TimeThreadLineFunctionMessage
04:26:47.5027E18138runClientStarting Overlay PID=2828(0xb0c) server PID = 11676
04:26:47.5027E18560Client::initClient::Initialize
04:26:47.5027E18568Client::initStart owclient thread
04:26:47.5027CA4325Client::initFirstInjectionClient::initFirstInjection.
04:26:47.5037CA4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22511676 opened succesfuly
04:26:47.5037CA4351session id = {09F409E5-2779-4005-8505-45B02FDC5B5D}
04:26:47.5037CA42086Client::LogClientInfoProcess OS version [10.0] [64-bit]
04:26:47.5037CA42096Client::LogClientInfoOS version [10.0.19041]
04:26:47.5047CA42118Client::LogClientInfoClient [64-bit] Version 2.2.225.1
04:26:47.5047CA42131Client::LogProcessModulesLoaded modules:
04:26:47.5067CA42147C:\Program Files (x86)\Overwolf\0.226.1.3\OWClient.dll
04:26:47.5067CA42147C:\Program Files (x86)\Overwolf\0.226.1.3\OWExplorer.dll
04:26:47.5067CA42147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
04:26:47.5067CA42147C:\Program Files (x86)\Steam\steamclient64.dll
04:26:47.5067CA42147C:\Program Files (x86)\Steam\tier0_s64.dll
04:26:47.5067CA42147C:\Program Files (x86)\Steam\vstdlib_s64.dll
04:26:47.5067CA42147C:\Program Files\Bonjour\mdnsNSP.dll
04:26:47.5067CA42147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\D3D12Core.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\D3DSCache.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\DINPUT8.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\DNSAPI.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\DPAPI.DLL
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\DSOUND.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\HID.DLL
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\MSASN1.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\MSVCP140.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\NTASN1.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\POWRPROF.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\PROPSYS.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\Secur32.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\SspiCli.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\UMPDC.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\USERENV.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\VERSION.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\WINHTTP.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\WINMM.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\WINNSI.DLL
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\Wldp.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\XINPUT1_4.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\cryptnet.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\d3d11.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\d3d11on12.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\d3d12.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\dbgcore.DLL
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\dcomp.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\drvstore.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\dwmapi.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\dxcore.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\dxgi.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\dxilconv.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\gpapi.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\icm32.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\inputhost.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\mscms.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\ncrypt.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\ntdll.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\ntmarta.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\nvapi64.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\profapi.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\textinputframework.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\webio.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\wer.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\windows.storage.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\winmmbase.dll
04:26:47.5067CA42147C:\WINDOWS\SYSTEM32\wintypes.dll
04:26:47.5067CA42147C:\WINDOWS\System32\CRYPT32.dll
04:26:47.5067CA42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
04:26:47.5067CA42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
04:26:47.5067CA42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
04:26:47.5067CA42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
04:26:47.5067CA42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
04:26:47.5067CA42147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
04:26:47.5067CA42147C:\WINDOWS\System32\GDI32.dll
04:26:47.5067CA42147C:\WINDOWS\System32\IMM32.dll
04:26:47.5067CA42147C:\WINDOWS\System32\KERNEL32.DLL
04:26:47.5067CA42147C:\WINDOWS\System32\KERNELBASE.dll
04:26:47.5067CA42147C:\WINDOWS\System32\MMDevApi.dll
04:26:47.5067CA42147C:\WINDOWS\System32\MSCTF.dll
04:26:47.5067CA42147C:\WINDOWS\System32\NSI.dll
04:26:47.5067CA42147C:\WINDOWS\System32\OLEAUT32.dll
04:26:47.5067CA42147C:\WINDOWS\System32\PSAPI.DLL
04:26:47.5067CA42147C:\WINDOWS\System32\RPCRT4.dll
04:26:47.5067CA42147C:\WINDOWS\System32\SETUPAPI.dll
04:26:47.5067CA42147C:\WINDOWS\System32\SHELL32.dll
04:26:47.5067CA42147C:\WINDOWS\System32\SHLWAPI.dll
04:26:47.5067CA42147C:\WINDOWS\System32\USER32.dll
04:26:47.5067CA42147C:\WINDOWS\System32\WS2_32.dll
04:26:47.5067CA42147C:\WINDOWS\System32\advapi32.dll
04:26:47.5067CA42147C:\WINDOWS\System32\bcrypt.dll
04:26:47.5067CA42147C:\WINDOWS\System32\bcryptPrimitives.dll
04:26:47.5067CA42147C:\WINDOWS\System32\cfgmgr32.dll
04:26:47.5067CA42147C:\WINDOWS\System32\clbcatq.dll
04:26:47.5067CA42147C:\WINDOWS\System32\combase.dll
04:26:47.5067CA42147C:\WINDOWS\System32\fwpuclnt.dll
04:26:47.5067CA42147C:\WINDOWS\System32\gdi32full.dll
04:26:47.5067CA42147C:\WINDOWS\System32\imagehlp.dll
04:26:47.5067CA42147C:\WINDOWS\System32\msvcp_win.dll
04:26:47.5067CA42147C:\WINDOWS\System32\msvcrt.dll
04:26:47.5067CA42147C:\WINDOWS\System32\ole32.dll
04:26:47.5067CA42147C:\WINDOWS\System32\sechost.dll
04:26:47.5067CA42147C:\WINDOWS\System32\shcore.dll
04:26:47.5067CA42147C:\WINDOWS\System32\ucrtbase.dll
04:26:47.5067CA42147C:\WINDOWS\System32\win32u.dll
04:26:47.5067CA42147C:\WINDOWS\System32\wintrust.dll
04:26:47.5067CA42147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
04:26:47.5067CA42147C:\WINDOWS\system32\explorerframe.dll
04:26:47.5067CA42147C:\WINDOWS\system32\ncryptsslp.dll
04:26:47.5067CA42147C:\WINDOWS\system32\nvspcap64.dll
04:26:47.5067CA42147C:\WINDOWS\system32\rsaenh.dll
04:26:47.5067CA42147C:\WINDOWS\system32\schannel.DLL
04:26:47.5067CA42147C:\WINDOWS\system32\uxtheme.dll
04:26:47.5067CA42147C:\Windows\System32\WindowManagementAPI.dll
04:26:47.5067CA42147C:\Windows\System32\Windows.UI.dll
04:26:47.5067CA42147C:\Windows\System32\gameux.dll
04:26:47.5067CA42147C:\Windows\System32\rasadhlp.dll
04:26:47.5067CA42147D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll
04:26:47.5067CA42147D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe
04:26:47.5067CA42147D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll
04:26:47.5067CA42147D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll
04:26:47.5067CA42147D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll
04:26:47.5067CA42147D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll
04:26:47.5067CA42147D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll
04:26:47.5067CA42147D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll
04:26:47.5077CA479GraphicsHookManager::InitCreated Thread - Created , ThreadId=4372
04:26:47.5167CA41536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
04:26:47.5177CA41560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
04:26:47.5187CA41568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
04:26:47.5187CA41609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
04:26:47.5187CA41675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
04:26:47.5187CA41688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
04:26:47.5187CA41718Client::ReadGameConfigurationsEnable EnableTXR - OFF
04:26:47.5187CA41758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
04:26:47.5187CA41760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
04:26:47.5187CA41762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
04:26:47.5187CA41764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
04:26:47.5187CA41766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
04:26:47.5187CA41768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
04:26:47.5187CA41770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
04:26:47.5187CA41773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
04:26:47.5187CA41776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
04:26:47.5237CA41883Data::Search[0] 0x60910000
04:26:47.5237CA41883Data::Search[1] 0x0
04:26:47.5237CA41883Data::Search[2] 0x0
04:26:47.5237CA41883Data::Search[3] 0x1FDE0000
04:26:47.5237CA41883Data::Search[4] 0x0
04:26:47.5237CA41883Data::Search[5] 0x5E600000
04:26:47.5237CA41883Data::Search[6] 0x624A0000
04:26:47.5237CA41883Data::Search[7] 0x0
04:26:47.5237CA41883Data::Search[8] 0x5E600000
04:26:47.5237CA41883Data::Search[9] 0x0
04:26:47.5237CA41888Data::Search[10] 0x0
04:26:47.5237CA41894Data::Search[11] 0x5BD50000
04:26:47.5237CA41900Data::Search[12] 0x0
04:26:47.5237CA41906Data::Search[13] 0x5B290000
04:26:47.5237CA4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
04:26:47.5247CA41265Client::hookFunctionsDetected Windows 8.1 or greater
04:26:47.5247CA41288Client::hookFunctionsAcquiring function lock succedded
04:26:47.5267CA4254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
04:26:47.5267CA4582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
04:26:47.5277CA4952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
04:26:47.5277CA4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22511676 opened succesfuly
04:26:47.5277CA4528OverlayManager::OverlayManagerOW System Cursor is set to = 0x4e0f47
04:26:47.5287CA47617OverlayManager::LoadDefaultCursorsLoad default cursors
04:26:47.5297CA4536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x60e10dab
04:26:47.5297CA472PerformanceCounter::StartSessionStartSession
04:26:47.5297CA472PerformanceCounter::StartSessionStartSession
04:26:47.5297CA4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
04:26:47.5297CA4758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
04:26:47.5297CA4776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
04:26:47.5297CA4778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
04:26:47.5297CA4781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
04:26:47.5297CA4784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
04:26:47.5297CA4787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
04:26:47.5297CA4790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
04:26:47.5297CA4793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
04:26:47.5297CA4796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
04:26:47.5297CA4799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
04:26:47.5297CA4802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
04:26:47.5297CA4805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
04:26:47.5297CA4808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
04:26:47.5297CA4811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
04:26:47.5297CA4814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
04:26:47.5297CA4817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
04:26:47.5297CA4820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
04:26:47.5297CA4823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
04:26:47.5297CA4826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
04:26:47.5297CA4829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
04:26:47.5297CA4832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
04:26:47.5297CA4835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
04:26:47.5297CA4838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
04:26:47.5297CA4841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
04:26:47.5297CA4844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
04:26:47.5297CA4847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
04:26:47.5297CA4850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
04:26:47.5297CA4853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
04:26:47.5297CA4856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
04:26:47.5297CA4859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
04:26:47.5297CA4862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
04:26:47.5297CA4865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
04:26:47.5297CA4868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
04:26:47.5297CA4871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
04:26:47.5297CA4874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
04:26:47.5297CA4877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
04:26:47.5297CA4880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
04:26:47.5297CA4883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
04:26:47.5297CA4886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
04:26:47.5297CA4889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
04:26:47.5297CA4892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
04:26:47.5297CA4895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
04:26:47.5297CA4898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
04:26:47.5297CA4901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
04:26:47.5297CA4904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
04:26:47.5297CA4907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
04:26:47.5297CA4910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
04:26:47.5297CA4913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
04:26:47.5297CA4916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
04:26:47.5297CA4919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
04:26:47.5297CA4922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
04:26:47.5297CA4925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
04:26:47.5297CA4928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
04:26:47.5297CA4931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
04:26:47.5297CA4934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
04:26:47.5297CA4937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
04:26:47.5297CA4940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
04:26:47.5297CA4943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
04:26:47.5297CA4946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
04:26:47.5297CA4949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
04:26:47.5297CA4952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
04:26:47.5297CA4955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
04:26:47.5297CA4958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
04:26:47.5297CA4961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
04:26:47.5297CA4964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
04:26:47.5297CA4967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
04:26:47.5297CA4970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
04:26:47.5297CA4972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
04:26:47.5297CA4974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
04:26:47.5297CA4976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
04:26:47.5297CA4978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
04:26:47.5297CA4980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
04:26:47.5297CA4982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
04:26:47.5297CA4984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
04:26:47.5297CA4986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
04:26:47.5297CA4988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
04:26:47.5297CA4990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
04:26:47.5297CA4992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
04:26:47.5297CA4994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
04:26:47.5297CA4996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
04:26:47.5297CA4998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
04:26:47.5297CA41000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
04:26:47.5297CA41002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
04:26:47.5297CA41004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
04:26:47.5297CA41006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
04:26:47.5297CA41008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
04:26:47.5297CA41011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
04:26:47.5297CA41013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
04:26:47.5297CA41027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:26:47.5297CA4629OverlayManager::InitGameClientstarting hooks...
