TimeThreadLineFunctionMessage
09:28:44.9541AC74138runClientStarting Overlay PID=111708(0x1b45c) server PID = 66644
09:28:44.9541AC74560Client::initClient::Initialize
09:28:44.9541AC74568Client::initStart owclient thread
09:28:44.9545240325Client::initFirstInjectionClient::initFirstInjection.
09:28:44.9545240225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22566644 opened succesfuly
09:28:44.9555240351session id = {7078BF85-4D6E-490C-AB51-B6B820A7078C}
09:28:44.95552402086Client::LogClientInfoProcess OS version [10.0] [64-bit]
09:28:44.95752402096Client::LogClientInfoOS version [10.0.19041]
09:28:44.95952402118Client::LogClientInfoClient [64-bit] Version 2.2.225.1
09:28:44.95952402131Client::LogProcessModulesLoaded modules:
09:28:44.96152402147C:\Program Files (x86)\Overwolf\0.226.1.3\OWClient.dll
09:28:44.96152402147C:\Program Files (x86)\Overwolf\0.226.1.3\OWExplorer.dll
09:28:44.96152402147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
09:28:44.96152402147C:\Program Files (x86)\Steam\steamclient64.dll
09:28:44.96152402147C:\Program Files (x86)\Steam\tier0_s64.dll
09:28:44.96152402147C:\Program Files (x86)\Steam\vstdlib_s64.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
09:28:44.96152402147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\DSOUND.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
09:28:44.96152402147C:\WINDOWS\SYSTEM32\MSVCP140.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\POWRPROF.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\PROPSYS.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\Secur32.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\SspiCli.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\TextShaping.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\UMPDC.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\VERSION.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\WINHTTP.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\WINMM.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\WINNSI.DLL
09:28:44.96152402147C:\WINDOWS\SYSTEM32\Wldp.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\XINPUT1_4.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\d3d11.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\d3d12.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\dbgcore.DLL
09:28:44.96152402147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
09:28:44.96152402147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
09:28:44.96152402147C:\WINDOWS\SYSTEM32\dxgi.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\gpapi.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\inputhost.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\ntdll.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\ntmarta.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\profapi.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\textinputframework.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\wer.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\windows.storage.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\winmmbase.dll
09:28:44.96152402147C:\WINDOWS\SYSTEM32\wintypes.dll
09:28:44.96152402147C:\WINDOWS\System32\CRYPT32.dll
09:28:44.96152402147C:\WINDOWS\System32\GDI32.dll
09:28:44.96152402147C:\WINDOWS\System32\IMM32.dll
09:28:44.96152402147C:\WINDOWS\System32\KERNEL32.DLL
09:28:44.96152402147C:\WINDOWS\System32\KERNELBASE.dll
09:28:44.96152402147C:\WINDOWS\System32\MSASN1.dll
09:28:44.96152402147C:\WINDOWS\System32\MSCTF.dll
09:28:44.96152402147C:\WINDOWS\System32\NSI.dll
09:28:44.96152402147C:\WINDOWS\System32\OLEAUT32.dll
09:28:44.96152402147C:\WINDOWS\System32\PSAPI.DLL
09:28:44.96152402147C:\WINDOWS\System32\RPCRT4.dll
09:28:44.96152402147C:\WINDOWS\System32\SETUPAPI.dll
09:28:44.96152402147C:\WINDOWS\System32\SHELL32.dll
09:28:44.96152402147C:\WINDOWS\System32\SHLWAPI.dll
09:28:44.96152402147C:\WINDOWS\System32\USER32.dll
09:28:44.96152402147C:\WINDOWS\System32\WINTRUST.dll
09:28:44.96152402147C:\WINDOWS\System32\WS2_32.dll
09:28:44.96152402147C:\WINDOWS\System32\advapi32.dll
09:28:44.96152402147C:\WINDOWS\System32\bcrypt.dll
09:28:44.96152402147C:\WINDOWS\System32\bcryptPrimitives.dll
09:28:44.96152402147C:\WINDOWS\System32\cfgmgr32.dll
09:28:44.96152402147C:\WINDOWS\System32\clbcatq.dll
09:28:44.96152402147C:\WINDOWS\System32\combase.dll
09:28:44.96152402147C:\WINDOWS\System32\gdi32full.dll
09:28:44.96152402147C:\WINDOWS\System32\imagehlp.dll
09:28:44.96152402147C:\WINDOWS\System32\msvcp_win.dll
09:28:44.96152402147C:\WINDOWS\System32\msvcrt.dll
09:28:44.96152402147C:\WINDOWS\System32\ole32.dll
09:28:44.96152402147C:\WINDOWS\System32\sechost.dll
09:28:44.96152402147C:\WINDOWS\System32\shcore.dll
09:28:44.96152402147C:\WINDOWS\System32\ucrtbase.dll
09:28:44.96152402147C:\WINDOWS\System32\win32u.dll
09:28:44.96152402147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
09:28:44.96152402147C:\WINDOWS\system32\rsaenh.dll
09:28:44.96152402147C:\WINDOWS\system32\uxtheme.dll
09:28:44.96152402147C:\Windows\System32\cryptnet.dll
09:28:44.96152402147C:\Windows\System32\gameux.dll
09:28:44.96152402147D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll
09:28:44.96152402147D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe
09:28:44.96152402147D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll
09:28:44.96152402147D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll
09:28:44.96152402147D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll
09:28:44.96152402147D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll
09:28:44.96152402147D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll
09:28:44.96152402147D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll
09:28:44.961524079GraphicsHookManager::InitCreated Thread - Created , ThreadId=108332
09:28:44.98052401536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
09:28:44.98052401560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
09:28:44.98252401568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
09:28:44.98252401609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
09:28:44.98252401675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
09:28:44.98252401688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
09:28:44.98252401718Client::ReadGameConfigurationsEnable EnableTXR - OFF
09:28:44.98252401758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
09:28:44.98252401760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
09:28:44.98252401762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
09:28:44.98252401764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
09:28:44.98252401766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
09:28:44.98252401768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
09:28:44.98252401770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
09:28:44.98252401773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
09:28:44.98252401776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
09:28:44.98652401883Data::Search[0] 0x91CF0000
09:28:44.98652401883Data::Search[1] 0x0
09:28:44.98652401883Data::Search[2] 0x0
09:28:44.98652401883Data::Search[3] 0x0
09:28:44.98652401883Data::Search[4] 0x0
09:28:44.98652401883Data::Search[5] 0x8EFE0000
09:28:44.98652401883Data::Search[6] 0x91BC0000
09:28:44.98652401883Data::Search[7] 0x0
09:28:44.98652401883Data::Search[8] 0x8EFE0000
09:28:44.98652401883Data::Search[9] 0x0
09:28:44.98652401888Data::Search[10] 0x0
09:28:44.98652401894Data::Search[11] 0x8C500000
09:28:44.98652401900Data::Search[12] 0x0
09:28:44.98652401906Data::Search[13] 0x8B730000
09:28:44.9865240337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
09:28:44.98852401265Client::hookFunctionsDetected Windows 8.1 or greater
09:28:44.98852401288Client::hookFunctionsAcquiring function lock succedded
09:28:44.9925240254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
09:28:44.9925240582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
09:28:44.9925240952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
09:28:44.9935240225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22566644 opened succesfuly
09:28:44.9975240528OverlayManager::OverlayManagerOW System Cursor is set to = 0x8fb71559
09:28:44.99752407617OverlayManager::LoadDefaultCursorsLoad default cursors
09:28:45.55240536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x5a3909d9
09:28:45.5524072PerformanceCounter::StartSessionStartSession
09:28:45.5524072PerformanceCounter::StartSessionStartSession
09:28:45.55240225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
09:28:45.65240758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
09:28:45.65240776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
09:28:45.65240778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
09:28:45.65240781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
09:28:45.65240784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
09:28:45.65240787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
