\Windows\system32\explorerframe.dll
18:57:18.1826D842161C:\Windows\system32\mswsock.dll
18:57:18.1826D842161C:\Windows\system32\napinsp.dll
18:57:18.1826D842161C:\Windows\system32\nlansp_c.dll
18:57:18.1826D842161C:\Windows\system32\nvspcap64.dll
18:57:18.1826D842161C:\Windows\system32\pnrpnsp.dll
18:57:18.1826D842161C:\Windows\system32\rsaenh.dll
18:57:18.1826D842161C:\Windows\system32\wbem\fastprox.dll
18:57:18.1826D842161C:\Windows\system32\wbem\wbemprox.dll
18:57:18.1826D842161C:\Windows\system32\wbem\wbemsvc.dll
18:57:18.1826D842161C:\Windows\system32\windowscodecs.dll
18:57:18.1826D842161C:\Windows\system32\wshbth.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\Engine\Plugins\Experimental\RazerChromaDevices\Binaries\ThirdParty\Win64\CChromaEditorLibrary64.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\Engine\Plugins\Runtime\ThirdParty\XeSS\Binaries\ThirdParty\Win64\libxess.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64\discord-rpc.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64\nvngx_dlss.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\ThirdParty\Nvidia\Win64\GfeSDK.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\D3D12\D3D12Core.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\DML\DirectML.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\EOSSDK-Win64-Shipping.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\MSVCP140.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140.dll
18:57:18.1826D842161F:\Non-Steam Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140_1.dll
18:57:18.1826D842161c:\windows\system32\gameinputinbox.dll
18:57:18.2612ABC737OverlayInputManager::HandleCommandsClear all hotkeys command
18:57:18.2612ABC788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
18:57:18.2612ABC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
18:57:18.2612ABC21StartWidgetsRefresher::ExecuteExecute start wicket manager
18:57:18.2612ABC275WidgetManager::StartLayoutSchedulerstart layout scheduler
18:57:18.2612ABC5705OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x10c14} (foreground = 0x10c14).
18:57:18.2612ABC2589OverlayManager::installWindowProcHookInstall WPH
18:57:18.2612ABC2603OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10caf
18:57:18.2612ABC2622OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
18:57:18.2612ABC2668OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7c55a0b0=2085986480)=>(0x86355860=-2043324320)
18:57:18.2612ABC2679OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
18:57:18.2612ABC311PerformanceCounter::NotifyFrameRenderNotify first Render...
18:57:18.2612ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:57:18.2612ABC8489OverlayManager::CheckForSharedTextureSupportCheck for SHT support
18:57:18.26639842698OverlayManager::installKeybMouseHookInstall KeybMouse
18:57:18.2663984480InputInterceptor::stopHookunhook keyboard and mouse
18:57:18.2663984447InputInterceptor::runHookKeyboard is hooked 0x3984
18:57:18.2663984469InputInterceptor::runHookMouse is hooked 0x3984
18:57:18.26639848207OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
18:57:18.2692ABC5607OverlayManager::initOverlayResolutionEx 0X40008
18:57:18.2692ABC5613OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
18:57:18.2692ABC5536OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
18:57:18.2692ABC5556OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
18:57:18.2785E20225InterProcessElement::openInterProcess Overwolf_ImID_1060A_P_17372 opened succesfuly
18:57:18.2785E20225InterProcessElement::openInterProcess Overwolf_PID_17372_SHARED_MEMORY_AGENT opened succesfuly
18:57:28.89470847425OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\James\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\267.1.0\plugins/GEPPlugin64.dll] [oopo: off]
18:57:28.8972ABC8260OverlayManager::LoadPluginloading plugin: C:\Users\James\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\267.1.0\plugins/GEPPlugin64.dll
18:57:28.9342ABC8279OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\James\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\267.1.0\plugins/GEPPlugin64.dll] []
18:57:28.9882ABC8311OverlayManager::LoadPluginfinish loading plugin
19:03:53.59839846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x10c14 .
19:03:53.59839847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:04:20.1375564293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:04:24.3015564225InterProcessElement::openInterProcess Overwolf_ImID_70C38_P_17372 opened succesfuly
19:04:24.3015564225InterProcessElement::openInterProcess Overwolf_PID_17372_SHARED_MEMORY_AGENT opened succesfuly
19:04:24.4705564225InterProcessElement::openInterProcess Overwolf_ImID_60640_P_17372 opened succesfuly
19:04:24.4705564225InterProcessElement::openInterProcess Overwolf_PID_17372_SHARED_MEMORY_AGENT opened succesfuly
19:04:24.93539844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2085986480
19:04:25.1655564293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:04:25.5665564125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60640
19:04:25.56655642644WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:04:27.9015564293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:04:28.6535564225InterProcessElement::openInterProcess Overwolf_ImID_D0C7A_P_17372 opened succesfuly
19:04:28.6535564225InterProcessElement::openInterProcess Overwolf_PID_17372_SHARED_MEMORY_AGENT opened succesfuly
19:04:28.7685564125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60c66
19:04:28.76855642644WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:04:28.7775564225InterProcessElement::openInterProcess Overwolf_ImID_60C66_P_17372 opened succesfuly
19:04:28.7775564225InterProcessElement::openInterProcess Overwolf_PID_17372_SHARED_MEMORY_AGENT opened succesfuly
19:04:28.8492ABC88RenderImageD3d12::setSizeCreate Texture (400,720) / (512,768) (87) - OK
19:04:29.1857084141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
19:04:29.1857084127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
19:04:29.1912ABC255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
19:04:36.254DB850capture devicecapture device registered
19:04:36.2602ABC50capture devicegraphics-hook.dll loaded against process: FortniteClient-Win64-Shipping.exe
19:04:36.2612ABC50capture device(half life scientist) everything.. seems to be in order
19:04:36.2612ABC50capture deviced3d12_init: device=0x2D45E0E2670
19:04:36.2612ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 0 SwapEffect: 4 Flags: 2050
19:04:36.2612ABC50capture deviceWe're DXGI1.4 boys!
19:04:36.3262ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
19:04:36.4632ABC50capture deviced3d12 shared texture capture successful
19:04:45.8639844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, -2100855956
19:04:45.49639847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:04:46.5737084367InputInterceptor::ResetLLHookProcExtReset keys state
19:04:46.57470846975OverlayManager::doActionForegroundChange Event OFF (OFF)
19:04:46.57470848597OverlayManager::OnForegroundChangedChanged False
19:04:46.58070848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60C64 Title=[Fortnite Tracker]
19:04:46.58070843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:04:46.58070842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:04:46.5817084367InputInterceptor::ResetLLHookProcExtReset keys state
19:04:46.58270847134OverlayManager::doActionDisplayFPS - Triggered
19:04:46.6103984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:04:46.6103984448fSwapResize_BuffersClear overlay graphics..
