TimeThreadLineFunctionMessage
02:56:36.73318490138runClientStarting Overlay PID=77392(0x12e50) server PID = 95656
02:56:36.73318490560Client::initClient::Initialize
02:56:36.73318490568Client::initStart owclient thread
02:56:36.73418CB0325Client::initFirstInjectionClient::initFirstInjection.
02:56:36.73418CB0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22595656 opened succesfuly
02:56:36.73418CB0351session id = {86C98903-2A29-4629-91C9-5B8B63C96221}
02:56:36.73418CB02086Client::LogClientInfoProcess OS version [10.0] [64-bit]
02:56:36.73518CB02096Client::LogClientInfoOS version [10.0.19041]
02:56:36.73618CB02118Client::LogClientInfoClient [64-bit] Version 2.2.225.1
02:56:36.73618CB02131Client::LogProcessModulesLoaded modules:
02:56:36.73718CB02147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
02:56:36.73718CB02147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
02:56:36.73718CB02147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
02:56:36.73718CB02147C:\Program Files (x86)\Steam\steamclient64.dll
02:56:36.73718CB02147C:\Program Files (x86)\Steam\tier0_s64.dll
02:56:36.73718CB02147C:\Program Files (x86)\Steam\vstdlib_s64.dll
02:56:36.73718CB02147C:\Program Files\Bonjour\mdnsNSP.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\D3D12Core.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\DINPUT8.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\DNSAPI.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\DPAPI.DLL
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\DSOUND.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\MSASN1.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\MSVCP140.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\NTASN1.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\POWRPROF.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\PROPSYS.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\Secur32.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\SspiCli.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\TextShaping.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\UMPDC.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\VERSION.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\WINHTTP.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\WINMM.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\WINNSI.DLL
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\Wldp.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\XINPUT1_4.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\cryptnet.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\d3d11.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\d3d12.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\dbgcore.DLL
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\drvstore.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\dxcore.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\dxgi.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\gpapi.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\inputhost.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\ncrypt.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\ntdll.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\ntmarta.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\profapi.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\textinputframework.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\webio.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\wer.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\windows.storage.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\winmmbase.dll
02:56:36.73718CB02147C:\WINDOWS\SYSTEM32\wintypes.dll
02:56:36.73718CB02147C:\WINDOWS\System32\CRYPT32.dll
02:56:36.73718CB02147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
02:56:36.73718CB02147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
02:56:36.73718CB02147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
02:56:36.73718CB02147C:\WINDOWS\System32\GDI32.dll
02:56:36.73718CB02147C:\WINDOWS\System32\IMM32.dll
02:56:36.73718CB02147C:\WINDOWS\System32\KERNEL32.DLL
02:56:36.73718CB02147C:\WINDOWS\System32\KERNELBASE.dll
02:56:36.73718CB02147C:\WINDOWS\System32\MSCTF.dll
02:56:36.73718CB02147C:\WINDOWS\System32\NSI.dll
02:56:36.73718CB02147C:\WINDOWS\System32\OLEAUT32.dll
02:56:36.73718CB02147C:\WINDOWS\System32\PSAPI.DLL
02:56:36.73718CB02147C:\WINDOWS\System32\RPCRT4.dll
02:56:36.73718CB02147C:\WINDOWS\System32\SETUPAPI.dll
02:56:36.73718CB02147C:\WINDOWS\System32\SHELL32.dll
02:56:36.73718CB02147C:\WINDOWS\System32\SHLWAPI.dll
02:56:36.73718CB02147C:\WINDOWS\System32\USER32.dll
02:56:36.73718CB02147C:\WINDOWS\System32\WINTRUST.dll
02:56:36.73718CB02147C:\WINDOWS\System32\WS2_32.dll
02:56:36.73718CB02147C:\WINDOWS\System32\advapi32.dll
02:56:36.73718CB02147C:\WINDOWS\System32\bcrypt.dll
02:56:36.73718CB02147C:\WINDOWS\System32\bcryptPrimitives.dll
02:56:36.73718CB02147C:\WINDOWS\System32\cfgmgr32.dll
02:56:36.73718CB02147C:\WINDOWS\System32\clbcatq.dll
02:56:36.73718CB02147C:\WINDOWS\System32\combase.dll
02:56:36.73718CB02147C:\WINDOWS\System32\fwpuclnt.dll
02:56:36.73718CB02147C:\WINDOWS\System32\gdi32full.dll
02:56:36.73718CB02147C:\WINDOWS\System32\imagehlp.dll
02:56:36.73718CB02147C:\WINDOWS\System32\msvcp_win.dll
02:56:36.73718CB02147C:\WINDOWS\System32\msvcrt.dll
02:56:36.73718CB02147C:\WINDOWS\System32\ole32.dll
02:56:36.73718CB02147C:\WINDOWS\System32\sechost.dll
02:56:36.73718CB02147C:\WINDOWS\System32\shcore.dll
02:56:36.73718CB02147C:\WINDOWS\System32\ucrtbase.dll
02:56:36.73718CB02147C:\WINDOWS\System32\win32u.dll
02:56:36.73718CB02147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
02:56:36.73718CB02147C:\WINDOWS\system32\ncryptsslp.dll
02:56:36.73718CB02147C:\WINDOWS\system32\nvspcap64.dll
02:56:36.73718CB02147C:\WINDOWS\system32\rsaenh.dll
02:56:36.73718CB02147C:\WINDOWS\system32\schannel.DLL
02:56:36.73718CB02147C:\WINDOWS\system32\uxtheme.dll
02:56:36.73718CB02147C:\Windows\System32\gameux.dll
02:56:36.73718CB02147C:\Windows\System32\rasadhlp.dll
02:56:36.73718CB02147D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll
02:56:36.73718CB02147D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe
02:56:36.73718CB02147D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll
02:56:36.73718CB02147D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll
02:56:36.73718CB02147D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll
02:56:36.73718CB02147D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll
02:56:36.73718CB02147D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll
02:56:36.73718CB02147D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll
02:56:36.73718CB079GraphicsHookManager::InitCreated Thread - Created , ThreadId=31360
02:56:36.74518CB01536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
02:56:36.74518CB01560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
02:56:36.74618CB01568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
02:56:36.74618CB01609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
02:56:36.74618CB01675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
02:56:36.74618CB01688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
02:56:36.74618CB01718Client::ReadGameConfigurationsEnable EnableTXR - OFF
02:56:36.74618CB01758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
02:56:36.74618CB01760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
02:56:36.74618CB01762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
02:56:36.74618CB01764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
02:56:36.74618CB01766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
02:56:36.74618CB01768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
02:56:36.74618CB01770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
02:56:36.74618CB01773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
02:56:36.74618CB01776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
02:56:36.75018CB01883Data::Search[0] 0xCEC80000
02:56:36.75018CB01883Data::Search[1] 0x0
02:56:36.75018CB01883Data::Search[2] 0x0
02:56:36.75018CB01883Data::Search[3] 0x83AD0000
02:56:36.75018CB01883Data::Search[4] 0x0
02:56:36.75018CB01883Data::Search[5] 0xCC160000
02:56:36.75018CB01883Data::Search[6] 0xD0030000
02:56:36.75018CB01883Data::Search[7] 0x0
02:56:36.75018CB01883Data::Search[8] 0xCC160000
02:56:36.75018CB01883Data::Search[9] 0x0
02:56:36.75018CB01888Data::Search[10] 0x0
02:56:36.75018CB01894Data::Search[11] 0xC9850000
02:56:36.75018CB01900Data::Search[12] 0x0
02:56:36.75018CB01906Data::Search[13] 0xC94A0000
02:56:36.75018CB0337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
02:56:36.75118CB01265Client::hookFunctionsDetected Windows 8.1 or greater
02:56:36.75118CB01288Client::hookFunctionsAcquiring function lock succedded
02:56:36.75318CB0254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
02:56:36.75318CB0582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
02:56:36.75318CB0952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
02:56:36.75318CB0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22595656 opened succesfuly
02:56:36.75418CB0528OverlayManager::OverlayManagerOW System Cursor is set to = 0x4453115d
02:56:36.75418CB07617OverlayManager::LoadDefaultCursorsLoad default cursors
02:56:36.75518CB0536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xa820201
02:56:36.75518CB072PerformanceCounter::StartSessionStartSession
02:56:36.75518CB072PerformanceCounter::StartSessionStartSession
02:56:36.75518CB0225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
02:56:36.75518CB0758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
02:56:36.75518CB0776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
02:56:36.75518CB0778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
02:56:36.75518CB0781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
02:56:36.75518CB0784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
02:56:36.75518CB0787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
02:56:36.75518CB0790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
02:56:36.75518CB0793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
02:56:36.75518CB0796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
02:56:36.75518CB0799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
02:56:36.75518CB0802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
02:56:36.75518CB0805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
02:56:36.75518CB0808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
02:56:36.75518CB0811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
02:56:36.75518CB0814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
02:56:36.75518CB0817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
02:56:36.75518CB0820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
02:56:36.75518CB0823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
02:56:36.75518CB0826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
02:56:36.75518CB0829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
02:56:36.75518CB0832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
02:56:36.75518CB0835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
02:56:36.75518CB0838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
02:56:36.75518CB0841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
02:56:36.75518CB0844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
02:56:36.75518CB0847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
02:56:36.75518CB0850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
02:56:36.75518CB0853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
02:56:36.75518CB0856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
02:56:36.75518CB0859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
02:56:36.75518CB0862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
02:56:36.75518CB0865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
02:56:36.75518CB0868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
02:56:36.75518CB0871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
02:56:36.75518CB0874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
02:56:36.75518CB0877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
02:56:36.75518CB0880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
02:56:36.75518CB0883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
02:56:36.75518CB0886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
02:56:36.75518CB0889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
02:56:36.75518CB0892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
02:56:36.75518CB0895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
02:56:36.75518CB0898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
02:56:36.75518CB0901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
02:56:36.75518CB0904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
02:56:36.75518CB0907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
02:56:36.75518CB0910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
02:56:36.75518CB0913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
02:56:36.75518CB0916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
02:56:36.75518CB0919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
02:56:36.75518CB0922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
02:56:36.75518CB0925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
02:56:36.75518CB0928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
02:56:36.75518CB0931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
02:56:36.75518CB0934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
02:56:36.75518CB0937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
02:56:36.75518CB0940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
02:56:36.75518CB0943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
02:56:36.75518CB0946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
02:56:36.75518CB0949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
02:56:36.75518CB0952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
02:56:36.75518CB0955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
02:56:36.75518CB0958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
02:56:36.75518CB0961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
02:56:36.75518CB0964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
02:56:36.75518CB0967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
02:56:36.75518CB0970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
02:56:36.75518CB0972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
02:56:36.75518CB0974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
02:56:36.75518CB0976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
02:56:36.75518CB0978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
02:56:36.75518CB0980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
02:56:36.75518CB0982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
02:56:36.75518CB0984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
02:56:36.75518CB0986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
02:56:36.75518CB0988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
02:56:36.75518CB0990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
02:56:36.75518CB0992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
02:56:36.75518CB0994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
02:56:36.75518CB0996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
02:56:36.75518CB0998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
02:56:36.75518CB01000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
02:56:36.75518CB01002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
02:56:36.75518CB01004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
02:56:36.75518CB01006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
02:56:36.75518CB01008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
02:56:36.75518CB01011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
02:56:36.75518CB01013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
02:56:36.75518CB01027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:56:36.75518CB0629OverlayManager::InitGameClientstarting hooks...
