TimeThreadLineFunctionMessage
19:33:17.49919D10138runClientStarting Overlay PID=112320(0x1b6c0) server PID = 102824
19:33:17.49919D10560Client::initClient::Initialize
19:33:17.50019D10568Client::initStart owclient thread
19:33:17.500E0A4325Client::initFirstInjectionClient::initFirstInjection.
19:33:17.501E0A4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_225102824 opened succesfuly
19:33:17.501E0A4351session id = {4B5C9D93-0E31-4D53-A47B-DD54E7716AE3}
19:33:17.501E0A42086Client::LogClientInfoProcess OS version [10.0] [64-bit]
19:33:17.501E0A42096Client::LogClientInfoOS version [10.0.19041]
19:33:17.501E0A42118Client::LogClientInfoClient [64-bit] Version 2.2.225.1
19:33:17.501E0A42131Client::LogProcessModulesLoaded modules:
19:33:17.509E0A42147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
19:33:17.509E0A42147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
19:33:17.509E0A42147C:\Program Files\Bonjour\mdnsNSP.dll
19:33:17.509E0A42147C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\IGO64.dll
19:33:17.509E0A42147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
19:33:17.509E0A42147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\AVIFIL32.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\AVRT.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\CONCRT140.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\DINPUT8.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\DNSAPI.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\DPAPI.DLL
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\DSOUND.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\HID.DLL
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\MSACM32.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\MSASN1.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\MSVCP140.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\MSVFW32.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\NTASN1.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\PROPSYS.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\RzChromaSDK64.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\SspiCli.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\UMPDC.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\USERENV.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\WINHTTP.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\WININET.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\WINMM.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\WINNSI.DLL
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\Wldp.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\XInput1_3.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\amsi.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\d3d11.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\dbgcore.DLL
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\dbghelp.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\dcomp.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\devobj.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\drvstore.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\dwmapi.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\dxcore.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\dxgi.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\gpapi.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\inputhost.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\ksuser.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\midimap.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\msacm32.drv
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\mscms.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\ncrypt.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\ntdll.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\ntmarta.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\powrprof.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\profapi.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\secur32.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\textinputframework.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\wbemcomn.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\wdmaud.drv
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\webio.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\windows.storage.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\winmmbase.dll
19:33:17.509E0A42147C:\WINDOWS\SYSTEM32\wintypes.dll
19:33:17.509E0A42147C:\WINDOWS\System32\ADVAPI32.dll
19:33:17.509E0A42147C:\WINDOWS\System32\CRYPT32.dll
19:33:17.509E0A42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\Display.NvContainer\MessageBus.dll
19:33:17.509E0A42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\NvCamera64.dll
19:33:17.509E0A42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\d3dcompiler_47_64.dll
19:33:17.509E0A42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvcuda64.dll
19:33:17.509E0A42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvldumdx.dll
19:33:17.509E0A42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvwgf2umx.dll
19:33:17.509E0A42147C:\WINDOWS\System32\GDI32.dll
19:33:17.509E0A42147C:\WINDOWS\System32\IMM32.DLL
19:33:17.509E0A42147C:\WINDOWS\System32\KERNEL32.DLL
19:33:17.509E0A42147C:\WINDOWS\System32\KERNELBASE.dll
19:33:17.509E0A42147C:\WINDOWS\System32\MMDevApi.dll
19:33:17.509E0A42147C:\WINDOWS\System32\MSCTF.dll
19:33:17.509E0A42147C:\WINDOWS\System32\NSI.dll
19:33:17.509E0A42147C:\WINDOWS\System32\Normaliz.dll
19:33:17.509E0A42147C:\WINDOWS\System32\OLEAUT32.dll
19:33:17.509E0A42147C:\WINDOWS\System32\PSAPI.DLL
19:33:17.509E0A42147C:\WINDOWS\System32\RPCRT4.dll
19:33:17.509E0A42147C:\WINDOWS\System32\SETUPAPI.dll
19:33:17.509E0A42147C:\WINDOWS\System32\SHCORE.dll
19:33:17.509E0A42147C:\WINDOWS\System32\SHELL32.dll
19:33:17.509E0A42147C:\WINDOWS\System32\SHLWAPI.dll
19:33:17.509E0A42147C:\WINDOWS\System32\USER32.dll
19:33:17.509E0A42147C:\WINDOWS\System32\WINTRUST.dll
19:33:17.509E0A42147C:\WINDOWS\System32\WLDAP32.dll
19:33:17.509E0A42147C:\WINDOWS\System32\WS2_32.dll
19:33:17.509E0A42147C:\WINDOWS\System32\bcrypt.dll
19:33:17.509E0A42147C:\WINDOWS\System32\bcryptPrimitives.dll
19:33:17.509E0A42147C:\WINDOWS\System32\cfgmgr32.dll
19:33:17.509E0A42147C:\WINDOWS\System32\clbcatq.dll
19:33:17.509E0A42147C:\WINDOWS\System32\combase.dll
19:33:17.509E0A42147C:\WINDOWS\System32\fwpuclnt.dll
19:33:17.509E0A42147C:\WINDOWS\System32\gdi32full.dll
19:33:17.509E0A42147C:\WINDOWS\System32\imagehlp.dll
19:33:17.509E0A42147C:\WINDOWS\System32\msvcp_win.dll
19:33:17.509E0A42147C:\WINDOWS\System32\msvcrt.dll
19:33:17.509E0A42147C:\WINDOWS\System32\ole32.dll
19:33:17.509E0A42147C:\WINDOWS\System32\sechost.dll
19:33:17.509E0A42147C:\WINDOWS\System32\ucrtbase.dll
19:33:17.509E0A42147C:\WINDOWS\System32\win32u.dll
19:33:17.509E0A42147C:\WINDOWS\System32\winrnr.dll
19:33:17.509E0A42147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
19:33:17.509E0A42147C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
19:33:17.509E0A42147C:\WINDOWS\system32\NLAapi.dll
19:33:17.509E0A42147C:\WINDOWS\system32\XAudio2_6.dll
19:33:17.509E0A42147C:\WINDOWS\system32\mswsock.dll
19:33:17.509E0A42147C:\WINDOWS\system32\napinsp.dll
19:33:17.509E0A42147C:\WINDOWS\system32\ncryptsslp.dll
19:33:17.509E0A42147C:\WINDOWS\system32\nvapi64.dll
19:33:17.509E0A42147C:\WINDOWS\system32\nvspcap64.dll
19:33:17.509E0A42147C:\WINDOWS\system32\pnrpnsp.dll
19:33:17.509E0A42147C:\WINDOWS\system32\rsaenh.dll
19:33:17.509E0A42147C:\WINDOWS\system32\schannel.DLL
19:33:17.509E0A42147C:\WINDOWS\system32\version.dll
19:33:17.509E0A42147C:\WINDOWS\system32\wbem\fastprox.dll
19:33:17.509E0A42147C:\WINDOWS\system32\wbem\wbemprox.dll
19:33:17.509E0A42147C:\WINDOWS\system32\wbem\wbemsvc.dll
19:33:17.509E0A42147C:\WINDOWS\system32\wshbth.dll
19:33:17.509E0A42147C:\Windows\System32\OneCoreCommonProxyStub.dll
19:33:17.509E0A42147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
19:33:17.509E0A42147C:\Windows\System32\WindowManagementAPI.dll
19:33:17.509E0A42147C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
19:33:17.509E0A42147C:\Windows\System32\Windows.UI.dll
19:33:17.509E0A42147C:\Windows\System32\cryptnet.dll
19:33:17.509E0A42147C:\Windows\System32\rasadhlp.dll
19:33:17.509E0A42147E:\EA Games\Apex\Core\Activation64.dll
19:33:17.509E0A42147E:\EA Games\Apex\EasyAntiCheat_x64.dll
19:33:17.509E0A42147E:\EA Games\Apex\R5Apex.exe
19:33:17.509E0A42147E:\EA Games\Apex\bink2w64.dll
19:33:17.509E0A42147E:\EA Games\Apex\binkawin64.dll
19:33:17.509E0A42147E:\EA Games\Apex\mileswin64.dll
19:33:17.509E0A42147E:\EA Games\Apex\paks\Win64\ui(02).dll
19:33:17.509E0A42147E:\EA Games\Apex\steam_api64.dll
19:33:17.509E0A42147E:\EA Games\Apex\steamnetworkingsockets.dll
19:33:17.521E0A479GraphicsHookManager::InitCreated Thread - Created , ThreadId=47040
19:33:17.541E0A41536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
19:33:17.541E0A41560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
19:33:17.541E0A41568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
19:33:17.541E0A41609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
