TimeThreadLineFunctionMessage
14:29:34.99918234138runClientStarting Overlay PID=93660(0x16ddc) server PID = 95656
14:29:34.99918234560Client::initClient::Initialize
14:29:35.018234568Client::initStart owclient thread
14:29:35.118938325Client::initFirstInjectionClient::initFirstInjection.
14:29:35.118938225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22595656 opened succesfuly
14:29:35.118938351session id = {86C98903-2A29-4629-91C9-5B8B63C96221}
14:29:35.1189382086Client::LogClientInfoProcess OS version [10.0] [64-bit]
14:29:35.1189382096Client::LogClientInfoOS version [10.0.19041]
14:29:35.1189382118Client::LogClientInfoClient [64-bit] Version 2.2.225.1
14:29:35.1189382131Client::LogProcessModulesLoaded modules:
14:29:35.8189382147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
14:29:35.8189382147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
14:29:35.8189382147C:\Program Files\Bonjour\mdnsNSP.dll
14:29:35.8189382147C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\IGO64.dll
14:29:35.8189382147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
14:29:35.8189382147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
14:29:35.8189382147C:\WINDOWS\SYSTEM32\AVIFIL32.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\AVRT.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\CONCRT140.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\DINPUT8.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\DPAPI.DLL
14:29:35.8189382147C:\WINDOWS\SYSTEM32\DSOUND.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\HID.DLL
14:29:35.8189382147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:29:35.8189382147C:\WINDOWS\SYSTEM32\MSACM32.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\MSASN1.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\MSVCP140.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\MSVFW32.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\NTASN1.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\PROPSYS.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\RzChromaSDK64.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\SspiCli.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\UMPDC.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\USERENV.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\WINHTTP.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\WININET.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\WINMM.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\WINNSI.DLL
14:29:35.8189382147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\Wldp.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\XInput1_3.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\amsi.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\d3d11.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\dbgcore.DLL
14:29:35.8189382147C:\WINDOWS\SYSTEM32\dbghelp.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\dcomp.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\devobj.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
14:29:35.8189382147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
14:29:35.8189382147C:\WINDOWS\SYSTEM32\drvstore.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\dwmapi.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\dxcore.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\dxgi.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\gpapi.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\inputhost.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\ksuser.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\midimap.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\msacm32.drv
14:29:35.8189382147C:\WINDOWS\SYSTEM32\mscms.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\ncrypt.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\ntdll.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\ntmarta.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\powrprof.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\profapi.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\secur32.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\textinputframework.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\wbemcomn.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\wdmaud.drv
14:29:35.8189382147C:\WINDOWS\SYSTEM32\webio.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\windows.storage.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\winmmbase.dll
14:29:35.8189382147C:\WINDOWS\SYSTEM32\wintypes.dll
14:29:35.8189382147C:\WINDOWS\System32\ADVAPI32.dll
14:29:35.8189382147C:\WINDOWS\System32\CRYPT32.dll
14:29:35.8189382147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
14:29:35.8189382147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
14:29:35.8189382147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
14:29:35.8189382147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
14:29:35.8189382147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
14:29:35.8189382147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
14:29:35.8189382147C:\WINDOWS\System32\GDI32.dll
14:29:35.8189382147C:\WINDOWS\System32\IMM32.DLL
14:29:35.8189382147C:\WINDOWS\System32\KERNEL32.DLL
14:29:35.8189382147C:\WINDOWS\System32\KERNELBASE.dll
14:29:35.8189382147C:\WINDOWS\System32\MMDevApi.dll
14:29:35.8189382147C:\WINDOWS\System32\MSCTF.dll
14:29:35.8189382147C:\WINDOWS\System32\NSI.dll
14:29:35.8189382147C:\WINDOWS\System32\Normaliz.dll
14:29:35.8189382147C:\WINDOWS\System32\OLEAUT32.dll
14:29:35.8189382147C:\WINDOWS\System32\PSAPI.DLL
14:29:35.8189382147C:\WINDOWS\System32\RPCRT4.dll
14:29:35.8189382147C:\WINDOWS\System32\SETUPAPI.dll
14:29:35.8189382147C:\WINDOWS\System32\SHCORE.dll
14:29:35.8189382147C:\WINDOWS\System32\SHELL32.dll
14:29:35.8189382147C:\WINDOWS\System32\SHLWAPI.dll
14:29:35.8189382147C:\WINDOWS\System32\USER32.dll
14:29:35.8189382147C:\WINDOWS\System32\WINTRUST.dll
14:29:35.8189382147C:\WINDOWS\System32\WLDAP32.dll
14:29:35.8189382147C:\WINDOWS\System32\WS2_32.dll
14:29:35.8189382147C:\WINDOWS\System32\bcrypt.dll
14:29:35.8189382147C:\WINDOWS\System32\bcryptPrimitives.dll
14:29:35.8189382147C:\WINDOWS\System32\cfgmgr32.dll
14:29:35.8189382147C:\WINDOWS\System32\clbcatq.dll
14:29:35.8189382147C:\WINDOWS\System32\combase.dll
14:29:35.8189382147C:\WINDOWS\System32\fwpuclnt.dll
14:29:35.8189382147C:\WINDOWS\System32\gdi32full.dll
14:29:35.8189382147C:\WINDOWS\System32\imagehlp.dll
14:29:35.8189382147C:\WINDOWS\System32\msvcp_win.dll
14:29:35.8189382147C:\WINDOWS\System32\msvcrt.dll
14:29:35.8189382147C:\WINDOWS\System32\ole32.dll
14:29:35.8189382147C:\WINDOWS\System32\sechost.dll
14:29:35.8189382147C:\WINDOWS\System32\ucrtbase.dll
14:29:35.8189382147C:\WINDOWS\System32\win32u.dll
14:29:35.8189382147C:\WINDOWS\System32\winrnr.dll
14:29:35.8189382147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
14:29:35.8189382147C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
14:29:35.8189382147C:\WINDOWS\system32\NLAapi.dll
14:29:35.8189382147C:\WINDOWS\system32\XAudio2_6.dll
14:29:35.8189382147C:\WINDOWS\system32\mswsock.dll
14:29:35.8189382147C:\WINDOWS\system32\napinsp.dll
14:29:35.8189382147C:\WINDOWS\system32\ncryptsslp.dll
14:29:35.8189382147C:\WINDOWS\system32\nvapi64.dll
14:29:35.8189382147C:\WINDOWS\system32\nvspcap64.dll
14:29:35.8189382147C:\WINDOWS\system32\pnrpnsp.dll
14:29:35.8189382147C:\WINDOWS\system32\rsaenh.dll
14:29:35.8189382147C:\WINDOWS\system32\schannel.DLL
14:29:35.8189382147C:\WINDOWS\system32\version.dll
14:29:35.8189382147C:\WINDOWS\system32\wbem\fastprox.dll
14:29:35.8189382147C:\WINDOWS\system32\wbem\wbemprox.dll
14:29:35.8189382147C:\WINDOWS\system32\wbem\wbemsvc.dll
14:29:35.8189382147C:\WINDOWS\system32\wshbth.dll
14:29:35.8189382147C:\Windows\System32\OneCoreCommonProxyStub.dll
14:29:35.8189382147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
14:29:35.8189382147C:\Windows\System32\WindowManagementAPI.dll
14:29:35.8189382147C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
14:29:35.8189382147C:\Windows\System32\Windows.UI.dll
14:29:35.8189382147C:\Windows\System32\cryptnet.dll
14:29:35.8189382147C:\Windows\System32\rasadhlp.dll
14:29:35.8189382147E:\EA Games\Apex\Core\Activation64.dll
14:29:35.8189382147E:\EA Games\Apex\EasyAntiCheat_x64.dll
14:29:35.8189382147E:\EA Games\Apex\R5Apex.exe
14:29:35.8189382147E:\EA Games\Apex\bink2w64.dll
14:29:35.8189382147E:\EA Games\Apex\binkawin64.dll
14:29:35.8189382147E:\EA Games\Apex\mileswin64.dll
14:29:35.8189382147E:\EA Games\Apex\paks\Win64\ui(02).dll
14:29:35.8189382147E:\EA Games\Apex\steam_api64.dll
14:29:35.8189382147E:\EA Games\Apex\steamnetworkingsockets.dll
14:29:35.91893879GraphicsHookManager::InitCreated Thread - Created , ThreadId=100360
14:29:35.19189381536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
14:29:35.19189381560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
14:29:35.19189381568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
14:29:35.19189381609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
14:29:35.19189381675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
14:29:35.19189381688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
14:29:35.19189381718Client::ReadGameConfigurationsEnable EnableTXR - OFF
14:29:35.19189381758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
14:29:35.19189381760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
14:29:35.19189381762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
14:29:35.19189381764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
14:29:35.19189381766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
14:29:35.19189381768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
14:29:35.19189381770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
14:29:35.19189381773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
14:29:35.19189381776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
14:29:35.19189381883Data::Search[0] 0xCEC80000
14:29:35.19189381883Data::Search[1] 0x0
14:29:35.19189381883Data::Search[2] 0x0
14:29:35.19189381883Data::Search[3] 0x83AD0000
14:29:35.19189381883Data::Search[4] 0x0
14:29:35.19189381883Data::Search[5] 0xCC160000
14:29:35.19189381883Data::Search[6] 0xD0030000
14:29:35.19189381883Data::Search[7] 0x0
14:29:35.19189381883Data::Search[8] 0xCC160000
14:29:35.19189381883Data::Search[9] 0x0
14:29:35.19189381888Data::Search[10] 0x0
14:29:35.19189381894Data::Search[11] 0xC9850000
14:29:35.19189381900Data::Search[12] 0x0
14:29:35.19189381906Data::Search[13] 0x0
14:29:35.1918938337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:29:35.19189381265Client::hookFunctionsDetected Windows 8.1 or greater
14:29:35.19189381288Client::hookFunctionsAcquiring function lock succedded
14:29:35.2218938254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
14:29:35.2218938582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
14:29:35.2218938952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
14:29:35.2318938225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22595656 opened succesfuly
14:29:35.2418938528OverlayManager::OverlayManagerOW System Cursor is set to = 0x62109f
14:29:35.24189387617OverlayManager::LoadDefaultCursorsLoad default cursors
14:29:35.2518938536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x8d0f9c
14:29:35.251893872PerformanceCounter::StartSessionStartSession
14:29:35.251893872PerformanceCounter::StartSessionStartSession
14:29:35.2618938225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
14:29:35.3018938758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
14:29:35.3018938776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
14:29:35.3018938778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
14:29:35.3018938781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
14:29:35.3018938784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
14:29:35.3018938787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