02:56:36.81718CB01991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.226.0.38\\OWUtils.dll succeeded
02:56:36.82118CB0602Install::CodeInit [Client,1] (MCH) OK
02:56:36.82118CB0602Install::CodeInit [Client,2] (MCH) OK
02:56:36.86718CB0602Install::CodeInit [Client,3] (MCH) OK
02:56:36.86818CB0602Install::CodeInit [Client,4] (MCH) OK
02:56:36.86818CB0602Install::CodeInit [Client,4.1] (MCH) OK
02:56:36.90818CB0602Install::CodeInit [Client,4.2] (MCH) OK
02:56:36.90818CB01362Client::hookFunctionsSuspend before hook: OFF
02:56:36.90918CB01063Install::CodeSegment [5|5600|0xCC160000|0x15E0]
02:56:36.90918CB0602Install::Codeunknown (MCH) OK
02:56:36.90918CB01063Install::CodeSegment [5|429504|0xCC160000|0x68DC0]
02:56:36.91018CB0602Install::Codeunknown (MCH) OK
02:56:36.91018CB01063Install::CodeSegment [5|143168|0xCC160000|0x22F40]
02:56:36.95018CB0602Install::Codeunknown (MCH) OK
02:56:36.95118CB01063Install::CodeSegment [5|12864|0xCC160000|0x3240]
02:56:36.99518CB0602Install::Codeunknown (MCH) OK
02:56:36.99518CB01063Install::CodeSegment [5|-41843408|0xCC160000|0xFD818530]
02:56:36.99518CB01154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
02:56:36.99518CB01063Install::CodeSegment [5|-41820336|0xCC160000|0xFD81DF50]
02:56:36.99518CB01154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
02:56:36.99518CB01063Install::CodeSegment [5|-41825952|0xCC160000|0xFD81C960]
02:56:36.99518CB01154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
02:56:36.99518CB01063Install::CodeSegment [5|-43014176|0xCC160000|0xFD6FA7E0]
02:56:36.99518CB01154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
02:56:36.99618CB01063Install::CodeSegment [5|5600|0xCC160000|0x15E0]
02:56:36.99618CB01125Client::hookLibraryFunctionsAleady hooked function 5::27.
02:56:36.99618CB01063Install::CodeSegment [5|429504|0xCC160000|0x68DC0]
02:56:36.99618CB01125Client::hookLibraryFunctionsAleady hooked function 5::28.
02:56:36.99618CB01063Install::CodeSegment [5|143168|0xCC160000|0x22F40]
02:56:36.99618CB01125Client::hookLibraryFunctionsAleady hooked function 5::29.
02:56:36.99618CB01063Install::CodeSegment [5|12864|0xCC160000|0x3240]
02:56:36.99618CB01125Client::hookLibraryFunctionsAleady hooked function 5::30.
02:56:36.99618CB01063Install::CodeSegment [5|-41843408|0xCC160000|0xFD818530]
02:56:36.99618CB01154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
02:56:36.99618CB01063Install::CodeSegment [5|-41820336|0xCC160000|0xFD81DF50]
02:56:36.99618CB01154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
02:56:36.99618CB01063Install::CodeSegment [5|-41825952|0xCC160000|0xFD81C960]
02:56:36.99618CB01154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
02:56:36.99618CB01063Install::CodeSegment [5|-43014176|0xCC160000|0xFD6FA7E0]
02:56:36.99618CB01154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
02:56:36.99618CB0337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
02:56:36.99618CB01275OverlayManager::StartStarting...
02:56:36.99618CB01307OverlayManager::Startstarting hooks 2...
02:56:37.4018CB0602Install::CodeInit [Client,5] (MCH) OK
02:56:37.4018CB01473XTRAP COMPATIBLE PATCH WARNING
02:56:37.4018CB01482OverlayManager::Startdone with hooks...
02:56:37.4018CB0108ApiManager::InitAPI Manager Event : OK
02:56:37.4018CB0120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=44572
02:56:37.4018CB067TXRSettingFail to read texture recognition options 0xb7
02:56:37.4018CB0114TXOfInterestNew list set with 0 items
02:56:37.4018CB01508OverlayManager::Startget foreground state
02:56:37.411AD207198OverlayManager::OnConnectedConnected to server
02:56:37.411AD2032SendServerHelloMessage::ExecuteSend connection Ack
02:56:37.4118CB01545OverlayManager::StartStarted...
02:56:37.41AE1C7836OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x8e0fac
02:56:37.431AD20367InputInterceptor::ResetLLHookProcExtReset keys state
02:56:37.441AD20367InputInterceptor::ResetLLHookProcExtReset keys state
02:56:37.651AD207025OverlayManager::doActionDisplayFPS - Triggered
02:56:37.9218CB0602Install::CodeInit [Client,0] (MCH) OK
02:56:37.9218CB0428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
02:56:37.9218CB094GraphicsHookManager::StopThreadStopThread
02:56:37.947A80216GraphicsHookManager::MessageLoopExit Thread
02:56:37.9518CB0406Client::initFirstInjectioninit complete
02:56:38.8531B0D07759OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
02:56:39.911AD206866OverlayManager::doActionForegroundChange Event ON (ON)
02:56:39.911AD208408OverlayManager::OnForegroundChangedChanged True
02:56:39.921AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:56:41.2721B0D07759OverlayManager::IsEmptyCursorCache cursor 0x420a49 (v: 1)
02:56:44.3901AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
02:56:44.5231AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
02:56:44.7821AC90123RenderDeviceD3DXGI::InitDX12init dx 12 graphics - not ready
02:56:44.7901AC9090RenderDeviceD3d12::RenderDeviceD3d12Render device d3d12
02:56:44.8461AC90534fDevice11_Releaseswap chain release 0 0x7bc112a0 [overlay:1]
02:56:44.8571AC90130RenderDeviceD3d12::initd3d12 is ready
02:56:44.8581AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
02:56:44.8581AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
02:56:44.8581AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
02:56:44.8581AC90193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
02:56:44.8581AC903077OverlayManager::setGraphicsRender Device fix was set RT.