19:33:17.541E0A41675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
19:33:17.541E0A41688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
19:33:17.541E0A41718Client::ReadGameConfigurationsEnable EnableTXR - OFF
19:33:17.541E0A41758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
19:33:17.541E0A41760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
19:33:17.541E0A41762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
19:33:17.541E0A41764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
19:33:17.541E0A41766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
19:33:17.541E0A41768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
19:33:17.541E0A41770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
19:33:17.541E0A41773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
19:33:17.541E0A41776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
19:33:17.541E0A41883Data::Search[0] 0x8B8A0000
19:33:17.541E0A41883Data::Search[1] 0x0
19:33:17.541E0A41883Data::Search[2] 0x0
19:33:17.541E0A41883Data::Search[3] 0x49F80000
19:33:17.541E0A41883Data::Search[4] 0x0
19:33:17.541E0A41883Data::Search[5] 0x88900000
19:33:17.541E0A41883Data::Search[6] 0x8C700000
19:33:17.541E0A41883Data::Search[7] 0x0
19:33:17.541E0A41883Data::Search[8] 0x88900000
19:33:17.541E0A41883Data::Search[9] 0x0
19:33:17.541E0A41888Data::Search[10] 0x0
19:33:17.541E0A41894Data::Search[11] 0x860D0000
19:33:17.541E0A41900Data::Search[12] 0x0
19:33:17.541E0A41906Data::Search[13] 0x0
19:33:17.541E0A4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:33:17.541E0A41265Client::hookFunctionsDetected Windows 8.1 or greater
19:33:17.541E0A41288Client::hookFunctionsAcquiring function lock succedded
19:33:17.542E0A4254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
19:33:17.543E0A4582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
19:33:17.543E0A4952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
19:33:17.543E0A4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_225102824 opened succesfuly
19:33:17.544E0A4528OverlayManager::OverlayManagerOW System Cursor is set to = 0x81080141
19:33:17.544E0A47617OverlayManager::LoadDefaultCursorsLoad default cursors
19:33:17.546E0A4536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x7f430bd7
19:33:17.546E0A472PerformanceCounter::StartSessionStartSession
19:33:17.546E0A472PerformanceCounter::StartSessionStartSession
19:33:17.546E0A4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
19:33:17.552E0A4758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
19:33:17.552E0A4776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
19:33:17.552E0A4778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
19:33:17.552E0A4781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
19:33:17.552E0A4784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
19:33:17.552E0A4787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
19:33:17.552E0A4790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
19:33:17.552E0A4793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
19:33:17.552E0A4796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
19:33:17.552E0A4799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
19:33:17.552E0A4802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
19:33:17.552E0A4805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
19:33:17.552E0A4808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
19:33:17.552E0A4811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
19:33:17.552E0A4814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
19:33:17.552E0A4817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
19:33:17.552E0A4820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
19:33:17.552E0A4823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
19:33:17.552E0A4826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
19:33:17.552E0A4829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
19:33:17.552E0A4832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
19:33:17.552E0A4835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
19:33:17.552E0A4838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
19:33:17.552E0A4841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
19:33:17.552E0A4844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
19:33:17.552E0A4847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
19:33:17.552E0A4850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
19:33:17.552E0A4853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
19:33:17.552E0A4856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
19:33:17.552E0A4859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
19:33:17.552E0A4862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
19:33:17.552E0A4865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
19:33:17.552E0A4868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
19:33:17.552E0A4871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
19:33:17.552E0A4874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
19:33:17.552E0A4877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
19:33:17.552E0A4880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
19:33:17.552E0A4883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
19:33:17.552E0A4886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
19:33:17.552E0A4889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
19:33:17.552E0A4892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
19:33:17.552E0A4895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
19:33:17.552E0A4898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
19:33:17.552E0A4901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
19:33:17.552E0A4904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
19:33:17.552E0A4907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
19:33:17.552E0A4910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
19:33:17.552E0A4913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
19:33:17.552E0A4916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
19:33:17.552E0A4919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
19:33:17.552E0A4922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
19:33:17.552E0A4925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
19:33:17.552E0A4928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
19:33:17.552E0A4931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
19:33:17.552E0A4934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
19:33:17.552E0A4937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
19:33:17.552E0A4940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
19:33:17.552E0A4943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
19:33:17.552E0A4946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
19:33:17.552E0A4949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
19:33:17.552E0A4952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
19:33:17.552E0A4955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
19:33:17.552E0A4958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
19:33:17.552E0A4961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
19:33:17.552E0A4964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
19:33:17.552E0A4967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
19:33:17.552E0A4970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
19:33:17.552E0A4972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
19:33:17.552E0A4974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
19:33:17.552E0A4976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
19:33:17.552E0A4978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
19:33:17.552E0A4980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
19:33:17.552E0A4982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
19:33:17.552E0A4984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
19:33:17.552E0A4986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
19:33:17.552E0A4988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
19:33:17.552E0A4990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
19:33:17.552E0A4992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
19:33:17.552E0A4994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
19:33:17.552E0A4996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
19:33:17.552E0A4998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
19:33:17.552E0A41000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
19:33:17.552E0A41002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
19:33:17.552E0A41004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
19:33:17.552E0A41006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
19:33:17.552E0A41008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
19:33:17.552E0A41011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
19:33:17.552E0A41013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
19:33:17.552E0A41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:33:17.552E0A4629OverlayManager::InitGameClientstarting hooks...
