TimeThreadLineFunctionMessage
22:42:03.5642788139runClientStarting Overlay PID=5164(0x142c) server PID = 17448
22:42:03.5642788564Client::initClient::Initialize
22:42:03.5642788572Client::initStart owclient thread
22:42:03.56420D8325Client::initFirstInjectionClient::initFirstInjection.
22:42:03.56420D8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_26317448 opened succesfuly
22:42:03.56520D8351session id = {D0A241E7-9C6C-45B2-B77D-6E7306ADD8D6}
22:42:03.56520D82093Client::LogClientInfoCommandLine[1] [C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe-obfuscationid=N8Kw52kUZsQq50886Eit-gzJOBar1g-AUTH_LOGIN=unused].
22:42:03.56520D82093Client::LogClientInfoCommandLine[2] [-AUTH_TYPE=exchangecode-epicapp=Fortnite-epicenv=Prod-EpicPortal-steamimportavailable-epicusername=mirob0b-epicuserid=99b07ce2bbfb4659982c828eb57b9f10-epiclocale=en-epicsandboxid=fn].
22:42:03.56520D82093Client::LogClientInfoCommandLine[3] [-fromfl=eaceos].
22:42:03.56520D82109Client::LogClientInfoProcess OS version [10.0] [64-bit]
22:42:03.56520D82119Client::LogClientInfoOS version [10.0.19041]
22:42:03.56520D82141Client::LogClientInfoClient [64-bit] Version 2.2.263.5
22:42:03.56520D82154Client::LogProcessModulesLoaded modules:
22:42:03.76120D82170C:\Program Files (x86)\Overwolf\0.266.1.25\OWClient.dll
22:42:03.76120D82170C:\Program Files (x86)\Overwolf\0.266.1.25\OWExplorer.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\Engine\Plugins\Experimental\RazerChromaDevices\Binaries\ThirdParty\Win64\CChromaEditorLibrary64.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64\discord-rpc.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64\nvngx_dlss.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Nvidia\Win64\GfeSDK.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\D3D12\D3D12Core.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\DML\DirectML.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\EOSSDK-Win64-Shipping.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\MSVCP140.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140.dll
22:42:03.76120D82170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140_1.dll
22:42:03.76120D82170C:\Program Files\NVIDIA Corporation\NVIDIA app\MessageBus\MessageBus.dll
22:42:03.76120D82170C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
22:42:03.76120D82170C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryBridge64.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\AUDIOSES.DLL
22:42:03.76120D82170C:\Windows\SYSTEM32\AVRT.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\AcGenral.DLL
22:42:03.76120D82170C:\Windows\SYSTEM32\CRYPTSP.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\D3DSCache.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\DEVRTL.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\DNSAPI.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\DSOUND.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\GLU32.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\GameInput.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\IPHLPAPI.DLL
22:42:03.76120D82170C:\Windows\SYSTEM32\MMDevAPI.DLL
22:42:03.76120D82170C:\Windows\SYSTEM32\MPR.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\MSACM32.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\MSASN1.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\MSAudDecMFT.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\NTASN1.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\OPENGL32.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\PROPSYS.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\RTWorkQ.DLL
22:42:03.76120D82170C:\Windows\SYSTEM32\SPINF.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\SspiCli.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\TextShaping.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\UIAutomationCore.DLL
22:42:03.76120D82170C:\Windows\SYSTEM32\UMPDC.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\USERENV.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\UxTheme.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\VERSION.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\WINHTTP.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\WINMM.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\WINNSI.DLL
22:42:03.76120D82170C:\Windows\SYSTEM32\Wldp.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\XINPUT1_4.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\amsi.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\apphelp.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\cryptbase.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\cryptnet.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\d3d11.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\d3d12.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\dcomp.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\devobj.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\dhcpcsvc.DLL
22:42:03.76120D82170C:\Windows\SYSTEM32\dhcpcsvc6.DLL
22:42:03.76120D82170C:\Windows\SYSTEM32\drvstore.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\dwmapi.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\dxcore.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\dxgi.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\gpapi.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\hid.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\kernel.appcore.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\ksuser.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\mf.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\mfc140u.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\mfperfhelper.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\mfplat.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\mfplay.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\midimap.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\msacm32.drv
22:42:03.76120D82170C:\Windows\SYSTEM32\msmpeg2vdec.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\ncrypt.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\ntdll.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\ntmarta.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\nvapi64.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\powrprof.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\profapi.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\resourcepolicyclient.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\secur32.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\textinputframework.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\wbemcomn.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\wdmaud.drv
22:42:03.76120D82170C:\Windows\SYSTEM32\windows.storage.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\winmmbase.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\wintypes.dll
22:42:03.76120D82170C:\Windows\SYSTEM32\xaudio2_9.dll
22:42:03.76120D82170C:\Windows\System32\CRYPT32.dll
22:42:03.76120D82170C:\Windows\System32\CoreMessaging.dll
22:42:03.76120D82170C:\Windows\System32\CoreUIComponents.dll
22:42:03.76120D82170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\Display.NvContainer\NvMessageBus.dll
22:42:03.76120D82170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\_nvngx.dll
22:42:03.76120D82170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvcuda64.dll
22:42:03.76120D82170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvdxgdmal64.dll
22:42:03.76120D82170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvgpucomp64.dll
22:42:03.76120D82170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvldumdx.dll
22:42:03.76120D82170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvppex.dll
22:42:03.76120D82170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvwgf2umx.dll
22:42:03.76120D82170C:\Windows\System32\IMM32.DLL
22:42:03.76220D82170C:\Windows\System32\InputHost.dll
22:42:03.76220D82170C:\Windows\System32\KERNEL32.DLL
22:42:03.76220D82170C:\Windows\System32\KERNELBASE.dll
22:42:03.76220D82170C:\Windows\System32\NSI.dll
22:42:03.76220D82170C:\Windows\System32\OLEAUT32.dll
22:42:03.76220D82170C:\Windows\System32\OneCoreCommonProxyStub.dll
22:42:03.76220D82170C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
22:42:03.76220D82170C:\Windows\System32\PSAPI.DLL
22:42:03.76220D82170C:\Windows\System32\RPCRT4.dll
22:42:03.76220D82170C:\Windows\System32\SETUPAPI.dll
22:42:03.76220D82170C:\Windows\System32\SHELL32.dll
22:42:03.76220D82170C:\Windows\System32\USER32.dll
22:42:03.76220D82170C:\Windows\System32\WINTRUST.dll
22:42:03.76220D82170C:\Windows\System32\WLDAP32.dll
22:42:03.76220D82170C:\Windows\System32\WS2_32.dll
22:42:03.76220D82170C:\Windows\System32\WindowManagementAPI.dll
22:42:03.76220D82170C:\Windows\System32\Windows.UI.dll
22:42:03.76220D82170C:\Windows\System32\advapi32.dll
22:42:03.76220D82170C:\Windows\System32\bcrypt.dll
22:42:03.76220D82170C:\Windows\System32\bcryptprimitives.dll
22:42:03.76220D82170C:\Windows\System32\cfgmgr32.dll
22:42:03.76220D82170C:\Windows\System32\clbcatq.dll
22:42:03.76220D82170C:\Windows\System32\combase.dll
22:42:03.76220D82170C:\Windows\System32\fwpuclnt.dll
22:42:03.76220D82170C:\Windows\System32\gameux.dll
22:42:03.76220D82170C:\Windows\System32\gdi32.dll
22:42:03.76220D82170C:\Windows\System32\gdi32full.dll
22:42:03.76220D82170C:\Windows\System32\imagehlp.dll
22:42:03.76220D82170C:\Windows\System32\msctf.dll
22:42:03.76220D82170C:\Windows\System32\msvcp_win.dll
22:42:03.76220D82170C:\Windows\System32\msvcrt.dll
22:42:03.76220D82170C:\Windows\System32\ole32.dll
22:42:03.76220D82170C:\Windows\System32\rasadhlp.dll
22:42:03.76220D82170C:\Windows\System32\sechost.dll
22:42:03.76220D82170C:\Windows\System32\shcore.dll
22:42:03.76220D82170C:\Windows\System32\shlwapi.dll
22:42:03.76220D82170C:\Windows\System32\ucrtbase.dll
22:42:03.76220D82170C:\Windows\System32\win32u.dll
22:42:03.76220D82170C:\Windows\System32\winrnr.dll
22:42:03.76220D82170C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_60b8b9eb71f62e16\comctl32.dll
22:42:03.76220D82170C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4355_none_91a3acd0cc88a7e4\gdiplus.dll
22:42:03.76220D82170C:\Windows\system32\NLAapi.dll
22:42:03.76220D82170C:\Windows\system32\dataexchange.dll
22:42:03.76220D82170C:\Windows\system32\explorerframe.dll
22:42:03.76220D82170C:\Windows\system32\mswsock.dll
22:42:03.76220D82170C:\Windows\system32\napinsp.dll
22:42:03.76220D82170C:\Windows\system32\nvspcap64.dll
22:42:03.76220D82170C:\Windows\system32\pnrpnsp.dll
22:42:03.76220D82170C:\Windows\system32\rsaenh.dll
22:42:03.76220D82170C:\Windows\system32\twinapi.appcore.dll
22:42:03.76220D82170C:\Windows\system32\wbem\fastprox.dll
22:42:03.76220D82170C:\Windows\system32\wbem\wbemprox.dll
22:42:03.76220D82170C:\Windows\system32\wbem\wbemsvc.dll
22:42:03.76220D82170C:\Windows\system32\windowscodecs.dll
22:42:03.76220D82170C:\Windows\system32\wshbth.dll
22:42:03.76220D82170c:\windows\system32\gameinputinbox.dll
22:42:03.77220D879GraphicsHookManager::InitCreated Thread - Created , ThreadId=4408
22:42:03.77520D81559Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
22:42:03.77520D81583Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
22:42:03.77620D81591Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
22:42:03.77620D81632Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
22:42:03.77620D81698Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
22:42:03.77620D81711Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
22:42:03.77620D81741Client::ReadGameConfigurationsEnable EnableTXR - OFF
22:42:03.77620D81781Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
22:42:03.77620D81783Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
22:42:03.77620D81785Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
22:42:03.77620D81787Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
22:42:03.77620D81789Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
22:42:03.77620D81791Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
22:42:03.77620D81793Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
22:42:03.77620D81796Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
22:42:03.77620D81799Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
22:42:03.77620D81906Data::Search[0] 0xFAB80000
22:42:03.77620D81906Data::Search[1] 0x0
22:42:03.77620D81906Data::Search[2] 0x0
22:42:03.77620D81906Data::Search[3] 0x0
22:42:03.77620D81906Data::Search[4] 0x0
22:42:03.77620D81906Data::Search[5] 0xF8A80000
22:42:03.77620D81906Data::Search[6] 0xFC3F0000
22:42:03.77620D81906Data::Search[7] 0xCF040000
22:42:03.77620D81906Data::Search[8] 0xF8A80000
22:42:03.77620D81906Data::Search[9] 0x0
22:42:03.77620D81911Data::Search[10] 0x0
22:42:03.77620D81917Data::Search[11] 0xF5A90000
22:42:03.77620D81923Data::Search[12] 0xCF040000
22:42:03.77620D81929Data::Search[13] 0xD5190000
22:42:03.77620D8337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
22:42:03.77620D81278Client::hookFunctionsDetected Windows 8.1 or greater
22:42:03.77620D81301Client::hookFunctionsAcquiring function lock succedded
22:42:03.77620D8254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
22:42:03.77720D8585Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 21
22:42:03.77720D8952FunctionHook::EnableMCHOptionsMCH - Enable MCH Options
22:42:03.77720D8225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_26317448 opened succesfuly
22:42:03.77820D8575OverlayManager::OverlayManagerOW System Cursor is set to = 0x323106d5
22:42:03.77820D87747OverlayManager::LoadDefaultCursorsLoad default cursors
22:42:03.77920D8585OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x4b60583, game cursor = 0x10007
22:42:03.77920D872PerformanceCounter::StartSessionStartSession
22:42:03.77920D872PerformanceCounter::StartSessionStartSession
22:42:03.77920D8225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
22:42:03.77920D8807OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
22:42:03.77920D8825OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
22:42:03.77920D8827OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
22:42:03.77920D8830OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
22:42:03.77920D8833OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = ON
22:42:03.77920D8836OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
22:42:03.77920D8839OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
22:42:03.77920D8842OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
22:42:03.77920D8845OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
22:42:03.77920D8848OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
22:42:03.77920D8851OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
22:42:03.77920D8854OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
22:42:03.77920D8857OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
22:42:03.77920D8860OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
22:42:03.77920D8863OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
22:42:03.77920D8866OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
22:42:03.77920D8869OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
22:42:03.77920D8872OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
22:42:03.77920D8875OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
22:42:03.77920D8878OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = ON
22:42:03.77920D8881OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
22:42:03.77920D8884OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
22:42:03.77920D8887OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
22:42:03.77920D8890OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
22:42:03.77920D8893OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = ON
22:42:03.77920D8896OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
22:42:03.77920D8899OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
22:42:03.77920D8902OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
22:42:03.77920D8905OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
22:42:03.77920D8908OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
22:42:03.77920D8911OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
22:42:03.77920D8914OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
22:42:03.77920D8917OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
22:42:03.77920D8920OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
22:42:03.77920D8923OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
22:42:03.77920D8926OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
22:42:03.77920D8929OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
22:42:03.77920D8932OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = ON
22:42:03.77920D8935OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
22:42:03.77920D8938OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
22:42:03.77920D8941OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
22:42:03.77920D8944OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
22:42:03.77920D8947OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
22:42:03.77920D8950OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
22:42:03.77920D8953OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
22:42:03.77920D8956OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
22:42:03.77920D8959OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
22:42:03.77920D8962OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
22:42:03.77920D8965OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
22:42:03.77920D8968OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
22:42:03.77920D8971OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
22:42:03.77920D8974OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
22:42:03.77920D8977OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
22:42:03.77920D8980OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
22:42:03.77920D8983OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
22:42:03.77920D8986OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
22:42:03.77920D8989OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
22:42:03.77920D8992OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
22:42:03.77920D8995OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
22:42:03.77920D8998OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = OFF
22:42:03.77920D81001OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
22:42:03.77920D81004OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
22:42:03.77920D81007OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = ON
22:42:03.77920D81010OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
22:42:03.77920D81013OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
22:42:03.77920D81016OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
22:42:03.77920D81019OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
22:42:03.77920D81021OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
22:42:03.77920D81023OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
22:42:03.77920D81025OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
22:42:03.77920D81027OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
22:42:03.77920D81029OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = ON
22:42:03.77920D81031OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
22:42:03.77920D81033OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
22:42:03.77920D81035OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
22:42:03.77920D81037OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
22:42:03.77920D81039OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
22:42:03.77920D81041OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
22:42:03.77920D81043OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
22:42:03.77920D81045OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
22:42:03.77920D81049OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
22:42:03.77920D81051OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
22:42:03.77920D81053OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
22:42:03.77920D81055OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
22:42:03.77920D81057OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
22:42:03.77920D81059OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
22:42:03.77920D81061OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
22:42:03.77920D81064OverlayManager::ReadGameConfigurationsGameConfigurations ImGuiRendering = 0
22:42:03.77920D81067OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
22:42:03.77920D81069OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
22:42:03.77920D81083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:42:03.77920D8678OverlayManager::InitGameClientstarting hooks...