19:04:46.61039843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:04:46.61039843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:04:46.6103984450fSwapResize_BuffersDevice was Resized!
19:04:46.6103984184IRenderDevice::releaseRender Releasing.
19:04:46.6103984646RenderDeviceD3d12::releaseImplementationRelease device
19:04:46.622398450capture device----------------- d3d12 capture freed ----------------
19:04:46.6223984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:04:46.6223984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:04:46.6223984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:04:46.62239841059RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 2 (items: 1)
19:04:46.6263984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:04:46.6263984695RenderDeviceD3d12::releaseImplementationRelease RT
19:04:46.6263984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:04:46.6263984201IRenderDevice::releaseRender Releasing Done.
19:04:46.6263984454fSwapResize_BuffersEnd Device was Resized!
19:04:47.17970846975OverlayManager::doActionForegroundChange Event ON (ON)
19:04:47.17970848597OverlayManager::OnForegroundChangedChanged True
19:04:47.18070848726OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x80c24 [1889, -1058] , 0x10c14)
19:04:47.18070843034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:04:47.2133984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:04:47.2242ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:04:47.2242ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:04:47.2242ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:04:47.3402ABC48ResetSnapShotSH::ExecuteRelease snapshot SH
19:04:47.3422ABC88RenderImageD3d12::setSizeCreate Texture (400,720) / (512,768) (87) - OK
19:04:47.3432ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:04:47.3442ABC50capture deviced3d12_init: device=0x2D45E0E2670
19:04:47.3442ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 0 SwapEffect: 4 Flags: 2050
19:04:47.3442ABC50capture deviceWe're DXGI1.4 boys!
19:04:47.3442ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
19:04:47.3562ABC50capture deviced3d12 shared texture capture successful
19:04:52.7733984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:04:52.7733984448fSwapResize_BuffersClear overlay graphics..
19:04:52.77339843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:04:52.77339843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:04:52.7733984450fSwapResize_BuffersDevice was Resized!
19:04:52.7733984184IRenderDevice::releaseRender Releasing.
19:04:52.7733984646RenderDeviceD3d12::releaseImplementationRelease device
19:04:52.799398450capture device----------------- d3d12 capture freed ----------------
19:04:52.7993984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:04:52.7993984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:04:52.7993984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:04:52.79939841059RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 1 (items: 1)
19:04:52.8017084367InputInterceptor::ResetLLHookProcExtReset keys state
19:04:52.80170846975OverlayManager::doActionForegroundChange Event OFF (OFF)
19:04:52.80170848597OverlayManager::OnForegroundChangedChanged False
19:04:52.80170848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60C64 Title=[Fortnite Tracker]
19:04:52.80170843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:04:52.80170842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:04:52.8033984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:04:52.8033984695RenderDeviceD3d12::releaseImplementationRelease RT
19:04:52.8033984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:04:52.8033984201IRenderDevice::releaseRender Releasing Done.
19:04:52.8033984454fSwapResize_BuffersEnd Device was Resized!
19:04:52.8167084367InputInterceptor::ResetLLHookProcExtReset keys state
19:04:52.81770847134OverlayManager::doActionDisplayFPS - Triggered
19:04:52.8572ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:04:52.8572ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:04:52.8572ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:04:52.8572ABC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:04:52.9472ABC48ResetSnapShotSH::ExecuteRelease snapshot SH
19:04:52.9472ABC1702WidgetManager::drawskip widget draw (not in foreground) False - False
19:04:52.9472ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:04:52.9482ABC50capture deviced3d12_init: device=0x2D45E0E2670
19:04:52.9482ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 1 SwapEffect: 4 Flags: 2050
19:04:52.9482ABC50capture deviceWe're DXGI1.4 boys!
19:04:52.9482ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
19:04:52.9632ABC50capture deviced3d12 shared texture capture successful
19:04:57.25539846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:04:57.8233984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:04:57.8233984448fSwapResize_BuffersClear overlay graphics..
19:04:57.82339843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:04:57.82339843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:04:57.8233984450fSwapResize_BuffersDevice was Resized!
19:04:57.8233984184IRenderDevice::releaseRender Releasing.
19:04:57.8233984646RenderDeviceD3d12::releaseImplementationRelease device
19:04:57.833398450capture device----------------- d3d12 capture freed ----------------
19:04:57.8333984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:04:57.8333984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:04:57.8333984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:04:57.8563984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:04:57.8563984695RenderDeviceD3d12::releaseImplementationRelease RT
19:04:57.8563984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:04:57.8563984201IRenderDevice::releaseRender Releasing Done.
19:04:57.8563984454fSwapResize_BuffersEnd Device was Resized!
19:04:57.90270846975OverlayManager::doActionForegroundChange Event ON (ON)
19:04:57.90270848597OverlayManager::OnForegroundChangedChanged True
19:04:57.90370847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:04:57.91870847134OverlayManager::doActionDisplayFPS - Triggered
19:04:58.21039846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:04:58.2412ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:04:58.2412ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:04:58.2412ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:04:58.3512ABC88RenderImageD3d12::setSizeCreate Texture (400,720) / (512,768) (87) - OK
19:04:58.3522ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:04:58.3532ABC50capture deviced3d12_init: device=0x2D45E0E2670
19:04:58.3532ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 0 SwapEffect: 4 Flags: 2050
19:04:58.3532ABC50capture deviceWe're DXGI1.4 boys!
19:04:58.3532ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
19:04:58.3662ABC50capture deviced3d12 shared texture capture successful
19:05:04.76739847901OverlayManager::IsEmptyCursorCache cursor 0x10013 (v: 1)
19:05:17.8773984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
19:05:18.113984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
19:05:19.82239847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:05:20.3627084367InputInterceptor::ResetLLHookProcExtReset keys state
19:05:20.36270846975OverlayManager::doActionForegroundChange Event OFF (OFF)
19:05:20.36270848597OverlayManager::OnForegroundChangedChanged False
19:05:20.36270848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60C64 Title=[Fortnite Tracker]
19:05:20.36270843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:05:20.36270842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:05:20.3712ABC48ResetSnapShotSH::ExecuteRelease snapshot SH
19:05:20.3787084367InputInterceptor::ResetLLHookProcExtReset keys state
19:05:20.38070847134OverlayManager::doActionDisplayFPS - Triggered
19:05:20.5813984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:05:20.5813984448fSwapResize_BuffersClear overlay graphics..