14:29:35.3018938790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
14:29:35.3018938793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
14:29:35.3018938796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
14:29:35.3018938799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
14:29:35.3018938802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
14:29:35.3018938805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
14:29:35.3018938808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
14:29:35.3018938811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
14:29:35.3018938814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
14:29:35.3018938817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
14:29:35.3018938820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
14:29:35.3018938823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
14:29:35.3018938826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
14:29:35.3018938829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
14:29:35.3018938832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
14:29:35.3018938835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
14:29:35.3018938838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
14:29:35.3018938841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
14:29:35.3018938844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
14:29:35.3018938847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
14:29:35.3018938850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
14:29:35.3018938853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
14:29:35.3018938856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
14:29:35.3018938859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
14:29:35.3018938862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
14:29:35.3018938865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
14:29:35.3018938868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
14:29:35.3018938871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
14:29:35.3018938874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
14:29:35.3018938877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
14:29:35.3018938880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
14:29:35.3018938883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
14:29:35.3018938886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
14:29:35.3018938889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
14:29:35.3018938892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
14:29:35.3018938895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
14:29:35.3018938898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
14:29:35.3018938901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
14:29:35.3018938904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
14:29:35.3018938907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
14:29:35.3018938910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
14:29:35.3018938913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
14:29:35.3018938916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
14:29:35.3018938919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
14:29:35.3018938922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
14:29:35.3018938925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
14:29:35.3018938928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
14:29:35.3018938931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
14:29:35.3018938934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
14:29:35.3018938937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
14:29:35.3018938940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
14:29:35.3018938943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
14:29:35.3018938946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
14:29:35.3018938949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
14:29:35.3018938952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
14:29:35.3018938955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
14:29:35.3018938958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
14:29:35.3018938961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
14:29:35.3018938964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
14:29:35.3018938967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
14:29:35.3018938970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
14:29:35.3018938972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
14:29:35.3018938974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
14:29:35.3018938976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
14:29:35.3018938978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
14:29:35.3018938980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
14:29:35.3018938982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
14:29:35.3018938984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
14:29:35.3018938986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
14:29:35.3018938988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
14:29:35.3018938990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
14:29:35.3018938992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
14:29:35.3018938994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
14:29:35.3018938996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
14:29:35.3018938998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
14:29:35.30189381000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
14:29:35.30189381002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
14:29:35.30189381004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
14:29:35.30189381006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
14:29:35.30189381008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
14:29:35.30189381011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
14:29:35.30189381013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
14:29:35.30189381027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:29:35.3018938629OverlayManager::InitGameClientstarting hooks...
14:29:35.113189381991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.226.0.38\\OWUtils.dll succeeded
14:29:35.19018938602Install::CodeInit [Client,1] (MCH) OK
14:29:35.26518938602Install::CodeInit [Client,2] (MCH) OK
14:29:35.34218938602Install::CodeInit [Client,3] (MCH) OK
14:29:35.43318938602Install::CodeInit [Client,4] (MCH) OK
14:29:35.49718938602Install::CodeInit [Client,4.1] (MCH) OK
14:29:35.59618938602Install::CodeInit [Client,4.2] (MCH) OK
14:29:35.596189381362Client::hookFunctionsSuspend before hook: OFF
14:29:35.598189381063Install::CodeSegment [5|5600|0xCC160000|0x15E0]
14:29:35.76518938602Install::Codeunknown (MCH) OK
14:29:35.765189381063Install::CodeSegment [5|429504|0xCC160000|0x68DC0]
14:29:35.76618938602Install::Codeunknown (MCH) OK
14:29:35.766189381063Install::CodeSegment [5|143168|0xCC160000|0x22F40]
14:29:35.85718938602Install::Codeunknown (MCH) OK
14:29:35.857189381063Install::CodeSegment [5|12864|0xCC160000|0x3240]
14:29:35.94818938602Install::Codeunknown (MCH) OK
14:29:35.948189381063Install::CodeSegment [5|-41843408|0xCC160000|0xFD818530]
14:29:35.948189381154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
14:29:35.948189381063Install::CodeSegment [5|-41820336|0xCC160000|0xFD81DF50]
14:29:35.948189381154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
14:29:35.948189381063Install::CodeSegment [5|-41825952|0xCC160000|0xFD81C960]
14:29:35.948189381154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
14:29:35.948189381063Install::CodeSegment [5|-43014176|0xCC160000|0xFD6FA7E0]
14:29:35.948189381154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
14:29:35.94818938916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
14:29:35.94818938337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
14:29:35.948189381275OverlayManager::StartStarting...
14:29:35.948189381307OverlayManager::Startstarting hooks 2...
14:29:36.5218938602Install::CodeInit [Client,5] (MCH) OK
14:29:36.52189381473XTRAP COMPATIBLE PATCH WARNING
14:29:36.52189381482OverlayManager::Startdone with hooks...
14:29:36.5218938108ApiManager::InitAPI Manager Event : OK
14:29:36.5318938120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=89628
14:29:36.531893867TXRSettingFail to read texture recognition options 0xb7
14:29:36.5318938114TXOfInterestNew list set with 0 items
14:29:36.53189381508OverlayManager::Startget foreground state
14:29:36.53189381545OverlayManager::StartStarted...
14:29:36.5815E1C7836OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x8e0fac
14:29:36.70177A07198OverlayManager::OnConnectedConnected to server
14:29:36.70177A032SendServerHelloMessage::ExecuteSend connection Ack
14:29:36.133161B8587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
14:29:36.14218938602Install::CodeInit [Client,0] (MCH) OK
14:29:36.14218938428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
14:29:36.1421893894GraphicsHookManager::StopThreadStopThread
14:29:36.14818808216GraphicsHookManager::MessageLoopExit Thread
14:29:36.172161B8148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
14:29:36.173161B8148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
14:29:36.173161B8984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
14:29:36.17818938406Client::initFirstInjectioninit complete
14:29:36.281177A0367InputInterceptor::ResetLLHookProcExtReset keys state
14:29:36.281161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
14:29:36.281161B81072RenderDeviceD3d11::initDevice adapter hash: -1231730577
14:29:36.281161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:29:36.281161B81126RenderDeviceD3d11::initsave state
14:29:36.281161B8696RenderDeviceD3d11::initDX11loading shaders...
14:29:36.288161B8705RenderDeviceD3d11::initDX11create vs
14:29:36.288161B8723RenderDeviceD3d11::initDX11create vs
14:29:36.291161B8745RenderDeviceD3d11::initDX11create pxs
14:29:36.292177A0367InputInterceptor::ResetLLHookProcExtReset keys state
14:29:36.294161B8774RenderDeviceD3d11::initDX11create raster
14:29:36.294161B8842RenderDeviceD3d11::initDX11create buffers
14:29:36.294161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
14:29:36.294161B81134RenderDeviceD3d11::initrestore state
14:29:36.294161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
14:29:36.294161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:29:36.294161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:29:36.294161B8193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
14:29:36.294161B82092RenderDeviceD3d11::setFixSet render device fix RT.
14:29:36.294161B83077OverlayManager::setGraphicsRender Device fix was set RT.
14:29:36.294161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:29:36.294161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:29:36.297177A07025OverlayManager::doActionDisplayFPS - Triggered
14:29:36.317161B8737OverlayInputManager::HandleCommandsClear all hotkeys command
14:29:36.317161B8788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
14:29:36.317161B826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
14:29:36.317161B821StartWidgetsRefresher::ExecuteExecute start wicket manager
14:29:36.317161B8275WidgetManager::StartLayoutSchedulerstart layout scheduler
14:29:36.317161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0xe035c).
14:29:36.317161B82513OverlayManager::installWindowProcHookInstall WPH
14:29:36.317161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x511f7
14:29:36.317161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31763,-31961]
14:29:36.317161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
14:29:36.317161B82603OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
14:29:36.317161B81702WidgetManager::drawskip widget draw (not in foreground) False - False
14:29:36.317161B8311PerformanceCounter::NotifyFrameRenderNotify first Render...
