Time | Thread | Line | Function | Message |
12:59:47.252 | 15B60 | 138 | runClient | Starting Overlay PID=103720(0x19528) server PID = 48040 |
12:59:47.252 | 15B60 | 560 | Client::init | Client::Initialize |
12:59:47.252 | 15B60 | 568 | Client::init | Start owclient thread |
12:59:47.252 | 19064 | 325 | Client::initFirstInjection | Client::initFirstInjection. |
12:59:47.252 | 19064 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_22548040 opened succesfuly |
12:59:47.252 | 19064 | 351 | | session id = {0B58029A-3BB7-40C6-8CA6-B275905B581F} |
12:59:47.252 | 19064 | 2086 | Client::LogClientInfo | Process OS version [10.0] [64-bit] |
12:59:47.253 | 19064 | 2096 | Client::LogClientInfo | OS version [10.0.19041] |
12:59:47.255 | 19064 | 2118 | Client::LogClientInfo | Client [64-bit] Version 2.2.225.1 |
12:59:47.255 | 19064 | 2131 | Client::LogProcessModules | Loaded modules: |
12:59:47.256 | 19064 | 2147 | | C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll |
12:59:47.256 | 19064 | 2147 | | C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll |
12:59:47.256 | 19064 | 2147 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
12:59:47.256 | 19064 | 2147 | | C:\Program Files (x86)\Steam\steamclient64.dll |
12:59:47.256 | 19064 | 2147 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
12:59:47.256 | 19064 | 2147 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
12:59:47.256 | 19064 | 2147 | | C:\Program Files\Bonjour\mdnsNSP.dll |
12:59:47.256 | 19064 | 2147 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\D3D12Core.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\DPAPI.DLL |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\DSOUND.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\HID.DLL |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\POWRPROF.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\XINPUT1_4.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\d3d11on12.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\d3d12.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\dxilconv.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\icm32.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\mscms.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\profapi.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\webio.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\wer.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\CRYPT32.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\Display.NvContainer\MessageBus.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\NvCamera64.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\d3dcompiler_47_64.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvcuda64.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvldumdx.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvwgf2umx.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\GDI32.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\IMM32.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\KERNEL32.DLL |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\KERNELBASE.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\MMDevApi.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\MSCTF.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\NSI.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\OLEAUT32.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\PSAPI.DLL |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\RPCRT4.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\SETUPAPI.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\SHELL32.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\SHLWAPI.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\USER32.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\WS2_32.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\advapi32.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\bcrypt.dll |
12:59:47.256 | 19064 | 2147 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\cfgmgr32.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\clbcatq.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\combase.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\fwpuclnt.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\gdi32full.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\imagehlp.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\msvcp_win.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\msvcrt.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\ole32.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\sechost.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\shcore.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\ucrtbase.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\win32u.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\System32\wintrust.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\system32\explorerframe.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\system32\ncryptsslp.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\system32\nvspcap64.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\system32\rsaenh.dll |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\system32\schannel.DLL |
12:59:47.257 | 19064 | 2147 | | C:\WINDOWS\system32\uxtheme.dll |
12:59:47.257 | 19064 | 2147 | | C:\Windows\System32\WindowManagementAPI.dll |
12:59:47.257 | 19064 | 2147 | | C:\Windows\System32\Windows.UI.dll |
12:59:47.257 | 19064 | 2147 | | C:\Windows\System32\gameux.dll |
12:59:47.257 | 19064 | 2147 | | C:\Windows\System32\rasadhlp.dll |
12:59:47.257 | 19064 | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll |
12:59:47.257 | 19064 | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe |
12:59:47.257 | 19064 | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll |
12:59:47.257 | 19064 | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll |
12:59:47.257 | 19064 | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll |
12:59:47.257 | 19064 | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll |
12:59:47.257 | 19064 | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll |
12:59:47.257 | 19064 | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll |
12:59:47.257 | 19064 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=104584 |
12:59:47.271 | 19064 | 1536 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default. |
12:59:47.271 | 19064 | 1560 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11. |
12:59:47.272 | 19064 | 1568 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D12. |
12:59:47.272 | 19064 | 1609 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF |
12:59:47.272 | 19064 | 1675 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF |
12:59:47.272 | 19064 | 1688 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF |
12:59:47.273 | 19064 | 1718 | Client::ReadGameConfigurations | Enable EnableTXR - OFF |
12:59:47.273 | 19064 | 1758 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF |
12:59:47.273 | 19064 | 1760 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF |
12:59:47.273 | 19064 | 1762 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF |
12:59:47.273 | 19064 | 1764 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF |
12:59:47.273 | 19064 | 1766 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF |
12:59:47.273 | 19064 | 1768 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF |
12:59:47.273 | 19064 | 1770 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF |
12:59:47.273 | 19064 | 1773 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON |
12:59:47.273 | 19064 | 1776 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF |
12:59:47.277 | 19064 | 1883 | Data::Search | [0] 0x8B8A0000 |
12:59:47.277 | 19064 | 1883 | Data::Search | [1] 0x0 |
12:59:47.277 | 19064 | 1883 | Data::Search | [2] 0x0 |
12:59:47.277 | 19064 | 1883 | Data::Search | [3] 0x49F80000 |
12:59:47.277 | 19064 | 1883 | Data::Search | [4] 0x0 |
12:59:47.277 | 19064 | 1883 | Data::Search | [5] 0x88900000 |
12:59:47.277 | 19064 | 1883 | Data::Search | [6] 0x8C700000 |
12:59:47.277 | 19064 | 1883 | Data::Search | [7] 0x0 |
12:59:47.277 | 19064 | 1883 | Data::Search | [8] 0x88900000 |
12:59:47.277 | 19064 | 1883 | Data::Search | [9] 0x0 |
12:59:47.277 | 19064 | 1888 | Data::Search | [10] 0x0 |
12:59:47.277 | 19064 | 1894 | Data::Search | [11] 0x860D0000 |
12:59:47.277 | 19064 | 1900 | Data::Search | [12] 0x0 |
12:59:47.277 | 19064 | 1906 | Data::Search | [13] 0x84940000 |
12:59:47.277 | 19064 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
12:59:47.278 | 19064 | 1265 | Client::hookFunctions | Detected Windows 8.1 or greater |
12:59:47.278 | 19064 | 1288 | Client::hookFunctions | Acquiring function lock succedded |
12:59:47.280 | 19064 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file |
12:59:47.280 | 19064 | 582 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 16 |
12:59:47.280 | 19064 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options |
12:59:47.280 | 19064 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_22548040 opened succesfuly |
12:59:47.282 | 19064 | 528 | OverlayManager::OverlayManager | OW System Cursor is set to = 0xdd61405 |
12:59:47.282 | 19064 | 7617 | OverlayManager::LoadDefaultCursors | Load default cursors |
12:59:47.283 | 19064 | 536 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0xefcf0e01 |
12:59:47.283 | 19064 | 72 | PerformanceCounter::StartSession | StartSession |
12:59:47.283 | 19064 | 72 | PerformanceCounter::StartSession | StartSession |
12:59:47.284 | 19064 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly |
12:59:47.284 | 19064 | 758 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0 |
12:59:47.284 | 19064 | 776 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0 |
12:59:47.284 | 19064 | 778 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0 |
12:59:47.284 | 19064 | 781 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF |
12:59:47.284 | 19064 | 784 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = OFF |
12:59:47.284 | 19064 | 787 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF |
12:59:47.284 | 19064 | 790 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF |
12:59:47.284 | 19064 | 793 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF |
12:59:47.284 | 19064 | 796 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF |
12:59:47.284 | 19064 | 799 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF |
12:59:47.284 | 19064 | 802 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF |
12:59:47.284 | 19064 | 805 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF |
12:59:47.284 | 19064 | 808 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF |
12:59:47.284 | 19064 | 811 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF |
12:59:47.284 | 19064 | 814 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF |
12:59:47.284 | 19064 | 817 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF |
12:59:47.284 | 19064 | 820 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF |
12:59:47.284 | 19064 | 823 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF |
12:59:47.284 | 19064 | 826 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON |
12:59:47.284 | 19064 | 829 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = OFF |
12:59:47.284 | 19064 | 832 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF |
12:59:47.284 | 19064 | 835 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF |
12:59:47.284 | 19064 | 838 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF |
12:59:47.284 | 19064 | 841 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF |
12:59:47.284 | 19064 | 844 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = OFF |
12:59:47.284 | 19064 | 847 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF |
12:59:47.284 | 19064 | 850 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF |
12:59:47.284 | 19064 | 853 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF |
12:59:47.284 | 19064 | 856 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF |
12:59:47.284 | 19064 | 859 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0 |
12:59:47.284 | 19064 | 862 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF |
12:59:47.284 | 19064 | 865 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = OFF |
12:59:47.284 | 19064 | 868 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF |
12:59:47.284 | 19064 | 871 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF |
12:59:47.284 | 19064 | 874 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF |
12:59:47.284 | 19064 | 877 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF |
12:59:47.284 | 19064 | 880 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF |
12:59:47.284 | 19064 | 883 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = OFF |
12:59:47.284 | 19064 | 886 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF |
12:59:47.284 | 19064 | 889 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF |
12:59:47.284 | 19064 | 892 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF |
12:59:47.284 | 19064 | 895 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF |
12:59:47.284 | 19064 | 898 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF |
12:59:47.284 | 19064 | 901 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF |
12:59:47.284 | 19064 | 904 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF |
12:59:47.284 | 19064 | 907 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF |
12:59:47.284 | 19064 | 910 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF |
12:59:47.284 | 19064 | 913 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF |
12:59:47.284 | 19064 | 916 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF |
12:59:47.284 | 19064 | 919 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF |
12:59:47.284 | 19064 | 922 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON |
12:59:47.284 | 19064 | 925 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF |
12:59:47.284 | 19064 | 928 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF |
12:59:47.284 | 19064 | 931 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF |
12:59:47.284 | 19064 | 934 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF |
12:59:47.284 | 19064 | 937 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF |
12:59:47.284 | 19064 | 940 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF |
12:59:47.284 | 19064 | 943 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF |
12:59:47.284 | 19064 | 946 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0 |
12:59:47.284 | 19064 | 949 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF |
12:59:47.284 | 19064 | 952 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON |
12:59:47.284 | 19064 | 955 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF |
12:59:47.284 | 19064 | 958 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = OFF |
12:59:47.284 | 19064 | 961 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF |
12:59:47.284 | 19064 | 964 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0 |
12:59:47.284 | 19064 | 967 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF |
12:59:47.284 | 19064 | 970 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF |
12:59:47.284 | 19064 | 972 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF |
12:59:47.284 | 19064 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF |
12:59:47.284 | 19064 | 976 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF |
12:59:47.284 | 19064 | 978 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF |
12:59:47.284 | 19064 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = OFF |
12:59:47.284 | 19064 | 982 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF |
12:59:47.284 | 19064 | 984 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF |
12:59:47.284 | 19064 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF |
12:59:47.284 | 19064 | 988 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF |
12:59:47.284 | 19064 | 990 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF |
12:59:47.284 | 19064 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF |
12:59:47.284 | 19064 | 994 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF |
12:59:47.284 | 19064 | 996 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF |
12:59:47.284 | 19064 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF |
12:59:47.284 | 19064 | 1000 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF |
12:59:47.284 | 19064 | 1002 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF |
12:59:47.284 | 19064 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF |
12:59:47.284 | 19064 | 1006 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0 |
12:59:47.284 | 19064 | 1008 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0 |
12:59:47.284 | 19064 | 1011 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0 |
12:59:47.284 | 19064 | 1013 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded. |
12:59:47.284 | 19064 | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:59:47.284 | 19064 | 629 | OverlayManager::InitGameClient | starting hooks... |
12:59:47.301 | 19064 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.226.0.38\\OWUtils.dll succeeded |
12:59:47.304 | 19064 | 602 | Install::Code | Init [Client,1] (MCH) OK |
12:59:47.305 | 19064 | 602 | Install::Code | Init [Client,2] (MCH) OK |
12:59:47.358 | 19064 | 602 | Install::Code | Init [Client,3] (MCH) OK |
12:59:47.359 | 19064 | 602 | Install::Code | Init [Client,4] (MCH) OK |
12:59:47.360 | 19064 | 602 | Install::Code | Init [Client,4.1] (MCH) OK |
12:59:47.414 | 19064 | 602 | Install::Code | Init [Client,4.2] (MCH) OK |
12:59:47.415 | 19064 | 1362 | Client::hookFunctions | Suspend before hook: OFF |
12:59:47.415 | 19064 | 1063 | Install::Code | Segment [5|5600|0x88900000|0x15E0] |
12:59:47.416 | 19064 | 602 | Install::Code | unknown (MCH) OK |
12:59:47.417 | 19064 | 1063 | Install::Code | Segment [5|429504|0x88900000|0x68DC0] |
12:59:47.417 | 19064 | 602 | Install::Code | unknown (MCH) OK |
12:59:47.417 | 19064 | 1063 | Install::Code | Segment [5|143168|0x88900000|0x22F40] |
12:59:47.418 | 19064 | 602 | Install::Code | unknown (MCH) OK |
12:59:47.418 | 19064 | 1063 | Install::Code | Segment [5|12864|0x88900000|0x3240] |
12:59:47.419 | 19064 | 602 | Install::Code | unknown (MCH) OK |
12:59:47.419 | 19064 | 1063 | Install::Code | Segment [5|-40925904|0x88900000|0xFD8F8530] |
12:59:47.419 | 19064 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
12:59:47.419 | 19064 | 1063 | Install::Code | Segment [5|-40902832|0x88900000|0xFD8FDF50] |
12:59:47.419 | 19064 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
12:59:47.419 | 19064 | 1063 | Install::Code | Segment [5|-40908448|0x88900000|0xFD8FC960] |
12:59:47.419 | 19064 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
12:59:47.419 | 19064 | 1063 | Install::Code | Segment [5|-42096672|0x88900000|0xFD7DA7E0] |
12:59:47.419 | 19064 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
12:59:47.420 | 19064 | 1063 | Install::Code | Segment [5|5600|0x88900000|0x15E0] |
12:59:47.420 | 19064 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::27. |
12:59:47.420 | 19064 | 1063 | Install::Code | Segment [5|429504|0x88900000|0x68DC0] |
12:59:47.420 | 19064 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::28. |
12:59:47.420 | 19064 | 1063 | Install::Code | Segment [5|143168|0x88900000|0x22F40] |
12:59:47.420 | 19064 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::29. |
12:59:47.420 | 19064 | 1063 | Install::Code | Segment [5|12864|0x88900000|0x3240] |
12:59:47.420 | 19064 | 1125 | Client::hookLibraryFunctions | Aleady hooked function 5::30. |
12:59:47.420 | 19064 | 1063 | Install::Code | Segment [5|-40925904|0x88900000|0xFD8F8530] |
12:59:47.420 | 19064 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31. |
12:59:47.420 | 19064 | 1063 | Install::Code | Segment [5|-40902832|0x88900000|0xFD8FDF50] |
12:59:47.420 | 19064 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32. |
12:59:47.420 | 19064 | 1063 | Install::Code | Segment [5|-40908448|0x88900000|0xFD8FC960] |
12:59:47.420 | 19064 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33. |
12:59:47.420 | 19064 | 1063 | Install::Code | Segment [5|-42096672|0x88900000|0xFD7DA7E0] |
12:59:47.420 | 19064 | 1154 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34. |
12:59:47.420 | 19064 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7 |
12:59:47.420 | 19064 | 1275 | OverlayManager::Start | Starting... |
12:59:47.420 | 19064 | 1307 | OverlayManager::Start | starting hooks 2... |
12:59:47.475 | 19064 | 602 | Install::Code | Init [Client,5] (MCH) OK |
12:59:47.475 | 19064 | 1473 | | XTRAP COMPATIBLE PATCH WARNING |
12:59:47.475 | 19064 | 1482 | OverlayManager::Start | done with hooks... |
12:59:47.475 | 19064 | 108 | ApiManager::Init | API Manager Event : OK |
12:59:47.475 | 19064 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=95964 |
12:59:47.475 | 19064 | 67 | TXRSetting | Fail to read texture recognition options 0xb7 |
12:59:47.475 | 19064 | 114 | TXOfInterest | New list set with 0 items |
12:59:47.475 | 19064 | 1508 | OverlayManager::Start | get foreground state |
12:59:47.475 | 19064 | 8408 | OverlayManager::OnForegroundChanged | Changed True |
12:59:47.476 | 196CC | 7198 | OverlayManager::OnConnected | Connected to server |
12:59:47.476 | 196CC | 32 | SendServerHelloMessage::Execute | Send connection Ack |
12:59:47.476 | 176DC | 7836 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0x40c36 |
12:59:47.477 | 19064 | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
12:59:47.477 | 19064 | 1545 | OverlayManager::Start | Started... |
12:59:47.487 | 4DBC | 123 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics - not ready |
12:59:47.492 | 4DBC | 90 | RenderDeviceD3d12::RenderDeviceD3d12 | Render device d3d12 |
12:59:47.528 | 19064 | 602 | Install::Code | Init [Client,0] (MCH) OK |
12:59:47.528 | 19064 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread |
12:59:47.528 | 19064 | 94 | GraphicsHookManager::StopThread | StopThread |
12:59:47.530 | 19888 | 216 | GraphicsHookManager::MessageLoop | Exit Thread |
12:59:47.533 | 19064 | 406 | Client::initFirstInjection | init complete |
12:59:47.554 | 4DBC | 534 | fDevice11_Release | swap chain release 0 0x5de6cbc0 [overlay:1] |
12:59:47.568 | 4DBC | 130 | RenderDeviceD3d12::init | d3d12 is ready |
12:59:47.569 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
12:59:47.569 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (3) (device: 0x5759b920 format: 28) |
12:59:47.569 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
12:59:47.569 | 4DBC | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True |
12:59:47.569 | 4DBC | 3077 | OverlayManager::setGraphics | Render Device fix was set RT. |
12:59:47.569 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
12:59:47.569 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:59:47.574 | 4DBC | 945 | RenderDeviceD3d12::UpdateCommandQueue | command command offset 280 swapchain 000001F45DE5DAC0 |
12:59:47.574 | 4DBC | 957 | RenderDeviceD3d12::UpdateCommandQueue | command command offset 280 (const 280) swapchain 000001F45DE5DAC0 |
12:59:47.574 | 4DBC | 965 | RenderDeviceD3d12::UpdateCommandQueue | command queue ready |
12:59:47.574 | 4DBC | 268 | RenderDeviceD3d12::setDefaultState | command queue is ready |
12:59:47.637 | 4DBC | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0] |
12:59:47.637 | 4DBC | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager |
12:59:47.637 | 4DBC | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler |
12:59:47.637 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4). |
12:59:47.637 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
12:59:47.637 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xab9f13f9 |
12:59:47.637 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
12:59:47.637 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
12:59:47.637 | 4DBC | 2603 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully. |
12:59:47.637 | 4DBC | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render... |
12:59:47.637 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:59:47.637 | 4DBC | 8300 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support |
12:59:47.637 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
12:59:47.637 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
12:59:47.637 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
12:59:47.637 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
12:59:47.637 | 1948C | 2273 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x3dee0b29 |
12:59:47.641 | 1948C | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x9003c4 . |
12:59:47.641 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x3dee0b29 (v: 1) |
12:59:47.643 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
12:59:47.643 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
12:59:47.643 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
12:59:47.643 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
12:59:47.686 | 19640 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_20F42_P_48040 opened succesfuly |
12:59:47.686 | 19640 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_48040_SHARED_MEMORY_AGENT opened succesfuly |
12:59:47.723 | 4DBC | 737 | OverlayInputManager::HandleCommands | Clear all hotkeys command |
12:59:47.730 | 4DBC | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1) |
12:59:47.731 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
12:59:47.737 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
12:59:47.963 | 19640 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=d1636 |
12:59:47.963 | 19640 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
12:59:48.59 | 19640 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_D1636_P_48040 opened succesfuly |
12:59:48.59 | 19640 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_48040_SHARED_MEMORY_AGENT opened succesfuly |
12:59:54.702 | 196CC | 141 | LoadOWOBSCaptureDllCommand::Execute | Load ow obs capture dll |
12:59:54.702 | 196CC | 127 | Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStart | Ready to stream W=0, H=0, Mouse=True [0] |
12:59:54.776 | 4DBC | 255 | Overlay::Streaming::GameCaptureManager::OnStreaming | Start Capturing msg |
12:59:56.781 | 18698 | 50 | capture device | capture device registered |
12:59:56.789 | 4DBC | 50 | capture device | graphics-hook.dll loaded against process: RelicCardinal.exe |
12:59:56.789 | 4DBC | 50 | capture device | (half life scientist) everything.. seems to be in order |
12:59:56.789 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
12:59:56.789 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 0
SwapEffect: 4
Flags: 2 |
12:59:56.789 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
12:59:56.789 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
12:59:56.816 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
12:59:57.482 | 176DC | 2131 | Client::LogProcessModules | Loaded modules: |
12:59:57.484 | 176DC | 2147 | | C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll |
12:59:57.484 | 176DC | 2147 | | C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll |
12:59:57.484 | 176DC | 2147 | | C:\Program Files (x86)\Overwolf\0.226.0.38\OWUtils.dll |
12:59:57.484 | 176DC | 2147 | | C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll |
12:59:57.484 | 176DC | 2147 | | C:\Program Files (x86)\Steam\steamclient64.dll |
12:59:57.484 | 176DC | 2147 | | C:\Program Files (x86)\Steam\tier0_s64.dll |
12:59:57.484 | 176DC | 2147 | | C:\Program Files (x86)\Steam\vstdlib_s64.dll |
12:59:57.484 | 176DC | 2147 | | C:\Program Files\Bonjour\mdnsNSP.dll |
12:59:57.484 | 176DC | 2147 | | C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll |
12:59:57.484 | 176DC | 2147 | | C:\Users\big2h\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\224.0.13\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\AUDIOSES.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\CRYPTSP.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\CoreMessaging.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\CoreUIComponents.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\D3D12Core.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\D3DSCache.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\DEVOBJ.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\DINPUT8.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\DNSAPI.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\DPAPI.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\DSOUND.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\HID.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\MSASN1.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\MSVCP140.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\MSWSOCK.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\NTASN1.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\POWRPROF.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\PROPSYS.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\Secur32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\SspiCli.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\UMPDC.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\USERENV.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\VERSION.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\WINHTTP.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\WINMM.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\WINNSI.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\WindowsCodecs.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\Wldp.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\XINPUT1_4.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\cryptnet.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\d3d11.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\d3d11on12.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\d3d12.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\dbgcore.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\dcomp.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\drvstore.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\dwmapi.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\dxcore.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\dxgi.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\dxilconv.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\gpapi.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\icm32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\inputhost.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\kernel.appcore.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\mscms.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\mskeyprotect.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\ncrypt.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\ntdll.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\ntmarta.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\nvapi64.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\profapi.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\textinputframework.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\twinapi.appcore.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\webio.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\wer.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\windows.storage.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\winmmbase.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\SYSTEM32\wintypes.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\CRYPT32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\Display.NvContainer\MessageBus.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\NvCamera64.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\d3dcompiler_47_64.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvcuda64.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvldumdx.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvwgf2umx.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\GDI32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\IMM32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\KERNEL32.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\KERNELBASE.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\MMDevApi.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\MSCTF.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\NSI.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\OLEAUT32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\PSAPI.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\RPCRT4.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\SETUPAPI.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\SHELL32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\SHLWAPI.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\USER32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\WS2_32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\advapi32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\bcrypt.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\bcryptPrimitives.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\cfgmgr32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\clbcatq.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\combase.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\fwpuclnt.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\gdi32full.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\imagehlp.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\msvcp_win.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\msvcrt.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\ole32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\sechost.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\shcore.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\ucrtbase.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\win32u.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\System32\wintrust.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\system32\explorerframe.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\system32\ncryptsslp.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\system32\nvspcap64.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\system32\rsaenh.dll |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\system32\schannel.DLL |
12:59:57.484 | 176DC | 2147 | | C:\WINDOWS\system32\uxtheme.dll |
12:59:57.484 | 176DC | 2147 | | C:\Windows\System32\WindowManagementAPI.dll |
12:59:57.484 | 176DC | 2147 | | C:\Windows\System32\Windows.UI.dll |
12:59:57.484 | 176DC | 2147 | | C:\Windows\System32\gameux.dll |
12:59:57.484 | 176DC | 2147 | | C:\Windows\System32\rasadhlp.dll |
12:59:57.484 | 176DC | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll |
12:59:57.484 | 176DC | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe |
12:59:57.484 | 176DC | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll |
12:59:57.484 | 176DC | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll |
12:59:57.484 | 176DC | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll |
12:59:57.484 | 176DC | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll |
12:59:57.484 | 176DC | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll |
12:59:57.484 | 176DC | 2147 | | D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll |
12:59:59.225 | 19640 | 125 | WidgetConnectorBase::SafeDeleteImageInfoManager | Clear ImageId=13d068c |
12:59:59.225 | 19640 | 2644 | WidgetManager::RefreshLayoutAsync | Move widget to Poll |
12:59:59.280 | 19640 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_13D068C_P_48040 opened succesfuly |
12:59:59.280 | 19640 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_48040_SHARED_MEMORY_AGENT opened succesfuly |
12:59:59.476 | 4DBC | 88 | RenderImageD3d12::setSize | Create Texture (420,600) / (512,640) (87) - OK |
13:00:34.799 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:00:34.799 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:00:34.799 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed False |
13:00:34.802 | 196CC | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x14A15D0 Title=[Task Switching] |
13:00:34.802 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:00:34.802 | 196CC | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:00:34.802 | 196CC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:00:34.813 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:00:34.815 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:00:34.871 | 1948C | 3020 | OverlayManager::DetachThreadInput | Detach thread input 103564, 19900 |
13:00:34.918 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:00:34.918 | 4DBC | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
13:00:34.918 | 4DBC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:00:34.918 | 4DBC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:00:34.919 | 4DBC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:00:34.920 | 4DBC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:00:34.921 | 4DBC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xab9f13f9 |
13:00:34.921 | 4DBC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:00:34.921 | 4DBC | 427 | fSwapResize_Buffers | Device was Resized! |
13:00:34.921 | 4DBC | 184 | IRenderDevice::release | Render Releasing. |
13:00:34.921 | 4DBC | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:00:34.925 | 4DBC | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:00:34.925 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:00:34.925 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:00:34.925 | 4DBC | 918 | RenderDeviceD3d12::ReleaseFrameDeletedPendingResource | clear pending list index 1 (items: 1) |
13:00:34.927 | 4DBC | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:00:34.927 | 4DBC | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:00:34.927 | 4DBC | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:00:34.927 | 4DBC | 201 | IRenderDevice::release | Render Releasing Done. |
13:00:34.927 | 4DBC | 431 | fSwapResize_Buffers | End Device was Resized! |
13:00:35.77 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:00:35.77 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:00:35.77 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:00:35.77 | 4DBC | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:00:35.77 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:00:35.78 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
13:00:35.78 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:00:35.181 | 4DBC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:00:35.183 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a). |
13:00:35.183 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:00:35.183 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x7dc50d4f |
13:00:35.183 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
13:00:35.184 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:00:35.184 | 4DBC | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:00:35.184 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:00:35.187 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:00:35.187 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2 |
13:00:35.187 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:00:35.187 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:00:35.221 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:01:08.579 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:01:08.579 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:01:08.579 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:01:08.579 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:01:08.598 | 1948C | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:01:08.598 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40100 |
13:01:08.598 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440) |
13:01:08.615 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:01:08.615 | 4DBC | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
13:01:08.615 | 4DBC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:01:08.615 | 4DBC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:01:08.616 | 4DBC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:01:08.616 | 4DBC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:01:08.616 | 4DBC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x7dc50d4f |
13:01:08.616 | 4DBC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:01:08.616 | 4DBC | 427 | fSwapResize_Buffers | Device was Resized! |
13:01:08.616 | 4DBC | 184 | IRenderDevice::release | Render Releasing. |
13:01:08.616 | 4DBC | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:01:08.621 | 4DBC | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:01:08.621 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:01:08.621 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:01:08.622 | 4DBC | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:01:08.623 | 4DBC | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:01:08.623 | 4DBC | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:01:08.623 | 4DBC | 201 | IRenderDevice::release | Render Releasing Done. |
