Time | Thread | Line | Function | Message
--- | --- | --- | --- | ---
22:42:03.564 | 2788 | 139 | runClient | Starting Overlay PID=5164(0x142c) server PID = 17448
22:42:03.564 | 2788 | 564 | Client::init | Client::Initialize
22:42:03.564 | 2788 | 572 | Client::init | Start owclient thread
22:42:03.564 | 20D8 | 325 | Client::initFirstInjection | Client::initFirstInjection.
22:42:03.564 | 20D8 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_26317448 opened succesfuly
22:42:03.565 | 20D8 | 351 |  | session id = {D0A241E7-9C6C-45B2-B77D-6E7306ADD8D6}
22:42:03.565 | 20D8 | 2093 | Client::LogClientInfo | CommandLine[1] [C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe-obfuscationid=N8Kw52kUZsQq50886Eit-gzJOBar1g-AUTH_LOGIN=unused].
22:42:03.565 | 20D8 | 2093 | Client::LogClientInfo | CommandLine[2] [-AUTH_TYPE=exchangecode-epicapp=Fortnite-epicenv=Prod-EpicPortal-steamimportavailable-epicusername=mirob0b-epicuserid=99b07ce2bbfb4659982c828eb57b9f10-epiclocale=en-epicsandboxid=fn].
22:42:03.565 | 20D8 | 2093 | Client::LogClientInfo | CommandLine[3] [-fromfl=eaceos].
22:42:03.565 | 20D8 | 2109 | Client::LogClientInfo | Process OS version [10.0] [64-bit]
22:42:03.565 | 20D8 | 2119 | Client::LogClientInfo | OS version [10.0.19041]
22:42:03.565 | 20D8 | 2141 | Client::LogClientInfo | Client [64-bit] Version 2.2.263.5
22:42:03.565 | 20D8 | 2154 | Client::LogProcessModules | Loaded modules:
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files (x86)\Overwolf\0.266.1.25\OWClient.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files (x86)\Overwolf\0.266.1.25\OWExplorer.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Plugins\Experimental\RazerChromaDevices\Binaries\ThirdParty\Win64\CChromaEditorLibrary64.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64\discord-rpc.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64\nvngx_dlss.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Nvidia\Win64\GfeSDK.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\D3D12\D3D12Core.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\DML\DirectML.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\EOSSDK-Win64-Shipping.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\MSVCP140.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140_1.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\NVIDIA Corporation\NVIDIA app\MessageBus\MessageBus.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryBridge64.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\AUDIOSES.DLL
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\AVRT.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\AcGenral.DLL
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\CRYPTSP.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\D3DSCache.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\DEVRTL.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\DNSAPI.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\DSOUND.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\GLU32.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\GameInput.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\IPHLPAPI.DLL
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\MMDevAPI.DLL
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\MPR.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\MSACM32.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\MSASN1.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\MSAudDecMFT.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\NTASN1.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\OPENGL32.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\PROPSYS.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\RTWorkQ.DLL
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\SPINF.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\SspiCli.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\TextShaping.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\UIAutomationCore.DLL
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\UMPDC.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\USERENV.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\UxTheme.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\VERSION.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\WINHTTP.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\WINMM.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\WINNSI.DLL
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\Wldp.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\XINPUT1_4.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\amsi.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\apphelp.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\cryptbase.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\cryptnet.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\d3d11.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\d3d12.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\dcomp.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\devobj.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\dhcpcsvc.DLL
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\dhcpcsvc6.DLL
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\drvstore.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\dwmapi.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\dxcore.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\dxgi.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\gpapi.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\hid.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\kernel.appcore.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\ksuser.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\mf.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\mfc140u.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\mfperfhelper.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\mfplat.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\mfplay.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\midimap.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\msacm32.drv
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\msmpeg2vdec.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\ncrypt.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\ntdll.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\ntmarta.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\nvapi64.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\powrprof.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\profapi.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\resourcepolicyclient.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\secur32.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\textinputframework.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\wbemcomn.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\wdmaud.drv
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\windows.storage.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\winmmbase.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\wintypes.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\SYSTEM32\xaudio2_9.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\CRYPT32.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\CoreMessaging.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\CoreUIComponents.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\Display.NvContainer\NvMessageBus.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\_nvngx.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvcuda64.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvdxgdmal64.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvgpucomp64.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvldumdx.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvppex.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvwgf2umx.dll
22:42:03.761 | 20D8 | 2170 |  | C:\Windows\System32\IMM32.DLL
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\InputHost.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\KERNEL32.DLL
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\KERNELBASE.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\NSI.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\OLEAUT32.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\OneCoreCommonProxyStub.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\PSAPI.DLL
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\RPCRT4.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\SETUPAPI.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\SHELL32.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\USER32.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\WINTRUST.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\WLDAP32.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\WS2_32.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\WindowManagementAPI.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\Windows.UI.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\advapi32.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\bcrypt.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\bcryptprimitives.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\cfgmgr32.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\clbcatq.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\combase.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\fwpuclnt.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\gameux.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\gdi32.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\gdi32full.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\imagehlp.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\msctf.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\msvcp_win.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\msvcrt.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\ole32.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\rasadhlp.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\sechost.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\shcore.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\shlwapi.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\ucrtbase.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\win32u.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\System32\winrnr.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_60b8b9eb71f62e16\comctl32.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4355_none_91a3acd0cc88a7e4\gdiplus.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\NLAapi.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\dataexchange.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\explorerframe.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\mswsock.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\napinsp.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\nvspcap64.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\pnrpnsp.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\rsaenh.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\twinapi.appcore.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\wbem\fastprox.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\wbem\wbemprox.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\wbem\wbemsvc.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\windowscodecs.dll
22:42:03.762 | 20D8 | 2170 |  | C:\Windows\system32\wshbth.dll
22:42:03.762 | 20D8 | 2170 |  | c:\windows\system32\gameinputinbox.dll
22:42:03.772 | 20D8 | 79 | GraphicsHookManager::Init | Created Thread - Created , ThreadId=4408
22:42:03.775 | 20D8 | 1559 | Client::ReadGameConfigurations | GameConfigurations Input Libraries - Use Default.
22:42:03.775 | 20D8 | 1583 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D11.
22:42:03.776 | 20D8 | 1591 | Client::ReadGameConfigurations | GameConfigurations Render Libraries - D3D12.
22:42:03.776 | 20D8 | 1632 | Client::ReadGameConfigurations | Disable DisableEXHandle - OFF
22:42:03.776 | 20D8 | 1698 | Client::ReadGameConfigurations | GameConfigurations UseTSHook - OFF
22:42:03.776 | 20D8 | 1711 | Client::ReadGameConfigurations | GameConfigurations DisableDIAquire - OFF
22:42:03.776 | 20D8 | 1741 | Client::ReadGameConfigurations | Enable EnableTXR - OFF
22:42:03.776 | 20D8 | 1781 | Client::ReadGameConfigurations | GameConfigurations DisableD3d9Ex - OFF
22:42:03.776 | 20D8 | 1783 | Client::ReadGameConfigurations | GameConfigurations EnableMTCursor - OFF
22:42:03.776 | 20D8 | 1785 | Client::ReadGameConfigurations | GameConfigurations Use Long Block - OFF
22:42:03.776 | 20D8 | 1787 | Client::ReadGameConfigurations | GameConfigurations Use Safe Block - OFF
22:42:03.776 | 20D8 | 1789 | Client::ReadGameConfigurations | GameConfigurations Use All Safe Block - OFF
22:42:03.776 | 20D8 | 1791 | Client::ReadGameConfigurations | GameConfigurations Disable Safe Hooking - OFF
22:42:03.776 | 20D8 | 1793 | Client::ReadGameConfigurations | GameConfigurations Use MH - OFF
22:42:03.776 | 20D8 | 1796 | Client::ReadGameConfigurations | GameConfigurations Use MCH - ON
22:42:03.776 | 20D8 | 1799 | Client::ReadGameConfigurations | GameConfigurations Use EH - OFF
22:42:03.776 | 20D8 | 1906 | Data::Search | [0] 0xFAB80000
22:42:03.776 | 20D8 | 1906 | Data::Search | [1] 0x0
22:42:03.776 | 20D8 | 1906 | Data::Search | [2] 0x0
22:42:03.776 | 20D8 | 1906 | Data::Search | [3] 0x0
22:42:03.776 | 20D8 | 1906 | Data::Search | [4] 0x0
22:42:03.776 | 20D8 | 1906 | Data::Search | [5] 0xF8A80000
22:42:03.776 | 20D8 | 1906 | Data::Search | [6] 0xFC3F0000
22:42:03.776 | 20D8 | 1906 | Data::Search | [7] 0xCF040000
22:42:03.776 | 20D8 | 1906 | Data::Search | [8] 0xF8A80000
