TimeThreadLineFunctionMessage
00:28:49.7591E71C138runClientStarting Overlay PID=121420(0x1da4c) server PID = 66644
00:28:49.7591E71C560Client::initClient::Initialize
00:28:49.7591E71C568Client::initStart owclient thread
00:28:49.7601E290325Client::initFirstInjectionClient::initFirstInjection.
00:28:49.7601E290225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22566644 opened succesfuly
00:28:49.7601E290351session id = {7078BF85-4D6E-490C-AB51-B6B820A7078C}
00:28:49.7601E2902086Client::LogClientInfoProcess OS version [10.0] [64-bit]
00:28:49.7621E2902096Client::LogClientInfoOS version [10.0.19041]
00:28:49.7641E2902118Client::LogClientInfoClient [64-bit] Version 2.2.225.1
00:28:49.7641E2902131Client::LogProcessModulesLoaded modules:
00:28:49.7661E2902147C:\Program Files (x86)\Overwolf\0.226.1.3\OWClient.dll
00:28:49.7661E2902147C:\Program Files (x86)\Overwolf\0.226.1.3\OWExplorer.dll
00:28:49.7661E2902147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
00:28:49.7661E2902147C:\Program Files (x86)\Steam\steamclient64.dll
00:28:49.7661E2902147C:\Program Files (x86)\Steam\tier0_s64.dll
00:28:49.7661E2902147C:\Program Files (x86)\Steam\vstdlib_s64.dll
00:28:49.7661E2902147C:\Program Files\Bonjour\mdnsNSP.dll
00:28:49.7661E2902147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\D3D12Core.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\D3DSCache.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\DINPUT8.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\DNSAPI.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\DPAPI.DLL
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\DSOUND.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\HID.DLL
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\MSASN1.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\MSVCP140.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\NTASN1.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\POWRPROF.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\PROPSYS.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\Secur32.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\SspiCli.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\UMPDC.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\USERENV.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\VERSION.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\WINHTTP.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\WINMM.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\WINNSI.DLL
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\Wldp.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\XINPUT1_4.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\cryptnet.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\d3d11.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\d3d11on12.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\d3d12.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\dbgcore.DLL
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\dcomp.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\drvstore.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\dwmapi.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\dxcore.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\dxgi.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\dxilconv.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\gpapi.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\icm32.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\inputhost.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\mscms.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\ncrypt.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\ntdll.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\ntmarta.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\nvapi64.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\profapi.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\textinputframework.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\webio.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\wer.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\windows.storage.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\winmmbase.dll
00:28:49.7661E2902147C:\WINDOWS\SYSTEM32\wintypes.dll
00:28:49.7661E2902147C:\WINDOWS\System32\CRYPT32.dll
00:28:49.7661E2902147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
00:28:49.7661E2902147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
00:28:49.7661E2902147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
00:28:49.7661E2902147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
00:28:49.7661E2902147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
00:28:49.7661E2902147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
00:28:49.7661E2902147C:\WINDOWS\System32\GDI32.dll
00:28:49.7661E2902147C:\WINDOWS\System32\IMM32.dll
00:28:49.7661E2902147C:\WINDOWS\System32\KERNEL32.DLL
00:28:49.7661E2902147C:\WINDOWS\System32\KERNELBASE.dll
00:28:49.7661E2902147C:\WINDOWS\System32\MMDevApi.dll
00:28:49.7661E2902147C:\WINDOWS\System32\MSCTF.dll
00:28:49.7661E2902147C:\WINDOWS\System32\NSI.dll
00:28:49.7661E2902147C:\WINDOWS\System32\OLEAUT32.dll
00:28:49.7661E2902147C:\WINDOWS\System32\PSAPI.DLL
00:28:49.7661E2902147C:\WINDOWS\System32\RPCRT4.dll
00:28:49.7661E2902147C:\WINDOWS\System32\SETUPAPI.dll
00:28:49.7661E2902147C:\WINDOWS\System32\SHELL32.dll
00:28:49.7661E2902147C:\WINDOWS\System32\SHLWAPI.dll
00:28:49.7661E2902147C:\WINDOWS\System32\USER32.dll
00:28:49.7661E2902147C:\WINDOWS\System32\WS2_32.dll
00:28:49.7661E2902147C:\WINDOWS\System32\advapi32.dll
00:28:49.7661E2902147C:\WINDOWS\System32\bcrypt.dll
00:28:49.7661E2902147C:\WINDOWS\System32\bcryptPrimitives.dll
00:28:49.7661E2902147C:\WINDOWS\System32\cfgmgr32.dll
00:28:49.7661E2902147C:\WINDOWS\System32\clbcatq.dll
00:28:49.7661E2902147C:\WINDOWS\System32\combase.dll
00:28:49.7661E2902147C:\WINDOWS\System32\fwpuclnt.dll
00:28:49.7661E2902147C:\WINDOWS\System32\gdi32full.dll
00:28:49.7661E2902147C:\WINDOWS\System32\imagehlp.dll
00:28:49.7661E2902147C:\WINDOWS\System32\msvcp_win.dll
00:28:49.7661E2902147C:\WINDOWS\System32\msvcrt.dll
00:28:49.7661E2902147C:\WINDOWS\System32\ole32.dll
00:28:49.7661E2902147C:\WINDOWS\System32\sechost.dll
00:28:49.7661E2902147C:\WINDOWS\System32\shcore.dll
00:28:49.7661E2902147C:\WINDOWS\System32\ucrtbase.dll
00:28:49.7661E2902147C:\WINDOWS\System32\win32u.dll
00:28:49.7661E2902147C:\WINDOWS\System32\wintrust.dll
00:28:49.7661E2902147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
00:28:49.7661E2902147C:\WINDOWS\system32\explorerframe.dll
00:28:49.7661E2902147C:\WINDOWS\system32\ncryptsslp.dll
00:28:49.7661E2902147C:\WINDOWS\system32\nvspcap64.dll
00:28:49.7661E2902147C:\WINDOWS\system32\rsaenh.dll
00:28:49.7661E2902147C:\WINDOWS\system32\schannel.DLL
00:28:49.7661E2902147C:\WINDOWS\system32\uxtheme.dll
00:28:49.7661E2902147C:\Windows\System32\WindowManagementAPI.dll
00:28:49.7661E2902147C:\Windows\System32\Windows.UI.dll
00:28:49.7661E2902147C:\Windows\System32\gameux.dll
00:28:49.7661E2902147C:\Windows\System32\rasadhlp.dll
00:28:49.7661E2902147D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll
00:28:49.7661E2902147D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe
00:28:49.7661E2902147D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll
00:28:49.7661E2902147D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll
00:28:49.7661E2902147D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll
00:28:49.7661E2902147D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll
00:28:49.7661E2902147D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll
00:28:49.7661E2902147D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll
00:28:49.7661E29079GraphicsHookManager::InitCreated Thread - Created , ThreadId=21568
00:28:49.7821E2901536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
00:28:49.7821E2901560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
00:28:49.7841E2901568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
00:28:49.7841E2901609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
00:28:49.7841E2901675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
00:28:49.7841E2901688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
00:28:49.7841E2901718Client::ReadGameConfigurationsEnable EnableTXR - OFF
00:28:49.7841E2901758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
00:28:49.7841E2901760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
00:28:49.7841E2901762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
00:28:49.7841E2901764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
00:28:49.7841E2901766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
00:28:49.7841E2901768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
00:28:49.7841E2901770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
00:28:49.7841E2901773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
00:28:49.7841E2901776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
00:28:49.7881E2901883Data::Search[0] 0x91CF0000
00:28:49.7881E2901883Data::Search[1] 0x0
00:28:49.7881E2901883Data::Search[2] 0x0
00:28:49.7881E2901883Data::Search[3] 0xBD320000
00:28:49.7881E2901883Data::Search[4] 0x0
00:28:49.7881E2901883Data::Search[5] 0x8EFE0000
00:28:49.7881E2901883Data::Search[6] 0x91BC0000
00:28:49.7881E2901883Data::Search[7] 0x0
00:28:49.7881E2901883Data::Search[8] 0x8EFE0000
00:28:49.7881E2901883Data::Search[9] 0x0
00:28:49.7881E2901888Data::Search[10] 0x0
00:28:49.7881E2901894Data::Search[11] 0x8C500000
00:28:49.7881E2901900Data::Search[12] 0x0
00:28:49.7881E2901906Data::Search[13] 0x8B6F0000
00:28:49.7881E290337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
00:28:49.7901E2901265Client::hookFunctionsDetected Windows 8.1 or greater
00:28:49.7901E2901288Client::hookFunctionsAcquiring function lock succedded
00:28:49.7921E290254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
00:28:49.7921E290582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
00:28:49.7931E290952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
00:28:49.7931E290225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22566644 opened succesfuly