13:01:08.623 | 4DBC | 431 | fSwapResize_Buffers | End Device was Resized! |
13:01:08.809 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:01:08.816 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:01:08.864 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:01:08.909 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:01:08.909 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:01:08.909 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:01:08.909 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:01:08.926 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:01:08.926 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed True |
13:01:08.927 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:01:08.944 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:01:08.987 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4). |
13:01:08.987 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:01:08.987 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xcd820eb7 |
13:01:08.987 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
13:01:08.988 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:01:08.988 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:01:08.989 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:01:08.989 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:01:08.989 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:01:08.989 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 0
SwapEffect: 4
Flags: 2 |
13:01:08.989 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:01:08.989 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:01:08.989 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:01:08.989 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:01:09.17 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:01:09.20 | 1948C | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 . |
13:01:09.30 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:01:09.30 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
13:01:09.30 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
13:01:09.30 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:01:19.166 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:01:19.166 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:01:19.166 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed False |
13:01:19.166 | 196CC | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101C4 Title=[] |
13:01:19.167 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:01:19.167 | 196CC | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:01:19.167 | 196CC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:01:19.170 | 4DBC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:01:19.182 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:01:19.185 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:01:19.188 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:01:19.547 | 1948C | 3020 | OverlayManager::DetachThreadInput | Detach thread input 103564, 19900 |
13:01:19.583 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:01:19.583 | 4DBC | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
13:01:19.583 | 4DBC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:01:19.583 | 4DBC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:01:19.583 | 4DBC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:01:19.584 | 4DBC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:01:19.585 | 4DBC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xcd820eb7 |
13:01:19.585 | 4DBC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:01:19.585 | 4DBC | 427 | fSwapResize_Buffers | Device was Resized! |
13:01:19.585 | 4DBC | 184 | IRenderDevice::release | Render Releasing. |
13:01:19.585 | 4DBC | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:01:19.592 | 4DBC | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:01:19.592 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:01:19.592 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:01:19.594 | 4DBC | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:01:19.594 | 4DBC | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:01:19.594 | 4DBC | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:01:19.594 | 4DBC | 201 | IRenderDevice::release | Render Releasing Done. |
13:01:19.594 | 4DBC | 431 | fSwapResize_Buffers | End Device was Resized! |
13:01:19.746 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:01:19.746 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:01:19.746 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:01:19.746 | 4DBC | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:01:19.746 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:01:19.747 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
13:01:19.747 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:01:19.850 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a). |
13:01:19.850 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:01:19.850 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4a551577 |
13:01:19.850 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
13:01:19.850 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:01:19.850 | 4DBC | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:01:19.851 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:01:19.851 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2 |
13:01:19.851 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:01:19.851 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:01:19.882 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:01:20.13 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:01:20.13 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:01:20.14 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:01:20.14 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:02:39.613 | 1948C | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:02:39.613 | 1948C | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:02:39.613 | 1948C | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:02:39.613 | 1948C | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:02:39.613 | 1948C | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:02:39.613 | 1948C | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:02:39.613 | 1948C | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4a551577 |
13:02:39.613 | 1948C | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:02:39.613 | 1948C | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:02:39.613 | 1948C | 184 | IRenderDevice::release | Render Releasing. |
13:02:39.613 | 1948C | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:02:39.620 | 1948C | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:02:39.620 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:02:39.620 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:02:39.621 | 1948C | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:02:39.621 | 1948C | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:02:39.621 | 1948C | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:02:39.621 | 1948C | 201 | IRenderDevice::release | Render Releasing Done. |
13:02:39.868 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:02:40.38 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:02:40.43 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:02:40.93 | 178E8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:02:40.93 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:02:40.93 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed True |
13:02:40.93 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:02:40.110 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:02:40.115 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:02:40.170 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:02:40.170 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:02:40.170 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:02:40.374 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4). |
13:02:40.374 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:02:40.374 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x20b71529 |
13:02:40.374 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
13:02:40.375 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:02:40.375 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:02:40.375 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:02:40.375 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:02:40.375 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:02:40.375 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:02:40.376 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:02:40.376 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 0
SwapEffect: 4
Flags: 2 |
13:02:40.376 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:02:40.376 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:02:40.409 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:02:40.412 | 1948C | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 . |
13:02:40.416 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:02:40.416 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
13:02:40.417 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
13:02:40.417 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:02:55.493 | 18ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:03:02.579 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x2a32051f (v: 1) |
13:03:02.679 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x510c0ac9 (v: 1) |
13:03:03.325 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x1e6b0db3 (v: 1) |
13:03:06.53 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x2ed21679 (v: 1) |
13:03:06.275 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x2b0f0ff5 (v: 1) |
13:03:19.778 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x223304d7 (v: 1) |
13:03:21.114 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0xf116154d (v: 1) |
13:03:23.506 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x96b01fb (v: 1) |
13:03:48.986 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x77da1175 (v: 1) |
13:03:49.744 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x87661435 (v: 1) |
13:06:28.359 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x1d512db (v: 1) |
13:08:08.66 | 1948C | 3020 | OverlayManager::DetachThreadInput | Detach thread input 103564, 19900 |
13:08:08.82 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:08:08.82 | 4DBC | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
13:08:08.82 | 4DBC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:08:08.82 | 4DBC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:08:08.83 | 4DBC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:08:08.83 | 4DBC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:08:08.83 | 4DBC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x20b71529 |
13:08:08.83 | 4DBC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:08:08.83 | 4DBC | 427 | fSwapResize_Buffers | Device was Resized! |
13:08:08.83 | 4DBC | 184 | IRenderDevice::release | Render Releasing. |
13:08:08.83 | 4DBC | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:08:08.90 | 4DBC | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:08:08.90 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:08:08.90 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:08:08.93 | 4DBC | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:08:08.93 | 4DBC | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:08:08.93 | 4DBC | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:08:08.93 | 4DBC | 201 | IRenderDevice::release | Render Releasing Done. |
13:08:08.93 | 4DBC | 431 | fSwapResize_Buffers | End Device was Resized! |
13:08:08.96 | 1948C | 2293 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | Invalid windowProc 0x9003c4 0x0 [0] |
13:08:08.193 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:08:08.193 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:08:08.193 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed False |
13:08:08.196 | 196CC | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x9003C4 Title=[Age of Empires IV ] |
13:08:08.197 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:08:08.197 | 196CC | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:08:08.197 | 196CC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:08:08.201 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:08:08.211 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:08:08.246 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:08:08.246 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:08:08.246 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:08:08.246 | 4DBC | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:08:08.246 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:08:08.246 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
13:08:08.246 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:08:08.363 | 4DBC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:08:08.364 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4). |
13:08:08.364 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:08:08.365 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd93a0fc5 |
13:08:08.365 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
13:08:08.367 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:08:08.367 | 4DBC | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:08:08.367 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:08:08.368 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:08:08.368 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2 |
