TimeThreadLineFunctionMessage
23:25:09.66013A8139runClientStarting Overlay PID=24832(0x6100) server PID = 16504
23:25:09.66013A8560Client::initClient::Initialize
23:25:09.66013A8568Client::initStart owclient thread
23:25:09.8194F34325Client::initFirstInjectionClient::initFirstInjection.
23:25:09.8204F34225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24216504 opened succesfuly
23:25:09.8204F34351session id = {6D0BED67-7E96-4173-999A-7D02FCBE228C}
23:25:09.8204F342096Client::LogClientInfoProcess OS version [6.2] [64-bit]
23:25:09.8234F342106Client::LogClientInfoOS version [10.0.19041]
23:25:09.8284F342128Client::LogClientInfoClient [64-bit] Version 2.2.242.2
23:25:09.8284F342141Client::LogProcessModulesLoaded modules:
23:25:09.8394F342157C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
23:25:09.8394F342157C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
23:25:09.8394F342157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\DellInc.AlienwareSoundCenterDevProps2.dll
23:25:09.8394F342157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\NahimicOSD.dll
23:25:09.8394F342157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\ProductInfo.dll
23:25:09.8394F342157C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24030.9-0\MpOav.dll
23:25:09.8394F342157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
23:25:09.8394F342157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
23:25:09.8394F342157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
23:25:09.8394F342157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
23:25:09.8394F342157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
23:25:09.8394F342157C:\Users\Philip\AppData\Local\Discord\app-1.0.9042\modules\discord_hook-1\discord_hook\84913b3e0b27cb\DiscordHook64.dll
23:25:09.8394F342157C:\Users\Philip\AppData\Local\ubisoft\r6siege\Y9S1.2.0_C8178548_D1893250_S58856_69866602\1336025923\RainbowSix.exe
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\AcGenral.DLL
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\CRYPTSP.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\CoreMessaging.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\DINPUT8.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\DNSAPI.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\GLU32.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\HID.DLL
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\MPR.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\MSWSOCK.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\NTASN1.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\OPENGL32.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\POWRPROF.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\PROPSYS.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\Secur32.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\SensApi.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\SspiCli.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\UMPDC.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\USERENV.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\VERSION.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\WINHTTP.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\WINMM.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\WINNSI.DLL
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\WTSAPI32.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\Wldp.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\amsi.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\apphelp.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\cryptnet.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\d3d11.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\d3d9.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\dbgcore.DLL
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\dbghelp.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\devobj.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\drvstore.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\dwmapi.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\dxgi.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\gpapi.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\inputhost.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\kernel.appcore.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\ncrypt.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\ntdll.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\ntmarta.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\nvapi64.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\pdh.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\profapi.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\textinputframework.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\wbemcomn.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\windows.storage.dll
23:25:09.8394F342157C:\WINDOWS\SYSTEM32\wintypes.dll
23:25:09.8394F342157C:\WINDOWS\System32\ADVAPI32.dll
23:25:09.8394F342157C:\WINDOWS\System32\CFGMGR32.dll
23:25:09.8394F342157C:\WINDOWS\System32\COMDLG32.dll
23:25:09.8394F342157C:\WINDOWS\System32\CRYPT32.dll
23:25:09.8394F342157C:\WINDOWS\System32\GDI32.dll
23:25:09.8394F342157C:\WINDOWS\System32\IMM32.DLL
23:25:09.8394F342157C:\WINDOWS\System32\KERNEL32.DLL
23:25:09.8394F342157C:\WINDOWS\System32\KERNELBASE.dll
23:25:09.8394F342157C:\WINDOWS\System32\MSASN1.dll
23:25:09.8394F342157C:\WINDOWS\System32\MSCTF.dll
23:25:09.8394F342157C:\WINDOWS\System32\NSI.dll
23:25:09.8394F342157C:\WINDOWS\System32\OLEAUT32.dll
23:25:09.8394F342157C:\WINDOWS\System32\PSAPI.DLL
23:25:09.8394F342157C:\WINDOWS\System32\RPCRT4.dll
23:25:09.8394F342157C:\WINDOWS\System32\SETUPAPI.dll
23:25:09.8394F342157C:\WINDOWS\System32\SHELL32.dll
23:25:09.8394F342157C:\WINDOWS\System32\SHLWAPI.dll
23:25:09.8394F342157C:\WINDOWS\System32\USER32.dll
23:25:09.8394F342157C:\WINDOWS\System32\WINTRUST.dll
23:25:09.8394F342157C:\WINDOWS\System32\WS2_32.dll
23:25:09.8394F342157C:\WINDOWS\System32\bcrypt.dll
23:25:09.8394F342157C:\WINDOWS\System32\bcryptPrimitives.dll
23:25:09.8394F342157C:\WINDOWS\System32\clbcatq.dll
23:25:09.8394F342157C:\WINDOWS\System32\combase.dll
23:25:09.8394F342157C:\WINDOWS\System32\fwpuclnt.dll
23:25:09.8394F342157C:\WINDOWS\System32\gdi32full.dll
23:25:09.8394F342157C:\WINDOWS\System32\imagehlp.dll
23:25:09.8394F342157C:\WINDOWS\System32\msvcp_win.dll
23:25:09.8394F342157C:\WINDOWS\System32\msvcrt.dll
23:25:09.8394F342157C:\WINDOWS\System32\ole32.dll
23:25:09.8394F342157C:\WINDOWS\System32\sechost.dll
23:25:09.8394F342157C:\WINDOWS\System32\shcore.dll
23:25:09.8394F342157C:\WINDOWS\System32\ucrtbase.dll
23:25:09.8394F342157C:\WINDOWS\System32\win32u.dll
23:25:09.8394F342157C:\WINDOWS\System32\winrnr.dll
23:25:09.8394F342157C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.3636_none_7931fb75243f97c8\COMCTL32.dll
23:25:09.8394F342157C:\WINDOWS\system32\NLAapi.dll
23:25:09.8394F342157C:\WINDOWS\system32\napinsp.dll
23:25:09.8394F342157C:\WINDOWS\system32\pnrpnsp.dll
23:25:09.8394F342157C:\WINDOWS\system32\rsaenh.dll
23:25:09.8394F342157C:\WINDOWS\system32\uxtheme.dll
23:25:09.8394F342157C:\WINDOWS\system32\wbem\fastprox.dll
23:25:09.8394F342157C:\WINDOWS\system32\wbem\wbemprox.dll
23:25:09.8394F342157C:\WINDOWS\system32\wbem\wbemsvc.dll
23:25:09.8394F342157C:\WINDOWS\system32\wshbth.dll
23:25:09.8394F342157C:\Windows\System32\gameux.dll
23:25:09.8394F342157C:\Windows\System32\rasadhlp.dll
23:25:09.8394F342157D:\overwolf\0.243.1.1\OWClient.dll
23:25:09.8394F342157D:\overwolf\0.243.1.1\OWExplorer.dll
23:25:09.8394F342157D:\steam\gameoverlayrenderer64.dll
23:25:09.8394F342157D:\steam\steamclient64.dll
23:25:09.8394F342157D:\steam\tier0_s64.dll
23:25:09.8394F342157D:\steam\vstdlib_s64.dll
23:25:09.8394F3479GraphicsHookManager::InitCreated Thread - Created , ThreadId=29580
23:25:09.8494F341570Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
23:25:09.8514F341578Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
23:25:09.8514F341590Client::ReadGameConfigurationsGameConfigurations Render Libraries - VULKAN.
23:25:09.8514F341607Client::ReadGameConfigurationsGameConfigurations Input Libraries - DINPUT8.