09:28:45.65240790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
09:28:45.65240793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
09:28:45.65240796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
09:28:45.65240799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
09:28:45.65240802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
09:28:45.65240805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
09:28:45.65240808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
09:28:45.65240811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
09:28:45.65240814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
09:28:45.65240817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
09:28:45.65240820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
09:28:45.65240823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
09:28:45.65240826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
09:28:45.65240829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
09:28:45.65240832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
09:28:45.65240835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
09:28:45.65240838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
09:28:45.65240841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
09:28:45.65240844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
09:28:45.65240847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
09:28:45.65240850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
09:28:45.65240853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
09:28:45.65240856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
09:28:45.65240859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
09:28:45.65240862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
09:28:45.65240865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
09:28:45.65240868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
09:28:45.65240871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
09:28:45.65240874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
09:28:45.65240877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
09:28:45.65240880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
09:28:45.65240883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
09:28:45.65240886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
09:28:45.65240889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
09:28:45.65240892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
09:28:45.65240895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
09:28:45.65240898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
09:28:45.65240901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
09:28:45.65240904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
09:28:45.65240907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
09:28:45.65240910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
09:28:45.65240913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
09:28:45.65240916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
09:28:45.65240919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
09:28:45.65240922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
09:28:45.65240925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
09:28:45.65240928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
09:28:45.65240931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
09:28:45.65240934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
09:28:45.65240937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
09:28:45.65240940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
09:28:45.65240943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
09:28:45.65240946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
09:28:45.65240949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
09:28:45.65240952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
09:28:45.65240955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
09:28:45.65240958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
09:28:45.65240961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
09:28:45.65240964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
09:28:45.65240967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
09:28:45.65240970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
09:28:45.65240972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
09:28:45.65240974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
09:28:45.65240976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
09:28:45.65240978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
09:28:45.65240980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
09:28:45.65240982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
09:28:45.65240984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
09:28:45.65240986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
09:28:45.65240988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
09:28:45.65240990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
09:28:45.65240992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
09:28:45.65240994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
09:28:45.65240996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
09:28:45.65240998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
09:28:45.652401000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
09:28:45.652401002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
09:28:45.652401004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
09:28:45.652401006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
09:28:45.652401008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
09:28:45.652401011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
09:28:45.652401013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
09:28:45.652401027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:28:45.65240629OverlayManager::InitGameClientstarting hooks...
09:28:45.1952401991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.226.1.3\\OWUtils.dll succeeded
09:28:45.245240602Install::CodeInit [Client,1] (MCH) OK
09:28:45.255240602Install::CodeInit [Client,2] (MCH) OK
09:28:45.895240602Install::CodeInit [Client,3] (MCH) OK
09:28:45.905240602Install::CodeInit [Client,4] (MCH) OK
09:28:45.905240602Install::CodeInit [Client,4.1] (MCH) OK
09:28:45.1635240602Install::CodeInit [Client,4.2] (MCH) OK
09:28:45.16352401362Client::hookFunctionsSuspend before hook: OFF
09:28:45.16452401063Install::CodeSegment [5|5600|0x8EFE0000|0x15E0]
09:28:45.1655240602Install::Codeunknown (MCH) OK
09:28:45.16552401063Install::CodeSegment [5|429504|0x8EFE0000|0x68DC0]
09:28:45.1665240602Install::Codeunknown (MCH) OK
09:28:45.16652401063Install::CodeSegment [5|143168|0x8EFE0000|0x22F40]
09:28:45.2555240602Install::Codeunknown (MCH) OK
09:28:45.25552401063Install::CodeSegment [5|12864|0x8EFE0000|0x3240]
09:28:45.3225240602Install::Codeunknown (MCH) OK
09:28:45.32252401063Install::CodeSegment [5|-43743952|0x8EFE0000|0xFD648530]
09:28:45.32252401154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
09:28:45.32252401063Install::CodeSegment [5|-43720880|0x8EFE0000|0xFD64DF50]
09:28:45.32252401154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
09:28:45.32252401063Install::CodeSegment [5|-43726496|0x8EFE0000|0xFD64C960]
09:28:45.32252401154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
09:28:45.32252401063Install::CodeSegment [5|-44914720|0x8EFE0000|0xFD52A7E0]
09:28:45.32252401154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
09:28:45.32352401063Install::CodeSegment [5|5600|0x8EFE0000|0x15E0]
09:28:45.32352401125Client::hookLibraryFunctionsAleady hooked function 5::27.
09:28:45.32352401063Install::CodeSegment [5|429504|0x8EFE0000|0x68DC0]
09:28:45.32352401125Client::hookLibraryFunctionsAleady hooked function 5::28.
09:28:45.32352401063Install::CodeSegment [5|143168|0x8EFE0000|0x22F40]
09:28:45.32352401125Client::hookLibraryFunctionsAleady hooked function 5::29.
09:28:45.32352401063Install::CodeSegment [5|12864|0x8EFE0000|0x3240]
09:28:45.32352401125Client::hookLibraryFunctionsAleady hooked function 5::30.
09:28:45.32352401063Install::CodeSegment [5|-43743952|0x8EFE0000|0xFD648530]
09:28:45.32352401154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
09:28:45.32352401063Install::CodeSegment [5|-43720880|0x8EFE0000|0xFD64DF50]
09:28:45.32352401154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
09:28:45.32352401063Install::CodeSegment [5|-43726496|0x8EFE0000|0xFD64C960]
09:28:45.32352401154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
09:28:45.32352401063Install::CodeSegment [5|-44914720|0x8EFE0000|0xFD52A7E0]
09:28:45.32352401154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
09:28:45.3235240337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
09:28:45.32352401275OverlayManager::StartStarting...
09:28:45.32352401307OverlayManager::Startstarting hooks 2...
