TimeThreadLineFunctionMessage
03:12:35.338DB08138runClientStarting Overlay PID=48508(0xbd7c) server PID = 51024
03:12:35.338DB08560Client::initClient::Initialize
03:12:35.339DB08568Client::initStart owclient thread
03:12:35.340BE18325Client::initFirstInjectionClient::initFirstInjection.
03:12:35.340BE18225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22551024 opened succesfuly
03:12:35.340BE18351session id = {F0FFBD5C-EA78-42E4-B28E-1B8841CB4861}
03:12:35.340BE182086Client::LogClientInfoProcess OS version [10.0] [64-bit]
03:12:35.340BE182096Client::LogClientInfoOS version [10.0.19041]
03:12:35.341BE182118Client::LogClientInfoClient [64-bit] Version 2.2.225.1
03:12:35.341BE182131Client::LogProcessModulesLoaded modules:
03:12:35.349BE182147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
03:12:35.349BE182147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
03:12:35.349BE182147C:\Program Files\Bonjour\mdnsNSP.dll
03:12:35.349BE182147C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\IGO64.dll
03:12:35.349BE182147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
03:12:35.349BE182147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\AVIFIL32.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\AVRT.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\CONCRT140.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\DINPUT8.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\DNSAPI.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\DPAPI.DLL
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\DSOUND.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\HID.DLL
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\MSACM32.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\MSASN1.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\MSVCP140.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\MSVFW32.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\NTASN1.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\PROPSYS.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\RzChromaSDK64.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\SspiCli.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\UMPDC.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\USERENV.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\WINHTTP.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\WININET.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\WINMM.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\WINNSI.DLL
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\Wldp.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\XInput1_3.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\amsi.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\d3d11.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\dbgcore.DLL
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\dbghelp.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\dcomp.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\devobj.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\drvstore.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\dwmapi.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\dxcore.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\dxgi.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\gpapi.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\inputhost.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\ksuser.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\midimap.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\msacm32.drv
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\mscms.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\ncrypt.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\ntdll.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\ntmarta.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\powrprof.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\profapi.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\secur32.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\textinputframework.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\wbemcomn.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\wdmaud.drv
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\webio.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\windows.storage.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\winmmbase.dll
03:12:35.349BE182147C:\WINDOWS\SYSTEM32\wintypes.dll
03:12:35.349BE182147C:\WINDOWS\System32\ADVAPI32.dll
03:12:35.349BE182147C:\WINDOWS\System32\CRYPT32.dll
03:12:35.349BE182147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
03:12:35.349BE182147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
03:12:35.349BE182147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
03:12:35.349BE182147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
03:12:35.349BE182147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
03:12:35.349BE182147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
03:12:35.349BE182147C:\WINDOWS\System32\GDI32.dll
03:12:35.349BE182147C:\WINDOWS\System32\IMM32.DLL
03:12:35.349BE182147C:\WINDOWS\System32\KERNEL32.DLL
03:12:35.349BE182147C:\WINDOWS\System32\KERNELBASE.dll
03:12:35.349BE182147C:\WINDOWS\System32\MMDevApi.dll
03:12:35.349BE182147C:\WINDOWS\System32\MSCTF.dll
03:12:35.349BE182147C:\WINDOWS\System32\NSI.dll
03:12:35.349BE182147C:\WINDOWS\System32\Normaliz.dll
03:12:35.349BE182147C:\WINDOWS\System32\OLEAUT32.dll
03:12:35.349BE182147C:\WINDOWS\System32\PSAPI.DLL
03:12:35.349BE182147C:\WINDOWS\System32\RPCRT4.dll
03:12:35.349BE182147C:\WINDOWS\System32\SETUPAPI.dll
03:12:35.349BE182147C:\WINDOWS\System32\SHCORE.dll
03:12:35.349BE182147C:\WINDOWS\System32\SHELL32.dll
03:12:35.349BE182147C:\WINDOWS\System32\SHLWAPI.dll
03:12:35.349BE182147C:\WINDOWS\System32\USER32.dll
03:12:35.349BE182147C:\WINDOWS\System32\WINTRUST.dll
03:12:35.349BE182147C:\WINDOWS\System32\WLDAP32.dll
03:12:35.349BE182147C:\WINDOWS\System32\WS2_32.dll
03:12:35.349BE182147C:\WINDOWS\System32\bcrypt.dll
03:12:35.349BE182147C:\WINDOWS\System32\bcryptPrimitives.dll
03:12:35.349BE182147C:\WINDOWS\System32\cfgmgr32.dll
03:12:35.349BE182147C:\WINDOWS\System32\clbcatq.dll
03:12:35.349BE182147C:\WINDOWS\System32\combase.dll
03:12:35.349BE182147C:\WINDOWS\System32\fwpuclnt.dll
03:12:35.349BE182147C:\WINDOWS\System32\gdi32full.dll
03:12:35.349BE182147C:\WINDOWS\System32\imagehlp.dll
03:12:35.349BE182147C:\WINDOWS\System32\msvcp_win.dll
03:12:35.349BE182147C:\WINDOWS\System32\msvcrt.dll
03:12:35.349BE182147C:\WINDOWS\System32\ole32.dll
03:12:35.349BE182147C:\WINDOWS\System32\sechost.dll
03:12:35.349BE182147C:\WINDOWS\System32\ucrtbase.dll
03:12:35.349BE182147C:\WINDOWS\System32\win32u.dll
03:12:35.349BE182147C:\WINDOWS\System32\winrnr.dll
03:12:35.349BE182147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
03:12:35.349BE182147C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
03:12:35.349BE182147C:\WINDOWS\system32\NLAapi.dll
03:12:35.349BE182147C:\WINDOWS\system32\XAudio2_6.dll
03:12:35.349BE182147C:\WINDOWS\system32\mswsock.dll
03:12:35.349BE182147C:\WINDOWS\system32\napinsp.dll
03:12:35.349BE182147C:\WINDOWS\system32\ncryptsslp.dll
03:12:35.349BE182147C:\WINDOWS\system32\nvapi64.dll
03:12:35.349BE182147C:\WINDOWS\system32\nvspcap64.dll
03:12:35.349BE182147C:\WINDOWS\system32\pnrpnsp.dll
03:12:35.349BE182147C:\WINDOWS\system32\rsaenh.dll
03:12:35.349BE182147C:\WINDOWS\system32\schannel.DLL
03:12:35.349BE182147C:\WINDOWS\system32\version.dll
03:12:35.349BE182147C:\WINDOWS\system32\wbem\fastprox.dll
03:12:35.349BE182147C:\WINDOWS\system32\wbem\wbemprox.dll
03:12:35.349BE182147C:\WINDOWS\system32\wbem\wbemsvc.dll
03:12:35.349BE182147C:\WINDOWS\system32\wshbth.dll
03:12:35.349BE182147C:\Windows\System32\OneCoreCommonProxyStub.dll
03:12:35.349BE182147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
03:12:35.349BE182147C:\Windows\System32\WindowManagementAPI.dll
03:12:35.349BE182147C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
03:12:35.349BE182147C:\Windows\System32\Windows.UI.dll
03:12:35.349BE182147C:\Windows\System32\cryptnet.dll
03:12:35.349BE182147C:\Windows\System32\rasadhlp.dll
03:12:35.349BE182147E:\EA Games\Apex\Core\Activation64.dll
03:12:35.349BE182147E:\EA Games\Apex\EasyAntiCheat_x64.dll
03:12:35.349BE182147E:\EA Games\Apex\R5Apex.exe
03:12:35.349BE182147E:\EA Games\Apex\bink2w64.dll
03:12:35.349BE182147E:\EA Games\Apex\binkawin64.dll
03:12:35.349BE182147E:\EA Games\Apex\mileswin64.dll
03:12:35.349BE182147E:\EA Games\Apex\paks\Win64\ui(02).dll
03:12:35.349BE182147E:\EA Games\Apex\steam_api64.dll
03:12:35.349BE182147E:\EA Games\Apex\steamnetworkingsockets.dll
03:12:35.357BE1879GraphicsHookManager::InitCreated Thread - Created , ThreadId=54076
03:12:35.363BE181536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
03:12:35.363BE181560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
03:12:35.363BE181568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
03:12:35.363BE181609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
03:12:35.363BE181675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
03:12:35.363BE181688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
03:12:35.363BE181718Client::ReadGameConfigurationsEnable EnableTXR - OFF
03:12:35.363BE181758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
03:12:35.363BE181760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
03:12:35.363BE181762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
03:12:35.363BE181764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
03:12:35.363BE181766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
03:12:35.363BE181768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
03:12:35.363BE181770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
03:12:35.363BE181773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
03:12:35.363BE181776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
03:12:35.363BE181883Data::Search[0] 0x9B930000
03:12:35.363BE181883Data::Search[1] 0x0
03:12:35.363BE181883Data::Search[2] 0x0
03:12:35.363BE181883Data::Search[3] 0x63C70000
03:12:35.363BE181883Data::Search[4] 0x0
03:12:35.363BE181883Data::Search[5] 0x979C0000
03:12:35.363BE181883Data::Search[6] 0x9A7E0000
03:12:35.363BE181883Data::Search[7] 0x0
03:12:35.363BE181883Data::Search[8] 0x979C0000
03:12:35.363BE181883Data::Search[9] 0x0
03:12:35.363BE181888Data::Search[10] 0x0
03:12:35.363BE181894Data::Search[11] 0x94DA0000
03:12:35.363BE181900Data::Search[12] 0x0
03:12:35.363BE181906Data::Search[13] 0x0
03:12:35.363BE18337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
03:12:35.363BE181265Client::hookFunctionsDetected Windows 8.1 or greater
03:12:35.363BE181288Client::hookFunctionsAcquiring function lock succedded
03:12:35.366BE18254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
03:12:35.366BE18582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
03:12:35.366BE18952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
03:12:35.367BE18225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22551024 opened succesfuly
03:12:35.368BE18528OverlayManager::OverlayManagerOW System Cursor is set to = 0x5302fc
03:12:35.368BE187617OverlayManager::LoadDefaultCursorsLoad default cursors
03:12:35.370BE18536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x1110936
03:12:35.370BE1872PerformanceCounter::StartSessionStartSession
03:12:35.370BE1872PerformanceCounter::StartSessionStartSession
03:12:35.370BE18225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
03:12:35.387BE18758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
03:12:35.387BE18776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
03:12:35.387BE18778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
03:12:35.387BE18781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
03:12:35.387BE18784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
03:12:35.387BE18787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
03:12:35.387BE18790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
03:12:35.387BE18793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
03:12:35.387BE18796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
03:12:35.387BE18799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
03:12:35.387BE18802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
03:12:35.387BE18805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
03:12:35.387BE18808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
03:12:35.387BE18811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
03:12:35.387BE18814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
03:12:35.387BE18817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
03:12:35.387BE18820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
03:12:35.387BE18823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
03:12:35.387BE18826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
03:12:35.387BE18829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
03:12:35.387BE18832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
03:12:35.387BE18835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
03:12:35.387BE18838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
03:12:35.387BE18841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
03:12:35.387BE18844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
03:12:35.387BE18847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
03:12:35.387BE18850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
03:12:35.387BE18853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
03:12:35.387BE18856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
03:12:35.387BE18859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
03:12:35.387BE18862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
03:12:35.387BE18865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
03:12:35.387BE18868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
03:12:35.387BE18871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
03:12:35.387BE18874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
03:12:35.387BE18877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
03:12:35.387BE18880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
03:12:35.387BE18883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
03:12:35.387BE18886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
03:12:35.387BE18889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
03:12:35.387BE18892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
03:12:35.387BE18895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
03:12:35.387BE18898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
03:12:35.387BE18901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
03:12:35.387BE18904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
03:12:35.387BE18907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
03:12:35.387BE18910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
03:12:35.387BE18913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
03:12:35.387BE18916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
03:12:35.387BE18919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
03:12:35.387BE18922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
03:12:35.387BE18925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
03:12:35.387BE18928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
03:12:35.387BE18931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
03:12:35.387BE18934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
03:12:35.387BE18937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
03:12:35.387BE18940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
03:12:35.387BE18943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
03:12:35.387BE18946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
03:12:35.387BE18949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
03:12:35.387BE18952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
03:12:35.387BE18955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
03:12:35.387BE18958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
03:12:35.387BE18961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
03:12:35.387BE18964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
03:12:35.387BE18967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
03:12:35.387BE18970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
03:12:35.387BE18972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
03:12:35.387BE18974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
03:12:35.387BE18976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
03:12:35.387BE18978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
03:12:35.387BE18980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
03:12:35.387BE18982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
03:12:35.387BE18984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
03:12:35.387BE18986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
03:12:35.387BE18988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
03:12:35.387BE18990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
03:12:35.387BE18992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
03:12:35.387BE18994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
03:12:35.387BE18996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
03:12:35.387BE18998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
03:12:35.387BE181000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
03:12:35.387BE181002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
03:12:35.387BE181004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
03:12:35.387BE181006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
03:12:35.387BE181008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
03:12:35.387BE181011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
03:12:35.387BE181013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
03:12:35.387BE181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:12:35.387BE18629OverlayManager::InitGameClientstarting hooks...
