TimeThreadLineFunctionMessage
13:50:42.72513154138runClientStarting Overlay PID=78680(0x13358) server PID = 66644
13:50:42.72513154560Client::initClient::Initialize
13:50:42.72613154568Client::initStart owclient thread
13:50:42.72713A50325Client::initFirstInjectionClient::initFirstInjection.
13:50:42.72713A50225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22566644 opened succesfuly
13:50:42.72713A50351session id = {7078BF85-4D6E-490C-AB51-B6B820A7078C}
13:50:42.72713A502086Client::LogClientInfoProcess OS version [10.0] [64-bit]
13:50:42.72713A502096Client::LogClientInfoOS version [10.0.19041]
13:50:42.72713A502118Client::LogClientInfoClient [64-bit] Version 2.2.225.1
13:50:42.72713A502131Client::LogProcessModulesLoaded modules:
13:50:42.73513A502147C:\Program Files (x86)\Overwolf\0.226.1.3\OWClient.dll
13:50:42.73513A502147C:\Program Files (x86)\Overwolf\0.226.1.3\OWExplorer.dll
13:50:42.73513A502147C:\Program Files\Bonjour\mdnsNSP.dll
13:50:42.73513A502147C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\IGO64.dll
13:50:42.73513A502147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
13:50:42.73513A502147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\AVIFIL32.dll
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\AVRT.dll
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\CONCRT140.dll
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\DINPUT8.dll
13:50:42.73513A502147C:\WINDOWS\SYSTEM32\DNSAPI.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\DPAPI.DLL
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\DSOUND.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\HID.DLL
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\MSACM32.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\MSASN1.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\MSVCP140.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\MSVFW32.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\NTASN1.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\PROPSYS.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\RzChromaSDK64.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\SspiCli.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\TextShaping.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\UMPDC.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\USERENV.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\WINHTTP.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\WININET.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\WINMM.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\WINNSI.DLL
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\Wevtapi.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\Wldp.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\XInput1_3.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\amsi.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\d3d11.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\dbgcore.DLL
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\dbghelp.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\dcomp.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\devobj.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\drvstore.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\dwmapi.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\dxcore.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\dxgi.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\gpapi.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\inputhost.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\ksuser.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\midimap.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\msacm32.drv
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\mscms.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\ncrypt.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\ntdll.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\ntmarta.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\powrprof.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\profapi.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\secur32.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\textinputframework.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\wbemcomn.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\wdmaud.drv
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\webio.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\windows.storage.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\winmmbase.dll
13:50:42.73613A502147C:\WINDOWS\SYSTEM32\wintypes.dll
13:50:42.73613A502147C:\WINDOWS\System32\ADVAPI32.dll
13:50:42.73613A502147C:\WINDOWS\System32\CRYPT32.dll
13:50:42.73613A502147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
13:50:42.73613A502147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
13:50:42.73613A502147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
13:50:42.73613A502147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
13:50:42.73613A502147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
13:50:42.73613A502147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
13:50:42.73613A502147C:\WINDOWS\System32\GDI32.dll
13:50:42.73613A502147C:\WINDOWS\System32\IMM32.DLL
13:50:42.73613A502147C:\WINDOWS\System32\KERNEL32.DLL
13:50:42.73613A502147C:\WINDOWS\System32\KERNELBASE.dll
13:50:42.73613A502147C:\WINDOWS\System32\MMDevApi.dll
13:50:42.73613A502147C:\WINDOWS\System32\MSCTF.dll
13:50:42.73613A502147C:\WINDOWS\System32\NSI.dll
13:50:42.73613A502147C:\WINDOWS\System32\Normaliz.dll
13:50:42.73613A502147C:\WINDOWS\System32\OLEAUT32.dll
13:50:42.73613A502147C:\WINDOWS\System32\PSAPI.DLL
13:50:42.73613A502147C:\WINDOWS\System32\RPCRT4.dll
13:50:42.73613A502147C:\WINDOWS\System32\SETUPAPI.dll
13:50:42.73613A502147C:\WINDOWS\System32\SHCORE.dll
13:50:42.73613A502147C:\WINDOWS\System32\SHELL32.dll
13:50:42.73613A502147C:\WINDOWS\System32\SHLWAPI.dll
13:50:42.73613A502147C:\WINDOWS\System32\USER32.dll
13:50:42.73613A502147C:\WINDOWS\System32\WINTRUST.dll
13:50:42.73613A502147C:\WINDOWS\System32\WLDAP32.dll
13:50:42.73613A502147C:\WINDOWS\System32\WS2_32.dll
13:50:42.73613A502147C:\WINDOWS\System32\bcrypt.dll
13:50:42.73613A502147C:\WINDOWS\System32\bcryptPrimitives.dll
13:50:42.73613A502147C:\WINDOWS\System32\cfgmgr32.dll
13:50:42.73613A502147C:\WINDOWS\System32\clbcatq.dll
13:50:42.73613A502147C:\WINDOWS\System32\combase.dll
13:50:42.73613A502147C:\WINDOWS\System32\fwpuclnt.dll
13:50:42.73613A502147C:\WINDOWS\System32\gdi32full.dll
13:50:42.73613A502147C:\WINDOWS\System32\imagehlp.dll
13:50:42.73613A502147C:\WINDOWS\System32\msvcp_win.dll
13:50:42.73613A502147C:\WINDOWS\System32\msvcrt.dll
13:50:42.73613A502147C:\WINDOWS\System32\ole32.dll
13:50:42.73613A502147C:\WINDOWS\System32\sechost.dll
13:50:42.73613A502147C:\WINDOWS\System32\ucrtbase.dll
13:50:42.73613A502147C:\WINDOWS\System32\win32u.dll
13:50:42.73613A502147C:\WINDOWS\System32\winrnr.dll
13:50:42.73613A502147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
13:50:42.73613A502147C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
13:50:42.73613A502147C:\WINDOWS\system32\NLAapi.dll
13:50:42.73613A502147C:\WINDOWS\system32\XAudio2_6.dll
13:50:42.73613A502147C:\WINDOWS\system32\mswsock.dll
13:50:42.73613A502147C:\WINDOWS\system32\napinsp.dll
13:50:42.73613A502147C:\WINDOWS\system32\ncryptsslp.dll
13:50:42.73613A502147C:\WINDOWS\system32\nvapi64.dll
13:50:42.73613A502147C:\WINDOWS\system32\nvspcap64.dll
13:50:42.73613A502147C:\WINDOWS\system32\pnrpnsp.dll
13:50:42.73613A502147C:\WINDOWS\system32\rsaenh.dll
13:50:42.73613A502147C:\WINDOWS\system32\schannel.DLL
13:50:42.73613A502147C:\WINDOWS\system32\version.dll
13:50:42.73613A502147C:\WINDOWS\system32\wbem\fastprox.dll
13:50:42.73613A502147C:\WINDOWS\system32\wbem\wbemprox.dll
13:50:42.73613A502147C:\WINDOWS\system32\wbem\wbemsvc.dll
13:50:42.73613A502147C:\WINDOWS\system32\wshbth.dll
13:50:42.73613A502147C:\Windows\System32\OneCoreCommonProxyStub.dll
13:50:42.73613A502147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
13:50:42.73613A502147C:\Windows\System32\WindowManagementAPI.dll
13:50:42.73613A502147C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
13:50:42.73613A502147C:\Windows\System32\Windows.UI.dll
13:50:42.73613A502147C:\Windows\System32\cryptnet.dll
13:50:42.73613A502147C:\Windows\System32\rasadhlp.dll
13:50:42.73613A502147C:\Windows\System32\twinapi.appcore.dll
13:50:42.73613A502147E:\EA Games\Apex\Core\Activation64.dll
13:50:42.73613A502147E:\EA Games\Apex\EasyAntiCheat_x64.dll
13:50:42.73613A502147E:\EA Games\Apex\R5Apex.exe
13:50:42.73613A502147E:\EA Games\Apex\bink2w64.dll
13:50:42.73613A502147E:\EA Games\Apex\binkawin64.dll
13:50:42.73613A502147E:\EA Games\Apex\mileswin64.dll
13:50:42.73613A502147E:\EA Games\Apex\paks\Win64\ui(02).dll
13:50:42.73613A502147E:\EA Games\Apex\steam_api64.dll
13:50:42.73613A502147E:\EA Games\Apex\steamnetworkingsockets.dll
13:50:42.73713A5079GraphicsHookManager::InitCreated Thread - Created , ThreadId=80912
13:50:42.75113A501536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
13:50:42.75113A501560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
13:50:42.75113A501568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
13:50:42.75113A501609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
13:50:42.75113A501675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
13:50:42.75113A501688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
13:50:42.75113A501718Client::ReadGameConfigurationsEnable EnableTXR - OFF
13:50:42.75113A501758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
13:50:42.75113A501760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
13:50:42.75113A501762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
13:50:42.75113A501764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
13:50:42.75113A501766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
13:50:42.75113A501768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
13:50:42.75113A501770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
13:50:42.75113A501773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
13:50:42.75113A501776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
13:50:42.75113A501883Data::Search[0] 0x91CF0000
13:50:42.75113A501883Data::Search[1] 0x0
13:50:42.75113A501883Data::Search[2] 0x0
13:50:42.75113A501883Data::Search[3] 0xBD320000
13:50:42.75113A501883Data::Search[4] 0x0
13:50:42.75113A501883Data::Search[5] 0x8EFE0000
13:50:42.75113A501883Data::Search[6] 0x91BC0000
13:50:42.75113A501883Data::Search[7] 0x0
13:50:42.75113A501883Data::Search[8] 0x8EFE0000
13:50:42.75113A501883Data::Search[9] 0x0
13:50:42.75113A501888Data::Search[10] 0x0
13:50:42.75113A501894Data::Search[11] 0x8C500000
13:50:42.75113A501900Data::Search[12] 0x0
13:50:42.75113A501906Data::Search[13] 0x0
13:50:42.75113A50337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:50:42.75113A501265Client::hookFunctionsDetected Windows 8.1 or greater
13:50:42.75113A501288Client::hookFunctionsAcquiring function lock succedded
13:50:42.75313A50254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
13:50:42.75313A50582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
13:50:42.75413A50952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
13:50:42.75413A50225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22566644 opened succesfuly
13:50:42.75513A50528OverlayManager::OverlayManagerOW System Cursor is set to = 0xb3ed0be9
13:50:42.75513A507617OverlayManager::LoadDefaultCursorsLoad default cursors
13:50:42.75913A50536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x2a4609ed
13:50:42.75913A5072PerformanceCounter::StartSessionStartSession
13:50:42.75913A5072PerformanceCounter::StartSessionStartSession
13:50:42.75913A50225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
13:50:42.76013A50758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
13:50:42.76013A50776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
13:50:42.76013A50778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
13:50:42.76013A50781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
13:50:42.76013A50784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
13:50:42.76013A50787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
13:50:42.76013A50790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
13:50:42.76013A50793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
13:50:42.76013A50796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