09:28:45.3985240602Install::CodeInit [Client,5] (MCH) OK
09:28:45.39852401473XTRAP COMPATIBLE PATCH WARNING
09:28:45.39852401482OverlayManager::Startdone with hooks...
09:28:45.3985240108ApiManager::InitAPI Manager Event : OK
09:28:45.3985240120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=130332
09:28:45.398524067TXRSettingFail to read texture recognition options 0xb7
09:28:45.3985240114TXOfInterestNew list set with 0 items
09:28:45.39852401508OverlayManager::Startget foreground state
09:28:45.39821D047198OverlayManager::OnConnectedConnected to server
09:28:45.39821D0432SendServerHelloMessage::ExecuteSend connection Ack
09:28:45.40052401545OverlayManager::StartStarted...
09:28:45.4001FD1C7836OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x31180
09:28:45.4655240602Install::CodeInit [Client,0] (MCH) OK
09:28:45.4655240428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
09:28:45.465524094GraphicsHookManager::StopThreadStopThread
09:28:45.4691A72C216GraphicsHookManager::MessageLoopExit Thread
09:28:45.4715240406Client::initFirstInjectioninit complete
09:28:45.79321D04367InputInterceptor::ResetLLHookProcExtReset keys state
09:28:45.80821D04367InputInterceptor::ResetLLHookProcExtReset keys state
09:28:45.81021D047025OverlayManager::doActionDisplayFPS - Triggered
09:28:47.7181A0287759OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
09:28:47.84021D046866OverlayManager::doActionForegroundChange Event ON (ON)
09:28:47.84021D048408OverlayManager::OnForegroundChangedChanged True
09:28:47.84221D047719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
09:28:49.88821D04367InputInterceptor::ResetLLHookProcExtReset keys state
09:28:49.88821D046866OverlayManager::doActionForegroundChange Event OFF (OFF)
09:28:49.88821D048408OverlayManager::OnForegroundChangedChanged False
09:28:49.88821D048446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70E12 Title=[xQc | Kick and 15 more pages - Personal - Microsoft
09:28:49.88921D047719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:28:49.88921D042951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:28:49.88921D042846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:28:49.90321D04367InputInterceptor::ResetLLHookProcExtReset keys state
09:28:50.5261A0287759OverlayManager::IsEmptyCursorCache cursor 0x361c13c3 (v: 1)
09:28:54.459125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:28:54.469125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:28:54.477125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:28:54.852125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:28:54.942125A0123RenderDeviceD3DXGI::InitDX12init dx 12 graphics - not ready
09:28:54.949125A090RenderDeviceD3d12::RenderDeviceD3d12Render device d3d12
09:28:55.60125A0534fDevice11_Releaseswap chain release 0 0x72265e00 [overlay:1]
09:28:55.80125A0130RenderDeviceD3d12::initd3d12 is ready
09:28:55.82125A0661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
09:28:55.82125A0152RenderDeviceD3d12::initRender device d3d12 init 0x773c6650 (2) (device: 0x724ae6e0 format: 28)
09:28:55.82125A0133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
09:28:55.82125A0193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
09:28:55.82125A03077OverlayManager::setGraphicsRender Device fix was set RT.
09:28:55.82125A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:28:55.82125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
09:28:55.82125A05447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
09:28:55.92125A0945RenderDeviceD3d12::UpdateCommandQueuecommand command offset 280 swapchain 000001FD773C6650
09:28:55.92125A0957RenderDeviceD3d12::UpdateCommandQueuecommand command offset 280 (const 280) swapchain 000001FD773C6650
09:28:55.92125A0965RenderDeviceD3d12::UpdateCommandQueuecommand queue ready
09:28:55.92125A0268RenderDeviceD3d12::setDefaultStatecommand queue is ready
09:28:55.176125A0737OverlayInputManager::HandleCommandsClear all hotkeys command
09:28:55.176125A0788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
09:28:55.176125A026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
09:28:55.176125A021StartWidgetsRefresher::ExecuteExecute start wicket manager
09:28:55.176125A0275WidgetManager::StartLayoutSchedulerstart layout scheduler
09:28:55.176125A048ResetSnapShotSH::ExecuteRelease snapshot SH
09:28:55.176125A05596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d1396} (foreground = 0x101ee).
09:28:55.176125A02513OverlayManager::installWindowProcHookInstall WPH
09:28:55.176125A02527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e9a0d77
09:28:55.176125A02546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
09:28:55.176125A02592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
09:28:55.176125A02603OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
09:28:55.176125A01702WidgetManager::drawskip widget draw (not in foreground) False - False
09:28:55.176125A0311PerformanceCounter::NotifyFrameRenderNotify first Render...
09:28:55.176125A01027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:28:55.176125A08300OverlayManager::CheckForSharedTextureSupportCheck for SHT support
09:28:55.1971A0282171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
09:28:55.1971A0282622OverlayManager::installKeybMouseHookInstall KeybMouse
09:28:55.1971A028480InputInterceptor::stopHookunhook keyboard and mouse
09:28:55.1971A028447InputInterceptor::runHookKeyboard is hooked 0x1a028
09:28:55.1971A028469InputInterceptor::runHookMouse is hooked 0x1a028
09:28:55.1971A0282273OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
09:28:55.2021FDC0225InterProcessElement::openInterProcess Overwolf_ImID_1606A6_P_66644 opened succesfuly
09:28:55.2021FDC0225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
09:28:55.5821FD1C2131Client::LogProcessModulesLoaded modules:
09:28:55.5851FD1C2147C:\Program Files (x86)\Overwolf\0.226.1.3\OWClient.dll
09:28:55.5851FD1C2147C:\Program Files (x86)\Overwolf\0.226.1.3\OWExplorer.dll
09:28:55.5851FD1C2147C:\Program Files (x86)\Overwolf\0.226.1.3\OWUtils.dll
09:28:55.5851FD1C2147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
09:28:55.5851FD1C2147C:\Program Files (x86)\Steam\steamclient64.dll
09:28:55.5851FD1C2147C:\Program Files (x86)\Steam\tier0_s64.dll
09:28:55.5851FD1C2147C:\Program Files (x86)\Steam\vstdlib_s64.dll
09:28:55.5851FD1C2147C:\Program Files\Bonjour\mdnsNSP.dll
09:28:55.5851FD1C2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\D3D12Core.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\D3DSCache.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\DINPUT8.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\DNSAPI.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\DPAPI.DLL
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\DSOUND.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\HID.DLL
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\MSVCP140.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\NTASN1.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\POWRPROF.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\PROPSYS.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\Secur32.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\SspiCli.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\TextShaping.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\UMPDC.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\USERENV.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\VERSION.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\WINHTTP.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\WINMM.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\WINNSI.DLL
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\Wldp.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\XINPUT1_4.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\d3d11.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\d3d12.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\dbgcore.DLL
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\dcomp.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\drvstore.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\dwmapi.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\dxcore.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\dxgi.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\gpapi.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\icm32.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\inputhost.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\mscms.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\ncrypt.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\ntdll.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\ntmarta.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\nvapi64.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\profapi.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\textinputframework.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\webio.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\wer.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\windows.storage.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\winmmbase.dll