22:42:03.776 | 20D8 | 1906 | Data::Search | [9] 0x0
22:42:03.776 | 20D8 | 1911 | Data::Search | [10] 0x0
22:42:03.776 | 20D8 | 1917 | Data::Search | [11] 0xF5A90000
22:42:03.776 | 20D8 | 1923 | Data::Search | [12] 0xCF040000
22:42:03.776 | 20D8 | 1929 | Data::Search | [13] 0xD5190000
22:42:03.776 | 20D8 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7
22:42:03.776 | 20D8 | 1278 | Client::hookFunctions | Detected Windows 8.1 or greater
22:42:03.776 | 20D8 | 1301 | Client::hookFunctions | Acquiring function lock succedded
22:42:03.776 | 20D8 | 254 | Common::HookChain::HookChainConfiguration::ReadAppConfiguration | read configuration file
22:42:03.777 | 20D8 | 585 | Common::HookChain::HookChainManager::InitFromRemoteConfiguration | Read configuraion 21
22:42:03.777 | 20D8 | 952 | FunctionHook::EnableMCHOptions | MCH - Enable MCH Options
22:42:03.777 | 20D8 | 225 | InterProcessElement::open | InterProcess Overwolf_SHARED_MEMORY_2_2_26317448 opened succesfuly
22:42:03.778 | 20D8 | 575 | OverlayManager::OverlayManager | OW System Cursor is set to = 0x323106d5
22:42:03.778 | 20D8 | 7747 | OverlayManager::LoadDefaultCursors | Load default cursors
22:42:03.779 | 20D8 | 585 | OverlayManager::OverlayManager | OW Blank System Cursor is set to = 0x4b60583, game cursor = 0x10007
22:42:03.779 | 20D8 | 72 | PerformanceCounter::StartSession | StartSession
22:42:03.779 | 20D8 | 72 | PerformanceCounter::StartSession | StartSession
22:42:03.779 | 20D8 | 225 | InterProcessElement::open | InterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
22:42:03.779 | 20D8 | 807 | OverlayManager::ReadGameConfigurations | GameConfigurations Control Modes = 0
22:42:03.779 | 20D8 | 825 | OverlayManager::ReadGameConfigurations | GameConfigurations TC Mode = 0x0
22:42:03.779 | 20D8 | 827 | OverlayManager::ReadGameConfigurations | GameConfigurations Cursor Mode = 0
22:42:03.779 | 20D8 | 830 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInputBlock = OFF
22:42:03.779 | 20D8 | 833 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCursorMix = ON
22:42:03.779 | 20D8 | 836 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMixModeCursor = OFF
22:42:03.779 | 20D8 | 839 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCursorOffset = OFF
22:42:03.779 | 20D8 | 842 | OverlayManager::ReadGameConfigurations | GameConfigurations FixResolutionChange = OFF
22:42:03.779 | 20D8 | 845 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIBLock = OFF
22:42:03.779 | 20D8 | 848 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDIFocus = OFF
22:42:03.779 | 20D8 | 851 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus = OFF
22:42:03.779 | 20D8 | 854 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartDIFocus2 = OFF
22:42:03.779 | 20D8 | 857 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableDIAquire = OFF
22:42:03.779 | 20D8 | 860 | OverlayManager::ReadGameConfigurations | GameConfigurations SetDINonExclusive = OFF
22:42:03.779 | 20D8 | 863 | OverlayManager::ReadGameConfigurations | GameConfigurations FixMouseDIExclusive = OFF
22:42:03.779 | 20D8 | 866 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableActionMixed = OFF
22:42:03.779 | 20D8 | 869 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceControlRehook = OFF
22:42:03.779 | 20D8 | 872 | OverlayManager::ReadGameConfigurations | GameConfigurations FixActionFocus = OFF
22:42:03.779 | 20D8 | 875 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreRT = ON
22:42:03.779 | 20D8 | 878 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableResizeRelease = ON
22:42:03.779 | 20D8 | 881 | OverlayManager::ReadGameConfigurations | GameConfigurations ResizeNotifyResolution = OFF
22:42:03.779 | 20D8 | 884 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceCaptureChangeRehook = OFF
22:42:03.779 | 20D8 | 887 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableEternalEnum = OFF
22:42:03.779 | 20D8 | 890 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWL = OFF
22:42:03.779 | 20D8 | 893 | OverlayManager::ReadGameConfigurations | GameConfigurations FixSWLW = ON
22:42:03.779 | 20D8 | 896 | OverlayManager::ReadGameConfigurations | GameConfigurations TerminateOnWindowClose = OFF
22:42:03.779 | 20D8 | 899 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableSmartFocus = OFF
22:42:03.779 | 20D8 | 902 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreRelease = OFF
22:42:03.779 | 20D8 | 905 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableTPA = OFF
22:42:03.779 | 20D8 | 908 | OverlayManager::ReadGameConfigurations | GameConfigurations PTCT = 0x0
22:42:03.779 | 20D8 | 911 | OverlayManager::ReadGameConfigurations | GameConfigurations ReleaseKBInOverlayFocus = OFF
22:42:03.779 | 20D8 | 914 | OverlayManager::ReadGameConfigurations | GameConfigurations SmartReleaseKBInOverlayFocus = ON
22:42:03.779 | 20D8 | 917 | OverlayManager::ReadGameConfigurations | GameConfigurations Stuck In Trans = OFF
22:42:03.779 | 20D8 | 920 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableFocusOnAnyClick = OFF
22:42:03.779 | 20D8 | 923 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCC = OFF
22:42:03.779 | 20D8 | 926 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowCCMix = OFF
22:42:03.779 | 20D8 | 929 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursor = OFF
22:42:03.779 | 20D8 | 932 | OverlayManager::ReadGameConfigurations | GameConfigurations UpdateCursorMT = ON
22:42:03.779 | 20D8 | 935 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableRawInput = OFF
22:42:03.779 | 20D8 | 938 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableOWGestures = OFF
22:42:03.779 | 20D8 | 941 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableD3d9Ex = OFF
22:42:03.779 | 20D8 | 944 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMTCursor = OFF
22:42:03.779 | 20D8 | 947 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRI = OFF
22:42:03.779 | 20D8 | 950 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIKB = OFF
22:42:03.779 | 20D8 | 953 | OverlayManager::ReadGameConfigurations | GameConfigurations UseRIB = OFF
22:42:03.779 | 20D8 | 956 | OverlayManager::ReadGameConfigurations | GameConfigurations AllowRIMix = OFF
22:42:03.779 | 20D8 | 959 | OverlayManager::ReadGameConfigurations | GameConfigurations RestoreBB = OFF
22:42:03.779 | 20D8 | 962 | OverlayManager::ReadGameConfigurations | GameConfigurations RecreateSB = OFF
22:42:03.779 | 20D8 | 965 | OverlayManager::ReadGameConfigurations | GameConfigurations FixFSTB = OFF
22:42:03.779 | 20D8 | 968 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCOEx = OFF
22:42:03.779 | 20D8 | 971 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRCEx = ON
22:42:03.779 | 20D8 | 974 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableBlockChain = OFF
22:42:03.779 | 20D8 | 977 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMKLL = OFF
22:42:03.779 | 20D8 | 980 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewKLL = OFF
22:42:03.779 | 20D8 | 983 | OverlayManager::ReadGameConfigurations | GameConfigurations UseNewMLLForExclusive = OFF
22:42:03.779 | 20D8 | 986 | OverlayManager::ReadGameConfigurations | GameConfigurations UseMW = OFF
22:42:03.779 | 20D8 | 989 | OverlayManager::ReadGameConfigurations | GameConfigurations UsePR = OFF
22:42:03.779 | 20D8 | 992 | OverlayManager::ReadGameConfigurations | GameConfigurations WaitRestore = OFF
22:42:03.779 | 20D8 | 995 | OverlayManager::ReadGameConfigurations | GameConfigurations DIT = 0
22:42:03.779 | 20D8 | 998 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreMultipleDevices = OFF
22:42:03.779 | 20D8 | 1001 | OverlayManager::ReadGameConfigurations | GameConfigurations FixHotkeyRI = ON
22:42:03.779 | 20D8 | 1004 | OverlayManager::ReadGameConfigurations | GameConfigurations SendHotkeyRI = OFF
22:42:03.779 | 20D8 | 1007 | OverlayManager::ReadGameConfigurations | GameConfigurations FixRestoreSWL = ON
22:42:03.779 | 20D8 | 1010 | OverlayManager::ReadGameConfigurations | GameConfigurations FIGVTH = OFF
22:42:03.779 | 20D8 | 1013 | OverlayManager::ReadGameConfigurations | GameConfigurations PTBOffsetPixel = 0
22:42:03.779 | 20D8 | 1016 | OverlayManager::ReadGameConfigurations | GameConfigurations ForceGBB = OFF
22:42:03.779 | 20D8 | 1019 | OverlayManager::ReadGameConfigurations | GameConfigurations FixModifierMixMode = OFF
22:42:03.779 | 20D8 | 1021 | OverlayManager::ReadGameConfigurations | GameConfigurations FixDXThreadSafe = OFF
22:42:03.779 | 20D8 | 1023 | OverlayManager::ReadGameConfigurations | GameConfigurations FixInvisibleCursorCR = OFF
22:42:03.779 | 20D8 | 1025 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGameProc = OFF
22:42:03.779 | 20D8 | 1027 | OverlayManager::ReadGameConfigurations | GameConfigurations FixCVCursor = OFF
22:42:03.779 | 20D8 | 1029 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableRenderAI = ON
22:42:03.779 | 20D8 | 1031 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableSmartMixMode = OFF
22:42:03.779 | 20D8 | 1033 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreads = OFF
22:42:03.779 | 20D8 | 1035 | OverlayManager::ReadGameConfigurations | GameConfigurations SuspendThreadsHook = OFF
22:42:03.779 | 20D8 | 1037 | OverlayManager::ReadGameConfigurations | GameConfigurations KeepInGameOnLostFocus = OFF
22:42:03.779 | 20D8 | 1039 | OverlayManager::ReadGameConfigurations | GameConfigurations FixBlending = OFF
22:42:03.779 | 20D8 | 1041 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOUseDefaultAdpater = OFF
22:42:03.779 | 20D8 | 1043 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableDynamicRendering = OFF
22:42:03.779 | 20D8 | 1045 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPOExclusiveAsForeground = OFF
22:42:03.779 | 20D8 | 1049 | OverlayManager::ReadGameConfigurations | GameConfigurations OOPODisableFullscreenRendering = OFF
22:42:03.779 | 20D8 | 1051 | OverlayManager::ReadGameConfigurations | GameConfigurations IgnoreCursorRefCount = OFF
22:42:03.779 | 20D8 | 1053 | OverlayManager::ReadGameConfigurations | GameConfigurations EnableMCHHookRetries = OFF
22:42:03.779 | 20D8 | 1055 | OverlayManager::ReadGameConfigurations | GameConfigurations DisableHookFallback = OFF
22:42:03.779 | 20D8 | 1057 | OverlayManager::ReadGameConfigurations | GameConfigurations AlternativeIPC = OFF
22:42:03.779 | 20D8 | 1059 | OverlayManager::ReadGameConfigurations | GameConfigurations RecordingFlipType = 0
22:42:03.779 | 20D8 | 1061 | OverlayManager::ReadGameConfigurations | GameConfigurations SkipGraphicsFunc = 0
22:42:03.779 | 20D8 | 1064 | OverlayManager::ReadGameConfigurations | GameConfigurations ImGuiRendering = 0
22:42:03.779 | 20D8 | 1067 | OverlayManager::ReadGameConfigurations | GameConfigurations foreground Window as target window = 0
22:42:03.779 | 20D8 | 1069 | OverlayManager::ReadGameConfigurations | OverlayManager::SetGameConfigurations Succeeded.
22:42:03.779 | 20D8 | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:42:03.779 | 20D8 | 678 | OverlayManager::InitGameClient | starting hooks...
22:42:03.819 | 20D8 | 1991 | FunctionHook::LoadHooker | Loading Utils from C:\Program Files (x86)\Overwolf\0.266.1.25\\OWUtils.dll succeeded
22:42:03.822 | 20D8 | 602 | Install::Code | Init [Client,1] (MCH) OK
22:42:03.823 | 20D8 | 602 | Install::Code | Init [Client,2] (MCH) OK
22:42:03.823 | 20D8 | 602 | Install::Code | Init [Client,3] (MCH) OK
22:42:03.824 | 20D8 | 602 | Install::Code | Init [Client,4] (MCH) OK
22:42:03.825 | 20D8 | 602 | Install::Code | Init [Client,4.1] (MCH) OK
22:42:03.840 | 20D8 | 602 | Install::Code | Init [Client,4.2] (MCH) OK
22:42:03.840 | 20D8 | 1375 | Client::hookFunctions | Suspend before hook: OFF
22:42:03.840 | 20D8 | 1076 | Install::Code | Segment [5|6304|0xF8A80000|0x18A0]
22:42:03.841 | 20D8 | 602 | Install::Code | unknown (MCH) OK
22:42:03.841 | 20D8 | 1076 | Install::Code | Segment [5|429536|0xF8A80000|0x68DE0]
22:42:03.842 | 20D8 | 602 | Install::Code | unknown (MCH) OK
22:42:03.842 | 20D8 | 1076 | Install::Code | Segment [5|141296|0xF8A80000|0x227F0]
22:42:03.849 | 20D8 | 602 | Install::Code | unknown (MCH) OK
22:42:03.849 | 20D8 | 1076 | Install::Code | Segment [5|13024|0xF8A80000|0x32E0]
22:42:03.859 | B2C | 315 | fSwapChain_Present | **** Present ******
22:42:03.872 | 20D8 | 602 | Install::Code | unknown (MCH) OK
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|-49051552|0xF8A80000|0xFD138860]
22:42:03.872 | 20D8 | 1167 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31.
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|-49030096|0xF8A80000|0xFD13DC30]
22:42:03.872 | 20D8 | 1167 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32.
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|-49035792|0xF8A80000|0xFD13C5F0]
22:42:03.872 | 20D8 | 1167 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33.
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|-50223136|0xF8A80000|0xFD01A7E0]
22:42:03.872 | 20D8 | 1167 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34.
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|6304|0xF8A80000|0x18A0]
22:42:03.872 | 20D8 | 1138 | Client::hookLibraryFunctions | Aleady hooked function 5::27.
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|429536|0xF8A80000|0x68DE0]
22:42:03.872 | 20D8 | 1138 | Client::hookLibraryFunctions | Aleady hooked function 5::28.
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|141296|0xF8A80000|0x227F0]
22:42:03.872 | 20D8 | 1138 | Client::hookLibraryFunctions | Aleady hooked function 5::29.
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|13024|0xF8A80000|0x32E0]
22:42:03.872 | 20D8 | 1138 | Client::hookLibraryFunctions | Aleady hooked function 5::30.