02:56:44.8581AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
02:56:44.8581AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
02:56:44.8651AC90945RenderDeviceD3d12::UpdateCommandQueuecommand command offset 280 swapchain 000002577BBF6CE0
02:56:44.8651AC90957RenderDeviceD3d12::UpdateCommandQueuecommand command offset 280 (const 280) swapchain 000002577BBF6CE0
02:56:44.8651AC90965RenderDeviceD3d12::UpdateCommandQueuecommand queue ready
02:56:44.8651AC90268RenderDeviceD3d12::setDefaultStatecommand queue is ready
02:56:44.9491AC90737OverlayInputManager::HandleCommandsClear all hotkeys command
02:56:44.9491AC90788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
02:56:44.9491AC9026UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
02:56:44.9491AC9021StartWidgetsRefresher::ExecuteExecute start wicket manager
02:56:44.9491AC90275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:56:44.9501AC905596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x29f1198} (foreground = 0x29f1198).
02:56:44.9501AC902513OverlayManager::installWindowProcHookInstall WPH
02:56:44.9501AC902527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f310d79
02:56:44.9501AC902546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
02:56:44.9501AC902592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0d9810=-1089628144)=>(0x1a503b00=441465600)
02:56:44.9501AC902603OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
02:56:44.9501AC90311PerformanceCounter::NotifyFrameRenderNotify first Render...
02:56:44.9501AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:56:44.9501AC908300OverlayManager::CheckForSharedTextureSupportCheck for SHT support
02:56:44.9501B0D02622OverlayManager::installKeybMouseHookInstall KeybMouse
02:56:44.9501B0D0480InputInterceptor::stopHookunhook keyboard and mouse
02:56:44.9501B0D0447InputInterceptor::runHookKeyboard is hooked 0x1b0d0
02:56:44.9501B0D0469InputInterceptor::runHookMouse is hooked 0x1b0d0
02:56:44.9511B0D02273OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x420a49
02:56:44.9591AC905498OverlayManager::initOverlayResolutionEx 0X8
02:56:44.9591AC905504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
02:56:44.9591AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
02:56:44.9591AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
02:56:44.9641B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x29f1198 .
02:56:44.9706B4C225InterProcessElement::openInterProcess Overwolf_ImID_520FAE_P_95656 opened succesfuly
02:56:44.9706B4C225InterProcessElement::openInterProcess Overwolf_PID_95656_SHARED_MEMORY_AGENT opened succesfuly
02:56:47.99AE1C2131Client::LogProcessModulesLoaded modules:
02:56:47.102AE1C2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
02:56:47.102AE1C2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
02:56:47.102AE1C2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWUtils.dll
02:56:47.102AE1C2147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
02:56:47.102AE1C2147C:\Program Files (x86)\Steam\steamclient64.dll
02:56:47.102AE1C2147C:\Program Files (x86)\Steam\tier0_s64.dll
02:56:47.102AE1C2147C:\Program Files (x86)\Steam\vstdlib_s64.dll
02:56:47.102AE1C2147C:\Program Files\Bonjour\mdnsNSP.dll
02:56:47.102AE1C2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\D3D12Core.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\D3DSCache.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\DINPUT8.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\DNSAPI.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\DPAPI.DLL
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\DSOUND.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\HID.DLL
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\MSASN1.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\MSVCP140.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\NTASN1.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\POWRPROF.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\PROPSYS.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\Secur32.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\SspiCli.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\TextShaping.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\UMPDC.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\USERENV.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\VERSION.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\WINHTTP.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\WINMM.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\WINNSI.DLL
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\Wldp.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\XINPUT1_4.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\cryptnet.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\d3d11.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\d3d11on12.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\d3d12.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\dbgcore.DLL
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\dcomp.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\drvstore.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\dwmapi.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\dxcore.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\dxgi.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\dxilconv.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\gpapi.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\icm32.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\inputhost.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\mscms.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\ncrypt.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\ntdll.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\ntmarta.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\nvapi64.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\profapi.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\textinputframework.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\webio.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\wer.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\windows.storage.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\winmmbase.dll
02:56:47.102AE1C2147C:\WINDOWS\SYSTEM32\wintypes.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\CRYPT32.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\Display.NvContainer\MessageBus.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\NvCamera64.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\NvCamera\d3dcompiler_47_64.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvcuda64.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvldumdx.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_57b6fca70b22378c\nvwgf2umx.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\GDI32.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\IMM32.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\KERNEL32.DLL
02:56:47.102AE1C2147C:\WINDOWS\System32\KERNELBASE.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\MMDevApi.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\MSCTF.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\NSI.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\OLEAUT32.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\PSAPI.DLL
02:56:47.102AE1C2147C:\WINDOWS\System32\RPCRT4.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\SETUPAPI.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\SHELL32.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\SHLWAPI.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\USER32.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\WINTRUST.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\WS2_32.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\advapi32.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\bcrypt.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\bcryptPrimitives.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\cfgmgr32.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\clbcatq.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\combase.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\fwpuclnt.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\gdi32full.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\imagehlp.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\msvcp_win.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\msvcrt.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\ole32.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\sechost.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\shcore.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\ucrtbase.dll
02:56:47.102AE1C2147C:\WINDOWS\System32\win32u.dll
02:56:47.102AE1C2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
02:56:47.102AE1C2147C:\WINDOWS\system32\explorerframe.dll
02:56:47.102AE1C2147C:\WINDOWS\system32\ncryptsslp.dll
02:56:47.102AE1C2147C:\WINDOWS\system32\nvspcap64.dll
02:56:47.102AE1C2147C:\WINDOWS\system32\rsaenh.dll
02:56:47.102AE1C2147C:\WINDOWS\system32\schannel.DLL
02:56:47.103AE1C2147C:\WINDOWS\system32\uxtheme.dll
02:56:47.103AE1C2147C:\Windows\System32\WindowManagementAPI.dll
02:56:47.103AE1C2147C:\Windows\System32\Windows.UI.dll
02:56:47.103AE1C2147C:\Windows\System32\gameux.dll
02:56:47.103AE1C2147C:\Windows\System32\rasadhlp.dll
02:56:47.103AE1C2147D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll
02:56:47.103AE1C2147D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe
02:56:47.103AE1C2147D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll
02:56:47.103AE1C2147D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll
02:56:47.103AE1C2147D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll
02:56:47.103AE1C2147D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll
02:56:47.103AE1C2147D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll
02:56:47.103AE1C2147D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll
02:56:54.6001AD20141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
02:56:54.6001AD20127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
02:56:54.7721AC90255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
02:56:56.69470DC50capture devicecapture device registered
02:56:56.6951AC9050capture devicegraphics-hook.dll loaded against process: RelicCardinal.exe
02:56:56.6951AC9050capture device(half life scientist) everything.. seems to be in order
02:56:56.6951AC9050capture deviced3d12_init: device=0x25774CFD420
02:56:56.6951AC9050capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
02:56:56.6951AC9050capture deviceWe're DXGI1.4 boys!
02:56:56.6951AC9050capture deviced3d12_init_11on12: creating 11 device: queue=0x257738525E0
02:56:56.7251AC9050capture deviced3d12 shared texture capture successful
02:56:59.1576B4C225InterProcessElement::openInterProcess Overwolf_ImID_61048_P_95656 opened succesfuly
02:56:59.1576B4C225InterProcessElement::openInterProcess Overwolf_PID_95656_SHARED_MEMORY_AGENT opened succesfuly
02:56:59.1776B4C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=61048
02:56:59.1776B4C2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
02:56:59.8361AC9088RenderImageD3d12::setSizeCreate Texture (420,600) / (512,640) (87) - OK
02:57:31.7711B3C8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:57:46.5101B0D07759OverlayManager::IsEmptyCursorCache cursor 0x9fa10265 (v: 1)
02:57:48.7221B0D07759OverlayManager::IsEmptyCursorCache cursor 0x6ac50dab (v: 1)
02:57:48.7831B0D07759OverlayManager::IsEmptyCursorCache cursor 0x415e0c93 (v: 1)
02:57:49.5221B0D07759OverlayManager::IsEmptyCursorCache cursor 0x42190c8d (v: 1)
02:57:56.9021B0D07759OverlayManager::IsEmptyCursorCache cursor 0x4c631183 (v: 1)
02:57:57.3661B0D07759OverlayManager::IsEmptyCursorCache cursor 0x60da1137 (v: 1)
02:58:13.2611B0D07759OverlayManager::IsEmptyCursorCache cursor 0xb80d0fd3 (v: 1)
02:58:16.6931B0D07759OverlayManager::IsEmptyCursorCache cursor 0x8ac906fd (v: 1)
02:59:33.91B0D07759OverlayManager::IsEmptyCursorCache cursor 0xbd1a102f (v: 1)
02:59:40.1141B0D07759OverlayManager::IsEmptyCursorCache cursor 0x27ee0fbf (v: 1)
03:00:38.1131B0D07759OverlayManager::IsEmptyCursorCache cursor 0x18a09fb (v: 1)
03:00:56.9641B0D07759OverlayManager::IsEmptyCursorCache cursor 0xe84c02a3 (v: 1)
03:02:47.7181B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
03:02:47.7521AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
03:02:47.7521AC90425fSwapResize_BuffersClear overlay graphics..