09:28:55.5851FD1C2147C:\WINDOWS\SYSTEM32\wintypes.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\CRYPT32.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\GDI32.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\IMM32.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\KERNEL32.DLL
09:28:55.5851FD1C2147C:\WINDOWS\System32\KERNELBASE.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\MMDevApi.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\MSASN1.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\MSCTF.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\NSI.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\OLEAUT32.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\PSAPI.DLL
09:28:55.5851FD1C2147C:\WINDOWS\System32\RPCRT4.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\SETUPAPI.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\SHELL32.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\SHLWAPI.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\USER32.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\WINTRUST.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\WS2_32.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\advapi32.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\bcrypt.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\bcryptPrimitives.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\cfgmgr32.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\clbcatq.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\combase.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\fwpuclnt.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\gdi32full.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\imagehlp.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\msvcp_win.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\msvcrt.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\ole32.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\sechost.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\shcore.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\ucrtbase.dll
09:28:55.5851FD1C2147C:\WINDOWS\System32\win32u.dll
09:28:55.5851FD1C2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
09:28:55.5851FD1C2147C:\WINDOWS\system32\explorerframe.dll
09:28:55.5851FD1C2147C:\WINDOWS\system32\ncryptsslp.dll
09:28:55.5851FD1C2147C:\WINDOWS\system32\nvspcap64.dll
09:28:55.5851FD1C2147C:\WINDOWS\system32\rsaenh.dll
09:28:55.5851FD1C2147C:\WINDOWS\system32\schannel.DLL
09:28:55.5851FD1C2147C:\WINDOWS\system32\uxtheme.dll
09:28:55.5851FD1C2147C:\Windows\System32\WindowManagementAPI.dll
09:28:55.5851FD1C2147C:\Windows\System32\Windows.UI.dll
09:28:55.5851FD1C2147C:\Windows\System32\cryptnet.dll
09:28:55.5851FD1C2147C:\Windows\System32\gameux.dll
09:28:55.5851FD1C2147C:\Windows\System32\rasadhlp.dll
09:28:55.5851FD1C2147D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll
09:28:55.5851FD1C2147D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe
09:28:55.5851FD1C2147D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll
09:28:55.5851FD1C2147D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll
09:28:55.5851FD1C2147D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll
09:28:55.5851FD1C2147D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll
09:28:55.5851FD1C2147D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll
09:28:55.5851FD1C2147D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll
09:29:05.38921D04141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
09:29:05.38921D04127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
09:29:05.391125A0255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
09:29:07.4732048450capture devicecapture device registered
09:29:07.477125A050capture devicegraphics-hook.dll loaded against process: RelicCardinal.exe
09:29:07.477125A050capture device(half life scientist) everything.. seems to be in order
09:29:07.477125A050capture deviced3d12_init: device=0x1FD724AE6E0
09:29:07.477125A050capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
09:29:07.477125A050capture deviceWe're DXGI1.4 boys!
09:29:07.477125A050capture deviced3d12_init_11on12: creating 11 device: queue=0x1FD70AC1880
09:29:07.538125A050capture deviced3d12 shared texture capture successful
09:29:10.661F7F8225InterProcessElement::openInterProcess Overwolf_ImID_1216D8_P_66644 opened succesfuly
09:29:10.661F7F8225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
09:29:25.93620580225InterProcessElement::openInterProcess Overwolf_ImID_F1152_P_66644 opened succesfuly
09:29:25.93620580225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
09:29:27.6561A0281836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:29:27.6561A0281858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:29:27.6561A0282970OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:29:27.6561A0281551OverlayManager::RestoreGameWNDPROCSearch SWL..
09:29:27.6561A0281558OverlayManager::RestoreGameWNDPROCSWL restored.
09:29:27.6561A0281568OverlayManager::RestoreGameWNDPROCSWL OK.
09:29:27.6561A0281573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e9a0d77
09:29:27.6561A0282992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:29:27.6561A0281861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:29:27.6561A028184IRenderDevice::releaseRender Releasing.
09:29:27.6561A028509RenderDeviceD3d12::releaseImplementationRelease device
09:29:27.6621A02850capture device----------------- d3d12 capture freed ----------------
09:29:27.6621A028521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
09:29:27.6621A028521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
09:29:27.6641A028551RenderDeviceD3d12::releaseImplementationRelease display heap
09:29:27.6641A028554RenderDeviceD3d12::releaseImplementationRelease RT
09:29:27.6641A028560RenderDeviceD3d12::releaseImplementationRelease RT heap
09:29:27.6641A028201IRenderDevice::releaseRender Releasing Done.
09:29:27.688125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:29:28.13321D046866OverlayManager::doActionForegroundChange Event ON (ON)
09:29:28.13321D048408OverlayManager::OnForegroundChangedChanged True
09:29:28.13921D047719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
09:29:28.14921D047025OverlayManager::doActionDisplayFPS - Triggered
09:29:28.633125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:29:28.646125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:29:28.65620580293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:29:28.750125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:29:28.878125A0661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
09:29:28.878125A0152RenderDeviceD3d12::initRender device d3d12 init 0x773c6650 (2) (device: 0x724ae6e0 format: 28)
09:29:28.878125A0133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
09:29:28.878125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
09:29:28.878125A05447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:29:29.225125A05596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d1396} (foreground = 0x1d1396).
09:29:29.225125A02513OverlayManager::installWindowProcHookInstall WPH
09:29:29.226125A02527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7b251601
09:29:29.226125A02546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
09:29:29.231125A02592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
09:29:29.231125A01027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:29:29.232125A050capture deviced3d12_init: device=0x1FD724AE6E0
09:29:29.232125A050capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
09:29:29.232125A050capture deviceWe're DXGI1.4 boys!
09:29:29.232125A050capture deviced3d12_init_11on12: creating 11 device: queue=0x1FD70AC1880
09:29:29.2341A0282622OverlayManager::installKeybMouseHookInstall KeybMouse
09:29:29.2341A028480InputInterceptor::stopHookunhook keyboard and mouse
09:29:29.2361A028447InputInterceptor::runHookKeyboard is hooked 0x1a028
09:29:29.2381A028469InputInterceptor::runHookMouse is hooked 0x1a028
09:29:29.269125A050capture deviced3d12 shared texture capture successful
09:29:29.2881A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x1d1396 .