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|-49051552|0xF8A80000|0xFD138860]
22:42:03.872 | 20D8 | 1167 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::31.
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|-49030096|0xF8A80000|0xFD13DC30]
22:42:03.872 | 20D8 | 1167 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::32.
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|-49035792|0xF8A80000|0xFD13C5F0]
22:42:03.872 | 20D8 | 1167 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::33.
22:42:03.872 | 20D8 | 1076 | Install::Code | Segment [5|-50223136|0xF8A80000|0xFD01A7E0]
22:42:03.872 | 20D8 | 1167 | Client::hookLibraryFunctions | =========> Hook is skipped function 5::34.
22:42:03.872 | 20D8 | 337 | FunctionHook::SetGlobalHookMethod | SetGlobalHookMethod to 7
22:42:03.872 | 20D8 | 1335 | OverlayManager::Start | Starting...
22:42:03.872 | 20D8 | 1367 | OverlayManager::Start | starting hooks 2...
22:42:03.873 | 20D8 | 602 | Install::Code | Init [Client,5] (MCH) OK
22:42:03.873 | 20D8 | 1472 | OverlayManager::Start | FixRestoreSWL failed 0
22:42:03.873 | 20D8 | 1475 | OverlayManager::Start | FixRestoreSWL failed 0
22:42:03.874 | 20D8 | 602 | Install::Code | GetWindowLongPtrW (MCH) OK
22:42:03.881 | 20D8 | 602 | Install::Code | SetWindowLongPtrW (MCH) OK
22:42:03.881 | 20D8 | 1533 |  | XTRAP COMPATIBLE PATCH WARNING
22:42:03.881 | 20D8 | 1542 | OverlayManager::Start | done with hooks...
22:42:03.881 | 20D8 | 108 | ApiManager::Init | API Manager Event : OK
22:42:03.882 | 20D8 | 120 | ApiManager::CreateBackgroundThread | Background Thread - Created , ThreadId=4608
22:42:03.882 | 20D8 | 67 | TXRSetting | Fail to read texture recognition options 0xb7
22:42:03.882 | 20D8 | 114 | TXOfInterest | New list set with 0 items
22:42:03.882 | 20D8 | 1568 | OverlayManager::Start | get foreground state
22:42:03.882 | 20D8 | 1605 | OverlayManager::Start | Started...
22:42:03.882 | 20D8 | 145 | Common::HookChain::HookChainManager::Start | Starting hook chain manager
22:42:03.882 | 20D8 | 155 | Common::HookChain::HookChainManager::Start | skip starting hook chain manager, no modules
22:42:03.882 | 4A7C | 7322 | OverlayManager::OnConnected | Connected to server
22:42:03.882 | 4A7C | 32 | SendServerHelloMessage::Execute | Send connection Ack
22:42:03.883 | 1200 | 7988 | OverlayManager::UpdateInputTrackerWinodw | update input tracker list 0x0 -> 0xe058a
22:42:03.891 | 3D08 | 7901 | OverlayManager::IsEmptyCursor | Cache cursor 0x10003 (v: 1)
22:42:03.905 | 20D8 | 602 | Install::Code | Init [Client,0] (MCH) OK
22:42:03.905 | 20D8 | 428 | GraphicsHookManager::ReleaseHookRef | Clear Hook manager thread
22:42:03.905 | 20D8 | 94 | GraphicsHookManager::StopThread | StopThread
22:42:03.905 | 1138 | 216 | GraphicsHookManager::MessageLoop | Exit Thread
22:42:03.907 | 20D8 | 408 | Client::initFirstInjection | init complete
22:42:03.925 | B2C | 587 | RenderDeviceD3d11::RenderDeviceD3d11 | Render device d3d11
22:42:03.948 | B2C | 148 | D3DHelpers::LoadDxLibrary | DX Lib d3dx11_43.dll loaded
22:42:04.25 | B2C | 148 | D3DHelpers::LoadDxLibrary | DX Lib D3DCompiler_43.dll loaded
22:42:04.25 | B2C | 984 | RenderDeviceD3d11::LoadD3dXLibraryAndFunctions | load library functions OK.
22:42:04.97 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
22:42:04.97 | B2C | 1072 | RenderDeviceD3d11::init | Device adapter hash: 1563858005
22:42:04.97 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:42:04.97 | B2C | 1126 | RenderDeviceD3d11::init | save state
22:42:04.97 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
22:42:04.100 | B2C | 705 | RenderDeviceD3d11::initDX11 | create vs
22:42:04.100 | B2C | 723 | RenderDeviceD3d11::initDX11 | create vs
22:42:04.101 | B2C | 745 | RenderDeviceD3d11::initDX11 | create pxs
22:42:04.103 | B2C | 774 | RenderDeviceD3d11::initDX11 | create raster
22:42:04.103 | B2C | 842 | RenderDeviceD3d11::initDX11 | create buffers
22:42:04.103 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
22:42:04.103 | B2C | 1134 | RenderDeviceD3d11::init | restore state
22:42:04.103 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
22:42:04.103 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:42:04.103 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:42:04.103 | B2C | 3121 | OverlayManager::setGraphics | Set graphics 3
22:42:04.103 | B2C | 193 | Overlay::Streaming::GameCaptureManager::SetRenderDevice | Streaming Client started. SHT supported: True
22:42:04.103 | B2C | 2092 | RenderDeviceD3d11::setFix | Set render device fix RT.
22:42:04.103 | B2C | 3156 | OverlayManager::setGraphics | Render Device fix was set RT.
22:42:04.103 | B2C | 5536 | OverlayManager::UpdateResolution | notifyResolutionChange [1920, 1080] {WINDOW}
22:42:04.103 | B2C | 5556 | OverlayManager::UpdateResolution | New game resolution is notified (1920, 1080)
22:42:04.104 | B2C | 737 | OverlayInputManager::HandleCommands | Clear all hotkeys command
22:42:04.104 | B2C | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
22:42:04.104 | B2C | 737 | OverlayInputManager::HandleCommands | Clear all hotkeys command
22:42:04.104 | B2C | 788 | OverlayInputManager::AddHotKey | Add new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
22:42:04.104 | B2C | 26 | UpdateOverlaySkinCommand::Execute | FPS: scale [0.250000], offser[0, 0]
22:42:04.104 | B2C | 21 | StartWidgetsRefresher::Execute | Execute start wicket manager
22:42:04.104 | B2C | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:42:04.104 | B2C | 5705 | OverlayManager::UpdateGameWindowHandle | New game handle is updated using graphic device {handle = 0x4005a6} (foreground = 0x10510).
22:42:04.104 | B2C | 2589 | OverlayManager::installWindowProcHook | Install WPH
22:42:04.104 | B2C | 2603 | OverlayManager::installWindowProcHook | Window Proc Hook is hooked : Handle=0x15f0487
22:42:04.104 | B2C | 2622 | OverlayManager::installWindowProcHook | installWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:42:04.104 | B2C | 2668 | OverlayManager::installWindowProcHook | installWindowProcHook Game's Window Procedure was replaced : (0x396fea7c=963635836)=>(0x6aa65990=1789286800)
22:42:04.104 | B2C | 2679 | OverlayManager::installWindowProcHook | installWindowProcHook mouse is tracked successfully.
22:42:04.104 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
22:42:04.104 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:42:04.104 | B2C | 8489 | OverlayManager::CheckForSharedTextureSupport | Check for SHT support
22:42:04.105 | B2C | 5607 | OverlayManager::initOverlayResolution | Ex 0X40000
22:42:04.105 | B2C | 5613 | OverlayManager::initOverlayResolution | Resolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
22:42:04.112 | 3D08 | 2242 | OverlayManager::GameWndProc_XTRAP_COMPATIBLE | needs to reinstall
22:42:04.112 | 3D08 | 2698 | OverlayManager::installKeybMouseHook | Install KeybMouse
22:42:04.112 | 3D08 | 480 | InputInterceptor::stopHook | unhook keyboard and mouse
22:42:04.112 | 3D08 | 447 | InputInterceptor::runHook | Keyboard is hooked 0x3d08
22:42:04.112 | 3D08 | 469 | InputInterceptor::runHook | Mouse is hooked 0x3d08
22:42:04.112 | 3D08 | 8207 | OverlayManager::SetCursorInitialState | GameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
22:42:04.124 | 61C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_1AB0732_P_17448 opened succesfuly
22:42:04.124 | 61C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17448_SHARED_MEMORY_AGENT opened succesfuly
22:42:04.378 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:42:04.394 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:42:04.396 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
22:42:04.800 | B2C | 311 | PerformanceCounter::NotifyFrameRender | Notify first Render...
22:42:04.800 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:42:06.163 | 61C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:42:11.280 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x4005a6 .
22:42:13.886 | 1200 | 2154 | Client::LogProcessModules | Loaded modules:
22:42:14.83 | 1200 | 2170 |  | C:\Program Files (x86)\Overwolf\0.266.1.25\OWClient.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files (x86)\Overwolf\0.266.1.25\OWExplorer.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files (x86)\Overwolf\0.266.1.25\OWUtils.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Plugins\Experimental\RazerChromaDevices\Binaries\ThirdParty\Win64\CChromaEditorLibrary64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64\discord-rpc.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64\nvngx_dlss.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Nvidia\Win64\GfeSDK.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\D3D12\D3D12Core.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\DML\DirectML.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\EOSSDK-Win64-Shipping.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\MSVCP140.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140_1.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\LGHUB\sdks\sdk_legacy_led_x64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\NVIDIA Corporation\NVIDIA app\MessageBus\MessageBus.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryBridge64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\AUDIOSES.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\AVRT.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\AcGenral.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\CRYPTSP.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\D3DCompiler_43.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\D3DSCache.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\D3DX9_43.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\DEVRTL.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\DNSAPI.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\DSOUND.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\GLU32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\GameInput.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\IPHLPAPI.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\MMDevAPI.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\MPR.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\MSACM32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\MSASN1.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\MSAudDecMFT.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\NTASN1.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\OPENGL32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\PROPSYS.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\RTWorkQ.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\SPINF.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\SspiCli.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\TextShaping.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\UIAutomationCore.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\UMPDC.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\USERENV.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\UxTheme.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\VERSION.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\WINHTTP.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\WINMM.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\WINNSI.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\Wldp.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\XINPUT1_4.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\amsi.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\apphelp.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\cryptbase.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\cryptnet.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\d3d11.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\d3d12.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\d3dx11_43.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\dcomp.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\devobj.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\dhcpcsvc.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\dhcpcsvc6.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\drvstore.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\dwmapi.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\dxcore.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\dxgi.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\gpapi.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\hid.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\kernel.appcore.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\ksuser.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\mf.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\mfc140u.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\mfperfhelper.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\mfplat.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\mfplay.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\midimap.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\msacm32.drv
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\msmpeg2vdec.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\ncrypt.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\ntdll.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\ntmarta.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\nvapi64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\powrprof.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\profapi.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\resourcepolicyclient.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\secur32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\textinputframework.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\wbemcomn.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\wdmaud.drv
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\windows.storage.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\winmmbase.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\wintypes.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\SYSTEM32\xaudio2_9.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\CRYPT32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\CoreMessaging.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\CoreUIComponents.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\Display.NvContainer\NvMessageBus.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\_nvngx.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvcuda64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvdxgdmal64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvgpucomp64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvldumdx.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvppex.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvwgf2umx.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\IMM32.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\InputHost.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\KERNEL32.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\KERNELBASE.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\NSI.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\OLEAUT32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\OneCoreCommonProxyStub.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\PSAPI.DLL
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\RPCRT4.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\SETUPAPI.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\SHELL32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\USER32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\WINTRUST.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\WLDAP32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\WS2_32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\WindowManagementAPI.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\Windows.UI.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\advapi32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\bcrypt.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\bcryptprimitives.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\cfgmgr32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\clbcatq.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\combase.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\fwpuclnt.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\gameux.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\gdi32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\gdi32full.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\imagehlp.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\msctf.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\msvcp_win.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\msvcrt.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\ole32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\rasadhlp.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\sechost.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\shcore.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\shlwapi.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\ucrtbase.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\win32u.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\System32\winrnr.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_60b8b9eb71f62e16\comctl32.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4355_none_91a3acd0cc88a7e4\gdiplus.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\NLAapi.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\dataexchange.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\explorerframe.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\mswsock.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\napinsp.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\nvspcap64.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\pnrpnsp.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\rsaenh.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\twinapi.appcore.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\wbem\fastprox.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\wbem\wbemprox.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\wbem\wbemsvc.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\windowscodecs.dll
22:42:14.83 | 1200 | 2170 |  | C:\Windows\system32\wshbth.dll
22:42:14.83 | 1200 | 2170 |  | c:\windows\system32\gameinputinbox.dll
22:42:14.973 | 4A7C | 7425 | OverlayManager::HandleIPCMessage | Load in-game plugin request: [C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\268.1.4\plugins/GEPPlugin64.dll] [oopo: off]
22:42:14.987 | B2C | 8260 | OverlayManager::LoadPlugin | loading plugin: C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\268.1.4\plugins/GEPPlugin64.dll
22:42:15.10 | B2C | 8279 | OverlayManager::LoadPlugin | Plugin loaded [1] [C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\268.1.4\plugins/GEPPlugin64.dll] []
22:42:15.64 | B2C | 8311 | OverlayManager::LoadPlugin | finish loading plugin
22:42:19.256 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:42:20.455 | B2C | 508 | ReleaseD11Device | Device Released! [2]
22:42:20.455 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:42:20.455 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:42:20.455 | B2C | 184 | IRenderDevice::release | Render Releasing.