03:02:47.7521AC902970OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:02:47.7521AC901551OverlayManager::RestoreGameWNDPROCSearch SWL..
03:02:47.7581AC901558OverlayManager::RestoreGameWNDPROCSWL restored.
03:02:47.7601AC901568OverlayManager::RestoreGameWNDPROCSWL OK.
03:02:47.7601AC901573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f310d79
03:02:47.7601AC902992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:02:47.7601AC90427fSwapResize_BuffersDevice was Resized!
03:02:47.7601AC90184IRenderDevice::releaseRender Releasing.
03:02:47.7601AC90509RenderDeviceD3d12::releaseImplementationRelease device
03:02:47.7681AC9050capture device----------------- d3d12 capture freed ----------------
03:02:47.7681AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
03:02:47.7681AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
03:02:47.7681AC90918RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 0 (items: 1)
03:02:47.7731AC90551RenderDeviceD3d12::releaseImplementationRelease display heap
03:02:47.7731AC90554RenderDeviceD3d12::releaseImplementationRelease RT
03:02:47.7731AC90560RenderDeviceD3d12::releaseImplementationRelease RT heap
03:02:47.7731AC90201IRenderDevice::releaseRender Releasing Done.
03:02:47.7731AC90431fSwapResize_BuffersEnd Device was Resized!
03:02:47.8661AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
03:02:47.8661AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
03:02:47.8661AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
03:02:47.8661AC905504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
03:02:47.8671AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
03:02:47.8671AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
03:02:47.9561AC905596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x29f1198} (foreground = 0x29f1198).
03:02:47.9561AC902513OverlayManager::installWindowProcHookInstall WPH
03:02:47.9561AC902527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9ebb0b33
03:02:47.9561AC902546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31763,-31961]
03:02:47.9561AC902592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0d9810=-1089628144)=>(0x1a503b00=441465600)
03:02:47.9571AC9050capture deviced3d12_init: device=0x25774CFD420
03:02:47.9571AC9050capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
03:02:47.9571AC9050capture deviceWe're DXGI1.4 boys!
03:02:47.9571AC9050capture deviced3d12_init_11on12: creating 11 device: queue=0x257738525E0
03:02:47.9861AC9050capture deviced3d12 shared texture capture successful
03:02:48.1611AD20367InputInterceptor::ResetLLHookProcExtReset keys state
03:02:48.1611AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
03:02:48.1611AD208408OverlayManager::OnForegroundChangedChanged False
03:02:48.1631B0D02622OverlayManager::installKeybMouseHookInstall KeybMouse
03:02:48.1631B0D0480InputInterceptor::stopHookunhook keyboard and mouse
03:02:48.1641B0D0447InputInterceptor::runHookKeyboard is hooked 0x1b0d0
03:02:48.1641B0D0469InputInterceptor::runHookMouse is hooked 0x1b0d0
03:02:48.1641AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x29F1198 Title=[Age of Empires IV ]
03:02:48.1641AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:02:48.1641AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:02:48.1641AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:02:48.1671AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
03:02:48.1741AD20367InputInterceptor::ResetLLHookProcExtReset keys state
03:02:48.1791AD207025OverlayManager::doActionDisplayFPS - Triggered
03:02:48.1801AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:02:49.5981B0D01836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
03:02:49.5981B0D01858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
03:02:49.5981B0D02970OverlayManager::OnGraphicsDeviceLostClear Resource Start
03:02:49.5981B0D01551OverlayManager::RestoreGameWNDPROCSearch SWL..
03:02:49.5981B0D01558OverlayManager::RestoreGameWNDPROCSWL restored.
03:02:49.5981B0D01568OverlayManager::RestoreGameWNDPROCSWL OK.
03:02:49.5981B0D01573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9ebb0b33
03:02:49.5981B0D02992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
03:02:49.5981B0D01861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
03:02:49.5981B0D0184IRenderDevice::releaseRender Releasing.
03:02:49.5981B0D0509RenderDeviceD3d12::releaseImplementationRelease device
03:02:49.6031B0D050capture device----------------- d3d12 capture freed ----------------
03:02:49.6031B0D0521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
03:02:49.6031B0D0521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
03:02:49.6141B0D0551RenderDeviceD3d12::releaseImplementationRelease display heap
03:02:49.6141B0D0554RenderDeviceD3d12::releaseImplementationRelease RT
03:02:49.6141B0D0560RenderDeviceD3d12::releaseImplementationRelease RT heap
03:02:49.6141B0D0201IRenderDevice::releaseRender Releasing Done.
03:02:49.6321AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
03:02:49.7181AD206866OverlayManager::doActionForegroundChange Event ON (ON)
03:02:49.7181AD208408OverlayManager::OnForegroundChangedChanged True
03:02:49.7211AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
03:02:49.7221AD202958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
03:02:49.7301AD207025OverlayManager::doActionDisplayFPS - Triggered
03:02:49.7951AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
03:02:49.8011AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
03:02:49.8611AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
03:02:49.8611AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
03:02:49.8611AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
03:02:49.9421AC905596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x29f1198} (foreground = 0x29f1198).
03:02:49.9421AC902513OverlayManager::installWindowProcHookInstall WPH
03:02:49.9421AC902527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc7b10d99
03:02:49.9421AC902546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
03:02:49.9421AC902592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0d9810=-1089628144)=>(0x1a503b00=441465600)
03:02:49.9431AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:02:49.9431B0D02622OverlayManager::installKeybMouseHookInstall KeybMouse
03:02:49.9431B0D0480InputInterceptor::stopHookunhook keyboard and mouse
03:02:49.9431B0D0447InputInterceptor::runHookKeyboard is hooked 0x1b0d0
03:02:49.9431B0D0469InputInterceptor::runHookMouse is hooked 0x1b0d0
03:02:49.9441AC9050capture deviced3d12_init: device=0x25774CFD420
03:02:49.9441AC9050capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
03:02:49.9441AC9050capture deviceWe're DXGI1.4 boys!
03:02:49.9441AC9050capture deviced3d12_init_11on12: creating 11 device: queue=0x257738525E0
03:02:49.9791AC9050capture deviced3d12 shared texture capture successful
03:02:49.9831B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
03:02:50.31AC905498OverlayManager::initOverlayResolutionEx 0X40008
03:02:50.31AC905504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
03:02:50.31AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
03:02:50.31AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
03:04:32.1271B0D07759OverlayManager::IsEmptyCursorCache cursor 0x725011e9 (v: 1)
03:05:30.611B0D07759OverlayManager::IsEmptyCursorCache cursor 0x14dd021b (v: 1)
03:09:02.9241B0D07759OverlayManager::IsEmptyCursorCache cursor 0xad630465 (v: 1)
03:18:53.751B0D07759OverlayManager::IsEmptyCursorCache cursor 0xaf2e103b (v: 1)
03:24:20.6311B0D07759OverlayManager::IsEmptyCursorCache cursor 0x553411d5 (v: 1)
03:24:25.595A858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:24:43.559A858293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
03:24:46.2431AD20367InputInterceptor::ResetLLHookProcExtReset keys state
03:24:46.2441AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
03:24:46.2441AD208408OverlayManager::OnForegroundChangedChanged False
03:24:46.2441AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101D0 Title=[]
03:24:46.2441AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
03:24:46.2441AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
03:24:46.2441AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
03:24:46.2591AD20367InputInterceptor::ResetLLHookProcExtReset keys state
03:24:46.2631AD207025OverlayManager::doActionDisplayFPS - Triggered
03:24:46.8811AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
03:24:46.8811AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
03:32:37.1381B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
03:33:41.5851B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
03:36:53.2361B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
03:40:07.8811B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
03:49:10.2601B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
03:49:15.2931B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
04:19:20.2811B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
04:19:25.951B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
04:21:16.7521B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
04:22:01.1961B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
04:22:05.6711B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
04:22:05.7621AD206866OverlayManager::doActionForegroundChange Event ON (ON)
04:22:05.7621AD208408OverlayManager::OnForegroundChangedChanged True
04:22:05.7621AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
04:22:05.7621AD202958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
04:22:05.7751AD207025OverlayManager::doActionDisplayFPS - Triggered
04:22:05.8211B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
04:22:05.9101AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
04:23:47.7317054293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:24:04.56218D30293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
04:43:29.6461B0D07759OverlayManager::IsEmptyCursorCache cursor 0x12d00cf (v: 1)
05:00:05.1711B0D07759OverlayManager::IsEmptyCursorCache cursor 0x9c500f3b (v: 1)
05:03:57.9651B0D07759OverlayManager::IsEmptyCursorCache cursor 0x13370cd9 (v: 1)
05:07:48.5191B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:07:48.5301AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:07:48.5301AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
05:07:48.5301AD208408OverlayManager::OnForegroundChangedChanged False
05:07:48.5301AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE035C Title=[xQc | Kick and 5 more pages - Personal - Microsoft
05:07:48.5301AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
05:07:48.5301AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:07:48.5301AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:07:48.5341AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:07:48.5371AD207025OverlayManager::doActionDisplayFPS - Triggered
05:07:48.5401AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
05:07:48.5401AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:11:28.9421B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:11:29.9041B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
05:11:30.451AD206866OverlayManager::doActionForegroundChange Event ON (ON)
05:11:30.451AD208408OverlayManager::OnForegroundChangedChanged True
05:11:30.451AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
05:11:30.451AD202958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:11:30.541AD207025OverlayManager::doActionDisplayFPS - Triggered
05:11:30.561AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:11:30.891B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:12:23.5691B0D07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
05:12:24.7911AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:12:24.7911AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
05:12:24.7911AD208408OverlayManager::OnForegroundChangedChanged False
05:12:24.7911AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
05:12:24.7911AC901702WidgetManager::drawskip widget draw (not in foreground) False - False
05:12:24.7911AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE035C Title=[xQc | Kick and 5 more pages - Personal - Microsoft
05:12:24.7911AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:12:24.7911AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:12:24.8061AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:12:24.8081AD207025OverlayManager::doActionDisplayFPS - Triggered
05:12:24.8331AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:12:49.4711B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:12:50.7701B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
05:12:51.2701AD206866OverlayManager::doActionForegroundChange Event ON (ON)
05:12:51.2701AD208408OverlayManager::OnForegroundChangedChanged True
05:12:51.2701AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
05:12:51.2701AD202958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:12:51.2711B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:12:51.2881AD207025OverlayManager::doActionDisplayFPS - Triggered
05:12:51.3011AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:13:05.79097C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:13:08.24197C0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:13:10.24297C0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3012].