04:26:47.5407CA41991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.226.1.3\\OWUtils.dll succeeded
04:26:47.5457CA4602Install::CodeInit [Client,1] (MCH) OK
04:26:47.5467CA4602Install::CodeInit [Client,2] (MCH) OK
04:26:47.5467CA4602Install::CodeInit [Client,3] (MCH) OK
04:26:47.5467CA4602Install::CodeInit [Client,4] (MCH) OK
04:26:47.5467CA4602Install::CodeInit [Client,4.1] (MCH) OK
04:26:47.5707CA4602Install::CodeInit [Client,4.2] (MCH) OK
04:26:47.5707CA41362Client::hookFunctionsSuspend before hook: OFF
04:26:47.5717CA41063Install::CodeSegment [5|5600|0x5E600000|0x15E0]
04:26:47.5717CA4602Install::Codeunknown (MCH) OK
04:26:47.5717CA41063Install::CodeSegment [5|429504|0x5E600000|0x68DC0]
04:26:47.5727CA4602Install::Codeunknown (MCH) OK
04:26:47.5727CA41063Install::CodeSegment [5|143168|0x5E600000|0x22F40]
04:26:47.5727CA4602Install::Codeunknown (MCH) OK
04:26:47.5727CA41063Install::CodeSegment [5|12864|0x5E600000|0x3240]
04:26:47.5727CA4602Install::Codeunknown (MCH) OK
04:26:47.5727CA41063Install::CodeSegment [5|-41450192|0x5E600000|0xFD878530]
04:26:47.5727CA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
04:26:47.5727CA41063Install::CodeSegment [5|-41427120|0x5E600000|0xFD87DF50]
04:26:47.5727CA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
04:26:47.5727CA41063Install::CodeSegment [5|-41432736|0x5E600000|0xFD87C960]
04:26:47.5727CA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
04:26:47.5727CA41063Install::CodeSegment [5|-42620960|0x5E600000|0xFD75A7E0]
04:26:47.5727CA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
04:26:47.5737CA41063Install::CodeSegment [5|5600|0x5E600000|0x15E0]
04:26:47.5737CA41125Client::hookLibraryFunctionsAleady hooked function 5::27.
04:26:47.5737CA41063Install::CodeSegment [5|429504|0x5E600000|0x68DC0]
04:26:47.5737CA41125Client::hookLibraryFunctionsAleady hooked function 5::28.
04:26:47.5737CA41063Install::CodeSegment [5|143168|0x5E600000|0x22F40]
04:26:47.5737CA41125Client::hookLibraryFunctionsAleady hooked function 5::29.
04:26:47.5737CA41063Install::CodeSegment [5|12864|0x5E600000|0x3240]
04:26:47.5737CA41125Client::hookLibraryFunctionsAleady hooked function 5::30.
04:26:47.5737CA41063Install::CodeSegment [5|-41450192|0x5E600000|0xFD878530]
04:26:47.5737CA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
04:26:47.5737CA41063Install::CodeSegment [5|-41427120|0x5E600000|0xFD87DF50]
04:26:47.5737CA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
04:26:47.5737CA41063Install::CodeSegment [5|-41432736|0x5E600000|0xFD87C960]
04:26:47.5737CA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
04:26:47.5737CA41063Install::CodeSegment [5|-42620960|0x5E600000|0xFD75A7E0]
04:26:47.5737CA41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
04:26:47.5737CA4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
04:26:47.5737CA41275OverlayManager::StartStarting...
04:26:47.5737CA41307OverlayManager::Startstarting hooks 2...
04:26:47.5737CA4602Install::CodeInit [Client,5] (MCH) OK
04:26:47.5737CA41473XTRAP COMPATIBLE PATCH WARNING
04:26:47.5737CA41482OverlayManager::Startdone with hooks...
04:26:47.5737CA4108ApiManager::InitAPI Manager Event : OK
04:26:47.5737CA4120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=4016
04:26:47.5747CA467TXRSettingFail to read texture recognition options 0xb7
04:26:47.5747CA4114TXOfInterestNew list set with 0 items
04:26:47.5747CA41508OverlayManager::Startget foreground state
04:26:47.5747CA48408OverlayManager::OnForegroundChangedChanged True
04:26:47.5747D8C7198OverlayManager::OnConnectedConnected to server
04:26:47.5747D8C32SendServerHelloMessage::ExecuteSend connection Ack
04:26:47.574FB07836OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0xd0eee
04:26:47.5757CA47719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
04:26:47.5757CA41545OverlayManager::StartStarted...
04:26:47.5807C18123RenderDeviceD3DXGI::InitDX12init dx 12 graphics - not ready
04:26:47.5867C1890RenderDeviceD3d12::RenderDeviceD3d12Render device d3d12
04:26:47.6027CA4602Install::CodeInit [Client,0] (MCH) OK
04:26:47.6027CA4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
04:26:47.6027CA494GraphicsHookManager::StopThreadStopThread
04:26:47.6031114216GraphicsHookManager::MessageLoopExit Thread
04:26:47.6067CA4406Client::initFirstInjectioninit complete
04:26:47.6487C18534fDevice11_Releaseswap chain release 0 0x24f326f0 [overlay:1]
04:26:47.6597C18130RenderDeviceD3d12::initd3d12 is ready
04:26:47.6607C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
04:26:47.6607C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (3) (device: 0x231f9eb0 format: 28)
04:26:47.6607C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
04:26:47.6607C18193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
04:26:47.6607C183077OverlayManager::setGraphicsRender Device fix was set RT.
04:26:47.6607C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:26:47.6607C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:26:47.6667C18945RenderDeviceD3d12::UpdateCommandQueuecommand command offset 280 swapchain 000002472A1CFDC0
04:26:47.6667C18957RenderDeviceD3d12::UpdateCommandQueuecommand command offset 280 (const 280) swapchain 000002472A1CFDC0
04:26:47.6667C18965RenderDeviceD3d12::UpdateCommandQueuecommand queue ready
04:26:47.6667C18268RenderDeviceD3d12::setDefaultStatecommand queue is ready
04:26:47.7207C1826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
04:26:47.7207C1821StartWidgetsRefresher::ExecuteExecute start wicket manager
04:26:47.7207C18275WidgetManager::StartLayoutSchedulerstart layout scheduler
04:26:47.7217C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x320d3e).
04:26:47.7217C182513OverlayManager::installWindowProcHookInstall WPH
04:26:47.7217C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c081111
04:26:47.7217C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:26:47.7217C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
04:26:47.7217C182603OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
04:26:47.7217C18311PerformanceCounter::NotifyFrameRenderNotify first Render...
04:26:47.7217C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:26:47.7217C188300OverlayManager::CheckForSharedTextureSupportCheck for SHT support
04:26:47.7277C185498OverlayManager::initOverlayResolutionEx 0X8
04:26:47.7277C185504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:26:47.7277C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:26:47.7277C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:26:47.7423940225InterProcessElement::openInterProcess Overwolf_ImID_40E9A_P_11676 opened succesfuly
04:26:47.7423940225InterProcessElement::openInterProcess Overwolf_PID_11676_SHARED_MEMORY_AGENT opened succesfuly
04:26:47.7986AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
04:26:47.7986AA4480InputInterceptor::stopHookunhook keyboard and mouse
04:26:47.7996AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
04:26:47.7996AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
04:26:47.8006AA42273OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x1716106b
04:26:47.8016AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x320d3e .