13:08:08.368 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:08:08.368 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:08:08.399 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:08:09.987 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:08:09.987 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:08:09.988 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:08:09.988 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:08:10.95 | 1948C | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:08:10.95 | 1948C | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:08:10.95 | 1948C | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:08:10.95 | 1948C | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:08:10.95 | 1948C | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:08:10.95 | 1948C | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:08:10.96 | 1948C | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd93a0fc5 |
13:08:10.96 | 1948C | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:08:10.96 | 1948C | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:08:10.96 | 1948C | 184 | IRenderDevice::release | Render Releasing. |
13:08:10.96 | 1948C | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:08:10.101 | 1948C | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:08:10.101 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:08:10.101 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:08:10.103 | 1948C | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:08:10.103 | 1948C | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:08:10.103 | 1948C | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:08:10.103 | 1948C | 201 | IRenderDevice::release | Render Releasing Done. |
13:08:10.131 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:08:10.239 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:08:10.239 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed True |
13:08:10.240 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:08:10.244 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:08:10.335 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:08:10.363 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:08:10.413 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:08:10.413 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:08:10.413 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:08:10.421 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:08:10.421 | 4DBC | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
13:08:10.421 | 4DBC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:08:10.421 | 4DBC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:08:10.422 | 4DBC | 427 | fSwapResize_Buffers | Device was Resized! |
13:08:10.422 | 4DBC | 184 | IRenderDevice::release | Render Releasing. |
13:08:10.422 | 4DBC | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:08:10.422 | 4DBC | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:08:10.422 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:08:10.422 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:08:10.422 | 4DBC | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:08:10.422 | 4DBC | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:08:10.422 | 4DBC | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:08:10.422 | 4DBC | 201 | IRenderDevice::release | Render Releasing Done. |
13:08:10.422 | 4DBC | 431 | fSwapResize_Buffers | End Device was Resized! |
13:08:10.481 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:08:10.481 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:08:10.481 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:08:10.553 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4). |
13:08:10.553 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:08:10.553 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xc446075b |
13:08:10.553 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
13:08:10.553 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:08:10.553 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:08:10.554 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:08:10.554 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:08:10.554 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:08:10.554 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:08:10.556 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:08:10.556 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 0
SwapEffect: 4
Flags: 2 |
13:08:10.556 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:08:10.556 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:08:10.589 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:08:10.592 | 1948C | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 . |
13:08:10.602 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:08:10.602 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
13:08:10.602 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
13:08:10.602 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:08:26.969 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0xfa750a9b (v: 1) |
13:09:35.866 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x616a1295 (v: 1) |
13:10:06.164 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:10:06.165 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:10:06.165 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed False |
13:10:06.165 | 196CC | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x2331404 Title=[Task Switching] |
13:10:06.167 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:10:06.167 | 196CC | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:10:06.167 | 196CC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:10:06.178 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:10:06.181 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:10:06.313 | 1948C | 3020 | OverlayManager::DetachThreadInput | Detach thread input 103564, 19900 |
13:10:06.349 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:10:06.349 | 4DBC | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
13:10:06.349 | 4DBC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:10:06.349 | 4DBC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:10:06.349 | 4DBC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:10:06.350 | 4DBC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:10:06.350 | 4DBC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xc446075b |
13:10:06.350 | 4DBC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:10:06.350 | 4DBC | 427 | fSwapResize_Buffers | Device was Resized! |
13:10:06.350 | 4DBC | 184 | IRenderDevice::release | Render Releasing. |
13:10:06.350 | 4DBC | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:10:06.356 | 4DBC | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:10:06.357 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:10:06.357 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:10:06.358 | 4DBC | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:10:06.358 | 4DBC | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:10:06.358 | 4DBC | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:10:06.358 | 4DBC | 201 | IRenderDevice::release | Render Releasing Done. |
13:10:06.358 | 4DBC | 431 | fSwapResize_Buffers | End Device was Resized! |
13:10:06.524 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:10:06.524 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:10:06.524 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:10:06.524 | 4DBC | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:10:06.524 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:10:06.524 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
13:10:06.524 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:10:06.634 | 4DBC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:10:06.634 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a). |
13:10:06.634 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:10:06.636 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x9e560e3d |
13:10:06.636 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
13:10:06.636 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:10:06.636 | 4DBC | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:10:06.636 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:10:06.637 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:10:06.637 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2 |
13:10:06.637 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:10:06.637 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:10:06.669 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:10:32.341 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:10:32.341 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:10:32.341 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:10:32.341 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:10:32.366 | 1948C | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:10:32.366 | 1948C | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:10:32.366 | 1948C | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:10:32.366 | 1948C | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:10:32.367 | 1948C | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:10:32.367 | 1948C | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:10:32.367 | 1948C | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x9e560e3d |
13:10:32.367 | 1948C | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:10:32.367 | 1948C | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:10:32.367 | 1948C | 184 | IRenderDevice::release | Render Releasing. |
13:10:32.367 | 1948C | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:10:32.375 | 1948C | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:10:32.375 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:10:32.375 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:10:32.377 | 1948C | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:10:32.377 | 1948C | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:10:32.377 | 1948C | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:10:32.377 | 1948C | 201 | IRenderDevice::release | Render Releasing Done. |
13:10:32.394 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:10:32.654 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:10:32.659 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:10:32.698 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:10:32.698 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed True |
13:10:32.698 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:10:32.701 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:10:32.722 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:10:32.727 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x10005 (v: 1) |
13:10:32.783 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:10:32.783 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:10:32.783 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:10:32.887 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4). |
13:10:32.888 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:10:32.888 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x4a720517 |
13:10:32.888 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
13:10:32.888 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:10:32.888 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:10:32.888 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:10:32.888 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:10:32.888 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:10:32.888 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:10:32.889 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:10:32.889 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 0
SwapEffect: 4
Flags: 2 |
13:10:32.889 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:10:32.889 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:10:32.924 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:10:32.932 | 1948C | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 . |
13:10:32.942 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:10:32.942 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
13:10:32.942 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
13:10:32.942 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:11:26.210 | 18ED8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:18:09.424 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0xcc081653 (v: 1) |
13:18:54.273 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0xfb8f0f29 (v: 1) |
13:25:03.880 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0xd7fc0e11 (v: 1) |
13:26:22.385 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x527e0c61 (v: 1) |
13:26:33.587 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0x20f51425 (v: 1) |
13:29:59.214 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:29:59.214 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:29:59.214 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed False |
13:29:59.214 | 196CC | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101C4 Title=[] |
13:29:59.214 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:29:59.214 | 196CC | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:29:59.214 | 196CC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:29:59.218 | 4DBC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:29:59.221 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:29:59.229 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:29:59.232 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:29:59.641 | 1948C | 3020 | OverlayManager::DetachThreadInput | Detach thread input 103564, 19900 |
13:29:59.688 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:29:59.688 | 4DBC | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
13:29:59.688 | 4DBC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:29:59.688 | 4DBC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:29:59.688 | 4DBC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:29:59.689 | 4DBC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:29:59.690 | 4DBC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x4a720517 |
13:29:59.690 | 4DBC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:29:59.690 | 4DBC | 427 | fSwapResize_Buffers | Device was Resized! |
13:29:59.690 | 4DBC | 184 | IRenderDevice::release | Render Releasing. |
13:29:59.690 | 4DBC | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:29:59.700 | 4DBC | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:29:59.700 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:29:59.700 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:29:59.703 | 4DBC | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:29:59.703 | 4DBC | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:29:59.703 | 4DBC | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:29:59.703 | 4DBC | 201 | IRenderDevice::release | Render Releasing Done. |
13:29:59.703 | 4DBC | 431 | fSwapResize_Buffers | End Device was Resized! |
13:29:59.814 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:29:59.814 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:29:59.814 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:29:59.814 | 4DBC | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:29:59.814 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:29:59.814 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
13:29:59.814 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:29:59.919 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a). |
13:29:59.919 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:29:59.919 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x61e1687 |
13:29:59.919 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
13:29:59.920 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:29:59.920 | 4DBC | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:29:59.921 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:29:59.921 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2 |
13:29:59.921 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:29:59.921 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:29:59.957 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:30:10.396 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:30:10.396 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:30:10.396 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:30:10.396 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:30:10.427 | 1948C | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:30:10.427 | 1948C | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:30:10.427 | 1948C | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:30:10.427 | 1948C | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:30:10.427 | 1948C | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:30:10.428 | 1948C | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:30:10.428 | 1948C | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x61e1687 |
13:30:10.428 | 1948C | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:30:10.428 | 1948C | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:30:10.428 | 1948C | 184 | IRenderDevice::release | Render Releasing. |
13:30:10.428 | 1948C | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:30:10.436 | 1948C | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:30:10.436 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:30:10.436 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:30:10.437 | 1948C | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:30:10.437 | 1948C | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:30:10.437 | 1948C | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:30:10.437 | 1948C | 201 | IRenderDevice::release | Render Releasing Done. |
13:30:10.469 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:30:10.590 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:30:10.590 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed True |
13:30:10.596 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0) |
13:30:10.596 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:30:10.694 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:30:10.710 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:30:10.770 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:30:10.840 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:30:10.840 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:30:10.840 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:30:10.942 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4). |
13:30:10.942 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:30:10.942 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6ca20e07 |
13:30:10.942 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
13:30:10.942 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:30:10.942 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:30:10.942 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:30:10.942 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:30:10.942 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:30:10.942 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:30:10.943 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:30:10.943 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 0
SwapEffect: 4
Flags: 2 |
13:30:10.943 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:30:10.943 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:30:10.973 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:30:10.990 | 1948C | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 . |
13:30:10.999 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:30:10.999 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
13:30:10.999 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
13:30:10.999 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:30:16.122 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:30:16.122 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:30:16.122 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed False |
13:30:16.122 | 196CC | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101C4 Title=[] |
13:30:16.122 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:30:16.122 | 196CC | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:30:16.122 | 196CC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:30:16.124 | 4DBC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:30:16.138 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:30:16.140 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:30:16.156 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:30:16.536 | 1948C | 3020 | OverlayManager::DetachThreadInput | Detach thread input 103564, 19900 |
13:30:16.560 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:30:16.560 | 4DBC | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
13:30:16.560 | 4DBC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:30:16.560 | 4DBC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:30:16.560 | 4DBC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:30:16.560 | 4DBC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:30:16.561 | 4DBC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6ca20e07 |
13:30:16.561 | 4DBC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:30:16.561 | 4DBC | 427 | fSwapResize_Buffers | Device was Resized! |
13:30:16.561 | 4DBC | 184 | IRenderDevice::release | Render Releasing. |
13:30:16.561 | 4DBC | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:30:16.568 | 4DBC | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:30:16.568 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:30:16.568 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:30:16.569 | 4DBC | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:30:16.569 | 4DBC | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:30:16.569 | 4DBC | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:30:16.570 | 4DBC | 201 | IRenderDevice::release | Render Releasing Done. |
13:30:16.570 | 4DBC | 431 | fSwapResize_Buffers | End Device was Resized! |
13:30:16.696 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:30:16.696 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:30:16.696 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:30:16.696 | 4DBC | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:30:16.696 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:30:16.697 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
13:30:16.697 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:30:16.777 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a). |
13:30:16.777 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:30:16.777 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x6cd50e07 |
13:30:16.777 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
13:30:16.778 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:30:16.778 | 4DBC | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:30:16.779 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:30:16.779 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:30:16.779 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:30:16.779 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2 |
13:30:16.779 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:30:16.779 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:30:16.779 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:30:16.779 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:30:16.808 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:31:42.497 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40100 |
13:31:42.497 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440) |
13:31:42.500 | 1948C | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:31:42.500 | 1948C | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:31:42.500 | 1948C | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:31:42.500 | 1948C | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:31:42.500 | 1948C | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:31:42.500 | 1948C | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:31:42.500 | 1948C | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x6cd50e07 |
13:31:42.500 | 1948C | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:31:42.500 | 1948C | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:31:42.500 | 1948C | 184 | IRenderDevice::release | Render Releasing. |
13:31:42.500 | 1948C | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:31:42.508 | 1948C | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:31:42.508 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:31:42.508 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:31:42.510 | 1948C | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:31:42.510 | 1948C | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:31:42.510 | 1948C | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:31:42.510 | 1948C | 201 | IRenderDevice::release | Render Releasing Done. |
13:31:42.533 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:31:42.635 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:31:42.635 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed True |
13:31:42.637 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:31:42.655 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:31:42.721 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:31:42.745 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:31:42.812 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:31:42.876 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:31:42.876 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:31:42.876 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:31:42.876 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:31:42.969 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4). |
13:31:42.969 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:31:42.969 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xab7d1385 |
13:31:42.969 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
13:31:42.969 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:31:42.969 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:31:42.969 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:31:42.969 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:31:42.969 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:31:42.969 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:31:42.970 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:31:42.970 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 0
SwapEffect: 4
Flags: 2 |
13:31:42.970 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:31:42.970 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:31:42.998 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:31:43.0 | 1948C | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 . |
13:31:43.11 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:31:43.11 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
13:31:43.11 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
13:31:43.11 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:32:07.935 | 178E8 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:32:34.370 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:32:34.370 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:32:34.370 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed False |
