TimeThreadLineFunctionMessage
22:56:28.24519F0139runClientStarting Overlay PID=9176(0x23d8) server PID = 16504
22:56:28.24519F0560Client::initClient::Initialize
22:56:28.24519F0568Client::initStart owclient thread
22:56:28.656311C325Client::initFirstInjectionClient::initFirstInjection.
22:56:28.656311C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24216504 opened succesfuly
22:56:28.656311C351session id = {6D0BED67-7E96-4173-999A-7D02FCBE228C}
22:56:28.656311C2096Client::LogClientInfoProcess OS version [6.2] [64-bit]
22:56:28.659311C2106Client::LogClientInfoOS version [10.0.19041]
22:56:28.661311C2128Client::LogClientInfoClient [64-bit] Version 2.2.242.2
22:56:28.661311C2141Client::LogProcessModulesLoaded modules:
22:56:28.670311C2157C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
22:56:28.670311C2157C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
22:56:28.670311C2157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\DellInc.AlienwareSoundCenterDevProps2.dll
22:56:28.670311C2157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\NahimicOSD.dll
22:56:28.670311C2157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\ProductInfo.dll
22:56:28.670311C2157C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24030.9-0\MpOav.dll
22:56:28.670311C2157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
22:56:28.670311C2157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
22:56:28.670311C2157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
22:56:28.670311C2157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
22:56:28.670311C2157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
22:56:28.670311C2157C:\Users\Philip\AppData\Local\ubisoft\r6siege\Y9S1.2.0_C8178548_D1893250_S58856_69866602\1336025923\RainbowSix.exe
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\AcGenral.DLL
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\CRYPTSP.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\CoreMessaging.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\DINPUT8.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\DNSAPI.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\GLU32.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\HID.DLL
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\MPR.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\MSWSOCK.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\NTASN1.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\OPENGL32.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\POWRPROF.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\PROPSYS.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\Secur32.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\SensApi.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\SspiCli.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\UMPDC.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\USERENV.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\VERSION.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\WINHTTP.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\WINMM.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\WINNSI.DLL
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\WTSAPI32.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\Wldp.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\amsi.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\apphelp.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\cryptnet.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\d3d11.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\d3d9.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\dbgcore.DLL
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\dbghelp.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\devobj.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\drvstore.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\dwmapi.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\dxgi.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\gpapi.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\inputhost.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\kernel.appcore.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\ncrypt.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\ntdll.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\ntmarta.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\nvapi64.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\pdh.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\profapi.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\textinputframework.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\wbemcomn.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\windows.storage.dll
22:56:28.670311C2157C:\WINDOWS\SYSTEM32\wintypes.dll
22:56:28.670311C2157C:\WINDOWS\System32\ADVAPI32.dll
22:56:28.670311C2157C:\WINDOWS\System32\CFGMGR32.dll
22:56:28.670311C2157C:\WINDOWS\System32\COMDLG32.dll
22:56:28.670311C2157C:\WINDOWS\System32\CRYPT32.dll
22:56:28.670311C2157C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_3b6c82ee1ec05ba2\Display.NvContainer\NvMessageBus.dll
22:56:28.670311C2157C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_3b6c82ee1ec05ba2\nvd3dumx.dll
22:56:28.670311C2157C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_3b6c82ee1ec05ba2\nvgpucomp64.dll
22:56:28.670311C2157C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_3b6c82ee1ec05ba2\nvldumdx.dll
22:56:28.670311C2157C:\WINDOWS\System32\GDI32.dll
22:56:28.670311C2157C:\WINDOWS\System32\IMM32.DLL
22:56:28.670311C2157C:\WINDOWS\System32\KERNEL32.DLL
22:56:28.670311C2157C:\WINDOWS\System32\KERNELBASE.dll
22:56:28.670311C2157C:\WINDOWS\System32\MSASN1.dll
22:56:28.670311C2157C:\WINDOWS\System32\MSCTF.dll
22:56:28.670311C2157C:\WINDOWS\System32\NSI.dll
22:56:28.670311C2157C:\WINDOWS\System32\OLEAUT32.dll
22:56:28.670311C2157C:\WINDOWS\System32\PSAPI.DLL
22:56:28.670311C2157C:\WINDOWS\System32\RPCRT4.dll
22:56:28.670311C2157C:\WINDOWS\System32\SETUPAPI.dll
22:56:28.670311C2157C:\WINDOWS\System32\SHELL32.dll
22:56:28.670311C2157C:\WINDOWS\System32\SHLWAPI.dll
22:56:28.670311C2157C:\WINDOWS\System32\USER32.dll
22:56:28.670311C2157C:\WINDOWS\System32\WINTRUST.dll
22:56:28.670311C2157C:\WINDOWS\System32\WS2_32.dll
22:56:28.670311C2157C:\WINDOWS\System32\bcrypt.dll
22:56:28.670311C2157C:\WINDOWS\System32\bcryptPrimitives.dll
22:56:28.670311C2157C:\WINDOWS\System32\clbcatq.dll
22:56:28.670311C2157C:\WINDOWS\System32\combase.dll
22:56:28.670311C2157C:\WINDOWS\System32\fwpuclnt.dll
22:56:28.670311C2157C:\WINDOWS\System32\gdi32full.dll
22:56:28.670311C2157C:\WINDOWS\System32\imagehlp.dll
22:56:28.670311C2157C:\WINDOWS\System32\msvcp_win.dll
22:56:28.670311C2157C:\WINDOWS\System32\msvcrt.dll
22:56:28.670311C2157C:\WINDOWS\System32\ole32.dll
22:56:28.670311C2157C:\WINDOWS\System32\sechost.dll
22:56:28.670311C2157C:\WINDOWS\System32\shcore.dll
22:56:28.670311C2157C:\WINDOWS\System32\ucrtbase.dll
22:56:28.670311C2157C:\WINDOWS\System32\win32u.dll
22:56:28.670311C2157C:\WINDOWS\System32\winrnr.dll
22:56:28.670311C2157C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.3636_none_7931fb75243f97c8\COMCTL32.dll
22:56:28.670311C2157C:\WINDOWS\system32\NLAapi.dll
22:56:28.670311C2157C:\WINDOWS\system32\napinsp.dll
22:56:28.670311C2157C:\WINDOWS\system32\pnrpnsp.dll
22:56:28.670311C2157C:\WINDOWS\system32\rsaenh.dll
22:56:28.670311C2157C:\WINDOWS\system32\uxtheme.dll
22:56:28.670311C2157C:\WINDOWS\system32\wbem\fastprox.dll
22:56:28.670311C2157C:\WINDOWS\system32\wbem\wbemprox.dll
22:56:28.670311C2157C:\WINDOWS\system32\wbem\wbemsvc.dll
22:56:28.670311C2157C:\WINDOWS\system32\wshbth.dll
22:56:28.670311C2157C:\Windows\System32\gameux.dll
22:56:28.670311C2157C:\Windows\System32\rasadhlp.dll
22:56:28.670311C2157D:\overwolf\0.243.1.1\OWClient.dll
22:56:28.670311C2157D:\overwolf\0.243.1.1\OWExplorer.dll
22:56:28.670311C2157D:\steam\gameoverlayrenderer64.dll
22:56:28.670311C2157D:\steam\steamclient64.dll
22:56:28.670311C2157D:\steam\tier0_s64.dll
22:56:28.670311C2157D:\steam\vstdlib_s64.dll
22:56:28.671311C79GraphicsHookManager::InitCreated Thread - Created , ThreadId=26544
22:56:28.806311C1570Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
22:56:28.808311C1578Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
22:56:28.808311C1590Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
22:56:28.808311C1607Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
22:56:28.808311C1619Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
22:56:28.808311C1685Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
22:56:28.808311C1698Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
22:56:28.808311C1728Client::ReadGameConfigurationsEnable EnableTXR - OFF
22:56:28.808311C1768Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
22:56:28.808311C1770Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
22:56:28.808311C1772Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
22:56:28.808311C1774Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
22:56:28.808311C1776Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
22:56:28.808311C1778Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
22:56:28.808311C1780Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
22:56:28.808311C1783Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
22:56:28.808311C1786Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
22:56:28.808311C1893Data::Search[0] 0x71530000
22:56:28.808311C1893Data::Search[1] 0x0
22:56:28.808311C1893Data::Search[2] 0xACC0000
22:56:28.808311C1893Data::Search[3] 0x4CBB0000
22:56:28.808311C1893Data::Search[4] 0x0
22:56:28.808311C1893Data::Search[5] 0x6ED70000
22:56:28.808311C1893Data::Search[6] 0x72BA0000
22:56:28.808311C1893Data::Search[7] 0x35DC0000
22:56:28.808311C1893Data::Search[8] 0x6ED70000
22:56:28.808311C1893Data::Search[9] 0x0
22:56:28.808311C1898Data::Search[10] 0x0
22:56:28.808311C1904Data::Search[11] 0x6C100000
22:56:28.808311C1910Data::Search[12] 0x35DC0000
22:56:28.808311C1916Data::Search[13] 0x0
22:56:28.808311C337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
22:56:28.810311C1265Client::hookFunctionsDetected Windows 8.1 or greater
22:56:28.810311C1288Client::hookFunctionsAcquiring function lock succedded
22:56:28.812311C254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
22:56:28.812311C582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
22:56:28.812311C952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
22:56:28.812311C225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24216504 opened succesfuly
22:56:28.814311C530OverlayManager::OverlayManagerOW System Cursor is set to = 0x1108a1
22:56:28.814311C7664OverlayManager::LoadDefaultCursorsLoad default cursors
22:56:28.816311C540OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x211e023f, game cursor = 0x10009
22:56:28.816311C72PerformanceCounter::StartSessionStartSession
22:56:28.816311C72PerformanceCounter::StartSessionStartSession
22:56:28.816311C225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
22:56:28.817311C762OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
22:56:28.817311C780OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
22:56:28.817311C782OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
22:56:28.817311C785OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
22:56:28.817311C788OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
22:56:28.817311C791OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
22:56:28.817311C794OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
22:56:28.817311C797OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
22:56:28.817311C800OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
22:56:28.817311C803OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
22:56:28.817311C806OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
22:56:28.817311C809OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
22:56:28.817311C812OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
22:56:28.817311C815OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
22:56:28.817311C818OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
22:56:28.817311C821OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
22:56:28.817311C824OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
22:56:28.817311C827OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
22:56:28.817311C830OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
22:56:28.817311C833OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
22:56:28.817311C836OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
22:56:28.817311C839OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
22:56:28.817311C842OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
22:56:28.817311C845OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
22:56:28.817311C848OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
22:56:28.817311C851OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
22:56:28.817311C854OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
22:56:28.817311C857OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
22:56:28.817311C860OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
22:56:28.817311C863OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
22:56:28.817311C866OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
22:56:28.817311C869OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
22:56:28.817311C872OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
22:56:28.817311C875OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
22:56:28.817311C878OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
22:56:28.817311C881OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
22:56:28.817311C884OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
22:56:28.817311C887OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
22:56:28.817311C890OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
22:56:28.817311C893OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
22:56:28.817311C896OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
22:56:28.817311C899OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
22:56:28.817311C902OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
22:56:28.817311C905OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
22:56:28.817311C908OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
22:56:28.817311C911OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
22:56:28.817311C914OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
22:56:28.817311C917OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
22:56:28.817311C920OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
22:56:28.817311C923OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
22:56:28.817311C926OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
22:56:28.817311C929OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
22:56:28.817311C932OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
22:56:28.817311C935OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
22:56:28.817311C938OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
22:56:28.817311C941OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
22:56:28.817311C944OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
22:56:28.817311C947OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
22:56:28.817311C950OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
22:56:28.817311C953OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
22:56:28.817311C956OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
22:56:28.817311C959OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
22:56:28.817311C962OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
22:56:28.817311C965OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
22:56:28.817311C968OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
22:56:28.817311C971OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
22:56:28.817311C974OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
22:56:28.817311C976OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
22:56:28.817311C978OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
22:56:28.817311C980OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
22:56:28.817311C982OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
22:56:28.817311C984OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
22:56:28.817311C986OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
22:56:28.817311C988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
22:56:28.817311C990OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
22:56:28.817311C992OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
22:56:28.817311C994OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
22:56:28.817311C996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
22:56:28.817311C998OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
22:56:28.817311C1000OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
22:56:28.817311C1004OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
22:56:28.817311C1006OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
22:56:28.817311C1008OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
22:56:28.817311C1010OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
22:56:28.817311C1012OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
22:56:28.817311C1014OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
22:56:28.817311C1016OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
22:56:28.817311C1019OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
22:56:28.817311C1021OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
22:56:28.817311C1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:56:28.817311C633OverlayManager::InitGameClientstarting hooks...
