TimeThreadLineFunctionMessage
20:58:52.3834248139runClientStarting Overlay PID=7424(0x1d00) server PID = 21040
20:58:52.3834248560Client::initClient::Initialize
20:58:52.3834248568Client::initStart owclient thread
20:58:52.38351F4325Client::initFirstInjectionClient::initFirstInjection.
20:58:52.38451F4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24021040 opened succesfuly
20:58:52.38451F4351session id = {22ACCE38-D145-46F6-9836-560181C3E6E1}
20:58:52.38451F42096Client::LogClientInfoProcess OS version [10.0] [64-bit]
20:58:52.38451F42106Client::LogClientInfoOS version [10.0.22621]
20:58:52.38451F42128Client::LogClientInfoClient [64-bit] Version 2.2.240.1
20:58:52.38451F42141Client::LogProcessModulesLoaded modules:
20:58:52.39251F42157C:\Program Files (x86)\Overwolf\0.241.0.10\OWClient.dll
20:58:52.39251F42157C:\Program Files (x86)\Overwolf\0.241.0.10\OWExplorer.dll
20:58:52.39251F42157C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks64.dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\bink2w64.dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\binkawin64.dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\mileswin64.dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\paks\Win64\ui(02).dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\r5apex.exe
20:58:52.39251F42157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\steam_api64.dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\steamnetworkingsockets.dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\steamapps\common\HudSight\hooks\hudsight64.dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\steamclient64.dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\tier0_s64.dll
20:58:52.39251F42157C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:58:52.39251F42157C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23110.3-0\MpOav.dll
20:58:52.39251F42157C:\Users\watki\AppData\Local\Discord\app-1.0.9030\modules\discord_hook-1\discord_hook\414a6c0c1dfd8d\DiscordHook64.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\AUDIOSES.DLL
20:58:52.39251F42157C:\Windows\SYSTEM32\AVIFIL32.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\AVRT.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\CFGMGR32.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:58:52.39251F42157C:\Windows\SYSTEM32\CRYPTSP.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\CoreMessaging.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\CoreUIComponents.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\D3DCompiler_47.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\DEVOBJ.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\DNSAPI.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\DSOUND.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\HID.DLL
20:58:52.39251F42157C:\Windows\SYSTEM32\IPHLPAPI.DLL
20:58:52.39251F42157C:\Windows\SYSTEM32\MMDevAPI.DLL
20:58:52.39251F42157C:\Windows\SYSTEM32\MSACM32.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\MSASN1.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\MSVFW32.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\MSWSOCK.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\NTASN1.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\ResampleDmo.DLL
20:58:52.39251F42157C:\Windows\SYSTEM32\SSPICLI.DLL
20:58:52.39251F42157C:\Windows\SYSTEM32\Secur32.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\UMPDC.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\USERENV.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\VERSION.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\WININET.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\WINMM.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\WINNSI.DLL
20:58:52.39251F42157C:\Windows\SYSTEM32\XAudio2_9.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\XInput1_3.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\amsi.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\cryptnet.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\d3d11.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\dbgcore.DLL
20:58:52.39251F42157C:\Windows\SYSTEM32\dbghelp.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\dcomp.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:58:52.39251F42157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:58:52.39251F42157C:\Windows\SYSTEM32\directxdatabasehelper.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\drvstore.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\dwmapi.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\dxcore.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\dxgi.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\gpapi.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\kernel.appcore.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\ksuser.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\midimap.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\msacm32.drv
20:58:52.39251F42157C:\Windows\SYSTEM32\mscms.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\msdmo.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\ncrypt.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\ntdll.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\ntmarta.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\nvapi64.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\powrprof.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\profapi.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\textinputframework.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\wbemcomn.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\wdmaud.drv
20:58:52.39251F42157C:\Windows\SYSTEM32\windows.storage.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\winmmbase.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\wintypes.dll
20:58:52.39251F42157C:\Windows\SYSTEM32\wldp.dll
20:58:52.39251F42157C:\Windows\System32\ADVAPI32.dll
20:58:52.39251F42157C:\Windows\System32\CRYPT32.dll
20:58:52.39251F42157C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_866484083fc526af\Display.NvContainer\MessageBus.dll
20:58:52.39251F42157C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_866484083fc526af\nvgpucomp64.dll
20:58:52.39251F42157C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_866484083fc526af\nvldumdx.dll
20:58:52.39251F42157C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_866484083fc526af\nvwgf2umx.dll
20:58:52.39251F42157C:\Windows\System32\GDI32.dll
20:58:52.39251F42157C:\Windows\System32\IMM32.dll
20:58:52.39251F42157C:\Windows\System32\KERNEL32.DLL
20:58:52.39251F42157C:\Windows\System32\KERNELBASE.dll
20:58:52.39251F42157C:\Windows\System32\MSCTF.dll
20:58:52.39251F42157C:\Windows\System32\NSI.dll
20:58:52.39251F42157C:\Windows\System32\Normaliz.dll
20:58:52.39251F42157C:\Windows\System32\OLEAUT32.dll
20:58:52.39251F42157C:\Windows\System32\OneCoreCommonProxyStub.dll
20:58:52.39251F42157C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
20:58:52.39251F42157C:\Windows\System32\PSAPI.DLL
20:58:52.39251F42157C:\Windows\System32\RPCRT4.dll
20:58:52.39251F42157C:\Windows\System32\SETUPAPI.dll
20:58:52.39251F42157C:\Windows\System32\SHELL32.dll
20:58:52.39251F42157C:\Windows\System32\SHLWAPI.dll
20:58:52.39251F42157C:\Windows\System32\USER32.dll
20:58:52.39251F42157C:\Windows\System32\WINTRUST.dll
20:58:52.39251F42157C:\Windows\System32\WLDAP32.dll
20:58:52.39251F42157C:\Windows\System32\WS2_32.dll
20:58:52.39251F42157C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
20:58:52.39251F42157C:\Windows\System32\Windows.UI.dll
20:58:52.39251F42157C:\Windows\System32\bcrypt.dll
20:58:52.39251F42157C:\Windows\System32\bcryptPrimitives.dll
20:58:52.39251F42157C:\Windows\System32\clbcatq.dll
20:58:52.39251F42157C:\Windows\System32\combase.dll
20:58:52.39251F42157C:\Windows\System32\fwpuclnt.dll
20:58:52.39251F42157C:\Windows\System32\gdi32full.dll
20:58:52.39251F42157C:\Windows\System32\imagehlp.dll
20:58:52.39251F42157C:\Windows\System32\msvcp_win.dll
20:58:52.39251F42157C:\Windows\System32\msvcrt.dll
20:58:52.39251F42157C:\Windows\System32\ole32.dll
20:58:52.39251F42157C:\Windows\System32\rasadhlp.dll
20:58:52.39251F42157C:\Windows\System32\sechost.dll
20:58:52.39251F42157C:\Windows\System32\shcore.dll
20:58:52.39251F42157C:\Windows\System32\ucrtbase.dll
20:58:52.39251F42157C:\Windows\System32\win32u.dll
20:58:52.39251F42157C:\Windows\System32\winrnr.dll
20:58:52.39251F42157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.2506_none_b43bab19638c9595\COMCTL32.dll
20:58:52.39251F42157C:\Windows\system32\napinsp.dll
20:58:52.39251F42157C:\Windows\system32\ncryptsslp.dll
20:58:52.39251F42157C:\Windows\system32\nlansp_c.dll
20:58:52.39251F42157C:\Windows\system32\nvspcap64.dll
20:58:52.39251F42157C:\Windows\system32\pnrpnsp.dll
20:58:52.39251F42157C:\Windows\system32\rsaenh.dll
20:58:52.39251F42157C:\Windows\system32\schannel.DLL
20:58:52.39251F42157C:\Windows\system32\wbem\fastprox.dll
20:58:52.39251F42157C:\Windows\system32\wbem\wbemprox.dll
20:58:52.39251F42157C:\Windows\system32\wbem\wbemsvc.dll
20:58:52.39251F42157C:\Windows\system32\wshbth.dll
20:58:52.39251F479GraphicsHookManager::InitCreated Thread - Created , ThreadId=18932
20:58:52.39751F41546Client::ReadGameConfigurationsGameConfigurations Input Libraries - Use Default.
20:58:52.39751F41570Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D11.
20:58:52.39751F41578Client::ReadGameConfigurationsGameConfigurations Render Libraries - D3D12.
20:58:52.39751F41619Client::ReadGameConfigurationsDisable DisableEXHandle - OFF
20:58:52.39751F41685Client::ReadGameConfigurationsGameConfigurations UseTSHook - OFF
20:58:52.39751F41698Client::ReadGameConfigurationsGameConfigurations DisableDIAquire - OFF
20:58:52.39751F41728Client::ReadGameConfigurationsEnable EnableTXR - OFF
20:58:52.39751F41768Client::ReadGameConfigurationsGameConfigurations DisableD3d9Ex - OFF
20:58:52.39751F41770Client::ReadGameConfigurationsGameConfigurations EnableMTCursor - OFF
20:58:52.39751F41772Client::ReadGameConfigurationsGameConfigurations Use Long Block - OFF
20:58:52.39751F41774Client::ReadGameConfigurationsGameConfigurations Use Safe Block - OFF
20:58:52.39751F41776Client::ReadGameConfigurationsGameConfigurations Use All Safe Block - OFF
20:58:52.39751F41778Client::ReadGameConfigurationsGameConfigurations Disable Safe Hooking - OFF
20:58:52.39751F41780Client::ReadGameConfigurationsGameConfigurations Use MH - OFF
20:58:52.39751F41783Client::ReadGameConfigurationsGameConfigurations Use MCH - ON
20:58:52.39751F41786Client::ReadGameConfigurationsGameConfigurations Use EH - OFF
20:58:52.39751F41893Data::Search[0] 0xEC5F0000
20:58:52.39751F41893Data::Search[1] 0x0
20:58:52.39751F41893Data::Search[2] 0x0
20:58:52.39751F41893Data::Search[3] 0x0
20:58:52.39751F41893Data::Search[4] 0x0
20:58:52.39751F41893Data::Search[5] 0xE8DC0000
20:58:52.39751F41893Data::Search[6] 0xECD40000
20:58:52.39751F41893Data::Search[7] 0x0
20:58:52.39751F41893Data::Search[8] 0xE8DC0000
20:58:52.39751F41893Data::Search[9] 0x0
20:58:52.39751F41898Data::Search[10] 0x0
20:58:52.39751F41904Data::Search[11] 0xE7C70000
20:58:52.39751F41910Data::Search[12] 0x0
20:58:52.39751F41916Data::Search[13] 0x0
20:58:52.39751F4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:58:52.39751F41265Client::hookFunctionsDetected Windows 8.1 or greater
20:58:52.39751F41288Client::hookFunctionsAcquiring function lock succedded
20:58:52.41651F4254Common::HookChain::HookChainConfiguration::ReadAppConfigurationread configuration file
20:58:52.41651F4582Common::HookChain::HookChainManager::InitFromRemoteConfigurationRead configuraion 17
20:58:52.41651F4550ApplyHookConfiguration3rdparty Co-existence [MSIAfterBurner - RTSSHooks64.dll]: DIT[5000] hook[9] FIGVTH[False] disableFIGVTH[False] MCH_options[True] suspend[False] monitor[False] ignoreRelease[False]
20:58:52.41651F4634Common::HookChain::HookChainManager::InitFromRemoteConfigurationApplying Co-existence: DIT[5000] hook[9] FIGVTH[False] disableFIGVTH[False] MCH_options[True] suspend[False] ignoreRelease[False]
20:58:52.41651F4655Common::HookChain::HookChainManager::InitFromRemoteConfigurationFORCE DIT 3rdParty app 5000
20:58:57.41751F4225InterProcessElement::openInterProcess Overwolf_SHARED_MEMORY_2_2_24021040 opened succesfuly
20:58:57.41751F4530OverlayManager::OverlayManagerOW System Cursor is set to = 0x11a0637
20:58:57.41751F47660OverlayManager::LoadDefaultCursorsLoad default cursors
20:58:57.41751F4540OverlayManager::OverlayManagerOW Blank System Cursor is set to = 0x92a0a55, game cursor = 0x10009
20:58:57.41751F472PerformanceCounter::StartSessionStartSession
20:58:57.41751F472PerformanceCounter::StartSessionStartSession
20:58:57.41751F4225InterProcessElement::openInterProcess INTER_PROCESS_EVENT_HANDLER opened succesfuly
20:58:57.43251F4762OverlayManager::ReadGameConfigurationsGameConfigurations Control Modes = 0
20:58:57.43251F4780OverlayManager::ReadGameConfigurationsGameConfigurations TC Mode = 0x0
20:58:57.43251F4782OverlayManager::ReadGameConfigurationsGameConfigurations Cursor Mode = 0
20:58:57.43251F4785OverlayManager::ReadGameConfigurationsGameConfigurations FixInputBlock = OFF
20:58:57.43251F4788OverlayManager::ReadGameConfigurationsGameConfigurations AllowCursorMix = OFF
20:58:57.43251F4791OverlayManager::ReadGameConfigurationsGameConfigurations FixMixModeCursor = OFF
20:58:57.43251F4794OverlayManager::ReadGameConfigurationsGameConfigurations FixCursorOffset = OFF
20:58:57.43251F4797OverlayManager::ReadGameConfigurationsGameConfigurations FixResolutionChange = OFF
20:58:57.43251F4800OverlayManager::ReadGameConfigurationsGameConfigurations FixDIBLock = OFF
20:58:57.43251F4803OverlayManager::ReadGameConfigurationsGameConfigurations FixDIFocus = OFF
20:58:57.43251F4806OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus = OFF
20:58:57.43251F4809OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartDIFocus2 = OFF
20:58:57.43251F4812OverlayManager::ReadGameConfigurationsGameConfigurations DisableDIAquire = OFF
20:58:57.43251F4815OverlayManager::ReadGameConfigurationsGameConfigurations SetDINonExclusive = OFF
20:58:57.43251F4818OverlayManager::ReadGameConfigurationsGameConfigurations FixMouseDIExclusive = OFF
20:58:57.43251F4821OverlayManager::ReadGameConfigurationsGameConfigurations DisableActionMixed = OFF
20:58:57.43251F4824OverlayManager::ReadGameConfigurationsGameConfigurations ForceControlRehook = OFF
20:58:57.43251F4827OverlayManager::ReadGameConfigurationsGameConfigurations FixActionFocus = OFF
20:58:57.43251F4830OverlayManager::ReadGameConfigurationsGameConfigurations RestoreRT = ON
20:58:57.43251F4833OverlayManager::ReadGameConfigurationsGameConfigurations DisableResizeRelease = OFF
20:58:57.43251F4836OverlayManager::ReadGameConfigurationsGameConfigurations ResizeNotifyResolution = OFF
20:58:57.43251F4839OverlayManager::ReadGameConfigurationsGameConfigurations ForceCaptureChangeRehook = OFF
20:58:57.43251F4842OverlayManager::ReadGameConfigurationsGameConfigurations DisableEternalEnum = OFF
20:58:57.43251F4845OverlayManager::ReadGameConfigurationsGameConfigurations FixSWL = OFF
20:58:57.43251F4848OverlayManager::ReadGameConfigurationsGameConfigurations FixSWLW = OFF
20:58:57.43251F4851OverlayManager::ReadGameConfigurationsGameConfigurations TerminateOnWindowClose = OFF
20:58:57.43251F4854OverlayManager::ReadGameConfigurationsGameConfigurations EnableSmartFocus = OFF
20:58:57.43251F4857OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreRelease = OFF
20:58:57.43251F4860OverlayManager::ReadGameConfigurationsGameConfigurations DisableTPA = OFF
20:58:57.43251F4863OverlayManager::ReadGameConfigurationsGameConfigurations PTCT = 0x0
20:58:57.43251F4866OverlayManager::ReadGameConfigurationsGameConfigurations ReleaseKBInOverlayFocus = OFF
20:58:57.43251F4869OverlayManager::ReadGameConfigurationsGameConfigurations SmartReleaseKBInOverlayFocus = ON
20:58:57.43251F4872OverlayManager::ReadGameConfigurationsGameConfigurations Stuck In Trans = OFF
20:58:57.43251F4875OverlayManager::ReadGameConfigurationsGameConfigurations EnableFocusOnAnyClick = OFF
20:58:57.43251F4878OverlayManager::ReadGameConfigurationsGameConfigurations FixCC = OFF
20:58:57.43251F4881OverlayManager::ReadGameConfigurationsGameConfigurations AllowCCMix = OFF
20:58:57.43251F4884OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursor = OFF
20:58:57.43251F4887OverlayManager::ReadGameConfigurationsGameConfigurations UpdateCursorMT = OFF
20:58:57.43251F4890OverlayManager::ReadGameConfigurationsGameConfigurations EnableRawInput = OFF
20:58:57.43251F4893OverlayManager::ReadGameConfigurationsGameConfigurations DisableOWGestures = OFF
20:58:57.43251F4896OverlayManager::ReadGameConfigurationsGameConfigurations DisableD3d9Ex = OFF
20:58:57.43251F4899OverlayManager::ReadGameConfigurationsGameConfigurations EnableMTCursor = OFF
20:58:57.43251F4902OverlayManager::ReadGameConfigurationsGameConfigurations UseRI = OFF
20:58:57.43251F4905OverlayManager::ReadGameConfigurationsGameConfigurations UseRIKB = OFF
20:58:57.43251F4908OverlayManager::ReadGameConfigurationsGameConfigurations UseRIB = OFF
20:58:57.43251F4911OverlayManager::ReadGameConfigurationsGameConfigurations AllowRIMix = OFF
20:58:57.43251F4914OverlayManager::ReadGameConfigurationsGameConfigurations RestoreBB = OFF
20:58:57.43251F4917OverlayManager::ReadGameConfigurationsGameConfigurations RecreateSB = OFF
20:58:57.43251F4920OverlayManager::ReadGameConfigurationsGameConfigurations FixFSTB = OFF
20:58:57.43251F4923OverlayManager::ReadGameConfigurationsGameConfigurations FixCOEx = OFF
20:58:57.43251F4926OverlayManager::ReadGameConfigurationsGameConfigurations FixRCEx = ON
20:58:57.43251F4929OverlayManager::ReadGameConfigurationsGameConfigurations DisableBlockChain = OFF
20:58:57.43251F4932OverlayManager::ReadGameConfigurationsGameConfigurations UseMKLL = OFF
20:58:57.43251F4935OverlayManager::ReadGameConfigurationsGameConfigurations UseNewKLL = OFF
20:58:57.43251F4938OverlayManager::ReadGameConfigurationsGameConfigurations UseNewMLLForExclusive = OFF
20:58:57.43251F4941OverlayManager::ReadGameConfigurationsGameConfigurations UseMW = OFF
20:58:57.43251F4944OverlayManager::ReadGameConfigurationsGameConfigurations UsePR = OFF
20:58:57.43251F4947OverlayManager::ReadGameConfigurationsGameConfigurations WaitRestore = OFF
20:58:57.43251F4950OverlayManager::ReadGameConfigurationsGameConfigurations DIT = 0
20:58:57.43251F4953OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreMultipleDevices = ON
20:58:57.43251F4956OverlayManager::ReadGameConfigurationsGameConfigurations FixHotkeyRI = ON
20:58:57.43251F4959OverlayManager::ReadGameConfigurationsGameConfigurations SendHotkeyRI = OFF
20:58:57.43251F4962OverlayManager::ReadGameConfigurationsGameConfigurations FixRestoreSWL = OFF
20:58:57.43251F4965OverlayManager::ReadGameConfigurationsGameConfigurations FIGVTH = OFF
20:58:57.43251F4968OverlayManager::ReadGameConfigurationsGameConfigurations PTBOffsetPixel = 0
20:58:57.43251F4971OverlayManager::ReadGameConfigurationsGameConfigurations ForceGBB = OFF
20:58:57.43251F4974OverlayManager::ReadGameConfigurationsGameConfigurations FixModifierMixMode = OFF
20:58:57.43251F4976OverlayManager::ReadGameConfigurationsGameConfigurations FixDXThreadSafe = OFF
20:58:57.43251F4978OverlayManager::ReadGameConfigurationsGameConfigurations FixInvisibleCursorCR = OFF
20:58:57.43251F4980OverlayManager::ReadGameConfigurationsGameConfigurations SkipGameProc = OFF
20:58:57.43251F4982OverlayManager::ReadGameConfigurationsGameConfigurations FixCVCursor = OFF
20:58:57.43251F4984OverlayManager::ReadGameConfigurationsGameConfigurations DisableRenderAI = OFF
20:58:57.43251F4986OverlayManager::ReadGameConfigurationsGameConfigurations DisableSmartMixMode = OFF
20:58:57.43251F4988OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreads = OFF
20:58:57.43251F4990OverlayManager::ReadGameConfigurationsGameConfigurations SuspendThreadsHook = OFF
20:58:57.43251F4992OverlayManager::ReadGameConfigurationsGameConfigurations KeepInGameOnLostFocus = OFF
20:58:57.43251F4994OverlayManager::ReadGameConfigurationsGameConfigurations FixBlending = OFF
20:58:57.43251F4996OverlayManager::ReadGameConfigurationsGameConfigurations OOPOUseDefaultAdpater = OFF
20:58:57.43251F4998OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableDynamicRendering = OFF
20:58:57.43251F41000OverlayManager::ReadGameConfigurationsGameConfigurations OOPOExclusiveAsForeground = OFF
20:58:57.43251F41004OverlayManager::ReadGameConfigurationsGameConfigurations OOPODisableFullscreenRendering = OFF
20:58:57.43251F41006OverlayManager::ReadGameConfigurationsGameConfigurations IgnoreCursorRefCount = OFF
20:58:57.43251F41008OverlayManager::ReadGameConfigurationsGameConfigurations EnableMCHHookRetries = OFF
20:58:57.43251F41010OverlayManager::ReadGameConfigurationsGameConfigurations DisableHookFallback = OFF
20:58:57.43251F41012OverlayManager::ReadGameConfigurationsGameConfigurations AlternativeIPC = OFF
20:58:57.43251F41014OverlayManager::ReadGameConfigurationsGameConfigurations RecordingFlipType = 0
20:58:57.43251F41016OverlayManager::ReadGameConfigurationsGameConfigurations SkipGraphicsFunc = 0
20:58:57.43251F41019OverlayManager::ReadGameConfigurationsGameConfigurations foreground Window as target window = 0
20:58:57.43251F41021OverlayManager::ReadGameConfigurationsOverlayManager::SetGameConfigurations Succeeded.
