Time | Thread | Line | Function | Message |
03:12:35.338 | DB08 | 138 | runClient | Starting Overlay PID=48508(0xbd7c) server PID = 51024 |
03:12:35.338 | DB08 | 560 | Client::init | Client::Initialize |
03:12:35.339 | DB08 | 568 | Client::init | Start owclient thread |
03:12:35.340 | BE18 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
03:12:35.340 | BE18 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_22551024 opened succesfuly |
03:12:35.340 | BE18 | 351 | | session id = {F0FFBD5C-EA78-42E4-B28E-1B8841CB4861} |
03:12:35.340 | BE18 | 2086 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
03:12:35.340 | BE18 | 2096 | Client::LogClientInfo | OS version [10.0.19041] |
03:12:35.341 | BE18 | 2118 | Client::LogClientInfo | Client [64-bit] Version 2.2.225.1 |
03:12:35.341 | BE18 | 2131 | Client::LogProcessModules | Loaded modules: |
03:12:35.349 | BE18 | 2147 | | C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll |
03:12:35.349 | BE18 | 2147 | | C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll |
03:12:35.349 | BE18 | 2147 | | C:\Program Files\Bonjour\mdnsNSP.dll |
03:12:35.349 | BE18 | 2147 | | C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\IGO64.dll |
03:12:35.349 | BE18 | 2147 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
03:12:35.349 | BE18 | 2147 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\AVIFIL32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\CONCRT140.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\DPAPI.DLL |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\DSOUND.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\HID.DLL |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\MSACM32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\MSVFW32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\RzChromaSDK64.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\WININET.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\XInput1_3.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\amsi.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\devobj.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\ksuser.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\midimap.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\msacm32.drv |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\mscms.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\profapi.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\secur32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\wdmaud.drv |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\webio.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\ADVAPI32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\CRYPT32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\GDI32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\IMM32.DLL |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\KERNEL32.DLL |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\KERNELBASE.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\MMDevApi.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\MSCTF.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\NSI.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\Normaliz.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\OLEAUT32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\PSAPI.DLL |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\RPCRT4.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\SETUPAPI.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\SHCORE.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\SHELL32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\SHLWAPI.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\USER32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\WINTRUST.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\WLDAP32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\WS2_32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\bcrypt.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\cfgmgr32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\clbcatq.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\combase.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\fwpuclnt.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\gdi32full.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\imagehlp.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\msvcp_win.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\msvcrt.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\ole32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\sechost.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\ucrtbase.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\win32u.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\System32\winrnr.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\NLAapi.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\XAudio2_6.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\mswsock.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\napinsp.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\ncryptsslp.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\nvapi64.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\nvspcap64.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\pnrpnsp.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\rsaenh.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\schannel.DLL |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\version.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\wbem\fastprox.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
03:12:35.349 | BE18 | 2147 | | C:\WINDOWS\system32\wshbth.dll |
03:12:35.349 | BE18 | 2147 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
03:12:35.349 | BE18 | 2147 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
03:12:35.349 | BE18 | 2147 | | C:\Windows\System32\WindowManagementAPI.dll |
03:12:35.349 | BE18 | 2147 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
03:12:35.349 | BE18 | 2147 | | C:\Windows\System32\Windows.UI.dll |
03:12:35.349 | BE18 | 2147 | | C:\Windows\System32\cryptnet.dll |
03:12:35.349 | BE18 | 2147 | | C:\Windows\System32\rasadhlp.dll |
03:12:35.349 | BE18 | 2147 | | E:\EA Games\Apex\Core\Activation64.dll |
03:12:35.349 | BE18 | 2147 | | E:\EA Games\Apex\EasyAntiCheat_x64.dll |
03:12:35.349 | BE18 | 2147 | | E:\EA Games\Apex\R5Apex.exe |
03:12:35.349 | BE18 | 2147 | | E:\EA Games\Apex\bink2w64.dll |
03:12:35.349 | BE18 | 2147 | | E:\EA Games\Apex\binkawin64.dll |
03:12:35.349 | BE18 | 2147 | | E:\EA Games\Apex\mileswin64.dll |
03:12:35.349 | BE18 | 2147 | | E:\EA Games\Apex\paks\Win64\ui(02).dll |
03:12:35.349 | BE18 | 2147 | | E:\EA Games\Apex\steam_api64.dll |
03:12:35.349 | BE18 | 2147 | | E:\EA Games\Apex\steamnetworkingsockets.dll |
03:12:35.357 | BE18 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=54076 |
03:12:35.363 | BE18 | 1536 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
03:12:35.363 | BE18 | 1560 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
03:12:35.363 | BE18 | 1568 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D12. |
03:12:35.363 | BE18 | 1609 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
03:12:35.363 | BE18 | 1675 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
03:12:35.363 | BE18 | 1688 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
03:12:35.363 | BE18 | 1718 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
03:12:35.363 | BE18 | 1758 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
03:12:35.363 | BE18 | 1760 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
03:12:35.363 | BE18 | 1762 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
03:12:35.363 | BE18 | 1764 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
03:12:35.363 | BE18 | 1766 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
03:12:35.363 | BE18 | 1768 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
03:12:35.363 | BE18 | 1770 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
03:12:35.363 | BE18 | 1773 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
03:12:35.363 | BE18 | 1776 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
03:12:35.363 | BE18 | 1883 | Data::Search | [0] 0x9B930000 |
03:12:35.363 | BE18 | 1883 | Data::Search | [1] 0x0 |
03:12:35.363 | BE18 | 1883 | Data::Search | [2] 0x0 |
03:12:35.363 | BE18 | 1883 | Data::Search | [3] 0x63C70000 |
03:12:35.363 | BE18 | 1883 | Data::Search | [4] 0x0 |
03:12:35.363 | BE18 | 1883 | Data::Search | [5] 0x979C0000 |
03:12:35.363 | BE18 | 1883 | Data::Search | [6] 0x9A7E0000 |
03:12:35.363 | BE18 | 1883 | Data::Search | [7] 0x0 |
03:12:35.363 | BE18 | 1883 | Data::Search | [8] 0x979C0000 |
03:12:35.363 | BE18 | 1883 | Data::Search | [9] 0x0 |
03:12:35.363 | BE18 | 1888 | Data::Search | [10] 0x0 |
03:12:35.363 | BE18 | 1894 | Data::Search | [11] 0x94DA0000 |
03:12:35.363 | BE18 | 1900 | Data::Search | [12] 0x0 |
03:12:35.363 | BE18 | 1906 | Data::Search | [13] 0x0 |
03:12:35.363 | BE18 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
03:12:35.363 | BE18 | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
03:12:35.363 | BE18 | 1288 | Client::hookFunctions | Acquiring function lock succedded |
03:12:35.366 | BE18 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
03:12:35.366 | BE18 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
03:12:35.366 | BE18 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
03:12:35.367 | BE18 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_22551024 opened succesfuly |
03:12:35.368 | BE18 | 528 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x5302fc |
03:12:35.368 | BE18 | 7617 | OverlayManager::LoadDefaultCursors | Load default cursors |
03:12:35.370 | BE18 | 536 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x1110936 |
03:12:35.370 | BE18 | 72 | PerformanceCounter::StartSession | StartSession |
03:12:35.370 | BE18 | 72 | PerformanceCounter::StartSession | StartSession |
03:12:35.370 | BE18 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
03:12:35.387 | BE18 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
03:12:35.387 | BE18 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
03:12:35.387 | BE18 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
03:12:35.387 | BE18 | 781 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
03:12:35.387 | BE18 | 784 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
03:12:35.387 | BE18 | 787 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
03:12:35.387 | BE18 | 790 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
03:12:35.387 | BE18 | 793 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
03:12:35.387 | BE18 | 796 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
03:12:35.387 | BE18 | 799 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
03:12:35.387 | BE18 | 802 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
03:12:35.387 | BE18 | 805 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
03:12:35.387 | BE18 | 808 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
03:12:35.387 | BE18 | 811 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
03:12:35.387 | BE18 | 814 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
03:12:35.387 | BE18 | 817 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
03:12:35.387 | BE18 | 820 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
03:12:35.387 | BE18 | 823 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
03:12:35.387 | BE18 | 826 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
03:12:35.387 | BE18 | 829 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
03:12:35.387 | BE18 | 832 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
03:12:35.387 | BE18 | 835 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
03:12:35.387 | BE18 | 838 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
03:12:35.387 | BE18 | 841 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
03:12:35.387 | BE18 | 844 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
03:12:35.387 | BE18 | 847 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
03:12:35.387 | BE18 | 850 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
03:12:35.387 | BE18 | 853 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
03:12:35.387 | BE18 | 856 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
03:12:35.387 | BE18 | 859 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
03:12:35.387 | BE18 | 862 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
03:12:35.387 | BE18 | 865 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON |
03:12:35.387 | BE18 | 868 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
03:12:35.387 | BE18 | 871 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
03:12:35.387 | BE18 | 874 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
03:12:35.387 | BE18 | 877 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
03:12:35.387 | BE18 | 880 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
03:12:35.387 | BE18 | 883 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
03:12:35.387 | BE18 | 886 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
03:12:35.387 | BE18 | 889 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
03:12:35.387 | BE18 | 892 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
03:12:35.387 | BE18 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
03:12:35.387 | BE18 | 898 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
03:12:35.387 | BE18 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
03:12:35.387 | BE18 | 904 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
03:12:35.387 | BE18 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
03:12:35.387 | BE18 | 910 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
03:12:35.387 | BE18 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
03:12:35.387 | BE18 | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
03:12:35.387 | BE18 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
03:12:35.387 | BE18 | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
03:12:35.387 | BE18 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
03:12:35.387 | BE18 | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
03:12:35.387 | BE18 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
03:12:35.387 | BE18 | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
03:12:35.387 | BE18 | 937 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
03:12:35.387 | BE18 | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
03:12:35.387 | BE18 | 943 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
03:12:35.387 | BE18 | 946 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
03:12:35.387 | BE18 | 949 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = ON |
03:12:35.387 | BE18 | 952 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
03:12:35.387 | BE18 | 955 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
03:12:35.387 | BE18 | 958 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
03:12:35.387 | BE18 | 961 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
03:12:35.387 | BE18 | 964 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
03:12:35.387 | BE18 | 967 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
03:12:35.387 | BE18 | 970 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
03:12:35.387 | BE18 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
03:12:35.387 | BE18 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
03:12:35.387 | BE18 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
03:12:35.387 | BE18 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
03:12:35.387 | BE18 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
03:12:35.387 | BE18 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
03:12:35.387 | BE18 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
03:12:35.387 | BE18 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
03:12:35.387 | BE18 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
03:12:35.387 | BE18 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
03:12:35.387 | BE18 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
03:12:35.387 | BE18 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
03:12:35.387 | BE18 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
03:12:35.387 | BE18 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
03:12:35.387 | BE18 | 1000 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
03:12:35.387 | BE18 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
03:12:35.387 | BE18 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
03:12:35.387 | BE18 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
03:12:35.387 | BE18 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
03:12:35.387 | BE18 | 1011 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0 |
03:12:35.387 | BE18 | 1013 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
03:12:35.387 | BE18 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:12:35.387 | BE18 | 629 | OverlayManager::InitGameClient | starting hooks... |
03:12:35.435 | BE18 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.226.0.38\\OWUtils.dll succeeded |
03:12:35.487 | BE18 | 602 | Install::Code | Init [Client,1] (MCH) OK |
03:12:35.545 | BE18 | 602 | Install::Code | Init [Client,2] (MCH) OK |
03:12:35.647 | BE18 | 602 | Install::Code | Init [Client,3] (MCH) OK |
03:12:35.722 | BE18 | 602 | Install::Code | Init [Client,4] (MCH) OK |
03:12:35.794 | BE18 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
03:12:35.898 | BE18 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
03:12:35.898 | BE18 | 1362 | Client::hookFunctions | Suspend before hook: OFF |