09:29:29.305125A05498OverlayManager::initOverlayResolutionEx 0X40008
09:29:29.305125A05504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
09:29:29.305125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
09:29:29.305125A05447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:29:29.313125A088RenderImageD3d12::setSizeCreate Texture (1150,750) / (1152,768) (87) - OK
09:29:31.9361A0283020OverlayManager::DetachThreadInputDetach thread input 106536, 75168
09:30:07.3451F7F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:30:16.411A0287759OverlayManager::IsEmptyCursorCache cursor 0x3fdb0b69 (v: 1)
09:30:16.1171A0287759OverlayManager::IsEmptyCursorCache cursor 0xa4d615cf (v: 1)
09:30:16.8761A0287759OverlayManager::IsEmptyCursorCache cursor 0x4e090f15 (v: 1)
09:30:25.1621A0287759OverlayManager::IsEmptyCursorCache cursor 0xb27e159d (v: 1)
09:30:44.111A0287759OverlayManager::IsEmptyCursorCache cursor 0x99190d99 (v: 1)
09:30:45.3271A0287759OverlayManager::IsEmptyCursorCache cursor 0x1f501373 (v: 1)
09:30:51.5641A0287759OverlayManager::IsEmptyCursorCache cursor 0x389c0ca3 (v: 1)
09:30:56.2161A0287759OverlayManager::IsEmptyCursorCache cursor 0xb1cc156f (v: 1)
09:32:11.6261A0287759OverlayManager::IsEmptyCursorCache cursor 0x149904ed (v: 1)
09:32:22.9981A0287759OverlayManager::IsEmptyCursorCache cursor 0xc200989 (v: 1)
09:33:18.1521A0287759OverlayManager::IsEmptyCursorCache cursor 0xc8860b7f (v: 1)
09:35:22.9491A0283020OverlayManager::DetachThreadInputDetach thread input 106536, 75168
09:35:23.14125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:35:23.14125A0425fSwapResize_BuffersClear overlay graphics..
09:35:23.14125A02970OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:35:23.14125A01551OverlayManager::RestoreGameWNDPROCSearch SWL..
09:35:23.14125A01558OverlayManager::RestoreGameWNDPROCSWL restored.
09:35:23.16125A01568OverlayManager::RestoreGameWNDPROCSWL OK.
09:35:23.17125A01573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7b251601
09:35:23.17125A02992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:35:23.17125A0427fSwapResize_BuffersDevice was Resized!
09:35:23.17125A0184IRenderDevice::releaseRender Releasing.
09:35:23.17125A0509RenderDeviceD3d12::releaseImplementationRelease device
09:35:23.26125A050capture device----------------- d3d12 capture freed ----------------
09:35:23.26125A0521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
09:35:23.26125A0521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
09:35:23.26125A0918RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 1 (items: 1)
09:35:23.29125A0551RenderDeviceD3d12::releaseImplementationRelease display heap
09:35:23.29125A0554RenderDeviceD3d12::releaseImplementationRelease RT
09:35:23.29125A0560RenderDeviceD3d12::releaseImplementationRelease RT heap
09:35:23.29125A0201IRenderDevice::releaseRender Releasing Done.
09:35:23.29125A0431fSwapResize_BuffersEnd Device was Resized!
09:35:23.351A0282293OverlayManager::GameWndProc_XTRAP_COMPATIBLEInvalid windowProc 0x1d1396 0x0 [0]
09:35:23.831B604293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:35:23.336125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:35:23.394125A0661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
09:35:23.394125A0152RenderDeviceD3d12::initRender device d3d12 init 0x773c6650 (2) (device: 0x724ae6e0 format: 28)
09:35:23.394125A0133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
09:35:23.394125A05504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(2560,1440)
09:35:23.394125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
09:35:23.395125A05447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
09:35:23.42521D04367InputInterceptor::ResetLLHookProcExtReset keys state
09:35:23.42521D046866OverlayManager::doActionForegroundChange Event OFF (OFF)
09:35:23.42521D048408OverlayManager::OnForegroundChangedChanged False
09:35:23.43121D048446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1D1396 Title=[Age of Empires IV ]
09:35:23.43321D047719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:35:23.43321D042951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:35:23.43321D042846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:35:23.43321D04367InputInterceptor::ResetLLHookProcExtReset keys state
09:35:23.43721D047025OverlayManager::doActionDisplayFPS - Triggered
09:35:23.497125A048ResetSnapShotSH::ExecuteRelease snapshot SH
09:35:23.498125A05596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d1396} (foreground = 0x1d1396).
09:35:23.498125A02513OverlayManager::installWindowProcHookInstall WPH
09:35:23.498125A02527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x222e02bd
09:35:23.498125A02546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
09:35:23.499125A02592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
09:35:23.499125A01027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:35:23.500125A050capture deviced3d12_init: device=0x1FD724AE6E0
09:35:23.500125A050capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
09:35:23.500125A050capture deviceWe're DXGI1.4 boys!
09:35:23.500125A050capture deviced3d12_init_11on12: creating 11 device: queue=0x1FD70AC1880
09:35:23.538125A050capture deviced3d12 shared texture capture successful
09:35:24.2161A0282622OverlayManager::installKeybMouseHookInstall KeybMouse
09:35:24.2161A028480InputInterceptor::stopHookunhook keyboard and mouse
09:35:24.2171A028447InputInterceptor::runHookKeyboard is hooked 0x1a028
09:35:24.2171A028469InputInterceptor::runHookMouse is hooked 0x1a028
09:35:26.3481A0281836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:35:26.3481A0281858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:35:26.3481A0282970OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:35:26.3481A0281551OverlayManager::RestoreGameWNDPROCSearch SWL..
09:35:26.3481A0281558OverlayManager::RestoreGameWNDPROCSWL restored.
09:35:26.3481A0281568OverlayManager::RestoreGameWNDPROCSWL OK.
09:35:26.3481A0281573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x222e02bd
09:35:26.3481A0282992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:35:26.3481A0281861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:35:26.3481A028184IRenderDevice::releaseRender Releasing.
09:35:26.3481A028509RenderDeviceD3d12::releaseImplementationRelease device
09:35:26.3531A02850capture device----------------- d3d12 capture freed ----------------
09:35:26.3531A028521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
09:35:26.3531A028521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
09:35:26.3551A028551RenderDeviceD3d12::releaseImplementationRelease display heap
09:35:26.3551A028554RenderDeviceD3d12::releaseImplementationRelease RT
09:35:26.3551A028560RenderDeviceD3d12::releaseImplementationRelease RT heap
09:35:26.3551A028201IRenderDevice::releaseRender Releasing Done.