20:58:57.43251F41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:58:57.43251F4633OverlayManager::InitGameClientstarting hooks...
20:58:57.46451F41991FunctionHook::LoadHookerLoading Utils from C:\Program Files (x86)\Overwolf\0.241.0.10\\OWUtils.dll succeeded
20:58:57.46951F4602Install::CodeInit [Client,1] (MCH) OK
20:58:57.47051F4602Install::CodeInit [Client,2] (MCH) OK
20:58:57.47051F4602Install::CodeInit [Client,3] (MCH) OK
20:58:57.47151F4602Install::CodeInit [Client,4] (MCH) OK
20:58:57.47151F4602Install::CodeInit [Client,4.1] (MCH) OK
20:58:57.48051F4602Install::CodeInit [Client,4.2] (MCH) OK
20:58:57.48051F41362Client::hookFunctionsSuspend before hook: OFF
20:58:57.48051F4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 9
20:58:57.48151F41063Install::CodeSegment [5|214976|0xE8DC0000|0x347C0]
20:58:57.48151F41339Install::UnCode[Not Hooked] (OHOOK) OK
20:58:57.48151F41063Install::CodeSegment [5|5440|0xE8DC0000|0x1540]
20:58:57.48151F41339Install::UnCode[Not Hooked] (OHOOK) OK
20:58:57.48151F41063Install::CodeSegment [5|145440|0xE8DC0000|0x23820]
20:58:57.48151F41339Install::UnCode[Not Hooked] (OHOOK) OK
20:58:57.48151F41063Install::CodeSegment [5|6640|0xE8DC0000|0x19F0]
20:58:57.48251F41339Install::UnCode[Not Hooked] (OHOOK) OK
20:58:57.48251F41063Install::CodeSegment [5|-17087760|0xE8DC0000|0xFEFB42F0]
20:58:57.48251F41154Client::hookLibraryFunctions=========> Hook is skipped function 5::31.
20:58:57.48251F41063Install::CodeSegment [5|-17097216|0xE8DC0000|0xFEFB1E00]
20:58:57.48251F41154Client::hookLibraryFunctions=========> Hook is skipped function 5::32.
20:58:57.48251F41063Install::CodeSegment [5|-17082240|0xE8DC0000|0xFEFB5880]
20:58:57.48251F41154Client::hookLibraryFunctions=========> Hook is skipped function 5::33.
20:58:57.48251F41063Install::CodeSegment [5|-18105072|0xE8DC0000|0xFEEBBD10]
20:58:57.48251F41154Client::hookLibraryFunctions=========> Hook is skipped function 5::34.
20:58:57.48251F4916Client::hookLibraryFunctionsLib [8] is not supported for game. skipping..
20:58:57.48251F4337FunctionHook::SetGlobalHookMethodSetGlobalHookMethod to 7
20:58:57.48251F41287OverlayManager::StartStarting...
20:58:57.48251F41319OverlayManager::Startstarting hooks 2...
20:58:57.48251F4602Install::CodeInit [Client,5] (MCH) OK
20:58:57.48351F41485XTRAP COMPATIBLE PATCH WARNING
20:58:57.48351F41494OverlayManager::Startdone with hooks...
20:58:57.48351F4108ApiManager::InitAPI Manager Event : OK
20:58:57.48351F4120ApiManager::CreateBackgroundThreadBackground Thread - Created , ThreadId=16148
20:58:57.48351F467TXRSettingFail to read texture recognition options 0xb7
20:58:57.48351F4114TXOfInterestNew list set with 0 items
20:58:57.48351F41520OverlayManager::Startget foreground state
20:58:57.48351F41557OverlayManager::StartStarted...
20:58:57.4833F147892OverlayManager::UpdateInputTrackerWinodwupdate input tracker list 0x0 -> 0x50666
20:58:57.484664C7235OverlayManager::OnConnectedConnected to server
20:58:57.484664C32SendServerHelloMessage::ExecuteSend connection Ack
20:58:57.49451F4602Install::CodeInit [Client,0] (MCH) OK
20:58:57.49451F4428GraphicsHookManager::ReleaseHookRefClear Hook manager thread
20:58:57.49451F494GraphicsHookManager::StopThreadStopThread
20:58:57.49649F4216GraphicsHookManager::MessageLoopExit Thread
20:58:57.51051F4406Client::initFirstInjectioninit complete
20:58:57.51051F46119OverlayManager::notifyErrorToServerNotify error [0], system[coexistence_notification], message[MSIAfterBurner;]
20:58:57.59614C4587RenderDeviceD3d11::RenderDeviceD3d11Render device d3d11
20:58:57.62014C4148D3DHelpers::LoadDxLibraryDX Lib d3dx11_43.dll loaded
20:58:57.62014C4148D3DHelpers::LoadDxLibraryDX Lib D3DCompiler_43.dll loaded
20:58:57.62014C4984RenderDeviceD3d11::LoadD3dXLibraryAndFunctionsload library functions OK.
20:58:57.68614C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
20:58:57.68614C41072RenderDeviceD3d11::initDevice adapter hash: -2083478697
20:58:57.68614C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
20:58:57.68614C41126RenderDeviceD3d11::initsave state
20:58:57.68614C4696RenderDeviceD3d11::initDX11loading shaders...
20:58:57.68814C4705RenderDeviceD3d11::initDX11create vs
20:58:57.68814C4723RenderDeviceD3d11::initDX11create vs
20:58:57.69014C4745RenderDeviceD3d11::initDX11create pxs
20:58:57.69114C4774RenderDeviceD3d11::initDX11create raster
20:58:57.69114C4842RenderDeviceD3d11::initDX11create buffers
20:58:57.69114C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
20:58:57.69114C41134RenderDeviceD3d11::initrestore state
20:58:57.69114C41137RenderDeviceD3d11::initTarget Window [0xc0486]
20:58:57.69114C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:58:57.69114C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:58:57.69114C4193Overlay::Streaming::GameCaptureManager::SetRenderDeviceStreaming Client started. SHT supported: True
20:58:57.69114C42092RenderDeviceD3d11::setFixSet render device fix RT.
20:58:57.69114C43105OverlayManager::setGraphicsRender Device fix was set RT.
20:58:57.69114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
20:58:57.69114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
20:58:57.69214C4737OverlayInputManager::HandleCommandsClear all hotkeys command
20:58:57.69214C4788OverlayInputManager::AddHotKeyAdd new hotkey [Control_Overlay]-[9]-[2]. Total [0] (pressed: 1)
20:58:57.69214C426UpdateOverlaySkinCommand::ExecuteFPS: scale [0.250000], offser[0, 0]
20:58:57.69214C421StartWidgetsRefresher::ExecuteExecute start wicket manager
20:58:57.69214C4275WidgetManager::StartLayoutSchedulerstart layout scheduler
20:58:57.69214C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0x20582).
20:58:57.69214C42541OverlayManager::installWindowProcHookInstall WPH
20:58:57.69214C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4abc0955
20:58:57.69214C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
20:58:57.69214C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
20:58:57.69214C42631OverlayManager::installWindowProcHookinstallWindowProcHook mouse is tracked successfully.
20:58:57.69214C41702WidgetManager::drawskip widget draw (not in foreground) False - False
20:58:57.69214C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:58:57.69214C48386OverlayManager::CheckForSharedTextureSupportCheck for SHT support
20:58:57.69814C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
20:58:57.69814C42650OverlayManager::installKeybMouseHookInstall KeybMouse
20:58:57.69814C4480InputInterceptor::stopHookunhook keyboard and mouse
20:58:57.69814C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
20:58:57.69814C4469InputInterceptor::runHookMouse is hooked 0x14c4
20:58:57.6985D08225InterProcessElement::openInterProcess Overwolf_ImID_60346_P_21040 opened succesfuly
20:58:57.6985D08225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
20:58:57.69914C42301OverlayManager::GameWndProc_XTRAP_COMPATIBLEGameWndProc - Original Cursor Ref Count = 0, Cur = 0x10005
20:58:57.822664C367InputInterceptor::ResetLLHookProcExtReset keys state
20:58:57.837664C367InputInterceptor::ResetLLHookProcExtReset keys state
20:58:57.838664C7062OverlayManager::doActionDisplayFPS - Triggered
20:58:57.85714C4311PerformanceCounter::NotifyFrameRenderNotify first Render...
20:58:57.85714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:58:58.117664C7338OverlayManager::HandleIPCMessageLoad in-game plugin request: [C:\Users\watki\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\244.2.1\plugins/GEPPlugin64.dll] [oopo: off]
20:58:58.15214C48164OverlayManager::LoadPluginloading plugin: C:\Users\watki\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\244.2.1\plugins/GEPPlugin64.dll
20:58:58.16414C48183OverlayManager::LoadPluginPlugin loaded [2] [C:\Users\watki\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\244.2.1\plugins/GEPPlugin64.dll] []
20:58:58.20914C48215OverlayManager::LoadPluginfinish loading plugin
20:59:07.4933F142141Client::LogProcessModulesLoaded modules:
20:59:07.5063F142157C:\Program Files (x86)\Overwolf\0.241.0.10\OWClient.dll
20:59:07.5063F142157C:\Program Files (x86)\Overwolf\0.241.0.10\OWExplorer.dll
20:59:07.5063F142157C:\Program Files (x86)\Overwolf\0.241.0.10\OWUtils.dll
20:59:07.5063F142157C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks64.dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\EasyAntiCheat_x64.dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\bink2w64.dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\binkawin64.dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\mileswin64.dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\paks\Win64\ui(02).dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\r5apex.exe
20:59:07.5063F142157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\steam_api64.dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\steamapps\common\Apex Legends\steamnetworkingsockets.dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\steamapps\common\HudSight\hooks\hudsight64.dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\steamclient64.dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\tier0_s64.dll
20:59:07.5063F142157C:\Program Files (x86)\Steam\vstdlib_s64.dll
20:59:07.5063F142157C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.23110.3-0\MpOav.dll
20:59:07.5063F142157C:\Users\watki\AppData\Local\Discord\app-1.0.9030\modules\discord_hook-1\discord_hook\414a6c0c1dfd8d\DiscordHook64.dll
20:59:07.5063F142157C:\Users\watki\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\244.2.1\plugins\64\gep_apex.dll
20:59:07.5063F142157C:\Users\watki\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\244.2.1\plugins\64\libowgameevents64.dll
20:59:07.5063F142157C:\Users\watki\AppData\Local\Overwolf\Extensions\ggfmakpbllghoepnmfelddbminamnbmfelbahfdp\244.2.1\plugins\GEPPlugin64.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\AUDIOSES.DLL
20:59:07.5063F142157C:\Windows\SYSTEM32\AVIFIL32.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\AVRT.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\CFGMGR32.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\CRYPTBASE.DLL
20:59:07.5063F142157C:\Windows\SYSTEM32\CRYPTSP.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\CoreMessaging.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\CoreUIComponents.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\D3DCOMPILER_43.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\D3DCompiler_47.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\D3DX9_43.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\DEVOBJ.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\DNSAPI.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\DSOUND.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\HID.DLL
20:59:07.5063F142157C:\Windows\SYSTEM32\IPHLPAPI.DLL
20:59:07.5063F142157C:\Windows\SYSTEM32\MMDevAPI.DLL
20:59:07.5063F142157C:\Windows\SYSTEM32\MSACM32.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\MSASN1.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\MSVFW32.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\MSWSOCK.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\NTASN1.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\ResampleDmo.DLL
20:59:07.5063F142157C:\Windows\SYSTEM32\SSPICLI.DLL
20:59:07.5063F142157C:\Windows\SYSTEM32\Secur32.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\UMPDC.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\USERENV.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\VERSION.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\WININET.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\WINMM.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\WINNSI.DLL
20:59:07.5063F142157C:\Windows\SYSTEM32\XAudio2_9.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\XInput1_3.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\amsi.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\cryptnet.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\d3d11.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\d3dx11_43.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\dbgcore.DLL
20:59:07.5063F142157C:\Windows\SYSTEM32\dbghelp.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\dcomp.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\dhcpcsvc.DLL
20:59:07.5063F142157C:\Windows\SYSTEM32\dhcpcsvc6.DLL
20:59:07.5063F142157C:\Windows\SYSTEM32\directxdatabasehelper.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\drvstore.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\dwmapi.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\dxcore.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\dxgi.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\gpapi.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\kernel.appcore.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\ksuser.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\midimap.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\msacm32.drv
20:59:07.5063F142157C:\Windows\SYSTEM32\mscms.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\msdmo.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\ncrypt.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\ntdll.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\ntmarta.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\nvapi64.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\powrprof.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\profapi.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\resourcepolicyclient.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\textinputframework.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\wbemcomn.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\wdmaud.drv
20:59:07.5063F142157C:\Windows\SYSTEM32\windows.storage.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\winmmbase.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\wintypes.dll
20:59:07.5063F142157C:\Windows\SYSTEM32\wldp.dll
20:59:07.5063F142157C:\Windows\System32\ADVAPI32.dll
20:59:07.5063F142157C:\Windows\System32\CRYPT32.dll
20:59:07.5063F142157C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_866484083fc526af\Display.NvContainer\MessageBus.dll
20:59:07.5063F142157C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_866484083fc526af\nvgpucomp64.dll
20:59:07.5063F142157C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_866484083fc526af\nvldumdx.dll
20:59:07.5063F142157C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_866484083fc526af\nvwgf2umx.dll
20:59:07.5063F142157C:\Windows\System32\GDI32.dll
20:59:07.5063F142157C:\Windows\System32\IMM32.dll
20:59:07.5063F142157C:\Windows\System32\KERNEL32.DLL
20:59:07.5063F142157C:\Windows\System32\KERNELBASE.dll
20:59:07.5063F142157C:\Windows\System32\MSCTF.dll
20:59:07.5063F142157C:\Windows\System32\NSI.dll
20:59:07.5063F142157C:\Windows\System32\Normaliz.dll
20:59:07.5063F142157C:\Windows\System32\OLEAUT32.dll
20:59:07.5063F142157C:\Windows\System32\OneCoreCommonProxyStub.dll
20:59:07.5063F142157C:\Windows\System32\OneCoreUAPCommonProxyStub.dll
20:59:07.5063F142157C:\Windows\System32\PSAPI.DLL
20:59:07.5063F142157C:\Windows\System32\RPCRT4.dll
20:59:07.5063F142157C:\Windows\System32\SETUPAPI.dll
20:59:07.5063F142157C:\Windows\System32\SHELL32.dll
20:59:07.5063F142157C:\Windows\System32\SHLWAPI.dll
20:59:07.5063F142157C:\Windows\System32\USER32.dll
20:59:07.5063F142157C:\Windows\System32\WINTRUST.dll
20:59:07.5063F142157C:\Windows\System32\WLDAP32.dll
20:59:07.5063F142157C:\Windows\System32\WS2_32.dll
20:59:07.5063F142157C:\Windows\System32\Windows.Internal.Graphics.Display.DisplayColorManagement.dll
20:59:07.5063F142157C:\Windows\System32\Windows.UI.dll
20:59:07.5063F142157C:\Windows\System32\bcrypt.dll
20:59:07.5063F142157C:\Windows\System32\bcryptPrimitives.dll
20:59:07.5063F142157C:\Windows\System32\clbcatq.dll
20:59:07.5063F142157C:\Windows\System32\combase.dll
20:59:07.5063F142157C:\Windows\System32\fwpuclnt.dll
20:59:07.5063F142157C:\Windows\System32\gdi32full.dll
20:59:07.5063F142157C:\Windows\System32\imagehlp.dll
20:59:07.5063F142157C:\Windows\System32\msvcp_win.dll
20:59:07.5063F142157C:\Windows\System32\msvcrt.dll
20:59:07.5063F142157C:\Windows\System32\ole32.dll
20:59:07.5063F142157C:\Windows\System32\rasadhlp.dll
20:59:07.5063F142157C:\Windows\System32\sechost.dll
20:59:07.5063F142157C:\Windows\System32\shcore.dll
20:59:07.5063F142157C:\Windows\System32\ucrtbase.dll
20:59:07.5063F142157C:\Windows\System32\win32u.dll
20:59:07.5063F142157C:\Windows\System32\winrnr.dll
20:59:07.5063F142157C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.2506_none_b43bab19638c9595\COMCTL32.dll
20:59:07.5063F142157C:\Windows\system32\napinsp.dll
20:59:07.5063F142157C:\Windows\system32\ncryptsslp.dll
20:59:07.5063F142157C:\Windows\system32\nlansp_c.dll
20:59:07.5063F142157C:\Windows\system32\nvspcap64.dll
20:59:07.5063F142157C:\Windows\system32\pnrpnsp.dll
20:59:07.5063F142157C:\Windows\system32\rsaenh.dll
20:59:07.5063F142157C:\Windows\system32\schannel.DLL
20:59:07.5063F142157C:\Windows\system32\wbem\fastprox.dll
20:59:07.5063F142157C:\Windows\system32\wbem\wbemprox.dll
20:59:07.5063F142157C:\Windows\system32\wbem\wbemsvc.dll
20:59:07.5063F142157C:\Windows\system32\wshbth.dll
20:59:34.59914C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
20:59:34.59914C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
20:59:34.59914C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
20:59:34.59914C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
20:59:34.59914C41570OverlayManager::RestoreGameWNDPROCSWL restored.
20:59:34.59914C41580OverlayManager::RestoreGameWNDPROCSWL OK.
20:59:34.59914C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4abc0955
20:59:34.59914C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
20:59:34.59914C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
20:59:34.59914C4184IRenderDevice::releaseRender Releasing.
20:59:34.60014C498RenderDeviceCaptureBase::ReleaseTextureRelease
20:59:34.60014C4116RenderDeviceCaptureBase::ReleaseTextureReleased
20:59:34.60014C41258RenderDeviceD3d11::releaseImplementationReleasing 1
20:59:34.60014C41268RenderDeviceD3d11::releaseImplementationReleasing 2
20:59:34.60014C41287RenderDeviceD3d11::releaseImplementationReleasing 3
20:59:34.60014C4201IRenderDevice::releaseRender Releasing Done.
20:59:34.724664C6903OverlayManager::doActionForegroundChange Event ON (ON)
20:59:34.724664C8494OverlayManager::OnForegroundChangedChanged True
20:59:34.724664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0xc0486 [1484, 1408] , 0x0)
20:59:34.73214C47814OverlayManager::IsEmptyCursorCache cursor 0x10005 (v: 1)
20:59:34.73814C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
20:59:34.73814C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
20:59:34.73814C41126RenderDeviceD3d11::initsave state
20:59:34.73814C4696RenderDeviceD3d11::initDX11loading shaders...
20:59:34.741664C7062OverlayManager::doActionDisplayFPS - Triggered
20:59:34.74214C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
20:59:34.74214C41134RenderDeviceD3d11::initrestore state
20:59:34.74214C41137RenderDeviceD3d11::initTarget Window [0xc0486]
20:59:34.74214C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
20:59:34.74214C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
20:59:34.74414C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
20:59:34.74414C42541OverlayManager::installWindowProcHookInstall WPH
20:59:34.74414C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x10107b9
20:59:34.74414C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
20:59:34.74414C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
20:59:34.74414C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
20:59:34.75014C42650OverlayManager::installKeybMouseHookInstall KeybMouse
20:59:34.75014C4480InputInterceptor::stopHookunhook keyboard and mouse
20:59:34.75014C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
20:59:34.75014C4469InputInterceptor::runHookMouse is hooked 0x14c4
20:59:34.75014C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0x0) 0xc0486 .
20:59:34.75014C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
20:59:34.75114C45535OverlayManager::initOverlayResolutionEx 0X40008
20:59:34.75114C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
20:59:34.75114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
20:59:34.75114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
20:59:35.49714C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:59:35.58236C8225InterProcessElement::openInterProcess Overwolf_ImID_19016E_P_21040 opened succesfuly
20:59:35.58236C8225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
20:59:35.65614C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:59:35.84614C4326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
20:59:35.84614C4347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
20:59:48.91014C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:59:48.91614C47814OverlayManager::IsEmptyCursorCache cursor 0x11a0637 (v: 1)
20:59:48.91814C43821OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:59:50.41214C47814OverlayManager::IsEmptyCursorCache cursor 0x850b57 (v: 1)
20:59:50.44514C42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:59:50.44614C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x11a0637 , {Original values: ref = 0 handle = 0x10005}
20:59:50.51914C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:59:50.89914C42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:59:50.90914C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x11a0637 , {Original values: ref = 0 handle = 0x10005}
20:59:50.92914C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:59:50.93614C43821OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
20:59:51.44114C42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:59:51.44114C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x11a0637 , {Original values: ref = 0 handle = 0x10005}
20:59:52.29114C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
20:59:52.34536C8225InterProcessElement::openInterProcess Overwolf_ImID_8044C_P_21040 opened succesfuly
20:59:52.34536C8225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
20:59:53.57314C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
20:59:53.59136C8255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
20:59:53.59136C8125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=8044c
20:59:53.59136C8255InterProcessElement::closeInterProcess Overwolf_ImID_8044C_P_21040 close 2147483647 bytes
20:59:53.59136C82644WidgetManager::RefreshLayoutAsyncMove widget to Poll
20:59:53.68714C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
20:59:53.75114C42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
20:59:53.97514C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x11a0637 , {Original values: ref = 0 handle = 0x10005}
21:00:21.66314C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:00:25.29914C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:00:25.29914C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:00:25.29914C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:00:25.484664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:00:25.484664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
21:00:25.484664C8494OverlayManager::OnForegroundChangedChanged False
21:00:25.484664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[#
21:00:25.484664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:00:25.484664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:00:25.49314C448ResetSnapShotSH::ExecuteRelease snapshot SH
21:00:25.499664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:00:25.500664C7062OverlayManager::doActionDisplayFPS - Triggered
21:00:25.54414C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:01:02.54414C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:01:02.54414C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:01:02.54414C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:01:02.54514C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
21:01:02.54514C41570OverlayManager::RestoreGameWNDPROCSWL restored.
21:01:02.54514C41580OverlayManager::RestoreGameWNDPROCSWL OK.
21:01:02.54514C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x10107b9
21:01:02.54514C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:01:02.54514C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:01:02.54514C4184IRenderDevice::releaseRender Releasing.
21:01:02.54514C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:01:02.54514C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:01:02.54514C41258RenderDeviceD3d11::releaseImplementationReleasing 1
21:01:02.54514C41268RenderDeviceD3d11::releaseImplementationReleasing 2
21:01:02.54514C41287RenderDeviceD3d11::releaseImplementationReleasing 3
21:01:02.54514C4201IRenderDevice::releaseRender Releasing Done.