19:05:20.58139843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:05:20.58139843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:05:20.5813984450fSwapResize_BuffersDevice was Resized!
19:05:20.5813984184IRenderDevice::releaseRender Releasing.
19:05:20.5813984646RenderDeviceD3d12::releaseImplementationRelease device
19:05:20.595398450capture device----------------- d3d12 capture freed ----------------
19:05:20.5953984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:05:20.5953984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:05:20.5953984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:05:20.59539841059RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 0 (items: 1)
19:05:20.5993984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:05:20.5993984695RenderDeviceD3d12::releaseImplementationRelease RT
19:05:20.6003984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:05:20.6003984201IRenderDevice::releaseRender Releasing Done.
19:05:20.6003984454fSwapResize_BuffersEnd Device was Resized!
19:05:21.6639846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:05:21.2343984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:05:21.2452ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:05:21.2452ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:05:21.2452ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:05:21.2452ABC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:05:21.3442ABC1702WidgetManager::drawskip widget draw (not in foreground) False - False
19:05:21.3442ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:05:21.3462ABC50capture deviced3d12_init: device=0x2D45E0E2670
19:05:21.3462ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 0 SwapEffect: 4 Flags: 2050
19:05:21.3462ABC50capture deviceWe're DXGI1.4 boys!
19:05:21.3462ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
19:05:21.3602ABC50capture deviced3d12 shared texture capture successful
19:05:21.38070846975OverlayManager::doActionForegroundChange Event ON (ON)
19:05:21.38070848597OverlayManager::OnForegroundChangedChanged True
19:05:21.38070847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:05:21.38270847134OverlayManager::doActionDisplayFPS - Triggered
19:05:21.4022ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:05:21.42439846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:05:23.4433984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
19:05:23.4922ABC88RenderImageD3d12::setSizeCreate Texture (400,720) / (512,768) (87) - OK
19:05:23.5523984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
19:05:24.1253984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
19:05:24.2403984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
19:05:39.72239847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:05:40.39339846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:05:40.39339847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:09:15.1952ABC88RenderImageD3d12::setSizeCreate Texture (520,116) / (640,128) (87) - OK
19:10:12.95439844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, -2100855956
19:12:58.7022C184528overlayGetWindowLongWGetWindowLongW changed 0x10c14, -2100855956
19:15:09.18739844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
19:19:08.417084367InputInterceptor::ResetLLHookProcExtReset keys state
19:19:08.4170846975OverlayManager::doActionForegroundChange Event OFF (OFF)
19:19:08.4170848597OverlayManager::OnForegroundChangedChanged False
19:19:08.4170848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101C2 Title=[]
19:19:08.4170847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:19:08.4170843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:19:08.4170842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:19:08.427084367InputInterceptor::ResetLLHookProcExtReset keys state
19:19:08.4370847134OverlayManager::doActionDisplayFPS - Triggered
19:19:08.612ABC48ResetSnapShotSH::ExecuteRelease snapshot SH
19:19:08.612ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:19:08.3033984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:19:08.3033984448fSwapResize_BuffersClear overlay graphics..
19:19:08.30339843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:19:08.30339843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:19:08.3033984450fSwapResize_BuffersDevice was Resized!
19:19:08.3033984184IRenderDevice::releaseRender Releasing.
19:19:08.3033984646RenderDeviceD3d12::releaseImplementationRelease device
19:19:08.317398450capture device----------------- d3d12 capture freed ----------------
19:19:08.3173984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:19:08.3173984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:19:08.3173984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:19:08.31739841059RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 0 (items: 2)
19:19:08.3273984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:19:08.3273984695RenderDeviceD3d12::releaseImplementationRelease RT
19:19:08.3273984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:19:08.3273984201IRenderDevice::releaseRender Releasing Done.
19:19:08.3273984454fSwapResize_BuffersEnd Device was Resized!
19:19:08.3882ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:19:08.3882ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:19:08.3882ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:19:08.3882ABC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:19:08.5152ABC1702WidgetManager::drawskip widget draw (not in foreground) False - False
19:19:08.5162ABC50capture deviced3d12_init: device=0x2D45E0E2670
19:19:08.5162ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 1 SwapEffect: 4 Flags: 2050
19:19:08.5162ABC50capture deviceWe're DXGI1.4 boys!
19:19:08.5162ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
19:19:08.5332ABC50capture deviced3d12 shared texture capture successful
19:19:34.8839846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:19:35.44139846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:19:36.3083984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:19:36.3083984448fSwapResize_BuffersClear overlay graphics..
19:19:36.30839843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:19:36.30839843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:19:36.3083984450fSwapResize_BuffersDevice was Resized!
19:19:36.3083984184IRenderDevice::releaseRender Releasing.
19:19:36.3083984646RenderDeviceD3d12::releaseImplementationRelease device
19:19:36.336398450capture device----------------- d3d12 capture freed ----------------
19:19:36.3363984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:19:36.3363984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:19:36.3363984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:19:36.3403984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:19:36.3403984695RenderDeviceD3d12::releaseImplementationRelease RT
19:19:36.3403984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:19:36.3403984201IRenderDevice::releaseRender Releasing Done.
19:19:36.3403984454fSwapResize_BuffersEnd Device was Resized!
19:19:36.60370846975OverlayManager::doActionForegroundChange Event ON (ON)
19:19:36.60370848597OverlayManager::OnForegroundChangedChanged True
19:19:36.60470847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:19:36.62070847134OverlayManager::doActionDisplayFPS - Triggered
19:19:36.80339846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:19:36.8262ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:19:36.8262ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:19:36.8262ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:19:36.9132ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:19:36.9142ABC50capture deviced3d12_init: device=0x2D45E0E2670
19:19:36.9142ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 0 SwapEffect: 4 Flags: 2050
19:19:36.9142ABC50capture deviceWe're DXGI1.4 boys!
19:19:36.9142ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
19:19:36.9252ABC50capture deviced3d12 shared texture capture successful
19:19:39.55039847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:19:40.7067084367InputInterceptor::ResetLLHookProcExtReset keys state
19:19:40.70670846975OverlayManager::doActionForegroundChange Event OFF (OFF)
19:19:40.70670848597OverlayManager::OnForegroundChangedChanged False
19:19:40.70670848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0xF0D0C Title=[YouTube TV - Home - YouTube TV]
19:19:40.70670843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:19:40.70670842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:19:40.7107084367InputInterceptor::ResetLLHookProcExtReset keys state
19:19:40.71170847134OverlayManager::doActionDisplayFPS - Triggered
19:19:40.7293984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:19:40.7293984448fSwapResize_BuffersClear overlay graphics..
