TimeThreadLineFunctionMessage
12:59:47.25215B60138runClientStarting Overlay PID=103720(0x19528) server PID = 48040
12:59:47.25215B60560Client::initClient::Initialize
12:59:47.25215B60568Client::initStart owclient thread
12:59:47.25219064325Client::initFirstInjectionClient::initFirstInjection.
12:59:47.25219064225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22548040 opened succesfuly
12:59:47.25219064351session id = {0B58029A-3BB7-40C6-8CA6-B275905B581F}
12:59:47.252190642086Client::LogClientInfoProcess OS version [10.0] [64-bit]
12:59:47.253190642096Client::LogClientInfoOS version [10.0.19041]
12:59:47.255190642118Client::LogClientInfoClient [64-bit] Version 2.2.225.1
12:59:47.255190642131Client::LogProcessModulesLoaded modules:
12:59:47.256190642147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
12:59:47.256190642147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
12:59:47.256190642147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
12:59:47.256190642147C:\Program Files (x86)\Steam\steamclient64.dll
12:59:47.256190642147C:\Program Files (x86)\Steam\tier0_s64.dll
12:59:47.256190642147C:\Program Files (x86)\Steam\vstdlib_s64.dll
12:59:47.256190642147C:\Program Files\Bonjour\mdnsNSP.dll
12:59:47.256190642147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
12:59:47.256190642147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
12:59:47.256190642147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\D3D12Core.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\D3DSCache.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\DINPUT8.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\DNSAPI.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\DPAPI.DLL
12:59:47.256190642147C:\WINDOWS\SYSTEM32\DSOUND.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\HID.DLL
12:59:47.256190642147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
12:59:47.256190642147C:\WINDOWS\SYSTEM32\MSASN1.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\MSVCP140.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\NTASN1.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\POWRPROF.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\PROPSYS.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\Secur32.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\SspiCli.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\UMPDC.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\USERENV.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\VERSION.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\WINHTTP.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\WINMM.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\WINNSI.DLL
12:59:47.256190642147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\Wldp.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\XINPUT1_4.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\cryptnet.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\d3d11.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\d3d11on12.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\d3d12.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\dbgcore.DLL
12:59:47.256190642147C:\WINDOWS\SYSTEM32\dcomp.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
12:59:47.256190642147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
12:59:47.256190642147C:\WINDOWS\SYSTEM32\drvstore.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\dwmapi.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\dxcore.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\dxgi.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\dxilconv.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\gpapi.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\icm32.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\inputhost.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\mscms.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\ncrypt.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\ntdll.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\ntmarta.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\nvapi64.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\profapi.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\textinputframework.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\webio.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\wer.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\windows.storage.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\winmmbase.dll
12:59:47.256190642147C:\WINDOWS\SYSTEM32\wintypes.dll
12:59:47.256190642147C:\WINDOWS\System32\CRYPT32.dll
12:59:47.256190642147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\Display.NvContainer\MessageBus.dll
12:59:47.256190642147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\NvCamera64.dll
12:59:47.256190642147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\d3dcompiler_47_64.dll
12:59:47.256190642147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvcuda64.dll
12:59:47.256190642147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvldumdx.dll
12:59:47.256190642147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvwgf2umx.dll
12:59:47.256190642147C:\WINDOWS\System32\GDI32.dll
12:59:47.256190642147C:\WINDOWS\System32\IMM32.dll
12:59:47.256190642147C:\WINDOWS\System32\KERNEL32.DLL
12:59:47.256190642147C:\WINDOWS\System32\KERNELBASE.dll
12:59:47.256190642147C:\WINDOWS\System32\MMDevApi.dll
12:59:47.256190642147C:\WINDOWS\System32\MSCTF.dll
12:59:47.256190642147C:\WINDOWS\System32\NSI.dll
12:59:47.256190642147C:\WINDOWS\System32\OLEAUT32.dll
12:59:47.256190642147C:\WINDOWS\System32\PSAPI.DLL
12:59:47.256190642147C:\WINDOWS\System32\RPCRT4.dll
12:59:47.256190642147C:\WINDOWS\System32\SETUPAPI.dll
12:59:47.256190642147C:\WINDOWS\System32\SHELL32.dll
12:59:47.256190642147C:\WINDOWS\System32\SHLWAPI.dll
12:59:47.256190642147C:\WINDOWS\System32\USER32.dll
12:59:47.256190642147C:\WINDOWS\System32\WS2_32.dll
12:59:47.256190642147C:\WINDOWS\System32\advapi32.dll
12:59:47.256190642147C:\WINDOWS\System32\bcrypt.dll
12:59:47.256190642147C:\WINDOWS\System32\bcryptPrimitives.dll
12:59:47.257190642147C:\WINDOWS\System32\cfgmgr32.dll
12:59:47.257190642147C:\WINDOWS\System32\clbcatq.dll
12:59:47.257190642147C:\WINDOWS\System32\combase.dll
12:59:47.257190642147C:\WINDOWS\System32\fwpuclnt.dll
12:59:47.257190642147C:\WINDOWS\System32\gdi32full.dll
12:59:47.257190642147C:\WINDOWS\System32\imagehlp.dll
12:59:47.257190642147C:\WINDOWS\System32\msvcp_win.dll
12:59:47.257190642147C:\WINDOWS\System32\msvcrt.dll
12:59:47.257190642147C:\WINDOWS\System32\ole32.dll
12:59:47.257190642147C:\WINDOWS\System32\sechost.dll
12:59:47.257190642147C:\WINDOWS\System32\shcore.dll
12:59:47.257190642147C:\WINDOWS\System32\ucrtbase.dll
12:59:47.257190642147C:\WINDOWS\System32\win32u.dll
12:59:47.257190642147C:\WINDOWS\System32\wintrust.dll
12:59:47.257190642147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
12:59:47.257190642147C:\WINDOWS\system32\explorerframe.dll
12:59:47.257190642147C:\WINDOWS\system32\ncryptsslp.dll
12:59:47.257190642147C:\WINDOWS\system32\nvspcap64.dll
12:59:47.257190642147C:\WINDOWS\system32\rsaenh.dll
12:59:47.257190642147C:\WINDOWS\system32\schannel.DLL
12:59:47.257190642147C:\WINDOWS\system32\uxtheme.dll
12:59:47.257190642147C:\Windows\System32\WindowManagementAPI.dll
12:59:47.257190642147C:\Windows\System32\Windows.UI.dll
12:59:47.257190642147C:\Windows\System32\gameux.dll
12:59:47.257190642147C:\Windows\System32\rasadhlp.dll
12:59:47.257190642147D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll
12:59:47.257190642147D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe
12:59:47.257190642147D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll
12:59:47.257190642147D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll
12:59:47.257190642147D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll
12:59:47.257190642147D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll
12:59:47.257190642147D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll
12:59:47.257190642147D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll
12:59:47.2571906479GraphicsHookManager::InitCreated Thread - Created , ThreadId=104584
12:59:47.271190641536Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
12:59:47.271190641560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
12:59:47.272190641568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
12:59:47.272190641609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
12:59:47.272190641675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
12:59:47.272190641688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
12:59:47.273190641718Client::ReadGameConfigurationsEnable EnableTXR - OFF
12:59:47.273190641758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
12:59:47.273190641760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
12:59:47.273190641762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
12:59:47.273190641764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
12:59:47.273190641766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
12:59:47.273190641768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
12:59:47.273190641770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
12:59:47.273190641773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
12:59:47.273190641776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
12:59:47.277190641883Data::Search[0] 0x8B8A0000
12:59:47.277190641883Data::Search[1] 0x0
12:59:47.277190641883Data::Search[2] 0x0
12:59:47.277190641883Data::Search[3] 0x49F80000
12:59:47.277190641883Data::Search[4] 0x0
12:59:47.277190641883Data::Search[5] 0x88900000
12:59:47.277190641883Data::Search[6] 0x8C700000
12:59:47.277190641883Data::Search[7] 0x0
12:59:47.277190641883Data::Search[8] 0x88900000
12:59:47.277190641883Data::Search[9] 0x0
12:59:47.277190641888Data::Search[10] 0x0
12:59:47.277190641894Data::Search[11] 0x860D0000
12:59:47.277190641900Data::Search[12] 0x0
12:59:47.277190641906Data::Search[13] 0x84940000
12:59:47.27719064337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
12:59:47.278190641265Client::hookFunctionsDetected Windows 8.1 or greater
12:59:47.278190641288Client::hookFunctionsAcquiring function lock succedded
12:59:47.28019064254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
12:59:47.28019064582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
12:59:47.28019064952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
12:59:47.28019064225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_22548040 opened succesfuly
12:59:47.28219064528OverlayManager::OverlayManagerOW System Cursor is set to = 0xdd61405
12:59:47.282190647617OverlayManager::LoadDefaultCursorsLoad default cursors
12:59:47.28319064536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0xefcf0e01
12:59:47.2831906472PerformanceCounter::StartSessionStartSession
12:59:47.2831906472PerformanceCounter::StartSessionStartSession
12:59:47.28419064225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
12:59:47.28419064758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
12:59:47.28419064776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
12:59:47.28419064778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
12:59:47.28419064781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
12:59:47.28419064784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
12:59:47.28419064787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
12:59:47.28419064790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
12:59:47.28419064793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
12:59:47.28419064796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
12:59:47.28419064799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
12:59:47.28419064802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
12:59:47.28419064805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
12:59:47.28419064808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
12:59:47.28419064811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
12:59:47.28419064814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
12:59:47.28419064817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
12:59:47.28419064820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
12:59:47.28419064823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
12:59:47.28419064826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
12:59:47.28419064829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
12:59:47.28419064832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
12:59:47.28419064835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
12:59:47.28419064838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
12:59:47.28419064841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
12:59:47.28419064844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
12:59:47.28419064847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
12:59:47.28419064850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
12:59:47.28419064853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
12:59:47.28419064856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
12:59:47.28419064859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
12:59:47.28419064862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
12:59:47.28419064865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = OFF
12:59:47.28419064868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
12:59:47.28419064871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
12:59:47.28419064874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
12:59:47.28419064877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
12:59:47.28419064880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
12:59:47.28419064883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
12:59:47.28419064886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
12:59:47.28419064889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
12:59:47.28419064892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
12:59:47.28419064895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
12:59:47.28419064898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
12:59:47.28419064901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
12:59:47.28419064904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
12:59:47.28419064907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
12:59:47.28419064910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
12:59:47.28419064913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
12:59:47.28419064916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
12:59:47.28419064919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
12:59:47.28419064922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
12:59:47.28419064925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
12:59:47.28419064928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
12:59:47.28419064931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
12:59:47.28419064934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
12:59:47.28419064937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
12:59:47.28419064940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
12:59:47.28419064943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
12:59:47.28419064946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
12:59:47.28419064949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
12:59:47.28419064952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
12:59:47.28419064955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
12:59:47.28419064958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
12:59:47.28419064961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
12:59:47.28419064964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
12:59:47.28419064967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
12:59:47.28419064970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
12:59:47.28419064972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
12:59:47.28419064974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
12:59:47.28419064976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
12:59:47.28419064978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
12:59:47.28419064980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
12:59:47.28419064982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
12:59:47.28419064984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
12:59:47.28419064986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
12:59:47.28419064988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
12:59:47.28419064990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
12:59:47.28419064992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
12:59:47.28419064994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
12:59:47.28419064996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
12:59:47.28419064998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
12:59:47.284190641000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
12:59:47.284190641002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
12:59:47.284190641004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
12:59:47.284190641006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
12:59:47.284190641008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
12:59:47.284190641011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
12:59:47.284190641013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
12:59:47.284190641027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:59:47.28419064629OverlayManager::InitGameClientstarting hooks...