19:33:17.603E0A41991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.226.0.38\\OWUtils.dll succeeded
19:33:17.608E0A4602Install::CodeInit [Client,1] (MCH) OK
19:33:17.609E0A4602Install::CodeInit [Client,2] (MCH) OK
19:33:17.610E0A4602Install::CodeInit [Client,3] (MCH) OK
19:33:17.612E0A4602Install::CodeInit [Client,4] (MCH) OK
19:33:17.613E0A4602Install::CodeInit [Client,4.1] (MCH) OK
19:33:17.615E0A4602Install::CodeInit [Client,4.2] (MCH) OK
19:33:17.615E0A41362Client::hookFunctionsSuspend before hook: OFF
19:33:17.616E0A41063Install::CodeSegment [5|5600|0x88900000|0x15E0]
19:33:17.618E0A4602Install::Codeunknown (MCH) OK
19:33:17.618E0A41063Install::CodeSegment [5|429504|0x88900000|0x68DC0]
19:33:17.619E0A4602Install::Codeunknown (MCH) OK
19:33:17.619E0A41063Install::CodeSegment [5|143168|0x88900000|0x22F40]
19:33:17.620E0A4602Install::Codeunknown (MCH) OK
19:33:17.620E0A41063Install::CodeSegment [5|12864|0x88900000|0x3240]
19:33:17.622E0A4602Install::Codeunknown (MCH) OK
19:33:17.622E0A41063Install::CodeSegment [5|-40925904|0x88900000|0xFD8F8530]
19:33:17.622E0A41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
19:33:17.622E0A41063Install::CodeSegment [5|-40902832|0x88900000|0xFD8FDF50]
19:33:17.622E0A41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
19:33:17.622E0A41063Install::CodeSegment [5|-40908448|0x88900000|0xFD8FC960]
19:33:17.622E0A41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
19:33:17.622E0A41063Install::CodeSegment [5|-42096672|0x88900000|0xFD7DA7E0]
19:33:17.622E0A41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
19:33:17.622E0A4916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
19:33:17.622E0A4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
19:33:17.622E0A41275OverlayManager::StartStarting...
19:33:17.622E0A41307OverlayManager::Startstarting hooks 2...
19:33:17.624E0A4602Install::CodeInit [Client,5] (MCH) OK
19:33:17.625E0A41473XTRAP COMPATIBLE PATCH WARNING
19:33:17.625E0A41482OverlayManager::Startdone with hooks...
19:33:17.625E0A4108ApiManager::InitAPI Manager Event : OK
19:33:17.625E0A4120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=48092
19:33:17.626E0A467TXRSettingFail to read texture recognition options 0xb7
19:33:17.626E0A4114TXOfInterestNew list set with 0 items
19:33:17.626E0A41508OverlayManager::Startget foreground state
19:33:17.626E0A48408OverlayManager::OnForegroundChangedChanged True
19:33:17.626E0A47719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
19:33:17.626E0A41545OverlayManager::StartStarted...
19:33:17.627BBDC7836OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0xbf0698
19:33:17.6271BE847198OverlayManager::OnConnectedConnected to server
19:33:17.6271BE8432SendServerHelloMessage::ExecuteSend connection Ack
19:33:17.693E0A4602Install::CodeInit [Client,0] (MCH) OK
19:33:17.693E0A4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
19:33:17.693E0A494GraphicsHookManager::StopThreadStopThread
19:33:17.695B7C0216GraphicsHookManager::MessageLoopExit Thread
19:33:17.697E0A4406Client::initFirstInjectioninit complete
19:33:17.72519BDC587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
19:33:17.75419BDC148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
19:33:17.75419BDC148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
19:33:17.75419BDC984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
19:33:17.8531BE847025OverlayManager::doActionDisplayFPS - Triggered
19:33:17.87819BDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x51591090
19:33:17.87919BDC1072RenderDeviceD3d11::initDevice adapter hash: 53239319
19:33:17.87919BDC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
19:33:17.87919BDC1126RenderDeviceD3d11::initsave state
19:33:17.87919BDC696RenderDeviceD3d11::initDX11loading shaders...
19:33:17.88219BDC705RenderDeviceD3d11::initDX11create vs
19:33:17.88219BDC723RenderDeviceD3d11::initDX11create vs
19:33:17.88419BDC745RenderDeviceD3d11::initDX11create pxs
19:33:17.88619BDC774RenderDeviceD3d11::initDX11create raster
19:33:17.88619BDC842RenderDeviceD3d11::initDX11create buffers
19:33:17.88619BDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85cca98.
19:33:17.88619BDC1134RenderDeviceD3d11::initrestore state
19:33:17.88619BDC1137RenderDeviceD3d11::initTarget Window [0x24505ae]
19:33:17.88619BDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:33:17.88619BDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:33:17.88619BDC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
19:33:17.88619BDC2092RenderDeviceD3d11::setFixSet render device fix RT.
19:33:17.88619BDC3077OverlayManager::setGraphicsRender Device fix was set RT.
19:33:17.88619BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:33:17.88619BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:33:17.89619BDC7759OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
19:33:17.89919BDC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
19:33:17.89919BDC21StartWidgetsRefresher::ExecuteExecute start wicket manager
19:33:17.89919BDC275WidgetManager::StartLayoutSchedulerstart layout scheduler
19:33:17.89919BDC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x24505ae} (foreground = 0x24505ae).
19:33:17.89919BDC2513OverlayManager::installWindowProcHookInstall WPH
19:33:17.89919BDC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf0ae17af
19:33:17.89919BDC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:33:17.89919BDC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1552e770=357754736)=>(0xd22b3b00=-768918784)
19:33:17.89919BDC2603OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
19:33:17.89919BDC311PerformanceCounter::NotifyFrameRenderNotify first Render...