03:12:35.899 | BE18 | 1063 | Install::Code | Segment [5|5600|0x979C0000|0x15E0] |
03:12:37.539 | BE18 | 602 | Install::Code | unknown (MCH) OK |
03:12:37.539 | BE18 | 1063 | Install::Code | Segment [5|429504|0x979C0000|0x68DC0] |
03:12:37.541 | BE18 | 602 | Install::Code | unknown (MCH) OK |
03:12:37.541 | BE18 | 1063 | Install::Code | Segment [5|143168|0x979C0000|0x22F40] |
03:12:37.762 | BE18 | 602 | Install::Code | unknown (MCH) OK |
03:12:37.762 | BE18 | 1063 | Install::Code | Segment [5|12864|0x979C0000|0x3240] |
03:12:37.829 | BE18 | 602 | Install::Code | unknown (MCH) OK |
03:12:37.829 | BE18 | 1063 | Install::Code | Segment [5|-45054672|0x979C0000|0xFD508530] |
03:12:37.829 | BE18 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
03:12:37.829 | BE18 | 1063 | Install::Code | Segment [5|-45031600|0x979C0000|0xFD50DF50] |
03:12:37.829 | BE18 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
03:12:37.829 | BE18 | 1063 | Install::Code | Segment [5|-45037216|0x979C0000|0xFD50C960] |
03:12:37.829 | BE18 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
03:12:37.829 | BE18 | 1063 | Install::Code | Segment [5|-46225440|0x979C0000|0xFD3EA7E0] |
03:12:37.829 | BE18 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
03:12:37.829 | BE18 | 916 | Client::hookLibraryFunctions | Lib [8] is not supported for game. skipping.. |
03:12:37.829 | BE18 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
03:12:37.829 | BE18 | 1275 | OverlayManager::Start | Starting... |
03:12:37.829 | BE18 | 1307 | OverlayManager::Start | starting hooks 2... |
03:12:37.941 | BE18 | 602 | Install::Code | Init [Client,5] (MCH) OK |
03:12:37.947 | BE18 | 1473 | | XTRAP COMPATIBLE PATCH WARNING |
03:12:37.947 | BE18 | 1482 | OverlayManager::Start | done with hooks... |
03:12:37.947 | BE18 | 108 | ApiManager::Init | API Manager Event : OK |
03:12:37.949 | BE18 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=43772 |
03:12:37.949 | AAFC | 7836 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x30f06 |
03:12:37.949 | BE18 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
03:12:37.949 | CD78 | 7198 | OverlayManager::OnConnected | Connected to server |
03:12:37.949 | BE18 | 114 | TXOfInterest | New list set with 0 items |
03:12:37.949 | CD78 | 32 | SendServerHelloMessage::Execute | Send connection Ack |
03:12:37.949 | BE18 | 1508 | OverlayManager::Start | get foreground state |
03:12:37.949 | BE18 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
03:12:37.949 | BE18 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
03:12:37.949 | BE18 | 1545 | OverlayManager::Start | Started... |
03:12:37.956 | 9EAC | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11 |
03:12:37.985 | 9EAC | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded |
03:12:37.986 | 9EAC | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded |
03:12:37.986 | 9EAC | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK. |
03:12:38.79 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
03:12:38.79 | 9EAC | 1072 | RenderDeviceD3d11::init | Device adapter hash: 53239319 |
03:12:38.79 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:12:38.79 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
03:12:38.79 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:12:38.84 | 9EAC | 705 | RenderDeviceD3d11::initDX11 | create vs |
03:12:38.93 | BE18 | 602 | Install::Code | Init [Client,0] (MCH) OK |
03:12:38.93 | BE18 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
03:12:38.93 | BE18 | 94 | GraphicsHookManager::StopThread | StopThread |
03:12:38.95 | D33C | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
03:12:38.100 | 9EAC | 723 | RenderDeviceD3d11::initDX11 | create vs |
03:12:38.102 | BE18 | 406 | Client::initFirstInjection | init complete |
03:12:38.103 | 9EAC | 745 | RenderDeviceD3d11::initDX11 | create pxs |
03:12:38.111 | 9EAC | 774 | RenderDeviceD3d11::initDX11 | create raster |
03:12:38.111 | 9EAC | 842 | RenderDeviceD3d11::initDX11 | create buffers |
03:12:38.112 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
03:12:38.112 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
03:12:38.112 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
03:12:38.112 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:12:38.112 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:12:38.112 | 9EAC | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
03:12:38.112 | 9EAC | 2092 | RenderDeviceD3d11::setFix | Set render device fix RT. |
03:12:38.112 | 9EAC | 3077 | OverlayManager::setGraphics | Render Device fix was set RT. |
03:12:38.112 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:12:38.112 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:12:38.113 | 9EAC | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
03:12:38.114 | 9EAC | 737 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
03:12:38.114 | 9EAC | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1) |
03:12:38.114 | 9EAC | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
03:12:38.114 | 9EAC | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
03:12:38.114 | 9EAC | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
03:12:38.114 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
03:12:38.114 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
03:12:38.114 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x22760d09 |
03:12:38.114 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:12:38.114 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
03:12:38.114 | 9EAC | 2603 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
03:12:38.114 | 9EAC | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
03:12:38.114 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:12:38.114 | 9EAC | 8300 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
03:12:38.122 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:12:38.122 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:12:38.122 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:12:38.122 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:12:38.143 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:12:38.145 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:12:38.148 | D374 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_6B0FB4_P_51024 opened succesfuly |
03:12:38.148 | D374 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly |
03:12:38.148 | D374 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_42039C_P_51024 opened succesfuly |
03:12:38.148 | D374 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly |
03:12:38.148 | D374 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_200EC4_P_51024 opened succesfuly |
03:12:38.148 | D374 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly |
03:12:38.164 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:12:38.164 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:12:38.164 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
03:12:38.164 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
03:12:38.164 | 9EAC | 2273 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005 |
03:12:38.250 | D374 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_5A0558_P_51024 opened succesfuly |
03:12:38.250 | D374 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly |
03:12:38.300 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x1350fbc . |
03:12:38.303 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
03:12:38.303 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:12:38.304 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
03:12:38.304 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:12:38.806 | CD78 | 7300 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins/GEPPlugin64.dll] |
03:12:38.828 | 9EAC | 8099 | OverlayManager::LoadPlugin | loading plugin: C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins/GEPPlugin64.dll |
03:12:38.875 | 9EAC | 8118 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins/GEPPlugin64.dll] [] |
03:12:38.971 | 9EAC | 8150 | OverlayManager::LoadPlugin | finish loading plugin |
03:12:47.959 | AAFC | 2131 | Client::LogProcessModules | Loaded modules: |
03:12:47.969 | AAFC | 2147 | | C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll |
03:12:47.969 | AAFC | 2147 | | C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll |
03:12:47.969 | AAFC | 2147 | | C:\Program Files (x86)\Overwolf\0.226.0.38\OWUtils.dll |
03:12:47.969 | AAFC | 2147 | | C:\Program Files\Bonjour\mdnsNSP.dll |
03:12:47.969 | AAFC | 2147 | | C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\IGO64.dll |
03:12:47.969 | AAFC | 2147 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
03:12:47.969 | AAFC | 2147 | | C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll |
03:12:47.969 | AAFC | 2147 | | C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins\64\gep_apex.dll |
03:12:47.969 | AAFC | 2147 | | C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins\64\libowgameevents64.dll |
03:12:47.969 | AAFC | 2147 | | C:\Users\big2h\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\229.3.2\plugins\GEPPlugin64.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\AVIFIL32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\AVRT.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\CONCRT140.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\D3DX9_43.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\DPAPI.DLL |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\DSOUND.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\HID.DLL |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\MSACM32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\MSVFW32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\RzChromaSDK64.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\WININET.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\XInput1_3.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\amsi.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\d3dx11_43.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\dbghelp.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\devobj.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\ksuser.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\midimap.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\msacm32.drv |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\mscms.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\powrprof.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\profapi.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\secur32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\wbemcomn.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\wdmaud.drv |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\webio.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\ADVAPI32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\CRYPT32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\GDI32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\IMM32.DLL |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\KERNEL32.DLL |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\KERNELBASE.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\MMDevApi.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\MSCTF.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\NSI.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\Normaliz.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\OLEAUT32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\PSAPI.DLL |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\RPCRT4.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\SETUPAPI.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\SHCORE.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\SHELL32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\SHLWAPI.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\USER32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\WINTRUST.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\WLDAP32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\WS2_32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\bcrypt.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\cfgmgr32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\clbcatq.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\combase.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\fwpuclnt.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\gdi32full.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\imagehlp.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\msvcp_win.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\msvcrt.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\ole32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\sechost.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\ucrtbase.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\win32u.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\System32\winrnr.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_792d1c772443f647\COMCTL32.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.2251_none_91a40448cc8846c1\gdiplus.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\NLAapi.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\XAudio2_6.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\mswsock.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\napinsp.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\ncryptsslp.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\nvapi64.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\nvspcap64.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\pnrpnsp.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\rsaenh.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\schannel.DLL |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\version.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\wbem\fastprox.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\wbem\wbemprox.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\wbem\wbemsvc.dll |
03:12:47.969 | AAFC | 2147 | | C:\WINDOWS\system32\wshbth.dll |
03:12:47.969 | AAFC | 2147 | | C:\Windows\System32\OneCoreCommonProxyStub.dll |
03:12:47.969 | AAFC | 2147 | | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll |
03:12:47.969 | AAFC | 2147 | | C:\Windows\System32\WindowManagementAPI.dll |
03:12:47.969 | AAFC | 2147 | | C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll |
03:12:47.969 | AAFC | 2147 | | C:\Windows\System32\Windows.UI.dll |
03:12:47.969 | AAFC | 2147 | | C:\Windows\System32\cryptnet.dll |
03:12:47.969 | AAFC | 2147 | | C:\Windows\System32\rasadhlp.dll |
03:12:47.969 | AAFC | 2147 | | E:\EA Games\Apex\Core\Activation64.dll |
03:12:47.969 | AAFC | 2147 | | E:\EA Games\Apex\EasyAntiCheat_x64.dll |
03:12:47.969 | AAFC | 2147 | | E:\EA Games\Apex\R5Apex.exe |
03:12:47.969 | AAFC | 2147 | | E:\EA Games\Apex\bink2w64.dll |
03:12:47.969 | AAFC | 2147 | | E:\EA Games\Apex\binkawin64.dll |
03:12:47.969 | AAFC | 2147 | | E:\EA Games\Apex\mileswin64.dll |
03:12:47.969 | AAFC | 2147 | | E:\EA Games\Apex\paks\Win64\ui(02).dll |
03:12:47.969 | AAFC | 2147 | | E:\EA Games\Apex\steam_api64.dll |
03:12:47.969 | AAFC | 2147 | | E:\EA Games\Apex\steamnetworkingsockets.dll |
03:12:50.921 | CD78 | 141 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
03:12:50.921 | CD78 | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
03:12:50.926 | 9EAC | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
03:12:52.0 | C254 | 50 | capture device | capture device registered |
03:12:53.3 | 9EAC | 50 | capture device | graphics-hook.dll loaded against process: R5Apex.exe |
03:12:53.3 | 9EAC | 50 | capture device | (half life scientist) everything.. seems to be in order |
03:12:53.3 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
03:12:53.3 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
03:12:55.492 | C7FC | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=df0f7a |
03:12:55.492 | C7FC | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
03:12:55.497 | C7FC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_DF0F7A_P_51024 opened succesfuly |
03:12:55.497 | C7FC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly |
03:12:55.803 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
03:12:55.803 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
03:14:04.911 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:14:04.911 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:14:04.911 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:14:05.188 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:14:05.188 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:14:05.188 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
03:14:05.200 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x11B0CC4 Title=[Schedule | Medusa and 9 more pages - Personal - Microsoft |
03:14:05.204 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
03:14:05.204 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:14:05.204 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:14:05.205 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:14:05.205 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:14:06.98 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:14:06.98 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:14:07.632 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:14:07.632 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:14:07.632 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:14:07.632 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:14:07.632 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:14:07.632 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:14:07.632 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x22760d09 |