12:59:47.301190641991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.226.0.38\\OWUtils.dll succeeded
12:59:47.30419064602Install::CodeInit [Client,1] (MCH) OK
12:59:47.30519064602Install::CodeInit [Client,2] (MCH) OK
12:59:47.35819064602Install::CodeInit [Client,3] (MCH) OK
12:59:47.35919064602Install::CodeInit [Client,4] (MCH) OK
12:59:47.36019064602Install::CodeInit [Client,4.1] (MCH) OK
12:59:47.41419064602Install::CodeInit [Client,4.2] (MCH) OK
12:59:47.415190641362Client::hookFunctionsSuspend before hook: OFF
12:59:47.415190641063Install::CodeSegment [5|5600|0x88900000|0x15E0]
12:59:47.41619064602Install::Codeunknown (MCH) OK
12:59:47.417190641063Install::CodeSegment [5|429504|0x88900000|0x68DC0]
12:59:47.41719064602Install::Codeunknown (MCH) OK
12:59:47.417190641063Install::CodeSegment [5|143168|0x88900000|0x22F40]
12:59:47.41819064602Install::Codeunknown (MCH) OK
12:59:47.418190641063Install::CodeSegment [5|12864|0x88900000|0x3240]
12:59:47.41919064602Install::Codeunknown (MCH) OK
12:59:47.419190641063Install::CodeSegment [5|-40925904|0x88900000|0xFD8F8530]
12:59:47.419190641154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
12:59:47.419190641063Install::CodeSegment [5|-40902832|0x88900000|0xFD8FDF50]
12:59:47.419190641154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
12:59:47.419190641063Install::CodeSegment [5|-40908448|0x88900000|0xFD8FC960]
12:59:47.419190641154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
12:59:47.419190641063Install::CodeSegment [5|-42096672|0x88900000|0xFD7DA7E0]
12:59:47.419190641154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
12:59:47.420190641063Install::CodeSegment [5|5600|0x88900000|0x15E0]
12:59:47.420190641125Client::hookLibraryFunctionsAleady hooked function 5::27.
12:59:47.420190641063Install::CodeSegment [5|429504|0x88900000|0x68DC0]
12:59:47.420190641125Client::hookLibraryFunctionsAleady hooked function 5::28.
12:59:47.420190641063Install::CodeSegment [5|143168|0x88900000|0x22F40]
12:59:47.420190641125Client::hookLibraryFunctionsAleady hooked function 5::29.
12:59:47.420190641063Install::CodeSegment [5|12864|0x88900000|0x3240]
12:59:47.420190641125Client::hookLibraryFunctionsAleady hooked function 5::30.
12:59:47.420190641063Install::CodeSegment [5|-40925904|0x88900000|0xFD8F8530]
12:59:47.420190641154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
12:59:47.420190641063Install::CodeSegment [5|-40902832|0x88900000|0xFD8FDF50]
12:59:47.420190641154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
12:59:47.420190641063Install::CodeSegment [5|-40908448|0x88900000|0xFD8FC960]
12:59:47.420190641154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
12:59:47.420190641063Install::CodeSegment [5|-42096672|0x88900000|0xFD7DA7E0]
12:59:47.420190641154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
12:59:47.42019064337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
12:59:47.420190641275OverlayManager::StartStarting...
12:59:47.420190641307OverlayManager::Startstarting hooks 2...
12:59:47.47519064602Install::CodeInit [Client,5] (MCH) OK
12:59:47.475190641473XTRAP COMPATIBLE PATCH WARNING
12:59:47.475190641482OverlayManager::Startdone with hooks...
12:59:47.47519064108ApiManager::InitAPI Manager Event : OK
12:59:47.47519064120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=95964
12:59:47.4751906467TXRSettingFail to read texture recognition options 0xb7
12:59:47.47519064114TXOfInterestNew list set with 0 items
12:59:47.475190641508OverlayManager::Startget foreground state
12:59:47.475190648408OverlayManager::OnForegroundChangedChanged True
12:59:47.476196CC7198OverlayManager::OnConnectedConnected to server
12:59:47.476196CC32SendServerHelloMessage::ExecuteSend connection Ack
12:59:47.476176DC7836OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x40c36
12:59:47.477190647719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
12:59:47.477190641545OverlayManager::StartStarted...
12:59:47.4874DBC123RenderDeviceD3DXGI::InitDX12init dx 12 graphics - not ready
12:59:47.4924DBC90RenderDeviceD3d12::RenderDeviceD3d12Render device d3d12
12:59:47.52819064602Install::CodeInit [Client,0] (MCH) OK
12:59:47.52819064428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
12:59:47.5281906494GraphicsHookManager::StopThreadStopThread
12:59:47.53019888216GraphicsHookManager::MessageLoopExit Thread
12:59:47.53319064406Client::initFirstInjectioninit complete
12:59:47.5544DBC534fDevice11_Releaseswap chain release 0 0x5de6cbc0 [overlay:1]
12:59:47.5684DBC130RenderDeviceD3d12::initd3d12 is ready
12:59:47.5694DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
12:59:47.5694DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (3) (device: 0x5759b920 format: 28)
12:59:47.5694DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
12:59:47.5694DBC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
12:59:47.5694DBC3077OverlayManager::setGraphicsRender Device fix was set RT.
12:59:47.5694DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
12:59:47.5694DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:59:47.5744DBC945RenderDeviceD3d12::UpdateCommandQueuecommand command offset 280 swapchain 000001F45DE5DAC0
12:59:47.5744DBC957RenderDeviceD3d12::UpdateCommandQueuecommand command offset 280 (const 280) swapchain 000001F45DE5DAC0
12:59:47.5744DBC965RenderDeviceD3d12::UpdateCommandQueuecommand queue ready
12:59:47.5744DBC268RenderDeviceD3d12::setDefaultStatecommand queue is ready
12:59:47.6374DBC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
12:59:47.6374DBC21StartWidgetsRefresher::ExecuteExecute start wicket manager
12:59:47.6374DBC275WidgetManager::StartLayoutSchedulerstart layout scheduler
12:59:47.6374DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4).
12:59:47.6374DBC2513OverlayManager::installWindowProcHookInstall WPH
12:59:47.6374DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xab9f13f9
12:59:47.6374DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
12:59:47.6374DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
12:59:47.6374DBC2603OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
12:59:47.6374DBC311PerformanceCounter::NotifyFrameRenderNotify first Render...
12:59:47.6374DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:59:47.6374DBC8300OverlayManager::CheckForSharedTextureSupportCheck for SHT support
12:59:47.6371948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
12:59:47.6371948C480InputInterceptor::stopHookunhook keyboard and mouse
12:59:47.6371948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
12:59:47.6371948C469InputInterceptor::runHookMouse is hooked 0x1948c
12:59:47.6371948C2273OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x3dee0b29
12:59:47.6411948C6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x9003c4 .
12:59:47.6411948C7759OverlayManager::IsEmptyCursorCache cursor 0x3dee0b29 (v: 1)
12:59:47.6434DBC5498OverlayManager::initOverlayResolutionEx 0X40008
12:59:47.6434DBC5504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
12:59:47.6434DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
12:59:47.6434DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
12:59:47.68619640225InterProcessElement::openInterProcess Overwolf_ImID_20F42_P_48040 opened succesfuly
12:59:47.68619640225InterProcessElement::openInterProcess Overwolf_PID_48040_SHARED_MEMORY_AGENT opened succesfuly
12:59:47.7234DBC737OverlayInputManager::HandleCommandsClear all hotkeys command
12:59:47.7304DBC788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
12:59:47.731196CC7025OverlayManager::doActionDisplayFPS - Triggered
12:59:47.7374DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
12:59:47.96319640125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d1636
12:59:47.963196402644WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:59:48.5919640225InterProcessElement::openInterProcess Overwolf_ImID_D1636_P_48040 opened succesfuly
12:59:48.5919640225InterProcessElement::openInterProcess Overwolf_PID_48040_SHARED_MEMORY_AGENT opened succesfuly
12:59:54.702196CC141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
12:59:54.702196CC127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
12:59:54.7764DBC255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
12:59:56.7811869850capture devicecapture device registered
12:59:56.7894DBC50capture devicegraphics-hook.dll loaded against process: RelicCardinal.exe
12:59:56.7894DBC50capture device(half life scientist) everything.. seems to be in order
12:59:56.7894DBC50capture deviced3d12_init: device=0x1F45759B920
12:59:56.7894DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
12:59:56.7894DBC50capture deviceWe're DXGI1.4 boys!