22:56:30.223311C1991FunctionHook::LoadHookerLoading Utils from D:\overwolf\0.243.1.1\\OWUtils.dll succeeded
22:56:30.235311C602Install::CodeInit [Client,1] (MCH) OK
22:56:30.238311C602Install::CodeInit [Client,2] (MCH) OK
22:56:30.242311C602Install::CodeInit [Client,3] (MCH) OK
22:56:30.245311C602Install::CodeInit [Client,4] (MCH) OK
22:56:30.247311C602Install::CodeInit [Client,4.1] (MCH) OK
22:56:30.263311C602Install::CodeInit [Client,4.2] (MCH) OK
22:56:30.263311C1362Client::hookFunctionsSuspend before hook: OFF
22:56:30.264311C1063Install::CodeSegment [3|42448|0x4CBB0000|0xA5D0]
22:56:30.267311C602Install::Codeunknown (MCH) OK
22:56:30.267311C1063Install::CodeSegment [3|54480|0x4CBB0000|0xD4D0]
22:56:30.284311C602Install::Codeunknown (MCH) OK
22:56:30.284311C1063Install::CodeSegment [3|53904|0x4CBB0000|0xD290]
22:56:30.301311C602Install::Codeunknown (MCH) OK
22:56:30.302311C1063Install::CodeSegment [5|5600|0x6ED70000|0x15E0]
22:56:30.305311C602Install::Codeunknown (MCH) OK
22:56:30.305311C1063Install::CodeSegment [5|429504|0x6ED70000|0x68DC0]
22:56:30.308311C602Install::Codeunknown (MCH) OK
22:56:30.308311C1063Install::CodeSegment [5|143168|0x6ED70000|0x22F40]
22:56:30.310311C602Install::Codeunknown (MCH) OK
22:56:30.310311C1063Install::CodeSegment [5|12864|0x6ED70000|0x3240]
22:56:30.327311C602Install::Codeunknown (MCH) OK
22:56:30.327311C1063Install::CodeSegment [5|-45382352|0x6ED70000|0xFD4B8530]
22:56:30.327311C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
22:56:30.327311C1063Install::CodeSegment [5|-45359280|0x6ED70000|0xFD4BDF50]
22:56:30.327311C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
22:56:30.327311C1063Install::CodeSegment [5|-45364896|0x6ED70000|0xFD4BC960]
22:56:30.327311C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
22:56:30.327311C1063Install::CodeSegment [5|-46553120|0x6ED70000|0xFD39A7E0]
22:56:30.327311C1154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
22:56:30.328311C916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
22:56:30.328311C916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
22:56:30.328311C337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
22:56:30.328311C1287OverlayManager::StartStarting...
22:56:30.328311C1319OverlayManager::Startstarting hooks 2...
22:56:30.331311C602Install::CodeInit [Client,5] (MCH) OK
22:56:30.348311C602Install::CodeInit [Client,5.1] (MCH) OK
22:56:30.352311C602Install::CodeInit [Client,6] (MCH) OK
22:56:30.352311C1388OverlayManager::StartRID Found 1 devices.
22:56:30.352311C1402OverlayManager::StartRID Keyboard Found [0] with 0X0(0X30) hwnd(0x0)...
22:56:30.352311C1485XTRAP COMPATIBLE PATCH WARNING
22:56:30.352311C1494OverlayManager::Startdone with hooks...
22:56:30.352311C108ApiManager::InitAPI Manager Event : OK
22:56:30.352311C120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=10168
22:56:30.352311C67TXRSettingFail to read texture recognition options 0xb7
22:56:30.352311C114TXOfInterestNew list set with 0 items
22:56:30.352311C1520OverlayManager::Startget foreground state
22:56:30.352311C8505OverlayManager::OnForegroundChangedChanged True
22:56:30.353311C7766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:56:30.354311C1557OverlayManager::StartStarted...
22:56:30.371311C602Install::CodeInit [Client,0] (MCH) OK
22:56:30.371311C428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
22:56:30.371311C94GraphicsHookManager::StopThreadStopThread
22:56:30.37367B0216GraphicsHookManager::MessageLoopExit Thread
22:56:30.4317E707239OverlayManager::OnConnectedConnected to server
22:56:30.4317E7032SendServerHelloMessage::ExecuteSend connection Ack
22:56:30.43127B87896OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x50930
22:56:30.432311C406Client::initFirstInjectioninit complete
22:56:30.5597E707066OverlayManager::doActionDisplayFPS - Triggered
22:56:40.64927B82141Client::LogProcessModulesLoaded modules:
22:56:40.65527B82157C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
22:56:40.65527B82157C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
22:56:40.65527B82157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\DellInc.AlienwareSoundCenterDevProps2.dll
22:56:40.65527B82157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\NahimicOSD.dll
22:56:40.65527B82157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\ProductInfo.dll
22:56:40.65527B82157C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24030.9-0\MpOav.dll
22:56:40.65527B82157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
22:56:40.65527B82157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
22:56:40.65527B82157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\gfsdk_aftermath_lib.x64.dll
22:56:40.65527B82157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
22:56:40.65527B82157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
22:56:40.65527B82157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
22:56:40.65527B82157C:\Users\Philip\AppData\Local\ubisoft\r6siege\Y9S1.2.0_C8178548_D1893250_S58856_69866602\1336025923\RainbowSix.exe
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\AcGenral.DLL
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\AudioSes.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\CRYPTSP.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\CoreMessaging.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\DINPUT8.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\DNSAPI.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\GLU32.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\HID.DLL
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\MPR.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\MSVCP140.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\MSWSOCK.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\NTASN1.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\OPENGL32.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\POWRPROF.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\PROPSYS.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\Secur32.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\SensApi.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\SspiCli.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\UMPDC.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\USERENV.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\VERSION.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\WINHTTP.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\WINMM.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\WINNSI.DLL
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\WINSTA.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\WTSAPI32.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\Wldp.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\amsi.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\apphelp.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\cryptnet.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\d3d11.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\d3d9.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\dbgcore.DLL
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\dbghelp.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\devobj.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\drvstore.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\dwmapi.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\dxcore.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\dxgi.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\gpapi.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\inputhost.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\kernel.appcore.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\ncrypt.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\ntdll.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\ntmarta.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\nvapi64.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\pdh.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\profapi.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\textinputframework.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\wbemcomn.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\windows.storage.dll
22:56:40.65527B82157C:\WINDOWS\SYSTEM32\wintypes.dll
22:56:40.65527B82157C:\WINDOWS\System32\ADVAPI32.dll
22:56:40.65527B82157C:\WINDOWS\System32\CFGMGR32.dll
22:56:40.65527B82157C:\WINDOWS\System32\COMDLG32.dll
22:56:40.65527B82157C:\WINDOWS\System32\CRYPT32.dll
22:56:40.65527B82157C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_3b6c82ee1ec05ba2\Display.NvContainer\NvMessageBus.dll
22:56:40.65527B82157C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_3b6c82ee1ec05ba2\nvgpucomp64.dll
22:56:40.65527B82157C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_3b6c82ee1ec05ba2\nvldumdx.dll
22:56:40.65527B82157C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_3b6c82ee1ec05ba2\nvwgf2umx.dll
22:56:40.65527B82157C:\WINDOWS\System32\GDI32.dll
22:56:40.65527B82157C:\WINDOWS\System32\IMM32.DLL
22:56:40.65527B82157C:\WINDOWS\System32\KERNEL32.DLL
22:56:40.65527B82157C:\WINDOWS\System32\KERNELBASE.dll
22:56:40.65527B82157C:\WINDOWS\System32\MMDevApi.dll
22:56:40.65527B82157C:\WINDOWS\System32\MSASN1.dll
22:56:40.65527B82157C:\WINDOWS\System32\MSCTF.dll
22:56:40.65527B82157C:\WINDOWS\System32\NSI.dll
22:56:40.65527B82157C:\WINDOWS\System32\OLEAUT32.dll
22:56:40.65527B82157C:\WINDOWS\System32\PSAPI.DLL
22:56:40.65527B82157C:\WINDOWS\System32\RPCRT4.dll
22:56:40.65527B82157C:\WINDOWS\System32\SETUPAPI.dll
22:56:40.65527B82157C:\WINDOWS\System32\SHELL32.dll
22:56:40.65527B82157C:\WINDOWS\System32\SHLWAPI.dll
22:56:40.65527B82157C:\WINDOWS\System32\USER32.dll
22:56:40.65527B82157C:\WINDOWS\System32\WINTRUST.dll
22:56:40.65527B82157C:\WINDOWS\System32\WS2_32.dll
22:56:40.65527B82157C:\WINDOWS\System32\bcrypt.dll
22:56:40.65527B82157C:\WINDOWS\System32\bcryptPrimitives.dll
22:56:40.65527B82157C:\WINDOWS\System32\clbcatq.dll
22:56:40.65527B82157C:\WINDOWS\System32\combase.dll
22:56:40.65527B82157C:\WINDOWS\System32\fwpuclnt.dll
22:56:40.65527B82157C:\WINDOWS\System32\gdi32full.dll