22:42:03.81920D81991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.266.1.25\\OWUtils.dll succeeded
22:42:03.82220D8602Install::CodeInit [Client,1] (MCH) OK
22:42:03.82320D8602Install::CodeInit [Client,2] (MCH) OK
22:42:03.82320D8602Install::CodeInit [Client,3] (MCH) OK
22:42:03.82420D8602Install::CodeInit [Client,4] (MCH) OK
22:42:03.82520D8602Install::CodeInit [Client,4.1] (MCH) OK
22:42:03.84020D8602Install::CodeInit [Client,4.2] (MCH) OK
22:42:03.84020D81375Client::hookFunctionsSuspend before hook: OFF
22:42:03.84020D81076Install::CodeSegment [5|6304|0xF8A80000|0x18A0]
22:42:03.84120D8602Install::Codeunknown (MCH) OK
22:42:03.84120D81076Install::CodeSegment [5|429536|0xF8A80000|0x68DE0]
22:42:03.84220D8602Install::Codeunknown (MCH) OK
22:42:03.84220D81076Install::CodeSegment [5|141296|0xF8A80000|0x227F0]
22:42:03.84920D8602Install::Codeunknown (MCH) OK
22:42:03.84920D81076Install::CodeSegment [5|13024|0xF8A80000|0x32E0]
22:42:03.859B2C315fSwapChain_Present**** Present ******
22:42:03.87220D8602Install::Codeunknown (MCH) OK
22:42:03.87220D81076Install::CodeSegment [5|-49051552|0xF8A80000|0xFD138860]
22:42:03.87220D81167Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
22:42:03.87220D81076Install::CodeSegment [5|-49030096|0xF8A80000|0xFD13DC30]
22:42:03.87220D81167Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
22:42:03.87220D81076Install::CodeSegment [5|-49035792|0xF8A80000|0xFD13C5F0]
22:42:03.87220D81167Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
22:42:03.87220D81076Install::CodeSegment [5|-50223136|0xF8A80000|0xFD01A7E0]
22:42:03.87220D81167Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
22:42:03.87220D81076Install::CodeSegment [5|6304|0xF8A80000|0x18A0]
22:42:03.87220D81138Client::hookLibraryFunctionsAleady hooked function 5::27.
22:42:03.87220D81076Install::CodeSegment [5|429536|0xF8A80000|0x68DE0]
22:42:03.87220D81138Client::hookLibraryFunctionsAleady hooked function 5::28.
22:42:03.87220D81076Install::CodeSegment [5|141296|0xF8A80000|0x227F0]
22:42:03.87220D81138Client::hookLibraryFunctionsAleady hooked function 5::29.
22:42:03.87220D81076Install::CodeSegment [5|13024|0xF8A80000|0x32E0]
22:42:03.87220D81138Client::hookLibraryFunctionsAleady hooked function 5::30.
22:42:03.87220D81076Install::CodeSegment [5|-49051552|0xF8A80000|0xFD138860]
22:42:03.87220D81167Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
22:42:03.87220D81076Install::CodeSegment [5|-49030096|0xF8A80000|0xFD13DC30]
22:42:03.87220D81167Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
22:42:03.87220D81076Install::CodeSegment [5|-49035792|0xF8A80000|0xFD13C5F0]
22:42:03.87220D81167Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
22:42:03.87220D81076Install::CodeSegment [5|-50223136|0xF8A80000|0xFD01A7E0]
22:42:03.87220D81167Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
22:42:03.87220D8337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
22:42:03.87220D81335OverlayManager::StartStarting...
22:42:03.87220D81367OverlayManager::Startstarting hooks 2...
22:42:03.87320D8602Install::CodeInit [Client,5] (MCH) OK
22:42:03.87320D81472OverlayManager::StartFixRestoreSWL failed 0
22:42:03.87320D81475OverlayManager::StartFixRestoreSWL failed 0
22:42:03.87420D8602Install::CodeGetWindowLongPtrW (MCH) OK
22:42:03.88120D8602Install::CodeSetWindowLongPtrW (MCH) OK
22:42:03.88120D81533XTRAP COMPATIBLE PATCH WARNING
22:42:03.88120D81542OverlayManager::Startdone with hooks...
22:42:03.88120D8108ApiManager::InitAPI Manager Event : OK
22:42:03.88220D8120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=4608
22:42:03.88220D867TXRSettingFail to read texture recognition options 0xb7
22:42:03.88220D8114TXOfInterestNew list set with 0 items
22:42:03.88220D81568OverlayManager::Startget foreground state
22:42:03.88220D81605OverlayManager::StartStarted...
22:42:03.88220D8145Common::HookChain::HookChainManager::StartStarting hook chain manager
22:42:03.88220D8155Common::HookChain::HookChainManager::Startskip starting hook chain manager, no modules
22:42:03.8824A7C7322OverlayManager::OnConnectedConnected to server
22:42:03.8824A7C32SendServerHelloMessage::ExecuteSend connection Ack
22:42:03.88312007988OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0xe058a
22:42:03.8913D087901OverlayManager::IsEmptyCursorCache cursor 0x10003 (v: 1)
22:42:03.90520D8602Install::CodeInit [Client,0] (MCH) OK
22:42:03.90520D8428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
22:42:03.90520D894GraphicsHookManager::StopThreadStopThread
22:42:03.9051138216GraphicsHookManager::MessageLoopExit Thread
22:42:03.90720D8408Client::initFirstInjectioninit complete
22:42:03.925B2C587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
22:42:03.948B2C148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
22:42:04.25B2C148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
22:42:04.25B2C984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
22:42:04.97B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
22:42:04.97B2C1072RenderDeviceD3d11::initDevice adapter hash: 1563858005
22:42:04.97B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:42:04.97B2C1126RenderDeviceD3d11::initsave state
22:42:04.97B2C696RenderDeviceD3d11::initDX11loading shaders...
22:42:04.100B2C705RenderDeviceD3d11::initDX11create vs
22:42:04.100B2C723RenderDeviceD3d11::initDX11create vs
22:42:04.101B2C745RenderDeviceD3d11::initDX11create pxs
22:42:04.103B2C774RenderDeviceD3d11::initDX11create raster
22:42:04.103B2C842RenderDeviceD3d11::initDX11create buffers
22:42:04.103B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
22:42:04.103B2C1134RenderDeviceD3d11::initrestore state
22:42:04.103B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
22:42:04.103B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:42:04.103B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:42:04.103B2C3121OverlayManager::setGraphicsSet graphics 3
22:42:04.103B2C193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
22:42:04.103B2C2092RenderDeviceD3d11::setFixSet render device fix RT.
22:42:04.103B2C3156OverlayManager::setGraphicsRender Device fix was set RT.
22:42:04.103B2C5536OverlayManager::UpdateResolutionnotifyResolutionChange [1920, 1080] {WINDOW}
22:42:04.103B2C5556OverlayManager::UpdateResolutionNew game resolution is notified (1920, 1080)
22:42:04.104B2C737OverlayInputManager::HandleCommandsClear all hotkeys command
22:42:04.104B2C788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
22:42:04.104B2C737OverlayInputManager::HandleCommandsClear all hotkeys command
22:42:04.104B2C788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
22:42:04.104B2C26UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
22:42:04.104B2C21StartWidgetsRefresher::ExecuteExecute start wicket manager
22:42:04.104B2C275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:42:04.104B2C5705OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0x4005a6} (foreground = 0x10510).
22:42:04.104B2C2589OverlayManager::installWindowProcHookInstall WPH
22:42:04.104B2C2603OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x15f0487
22:42:04.104B2C2622OverlayManager::installWindowProcHookinstallWindowProcHook Screen [1920,1080] | Game [0,0,1920,1080]
22:42:04.104B2C2668OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x396fea7c=963635836)=>(0x6aa65990=1789286800)
22:42:04.104B2C2679OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
22:42:04.104B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
22:42:04.104B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:42:04.104B2C8489OverlayManager::CheckForSharedTextureSupportCheck for SHT support
22:42:04.105B2C5607OverlayManager::initOverlayResolutionEx 0X40000
22:42:04.105B2C5613OverlayManager::initOverlayResolutionResolution init : WINDOW W(1920,1080)G(1920,1080)M(1920,1080)
22:42:04.1123D082242OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:42:04.1123D082698OverlayManager::installKeybMouseHookInstall KeybMouse
22:42:04.1123D08480InputInterceptor::stopHookunhook keyboard and mouse
22:42:04.1123D08447InputInterceptor::runHookKeyboard is hooked 0x3d08
22:42:04.1123D08469InputInterceptor::runHookMouse is hooked 0x3d08
22:42:04.1123D088207OverlayManager::SetCursorInitialStateGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10003
22:42:04.12461C225InterProcessElement::openInterProcess Overwolf_ImID_1AB0732_P_17448 opened succesfuly
22:42:04.12461C225InterProcessElement::openInterProcess Overwolf_PID_17448_SHARED_MEMORY_AGENT opened succesfuly
22:42:04.3784A7C367InputInterceptor::ResetLLHookProcExtReset keys state
22:42:04.3944A7C367InputInterceptor::ResetLLHookProcExtReset keys state
22:42:04.3964A7C7134OverlayManager::doActionDisplayFPS - Triggered
22:42:04.800B2C311PerformanceCounter::NotifyFrameRenderNotify first Render...
22:42:04.800B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:42:06.16361C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:11.2803D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0x4005a6 .