12:59:56.7894DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
12:59:56.8164DBC50capture deviced3d12 shared texture capture successful
12:59:57.482176DC2131Client::LogProcessModulesLoaded modules:
12:59:57.484176DC2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
12:59:57.484176DC2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
12:59:57.484176DC2147C:\Program Files (x86)\Overwolf\0.226.0.38\OWUtils.dll
12:59:57.484176DC2147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
12:59:57.484176DC2147C:\Program Files (x86)\Steam\steamclient64.dll
12:59:57.484176DC2147C:\Program Files (x86)\Steam\tier0_s64.dll
12:59:57.484176DC2147C:\Program Files (x86)\Steam\vstdlib_s64.dll
12:59:57.484176DC2147C:\Program Files\Bonjour\mdnsNSP.dll
12:59:57.484176DC2147C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll
12:59:57.484176DC2147C:\Users\big2h\AppData\Local\Overwolf\Extensions\ncfplpkmiejjaklknfnkgcpapnhkggmlcppckhcb\224.0.13\obs\data\obs-plugins\win-capture\ow-graphics-hook64.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\D3D12Core.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\D3DSCache.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\DINPUT8.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\DNSAPI.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\DPAPI.DLL
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\DSOUND.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\HID.DLL
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\MSASN1.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\MSVCP140.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\NTASN1.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\POWRPROF.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\PROPSYS.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\Secur32.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\SspiCli.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\UMPDC.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\USERENV.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\VERSION.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\WINHTTP.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\WINMM.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\WINNSI.DLL
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\Wldp.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\XINPUT1_4.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\cryptnet.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\d3d11.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\d3d11on12.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\d3d12.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\dbgcore.DLL
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\dcomp.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\drvstore.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\dwmapi.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\dxcore.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\dxgi.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\dxilconv.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\gpapi.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\icm32.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\inputhost.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\mscms.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\mskeyprotect.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\ncrypt.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\ntdll.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\ntmarta.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\nvapi64.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\profapi.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\textinputframework.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\twinapi.appcore.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\webio.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\wer.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\windows.storage.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\winmmbase.dll
12:59:57.484176DC2147C:\WINDOWS\SYSTEM32\wintypes.dll
12:59:57.484176DC2147C:\WINDOWS\System32\CRYPT32.dll
12:59:57.484176DC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\Display.NvContainer\MessageBus.dll
12:59:57.484176DC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\NvCamera64.dll
12:59:57.484176DC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\NvCamera\d3dcompiler_47_64.dll
12:59:57.484176DC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvcuda64.dll
12:59:57.484176DC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvldumdx.dll
12:59:57.484176DC2147C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_67d75a56897ce2ce\nvwgf2umx.dll
12:59:57.484176DC2147C:\WINDOWS\System32\GDI32.dll
12:59:57.484176DC2147C:\WINDOWS\System32\IMM32.dll
12:59:57.484176DC2147C:\WINDOWS\System32\KERNEL32.DLL
12:59:57.484176DC2147C:\WINDOWS\System32\KERNELBASE.dll
12:59:57.484176DC2147C:\WINDOWS\System32\MMDevApi.dll
12:59:57.484176DC2147C:\WINDOWS\System32\MSCTF.dll
12:59:57.484176DC2147C:\WINDOWS\System32\NSI.dll
12:59:57.484176DC2147C:\WINDOWS\System32\OLEAUT32.dll
12:59:57.484176DC2147C:\WINDOWS\System32\PSAPI.DLL
12:59:57.484176DC2147C:\WINDOWS\System32\RPCRT4.dll
12:59:57.484176DC2147C:\WINDOWS\System32\SETUPAPI.dll
12:59:57.484176DC2147C:\WINDOWS\System32\SHELL32.dll
12:59:57.484176DC2147C:\WINDOWS\System32\SHLWAPI.dll
12:59:57.484176DC2147C:\WINDOWS\System32\USER32.dll
12:59:57.484176DC2147C:\WINDOWS\System32\WS2_32.dll
12:59:57.484176DC2147C:\WINDOWS\System32\advapi32.dll
12:59:57.484176DC2147C:\WINDOWS\System32\bcrypt.dll
12:59:57.484176DC2147C:\WINDOWS\System32\bcryptPrimitives.dll
12:59:57.484176DC2147C:\WINDOWS\System32\cfgmgr32.dll
12:59:57.484176DC2147C:\WINDOWS\System32\clbcatq.dll
12:59:57.484176DC2147C:\WINDOWS\System32\combase.dll
12:59:57.484176DC2147C:\WINDOWS\System32\fwpuclnt.dll
12:59:57.484176DC2147C:\WINDOWS\System32\gdi32full.dll
12:59:57.484176DC2147C:\WINDOWS\System32\imagehlp.dll
12:59:57.484176DC2147C:\WINDOWS\System32\msvcp_win.dll
12:59:57.484176DC2147C:\WINDOWS\System32\msvcrt.dll
12:59:57.484176DC2147C:\WINDOWS\System32\ole32.dll
12:59:57.484176DC2147C:\WINDOWS\System32\sechost.dll
12:59:57.484176DC2147C:\WINDOWS\System32\shcore.dll
12:59:57.484176DC2147C:\WINDOWS\System32\ucrtbase.dll
12:59:57.484176DC2147C:\WINDOWS\System32\win32u.dll
12:59:57.484176DC2147C:\WINDOWS\System32\wintrust.dll
12:59:57.484176DC2147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\COMCTL32.dll
12:59:57.484176DC2147C:\WINDOWS\system32\explorerframe.dll
12:59:57.484176DC2147C:\WINDOWS\system32\ncryptsslp.dll
12:59:57.484176DC2147C:\WINDOWS\system32\nvspcap64.dll
12:59:57.484176DC2147C:\WINDOWS\system32\rsaenh.dll
12:59:57.484176DC2147C:\WINDOWS\system32\schannel.DLL
12:59:57.484176DC2147C:\WINDOWS\system32\uxtheme.dll
12:59:57.484176DC2147C:\Windows\System32\WindowManagementAPI.dll
12:59:57.484176DC2147C:\Windows\System32\Windows.UI.dll
12:59:57.484176DC2147C:\Windows\System32\gameux.dll
12:59:57.484176DC2147C:\Windows\System32\rasadhlp.dll
12:59:57.484176DC2147D:\Steam\steamapps\common\Age of Empires IV\GFSDK_Aftermath_Lib.x64.dll
12:59:57.484176DC2147D:\Steam\steamapps\common\Age of Empires IV\RelicCardinal.exe
12:59:57.484176DC2147D:\Steam\steamapps\common\Age of Empires IV\amd_ags_x64.dll
12:59:57.484176DC2147D:\Steam\steamapps\common\Age of Empires IV\cell_v140_Release_x64_wide_4_0.dll
12:59:57.484176DC2147D:\Steam\steamapps\common\Age of Empires IV\dbghelp.dll
12:59:57.484176DC2147D:\Steam\steamapps\common\Age of Empires IV\steam_api64.dll
12:59:57.484176DC2147D:\Steam\steamapps\common\Age of Empires IV\symsrv.dll
12:59:57.484176DC2147D:\Steam\steamapps\common\Age of Empires IV\tensorflowlite_c.dll
12:59:59.22519640125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=13d068c
12:59:59.225196402644WidgetManager::RefreshLayoutAsyncMove widget to Poll
12:59:59.28019640225InterProcessElement::openInterProcess Overwolf_ImID_13D068C_P_48040 opened succesfuly
12:59:59.28019640225InterProcessElement::openInterProcess Overwolf_PID_48040_SHARED_MEMORY_AGENT opened succesfuly
12:59:59.4764DBC88RenderImageD3d12::setSizeCreate Texture (420,600) / (512,640) (87) - OK
13:00:34.799196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:00:34.799196CC6866OverlayManager::doActionForegroundChange Event OFF (OFF)
13:00:34.799196CC8408OverlayManager::OnForegroundChangedChanged False
13:00:34.802196CC8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x14A15D0 Title=[Task Switching]
13:00:34.802196CC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:00:34.802196CC2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:00:34.802196CC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:00:34.813196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:00:34.815196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:00:34.8711948C3020OverlayManager::DetachThreadInputDetach thread input 103564, 19900
13:00:34.9184DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:00:34.9184DBC425fSwapResize_BuffersClear overlay graphics..
13:00:34.9184DBC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:00:34.9184DBC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:00:34.9194DBC1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:00:34.9204DBC1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:00:34.9214DBC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xab9f13f9
13:00:34.9214DBC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:00:34.9214DBC427fSwapResize_BuffersDevice was Resized!
13:00:34.9214DBC184IRenderDevice::releaseRender Releasing.
13:00:34.9214DBC509RenderDeviceD3d12::releaseImplementationRelease device
13:00:34.9254DBC50capture device----------------- d3d12 capture freed ----------------
13:00:34.9254DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:00:34.9254DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:00:34.9254DBC918RenderDeviceD3d12::ReleaseFrameDeletedPendingResourceclear pending list index 1 (items: 1)
13:00:34.9274DBC551RenderDeviceD3d12::releaseImplementationRelease display heap
13:00:34.9274DBC554RenderDeviceD3d12::releaseImplementationRelease RT
13:00:34.9274DBC560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:00:34.9274DBC201IRenderDevice::releaseRender Releasing Done.
13:00:34.9274DBC431fSwapResize_BuffersEnd Device was Resized!
13:00:35.774DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:00:35.774DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:00:35.774DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:00:35.774DBC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:00:35.774DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:00:35.784DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
13:00:35.784DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:00:35.1814DBC48ResetSnapShotSH::ExecuteRelease snapshot SH
13:00:35.1834DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a).