19:33:17.89919BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:33:17.89919BDC8300OverlayManager::CheckForSharedTextureSupportCheck for SHT support
19:33:17.90019BDC2622OverlayManager::installKeybMouseHookInstall KeybMouse
19:33:17.90019BDC480InputInterceptor::stopHookunhook keyboard and mouse
19:33:17.90019BDC447InputInterceptor::runHookKeyboard is hooked 0x19bdc
19:33:17.90019BDC469InputInterceptor::runHookMouse is hooked 0x19bdc
19:33:17.90019BDC2273OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
19:33:17.945199F4225InterProcessElement::openInterProcess Overwolf_ImID_A1744_P_102824 opened succesfuly
19:33:17.945199F4225InterProcessElement::openInterProcess Overwolf_PID_102824_SHARED_MEMORY_AGENT opened succesfuly
19:33:17.945199F4225InterProcessElement::openInterProcess Overwolf_ImID_DE0CAC_P_102824 opened succesfuly
19:33:17.945199F4225InterProcessElement::openInterProcess Overwolf_PID_102824_SHARED_MEMORY_AGENT opened succesfuly
19:33:18.1119BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x24505ae .
19:33:18.1919BDC5498OverlayManager::initOverlayResolutionEx 0X40008
19:33:18.1919BDC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:33:18.1919BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:33:18.1919BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:33:18.7819BDC326RenderImageD3d11::setSizeCreate Texture (1150,750) / (1152,768) - OK
19:33:18.7819BDC347RenderImageD3d11::setSizeCreate Texture RV (1152,768) - OK
19:33:18.13119BDC2790OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:33:18.13619BDC7759OverlayManager::IsEmptyCursorCache cursor 0x81080141 (v: 1)
19:33:18.13919BDC3789OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
19:33:18.96719BDC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:33:19.719BDC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x81080141;prev = 0x81080141 , {Original values: ref = 0 handle = 0x10005}
19:33:19.36419BDC2790OverlayManager::setControlModeOVERLAY_CONTROL_ON
19:33:19.9361BE847300OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins/GEPPlugin64.dll]
19:33:19.95219BDC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:33:20.1419BDC8099OverlayManager::LoadPluginloading plugin: C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins/GEPPlugin64.dll
19:33:20.4319BDC8118OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins/GEPPlugin64.dll] []
19:33:20.9919BDC8150OverlayManager::LoadPluginfinish loading plugin
19:33:20.10019BDC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x81080141;prev = 0x81080141 , {Original values: ref = 0 handle = 0x10005}
19:33:27.611BBDC2131Client::LogProcessModulesLoaded modules:
19:33:27.620BBDC2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
19:33:27.620BBDC2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
19:33:27.620BBDC2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWUtils.dll
19:33:27.620BBDC2147C:\Program Files\Bonjour\mdnsNSP.dll
19:33:27.620BBDC2147C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\IGO64.dll
19:33:27.620BBDC2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
19:33:27.620BBDC2147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll
19:33:27.620BBDC2147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins\64\gep_apex.dll
19:33:27.620BBDC2147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins\64\libowgameevents64.dll
19:33:27.620BBDC2147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins\GEPPlugin64.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\AVIFIL32.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\AVRT.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\CONCRT140.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\D3DX9_43.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\DINPUT8.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\DNSAPI.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\DPAPI.DLL
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\DSOUND.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\HID.DLL
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\MSACM32.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\MSASN1.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\MSVCP140.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\MSVFW32.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\NTASN1.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\PROPSYS.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\RzChromaSDK64.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\SspiCli.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\UMPDC.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\USERENV.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\WINHTTP.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\WININET.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\WINMM.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\WINNSI.DLL
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\Wldp.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\XInput1_3.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\amsi.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\d3d11.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\d3dx11_43.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\dbgcore.DLL
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\dbghelp.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\dcomp.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\devobj.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\drvstore.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\dwmapi.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\dxcore.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\dxgi.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\gpapi.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\inputhost.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\ksuser.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\midimap.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\msacm32.drv
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\mscms.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\ncrypt.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\ntdll.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\ntmarta.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\powrprof.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\profapi.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\secur32.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\textinputframework.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\wbemcomn.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\wdmaud.drv
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\webio.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\windows.storage.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\winmmbase.dll
19:33:27.620BBDC2147C:\WINDOWS\SYSTEM32\wintypes.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\ADVAPI32.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\CRYPT32.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\Display.NvContainer\MessageBus.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\NvCamera64.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\d3dcompiler_47_64.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvcuda64.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvldumdx.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvwgf2umx.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\GDI32.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\IMM32.DLL
19:33:27.620BBDC2147C:\WINDOWS\System32\KERNEL32.DLL
19:33:27.620BBDC2147C:\WINDOWS\System32\KERNELBASE.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\MMDevApi.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\MSCTF.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\NSI.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\Normaliz.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\OLEAUT32.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\PSAPI.DLL
19:33:27.620BBDC2147C:\WINDOWS\System32\RPCRT4.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\SETUPAPI.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\SHCORE.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\SHELL32.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\SHLWAPI.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\USER32.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\WINTRUST.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\WLDAP32.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\WS2_32.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\bcrypt.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\bcryptPrimitives.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\cfgmgr32.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\clbcatq.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\combase.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\fwpuclnt.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\gdi32full.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\imagehlp.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\msvcp_win.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\msvcrt.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\ole32.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\sechost.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\ucrtbase.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\win32u.dll
19:33:27.620BBDC2147C:\WINDOWS\System32\winrnr.dll
19:33:27.620BBDC2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
19:33:27.620BBDC2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\NLAapi.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\XAudio2_6.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\mswsock.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\napinsp.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\ncryptsslp.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\nvapi64.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\nvspcap64.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\pnrpnsp.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\rsaenh.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\schannel.DLL
19:33:27.620BBDC2147C:\WINDOWS\system32\version.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\wbem\fastprox.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\wbem\wbemprox.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\wbem\wbemsvc.dll