23:25:09.8514F341619Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
23:25:09.8514F341685Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
23:25:09.8514F341698Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
23:25:09.8514F341728Client::ReadGameConfigurationsEnable EnableTXR - OFF
23:25:09.8514F341768Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
23:25:09.8514F341770Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - ON
23:25:09.8514F341772Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
23:25:09.8514F341774Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
23:25:09.8514F341776Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
23:25:09.8514F341778Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
23:25:09.8514F341780Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
23:25:09.8514F341783Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
23:25:09.8514F341786Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
23:25:09.8514F341893Data::Search[0] 0x71530000
23:25:09.8514F341893Data::Search[1] 0x0
23:25:09.8514F341893Data::Search[2] 0xACC0000
23:25:09.8514F341893Data::Search[3] 0x4CBB0000
23:25:09.8514F341893Data::Search[4] 0x0
23:25:09.8514F341893Data::Search[5] 0x6ED70000
23:25:09.8514F341893Data::Search[6] 0x72BA0000
23:25:09.8514F341893Data::Search[7] 0x35DC0000
23:25:09.8514F341893Data::Search[8] 0x6ED70000
23:25:09.8514F341893Data::Search[9] 0x0
23:25:09.8514F341898Data::Search[10] 0x0
23:25:09.8514F341904Data::Search[11] 0x6C100000
23:25:09.8514F341910Data::Search[12] 0x35DC0000
23:25:09.8514F341916Data::Search[13] 0x0
23:25:09.8514F34337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
23:25:09.8524F341265Client::hookFunctionsDetected Windows 8.1 or greater
23:25:09.8524F341288Client::hookFunctionsAcquiring function lock succedded
23:25:09.8554F34254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
23:25:09.8564F34582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
23:25:09.8564F34952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
23:25:09.8564F34225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24216504 opened succesfuly
23:25:09.8574F34530OverlayManager::OverlayManagerOW System Cursor is set to = 0x54a0619
23:25:09.8574F347664OverlayManager::LoadDefaultCursorsLoad default cursors
23:25:09.8604F34540OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x341808e7, game cursor = 0x10009
23:25:09.8604F3472PerformanceCounter::StartSessionStartSession
23:25:09.8614F3472PerformanceCounter::StartSessionStartSession
23:25:09.8614F34225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
23:25:09.8614F34762OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
23:25:09.8614F34780OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
23:25:09.8614F34782OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
23:25:09.8614F34785OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
23:25:09.8614F34788OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
23:25:09.8614F34791OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = ON
23:25:09.8614F34794OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
23:25:09.8614F34797OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
23:25:09.8614F34800OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
23:25:09.8614F34803OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = ON
23:25:09.8614F34806OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
23:25:09.8614F34809OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
23:25:09.8614F34812OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
23:25:09.8614F34815OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
23:25:09.8614F34818OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
23:25:09.8614F34821OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
23:25:09.8614F34824OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
23:25:09.8614F34827OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
23:25:09.8614F34830OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
23:25:09.8614F34833OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
23:25:09.8614F34836OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
23:25:09.8614F34839OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
23:25:09.8614F34842OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
23:25:09.8614F34845OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
23:25:09.8614F34848OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
23:25:09.8614F34851OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
23:25:09.8614F34854OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = ON
23:25:09.8614F34857OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
23:25:09.8614F34860OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
23:25:09.8614F34863OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
23:25:09.8614F34866OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
23:25:09.8614F34869OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
23:25:09.8614F34872OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
23:25:09.8614F34875OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
23:25:09.8614F34878OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
23:25:09.8614F34881OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
23:25:09.8614F34884OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
23:25:09.8614F34887OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
23:25:09.8614F34890OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
23:25:09.8614F34893OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
23:25:09.8614F34896OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
23:25:09.8614F34899OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = ON
23:25:09.8614F34902OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
23:25:09.8614F34905OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = ON
23:25:09.8614F34908OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = ON
23:25:09.8614F34911OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = ON
23:25:09.8614F34914OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
23:25:09.8614F34917OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
23:25:09.8614F34920OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
23:25:09.8614F34923OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
23:25:09.8614F34926OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
23:25:09.8614F34929OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
23:25:09.8614F34932OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
23:25:09.8614F34935OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
23:25:09.8614F34938OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = ON
23:25:09.8614F34941OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
23:25:09.8614F34944OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
23:25:09.8614F34947OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
23:25:09.8614F34950OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
23:25:09.8614F34953OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
23:25:09.8614F34956OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
23:25:09.8614F34959OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = ON
23:25:09.8614F34962OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
23:25:09.8614F34965OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
23:25:09.8614F34968OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
23:25:09.8614F34971OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
23:25:09.8614F34974OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
23:25:09.8614F34976OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
23:25:09.8614F34978OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
23:25:09.8614F34980OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
23:25:09.8614F34982OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
23:25:09.8614F34984OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
23:25:09.8614F34986OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
23:25:09.8614F34988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
23:25:09.8614F34990OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
23:25:09.8614F34992OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
23:25:09.8614F34994OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
23:25:09.8614F34996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
23:25:09.8614F34998OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
23:25:09.8614F341000OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
23:25:09.8614F341004OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
23:25:09.8614F341006OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
23:25:09.8614F341008OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
23:25:09.8614F341010OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
23:25:09.8624F341012OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
23:25:09.8624F341014OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
23:25:09.8624F341016OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
23:25:09.8624F341019OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
23:25:09.8624F341021OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
23:25:09.8624F341035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:25:09.8624F34633OverlayManager::InitGameClientstarting hooks...
23:25:10.1164F341991FunctionHook::LoadHookerLoading Utils from D:\overwolf\0.243.1.1\\OWUtils.dll succeeded
23:25:10.1564F34602Install::CodeInit [Client,1] (MCH) OK
23:25:10.1694F34602Install::CodeInit [Client,2] (MCH) OK
23:25:10.1814F34602Install::CodeInit [Client,3] (MCH) OK
23:25:10.1934F34602Install::CodeInit [Client,4] (MCH) OK
23:25:10.2204F34602Install::CodeInit [Client,4.1] (MCH) OK
23:25:10.2894F34602Install::CodeInit [Client,4.2] (MCH) OK
23:25:10.2894F341362Client::hookFunctionsSuspend before hook: OFF
23:25:10.2914F341063Install::CodeSegment [3|42448|0x4CBB0000|0xA5D0]
23:25:10.2994F34602Install::Codeunknown (MCH) OK
23:25:10.2994F341063Install::CodeSegment [3|54480|0x4CBB0000|0xD4D0]
23:25:10.3614F34602Install::Codeunknown (MCH) OK
23:25:10.3614F341063Install::CodeSegment [3|53904|0x4CBB0000|0xD290]
23:25:10.4934F34602Install::Codeunknown (MCH) OK
23:25:10.4944F341063Install::CodeSegment [5|5600|0x6ED70000|0x15E0]
23:25:10.5034F34602Install::Codeunknown (MCH) OK
23:25:10.5034F341063Install::CodeSegment [5|429504|0x6ED70000|0x68DC0]
23:25:10.5094F34602Install::Codeunknown (MCH) OK
23:25:10.5094F341063Install::CodeSegment [5|143168|0x6ED70000|0x22F40]
23:25:10.5194F34602Install::Codeunknown (MCH) OK
23:25:10.5194F341063Install::CodeSegment [5|12864|0x6ED70000|0x3240]
23:25:10.5324F34602Install::Codeunknown (MCH) OK
23:25:10.5324F341063Install::CodeSegment [5|-45382352|0x6ED70000|0xFD4B8530]
23:25:10.5324F341154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
23:25:10.5324F341063Install::CodeSegment [5|-45359280|0x6ED70000|0xFD4BDF50]
23:25:10.5324F341154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
23:25:10.5324F341063Install::CodeSegment [5|-45364896|0x6ED70000|0xFD4BC960]
23:25:10.5324F341154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
23:25:10.5324F341063Install::CodeSegment [5|-46553120|0x6ED70000|0xFD39A7E0]
23:25:10.5324F341154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
23:25:10.5324F34916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
23:25:10.5334F34916Client::hookLibraryFunctionsLib [9] is not supported for game. skipping..