03:14:07.632 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:14:07.632 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:14:07.632 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
03:14:07.632 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:14:07.632 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:14:07.632 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:14:07.632 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:14:07.632 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:14:07.632 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:14:07.632 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
03:14:07.925 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:14:07.925 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
03:14:07.931 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
03:14:07.931 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:14:07.945 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:14:08.621 | C7FC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:14:08.725 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
03:14:08.725 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:14:08.725 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
03:14:08.725 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:14:08.735 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
03:14:08.735 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
03:14:08.735 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
03:14:08.735 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:14:08.735 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:14:08.740 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
03:14:08.740 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
03:14:08.740 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc7d20963 |
03:14:08.741 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:14:08.741 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
03:14:08.742 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:14:08.742 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
03:14:08.743 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
03:14:08.745 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:14:08.745 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:14:08.746 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
03:14:08.746 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
03:14:08.747 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:14:08.751 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:14:08.751 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:14:08.751 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:14:08.751 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:14:13.41 | 9EAC | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x0 (v: 0) |
03:14:17.98 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:14:24.69 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:14:30.392 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:14:47.445 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:14:58.735 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:14:58.735 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:14:58.735 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:14:59.197 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:14:59.197 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:14:59.197 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
03:14:59.198 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x11B0CC4 Title=[Schedule | Medusa and 9 more pages - Personal - Microsoft |
03:14:59.201 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
03:14:59.201 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:14:59.201 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:14:59.211 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:14:59.214 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:14:59.729 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:14:59.730 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:15:47.5 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:15:47.5 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:15:47.5 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:15:47.5 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:15:47.5 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:15:47.5 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:15:47.5 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc7d20963 |
03:15:47.5 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:15:47.5 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:15:47.5 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
03:15:47.5 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:15:47.5 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:15:47.5 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:15:47.5 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:15:47.5 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:15:47.5 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:15:47.5 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
03:15:47.262 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:15:47.262 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
03:15:47.265 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
03:15:47.265 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:15:47.276 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:15:47.968 | D374 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:15:48.168 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
03:15:48.168 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:15:48.168 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
03:15:48.168 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:15:48.177 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
03:15:48.177 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
03:15:48.177 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
03:15:48.177 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:15:48.177 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:15:48.179 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
03:15:48.179 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
03:15:48.179 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2941187 |
03:15:48.180 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:15:48.180 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
03:15:48.197 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:15:48.197 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
03:15:48.197 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
03:15:48.199 | 9EAC | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
03:15:48.199 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:15:48.199 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:15:48.200 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
03:15:48.200 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
03:15:48.202 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:15:48.205 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:15:48.205 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:15:48.205 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:15:48.205 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:16:01.880 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:16:04.415 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:16:06.300 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:16:08.293 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:16:09.864 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:16:51.611 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:16:51.612 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:16:51.612 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:16:51.909 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:16:51.909 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:16:51.909 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
03:16:51.909 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x11B0CC4 Title=[xQc | Kick and 9 more pages - Personal - Microsoft |
03:16:51.912 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
03:16:51.912 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:16:51.912 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:16:51.915 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:16:51.917 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:16:52.607 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:16:52.607 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:16:57.34 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:16:57.34 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:16:57.34 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:16:57.34 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:16:57.34 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:16:57.34 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:16:57.34 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2941187 |
03:16:57.34 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:16:57.34 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:16:57.34 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
03:16:57.34 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:16:57.34 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:16:57.34 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:16:57.34 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:16:57.34 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:16:57.34 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:16:57.34 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
03:16:57.800 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:16:57.800 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
03:16:57.803 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
03:16:57.803 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:16:57.816 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:16:57.980 | C7FC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:16:58.179 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
03:16:58.179 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:16:58.179 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
03:16:58.179 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:16:58.187 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
03:16:58.187 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
03:16:58.187 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
03:16:58.187 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:16:58.187 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:16:58.228 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
03:16:58.228 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
03:16:58.228 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc29004a5 |
03:16:58.229 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:16:58.229 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
03:16:58.230 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:16:58.230 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
03:16:58.231 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
03:16:58.236 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:16:58.236 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:16:58.236 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:16:58.236 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:16:58.242 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:16:58.242 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:16:58.244 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
03:16:58.244 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
03:16:58.246 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:17:27.927 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
03:17:27.927 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:17:27.965 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
03:17:27.965 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:17:27.966 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
03:17:27.966 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
03:17:28.24 | C7FC | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3350AEE_P_51024 opened succesfuly |
03:17:28.25 | C7FC | 225 | InterProcessElement::open | InterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly |
03:19:43.10 | D0D8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:21:08.328 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:21:55.197 | 9EAC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
03:21:55.226 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:21:55.226 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:21:55.226 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:21:55.323 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:21:55.323 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:21:55.324 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
03:21:55.324 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1025E Title=[Search] |
03:21:55.324 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:21:55.324 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:21:55.339 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:21:55.341 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:21:55.345 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:21:55.345 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:25:50.710 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:25:50.710 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:25:50.710 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:25:50.710 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:25:50.710 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:25:50.710 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:25:50.710 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc29004a5 |
03:25:50.710 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:25:50.710 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:25:50.710 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
03:25:50.710 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:25:50.710 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:25:50.710 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:25:50.710 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:25:50.710 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:25:50.710 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:25:50.710 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
03:25:51.188 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:25:51.188 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
03:25:51.188 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
03:25:51.188 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:25:51.497 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:25:51.683 | D1F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:25:51.735 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
03:25:51.735 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:25:51.735 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
03:25:51.735 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:25:51.742 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
03:25:51.742 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
03:25:51.742 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
03:25:51.742 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:25:51.742 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:25:51.752 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
03:25:51.752 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
03:25:51.752 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa3711c3 |
03:25:51.753 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:25:51.753 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
03:25:51.754 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:25:51.754 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
03:25:51.754 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
03:25:51.758 | 9EAC | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
03:25:51.758 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:25:51.758 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:25:51.759 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
03:25:51.760 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
03:25:51.764 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:25:51.764 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:25:51.764 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:25:51.764 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:25:51.769 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:25:51.916 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:26:05.464 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:26:55.332 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
03:26:55.332 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
03:26:55.368 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
03:26:55.368 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:26:55.369 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
03:26:55.369 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:27:57.287 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:27:57.288 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:27:57.288 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:27:57.636 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:27:57.636 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:27:57.636 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