19:33:27.620BBDC2147C:\WINDOWS\system32\wshbth.dll
19:33:27.620BBDC2147C:\Windows\System32\OneCoreCommonProxyStub.dll
19:33:27.620BBDC2147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
19:33:27.620BBDC2147C:\Windows\System32\WindowManagementAPI.dll
19:33:27.620BBDC2147C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
19:33:27.620BBDC2147C:\Windows\System32\Windows.UI.dll
19:33:27.620BBDC2147C:\Windows\System32\cryptnet.dll
19:33:27.620BBDC2147C:\Windows\System32\rasadhlp.dll
19:33:27.620BBDC2147E:\EA Games\Apex\Core\Activation64.dll
19:33:27.620BBDC2147E:\EA Games\Apex\EasyAntiCheat_x64.dll
19:33:27.620BBDC2147E:\EA Games\Apex\R5Apex.exe
19:33:27.620BBDC2147E:\EA Games\Apex\bink2w64.dll
19:33:27.620BBDC2147E:\EA Games\Apex\binkawin64.dll
19:33:27.620BBDC2147E:\EA Games\Apex\mileswin64.dll
19:33:27.620BBDC2147E:\EA Games\Apex\paks\Win64\ui(02).dll
19:33:27.620BBDC2147E:\EA Games\Apex\steam_api64.dll
19:33:27.620BBDC2147E:\EA Games\Apex\steamnetworkingsockets.dll
19:33:30.36419BDC7759OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
19:33:30.955144DC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=2115aa
19:33:30.955144DC2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:33:31.8144DC225InterProcessElement::openInterProcess Overwolf_ImID_2115AA_P_102824 opened succesfuly
19:33:31.8144DC225InterProcessElement::openInterProcess Overwolf_PID_102824_SHARED_MEMORY_AGENT opened succesfuly
19:33:31.227199F4225InterProcessElement::openInterProcess Overwolf_ImID_1C0F64_P_102824 opened succesfuly
19:33:31.227199F4225InterProcessElement::openInterProcess Overwolf_PID_102824_SHARED_MEMORY_AGENT opened succesfuly
19:33:31.58219BDC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
19:33:31.58219BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:33:31.70519BDC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
19:33:31.70519BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:33:41.3131BE84141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
19:33:41.3131BE84127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
19:33:41.31719BDC255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
19:33:43.4001C4FC50capture devicecapture device registered
19:33:43.40219BDC50capture devicegraphics-hook.dll loaded against process: R5Apex.exe
19:33:43.40219BDC50capture device(half life scientist) everything.. seems to be in order
19:33:43.40219BDC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
19:33:43.40319BDC50capture deviced3d11 shared texture capture successful
19:33:45.910199F4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1d10f56
19:33:45.910199F42644WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:33:45.919199F4225InterProcessElement::openInterProcess Overwolf_ImID_1D10F56_P_102824 opened succesfuly
19:33:45.919199F4225InterProcessElement::openInterProcess Overwolf_PID_102824_SHARED_MEMORY_AGENT opened succesfuly
19:33:46.16419BDC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
19:33:46.16419BDC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
19:38:47.690199F4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=816e8
19:38:47.690199F42644WidgetManager::RefreshLayoutAsyncMove widget to Poll
19:49:21.99319BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
19:54:31.42819BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
19:54:33.6119BDC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:54:33.6119BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:54:33.6119BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:54:33.4531BE84367InputInterceptor::ResetLLHookProcExtReset keys state
19:54:33.4531BE846866OverlayManager::doActionForegroundChange Event OFF (OFF)
19:54:33.4531BE848408OverlayManager::OnForegroundChangedChanged False
19:54:33.4771BE848446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x604A0 Title=[Outplayed - Game Dashboard]
19:54:33.4791BE847719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:54:33.4791BE842951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:54:33.4791BE842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:54:33.4801BE84367InputInterceptor::ResetLLHookProcExtReset keys state
19:54:33.4801BE847025OverlayManager::doActionDisplayFPS - Triggered
19:54:34.39519BDC48ResetSnapShotSH::ExecuteRelease snapshot SH
19:54:34.39519BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:55:04.87119BDC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:55:04.87119BDC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:55:04.87119BDC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:55:04.87119BDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
19:55:04.87119BDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
19:55:04.87119BDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
19:55:04.87119BDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf0ae17af
19:55:04.87119BDC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:55:04.87119BDC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:55:04.87119BDC184IRenderDevice::releaseRender Releasing.
19:55:04.87219BDC50capture device----------------- d3d11 capture freed ----------------
19:55:04.87219BDC98RenderDeviceCaptureBase::ReleaseTextureRelease
19:55:04.87219BDC116RenderDeviceCaptureBase::ReleaseTextureReleased
19:55:04.87219BDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
19:55:04.87219BDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
19:55:04.87219BDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
19:55:04.87219BDC201IRenderDevice::releaseRender Releasing Done.
19:55:05.1011BE846866OverlayManager::doActionForegroundChange Event ON (ON)
19:55:05.1011BE848408OverlayManager::OnForegroundChangedChanged True
19:55:05.1061BE847719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:55:05.1061BE842958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:55:05.1151BE847025OverlayManager::doActionDisplayFPS - Triggered
19:55:05.811172D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:55:05.99119BDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x51591090
19:55:05.99119BDC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
19:55:05.99119BDC1126RenderDeviceD3d11::initsave state
19:55:05.99219BDC696RenderDeviceD3d11::initDX11loading shaders...
19:55:06.319BDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85cca98.
19:55:06.319BDC1134RenderDeviceD3d11::initrestore state
19:55:06.319BDC1137RenderDeviceD3d11::initTarget Window [0x24505ae]
19:55:06.319BDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:55:06.319BDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:55:06.1919BDC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x24505ae} (foreground = 0x24505ae).
19:55:06.1919BDC2513OverlayManager::installWindowProcHookInstall WPH
19:55:06.1919BDC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbcaf13b7
19:55:06.2219BDC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:55:06.2319BDC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1552e770=357754736)=>(0xd22b3b00=-768918784)
19:55:06.2419BDC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
19:55:06.2419BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:55:06.2519BDC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
19:55:06.2519BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:55:06.2619BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:55:06.2619BDC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
19:55:06.2619BDC50capture deviced3d11 shared texture capture successful
19:55:06.3219BDC2171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:55:06.3219BDC2622OverlayManager::installKeybMouseHookInstall KeybMouse
19:55:06.3219BDC480InputInterceptor::stopHookunhook keyboard and mouse
19:55:06.3319BDC447InputInterceptor::runHookKeyboard is hooked 0x19bdc
19:55:06.3419BDC469InputInterceptor::runHookMouse is hooked 0x19bdc
19:55:06.3919BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
19:55:06.7319BDC5498OverlayManager::initOverlayResolutionEx 0X40008
19:55:06.7319BDC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:55:06.7319BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:55:06.7319BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:55:07.54919BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
19:55:07.57419BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
19:55:07.60419BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
19:55:08.70119BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
19:58:48.76817FA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:58:49.2119BDC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
19:58:49.2119BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
19:58:49.2119BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
19:58:49.481BE84367InputInterceptor::ResetLLHookProcExtReset keys state
19:58:49.481BE846866OverlayManager::doActionForegroundChange Event OFF (OFF)
19:58:49.481BE848408OverlayManager::OnForegroundChangedChanged False
19:58:49.481BE848446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x208100A Title=[]
19:58:49.481BE847719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
19:58:49.481BE842951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
19:58:49.481BE842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
19:58:49.631BE84367InputInterceptor::ResetLLHookProcExtReset keys state
19:58:49.641BE847025OverlayManager::doActionDisplayFPS - Triggered
19:58:49.15019BDC48ResetSnapShotSH::ExecuteRelease snapshot SH
19:58:49.15019BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:58:50.19919BDC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
19:58:50.19919BDC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
19:58:50.19919BDC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
19:58:50.19919BDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
19:58:50.19919BDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
19:58:50.19919BDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
19:58:50.19919BDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbcaf13b7
19:58:50.19919BDC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
19:58:50.19919BDC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
19:58:50.19919BDC184IRenderDevice::releaseRender Releasing.