22:56:40.65527B82157C:\WINDOWS\System32\imagehlp.dll
22:56:40.65527B82157C:\WINDOWS\System32\msvcp_win.dll
22:56:40.65527B82157C:\WINDOWS\System32\msvcrt.dll
22:56:40.65527B82157C:\WINDOWS\System32\ole32.dll
22:56:40.65527B82157C:\WINDOWS\System32\perfproc.dll
22:56:40.65527B82157C:\WINDOWS\System32\sechost.dll
22:56:40.65527B82157C:\WINDOWS\System32\shcore.dll
22:56:40.65527B82157C:\WINDOWS\System32\ucrtbase.dll
22:56:40.65527B82157C:\WINDOWS\System32\win32u.dll
22:56:40.65527B82157C:\WINDOWS\System32\winrnr.dll
22:56:40.65527B82157C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.3636_none_7931fb75243f97c8\COMCTL32.dll
22:56:40.65527B82157C:\WINDOWS\system32\NLAapi.dll
22:56:40.65527B82157C:\WINDOWS\system32\napinsp.dll
22:56:40.65527B82157C:\WINDOWS\system32\nvspcap64.dll
22:56:40.65527B82157C:\WINDOWS\system32\pnrpnsp.dll
22:56:40.65527B82157C:\WINDOWS\system32\rsaenh.dll
22:56:40.65527B82157C:\WINDOWS\system32\uxtheme.dll
22:56:40.65527B82157C:\WINDOWS\system32\wbem\fastprox.dll
22:56:40.65527B82157C:\WINDOWS\system32\wbem\wbemprox.dll
22:56:40.65527B82157C:\WINDOWS\system32\wbem\wbemsvc.dll
22:56:40.65527B82157C:\WINDOWS\system32\wshbth.dll
22:56:40.65527B82157C:\Windows\System32\gameux.dll
22:56:40.65527B82157C:\Windows\System32\rasadhlp.dll
22:56:40.65527B82157D:\overwolf\0.243.1.1\OWClient.dll
22:56:40.65527B82157D:\overwolf\0.243.1.1\OWExplorer.dll
22:56:40.65527B82157D:\overwolf\0.243.1.1\OWUtils.dll
22:56:40.65527B82157D:\steam\gameoverlayrenderer64.dll
22:56:40.65527B82157D:\steam\steamclient64.dll
22:56:40.65527B82157D:\steam\tier0_s64.dll
22:56:40.65527B82157D:\steam\vstdlib_s64.dll
22:56:41.1412D107818OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
22:56:41.2357E70367InputInterceptor::ResetLLHookProcExtReset keys state
22:56:41.2357E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
22:56:41.2357E708505OverlayManager::OnForegroundChangedChanged False
22:56:41.2357E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x0 Title=[]
22:56:41.2357E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:56:41.2357E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:56:41.2357E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
22:56:41.2357E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:56:41.2507E70367InputInterceptor::ResetLLHookProcExtReset keys state
22:56:42.7667E706907OverlayManager::doActionForegroundChange Event ON (ON)
22:56:42.7667E708505OverlayManager::OnForegroundChangedChanged True
22:56:42.7667E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:56:42.7667E702986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:56:42.97467CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
22:56:43.29267CC587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
22:56:43.44067CC148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
22:56:43.44167CC148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
22:56:43.44167CC984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
22:56:43.53767CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
22:56:43.53767CC1072RenderDeviceD3d11::initDevice adapter hash: 818403630
22:56:43.53767CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:56:43.53767CC1126RenderDeviceD3d11::initsave state
22:56:43.53767CC696RenderDeviceD3d11::initDX11loading shaders...
22:56:43.54367CC705RenderDeviceD3d11::initDX11create vs
22:56:43.54367CC723RenderDeviceD3d11::initDX11create vs
22:56:43.54867CC745RenderDeviceD3d11::initDX11create pxs
22:56:43.55267CC774RenderDeviceD3d11::initDX11create raster
22:56:43.55267CC842RenderDeviceD3d11::initDX11create buffers
22:56:43.55367CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
22:56:43.55367CC1134RenderDeviceD3d11::initrestore state
22:56:43.55367CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
22:56:43.55367CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:56:43.55367CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:56:43.55367CC193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
22:56:43.55367CC2092RenderDeviceD3d11::setFixSet render device fix RT.
22:56:43.55367CC3105OverlayManager::setGraphicsRender Device fix was set RT.
22:56:43.55367CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:56:43.55367CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:56:43.66767CC737OverlayInputManager::HandleCommandsClear all hotkeys command
22:56:43.66767CC788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
22:56:43.66767CC26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
22:56:43.66767CC21StartWidgetsRefresher::ExecuteExecute start wicket manager
22:56:43.66767CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:56:43.66767CC48ResetSnapShotSH::ExecuteRelease snapshot SH
22:56:43.66767CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
22:56:43.66767CC2541OverlayManager::installWindowProcHookInstall WPH
22:56:43.66767CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x651b0d8b
22:56:43.66767CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:56:43.66767CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
22:56:43.66767CC2631OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
22:56:43.66767CC311PerformanceCounter::NotifyFrameRenderNotify first Render...
22:56:43.66867CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:56:43.66867CC8397OverlayManager::CheckForSharedTextureSupportCheck for SHT support
22:56:43.6786ED0225InterProcessElement::openInterProcess Overwolf_ImID_50938_P_16504 opened succesfuly
22:56:43.6786ED0225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
22:56:43.6786ED0225InterProcessElement::openInterProcess Overwolf_ImID_C087A_P_16504 opened succesfuly
22:56:43.6786ED0225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
22:56:43.91567CC5539OverlayManager::initOverlayResolutionEx 0X40008
22:56:43.91567CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:56:43.91567CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:56:43.91567CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:56:43.93067CC326RenderImageD3d11::setSizeCreate Texture (300,60) / (384,128) - OK
22:56:43.93067CC347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
22:56:44.3067E707342OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Philip\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\250.3.1\plugins/GEPPlugin64.dll] [oopo: off]
22:56:44.40067CC8168OverlayManager::LoadPluginloading plugin: C:\Users\Philip\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\250.3.1\plugins/GEPPlugin64.dll
22:56:44.59167CC8187OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\Philip\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\250.3.1\plugins/GEPPlugin64.dll] []
22:56:44.73267CC8219OverlayManager::LoadPluginfinish loading plugin
22:56:44.9542D102650OverlayManager::installKeybMouseHookInstall KeybMouse
22:56:44.9542D10480InputInterceptor::stopHookunhook keyboard and mouse
22:56:44.9542D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
22:56:44.9542D10457InputInterceptor::runHookNew Mouse LL is hooked
22:56:44.9542D10469InputInterceptor::runHookMouse is hooked 0x2d10
22:56:44.9562D102301OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 3, Cur = 0x10005
22:56:44.9572D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x100cbc .
22:58:19.8412D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
22:58:19.9107E70367InputInterceptor::ResetLLHookProcExtReset keys state
22:58:19.9107E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
22:58:19.9107E708505OverlayManager::OnForegroundChangedChanged False
22:58:19.9117E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[(1197) I Was SCARED To Say This To NASA... (But I said it anyway) - Smarter Every Day 293 - YouTube - Google Chrome]
22:58:19.9117E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:58:19.9117E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:58:19.9117E702869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
22:58:19.9117E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:58:19.9257E70367InputInterceptor::ResetLLHookProcExtReset keys state
22:58:19.9297E707066OverlayManager::doActionDisplayFPS - Triggered
22:58:20.9306520293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:58:22.9726520177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3312].
22:58:22.972652052WidgetsLayoutScheduler::Stopstopping layout scheduler
22:58:22.972652061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
22:58:25.3552D101859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:58:25.3732D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
22:58:25.5117E706907OverlayManager::doActionForegroundChange Event ON (ON)
22:58:25.5117E708505OverlayManager::OnForegroundChangedChanged True
22:58:25.5127E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:58:25.5127E702986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:58:25.54867CC496ReleaseD11DeviceDevice Released! [1]
22:58:25.54867CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:58:25.54867CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:58:25.54867CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
22:58:25.54867CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
22:58:25.54967CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x651b0d8b
22:58:25.54967CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:58:25.54967CC184IRenderDevice::releaseRender Releasing.
22:58:25.54967CC98RenderDeviceCaptureBase::ReleaseTextureRelease
22:58:25.54967CC116RenderDeviceCaptureBase::ReleaseTextureReleased
22:58:25.54967CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:58:25.54967CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:58:25.54967CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:58:25.54967CC201IRenderDevice::releaseRender Releasing Done.
22:58:25.54967CC499ReleaseD11Device End Device Released!
22:58:25.54967CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
22:58:25.58367CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
22:58:25.58367CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:58:25.58367CC1126RenderDeviceD3d11::initsave state
22:58:25.58367CC696RenderDeviceD3d11::initDX11loading shaders...
