TimeThreadLineFunctionMessage
21:13:23.2291AE8138runClientStarting Overlay PID=14060(0x36ec) server PID = 7928
21:13:23.2291AE8560Client::initClient::Initialize
21:13:23.2291AE8568Client::initStart owclient thread
21:13:23.22929A0325Client::initFirstInjectionClient::initFirstInjection.
21:13:23.22929A0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_2257928 opened succesfuly
21:13:23.22929A0351session id = {39FD7E2B-1BEC-4898-AFDA-919E6D51778A}
21:13:23.22929A02086Client::LogClientInfoProcess OS version [6.2] [64-bit]
21:13:23.23029A02096Client::LogClientInfoOS version [10.0.22621]
21:13:23.23029A02118Client::LogClientInfoClient [64-bit] Version 2.2.225.1
21:13:23.23029A02131Client::LogProcessModulesLoaded modules:
21:13:23.23229A02147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
21:13:23.23229A02147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
21:13:23.23229A02147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
21:13:23.23229A02147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
21:13:23.23229A02147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
21:13:23.23229A02147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
21:13:23.23229A02147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
21:13:23.23229A02147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
21:13:23.23229A02147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
21:13:23.23229A02147C:\Program Files (x86)\Steam\steamclient64.dll
21:13:23.23229A02147C:\Program Files (x86)\Steam\tier0_s64.dll
21:13:23.23229A02147C:\Program Files (x86)\Steam\vstdlib_s64.dll
21:13:23.23229A02147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
21:13:23.23229A02147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
21:13:23.23229A02147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll
21:13:23.23229A02147C:\Users\lukas\AppData\Local\ubisoft\r6siege\Y8S2.2.0_C7655632_D1634063_S52436_57712329\839012903\RainbowSix.exe
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\AcGenral.DLL
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\CFGMGR32.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\DINPUT8.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\DNSAPI.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\GLU32.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\HID.DLL
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\MPR.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\MSASN1.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\NTASN1.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\OPENGL32.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\POWRPROF.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\PROPSYS.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\Secur32.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\SensApi.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\SspiCli.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\UMPDC.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\USERENV.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\VERSION.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\WINHTTP.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\WINMM.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\WINNSI.DLL
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\WTSAPI32.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\amsi.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\apphelp.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\bcrypt.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\cryptnet.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\d3d11.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\d3d9.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\dbgcore.DLL
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\dbghelp.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\drvstore.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\dwmapi.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\dxcore.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\dxgi.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\gpapi.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\inputhost.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\ncrypt.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\ntdll.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\nvapi64.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\pdh.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\profapi.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\textinputframework.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\wbemcomn.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\windows.storage.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\wintypes.dll
21:13:23.23229A02147C:\WINDOWS\SYSTEM32\wldp.dll
21:13:23.23229A02147C:\WINDOWS\System32\COMDLG32.dll
21:13:23.23229A02147C:\WINDOWS\System32\CRYPT32.dll
21:13:23.23229A02147C:\WINDOWS\System32\GDI32.dll
21:13:23.23229A02147C:\WINDOWS\System32\IMM32.DLL
21:13:23.23229A02147C:\WINDOWS\System32\KERNEL32.DLL
21:13:23.23229A02147C:\WINDOWS\System32\KERNELBASE.dll
21:13:23.23229A02147C:\WINDOWS\System32\MSCTF.dll
21:13:23.23229A02147C:\WINDOWS\System32\NSI.dll
21:13:23.23229A02147C:\WINDOWS\System32\OLEAUT32.dll
21:13:23.23229A02147C:\WINDOWS\System32\PSAPI.DLL
21:13:23.23229A02147C:\WINDOWS\System32\RPCRT4.dll
21:13:23.23229A02147C:\WINDOWS\System32\SETUPAPI.dll
21:13:23.23229A02147C:\WINDOWS\System32\SHELL32.dll
21:13:23.23229A02147C:\WINDOWS\System32\SHLWAPI.dll
21:13:23.23229A02147C:\WINDOWS\System32\USER32.dll
21:13:23.23229A02147C:\WINDOWS\System32\WINTRUST.dll
21:13:23.23229A02147C:\WINDOWS\System32\WS2_32.dll
21:13:23.23229A02147C:\WINDOWS\System32\advapi32.dll
21:13:23.23229A02147C:\WINDOWS\System32\bcryptPrimitives.dll
21:13:23.23229A02147C:\WINDOWS\System32\clbcatq.dll
21:13:23.23229A02147C:\WINDOWS\System32\combase.dll
21:13:23.23229A02147C:\WINDOWS\System32\fwpuclnt.dll
21:13:23.23229A02147C:\WINDOWS\System32\gdi32full.dll
21:13:23.23229A02147C:\WINDOWS\System32\imagehlp.dll
21:13:23.23229A02147C:\WINDOWS\System32\msvcp_win.dll
21:13:23.23229A02147C:\WINDOWS\System32\msvcrt.dll
21:13:23.23229A02147C:\WINDOWS\System32\ole32.dll
21:13:23.23229A02147C:\WINDOWS\System32\sechost.dll
21:13:23.23229A02147C:\WINDOWS\System32\shcore.dll
21:13:23.23229A02147C:\WINDOWS\System32\ucrtbase.dll
21:13:23.23229A02147C:\WINDOWS\System32\win32u.dll
21:13:23.23229A02147C:\WINDOWS\System32\winrnr.dll
21:13:23.23229A02147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.608_none_fb280a3c7926c2cc\COMCTL32.dll
21:13:23.23229A02147C:\WINDOWS\system32\napinsp.dll
21:13:23.23229A02147C:\WINDOWS\system32\nlansp_c.dll
21:13:23.23229A02147C:\WINDOWS\system32\pnrpnsp.dll
21:13:23.23229A02147C:\WINDOWS\system32\rsaenh.dll
21:13:23.23229A02147C:\WINDOWS\system32\uxtheme.dll
21:13:23.23229A02147C:\WINDOWS\system32\wbem\fastprox.dll
21:13:23.23229A02147C:\WINDOWS\system32\wbem\wbemprox.dll
21:13:23.23229A02147C:\WINDOWS\system32\wbem\wbemsvc.dll
21:13:23.23229A02147C:\WINDOWS\system32\wshbth.dll
21:13:23.23229A02147C:\Windows\System32\gameux.dll
21:13:23.23229A02147C:\Windows\System32\rasadhlp.dll
21:13:23.23229A079GraphicsHookManager::InitCreated Thread - Created , ThreadId=2496
21:13:23.23529A01560Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
21:13:23.23529A01568Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
21:13:23.23529A01580Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
21:13:23.23529A01597Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
21:13:23.23529A01609Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
21:13:23.23529A01675Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
21:13:23.23529A01688Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
21:13:23.23529A01718Client::ReadGameConfigurationsEnable EnableTXR - OFF
21:13:23.23529A01758Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
21:13:23.23529A01760Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
21:13:23.23529A01762Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
21:13:23.23529A01764Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
21:13:23.23529A01766Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
21:13:23.23529A01768Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
21:13:23.23529A01770Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
21:13:23.23529A01773Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
21:13:23.23529A01776Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
21:13:23.23529A01883Data::Search[0] 0xB0B0000
21:13:23.23529A01883Data::Search[1] 0x0
21:13:23.23529A01883Data::Search[2] 0xEB950000
21:13:23.23529A01883Data::Search[3] 0xCD120000
21:13:23.23529A01883Data::Search[4] 0x0
21:13:23.23529A01883Data::Search[5] 0x6C40000
21:13:23.23529A01883Data::Search[6] 0xBC40000
21:13:23.23529A01883Data::Search[7] 0xEF280000
21:13:23.23529A01883Data::Search[8] 0x6C40000
21:13:23.23529A01883Data::Search[9] 0x0
21:13:23.23529A01888Data::Search[10] 0x0
21:13:23.23529A01894Data::Search[11] 0x5BB0000
21:13:23.23529A01900Data::Search[12] 0xEF280000
21:13:23.23529A01906Data::Search[13] 0x0
21:13:23.23529A0337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:13:23.23629A01265Client::hookFunctionsDetected Windows 8.1 or greater
21:13:23.23629A01288Client::hookFunctionsAcquiring function lock succedded
21:13:23.23729A0254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
21:13:23.23729A0582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 16
21:13:23.23729A0952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
21:13:23.23729A0225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_2257928 opened succesfuly
21:13:23.23829A0528OverlayManager::OverlayManagerOW System Cursor is set to = 0x67f504ed
21:13:23.23829A07617OverlayManager::LoadDefaultCursorsLoad default cursors
21:13:23.23929A0536OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x9507eb
21:13:23.23929A072PerformanceCounter::StartSessionStartSession
21:13:23.23929A072PerformanceCounter::StartSessionStartSession