21:01:02.65514C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
21:01:02.65514C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
21:01:02.65514C41126RenderDeviceD3d11::initsave state
21:01:02.65514C4696RenderDeviceD3d11::initDX11loading shaders...
21:01:02.65914C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
21:01:02.65914C41134RenderDeviceD3d11::initrestore state
21:01:02.65914C41137RenderDeviceD3d11::initTarget Window [0xc0486]
21:01:02.65914C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:01:02.65914C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:01:02.65914C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:01:02.66114C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
21:01:02.66114C42541OverlayManager::installWindowProcHookInstall WPH
21:01:02.66114C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xd8b0b69
21:01:02.66114C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:01:02.66114C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
21:01:02.66114C41702WidgetManager::drawskip widget draw (not in foreground) False - False
21:01:02.66614C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:01:02.66614C42650OverlayManager::installKeybMouseHookInstall KeybMouse
21:01:02.66614C4480InputInterceptor::stopHookunhook keyboard and mouse
21:01:02.66614C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
21:01:02.66614C4469InputInterceptor::runHookMouse is hooked 0x14c4
21:01:02.66614C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:01:02.67414C45535OverlayManager::initOverlayResolutionEx 0X40008
21:01:02.67414C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
21:01:02.67414C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:01:02.67414C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:01:02.951664C6903OverlayManager::doActionForegroundChange Event ON (ON)
21:01:02.951664C8494OverlayManager::OnForegroundChangedChanged True
21:01:02.951664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:01:02.95114C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:01:02.966664C7062OverlayManager::doActionDisplayFPS - Triggered
21:01:02.97014C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:01:45.7365D08225InterProcessElement::openInterProcess Overwolf_ImID_130466_P_21040 opened succesfuly
21:01:45.7365D08225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:01:49.207664C141LoadOWOBSCaptureDllCommand::ExecuteLoad ow obs capture dll
21:01:49.207664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
21:01:49.20814C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:01:51.235572050capture devicecapture device registered
21:01:51.23814C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
21:01:51.23814C450capture device(half life scientist) everything.. seems to be in order
21:01:51.23814C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
21:01:51.23814C450capture deviced3d11 shared texture capture successful
21:03:42.24114C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:03:42.24114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:03:42.24114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:03:42.35414C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:03:42.531664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:03:42.531664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
21:03:42.531664C8494OverlayManager::OnForegroundChangedChanged False
21:03:42.531664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[#
21:03:42.531664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:03:42.531664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:03:42.547664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:03:42.548664C7062OverlayManager::doActionDisplayFPS - Triggered
21:03:42.56814C448ResetSnapShotSH::ExecuteRelease snapshot SH
21:03:42.56814C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:04:08.5114C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:04:08.5114C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:04:08.5114C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:04:08.5114C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
21:04:08.5114C41570OverlayManager::RestoreGameWNDPROCSWL restored.
21:04:08.5114C41580OverlayManager::RestoreGameWNDPROCSWL OK.
21:04:08.5114C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xd8b0b69
21:04:08.5114C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:04:08.5114C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:04:08.5114C4184IRenderDevice::releaseRender Releasing.
21:04:08.5214C450capture device----------------- d3d11 capture freed ----------------
21:04:08.5214C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:04:08.5214C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:04:08.5214C41258RenderDeviceD3d11::releaseImplementationReleasing 1
21:04:08.5214C41268RenderDeviceD3d11::releaseImplementationReleasing 2
21:04:08.5214C41287RenderDeviceD3d11::releaseImplementationReleasing 3
21:04:08.5214C4201IRenderDevice::releaseRender Releasing Done.
21:04:08.16114C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
21:04:08.16114C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
21:04:08.16114C41126RenderDeviceD3d11::initsave state
21:04:08.16114C4696RenderDeviceD3d11::initDX11loading shaders...
21:04:08.16614C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
21:04:08.16614C41134RenderDeviceD3d11::initrestore state
21:04:08.16614C41137RenderDeviceD3d11::initTarget Window [0xc0486]
21:04:08.16614C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:04:08.16614C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:04:08.16614C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:04:08.16814C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
21:04:08.16814C42541OverlayManager::installWindowProcHookInstall WPH
21:04:08.16814C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5f610af1
21:04:08.16814C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:04:08.16814C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
21:04:08.16814C41702WidgetManager::drawskip widget draw (not in foreground) False - False
21:04:08.17314C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:04:08.17314C42650OverlayManager::installKeybMouseHookInstall KeybMouse
21:04:08.17314C4480InputInterceptor::stopHookunhook keyboard and mouse
21:04:08.17314C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
21:04:08.17314C4469InputInterceptor::runHookMouse is hooked 0x14c4
21:04:08.17314C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:04:08.17514C45535OverlayManager::initOverlayResolutionEx 0X40008
21:04:08.17514C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
21:04:08.17514C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:04:08.17514C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:04:08.547664C6903OverlayManager::doActionForegroundChange Event ON (ON)
21:04:08.547664C8494OverlayManager::OnForegroundChangedChanged True
21:04:08.547664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:04:08.54814C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:04:08.55014C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
21:04:08.55014C450capture deviced3d11 shared texture capture successful
21:04:08.563664C7062OverlayManager::doActionDisplayFPS - Triggered
21:04:08.56914C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:07:05.582664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:07:05.58914C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:07:05.59014C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:07:05.59014C450capture device----------------- d3d11 capture freed ----------------
21:07:05.59014C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:07:05.59014C45398OverlayManager::HandleGameStreamStop Capturing
21:07:05.673664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:07:11.43114C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:07:11.46414C47191OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
21:07:11.46414C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:07:11.46514C4326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
21:07:11.46514C4347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:07:11.4795D08225InterProcessElement::openInterProcess Overwolf_ImID_401EA_P_21040 opened succesfuly
21:07:11.4795D08225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:07:11.4795D08225InterProcessElement::openInterProcess Overwolf_ImID_5309E6_P_21040 opened succesfuly
21:07:11.4795D08225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:07:11.48214C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:07:11.48314C43821OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:07:11.52814C4326RenderImageD3d11::setSizeCreate Texture (2560,1440) / (2560,1536) - OK
21:07:11.52814C4347RenderImageD3d11::setSizeCreate Texture RV (2560,1536) - OK
21:07:11.53414C4326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
21:07:11.53414C4347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
21:07:11.8995D08225InterProcessElement::openInterProcess Overwolf_ImID_5A0836_P_21040 opened succesfuly
21:07:11.8995D08225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:07:13.88114C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:07:13.88114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:07:13.88114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:07:13.95014C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:07:14.192664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:07:14.192664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
21:07:14.192664C8494OverlayManager::OnForegroundChangedChanged False
21:07:14.192664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[#
21:07:14.192664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:07:14.192664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:07:14.192664C8558OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
21:07:14.19314C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x10005 , {Original values: ref = 0 handle = 0x10005}
21:07:14.208664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:07:14.208664C7062OverlayManager::doActionDisplayFPS - Triggered
21:07:14.21314C448ResetSnapShotSH::ExecuteRelease snapshot SH
21:07:14.21314C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:07:21.48314C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:07:21.48314C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:07:21.48314C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:07:21.48314C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
21:07:21.48314C41570OverlayManager::RestoreGameWNDPROCSWL restored.
21:07:21.48314C41580OverlayManager::RestoreGameWNDPROCSWL OK.
21:07:21.48314C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5f610af1
21:07:21.48314C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:07:21.48314C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:07:21.48314C4184IRenderDevice::releaseRender Releasing.
21:07:21.48314C450capture device----------------- d3d11 capture freed ----------------
21:07:21.48314C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:07:21.48314C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:07:21.48314C41258RenderDeviceD3d11::releaseImplementationReleasing 1
21:07:21.48314C41268RenderDeviceD3d11::releaseImplementationReleasing 2
21:07:21.48314C41287RenderDeviceD3d11::releaseImplementationReleasing 3
21:07:21.48314C4201IRenderDevice::releaseRender Releasing Done.
21:07:21.59614C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
21:07:21.59614C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
21:07:21.59614C41126RenderDeviceD3d11::initsave state
21:07:21.59614C4696RenderDeviceD3d11::initDX11loading shaders...
21:07:21.60014C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
21:07:21.60014C41134RenderDeviceD3d11::initrestore state
21:07:21.60014C41137RenderDeviceD3d11::initTarget Window [0xc0486]
21:07:21.60014C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:07:21.60014C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:07:21.60014C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:07:21.60114C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
21:07:21.60114C42541OverlayManager::installWindowProcHookInstall WPH
21:07:21.60114C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x593c09ad
21:07:21.60114C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:07:21.60114C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
21:07:21.60114C41702WidgetManager::drawskip widget draw (not in foreground) False - False
21:07:21.60714C45535OverlayManager::initOverlayResolutionEx 0X40008
21:07:21.60714C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
21:07:21.60714C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:07:21.60714C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:07:21.64814C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:07:21.64814C42650OverlayManager::installKeybMouseHookInstall KeybMouse
21:07:21.64814C4480InputInterceptor::stopHookunhook keyboard and mouse
21:07:21.64814C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
21:07:21.64814C4469InputInterceptor::runHookMouse is hooked 0x14c4
21:07:21.64814C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:07:21.832664C6903OverlayManager::doActionForegroundChange Event ON (ON)
21:07:21.832664C8494OverlayManager::OnForegroundChangedChanged True
21:07:21.832664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:07:21.83214C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:07:21.83314C4326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
21:07:21.83314C4347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:07:21.8475D08255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:07:21.8475D08125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=5a0836
21:07:21.8475D08255InterProcessElement::closeInterProcess Overwolf_ImID_5A0836_P_21040 close 2147483647 bytes
21:07:21.8475D082644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:07:21.848664C7062OverlayManager::doActionDisplayFPS - Triggered
21:07:21.85214C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:07:22.83914C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:07:23.2665D08225InterProcessElement::openInterProcess Overwolf_ImID_F05E0_P_21040 opened succesfuly
21:07:23.2665D08225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:07:23.72714C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:07:23.80914C42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:07:23.81514C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x11a0637 , {Original values: ref = 0 handle = 0x10005}
21:07:23.84114C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:07:25.27414C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:07:28.37814C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:07:28.37814C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:07:28.37814C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:07:28.3842E14255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:07:28.3842E14125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f05e0
21:07:28.3842E14255InterProcessElement::closeInterProcess Overwolf_ImID_F05E0_P_21040 close 2147483647 bytes
21:07:28.3842E142644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:07:28.462664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:07:28.462664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
21:07:28.462664C8494OverlayManager::OnForegroundChangedChanged False
21:07:28.462664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x7011E Title=[Apex Legends Tracker]
21:07:28.462664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:07:28.462664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:07:28.466664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:07:28.466664C7062OverlayManager::doActionDisplayFPS - Triggered
21:07:28.46914C448ResetSnapShotSH::ExecuteRelease snapshot SH
21:07:28.47014C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:07:30.20714C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:07:30.20714C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:07:30.20714C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:07:30.20714C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
21:07:30.20714C41570OverlayManager::RestoreGameWNDPROCSWL restored.
21:07:30.20714C41580OverlayManager::RestoreGameWNDPROCSWL OK.
21:07:30.20714C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x593c09ad
21:07:30.20714C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:07:30.20714C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:07:30.20714C4184IRenderDevice::releaseRender Releasing.
21:07:30.20714C450capture device----------------- d3d11 capture freed ----------------
21:07:30.20714C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:07:30.20714C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:07:30.20714C41258RenderDeviceD3d11::releaseImplementationReleasing 1
21:07:30.20714C41268RenderDeviceD3d11::releaseImplementationReleasing 2
21:07:30.20714C41287RenderDeviceD3d11::releaseImplementationReleasing 3
21:07:30.20714C4201IRenderDevice::releaseRender Releasing Done.
21:07:30.31914C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
21:07:30.31914C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
21:07:30.31914C41126RenderDeviceD3d11::initsave state
21:07:30.31914C4696RenderDeviceD3d11::initDX11loading shaders...
21:07:30.32314C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
21:07:30.32314C41134RenderDeviceD3d11::initrestore state
21:07:30.32314C41137RenderDeviceD3d11::initTarget Window [0xc0486]
21:07:30.32314C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:07:30.32314C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:07:30.32314C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:07:30.32614C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
21:07:30.32614C42541OverlayManager::installWindowProcHookInstall WPH
21:07:30.32614C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xc806ad
21:07:30.32614C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:07:30.32614C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
21:07:30.32614C41702WidgetManager::drawskip widget draw (not in foreground) False - False
21:07:30.33214C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:07:30.33214C42650OverlayManager::installKeybMouseHookInstall KeybMouse
21:07:30.33214C4480InputInterceptor::stopHookunhook keyboard and mouse
21:07:30.33214C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
21:07:30.33214C4469InputInterceptor::runHookMouse is hooked 0x14c4
21:07:30.33314C45535OverlayManager::initOverlayResolutionEx 0X40008
21:07:30.33314C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
21:07:30.33314C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:07:30.33314C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:07:30.499664C6903OverlayManager::doActionForegroundChange Event ON (ON)
21:07:30.499664C8494OverlayManager::OnForegroundChangedChanged True
21:07:30.499664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x20582 [3240, 848] , 0xc0486)
21:07:30.499664C7062OverlayManager::doActionDisplayFPS - Triggered
21:07:30.50514C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:07:39.1614C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:07:39.1614C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:08:46.53914C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:08:48.69714C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:08:48.69714C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:08:48.69714C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:08:49.0664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:08:49.0664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
21:08:49.0664C8494OverlayManager::OnForegroundChangedChanged False
21:08:49.0664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[New tab and 3 more pages - Personal - Microsoft
21:08:49.0664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:08:49.0664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:08:49.16664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:08:49.1614C448ResetSnapShotSH::ExecuteRelease snapshot SH
21:08:49.16664C7062OverlayManager::doActionDisplayFPS - Triggered
21:08:49.6814C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:09:01.8514C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:09:01.8514C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:09:01.8514C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:09:01.8514C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
21:09:01.8514C41570OverlayManager::RestoreGameWNDPROCSWL restored.
21:09:01.8514C41580OverlayManager::RestoreGameWNDPROCSWL OK.
21:09:01.8514C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xc806ad
21:09:01.8514C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:09:01.8514C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:09:01.8514C4184IRenderDevice::releaseRender Releasing.
21:09:01.8514C450capture device----------------- d3d11 capture freed ----------------
21:09:01.8514C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:09:01.8514C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:09:01.8514C41258RenderDeviceD3d11::releaseImplementationReleasing 1
21:09:01.8514C41268RenderDeviceD3d11::releaseImplementationReleasing 2
21:09:01.8514C41287RenderDeviceD3d11::releaseImplementationReleasing 3
21:09:01.8514C4201IRenderDevice::releaseRender Releasing Done.
21:09:01.19814C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
21:09:01.19814C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
21:09:01.19814C41126RenderDeviceD3d11::initsave state
21:09:01.19814C4696RenderDeviceD3d11::initDX11loading shaders...
21:09:01.20214C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
21:09:01.20214C41134RenderDeviceD3d11::initrestore state
21:09:01.20214C41137RenderDeviceD3d11::initTarget Window [0xc0486]
21:09:01.20214C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:09:01.20214C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:09:01.20214C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:09:01.20514C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
21:09:01.20514C42541OverlayManager::installWindowProcHookInstall WPH
21:09:01.20514C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5f9c0af1
21:09:01.20514C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:09:01.20514C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
21:09:01.20514C41702WidgetManager::drawskip widget draw (not in foreground) False - False
21:09:01.20914C42650OverlayManager::installKeybMouseHookInstall KeybMouse
21:09:01.20914C4480InputInterceptor::stopHookunhook keyboard and mouse
21:09:01.20914C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
21:09:01.20914C4469InputInterceptor::runHookMouse is hooked 0x14c4
21:09:01.20914C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:09:01.21014C45535OverlayManager::initOverlayResolutionEx 0X40008
21:09:01.21014C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
21:09:01.21014C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:09:01.21014C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:09:01.246664C6903OverlayManager::doActionForegroundChange Event ON (ON)
21:09:01.246664C8494OverlayManager::OnForegroundChangedChanged True
21:09:01.246664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:09:01.24714C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:09:01.249664C7062OverlayManager::doActionDisplayFPS - Triggered
21:09:01.25714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:09:02.68214C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:09:02.68214C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:09:02.68214C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:09:02.758664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:09:02.758664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
21:09:02.758664C8494OverlayManager::OnForegroundChangedChanged False
21:09:02.758664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10160 Title=[]
21:09:02.762664C7762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:09:02.762664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:09:02.762664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:09:02.762664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:09:02.762664C7062OverlayManager::doActionDisplayFPS - Triggered
21:09:02.81714C448ResetSnapShotSH::ExecuteRelease snapshot SH
21:09:02.81814C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:09:09.172664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
21:09:09.20014C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:09:12.98214C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:09:12.98214C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:09:12.98214C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:09:12.98214C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
21:09:12.98214C41570OverlayManager::RestoreGameWNDPROCSWL restored.
21:09:12.98214C41580OverlayManager::RestoreGameWNDPROCSWL OK.
21:09:12.98214C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5f9c0af1
21:09:12.98214C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:09:12.98214C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:09:12.98214C4184IRenderDevice::releaseRender Releasing.
21:09:12.98214C450capture device----------------- d3d11 capture freed ----------------
21:09:12.98214C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:09:12.98214C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:09:12.98214C41258RenderDeviceD3d11::releaseImplementationReleasing 1
21:09:12.98214C41268RenderDeviceD3d11::releaseImplementationReleasing 2
21:09:12.98214C41287RenderDeviceD3d11::releaseImplementationReleasing 3
21:09:12.98214C4201IRenderDevice::releaseRender Releasing Done.
21:09:13.5414C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
21:09:13.5414C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
21:09:13.5414C41126RenderDeviceD3d11::initsave state
21:09:13.5414C4696RenderDeviceD3d11::initDX11loading shaders...
21:09:13.5814C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
21:09:13.5814C41134RenderDeviceD3d11::initrestore state
21:09:13.5914C41137RenderDeviceD3d11::initTarget Window [0xc0486]
21:09:13.5914C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:09:13.5914C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:09:13.5914C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:09:13.6414C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
21:09:13.6414C42541OverlayManager::installWindowProcHookInstall WPH
21:09:13.6414C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xe0172
21:09:13.6414C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:09:13.6414C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
21:09:13.6414C41702WidgetManager::drawskip widget draw (not in foreground) False - False
21:09:13.7914C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:09:13.7914C42650OverlayManager::installKeybMouseHookInstall KeybMouse
21:09:13.7914C4480InputInterceptor::stopHookunhook keyboard and mouse
21:09:13.7914C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
21:09:13.7914C4469InputInterceptor::runHookMouse is hooked 0x14c4
21:09:13.7914C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:09:13.8414C45535OverlayManager::initOverlayResolutionEx 0X40008
21:09:13.8414C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
21:09:13.8414C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:09:13.8414C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:09:13.435664C6903OverlayManager::doActionForegroundChange Event ON (ON)
21:09:13.435664C8494OverlayManager::OnForegroundChangedChanged True
21:09:13.435664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:09:13.43614C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
21:09:13.43614C450capture device(half life scientist) everything.. seems to be in order
21:09:13.43614C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
21:09:13.43714C450capture deviced3d11 shared texture capture successful
21:09:13.437664C7062OverlayManager::doActionDisplayFPS - Triggered
21:09:13.43914C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:09:13.44314C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:21:16.75614C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
21:21:16.75614C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:22:01.930664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:22:01.93714C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:22:01.93714C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:22:01.93714C450capture device----------------- d3d11 capture freed ----------------
21:22:01.93714C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:22:01.93714C45398OverlayManager::HandleGameStreamStop Capturing
21:22:02.42664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:22:07.54914C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:22:07.54914C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:22:07.54914C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:22:07.619664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:22:07.619664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
21:22:07.619664C8494OverlayManager::OnForegroundChangedChanged False
21:22:07.620664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x10160 Title=[]
21:22:07.620664C7762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:22:07.620664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:22:07.620664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:22:07.635664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:22:07.636664C7062OverlayManager::doActionDisplayFPS - Triggered
21:22:07.70714C47814OverlayManager::IsEmptyCursorCache cursor 0x10007 (v: 1)
21:22:07.70814C448ResetSnapShotSH::ExecuteRelease snapshot SH
21:22:07.70814C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:22:57.2314C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:22:57.2314C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:22:57.2314C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:22:57.2314C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
21:22:57.2314C41570OverlayManager::RestoreGameWNDPROCSWL restored.
21:22:57.2314C41580OverlayManager::RestoreGameWNDPROCSWL OK.
21:22:57.2314C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xe0172
21:22:57.2314C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:22:57.2314C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:22:57.2314C4184IRenderDevice::releaseRender Releasing.
21:22:57.2314C450capture device----------------- d3d11 capture freed ----------------
21:22:57.2314C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:22:57.2314C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:22:57.2314C41258RenderDeviceD3d11::releaseImplementationReleasing 1
21:22:57.2314C41268RenderDeviceD3d11::releaseImplementationReleasing 2
21:22:57.2314C41287RenderDeviceD3d11::releaseImplementationReleasing 3
21:22:57.2314C4201IRenderDevice::releaseRender Releasing Done.
21:22:57.13614C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
21:22:57.13614C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
21:22:57.13614C41126RenderDeviceD3d11::initsave state
21:22:57.13614C4696RenderDeviceD3d11::initDX11loading shaders...