00:28:49.7941E290528OverlayManager::OverlayManagerOW System Cursor is set to = 0xa9851387
00:28:49.7941E2907617OverlayManager::LoadDefaultCursorsLoad default cursors
00:28:49.7951E290536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x113a1
00:28:49.7961E29072PerformanceCounter::StartSessionStartSession
00:28:49.7961E29072PerformanceCounter::StartSessionStartSession
00:28:49.7961E290225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
00:28:49.7961E290758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
00:28:49.7961E290776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
00:28:49.7961E290778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
00:28:49.7961E290781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
00:28:49.7961E290784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
00:28:49.7961E290787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
00:28:49.7961E290790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
00:28:49.7961E290793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
00:28:49.7961E290796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
00:28:49.7961E290799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
00:28:49.7961E290802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
00:28:49.7961E290805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
00:28:49.7961E290808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
00:28:49.7961E290811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
00:28:49.7961E290814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
00:28:49.7961E290817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
00:28:49.7961E290820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
00:28:49.7961E290823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
00:28:49.7961E290826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
00:28:49.7961E290829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
00:28:49.7961E290832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
00:28:49.7961E290835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
00:28:49.7961E290838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
00:28:49.7961E290841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
00:28:49.7961E290844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
00:28:49.7961E290847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
00:28:49.7961E290850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
00:28:49.7961E290853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
00:28:49.7961E290856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
00:28:49.7961E290859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
00:28:49.7961E290862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
00:28:49.7961E290865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
00:28:49.7961E290868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
00:28:49.7961E290871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
00:28:49.7961E290874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
00:28:49.7961E290877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
00:28:49.7961E290880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
00:28:49.7961E290883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
00:28:49.7961E290886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
00:28:49.7961E290889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
00:28:49.7961E290892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
00:28:49.7961E290895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
00:28:49.7961E290898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
00:28:49.7961E290901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
00:28:49.7961E290904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
00:28:49.7961E290907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
00:28:49.7961E290910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
00:28:49.7961E290913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
00:28:49.7961E290916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
00:28:49.7961E290919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
00:28:49.7961E290922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
00:28:49.7961E290925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
00:28:49.7961E290928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
00:28:49.7961E290931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
00:28:49.7961E290934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
00:28:49.7961E290937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
00:28:49.7961E290940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
00:28:49.7961E290943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
00:28:49.7961E290946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
00:28:49.7961E290949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
00:28:49.7961E290952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
00:28:49.7961E290955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
00:28:49.7961E290958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
00:28:49.7961E290961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
00:28:49.7961E290964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
00:28:49.7961E290967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
00:28:49.7961E290970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
00:28:49.7961E290972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
00:28:49.7961E290974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
00:28:49.7961E290976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
00:28:49.7961E290978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
00:28:49.7961E290980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
00:28:49.7961E290982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
00:28:49.7961E290984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
00:28:49.7961E290986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
00:28:49.7961E290988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
00:28:49.7961E290990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
00:28:49.7961E290992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
00:28:49.7961E290994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
00:28:49.7961E290996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
00:28:49.7961E290998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
00:28:49.7961E2901000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
00:28:49.7971E2901002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
00:28:49.7971E2901004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
00:28:49.7971E2901006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
00:28:49.7971E2901008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
00:28:49.7971E2901011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
00:28:49.7971E2901013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
00:28:49.7971E2901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:28:49.7971E290629OverlayManager::InitGameClientstarting hooks...
00:28:49.8161E2901991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.226.1.3\\OWUtils.dll succeeded
00:28:49.8221E290602Install::CodeInit [Client,1] (MCH) OK
00:28:49.8221E290602Install::CodeInit [Client,2] (MCH) OK
00:28:49.8941E290602Install::CodeInit [Client,3] (MCH) OK
00:28:49.8951E290602Install::CodeInit [Client,4] (MCH) OK
00:28:49.8951E290602Install::CodeInit [Client,4.1] (MCH) OK
00:28:49.9641E290602Install::CodeInit [Client,4.2] (MCH) OK
00:28:49.9641E2901362Client::hookFunctionsSuspend before hook: OFF
00:28:49.9661E2901063Install::CodeSegment [5|5600|0x8EFE0000|0x15E0]
00:28:49.9661E290602Install::Codeunknown (MCH) OK
00:28:49.9661E2901063Install::CodeSegment [5|429504|0x8EFE0000|0x68DC0]
00:28:49.9661E290602Install::Codeunknown (MCH) OK
00:28:49.9661E2901063Install::CodeSegment [5|143168|0x8EFE0000|0x22F40]
00:28:49.9661E290602Install::Codeunknown (MCH) OK
00:28:49.9661E2901063Install::CodeSegment [5|12864|0x8EFE0000|0x3240]
00:28:49.9671E290602Install::Codeunknown (MCH) OK
00:28:49.9671E2901063Install::CodeSegment [5|-43743952|0x8EFE0000|0xFD648530]
00:28:49.9671E2901154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
00:28:49.9671E2901063Install::CodeSegment [5|-43720880|0x8EFE0000|0xFD64DF50]
00:28:49.9671E2901154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
00:28:49.9671E2901063Install::CodeSegment [5|-43726496|0x8EFE0000|0xFD64C960]
00:28:49.9671E2901154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
00:28:49.9671E2901063Install::CodeSegment [5|-44914720|0x8EFE0000|0xFD52A7E0]
00:28:49.9671E2901154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
00:28:49.9671E2901063Install::CodeSegment [5|5600|0x8EFE0000|0x15E0]
00:28:49.9671E2901125Client::hookLibraryFunctionsAleady hooked function 5::27.
00:28:49.9671E2901063Install::CodeSegment [5|429504|0x8EFE0000|0x68DC0]
00:28:49.9671E2901125Client::hookLibraryFunctionsAleady hooked function 5::28.
00:28:49.9671E2901063Install::CodeSegment [5|143168|0x8EFE0000|0x22F40]
00:28:49.9671E2901125Client::hookLibraryFunctionsAleady hooked function 5::29.
00:28:49.9671E2901063Install::CodeSegment [5|12864|0x8EFE0000|0x3240]
00:28:49.9671E2901125Client::hookLibraryFunctionsAleady hooked function 5::30.
00:28:49.9671E2901063Install::CodeSegment [5|-43743952|0x8EFE0000|0xFD648530]
00:28:49.9671E2901154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
00:28:49.9671E2901063Install::CodeSegment [5|-43720880|0x8EFE0000|0xFD64DF50]
00:28:49.9671E2901154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
00:28:49.9671E2901063Install::CodeSegment [5|-43726496|0x8EFE0000|0xFD64C960]
00:28:49.9671E2901154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
00:28:49.9671E2901063Install::CodeSegment [5|-44914720|0x8EFE0000|0xFD52A7E0]
00:28:49.9671E2901154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
00:28:49.9671E290337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
00:28:49.9671E2901275OverlayManager::StartStarting...