13:50:42.76013A50799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
13:50:42.76013A50802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
13:50:42.76013A50805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
13:50:42.76013A50808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
13:50:42.76013A50811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
13:50:42.76013A50814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
13:50:42.76013A50817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
13:50:42.76013A50820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
13:50:42.76013A50823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
13:50:42.76013A50826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
13:50:42.76013A50829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
13:50:42.76013A50832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
13:50:42.76013A50835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
13:50:42.76013A50838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
13:50:42.76013A50841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
13:50:42.76013A50844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
13:50:42.76013A50847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
13:50:42.76013A50850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
13:50:42.76013A50853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
13:50:42.76013A50856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
13:50:42.76013A50859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
13:50:42.76013A50862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
13:50:42.76013A50865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
13:50:42.76013A50868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
13:50:42.76013A50871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
13:50:42.76013A50874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
13:50:42.76013A50877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
13:50:42.76013A50880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
13:50:42.76013A50883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
13:50:42.76013A50886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
13:50:42.76013A50889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
13:50:42.76013A50892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
13:50:42.76013A50895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
13:50:42.76013A50898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
13:50:42.76113A50901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
13:50:42.76113A50904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
13:50:42.76113A50907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
13:50:42.76113A50910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
13:50:42.76113A50913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
13:50:42.76113A50916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
13:50:42.76113A50919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
13:50:42.76113A50922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
13:50:42.76113A50925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
13:50:42.76113A50928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
13:50:42.76113A50931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
13:50:42.76113A50934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
13:50:42.76113A50937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
13:50:42.76113A50940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
13:50:42.76113A50943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
13:50:42.76113A50946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
13:50:42.76113A50949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
13:50:42.76113A50952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
13:50:42.76113A50955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
13:50:42.76113A50958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
13:50:42.76113A50961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
13:50:42.76113A50964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
13:50:42.76113A50967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
13:50:42.76113A50970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
13:50:42.76113A50972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
13:50:42.76113A50974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
13:50:42.76113A50976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
13:50:42.76113A50978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
13:50:42.76113A50980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
13:50:42.76113A50982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
13:50:42.76113A50984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
13:50:42.76113A50986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
13:50:42.76113A50988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
13:50:42.76113A50990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
13:50:42.76113A50992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
13:50:42.76113A50994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
13:50:42.76113A50996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
13:50:42.76113A50998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
13:50:42.76113A501000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
13:50:42.76113A501002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
13:50:42.76113A501004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
13:50:42.76113A501006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
13:50:42.76113A501008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
13:50:42.76113A501011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
13:50:42.76113A501013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
13:50:42.76113A501027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:50:42.76113A50629OverlayManager::InitGameClientstarting hooks...
13:50:42.81413A501991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.226.1.3\\OWUtils.dll succeeded
13:50:42.81913A50602Install::CodeInit [Client,1] (MCH) OK
13:50:42.82013A50602Install::CodeInit [Client,2] (MCH) OK
13:50:42.82213A50602Install::CodeInit [Client,3] (MCH) OK
13:50:42.82413A50602Install::CodeInit [Client,4] (MCH) OK
13:50:42.82513A50602Install::CodeInit [Client,4.1] (MCH) OK
13:50:42.82713A50602Install::CodeInit [Client,4.2] (MCH) OK
13:50:42.82713A501362Client::hookFunctionsSuspend before hook: OFF
13:50:42.82813A501063Install::CodeSegment [5|5600|0x8EFE0000|0x15E0]
13:50:42.82913A50602Install::Codeunknown (MCH) OK
13:50:42.82913A501063Install::CodeSegment [5|429504|0x8EFE0000|0x68DC0]
13:50:42.83113A50602Install::Codeunknown (MCH) OK
13:50:42.83113A501063Install::CodeSegment [5|143168|0x8EFE0000|0x22F40]
13:50:42.83213A50602Install::Codeunknown (MCH) OK
13:50:42.83213A501063Install::CodeSegment [5|12864|0x8EFE0000|0x3240]
13:50:42.83313A50602Install::Codeunknown (MCH) OK
13:50:42.83313A501063Install::CodeSegment [5|-43743952|0x8EFE0000|0xFD648530]
13:50:42.83313A501154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
13:50:42.83313A501063Install::CodeSegment [5|-43720880|0x8EFE0000|0xFD64DF50]
13:50:42.83313A501154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
13:50:42.83313A501063Install::CodeSegment [5|-43726496|0x8EFE0000|0xFD64C960]
13:50:42.83313A501154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
13:50:42.83313A501063Install::CodeSegment [5|-44914720|0x8EFE0000|0xFD52A7E0]
13:50:42.83313A501154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
13:50:42.83413A50916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
13:50:42.83413A50337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
13:50:42.83413A501275OverlayManager::StartStarting...
13:50:42.83413A501307OverlayManager::Startstarting hooks 2...
13:50:42.83613A50602Install::CodeInit [Client,5] (MCH) OK
13:50:42.83713A501473XTRAP COMPATIBLE PATCH WARNING
13:50:42.83713A501482OverlayManager::Startdone with hooks...
13:50:42.83713A50108ApiManager::InitAPI Manager Event : OK
13:50:42.83713A50120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=81016
13:50:42.83713A5067TXRSettingFail to read texture recognition options 0xb7
13:50:42.83713A50114TXOfInterestNew list set with 0 items
13:50:42.83713A501508OverlayManager::Startget foreground state
13:50:42.83713A508408OverlayManager::OnForegroundChangedChanged True
13:50:42.83813A507719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
13:50:42.83813A501545OverlayManager::StartStarted...
13:50:42.83813C607198OverlayManager::OnConnectedConnected to server
13:50:42.83813C6032SendServerHelloMessage::ExecuteSend connection Ack
13:50:42.83913C787836OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x31180
13:50:42.85312984587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
13:50:42.87612984148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
13:50:42.87712984148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
13:50:42.87712984984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
13:50:42.90013A50602Install::CodeInit [Client,0] (MCH) OK
13:50:42.90013A50428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
13:50:42.90013A5094GraphicsHookManager::StopThreadStopThread
13:50:42.90213C10216GraphicsHookManager::MessageLoopExit Thread
13:50:42.940129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
13:50:42.94213A50406Client::initFirstInjectioninit complete
13:50:42.942129841072RenderDeviceD3d11::initDevice adapter hash: 53239319
13:50:42.942129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
13:50:42.942129841126RenderDeviceD3d11::initsave state
13:50:42.94212984696RenderDeviceD3d11::initDX11loading shaders...
13:50:42.94612984705RenderDeviceD3d11::initDX11create vs
13:50:42.94612984723RenderDeviceD3d11::initDX11create vs
13:50:42.94812984745RenderDeviceD3d11::initDX11create pxs
13:50:42.94912984774RenderDeviceD3d11::initDX11create raster
13:50:42.94912984842RenderDeviceD3d11::initDX11create buffers
13:50:42.949129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
13:50:42.949129841134RenderDeviceD3d11::initrestore state
13:50:42.949129841137RenderDeviceD3d11::initTarget Window [0x60cba]
13:50:42.94912984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:50:42.94912984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:50:42.94912984193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
13:50:42.949129842092RenderDeviceD3d11::setFixSet render device fix RT.
13:50:42.949129843077OverlayManager::setGraphicsRender Device fix was set RT.
13:50:42.949129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:50:42.950129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:50:43.112984737OverlayInputManager::HandleCommandsClear all hotkeys command
13:50:43.11298426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
13:50:43.11298421StartWidgetsRefresher::ExecuteExecute start wicket manager
13:50:43.112984275WidgetManager::StartLayoutSchedulerstart layout scheduler
13:50:43.1129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
13:50:43.1129842513OverlayManager::installWindowProcHookInstall WPH
13:50:43.1129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3670f15
13:50:43.1129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:50:43.1129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
13:50:43.1129842603OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
13:50:43.112984311PerformanceCounter::NotifyFrameRenderNotify first Render...
13:50:43.1129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:50:43.1129848300OverlayManager::CheckForSharedTextureSupportCheck for SHT support
13:50:43.2129842171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:50:43.2129842622OverlayManager::installKeybMouseHookInstall KeybMouse
13:50:43.212984480InputInterceptor::stopHookunhook keyboard and mouse
13:50:43.212984447InputInterceptor::runHookKeyboard is hooked 0x12984
13:50:43.212984469InputInterceptor::runHookMouse is hooked 0x12984
13:50:43.2129842273OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x0
13:50:43.1213C607025OverlayManager::doActionDisplayFPS - Triggered
13:50:43.311310C225InterProcessElement::openInterProcess Overwolf_ImID_1606A6_P_66644 opened succesfuly
13:50:43.311310C225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
13:50:43.117129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x60cba .