05:13:10.24297C052WidgetsLayoutScheduler::Stopstopping layout scheduler
05:13:10.24297C061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
05:13:13.2021AC902377WidgetManager::Renderresume layout thread
05:13:13.2021AC90275WidgetManager::StartLayoutSchedulerstart layout scheduler
05:13:13.2021AC90293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:14:27.4991AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:14:27.4991AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
05:14:27.4991AD208408OverlayManager::OnForegroundChangedChanged False
05:14:27.5001AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
05:14:27.5001AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
05:14:27.5001AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
05:14:27.5001AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:14:27.5001AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:14:27.5141AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:14:27.5181AD207025OverlayManager::doActionDisplayFPS - Triggered
05:14:27.5361AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:15:57.871B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:15:58.3801B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
05:15:58.4841AD206866OverlayManager::doActionForegroundChange Event ON (ON)
05:15:58.4841AD208408OverlayManager::OnForegroundChangedChanged True
05:15:58.4841AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
05:15:58.4841AD202958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:15:58.5011AD207025OverlayManager::doActionDisplayFPS - Triggered
05:15:58.5041AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:15:58.5081B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:16:18.7551B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:16:18.9461AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:16:18.9461AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
05:16:18.9461AD208408OverlayManager::OnForegroundChangedChanged False
05:16:18.9461AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE035C Title=[xQc | Kick and 5 more pages - Personal - Microsoft
05:16:18.9461AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
05:16:18.9461AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:16:18.9461AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:16:18.9461AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
05:16:18.9621AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:16:18.9671AD207025OverlayManager::doActionDisplayFPS - Triggered
05:16:18.9751AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:16:57.361B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:16:59.2321B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
05:16:59.2491AD206866OverlayManager::doActionForegroundChange Event ON (ON)
05:16:59.2491AD208408OverlayManager::OnForegroundChangedChanged True
05:16:59.2491AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
05:16:59.2491AD202958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:16:59.2521AD207025OverlayManager::doActionDisplayFPS - Triggered
05:16:59.2711B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:16:59.2841AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:17:42.5161AA44293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
05:34:22.2281B0D07719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
05:45:55.8571AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:45:55.8571AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
05:45:55.8571AD208408OverlayManager::OnForegroundChangedChanged False
05:45:55.8581AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
05:45:55.8581AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:45:55.8581AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:45:55.8581AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:45:55.8611AD207025OverlayManager::doActionDisplayFPS - Triggered
05:45:55.8731AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
05:45:55.8731AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:45:56.111B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:46:36.6421B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:46:37.4281B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
05:46:37.6951AD206866OverlayManager::doActionForegroundChange Event ON (ON)
05:46:37.6951AD208408OverlayManager::OnForegroundChangedChanged True
05:46:37.6951AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
05:46:37.6951AD202958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
05:46:37.6961B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:46:37.7121AD207025OverlayManager::doActionDisplayFPS - Triggered
05:46:37.8511AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
05:52:32.9151B0D07759OverlayManager::IsEmptyCursorCache cursor 0xc2600493 (v: 1)
05:56:08.8451B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
05:56:08.8641AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:56:08.8641AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
05:56:08.8641AD208408OverlayManager::OnForegroundChangedChanged False
05:56:08.8641AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE035C Title=[xQc | Kick and 5 more pages - Personal - Microsoft
05:56:08.8651AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
05:56:08.8651AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
05:56:08.8651AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
05:56:08.8681AD20367InputInterceptor::ResetLLHookProcExtReset keys state
05:56:08.8701AD207025OverlayManager::doActionDisplayFPS - Triggered
05:56:08.8821AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
05:56:08.8821AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
06:04:33.9531B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
06:04:39.3141B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
06:04:39.6261AD206866OverlayManager::doActionForegroundChange Event ON (ON)
06:04:39.6261AD208408OverlayManager::OnForegroundChangedChanged True
06:04:39.6261AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
06:04:39.6261AD202958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
06:04:39.6431AD207025OverlayManager::doActionDisplayFPS - Triggered
06:04:39.6741B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
06:04:39.6881AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:23:29.4831B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
10:23:38.9641AD20367InputInterceptor::ResetLLHookProcExtReset keys state
10:23:38.9641AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
10:23:38.9641AD208408OverlayManager::OnForegroundChangedChanged False
10:23:38.9641AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE035C Title=[xQc | Kick and 6 more pages - Personal - Microsoft
10:23:38.9641AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:23:38.9641AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:23:38.9641AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:23:38.9671AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
10:23:38.9801AD20367InputInterceptor::ResetLLHookProcExtReset keys state
10:23:38.9881AD207025OverlayManager::doActionDisplayFPS - Triggered
10:23:39.21AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:24:04.49182F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:24:04.4301AD20155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
10:24:05.3591AC9050capture device----------------- d3d12 capture freed ----------------
10:24:05.3591AC90232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
10:24:05.3591AC905361OverlayManager::HandleGameStreamStop Capturing
10:24:05.7231B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
10:24:06.2231AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:24:06.2231AC90425fSwapResize_BuffersClear overlay graphics..
10:24:06.2231AC902970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:24:06.2241AC901551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:24:06.2271AC901558OverlayManager::RestoreGameWNDPROCSWL restored.
10:24:06.2321AC901568OverlayManager::RestoreGameWNDPROCSWL OK.
10:24:06.2381AC901573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc7b10d99
10:24:06.2381AC902992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:24:06.2381AC90427fSwapResize_BuffersDevice was Resized!
10:24:06.2381AC90184IRenderDevice::releaseRender Releasing.
10:24:06.2391AC90509RenderDeviceD3d12::releaseImplementationRelease device
10:24:06.2391AC9050capture device----------------- d3d12 capture freed ----------------
10:24:06.2391AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:24:06.2391AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:24:06.2451AC90551RenderDeviceD3d12::releaseImplementationRelease display heap
10:24:06.2461AC90554RenderDeviceD3d12::releaseImplementationRelease RT
10:24:06.2461AC90560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:24:06.2461AC90201IRenderDevice::releaseRender Releasing Done.
10:24:06.2461AC90431fSwapResize_BuffersEnd Device was Resized!
10:24:07.4841AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:24:07.4841AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
10:24:07.4841AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:24:07.4841AC902958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:24:07.4841AC905504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:24:07.4841AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:24:07.4841AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:24:07.6401AC905596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x29f1198} (foreground = 0x3b11e6).
10:24:07.6401AC902513OverlayManager::installWindowProcHookInstall WPH
10:24:07.6401AC902527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6b071d
10:24:07.6401AC902546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31763,-31961]
10:24:07.6411AC902592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0d9810=-1089628144)=>(0x1a503b00=441465600)
10:24:09.4331AD20155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
10:24:27.8211B0D02171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
10:24:27.8211B0D02622OverlayManager::installKeybMouseHookInstall KeybMouse
10:24:27.8211B0D0480InputInterceptor::stopHookunhook keyboard and mouse
10:24:27.8221B0D0447InputInterceptor::runHookKeyboard is hooked 0x1b0d0
10:24:27.8231B0D0469InputInterceptor::runHookMouse is hooked 0x1b0d0
10:24:59.5181B0D01836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:24:59.5181B0D01858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:24:59.5181B0D02970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:24:59.5181B0D01551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:24:59.5181B0D01558OverlayManager::RestoreGameWNDPROCSWL restored.