04:26:47.8026AA47759OverlayManager::IsEmptyCursorCache cursor 0x1716106b (v: 1)
04:26:47.9397C18737OverlayInputManager::HandleCommandsClear all hotkeys command
04:26:47.9607C18788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
04:26:47.9637D8C7025OverlayManager::doActionDisplayFPS - Triggered
04:26:47.9677C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:26:48.343940125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=111002
04:26:48.3439402644WidgetManager::RefreshLayoutAsyncMove widget to Poll
04:26:48.523940225InterProcessElement::openInterProcess Overwolf_ImID_111002_P_11676 opened succesfuly
04:26:48.523940225InterProcessElement::openInterProcess Overwolf_PID_11676_SHARED_MEMORY_AGENT opened succesfuly
04:26:56.647D8C141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
04:26:56.647D8C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
04:26:56.667C18255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
04:26:57.585FB02131Client::LogProcessModulesLoaded modules:
04:26:57.587FB02147C:\Program Files (x86)\Overwolf\0.226.1.3\OWClient.dll
04:26:57.588FB02147C:\Program Files (x86)\Overwolf\0.226.1.3\OWExplorer.dll
04:26:57.588FB02147C:\Program Files (x86)\Overwolf\0.226.1.3\OWUtils.dll
04:26:57.588FB02147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
04:26:57.588FB02147C:\Program Files (x86)\Steam\steamclient64.dll
04:26:57.588FB02147C:\Program Files (x86)\Steam\tier0_s64.dll
04:26:57.588FB02147C:\Program Files (x86)\Steam\vstdlib_s64.dll
04:26:57.588FB02147C:\Program Files\Bonjour\mdnsNSP.dll
04:26:57.588FB02147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
04:26:57.588FB02147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\224.0.13\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\D3D12Core.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\D3DSCache.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\DINPUT8.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\DNSAPI.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\DPAPI.DLL
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\DSOUND.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\HID.DLL
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\MSASN1.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\MSVCP140.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\NTASN1.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\POWRPROF.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\PROPSYS.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\Secur32.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\SspiCli.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\UMPDC.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\USERENV.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\VERSION.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\WINHTTP.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\WINMM.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\WINNSI.DLL
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\Wldp.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\XINPUT1_4.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\cryptnet.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\d3d11.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\d3d11on12.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\d3d12.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\dbgcore.DLL
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\dcomp.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\drvstore.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\dwmapi.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\dxcore.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\dxgi.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\dxilconv.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\gpapi.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\icm32.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\inputhost.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\mscms.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\ncrypt.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\ntdll.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\ntmarta.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\nvapi64.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\profapi.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\textinputframework.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\webio.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\wer.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\windows.storage.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\winmmbase.dll
04:26:57.588FB02147C:\WINDOWS\SYSTEM32\wintypes.dll
04:26:57.588FB02147C:\WINDOWS\System32\CRYPT32.dll
04:26:57.588FB02147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
04:26:57.588FB02147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
04:26:57.588FB02147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
04:26:57.588FB02147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
04:26:57.588FB02147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
04:26:57.588FB02147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
04:26:57.588FB02147C:\WINDOWS\System32\GDI32.dll
04:26:57.588FB02147C:\WINDOWS\System32\IMM32.dll
04:26:57.588FB02147C:\WINDOWS\System32\KERNEL32.DLL
04:26:57.588FB02147C:\WINDOWS\System32\KERNELBASE.dll
04:26:57.588FB02147C:\WINDOWS\System32\MMDevApi.dll
04:26:57.588FB02147C:\WINDOWS\System32\MSCTF.dll
04:26:57.588FB02147C:\WINDOWS\System32\NSI.dll
04:26:57.588FB02147C:\WINDOWS\System32\OLEAUT32.dll
04:26:57.588FB02147C:\WINDOWS\System32\PSAPI.DLL
04:26:57.588FB02147C:\WINDOWS\System32\RPCRT4.dll
04:26:57.588FB02147C:\WINDOWS\System32\SETUPAPI.dll
04:26:57.588FB02147C:\WINDOWS\System32\SHELL32.dll
04:26:57.588FB02147C:\WINDOWS\System32\SHLWAPI.dll
04:26:57.588FB02147C:\WINDOWS\System32\USER32.dll
04:26:57.588FB02147C:\WINDOWS\System32\WS2_32.dll
04:26:57.588FB02147C:\WINDOWS\System32\advapi32.dll
04:26:57.588FB02147C:\WINDOWS\System32\bcrypt.dll
04:26:57.588FB02147C:\WINDOWS\System32\bcryptPrimitives.dll
04:26:57.588FB02147C:\WINDOWS\System32\cfgmgr32.dll
04:26:57.588FB02147C:\WINDOWS\System32\clbcatq.dll
04:26:57.588FB02147C:\WINDOWS\System32\combase.dll
04:26:57.588FB02147C:\WINDOWS\System32\fwpuclnt.dll
04:26:57.588FB02147C:\WINDOWS\System32\gdi32full.dll
04:26:57.588FB02147C:\WINDOWS\System32\imagehlp.dll
04:26:57.588FB02147C:\WINDOWS\System32\msvcp_win.dll
04:26:57.588FB02147C:\WINDOWS\System32\msvcrt.dll
04:26:57.588FB02147C:\WINDOWS\System32\ole32.dll
04:26:57.588FB02147C:\WINDOWS\System32\sechost.dll
04:26:57.588FB02147C:\WINDOWS\System32\shcore.dll
04:26:57.588FB02147C:\WINDOWS\System32\ucrtbase.dll
04:26:57.588FB02147C:\WINDOWS\System32\win32u.dll
04:26:57.588FB02147C:\WINDOWS\System32\wintrust.dll
04:26:57.588FB02147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
04:26:57.588FB02147C:\WINDOWS\system32\explorerframe.dll
04:26:57.588FB02147C:\WINDOWS\system32\ncryptsslp.dll
04:26:57.588FB02147C:\WINDOWS\system32\nvspcap64.dll
04:26:57.588FB02147C:\WINDOWS\system32\rsaenh.dll
04:26:57.588FB02147C:\WINDOWS\system32\schannel.DLL
04:26:57.588FB02147C:\WINDOWS\system32\uxtheme.dll
04:26:57.588FB02147C:\Windows\System32\WindowManagementAPI.dll
04:26:57.588FB02147C:\Windows\System32\Windows.UI.dll
04:26:57.588FB02147C:\Windows\System32\gameux.dll
04:26:57.588FB02147C:\Windows\System32\rasadhlp.dll
04:26:57.588FB02147D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll
04:26:57.588FB02147D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe
04:26:57.588FB02147D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll
04:26:57.588FB02147D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll
04:26:57.588FB02147D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll
04:26:57.588FB02147D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll
04:26:57.588FB02147D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll
04:26:57.588FB02147D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll
04:26:58.134167850capture devicecapture device registered
04:26:58.1357C1850capture devicegraphics-hook.dll loaded against process: RelicCardinal.exe
04:26:58.1357C1850capture device(half life scientist) everything.. seems to be in order
04:26:58.1357C1850capture deviced3d12_init: device=0x247231F9EB0
04:26:58.1357C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
04:26:58.1357C1850capture deviceWe're DXGI1.4 boys!
04:26:58.1357C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
04:26:58.1597C1850capture deviced3d12 shared texture capture successful
04:27:00.4753940225InterProcessElement::openInterProcess Overwolf_ImID_180EB8_P_11676 opened succesfuly
04:27:00.4753940225InterProcessElement::openInterProcess Overwolf_PID_11676_SHARED_MEMORY_AGENT opened succesfuly
04:27:00.7587C1888RenderImageD3d12::setSizeCreate Texture (420,600) / (512,640) (87) - OK
04:27:04.57D8C367InputInterceptor::ResetLLHookProcExtReset keys state
04:27:04.57D8C6866OverlayManager::doActionForegroundChange Event OFF (OFF)
04:27:04.57D8C8408OverlayManager::OnForegroundChangedChanged False
04:27:04.207D8C8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x370484 Title=[Task Switching]
04:27:04.247D8C7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
04:27:04.247D8C2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:27:04.247D8C2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:27:04.247D8C367InputInterceptor::ResetLLHookProcExtReset keys state
04:27:04.247D8C7025OverlayManager::doActionDisplayFPS - Triggered
04:27:04.3476AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
04:27:04.3647C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
04:27:04.3647C18425fSwapResize_BuffersClear overlay graphics..
04:27:04.3647C182970OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:27:04.3647C181551OverlayManager::RestoreGameWNDPROCSearch SWL..
04:27:04.3647C181558OverlayManager::RestoreGameWNDPROCSWL restored.
04:27:04.3657C181568OverlayManager::RestoreGameWNDPROCSWL OK.
04:27:04.5427C181573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c081111
04:27:04.5427C182992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:27:04.5427C18427fSwapResize_BuffersDevice was Resized!
04:27:04.5427C18184IRenderDevice::releaseRender Releasing.
04:27:04.5427C18509RenderDeviceD3d12::releaseImplementationRelease device
04:27:04.5487C1850capture device----------------- d3d12 capture freed ----------------
04:27:04.5487C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
04:27:04.5487C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
04:27:04.5487C18918RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 0 (items: 1)
04:27:04.5517C18551RenderDeviceD3d12::releaseImplementationRelease display heap
04:27:04.5517C18554RenderDeviceD3d12::releaseImplementationRelease RT
04:27:04.5517C18560RenderDeviceD3d12::releaseImplementationRelease RT heap
04:27:04.5517C18201IRenderDevice::releaseRender Releasing Done.
04:27:04.5517C18431fSwapResize_BuffersEnd Device was Resized!
04:27:04.9007C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
04:27:04.9987C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
04:27:04.9987C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
04:27:04.9987C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
04:27:04.9987C182958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:27:04.9987C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
04:27:04.9987C185427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
04:27:04.9997C185447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
04:27:05.203940293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:27:05.1007C1848ResetSnapShotSH::ExecuteRelease snapshot SH
04:27:05.1017C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x10246).
04:27:05.1017C182513OverlayManager::installWindowProcHookInstall WPH
04:27:05.1047C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24b30f7d
04:27:05.1047C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
04:27:05.1057C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
04:27:05.1057C181702WidgetManager::drawskip widget draw (not in foreground) False - False
04:27:05.1057C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:27:05.1067C1850capture deviced3d12_init: device=0x247231F9EB0
04:27:05.1067C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
04:27:05.1067C1850capture deviceWe're DXGI1.4 boys!
04:27:05.1067C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
04:27:05.1377C1850capture deviced3d12 shared texture capture successful
04:27:06.3316AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
04:27:06.3316AA4480InputInterceptor::stopHookunhook keyboard and mouse
04:27:06.3366AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
04:27:06.3376AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
04:30:18.4877C185498OverlayManager::initOverlayResolutionEx 0X40100
04:30:18.4877C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
04:30:18.4896AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:30:18.5016AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:30:18.5026AA41858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:30:18.5026AA42970OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:30:18.5026AA41551OverlayManager::RestoreGameWNDPROCSearch SWL..
04:30:18.5026AA41558OverlayManager::RestoreGameWNDPROCSWL restored.
04:30:18.5026AA41568OverlayManager::RestoreGameWNDPROCSWL OK.
04:30:18.5026AA41573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24b30f7d
04:30:18.5026AA42992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:30:18.5026AA41861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:30:18.5026AA4184IRenderDevice::releaseRender Releasing.
04:30:18.5026AA4509RenderDeviceD3d12::releaseImplementationRelease device
04:30:18.5056AA450capture device----------------- d3d12 capture freed ----------------
04:30:18.5056AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
04:30:18.5056AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
04:30:18.5066AA4551RenderDeviceD3d12::releaseImplementationRelease display heap
04:30:18.5066AA4554RenderDeviceD3d12::releaseImplementationRelease RT
04:30:18.5066AA4560RenderDeviceD3d12::releaseImplementationRelease RT heap
04:30:18.5066AA4201IRenderDevice::releaseRender Releasing Done.
04:30:18.5077C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
04:30:18.8887D8C6866OverlayManager::doActionForegroundChange Event ON (ON)
04:30:18.8887D8C8408OverlayManager::OnForegroundChangedChanged True
04:30:18.8907D8C7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
04:30:18.9087D8C7025OverlayManager::doActionDisplayFPS - Triggered
04:30:19.4407C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
04:30:19.4507C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
04:30:19.4933940293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:30:19.5637C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
04:30:19.5866AA47759OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
04:30:19.6327C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
04:30:19.6327C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
04:30:19.6327C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
04:30:19.6327C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:30:19.6327C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:30:19.6327C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:30:19.7957C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x320d3e).