22:42:13.88612002154Client::LogProcessModulesLoaded modules:
22:42:14.8312002170C:\Program Files (x86)\Overwolf\0.266.1.25\OWClient.dll
22:42:14.8312002170C:\Program Files (x86)\Overwolf\0.266.1.25\OWExplorer.dll
22:42:14.8312002170C:\Program Files (x86)\Overwolf\0.266.1.25\OWUtils.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\NVIDIA\GeForceNOW\Win64\GfnRuntimeSdk.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\Engine\Plugins\Experimental\RazerChromaDevices\Binaries\ThirdParty\Win64\CChromaEditorLibrary64.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\Engine\Plugins\NNE\NNERuntimeORT\Binaries\ThirdParty\Onnxruntime\Win64\onnxruntime.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Discord\Win64\discord-rpc.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\NVIDIA\NGX\Win64\nvngx_dlss.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\ThirdParty\Nvidia\Win64\GfeSDK.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\D3D12\D3D12Core.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\DML\DirectML.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\EOSSDK-Win64-Shipping.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\FortniteClient-Win64-Shipping.exe
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\MSVCP140.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140.dll
22:42:14.8312002170C:\Program Files\Epic Games\Fortnite\FortniteGame\Binaries\Win64\VCRUNTIME140_1.dll
22:42:14.8312002170C:\Program Files\LGHUB\sdks\sdk_legacy_led_x64.dll
22:42:14.8312002170C:\Program Files\NVIDIA Corporation\NVIDIA app\MessageBus\MessageBus.dll
22:42:14.8312002170C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryAPI64.dll
22:42:14.8312002170C:\Program Files\NVIDIA Corporation\NvTelemetry\NvTelemetryBridge64.dll
22:42:14.8312002170C:\Windows\SYSTEM32\AUDIOSES.DLL
22:42:14.8312002170C:\Windows\SYSTEM32\AVRT.dll
22:42:14.8312002170C:\Windows\SYSTEM32\AcGenral.DLL
22:42:14.8312002170C:\Windows\SYSTEM32\CRYPTSP.dll
22:42:14.8312002170C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
22:42:14.8312002170C:\Windows\SYSTEM32\D3DCompiler_43.dll
22:42:14.8312002170C:\Windows\SYSTEM32\D3DSCache.dll
22:42:14.8312002170C:\Windows\SYSTEM32\D3DX9_43.dll
22:42:14.8312002170C:\Windows\SYSTEM32\DEVRTL.dll
22:42:14.8312002170C:\Windows\SYSTEM32\DNSAPI.dll
22:42:14.8312002170C:\Windows\SYSTEM32\DSOUND.dll
22:42:14.8312002170C:\Windows\SYSTEM32\GLU32.dll
22:42:14.8312002170C:\Windows\SYSTEM32\GameInput.dll
22:42:14.8312002170C:\Windows\SYSTEM32\IPHLPAPI.DLL
22:42:14.8312002170C:\Windows\SYSTEM32\MMDevAPI.DLL
22:42:14.8312002170C:\Windows\SYSTEM32\MPR.dll
22:42:14.8312002170C:\Windows\SYSTEM32\MSACM32.dll
22:42:14.8312002170C:\Windows\SYSTEM32\MSASN1.dll
22:42:14.8312002170C:\Windows\SYSTEM32\MSAudDecMFT.dll
22:42:14.8312002170C:\Windows\SYSTEM32\NTASN1.dll
22:42:14.8312002170C:\Windows\SYSTEM32\OPENGL32.dll
22:42:14.8312002170C:\Windows\SYSTEM32\PROPSYS.dll
22:42:14.8312002170C:\Windows\SYSTEM32\RTWorkQ.DLL
22:42:14.8312002170C:\Windows\SYSTEM32\SPINF.dll
22:42:14.8312002170C:\Windows\SYSTEM32\SspiCli.dll
22:42:14.8312002170C:\Windows\SYSTEM32\TextShaping.dll
22:42:14.8312002170C:\Windows\SYSTEM32\UIAutomationCore.DLL
22:42:14.8312002170C:\Windows\SYSTEM32\UMPDC.dll
22:42:14.8312002170C:\Windows\SYSTEM32\USERENV.dll
22:42:14.8312002170C:\Windows\SYSTEM32\UxTheme.dll
22:42:14.8312002170C:\Windows\SYSTEM32\VERSION.dll
22:42:14.8312002170C:\Windows\SYSTEM32\WINHTTP.dll
22:42:14.8312002170C:\Windows\SYSTEM32\WINMM.dll
22:42:14.8312002170C:\Windows\SYSTEM32\WINNSI.DLL
22:42:14.8312002170C:\Windows\SYSTEM32\Wldp.dll
22:42:14.8312002170C:\Windows\SYSTEM32\XINPUT1_4.dll
22:42:14.8312002170C:\Windows\SYSTEM32\amsi.dll
22:42:14.8312002170C:\Windows\SYSTEM32\apphelp.dll
22:42:14.8312002170C:\Windows\SYSTEM32\cryptbase.dll
22:42:14.8312002170C:\Windows\SYSTEM32\cryptnet.dll
22:42:14.8312002170C:\Windows\SYSTEM32\d3d11.dll
22:42:14.8312002170C:\Windows\SYSTEM32\d3d12.dll
22:42:14.8312002170C:\Windows\SYSTEM32\d3dx11_43.dll
22:42:14.8312002170C:\Windows\SYSTEM32\dcomp.dll
22:42:14.8312002170C:\Windows\SYSTEM32\devobj.dll
22:42:14.8312002170C:\Windows\SYSTEM32\dhcpcsvc.DLL
22:42:14.8312002170C:\Windows\SYSTEM32\dhcpcsvc6.DLL
22:42:14.8312002170C:\Windows\SYSTEM32\drvstore.dll
22:42:14.8312002170C:\Windows\SYSTEM32\dwmapi.dll
22:42:14.8312002170C:\Windows\SYSTEM32\dxcore.dll
22:42:14.8312002170C:\Windows\SYSTEM32\dxgi.dll
22:42:14.8312002170C:\Windows\SYSTEM32\gpapi.dll
22:42:14.8312002170C:\Windows\SYSTEM32\hid.dll
22:42:14.8312002170C:\Windows\SYSTEM32\kernel.appcore.dll
22:42:14.8312002170C:\Windows\SYSTEM32\ksuser.dll
22:42:14.8312002170C:\Windows\SYSTEM32\mf.dll
22:42:14.8312002170C:\Windows\SYSTEM32\mfc140u.dll
22:42:14.8312002170C:\Windows\SYSTEM32\mfperfhelper.dll
22:42:14.8312002170C:\Windows\SYSTEM32\mfplat.dll
22:42:14.8312002170C:\Windows\SYSTEM32\mfplay.dll
22:42:14.8312002170C:\Windows\SYSTEM32\midimap.dll
22:42:14.8312002170C:\Windows\SYSTEM32\msacm32.drv
22:42:14.8312002170C:\Windows\SYSTEM32\msmpeg2vdec.dll
22:42:14.8312002170C:\Windows\SYSTEM32\ncrypt.dll
22:42:14.8312002170C:\Windows\SYSTEM32\ntdll.dll
22:42:14.8312002170C:\Windows\SYSTEM32\ntmarta.dll
22:42:14.8312002170C:\Windows\SYSTEM32\nvapi64.dll
22:42:14.8312002170C:\Windows\SYSTEM32\powrprof.dll
22:42:14.8312002170C:\Windows\SYSTEM32\profapi.dll
22:42:14.8312002170C:\Windows\SYSTEM32\resourcepolicyclient.dll
22:42:14.8312002170C:\Windows\SYSTEM32\secur32.dll
22:42:14.8312002170C:\Windows\SYSTEM32\textinputframework.dll
22:42:14.8312002170C:\Windows\SYSTEM32\wbemcomn.dll
22:42:14.8312002170C:\Windows\SYSTEM32\wdmaud.drv
22:42:14.8312002170C:\Windows\SYSTEM32\windows.storage.dll
22:42:14.8312002170C:\Windows\SYSTEM32\winmmbase.dll
22:42:14.8312002170C:\Windows\SYSTEM32\wintypes.dll
22:42:14.8312002170C:\Windows\SYSTEM32\xaudio2_9.dll
22:42:14.8312002170C:\Windows\System32\CRYPT32.dll
22:42:14.8312002170C:\Windows\System32\CoreMessaging.dll
22:42:14.8312002170C:\Windows\System32\CoreUIComponents.dll
22:42:14.8312002170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\Display.NvContainer\NvMessageBus.dll
22:42:14.8312002170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\_nvngx.dll
22:42:14.8312002170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvcuda64.dll
22:42:14.8312002170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvdxgdmal64.dll
22:42:14.8312002170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvgpucomp64.dll
22:42:14.8312002170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvldumdx.dll
22:42:14.8312002170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvppex.dll
22:42:14.8312002170C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78cd02ab022cd554\nvwgf2umx.dll
22:42:14.8312002170C:\Windows\System32\IMM32.DLL
22:42:14.8312002170C:\Windows\System32\InputHost.dll
22:42:14.8312002170C:\Windows\System32\KERNEL32.DLL
22:42:14.8312002170C:\Windows\System32\KERNELBASE.dll
22:42:14.8312002170C:\Windows\System32\NSI.dll
22:42:14.8312002170C:\Windows\System32\OLEAUT32.dll
22:42:14.8312002170C:\Windows\System32\OneCoreCommonProxyStub.dll
22:42:14.8312002170C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
22:42:14.8312002170C:\Windows\System32\PSAPI.DLL
22:42:14.8312002170C:\Windows\System32\RPCRT4.dll
22:42:14.8312002170C:\Windows\System32\SETUPAPI.dll
22:42:14.8312002170C:\Windows\System32\SHELL32.dll
22:42:14.8312002170C:\Windows\System32\USER32.dll
22:42:14.8312002170C:\Windows\System32\WINTRUST.dll
22:42:14.8312002170C:\Windows\System32\WLDAP32.dll
22:42:14.8312002170C:\Windows\System32\WS2_32.dll
22:42:14.8312002170C:\Windows\System32\WindowManagementAPI.dll
22:42:14.8312002170C:\Windows\System32\Windows.UI.dll
22:42:14.8312002170C:\Windows\System32\advapi32.dll
22:42:14.8312002170C:\Windows\System32\bcrypt.dll
22:42:14.8312002170C:\Windows\System32\bcryptprimitives.dll
22:42:14.8312002170C:\Windows\System32\cfgmgr32.dll
22:42:14.8312002170C:\Windows\System32\clbcatq.dll
22:42:14.8312002170C:\Windows\System32\combase.dll
22:42:14.8312002170C:\Windows\System32\fwpuclnt.dll
22:42:14.8312002170C:\Windows\System32\gameux.dll
22:42:14.8312002170C:\Windows\System32\gdi32.dll
22:42:14.8312002170C:\Windows\System32\gdi32full.dll
22:42:14.8312002170C:\Windows\System32\imagehlp.dll
22:42:14.8312002170C:\Windows\System32\msctf.dll
22:42:14.8312002170C:\Windows\System32\msvcp_win.dll
22:42:14.8312002170C:\Windows\System32\msvcrt.dll
22:42:14.8312002170C:\Windows\System32\ole32.dll
22:42:14.8312002170C:\Windows\System32\rasadhlp.dll
22:42:14.8312002170C:\Windows\System32\sechost.dll
22:42:14.8312002170C:\Windows\System32\shcore.dll
22:42:14.8312002170C:\Windows\System32\shlwapi.dll
22:42:14.8312002170C:\Windows\System32\ucrtbase.dll
22:42:14.8312002170C:\Windows\System32\win32u.dll
22:42:14.8312002170C:\Windows\System32\winrnr.dll
22:42:14.8312002170C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_60b8b9eb71f62e16\comctl32.dll
22:42:14.8312002170C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.4355_none_91a3acd0cc88a7e4\gdiplus.dll
22:42:14.8312002170C:\Windows\system32\NLAapi.dll
22:42:14.8312002170C:\Windows\system32\dataexchange.dll
22:42:14.8312002170C:\Windows\system32\explorerframe.dll
22:42:14.8312002170C:\Windows\system32\mswsock.dll
22:42:14.8312002170C:\Windows\system32\napinsp.dll
22:42:14.8312002170C:\Windows\system32\nvspcap64.dll
22:42:14.8312002170C:\Windows\system32\pnrpnsp.dll
22:42:14.8312002170C:\Windows\system32\rsaenh.dll
22:42:14.8312002170C:\Windows\system32\twinapi.appcore.dll
22:42:14.8312002170C:\Windows\system32\wbem\fastprox.dll
22:42:14.8312002170C:\Windows\system32\wbem\wbemprox.dll
22:42:14.8312002170C:\Windows\system32\wbem\wbemsvc.dll
22:42:14.8312002170C:\Windows\system32\windowscodecs.dll
22:42:14.8312002170C:\Windows\system32\wshbth.dll
22:42:14.8312002170c:\windows\system32\gameinputinbox.dll
22:42:14.9734A7C7425OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\268.1.4\plugins/GEPPlugin64.dll] [oopo: off]
22:42:14.987B2C8260OverlayManager::LoadPluginloading plugin: C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\268.1.4\plugins/GEPPlugin64.dll
22:42:15.10B2C8279OverlayManager::LoadPluginPlugin loaded [1] [C:\Users\bob\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\268.1.4\plugins/GEPPlugin64.dll] []
22:42:15.64B2C8311OverlayManager::LoadPluginfinish loading plugin
22:42:19.2563D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:42:20.455B2C508ReleaseD11DeviceDevice Released! [2]
22:42:20.455B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:42:20.455B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:42:20.455B2C184IRenderDevice::releaseRender Releasing.
22:42:20.455B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
22:42:20.455B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
22:42:20.455B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:42:20.455B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:42:20.455B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:42:20.455B2C201IRenderDevice::releaseRender Releasing Done.
22:42:20.455B2C511ReleaseD11Device End Device Released!
22:42:20.4993D08441fSwapResize_BuffersResize buffer (0x79706850)!
22:42:20.508B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
22:42:20.508B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:42:20.508B2C1126RenderDeviceD3d11::initsave state
22:42:20.508B2C696RenderDeviceD3d11::initDX11loading shaders...
22:42:20.512B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
22:42:20.512B2C1134RenderDeviceD3d11::initrestore state
22:42:20.512B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
22:42:20.512B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:42:20.512B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:42:20.6814A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
22:42:20.6814A7C8597OverlayManager::OnForegroundChangedChanged True
22:42:20.6824A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:42:20.6883D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:42:20.6984A7C7134OverlayManager::doActionDisplayFPS - Triggered
22:42:20.700B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:42:24.81561C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:25.24361C225InterProcessElement::openInterProcess Overwolf_ImID_3085A_P_17448 opened succesfuly
22:42:25.24361C225InterProcessElement::openInterProcess Overwolf_PID_17448_SHARED_MEMORY_AGENT opened succesfuly
22:42:25.2483D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:42:25.26561C225InterProcessElement::openInterProcess Overwolf_ImID_4082E_P_17448 opened succesfuly
22:42:25.26561C225InterProcessElement::openInterProcess Overwolf_PID_17448_SHARED_MEMORY_AGENT opened succesfuly
22:42:25.363B2C326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
22:42:25.363B2C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
22:42:27.3144A7C367InputInterceptor::ResetLLHookProcExtReset keys state
22:42:27.3144A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
22:42:27.3144A7C8597OverlayManager::OnForegroundChangedChanged False
22:42:27.3144A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10510 Title=[#general | CHULOOO - Discord]
22:42:27.3144A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:42:27.3144A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:42:27.3144A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:42:27.3284A7C367InputInterceptor::ResetLLHookProcExtReset keys state
22:42:27.3294A7C7134OverlayManager::doActionDisplayFPS - Triggered
22:42:27.734B2C508ReleaseD11DeviceDevice Released! [2]
22:42:27.734B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:42:27.734B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:42:27.734B2C184IRenderDevice::releaseRender Releasing.
22:42:27.734B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
22:42:27.734B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
22:42:27.734B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:42:27.734B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:42:27.734B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:42:27.734B2C201IRenderDevice::releaseRender Releasing Done.