13:32:34.370 | 196CC | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1570C68 Title=[Task Switching] |
13:32:34.371 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:32:34.371 | 196CC | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:32:34.371 | 196CC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:32:34.372 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:32:34.375 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:32:34.377 | 1948C | 3020 | OverlayManager::DetachThreadInput | Detach thread input 103564, 19900 |
13:32:34.422 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:32:34.422 | 4DBC | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
13:32:34.422 | 4DBC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:32:34.422 | 4DBC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:32:34.422 | 4DBC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:32:34.425 | 4DBC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:32:34.425 | 4DBC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xab7d1385 |
13:32:34.425 | 4DBC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:32:34.425 | 4DBC | 427 | fSwapResize_Buffers | Device was Resized! |
13:32:34.425 | 4DBC | 184 | IRenderDevice::release | Render Releasing. |
13:32:34.425 | 4DBC | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:32:34.435 | 4DBC | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:32:34.436 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:32:34.436 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:32:34.437 | 4DBC | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:32:34.437 | 4DBC | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:32:34.437 | 4DBC | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:32:34.437 | 4DBC | 201 | IRenderDevice::release | Render Releasing Done. |
13:32:34.437 | 4DBC | 431 | fSwapResize_Buffers | End Device was Resized! |
13:32:34.572 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:32:34.572 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:32:34.572 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:32:34.572 | 4DBC | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:32:34.572 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:32:34.573 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
13:32:34.573 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:32:34.688 | 4DBC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:32:34.690 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a). |
13:32:34.690 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:32:34.691 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2718107f |
13:32:34.691 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
13:32:34.692 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:32:34.692 | 4DBC | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:32:34.692 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:32:34.693 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:32:34.693 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2 |
13:32:34.693 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:32:34.693 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:32:34.723 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:33:19.144 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:33:19.144 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:33:19.145 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:33:19.145 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:33:19.165 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40100 |
13:33:19.165 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440) |
13:33:19.166 | 1948C | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:33:19.166 | 1948C | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:33:19.166 | 1948C | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:33:19.166 | 1948C | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:33:19.166 | 1948C | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:33:19.166 | 1948C | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:33:19.166 | 1948C | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2718107f |
13:33:19.166 | 1948C | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:33:19.166 | 1948C | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:33:19.166 | 1948C | 184 | IRenderDevice::release | Render Releasing. |
13:33:19.166 | 1948C | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:33:19.173 | 1948C | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:33:19.173 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:33:19.173 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:33:19.175 | 1948C | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:33:19.175 | 1948C | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:33:19.175 | 1948C | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:33:19.175 | 1948C | 201 | IRenderDevice::release | Render Releasing Done. |
13:33:19.196 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:33:19.372 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:33:19.372 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed True |
13:33:19.372 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:33:19.384 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:33:19.388 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:33:19.394 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:33:19.454 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:33:19.510 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:33:19.510 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:33:19.510 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:33:19.510 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:33:19.596 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4). |
13:33:19.596 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:33:19.597 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x2c9e16a3 |
13:33:19.597 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
13:33:19.597 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:33:19.597 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:33:19.597 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:33:19.597 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:33:19.597 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:33:19.597 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:33:19.598 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:33:19.598 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 0
SwapEffect: 4
Flags: 2 |
13:33:19.598 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:33:19.598 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:33:19.631 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:33:19.634 | 1948C | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 . |
13:33:19.648 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:33:19.648 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
13:33:19.648 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
13:33:19.648 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:33:28.78 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:33:28.78 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:33:28.78 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed False |
13:33:28.80 | 196CC | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101C4 Title=[] |
13:33:28.80 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:33:28.80 | 196CC | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:33:28.80 | 196CC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:33:28.86 | 4DBC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:33:28.93 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:33:28.95 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:33:28.98 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:33:28.481 | 1948C | 3020 | OverlayManager::DetachThreadInput | Detach thread input 103564, 19900 |
13:33:28.516 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:33:28.516 | 4DBC | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
13:33:28.516 | 4DBC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:33:28.516 | 4DBC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:33:28.516 | 4DBC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:33:28.517 | 4DBC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:33:28.517 | 4DBC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x2c9e16a3 |
13:33:28.517 | 4DBC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:33:28.517 | 4DBC | 427 | fSwapResize_Buffers | Device was Resized! |
13:33:28.517 | 4DBC | 184 | IRenderDevice::release | Render Releasing. |
13:33:28.517 | 4DBC | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:33:28.526 | 4DBC | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:33:28.526 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:33:28.526 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:33:28.527 | 4DBC | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:33:28.527 | 4DBC | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:33:28.527 | 4DBC | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:33:28.527 | 4DBC | 201 | IRenderDevice::release | Render Releasing Done. |
13:33:28.527 | 4DBC | 431 | fSwapResize_Buffers | End Device was Resized! |
13:33:28.623 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:33:28.623 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:33:28.623 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:33:28.623 | 4DBC | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:33:28.623 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:33:28.623 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
13:33:28.623 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:33:28.725 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x8d0526). |
13:33:28.725 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:33:28.725 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xeba302d3 |
13:33:28.725 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
13:33:28.725 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:33:28.725 | 4DBC | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:33:28.726 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:33:28.727 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2 |
13:33:28.727 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:33:28.727 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:33:28.754 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:34:28.3 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:34:28.3 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:34:28.4 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:34:28.4 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:34:30.472 | 1948C | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:34:30.472 | 1948C | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:34:30.472 | 1948C | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:34:30.472 | 1948C | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:34:30.472 | 1948C | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:34:30.472 | 1948C | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:34:30.472 | 1948C | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xeba302d3 |
13:34:30.472 | 1948C | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:34:30.472 | 1948C | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:34:30.472 | 1948C | 184 | IRenderDevice::release | Render Releasing. |
13:34:30.472 | 1948C | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:34:30.478 | 1948C | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:34:30.478 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:34:30.478 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:34:30.480 | 1948C | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:34:30.480 | 1948C | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:34:30.480 | 1948C | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:34:30.481 | 1948C | 201 | IRenderDevice::release | Render Releasing Done. |
13:34:30.509 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:34:30.629 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:34:30.629 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed True |
13:34:30.631 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:34:30.649 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:34:30.753 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:34:30.761 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:34:30.824 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:34:30.884 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:34:30.884 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:34:30.884 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:34:31.15 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4). |
13:34:31.15 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:34:31.16 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x32d5155d |
13:34:31.16 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
13:34:31.16 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:34:31.16 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:34:31.16 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:34:31.16 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:34:31.16 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:34:31.16 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:34:31.17 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:34:31.17 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 0
SwapEffect: 4
Flags: 2 |
13:34:31.17 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:34:31.17 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:34:31.50 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:34:31.54 | 1948C | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 . |