00:28:49.9671E2901307OverlayManager::Startstarting hooks 2...
00:28:50.441E290602Install::CodeInit [Client,5] (MCH) OK
00:28:50.441E2901473XTRAP COMPATIBLE PATCH WARNING
00:28:50.441E2901482OverlayManager::Startdone with hooks...
00:28:50.441E290108ApiManager::InitAPI Manager Event : OK
00:28:50.441E290120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=124164
00:28:50.451E29067TXRSettingFail to read texture recognition options 0xb7
00:28:50.451E290114TXOfInterestNew list set with 0 items
00:28:50.451E2901508OverlayManager::Startget foreground state
00:28:50.451E2908408OverlayManager::OnForegroundChangedChanged True
00:28:50.4567F87198OverlayManager::OnConnectedConnected to server
00:28:50.4567F832SendServerHelloMessage::ExecuteSend connection Ack
00:28:50.451E5047836OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x31180
00:28:50.461E2907719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:28:50.461E2901545OverlayManager::StartStarted...
00:28:50.4719D307759OverlayManager::IsEmptyCursorCache cursor 0x24f11ff (v: 1)
00:28:50.541B278123RenderDeviceD3DXGI::InitDX12init dx 12 graphics - not ready
00:28:50.601B27890RenderDeviceD3d12::RenderDeviceD3d12Render device d3d12
00:28:50.9267F87025OverlayManager::doActionDisplayFPS - Triggered
00:28:50.1201E290602Install::CodeInit [Client,0] (MCH) OK
00:28:50.1201E290428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
00:28:50.1201E29094GraphicsHookManager::StopThreadStopThread
00:28:50.1225440216GraphicsHookManager::MessageLoopExit Thread
00:28:50.1231E290406Client::initFirstInjectioninit complete
00:28:50.1381B278534fDevice11_Releaseswap chain release 0 0xd2fc8050 [overlay:1]
00:28:50.1511B278130RenderDeviceD3d12::initd3d12 is ready
00:28:50.1521B278661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
00:28:50.1521B278152RenderDeviceD3d12::initRender device d3d12 init 0xd2fc4410 (3) (device: 0xcffa9190 format: 28)
00:28:50.1521B278133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
00:28:50.1521B278193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
00:28:50.1521B2783077OverlayManager::setGraphicsRender Device fix was set RT.
00:28:50.1521B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:28:50.1521B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:28:50.1641B278945RenderDeviceD3d12::UpdateCommandQueuecommand command offset 280 swapchain 00000245D2FC4410
00:28:50.1641B278957RenderDeviceD3d12::UpdateCommandQueuecommand command offset 280 (const 280) swapchain 00000245D2FC4410
00:28:50.1641B278965RenderDeviceD3d12::UpdateCommandQueuecommand queue ready
00:28:50.1641B278268RenderDeviceD3d12::setDefaultStatecommand queue is ready
00:28:50.2391B278737OverlayInputManager::HandleCommandsClear all hotkeys command
00:28:50.2391B278788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
00:28:50.2391B278737OverlayInputManager::HandleCommandsClear all hotkeys command
00:28:50.2391B278788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
00:28:50.2391B27826UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
00:28:50.2391B27821StartWidgetsRefresher::ExecuteExecute start wicket manager
00:28:50.2391B278275WidgetManager::StartLayoutSchedulerstart layout scheduler
00:28:50.2391B2785596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x3204ea} (foreground = 0x3204ea).
00:28:50.2391B2782513OverlayManager::installWindowProcHookInstall WPH
00:28:50.2391B2782527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7ebc0531
00:28:50.2391B2782546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:28:50.2401B2782592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
00:28:50.2401B2782603OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
00:28:50.2401B278311PerformanceCounter::NotifyFrameRenderNotify first Render...
00:28:50.2401B2781027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:28:50.2401B2788300OverlayManager::CheckForSharedTextureSupportCheck for SHT support
00:28:50.24119D302622OverlayManager::installKeybMouseHookInstall KeybMouse
00:28:50.24119D30480InputInterceptor::stopHookunhook keyboard and mouse
00:28:50.24119D30447InputInterceptor::runHookKeyboard is hooked 0x19d30
00:28:50.24119D30469InputInterceptor::runHookMouse is hooked 0x19d30
00:28:50.24319D302273OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = -1, Cur = 0x24f11ff
00:28:50.24519D306297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x3204ea .
00:28:50.2481B2785498OverlayManager::initOverlayResolutionEx 0X8
00:28:50.2481B2785504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:28:50.2481B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:28:50.2481B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:28:50.2861CEC8225InterProcessElement::openInterProcess Overwolf_ImID_F1152_P_66644 opened succesfuly
00:28:50.2861CEC8225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
00:28:50.2871CEC8225InterProcessElement::openInterProcess Overwolf_ImID_1606A6_P_66644 opened succesfuly
00:28:50.2871CEC8225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
00:28:50.3311B27888RenderImageD3d12::setSizeCreate Texture (1150,750) / (1152,768) (87) - OK
00:28:50.3501CEC8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3e0d72
00:28:50.3501CEC82644WidgetManager::RefreshLayoutAsyncMove widget to Poll
00:28:50.40419D302790OverlayManager::setControlModeOVERLAY_CONTROL_ON
00:28:50.41119D307759OverlayManager::IsEmptyCursorCache cursor 0xa9851387 (v: 1)
00:28:50.4211B2783789OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
00:28:50.54167F87025OverlayManager::doActionDisplayFPS - Triggered
00:28:50.5461B2781027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:28:50.57719D302846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:28:50.5811B2783963OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0xa9851387;prev = 0xa9851387 , {Original values: ref = -1 handle = 0x24f11ff}
00:29:00.4801E5042131Client::LogProcessModulesLoaded modules:
00:29:00.4821E5042147C:\Program Files (x86)\Overwolf\0.226.1.3\OWClient.dll
00:29:00.4821E5042147C:\Program Files (x86)\Overwolf\0.226.1.3\OWExplorer.dll
00:29:00.4821E5042147C:\Program Files (x86)\Overwolf\0.226.1.3\OWUtils.dll
00:29:00.4821E5042147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
00:29:00.4821E5042147C:\Program Files (x86)\Steam\steamclient64.dll
00:29:00.4821E5042147C:\Program Files (x86)\Steam\tier0_s64.dll
00:29:00.4821E5042147C:\Program Files (x86)\Steam\vstdlib_s64.dll
00:29:00.4821E5042147C:\Program Files\Bonjour\mdnsNSP.dll
00:29:00.4821E5042147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\D3D12Core.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\D3DSCache.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\DINPUT8.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\DNSAPI.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\DPAPI.DLL
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\DSOUND.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\HID.DLL
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\MSASN1.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\MSVCP140.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\NTASN1.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\POWRPROF.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\PROPSYS.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\Secur32.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\SspiCli.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\UMPDC.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\USERENV.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\VERSION.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\WINHTTP.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\WINMM.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\WINNSI.DLL
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\Wldp.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\XINPUT1_4.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\cryptnet.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\d3d11.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\d3d11on12.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\d3d12.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\dbgcore.DLL