22:42:27.734B2C511ReleaseD11Device End Device Released!
22:42:27.7973D08441fSwapResize_BuffersResize buffer (0x79706850)!
22:42:28.260B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
22:42:28.260B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:42:28.260B2C1126RenderDeviceD3d11::initsave state
22:42:28.260B2C696RenderDeviceD3d11::initDX11loading shaders...
22:42:28.264B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
22:42:28.264B2C1134RenderDeviceD3d11::initrestore state
22:42:28.264B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
22:42:28.264B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:42:28.264B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:42:28.264B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:42:28.36861C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:42:29.18B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:42:29.18B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
22:42:29.18B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:42:31.763D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:42:31.625B2C508ReleaseD11DeviceDevice Released! [2]
22:42:31.625B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:42:31.625B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:42:31.625B2C184IRenderDevice::releaseRender Releasing.
22:42:31.625B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
22:42:31.625B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
22:42:31.625B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:42:31.625B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:42:31.625B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:42:31.625B2C201IRenderDevice::releaseRender Releasing Done.
22:42:31.625B2C511ReleaseD11Device End Device Released!
22:42:31.6603D08441fSwapResize_BuffersResize buffer (0x79706850)!
22:42:31.672B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
22:42:31.672B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:42:31.672B2C1126RenderDeviceD3d11::initsave state
22:42:31.672B2C696RenderDeviceD3d11::initDX11loading shaders...
22:42:31.677B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
22:42:31.677B2C1134RenderDeviceD3d11::initrestore state
22:42:31.677B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
22:42:31.677B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:42:31.677B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:42:31.8864A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
22:42:31.8864A7C8597OverlayManager::OnForegroundChangedChanged True
22:42:31.8864A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:42:31.8893D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:42:31.891B2C326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
22:42:31.891B2C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
22:42:31.9034A7C7134OverlayManager::doActionDisplayFPS - Triggered
22:42:31.906B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:42:32.9223D082866OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:42:32.9443D083877OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
22:42:32.9453D087901OverlayManager::IsEmptyCursorCache cursor 0x323106d5 (v: 1)
22:42:33.281B2C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:42:33.2873D084061OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x323106d5;prev = 0x323106d5 , {Original values: ref = 0 handle = 0x10003}
22:43:13.6934A7C367InputInterceptor::ResetLLHookProcExtReset keys state
22:43:13.6934A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
22:43:13.6934A7C8597OverlayManager::OnForegroundChangedChanged False
22:43:13.6944A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[miro b0b's Fortnite Matches - Fortnite Tracker - Google Chrome]
22:43:13.6944A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:43:13.6944A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:43:13.6944A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:43:13.703B2C508ReleaseD11DeviceDevice Released! [2]
22:43:13.703B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:43:13.703B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:43:13.703B2C184IRenderDevice::releaseRender Releasing.
22:43:13.703B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
22:43:13.703B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
22:43:13.703B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:43:13.703B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:43:13.703B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:43:13.703B2C201IRenderDevice::releaseRender Releasing Done.
22:43:13.703B2C511ReleaseD11Device End Device Released!
22:43:13.7084A7C367InputInterceptor::ResetLLHookProcExtReset keys state
22:43:13.7554A7C7134OverlayManager::doActionDisplayFPS - Triggered
22:43:13.7933D08441fSwapResize_BuffersResize buffer (0x79706850)!
22:43:13.941B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
22:43:13.941B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:43:13.941B2C1126RenderDeviceD3d11::initsave state
22:43:13.941B2C696RenderDeviceD3d11::initDX11loading shaders...
22:43:13.945B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
22:43:13.945B2C1134RenderDeviceD3d11::initrestore state
22:43:13.945B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
22:43:13.945B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:43:13.945B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:43:13.945B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:43:13.973B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:43:13.973B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
22:43:13.973B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:43:22.63D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:43:22.408B2C508ReleaseD11DeviceDevice Released! [2]
22:43:22.408B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:43:22.408B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:43:22.408B2C184IRenderDevice::releaseRender Releasing.
22:43:22.408B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
22:43:22.408B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
22:43:22.408B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:43:22.408B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:43:22.408B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:43:22.408B2C201IRenderDevice::releaseRender Releasing Done.
22:43:22.408B2C511ReleaseD11Device End Device Released!
22:43:22.4493D08441fSwapResize_BuffersResize buffer (0x79706850)!
22:43:22.459B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
22:43:22.459B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:43:22.459B2C1126RenderDeviceD3d11::initsave state
22:43:22.459B2C696RenderDeviceD3d11::initDX11loading shaders...
22:43:22.463B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
22:43:22.463B2C1134RenderDeviceD3d11::initrestore state
22:43:22.463B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
22:43:22.463B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:43:22.463B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:43:22.8704A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
22:43:22.8704A7C8597OverlayManager::OnForegroundChangedChanged True
22:43:22.8704A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:43:22.8754A7C7134OverlayManager::doActionDisplayFPS - Triggered
22:43:22.875B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:43:22.8803D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:44:10.49861C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:44:12.50361C177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3009].
22:44:12.50361C52WidgetsLayoutScheduler::Stopstopping layout scheduler
22:44:12.50361C61WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
22:44:12.7414A7C367InputInterceptor::ResetLLHookProcExtReset keys state
22:44:12.7414A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
22:44:12.7414A7C8597OverlayManager::OnForegroundChangedChanged False
22:44:12.7414A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10510 Title=[#general | CHULOOO - Discord]
22:44:12.7414A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:44:12.7414A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:44:12.7414A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:44:12.7574A7C367InputInterceptor::ResetLLHookProcExtReset keys state
22:44:12.7574A7C7134OverlayManager::doActionDisplayFPS - Triggered
22:44:14.538B2C508ReleaseD11DeviceDevice Released! [2]
22:44:14.538B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:44:14.538B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:44:14.538B2C184IRenderDevice::releaseRender Releasing.
22:44:14.538B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
22:44:14.538B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
22:44:14.538B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:44:14.538B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:44:14.538B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:44:14.538B2C201IRenderDevice::releaseRender Releasing Done.
22:44:14.538B2C511ReleaseD11Device End Device Released!
22:44:14.5863D08441fSwapResize_BuffersResize buffer (0x79706850)!
22:44:14.9863D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:44:14.997B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
22:44:14.997B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:44:14.997B2C1126RenderDeviceD3d11::initsave state
22:44:14.997B2C696RenderDeviceD3d11::initDX11loading shaders...
22:44:15.1B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
22:44:15.1B2C1134RenderDeviceD3d11::initrestore state
22:44:15.1B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
22:44:15.1B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:44:15.1B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:44:15.1B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:44:15.4B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
22:44:15.4B2C2377WidgetManager::Renderresume layout thread
22:44:15.4B2C275WidgetManager::StartLayoutSchedulerstart layout scheduler
22:44:15.4B2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:44:15.4B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
22:44:15.4B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:44:17.6453D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:44:18.347B2C508ReleaseD11DeviceDevice Released! [2]
22:44:18.347B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:44:18.347B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:44:18.347B2C184IRenderDevice::releaseRender Releasing.
22:44:18.347B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
22:44:18.347B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
22:44:18.347B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
22:44:18.347B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
22:44:18.347B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
22:44:18.347B2C201IRenderDevice::releaseRender Releasing Done.
22:44:18.347B2C511ReleaseD11Device End Device Released!
22:44:18.3674A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
22:44:18.3674A7C8597OverlayManager::OnForegroundChangedChanged True
22:44:18.3674A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:44:18.3814A7C7134OverlayManager::doActionDisplayFPS - Triggered
22:44:18.3933D08441fSwapResize_BuffersResize buffer (0x79706850)!
22:44:18.5933D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
22:44:18.600B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
22:44:18.600B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
22:44:18.600B2C1126RenderDeviceD3d11::initsave state
22:44:18.600B2C696RenderDeviceD3d11::initDX11loading shaders...
22:44:18.605B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
22:44:18.605B2C1134RenderDeviceD3d11::initrestore state
22:44:18.605B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
22:44:18.605B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:44:18.605B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:44:18.608B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:44:52.3416B0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
22:44:53.3123D084528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 963635836
22:44:54.4025E0225InterProcessElement::openInterProcess Overwolf_ImID_708BA_P_17448 opened succesfuly
22:44:54.4125E0225InterProcessElement::openInterProcess Overwolf_PID_17448_SHARED_MEMORY_AGENT opened succesfuly
22:44:55.7473D082866OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:44:55.749B2C326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
22:44:55.749B2C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
22:44:57.7293D082922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:44:57.7303D084061OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x323106d5;prev = 0x323106d5 , {Original values: ref = 0 handle = 0x10003}
22:44:59.6973D08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
22:44:59.8053D08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
22:45:02.6343D084528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1121101896
22:51:17.3873D084528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1121101896
22:53:12.29947C4528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1121101896
22:56:53.8093D084528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
23:00:58.5743D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:02:30.2333D084528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
23:03:12.30247C4528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
23:07:20.153D084528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
23:07:33.8033060293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:07:33.9394A7C367InputInterceptor::ResetLLHookProcExtReset keys state
23:07:33.9394A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
23:07:33.9394A7C8597OverlayManager::OnForegroundChangedChanged False
23:07:33.9394A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10510 Title=[#general | CHULOOO - Discord]
23:07:33.9394A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:07:33.9394A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:07:33.9394A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:07:33.9544A7C367InputInterceptor::ResetLLHookProcExtReset keys state
23:07:33.9554A7C7134OverlayManager::doActionDisplayFPS - Triggered
23:07:35.9853060177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3192].
23:07:35.985306052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:07:35.985306061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:25)
23:07:37.941B2C508ReleaseD11DeviceDevice Released! [2]
23:07:37.941B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:07:37.941B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:07:37.941B2C184IRenderDevice::releaseRender Releasing.
23:07:37.941B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:07:37.941B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:07:37.941B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:07:37.941B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:07:37.941B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:07:37.941B2C201IRenderDevice::releaseRender Releasing Done.
23:07:37.941B2C511ReleaseD11Device End Device Released!
23:07:37.9863D08441fSwapResize_BuffersResize buffer (0x79706850)!
23:07:38.378B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
23:07:38.378B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:07:38.378B2C1126RenderDeviceD3d11::initsave state
23:07:38.378B2C696RenderDeviceD3d11::initDX11loading shaders...
23:07:38.383B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
23:07:38.383B2C1134RenderDeviceD3d11::initrestore state
23:07:38.383B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
23:07:38.383B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:07:38.383B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:07:38.383B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:07:38.387B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:07:38.387B2C2377WidgetManager::Renderresume layout thread
23:07:38.387B2C275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:07:38.387B2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:07:38.387B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:07:38.387B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:07:48.4283D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:07:49.103B2C508ReleaseD11DeviceDevice Released! [2]
23:07:49.103B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:07:49.103B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:07:49.103B2C184IRenderDevice::releaseRender Releasing.
23:07:49.103B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:07:49.103B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:07:49.103B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:07:49.103B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:07:49.103B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:07:49.103B2C201IRenderDevice::releaseRender Releasing Done.
23:07:49.103B2C511ReleaseD11Device End Device Released!
23:07:49.1284A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
23:07:49.1284A7C8597OverlayManager::OnForegroundChangedChanged True
23:07:49.1294A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:07:49.1324A7C7134OverlayManager::doActionDisplayFPS - Triggered
23:07:49.1593D08441fSwapResize_BuffersResize buffer (0x79706850)!
23:07:49.3393D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:07:49.342B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
23:07:49.342B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:07:49.342B2C1126RenderDeviceD3d11::initsave state
23:07:49.342B2C696RenderDeviceD3d11::initDX11loading shaders...
23:07:49.348B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
23:07:49.348B2C1134RenderDeviceD3d11::initrestore state
23:07:49.348B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
23:07:49.348B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:07:49.348B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:07:49.349B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:07:55.830248293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:07:56.106B2C326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
23:07:56.106B2C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
23:08:03.4963D08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
23:08:03.6233D08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
23:08:05.385B2C508ReleaseD11DeviceDevice Released! [2]
23:08:05.385B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:08:05.385B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:08:05.385B2C184IRenderDevice::releaseRender Releasing.
23:08:05.385B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:08:05.385B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:08:05.385B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:08:05.385B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:08:05.385B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:08:05.385B2C201IRenderDevice::releaseRender Releasing Done.
23:08:05.385B2C511ReleaseD11Device End Device Released!
23:08:05.4394A7C367InputInterceptor::ResetLLHookProcExtReset keys state
23:08:05.4394A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
23:08:05.4394A7C8597OverlayManager::OnForegroundChangedChanged False
23:08:05.4394A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10164 Title=[]
23:08:05.4394A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:08:05.4394A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:08:05.4394A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:08:05.4433D08441fSwapResize_BuffersResize buffer (0x79706850)!
23:08:05.4554A7C367InputInterceptor::ResetLLHookProcExtReset keys state
23:08:05.4564A7C7134OverlayManager::doActionDisplayFPS - Triggered
23:08:05.466B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
23:08:05.466B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:08:05.466B2C1126RenderDeviceD3d11::initsave state
23:08:05.466B2C696RenderDeviceD3d11::initDX11loading shaders...
23:08:05.471B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
23:08:05.471B2C1134RenderDeviceD3d11::initrestore state
23:08:05.471B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
23:08:05.471B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:08:05.471B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:08:05.471B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:08:05.497B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:08:05.497B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:08:05.497B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:08:05.5953D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:08:07.147B2C508ReleaseD11DeviceDevice Released! [2]
23:08:07.147B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:08:07.147B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:08:07.147B2C184IRenderDevice::releaseRender Releasing.