19:19:40.72939843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:19:40.72939843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:19:40.7293984450fSwapResize_BuffersDevice was Resized!
19:19:40.7293984184IRenderDevice::releaseRender Releasing.
19:19:40.7293984646RenderDeviceD3d12::releaseImplementationRelease device
19:19:40.742398450capture device----------------- d3d12 capture freed ----------------
19:19:40.7423984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:19:40.7423984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:19:40.7423984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:19:40.7443984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:19:40.7443984695RenderDeviceD3d12::releaseImplementationRelease RT
19:19:40.7443984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:19:40.7443984201IRenderDevice::releaseRender Releasing Done.
19:19:40.7443984454fSwapResize_BuffersEnd Device was Resized!
19:19:40.7862ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:19:40.7862ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:19:40.7862ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:19:40.7862ABC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:19:40.8782ABC48ResetSnapShotSH::ExecuteRelease snapshot SH
19:19:40.8782ABC1702WidgetManager::drawskip widget draw (not in foreground) False - False
19:19:40.8782ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:19:40.8792ABC50capture deviced3d12_init: device=0x2D45E0E2670
19:19:40.8792ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 1 SwapEffect: 4 Flags: 2050
19:19:40.8792ABC50capture deviceWe're DXGI1.4 boys!
19:19:40.8792ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
19:19:40.8902ABC50capture deviced3d12 shared texture capture successful
19:19:50.97739846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:19:51.8893984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:19:51.8893984448fSwapResize_BuffersClear overlay graphics..
19:19:51.88939843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:19:51.88939843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:19:51.8893984450fSwapResize_BuffersDevice was Resized!
19:19:51.8893984184IRenderDevice::releaseRender Releasing.
19:19:51.8893984646RenderDeviceD3d12::releaseImplementationRelease device
19:19:51.89970846975OverlayManager::doActionForegroundChange Event ON (ON)
19:19:51.89970848597OverlayManager::OnForegroundChangedChanged True
19:19:51.89970847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:19:51.90370847134OverlayManager::doActionDisplayFPS - Triggered
19:19:51.912398450capture device----------------- d3d12 capture freed ----------------
19:19:51.9123984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:19:51.9123984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:19:51.9123984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:19:51.9153984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:19:51.9153984695RenderDeviceD3d12::releaseImplementationRelease RT
19:19:51.9153984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:19:51.9153984201IRenderDevice::releaseRender Releasing Done.
19:19:51.9153984454fSwapResize_BuffersEnd Device was Resized!
19:19:52.23839846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:19:52.2642ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:19:52.2642ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:19:52.2642ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:19:52.3532ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:19:52.3552ABC50capture deviced3d12_init: device=0x2D45E0E2670
19:19:52.3552ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 0 SwapEffect: 4 Flags: 2050
19:19:52.3552ABC50capture deviceWe're DXGI1.4 boys!
19:19:52.3552ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
19:19:52.3702ABC50capture deviced3d12 shared texture capture successful
19:20:05.77339844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
19:20:55.1202898293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:22:58.7022C184528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
19:25:02.96139844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
19:28:27.8572ABC88RenderImageD3d12::setSizeCreate Texture (520,116) / (640,128) (87) - OK
19:28:55.57139844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
19:28:57.6327084155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
19:28:57.6452ABC50capture device----------------- d3d12 capture freed ----------------
19:28:57.6452ABC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
19:28:57.6452ABC5470OverlayManager::HandleGameStreamStop Capturing
19:28:58.597084155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
19:29:03.287848293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:29:05.307848177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3013].
19:29:05.30784852WidgetsLayoutScheduler::Stopstopping layout scheduler
19:29:05.30784861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
19:29:09.9572ABC2377WidgetManager::Renderresume layout thread
19:29:09.9572ABC275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:29:09.9572ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:30:24.18739847901OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
19:32:33.89339847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:32:34.6843984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:32:34.6843984448fSwapResize_BuffersClear overlay graphics..
19:32:34.68439843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:32:34.68439843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:32:34.6843984450fSwapResize_BuffersDevice was Resized!
19:32:34.6843984184IRenderDevice::releaseRender Releasing.
19:32:34.6843984646RenderDeviceD3d12::releaseImplementationRelease device
19:32:34.684398450capture device----------------- d3d12 capture freed ----------------
19:32:34.6843984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:32:34.6843984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:32:34.6843984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:32:34.68439841059RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 1 (items: 1)
19:32:34.6933984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:32:34.6933984695RenderDeviceD3d12::releaseImplementationRelease RT
19:32:34.6933984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:32:34.6933984201IRenderDevice::releaseRender Releasing Done.
19:32:34.6933984454fSwapResize_BuffersEnd Device was Resized!
19:32:34.9287084367InputInterceptor::ResetLLHookProcExtReset keys state
19:32:34.92870846975OverlayManager::doActionForegroundChange Event OFF (OFF)
19:32:34.92870848597OverlayManager::OnForegroundChangedChanged False
19:32:34.92870848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60C64 Title=[Fortnite Tracker]
19:32:34.92870843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:32:34.92870842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:32:34.9437084367InputInterceptor::ResetLLHookProcExtReset keys state
19:32:34.94570847134OverlayManager::doActionDisplayFPS - Triggered
19:32:35.4122ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:32:35.4122ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:32:35.4122ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:32:35.4122ABC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:32:35.5052ABC48ResetSnapShotSH::ExecuteRelease snapshot SH
19:32:35.5052ABC1702WidgetManager::drawskip widget draw (not in foreground) False - False
19:32:35.5052ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:32:47.34639846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:32:48.833984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:32:48.833984448fSwapResize_BuffersClear overlay graphics..
19:32:48.8339843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:32:48.8339843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:32:48.833984450fSwapResize_BuffersDevice was Resized!
19:32:48.833984184IRenderDevice::releaseRender Releasing.
19:32:48.833984646RenderDeviceD3d12::releaseImplementationRelease device
19:32:48.83398450capture device----------------- d3d12 capture freed ----------------
19:32:48.833984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:32:48.833984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:32:48.833984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:32:48.843984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:32:48.843984695RenderDeviceD3d12::releaseImplementationRelease RT
19:32:48.843984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:32:48.843984201IRenderDevice::releaseRender Releasing Done.