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\dcomp.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\drvstore.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\dwmapi.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\dxcore.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\dxgi.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\dxilconv.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\gpapi.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\icm32.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\inputhost.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\mscms.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\ncrypt.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\ntdll.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\ntmarta.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\nvapi64.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\profapi.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\textinputframework.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\webio.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\wer.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\windows.storage.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\winmmbase.dll
00:29:00.4821E5042147C:\WINDOWS\SYSTEM32\wintypes.dll
00:29:00.4821E5042147C:\WINDOWS\System32\CRYPT32.dll
00:29:00.4821E5042147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
00:29:00.4821E5042147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
00:29:00.4821E5042147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
00:29:00.4821E5042147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
00:29:00.4821E5042147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
00:29:00.4821E5042147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
00:29:00.4821E5042147C:\WINDOWS\System32\GDI32.dll
00:29:00.4821E5042147C:\WINDOWS\System32\IMM32.dll
00:29:00.4821E5042147C:\WINDOWS\System32\KERNEL32.DLL
00:29:00.4821E5042147C:\WINDOWS\System32\KERNELBASE.dll
00:29:00.4821E5042147C:\WINDOWS\System32\MMDevApi.dll
00:29:00.4821E5042147C:\WINDOWS\System32\MSCTF.dll
00:29:00.4821E5042147C:\WINDOWS\System32\NSI.dll
00:29:00.4821E5042147C:\WINDOWS\System32\OLEAUT32.dll
00:29:00.4821E5042147C:\WINDOWS\System32\PSAPI.DLL
00:29:00.4821E5042147C:\WINDOWS\System32\RPCRT4.dll
00:29:00.4821E5042147C:\WINDOWS\System32\SETUPAPI.dll
00:29:00.4821E5042147C:\WINDOWS\System32\SHELL32.dll
00:29:00.4821E5042147C:\WINDOWS\System32\SHLWAPI.dll
00:29:00.4821E5042147C:\WINDOWS\System32\USER32.dll
00:29:00.4821E5042147C:\WINDOWS\System32\WS2_32.dll
00:29:00.4821E5042147C:\WINDOWS\System32\advapi32.dll
00:29:00.4821E5042147C:\WINDOWS\System32\bcrypt.dll
00:29:00.4821E5042147C:\WINDOWS\System32\bcryptPrimitives.dll
00:29:00.4821E5042147C:\WINDOWS\System32\cfgmgr32.dll
00:29:00.4821E5042147C:\WINDOWS\System32\clbcatq.dll
00:29:00.4821E5042147C:\WINDOWS\System32\combase.dll
00:29:00.4821E5042147C:\WINDOWS\System32\fwpuclnt.dll
00:29:00.4821E5042147C:\WINDOWS\System32\gdi32full.dll
00:29:00.4821E5042147C:\WINDOWS\System32\imagehlp.dll
00:29:00.4821E5042147C:\WINDOWS\System32\msvcp_win.dll
00:29:00.4821E5042147C:\WINDOWS\System32\msvcrt.dll
00:29:00.4821E5042147C:\WINDOWS\System32\ole32.dll
00:29:00.4821E5042147C:\WINDOWS\System32\sechost.dll
00:29:00.4821E5042147C:\WINDOWS\System32\shcore.dll
00:29:00.4821E5042147C:\WINDOWS\System32\ucrtbase.dll
00:29:00.4821E5042147C:\WINDOWS\System32\win32u.dll
00:29:00.4821E5042147C:\WINDOWS\System32\wintrust.dll
00:29:00.4821E5042147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
00:29:00.4821E5042147C:\WINDOWS\system32\explorerframe.dll
00:29:00.4821E5042147C:\WINDOWS\system32\ncryptsslp.dll
00:29:00.4821E5042147C:\WINDOWS\system32\nvspcap64.dll
00:29:00.4821E5042147C:\WINDOWS\system32\rsaenh.dll
00:29:00.4821E5042147C:\WINDOWS\system32\schannel.DLL
00:29:00.4821E5042147C:\WINDOWS\system32\uxtheme.dll
00:29:00.4821E5042147C:\Windows\System32\WindowManagementAPI.dll
00:29:00.4821E5042147C:\Windows\System32\Windows.UI.dll
00:29:00.4821E5042147C:\Windows\System32\gameux.dll
00:29:00.4821E5042147C:\Windows\System32\rasadhlp.dll
00:29:00.4821E5042147D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll
00:29:00.4821E5042147D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe
00:29:00.4821E5042147D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll
00:29:00.4821E5042147D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll
00:29:00.4821E5042147D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll
00:29:00.4821E5042147D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll
00:29:00.4821E5042147D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll
00:29:00.4821E5042147D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll
00:29:00.72767F8141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
00:29:00.72767F8127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
00:29:00.7321B278255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
00:29:02.858137D850capture devicecapture device registered
00:29:02.8581B27850capture devicegraphics-hook.dll loaded against process: RelicCardinal.exe
00:29:02.8581B27850capture device(half life scientist) everything.. seems to be in order
00:29:02.8581B27850capture deviced3d12_init: device=0x245CFFA9190
00:29:02.8581B27850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
00:29:02.8581B27850capture deviceWe're DXGI1.4 boys!
00:29:02.8581B27850capture deviced3d12_init_11on12: creating 11 device: queue=0x245D2452510
00:29:02.8921B27850capture deviced3d12 shared texture capture successful
00:29:05.2891CEC8225InterProcessElement::openInterProcess Overwolf_ImID_131398_P_66644 opened succesfuly
00:29:05.2891CEC8225InterProcessElement::openInterProcess Overwolf_PID_66644_SHARED_MEMORY_AGENT opened succesfuly
00:29:05.7281B27888RenderImageD3d12::setSizeCreate Texture (420,600) / (512,640) (87) - OK
00:30:05.57819D307759OverlayManager::IsEmptyCursorCache cursor 0x3c21339 (v: 1)
00:31:01.2031E3F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:31:07.97019D307759OverlayManager::IsEmptyCursorCache cursor 0x2486086f (v: 1)
00:31:11.22619D307759OverlayManager::IsEmptyCursorCache cursor 0xee960fb9 (v: 1)
00:31:11.30219D307759OverlayManager::IsEmptyCursorCache cursor 0x989e0baf (v: 1)
00:31:16.59919D307759OverlayManager::IsEmptyCursorCache cursor 0x5b4912ef (v: 1)
00:31:23.82219D307759OverlayManager::IsEmptyCursorCache cursor 0x2e7a04a9 (v: 1)
00:31:41.31519D307759OverlayManager::IsEmptyCursorCache cursor 0xde130f (v: 1)
00:31:51.82919D307759OverlayManager::IsEmptyCursorCache cursor 0xce0d1373 (v: 1)
00:33:12.50719D307759OverlayManager::IsEmptyCursorCache cursor 0x23480c4d (v: 1)
00:33:49.67119D307759OverlayManager::IsEmptyCursorCache cursor 0xc5d80d0b (v: 1)
00:34:26.72019D307759OverlayManager::IsEmptyCursorCache cursor 0xc38a03e5 (v: 1)
00:35:11.10419D307759OverlayManager::IsEmptyCursorCache cursor 0xcb2a0ef3 (v: 1)
00:35:47.43519D303020OverlayManager::DetachThreadInputDetach thread input 105776, 111224
00:35:47.4481B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
00:35:47.4481B278425fSwapResize_BuffersClear overlay graphics..
00:35:47.4481B2782970OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:35:47.4481B2781551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:35:47.4481B2781558OverlayManager::RestoreGameWNDPROCSWL restored.
00:35:47.4481B2781568OverlayManager::RestoreGameWNDPROCSWL OK.
00:35:47.4481B2781573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7ebc0531
00:35:47.4481B2782992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:35:47.4481B278427fSwapResize_BuffersDevice was Resized!
00:35:47.4481B278184IRenderDevice::releaseRender Releasing.
00:35:47.4481B278509RenderDeviceD3d12::releaseImplementationRelease device
00:35:47.4531B27850capture device----------------- d3d12 capture freed ----------------
00:35:47.4531B278521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
00:35:47.4531B278521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
00:35:47.4531B278918RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 1 (items: 2)
00:35:47.4561B278551RenderDeviceD3d12::releaseImplementationRelease display heap
00:35:47.4571B278554RenderDeviceD3d12::releaseImplementationRelease RT
00:35:47.4571B278560RenderDeviceD3d12::releaseImplementationRelease RT heap
00:35:47.4571B278201IRenderDevice::releaseRender Releasing Done.