22:42:20.455 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:42:20.455 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:42:20.455 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:42:20.455 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:42:20.455 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:42:20.455 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
22:42:20.455 | B2C | 511 | ReleaseD11Device | End Device Released!
22:42:20.499 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
22:42:20.508 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
22:42:20.508 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:42:20.508 | B2C | 1126 | RenderDeviceD3d11::init | save state
22:42:20.508 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
22:42:20.512 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
22:42:20.512 | B2C | 1134 | RenderDeviceD3d11::init | restore state
22:42:20.512 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
22:42:20.512 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:42:20.512 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:42:20.681 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
22:42:20.681 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
22:42:20.682 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
22:42:20.688 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:42:20.698 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
22:42:20.700 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:42:24.815 | 61C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:42:25.243 | 61C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_3085A_P_17448 opened succesfuly
22:42:25.243 | 61C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17448_SHARED_MEMORY_AGENT opened succesfuly
22:42:25.248 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:42:25.265 | 61C | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_4082E_P_17448 opened succesfuly
22:42:25.265 | 61C | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17448_SHARED_MEMORY_AGENT opened succesfuly
22:42:25.363 | B2C | 326 | RenderImageD3d11::setSize | Create Texture (400,720) / (512,768) - OK
22:42:25.363 | B2C | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK
22:42:27.314 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:42:27.314 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
22:42:27.314 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
22:42:27.314 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10510 Title=[#general | CHULOOO - Discord]
22:42:27.314 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:42:27.314 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:42:27.314 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:42:27.328 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:42:27.329 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
22:42:27.734 | B2C | 508 | ReleaseD11Device | Device Released! [2]
22:42:27.734 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:42:27.734 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:42:27.734 | B2C | 184 | IRenderDevice::release | Render Releasing.
22:42:27.734 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:42:27.734 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:42:27.734 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:42:27.734 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:42:27.734 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:42:27.734 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
22:42:27.734 | B2C | 511 | ReleaseD11Device | End Device Released!
22:42:27.797 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
22:42:28.260 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
22:42:28.260 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:42:28.260 | B2C | 1126 | RenderDeviceD3d11::init | save state
22:42:28.260 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
22:42:28.264 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
22:42:28.264 | B2C | 1134 | RenderDeviceD3d11::init | restore state
22:42:28.264 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
22:42:28.264 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:42:28.264 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:42:28.264 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:42:28.368 | 61C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:42:29.18 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:42:29.18 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
22:42:29.18 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:42:31.76 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:42:31.625 | B2C | 508 | ReleaseD11Device | Device Released! [2]
22:42:31.625 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:42:31.625 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:42:31.625 | B2C | 184 | IRenderDevice::release | Render Releasing.
22:42:31.625 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:42:31.625 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:42:31.625 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:42:31.625 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:42:31.625 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:42:31.625 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
22:42:31.625 | B2C | 511 | ReleaseD11Device | End Device Released!
22:42:31.660 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
22:42:31.672 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
22:42:31.672 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:42:31.672 | B2C | 1126 | RenderDeviceD3d11::init | save state
22:42:31.672 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
22:42:31.677 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
22:42:31.677 | B2C | 1134 | RenderDeviceD3d11::init | restore state
22:42:31.677 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
22:42:31.677 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:42:31.677 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:42:31.886 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
22:42:31.886 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
22:42:31.886 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
22:42:31.889 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:42:31.891 | B2C | 326 | RenderImageD3d11::setSize | Create Texture (400,720) / (512,768) - OK
22:42:31.891 | B2C | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK
22:42:31.903 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
22:42:31.906 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:42:32.922 | 3D08 | 2866 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON
22:42:32.944 | 3D08 | 3877 | OverlayManager::DisplayOWSystemCursor | DisplayOWSystemCursor - Ignore current Cursor
22:42:32.945 | 3D08 | 7901 | OverlayManager::IsEmptyCursor | Cache cursor 0x323106d5 (v: 1)
22:42:33.281 | B2C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:42:33.287 | 3D08 | 4061 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x323106d5;prev = 0x323106d5 , {Original values: ref = 0 handle = 0x10003}
22:43:13.693 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:43:13.693 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
22:43:13.693 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
22:43:13.694 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[miro b0b's Fortnite Matches - Fortnite Tracker - Google Chrome]
22:43:13.694 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:43:13.694 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:43:13.694 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:43:13.703 | B2C | 508 | ReleaseD11Device | Device Released! [2]
22:43:13.703 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:43:13.703 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:43:13.703 | B2C | 184 | IRenderDevice::release | Render Releasing.
22:43:13.703 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:43:13.703 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:43:13.703 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:43:13.703 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:43:13.703 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:43:13.703 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
22:43:13.703 | B2C | 511 | ReleaseD11Device | End Device Released!
22:43:13.708 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:43:13.755 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
22:43:13.793 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
22:43:13.941 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
22:43:13.941 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:43:13.941 | B2C | 1126 | RenderDeviceD3d11::init | save state
22:43:13.941 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
22:43:13.945 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
22:43:13.945 | B2C | 1134 | RenderDeviceD3d11::init | restore state
22:43:13.945 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
22:43:13.945 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:43:13.945 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:43:13.945 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:43:13.973 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:43:13.973 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
22:43:13.973 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:43:22.6 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:43:22.408 | B2C | 508 | ReleaseD11Device | Device Released! [2]
22:43:22.408 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:43:22.408 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:43:22.408 | B2C | 184 | IRenderDevice::release | Render Releasing.
22:43:22.408 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:43:22.408 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:43:22.408 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:43:22.408 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:43:22.408 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:43:22.408 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
22:43:22.408 | B2C | 511 | ReleaseD11Device | End Device Released!
22:43:22.449 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
22:43:22.459 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
22:43:22.459 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:43:22.459 | B2C | 1126 | RenderDeviceD3d11::init | save state
22:43:22.459 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
22:43:22.463 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
22:43:22.463 | B2C | 1134 | RenderDeviceD3d11::init | restore state
22:43:22.463 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
22:43:22.463 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:43:22.463 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:43:22.870 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
22:43:22.870 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
22:43:22.870 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
22:43:22.875 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
22:43:22.875 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:43:22.880 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:44:10.498 | 61C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:44:12.503 | 61C | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3009].
22:44:12.503 | 61C | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
22:44:12.503 | 61C | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:64)
22:44:12.741 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:44:12.741 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
22:44:12.741 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
22:44:12.741 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10510 Title=[#general | CHULOOO - Discord]
22:44:12.741 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
22:44:12.741 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
22:44:12.741 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:44:12.757 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
22:44:12.757 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
22:44:14.538 | B2C | 508 | ReleaseD11Device | Device Released! [2]
22:44:14.538 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:44:14.538 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:44:14.538 | B2C | 184 | IRenderDevice::release | Render Releasing.
22:44:14.538 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:44:14.538 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:44:14.538 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:44:14.538 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:44:14.538 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:44:14.538 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
22:44:14.538 | B2C | 511 | ReleaseD11Device | End Device Released!
22:44:14.586 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
22:44:14.986 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:44:14.997 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
22:44:14.997 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:44:14.997 | B2C | 1126 | RenderDeviceD3d11::init | save state
22:44:14.997 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
22:44:15.1 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
22:44:15.1 | B2C | 1134 | RenderDeviceD3d11::init | restore state
22:44:15.1 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
22:44:15.1 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:44:15.1 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:44:15.1 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
22:44:15.4 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
22:44:15.4 | B2C | 2377 | WidgetManager::Render | resume layout thread
22:44:15.4 | B2C | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
22:44:15.4 | B2C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:44:15.4 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
22:44:15.4 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:44:17.645 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:44:18.347 | B2C | 508 | ReleaseD11Device | Device Released! [2]
22:44:18.347 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
22:44:18.347 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
22:44:18.347 | B2C | 184 | IRenderDevice::release | Render Releasing.
22:44:18.347 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
22:44:18.347 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
22:44:18.347 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
22:44:18.347 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
22:44:18.347 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
22:44:18.347 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
22:44:18.347 | B2C | 511 | ReleaseD11Device | End Device Released!
22:44:18.367 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
22:44:18.367 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
22:44:18.367 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
22:44:18.381 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
22:44:18.393 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
22:44:18.593 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:44:18.600 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
22:44:18.600 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:44:18.600 | B2C | 1126 | RenderDeviceD3d11::init | save state
22:44:18.600 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
22:44:18.605 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
22:44:18.605 | B2C | 1134 | RenderDeviceD3d11::init | restore state
22:44:18.605 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
22:44:18.605 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
22:44:18.605 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
22:44:18.608 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
22:44:52.34 | 16B0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
22:44:53.312 | 3D08 | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 963635836
22:44:54.40 | 25E0 | 225 | InterProcessElement::open | InterProcess Overwolf_ImID_708BA_P_17448 opened succesfuly
22:44:54.41 | 25E0 | 225 | InterProcessElement::open | InterProcess Overwolf_PID_17448_SHARED_MEMORY_AGENT opened succesfuly
22:44:55.747 | 3D08 | 2866 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON
22:44:55.749 | B2C | 326 | RenderImageD3d11::setSize | Create Texture (400,720) / (512,768) - OK
22:44:55.749 | B2C | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK
22:44:57.729 | 3D08 | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
22:44:57.730 | 3D08 | 4061 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x323106d5;prev = 0x323106d5 , {Original values: ref = 0 handle = 0x10003}
22:44:59.697 | 3D08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
22:44:59.805 | 3D08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
22:45:02.634 | 3D08 | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1121101896
22:51:17.387 | 3D08 | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1121101896
22:53:12.299 | 47C | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1121101896
22:56:53.809 | 3D08 | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
23:00:58.574 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:02:30.233 | 3D08 | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
23:03:12.302 | 47C | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
23:07:20.15 | 3D08 | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
23:07:33.803 | 3060 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:07:33.939 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:07:33.939 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
23:07:33.939 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
23:07:33.939 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10510 Title=[#general | CHULOOO - Discord]
23:07:33.939 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
23:07:33.939 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
23:07:33.939 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:07:33.954 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:07:33.955 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
23:07:35.985 | 3060 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3192].