23:25:10.5334F34337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
23:25:10.5334F341287OverlayManager::StartStarting...
23:25:10.5334F341319OverlayManager::Startstarting hooks 2...
23:25:10.5404F34602Install::CodeInit [Client,5] (MCH) OK
23:25:10.6614F34602Install::CodeInit [Client,5.1] (MCH) OK
23:25:10.6694F34602Install::CodeInit [Client,6] (MCH) OK
23:25:10.6694F341388OverlayManager::StartRID Found 1 devices.
23:25:10.6694F341402OverlayManager::StartRID Keyboard Found [0] with 0X0(0X30) hwnd(0x0)...
23:25:10.6704F341485XTRAP COMPATIBLE PATCH WARNING
23:25:10.6704F341494OverlayManager::Startdone with hooks...
23:25:10.6704F34108ApiManager::InitAPI Manager Event : OK
23:25:10.6704F34120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16744
23:25:10.6704F3467TXRSettingFail to read texture recognition options 0xb7
23:25:10.6704F34114TXOfInterestNew list set with 0 items
23:25:10.6704F341520OverlayManager::Startget foreground state
23:25:10.6704F341557OverlayManager::StartStarted...
23:25:10.7994F34602Install::CodeInit [Client,0] (MCH) OK
23:25:10.7994F34428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
23:25:10.7994F3494GraphicsHookManager::StopThreadStopThread
23:25:10.800738C216GraphicsHookManager::MessageLoopExit Thread
23:25:11.214C507239OverlayManager::OnConnectedConnected to server
23:25:11.214C5032SendServerHelloMessage::ExecuteSend connection Ack
23:25:11.2241687896OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x50930
23:25:11.2974F34406Client::initFirstInjectioninit complete
23:25:11.7504C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:25:11.7644C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:25:11.7674C507066OverlayManager::doActionDisplayFPS - Triggered
23:25:20.68941682141Client::LogProcessModulesLoaded modules:
23:25:20.69641682157C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\overlay64.dll
23:25:20.69641682157C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\uplay_r264.dll
23:25:20.69641682157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\DellInc.AlienwareSoundCenterDevProps2.dll
23:25:20.69641682157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\NahimicOSD.dll
23:25:20.69641682157C:\ProgramData\A-Volute\DellInc.AlienwareSoundCenter\Modules\ScheduledModules\x64\ProductInfo.dll
23:25:20.69641682157C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.24030.9-0\MpOav.dll
23:25:20.69641682157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\amd_ags_x64.dll
23:25:20.69641682157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\defaultargs.dll
23:25:20.69641682157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\steam_api64.dll
23:25:20.69641682157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\upc_r2_loader64.dll
23:25:20.69641682157C:\SteamLibrary\steamapps\common\Tom Clancy's Rainbow Six Siege\vivoxsdk.dll
23:25:20.69641682157C:\Users\Philip\AppData\Local\Discord\app-1.0.9042\modules\discord_hook-1\discord_hook\84913b3e0b27cb\DiscordHook64.dll
23:25:20.69641682157C:\Users\Philip\AppData\Local\ubisoft\r6siege\Y9S1.2.0_C8178548_D1893250_S58856_69866602\1336025923\RainbowSix.exe
23:25:20.69641682157C:\WINDOWS\SYSTEM32\AcGenral.DLL
23:25:20.69641682157C:\WINDOWS\SYSTEM32\AudioSes.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
23:25:20.69641682157C:\WINDOWS\SYSTEM32\CRYPTSP.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\CoreMessaging.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\DINPUT8.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\DNSAPI.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\GLU32.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\HID.DLL
23:25:20.69641682157C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
23:25:20.69641682157C:\WINDOWS\SYSTEM32\MPR.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\MSWSOCK.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\NTASN1.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\OPENGL32.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\POWRPROF.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\PROPSYS.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\Secur32.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\SensApi.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\SspiCli.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\UMPDC.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\USERENV.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\VERSION.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\WINHTTP.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\WINMM.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\WINNSI.DLL
23:25:20.69641682157C:\WINDOWS\SYSTEM32\WTSAPI32.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\Wldp.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\amsi.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\apphelp.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\cryptnet.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\d3d11.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\d3d9.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\dbgcore.DLL
23:25:20.69641682157C:\WINDOWS\SYSTEM32\dbghelp.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\devobj.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
23:25:20.69641682157C:\WINDOWS\SYSTEM32\drvstore.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\dwmapi.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\dxgi.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\gpapi.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\inputhost.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\kernel.appcore.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\ncrypt.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\ntdll.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\ntmarta.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\nvapi64.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\pdh.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\profapi.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\textinputframework.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\wbemcomn.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\windows.storage.dll
23:25:20.69641682157C:\WINDOWS\SYSTEM32\wintypes.dll
23:25:20.69641682157C:\WINDOWS\System32\ADVAPI32.dll
23:25:20.69641682157C:\WINDOWS\System32\CFGMGR32.dll
23:25:20.69641682157C:\WINDOWS\System32\COMDLG32.dll
23:25:20.69641682157C:\WINDOWS\System32\CRYPT32.dll
23:25:20.69641682157C:\WINDOWS\System32\GDI32.dll
23:25:20.69641682157C:\WINDOWS\System32\IMM32.DLL
23:25:20.69641682157C:\WINDOWS\System32\KERNEL32.DLL
23:25:20.69641682157C:\WINDOWS\System32\KERNELBASE.dll
23:25:20.69641682157C:\WINDOWS\System32\MMDevApi.dll
23:25:20.69641682157C:\WINDOWS\System32\MSASN1.dll
23:25:20.69641682157C:\WINDOWS\System32\MSCTF.dll
23:25:20.69641682157C:\WINDOWS\System32\NSI.dll
23:25:20.69641682157C:\WINDOWS\System32\OLEAUT32.dll
23:25:20.69641682157C:\WINDOWS\System32\PSAPI.DLL
23:25:20.69641682157C:\WINDOWS\System32\RPCRT4.dll
23:25:20.69641682157C:\WINDOWS\System32\SETUPAPI.dll
23:25:20.69641682157C:\WINDOWS\System32\SHELL32.dll
23:25:20.69641682157C:\WINDOWS\System32\SHLWAPI.dll
23:25:20.69641682157C:\WINDOWS\System32\USER32.dll
23:25:20.69641682157C:\WINDOWS\System32\WINTRUST.dll
23:25:20.69641682157C:\WINDOWS\System32\WS2_32.dll
23:25:20.69641682157C:\WINDOWS\System32\bcrypt.dll
23:25:20.69641682157C:\WINDOWS\System32\bcryptPrimitives.dll
23:25:20.69641682157C:\WINDOWS\System32\clbcatq.dll
23:25:20.69641682157C:\WINDOWS\System32\combase.dll
23:25:20.69641682157C:\WINDOWS\System32\fwpuclnt.dll
23:25:20.69641682157C:\WINDOWS\System32\gdi32full.dll
23:25:20.69641682157C:\WINDOWS\System32\imagehlp.dll
23:25:20.69641682157C:\WINDOWS\System32\msvcp_win.dll
23:25:20.69641682157C:\WINDOWS\System32\msvcrt.dll
23:25:20.69641682157C:\WINDOWS\System32\ole32.dll
23:25:20.69641682157C:\WINDOWS\System32\perfproc.dll
23:25:20.69641682157C:\WINDOWS\System32\sechost.dll
23:25:20.69641682157C:\WINDOWS\System32\shcore.dll
23:25:20.69641682157C:\WINDOWS\System32\ucrtbase.dll
23:25:20.69641682157C:\WINDOWS\System32\win32u.dll
23:25:20.69641682157C:\WINDOWS\System32\winrnr.dll
23:25:20.69641682157C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.3636_none_7931fb75243f97c8\COMCTL32.dll
23:25:20.69641682157C:\WINDOWS\system32\NLAapi.dll
23:25:20.69641682157C:\WINDOWS\system32\napinsp.dll
23:25:20.69641682157C:\WINDOWS\system32\pnrpnsp.dll
23:25:20.69641682157C:\WINDOWS\system32\rsaenh.dll
23:25:20.69641682157C:\WINDOWS\system32\uxtheme.dll
23:25:20.69641682157C:\WINDOWS\system32\wbem\fastprox.dll
23:25:20.69641682157C:\WINDOWS\system32\wbem\wbemprox.dll
23:25:20.69641682157C:\WINDOWS\system32\wbem\wbemsvc.dll
23:25:20.69641682157C:\WINDOWS\system32\wshbth.dll
23:25:20.69641682157C:\Windows\System32\gameux.dll
23:25:20.69641682157C:\Windows\System32\rasadhlp.dll
23:25:20.69641682157D:\overwolf\0.243.1.1\OWClient.dll
23:25:20.69641682157D:\overwolf\0.243.1.1\OWExplorer.dll
23:25:20.69641682157D:\overwolf\0.243.1.1\OWUtils.dll
23:25:20.69641682157D:\steam\gameoverlayrenderer64.dll
23:25:20.69641682157D:\steam\steamclient64.dll
23:25:20.69641682157D:\steam\tier0_s64.dll
23:25:20.69641682157D:\steam\vstdlib_s64.dll
23:25:25.72749387818OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
23:25:26.84C506907OverlayManager::doActionForegroundChange Event ON (ON)
23:25:26.84C508505OverlayManager::OnForegroundChangedChanged True
23:25:26.94C507766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:25:27.5464C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:25:27.5464C506907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:25:27.5464C508505OverlayManager::OnForegroundChangedChanged False
23:25:27.5464C508543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[(1197) I Was SCARED To Say This To NASA... (But I said it anyway) - Smarter Every Day 293 - YouTube - Google Chrome]
23:25:27.5464C507766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:25:27.5464C502979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:25:27.5464C502869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:25:27.5474C502874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:25:27.5614C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:25:27.7154044429fSwapResize_BuffersResize buffer (0x36622780)!