00:35:47.4571B278431fSwapResize_BuffersEnd Device was Resized!
00:35:47.62767F8367InputInterceptor::ResetLLHookProcExtReset keys state
00:35:47.62767F86866OverlayManager::doActionForegroundChange Event OFF (OFF)
00:35:47.62767F88408OverlayManager::OnForegroundChangedChanged False
00:35:47.63467F88446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3204EA Title=[Age of Empires IV ]
00:35:47.63467F87719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:35:47.63467F82951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:35:47.63467F82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:35:47.64367F8367InputInterceptor::ResetLLHookProcExtReset keys state
00:35:47.65667F87025OverlayManager::doActionDisplayFPS - Triggered
00:35:47.6751B278661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
00:35:47.6751B278152RenderDeviceD3d12::initRender device d3d12 init 0xd2fc4410 (2) (device: 0xcffa9190 format: 28)
00:35:47.6751B278133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
00:35:47.6751B2782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:35:47.6751B2785504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:35:47.6771B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
00:35:47.6771B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:35:47.7951B27848ResetSnapShotSH::ExecuteRelease snapshot SH
00:35:47.7961B2785596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x3204ea} (foreground = 0x3204ea).
00:35:47.7961B2782513OverlayManager::installWindowProcHookInstall WPH
00:35:47.7961B2782527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x25b1138f
00:35:47.7961B2782546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
00:35:47.7981B2782592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
00:35:47.7981B2781702WidgetManager::drawskip widget draw (not in foreground) False - False
00:35:47.7981B2781027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:35:47.7991B27850capture deviced3d12_init: device=0x245CFFA9190
00:35:47.7991B27850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
00:35:47.7991B27850capture deviceWe're DXGI1.4 boys!
00:35:47.7991B27850capture deviced3d12_init_11on12: creating 11 device: queue=0x245D2452510
00:35:47.8291B27850capture deviced3d12 shared texture capture successful
00:35:49.13719D302622OverlayManager::installKeybMouseHookInstall KeybMouse
00:35:49.13719D30480InputInterceptor::stopHookunhook keyboard and mouse
00:35:49.13819D30447InputInterceptor::runHookKeyboard is hooked 0x19d30
00:35:49.13819D30469InputInterceptor::runHookMouse is hooked 0x19d30
00:35:49.3021B2785498OverlayManager::initOverlayResolutionEx 0X40100
00:35:49.3021B2785504OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
00:35:49.30219D301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:35:49.3171B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
00:35:49.3171B278425fSwapResize_BuffersClear overlay graphics..
00:35:49.3171B2782970OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:35:49.3171B2781551OverlayManager::RestoreGameWNDPROCSearch SWL..
00:35:49.3171B2781558OverlayManager::RestoreGameWNDPROCSWL restored.
00:35:49.3171B2781568OverlayManager::RestoreGameWNDPROCSWL OK.
00:35:49.3171B2781573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x25b1138f
00:35:49.3171B2782992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:35:49.3171B278427fSwapResize_BuffersDevice was Resized!
00:35:49.3171B278184IRenderDevice::releaseRender Releasing.
00:35:49.3171B278509RenderDeviceD3d12::releaseImplementationRelease device
00:35:49.3211B27850capture device----------------- d3d12 capture freed ----------------
00:35:49.3211B278521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
00:35:49.3211B278521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
00:35:49.3231B278551RenderDeviceD3d12::releaseImplementationRelease display heap
00:35:49.3231B278554RenderDeviceD3d12::releaseImplementationRelease RT
00:35:49.3231B278560RenderDeviceD3d12::releaseImplementationRelease RT heap
00:35:49.3231B278201IRenderDevice::releaseRender Releasing Done.
00:35:49.3231B278431fSwapResize_BuffersEnd Device was Resized!
00:35:49.67667F86866OverlayManager::doActionForegroundChange Event ON (ON)
00:35:49.67667F88408OverlayManager::OnForegroundChangedChanged True
00:35:49.67767F87719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:35:49.69967F87025OverlayManager::doActionDisplayFPS - Triggered
00:35:50.181B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
00:35:50.281B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
00:35:50.1031B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
00:35:50.1441B278661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
00:35:50.1441B278152RenderDeviceD3d12::initRender device d3d12 init 0xd2fc4410 (2) (device: 0xcffa9190 format: 28)
00:35:50.1441B278133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
00:35:50.1441B2785504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
00:35:50.2511B2785596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x3204ea} (foreground = 0x3204ea).
00:35:50.2511B2782513OverlayManager::installWindowProcHookInstall WPH
00:35:50.2511B2782527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcab10d91
00:35:50.2511B2782546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
00:35:50.2511B2782592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
00:35:50.2511B2781027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:35:50.25219D302622OverlayManager::installKeybMouseHookInstall KeybMouse
00:35:50.25219D30480InputInterceptor::stopHookunhook keyboard and mouse
00:35:50.25219D30447InputInterceptor::runHookKeyboard is hooked 0x19d30
00:35:50.25219D30469InputInterceptor::runHookMouse is hooked 0x19d30
00:35:50.2521B27850capture deviced3d12_init: device=0x245CFFA9190
00:35:50.2521B27850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
00:35:50.2521B27850capture deviceWe're DXGI1.4 boys!
00:35:50.2521B27850capture deviced3d12_init_11on12: creating 11 device: queue=0x245D2452510
00:35:50.2801B27850capture deviced3d12 shared texture capture successful
00:35:50.29419D306297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x3204ea) 0x3204ea .
00:35:50.3021B2785498OverlayManager::initOverlayResolutionEx 0X40008
00:35:50.3021B2785504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
00:35:50.3021B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
00:35:50.3021B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
00:35:52.82619D307759OverlayManager::IsEmptyCursorCache cursor 0x2441007 (v: 1)
00:37:04.43319D307759OverlayManager::IsEmptyCursorCache cursor 0xc33c10d5 (v: 1)
00:38:24.7719D307759OverlayManager::IsEmptyCursorCache cursor 0x13fc0f9d (v: 1)
00:50:13.20819D307759OverlayManager::IsEmptyCursorCache cursor 0x20830b05 (v: 1)
00:58:56.18519D307759OverlayManager::IsEmptyCursorCache cursor 0x17905df (v: 1)
00:59:04.51119D307759OverlayManager::IsEmptyCursorCache cursor 0x4bfe1029 (v: 1)
00:59:36.43119D307759OverlayManager::IsEmptyCursorCache cursor 0x7511a1 (v: 1)
01:01:00.5461BA58293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:01:08.72367F8367InputInterceptor::ResetLLHookProcExtReset keys state
01:01:08.72367F86866OverlayManager::doActionForegroundChange Event OFF (OFF)
01:01:08.72367F88408OverlayManager::OnForegroundChangedChanged False
01:01:08.72467F88446OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC30DCC Title=[Task Switching]
01:01:08.72867F87719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:01:08.72867F82951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:01:08.72867F82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:01:08.76267F8367InputInterceptor::ResetLLHookProcExtReset keys state
01:01:08.78367F87025OverlayManager::doActionDisplayFPS - Triggered
01:01:09.22719D303020OverlayManager::DetachThreadInputDetach thread input 105776, 111224
01:01:09.2871B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:01:09.2871B278425fSwapResize_BuffersClear overlay graphics..
01:01:09.2871B2782970OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:01:09.2871B2781551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:01:09.2871B2781558OverlayManager::RestoreGameWNDPROCSWL restored.