21:13:23.23929A0225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
21:13:23.24029A0758OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
21:13:23.24029A0776OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
21:13:23.24029A0778OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
21:13:23.24029A0781OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
21:13:23.24029A0784OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
21:13:23.24029A0787OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
21:13:23.24029A0790OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
21:13:23.24029A0793OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
21:13:23.24029A0796OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
21:13:23.24029A0799OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
21:13:23.24029A0802OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
21:13:23.24029A0805OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
21:13:23.24029A0808OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
21:13:23.24029A0811OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
21:13:23.24029A0814OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
21:13:23.24029A0817OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
21:13:23.24029A0820OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
21:13:23.24029A0823OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
21:13:23.24029A0826OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
21:13:23.24029A0829OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
21:13:23.24029A0832OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
21:13:23.24029A0835OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
21:13:23.24029A0838OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
21:13:23.24029A0841OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
21:13:23.24029A0844OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
21:13:23.24029A0847OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
21:13:23.24029A0850OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
21:13:23.24029A0853OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
21:13:23.24029A0856OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
21:13:23.24029A0859OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
21:13:23.24029A0862OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
21:13:23.24029A0865OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
21:13:23.24029A0868OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
21:13:23.24029A0871OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
21:13:23.24029A0874OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
21:13:23.24029A0877OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
21:13:23.24029A0880OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
21:13:23.24029A0883OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
21:13:23.24029A0886OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
21:13:23.24029A0889OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
21:13:23.24029A0892OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
21:13:23.24029A0895OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
21:13:23.24029A0898OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
21:13:23.24029A0901OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
21:13:23.24029A0904OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
21:13:23.24029A0907OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
21:13:23.24029A0910OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
21:13:23.24029A0913OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
21:13:23.24029A0916OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
21:13:23.24029A0919OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
21:13:23.24029A0922OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
21:13:23.24029A0925OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
21:13:23.24029A0928OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
21:13:23.24029A0931OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
21:13:23.24029A0934OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
21:13:23.24029A0937OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
21:13:23.24029A0940OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
21:13:23.24029A0943OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
21:13:23.24029A0946OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
21:13:23.24029A0949OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
21:13:23.24029A0952OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
21:13:23.24029A0955OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
21:13:23.24029A0958OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
21:13:23.24029A0961OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
21:13:23.24029A0964OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
21:13:23.24029A0967OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
21:13:23.24029A0970OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
21:13:23.24029A0972OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
21:13:23.24029A0974OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
21:13:23.24029A0976OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
21:13:23.24029A0978OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
21:13:23.24029A0980OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
21:13:23.24029A0982OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
21:13:23.24029A0984OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
21:13:23.24029A0986OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
21:13:23.24029A0988OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
21:13:23.24029A0990OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
21:13:23.24029A0992OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
21:13:23.24029A0994OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
21:13:23.24029A0996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
21:13:23.24029A0998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
21:13:23.24029A01000OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
21:13:23.24029A01002OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
21:13:23.24029A01004OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
21:13:23.24029A01006OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
21:13:23.24029A01008OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
21:13:23.24029A01011OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
21:13:23.24029A01013OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
21:13:23.24029A01027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:13:23.24029A0629OverlayManager::InitGameClientstarting hooks...
21:13:23.30929A01991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.226.0.38\\OWUtils.dll succeeded
21:13:23.32129A0602Install::CodeInit [Client,1] (MCH) OK
21:13:23.32429A0602Install::CodeInit [Client,2] (MCH) OK
21:13:23.32729A0602Install::CodeInit [Client,3] (MCH) OK
21:13:23.33029A0602Install::CodeInit [Client,4] (MCH) OK
21:13:23.33329A0602Install::CodeInit [Client,4.1] (MCH) OK
21:13:23.34829A0602Install::CodeInit [Client,4.2] (MCH) OK
21:13:23.34829A01362Client::hookFunctionsSuspend before hook: OFF
21:13:23.34929A01063Install::CodeSegment [3|46352|0xCD120000|0xB510]
21:13:23.35129A0602Install::Codeunknown (MCH) OK
21:13:23.35229A01063Install::CodeSegment [3|58800|0xCD120000|0xE5B0]
21:13:23.36929A0602Install::Codeunknown (MCH) OK
21:13:23.36929A01063Install::CodeSegment [3|58208|0xCD120000|0xE360]
21:13:23.38329A0602Install::Codeunknown (MCH) OK
21:13:23.38329A01063Install::CodeSegment [5|211200|0x6C40000|0x33900]
21:13:23.38529A0602Install::Codeunknown (MCH) OK
21:13:23.38629A01063Install::CodeSegment [5|5408|0x6C40000|0x1520]
21:13:23.40029A0602Install::Codeunknown (MCH) OK
21:13:23.40029A01063Install::CodeSegment [5|145440|0x6C40000|0x23820]
21:13:23.41729A0602Install::Codeunknown (MCH) OK
21:13:23.41729A01063Install::CodeSegment [5|6608|0x6C40000|0x19D0]
21:13:23.43329A0602Install::Codeunknown (MCH) OK
21:13:23.43329A01063Install::CodeSegment [5|-16301344|0x6C40000|0xFF0742E0]
21:13:23.43329A01154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
21:13:23.43329A01063Install::CodeSegment [5|-16310352|0x6C40000|0xFF071FB0]
21:13:23.43329A01154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
21:13:23.43329A01063Install::CodeSegment [5|-16295824|0x6C40000|0xFF075870]
21:13:23.43329A01154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
21:13:23.43329A01063Install::CodeSegment [5|-17318416|0x6C40000|0xFEF7BDF0]
21:13:23.43329A01154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
21:13:23.43329A0916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
21:13:23.43529A0916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
21:13:23.43529A0337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
21:13:23.43529A01275OverlayManager::StartStarting...
21:13:23.43529A01307OverlayManager::Startstarting hooks 2...
21:13:23.43929A0602Install::CodeInit [Client,5] (MCH) OK
21:13:23.45429A0602Install::CodeInit [Client,5.1] (MCH) OK
21:13:23.45729A0602Install::CodeInit [Client,6] (MCH) OK
21:13:23.45729A01376OverlayManager::StartRID Found 1 devices.
21:13:23.45729A01390OverlayManager::StartRID Keyboard Found [0] with 0X0(0X30) hwnd(0x0)...
21:13:23.45729A01473XTRAP COMPATIBLE PATCH WARNING
21:13:23.45729A01482OverlayManager::Startdone with hooks...
21:13:23.45729A0108ApiManager::InitAPI Manager Event : OK
21:13:23.45729A0120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=25444
21:13:23.45729A067TXRSettingFail to read texture recognition options 0xb7
21:13:23.45729A0114TXOfInterestNew list set with 0 items
21:13:23.45729A01508OverlayManager::Startget foreground state
21:13:23.45729A08408OverlayManager::OnForegroundChangedChanged True
21:13:23.45829A08537OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x7074c [960, 493] , 0x0)
21:13:23.45829A01545OverlayManager::StartStarted...
21:13:23.45835207198OverlayManager::OnConnectedConnected to server
21:13:23.458352032SendServerHelloMessage::ExecuteSend connection Ack
21:13:23.45863647836OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x404ce
21:13:23.47829A0602Install::CodeInit [Client,0] (MCH) OK
21:13:23.47829A0428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
21:13:23.47829A094GraphicsHookManager::StopThreadStopThread
21:13:23.4799C0216GraphicsHookManager::MessageLoopExit Thread
21:13:23.48229A0406Client::initFirstInjectioninit complete
21:13:23.78735207025OverlayManager::doActionDisplayFPS - Triggered
21:13:26.8313520367InputInterceptor::ResetLLHookProcExtReset keys state
21:13:26.83135206866OverlayManager::doActionForegroundChange Event OFF (OFF)
21:13:26.83135208408OverlayManager::OnForegroundChangedChanged False
21:13:26.83135208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203FA Title=[#bingo-i-budy
21:13:26.83135202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:13:26.83135202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:13:26.83235202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:13:26.8473520367InputInterceptor::ResetLLHookProcExtReset keys state
21:13:33.46763642131Client::LogProcessModulesLoaded modules:
21:13:33.47063642147C:\Program Files (x86)\Overwolf\0.226.0.38\OWClient.dll
21:13:33.47063642147C:\Program Files (x86)\Overwolf\0.226.0.38\OWExplorer.dll
21:13:33.47063642147C:\Program Files (x86)\Overwolf\0.226.0.38\OWUtils.dll
21:13:33.47063642147C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
21:13:33.47063642147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
21:13:33.47063642147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\bink2w64.dll
21:13:33.47063642147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
21:13:33.47063642147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\gfsdk_aftermath_lib.x64.dll
21:13:33.47063642147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
21:13:33.47063642147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
21:13:33.47063642147C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
21:13:33.47063642147C:\Program Files (x86)\Steam\steamclient64.dll
21:13:33.47063642147C:\Program Files (x86)\Steam\tier0_s64.dll
21:13:33.47063642147C:\Program Files (x86)\Steam\vstdlib_s64.dll
21:13:33.47063642147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
21:13:33.47063642147C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
21:13:33.47063642147C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23050.5-0\MpOav.dll
21:13:33.47063642147C:\Users\lukas\AppData\Local\ubisoft\r6siege\Y8S2.2.0_C7655632_D1634063_S52436_57712329\839012903\RainbowSix.exe
21:13:33.47063642147C:\WINDOWS\SYSTEM32\AcGenral.DLL
21:13:33.47063642147C:\WINDOWS\SYSTEM32\CFGMGR32.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
21:13:33.47063642147C:\WINDOWS\SYSTEM32\CRYPTSP.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\CoreMessaging.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\DEVOBJ.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\DINPUT8.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\DNSAPI.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\DXGIDebug.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\GLU32.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\HID.DLL
21:13:33.47063642147C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
21:13:33.47063642147C:\WINDOWS\SYSTEM32\MPR.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\MSASN1.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\MSVCP140.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\MSWSOCK.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\NTASN1.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\OPENGL32.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\POWRPROF.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\PROPSYS.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\Secur32.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\SensApi.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\SspiCli.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\UMPDC.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\USERENV.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\VERSION.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\WINHTTP.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\WINMM.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\WINNSI.DLL
21:13:33.47063642147C:\WINDOWS\SYSTEM32\WINSTA.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\WTSAPI32.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\amsi.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\apphelp.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\bcrypt.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\cryptnet.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\d3d11.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\d3d9.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\dbgcore.DLL
21:13:33.47063642147C:\WINDOWS\SYSTEM32\dbghelp.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
21:13:33.47063642147C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\drvstore.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\dwmapi.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\dxcore.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\dxgi.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\gpapi.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\inputhost.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\kernel.appcore.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\ncrypt.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\ntdll.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\ntmarta.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\nvapi64.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\pdh.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\profapi.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\textinputframework.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\wbemcomn.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\windows.storage.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\wintypes.dll
21:13:33.47063642147C:\WINDOWS\SYSTEM32\wldp.dll
21:13:33.47063642147C:\WINDOWS\System32\COMDLG32.dll
21:13:33.47063642147C:\WINDOWS\System32\CRYPT32.dll
21:13:33.47063642147C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_3583fda5ef1eb1bb\Display.NvContainer\MessageBus.dll
21:13:33.47063642147C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_3583fda5ef1eb1bb\NvCamera\NvCamera64.dll
21:13:33.47063642147C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_3583fda5ef1eb1bb\NvCamera\d3dcompiler_47_64.dll
21:13:33.47063642147C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_3583fda5ef1eb1bb\nvcuda64.dll
21:13:33.47063642147C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_3583fda5ef1eb1bb\nvldumdx.dll
21:13:33.47063642147C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_3583fda5ef1eb1bb\nvwgf2umx.dll
21:13:33.47063642147C:\WINDOWS\System32\GDI32.dll
21:13:33.47063642147C:\WINDOWS\System32\IMM32.DLL
21:13:33.47063642147C:\WINDOWS\System32\KERNEL32.DLL
21:13:33.47063642147C:\WINDOWS\System32\KERNELBASE.dll
21:13:33.47063642147C:\WINDOWS\System32\MMDevApi.dll
21:13:33.47063642147C:\WINDOWS\System32\MSCTF.dll
21:13:33.47063642147C:\WINDOWS\System32\NSI.dll
21:13:33.47063642147C:\WINDOWS\System32\OLEAUT32.dll
21:13:33.47063642147C:\WINDOWS\System32\PSAPI.DLL
21:13:33.47063642147C:\WINDOWS\System32\RPCRT4.dll
21:13:33.47063642147C:\WINDOWS\System32\SETUPAPI.dll
21:13:33.47063642147C:\WINDOWS\System32\SHELL32.dll
21:13:33.47063642147C:\WINDOWS\System32\SHLWAPI.dll
21:13:33.47063642147C:\WINDOWS\System32\USER32.dll
21:13:33.47063642147C:\WINDOWS\System32\WINTRUST.dll
21:13:33.47063642147C:\WINDOWS\System32\WS2_32.dll
21:13:33.47063642147C:\WINDOWS\System32\advapi32.dll
21:13:33.47063642147C:\WINDOWS\System32\bcryptPrimitives.dll
21:13:33.47063642147C:\WINDOWS\System32\clbcatq.dll
21:13:33.47063642147C:\WINDOWS\System32\combase.dll
21:13:33.47063642147C:\WINDOWS\System32\fwpuclnt.dll
21:13:33.47063642147C:\WINDOWS\System32\gdi32full.dll
21:13:33.47063642147C:\WINDOWS\System32\imagehlp.dll
21:13:33.47063642147C:\WINDOWS\System32\msvcp_win.dll
21:13:33.47063642147C:\WINDOWS\System32\msvcrt.dll
21:13:33.47063642147C:\WINDOWS\System32\ole32.dll
21:13:33.47063642147C:\WINDOWS\System32\perfproc.dll
21:13:33.47063642147C:\WINDOWS\System32\sechost.dll
21:13:33.47063642147C:\WINDOWS\System32\shcore.dll
21:13:33.47063642147C:\WINDOWS\System32\ucrtbase.dll
21:13:33.47063642147C:\WINDOWS\System32\win32u.dll
21:13:33.47063642147C:\WINDOWS\System32\winrnr.dll
21:13:33.47063642147C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.608_none_fb280a3c7926c2cc\COMCTL32.dll
21:13:33.47063642147C:\WINDOWS\system32\napinsp.dll
21:13:33.47063642147C:\WINDOWS\system32\nlansp_c.dll
21:13:33.47063642147C:\WINDOWS\system32\nvspcap64.dll
21:13:33.47063642147C:\WINDOWS\system32\pnrpnsp.dll
21:13:33.47063642147C:\WINDOWS\system32\rsaenh.dll
21:13:33.47063642147C:\WINDOWS\system32\uxtheme.dll
21:13:33.47063642147C:\WINDOWS\system32\wbem\fastprox.dll
21:13:33.47063642147C:\WINDOWS\system32\wbem\wbemprox.dll
21:13:33.47063642147C:\WINDOWS\system32\wbem\wbemsvc.dll
21:13:33.47063642147C:\WINDOWS\system32\wshbth.dll
21:13:33.47063642147C:\Windows\System32\gameux.dll
21:13:33.47063642147C:\Windows\System32\rasadhlp.dll
21:13:34.10467F87759OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
21:13:34.49335206866OverlayManager::doActionForegroundChange Event ON (ON)
21:13:34.49335208408OverlayManager::OnForegroundChangedChanged True
21:13:34.49335208537OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x11707ac [1451, 511] , 0x0)
21:13:34.49335202958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:13:37.44943FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:13:37.90543FC587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
21:13:38.3143FC148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
21:13:38.3143FC148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
21:13:38.3143FC984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
21:13:38.6743FC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef9dda30
21:13:38.6743FC1072RenderDeviceD3d11::initDevice adapter hash: 466732135
21:13:38.6743FC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:13:38.6743FC1126RenderDeviceD3d11::initsave state
21:13:38.6743FC696RenderDeviceD3d11::initDX11loading shaders...
21:13:38.7043FC705RenderDeviceD3d11::initDX11create vs
21:13:38.7043FC723RenderDeviceD3d11::initDX11create vs
21:13:38.7243FC745RenderDeviceD3d11::initDX11create pxs
21:13:38.7443FC774RenderDeviceD3d11::initDX11create raster
21:13:38.7443FC842RenderDeviceD3d11::initDX11create buffers
21:13:38.7443FC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e718570.
21:13:38.7443FC1134RenderDeviceD3d11::initrestore state
21:13:38.7443FC1137RenderDeviceD3d11::initTarget Window [0x11707ac]
21:13:38.7443FC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:13:38.7443FC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:13:38.7443FC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
21:13:38.7443FC2092RenderDeviceD3d11::setFixSet render device fix RT.
21:13:38.7443FC3077OverlayManager::setGraphicsRender Device fix was set RT.
21:13:38.7443FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:13:38.7443FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:13:38.16943FC737OverlayInputManager::HandleCommandsClear all hotkeys command
21:13:38.16943FC788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
21:13:38.16943FC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
21:13:38.16943FC21StartWidgetsRefresher::ExecuteExecute start wicket manager
21:13:38.16943FC275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:13:38.16943FC48ResetSnapShotSH::ExecuteRelease snapshot SH
21:13:38.17043FC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11707ac} (foreground = 0x11707ac).
21:13:38.17043FC2513OverlayManager::installWindowProcHookInstall WPH
21:13:38.17043FC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10823
21:13:38.17043FC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:13:38.17043FC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xee70d570=-294595216)=>(0x9e763b00=-1636418816)
21:13:38.17043FC2603OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
21:13:38.17043FC311PerformanceCounter::NotifyFrameRenderNotify first Render...
21:13:38.17043FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:13:38.17043FC8300OverlayManager::CheckForSharedTextureSupportCheck for SHT support
21:13:38.17167F82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:13:38.17167F82622OverlayManager::installKeybMouseHookInstall KeybMouse
21:13:38.17167F8480InputInterceptor::stopHookunhook keyboard and mouse
21:13:38.17167F8447InputInterceptor::runHookKeyboard is hooked 0x67f8
21:13:38.17167F8457InputInterceptor::runHookNew Mouse LL is hooked
21:13:38.17167F8469InputInterceptor::runHookMouse is hooked 0x67f8
21:13:38.17167F82273OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 4, Cur = 0x10003
21:13:38.18243FC5498OverlayManager::initOverlayResolutionEx 0X40008
21:13:38.18243FC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:13:38.18243FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:13:38.18243FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:13:38.185DC4225InterProcessElement::openInterProcess Overwolf_ImID_790432_P_7928 opened succesfuly
21:13:38.185DC4225InterProcessElement::openInterProcess Overwolf_PID_7928_SHARED_MEMORY_AGENT opened succesfuly
21:13:38.185DC4225InterProcessElement::openInterProcess Overwolf_ImID_206EA_P_7928 opened succesfuly
21:13:38.185DC4225InterProcessElement::openInterProcess Overwolf_PID_7928_SHARED_MEMORY_AGENT opened succesfuly
21:13:38.21643FC326RenderImageD3d11::setSizeCreate Texture (300,60) / (384,128) - OK
21:13:38.21643FC347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
21:13:39.1335207300OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\lukas\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.2\plugins/GEPPlugin64.dll]
21:13:39.1843FC8099OverlayManager::LoadPluginloading plugin: C:\Users\lukas\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.2\plugins/GEPPlugin64.dll
21:13:39.12243FC8118OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\lukas\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\230.1.2\plugins/GEPPlugin64.dll] []
21:13:39.17743FC8150OverlayManager::LoadPluginfinish loading plugin
21:13:40.62067F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x11707ac .
21:13:40.62067F87719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:13:43.42149C4255InterProcessElement::closeInterProcess Overwolf_PID_7928_SHARED_MEMORY_AGENT close 2147483647 bytes
21:13:43.42149C4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=790432
21:13:43.42149C4255InterProcessElement::closeInterProcess Overwolf_ImID_790432_P_7928 close 2147483647 bytes
21:13:43.42149C42644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:17:00.594593C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=3740830
21:17:00.595593C2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:17:00.610593C225InterProcessElement::openInterProcess Overwolf_ImID_3740830_P_7928 opened succesfuly
21:17:00.611593C225InterProcessElement::openInterProcess Overwolf_PID_7928_SHARED_MEMORY_AGENT opened succesfuly
21:17:00.81543FC326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
21:17:00.81543FC347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
21:17:00.82767F82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:17:00.82767F82814OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
21:17:00.83067F87759OverlayManager::IsEmptyCursorCache cursor 0x67f504ed (v: 1)
21:17:00.83543FC3789OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:17:01.22467F82841OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
21:17:01.22467F82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:17:01.22543FC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x67f504ed;prev = 0x67f504ed , {Original values: ref = 5 handle = 0x10003}
21:17:01.97067F82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:17:01.97067F82814OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
21:17:03.1643FC2841OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
21:17:03.1643FC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:17:03.2343FC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x67f504ed;prev = 0x67f504ed , {Original values: ref = 5 handle = 0x10003}
21:19:23.71767F83020OverlayManager::DetachThreadInputDetach thread input 26616, 17404
21:19:23.76267F87719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:19:23.78767F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
21:19:23.78867F87719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:19:23.83643FC485ReleaseD11DeviceDevice Released! [1]
21:19:23.83643FC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:19:23.83643FC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:19:23.83643FC1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:19:23.83643FC1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:19:23.83643FC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10823
21:19:23.83643FC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:19:23.83643FC184IRenderDevice::releaseRender Releasing.
21:19:23.83643FC98RenderDeviceCaptureBase::ReleaseTextureRelease
21:19:23.83643FC116RenderDeviceCaptureBase::ReleaseTextureReleased
21:19:23.83643FC1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:19:23.83643FC1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:19:23.83643FC1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:19:23.83643FC201IRenderDevice::releaseRender Releasing Done.
21:19:23.83643FC488ReleaseD11Device End Device Released!
21:19:23.83643FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:19:23.9863520367InputInterceptor::ResetLLHookProcExtReset keys state
21:19:23.98635206866OverlayManager::doActionForegroundChange Event OFF (OFF)
21:19:23.98635208408OverlayManager::OnForegroundChangedChanged False
21:19:23.98635208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203FA Title=[#bingo-i-budy
21:19:23.98635207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:19:23.98635202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:19:23.98635202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:19:23.98635202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:19:24.03520367InputInterceptor::ResetLLHookProcExtReset keys state
21:19:24.235207025OverlayManager::doActionDisplayFPS - Triggered
21:19:24.993593C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:19:27.232758177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3365].
21:19:27.23275852WidgetsLayoutScheduler::Stopstopping layout scheduler
21:19:27.23275861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
21:19:29.72643FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:19:29.74043FC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef9dda30
21:19:29.74043FC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:19:29.74043FC1126RenderDeviceD3d11::initsave state
21:19:29.74043FC696RenderDeviceD3d11::initDX11loading shaders...
21:19:29.74843FC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e718570.
21:19:29.74843FC1134RenderDeviceD3d11::initrestore state
21:19:29.74843FC1137RenderDeviceD3d11::initTarget Window [0x11707ac]
21:19:29.74843FC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:19:29.74843FC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:19:29.74843FC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:19:29.74843FC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:19:29.74843FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:19:29.74843FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:19:29.75243FC48ResetSnapShotSH::ExecuteRelease snapshot SH
21:19:29.75243FC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11707ac} (foreground = 0x11707ac).
21:19:29.75243FC2513OverlayManager::installWindowProcHookInstall WPH
21:19:29.75243FC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb0407e1
21:19:29.75243FC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:19:29.75243FC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xee70d570=-294595216)=>(0x9e763b00=-1636418816)
21:19:29.75243FC2377WidgetManager::Renderresume layout thread
21:19:29.75243FC275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:19:29.75243FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:19:29.75243FC1702WidgetManager::drawskip widget draw (not in foreground) False - False
21:19:29.75243FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:19:29.75367F82622OverlayManager::installKeybMouseHookInstall KeybMouse
21:19:29.75367F8480InputInterceptor::stopHookunhook keyboard and mouse
21:19:29.75367F8447InputInterceptor::runHookKeyboard is hooked 0x67f8
21:19:29.75367F8457InputInterceptor::runHookNew Mouse LL is hooked
21:19:29.75367F8469InputInterceptor::runHookMouse is hooked 0x67f8
21:19:29.81143FC5498OverlayManager::initOverlayResolutionEx 0X40008
21:19:29.81143FC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:19:29.81143FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:19:29.81143FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:19:30.9835206866OverlayManager::doActionForegroundChange Event ON (ON)
21:19:30.9835208408OverlayManager::OnForegroundChangedChanged True
21:19:30.9835207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:19:30.9967F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
21:19:30.11535207025OverlayManager::doActionDisplayFPS - Triggered
21:19:30.11643FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:43:02.87033A4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
21:43:02.98249C4125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60806
21:43:02.98249C42644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:43:02.98449C4225InterProcessElement::openInterProcess Overwolf_ImID_60806_P_7928 opened succesfuly
21:43:02.98449C4225InterProcessElement::openInterProcess Overwolf_PID_7928_SHARED_MEMORY_AGENT opened succesfuly
21:43:02.99733A4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
21:43:03.43543FC326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
21:43:03.43643FC347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
21:43:03.44467F82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:43:03.44467F82814OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
21:43:04.14733A4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
21:43:04.21067F82841OverlayManager::setControlModeSet RI keyboard to 0X100 (0X30)...
21:43:04.21067F82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:43:04.21243FC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x67f504ed;prev = 0x67f504ed , {Original values: ref = 0 handle = 0x10003}
21:43:04.26033A4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
21:47:18.15667F83020OverlayManager::DetachThreadInputDetach thread input 26616, 17404
21:47:18.16043FC485ReleaseD11DeviceDevice Released! [1]
21:47:18.16043FC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:47:18.16043FC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:47:18.16043FC1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:47:18.16043FC1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:47:18.16043FC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb0407e1
21:47:18.16043FC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:47:18.16043FC184IRenderDevice::releaseRender Releasing.
21:47:18.16043FC98RenderDeviceCaptureBase::ReleaseTextureRelease
21:47:18.16043FC116RenderDeviceCaptureBase::ReleaseTextureReleased
21:47:18.16043FC1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:47:18.16043FC1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:47:18.16043FC1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:47:18.16043FC201IRenderDevice::releaseRender Releasing Done.
21:47:18.16043FC488ReleaseD11Device End Device Released!
21:47:18.16043FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:47:18.5383520367InputInterceptor::ResetLLHookProcExtReset keys state
21:47:18.53835206866OverlayManager::doActionForegroundChange Event OFF (OFF)
21:47:18.53835208408OverlayManager::OnForegroundChangedChanged False
21:47:18.53935208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203FA Title=[#bingo-i-budy
21:47:18.53935207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:47:18.53935202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:47:18.53935202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:47:18.53935202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:47:18.5543520367InputInterceptor::ResetLLHookProcExtReset keys state
21:47:18.55635207025OverlayManager::doActionDisplayFPS - Triggered
21:47:19.5602758293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:47:21.600593C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3507].
21:47:21.600593C52WidgetsLayoutScheduler::Stopstopping layout scheduler
21:47:21.600593C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
21:47:42.95443FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:47:42.97543FC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef9dda30
21:47:42.97543FC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:47:42.97543FC1126RenderDeviceD3d11::initsave state
21:47:42.97543FC696RenderDeviceD3d11::initDX11loading shaders...
21:47:42.97735206866OverlayManager::doActionForegroundChange Event ON (ON)
21:47:42.97735208408OverlayManager::OnForegroundChangedChanged True
21:47:42.97735208537OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x11707ac [983, 528] , 0x0)
21:47:42.97735202958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:47:42.98543FC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e718570.
21:47:42.98543FC1134RenderDeviceD3d11::initrestore state
21:47:42.98543FC1137RenderDeviceD3d11::initTarget Window [0x11707ac]
21:47:42.98543FC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:47:42.98543FC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:47:42.98543FC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:47:42.98543FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:47:42.98543FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:47:43.1543FC48ResetSnapShotSH::ExecuteRelease snapshot SH
21:47:43.1543FC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11707ac} (foreground = 0x11707ac).
21:47:43.1543FC2513OverlayManager::installWindowProcHookInstall WPH
21:47:43.1543FC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x171707fd
21:47:43.1543FC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:47:43.1543FC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xee70d570=-294595216)=>(0x9e763b00=-1636418816)
21:47:43.1543FC2377WidgetManager::Renderresume layout thread
21:47:43.1543FC275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:47:43.1543FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:47:43.1543FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:47:43.2467F82622OverlayManager::installKeybMouseHookInstall KeybMouse
21:47:43.2467F8480InputInterceptor::stopHookunhook keyboard and mouse
21:47:43.2467F8447InputInterceptor::runHookKeyboard is hooked 0x67f8
21:47:43.2467F8457InputInterceptor::runHookNew Mouse LL is hooked
21:47:43.2467F8469InputInterceptor::runHookMouse is hooked 0x67f8
21:47:43.2467F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
21:47:43.2467F87719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:47:43.4343FC5498OverlayManager::initOverlayResolutionEx 0X40008
21:47:43.4343FC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:47:43.4343FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:47:43.4343FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:47:43.4343FC326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
21:47:43.4343FC347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
21:47:44.12467F82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:47:44.12567F82814OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
21:47:44.83667F82841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:47:44.83667F82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:47:44.83743FC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x67f504ed;prev = 0x67f504ed , {Original values: ref = 2 handle = 0x10003}
21:47:48.57667F83020OverlayManager::DetachThreadInputDetach thread input 26616, 17404
21:47:48.58343FC485ReleaseD11DeviceDevice Released! [1]
21:47:48.58343FC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:47:48.58343FC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:47:48.58343FC1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:47:48.58343FC1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:47:48.58343FC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x171707fd
21:47:48.58343FC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:47:48.58343FC184IRenderDevice::releaseRender Releasing.
21:47:48.58343FC98RenderDeviceCaptureBase::ReleaseTextureRelease
21:47:48.58343FC116RenderDeviceCaptureBase::ReleaseTextureReleased
21:47:48.58343FC1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:47:48.58343FC1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:47:48.58343FC1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:47:48.58343FC201IRenderDevice::releaseRender Releasing Done.
21:47:48.58343FC488ReleaseD11Device End Device Released!
21:47:48.58343FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:47:48.6023520367InputInterceptor::ResetLLHookProcExtReset keys state
21:47:48.60235206866OverlayManager::doActionForegroundChange Event OFF (OFF)
21:47:48.60235208408OverlayManager::OnForegroundChangedChanged False
21:47:48.60335208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203FA Title=[#bingo-i-budy
21:47:48.60335207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:47:48.60335202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:47:48.60335202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:47:48.60335202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:47:48.6183520367InputInterceptor::ResetLLHookProcExtReset keys state
21:47:48.62035207025OverlayManager::doActionDisplayFPS - Triggered
21:47:49.625593C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:47:49.72243FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:47:49.74643FC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef9dda30
21:47:49.74643FC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:47:49.74643FC1126RenderDeviceD3d11::initsave state
21:47:49.74643FC696RenderDeviceD3d11::initDX11loading shaders...
21:47:49.75943FC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e718570.
21:47:49.75943FC1134RenderDeviceD3d11::initrestore state
21:47:49.75943FC1137RenderDeviceD3d11::initTarget Window [0x11707ac]
21:47:49.75943FC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:47:49.75943FC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:47:49.75943FC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:47:49.75943FC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:47:49.75943FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:47:49.75943FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:47:49.76243FC48ResetSnapShotSH::ExecuteRelease snapshot SH
21:47:49.76343FC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11707ac} (foreground = 0x11707ac).
21:47:49.76343FC2513OverlayManager::installWindowProcHookInstall WPH
21:47:49.76343FC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f3e07b5
21:47:49.76343FC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:47:49.76343FC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xee70d570=-294595216)=>(0x9e763b00=-1636418816)
21:47:49.76343FC1702WidgetManager::drawskip widget draw (not in foreground) False - False
21:47:49.76343FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:47:49.76367F82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:47:49.76367F82622OverlayManager::installKeybMouseHookInstall KeybMouse
21:47:49.76367F8480InputInterceptor::stopHookunhook keyboard and mouse
21:47:49.76367F8447InputInterceptor::runHookKeyboard is hooked 0x67f8
21:47:49.76367F8457InputInterceptor::runHookNew Mouse LL is hooked
21:47:49.76367F8469InputInterceptor::runHookMouse is hooked 0x67f8
21:47:49.77443FC5498OverlayManager::initOverlayResolutionEx 0X40008
21:47:49.77443FC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:47:49.77443FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:47:49.77443FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:47:50.13835206866OverlayManager::doActionForegroundChange Event ON (ON)
21:47:50.13835208408OverlayManager::OnForegroundChangedChanged True
21:47:50.13935207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:47:50.14067F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
21:47:50.15535207025OverlayManager::doActionDisplayFPS - Triggered
21:47:50.15943FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:47:53.97767F83020OverlayManager::DetachThreadInputDetach thread input 26616, 17404
21:47:53.98343FC485ReleaseD11DeviceDevice Released! [1]
21:47:53.98343FC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:47:53.98343FC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:47:53.98343FC1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:47:53.98343FC1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:47:53.98343FC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f3e07b5
21:47:53.98343FC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:47:53.98343FC184IRenderDevice::releaseRender Releasing.
21:47:53.98343FC98RenderDeviceCaptureBase::ReleaseTextureRelease
21:47:53.98343FC116RenderDeviceCaptureBase::ReleaseTextureReleased
21:47:53.98343FC1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:47:53.98343FC1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:47:53.98343FC1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:47:53.98343FC201IRenderDevice::releaseRender Releasing Done.
21:47:53.98343FC488ReleaseD11Device End Device Released!
21:47:53.98343FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:47:54.2313520367InputInterceptor::ResetLLHookProcExtReset keys state
21:47:54.23135206866OverlayManager::doActionForegroundChange Event OFF (OFF)
21:47:54.23135208408OverlayManager::OnForegroundChangedChanged False
21:47:54.23135208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203FA Title=[#bingo-i-budy
21:47:54.23135207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:47:54.23135202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:47:54.23135202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:47:54.23135202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:47:54.2473520367InputInterceptor::ResetLLHookProcExtReset keys state
21:47:54.24835207025OverlayManager::doActionDisplayFPS - Triggered
21:47:55.258593C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:47:57.3012758177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3391].
21:47:57.301275852WidgetsLayoutScheduler::Stopstopping layout scheduler
21:47:57.301275861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
21:48:04.84843FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:48:04.86643FC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef9dda30
21:48:04.86643FC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:48:04.86643FC1126RenderDeviceD3d11::initsave state
21:48:04.86643FC696RenderDeviceD3d11::initDX11loading shaders...
21:48:04.87443FC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e718570.
21:48:04.87443FC1134RenderDeviceD3d11::initrestore state
21:48:04.87443FC1137RenderDeviceD3d11::initTarget Window [0x11707ac]
21:48:04.87443FC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:48:04.87443FC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:48:04.87443FC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:48:04.87443FC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:48:04.87443FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:48:04.87443FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:48:04.92543FC48ResetSnapShotSH::ExecuteRelease snapshot SH
21:48:04.92543FC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11707ac} (foreground = 0x11707ac).