23:07:35.985 | 3060 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
23:07:35.985 | 3060 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:25)
23:07:37.941 | B2C | 508 | ReleaseD11Device | Device Released! [2]
23:07:37.941 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:07:37.941 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:07:37.941 | B2C | 184 | IRenderDevice::release | Render Releasing.
23:07:37.941 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
23:07:37.941 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
23:07:37.941 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
23:07:37.941 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
23:07:37.941 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
23:07:37.941 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
23:07:37.941 | B2C | 511 | ReleaseD11Device | End Device Released!
23:07:37.986 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
23:07:38.378 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
23:07:38.378 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:07:38.378 | B2C | 1126 | RenderDeviceD3d11::init | save state
23:07:38.378 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
23:07:38.383 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
23:07:38.383 | B2C | 1134 | RenderDeviceD3d11::init | restore state
23:07:38.383 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
23:07:38.383 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
23:07:38.383 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
23:07:38.383 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
23:07:38.387 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:07:38.387 | B2C | 2377 | WidgetManager::Render | resume layout thread
23:07:38.387 | B2C | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
23:07:38.387 | B2C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:07:38.387 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
23:07:38.387 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:07:48.428 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:07:49.103 | B2C | 508 | ReleaseD11Device | Device Released! [2]
23:07:49.103 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:07:49.103 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:07:49.103 | B2C | 184 | IRenderDevice::release | Render Releasing.
23:07:49.103 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
23:07:49.103 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
23:07:49.103 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
23:07:49.103 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
23:07:49.103 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
23:07:49.103 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
23:07:49.103 | B2C | 511 | ReleaseD11Device | End Device Released!
23:07:49.128 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
23:07:49.128 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
23:07:49.129 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
23:07:49.132 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
23:07:49.159 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
23:07:49.339 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:07:49.342 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
23:07:49.342 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:07:49.342 | B2C | 1126 | RenderDeviceD3d11::init | save state
23:07:49.342 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
23:07:49.348 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
23:07:49.348 | B2C | 1134 | RenderDeviceD3d11::init | restore state
23:07:49.348 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
23:07:49.348 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
23:07:49.348 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
23:07:49.349 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:07:55.830 | 248 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:07:56.106 | B2C | 326 | RenderImageD3d11::setSize | Create Texture (400,720) / (512,768) - OK
23:07:56.106 | B2C | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK
23:08:03.496 | 3D08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
23:08:03.623 | 3D08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
23:08:05.385 | B2C | 508 | ReleaseD11Device | Device Released! [2]
23:08:05.385 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:08:05.385 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:08:05.385 | B2C | 184 | IRenderDevice::release | Render Releasing.
23:08:05.385 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
23:08:05.385 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
23:08:05.385 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
23:08:05.385 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
23:08:05.385 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
23:08:05.385 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
23:08:05.385 | B2C | 511 | ReleaseD11Device | End Device Released!
23:08:05.439 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:08:05.439 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
23:08:05.439 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
23:08:05.439 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10164 Title=[]
23:08:05.439 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
23:08:05.439 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
23:08:05.439 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:08:05.443 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
23:08:05.455 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:08:05.456 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
23:08:05.466 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
23:08:05.466 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:08:05.466 | B2C | 1126 | RenderDeviceD3d11::init | save state
23:08:05.466 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
23:08:05.471 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
23:08:05.471 | B2C | 1134 | RenderDeviceD3d11::init | restore state
23:08:05.471 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
23:08:05.471 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
23:08:05.471 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
23:08:05.471 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
23:08:05.497 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:08:05.497 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
23:08:05.497 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:08:05.595 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:08:07.147 | B2C | 508 | ReleaseD11Device | Device Released! [2]
23:08:07.147 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:08:07.147 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:08:07.147 | B2C | 184 | IRenderDevice::release | Render Releasing.
23:08:07.147 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
23:08:07.147 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
23:08:07.147 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
23:08:07.147 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
23:08:07.147 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
23:08:07.147 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
23:08:07.147 | B2C | 511 | ReleaseD11Device | End Device Released!
23:08:07.183 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
23:08:07.335 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
23:08:07.336 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:08:07.336 | B2C | 1126 | RenderDeviceD3d11::init | save state
23:08:07.336 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
23:08:07.339 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
23:08:07.339 | B2C | 1134 | RenderDeviceD3d11::init | restore state
23:08:07.339 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
23:08:07.339 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
23:08:07.339 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
23:08:07.482 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
23:08:07.482 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
23:08:07.482 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
23:08:07.486 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:08:07.497 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
23:08:07.498 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:09:10.574 | B2C | 508 | ReleaseD11Device | Device Released! [2]
23:09:10.574 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:09:10.574 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:09:10.574 | B2C | 184 | IRenderDevice::release | Render Releasing.
23:09:10.574 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
23:09:10.574 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
23:09:10.574 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
23:09:10.574 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
23:09:10.574 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
23:09:10.574 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
23:09:10.574 | B2C | 511 | ReleaseD11Device | End Device Released!
23:09:10.656 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
23:09:10.673 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
23:09:10.673 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:09:10.673 | B2C | 1126 | RenderDeviceD3d11::init | save state
23:09:10.673 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
23:09:10.678 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
23:09:10.678 | B2C | 1134 | RenderDeviceD3d11::init | restore state
23:09:10.678 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
23:09:10.678 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
23:09:10.678 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
23:09:10.694 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:09:10.694 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
23:09:10.694 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
23:09:10.694 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[caganefedemir's Fortnite Stats - Fortnite Tracker - Google Chrome]
23:09:10.694 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
23:09:10.694 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
23:09:10.694 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:09:10.705 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:09:10.710 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:09:10.710 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
23:09:10.739 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:09:14.371 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:09:15.471 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:09:15.814 | B2C | 508 | ReleaseD11Device | Device Released! [2]
23:09:15.814 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:09:15.814 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:09:15.814 | B2C | 184 | IRenderDevice::release | Render Releasing.
23:09:15.814 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
23:09:15.814 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
23:09:15.814 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
23:09:15.814 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
23:09:15.814 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
23:09:15.814 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
23:09:15.814 | B2C | 511 | ReleaseD11Device | End Device Released!
23:09:15.852 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
23:09:16.4 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
23:09:16.4 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:09:16.4 | B2C | 1126 | RenderDeviceD3d11::init | save state
23:09:16.4 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
23:09:16.9 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
23:09:16.9 | B2C | 1134 | RenderDeviceD3d11::init | restore state
23:09:16.9 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
23:09:16.9 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
23:09:16.9 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
23:09:16.9 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
23:09:16.11 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
23:09:16.315 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
23:09:16.315 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
23:09:16.315 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
23:09:16.318 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:09:16.332 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
23:09:16.334 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:11:17.842 | 3060 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:11:18.734 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:11:18.734 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
23:11:18.734 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
23:11:18.734 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[Deser.t's Fortnite Stats - Fortnite Tracker - Google Chrome]
23:11:18.734 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
23:11:18.734 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
23:11:18.735 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
23:11:18.750 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
23:11:18.751 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
23:11:20.266 | 3060 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3438].
23:11:20.266 | 3060 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
23:11:20.266 | 3060 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:32)
23:11:22.56 | B2C | 508 | ReleaseD11Device | Device Released! [2]
23:11:22.56 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
23:11:22.56 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
23:11:22.56 | B2C | 184 | IRenderDevice::release | Render Releasing.
23:11:22.56 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
23:11:22.56 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
23:11:22.56 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
23:11:22.56 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
23:11:22.56 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
23:11:22.56 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
23:11:22.56 | B2C | 511 | ReleaseD11Device | End Device Released!
23:11:22.120 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
23:11:22.523 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
23:11:22.523 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:11:22.523 | B2C | 1126 | RenderDeviceD3d11::init | save state
23:11:22.523 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
23:11:22.527 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
23:11:22.527 | B2C | 1134 | RenderDeviceD3d11::init | restore state
23:11:22.527 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
23:11:22.527 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
23:11:22.527 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
23:11:22.527 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
23:11:22.530 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
23:11:22.530 | B2C | 2377 | WidgetManager::Render | resume layout thread
23:11:22.530 | B2C | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
23:11:22.530 | B2C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
23:11:22.530 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
23:11:22.530 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
23:11:39.442 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:11:41.943 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:11:42.9 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:11:42.375 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:11:48.677 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:46:48.624 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:46:57.324 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:47:01.57 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:47:01.271 | B2C | 508 | ReleaseD11Device | Device Released! [2]
00:47:01.271 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:47:01.271 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:47:01.271 | B2C | 184 | IRenderDevice::release | Render Releasing.
00:47:01.271 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:47:01.271 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:47:01.271 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:47:01.271 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:47:01.271 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:47:01.271 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
00:47:01.271 | B2C | 511 | ReleaseD11Device | End Device Released!
00:47:01.311 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
00:47:01.482 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
00:47:01.482 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
00:47:01.482 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
00:47:01.498 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
00:47:01.522 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:47:01.535 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
00:47:01.535 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:01.535 | B2C | 1126 | RenderDeviceD3d11::init | save state
00:47:01.535 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
00:47:01.539 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
00:47:01.539 | B2C | 1134 | RenderDeviceD3d11::init | restore state
00:47:01.539 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
00:47:01.539 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:47:01.539 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:47:01.540 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:47:02.752 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:47:06.642 | B2C | 508 | ReleaseD11Device | Device Released! [2]
00:47:06.642 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:47:06.642 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:47:06.642 | B2C | 184 | IRenderDevice::release | Render Releasing.
00:47:06.642 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:47:06.642 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:47:06.642 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:47:06.642 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:47:06.642 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:47:06.642 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
00:47:06.642 | B2C | 511 | ReleaseD11Device | End Device Released!
00:47:06.708 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
00:47:06.718 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
00:47:06.718 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:06.718 | B2C | 1126 | RenderDeviceD3d11::init | save state
00:47:06.718 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
00:47:06.722 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
00:47:06.722 | B2C | 1134 | RenderDeviceD3d11::init | restore state
00:47:06.722 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
00:47:06.722 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:47:06.722 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:47:07.102 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:47:07.102 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
00:47:07.102 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
00:47:07.102 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x50B36 Title=[Task Switching]
00:47:07.102 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:47:07.102 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:47:07.102 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:47:07.117 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:47:07.118 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:47:07.118 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
00:47:07.151 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:47:08.383 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:51:24.355 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:51:25.299 | B2C | 508 | ReleaseD11Device | Device Released! [2]
00:51:25.299 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:51:25.299 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:51:25.299 | B2C | 184 | IRenderDevice::release | Render Releasing.
00:51:25.299 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:51:25.299 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:51:25.299 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:51:25.299 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:51:25.299 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:51:25.299 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
00:51:25.299 | B2C | 511 | ReleaseD11Device | End Device Released!
00:51:25.339 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
00:51:25.469 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
00:51:25.469 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
00:51:25.469 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
00:51:25.469 | 4A7C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:51:25.485 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
00:51:25.556 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:51:25.565 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
00:51:25.565 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:51:25.565 | B2C | 1126 | RenderDeviceD3d11::init | save state
00:51:25.565 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
00:51:25.569 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
00:51:25.569 | B2C | 1134 | RenderDeviceD3d11::init | restore state
00:51:25.569 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
00:51:25.569 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:51:25.569 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:51:25.571 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:51:34.756 | B2C | 508 | ReleaseD11Device | Device Released! [2]
00:51:34.756 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:51:34.756 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:51:34.756 | B2C | 184 | IRenderDevice::release | Render Releasing.
00:51:34.756 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:51:34.756 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:51:34.756 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:51:34.756 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:51:34.756 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:51:34.756 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
00:51:34.756 | B2C | 511 | ReleaseD11Device | End Device Released!