13:50:43.117129847759OverlayManager::IsEmptyCursorCache cursor 0x0 (v: 0)
13:50:43.16612984788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
13:50:43.166129845498OverlayManager::initOverlayResolutionEx 0X40008
13:50:43.166129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:50:43.166129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:50:43.166129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:50:43.166129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:50:43.2601310C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e1152
13:50:43.2601310C2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
13:50:45.9021310C225InterProcessElement::openInterProcess Overwolf_ImID_111CC_P_66644 opened succesfuly
13:50:45.9021310C225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
13:50:46.771310C225InterProcessElement::openInterProcess Overwolf_ImID_111D0_P_66644 opened succesfuly
13:50:46.771310C225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
13:50:46.16912984326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
13:50:46.16912984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
13:50:46.2271310C225InterProcessElement::openInterProcess Overwolf_ImID_111D4_P_66644 opened succesfuly
13:50:46.2271310C225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
13:50:46.37513C607300OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.2\plugins/GEPPlugin64.dll]
13:50:46.397129848099OverlayManager::LoadPluginloading plugin: C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.2\plugins/GEPPlugin64.dll
13:50:46.428129848118OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.2\plugins/GEPPlugin64.dll] []
13:50:46.480129848150OverlayManager::LoadPluginfinish loading plugin
13:50:46.48112984326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
13:50:46.48112984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
13:50:52.84413C782131Client::LogProcessModulesLoaded modules:
13:50:52.85213C782147C:\Program Files (x86)\Overwolf\0.226.1.3\OWClient.dll
13:50:52.85213C782147C:\Program Files (x86)\Overwolf\0.226.1.3\OWExplorer.dll
13:50:52.85213C782147C:\Program Files (x86)\Overwolf\0.226.1.3\OWUtils.dll
13:50:52.85213C782147C:\Program Files\Bonjour\mdnsNSP.dll
13:50:52.85213C782147C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\IGO64.dll
13:50:52.85213C782147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
13:50:52.85213C782147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll
13:50:52.85213C782147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.2\plugins\64\gep_apex.dll
13:50:52.85213C782147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.2\plugins\64\libowgameevents64.dll
13:50:52.85213C782147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.2\plugins\GEPPlugin64.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\AVIFIL32.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\AVRT.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\CONCRT140.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\D3DX9_43.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\DINPUT8.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\DNSAPI.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\DPAPI.DLL
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\DSOUND.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\HID.DLL
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\MSACM32.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\MSASN1.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\MSVCP140.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\MSVFW32.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\NTASN1.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\PROPSYS.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\RzChromaSDK64.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\SspiCli.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\TextShaping.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\UMPDC.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\USERENV.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\WINHTTP.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\WININET.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\WINMM.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\WINNSI.DLL
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\Wevtapi.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\Wldp.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\XInput1_3.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\amsi.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\d3d11.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\d3dx11_43.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\dbgcore.DLL
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\dbghelp.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\dcomp.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\devobj.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\drvstore.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\dwmapi.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\dxcore.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\dxgi.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\gpapi.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\inputhost.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\ksuser.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\midimap.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\msacm32.drv
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\mscms.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\ncrypt.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\ntdll.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\ntmarta.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\powrprof.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\profapi.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\secur32.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\textinputframework.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\wbemcomn.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\wdmaud.drv
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\webio.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\windows.storage.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\winmmbase.dll
13:50:52.85213C782147C:\WINDOWS\SYSTEM32\wintypes.dll
13:50:52.85213C782147C:\WINDOWS\System32\ADVAPI32.dll
13:50:52.85213C782147C:\WINDOWS\System32\CRYPT32.dll
13:50:52.85213C782147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
13:50:52.85213C782147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
13:50:52.85213C782147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
13:50:52.85213C782147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
13:50:52.85213C782147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
13:50:52.85213C782147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
13:50:52.85213C782147C:\WINDOWS\System32\GDI32.dll
13:50:52.85213C782147C:\WINDOWS\System32\IMM32.DLL
13:50:52.85213C782147C:\WINDOWS\System32\KERNEL32.DLL
13:50:52.85213C782147C:\WINDOWS\System32\KERNELBASE.dll
13:50:52.85213C782147C:\WINDOWS\System32\MMDevApi.dll
13:50:52.85213C782147C:\WINDOWS\System32\MSCTF.dll
13:50:52.85213C782147C:\WINDOWS\System32\NSI.dll
13:50:52.85213C782147C:\WINDOWS\System32\Normaliz.dll
13:50:52.85213C782147C:\WINDOWS\System32\OLEAUT32.dll
13:50:52.85213C782147C:\WINDOWS\System32\PSAPI.DLL
13:50:52.85213C782147C:\WINDOWS\System32\RPCRT4.dll
13:50:52.85213C782147C:\WINDOWS\System32\SETUPAPI.dll
13:50:52.85213C782147C:\WINDOWS\System32\SHCORE.dll
13:50:52.85313C782147C:\WINDOWS\System32\SHELL32.dll
13:50:52.85313C782147C:\WINDOWS\System32\SHLWAPI.dll
13:50:52.85313C782147C:\WINDOWS\System32\USER32.dll
13:50:52.85313C782147C:\WINDOWS\System32\WINTRUST.dll
13:50:52.85313C782147C:\WINDOWS\System32\WLDAP32.dll
13:50:52.85313C782147C:\WINDOWS\System32\WS2_32.dll
13:50:52.85313C782147C:\WINDOWS\System32\bcrypt.dll
13:50:52.85313C782147C:\WINDOWS\System32\bcryptPrimitives.dll
13:50:52.85313C782147C:\WINDOWS\System32\cfgmgr32.dll
13:50:52.85313C782147C:\WINDOWS\System32\clbcatq.dll
13:50:52.85313C782147C:\WINDOWS\System32\combase.dll
13:50:52.85313C782147C:\WINDOWS\System32\fwpuclnt.dll
13:50:52.85313C782147C:\WINDOWS\System32\gdi32full.dll
13:50:52.85313C782147C:\WINDOWS\System32\imagehlp.dll
13:50:52.85313C782147C:\WINDOWS\System32\msvcp_win.dll
13:50:52.85313C782147C:\WINDOWS\System32\msvcrt.dll
13:50:52.85313C782147C:\WINDOWS\System32\ole32.dll
13:50:52.85313C782147C:\WINDOWS\System32\sechost.dll
13:50:52.85313C782147C:\WINDOWS\System32\ucrtbase.dll
13:50:52.85313C782147C:\WINDOWS\System32\win32u.dll
13:50:52.85313C782147C:\WINDOWS\System32\winrnr.dll
13:50:52.85313C782147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll
13:50:52.85313C782147C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll
13:50:52.85313C782147C:\WINDOWS\system32\NLAapi.dll
13:50:52.85313C782147C:\WINDOWS\system32\XAudio2_6.dll
13:50:52.85313C782147C:\WINDOWS\system32\mswsock.dll
13:50:52.85313C782147C:\WINDOWS\system32\napinsp.dll
13:50:52.85313C782147C:\WINDOWS\system32\ncryptsslp.dll
13:50:52.85313C782147C:\WINDOWS\system32\nvapi64.dll
13:50:52.85313C782147C:\WINDOWS\system32\nvspcap64.dll
13:50:52.85313C782147C:\WINDOWS\system32\pnrpnsp.dll
13:50:52.85313C782147C:\WINDOWS\system32\rsaenh.dll
13:50:52.85313C782147C:\WINDOWS\system32\schannel.DLL
13:50:52.85313C782147C:\WINDOWS\system32\version.dll
13:50:52.85313C782147C:\WINDOWS\system32\wbem\fastprox.dll
13:50:52.85313C782147C:\WINDOWS\system32\wbem\wbemprox.dll
13:50:52.85313C782147C:\WINDOWS\system32\wbem\wbemsvc.dll
13:50:52.85313C782147C:\WINDOWS\system32\wshbth.dll
13:50:52.85313C782147C:\Windows\System32\OneCoreCommonProxyStub.dll
13:50:52.85313C782147C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
13:50:52.85313C782147C:\Windows\System32\WindowManagementAPI.dll
13:50:52.85313C782147C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
13:50:52.85313C782147C:\Windows\System32\Windows.UI.dll
13:50:52.85313C782147C:\Windows\System32\cryptnet.dll
13:50:52.85313C782147C:\Windows\System32\rasadhlp.dll
13:50:52.85313C782147C:\Windows\System32\twinapi.appcore.dll
13:50:52.85313C782147E:\EA Games\Apex\Core\Activation64.dll
13:50:52.85313C782147E:\EA Games\Apex\EasyAntiCheat_x64.dll
13:50:52.85313C782147E:\EA Games\Apex\R5Apex.exe
13:50:52.85313C782147E:\EA Games\Apex\bink2w64.dll
13:50:52.85313C782147E:\EA Games\Apex\binkawin64.dll
13:50:52.85313C782147E:\EA Games\Apex\mileswin64.dll
13:50:52.85313C782147E:\EA Games\Apex\paks\Win64\ui(02).dll
13:50:52.85313C782147E:\EA Games\Apex\steam_api64.dll
13:50:52.85313C782147E:\EA Games\Apex\steamnetworkingsockets.dll
13:51:07.11813C60141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
13:51:07.11813C60127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
13:51:07.12112984255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
13:51:09.214131E450capture devicecapture device registered
13:51:09.2171298450capture devicegraphics-hook.dll loaded against process: R5Apex.exe
13:51:09.2171298450capture device(half life scientist) everything.. seems to be in order
13:51:09.2171298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
13:51:09.2181298450capture deviced3d11 shared texture capture successful
13:51:11.86913C34225InterProcessElement::openInterProcess Overwolf_ImID_111F6_P_66644 opened succesfuly
13:51:11.87013C34225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
13:51:12.25612984326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
13:51:12.25712984347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
13:53:01.37129847759OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
14:00:00.65129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:00:00.65129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:00:00.65129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:00:00.42113C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:00:00.42113C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:00:00.42113C608408OverlayManager::OnForegroundChangedChanged False
14:00:00.42113C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70324 Title=["Christian Wood" - Twitter Search / Twitter and 24 more pages - Personal - Microsoft
14:00:00.42113C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:00:00.42113C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:00:00.42213C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:00:00.43613C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:00:00.43813C607025OverlayManager::doActionDisplayFPS - Triggered
14:00:00.4531298448ResetSnapShotSH::ExecuteRelease snapshot SH
14:00:00.453129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:00:49.924129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:00:49.924129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:00:49.924129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:00:49.924129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:00:49.924129841558OverlayManager::RestoreGameWNDPROCSWL restored.