21:48:04.92543FC2513OverlayManager::installWindowProcHookInstall WPH
21:48:04.92543FC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2f6707b5
21:48:04.92543FC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:48:04.92543FC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xee70d570=-294595216)=>(0x9e763b00=-1636418816)
21:48:04.92543FC2377WidgetManager::Renderresume layout thread
21:48:04.92543FC275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:48:04.92543FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:48:04.92543FC1702WidgetManager::drawskip widget draw (not in foreground) False - False
21:48:04.92543FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:48:04.92567F82622OverlayManager::installKeybMouseHookInstall KeybMouse
21:48:04.92567F8480InputInterceptor::stopHookunhook keyboard and mouse
21:48:04.92567F8447InputInterceptor::runHookKeyboard is hooked 0x67f8
21:48:04.92667F8457InputInterceptor::runHookNew Mouse LL is hooked
21:48:04.92667F8469InputInterceptor::runHookMouse is hooked 0x67f8
21:48:04.94135206866OverlayManager::doActionForegroundChange Event ON (ON)
21:48:04.94135208408OverlayManager::OnForegroundChangedChanged True
21:48:04.94135207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:48:04.94267F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
21:48:04.95735207025OverlayManager::doActionDisplayFPS - Triggered
21:48:04.96643FC5498OverlayManager::initOverlayResolutionEx 0X40008
21:48:04.96643FC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:48:04.96643FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:48:04.96643FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:48:04.96643FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:48:13.88267F83020OverlayManager::DetachThreadInputDetach thread input 26616, 17404
21:48:13.88743FC485ReleaseD11DeviceDevice Released! [1]
21:48:13.88743FC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:48:13.88743FC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:48:13.88743FC1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:48:13.88743FC1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:48:13.88743FC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2f6707b5
21:48:13.88743FC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:48:13.88743FC184IRenderDevice::releaseRender Releasing.
21:48:13.88743FC98RenderDeviceCaptureBase::ReleaseTextureRelease
21:48:13.88743FC116RenderDeviceCaptureBase::ReleaseTextureReleased
21:48:13.88743FC1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:48:13.88743FC1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:48:13.88743FC1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:48:13.88743FC201IRenderDevice::releaseRender Releasing Done.
21:48:13.88743FC488ReleaseD11Device End Device Released!
21:48:13.88743FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:48:14.1643520367InputInterceptor::ResetLLHookProcExtReset keys state
21:48:14.16435206866OverlayManager::doActionForegroundChange Event OFF (OFF)
21:48:14.16435208408OverlayManager::OnForegroundChangedChanged False
21:48:14.16435208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203FA Title=[#bingo-i-budy
21:48:14.16435207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:48:14.16435202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:48:14.16435202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:48:14.16535202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:48:14.1793520367InputInterceptor::ResetLLHookProcExtReset keys state
21:48:14.18035207025OverlayManager::doActionDisplayFPS - Triggered
21:48:15.189593C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:48:17.2312758177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3418].
21:48:17.231275852WidgetsLayoutScheduler::Stopstopping layout scheduler
21:48:17.231275861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
21:49:43.36843FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:49:43.39743FC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef9dda30
21:49:43.39743FC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:49:43.39743FC1126RenderDeviceD3d11::initsave state
21:49:43.39743FC696RenderDeviceD3d11::initDX11loading shaders...
21:49:43.40743FC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e718570.
21:49:43.40743FC1134RenderDeviceD3d11::initrestore state
21:49:43.40743FC1137RenderDeviceD3d11::initTarget Window [0x11707ac]
21:49:43.40743FC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:49:43.40743FC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:49:43.40743FC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:49:43.40743FC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:49:43.40743FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:49:43.40743FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:49:43.45843FC48ResetSnapShotSH::ExecuteRelease snapshot SH
21:49:43.45843FC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11707ac} (foreground = 0x11707ac).
21:49:43.45843FC2513OverlayManager::installWindowProcHookInstall WPH
21:49:43.45843FC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x36b303d5
21:49:43.45843FC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:49:43.45843FC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xee70d570=-294595216)=>(0x9e763b00=-1636418816)
21:49:43.45843FC2377WidgetManager::Renderresume layout thread
21:49:43.45843FC275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:49:43.45843FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:49:43.45843FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:49:43.49567F82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:49:43.49567F82622OverlayManager::installKeybMouseHookInstall KeybMouse
21:49:43.49567F8480InputInterceptor::stopHookunhook keyboard and mouse
21:49:43.49567F8447InputInterceptor::runHookKeyboard is hooked 0x67f8
21:49:43.49567F8457InputInterceptor::runHookNew Mouse LL is hooked
21:49:43.49567F8469InputInterceptor::runHookMouse is hooked 0x67f8
21:49:43.49643FC5498OverlayManager::initOverlayResolutionEx 0X40008
21:49:43.49643FC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:49:43.49643FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:49:43.49643FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:49:43.50135206866OverlayManager::doActionForegroundChange Event ON (ON)
21:49:43.50135208408OverlayManager::OnForegroundChangedChanged True
21:49:43.50235208543OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
21:49:43.51367F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
21:49:43.51367F87719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:49:43.51835207025OverlayManager::doActionDisplayFPS - Triggered
21:49:43.54543FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:49:58.76067F83020OverlayManager::DetachThreadInputDetach thread input 26616, 17404
21:49:58.76743FC485ReleaseD11DeviceDevice Released! [1]
21:49:58.76743FC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:49:58.76743FC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:49:58.76743FC1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:49:58.76743FC1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:49:58.76743FC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x36b303d5
21:49:58.76743FC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:49:58.76743FC184IRenderDevice::releaseRender Releasing.
21:49:58.76743FC98RenderDeviceCaptureBase::ReleaseTextureRelease
21:49:58.76743FC116RenderDeviceCaptureBase::ReleaseTextureReleased
21:49:58.76743FC1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:49:58.76743FC1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:49:58.76743FC1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:49:58.76743FC201IRenderDevice::releaseRender Releasing Done.
21:49:58.76743FC488ReleaseD11Device End Device Released!
21:49:58.76743FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:49:58.8773520367InputInterceptor::ResetLLHookProcExtReset keys state
21:49:58.87735206866OverlayManager::doActionForegroundChange Event OFF (OFF)
21:49:58.87735208408OverlayManager::OnForegroundChangedChanged False
21:49:58.87735208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203FA Title=[#bingo-i-budy
21:49:58.87735207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:49:58.87735202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:49:58.87735202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:49:58.87735202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:49:58.8923520367InputInterceptor::ResetLLHookProcExtReset keys state
21:49:58.89335207025OverlayManager::doActionDisplayFPS - Triggered
21:49:59.902593C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:50:01.939593C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3248].
21:50:01.939593C52WidgetsLayoutScheduler::Stopstopping layout scheduler
21:50:01.939593C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:15)
21:50:33.57543FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:50:33.60243FC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef9dda30
21:50:33.60243FC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:50:33.60243FC1126RenderDeviceD3d11::initsave state
21:50:33.60243FC696RenderDeviceD3d11::initDX11loading shaders...
21:50:33.60943FC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e718570.
21:50:33.60943FC1134RenderDeviceD3d11::initrestore state
21:50:33.60943FC1137RenderDeviceD3d11::initTarget Window [0x11707ac]
21:50:33.60943FC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:50:33.60943FC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:50:33.60943FC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:50:33.60943FC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:50:33.60943FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:50:33.60943FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:50:33.63443FC48ResetSnapShotSH::ExecuteRelease snapshot SH
21:50:33.63443FC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11707ac} (foreground = 0x11707ac).
21:50:33.63443FC2513OverlayManager::installWindowProcHookInstall WPH
21:50:33.63443FC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4f41028f
21:50:33.63443FC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:50:33.63443FC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xee70d570=-294595216)=>(0x9e763b00=-1636418816)
21:50:33.63443FC2377WidgetManager::Renderresume layout thread
21:50:33.63443FC275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:50:33.63443FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:50:33.63443FC1702WidgetManager::drawskip widget draw (not in foreground) False - False
21:50:33.63443FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:50:33.65867F82171OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:50:33.65867F82622OverlayManager::installKeybMouseHookInstall KeybMouse
21:50:33.65867F8480InputInterceptor::stopHookunhook keyboard and mouse
21:50:33.65867F8447InputInterceptor::runHookKeyboard is hooked 0x67f8
21:50:33.65867F8457InputInterceptor::runHookNew Mouse LL is hooked
21:50:33.65867F8469InputInterceptor::runHookMouse is hooked 0x67f8
21:50:33.65943FC5498OverlayManager::initOverlayResolutionEx 0X40008
21:50:33.65943FC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:50:33.65943FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:50:33.65943FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:50:33.66835206866OverlayManager::doActionForegroundChange Event ON (ON)
21:50:33.66835208408OverlayManager::OnForegroundChangedChanged True
21:50:33.66835208543OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
21:50:33.67767F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
21:50:33.67767F87719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:50:33.68535207025OverlayManager::doActionDisplayFPS - Triggered
21:50:33.71143FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:50:38.42343FC326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
21:50:38.42343FC347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
21:50:52.17167F82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:50:52.17167F82814OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
21:50:52.79043FC2841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:50:52.79043FC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:50:52.79543FC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 10, OW handle = 0x67f504ed;prev = 0x67f504ed , {Original values: ref = 10 handle = 0x10003}
21:52:00.60267F83020OverlayManager::DetachThreadInputDetach thread input 26616, 17404
21:52:00.72443FC485ReleaseD11DeviceDevice Released! [1]
21:52:00.72443FC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:52:00.72443FC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:52:00.72443FC1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:52:00.72443FC1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:52:00.72543FC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4f41028f
21:52:00.72543FC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:52:00.72543FC184IRenderDevice::releaseRender Releasing.