00:51:34.844 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
00:51:35.13 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
00:51:35.13 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:51:35.13 | B2C | 1126 | RenderDeviceD3d11::init | save state
00:51:35.13 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
00:51:35.17 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
00:51:35.17 | B2C | 1134 | RenderDeviceD3d11::init | restore state
00:51:35.17 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
00:51:35.17 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:51:35.17 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:51:35.145 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:51:35.145 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
00:51:35.145 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
00:51:35.145 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x5407DC Title=[Task Switching]
00:51:35.145 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:51:35.145 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:51:35.145 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:51:35.147 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:51:35.161 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:51:35.162 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
00:51:35.181 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:51:35.378 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:51:50.412 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:52:11.511 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:52:12.481 | B2C | 508 | ReleaseD11Device | Device Released! [2]
00:52:12.481 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:52:12.481 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:52:12.481 | B2C | 184 | IRenderDevice::release | Render Releasing.
00:52:12.481 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:52:12.481 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:52:12.481 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:52:12.481 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:52:12.481 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:52:12.481 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
00:52:12.481 | B2C | 511 | ReleaseD11Device | End Device Released!
00:52:12.519 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
00:52:12.527 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
00:52:12.527 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:52:12.527 | B2C | 1126 | RenderDeviceD3d11::init | save state
00:52:12.527 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
00:52:12.531 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
00:52:12.531 | B2C | 1134 | RenderDeviceD3d11::init | restore state
00:52:12.531 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
00:52:12.531 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:52:12.531 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:52:12.531 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:52:12.533 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
00:52:12.744 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
00:52:12.744 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
00:52:12.744 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
00:52:12.750 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:52:12.760 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
00:52:12.762 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:52:34.887 | B2C | 508 | ReleaseD11Device | Device Released! [2]
00:52:34.887 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:52:34.887 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:52:34.887 | B2C | 184 | IRenderDevice::release | Render Releasing.
00:52:34.887 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:52:34.887 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:52:34.887 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:52:34.887 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:52:34.887 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:52:34.887 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
00:52:34.887 | B2C | 511 | ReleaseD11Device | End Device Released!
00:52:34.973 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
00:52:35.204 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:52:35.204 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
00:52:35.204 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
00:52:35.204 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[Zemie - Twitch - Google Chrome]
00:52:35.204 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:52:35.204 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:52:35.204 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:52:35.210 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
00:52:35.210 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:52:35.210 | B2C | 1126 | RenderDeviceD3d11::init | save state
00:52:35.210 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
00:52:35.216 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
00:52:35.216 | B2C | 1134 | RenderDeviceD3d11::init | restore state
00:52:35.216 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
00:52:35.216 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:52:35.216 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:52:35.216 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:52:35.219 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:52:35.219 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
00:52:35.244 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:52:35.244 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
00:52:35.244 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:52:54.555 | 3060 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
00:52:59.185 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:53:00.621 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:53:02.621 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:53:05.590 | 3D08 | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
00:53:06.454 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:53:06.932 | B2C | 508 | ReleaseD11Device | Device Released! [2]
00:53:06.932 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:53:06.932 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:53:06.932 | B2C | 184 | IRenderDevice::release | Render Releasing.
00:53:06.932 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:53:06.932 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:53:06.932 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:53:06.932 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:53:06.932 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:53:06.932 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
00:53:06.932 | B2C | 511 | ReleaseD11Device | End Device Released!
00:53:06.973 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
00:53:06.986 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
00:53:06.986 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:53:06.986 | B2C | 1126 | RenderDeviceD3d11::init | save state
00:53:06.986 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
00:53:06.990 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
00:53:06.990 | B2C | 1134 | RenderDeviceD3d11::init | restore state
00:53:06.990 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
00:53:06.990 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:53:06.990 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:53:07.194 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
00:53:07.194 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
00:53:07.194 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
00:53:07.195 | B2C | 326 | RenderImageD3d11::setSize | Create Texture (400,720) / (512,768) - OK
00:53:07.195 | B2C | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK
00:53:07.201 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:53:07.210 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
00:53:07.214 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:53:09.734 | 3D08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:09.838 | 3D08 | 648 | OverlayInputManager::OnHotKeyEvent | Send Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:12.314 | 47C | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
00:53:55.54 | B2C | 508 | ReleaseD11Device | Device Released! [2]
00:53:55.54 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:53:55.54 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:53:55.54 | B2C | 184 | IRenderDevice::release | Render Releasing.
00:53:55.54 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:53:55.54 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:53:55.54 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:53:55.54 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:53:55.54 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:53:55.54 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
00:53:55.54 | B2C | 511 | ReleaseD11Device | End Device Released!
00:53:55.126 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
00:53:55.138 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:53:55.138 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
00:53:55.138 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
00:53:55.138 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10164 Title=[]
00:53:55.138 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
00:53:55.138 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
00:53:55.138 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
00:53:55.152 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
00:53:55.152 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:53:55.152 | B2C | 1126 | RenderDeviceD3d11::init | save state
00:53:55.152 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
00:53:55.153 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
00:53:55.153 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
00:53:55.157 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
00:53:55.157 | B2C | 1134 | RenderDeviceD3d11::init | restore state
00:53:55.157 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
00:53:55.157 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:53:55.157 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:53:55.157 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
00:53:55.183 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
00:53:55.183 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
00:53:55.183 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:53:55.250 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:54:07.483 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:54:07.858 | B2C | 508 | ReleaseD11Device | Device Released! [2]
00:54:07.858 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
00:54:07.858 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
00:54:07.858 | B2C | 184 | IRenderDevice::release | Render Releasing.
00:54:07.858 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
00:54:07.858 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
00:54:07.858 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
00:54:07.859 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
00:54:07.859 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
00:54:07.859 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
00:54:07.859 | B2C | 511 | ReleaseD11Device | End Device Released!
00:54:07.902 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
00:54:08.49 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
00:54:08.49 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:54:08.49 | B2C | 1126 | RenderDeviceD3d11::init | save state
00:54:08.49 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
00:54:08.53 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
00:54:08.53 | B2C | 1134 | RenderDeviceD3d11::init | restore state
00:54:08.53 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
00:54:08.53 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
00:54:08.53 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
00:54:08.305 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
00:54:08.305 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
00:54:08.305 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
00:54:08.308 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
00:54:08.311 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
00:54:08.313 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:59:04.939 | 3D08 | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
01:03:12.316 | 47C | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
01:04:21.877 | 3D08 | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
01:09:38.819 | 3D08 | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
01:12:25.230 | 3D08 | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
01:12:35.939 | 3FB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:12:37.934 | 3FB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3006].
01:12:37.934 | 3FB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
01:12:37.934 | 3FB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:66)
01:12:39.542 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:12:39.542 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:12:39.542 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:12:39.542 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10510 Title=[#general | CHULOOO - Discord]
01:12:39.542 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:12:39.542 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:12:39.542 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:12:39.558 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:12:39.559 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:12:40.36 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:12:40.36 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:12:40.36 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:12:40.36 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:12:40.36 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:12:40.36 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:12:40.36 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:12:40.36 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:12:40.36 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:12:40.36 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:12:40.36 | B2C | 511 | ReleaseD11Device | End Device Released!
01:12:40.86 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:12:40.487 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:12:40.487 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:12:40.487 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:12:40.487 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:12:40.491 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:12:40.491 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:12:40.491 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:12:40.491 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:12:40.491 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:12:40.491 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:12:40.494 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:12:40.494 | B2C | 2377 | WidgetManager::Render | resume layout thread
01:12:40.494 | B2C | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
01:12:40.494 | B2C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:12:40.494 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:12:40.494 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:12:50.604 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:12:53.680 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:12:53.680 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:12:53.680 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:12:53.680 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:12:53.680 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:12:53.680 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:12:53.680 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:12:53.680 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:12:53.680 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:12:53.680 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:12:53.680 | B2C | 511 | ReleaseD11Device | End Device Released!
01:12:53.717 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:12:53.740 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:12:53.740 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:12:53.740 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:12:53.745 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:12:53.990 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:12:53.996 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:12:53.996 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:12:53.996 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:12:53.996 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:12:54.1 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:12:54.1 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:12:54.1 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:12:54.1 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:12:54.1 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:12:54.6 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:12:58.174 | 2D74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:12:58.390 | B2C | 326 | RenderImageD3d11::setSize | Create Texture (400,720) / (512,768) - OK
01:12:58.390 | B2C | 347 | RenderImageD3d11::setSize | Create Texture RV (512,768) - OK
01:13:06.270 | 3D08 | 2866 | OverlayManager::setControlMode | OVERLAY_CONTROL_ON
01:13:06.842 | B2C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:13:06.844 | 3D08 | 4061 | OverlayManager::RestoreGameCursor | RestoreGameCursor ref = 0, OW handle = 0x323106d5;prev = 0x323106d5 , {Original values: ref = 0 handle = 0x10003}
01:13:12.319 | 47C | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
01:13:15.134 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:13:15.134 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:13:15.134 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:13:15.135 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[(3) WhatsApp - Google Chrome]
01:13:15.135 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:13:15.135 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:13:15.135 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:13:15.149 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:13:15.149 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:13:15.149 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:13:15.149 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:13:15.149 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:13:15.149 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:13:15.149 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:13:15.149 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:13:15.149 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:13:15.149 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:13:15.149 | B2C | 511 | ReleaseD11Device | End Device Released!
01:13:15.150 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:13:15.188 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:13:15.218 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:13:15.434 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:13:15.434 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:15.434 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:13:15.434 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:13:15.438 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:13:15.438 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:13:15.438 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:13:15.438 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:13:15.438 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:13:15.438 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:13:15.466 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:13:15.466 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:13:15.466 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:13:16.298 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:13:22.32 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:13:23.235 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:13:23.235 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:13:23.235 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:13:23.235 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:13:23.235 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:13:23.235 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:13:23.235 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:13:23.235 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:13:23.235 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:13:23.235 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:13:23.235 | B2C | 511 | ReleaseD11Device | End Device Released!
01:13:23.276 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:13:23.283 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:13:23.283 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:23.283 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:13:23.283 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:13:23.287 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:13:23.287 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:13:23.287 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:13:23.287 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:13:23.287 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:13:23.293 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:13:23.293 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:13:23.293 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:13:23.302 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:13:23.310 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:13:23.310 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:13:37.894 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:13:37.894 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:13:37.894 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:13:37.894 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:13:37.894 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:13:37.894 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:13:37.894 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:13:37.894 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:13:37.894 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:13:37.894 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:13:37.894 | B2C | 511 | ReleaseD11Device | End Device Released!
01:13:37.954 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:13:37.962 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:13:37.962 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:37.962 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:13:37.962 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:13:37.966 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:13:37.966 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:13:37.966 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:13:37.966 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:13:37.966 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:13:38.72 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:13:38.72 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:13:38.72 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:13:38.72 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[nadelexus's Fortnite Stats - Fortnite Tracker - Google Chrome]
01:13:38.72 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:13:38.72 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:13:38.72 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:13:38.88 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:13:38.89 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:13:38.95 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:13:38.95 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:13:42.661 | 3D08 | 6406 | overlayMouseHookCallBackFunctionImpl | overlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:13:43.937 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:13:43.937 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:13:43.937 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:13:43.937 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:13:43.937 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:13:43.937 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:13:43.937 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:13:43.937 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:13:43.937 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:13:43.937 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:13:43.937 | B2C | 511 | ReleaseD11Device | End Device Released!
01:13:43.976 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:13:44.105 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:13:44.105 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:44.105 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:13:44.105 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:13:44.109 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:13:44.109 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:13:44.109 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:13:44.109 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:13:44.109 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:13:44.109 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:13:44.112 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:13:44.203 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:13:44.203 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:13:44.203 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:13:44.219 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:13:44.220 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:15:12.174 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:15:12.174 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:15:12.174 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:15:12.174 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:15:12.174 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:15:12.174 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:15:12.174 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:15:12.174 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:15:12.174 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:15:12.174 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:15:12.174 | B2C | 511 | ReleaseD11Device | End Device Released!