10:24:59.5191B0D01568OverlayManager::RestoreGameWNDPROCSWL OK.
10:24:59.5191B0D01573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6b071d
10:24:59.5191B0D02992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:24:59.5191B0D01861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:24:59.5191B0D0184IRenderDevice::releaseRender Releasing.
10:24:59.5191B0D0509RenderDeviceD3d12::releaseImplementationRelease device
10:24:59.5191B0D050capture device----------------- d3d12 capture freed ----------------
10:24:59.5191B0D0521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:24:59.5191B0D0521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:24:59.5211B0D0551RenderDeviceD3d12::releaseImplementationRelease display heap
10:24:59.5211B0D0554RenderDeviceD3d12::releaseImplementationRelease RT
10:24:59.5211B0D0560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:24:59.5211B0D0201IRenderDevice::releaseRender Releasing Done.
10:24:59.5501AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:24:59.6921AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:24:59.6991AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:24:59.7411AD206866OverlayManager::doActionForegroundChange Event ON (ON)
10:24:59.7411AD208408OverlayManager::OnForegroundChangedChanged True
10:24:59.7421AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:24:59.7581AD207025OverlayManager::doActionDisplayFPS - Triggered
10:24:59.7751AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:24:59.7751AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
10:24:59.7751AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:24:59.7961AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:24:59.7961AC90425fSwapResize_BuffersClear overlay graphics..
10:24:59.7961AC902970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:24:59.7961AC902992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:24:59.7961AC90427fSwapResize_BuffersDevice was Resized!
10:24:59.7961AC90184IRenderDevice::releaseRender Releasing.
10:24:59.7961AC90509RenderDeviceD3d12::releaseImplementationRelease device
10:24:59.7961AC9050capture device----------------- d3d12 capture freed ----------------
10:24:59.7961AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:24:59.7961AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:24:59.7971AC90551RenderDeviceD3d12::releaseImplementationRelease display heap
10:24:59.7971AC90554RenderDeviceD3d12::releaseImplementationRelease RT
10:24:59.7971AC90560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:24:59.7971AC90201IRenderDevice::releaseRender Releasing Done.
10:24:59.7971AC90431fSwapResize_BuffersEnd Device was Resized!
10:24:59.8981AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:24:59.8981AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
10:24:59.8981AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:25:00.91AC905596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x29f1198} (foreground = 0x29f1198).
10:25:00.91AC902513OverlayManager::installWindowProcHookInstall WPH
10:25:00.91AC902527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x44fe0b77
10:25:00.91AC902546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:25:00.91AC902592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0d9810=-1089628144)=>(0x1a503b00=441465600)
10:25:00.101B0D02622OverlayManager::installKeybMouseHookInstall KeybMouse
10:25:00.101B0D0480InputInterceptor::stopHookunhook keyboard and mouse
10:25:00.101B0D0447InputInterceptor::runHookKeyboard is hooked 0x1b0d0
10:25:00.101B0D0469InputInterceptor::runHookMouse is hooked 0x1b0d0
10:25:00.121AC9088RenderImageD3d12::setSizeCreate Texture (420,600) / (512,640) (87) - OK
10:25:00.141AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:25:00.231B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
10:25:00.471AC905498OverlayManager::initOverlayResolutionEx 0X40008
10:25:00.471AC905504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:25:00.471AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:25:00.471AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:25:07.451182F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:25:10.306182F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:25:12.307182F4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3006].
10:25:12.307182F452WidgetsLayoutScheduler::Stopstopping layout scheduler
10:25:12.307182F461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
10:25:15.6111AD20367InputInterceptor::ResetLLHookProcExtReset keys state
10:25:15.6111AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
10:25:15.6111AD208408OverlayManager::OnForegroundChangedChanged False
10:25:15.6121AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x3907A4 Title=[Task Switching]
10:25:15.6121AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:25:15.6121AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:25:15.6121AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:25:15.6271AD20367InputInterceptor::ResetLLHookProcExtReset keys state
10:25:15.6281AD207025OverlayManager::doActionDisplayFPS - Triggered
10:25:16.2451AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
10:25:16.2451AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:25:16.4521B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
10:25:16.8271AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:25:16.8271AC90425fSwapResize_BuffersClear overlay graphics..
10:25:16.8271AC902970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:25:16.8281AC901551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:25:16.8281AC901558OverlayManager::RestoreGameWNDPROCSWL restored.
10:25:16.8281AC901568OverlayManager::RestoreGameWNDPROCSWL OK.
10:25:16.8281AC901573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x44fe0b77
10:25:16.8281AC902992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:25:16.8281AC90427fSwapResize_BuffersDevice was Resized!
10:25:16.8281AC90184IRenderDevice::releaseRender Releasing.
10:25:16.8281AC90509RenderDeviceD3d12::releaseImplementationRelease device
10:25:16.8281AC9050capture device----------------- d3d12 capture freed ----------------
10:25:16.8281AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:25:16.8281AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:25:16.8281AC90918RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 1 (items: 1)
10:25:16.8321AC90551RenderDeviceD3d12::releaseImplementationRelease display heap
10:25:16.8321AC90554RenderDeviceD3d12::releaseImplementationRelease RT
10:25:16.8321AC90560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:25:16.8321AC90201IRenderDevice::releaseRender Releasing Done.
10:25:16.8321AC90431fSwapResize_BuffersEnd Device was Resized!
10:25:16.9121AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:25:16.9121AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
10:25:16.9121AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:25:16.9121AC902958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:25:16.9121AC905504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:25:16.9121AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:25:16.9121AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:25:17.491AC905596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x29f1198} (foreground = 0x780fbc).
10:25:17.491AC902513OverlayManager::installWindowProcHookInstall WPH
10:25:17.491AC902527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x242b00fb
10:25:17.491AC902546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31763,-31961]
10:25:17.491AC902592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0d9810=-1089628144)=>(0x1a503b00=441465600)
10:25:17.491AC902377WidgetManager::Renderresume layout thread
10:25:17.491AC90275WidgetManager::StartLayoutSchedulerstart layout scheduler
10:25:17.491AC90293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:25:17.491AC901702WidgetManager::drawskip widget draw (not in foreground) False - False
10:25:43.209182F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:26:07.1531B0D02622OverlayManager::installKeybMouseHookInstall KeybMouse
10:26:07.1531B0D0480InputInterceptor::stopHookunhook keyboard and mouse
10:26:07.1531B0D0447InputInterceptor::runHookKeyboard is hooked 0x1b0d0
10:26:07.1531B0D0469InputInterceptor::runHookMouse is hooked 0x1b0d0
10:26:07.1711AC905498OverlayManager::initOverlayResolutionEx 0X40100
10:26:07.1711AC905504OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
10:26:07.1721B0D01836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:26:07.1721B0D01858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:26:07.1731B0D02970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:26:07.1731B0D01551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:26:07.1731B0D01558OverlayManager::RestoreGameWNDPROCSWL restored.
10:26:07.1731B0D01568OverlayManager::RestoreGameWNDPROCSWL OK.
10:26:07.1741B0D01573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x242b00fb
10:26:07.1741B0D02992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:26:07.1741B0D01861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:26:07.1741B0D0184IRenderDevice::releaseRender Releasing.
10:26:07.1741B0D0509RenderDeviceD3d12::releaseImplementationRelease device
10:26:07.1741B0D050capture device----------------- d3d12 capture freed ----------------
10:26:07.1741B0D0521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:26:07.1741B0D0521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:26:07.1751B0D0551RenderDeviceD3d12::releaseImplementationRelease display heap
10:26:07.1761B0D0554RenderDeviceD3d12::releaseImplementationRelease RT
10:26:07.1761B0D0560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:26:07.1761B0D0201IRenderDevice::releaseRender Releasing Done.
10:26:07.2081AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:26:07.3551AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:26:07.3611AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:26:07.3641AD206866OverlayManager::doActionForegroundChange Event ON (ON)
10:26:07.3641AD208408OverlayManager::OnForegroundChangedChanged True
10:26:07.3641AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:26:07.3671AD207025OverlayManager::doActionDisplayFPS - Triggered
10:26:07.4281AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:26:07.4381B0D07759OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
10:26:07.4871AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:26:07.4871AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
10:26:07.4871AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:26:07.4871AC905504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:26:07.5891AC905596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x29f1198} (foreground = 0x29f1198).