14:29:36.317161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:29:36.317161B88300OverlayManager::CheckForSharedTextureSupportCheck for SHT support
14:29:36.319161B82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:29:36.319161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
14:29:36.319161B8480InputInterceptor::stopHookunhook keyboard and mouse
14:29:36.319161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
14:29:36.319161B8469InputInterceptor::runHookMouse is hooked 0x161b8
14:29:36.319161B82273OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x0
14:29:36.3361750C225InterProcessElement::openInterProcess Overwolf_ImID_520FAE_P_95656 opened succesfuly
14:29:36.3361750C225InterProcessElement::openInterProcess Overwolf_PID_95656_SHARED_MEMORY_AGENT opened succesfuly
14:29:38.769177A07300OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.0\plugins/GEPPlugin64.dll]
14:29:38.794161B88099OverlayManager::LoadPluginloading plugin: C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.0\plugins/GEPPlugin64.dll
14:29:38.9031750C225InterProcessElement::openInterProcess Overwolf_ImID_5D0FB2_P_95656 opened succesfuly
14:29:38.9031750C225InterProcessElement::openInterProcess Overwolf_PID_95656_SHARED_MEMORY_AGENT opened succesfuly
14:29:38.9041750C225InterProcessElement::openInterProcess Overwolf_ImID_16110E_P_95656 opened succesfuly
14:29:38.9041750C225InterProcessElement::openInterProcess Overwolf_PID_95656_SHARED_MEMORY_AGENT opened succesfuly
14:29:38.933161B88118OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.0\plugins/GEPPlugin64.dll] []
14:29:38.990161B88150OverlayManager::LoadPluginfinish loading plugin
14:29:46.9715E1C2131Client::LogProcessModulesLoaded modules:
14:29:46.10715E1C2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
14:29:46.10715E1C2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
14:29:46.10715E1C2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWUtils.dll
14:29:46.10715E1C2147C:\Program Files\Bonjour\mdnsNSP.dll
14:29:46.10715E1C2147C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\IGO64.dll
14:29:46.10715E1C2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
14:29:46.10715E1C2147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll
14:29:46.10715E1C2147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.0\plugins\64\gep_apex.dll
14:29:46.10715E1C2147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.0\plugins\64\libowgameevents64.dll
14:29:46.10715E1C2147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.0\plugins\GEPPlugin64.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\AVIFIL32.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\AVRT.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\CONCRT140.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\D3DX9_43.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\DINPUT8.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\DNSAPI.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\DPAPI.DLL
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\DSOUND.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\HID.DLL
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\MSACM32.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\MSASN1.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\MSVCP140.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\MSVFW32.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\NTASN1.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\PROPSYS.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\RzChromaSDK64.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\SspiCli.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\UMPDC.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\USERENV.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\WINHTTP.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\WININET.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\WINMM.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\WINNSI.DLL
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\Wldp.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\XInput1_3.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\amsi.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\d3d11.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\d3dx11_43.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\dbgcore.DLL
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\dbghelp.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\dcomp.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\devobj.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\drvstore.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\dwmapi.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\dxcore.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\dxgi.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\gpapi.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\inputhost.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\ksuser.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\midimap.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\msacm32.drv
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\mscms.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\ncrypt.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\ntdll.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\ntmarta.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\powrprof.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\profapi.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\secur32.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\textinputframework.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\wbemcomn.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\wdmaud.drv
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\webio.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\windows.storage.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\winmmbase.dll
14:29:46.10715E1C2147C:\WINDOWS\SYSTEM32\wintypes.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\ADVAPI32.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\CRYPT32.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\GDI32.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\IMM32.DLL
14:29:46.10715E1C2147C:\WINDOWS\System32\KERNEL32.DLL
14:29:46.10715E1C2147C:\WINDOWS\System32\KERNELBASE.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\MMDevApi.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\MSCTF.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\NSI.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\Normaliz.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\OLEAUT32.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\PSAPI.DLL
14:29:46.10715E1C2147C:\WINDOWS\System32\RPCRT4.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\SETUPAPI.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\SHCORE.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\SHELL32.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\SHLWAPI.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\USER32.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\WINTRUST.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\WLDAP32.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\WS2_32.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\bcrypt.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\bcryptPrimitives.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\cfgmgr32.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\clbcatq.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\combase.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\fwpuclnt.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\gdi32full.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\imagehlp.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\msvcp_win.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\msvcrt.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\ole32.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\sechost.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\ucrtbase.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\win32u.dll
14:29:46.10715E1C2147C:\WINDOWS\System32\winrnr.dll
14:29:46.10715E1C2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
14:29:46.10715E1C2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\NLAapi.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\XAudio2_6.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\mswsock.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\napinsp.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\ncryptsslp.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\nvapi64.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\nvspcap64.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\pnrpnsp.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\rsaenh.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\schannel.DLL
14:29:46.10715E1C2147C:\WINDOWS\system32\version.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\wbem\fastprox.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\wbem\wbemprox.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\wbem\wbemsvc.dll
14:29:46.10715E1C2147C:\WINDOWS\system32\wshbth.dll
14:29:46.10715E1C2147C:\Windows\System32\OneCoreCommonProxyStub.dll
14:29:46.10715E1C2147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
14:29:46.10715E1C2147C:\Windows\System32\WindowManagementAPI.dll
14:29:46.10715E1C2147C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
14:29:46.10715E1C2147C:\Windows\System32\Windows.UI.dll
14:29:46.10715E1C2147C:\Windows\System32\cryptnet.dll
14:29:46.10715E1C2147C:\Windows\System32\rasadhlp.dll
14:29:46.10715E1C2147E:\EA Games\Apex\Core\Activation64.dll
14:29:46.10715E1C2147E:\EA Games\Apex\EasyAntiCheat_x64.dll
14:29:46.10715E1C2147E:\EA Games\Apex\R5Apex.exe
14:29:46.10715E1C2147E:\EA Games\Apex\bink2w64.dll
14:29:46.10715E1C2147E:\EA Games\Apex\binkawin64.dll
14:29:46.10715E1C2147E:\EA Games\Apex\mileswin64.dll
14:29:46.10715E1C2147E:\EA Games\Apex\paks\Win64\ui(02).dll
14:29:46.10715E1C2147E:\EA Games\Apex\steam_api64.dll
14:29:46.10715E1C2147E:\EA Games\Apex\steamnetworkingsockets.dll
14:29:51.859161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:29:51.859161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:29:51.859161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:29:51.859161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:29:51.859161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
14:29:51.859161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
14:29:51.859161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x511f7
14:29:51.859161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:29:51.859161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:29:51.859161B8184IRenderDevice::releaseRender Releasing.
14:29:51.859161B898RenderDeviceCaptureBase::ReleaseTextureRelease
14:29:51.859161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
14:29:51.859161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
14:29:51.859161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
14:29:51.859161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
14:29:51.859161B8201IRenderDevice::releaseRender Releasing Done.
14:29:52.188177A06866OverlayManager::doActionForegroundChange Event ON (ON)
14:29:52.188177A08408OverlayManager::OnForegroundChangedChanged True
14:29:52.220177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:29:52.221177A07025OverlayManager::doActionDisplayFPS - Triggered
14:29:52.838173E0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:29:53.210161B87759OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
14:29:53.213161B87759OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
14:29:53.378161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
14:29:53.378161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:29:53.378161B81126RenderDeviceD3d11::initsave state
14:29:53.378161B8696RenderDeviceD3d11::initDX11loading shaders...
14:29:53.390161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
14:29:53.390161B81134RenderDeviceD3d11::initrestore state
14:29:53.390161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
14:29:53.390161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:29:53.390161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:29:53.491161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
14:29:53.491161B82513OverlayManager::installWindowProcHookInstall WPH
14:29:53.491161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x99490fd3
14:29:53.491161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:29:53.491161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
14:29:53.491161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:29:53.494161B82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:29:53.494161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
14:29:53.494161B8480InputInterceptor::stopHookunhook keyboard and mouse
14:29:53.494161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
14:29:53.495161B8469InputInterceptor::runHookMouse is hooked 0x161b8
14:29:53.496161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x11104c .
14:29:53.501161B85498OverlayManager::initOverlayResolutionEx 0X40008
14:29:53.501161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:29:53.501161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:29:53.501161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:29:58.674161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:29:58.835177A0141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
14:29:58.835177A0127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
14:29:59.218161B8255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
14:30:00.92916AE850capture devicecapture device registered
14:30:00.951161B850capture devicegraphics-hook.dll loaded against process: R5Apex.exe
14:30:00.951161B850capture device(half life scientist) everything.. seems to be in order
14:30:00.951161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:30:00.952161B850capture deviced3d11 shared texture capture successful
14:30:03.5641750C225InterProcessElement::openInterProcess Overwolf_ImID_A0AA2_P_95656 opened succesfuly
14:30:03.5641750C225InterProcessElement::openInterProcess Overwolf_PID_95656_SHARED_MEMORY_AGENT opened succesfuly
14:30:03.906161B8326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:30:03.906161B8347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:31:47.627161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:31:47.627161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:31:47.724161B8326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
14:31:47.724161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:31:47.792173E0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=13d0fe8
14:31:47.792173E02644WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:33:11.87161B82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:33:11.99161B83789OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:33:11.107161B87759OverlayManager::IsEmptyCursorCache cursor 0x62109f (v: 1)
14:33:11.663161B82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:33:11.665161B83963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x62109f;prev = 0x62109f , {Original values: ref = 0 handle = 0x10003}
14:33:13.545161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:33:13.777161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:34:55.432161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
14:34:55.474161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
14:37:07.332161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:37:07.332161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:37:07.332161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:37:07.332161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:37:07.332161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
14:37:07.333161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
14:37:07.333161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x99490fd3
14:37:07.333161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:37:07.333161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:37:07.333161B8184IRenderDevice::releaseRender Releasing.