21:22:57.14114C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
21:22:57.14114C41134RenderDeviceD3d11::initrestore state
21:22:57.14114C41137RenderDeviceD3d11::initTarget Window [0xc0486]
21:22:57.14114C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:22:57.14114C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:22:57.14114C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:22:57.188664C6903OverlayManager::doActionForegroundChange Event ON (ON)
21:22:57.188664C8494OverlayManager::OnForegroundChangedChanged True
21:22:57.188664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0xc0486 [1460, 1416] , 0x0)
21:22:57.204664C7062OverlayManager::doActionDisplayFPS - Triggered
21:22:57.30914C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
21:22:57.30914C42541OverlayManager::installWindowProcHookInstall WPH
21:22:57.30914C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x438e0a4f
21:22:57.30914C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:22:57.30914C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
21:22:57.30914C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:22:57.31014C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:22:57.31014C42650OverlayManager::installKeybMouseHookInstall KeybMouse
21:22:57.31014C4480InputInterceptor::stopHookunhook keyboard and mouse
21:22:57.31014C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
21:22:57.31014C4469InputInterceptor::runHookMouse is hooked 0x14c4
21:22:57.31014C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:22:57.31014C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:22:57.32114C45535OverlayManager::initOverlayResolutionEx 0X40008
21:22:57.32114C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
21:22:57.32114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:22:57.32114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:24:24.4614C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
21:24:24.4714C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:24:27.655664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
21:24:27.66014C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:24:27.67314C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
21:24:27.67414C450capture device(half life scientist) everything.. seems to be in order
21:24:27.67414C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
21:24:27.67414C450capture deviced3d11 shared texture capture successful
21:30:29.89514C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:30:29.89514C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:30:29.89514C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:30:30.4414C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:30:30.280664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:30:30.280664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
21:30:30.280664C8494OverlayManager::OnForegroundChangedChanged False
21:30:30.280664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x309E0 Title=[Task Switching]
21:30:30.280664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:30:30.280664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:30:30.296664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:30:30.297664C7062OverlayManager::doActionDisplayFPS - Triggered
21:30:30.31714C448ResetSnapShotSH::ExecuteRelease snapshot SH
21:30:30.31714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:30:32.38214C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:30:32.38214C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:30:32.38214C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:30:32.38214C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
21:30:32.38214C41570OverlayManager::RestoreGameWNDPROCSWL restored.
21:30:32.38214C41580OverlayManager::RestoreGameWNDPROCSWL OK.
21:30:32.38214C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x438e0a4f
21:30:32.38214C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:30:32.38214C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:30:32.38214C4184IRenderDevice::releaseRender Releasing.
21:30:32.38214C450capture device----------------- d3d11 capture freed ----------------
21:30:32.38214C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:30:32.38214C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:30:32.38214C41258RenderDeviceD3d11::releaseImplementationReleasing 1
21:30:32.38214C41268RenderDeviceD3d11::releaseImplementationReleasing 2
21:30:32.38214C41287RenderDeviceD3d11::releaseImplementationReleasing 3
21:30:32.38214C4201IRenderDevice::releaseRender Releasing Done.
21:30:32.45114C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
21:30:32.45114C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
21:30:32.45114C41126RenderDeviceD3d11::initsave state
21:30:32.45114C4696RenderDeviceD3d11::initDX11loading shaders...
21:30:32.45514C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
21:30:32.45514C41134RenderDeviceD3d11::initrestore state
21:30:32.45514C41137RenderDeviceD3d11::initTarget Window [0xc0486]
21:30:32.45514C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:30:32.45514C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:30:32.45514C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:30:32.46814C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
21:30:32.46814C42541OverlayManager::installWindowProcHookInstall WPH
21:30:32.46814C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0xa8709d1
21:30:32.46814C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:30:32.46814C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
21:30:32.46814C41702WidgetManager::drawskip widget draw (not in foreground) False - False
21:30:32.46814C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:30:32.46914C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:30:32.46914C42650OverlayManager::installKeybMouseHookInstall KeybMouse
21:30:32.46914C4480InputInterceptor::stopHookunhook keyboard and mouse
21:30:32.46914C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
21:30:32.46914C4469InputInterceptor::runHookMouse is hooked 0x14c4
21:30:32.47214C45535OverlayManager::initOverlayResolutionEx 0X40008
21:30:32.47214C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
21:30:32.47214C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:30:32.47214C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:30:32.841664C6903OverlayManager::doActionForegroundChange Event ON (ON)
21:30:32.841664C8494OverlayManager::OnForegroundChangedChanged True
21:30:32.841664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:30:32.84214C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:30:32.84614C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
21:30:32.84614C450capture deviced3d11 shared texture capture successful
21:30:32.858664C7062OverlayManager::doActionDisplayFPS - Triggered
21:30:32.86514C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:31:29.77714C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
21:31:29.77714C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:32:02.450664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:32:02.46914C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:32:02.46914C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:32:02.46914C450capture device----------------- d3d11 capture freed ----------------
21:32:02.46914C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:32:02.46914C45398OverlayManager::HandleGameStreamStop Capturing
21:32:02.563664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:32:09.43914C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:32:09.44114C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:32:09.44114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:32:09.44114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:32:09.817664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:32:09.817664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
21:32:09.817664C8494OverlayManager::OnForegroundChangedChanged False
21:32:09.817664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x7011E Title=[Apex Legends Tracker]
21:32:09.817664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:32:09.817664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:32:09.833664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:32:09.833664C7062OverlayManager::doActionDisplayFPS - Triggered
21:32:09.84914C448ResetSnapShotSH::ExecuteRelease snapshot SH
21:32:09.84914C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:33:20.881664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
21:33:20.89814C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
21:33:20.89814C450capture device(half life scientist) everything.. seems to be in order
21:33:20.89814C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 1 SwapEffect: 0 Flags: 2
21:33:20.89914C450capture deviced3d11 shared texture capture successful
21:33:20.89914C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:33:21.14014C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:33:21.14014C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:33:21.14014C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:33:21.14014C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
21:33:21.14014C41570OverlayManager::RestoreGameWNDPROCSWL restored.
21:33:21.14014C41580OverlayManager::RestoreGameWNDPROCSWL OK.
21:33:21.14014C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0xa8709d1
21:33:21.14014C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:33:21.14014C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:33:21.14014C4184IRenderDevice::releaseRender Releasing.
21:33:21.14014C450capture device----------------- d3d11 capture freed ----------------
21:33:21.14014C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:33:21.14014C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:33:21.14014C41258RenderDeviceD3d11::releaseImplementationReleasing 1
21:33:21.14014C41268RenderDeviceD3d11::releaseImplementationReleasing 2
21:33:21.14014C41287RenderDeviceD3d11::releaseImplementationReleasing 3
21:33:21.14014C4201IRenderDevice::releaseRender Releasing Done.
21:33:21.26514C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
21:33:21.26514C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
21:33:21.26514C41126RenderDeviceD3d11::initsave state
21:33:21.26614C4696RenderDeviceD3d11::initDX11loading shaders...
21:33:21.27014C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
21:33:21.27014C41134RenderDeviceD3d11::initrestore state
21:33:21.27014C41137RenderDeviceD3d11::initTarget Window [0xc0486]
21:33:21.27014C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:33:21.27014C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:33:21.27014C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:33:21.27514C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
21:33:21.27514C42541OverlayManager::installWindowProcHookInstall WPH
21:33:21.27514C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x529a03d9
21:33:21.27514C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:33:21.27514C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
21:33:21.27514C41702WidgetManager::drawskip widget draw (not in foreground) False - False
21:33:21.28114C42650OverlayManager::installKeybMouseHookInstall KeybMouse
21:33:21.28114C4480InputInterceptor::stopHookunhook keyboard and mouse
21:33:21.28114C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
21:33:21.28114C4469InputInterceptor::runHookMouse is hooked 0x14c4
21:33:21.28114C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:33:21.29114C45535OverlayManager::initOverlayResolutionEx 0X40008
21:33:21.29114C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
21:33:21.29114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:33:21.29114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:33:21.451664C6903OverlayManager::doActionForegroundChange Event ON (ON)
21:33:21.451664C8494OverlayManager::OnForegroundChangedChanged True
21:33:21.45114C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:33:21.451664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:33:21.45414C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
21:33:21.45414C450capture deviced3d11 shared texture capture successful
21:33:21.468664C7062OverlayManager::doActionDisplayFPS - Triggered
21:33:21.47414C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:33:56.20514C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:33:56.20514C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:33:56.20514C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:33:56.30514C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:33:56.351664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:33:56.351664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
21:33:56.351664C8494OverlayManager::OnForegroundChangedChanged False
21:33:56.352664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[#
21:33:56.352664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:33:56.352664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:33:56.36314C448ResetSnapShotSH::ExecuteRelease snapshot SH
21:33:56.367664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:33:56.367664C7062OverlayManager::doActionDisplayFPS - Triggered
21:33:56.41814C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:34:01.20914C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:34:01.20914C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:34:01.20914C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:34:01.20914C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
21:34:01.20914C41570OverlayManager::RestoreGameWNDPROCSWL restored.
21:34:01.20914C41580OverlayManager::RestoreGameWNDPROCSWL OK.
21:34:01.20914C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x529a03d9
21:34:01.20914C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:34:01.20914C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:34:01.20914C4184IRenderDevice::releaseRender Releasing.
21:34:01.20914C450capture device----------------- d3d11 capture freed ----------------
21:34:01.20914C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:34:01.20914C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:34:01.20914C41258RenderDeviceD3d11::releaseImplementationReleasing 1
21:34:01.20914C41268RenderDeviceD3d11::releaseImplementationReleasing 2
21:34:01.20914C41287RenderDeviceD3d11::releaseImplementationReleasing 3
21:34:01.20914C4201IRenderDevice::releaseRender Releasing Done.
21:34:01.32914C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
21:34:01.32914C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
21:34:01.32914C41126RenderDeviceD3d11::initsave state
21:34:01.32914C4696RenderDeviceD3d11::initDX11loading shaders...
21:34:01.33314C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
21:34:01.33314C41134RenderDeviceD3d11::initrestore state
21:34:01.33314C41137RenderDeviceD3d11::initTarget Window [0xc0486]
21:34:01.33314C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:34:01.33314C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:34:01.33314C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:34:01.33714C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
21:34:01.33714C42541OverlayManager::installWindowProcHookInstall WPH
21:34:01.33714C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x33608a3
21:34:01.33714C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:34:01.33714C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
21:34:01.33714C41702WidgetManager::drawskip widget draw (not in foreground) False - False
21:34:01.34014C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:34:01.34014C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:34:01.34014C42650OverlayManager::installKeybMouseHookInstall KeybMouse
21:34:01.34014C4480InputInterceptor::stopHookunhook keyboard and mouse
21:34:01.34014C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
21:34:01.34014C4469InputInterceptor::runHookMouse is hooked 0x14c4
21:34:01.34714C45535OverlayManager::initOverlayResolutionEx 0X40008
21:34:01.34714C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
21:34:01.34714C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:34:01.34714C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:34:01.477664C6903OverlayManager::doActionForegroundChange Event ON (ON)
21:34:01.477664C8494OverlayManager::OnForegroundChangedChanged True
21:34:01.477664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
21:34:01.47914C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:34:01.48214C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
21:34:01.48214C450capture deviced3d11 shared texture capture successful
21:34:01.493664C7062OverlayManager::doActionDisplayFPS - Triggered
21:34:01.49414C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:35:15.29914C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
21:35:15.29914C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:36:02.620664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:36:02.62514C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:36:02.62514C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:36:02.62514C450capture device----------------- d3d11 capture freed ----------------
21:36:02.62514C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:36:02.62514C45398OverlayManager::HandleGameStreamStop Capturing
21:36:02.720664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:36:18.23114C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:36:18.25214C4326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
21:36:18.25214C4347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:36:18.28614C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:36:18.31914C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:36:18.4717C04225InterProcessElement::openInterProcess Overwolf_ImID_40BB4_P_21040 opened succesfuly
21:36:18.4717C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:36:18.7167C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:18.7167C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=40bb4
21:36:18.7167C04255InterProcessElement::closeInterProcess Overwolf_ImID_40BB4_P_21040 close 2147483647 bytes
21:36:18.7167C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:18.7207C04225InterProcessElement::openInterProcess Overwolf_ImID_50BB4_P_21040 opened succesfuly
21:36:18.7207C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:36:23.7247C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:23.7247C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=50bb4
21:36:23.7247C04255InterProcessElement::closeInterProcess Overwolf_ImID_50BB4_P_21040 close 2147483647 bytes
21:36:23.7247C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:23.7287C04225InterProcessElement::openInterProcess Overwolf_ImID_60BB4_P_21040 opened succesfuly
21:36:23.7287C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:36:23.9267C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:23.9267C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=60bb4
21:36:23.9267C04255InterProcessElement::closeInterProcess Overwolf_ImID_60BB4_P_21040 close 2147483647 bytes
21:36:23.9267C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:23.9327C04225InterProcessElement::openInterProcess Overwolf_ImID_70BB4_P_21040 opened succesfuly
21:36:23.9327C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:36:23.96014C4326RenderImageD3d11::setSizeCreate Texture (57,26) / (128,128) - OK
21:36:23.96014C4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
21:36:25.6527C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:25.6527C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=70bb4
21:36:25.6527C04255InterProcessElement::closeInterProcess Overwolf_ImID_70BB4_P_21040 close 2147483647 bytes
21:36:25.6527C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:25.6717C04225InterProcessElement::openInterProcess Overwolf_ImID_90BB4_P_21040 opened succesfuly
21:36:25.6717C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:36:25.68414C4326RenderImageD3d11::setSizeCreate Texture (49,26) / (128,128) - OK
21:36:25.68414C4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
21:36:32.2773D6C255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:32.2773D6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=90bb4
21:36:32.2773D6C255InterProcessElement::closeInterProcess Overwolf_ImID_90BB4_P_21040 close 2147483647 bytes
21:36:32.2783D6C2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:32.2813D6C225InterProcessElement::openInterProcess Overwolf_ImID_A0BB4_P_21040 opened succesfuly
21:36:32.2813D6C225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:36:36.6583D6C255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:36.6583D6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a0bb4
21:36:36.6583D6C255InterProcessElement::closeInterProcess Overwolf_ImID_A0BB4_P_21040 close 2147483647 bytes
21:36:36.6583D6C2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:36.6613D6C225InterProcessElement::openInterProcess Overwolf_ImID_B0BB4_P_21040 opened succesfuly
21:36:36.6613D6C225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:36:36.7043D6C255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:36.7043D6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=b0bb4
21:36:36.7043D6C255InterProcessElement::closeInterProcess Overwolf_ImID_B0BB4_P_21040 close 2147483647 bytes
21:36:36.7043D6C2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:36.7083D6C225InterProcessElement::openInterProcess Overwolf_ImID_C0BB4_P_21040 opened succesfuly
21:36:36.7083D6C225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:36:36.72014C4326RenderImageD3d11::setSizeCreate Texture (41,26) / (128,128) - OK
21:36:36.72114C4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
21:36:36.8013D6C225InterProcessElement::openInterProcess Overwolf_ImID_D0BB4_P_21040 opened succesfuly
21:36:36.8013D6C225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:36:47.3633D6C255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:47.3633D6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=c0bb4
21:36:47.3633D6C255InterProcessElement::closeInterProcess Overwolf_ImID_C0BB4_P_21040 close 2147483647 bytes
21:36:47.3633D6C2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:47.3633D6C255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:36:47.3633D6C125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=d0bb4
21:36:47.3633D6C255InterProcessElement::closeInterProcess Overwolf_ImID_D0BB4_P_21040 close 2147483647 bytes
21:36:47.3633D6C2644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:36:47.3663D6C225InterProcessElement::openInterProcess Overwolf_ImID_E0BB4_P_21040 opened succesfuly
21:36:47.3663D6C225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:36:47.73614C43821OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:36:47.83714C43821OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:36:56.32614C42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:36:56.32814C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x850b57 , {Original values: ref = 0 handle = 0x0}
21:37:00.58814C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
21:37:00.58814C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
21:37:00.58814C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:37:00.70414C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:37:00.987664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:37:00.987664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
21:37:00.987664C8494OverlayManager::OnForegroundChangedChanged False
21:37:00.987664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[#
21:37:00.987664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
21:37:00.987664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:37:01.2664C367InputInterceptor::ResetLLHookProcExtReset keys state
21:37:01.3664C7062OverlayManager::doActionDisplayFPS - Triggered
21:37:01.2714C448ResetSnapShotSH::ExecuteRelease snapshot SH
21:37:01.2714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:37:01.5007C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:37:01.5007C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=e0bb4
21:37:01.5007C04255InterProcessElement::closeInterProcess Overwolf_ImID_E0BB4_P_21040 close 2147483647 bytes
21:37:01.5007C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:22.81914C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
21:37:22.81914C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
21:37:22.81914C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
21:37:22.82014C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
21:37:22.82014C41570OverlayManager::RestoreGameWNDPROCSWL restored.
21:37:22.82014C41580OverlayManager::RestoreGameWNDPROCSWL OK.
21:37:22.82014C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x33608a3
21:37:22.82014C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
21:37:22.82014C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
21:37:22.82014C4184IRenderDevice::releaseRender Releasing.
21:37:22.82014C450capture device----------------- d3d11 capture freed ----------------
21:37:22.82014C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:37:22.82014C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:37:22.82014C41258RenderDeviceD3d11::releaseImplementationReleasing 1
21:37:22.82014C41268RenderDeviceD3d11::releaseImplementationReleasing 2
21:37:22.82014C41287RenderDeviceD3d11::releaseImplementationReleasing 3
21:37:22.82014C4201IRenderDevice::releaseRender Releasing Done.
21:37:22.867664C6903OverlayManager::doActionForegroundChange Event ON (ON)
21:37:22.867664C8494OverlayManager::OnForegroundChangedChanged True
21:37:22.867664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x100c4 [1450, 1417] , 0x0)
21:37:22.867664C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
21:37:22.87814C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
21:37:22.87814C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
21:37:22.87814C41126RenderDeviceD3d11::initsave state
21:37:22.87814C4696RenderDeviceD3d11::initDX11loading shaders...
21:37:22.883664C7062OverlayManager::doActionDisplayFPS - Triggered
21:37:22.88314C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
21:37:22.88314C41134RenderDeviceD3d11::initrestore state
21:37:22.88314C41137RenderDeviceD3d11::initTarget Window [0xc0486]
21:37:22.88314C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
21:37:22.88314C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
21:37:22.89914C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
21:37:22.89914C42541OverlayManager::installWindowProcHookInstall WPH
21:37:22.89914C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x79e0521
21:37:22.89914C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
21:37:22.89914C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
21:37:22.89914C4326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
21:37:22.90014C4347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
21:37:22.90014C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
21:37:22.90214C45535OverlayManager::initOverlayResolutionEx 0X40008
21:37:22.90214C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
21:37:22.90214C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
21:37:22.90214C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
21:37:22.99314C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
21:37:22.99314C42650OverlayManager::installKeybMouseHookInstall KeybMouse
21:37:22.99314C4480InputInterceptor::stopHookunhook keyboard and mouse
21:37:22.99314C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
21:37:22.99314C4469InputInterceptor::runHookMouse is hooked 0x14c4
21:37:22.99314C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:37:22.99414C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:37:23.21514C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
21:37:26.37714C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
21:37:26.37714C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
21:37:26.41514C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:37:29.6027C04225InterProcessElement::openInterProcess Overwolf_ImID_F0BB4_P_21040 opened succesfuly
21:37:29.6027C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:37:29.6657C04225InterProcessElement::openInterProcess Overwolf_ImID_100BB4_P_21040 opened succesfuly
21:37:29.6657C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:37:29.67814C4326RenderImageD3d11::setSizeCreate Texture (70,26) / (128,128) - OK
21:37:29.67814C4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
21:37:30.1587C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:37:30.1587C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=f0bb4
21:37:30.1597C04255InterProcessElement::closeInterProcess Overwolf_ImID_F0BB4_P_21040 close 2147483647 bytes
21:37:30.1597C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:30.1597C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:37:30.1597C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=100bb4
21:37:30.1597C04255InterProcessElement::closeInterProcess Overwolf_ImID_100BB4_P_21040 close 2147483647 bytes
21:37:30.1597C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:30.1637C04225InterProcessElement::openInterProcess Overwolf_ImID_110BB4_P_21040 opened succesfuly
21:37:30.1637C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:37:30.2837C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:37:30.2837C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=110bb4
21:37:30.2837C04255InterProcessElement::closeInterProcess Overwolf_ImID_110BB4_P_21040 close 2147483647 bytes
21:37:30.2837C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:30.2877C04225InterProcessElement::openInterProcess Overwolf_ImID_120BB4_P_21040 opened succesfuly
21:37:30.2877C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:37:30.30614C4326RenderImageD3d11::setSizeCreate Texture (50,26) / (128,128) - OK
21:37:30.30614C4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
21:37:30.7387C04225InterProcessElement::openInterProcess Overwolf_ImID_130BB4_P_21040 opened succesfuly
21:37:30.7387C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:37:30.77114C4326RenderImageD3d11::setSizeCreate Texture (50,26) / (128,128) - OK
21:37:30.77114C4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
21:37:30.8897C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:37:30.8897C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=120bb4
21:37:30.8897C04255InterProcessElement::closeInterProcess Overwolf_ImID_120BB4_P_21040 close 2147483647 bytes
21:37:30.8907C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:30.8907C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:37:30.8907C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=130bb4
21:37:30.8907C04255InterProcessElement::closeInterProcess Overwolf_ImID_130BB4_P_21040 close 2147483647 bytes
21:37:30.8907C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:30.8947C04225InterProcessElement::openInterProcess Overwolf_ImID_140BB4_P_21040 opened succesfuly
21:37:30.8947C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:37:30.90914C4326RenderImageD3d11::setSizeCreate Texture (52,26) / (128,128) - OK
21:37:30.90914C4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
21:37:31.337C04225InterProcessElement::openInterProcess Overwolf_ImID_150BB4_P_21040 opened succesfuly
21:37:31.337C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:37:31.4714C4326RenderImageD3d11::setSizeCreate Texture (50,26) / (128,128) - OK
21:37:31.4714C4347RenderImageD3d11::setSizeCreate Texture RV (128,128) - OK
21:37:31.1397C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:37:31.1397C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=140bb4
21:37:31.1397C04255InterProcessElement::closeInterProcess Overwolf_ImID_140BB4_P_21040 close 2147483647 bytes
21:37:31.1397C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:31.1427C04225InterProcessElement::openInterProcess Overwolf_ImID_160BB4_P_21040 opened succesfuly
21:37:31.1427C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:37:31.1857C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:37:31.1857C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=150bb4
21:37:31.1857C04255InterProcessElement::closeInterProcess Overwolf_ImID_150BB4_P_21040 close 2147483647 bytes
21:37:31.1857C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:31.1857C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:37:31.1857C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=160bb4
21:37:31.1857C04255InterProcessElement::closeInterProcess Overwolf_ImID_160BB4_P_21040 close 2147483647 bytes
21:37:31.1857C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:31.1907C04225InterProcessElement::openInterProcess Overwolf_ImID_170BB4_P_21040 opened succesfuly
21:37:31.1907C04225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:37:50.62614C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:37:50.6437C04255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:37:50.6437C04125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=170bb4
21:37:50.6437C04255InterProcessElement::closeInterProcess Overwolf_ImID_170BB4_P_21040 close 2147483647 bytes
21:37:50.6437C042644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:37:50.64814C42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:37:50.65314C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x11a0637 , {Original values: ref = 0 handle = 0x0}
21:37:50.72114C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:37:51.99314C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:37:52.1314C47191OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
21:37:52.1314C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:37:52.3114C43821OverlayManager::DisplayOWSystemCursorDisplayOWSystemCursor - Ignore current Cursor
21:37:52.3914C4326RenderImageD3d11::setSizeCreate Texture (2560,1440) / (2560,1536) - OK
21:37:52.3914C4347RenderImageD3d11::setSizeCreate Texture RV (2560,1536) - OK
21:37:52.4514C4326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
21:37:52.4614C4347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
21:37:52.11014C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:37:55.46614C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
21:37:55.46614C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
21:37:59.729664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
21:37:59.73514C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:37:59.74214C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
21:37:59.74214C450capture device(half life scientist) everything.. seems to be in order
21:37:59.74214C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
21:37:59.74214C450capture deviced3d11 shared texture capture successful
21:38:02.73914C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:38:02.7633D6C3181WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x19016e was hidden 0
21:38:02.7633D6C7211OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
21:38:02.7633D6C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:38:02.76714C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x11a0637 , {Original values: ref = 0 handle = 0x0}
21:38:02.80814C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:55:10.382664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
21:55:10.39314C498RenderDeviceCaptureBase::ReleaseTextureRelease
21:55:10.39314C4116RenderDeviceCaptureBase::ReleaseTextureReleased
21:55:10.39314C450capture device----------------- d3d11 capture freed ----------------
21:55:10.39314C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
21:55:10.39314C45398OverlayManager::HandleGameStreamStop Capturing
21:55:10.485664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
21:56:06.72714C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:56:06.74814C47191OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
21:56:06.74814C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:56:06.81814C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:56:33.333664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
21:56:33.33614C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
21:56:33.34214C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
21:56:33.34214C450capture device(half life scientist) everything.. seems to be in order
21:56:33.34214C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
21:56:33.34214C450capture deviced3d11 shared texture capture successful
21:56:34.22114C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:56:34.2485D03181WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x19016e was hidden 0
21:56:34.2485D07211OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
21:56:34.2485D02874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:56:34.25014C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x11a0637 , {Original values: ref = 0 handle = 0x0}
21:56:34.36014C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:56:37.81314C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:56:37.84114C47191OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
21:56:37.84114C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
21:56:37.92114C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
21:56:38.2775D0225InterProcessElement::openInterProcess Overwolf_ImID_6701D6_P_21040 opened succesfuly
21:56:38.2775D0225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
21:56:56.5505D0255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
21:56:56.5505D0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=6701d6
21:56:56.5505D0255InterProcessElement::closeInterProcess Overwolf_ImID_6701D6_P_21040 close 2147483647 bytes
21:56:56.5505D02644WidgetManager::RefreshLayoutAsyncMove widget to Poll
21:57:16.87814C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
21:57:16.8983D6C3181WidgetManager::OnControlStateChangedRelease exclusiv mode: 0x19016e was hidden 0
21:57:16.8983D6C7211OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Normal
21:57:16.8983D6C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
21:57:16.89914C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x11a0637 , {Original values: ref = 0 handle = 0x0}
21:57:16.96714C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:02:31.88664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:02:31.9314C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:02:31.9314C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:02:31.9314C450capture device----------------- d3d11 capture freed ----------------
22:02:31.9314C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:02:31.9314C45398OverlayManager::HandleGameStreamStop Capturing
22:02:31.191664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
22:02:32.49214C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:02:33.92914C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:02:33.92914C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:02:33.92914C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:02:34.412664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:02:34.412664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:02:34.412664C8494OverlayManager::OnForegroundChangedChanged False
22:02:34.412664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x7011E Title=[Apex Legends Tracker]
22:02:34.412664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:02:34.412664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:02:34.427664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:02:34.428664C7062OverlayManager::doActionDisplayFPS - Triggered
22:02:34.46214C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:02:34.46214C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:02:46.92714C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:02:46.92714C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:02:46.92714C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:02:46.92714C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:02:46.92714C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:02:46.92714C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:02:46.92714C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x79e0521
22:02:46.92714C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:02:46.92714C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:02:46.92714C4184IRenderDevice::releaseRender Releasing.
22:02:46.92714C450capture device----------------- d3d11 capture freed ----------------
22:02:46.92714C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:02:46.92714C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:02:46.92714C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:02:46.92714C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:02:46.92714C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:02:46.92714C4201IRenderDevice::releaseRender Releasing Done.
22:02:47.4014C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:02:47.4014C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:02:47.4014C41126RenderDeviceD3d11::initsave state
22:02:47.4014C4696RenderDeviceD3d11::initDX11loading shaders...
22:02:47.4514C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:02:47.4514C41134RenderDeviceD3d11::initrestore state
22:02:47.4514C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:02:47.4514C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:02:47.4514C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:02:47.4514C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:02:47.6114C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:02:47.6114C42541OverlayManager::installWindowProcHookInstall WPH
22:02:47.6114C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x76080103
22:02:47.6114C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:02:47.6114C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:02:47.6114C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:02:47.6914C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:02:47.6914C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:02:47.6914C4480InputInterceptor::stopHookunhook keyboard and mouse
22:02:47.6914C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:02:47.6914C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:02:47.7014C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:02:47.7014C45535OverlayManager::initOverlayResolutionEx 0X40008
22:02:47.7014C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:02:47.7014C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:02:47.7014C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:02:47.113664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:02:47.113664C8494OverlayManager::OnForegroundChangedChanged True
22:02:47.113664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:02:47.116664C7062OverlayManager::doActionDisplayFPS - Triggered
22:02:47.14214C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:02:47.14314C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:02:53.38314C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (0)
22:02:56.38914C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:02:56.39014C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:03:05.24314C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:03:06.19414C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:03:06.19514C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:03:06.30814C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:03:08.1014C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:03:08.1014C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:03:08.1014C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:03:08.82664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:03:08.82664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:03:08.82664C8494OverlayManager::OnForegroundChangedChanged False
22:03:08.82664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x309E0 Title=[Task Switching]
22:03:08.82664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:03:08.82664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:03:08.93664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:03:08.95664C7062OverlayManager::doActionDisplayFPS - Triggered
22:03:08.14314C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:03:08.14314C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:03:24.52214C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:03:24.52214C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:03:24.52214C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:03:24.52214C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:03:24.52214C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:03:24.52214C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:03:24.52214C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x76080103
22:03:24.52214C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:03:24.52214C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:03:24.52214C4184IRenderDevice::releaseRender Releasing.
22:03:24.52214C450capture device----------------- d3d11 capture freed ----------------
22:03:24.52214C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:03:24.52214C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:03:24.52214C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:03:24.52214C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:03:24.52214C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:03:24.52214C4201IRenderDevice::releaseRender Releasing Done.
22:03:24.58214C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:03:24.58214C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:03:24.58214C41126RenderDeviceD3d11::initsave state
22:03:24.58214C4696RenderDeviceD3d11::initDX11loading shaders...
22:03:24.58714C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:03:24.58714C41134RenderDeviceD3d11::initrestore state
22:03:24.58714C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:03:24.58714C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:03:24.58714C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:03:24.58714C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:03:24.58814C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:03:24.58814C42541OverlayManager::installWindowProcHookInstall WPH
22:03:24.58814C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x69d60baf
22:03:24.58814C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:03:24.58814C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:03:24.58814C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:03:24.59514C45535OverlayManager::initOverlayResolutionEx 0X40008
22:03:24.59514C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:03:24.59514C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:03:24.59514C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:03:24.62114C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:03:24.62114C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:03:24.62114C4480InputInterceptor::stopHookunhook keyboard and mouse
22:03:24.62114C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:03:24.62114C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:03:24.62114C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:03:24.857664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:03:24.857664C8494OverlayManager::OnForegroundChangedChanged True
22:03:24.857664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:03:24.86414C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:03:24.873664C7062OverlayManager::doActionDisplayFPS - Triggered
22:03:24.87714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:03:25.74414C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:03:29.79014C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:03:29.79014C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:03:36.10914C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:03:36.10914C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:03:36.10914C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:03:36.182664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:03:36.182664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:03:36.182664C8494OverlayManager::OnForegroundChangedChanged False
22:03:36.183664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x309E0 Title=[Task Switching]
22:03:36.185664C7762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:03:36.185664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:03:36.185664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:03:36.193664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:03:36.197664C7062OverlayManager::doActionDisplayFPS - Triggered
22:03:36.24714C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:03:36.24814C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:03:43.90114C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:03:43.90114C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:03:43.90114C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:03:43.90114C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:03:43.90114C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:03:43.90114C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:03:43.90114C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x69d60baf
22:03:43.90114C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:03:43.90114C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:03:43.90114C4184IRenderDevice::releaseRender Releasing.
22:03:43.90114C450capture device----------------- d3d11 capture freed ----------------
22:03:43.90114C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:03:43.90114C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:03:43.90114C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:03:43.90114C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:03:43.90114C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:03:43.90114C4201IRenderDevice::releaseRender Releasing Done.
22:03:43.96514C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:03:43.96514C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:03:43.96514C41126RenderDeviceD3d11::initsave state
22:03:43.96514C4696RenderDeviceD3d11::initDX11loading shaders...
22:03:43.96914C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:03:43.96914C41134RenderDeviceD3d11::initrestore state
22:03:43.96914C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:03:43.96914C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:03:43.96914C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:03:43.96914C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:03:43.98114C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:03:43.98114C42541OverlayManager::installWindowProcHookInstall WPH
22:03:43.98114C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x210a4a
22:03:43.98114C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:03:43.98114C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:03:43.98114C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:03:43.98614C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:03:43.98614C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:03:43.98614C4480InputInterceptor::stopHookunhook keyboard and mouse
22:03:43.98614C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:03:43.98614C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:03:43.98714C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:03:43.99014C45535OverlayManager::initOverlayResolutionEx 0X40008
22:03:43.99014C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:03:43.99014C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:03:43.99014C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:03:44.375664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:03:44.375664C8494OverlayManager::OnForegroundChangedChanged True
22:03:44.375664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:03:44.38014C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:03:44.391664C7062OverlayManager::doActionDisplayFPS - Triggered
22:03:44.39414C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:03:56.20114C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:03:56.20114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:03:56.20114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:03:56.35114C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:03:56.689664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:03:56.689664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:03:56.689664C8494OverlayManager::OnForegroundChangedChanged False
22:03:56.689664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0xA70988 Title=[Settings]
22:03:56.689664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:03:56.689664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:03:56.704664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:03:56.705664C7062OverlayManager::doActionDisplayFPS - Triggered
22:03:56.72614C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:03:56.72614C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:03:59.46814C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:03:59.46814C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:03:59.46814C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:03:59.46814C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:03:59.46814C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:03:59.46814C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:03:59.46814C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x210a4a
22:03:59.46814C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:03:59.46814C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:03:59.46814C4184IRenderDevice::releaseRender Releasing.
22:03:59.46814C450capture device----------------- d3d11 capture freed ----------------
22:03:59.46814C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:03:59.46814C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:03:59.46814C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:03:59.46814C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:03:59.46814C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:03:59.46814C4201IRenderDevice::releaseRender Releasing Done.
22:03:59.53914C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:03:59.53914C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:03:59.53914C41126RenderDeviceD3d11::initsave state
22:03:59.53914C4696RenderDeviceD3d11::initDX11loading shaders...
22:03:59.54314C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:03:59.54314C41134RenderDeviceD3d11::initrestore state
22:03:59.54314C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:03:59.54314C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:03:59.54314C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:03:59.54414C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:03:59.55314C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:03:59.55314C42541OverlayManager::installWindowProcHookInstall WPH
22:03:59.55314C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3ee00631
22:03:59.55414C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:03:59.55414C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:03:59.55414C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:03:59.55514C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:03:59.55514C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:03:59.55514C4480InputInterceptor::stopHookunhook keyboard and mouse
22:03:59.55514C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:03:59.55514C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:03:59.55514C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:03:59.55814C45535OverlayManager::initOverlayResolutionEx 0X40008
22:03:59.55814C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:03:59.55814C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:03:59.55814C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:03:59.750664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:03:59.750664C8494OverlayManager::OnForegroundChangedChanged True
22:03:59.750664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:03:59.75514C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:03:59.767664C7062OverlayManager::doActionDisplayFPS - Triggered
22:03:59.76714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:04:16.26814C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:04:16.27014C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:04:16.27014C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:04:16.27014C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:04:16.674664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:04:16.674664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:04:16.674664C8494OverlayManager::OnForegroundChangedChanged False
22:04:16.674664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x7011E Title=[Apex Legends Tracker]
22:04:16.674664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:04:16.674664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:04:16.690664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:04:16.691664C7062OverlayManager::doActionDisplayFPS - Triggered
22:04:16.72714C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:04:16.72714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:04:26.939664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:04:26.96614C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:04:32.20314C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:04:32.20314C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:04:32.20314C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:04:32.20314C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:04:32.20314C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:04:32.20314C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:04:32.20314C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3ee00631
22:04:32.20314C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:04:32.20314C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:04:32.20314C4184IRenderDevice::releaseRender Releasing.
22:04:32.20314C450capture device----------------- d3d11 capture freed ----------------
22:04:32.20314C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:04:32.20314C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:04:32.20314C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:04:32.20314C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:04:32.20314C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:04:32.20314C4201IRenderDevice::releaseRender Releasing Done.
22:04:32.34214C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:04:32.34214C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:04:32.34214C41126RenderDeviceD3d11::initsave state
22:04:32.34214C4696RenderDeviceD3d11::initDX11loading shaders...
22:04:32.34614C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:04:32.34614C41134RenderDeviceD3d11::initrestore state
22:04:32.34614C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:04:32.34614C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:04:32.34614C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:04:32.34614C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:04:32.35114C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:04:32.35114C42541OverlayManager::installWindowProcHookInstall WPH
22:04:32.35214C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x410bb4
22:04:32.35214C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:04:32.35214C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:04:32.35214C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:04:32.35414C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:04:32.35414C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:04:32.35414C4480InputInterceptor::stopHookunhook keyboard and mouse
22:04:32.35414C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:04:32.35414C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:04:32.35414C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:04:32.36114C45535OverlayManager::initOverlayResolutionEx 0X40008
22:04:32.36114C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:04:32.36114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:04:32.36114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:04:32.401664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:04:32.401664C8494OverlayManager::OnForegroundChangedChanged True
22:04:32.401664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:04:32.417664C7062OverlayManager::doActionDisplayFPS - Triggered
22:04:32.42914C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:04:32.43314C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:04:32.43314C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
22:04:32.43314C450capture device(half life scientist) everything.. seems to be in order
22:04:32.43314C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
22:04:32.43314C450capture deviced3d11 shared texture capture successful
22:05:41.77614C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
22:05:41.77614C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
22:05:54.727664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:05:54.75614C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:05:54.75614C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:05:54.75614C450capture device----------------- d3d11 capture freed ----------------
22:05:54.75614C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:05:54.75614C45398OverlayManager::HandleGameStreamStop Capturing
22:05:54.837664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
22:05:59.62714C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:06:00.96814C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:06:00.96814C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:06:00.96814C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:06:01.187664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:06:01.187664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:06:01.187664C8494OverlayManager::OnForegroundChangedChanged False
22:06:01.187664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 3 more pages - Personal - Microsoft
22:06:01.187664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:06:01.187664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:06:01.202664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:06:01.203664C7062OverlayManager::doActionDisplayFPS - Triggered
22:06:01.22114C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:06:01.22114C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:06:13.28914C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:06:13.28914C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:06:13.28914C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:06:13.28914C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:06:13.28914C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:06:13.28914C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:06:13.28914C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x410bb4
22:06:13.28914C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:06:13.28914C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:06:13.28914C4184IRenderDevice::releaseRender Releasing.
22:06:13.28914C450capture device----------------- d3d11 capture freed ----------------
22:06:13.28914C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:06:13.28914C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:06:13.28914C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:06:13.28914C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:06:13.28914C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:06:13.28914C4201IRenderDevice::releaseRender Releasing Done.
22:06:13.35814C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:06:13.35814C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:06:13.35814C41126RenderDeviceD3d11::initsave state
22:06:13.35814C4696RenderDeviceD3d11::initDX11loading shaders...
22:06:13.36314C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:06:13.36314C41134RenderDeviceD3d11::initrestore state
22:06:13.36314C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:06:13.36314C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:06:13.36314C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:06:13.36314C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:06:13.37314C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:06:13.37314C42541OverlayManager::installWindowProcHookInstall WPH
22:06:13.37314C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x4740b59
22:06:13.37314C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:06:13.37314C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:06:13.37314C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:06:13.38914C45535OverlayManager::initOverlayResolutionEx 0X40008
22:06:13.38914C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:06:13.38914C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:06:13.38914C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:06:13.418664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:06:13.418664C8494OverlayManager::OnForegroundChangedChanged True
22:06:13.418664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1707da [4950, 1298] , 0xc0486)
22:06:13.422664C7062OverlayManager::doActionDisplayFPS - Triggered
22:06:13.42614C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:06:13.64714C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:06:13.64714C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:06:13.64714C4480InputInterceptor::stopHookunhook keyboard and mouse
22:06:13.64714C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:06:13.64714C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:06:14.63314C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:06:14.63314C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:06:14.63314C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:06:14.919664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:06:14.919664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:06:14.919664C8494OverlayManager::OnForegroundChangedChanged False
22:06:14.919664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 3 more pages - Personal - Microsoft
22:06:14.920664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:06:14.920664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:06:14.920664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:06:14.920664C7062OverlayManager::doActionDisplayFPS - Triggered
22:06:14.96114C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:06:14.96114C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:06:15.97714C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:06:15.97714C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:06:15.97714C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:06:15.97714C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:06:15.97714C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:06:15.97714C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:06:15.97714C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x4740b59
22:06:15.97714C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:06:15.97714C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:06:15.97714C4184IRenderDevice::releaseRender Releasing.
22:06:15.97714C450capture device----------------- d3d11 capture freed ----------------
22:06:15.97814C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:06:15.97814C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:06:15.97814C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:06:15.97814C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:06:15.97814C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:06:15.97814C4201IRenderDevice::releaseRender Releasing Done.
22:06:16.5114C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:06:16.5114C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:06:16.5114C41126RenderDeviceD3d11::initsave state
22:06:16.5114C4696RenderDeviceD3d11::initDX11loading shaders...
22:06:16.5514C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:06:16.5514C41134RenderDeviceD3d11::initrestore state
22:06:16.5514C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:06:16.5514C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:06:16.5514C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:06:16.5514C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:06:16.5614C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:06:16.5614C42541OverlayManager::installWindowProcHookInstall WPH
22:06:16.5614C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x60740a01
22:06:16.5614C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:06:16.5614C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:06:16.5614C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:06:16.7014C45535OverlayManager::initOverlayResolutionEx 0X40008
22:06:16.7014C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:06:16.7014C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:06:16.7014C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:06:16.14214C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:06:16.14214C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:06:16.14214C4480InputInterceptor::stopHookunhook keyboard and mouse
22:06:16.14214C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:06:16.14214C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:06:16.14314C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:06:16.420664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:06:16.420664C8494OverlayManager::OnForegroundChangedChanged True
22:06:16.420664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:06:16.42814C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:06:16.435664C7062OverlayManager::doActionDisplayFPS - Triggered
22:06:16.44114C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:06:19.2014C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:06:20.814C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:06:20.814C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:06:20.814C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:06:20.117664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:06:20.117664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:06:20.117664C8494OverlayManager::OnForegroundChangedChanged False
22:06:20.117664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 3 more pages - Personal - Microsoft
22:06:20.117664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:06:20.117664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:06:20.120664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:06:20.121664C7062OverlayManager::doActionDisplayFPS - Triggered
22:06:20.17114C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:06:20.17114C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:06:35.41714C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:06:35.41714C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:06:35.41714C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:06:35.41714C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:06:35.41714C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:06:35.41714C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:06:35.41714C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x60740a01
22:06:35.41714C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:06:35.41714C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:06:35.41714C4184IRenderDevice::releaseRender Releasing.
22:06:35.41714C450capture device----------------- d3d11 capture freed ----------------
22:06:35.41714C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:06:35.41714C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:06:35.41714C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:06:35.41714C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:06:35.41714C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:06:35.41714C4201IRenderDevice::releaseRender Releasing Done.
22:06:35.48514C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:06:35.48514C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:06:35.48514C41126RenderDeviceD3d11::initsave state
22:06:35.48514C4696RenderDeviceD3d11::initDX11loading shaders...
22:06:35.48914C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:06:35.48914C41134RenderDeviceD3d11::initrestore state
22:06:35.48914C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:06:35.48914C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:06:35.48914C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:06:35.48914C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:06:35.49614C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:06:35.49614C42541OverlayManager::installWindowProcHookInstall WPH
22:06:35.49614C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8ae062f
22:06:35.49614C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:06:35.49614C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:06:35.49614C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:06:35.50214C45535OverlayManager::initOverlayResolutionEx 0X40008
22:06:35.50214C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:06:35.50214C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:06:35.50214C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:06:35.52214C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:06:35.52214C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:06:35.52214C4480InputInterceptor::stopHookunhook keyboard and mouse
22:06:35.52314C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:06:35.52314C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:06:35.52314C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:06:35.854664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:06:35.854664C8494OverlayManager::OnForegroundChangedChanged True
22:06:35.854664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:06:35.86914C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:06:35.871664C7062OverlayManager::doActionDisplayFPS - Triggered
22:06:35.87214C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:07:47.914C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:07:47.914C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:07:47.914C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:07:47.12714C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:07:47.170664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:07:47.170664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:07:47.170664C8494OverlayManager::OnForegroundChangedChanged False
22:07:47.170664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 3 more pages - Personal - Microsoft
22:07:47.170664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:07:47.170664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:07:47.185664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:07:47.18614C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:07:47.187664C7062OverlayManager::doActionDisplayFPS - Triggered
22:07:47.23814C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:07:55.536664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:07:55.56214C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:08:01.36414C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:08:01.36414C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:08:01.36414C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:08:01.36414C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:08:01.36414C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:08:01.36414C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:08:01.36414C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8ae062f
22:08:01.36414C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:08:01.36414C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:08:01.36414C4184IRenderDevice::releaseRender Releasing.