13:00:35.1834DBC2513OverlayManager::installWindowProcHookInstall WPH
13:00:35.1834DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7dc50d4f
13:00:35.1834DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
13:00:35.1844DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:00:35.1844DBC1702WidgetManager::drawskip widget draw (not in foreground) False - False
13:00:35.1844DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:00:35.1874DBC50capture deviced3d12_init: device=0x1F45759B920
13:00:35.1874DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
13:00:35.1874DBC50capture deviceWe're DXGI1.4 boys!
13:00:35.1874DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:00:35.2214DBC50capture deviced3d12 shared texture capture successful
13:01:08.5791948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:01:08.5791948C480InputInterceptor::stopHookunhook keyboard and mouse
13:01:08.5791948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:01:08.5791948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:01:08.5981948C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:01:08.5984DBC5498OverlayManager::initOverlayResolutionEx 0X40100
13:01:08.5984DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
13:01:08.6154DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:01:08.6154DBC425fSwapResize_BuffersClear overlay graphics..
13:01:08.6154DBC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:01:08.6154DBC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:01:08.6164DBC1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:01:08.6164DBC1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:01:08.6164DBC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7dc50d4f
13:01:08.6164DBC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:01:08.6164DBC427fSwapResize_BuffersDevice was Resized!
13:01:08.6164DBC184IRenderDevice::releaseRender Releasing.
13:01:08.6164DBC509RenderDeviceD3d12::releaseImplementationRelease device
13:01:08.6214DBC50capture device----------------- d3d12 capture freed ----------------
13:01:08.6214DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:01:08.6214DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:01:08.6224DBC551RenderDeviceD3d12::releaseImplementationRelease display heap
13:01:08.6234DBC554RenderDeviceD3d12::releaseImplementationRelease RT
13:01:08.6234DBC560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:01:08.6234DBC201IRenderDevice::releaseRender Releasing Done.
13:01:08.6234DBC431fSwapResize_BuffersEnd Device was Resized!
13:01:08.8094DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:01:08.8164DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:01:08.8644DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:01:08.9094DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:01:08.9094DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:01:08.9094DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:01:08.9094DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:01:08.926196CC6866OverlayManager::doActionForegroundChange Event ON (ON)
13:01:08.926196CC8408OverlayManager::OnForegroundChangedChanged True
13:01:08.927196CC7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:01:08.944196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:01:08.9874DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4).
13:01:08.9874DBC2513OverlayManager::installWindowProcHookInstall WPH
13:01:08.9874DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xcd820eb7
13:01:08.9874DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
13:01:08.9884DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:01:08.9884DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:01:08.9891948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:01:08.9891948C480InputInterceptor::stopHookunhook keyboard and mouse
13:01:08.9894DBC50capture deviced3d12_init: device=0x1F45759B920
13:01:08.9894DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
13:01:08.9894DBC50capture deviceWe're DXGI1.4 boys!
13:01:08.9894DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:01:08.9891948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:01:08.9891948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:01:09.174DBC50capture deviced3d12 shared texture capture successful
13:01:09.201948C6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 .
13:01:09.304DBC5498OverlayManager::initOverlayResolutionEx 0X40008
13:01:09.304DBC5504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
13:01:09.304DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
13:01:09.304DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:01:19.166196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:01:19.166196CC6866OverlayManager::doActionForegroundChange Event OFF (OFF)
13:01:19.166196CC8408OverlayManager::OnForegroundChangedChanged False
13:01:19.166196CC8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101C4 Title=[]
13:01:19.167196CC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:01:19.167196CC2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:01:19.167196CC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:01:19.1704DBC48ResetSnapShotSH::ExecuteRelease snapshot SH
13:01:19.182196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:01:19.185196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:01:19.1884DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:01:19.5471948C3020OverlayManager::DetachThreadInputDetach thread input 103564, 19900
13:01:19.5834DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:01:19.5834DBC425fSwapResize_BuffersClear overlay graphics..
13:01:19.5834DBC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:01:19.5834DBC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:01:19.5834DBC1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:01:19.5844DBC1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:01:19.5854DBC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xcd820eb7
13:01:19.5854DBC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:01:19.5854DBC427fSwapResize_BuffersDevice was Resized!
13:01:19.5854DBC184IRenderDevice::releaseRender Releasing.
13:01:19.5854DBC509RenderDeviceD3d12::releaseImplementationRelease device
13:01:19.5924DBC50capture device----------------- d3d12 capture freed ----------------
13:01:19.5924DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:01:19.5924DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:01:19.5944DBC551RenderDeviceD3d12::releaseImplementationRelease display heap
13:01:19.5944DBC554RenderDeviceD3d12::releaseImplementationRelease RT
13:01:19.5944DBC560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:01:19.5944DBC201IRenderDevice::releaseRender Releasing Done.
13:01:19.5944DBC431fSwapResize_BuffersEnd Device was Resized!
13:01:19.7464DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:01:19.7464DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:01:19.7464DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:01:19.7464DBC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:01:19.7464DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:01:19.7474DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
13:01:19.7474DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:01:19.8504DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a).
13:01:19.8504DBC2513OverlayManager::installWindowProcHookInstall WPH
13:01:19.8504DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4a551577
13:01:19.8504DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
13:01:19.8504DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:01:19.8504DBC1702WidgetManager::drawskip widget draw (not in foreground) False - False
13:01:19.8514DBC50capture deviced3d12_init: device=0x1F45759B920
13:01:19.8514DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
13:01:19.8514DBC50capture deviceWe're DXGI1.4 boys!
13:01:19.8514DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:01:19.8824DBC50capture deviced3d12 shared texture capture successful
13:01:20.131948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:01:20.131948C480InputInterceptor::stopHookunhook keyboard and mouse
13:01:20.141948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:01:20.141948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:02:39.6131948C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:02:39.6131948C1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:02:39.6131948C2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:02:39.6131948C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:02:39.6131948C1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:02:39.6131948C1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:02:39.6131948C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4a551577
13:02:39.6131948C2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:02:39.6131948C1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:02:39.6131948C184IRenderDevice::releaseRender Releasing.
13:02:39.6131948C509RenderDeviceD3d12::releaseImplementationRelease device
13:02:39.6201948C50capture device----------------- d3d12 capture freed ----------------
13:02:39.6201948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:02:39.6201948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:02:39.6211948C551RenderDeviceD3d12::releaseImplementationRelease display heap
13:02:39.6211948C554RenderDeviceD3d12::releaseImplementationRelease RT
13:02:39.6211948C560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:02:39.6211948C201IRenderDevice::releaseRender Releasing Done.
13:02:39.8684DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:02:40.384DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:02:40.434DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:02:40.93178E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:02:40.93196CC6866OverlayManager::doActionForegroundChange Event ON (ON)
13:02:40.93196CC8408OverlayManager::OnForegroundChangedChanged True
13:02:40.93196CC7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:02:40.1104DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:02:40.115196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:02:40.1704DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:02:40.1704DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:02:40.1704DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:02:40.3744DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4).
13:02:40.3744DBC2513OverlayManager::installWindowProcHookInstall WPH
13:02:40.3744DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x20b71529
13:02:40.3744DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
13:02:40.3754DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:02:40.3754DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:02:40.3751948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:02:40.3751948C480InputInterceptor::stopHookunhook keyboard and mouse
13:02:40.3751948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:02:40.3751948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:02:40.3764DBC50capture deviced3d12_init: device=0x1F45759B920
13:02:40.3764DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
13:02:40.3764DBC50capture deviceWe're DXGI1.4 boys!
13:02:40.3764DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:02:40.4094DBC50capture deviced3d12 shared texture capture successful
13:02:40.4121948C6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 .
13:02:40.4164DBC5498OverlayManager::initOverlayResolutionEx 0X40008
13:02:40.4164DBC5504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
13:02:40.4174DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
13:02:40.4174DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:02:55.49318ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:03:02.5791948C7759OverlayManager::IsEmptyCursorCache cursor 0x2a32051f (v: 1)
13:03:02.6791948C7759OverlayManager::IsEmptyCursorCache cursor 0x510c0ac9 (v: 1)
13:03:03.3251948C7759OverlayManager::IsEmptyCursorCache cursor 0x1e6b0db3 (v: 1)
13:03:06.531948C7759OverlayManager::IsEmptyCursorCache cursor 0x2ed21679 (v: 1)
13:03:06.2751948C7759OverlayManager::IsEmptyCursorCache cursor 0x2b0f0ff5 (v: 1)
13:03:19.7781948C7759OverlayManager::IsEmptyCursorCache cursor 0x223304d7 (v: 1)
13:03:21.1141948C7759OverlayManager::IsEmptyCursorCache cursor 0xf116154d (v: 1)
13:03:23.5061948C7759OverlayManager::IsEmptyCursorCache cursor 0x96b01fb (v: 1)
13:03:48.9861948C7759OverlayManager::IsEmptyCursorCache cursor 0x77da1175 (v: 1)
13:03:49.7441948C7759OverlayManager::IsEmptyCursorCache cursor 0x87661435 (v: 1)
13:06:28.3591948C7759OverlayManager::IsEmptyCursorCache cursor 0x1d512db (v: 1)
13:08:08.661948C3020OverlayManager::DetachThreadInputDetach thread input 103564, 19900
13:08:08.824DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:08:08.824DBC425fSwapResize_BuffersClear overlay graphics..
13:08:08.824DBC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:08:08.824DBC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:08:08.834DBC1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:08:08.834DBC1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:08:08.834DBC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x20b71529
13:08:08.834DBC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:08:08.834DBC427fSwapResize_BuffersDevice was Resized!
13:08:08.834DBC184IRenderDevice::releaseRender Releasing.