01:15:12.259 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:15:12.268 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:15:12.268 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:12.268 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:15:12.268 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:15:12.272 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:15:12.272 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:15:12.272 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:15:12.272 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:15:12.272 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:15:12.409 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:15:12.409 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:15:12.409 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:15:12.409 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[Kubson258's Fortnite Stats - Fortnite Tracker - Google Chrome]
01:15:12.409 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:15:12.409 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:15:12.409 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:15:12.424 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:15:12.424 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:15:12.434 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:15:12.434 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:15:19.942 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:15:19.942 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:15:19.942 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:15:19.942 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:15:19.942 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:15:19.942 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:15:19.942 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:15:19.942 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:15:19.942 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:15:19.942 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:15:19.942 | B2C | 511 | ReleaseD11Device | End Device Released!
01:15:19.984 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:15:20.55 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:15:20.55 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:15:20.55 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:15:20.55 | 4A7C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:15:20.71 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:15:20.142 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:15:20.142 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:20.142 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:15:20.142 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:15:20.146 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:15:20.146 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:15:20.146 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:15:20.146 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:15:20.146 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:15:20.148 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:15:54.918 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:15:54.918 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:15:54.918 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:15:54.918 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:15:54.918 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:15:54.918 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:15:54.918 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:15:54.918 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:15:54.918 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:15:54.918 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:15:54.918 | B2C | 511 | ReleaseD11Device | End Device Released!
01:15:54.971 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:15:54.980 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:15:54.980 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:54.980 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:15:54.980 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:15:54.984 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:15:54.984 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:15:54.984 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:15:54.984 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:15:54.984 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:15:55.210 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:15:55.210 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:15:55.210 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:15:55.210 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[AdhamElGamerr's Fortnite Stats - Fortnite Tracker - Google Chrome]
01:15:55.210 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:15:55.210 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:15:55.210 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:15:55.212 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:15:55.226 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:15:55.227 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:15:55.245 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:16:02.557 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:16:02.557 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:16:02.557 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:16:02.557 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:16:02.557 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:16:02.557 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:16:02.557 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:16:02.557 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:16:02.557 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:16:02.557 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:16:02.557 | B2C | 511 | ReleaseD11Device | End Device Released!
01:16:02.598 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:16:02.736 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:16:02.736 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:16:02.736 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:16:02.736 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:16:02.740 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:16:02.740 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:16:02.740 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:16:02.740 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:16:02.740 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:16:02.740 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:16:02.745 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:16:02.866 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:16:02.866 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:16:02.866 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:16:02.883 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:16:02.885 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:16:07.147 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:16:07.147 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:16:07.147 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:16:07.147 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:16:07.147 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:16:07.147 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:16:07.147 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:16:07.147 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:16:07.147 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:16:07.147 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:16:07.147 | B2C | 511 | ReleaseD11Device | End Device Released!
01:16:07.204 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:16:07.352 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:16:07.352 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:16:07.352 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:16:07.352 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:16:07.357 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:16:07.357 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:16:07.357 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:16:07.357 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:16:07.357 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:16:07.455 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:16:07.455 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:16:07.455 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:16:07.455 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[eggwithbutter's Fortnite Stats - Fortnite Tracker - Google Chrome]
01:16:07.455 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:16:07.455 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:16:07.455 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:16:07.471 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:16:07.472 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:16:07.483 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:16:07.483 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:16:29.952 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:16:29.952 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:16:29.952 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:16:29.952 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:16:29.952 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:16:29.952 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:16:29.952 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:16:29.952 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:16:29.952 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:16:29.952 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:16:29.952 | B2C | 511 | ReleaseD11Device | End Device Released!
01:16:29.996 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:16:30.7 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:16:30.7 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:16:30.7 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:16:30.7 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:16:30.11 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:16:30.11 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:16:30.11 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:16:30.11 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:16:30.11 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:16:30.11 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:16:30.14 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:16:30.284 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:16:30.284 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:16:30.284 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:16:30.299 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:16:30.301 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:17:28.444 | 2D74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:17:30.435 | 2D74 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3002].
01:17:30.435 | 2D74 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
01:17:30.435 | 2D74 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:64)
01:17:32.430 | B2C | 2377 | WidgetManager::Render | resume layout thread
01:17:32.430 | B2C | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
01:17:32.430 | B2C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:17:47.129 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:17:47.129 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:17:47.129 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:17:47.129 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:17:47.129 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:17:47.129 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:17:47.129 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:17:47.129 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:17:47.129 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:17:47.129 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:17:47.129 | B2C | 511 | ReleaseD11Device | End Device Released!
01:17:47.207 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:17:47.280 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:17:47.280 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:17:47.280 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:17:47.280 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[HarveyOMGyt690's Fortnite Stats - Fortnite Tracker - Google Chrome]
01:17:47.280 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:17:47.280 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:17:47.280 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:17:47.296 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:17:47.296 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:17:47.406 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:17:47.406 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:17:47.406 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:17:47.406 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:17:47.409 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:17:47.409 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:17:47.409 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:17:47.409 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:17:47.409 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:17:47.409 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:17:47.439 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:17:47.439 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:17:47.439 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:18:04.709 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:18:04.709 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:18:04.709 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:18:04.709 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:18:04.709 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:18:04.709 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:18:04.709 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:18:04.709 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:18:04.709 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:18:04.709 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:18:04.709 | B2C | 511 | ReleaseD11Device | End Device Released!
01:18:04.745 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:18:04.750 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:18:04.750 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:04.750 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:18:04.750 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:18:04.754 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:18:04.754 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:18:04.754 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:18:04.754 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:18:04.754 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:18:05.19 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:18:05.19 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:18:05.19 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:18:05.35 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:18:05.40 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:18:05.70 | 3D08 | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (0)
01:18:05.267 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:18:05.267 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:18:05.267 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:18:05.267 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:18:05.267 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:18:05.267 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:18:05.267 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:18:05.267 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:18:05.267 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:18:05.267 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:18:05.267 | B2C | 511 | ReleaseD11Device | End Device Released!
01:18:05.344 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:18:05.534 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:18:05.534 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:18:05.534 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:18:05.534 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x101C6 Title=[Search]
01:18:05.534 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:18:05.534 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:18:05.549 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:18:05.550 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:18:05.582 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:18:05.582 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:05.582 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:18:05.582 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:18:05.587 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:18:05.587 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:18:05.587 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:18:05.587 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:18:05.587 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:18:05.587 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:18:05.613 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:18:05.613 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:18:05.613 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:18:13.548 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:18:13.548 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:18:13.548 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:18:13.548 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:18:13.548 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:18:13.548 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:18:13.548 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:18:13.548 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:18:13.548 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:18:13.548 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:18:13.548 | B2C | 511 | ReleaseD11Device | End Device Released!
01:18:13.588 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:18:13.594 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:18:13.594 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:13.594 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:18:13.594 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:18:13.598 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:18:13.598 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:18:13.598 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:18:13.598 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:18:13.598 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:18:13.680 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:18:13.680 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:18:13.680 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:18:13.695 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:18:13.700 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:18:15.193 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:18:15.193 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:18:15.193 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:18:15.193 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:18:15.193 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:18:15.193 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:18:15.193 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:18:15.193 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:18:15.193 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:18:15.193 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:18:15.193 | B2C | 511 | ReleaseD11Device | End Device Released!
01:18:15.237 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:18:15.237 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:18:15.237 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:18:15.238 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[miro b0b's Fortnite Matches - Fortnite Tracker - Google Chrome]
01:18:15.238 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:18:15.238 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:18:15.238 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:18:15.249 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:18:15.250 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:18:15.278 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:18:15.289 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:18:15.289 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:15.289 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:18:15.289 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:18:15.293 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:18:15.293 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:18:15.293 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:18:15.293 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:18:15.293 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:18:15.293 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:18:15.322 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:18:15.322 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:18:15.322 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:18:47.798 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:18:47.798 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:18:47.798 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:18:47.798 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:18:47.798 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:18:47.798 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:18:47.798 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:18:47.798 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:18:47.798 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:18:47.798 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:18:47.798 | B2C | 511 | ReleaseD11Device | End Device Released!
01:18:47.844 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:18:48.61 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:18:48.61 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:48.61 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:18:48.61 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:18:48.65 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:18:48.65 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:18:48.65 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:18:48.65 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:18:48.65 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:18:48.234 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:18:48.234 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:18:48.234 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:18:48.250 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:18:48.258 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:23:12.322 | 47C | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
01:23:50.454 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:23:50.454 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:23:50.454 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:23:50.454 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:23:50.454 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:23:50.454 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:23:50.454 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:23:50.454 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:23:50.454 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:23:50.454 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:23:50.454 | B2C | 511 | ReleaseD11Device | End Device Released!
01:23:50.504 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:23:50.504 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:23:50.504 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:23:50.505 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[Zemie - Twitch - Google Chrome]
01:23:50.505 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:23:50.505 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:23:50.505 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:23:50.519 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:23:50.520 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:23:50.534 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:23:50.755 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:23:50.755 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:23:50.755 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:23:50.755 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:23:50.759 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:23:50.759 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:23:50.759 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:23:50.759 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:23:50.759 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:23:50.759 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:23:50.788 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:23:50.788 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:23:50.788 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:30:58.464 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:30:58.464 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:30:58.464 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:30:58.464 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:30:58.464 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:30:58.464 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:30:58.464 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:30:58.464 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:30:58.464 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:30:58.464 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:30:58.464 | B2C | 511 | ReleaseD11Device | End Device Released!
01:30:58.488 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:30:58.488 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:30:58.488 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:30:58.490 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:30:58.513 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:30:58.524 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:30:58.524 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:30:58.524 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:30:58.524 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:30:58.528 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:30:58.528 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:30:58.528 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:30:58.528 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:30:58.528 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:30:58.531 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:31:22.512 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:31:22.512 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:31:22.512 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:31:22.512 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:31:22.512 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:31:22.512 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:31:22.512 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:31:22.512 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:31:22.512 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:31:22.512 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:31:22.512 | B2C | 511 | ReleaseD11Device | End Device Released!
01:31:22.577 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:31:22.792 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:31:22.792 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:31:22.792 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:31:22.792 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:31:22.797 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:31:22.797 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:31:22.797 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:31:22.797 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:31:22.797 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:31:22.968 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:31:22.968 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:31:22.968 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:31:22.968 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x60440 Title=[Task Switching]
01:31:22.968 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:31:22.968 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:31:22.968 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:31:22.984 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:31:22.984 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:31:22.993 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:31:22.993 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:31:43.525 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:31:43.526 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:31:43.526 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:31:43.526 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:31:43.526 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:31:43.526 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:31:43.526 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:31:43.526 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:31:43.526 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:31:43.526 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:31:43.526 | B2C | 511 | ReleaseD11Device | End Device Released!
01:31:43.561 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:31:43.570 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:31:43.570 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:31:43.570 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:31:43.570 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:31:43.575 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:31:43.575 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:31:43.575 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:31:43.575 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:31:43.575 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:31:43.575 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:31:43.577 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
01:31:43.735 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:31:43.735 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:31:43.735 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:31:43.752 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:31:43.757 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:31:54.188 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:31:54.188 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:31:54.188 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:31:54.188 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:31:54.188 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:31:54.188 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:31:54.188 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:31:54.188 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:31:54.188 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:31:54.188 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:31:54.188 | B2C | 511 | ReleaseD11Device | End Device Released!