23:25:28.3554044429fSwapResize_BuffersResize buffer (0x36622780)!
23:25:43.1414C507342OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\Philip\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\250.3.1\plugins/GEPPlugin64.dll] [oopo: off]
23:25:58.9724C506907OverlayManager::doActionForegroundChange Event ON (ON)
23:25:58.9724C508505OverlayManager::OnForegroundChangedChanged True
23:25:58.9764C507766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:25:58.9764C502986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:25:59.1394044429fSwapResize_BuffersResize buffer (0x36622780)!
23:25:59.2274044587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
23:25:59.2704044148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
23:25:59.2714044148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
23:25:59.2714044984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
23:25:59.32440441041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36622780
23:25:59.32440441072RenderDeviceD3d11::initDevice adapter hash: 818403630
23:25:59.32440441105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:25:59.32440441126RenderDeviceD3d11::initsave state
23:25:59.3244044696RenderDeviceD3d11::initDX11loading shaders...
23:25:59.3274044705RenderDeviceD3d11::initDX11create vs
23:25:59.3274044723RenderDeviceD3d11::initDX11create vs
23:25:59.3294044745RenderDeviceD3d11::initDX11create pxs
23:25:59.3314044774RenderDeviceD3d11::initDX11create raster
23:25:59.3314044842RenderDeviceD3d11::initDX11create buffers
23:25:59.33140441132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x25ac2918.
23:25:59.33140441134RenderDeviceD3d11::initrestore state
23:25:59.33140441137RenderDeviceD3d11::initTarget Window [0x1a60968]
23:25:59.3314044241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:25:59.3314044248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:25:59.3314044193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
23:25:59.33140442092RenderDeviceD3d11::setFixSet render device fix RT.
23:25:59.33140443105OverlayManager::setGraphicsRender Device fix was set RT.
23:25:59.33140445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:25:59.33140445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:25:59.3814044737OverlayInputManager::HandleCommandsClear all hotkeys command
23:25:59.3814044788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
23:25:59.381404426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
23:25:59.381404421StartWidgetsRefresher::ExecuteExecute start wicket manager
23:25:59.3814044275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:25:59.381404448ResetSnapShotSH::ExecuteRelease snapshot SH
23:25:59.38140448168OverlayManager::LoadPluginloading plugin: C:\Users\Philip\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\250.3.1\plugins/GEPPlugin64.dll
23:25:59.4004FE8225InterProcessElement::openInterProcess Overwolf_ImID_C087A_P_16504 opened succesfuly
23:25:59.4004FE8225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:25:59.50740448187OverlayManager::LoadPluginPlugin loaded [3] [C:\Users\Philip\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\250.3.1\plugins/GEPPlugin64.dll] []
23:25:59.57540448219OverlayManager::LoadPluginfinish loading plugin
23:25:59.57540445637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1a60968} (foreground = 0x1a60968).
23:25:59.57540442541OverlayManager::installWindowProcHookInstall WPH
23:25:59.57540442555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8fa08ed
23:25:59.57540442574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:25:59.57540442620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd95430=467227696)
23:25:59.57540442631OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
23:25:59.5754044311PerformanceCounter::NotifyFrameRenderNotify first Render...
23:25:59.57540441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:25:59.57540448397OverlayManager::CheckForSharedTextureSupportCheck for SHT support
23:25:59.58540445539OverlayManager::initOverlayResolutionEx 0X40008
23:25:59.58540445545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:25:59.58540445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:25:59.58540445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:25:59.64549382650OverlayManager::installKeybMouseHookInstall KeybMouse
23:25:59.6454938480InputInterceptor::stopHookunhook keyboard and mouse
23:25:59.6454938447InputInterceptor::runHookKeyboard is hooked 0x4938
23:25:59.6454938457InputInterceptor::runHookNew Mouse LL is hooked
23:25:59.6454938469InputInterceptor::runHookMouse is hooked 0x4938
23:25:59.64549382301OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 6, Cur = 0x10005
23:25:59.64649386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x1a60968 .
23:26:12.7434FE8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:26:14.55149383048OverlayManager::DetachThreadInputDetach thread input 18744, 16452
23:26:14.6464C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:26:14.6464C506907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:26:14.6464C508505OverlayManager::OnForegroundChangedChanged False
23:26:14.6464C508543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[5797 is your Everything 420 sign in code - philip.homburger@gmail.com - Gmail - Google Chrome]
23:26:14.6464C507766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:26:14.6464C502979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:26:14.6464C502869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:26:14.6474C502874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:26:14.6614C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:26:14.6634C507066OverlayManager::doActionDisplayFPS - Triggered
23:26:15.6554FE8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:26:17.6804FE8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3312].
23:26:17.6804FE852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:26:17.6804FE861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:26:23.86349381859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:26:23.88049386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1a60968) 0x1a60968 .
23:26:24.654044429fSwapResize_BuffersResize buffer (0x36622780)!
23:26:24.654044436fSwapResize_BuffersClear overlay graphics..
23:26:24.6540442998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:26:24.6540441563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:26:24.6540441570OverlayManager::RestoreGameWNDPROCSWL restored.
23:26:24.6540441580OverlayManager::RestoreGameWNDPROCSWL OK.
23:26:24.6540441585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8fa08ed
23:26:24.6540443020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:26:24.654044438fSwapResize_BuffersDevice was Resized!
23:26:24.654044184IRenderDevice::releaseRender Releasing.