14:37:07.333161B850capture device----------------- d3d11 capture freed ----------------
14:37:07.333161B898RenderDeviceCaptureBase::ReleaseTextureRelease
14:37:07.333161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
14:37:07.333161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
14:37:07.333161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
14:37:07.333161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
14:37:07.333161B8201IRenderDevice::releaseRender Releasing Done.
14:37:07.484161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
14:37:07.484161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:37:07.484161B81126RenderDeviceD3d11::initsave state
14:37:07.484161B8696RenderDeviceD3d11::initDX11loading shaders...
14:37:07.493161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
14:37:07.493161B81134RenderDeviceD3d11::initrestore state
14:37:07.493161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
14:37:07.493161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:37:07.493161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:37:07.494161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:37:07.494161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:37:07.494161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:37:07.553172B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:37:07.588161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
14:37:07.588161B82513OverlayManager::installWindowProcHookInstall WPH
14:37:07.588161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6db20d5b
14:37:07.589161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1940,1123]
14:37:07.589161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
14:37:07.589161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:37:07.589161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:37:07.590161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 1 SwapEffect: 0 Flags: 2
14:37:07.590161B850capture deviced3d11 shared texture capture successful
14:37:07.590161B82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:37:07.590161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
14:37:07.590161B8480InputInterceptor::stopHookunhook keyboard and mouse
14:37:07.590161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
14:37:07.590161B8469InputInterceptor::runHookMouse is hooked 0x161b8
14:37:07.598161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(1940,1123)G(1920,1080)M(1920,1080)
14:38:15.755161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:38:16.230161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:38:16.289161B82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:38:16.486161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:38:16.486161B82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:38:16.496161B82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:38:16.498161B83789OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
14:38:16.561161B82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:38:16.569161B83963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x62109f;prev = 0x62109f , {Original values: ref = 0 handle = 0x10003}
14:38:16.756161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:40:19.539161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:40:19.712177A0367InputInterceptor::ResetLLHookProcExtReset keys state
14:40:19.712177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:40:19.712177A08408OverlayManager::OnForegroundChangedChanged False
14:40:19.712177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
14:40:19.713177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:40:19.713177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:40:19.713177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:40:19.717177A0367InputInterceptor::ResetLLHookProcExtReset keys state
14:40:19.730177A07025OverlayManager::doActionDisplayFPS - Triggered
14:40:19.770161B848ResetSnapShotSH::ExecuteRelease snapshot SH
14:40:19.770161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:40:21.525161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:40:21.525161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:40:21.525161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:40:21.525161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:40:21.525161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
14:40:21.525161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
14:40:21.525161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6db20d5b
14:40:21.525161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:40:21.525161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:40:21.525161B8184IRenderDevice::releaseRender Releasing.
14:40:21.525161B850capture device----------------- d3d11 capture freed ----------------
14:40:21.525161B898RenderDeviceCaptureBase::ReleaseTextureRelease
14:40:21.525161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
14:40:21.525161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
14:40:21.525161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
14:40:21.525161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
14:40:21.525161B8201IRenderDevice::releaseRender Releasing Done.
14:40:21.763177A06866OverlayManager::doActionForegroundChange Event ON (ON)
14:40:21.763177A08408OverlayManager::OnForegroundChangedChanged True
14:40:21.765177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:40:21.765177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:40:21.799177A07025OverlayManager::doActionDisplayFPS - Triggered
14:40:22.5075E50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:40:22.628161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
14:40:22.628161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:40:22.628161B81126RenderDeviceD3d11::initsave state
14:40:22.628161B8696RenderDeviceD3d11::initDX11loading shaders...
14:40:22.638161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
14:40:22.638161B81134RenderDeviceD3d11::initrestore state
14:40:22.638161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
14:40:22.638161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:40:22.638161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:40:22.647161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
14:40:22.647161B82513OverlayManager::installWindowProcHookInstall WPH
14:40:22.648161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6810dd
14:40:22.649161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:40:22.650161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
14:40:22.651161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:40:22.651161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:40:22.651161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:40:22.651161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:40:22.652161B850capture deviced3d11 shared texture capture successful
14:40:22.656161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:40:22.658161B82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:40:22.658161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
14:40:22.658161B8480InputInterceptor::stopHookunhook keyboard and mouse
14:40:22.659161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
14:40:22.659161B8469InputInterceptor::runHookMouse is hooked 0x161b8
14:40:22.667161B85498OverlayManager::initOverlayResolutionEx 0X40008
14:40:22.667161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:40:22.667161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:40:22.667161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:40:25.344161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:40:52.13161B8326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:40:52.13161B8347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:40:52.517161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:41:47.165161B8326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
14:41:47.166161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:49:16.973161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
14:49:16.996161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
14:51:07.161161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:51:07.165161B82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:51:07.202161B87759OverlayManager::IsEmptyCursorCache cursor 0x491094 (v: 1)
14:51:07.250161B82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:51:07.257161B83963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x62109f;prev = 0x491094 , {Original values: ref = 0 handle = 0x10003}
14:51:13.876161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:51:13.876161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:51:13.876161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:51:14.123177A0367InputInterceptor::ResetLLHookProcExtReset keys state
14:51:14.123177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:51:14.123177A08408OverlayManager::OnForegroundChangedChanged False
14:51:14.123177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE035C Title=[pokelawls - Twitch and 11 more pages - Personal - Microsoft
14:51:14.126177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:51:14.126177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:51:14.126177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:51:14.126177A0367InputInterceptor::ResetLLHookProcExtReset keys state
14:51:14.137177A07025OverlayManager::doActionDisplayFPS - Triggered
14:51:15.1345E50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:51:15.147161B848ResetSnapShotSH::ExecuteRelease snapshot SH
14:51:15.148161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:52:28.170161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:52:28.170161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:52:28.170161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:52:28.170161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:52:28.170161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
14:52:28.170161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
14:52:28.170161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6810dd
14:52:28.170161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:52:28.170161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:52:28.170161B8184IRenderDevice::releaseRender Releasing.
14:52:28.170161B850capture device----------------- d3d11 capture freed ----------------
14:52:28.170161B898RenderDeviceCaptureBase::ReleaseTextureRelease
14:52:28.170161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
14:52:28.170161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
14:52:28.171161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
14:52:28.171161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
14:52:28.171161B8201IRenderDevice::releaseRender Releasing Done.
14:52:28.987177A06866OverlayManager::doActionForegroundChange Event ON (ON)
14:52:28.987177A08408OverlayManager::OnForegroundChangedChanged True
14:52:28.989177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:52:28.989177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:52:28.992177A07025OverlayManager::doActionDisplayFPS - Triggered
14:52:29.1595E50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:52:29.216161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
14:52:29.216161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:52:29.216161B81126RenderDeviceD3d11::initsave state
14:52:29.216161B8696RenderDeviceD3d11::initDX11loading shaders...
14:52:29.223161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
14:52:29.223161B81134RenderDeviceD3d11::initrestore state
14:52:29.223161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
14:52:29.223161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:52:29.223161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:52:29.237161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
14:52:29.237161B82513OverlayManager::installWindowProcHookInstall WPH
14:52:29.237161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d3a0a6f
14:52:29.237161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:52:29.237161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
14:52:29.238161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:52:29.238161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:52:29.238161B850capture deviced3d11 shared texture capture successful
14:52:29.245161B85498OverlayManager::initOverlayResolutionEx 0X40008
14:52:29.245161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:52:29.245161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:52:29.245161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:52:29.281161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
14:52:29.281161B8480InputInterceptor::stopHookunhook keyboard and mouse
14:52:29.281161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
14:52:29.281161B8469InputInterceptor::runHookMouse is hooked 0x161b8
14:52:29.282161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:52:51.393161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
14:53:40.457161B8326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:53:40.457161B8347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:53:40.556161B8326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
14:53:40.556161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:53:40.557161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:53:40.557161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:10:17.735161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:10:17.736161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:10:17.736161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:10:18.43177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:10:18.43177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
15:10:18.43177A08408OverlayManager::OnForegroundChangedChanged False
15:10:18.43177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
15:10:18.48177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
15:10:18.48177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:10:18.48177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:10:18.56177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:10:18.57177A07025OverlayManager::doActionDisplayFPS - Triggered
15:10:19.2035E50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:10:19.292161B848ResetSnapShotSH::ExecuteRelease snapshot SH
15:10:19.292161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:11:10.407161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:11:10.407161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:11:10.407161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:11:10.408161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
15:11:10.408161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
15:11:10.408161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
15:11:10.408161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d3a0a6f
15:11:10.408161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:11:10.408161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:11:10.408161B8184IRenderDevice::releaseRender Releasing.