03:27:57.637 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30044 Title=[] |
03:27:57.653 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
03:27:57.653 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:27:57.653 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:27:57.654 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:27:57.654 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:27:58.257 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:27:58.258 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:29:07.207 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:29:07.207 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:29:07.207 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:29:07.207 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:29:07.207 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:29:07.207 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:29:07.207 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa3711c3 |
03:29:07.207 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:29:07.207 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:29:07.207 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
03:29:07.207 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:29:07.207 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:29:07.207 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:29:07.207 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:29:07.207 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:29:07.207 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:29:07.207 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
03:29:07.555 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:29:07.555 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
03:29:07.557 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
03:29:07.557 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:29:07.576 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:29:08.159 | D69C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:29:08.469 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
03:29:08.469 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:29:08.469 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
03:29:08.469 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:29:08.477 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
03:29:08.477 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
03:29:08.477 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
03:29:08.477 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:29:08.477 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:29:09.422 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
03:29:09.422 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
03:29:09.422 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xde40fc5 |
03:29:09.424 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:29:09.424 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
03:29:09.425 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
03:29:09.425 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:29:09.427 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
03:29:09.427 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:29:09.427 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:29:09.427 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 1
SwapEffect: 0
Flags: 2 |
03:29:09.428 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
03:29:09.433 | 9EAC | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
03:29:09.433 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:29:09.433 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:29:09.433 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
03:29:09.433 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
03:29:09.438 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:29:09.484 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40300 |
03:29:09.484 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
03:29:20.710 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
03:29:20.710 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
03:29:38.322 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:29:38.426 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:29:38.426 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:29:38.426 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
03:29:38.426 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x11B0CC4 Title=[Home / Twitter and 9 more pages - Personal - Microsoft |
03:29:38.426 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
03:29:38.426 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:29:38.426 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:29:38.442 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:29:38.446 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:29:38.447 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:29:38.499 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:30:50.865 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:30:50.865 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:30:50.865 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:30:50.865 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:30:50.865 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:30:50.865 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:30:50.865 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xde40fc5 |
03:30:50.865 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:30:50.865 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:30:50.865 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
03:30:50.865 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:30:50.865 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:30:50.865 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:30:50.865 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:30:50.865 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:30:50.865 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:30:50.865 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
03:30:51.95 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:30:51.95 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
03:30:51.97 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
03:30:51.97 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:30:51.110 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:30:51.834 | B5AC | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:30:52.107 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
03:30:52.107 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:30:52.107 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
03:30:52.107 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:30:52.117 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
03:30:52.117 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
03:30:52.117 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
03:30:52.117 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:30:52.117 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:30:52.140 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
03:30:52.140 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
03:30:52.140 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x1dec0c33 |
03:30:52.140 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:30:52.140 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
03:30:52.141 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
03:30:52.141 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:30:52.141 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
03:30:52.141 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:30:52.142 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:30:52.142 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
03:30:52.143 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
03:30:52.148 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:30:52.148 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:30:52.148 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
03:30:52.148 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
03:30:52.154 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:30:52.161 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:30:52.161 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:30:52.162 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:30:52.162 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:31:37.469 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:42:41.103 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
03:42:41.104 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
03:42:41.104 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:42:41.351 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:42:41.351 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
03:42:41.351 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
03:42:41.352 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30044 Title=[] |
03:42:41.354 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
03:42:41.354 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
03:42:41.354 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:42:41.365 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
03:42:41.367 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:42:42.46 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
03:42:42.48 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:44:12.838 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
03:44:12.838 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
03:44:12.838 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
03:44:12.838 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
03:44:12.838 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
03:44:12.838 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
03:44:12.838 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x1dec0c33 |
03:44:12.838 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
03:44:12.838 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
03:44:12.838 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
03:44:12.838 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
03:44:12.838 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
03:44:12.838 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
03:44:12.838 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
03:44:12.838 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
03:44:12.838 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
03:44:12.838 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
03:44:13.314 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
03:44:13.314 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
03:44:13.314 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
03:44:13.314 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
03:44:13.329 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
03:44:13.823 | B948 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
03:44:13.932 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
03:44:13.932 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
03:44:13.932 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
03:44:13.932 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
03:44:13.939 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
03:44:13.939 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
03:44:13.939 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
03:44:13.939 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
03:44:13.939 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
03:44:13.948 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
03:44:13.948 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
03:44:13.948 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe3600d67 |
03:44:13.949 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
03:44:13.949 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
03:44:13.950 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
03:44:13.950 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:44:13.950 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
03:44:13.950 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
03:44:13.951 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
03:44:13.951 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
03:44:13.952 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
03:44:13.960 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
03:44:13.960 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
03:44:13.960 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
03:44:13.960 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
03:44:13.985 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
03:44:13.985 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
03:44:13.985 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
03:44:13.986 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
03:44:13.986 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
03:45:06.884 | 9EAC | 2790 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
03:45:06.896 | 9EAC | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x5302fc (v: 1) |
03:45:06.908 | 9EAC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
03:45:06.919 | 9EAC | 3963 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5302fc;prev = 0x5302fc , {Original values: ref = 0 handle = 0x10005} |
03:45:15.945 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
03:45:15.945 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
03:45:37.561 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
04:00:16.846 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
04:00:16.878 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
04:00:17.739 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:00:17.739 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:00:17.739 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
04:00:17.740 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30044 Title=[] |
04:00:17.740 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
04:00:17.740 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:00:17.740 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:00:17.755 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:00:17.756 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
04:00:17.779 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:00:17.782 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:00:17.782 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:00:17.782 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:00:17.782 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:01:04.358 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:01:04.358 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:01:04.358 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:01:04.358 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:01:04.358 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:01:04.358 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:01:04.358 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe3600d67 |
04:01:04.358 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:01:04.358 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:01:04.358 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
04:01:04.358 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:01:04.358 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:01:04.358 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:01:04.358 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:01:04.358 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:01:04.358 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:01:04.358 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
04:01:04.698 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:01:04.698 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
04:01:04.700 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
04:01:04.700 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:01:04.727 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
04:01:05.318 | B558 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:01:05.476 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
04:01:05.476 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:01:05.476 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
04:01:05.476 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:01:05.484 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
04:01:05.484 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
04:01:05.484 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
04:01:05.484 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:01:05.484 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:01:05.493 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
04:01:05.493 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
04:01:05.493 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x34ae1175 |
04:01:05.493 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:01:05.493 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
04:01:05.494 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
04:01:05.494 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:01:05.494 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:01:05.495 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
04:01:05.495 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