13:34:31.66 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:34:31.66 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
13:34:31.66 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
13:34:31.66 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:35:22.60 | 9F6C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
13:40:38.88 | 1948C | 3020 | OverlayManager::DetachThreadInput | Detach thread input 103564, 19900 |
13:40:38.108 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:40:38.108 | 4DBC | 425 | fSwapResize_Buffers | Clear overlay graphics.. |
13:40:38.108 | 4DBC | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:40:38.108 | 4DBC | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:40:38.110 | 4DBC | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:40:38.111 | 4DBC | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:40:38.113 | 4DBC | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0x32d5155d |
13:40:38.113 | 4DBC | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:40:38.113 | 4DBC | 427 | fSwapResize_Buffers | Device was Resized! |
13:40:38.113 | 4DBC | 184 | IRenderDevice::release | Render Releasing. |
13:40:38.113 | 4DBC | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:40:38.121 | 4DBC | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:40:38.121 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:40:38.121 | 4DBC | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:40:38.148 | 4DBC | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:40:38.149 | 4DBC | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:40:38.149 | 4DBC | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:40:38.149 | 4DBC | 201 | IRenderDevice::release | Render Releasing Done. |
13:40:38.149 | 4DBC | 431 | fSwapResize_Buffers | End Device was Resized! |
13:40:38.249 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:40:38.249 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
13:40:38.249 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed False |
13:40:38.249 | 196CC | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x0 Title=[] |
13:40:38.251 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
13:40:38.251 | 196CC | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
13:40:38.251 | 196CC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
13:40:38.259 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:40:38.259 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:40:38.259 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:40:38.259 | 4DBC | 2958 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW |
13:40:38.259 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440) |
13:40:38.259 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {WINDOW} |
13:40:38.259 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:40:38.264 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
13:40:38.268 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:40:38.355 | 4DBC | 48 | ResetSnapShotSH::Execute | Release snapshot SH |
13:40:38.356 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x0). |
13:40:38.356 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:40:38.356 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xd9cc0bcb |
13:40:38.356 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972] |
13:40:38.357 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:40:38.357 | 4DBC | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False |
13:40:38.357 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:40:38.358 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:40:38.358 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 1
SwapEffect: 4
Flags: 2 |
13:40:38.358 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:40:38.358 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:40:38.387 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:40:39.593 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:40:39.593 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:40:39.594 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:40:39.594 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:40:39.632 | 1948C | 1836 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed |
13:40:39.632 | 1948C | 1858 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - device reset. |
13:40:39.632 | 1948C | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
13:40:39.632 | 1948C | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
13:40:39.632 | 1948C | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
13:40:39.632 | 1948C | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
13:40:39.632 | 1948C | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xd9cc0bcb |
13:40:39.632 | 1948C | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
13:40:39.632 | 1948C | 1861 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - releasing. |
13:40:39.632 | 1948C | 184 | IRenderDevice::release | Render Releasing. |
13:40:39.632 | 1948C | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
13:40:39.636 | 1948C | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
13:40:39.636 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
13:40:39.636 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
13:40:39.639 | 1948C | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
13:40:39.639 | 1948C | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
13:40:39.639 | 1948C | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
13:40:39.639 | 1948C | 201 | IRenderDevice::release | Render Releasing Done. |
13:40:39.655 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:40:39.787 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event ON (ON) |
13:40:39.787 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed True |
13:40:39.788 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1) |
13:40:39.802 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
13:40:39.848 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:40:39.855 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:40:39.916 | 4DBC | 418 | fSwapResize_Buffers | Resize buffer (0x5de5dac0)! |
13:40:39.973 | 4DBC | 661 | RenderDeviceD3d12::InitImGui | D3D12 Imgui initialized |
13:40:39.973 | 4DBC | 152 | RenderDeviceD3d12::init | Render device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28) |
13:40:39.973 | 4DBC | 133 | RenderDeviceD3DXGI::InitDX12 | init dx 12 graphics |
13:40:40.57 | 4DBC | 5596 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4). |
13:40:40.57 | 4DBC | 2513 | OverlayManager::installWindowProcHook | Install WPH |
13:40:40.57 | 4DBC | 2527 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0xf6580ec9 |
13:40:40.58 | 4DBC | 2546 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440] |
13:40:40.58 | 4DBC | 2592 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784) |
13:40:40.58 | 4DBC | 1027 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded. |
13:40:40.58 | 1948C | 2622 | OverlayManager::installKeybMouseHook | Install KeybMouse |
13:40:40.58 | 1948C | 480 | InputInterceptor::stopHook | unhook keyboard and mouse |
13:40:40.58 | 1948C | 447 | InputInterceptor::runHook | Keyboard is hooked 0x1948c |
13:40:40.58 | 1948C | 469 | InputInterceptor::runHook | Mouse is hooked 0x1948c |
13:40:40.59 | 4DBC | 50 | capture device | d3d12_init: device=0x1F45759B920 |
13:40:40.59 | 4DBC | 50 | capture device | DXGI_SWAP_CHAIN_DESC:
BufferDesc.Width: 2560
BufferDesc.Height: 1440
BufferDesc.RefreshRate.Numerator: 0
BufferDesc.RefreshRate.Denominator: 0
BufferDesc.Format: 28
BufferDesc.ScanlineOrdering: 0
BufferDesc.Scaling: 0
SampleDesc.Count: 1
SampleDesc.Quality: 0
BufferUsage: 48
BufferCount: 2
Windowed: 0
SwapEffect: 4
Flags: 2 |
13:40:40.59 | 4DBC | 50 | capture device | We're DXGI1.4 boys! |
13:40:40.59 | 4DBC | 50 | capture device | d3d12_init_11on12: creating 11 device: queue=0x1F456675BC0 |
13:40:40.88 | 4DBC | 50 | capture device | d3d12 shared texture capture successful |
13:40:40.102 | 1948C | 6297 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 . |
13:40:40.114 | 4DBC | 5498 | OverlayManager::initOverlayResolution | Ex 0X40008 |
13:40:40.114 | 4DBC | 5504 | OverlayManager::initOverlayResolution | Resolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440) |
13:40:40.114 | 4DBC | 5427 | OverlayManager::UpdateResolution | notifyResolutionChange [2560, 1440] {FULL} |
13:40:40.114 | 4DBC | 5447 | OverlayManager::UpdateResolution | New game resolution is notified (2560, 1440) |
13:49:31.933 | 1948C | 7759 | OverlayManager::IsEmptyCursor | Cache cursor 0xec2504c5 (v: 1) |
14:11:34.715 | 11558 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:11:45.367 | 17428 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez? |
14:11:45.694 | 1948C | 3020 | OverlayManager::DetachThreadInput | Detach thread input 103564, 19900 |
14:11:45.704 | 1948C | 485 | ReleaseD11Device | Device Released! [1] |
14:11:45.704 | 1948C | 2970 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start |
14:11:45.704 | 1948C | 1551 | OverlayManager::RestoreGameWNDPROC | Search SWL.. |
14:11:45.704 | 1948C | 1558 | OverlayManager::RestoreGameWNDPROC | SWL restored. |
14:11:45.704 | 1948C | 1568 | OverlayManager::RestoreGameWNDPROC | SWL OK. |
14:11:45.704 | 1948C | 1573 | OverlayManager::RestoreGameWNDPROC | Window Proc Hook is unhooked : Handle=0xf6580ec9 |
14:11:45.704 | 1948C | 2992 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start |
14:11:45.704 | 1948C | 184 | IRenderDevice::release | Render Releasing. |
14:11:45.704 | 1948C | 509 | RenderDeviceD3d12::releaseImplementation | Release device |
14:11:45.715 | 1948C | 50 | capture device | ----------------- d3d12 capture freed ---------------- |
14:11:45.715 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 0 |
14:11:45.715 | 1948C | 521 | RenderDeviceD3d12::releaseImplementation | waiting for fence 1 |
14:11:45.751 | 1948C | 551 | RenderDeviceD3d12::releaseImplementation | Release display heap |
14:11:45.751 | 1948C | 554 | RenderDeviceD3d12::releaseImplementation | Release RT |
14:11:45.751 | 1948C | 560 | RenderDeviceD3d12::releaseImplementation | Release RT heap |
14:11:45.751 | 1948C | 201 | IRenderDevice::release | Render Releasing Done. |
14:11:45.751 | 1948C | 488 | ReleaseD11Device | End Device Released! |
14:11:45.768 | 1948C | 534 | fDevice11_Release | swap chain release 0 0x5de5dac0 [overlay:0] |
14:11:47.188 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
14:11:47.188 | 196CC | 6866 | OverlayManager::doAction | ForegroundChange Event OFF (OFF) |
14:11:47.188 | 196CC | 8408 | OverlayManager::OnForegroundChanged | Changed False |
14:11:47.189 | 196CC | 8446 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x1017E Title=[] |
14:11:47.189 | 196CC | 7719 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1) |
14:11:47.189 | 196CC | 2951 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE |
14:11:47.189 | 196CC | 2846 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF |
14:11:47.202 | 196CC | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state |
14:11:47.213 | 196CC | 7025 | OverlayManager::doAction | DisplayFPS - Triggered |
14:11:47.695 | 17428 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3339]. |
14:11:47.695 | 17428 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler |
14:11:47.695 | 17428 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:54) |
14:11:50.717 | 1948C | 2205 | ClientExitProcessCallback | Client::Exit Process Callback [0]. |
14:11:50.717 | 1948C | 691 | Client::clear | Client::Clear [0 - 1] . |
14:11:50.718 | 1948C | 698 | Client::clear | Client::Clear stoping... |
14:11:50.718 | 1948C | 1179 | OverlayManager::StopInternal | stopping... |
14:11:50.718 | 1948C | 1206 | OverlayManager::StopInternal | Stoping server connection |
14:11:50.719 | 196CC | 7223 | OverlayManager::OnDisconnected | Disconnected from server |
14:11:50.720 | 1948C | 1211 | OverlayManager::StopInternal | Stopped server connection |
14:11:50.720 | 1948C | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording |
14:11:50.720 | 1948C | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True] |
14:11:50.720 | 1948C | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False] |
14:11:50.720 | 1948C | 1232 | OverlayManager::StopInternal | Closing inter process |
14:11:50.720 | 1948C | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit |
14:11:50.720 | 185F8 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T |
14:11:50.722 | 1948C | 255 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes |
14:11:50.722 | 1948C | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done. |
14:11:50.722 | 1948C | 1244 | OverlayManager::StopInternal | not running. |
14:11:50.722 | 1948C | 141 | ApiManager::DestroyBackgroundThread | Destroy call. |
14:11:51.200 | 176DC | 188 | ApiManager::BackgroundThread | Background Thread is terminated. |
14:11:51.201 | 1948C | 232 | ApiManager::ClearAllCommands | Clearing commands [3] |
14:11:51.201 | 1948C | 249 | ApiManager::ClearAllCommands | Cleared |
14:11:51.201 | 1948C | 136 | ApiManager::Destroy | Destroyed |
14:11:51.201 | 1948C | 1246 | OverlayManager::StopInternal | stopped. |
14:11:51.202 | 1948C | 759 | Client::clear | Remove old SHM |
14:11:51.202 | 1948C | 255 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_22548040 close 2147483647 bytes |
14:11:51.202 | 1948C | 767 | Client::clear | Stop tasks thread |
14:11:51.204 | 1948C | 780 | Client::clear | Client::Clear - Done. |
14:11:51.204 | 1948C | 2220 | ClientExitProcessCallback | Going to ExitProcess() |
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