23:26:24.65404498RenderDeviceCaptureBase::ReleaseTextureRelease
23:26:24.654044116RenderDeviceCaptureBase::ReleaseTextureReleased
23:26:24.6540441258RenderDeviceD3d11::releaseImplementationReleasing 1
23:26:24.6540441268RenderDeviceD3d11::releaseImplementationReleasing 2
23:26:24.6540441287RenderDeviceD3d11::releaseImplementationReleasing 3
23:26:24.654044201IRenderDevice::releaseRender Releasing Done.
23:26:24.654044442fSwapResize_BuffersEnd Device was Resized!
23:26:24.11440441041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36622780
23:26:24.11440441105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:26:24.11440441126RenderDeviceD3d11::initsave state
23:26:24.1144044696RenderDeviceD3d11::initDX11loading shaders...
23:26:24.12640441132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x25ac2918.
23:26:24.12640441134RenderDeviceD3d11::initrestore state
23:26:24.12640441137RenderDeviceD3d11::initTarget Window [0x1a60968]
23:26:24.1264044241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:26:24.1264044248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:26:24.12640442986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:26:24.12640445545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:26:24.12640445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:26:24.12640445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:26:24.131404448ResetSnapShotSH::ExecuteRelease snapshot SH
23:26:24.13140445637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1a60968} (foreground = 0x1a60968).
23:26:24.13140442541OverlayManager::installWindowProcHookInstall WPH
23:26:24.13140442555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3370e6f
23:26:24.13140442574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:26:24.13140442620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd95430=467227696)
23:26:24.13140442377WidgetManager::Renderresume layout thread
23:26:24.1314044275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:26:24.1314044293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:26:24.13140441702WidgetManager::drawskip widget draw (not in foreground) False - False
23:26:24.13140441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:26:24.13149382650OverlayManager::installKeybMouseHookInstall KeybMouse
23:26:24.1314938480InputInterceptor::stopHookunhook keyboard and mouse
23:26:24.1324938447InputInterceptor::runHookKeyboard is hooked 0x4938
23:26:24.1324938457InputInterceptor::runHookNew Mouse LL is hooked
23:26:24.1324938469InputInterceptor::runHookMouse is hooked 0x4938
23:26:24.13840445539OverlayManager::initOverlayResolutionEx 0X40008
23:26:24.13840445545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:26:24.13840445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:26:24.13840445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:26:24.2764C506907OverlayManager::doActionForegroundChange Event ON (ON)
23:26:24.2764C508505OverlayManager::OnForegroundChangedChanged True
23:26:24.2764C507766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:26:24.2804C507066OverlayManager::doActionDisplayFPS - Triggered
23:26:24.28249386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1a60968) 0x1a60968 .
23:26:24.28440441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:26:29.20849383048OverlayManager::DetachThreadInputDetach thread input 18744, 16452
23:26:29.2844C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:26:29.2844C506907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:26:29.2844C508505OverlayManager::OnForegroundChangedChanged False
23:26:29.2844C508543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10530 Title=[Lebron James' Personal Glazing Room | Lebron Pookie's Server - Discord]
23:26:29.2844C507766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:26:29.2844C502979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:26:29.2844C502869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:26:29.2854C502874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:26:29.2854C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:26:29.2904C507066OverlayManager::doActionDisplayFPS - Triggered
23:26:30.2854FE8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:26:32.3124FE8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3291].
23:26:32.3124FE852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:26:32.3134FE861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:26:35.89549381859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:26:35.91749386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1a60968) 0x1a60968 .
23:26:36.814044429fSwapResize_BuffersResize buffer (0x36622780)!
23:26:36.814044436fSwapResize_BuffersClear overlay graphics..
23:26:36.8140442998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:26:36.8140441563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:26:36.8140441570OverlayManager::RestoreGameWNDPROCSWL restored.
23:26:36.8140441580OverlayManager::RestoreGameWNDPROCSWL OK.
23:26:36.8140441585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3370e6f
23:26:36.8140443020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:26:36.814044438fSwapResize_BuffersDevice was Resized!
23:26:36.814044184IRenderDevice::releaseRender Releasing.
23:26:36.81404498RenderDeviceCaptureBase::ReleaseTextureRelease
23:26:36.814044116RenderDeviceCaptureBase::ReleaseTextureReleased
23:26:36.8140441258RenderDeviceD3d11::releaseImplementationReleasing 1
23:26:36.8140441268RenderDeviceD3d11::releaseImplementationReleasing 2
23:26:36.8140441287RenderDeviceD3d11::releaseImplementationReleasing 3
23:26:36.814044201IRenderDevice::releaseRender Releasing Done.
23:26:36.814044442fSwapResize_BuffersEnd Device was Resized!
23:26:36.12840441041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36622780
23:26:36.12840441105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:26:36.12840441126RenderDeviceD3d11::initsave state
23:26:36.1284044696RenderDeviceD3d11::initDX11loading shaders...
23:26:36.14340441132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x25ac2918.
23:26:36.14340441134RenderDeviceD3d11::initrestore state
23:26:36.14340441137RenderDeviceD3d11::initTarget Window [0x1a60968]
23:26:36.1434044241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:26:36.1434044248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:26:36.14340442986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:26:36.14340445545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:26:36.14340445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:26:36.14340445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:26:36.149404448ResetSnapShotSH::ExecuteRelease snapshot SH
23:26:36.14940445637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1a60968} (foreground = 0x1a60968).
23:26:36.14940442541OverlayManager::installWindowProcHookInstall WPH
23:26:36.14940442555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6e8802e3
23:26:36.14940442574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:26:36.14940442620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd95430=467227696)
23:26:36.14940442377WidgetManager::Renderresume layout thread
23:26:36.1494044275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:26:36.1494044293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:26:36.14940441702WidgetManager::drawskip widget draw (not in foreground) False - False
23:26:36.14940441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:26:36.15049382650OverlayManager::installKeybMouseHookInstall KeybMouse
23:26:36.1504938480InputInterceptor::stopHookunhook keyboard and mouse
23:26:36.1504938447InputInterceptor::runHookKeyboard is hooked 0x4938
23:26:36.1504938457InputInterceptor::runHookNew Mouse LL is hooked
23:26:36.1504938469InputInterceptor::runHookMouse is hooked 0x4938
23:26:36.16640445539OverlayManager::initOverlayResolutionEx 0X40008
23:26:36.16640445545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:26:36.16640445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:26:36.16640445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:26:36.3694C506907OverlayManager::doActionForegroundChange Event ON (ON)
23:26:36.3694C508505OverlayManager::OnForegroundChangedChanged True
23:26:36.3694C507766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:26:36.37949386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1a60968) 0x1a60968 .
23:26:36.3904C507066OverlayManager::doActionDisplayFPS - Triggered
23:26:36.39540441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:15.9649383048OverlayManager::DetachThreadInputDetach thread input 18744, 16452
23:27:15.2754C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:27:15.2754C506907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:27:15.2754C508505OverlayManager::OnForegroundChangedChanged False
23:27:15.2754C508543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[Inbox (2) - philip.homburger@gmail.com - Gmail - Google Chrome]
23:27:15.2764C507766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:27:15.2764C502979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:27:15.2764C502869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:27:15.2774C502874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:27:15.2774C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:27:15.2804C507066OverlayManager::doActionDisplayFPS - Triggered
23:27:15.2834044429fSwapResize_BuffersResize buffer (0x36622780)!
23:27:15.2834044436fSwapResize_BuffersClear overlay graphics..
23:27:15.28340442998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:27:15.28340441563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:27:15.28340441570OverlayManager::RestoreGameWNDPROCSWL restored.
23:27:15.28340441580OverlayManager::RestoreGameWNDPROCSWL OK.
23:27:15.28340441585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6e8802e3
23:27:15.28340443020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:27:15.2834044438fSwapResize_BuffersDevice was Resized!
23:27:15.2834044184IRenderDevice::releaseRender Releasing.
23:27:15.283404498RenderDeviceCaptureBase::ReleaseTextureRelease
23:27:15.2834044116RenderDeviceCaptureBase::ReleaseTextureReleased
23:27:15.28340441258RenderDeviceD3d11::releaseImplementationReleasing 1
23:27:15.28340441268RenderDeviceD3d11::releaseImplementationReleasing 2
23:27:15.28340441287RenderDeviceD3d11::releaseImplementationReleasing 3
23:27:15.2834044201IRenderDevice::releaseRender Releasing Done.
23:27:15.2834044442fSwapResize_BuffersEnd Device was Resized!
23:27:15.5374044429fSwapResize_BuffersResize buffer (0x36622780)!
23:27:16.27949F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:17.6084044429fSwapResize_BuffersResize buffer (0x36622780)!
23:27:17.64040441041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36622780
23:27:17.64040441105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:27:17.64040441126RenderDeviceD3d11::initsave state
23:27:17.6404044696RenderDeviceD3d11::initDX11loading shaders...
23:27:17.65240441132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x25ac2918.
23:27:17.65240441134RenderDeviceD3d11::initrestore state
23:27:17.65240441137RenderDeviceD3d11::initTarget Window [0x1a60968]
23:27:17.6524044241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:27:17.6524044248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:27:17.65240442986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:27:17.65240445545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:27:17.65240445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:27:17.65240445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:27:17.657404448ResetSnapShotSH::ExecuteRelease snapshot SH
23:27:17.65740445637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1a60968} (foreground = 0x1a60968).
23:27:17.65740442541OverlayManager::installWindowProcHookInstall WPH
23:27:17.65740442555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x59e0ce3
23:27:17.65740442574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:27:17.65740442620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd95430=467227696)
23:27:17.65740441702WidgetManager::drawskip widget draw (not in foreground) False - False
23:27:17.65740441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:17.65949382650OverlayManager::installKeybMouseHookInstall KeybMouse
23:27:17.6594938480InputInterceptor::stopHookunhook keyboard and mouse
23:27:17.6594938447InputInterceptor::runHookKeyboard is hooked 0x4938
23:27:17.6594938457InputInterceptor::runHookNew Mouse LL is hooked
23:27:17.6594938469InputInterceptor::runHookMouse is hooked 0x4938
23:27:17.66640445539OverlayManager::initOverlayResolutionEx 0X40008
23:27:17.66640445545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:27:17.66640445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:27:17.66640445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:27:17.7924C506907OverlayManager::doActionForegroundChange Event ON (ON)
23:27:17.7934C508505OverlayManager::OnForegroundChangedChanged True
23:27:17.7934C507766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:27:17.79349386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1a60968) 0x1a60968 .
23:27:17.8094C507066OverlayManager::doActionDisplayFPS - Triggered
23:27:17.81240441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:27:18.68649383048OverlayManager::DetachThreadInputDetach thread input 18744, 16452
23:27:18.7994C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:27:18.7994C506907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:27:18.7994C508505OverlayManager::OnForegroundChangedChanged False
23:27:18.7994C508543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[Inbox (2) - philip.homburger@gmail.com - Gmail - Google Chrome]
23:27:18.7994C507766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:27:18.7994C502979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:27:18.7994C502869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:27:18.8004C502874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:27:18.8144C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:27:18.8154C507066OverlayManager::doActionDisplayFPS - Triggered
23:27:19.81149F8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:27:21.8374FE8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3341].
23:27:21.8374FE852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:27:21.8374FE861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
23:28:01.28049381859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:28:01.29949386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1a60968) 0x1a60968 .
23:28:01.4444C506907OverlayManager::doActionForegroundChange Event ON (ON)
23:28:01.4444C508505OverlayManager::OnForegroundChangedChanged True
23:28:01.4444C507766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:28:01.4444C502986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:28:01.4484044429fSwapResize_BuffersResize buffer (0x36622780)!
23:28:01.4484044436fSwapResize_BuffersClear overlay graphics..
23:28:01.44840442998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:28:01.44840441563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:28:01.44840441570OverlayManager::RestoreGameWNDPROCSWL restored.
23:28:01.44840441580OverlayManager::RestoreGameWNDPROCSWL OK.
23:28:01.44840441585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x59e0ce3
23:28:01.44840443020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:28:01.4484044438fSwapResize_BuffersDevice was Resized!
23:28:01.4484044184IRenderDevice::releaseRender Releasing.
23:28:01.448404498RenderDeviceCaptureBase::ReleaseTextureRelease
23:28:01.4484044116RenderDeviceCaptureBase::ReleaseTextureReleased
23:28:01.44840441258RenderDeviceD3d11::releaseImplementationReleasing 1
23:28:01.44840441268RenderDeviceD3d11::releaseImplementationReleasing 2
23:28:01.44840441287RenderDeviceD3d11::releaseImplementationReleasing 3
23:28:01.4484044201IRenderDevice::releaseRender Releasing Done.
23:28:01.4484044442fSwapResize_BuffersEnd Device was Resized!
23:28:01.51840441041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36622780
23:28:01.51840441105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:28:01.51840441126RenderDeviceD3d11::initsave state
23:28:01.5184044696RenderDeviceD3d11::initDX11loading shaders...
23:28:01.52940441132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x25ac2918.
23:28:01.52940441134RenderDeviceD3d11::initrestore state
23:28:01.52940441137RenderDeviceD3d11::initTarget Window [0x1a60968]
23:28:01.5294044241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:28:01.5294044248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:28:01.52940445545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:28:01.52940445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:28:01.52940445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:28:01.534404448ResetSnapShotSH::ExecuteRelease snapshot SH
23:28:01.53440445637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1a60968} (foreground = 0x1a60968).
23:28:01.53440442541OverlayManager::installWindowProcHookInstall WPH
23:28:01.53440442555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5130e3b
23:28:01.53440442574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:28:01.53440442620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd95430=467227696)
23:28:01.53440442377WidgetManager::Renderresume layout thread
23:28:01.5344044275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:28:01.5344044293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:28:01.53440441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:28:01.53449382650OverlayManager::installKeybMouseHookInstall KeybMouse
23:28:01.5344938480InputInterceptor::stopHookunhook keyboard and mouse
23:28:01.5344938447InputInterceptor::runHookKeyboard is hooked 0x4938
23:28:01.5344938457InputInterceptor::runHookNew Mouse LL is hooked
23:28:01.5344938469InputInterceptor::runHookMouse is hooked 0x4938
23:28:01.53449386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1a60968) 0x1a60968 .
23:28:01.54540445539OverlayManager::initOverlayResolutionEx 0X40008
23:28:01.54540445545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:28:01.54540445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:28:01.54540445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:31:18.1624C50141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
23:31:18.1624C50127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:31:18.1654044255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:31:20.2101EF850capture devicecapture device registered
23:31:20.217404450capture devicegraphics-hook.dll loaded against process: RainbowSix.exe
23:31:20.218404450capture device(half life scientist) everything.. seems to be in order
23:31:20.218404450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:31:20.218404450capture deviced3d11 shared texture capture successful
23:31:22.96649383048OverlayManager::DetachThreadInputDetach thread input 18744, 16452
23:31:23.104C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:31:23.104C506907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:31:23.104C508505OverlayManager::OnForegroundChangedChanged False
23:31:23.104C508543OverlayManager::OnForegroundChangedLost foreground to window Handle=0x1706D4 Title=[Rainbow Six Tracker Tracker]
23:31:23.104C507766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:31:23.104C502979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:31:23.104C502869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:31:23.114C502874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:31:23.254C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:31:23.274C507066OverlayManager::doActionDisplayFPS - Triggered
23:31:24.2873E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:31:25.24349381859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:31:25.25949386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1a60968) 0x1a60968 .
23:31:25.4494044429fSwapResize_BuffersResize buffer (0x36622780)!