01:01:09.2891B2781568OverlayManager::RestoreGameWNDPROCSWL OK.
01:01:09.2901B2781573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcab10d91
01:01:09.2901B2782992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:01:09.2901B278427fSwapResize_BuffersDevice was Resized!
01:01:09.2901B278184IRenderDevice::releaseRender Releasing.
01:01:09.2901B278509RenderDeviceD3d12::releaseImplementationRelease device
01:01:09.3001B27850capture device----------------- d3d12 capture freed ----------------
01:01:09.3001B278521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
01:01:09.3001B278521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
01:01:09.3021B278551RenderDeviceD3d12::releaseImplementationRelease display heap
01:01:09.3021B278554RenderDeviceD3d12::releaseImplementationRelease RT
01:01:09.3021B278560RenderDeviceD3d12::releaseImplementationRelease RT heap
01:01:09.3021B278201IRenderDevice::releaseRender Releasing Done.
01:01:09.3021B278431fSwapResize_BuffersEnd Device was Resized!
01:01:09.5701B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:01:09.6311B278661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
01:01:09.6311B278152RenderDeviceD3d12::initRender device d3d12 init 0xd2fc4410 (2) (device: 0xcffa9190 format: 28)
01:01:09.6311B278133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
01:01:09.6311B2782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:01:09.6311B2785504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(1920,1080)
01:01:09.6321B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
01:01:09.6321B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
01:01:09.7341B27848ResetSnapShotSH::ExecuteRelease snapshot SH
01:01:09.7351B2785596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x3204ea} (foreground = 0x1028a).
01:01:09.7351B2782513OverlayManager::installWindowProcHookInstall WPH
01:01:09.7361B2782527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x76fb0753
01:01:09.7361B2782546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
01:01:09.7361B2782592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
01:01:09.7361B2781702WidgetManager::drawskip widget draw (not in foreground) False - False
01:01:09.7361B2781027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:01:09.7371B27850capture deviced3d12_init: device=0x245CFFA9190
01:01:09.7371B27850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
01:01:09.7371B27850capture deviceWe're DXGI1.4 boys!
01:01:09.7371B27850capture deviced3d12_init_11on12: creating 11 device: queue=0x245D2452510
01:01:09.7741B27850capture deviced3d12 shared texture capture successful
01:02:18.99919D302622OverlayManager::installKeybMouseHookInstall KeybMouse
01:02:18.99919D30480InputInterceptor::stopHookunhook keyboard and mouse
01:02:18.99919D30447InputInterceptor::runHookKeyboard is hooked 0x19d30
01:02:18.99919D30469InputInterceptor::runHookMouse is hooked 0x19d30
01:02:19.171B2785504OverlayManager::initOverlayResolutionResolution init : WINDOW W(1936,1119)G(1936,1119)M(1920,1080)
01:02:19.2219D301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:02:19.2219D301858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
01:02:19.2219D302970OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:02:19.2219D301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:02:19.2219D301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:02:19.2219D301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:02:19.2219D301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x76fb0753
01:02:19.2219D302992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:02:19.2219D301861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
01:02:19.2219D30184IRenderDevice::releaseRender Releasing.
01:02:19.2219D30509RenderDeviceD3d12::releaseImplementationRelease device
01:02:19.2819D3050capture device----------------- d3d12 capture freed ----------------
01:02:19.2819D30521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
01:02:19.2819D30521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
01:02:19.2919D30551RenderDeviceD3d12::releaseImplementationRelease display heap
01:02:19.2919D30554RenderDeviceD3d12::releaseImplementationRelease RT
01:02:19.2919D30560RenderDeviceD3d12::releaseImplementationRelease RT heap
01:02:19.2919D30201IRenderDevice::releaseRender Releasing Done.
01:02:19.701B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:02:19.30967F86866OverlayManager::doActionForegroundChange Event ON (ON)
01:02:19.30967F88408OverlayManager::OnForegroundChangedChanged True
01:02:19.31367F87719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:02:19.32767F87025OverlayManager::doActionDisplayFPS - Triggered
01:02:19.8691B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:02:19.8811B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:02:19.9541B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:02:19.97419D307759OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
01:02:20.191B278661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
01:02:20.191B278152RenderDeviceD3d12::initRender device d3d12 init 0xd2fc4410 (2) (device: 0xcffa9190 format: 28)
01:02:20.191B278133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
01:02:20.191B2785504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:02:20.191B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:02:20.191B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:02:20.211D14C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:02:20.1491B2785596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x3204ea} (foreground = 0x3204ea).
01:02:20.1491B2782513OverlayManager::installWindowProcHookInstall WPH
01:02:20.1501B2782527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x930e1025
01:02:20.1501B2782546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:02:20.1501B2782592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
01:02:20.15019D302171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
01:02:20.15019D302622OverlayManager::installKeybMouseHookInstall KeybMouse
01:02:20.15019D30480InputInterceptor::stopHookunhook keyboard and mouse
01:02:20.15119D30447InputInterceptor::runHookKeyboard is hooked 0x19d30
01:02:20.15119D30469InputInterceptor::runHookMouse is hooked 0x19d30
01:02:20.1531B27888RenderImageD3d12::setSizeCreate Texture (1150,750) / (1152,768) (87) - OK
01:02:20.1541B2781027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:02:20.1551B27850capture deviced3d12_init: device=0x245CFFA9190
01:02:20.1551B27850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
01:02:20.1551B27850capture deviceWe're DXGI1.4 boys!
01:02:20.1551B27850capture deviced3d12_init_11on12: creating 11 device: queue=0x245D2452510
01:02:20.1861B27850capture deviced3d12 shared texture capture successful
01:02:20.19519D306297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x3204ea) 0x3204ea .
01:02:20.2051B2785498OverlayManager::initOverlayResolutionEx 0X40008
01:02:20.2051B2785504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:02:20.2051B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:02:20.2051B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:02:32.15867F8367InputInterceptor::ResetLLHookProcExtReset keys state
01:02:32.15867F86866OverlayManager::doActionForegroundChange Event OFF (OFF)
01:02:32.15867F88408OverlayManager::OnForegroundChangedChanged False
01:02:32.15867F88446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x230DBC Title=[Task Switching]
01:02:32.16367F87719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:02:32.16367F82951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:02:32.16367F82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:02:32.17067F8367InputInterceptor::ResetLLHookProcExtReset keys state
01:02:32.17767F87025OverlayManager::doActionDisplayFPS - Triggered
01:02:32.42119D303020OverlayManager::DetachThreadInputDetach thread input 105776, 111224
01:02:32.6371B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:02:32.6371B278425fSwapResize_BuffersClear overlay graphics..
01:02:32.6371B2782970OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:02:32.6371B2781551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:02:32.6371B2781558OverlayManager::RestoreGameWNDPROCSWL restored.
01:02:32.6381B2781568OverlayManager::RestoreGameWNDPROCSWL OK.
01:02:32.6381B2781573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x930e1025
01:02:32.6381B2782992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:02:32.6381B278427fSwapResize_BuffersDevice was Resized!
01:02:32.6381B278184IRenderDevice::releaseRender Releasing.
01:02:32.6381B278509RenderDeviceD3d12::releaseImplementationRelease device
01:02:32.6451B27850capture device----------------- d3d12 capture freed ----------------
01:02:32.6451B278521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
01:02:32.6451B278521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
01:02:32.6451B278918RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 1 (items: 1)
01:02:32.6461B278551RenderDeviceD3d12::releaseImplementationRelease display heap
01:02:32.6471B278554RenderDeviceD3d12::releaseImplementationRelease RT
01:02:32.6471B278560RenderDeviceD3d12::releaseImplementationRelease RT heap
01:02:32.6471B278201IRenderDevice::releaseRender Releasing Done.
01:02:32.6471B278431fSwapResize_BuffersEnd Device was Resized!