23:08:07.147B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:08:07.147B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:08:07.147B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:08:07.147B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:08:07.147B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:08:07.147B2C201IRenderDevice::releaseRender Releasing Done.
23:08:07.147B2C511ReleaseD11Device End Device Released!
23:08:07.1833D08441fSwapResize_BuffersResize buffer (0x79706850)!
23:08:07.335B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
23:08:07.336B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:08:07.336B2C1126RenderDeviceD3d11::initsave state
23:08:07.336B2C696RenderDeviceD3d11::initDX11loading shaders...
23:08:07.339B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
23:08:07.339B2C1134RenderDeviceD3d11::initrestore state
23:08:07.339B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
23:08:07.339B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:08:07.339B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:08:07.4824A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
23:08:07.4824A7C8597OverlayManager::OnForegroundChangedChanged True
23:08:07.4824A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:08:07.4863D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:08:07.4974A7C7134OverlayManager::doActionDisplayFPS - Triggered
23:08:07.498B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:09:10.574B2C508ReleaseD11DeviceDevice Released! [2]
23:09:10.574B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:09:10.574B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:09:10.574B2C184IRenderDevice::releaseRender Releasing.
23:09:10.574B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:09:10.574B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:09:10.574B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:09:10.574B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:09:10.574B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:09:10.574B2C201IRenderDevice::releaseRender Releasing Done.
23:09:10.574B2C511ReleaseD11Device End Device Released!
23:09:10.6563D08441fSwapResize_BuffersResize buffer (0x79706850)!
23:09:10.673B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
23:09:10.673B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:09:10.673B2C1126RenderDeviceD3d11::initsave state
23:09:10.673B2C696RenderDeviceD3d11::initDX11loading shaders...
23:09:10.678B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
23:09:10.678B2C1134RenderDeviceD3d11::initrestore state
23:09:10.678B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
23:09:10.678B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:09:10.678B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:09:10.6944A7C367InputInterceptor::ResetLLHookProcExtReset keys state
23:09:10.6944A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
23:09:10.6944A7C8597OverlayManager::OnForegroundChangedChanged False
23:09:10.6944A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[caganefedemir's Fortnite Stats - Fortnite Tracker - Google Chrome]
23:09:10.6944A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:09:10.6944A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:09:10.6944A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:09:10.705B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:09:10.7104A7C367InputInterceptor::ResetLLHookProcExtReset keys state
23:09:10.7104A7C7134OverlayManager::doActionDisplayFPS - Triggered
23:09:10.739B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:09:14.3713D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:09:15.4713D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:09:15.814B2C508ReleaseD11DeviceDevice Released! [2]
23:09:15.814B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:09:15.814B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:09:15.814B2C184IRenderDevice::releaseRender Releasing.
23:09:15.814B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:09:15.814B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:09:15.814B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:09:15.814B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:09:15.814B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:09:15.814B2C201IRenderDevice::releaseRender Releasing Done.
23:09:15.814B2C511ReleaseD11Device End Device Released!
23:09:15.8523D08441fSwapResize_BuffersResize buffer (0x79706850)!
23:09:16.4B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
23:09:16.4B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:09:16.4B2C1126RenderDeviceD3d11::initsave state
23:09:16.4B2C696RenderDeviceD3d11::initDX11loading shaders...
23:09:16.9B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
23:09:16.9B2C1134RenderDeviceD3d11::initrestore state
23:09:16.9B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
23:09:16.9B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:09:16.9B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:09:16.9B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:09:16.11B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:09:16.3154A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
23:09:16.3154A7C8597OverlayManager::OnForegroundChangedChanged True
23:09:16.3154A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:09:16.3183D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:09:16.3324A7C7134OverlayManager::doActionDisplayFPS - Triggered
23:09:16.334B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:11:17.8423060293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:18.7344A7C367InputInterceptor::ResetLLHookProcExtReset keys state
23:11:18.7344A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
23:11:18.7344A7C8597OverlayManager::OnForegroundChangedChanged False
23:11:18.7344A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[Deser.t's Fortnite Stats - Fortnite Tracker - Google Chrome]
23:11:18.7344A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:11:18.7344A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:11:18.7354A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:11:18.7504A7C367InputInterceptor::ResetLLHookProcExtReset keys state
23:11:18.7514A7C7134OverlayManager::doActionDisplayFPS - Triggered
23:11:20.2663060177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3438].
23:11:20.266306052WidgetsLayoutScheduler::Stopstopping layout scheduler
23:11:20.266306061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:32)
23:11:22.56B2C508ReleaseD11DeviceDevice Released! [2]
23:11:22.56B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:11:22.56B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:11:22.56B2C184IRenderDevice::releaseRender Releasing.
23:11:22.56B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
23:11:22.56B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
23:11:22.56B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
23:11:22.56B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
23:11:22.56B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
23:11:22.56B2C201IRenderDevice::releaseRender Releasing Done.
23:11:22.56B2C511ReleaseD11Device End Device Released!
23:11:22.1203D08441fSwapResize_BuffersResize buffer (0x79706850)!
23:11:22.523B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
23:11:22.523B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
23:11:22.523B2C1126RenderDeviceD3d11::initsave state
23:11:22.523B2C696RenderDeviceD3d11::initDX11loading shaders...
23:11:22.527B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
23:11:22.527B2C1134RenderDeviceD3d11::initrestore state
23:11:22.527B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
23:11:22.527B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:11:22.527B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:11:22.527B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:11:22.530B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
23:11:22.530B2C2377WidgetManager::Renderresume layout thread
23:11:22.530B2C275WidgetManager::StartLayoutSchedulerstart layout scheduler
23:11:22.530B2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
23:11:22.530B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
23:11:22.530B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:11:39.4423D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:11:41.9433D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:11:42.93D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:11:42.3753D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
23:11:48.6773D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:46:48.6243D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:46:57.3243D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:47:01.573D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:47:01.271B2C508ReleaseD11DeviceDevice Released! [2]
00:47:01.271B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:01.271B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:01.271B2C184IRenderDevice::releaseRender Releasing.
00:47:01.271B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:47:01.271B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:47:01.271B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:47:01.271B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:47:01.271B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:47:01.271B2C201IRenderDevice::releaseRender Releasing Done.
00:47:01.271B2C511ReleaseD11Device End Device Released!
00:47:01.3113D08441fSwapResize_BuffersResize buffer (0x79706850)!
00:47:01.4824A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:47:01.4824A7C8597OverlayManager::OnForegroundChangedChanged True
00:47:01.4824A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:47:01.4984A7C7134OverlayManager::doActionDisplayFPS - Triggered
00:47:01.5223D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:47:01.535B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
00:47:01.535B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:01.535B2C1126RenderDeviceD3d11::initsave state
00:47:01.535B2C696RenderDeviceD3d11::initDX11loading shaders...
00:47:01.539B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
00:47:01.539B2C1134RenderDeviceD3d11::initrestore state
00:47:01.539B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
00:47:01.539B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:47:01.539B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:47:01.540B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:47:02.7523D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:47:06.642B2C508ReleaseD11DeviceDevice Released! [2]
00:47:06.642B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:47:06.642B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:47:06.642B2C184IRenderDevice::releaseRender Releasing.
00:47:06.642B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:47:06.642B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:47:06.642B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:47:06.642B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:47:06.642B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:47:06.642B2C201IRenderDevice::releaseRender Releasing Done.
00:47:06.642B2C511ReleaseD11Device End Device Released!
00:47:06.7083D08441fSwapResize_BuffersResize buffer (0x79706850)!
00:47:06.718B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
00:47:06.718B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:47:06.718B2C1126RenderDeviceD3d11::initsave state
00:47:06.718B2C696RenderDeviceD3d11::initDX11loading shaders...
00:47:06.722B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
00:47:06.722B2C1134RenderDeviceD3d11::initrestore state
00:47:06.722B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
00:47:06.722B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:47:06.722B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:47:07.1024A7C367InputInterceptor::ResetLLHookProcExtReset keys state
00:47:07.1024A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:47:07.1024A7C8597OverlayManager::OnForegroundChangedChanged False
00:47:07.1024A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x50B36 Title=[Task Switching]
00:47:07.1024A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:47:07.1024A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:47:07.1024A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:47:07.117B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:47:07.1184A7C367InputInterceptor::ResetLLHookProcExtReset keys state
00:47:07.1184A7C7134OverlayManager::doActionDisplayFPS - Triggered
00:47:07.151B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:47:08.3833D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:51:24.3553D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:51:25.299B2C508ReleaseD11DeviceDevice Released! [2]
00:51:25.299B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:51:25.299B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:51:25.299B2C184IRenderDevice::releaseRender Releasing.
00:51:25.299B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:51:25.299B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:51:25.299B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:51:25.299B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:51:25.299B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:51:25.299B2C201IRenderDevice::releaseRender Releasing Done.
00:51:25.299B2C511ReleaseD11Device End Device Released!
00:51:25.3393D08441fSwapResize_BuffersResize buffer (0x79706850)!
00:51:25.4694A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:51:25.4694A7C8597OverlayManager::OnForegroundChangedChanged True
00:51:25.4694A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:51:25.4694A7C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:51:25.4854A7C7134OverlayManager::doActionDisplayFPS - Triggered
00:51:25.5563D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:51:25.565B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
00:51:25.565B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:51:25.565B2C1126RenderDeviceD3d11::initsave state
00:51:25.565B2C696RenderDeviceD3d11::initDX11loading shaders...
00:51:25.569B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
00:51:25.569B2C1134RenderDeviceD3d11::initrestore state
00:51:25.569B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
00:51:25.569B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:51:25.569B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:51:25.571B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:51:34.756B2C508ReleaseD11DeviceDevice Released! [2]
00:51:34.756B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:51:34.756B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:51:34.756B2C184IRenderDevice::releaseRender Releasing.
00:51:34.756B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:51:34.756B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:51:34.756B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:51:34.756B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:51:34.756B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:51:34.756B2C201IRenderDevice::releaseRender Releasing Done.
00:51:34.756B2C511ReleaseD11Device End Device Released!
00:51:34.8443D08441fSwapResize_BuffersResize buffer (0x79706850)!
00:51:35.13B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
00:51:35.13B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:51:35.13B2C1126RenderDeviceD3d11::initsave state
00:51:35.13B2C696RenderDeviceD3d11::initDX11loading shaders...
00:51:35.17B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
00:51:35.17B2C1134RenderDeviceD3d11::initrestore state
00:51:35.17B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
00:51:35.17B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:51:35.17B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:51:35.1454A7C367InputInterceptor::ResetLLHookProcExtReset keys state
00:51:35.1454A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:51:35.1454A7C8597OverlayManager::OnForegroundChangedChanged False
00:51:35.1454A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x5407DC Title=[Task Switching]
00:51:35.1454A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:51:35.1454A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:51:35.1454A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:51:35.147B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:51:35.1614A7C367InputInterceptor::ResetLLHookProcExtReset keys state
00:51:35.1624A7C7134OverlayManager::doActionDisplayFPS - Triggered
00:51:35.181B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:51:35.3783D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:51:50.4123D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:52:11.5113D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:52:12.481B2C508ReleaseD11DeviceDevice Released! [2]
00:52:12.481B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:52:12.481B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:52:12.481B2C184IRenderDevice::releaseRender Releasing.
00:52:12.481B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:52:12.481B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:52:12.481B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:52:12.481B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:52:12.481B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:52:12.481B2C201IRenderDevice::releaseRender Releasing Done.
00:52:12.481B2C511ReleaseD11Device End Device Released!
00:52:12.5193D08441fSwapResize_BuffersResize buffer (0x79706850)!
00:52:12.527B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
00:52:12.527B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:52:12.527B2C1126RenderDeviceD3d11::initsave state
00:52:12.527B2C696RenderDeviceD3d11::initDX11loading shaders...
00:52:12.531B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
00:52:12.531B2C1134RenderDeviceD3d11::initrestore state
00:52:12.531B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
00:52:12.531B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:52:12.531B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:52:12.531B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:52:12.533B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:52:12.7444A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:52:12.7444A7C8597OverlayManager::OnForegroundChangedChanged True
00:52:12.7444A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:52:12.7503D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:52:12.7604A7C7134OverlayManager::doActionDisplayFPS - Triggered
00:52:12.762B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:52:34.887B2C508ReleaseD11DeviceDevice Released! [2]
00:52:34.887B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:52:34.887B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:52:34.887B2C184IRenderDevice::releaseRender Releasing.
00:52:34.887B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:52:34.887B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:52:34.887B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:52:34.887B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:52:34.887B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:52:34.887B2C201IRenderDevice::releaseRender Releasing Done.
00:52:34.887B2C511ReleaseD11Device End Device Released!
00:52:34.9733D08441fSwapResize_BuffersResize buffer (0x79706850)!
00:52:35.2044A7C367InputInterceptor::ResetLLHookProcExtReset keys state
00:52:35.2044A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:52:35.2044A7C8597OverlayManager::OnForegroundChangedChanged False
00:52:35.2044A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[Zemie - Twitch - Google Chrome]
00:52:35.2044A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:52:35.2044A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:52:35.2044A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:52:35.210B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
00:52:35.210B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:52:35.210B2C1126RenderDeviceD3d11::initsave state
00:52:35.210B2C696RenderDeviceD3d11::initDX11loading shaders...
00:52:35.216B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
00:52:35.216B2C1134RenderDeviceD3d11::initrestore state
00:52:35.216B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
00:52:35.216B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:52:35.216B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:52:35.216B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:52:35.2194A7C367InputInterceptor::ResetLLHookProcExtReset keys state
00:52:35.2194A7C7134OverlayManager::doActionDisplayFPS - Triggered
00:52:35.244B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:52:35.244B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:52:35.244B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:52:54.5553060293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:52:59.1853D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:53:00.6213D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:53:02.6213D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:53:05.5903D084528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
00:53:06.4543D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:53:06.932B2C508ReleaseD11DeviceDevice Released! [2]
00:53:06.932B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:53:06.932B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:53:06.932B2C184IRenderDevice::releaseRender Releasing.