09:35:26.391125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:35:26.66221D046866OverlayManager::doActionForegroundChange Event ON (ON)
09:35:26.66221D048408OverlayManager::OnForegroundChangedChanged True
09:35:26.66721D047719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
09:35:26.66721D042958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:35:26.67221D047025OverlayManager::doActionDisplayFPS - Triggered
09:35:27.268125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:35:27.298125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:35:27.31813280293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:35:27.383125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
09:35:27.447125A0661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
09:35:27.447125A0152RenderDeviceD3d12::initRender device d3d12 init 0x773c6650 (2) (device: 0x724ae6e0 format: 28)
09:35:27.447125A0133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
09:35:27.447125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
09:35:27.447125A05447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:35:27.623125A05596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d1396} (foreground = 0x1d1396).
09:35:27.623125A02513OverlayManager::installWindowProcHookInstall WPH
09:35:27.623125A02527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5ad142b
09:35:27.623125A02546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
09:35:27.623125A02592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
09:35:27.623125A01027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:35:27.6241A0282622OverlayManager::installKeybMouseHookInstall KeybMouse
09:35:27.6241A028480InputInterceptor::stopHookunhook keyboard and mouse
09:35:27.6241A028447InputInterceptor::runHookKeyboard is hooked 0x1a028
09:35:27.6241A028469InputInterceptor::runHookMouse is hooked 0x1a028
09:35:27.624125A050capture deviced3d12_init: device=0x1FD724AE6E0
09:35:27.624125A050capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
09:35:27.625125A050capture deviceWe're DXGI1.4 boys!
09:35:27.625125A050capture deviced3d12_init_11on12: creating 11 device: queue=0x1FD70AC1880
09:35:27.661125A050capture deviced3d12 shared texture capture successful
09:35:27.6721A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
09:35:27.678125A05498OverlayManager::initOverlayResolutionEx 0X40008
09:35:27.678125A05504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
09:35:27.678125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
09:35:27.678125A05447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:35:31.81A0283020OverlayManager::DetachThreadInputDetach thread input 106536, 75168
09:35:58.1861A0287759OverlayManager::IsEmptyCursorCache cursor 0x5c290ef5 (v: 1)
09:41:03.7681A0287759OverlayManager::IsEmptyCursorCache cursor 0x890914eb (v: 1)
09:41:03.9801A0287759OverlayManager::IsEmptyCursorCache cursor 0x521439 (v: 1)
09:47:25.991A0287759OverlayManager::IsEmptyCursorCache cursor 0xc1a9122f (v: 1)
09:52:00.9701A0287759OverlayManager::IsEmptyCursorCache cursor 0x7c8a15b7 (v: 1)
09:52:31.1461A98C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:52:46.3951A98C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:17:25.3521BF4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:17:37.67921BAC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:24:06.4381A0283020OverlayManager::DetachThreadInputDetach thread input 106536, 75168
10:24:06.500125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:06.500125A0425fSwapResize_BuffersClear overlay graphics..
10:24:06.500125A02970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:24:06.500125A01551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:24:06.501125A01558OverlayManager::RestoreGameWNDPROCSWL restored.
10:24:06.502125A01568OverlayManager::RestoreGameWNDPROCSWL OK.
10:24:06.502125A01573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5ad142b
10:24:06.502125A02992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:24:06.502125A0427fSwapResize_BuffersDevice was Resized!
10:24:06.502125A0184IRenderDevice::releaseRender Releasing.
10:24:06.503125A0509RenderDeviceD3d12::releaseImplementationRelease device
10:24:06.5107EDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:24:06.520125A050capture device----------------- d3d12 capture freed ----------------
10:24:06.520125A0521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:24:06.520125A0521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:24:06.524125A0551RenderDeviceD3d12::releaseImplementationRelease display heap
10:24:06.524125A0554RenderDeviceD3d12::releaseImplementationRelease RT
10:24:06.524125A0560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:24:06.524125A0201IRenderDevice::releaseRender Releasing Done.
10:24:06.524125A0431fSwapResize_BuffersEnd Device was Resized!
10:24:06.89421D04367InputInterceptor::ResetLLHookProcExtReset keys state
10:24:06.89421D046866OverlayManager::doActionForegroundChange Event OFF (OFF)
10:24:06.89421D048408OverlayManager::OnForegroundChangedChanged False
10:24:06.89421D048446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
10:24:06.89521D047719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:24:06.89521D042951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:24:06.89521D042846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:24:06.90821D04367InputInterceptor::ResetLLHookProcExtReset keys state
10:24:06.914125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:06.94721D047025OverlayManager::doActionDisplayFPS - Triggered
10:24:07.2125A0661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:24:07.2125A0152RenderDeviceD3d12::initRender device d3d12 init 0x773c6650 (2) (device: 0x724ae6e0 format: 28)
10:24:07.2125A0133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:24:07.2125A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:24:07.2125A05504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(2560,1440)
10:24:07.3125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
10:24:07.3125A05447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
10:24:07.125125A048ResetSnapShotSH::ExecuteRelease snapshot SH
10:24:07.126125A05596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d1396} (foreground = 0x0).
10:24:07.126125A02513OverlayManager::installWindowProcHookInstall WPH
10:24:07.127125A02527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb43910ef
10:24:07.127125A02546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
10:24:07.128125A02592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
10:24:07.128125A01702WidgetManager::drawskip widget draw (not in foreground) False - False
10:24:07.128125A01027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:24:07.130125A050capture deviced3d12_init: device=0x1FD724AE6E0
10:24:07.130125A050capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
10:24:07.130125A050capture deviceWe're DXGI1.4 boys!
10:24:07.130125A050capture deviced3d12_init_11on12: creating 11 device: queue=0x1FD70AC1880
10:24:07.174125A050capture deviced3d12 shared texture capture successful
10:24:08.371A0282622OverlayManager::installKeybMouseHookInstall KeybMouse
10:24:08.371A028480InputInterceptor::stopHookunhook keyboard and mouse
10:24:08.491A028447InputInterceptor::runHookKeyboard is hooked 0x1a028
10:24:08.531A028469InputInterceptor::runHookMouse is hooked 0x1a028
10:24:11.546125A05504OverlayManager::initOverlayResolutionResolution init : WINDOW W(1936,1119)G(1936,1119)M(2560,1440)
10:24:11.5561A0281836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:24:11.5561A0281858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:24:11.5561A0282970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:24:11.5561A0281551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:24:11.5561A0281558OverlayManager::RestoreGameWNDPROCSWL restored.
10:24:11.5561A0281568OverlayManager::RestoreGameWNDPROCSWL OK.
10:24:11.5561A0281573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb43910ef
10:24:11.5561A0282992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:24:11.5561A0281861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:24:11.5561A028184IRenderDevice::releaseRender Releasing.
10:24:11.5561A028509RenderDeviceD3d12::releaseImplementationRelease device
10:24:11.5621A02850capture device----------------- d3d12 capture freed ----------------
10:24:11.5621A028521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:24:11.5621A028521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:24:11.5651A028551RenderDeviceD3d12::releaseImplementationRelease display heap
10:24:11.5651A028554RenderDeviceD3d12::releaseImplementationRelease RT
10:24:11.5651A028560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:24:11.5651A028201IRenderDevice::releaseRender Releasing Done.