23:31:25.4494044436fSwapResize_BuffersClear overlay graphics..
23:31:25.44940442998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:31:25.44940441563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:31:25.44940441570OverlayManager::RestoreGameWNDPROCSWL restored.
23:31:25.44940441580OverlayManager::RestoreGameWNDPROCSWL OK.
23:31:25.44940441585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5130e3b
23:31:25.44940443020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:31:25.4494044438fSwapResize_BuffersDevice was Resized!
23:31:25.4494044184IRenderDevice::releaseRender Releasing.
23:31:25.449404450capture device----------------- d3d11 capture freed ----------------
23:31:25.449404498RenderDeviceCaptureBase::ReleaseTextureRelease
23:31:25.4494044116RenderDeviceCaptureBase::ReleaseTextureReleased
23:31:25.44940441258RenderDeviceD3d11::releaseImplementationReleasing 1
23:31:25.44940441268RenderDeviceD3d11::releaseImplementationReleasing 2
23:31:25.44940441287RenderDeviceD3d11::releaseImplementationReleasing 3
23:31:25.4494044201IRenderDevice::releaseRender Releasing Done.
23:31:25.4494044442fSwapResize_BuffersEnd Device was Resized!
23:31:25.52840441041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36622780
23:31:25.52840441105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:31:25.52840441126RenderDeviceD3d11::initsave state
23:31:25.5284044696RenderDeviceD3d11::initDX11loading shaders...
23:31:25.53840441132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x25ac2918.
23:31:25.53840441134RenderDeviceD3d11::initrestore state
23:31:25.53840441137RenderDeviceD3d11::initTarget Window [0x1a60968]
23:31:25.5384044241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:31:25.5384044248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:31:25.53840442986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:31:25.53840445545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:31:25.53840445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:31:25.53840445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:31:25.5584C506907OverlayManager::doActionForegroundChange Event ON (ON)
23:31:25.5584C508505OverlayManager::OnForegroundChangedChanged True
23:31:25.5594C507766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:31:25.573404448ResetSnapShotSH::ExecuteRelease snapshot SH
23:31:25.57340445637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1a60968} (foreground = 0x1a60968).
23:31:25.57340442541OverlayManager::installWindowProcHookInstall WPH
23:31:25.57340442555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd059096d
23:31:25.57340442574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:31:25.57340442620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd95430=467227696)
23:31:25.57440441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:31:25.574404450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:31:25.574404450capture deviced3d11 shared texture capture successful
23:31:25.57549382650OverlayManager::installKeybMouseHookInstall KeybMouse
23:31:25.5754938480InputInterceptor::stopHookunhook keyboard and mouse
23:31:25.5754938447InputInterceptor::runHookKeyboard is hooked 0x4938
23:31:25.5754938457InputInterceptor::runHookNew Mouse LL is hooked
23:31:25.5754938469InputInterceptor::runHookMouse is hooked 0x4938
23:31:25.57549386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1a60968) 0x1a60968 .
23:31:25.5754C507066OverlayManager::doActionDisplayFPS - Triggered
23:31:25.59440445539OverlayManager::initOverlayResolutionEx 0X40008
23:31:25.59440445545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:31:25.59440445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:31:25.59440445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:31:25.59440441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:31:27.25C74648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:31:27.13273E8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0c26
23:31:27.13273E82644WidgetManager::RefreshLayoutAsyncMove widget to Poll
23:31:27.13473E8225InterProcessElement::openInterProcess Overwolf_ImID_A0C26_P_16504 opened succesfuly
23:31:27.13473E8225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:31:27.160C74648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:31:27.6644044326RenderImageD3d11::setSizeCreate Texture (1460,720) / (1536,768) - OK
23:31:27.6644044347RenderImageD3d11::setSizeCreate Texture RV (1536,768) - OK
23:31:27.72949382818OverlayManager::setControlModeOVERLAY_CONTROL_ON
23:31:27.72949382842OverlayManager::setControlModeSet RI keyboard to 0X0 (0X200)...
23:31:27.73849387818OverlayManager::IsEmptyCursorCache cursor 0x54a0619 (v: 1)
23:31:29.686C74648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:31:29.71940442869OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
23:31:29.71940442874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:31:29.74340443999OverlayManager::RestoreGameCursorRestoreGameCursor ref = 16, OW handle = 0x54a0619;prev = 0x54a0619 , {Original values: ref = 16 handle = 0x10005}
23:31:29.757C74648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:31:29.85649382869OverlayManager::setControlModeSet RI keyboard to 0X200 (0X30)...
23:31:29.85649382874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:31:30.730C74648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:31:30.834C74648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:31:31.535C74648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [d]
23:31:31.648C74648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle_ekhcackbfanheaceicpfmhmmeojplojfgkmfnpjo] [u]
23:32:38.59273E8225InterProcessElement::openInterProcess Overwolf_ImID_10094C_P_16504 opened succesfuly
23:32:38.59273E8225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:33:23.70349383048OverlayManager::DetachThreadInputDetach thread input 18744, 16452
23:33:23.8674044429fSwapResize_BuffersResize buffer (0x36622780)!
23:33:23.8674044436fSwapResize_BuffersClear overlay graphics..
23:33:23.86740442998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:33:23.86740441563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:33:23.86740441570OverlayManager::RestoreGameWNDPROCSWL restored.
23:33:23.86740441580OverlayManager::RestoreGameWNDPROCSWL OK.
23:33:23.86740441585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd059096d
23:33:23.86740443020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:33:23.8674044438fSwapResize_BuffersDevice was Resized!
23:33:23.8674044184IRenderDevice::releaseRender Releasing.
23:33:23.867404450capture device----------------- d3d11 capture freed ----------------
23:33:23.868404498RenderDeviceCaptureBase::ReleaseTextureRelease
23:33:23.8684044116RenderDeviceCaptureBase::ReleaseTextureReleased
23:33:23.86840441258RenderDeviceD3d11::releaseImplementationReleasing 1
23:33:23.86840441268RenderDeviceD3d11::releaseImplementationReleasing 2
23:33:23.86840441287RenderDeviceD3d11::releaseImplementationReleasing 3
23:33:23.8684044201IRenderDevice::releaseRender Releasing Done.
23:33:23.8684044442fSwapResize_BuffersEnd Device was Resized!
23:33:24.474044429fSwapResize_BuffersResize buffer (0x36622780)!
23:33:24.5154C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:33:24.5154C506907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:33:24.5154C508505OverlayManager::OnForegroundChangedChanged False
23:33:24.5154C508543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[R6 Stats - R6 Tracker, Leaderboards, & More! - Google Chrome]
23:33:24.5164C507766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:33:24.5164C502979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:33:24.5164C502869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:33:24.5164C502874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:33:24.5314C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:33:24.5334C507066OverlayManager::doActionDisplayFPS - Triggered
23:33:25.2573E8293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:33:26.56173E8177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3017].
23:33:26.56173E852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:33:26.56173E861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:25)
23:33:26.8834044429fSwapResize_BuffersResize buffer (0x36622780)!
23:33:26.94640441041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36622780
23:33:26.94640441105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:33:26.94640441126RenderDeviceD3d11::initsave state
23:33:26.9464044696RenderDeviceD3d11::initDX11loading shaders...
23:33:26.95540441132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x25ac2918.
23:33:26.95540441134RenderDeviceD3d11::initrestore state
23:33:26.95540441137RenderDeviceD3d11::initTarget Window [0x1a60968]
23:33:26.9554044241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:33:26.9554044248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:33:26.95540442986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:33:26.95540445545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:33:26.95540445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:33:26.95540445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:33:26.964404448ResetSnapShotSH::ExecuteRelease snapshot SH
23:33:26.96440445637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1a60968} (foreground = 0x1a60968).