01:02:32.8531B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:02:32.9081B278661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
01:02:32.9081B278152RenderDeviceD3d12::initRender device d3d12 init 0xd2fc4410 (2) (device: 0xcffa9190 format: 28)
01:02:32.9081B278133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
01:02:32.9081B2782958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:02:32.9081B2785504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(1920,1080)
01:02:32.9081B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
01:02:32.9081B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
01:02:33.11B27848ResetSnapShotSH::ExecuteRelease snapshot SH
01:02:33.21B2785596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x3204ea} (foreground = 0x1028a).
01:02:33.21B2782513OverlayManager::installWindowProcHookInstall WPH
01:02:33.21B2782527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xaa360f8b
01:02:33.21B2782546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
01:02:33.31B2782592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
01:02:33.31B2781702WidgetManager::drawskip widget draw (not in foreground) False - False
01:02:33.31B2781027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:02:33.41B27850capture deviced3d12_init: device=0x245CFFA9190
01:02:33.41B27850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
01:02:33.41B27850capture deviceWe're DXGI1.4 boys!
01:02:33.41B27850capture deviced3d12_init_11on12: creating 11 device: queue=0x245D2452510
01:02:33.331B27850capture deviced3d12 shared texture capture successful
01:02:50.3919D302622OverlayManager::installKeybMouseHookInstall KeybMouse
01:02:50.3919D30480InputInterceptor::stopHookunhook keyboard and mouse
01:02:50.3919D30447InputInterceptor::runHookKeyboard is hooked 0x19d30
01:02:50.3919D30469InputInterceptor::runHookMouse is hooked 0x19d30
01:03:10.4821B2785504OverlayManager::initOverlayResolutionResolution init : WINDOW W(1936,1119)G(1936,1119)M(1920,1080)
01:03:10.48219D301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:03:10.48219D301858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
01:03:10.48219D302970OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:03:10.48219D301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:03:10.48219D301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:03:10.48219D301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:03:10.48219D301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xaa360f8b
01:03:10.48219D302992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:03:10.48219D301861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
01:03:10.48219D30184IRenderDevice::releaseRender Releasing.
01:03:10.48219D30509RenderDeviceD3d12::releaseImplementationRelease device
01:03:10.48719D3050capture device----------------- d3d12 capture freed ----------------
01:03:10.48719D30521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
01:03:10.48719D30521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
01:03:10.48819D30551RenderDeviceD3d12::releaseImplementationRelease display heap
01:03:10.48819D30554RenderDeviceD3d12::releaseImplementationRelease RT
01:03:10.48819D30560RenderDeviceD3d12::releaseImplementationRelease RT heap
01:03:10.48819D30201IRenderDevice::releaseRender Releasing Done.
01:03:10.5091B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:03:10.91967F86866OverlayManager::doActionForegroundChange Event ON (ON)
01:03:10.91967F88408OverlayManager::OnForegroundChangedChanged True
01:03:10.92167F87719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:03:10.93767F87025OverlayManager::doActionDisplayFPS - Triggered
01:03:11.3161B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:03:11.3281B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:03:11.4111B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:03:11.4591B278661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
01:03:11.4591B278152RenderDeviceD3d12::initRender device d3d12 init 0xd2fc4410 (2) (device: 0xcffa9190 format: 28)
01:03:11.4591B278133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
01:03:11.4591B2785504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
01:03:11.4591B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:03:11.4591B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:03:11.4931C780293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:03:11.5931B2785596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x3204ea} (foreground = 0x3204ea).
01:03:11.5931B2782513OverlayManager::installWindowProcHookInstall WPH
01:03:11.5931B2782527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x34b0086b
01:03:11.5931B2782546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:03:11.5931B2782592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
01:03:11.5931B2781027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:03:11.59419D302622OverlayManager::installKeybMouseHookInstall KeybMouse
01:03:11.59419D30480InputInterceptor::stopHookunhook keyboard and mouse
01:03:11.59419D30447InputInterceptor::runHookKeyboard is hooked 0x19d30
01:03:11.5941B27850capture deviced3d12_init: device=0x245CFFA9190
01:03:11.5941B27850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
01:03:11.59419D30469InputInterceptor::runHookMouse is hooked 0x19d30
01:03:11.5941B27850capture deviceWe're DXGI1.4 boys!
01:03:11.5941B27850capture deviced3d12_init_11on12: creating 11 device: queue=0x245D2452510
01:03:11.6241B27850capture deviced3d12 shared texture capture successful
01:03:11.63619D306297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x3204ea) 0x3204ea .
01:03:11.6501B2785498OverlayManager::initOverlayResolutionEx 0X40008
01:03:11.6501B2785504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:03:11.6501B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:03:11.6501B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:03:47.6701BA58293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:08:50.76319D303020OverlayManager::DetachThreadInputDetach thread input 105776, 111224
01:08:50.82819D301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:08:50.82819D301858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
01:08:50.82819D302970OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:08:50.82819D301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:08:50.82819D301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:08:50.83019D301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:08:50.83119D301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x34b0086b
01:08:50.83119D302992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:08:50.83119D301861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
01:08:50.83119D30184IRenderDevice::releaseRender Releasing.
01:08:50.83119D30509RenderDeviceD3d12::releaseImplementationRelease device
01:08:50.83819D3050capture device----------------- d3d12 capture freed ----------------
01:08:50.83819D30521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
01:08:50.83819D30521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
01:08:50.84019D30551RenderDeviceD3d12::releaseImplementationRelease display heap
01:08:50.84019D30554RenderDeviceD3d12::releaseImplementationRelease RT
01:08:50.84019D30560RenderDeviceD3d12::releaseImplementationRelease RT heap
01:08:50.84019D30201IRenderDevice::releaseRender Releasing Done.
01:08:51.51BA58293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:08:51.1051B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:08:51.1661B278661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
01:08:51.1661B278152RenderDeviceD3d12::initRender device d3d12 init 0xd2fc4410 (2) (device: 0xcffa9190 format: 28)
01:08:51.1661B278133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
01:08:51.1661B2785504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1936,1119)M(1920,1080)
01:08:51.1661B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1936, 1119] {WINDOW}
01:08:51.1661B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1936, 1119)
01:08:51.2631B2785596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x3204ea} (foreground = 0x3204ea).
01:08:51.2631B2782513OverlayManager::installWindowProcHookInstall WPH
01:08:51.2631B2782527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7520110d
01:08:51.2631B2782546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [-32000,-32000,-31840,-31972]
01:08:51.2641B2782592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
01:08:51.2651B27850capture deviced3d12_init: device=0x245CFFA9190
01:08:51.2651B27850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1936 BufferDesc.Height: 1119 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
01:08:51.2651B27850capture deviceWe're DXGI1.4 boys!
01:08:51.2651B27850capture deviced3d12_init_11on12: creating 11 device: queue=0x245D2452510
01:08:51.3011B27850capture deviced3d12 shared texture capture successful
01:08:51.33167F8367InputInterceptor::ResetLLHookProcExtReset keys state
01:08:51.33167F86866OverlayManager::doActionForegroundChange Event OFF (OFF)
01:08:51.33167F88408OverlayManager::OnForegroundChangedChanged False
01:08:51.3401B27848ResetSnapShotSH::ExecuteRelease snapshot SH
01:08:51.3401B2781702WidgetManager::drawskip widget draw (not in foreground) False - False
01:08:51.34019D302622OverlayManager::installKeybMouseHookInstall KeybMouse
01:08:51.34019D30480InputInterceptor::stopHookunhook keyboard and mouse
01:08:51.34319D30447InputInterceptor::runHookKeyboard is hooked 0x19d30
01:08:51.34319D30469InputInterceptor::runHookMouse is hooked 0x19d30
01:08:51.34967F88446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3204EA Title=[Age of Empires IV ]
01:08:51.34967F87719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:08:51.34967F82951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:08:51.34967F82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:08:51.34967F8367InputInterceptor::ResetLLHookProcExtReset keys state
01:08:51.35767F87025OverlayManager::doActionDisplayFPS - Triggered
01:08:51.3591B2781027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:08:52.61919D301836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:08:52.61919D301858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
01:08:52.61919D302970OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:08:52.61919D301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:08:52.61919D301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:08:52.61919D301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:08:52.61919D301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7520110d
01:08:52.61919D302992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:08:52.61919D301861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
01:08:52.61919D30184IRenderDevice::releaseRender Releasing.