21:52:00.72543FC98RenderDeviceCaptureBase::ReleaseTextureRelease
21:52:00.72543FC116RenderDeviceCaptureBase::ReleaseTextureReleased
21:52:00.72543FC1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:52:00.72543FC1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:52:00.72543FC1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:52:00.72543FC201IRenderDevice::releaseRender Releasing Done.
21:52:00.72543FC488ReleaseD11Device End Device Released!
21:52:00.72543FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:52:00.84543FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:52:00.9993520367InputInterceptor::ResetLLHookProcExtReset keys state
21:52:00.99935206866OverlayManager::doActionForegroundChange Event OFF (OFF)
21:52:00.99935208408OverlayManager::OnForegroundChangedChanged False
21:52:00.035208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203FA Title=[#bingo-i-budy
21:52:00.035207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:52:00.035202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:52:00.035202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:52:01.035202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:52:01.153520367InputInterceptor::ResetLLHookProcExtReset keys state
21:52:01.1735207025OverlayManager::doActionDisplayFPS - Triggered
21:52:02.182758293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:52:04.61DC4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3493].
21:52:04.61DC452WidgetsLayoutScheduler::Stopstopping layout scheduler
21:52:04.61DC461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:14)
21:52:17.16443FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:52:17.21043FC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef9dda30
21:52:17.21043FC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:52:17.21043FC1126RenderDeviceD3d11::initsave state
21:52:17.21043FC696RenderDeviceD3d11::initDX11loading shaders...
21:52:17.21743FC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e718570.
21:52:17.21743FC1134RenderDeviceD3d11::initrestore state
21:52:17.21743FC1137RenderDeviceD3d11::initTarget Window [0x11707ac]
21:52:17.21743FC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:52:17.21743FC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:52:17.21743FC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:52:17.21743FC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:52:17.21743FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:52:17.21743FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:52:17.26143FC48ResetSnapShotSH::ExecuteRelease snapshot SH
21:52:17.26143FC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11707ac} (foreground = 0x11707ac).
21:52:17.26143FC2513OverlayManager::installWindowProcHookInstall WPH
21:52:17.26143FC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1e340857
21:52:17.26143FC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:52:17.26143FC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xee70d570=-294595216)=>(0x9e763b00=-1636418816)
21:52:17.26143FC2377WidgetManager::Renderresume layout thread
21:52:17.26143FC275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:52:17.26143FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:52:17.26143FC1702WidgetManager::drawskip widget draw (not in foreground) False - False
21:52:17.26143FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:52:17.26167F82622OverlayManager::installKeybMouseHookInstall KeybMouse
21:52:17.26167F8480InputInterceptor::stopHookunhook keyboard and mouse
21:52:17.26167F8447InputInterceptor::runHookKeyboard is hooked 0x67f8
21:52:17.26167F8457InputInterceptor::runHookNew Mouse LL is hooked
21:52:17.26167F8469InputInterceptor::runHookMouse is hooked 0x67f8
21:52:17.30343FC5498OverlayManager::initOverlayResolutionEx 0X40008
21:52:17.30343FC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:52:17.30343FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:52:17.30343FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:52:17.36235206866OverlayManager::doActionForegroundChange Event ON (ON)
21:52:17.36235208408OverlayManager::OnForegroundChangedChanged True
21:52:17.36335207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:52:17.36467F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
21:52:17.37935207025OverlayManager::doActionDisplayFPS - Triggered
21:52:17.38543FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:52:24.23743FC326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
21:52:24.23743FC347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
21:52:24.91467F82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:52:24.91467F82814OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
21:52:27.6843FC2841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:52:27.6843FC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:52:27.7143FC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x67f504ed;prev = 0x67f504ed , {Original values: ref = 2 handle = 0x10003}
21:53:58.93467F83020OverlayManager::DetachThreadInputDetach thread input 26616, 17404
21:53:59.453520367InputInterceptor::ResetLLHookProcExtReset keys state
21:53:59.4535206866OverlayManager::doActionForegroundChange Event OFF (OFF)
21:53:59.4535208408OverlayManager::OnForegroundChangedChanged False
21:53:59.4535208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15E07AA Title=[YouTube - Google Chrome]
21:53:59.4535207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:53:59.4535202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:53:59.4535202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:53:59.4535202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:53:59.583520367InputInterceptor::ResetLLHookProcExtReset keys state
21:53:59.6035207025OverlayManager::doActionDisplayFPS - Triggered
21:53:59.6643FC485ReleaseD11DeviceDevice Released! [1]
21:53:59.6643FC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:53:59.6643FC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:53:59.6643FC1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:53:59.6643FC1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:53:59.6643FC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1e340857
21:53:59.6643FC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:53:59.6643FC184IRenderDevice::releaseRender Releasing.
21:53:59.6643FC98RenderDeviceCaptureBase::ReleaseTextureRelease
21:53:59.6643FC116RenderDeviceCaptureBase::ReleaseTextureReleased
21:53:59.6643FC1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:53:59.6643FC1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:53:59.6643FC1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:53:59.6643FC201IRenderDevice::releaseRender Releasing Done.
21:53:59.6643FC488ReleaseD11Device End Device Released!
21:53:59.6743FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:53:59.13643FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:54:00.54593C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:54:02.962758177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3215].
21:54:02.96275852WidgetsLayoutScheduler::Stopstopping layout scheduler
21:54:02.96275861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
21:54:11.58943FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:54:11.62043FC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef9dda30
21:54:11.62043FC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:54:11.62043FC1126RenderDeviceD3d11::initsave state
21:54:11.62043FC696RenderDeviceD3d11::initDX11loading shaders...
21:54:11.62843FC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e718570.
21:54:11.62843FC1134RenderDeviceD3d11::initrestore state
21:54:11.62843FC1137RenderDeviceD3d11::initTarget Window [0x11707ac]
21:54:11.62843FC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:54:11.62843FC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:54:11.62843FC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:54:11.62843FC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:54:11.62843FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:54:11.62843FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:54:11.81735206866OverlayManager::doActionForegroundChange Event ON (ON)
21:54:11.81735208408OverlayManager::OnForegroundChangedChanged True
21:54:11.81735208537OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x11707ac [970, 484] , 0x0)
21:54:11.83343FC48ResetSnapShotSH::ExecuteRelease snapshot SH
21:54:11.83343FC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11707ac} (foreground = 0x11707ac).
21:54:11.83343FC2513OverlayManager::installWindowProcHookInstall WPH
21:54:11.83343FC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x50d08d1
21:54:11.83343FC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:54:11.83443FC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xee70d570=-294595216)=>(0x9e763b00=-1636418816)
21:54:11.83443FC2377WidgetManager::Renderresume layout thread
21:54:11.83443FC275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:54:11.83443FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:54:11.83443FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:54:11.83435207025OverlayManager::doActionDisplayFPS - Triggered
21:54:11.84467F82622OverlayManager::installKeybMouseHookInstall KeybMouse
21:54:11.84467F8480InputInterceptor::stopHookunhook keyboard and mouse
21:54:11.84467F8447InputInterceptor::runHookKeyboard is hooked 0x67f8
21:54:11.84467F8457InputInterceptor::runHookNew Mouse LL is hooked
21:54:11.84467F8469InputInterceptor::runHookMouse is hooked 0x67f8
21:54:11.84467F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
21:54:11.84467F87719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:54:11.86243FC5498OverlayManager::initOverlayResolutionEx 0X40008
21:54:11.86243FC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:54:11.86243FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:54:11.86243FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:54:11.86243FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:19.78067F87719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:56:19.81467F83020OverlayManager::DetachThreadInputDetach thread input 26616, 17404
21:56:19.89143FC485ReleaseD11DeviceDevice Released! [1]
21:56:19.89143FC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:56:19.89143FC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
21:56:19.89143FC1558OverlayManager::RestoreGameWNDPROCSWL restored.
21:56:19.89143FC1568OverlayManager::RestoreGameWNDPROCSWL OK.
21:56:19.89143FC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x50d08d1
21:56:19.89143FC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:56:19.89143FC184IRenderDevice::releaseRender Releasing.
21:56:19.89143FC98RenderDeviceCaptureBase::ReleaseTextureRelease
21:56:19.89143FC116RenderDeviceCaptureBase::ReleaseTextureReleased
21:56:19.89143FC1258RenderDeviceD3d11::releaseImplementationReleasing 1
21:56:19.89143FC1268RenderDeviceD3d11::releaseImplementationReleasing 2
21:56:19.89143FC1287RenderDeviceD3d11::releaseImplementationReleasing 3
21:56:19.89143FC201IRenderDevice::releaseRender Releasing Done.
21:56:19.89143FC488ReleaseD11Device End Device Released!
21:56:19.89143FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:56:19.95167F87759OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
21:56:20.1083520367InputInterceptor::ResetLLHookProcExtReset keys state
21:56:20.10835206866OverlayManager::doActionForegroundChange Event OFF (OFF)
21:56:20.10835208408OverlayManager::OnForegroundChangedChanged False
21:56:20.10835208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x15E07AA Title=[YouTube - Google Chrome]
21:56:20.10835202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:56:20.10835202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:56:20.10835202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:56:20.1243520367InputInterceptor::ResetLLHookProcExtReset keys state
21:56:20.12535207025OverlayManager::doActionDisplayFPS - Triggered
21:56:21.134593C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:56:23.1822758177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3401].