03:12:35.435BE181991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.226.0.38\\OWUtils.dll succeeded
03:12:35.487BE18602Install::CodeInit [Client,1] (MCH) OK
03:12:35.545BE18602Install::CodeInit [Client,2] (MCH) OK
03:12:35.647BE18602Install::CodeInit [Client,3] (MCH) OK
03:12:35.722BE18602Install::CodeInit [Client,4] (MCH) OK
03:12:35.794BE18602Install::CodeInit [Client,4.1] (MCH) OK
03:12:35.898BE18602Install::CodeInit [Client,4.2] (MCH) OK
03:12:35.898BE181362Client::hookFunctionsSuspend before hook: OFF
03:12:35.899BE181063Install::CodeSegment [5|5600|0x979C0000|0x15E0]
03:12:37.539BE18602Install::Codeunknown (MCH) OK
03:12:37.539BE181063Install::CodeSegment [5|429504|0x979C0000|0x68DC0]
03:12:37.541BE18602Install::Codeunknown (MCH) OK
03:12:37.541BE181063Install::CodeSegment [5|143168|0x979C0000|0x22F40]
03:12:37.762BE18602Install::Codeunknown (MCH) OK
03:12:37.762BE181063Install::CodeSegment [5|12864|0x979C0000|0x3240]
03:12:37.829BE18602Install::Codeunknown (MCH) OK
03:12:37.829BE181063Install::CodeSegment [5|-45054672|0x979C0000|0xFD508530]
03:12:37.829BE181154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
03:12:37.829BE181063Install::CodeSegment [5|-45031600|0x979C0000|0xFD50DF50]
03:12:37.829BE181154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
03:12:37.829BE181063Install::CodeSegment [5|-45037216|0x979C0000|0xFD50C960]
03:12:37.829BE181154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
03:12:37.829BE181063Install::CodeSegment [5|-46225440|0x979C0000|0xFD3EA7E0]
03:12:37.829BE181154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
03:12:37.829BE18916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
03:12:37.829BE18337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
03:12:37.829BE181275OverlayManager::StartStarting...
03:12:37.829BE181307OverlayManager::Startstarting hooks 2...
03:12:37.941BE18602Install::CodeInit [Client,5] (MCH) OK
03:12:37.947BE181473XTRAP COMPATIBLE PATCH WARNING
03:12:37.947BE181482OverlayManager::Startdone with hooks...
03:12:37.947BE18108ApiManager::InitAPI Manager Event : OK
03:12:37.949BE18120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=43772
03:12:37.949AAFC7836OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x30f06
03:12:37.949BE1867TXRSettingFail to read texture recognition options 0xb7
03:12:37.949CD787198OverlayManager::OnConnectedConnected to server
03:12:37.949BE18114TXOfInterestNew list set with 0 items
03:12:37.949CD7832SendServerHelloMessage::ExecuteSend connection Ack
03:12:37.949BE181508OverlayManager::Startget foreground state
03:12:37.949BE188408OverlayManager::OnForegroundChangedChanged True
03:12:37.949BE187719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
03:12:37.949BE181545OverlayManager::StartStarted...
03:12:37.9569EAC587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
03:12:37.9859EAC148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
03:12:37.9869EAC148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
03:12:37.9869EAC984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
03:12:38.799EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
03:12:38.799EAC1072RenderDeviceD3d11::initDevice adapter hash: 53239319
03:12:38.799EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:12:38.799EAC1126RenderDeviceD3d11::initsave state
03:12:38.799EAC696RenderDeviceD3d11::initDX11loading shaders...
03:12:38.849EAC705RenderDeviceD3d11::initDX11create vs
03:12:38.93BE18602Install::CodeInit [Client,0] (MCH) OK
03:12:38.93BE18428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
03:12:38.93BE1894GraphicsHookManager::StopThreadStopThread
03:12:38.95D33C216GraphicsHookManager::MessageLoopExit Thread
03:12:38.1009EAC723RenderDeviceD3d11::initDX11create vs
03:12:38.102BE18406Client::initFirstInjectioninit complete
03:12:38.1039EAC745RenderDeviceD3d11::initDX11create pxs
03:12:38.1119EAC774RenderDeviceD3d11::initDX11create raster
03:12:38.1119EAC842RenderDeviceD3d11::initDX11create buffers
03:12:38.1129EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
03:12:38.1129EAC1134RenderDeviceD3d11::initrestore state
03:12:38.1129EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
03:12:38.1129EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:12:38.1129EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:12:38.1129EAC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
03:12:38.1129EAC2092RenderDeviceD3d11::setFixSet render device fix RT.
03:12:38.1129EAC3077OverlayManager::setGraphicsRender Device fix was set RT.
03:12:38.1129EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:12:38.1129EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:12:38.1139EAC7759OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
03:12:38.1149EAC737OverlayInputManager::HandleCommandsClear all hotkeys command
03:12:38.1149EAC788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
03:12:38.1149EAC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
03:12:38.1149EAC21StartWidgetsRefresher::ExecuteExecute start wicket manager
03:12:38.1149EAC275WidgetManager::StartLayoutSchedulerstart layout scheduler
03:12:38.1149EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
03:12:38.1149EAC2513OverlayManager::installWindowProcHookInstall WPH
03:12:38.1149EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x22760d09
03:12:38.1149EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:12:38.1149EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
03:12:38.1149EAC2603OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
03:12:38.1149EAC311PerformanceCounter::NotifyFrameRenderNotify first Render...
03:12:38.1149EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:12:38.1149EAC8300OverlayManager::CheckForSharedTextureSupportCheck for SHT support
03:12:38.1229EAC5498OverlayManager::initOverlayResolutionEx 0X40008
03:12:38.1229EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:12:38.1229EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:12:38.1229EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:12:38.143CD787025OverlayManager::doActionDisplayFPS - Triggered
03:12:38.1459EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:12:38.148D374225InterProcessElement::openInterProcess Overwolf_ImID_6B0FB4_P_51024 opened succesfuly
03:12:38.148D374225InterProcessElement::openInterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly
03:12:38.148D374225InterProcessElement::openInterProcess Overwolf_ImID_42039C_P_51024 opened succesfuly
03:12:38.148D374225InterProcessElement::openInterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly
03:12:38.148D374225InterProcessElement::openInterProcess Overwolf_ImID_200EC4_P_51024 opened succesfuly
03:12:38.148D374225InterProcessElement::openInterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly
03:12:38.1649EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
03:12:38.1649EAC480InputInterceptor::stopHookunhook keyboard and mouse
03:12:38.1649EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
03:12:38.1649EAC469InputInterceptor::runHookMouse is hooked 0x9eac
03:12:38.1649EAC2273OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
03:12:38.250D374225InterProcessElement::openInterProcess Overwolf_ImID_5A0558_P_51024 opened succesfuly
03:12:38.250D374225InterProcessElement::openInterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly
03:12:38.3009EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x1350fbc .
03:12:38.3039EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
03:12:38.3039EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:12:38.3049EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
03:12:38.3049EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:12:38.806CD787300OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins/GEPPlugin64.dll]
03:12:38.8289EAC8099OverlayManager::LoadPluginloading plugin: C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins/GEPPlugin64.dll
03:12:38.8759EAC8118OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins/GEPPlugin64.dll] []
03:12:38.9719EAC8150OverlayManager::LoadPluginfinish loading plugin
03:12:47.959AAFC2131Client::LogProcessModulesLoaded modules:
03:12:47.969AAFC2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
03:12:47.969AAFC2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
03:12:47.969AAFC2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWUtils.dll
03:12:47.969AAFC2147C:\Program Files\Bonjour\mdnsNSP.dll
03:12:47.969AAFC2147C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\IGO64.dll
03:12:47.969AAFC2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
03:12:47.969AAFC2147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll
03:12:47.969AAFC2147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins\64\gep_apex.dll
03:12:47.969AAFC2147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins\64\libowgameevents64.dll
03:12:47.969AAFC2147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins\GEPPlugin64.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\AVIFIL32.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\AVRT.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\CONCRT140.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\D3DX9_43.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\DINPUT8.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\DNSAPI.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\DPAPI.DLL
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\DSOUND.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\HID.DLL
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\MSACM32.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\MSASN1.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\MSVCP140.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\MSVFW32.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\NTASN1.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\PROPSYS.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\RzChromaSDK64.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\SspiCli.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\UMPDC.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\USERENV.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\WINHTTP.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\WININET.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\WINMM.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\WINNSI.DLL
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\Wldp.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\XInput1_3.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\amsi.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\d3d11.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\d3dx11_43.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\dbgcore.DLL
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\dbghelp.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\dcomp.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\devobj.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\drvstore.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\dwmapi.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\dxcore.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\dxgi.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\gpapi.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\inputhost.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\ksuser.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\midimap.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\msacm32.drv
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\mscms.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\ncrypt.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\ntdll.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\ntmarta.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\powrprof.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\profapi.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\secur32.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\textinputframework.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\wbemcomn.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\wdmaud.drv
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\webio.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\windows.storage.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\winmmbase.dll
03:12:47.969AAFC2147C:\WINDOWS\SYSTEM32\wintypes.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\ADVAPI32.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\CRYPT32.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\GDI32.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\IMM32.DLL
03:12:47.969AAFC2147C:\WINDOWS\System32\KERNEL32.DLL
03:12:47.969AAFC2147C:\WINDOWS\System32\KERNELBASE.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\MMDevApi.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\MSCTF.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\NSI.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\Normaliz.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\OLEAUT32.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\PSAPI.DLL
03:12:47.969AAFC2147C:\WINDOWS\System32\RPCRT4.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\SETUPAPI.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\SHCORE.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\SHELL32.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\SHLWAPI.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\USER32.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\WINTRUST.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\WLDAP32.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\WS2_32.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\bcrypt.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\bcryptPrimitives.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\cfgmgr32.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\clbcatq.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\combase.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\fwpuclnt.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\gdi32full.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\imagehlp.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\msvcp_win.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\msvcrt.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\ole32.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\sechost.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\ucrtbase.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\win32u.dll
03:12:47.969AAFC2147C:\WINDOWS\System32\winrnr.dll
03:12:47.969AAFC2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
03:12:47.969AAFC2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\NLAapi.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\XAudio2_6.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\mswsock.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\napinsp.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\ncryptsslp.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\nvapi64.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\nvspcap64.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\pnrpnsp.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\rsaenh.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\schannel.DLL
03:12:47.969AAFC2147C:\WINDOWS\system32\version.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\wbem\fastprox.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\wbem\wbemprox.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\wbem\wbemsvc.dll
03:12:47.969AAFC2147C:\WINDOWS\system32\wshbth.dll
03:12:47.969AAFC2147C:\Windows\System32\OneCoreCommonProxyStub.dll
03:12:47.969AAFC2147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
03:12:47.969AAFC2147C:\Windows\System32\WindowManagementAPI.dll
03:12:47.969AAFC2147C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
03:12:47.969AAFC2147C:\Windows\System32\Windows.UI.dll
03:12:47.969AAFC2147C:\Windows\System32\cryptnet.dll
03:12:47.969AAFC2147C:\Windows\System32\rasadhlp.dll
03:12:47.969AAFC2147E:\EA Games\Apex\Core\Activation64.dll
03:12:47.969AAFC2147E:\EA Games\Apex\EasyAntiCheat_x64.dll
03:12:47.969AAFC2147E:\EA Games\Apex\R5Apex.exe
03:12:47.969AAFC2147E:\EA Games\Apex\bink2w64.dll
03:12:47.969AAFC2147E:\EA Games\Apex\binkawin64.dll
03:12:47.969AAFC2147E:\EA Games\Apex\mileswin64.dll
03:12:47.969AAFC2147E:\EA Games\Apex\paks\Win64\ui(02).dll
03:12:47.969AAFC2147E:\EA Games\Apex\steam_api64.dll
03:12:47.969AAFC2147E:\EA Games\Apex\steamnetworkingsockets.dll
03:12:50.921CD78141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
03:12:50.921CD78127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
03:12:50.9269EAC255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
03:12:52.0C25450capture devicecapture device registered
03:12:53.39EAC50capture devicegraphics-hook.dll loaded against process: R5Apex.exe
03:12:53.39EAC50capture device(half life scientist) everything.. seems to be in order
03:12:53.39EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
03:12:53.39EAC50capture deviced3d11 shared texture capture successful
03:12:55.492C7FC125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=df0f7a
03:12:55.492C7FC2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
03:12:55.497C7FC225InterProcessElement::openInterProcess Overwolf_ImID_DF0F7A_P_51024 opened succesfuly
03:12:55.497C7FC225InterProcessElement::openInterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly
03:12:55.8039EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
03:12:55.8039EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:14:04.9119EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:14:04.9119EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:14:04.9119EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:14:05.188CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:14:05.188CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
03:14:05.188CD788408OverlayManager::OnForegroundChangedChanged False
03:14:05.200CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x11B0CC4 Title=[Schedule | Medusa and 9 more pages - Personal - Microsoft
03:14:05.204CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:14:05.204CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:14:05.204CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:14:05.205CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:14:05.205CD787025OverlayManager::doActionDisplayFPS - Triggered
03:14:06.989EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
03:14:06.989EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:14:07.6329EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:14:07.6329EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:14:07.6329EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:14:07.6329EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
03:14:07.6329EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
03:14:07.6329EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
03:14:07.6329EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x22760d09
03:14:07.6329EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:14:07.6329EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:14:07.6329EAC184IRenderDevice::releaseRender Releasing.
03:14:07.6329EAC50capture device----------------- d3d11 capture freed ----------------
03:14:07.6329EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
03:14:07.6329EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
03:14:07.6329EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
03:14:07.6329EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
03:14:07.6329EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
03:14:07.6329EAC201IRenderDevice::releaseRender Releasing Done.
03:14:07.925CD786866OverlayManager::doActionForegroundChange Event ON (ON)
03:14:07.925CD788408OverlayManager::OnForegroundChangedChanged True
03:14:07.931CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:14:07.931CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:14:07.945CD787025OverlayManager::doActionDisplayFPS - Triggered
03:14:08.621C7FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:14:08.7259EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
03:14:08.7259EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:14:08.7259EAC1126RenderDeviceD3d11::initsave state
03:14:08.7259EAC696RenderDeviceD3d11::initDX11loading shaders...
03:14:08.7359EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
03:14:08.7359EAC1134RenderDeviceD3d11::initrestore state
03:14:08.7359EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
03:14:08.7359EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:14:08.7359EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:14:08.7409EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
03:14:08.7409EAC2513OverlayManager::installWindowProcHookInstall WPH
03:14:08.7409EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc7d20963
03:14:08.7419EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:14:08.7419EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
03:14:08.7429EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:14:08.7429EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
03:14:08.7439EAC50capture deviced3d11 shared texture capture successful
03:14:08.7459EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
03:14:08.7459EAC480InputInterceptor::stopHookunhook keyboard and mouse
03:14:08.7469EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
03:14:08.7469EAC469InputInterceptor::runHookMouse is hooked 0x9eac
03:14:08.7479EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:14:08.7519EAC5498OverlayManager::initOverlayResolutionEx 0X40008
03:14:08.7519EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:14:08.7519EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:14:08.7519EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:14:13.419EAC7759OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
03:14:17.989EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:14:24.699EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:14:30.3929EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:14:47.4459EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:14:58.7359EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:14:58.7359EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:14:58.7359EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:14:59.197CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:14:59.197CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
03:14:59.197CD788408OverlayManager::OnForegroundChangedChanged False
03:14:59.198CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x11B0CC4 Title=[Schedule | Medusa and 9 more pages - Personal - Microsoft
03:14:59.201CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:14:59.201CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:14:59.201CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:14:59.211CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:14:59.214CD787025OverlayManager::doActionDisplayFPS - Triggered
03:14:59.7299EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
03:14:59.7309EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:15:47.59EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:15:47.59EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:15:47.59EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:15:47.59EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
03:15:47.59EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
03:15:47.59EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
03:15:47.59EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc7d20963
03:15:47.59EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:15:47.59EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:15:47.59EAC184IRenderDevice::releaseRender Releasing.
03:15:47.59EAC50capture device----------------- d3d11 capture freed ----------------
03:15:47.59EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
03:15:47.59EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
03:15:47.59EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
03:15:47.59EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
03:15:47.59EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
03:15:47.59EAC201IRenderDevice::releaseRender Releasing Done.
03:15:47.262CD786866OverlayManager::doActionForegroundChange Event ON (ON)
03:15:47.262CD788408OverlayManager::OnForegroundChangedChanged True
03:15:47.265CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:15:47.265CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:15:47.276CD787025OverlayManager::doActionDisplayFPS - Triggered
03:15:47.968D374293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:15:48.1689EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
03:15:48.1689EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:15:48.1689EAC1126RenderDeviceD3d11::initsave state
03:15:48.1689EAC696RenderDeviceD3d11::initDX11loading shaders...
03:15:48.1779EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
03:15:48.1779EAC1134RenderDeviceD3d11::initrestore state
03:15:48.1779EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
03:15:48.1779EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:15:48.1779EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:15:48.1799EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
03:15:48.1799EAC2513OverlayManager::installWindowProcHookInstall WPH
03:15:48.1799EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2941187
03:15:48.1809EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:15:48.1809EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
03:15:48.1979EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:15:48.1979EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
03:15:48.1979EAC50capture deviced3d11 shared texture capture successful
03:15:48.1999EAC2171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:15:48.1999EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
03:15:48.1999EAC480InputInterceptor::stopHookunhook keyboard and mouse
03:15:48.2009EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
03:15:48.2009EAC469InputInterceptor::runHookMouse is hooked 0x9eac
03:15:48.2029EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:15:48.2059EAC5498OverlayManager::initOverlayResolutionEx 0X40008
03:15:48.2059EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:15:48.2059EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:15:48.2059EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:16:01.8809EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:16:04.4159EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:16:06.3009EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:16:08.2939EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:16:09.8649EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:16:51.6119EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:16:51.6129EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:16:51.6129EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:16:51.909CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:16:51.909CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
03:16:51.909CD788408OverlayManager::OnForegroundChangedChanged False
03:16:51.909CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x11B0CC4 Title=[xQc | Kick and 9 more pages - Personal - Microsoft
03:16:51.912CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:16:51.912CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:16:51.912CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:16:51.915CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:16:51.917CD787025OverlayManager::doActionDisplayFPS - Triggered
03:16:52.6079EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
03:16:52.6079EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:16:57.349EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:16:57.349EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:16:57.349EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:16:57.349EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
03:16:57.349EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
03:16:57.349EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
03:16:57.349EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2941187
03:16:57.349EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:16:57.349EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:16:57.349EAC184IRenderDevice::releaseRender Releasing.
03:16:57.349EAC50capture device----------------- d3d11 capture freed ----------------
03:16:57.349EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
03:16:57.349EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
03:16:57.349EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
03:16:57.349EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
03:16:57.349EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
03:16:57.349EAC201IRenderDevice::releaseRender Releasing Done.
03:16:57.800CD786866OverlayManager::doActionForegroundChange Event ON (ON)
03:16:57.800CD788408OverlayManager::OnForegroundChangedChanged True
03:16:57.803CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:16:57.803CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:16:57.816CD787025OverlayManager::doActionDisplayFPS - Triggered
03:16:57.980C7FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:16:58.1799EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
03:16:58.1799EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:16:58.1799EAC1126RenderDeviceD3d11::initsave state
03:16:58.1799EAC696RenderDeviceD3d11::initDX11loading shaders...
03:16:58.1879EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
03:16:58.1879EAC1134RenderDeviceD3d11::initrestore state
03:16:58.1879EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
03:16:58.1879EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:16:58.1879EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:16:58.2289EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
03:16:58.2289EAC2513OverlayManager::installWindowProcHookInstall WPH
03:16:58.2289EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc29004a5
03:16:58.2299EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:16:58.2299EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
03:16:58.2309EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:16:58.2309EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
03:16:58.2319EAC50capture deviced3d11 shared texture capture successful
03:16:58.2369EAC5498OverlayManager::initOverlayResolutionEx 0X40008
03:16:58.2369EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:16:58.2369EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:16:58.2369EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:16:58.2429EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
03:16:58.2429EAC480InputInterceptor::stopHookunhook keyboard and mouse
03:16:58.2449EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
03:16:58.2449EAC469InputInterceptor::runHookMouse is hooked 0x9eac
03:16:58.2469EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:17:27.9279EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
03:17:27.9279EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:17:27.9659EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
03:17:27.9659EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:17:27.9669EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
03:17:27.9669EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:17:28.24C7FC225InterProcessElement::openInterProcess Overwolf_ImID_3350AEE_P_51024 opened succesfuly
03:17:28.25C7FC225InterProcessElement::openInterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly
03:19:43.10D0D8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:21:08.3289EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:21:55.1979EAC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
03:21:55.2269EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:21:55.2269EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:21:55.2269EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:21:55.323CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:21:55.323CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
03:21:55.324CD788408OverlayManager::OnForegroundChangedChanged False
03:21:55.324CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1025E Title=[Search]
03:21:55.324CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:21:55.324CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:21:55.339CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:21:55.341CD787025OverlayManager::doActionDisplayFPS - Triggered
03:21:55.3459EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
03:21:55.3459EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:25:50.7109EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:25:50.7109EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:25:50.7109EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:25:50.7109EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
03:25:50.7109EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
03:25:50.7109EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
03:25:50.7109EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc29004a5
03:25:50.7109EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:25:50.7109EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:25:50.7109EAC184IRenderDevice::releaseRender Releasing.
03:25:50.7109EAC50capture device----------------- d3d11 capture freed ----------------
03:25:50.7109EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
03:25:50.7109EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
03:25:50.7109EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
03:25:50.7109EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
03:25:50.7109EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
03:25:50.7109EAC201IRenderDevice::releaseRender Releasing Done.
03:25:51.188CD786866OverlayManager::doActionForegroundChange Event ON (ON)
03:25:51.188CD788408OverlayManager::OnForegroundChangedChanged True
03:25:51.188CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:25:51.188CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:25:51.497CD787025OverlayManager::doActionDisplayFPS - Triggered
03:25:51.683D1F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:25:51.7359EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
03:25:51.7359EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:25:51.7359EAC1126RenderDeviceD3d11::initsave state
03:25:51.7359EAC696RenderDeviceD3d11::initDX11loading shaders...
03:25:51.7429EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
03:25:51.7429EAC1134RenderDeviceD3d11::initrestore state
03:25:51.7429EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
03:25:51.7429EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:25:51.7429EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:25:51.7529EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
03:25:51.7529EAC2513OverlayManager::installWindowProcHookInstall WPH
03:25:51.7529EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa3711c3
03:25:51.7539EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:25:51.7539EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
03:25:51.7549EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:25:51.7549EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
03:25:51.7549EAC50capture deviced3d11 shared texture capture successful
03:25:51.7589EAC2171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:25:51.7589EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
03:25:51.7589EAC480InputInterceptor::stopHookunhook keyboard and mouse
03:25:51.7599EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
03:25:51.7609EAC469InputInterceptor::runHookMouse is hooked 0x9eac
03:25:51.7649EAC5498OverlayManager::initOverlayResolutionEx 0X40008
03:25:51.7649EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:25:51.7649EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:25:51.7649EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:25:51.7699EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:25:51.9169EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:26:05.4649EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:26:55.3329EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
03:26:55.3329EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:26:55.3689EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
03:26:55.3689EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:26:55.3699EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
03:26:55.3699EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:27:57.2879EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:27:57.2889EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:27:57.2889EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:27:57.636CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:27:57.636CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
03:27:57.636CD788408OverlayManager::OnForegroundChangedChanged False
03:27:57.637CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
03:27:57.653CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:27:57.653CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:27:57.653CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:27:57.654CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:27:57.654CD787025OverlayManager::doActionDisplayFPS - Triggered
03:27:58.2579EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
03:27:58.2589EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:29:07.2079EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:29:07.2079EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:29:07.2079EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:29:07.2079EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
03:29:07.2079EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
03:29:07.2079EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
03:29:07.2079EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa3711c3
03:29:07.2079EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:29:07.2079EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:29:07.2079EAC184IRenderDevice::releaseRender Releasing.
03:29:07.2079EAC50capture device----------------- d3d11 capture freed ----------------
03:29:07.2079EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
03:29:07.2079EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
03:29:07.2079EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
03:29:07.2079EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
03:29:07.2079EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
03:29:07.2079EAC201IRenderDevice::releaseRender Releasing Done.
03:29:07.555CD786866OverlayManager::doActionForegroundChange Event ON (ON)
03:29:07.555CD788408OverlayManager::OnForegroundChangedChanged True
03:29:07.557CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:29:07.557CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:29:07.576CD787025OverlayManager::doActionDisplayFPS - Triggered
03:29:08.159D69C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:29:08.4699EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
03:29:08.4699EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:29:08.4699EAC1126RenderDeviceD3d11::initsave state
03:29:08.4699EAC696RenderDeviceD3d11::initDX11loading shaders...
03:29:08.4779EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
03:29:08.4779EAC1134RenderDeviceD3d11::initrestore state
03:29:08.4779EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
03:29:08.4779EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:29:08.4779EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:29:09.4229EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
03:29:09.4229EAC2513OverlayManager::installWindowProcHookInstall WPH
03:29:09.4229EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xde40fc5
03:29:09.4249EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:29:09.4249EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
03:29:09.4259EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
03:29:09.4259EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:29:09.4279EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
03:29:09.4279EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:29:09.4279EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:29:09.4279EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 1 SwapEffect: 0 Flags: 2
03:29:09.4289EAC50capture deviced3d11 shared texture capture successful
03:29:09.4339EAC2171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
03:29:09.4339EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
03:29:09.4339EAC480InputInterceptor::stopHookunhook keyboard and mouse
03:29:09.4339EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
03:29:09.4339EAC469InputInterceptor::runHookMouse is hooked 0x9eac
03:29:09.4389EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:29:09.4849EAC5498OverlayManager::initOverlayResolutionEx 0X40300
03:29:09.4849EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
03:29:20.7109EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
03:29:20.7109EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:29:38.3229EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:29:38.426CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:29:38.426CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
03:29:38.426CD788408OverlayManager::OnForegroundChangedChanged False
03:29:38.426CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x11B0CC4 Title=[Home / Twitter and 9 more pages - Personal - Microsoft
03:29:38.426CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:29:38.426CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:29:38.426CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:29:38.442CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:29:38.4469EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
03:29:38.447CD787025OverlayManager::doActionDisplayFPS - Triggered
03:29:38.4999EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:30:50.8659EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:30:50.8659EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:30:50.8659EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:30:50.8659EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
03:30:50.8659EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
03:30:50.8659EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
03:30:50.8659EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xde40fc5
03:30:50.8659EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:30:50.8659EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:30:50.8659EAC184IRenderDevice::releaseRender Releasing.
03:30:50.8659EAC50capture device----------------- d3d11 capture freed ----------------
03:30:50.8659EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
03:30:50.8659EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
03:30:50.8659EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
03:30:50.8659EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
03:30:50.8659EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
03:30:50.8659EAC201IRenderDevice::releaseRender Releasing Done.
03:30:51.95CD786866OverlayManager::doActionForegroundChange Event ON (ON)
03:30:51.95CD788408OverlayManager::OnForegroundChangedChanged True
03:30:51.97CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:30:51.97CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:30:51.110CD787025OverlayManager::doActionDisplayFPS - Triggered
03:30:51.834B5AC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:30:52.1079EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
03:30:52.1079EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:30:52.1079EAC1126RenderDeviceD3d11::initsave state
03:30:52.1079EAC696RenderDeviceD3d11::initDX11loading shaders...
03:30:52.1179EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
03:30:52.1179EAC1134RenderDeviceD3d11::initrestore state
03:30:52.1179EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
03:30:52.1179EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:30:52.1179EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:30:52.1409EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
03:30:52.1409EAC2513OverlayManager::installWindowProcHookInstall WPH
03:30:52.1409EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1dec0c33
03:30:52.1409EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:30:52.1409EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
03:30:52.1419EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
03:30:52.1419EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:30:52.1419EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
03:30:52.1419EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:30:52.1429EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:30:52.1429EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
03:30:52.1439EAC50capture deviced3d11 shared texture capture successful
03:30:52.1489EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
03:30:52.1489EAC480InputInterceptor::stopHookunhook keyboard and mouse
03:30:52.1489EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
03:30:52.1489EAC469InputInterceptor::runHookMouse is hooked 0x9eac
03:30:52.1549EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:30:52.1619EAC5498OverlayManager::initOverlayResolutionEx 0X40008
03:30:52.1619EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:30:52.1629EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:30:52.1629EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:31:37.4699EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:42:41.1039EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
03:42:41.1049EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
03:42:41.1049EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:42:41.351CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:42:41.351CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
03:42:41.351CD788408OverlayManager::OnForegroundChangedChanged False
03:42:41.352CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
03:42:41.354CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:42:41.354CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:42:41.354CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:42:41.365CD78367InputInterceptor::ResetLLHookProcExtReset keys state
03:42:41.367CD787025OverlayManager::doActionDisplayFPS - Triggered
03:42:42.469EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
03:42:42.489EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:44:12.8389EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:44:12.8389EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:44:12.8389EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:44:12.8389EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
03:44:12.8389EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
03:44:12.8389EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
03:44:12.8389EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1dec0c33
03:44:12.8389EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:44:12.8389EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:44:12.8389EAC184IRenderDevice::releaseRender Releasing.
03:44:12.8389EAC50capture device----------------- d3d11 capture freed ----------------
03:44:12.8389EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
03:44:12.8389EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
03:44:12.8389EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
03:44:12.8389EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
03:44:12.8389EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
03:44:12.8389EAC201IRenderDevice::releaseRender Releasing Done.
03:44:13.314CD786866OverlayManager::doActionForegroundChange Event ON (ON)
03:44:13.314CD788408OverlayManager::OnForegroundChangedChanged True
03:44:13.314CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:44:13.314CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:44:13.329CD787025OverlayManager::doActionDisplayFPS - Triggered
03:44:13.823B948293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:44:13.9329EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
03:44:13.9329EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
03:44:13.9329EAC1126RenderDeviceD3d11::initsave state
03:44:13.9329EAC696RenderDeviceD3d11::initDX11loading shaders...
03:44:13.9399EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
03:44:13.9399EAC1134RenderDeviceD3d11::initrestore state
03:44:13.9399EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
03:44:13.9399EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
03:44:13.9399EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
03:44:13.9489EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
03:44:13.9489EAC2513OverlayManager::installWindowProcHookInstall WPH
03:44:13.9489EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe3600d67
03:44:13.9499EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
03:44:13.9499EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
03:44:13.9509EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
03:44:13.9509EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:44:13.9509EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
03:44:13.9509EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
03:44:13.9519EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:44:13.9519EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
03:44:13.9529EAC50capture deviced3d11 shared texture capture successful
03:44:13.9609EAC5498OverlayManager::initOverlayResolutionEx 0X40008
03:44:13.9609EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
03:44:13.9609EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
03:44:13.9609EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
03:44:13.9859EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
03:44:13.9859EAC480InputInterceptor::stopHookunhook keyboard and mouse
03:44:13.9859EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
03:44:13.9869EAC469InputInterceptor::runHookMouse is hooked 0x9eac
03:44:13.9869EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
03:45:06.8849EAC2790OverlayManager::setControlModeOVERLAY_CONTROL_ON
03:45:06.8969EAC7759OverlayManager::IsEmptyCursorCache cursor 0x5302fc (v: 1)
03:45:06.9089EAC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:45:06.9199EAC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5302fc;prev = 0x5302fc , {Original values: ref = 0 handle = 0x10005}
03:45:15.9459EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
03:45:15.9459EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
03:45:37.5619EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
04:00:16.8469EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:00:16.8789EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:00:17.739CD78367InputInterceptor::ResetLLHookProcExtReset keys state
04:00:17.739CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
04:00:17.739CD788408OverlayManager::OnForegroundChangedChanged False
04:00:17.740CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
04:00:17.740CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
04:00:17.740CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:00:17.740CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:00:17.755CD78367InputInterceptor::ResetLLHookProcExtReset keys state
04:00:17.756CD787025OverlayManager::doActionDisplayFPS - Triggered
04:00:17.7799EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
04:00:17.7829EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:00:17.7829EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:00:17.7829EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:00:17.7829EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:01:04.3589EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:01:04.3589EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:01:04.3589EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:01:04.3589EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
04:01:04.3589EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
04:01:04.3589EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
04:01:04.3589EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe3600d67
04:01:04.3589EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:01:04.3589EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:01:04.3589EAC184IRenderDevice::releaseRender Releasing.
04:01:04.3589EAC50capture device----------------- d3d11 capture freed ----------------
04:01:04.3589EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
04:01:04.3589EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
04:01:04.3589EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
04:01:04.3589EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
04:01:04.3589EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
04:01:04.3589EAC201IRenderDevice::releaseRender Releasing Done.
04:01:04.698CD786866OverlayManager::doActionForegroundChange Event ON (ON)
04:01:04.698CD788408OverlayManager::OnForegroundChangedChanged True
04:01:04.700CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
04:01:04.700CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:01:04.727CD787025OverlayManager::doActionDisplayFPS - Triggered
04:01:05.318B558293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:01:05.4769EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
04:01:05.4769EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:01:05.4769EAC1126RenderDeviceD3d11::initsave state
04:01:05.4769EAC696RenderDeviceD3d11::initDX11loading shaders...
04:01:05.4849EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
04:01:05.4849EAC1134RenderDeviceD3d11::initrestore state
04:01:05.4849EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
04:01:05.4849EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:01:05.4849EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:01:05.4939EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
04:01:05.4939EAC2513OverlayManager::installWindowProcHookInstall WPH
04:01:05.4939EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x34ae1175
04:01:05.4939EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:01:05.4939EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
04:01:05.4949EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
04:01:05.4949EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:01:05.4949EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:01:05.4959EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
04:01:05.4959EAC50capture deviced3d11 shared texture capture successful
04:01:05.5039EAC5498OverlayManager::initOverlayResolutionEx 0X40008
04:01:05.5039EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:01:05.5039EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:01:05.5039EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:01:05.5559EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
04:01:05.5559EAC480InputInterceptor::stopHookunhook keyboard and mouse
04:01:05.5589EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
04:01:05.5599EAC469InputInterceptor::runHookMouse is hooked 0x9eac
04:01:05.5619EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
04:01:23.6639EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
04:01:23.7329EAC2790OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:01:23.7889EAC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:01:30.9359EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
04:01:30.9359EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:01:49.6329EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
04:01:51.2239EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:01:51.2249EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:01:51.2249EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:01:51.498CD78367InputInterceptor::ResetLLHookProcExtReset keys state
04:01:51.498CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
04:01:51.498CD788408OverlayManager::OnForegroundChangedChanged False
04:01:51.499CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
04:01:51.501CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
04:01:51.501CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:01:51.501CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:01:51.501CD78367InputInterceptor::ResetLLHookProcExtReset keys state
04:01:51.503CD787025OverlayManager::doActionDisplayFPS - Triggered
04:01:52.509D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:01:52.5669EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
04:01:52.5669EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:02:20.2669EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:02:20.2669EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:02:20.2669EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:02:20.2669EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
04:02:20.2669EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
04:02:20.2669EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
04:02:20.2669EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x34ae1175
04:02:20.2669EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:02:20.2669EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:02:20.2669EAC184IRenderDevice::releaseRender Releasing.
04:02:20.2669EAC50capture device----------------- d3d11 capture freed ----------------
04:02:20.2669EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
04:02:20.2669EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
04:02:20.2669EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
04:02:20.2669EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
04:02:20.2669EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
04:02:20.2669EAC201IRenderDevice::releaseRender Releasing Done.
04:02:20.543CD786866OverlayManager::doActionForegroundChange Event ON (ON)
04:02:20.543CD788408OverlayManager::OnForegroundChangedChanged True
04:02:20.546CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
04:02:20.546CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:02:20.576CD787025OverlayManager::doActionDisplayFPS - Triggered
04:02:21.224D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:02:21.5239EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
04:02:21.5239EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:02:21.5239EAC1126RenderDeviceD3d11::initsave state
04:02:21.5239EAC696RenderDeviceD3d11::initDX11loading shaders...
04:02:21.5319EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
04:02:21.5319EAC1134RenderDeviceD3d11::initrestore state
04:02:21.5319EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
04:02:21.5319EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:02:21.5319EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:02:21.5389EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
04:02:21.5389EAC2513OverlayManager::installWindowProcHookInstall WPH
04:02:21.5399EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8c1d0359
04:02:21.5409EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:02:21.5409EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
04:02:21.5419EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:02:21.5419EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
04:02:21.5419EAC50capture deviced3d11 shared texture capture successful
04:02:21.5479EAC2171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:02:21.5479EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
04:02:21.5479EAC480InputInterceptor::stopHookunhook keyboard and mouse
04:02:21.5479EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
04:02:21.5479EAC469InputInterceptor::runHookMouse is hooked 0x9eac
04:02:21.5499EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
04:02:21.5559EAC5498OverlayManager::initOverlayResolutionEx 0X40008
04:02:21.5559EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:02:21.5559EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:02:21.5559EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:02:37.7439EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
04:02:37.7439EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:02:37.7859EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
04:02:37.7859EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:02:37.8269EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
04:02:37.8269EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:11:20.9579EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
04:28:40.2899EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:28:40.3319EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:28:40.6139EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
04:28:40.6819EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
04:28:59.6039EAC2790OverlayManager::setControlModeOVERLAY_CONTROL_ON
04:28:59.6189EAC7759OverlayManager::IsEmptyCursorCache cursor 0x1d112b (v: 1)
04:29:00.3629EAC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:29:00.3779EAC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5302fc;prev = 0x1d112b , {Original values: ref = 0 handle = 0x10005}
04:29:57.8099EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
04:41:26.9899EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:41:26.9899EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:41:26.9899EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:41:27.281CD78367InputInterceptor::ResetLLHookProcExtReset keys state
04:41:27.281CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
04:41:27.281CD788408OverlayManager::OnForegroundChangedChanged False
04:41:27.281CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x11B0CC4 Title=[xQc | Kick and 9 more pages - Personal - Microsoft
04:41:27.287CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
04:41:27.287CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:41:27.287CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:41:27.295CD78367InputInterceptor::ResetLLHookProcExtReset keys state
04:41:27.297CD787025OverlayManager::doActionDisplayFPS - Triggered
04:41:28.303D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:41:28.3389EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
04:41:28.3389EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:42:22.4629EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:42:22.4629EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:42:22.4629EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:42:22.4629EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
04:42:22.4629EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
04:42:22.4629EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
04:42:22.4629EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8c1d0359
04:42:22.4629EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:42:22.4629EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:42:22.4629EAC184IRenderDevice::releaseRender Releasing.
04:42:22.4629EAC50capture device----------------- d3d11 capture freed ----------------
04:42:22.4629EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
04:42:22.4629EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
04:42:22.4629EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
04:42:22.4629EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
04:42:22.4629EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
04:42:22.4629EAC201IRenderDevice::releaseRender Releasing Done.
04:42:22.688CD786866OverlayManager::doActionForegroundChange Event ON (ON)
04:42:22.688CD788408OverlayManager::OnForegroundChangedChanged True
04:42:22.691CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
04:42:22.691CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:42:22.698CD787025OverlayManager::doActionDisplayFPS - Triggered
04:42:23.437D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:42:23.5909EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
04:42:23.5909EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
04:42:23.5909EAC1126RenderDeviceD3d11::initsave state
04:42:23.5909EAC696RenderDeviceD3d11::initDX11loading shaders...
04:42:23.5979EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
04:42:23.5979EAC1134RenderDeviceD3d11::initrestore state
04:42:23.5979EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
04:42:23.5979EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
04:42:23.5979EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
04:42:23.6099EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
04:42:23.6099EAC2513OverlayManager::installWindowProcHookInstall WPH
04:42:23.6099EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d8f0391
04:42:23.6099EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:42:23.6099EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
04:42:23.6119EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:42:23.6119EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
04:42:23.6129EAC50capture deviced3d11 shared texture capture successful
04:42:23.6149EAC2171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:42:23.6149EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
04:42:23.6149EAC480InputInterceptor::stopHookunhook keyboard and mouse
04:42:23.6159EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
04:42:23.6159EAC469InputInterceptor::runHookMouse is hooked 0x9eac
04:42:23.6179EAC5498OverlayManager::initOverlayResolutionEx 0X40008
04:42:23.6179EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:42:23.6179EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:42:23.6179EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:42:23.6229EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
04:42:26.4689EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
04:43:51.1789EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
04:43:51.1789EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
04:43:51.2649EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
04:43:51.2649EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:43:51.2859EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
04:43:51.2859EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
04:49:09.6679EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
05:01:43.5149EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
05:01:43.6009EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
05:01:43.6009EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
05:01:43.6009EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
05:01:43.841CD78367InputInterceptor::ResetLLHookProcExtReset keys state
05:01:43.841CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
05:01:43.841CD788408OverlayManager::OnForegroundChangedChanged False
05:01:43.842CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
05:01:43.845CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
05:01:43.845CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:01:43.845CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:01:43.845CD78367InputInterceptor::ResetLLHookProcExtReset keys state
05:01:43.846CD787025OverlayManager::doActionDisplayFPS - Triggered
05:01:44.6199EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
05:01:44.6209EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:17:02.8379EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:17:02.8379EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:17:02.8379EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:17:02.8389EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
09:17:02.8389EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
09:17:02.8399EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
09:17:02.8399EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d8f0391
09:17:02.8399EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:17:02.8399EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:17:02.8399EAC184IRenderDevice::releaseRender Releasing.
09:17:02.8409EAC50capture device----------------- d3d11 capture freed ----------------
09:17:02.8409EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
09:17:02.8409EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
09:17:02.8409EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
09:17:02.8409EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
09:17:02.8409EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
09:17:02.8409EAC201IRenderDevice::releaseRender Releasing Done.
09:17:03.118CD786866OverlayManager::doActionForegroundChange Event ON (ON)
09:17:03.118CD788408OverlayManager::OnForegroundChangedChanged True
09:17:03.125CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
09:17:03.125CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:17:03.148CD787025OverlayManager::doActionDisplayFPS - Triggered
09:17:03.785D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:17:04.299EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
09:17:04.299EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
09:17:04.299EAC1126RenderDeviceD3d11::initsave state
09:17:04.299EAC696RenderDeviceD3d11::initDX11loading shaders...
09:17:04.399EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
09:17:04.399EAC1134RenderDeviceD3d11::initrestore state
09:17:04.399EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
09:17:04.399EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:17:04.399EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:17:04.479EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
09:17:04.479EAC2513OverlayManager::installWindowProcHookInstall WPH
09:17:04.479EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa6ba0571
09:17:04.489EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
09:17:04.489EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
09:17:04.499EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:17:04.499EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
09:17:04.509EAC50capture deviced3d11 shared texture capture successful
09:17:04.579EAC5498OverlayManager::initOverlayResolutionEx 0X40008
09:17:04.579EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
09:17:04.579EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
09:17:04.579EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:17:04.1229EAC2171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
09:17:04.1229EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
09:17:04.1229EAC480InputInterceptor::stopHookunhook keyboard and mouse
09:17:04.1229EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
09:17:04.1239EAC469InputInterceptor::runHookMouse is hooked 0x9eac
09:17:04.1279EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
09:19:39.6689EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
09:19:39.6689EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
09:19:39.8239EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
09:19:39.8239EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:19:39.8589EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
09:19:39.8589EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:35:23.9879EAC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
09:35:25.99EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
09:35:25.99EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
09:35:25.99EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:35:25.268CD78367InputInterceptor::ResetLLHookProcExtReset keys state
09:35:25.268CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
09:35:25.268CD788408OverlayManager::OnForegroundChangedChanged False
09:35:25.268CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
09:35:25.268CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:35:25.268CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:35:25.278CD78367InputInterceptor::ResetLLHookProcExtReset keys state
09:35:25.304CD787025OverlayManager::doActionDisplayFPS - Triggered
09:35:26.2299EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
09:35:26.2309EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:35:26.7939EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:35:26.7939EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:35:26.7939EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:35:26.7939EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
09:35:26.7939EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
09:35:26.7939EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
09:35:26.7949EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa6ba0571
09:35:26.7949EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:35:26.7949EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:35:26.7949EAC184IRenderDevice::releaseRender Releasing.