23:33:26.96440442541OverlayManager::installWindowProcHookInstall WPH
23:33:26.96440442555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe5e00967
23:33:26.96440442574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:33:26.96440442620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd95430=467227696)
23:33:26.96440442377WidgetManager::Renderresume layout thread
23:33:26.9644044275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:33:26.9644044293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:33:26.96440441702WidgetManager::drawskip widget draw (not in foreground) False - False
23:33:26.96440441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:33:26.97140445539OverlayManager::initOverlayResolutionEx 0X40008
23:33:26.97140445545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:33:26.97140445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:33:26.97140445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:33:27.674C506907OverlayManager::doActionForegroundChange Event ON (ON)
23:33:27.674C508505OverlayManager::OnForegroundChangedChanged True
23:33:27.674C507766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:33:27.69404450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 1920 BufferDesc.Height: 1080 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 1 BufferDesc.Format: 87 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 1 Windowed: 0 SwapEffect: 0 Flags: 2
23:33:27.69404450capture deviced3d11 shared texture capture successful
23:33:27.864C507066OverlayManager::doActionDisplayFPS - Triggered
23:33:27.8940441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:33:27.24049382650OverlayManager::installKeybMouseHookInstall KeybMouse
23:33:27.2404938480InputInterceptor::stopHookunhook keyboard and mouse
23:33:27.2404938447InputInterceptor::runHookKeyboard is hooked 0x4938
23:33:27.2404938457InputInterceptor::runHookNew Mouse LL is hooked
23:33:27.2404938469InputInterceptor::runHookMouse is hooked 0x4938
23:33:27.24049386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1a60968) 0x1a60968 .
23:36:24.1354C50155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:36:24.164404498RenderDeviceCaptureBase::ReleaseTextureRelease
23:36:24.1644044116RenderDeviceCaptureBase::ReleaseTextureReleased
23:36:24.164404450capture device----------------- d3d11 capture freed ----------------
23:36:24.1644044232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
23:36:24.16440445402OverlayManager::HandleGameStreamStop Capturing
23:36:24.3774C50155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
23:36:25.53449383048OverlayManager::DetachThreadInputDetach thread input 18744, 16452
23:36:25.5594044429fSwapResize_BuffersResize buffer (0x36622780)!
23:36:25.5594044436fSwapResize_BuffersClear overlay graphics..
23:36:25.55940442998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:36:25.55940441563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:36:25.55940441570OverlayManager::RestoreGameWNDPROCSWL restored.
23:36:25.55940441580OverlayManager::RestoreGameWNDPROCSWL OK.
23:36:25.55940441585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe5e00967
23:36:25.56040443020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:36:25.5604044438fSwapResize_BuffersDevice was Resized!
23:36:25.5604044184IRenderDevice::releaseRender Releasing.
23:36:25.560404450capture device----------------- d3d11 capture freed ----------------
23:36:25.560404498RenderDeviceCaptureBase::ReleaseTextureRelease
23:36:25.5604044116RenderDeviceCaptureBase::ReleaseTextureReleased
23:36:25.56040441258RenderDeviceD3d11::releaseImplementationReleasing 1
23:36:25.56040441268RenderDeviceD3d11::releaseImplementationReleasing 2
23:36:25.56040441287RenderDeviceD3d11::releaseImplementationReleasing 3
23:36:25.5604044201IRenderDevice::releaseRender Releasing Done.
23:36:25.5604044442fSwapResize_BuffersEnd Device was Resized!
23:36:25.7517D78225InterProcessElement::openInterProcess Overwolf_ImID_E0686_P_16504 opened succesfuly
23:36:25.7517D78225InterProcessElement::openInterProcess Overwolf_PID_16504_SHARED_MEMORY_AGENT opened succesfuly
23:36:25.8394C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:36:25.8394C506907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:36:25.8394C508505OverlayManager::OnForegroundChangedChanged False
23:36:25.8404C508543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[R6 Stats - R6 Tracker, Leaderboards, & More! - Google Chrome]
23:36:25.8404C507766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:36:25.8404C502979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:36:25.8404C502869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:36:25.8404C502874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:36:25.8554C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:36:25.8574C507066OverlayManager::doActionDisplayFPS - Triggered
23:36:26.8487D78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:36:28.3737D78177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3004].
23:36:28.3737D7852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:36:28.3737D7861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:20)
23:38:04.9984C506907OverlayManager::doActionForegroundChange Event ON (ON)
23:38:04.9984C508505OverlayManager::OnForegroundChangedChanged True
23:38:05.04C507766OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:38:05.04C502986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:38:05.344044429fSwapResize_BuffersResize buffer (0x36622780)!
23:38:05.7340441041RenderDeviceD3d11::initRefC r:[2]->[2] 0x36622780
23:38:05.7340441105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:38:05.7340441126RenderDeviceD3d11::initsave state
23:38:05.734044696RenderDeviceD3d11::initDX11loading shaders...
23:38:05.8740441132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x25ac2918.
23:38:05.8740441134RenderDeviceD3d11::initrestore state
23:38:05.8740441137RenderDeviceD3d11::initTarget Window [0x1a60968]
23:38:05.874044241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:38:05.874044248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:38:05.8740445545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:38:05.8740445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:38:05.8740445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:38:05.96404448ResetSnapShotSH::ExecuteRelease snapshot SH
23:38:05.9640445637OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x1a60968} (foreground = 0x1a60968).
23:38:05.9640442541OverlayManager::installWindowProcHookInstall WPH
23:38:05.9640442555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3402b1
23:38:05.9640442574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
23:38:05.9640442620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x55b9d180=1438241152)=>(0x1bd95430=467227696)
23:38:05.9640442377WidgetManager::Renderresume layout thread
23:38:05.964044275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:38:05.964044293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:38:05.9640441035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:38:05.10940445539OverlayManager::initOverlayResolutionEx 0X40008
23:38:05.10940445545OverlayManager::initOverlayResolutionResolution init : FULL W(1920,1080)G(1920,1080)M(1920,1080)
23:38:05.10940445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {FULL}
23:38:05.10940445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:38:05.36149382650OverlayManager::installKeybMouseHookInstall KeybMouse
23:38:05.3614938480InputInterceptor::stopHookunhook keyboard and mouse
23:38:05.3614938447InputInterceptor::runHookKeyboard is hooked 0x4938
23:38:05.3614938457InputInterceptor::runHookNew Mouse LL is hooked
23:38:05.3614938469InputInterceptor::runHookMouse is hooked 0x4938
23:38:05.36149386338overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x1a60968) 0x1a60968 .
23:39:33.34449381968OverlayManager::GameWindowProcCallbackClose Window [16].
23:39:33.50149383048OverlayManager::DetachThreadInputDetach thread input 18744, 16452
23:39:33.52040445545OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(1920,1080)M(1920,1080)
23:39:33.52040445468OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
23:39:33.52040445488OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
23:39:33.6564C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:39:33.6564C506907OverlayManager::doActionForegroundChange Event OFF (OFF)
23:39:33.6564C508505OverlayManager::OnForegroundChangedChanged False
23:39:33.6564C508543OverlayManager::OnForegroundChangedLost foreground to window Handle=0xC031A Title=[(1198) I Was SCARED To Say This To NASA... (But I said it anyway) - Smarter Every Day 293 - YouTube - Google Chrome]
23:39:33.6564C507766OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:39:33.6564C502979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:39:33.6564C502869OverlayManager::setControlModeSet RI keyboard to 0X1 (0X30)...
23:39:33.6564C502874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:39:33.6704C50367InputInterceptor::ResetLLHookProcExtReset keys state
23:39:33.6714C507066OverlayManager::doActionDisplayFPS - Triggered
23:39:34.6797D78293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:39:36.7087D78177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3188].
23:39:36.7087D7852WidgetsLayoutScheduler::Stopstopping layout scheduler
23:39:36.7097D7861WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)