10:26:07.5891AC902513OverlayManager::installWindowProcHookInstall WPH
10:26:07.5891AC902527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50ba1071
10:26:07.5891AC902546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:26:07.5891AC902592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0d9810=-1089628144)=>(0x1a503b00=441465600)
10:26:07.5891AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:26:07.6091AC905498OverlayManager::initOverlayResolutionEx 0X40008
10:26:07.6091AC905504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:26:07.6091AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:26:07.6091AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:26:07.8461B0D02622OverlayManager::installKeybMouseHookInstall KeybMouse
10:26:07.8461B0D0480InputInterceptor::stopHookunhook keyboard and mouse
10:26:07.8461B0D0447InputInterceptor::runHookKeyboard is hooked 0x1b0d0
10:26:07.8461B0D0469InputInterceptor::runHookMouse is hooked 0x1b0d0
10:26:07.8471B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
10:26:37.561AD20367InputInterceptor::ResetLLHookProcExtReset keys state
10:26:37.571AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
10:26:37.571AD208408OverlayManager::OnForegroundChangedChanged False
10:26:37.571AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
10:26:37.571AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:26:37.571AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:26:37.571AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:26:37.611AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
10:26:37.721AD20367InputInterceptor::ResetLLHookProcExtReset keys state
10:26:37.741AD207025OverlayManager::doActionDisplayFPS - Triggered
10:26:37.801AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:26:37.3741B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
10:26:37.5331AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:26:37.5331AC90425fSwapResize_BuffersClear overlay graphics..
10:26:37.5331AC902970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:26:37.5331AC901551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:26:37.5331AC901558OverlayManager::RestoreGameWNDPROCSWL restored.
10:26:37.5331AC901568OverlayManager::RestoreGameWNDPROCSWL OK.
10:26:37.5331AC901573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50ba1071
10:26:37.5331AC902992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:26:37.5331AC90427fSwapResize_BuffersDevice was Resized!
10:26:37.5331AC90184IRenderDevice::releaseRender Releasing.
10:26:37.5331AC90509RenderDeviceD3d12::releaseImplementationRelease device
10:26:37.5331AC9050capture device----------------- d3d12 capture freed ----------------
10:26:37.5331AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:26:37.5331AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:26:37.5361AC90551RenderDeviceD3d12::releaseImplementationRelease display heap
10:26:37.5371AC90554RenderDeviceD3d12::releaseImplementationRelease RT
10:26:37.5371AC90560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:26:37.5371AC90201IRenderDevice::releaseRender Releasing Done.
10:26:37.5371AC90431fSwapResize_BuffersEnd Device was Resized!
10:26:37.6361AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:26:37.6361AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
10:26:37.6361AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:26:37.6361AC902958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:26:37.6361AC905504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:26:37.6371AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:26:37.6371AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:26:37.7561AC905596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x29f1198} (foreground = 0x1620cb4).
10:26:37.7561AC902513OverlayManager::installWindowProcHookInstall WPH
10:26:37.7571AC902527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x24cd00fb
10:26:37.7571AC902546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31763,-31961]
10:26:37.7571AC902592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0d9810=-1089628144)=>(0x1a503b00=441465600)
10:26:37.7571AC901702WidgetManager::drawskip widget draw (not in foreground) False - False
10:26:40.205182F4293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
10:27:11.4211B0D02622OverlayManager::installKeybMouseHookInstall KeybMouse
10:27:11.4211B0D0480InputInterceptor::stopHookunhook keyboard and mouse
10:27:11.4211B0D0447InputInterceptor::runHookKeyboard is hooked 0x1b0d0
10:27:11.4221B0D0469InputInterceptor::runHookMouse is hooked 0x1b0d0
10:27:11.4611B0D01836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:27:11.4611B0D01858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
10:27:11.4611B0D02970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:27:11.4611B0D01551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:27:11.4611B0D01558OverlayManager::RestoreGameWNDPROCSWL restored.
10:27:11.4611B0D01568OverlayManager::RestoreGameWNDPROCSWL OK.
10:27:11.4611B0D01573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x24cd00fb
10:27:11.4611B0D02992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:27:11.4611B0D01861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
10:27:11.4611B0D0184IRenderDevice::releaseRender Releasing.
10:27:11.4611B0D0509RenderDeviceD3d12::releaseImplementationRelease device
10:27:11.4611B0D050capture device----------------- d3d12 capture freed ----------------
10:27:11.4611B0D0521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:27:11.4611B0D0521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:27:11.4651B0D0551RenderDeviceD3d12::releaseImplementationRelease display heap
10:27:11.4651B0D0554RenderDeviceD3d12::releaseImplementationRelease RT
10:27:11.4651B0D0560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:27:11.4651B0D0201IRenderDevice::releaseRender Releasing Done.
10:27:11.4831AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:27:11.6481AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:27:11.6551AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:27:11.6971AD206866OverlayManager::doActionForegroundChange Event ON (ON)
10:27:11.6981AD208408OverlayManager::OnForegroundChangedChanged True
10:27:11.6981AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:27:11.7151AD207025OverlayManager::doActionDisplayFPS - Triggered
10:27:11.7481AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:27:11.8041AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:27:11.8041AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
10:27:11.8041AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:27:11.9171AC905596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x29f1198} (foreground = 0x29f1198).
10:27:11.9171AC902513OverlayManager::installWindowProcHookInstall WPH
10:27:11.9171AC902527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x93d20571
10:27:11.9181AC902546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:27:11.9181AC902592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0d9810=-1089628144)=>(0x1a503b00=441465600)
10:27:11.9181AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:27:11.9181B0D02622OverlayManager::installKeybMouseHookInstall KeybMouse
10:27:11.9181B0D0480InputInterceptor::stopHookunhook keyboard and mouse
10:27:11.9181B0D0447InputInterceptor::runHookKeyboard is hooked 0x1b0d0
10:27:11.9181B0D0469InputInterceptor::runHookMouse is hooked 0x1b0d0
10:27:11.9221B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
10:27:11.9421AC905498OverlayManager::initOverlayResolutionEx 0X40008
10:27:11.9421AC905504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:27:11.9421AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:27:11.9421AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:32:28.221B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
10:32:28.401AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:32:28.401AC90425fSwapResize_BuffersClear overlay graphics..
10:32:28.401AC902970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:32:28.401AC901551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:32:28.401AC901558OverlayManager::RestoreGameWNDPROCSWL restored.
10:32:28.401AC901568OverlayManager::RestoreGameWNDPROCSWL OK.
10:32:28.401AC901573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x93d20571
10:32:28.401AC902992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:32:28.401AC90427fSwapResize_BuffersDevice was Resized!
10:32:28.401AC90184IRenderDevice::releaseRender Releasing.
10:32:28.401AC90509RenderDeviceD3d12::releaseImplementationRelease device
10:32:28.401AC9050capture device----------------- d3d12 capture freed ----------------
10:32:28.401AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:32:28.401AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:32:28.421AC90551RenderDeviceD3d12::releaseImplementationRelease display heap
10:32:28.421AC90554RenderDeviceD3d12::releaseImplementationRelease RT
10:32:28.421AC90560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:32:28.421AC90201IRenderDevice::releaseRender Releasing Done.
10:32:28.421AC90431fSwapResize_BuffersEnd Device was Resized!
10:32:28.521B0D02293OverlayManager::GameWndProc_XTRAP_COMPATIBLEInvalid windowProc 0x29f1198 0x0 [0]
10:32:28.1311AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:32:28.1311AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
10:32:28.1311AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:32:28.1311AC905504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:32:28.1311AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
10:32:28.1311AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
10:32:28.2541AC905596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x29f1198} (foreground = 0x29f1198).
10:32:28.2541AC902513OverlayManager::installWindowProcHookInstall WPH
10:32:28.2541AC902527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x640f0673
10:32:28.2541AC902546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31763,-31961]
10:32:28.2541AC902592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0d9810=-1089628144)=>(0x1a503b00=441465600)
10:32:28.5261AD20367InputInterceptor::ResetLLHookProcExtReset keys state
10:32:28.5261AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
10:32:28.5261AD208408OverlayManager::OnForegroundChangedChanged False
10:32:28.5281AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
10:32:28.5281AC901702WidgetManager::drawskip widget draw (not in foreground) False - False
10:32:28.5291B0D02622OverlayManager::installKeybMouseHookInstall KeybMouse
10:32:28.5291B0D0480InputInterceptor::stopHookunhook keyboard and mouse
10:32:28.5301B0D0447InputInterceptor::runHookKeyboard is hooked 0x1b0d0
10:32:28.5301B0D0469InputInterceptor::runHookMouse is hooked 0x1b0d0
10:32:28.5311AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x29F1198 Title=[Age of Empires IV ]
10:32:28.5321AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
10:32:28.5321AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
10:32:28.5321AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
10:32:28.5421AD20367InputInterceptor::ResetLLHookProcExtReset keys state
10:32:28.5441AD207025OverlayManager::doActionDisplayFPS - Triggered
10:32:28.5491AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:32:29.7071B0D01836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
10:32:29.7071AC905498OverlayManager::initOverlayResolutionEx 0X40100
10:32:29.7071AC905504OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
10:32:29.7351AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:32:29.7351AC90425fSwapResize_BuffersClear overlay graphics..