22:58:25.59267CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
22:58:25.59267CC1134RenderDeviceD3d11::initrestore state
22:58:25.59267CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
22:58:25.59267CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:58:25.59267CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:58:25.59267CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:58:25.59267CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:58:25.59267CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:58:25.60567CC48ResetSnapShotSH::ExecuteRelease snapshot SH
22:58:25.60567CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
22:58:25.60567CC2541OverlayManager::installWindowProcHookInstall WPH
22:58:25.60567CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2d509eb
22:58:25.60567CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:58:25.60567CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
22:58:25.60567CC2377WidgetManager::Renderresume layout thread
22:58:25.60567CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:58:25.60567CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:58:25.60567CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:58:25.61067CC5539OverlayManager::initOverlayResolutionEx 0X40008
22:58:25.61067CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:58:25.61067CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:58:25.61067CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:58:25.9342D102650OverlayManager::installKeybMouseHookInstall KeybMouse
22:58:25.9342D10480InputInterceptor::stopHookunhook keyboard and mouse
22:58:25.9342D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
22:58:25.9342D10457InputInterceptor::runHookNew Mouse LL is hooked
22:58:25.9342D10469InputInterceptor::runHookMouse is hooked 0x2d10
22:58:25.9342D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
22:58:30.9276520255InterProcessElement::closeInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT close 2147483647 bytes
22:58:30.9276520125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50938
22:58:30.9276520255InterProcessElement::closeInterProcess Overwolf_ImID_50938_P_16504 close 2147483647 bytes
22:58:30.92765202644WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:58:30.9576520125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0982
22:58:30.95765202644WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:58:30.9596520225InterProcessElement::openInterProcess Overwolf_ImID_F0982_P_16504 opened succesfuly
22:58:30.9596520225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
22:58:31.33267CC326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
22:58:31.33267CC347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
22:59:10.5772D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
22:59:11.247E70367InputInterceptor::ResetLLHookProcExtReset keys state
22:59:11.247E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
22:59:11.247E708505OverlayManager::OnForegroundChangedChanged False
22:59:11.257E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2508D8 Title=[Rainbow Six Tracker Tracker]
22:59:11.257E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:59:11.257E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:59:11.257E702869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
22:59:11.257E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:59:11.397E70367InputInterceptor::ResetLLHookProcExtReset keys state
22:59:11.477E707066OverlayManager::doActionDisplayFPS - Triggered
22:59:11.5306520293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:59:13.5576520177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3129].
22:59:13.557652052WidgetsLayoutScheduler::Stopstopping layout scheduler
22:59:13.557652061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
22:59:13.8592D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
22:59:14.627E706907OverlayManager::doActionForegroundChange Event ON (ON)
22:59:14.627E708505OverlayManager::OnForegroundChangedChanged True
22:59:14.627E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:59:14.627E702986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:59:14.45767CC496ReleaseD11DeviceDevice Released! [1]
22:59:14.45767CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:59:14.45767CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:59:14.45767CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
22:59:14.45767CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
22:59:14.4572D102321OverlayManager::GameWndProc_XTRAP_COMPATIBLEInvalid windowProc 0x100cbc 0x0 [0]
22:59:14.45767CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2d509eb
22:59:14.45767CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:59:14.45767CC184IRenderDevice::releaseRender Releasing.
22:59:14.45767CC98RenderDeviceCaptureBase::ReleaseTextureRelease
22:59:14.45767CC116RenderDeviceCaptureBase::ReleaseTextureReleased
22:59:14.45767CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:59:14.45767CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:59:14.45767CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:59:14.45767CC201IRenderDevice::releaseRender Releasing Done.
22:59:14.45767CC499ReleaseD11Device End Device Released!
22:59:14.45867CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
22:59:14.69267CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
22:59:15.1037E70367InputInterceptor::ResetLLHookProcExtReset keys state
22:59:15.1037E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
22:59:15.1037E708505OverlayManager::OnForegroundChangedChanged False
22:59:15.1047E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x100CBC Title=[Rainbow Six]
22:59:15.1047E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:59:15.1047E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:59:15.1047E702869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
22:59:15.1047E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:59:15.1197E70367InputInterceptor::ResetLLHookProcExtReset keys state
22:59:19.46267CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
22:59:19.59167CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
22:59:19.59167CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:59:19.59167CC1126RenderDeviceD3d11::initsave state
22:59:19.59167CC696RenderDeviceD3d11::initDX11loading shaders...
22:59:19.60367CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
22:59:19.60367CC1134RenderDeviceD3d11::initrestore state
22:59:19.60367CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
22:59:19.60367CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:59:19.60367CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:59:19.60367CC2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:59:19.60367CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
22:59:19.60367CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:59:19.60367CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:59:19.61467CC48ResetSnapShotSH::ExecuteRelease snapshot SH
22:59:19.61467CC48ResetSnapShotSH::ExecuteRelease snapshot SH
22:59:19.61467CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
22:59:19.61467CC2541OverlayManager::installWindowProcHookInstall WPH
22:59:19.61467CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6bdc0d1b
22:59:19.61467CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:59:19.61467CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
22:59:19.61467CC2377WidgetManager::Renderresume layout thread
22:59:19.61467CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:59:19.61467CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:59:19.61467CC1702WidgetManager::drawskip widget draw (not in foreground) False - False
22:59:19.61467CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:59:19.62567CC5539OverlayManager::initOverlayResolutionEx 0X40008
22:59:19.62567CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
22:59:19.62567CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
22:59:19.62567CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:59:19.6617E706907OverlayManager::doActionForegroundChange Event ON (ON)
22:59:19.6617E708505OverlayManager::OnForegroundChangedChanged True
22:59:19.6627E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:59:19.66767CC326RenderImageD3d11::setSizeCreate Texture (400,770) / (512,896) - OK
22:59:19.66767CC347RenderImageD3d11::setSizeCreate Texture RV (512,896) - OK
22:59:19.6827E707066OverlayManager::doActionDisplayFPS - Triggered
22:59:19.68767CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:59:20.4682D102650OverlayManager::installKeybMouseHookInstall KeybMouse
22:59:20.4682D10480InputInterceptor::stopHookunhook keyboard and mouse
22:59:20.4682D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
22:59:20.4682D10457InputInterceptor::runHookNew Mouse LL is hooked
22:59:20.4682D10469InputInterceptor::runHookMouse is hooked 0x2d10
22:59:20.4682D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:00:54.1212D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:00:54.2056E2C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:00:54.2076520225InterProcessElement::openInterProcess Overwolf_ImID_80DB8_P_16504 opened succesfuly
23:00:54.2076520225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:00:54.67067CC326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
23:00:54.67067CC347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
23:00:54.6932D102818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:00:54.6942D102842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
23:00:54.7202D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:00:54.8226E2C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:00:54.94167CC2869OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
23:00:54.94167CC2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:00:54.9432D102869OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
23:00:54.9432D102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:00:54.9442D107818OverlayManager::IsEmptyCursorCache cursor 0x1108a1 (v: 1)
23:00:54.96467CC3999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1108a1;prev = 0x1108a1 , {Original values: ref = 0 handle = 0x10005}
23:00:55.4962D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:00:55.5966E2C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:00:57.9392D102818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:00:57.9392D102842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
23:00:59.382D107818OverlayManager::IsEmptyCursorCache cursor 0x57e0943 (v: 1)
23:01:14.2747E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:01:14.2747E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:01:14.2747E708505OverlayManager::OnForegroundChangedChanged False
23:01:14.2807E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B2 Title=[]
23:01:14.2817E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:01:14.2827E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:01:14.2857E702869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:01:14.2857E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:01:14.2857E708569OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
23:01:14.2857E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:01:14.2867E707066OverlayManager::doActionDisplayFPS - Triggered
23:01:14.3142D103999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1108a1;prev = 0x1108a1 , {Original values: ref = 0 handle = 0x10005}
23:01:14.3992D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:01:14.4062D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:01:14.4092D107818OverlayManager::IsEmptyCursorCache cursor 0x10009 (v: 1)
23:01:14.42367CC496ReleaseD11DeviceDevice Released! [1]
23:01:14.42367CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:01:14.42367CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:01:14.42367CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
23:01:14.42367CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
23:01:14.42367CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6bdc0d1b
23:01:14.42367CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:01:14.42367CC184IRenderDevice::releaseRender Releasing.
23:01:14.42367CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:01:14.42367CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:01:14.42367CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:01:14.42367CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:01:14.42367CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:01:14.42367CC201IRenderDevice::releaseRender Releasing Done.
23:01:14.42367CC499ReleaseD11Device End Device Released!
23:01:14.42367CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:01:15.2886520293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:01:17.3256520177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3151].
23:01:17.325652052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:01:17.325652061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:01:25.80667CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:01:25.85267CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
23:01:25.85267CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:01:25.85267CC1126RenderDeviceD3d11::initsave state
23:01:25.85267CC696RenderDeviceD3d11::initDX11loading shaders...