19:58:50.19919BDC50capture device----------------- d3d11 capture freed ----------------
19:58:50.19919BDC98RenderDeviceCaptureBase::ReleaseTextureRelease
19:58:50.19919BDC116RenderDeviceCaptureBase::ReleaseTextureReleased
19:58:50.19919BDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
19:58:50.19919BDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
19:58:50.19919BDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
19:58:50.19919BDC201IRenderDevice::releaseRender Releasing Done.
19:58:50.5881BE846866OverlayManager::doActionForegroundChange Event ON (ON)
19:58:50.5881BE848408OverlayManager::OnForegroundChangedChanged True
19:58:50.5931BE847719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
19:58:50.5931BE842958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
19:58:50.6001BE847025OverlayManager::doActionDisplayFPS - Triggered
19:58:51.157172D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
19:58:51.31719BDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x51591090
19:58:51.31719BDC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
19:58:51.31719BDC1126RenderDeviceD3d11::initsave state
19:58:51.31719BDC696RenderDeviceD3d11::initDX11loading shaders...
19:58:51.32719BDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85cca98.
19:58:51.32719BDC1134RenderDeviceD3d11::initrestore state
19:58:51.32719BDC1137RenderDeviceD3d11::initTarget Window [0x24505ae]
19:58:51.32719BDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
19:58:51.32719BDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
19:58:51.33919BDC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x24505ae} (foreground = 0x24505ae).
19:58:51.33919BDC2513OverlayManager::installWindowProcHookInstall WPH
19:58:51.33919BDC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1fcd0ac1
19:58:51.33919BDC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
19:58:51.33919BDC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1552e770=357754736)=>(0xd22b3b00=-768918784)
19:58:51.34019BDC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
19:58:51.34019BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:58:51.34019BDC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
19:58:51.34019BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
19:58:51.34119BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
19:58:51.34119BDC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
19:58:51.34119BDC50capture deviced3d11 shared texture capture successful
19:58:51.34219BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
19:58:51.34219BDC2171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
19:58:51.34219BDC2622OverlayManager::installKeybMouseHookInstall KeybMouse
19:58:51.34219BDC480InputInterceptor::stopHookunhook keyboard and mouse
19:58:51.34219BDC447InputInterceptor::runHookKeyboard is hooked 0x19bdc
19:58:51.34219BDC469InputInterceptor::runHookMouse is hooked 0x19bdc
19:58:51.34819BDC5498OverlayManager::initOverlayResolutionEx 0X40008
19:58:51.34819BDC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
19:58:51.34819BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
19:58:51.34819BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:09:45.62519BDC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
20:09:45.62519BDC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
20:10:13.36219BDC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:10:13.36219BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:10:13.36219BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:10:13.7271BE84367InputInterceptor::ResetLLHookProcExtReset keys state
20:10:13.7271BE846866OverlayManager::doActionForegroundChange Event OFF (OFF)
20:10:13.7271BE848408OverlayManager::OnForegroundChangedChanged False
20:10:13.7281BE848446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x280CD4 Title=[Process Explorer - Sysinternals: www.sysinternals.com [BBC-1114\big2h]]
20:10:13.7301BE847719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:10:13.7301BE842951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:10:13.7301BE842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:10:13.7431BE84367InputInterceptor::ResetLLHookProcExtReset keys state
20:10:13.7471BE847025OverlayManager::doActionDisplayFPS - Triggered
20:10:14.735113C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:10:14.98619BDC48ResetSnapShotSH::ExecuteRelease snapshot SH
20:10:14.98619BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:11:06.3641BE846866OverlayManager::doActionForegroundChange Event ON (ON)
20:11:06.3641BE848408OverlayManager::OnForegroundChangedChanged True
20:11:06.3641BE847719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:11:06.3641BE842958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:11:06.3671BE847025OverlayManager::doActionDisplayFPS - Triggered
20:11:06.37119BDC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:11:06.37119BDC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:11:06.37119BDC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:11:06.37119BDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
20:11:06.37119BDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
20:11:06.37219BDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
20:11:06.37219BDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1fcd0ac1
20:11:06.37219BDC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:11:06.37219BDC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:11:06.37219BDC184IRenderDevice::releaseRender Releasing.
20:11:06.37219BDC50capture device----------------- d3d11 capture freed ----------------
20:11:06.37319BDC98RenderDeviceCaptureBase::ReleaseTextureRelease
20:11:06.37319BDC116RenderDeviceCaptureBase::ReleaseTextureReleased
20:11:06.37319BDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:11:06.37319BDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:11:06.37319BDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:11:06.37319BDC201IRenderDevice::releaseRender Releasing Done.
20:11:07.325172D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:11:07.57219BDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x51591090
20:11:07.57219BDC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
20:11:07.57219BDC1126RenderDeviceD3d11::initsave state
20:11:07.57219BDC696RenderDeviceD3d11::initDX11loading shaders...
20:11:07.58219BDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85cca98.
20:11:07.58219BDC1134RenderDeviceD3d11::initrestore state
20:11:07.58219BDC1137RenderDeviceD3d11::initTarget Window [0x24505ae]
20:11:07.58219BDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:11:07.58219BDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:11:07.58919BDC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x24505ae} (foreground = 0x24505ae).