15:11:10.408161B850capture device----------------- d3d11 capture freed ----------------
15:11:10.408161B898RenderDeviceCaptureBase::ReleaseTextureRelease
15:11:10.408161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
15:11:10.408161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
15:11:10.408161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
15:11:10.408161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
15:11:10.408161B8201IRenderDevice::releaseRender Releasing Done.
15:11:10.630177A06866OverlayManager::doActionForegroundChange Event ON (ON)
15:11:10.630177A08408OverlayManager::OnForegroundChangedChanged True
15:11:10.637177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
15:11:10.637177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:11:10.655177A07025OverlayManager::doActionDisplayFPS - Triggered
15:11:11.3894D14293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:11:11.424161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
15:11:11.424161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
15:11:11.424161B81126RenderDeviceD3d11::initsave state
15:11:11.424161B8696RenderDeviceD3d11::initDX11loading shaders...
15:11:11.432161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
15:11:11.432161B81134RenderDeviceD3d11::initrestore state
15:11:11.432161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
15:11:11.432161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:11:11.432161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:11:11.437161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
15:11:11.437161B82513OverlayManager::installWindowProcHookInstall WPH
15:11:11.437161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1880257
15:11:11.437161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:11:11.437161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
15:11:11.437161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:11:11.437161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
15:11:11.438161B850capture deviced3d11 shared texture capture successful
15:11:11.449161B85498OverlayManager::initOverlayResolutionEx 0X40008
15:11:11.449161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:11:11.449161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:11:11.449161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:11:11.455161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
15:11:11.455161B8480InputInterceptor::stopHookunhook keyboard and mouse
15:11:11.455161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
15:11:11.455161B8469InputInterceptor::runHookMouse is hooked 0x161b8
15:11:11.456161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:11:11.586161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:11:27.508161B8326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
15:11:27.508161B8347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
15:11:27.628161B8326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
15:11:27.628161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:11:27.629161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
15:11:27.629161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:15:15.310161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:33:44.750161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:33:44.751161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:33:44.751161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:33:45.216177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:33:45.216177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
15:33:45.216177A08408OverlayManager::OnForegroundChangedChanged False
15:33:45.216177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE035C Title=[(21) This is What TSM Would Look Without Hal - YouTube and 9 more pages - Personal - Microsoft
15:33:45.220177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
15:33:45.220177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:33:45.220177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:33:45.230177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:33:45.290177A07025OverlayManager::doActionDisplayFPS - Triggered
15:33:46.117161B848ResetSnapShotSH::ExecuteRelease snapshot SH
15:33:46.117161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:36:37.130161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:36:37.130161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:36:37.130161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:36:37.130161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
15:36:37.130161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
15:36:37.130161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
15:36:37.131161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1880257
15:36:37.131161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:36:37.131161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:36:37.131161B8184IRenderDevice::releaseRender Releasing.
15:36:37.131161B850capture device----------------- d3d11 capture freed ----------------
15:36:37.131161B898RenderDeviceCaptureBase::ReleaseTextureRelease
15:36:37.131161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
15:36:37.131161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
15:36:37.131161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
15:36:37.131161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
15:36:37.131161B8201IRenderDevice::releaseRender Releasing Done.
15:36:37.577177A06866OverlayManager::doActionForegroundChange Event ON (ON)
15:36:37.577177A08408OverlayManager::OnForegroundChangedChanged True
15:36:37.580177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
15:36:37.580177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:36:37.584177A07025OverlayManager::doActionDisplayFPS - Triggered
15:36:38.9416408293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:36:38.202161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
15:36:38.202161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
15:36:38.202161B81126RenderDeviceD3d11::initsave state
15:36:38.202161B8696RenderDeviceD3d11::initDX11loading shaders...
15:36:38.212161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
15:36:38.212161B81134RenderDeviceD3d11::initrestore state
15:36:38.212161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
15:36:38.212161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:36:38.212161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:36:38.220161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
15:36:38.220161B82513OverlayManager::installWindowProcHookInstall WPH
15:36:38.220161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6350263
15:36:38.221161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:36:38.221161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
15:36:38.222161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:36:38.222161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
15:36:38.222161B850capture deviced3d11 shared texture capture successful
15:36:38.227161B85498OverlayManager::initOverlayResolutionEx 0X40008
15:36:38.227161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:36:38.227161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:36:38.227161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:36:38.276161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
15:36:38.276161B8480InputInterceptor::stopHookunhook keyboard and mouse
15:36:38.277161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
15:36:38.277161B8469InputInterceptor::runHookMouse is hooked 0x161b8
15:36:38.278161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:36:43.150161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:36:43.150161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:36:43.150161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:36:43.385177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:36:43.385177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
15:36:43.385177A08408OverlayManager::OnForegroundChangedChanged False
15:36:43.387177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE035C Title=[(21) Barstool Pizza Review Classic - How's He Pulling That? - YouTube and 9 more pages - Personal - Microsoft
15:36:43.391177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
15:36:43.391177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:36:43.391177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:36:43.400177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:36:43.401177A07025OverlayManager::doActionDisplayFPS - Triggered
15:36:44.125161B848ResetSnapShotSH::ExecuteRelease snapshot SH
15:36:44.126161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:38:44.695161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:38:44.696161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:38:44.696161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:38:44.696161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
15:38:44.696161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
15:38:44.696161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
15:38:44.696161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6350263
15:38:44.696161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:38:44.696161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:38:44.696161B8184IRenderDevice::releaseRender Releasing.
15:38:44.696161B850capture device----------------- d3d11 capture freed ----------------
15:38:44.697161B898RenderDeviceCaptureBase::ReleaseTextureRelease
15:38:44.697161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
15:38:44.697161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
15:38:44.697161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
15:38:44.697161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
15:38:44.697161B8201IRenderDevice::releaseRender Releasing Done.
15:38:45.86177A06866OverlayManager::doActionForegroundChange Event ON (ON)
15:38:45.86177A08408OverlayManager::OnForegroundChangedChanged True
15:38:45.90177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
15:38:45.90177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:38:45.136177A07025OverlayManager::doActionDisplayFPS - Triggered
15:38:45.64416408293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:38:45.820161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
15:38:45.820161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
15:38:45.820161B81126RenderDeviceD3d11::initsave state
15:38:45.820161B8696RenderDeviceD3d11::initDX11loading shaders...
15:38:45.831161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
15:38:45.831161B81134RenderDeviceD3d11::initrestore state
15:38:45.831161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
15:38:45.831161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:38:45.831161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:38:45.852161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
15:38:45.852161B82513OverlayManager::installWindowProcHookInstall WPH
15:38:45.853161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x875a0be5
15:38:45.853161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:38:45.853161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
15:38:45.854161B8326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
15:38:45.854161B8347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
15:38:45.856161B8326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
15:38:45.856161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:38:45.857161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
15:38:45.857161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:38:45.859161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:38:45.859161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
15:38:45.859161B850capture deviced3d11 shared texture capture successful
15:38:45.863161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
15:38:45.863161B8480InputInterceptor::stopHookunhook keyboard and mouse
15:38:45.864161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
15:38:45.864161B8469InputInterceptor::runHookMouse is hooked 0x161b8
15:38:45.866161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:38:45.875161B85498OverlayManager::initOverlayResolutionEx 0X40008
15:38:45.875161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:38:45.875161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:38:45.875161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:38:47.984161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:38:48.460161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:46:38.387161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
15:46:38.468161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:46:38.468161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:46:38.468161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:46:38.677177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:46:38.677177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
15:46:38.677177A08408OverlayManager::OnForegroundChangedChanged False
15:46:38.677177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
15:46:38.680177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
15:46:38.680177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:46:38.680177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:46:38.692177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:46:38.692177A07025OverlayManager::doActionDisplayFPS - Triggered
15:46:39.370161B848ResetSnapShotSH::ExecuteRelease snapshot SH
15:46:39.370161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:48:15.337161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:48:15.337161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:48:15.337161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:48:15.337161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
15:48:15.337161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
15:48:15.338161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
15:48:15.338161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x875a0be5
15:48:15.338161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:48:15.338161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:48:15.338161B8184IRenderDevice::releaseRender Releasing.
15:48:15.338161B850capture device----------------- d3d11 capture freed ----------------
15:48:15.338161B898RenderDeviceCaptureBase::ReleaseTextureRelease
15:48:15.338161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
15:48:15.338161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
15:48:15.339161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
15:48:15.339161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
15:48:15.339161B8201IRenderDevice::releaseRender Releasing Done.
15:48:15.742177A06866OverlayManager::doActionForegroundChange Event ON (ON)
15:48:15.742177A08408OverlayManager::OnForegroundChangedChanged True
15:48:15.744177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
15:48:15.744177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:48:15.778177A07025OverlayManager::doActionDisplayFPS - Triggered
15:48:16.31516408293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:48:16.421161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
15:48:16.422161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
15:48:16.422161B81126RenderDeviceD3d11::initsave state
15:48:16.422161B8696RenderDeviceD3d11::initDX11loading shaders...