23:01:25.86267CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
23:01:25.86267CC1134RenderDeviceD3d11::initrestore state
23:01:25.86267CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
23:01:25.86267CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:01:25.86267CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:01:25.86267CC2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:01:25.86267CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:01:25.86267CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:01:25.86267CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:01:25.87167CC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:01:25.87167CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
23:01:25.87167CC2541OverlayManager::installWindowProcHookInstall WPH
23:01:25.87167CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5a5a0303
23:01:25.87167CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:01:25.87167CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
23:01:25.87167CC2377WidgetManager::Renderresume layout thread
23:01:25.87167CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:01:25.87167CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:01:25.87167CC1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:01:25.87167CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:01:25.8742D102194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:01:25.8742D102650OverlayManager::installKeybMouseHookInstall KeybMouse
23:01:25.8742D10480InputInterceptor::stopHookunhook keyboard and mouse
23:01:25.8752D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
23:01:25.8752D10457InputInterceptor::runHookNew Mouse LL is hooked
23:01:25.8752D10469InputInterceptor::runHookMouse is hooked 0x2d10
23:01:25.87767CC5539OverlayManager::initOverlayResolutionEx 0X40008
23:01:25.87767CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:01:25.87767CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:01:25.87767CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:01:25.9457E706907OverlayManager::doActionForegroundChange Event ON (ON)
23:01:25.9457E708505OverlayManager::OnForegroundChangedChanged True
23:01:25.9457E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:01:25.95367CC326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
23:01:25.95367CC347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
23:01:25.9537E707066OverlayManager::doActionDisplayFPS - Triggered
23:01:25.95567CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:01:26.3542D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:01:27.452D102818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:01:27.452D102842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
23:01:27.5067CC3846OverlayManager::DisplayOWSystemCursorUpdate refcount [] [1] -> [2], [0]
23:01:27.5622D102869OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
23:01:27.5622D102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:01:27.57867CC3999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x1108a1;prev = 0x1108a1 , {Original values: ref = 2 handle = 0x10005}
23:01:28.4832D102818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:01:28.4832D102842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
23:01:29.2992D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:01:29.32267CC2869OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
23:01:29.32267CC2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:01:29.35167CC3999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x1108a1;prev = 0x1108a1 , {Original values: ref = 2 handle = 0x10005}
23:01:29.4192D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:01:45.9312D102869OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
23:01:45.9312D102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:01:48.2537E70141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
23:01:48.2537E70127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:01:48.25667CC255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:01:50.3206C0850capture devicecapture device registered
23:01:50.32867CC50capture devicegraphics-hook.dll loaded against process: RainbowSix.exe
23:01:50.32867CC50capture device(half life scientist) everything.. seems to be in order
23:01:50.32867CC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:01:50.32967CC50capture deviced3d11 shared texture capture successful
23:01:52.7682D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:01:52.8786E2C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:01:53.2262D102818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:01:53.2262D102842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
23:01:53.24167CC3825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
23:01:53.8206E2C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:01:53.8666ED0225InterProcessElement::openInterProcess Overwolf_ImID_14092A_P_16504 opened succesfuly
23:01:53.8666ED0225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:01:53.9282D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:01:53.9936ED0255InterProcessElement::closeInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT close 2147483647 bytes
23:01:53.9936ED0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=14092a
23:01:53.9936ED0255InterProcessElement::closeInterProcess Overwolf_ImID_14092A_P_16504 close 2147483647 bytes
23:01:53.9936ED02644WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:01:54.206ED0225InterProcessElement::openInterProcess Overwolf_ImID_15092A_P_16504 opened succesfuly
23:01:54.206ED0225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:01:54.5167CC2869OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
23:01:54.5167CC2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:01:54.7867CC3999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 2, OW handle = 0x1108a1;prev = 0x1108a1 , {Original values: ref = 2 handle = 0x10005}
23:01:54.792D102869OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
23:01:54.792D102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:01:56.4932D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:01:56.9467E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:01:56.9467E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:01:56.9467E708505OverlayManager::OnForegroundChangedChanged False
23:01:56.9467E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x2808D8 Title=[Rainbow Six Tracker Tracker]
23:01:56.9467E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:01:56.9467E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:01:56.9467E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:01:56.9467E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:01:56.9617E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:01:56.9647E707066OverlayManager::doActionDisplayFPS - Triggered
23:01:57.4526520293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:01:59.4776520177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3181].
23:01:59.477652052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:01:59.477652061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
23:02:00.9062D101859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:02:01.417E706907OverlayManager::doActionForegroundChange Event ON (ON)
23:02:01.417E708505OverlayManager::OnForegroundChangedChanged True
23:02:01.457E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:02:01.457E702986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:02:01.702D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:02:01.20467CC496ReleaseD11DeviceDevice Released! [1]
23:02:01.20467CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:02:01.20467CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:02:01.20467CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
23:02:01.20467CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
23:02:01.20467CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5a5a0303
23:02:01.20467CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:02:01.20467CC184IRenderDevice::releaseRender Releasing.
23:02:01.20467CC50capture device----------------- d3d11 capture freed ----------------
23:02:01.20467CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:02:01.20467CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:02:01.20467CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:02:01.20467CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:02:01.20567CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:02:01.20567CC201IRenderDevice::releaseRender Releasing Done.
23:02:01.20567CC499ReleaseD11Device End Device Released!
23:02:01.20567CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:02:01.28767CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
23:02:01.28767CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:02:01.28767CC1126RenderDeviceD3d11::initsave state
23:02:01.28767CC696RenderDeviceD3d11::initDX11loading shaders...
23:02:01.29767CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
23:02:01.29767CC1134RenderDeviceD3d11::initrestore state
23:02:01.29767CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
23:02:01.29767CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:02:01.29767CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:02:01.29767CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:02:01.29767CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:02:01.29767CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:02:01.30967CC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:02:01.31067CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
23:02:01.31067CC2541OverlayManager::installWindowProcHookInstall WPH
23:02:01.31067CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x29c4042d
23:02:01.31067CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:02:01.31067CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
23:02:01.31067CC2377WidgetManager::Renderresume layout thread
23:02:01.31067CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:02:01.31067CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:02:01.31067CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:02:01.31067CC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:02:01.31067CC50capture deviced3d11 shared texture capture successful
23:02:01.3166520255InterProcessElement::closeInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT close 2147483647 bytes
23:02:01.3166520125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=15092a
23:02:01.3166520255InterProcessElement::closeInterProcess Overwolf_ImID_15092A_P_16504 close 2147483647 bytes
23:02:01.31665202644WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:02:01.31967CC5539OverlayManager::initOverlayResolutionEx 0X40008
23:02:01.31967CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:02:01.31967CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:02:01.31967CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:02:01.3662D102650OverlayManager::installKeybMouseHookInstall KeybMouse
23:02:01.3662D10480InputInterceptor::stopHookunhook keyboard and mouse
23:02:01.3662D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
23:02:01.3662D10457InputInterceptor::runHookNew Mouse LL is hooked
23:02:01.3662D10469InputInterceptor::runHookMouse is hooked 0x2d10
23:02:23.342D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:02:23.4517E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:02:23.4517E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:02:23.4517E708505OverlayManager::OnForegroundChangedChanged False
23:02:23.4517E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[(1197) I Was SCARED To Say This To NASA... (But I said it anyway) - Smarter Every Day 293 - YouTube - Google Chrome]
23:02:23.4517E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:02:23.4517E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:02:23.4517E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:02:23.4527E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:02:23.4677E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:02:23.4777E707066OverlayManager::doActionDisplayFPS - Triggered
23:02:23.9456520293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:02:25.9806520177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3138].
23:02:25.980652052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:02:25.980652061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
23:02:26.2012D101859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:02:26.2172D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:02:26.42267CC496ReleaseD11DeviceDevice Released! [1]
23:02:26.42267CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:02:26.42267CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:02:26.42267CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
23:02:26.42267CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
23:02:26.42267CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x29c4042d
23:02:26.42267CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:02:26.42267CC184IRenderDevice::releaseRender Releasing.
23:02:26.42267CC50capture device----------------- d3d11 capture freed ----------------
23:02:26.42267CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:02:26.42267CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:02:26.42267CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:02:26.42267CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:02:26.42267CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:02:26.42267CC201IRenderDevice::releaseRender Releasing Done.
23:02:26.42267CC499ReleaseD11Device End Device Released!
23:02:26.42267CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:02:26.5047E706907OverlayManager::doActionForegroundChange Event ON (ON)
23:02:26.5047E708505OverlayManager::OnForegroundChangedChanged True
23:02:26.5047E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:02:26.5047E702986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:02:26.51367CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
23:02:26.51367CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:02:26.51367CC1126RenderDeviceD3d11::initsave state
23:02:26.51367CC696RenderDeviceD3d11::initDX11loading shaders...
23:02:26.53067CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
23:02:26.53067CC1134RenderDeviceD3d11::initrestore state
23:02:26.53067CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
23:02:26.53067CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:02:26.53067CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:02:26.53067CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:02:26.53067CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:02:26.53067CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:02:26.54367CC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:02:26.54367CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
23:02:26.54367CC2541OverlayManager::installWindowProcHookInstall WPH
23:02:26.54367CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x52750c23
23:02:26.54367CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:02:26.54367CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
23:02:26.54367CC2377WidgetManager::Renderresume layout thread
23:02:26.54367CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:02:26.54367CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:02:26.5432D102650OverlayManager::installKeybMouseHookInstall KeybMouse
23:02:26.5432D10480InputInterceptor::stopHookunhook keyboard and mouse
23:02:26.54467CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:02:26.54467CC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:02:26.5442D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
23:02:26.5442D10457InputInterceptor::runHookNew Mouse LL is hooked
23:02:26.54467CC50capture deviced3d11 shared texture capture successful
23:02:26.5442D10469InputInterceptor::runHookMouse is hooked 0x2d10
23:02:26.5462D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:02:26.55867CC5539OverlayManager::initOverlayResolutionEx 0X40008
23:02:26.55867CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:02:26.55867CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:02:26.55867CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:02:53.82D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:04:40.302D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:04:40.412D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:04:40.20167CC496ReleaseD11DeviceDevice Released! [1]
23:04:40.20167CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:04:40.20167CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:04:40.20167CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
23:04:40.20167CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
23:04:40.20167CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x52750c23
23:04:40.20167CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:04:40.20167CC184IRenderDevice::releaseRender Releasing.
23:04:40.20167CC50capture device----------------- d3d11 capture freed ----------------
23:04:40.20167CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:04:40.20167CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:04:40.20167CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:04:40.20167CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:04:40.20267CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:04:40.20267CC201IRenderDevice::releaseRender Releasing Done.
23:04:40.20267CC499ReleaseD11Device End Device Released!
23:04:40.20267CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:04:40.39067CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:04:40.8087E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:04:40.8087E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:04:40.8087E708505OverlayManager::OnForegroundChangedChanged False
23:04:40.8087E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xE0958 Title=[Task Switching]
23:04:40.8087E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:04:40.8087E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:04:40.8087E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:04:40.8087E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:04:40.8237E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:04:40.8247E707066OverlayManager::doActionDisplayFPS - Triggered
23:04:41.3176520293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:04:43.29567CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:04:43.3616520177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3492].
23:04:43.361652052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:04:43.361652061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
23:04:43.3617E706907OverlayManager::doActionForegroundChange Event ON (ON)
23:04:43.3617E708505OverlayManager::OnForegroundChangedChanged True
23:04:43.3617E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:04:43.3617E702986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:04:43.37667CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
23:04:43.37667CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:04:43.37667CC1126RenderDeviceD3d11::initsave state
23:04:43.37667CC696RenderDeviceD3d11::initDX11loading shaders...