20:11:07.58919BDC2513OverlayManager::installWindowProcHookInstall WPH
20:11:07.58919BDC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa2c51659
20:11:07.59019BDC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:11:07.59019BDC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1552e770=357754736)=>(0xd22b3b00=-768918784)
20:11:07.59019BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:11:07.59019BDC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
20:11:07.59119BDC50capture deviced3d11 shared texture capture successful
20:11:07.59619BDC2171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:11:07.59619BDC2622OverlayManager::installKeybMouseHookInstall KeybMouse
20:11:07.59619BDC480InputInterceptor::stopHookunhook keyboard and mouse
20:11:07.59619BDC447InputInterceptor::runHookKeyboard is hooked 0x19bdc
20:11:07.59719BDC469InputInterceptor::runHookMouse is hooked 0x19bdc
20:11:07.59919BDC5498OverlayManager::initOverlayResolutionEx 0X40008
20:11:07.59919BDC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:11:07.59919BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:11:07.59919BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:11:07.61119BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:11:07.71919BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:11:07.82419BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:12:21.60519BDC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
20:12:21.60519BDC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
20:12:21.70719BDC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
20:12:21.70719BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:12:21.75019BDC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
20:12:21.75019BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:18:02.25219BDC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:18:02.25319BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:18:02.25319BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:18:02.5681BE84367InputInterceptor::ResetLLHookProcExtReset keys state
20:18:02.5681BE846866OverlayManager::doActionForegroundChange Event OFF (OFF)
20:18:02.5681BE848408OverlayManager::OnForegroundChangedChanged False
20:18:02.5681BE848446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x280CD4 Title=[Process Explorer - Sysinternals: www.sysinternals.com [BBC-1114\big2h]]
20:18:02.5691BE847719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:18:02.5691BE842951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:18:02.5691BE842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:18:02.5691BE84367InputInterceptor::ResetLLHookProcExtReset keys state
20:18:02.5701BE847025OverlayManager::doActionDisplayFPS - Triggered
20:18:02.57319BDC48ResetSnapShotSH::ExecuteRelease snapshot SH
20:18:02.57319BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:18:17.90019BDC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:18:17.90019BDC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:18:17.90019BDC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:18:17.90119BDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
20:18:17.90119BDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
20:18:17.90119BDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
20:18:17.90119BDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa2c51659
20:18:17.90119BDC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:18:17.90119BDC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:18:17.90119BDC184IRenderDevice::releaseRender Releasing.
20:18:17.90119BDC50capture device----------------- d3d11 capture freed ----------------
20:18:17.90119BDC98RenderDeviceCaptureBase::ReleaseTextureRelease
20:18:17.90119BDC116RenderDeviceCaptureBase::ReleaseTextureReleased
20:18:17.90119BDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:18:17.90119BDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:18:17.90119BDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:18:17.90119BDC201IRenderDevice::releaseRender Releasing Done.
20:18:18.3021BE846866OverlayManager::doActionForegroundChange Event ON (ON)
20:18:18.3021BE848408OverlayManager::OnForegroundChangedChanged True
20:18:18.3551BE847719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:18:18.3551BE842958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:18:18.3561BE847025OverlayManager::doActionDisplayFPS - Triggered
20:18:18.886113C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:18:18.94719BDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x51591090
20:18:18.94719BDC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
20:18:18.94719BDC1126RenderDeviceD3d11::initsave state
20:18:18.94719BDC696RenderDeviceD3d11::initDX11loading shaders...
20:18:18.95519BDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85cca98.
20:18:18.95519BDC1134RenderDeviceD3d11::initrestore state
20:18:18.95519BDC1137RenderDeviceD3d11::initTarget Window [0x24505ae]
20:18:18.95519BDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:18:18.95519BDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:18:18.96119BDC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x24505ae} (foreground = 0x24505ae).
20:18:18.96119BDC2513OverlayManager::installWindowProcHookInstall WPH
20:18:18.96119BDC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x53b91239
20:18:18.96219BDC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:18:18.96219BDC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1552e770=357754736)=>(0xd22b3b00=-768918784)
20:18:18.96219BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:18:18.96219BDC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
20:18:18.96319BDC50capture deviced3d11 shared texture capture successful
20:18:18.96919BDC5498OverlayManager::initOverlayResolutionEx 0X40008
20:18:18.96919BDC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:18:18.96919BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:18:18.96919BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:18:19.819BDC2622OverlayManager::installKeybMouseHookInstall KeybMouse
20:18:19.819BDC480InputInterceptor::stopHookunhook keyboard and mouse
20:18:19.819BDC447InputInterceptor::runHookKeyboard is hooked 0x19bdc
20:18:19.1019BDC469InputInterceptor::runHookMouse is hooked 0x19bdc
20:18:19.1119BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:18:21.68019BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:19:12.82419BDC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
20:19:12.82419BDC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
20:19:12.91219BDC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
20:19:12.91219BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:19:12.94619BDC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
20:19:12.94619BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:31:29.48819BDC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:31:29.48919BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:31:29.48919BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:31:29.7881BE84367InputInterceptor::ResetLLHookProcExtReset keys state
20:31:29.7881BE846866OverlayManager::doActionForegroundChange Event OFF (OFF)
20:31:29.7881BE848408OverlayManager::OnForegroundChangedChanged False
20:31:29.7881BE848446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x820E14 Title=[]
20:31:29.7911BE847719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:31:29.7911BE842951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:31:29.7911BE842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:31:29.7981BE84367InputInterceptor::ResetLLHookProcExtReset keys state
20:31:29.8001BE847025OverlayManager::doActionDisplayFPS - Triggered
20:31:30.806172D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:31:31.7819BDC48ResetSnapShotSH::ExecuteRelease snapshot SH
20:31:31.7819BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:32:14.25819BDC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:32:14.25819BDC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:32:14.25819BDC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:32:14.25819BDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
20:32:14.25819BDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
20:32:14.25819BDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
20:32:14.25819BDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x53b91239
20:32:14.25819BDC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:32:14.25819BDC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:32:14.25819BDC184IRenderDevice::releaseRender Releasing.
20:32:14.25819BDC50capture device----------------- d3d11 capture freed ----------------
20:32:14.25819BDC98RenderDeviceCaptureBase::ReleaseTextureRelease
20:32:14.25819BDC116RenderDeviceCaptureBase::ReleaseTextureReleased
20:32:14.25819BDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:32:14.25819BDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:32:14.25819BDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:32:14.25819BDC201IRenderDevice::releaseRender Releasing Done.
20:32:14.5041BE846866OverlayManager::doActionForegroundChange Event ON (ON)
20:32:14.5041BE848408OverlayManager::OnForegroundChangedChanged True
20:32:14.5091BE847719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:32:14.5091BE842958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:32:14.5121BE847025OverlayManager::doActionDisplayFPS - Triggered
20:32:15.204172D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:32:15.88519BDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x51591090
20:32:15.88519BDC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
20:32:15.88519BDC1126RenderDeviceD3d11::initsave state
20:32:15.88519BDC696RenderDeviceD3d11::initDX11loading shaders...
20:32:15.89719BDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85cca98.
20:32:15.89719BDC1134RenderDeviceD3d11::initrestore state
20:32:15.89719BDC1137RenderDeviceD3d11::initTarget Window [0x24505ae]
20:32:15.89719BDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:32:15.89719BDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:32:15.91019BDC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x24505ae} (foreground = 0x24505ae).