04:01:05.503 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:01:05.503 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:01:05.503 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:01:05.503 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:01:05.555 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:01:05.555 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:01:05.558 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
04:01:05.559 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
04:01:05.561 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
04:01:23.663 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
04:01:23.732 | 9EAC | 2790 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:01:23.788 | 9EAC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:01:30.935 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
04:01:30.935 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:01:49.632 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
04:01:51.223 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:01:51.224 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:01:51.224 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:01:51.498 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:01:51.498 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:01:51.498 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
04:01:51.499 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30044 Title=[] |
04:01:51.501 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
04:01:51.501 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:01:51.501 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:01:51.501 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:01:51.503 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
04:01:52.509 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:01:52.566 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:01:52.566 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:02:20.266 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:02:20.266 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:02:20.266 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:02:20.266 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:02:20.266 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:02:20.266 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:02:20.266 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x34ae1175 |
04:02:20.266 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:02:20.266 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:02:20.266 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
04:02:20.266 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:02:20.266 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:02:20.266 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:02:20.266 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:02:20.266 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:02:20.266 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:02:20.266 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
04:02:20.543 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:02:20.543 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
04:02:20.546 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
04:02:20.546 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:02:20.576 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
04:02:21.224 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:02:21.523 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
04:02:21.523 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:02:21.523 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
04:02:21.523 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:02:21.531 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
04:02:21.531 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
04:02:21.531 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
04:02:21.531 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:02:21.531 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:02:21.538 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
04:02:21.538 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
04:02:21.539 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x8c1d0359 |
04:02:21.540 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:02:21.540 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
04:02:21.541 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:02:21.541 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
04:02:21.541 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
04:02:21.547 | 9EAC | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:02:21.547 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:02:21.547 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:02:21.547 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
04:02:21.547 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
04:02:21.549 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
04:02:21.555 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:02:21.555 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:02:21.555 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:02:21.555 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:02:37.743 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
04:02:37.743 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:02:37.785 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
04:02:37.785 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:02:37.826 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
04:02:37.826 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:11:20.957 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
04:28:40.289 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
04:28:40.331 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
04:28:40.613 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
04:28:40.681 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
04:28:59.603 | 9EAC | 2790 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
04:28:59.618 | 9EAC | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x1d112b (v: 1) |
04:29:00.362 | 9EAC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:29:00.377 | 9EAC | 3963 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5302fc;prev = 0x1d112b , {Original values: ref = 0 handle = 0x10005} |
04:29:57.809 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
04:41:26.989 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
04:41:26.989 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
04:41:26.989 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:41:27.281 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:41:27.281 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
04:41:27.281 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
04:41:27.281 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x11B0CC4 Title=[xQc | Kick and 9 more pages - Personal - Microsoft |
04:41:27.287 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
04:41:27.287 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
04:41:27.287 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
04:41:27.295 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
04:41:27.297 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
04:41:28.303 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:41:28.338 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
04:41:28.338 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:42:22.462 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
04:42:22.462 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
04:42:22.462 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
04:42:22.462 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
04:42:22.462 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
04:42:22.462 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
04:42:22.462 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x8c1d0359 |
04:42:22.462 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
04:42:22.462 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
04:42:22.462 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
04:42:22.462 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
04:42:22.462 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
04:42:22.462 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
04:42:22.462 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
04:42:22.462 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
04:42:22.462 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
04:42:22.462 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
04:42:22.688 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
04:42:22.688 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
04:42:22.691 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
04:42:22.691 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
04:42:22.698 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
04:42:23.437 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
04:42:23.590 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
04:42:23.590 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
04:42:23.590 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
04:42:23.590 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
04:42:23.597 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
04:42:23.597 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
04:42:23.597 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
04:42:23.597 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
04:42:23.597 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
04:42:23.609 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
04:42:23.609 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
04:42:23.609 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2d8f0391 |
04:42:23.609 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
04:42:23.609 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
04:42:23.611 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
04:42:23.611 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
04:42:23.612 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
04:42:23.614 | 9EAC | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
04:42:23.614 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
04:42:23.614 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
04:42:23.615 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
04:42:23.615 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
04:42:23.617 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
04:42:23.617 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
04:42:23.617 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
04:42:23.617 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
04:42:23.622 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
04:42:26.468 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
04:43:51.178 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
04:43:51.178 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
04:43:51.264 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
04:43:51.264 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:43:51.285 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
04:43:51.285 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
04:49:09.667 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
05:01:43.514 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
05:01:43.600 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
05:01:43.600 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
05:01:43.600 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
05:01:43.841 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:01:43.841 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
05:01:43.841 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
05:01:43.842 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30044 Title=[] |
05:01:43.845 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
05:01:43.845 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
05:01:43.845 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
05:01:43.845 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
05:01:43.846 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
05:01:44.619 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
05:01:44.620 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:17:02.837 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:17:02.837 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:17:02.837 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:17:02.838 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:17:02.838 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:17:02.839 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:17:02.839 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2d8f0391 |
09:17:02.839 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:17:02.839 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:17:02.839 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
09:17:02.840 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:17:02.840 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:17:02.840 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:17:02.840 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:17:02.840 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:17:02.840 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:17:02.840 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
09:17:03.118 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:17:03.118 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
09:17:03.125 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
09:17:03.125 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:17:03.148 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
09:17:03.785 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
09:17:04.29 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
09:17:04.29 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
09:17:04.29 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
09:17:04.29 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:17:04.39 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
09:17:04.39 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
09:17:04.39 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
09:17:04.39 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:17:04.39 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:17:04.47 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
09:17:04.47 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
09:17:04.47 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xa6ba0571 |
09:17:04.48 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
09:17:04.48 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
09:17:04.49 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:17:04.49 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
09:17:04.50 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
09:17:04.57 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
09:17:04.57 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
09:17:04.57 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
09:17:04.57 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
09:17:04.122 | 9EAC | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
09:17:04.122 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:17:04.122 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:17:04.122 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
09:17:04.123 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
09:17:04.127 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
09:19:39.668 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
09:19:39.668 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
09:19:39.823 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
09:19:39.823 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:19:39.858 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
09:19:39.858 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:35:23.987 | 9EAC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
09:35:25.9 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
09:35:25.9 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
09:35:25.9 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
09:35:25.268 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:35:25.268 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:35:25.268 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
09:35:25.268 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
09:35:25.268 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:35:25.268 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:35:25.278 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:35:25.304 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
09:35:26.229 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:35:26.230 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:35:26.793 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:35:26.793 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:35:26.793 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:35:26.793 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:35:26.793 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:35:26.793 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:35:26.794 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xa6ba0571 |