23:04:43.38867CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
23:04:43.38867CC1134RenderDeviceD3d11::initrestore state
23:04:43.38867CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
23:04:43.38867CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:04:43.38867CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:04:43.38867CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:04:43.38867CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:04:43.38867CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:04:43.39667CC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:04:43.39667CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
23:04:43.39667CC2541OverlayManager::installWindowProcHookInstall WPH
23:04:43.39667CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x53920d37
23:04:43.39667CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:04:43.39667CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
23:04:43.39667CC2377WidgetManager::Renderresume layout thread
23:04:43.39667CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:04:43.39667CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:04:43.39767CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:04:43.39767CC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:04:43.39767CC50capture deviced3d11 shared texture capture successful
23:04:43.40467CC5539OverlayManager::initOverlayResolutionEx 0X40008
23:04:43.40467CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:04:43.40467CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:04:43.40467CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:04:43.7462D102650OverlayManager::installKeybMouseHookInstall KeybMouse
23:04:43.7462D10480InputInterceptor::stopHookunhook keyboard and mouse
23:04:43.7462D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
23:04:43.7462D10457InputInterceptor::runHookNew Mouse LL is hooked
23:04:43.7462D10469InputInterceptor::runHookMouse is hooked 0x2d10
23:04:43.7462D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:05:00.9692D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:05:01.13467CC496ReleaseD11DeviceDevice Released! [1]
23:05:01.13467CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:05:01.13467CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:05:01.13467CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
23:05:01.13467CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
23:05:01.13467CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x53920d37
23:05:01.13467CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:05:01.13467CC184IRenderDevice::releaseRender Releasing.
23:05:01.13467CC50capture device----------------- d3d11 capture freed ----------------
23:05:01.13467CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:05:01.13467CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:05:01.13467CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:05:01.13467CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:05:01.13467CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:05:01.13467CC201IRenderDevice::releaseRender Releasing Done.
23:05:01.13467CC499ReleaseD11Device End Device Released!
23:05:01.13567CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:05:01.33367CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:05:01.6237E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:05:01.6237E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:05:01.6237E708505OverlayManager::OnForegroundChangedChanged False
23:05:01.6237E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x120958 Title=[Task Switching]
23:05:01.6237E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:05:01.6237E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:05:01.6237E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:05:01.6237E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:05:01.6387E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:05:01.6407E707066OverlayManager::doActionDisplayFPS - Triggered
23:05:02.1346520293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:05:04.14567CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:05:04.1746520177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3374].
23:05:04.174652052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:05:04.174652061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
23:05:04.1747E706907OverlayManager::doActionForegroundChange Event ON (ON)
23:05:04.1747E708505OverlayManager::OnForegroundChangedChanged True
23:05:04.1747E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:05:04.1747E702986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:05:04.20667CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
23:05:04.20667CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:05:04.20667CC1126RenderDeviceD3d11::initsave state
23:05:04.20667CC696RenderDeviceD3d11::initDX11loading shaders...
23:05:04.21767CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
23:05:04.21767CC1134RenderDeviceD3d11::initrestore state
23:05:04.21767CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
23:05:04.21767CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:05:04.21767CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:05:04.21767CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:05:04.21767CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:05:04.21767CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:05:04.22967CC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:05:04.22967CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
23:05:04.22967CC2541OverlayManager::installWindowProcHookInstall WPH
23:05:04.22967CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x100a0bb5
23:05:04.22967CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:05:04.22967CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
23:05:04.22967CC2377WidgetManager::Renderresume layout thread
23:05:04.22967CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:05:04.22967CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:05:04.23067CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:05:04.23067CC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:05:04.23067CC50capture deviced3d11 shared texture capture successful
23:05:04.24467CC5539OverlayManager::initOverlayResolutionEx 0X40008
23:05:04.24467CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:05:04.24467CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:05:04.24467CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:05:04.3732D102194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:05:04.3732D102650OverlayManager::installKeybMouseHookInstall KeybMouse
23:05:04.3732D10480InputInterceptor::stopHookunhook keyboard and mouse
23:05:04.3732D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
23:05:04.3732D10457InputInterceptor::runHookNew Mouse LL is hooked
23:05:04.3732D10469InputInterceptor::runHookMouse is hooked 0x2d10
23:05:04.5552D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:08:31.8532D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:08:31.88767CC326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
23:08:31.88767CC347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
23:08:31.9776E2C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:08:32.3922D102818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:08:32.3922D102842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X100)...
23:08:37.5272D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:08:37.55867CC2869OverlayManager::setControlModeSet RI keyboard to 0X100 (0X30)...
23:08:37.55867CC2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:08:37.57967CC3999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x1108a1;prev = 0x1108a1 , {Original values: ref = 0 handle = 0x10005}
23:08:37.6146E2C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:08:38.1462D102869OverlayManager::setControlModeSet RI keyboard to 0X100 (0X30)...
23:08:38.1462D102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:11:10.3962D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:11:10.47167CC7195OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
23:11:10.47167CC2818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:11:10.47167CC2842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
23:11:10.47267CC137InputInterceptor::UseLLMouseHookenable LL mouse hook :1
23:11:10.4892D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:11:10.5233D40225InterProcessElement::openInterProcess Overwolf_ImID_C0CB6_P_16504 opened succesfuly
23:11:10.5233D40225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:11:10.5683D40225InterProcessElement::openInterProcess Overwolf_ImID_60BCC_P_16504 opened succesfuly
23:11:10.5683D40225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:11:10.56967CC326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
23:11:10.56967CC347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
23:11:10.62367CC326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
23:11:10.62367CC347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
23:11:11.663D40225InterProcessElement::openInterProcess Overwolf_ImID_170948_P_16504 opened succesfuly
23:11:11.663D40225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:11:11.15967CC326RenderImageD3d11::setSizeCreate Texture (81,26) / (128,128) - OK
23:11:11.15967CC347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
23:11:11.2927E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:11:11.2927E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:11:11.2927E708505OverlayManager::OnForegroundChangedChanged False
23:11:11.2943D40255InterProcessElement::closeInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT close 2147483647 bytes
23:11:11.2943D40125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=170948
23:11:11.2943D40255InterProcessElement::closeInterProcess Overwolf_ImID_170948_P_16504 close 2147483647 bytes
23:11:11.2943D402644WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:11:11.3017E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x80DB8 Title=[Rainbow Six Tracker]
23:11:11.3037E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:11:11.3037E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:11:11.3057E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:11:11.3067E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:11:11.3067E70137InputInterceptor::UseLLMouseHookenable LL mouse hook :0
23:11:11.3067E708569OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
23:11:11.3077E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:11:11.3097E707066OverlayManager::doActionDisplayFPS - Triggered
23:11:11.3282D103999OverlayManager::RestoreGameCursorRestoreGameCursor ref = -1, OW handle = 0x1108a1;prev = 0x1108a1 , {Original values: ref = -1 handle = 0x10005}
23:11:11.3282D104004OverlayManager::RestoreGameCursorblack Cursor restored
23:11:11.3832D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:11:11.40367CC496ReleaseD11DeviceDevice Released! [1]
23:11:11.40367CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:11:11.40367CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:11:11.40367CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
23:11:11.40367CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
23:11:11.40367CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x100a0bb5
23:11:11.40367CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:11:11.40367CC184IRenderDevice::releaseRender Releasing.
23:11:11.40367CC50capture device----------------- d3d11 capture freed ----------------
23:11:11.40367CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:11:11.40367CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:11:11.40367CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:11:11.40367CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:11:11.40367CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:11:11.40367CC201IRenderDevice::releaseRender Releasing Done.
23:11:11.40367CC499ReleaseD11Device End Device Released!
23:11:11.40367CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:11:12.3643D40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:13.3207E706907OverlayManager::doActionForegroundChange Event ON (ON)
23:11:13.3217E708505OverlayManager::OnForegroundChangedChanged True
23:11:13.3217E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:11:13.3217E702986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:11:13.43067CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:11:13.47567CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
23:11:13.47567CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:11:13.47567CC1126RenderDeviceD3d11::initsave state
23:11:13.47567CC696RenderDeviceD3d11::initDX11loading shaders...
23:11:13.48567CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
23:11:13.48567CC1134RenderDeviceD3d11::initrestore state
23:11:13.48567CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
23:11:13.48567CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:11:13.48567CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:11:13.48567CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:11:13.48567CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:11:13.48567CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:11:13.49167CC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:11:13.49167CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
23:11:13.49167CC2541OverlayManager::installWindowProcHookInstall WPH
23:11:13.49167CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb7bc0d1d
23:11:13.49167CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:11:13.49167CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
23:11:13.49267CC326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
23:11:13.49267CC347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
23:11:13.49367CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:11:13.49367CC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:11:13.49367CC50capture deviced3d11 shared texture capture successful
23:11:13.50067CC5539OverlayManager::initOverlayResolutionEx 0X40008
23:11:13.50067CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:11:13.50067CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:11:13.50067CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:11:13.8712D102650OverlayManager::installKeybMouseHookInstall KeybMouse
23:11:13.8712D10480InputInterceptor::stopHookunhook keyboard and mouse
23:11:13.8712D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
23:11:13.8712D10457InputInterceptor::runHookNew Mouse LL is hooked
23:11:13.8712D10469InputInterceptor::runHookMouse is hooked 0x2d10
23:11:13.8712D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:11:17.9506E2C648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:11:18.492D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:11:19.9402D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:11:19.97267CC7195OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
23:11:19.97267CC2818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:11:19.97267CC2842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
23:11:19.97267CC137InputInterceptor::UseLLMouseHookenable LL mouse hook :1
23:11:19.98467CC3846OverlayManager::DisplayOWSystemCursorUpdate refcount [excl] [-1] -> [1], [0]
23:11:20.567CC326RenderImageD3d11::setSizeCreate Texture (1920,1080) / (1920,1152) - OK
23:11:20.567CC347RenderImageD3d11::setSizeCreate Texture RV (1920,1152) - OK
23:11:20.3167CC326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
23:11:20.3167CC347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
23:11:20.622D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:11:20.7953D40225InterProcessElement::openInterProcess Overwolf_ImID_20434_P_16504 opened succesfuly
23:11:20.7953D40225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:11:21.6433D40255InterProcessElement::closeInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT close 2147483647 bytes
23:11:21.6433D40125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=20434
23:11:21.6433D40255InterProcessElement::closeInterProcess Overwolf_ImID_20434_P_16504 close 2147483647 bytes
23:11:21.6433D402644WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:11:22.41967CC3825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
23:11:22.73767CC3825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
23:11:25.5072D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:11:25.5343D403181WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x80db8 was hidden 0
23:11:25.5343D407215OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
23:11:25.5343D402869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:11:25.5343D402874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:11:25.5353D40137InputInterceptor::UseLLMouseHookenable LL mouse hook :0
23:11:25.55367CC3999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x1108a1;prev = 0x57e0943 , {Original values: ref = 1 handle = 0x10005}
23:11:25.5782D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:11:26.7132D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:11:27.537E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:11:27.537E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:11:27.537E708505OverlayManager::OnForegroundChangedChanged False
23:11:27.537E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[(1197) I Was SCARED To Say This To NASA... (But I said it anyway) - Smarter Every Day 293 - YouTube - Google Chrome]
23:11:27.537E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:11:27.537E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:11:27.537E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:11:27.547E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:11:27.687E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:11:27.707E707066OverlayManager::doActionDisplayFPS - Triggered
23:11:27.5633D40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:29.5923D40177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3037].