15:48:16.432161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
15:48:16.432161B81134RenderDeviceD3d11::initrestore state
15:48:16.432161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
15:48:16.432161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:48:16.432161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:48:16.446161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
15:48:16.446161B82513OverlayManager::installWindowProcHookInstall WPH
15:48:16.446161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xbfae114d
15:48:16.447161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:48:16.447161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
15:48:16.448161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
15:48:16.448161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:48:16.449161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:48:16.449161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
15:48:16.449161B850capture deviced3d11 shared texture capture successful
15:48:16.456161B85498OverlayManager::initOverlayResolutionEx 0X40008
15:48:16.456161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:48:16.456161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:48:16.456161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:48:16.460161B82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:48:16.460161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
15:48:16.460161B8480InputInterceptor::stopHookunhook keyboard and mouse
15:48:16.460161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
15:48:16.460161B8469InputInterceptor::runHookMouse is hooked 0x161b8
15:48:16.475161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:48:31.230161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:48:31.230161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:48:31.230161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:48:31.597177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:48:31.597177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
15:48:31.597177A08408OverlayManager::OnForegroundChangedChanged False
15:48:31.598177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
15:48:31.602177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
15:48:31.602177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:48:31.602177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:48:31.603177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:48:31.603177A07025OverlayManager::doActionDisplayFPS - Triggered
15:48:32.388161B848ResetSnapShotSH::ExecuteRelease snapshot SH
15:48:32.389161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:49:33.172161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
15:49:33.172161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
15:49:33.172161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
15:49:33.172161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
15:49:33.172161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
15:49:33.172161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
15:49:33.172161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xbfae114d
15:49:33.172161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
15:49:33.172161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
15:49:33.172161B8184IRenderDevice::releaseRender Releasing.
15:49:33.172161B850capture device----------------- d3d11 capture freed ----------------
15:49:33.173161B898RenderDeviceCaptureBase::ReleaseTextureRelease
15:49:33.173161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
15:49:33.173161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
15:49:33.173161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
15:49:33.173161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
15:49:33.173161B8201IRenderDevice::releaseRender Releasing Done.
15:49:33.386177A06866OverlayManager::doActionForegroundChange Event ON (ON)
15:49:33.386177A08408OverlayManager::OnForegroundChangedChanged True
15:49:33.388177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
15:49:33.388177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
15:49:33.403177A07025OverlayManager::doActionDisplayFPS - Triggered
15:49:34.16016408293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
15:49:34.262161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
15:49:34.262161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
15:49:34.262161B81126RenderDeviceD3d11::initsave state
15:49:34.262161B8696RenderDeviceD3d11::initDX11loading shaders...
15:49:34.271161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
15:49:34.271161B81134RenderDeviceD3d11::initrestore state
15:49:34.271161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
15:49:34.271161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
15:49:34.271161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
15:49:34.301161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
15:49:34.301161B82513OverlayManager::installWindowProcHookInstall WPH
15:49:34.301161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xff7007c5
15:49:34.301161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
15:49:34.301161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
15:49:34.302161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
15:49:34.302161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
15:49:34.302161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
15:49:34.302161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
15:49:34.303161B850capture deviced3d11 shared texture capture successful
15:49:34.304161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:49:34.304161B82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
15:49:34.304161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
15:49:34.304161B8480InputInterceptor::stopHookunhook keyboard and mouse
15:49:34.304161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
15:49:34.304161B8469InputInterceptor::runHookMouse is hooked 0x161b8
15:49:34.311161B85498OverlayManager::initOverlayResolutionEx 0X40008
15:49:34.311161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
15:49:34.311161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
15:49:34.311161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:49:36.911161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:50:16.61161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
15:50:22.825161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:50:23.186161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
15:50:23.696161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
15:50:23.696161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
15:50:23.696161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
15:50:24.51177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:50:24.51177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
15:50:24.51177A08408OverlayManager::OnForegroundChangedChanged False
15:50:24.51177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
15:50:24.57177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
15:50:24.57177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
15:50:24.57177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
15:50:24.82177A0367InputInterceptor::ResetLLHookProcExtReset keys state
15:50:24.83177A07025OverlayManager::doActionDisplayFPS - Triggered
15:50:25.159161B848ResetSnapShotSH::ExecuteRelease snapshot SH
15:50:25.159161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:00:51.971161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
16:00:51.971161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
16:00:51.971161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
16:00:51.972161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
16:00:51.972161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
16:00:51.972161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
16:00:51.972161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xff7007c5
16:00:51.972161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
16:00:51.972161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
16:00:51.972161B8184IRenderDevice::releaseRender Releasing.
16:00:51.973161B850capture device----------------- d3d11 capture freed ----------------
16:00:51.973161B898RenderDeviceCaptureBase::ReleaseTextureRelease
16:00:51.973161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
16:00:51.973161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
16:00:51.973161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
16:00:51.973161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
16:00:51.973161B8201IRenderDevice::releaseRender Releasing Done.
16:00:52.218177A06866OverlayManager::doActionForegroundChange Event ON (ON)
16:00:52.218177A08408OverlayManager::OnForegroundChangedChanged True
16:00:52.221177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
16:00:52.221177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
16:00:52.236177A07025OverlayManager::doActionDisplayFPS - Triggered
16:00:52.9574D14293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
16:00:53.68161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
16:00:53.68161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
16:00:53.68161B81126RenderDeviceD3d11::initsave state
16:00:53.68161B8696RenderDeviceD3d11::initDX11loading shaders...
16:00:53.79161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
16:00:53.79161B81134RenderDeviceD3d11::initrestore state
16:00:53.79161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
16:00:53.79161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
16:00:53.79161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
16:00:53.83161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
16:00:53.83161B82513OverlayManager::installWindowProcHookInstall WPH
16:00:53.83161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x168b0c77
16:00:53.83161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
16:00:53.84161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
16:00:53.84161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
16:00:53.84161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
16:00:53.85161B850capture deviced3d11 shared texture capture successful
16:00:53.87161B85498OverlayManager::initOverlayResolutionEx 0X40008
16:00:53.87161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
16:00:53.87161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
16:00:53.87161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:00:53.112161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
16:00:53.112161B8480InputInterceptor::stopHookunhook keyboard and mouse
16:00:53.113161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
16:00:53.113161B8469InputInterceptor::runHookMouse is hooked 0x161b8
16:00:53.114161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
16:01:40.21161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
16:01:40.21161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
16:01:40.21161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
16:01:40.431177A0367InputInterceptor::ResetLLHookProcExtReset keys state
16:01:40.431177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
16:01:40.431177A08408OverlayManager::OnForegroundChangedChanged False
16:01:40.432177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE035C Title=[(22) suddenly it pays to be an uncle
16:01:40.475177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
16:01:40.475177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
16:01:40.475177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
16:01:40.476177A0367InputInterceptor::ResetLLHookProcExtReset keys state
16:01:40.476177A07025OverlayManager::doActionDisplayFPS - Triggered
16:01:41.242161B848ResetSnapShotSH::ExecuteRelease snapshot SH
16:01:41.242161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:20.58161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:57:20.58161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:57:20.58161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:57:20.58161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:57:20.58161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
17:57:20.59161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
17:57:20.59161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x168b0c77
17:57:20.59161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:57:20.59161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:57:20.59161B8184IRenderDevice::releaseRender Releasing.
17:57:20.59161B850capture device----------------- d3d11 capture freed ----------------
17:57:20.60161B898RenderDeviceCaptureBase::ReleaseTextureRelease
17:57:20.60161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:57:20.60161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:57:20.60161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:57:20.60161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:57:20.60161B8201IRenderDevice::releaseRender Releasing Done.
17:57:20.272177A06866OverlayManager::doActionForegroundChange Event ON (ON)
17:57:20.272177A08408OverlayManager::OnForegroundChangedChanged True
17:57:20.275177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:57:20.275177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:57:20.286177A07025OverlayManager::doActionDisplayFPS - Triggered
17:57:21.254D14293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:57:21.74161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
17:57:21.74161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:57:21.74161B81126RenderDeviceD3d11::initsave state
17:57:21.75161B8696RenderDeviceD3d11::initDX11loading shaders...
17:57:21.84161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
17:57:21.84161B81134RenderDeviceD3d11::initrestore state
17:57:21.84161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
17:57:21.84161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:57:21.84161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:57:21.89161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
17:57:21.89161B82513OverlayManager::installWindowProcHookInstall WPH
17:57:21.89161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc41110a9
17:57:21.90161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:57:21.90161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
17:57:21.91161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:57:21.91161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
17:57:21.91161B850capture deviced3d11 shared texture capture successful
17:57:21.92161B82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:57:21.92161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
17:57:21.92161B8480InputInterceptor::stopHookunhook keyboard and mouse
17:57:21.93161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
17:57:21.93161B8469InputInterceptor::runHookMouse is hooked 0x161b8
17:57:21.93161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
17:57:21.95161B85498OverlayManager::initOverlayResolutionEx 0X40008
17:57:21.95161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:57:21.95161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:57:21.95161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:59:25.686161B8326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
17:59:25.686161B8347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
17:59:25.784161B8326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
17:59:25.784161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
17:59:25.806161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
17:59:25.806161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
17:59:46.823161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
17:59:46.824161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
17:59:46.824161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
17:59:47.235177A0367InputInterceptor::ResetLLHookProcExtReset keys state
17:59:47.236177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
17:59:47.236177A08408OverlayManager::OnForegroundChangedChanged False
17:59:47.236177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
17:59:47.239177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
17:59:47.239177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
17:59:47.239177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
17:59:47.251177A0367InputInterceptor::ResetLLHookProcExtReset keys state
17:59:47.252177A07025OverlayManager::doActionDisplayFPS - Triggered
17:59:47.993161B848ResetSnapShotSH::ExecuteRelease snapshot SH
17:59:47.993161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:59:52.292161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
17:59:52.292161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
17:59:52.292161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
17:59:52.292161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
17:59:52.292161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
17:59:52.292161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
17:59:52.292161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc41110a9
17:59:52.292161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
17:59:52.292161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
17:59:52.292161B8184IRenderDevice::releaseRender Releasing.