00:53:06.932B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:53:06.932B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:53:06.932B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:53:06.932B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:53:06.932B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:53:06.932B2C201IRenderDevice::releaseRender Releasing Done.
00:53:06.932B2C511ReleaseD11Device End Device Released!
00:53:06.9733D08441fSwapResize_BuffersResize buffer (0x79706850)!
00:53:06.986B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
00:53:06.986B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:53:06.986B2C1126RenderDeviceD3d11::initsave state
00:53:06.986B2C696RenderDeviceD3d11::initDX11loading shaders...
00:53:06.990B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
00:53:06.990B2C1134RenderDeviceD3d11::initrestore state
00:53:06.990B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
00:53:06.990B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:53:06.990B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:53:07.1944A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:53:07.1944A7C8597OverlayManager::OnForegroundChangedChanged True
00:53:07.1944A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:53:07.195B2C326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
00:53:07.195B2C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
00:53:07.2013D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:53:07.2104A7C7134OverlayManager::doActionDisplayFPS - Triggered
00:53:07.214B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:53:09.7343D08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [d]
00:53:09.8383D08648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_lchehejhdkhdkfledgjmchiblkmimnhfoeacjcni] [u]
00:53:12.31447C4528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
00:53:55.54B2C508ReleaseD11DeviceDevice Released! [2]
00:53:55.54B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:53:55.54B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:53:55.54B2C184IRenderDevice::releaseRender Releasing.
00:53:55.54B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:53:55.54B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:53:55.54B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:53:55.54B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:53:55.54B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:53:55.54B2C201IRenderDevice::releaseRender Releasing Done.
00:53:55.54B2C511ReleaseD11Device End Device Released!
00:53:55.1263D08441fSwapResize_BuffersResize buffer (0x79706850)!
00:53:55.1384A7C367InputInterceptor::ResetLLHookProcExtReset keys state
00:53:55.1384A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
00:53:55.1384A7C8597OverlayManager::OnForegroundChangedChanged False
00:53:55.1384A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10164 Title=[]
00:53:55.1384A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:53:55.1384A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:53:55.1384A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:53:55.152B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
00:53:55.152B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:53:55.152B2C1126RenderDeviceD3d11::initsave state
00:53:55.152B2C696RenderDeviceD3d11::initDX11loading shaders...
00:53:55.1534A7C367InputInterceptor::ResetLLHookProcExtReset keys state
00:53:55.1534A7C7134OverlayManager::doActionDisplayFPS - Triggered
00:53:55.157B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
00:53:55.157B2C1134RenderDeviceD3d11::initrestore state
00:53:55.157B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
00:53:55.157B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:53:55.157B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:53:55.157B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:53:55.183B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
00:53:55.183B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
00:53:55.183B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:53:55.2503D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:54:07.4833D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:54:07.858B2C508ReleaseD11DeviceDevice Released! [2]
00:54:07.858B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:54:07.858B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:54:07.858B2C184IRenderDevice::releaseRender Releasing.
00:54:07.858B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
00:54:07.858B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
00:54:07.858B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
00:54:07.859B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
00:54:07.859B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
00:54:07.859B2C201IRenderDevice::releaseRender Releasing Done.
00:54:07.859B2C511ReleaseD11Device End Device Released!
00:54:07.9023D08441fSwapResize_BuffersResize buffer (0x79706850)!
00:54:08.49B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
00:54:08.49B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
00:54:08.49B2C1126RenderDeviceD3d11::initsave state
00:54:08.49B2C696RenderDeviceD3d11::initDX11loading shaders...
00:54:08.53B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
00:54:08.53B2C1134RenderDeviceD3d11::initrestore state
00:54:08.53B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
00:54:08.53B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:54:08.53B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:54:08.3054A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
00:54:08.3054A7C8597OverlayManager::OnForegroundChangedChanged True
00:54:08.3054A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:54:08.3084A7C7134OverlayManager::doActionDisplayFPS - Triggered
00:54:08.311B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:54:08.3133D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
00:59:04.9393D084528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
01:03:12.31647C4528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
01:04:21.8773D084528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
01:09:38.8193D084528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
01:12:25.2303D084528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
01:12:35.9393FB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:12:37.9343FB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3006].
01:12:37.9343FB052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:12:37.9343FB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:66)
01:12:39.5424A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:12:39.5424A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:12:39.5424A7C8597OverlayManager::OnForegroundChangedChanged False
01:12:39.5424A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10510 Title=[#general | CHULOOO - Discord]
01:12:39.5424A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:12:39.5424A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:12:39.5424A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:12:39.5584A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:12:39.5594A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:12:40.36B2C508ReleaseD11DeviceDevice Released! [2]
01:12:40.36B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:12:40.36B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:12:40.36B2C184IRenderDevice::releaseRender Releasing.
01:12:40.36B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:12:40.36B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:12:40.36B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:12:40.36B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:12:40.36B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:12:40.36B2C201IRenderDevice::releaseRender Releasing Done.
01:12:40.36B2C511ReleaseD11Device End Device Released!
01:12:40.863D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:12:40.487B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:12:40.487B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:12:40.487B2C1126RenderDeviceD3d11::initsave state
01:12:40.487B2C696RenderDeviceD3d11::initDX11loading shaders...
01:12:40.491B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:12:40.491B2C1134RenderDeviceD3d11::initrestore state
01:12:40.491B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:12:40.491B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:12:40.491B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:12:40.491B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:12:40.494B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:12:40.494B2C2377WidgetManager::Renderresume layout thread
01:12:40.494B2C275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:12:40.494B2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:12:40.494B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:12:40.494B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:50.6043D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:12:53.680B2C508ReleaseD11DeviceDevice Released! [2]
01:12:53.680B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:12:53.680B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:12:53.680B2C184IRenderDevice::releaseRender Releasing.
01:12:53.680B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:12:53.680B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:12:53.680B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:12:53.680B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:12:53.680B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:12:53.680B2C201IRenderDevice::releaseRender Releasing Done.
01:12:53.680B2C511ReleaseD11Device End Device Released!
01:12:53.7173D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:12:53.7404A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:12:53.7404A7C8597OverlayManager::OnForegroundChangedChanged True
01:12:53.7404A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:12:53.7454A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:12:53.9903D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:12:53.996B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:12:53.996B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:12:53.996B2C1126RenderDeviceD3d11::initsave state
01:12:53.996B2C696RenderDeviceD3d11::initDX11loading shaders...
01:12:54.1B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:12:54.1B2C1134RenderDeviceD3d11::initrestore state
01:12:54.1B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:12:54.1B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:12:54.1B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:12:54.6B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:12:58.1742D74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:12:58.390B2C326RenderImageD3d11::setSizeCreate Texture (400,720) / (512,768) - OK
01:12:58.390B2C347RenderImageD3d11::setSizeCreate Texture RV (512,768) - OK
01:13:06.2703D082866OverlayManager::setControlModeOVERLAY_CONTROL_ON
01:13:06.842B2C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:13:06.8443D084061OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x323106d5;prev = 0x323106d5 , {Original values: ref = 0 handle = 0x10003}
01:13:12.31947C4528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
01:13:15.1344A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:13:15.1344A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:13:15.1344A7C8597OverlayManager::OnForegroundChangedChanged False
01:13:15.1354A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[(3) WhatsApp - Google Chrome]
01:13:15.1354A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:13:15.1354A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:13:15.1354A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:13:15.149B2C508ReleaseD11DeviceDevice Released! [2]
01:13:15.149B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:15.149B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:15.149B2C184IRenderDevice::releaseRender Releasing.
01:13:15.149B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:13:15.149B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:13:15.149B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:13:15.149B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:13:15.149B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:13:15.149B2C201IRenderDevice::releaseRender Releasing Done.
01:13:15.149B2C511ReleaseD11Device End Device Released!
01:13:15.1504A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:13:15.1884A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:13:15.2183D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:13:15.434B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:13:15.434B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:15.434B2C1126RenderDeviceD3d11::initsave state
01:13:15.434B2C696RenderDeviceD3d11::initDX11loading shaders...
01:13:15.438B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:13:15.438B2C1134RenderDeviceD3d11::initrestore state
01:13:15.438B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:13:15.438B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:13:15.438B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:13:15.438B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:13:15.466B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:13:15.466B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:13:15.466B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:13:16.2983D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:13:22.323D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:13:23.235B2C508ReleaseD11DeviceDevice Released! [2]
01:13:23.235B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:23.235B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:23.235B2C184IRenderDevice::releaseRender Releasing.
01:13:23.235B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:13:23.235B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:13:23.235B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:13:23.235B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:13:23.235B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:13:23.235B2C201IRenderDevice::releaseRender Releasing Done.
01:13:23.235B2C511ReleaseD11Device End Device Released!
01:13:23.2763D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:13:23.283B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:13:23.283B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:23.283B2C1126RenderDeviceD3d11::initsave state
01:13:23.283B2C696RenderDeviceD3d11::initDX11loading shaders...
01:13:23.287B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:13:23.287B2C1134RenderDeviceD3d11::initrestore state
01:13:23.287B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:13:23.287B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:13:23.287B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:13:23.2934A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:13:23.2934A7C8597OverlayManager::OnForegroundChangedChanged True
01:13:23.2934A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:13:23.3023D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:13:23.3104A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:13:23.310B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:13:37.894B2C508ReleaseD11DeviceDevice Released! [2]
01:13:37.894B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:37.894B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:37.894B2C184IRenderDevice::releaseRender Releasing.
01:13:37.894B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:13:37.894B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:13:37.894B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:13:37.894B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:13:37.894B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:13:37.894B2C201IRenderDevice::releaseRender Releasing Done.
01:13:37.894B2C511ReleaseD11Device End Device Released!
01:13:37.9543D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:13:37.962B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:13:37.962B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:37.962B2C1126RenderDeviceD3d11::initsave state
01:13:37.962B2C696RenderDeviceD3d11::initDX11loading shaders...
01:13:37.966B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:13:37.966B2C1134RenderDeviceD3d11::initrestore state
01:13:37.966B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:13:37.966B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:13:37.966B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:13:38.724A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:13:38.724A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:13:38.724A7C8597OverlayManager::OnForegroundChangedChanged False
01:13:38.724A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[nadelexus's Fortnite Stats - Fortnite Tracker - Google Chrome]
01:13:38.724A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:13:38.724A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:13:38.724A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:13:38.884A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:13:38.894A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:13:38.95B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:13:38.95B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:13:42.6613D086406overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x4005a6) 0x4005a6 .
01:13:43.937B2C508ReleaseD11DeviceDevice Released! [2]
01:13:43.937B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:13:43.937B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:13:43.937B2C184IRenderDevice::releaseRender Releasing.
01:13:43.937B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:13:43.937B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:13:43.937B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:13:43.937B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:13:43.937B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:13:43.937B2C201IRenderDevice::releaseRender Releasing Done.
01:13:43.937B2C511ReleaseD11Device End Device Released!
01:13:43.9763D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:13:44.105B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:13:44.105B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:13:44.105B2C1126RenderDeviceD3d11::initsave state
01:13:44.105B2C696RenderDeviceD3d11::initDX11loading shaders...
01:13:44.109B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:13:44.109B2C1134RenderDeviceD3d11::initrestore state
01:13:44.109B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:13:44.109B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:13:44.109B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:13:44.109B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:13:44.112B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:13:44.2034A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:13:44.2034A7C8597OverlayManager::OnForegroundChangedChanged True
01:13:44.2034A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:13:44.2194A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:13:44.220B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:12.174B2C508ReleaseD11DeviceDevice Released! [2]
01:15:12.174B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:12.174B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:12.174B2C184IRenderDevice::releaseRender Releasing.
01:15:12.174B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:12.174B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:12.174B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:12.174B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:12.174B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:12.174B2C201IRenderDevice::releaseRender Releasing Done.
01:15:12.174B2C511ReleaseD11Device End Device Released!
01:15:12.2593D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:15:12.268B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:15:12.268B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:12.268B2C1126RenderDeviceD3d11::initsave state
01:15:12.268B2C696RenderDeviceD3d11::initDX11loading shaders...
01:15:12.272B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:15:12.272B2C1134RenderDeviceD3d11::initrestore state
01:15:12.272B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:15:12.272B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:12.272B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:12.4094A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:12.4094A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:15:12.4094A7C8597OverlayManager::OnForegroundChangedChanged False
01:15:12.4094A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[Kubson258's Fortnite Stats - Fortnite Tracker - Google Chrome]
01:15:12.4094A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:15:12.4094A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:15:12.4094A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:15:12.4244A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:12.4244A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:15:12.434B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:15:12.434B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:19.942B2C508ReleaseD11DeviceDevice Released! [2]
01:15:19.942B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:19.942B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:19.942B2C184IRenderDevice::releaseRender Releasing.
01:15:19.942B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:19.942B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:19.942B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:19.942B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:19.942B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:19.942B2C201IRenderDevice::releaseRender Releasing Done.
01:15:19.942B2C511ReleaseD11Device End Device Released!
01:15:19.9843D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:15:20.554A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:15:20.554A7C8597OverlayManager::OnForegroundChangedChanged True
01:15:20.554A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:15:20.554A7C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:15:20.714A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:15:20.142B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:15:20.142B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:20.142B2C1126RenderDeviceD3d11::initsave state
01:15:20.142B2C696RenderDeviceD3d11::initDX11loading shaders...