22:08:01.36414C450capture device----------------- d3d11 capture freed ----------------
22:08:01.36414C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:08:01.36414C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:08:01.36414C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:08:01.36414C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:08:01.36414C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:08:01.36414C4201IRenderDevice::releaseRender Releasing Done.
22:08:01.406664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:08:01.406664C8494OverlayManager::OnForegroundChangedChanged True
22:08:01.408664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x20582 [2941, 1138] , 0x0)
22:08:01.408664C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:08:01.410664C7062OverlayManager::doActionDisplayFPS - Triggered
22:08:01.46914C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:08:01.46914C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:08:01.46914C41126RenderDeviceD3d11::initsave state
22:08:01.46914C4696RenderDeviceD3d11::initDX11loading shaders...
22:08:01.47414C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:08:01.47414C41134RenderDeviceD3d11::initrestore state
22:08:01.47414C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:08:01.47414C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:08:01.47414C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:08:01.47914C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:08:01.47914C42541OverlayManager::installWindowProcHookInstall WPH
22:08:01.47914C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x74bd03b7
22:08:01.47914C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:08:01.47914C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:08:01.47914C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:08:01.48014C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
22:08:01.48014C450capture device(half life scientist) everything.. seems to be in order
22:08:01.48014C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
22:08:01.48014C450capture deviced3d11 shared texture capture successful
22:08:01.48514C45535OverlayManager::initOverlayResolutionEx 0X40008
22:08:01.48514C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:08:01.48514C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:08:01.48514C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:08:01.52114C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:08:01.52114C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:08:01.52114C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:08:01.52114C4480InputInterceptor::stopHookunhook keyboard and mouse
22:08:01.52114C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:08:01.52114C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:08:01.52114C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:11:34.39414C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
22:11:34.39414C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
22:15:51.31614C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:15:51.33814C47191OverlayManager::SetExclusiveModeExclusiveMode: ControlModeChange - Exclusive
22:15:51.33814C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:15:51.33814C4326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:15:51.33814C4347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:15:51.36114C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:15:51.37214C4326RenderImageD3d11::setSizeCreate Texture (2560,1440) / (2560,1536) - OK
22:15:51.37214C4347RenderImageD3d11::setSizeCreate Texture RV (2560,1536) - OK
22:15:51.40214C4326RenderImageD3d11::setSizeCreate Texture (1480,460) / (1536,512) - OK
22:15:51.40214C4347RenderImageD3d11::setSizeCreate Texture RV (1536,512) - OK
22:15:51.7895D0225InterProcessElement::openInterProcess Overwolf_ImID_AD05B8_P_21040 opened succesfuly
22:15:51.7895D0225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
22:15:52.5315D0255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
22:15:52.5315D0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=ad05b8
22:15:52.5315D0255InterProcessElement::closeInterProcess Overwolf_ImID_AD05B8_P_21040 close 2147483647 bytes
22:15:52.5315D02644WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:15:52.5355D0225InterProcessElement::openInterProcess Overwolf_ImID_AE05B8_P_21040 opened succesfuly
22:15:52.5355D0225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
22:15:58.17714C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:15:58.17714C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:15:58.17714C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:15:58.26914C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:15:58.597664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:15:58.597664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:15:58.597664C8494OverlayManager::OnForegroundChangedChanged False
22:15:58.597664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 3 more pages - Personal - Microsoft
22:15:58.597664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:15:58.597664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:15:58.597664C8558OverlayManager::OnForegroundChangedLost game focus - Restore game cursor
22:15:58.60414C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x10005 , {Original values: ref = 0 handle = 0x0}
22:15:58.613664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:15:58.613664C7062OverlayManager::doActionDisplayFPS - Triggered
22:15:58.64814C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:15:58.64814C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:15:58.89614C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:15:58.89614C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:15:58.89614C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:15:58.89614C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:15:58.89614C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:15:58.89614C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:15:58.89614C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x74bd03b7
22:15:58.89614C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:15:58.89614C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:15:58.89614C4184IRenderDevice::releaseRender Releasing.
22:15:58.89614C450capture device----------------- d3d11 capture freed ----------------
22:15:58.89614C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:15:58.89614C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:15:58.89614C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:15:58.89614C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:15:58.89614C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:15:58.89614C4201IRenderDevice::releaseRender Releasing Done.
22:15:59.1814C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:15:59.1814C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:15:59.1814C41126RenderDeviceD3d11::initsave state
22:15:59.1814C4696RenderDeviceD3d11::initDX11loading shaders...
22:15:59.2314C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:15:59.2314C41134RenderDeviceD3d11::initrestore state
22:15:59.2314C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:15:59.2314C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:15:59.2314C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:15:59.2314C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:15:59.2714C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:15:59.2714C42541OverlayManager::installWindowProcHookInstall WPH
22:15:59.2714C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x636021f
22:15:59.2714C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:15:59.2714C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:15:59.2714C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:15:59.3014C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:15:59.3014C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:15:59.3014C4480InputInterceptor::stopHookunhook keyboard and mouse
22:15:59.3014C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:15:59.3014C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:15:59.3014C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:15:59.3414C45535OverlayManager::initOverlayResolutionEx 0X40008
22:15:59.3414C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:15:59.3414C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:15:59.3414C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:15:59.1105D0255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
22:15:59.1105D0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=ae05b8
22:15:59.1105D0255InterProcessElement::closeInterProcess Overwolf_ImID_AE05B8_P_21040 close 2147483647 bytes
22:15:59.1105D02644WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:15:59.111664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:15:59.111664C8494OverlayManager::OnForegroundChangedChanged True
22:15:59.111664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:15:59.11214C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:15:59.12514C4326RenderImageD3d11::setSizeCreate Texture (2560,1440) / (2560,1536) - OK
22:15:59.12514C4347RenderImageD3d11::setSizeCreate Texture RV (2560,1536) - OK
22:15:59.127664C7062OverlayManager::doActionDisplayFPS - Triggered
22:15:59.13214C4326RenderImageD3d11::setSizeCreate Texture (1280,720) / (1280,768) - OK
22:15:59.13214C4347RenderImageD3d11::setSizeCreate Texture RV (1280,768) - OK
22:15:59.13214C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:15:59.13214C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
22:15:59.13314C450capture deviced3d11 shared texture capture successful
22:16:00.17214C42818OverlayManager::setControlModeOVERLAY_CONTROL_ON
22:16:00.6065D0225InterProcessElement::openInterProcess Overwolf_ImID_A60456_P_21040 opened succesfuly
22:16:00.6065D0225InterProcessElement::openInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT opened succesfuly
22:16:01.15414C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [d]
22:16:01.18014C42874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:01.18314C43995OverlayManager::RestoreGameCursorRestoreGameCursor ref = 0, OW handle = 0x11a0637;prev = 0x11a0637 , {Original values: ref = 0 handle = 0x10005}
22:16:01.22414C4648OverlayInputManager::OnHotKeyEventSend Hotkey Event [toggle-main_eobgllocdoafbamifhbngdafgpcognhcpkjlokak] [u]
22:16:07.186664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:16:07.18814C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:16:07.18814C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:16:07.18814C450capture device----------------- d3d11 capture freed ----------------
22:16:07.18814C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:16:07.18814C45398OverlayManager::HandleGameStreamStop Capturing
22:16:07.2125D0255InterProcessElement::closeInterProcess Overwolf_PID_21040_SHARED_MEMORY_AGENT close 2147483647 bytes
22:16:07.2125D0125WidgetConnectorBase::SafeDeleteImageInfoManagerClear ImageId=a60456
22:16:07.2125D0255InterProcessElement::closeInterProcess Overwolf_ImID_A60456_P_21040 close 2147483647 bytes
22:16:07.2125D02644WidgetManager::RefreshLayoutAsyncMove widget to Poll
22:16:07.275664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
22:16:11.15514C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:16:11.61614C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:16:11.61614C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:16:11.61614C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:16:11.922664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:16:11.922664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:16:11.922664C8494OverlayManager::OnForegroundChangedChanged False
22:16:11.922664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 3 more pages - Personal - Microsoft
22:16:11.922664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:16:11.922664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:16:11.938664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:16:11.938664C7062OverlayManager::doActionDisplayFPS - Triggered
22:16:11.97314C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:16:11.97314C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:16:17.60514C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:16:17.60514C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:16:17.60514C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:16:17.60514C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:16:17.60514C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:16:17.60514C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:16:17.60514C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x636021f
22:16:17.60514C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:16:17.60514C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:16:17.60514C4184IRenderDevice::releaseRender Releasing.
22:16:17.60514C450capture device----------------- d3d11 capture freed ----------------
22:16:17.60514C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:16:17.60514C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:16:17.60514C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:16:17.60514C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:16:17.60514C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:16:17.60514C4201IRenderDevice::releaseRender Releasing Done.
22:16:17.66414C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:16:17.66414C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:16:17.66414C41126RenderDeviceD3d11::initsave state
22:16:17.66414C4696RenderDeviceD3d11::initDX11loading shaders...
22:16:17.66914C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:16:17.66914C41134RenderDeviceD3d11::initrestore state
22:16:17.66914C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:16:17.66914C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:16:17.66914C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:16:17.66914C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:16:17.67014C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:16:17.67014C42541OverlayManager::installWindowProcHookInstall WPH
22:16:17.67014C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5609ef
22:16:17.67014C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:16:17.67014C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:16:17.67014C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:16:17.67614C45535OverlayManager::initOverlayResolutionEx 0X40008
22:16:17.67614C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:16:17.67614C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:16:17.67614C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:16:17.97414C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:16:17.97414C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:16:17.97414C4480InputInterceptor::stopHookunhook keyboard and mouse
22:16:17.97414C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:16:17.97414C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:16:17.98114C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:16:18.61664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:16:18.61664C8494OverlayManager::OnForegroundChangedChanged True
22:16:18.61664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:16:18.6314C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:16:18.74664C7062OverlayManager::doActionDisplayFPS - Triggered
22:16:18.7714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:18:22.744664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:18:22.74914C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:18:22.76114C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
22:18:22.76114C450capture device(half life scientist) everything.. seems to be in order
22:18:22.76114C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
22:18:22.76214C450capture deviced3d11 shared texture capture successful
22:21:32.93314C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
22:21:32.93314C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
22:21:49.489664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:21:49.49514C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:21:49.49514C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:21:49.49514C450capture device----------------- d3d11 capture freed ----------------
22:21:49.49514C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:21:49.49514C45398OverlayManager::HandleGameStreamStop Capturing
22:21:49.603664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
22:22:39.58614C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:22:39.58614C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:22:39.58614C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:22:39.68114C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:22:39.837664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:22:39.837664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:22:39.837664C8494OverlayManager::OnForegroundChangedChanged False
22:22:39.837664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 3 more pages - Personal - Microsoft
22:22:39.837664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:22:39.837664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:22:39.84714C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:22:39.853664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:22:39.854664C7062OverlayManager::doActionDisplayFPS - Triggered
22:22:39.90014C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:23:12.20414C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:23:12.20414C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:23:12.20414C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:23:12.20414C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:23:12.20414C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:23:12.20414C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:23:12.20414C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5609ef
22:23:12.20414C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:23:12.20414C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:23:12.20414C4184IRenderDevice::releaseRender Releasing.
22:23:12.20414C450capture device----------------- d3d11 capture freed ----------------
22:23:12.20414C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:23:12.20414C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:23:12.20414C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:23:12.20414C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:23:12.20414C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:23:12.20414C4201IRenderDevice::releaseRender Releasing Done.
22:23:12.31114C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:23:12.31114C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:23:12.31114C41126RenderDeviceD3d11::initsave state
22:23:12.31114C4696RenderDeviceD3d11::initDX11loading shaders...
22:23:12.31614C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:23:12.31614C41134RenderDeviceD3d11::initrestore state
22:23:12.31614C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:23:12.31614C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:23:12.31614C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:23:12.31614C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:23:12.32014C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:23:12.32014C42541OverlayManager::installWindowProcHookInstall WPH
22:23:12.32014C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x44530b9f
22:23:12.32014C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:23:12.32014C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:23:12.32014C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:23:12.32614C45535OverlayManager::initOverlayResolutionEx 0X40008
22:23:12.32614C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:23:12.32614C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:23:12.32614C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:23:12.34414C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:23:12.34414C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:23:12.34414C4480InputInterceptor::stopHookunhook keyboard and mouse
22:23:12.34414C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:23:12.34414C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:23:12.34414C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:23:12.511664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:23:12.511664C8494OverlayManager::OnForegroundChangedChanged True
22:23:12.511664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:23:12.51514C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:23:12.526664C7062OverlayManager::doActionDisplayFPS - Triggered
22:23:12.53214C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:23:52.50914C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
22:23:52.50914C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
22:23:57.96664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:23:57.9714C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:23:57.12214C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
22:23:57.12214C450capture device(half life scientist) everything.. seems to be in order
22:23:57.12214C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
22:23:57.12214C450capture deviced3d11 shared texture capture successful
22:32:11.302664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:32:11.31014C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:32:11.31014C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:32:11.31014C450capture device----------------- d3d11 capture freed ----------------
22:32:11.31014C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:32:11.31014C45398OverlayManager::HandleGameStreamStop Capturing
22:32:11.389664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
22:32:26.292664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:32:26.292664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:32:26.292664C8494OverlayManager::OnForegroundChangedChanged False
22:32:26.292664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x309E0 Title=[Task Switching]
22:32:26.292664C7762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:32:26.292664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:32:26.292664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:32:26.295664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:32:26.296664C7062OverlayManager::doActionDisplayFPS - Triggered
22:32:26.29814C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:32:26.29814C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:32:26.29814C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:32:26.29814C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:32:26.29814C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:32:35.18514C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:32:35.18514C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:32:35.18514C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:32:35.18514C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:32:35.18514C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:32:35.18514C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:32:35.18514C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x44530b9f
22:32:35.18514C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:32:35.18514C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:32:35.18514C4184IRenderDevice::releaseRender Releasing.
22:32:35.18514C450capture device----------------- d3d11 capture freed ----------------
22:32:35.18514C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:32:35.18514C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:32:35.18514C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:32:35.18514C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:32:35.18514C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:32:35.18514C4201IRenderDevice::releaseRender Releasing Done.
22:32:35.26214C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:32:35.26214C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:32:35.26214C41126RenderDeviceD3d11::initsave state
22:32:35.26214C4696RenderDeviceD3d11::initDX11loading shaders...
22:32:35.26714C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:32:35.26714C41134RenderDeviceD3d11::initrestore state
22:32:35.26714C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:32:35.26714C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:32:35.26714C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:32:35.26714C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:32:35.27914C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:32:35.27914C42541OverlayManager::installWindowProcHookInstall WPH
22:32:35.27914C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x5dbe0a7d
22:32:35.27914C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:32:35.27914C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:32:35.27914C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:32:35.29914C45535OverlayManager::initOverlayResolutionEx 0X40008
22:32:35.29914C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:32:35.29914C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:32:35.29914C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:32:35.505664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:32:35.505664C8494OverlayManager::OnForegroundChangedChanged True
22:32:35.506664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1707da [4924, 1335] , 0xc0486)
22:32:35.506664C7062OverlayManager::doActionDisplayFPS - Triggered
22:32:35.50914C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:32:35.58314C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:32:35.58314C4480InputInterceptor::stopHookunhook keyboard and mouse
22:32:35.58314C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:32:35.58314C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:32:35.58414C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:32:35.58414C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:33:25.59214C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
22:33:25.59214C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
22:33:30.800664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:33:30.80214C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:33:30.82114C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
22:33:30.82114C450capture device(half life scientist) everything.. seems to be in order
22:33:30.82114C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
22:33:30.82114C450capture deviced3d11 shared texture capture successful
22:44:43.652664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:44:43.66314C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:44:43.66314C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:44:43.66314C450capture device----------------- d3d11 capture freed ----------------
22:44:43.66314C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:44:43.66314C45398OverlayManager::HandleGameStreamStop Capturing
22:44:43.743664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
22:46:50.546664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:46:50.55214C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:46:50.55814C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
22:46:50.55814C450capture device(half life scientist) everything.. seems to be in order
22:46:50.55814C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
22:46:50.55814C450capture deviced3d11 shared texture capture successful
22:52:19.683664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:52:19.69914C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:52:19.69914C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:52:19.69914C450capture device----------------- d3d11 capture freed ----------------
22:52:19.70014C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:52:19.70014C45398OverlayManager::HandleGameStreamStop Capturing
22:52:19.790664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
22:52:59.73614C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:52:59.73714C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:52:59.73714C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:52:59.86314C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:53:00.155664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:53:00.155664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:53:00.155664C8494OverlayManager::OnForegroundChangedChanged False
22:53:00.155664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[#
22:53:00.155664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:53:00.155664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:00.171664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:53:00.172664C7062OverlayManager::doActionDisplayFPS - Triggered
22:53:00.17914C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:53:00.17914C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:12.36214C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:53:12.36214C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:53:12.36214C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:53:12.36314C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:53:12.36314C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:53:12.36314C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:53:12.36314C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x5dbe0a7d
22:53:12.36314C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:53:12.36314C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:53:12.36314C4184IRenderDevice::releaseRender Releasing.
22:53:12.36314C450capture device----------------- d3d11 capture freed ----------------
22:53:12.36314C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:53:12.36314C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:53:12.36314C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:53:12.36314C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:53:12.36314C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:53:12.36314C4201IRenderDevice::releaseRender Releasing Done.
22:53:12.397664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:53:12.397664C8494OverlayManager::OnForegroundChangedChanged True
22:53:12.399664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x100c4 [1442, 1412] , 0x0)
22:53:12.399664C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:53:12.404664C7062OverlayManager::doActionDisplayFPS - Triggered
22:53:12.48414C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:53:12.48414C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:53:12.48414C41126RenderDeviceD3d11::initsave state
22:53:12.48414C4696RenderDeviceD3d11::initDX11loading shaders...
22:53:12.48914C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:53:12.48914C41134RenderDeviceD3d11::initrestore state
22:53:12.48914C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:53:12.48914C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:53:12.48914C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:53:12.49614C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:53:12.49614C42541OverlayManager::installWindowProcHookInstall WPH
22:53:12.49614C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x6c303c9
22:53:12.49614C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:53:12.49614C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:53:12.49614C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:12.49714C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:53:12.49714C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:53:12.49714C4480InputInterceptor::stopHookunhook keyboard and mouse
22:53:12.49714C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:53:12.49714C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:53:12.49714C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:53:12.49714C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
22:53:12.51214C45535OverlayManager::initOverlayResolutionEx 0X40008
22:53:12.51214C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:53:12.51214C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:53:12.51214C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:53:15.6214C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
22:53:15.6214C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
22:53:15.6214C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:53:15.19714C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
22:53:15.398664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:53:15.398664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
22:53:15.398664C8494OverlayManager::OnForegroundChangedChanged False
22:53:15.398664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[#
22:53:15.398664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
22:53:15.398664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
22:53:15.413664C367InputInterceptor::ResetLLHookProcExtReset keys state
22:53:15.413664C7062OverlayManager::doActionDisplayFPS - Triggered
22:53:15.42114C448ResetSnapShotSH::ExecuteRelease snapshot SH
22:53:15.42114C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:53:46.18914C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
22:53:46.18914C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
22:53:46.18914C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
22:53:46.18914C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
22:53:46.18914C41570OverlayManager::RestoreGameWNDPROCSWL restored.
22:53:46.18914C41580OverlayManager::RestoreGameWNDPROCSWL OK.
22:53:46.18914C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x6c303c9
22:53:46.18914C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
22:53:46.18914C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
22:53:46.18914C4184IRenderDevice::releaseRender Releasing.
22:53:46.18914C450capture device----------------- d3d11 capture freed ----------------
22:53:46.18914C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:53:46.18914C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:53:46.18914C41258RenderDeviceD3d11::releaseImplementationReleasing 1
22:53:46.18914C41268RenderDeviceD3d11::releaseImplementationReleasing 2
22:53:46.18914C41287RenderDeviceD3d11::releaseImplementationReleasing 3
22:53:46.18914C4201IRenderDevice::releaseRender Releasing Done.
22:53:46.29414C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
22:53:46.29414C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
22:53:46.29414C41126RenderDeviceD3d11::initsave state
22:53:46.29414C4696RenderDeviceD3d11::initDX11loading shaders...
22:53:46.29914C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
22:53:46.29914C41134RenderDeviceD3d11::initrestore state
22:53:46.29914C41137RenderDeviceD3d11::initTarget Window [0xc0486]
22:53:46.29914C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
22:53:46.29914C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
22:53:46.29914C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
22:53:46.30414C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
22:53:46.30414C42541OverlayManager::installWindowProcHookInstall WPH
22:53:46.30414C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x9910a13
22:53:46.30414C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
22:53:46.30414C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
22:53:46.30414C41702WidgetManager::drawskip widget draw (not in foreground) False - False
22:53:46.30614C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:53:46.30614C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
22:53:46.30614C42650OverlayManager::installKeybMouseHookInstall KeybMouse
22:53:46.30614C4480InputInterceptor::stopHookunhook keyboard and mouse
22:53:46.30614C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
22:53:46.30614C4469InputInterceptor::runHookMouse is hooked 0x14c4
22:53:46.33414C45535OverlayManager::initOverlayResolutionEx 0X40008
22:53:46.33414C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
22:53:46.33414C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
22:53:46.33414C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
22:53:46.532664C6903OverlayManager::doActionForegroundChange Event ON (ON)
22:53:46.532664C8494OverlayManager::OnForegroundChangedChanged True
22:53:46.532664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
22:53:46.53414C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
22:53:46.548664C7062OverlayManager::doActionDisplayFPS - Triggered
22:53:46.55014C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
22:54:31.6314C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
22:54:31.6314C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
22:54:35.919664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
22:54:35.92314C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
22:54:35.93614C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
22:54:35.93614C450capture device(half life scientist) everything.. seems to be in order
22:54:35.93614C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
22:54:35.93614C450capture deviced3d11 shared texture capture successful
22:59:15.46664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
22:59:15.6814C498RenderDeviceCaptureBase::ReleaseTextureRelease
22:59:15.6814C4116RenderDeviceCaptureBase::ReleaseTextureReleased
22:59:15.6814C450capture device----------------- d3d11 capture freed ----------------
22:59:15.6814C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
22:59:15.6814C45398OverlayManager::HandleGameStreamStop Capturing
22:59:15.162664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
23:00:59.10514C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:00:59.10514C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:00:59.10514C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:00:59.24914C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:00:59.599664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:00:59.599664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:00:59.599664C8494OverlayManager::OnForegroundChangedChanged False
23:00:59.599664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 3 more pages - Personal - Microsoft
23:00:59.599664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:00:59.599664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:00:59.614664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:00:59.615664C7062OverlayManager::doActionDisplayFPS - Triggered
23:00:59.62714C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:00:59.62714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:01:03.957664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:01:04.414C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
23:01:04.514C450capture device(half life scientist) everything.. seems to be in order
23:01:04.514C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 1 SwapEffect: 0 Flags: 2
23:01:04.514C450capture deviced3d11 shared texture capture successful
23:01:04.514C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:01:07.99814C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:01:07.99814C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:01:07.99814C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:01:07.99814C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:01:07.99814C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:01:07.99814C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:01:07.99814C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x9910a13
23:01:07.99814C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:01:07.99814C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:01:07.99814C4184IRenderDevice::releaseRender Releasing.