01:31:54.253 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:31:54.262 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:31:54.262 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:31:54.262 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:31:54.262 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:31:54.267 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:31:54.267 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:31:54.267 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:31:54.267 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:31:54.267 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:31:54.444 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:31:54.444 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:31:54.444 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:31:54.445 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x110766 Title=[Zemie - Twitch - Google Chrome]
01:31:54.445 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:31:54.445 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:31:54.445 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:31:54.459 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:31:54.460 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:31:54.464 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
01:31:54.464 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:34:06.171 | B2C | 508 | ReleaseD11Device | Device Released! [2]
01:34:06.171 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
01:34:06.171 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
01:34:06.171 | B2C | 184 | IRenderDevice::release | Render Releasing.
01:34:06.171 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
01:34:06.171 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
01:34:06.171 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
01:34:06.171 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
01:34:06.171 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
01:34:06.171 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
01:34:06.171 | B2C | 511 | ReleaseD11Device | End Device Released!
01:34:06.209 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
01:34:06.323 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
01:34:06.323 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
01:34:06.323 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
01:34:06.323 | 4A7C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
01:34:06.339 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:34:06.416 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
01:34:06.416 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:34:06.416 | B2C | 1126 | RenderDeviceD3d11::init | save state
01:34:06.416 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
01:34:06.419 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
01:34:06.419 | B2C | 1134 | RenderDeviceD3d11::init | restore state
01:34:06.419 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
01:34:06.419 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
01:34:06.419 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
01:34:06.424 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
01:34:33.507 | 3D08 | 1907 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
01:34:33.507 | 3D08 | 1935 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc
01:34:33.869 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:33.869 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
01:34:33.869 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
01:34:33.870 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0xD084E Title=[Fortnite Tracker]
01:34:33.870 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
01:34:33.870 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
01:34:33.870 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
01:34:33.884 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
01:34:33.885 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
01:34:34.889 | 3FB0 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
01:34:36.929 | 3FB0 | 177 | WidgetsLayoutScheduler::UpdateFPS | Render keep alive faild... exit [3431].
01:34:36.929 | 3FB0 | 52 | WidgetsLayoutScheduler::Stop | stopping layout scheduler
01:34:36.929 | 3FB0 | 61 | WidgetsLayoutScheduler::Stop | layout scheduler stopped (last fps:16)
02:02:47.254 | 3D08 | 1907 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed
02:02:47.254 | 3D08 | 1935 | OverlayManager::GameWindowProcCallback | GameWindowProcCallback::Size was changed - restore Gameproc
02:02:47.416 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
02:02:47.416 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
02:02:47.416 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (1)
02:02:47.416 | 4A7C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
02:02:47.570 | B2C | 508 | ReleaseD11Device | Device Released! [2]
02:02:47.570 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:02:47.570 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:02:47.570 | B2C | 184 | IRenderDevice::release | Render Releasing.
02:02:47.570 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:02:47.570 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:02:47.570 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:02:47.570 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:02:47.570 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:02:47.570 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
02:02:47.570 | B2C | 511 | ReleaseD11Device | End Device Released!
02:02:47.571 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
02:02:47.588 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
02:02:47.588 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:02:47.588 | B2C | 1126 | RenderDeviceD3d11::init | save state
02:02:47.588 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
02:02:47.592 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
02:02:47.592 | B2C | 1134 | RenderDeviceD3d11::init | restore state
02:02:47.592 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
02:02:47.592 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:02:47.592 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:02:47.593 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:02:47.593 | B2C | 2377 | WidgetManager::Render | resume layout thread
02:02:47.593 | B2C | 275 | WidgetManager::StartLayoutScheduler | start layout scheduler
02:02:47.593 | B2C | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:02:47.593 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:03:12.327 | 47C | 4528 | overlayGetWindowLongW | GetWindowLongW changed 0x4005a6, 1148825444
02:03:41.489 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:03:41.489 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
02:03:41.489 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
02:03:41.489 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10164 Title=[]
02:03:41.489 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:03:41.489 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
02:03:41.489 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:03:41.505 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:03:41.506 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
02:03:41.509 | B2C | 508 | ReleaseD11Device | Device Released! [2]
02:03:41.509 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:03:41.509 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:03:41.509 | B2C | 184 | IRenderDevice::release | Render Releasing.
02:03:41.509 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:03:41.509 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:03:41.509 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:03:41.509 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:03:41.509 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:03:41.509 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
02:03:41.509 | B2C | 511 | ReleaseD11Device | End Device Released!
02:03:41.544 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
02:03:41.544 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:03:41.544 | B2C | 1126 | RenderDeviceD3d11::init | save state
02:03:41.544 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
02:03:41.549 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
02:03:41.549 | B2C | 1134 | RenderDeviceD3d11::init | restore state
02:03:41.549 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
02:03:41.549 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:03:41.549 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:03:41.549 | B2C | 3034 | OverlayManager::setShowMode | OVERLAY_CONTROL_SHOW
02:03:41.574 | B2C | 48 | ResetSnapShotSH::Execute | Release snapshot SH
02:03:41.574 | B2C | 1702 | WidgetManager::draw | skip widget draw (not in foreground) False - False
02:03:41.574 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:14:18.59 | B2C | 508 | ReleaseD11Device | Device Released! [2]
02:14:18.59 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:14:18.59 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:14:18.59 | B2C | 184 | IRenderDevice::release | Render Releasing.
02:14:18.59 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:14:18.59 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:14:18.59 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:14:18.59 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:14:18.59 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:14:18.59 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
02:14:18.59 | B2C | 511 | ReleaseD11Device | End Device Released!
02:14:18.100 | 3D08 | 441 | fSwapResize_Buffers | Resize buffer (0x79706850)!
02:14:18.216 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event ON (ON)
02:14:18.216 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed True
02:14:18.216 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Enable LSFW (0)
02:14:18.232 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
02:14:18.311 | B2C | 1041 | RenderDeviceD3d11::init | RefC r:[3]->[3] 0x79706850
02:14:18.311 | B2C | 1105 | RenderDeviceD3d11::init | Backbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:14:18.311 | B2C | 1126 | RenderDeviceD3d11::init | save state
02:14:18.311 | B2C | 696 | RenderDeviceD3d11::initDX11 | loading shaders...
02:14:18.315 | B2C | 1132 | RenderDeviceD3d11::init | Initialize DX 11 Succeeded (device: 0x822e4678.
02:14:18.315 | B2C | 1134 | RenderDeviceD3d11::init | restore state
02:14:18.315 | B2C | 1137 | RenderDeviceD3d11::init | Target Window [0x4005a6]
02:14:18.315 | B2C | 241 | IRenderDevice::reCreateResourceList | RECREATION *** Begin ***
02:14:18.315 | B2C | 248 | IRenderDevice::reCreateResourceList | RECREATION *** Done ***
02:14:18.317 | B2C | 1083 | OverlayManager::SetFPSCounterDisplay | OverlayManager::SetFPSCounterDisplay Succeded.
02:14:21.134 | 2D74 | 293 | PerformanceCounter::ResetFPS | Reset FPS coutner... render thread freez?
02:14:21.327 | B2C | 508 | ReleaseD11Device | Device Released! [2]
02:14:21.327 | B2C | 3046 | OverlayManager::OnGraphicsDeviceLost | Clear Resource Start
02:14:21.327 | B2C | 3068 | OverlayManager::OnGraphicsDeviceLost | End Clear Resource Start
02:14:21.327 | B2C | 184 | IRenderDevice::release | Render Releasing.
02:14:21.327 | B2C | 98 | RenderDeviceCaptureBase::ReleaseTexture | Release
02:14:21.327 | B2C | 116 | RenderDeviceCaptureBase::ReleaseTexture | Released
02:14:21.327 | B2C | 1258 | RenderDeviceD3d11::releaseImplementation | Releasing 1
02:14:21.327 | B2C | 1268 | RenderDeviceD3d11::releaseImplementation | Releasing 2
02:14:21.327 | B2C | 1287 | RenderDeviceD3d11::releaseImplementation | Releasing 3
02:14:21.327 | B2C | 201 | IRenderDevice::release | Render Releasing Done.
02:14:21.327 | B2C | 511 | ReleaseD11Device | End Device Released!
02:14:21.340 | 3D08 | 2016 | OverlayManager::GameWindowProcCallback | Close Window [2].
02:14:21.789 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:14:21.789 | 4A7C | 6975 | OverlayManager::doAction | ForegroundChange Event OFF (OFF)
02:14:21.789 | 4A7C | 8597 | OverlayManager::OnForegroundChanged | Changed False
02:14:21.789 | 4A7C | 8635 | OverlayManager::OnForegroundChanged | Lost foreground to window Handle=0x10510 Title=[#general | CHULOOO - Discord]
02:14:21.789 | 4A7C | 7849 | OverlayManager::UpdateLockSetForegroundWindow | Disable LSFW (1)
02:14:21.789 | 4A7C | 3027 | OverlayManager::setShowMode | OVERLAY_CONTROL_HIDE
02:14:21.789 | 4A7C | 2922 | OverlayManager::setControlMode | OVERLAY_CONTROL_OFF
02:14:21.805 | 4A7C | 367 | InputInterceptor::ResetLLHookProcExt | Reset keys state
02:14:21.805 | 4A7C | 7134 | OverlayManager::doAction | DisplayFPS - Triggered
02:14:24.958 | 3D08 | 2228 | ClientExitProcessCallback | Client::Exit Process Callback [0].
02:14:24.958 | 3D08 | 695 | Client::clear | Client::Clear [0 - 1] .
02:14:24.958 | 3D08 | 702 | Client::clear | Client::Clear stoping...
02:14:24.958 | 3D08 | 1235 | OverlayManager::StopInternal | stopping...
02:14:24.958 | 3D08 | 1262 | OverlayManager::StopInternal | Stoping server connection
02:14:24.958 | 4A7C | 7347 | OverlayManager::OnDisconnected | Disconnected from server
02:14:24.958 | 3D08 | 1267 | OverlayManager::StopInternal | Stopped server connection
02:14:24.958 | 3D08 | 206 | Overlay::Streaming::GameCaptureManager::StopRecording | Stop recording
02:14:24.958 | 3D08 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:True]
02:14:24.958 | 3D08 | 232 | Overlay::Streaming::GameCaptureManager::CaptureStopped | Capture stopped [g:False]
02:14:24.958 | 3D08 | 1288 | OverlayManager::StopInternal | Closing inter process
02:14:24.958 | 3D08 | 25 | InterProcessEventHandler::~InterProcessEventHandler | (!) Signaling Thread to exit
02:14:24.958 | 19C0 | 118 | InterProcessEventHandler::ThreadFunc | Terminated : CloseHandle 1, ShutDown=T
02:14:24.959 | 3D08 | 255 | InterProcessElement::close | InterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
02:14:24.959 | 3D08 | 59 | InterProcessEventHandler::~InterProcessEventHandler | Done.
02:14:24.959 | 3D08 | 1304 | OverlayManager::StopInternal | not running.
02:14:24.959 | 3D08 | 141 | ApiManager::DestroyBackgroundThread | Destroy call.
02:14:24.959 | 1200 | 188 | ApiManager::BackgroundThread | Background Thread is terminated.
02:14:24.959 | 3D08 | 232 | ApiManager::ClearAllCommands | Clearing commands [3]
02:14:24.959 | 3D08 | 249 | ApiManager::ClearAllCommands | Cleared
02:14:24.959 | 3D08 | 136 | ApiManager::Destroy | Destroyed
02:14:24.959 | 3D08 | 1306 | OverlayManager::StopInternal | stopped.
02:14:24.959 | 3D08 | 763 | Client::clear | Remove old SHM
02:14:24.959 | 3D08 | 255 | InterProcessElement::close | InterProcess Overwolf_SHARED_MEMORY_2_2_26317448 close 2147483647 bytes
02:14:24.959 | 3D08 | 771 | Client::clear | Stop tasks thread
02:14:24.959 | 3D08 | 784 | Client::clear | Client::Clear - Done.
02:14:24.959 | 3D08 | 2243 | ClientExitProcessCallback | Going to ExitProcess()