23:11:29.5923D4052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:11:29.5923D4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
23:11:39.9092D101859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:11:39.9262D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:11:40.9667CC496ReleaseD11DeviceDevice Released! [1]
23:11:40.9667CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:11:40.9667CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:11:40.9667CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
23:11:40.9667CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
23:11:40.9667CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb7bc0d1d
23:11:40.9667CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:11:40.9667CC184IRenderDevice::releaseRender Releasing.
23:11:40.9667CC50capture device----------------- d3d11 capture freed ----------------
23:11:40.9667CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:11:40.9667CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:11:40.9667CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:11:40.9667CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:11:40.9667CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:11:40.9667CC201IRenderDevice::releaseRender Releasing Done.
23:11:40.9667CC499ReleaseD11Device End Device Released!
23:11:40.9667CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:11:40.14367CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
23:11:40.14367CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:11:40.14367CC1126RenderDeviceD3d11::initsave state
23:11:40.14367CC696RenderDeviceD3d11::initDX11loading shaders...
23:11:40.15467CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
23:11:40.15467CC1134RenderDeviceD3d11::initrestore state
23:11:40.15467CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
23:11:40.15467CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:11:40.15467CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:11:40.15467CC2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:11:40.15467CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:11:40.15467CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:11:40.15467CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:11:40.16467CC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:11:40.16467CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
23:11:40.16467CC2541OverlayManager::installWindowProcHookInstall WPH
23:11:40.16467CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xb7c40d1d
23:11:40.16467CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:11:40.16467CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
23:11:40.16467CC2377WidgetManager::Renderresume layout thread
23:11:40.16467CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:11:40.16467CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:40.16467CC1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:11:40.16467CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:11:40.17267CC5539OverlayManager::initOverlayResolutionEx 0X40008
23:11:40.17267CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:11:40.17267CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:11:40.17267CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:11:40.1887E706907OverlayManager::doActionForegroundChange Event ON (ON)
23:11:40.1887E708505OverlayManager::OnForegroundChangedChanged True
23:11:40.1887E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:11:40.19167CC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:11:40.19167CC50capture deviced3d11 shared texture capture successful
23:11:40.1927E707066OverlayManager::doActionDisplayFPS - Triggered
23:11:40.19967CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:11:40.4042D102650OverlayManager::installKeybMouseHookInstall KeybMouse
23:11:40.4042D10480InputInterceptor::stopHookunhook keyboard and mouse
23:11:40.4042D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
23:11:40.4042D10457InputInterceptor::runHookNew Mouse LL is hooked
23:11:40.4042D10469InputInterceptor::runHookMouse is hooked 0x2d10
23:11:40.4042D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:11:46.6072D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:11:46.7377E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:11:46.7377E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:11:46.7377E708505OverlayManager::OnForegroundChangedChanged False
23:11:46.7377E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[Just a moment... - Google Chrome]
23:11:46.7377E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:11:46.7377E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:11:46.7377E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:11:46.7377E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:11:46.7527E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:11:46.7557E707066OverlayManager::doActionDisplayFPS - Triggered
23:11:47.7523D40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:49.7833D40177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3373].
23:11:49.7833D4052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:11:49.7833D4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:11:51.1582D101859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:11:51.1812D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:11:51.3347E706907OverlayManager::doActionForegroundChange Event ON (ON)
23:11:51.3347E708505OverlayManager::OnForegroundChangedChanged True
23:11:51.3367E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:11:51.3367E702986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:11:51.3412D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:11:51.35567CC496ReleaseD11DeviceDevice Released! [1]
23:11:51.35567CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:11:51.35567CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:11:51.35567CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
23:11:51.35567CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
23:11:51.35567CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xb7c40d1d
23:11:51.35567CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:11:51.35567CC184IRenderDevice::releaseRender Releasing.
23:11:51.35567CC50capture device----------------- d3d11 capture freed ----------------
23:11:51.35567CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:11:51.35567CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:11:51.35567CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:11:51.35567CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:11:51.35567CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:11:51.35567CC201IRenderDevice::releaseRender Releasing Done.
23:11:51.35567CC499ReleaseD11Device End Device Released!
23:11:51.35567CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:11:51.43467CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
23:11:51.43467CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:11:51.43467CC1126RenderDeviceD3d11::initsave state
23:11:51.43467CC696RenderDeviceD3d11::initDX11loading shaders...
23:11:51.44467CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
23:11:51.44467CC1134RenderDeviceD3d11::initrestore state
23:11:51.44467CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
23:11:51.44467CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:11:51.44467CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:11:51.44467CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:11:51.44467CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:11:51.44467CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:11:51.45567CC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:11:51.45567CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
23:11:51.45567CC2541OverlayManager::installWindowProcHookInstall WPH
23:11:51.45567CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x19470475
23:11:51.45567CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:11:51.45567CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
23:11:51.45567CC2377WidgetManager::Renderresume layout thread
23:11:51.45567CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:11:51.45567CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:51.45667CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:11:51.45667CC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:11:51.45667CC50capture deviced3d11 shared texture capture successful
23:11:51.46467CC5539OverlayManager::initOverlayResolutionEx 0X40008
23:11:51.46467CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:11:51.46467CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:11:51.46467CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:11:51.5722D102194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:11:51.5722D102650OverlayManager::installKeybMouseHookInstall KeybMouse
23:11:51.5722D10480InputInterceptor::stopHookunhook keyboard and mouse
23:11:51.5722D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
23:11:51.5722D10457InputInterceptor::runHookNew Mouse LL is hooked
23:11:51.5722D10469InputInterceptor::runHookMouse is hooked 0x2d10
23:11:54.6802D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:11:54.8807E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:11:54.8807E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:11:54.8807E708505OverlayManager::OnForegroundChangedChanged False
23:11:54.8807E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[R6Tracker - M-Carried - Rainbow Six Siege Player Stats - Google Chrome]
23:11:54.8807E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:11:54.8807E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:11:54.8807E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:11:54.8807E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:11:54.8957E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:11:54.8977E707066OverlayManager::doActionDisplayFPS - Triggered
23:11:55.8993D40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:57.9293D40177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3448].
23:11:57.9293D4052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:11:57.9293D4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:11:59.7462D101859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:11:59.7532D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:11:59.93267CC496ReleaseD11DeviceDevice Released! [1]
23:11:59.93267CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:11:59.93267CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:11:59.93267CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
23:11:59.93267CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
23:11:59.93267CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x19470475
23:11:59.93267CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:11:59.93267CC184IRenderDevice::releaseRender Releasing.
23:11:59.93267CC50capture device----------------- d3d11 capture freed ----------------
23:11:59.93267CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:11:59.93267CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:11:59.93267CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:11:59.93267CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:11:59.93267CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:11:59.93267CC201IRenderDevice::releaseRender Releasing Done.
23:11:59.93267CC499ReleaseD11Device End Device Released!
23:11:59.93267CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:11:59.9667E706907OverlayManager::doActionForegroundChange Event ON (ON)
23:11:59.9667E708505OverlayManager::OnForegroundChangedChanged True
23:11:59.9667E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:11:59.9667E702986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:12:00.367CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
23:12:00.367CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:12:00.367CC1126RenderDeviceD3d11::initsave state
23:12:00.367CC696RenderDeviceD3d11::initDX11loading shaders...
23:12:00.1967CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
23:12:00.1967CC1134RenderDeviceD3d11::initrestore state
23:12:00.1967CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
23:12:00.1967CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:12:00.1967CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:12:00.1967CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:12:00.1967CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:12:00.1967CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:12:00.3367CC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:12:00.3467CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
23:12:00.3467CC2541OverlayManager::installWindowProcHookInstall WPH
23:12:00.3467CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4fcd0c15
23:12:00.3467CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:12:00.3467CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
23:12:00.3467CC2377WidgetManager::Renderresume layout thread
23:12:00.3467CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:12:00.3467CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:12:00.342D102194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:12:00.342D102650OverlayManager::installKeybMouseHookInstall KeybMouse
23:12:00.342D10480InputInterceptor::stopHookunhook keyboard and mouse
23:12:00.342D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
23:12:00.342D10457InputInterceptor::runHookNew Mouse LL is hooked
23:12:00.342D10469InputInterceptor::runHookMouse is hooked 0x2d10
23:12:00.3467CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:12:00.3467CC50capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:12:00.352D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:12:00.3567CC50capture deviced3d11 shared texture capture successful
23:12:00.4867CC5539OverlayManager::initOverlayResolutionEx 0X40008
23:12:00.4867CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:12:00.4867CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:12:00.4867CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:13:02.7807E70155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:13:02.79967CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:13:02.79967CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:13:02.79967CC50capture device----------------- d3d11 capture freed ----------------
23:13:02.79967CC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
23:13:02.79967CC5402OverlayManager::HandleGameStreamStop Capturing
23:13:03.1047E70155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
23:13:03.8842D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:13:03.9142D102818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:13:03.9142D102842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
23:13:03.91767CC326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
23:13:03.91767CC347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
23:13:03.9892D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:13:04.4343D40225InterProcessElement::openInterProcess Overwolf_ImID_A092E_P_16504 opened succesfuly
23:13:04.4343D40225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:13:04.79867CC3825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
23:13:04.9193D40125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e50910
23:13:04.9193D402644WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:13:04.9333D40225InterProcessElement::openInterProcess Overwolf_ImID_E50910_P_16504 opened succesfuly
23:13:04.9333D40225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:13:05.47367CC326RenderImageD3d11::setSizeCreate Texture (300,100) / (384,128) - OK
23:13:05.47367CC347RenderImageD3d11::setSizeCreate Texture RV (384,128) - OK
23:13:07.9742D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:13:07.99267CC496ReleaseD11DeviceDevice Released! [1]
23:13:07.99267CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:13:07.99267CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:13:07.99267CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
23:13:07.99267CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
23:13:07.99267CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4fcd0c15
23:13:07.99267CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:13:07.99267CC184IRenderDevice::releaseRender Releasing.