23:01:07.99814C450capture device----------------- d3d11 capture freed ----------------
23:01:07.99814C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:01:07.99814C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:01:07.99814C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:01:07.99814C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:01:07.99814C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:01:07.99814C4201IRenderDevice::releaseRender Releasing Done.
23:01:08.7014C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:01:08.7014C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:01:08.7014C41126RenderDeviceD3d11::initsave state
23:01:08.7014C4696RenderDeviceD3d11::initDX11loading shaders...
23:01:08.7514C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:01:08.7514C41134RenderDeviceD3d11::initrestore state
23:01:08.7514C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:01:08.7514C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:01:08.7514C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:01:08.7514C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:01:08.8014C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
23:01:08.8014C42541OverlayManager::installWindowProcHookInstall WPH
23:01:08.8014C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2e5d090f
23:01:08.8014C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:01:08.8014C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:01:08.8014C41702WidgetManager::drawskip widget draw (not in foreground) False - False
23:01:08.9414C46334overlayMouseHookCallBackFunctionImploverlayMouseHookCallBackFunction mouse is tracked successfully (tracked 0xc0486) 0xc0486 .
23:01:08.9414C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:01:08.9414C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:01:08.9414C4480InputInterceptor::stopHookunhook keyboard and mouse
23:01:08.9414C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:01:08.9414C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:01:08.9814C45535OverlayManager::initOverlayResolutionEx 0X40008
23:01:08.9814C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
23:01:08.9814C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
23:01:08.9814C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:01:08.323664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:01:08.323664C8494OverlayManager::OnForegroundChangedChanged True
23:01:08.323664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:01:08.32614C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
23:01:08.32614C450capture deviced3d11 shared texture capture successful
23:01:08.339664C7062OverlayManager::doActionDisplayFPS - Triggered
23:01:08.34814C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:01:12.13714C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:01:12.14214C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:01:12.14214C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:01:12.14214C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:01:12.428664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:01:12.428664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:01:12.428664C8494OverlayManager::OnForegroundChangedChanged False
23:01:12.428664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 3 more pages - Personal - Microsoft
23:01:12.428664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:01:12.428664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:01:12.444664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:01:12.444664C7062OverlayManager::doActionDisplayFPS - Triggered
23:01:12.47714C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:01:12.47714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:01:33.11714C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:01:33.11714C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:01:33.11714C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:01:33.11714C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:01:33.11714C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:01:33.11714C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:01:33.11714C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2e5d090f
23:01:33.11714C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:01:33.11714C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:01:33.11714C4184IRenderDevice::releaseRender Releasing.
23:01:33.11714C450capture device----------------- d3d11 capture freed ----------------
23:01:33.11714C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:01:33.11714C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:01:33.11714C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:01:33.11714C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:01:33.11714C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:01:33.11714C4201IRenderDevice::releaseRender Releasing Done.
23:01:33.24814C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:01:33.24814C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:01:33.24814C41126RenderDeviceD3d11::initsave state
23:01:33.24814C4696RenderDeviceD3d11::initDX11loading shaders...
23:01:33.25314C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:01:33.25314C41134RenderDeviceD3d11::initrestore state
23:01:33.25314C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:01:33.25314C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:01:33.25314C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:01:33.25314C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:01:33.25714C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
23:01:33.25714C42541OverlayManager::installWindowProcHookInstall WPH
23:01:33.25714C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8130b71
23:01:33.25714C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:01:33.25714C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:01:33.25714C41702WidgetManager::drawskip widget draw (not in foreground) False - False
23:01:33.26414C45535OverlayManager::initOverlayResolutionEx 0X40008
23:01:33.26414C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
23:01:33.26414C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
23:01:33.26414C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:01:33.28514C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:01:33.28514C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:01:33.28514C4480InputInterceptor::stopHookunhook keyboard and mouse
23:01:33.28514C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:01:33.28514C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:01:33.302664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:01:33.302664C8494OverlayManager::OnForegroundChangedChanged True
23:01:33.302664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:01:33.31314C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
23:01:33.31314C450capture deviced3d11 shared texture capture successful
23:01:33.319664C7062OverlayManager::doActionDisplayFPS - Triggered
23:01:33.33714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:04:37.11014C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
23:04:37.11014C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
23:05:02.630664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:05:02.63214C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:05:02.63214C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:05:02.63214C450capture device----------------- d3d11 capture freed ----------------
23:05:02.63214C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
23:05:02.63214C45398OverlayManager::HandleGameStreamStop Capturing
23:05:02.743664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
23:05:12.26114C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:05:12.62414C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:05:14.60014C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:05:15.25214C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:05:16.72814C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:05:17.42514C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:05:17.42614C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:05:17.42614C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:05:17.601664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:05:17.601664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:05:17.601664C8494OverlayManager::OnForegroundChangedChanged False
23:05:17.601664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[#
23:05:17.601664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:05:17.601664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:05:17.616664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:05:17.617664C7062OverlayManager::doActionDisplayFPS - Triggered
23:05:17.64314C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:05:17.64314C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:06:06.62314C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:06:06.62314C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:06:06.62314C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:06:06.62314C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:06:06.62314C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:06:06.62314C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:06:06.62314C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8130b71
23:06:06.62314C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:06:06.62314C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:06:06.62314C4184IRenderDevice::releaseRender Releasing.
23:06:06.62314C450capture device----------------- d3d11 capture freed ----------------
23:06:06.62314C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:06:06.62314C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:06:06.62314C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:06:06.62314C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:06:06.62314C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:06:06.62314C4201IRenderDevice::releaseRender Releasing Done.
23:06:06.666664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:06:06.666664C8494OverlayManager::OnForegroundChangedChanged True
23:06:06.667664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x100c4 [1426, 1415] , 0x0)
23:06:06.667664C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:06:06.683664C7062OverlayManager::doActionDisplayFPS - Triggered
23:06:06.74214C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:06:06.74214C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:06:06.74214C41126RenderDeviceD3d11::initsave state
23:06:06.74214C4696RenderDeviceD3d11::initDX11loading shaders...
23:06:06.74614C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:06:06.74614C41134RenderDeviceD3d11::initrestore state
23:06:06.74614C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:06:06.74614C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:06:06.74614C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:06:06.75014C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
23:06:06.75014C42541OverlayManager::installWindowProcHookInstall WPH
23:06:06.75014C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x72308a3
23:06:06.75014C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:06:06.75014C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:06:06.75014C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:06:06.75614C45535OverlayManager::initOverlayResolutionEx 0X40008
23:06:06.75614C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
23:06:06.75614C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
23:06:06.75614C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:06:06.77814C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:06:06.77814C4480InputInterceptor::stopHookunhook keyboard and mouse
23:06:06.77814C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:06:06.77814C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:06:06.77814C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:06:43.50814C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
23:06:43.50814C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
23:06:48.515664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:06:48.51614C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:06:48.52914C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
23:06:48.52914C450capture device(half life scientist) everything.. seems to be in order
23:06:48.52914C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
23:06:48.52914C450capture deviced3d11 shared texture capture successful
23:07:11.9814C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:07:11.9914C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:07:11.9914C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:07:11.23314C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:07:11.305664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:07:11.305664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:07:11.305664C8494OverlayManager::OnForegroundChangedChanged False
23:07:11.305664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[@bitchimeancaitlin - Discord]
23:07:11.305664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:07:11.305664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:07:11.320664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:07:11.321664C7062OverlayManager::doActionDisplayFPS - Triggered
23:07:11.34914C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:07:11.34914C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:07:24.81114C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:07:24.81114C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:07:24.81114C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:07:24.81114C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:07:24.81114C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:07:24.81114C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:07:24.81114C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x72308a3
23:07:24.81114C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:07:24.81114C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:07:24.81114C4184IRenderDevice::releaseRender Releasing.
23:07:24.81114C450capture device----------------- d3d11 capture freed ----------------
23:07:24.81114C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:07:24.81114C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:07:24.81114C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:07:24.81114C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:07:24.81114C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:07:24.81114C4201IRenderDevice::releaseRender Releasing Done.
23:07:24.87614C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:07:24.87614C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:07:24.87614C41126RenderDeviceD3d11::initsave state
23:07:24.87614C4696RenderDeviceD3d11::initDX11loading shaders...
23:07:24.88014C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:07:24.88014C41134RenderDeviceD3d11::initrestore state
23:07:24.88014C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:07:24.88014C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:07:24.88014C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:07:24.88014C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:07:24.88614C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
23:07:24.88614C42541OverlayManager::installWindowProcHookInstall WPH
23:07:24.88614C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x800c01
23:07:24.88614C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:07:24.88614C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:07:24.88614C41702WidgetManager::drawskip widget draw (not in foreground) False - False
23:07:24.89414C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:07:24.89414C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:07:24.89414C4480InputInterceptor::stopHookunhook keyboard and mouse
23:07:24.89414C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:07:24.89414C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:07:24.89814C45535OverlayManager::initOverlayResolutionEx 0X40008
23:07:24.89814C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
23:07:24.89814C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
23:07:24.89814C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:07:25.8664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:07:25.8664C8494OverlayManager::OnForegroundChangedChanged True
23:07:25.8664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:07:25.11664C7062OverlayManager::doActionDisplayFPS - Triggered
23:07:25.1314C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:07:25.1314C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
23:07:25.1314C450capture deviced3d11 shared texture capture successful
23:08:26.89514C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
23:08:26.89514C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
23:08:45.940664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:08:45.94214C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:08:45.94214C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:08:45.94214C450capture device----------------- d3d11 capture freed ----------------
23:08:45.94214C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
23:08:45.94214C45398OverlayManager::HandleGameStreamStop Capturing
23:08:46.42664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
23:08:51.56614C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:08:51.57314C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:08:51.57314C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:08:51.57314C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:08:51.693664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:08:51.693664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:08:51.693664C8494OverlayManager::OnForegroundChangedChanged False
23:08:51.694664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x101B4 Title=[]
23:08:51.694664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:08:51.694664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:08:51.69814C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:08:51.710664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:08:51.711664C7062OverlayManager::doActionDisplayFPS - Triggered
23:08:51.75014C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:10:22.56214C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:10:22.56214C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:10:22.56214C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:10:22.56214C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:10:22.56214C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:10:22.56214C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:10:22.56214C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x800c01
23:10:22.56214C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:10:22.56214C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:10:22.56214C4184IRenderDevice::releaseRender Releasing.
23:10:22.56214C450capture device----------------- d3d11 capture freed ----------------
23:10:22.56214C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:10:22.56214C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:10:22.56214C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:10:22.56214C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:10:22.56214C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:10:22.56214C4201IRenderDevice::releaseRender Releasing Done.
23:10:22.68614C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:10:22.68614C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:10:22.68614C41126RenderDeviceD3d11::initsave state
23:10:22.68614C4696RenderDeviceD3d11::initDX11loading shaders...
23:10:22.69114C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:10:22.69114C41134RenderDeviceD3d11::initrestore state
23:10:22.69114C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:10:22.69114C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:10:22.69114C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:10:22.69114C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:10:22.69414C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
23:10:22.69414C42541OverlayManager::installWindowProcHookInstall WPH
23:10:22.69414C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x26e0090b
23:10:22.69414C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:10:22.69414C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:10:22.69414C41702WidgetManager::drawskip widget draw (not in foreground) False - False
23:10:22.69914C45535OverlayManager::initOverlayResolutionEx 0X40008
23:10:22.69914C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
23:10:22.69914C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
23:10:22.69914C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:10:22.73214C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:10:22.73214C4480InputInterceptor::stopHookunhook keyboard and mouse
23:10:22.73214C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:10:22.73214C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:10:22.795664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:10:22.795664C8494OverlayManager::OnForegroundChangedChanged True
23:10:22.795664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:10:22.811664C7062OverlayManager::doActionDisplayFPS - Triggered
23:10:22.81214C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:10:33.4514C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
23:10:33.4514C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
23:10:36.41114C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:10:36.41114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:10:36.41114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:10:36.52614C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:10:36.648664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:10:36.648664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:10:36.648664C8494OverlayManager::OnForegroundChangedChanged False
23:10:36.648664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[@bitchimeancaitlin - Discord]
23:10:36.648664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:10:36.648664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:10:36.665664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:10:36.665664C7062OverlayManager::doActionDisplayFPS - Triggered
23:10:36.70114C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:10:36.70114C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:10:38.50664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:10:38.5914C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:10:51.83814C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:10:51.83814C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:10:51.83814C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:10:51.83814C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:10:51.83814C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:10:51.83814C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:10:51.83814C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x26e0090b
23:10:51.83814C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:10:51.83814C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:10:51.83814C4184IRenderDevice::releaseRender Releasing.
23:10:51.83814C450capture device----------------- d3d11 capture freed ----------------
23:10:51.83814C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:10:51.83814C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:10:51.83814C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:10:51.83814C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:10:51.83814C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:10:51.83814C4201IRenderDevice::releaseRender Releasing Done.
23:10:51.878664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:10:51.878664C8494OverlayManager::OnForegroundChangedChanged True
23:10:51.880664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x2a0a14 [4067, 721] , 0x0)
23:10:51.880664C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:10:51.884664C7062OverlayManager::doActionDisplayFPS - Triggered
23:10:51.97014C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:10:51.97014C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:10:51.97014C41126RenderDeviceD3d11::initsave state
23:10:51.97014C4696RenderDeviceD3d11::initDX11loading shaders...
23:10:51.97414C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:10:51.97414C41134RenderDeviceD3d11::initrestore state
23:10:51.97414C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:10:51.97414C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:10:51.97414C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:10:51.97914C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
23:10:51.97914C42541OverlayManager::installWindowProcHookInstall WPH
23:10:51.97914C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x7bd07fb
23:10:51.97914C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:10:51.97914C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:10:51.97914C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:10:51.97914C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
23:10:51.97914C450capture device(half life scientist) everything.. seems to be in order
23:10:51.97914C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
23:10:51.97914C450capture deviced3d11 shared texture capture successful
23:10:51.98514C45535OverlayManager::initOverlayResolutionEx 0X40008
23:10:51.98514C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
23:10:51.98514C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
23:10:51.98514C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:10:52.1614C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:10:52.1614C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:10:52.1614C4480InputInterceptor::stopHookunhook keyboard and mouse
23:10:52.1614C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:10:52.1614C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:10:52.1614C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:20:08.3614C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
23:20:08.3614C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
23:23:29.487664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:23:29.48914C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:23:29.48914C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:23:29.48914C450capture device----------------- d3d11 capture freed ----------------
23:23:29.48914C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
23:23:29.48914C45398OverlayManager::HandleGameStreamStop Capturing
23:23:29.593664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
23:23:31.40214C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:23:32.87714C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:23:36.84214C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:23:36.84214C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:23:36.84214C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:23:36.98314C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:23:37.100664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:23:37.100664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:23:37.100664C8494OverlayManager::OnForegroundChangedChanged False
23:23:37.101664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x309E0 Title=[Task Switching]
23:23:37.101664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:23:37.101664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:23:37.117664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:23:37.117664C7062OverlayManager::doActionDisplayFPS - Triggered
23:23:37.14414C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:23:37.14414C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:23:43.88614C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:23:43.88614C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:23:43.88614C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:23:43.88614C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:23:43.88614C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:23:43.88614C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:23:43.88614C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x7bd07fb
23:23:43.88614C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:23:43.88614C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:23:43.88614C4184IRenderDevice::releaseRender Releasing.
23:23:43.88614C450capture device----------------- d3d11 capture freed ----------------
23:23:43.88614C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:23:43.88614C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:23:43.88614C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:23:43.88614C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:23:43.88614C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:23:43.88614C4201IRenderDevice::releaseRender Releasing Done.
23:23:43.99114C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:23:43.99114C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:23:43.99114C41126RenderDeviceD3d11::initsave state
23:23:43.99114C4696RenderDeviceD3d11::initDX11loading shaders...
23:23:43.99614C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:23:43.99614C41134RenderDeviceD3d11::initrestore state
23:23:43.99614C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:23:43.99614C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:23:43.99614C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:23:43.99614C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:23:43.99814C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
23:23:43.99814C42541OverlayManager::installWindowProcHookInstall WPH
23:23:43.99814C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x26e7090b
23:23:43.99814C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:23:43.99814C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:23:43.99814C41702WidgetManager::drawskip widget draw (not in foreground) False - False
23:23:44.414C45535OverlayManager::initOverlayResolutionEx 0X40008
23:23:44.414C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
23:23:44.414C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
23:23:44.414C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:23:44.282664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:23:44.282664C8494OverlayManager::OnForegroundChangedChanged True
23:23:44.282664C8629OverlayManager::AssureLockWindowOnForgroundChangedskip lock window (mouse leave?)
23:23:44.29014C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:23:44.29014C4480InputInterceptor::stopHookunhook keyboard and mouse
23:23:44.29014C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:23:44.29014C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:23:44.29014C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:23:44.299664C7062OverlayManager::doActionDisplayFPS - Triggered
23:23:44.30414C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:24:00.21014C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:24:00.65514C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:25:33.40614C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
23:25:33.40614C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
23:25:38.695664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:25:38.69814C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:25:38.71114C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
23:25:38.71114C450capture device(half life scientist) everything.. seems to be in order
23:25:38.71114C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
23:25:38.71114C450capture deviced3d11 shared texture capture successful
23:26:39.556664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:26:39.55914C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:26:39.55914C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:26:39.55914C450capture device----------------- d3d11 capture freed ----------------
23:26:39.55914C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
23:26:39.55914C45398OverlayManager::HandleGameStreamStop Capturing
23:26:39.670664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
23:27:16.79114C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:27:16.79514C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:27:16.79514C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:27:16.79514C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:27:17.197664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:27:17.197664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:27:17.197664C8494OverlayManager::OnForegroundChangedChanged False
23:27:17.197664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[@bitchimeancaitlin - Discord]
23:27:17.197664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:27:17.197664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:27:17.21114C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:27:17.213664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:27:17.214664C7062OverlayManager::doActionDisplayFPS - Triggered
23:27:17.26314C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:28:11.24014C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:28:11.24014C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:28:11.24014C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:28:11.24114C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:28:11.24114C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:28:11.24114C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:28:11.24114C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x26e7090b
23:28:11.24114C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:28:11.24114C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:28:11.24114C4184IRenderDevice::releaseRender Releasing.
23:28:11.24114C450capture device----------------- d3d11 capture freed ----------------
23:28:11.24114C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:28:11.24114C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:28:11.24114C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:28:11.24114C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:28:11.24114C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:28:11.24114C4201IRenderDevice::releaseRender Releasing Done.
23:28:11.385664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:28:11.385664C8494OverlayManager::OnForegroundChangedChanged True
23:28:11.386664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0xc0486 [1437, 1397] , 0x0)
23:28:11.386664C2986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:28:11.412664C7062OverlayManager::doActionDisplayFPS - Triggered
23:28:11.45714C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:28:11.45714C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:28:11.45714C41126RenderDeviceD3d11::initsave state
23:28:11.45714C4696RenderDeviceD3d11::initDX11loading shaders...
23:28:11.46314C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:28:11.46314C41134RenderDeviceD3d11::initrestore state
23:28:11.46314C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:28:11.46314C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:28:11.46314C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:28:11.47014C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0x240838).
23:28:11.47014C42541OverlayManager::installWindowProcHookInstall WPH
23:28:11.47014C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x1ccd0ad9
23:28:11.47014C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
23:28:11.47014C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:28:11.47014C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:28:11.47814C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:28:11.47814C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:28:11.47814C4480InputInterceptor::stopHookunhook keyboard and mouse
23:28:11.47814C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:28:11.47814C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:28:11.898664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:28:11.898664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:28:11.898664C8494OverlayManager::OnForegroundChangedChanged False
23:28:11.899664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 4 more pages - Personal - Microsoft
23:28:11.899664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:28:11.899664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:28:11.899664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:28:11.899664C7062OverlayManager::doActionDisplayFPS - Triggered
23:28:11.93914C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:28:11.93914C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:28:12.69314C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:28:12.69314C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:28:12.69314C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:28:12.69314C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:28:12.69314C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:28:12.69314C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:28:12.69314C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x1ccd0ad9
23:28:12.69314C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:28:12.69314C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:28:12.69314C4184IRenderDevice::releaseRender Releasing.
23:28:12.69314C450capture device----------------- d3d11 capture freed ----------------
23:28:12.69314C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:28:12.69314C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:28:12.69314C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:28:12.69314C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:28:12.69314C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:28:12.69314C4201IRenderDevice::releaseRender Releasing Done.
23:28:12.88514C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:28:12.88514C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:28:12.88514C41126RenderDeviceD3d11::initsave state
23:28:12.88514C4696RenderDeviceD3d11::initDX11loading shaders...
23:28:12.89014C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:28:12.89014C41134RenderDeviceD3d11::initrestore state
23:28:12.89014C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:28:12.89014C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:28:12.89014C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:28:12.89014C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:28:12.89514C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0x240838).
23:28:12.89514C42541OverlayManager::installWindowProcHookInstall WPH
23:28:12.89514C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x8f107ed
23:28:12.89514C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [-32000,-32000,-31840,-31972]
23:28:12.89514C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:28:12.89514C41702WidgetManager::drawskip widget draw (not in foreground) False - False
23:28:12.89714C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:28:12.89714C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:28:12.89714C4480InputInterceptor::stopHookunhook keyboard and mouse
23:28:12.89714C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:28:12.89714C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:28:13.475664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:28:13.50614C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:28:15.89714C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:28:15.89714C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:28:15.89714C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:28:15.89714C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:28:15.89714C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:28:15.89714C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:28:15.89714C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x8f107ed
23:28:15.89714C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:28:15.89714C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:28:15.89714C4184IRenderDevice::releaseRender Releasing.