14:00:49.924129841568OverlayManager::RestoreGameWNDPROCSWL OK.
14:00:49.925129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3670f15
14:00:49.925129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:00:49.925129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:00:49.92512984184IRenderDevice::releaseRender Releasing.
14:00:49.9251298450capture device----------------- d3d11 capture freed ----------------
14:00:49.9251298498RenderDeviceCaptureBase::ReleaseTextureRelease
14:00:49.92512984116RenderDeviceCaptureBase::ReleaseTextureReleased
14:00:49.925129841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:00:49.925129841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:00:49.925129841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:00:49.92512984201IRenderDevice::releaseRender Releasing Done.
14:00:50.16513C606866OverlayManager::doActionForegroundChange Event ON (ON)
14:00:50.16513C608408OverlayManager::OnForegroundChangedChanged True
14:00:50.16713C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:00:50.16713C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:00:50.17613C607025OverlayManager::doActionDisplayFPS - Triggered
14:00:50.87013AE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:00:51.95129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
14:00:51.95129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:00:51.95129841126RenderDeviceD3d11::initsave state
14:00:51.9512984696RenderDeviceD3d11::initDX11loading shaders...
14:00:51.104129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
14:00:51.105129841134RenderDeviceD3d11::initrestore state
14:00:51.105129841137RenderDeviceD3d11::initTarget Window [0x60cba]
14:00:51.10512984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:00:51.10512984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:00:51.109129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
14:00:51.109129842513OverlayManager::installWindowProcHookInstall WPH
14:00:51.110129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb1271
14:00:51.110129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:00:51.111129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
14:00:51.111129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:00:51.1111298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:00:51.1111298450capture deviced3d11 shared texture capture successful
14:00:51.123129845498OverlayManager::initOverlayResolutionEx 0X40008
14:00:51.123129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:00:51.123129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:00:51.123129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:00:51.143129842622OverlayManager::installKeybMouseHookInstall KeybMouse
14:00:51.14312984480InputInterceptor::stopHookunhook keyboard and mouse
14:00:51.14312984447InputInterceptor::runHookKeyboard is hooked 0x12984
14:00:51.14312984469InputInterceptor::runHookMouse is hooked 0x12984
14:00:51.143129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:01:16.38612984326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:01:16.38612984347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:01:16.51112984326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
14:01:16.51112984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:01:16.54512984326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:01:16.54512984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:01:16.62213AE0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=8115c
14:01:16.62213AE02644WidgetManager::RefreshLayoutAsyncMove widget to Poll
14:01:16.63713AE0225InterProcessElement::openInterProcess Overwolf_ImID_8115C_P_66644 opened succesfuly
14:01:16.63713AE0225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
14:04:32.522129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:04:32.522129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:04:32.522129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:04:32.98613C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:04:32.98613C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:04:32.98613C608408OverlayManager::OnForegroundChangedChanged False
14:04:32.98613C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1023C Title=[]
14:04:32.99113C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:04:32.99113C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:04:32.99113C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:04:32.99113C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:04:33.113C607025OverlayManager::doActionDisplayFPS - Triggered
14:04:33.99613AE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:04:34.1361298448ResetSnapShotSH::ExecuteRelease snapshot SH
14:04:34.137129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:06:22.236129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:06:22.236129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:06:22.236129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:06:22.236129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:06:22.236129841558OverlayManager::RestoreGameWNDPROCSWL restored.
14:06:22.236129841568OverlayManager::RestoreGameWNDPROCSWL OK.
14:06:22.236129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb1271
14:06:22.236129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:06:22.236129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:06:22.23612984184IRenderDevice::releaseRender Releasing.
14:06:22.2361298450capture device----------------- d3d11 capture freed ----------------
14:06:22.2361298498RenderDeviceCaptureBase::ReleaseTextureRelease
14:06:22.23612984116RenderDeviceCaptureBase::ReleaseTextureReleased
14:06:22.236129841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:06:22.236129841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:06:22.236129841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:06:22.23612984201IRenderDevice::releaseRender Releasing Done.
14:06:22.46513C606866OverlayManager::doActionForegroundChange Event ON (ON)
14:06:22.46513C608408OverlayManager::OnForegroundChangedChanged True
14:06:22.46913C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:06:22.46913C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:06:22.48313C607025OverlayManager::doActionDisplayFPS - Triggered
14:06:23.20713AE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:06:23.420129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
14:06:23.420129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:06:23.420129841126RenderDeviceD3d11::initsave state
14:06:23.42012984696RenderDeviceD3d11::initDX11loading shaders...
14:06:23.430129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
14:06:23.430129841134RenderDeviceD3d11::initrestore state
14:06:23.430129841137RenderDeviceD3d11::initTarget Window [0x60cba]
14:06:23.43012984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:06:23.43012984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:06:23.441129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
14:06:23.441129842513OverlayManager::installWindowProcHookInstall WPH
14:06:23.441129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x752e105f
14:06:23.442129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:06:23.442129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
14:06:23.44312984326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
14:06:23.44312984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:06:23.44412984326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:06:23.44412984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:06:23.445129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:06:23.4451298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:06:23.4461298450capture deviced3d11 shared texture capture successful
14:06:23.453129845498OverlayManager::initOverlayResolutionEx 0X40008
14:06:23.453129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:06:23.453129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:06:23.453129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:06:23.488129842622OverlayManager::installKeybMouseHookInstall KeybMouse
14:06:23.48812984480InputInterceptor::stopHookunhook keyboard and mouse
14:06:23.48912984447InputInterceptor::runHookKeyboard is hooked 0x12984
14:06:23.48912984469InputInterceptor::runHookMouse is hooked 0x12984
14:06:23.490129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:06:30.93129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:06:35.20212984326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:06:35.20212984347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:06:40.46013C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:06:40.46013C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:06:40.46013C608408OverlayManager::OnForegroundChangedChanged False
14:06:40.46013C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70324 Title=[Amazon.com: Nuun Energy: Caffeine, B Vitamins, Ginseng, Electrolyte Drink Tablets, Mixed Flavors, 10 Count (Pack of 4) : Health & Household and 27 more pages - Personal - Microsoft
14:06:40.46013C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:06:40.46013C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:06:40.46013C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:06:40.46213C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:06:40.46313C607025OverlayManager::doActionDisplayFPS - Triggered
14:06:40.4631298448ResetSnapShotSH::ExecuteRelease snapshot SH
14:06:40.464129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:06:40.464129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:06:40.464129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:06:40.464129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:06:41.48213AE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:09:08.618129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:09:08.618129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:09:08.618129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:09:08.618129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:09:08.618129841558OverlayManager::RestoreGameWNDPROCSWL restored.
14:09:08.618129841568OverlayManager::RestoreGameWNDPROCSWL OK.
14:09:08.618129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x752e105f
14:09:08.618129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:09:08.618129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:09:08.61812984184IRenderDevice::releaseRender Releasing.
14:09:08.6181298450capture device----------------- d3d11 capture freed ----------------
14:09:08.6181298498RenderDeviceCaptureBase::ReleaseTextureRelease
14:09:08.61812984116RenderDeviceCaptureBase::ReleaseTextureReleased
14:09:08.618129841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:09:08.618129841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:09:08.618129841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:09:08.61812984201IRenderDevice::releaseRender Releasing Done.
14:09:08.84013C606866OverlayManager::doActionForegroundChange Event ON (ON)
14:09:08.84013C608408OverlayManager::OnForegroundChangedChanged True
14:09:08.84313C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:09:08.84313C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:09:08.85013C607025OverlayManager::doActionDisplayFPS - Triggered
14:09:09.55512D8C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:09:09.730129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
14:09:09.730129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:09:09.730129841126RenderDeviceD3d11::initsave state
14:09:09.73012984696RenderDeviceD3d11::initDX11loading shaders...
14:09:09.740129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
14:09:09.740129841134RenderDeviceD3d11::initrestore state
14:09:09.740129841137RenderDeviceD3d11::initTarget Window [0x60cba]
14:09:09.74012984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:09:09.74012984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:09:09.782129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
14:09:09.782129842513OverlayManager::installWindowProcHookInstall WPH
14:09:09.782129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x64a0d43
14:09:09.783129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:09:09.783129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
14:09:09.78512984326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:09:09.78512984347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:09:09.78612984326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
14:09:09.78612984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:09:09.78712984326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:09:09.78712984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:09:09.788129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:09:09.7881298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:09:09.7891298450capture deviced3d11 shared texture capture successful
14:09:09.791129842171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:09:09.791129842622OverlayManager::installKeybMouseHookInstall KeybMouse
14:09:09.79112984480InputInterceptor::stopHookunhook keyboard and mouse
14:09:09.79112984447InputInterceptor::runHookKeyboard is hooked 0x12984
14:09:09.79212984469InputInterceptor::runHookMouse is hooked 0x12984
14:09:09.804129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:09.903129845498OverlayManager::initOverlayResolutionEx 0X40008
14:09:09.903129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:09:09.903129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:09:09.903129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:09:12.405129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:23.884129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:09:23.884129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:09:23.884129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:09:24.30913C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:09:24.30913C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:09:24.30913C608408OverlayManager::OnForegroundChangedChanged False
14:09:24.30913C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1023C Title=[]
14:09:24.31513C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:09:24.31513C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:09:24.31513C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:09:24.32413C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:09:24.32513C607025OverlayManager::doActionDisplayFPS - Triggered
14:09:25.33212D8C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:09:25.3361298448ResetSnapShotSH::ExecuteRelease snapshot SH
14:09:25.336129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:09:45.846129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:09:45.846129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:09:45.846129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:09:45.846129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:09:45.846129841558OverlayManager::RestoreGameWNDPROCSWL restored.