21:56:23.182275852WidgetsLayoutScheduler::Stopstopping layout scheduler
21:56:23.182275861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
21:56:42.49143FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
21:56:42.51143FC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef9dda30
21:56:42.51143FC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
21:56:42.51143FC1126RenderDeviceD3d11::initsave state
21:56:42.51143FC696RenderDeviceD3d11::initDX11loading shaders...
21:56:42.51843FC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e718570.
21:56:42.51843FC1134RenderDeviceD3d11::initrestore state
21:56:42.51843FC1137RenderDeviceD3d11::initTarget Window [0x11707ac]
21:56:42.51843FC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:56:42.51843FC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:56:42.51843FC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:56:42.51843FC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
21:56:42.51843FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
21:56:42.51843FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:56:42.52143FC48ResetSnapShotSH::ExecuteRelease snapshot SH
21:56:42.52143FC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11707ac} (foreground = 0x11707ac).
21:56:42.52143FC2513OverlayManager::installWindowProcHookInstall WPH
21:56:42.52143FC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4d2d0785
21:56:42.52143FC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
21:56:42.52143FC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xee70d570=-294595216)=>(0x9e763b00=-1636418816)
21:56:42.52143FC2377WidgetManager::Renderresume layout thread
21:56:42.52143FC275WidgetManager::StartLayoutSchedulerstart layout scheduler
21:56:42.52143FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
21:56:42.52143FC1702WidgetManager::drawskip widget draw (not in foreground) False - False
21:56:42.52143FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:42.54467F82622OverlayManager::installKeybMouseHookInstall KeybMouse
21:56:42.54467F8480InputInterceptor::stopHookunhook keyboard and mouse
21:56:42.54467F8447InputInterceptor::runHookKeyboard is hooked 0x67f8
21:56:42.54467F8457InputInterceptor::runHookNew Mouse LL is hooked
21:56:42.54467F8469InputInterceptor::runHookMouse is hooked 0x67f8
21:56:42.54467F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
21:56:42.58735206866OverlayManager::doActionForegroundChange Event ON (ON)
21:56:42.58735208408OverlayManager::OnForegroundChangedChanged True
21:56:42.58735207719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:56:42.60535207025OverlayManager::doActionDisplayFPS - Triggered
21:56:42.64743FC5498OverlayManager::initOverlayResolutionEx 0X40008
21:56:42.64743FC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
21:56:42.64743FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
21:56:42.64743FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
21:56:42.64743FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:56:42.65467F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
21:58:31.69243FC326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
21:58:31.69243FC347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
21:58:33.93467F82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:58:33.93467F82814OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
21:58:33.97167F82841OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
21:58:33.97167F82846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:58:33.97143FC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x67f504ed;prev = 0x67f504ed , {Original values: ref = 3 handle = 0x10003}
21:58:34.20867F82790OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:58:34.20867F82814OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
21:58:38.93043FC2841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
21:58:38.93143FC2846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:58:38.93743FC3963OverlayManager::RestoreGameCursorRestoreGameCursor ref = 3, OW handle = 0x67f504ed;prev = 0x67f504ed , {Original values: ref = 3 handle = 0x10003}
22:23:20.85567F83020OverlayManager::DetachThreadInputDetach thread input 26616, 17404
22:23:20.96443FC485ReleaseD11DeviceDevice Released! [1]
22:23:20.96443FC2970OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:23:20.96443FC1551OverlayManager::RestoreGameWNDPROCSearch SWL..
22:23:20.96443FC1558OverlayManager::RestoreGameWNDPROCSWL restored.
22:23:20.96443FC1568OverlayManager::RestoreGameWNDPROCSWL OK.
22:23:20.96443FC1573OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4d2d0785
22:23:20.96443FC2992OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:23:20.96443FC184IRenderDevice::releaseRender Releasing.
22:23:20.96443FC98RenderDeviceCaptureBase::ReleaseTextureRelease
22:23:20.96443FC116RenderDeviceCaptureBase::ReleaseTextureReleased
22:23:20.96443FC1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:23:20.96443FC1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:23:20.96443FC1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:23:20.96443FC201IRenderDevice::releaseRender Releasing Done.
22:23:20.96443FC488ReleaseD11Device End Device Released!
22:23:20.96443FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
22:23:21.3343FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
22:23:21.4353520367InputInterceptor::ResetLLHookProcExtReset keys state
22:23:21.43535206866OverlayManager::doActionForegroundChange Event OFF (OFF)
22:23:21.43535208408OverlayManager::OnForegroundChangedChanged False
22:23:21.43535208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203FA Title=[#bingo-i-budy
22:23:21.43535207719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:23:21.43535202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:23:21.43535202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
22:23:21.43535202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:23:21.4503520367InputInterceptor::ResetLLHookProcExtReset keys state
22:23:21.45235207025OverlayManager::doActionDisplayFPS - Triggered
22:23:21.9353C9C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:23:23.969DC4177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3152].
22:23:23.969DC452WidgetsLayoutScheduler::Stopstopping layout scheduler
22:23:23.969DC461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
22:23:25.41243FC418fSwapResize_BuffersResize buffer (0xef9dda30)!
22:23:25.44443FC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xef9dda30
22:23:25.44443FC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:23:25.44443FC1126RenderDeviceD3d11::initsave state
22:23:25.44443FC696RenderDeviceD3d11::initDX11loading shaders...
22:23:25.45443FC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x8e718570.
22:23:25.45443FC1134RenderDeviceD3d11::initrestore state
22:23:25.45443FC1137RenderDeviceD3d11::initTarget Window [0x11707ac]
22:23:25.45443FC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:23:25.45443FC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:23:25.45443FC2958OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:23:25.45443FC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:23:25.45443FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:23:25.45443FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:23:25.51243FC48ResetSnapShotSH::ExecuteRelease snapshot SH
22:23:25.51243FC5596OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x11707ac} (foreground = 0x11707ac).
22:23:25.51243FC2513OverlayManager::installWindowProcHookInstall WPH
22:23:25.51243FC2527OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1db08df
22:23:25.51243FC2546OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:23:25.51243FC2592OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0xee70d570=-294595216)=>(0x9e763b00=-1636418816)
22:23:25.51243FC2377WidgetManager::Renderresume layout thread
22:23:25.51243FC275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:23:25.51243FC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:23:25.51243FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:23:25.52435206866OverlayManager::doActionForegroundChange Event ON (ON)
22:23:25.52435208408OverlayManager::OnForegroundChangedChanged True
22:23:25.52535208543OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
22:23:25.53467F82622OverlayManager::installKeybMouseHookInstall KeybMouse
22:23:25.53467F8480InputInterceptor::stopHookunhook keyboard and mouse
22:23:25.53467F8447InputInterceptor::runHookKeyboard is hooked 0x67f8
22:23:25.53467F8457InputInterceptor::runHookNew Mouse LL is hooked
22:23:25.53467F8469InputInterceptor::runHookMouse is hooked 0x67f8
22:23:25.53467F86297overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x11707ac) 0x11707ac .
22:23:25.53467F87719OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:23:25.54135207025OverlayManager::doActionDisplayFPS - Triggered
22:23:25.58943FC5498OverlayManager::initOverlayResolutionEx 0X40008
22:23:25.58943FC5504OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:23:25.58943FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:23:25.58943FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:23:25.58943FC1027OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:35:24.7442758225InterProcessElement::openInterProcess Overwolf_ImID_2BA0798_P_7928 opened succesfuly
22:35:24.7442758225InterProcessElement::openInterProcess Overwolf_PID_7928_SHARED_MEMORY_AGENT opened succesfuly
22:35:25.38543FC326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
22:35:25.38543FC347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
22:35:55.53767F83020OverlayManager::DetachThreadInputDetach thread input 26616, 17404
22:35:55.55367F87719OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:35:55.55843FC5504OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:35:55.55843FC5427OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:35:55.55843FC5447OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:35:55.6693520367InputInterceptor::ResetLLHookProcExtReset keys state
22:35:55.66935206866OverlayManager::doActionForegroundChange Event OFF (OFF)
22:35:55.66935208408OverlayManager::OnForegroundChangedChanged False
22:35:55.67035208446OverlayManager::OnForegroundChangedLost foreground to window Handle=0x203FA Title=[#bingo-i-budy
22:35:55.67035202951OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:35:55.67035202841OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
22:35:55.67035202846OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:35:55.6843520367InputInterceptor::ResetLLHookProcExtReset keys state
22:35:55.68635207025OverlayManager::doActionDisplayFPS - Triggered
22:35:56.6902758293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:35:58.7393C9C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3180].
22:35:58.7393C9C52WidgetsLayoutScheduler::Stopstopping layout scheduler
22:35:58.7393C9C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:36:03.3767F81945OverlayManager::GameWindowProcCallbackClose Window [16].