10:32:29.7351AC902970OverlayManager::OnGraphicsDeviceLostClear Resource Start
10:32:29.7351AC901551OverlayManager::RestoreGameWNDPROCSearch SWL..
10:32:29.7351AC901558OverlayManager::RestoreGameWNDPROCSWL restored.
10:32:29.7351AC901568OverlayManager::RestoreGameWNDPROCSWL OK.
10:32:29.7351AC901573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x640f0673
10:32:29.7351AC902992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
10:32:29.7351AC90427fSwapResize_BuffersDevice was Resized!
10:32:29.7351AC90184IRenderDevice::releaseRender Releasing.
10:32:29.7351AC90509RenderDeviceD3d12::releaseImplementationRelease device
10:32:29.7351AC9050capture device----------------- d3d12 capture freed ----------------
10:32:29.7351AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
10:32:29.7351AC90521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
10:32:29.7381AC90551RenderDeviceD3d12::releaseImplementationRelease display heap
10:32:29.7381AC90554RenderDeviceD3d12::releaseImplementationRelease RT
10:32:29.7381AC90560RenderDeviceD3d12::releaseImplementationRelease RT heap
10:32:29.7381AC90201IRenderDevice::releaseRender Releasing Done.
10:32:29.7381AC90431fSwapResize_BuffersEnd Device was Resized!
10:32:29.9391AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:32:29.9461AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:32:30.31AC90418fSwapResize_BuffersResize buffer (0x7bbf6ce0)!
10:32:30.561AC90661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
10:32:30.561AC90152RenderDeviceD3d12::initRender device d3d12 init 0x7bbf6ce0 (2) (device: 0x74cfd420 format: 28)
10:32:30.561AC90133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
10:32:30.561AC902958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
10:32:30.571AC905504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
10:32:30.621AD206866OverlayManager::doActionForegroundChange Event ON (ON)
10:32:30.621AD208408OverlayManager::OnForegroundChangedChanged True
10:32:30.621AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
10:32:30.791AD207025OverlayManager::doActionDisplayFPS - Triggered
10:32:30.1541AC905596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x29f1198} (foreground = 0x29f1198).
10:32:30.1541AC902513OverlayManager::installWindowProcHookInstall WPH
10:32:30.1541AC902527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x83f0663
10:32:30.1541AC902546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
10:32:30.1551B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
10:32:30.1551AC902592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xbf0d9810=-1089628144)=>(0x1a503b00=441465600)
10:32:30.1551AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
10:32:30.1551B0D02622OverlayManager::installKeybMouseHookInstall KeybMouse
10:32:30.1551B0D0480InputInterceptor::stopHookunhook keyboard and mouse
10:32:30.1561B0D0447InputInterceptor::runHookKeyboard is hooked 0x1b0d0
10:32:30.1561B0D0469InputInterceptor::runHookMouse is hooked 0x1b0d0
10:32:30.2651AC905498OverlayManager::initOverlayResolutionEx 0X40008
10:32:30.2651AC905504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
10:32:30.2651AC905427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
10:32:30.2651AC905447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
11:02:48.231B794293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:02:50.5061BAE0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:02:52.5071BAE0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3002].
11:02:52.5071BAE052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:02:52.5071BAE061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
11:02:55.5481AD20367InputInterceptor::ResetLLHookProcExtReset keys state
11:02:55.5481AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
11:02:55.5481AD208408OverlayManager::OnForegroundChangedChanged False
11:02:55.5481AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x30044 Title=[]
11:02:55.5491AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:02:55.5491AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:02:55.5491AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:02:55.5631AD20367InputInterceptor::ResetLLHookProcExtReset keys state
11:02:55.5681AD207025OverlayManager::doActionDisplayFPS - Triggered
11:02:56.141AC9048ResetSnapShotSH::ExecuteRelease snapshot SH
11:02:56.141AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:06:06.7731B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
11:10:15.1211B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
11:16:56.01B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
11:16:56.5741B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
11:16:56.8211AD206866OverlayManager::doActionForegroundChange Event ON (ON)
11:16:56.8211AD208408OverlayManager::OnForegroundChangedChanged True
11:16:56.8211AD207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
11:16:56.8211AD202958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
11:16:56.8231AD207025OverlayManager::doActionDisplayFPS - Triggered
11:16:56.8251AC902377WidgetManager::Renderresume layout thread
11:16:56.8251AC90275WidgetManager::StartLayoutSchedulerstart layout scheduler
11:16:56.8251AC90293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:16:56.8261AC901027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
11:16:56.8431B0D06297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x29f1198) 0x29f1198 .
11:17:00.7141CA50293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
11:17:01.1221B0D03020OverlayManager::DetachThreadInputDetach thread input 110800, 109712
11:17:01.1301B0D0485ReleaseD11DeviceDevice Released! [1]
11:17:01.1301B0D02970OverlayManager::OnGraphicsDeviceLostClear Resource Start
11:17:01.1301B0D01551OverlayManager::RestoreGameWNDPROCSearch SWL..
11:17:01.1301B0D01558OverlayManager::RestoreGameWNDPROCSWL restored.
11:17:01.1301B0D01568OverlayManager::RestoreGameWNDPROCSWL OK.
11:17:01.1311B0D01573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x83f0663
11:17:01.1311B0D02992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
11:17:01.1311B0D0184IRenderDevice::releaseRender Releasing.
11:17:01.1311B0D0509RenderDeviceD3d12::releaseImplementationRelease device
11:17:01.1311B0D050capture device----------------- d3d12 capture freed ----------------
11:17:01.1311B0D0521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
11:17:01.1311B0D0521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
11:17:01.1391B0D0551RenderDeviceD3d12::releaseImplementationRelease display heap
11:17:01.1391B0D0554RenderDeviceD3d12::releaseImplementationRelease RT
11:17:01.1391B0D0560RenderDeviceD3d12::releaseImplementationRelease RT heap
11:17:01.1391B0D0201IRenderDevice::releaseRender Releasing Done.
11:17:01.1391B0D0488ReleaseD11Device End Device Released!
11:17:01.1421B0D0534fDevice11_Releaseswap chain release 0 0x7bbf6ce0 [overlay:0]
11:17:02.7151BAE0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3005].
11:17:02.7151BAE052WidgetsLayoutScheduler::Stopstopping layout scheduler
11:17:02.7151BAE061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
11:17:03.881AD20367InputInterceptor::ResetLLHookProcExtReset keys state
11:17:03.881AD206866OverlayManager::doActionForegroundChange Event OFF (OFF)
11:17:03.881AD208408OverlayManager::OnForegroundChangedChanged False
11:17:03.881AD208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2B0938 Title=[xQc | Kick and 14 more pages - Personal - Microsoft
11:17:03.891AD207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
11:17:03.891AD202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
11:17:03.891AD202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
11:17:03.1031AD20367InputInterceptor::ResetLLHookProcExtReset keys state
11:17:03.1041AD207025OverlayManager::doActionDisplayFPS - Triggered
11:17:06.2651B0D02205ClientExitProcessCallbackClient::Exit Process Callback [0].
11:17:06.2651B0D0691Client::clearClient::Clear [0 - 1] .
11:17:06.2651B0D0698Client::clearClient::Clear stoping...
11:17:06.2651B0D01179OverlayManager::StopInternalstopping...
11:17:06.2651B0D01206OverlayManager::StopInternalStoping server connection
11:17:06.2661AD207223OverlayManager::OnDisconnectedDisconnected from server
11:17:06.2671B0D01211OverlayManager::StopInternalStopped server connection
11:17:06.2671B0D0206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
11:17:06.2671B0D0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
11:17:06.2671B0D0232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
11:17:06.2671B0D01232OverlayManager::StopInternalClosing inter process
11:17:06.2671B0D025InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
11:17:06.26719C50118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
11:17:06.2671B0D0255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
11:17:06.2681B0D059InterProcessEventHandler::~InterProcessEventHandlerDone.
11:17:06.2681B0D01244OverlayManager::StopInternalnot running.
11:17:06.2681B0D0141ApiManager::DestroyBackgroundThreadDestroy call.
11:17:06.268AE1C188ApiManager::BackgroundThreadBackground Thread is terminated.
11:17:06.2681B0D0232ApiManager::ClearAllCommandsClearing commands [3]
11:17:06.2681B0D0249ApiManager::ClearAllCommandsCleared
11:17:06.2681B0D0136ApiManager::DestroyDestroyed
11:17:06.2681B0D01246OverlayManager::StopInternalstopped.
11:17:06.2681B0D0759Client::clearRemove old SHM
11:17:06.2691B0D0255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_22595656 close 2147483647 bytes
11:17:06.2691B0D0767Client::clearStop tasks thread
11:17:06.2711B0D0780Client::clearClient::Clear - Done.
11:17:06.2711B0D02220ClientExitProcessCallbackGoing to ExitProcess()