09:35:26.7949EAC50capture device----------------- d3d11 capture freed ----------------
09:35:26.7949EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
09:35:26.7949EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
09:35:26.7949EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
09:35:26.7949EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
09:35:26.7949EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
09:35:26.7949EAC201IRenderDevice::releaseRender Releasing Done.
09:35:27.60CD786866OverlayManager::doActionForegroundChange Event ON (ON)
09:35:27.60CD788408OverlayManager::OnForegroundChangedChanged True
09:35:27.70CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
09:35:27.70CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:35:27.72CD787025OverlayManager::doActionDisplayFPS - Triggered
09:35:27.774D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:35:28.1099EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
09:35:28.1099EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
09:35:28.1099EAC1126RenderDeviceD3d11::initsave state
09:35:28.1099EAC696RenderDeviceD3d11::initDX11loading shaders...
09:35:28.1209EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
09:35:28.1209EAC1134RenderDeviceD3d11::initrestore state
09:35:28.1209EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
09:35:28.1209EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:35:28.1209EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:35:28.1279EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
09:35:28.1279EAC2513OverlayManager::installWindowProcHookInstall WPH
09:35:28.1279EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd7a11bf
09:35:28.1279EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
09:35:28.1279EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
09:35:28.1289EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
09:35:28.1289EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:35:28.1289EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
09:35:28.1289EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:35:28.1289EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:35:28.1289EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
09:35:28.1299EAC50capture deviced3d11 shared texture capture successful
09:35:28.1399EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
09:35:28.1399EAC480InputInterceptor::stopHookunhook keyboard and mouse
09:35:28.1399EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
09:35:28.1399EAC469InputInterceptor::runHookMouse is hooked 0x9eac
09:35:28.9709EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
09:35:28.9779EAC5498OverlayManager::initOverlayResolutionEx 0X40300
09:35:28.9779EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
09:37:18.2019EAC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
09:37:18.4639EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
09:37:18.509CD78367InputInterceptor::ResetLLHookProcExtReset keys state
09:37:18.509CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
09:37:18.509CD788408OverlayManager::OnForegroundChangedChanged False
09:37:18.509CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1025E Title=[Search]
09:37:18.509CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:37:18.509CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:37:18.524CD78367InputInterceptor::ResetLLHookProcExtReset keys state
09:37:18.526CD787025OverlayManager::doActionDisplayFPS - Triggered
09:37:18.5369EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
09:37:18.5369EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:37:20.4709EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:37:20.4709EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:37:20.4709EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:37:20.4709EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
09:37:20.4709EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
09:37:20.4709EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
09:37:20.4709EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd7a11bf
09:37:20.4709EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:37:20.4709EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:37:20.4709EAC184IRenderDevice::releaseRender Releasing.
09:37:20.4709EAC50capture device----------------- d3d11 capture freed ----------------
09:37:20.4709EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
09:37:20.4709EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
09:37:20.4709EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
09:37:20.4709EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
09:37:20.4709EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
09:37:20.4709EAC201IRenderDevice::releaseRender Releasing Done.
09:37:20.698CD786866OverlayManager::doActionForegroundChange Event ON (ON)
09:37:20.698CD788408OverlayManager::OnForegroundChangedChanged True
09:37:20.701CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
09:37:20.701CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:37:20.714CD787025OverlayManager::doActionDisplayFPS - Triggered
09:37:21.409B558293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:37:21.6719EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
09:37:21.6719EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
09:37:21.6719EAC1126RenderDeviceD3d11::initsave state
09:37:21.6719EAC696RenderDeviceD3d11::initDX11loading shaders...
09:37:21.6819EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
09:37:21.6819EAC1134RenderDeviceD3d11::initrestore state
09:37:21.6819EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
09:37:21.6819EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:37:21.6819EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:37:21.6889EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
09:37:21.6889EAC2513OverlayManager::installWindowProcHookInstall WPH
09:37:21.6889EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaa1d0607
09:37:21.6889EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
09:37:21.6889EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
09:37:21.6899EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
09:37:21.6899EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:37:21.6899EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
09:37:21.6899EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:37:21.6909EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:37:21.6909EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
09:37:21.6909EAC50capture deviced3d11 shared texture capture successful
09:37:21.6959EAC5498OverlayManager::initOverlayResolutionEx 0X40008
09:37:21.6959EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
09:37:21.6959EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
09:37:21.6959EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:37:21.6969EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
09:37:21.6989EAC2171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
09:37:21.6989EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
09:37:21.6989EAC480InputInterceptor::stopHookunhook keyboard and mouse
09:37:21.6999EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
09:37:21.6999EAC469InputInterceptor::runHookMouse is hooked 0x9eac
09:37:28.7939EAC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
09:37:28.872CD78367InputInterceptor::ResetLLHookProcExtReset keys state
09:37:28.872CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
09:37:28.872CD788408OverlayManager::OnForegroundChangedChanged False
09:37:28.872CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1025E Title=[Search]
09:37:28.872CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:37:28.872CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:37:28.875CD78367InputInterceptor::ResetLLHookProcExtReset keys state
09:37:28.877CD787025OverlayManager::doActionDisplayFPS - Triggered
09:37:28.8799EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
09:37:28.8809EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
09:37:28.8819EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
09:37:28.8819EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:37:28.8819EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:37:29.895D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:37:31.3289EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:37:31.3289EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:37:31.3289EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:37:31.3289EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
09:37:31.3289EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
09:37:31.3289EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
09:37:31.3289EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaa1d0607
09:37:31.3289EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:37:31.3289EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:37:31.3289EAC184IRenderDevice::releaseRender Releasing.
09:37:31.3289EAC50capture device----------------- d3d11 capture freed ----------------
09:37:31.3289EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
09:37:31.3299EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
09:37:31.3299EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
09:37:31.3299EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
09:37:31.3299EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
09:37:31.3299EAC201IRenderDevice::releaseRender Releasing Done.
09:37:31.581CD786866OverlayManager::doActionForegroundChange Event ON (ON)
09:37:31.581CD788408OverlayManager::OnForegroundChangedChanged True
09:37:31.585CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
09:37:31.585CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:37:31.590CD787025OverlayManager::doActionDisplayFPS - Triggered
09:37:32.300D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:37:32.3199EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
09:37:32.3199EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
09:37:32.3199EAC1126RenderDeviceD3d11::initsave state
09:37:32.3199EAC696RenderDeviceD3d11::initDX11loading shaders...
09:37:32.3289EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
09:37:32.3289EAC1134RenderDeviceD3d11::initrestore state
09:37:32.3289EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
09:37:32.3289EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:37:32.3289EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:37:32.3439EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
09:37:32.3439EAC2513OverlayManager::installWindowProcHookInstall WPH
09:37:32.3439EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xff770915
09:37:32.3439EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
09:37:32.3439EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
09:37:32.3829EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
09:37:32.3829EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:37:32.3839EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
09:37:32.3839EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:37:32.3849EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:37:32.3849EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
09:37:32.3849EAC50capture deviced3d11 shared texture capture successful
09:37:32.3969EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
09:37:32.3969EAC480InputInterceptor::stopHookunhook keyboard and mouse
09:37:32.3979EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
09:37:32.3979EAC469InputInterceptor::runHookMouse is hooked 0x9eac
09:37:32.4099EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
09:37:32.4349EAC5498OverlayManager::initOverlayResolutionEx 0X40008
09:37:32.4349EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
09:37:32.4349EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
09:37:32.4349EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:37:47.6079EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
09:37:47.6079EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
09:53:58.8489EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
09:53:58.8489EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
09:53:58.8489EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:53:59.272CD78367InputInterceptor::ResetLLHookProcExtReset keys state
09:53:59.272CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
09:53:59.272CD788408OverlayManager::OnForegroundChangedChanged False
09:53:59.274CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
09:53:59.324CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:53:59.324CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:53:59.324CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:53:59.324CD78367InputInterceptor::ResetLLHookProcExtReset keys state
09:53:59.325CD787025OverlayManager::doActionDisplayFPS - Triggered
09:53:59.8589EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
09:53:59.8599EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:54:36.4929EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
09:54:36.4929EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
09:54:36.4929EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
09:54:36.4929EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
09:54:36.4929EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
09:54:36.4929EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
09:54:36.4929EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xff770915
09:54:36.4929EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
09:54:36.4929EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
09:54:36.4929EAC184IRenderDevice::releaseRender Releasing.
09:54:36.4929EAC50capture device----------------- d3d11 capture freed ----------------
09:54:36.4929EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
09:54:36.4929EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
09:54:36.4929EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
09:54:36.4929EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
09:54:36.4929EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
09:54:36.4929EAC201IRenderDevice::releaseRender Releasing Done.
09:54:36.713CD786866OverlayManager::doActionForegroundChange Event ON (ON)
09:54:36.713CD788408OverlayManager::OnForegroundChangedChanged True
09:54:36.716CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
09:54:36.716CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
09:54:36.727CD787025OverlayManager::doActionDisplayFPS - Triggered
09:54:37.465D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
09:54:37.5469EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
09:54:37.5469EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
09:54:37.5469EAC1126RenderDeviceD3d11::initsave state
09:54:37.5469EAC696RenderDeviceD3d11::initDX11loading shaders...
09:54:37.5569EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
09:54:37.5569EAC1134RenderDeviceD3d11::initrestore state
09:54:37.5569EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
09:54:37.5569EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
09:54:37.5569EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
09:54:37.5689EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
09:54:37.5689EAC2513OverlayManager::installWindowProcHookInstall WPH
09:54:37.5699EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe1f1129
09:54:37.5699EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
09:54:37.5699EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
09:54:37.5709EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
09:54:37.5709EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:54:37.5719EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
09:54:37.5719EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
09:54:37.5729EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
09:54:37.5729EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
09:54:37.5729EAC50capture deviced3d11 shared texture capture successful
09:54:37.5819EAC5498OverlayManager::initOverlayResolutionEx 0X40008
09:54:37.5819EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
09:54:37.5819EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
09:54:37.5819EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:54:37.6679EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
09:54:37.6679EAC480InputInterceptor::stopHookunhook keyboard and mouse
09:54:37.6689EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
09:54:37.6689EAC469InputInterceptor::runHookMouse is hooked 0x9eac
09:54:37.6699EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
09:54:37.7019EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
09:55:47.4779EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
09:55:47.4779EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
09:55:49.9359EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
09:55:59.9029EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
09:56:42.4709EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
09:57:10.5619EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
09:57:10.6939EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
09:57:10.726B558225InterProcessElement::openInterProcess Overwolf_ImID_12910D1A_P_51024 opened succesfuly
09:57:10.726B558225InterProcessElement::openInterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly
09:57:10.7409EAC7154OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
09:57:10.7409EAC2790OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:57:10.752B558125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=12910d1a
09:57:10.752B5582644WidgetManager::RefreshLayoutAsyncMove widget to Poll
09:57:10.807B558225InterProcessElement::openInterProcess Overwolf_ImID_3E0EAE_P_51024 opened succesfuly
09:57:10.807B558225InterProcessElement::openInterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly
09:57:10.807B558225InterProcessElement::openInterProcess Overwolf_ImID_2F0D1E_P_51024 opened succesfuly
09:57:10.807B558225InterProcessElement::openInterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly
09:57:10.8609EAC326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
09:57:10.8609EAC347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
09:57:10.9249EAC326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
09:57:10.9249EAC347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
09:57:11.2139EAC326RenderImageD3d11::setSizeCreate Texture (1300,790) / (1408,896) - OK
09:57:11.2139EAC347RenderImageD3d11::setSizeCreate Texture RV (1408,896) - OK
09:57:14.2689EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d]
09:57:14.313B9483181WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x12910d1a was hidden 0
09:57:14.313B9487174OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
09:57:14.313B9482846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:57:14.3179EAC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x5302fc;prev = 0x5302fc , {Original values: ref = 0 handle = 0x0}
09:57:14.4019EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u]
09:59:37.1399EAC2790OverlayManager::setControlModeOVERLAY_CONTROL_ON
09:59:37.1709EAC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:59:38.4279EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
09:59:38.4279EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
09:59:38.4279EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
09:59:38.905CD78367InputInterceptor::ResetLLHookProcExtReset keys state
09:59:38.905CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
09:59:38.905CD788408OverlayManager::OnForegroundChangedChanged False
09:59:38.905CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x11B0CC4 Title=[Diegosaurs - Twitch and 16 more pages - Personal - Microsoft
09:59:38.908CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
09:59:38.908CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
09:59:38.908CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
09:59:38.920CD78367InputInterceptor::ResetLLHookProcExtReset keys state
09:59:38.923CD787025OverlayManager::doActionDisplayFPS - Triggered
09:59:39.8359EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
09:59:39.8369EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:00:48.5269EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:00:48.5269EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:00:48.5269EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:00:48.5269EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:00:48.5269EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
10:00:48.5269EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
10:00:48.5269EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe1f1129
10:00:48.5269EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:00:48.5269EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:00:48.5269EAC184IRenderDevice::releaseRender Releasing.
10:00:48.5269EAC50capture device----------------- d3d11 capture freed ----------------
10:00:48.5269EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
10:00:48.5269EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
10:00:48.5269EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
10:00:48.5269EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
10:00:48.5269EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
10:00:48.5269EAC201IRenderDevice::releaseRender Releasing Done.
10:00:48.870CD786866OverlayManager::doActionForegroundChange Event ON (ON)
10:00:48.870CD788408OverlayManager::OnForegroundChangedChanged True
10:00:48.872CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:00:48.872CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:00:48.888CD787025OverlayManager::doActionDisplayFPS - Triggered
10:00:49.521D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:00:49.5249EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
10:00:49.5249EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
10:00:49.5249EAC1126RenderDeviceD3d11::initsave state
10:00:49.5249EAC696RenderDeviceD3d11::initDX11loading shaders...
10:00:49.5339EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
10:00:49.5339EAC1134RenderDeviceD3d11::initrestore state
10:00:49.5339EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
10:00:49.5339EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:00:49.5339EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:00:49.5499EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
10:00:49.5499EAC2513OverlayManager::installWindowProcHookInstall WPH
10:00:49.5509EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x60c6067b
10:00:49.5509EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:00:49.5509EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
10:00:49.552D3F4255InterProcessElement::closeInterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT close 2147483647 bytes
10:00:49.5529EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
10:00:49.552D3F4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=12910d1a
10:00:49.552D3F4255InterProcessElement::closeInterProcess Overwolf_ImID_12910D1A_P_51024 close 2147483647 bytes
10:00:49.5529EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
10:00:49.553D3F42644WidgetManager::RefreshLayoutAsyncMove widget to Poll
10:00:49.5539EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
10:00:49.5539EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
10:00:49.5539EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:00:49.5539EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
10:00:49.5549EAC50capture deviced3d11 shared texture capture successful
10:00:49.5579EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
10:00:49.5579EAC480InputInterceptor::stopHookunhook keyboard and mouse
10:00:49.5579EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
10:00:49.5579EAC469InputInterceptor::runHookMouse is hooked 0x9eac
10:00:49.5599EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
10:00:49.5699EAC5498OverlayManager::initOverlayResolutionEx 0X40008
10:00:49.5699EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:00:49.5699EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:00:49.5699EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:01:14.7309EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:01:14.7309EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:01:14.7309EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:01:14.965CD78367InputInterceptor::ResetLLHookProcExtReset keys state
10:01:14.965CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
10:01:14.965CD788408OverlayManager::OnForegroundChangedChanged False
10:01:14.965CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
10:01:14.970CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:01:14.970CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:01:14.970CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:01:14.978CD78367InputInterceptor::ResetLLHookProcExtReset keys state
10:01:14.979CD787025OverlayManager::doActionDisplayFPS - Triggered
10:01:16.48D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:01:16.819EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
10:01:16.829EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:01:21.5559EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:01:21.5559EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:01:21.5559EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:01:21.5559EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:01:21.5559EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
10:01:21.5559EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
10:01:21.5559EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x60c6067b
10:01:21.5559EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:01:21.5559EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:01:21.5559EAC184IRenderDevice::releaseRender Releasing.
10:01:21.5559EAC50capture device----------------- d3d11 capture freed ----------------
10:01:21.5559EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
10:01:21.5559EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
10:01:21.5559EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
10:01:21.5559EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
10:01:21.5559EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
10:01:21.5559EAC201IRenderDevice::releaseRender Releasing Done.
10:01:21.795CD786866OverlayManager::doActionForegroundChange Event ON (ON)
10:01:21.795CD788408OverlayManager::OnForegroundChangedChanged True
10:01:21.799CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:01:21.799CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:01:21.807CD787025OverlayManager::doActionDisplayFPS - Triggered
10:01:22.502B948293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:01:22.6949EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
10:01:22.6949EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
10:01:22.6949EAC1126RenderDeviceD3d11::initsave state
10:01:22.6949EAC696RenderDeviceD3d11::initDX11loading shaders...
10:01:22.7049EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
10:01:22.7049EAC1134RenderDeviceD3d11::initrestore state
10:01:22.7049EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
10:01:22.7049EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:01:22.7049EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:01:22.7149EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
10:01:22.7149EAC2513OverlayManager::installWindowProcHookInstall WPH
10:01:22.7159EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7b400e6d
10:01:22.7159EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:01:22.7159EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
10:01:22.7169EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
10:01:22.7169EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
10:01:22.7179EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
10:01:22.7179EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
10:01:22.7179EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:01:22.7179EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
10:01:22.7189EAC50capture deviced3d11 shared texture capture successful
10:01:22.7239EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
10:01:22.7249EAC2171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:01:22.7249EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
10:01:22.7249EAC480InputInterceptor::stopHookunhook keyboard and mouse
10:01:22.7249EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
10:01:22.7249EAC469InputInterceptor::runHookMouse is hooked 0x9eac
10:01:22.7329EAC5498OverlayManager::initOverlayResolutionEx 0X40008
10:01:22.7329EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:01:22.7329EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:01:22.7329EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:21:52.5449EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
10:21:52.5459EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
10:31:40.7039EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:31:40.7039EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:31:40.7039EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:31:40.965CD78367InputInterceptor::ResetLLHookProcExtReset keys state
10:31:40.965CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
10:31:40.965CD788408OverlayManager::OnForegroundChangedChanged False
10:31:40.966CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x11B0CC4 Title=[Diegosaurs - Twitch and 16 more pages - Personal - Microsoft
10:31:40.970CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:31:40.970CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:31:40.970CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:31:40.971CD78367InputInterceptor::ResetLLHookProcExtReset keys state
10:31:40.973CD787025OverlayManager::doActionDisplayFPS - Triggered
10:31:41.8479EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
10:31:41.8479EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:33:32.4689EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:33:32.4689EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:33:32.4689EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:33:32.4689EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:33:32.4689EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
10:33:32.4689EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
10:33:32.4689EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7b400e6d
10:33:32.4689EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:33:32.4689EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:33:32.4689EAC184IRenderDevice::releaseRender Releasing.
10:33:32.4689EAC50capture device----------------- d3d11 capture freed ----------------
10:33:32.4689EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
10:33:32.4689EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
10:33:32.4689EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
10:33:32.4689EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
10:33:32.4689EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
10:33:32.4689EAC201IRenderDevice::releaseRender Releasing Done.
10:33:32.684CD786866OverlayManager::doActionForegroundChange Event ON (ON)
10:33:32.684CD788408OverlayManager::OnForegroundChangedChanged True
10:33:32.687CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:33:32.687CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:33:32.701CD787025OverlayManager::doActionDisplayFPS - Triggered
10:33:33.442B948293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:33:33.5069EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
10:33:33.5069EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
10:33:33.5069EAC1126RenderDeviceD3d11::initsave state
10:33:33.5069EAC696RenderDeviceD3d11::initDX11loading shaders...
10:33:33.5159EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
10:33:33.5159EAC1134RenderDeviceD3d11::initrestore state
10:33:33.5159EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
10:33:33.5159EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:33:33.5159EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:33:33.5209EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
10:33:33.5209EAC2513OverlayManager::installWindowProcHookInstall WPH
10:33:33.5209EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x48410f1f
10:33:33.5219EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:33:33.5219EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
10:33:33.5419EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:33:33.5419EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
10:33:33.5429EAC50capture deviced3d11 shared texture capture successful
10:33:33.5479EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
10:33:33.5479EAC480InputInterceptor::stopHookunhook keyboard and mouse
10:33:33.5479EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
10:33:33.5479EAC469InputInterceptor::runHookMouse is hooked 0x9eac
10:33:33.5499EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
10:33:33.5509EAC5498OverlayManager::initOverlayResolutionEx 0X40008
10:33:33.5509EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:33:33.5509EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:33:33.5509EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:36:02.168CD78367InputInterceptor::ResetLLHookProcExtReset keys state
10:36:02.168CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
10:36:02.168CD788408OverlayManager::OnForegroundChangedChanged False
10:36:02.168CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x11B0CC4 Title=[MissMikkaa - Twitch and 16 more pages - Personal - Microsoft
10:36:02.169CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:36:02.169CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:36:02.169CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:36:02.184CD78367InputInterceptor::ResetLLHookProcExtReset keys state
10:36:02.185CD787025OverlayManager::doActionDisplayFPS - Triggered
10:36:02.2009EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
10:36:02.2009EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
10:36:02.2009EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
10:36:02.2009EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:36:02.2009EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:15:49.8109EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:15:49.8109EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:15:49.8109EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:15:49.8109EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
11:15:49.8109EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
11:15:49.8109EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
11:15:49.8109EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x48410f1f
11:15:49.8109EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:15:49.8109EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:15:49.8109EAC184IRenderDevice::releaseRender Releasing.
11:15:49.8119EAC50capture device----------------- d3d11 capture freed ----------------
11:15:49.8119EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
11:15:49.8119EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
11:15:49.8119EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:15:49.8119EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:15:49.8119EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:15:49.8119EAC201IRenderDevice::releaseRender Releasing Done.