10:24:11.837125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:12.15621D046866OverlayManager::doActionForegroundChange Event ON (ON)
10:24:12.15621D048408OverlayManager::OnForegroundChangedChanged True
10:24:12.16221D047719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:24:12.19021D047025OverlayManager::doActionDisplayFPS - Triggered
10:24:12.5531E0E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:24:12.964125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:12.974125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:13.77125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:13.162125A0661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:24:13.162125A0152RenderDeviceD3d12::initRender device d3d12 init 0x773c6650 (2) (device: 0x724ae6e0 format: 28)
10:24:13.162125A0133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:24:13.162125A05504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:24:13.162125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:24:13.162125A05447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:24:13.440125A05596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d1396} (foreground = 0x1d1396).
10:24:13.440125A02513OverlayManager::installWindowProcHookInstall WPH
10:24:13.440125A02527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf0f40875
10:24:13.440125A02546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:24:13.441125A02592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
10:24:13.441125A01027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:24:13.443125A050capture deviced3d12_init: device=0x1FD724AE6E0
10:24:13.443125A050capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
10:24:13.443125A050capture deviceWe're DXGI1.4 boys!
10:24:13.443125A050capture deviced3d12_init_11on12: creating 11 device: queue=0x1FD70AC1880
10:24:13.4461A0282622OverlayManager::installKeybMouseHookInstall KeybMouse
10:24:13.4471A028480InputInterceptor::stopHookunhook keyboard and mouse
10:24:13.4481A028447InputInterceptor::runHookKeyboard is hooked 0x1a028
10:24:13.4491A028469InputInterceptor::runHookMouse is hooked 0x1a028
10:24:13.474125A050capture deviced3d12 shared texture capture successful
10:24:13.5041A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:24:13.504125A05498OverlayManager::initOverlayResolutionEx 0X40008
10:24:13.504125A05504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:24:13.504125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:24:13.504125A05447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:24:42.2821D04367InputInterceptor::ResetLLHookProcExtReset keys state
10:24:42.2821D046866OverlayManager::doActionForegroundChange Event OFF (OFF)
10:24:42.2821D048408OverlayManager::OnForegroundChangedChanged False
10:24:42.2821D048446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x131592 Title=[Task Switching]
10:24:42.3421D047719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:24:42.3421D042951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:24:42.3421D042846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:24:42.6821D04367InputInterceptor::ResetLLHookProcExtReset keys state
10:24:42.7621D047025OverlayManager::doActionDisplayFPS - Triggered
10:24:42.6581A0283020OverlayManager::DetachThreadInputDetach thread input 106536, 75168
10:24:42.717125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:42.717125A0425fSwapResize_BuffersClear overlay graphics..
10:24:42.717125A02970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:24:42.718125A01551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:24:42.718125A01558OverlayManager::RestoreGameWNDPROCSWL restored.
10:24:42.719125A01568OverlayManager::RestoreGameWNDPROCSWL OK.
10:24:42.719125A01573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf0f40875
10:24:42.719125A02992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:24:42.719125A0427fSwapResize_BuffersDevice was Resized!
10:24:42.719125A0184IRenderDevice::releaseRender Releasing.
10:24:42.719125A0509RenderDeviceD3d12::releaseImplementationRelease device
10:24:42.727125A050capture device----------------- d3d12 capture freed ----------------
10:24:42.727125A0521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:24:42.727125A0521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:24:42.729125A0551RenderDeviceD3d12::releaseImplementationRelease display heap
10:24:42.729125A0554RenderDeviceD3d12::releaseImplementationRelease RT
10:24:42.729125A0560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:24:42.729125A0201IRenderDevice::releaseRender Releasing Done.
10:24:42.729125A0431fSwapResize_BuffersEnd Device was Resized!
10:24:43.11125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:43.521E0E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:24:43.86125A0661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:24:43.86125A0152RenderDeviceD3d12::initRender device d3d12 init 0x773c6650 (2) (device: 0x724ae6e0 format: 28)
10:24:43.86125A0133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:24:43.86125A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:24:43.86125A05504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(2560,1440)
10:24:43.86125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
10:24:43.87125A05447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
10:24:43.195125A048ResetSnapShotSH::ExecuteRelease snapshot SH
10:24:43.196125A05596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d1396} (foreground = 0x1028a).
10:24:43.196125A02513OverlayManager::installWindowProcHookInstall WPH
10:24:43.196125A02527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbb1516a3
10:24:43.196125A02546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
10:24:43.197125A02592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
10:24:43.197125A01702WidgetManager::drawskip widget draw (not in foreground) False - False
10:24:43.197125A01027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:24:43.198125A050capture deviced3d12_init: device=0x1FD724AE6E0
10:24:43.198125A050capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
10:24:43.198125A050capture deviceWe're DXGI1.4 boys!
10:24:43.198125A050capture deviced3d12_init_11on12: creating 11 device: queue=0x1FD70AC1880
10:24:43.247125A050capture deviced3d12 shared texture capture successful
10:24:44.781A0282622OverlayManager::installKeybMouseHookInstall KeybMouse
10:24:44.781A028480InputInterceptor::stopHookunhook keyboard and mouse
10:24:44.871A028447InputInterceptor::runHookKeyboard is hooked 0x1a028
10:24:44.901A028469InputInterceptor::runHookMouse is hooked 0x1a028
10:24:53.5901A0281836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:24:53.5901A0281858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:24:53.5901A0282970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:24:53.5901A0281551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:24:53.5901A0281558OverlayManager::RestoreGameWNDPROCSWL restored.
10:24:53.5901A0281568OverlayManager::RestoreGameWNDPROCSWL OK.
10:24:53.5901A0281573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbb1516a3
10:24:53.5901A0282992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:24:53.5901A0281861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:24:53.5901A028184IRenderDevice::releaseRender Releasing.
10:24:53.5901A028509RenderDeviceD3d12::releaseImplementationRelease device
10:24:53.5971A02850capture device----------------- d3d12 capture freed ----------------
10:24:53.5971A028521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:24:53.5971A028521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:24:53.5991A028551RenderDeviceD3d12::releaseImplementationRelease display heap
10:24:53.5991A028554RenderDeviceD3d12::releaseImplementationRelease RT
10:24:53.5991A028560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:24:53.5991A028201IRenderDevice::releaseRender Releasing Done.
10:24:53.631125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:53.90121D046866OverlayManager::doActionForegroundChange Event ON (ON)
10:24:53.90121D048408OverlayManager::OnForegroundChangedChanged True
10:24:53.90521D047719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:24:53.92321D047025OverlayManager::doActionDisplayFPS - Triggered
10:24:54.5787EDC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:24:54.611125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:54.623125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:54.707125A0661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:24:54.707125A0152RenderDeviceD3d12::initRender device d3d12 init 0x773c6650 (2) (device: 0x724ae6e0 format: 28)
10:24:54.707125A0133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:24:54.716125A0418fSwapResize_BuffersResize buffer (0x773c6650)!