23:28:15.89714C450capture device----------------- d3d11 capture freed ----------------
23:28:15.89714C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:28:15.89714C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:28:15.89714C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:28:15.89714C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:28:15.89714C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:28:15.89714C4201IRenderDevice::releaseRender Releasing Done.
23:28:15.97314C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:28:15.97314C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:28:15.97314C41126RenderDeviceD3d11::initsave state
23:28:15.97314C4696RenderDeviceD3d11::initDX11loading shaders...
23:28:15.97714C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:28:15.97714C41134RenderDeviceD3d11::initrestore state
23:28:15.97714C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:28:15.97714C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:28:15.97714C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:28:15.98214C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
23:28:15.98214C42541OverlayManager::installWindowProcHookInstall WPH
23:28:15.98214C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x13309bd
23:28:15.98214C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:28:15.98214C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:28:15.98514C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:28:15.98514C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:28:15.98514C4480InputInterceptor::stopHookunhook keyboard and mouse
23:28:15.98514C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:28:15.98514C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:28:15.98914C45535OverlayManager::initOverlayResolutionEx 0X40008
23:28:15.98914C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
23:28:15.98914C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
23:28:15.98914C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:28:15.0664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:28:15.0664C8494OverlayManager::OnForegroundChangedChanged True
23:28:15.0664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:28:16.614C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
23:28:16.614C450capture device(half life scientist) everything.. seems to be in order
23:28:16.614C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
23:28:16.714C450capture deviced3d11 shared texture capture successful
23:28:16.16664C7062OverlayManager::doActionDisplayFPS - Triggered
23:28:16.2214C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:37:46.96914C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
23:37:46.96914C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
23:38:55.295664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
23:38:55.30914C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:38:55.30914C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:38:55.30914C450capture device----------------- d3d11 capture freed ----------------
23:38:55.30914C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
23:38:55.30914C45398OverlayManager::HandleGameStreamStop Capturing
23:38:55.400664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
23:40:11.35414C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:40:12.76814C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:40:12.76814C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:40:12.76814C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:40:12.975664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:40:12.975664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:40:12.975664C8494OverlayManager::OnForegroundChangedChanged False
23:40:12.975664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 4 more pages - Personal - Microsoft
23:40:12.975664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:40:12.975664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:40:12.98714C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:40:12.990664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:40:12.992664C7062OverlayManager::doActionDisplayFPS - Triggered
23:40:13.3914C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:40:28.014C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:40:28.014C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:40:28.014C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:40:28.014C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:40:28.014C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:40:28.014C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:40:28.014C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x13309bd
23:40:28.014C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:40:28.014C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:40:28.014C4184IRenderDevice::releaseRender Releasing.
23:40:28.014C450capture device----------------- d3d11 capture freed ----------------
23:40:28.014C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:40:28.014C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:40:28.014C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:40:28.014C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:40:28.014C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:40:28.014C4201IRenderDevice::releaseRender Releasing Done.
23:40:28.12114C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:40:28.12114C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:40:28.12114C41126RenderDeviceD3d11::initsave state
23:40:28.12114C4696RenderDeviceD3d11::initDX11loading shaders...
23:40:28.12614C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:40:28.12614C41134RenderDeviceD3d11::initrestore state
23:40:28.12614C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:40:28.12614C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:40:28.12614C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:40:28.12614C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:40:28.13114C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
23:40:28.13114C42541OverlayManager::installWindowProcHookInstall WPH
23:40:28.13114C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x2309ff
23:40:28.13114C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:40:28.13114C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:40:28.13114C41702WidgetManager::drawskip widget draw (not in foreground) False - False
23:40:28.13714C45535OverlayManager::initOverlayResolutionEx 0X40008
23:40:28.13714C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
23:40:28.13714C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
23:40:28.13714C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:40:28.196664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:40:28.196664C8494OverlayManager::OnForegroundChangedChanged True
23:40:28.197664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0x1707da [4951, 1326] , 0xc0486)
23:40:28.205664C7062OverlayManager::doActionDisplayFPS - Triggered
23:40:28.20814C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:40:30.13414C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:40:30.13414C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:40:30.13414C4480InputInterceptor::stopHookunhook keyboard and mouse
23:40:30.13414C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:40:30.13414C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:40:30.13414C47762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (1)
23:40:34.56114C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:40:34.56114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:40:34.56114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:40:34.68914C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:40:34.860664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:40:34.860664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:40:34.860664C8494OverlayManager::OnForegroundChangedChanged False
23:40:34.860664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 4 more pages - Personal - Microsoft
23:40:34.860664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:40:34.860664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:40:34.876664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:40:34.876664C7062OverlayManager::doActionDisplayFPS - Triggered
23:40:34.90414C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:40:34.90414C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:40:50.67664C127Overlay::Streaming::GameCaptureManager::OnReceivedStreamingStartReady to stream W=0, H=0, Mouse=True [0]
23:40:50.6814C4255Overlay::Streaming::GameCaptureManager::OnStreamingStart Capturing msg
23:40:50.24414C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:40:50.24414C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:40:50.24414C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:40:50.24414C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:40:50.24414C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:40:50.24414C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:40:50.24414C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x2309ff
23:40:50.24414C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:40:50.24414C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:40:50.24414C4184IRenderDevice::releaseRender Releasing.
23:40:50.24414C450capture device----------------- d3d11 capture freed ----------------
23:40:50.24414C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:40:50.24414C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:40:50.24414C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:40:50.24414C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:40:50.24414C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:40:50.24414C4201IRenderDevice::releaseRender Releasing Done.
23:40:50.31714C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:40:50.31714C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:40:50.31714C41126RenderDeviceD3d11::initsave state
23:40:50.31714C4696RenderDeviceD3d11::initDX11loading shaders...
23:40:50.32214C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:40:50.32214C41134RenderDeviceD3d11::initrestore state
23:40:50.32214C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:40:50.32214C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:40:50.32214C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:40:50.32214C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:40:50.33514C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
23:40:50.33514C42541OverlayManager::installWindowProcHookInstall WPH
23:40:50.33514C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x500984
23:40:50.33514C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:40:50.33514C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:40:50.33514C41702WidgetManager::drawskip widget draw (not in foreground) False - False
23:40:50.33714C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:40:50.33714C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:40:50.33714C4480InputInterceptor::stopHookunhook keyboard and mouse
23:40:50.33714C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:40:50.33714C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:40:50.34614C45535OverlayManager::initOverlayResolutionEx 0X40008
23:40:50.34614C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
23:40:50.34614C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
23:40:50.34614C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:40:50.601664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:40:50.601664C8494OverlayManager::OnForegroundChangedChanged True
23:40:50.602664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:40:50.60314C450capture devicegraphics-hook.dll loaded against process: r5apex.exe
23:40:50.60314C450capture device(half life scientist) everything.. seems to be in order
23:40:50.60314C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
23:40:50.60314C450capture deviced3d11 shared texture capture successful
23:40:50.618664C7062OverlayManager::doActionDisplayFPS - Triggered
23:40:50.62214C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:41:55.90914C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
23:41:55.90914C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
23:41:55.90914C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:41:55.99714C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
23:41:56.293664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:41:56.293664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
23:41:56.293664C8494OverlayManager::OnForegroundChangedChanged False
23:41:56.293664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 4 more pages - Personal - Microsoft
23:41:56.293664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
23:41:56.293664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
23:41:56.308664C367InputInterceptor::ResetLLHookProcExtReset keys state
23:41:56.310664C7062OverlayManager::doActionDisplayFPS - Triggered
23:41:56.33014C448ResetSnapShotSH::ExecuteRelease snapshot SH
23:41:56.33014C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:41:59.6914C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
23:41:59.6914C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
23:41:59.6914C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
23:41:59.6914C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
23:41:59.6914C41570OverlayManager::RestoreGameWNDPROCSWL restored.
23:41:59.6914C41580OverlayManager::RestoreGameWNDPROCSWL OK.
23:41:59.6914C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x500984
23:41:59.6914C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
23:41:59.6914C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
23:41:59.6914C4184IRenderDevice::releaseRender Releasing.
23:41:59.6914C450capture device----------------- d3d11 capture freed ----------------
23:41:59.6914C498RenderDeviceCaptureBase::ReleaseTextureRelease
23:41:59.6914C4116RenderDeviceCaptureBase::ReleaseTextureReleased
23:41:59.6914C41258RenderDeviceD3d11::releaseImplementationReleasing 1
23:41:59.6914C41268RenderDeviceD3d11::releaseImplementationReleasing 2
23:41:59.6914C41287RenderDeviceD3d11::releaseImplementationReleasing 3
23:41:59.6914C4201IRenderDevice::releaseRender Releasing Done.
23:41:59.13214C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
23:41:59.13214C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
23:41:59.13214C41126RenderDeviceD3d11::initsave state
23:41:59.13214C4696RenderDeviceD3d11::initDX11loading shaders...
23:41:59.13714C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
23:41:59.13714C41134RenderDeviceD3d11::initrestore state
23:41:59.13714C41137RenderDeviceD3d11::initTarget Window [0xc0486]
23:41:59.13714C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
23:41:59.13714C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
23:41:59.13714C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
23:41:59.14414C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
23:41:59.14414C42541OverlayManager::installWindowProcHookInstall WPH
23:41:59.14414C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x90085c
23:41:59.14414C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
23:41:59.14414C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
23:41:59.14414C41702WidgetManager::drawskip widget draw (not in foreground) False - False
23:41:59.15014C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
23:41:59.15014C42650OverlayManager::installKeybMouseHookInstall KeybMouse
23:41:59.15014C4480InputInterceptor::stopHookunhook keyboard and mouse
23:41:59.15014C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
23:41:59.15014C4469InputInterceptor::runHookMouse is hooked 0x14c4
23:41:59.15314C45535OverlayManager::initOverlayResolutionEx 0X40008
23:41:59.15314C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
23:41:59.15314C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
23:41:59.15314C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
23:41:59.371664C6903OverlayManager::doActionForegroundChange Event ON (ON)
23:41:59.371664C8494OverlayManager::OnForegroundChangedChanged True
23:41:59.371664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
23:41:59.37214C450capture deviceDXGI_SWAP_CHAIN_DESC: BufferDesc.Width: 2560 BufferDesc.Height: 1440 BufferDesc.RefreshRate.Numerator: 0 BufferDesc.RefreshRate.Denominator: 0 BufferDesc.Format: 29 BufferDesc.ScanlineOrdering: 0 BufferDesc.Scaling: 0 SampleDesc.Count: 1 SampleDesc.Quality: 0 BufferUsage: 112 BufferCount: 2 Windowed: 0 SwapEffect: 0 Flags: 2
23:41:59.37214C450capture deviced3d11 shared texture capture successful
23:41:59.386664C7062OverlayManager::doActionDisplayFPS - Triggered
23:41:59.39114C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
23:47:41.8914C4326RenderImageD3d11::setSizeCreate Texture (420,140) / (512,256) - OK
23:47:41.8914C4347RenderImageD3d11::setSizeCreate Texture RV (512,256) - OK
00:00:36.286664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:-2]
00:00:36.29814C498RenderDeviceCaptureBase::ReleaseTextureRelease
00:00:36.29814C4116RenderDeviceCaptureBase::ReleaseTextureReleased
00:00:36.29814C450capture device----------------- d3d11 capture freed ----------------
00:00:36.29814C4232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
00:00:36.29814C45398OverlayManager::HandleGameStreamStop Capturing
00:00:36.380664C155Overlay::Streaming::GameCaptureManager::OnReceivedStreamingVideoStopStreaming stopped 0 [t:0]
00:00:42.19214C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
00:00:42.19314C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
00:00:42.19314C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
00:00:42.30514C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:00:42.572664C367InputInterceptor::ResetLLHookProcExtReset keys state
00:00:42.572664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
00:00:42.572664C8494OverlayManager::OnForegroundChangedChanged False
00:00:42.572664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x240838 Title=[HisandHersLive - Twitch and 4 more pages - Personal - Microsoft
00:00:42.572664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:00:42.572664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:00:42.57214C448ResetSnapShotSH::ExecuteRelease snapshot SH
00:00:42.587664C367InputInterceptor::ResetLLHookProcExtReset keys state
00:00:42.588664C7062OverlayManager::doActionDisplayFPS - Triggered
00:00:42.62414C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:00:44.69014C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:00:44.69014C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:00:44.69014C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:00:44.69014C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
00:00:44.69014C41570OverlayManager::RestoreGameWNDPROCSWL restored.
00:00:44.69014C41580OverlayManager::RestoreGameWNDPROCSWL OK.
00:00:44.69014C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x90085c
00:00:44.69014C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:00:44.69014C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:00:44.69014C4184IRenderDevice::releaseRender Releasing.
00:00:44.69014C450capture device----------------- d3d11 capture freed ----------------
00:00:44.69014C498RenderDeviceCaptureBase::ReleaseTextureRelease
00:00:44.69014C4116RenderDeviceCaptureBase::ReleaseTextureReleased
00:00:44.69014C41258RenderDeviceD3d11::releaseImplementationReleasing 1
00:00:44.69014C41268RenderDeviceD3d11::releaseImplementationReleasing 2
00:00:44.69014C41287RenderDeviceD3d11::releaseImplementationReleasing 3
00:00:44.69014C4201IRenderDevice::releaseRender Releasing Done.
00:00:44.79514C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
00:00:44.79514C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
00:00:44.79514C41126RenderDeviceD3d11::initsave state
00:00:44.79514C4696RenderDeviceD3d11::initDX11loading shaders...
00:00:44.80014C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
00:00:44.80014C41134RenderDeviceD3d11::initrestore state
00:00:44.80014C41137RenderDeviceD3d11::initTarget Window [0xc0486]
00:00:44.80014C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:00:44.80014C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:00:44.80014C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:00:44.82114C45633OverlayManager::UpdateGameWindowHandleNew game handle is updated using graphic device {handle = 0xc0486} (foreground = 0xc0486).
00:00:44.82114C42541OverlayManager::installWindowProcHookInstall WPH
00:00:44.82114C42555OverlayManager::installWindowProcHookWindow Proc Hook is hooked : Handle=0x3690407
00:00:44.82114C42574OverlayManager::installWindowProcHookinstallWindowProcHook Screen [2560,1440] | Game [0,0,2560,1440]
00:00:44.82114C42620OverlayManager::installWindowProcHookinstallWindowProcHook Game's Window Procedure was replaced : (0x7677bc00=1987558400)=>(0x4e205430=1310741552)
00:00:44.82114C41702WidgetManager::drawskip widget draw (not in foreground) False - False
00:00:44.82214C45535OverlayManager::initOverlayResolutionEx 0X40008
00:00:44.82214C45541OverlayManager::initOverlayResolutionResolution init : FULL W(2560,1440)G(2560,1440)M(2560,1440)
00:00:44.82214C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {FULL}
00:00:44.82214C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
00:00:44.85214C42194OverlayManager::GameWndProc_XTRAP_COMPATIBLEneeds to reinstall
00:00:44.85214C42650OverlayManager::installKeybMouseHookInstall KeybMouse
00:00:44.85214C4480InputInterceptor::stopHookunhook keyboard and mouse
00:00:44.85214C4447InputInterceptor::runHookKeyboard is hooked 0x14c4
00:00:44.85214C4469InputInterceptor::runHookMouse is hooked 0x14c4
00:00:45.138664C6903OverlayManager::doActionForegroundChange Event ON (ON)
00:00:45.138664C8494OverlayManager::OnForegroundChangedChanged True
00:00:45.138664C7762OverlayManager::UpdateLockSetForegroundWindowEnable LSFW (0)
00:00:45.154664C7062OverlayManager::doActionDisplayFPS - Triggered
00:00:45.15714C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:00:45.38914C47762OverlayManager::UpdateLockSetForegroundWindowDisable LSFW (1)
00:00:45.41114C45541OverlayManager::initOverlayResolutionResolution init : WINDOW W(0,0)G(2560,1440)M(2560,1440)
00:00:45.41114C45464OverlayManager::UpdateResolutionnotifyResolutionChange [2560, 1440] {WINDOW}
00:00:45.41114C45484OverlayManager::UpdateResolutionNew game resolution is notified (2560, 1440)
00:00:45.652664C367InputInterceptor::ResetLLHookProcExtReset keys state
00:00:45.652664C6903OverlayManager::doActionForegroundChange Event OFF (OFF)
00:00:45.652664C8494OverlayManager::OnForegroundChangedChanged False
00:00:45.652664C8532OverlayManager::OnForegroundChangedLost foreground to window Handle=0x20582 Title=[@bitchimeancaitlin - Discord]
00:00:45.652664C2979OverlayManager::setShowModeOVERLAY_CONTROL_HIDE
00:00:45.652664C2874OverlayManager::setControlModeOVERLAY_CONTROL_OFF
00:00:45.667664C367InputInterceptor::ResetLLHookProcExtReset keys state
00:00:45.668664C7062OverlayManager::doActionDisplayFPS - Triggered
00:00:45.68414C448ResetSnapShotSH::ExecuteRelease snapshot SH
00:00:45.68414C41035OverlayManager::SetFPSCounterDisplayOverlayManager::SetFPSCounterDisplay Succeded.
00:00:47.47814C41968OverlayManager::GameWindowProcCallbackClose Window [16].
00:00:47.48214C41859OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed
00:00:47.48214C41881OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - device reset.
00:00:47.48214C42998OverlayManager::OnGraphicsDeviceLostClear Resource Start
00:00:47.48214C41563OverlayManager::RestoreGameWNDPROCSearch SWL..
00:00:47.48214C41570OverlayManager::RestoreGameWNDPROCSWL restored.
00:00:47.48214C41580OverlayManager::RestoreGameWNDPROCSWL OK.
00:00:47.48214C41585OverlayManager::RestoreGameWNDPROCWindow Proc Hook is unhooked : Handle=0x3690407
00:00:47.48214C43020OverlayManager::OnGraphicsDeviceLostEnd Clear Resource Start
00:00:47.48214C41884OverlayManager::GameWindowProcCallbackGameWindowProcCallback::Size was changed - releasing.
00:00:47.48214C4184IRenderDevice::releaseRender Releasing.
00:00:47.48214C450capture device----------------- d3d11 capture freed ----------------
00:00:47.48214C498RenderDeviceCaptureBase::ReleaseTextureRelease
00:00:47.48214C4116RenderDeviceCaptureBase::ReleaseTextureReleased
00:00:47.48214C41258RenderDeviceD3d11::releaseImplementationReleasing 1
00:00:47.48214C41268RenderDeviceD3d11::releaseImplementationReleasing 2
00:00:47.48214C41287RenderDeviceD3d11::releaseImplementationReleasing 3
00:00:47.48314C4201IRenderDevice::releaseRender Releasing Done.
00:00:47.59614C41041RenderDeviceD3d11::initRefC r:[2]->[2] 0xc0fdc180
00:00:47.59614C41105RenderDeviceD3d11::initBackbuffer format=29, copy format=28, Width=2560, Height=1440, Multisampled=false
00:00:47.59614C41126RenderDeviceD3d11::initsave state
00:00:47.59614C4696RenderDeviceD3d11::initDX11loading shaders...
00:00:47.60114C41132RenderDeviceD3d11::initInitialize DX 11 Succeeded (device: 0xfc65a7b0.
00:00:47.60114C41134RenderDeviceD3d11::initrestore state
00:00:47.60114C41137RenderDeviceD3d11::initTarget Window [0xc0486]
00:00:47.60114C4241IRenderDevice::reCreateResourceListRECREATION *** Begin ***
00:00:47.60114C4248IRenderDevice::reCreateResourceListRECREATION *** Done ***
00:00:47.60114C42986OverlayManager::setShowModeOVERLAY_CONTROL_SHOW
00:00:47.703664C6903OverlayManager::doActionForegroundChange Event ON (ON)
00:00:47.703664C8494OverlayManager::OnForegroundChangedChanged True
00:00:47.703664C8623OverlayManager::AssureLockWindowOnForgroundChangedWindow is not in focus, skip lock (0xc0486 [1431, 1373] , 0x0)
00:00:47.719664C7062OverlayManager::doActionDisplayFPS - Triggered
00:00:48.4495D0293PerformanceCounter::ResetFPSReset FPS coutner... render thread freez?
00:00:48.7177ABC2215ClientExitProcessCallbackClient::Exit Process Callback [0].
00:00:48.7177ABC691Client::clearClient::Clear [0 - 1] .
00:00:48.7177ABC698Client::clearClient::Clear stoping...
00:00:48.7177ABC1187OverlayManager::StopInternalstopping...
00:00:48.7177ABC1214OverlayManager::StopInternalStoping server connection
00:00:48.717664C7260OverlayManager::OnDisconnectedDisconnected from server
00:00:48.7187ABC1219OverlayManager::StopInternalStopped server connection
00:00:48.7187ABC206Overlay::Streaming::GameCaptureManager::StopRecordingStop recording
00:00:48.7187ABC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:True]
00:00:48.7187ABC232Overlay::Streaming::GameCaptureManager::CaptureStoppedCapture stopped [g:False]
00:00:48.7187ABC1240OverlayManager::StopInternalClosing inter process
00:00:48.7187ABC25InterProcessEventHandler::~InterProcessEventHandler(!) Signaling Thread to exit
00:00:48.7181F48118InterProcessEventHandler::ThreadFuncTerminated : CloseHandle 1, ShutDown=T
00:00:48.7187ABC255InterProcessElement::closeInterProcess INTER_PROCESS_EVENT_HANDLER close 2147483647 bytes
00:00:48.7187ABC59InterProcessEventHandler::~InterProcessEventHandlerDone.
00:00:48.7187ABC1256OverlayManager::StopInternalnot running.
00:00:48.7187ABC141ApiManager::DestroyBackgroundThreadDestroy call.
00:00:48.7183F14188ApiManager::BackgroundThreadBackground Thread is terminated.
00:00:48.7187ABC232ApiManager::ClearAllCommandsClearing commands [4]
00:00:48.7187ABC249ApiManager::ClearAllCommandsCleared
00:00:48.7187ABC136ApiManager::DestroyDestroyed
00:00:48.7187ABC1258OverlayManager::StopInternalstopped.
00:00:48.7187ABC759Client::clearRemove old SHM
00:00:48.7187ABC255InterProcessElement::closeInterProcess Overwolf_SHARED_MEMORY_2_2_24021040 close 2147483647 bytes
00:00:48.7187ABC767Client::clearStop tasks thread
00:00:48.7187ABC780Client::clearClient::Clear - Done.
00:00:48.7187ABC2230ClientExitProcessCallbackGoing to ExitProcess()