23:13:07.99267CC50capture device----------------- d3d11 capture freed ----------------
23:13:07.99267CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:13:07.99267CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:13:07.99267CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:13:07.99267CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:13:07.99267CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:13:07.99267CC201IRenderDevice::releaseRender Releasing Done.
23:13:07.99267CC499ReleaseD11Device End Device Released!
23:13:07.99267CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:13:08.2587E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:13:08.2587E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:13:08.2587E708505OverlayManager::OnForegroundChangedChanged False
23:13:08.2587E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[R6Tracker - M-Carried - Rainbow Six Siege Player Stats - Google Chrome]
23:13:08.2597E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:13:08.2597E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:13:08.2597E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:13:08.2597E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:13:08.2747E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:13:08.2777E707066OverlayManager::doActionDisplayFPS - Triggered
23:13:09.2803D40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:13:10.8013D40177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3005].
23:13:10.8013D4052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:13:10.8013D4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
23:13:17.1932D103999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 1, OW handle = 0x1108a1;prev = 0x1108a1 , {Original values: ref = 1 handle = 0x10005}
23:13:17.40167CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:13:17.45267CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
23:13:17.45267CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:13:17.45267CC1126RenderDeviceD3d11::initsave state
23:13:17.45267CC696RenderDeviceD3d11::initDX11loading shaders...
23:13:17.46267CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
23:13:17.46267CC1134RenderDeviceD3d11::initrestore state
23:13:17.46267CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
23:13:17.46267CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:13:17.46267CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:13:17.46267CC2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:13:17.46267CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:13:17.46267CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:13:17.46267CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:13:17.46567CC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:13:17.46567CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
23:13:17.46567CC2541OverlayManager::installWindowProcHookInstall WPH
23:13:17.46667CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x58990bfd
23:13:17.46667CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:13:17.46667CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
23:13:17.46667CC2377WidgetManager::Renderresume layout thread
23:13:17.46667CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:13:17.46667CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:13:17.4662D102650OverlayManager::installKeybMouseHookInstall KeybMouse
23:13:17.4662D10480InputInterceptor::stopHookunhook keyboard and mouse
23:13:17.46667CC1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:13:17.46667CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:13:17.4662D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
23:13:17.4662D10457InputInterceptor::runHookNew Mouse LL is hooked
23:13:17.4662D10469InputInterceptor::runHookMouse is hooked 0x2d10
23:13:17.47267CC5539OverlayManager::initOverlayResolutionEx 0X40008
23:13:17.47267CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:13:17.47267CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:13:17.47267CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:13:17.4743D40255InterProcessElement::closeInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT close 2147483647 bytes
23:13:17.4743D40125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a092e
23:13:17.4743D40255InterProcessElement::closeInterProcess Overwolf_ImID_A092E_P_16504 close 2147483647 bytes
23:13:17.4743D402644WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:13:17.4747E706907OverlayManager::doActionForegroundChange Event ON (ON)
23:13:17.4747E708505OverlayManager::OnForegroundChangedChanged True
23:13:17.4747E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:13:17.4762D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:13:17.4777E707066OverlayManager::doActionDisplayFPS - Triggered
23:13:17.49367CC326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
23:13:17.49367CC347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
23:13:17.50167CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:13:18.5792D102818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:13:18.5792D102842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
23:13:18.58467CC3846OverlayManager::DisplayOWSystemCursorUpdate refcount [] [2] -> [5], [0]
23:13:19.283D40225InterProcessElement::openInterProcess Overwolf_ImID_1B0948_P_16504 opened succesfuly
23:13:19.283D40225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:13:19.62567CC3825OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
23:13:22.9602D102869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:13:22.9602D102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:13:22.9817E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:13:22.9817E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:13:22.9817E708505OverlayManager::OnForegroundChangedChanged False
23:13:22.9817E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B2 Title=[]
23:13:22.9817E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:13:22.9817E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:13:22.9817E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:13:22.9827E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:13:22.9827E708569OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
23:13:22.9842D103999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 5, OW handle = 0x1108a1;prev = 0x57e0943 , {Original values: ref = 5 handle = 0x10005}
23:13:22.9857E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:13:22.9887E707066OverlayManager::doActionDisplayFPS - Triggered
23:13:22.9982D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:13:23.32D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:13:23.3767CC496ReleaseD11DeviceDevice Released! [1]
23:13:23.3767CC2998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:13:23.3767CC1563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:13:23.3767CC1570OverlayManager::RestoreGameWNDPROCSWL restored.
23:13:23.3767CC1580OverlayManager::RestoreGameWNDPROCSWL OK.
23:13:23.3767CC1585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x58990bfd
23:13:23.3767CC3020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:13:23.3767CC184IRenderDevice::releaseRender Releasing.
23:13:23.3767CC50capture device----------------- d3d11 capture freed ----------------
23:13:23.3767CC98RenderDeviceCaptureBase::ReleaseTextureRelease
23:13:23.3767CC116RenderDeviceCaptureBase::ReleaseTextureReleased
23:13:23.3767CC1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:13:23.3767CC1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:13:23.3767CC1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:13:23.3767CC201IRenderDevice::releaseRender Releasing Done.
23:13:23.3767CC499ReleaseD11Device End Device Released!
23:13:23.3767CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:13:23.9893D40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:13:26.303D40177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3299].
23:13:26.303D4052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:13:26.303D4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:15:38.2467E706907OverlayManager::doActionForegroundChange Event ON (ON)
23:15:38.2467E708505OverlayManager::OnForegroundChangedChanged True
23:15:38.2497E707766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:15:38.2497E702986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:15:38.35467CC429fSwapResize_BuffersResize buffer (0xe0b16000)!
23:15:38.40767CC1041RenderDeviceD3d11::initRefC r:[2]->[2] 0xe0b16000
23:15:38.40767CC1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:15:38.40767CC1126RenderDeviceD3d11::initsave state
23:15:38.40767CC696RenderDeviceD3d11::initDX11loading shaders...
23:15:38.41867CC1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xc89070a8.
23:15:38.41867CC1134RenderDeviceD3d11::initrestore state
23:15:38.41867CC1137RenderDeviceD3d11::initTarget Window [0x100cbc]
23:15:38.41867CC241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:15:38.41867CC248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:15:38.41867CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:15:38.41867CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:15:38.41867CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:15:38.42667CC48ResetSnapShotSH::ExecuteRelease snapshot SH
23:15:38.42667CC5637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x100cbc} (foreground = 0x100cbc).
23:15:38.42667CC2541OverlayManager::installWindowProcHookInstall WPH
23:15:38.42667CC2555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8010d33
23:15:38.42667CC2574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:15:38.42667CC2620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd75430=467096624)
23:15:38.42667CC2377WidgetManager::Renderresume layout thread
23:15:38.42667CC275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:15:38.42667CC293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:15:38.4272D102650OverlayManager::installKeybMouseHookInstall KeybMouse
23:15:38.4272D10480InputInterceptor::stopHookunhook keyboard and mouse
23:15:38.4272D10447InputInterceptor::runHookKeyboard is hooked 0x2d10
23:15:38.4272D10457InputInterceptor::runHookNew Mouse LL is hooked
23:15:38.4272D10469InputInterceptor::runHookMouse is hooked 0x2d10
23:15:38.4272D106338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x100cbc) 0x100cbc .
23:15:38.43467CC326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
23:15:38.43467CC347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
23:15:38.4373D40255InterProcessElement::closeInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT close 2147483647 bytes
23:15:38.4373D40125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=1b0948
23:15:38.4373D40255InterProcessElement::closeInterProcess Overwolf_ImID_1B0948_P_16504 close 2147483647 bytes
23:15:38.4373D402644WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:15:38.44267CC1035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:15:38.44667CC5539OverlayManager::initOverlayResolutionEx 0X40008
23:15:38.44667CC5545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:15:38.44667CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:15:38.44667CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:15:39.4222D102818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:15:39.4222D102842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
23:15:39.42767CC3846OverlayManager::DisplayOWSystemCursorUpdate refcount [] [3] -> [7], [0]
23:15:39.8523D40225InterProcessElement::openInterProcess Overwolf_ImID_D092E_P_16504 opened succesfuly
23:15:39.8523D40225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:15:40.2152D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:15:40.2352D102869OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
23:15:40.2362D102874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:15:40.26267CC3999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 7, OW handle = 0x1108a1;prev = 0x1108a1 , {Original values: ref = 7 handle = 0x10005}
23:15:40.3162D10648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:17:09.7122D103048OverlayManager::DetachThreadInputDetach thread input 11536, 26572
23:17:09.74467CC5545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:17:09.74467CC5468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:17:09.74467CC5488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:17:10.1677E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:17:10.1687E706907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:17:10.1687E708505OverlayManager::OnForegroundChangedChanged False
23:17:10.1687E708543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10530 Title=[#
23:17:10.1687E707766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:17:10.1687E702979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:17:10.1687E702869OverlayManager::setControlModeSet RI keyboard to 0X0 (0X30)...
23:17:10.1687E702874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:17:10.1837E70367InputInterceptor::ResetLLHookProcExtReset keys state
23:17:10.1847E707066OverlayManager::doActionDisplayFPS - Triggered
23:17:11.1943D40293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:17:13.2343D40177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3489].
23:17:13.2343D4052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:17:13.2343D4061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:17:23.1712D101968OverlayManager::GameWindowProcCallbackClose Window [16].