01:15:20.146B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:15:20.146B2C1134RenderDeviceD3d11::initrestore state
01:15:20.146B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:15:20.146B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:20.146B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:20.148B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:15:54.918B2C508ReleaseD11DeviceDevice Released! [2]
01:15:54.918B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:15:54.918B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:15:54.918B2C184IRenderDevice::releaseRender Releasing.
01:15:54.918B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:15:54.918B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:15:54.918B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:15:54.918B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:15:54.918B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:15:54.918B2C201IRenderDevice::releaseRender Releasing Done.
01:15:54.918B2C511ReleaseD11Device End Device Released!
01:15:54.9713D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:15:54.980B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:15:54.980B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:15:54.980B2C1126RenderDeviceD3d11::initsave state
01:15:54.980B2C696RenderDeviceD3d11::initDX11loading shaders...
01:15:54.984B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:15:54.984B2C1134RenderDeviceD3d11::initrestore state
01:15:54.984B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:15:54.984B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:15:54.984B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:15:55.2104A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:55.2104A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:15:55.2104A7C8597OverlayManager::OnForegroundChangedChanged False
01:15:55.2104A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[AdhamElGamerr's Fortnite Stats - Fortnite Tracker - Google Chrome]
01:15:55.2104A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:15:55.2104A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:15:55.2104A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:15:55.212B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:15:55.2264A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:15:55.2274A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:15:55.245B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:16:02.557B2C508ReleaseD11DeviceDevice Released! [2]
01:16:02.557B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:16:02.557B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:16:02.557B2C184IRenderDevice::releaseRender Releasing.
01:16:02.557B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:16:02.557B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:16:02.557B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:16:02.557B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:16:02.557B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:16:02.557B2C201IRenderDevice::releaseRender Releasing Done.
01:16:02.557B2C511ReleaseD11Device End Device Released!
01:16:02.5983D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:16:02.736B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:16:02.736B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:16:02.736B2C1126RenderDeviceD3d11::initsave state
01:16:02.736B2C696RenderDeviceD3d11::initDX11loading shaders...
01:16:02.740B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:16:02.740B2C1134RenderDeviceD3d11::initrestore state
01:16:02.740B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:16:02.740B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:16:02.740B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:16:02.740B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:16:02.745B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:16:02.8664A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:16:02.8664A7C8597OverlayManager::OnForegroundChangedChanged True
01:16:02.8664A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:16:02.8834A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:16:02.885B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:16:07.147B2C508ReleaseD11DeviceDevice Released! [2]
01:16:07.147B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:16:07.147B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:16:07.147B2C184IRenderDevice::releaseRender Releasing.
01:16:07.147B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:16:07.147B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:16:07.147B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:16:07.147B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:16:07.147B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:16:07.147B2C201IRenderDevice::releaseRender Releasing Done.
01:16:07.147B2C511ReleaseD11Device End Device Released!
01:16:07.2043D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:16:07.352B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:16:07.352B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:16:07.352B2C1126RenderDeviceD3d11::initsave state
01:16:07.352B2C696RenderDeviceD3d11::initDX11loading shaders...
01:16:07.357B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:16:07.357B2C1134RenderDeviceD3d11::initrestore state
01:16:07.357B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:16:07.357B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:16:07.357B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:16:07.4554A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:07.4554A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:16:07.4554A7C8597OverlayManager::OnForegroundChangedChanged False
01:16:07.4554A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[eggwithbutter's Fortnite Stats - Fortnite Tracker - Google Chrome]
01:16:07.4554A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:16:07.4554A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:16:07.4554A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:16:07.4714A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:16:07.4724A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:16:07.483B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:16:07.483B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:16:29.952B2C508ReleaseD11DeviceDevice Released! [2]
01:16:29.952B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:16:29.952B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:16:29.952B2C184IRenderDevice::releaseRender Releasing.
01:16:29.952B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:16:29.952B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:16:29.952B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:16:29.952B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:16:29.952B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:16:29.952B2C201IRenderDevice::releaseRender Releasing Done.
01:16:29.952B2C511ReleaseD11Device End Device Released!
01:16:29.9963D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:16:30.7B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:16:30.7B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:16:30.7B2C1126RenderDeviceD3d11::initsave state
01:16:30.7B2C696RenderDeviceD3d11::initDX11loading shaders...
01:16:30.11B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:16:30.11B2C1134RenderDeviceD3d11::initrestore state
01:16:30.11B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:16:30.11B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:16:30.11B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:16:30.11B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:16:30.14B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:16:30.2844A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:16:30.2844A7C8597OverlayManager::OnForegroundChangedChanged True
01:16:30.2844A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:16:30.2994A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:16:30.301B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:17:28.4442D74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:17:30.4352D74177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3002].
01:17:30.4352D7452WidgetsLayoutScheduler::Stopstopping layout scheduler
01:17:30.4352D7461WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:64)
01:17:32.430B2C2377WidgetManager::Renderresume layout thread
01:17:32.430B2C275WidgetManager::StartLayoutSchedulerstart layout scheduler
01:17:32.430B2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:17:47.129B2C508ReleaseD11DeviceDevice Released! [2]
01:17:47.129B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:17:47.129B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:17:47.129B2C184IRenderDevice::releaseRender Releasing.
01:17:47.129B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:17:47.129B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:17:47.129B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:17:47.129B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:17:47.129B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:17:47.129B2C201IRenderDevice::releaseRender Releasing Done.
01:17:47.129B2C511ReleaseD11Device End Device Released!
01:17:47.2073D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:17:47.2804A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:17:47.2804A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:17:47.2804A7C8597OverlayManager::OnForegroundChangedChanged False
01:17:47.2804A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[HarveyOMGyt690's Fortnite Stats - Fortnite Tracker - Google Chrome]
01:17:47.2804A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:17:47.2804A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:17:47.2804A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:17:47.2964A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:17:47.2964A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:17:47.406B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:17:47.406B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:17:47.406B2C1126RenderDeviceD3d11::initsave state
01:17:47.406B2C696RenderDeviceD3d11::initDX11loading shaders...
01:17:47.409B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:17:47.409B2C1134RenderDeviceD3d11::initrestore state
01:17:47.409B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:17:47.409B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:17:47.409B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:17:47.409B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:17:47.439B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:17:47.439B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:17:47.439B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:18:04.709B2C508ReleaseD11DeviceDevice Released! [2]
01:18:04.709B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:18:04.709B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:18:04.709B2C184IRenderDevice::releaseRender Releasing.
01:18:04.709B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:18:04.709B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:18:04.709B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:18:04.709B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:18:04.709B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:18:04.709B2C201IRenderDevice::releaseRender Releasing Done.
01:18:04.709B2C511ReleaseD11Device End Device Released!
01:18:04.7453D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:18:04.750B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:18:04.750B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:04.750B2C1126RenderDeviceD3d11::initsave state
01:18:04.750B2C696RenderDeviceD3d11::initDX11loading shaders...
01:18:04.754B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:18:04.754B2C1134RenderDeviceD3d11::initrestore state
01:18:04.754B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:18:04.754B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:18:04.754B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:18:05.194A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:18:05.194A7C8597OverlayManager::OnForegroundChangedChanged True
01:18:05.194A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:18:05.354A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:18:05.40B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:18:05.703D087849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
01:18:05.267B2C508ReleaseD11DeviceDevice Released! [2]
01:18:05.267B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:18:05.267B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:18:05.267B2C184IRenderDevice::releaseRender Releasing.
01:18:05.267B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:18:05.267B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:18:05.267B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:18:05.267B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:18:05.267B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:18:05.267B2C201IRenderDevice::releaseRender Releasing Done.
01:18:05.267B2C511ReleaseD11Device End Device Released!
01:18:05.3443D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:18:05.5344A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:18:05.5344A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:18:05.5344A7C8597OverlayManager::OnForegroundChangedChanged False
01:18:05.5344A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101C6 Title=[Search]
01:18:05.5344A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:18:05.5344A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:18:05.5494A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:18:05.5504A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:18:05.582B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:18:05.582B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:05.582B2C1126RenderDeviceD3d11::initsave state
01:18:05.582B2C696RenderDeviceD3d11::initDX11loading shaders...
01:18:05.587B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:18:05.587B2C1134RenderDeviceD3d11::initrestore state
01:18:05.587B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:18:05.587B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:18:05.587B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:18:05.587B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:18:05.613B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:18:05.613B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:18:05.613B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:18:13.548B2C508ReleaseD11DeviceDevice Released! [2]
01:18:13.548B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:18:13.548B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:18:13.548B2C184IRenderDevice::releaseRender Releasing.
01:18:13.548B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:18:13.548B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:18:13.548B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:18:13.548B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:18:13.548B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:18:13.548B2C201IRenderDevice::releaseRender Releasing Done.
01:18:13.548B2C511ReleaseD11Device End Device Released!
01:18:13.5883D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:18:13.594B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:18:13.594B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:13.594B2C1126RenderDeviceD3d11::initsave state
01:18:13.594B2C696RenderDeviceD3d11::initDX11loading shaders...
01:18:13.598B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:18:13.598B2C1134RenderDeviceD3d11::initrestore state
01:18:13.598B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:18:13.598B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:18:13.598B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:18:13.6804A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:18:13.6804A7C8597OverlayManager::OnForegroundChangedChanged True
01:18:13.6804A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:18:13.6954A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:18:13.700B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:18:15.193B2C508ReleaseD11DeviceDevice Released! [2]
01:18:15.193B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:18:15.193B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:18:15.193B2C184IRenderDevice::releaseRender Releasing.
01:18:15.193B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:18:15.193B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:18:15.193B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:18:15.193B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:18:15.193B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:18:15.193B2C201IRenderDevice::releaseRender Releasing Done.
01:18:15.193B2C511ReleaseD11Device End Device Released!
01:18:15.2374A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:18:15.2374A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:18:15.2374A7C8597OverlayManager::OnForegroundChangedChanged False
01:18:15.2384A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[miro b0b's Fortnite Matches - Fortnite Tracker - Google Chrome]
01:18:15.2384A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:18:15.2384A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:18:15.2384A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:18:15.2494A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:18:15.2504A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:18:15.2783D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:18:15.289B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:18:15.289B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:15.289B2C1126RenderDeviceD3d11::initsave state
01:18:15.289B2C696RenderDeviceD3d11::initDX11loading shaders...
01:18:15.293B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:18:15.293B2C1134RenderDeviceD3d11::initrestore state
01:18:15.293B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:18:15.293B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:18:15.293B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:18:15.293B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:18:15.322B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:18:15.322B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:18:15.322B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:18:47.798B2C508ReleaseD11DeviceDevice Released! [2]
01:18:47.798B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:18:47.798B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:18:47.798B2C184IRenderDevice::releaseRender Releasing.
01:18:47.798B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:18:47.798B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:18:47.798B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:18:47.798B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:18:47.798B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:18:47.798B2C201IRenderDevice::releaseRender Releasing Done.
01:18:47.798B2C511ReleaseD11Device End Device Released!
01:18:47.8443D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:18:48.61B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:18:48.61B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:18:48.61B2C1126RenderDeviceD3d11::initsave state
01:18:48.61B2C696RenderDeviceD3d11::initDX11loading shaders...
01:18:48.65B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:18:48.65B2C1134RenderDeviceD3d11::initrestore state
01:18:48.65B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:18:48.65B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:18:48.65B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:18:48.2344A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:18:48.2344A7C8597OverlayManager::OnForegroundChangedChanged True
01:18:48.2344A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:18:48.2504A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:18:48.258B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:23:12.32247C4528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
01:23:50.454B2C508ReleaseD11DeviceDevice Released! [2]
01:23:50.454B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:23:50.454B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:23:50.454B2C184IRenderDevice::releaseRender Releasing.
01:23:50.454B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:23:50.454B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:23:50.454B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:23:50.454B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:23:50.454B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:23:50.454B2C201IRenderDevice::releaseRender Releasing Done.
01:23:50.454B2C511ReleaseD11Device End Device Released!
01:23:50.5044A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:23:50.5044A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:23:50.5044A7C8597OverlayManager::OnForegroundChangedChanged False
01:23:50.5054A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[Zemie - Twitch - Google Chrome]
01:23:50.5054A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:23:50.5054A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:23:50.5054A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:23:50.5194A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:23:50.5204A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:23:50.5343D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:23:50.755B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:23:50.755B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:23:50.755B2C1126RenderDeviceD3d11::initsave state
01:23:50.755B2C696RenderDeviceD3d11::initDX11loading shaders...
01:23:50.759B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:23:50.759B2C1134RenderDeviceD3d11::initrestore state
01:23:50.759B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:23:50.759B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:23:50.759B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:23:50.759B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:23:50.788B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:23:50.788B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:23:50.788B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:30:58.464B2C508ReleaseD11DeviceDevice Released! [2]
01:30:58.464B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:30:58.464B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:30:58.464B2C184IRenderDevice::releaseRender Releasing.
01:30:58.464B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:30:58.464B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:30:58.464B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:30:58.464B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:30:58.464B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:30:58.464B2C201IRenderDevice::releaseRender Releasing Done.
01:30:58.464B2C511ReleaseD11Device End Device Released!
01:30:58.4884A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:30:58.4884A7C8597OverlayManager::OnForegroundChangedChanged True
01:30:58.4884A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:30:58.4904A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:30:58.5133D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:30:58.524B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:30:58.524B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:30:58.524B2C1126RenderDeviceD3d11::initsave state
01:30:58.524B2C696RenderDeviceD3d11::initDX11loading shaders...