01:08:52.61919D30509RenderDeviceD3d12::releaseImplementationRelease device
01:08:52.62419D3050capture device----------------- d3d12 capture freed ----------------
01:08:52.62419D30521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
01:08:52.62419D30521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
01:08:52.62519D30551RenderDeviceD3d12::releaseImplementationRelease display heap
01:08:52.62519D30554RenderDeviceD3d12::releaseImplementationRelease RT
01:08:52.62519D30560RenderDeviceD3d12::releaseImplementationRelease RT heap
01:08:52.62519D30201IRenderDevice::releaseRender Releasing Done.
01:08:52.6471B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:08:52.89167F86866OverlayManager::doActionForegroundChange Event ON (ON)
01:08:52.89167F88408OverlayManager::OnForegroundChangedChanged True
01:08:52.89567F87719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
01:08:52.89567F82958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:08:52.90167F87025OverlayManager::doActionDisplayFPS - Triggered
01:08:53.4341B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:08:53.4451B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:08:53.5251B278418fSwapResize_BuffersResize buffer (0xd2fc4410)!
01:08:53.5681B278661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
01:08:53.5681B278152RenderDeviceD3d12::initRender device d3d12 init 0xd2fc4410 (2) (device: 0xcffa9190 format: 28)
01:08:53.5681B278133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
01:08:53.5681B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
01:08:53.5681B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:08:53.6111BA58293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:08:53.6881B2785596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x3204ea} (foreground = 0x3204ea).
01:08:53.6881B2782513OverlayManager::installWindowProcHookInstall WPH
01:08:53.6891B2782527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd4ba0d91
01:08:53.6891B2782546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
01:08:53.6901B2782592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x76a69810=1990629392)=>(0xb1303b00=-1322239232)
01:08:53.6901B2781027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:08:53.6901B27850capture deviced3d12_init: device=0x245CFFA9190
01:08:53.6901B27850capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
01:08:53.6901B27850capture deviceWe're DXGI1.4 boys!
01:08:53.6901B27850capture deviced3d12_init_11on12: creating 11 device: queue=0x245D2452510
01:08:53.69119D302622OverlayManager::installKeybMouseHookInstall KeybMouse
01:08:53.69119D30480InputInterceptor::stopHookunhook keyboard and mouse
01:08:53.69219D30447InputInterceptor::runHookKeyboard is hooked 0x19d30
01:08:53.69319D30469InputInterceptor::runHookMouse is hooked 0x19d30
01:08:53.7191B27850capture deviced3d12 shared texture capture successful
01:08:53.72419D306297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x3204ea) 0x3204ea .
01:08:53.7331B2785498OverlayManager::initOverlayResolutionEx 0X40008
01:08:53.7331B2785504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
01:08:53.7331B2785427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
01:08:53.7331B2785447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
01:09:07.44019D307759OverlayManager::IsEmptyCursorCache cursor 0xa3a2041f (v: 1)
01:09:33.83719D307759OverlayManager::IsEmptyCursorCache cursor 0x5c54122b (v: 1)
01:09:51.16219D307759OverlayManager::IsEmptyCursorCache cursor 0x86b0b2b (v: 1)
01:14:04.7481BA58293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:14:04.82119D303020OverlayManager::DetachThreadInputDetach thread input 105776, 111224
01:14:05.4319D30485ReleaseD11DeviceDevice Released! [1]
01:14:05.4319D302970OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:14:05.4319D301551OverlayManager::RestoreGameWNDPROCSearch SWL..
01:14:05.4319D301558OverlayManager::RestoreGameWNDPROCSWL restored.
01:14:05.4419D301568OverlayManager::RestoreGameWNDPROCSWL OK.
01:14:05.4519D301573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd4ba0d91
01:14:05.4519D302992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:14:05.4519D30184IRenderDevice::releaseRender Releasing.
01:14:05.4519D30509RenderDeviceD3d12::releaseImplementationRelease device
01:14:05.5319D3050capture device----------------- d3d12 capture freed ----------------
01:14:05.5419D30521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
01:14:05.5419D30521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
01:14:05.5519D30551RenderDeviceD3d12::releaseImplementationRelease display heap
01:14:05.5619D30554RenderDeviceD3d12::releaseImplementationRelease RT
01:14:05.5619D30560RenderDeviceD3d12::releaseImplementationRelease RT heap
01:14:05.5619D30201IRenderDevice::releaseRender Releasing Done.
01:14:05.5619D30488ReleaseD11Device End Device Released!
01:14:05.5819D30534fDevice11_Releaseswap chain release 0 0xd2fc4410 [overlay:0]
01:14:06.7491BA58177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3013].
01:14:06.7491BA5852WidgetsLayoutScheduler::Stopstopping layout scheduler
01:14:06.7491BA5861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
01:14:07.17067F8367InputInterceptor::ResetLLHookProcExtReset keys state
01:14:07.17067F86866OverlayManager::doActionForegroundChange Event OFF (OFF)
01:14:07.17067F88408OverlayManager::OnForegroundChangedChanged False
01:14:07.17067F88446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60E96 Title=[(11) Why did you leave your ex?
01:14:07.17167F87719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:14:07.17167F82951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:14:07.17167F82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:14:07.17167F8367InputInterceptor::ResetLLHookProcExtReset keys state
01:14:07.17667F87025OverlayManager::doActionDisplayFPS - Triggered
01:14:19.3519D302205ClientExitProcessCallbackClient::Exit Process Callback [0].
01:14:19.3619D30691Client::clearClient::Clear [0 - 1] .
01:14:19.3619D30698Client::clearClient::Clear stoping...
01:14:19.3619D301179OverlayManager::StopInternalstopping...
01:14:19.3619D301206OverlayManager::StopInternalStoping server connection
01:14:19.3667F87223OverlayManager::OnDisconnectedDisconnected from server
01:14:19.3719D301211OverlayManager::StopInternalStopped server connection
01:14:19.3719D30206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
01:14:19.3719D30232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
01:14:19.3719D30232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
01:14:19.3719D301232OverlayManager::StopInternalClosing inter process
01:14:19.3719D3025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
01:14:19.371E2A8118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
01:14:19.3719D30255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
01:14:19.3719D3059InterProcessEventHandler::~InterProcessEventHandlerDone.
01:14:19.3719D301244OverlayManager::StopInternalnot running.
01:14:19.3719D30141ApiManager::DestroyBackgroundThreadDestroy call.
01:14:19.1811E504188ApiManager::BackgroundThreadBackground Thread is terminated.
01:14:19.18319D30232ApiManager::ClearAllCommandsClearing commands [3]
01:14:19.18319D30249ApiManager::ClearAllCommandsCleared
01:14:19.18319D30136ApiManager::DestroyDestroyed
01:14:19.18319D301246OverlayManager::StopInternalstopped.
01:14:19.18319D30759Client::clearRemove old SHM
01:14:19.18319D30255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_22566644 close 2147483647 bytes
01:14:19.18319D30767Client::clearStop tasks thread
01:14:19.18419D30780Client::clearClient::Clear - Done.
01:14:19.18419D302220ClientExitProcessCallbackGoing to ExitProcess()