09:35:26.794 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:35:26.794 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:35:26.794 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
09:35:26.794 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:35:26.794 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:35:26.794 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:35:26.794 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:35:26.794 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:35:26.794 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:35:26.794 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
09:35:27.60 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:35:27.60 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
09:35:27.70 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
09:35:27.70 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:35:27.72 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
09:35:27.774 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
09:35:28.109 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
09:35:28.109 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
09:35:28.109 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
09:35:28.109 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:35:28.120 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
09:35:28.120 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
09:35:28.120 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
09:35:28.120 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:35:28.120 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:35:28.127 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
09:35:28.127 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
09:35:28.127 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd7a11bf |
09:35:28.127 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
09:35:28.127 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
09:35:28.128 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
09:35:28.128 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:35:28.128 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
09:35:28.128 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:35:28.128 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:35:28.128 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
09:35:28.129 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
09:35:28.139 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:35:28.139 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:35:28.139 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
09:35:28.139 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
09:35:28.970 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
09:35:28.977 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40300 |
09:35:28.977 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080) |
09:37:18.201 | 9EAC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
09:37:18.463 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
09:37:18.509 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:37:18.509 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:37:18.509 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
09:37:18.509 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1025E Title=[Search] |
09:37:18.509 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:37:18.509 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:37:18.524 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:37:18.526 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
09:37:18.536 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:37:18.536 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:37:20.470 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:37:20.470 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:37:20.470 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:37:20.470 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:37:20.470 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:37:20.470 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:37:20.470 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd7a11bf |
09:37:20.470 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:37:20.470 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:37:20.470 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
09:37:20.470 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:37:20.470 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:37:20.470 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:37:20.470 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:37:20.470 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:37:20.470 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:37:20.470 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
09:37:20.698 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:37:20.698 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
09:37:20.701 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
09:37:20.701 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:37:20.714 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
09:37:21.409 | B558 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
09:37:21.671 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
09:37:21.671 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
09:37:21.671 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
09:37:21.671 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:37:21.681 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
09:37:21.681 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
09:37:21.681 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
09:37:21.681 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:37:21.681 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:37:21.688 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
09:37:21.688 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
09:37:21.688 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xaa1d0607 |
09:37:21.688 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
09:37:21.688 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
09:37:21.689 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
09:37:21.689 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:37:21.689 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
09:37:21.689 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:37:21.690 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:37:21.690 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
09:37:21.690 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
09:37:21.695 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
09:37:21.695 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
09:37:21.695 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
09:37:21.695 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
09:37:21.696 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
09:37:21.698 | 9EAC | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
09:37:21.698 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:37:21.698 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:37:21.699 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
09:37:21.699 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
09:37:28.793 | 9EAC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0) |
09:37:28.872 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:37:28.872 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:37:28.872 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
09:37:28.872 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1025E Title=[Search] |
09:37:28.872 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:37:28.872 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:37:28.875 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:37:28.877 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
09:37:28.879 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:37:28.880 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
09:37:28.881 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
09:37:28.881 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
09:37:28.881 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:37:29.895 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
09:37:31.328 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:37:31.328 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:37:31.328 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:37:31.328 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:37:31.328 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:37:31.328 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:37:31.328 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xaa1d0607 |
09:37:31.328 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:37:31.328 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:37:31.328 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
09:37:31.328 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:37:31.328 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:37:31.329 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:37:31.329 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:37:31.329 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:37:31.329 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:37:31.329 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
09:37:31.581 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:37:31.581 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
09:37:31.585 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
09:37:31.585 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:37:31.590 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
09:37:32.300 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
09:37:32.319 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
09:37:32.319 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
09:37:32.319 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
09:37:32.319 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:37:32.328 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
09:37:32.328 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
09:37:32.328 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
09:37:32.328 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:37:32.328 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:37:32.343 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
09:37:32.343 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
09:37:32.343 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xff770915 |
09:37:32.343 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
09:37:32.343 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
09:37:32.382 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
09:37:32.382 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:37:32.383 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
09:37:32.383 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:37:32.384 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:37:32.384 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
09:37:32.384 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
09:37:32.396 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:37:32.396 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:37:32.397 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
09:37:32.397 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
09:37:32.409 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
09:37:32.434 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
09:37:32.434 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
09:37:32.434 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
09:37:32.434 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
09:37:47.607 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
09:37:47.607 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
09:53:58.848 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
09:53:58.848 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
09:53:58.848 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
09:53:59.272 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:53:59.272 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:53:59.272 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
09:53:59.274 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30044 Title=[] |
09:53:59.324 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:53:59.324 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:53:59.324 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:53:59.324 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:53:59.325 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
09:53:59.858 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:53:59.859 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:54:36.492 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
09:54:36.492 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
09:54:36.492 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
09:54:36.492 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
09:54:36.492 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
09:54:36.492 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
09:54:36.492 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xff770915 |
09:54:36.492 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
09:54:36.492 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
09:54:36.492 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
09:54:36.492 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
09:54:36.492 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
09:54:36.492 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
09:54:36.492 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
09:54:36.492 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
09:54:36.492 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
09:54:36.492 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
09:54:36.713 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
09:54:36.713 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
09:54:36.716 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
09:54:36.716 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
09:54:36.727 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
09:54:37.465 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
09:54:37.546 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
09:54:37.546 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
09:54:37.546 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
09:54:37.546 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
09:54:37.556 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
09:54:37.556 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
09:54:37.556 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
09:54:37.556 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
09:54:37.556 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
09:54:37.568 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
09:54:37.568 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
09:54:37.569 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe1f1129 |
09:54:37.569 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
09:54:37.569 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
09:54:37.570 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
09:54:37.570 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:54:37.571 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
09:54:37.571 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
09:54:37.572 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
09:54:37.572 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
09:54:37.572 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
09:54:37.581 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
09:54:37.581 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
09:54:37.581 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
09:54:37.581 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
09:54:37.667 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
09:54:37.667 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
09:54:37.668 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
09:54:37.668 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
09:54:37.669 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
09:54:37.701 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
09:55:47.477 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
09:55:47.477 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
09:55:49.935 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
09:55:59.902 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
09:56:42.470 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
09:57:10.561 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d] |
09:57:10.693 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u] |
09:57:10.726 | B558 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_12910D1A_P_51024 opened succesfuly |
09:57:10.726 | B558 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly |
09:57:10.740 | 9EAC | 7154 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Exclusive |
09:57:10.740 | 9EAC | 2790 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:57:10.752 | B558 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=12910d1a |
09:57:10.752 | B558 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
09:57:10.807 | B558 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3E0EAE_P_51024 opened succesfuly |
09:57:10.807 | B558 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly |
09:57:10.807 | B558 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_2F0D1E_P_51024 opened succesfuly |
09:57:10.807 | B558 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT opened succesfuly |
09:57:10.860 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (1920,1080) / (1920,1152) - OK |
09:57:10.860 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (1920,1152) - OK |
09:57:10.924 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (1480,460) / (1536,512) - OK |
09:57:10.924 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (1536,512) - OK |
09:57:11.213 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (1300,790) / (1408,896) - OK |
09:57:11.213 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (1408,896) - OK |
09:57:14.268 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [d] |
09:57:14.313 | B948 | 3181 | WidgetManager::OnControlStateChanged | Release exclusiv mode: 0x12910d1a was hidden 0 |
09:57:14.313 | B948 | 7174 | OverlayManager::SetExclusiveMode | ExclusiveMode: ControlModeChange - Normal |
09:57:14.313 | B948 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:57:14.317 | 9EAC | 3963 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x5302fc;prev = 0x5302fc , {Original values: ref = 0 handle = 0x0} |
09:57:14.401 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [OpenIndexInGame_cghphpbjeabdkomiphingnegihoigeggcfphdofo] [u] |
09:59:37.139 | 9EAC | 2790 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON |
09:59:37.170 | 9EAC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:59:38.427 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
09:59:38.427 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
09:59:38.427 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
09:59:38.905 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:59:38.905 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
09:59:38.905 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
09:59:38.905 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x11B0CC4 Title=[Diegosaurs - Twitch and 16 more pages - Personal - Microsoft |
09:59:38.908 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
09:59:38.908 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
09:59:38.908 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
09:59:38.920 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
09:59:38.923 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
09:59:39.835 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
09:59:39.836 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:00:48.526 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:00:48.526 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:00:48.526 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:00:48.526 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:00:48.526 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:00:48.526 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:00:48.526 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe1f1129 |
10:00:48.526 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:00:48.526 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:00:48.526 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
10:00:48.526 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
10:00:48.526 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:00:48.526 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:00:48.526 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:00:48.526 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:00:48.526 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:00:48.526 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
10:00:48.870 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:00:48.870 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
10:00:48.872 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:00:48.872 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:00:48.888 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
10:00:49.521 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:00:49.524 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
10:00:49.524 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
10:00:49.524 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
10:00:49.524 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:00:49.533 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
10:00:49.533 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
10:00:49.533 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
10:00:49.533 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:00:49.533 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:00:49.549 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
10:00:49.549 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
10:00:49.550 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x60c6067b |
10:00:49.550 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:00:49.550 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
10:00:49.552 | D3F4 | 255 | InterProcessElement::close | InterProcess Overwolf_PID_51024_SHARED_MEMORY_AGENT close 2147483647 bytes |
10:00:49.552 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
10:00:49.552 | D3F4 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=12910d1a |
10:00:49.552 | D3F4 | 255 | InterProcessElement::close | InterProcess Overwolf_ImID_12910D1A_P_51024 close 2147483647 bytes |
10:00:49.552 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
10:00:49.553 | D3F4 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
10:00:49.553 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
10:00:49.553 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
10:00:49.553 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:00:49.553 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
10:00:49.554 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
10:00:49.557 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:00:49.557 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:00:49.557 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
10:00:49.557 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
10:00:49.559 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
10:00:49.569 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:00:49.569 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:00:49.569 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:00:49.569 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:01:14.730 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:01:14.730 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:01:14.730 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:01:14.965 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:01:14.965 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:01:14.965 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
10:01:14.965 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30044 Title=[] |
10:01:14.970 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:01:14.970 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:01:14.970 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:01:14.978 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:01:14.979 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
10:01:16.48 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:01:16.81 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:01:16.82 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:01:21.555 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:01:21.555 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:01:21.555 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:01:21.555 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:01:21.555 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:01:21.555 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:01:21.555 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x60c6067b |
10:01:21.555 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:01:21.555 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:01:21.555 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
10:01:21.555 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
10:01:21.555 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:01:21.555 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:01:21.555 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:01:21.555 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:01:21.555 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:01:21.555 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
10:01:21.795 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:01:21.795 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
10:01:21.799 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:01:21.799 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:01:21.807 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
10:01:22.502 | B948 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:01:22.694 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
10:01:22.694 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
10:01:22.694 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
10:01:22.694 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:01:22.704 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
10:01:22.704 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
10:01:22.704 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
10:01:22.704 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:01:22.704 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:01:22.714 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
10:01:22.714 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
10:01:22.715 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7b400e6d |
10:01:22.715 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:01:22.715 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
10:01:22.716 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
10:01:22.716 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
10:01:22.717 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
10:01:22.717 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
10:01:22.717 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:01:22.717 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
10:01:22.718 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
10:01:22.723 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
10:01:22.724 | 9EAC | 2171 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall |
10:01:22.724 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:01:22.724 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:01:22.724 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
10:01:22.724 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
10:01:22.732 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:01:22.732 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:01:22.732 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:01:22.732 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:21:52.544 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
10:21:52.545 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
10:31:40.703 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:31:40.703 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:31:40.703 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:31:40.965 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:31:40.965 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:31:40.965 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
10:31:40.966 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x11B0CC4 Title=[Diegosaurs - Twitch and 16 more pages - Personal - Microsoft |
10:31:40.970 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:31:40.970 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:31:40.970 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:31:40.971 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:31:40.973 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
10:31:41.847 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:31:41.847 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:33:32.468 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
10:33:32.468 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
10:33:32.468 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
10:33:32.468 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
10:33:32.468 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
10:33:32.468 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
10:33:32.468 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7b400e6d |
10:33:32.468 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
10:33:32.468 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
10:33:32.468 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
10:33:32.468 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
10:33:32.468 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
10:33:32.468 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
10:33:32.468 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
10:33:32.468 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
10:33:32.468 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
10:33:32.468 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
10:33:32.684 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
10:33:32.684 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
10:33:32.687 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
10:33:32.687 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
10:33:32.701 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
10:33:33.442 | B948 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
10:33:33.506 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
10:33:33.506 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
10:33:33.506 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
10:33:33.506 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
10:33:33.515 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
10:33:33.515 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
10:33:33.515 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
10:33:33.515 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
10:33:33.515 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
10:33:33.520 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
10:33:33.520 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
10:33:33.520 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x48410f1f |
10:33:33.521 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
10:33:33.521 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
10:33:33.541 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
10:33:33.541 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
10:33:33.542 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
10:33:33.547 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
10:33:33.547 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
10:33:33.547 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
10:33:33.547 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
10:33:33.549 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
10:33:33.550 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
10:33:33.550 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
10:33:33.550 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
10:33:33.550 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:36:02.168 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:36:02.168 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
10:36:02.168 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
10:36:02.168 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x11B0CC4 Title=[MissMikkaa - Twitch and 16 more pages - Personal - Microsoft |
10:36:02.169 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
10:36:02.169 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
10:36:02.169 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
10:36:02.184 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
10:36:02.185 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
10:36:02.200 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
10:36:02.200 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
10:36:02.200 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
10:36:02.200 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
10:36:02.200 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:15:49.810 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:15:49.810 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:15:49.810 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:15:49.810 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:15:49.810 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:15:49.810 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:15:49.810 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x48410f1f |
11:15:49.810 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:15:49.810 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:15:49.810 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
11:15:49.811 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
11:15:49.811 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:15:49.811 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:15:49.811 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:15:49.811 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:15:49.811 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:15:49.811 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
11:15:50.461 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:15:50.461 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