19:32:48.843984454fSwapResize_BuffersEnd Device was Resized!
19:32:48.11470846975OverlayManager::doActionForegroundChange Event ON (ON)
19:32:48.11470848597OverlayManager::OnForegroundChangedChanged True
19:32:48.11470847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:32:48.11670847134OverlayManager::doActionDisplayFPS - Triggered
19:32:48.12939846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:32:48.1412ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:32:48.1412ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:32:48.1412ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:32:48.2212ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:32:58.7062C184528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
19:36:18.60339847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:36:19.4539846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:36:19.4539847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:37:17.91039847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:37:19.9913984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:37:19.9913984448fSwapResize_BuffersClear overlay graphics..
19:37:19.99139843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:37:19.99139843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:37:19.9913984450fSwapResize_BuffersDevice was Resized!
19:37:19.9913984184IRenderDevice::releaseRender Releasing.
19:37:19.9913984646RenderDeviceD3d12::releaseImplementationRelease device
19:37:19.991398450capture device----------------- d3d12 capture freed ----------------
19:37:19.9913984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:37:19.9913984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:37:19.9913984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:37:19.9933984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:37:19.9933984695RenderDeviceD3d12::releaseImplementationRelease RT
19:37:19.9933984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:37:19.9933984201IRenderDevice::releaseRender Releasing Done.
19:37:19.9933984454fSwapResize_BuffersEnd Device was Resized!
19:37:20.3157084367InputInterceptor::ResetLLHookProcExtReset keys state
19:37:20.31570846975OverlayManager::doActionForegroundChange Event OFF (OFF)
19:37:20.31570848597OverlayManager::OnForegroundChangedChanged False
19:37:20.31570848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x206F4 Title=[#general | PGA - Discord]
19:37:20.31570843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:37:20.31570842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:37:20.3307084367InputInterceptor::ResetLLHookProcExtReset keys state
19:37:20.33170847134OverlayManager::doActionDisplayFPS - Triggered
19:37:20.6382ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:37:20.6382ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:37:20.6382ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:37:20.6382ABC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:37:20.7432ABC48ResetSnapShotSH::ExecuteRelease snapshot SH
19:37:20.7432ABC1702WidgetManager::drawskip widget draw (not in foreground) False - False
19:37:20.7432ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:37:29.956DC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:37:35.1770846975OverlayManager::doActionForegroundChange Event ON (ON)
19:37:35.1770848597OverlayManager::OnForegroundChangedChanged True
19:37:35.1770848732OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
19:37:35.1970847134OverlayManager::doActionDisplayFPS - Triggered
19:37:35.1037084127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
19:37:35.33539846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:37:35.33639847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:37:35.4831C84293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:37:35.8583984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:37:35.8583984448fSwapResize_BuffersClear overlay graphics..
19:37:35.85839843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:37:35.85839843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:37:35.8583984450fSwapResize_BuffersDevice was Resized!
19:37:35.8583984184IRenderDevice::releaseRender Releasing.
19:37:35.8583984646RenderDeviceD3d12::releaseImplementationRelease device
19:37:35.858398450capture device----------------- d3d12 capture freed ----------------
19:37:35.8583984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:37:35.8583984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:37:35.8583984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:37:35.8603984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:37:35.8603984695RenderDeviceD3d12::releaseImplementationRelease RT
19:37:35.8603984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:37:35.8603984201IRenderDevice::releaseRender Releasing Done.
19:37:35.8603984454fSwapResize_BuffersEnd Device was Resized!
19:37:35.9962ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:37:35.9972ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:37:35.9972ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:37:36.1652ABC88RenderImageD3d12::setSizeCreate Texture (400,720) / (512,768) (87) - OK
19:37:36.1652ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:37:36.1652ABC255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
19:37:36.1672ABC50capture devicegraphics-hook.dll loaded against process: FortniteClient-Win64-Shipping.exe
19:37:36.1672ABC50capture device(half life scientist) everything.. seems to be in order
19:37:36.1672ABC50capture deviced3d12_init: device=0x2D45E0E2670
19:37:36.1672ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 0 SwapEffect: 4 Flags: 2050
19:37:36.1672ABC50capture deviceWe're DXGI1.4 boys!
19:37:36.1672ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
19:37:36.1792ABC50capture deviced3d12 shared texture capture successful
19:37:43.28539844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
19:39:28.5513984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
19:39:28.6993984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
19:40:01.4052ABC88RenderImageD3d12::setSizeCreate Texture (520,116) / (640,128) (87) - OK
19:42:01.75239844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
19:42:03.1047084155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
19:42:03.1242ABC50capture device----------------- d3d12 capture freed ----------------
19:42:03.1242ABC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
19:42:03.1242ABC5470OverlayManager::HandleGameStreamStop Capturing
19:42:03.4087084155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
19:42:06.8704E00293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:42:08.8704E00177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3011].
19:42:08.8704E0052WidgetsLayoutScheduler::Stopstopping layout scheduler
19:42:08.8704E0061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
19:42:12.8932ABC2377WidgetManager::Renderresume layout thread
19:42:12.8932ABC275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:42:12.8932ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:42:23.51639847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:42:23.79139846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
19:42:23.79239847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:42:58.7072C184528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
19:52:58.7082C184528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
19:56:06.89339847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:56:08.6187084367InputInterceptor::ResetLLHookProcExtReset keys state
19:56:08.61870846975OverlayManager::doActionForegroundChange Event OFF (OFF)
19:56:08.61870848597OverlayManager::OnForegroundChangedChanged False
19:56:08.61870848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30146 Title=[]
19:56:08.61870843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:56:08.61870842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:56:08.6207084367InputInterceptor::ResetLLHookProcExtReset keys state
19:56:08.62270847134OverlayManager::doActionDisplayFPS - Triggered
19:56:08.6443984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
19:56:08.6443984448fSwapResize_BuffersClear overlay graphics..
19:56:08.64439843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:56:08.64439843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:56:08.6443984450fSwapResize_BuffersDevice was Resized!
19:56:08.6443984184IRenderDevice::releaseRender Releasing.
19:56:08.6443984646RenderDeviceD3d12::releaseImplementationRelease device
19:56:08.644398450capture device----------------- d3d12 capture freed ----------------
19:56:08.6443984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
19:56:08.6443984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
19:56:08.6443984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
19:56:08.64439841059RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 0 (items: 2)
19:56:08.6673984692RenderDeviceD3d12::releaseImplementationRelease display heap
19:56:08.6673984695RenderDeviceD3d12::releaseImplementationRelease RT
19:56:08.6673984701RenderDeviceD3d12::releaseImplementationRelease RT heap
19:56:08.6673984201IRenderDevice::releaseRender Releasing Done.