17:59:52.292161B850capture device----------------- d3d11 capture freed ----------------
17:59:52.292161B898RenderDeviceCaptureBase::ReleaseTextureRelease
17:59:52.292161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
17:59:52.292161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
17:59:52.292161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
17:59:52.292161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
17:59:52.292161B8201IRenderDevice::releaseRender Releasing Done.
17:59:52.508177A06866OverlayManager::doActionForegroundChange Event ON (ON)
17:59:52.508177A08408OverlayManager::OnForegroundChangedChanged True
17:59:52.514177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
17:59:52.514177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
17:59:52.516177A07025OverlayManager::doActionDisplayFPS - Triggered
17:59:53.23816408293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
17:59:53.436161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
17:59:53.436161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
17:59:53.436161B81126RenderDeviceD3d11::initsave state
17:59:53.436161B8696RenderDeviceD3d11::initDX11loading shaders...
17:59:53.445161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
17:59:53.445161B81134RenderDeviceD3d11::initrestore state
17:59:53.445161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
17:59:53.445161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
17:59:53.445161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
17:59:53.482161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
17:59:53.482161B82513OverlayManager::installWindowProcHookInstall WPH
17:59:53.482161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x59cd1107
17:59:53.482161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
17:59:53.482161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
17:59:53.483161B8326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
17:59:53.483161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
17:59:53.484161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
17:59:53.484161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
17:59:53.484161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
17:59:53.484161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
17:59:53.485161B850capture deviced3d11 shared texture capture successful
17:59:53.488161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
17:59:53.488161B82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
17:59:53.488161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
17:59:53.488161B8480InputInterceptor::stopHookunhook keyboard and mouse
17:59:53.489161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
17:59:53.489161B8469InputInterceptor::runHookMouse is hooked 0x161b8
17:59:53.496161B85498OverlayManager::initOverlayResolutionEx 0X40008
17:59:53.496161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
17:59:53.496161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
17:59:53.496161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:03:17.90161B8326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
18:03:17.90161B8347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
18:03:46.640161B82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:03:47.52161B82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:03:47.64161B83963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x62109f;prev = 0x491094 , {Original values: ref = 0 handle = 0x10003}
18:04:03.525161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:04:59.444161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:15:29.704161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
18:15:29.822161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
18:15:54.972161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:15:54.972161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:15:54.972161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:15:55.204177A0367InputInterceptor::ResetLLHookProcExtReset keys state
18:15:55.204177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
18:15:55.204177A08408OverlayManager::OnForegroundChangedChanged False
18:15:55.205177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
18:15:55.208177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:15:55.208177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:15:55.208177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:15:55.216177A0367InputInterceptor::ResetLLHookProcExtReset keys state
18:15:55.217177A07025OverlayManager::doActionDisplayFPS - Triggered
18:15:56.172161B848ResetSnapShotSH::ExecuteRelease snapshot SH
18:15:56.173161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:15:58.619161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:15:58.619161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:15:58.619161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:15:58.619161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:15:58.619161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
18:15:58.619161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
18:15:58.619161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x59cd1107
18:15:58.619161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:15:58.619161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:15:58.620161B8184IRenderDevice::releaseRender Releasing.
18:15:58.620161B850capture device----------------- d3d11 capture freed ----------------
18:15:58.620161B898RenderDeviceCaptureBase::ReleaseTextureRelease
18:15:58.620161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
18:15:58.620161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
18:15:58.620161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
18:15:58.620161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
18:15:58.620161B8201IRenderDevice::releaseRender Releasing Done.
18:15:58.858177A06866OverlayManager::doActionForegroundChange Event ON (ON)
18:15:58.858177A08408OverlayManager::OnForegroundChangedChanged True
18:15:58.863177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:15:58.863177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:15:58.867177A07025OverlayManager::doActionDisplayFPS - Triggered
18:15:59.59016408293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:15:59.908161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
18:15:59.908161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
18:15:59.908161B81126RenderDeviceD3d11::initsave state
18:15:59.908161B8696RenderDeviceD3d11::initDX11loading shaders...
18:15:59.919161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
18:15:59.919161B81134RenderDeviceD3d11::initrestore state
18:15:59.919161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
18:15:59.919161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:15:59.919161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:15:59.930161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
18:15:59.930161B82513OverlayManager::installWindowProcHookInstall WPH
18:15:59.930161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25311c7
18:15:59.931161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:15:59.931161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
18:15:59.931161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
18:15:59.931161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:15:59.932161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:15:59.932161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
18:15:59.933161B850capture deviced3d11 shared texture capture successful
18:15:59.934161B82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:15:59.934161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
18:15:59.934161B8480InputInterceptor::stopHookunhook keyboard and mouse
18:15:59.934161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
18:15:59.934161B8469InputInterceptor::runHookMouse is hooked 0x161b8
18:15:59.945161B85498OverlayManager::initOverlayResolutionEx 0X40008
18:15:59.945161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:15:59.945161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:15:59.945161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:16:02.80161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:17:27.462161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:17:27.463161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:17:27.463161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:17:27.680177A0367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:27.680177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
18:17:27.680177A08408OverlayManager::OnForegroundChangedChanged False
18:17:27.680177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
18:17:27.683177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:17:27.683177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:17:27.683177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:17:27.692177A0367InputInterceptor::ResetLLHookProcExtReset keys state
18:17:27.695177A07025OverlayManager::doActionDisplayFPS - Triggered
18:17:28.621161B848ResetSnapShotSH::ExecuteRelease snapshot SH
18:17:28.622161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:07.890177A06866OverlayManager::doActionForegroundChange Event ON (ON)
18:19:07.890177A08408OverlayManager::OnForegroundChangedChanged True
18:19:07.890177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:19:07.890177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:19:07.892161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:19:07.892161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:19:07.892161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:19:07.892161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:19:07.892161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
18:19:07.892161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
18:19:07.892161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25311c7
18:19:07.892161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:19:07.892161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:19:07.892161B8184IRenderDevice::releaseRender Releasing.
18:19:07.893161B850capture device----------------- d3d11 capture freed ----------------
18:19:07.893161B898RenderDeviceCaptureBase::ReleaseTextureRelease
18:19:07.893161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
18:19:07.893161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
18:19:07.893161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
18:19:07.893161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
18:19:07.893161B8201IRenderDevice::releaseRender Releasing Done.
18:19:07.895177A07025OverlayManager::doActionDisplayFPS - Triggered
18:19:08.89416408293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:19:09.134161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
18:19:09.134161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
18:19:09.134161B81126RenderDeviceD3d11::initsave state
18:19:09.134161B8696RenderDeviceD3d11::initDX11loading shaders...
18:19:09.142161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
18:19:09.142161B81134RenderDeviceD3d11::initrestore state
18:19:09.142161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
18:19:09.142161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:19:09.142161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:19:09.150161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
18:19:09.150161B82513OverlayManager::installWindowProcHookInstall WPH
18:19:09.150161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaec30ca1
18:19:09.151161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:19:09.151161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
18:19:09.152161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
18:19:09.152161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:19:09.152161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:19:09.152161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
18:19:09.153161B850capture deviced3d11 shared texture capture successful
18:19:09.160161B85498OverlayManager::initOverlayResolutionEx 0X40008
18:19:09.160161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:19:09.160161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:19:09.160161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:19:09.163161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
18:19:09.163161B8480InputInterceptor::stopHookunhook keyboard and mouse
18:19:09.163161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
18:19:09.163161B8469InputInterceptor::runHookMouse is hooked 0x161b8
18:19:09.164161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:19:19.968161B8326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
18:19:19.968161B8347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
18:19:36.82161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:20:05.598161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:20:05.598161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:20:05.598161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:20:06.128177A0367InputInterceptor::ResetLLHookProcExtReset keys state
18:20:06.128177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
18:20:06.128177A08408OverlayManager::OnForegroundChangedChanged False
18:20:06.128177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
18:20:06.133177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:20:06.133177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:20:06.133177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:20:06.138177A0367InputInterceptor::ResetLLHookProcExtReset keys state
18:20:06.142177A07025OverlayManager::doActionDisplayFPS - Triggered
18:20:06.544161B848ResetSnapShotSH::ExecuteRelease snapshot SH
18:20:06.545161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:51.104161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:20:51.104161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:20:51.104161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:20:51.104161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:20:51.104161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
18:20:51.104161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
18:20:51.104161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaec30ca1
18:20:51.104161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:20:51.104161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:20:51.104161B8184IRenderDevice::releaseRender Releasing.
18:20:51.104161B850capture device----------------- d3d11 capture freed ----------------
18:20:51.104161B898RenderDeviceCaptureBase::ReleaseTextureRelease
18:20:51.104161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
18:20:51.104161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
18:20:51.104161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
18:20:51.104161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
18:20:51.104161B8201IRenderDevice::releaseRender Releasing Done.