14:09:45.846129841568OverlayManager::RestoreGameWNDPROCSWL OK.
14:09:45.846129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x64a0d43
14:09:45.846129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:09:45.846129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:09:45.84612984184IRenderDevice::releaseRender Releasing.
14:09:45.8461298450capture device----------------- d3d11 capture freed ----------------
14:09:45.8461298498RenderDeviceCaptureBase::ReleaseTextureRelease
14:09:45.84712984116RenderDeviceCaptureBase::ReleaseTextureReleased
14:09:45.847129841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:09:45.847129841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:09:45.847129841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:09:45.84712984201IRenderDevice::releaseRender Releasing Done.
14:09:46.16713C606866OverlayManager::doActionForegroundChange Event ON (ON)
14:09:46.16713C608408OverlayManager::OnForegroundChangedChanged True
14:09:46.17413C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:09:46.17413C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:09:46.18313C607025OverlayManager::doActionDisplayFPS - Triggered
14:09:46.83312D8C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:09:47.86129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
14:09:47.86129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:09:47.86129841126RenderDeviceD3d11::initsave state
14:09:47.8712984696RenderDeviceD3d11::initDX11loading shaders...
14:09:47.97129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
14:09:47.97129841134RenderDeviceD3d11::initrestore state
14:09:47.97129841137RenderDeviceD3d11::initTarget Window [0x60cba]
14:09:47.9712984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:09:47.9712984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:09:47.111129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
14:09:47.111129842513OverlayManager::installWindowProcHookInstall WPH
14:09:47.111129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2ffa09c7
14:09:47.111129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:09:47.111129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
14:09:47.11212984326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
14:09:47.11212984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:09:47.11312984326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:09:47.11312984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:09:47.113129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:09:47.1131298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:09:47.1141298450capture deviced3d11 shared texture capture successful
14:09:47.131129845498OverlayManager::initOverlayResolutionEx 0X40008
14:09:47.131129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:09:47.131129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:09:47.131129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:09:47.167129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:47.170129842171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:09:47.170129842622OverlayManager::installKeybMouseHookInstall KeybMouse
14:09:47.17012984480InputInterceptor::stopHookunhook keyboard and mouse
14:09:47.17012984447InputInterceptor::runHookKeyboard is hooked 0x12984
14:09:47.17012984469InputInterceptor::runHookMouse is hooked 0x12984
14:09:48.654129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:48.676129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:48.691129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:48.710129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:48.727129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:48.740129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:48.759129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:48.776129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:48.800129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:48.812129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:09:49.722129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:18:52.19712984326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:18:52.19712984347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:18:54.654129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:19:18.463129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:19:18.463129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:19:18.464129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:19:18.75213C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:19:18.75213C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:19:18.75213C608408OverlayManager::OnForegroundChangedChanged False
14:19:18.75213C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70324 Title=[LIRIK - Twitch and 26 more pages - Personal - Microsoft
14:19:18.75513C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:19:18.75513C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:19:18.75513C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:19:18.75913C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:19:18.76513C607025OverlayManager::doActionDisplayFPS - Triggered
14:19:19.76712D8C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:19:19.8451298448ResetSnapShotSH::ExecuteRelease snapshot SH
14:19:19.845129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:20:26.235129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:20:26.235129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:20:26.235129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:20:26.236129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:20:26.236129841558OverlayManager::RestoreGameWNDPROCSWL restored.
14:20:26.236129841568OverlayManager::RestoreGameWNDPROCSWL OK.
14:20:26.236129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2ffa09c7
14:20:26.236129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:20:26.236129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:20:26.23612984184IRenderDevice::releaseRender Releasing.
14:20:26.2361298450capture device----------------- d3d11 capture freed ----------------
14:20:26.2361298498RenderDeviceCaptureBase::ReleaseTextureRelease
14:20:26.23612984116RenderDeviceCaptureBase::ReleaseTextureReleased
14:20:26.236129841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:20:26.236129841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:20:26.236129841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:20:26.23612984201IRenderDevice::releaseRender Releasing Done.
14:20:26.63613C606866OverlayManager::doActionForegroundChange Event ON (ON)
14:20:26.63613C608408OverlayManager::OnForegroundChangedChanged True
14:20:26.63913C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:20:26.63913C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:20:26.64813C607025OverlayManager::doActionDisplayFPS - Triggered
14:20:27.219115BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:20:27.408129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
14:20:27.408129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:20:27.408129841126RenderDeviceD3d11::initsave state
14:20:27.40812984696RenderDeviceD3d11::initDX11loading shaders...
14:20:27.418129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
14:20:27.418129841134RenderDeviceD3d11::initrestore state
14:20:27.418129841137RenderDeviceD3d11::initTarget Window [0x60cba]
14:20:27.41812984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:20:27.41812984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:20:27.423129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
14:20:27.423129842513OverlayManager::installWindowProcHookInstall WPH
14:20:27.423129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x93e8064b
14:20:27.424129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:20:27.424129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
14:20:27.425129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:20:27.4251298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:20:27.4251298450capture deviced3d11 shared texture capture successful
14:20:27.430129845498OverlayManager::initOverlayResolutionEx 0X40008
14:20:27.430129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:20:27.430129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:20:27.430129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:20:27.450129842171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:20:27.450129842622OverlayManager::installKeybMouseHookInstall KeybMouse
14:20:27.45012984480InputInterceptor::stopHookunhook keyboard and mouse
14:20:27.45112984447InputInterceptor::runHookKeyboard is hooked 0x12984
14:20:27.45112984469InputInterceptor::runHookMouse is hooked 0x12984
14:20:27.453129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:20:29.577129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:20:29.605129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:20:29.765129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:20:30.30129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:20:46.137129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:20:46.137129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:20:46.137129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:20:46.58013C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:20:46.58013C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:20:46.58013C608408OverlayManager::OnForegroundChangedChanged False
14:20:46.58213C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70324 Title=[Stephen A. Smith & Molly Qerim Rumor Has Fans Going Wild and 23 more pages - Personal - Microsoft
14:20:46.58313C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:20:46.58313C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:20:46.58313C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:20:46.59513C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:20:46.65113C607025OverlayManager::doActionDisplayFPS - Triggered
14:20:47.3601298448ResetSnapShotSH::ExecuteRelease snapshot SH
14:20:47.361129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:21:13.819129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:21:13.819129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:21:13.819129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:21:13.819129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:21:13.819129841558OverlayManager::RestoreGameWNDPROCSWL restored.
14:21:13.819129841568OverlayManager::RestoreGameWNDPROCSWL OK.
14:21:13.819129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x93e8064b
14:21:13.819129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:21:13.819129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:21:13.81912984184IRenderDevice::releaseRender Releasing.
14:21:13.8191298450capture device----------------- d3d11 capture freed ----------------
14:21:13.8191298498RenderDeviceCaptureBase::ReleaseTextureRelease
14:21:13.81912984116RenderDeviceCaptureBase::ReleaseTextureReleased
14:21:13.819129841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:21:13.819129841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:21:13.819129841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:21:13.81912984201IRenderDevice::releaseRender Releasing Done.
14:21:14.9113C606866OverlayManager::doActionForegroundChange Event ON (ON)
14:21:14.9113C608408OverlayManager::OnForegroundChangedChanged True
14:21:14.9613C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:21:14.9613C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:21:14.10613C607025OverlayManager::doActionDisplayFPS - Triggered
14:21:14.79812D8C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:21:15.74129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
14:21:15.74129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:21:15.74129841126RenderDeviceD3d11::initsave state
14:21:15.7412984696RenderDeviceD3d11::initDX11loading shaders...
14:21:15.83129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
14:21:15.83129841134RenderDeviceD3d11::initrestore state
14:21:15.83129841137RenderDeviceD3d11::initTarget Window [0x60cba]
14:21:15.8312984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:21:15.8312984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:21:15.87129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
14:21:15.87129842513OverlayManager::installWindowProcHookInstall WPH
14:21:15.87129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25020d23
14:21:15.87129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:21:15.87129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
14:21:15.94129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:21:15.941298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:21:15.951298450capture deviced3d11 shared texture capture successful
14:21:15.99129845498OverlayManager::initOverlayResolutionEx 0X40008
14:21:15.99129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:21:15.99129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:21:15.99129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:21:15.106129842622OverlayManager::installKeybMouseHookInstall KeybMouse
14:21:15.10612984480InputInterceptor::stopHookunhook keyboard and mouse
14:21:15.10712984447InputInterceptor::runHookKeyboard is hooked 0x12984
14:21:15.10712984469InputInterceptor::runHookMouse is hooked 0x12984
14:21:15.108129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:21:17.77129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:21:17.636129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:21:22.80112984326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:21:22.80112984347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:21:22.92712984326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
14:21:22.92712984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:21:22.95412984326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:21:22.95412984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:39:09.678129842790OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:39:09.681129847759OverlayManager::IsEmptyCursorCache cursor 0x8860d91 (v: 1)
14:39:09.684129842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:39:09.685129842790OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:39:09.703129847759OverlayManager::IsEmptyCursorCache cursor 0xb3ed0be9 (v: 1)
14:39:09.708129842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:39:09.721129843963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xb3ed0be9;prev = 0xb3ed0be9 , {Original values: ref = 0 handle = 0x10005}
14:39:12.562129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:39:14.490129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:39:14.490129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:39:14.490129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:39:14.82713C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:39:14.82713C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:39:14.82713C608408OverlayManager::OnForegroundChangedChanged False
14:39:14.82713C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1023C Title=[]
14:39:14.83313C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:39:14.83313C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:39:14.83313C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:39:14.83413C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:39:14.83813C607025OverlayManager::doActionDisplayFPS - Triggered
14:39:15.9781298448ResetSnapShotSH::ExecuteRelease snapshot SH
14:39:15.978129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:43:41.866129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:43:41.867129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:43:41.867129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:43:41.867129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:43:41.867129841558OverlayManager::RestoreGameWNDPROCSWL restored.