19:56:08.6673984454fSwapResize_BuffersEnd Device was Resized!
19:56:08.7192ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
19:56:08.7192ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
19:56:08.7192ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
19:56:08.7192ABC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:56:08.8272ABC48ResetSnapShotSH::ExecuteRelease snapshot SH
19:56:08.8272ABC1702WidgetManager::drawskip widget draw (not in foreground) False - False
19:56:08.8272ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:08:54.4733984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
20:08:54.4733984448fSwapResize_BuffersClear overlay graphics..
20:08:54.47339843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:08:54.47339843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:08:54.4733984450fSwapResize_BuffersDevice was Resized!
20:08:54.4733984184IRenderDevice::releaseRender Releasing.
20:08:54.4733984646RenderDeviceD3d12::releaseImplementationRelease device
20:08:54.473398450capture device----------------- d3d12 capture freed ----------------
20:08:54.4733984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
20:08:54.4733984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
20:08:54.4733984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
20:08:54.4743984692RenderDeviceD3d12::releaseImplementationRelease display heap
20:08:54.4743984695RenderDeviceD3d12::releaseImplementationRelease RT
20:08:54.4743984701RenderDeviceD3d12::releaseImplementationRelease RT heap
20:08:54.4743984201IRenderDevice::releaseRender Releasing Done.
20:08:54.4743984454fSwapResize_BuffersEnd Device was Resized!
20:08:54.70970846975OverlayManager::doActionForegroundChange Event ON (ON)
20:08:54.70970848597OverlayManager::OnForegroundChangedChanged True
20:08:54.70970848732OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
20:08:54.72570847134OverlayManager::doActionDisplayFPS - Triggered
20:08:54.98639846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
20:08:54.98639847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:08:54.9962ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
20:08:54.9962ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
20:08:54.9962ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
20:08:55.702ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:09:12.9186FA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:19.1287084127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
20:09:19.6956FA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:09:19.9012ABC255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:09:19.9012ABC50capture devicegraphics-hook.dll loaded against process: FortniteClient-Win64-Shipping.exe
20:09:19.9012ABC50capture device(half life scientist) everything.. seems to be in order
20:09:19.9012ABC50capture deviced3d12_init: device=0x2D45E0E2670
20:09:19.9012ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 0 SwapEffect: 4 Flags: 2050
20:09:19.9012ABC50capture deviceWe're DXGI1.4 boys!
20:09:19.9012ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
20:09:19.9162ABC50capture deviced3d12 shared texture capture successful
20:09:20.4672ABC88RenderImageD3d12::setSizeCreate Texture (400,720) / (512,768) (87) - OK
20:09:27.2339844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
20:09:54.2443984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
20:09:54.3733984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
20:12:25.1572ABC88RenderImageD3d12::setSizeCreate Texture (520,116) / (640,128) (87) - OK
20:12:58.7102C184528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
20:15:16.42939844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
20:18:35.79639844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
20:18:36.4487084155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
20:18:36.4712ABC50capture device----------------- d3d12 capture freed ----------------
20:18:36.4712ABC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
20:18:36.4712ABC5470OverlayManager::HandleGameStreamStop Capturing
20:18:36.9567084155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
20:18:41.719822C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:18:43.731822C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3014].
20:18:43.731822C52WidgetsLayoutScheduler::Stopstopping layout scheduler
20:18:43.731822C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
20:18:48.7362ABC2377WidgetManager::Renderresume layout thread
20:18:48.7362ABC275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:18:48.7362ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:19:42.49239847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:19:43.5557084367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:43.55570846975OverlayManager::doActionForegroundChange Event OFF (OFF)
20:19:43.55570848597OverlayManager::OnForegroundChangedChanged False
20:19:43.55670848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60C64 Title=[Fortnite Tracker]
20:19:43.55670843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:19:43.55670842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:19:43.5587084367InputInterceptor::ResetLLHookProcExtReset keys state
20:19:43.55970847134OverlayManager::doActionDisplayFPS - Triggered
20:19:43.5823984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
20:19:43.5823984448fSwapResize_BuffersClear overlay graphics..
20:19:43.58239843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:19:43.58239843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:19:43.5823984450fSwapResize_BuffersDevice was Resized!
20:19:43.5823984184IRenderDevice::releaseRender Releasing.
20:19:43.5823984646RenderDeviceD3d12::releaseImplementationRelease device
20:19:43.582398450capture device----------------- d3d12 capture freed ----------------
20:19:43.5823984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
20:19:43.5823984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
20:19:43.5823984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
20:19:43.58239841059RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 0 (items: 2)
20:19:43.5873984692RenderDeviceD3d12::releaseImplementationRelease display heap
20:19:43.5873984695RenderDeviceD3d12::releaseImplementationRelease RT
20:19:43.5873984701RenderDeviceD3d12::releaseImplementationRelease RT heap
20:19:43.5873984201IRenderDevice::releaseRender Releasing Done.
20:19:43.5873984454fSwapResize_BuffersEnd Device was Resized!
20:19:43.6412ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
20:19:43.6412ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
20:19:43.6412ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
20:19:43.6412ABC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:19:43.7762ABC48ResetSnapShotSH::ExecuteRelease snapshot SH
20:19:43.7762ABC1702WidgetManager::drawskip widget draw (not in foreground) False - False
20:19:43.7762ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:19:58.363822C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:20:03.37839846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
20:20:04.1277084127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
20:20:04.995822C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:20:05.1170846975OverlayManager::doActionForegroundChange Event ON (ON)
20:20:05.1170848597OverlayManager::OnForegroundChangedChanged True
20:20:05.1270847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:20:05.1370847134OverlayManager::doActionDisplayFPS - Triggered
20:20:05.453984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
20:20:05.453984448fSwapResize_BuffersClear overlay graphics..
20:20:05.4539843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:20:05.4539843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:20:05.453984450fSwapResize_BuffersDevice was Resized!
20:20:05.453984184IRenderDevice::releaseRender Releasing.
20:20:05.453984646RenderDeviceD3d12::releaseImplementationRelease device
20:20:05.45398450capture device----------------- d3d12 capture freed ----------------
20:20:05.453984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
20:20:05.453984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
20:20:05.453984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
20:20:05.643984692RenderDeviceD3d12::releaseImplementationRelease display heap
20:20:05.643984695RenderDeviceD3d12::releaseImplementationRelease RT
20:20:05.643984701RenderDeviceD3d12::releaseImplementationRelease RT heap
20:20:05.643984201IRenderDevice::releaseRender Releasing Done.
20:20:05.643984454fSwapResize_BuffersEnd Device was Resized!
20:20:05.39639846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
20:20:05.4702ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
20:20:05.4702ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
20:20:05.4702ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
20:20:05.6132ABC88RenderImageD3d12::setSizeCreate Texture (400,720) / (512,768) (87) - OK
20:20:05.6142ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:20:05.6142ABC255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
20:20:05.6152ABC50capture devicegraphics-hook.dll loaded against process: FortniteClient-Win64-Shipping.exe
20:20:05.6152ABC50capture device(half life scientist) everything.. seems to be in order
20:20:05.6152ABC50capture deviced3d12_init: device=0x2D45E0E2670
20:20:05.6152ABC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 24 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 3 Windowed: 0 SwapEffect: 4 Flags: 2050
20:20:05.6152ABC50capture deviceWe're DXGI1.4 boys!
20:20:05.6152ABC50capture deviced3d12_init_11on12: creating 11 device: queue=0x2D45E5E2D20
20:20:05.6282ABC50capture deviced3d12 shared texture capture successful
20:20:09.6193984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
20:20:09.7013984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
20:20:12.91639844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
20:22:58.7112C184528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
20:23:35.4122ABC88RenderImageD3d12::setSizeCreate Texture (520,116) / (640,128) (87) - OK
20:25:56.40839844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
20:30:56.38939844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
20:32:58.7122C184528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
20:33:39.807084155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
20:33:39.922ABC50capture device----------------- d3d12 capture freed ----------------
20:33:39.922ABC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
20:33:39.922ABC5470OverlayManager::HandleGameStreamStop Capturing
20:33:39.8147084155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
20:33:39.89639844528overlayGetWindowLongWGetWindowLongW changed 0x10c14, 2048847112
20:33:48.5145B58293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:33:50.5215B58177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3012].
20:33:50.5215B5852WidgetsLayoutScheduler::Stopstopping layout scheduler
20:33:50.5215B5861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:65)
20:33:54.4862ABC2377WidgetManager::Renderresume layout thread
20:33:54.4862ABC275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:33:54.4862ABC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:34:45.7739847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:34:46.1783984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
20:34:46.1783984448fSwapResize_BuffersClear overlay graphics..
20:34:46.17839843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:34:46.17839843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:34:46.1783984450fSwapResize_BuffersDevice was Resized!
20:34:46.1783984184IRenderDevice::releaseRender Releasing.
20:34:46.1783984646RenderDeviceD3d12::releaseImplementationRelease device
20:34:46.178398450capture device----------------- d3d12 capture freed ----------------
20:34:46.1783984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
20:34:46.1783984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
20:34:46.1783984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
20:34:46.17839841059RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 2 (items: 2)
20:34:46.1833984692RenderDeviceD3d12::releaseImplementationRelease display heap
20:34:46.1833984695RenderDeviceD3d12::releaseImplementationRelease RT
20:34:46.1833984701RenderDeviceD3d12::releaseImplementationRelease RT heap
20:34:46.1833984201IRenderDevice::releaseRender Releasing Done.
20:34:46.1833984454fSwapResize_BuffersEnd Device was Resized!
20:34:46.4547084367InputInterceptor::ResetLLHookProcExtReset keys state
20:34:46.45470846975OverlayManager::doActionForegroundChange Event OFF (OFF)
20:34:46.45470848597OverlayManager::OnForegroundChangedChanged False
20:34:46.45570848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60C64 Title=[Fortnite Tracker]
20:34:46.45570843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:34:46.45570842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:34:46.4707084367InputInterceptor::ResetLLHookProcExtReset keys state
20:34:46.47170847134OverlayManager::doActionDisplayFPS - Triggered
20:34:46.7642ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
20:34:46.7642ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
20:34:46.7642ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
20:34:46.7642ABC3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:34:46.8632ABC48ResetSnapShotSH::ExecuteRelease snapshot SH
20:34:46.8632ABC1702WidgetManager::drawskip widget draw (not in foreground) False - False
20:34:46.8632ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:34:52.65939846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
20:34:54.3823984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
20:34:54.3823984448fSwapResize_BuffersClear overlay graphics..
20:34:54.38239843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:34:54.38239843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:34:54.3823984450fSwapResize_BuffersDevice was Resized!
20:34:54.3823984184IRenderDevice::releaseRender Releasing.
20:34:54.3823984646RenderDeviceD3d12::releaseImplementationRelease device
20:34:54.382398450capture device----------------- d3d12 capture freed ----------------
20:34:54.3823984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
20:34:54.3823984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
20:34:54.3823984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
20:34:54.3843984692RenderDeviceD3d12::releaseImplementationRelease display heap
20:34:54.3843984695RenderDeviceD3d12::releaseImplementationRelease RT
20:34:54.3843984701RenderDeviceD3d12::releaseImplementationRelease RT heap
20:34:54.3843984201IRenderDevice::releaseRender Releasing Done.
20:34:54.3843984454fSwapResize_BuffersEnd Device was Resized!
20:34:54.4472ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
20:34:54.4472ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
20:34:54.4472ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
20:34:54.65370846975OverlayManager::doActionForegroundChange Event ON (ON)
20:34:54.65370848597OverlayManager::OnForegroundChangedChanged True
20:34:54.65370847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:34:54.67170847134OverlayManager::doActionDisplayFPS - Triggered
20:34:54.6722ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:34:54.69339846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
20:35:00.17439847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:35:02.1673984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
20:35:02.1673984448fSwapResize_BuffersClear overlay graphics..
20:35:02.16739843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:35:02.16739843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:35:02.1673984450fSwapResize_BuffersDevice was Resized!
20:35:02.1673984184IRenderDevice::releaseRender Releasing.
20:35:02.1673984646RenderDeviceD3d12::releaseImplementationRelease device
20:35:02.167398450capture device----------------- d3d12 capture freed ----------------
20:35:02.1673984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
20:35:02.1673984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
20:35:02.1673984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
20:35:02.1693984692RenderDeviceD3d12::releaseImplementationRelease display heap
20:35:02.1693984695RenderDeviceD3d12::releaseImplementationRelease RT
20:35:02.1693984701RenderDeviceD3d12::releaseImplementationRelease RT heap
20:35:02.1693984201IRenderDevice::releaseRender Releasing Done.
20:35:02.1693984454fSwapResize_BuffersEnd Device was Resized!