18:20:51.536177A06866OverlayManager::doActionForegroundChange Event ON (ON)
18:20:51.536177A08408OverlayManager::OnForegroundChangedChanged True
18:20:51.538177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:20:51.538177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:20:51.546177A07025OverlayManager::doActionDisplayFPS - Triggered
18:20:52.7116408293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:20:52.287161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
18:20:52.287161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
18:20:52.287161B81126RenderDeviceD3d11::initsave state
18:20:52.287161B8696RenderDeviceD3d11::initDX11loading shaders...
18:20:52.297161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
18:20:52.297161B81134RenderDeviceD3d11::initrestore state
18:20:52.297161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
18:20:52.297161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:20:52.297161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:20:52.316161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
18:20:52.316161B82513OverlayManager::installWindowProcHookInstall WPH
18:20:52.316161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xade077d
18:20:52.316161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:20:52.316161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
18:20:52.317161B8326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
18:20:52.317161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:20:52.318161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
18:20:52.318161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:20:52.319161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:20:52.319161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
18:20:52.320161B850capture deviced3d11 shared texture capture successful
18:20:52.321161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
18:20:52.321161B8480InputInterceptor::stopHookunhook keyboard and mouse
18:20:52.321161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
18:20:52.321161B8469InputInterceptor::runHookMouse is hooked 0x161b8
18:20:52.321161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:20:52.327161B85498OverlayManager::initOverlayResolutionEx 0X40008
18:20:52.327161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:20:52.327161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:20:52.327161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:23:24.576161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
18:23:24.587161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
18:23:35.594161B8326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
18:23:35.594161B8347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
18:23:57.864161B82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
18:23:58.290161B82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:23:58.300161B83963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x62109f;prev = 0x491094 , {Original values: ref = 0 handle = 0x10003}
18:24:00.110161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:24:00.111161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:24:00.111161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:24:00.433177A0367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:00.433177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
18:24:00.433177A08408OverlayManager::OnForegroundChangedChanged False
18:24:00.433177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3DFE0D1C Title=[]
18:24:00.439177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:24:00.439177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:24:00.439177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:24:00.448177A0367InputInterceptor::ResetLLHookProcExtReset keys state
18:24:00.450177A07025OverlayManager::doActionDisplayFPS - Triggered
18:24:01.75161B848ResetSnapShotSH::ExecuteRelease snapshot SH
18:24:01.75161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:25:05.160161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:25:05.160161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:25:05.160161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:25:05.161161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:25:05.161161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
18:25:05.161161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
18:25:05.161161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xade077d
18:25:05.161161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:25:05.161161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:25:05.161161B8184IRenderDevice::releaseRender Releasing.
18:25:05.161161B850capture device----------------- d3d11 capture freed ----------------
18:25:05.161161B898RenderDeviceCaptureBase::ReleaseTextureRelease
18:25:05.161161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
18:25:05.161161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
18:25:05.161161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
18:25:05.161161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
18:25:05.161161B8201IRenderDevice::releaseRender Releasing Done.
18:25:05.379177A06866OverlayManager::doActionForegroundChange Event ON (ON)
18:25:05.379177A08408OverlayManager::OnForegroundChangedChanged True
18:25:05.383177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:25:05.383177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:25:05.391177A07025OverlayManager::doActionDisplayFPS - Triggered
18:25:06.1294D14293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:25:06.239161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
18:25:06.239161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
18:25:06.239161B81126RenderDeviceD3d11::initsave state
18:25:06.239161B8696RenderDeviceD3d11::initDX11loading shaders...
18:25:06.250161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
18:25:06.250161B81134RenderDeviceD3d11::initrestore state
18:25:06.250161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
18:25:06.250161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:25:06.250161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:25:06.265161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
18:25:06.265161B82513OverlayManager::installWindowProcHookInstall WPH
18:25:06.265161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xae041083
18:25:06.265161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:25:06.265161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
18:25:06.266161B8326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
18:25:06.266161B8347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
18:25:06.266161B8326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
18:25:06.266161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:25:06.267161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
18:25:06.267161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:25:06.268161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:25:06.268161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
18:25:06.269161B850capture deviced3d11 shared texture capture successful
18:25:06.270161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
18:25:06.270161B8480InputInterceptor::stopHookunhook keyboard and mouse
18:25:06.270161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
18:25:06.270161B8469InputInterceptor::runHookMouse is hooked 0x161b8
18:25:06.271161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:25:06.297161B85498OverlayManager::initOverlayResolutionEx 0X40008
18:25:06.297161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:25:06.297161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:25:06.297161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:25:08.638161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:25:08.668161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:25:08.681161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:25:08.712161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:25:08.741161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:25:08.750161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:25:08.771161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:25:08.803161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:25:08.826161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:25:08.871161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:28:17.85161B85504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
18:28:17.86161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
18:28:17.86161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:28:17.409177A0367InputInterceptor::ResetLLHookProcExtReset keys state
18:28:17.409177A06866OverlayManager::doActionForegroundChange Event OFF (OFF)
18:28:17.409177A08408OverlayManager::OnForegroundChangedChanged False
18:28:17.409177A08446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
18:28:17.419177A07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
18:28:17.419177A02951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
18:28:17.419177A02846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
18:28:17.424177A0367InputInterceptor::ResetLLHookProcExtReset keys state
18:28:17.428177A07025OverlayManager::doActionDisplayFPS - Triggered
18:28:17.996161B848ResetSnapShotSH::ExecuteRelease snapshot SH
18:28:17.997161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:30:02.785161B81836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
18:30:02.785161B81858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
18:30:02.785161B82970OverlayManager::OnGraphicsDeviceLostClear Resource Start
18:30:02.785161B81551OverlayManager::RestoreGameWNDPROCSearch SWL..
18:30:02.785161B81558OverlayManager::RestoreGameWNDPROCSWL restored.
18:30:02.785161B81568OverlayManager::RestoreGameWNDPROCSWL OK.
18:30:02.785161B81573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xae041083
18:30:02.785161B82992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
18:30:02.785161B81861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
18:30:02.785161B8184IRenderDevice::releaseRender Releasing.
18:30:02.785161B850capture device----------------- d3d11 capture freed ----------------
18:30:02.785161B898RenderDeviceCaptureBase::ReleaseTextureRelease
18:30:02.785161B8116RenderDeviceCaptureBase::ReleaseTextureReleased
18:30:02.785161B81258RenderDeviceD3d11::releaseImplementationReleasing 1
18:30:02.785161B81268RenderDeviceD3d11::releaseImplementationReleasing 2
18:30:02.786161B81287RenderDeviceD3d11::releaseImplementationReleasing 3
18:30:02.786161B8201IRenderDevice::releaseRender Releasing Done.
18:30:03.237177A06866OverlayManager::doActionForegroundChange Event ON (ON)
18:30:03.237177A08408OverlayManager::OnForegroundChangedChanged True
18:30:03.237177A07719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
18:30:03.237177A02958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
18:30:03.254177A07025OverlayManager::doActionDisplayFPS - Triggered
18:30:03.7784D14293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
18:30:03.932161B81041RenderDeviceD3d11::initRefC r:[2]->[2] 0xf4c81f20
18:30:03.932161B81105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
18:30:03.932161B81126RenderDeviceD3d11::initsave state
18:30:03.932161B8696RenderDeviceD3d11::initDX11loading shaders...
18:30:03.942161B81132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xdbe8b978.
18:30:03.942161B81134RenderDeviceD3d11::initrestore state
18:30:03.942161B81137RenderDeviceD3d11::initTarget Window [0x11104c]
18:30:03.942161B8241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
18:30:03.942161B8248IRenderDevice::reCreateResourceListRECREATION *** Done ***
18:30:03.952161B85596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11104c} (foreground = 0x11104c).
18:30:03.952161B82513OverlayManager::installWindowProcHookInstall WPH
18:30:03.952161B82527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x26560363
18:30:03.953161B82546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
18:30:03.953161B82592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x57cae770=1472915312)=>(0x1a503b00=441465600)
18:30:03.954161B8326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
18:30:03.954161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:30:03.955161B8326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
18:30:03.955161B8347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
18:30:03.956161B81027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
18:30:03.956161B850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
18:30:03.957161B850capture deviced3d11 shared texture capture successful
18:30:03.960161B82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
18:30:03.960161B82622OverlayManager::installKeybMouseHookInstall KeybMouse
18:30:03.960161B8480InputInterceptor::stopHookunhook keyboard and mouse
18:30:03.960161B8447InputInterceptor::runHookKeyboard is hooked 0x161b8
18:30:03.960161B8469InputInterceptor::runHookMouse is hooked 0x161b8
18:30:03.961161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:30:03.966161B85498OverlayManager::initOverlayResolutionEx 0X40008
18:30:03.966161B85504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
18:30:03.967161B85427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
18:30:03.967161B85447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
18:30:18.535161B8326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
18:30:18.535161B8347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
18:44:03.143161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
18:44:03.261161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
18:44:24.309161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
18:44:24.309161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
18:44:24.316161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
18:48:27.552161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
18:48:27.727161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
18:48:51.61161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
18:48:51.77161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
18:48:51.300161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
18:48:51.348161B8648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
19:21:30.165161B86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11104c) 0x11104c .
19:57:49.428161B81945OverlayManager::GameWindowProcCallbackClose Window [16].
19:57:51.205172B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?