14:43:41.867129841568OverlayManager::RestoreGameWNDPROCSWL OK.
14:43:41.867129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25020d23
14:43:41.867129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:43:41.867129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:43:41.86712984184IRenderDevice::releaseRender Releasing.
14:43:41.8671298450capture device----------------- d3d11 capture freed ----------------
14:43:41.8671298498RenderDeviceCaptureBase::ReleaseTextureRelease
14:43:41.86712984116RenderDeviceCaptureBase::ReleaseTextureReleased
14:43:41.867129841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:43:41.867129841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:43:41.867129841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:43:41.86712984201IRenderDevice::releaseRender Releasing Done.
14:43:42.8613C606866OverlayManager::doActionForegroundChange Event ON (ON)
14:43:42.8613C608408OverlayManager::OnForegroundChangedChanged True
14:43:42.8913C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:43:42.8913C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:43:42.10313C607025OverlayManager::doActionDisplayFPS - Triggered
14:43:42.8263858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:43:43.39129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
14:43:43.39129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:43:43.39129841126RenderDeviceD3d11::initsave state
14:43:43.3912984696RenderDeviceD3d11::initDX11loading shaders...
14:43:43.49129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
14:43:43.49129841134RenderDeviceD3d11::initrestore state
14:43:43.49129841137RenderDeviceD3d11::initTarget Window [0x60cba]
14:43:43.4912984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:43:43.4912984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:43:43.54129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
14:43:43.54129842513OverlayManager::installWindowProcHookInstall WPH
14:43:43.54129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xae6e1055
14:43:43.54129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:43:43.54129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
14:43:43.55129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:43:43.551298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:43:43.551298450capture deviced3d11 shared texture capture successful
14:43:43.58129842622OverlayManager::installKeybMouseHookInstall KeybMouse
14:43:43.5812984480InputInterceptor::stopHookunhook keyboard and mouse
14:43:43.5812984447InputInterceptor::runHookKeyboard is hooked 0x12984
14:43:43.5812984469InputInterceptor::runHookMouse is hooked 0x12984
14:43:43.63129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:43:43.64129845498OverlayManager::initOverlayResolutionEx 0X40008
14:43:43.64129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:43:43.64129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:43:43.64129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:44:06.35129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:44:06.35129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:44:06.35129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:44:06.35413C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:44:06.35413C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:44:06.35413C608408OverlayManager::OnForegroundChangedChanged False
14:44:06.35413C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70324 Title=[NBACentral on Twitter: "Larsa Pippen says she was
14:44:06.35913C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:44:06.35913C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:44:06.35913C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:44:06.36013C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:44:06.36113C607025OverlayManager::doActionDisplayFPS - Triggered
14:44:07.1511298448ResetSnapShotSH::ExecuteRelease snapshot SH
14:44:07.151129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:57:59.661129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:57:59.662129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:57:59.662129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:57:59.663129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:57:59.663129841558OverlayManager::RestoreGameWNDPROCSWL restored.
10:57:59.663129841568OverlayManager::RestoreGameWNDPROCSWL OK.
10:57:59.663129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xae6e1055
10:57:59.663129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:57:59.663129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:57:59.66312984184IRenderDevice::releaseRender Releasing.
10:57:59.6641298450capture device----------------- d3d11 capture freed ----------------
10:57:59.6651298498RenderDeviceCaptureBase::ReleaseTextureRelease
10:57:59.66512984116RenderDeviceCaptureBase::ReleaseTextureReleased
10:57:59.666129841258RenderDeviceD3d11::releaseImplementationReleasing 1
10:57:59.666129841268RenderDeviceD3d11::releaseImplementationReleasing 2
10:57:59.666129841287RenderDeviceD3d11::releaseImplementationReleasing 3
10:57:59.66612984201IRenderDevice::releaseRender Releasing Done.
10:58:00.10113C606866OverlayManager::doActionForegroundChange Event ON (ON)
10:58:00.10113C608408OverlayManager::OnForegroundChangedChanged True
10:58:00.10313C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:58:00.10313C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:58:00.11613C607025OverlayManager::doActionDisplayFPS - Triggered
10:58:00.6083858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:58:00.804129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
10:58:00.804129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
10:58:00.804129841126RenderDeviceD3d11::initsave state
10:58:00.80412984696RenderDeviceD3d11::initDX11loading shaders...
10:58:00.838129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
10:58:00.838129841134RenderDeviceD3d11::initrestore state
10:58:00.838129841137RenderDeviceD3d11::initTarget Window [0x60cba]
10:58:00.83812984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
10:58:00.83812984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
10:58:00.846129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
10:58:00.846129842513OverlayManager::installWindowProcHookInstall WPH
10:58:00.847129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc7f80fe3
10:58:00.847129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
10:58:00.847129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
10:58:00.848129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:58:00.8481298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
10:58:00.8491298450capture deviced3d11 shared texture capture successful
10:58:00.852129845498OverlayManager::initOverlayResolutionEx 0X40008
10:58:00.852129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
10:58:00.852129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
10:58:00.852129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
10:58:00.881129842622OverlayManager::installKeybMouseHookInstall KeybMouse
10:58:00.88112984480InputInterceptor::stopHookunhook keyboard and mouse
10:58:00.88212984447InputInterceptor::runHookKeyboard is hooked 0x12984
10:58:00.88212984469InputInterceptor::runHookMouse is hooked 0x12984
10:58:00.883129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
10:59:15.964129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
11:00:56.86129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
11:00:56.87129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
11:00:56.87129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
11:00:56.36713C60367InputInterceptor::ResetLLHookProcExtReset keys state
11:00:56.36713C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
11:00:56.36713C608408OverlayManager::OnForegroundChangedChanged False
11:00:56.36713C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x70324 Title=[(7) Micro bikini try-on haul - YouTube and 24 more pages - Personal - Microsoft
11:00:56.37013C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:00:56.37013C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:00:56.37013C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:00:56.37613C60367InputInterceptor::ResetLLHookProcExtReset keys state
11:00:56.37813C607025OverlayManager::doActionDisplayFPS - Triggered
11:00:57.3833858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:00:57.4481298448ResetSnapShotSH::ExecuteRelease snapshot SH
11:00:57.448129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:29:48.929129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:29:48.930129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:29:48.930129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:29:48.931129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:29:48.931129841558OverlayManager::RestoreGameWNDPROCSWL restored.
13:29:48.931129841568OverlayManager::RestoreGameWNDPROCSWL OK.
13:29:48.931129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc7f80fe3
13:29:48.931129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:29:48.931129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:29:48.93112984184IRenderDevice::releaseRender Releasing.
13:29:48.9341298450capture device----------------- d3d11 capture freed ----------------
13:29:48.9471298498RenderDeviceCaptureBase::ReleaseTextureRelease
13:29:48.94712984116RenderDeviceCaptureBase::ReleaseTextureReleased
13:29:48.948129841258RenderDeviceD3d11::releaseImplementationReleasing 1
13:29:48.950129841268RenderDeviceD3d11::releaseImplementationReleasing 2
13:29:48.952129841287RenderDeviceD3d11::releaseImplementationReleasing 3
13:29:48.95312984201IRenderDevice::releaseRender Releasing Done.
13:29:49.21613C606866OverlayManager::doActionForegroundChange Event ON (ON)
13:29:49.21713C608408OverlayManager::OnForegroundChangedChanged True
13:29:49.22113C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:29:49.22113C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:29:49.25113C607025OverlayManager::doActionDisplayFPS - Triggered
13:29:49.8793858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:29:50.131129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
13:29:50.131129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
13:29:50.131129841126RenderDeviceD3d11::initsave state
13:29:50.13112984696RenderDeviceD3d11::initDX11loading shaders...
13:29:50.177129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
13:29:50.177129841134RenderDeviceD3d11::initrestore state
13:29:50.177129841137RenderDeviceD3d11::initTarget Window [0x60cba]
13:29:50.17712984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:29:50.17712984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:29:50.186129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
13:29:50.186129842513OverlayManager::installWindowProcHookInstall WPH
13:29:50.186129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8c706b1
13:29:50.187129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:29:50.187129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
13:29:50.188129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:29:50.1881298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
13:29:50.1901298450capture deviced3d11 shared texture capture successful
13:29:50.191129845498OverlayManager::initOverlayResolutionEx 0X40008
13:29:50.191129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:29:50.191129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:29:50.191129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:29:50.214129842622OverlayManager::installKeybMouseHookInstall KeybMouse
13:29:50.21412984480InputInterceptor::stopHookunhook keyboard and mouse
13:29:50.21412984447InputInterceptor::runHookKeyboard is hooked 0x12984
13:29:50.21412984469InputInterceptor::runHookMouse is hooked 0x12984
13:29:50.219129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
13:29:56.716129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
13:29:57.9613858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:30:40.736129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:30:40.737129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:30:40.737129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:30:41.1513C60367InputInterceptor::ResetLLHookProcExtReset keys state
13:30:41.1513C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
13:30:41.1513C608408OverlayManager::OnForegroundChangedChanged False
13:30:41.1613C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60E96 Title=[start.me and 1 more page - Personal - Microsoft
13:30:41.1813C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:30:41.1813C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:30:41.1813C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:30:41.2713C60367InputInterceptor::ResetLLHookProcExtReset keys state
13:30:41.2813C607025OverlayManager::doActionDisplayFPS - Triggered
13:30:42.353858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:30:42.811298448ResetSnapShotSH::ExecuteRelease snapshot SH
13:30:42.81129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:30:45.389129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:30:45.389129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:30:45.389129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:30:45.389129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:30:45.389129841558OverlayManager::RestoreGameWNDPROCSWL restored.