11:15:50.461CD786866OverlayManager::doActionForegroundChange Event ON (ON)
11:15:50.461CD788408OverlayManager::OnForegroundChangedChanged True
11:15:50.464CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:15:50.464CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:15:50.489CD787025OverlayManager::doActionDisplayFPS - Triggered
11:15:50.794D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:15:50.9259EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
11:15:50.9259EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
11:15:50.9259EAC1126RenderDeviceD3d11::initsave state
11:15:50.9259EAC696RenderDeviceD3d11::initDX11loading shaders...
11:15:50.9359EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
11:15:50.9359EAC1134RenderDeviceD3d11::initrestore state
11:15:50.9359EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
11:15:50.9359EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:15:50.9359EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:15:50.9379EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
11:15:50.9379EAC2513OverlayManager::installWindowProcHookInstall WPH
11:15:50.9389EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb1640d35
11:15:50.9389EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:15:50.9389EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
11:15:50.9599EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:15:50.9599EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
11:15:50.9609EAC50capture deviced3d11 shared texture capture successful
11:15:50.9659EAC5498OverlayManager::initOverlayResolutionEx 0X40008
11:15:50.9659EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:15:50.9659EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:15:50.9659EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:15:50.9669EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
11:15:50.9669EAC480InputInterceptor::stopHookunhook keyboard and mouse
11:15:50.9669EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
11:15:50.9669EAC469InputInterceptor::runHookMouse is hooked 0x9eac
11:15:50.9669EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
11:16:11.8119EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
11:16:14.6109EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:16:14.6109EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:16:14.6109EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:16:15.11CD78367InputInterceptor::ResetLLHookProcExtReset keys state
11:16:15.11CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
11:16:15.11CD788408OverlayManager::OnForegroundChangedChanged False
11:16:15.11CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
11:16:15.12CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:16:15.12CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:16:15.12CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:16:15.26CD78367InputInterceptor::ResetLLHookProcExtReset keys state
11:16:15.84CD787025OverlayManager::doActionDisplayFPS - Triggered
11:16:15.6579EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:16:15.6579EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:46:59.7819EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:46:59.7819EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:46:59.7819EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:46:59.7819EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
11:46:59.7819EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
11:46:59.7819EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
11:46:59.7819EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb1640d35
11:46:59.7819EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:46:59.7819EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:46:59.7819EAC184IRenderDevice::releaseRender Releasing.
11:46:59.7829EAC50capture device----------------- d3d11 capture freed ----------------
11:46:59.7829EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
11:46:59.7829EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
11:46:59.7829EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:46:59.7829EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:46:59.7829EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:46:59.7829EAC201IRenderDevice::releaseRender Releasing Done.
11:47:00.257CD786866OverlayManager::doActionForegroundChange Event ON (ON)
11:47:00.257CD788408OverlayManager::OnForegroundChangedChanged True
11:47:00.257CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:47:00.257CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:47:00.274CD787025OverlayManager::doActionDisplayFPS - Triggered
11:47:00.737D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:47:00.9969EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
11:47:00.9969EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
11:47:00.9969EAC1126RenderDeviceD3d11::initsave state
11:47:00.9969EAC696RenderDeviceD3d11::initDX11loading shaders...
11:47:01.69EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
11:47:01.69EAC1134RenderDeviceD3d11::initrestore state
11:47:01.69EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
11:47:01.69EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:47:01.69EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:47:01.269EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
11:47:01.269EAC2513OverlayManager::installWindowProcHookInstall WPH
11:47:01.269EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe5e11097
11:47:01.279EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:47:01.279EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
11:47:01.289EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:47:01.289EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
11:47:01.289EAC50capture deviced3d11 shared texture capture successful
11:47:01.329EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
11:47:01.329EAC480InputInterceptor::stopHookunhook keyboard and mouse
11:47:01.339EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
11:47:01.339EAC469InputInterceptor::runHookMouse is hooked 0x9eac
11:47:01.349EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
11:47:01.379EAC5498OverlayManager::initOverlayResolutionEx 0X40008
11:47:01.379EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:47:01.379EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:47:01.379EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:47:22.189EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
11:47:24.6359EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
11:48:21.3739EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
11:48:21.3739EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
11:48:21.4979EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
11:48:21.4979EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:48:21.4979EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
11:48:21.4989EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:57:13.959EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:57:13.95CD78367InputInterceptor::ResetLLHookProcExtReset keys state
11:57:13.95CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
11:57:13.95CD788408OverlayManager::OnForegroundChangedChanged False
11:57:13.95CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
11:57:13.969EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:57:13.969EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:57:13.969EAC1702WidgetManager::drawskip widget draw (not in foreground) False - False
11:57:13.97CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:57:13.97CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:57:13.97CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:57:13.1109EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:57:13.111CD78367InputInterceptor::ResetLLHookProcExtReset keys state
11:57:13.114CD787025OverlayManager::doActionDisplayFPS - Triggered
11:57:13.1229EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:57:25.1899EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
11:57:25.1899EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
11:57:25.1899EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:57:25.1909EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
11:57:25.1909EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
11:57:25.1909EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
11:57:25.1909EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe5e11097
11:57:25.1909EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:57:25.1909EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
11:57:25.1909EAC184IRenderDevice::releaseRender Releasing.
11:57:25.1909EAC50capture device----------------- d3d11 capture freed ----------------
11:57:25.1909EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
11:57:25.1909EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
11:57:25.1909EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
11:57:25.1909EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
11:57:25.1909EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
11:57:25.1909EAC201IRenderDevice::releaseRender Releasing Done.
11:57:25.413CD786866OverlayManager::doActionForegroundChange Event ON (ON)
11:57:25.413CD788408OverlayManager::OnForegroundChangedChanged True
11:57:25.417CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
11:57:25.417CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:57:25.420CD787025OverlayManager::doActionDisplayFPS - Triggered
11:57:26.141B948293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:57:26.2729EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
11:57:26.2729EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
11:57:26.2729EAC1126RenderDeviceD3d11::initsave state
11:57:26.2729EAC696RenderDeviceD3d11::initDX11loading shaders...
11:57:26.2809EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
11:57:26.2809EAC1134RenderDeviceD3d11::initrestore state
11:57:26.2809EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
11:57:26.2809EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
11:57:26.2809EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
11:57:26.3009EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
11:57:26.3009EAC2513OverlayManager::installWindowProcHookInstall WPH
11:57:26.3019EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x45cd0b77
11:57:26.3029EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
11:57:26.3029EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
11:57:26.3039EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
11:57:26.3039EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:57:26.3049EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
11:57:26.3049EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
11:57:26.3059EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:57:26.3059EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
11:57:26.3059EAC50capture deviced3d11 shared texture capture successful
11:57:26.3149EAC5498OverlayManager::initOverlayResolutionEx 0X40008
11:57:26.3149EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
11:57:26.3149EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
11:57:26.3149EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:57:26.3429EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
11:57:26.3429EAC480InputInterceptor::stopHookunhook keyboard and mouse
11:57:26.3429EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
11:57:26.3439EAC469InputInterceptor::runHookMouse is hooked 0x9eac
11:57:26.3439EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
11:58:53.1419EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
11:58:53.1419EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
11:59:04.6079EAC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:59:04.6079EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:59:04.6079EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:59:04.868CD78367InputInterceptor::ResetLLHookProcExtReset keys state
11:59:04.868CD786866OverlayManager::doActionForegroundChange Event OFF (OFF)
11:59:04.868CD788408OverlayManager::OnForegroundChangedChanged False
11:59:04.868CD788446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x11B0CC4 Title=[ExtraEmily has a heartfelt moment with her Dad : LivestreamFail and 19 more pages - Personal - Microsoft
11:59:04.871CD787719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:59:04.871CD782951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:59:04.871CD782846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:59:04.883CD78367InputInterceptor::ResetLLHookProcExtReset keys state
11:59:04.885CD787025OverlayManager::doActionDisplayFPS - Triggered
11:59:05.8149EAC48ResetSnapShotSH::ExecuteRelease snapshot SH
11:59:05.8149EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:00:08.569EAC1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
12:00:08.569EAC1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
12:00:08.569EAC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
12:00:08.579EAC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
12:00:08.579EAC1558OverlayManager::RestoreGameWNDPROCSWL restored.
12:00:08.579EAC1568OverlayManager::RestoreGameWNDPROCSWL OK.
12:00:08.579EAC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x45cd0b77
12:00:08.579EAC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
12:00:08.579EAC1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
12:00:08.579EAC184IRenderDevice::releaseRender Releasing.
12:00:08.579EAC50capture device----------------- d3d11 capture freed ----------------
12:00:08.579EAC98RenderDeviceCaptureBase::ReleaseTextureRelease
12:00:08.579EAC116RenderDeviceCaptureBase::ReleaseTextureReleased
12:00:08.579EAC1258RenderDeviceD3d11::releaseImplementationReleasing 1
12:00:08.579EAC1268RenderDeviceD3d11::releaseImplementationReleasing 2
12:00:08.579EAC1287RenderDeviceD3d11::releaseImplementationReleasing 3
12:00:08.579EAC201IRenderDevice::releaseRender Releasing Done.
12:00:08.272CD786866OverlayManager::doActionForegroundChange Event ON (ON)
12:00:08.272CD788408OverlayManager::OnForegroundChangedChanged True
12:00:08.274CD787719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
12:00:08.274CD782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
12:00:08.288CD787025OverlayManager::doActionDisplayFPS - Triggered
12:00:09.30D3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
12:00:09.1369EAC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0x5ba84000
12:00:09.1369EAC1105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
12:00:09.1369EAC1126RenderDeviceD3d11::initsave state
12:00:09.1369EAC696RenderDeviceD3d11::initDX11loading shaders...
12:00:09.1459EAC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x3f9f9a18.
12:00:09.1459EAC1134RenderDeviceD3d11::initrestore state
12:00:09.1459EAC1137RenderDeviceD3d11::initTarget Window [0x1350fbc]
12:00:09.1459EAC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
12:00:09.1459EAC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
12:00:09.1499EAC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc).
12:00:09.1499EAC2513OverlayManager::installWindowProcHookInstall WPH
12:00:09.1499EAC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5ac60241
12:00:09.1519EAC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
12:00:09.1519EAC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008)
12:00:09.1519EAC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:00:09.1529EAC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
12:00:09.1529EAC50capture deviced3d11 shared texture capture successful
12:00:09.1629EAC5498OverlayManager::initOverlayResolutionEx 0X40008
12:00:09.1629EAC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
12:00:09.1629EAC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
12:00:09.1629EAC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
12:00:09.2039EAC2622OverlayManager::installKeybMouseHookInstall KeybMouse
12:00:09.2039EAC480InputInterceptor::stopHookunhook keyboard and mouse
12:00:09.2039EAC447InputInterceptor::runHookKeyboard is hooked 0x9eac
12:00:09.2039EAC469InputInterceptor::runHookMouse is hooked 0x9eac
12:00:09.2049EAC6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc .
12:00:38.9299EAC326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
12:00:38.9299EAC347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
12:00:39.59EAC326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
12:00:39.59EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
12:00:39.519EAC326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
12:00:39.519EAC347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
12:14:49.1869EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
12:14:49.2499EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
12:14:49.3129EAC648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
12:15:30.7289EAC1945OverlayManager::GameWindowProcCallbackClose Window [16].
12:15:33.428D1F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?