01:30:58.528B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:30:58.528B2C1134RenderDeviceD3d11::initrestore state
01:30:58.528B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:30:58.528B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:30:58.528B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:30:58.531B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:31:22.512B2C508ReleaseD11DeviceDevice Released! [2]
01:31:22.512B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:31:22.512B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:31:22.512B2C184IRenderDevice::releaseRender Releasing.
01:31:22.512B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:31:22.512B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:31:22.512B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:31:22.512B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:31:22.512B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:31:22.512B2C201IRenderDevice::releaseRender Releasing Done.
01:31:22.512B2C511ReleaseD11Device End Device Released!
01:31:22.5773D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:31:22.792B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:31:22.792B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:31:22.792B2C1126RenderDeviceD3d11::initsave state
01:31:22.792B2C696RenderDeviceD3d11::initDX11loading shaders...
01:31:22.797B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:31:22.797B2C1134RenderDeviceD3d11::initrestore state
01:31:22.797B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:31:22.797B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:31:22.797B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:31:22.9684A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:31:22.9684A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:31:22.9684A7C8597OverlayManager::OnForegroundChangedChanged False
01:31:22.9684A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x60440 Title=[Task Switching]
01:31:22.9684A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:31:22.9684A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:31:22.9684A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:31:22.9844A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:31:22.9844A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:31:22.993B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:31:22.993B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:31:43.525B2C508ReleaseD11DeviceDevice Released! [2]
01:31:43.526B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:31:43.526B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:31:43.526B2C184IRenderDevice::releaseRender Releasing.
01:31:43.526B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:31:43.526B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:31:43.526B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:31:43.526B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:31:43.526B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:31:43.526B2C201IRenderDevice::releaseRender Releasing Done.
01:31:43.526B2C511ReleaseD11Device End Device Released!
01:31:43.5613D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:31:43.570B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:31:43.570B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:31:43.570B2C1126RenderDeviceD3d11::initsave state
01:31:43.570B2C696RenderDeviceD3d11::initDX11loading shaders...
01:31:43.575B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:31:43.575B2C1134RenderDeviceD3d11::initrestore state
01:31:43.575B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:31:43.575B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:31:43.575B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:31:43.575B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:31:43.577B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
01:31:43.7354A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:31:43.7354A7C8597OverlayManager::OnForegroundChangedChanged True
01:31:43.7354A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:31:43.7524A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:31:43.757B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:31:54.188B2C508ReleaseD11DeviceDevice Released! [2]
01:31:54.188B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:31:54.188B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:31:54.188B2C184IRenderDevice::releaseRender Releasing.
01:31:54.188B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:31:54.188B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:31:54.188B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:31:54.188B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:31:54.188B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:31:54.188B2C201IRenderDevice::releaseRender Releasing Done.
01:31:54.188B2C511ReleaseD11Device End Device Released!
01:31:54.2533D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:31:54.262B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:31:54.262B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:31:54.262B2C1126RenderDeviceD3d11::initsave state
01:31:54.262B2C696RenderDeviceD3d11::initDX11loading shaders...
01:31:54.267B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:31:54.267B2C1134RenderDeviceD3d11::initrestore state
01:31:54.267B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:31:54.267B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:31:54.267B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:31:54.4444A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:31:54.4444A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:31:54.4444A7C8597OverlayManager::OnForegroundChangedChanged False
01:31:54.4454A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x110766 Title=[Zemie - Twitch - Google Chrome]
01:31:54.4454A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:31:54.4454A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:31:54.4454A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:31:54.4594A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:31:54.4604A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:31:54.464B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
01:31:54.464B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:34:06.171B2C508ReleaseD11DeviceDevice Released! [2]
01:34:06.171B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
01:34:06.171B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
01:34:06.171B2C184IRenderDevice::releaseRender Releasing.
01:34:06.171B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
01:34:06.171B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
01:34:06.171B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
01:34:06.171B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
01:34:06.171B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
01:34:06.171B2C201IRenderDevice::releaseRender Releasing Done.
01:34:06.171B2C511ReleaseD11Device End Device Released!
01:34:06.2093D08441fSwapResize_BuffersResize buffer (0x79706850)!
01:34:06.3234A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
01:34:06.3234A7C8597OverlayManager::OnForegroundChangedChanged True
01:34:06.3234A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
01:34:06.3234A7C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
01:34:06.3394A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:34:06.416B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
01:34:06.416B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
01:34:06.416B2C1126RenderDeviceD3d11::initsave state
01:34:06.416B2C696RenderDeviceD3d11::initDX11loading shaders...
01:34:06.419B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
01:34:06.419B2C1134RenderDeviceD3d11::initrestore state
01:34:06.419B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
01:34:06.419B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
01:34:06.419B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
01:34:06.424B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
01:34:33.5073D081907OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
01:34:33.5073D081935OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
01:34:33.8694A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:34:33.8694A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
01:34:33.8694A7C8597OverlayManager::OnForegroundChangedChanged False
01:34:33.8704A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0xD084E Title=[Fortnite Tracker]
01:34:33.8704A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
01:34:33.8704A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
01:34:33.8704A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
01:34:33.8844A7C367InputInterceptor::ResetLLHookProcExtReset keys state
01:34:33.8854A7C7134OverlayManager::doActionDisplayFPS - Triggered
01:34:34.8893FB0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
01:34:36.9293FB0177WidgetsLayoutScheduler::UpdateFPSRender keep alive faild... exit [3431].
01:34:36.9293FB052WidgetsLayoutScheduler::Stopstopping layout scheduler
01:34:36.9293FB061WidgetsLayoutScheduler::Stoplayout scheduler stopped (last fps:16)
02:02:47.2543D081907OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
02:02:47.2543D081935OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - restore Gameproc
02:02:47.4164A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
02:02:47.4164A7C8597OverlayManager::OnForegroundChangedChanged True
02:02:47.4164A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
02:02:47.4164A7C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:02:47.570B2C508ReleaseD11DeviceDevice Released! [2]
02:02:47.570B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:02:47.570B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:02:47.570B2C184IRenderDevice::releaseRender Releasing.
02:02:47.570B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
02:02:47.570B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
02:02:47.570B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
02:02:47.570B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
02:02:47.570B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
02:02:47.570B2C201IRenderDevice::releaseRender Releasing Done.
02:02:47.570B2C511ReleaseD11Device End Device Released!
02:02:47.5713D08441fSwapResize_BuffersResize buffer (0x79706850)!
02:02:47.588B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
02:02:47.588B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:02:47.588B2C1126RenderDeviceD3d11::initsave state
02:02:47.588B2C696RenderDeviceD3d11::initDX11loading shaders...
02:02:47.592B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
02:02:47.592B2C1134RenderDeviceD3d11::initrestore state
02:02:47.592B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
02:02:47.592B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:02:47.592B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:02:47.593B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
02:02:47.593B2C2377WidgetManager::Renderresume layout thread
02:02:47.593B2C275WidgetManager::StartLayoutSchedulerstart layout scheduler
02:02:47.593B2C293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:02:47.593B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:03:12.32747C4528overlayGetWindowLongWGetWindowLongW changed 0x4005a6, 1148825444
02:03:41.4894A7C367InputInterceptor::ResetLLHookProcExtReset keys state
02:03:41.4894A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
02:03:41.4894A7C8597OverlayManager::OnForegroundChangedChanged False
02:03:41.4894A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10164 Title=[]
02:03:41.4894A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:03:41.4894A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:03:41.4894A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:03:41.5054A7C367InputInterceptor::ResetLLHookProcExtReset keys state
02:03:41.5064A7C7134OverlayManager::doActionDisplayFPS - Triggered
02:03:41.509B2C508ReleaseD11DeviceDevice Released! [2]
02:03:41.509B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:03:41.509B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:03:41.509B2C184IRenderDevice::releaseRender Releasing.
02:03:41.509B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
02:03:41.509B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
02:03:41.509B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
02:03:41.509B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
02:03:41.509B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
02:03:41.509B2C201IRenderDevice::releaseRender Releasing Done.
02:03:41.509B2C511ReleaseD11Device End Device Released!
02:03:41.544B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
02:03:41.544B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:03:41.544B2C1126RenderDeviceD3d11::initsave state
02:03:41.544B2C696RenderDeviceD3d11::initDX11loading shaders...
02:03:41.549B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
02:03:41.549B2C1134RenderDeviceD3d11::initrestore state
02:03:41.549B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
02:03:41.549B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:03:41.549B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:03:41.549B2C3034OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
02:03:41.574B2C48ResetSnapShotSH::ExecuteRelease snapshot SH
02:03:41.574B2C1702WidgetManager::drawskip widget draw (not in foreground) False - False
02:03:41.574B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:14:18.59B2C508ReleaseD11DeviceDevice Released! [2]
02:14:18.59B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:14:18.59B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:14:18.59B2C184IRenderDevice::releaseRender Releasing.
02:14:18.59B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
02:14:18.59B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
02:14:18.59B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
02:14:18.59B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
02:14:18.59B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
02:14:18.59B2C201IRenderDevice::releaseRender Releasing Done.
02:14:18.59B2C511ReleaseD11Device End Device Released!
02:14:18.1003D08441fSwapResize_BuffersResize buffer (0x79706850)!
02:14:18.2164A7C6975OverlayManager::doActionForegroundChange Event ON (ON)
02:14:18.2164A7C8597OverlayManager::OnForegroundChangedChanged True
02:14:18.2164A7C7849OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
02:14:18.2324A7C7134OverlayManager::doActionDisplayFPS - Triggered
02:14:18.311B2C1041RenderDeviceD3d11::initRefC r:[3]->[3] 0x79706850
02:14:18.311B2C1105RenderDeviceD3d11::initBackbuffer format=87, copy format=87, Width=1920, Height=1080, Multisampled=false
02:14:18.311B2C1126RenderDeviceD3d11::initsave state
02:14:18.311B2C696RenderDeviceD3d11::initDX11loading shaders...
02:14:18.315B2C1132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0x822e4678.
02:14:18.315B2C1134RenderDeviceD3d11::initrestore state
02:14:18.315B2C1137RenderDeviceD3d11::initTarget Window [0x4005a6]
02:14:18.315B2C241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
02:14:18.315B2C248IRenderDevice::reCreateResourceListRECREATION *** Done ***
02:14:18.317B2C1083OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
02:14:21.1342D74293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
02:14:21.327B2C508ReleaseD11DeviceDevice Released! [2]
02:14:21.327B2C3046OverlayManager::OnGraphicsDeviceLostClear Resource Start
02:14:21.327B2C3068OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
02:14:21.327B2C184IRenderDevice::releaseRender Releasing.
02:14:21.327B2C98RenderDeviceCaptureBase::ReleaseTextureRelease
02:14:21.327B2C116RenderDeviceCaptureBase::ReleaseTextureReleased
02:14:21.327B2C1258RenderDeviceD3d11::releaseImplementationReleasing 1
02:14:21.327B2C1268RenderDeviceD3d11::releaseImplementationReleasing 2
02:14:21.327B2C1287RenderDeviceD3d11::releaseImplementationReleasing 3
02:14:21.327B2C201IRenderDevice::releaseRender Releasing Done.
02:14:21.327B2C511ReleaseD11Device End Device Released!
02:14:21.3403D082016OverlayManager::GameWindowProcCallbackClose Window [2].
02:14:21.7894A7C367InputInterceptor::ResetLLHookProcExtReset keys state
02:14:21.7894A7C6975OverlayManager::doActionForegroundChange Event OFF (OFF)
02:14:21.7894A7C8597OverlayManager::OnForegroundChangedChanged False
02:14:21.7894A7C8635OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10510 Title=[#general | CHULOOO - Discord]
02:14:21.7894A7C7849OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
02:14:21.7894A7C3027OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
02:14:21.7894A7C2922OverlayManager::setControlModeOVERLAY_CONTROL_OFF
02:14:21.8054A7C367InputInterceptor::ResetLLHookProcExtReset keys state
02:14:21.8054A7C7134OverlayManager::doActionDisplayFPS - Triggered
02:14:24.9583D082228ClientExitProcessCallbackClient::Exit Process Callback [0].
02:14:24.9583D08695Client::clearClient::Clear [0 - 1] .
02:14:24.9583D08702Client::clearClient::Clear stoping...
02:14:24.9583D081235OverlayManager::StopInternalstopping...
02:14:24.9583D081262OverlayManager::StopInternalStoping server connection
02:14:24.9584A7C7347OverlayManager::OnDisconnectedDisconnected from server
02:14:24.9583D081267OverlayManager::StopInternalStopped server connection
02:14:24.9583D08206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
02:14:24.9583D08232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
02:14:24.9583D08232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
02:14:24.9583D081288OverlayManager::StopInternalClosing inter process
02:14:24.9583D0825InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
02:14:24.95819C0118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
02:14:24.9593D08255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
02:14:24.9593D0859InterProcessEventHandler::~InterProcessEventHandlerDone.
02:14:24.9593D081304OverlayManager::StopInternalnot running.
02:14:24.9593D08141ApiManager::DestroyBackgroundThreadDestroy call.
02:14:24.9591200188ApiManager::BackgroundThreadBackground Thread is terminated.
02:14:24.9593D08232ApiManager::ClearAllCommandsClearing commands [3]
02:14:24.9593D08249ApiManager::ClearAllCommandsCleared
02:14:24.9593D08136ApiManager::DestroyDestroyed
02:14:24.9593D081306OverlayManager::StopInternalstopped.
02:14:24.9593D08763Client::clearRemove old SHM
02:14:24.9593D08255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_26317448 close 2147483647 bytes
02:14:24.9593D08771Client::clearStop tasks thread
02:14:24.9593D08784Client::clearClient::Clear - Done.
02:14:24.9593D082243ClientExitProcessCallbackGoing to ExitProcess()