10:24:54.716125A0425fSwapResize_BuffersClear overlay graphics..
10:24:54.716125A02970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:24:54.716125A02992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:24:54.716125A0427fSwapResize_BuffersDevice was Resized!
10:24:54.716125A0184IRenderDevice::releaseRender Releasing.
10:24:54.716125A0509RenderDeviceD3d12::releaseImplementationRelease device
10:24:54.716125A050capture device----------------- d3d12 capture freed ----------------
10:24:54.716125A0521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:24:54.716125A0521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:24:54.718125A0551RenderDeviceD3d12::releaseImplementationRelease display heap
10:24:54.718125A0554RenderDeviceD3d12::releaseImplementationRelease RT
10:24:54.718125A0560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:24:54.718125A0201IRenderDevice::releaseRender Releasing Done.
10:24:54.718125A0431fSwapResize_BuffersEnd Device was Resized!
10:24:54.848125A0661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:24:54.848125A0152RenderDeviceD3d12::initRender device d3d12 init 0x773c6650 (2) (device: 0x724ae6e0 format: 28)
10:24:54.848125A0133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:24:54.848125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:24:54.848125A05447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:24:54.980125A05596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1d1396} (foreground = 0x1d1396).
10:24:54.981125A02513OverlayManager::installWindowProcHookInstall WPH
10:24:54.982125A02527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4fe313d9
10:24:54.982125A02546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:24:54.985125A02592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
10:24:54.985125A01027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:24:54.986125A050capture deviced3d12_init: device=0x1FD724AE6E0
10:24:54.986125A050capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
10:24:54.987125A050capture deviceWe're DXGI1.4 boys!
10:24:54.987125A050capture deviced3d12_init_11on12: creating 11 device: queue=0x1FD70AC1880
10:24:54.9921A0282622OverlayManager::installKeybMouseHookInstall KeybMouse
10:24:54.9921A028480InputInterceptor::stopHookunhook keyboard and mouse
10:24:54.9951A028447InputInterceptor::runHookKeyboard is hooked 0x1a028
10:24:54.9961A028469InputInterceptor::runHookMouse is hooked 0x1a028
10:24:55.25125A050capture deviced3d12 shared texture capture successful
10:24:55.481A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:24:55.55125A05498OverlayManager::initOverlayResolutionEx 0X40008
10:24:55.55125A05504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:24:55.55125A05427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:24:55.55125A05447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:33:26.1911A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:33:26.3391A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:36:21.84611EA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:36:39.3133030293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:45:51.6301A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:45:51.7921A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:48:52.9881A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:48:53.2871A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:48:53.8771A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:48:55.9511A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:48:56.3601A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:48:57.241A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:48:57.5651A0286297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1d1396) 0x1d1396 .
10:53:51.4221CA4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:53:52.37621CA4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:53:53.111A0283020OverlayManager::DetachThreadInputDetach thread input 106536, 75168
10:53:53.2371A028485ReleaseD11DeviceDevice Released! [1]
10:53:53.2371A0282970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:53:53.2371A0281551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:53:53.2371A0281558OverlayManager::RestoreGameWNDPROCSWL restored.
10:53:53.2371A0281568OverlayManager::RestoreGameWNDPROCSWL OK.
10:53:53.2371A0281573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4fe313d9
10:53:53.2381A0282992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:53:53.2381A028184IRenderDevice::releaseRender Releasing.
10:53:53.2381A028509RenderDeviceD3d12::releaseImplementationRelease device
10:53:53.2831A02850capture device----------------- d3d12 capture freed ----------------
10:53:53.2841A028521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:53:53.2841A028521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:53:53.2921A028551RenderDeviceD3d12::releaseImplementationRelease display heap
10:53:53.2941A028554RenderDeviceD3d12::releaseImplementationRelease RT
10:53:53.2941A028560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:53:53.2941A028201IRenderDevice::releaseRender Releasing Done.
10:53:53.2941A028488ReleaseD11Device End Device Released!
10:53:53.3081A028534fDevice11_Releaseswap chain release 0 0x773c6650 [overlay:0]
10:53:53.32321D04367InputInterceptor::ResetLLHookProcExtReset keys state
10:53:53.32321D046866OverlayManager::doActionForegroundChange Event OFF (OFF)
10:53:53.32321D048408OverlayManager::OnForegroundChangedChanged False
10:53:53.32321D048446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1023C Title=[]
10:53:53.32621D047719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:53:53.32621D042951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:53:53.32621D042846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:53:53.33921D04367InputInterceptor::ResetLLHookProcExtReset keys state
10:53:53.34321D047025OverlayManager::doActionDisplayFPS - Triggered
10:53:54.85921CA4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3493].
10:53:54.85921CA452WidgetsLayoutScheduler::Stopstopping layout scheduler
10:53:54.85921CA461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:32)
10:54:10.2151A0282205ClientExitProcessCallbackClient::Exit Process Callback [0].
10:54:10.2151A028691Client::clearClient::Clear [0 - 1] .
10:54:10.2151A028698Client::clearClient::Clear stoping...
10:54:10.2161A0281179OverlayManager::StopInternalstopping...
10:54:10.2161A0281206OverlayManager::StopInternalStoping server connection
10:54:10.21621D047223OverlayManager::OnDisconnectedDisconnected from server
10:54:10.2171A0281211OverlayManager::StopInternalStopped server connection
10:54:10.2171A028206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
10:54:10.2171A028232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
10:54:10.2171A028232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
10:54:10.2171A0281232OverlayManager::StopInternalClosing inter process
10:54:10.2171A02825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
10:54:10.21721D78118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
10:54:10.2181A028255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
10:54:10.2181A02859InterProcessEventHandler::~InterProcessEventHandlerDone.
10:54:10.2181A0281244OverlayManager::StopInternalnot running.
10:54:10.2181A028141ApiManager::DestroyBackgroundThreadDestroy call.
10:54:10.3431FD1C188ApiManager::BackgroundThreadBackground Thread is terminated.
10:54:10.3441A028232ApiManager::ClearAllCommandsClearing commands [3]
10:54:10.3451A028249ApiManager::ClearAllCommandsCleared
10:54:10.3451A028136ApiManager::DestroyDestroyed
10:54:10.3451A0281246OverlayManager::StopInternalstopped.
10:54:10.3451A028759Client::clearRemove old SHM
10:54:10.3451A028255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_22566644 close 2147483647 bytes
10:54:10.3451A028767Client::clearStop tasks thread
10:54:10.3471A028780Client::clearClient::Clear - Done.
10:54:10.3471A0282220ClientExitProcessCallbackGoing to ExitProcess()