13:08:08.834DBC509RenderDeviceD3d12::releaseImplementationRelease device
13:08:08.904DBC50capture device----------------- d3d12 capture freed ----------------
13:08:08.904DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:08:08.904DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:08:08.934DBC551RenderDeviceD3d12::releaseImplementationRelease display heap
13:08:08.934DBC554RenderDeviceD3d12::releaseImplementationRelease RT
13:08:08.934DBC560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:08:08.934DBC201IRenderDevice::releaseRender Releasing Done.
13:08:08.934DBC431fSwapResize_BuffersEnd Device was Resized!
13:08:08.961948C2293OverlayManager::GameWndProc_XTRAP_COMPATIBLEInvalid windowProc 0x9003c4 0x0 [0]
13:08:08.193196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:08:08.193196CC6866OverlayManager::doActionForegroundChange Event OFF (OFF)
13:08:08.193196CC8408OverlayManager::OnForegroundChangedChanged False
13:08:08.196196CC8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x9003C4 Title=[Age of Empires IV ]
13:08:08.197196CC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:08:08.197196CC2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:08:08.197196CC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:08:08.201196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:08:08.211196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:08:08.2464DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:08:08.2464DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:08:08.2464DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:08:08.2464DBC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:08:08.2464DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:08:08.2464DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
13:08:08.2464DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:08:08.3634DBC48ResetSnapShotSH::ExecuteRelease snapshot SH
13:08:08.3644DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4).
13:08:08.3644DBC2513OverlayManager::installWindowProcHookInstall WPH
13:08:08.3654DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd93a0fc5
13:08:08.3654DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
13:08:08.3674DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:08:08.3674DBC1702WidgetManager::drawskip widget draw (not in foreground) False - False
13:08:08.3674DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:08:08.3684DBC50capture deviced3d12_init: device=0x1F45759B920
13:08:08.3684DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
13:08:08.3684DBC50capture deviceWe're DXGI1.4 boys!
13:08:08.3684DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:08:08.3994DBC50capture deviced3d12 shared texture capture successful
13:08:09.9871948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:08:09.9871948C480InputInterceptor::stopHookunhook keyboard and mouse
13:08:09.9881948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:08:09.9881948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:08:10.951948C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:08:10.951948C1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:08:10.951948C2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:08:10.951948C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:08:10.951948C1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:08:10.951948C1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:08:10.961948C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd93a0fc5
13:08:10.961948C2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:08:10.961948C1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:08:10.961948C184IRenderDevice::releaseRender Releasing.
13:08:10.961948C509RenderDeviceD3d12::releaseImplementationRelease device
13:08:10.1011948C50capture device----------------- d3d12 capture freed ----------------
13:08:10.1011948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:08:10.1011948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:08:10.1031948C551RenderDeviceD3d12::releaseImplementationRelease display heap
13:08:10.1031948C554RenderDeviceD3d12::releaseImplementationRelease RT
13:08:10.1031948C560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:08:10.1031948C201IRenderDevice::releaseRender Releasing Done.
13:08:10.1314DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:08:10.239196CC6866OverlayManager::doActionForegroundChange Event ON (ON)
13:08:10.239196CC8408OverlayManager::OnForegroundChangedChanged True
13:08:10.240196CC7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:08:10.244196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:08:10.3354DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:08:10.3634DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:08:10.4134DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:08:10.4134DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:08:10.4134DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:08:10.4214DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:08:10.4214DBC425fSwapResize_BuffersClear overlay graphics..
13:08:10.4214DBC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:08:10.4214DBC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:08:10.4224DBC427fSwapResize_BuffersDevice was Resized!
13:08:10.4224DBC184IRenderDevice::releaseRender Releasing.
13:08:10.4224DBC509RenderDeviceD3d12::releaseImplementationRelease device
13:08:10.4224DBC50capture device----------------- d3d12 capture freed ----------------
13:08:10.4224DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:08:10.4224DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:08:10.4224DBC551RenderDeviceD3d12::releaseImplementationRelease display heap
13:08:10.4224DBC554RenderDeviceD3d12::releaseImplementationRelease RT
13:08:10.4224DBC560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:08:10.4224DBC201IRenderDevice::releaseRender Releasing Done.
13:08:10.4224DBC431fSwapResize_BuffersEnd Device was Resized!
13:08:10.4814DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:08:10.4814DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:08:10.4814DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:08:10.5534DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4).
13:08:10.5534DBC2513OverlayManager::installWindowProcHookInstall WPH
13:08:10.5534DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc446075b
13:08:10.5534DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
13:08:10.5534DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:08:10.5534DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:08:10.5541948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:08:10.5541948C480InputInterceptor::stopHookunhook keyboard and mouse
13:08:10.5541948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:08:10.5541948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:08:10.5564DBC50capture deviced3d12_init: device=0x1F45759B920
13:08:10.5564DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
13:08:10.5564DBC50capture deviceWe're DXGI1.4 boys!
13:08:10.5564DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:08:10.5894DBC50capture deviced3d12 shared texture capture successful
13:08:10.5921948C6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 .
13:08:10.6024DBC5498OverlayManager::initOverlayResolutionEx 0X40008
13:08:10.6024DBC5504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
13:08:10.6024DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
13:08:10.6024DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:08:26.9691948C7759OverlayManager::IsEmptyCursorCache cursor 0xfa750a9b (v: 1)
13:09:35.8661948C7759OverlayManager::IsEmptyCursorCache cursor 0x616a1295 (v: 1)
13:10:06.164196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:10:06.165196CC6866OverlayManager::doActionForegroundChange Event OFF (OFF)
13:10:06.165196CC8408OverlayManager::OnForegroundChangedChanged False
13:10:06.165196CC8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2331404 Title=[Task Switching]
13:10:06.167196CC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:10:06.167196CC2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:10:06.167196CC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:10:06.178196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:10:06.181196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:10:06.3131948C3020OverlayManager::DetachThreadInputDetach thread input 103564, 19900
13:10:06.3494DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:10:06.3494DBC425fSwapResize_BuffersClear overlay graphics..
13:10:06.3494DBC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:10:06.3494DBC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:10:06.3494DBC1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:10:06.3504DBC1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:10:06.3504DBC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc446075b
13:10:06.3504DBC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:10:06.3504DBC427fSwapResize_BuffersDevice was Resized!
13:10:06.3504DBC184IRenderDevice::releaseRender Releasing.
13:10:06.3504DBC509RenderDeviceD3d12::releaseImplementationRelease device
13:10:06.3564DBC50capture device----------------- d3d12 capture freed ----------------
13:10:06.3574DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:10:06.3574DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:10:06.3584DBC551RenderDeviceD3d12::releaseImplementationRelease display heap
13:10:06.3584DBC554RenderDeviceD3d12::releaseImplementationRelease RT
13:10:06.3584DBC560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:10:06.3584DBC201IRenderDevice::releaseRender Releasing Done.
13:10:06.3584DBC431fSwapResize_BuffersEnd Device was Resized!
13:10:06.5244DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:10:06.5244DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:10:06.5244DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:10:06.5244DBC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:10:06.5244DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:10:06.5244DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
13:10:06.5244DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:10:06.6344DBC48ResetSnapShotSH::ExecuteRelease snapshot SH
13:10:06.6344DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a).
13:10:06.6344DBC2513OverlayManager::installWindowProcHookInstall WPH
13:10:06.6364DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9e560e3d
13:10:06.6364DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
13:10:06.6364DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:10:06.6364DBC1702WidgetManager::drawskip widget draw (not in foreground) False - False
13:10:06.6364DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:10:06.6374DBC50capture deviced3d12_init: device=0x1F45759B920
13:10:06.6374DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
13:10:06.6374DBC50capture deviceWe're DXGI1.4 boys!
13:10:06.6374DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:10:06.6694DBC50capture deviced3d12 shared texture capture successful
13:10:32.3411948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:10:32.3411948C480InputInterceptor::stopHookunhook keyboard and mouse
13:10:32.3411948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:10:32.3411948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:10:32.3661948C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:10:32.3661948C1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:10:32.3661948C2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:10:32.3661948C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:10:32.3671948C1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:10:32.3671948C1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:10:32.3671948C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9e560e3d
13:10:32.3671948C2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:10:32.3671948C1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:10:32.3671948C184IRenderDevice::releaseRender Releasing.
13:10:32.3671948C509RenderDeviceD3d12::releaseImplementationRelease device
13:10:32.3751948C50capture device----------------- d3d12 capture freed ----------------
13:10:32.3751948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:10:32.3751948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:10:32.3771948C551RenderDeviceD3d12::releaseImplementationRelease display heap
13:10:32.3771948C554RenderDeviceD3d12::releaseImplementationRelease RT
13:10:32.3771948C560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:10:32.3771948C201IRenderDevice::releaseRender Releasing Done.
13:10:32.3944DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:10:32.6544DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:10:32.6594DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:10:32.698196CC6866OverlayManager::doActionForegroundChange Event ON (ON)
13:10:32.698196CC8408OverlayManager::OnForegroundChangedChanged True
13:10:32.698196CC7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:10:32.701196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:10:32.7224DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:10:32.7271948C7759OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
13:10:32.7834DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:10:32.7834DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:10:32.7834DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:10:32.8874DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4).
13:10:32.8884DBC2513OverlayManager::installWindowProcHookInstall WPH
13:10:32.8884DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4a720517
13:10:32.8884DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
13:10:32.8884DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:10:32.8884DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:10:32.8881948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:10:32.8881948C480InputInterceptor::stopHookunhook keyboard and mouse
13:10:32.8881948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:10:32.8881948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:10:32.8894DBC50capture deviced3d12_init: device=0x1F45759B920
13:10:32.8894DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
13:10:32.8894DBC50capture deviceWe're DXGI1.4 boys!
13:10:32.8894DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:10:32.9244DBC50capture deviced3d12 shared texture capture successful
13:10:32.9321948C6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 .