20:32:15.91019BDC2513OverlayManager::installWindowProcHookInstall WPH
20:32:15.91019BDC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8e440d19
20:32:15.91319BDC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:32:15.91319BDC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1552e770=357754736)=>(0xd22b3b00=-768918784)
20:32:15.91519BDC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
20:32:15.91519BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:32:15.91619BDC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
20:32:15.91619BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:32:15.91719BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:32:15.91719BDC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
20:32:15.91719BDC50capture deviced3d11 shared texture capture successful
20:32:15.92519BDC2622OverlayManager::installKeybMouseHookInstall KeybMouse
20:32:15.92519BDC480InputInterceptor::stopHookunhook keyboard and mouse
20:32:15.92619BDC447InputInterceptor::runHookKeyboard is hooked 0x19bdc
20:32:15.92719BDC469InputInterceptor::runHookMouse is hooked 0x19bdc
20:32:15.92919BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:32:15.95419BDC5498OverlayManager::initOverlayResolutionEx 0X40008
20:32:15.95419BDC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:32:15.95419BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:32:15.95419BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:32:17.19919BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:32:17.22419BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:32:17.24919BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:32:17.29019BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:32:17.33819BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:32:17.36619BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:32:17.50419BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:32:17.59019BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:32:17.97519BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:32:18.10919BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:32:18.42319BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:33:02.21619BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:33:37.44519BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:51:31.80719BDC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
20:51:31.80719BDC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
20:52:33.9571BE84367InputInterceptor::ResetLLHookProcExtReset keys state
20:52:33.9571BE846866OverlayManager::doActionForegroundChange Event OFF (OFF)
20:52:33.9571BE848408OverlayManager::OnForegroundChangedChanged False
20:52:33.9581BE848446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3DB0DF4 Title=[start.me - Personal - Microsoft
20:52:33.9591BE847719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:52:33.9591BE842951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:52:33.9591BE842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:52:33.9611BE84367InputInterceptor::ResetLLHookProcExtReset keys state
20:52:33.9661BE847025OverlayManager::doActionDisplayFPS - Triggered
20:52:33.97619BDC48ResetSnapShotSH::ExecuteRelease snapshot SH
20:52:33.97819BDC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:52:33.98019BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:52:33.98019BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:52:33.98019BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:52:34.981172D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:53:38.17819BDC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:53:38.17819BDC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:53:38.17819BDC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:53:38.17819BDC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
20:53:38.17819BDC1558OverlayManager::RestoreGameWNDPROCSWL restored.
20:53:38.17819BDC1568OverlayManager::RestoreGameWNDPROCSWL OK.
20:53:38.17819BDC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8e440d19
20:53:38.17819BDC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:53:38.17819BDC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:53:38.17819BDC184IRenderDevice::releaseRender Releasing.
20:53:38.17819BDC50capture device----------------- d3d11 capture freed ----------------
20:53:38.17819BDC98RenderDeviceCaptureBase::ReleaseTextureRelease
20:53:38.17819BDC116RenderDeviceCaptureBase::ReleaseTextureReleased
20:53:38.17819BDC1258RenderDeviceD3d11::releaseImplementationReleasing 1
20:53:38.17819BDC1268RenderDeviceD3d11::releaseImplementationReleasing 2
20:53:38.17819BDC1287RenderDeviceD3d11::releaseImplementationReleasing 3
20:53:38.17819BDC201IRenderDevice::releaseRender Releasing Done.
20:53:38.4301BE846866OverlayManager::doActionForegroundChange Event ON (ON)
20:53:38.4301BE848408OverlayManager::OnForegroundChangedChanged True
20:53:38.4341BE847719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:53:38.4341BE842958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
20:53:38.4491BE847025OverlayManager::doActionDisplayFPS - Triggered
20:53:39.14317FA0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:53:39.33319BDC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x51591090
20:53:39.33319BDC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
20:53:39.33319BDC1126RenderDeviceD3d11::initsave state
20:53:39.33319BDC696RenderDeviceD3d11::initDX11loading shaders...
20:53:39.34319BDC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x85cca98.
20:53:39.34319BDC1134RenderDeviceD3d11::initrestore state
20:53:39.34319BDC1137RenderDeviceD3d11::initTarget Window [0x24505ae]
20:53:39.34319BDC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:53:39.34319BDC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:53:39.38419BDC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x24505ae} (foreground = 0x24505ae).
20:53:39.38419BDC2513OverlayManager::installWindowProcHookInstall WPH
20:53:39.38419BDC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x588f12a7
20:53:39.38619BDC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
20:53:39.38719BDC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x1552e770=357754736)=>(0xd22b3b00=-768918784)
20:53:39.38719BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:53:39.38719BDC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
20:53:39.38819BDC50capture deviced3d11 shared texture capture successful
20:53:39.39319BDC5498OverlayManager::initOverlayResolutionEx 0X40008
20:53:39.39319BDC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
20:53:39.39319BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
20:53:39.39319BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:53:39.39619BDC2622OverlayManager::installKeybMouseHookInstall KeybMouse
20:53:39.39619BDC480InputInterceptor::stopHookunhook keyboard and mouse
20:53:39.39719BDC447InputInterceptor::runHookKeyboard is hooked 0x19bdc
20:53:39.39719BDC469InputInterceptor::runHookMouse is hooked 0x19bdc
20:53:39.39819BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:53:42.11919BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:53:48.93319BDC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
20:53:48.93319BDC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
20:53:49.1519BDC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
20:53:49.1519BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:53:49.5719BDC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
20:53:49.5719BDC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
20:56:51.57219BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:56:52.43219BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:56:57.38119BDC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x24505ae) 0x24505ae .
20:56:59.87819BDC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
20:56:59.87919BDC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
20:56:59.87919BDC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
20:57:00.1801BE84367InputInterceptor::ResetLLHookProcExtReset keys state
20:57:00.1801BE846866OverlayManager::doActionForegroundChange Event OFF (OFF)
20:57:00.1801BE848408OverlayManager::OnForegroundChangedChanged False
20:57:00.1811BE848446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3DB0DF4 Title=[10 Intriguing NBA Free Agents Nobody Is Talking About | News, Scores, Highlights, Stats, and Rumors | Bleacher Report and 2 more pages - Personal - Microsoft
20:57:00.1861BE847719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
20:57:00.1861BE842951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
20:57:00.1861BE842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:57:00.1951BE84367InputInterceptor::ResetLLHookProcExtReset keys state
20:57:00.1961BE847025OverlayManager::doActionDisplayFPS - Triggered
20:57:01.203172D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
20:57:01.27619BDC48ResetSnapShotSH::ExecuteRelease snapshot SH
20:57:01.27619BDC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:57:26.838199F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?