20:35:02.2182ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
20:35:02.2182ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
20:35:02.2182ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
20:35:02.3377084367InputInterceptor::ResetLLHookProcExtReset keys state
20:35:02.33770846975OverlayManager::doActionForegroundChange Event OFF (OFF)
20:35:02.33770848597OverlayManager::OnForegroundChangedChanged False
20:35:02.33770848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x206F4 Title=[#general | PGA - Discord]
20:35:02.33770843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:35:02.33770842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:35:02.3462ABC48ResetSnapShotSH::ExecuteRelease snapshot SH
20:35:02.3527084367InputInterceptor::ResetLLHookProcExtReset keys state
20:35:02.35470847134OverlayManager::doActionDisplayFPS - Triggered
20:35:02.3692ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:35:07.86639846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
20:35:08.7113984441fSwapResize_BuffersResize buffer (0x6d23efe0)!
20:35:08.7113984448fSwapResize_BuffersClear overlay graphics..
20:35:08.71139843046OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:35:08.71139843068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:35:08.7113984450fSwapResize_BuffersDevice was Resized!
20:35:08.7113984184IRenderDevice::releaseRender Releasing.
20:35:08.7113984646RenderDeviceD3d12::releaseImplementationRelease device
20:35:08.711398450capture device----------------- d3d12 capture freed ----------------
20:35:08.7113984658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
20:35:08.7113984658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
20:35:08.7113984658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
20:35:08.7123984692RenderDeviceD3d12::releaseImplementationRelease display heap
20:35:08.7123984695RenderDeviceD3d12::releaseImplementationRelease RT
20:35:08.7123984701RenderDeviceD3d12::releaseImplementationRelease RT heap
20:35:08.7123984201IRenderDevice::releaseRender Releasing Done.
20:35:08.7123984454fSwapResize_BuffersEnd Device was Resized!
20:35:09.570846975OverlayManager::doActionForegroundChange Event ON (ON)
20:35:09.570848597OverlayManager::OnForegroundChangedChanged True
20:35:09.670847849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
20:35:09.670843034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:35:09.2170847134OverlayManager::doActionDisplayFPS - Triggered
20:35:09.20639846406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x10c14) 0x10c14 .
20:35:09.2232ABC802RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
20:35:09.2232ABC282RenderDeviceD3d12::initRender device d3d12 init 0x6d23efe0 (5) (device: 0x5e0e2670 format: 24 w:2560 h:1440)
20:35:09.2232ABC156RenderDeviceD3DXGI::InitDX12Init dx 12 graphics
20:35:09.2952ABC1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:35:11.3942ABC508ReleaseD11DeviceDevice Released! [1]
20:35:11.3942ABC3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:35:11.3942ABC3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:35:11.3942ABC184IRenderDevice::releaseRender Releasing.
20:35:11.3942ABC646RenderDeviceD3d12::releaseImplementationRelease device
20:35:11.3942ABC50capture device----------------- d3d12 capture freed ----------------
20:35:11.3942ABC658RenderDeviceD3d12::releaseImplementationwaiting for fence 0
20:35:11.3942ABC658RenderDeviceD3d12::releaseImplementationwaiting for fence 1
20:35:11.3942ABC658RenderDeviceD3d12::releaseImplementationwaiting for fence 2
20:35:11.3952ABC692RenderDeviceD3d12::releaseImplementationRelease display heap
20:35:11.3962ABC695RenderDeviceD3d12::releaseImplementationRelease RT
20:35:11.3962ABC701RenderDeviceD3d12::releaseImplementationRelease RT heap
20:35:11.3962ABC201IRenderDevice::releaseRender Releasing Done.
20:35:11.3962ABC511ReleaseD11Device End Device Released!
20:35:11.3976D10557fDevice11_Releaseswap chain release 0 0x6d23efe0 [overlay:0]
20:35:11.41039842016OverlayManager::GameWindowProcCallbackClose Window [2].
20:35:11.5727084367InputInterceptor::ResetLLHookProcExtReset keys state
20:35:11.57270846975OverlayManager::doActionForegroundChange Event OFF (OFF)
20:35:11.57270848597OverlayManager::OnForegroundChangedChanged False
20:35:11.57270848635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x206F4 Title=[#general | PGA - Discord]
20:35:11.57270847849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:35:11.57270843027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:35:11.57270842922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:35:11.5887084367InputInterceptor::ResetLLHookProcExtReset keys state
20:35:11.58970847134OverlayManager::doActionDisplayFPS - Triggered
20:35:12.857580293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:35:14.1387580177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3176].
20:35:14.138758052WidgetsLayoutScheduler::Stopstopping layout scheduler
20:35:14.138758061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:17)
20:35:26.29739842219ClientExitProcessCallbackClient::Exit Process Callback [0].
20:35:26.2973984695Client::clearClient::Clear [0 - 1] .
20:35:26.2973984702Client::clearClient::Clear stoping...
20:35:26.29739841235OverlayManager::StopInternalstopping...
20:35:26.29739841262OverlayManager::StopInternalStoping server connection
20:35:26.29870847347OverlayManager::OnDisconnectedDisconnected from server
20:35:26.29939841267OverlayManager::StopInternalStopped server connection
20:35:26.2993984206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
20:35:26.2993984232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
20:35:26.2993984232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
20:35:26.29939841288OverlayManager::StopInternalClosing inter process
20:35:26.299398425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
20:35:26.2996758118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
20:35:26.3003984255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
20:35:26.300398459InterProcessEventHandler::~InterProcessEventHandlerDone.
20:35:26.30039841304OverlayManager::StopInternalnot running.
20:35:26.3003984141ApiManager::DestroyBackgroundThreadDestroy call.
20:35:26.5836D84188ApiManager::BackgroundThreadBackground Thread is terminated.
20:35:26.5853984232ApiManager::ClearAllCommandsClearing commands [3]
20:35:26.5853984249ApiManager::ClearAllCommandsCleared
20:35:26.5853984136ApiManager::DestroyDestroyed
20:35:26.58539841306OverlayManager::StopInternalstopped.
20:35:26.5853984193Common::HookChain::HookChainManager::StopStopping chain manager
20:35:26.5873984763Client::clearRemove old SHM
20:35:26.5873984255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_26317372 close 2147483647 bytes
20:35:26.5873984771Client::clearStop tasks thread
20:35:26.5873984784Client::clearClient::Clear - Done.
20:35:26.58739842234ClientExitProcessCallbackGoing to ExitProcess()