13:30:45.389129841568OverlayManager::RestoreGameWNDPROCSWL OK.
13:30:45.389129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8c706b1
13:30:45.389129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:30:45.389129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:30:45.38912984184IRenderDevice::releaseRender Releasing.
13:30:45.3901298450capture device----------------- d3d11 capture freed ----------------
13:30:45.3901298498RenderDeviceCaptureBase::ReleaseTextureRelease
13:30:45.39012984116RenderDeviceCaptureBase::ReleaseTextureReleased
13:30:45.390129841258RenderDeviceD3d11::releaseImplementationReleasing 1
13:30:45.390129841268RenderDeviceD3d11::releaseImplementationReleasing 2
13:30:45.390129841287RenderDeviceD3d11::releaseImplementationReleasing 3
13:30:45.39012984201IRenderDevice::releaseRender Releasing Done.
13:30:45.65013C606866OverlayManager::doActionForegroundChange Event ON (ON)
13:30:45.65013C608408OverlayManager::OnForegroundChangedChanged True
13:30:45.65513C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:30:45.65513C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:30:45.67113C607025OverlayManager::doActionDisplayFPS - Triggered
13:30:46.3483858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:30:46.541129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
13:30:46.541129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
13:30:46.541129841126RenderDeviceD3d11::initsave state
13:30:46.54112984696RenderDeviceD3d11::initDX11loading shaders...
13:30:46.552129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
13:30:46.552129841134RenderDeviceD3d11::initrestore state
13:30:46.552129841137RenderDeviceD3d11::initTarget Window [0x60cba]
13:30:46.55212984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:30:46.55212984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:30:46.561129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
13:30:46.561129842513OverlayManager::installWindowProcHookInstall WPH
13:30:46.561129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x18df074f
13:30:46.562129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:30:46.563129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
13:30:46.563129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:30:46.5631298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
13:30:46.5641298450capture deviced3d11 shared texture capture successful
13:30:46.568129845498OverlayManager::initOverlayResolutionEx 0X40008
13:30:46.568129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:30:46.568129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:30:46.568129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:30:46.619129842622OverlayManager::installKeybMouseHookInstall KeybMouse
13:30:46.61912984480InputInterceptor::stopHookunhook keyboard and mouse
13:30:46.62012984447InputInterceptor::runHookKeyboard is hooked 0x12984
13:30:46.62012984469InputInterceptor::runHookMouse is hooked 0x12984
13:30:46.620129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
13:32:29.67512984326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
13:32:29.67512984347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
13:32:30.5012984326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
13:32:30.5012984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
13:32:30.5112984326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
13:32:30.5112984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
13:58:38.7129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
13:58:38.8129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
13:58:38.8129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:58:38.27713C60367InputInterceptor::ResetLLHookProcExtReset keys state
13:58:38.27713C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
13:58:38.27713C608408OverlayManager::OnForegroundChangedChanged False
13:58:38.29213C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1023C Title=[]
13:58:38.29613C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:58:38.29613C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:58:38.29613C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:58:38.29713C60367InputInterceptor::ResetLLHookProcExtReset keys state
13:58:38.29713C607025OverlayManager::doActionDisplayFPS - Triggered
13:58:39.3091298448ResetSnapShotSH::ExecuteRelease snapshot SH
13:58:39.309129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:59:20.575129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:59:20.575129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:59:20.575129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:59:20.576129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:59:20.576129841558OverlayManager::RestoreGameWNDPROCSWL restored.
13:59:20.576129841568OverlayManager::RestoreGameWNDPROCSWL OK.
13:59:20.576129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x18df074f
13:59:20.576129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:59:20.576129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:59:20.57612984184IRenderDevice::releaseRender Releasing.
13:59:20.5761298450capture device----------------- d3d11 capture freed ----------------
13:59:20.5761298498RenderDeviceCaptureBase::ReleaseTextureRelease
13:59:20.57612984116RenderDeviceCaptureBase::ReleaseTextureReleased
13:59:20.576129841258RenderDeviceD3d11::releaseImplementationReleasing 1
13:59:20.576129841268RenderDeviceD3d11::releaseImplementationReleasing 2
13:59:20.576129841287RenderDeviceD3d11::releaseImplementationReleasing 3
13:59:20.57612984201IRenderDevice::releaseRender Releasing Done.
13:59:20.81413C606866OverlayManager::doActionForegroundChange Event ON (ON)
13:59:20.81413C608408OverlayManager::OnForegroundChangedChanged True
13:59:20.82013C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:59:20.82013C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:59:20.82213C607025OverlayManager::doActionDisplayFPS - Triggered
13:59:21.530115BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:59:21.868129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
13:59:21.868129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
13:59:21.868129841126RenderDeviceD3d11::initsave state
13:59:21.86812984696RenderDeviceD3d11::initDX11loading shaders...
13:59:21.879129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
13:59:21.879129841134RenderDeviceD3d11::initrestore state
13:59:21.879129841137RenderDeviceD3d11::initTarget Window [0x60cba]
13:59:21.87912984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
13:59:21.87912984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
13:59:21.890129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
13:59:21.890129842513OverlayManager::installWindowProcHookInstall WPH
13:59:21.890129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x56a00ffd
13:59:21.891129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
13:59:21.891129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
13:59:21.89212984326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
13:59:21.89212984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
13:59:21.89312984326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
13:59:21.89312984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
13:59:21.893129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:59:21.8931298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
13:59:21.8941298450capture deviced3d11 shared texture capture successful
13:59:21.902129845498OverlayManager::initOverlayResolutionEx 0X40008
13:59:21.902129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
13:59:21.902129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
13:59:21.902129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
13:59:21.923129842171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
13:59:21.923129842622OverlayManager::installKeybMouseHookInstall KeybMouse
13:59:21.92312984480InputInterceptor::stopHookunhook keyboard and mouse
13:59:21.92312984447InputInterceptor::runHookKeyboard is hooked 0x12984
13:59:21.92312984469InputInterceptor::runHookMouse is hooked 0x12984
13:59:21.950129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:03:27.268129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:03:55.346129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:15:31.19712984326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:15:31.19812984347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:15:51.20129842790OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:15:51.978129842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:15:51.994129843963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xb3ed0be9;prev = 0xb3ed0be9 , {Original values: ref = 0 handle = 0x10005}
14:15:55.711129842790OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:15:55.886129842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:15:55.899129843963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xb3ed0be9;prev = 0xb3ed0be9 , {Original values: ref = 0 handle = 0x10005}
14:15:57.865129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:15:57.865129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:15:57.865129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:15:58.19913C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:15:58.20013C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:15:58.20013C608408OverlayManager::OnForegroundChangedChanged False
14:15:58.20013C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60E96 Title=[start.me and 1 more page - Personal - Microsoft
14:15:58.20113C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:15:58.20113C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:15:58.20113C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:15:58.21413C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:15:58.21613C607025OverlayManager::doActionDisplayFPS - Triggered
14:15:59.2223858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:15:59.4631298448ResetSnapShotSH::ExecuteRelease snapshot SH
14:15:59.464129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:17:05.615129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:17:05.615129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:17:05.615129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:17:05.615129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:17:05.615129841558OverlayManager::RestoreGameWNDPROCSWL restored.
14:17:05.615129841568OverlayManager::RestoreGameWNDPROCSWL OK.
14:17:05.615129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x56a00ffd
14:17:05.615129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:17:05.615129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:17:05.61612984184IRenderDevice::releaseRender Releasing.
14:17:05.6161298450capture device----------------- d3d11 capture freed ----------------
14:17:05.6161298498RenderDeviceCaptureBase::ReleaseTextureRelease
14:17:05.61612984116RenderDeviceCaptureBase::ReleaseTextureReleased
14:17:05.616129841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:17:05.616129841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:17:05.616129841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:17:05.61612984201IRenderDevice::releaseRender Releasing Done.
14:17:05.84513C606866OverlayManager::doActionForegroundChange Event ON (ON)
14:17:05.84513C608408OverlayManager::OnForegroundChangedChanged True
14:17:05.84913C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:17:05.84913C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:17:05.85813C607025OverlayManager::doActionDisplayFPS - Triggered
14:17:06.5813858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:17:06.778129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
14:17:06.778129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:17:06.778129841126RenderDeviceD3d11::initsave state
14:17:06.77812984696RenderDeviceD3d11::initDX11loading shaders...
14:17:06.791129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
14:17:06.791129841134RenderDeviceD3d11::initrestore state
14:17:06.791129841137RenderDeviceD3d11::initTarget Window [0x60cba]
14:17:06.79112984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:17:06.79112984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:17:06.803129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
14:17:06.803129842513OverlayManager::installWindowProcHookInstall WPH
14:17:06.803129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6469029f
14:17:06.803129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:17:06.803129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
14:17:06.80412984326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:17:06.80412984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:17:06.80512984326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
14:17:06.80512984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:17:06.805129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:17:06.8051298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:17:06.8061298450capture deviced3d11 shared texture capture successful
14:17:06.808129842171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:17:06.808129842622OverlayManager::installKeybMouseHookInstall KeybMouse
14:17:06.80812984480InputInterceptor::stopHookunhook keyboard and mouse
14:17:06.80812984447InputInterceptor::runHookKeyboard is hooked 0x12984
14:17:06.80812984469InputInterceptor::runHookMouse is hooked 0x12984
14:17:06.809129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:17:06.816129845498OverlayManager::initOverlayResolutionEx 0X40008
14:17:06.816129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:17:06.816129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:17:06.816129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:27:47.65812984326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:27:47.65812984347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:28:06.51412984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d]
14:28:06.53912984648OverlayInputManager::OnHotKeyEventSend Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u]
14:28:15.344129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:28:15.345129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:28:15.345129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:28:15.64713C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:28:15.64713C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:28:15.64713C608408OverlayManager::OnForegroundChangedChanged False
14:28:15.64713C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1023C Title=[]
14:28:15.65113C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:28:15.65113C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:28:15.65213C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:28:15.65613C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:28:15.66313C607025OverlayManager::doActionDisplayFPS - Triggered
14:28:16.66412D8C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:28:17.881298448ResetSnapShotSH::ExecuteRelease snapshot SH
14:28:17.88129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:28:49.769129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:28:49.769129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:28:49.769129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:28:49.769129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:28:49.769129841558OverlayManager::RestoreGameWNDPROCSWL restored.
14:28:49.769129841568OverlayManager::RestoreGameWNDPROCSWL OK.
14:28:49.769129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6469029f
14:28:49.769129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:28:49.769129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:28:49.76912984184IRenderDevice::releaseRender Releasing.
14:28:49.7701298450capture device----------------- d3d11 capture freed ----------------
14:28:49.7701298498RenderDeviceCaptureBase::ReleaseTextureRelease
14:28:49.77012984116RenderDeviceCaptureBase::ReleaseTextureReleased
14:28:49.770129841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:28:49.770129841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:28:49.770129841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:28:49.77012984201IRenderDevice::releaseRender Releasing Done.
14:28:49.99613C606866OverlayManager::doActionForegroundChange Event ON (ON)
14:28:49.99613C608408OverlayManager::OnForegroundChangedChanged True
14:28:49.99913C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:28:49.99913C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:28:50.813C607025OverlayManager::doActionDisplayFPS - Triggered
14:28:50.7623858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:28:51.42129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
14:28:51.42129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:28:51.42129841126RenderDeviceD3d11::initsave state
14:28:51.4212984696RenderDeviceD3d11::initDX11loading shaders...
14:28:51.51129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
14:28:51.51129841134RenderDeviceD3d11::initrestore state
14:28:51.51129841137RenderDeviceD3d11::initTarget Window [0x60cba]
14:28:51.5112984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:28:51.5112984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:28:51.79129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
14:28:51.79129842513OverlayManager::installWindowProcHookInstall WPH
14:28:51.79129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x224204d5
14:28:51.81129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:28:51.81129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
14:28:51.82129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:28:51.821298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:28:51.831298450capture deviced3d11 shared texture capture successful
14:28:51.87129842171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:28:51.87129842622OverlayManager::installKeybMouseHookInstall KeybMouse
14:28:51.8712984480InputInterceptor::stopHookunhook keyboard and mouse
14:28:51.8812984447InputInterceptor::runHookKeyboard is hooked 0x12984
14:28:51.8812984469InputInterceptor::runHookMouse is hooked 0x12984
14:28:51.91129845498OverlayManager::initOverlayResolutionEx 0X40008
14:28:51.91129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:28:51.91129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:28:51.91129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:28:51.95129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:29:57.20912984326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:29:57.20912984347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:29:57.28812984326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
14:29:57.28812984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:29:57.32212984326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:29:57.32212984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:32:27.190129845504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
14:32:27.191129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
14:32:27.191129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:32:27.68413C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:32:27.68413C606866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:32:27.68413C608408OverlayManager::OnForegroundChangedChanged False
14:32:27.68713C608446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1023C Title=[]
14:32:27.71213C607719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:32:27.71213C602951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:32:27.71213C602846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:32:27.71313C60367InputInterceptor::ResetLLHookProcExtReset keys state
14:32:27.71613C607025OverlayManager::doActionDisplayFPS - Triggered
14:32:28.5681298448ResetSnapShotSH::ExecuteRelease snapshot SH
14:32:28.568129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:32:29.190129841836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
14:32:29.190129841858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
14:32:29.190129842970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:32:29.190129841551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:32:29.190129841558OverlayManager::RestoreGameWNDPROCSWL restored.
14:32:29.191129841568OverlayManager::RestoreGameWNDPROCSWL OK.
14:32:29.192129841573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x224204d5
14:32:29.192129842992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:32:29.192129841861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
14:32:29.19212984184IRenderDevice::releaseRender Releasing.
14:32:29.1921298450capture device----------------- d3d11 capture freed ----------------
14:32:29.1931298498RenderDeviceCaptureBase::ReleaseTextureRelease
14:32:29.19312984116RenderDeviceCaptureBase::ReleaseTextureReleased
14:32:29.193129841258RenderDeviceD3d11::releaseImplementationReleasing 1
14:32:29.193129841268RenderDeviceD3d11::releaseImplementationReleasing 2
14:32:29.193129841287RenderDeviceD3d11::releaseImplementationReleasing 3
14:32:29.19312984201IRenderDevice::releaseRender Releasing Done.
14:32:29.44213C606866OverlayManager::doActionForegroundChange Event ON (ON)
14:32:29.44213C608408OverlayManager::OnForegroundChangedChanged True
14:32:29.44713C607719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
14:32:29.44713C602958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
14:32:29.46013C607025OverlayManager::doActionDisplayFPS - Triggered
14:32:30.106115BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:32:30.390129841041RenderDeviceD3d11::initRefC r:[2]->[2] 0xa2495550
14:32:30.390129841105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false
14:32:30.390129841126RenderDeviceD3d11::initsave state
14:32:30.39012984696RenderDeviceD3d11::initDX11loading shaders...
14:32:30.400129841132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x893ac268.
14:32:30.400129841134RenderDeviceD3d11::initrestore state
14:32:30.400129841137RenderDeviceD3d11::initTarget Window [0x60cba]
14:32:30.40012984241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
14:32:30.40012984248IRenderDevice::reCreateResourceListRECREATION *** Done ***
14:32:30.411129845596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x60cba} (foreground = 0x60cba).
14:32:30.411129842513OverlayManager::installWindowProcHookInstall WPH
14:32:30.411129842527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x89cc11f7
14:32:30.412129842546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
14:32:30.412129842592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x2e45e930=776333616)=>(0xb1303b00=-1322239232)
14:32:30.41312984326RenderImageD3d11::setSizeCreate Texture (432,52) / (512,128) - OK
14:32:30.41312984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:32:30.41312984326RenderImageD3d11::setSizeCreate Texture (432,35) / (512,128) - OK
14:32:30.41412984347RenderImageD3d11::setSizeCreate Texture RV (512,128) - OK
14:32:30.414129841027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
14:32:30.4141298450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
14:32:30.4151298450capture deviced3d11 shared texture capture successful
14:32:30.418129845498OverlayManager::initOverlayResolutionEx 0X40008
14:32:30.418129845504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
14:32:30.418129845427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
14:32:30.418129845447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
14:32:30.427129842171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
14:32:30.427129842622OverlayManager::installKeybMouseHookInstall KeybMouse
14:32:30.42712984480InputInterceptor::stopHookunhook keyboard and mouse
14:32:30.42712984447InputInterceptor::runHookKeyboard is hooked 0x12984
14:32:30.42712984469InputInterceptor::runHookMouse is hooked 0x12984
14:32:30.450129846297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x60cba) 0x60cba .
14:32:51.87612984326RenderImageD3d11::setSizeCreate Texture (420,600) / (512,640) - OK
14:32:51.87612984347RenderImageD3d11::setSizeCreate Texture RV (512,640) - OK
14:33:07.146129842790OverlayManager::setControlModeOVERLAY_CONTROL_ON
14:33:08.819129842846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:33:08.824129843963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0xb3ed0be9;prev = 0xb3ed0be9 , {Original values: ref = 0 handle = 0x10005}
14:33:09.257129841945OverlayManager::GameWindowProcCallbackClose Window [16].
14:33:10.286115BC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:33:12.287115BC177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3007].
14:33:12.287115BC52WidgetsLayoutScheduler::Stopstopping layout scheduler
14:33:12.287115BC61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
14:33:12.48876742205ClientExitProcessCallbackClient::Exit Process Callback [0].
14:33:12.4887674691Client::clearClient::Clear [0 - 1] .
14:33:12.4887674698Client::clearClient::Clear stoping...
14:33:12.48876741179OverlayManager::StopInternalstopping...
14:33:12.48876741206OverlayManager::StopInternalStoping server connection
14:33:12.49113C607223OverlayManager::OnDisconnectedDisconnected from server
14:33:12.49176741211OverlayManager::StopInternalStopped server connection
14:33:12.4917674206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
14:33:12.4917674232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
14:33:12.4917674232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
14:33:12.49176741232OverlayManager::StopInternalClosing inter process
14:33:12.492767425InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
14:33:12.49212DE4118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
14:33:12.4927674255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
14:33:12.492767459InterProcessEventHandler::~InterProcessEventHandlerDone.
14:33:12.49276741244OverlayManager::StopInternalnot running.
14:33:12.4927674141ApiManager::DestroyBackgroundThreadDestroy call.
14:33:12.49213C78188ApiManager::BackgroundThreadBackground Thread is terminated.
14:33:12.4937674232ApiManager::ClearAllCommandsClearing commands [3]
14:33:12.4937674249ApiManager::ClearAllCommandsCleared
14:33:12.4937674136ApiManager::DestroyDestroyed
14:33:12.49376741246OverlayManager::StopInternalstopped.
14:33:12.4937674759Client::clearRemove old SHM
14:33:12.4937674255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_22566644 close 2147483647 bytes
14:33:12.4937674767Client::clearStop tasks thread
14:33:12.4957674780Client::clearClient::Clear - Done.
14:33:12.49576742220ClientExitProcessCallbackGoing to ExitProcess()