13:10:32.9424DBC5498OverlayManager::initOverlayResolutionEx 0X40008
13:10:32.9424DBC5504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
13:10:32.9424DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
13:10:32.9424DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:11:26.21018ED8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:18:09.4241948C7759OverlayManager::IsEmptyCursorCache cursor 0xcc081653 (v: 1)
13:18:54.2731948C7759OverlayManager::IsEmptyCursorCache cursor 0xfb8f0f29 (v: 1)
13:25:03.8801948C7759OverlayManager::IsEmptyCursorCache cursor 0xd7fc0e11 (v: 1)
13:26:22.3851948C7759OverlayManager::IsEmptyCursorCache cursor 0x527e0c61 (v: 1)
13:26:33.5871948C7759OverlayManager::IsEmptyCursorCache cursor 0x20f51425 (v: 1)
13:29:59.214196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:29:59.214196CC6866OverlayManager::doActionForegroundChange Event OFF (OFF)
13:29:59.214196CC8408OverlayManager::OnForegroundChangedChanged False
13:29:59.214196CC8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101C4 Title=[]
13:29:59.214196CC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:29:59.214196CC2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:29:59.214196CC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:29:59.2184DBC48ResetSnapShotSH::ExecuteRelease snapshot SH
13:29:59.221196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:29:59.229196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:29:59.2324DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:29:59.6411948C3020OverlayManager::DetachThreadInputDetach thread input 103564, 19900
13:29:59.6884DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:29:59.6884DBC425fSwapResize_BuffersClear overlay graphics..
13:29:59.6884DBC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:29:59.6884DBC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:29:59.6884DBC1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:29:59.6894DBC1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:29:59.6904DBC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4a720517
13:29:59.6904DBC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:29:59.6904DBC427fSwapResize_BuffersDevice was Resized!
13:29:59.6904DBC184IRenderDevice::releaseRender Releasing.
13:29:59.6904DBC509RenderDeviceD3d12::releaseImplementationRelease device
13:29:59.7004DBC50capture device----------------- d3d12 capture freed ----------------
13:29:59.7004DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:29:59.7004DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:29:59.7034DBC551RenderDeviceD3d12::releaseImplementationRelease display heap
13:29:59.7034DBC554RenderDeviceD3d12::releaseImplementationRelease RT
13:29:59.7034DBC560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:29:59.7034DBC201IRenderDevice::releaseRender Releasing Done.
13:29:59.7034DBC431fSwapResize_BuffersEnd Device was Resized!
13:29:59.8144DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:29:59.8144DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:29:59.8144DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:29:59.8144DBC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:29:59.8144DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:29:59.8144DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
13:29:59.8144DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:29:59.9194DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a).
13:29:59.9194DBC2513OverlayManager::installWindowProcHookInstall WPH
13:29:59.9194DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x61e1687
13:29:59.9194DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
13:29:59.9204DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:29:59.9204DBC1702WidgetManager::drawskip widget draw (not in foreground) False - False
13:29:59.9214DBC50capture deviced3d12_init: device=0x1F45759B920
13:29:59.9214DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
13:29:59.9214DBC50capture deviceWe're DXGI1.4 boys!
13:29:59.9214DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:29:59.9574DBC50capture deviced3d12 shared texture capture successful
13:30:10.3961948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:30:10.3961948C480InputInterceptor::stopHookunhook keyboard and mouse
13:30:10.3961948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:30:10.3961948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:30:10.4271948C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:30:10.4271948C1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:30:10.4271948C2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:30:10.4271948C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:30:10.4271948C1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:30:10.4281948C1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:30:10.4281948C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x61e1687
13:30:10.4281948C2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:30:10.4281948C1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:30:10.4281948C184IRenderDevice::releaseRender Releasing.
13:30:10.4281948C509RenderDeviceD3d12::releaseImplementationRelease device
13:30:10.4361948C50capture device----------------- d3d12 capture freed ----------------
13:30:10.4361948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:30:10.4361948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:30:10.4371948C551RenderDeviceD3d12::releaseImplementationRelease display heap
13:30:10.4371948C554RenderDeviceD3d12::releaseImplementationRelease RT
13:30:10.4371948C560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:30:10.4371948C201IRenderDevice::releaseRender Releasing Done.
13:30:10.4694DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:30:10.590196CC6866OverlayManager::doActionForegroundChange Event ON (ON)
13:30:10.590196CC8408OverlayManager::OnForegroundChangedChanged True
13:30:10.596196CC7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
13:30:10.596196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:30:10.6944DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:30:10.7104DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:30:10.7704DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:30:10.8404DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:30:10.8404DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:30:10.8404DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:30:10.9424DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4).
13:30:10.9424DBC2513OverlayManager::installWindowProcHookInstall WPH
13:30:10.9424DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6ca20e07
13:30:10.9424DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
13:30:10.9424DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:30:10.9424DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:30:10.9421948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:30:10.9421948C480InputInterceptor::stopHookunhook keyboard and mouse
13:30:10.9421948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:30:10.9421948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:30:10.9434DBC50capture deviced3d12_init: device=0x1F45759B920
13:30:10.9434DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
13:30:10.9434DBC50capture deviceWe're DXGI1.4 boys!
13:30:10.9434DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:30:10.9734DBC50capture deviced3d12 shared texture capture successful
13:30:10.9901948C6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 .
13:30:10.9994DBC5498OverlayManager::initOverlayResolutionEx 0X40008
13:30:10.9994DBC5504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
13:30:10.9994DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
13:30:10.9994DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:30:16.122196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:30:16.122196CC6866OverlayManager::doActionForegroundChange Event OFF (OFF)
13:30:16.122196CC8408OverlayManager::OnForegroundChangedChanged False
13:30:16.122196CC8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101C4 Title=[]
13:30:16.122196CC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:30:16.122196CC2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:30:16.122196CC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:30:16.1244DBC48ResetSnapShotSH::ExecuteRelease snapshot SH
13:30:16.138196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:30:16.140196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:30:16.1564DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:30:16.5361948C3020OverlayManager::DetachThreadInputDetach thread input 103564, 19900
13:30:16.5604DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:30:16.5604DBC425fSwapResize_BuffersClear overlay graphics..
13:30:16.5604DBC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:30:16.5604DBC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:30:16.5604DBC1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:30:16.5604DBC1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:30:16.5614DBC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6ca20e07
13:30:16.5614DBC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:30:16.5614DBC427fSwapResize_BuffersDevice was Resized!
13:30:16.5614DBC184IRenderDevice::releaseRender Releasing.
13:30:16.5614DBC509RenderDeviceD3d12::releaseImplementationRelease device
13:30:16.5684DBC50capture device----------------- d3d12 capture freed ----------------
13:30:16.5684DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:30:16.5684DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:30:16.5694DBC551RenderDeviceD3d12::releaseImplementationRelease display heap
13:30:16.5694DBC554RenderDeviceD3d12::releaseImplementationRelease RT
13:30:16.5694DBC560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:30:16.5704DBC201IRenderDevice::releaseRender Releasing Done.
13:30:16.5704DBC431fSwapResize_BuffersEnd Device was Resized!
13:30:16.6964DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:30:16.6964DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:30:16.6964DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:30:16.6964DBC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:30:16.6964DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:30:16.6974DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
13:30:16.6974DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:30:16.7774DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a).
13:30:16.7774DBC2513OverlayManager::installWindowProcHookInstall WPH
13:30:16.7774DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6cd50e07
13:30:16.7774DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
13:30:16.7784DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:30:16.7784DBC1702WidgetManager::drawskip widget draw (not in foreground) False - False
13:30:16.7794DBC50capture deviced3d12_init: device=0x1F45759B920
13:30:16.7791948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:30:16.7791948C480InputInterceptor::stopHookunhook keyboard and mouse
13:30:16.7794DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
13:30:16.7794DBC50capture deviceWe're DXGI1.4 boys!
13:30:16.7794DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:30:16.7791948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:30:16.7791948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:30:16.8084DBC50capture deviced3d12 shared texture capture successful
13:31:42.4974DBC5498OverlayManager::initOverlayResolutionEx 0X40100
13:31:42.4974DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
13:31:42.5001948C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:31:42.5001948C1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:31:42.5001948C2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:31:42.5001948C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:31:42.5001948C1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:31:42.5001948C1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:31:42.5001948C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6cd50e07
13:31:42.5001948C2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:31:42.5001948C1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:31:42.5001948C184IRenderDevice::releaseRender Releasing.
13:31:42.5001948C509RenderDeviceD3d12::releaseImplementationRelease device
13:31:42.5081948C50capture device----------------- d3d12 capture freed ----------------
13:31:42.5081948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:31:42.5081948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:31:42.5101948C551RenderDeviceD3d12::releaseImplementationRelease display heap
13:31:42.5101948C554RenderDeviceD3d12::releaseImplementationRelease RT
13:31:42.5101948C560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:31:42.5101948C201IRenderDevice::releaseRender Releasing Done.
13:31:42.5334DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:31:42.635196CC6866OverlayManager::doActionForegroundChange Event ON (ON)
13:31:42.635196CC8408OverlayManager::OnForegroundChangedChanged True
13:31:42.637196CC7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:31:42.655196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:31:42.7214DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:31:42.7454DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:31:42.8124DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:31:42.8764DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:31:42.8764DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:31:42.8764DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:31:42.8764DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:31:42.9694DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4).
13:31:42.9694DBC2513OverlayManager::installWindowProcHookInstall WPH
13:31:42.9694DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xab7d1385
13:31:42.9694DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
13:31:42.9694DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:31:42.9694DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:31:42.9691948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:31:42.9691948C480InputInterceptor::stopHookunhook keyboard and mouse
13:31:42.9691948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:31:42.9691948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:31:42.9704DBC50capture deviced3d12_init: device=0x1F45759B920
13:31:42.9704DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
13:31:42.9704DBC50capture deviceWe're DXGI1.4 boys!
13:31:42.9704DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:31:42.9984DBC50capture deviced3d12 shared texture capture successful
13:31:43.01948C6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 .
13:31:43.114DBC5498OverlayManager::initOverlayResolutionEx 0X40008
13:31:43.114DBC5504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
13:31:43.114DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
13:31:43.114DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:32:07.935178E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:32:34.370196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:32:34.370196CC6866OverlayManager::doActionForegroundChange Event OFF (OFF)
13:32:34.370196CC8408OverlayManager::OnForegroundChangedChanged False
13:32:34.370196CC8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1570C68 Title=[Task Switching]
13:32:34.371196CC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:32:34.371196CC2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:32:34.371196CC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:32:34.372196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:32:34.375196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:32:34.3771948C3020OverlayManager::DetachThreadInputDetach thread input 103564, 19900
13:32:34.4224DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:32:34.4224DBC425fSwapResize_BuffersClear overlay graphics..
13:32:34.4224DBC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:32:34.4224DBC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:32:34.4224DBC1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:32:34.4254DBC1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:32:34.4254DBC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xab7d1385
13:32:34.4254DBC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:32:34.4254DBC427fSwapResize_BuffersDevice was Resized!
13:32:34.4254DBC184IRenderDevice::releaseRender Releasing.
13:32:34.4254DBC509RenderDeviceD3d12::releaseImplementationRelease device
13:32:34.4354DBC50capture device----------------- d3d12 capture freed ----------------
13:32:34.4364DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:32:34.4364DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:32:34.4374DBC551RenderDeviceD3d12::releaseImplementationRelease display heap
13:32:34.4374DBC554RenderDeviceD3d12::releaseImplementationRelease RT
13:32:34.4374DBC560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:32:34.4374DBC201IRenderDevice::releaseRender Releasing Done.
13:32:34.4374DBC431fSwapResize_BuffersEnd Device was Resized!
13:32:34.5724DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:32:34.5724DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:32:34.5724DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:32:34.5724DBC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:32:34.5724DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:32:34.5734DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
13:32:34.5734DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:32:34.6884DBC48ResetSnapShotSH::ExecuteRelease snapshot SH
13:32:34.6904DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x1020a).
13:32:34.6904DBC2513OverlayManager::installWindowProcHookInstall WPH
13:32:34.6914DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2718107f
13:32:34.6914DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
13:32:34.6924DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:32:34.6924DBC1702WidgetManager::drawskip widget draw (not in foreground) False - False
13:32:34.6924DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:32:34.6934DBC50capture deviced3d12_init: device=0x1F45759B920
13:32:34.6934DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
13:32:34.6934DBC50capture deviceWe're DXGI1.4 boys!
13:32:34.6934DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:32:34.7234DBC50capture deviced3d12 shared texture capture successful
13:33:19.1441948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:33:19.1441948C480InputInterceptor::stopHookunhook keyboard and mouse
13:33:19.1451948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:33:19.1451948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:33:19.1654DBC5498OverlayManager::initOverlayResolutionEx 0X40100
13:33:19.1654DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(2560,1440)G(2560,1440)M(2560,1440)
13:33:19.1661948C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:33:19.1661948C1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:33:19.1661948C2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:33:19.1661948C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:33:19.1661948C1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:33:19.1661948C1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:33:19.1661948C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2718107f
13:33:19.1661948C2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:33:19.1661948C1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:33:19.1661948C184IRenderDevice::releaseRender Releasing.
13:33:19.1661948C509RenderDeviceD3d12::releaseImplementationRelease device
13:33:19.1731948C50capture device----------------- d3d12 capture freed ----------------
13:33:19.1731948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:33:19.1731948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:33:19.1751948C551RenderDeviceD3d12::releaseImplementationRelease display heap
13:33:19.1751948C554RenderDeviceD3d12::releaseImplementationRelease RT
13:33:19.1751948C560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:33:19.1751948C201IRenderDevice::releaseRender Releasing Done.
13:33:19.1964DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:33:19.372196CC6866OverlayManager::doActionForegroundChange Event ON (ON)
13:33:19.372196CC8408OverlayManager::OnForegroundChangedChanged True
13:33:19.372196CC7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:33:19.3844DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:33:19.388196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:33:19.3944DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:33:19.4544DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:33:19.5104DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:33:19.5104DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:33:19.5104DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:33:19.5104DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:33:19.5964DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4).
13:33:19.5964DBC2513OverlayManager::installWindowProcHookInstall WPH
13:33:19.5974DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2c9e16a3
13:33:19.5974DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
13:33:19.5974DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:33:19.5974DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:33:19.5971948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:33:19.5971948C480InputInterceptor::stopHookunhook keyboard and mouse
13:33:19.5971948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:33:19.5971948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:33:19.5984DBC50capture deviced3d12_init: device=0x1F45759B920
13:33:19.5984DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
13:33:19.5984DBC50capture deviceWe're DXGI1.4 boys!
13:33:19.5984DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:33:19.6314DBC50capture deviced3d12 shared texture capture successful
13:33:19.6341948C6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 .
13:33:19.6484DBC5498OverlayManager::initOverlayResolutionEx 0X40008
13:33:19.6484DBC5504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
13:33:19.6484DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
13:33:19.6484DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:33:28.78196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:33:28.78196CC6866OverlayManager::doActionForegroundChange Event OFF (OFF)
13:33:28.78196CC8408OverlayManager::OnForegroundChangedChanged False
13:33:28.80196CC8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101C4 Title=[]
13:33:28.80196CC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:33:28.80196CC2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:33:28.80196CC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:33:28.864DBC48ResetSnapShotSH::ExecuteRelease snapshot SH
13:33:28.93196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:33:28.95196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:33:28.984DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:33:28.4811948C3020OverlayManager::DetachThreadInputDetach thread input 103564, 19900
13:33:28.5164DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:33:28.5164DBC425fSwapResize_BuffersClear overlay graphics..
13:33:28.5164DBC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:33:28.5164DBC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:33:28.5164DBC1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:33:28.5174DBC1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:33:28.5174DBC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2c9e16a3
13:33:28.5174DBC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:33:28.5174DBC427fSwapResize_BuffersDevice was Resized!
13:33:28.5174DBC184IRenderDevice::releaseRender Releasing.
13:33:28.5174DBC509RenderDeviceD3d12::releaseImplementationRelease device
13:33:28.5264DBC50capture device----------------- d3d12 capture freed ----------------
13:33:28.5264DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:33:28.5264DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:33:28.5274DBC551RenderDeviceD3d12::releaseImplementationRelease display heap
13:33:28.5274DBC554RenderDeviceD3d12::releaseImplementationRelease RT
13:33:28.5274DBC560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:33:28.5274DBC201IRenderDevice::releaseRender Releasing Done.
13:33:28.5274DBC431fSwapResize_BuffersEnd Device was Resized!
13:33:28.6234DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:33:28.6234DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:33:28.6234DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:33:28.6234DBC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:33:28.6234DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:33:28.6234DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
13:33:28.6234DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:33:28.7254DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x8d0526).
13:33:28.7254DBC2513OverlayManager::installWindowProcHookInstall WPH
13:33:28.7254DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xeba302d3
13:33:28.7254DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
13:33:28.7254DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:33:28.7254DBC1702WidgetManager::drawskip widget draw (not in foreground) False - False
13:33:28.7264DBC50capture deviced3d12_init: device=0x1F45759B920
13:33:28.7274DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
13:33:28.7274DBC50capture deviceWe're DXGI1.4 boys!
13:33:28.7274DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:33:28.7544DBC50capture deviced3d12 shared texture capture successful
13:34:28.31948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:34:28.31948C480InputInterceptor::stopHookunhook keyboard and mouse
13:34:28.41948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:34:28.41948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:34:30.4721948C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:34:30.4721948C1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:34:30.4721948C2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:34:30.4721948C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:34:30.4721948C1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:34:30.4721948C1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:34:30.4721948C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xeba302d3
13:34:30.4721948C2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:34:30.4721948C1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:34:30.4721948C184IRenderDevice::releaseRender Releasing.
13:34:30.4721948C509RenderDeviceD3d12::releaseImplementationRelease device
13:34:30.4781948C50capture device----------------- d3d12 capture freed ----------------
13:34:30.4781948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:34:30.4781948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:34:30.4801948C551RenderDeviceD3d12::releaseImplementationRelease display heap
13:34:30.4801948C554RenderDeviceD3d12::releaseImplementationRelease RT
13:34:30.4801948C560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:34:30.4811948C201IRenderDevice::releaseRender Releasing Done.
13:34:30.5094DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:34:30.629196CC6866OverlayManager::doActionForegroundChange Event ON (ON)
13:34:30.629196CC8408OverlayManager::OnForegroundChangedChanged True
13:34:30.631196CC7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:34:30.649196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:34:30.7534DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:34:30.7614DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:34:30.8244DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:34:30.8844DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:34:30.8844DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:34:30.8844DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:34:31.154DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4).
13:34:31.154DBC2513OverlayManager::installWindowProcHookInstall WPH
13:34:31.164DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x32d5155d
13:34:31.164DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
13:34:31.164DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:34:31.161948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:34:31.164DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:34:31.161948C480InputInterceptor::stopHookunhook keyboard and mouse
13:34:31.161948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:34:31.161948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:34:31.174DBC50capture deviced3d12_init: device=0x1F45759B920
13:34:31.174DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
13:34:31.174DBC50capture deviceWe're DXGI1.4 boys!
13:34:31.174DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:34:31.504DBC50capture deviced3d12 shared texture capture successful
13:34:31.541948C6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 .
13:34:31.664DBC5498OverlayManager::initOverlayResolutionEx 0X40008
13:34:31.664DBC5504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
13:34:31.664DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
13:34:31.664DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:35:22.609F6C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
13:40:38.881948C3020OverlayManager::DetachThreadInputDetach thread input 103564, 19900
13:40:38.1084DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:40:38.1084DBC425fSwapResize_BuffersClear overlay graphics..
13:40:38.1084DBC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:40:38.1084DBC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:40:38.1104DBC1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:40:38.1114DBC1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:40:38.1134DBC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x32d5155d
13:40:38.1134DBC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:40:38.1134DBC427fSwapResize_BuffersDevice was Resized!
13:40:38.1134DBC184IRenderDevice::releaseRender Releasing.
13:40:38.1134DBC509RenderDeviceD3d12::releaseImplementationRelease device
13:40:38.1214DBC50capture device----------------- d3d12 capture freed ----------------
13:40:38.1214DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:40:38.1214DBC521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:40:38.1484DBC551RenderDeviceD3d12::releaseImplementationRelease display heap
13:40:38.1494DBC554RenderDeviceD3d12::releaseImplementationRelease RT
13:40:38.1494DBC560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:40:38.1494DBC201IRenderDevice::releaseRender Releasing Done.
13:40:38.1494DBC431fSwapResize_BuffersEnd Device was Resized!
13:40:38.249196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:40:38.249196CC6866OverlayManager::doActionForegroundChange Event OFF (OFF)
13:40:38.249196CC8408OverlayManager::OnForegroundChangedChanged False
13:40:38.249196CC8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
13:40:38.251196CC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
13:40:38.251196CC2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
13:40:38.251196CC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
13:40:38.2594DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:40:38.2594DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:40:38.2594DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:40:38.2594DBC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
13:40:38.2594DBC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
13:40:38.2594DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
13:40:38.2594DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:40:38.264196CC367InputInterceptor::ResetLLHookProcExtReset keys state
13:40:38.268196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:40:38.3554DBC48ResetSnapShotSH::ExecuteRelease snapshot SH
13:40:38.3564DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x0).
13:40:38.3564DBC2513OverlayManager::installWindowProcHookInstall WPH
13:40:38.3564DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd9cc0bcb
13:40:38.3564DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
13:40:38.3574DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:40:38.3574DBC1702WidgetManager::drawskip widget draw (not in foreground) False - False
13:40:38.3574DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:40:38.3584DBC50capture deviced3d12_init: device=0x1F45759B920
13:40:38.3584DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 1 SwapEffect: 4 Flags: 2
13:40:38.3584DBC50capture deviceWe're DXGI1.4 boys!
13:40:38.3584DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:40:38.3874DBC50capture deviced3d12 shared texture capture successful
13:40:39.5931948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:40:39.5931948C480InputInterceptor::stopHookunhook keyboard and mouse
13:40:39.5941948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:40:39.5941948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:40:39.6321948C1836OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
13:40:39.6321948C1858OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
13:40:39.6321948C2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
13:40:39.6321948C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
13:40:39.6321948C1558OverlayManager::RestoreGameWNDPROCSWL restored.
13:40:39.6321948C1568OverlayManager::RestoreGameWNDPROCSWL OK.
13:40:39.6321948C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd9cc0bcb
13:40:39.6321948C2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
13:40:39.6321948C1861OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
13:40:39.6321948C184IRenderDevice::releaseRender Releasing.
13:40:39.6321948C509RenderDeviceD3d12::releaseImplementationRelease device
13:40:39.6361948C50capture device----------------- d3d12 capture freed ----------------
13:40:39.6361948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
13:40:39.6361948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
13:40:39.6391948C551RenderDeviceD3d12::releaseImplementationRelease display heap
13:40:39.6391948C554RenderDeviceD3d12::releaseImplementationRelease RT
13:40:39.6391948C560RenderDeviceD3d12::releaseImplementationRelease RT heap
13:40:39.6391948C201IRenderDevice::releaseRender Releasing Done.
13:40:39.6554DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:40:39.787196CC6866OverlayManager::doActionForegroundChange Event ON (ON)
13:40:39.787196CC8408OverlayManager::OnForegroundChangedChanged True
13:40:39.788196CC7719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
13:40:39.802196CC7025OverlayManager::doActionDisplayFPS - Triggered
13:40:39.8484DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:40:39.8554DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:40:39.9164DBC418fSwapResize_BuffersResize buffer (0x5de5dac0)!
13:40:39.9734DBC661RenderDeviceD3d12::InitImGuiD3D12 Imgui initialized
13:40:39.9734DBC152RenderDeviceD3d12::initRender device d3d12 init 0x5de5dac0 (2) (device: 0x5759b920 format: 28)
13:40:39.9734DBC133RenderDeviceD3DXGI::InitDX12init dx 12 graphics
13:40:40.574DBC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x9003c4} (foreground = 0x9003c4).
13:40:40.574DBC2513OverlayManager::installWindowProcHookInstall WPH
13:40:40.574DBC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xf6580ec9
13:40:40.584DBC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
13:40:40.584DBC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7aaa9810=2058000400)=>(0xd22b3b00=-768918784)
13:40:40.584DBC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
13:40:40.581948C2622OverlayManager::installKeybMouseHookInstall KeybMouse
13:40:40.581948C480InputInterceptor::stopHookunhook keyboard and mouse
13:40:40.581948C447InputInterceptor::runHookKeyboard is hooked 0x1948c
13:40:40.581948C469InputInterceptor::runHookMouse is hooked 0x1948c
13:40:40.594DBC50capture deviced3d12_init: device=0x1F45759B920
13:40:40.594DBC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 28 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 48 BufferCount: 2 Windowed: 0 SwapEffect: 4 Flags: 2
13:40:40.594DBC50capture deviceWe're DXGI1.4 boys!
13:40:40.594DBC50capture deviced3d12_init_11on12: creating 11 device: queue=0x1F456675BC0
13:40:40.884DBC50capture deviced3d12 shared texture capture successful
13:40:40.1021948C6297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x9003c4) 0x9003c4 .
13:40:40.1144DBC5498OverlayManager::initOverlayResolutionEx 0X40008
13:40:40.1144DBC5504OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
13:40:40.1144DBC5427OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
13:40:40.1144DBC5447OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
13:49:31.9331948C7759OverlayManager::IsEmptyCursorCache cursor 0xec2504c5 (v: 1)
14:11:34.71511558293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:11:45.36717428293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
14:11:45.6941948C3020OverlayManager::DetachThreadInputDetach thread input 103564, 19900
14:11:45.7041948C485ReleaseD11DeviceDevice Released! [1]
14:11:45.7041948C2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
14:11:45.7041948C1551OverlayManager::RestoreGameWNDPROCSearch SWL..
14:11:45.7041948C1558OverlayManager::RestoreGameWNDPROCSWL restored.
14:11:45.7041948C1568OverlayManager::RestoreGameWNDPROCSWL OK.
14:11:45.7041948C1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xf6580ec9
14:11:45.7041948C2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
14:11:45.7041948C184IRenderDevice::releaseRender Releasing.
14:11:45.7041948C509RenderDeviceD3d12::releaseImplementationRelease device
14:11:45.7151948C50capture device----------------- d3d12 capture freed ----------------
14:11:45.7151948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 0
14:11:45.7151948C521RenderDeviceD3d12::releaseImplementationwaiting for fence 1
14:11:45.7511948C551RenderDeviceD3d12::releaseImplementationRelease display heap
14:11:45.7511948C554RenderDeviceD3d12::releaseImplementationRelease RT
14:11:45.7511948C560RenderDeviceD3d12::releaseImplementationRelease RT heap
14:11:45.7511948C201IRenderDevice::releaseRender Releasing Done.
14:11:45.7511948C488ReleaseD11Device End Device Released!
14:11:45.7681948C534fDevice11_Releaseswap chain release 0 0x5de5dac0 [overlay:0]
14:11:47.188196CC367InputInterceptor::ResetLLHookProcExtReset keys state
14:11:47.188196CC6866OverlayManager::doActionForegroundChange Event OFF (OFF)
14:11:47.188196CC8408OverlayManager::OnForegroundChangedChanged False
14:11:47.189196CC8446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1017E Title=[]
14:11:47.189196CC7719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
14:11:47.189196CC2951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
14:11:47.189196CC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
14:11:47.202196CC367InputInterceptor::ResetLLHookProcExtReset keys state
14:11:47.213196CC7025OverlayManager::doActionDisplayFPS - Triggered
14:11:47.69517428177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3339].
14:11:47.6951742852WidgetsLayoutScheduler::Stopstopping layout scheduler
14:11:47.6951742861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:54)
14:11:50.7171948C2205ClientExitProcessCallbackClient::Exit Process Callback [0].
14:11:50.7171948C691Client::clearClient::Clear [0 - 1] .
14:11:50.7181948C698Client::clearClient::Clear stoping...
14:11:50.7181948C1179OverlayManager::StopInternalstopping...
14:11:50.7181948C1206OverlayManager::StopInternalStoping server connection
14:11:50.719196CC7223OverlayManager::OnDisconnectedDisconnected from server
14:11:50.7201948C1211OverlayManager::StopInternalStopped server connection
14:11:50.7201948C206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
14:11:50.7201948C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
14:11:50.7201948C232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
14:11:50.7201948C1232OverlayManager::StopInternalClosing inter process
14:11:50.7201948C25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
14:11:50.720185F8118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
14:11:50.7221948C255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
14:11:50.7221948C59InterProcessEventHandler::~InterProcessEventHandlerDone.
14:11:50.7221948C1244OverlayManager::StopInternalnot running.
14:11:50.7221948C141ApiManager::DestroyBackgroundThreadDestroy call.
14:11:51.200176DC188ApiManager::BackgroundThreadBackground Thread is terminated.
14:11:51.2011948C232ApiManager::ClearAllCommandsClearing commands [3]
14:11:51.2011948C249ApiManager::ClearAllCommandsCleared
14:11:51.2011948C136ApiManager::DestroyDestroyed
14:11:51.2011948C1246OverlayManager::StopInternalstopped.
14:11:51.2021948C759Client::clearRemove old SHM
14:11:51.2021948C255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_22548040 close 2147483647 bytes
14:11:51.2021948C767Client::clearStop tasks thread
14:11:51.2041948C780Client::clearClient::Clear - Done.
14:11:51.2041948C2220ClientExitProcessCallbackGoing to ExitProcess()