04:30:19.7957C182513OverlayManager::installWindowProcHookInstall WPH
04:30:19.7957C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x79e0aa3
04:30:19.7957C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:30:19.7967C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
04:30:19.7967C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:30:19.7977C1850capture deviced3d12_init: device=0x247231F9EB0
04:30:19.7977C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
04:30:19.7976AA42171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
04:30:19.7976AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
04:30:19.7976AA4480InputInterceptor::stopHookunhook keyboard and mouse
04:30:19.7977C1850capture deviceWe're DXGI1.4 boys!
04:30:19.7977C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
04:30:19.7996AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
04:30:19.8006AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
04:30:19.8257C1850capture deviced3d12 shared texture capture successful
04:30:19.8436AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:30:19.8507C185498OverlayManager::initOverlayResolutionEx 0X40008
04:30:19.8507C185504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:30:19.8507C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:30:19.8507C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:30:21.2396AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
04:30:21.6016AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
04:30:56.6153940293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:31:09.9996AA47759OverlayManager::IsEmptyCursorCache cursor 0xc5a0f99 (v: 1)
04:31:10.1096AA47759OverlayManager::IsEmptyCursorCache cursor 0x11f302f3 (v: 1)
04:31:13.5946AA47759OverlayManager::IsEmptyCursorCache cursor 0x31ea10e3 (v: 1)
04:31:14.326AA47759OverlayManager::IsEmptyCursorCache cursor 0x2c0f4f (v: 1)
04:31:16.9866AA47759OverlayManager::IsEmptyCursorCache cursor 0x1ff0111d (v: 1)
04:31:25.3456AA47759OverlayManager::IsEmptyCursorCache cursor 0x32740e43 (v: 1)
04:31:26.2326AA47759OverlayManager::IsEmptyCursorCache cursor 0x7ea70159 (v: 1)
04:31:27.6946AA47759OverlayManager::IsEmptyCursorCache cursor 0x24f10e63 (v: 1)
04:31:50.8636AA47759OverlayManager::IsEmptyCursorCache cursor 0xe26095d (v: 1)
04:33:16.6046AA47759OverlayManager::IsEmptyCursorCache cursor 0x8a110cf (v: 1)
04:34:36.1366AA47759OverlayManager::IsEmptyCursorCache cursor 0x1f810fef (v: 1)
04:34:49.1576AA47759OverlayManager::IsEmptyCursorCache cursor 0x532a02e3 (v: 1)
04:36:14.3666AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
04:36:14.4426AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:36:14.4426AA41858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:36:14.4426AA42970OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:36:14.4426AA41551OverlayManager::RestoreGameWNDPROCSearch SWL..
04:36:14.4426AA41558OverlayManager::RestoreGameWNDPROCSWL restored.
04:36:14.4436AA41568OverlayManager::RestoreGameWNDPROCSWL OK.
04:36:14.4446AA41573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x79e0aa3
04:36:14.4446AA42992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:36:14.4446AA41861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:36:14.4446AA4184IRenderDevice::releaseRender Releasing.
04:36:14.4446AA4509RenderDeviceD3d12::releaseImplementationRelease device
04:36:14.4506AA450capture device----------------- d3d12 capture freed ----------------
04:36:14.4506AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
04:36:14.4506AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
04:36:14.4526AA4551RenderDeviceD3d12::releaseImplementationRelease display heap
04:36:14.4526AA4554RenderDeviceD3d12::releaseImplementationRelease RT
04:36:14.4526AA4560RenderDeviceD3d12::releaseImplementationRelease RT heap
04:36:14.4526AA4201IRenderDevice::releaseRender Releasing Done.
04:36:14.5452A60293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:36:14.7187C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
04:36:14.7967C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
04:36:14.7967C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
04:36:14.7967C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
04:36:14.7967C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(2560,1440)
04:36:14.7967C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
04:36:14.7967C185447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
04:36:14.8717D8C367InputInterceptor::ResetLLHookProcExtReset keys state
04:36:14.8717D8C6866OverlayManager::doActionForegroundChange Event OFF (OFF)
04:36:14.8717D8C8408OverlayManager::OnForegroundChangedChanged False
04:36:14.8737D8C8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x320D3E Title=[Age of Empires IV ]
04:36:14.8747D8C7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
04:36:14.8747D8C2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
04:36:14.8747D8C2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
04:36:14.8877D8C367InputInterceptor::ResetLLHookProcExtReset keys state
04:36:14.8897D8C7025OverlayManager::doActionDisplayFPS - Triggered
04:36:14.9487C1848ResetSnapShotSH::ExecuteRelease snapshot SH
04:36:14.9497C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x320d3e).
04:36:14.9497C182513OverlayManager::installWindowProcHookInstall WPH
04:36:14.9507C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x483d0e99
04:36:14.9507C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
04:36:14.9517C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
04:36:14.9517C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:36:14.9547C1850capture deviced3d12_init: device=0x247231F9EB0
04:36:14.9547C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
04:36:14.9547C1850capture deviceWe're DXGI1.4 boys!
04:36:14.9547C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
04:36:14.9917C1850capture deviced3d12 shared texture capture successful
04:36:15.3756AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
04:36:15.3756AA4480InputInterceptor::stopHookunhook keyboard and mouse
04:36:15.3796AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
04:36:15.3816AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
04:36:16.5387C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(1936,1119)G(1936,1119)M(2560,1440)
04:36:16.5426AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:36:16.5686AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
04:36:16.5686AA41858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
04:36:16.5686AA42970OverlayManager::OnGraphicsDeviceLostClear Resource Start
04:36:16.5686AA41551OverlayManager::RestoreGameWNDPROCSearch SWL..
04:36:16.5686AA41558OverlayManager::RestoreGameWNDPROCSWL restored.
04:36:16.5686AA41568OverlayManager::RestoreGameWNDPROCSWL OK.
04:36:16.5686AA41573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x483d0e99
04:36:16.5686AA42992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
04:36:16.5686AA41861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
04:36:16.5686AA4184IRenderDevice::releaseRender Releasing.
04:36:16.5686AA4509RenderDeviceD3d12::releaseImplementationRelease device
04:36:16.5736AA450capture device----------------- d3d12 capture freed ----------------
04:36:16.5736AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
04:36:16.5736AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
04:36:16.5746AA4551RenderDeviceD3d12::releaseImplementationRelease display heap
04:36:16.5746AA4554RenderDeviceD3d12::releaseImplementationRelease RT
04:36:16.5746AA4560RenderDeviceD3d12::releaseImplementationRelease RT heap
04:36:16.5746AA4201IRenderDevice::releaseRender Releasing Done.
04:36:16.5777C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
04:36:16.8917D8C6866OverlayManager::doActionForegroundChange Event ON (ON)
04:36:16.8917D8C8408OverlayManager::OnForegroundChangedChanged True
04:36:16.8977D8C7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
04:36:16.8977D8C2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:36:16.9067D8C7025OverlayManager::doActionDisplayFPS - Triggered
04:36:17.4187C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
04:36:17.4257C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
04:36:17.4877C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
04:36:17.5392A60293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:36:17.5827C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
04:36:17.5827C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
04:36:17.5827C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
04:36:17.5827C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
04:36:17.5827C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
04:36:17.5827C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:36:17.7387C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x320d3e).
04:36:17.7387C182513OverlayManager::installWindowProcHookInstall WPH
04:36:17.7387C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1aa90f9f
04:36:17.7387C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
04:36:17.7387C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
04:36:17.7387C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:36:17.7386AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
04:36:17.7386AA4480InputInterceptor::stopHookunhook keyboard and mouse
04:36:17.7386AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
04:36:17.7386AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
04:36:17.7387C1850capture deviced3d12_init: device=0x247231F9EB0
04:36:17.7387C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
04:36:17.7387C1850capture deviceWe're DXGI1.4 boys!
04:36:17.7387C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
04:36:17.7627C1850capture deviced3d12 shared texture capture successful
04:36:17.7666AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:36:17.7737C185498OverlayManager::initOverlayResolutionEx 0X40008
04:36:17.7737C185504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
04:36:17.7737C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
04:36:17.7737C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
04:36:20.6746AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
04:36:43.6516AA47759OverlayManager::IsEmptyCursorCache cursor 0x1c020ff5 (v: 1)
04:43:00.2476AA47759OverlayManager::IsEmptyCursorCache cursor 0x18fe0ef1 (v: 1)
04:44:29.4416AA47759OverlayManager::IsEmptyCursorCache cursor 0x310f4b (v: 1)
04:49:22.166AA47759OverlayManager::IsEmptyCursorCache cursor 0x19ed0f63 (v: 1)
04:50:45.2526AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:50:45.4096AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:50:45.5766AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:50:46.436AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:50:46.3276AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:51:47.5956AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:51:49.1566AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:51:52.3916AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:51:52.6366AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:51:52.9126AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:51:59.6376AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
04:56:42.75410A4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:01:10.8346AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:05:16.2006AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:05:16.3966AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:05:16.6176AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:05:17.3756AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:06:15.2236AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:06:15.3246AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:19:44.4105850293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:34:09.366AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:34:10.9826AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:34:11.1666AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:34:11.5786AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:34:11.8906AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:34:16.2756AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:34:16.6756AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:34:17.2446AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:34:17.5196AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:46:34.6016AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:46:34.7946AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:46:35.4146AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:46:35.5866AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:46:37.7686AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:50:10.9926AA47759OverlayManager::IsEmptyCursorCache cursor 0x24750e31 (v: 1)
05:58:52.7016AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:58:52.9486AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:58:54.1516AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
05:58:54.7056AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
06:00:57.7596AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
06:00:57.9316AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
06:00:58.2026AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
06:00:58.6096AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
06:01:01.36AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
06:01:05.4006AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
06:13:27.5086AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
06:19:10.7926AA47759OverlayManager::IsEmptyCursorCache cursor 0x2efb1073 (v: 1)
06:20:04.4247D8C367InputInterceptor::ResetLLHookProcExtReset keys state
06:20:04.4247D8C6866OverlayManager::doActionForegroundChange Event OFF (OFF)
06:20:04.4247D8C8408OverlayManager::OnForegroundChangedChanged False
06:20:04.4257D8C8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3D0FF0 Title=[Task Switching]
06:20:04.4287D8C7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
06:20:04.4287D8C2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
06:20:04.4287D8C2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
06:20:04.4397D8C367InputInterceptor::ResetLLHookProcExtReset keys state
06:20:04.4457D8C7025OverlayManager::doActionDisplayFPS - Triggered
06:20:05.876AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
06:20:05.1397C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
06:20:05.1397C18425fSwapResize_BuffersClear overlay graphics..
06:20:05.1397C182970OverlayManager::OnGraphicsDeviceLostClear Resource Start
06:20:05.1397C181551OverlayManager::RestoreGameWNDPROCSearch SWL..
06:20:05.1397C181558OverlayManager::RestoreGameWNDPROCSWL restored.
06:20:05.1407C181568OverlayManager::RestoreGameWNDPROCSWL OK.
06:20:05.1407C181573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1aa90f9f
06:20:05.1407C182992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
06:20:05.1407C18427fSwapResize_BuffersDevice was Resized!
06:20:05.1407C18184IRenderDevice::releaseRender Releasing.
06:20:05.1407C18509RenderDeviceD3d12::releaseImplementationRelease device
06:20:05.1477C1850capture device----------------- d3d12 capture freed ----------------
06:20:05.1477C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
06:20:05.1477C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
06:20:05.1487C18551RenderDeviceD3d12::releaseImplementationRelease display heap
06:20:05.1487C18554RenderDeviceD3d12::releaseImplementationRelease RT
06:20:05.1487C18560RenderDeviceD3d12::releaseImplementationRelease RT heap
06:20:05.1487C18201IRenderDevice::releaseRender Releasing Done.
06:20:05.1487C18431fSwapResize_BuffersEnd Device was Resized!
06:20:05.4432204293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
06:20:05.4597C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
06:20:05.5097C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
06:20:05.5097C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
06:20:05.5097C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
06:20:05.5097C182958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
06:20:05.5097C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(2560,1440)
06:20:05.5107C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
06:20:05.5107C185447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
06:20:05.6157C1848ResetSnapShotSH::ExecuteRelease snapshot SH
06:20:05.6167C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x3d0ff0).
06:20:05.6167C182513OverlayManager::installWindowProcHookInstall WPH
06:20:05.6167C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x33d6103d
06:20:05.6167C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
06:20:05.6177C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
06:20:05.6177C181702WidgetManager::drawskip widget draw (not in foreground) False - False
06:20:05.6177C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
06:20:05.6227C1850capture deviced3d12_init: device=0x247231F9EB0
06:20:05.6227C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
06:20:05.6227C1850capture deviceWe're DXGI1.4 boys!
06:20:05.6227C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
06:20:05.6597C1850capture deviced3d12 shared texture capture successful
06:20:06.4986AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
06:20:06.4986AA4480InputInterceptor::stopHookunhook keyboard and mouse
06:20:06.5076AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
06:20:06.5116AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
07:43:24.4446AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:43:24.4446AA41858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
07:43:24.4446AA42970OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:43:24.4446AA41551OverlayManager::RestoreGameWNDPROCSearch SWL..
07:43:24.4446AA41558OverlayManager::RestoreGameWNDPROCSWL restored.
07:43:24.4446AA41568OverlayManager::RestoreGameWNDPROCSWL OK.
07:43:24.4446AA41573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x33d6103d
07:43:24.4446AA42992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:43:24.4446AA41861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
07:43:24.4446AA4184IRenderDevice::releaseRender Releasing.
07:43:24.4446AA4509RenderDeviceD3d12::releaseImplementationRelease device
07:43:24.4556AA450capture device----------------- d3d12 capture freed ----------------
07:43:24.4556AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
07:43:24.4556AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
07:43:24.4606AA4551RenderDeviceD3d12::releaseImplementationRelease display heap
07:43:24.4606AA4554RenderDeviceD3d12::releaseImplementationRelease RT
07:43:24.4606AA4560RenderDeviceD3d12::releaseImplementationRelease RT heap
07:43:24.4606AA4201IRenderDevice::releaseRender Releasing Done.
07:43:24.5087C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:43:24.7477D8C6866OverlayManager::doActionForegroundChange Event ON (ON)
07:43:24.7477D8C8408OverlayManager::OnForegroundChangedChanged True
07:43:24.7507D8C7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
07:43:24.7657D8C7025OverlayManager::doActionDisplayFPS - Triggered
07:43:25.4117C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:43:25.4247C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:43:25.4264EC0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:43:25.5357C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
07:43:25.5357C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
07:43:25.5357C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
07:43:25.5627C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:43:25.5627C18425fSwapResize_BuffersClear overlay graphics..
07:43:25.5627C182970OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:43:25.5627C182992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:43:25.5627C18427fSwapResize_BuffersDevice was Resized!
07:43:25.5627C18184IRenderDevice::releaseRender Releasing.
07:43:25.5627C18509RenderDeviceD3d12::releaseImplementationRelease device
07:43:25.5627C1850capture device----------------- d3d12 capture freed ----------------
07:43:25.5627C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
07:43:25.5627C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
07:43:25.5627C18551RenderDeviceD3d12::releaseImplementationRelease display heap
07:43:25.5627C18554RenderDeviceD3d12::releaseImplementationRelease RT
07:43:25.5627C18560RenderDeviceD3d12::releaseImplementationRelease RT heap
07:43:25.5627C18201IRenderDevice::releaseRender Releasing Done.
07:43:25.5627C18431fSwapResize_BuffersEnd Device was Resized!
07:43:25.9817C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
07:43:25.9817C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
07:43:25.9817C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
07:43:25.9817C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
07:43:25.9817C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:43:26.1177C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x320d3e).
07:43:26.1177C182513OverlayManager::installWindowProcHookInstall WPH
07:43:26.1177C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x55260a5b
07:43:26.1177C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
07:43:26.1187C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
07:43:26.1187C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:43:26.1206AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
07:43:26.1206AA4480InputInterceptor::stopHookunhook keyboard and mouse
07:43:26.1207C1850capture deviced3d12_init: device=0x247231F9EB0
07:43:26.1207C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
07:43:26.1207C1850capture deviceWe're DXGI1.4 boys!
07:43:26.1207C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
07:43:26.1216AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
07:43:26.1226AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
07:43:26.1557C1850capture deviced3d12 shared texture capture successful
07:43:26.1686AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
07:43:26.1807C185498OverlayManager::initOverlayResolutionEx 0X40008
07:43:26.1807C185504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
07:43:26.1807C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
07:43:26.1807C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:43:27.7156AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
07:43:27.7366AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
07:43:27.7376AA47759OverlayManager::IsEmptyCursorCache cursor 0x10009 (v: 1)
07:47:54.5907D8C367InputInterceptor::ResetLLHookProcExtReset keys state
07:47:54.5907D8C6866OverlayManager::doActionForegroundChange Event OFF (OFF)
07:47:54.5907D8C8408OverlayManager::OnForegroundChangedChanged False
07:47:54.5907D8C8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10202 Title=[]
07:47:54.5917D8C7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
07:47:54.5917D8C2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:47:54.5917D8C2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:47:54.5997C1848ResetSnapShotSH::ExecuteRelease snapshot SH
07:47:54.6067D8C367InputInterceptor::ResetLLHookProcExtReset keys state
07:47:54.6077D8C7025OverlayManager::doActionDisplayFPS - Triggered
07:47:54.6127C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:47:55.2946AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
07:47:55.5277C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:47:55.5277C18425fSwapResize_BuffersClear overlay graphics..
07:47:55.5277C182970OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:47:55.5277C181551OverlayManager::RestoreGameWNDPROCSearch SWL..
07:47:55.5277C181558OverlayManager::RestoreGameWNDPROCSWL restored.
07:47:55.5297C181568OverlayManager::RestoreGameWNDPROCSWL OK.
07:47:55.5297C181573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x55260a5b
07:47:55.5297C182992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:47:55.5297C18427fSwapResize_BuffersDevice was Resized!
07:47:55.5297C18184IRenderDevice::releaseRender Releasing.
07:47:55.5297C18509RenderDeviceD3d12::releaseImplementationRelease device
07:47:55.5357C1850capture device----------------- d3d12 capture freed ----------------
07:47:55.5357C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
07:47:55.5357C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
07:47:55.5377C18551RenderDeviceD3d12::releaseImplementationRelease display heap
07:47:55.5377C18554RenderDeviceD3d12::releaseImplementationRelease RT
07:47:55.5377C18560RenderDeviceD3d12::releaseImplementationRelease RT heap
07:47:55.5377C18201IRenderDevice::releaseRender Releasing Done.
07:47:55.5377C18431fSwapResize_BuffersEnd Device was Resized!
07:47:55.7397C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:47:55.7538798293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:47:55.8197C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
07:47:55.8197C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
07:47:55.8197C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
07:47:55.8197C182958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:47:55.8197C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(2560,1440)
07:47:55.8207C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
07:47:55.8207C185447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
07:47:55.9557C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x10246).
07:47:55.9557C182513OverlayManager::installWindowProcHookInstall WPH
07:47:55.9567C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b910f13
07:47:55.9567C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
07:47:55.9577C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
07:47:55.9577C181702WidgetManager::drawskip widget draw (not in foreground) False - False
07:47:55.9597C1850capture deviced3d12_init: device=0x247231F9EB0
07:47:55.9607C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
07:47:55.9607C1850capture deviceWe're DXGI1.4 boys!
07:47:55.9607C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
07:47:56.37C1850capture deviced3d12 shared texture capture successful
07:47:57.1716AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
07:47:57.1716AA4480InputInterceptor::stopHookunhook keyboard and mouse
07:47:57.1806AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
07:47:57.1836AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
07:58:25.7957C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(1936,1119)G(1936,1119)M(2560,1440)
07:58:25.7966AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:58:25.7966AA41858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
07:58:25.7966AA42970OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:58:25.7966AA41551OverlayManager::RestoreGameWNDPROCSearch SWL..
07:58:25.7966AA41558OverlayManager::RestoreGameWNDPROCSWL restored.
07:58:25.7966AA41568OverlayManager::RestoreGameWNDPROCSWL OK.
07:58:25.7966AA41573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b910f13
07:58:25.7966AA42992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:58:25.7966AA41861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
07:58:25.7966AA4184IRenderDevice::releaseRender Releasing.
07:58:25.7966AA4509RenderDeviceD3d12::releaseImplementationRelease device
07:58:25.8016AA450capture device----------------- d3d12 capture freed ----------------
07:58:25.8016AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
07:58:25.8016AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
07:58:25.8026AA4551RenderDeviceD3d12::releaseImplementationRelease display heap
07:58:25.8026AA4554RenderDeviceD3d12::releaseImplementationRelease RT
07:58:25.8026AA4560RenderDeviceD3d12::releaseImplementationRelease RT heap
07:58:25.8026AA4201IRenderDevice::releaseRender Releasing Done.
07:58:25.8287C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:58:26.727D8C6866OverlayManager::doActionForegroundChange Event ON (ON)
07:58:26.737D8C8408OverlayManager::OnForegroundChangedChanged True
07:58:26.797D8C7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
07:58:26.1127D8C7025OverlayManager::doActionDisplayFPS - Triggered
07:58:26.7237C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:58:26.7347C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:58:26.8018358293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:58:26.8227C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:58:26.9107C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
07:58:26.9107C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
07:58:26.9107C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
07:58:26.9107C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
07:58:26.9107C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
07:58:26.9107C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:58:27.657C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x320d3e).
07:58:27.657C182513OverlayManager::installWindowProcHookInstall WPH
07:58:27.667C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x44ee0d37
07:58:27.667C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
07:58:27.667C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
07:58:27.667C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:58:27.676AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
07:58:27.676AA4480InputInterceptor::stopHookunhook keyboard and mouse
07:58:27.687C1850capture deviced3d12_init: device=0x247231F9EB0
07:58:27.686AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
07:58:27.687C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
07:58:27.686AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
07:58:27.697C1850capture deviceWe're DXGI1.4 boys!
07:58:27.697C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
07:58:27.1047C1850capture deviced3d12 shared texture capture successful
07:58:27.1136AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
07:58:27.1197C185498OverlayManager::initOverlayResolutionEx 0X40008
07:58:27.1197C185504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
07:58:27.1197C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
07:58:27.1197C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:58:29.5626AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
07:59:08.687D8C367InputInterceptor::ResetLLHookProcExtReset keys state
07:59:08.687D8C6866OverlayManager::doActionForegroundChange Event OFF (OFF)
07:59:08.687D8C8408OverlayManager::OnForegroundChangedChanged False
07:59:08.697D8C8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x270D52 Title=[Task Switching]
07:59:08.757D8C7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
07:59:08.757D8C2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:59:08.757D8C2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:59:08.867D8C367InputInterceptor::ResetLLHookProcExtReset keys state
07:59:08.937D8C7025OverlayManager::doActionDisplayFPS - Triggered
07:59:08.3656AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
07:59:08.5727C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:08.5727C18425fSwapResize_BuffersClear overlay graphics..
07:59:08.5727C182970OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:59:08.5727C181551OverlayManager::RestoreGameWNDPROCSearch SWL..
07:59:08.5727C181558OverlayManager::RestoreGameWNDPROCSWL restored.
07:59:08.5737C181568OverlayManager::RestoreGameWNDPROCSWL OK.
07:59:08.5737C181573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x44ee0d37
07:59:08.5737C182992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:59:08.5737C18427fSwapResize_BuffersDevice was Resized!
07:59:08.5737C18184IRenderDevice::releaseRender Releasing.
07:59:08.5737C18509RenderDeviceD3d12::releaseImplementationRelease device
07:59:08.5837C1850capture device----------------- d3d12 capture freed ----------------
07:59:08.5837C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
07:59:08.5837C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
07:59:08.5847C18551RenderDeviceD3d12::releaseImplementationRelease display heap
07:59:08.5847C18554RenderDeviceD3d12::releaseImplementationRelease RT
07:59:08.5847C18560RenderDeviceD3d12::releaseImplementationRelease RT heap
07:59:08.5847C18201IRenderDevice::releaseRender Releasing Done.
07:59:08.5847C18431fSwapResize_BuffersEnd Device was Resized!
07:59:08.7877C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:08.8787C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
07:59:08.8787C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
07:59:08.8787C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
07:59:08.8787C182958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:59:08.8787C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(2560,1440)
07:59:08.8787C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
07:59:08.8787C185447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
07:59:09.167C1848ResetSnapShotSH::ExecuteRelease snapshot SH
07:59:09.167C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x10246).
07:59:09.167C182513OverlayManager::installWindowProcHookInstall WPH
07:59:09.177C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1c450d11
07:59:09.177C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
07:59:09.187C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
07:59:09.187C181702WidgetManager::drawskip widget draw (not in foreground) False - False
07:59:09.187C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:59:09.207C1850capture deviced3d12_init: device=0x247231F9EB0
07:59:09.207C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
07:59:09.207C1850capture deviceWe're DXGI1.4 boys!
07:59:09.207C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
07:59:09.657C1850capture deviced3d12 shared texture capture successful
07:59:10.136AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
07:59:10.136AA4480InputInterceptor::stopHookunhook keyboard and mouse
07:59:10.196AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
07:59:10.236AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
07:59:11.366AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:59:11.606AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:59:11.606AA41858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
07:59:11.606AA42970OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:59:11.606AA41551OverlayManager::RestoreGameWNDPROCSearch SWL..
07:59:11.606AA41558OverlayManager::RestoreGameWNDPROCSWL restored.
07:59:11.606AA41568OverlayManager::RestoreGameWNDPROCSWL OK.
07:59:11.606AA41573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1c450d11
07:59:11.606AA42992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:59:11.606AA41861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
07:59:11.606AA4184IRenderDevice::releaseRender Releasing.
07:59:11.606AA4509RenderDeviceD3d12::releaseImplementationRelease device
07:59:11.656AA450capture device----------------- d3d12 capture freed ----------------
07:59:11.656AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
07:59:11.656AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
07:59:11.676AA4551RenderDeviceD3d12::releaseImplementationRelease display heap
07:59:11.686AA4554RenderDeviceD3d12::releaseImplementationRelease RT
07:59:11.686AA4560RenderDeviceD3d12::releaseImplementationRelease RT heap
07:59:11.686AA4201IRenderDevice::releaseRender Releasing Done.
07:59:11.737C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:11.3397D8C6866OverlayManager::doActionForegroundChange Event ON (ON)
07:59:11.3397D8C8408OverlayManager::OnForegroundChangedChanged True
07:59:11.3447D8C7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
07:59:11.3477D8C7025OverlayManager::doActionDisplayFPS - Triggered
07:59:11.9437C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:11.9527C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:12.393ECC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:59:12.697C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:12.1317C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
07:59:12.1317C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
07:59:12.1317C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
07:59:12.1317C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
07:59:12.1317C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:59:12.2847C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x320d3e).
07:59:12.2847C182513OverlayManager::installWindowProcHookInstall WPH
07:59:12.2847C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24151019
07:59:12.2847C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
07:59:12.2847C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
07:59:12.2847C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:59:12.2856AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
07:59:12.2856AA4480InputInterceptor::stopHookunhook keyboard and mouse
07:59:12.2857C1850capture deviced3d12_init: device=0x247231F9EB0
07:59:12.2857C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
07:59:12.2857C1850capture deviceWe're DXGI1.4 boys!
07:59:12.2857C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
07:59:12.2856AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
07:59:12.2856AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
07:59:12.3217C1850capture deviced3d12 shared texture capture successful
07:59:12.3296AA46297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x320d3e) 0x320d3e .
07:59:12.3357C185498OverlayManager::initOverlayResolutionEx 0X40008
07:59:12.3357C185504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
07:59:12.3357C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
07:59:12.3357C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:59:14.1106AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
07:59:23.3014E74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:59:39.407D8C367InputInterceptor::ResetLLHookProcExtReset keys state
07:59:39.407D8C6866OverlayManager::doActionForegroundChange Event OFF (OFF)
07:59:39.407D8C8408OverlayManager::OnForegroundChangedChanged False
07:59:39.407D8C8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80CAA Title=[Task Switching]
07:59:39.467D8C7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
07:59:39.467D8C2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
07:59:39.467D8C2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
07:59:39.507D8C367InputInterceptor::ResetLLHookProcExtReset keys state
07:59:39.567D8C7025OverlayManager::doActionDisplayFPS - Triggered
07:59:39.5246AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
07:59:39.5727C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:39.5727C18425fSwapResize_BuffersClear overlay graphics..
07:59:39.5727C182970OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:59:39.5727C181551OverlayManager::RestoreGameWNDPROCSearch SWL..
07:59:39.5727C181558OverlayManager::RestoreGameWNDPROCSWL restored.
07:59:39.5747C181568OverlayManager::RestoreGameWNDPROCSWL OK.
07:59:39.5767C181573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24151019
07:59:39.5767C182992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:59:39.5767C18427fSwapResize_BuffersDevice was Resized!
07:59:39.5767C18184IRenderDevice::releaseRender Releasing.
07:59:39.5767C18509RenderDeviceD3d12::releaseImplementationRelease device
07:59:39.5827C1850capture device----------------- d3d12 capture freed ----------------
07:59:39.5827C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
07:59:39.5827C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
07:59:39.5847C18551RenderDeviceD3d12::releaseImplementationRelease display heap
07:59:39.5847C18554RenderDeviceD3d12::releaseImplementationRelease RT
07:59:39.5847C18560RenderDeviceD3d12::releaseImplementationRelease RT heap
07:59:39.5847C18201IRenderDevice::releaseRender Releasing Done.
07:59:39.5847C18431fSwapResize_BuffersEnd Device was Resized!
07:59:39.7737C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:39.8407C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
07:59:39.8407C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
07:59:39.8407C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
07:59:39.8407C182958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
07:59:39.8407C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(2560,1440)
07:59:39.8407C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
07:59:39.8407C185447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
07:59:39.9607C1848ResetSnapShotSH::ExecuteRelease snapshot SH
07:59:39.9617C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x10246).
07:59:39.9617C182513OverlayManager::installWindowProcHookInstall WPH
07:59:39.9627C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24a5094f
07:59:39.9627C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
07:59:39.9627C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
07:59:39.9627C181702WidgetManager::drawskip widget draw (not in foreground) False - False
07:59:39.9627C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:59:39.9637C1850capture deviced3d12_init: device=0x247231F9EB0
07:59:39.9637C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
07:59:39.9637C1850capture deviceWe're DXGI1.4 boys!
07:59:39.9637C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
07:59:39.9967C1850capture deviced3d12 shared texture capture successful
07:59:40.06AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
07:59:40.06AA4480InputInterceptor::stopHookunhook keyboard and mouse
07:59:41.56AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
07:59:41.76AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
07:59:57.3176AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
07:59:57.3176AA41858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
07:59:57.3176AA42970OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:59:57.3176AA41551OverlayManager::RestoreGameWNDPROCSearch SWL..
07:59:57.3176AA41558OverlayManager::RestoreGameWNDPROCSWL restored.
07:59:57.3176AA41568OverlayManager::RestoreGameWNDPROCSWL OK.
07:59:57.3176AA41573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24a5094f
07:59:57.3176AA42992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:59:57.3176AA41861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
07:59:57.3176AA4184IRenderDevice::releaseRender Releasing.
07:59:57.3176AA4509RenderDeviceD3d12::releaseImplementationRelease device
07:59:57.3217D8C6866OverlayManager::doActionForegroundChange Event ON (ON)
07:59:57.3217D8C8408OverlayManager::OnForegroundChangedChanged True
07:59:57.3217D8C7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
07:59:57.3236AA450capture device----------------- d3d12 capture freed ----------------
07:59:57.3236AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
07:59:57.3246AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
07:59:57.3247D8C7025OverlayManager::doActionDisplayFPS - Triggered
07:59:57.3246AA4551RenderDeviceD3d12::releaseImplementationRelease display heap
07:59:57.3256AA4554RenderDeviceD3d12::releaseImplementationRelease RT
07:59:57.3256AA4560RenderDeviceD3d12::releaseImplementationRelease RT heap
07:59:57.3256AA4201IRenderDevice::releaseRender Releasing Done.
07:59:57.3697C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:58.2537C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:58.2747C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:58.3134614293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
07:59:58.3427C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
07:59:58.3427C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
07:59:58.3427C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
07:59:58.3777C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
07:59:58.3777C18425fSwapResize_BuffersClear overlay graphics..
07:59:58.3777C182970OverlayManager::OnGraphicsDeviceLostClear Resource Start
07:59:58.3777C182992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
07:59:58.3777C18427fSwapResize_BuffersDevice was Resized!
07:59:58.3777C18184IRenderDevice::releaseRender Releasing.
07:59:58.3777C18509RenderDeviceD3d12::releaseImplementationRelease device
07:59:58.3777C1850capture device----------------- d3d12 capture freed ----------------
07:59:58.3777C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
07:59:58.3777C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
07:59:58.3777C18551RenderDeviceD3d12::releaseImplementationRelease display heap
07:59:58.3787C18554RenderDeviceD3d12::releaseImplementationRelease RT
07:59:58.3787C18560RenderDeviceD3d12::releaseImplementationRelease RT heap
07:59:58.3787C18201IRenderDevice::releaseRender Releasing Done.
07:59:58.3787C18431fSwapResize_BuffersEnd Device was Resized!
07:59:58.5797C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
07:59:58.5797C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
07:59:58.5797C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
07:59:58.5797C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
07:59:58.5797C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
07:59:58.7017C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x320d3e).
07:59:58.7017C182513OverlayManager::installWindowProcHookInstall WPH
07:59:58.7017C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19a30a9f
07:59:58.7017C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
07:59:58.7027C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
07:59:58.7027C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
07:59:58.7026AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
07:59:58.7026AA4480InputInterceptor::stopHookunhook keyboard and mouse
07:59:58.7036AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
07:59:58.7036AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
07:59:58.7037C1850capture deviced3d12_init: device=0x247231F9EB0
07:59:58.7037C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
07:59:58.7037C1850capture deviceWe're DXGI1.4 boys!
07:59:58.7037C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
07:59:58.7307C1850capture deviced3d12 shared texture capture successful
07:59:58.7467C185498OverlayManager::initOverlayResolutionEx 0X40008
07:59:58.7467C185504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
07:59:58.7467C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
07:59:58.7467C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:00:00.1296AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
08:00:23.4147D8C367InputInterceptor::ResetLLHookProcExtReset keys state
08:00:23.4147D8C6866OverlayManager::doActionForegroundChange Event OFF (OFF)
08:00:23.4147D8C8408OverlayManager::OnForegroundChangedChanged False
08:00:23.4147D8C8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3A0484 Title=[Task Switching]
08:00:23.4167D8C7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:00:23.4167D8C2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:00:23.4167D8C2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:00:23.4327D8C367InputInterceptor::ResetLLHookProcExtReset keys state
08:00:23.4357D8C7025OverlayManager::doActionDisplayFPS - Triggered
08:00:23.7866AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
08:00:23.8247C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:00:23.8247C18425fSwapResize_BuffersClear overlay graphics..
08:00:23.8247C182970OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:00:23.8247C181551OverlayManager::RestoreGameWNDPROCSearch SWL..
08:00:23.8247C181558OverlayManager::RestoreGameWNDPROCSWL restored.
08:00:23.8257C181568OverlayManager::RestoreGameWNDPROCSWL OK.
08:00:23.8267C181573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19a30a9f
08:00:23.8267C182992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:00:23.8267C18427fSwapResize_BuffersDevice was Resized!
08:00:23.8267C18184IRenderDevice::releaseRender Releasing.
08:00:23.8267C18509RenderDeviceD3d12::releaseImplementationRelease device
08:00:23.8347C1850capture device----------------- d3d12 capture freed ----------------
08:00:23.8347C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
08:00:23.8347C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
08:00:23.8357C18551RenderDeviceD3d12::releaseImplementationRelease display heap
08:00:23.8357C18554RenderDeviceD3d12::releaseImplementationRelease RT
08:00:23.8357C18560RenderDeviceD3d12::releaseImplementationRelease RT heap
08:00:23.8357C18201IRenderDevice::releaseRender Releasing Done.
08:00:23.8357C18431fSwapResize_BuffersEnd Device was Resized!
08:00:24.867C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:00:24.1427C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
08:00:24.1427C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
08:00:24.1427C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
08:00:24.1427C182958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:00:24.1427C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(2560,1440)
08:00:24.1437C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
08:00:24.1437C185447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
08:00:24.2607C1848ResetSnapShotSH::ExecuteRelease snapshot SH
08:00:24.2607C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x10246).
08:00:24.2607C182513OverlayManager::installWindowProcHookInstall WPH
08:00:24.2617C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x961b0d21
08:00:24.2617C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
08:00:24.2627C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
08:00:24.2627C181702WidgetManager::drawskip widget draw (not in foreground) False - False
08:00:24.2627C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:00:24.2647C1850capture deviced3d12_init: device=0x247231F9EB0
08:00:24.2647C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
08:00:24.2647C1850capture deviceWe're DXGI1.4 boys!
08:00:24.2647C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
08:00:24.2937C1850capture deviced3d12 shared texture capture successful
08:00:25.2156AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
08:00:25.2156AA4480InputInterceptor::stopHookunhook keyboard and mouse
08:00:25.2216AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
08:00:25.2236AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
08:00:50.8456AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:00:50.8456AA41858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:00:50.8456AA42970OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:00:50.8456AA41551OverlayManager::RestoreGameWNDPROCSearch SWL..
08:00:50.8456AA41558OverlayManager::RestoreGameWNDPROCSWL restored.
08:00:50.8456AA41568OverlayManager::RestoreGameWNDPROCSWL OK.
08:00:50.8456AA41573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x961b0d21
08:00:50.8456AA42992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:00:50.8456AA41861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:00:50.8456AA4184IRenderDevice::releaseRender Releasing.
08:00:50.8456AA4509RenderDeviceD3d12::releaseImplementationRelease device
08:00:50.8516AA450capture device----------------- d3d12 capture freed ----------------
08:00:50.8516AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
08:00:50.8516AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
08:00:50.8546AA4551RenderDeviceD3d12::releaseImplementationRelease display heap
08:00:50.8546AA4554RenderDeviceD3d12::releaseImplementationRelease RT
08:00:50.8546AA4560RenderDeviceD3d12::releaseImplementationRelease RT heap
08:00:50.8546AA4201IRenderDevice::releaseRender Releasing Done.
08:00:50.8787C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:00:51.1587D8C6866OverlayManager::doActionForegroundChange Event ON (ON)
08:00:51.1587D8C8408OverlayManager::OnForegroundChangedChanged True
08:00:51.1647D8C7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:00:51.1897D8C7025OverlayManager::doActionDisplayFPS - Triggered
08:00:51.7737C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:00:51.8047C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:00:51.8504614293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:00:51.8677C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
08:00:51.8677C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
08:00:51.8677C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
08:00:51.8897C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:00:51.8897C18425fSwapResize_BuffersClear overlay graphics..
08:00:51.8897C182970OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:00:51.8897C182992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:00:51.8897C18427fSwapResize_BuffersDevice was Resized!
08:00:51.8897C18184IRenderDevice::releaseRender Releasing.
08:00:51.8897C18509RenderDeviceD3d12::releaseImplementationRelease device
08:00:51.8897C1850capture device----------------- d3d12 capture freed ----------------
08:00:51.8897C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
08:00:51.8897C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
08:00:51.8907C18551RenderDeviceD3d12::releaseImplementationRelease display heap
08:00:51.8907C18554RenderDeviceD3d12::releaseImplementationRelease RT
08:00:51.8907C18560RenderDeviceD3d12::releaseImplementationRelease RT heap
08:00:51.8907C18201IRenderDevice::releaseRender Releasing Done.
08:00:51.8907C18431fSwapResize_BuffersEnd Device was Resized!
08:00:52.817C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
08:00:52.817C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
08:00:52.817C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
08:00:52.817C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:00:52.817C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:00:52.2247C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x320d3e).
08:00:52.2247C182513OverlayManager::installWindowProcHookInstall WPH
08:00:52.2257C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2b4d0bc3
08:00:52.2257C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:00:52.2257C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
08:00:52.2257C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:00:52.2267C1850capture deviced3d12_init: device=0x247231F9EB0
08:00:52.2267C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
08:00:52.2267C1850capture deviceWe're DXGI1.4 boys!
08:00:52.2267C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
08:00:52.2276AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
08:00:52.2276AA4480InputInterceptor::stopHookunhook keyboard and mouse
08:00:52.2286AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
08:00:52.2296AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
08:00:52.2537C1850capture deviced3d12 shared texture capture successful
08:00:52.2717C185498OverlayManager::initOverlayResolutionEx 0X40008
08:00:52.2717C185504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:00:52.2717C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:00:52.2717C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:00:53.7216AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
08:02:50.6626AA47759OverlayManager::IsEmptyCursorCache cursor 0xe60f5b (v: 1)
08:03:33.1724614293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:08:55.8016AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
08:08:55.8747C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:08:55.8747C18425fSwapResize_BuffersClear overlay graphics..
08:08:55.8747C182970OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:08:55.8747C181551OverlayManager::RestoreGameWNDPROCSearch SWL..
08:08:55.8747C181558OverlayManager::RestoreGameWNDPROCSWL restored.
08:08:55.8767C181568OverlayManager::RestoreGameWNDPROCSWL OK.
08:08:55.8777C181573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2b4d0bc3
08:08:55.8777C182992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:08:55.8777C18427fSwapResize_BuffersDevice was Resized!
08:08:55.8777C18184IRenderDevice::releaseRender Releasing.
08:08:55.8777C18509RenderDeviceD3d12::releaseImplementationRelease device
08:08:55.8877C1850capture device----------------- d3d12 capture freed ----------------
08:08:55.8877C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
08:08:55.8877C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
08:08:55.8907C18551RenderDeviceD3d12::releaseImplementationRelease display heap
08:08:55.8907C18554RenderDeviceD3d12::releaseImplementationRelease RT
08:08:55.8907C18560RenderDeviceD3d12::releaseImplementationRelease RT heap
08:08:55.8907C18201IRenderDevice::releaseRender Releasing Done.
08:08:55.8907C18431fSwapResize_BuffersEnd Device was Resized!
08:08:55.9026AA42293OverlayManager::GameWndProc_XTRAP_COMPATIBLEInvalid windowProc 0x320d3e 0x0 [0]
08:08:56.4464C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:08:56.1157C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:08:56.1787C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
08:08:56.1787C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
08:08:56.1787C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
08:08:56.1787C185504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(2560,1440)
08:08:56.1787C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
08:08:56.1787C185447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
08:08:56.2977C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x0).
08:08:56.2977C182513OverlayManager::installWindowProcHookInstall WPH
08:08:56.2987C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x33740e51
08:08:56.2987C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
08:08:56.2997C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
08:08:56.3007C1850capture deviced3d12_init: device=0x247231F9EB0
08:08:56.3007C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
08:08:56.3007C1850capture deviceWe're DXGI1.4 boys!
08:08:56.3007C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
08:08:56.3317C1850capture deviced3d12 shared texture capture successful
08:08:56.3437D8C367InputInterceptor::ResetLLHookProcExtReset keys state
08:08:56.3437D8C6866OverlayManager::doActionForegroundChange Event OFF (OFF)
08:08:56.3437D8C8408OverlayManager::OnForegroundChangedChanged False
08:08:56.3437D8C8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
08:08:56.3447D8C7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:08:56.3447D8C2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:08:56.3447D8C2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:08:56.3457D8C367InputInterceptor::ResetLLHookProcExtReset keys state
08:08:56.3487D8C7025OverlayManager::doActionDisplayFPS - Triggered
08:08:56.3487C1848ResetSnapShotSH::ExecuteRelease snapshot SH
08:08:56.3497C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:08:57.446AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
08:08:57.446AA4480InputInterceptor::stopHookunhook keyboard and mouse
08:08:57.536AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
08:08:57.566AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
08:08:58.5246AA41836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
08:08:58.5246AA41858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
08:08:58.5246AA42970OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:08:58.5246AA41551OverlayManager::RestoreGameWNDPROCSearch SWL..
08:08:58.5246AA41558OverlayManager::RestoreGameWNDPROCSWL restored.
08:08:58.5246AA41568OverlayManager::RestoreGameWNDPROCSWL OK.
08:08:58.5246AA41573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x33740e51
08:08:58.5246AA42992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:08:58.5246AA41861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
08:08:58.5246AA4184IRenderDevice::releaseRender Releasing.
08:08:58.5246AA4509RenderDeviceD3d12::releaseImplementationRelease device
08:08:58.5306AA450capture device----------------- d3d12 capture freed ----------------
08:08:58.5306AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
08:08:58.5306AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
08:08:58.5316AA4551RenderDeviceD3d12::releaseImplementationRelease display heap
08:08:58.5316AA4554RenderDeviceD3d12::releaseImplementationRelease RT
08:08:58.5316AA4560RenderDeviceD3d12::releaseImplementationRelease RT heap
08:08:58.5316AA4201IRenderDevice::releaseRender Releasing Done.
08:08:58.5557C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:08:58.8997D8C6866OverlayManager::doActionForegroundChange Event ON (ON)
08:08:58.8997D8C8408OverlayManager::OnForegroundChangedChanged True
08:08:58.9027D8C7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
08:08:58.9027D8C2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
08:08:58.9157D8C7025OverlayManager::doActionDisplayFPS - Triggered
08:08:59.3527C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:08:59.3777C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:08:59.4487C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
08:08:59.4487C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
08:08:59.4487C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
08:08:59.4527C18418fSwapResize_BuffersResize buffer (0x2a1cfdc0)!
08:08:59.4527C18425fSwapResize_BuffersClear overlay graphics..
08:08:59.4527C182970OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:08:59.4527C182992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:08:59.4527C18427fSwapResize_BuffersDevice was Resized!
08:08:59.4527C18184IRenderDevice::releaseRender Releasing.
08:08:59.4527C18509RenderDeviceD3d12::releaseImplementationRelease device
08:08:59.4527C1850capture device----------------- d3d12 capture freed ----------------
08:08:59.4527C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
08:08:59.4527C18521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
08:08:59.4527C18551RenderDeviceD3d12::releaseImplementationRelease display heap
08:08:59.4537C18554RenderDeviceD3d12::releaseImplementationRelease RT
08:08:59.4537C18560RenderDeviceD3d12::releaseImplementationRelease RT heap
08:08:59.4537C18201IRenderDevice::releaseRender Releasing Done.
08:08:59.4537C18431fSwapResize_BuffersEnd Device was Resized!
08:08:59.53564C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:08:59.5467C18661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
08:08:59.5467C18152RenderDeviceD3d12::initRender device d3d12 init 0x2a1cfdc0 (2) (device: 0x231f9eb0 format: 28)
08:08:59.5467C18133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
08:08:59.5467C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
08:08:59.5467C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:08:59.6407C185596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x320d3e} (foreground = 0x320d3e).
08:08:59.6407C182513OverlayManager::installWindowProcHookInstall WPH
08:08:59.6407C182527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x38b800b1
08:08:59.6407C182546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
08:08:59.6417C182592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x51659810=1365612560)=>(0xb0fb3b00=-1325712640)
08:08:59.6417C181027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
08:08:59.6416AA42622OverlayManager::installKeybMouseHookInstall KeybMouse
08:08:59.6416AA4480InputInterceptor::stopHookunhook keyboard and mouse
08:08:59.6417C1850capture deviced3d12_init: device=0x247231F9EB0
08:08:59.6417C1850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
08:08:59.6417C1850capture deviceWe're DXGI1.4 boys!
08:08:59.6417C1850capture deviced3d12_init_11on12: creating 11 device: queue=0x24721F7EFA0
08:08:59.6416AA4447InputInterceptor::runHookKeyboard is hooked 0x6aa4
08:08:59.6426AA4469InputInterceptor::runHookMouse is hooked 0x6aa4
08:08:59.6687C1850capture deviced3d12 shared texture capture successful
08:08:59.6917C185498OverlayManager::initOverlayResolutionEx 0X40008
08:08:59.6917C185504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
08:08:59.6917C185427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
08:08:59.6917C185447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
08:09:01.9936AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
08:30:50.8016AA47759OverlayManager::IsEmptyCursorCache cursor 0x14ad112b (v: 1)
08:33:12.3556AA47759OverlayManager::IsEmptyCursorCache cursor 0x25930def (v: 1)
08:35:14.7266AA47759OverlayManager::IsEmptyCursorCache cursor 0x1640d5f (v: 1)
08:35:17.7456AA47759OverlayManager::IsEmptyCursorCache cursor 0xa1a0e6b (v: 1)
08:36:59.916AA47759OverlayManager::IsEmptyCursorCache cursor 0x1db30ef3 (v: 1)
08:44:51.3776AA43020OverlayManager::DetachThreadInputDetach thread input 27300, 31768
08:44:51.3975B18293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
08:44:51.5636AA4485ReleaseD11DeviceDevice Released! [1]
08:44:51.5636AA42970OverlayManager::OnGraphicsDeviceLostClear Resource Start
08:44:51.5636AA41551OverlayManager::RestoreGameWNDPROCSearch SWL..
08:44:51.5636AA41558OverlayManager::RestoreGameWNDPROCSWL restored.
08:44:51.5646AA41568OverlayManager::RestoreGameWNDPROCSWL OK.
08:44:51.5646AA41573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x38b800b1
08:44:51.5646AA42992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
08:44:51.5646AA4184IRenderDevice::releaseRender Releasing.
08:44:51.5646AA4509RenderDeviceD3d12::releaseImplementationRelease device
08:44:51.5736AA450capture device----------------- d3d12 capture freed ----------------
08:44:51.5736AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
08:44:51.5736AA4521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
08:44:51.5886AA4551RenderDeviceD3d12::releaseImplementationRelease display heap
08:44:51.5896AA4554RenderDeviceD3d12::releaseImplementationRelease RT
08:44:51.5896AA4560RenderDeviceD3d12::releaseImplementationRelease RT heap
08:44:51.5896AA4201IRenderDevice::releaseRender Releasing Done.
08:44:51.5896AA4488ReleaseD11Device End Device Released!
08:44:51.5936AA4534fDevice11_Releaseswap chain release 0 0x2a1cfdc0 [overlay:0]
08:44:53.3982124177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3010].
08:44:53.398212452WidgetsLayoutScheduler::Stopstopping layout scheduler
08:44:53.398212461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
08:44:53.6677D8C367InputInterceptor::ResetLLHookProcExtReset keys state
08:44:53.6677D8C6866OverlayManager::doActionForegroundChange Event OFF (OFF)
08:44:53.6677D8C8408OverlayManager::OnForegroundChangedChanged False
08:44:53.6677D8C8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
08:44:53.6677D8C7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
08:44:53.6677D8C2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
08:44:53.6677D8C2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
08:44:53.6677D8C367InputInterceptor::ResetLLHookProcExtReset keys state
08:44:53.6707D8C7025OverlayManager::doActionDisplayFPS - Triggered
08:44:57.7186AA42205ClientExitProcessCallbackClient::Exit Process Callback [0].
08:44:57.7186AA4691Client::clearClient::Clear [0 - 1] .
08:44:57.7186AA4698Client::clearClient::Clear stoping...
08:44:57.7186AA41179OverlayManager::StopInternalstopping...
08:44:57.7186AA41206OverlayManager::StopInternalStoping server connection
08:44:57.7197D8C7223OverlayManager::OnDisconnectedDisconnected from server
08:44:57.7206AA41211OverlayManager::StopInternalStopped server connection
08:44:57.7206AA4206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
08:44:57.7206AA4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
08:44:57.7206AA4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
08:44:57.7206AA41232OverlayManager::StopInternalClosing inter process
08:44:57.7206AA425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
08:44:57.7207F08118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
08:44:57.7206AA4255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
08:44:57.7206AA459InterProcessEventHandler::~InterProcessEventHandlerDone.
08:44:57.7206AA41244OverlayManager::StopInternalnot running.
08:44:57.7206AA4141ApiManager::DestroyBackgroundThreadDestroy call.
08:44:58.207FB0188ApiManager::BackgroundThreadBackground Thread is terminated.
08:44:58.2106AA4232ApiManager::ClearAllCommandsClearing commands [3]
08:44:58.2126AA4249ApiManager::ClearAllCommandsCleared
08:44:58.2126AA4136ApiManager::DestroyDestroyed
08:44:58.2126AA41246OverlayManager::StopInternalstopped.
08:44:58.2126AA4759Client::clearRemove old SHM
08:44:58.2126AA4255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_22511676 close 2147483647 bytes
08:44:58.2126AA4767Client::clearStop tasks thread
08:44:58.2136AA4780Client::clearClient::Clear - Done.
08:44:58.2136AA42220ClientExitProcessCallbackGoing to ExitProcess()