11:15:50.464 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:15:50.464 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:15:50.489 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
11:15:50.794 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:15:50.925 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
11:15:50.925 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
11:15:50.925 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
11:15:50.925 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:15:50.935 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
11:15:50.935 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
11:15:50.935 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
11:15:50.935 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:15:50.935 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:15:50.937 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
11:15:50.937 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
11:15:50.938 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xb1640d35 |
11:15:50.938 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:15:50.938 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
11:15:50.959 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:15:50.959 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
11:15:50.960 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
11:15:50.965 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:15:50.965 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:15:50.965 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:15:50.965 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:15:50.966 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:15:50.966 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:15:50.966 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
11:15:50.966 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
11:15:50.966 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
11:16:11.811 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
11:16:14.610 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:16:14.610 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:16:14.610 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:16:15.11 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:16:15.11 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:16:15.11 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
11:16:15.11 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
11:16:15.12 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:16:15.12 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:16:15.12 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:16:15.26 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:16:15.84 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
11:16:15.657 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:16:15.657 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:46:59.781 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:46:59.781 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:46:59.781 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:46:59.781 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:46:59.781 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:46:59.781 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:46:59.781 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xb1640d35 |
11:46:59.781 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:46:59.781 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:46:59.781 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
11:46:59.782 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
11:46:59.782 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:46:59.782 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:46:59.782 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:46:59.782 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:46:59.782 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:46:59.782 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
11:47:00.257 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:47:00.257 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
11:47:00.257 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:47:00.257 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:47:00.274 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
11:47:00.737 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:47:00.996 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
11:47:00.996 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
11:47:00.996 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
11:47:00.996 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:47:01.6 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
11:47:01.6 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
11:47:01.6 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
11:47:01.6 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:47:01.6 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:47:01.26 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
11:47:01.26 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
11:47:01.26 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xe5e11097 |
11:47:01.27 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:47:01.27 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
11:47:01.28 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:47:01.28 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
11:47:01.28 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
11:47:01.32 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:47:01.32 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:47:01.33 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
11:47:01.33 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
11:47:01.34 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
11:47:01.37 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:47:01.37 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:47:01.37 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:47:01.37 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:47:22.18 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
11:47:24.635 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
11:48:21.373 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
11:48:21.373 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
11:48:21.497 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
11:48:21.497 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:48:21.497 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
11:48:21.498 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:57:13.95 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:57:13.95 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:57:13.95 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:57:13.95 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
11:57:13.95 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x30044 Title=[] |
11:57:13.96 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:57:13.96 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:57:13.96 | 9EAC | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
11:57:13.97 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:57:13.97 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:57:13.97 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:57:13.110 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:57:13.111 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:57:13.114 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
11:57:13.122 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:57:25.189 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
11:57:25.189 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
11:57:25.189 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
11:57:25.190 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
11:57:25.190 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
11:57:25.190 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
11:57:25.190 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xe5e11097 |
11:57:25.190 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
11:57:25.190 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
11:57:25.190 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
11:57:25.190 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
11:57:25.190 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
11:57:25.190 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
11:57:25.190 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
11:57:25.190 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
11:57:25.190 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
11:57:25.190 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
11:57:25.413 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
11:57:25.413 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
11:57:25.417 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
11:57:25.417 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
11:57:25.420 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
11:57:26.141 | B948 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
11:57:26.272 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
11:57:26.272 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
11:57:26.272 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
11:57:26.272 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
11:57:26.280 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
11:57:26.280 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
11:57:26.280 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
11:57:26.280 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
11:57:26.280 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
11:57:26.300 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
11:57:26.300 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
11:57:26.301 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x45cd0b77 |
11:57:26.302 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
11:57:26.302 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
11:57:26.303 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
11:57:26.303 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:57:26.304 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
11:57:26.304 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
11:57:26.305 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
11:57:26.305 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
11:57:26.305 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
11:57:26.314 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
11:57:26.314 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
11:57:26.314 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
11:57:26.314 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:57:26.342 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
11:57:26.342 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
11:57:26.342 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
11:57:26.343 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
11:57:26.343 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
11:58:53.141 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
11:58:53.141 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
11:59:04.607 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080) |
11:59:04.607 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW} |
11:59:04.607 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
11:59:04.868 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:59:04.868 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
11:59:04.868 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed False |
11:59:04.868 | CD78 | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x11B0CC4 Title=[ExtraEmily has a heartfelt moment with her Dad : LivestreamFail and 19 more pages - Personal - Microsoft |
11:59:04.871 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
11:59:04.871 | CD78 | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
11:59:04.871 | CD78 | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
11:59:04.883 | CD78 | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
11:59:04.885 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
11:59:05.814 | 9EAC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
11:59:05.814 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:00:08.56 | 9EAC | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
12:00:08.56 | 9EAC | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
12:00:08.56 | 9EAC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
12:00:08.57 | 9EAC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
12:00:08.57 | 9EAC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
12:00:08.57 | 9EAC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
12:00:08.57 | 9EAC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x45cd0b77 |
12:00:08.57 | 9EAC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
12:00:08.57 | 9EAC | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
12:00:08.57 | 9EAC | 184 | IRenderDevice::release | Render Releasing. |
12:00:08.57 | 9EAC | 50 | capture device | ----------------- d3d11 capture freed ---------------- |
12:00:08.57 | 9EAC | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release |
12:00:08.57 | 9EAC | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released |
12:00:08.57 | 9EAC | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1 |
12:00:08.57 | 9EAC | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2 |
12:00:08.57 | 9EAC | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3 |
12:00:08.57 | 9EAC | 201 | IRenderDevice::release | Render Releasing Done. |
12:00:08.272 | CD78 | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
12:00:08.272 | CD78 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
12:00:08.274 | CD78 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
12:00:08.274 | CD78 | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
12:00:08.288 | CD78 | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
12:00:09.30 | D3F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
12:00:09.136 | 9EAC | 1041 | RenderDeviceD3d11::init | RefC r:[2]->[2] 0x5ba84000 |
12:00:09.136 | 9EAC | 1105 | RenderDeviceD3d11::init | Backbuffer format=29, copy format=28, Width=1920, Height=1080, Multisampled=false |
12:00:09.136 | 9EAC | 1126 | RenderDeviceD3d11::init | save state |
12:00:09.136 | 9EAC | 696 | RenderDeviceD3d11::initDX11 | loading shaders... |
12:00:09.145 | 9EAC | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x3f9f9a18. |
12:00:09.145 | 9EAC | 1134 | RenderDeviceD3d11::init | restore state |
12:00:09.145 | 9EAC | 1137 | RenderDeviceD3d11::init | Target Window [0x1350fbc] |
12:00:09.145 | 9EAC | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin *** |
12:00:09.145 | 9EAC | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done *** |
12:00:09.149 | 9EAC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x1350fbc} (foreground = 0x1350fbc). |
12:00:09.149 | 9EAC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
12:00:09.149 | 9EAC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x5ac60241 |
12:00:09.151 | 9EAC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080] |
12:00:09.151 | 9EAC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x586e770=92727152)=>(0xe8023b00=-402507008) |
12:00:09.151 | 9EAC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:00:09.152 | 9EAC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 1920
BufferDesc.Height: 1080
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 29
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 112
BufferCount: 2
Windowed: 0
SwapEffect: 0
Flags: 2 |
12:00:09.152 | 9EAC | 50 | capture device | d3d11 shared texture capture successful |
12:00:09.162 | 9EAC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:00:09.162 | 9EAC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080) |
12:00:09.162 | 9EAC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {FULL} |
12:00:09.162 | 9EAC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080) |
12:00:09.203 | 9EAC | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:00:09.203 | 9EAC | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:00:09.203 | 9EAC | 447 | InputInterceptor::runHook | Keyboard is hooked 0x9eac |
12:00:09.203 | 9EAC | 469 | InputInterceptor::runHook | Mouse is hooked 0x9eac |
12:00:09.204 | 9EAC | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1350fbc) 0x1350fbc . |
12:00:38.929 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (420,600) / (512,640) - OK |
12:00:38.929 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,640) - OK |
12:00:39.5 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,52) / (512,128) - OK |
12:00:39.5 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
12:00:39.51 | 9EAC | 326 | RenderImageD3d11::setSize | Create Texture (432,35) / (512,128) - OK |
12:00:39.51 | 9EAC | 347 | RenderImageD3d11::setSize | Create Texture RV (512,128) - OK |
12:14:49.186 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
12:14:49.249 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [d] |
12:14:49.312 | 9EAC | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [damageTrackerShowHide_hnmocgppdcmhedpgfmnikhibddjpeecigcpppnpi] [u] |
12:15:30.728 | 9EAC | 1945 | OverlayManager::GameWindowProcCallback | Close Window [16]. |
12:15:33.428 | D1F4 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |